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This the Bungie Weekly Update of June 22, 2001, written by Matt Soell. Bungie Update The team is finally getting enough Xboxes to go around. No more sharing. All the human combat dialog is recorded. Marty is going to Chicago next week to record some other parts with some of the voice actors we've used before. The Artist Formerly Known As The Mighty Chris Butcher And Now Known Simply As Chris Butcher delegated his title to Chucky. He also did a bunch of stuff for the Sin-O-MatiXXX team, making sure the communication system for AIs is in proper working order and working on the scripting tools. The Swarthy Chucky got hovering vehicles back in the game after a protracted absence. AIs can drive them now as well. Chucky also fixed some broken math functions and wrote a bunch of new ones. Eric Arroyo is working on a mission I'm not allowed to discuss. One of the visual highlights of this level is known around the office as The Money Shot. Heavy machinery, great heights, and you. I can say no more, but as Eric put it, the wet-your-pants factor will be high. Like Eric, many of our other artists are working on strange and beautiful things for Halo this week, but they all appear late enough in the game that I can't describe them without giving away some big secrets. You'll just have to wait and see for yourselves. Rob is working on the shotgun, which started as a 12-gauge and is now roughly a 7- or 6-gauge; it fits better in your enormous hands that way. The shells are one inch across their face. The gun is still untextured and Stephen is still working on animations for it, but it's in the latest builds and looks fantastic. Mat Noguchi did some more work on the HUD and put in a bunch of cheats for testing purposes. He claims the Bottomless Clip cheat is the most fun when using the rocket launcher, and if we have enough time we might be able to use it in the Bob Soccer multiplayer mode we've been thinking about. Category:Bungie Weekly Updates
This the Bungie Weekly Update of June 29, 2001, written by Matt Soell. Bungie Update We've got the first in-engine cutscene up and running, which showcases our facial emotion system quite nicely. Faces in Halo look and move much better than they ever did before. Marty has recorded and mixed some new music, and his trip to Chicago yielded about 3500 new lines of combat dialog. Chucky now wishes to be known as The Bear. Asking why would only waste valuable coding time, so I'll just run with it for now. The Bear did some extensive reworking of the aim-assist code so that it works much better when your weapon is zoomed in. He's also working with Paul Bertone on a level I'm not allowed to discuss. In fact there are a slew of cool things the programmers have done in the last week, but almost all of them are still secret. Hardy is working on a large outdoor multiplayer map currently called Sidewinder. It's a snow level. Snowy patches will affect vehicle physics in Halo, and I suspect Hardy will use that to especially devious effect. Chris Hughes did some nice modifications to Cortana, as well as a bunch of other stuff I can't tell you about. Let's just say it involves two of the major characters in Halo's story. He showed me a sheet of paper covered with the equations that explain how Bernie's shaders work. The scary thing, he said, is that I almost understand it. The skull is now beautifully textured and looks about as good as a mistreated skull possibly can. Much work has been done on things that, as Rob put it, you shouldn't notice at all: LODs for hand grenades, the needler, a collision volume for the shotgun. That sort of thing. If you've seen Saving Private Ryan and remember the way exploding shells would blast huge clouds of sand into the sky, Shiek has ensured you'll experience a pleasant sense of d*j vu when playing Halo. The Shadow is back in the game. Category:Bungie Weekly Updates
This is the Bungie Weekly Update of July 06, 2001, written by Matt Soell. Bungie Update Recently some fans of the Halo Updates suggested I return to the old days of prefacing each update with a witty comment. I don't know that my prefaces ever qualified as witty, but I aim to please. I thought I would share some of the witticism generated at Bungie TestMeister Ryan Hylland's Fourth of July party, but quips like Stop punching me! only prove I'm no Oscar Wilde. Perhaps it's best to head straight into the update: We now have the capability to merge scenarios, which essentially allows the level designers and the Sin-O-MatiXXX team to work with a minimum of coordination. This speeds up our workflow tremendously. The Sin-O-MatiXXX team has spent most of this week fixing bugs in their cutscenes. But it's not all tedious clean-up. As I began writing this Halo Update, Marty emerged from the studio and announced, I've just finished a new, three-minute piece that I like a lot. It adds real emotion and pathos to the cutscene Joseph is working on. Joseph, displaying the humility that comes naturally when working with a composer of Marty's caliber, could only reply GreatGreatGreat. Let's get that blam in there. Marty and Jay have added some great sounds for the weapons. It's particularly satisfying to hear a Covenant energy weapon as it charges up. Multiplayer UI is progressing steadily, and the team has been tweaking the rocket launcher and sniper rifle in multiplayer games. Butcher beefed up the AI so the Marines follow you more intelligently. Hardy's new multiplayer map is up and running. All he needs to do is texture it...and add the ice lakes of course. His goal, in his own words: As many connections as possible, so all the areas are accessible and interesting. The Online team's own Peter Marks is contributing some multiplayer maps to Halo. His newest one doesn't have a final name yet, but his first attempt is called Hang 'Em High in honor of the gallows-like structure at the center of the map. The Bear, who is ill and thus uncharacteristically taciturn, only volunteered that he fixed some vehicle physics issues this week. Speaking of vehicles: the Shadow, which was in last week, is now out - replaced with the Wraith. Speaking even more of vehicles: if they happen to be resting on a glass surface, and you blow the glass surface to smithereens, the vehicle now falls. Yeah, it's what you'd expect, but it wasn't working before and now it does. Speaking of glass and hearts thereof, Jason Jones volunteered that he's listening to Blondie's Greatest Hits album a lot this week, especially The Tide Is High, and he's very happy about it. This may not seem like a big deal, but it's a big step up when you consider his fixation with the song Crash by the Primitives a few years back. Way to go, Jason! Category:Bungie Weekly Updates
This is the Bungie Weekly Update of July 13, 2001, written by Matt Soell. Bungie Update It's a good thing I type these updates out; illness has ravaged my voice this week, and the rest of me isn't doing so well either. Let's go: Most of our programming and art efforts this week were directed at fixing bugs in existing code and art assets. Marcus is working on blast door animations. Not just the obvious slide-up-and-down animations, either. Sometimes even blast doors don't hold. Rob is modeling ammo containers. He also demonstrated the thirteen feet of meat and bone penetration capacity of the sniper rifle by lining up thirteen bobs and sending a single slug through all of them. Chris Hughes is working on a pilot model for one of the cutscenes. It began its life as the Marcus model, and kept his face even as Chris feminized the rest of her body, which was rather unnerving. Thankfully, as Chris put it, hormone therapy for the post-op Marcus was successful, and she has her own face now. The ball (also known as the headbone) is in the game now. It works somewhat like the ball in Myth in that it's susceptible to explosions. Thus, if you've got good aim and a certain amount of luck, you can fire a rocket at the ground and blast the ball back into your arms. The music machine known as Marty keeps churning away. Lots of new music went in this week, including a version of the traditional Halo theme that might surprise you with its instrumentation. He and Jay auditioned some more voice actors today - a few of whom might surprise you. Category:Bungie Weekly Updates
This is the Bungie Weekly Update of July 20, 2001, written by Matt Soell. Bungie Update Recovering from illness and on the brink of lucidity once more, I bring you the regular Friday evening dose of Halo stuff. The Bear is in the midst of a complete vehicle physics overhaul; high- and low-level stuff that will make the vehicles work better than they have in recent builds. Most of Butcher's time is spent making life easier for the designers. In his copious spare time, he's worked on speeding up our framerate, reducing the AI's memory footprint and teaching the Marines to drive the warthog. The Covenant energy pistol overcharges now, and the Grunts have learned to use this to devastating effect. Jason managed to keep his pants on for most of the week, and also got grenades to go off when other grenades hit them. This can lead to some amusing chain reactions if you toss a grenade at a well-armed cluster of Covenant troops. Adrian Perez, one of two new guys, will actually be working with the Team Formerly Known As Oni once Halo is done. In the meantime he's contributing his coding skills to Halo just like the rest of the Oni team. This week he reworked the motion sensor. Chris Hughes built a bunch of little things, including runway signal batons to be used in one of the cutscenes. He also reworked some of the models to show how bullets modify chests. On the multiplayer side, this week we started balancing the Sidewinder map, worked on making more new multiplayer maps, did some work balancing the weapons, and reworked the post-game stats to be more accurate and readable. Shiek is working on a lovely overload effect for the generators, as well as some stuff I can't talk about. Rob has stayed busy putting in more weapon LODs, making yet more revisions to the first-person weapon models, and writing combat dialog for the Covenant. Marcus has spent the week fixing the skies; our friend Craig Mullins took some time out of his busy schedule to paint some heavenly bodies for us, and Marcus is putting them in the game. The Sin-O-MatiXXX team pushes forward, beginning new cutscenes and adding detail to the ones that already exist. The first cutscene in the game now includes several shots of vehicles moving around a hangar bay while a group of Marines discuss the job ahead. They also got our other new guy, Adam Tews, who's working on sound with Marty and Jay. On the sound front, Marty and Jay recorded ten separate dialog sessions this week. From the belated-announcement department, we nod our heads knowingly at Jay and Heather Weinland, who had a baby on Bungie Day (at 3:40 PM, no less). Some might call this mere coincidence, but those of us in the know realize it's all part of the plan. Category:Bungie Weekly Updates
This is the Bungie Weekly Update of July 27, 2001, written by Matt Soell. Bungie Update Today's belated Halo Update is brought to you courtesy of Team Bungie's merciless trouncing of several Microsoft Games grand poobahs in a four-on-four game of Halo. Yeah, yeah, I know... big surprise. Again, plenty of bugfixing this week... making the big subsystems work so we can get to the little details. Having introduced the AIs to the concept of driving, Chris Butcher is now teaching them how to drive different kinds of vehicles. The Bear fixed a major physics issue and in the process made all our vehicles drive better and with a more realistic feel. After doing this he was able to pull out the various hacks we'd inserted to make the individual vehicles handle the way we thought they should. Better Gaming Through Physics. Hardy is engaged in major multiplayer balancing: deciding the weapon spawn times, power-up placement, the weapons you start with, starting positions and so forth, level by level. This involves a lot of playtesting so it's not all sackcloth and ashes. Shiek is building shuttle bay doors for a Covenant cruiser. Marty and Jay continue to add sounds, including (finally) footsteps...and something Hamilton called man-sized reverb for a hangar. The compass and bullet count on the assault rifle work now - courtesy of Rob, who's also thirty-three years old today. Happy birthday Robt. One thing I've noticed in recent weeks is that Eric tends to work on some of the coolest stuff in the game - and naturally it's all towards the end of the game and involves plot points that I can't even allude to. But I can bring up small individual elements and let you guys wonder about what they mean. What's green and gooey and eats through the ground? Category:Bungie Weekly Updates
This is the Bungie Weekly Update for August 03, 2001, written by Matt Soell. Bungie Weekly Update Jason Jones invited all of us over to his place tomorrow to watch the Blue Angels, but he also warned if the Blue Angels crash they absolutely cannot miss my backyard and are guaranteed to kill everyone. So just in case we all die tomorrow, it's been fun doing these Halo Updates, and here's the latest: Bug-fixing, bug-fixing, bug-fixing. The Marines are much better about getting out of your line of fire than they used to be, thanks to Chris Butcher. We've got tanks working in multiplayer games now. Shiek and Bernie got lightning in the game. Eric reworked the Banshee and Pelican, tripling their poly counts and adding more detailed textures. Marcus is making metal look better and more realistic. Chris Hughes added a bunch of marine heads to the game (some of whom look familiar) and tweaked Cortana's face. The shotgun is finally coming into its own, and is sublimely satisfying to wield. Joseph is working on (his words) a variety of infinitely cool things that our fans will love that I can say nothing about. Marty has switched into No Shave Till Ship mode, but luckily he's keeping the mullet trimmed. The Brian Wilson of Bungie played me a haunting choral piece he composed for the end of the game. It's so lovely that Joseph said...well, it's a family update so I can't tell you what Joseph said. But it's a great piece. Vehicles blow up real good now. Category:Bungie Weekly Updates
This is the Bungie Weekly Update for August 11, 2001, originally posted at Haloplayers, and written by Matt Soell. Bungie Update Must...send...update.....Staff at Haloplayers...falling asleep......no time for...wit. Covenant grenades have this nasty characteristic: they stick to you. The AI knows this now, so when a grenade latches on to them they'll spend their last few moments running around in absolute panic. Heart-rending. On a happier note, the AI is also better at jumping back into a Warthog after you flip the sucker and fling them out. The Covenant dropship has a gun now, so you can't just camp in its presence. Unless you have a death wish. Marines with sniper rifles are in. Mat is working to minimize the apparent load times in multiplayer maps, so you'll be able to start a game with maybe a second of delay, tops. Once he finishes making this work in Multiplayer, he'll apply it to the solo campaign. Shiek added some progressive damage effects so you'll be able to tell when your vehicle is on its last legs. You can say a lot of things about the Sniper Rifle, but you'd better be quite a ways off when you say them. Rob smoked a guy who was 853.053 meters away. We know this because the zoom UI on the sniper rifle now displays target distance and elevation. There's also a very nice blurring effect on the zoom, thanks to the graphics chipset inside the Xbox. We have a 3D map running behind the UI now, which allows us to show a background of Halo spinning in deep space. Not especially useful - just cool. Marty finished the last major dialog recording session this week. There will be one more small session to pick up a few missing lines, but almost all the dialog is recorded and ready for insertion. We finally have surround sound working, and Marty and Jay are well pleased. A new multiplayer map titled Damnation was thrown into the mix this week. The flagpole now has a skull at the top. Hmmm. Category:Bungie Weekly Updates
This is the Bungie Weekly Update for August 17, 2001, written by Matt Soell. Bungie Update Yesterday I met a cat named Brian who said he's among the growing number of people who enjoy the jokes at the beginning of each Halo Update. I'm glad they're not a total waste of space, although for my money you can't get much better than A giraffe walks into a bar and says 'The highballs are on me' and I've never been nearly that funny. But humor is a very subjective thing. A few days ago I was in a bar on the Sunset Strip, watching a man in a bathrobe conduct an imaginary orchestra on the sidewalk. It seemed funny until I remembered that Marty O'Donnell does the same thing, and he's a serious musician. Anyway, I hope humor will suffice for content this week because today is the day of Bungie's company picnic and everyone is either out of the office or about to leave for this much-needed afternoon of rest and relaxation. I weaseled some tidbits out of a few people before they took off, but it ain't much - I hope it will tide you over for a week. We're reaching the point where people will start a game to test something they just changed and keep playing because the game is starting to come together. Surprised shouts and exclamations like Damn, that's cool! now issue regularly from the same people who've been working on this game for years. This is a good sign. Lots and lots of (you know what's coming next) bug fixes, including several little physics fixes - making sure the biped model doesn't poke through geometry if he's crouching and decides to stand up, that sort of thing. Ammo works now - meaning you can walk over it and pick it up. No big deal, exactly how you'd expect it to work...I'm just a little short on cool stuff to talk about this time around. Chris Barrett, on loan from the Phoenix team, added lush detail to the swamp - lilypads and vegetation and the like. The artists, when not fixing things, spend a lot of time making new effects and animation for the Sin-O-MatiXXX team. Marty, whose beard would make him a dead ringer for the Unabomber if he wore an orange jumpsuit and manacles to the office and didn't spend so much time working with computers, added 740 megabytes of music to the game this week. For those with poor math skills, that's more than a CD's worth. Lots of other things have sounds attached and in sync now: clambering in and out of vehicles, for example. And every particle of falling glass. Category:Bungie Weekly Updates
This is the Bungie Weekly Update for August 24, 2001, written by Matt Soell. Bungie Update I'd always thought that things would be clearer towards the end of Halo's development cycle, but these days I struggle with a number of disturbing questions. What's the real reason Joseph keeps a fish named Admiral Tirpitz at his desk? Why do those voices at the beginning of the first mission in Halo sound so eerily familiar? Why is Doug Zartman obsessively reading the Marathon's Story page and looking for a copy of Musashi's Book of Five Rings? Will Marty ever stop screaming? Here are the few things I know to be true this week: We're doing a second and in some cases third pass on multiplayer levels and textures, trying to make things look and play better. Multiplayer-specific sounds (Red Team has your flag and so forth) are now hooked up. This update was delayed for the better part of an hour while Chris Carney and Mat Noguchi handed my blam to me over and over again on the Boarding Action map. Deep space, two huge ships floating beside each other, teleporters and sniper rifles. The map should really come into its own once the rocket launchers are enabled. Tons of little graphical fixes...explosions look better, the pistol zoom now has the same nifty blurring effect as the sniper zoom, skies on many missions were improved and there's a slew of geometry fixes just about everywhere you look. Other artists are adding detail to the levels with decals and objects...look for the bulletin board. Chris Butcher continued to solidify the framerate and also taught the Jackals to use the overcharger on their plasma pistols. The Bear made vehicle-on-vehicle collisions work nicely. Jason insisted that I refrain from naming the CD he was listening to. We're testing and tweaking the tank's behavior in multiplayer. And there's at least one mission in the single-player campaign where several of your Marine cohorts will hop a ride on the tank when you climb in to drive. Tyson claims to have subjected a voice actor to a horrible fiery death. Unfortunately I can't talk about the details until the statute of limitations runs out. Category:Bungie Weekly Updates
This is the Bungie Weekly Update for August 31, 2001, written by Matt Soell. Bungie Update Folks, I gotta be honest with you: I am rapidly running out of Halo Update material. Not because nothing is happening - in fact too much is happening - but everything we're working on is either a fix for existing content or new stuff (mostly cinematics) that I can't discuss without ruining a couple key surprises. In the very near future we're going to cross that magical line in the sand where we stop adding new stuff and concentrate entirely on bug-fixing and playtesting. At that point there won't be much at all for me to say in these Halo Updates...and that's GOOD because that's when the REAL interesting stuff will begin. Here's what I can tell you this week: We're balancing difficulty levels, trying to find that equilibrium between a little too easy and a little too hard - which is sometimes a hard call to make. Jason Jones has been spotted in five to ten-minute battles with individual Elites while using the tougher difficulty settings. We've changed the Ghost physics in a way that makes it much more fun for the player to fly and less easy for the AI to accidentally obliterate themselves. The AI units have a new vision system; now it's harder for them to catch sight of you when you're being sneaky. Multiplayer is much more stable than it used to be. Testers can play for hours at a time - as all Halo players must. Adrian devised a lovely visual gravy effect to replace the load progress bar. Not much point in seeing a bar since you won't have much time to look at it - thanks to our mad caching skillz, load times are shorter than ever. Category:Bungie Weekly Updates
This is the Bungie Weekly Update of September 7, 2001, written by Matt Soell. Bungie Update Like Neil Diamond, the Halo Update has steadfastly refused to die. But will there be enough data to keep it going until its first birthday? Post-combat behavior is in; AIs now can now comment to themselves or each other after an encounter, shoot enemies on the ground to make sure they're still dead, and so on. The crewmen fight better - better than the Bobs in Marathon, notes Chris Butcher. AI units now know the difference between darkness and light, and consequently know when to use the flashlight. Signaling animations are in; you'll see Marines waving, pointing things out to each other and so on. You can order Marines to get the hell out of the Warthog so you can drive it. This is a more humane alternative to the previous procedure for removing them from vehicles. Marcus made the Banshee contrails look nicer. We fixed some specular lighting issues. Marty got all the music hooked up in the last mission of the game and is fiddling around with it so it matches the action and doesn't get obnoxious. At nearly all times, several people in the office are playing the game. Co-op in particular is a lot of fun, but there's plenty of multiplayer action to be had. Bungie employees speak in awe of a certain 12-player CTF game that occurred a couple nights back. It was just like a war, said Hardy. Exactly like we hoped it would be. Category:Bungie Weekly Updates
This is the Bungie Weekly Update of September 14, 2001, written by Matt Soell. Bungie Update I saw how bummed out people were this afternoon after MS launched and then retracted their Halo website. Peter suggested I could cheer you guys up with a new screenshot. As you already know, there's not a lot for me to talk about these days, so screenshots sounded good. Besides, other people had suggested back in the day that I include a screenshot with every update, and I never said I would, but I never said I wouldn't either. Peter happened to have several lying around, so we took a look at them. Some were not up to snuff, but several were great.Unfortunately they are all 50-megabyte TIFFs and converting them into something easily downloaded over the net is turning out to be a problem. Half the fun of a Halo screenshot is the ability to zoom in and see the ridiculous level of detail involved. So we won't be able to do anything this week, but we have an idea...keep your eyes on the sites where the Halo Updates appear. In other news: Work continues on optimizing framerates. We're at the point where we can run through the game watching for drops and then use a variety of tools to pinpoint the problem, be it a bunch of textures loaded off the disc or a cinematics script creating fifty objects at once. Once we know what the problem is, we can fix it. Sounds simple, doesn't it? And yet we must call upon the mad skillz of Chris Butcher to make it happen. There have been a few changes in the Banshee as well - the AI now knows when it's hitting things, or is about to, and can take the appropriate evasive action - which is occasionally quite visually stunning. Various team members have played a series of multiplayer games to build up a decent library of footage for Halo's attract mode. Much trash-talking has ensued around the office. According to Marty, my work here is done. Not all of it, actually - he'll still be fixing bugs and adding a few things here and there - but the vast majority of music, sound effects, ambience, and dialog are finished and in place. The thing I like the most, said Marty, is that the music is a seamless thing. Diamond Dave Candland was absent yesterday, which meant the rest of us on the Online Team had access to his dev kit. At least one of us was playing Halo at any given time. I took over for Peter after he'd walked off in frustration at his seemingly hopeless position: stuck in a room filled with Elites, Jackals and Grunts, with no health and little ammo, and the game set to Legendary difficulty. I played a careful but tenacious game of cat-and mouse - jumping around corners, drilling enemies with the weapons I'd lifted from their fallen comrades, falling back when necessary. I died many, many times - but I seemed to get a little farther, or learn something new about my enemies' reactions, each time. Some time later, I glanced at my watch and was astonished to see that it was now 7 PM, several hours after I'd started playing, much longer than the fifteen or twenty minutes I'd expected to play. Peter took over once more after I went home; he ended up playing until 2 AM. I don't really have a point except to give an example of how engrossing this game is, even to those of us who've had daily access to it for a long time. For those of you who enjoyed the Halo footage that was available for a short while earlier: there's more where that came from. Category:Bungie Weekly Updates
This is the Bungie Weekly Update of September 21, 2001, written by Matt Soell. Bungie Update An eerie calm settles over Bungie HQ as we approach the moment when we start calling them release candidates instead of just builds. A sense of quiet contemplation sets in, and the silence of employees hard at work is only broken by the occasional cry of DIIIINK! as a rocket launcher or sniper rifle does its dirty work. This is what Bungie is all about. The Bear fixed a longstanding bug that allowed vehicles to push bipeds through the map. We fixed a few geometry issues as well; nothing major though. Still fine-tuning performance and optimizing things all over the place for the benefit of our framerate, which is (in Hardy's words) very playable, and only getting better. There's a lot of multiplayer testing going on at any given moment, and some heated rivalries have emerged as a result. One group of people dubbed themselves the Halo Dream Team. Some claim this name refers to their dream of one day winning a match. Just because Marty is done doesn't mean he can't stay here until 2 in the morning adding 131 new Covenant Elite pain and death sounds to the game. Jay claims that he and Marty have added 15,500 unique pieces of audio to Halo at one time or another over the last four months; he figures that works out to ten sounds an hour, or one new sound every six minutes, every day for the last four months. Marty said, It's an incredible, ridiculous workload, like doing sound for ten really complex feature films at once...like ten Star Wars movies all in a row. At this point Joseph interrupted Marty's philosophical reverie with a cry of Hey George Lucas, could you shut up for a second and help me with this sound problem over here? It's this sort of team spirit that has propelled Bungie to the forefront of the industry. There are many elements of Halo we haven't discussed in public - and we don't intend to start until long after everyone has played the game, lest we spoil a cool surprise for someone. So it's understandable that I haven't said anything about the many easter eggs in Halo. I'm not about to start either - but I will say that it pays to look around. And you haven't really won Halo until you've won it on the highest difficulty level. Category:Bungie Weekly Updates
This is the Bungie Weekly Update of September 28, 2001, written by Matt Soell. Bungie Update The Halo Update is one week away from its first birthday. I guess next week we'll throw a little party for it - cupcakes and party hats and maybe a pony. But soon thereafter we'll be done with Halo and then we'll have to take it out back and shoot it. The Halo Update, I mean. Not the pony. For those of you who like to keep track of such things, Halo is now at Release Candidate 2. What happened this week? Testing and tweaking. Little things, stuff you guys probably wouldn't care about. Fixing the headlight bitmap on the Warthog, minor audio mixing adjustments, scoring the attract movies, getting various game elements ready to hand off to the localization team. Minor stuff. The artists are updating their tools and, as Marcus put it, thinking about new games that will blow other games out of the water. I can't tell you anything about them because they're just ideas at this point and the team still hasn't decided what to do next. Everyone is playing Halo all the time. Because I have so little to say this week, I'm falling back on the old saw a picture is worth a thousand words and artificially inflating the word count of this week's Halo Update with the inclusion of a screenshot. Enjoy. (Screenshot is 1024x768 .JPG, 427 KB) Category:Bungie Weekly Updates
This is the Bungie Weekly Update of October 5, 2000, written by Matt Soell. Bungie Update It's Halo Update Birthday Party time here at Bungie HQ. Bungie-blue balloons stamped with Halo logos carpet the ceiling. Strategically-placed strobes and disco balls spackle the room with light. In the portion of the office formerly known as the Oni room, a band is playing. Liquor and laughter flow in equal measure. And here I sit at my desk, trying to think up what may very well be the last Halo Update. Suddenly the music stops, as though someone has pulled the plug on the band - and indeed, someone has. A chillingly familiar voice, hoarse from years of whiskey, shouts Play it, damn you! PLAY IT Someone says, Okay, okay, we'll play it. Power is restored, the band begins to play, and the gravelly voice begins to sing: Roll out the barrel...We'll have a barrel of fun... Marty walks briskly into the room shared by the Sin-O-MatiXXX and Online Teams, heading straight for the soundproof safety of his studio. You might want to write that from home, he shouts to me. The Webmaster's back. The studio door closes. Three deadbolts slam home. I ponder this new development. We had often joked that the Webmaster could smell an open bottle or spiked punch bowl anywhere in whichever hemisphere he happened to occupy at the time, but this is one of those jokes that is only funny because it's true. Whenever the Bungie Webmaster departs on one of his extended HTML research missions, inevitably stories and lawsuits make their way back to us through third parties. Last thing we heard, the Webmaster was trekking across Nepal, trying to track down the Abominable Snowman and strongarm him into signing the rights to the name Yeti to Bungie in perpetuity. There was also a rumor that he was locked up in Kansas, where a group of scientists thought he might fill a few gaps in the fossil record and get evolution back in the textbooks. There are a million Webmaster stories and it's always tough to know which ones actually happened. In any case, he has somehow learned of the enormous volume of free booze in the office and has returned in rare form. Amidst the din, I think back to this time last year. I started writing weekly Halo Updates because everyone wanted to know what was happening with the game and nothing had been said in a long while. Cynical folks were inventing and dispensing rumors: Halo was done but Bill Gates was making us sit on it, Halo was cancelled, Halo was just nothing but pre-rendered CGI Bungie made to yank people's chains and attract well-heeled buyers. It struck me that I could say That's all bogus but I say that all the time and nobody believes me. The only chance I had to prevent the cynics and bullies from poisoning the minds of Bungie Fans was to strike back with as much factual data as I could. Tell people what we were doing; not just that we were working but what we were working on and why it was cool. Of course 99% of it was stuff that was too secret to talk about, but in the worst case I could at least allude to it. I became a Master of Allusion. A thundering sound and a black-and-brown blur to my left. The Webmaster has discovered the pony ride in the parking lot and gotten the pony inside the building. Up to the second floor, no less. I didn't think the elevators here could handle that sort of weight. The Webmaster gallops down the hall, his giant yellow foam hat flapping in the breeze. The staccato clop of galloping hooves. Breaking glass. Terrified Microsoft employees running for their lives. GIDDYUP LIL DOGGIES! the Webmaster screams. The band keeps playing Beer Barrel Polka, perhaps fearing what will happen if the Webmaster returns and doesn't hear it. The party rages on as if nothing unusual is happening. I think at this point everyone is too drunk to fear the Webmaster, or perhaps too drunk to even realize he's here. Like many experiments, the Halo Update didn't always have positive or intended results. Certain magazines and websites complained that lowly fansites were getting more new Halo info than they were. Marketing thought Halo Updates gave away too much about the game (something I never could understand, especially in the early days when I couldn't say ANYTHING). There were days when few of the guys on the team were happy to see my smiling face or tell me what they'd been up to that week. And occasionally someone on a website or forum somewhere would take the Halo Developer Diary to task for not being more explicit. Those guys had it all wrong; it was never supposed to be a developer diary, just a weekly outburst from a guy who was lucky enough to see Halo every day and wanted to tell others how cool it was without breaking his NDA or spoiling any cool surprises. It wasn't a PR move to suck up to the media; it was a tiny porthole through which our fans could catch a glimpse of what we were up to and know that it was good. I sip my drink and take a quick walk around the office. Out in the hall, the owner of the pony is trying to argue with The Man, who confounds him at every turn by laughing continuously. The Webmaster is at the other end of the hall, whispering sweet nothings into the pony's ear as they walk towards the men's room. The pony is wearing the Webmaster's hat. Tom stalks from room to room with a broken rum bottle, threatening to cut anyone who calls him Tommy Two-Gs. Obviously he's been playing too much of the new Pimps at Sea alpha. Paul Bertone stops pantsing the members of the band long enough to shout, Hey Matt, when are you going to tell people I farted in the Halo Update? This week, Paul. WHOOO! he shouts, and tackles the bass player. Diamond Dave Candland comes up the stairs with a pinata shaped like a dog's head. What's in the dog's head? someone asks. Dog brains, replies Dave. The Man stops laughing long enough to say Hey, if that's true, take it over by Chucky's desk. In the hall I hear Peter say, Hey, Tommy Two-Gs! and then yelp. I head into the Halo room and ask Hambone to call another ambulance. Everyone sits quietly at their desks, playing Halo in twos and fours. They take their work too seriously to join in the party now; they'll wait until the game is done, at which point the rest of the world can sit enraptured in front of their TVs, and Bungie HQ will get REALLY crazy. I head back to my desk and stare at the empty email message in front of me. What can I possibly write about this week? Everyone's playing Halo, and in fact there is a contest to see who can get through the game the fastest on Legendary difficulty. Some of the AI debugging tools no longer work with our new builds, so Butcher is fixing them in the hope that we will be able to iron out the last few issues. Chucky added an Easter egg and got his toenails painted. Marty, finished with his contributions to the game, decided he had shipped and ended his No Shave Till Ship policy. His scrubbed and shorn face is barely familiar; if they don't stop carding him at the door he may be forced to grow his hair out a little in the back so he looks more like the Marty of Old. Sorry for the redundancy. Marty tells me he'd like to know whether the public wants a Halo Soundtrack. Do you? Joseph Staten, having nothing better to do, took a couple of new screenshots for you guys. The best way to thank him is to pay close attention to the shots. When you know what you're looking for, you'll usually find it hidden in plain sight. Category:Bungie Weekly Updates
This is the Bungie Weekly Update of October 6, 2000, written by Matt Soell. Originally posted at . Bungie Update Technically this post cannot exist because everyone knows I never post to Rampancy.net. :) Another slow news week draws to an end, and nothing new to chew on. What to do? Interviewing and hiring continues. We've picked up a few really good and very necessary people in the last few weeks. Microsoft reworked our area a few weeks ago to fill up the dead space with usable cubicles, and it looks like most if not all of them will be filled by the time we move to our new digs. (And before this shows up on the web somewhere with the headline MICROSOFT TURNS BUNGIE INTO SWEATSHOP or something equally inane, let me make myself clear: we asked for this, and we're no more cramped than we were before. The halls between the cubicles are a little narrower, iz all.) Max and I are thinking about Icons, Trivia, the Store, Source, Catch Phrases, Relational Databases, Two-Way Communication and a bunch of other stuff. What do these things mean and will they pan out? We - rather, you - shall see. The stuff that gets thrown around the lunch tables here is pretty exciting, especially when you're dining with Halo team folks and they talk about the story. So much is left to do, but it's like seeing da Vinci with an empty canvas or Nelson Algren with a fresh ream of blank typing paper: you know from what has come already that the work that is to come will be immensely satisfying. Unfortunately much of what we're doing these days is talking, conceptualizing, revising, figuring things out - all the intellectual grunt work that must come before we can get to the fun part of showing the results of that labor to the world. Although little bits of coolness may leak out from time to time. ;) In weeks to come expect some sort of regular updates for all the games we have in development. The where and how will probably change, but I'll make sure you guys have SOMETHING new to think about, or at least a general idea of what we're up to, once a week or so - probably on Fridays so I can sum up the week that's just ended. Phrase of the day: Microsoft Tasta Mo Lika Bungie Spice. And no, this doesn't necessarily make sense. But it doesn't need to. Category:Bungie Weekly Updates
This is the Bungie Weekly Update of October 13, 2000, written by Matt Soell. It was originally posted at Halo.Bungie.Org. Bungie Update In defiance of expectations, I'm actually writing this update thingy. And this week it's at bungie.org, because I love those guys. At some point I'm going to have to decide on a permanent home for these dispatches. Actually I have one in mind already, but I can't tell you what it is yet. :) Did I mention last time that we're interviewing like mad? It's still happening. We've been looking at the floor plans for our new space, and things are starting to come together. Amusingly, just like the last time we moved, we completely forgot to allocate any space for a storage closet. Trying to rectify that. Lots of windows in our new space though. We're coming up on the end of a major engine rewrite. We're now very close to having the indoor areas kick as much blam as the outdoor areas, and consequently the game will be split more evenly between them (previously the outdoor stuff was going to seriously outweigh the indoor stuff). Whether you're outside or under a roof, in Halo things will look better than anything else out there. Jason is splitting his time between AI work and story work with Jaime and John. The AI stuff is still in the planning stages, but it should be very cool. The aim is to make it the most fun AI to play against (or play with, if it's on your side). There's also a new rasterizer in the works so we can take advantage of all the cool Xbox features. Per-pixel everything, said Chucky, with a characteristically depraved grin. By the way, we're all very disappointed that none of you took the time to post a Happy Birthday Chucky message even though we made it a news item on www.bungie.net. Chucky's doing well, considering - right now we're much more concerned about Jason's habit of dumping his lunch on himself - but we were hoping for a little support from you guys. Rob assures me that my personal favorite tool of destruction, the mysterious wall-hugging hippo, still exists. Thus we end on a high note. :) Category:Bungie Weekly Updates
This is the Bungie Weekly Update of October 20, 2000, written by Matt Soell. Originally posted at . Bungie Update Another dose of that What The Hell Is Bungie Doing This Week? goodness. Back for a return engagement at Rampancy.net, where men are men and women are Pallor. Jason wanted me to point out that much of what the Halo team is doing right now is long-term stuff; certain things will take weeks or months to finish, and some weeks there won't be much to say except Still working on the same stuff. Unfortunately this is one of those weeks. Most of you know that Bungie tends to keep its mouth shut when it has nothing important to say, but Jason wanted me to make it clear. So. Are we all clear? Wonderful. The development team will be spending the next several weeks reattaching all the things that fell off during the engine rewrite. Boring little things, like bullets. :) (And if you don't think bullets can bore, you've obviously never been shot.) The new visualization code is up and running. Much work remains but a big hurdle is behind us. Chucky and Matt Segur gave me a quick demo, running a camera across a test landscape and then up over it to give some sense of scale. Yum. You'll all be happy to know that Chucky's spirits have lifted immensely since your collective outpouring of love last week. I was hoping to excerpt some choice bits from a lovely essay about Seattle penned by our own Jason Jones. He asked for a little extra time to review what he'd written and add more profanity where necessary; as of this writing I do not have it. Perhaps in a future update. Category:Bungie Weekly Updates
This is the Bungie Weekly Update of October 27, 2000, written by Matt Soell. Originally posted at Halo.Bungie.Org. Bungie Update Once again the Halo update bounces over to bungie.org. Apologies for the transient nature of these updates. At least they're on schedule. And their new home gets a little closer every day. So what's new? As discussed last week, there's a lot of reconstructive coding going on, getting the new engine up to speed. That will keep going for a while. Yet another new guy! Rick Ryan. He's a producer. He's some sort of organizational mastermind. The Halo team has needed someone like this for a LONG time. We're nailing down the final elements of the game - lists of characters, weapons, net game types and options. The weapon list is pretty extensive; players should have fun finding their favorites. Things are still uncertain enough that giving out an actual number would be premature, but I think it's safe to say you'll have a nice friendly double-digit figure when you add them all up. And those are just the ones players can use. Jaime is speccing out the various net games as completely as possible. Again, we can't say too much here because who knows how many of them will actually end up in the game. We're trying to cover all the usual bases but there may be some unusual (read: brand new) game types as well. There are also some interesting ideas being tossed around for how to scale net games up for larger numbers of players, though exactly how many players we're talking about is still entirely up in the air. Incredible detail on the weaponry. Rob showed me one of the guns he's working on and it looks absolutely glorious, right down to the scratches on the barrel. Rob says the scratches are glaring and he'll be toning them down a bit; the effect will be the same, but subtler. The process of repainting this one gun will take him two full days. And he wants the readout on the gun to be just as detailed, with a working compass and a screensaver animation when the player idles too long (though I must remind you that this is not a perfect world and we don't always get around to everything we want to do). It's been said before but it bears repeating: people who think Halo will pale in comparison to other games when it comes out obviously haven't seen it lately. While I'm on the topic of art, I must note that I saw one of Paul Russel's new models and was utterly blown away. I can't talk about it in any degree of detail because to do so would give away key plot points, but what struck me most forcefully (apart from the perfect replication of the detailed and goosebump-inspiring concept art) was the amount of thought and backstory behind each alien race. Things look the way they do for a reason, not just because it looks cool. When the game is done we could publish a Halo bestiary with tons of cool background info. I'm not saying we necessarily will...just that we COULD. ;) In the midst of the month-long bacchanalian orgy that accompanied Chucky's birthday, and the spontaneous eruption of love for Stefan that occurred last week when he aged another year, it somehow slipped past us all that The Man Himself has lasted another 365 days. Happy belated birthday, Alex. I'm not one for telling tales out of school but Chucky and Jason were spotted poring over the new D&D manuals in the cafeteria. How this will affect Halo is difficult to gauge. Perhaps Jason is trying to improve his saving roll against marinara stains. Category:Bungie Weekly Updates
This is the Bungie Weekly Update of November 3, 2000, written by Matt Soell. Bungie Update This is another art-heavy update because the various reconstructive programming tasks are still not finished. This one might have been a little longer but I am severely pressed for time today. So, let's go! Marcus showed me one of the interiors he's working on. The interiors are put together in a very rough form - just enough to get the basic outlines of the space down - and then refined. Over the course of this process, the level transforms from something that looks like it could have come out of Marathon into...well, into a level that looks like it came out of Halo. The artists are testing out how big the levels can be, what sort of balance to strike between geometric and textural complexity, that sort of thing. The level Marcus showed me was HUGE: we looked over a ledge and saw an enormous underground labyrinth. Then he showed me the concept art Eddie drew of what the level will look like when it's finished. If you've ever seen storyboards for a well-designed science fiction movie (Aliens, for example) you'll have an idea of what some of the Halo interiors will look like. (Not in terms of Giger-esque weirdness but in the sheer complexity and scale.) They're testing lighting stuff, although a lot of it doesn't work yet Category:Bungie Weekly Updates
This is the Bungie Weekly Update of November 10, 2000, written by Matt Soell. Bungie Update Four programmers continue to churn out code. Lightmaps are on the verge of working better than ever. Chucky is very excited about revisiting the vehicular physics. Impressive progress has been made in the realm of AI but I've been asked to keep mum about this particular subject for now. I took another look at the structure Marcus showed me last week and its complexity seems to have increased by an order of magnitude - which is saying something considering the sheer size of the place in question. Marcus says he'll be working on this one building for the next few weeks. Also got a look at some of Eddie's slick concept art for a new Covenant vehicle. Interesting to hear the artists explain how the Covenant use (and misuse) technology they - heh - acquire from others, and how the Covenant hardware in the game is all created to reflect this subtle-but-definite design aesthetic. Speaking of reflection, there's a lot of interesting reflection technology in this game, including cubic reflection and specular BRDF, which allows curved objects to reflect differently depending on the angle from which they are viewed. One of the weapon ideas currently being discussed is suspiciously similar to a suggestion made on this very forum in days past. :) Stephen has been working on animations for certain secret beasties, including limb-specific impact animations. Two of the Halo artists expounded at length about how the rewritten engine allows them to do just about any cool thing they can imagine. Overhangs, caves, and waves smashing against the shoreline were all mentioned. As always, I don't want to promise these will all be in the final version of Halo...but we can put them there if we want to. :) Category:Bungie Weekly Updates
This is the Bungie Weekly Update of November 18, 2000, written by Matt Soell. Bungie Update This week's update is short, but not as short as next week's (which will not exist at all due to the holiday). The next update will be December 1. Lightmaps are now fully operational. Vehicles are close behind. The AI is already good enough to kill Jason and Chucky, no easy task. Lots of work still to go, but I saw a brief demonstration and was greatly impressed. One interesting tidbit: the AI has a fear factor - its willingness to pop out from behind cover and chase or fire at you is directly related to how dangerous the AI thinks you are at that moment. I hope to be able to tell you all a little more soon. At the end of the little AI demo, we jumped off a ledge and were treated to an incredibly long descent. I'm telling you, some of these buildings are BIG. Marty has been back for a while, but Joseph just got back this past week. The two of them spend most of the day loudly and excitedly planning Halo cinematics. The two words Joseph says most often are John Woo. Coming soon: Halo Mersh. Settle down, Meg. Category:Bungie Weekly Updates
This is the Bungie Weekly Update for December 1, 2000, written by Matt Soell. Bungie Update Whee! Back to the wild woolly world of weekly Halo updates. At least until I scuttle back to Chicago for the end-of-year holidays. :) ason, Chucky, Bernie and The Other Matt kept themselves busy over the holidays. Point lights. Transparent model shaders. New input code. A revised tag editor. More AI work. A new, more intelligent data structure for the models. Lightmaps work on curved surfaces. Chucky was rather busy when I tried to plumb his brain for news tidbits this week, but he gave me a quick-n-dirty State Of Halo Rendering Address: In the last two weeks, the rewritten Halo engine finally caught up to the old version in terms of rendering ability. Then we surpassed it. Work in the coming weeks will explore just how far we can push the graphical envelope. The Halo team now holds a mission brainstorming meeting every Wednesday morning. This is a little different than the way we've done it in the past and according to John it's working very well. Rather than one or two people deciding how a given level will work, the entire team has an opportunity to think it over and provide some input. One of the missions we're sketching out right now involves a volcano and something I can only refer to as heavy machinery. :) Category:Bungie Weekly Updates
This is the Bungie Weekly Update for December 08, 2000, written by Matt Soell. Bungie Update Another fansite joins the elite circle of hosts for my weekly Halo update. Someday Soon we'll all look back on these days and think Remember when those weekly Halo updates were the best Halo info the fansites were getting? Things are MUCH cooler now. So what's new and interesting this week? Most of this week's programming involved fixes and improvements to the stuff I mentioned in the last update. Jason's still working on the AI. Chucky promises me more exciting programming news soon. We hired our tools programmer. His name is Mat. Yes, just one T. This makes three of us, so wee tied with the Pauls (Bertone, Russel, and Clift) and just one behind the Chris clan (Barrett, Butcher, Hughes and Lee). The art team worked out a long-term milestone schedule, dividing the big huge tasks into tiny little ones. According to Marcus, the main benefit to this is increased morale: tasks that were daunting before seem possible now. Right now our primary goal is a mission that is playable start to finish. Marcus showed me one of the outdoor structures he's working on for this mission, as well as the general environment around it. His words: Beach to drive around on, cliffs to marvel at. Stephen is working on animations for the AI: surprise, sleep, suspicious sneaking around, that sort of thing. He's also begun the walking animation for a new (non-human) character. Rob showed me the latest iteration of the handgun (the sixth, to be exact), which is still a work in progress but quite groovy nonetheless, especially with the extended magazine. He explained how the left side of the gun will have a little divot in the side so you could actually see if there's a bullet in the chamber if you looked at it up close. As he put it, We're relying way less on textures and much more on geometry. The number of polys and vertices for each weapon is pretty close to the poly/vertex counts for the characters. We should have some nifty idle animations involving the weaponry. For example, if you stand around long enough and you happen to be holding the handgun, you might idly tighten the nuts that clamp the sight to the barrel. Attention to detail. One of the things we're talking about right now is melee attacks for all weapons. Not sure if it's going to happen, but we'd love to read some of your thoughts on the topic so feel free to discuss on the forum of your choice. Oh, and the poly counts for some of our characters just doubled. Category:Bungie Weekly Updates
This is the Bungie Weekly Update for December 15, 2000, written by Matt Soell. Bungie Update Another week, another update. How do we do it? Volume, volume, volume! Pathfinding on double-sided surfaces works now. What sort of double-sided surface? Think transparent. Chucky rewrote our structure importer so it's faster. Mat is getting his hands nice and dirty with the tools. David Dunn, formerly of the Oni team, has joined the Halo folks and is working on environments. He's currently doing some interior stuff for us. I can't tell you specifically what he's working on because saying who built the structure and what it's used for is just a wee bit too revealing at this point. Bernie has been furiously adding graphical sexiness. There's so much great stuff in Halo now that it was hard for him to remember all of it and impossible for me to scribble it all down while he rattled off graphical effect after graphical effect. Remember when Chucky said per-pixel everything? He meant EVERYTHING. And Bernie can list everything. Some of the effects he mentioned had names you would not recognize because they have not appeared in any other game, ever. We invented them. He also mentioned that the performance of our unoptimized code is greatly exceeding the programmers' expectations. Bungie Cinematronics (AKA Joe and Marty) are spending lots and lots and lots of money to equip their new studios just the way they like them. The Oni guys have already moved into our new space, and the rest of us will make the trip later this month. Joe and Marty will have lots more cool techno toys to play with, but they're also assuming a punishing workload and thus require the latest/greatest/fastest/best of everything. Your Halo experience will be suffused with a huge amount of Cinematronic goodness. Category:Bungie Weekly Updates
File:Bungie logo.png|300px|right Bungie, Inc. (formerly Bungie LLC and Bungie Software Products Corporation prior to its emancipation from Microsoft) is a video game developer founded in 1991 by Jason Jones and Alex Seropian. History For much of the 1990s they developed a series of increasingly technically detailed first-person shooter (FPS) games for the Macintosh, the most famous being the ''Marathon'' series, following this with the acclaimed ''wikipedia:Myth (computer game)|Myth'' tactical-combat series for both the Mac and Wikipedia:Microsoft Windows|Windows. Bungie games were particularly well-loved by players due to their complex back stories which often left more mysteries unexplained than revealed. In 1997, Bungle Studios established Bungle West, a studio in California. However, the studio didn't last long and was shut down in 2000. Bungie West's only game was Oni. In 1999 they announced that their next product was a return to the FPS genre, with a world-beating physics and wikipedia:Artificial intelligence|AI system, to be known as Halo: Combat Evolved|''Halo'' and to be released at the same time on both the Mac and also Windows. On June 19, 2000, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. The original versions were soon delayed and the game was re-purposed for the Xbox, with the Mac and Windows versions only shipping two years later when it was no longer the renowned product it would have been in about late 2000. The Xbox version of ''Halo'' received the wikipedia:Game of the Year|Game of the Year and wikipedia:Console Game of the Year|Console Game of the Year awards for 2002 from the wikipedia:Academy of Interactive Arts & Sciences|Academy of Interactive Arts & Sciences, is known as a system seller and as of 2004 is still a videogame bestseller. ''Halo: Combat Evolved'' has been one of the most critically acclaimed games over the last three years, and its sequel ''Halo 2'' has been called the 'most anticipated game of all time' by Wikipedia:IGN|IGN Xbox. On October 5, 2007, Bungie and Microsoft announced an end to their partnership, effectively making Bungie an independent company once again, now titled Bungie LLC (limited liability corporation). The Halo Intellectual Property (IP) remains with Microsoft. Bungie employees have mentioned that there have been 'few noticeable changes' after the split. Their offices were originally based in Chicago, Illinois. After Microsoft's acquisition, they moved into the Microsoft Campus at Redmond, Washington. They have more recently moved to Kirkland, Washington. On April 29, 2010, Bungie entered an exclusive 10-year partnership with Activision which will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices. Bungie will remain as an independent company and will continue to own their intellectual property. On 2011|June 30, 2011, Bungie announced "Bungie Aerospace", a platform to help small, independent mobile or social game developers launch their games. On 2019|January 10, 2019, Bungie announced that they had parted ways with Activision, with the intellectual property rights to the ''Destiny'' franchise transferring to Bungie. On 2022|January 31, 2022, Bungie was acquired by Sony Interactive Entertainment for $3.6 billion. Bungie intends to continue self-publishing cross-platform games. Bungie Mythos File:Bungie - 7-step plan.jpg|thumb|150px|Bungie's 7-Step Plan for World Domination. File:Pimps.jpg|thumb|150px|Bungie's fake pirate game ''Pimps at Sea''. Bungie, like many production companies, puts references to older games in newer games. Most well known of this is the connection between the ''Marathon'' universe and the ''Halo universe|Halo'' universe, which share a great deal of similar names and themes (see List of Marathon references in Halo). Another interesting fact about Bungie is their use of the number seven. Many of these are more obvious than others, including 343 Guilty Spark (7 x 7 x 7 = 343), Marathon#The Pfhor|Pfhor Battle Group 7, and their official fan club, the 7th Column, but some of these are amusingly subtle: the Marathon colony ship was a hollowed out wikipedia:Deimos (moon)|Deimos - first discovered in 1877 and first photographed in 1977. Bungie as a company has developed its own complex and diverse mythology in addition to that in their games. Several of these include: The Seven|7-7 Steps to World Domination|Steps Plan for World Domination. The snack food . The decapitated head of a dog named Ling-Ling (Step Five in the World Domination plan). The entity that resides in their server is named Disembodied Soul. The chronically drunk and aggressive webmaster of Bungie.net (Known for dressing as a gorilla with a floppy yellow cowboy hat, as well as disappearing for months on "HTML research missions" and answering the E-Mails of grammatically impaired fans). A cheap absorbent toy fish called the Soffish. The Cup, the prize at the Bungie Winter Pentathlon (A tradition has emerged that the losing team, out of envy, steals the cup rather than let the winning team touch it. In fact, several Bungie employees doubt the actual existence of The Cup, as it has been stolen and hidden so many times they have never laid eyes on it). Bungie Day, a mock holiday Bungie created to celebrate the number seven. Offshoot companies Many of Bungie's employees have left the company to form their own studios. Double Aught was a short-lived company comprised of several former Bungie team members, founded by Greg Kirkpatrick. The company helped Bungie develop Marathon: Infinity, the last game in the Marathon series. Wideload Games, creator of Stubbs the Zombie in "Rebel Without a Pulse", is another company that came from Bungie; It is headed by one of the two Bungie founders, Alex Seropian, and 7 out of the 11 employees previously worked at Bungie. Other companies include Giant Bite, founded by Hamilton Chu (former lead producer of Bungie Studios), and Michal Evans (former Bungie programmer), and Certain Affinity. Founded by Max Hoberman (the multiplayer design lead for ''Halo 2'' and ''Halo 3''), the team of nine includes former Bungie employees David Bowman and Chad Armstrong (who later returned to Bungie) as well as folks from other developers. It collaborated with Bungie in releasing the last two maps for Halo 2. Games File:Oni PC cover.jpg|thumb|The cover art of ''Oni''. ''Gnop!'' (1990) ''Operation: Desert Storm'' (1991) ''Minotaur: The Labyrinths of Crete'' (1992) ''Pathways into Darkness'' (1993) ''Marathon#Marathon|Marathon'' (1994) ''Marathon#Marathon 2: Durandal|Marathon 2: Durandal'' (1995) ''Marathon#Super Marathon|Super Marathon'' (1996) ''Wikipedia:Abuse (computer game)|Abuse'' (Macintosh port) (1996) ''Marathon#Marathon Infinity|Marathon Infinity'' (1996) ''Wikipedia:Weekend Warrior|Weekend Warrior'' (Publisher) (1997) ''Myth#Myth: The Fallen Lords|Myth: The Fallen Lords'' (1997) ''Myth#Myth II: Soulblighter|Myth II: Soulblighter'' (1998) ''Oni (game)|Oni'' (2001) ''Halo: Combat Evolved'' (2001) ''Halo 2'' (2004) ''Halo 3'' (2007) ''Halo 3: ODST'' (2009) ''Halo: Reach'' (2010) ''Destiny#Destiny|Destiny'' (2014) ''Destiny#Destiny 2|Destiny 2'' (2017) ''Mosaic (cancelled Bungie project)|Mosaic'' (cancelled in early 1994) ''Monster Hunter'' (cancelled in early 2002) ''Phoenix (cancelled Bungie project)|Phoenix'' (cancelled in late 2002 or early 2003) ''Gypsum'' (cancelled in June 2003) Bungie Employees Notable Bungie employees include: Martin O'Donnell (former employee as of April 11, 2014) Jason Jones Robert McLees Marcus R. Lehto (former employee as of October 4, 2012) Pete Parsons Joseph Staten (former employee as of September 24, 2013) Frank O'Connor (former employee as of May 16, 2008) File:Update cougarhuting.jpg|thumb|200px|Brian Jarrard and Frank O'Connor with a prop Sniper Rifle and Battle Rifle. Shi Kai Wang Brian Jarrard Lars Bakken Joseph Tung Luke Smith CJ Cowan Chad Armstrong|Chad Armstrong ("Shishka") (former employee as of August 2010) Christopher Schlerf (since February 2016) Trivia Over at Bungie.net, there is a forum investigating 'Arete Seven', which is quite possibly Bungie's real name while Bungie is just their public name. Bungie employees have said that "Bungie" is a punchline to a really dirty joke as an excuse to get out of conversations before. At one time Alexander Seropian|Alex Seropian was quoted saying it's named Bungie because it sounded fun. Bungie accepts resumes to the Bungie.net website via an email on the ''"Get Hired to Get Fire"'' page to work at the company and the Bungie Armor|flaming chestpiece is also given out to the new members. In Matchmaking, Bungie employees feature the distinct Bungie logo beside their gamertags in order to distinguish themselves from the lowly "Bungie employee impersonators" in Pre-Game Lobbies. In the ''Halo'' universe, there is an engineering firm named Bungie Motor Works. Gallery File:Septagon.png|Bungie's Septagon. File:Bungie icon.png|Bungie's old application icon. File:Old Bungie Logo.svg|The former Bungie Logo. File:Peter Jackson at Bungie.jpg|The Bungie team, with Peter Jackson. File:Bungie crew circa Halo 2.jpg|The Bungie team, circa Halo 2. File:BungieStaff.jpg|Bungie staff. File:Img studio11.jpg|Bungie Towers from inside. File:halo-bungie-net-shutdown.png|halo.bungie.net, an archive of the Halo-era Bungie website. It was shut down in 2021. File:Bungie.net January 11 2013.png|Bungie.net homepage as of January 11, 2013 Sources Related links Archive:Bungie With Teth|Bungie With Teeth halo.bungie.org destinypedia:|Destinypedia, the wiki dedicated to Destiny Category:Companies Category:Bungie|
File:Bungie.net January 11 2013.png|thumb|300px|Bungie.net homepage as of January 11, 2013 Bungie.net is the main official portal of Bungie|Bungie Studios, the developer of Halo universe|Halo, Wikipedia:Myth (series)|Myth, Wikipedia:Oni (video game)|Oni, and Marathon, and the only site for interaction between company staff and the community surrounding Bungie's games. Background Before Bungie was purchased by Microsoft, Bungie.net was used to host and play the ''Myth'' series of games. In addition to being the main portal to all official information about Bungie and their games, Bungie.net also operated as a statistical database for the games ''Halo 2'', ''Halo 3'', ''Halo 3: ODST'' and ''Halo: Reach''. Bungie.net retrieved data directly from the Xbox and Xbox 360 LIVE servers and stored it in its databases. Every Xbox Live player that participated in a match of a ''Halo 2'', ''Halo 3'', ''Halo 3: ODST'' or ''Halo: Reach'' prior to April 1, 2012, had an account created on Bungie.net automatically. Bungie.net transferred all of its record-keeping responsibilities to Halo Waypoint on March 31, 2012. History Bungie.net began life in 1996 as ''Bungie.com'', a community/business website covering ''Marathon'' and previous projects. Even in the beginning, classic pages such as ''"Letters to the Webmaster and Soapbox"'' existed, if in a somewhat graphically inferior manner to the later versions. A few layout and content updates ensued throughout 1997 until at the end of the year, consequent of the release of ''Myth'', Bungie.net was born, serving as a community, statistics and multiplayer metaserver. Bungie.com remained to cover the business side, while its sibling thrived. With the release of ''Myth II'' at the close of 1998, the site was further updated and now supported the multiplayer sides of both games. On March 31, 2012, Bungie.net transferred the last of its record-keeping responsibilities to Halo Waypoint. Although statistics and files collected prior to that date are retained, the information is no longer updated. Players are also no longer able to change their Nameplates. Bungie.net and public interaction Bungie.net is an extremely successful and enjoyable online community, and that's mostly because of a member's ability to interact with the site and other members. Although there are different ways of doing this, the most widespread and popular is posting in the forums. Inside these, any registered, non-blacklisted member may create or reply to a topic. Members cannot create new topics in the Voting Booth or The News unless their accounts have a certain level of security clearance. Formerly known as ''The Underground'' - Discussion of all things Bungie. Formerly known as ''The Septagon'' - Talk about community stuff here. - Topics concerning the game Halo: Reach. - Discussion relating to the Halo 3 expansion, Halo 3: ODST. All subjects regarding Halo 3's campaign or otherwise are located here. Formerly known as ''New Mombasa'' - Anything and everything related to Halo 2. Formerly known as ''The Maw'' - Discussion of Halo and Halo 2 for the PC. Formerly known as ''The Library'' - General Halo Xbox discussion. Crazy pictures from Bungie and fan-created art goes here. This forum hosts the occasional Caption Contest. Bungie's top news stories go here. Whenever you see a Weekly Update or other announcement on the front page, a corresponding thread for discussion of that story automatically appears in The News. Advertise for your Halo 2 clan, Bungie.net chapter, or other general recruiting here. Formerly known as ''The Flood'' - Off-Topic forum; use at your own risk. Users have the ability to create their own private groups (also known as Chapters) on Bungie.net. A private group consists of a private forum and is moderated by the members themselves. The group founder has the ability to accept and reject members, and give other people moderator powers. Bungie also does a private group spotlight and gives one of the Bungie.net groups the ability to control Bungie Favorites for two weeks. The moderators on Bungie.net are volunteers from the community who donate their time and patience to help maintain some peace and order on the forums. They primarily work to combat spammers and rule violators, while also helping to answer questions and welcome new members. If a moderator sees a thread that doesn't belong in a forum, they will move it. If it's an inappropriate thread, they will lock it. The moderators also report members who violate Bungie's rules to the Bungie team, so they can follow up as appropriate. Trivia Bungie.net has a total of 3 million page views per day and accumulates over 300 GB of data a month of online game statistics from the almost 1 million online games played every day. Occasionally, Bungie.net will have comical messages in the title bar such as ''"Satisfy Your Grunty Thirst"'', ''"Our Webmaster Wears a Gorilla Suit and a Jetpack"'' and ''"Don't use -blam!|blam-!"''. Bungie.net's design and inventive features have not gone unnoticed, since it was rated as the "Most Innovative Design" by IGN Entertainment in 2004. The site also exceeds a 99 percent up-time ratio even through peak usage periods such as the week of the Halo 2 release. The "search" button for the search bar of the site is actually the Marathon symbol, tilted on its side to resemble a magnifying glass. Gallery File:Bungienet logo 1999.gif|Bungie.net logo circa 1999. File:Bungie logo 2004.gif|Bungie.net logo circa 2004. File:Old Bungie net banner.jpg|An old banner from Bungie.net File:Old Bungie net image.jpg|Bungie.net around December 2006. File:MisterChiefMap.png|April Fool's of 2008 on Bungie.net File:Service Will Resume.jpeg|Halo 3: ODST viral campaign on Bungie.net File:Background Message.jpeg|President Harold Ryan's apology letter for postponing the announcement of ''Halo 3: ODST''. File:Bungie.net.png|Bungie.net homepage in February 2010. File:Bungie.net - 070910.png|Bungie.net homepage in September 2010. File:Bungie.net goodbye.jpg|A infograph by Bungie as a farewell to the ''Halo'' franchise (March 31, 2012) File:Bungie.net April 1 2012.jpg|Bungie.net's homepage on April 1, 2012. Sources External links Category:Websites Category:Bungie
File:Hahatehchief.jpg|thumb|400px|Mister Chief points out the jokes. Bungie keeps the tradition of making and posting April Fool's jokes every year since 2002, usually related to ''Halo'' or a fictional game called ''Pimps at Sea''. 2001 Bungie announces their latest project, ''Pimps at Sea''. 2002 Bungie unveils ''Halo Babies'', an animated television series. The series is scheduled to debut on fall 2002. The series would later loan its name to a fan web comic. 2003 Bungie announces Bungie.net Pro, a parody of online premium membership accounts. "For $7/month, suscribers will get access to boatloads of webcams, an online version of the Halo Story Bible, developer diaries, daily Halo 2 screenshots, and more!". Ironically, Bungie would later actually release such a premium membership, Bungie Pro. Bungie announces new byproducts related to the "almost-ready" ''Pimps at Sea''. 2004 Bungie posted a news item about the new lengths to which the product placement model is being taken in Halo 2; Keds, Arby's and Starbucks are all among the companies that will be showcased in-game. 2005 Bungie announces the Mountain Dew emblem for Halo 2. 2006 Bungie tells a website that a Nintendo DS port of ''Halo 2'' would be announced at E3 2006. This is unrelated to the ''Halo DS'' prototype, which was unsuccessfully pitched by a smaller company to Bungie. Bungie exposes the supposed ''Flood on a Plane'' upcoming film as a realistic April Fools' gag, explaining that people shouldn't buy it as real. 2007 Bungie posted an apology for an industry leak of the upcoming ''Pimps at Sea'' movie. 2008 The Players Online world map in Halo 3's Matchmaking Lobby shows an image of Mister Chief across Europe, Africa and Asia. Bungie posted new positions on their Jobs page - Port/Emulation Specialist, 3D UI Designer... and Animator/Dance Choreographer. 2009 Bungie announces the creation of the "Bungie Ultimate Ninja Gaming League Extreme", or "B.U.N.G.L.E", a Halo 3 professional gaming league that will overtake MLG. Bungie states that the famous Halo fansite, halo.bungie.org, is shutting down. 2010 Bungie releases a new ''Halo: Reach'' ViDoc, "Halo: Reach ViDoc: Zugzwang Evolved|Zugzwang Evolved", explaining how traditional first-person-shooter multiplayer will be replaced with competitive chess. One day before April Fool's Day, Bungie posts on Twitter about a Halo announcement the next day and include a picture of a Spartan. The next day, it proves to be an IGN.com parody trailer to a "new" Bollywood movie about Halo. Bungie tells a website that ''Halo: Reach'' will be released for the Sony PlayStation 3, a competing console to the Xbox 360, which ''Reach'' was actually exclusive too. They went as far as to say they'd split their ''Reach'' development since the beginning, one team for the Xbox 360 and one for the PS3. The PS3 version would be $10 cheaper, and would come out a week earlier than the Xbox 360 version. 2011 Bungie announces PimpsVille, a Facebook game based on their long-running faux "Pimps at Sea" franchise. Bungie announces the "Halo: Reach Player Improvernator", which claims to be able to "magically" make a player better. Typing in one's gamertag will allow them to press a button that will begin rising up their stats, complete with congratulatory messages at being made better. Gallery Image:Pimps.jpg|Bungie's April Fools joke of 2003: Pimps at Sea. Image:Mountain Dew emblem.png|Bungie's April Fools joke of 2005: Mountain Dew emblem. Image:Mister_Chief_2008.png|Bungie's April Fools joke of 2008: Mister Chief over the world. Image:Bungle_inline.jpg|Bungie's April Fools joke of 2009: The B.U.N.G.L.E league. Image:Page1.jpg|Bungie's April Fools joke of 2011: PimpsVille. Category:Bungie
Bunker Buster is an achievement in ''Halo Infinite''. It is unlocked by completing all Banished outposts. This achievement awards the player 20 Gamerscore.
File:HW2 Blitz Bunker Drop.jpg|300px|thumb|The Bunker, as seen in its Blitz artwork. The Bunker Drop is a deployable ability available to Avery Johnson|Sergeant Johnson in the multiplayer of ''Halo Wars 2''. Activating the ability will allow the player to deploy a UNSC bunker anywhere in their line of sight on the battlefield, from which they and their allies can garrison infantry for protection. Deploying the ability works in a similar manner to deploying ODSTs or orbital strikes, wherein the bunker will immediately drop into the battlefield and be ready for use. Overview The Bunker Drop is an air-droppable garrison building used by the UNSC. It is permanent, but does cost population capacity. It has enough fire points for squads, and has a builtin table for card games while the troops wait for enemies to wander by. The Reinforced Bunker upgrade increases its infantry capacity and adds a shield.''Halo Wars 2'', ''Phoenix Logs'' - Bunker Drop Gameplay Bunker Drop I - Unlocked at Tier 2 *Population cost: *Supply cost: 350 (default) *Power cost: N/A *Cooldown: 90 seconds Bunker Drop II - Unlocked at Tier II *Population cost: N/A *Supply cost:450 *Power cost: N/A *Cooldown: 90 seconds Tips Placing a Sniper inside a bunker will allow the troops stationed within to spot cloaked units, thus allowing the bunker to defend itself from sneak attacks. Bunkers dropped before advancing to Bunker Drop II will not retroactively upgrade to support four garrisonable units. Gallery File:HW2-Bunker_Concept.png|Concept art for the Bunker Drop. Originally, the Bunker was designed to be airlifted in via D81-LRT Condor. Sources Category:UNSC buildings
BUNYIP-class Mjolnir is a variant of MJOLNIR Powered Assault Armor. Overview The Bunyip helmet is compatible with the PROVIS T-CAM optics package repurposed from Misriah Armory HySpike Wikipedia:Loitering munition|loitering munitions. The Bunyip helmet is manufactured by Watershed Division, a branch of the Office of Naval Intelligence. Bunyip is generally worn by Spartans sent on missions requiring them to perform unforgivable deeds in order to prevent much worse outcomes. In-game information The Bunyip helmet is available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization in ''Halo Infinite''. {| class"width: 75%;" ! scope"width: 15%" |Helmet ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF Bunyip Helmet Icon.png|75pxBunyip |Watershed Division |Spartans are created for great deeds, both in the light and dark. Those who don BUNYIP are chosen for missions where the unforgivable must be executed to prevent the unthinkable. |Epic |Purchase "Hivebreaker Bunyip" Bundle from the Shop for 2,000 cR | |align="center"|File:HINF PROVIS T-CAM Helmet Attachment Icon.png|75pxPROVIS T-CAM |Misriah Armory |Salvaged and repurposed optics package taken from HySpike loitering munitions. |Epic |Purchase "Hivebreaker Bunyip" Bundle from the Shop for 2,000 cR |} Trivia The Wikipedia:Bunyip|bunyip is a creature from the Wikipedia:Australian Aboriginal religion and mythology|aboriginal mythology of Australia. Modern aboriginals often use the word to mean "devil" or "evil spirit." Gallery File:HINF - Store icon - Hivebreaker Bunyip bundle.png|A render of a Spartan wearing the Bunyip helmet. List of appearances ''Halo Infinite'' *''Season 05: Reckoning'' Sources Category:MJOLNIR armor Category:Halo Infinite multiplayer armor permutations
Servants of the Abiding Truth |rank=Shipmaster |sn= |notable= }} Buran 'Utaral was a Sangheili and a former Shipmaster for the Covenant. Following the Human-Covenant War, he was a commander in the Servants of the Abiding Truth.Halo: Glasslands, ''page 172'' He is of the same clan as Kantar 'Utaralee.''Halo: Fleet Battles'', Scenario Eight: Rally Point Zulu Biography During the Human-Covenant War he was the shipmaster of the ''Unflinching Resolve'', but he lost command of his Covenant frigate|frigate during the Great Schism. By 2553#January|January 2553, he had joined the Servants of Abiding Truth. During one of their meetings he stated that he believed he still held the loyalty of most of his crew, and that with a few volunteers he could retake it. When three other shipmasters, including Jul 'Mdama volunteered to help, they were amused at the thought of four shipmasters on one ship.Halo: Glasslands, ''pages 172-173'' He asked Jul what his plan was to retake the ship, which was to simply to go to the shipyards and fly it out. He agreed with Jul's plan and promised to contact his loyal crewmen in order to retake the ship. His ship was located at the Aanrar Shipyard on the Ranarum Orbital Platform, orbiting Sanghelios. Jul, Avu Med 'Telcam, and Forze 'Mdama accompanied Buran to the shipyard. After the group got to the frigate's bridge, Buran told the shipyard's dockmaster that he was taking ''Unflinching Resolve'' for maintenance assessments. After the dockmaster allowed the ship to depart, Buran took his frigate outside of contact range with the dockmaster.Halo: Glasslands, ''page 198'' The four agreed to hide the frigate in Bekan quarry in the state of Mdama until the ship was needed.Halo: Glasslands, ''page 201'' Some time later, Buran had a Jiralhanae loyal to him, Manus, take the ''Piety'' to transfer weapons and a Huragok to 'Telcam. Although the ship was ultimately disabled by Kilo-Five and the crew was killed.Halo: Glasslands, ''page 255'' After 'Telcam departed to an New Llanelli|unknown location to receive supplies from Kilo-Five|unknown individuals, Jul questioned if 'Telcam's mysterious suppliers were trustworthy and why 'Telcam refused to tell them the names of the location and individuals. Buran claimed that 'Telcam refuses to inform them on the deals and stated that 'Telcam may not trust the two of them.Halo: Glasslands, ''page 295'' After the attempted Jiralhanae uprising in the state of Ontom, 'Telcam decided to launch Assault on Vadam|an attack on the state of Vadam.Halo: The Thursday War, ''page 28'' Buran and 'Telcam came to Mdama to retrieve the ''Unflinching Resolve'' where they met Forze and Raia 'Mdama, Jul's wife. After Raia and Forze joined Buran and 'Telcam, Buran took the frigate out of state and picked up several loyal troops. With nine vessels, 'Telcam declared that it was time to attack Vadam, though Buran felt that they needed more troops and ships. 'Telcam led the assault on Vadam at the bridge of the frigate with Buran, Forze, and Raia. Buran was warned by 'Telcam to avoid damaging any Forerunner relics in the state, much to his disbelief. During the assault, ''Unflinching Resolve'' was damaged. Buran warned 'Telcam that the frigate needed to retreat, but 'Telcam ordered him to continue the attack. Ultimately, the frigate was shot down and the ship crash-landed on the Vadam shoreline, although 'Telcam, Raia, Forze, and Buran survived.Halo: The Thursday War, ''page 168'' Buran was later given command of the ''Promised Revelation''.Halo: The Thursday War, ''page 319'' Personality and traits Although Buran agreed to join the Servants of the Abiding Truth, he was not religious and held little care for Forerunner artifacts. He joined simply to help kill the Arbiter Thel 'Vadam and his allies. Buran was concerned with the future of the Sangheili following the Human-Covenant War. He believed that the Sangheili could not be taken away from war and expected to live peaceful, quiet lives as they are a species of warriors. He thought that the Sangheili needed a purpose for their existence or they would "veer from the path of virtue" like the humans.Halo: Glasslands, ''page 195'' List of appearances ''Halo: Glasslands'' ''Halo: The Thursday War'' ''Halo: Legacy of Onyx'' Sources Category:Sangheili characters|Utaral, Buran Category:Covenant military personnel|Utaral, Buran
Burdick was a Harvest militia|Colonial Militia trainee who fought on the planet Harvest during the First Battle of Harvest|initial contact with the Covenant. Biography He was a member of Second-Alpha Squad. During a training exercise where the trainees were meant to protect Harvest Reactor Complex|Harvest's reactor complex, Burdick was ordered to open the door of a sedan, which turned out to be booby-trapped with Claymores.Halo: Contact Harvest, ''page 214'' After the explosion, Burdick was injured and had to be helped to safety by his squad leader Stisen.Halo: Contact Harvest, ''page 215'' His injuries were presumably only stun and pressure, as during the training exercise only Tactical training round|training rounds were used. List of appearances ''Halo: Contact Harvest'' Sources Category:Colonial Militia trainees Category:Human characters
|parents= |siblings= |spouses= |children= |species=Jiralhanae |gender=Male |height= |mass= |hair= |eyes= |affiliation=Banished |rank= |notable= }} Burekos was a Jiralhanae serving in the forces of the Banished on Installation 00. Biography By mid-2559, Burekos was part of the Banished force involved in the ongoing Second Ark Conflict|war on the Ark. In late June or early July of that year, Burekos was one of several warriors assigned to a raiding party led by Jiralhanae Chieftain|Chieftain Minas with the goal of conducting a Raid on Anodyne Spirit|raid on the grounded keyship, ''Anodyne Spirit''. Burekos was able to survive the party's initial battle with the Dhas Bhasvod's Covenant inhabiting the ship and joined Sopruuz in scavenging weapons from the dead. Later on in the raid, Burekos and Sopruuz came face to face with a massive three-metre tall Chieftain but were immediately pulverised by the impact of the chieftain's Gravity hammer (fiction)|gravity hammer. List of appearances ''Halo: Shadows of Reach'' *''Sacrifice'' Sources Category:Jiralhanae characters Category:Banished members
Covenant |rank-titleNeedful Maiden |sn= |notable= }} Burenn was a San'Shyuum Stoic who was recruited by the Covenant to leave Janjur Qom and live on ''High Charity''.Halo: Broken Circle, ''pages 138-142'' (Google Play edition) Biography Burenn grew up in the village of Crellum of the Reskolah region, along with her sister Lilumna, after the Stoics conquered the planet following the evacuation of most of Reformists. When she was young, she came across an ilpdor that was starving due to the lack of fish; the ilpdor did not eat her on sight only because of its smaller size. She fed the ilpdor the meat and cheese of a garfren and bonded with it, and she soon named it Erb. The "partnership" formed between the two allowed Burenn to catch more fish by training the ilpdor to drive the remaining fish from the lake into nets. The female San'Shyuum of Crellum provided Erb with food, while the ilpdor scared away hostile raiders or threats to the village. She eventually grew dissatisfied with her life due to the lack of males in the village, since most were recruited for the military and afterwards tended to treat females barbarically.Halo: Broken Circle, ''page 149'' In 850 BCE, Burenn and Lilumna received a message from the San'Shyuum of ''High Charity'' that invited them to live a life of luxury on the Covenant holy city. The two sisters and seven other females accepted the offer,Halo: Broken Circle, ''pages 71-75'' (Google Play edition) and Burenn made arrangements for her mother to take care of Erb in her absence.Halo: Broken Circle, ''page 148'' (Google Play edition) A Covenant expedition party, led by the Mken 'Scre'ah'ben|Prophet of Inner Conviction, traveled to Janjur Qom and met with the Stoic females. While Lilumna traveled with the Covenant San'Shyuum and Sangheili to the dropship, Burenn and the other seven San'Shyuum rode atop of Erb. When they had nearly arrived at the transport, the party was attacked by Stoic soldiers and their folasteed mounts. As a firefight ensured, Burenn remained on top of Erb as the rest of the females took cover. She commandeered the ilpdor into battle and managed to kill several Stoic soldiers. However, Erb was unfortunately killed, and Burenn just managed to jump off the animal before she was crushed. After the firefight had finished, the party reached their dropship and traveled to the Covenant corvette ''Vengeful Vitality'' in Janjur Qom's orbit. As the corvette prepared to leave San'Shyuum home system|the system, the vessel was struck by a Stoic missile. Burenn was injured by the attack, and had hit her head hard against the ship. Mleer and Vil 'Kthamee helped extract the females away from the damaged part of the ship, taking them to the crew's quarters. However, Burenn was trapped in the same compartment as Inner Conviction as the door had randomly closed before she could make it to safety. Reluctantly, the Prophet saved Burenn and brought her to safety, but the Luminary the Covenant troops had recovered earlier was sucked out of the ship and burned up in the planet's atmosphere. The damaged ship then returned to ''High Charity''.Halo: Broken Circle, ''pages 146-154'' (Google Play edition) At ''High Charity'', Burenn, Lilumna, and the others were trained by the Prophet of Inner Conviction's wife Cresanda in adjusting to her new life aboard the Covenant holy city. Burenn was at first appalled by the degenerative appearance of many of the Prophets, but came to admire their courtesy and respectful treatment.Halo: Broken Circle, ''pages 163-165'' (Google Play edition) At some point afterward she took on a mate and had children that diversified the genepool of ''High Charity''. List of appearances ''Halo: Broken Circle'' Sources Category:San'Shyuum characters Category:Covenant members
''Burgeoning Fealty'' was a relic-hunter Covenant starship|spacecraft of unknown class, active in Covenant space. The ship was the one to first stumble upon the world of Reme, and discover the Dazreme species who called the planet home, alongside its wealth of Forerunner relics. Sources Category:Covenant ships
Burgundy, nicknamed Stickybeak, was a D77-TC Pelican|D77-TC Pelican dropship pilot stationed onboard the UNSC prowler|prowler in 2552#October|October 2552.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 257'' Biography She accompanied Zhao Heng Lopez|Sergeant Zhao Heng Lopez, Ngoc Benti|Corpsman Ngoc Benti, and others on a classified mission to the location of Installation 04's debris field. During the mission, she would occasionally conduct reconnaissance missions with a D77-TC Pelican|Pelican. After three days of sifting through the field, the ''Red Horses Artificial intelligence|AI, Rebecca, picked up a signal coming from an escape pod of unknown origin. When the ''Red Horse'' picked up the escape pod, Technical Officer Raj Singh enlisted the aid of Burgundy and Clarence to help open it. As they opened the pod, an John Doe|unidentified man surrounded by blood immediately sprung out. Burgundy, disgusted, ran off into the ship.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 223-227'' The origin of the mysterious escape pod was soon revealed to be a prison ship known as the ''Mona Lisa'', drifting in Halo's debris field. As Lopez lead a squad of Marines to investigate the ship, Burgundy was assigned to pilot the Marines' Pelican to transport them to the ''Mona Lisa''.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 240'' As the other Marines proceeded deeper into the ship, Lopez ordered Marines Cranker, Maller, Simmons, and Sydney (Marine)|Sydney to stay with the Pelican with Burgundy locked up inside the dropship.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 252'' Shortly later, the Flood launched a fierce attack against the Marines outside of the Pelican. Burgundy examined the firefight with the limited view of the visual sensors of the Pelican, failing to see the attackers, nor her protection detail's death and subsequent infection.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 256-257'' Less than an hour later, Burgundy's Pelican was approached by two dimly lit figures she recognized as Cranker and Maller. Unaware of the infection and assuming they had been merely injured, Burgundy lowered the Pelican's rear ramp, only to be attacked by the two Flood forms. Learning the truth too late, she opened fire with her sidearm, but failed to ward off the attackers.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 271-272'' The Flood forms incapacitated Burgundy and proceeded to harshly carry her to the ''Mona Lisas engine room in order to be absorbed into the proto-Gravemind they were building.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 328'' Later, Benti, Clarence, "Henry", and Patrick Rimmer|Rimmer saw an incessantly screaming Burgundy being dragged and enveloped into the proto-Gravemind. In order to end her suffering and prevent the Flood from absorbing her knowledge and using it to escape, Benti tossed two primed M9 High-Explosive Dual-Purpose grenade|fragmentation grenades at the mass and destroyed the Flood growth, the engines and Burgundy.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 328-332'' Gallery File:TML_Characters_Concept.jpg|Concept art of characters for the motion comic, with Burgundy seen in the bottom row. File:TML - BurgundyBDU.png|Burgundy in her sleeveless Marine UNSC Marine Corps Battle Dress Uniform#Pilot variant|pilot BDU. File:TML - BurgundyProtoGM.png|Burgundy is tossed into the proto-Gravemind by a Flood-infected Cranker. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Mona Lisa'' Sources Category:Human characters Category:UNSC Marine Corps personnel
Burial Mounds is a ''Halo 2'' Multiplayer map established on Basis. After the destruction of Installation 04, Sesa 'Refumee's heretic faction used it as a base. Universe and lore During the Battle of Installation 04, Installation 04|Alpha Halo was destroyed by John-117. Following the ring's destruction, wreckage of the Forerunner installation would rain down on the moon of Basis. Chunks, varying in size from gigantic landscapes to small scraps of metal, of the installation are raining down on the surface of the moon Basis. Two huge chunks of twisted metal dominate the horizon already, and flaming fragments enter the atmosphere frequently. Overview The map is ideal for 4v4 and the most popular gametype is Team Snipers, though the map is also ideal for Capture the Flag|One Flag and Assault. File:HMCC H2 Burial Mounds Map.png|Burial Mounds Map. The tunnel near the bridge (over the gully) is useful as a sniper cover spot. Since it also spawns the rocket launcher, it's a good place to camp with a sniper/BR and rocket launcher, so that you can destroy any threatening vehicles and take out the enemy from a distance. In sniper exclusive games, however, this strategy fails. The ribs are tremendously popular in sniper games- avoid them (or not, depending on your skill level) as often as possible. It's usually better to keep distance. The earth ramps that go up near the gully are sometimes used as a lockdown for team battles. They will simply sit in the tunnel, gully, and hills, and wait for enemies to get within BR55 battle rifle|battle rifle range. This is incredibly painful for the other team in most cases, as snipers will take up defensive positions in the rocky knolls near the ribs, and simply snipe anyone that breaches the 'fort'. The dark area near the ribs is a good sniper cover, as it's often ignored because of its lighting. Burial Mounds is a large map. However, there is plenty of cover in the generators, rocks near the ribs, the rocks near the gully, the gully itself, and the back path near the defensive base. Use this variety of cover to be unpredictable. If you're predictable, you will usually be killed. Callouts The Gully The gully runs along a side of the map, with the offensive base at one end. Many boulders lie inside, making for many hiding/cover areas. A bridge spans the gully in the middle, and a M41 SPNKR|rocket launcher has a default spawn on top of the bridge. Towards the back of the gully near the base, chunks of the Halo form a shadowed area where a Type-50 particle beam rifle|beam rifle can be found. A M12 Warthog|Warthog spawns near the base. File:H2_BurialMounds_Gully.jpg|thumb|The gully on Burial Mounds. The Ribs Metal walls form over this area to what would look like a rib section of the map. It provides good cover from the turrets of the defensive base. The Cave This cave along the back of the map has two entrances on the back wall. An Type-1 Energy Sword|Energy Sword can be found in the middle of the cave. The cave provides a good hideout from the other players, and also serves as a camping spot. The Center The center of this map is mostly bare, except for a pillar of burning metal. A Ghost is usually found at the base of this pillar. The Defensive Base This base has three walls and a bridge to the front of the map. There are two windows; one large window opens to the center, and the higher window overlooks the Gully. It has two M247 machine gun|Gun Turret placements on each window. A sniper rifle is at the back of the bridge. File:H2_BurialMounds BlueBaseView.jpg|The defending base. Production notes File:H2 BurialMounds Perspective Concept.jpg|thumb|200px|Concept art of the map featuring Mongoose|ATVs. Burial Mounds is based on the Cut Halo 2 levels|now-cut campaign level referred to in development as "alphamoon". In early drafts of ''Halo 2''s story, alphamoon would have taken place of what would later be revised into The Arbiter/The Oracle - featuring Thel 'Vadamee being deployed onto the surface of Basis to assault the Heretic camp on the moon, with the Sesa 'Refumee|Heretic leader being holed up in the wreckage of Installation 04's Control Room (Installation 04)|control room. This level was ultimately scrapped, but the basis for the mission would be picked up by ''Halo 2'' multiplayer lead Max Hoberman. The first layout for Burial Mounds (see below) predates Zanzibar, Standoff and Timberland. The map design was ultimately scrapped due to its size, as Max Hoberman and Chris Carney were the only developers available to work on it, and the layout was redesigned. This early revision features several elements intended for the alphamoon mission such as Installation 04's control room. After the Halo 2 media blackout that occurred in 2003, Burial Mounds was the first Multiplayer level to be shown in the form of a screenshot on Bungie.net on January 30, 2004. Trivia There is a way to get out of Burial Mounds. You need two players. One needs to be wielding a weapon without a scope, the other needs to be driving a Warthog. Position the first player near the beam rifle spawn, where there is a small corner. Make the Warthog barrel towards the first player while he is walking backwards. This should send him flying up onto a platform. Jump on the rocks at the edge to get to the Largest rock. Out near the corner, there should be a point. Zoom in on an unscoped weapon and start to walk towards it. When you hear your feet stop, walk to the right to be out of the map. This glitch is also known as the Hologram Glitch. To find this glitch in Burial Mounds, you must be equipped with a rocket launcher as the primary weapon, or it can be found on the bridge over the gully in the middle of the map. Wraiths must also be on the map, it also requires two players. One of the players must stand on the front side of the rock column by the ghost respawn point where the rock slants inward. There should also be a plasma pistol near the base move a little to the right and turn around, so you are not facing the rock. The second player should get in a Wraith and drive towards the first player standing by the rock column. Right before you ram the first player, boost using L with the Wraith, and you should push the first player through the rock and out of the map. While falling down the player should hit a beige sphere, this beige sphere is known as a wikipedia:Skybox (video games)|skybox. Have the second player in the Wraith look up, and the dead giant figure of the Master Chief should be lying on top of the map with his weapons. In the launch of ''Halo: The Master Chief Collection'', Burial Mounds' loading screen used the map description for ''Halo 3''s map Last Resort. Gallery File:H2 BurialMounds EarlyDesign.jpg|One of the first layouts of Burial Mounds, predating many other ''Halo'' maps. File:H2 BurialMounds Blueprint Concept.jpg|Layout concept art of Burial Mounds. File:H2_BurialMounds_Warthog_Battle.jpg|The first Multiplayer image of ''Halo 2'', in its alpha state. File:H2_BurialMounds_RedTeam.jpg|The third multiplayer image of ''Halo 2'', in its beta state. File:H2_BurialMounds_BlueTeam.jpg|A Multiplayer match on Burial Mounds. Sources
File:H5-Coliseum1.jpg|thumb|300px|A Warrior-Servant Coliseum hidden inside a Burn. A Burn was a Forerunner term for a region of Milky Way|the galaxy - a thema or margin arc - infested by the Flood and abandoned by the Forerunners. As the Flood continued to spread exponentially, Burns rapidly expanded over Forerunner territory. A tactical transmission recorded sometime in the last decade of the Forerunner-Flood war reported that Burns extended across the entire galaxy, covering two-thirds of formerly Forerunner-controlled space, with the Flood in complete control of well over five hundred thousand star systems. Due to the dangers of reconciliation imposed by the Flood presence in the Burns, travel within them was prohibited by Ecumene authorities, with only warships permitted to enter them. Of note were the s, who were deployed into Burns as part of trident spires and tasked with performing hit-and-run strikes on Flood-dominated planets. The second-order fast frigates were also permitted to enter them due to their ability to navigate slipspace. The Warrior-Servants continued to operate facilities inside Burns, and used them as training compounds for their troops. One Coliseum|such example was recreated by the United Nations Space Command for their own War Games testing. In 2558, Catalog reported that Forerunner fleet command had designated the Boomerang Nebula as a burn, additionally recording that the nebula had been the site of star roads during the war with the Flood. List of appearances ''Halo: Silentium'' ''Halo 5: Guardians'' Sources Category:Terms and phrases Category:Forerunner culture
File:Enc22 Burnblade.jpg|300px|thumb|A burnblade. }} The burnblade was a Sangheili sword common in the Covenant's early history. They were manufactured by arms master Sangheili living on Sanghelios' moon of Qikost in the species' early period of Sangheili colonies|interstellar expansion. Burnblades were forged from metal and heated from within to deal devastating damage to targets. When active, the intense heat caused the weapon's metal blade to glow red from within. At a short distance, the burnblade's heat could scorch the exposed skin of any nearby individual. Burnblades were powered by a charger within the sword, and activated by a button on the hilt. The blade charred what it did not cut without cauterizing. While seemingly long-abandoned by the mainline Sangheili in favor of the more effective and technologically sophisticated energy sword, burnblades continued to be in use by the Sangheili Ussans of the Refuge colony well into the modern times. By 2552, few of the burnblades in the colony remained functioning. The weapons were used in the Ussan floatfighting sport, though lethal attacks were generally avoided. Following the reunion of the Ussans with the rest of the Sangheili, burnblades have seen a resurgence in popularity, particularly among human Piracy|pirates. List of appearances ''Halo: Broken Circle'' Gallery File:Enc22 UssaXellus.png|Ussa 'Xellus wielding a burnblade. Sources Category:Covenant infantry weapons
|testsite= |type=OSTEO combat engineering suit |role= |weight= |features= }} The BURROWLENS-class helmet is a variant of combat helmet compatible with the OSTEO combat engineering suit. Overview The Burrowlens helmet was designed as the mediating element of a greater war machine. It is compatible with the Pro-Tek Custom attachment, which includes modular SoftFlex armor pads that do not interfere with the helmet's Visual Intelligence System, Reconnaissance|VISR operations or impede the readability of relevant datastreams. The Burrowlens helmet was developed by Imbrium Machine Complex for use with the OSTEO combat engineering suit. In-game information The Burrowlens helmet is available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the OSTEO combat engineering suit|Hazmat armor core in ''Halo Infinite''. {| class"width: 75%;" ! scope"width: 15%" |Helmet ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF Burrowlens Helmet Icon.png|75pxBurrowlens |Imbrium Machine Complex |The mediating element of a greater war machine. |Epic |Purchase "Toolmaster" Bundle from the Shop for 1,400 cR | |align="center"|File:HINF PRO-TEK CUSTOM Helmet Attachment Icon.png|75pxPro-Tek Custom |Imbrium Machine Complex |Modular SoftFlex armor pads which do not interfere with VISR operations or impede visual readouts of relevant datastreams. |Epic |Purchase "Toolmaster" Bundle from the Shop for 1,400 cR |} Gallery File:HINF Concept Burrowlens.jpg|Concept art of the Burrowlens helmet. File:HINF - Shop icon - Toolmaster bundle.png|Burrowlens in the Shop. File:HINF BurrowlensSolitude.jpg|A Spartan wearing Burrowlens on Solitude. List of appearances ''Halo Infinite'' *''Season 04: Infection'' Sources Category:MJOLNIR armor Category:Halo Infinite multiplayer armor permutations
Burundi is a small African National government|nation on Earth. History Vice Admiral Jean Mawikizi was retired and living in Burundi prior to being recalled to service by the UNSC during the Human-Covenant War.''Halo: The Cole Protocol'', Chapter 2, p. 31 List of appearances ''Halo: The Cole Protocol'' Sources Category:Countries Category:Africa
File:Halo5busted.png|right Busted is a medal awarded in ''Halo 4'' and ''Halo 5: Guardians'' multiplayer and Spartan Ops for killing an enemy that is in the process of hijacking or skyjacking a vehicle or aircraft. It is represented by a Skyjack medal with a red "X" on the eagle. Trivia In Spartans Ops, it is possible to earn the Busted medal when you are the one being hijacked. This is because in Spartan Ops kills scored by AI allies in vehicles are awarded to the driver. Therefore if the player is driving a Warthog or Wraith and an Elite attempts to hijack them, and is subsequently killed by the AI gunner, the kill will be awarded to the driver, who will receive a Busted for foiling the hijack. Gallery File:H4 - Busted.png| The ''Halo 4'' version.
(length of an ''Autumn''-class heavy cruiser) |width= |height= |mass= |power= |engine= |slipspace drive= |navigation= |hull= |shielding= |armament= |complement= |crew= |passengers= |othersystems= |era=*Post-war |introduced= |affiliation=United Nations Space Command }} The ''Bustler''-class freighter is a classification of freighter used by humanity. Overview The crane ship is modifiable, with the number of cranes being changeable. Following the end of the Human-Covenant War, the ''Bustler''-class has dominated the skyways of human colonies, offering a plethora of transport options that have helped the rebuilding efforts of the UNSC. Several crane ships were in use at sites over Earth by late 2558. Two were assisting with the "float-out" of an . Gallery File:HW Infinity refit.png|Crane ships over Earth, with the being refit in the background. Sources Category:Human ships
The Buta system''Halo: Silent Storm'', Chapter 26, known to UNSC forces as the Agni system''Halo: Silent Storm'', Chapter 24 is a solar system located within Covenant space. The system was previously controlled as part of the Forerunner Ecumene, with many artifacts left in the system. History Prior to the Forerunner-Flood war, the Forerunners settled the Buta system on the planet Zhoist, building the Ten Cities of Edification there. Many millennia following the Great Purification|firing of the Halo Array, the Covenant found these ruins and leveraged technologies from them, helping the Covenant boost their space travel capabilities and weapons technology. In 2526, the Human-Covenant War spread to the Buta system, as one of the first strikes by the UNSC into Covenant space. As part of Operation: SILENT STORM, Task Force Yama launched an Attack on Zhoist, aiming to destroy its cities and the fleet support station known as the Ring of Mighty Abundance to slow down the Covenant war machine. Planetary system Zhoist *Rudara List of appearances ''Halo: Silent Storm'' Sources Category:Planetary systems
Butkus was a United Nations Space Command|UNSC UNSC Marine Corps|Marine and Orbital Drop Shock Trooper stationed at Earth in 2552. He was part of the 7th Shock Troops Battalion. Biography During the Battle of Mombasa, Butkus and his squad, led by Gunnery Sergeant Marcus Stacker, were dispatched from the to infiltrate the Covenant ''Solemn Penance'' with John-117. Their D77-TC Pelican was shot down over Old Mombasa by a . Butkus survived the crash, but his squad was soon attacked by a Covenant patrol. While taking point, Butkus was nearly killed by a Kig-Yar Sniper, but he managed to just evade the shot. After his squadmate Walpole took down the sniper, a cloaked Sangheili tried to sneak up on Butkus with a Type-1 energy sword. Butkus' rifle was bisected and he himself narrowly dodged the attack and fell to the ground, picking up a Type-25 plasma pistol and charging it. When the Sangheili took Walpole hostage, Butkus fired an overcharged shot at the Sangheili, disabling its energy shields, allowing his fellow ODST to kill the Sangheili with a headshot. Along with the rest of his squad, Butkus defended Hotel Zanzibar, then met up with John-117. Production notes Butkus is named after the Bungie employee John Butkus. He worked on the animations and cinematics for ''Halo 2'', including ''Another Day at the Beach''.''Halo 2: Killtacular'' Butkus used a plasma pistol to take down a Sangheili's shields, followed by a Battle Rifle burst from Fones (Stacker in ''Halo 2: Anniversary''). This is commonly referred to as the Noob Combo. Gallery File:Butkis.JPG|Butkus takes point in ''Halo 2''. File:Butkis_and_Jones.JPG|Butkus alerts Walpole to a Kig-Yar Sniper. File:H2A Beach - Taking Cover.jpg|Butkus and his squad taking cover in ''Halo 2: Anniversary''. File:H2A Beach - Noob Combo.jpg|Butkus and Fones take aim in ''Halo 2: Anniversary''. List of appearances ''Halo 2'' ''Halo 2: Anniversary'' Sources Category:Orbital Drop Shock Troopers Category:Human characters
|description= |color= |affiliation=United Nations Space Command |function=Personal AI |number= }} BUTLR (pronounced "Butler") is a personal artificial intelligence used by SPARTAN-IV Program|Spartan-IVs. Overview BUTLR is based on the core logic foundations of a key Office of Naval Intelligence asset. Subsequently, the BUTLR AIs are always available and alert. They have shown to be always ready to clean up a messy battlefield symbological overlay. BUTLR is one of the many personals AI available for use by Spartan trainees at the Avery J. Johnson Academy of Military Science. In-game information BUTLR is one of the Personal AIs available to players in ''Halo Infinite'' multiplayer. The AI speaks in a distinct British accent. {| class"width: 75%;" ! scope"width: 15%" |Personal AI ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF Ancient Code AI Color Icon.png|100pxBUTLR |UNSC |Based on the core logic foundations of a key ONI asset, BUTLR AI are always available, always alert, always ready to clean up a messy battlefield symbological overlay. |Common |Unlocked by default |} Gallery File:HINF ButlrConcept.jpg|Concept art of BUTLR for ''Halo Infinite''. File:HINF Tutorial AI Lab.png|BUTLR in the AI Calibration Lab at Avery J. Johnson Academy of Military Science. File:HINF BUTLR Multiplayer AI.png|BUTLR first appearing at the Avery J. Johnson Academy of Military Science. File:HINF Achievement ZoneRanger.png|BUTLR securing a zone with a Spartan-IV. File:HINF Achievement NaturalFormationLocationSensation.png|BUTLR unlocking a vault. File:HINF-WeebBUTLR.png|BUTLR being held by a Yoroi-clad Spartan-IV. List of appearances ''Halo Infinite'' Sources Category:Human AI Category:AI characters
''i love bees'', ''The History of Dana'' File:Butterflies.jpg|thumb|300px|Three yellow butterflies on Installation 00. Butterflies are insects with large, often brightly colored wings capable of conspicuous, fluttering flight. History Butterflies first evolved on the planet, Earth, in the Sol system. In accordance with the Conservation Measure, the Librarian indexed multiple species of butterfly to ensure their survival during the Great Purification. They were preserved on Installation 00 and were reintroduction|reintroduced to Earth in the years following the firing of the Halo Array. However, a number of butterfly species remained on the Ark indefinitely and flourished there.Halo 3, campaign level, ''Valhalla''''Halo Wars 2'' When humanity rediscovered the Ark in the twenty-sixth century, the descendants of these butterflies were encountered. The butterflies of the Ark were incorporated by UNSC cartographers into Valhalla|a simulated War Games environment. Description The butterflies indigenous to Installation 00 comprise a diversity of primary colors, including purple, yellow, red, white, and blue. Gameplay In ''Halo 3'', butterflies can be found in certain areas of the multiplayer map, ''Valhalla''. They are found in groups of three and remain in the same location. Groups of yellow butterflies can be found at the center hill (where the M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser spawns) and at the base of a tree in the middle of the map. They are unaffected by players' actions. Gallery File:Halo Wars 2 Beta Butterflys.png|Butterflies in the ''Halo Wars 2 Open Beta''. File:HW2-Ripa&Butterflies.png|Butterflies with Ripa 'Moramee in ''Halo Wars 2''. List of appearances ''i love bees'' ''Halo 3'' ''Halo Wars 2'' Sources Category:Arthropods Category:Flying species
Butterflying is a set of techniques ''Halo 2'' and ''Halo 3'' that use repeated Melee Canceling|melee cancels to move up and down and enable access to areas and routes that would not otherwise normally be possible. Historically this has also been known as wall climbing, as well as sword climbing for variants that use only the Type-1 energy sword|energy sword. Different variations can be performed in campaign and multiplayer. Walkthrough Method 1 This method requires two players who are not on the same team and can thus only be performed in multiplayer. Have one player (''Person A'') jump on top of the other player's (''Person Bs) head. ''Person A'' should repeatedly jump while standing on ''Person B''. ''Person B'' should, while looking up at ''Person A'' rapidly press the melee and either action/reload or switch weapon ('B', 'X' and 'Y' respectively on the original Xbox). Effectively ''Person A'' will thus gain height by jumping and ''Person B'' will gain height by repeatedly lunging towards the other player but cancelling the melee attack in order to avoid killing them. If done correctly both players will rise vertically, reaching the tops of buildings and other areas. If ''Person B'' uses switch weapon to cancel their melees they will need a secondary weapon but using action/reload the technique can be performed with only one weapon. An Type-1 energy sword|energy sword's lunge can also be used; to do this ''Person B'' will input fire ('RT' on the original Xbox) instead of melee but the trick will otherwise work the same. It is relatively easy for an expert and a beginner to perform the trick. Both ''Person A'' and their companion (''Person B'') should find a right-angle corner; Headlong has many such corners. ''Person A'' should walk into the corner. ''Person B'', the beginner, should jump onto ''Person A'', and should continue jumping until they are stuck in the corner. When ''Person A'' is able to run around without causing ''Person B'' to fall, the trick may be performed. ''Person A'' has to press A, B, and X in sequence as fast as possible. ''Person B'' must simply button-mash the A button. Note that for long climbs (such as when two players attempt to scale a tall building), ''Person A'' may have the additional task of moving forward into the building as they button-mash, to prevent ''Person B'' from slipping out of the corner. Ideally, a ruler or other item would be used to hold the thumbstick forward, so that both of ''Person As hands are free to execute the button combination. Method 2 This method is almost identical to the first but rather than ''Person A'' pressing jump ''Person B'' does instead in addition to their melee cancels. With the original game's controls this means ''Person B'' rapidly presses 'B', 'Y', and 'A' repeatedly. This method requires a corner to perform as ''Person A'' will generally slide off of ''Person B's'' head and in addition with no surface behind ''Person B'' they pair of players will move backwards through the air. This method makes makes it easier for one player to perform the glitch with two controllers as they only need to handle one controller at a time. However it is also more limited due to the aforementioned issue of one player being prone to sliding off of the other. Unlike the first method this method can be performed in campaign using an enemy AI. As the AI is not a human player however it is more difficult to get it on one's head. There are three ways to do this: 1: Lure the enemy into an area where it's AI no longer properly functions and where there is an edge from which it can fall and you can walk off of. Push the enemy to the edge so that it barely stands on it (you should see the enemy's foot sink into the ground slightly . Then walk off the edge and quickly spam melee and either action/reload or switch weapon. If done correctly the enemy will come off of the edge and you will fall together like a single object. 2. Push a preferably stationary enemy onto a slanted surface and get underneath it. 3. Lure the enemy to jump on your head; this is done best by having it jump from a higher surface than you are. Once the enemy is on your head press melee, jump, and either action/reload or switch weapon repeatedly to ascend. You will rise up while gaining moving backwards and gaining speed. Spamming melee and action/reload or switch weapon but without the jump button will slow down your horizontal momentum and eventually cause you to descend. Descending in this manner will also bypass the fall timer allowing you to go down for as long as you keep inputting melee cancels although you will still be affected by death barriers. You can "detach" from your head by inputting crouch. If you are not moving horizontally (or not moving too quickly) you can catch the enemy back onto your head by melee cancelling at it once more. Repeatedly detaching and re-catching the enemy is the faster way to descend on the original Xbox version of the game. However in Halo 2 (Windows Vista) and Halo 2: Anniversary continuously spamming melee cancels is faster. If you fly too fast horizontally the enemy will at some point fly off your head and this will leave you falling to your death. Conversely if you do not input 'B Y A' or 'B X A' fast enough the enemy will slowly slide away from you until it is level with you and you will likewise fall. This is mitigated by doing the inputs at a certain rhythm. An easy rhythm to use is to wait until right when the weapon drawing animation finishes before doing the inputs again. Even this however will eventually fail thus stopping your momentum with melee cancels before it happens is necessary. Turning is possible though limited during this trick. However it is done entirely with the left thumbstick rather than the right one as meleeing towards the enemy will turn you face it's front (or in rare cases its rear). The trick is notably faster on Halo 2 (Windows Vista) and Halo 2: Anniversary due to the doubled frame and tick rates. In addition to exploration this method is used by speed runners on Uprising and High Charity (level)|High Charity to by pass the majority of the level and reach the end level trigger which exists from the start, as well as skipping the gondola rides on Delta Halo. Tips It is wise to rest between consecutive attempts at butterflying tall structures. The repetition involved in the trick could tire out or strain a player's hands. The trick is most easily performed in corners. An Overshield can also prolong the top player's survival. Making the players turn in opposite directions can also prevent a potential assassination. Turning off auto look centering can help. The bottom player must be sure to keep looking at the top player. It is easiest to use an enemy that cannot fire projectiles. These include Unggoy|grunts carrying turrets, Flood combat form|combat forms with their gun holding arm shot off, berserking Jiralhanae|brutes, and sword weilding Sangheili|elites and Flood combat form|combat forms. Enemies with guns will still fire them at the player even though they cannot otherwise move. *If the player is positioned just right under the enemy the enemy will miss. Having the enemy centered on your head properly is important; having them as close to your center as possible on top of you reduces the chances of them sliding off. *however the enemy cannot be exactly centered or they will spin around which will make the direction you're flying less predictable. Playing on Easy makes luring enemies less risky Because you are flying backwards it is useful to use visual cues to know where you are going. Holding back on the left thumbstick helps keep the enemy on top of you. Multiplayer Butterflying in ''Halo 3'' is largely identical to ''Halo 2's'' method 1. However in order to melee cancel in ''Halo 3'' the player needs to have a weapon with a partly or fully emptied clip and ammo to reload with. Melee cancels and therefore butterflies cannot be performed using switching weapons nor can it be performed with the energy sword. Like in ''Halo 2'' corners are generally easier to perform the trick on and at least having a wall helps as well. The default input for the person on melee cancelling is 'B RB'. Campaign Butterflying is still possible in campaign; however its usefulness has been diminished overall. Players can no longer input jumps during melee lunges and as such cannot lift enemies on their own. If the enemy's AI is still active then the player is also beholden to where the AI moves; this is contrast to ''Halo 2'' where once the enemy is being moved in the air it will not do anything other than fire at the player if armed. Generally butterflying in campaign will allow players to "ride" the enemy character, particularly with those that can fly. For example speed runners butterfly on the back of Yanme'e|drone on the level Crow's Nest during it's scripted path as this is faster than simply walking. Likewise it is somewhat possible to ride a Aggressor Sentinel|sentinel around some of the pits on Halo (Halo 3 level)|Halo.https://www.youtube.com/watch?v=gJ2totAdDoI Elevator glitch Also referred to sometimes as "Butterflying" or "Butterfly Jumping," this glitch similarly allows two players to vertically gain height. Unlike the tricks listed in this article however, the Elevator glitch is performed without melee cancels and in fact does not even require that the players be on opposite teams. It is also entirely limited to corners in the map but can be performed identically in both campaign and multiplayer. Sources https://youtu.be/fyqEUNuna6M https://www.youtube.com/watch?v=DdTFTKQ3l3M https://www.youtube.com/watch?v=Vw1rp9kXebs https://www.youtube.com/watch?v=bliOYwbX0fA Category:Glitches Category:Halo 2 glitches Category:Halo 3 glitches Category:Tricks and cheats Category:Halo 2 tricks and cheats Category:Halo 3 tricks and cheats
A button combo is a sequence of buttons that, when pressed in order, results in the unlocking of some hidden feature or the execution of some glitches|glitch or exploit. In the ''Halo'' community, the term is typically used to refer to quick button sequences in ''Halo 2'' that result in exploits. Introduction Typical button combos take advantage of unforeseen attributes of certain actions. Some actions, such as meleeing, can disrupt animations for firing and reloading weapons, performing melees, etc. By chaining these and other actions, players can perform special tricks, such as automatic Anskum-pattern plasma grenade|Plasma Grenade sticks and instant close-range kills. Professional players often favor these. However, many players disapprove of such "cheap" exploitations, and Bungie has declared these combos all as cheating and therefore banworthy: One-Touch Tricks The following is an explanation of how single buttons can be incorporated in button combos. For more information on their normal usage, see Halo Xbox controls|Halo Controls. The X button will reload a weapon, but besides that, it can cancel the timers of animations, such as melee or grenades (off-host), enabling you to fire or melee sooner than you would normally. The Y button will switch weapons, directly after which you can throw a new melee (or sword lunge). Besides that, it can also cancel reloading, cancel melee animations, and, when used in a quick double sequence, it can enable you to open fire again sooner after reloading. The B button will let you melee, but when used at certain times it can do more; after reloading, for example, you can cancel the reload timer by meleeing and pressing X afterward. The melee's lunge can also be used to swing at your opponent, after which you can snipe someone no-scoped or stick people with a plasma grenade. The only function the R button has is to shoot, but in combination with other buttons, a lot of tricks can be achieved. Besides getting grenades out, you can actually use L to reload. After you have thrown a grenade, press X; you will automatically reload, but you can keep shooting while you reload (off-host). Overheated plasma weapons have extra abilities. After a weapon overheats, it will reset the timers for shooting, meleeing and grenading; this can be used to get quick sessions of double grenades. Button Combos in ''Halo 3'' Button combos were never intended to exist. During ''Halo 3'''s development, Bungie treated such combos as bugs, and worked hard to eradicate them from the game. Some players, however, discovered a "BXB-style glitch", that allowed them to melee twice in quick succession. Bungie quickly discovered this glitch and posted on the February 8, 2008, Weekly Update that they had deleted it from the game. It was fully removed once the first Auto-Update took effect on February 19, 2008. Sources Category:Button combos| Category:Halo 2 glitches Category:Halo 3 glitches Category:Tricks and cheats Category:Halo 2 tricks and cheats
|position=Primary Natural satellite|satellite |moon(s)=None |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=Unggoy''Eleventh Hour reports'' |population= |colonized= |government=Covenant }} Buwan is the primary natural satellite orbiting the planet Balaho, the homeworld of the Unggoy. Located in the Tala system, Buwan orbits Balaho alongside the planet's secondary moon Padpad. Along with Padpad, Buwan was hollowed out by the Covenant's tithe fleets, the resources of the moons stripped to feed the assembly forges of the Holy City of High Charity.''Halo: Warfleet'', p. 55 The moon was the site of a Covenant hydro-processing center that harnessed Buwan's waters to refuel and power capital ships. The facility was abandoned following Great Schism|the splintering of the Covenant, though it continues to operate via automated subsystems. Office of Naval Intelligence scans indicate that the moon was completely abandoned after the Human-Covenant War, though ONI continues to monitor the Tala system. The Shadow Master of Buwan is a skilled Unggoy warrior who served Yapyap|Yapyap the Destroyer after he Yapyap's Rebellion|rebelled against the Banished, training his disciples in ancient Balahoan martial arts. Production notes ''Buwan'' is the Wikipedia:Tagalog language|Tagalog word for "moon". Penance, the remake of Damnation for ''Halo: Combat Evolved Anniversary'', is set in a hydro-processing center on Buwan. Gallery File:Penance.jpg|A hydro-processing center on Buwan. File:HR Buwan.jpg File:BalahoCEA.jpg|Balaho, as seen from Buwan. List of appearances ''Halo 3'' *''Bestiarum'' ''Halo: Reach'' ''Halo Wars 2'' ''Halo: Bad Blood'' Sources Category:Moons Category:Covenant worlds
BuzzSat is a news agency based on the human Outer Colony of Gao. BuzzSat reporters, colloquially referred to as "newsmongers", are often known to be biased and openly support the Gao Republic's independence from the Unified Earth Government;Halo: Last Light, ''page 47'' (Google Play edition) the Committee to Preserve Gao Independence is often portrayed in a positive light as a result.Halo: Last Light, ''page 164'' (Google Play edition) BuzzSat reporters wear earpieces with a pinky-sized camera attached to the top, allowing the reporter to record or broadcast what they were viewing live. On 2553#July|July 5, 2553, Gloria Baer, a reporter for BuzzSat, was aboard Gao Ministry of Protection patrol corvette ''Esmeralda'' to record Minister of Protection|Minister Arlo Casille leading his fleet of corvettes to destroy four UNSC insertion crafts and the minister's announcement of his intentions to remove President of the Gao Republic|President Tejo Aponte from office.Halo: Last Light, ''pages 229-232'' (Google Play edition) List of appearances ''Halo: Last Light'' Sources Category:Human businesses
|products= |founding= |dissolved= |affiliation=*United Nations Space Command Office of Naval Intelligence }} BXR Mining Corporation is a human corporation that hosts mining operations on several human colonies. Overview The company had facilities in the following cities and locations: {| class"width: 50%;" cellspacing"1" border="0" | !scope="col"|Planet !scope="col"|Location !scope="col"|Facility Name/Facility Role | |rowspan="2"|Reach |Szurdok Ridge |Szurdok Ridge BXR facility | |Viery Territory |Unidentified BXR titanium mine|Unidentified titanium mine | |Meridian | | | |BXR-730 | | | |Bliss |Manikata (Site #1744) | |} History File:HINF BXRMiners.png|thumb|250px|BXR miners during a cave-in caused by Covenant bombardment. Circa 2552#March|March 9, 2552, the Covenant attacked a BXR Mining Corporation facility on a Human colonies|human colony. A group of miners volunteered to extract a haul of exotic ore that would be used in the creation of the SPARTAN-II program|Spartan-IIs MJOLNIR Powered Assault Armor. While they successfully retrieved and delivered the ore, the Covenant bombardment caused a cave-in that blocked their escape. Trapped, one of the miners began singing. The other miners joined in before the cave ultimately collapsed on top of them. BXR had several facilities on the Inner Colonies|colony world of Reach, with at least Unidentified BXR titanium mine|one dedicated to the mining of titanium ore. During the Covenant's Fall of Reach|invasion of Reach in 2552#August|August 2552, Szurdok Ridge BXR facility|one of the corporation's mining facilities on the Szurdok Ridge at Utkozet was made into a stronghold by Covenant forces. By 2556, BXR had entered into a partnership with Imbrium Machine Complex to mine asteroid-based resources in the Marcey system. BXR was under "active investigation" by ONI after the Terrorist attack on Sedra City|Sedra terrorist attack in the same year. After the Human-Covenant War, BXR was actively involved in mining lechatelierite|silicate glass from former colonies destroyed by the Covenant, including Site #1774 on Bliss, which was visited by Benjamin Giraud. Equipment BXR employs numerous pieces of equipment to fulfill their services. EM-120 auger Trivia The abbreviation is a reference to the Button combo "BXR" which could be used to ensure an instant kill in ''Halo 2''. Some civilians in New Alexandria (location)|New Alexandria wear shirts that bear the BXR logo. One variation of the BXR logo is that of three colored squares, a blue square on the left, a yellow square on top, and a red square to the right, representing the X, Y, and B buttons, respectively, on a standard Xbox 360 control pad, another obvious reference to the button combination. The shape of the logo seems to be a reference to the chemical safety sign (wikipedia:NFPA 704|NFPA 704) that is seen on containers of hazardous materials, as it is a group of four side-ways squares inside another, larger square, the exception being that the BXR logo only has three small squares in a larger one. Gallery File:Bxr.png|A variant of the BXR logo. File:HR BXR Logo.png|Another variant of the BXR logo. File:BXR_Mining.jpg|Another variant of the BXR logo. File:BXR_facility.jpg|A BXR mining facility at Szurdok Ridge, Reach. File:HR Unearthed.png|One of BXR's titanium mines on Reach. File:HtT - BXR 1774.jpg|Site #1774, a silicate mine on Bliss. File:Halo_5_BXR.png|The BXR logo on Meridian in ''Halo 5: Guardians''. List of appearances ''Halo: Reach'' ''Halo: Nightfall'' *''Halo: Nightfall: ONI: Walk the Path|ONI: Walk the Path'' ''Hunt the Truth'' ''Halo 5: Guardians'' ''Become'' *''Lightbringers'' ''Saturn Devouring His Son'' Sources Category:Human businesses
File:H5G-BXR.png|right BXR is a medal in ''Halo 5: Guardians'' multiplayer. It is awarded for attacking an enemy with melee and then killing them with a single BR85 battle rifle|Battle Rifle burst. The medal is named after the ''Halo 2'' and ''Halo 3'' Button combo "BXR", a popular way of rapidly killing enemies by taking down enemy shields with melee followed by a fire burst. Category:Halo 5: Guardians multiplayer medals
|body= |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=Human |population= |colonized=2522 |government=Unified Earth Government }} BXR-730 is a remote human mining Human colonies|colony under the authority of the Unified Earth Government. The mining operations on the colony are undertaken by the BXR Mining Corporation. In late 2558#October|October 2558, Lieutenant Penelope Borenpress secretary of the United Nations Space Commandannounced the apparent death of Master Chief Petty Officer John-117 to the public, though mistakenly announced a date of death off by two years. Due to this mistake, Commander Michael Sullivan of the Office of Naval Intelligence had Boren reassigned to the Industries Discourse Management department on BXR-730, where her work would not be public-facing and reviewed on a weekly basis by a member of Sullivan's staff. List of appearances ''Hunt the Truth'' Sources Category:Human colonies
BxR, is a button combo present in ''Halo 2'' and in ''Halo 3''. The button combination allows players to melee and instantaneously fire their weapon, and it is performed by pressing B+X+R. Alternatively, B+Y+Y+R can be used. Description The button combo works by taking down the energy shielding|shields first before shooting and, if aimed right, can provide an instant kill. The attack works by first meleeing. Once the melee hits the opponent and does damage, the attacker cancels the remainder of the melee animation (and the delay after the melee) by pressing X. The attacker can then instantaneously open fire, without waiting for the now-canceled melee delay to elapse. The trick only works with a full magazine, however, as pressing X with a partially empty magazine will cause the player to reload, preventing them from opening fire at all; the exception is when players do not have any spare magazines remaining, in which case they cannot reload. The exception also allows players to chain BXR. If a player has a partially empty magazine, they can press Y twice instead of pressing X once. Pressing Y switches weapons ''and'' cancels melee animations; pressing it twice switches from and then back to the current weapon. However, this method will take slightly longer to do, which can be critical in battle situations. In some situation, players will automatically get a full magazine some time after a BXR, even if you shoot. This may be the result of some odd error that delays the reload (X) action. Like many other button combinations, Bungie worked hard to prevent the Melee Fire from appearing in ''Halo 3''. However, a similar combo can be used by pressing RT and RB in rapid succession. By pressing RT before RB, a shot is fired immediately before meleeing. It works best with single-shot weapons such as the Sniper Rifle, enabling a very fast kill. While attempting to use this trick with a battle rifle, if done incorrectly, the rifle will only fire one or two shots. Most players, though, have adopted the B+A+R. This allows a player to melee, jump backwards and shoot a target while in midair. In ''Halo 2'', and when playing ''Halo 3'' ''offline'', an additional button combo becomes available: RT+RT+Y+B. This performs a shot followed by a melee and a second shot that, when executed correctly, fires at the unshielded head of the target. This results in a kill within the timespan of a melee. Trivia A mining corporation called BXR Industries appears in ''Halo: Reach'', which is a reference to this button combo. Category:Glitches Category:Halo 2 glitches Category:Button combos Category:Tricks and cheats
BYZANTINE JARGOON is an information sanitization virus that is used to protect the identities of UNSC operatives. Usage The BYZANTINE JARGOON virus was embedded in the medical records of individuals augmented by the ORION Project. The virus was designed to exploit UEG identity confirmation routines and routine medical diagnostics in order to protect the identity of operatives involved in the project. The BYZANTINE JARGOON restrictions made it more difficult to detect any implants that operatives may have. The restrictions existed to guarantee ORION operators anonymity despite their augmentations. The virus payload was tested and confirmed to be functioning when the ORION candidates traveled to the augmentation site in Seongnam and during subsequent follow-on missions. In 2510 Catherine Halsey made a request for data regarding the ORION Project and associated protocols. As a result her personal AI was upgraded to bypass the restrictions that the virus imposed. List of appearances ''Halo: Official Spartan Field Manual'' Sources Category:UNSC protocols
Captain B. Wallace was a pilot in the United Nations Space Command. During Outpost Discovery events, he piloted D77-TC Pelican dropship Delta 331 in a simulated transfer between the and ground station Station-Bravo-Lima.''Halo: Outpost Discovery'', Pelican Training List of appearances ''Halo: Outpost Discovery'' *''Pelican Training'' Sources Category:Human characters Category:UNSC personnel
*Orbital Drop Shock Troopers |rank=Sergeant |sn= |notable= }} Sergeant B. Wright was an Orbital Drop Shock Trooper that was stationed at Carter Guard Armory in early 2550#January|January of 2550. Wright was killed when the armory was raided by the Banished at that time. Footage from Wright's helmet recorder and corroborating intelligence from a captured Unggoy led the Office of Naval Intelligence to be introduced to Atriox for the first time. Gallery PL Atriox.png|Atriox seen killing ODSTs from Wright's perspective. List of appearances ''Halo Wars 2'' Sources Category:Human characters Category:UNSC Marine Corps enlisted personnel Category:Orbital Drop Shock Troopers
|techlevel=Technological Achievement Tiers#Tier 7: Pre-Industrial|Tier 7''Halo 3'', ''Bestiarum'' |notable-person= |othernames= |languages= }} B'asha''manune'' were a variety of human that evolved on Erde-Tyrene over the course of nine thousand years following the Librarian's relocation of survivors of the last Human-Forerunner wars|war against the Forerunners to their race's ancestral homeworld.''Halo: Cryptum'', ''Chapter 1'' Overview B'asha''manune'' were skinny and lithe. They resided in East Africa in the days which preceded the Great Purification|firing of the Halo Array|Halo rings in 97,445 BCE, just over an imposing range of mountains not far from Djamonkin Crater|Djamonkin Augh. There, they scampered across equatorial grasslands and leaped into thorny trees to escape predators. Some humans in their day chose to build crude cities, as if struggling to require past greatnessbut failed miserably. Production notes B'asha''manune'' have only been mentioned once, within the first book of ''The Forerunner Saga'', ''Halo: Cryptum''. When author Greg Bear was asked if he had any particular real-world species in mind when he described them, he said he may have been referring to members of the genus ''Wikipedia:Australopithecus|Australopithecus'' or perhaps another variety of Wikipedia:Australopithecine|australopithecine Wikipedia:Hominidae|hominid. As he was asked this over six years since publishing ''Cryptum'', however, he claimed he was not then entirely sure what his intentions had been. Scientific evidence demonstrates that australopithecines went Extinction|extinct around 1.2 million years ago and while closely related to humans, were not human themselves, as they did not belong to the genus ''Wikipedia:Homo|Homo''. List of appearances ''Halo: Cryptum'' Sources Category:Ancient humanity Category:Sapient species
B.M. Parkes is an Office of Naval Intelligence behavioral analyst. On 2551#May|May 8, 2551 Parkes gave a Hemley & Aubourn Behavior Analysis to Catherine Halsey. Parkes noted that Halsey was "not terribly forthcoming." Although noting that Halsey's exceedingly high cognitive performance score may distort the rest of the results, Parkes was confident that the analysis was mostly accurate. Due to Halsey's atypically high "Liability" index, Parkes' report recommended that ONI assign 2-3 handlers to keep track on the doctor at all times and strongly advised against allowing her to leave Reach.Data Drop/Three Sources Category:Human characters|Parkes, B Category:Office of Naval Intelligence personnel|Parkes, B
C Company was a company of Orbital Drop Shock Troopers under the command of Major Antonio Silva assigned to the in 2552. History C Company was one of four companies present within Major Silva's ODST battalion when the ''Pillar of Autumn'' arrived at Installation 04 on September 19, 2552. They took part in the Battle Over Installation 04|defense of the cruiser from Covenant boarding parties before Landing on Installation 04|landing on the ringworld via SOEIV. They organised under Major Silva and were assigned to hike to a landing zone where several pilots of the 23rd Naval Air Squadron had landed their D77-TC Pelican dropships. From there, the company would be inserted onto the top of the butte comprising Alpha Base (Installation 04)|Alpha Base. They would hike overnight while Melissa McKay|McKay's B Company (Pillar of Autumn)|B Company proceeded to get in position for the attack, and join the battle following McKay's commencement of the fighting.''Halo: The Flood'', Chapter 2 By the time of John-117's destruction of the ringworld, C Company was destroyed. List of appearances ''Halo: The Flood'' Sources Category:Orbital Drop Shock Trooper units Category:UNSC Marine Corps companies
C-12 shaped charges are used by the United Nations Space Command for heavy demolitions, typically as a military explosive. The C-12 compound is extremely dangerous and very volatile. A small 4x4x4 inch cube alone can level a five-story building in seconds. It is solid, but is malleable enough that it can be shaped or bent into different forms to stick to surfaces better and fit into tight spots and is detonated with electric shock detonator sticks or remote detonators. C-12 is often hefted in medium-sized backpacks called "damage packs" or "blow packs".Halo: Evolutions - Essential Tales of the Halo Universe, "Blunt Instruments" Two damage packs contain enough C-12 to blow through three meters of UNSC battleship armor plating.Halo: The Fall of Reach, ''page 81'' Trivia As C-4 is short for "Composition 4", it is probable that C-12 means "Composition 12". It is likely that "C-12" is a codename based on the order in which it was developed, not an indicator of its explosive power. In reality, C-2 has more explosive power than C-4, but it is also more unstable, and thus newer compositions were designed for better stability and malleability. Gallery File:HINF HornOfAbolitionLandslide.png|A destructive landslide caused by a single satchel of C-12 at the Horn of Abolition (location)|Horn of Abolition on Installation 07. List of appearances ''Halo: The Fall of Reach'' ''Halo: Ghosts of Onyx'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Blunt Instruments'' ''Halo: Retribution'' ''Halo Infinite'' ''Halo: Outcasts'' Sources Category:Explosives
|name = |class = |namesake = |identification = C-322 |operator = UNSC Navy |manufacturer = |architect = |laid down = |launched = |commissioned = |decommissioned = |fate = |status = In active service as of 2551|December 6, 2551. |captains = |ai = |motto = |badge = }} |hide-characteristics= |nocollapse = |type = Cruiser |length = |width = |height = |mass = |power = |maneuver drive = |slipspace drive = |crew = |complement = |troops = |hull = |shielding = |sensors = |ew = |armaments = |aircraft = |air facilities = }} Hull classification symbol|C-322 was a in service with the UNSC Navy. Service History During the Defense of Concord, it was part of a strike group with two s, FFG-427 and FFG-502. The three vessels destroyed the meager Covenant fleet in orbit. List of appearances ''Winter Contention'' Sources Category:UNSC cruisers
File:C-7 explosives.jpg|300px|thumb C-7 foaming explosive is a highly explosive compound that is used in demolitions by United Nations Space Command|UNSC forces. It is comprised of various chemicals that react to a signal electrical current shock sent through a detonation switch. It is liquid in vacuum, but once contact with a hard surface and oxygen occurs, it becomes a foaming, semi-solid adhesive resin.Halo: First Strike, ''page 284'' Uses Its most notable use is when Corporal Locklear used it to destroy the Menachite Forerunner crystal (the reason why the Covenant were chasing them), leading to his death.Halo: First Strike Trivia C-4 is short for "Composition 4", therefore it is likely that C-7 means "Composition 7." It is also likely that it is simply a codename based on the order in which it was developed, not an indicator of its explosive power. List of appearances ''Halo: The Fall of Reach'' ''Halo: First Strike'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Silent Storm'' Sources Category:Explosives
|service=Human-Covenant WarPost-Covenant War conflicts |affiliation=United Nations Space CommandViery Militia }} C10 charges, or C10 cubes, are a military grade explosive used by the United Nations Space Command, and later by the Viery Militia on Reach. Description C10 charges are small, cubic explosive devices that can be thrown with the ease of M9 fragmentation grenade|grenades. The cubes of explosive are contained within an adhesive sleeve that will even stick to wet surfaces. Depending on the mission parameters, they can be fitted with a M356 detonator|remote detonator or with a custom timed fuse. C10 cubes are often transported in demolition packs holding ten charges each. Each cube has a yield great enough to thoroughly disable heavily armored vehicles, such as Eklon'Dal Workshop Marauders and Wraiths. Even when well outside the reach of the fireball, the forces from five staggered C10 explosions was enough to launch a SPARTAN-II program|Spartan-II clad in MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] through a Lechatelierite|glass block wall. History In October 2559, SPARTAN-II Blue Team made use of C10 charges during the Battle of New Mohacs. The Viery Militia had found the charges inside an abandoned Human-Covenant War era military bunker under the glass that now glassing|covered Reach. Blue Team used the C10 charges to disable various Banished armored vehicles and Shield Barrier|shield walls during their assault on the occupied New Mohacs|settlement. List of appearances ''Halo: Shadows of Reach'' ''Halo: The Rubicon Protocol'' Sources Category:Explosives
The C708 Longsword is a variant of GA-TL1 Longsword in service with the UNSC. List of appearances ''Halo: Combat Evolved Anniversary'' Sources Category:Longsword variants
|class=Space fighter |role=*Interceptor Bomber |length= |width= |height= |mass= |power= |engine=Twin fusion drives |slipspace drive=No |hull=Titanium-A battleplate |shielding= |armament= 1 ALI-50 110mm autocannon 120mm ventral guns 4 ASGM-10 missile delivery systems Scorpion missiles 36 M1011 Moray space mines Shiva-class nuclear missiles |crew=4 Pilot Co-pilot Navigator Systems operator Artificial intelligence |passengers= |othersystems=Cryo chambers |era=*Insurrection Human-Covenant War Post-Covenant War conflicts |introduced=At least 2492 |affiliation=UNSC Navy }} The C709 Longsword is a Space fighter|fighter/bomber craft produced by Misriah Armory. They are the the largest and most common vehicles in the GA-TL1 Longsword family of spaceplanes, and are heavily utilised by the United Nations Space Command as capable multirole aircraft including space interception and terrestrial bombing. Overview The C709 is a more common model of the GA-TL1 Longsword line, and retains features such as a wide delta-wing shape, an angular boom-like structure, and two engines mounted beneath the wings on either side of the fuselage. It is twice as large as the smaller C712 Longsword|C712 variant, with a wingspan of 75 metres. It has a non-polarized canopy, and a diamond-shaped air intake that extends from the front of the engines. As it is too big to fit into the hangar bays of most UNSC spacecraft, the C709 Longsword must dock to a warship via clamps and an access umbilical. However, hangar bays of the such as the Launch Bay 7 can dock the C709 Longswords. The interior of the C709 Longsword is divided into two levels connected by a staircase, with the bottom floor only used to access the retractable ramp used to embark and disembark from the craft. A corridor runs the length of the fuselage, with the back leading to the staircase and a large door that opens into an additional room: presumably leading to where its armored weapons locker lined with a centimeter of titanium-A is held, as well as a cryo chamber. On the opposite side is the cockpit, which has two seated stations for the pilot and systems operator, and two standing stations for the navigator and copilot behind them. They all have various control interfaces and information readouts. A large screen is positioned directly in front at the front of the cockpit, and an AI holotank is located between the two seats. The C709 Longsword is more heavily armed than other variations of Longswords, and its payload can be tailored to a variety of mission requirements. Its main weapon is an ALI-50 110mm autocannon, which is intended for use against enemy space fighters and starships. Retractable 120mm ventral guns are fitted onto its ventral surface. These have proven powerful enough to effectively clear a hangar of unshielded Seraphs, fuel pods, and Covenant infantry. Lastly, four ASGM-10 missile delivery systems are fitted, which are specialized for use against fighters but are sufficiently powerful enough to deal damage to unshielded starships. At least one fighter assigned to Operation: RED FLAG replaced their cryo chambers with a M1011 Moray space mine dispenser that carried 36 devices. Depending on loadout, the fighter may be equipped with Scorpion missiles and/or a Shiva-class nuclear missile|Shiva nuclear warhead. The C709 Longsword has a suite of active and passive sensor systems, which may scan on the same frequencies as those used by Covenant Covenant cruiser|cruisers. In this event, a strange 'echo' would be sent back to the fighter, where the same signal is received multiple times. If needed, it can jam Covenant sensors to mask its position. If equipped with an artificial intelligence, the crew may use the Longsword's communications systems to remotely control another spacecraft, such as a Pelican dropship. Operational history About two years before the Insurrection during the Far Isle rebellion in 2492, at least one wing of five C709 Longswords may have been used to drop their payloads against one of Far Isle rebel cities, leaving a large crater after the bombing run. Sometimes after 2527, an old C709 Longsword were commandeered by Soren-066 and Partch in an attempt to escape Reach but failed as it was damaged by other aircraft, forcing the Longsword to crash land. During the Battle of Installation 04, a number of C709 Longswords escorted the ''Pillar of Autumn'' after escaping the Fall of Reach. They destroyed the Covenant's initial recon picket which Cortana described as being "nothing serious," however Cortana detected multiple Battle group|battlegroups of the Fleet of Particular Justice approaching. Later, Master Chief Petty Officer SPARTAN-II program|Spartan John-117 and Cortana used a Longsword to escape from Installation 04|Alpha Halo before it was destroyed. They later linked up with a Pelican dropship and Skirmish over Threshold|launched an attack on a nearby Covenant flagship, the ''Ascendant Justice'', using the Longsword to board it and destroying its Seraph fighters with the Longsword's M1011 Moray space mines. Numerous C709 Longswords, along with the smaller C712 Longswords, were utilized over the course of the Battle for Earth, including against the initial Covenant forces from the Fleet of Sacred Consecration. After the loss of contact with the Black Team during the Mission to Installation 03, the Blue Team led by John-117 took a C709 Longsword to the Installation 03 and landed near the research camp where they later encountered the Ur-Didact. Production notes In ''Halo: Combat Evolved Anniversary'' like many weapons and vehicles such as the MA5B assault rifle and M6D magnum and M808C Scorpion, the C709 Longsword was represented by a repurposed ''Halo: Reach'' C712 Longsword model, featuring a different cockpit window frame and more streamlined fusion drives. The ''Halo: Escalation Issue 8'' comic seemingly used the similar model of C709 Longsword from ''Halo: Combat Evolved Anniversary'', regarding the fighter crewing four Spartans of the Blue Team and having two seated stations. The release of the ''Halo Encyclopedia (2022 edition)'' settled the inconsistently finally, by utilising an image of the C709 from the ''Halo'' fan mod ''Sins of the Prophets'' to represent the C709; a model created by the SOTP team based on the original ''Halo: Combat Evolved'' model for the vehicle. File:HCE-LongswordFighter.png|In-game appearance of the C709 Longsword in ''Halo: Combat Evolved''. File:HCEA-LongswordFighter.png|A C709 Longsword as it appears in ''Halo: Combat Evolved Anniversary''. Gallery File:HCE Longsword Concept.jpg|Concept art of the Longsword created for ''Halo: Combat Evolved''. File:Autumn Arrival.png|A formation of Longswords seen escorting the pillar of autumn File:LongswordCockpitCEA.jpg|The cockpit. The pilot's and system-ops seats are visible. File:AutumnCriticalCEA.png|The Master Chief escaping Installation 04 using a Longsword File:LongswordCockpit.jpg|In-game cockpit of the Longsword in ''Halo: Combat Evolved Anniversary''. File:LongswordInterior.jpg|The hallway leading from the entrance to the cockpit, as depicted in ''Halo: Combat Evolved Anniversary''. File:HCE-Longsword-Views.png|View of the Longsword in ''Halo: Combat Evolved''. File:H2-LongswordFighter-Views.png|Dorsal and ventral view renders of the Longsword from ''Halo 2''. File:Launch Bay 7.png| A Longsword in Launch Bay 7, later used by John 117 and Cortana to escape Installation 04. File:Longsword.jpg|A formation of C709 Longswords near Installation 04. File:Longsword Fighter.jpg|A formation of C709 Longswords near Installation 04's atmosphere. File:HaloLegends-Origins-Longswords.png|A squadron of C709 Longswords bombing a city in ''Halo Legends: Origins''. File:Escalation - GammaHalo Longsword.png|A Longsword being used by Blue Team in ''Halo: Escalation #8''. List of appearances ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo Legends'' *''Origins'' ''Halo: Evolutions'' *''Pariah'' ''Halo: Combat Evolved Anniversary'' ''Halo: Escalation'' Notes Sources Category:Longsword variants
|class=Anti-ship spaceplane |role=Interception, attack |length= |width= |height= |mass= |power= |engine= |slipspace drive= |navigation= |hull= |shielding= |armament=*8 Machine-linked autocannon#M9109 ASW/AC 50mm|M9109 ASW/AC 50mm coilguns 4 ASGM-10 missiles 2 HAVOK tactical nuclear weapon|HAVOK nuclear missiles |complement= |crew=2 Pilot Sensor technician |passengers= |othersystems= |era= |introduced= |affiliation=United Nations Space Command UNSC Air Force UNSC Navy }} The C712 Longsword (hull code: SS) is a variant of the GA-TL1 Longsword. Overview File:HWF longsword.jpg|thumb|left|250px|Many different armaments of the C712 Longsword. The C712 is faster and smaller compared to the C709 Longsword. It specializes in short-range atmospheric/exoatmospheric strike runs. The C712 Longsword is a multirole space fighter, and its weapons loadout can be easily modified for different mission requirements. It has eight Machine-linked autocannon#M9109 ASW/AC 50mm|M9109 coilguns that fire 50mm rounds at enemy fighters and ground forces during tactical strikes. There are four ASGM-10 missiles, which are specialized for use against single targets such as the Covenant Seraph, although they are powerful enough to deal significant damage to targets not protected by energy shields. These are typically housed in a rotary launcher within the internal ordnance bay, to protect the missiles prior to launch. If needed, it can replace its anti-ship missiles with conventional smart bombs, satellites, or special mission payloads. Ships of the line Longsword 91-002 Operational history During the Fall of Reach, two Longswords were launched against a Covenant to First Battle of Sword Base|protect SWORD Base. The Longswords pushed the corvette away from the base far enough for a Super MAC round fired from orbit to take it out. Longswords also participated in the Battle at Szurdok Ridge after SPARTAN-B312 took out two Covenant anti-aircraft emplacements, clearing the way for air support. The Longswords were able to destroy three s, opening the path for the UNSC's ground assault force. During the opening stages of the Battle for Earth, a pair of longswords bombed the unshielded ''Day of Jubilation'', exposing its pinch fusion reactor and allowing John-117 to fly in and detonate a recently acquired antimatter charge inside the carrier. Numerous longswords participated in the Battle of Voi as escorts for Battle Group Victory in their attack on ''Anodyne Spirit'', with at least one shot down by a . During the Battle of Installation 00, one damaged longsword crashed into the surface of the Ark. Gallery File:Longsword-class Interceptor.png|A render of a C712 Longsword in ''Halo: Reach''. File:Reach 5016743 Full.jpg|C712 Longswords at the Battle at Szurdok Ridge in ''Halo: Reach''. File:reach 650311 Medium.jpg|Three Longswords performing an air strike. File:HaloReach - InvasionLongswords.jpg|A section of Longswords flying in formation. File:HR Autumn Longsword.png|A Longsword flanking the drydocked ''Pillar of Autumn''. File:TempestLongsword.jpg|Air Force Longsword 91-002 crash site on an unidentified Halo installation. File:H2A - Longswords bomb carrier.jpg|A pair of Longswords bomb Day of Jubilation|an assault carrier ahead of the Master Chief's attack during the Battle for Earth. File:H3-GATL1LongswordFighterSide.png|A side preview of the GATL1 Longsword Fighter in ''Halo 3''. File:H3-GATL1LongswordFighter.png|An angled preview of the GATL1 Longsword Fighter-Interceptor in ''Halo 3''. File:Longsword7.jpg|A Longsword crashing on Installation 00. File:Ark longsword crash.jpg|The wreckage of a crashed Longsword on Installation 00 File:Longsword down.jpg|A frontal view of the C712 Longsword. File:Voilongsword.jpg|An angled view of the Longsword (notice the 7-89 tag on it). File:H3 E3 Shootdown.jpg|A Longsword being shot by a Covenant . File:Longsword Escalation 4.png|A group of Longswords defending the in ''Halo: Escalation #4''. File:HTFORAS_Longsword_Turnaround.jpg|Turnaround of the Longsword fighter in ''Halo: The Fall of Reach - The Animated Series''. List of appearances ''Halo 3'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' ''Halo: Escalation'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals ''Halo: Fleet Battles'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo: Ground Command'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Collateral Damage'' ''Halo: Outpost Discovery'' ''Halo Infinite'' Sources Category:Longsword variants
|class= |role=Space fighter |length= |width= |height= |mass= |power |engine= |slipspace drive= |navigation= |hull= |shielding= |armament=*1 ALI-50 110mm autocannon 4 Machine-linked autocannon#M9109 ASW/AC 50mm|M9109 50mm coilguns 4 ASGM-15 missiles 60 M888 Octadart bombs 1 Shiva-class nuclear missile|M2475 Shiva missile silo 1 M1011 Moray space mine system |complement= |crew= 1 pilot 1 co-pilot 1 navigator 1 systems Technician |passengers= |othersystems= |era=Post-Covenant War conflicts |introduced=2558 |affiliation= }} The C718 Longsword is a cutting-edge stealth fighter and a variant of the GA-TL1 Longsword|GA-TL1 Interceptor/Strike Fighter produced by Misriah Armory. The craft entered service with the United Nations Space Command starting in 2558. Overview The C718 Longsword is triangular in shape, much like the other variants of GA-TL1 Longsword. However, the C718 features six engines in total, and forgoes the distinct tail-like spinal ridge sported by the C709 Longsword|C709 and C712 Longswords. The C718's cockpit protrudes less prominently than the cockpits of the other variants, and the craft large intakes on both sides of said cockpit. The C718 is also known to sport some form of stealth technology. The C718 Longsword is heavily armed; it is commonly equipped with an ALI-50 110mm autocannon, four Machine-linked autocannon#M9109 ASW/AC 50mm|M9109 50mm coilguns, four ASGM-15 missiles, sixty M888 Octadart bombs, one Shiva-class nuclear missile|M2475 Shiva missile silo, and an M1011 Moray space mine system. Operational history Secretly pressed into production by Misriah Armory in response to The Reclamation|the events of 2558, the C718 Longsword was the product of decades of research and reappropriated enemy technology. Trivia The C718 Longsword shares many visual similarities with the Wikipedia:Lockheed F-117 Nighthawk|Lockheed F-117 Nighthawk, a real-world aircraft that similarly makes use of stealth technology. Gallery File:Enc22 C718Longsword.jpg|A rear view of the C718 Longsword. Sources Category:Longsword variants Category:UNSC aircraft
CAA ''Butterworth'', formerly under the Colonial Administration Authority, was a non-military vessel claimed by Oliver Birch after its destruction over Dwarka. Using a loophole in maritime salvage law, Birch was able to claim the ''Butterworth'' as his own, and subsequently used it on fetching runs to ferry the smaller ''Galileo's Worst Enemy'' between systems. It was destroyed when he attempted to refit a saddle box drive on it.Halo: First Strike (2010), ''Adjunct'' List of appearances ''Halo: First Strike'' *''Tug o' War'' Sources Category:Colony ships|Butterworth Category:Colonial Administration Authority ships|Butterworth
CAA ''Casbah'' was a colony ship of the Unified Earth Government's Colonial Administration Authority. The ship colonized the planet of Tribute in the Epsilon Eridani system on 2364|August 8, 2364, establishing the initial navigation and communication satellite constellation on the planet. Though the UEG officially recognizes ''Casbah'' as the founder of Tribute, personnel of claim that they had landed and begun colonization earlier, on 2364|July 24, 2364. Tribute's capital city, Casbah City, was named after CAA ''Casbah''. Trivia The ship is named after the Wikipedia:Casbah|casbah, a type of fortress or citadel and by metonymy the old part of a city, particularly in North Africa. Sources Category:Colony ships Category:Colonial Administration Authority ships
|width= |height= |engine= |slipspace drive=Equipped |hull= |countermeasures= |armament= |firstuse= |commission= |lastsight= |destroyed= |battles= |fleet= |namedcrew= |captains= |affiliation=Colonial Administration Authority }} The CAA ''Chalybeate'' was a Colonial Administration Authority colony ship.''Halo: Renegades'', Chapter 1, p. 8 Design details The ship, and later the city it founded, was powered by a Fusion reactor. The ''Chalybeate'' could hold over 10,000 colonists. Operational history In the 2490s, the ''Chalybeate'' landed for repairs in a mudflat on the Natural satellite|moon Komoya in the Sverdlovsk system. The ship didn't take off again and instead stayed landed on the moon. Other starships began collecting around the parked ship, eventually forming a city. By 2557, roads had been built through the ''Chalybeate'' to connect to various other parts of the city. The ships artificial intelligence had become a superintendent for the thriving city, managing other shipboard AIs and maintaining the city's defense, communications satellites and other municipal functions. Trivia Wikipedia:Chalybeate|Chalybeate is the name for a type of iron-based mineral water, and the name of several small towns in the United States. List of appearances ''Halo: Renegades'' Sources Category:Colonial Administration Authority ships Category:Colony ships
The CAA Factbook is a document produced by the Colonial Administration Authority, containing extensive files on everything under jurisdiction of the CAA. Known entries Known entries within the CAA Factbook include; Planet Reach The SPARTAN Program The composition of United Nations Space Command|UNSC uNSC Defense Force|armed forces on Reach The United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol The WINTER CONTINGENCY (protocol)|WINTER CONTINGENCY The United Nations Space Command Convention on Admiralty Law of 2315|UNSC Convention on Admiralty Law of 2315 Planet New LlanelliHalo: Glasslands, ''page 18'' Planet ReynesHalo: Glasslands, ''page 153'' Entries CAA FACTBOOK >_1 File:CAA 1.png|600px Military Power: Reach (excerpt from CAA FACTBOOK [l.update 1.5.2550]) Total Available Military Manpower: 385,421,100 Total Land Assets: 58,430 Total Naval Assets: 1,209 (T); 75 (X) Total Air Assets: 11,050 Serviceable Airports: 1,246 Defense Budget: cR. 38,287,000,000 [2548] While Earth is rightly seen as the UNSC's commercial, political, and cultural center; Reach is undeniably the hub of its military power. The Eridani fleet is a full strength Carrier Group with the supercarrier UNSC Trafalgar at its core. The planet itself has a semi-mobile array of 20 Orbital Defense Platforms, and they are in turn defended by multiple wings of single ships and tactical multi-role craft. CAA FACTBOOK >_2 File:CAA 2.png|600px Emergency Priority Order 098831A-1 (aka the "Cole Protocol") In order to safeguard Earth and all the Allied Colonies, it is required that all military, government, and private spacecraft and all military, government, and private space facilities purge all integrated and local isolated networks of navigational data in the case ANY of the following criteria are met: Any Covenant forces are detected and... o have boarded or are attempting to board. o have boarded a connected vessel or structure/facility . o have detected a military, government, or private spacecraft or military, government, or private facility that is incapable of immediate Slipstream space travel. In the case that an immediate jump into Slipstream space is an option: All military, government, and private spacecraft and all military, government, and private space facilities capable of doing so must initiate and immediate Slipstream space jump on a randomized vector with an exit point in deep interstellar space. At least three such jumps must be made before continuing on to any military, government, or civilian operated port. In case of imminent capture by Covenant forces, all military, government, and private spacecraft and all military, government, and private space facilities are required to employ whatever means available to be scuttled by their crews and to render useless all strategic and tactical assets contained therein following the purging of all integrated and local isolated networks of navigational data. Violation of this directive will be considered an act of TREASON, and pursuant to UNSC Military Law articles JAG 845-P and JAG 7556-L, such violations are punishable by life imprisonment or death. CAA FACTBOOK >_3 File:CAA 3.png|600px ''WINTER CONTINGENCY'' refers to clear evidence that Covenant Forces know the location of, or are present at, a UNSC Colony. Events which may be classified ''WINTER CONTINGENCY'' include: Intercepted Covenant communications that refer to a UNSC Colony by name. Discovery of hard physical evidence of Covenant activity. o Abandoned or discarded materiel. o Residue and/or damage consistent with Directed Energy Weapon usage. Detection of multiple ''in-system'' Slipstream Space rupture events. Engaged in combat by Covenant forces. This term is a report that has the highest precedence in the OPREP- reporting structure. All other reporting terms such as ''GOOSE CHASE'', ''SNAKE PIT'', et al., while very important, should be considered secondary to this report. ____________________________ ref. UNSC DF Instruction EM-277, 03/10/2526 CAA FACTBOOK >_4 File:CAA 4.png|600px EXCERPT FROM THE UNITED NATIONS SPACE COMMAND CONVENTION ON ADMIRALTY LAW OF 2315 In the United Nations Space Command Convention on Admiralty Law (UNSCOAL) of 2315 it is stated that: ''All States shall cooperate to the fullest possible extent in the repression of piracy in any place outside the jurisdiction of any State.'' In this same document piracy is defined as: ''(a) any illegal acts of violence, detention, or depredation committed for private ends by the crew or the passengers of a private watercraft, private aircraft, or private spacecraft, and directed:'' ''(i) in or over international territories, against another watercraft, aircraft, spacecraft, or port or against persons or property on board or within such a watercraft, aircraft, spacecraft or port;'' ''(ii) against a watercraft, aircraft, spacecraft, persons or property in a place outside the jurisdiction of any State;'' ''b) any act of voluntary participation in the operation of a watercraft, aircraft, or spacecraft with knowledge of the facts making it a pirate watercraft, aircraft, or spacecraft;'' ''(c) any act of inciting or of intentionally facilitating an act described in subparagraph (a) or (b).'' In this same document a pirate watercraft, aircraft, or spacecraft is defined as: ''A watercraft, aircraft, or spacecraft is considered a pirate watercraft, aircraft, or spacecraft if it is intended by the persons in dominant control to be used for the purpose of committing one of the acts referred to in [the above article]. The same applies if the watercraft, aircraft, or spacecraft has been used to commit any such act, so long as it remains under the control of the persons guilty of that act. '' ''Furthermore; the acts of piracy, as defined in [the above article], committed by a government watercraft, government aircraft, or government spacecraft, whose crew has mutinied and taken control of the watercraft, aircraft, or spacecraft are assimilated to acts committed by a private ship or aircraft.'' In this same document, the capacity for seizure or destruction of a pirate vessel is explained: ''In any place outside the jurisdiction of any State, every State may seize a pirate watercraft, aircraft, or spacecraft, or a watercraft, aircraft, or spacecraft taken by piracy and under the control of pirates, and arrest or kill[1] the persons and seize the property on board. The courts of the State which carried out the seizure may decide upon the penalties to be imposed, and may also determine the action to be taken with regard to the watercraft, aircraft, or spacecraft or property, subject to the rights of third parties acting in good faith.'' ''Furthermore; any act of piracy attempted outside the jurisdiction of any State, if the PIRATES are overcome, the TAKERS may immediately inflict a punishment by summary execution; though this is understood where no legal judgment may be obtained; And hence it is, that if a watercraft, aircraft, or spacecraft is attacked by a PIRATE, but in the attempt the PIRATE is overcome, the PIRATES may forthwith be executed without any Solemnity of Condemnation, by the Admiralty Law.'' Planet: Reach Planet: Reach (excerpt from CAA FACTBOOK [l.update 12.7.2535]) Length of day: 27 hours Length of year: 390 days (local) Gravity: ~1.08 g Natural satellites: [2] Csodaszarvas, Turul Reach is the 4th largest planet in the Epsilon Eridani [K2 Orange-red dwarf] system, second closest to Eridani. Stable for planet of its age [ File:Planetreach.png|600px Reach is the location of the UNSC's largest and most active shipyard. It is also where the UNSC's most elite troops, the Orbital Drop Shock Troopers, are trained. Reach is also the largest non-automated exporter of titanium. Eridani's superior interstellar jump point has been the most active S-F space transfer zone (arrivals and departures) for over thirty years, with Eridani's inferior IJP and Sol's superior IJP regularly trading second and third place spots. Population: 703,341,500 Largest Cities: Manassas, Quezon, Ezhtergom The Spartan Project The Spartan Project: (excerpt from CAA FACTBOOK [l.update. 5.21.2547]) The members of the Spartan Program are elite military operators recruited from all corners of UNSC governed space. Each of them is a highly decorated veteran with literal decades of combat experience and an unwavering commitment to the defense of mankind. In order to aid them in their goal, they are armed with the absolute bleeding edge in military technologythe Mjolnir powered assault armor. File:Spartanproject.png|600px More to the point, the Spartan super-soldiers are the only men and women alive with the extensive training and physical wherewithal necessary to harness the full potential of this highly specialized equipment. Trivia The CAA Factbook is similar in concept and name to the real-world ''Wikipedia:The World Factbook|CIA World Factbook'', a reference document on Earth countries published by the United States government. List of appearances ''Halo: Glasslands'' Sources Category:Books (Halo)
''Halo: Outpost Discovery'', Hall of History |role=Colony ship |length=''Halo: The Essential Visual Guide'', p.188 |width= |height= |engine= |slipspace drive=Equipped |hull= |countermeasures= |armament= |firstuse= 2362 |commission= c. 2362 |lastsight= |destroyed-title= |destroyed= |battles= |fleet= |namedcrew= |captains= |affiliation=Colonial Administration Authority }} The CAA ''First Reverie'' was a Phoenix-class colony ship|''Phoenix''-class Colony Ship under the domain of the Colonial Administration Authority during the Domus Diaspora. Service History The ''Reverie'' was built in the dockyards around Mars in around 2362. It was one of nearly one-hundred vessels launched from Luna to colonise distant stars in 2362. It used D20 Heron dropships to quickly establish a Colony starter unit|functional infrastructure and support an active presence of 11,000 colonists on a new world. By 2554, a scale replica of the ship was featured in the Outpost Discovery event on Earth. List of appearances ''Halo: Outpost Discovery'' Sources Category:Colonial Administration Authority ships Category:Colony ships
|registry=CFM-88 |length= |width= |height= |mass= |max accel= |max speed space= |max speed air= |engine=Fusion drive |slipspace drive=Shaw-Fujikawa Translight Engine (damaged) |slipspace speed= |poweroutput= |power= |shield gen= |hull= |sensor= |target= |navigation= |avionics= |countermeasures= |armament=None |complement= |crew= |skeleton= |passengers= |capacity= |consumables= |othersystems= |firstuse= |role=Ordnance Transport/Mining |era=Human-Covenant War |affiliation=*Colonial Administration Authority United Nations Space Command }} The CAA ''Heavy Burden'' (hull classification symbol: CFM-88) is a former Colonial Administration Authority , repurposed for use as an ordnance transport by the United Nations Space Command during the Human-Covenant War.Halo 4: The Essential Visual Guide, page 208 Background A very old vessel, the ship hails from the Unified Earth Government's colonial period.Halo 4: Official Game Guide Collector's Edition, ''page 324'' At some point during the war a HRUNTING/YGGDRASIL Mark II (D) Geyrion powered exoskeleton was put under construction aboard the vessel. The ship was damaged during the Battle of Kholo in 2539 and later entered a slowly degrading orbit around a nearby gas giant. The vessel's automated systems continued to function despite the ship's impending destruction. In 2558, part of the ship was simulated on the 's training deck as a practice environment for the latter vessel's SPARTAN-IV program|SPARTAN-IV complement.Halo 4, multiplayer map, ''Adrift'' Production notes This vessel is the setting for the ''Halo 4'' multiplayer map Adrift. In the E3 2012 build of Adrift, the mining vessel's hull classification symbol was ''FFG-88'', designating it as a UNSC frigate|frigate. Though the ship was rendered derelict long before the end of the Human-Covenant War, the hull bears the post-war version of the UNSC insignia. This could be attributed to a quirk of the War Games simulation. Gallery File:H4_CAAHeavyBurden_Rear_Concept.png|Concept art of the mining ship. File:H4_Adrift_LandingPad_Concept.jpg|Concept art of a Pelican dropship arriving at the ship. File:H4_Adrift_LoadingBay_Concept.jpg|Concept art of a lone soldier in Loading Bay 04-A7. File:H4_Adrift_MiningPlatform_Concept.jpg|Concept art of the ship's industrial lattices. File:H4-MP-CFM88-MiningShip-Rear.jpg|External rear view of the mining ship's engines in Adrift. File:H4-MP-CFM88-MiningShip-01.jpg|Another external rear view of the vessel. File:H4-MP-CFM88-MiningShip-02.jpg|Port side view of the mining ship. File:H4-MP-CFM88-MiningShip-04.jpg|Another view of the ship. File:H4-MP-CFM88-MiningShip-05.jpg|View of what is assumed to be the mining vessel's command bridge. File:H4-MP-CFM88-MiningShip-06.jpg|A row of cylindrical storage pods on the ship's dorsal surface. File:H4-MP-CFM88-MiningShip-Schematics.jpg|Schematics of the ship. List of appearances ''Halo 4'' Sources Category:Ships Category:Colonial Administration Authority ships
CAA ''Irbid'' was a colony ship of the Unified Earth Government's Colonial Administration Authority. The personnel of the ship claimed to have colonized the planet of Tribute in the Epsilon Eridani system on 2364|July 24, 2364. However, the UEG officially recognizes 's colonization efforts on 2364|August 8, 2364 to have been the official date of Tribute's colonization. Tribute's city of Irbid was named after CAA ''Irbid''. Trivia The ship may be named for the city of Wikipedia:Irbid|Irbid in Jordan. Sources Category:Colony ships Category:Colonial Administration Authority ships
The CAA Marshals (sometimes termed CMA Marshals) are a law enforcement agency under the Colonial Administration Authority. Marshals hold jurisdiction on all Unified Earth Government-controlled Human colonies|colonies except for Earth, in which they serve as frontier sheriffs - particularly prevalent in the Outer Colonies. Depending on the size of a given colony, a single Marshal may have responsibility for enforcing UEG law across an entire world or even (in rare cases) a whole solar system. CAA Marshals may work with assistance from UNSC Army Security Forces on deployment in the Outer Colonies. The Binoculars|Maka Macrobinocs binoculars are frequently sold to marshals. List of appearances ''Halo Infinite'' *''Season 03: Echoes Within'' Sources Category:Colonial Authority Category:Law enforcement
''Halo Retribution'', ''chapter 18'' Cabba is a bitter drink enjoyed by residents of Candado de Xalapea on the Outer Colony of Gao. Overview Cabba is usually made by boiling the leaves of a certain plant in a pan with guado nectar. Sometimes people simply chew the leaves raw instead. Either way, the person consuming the cabba or leaves can be affected by their Drugs|stimulant properties. List of appearances ''Halo Retribution'' Sources Category:Plants Category:Food and drinks
|founder= |leaders-title=Headed by |leaders=President of the Gao Republic |affiliation=Gao Republic |partof=Gao Republic |branches= |headquarters=Gao Cabinet Chamber |formed= |reorganized= |dissolved= |notable= }} }} The Cabinet of Ministers, also known as the People's Cabinet, is the executive branch of the Gao Republic, the planetary government of the human Outer Colony of Gao. Headed by the President of the Gao Republic, the Cabinet is composed of the Minister (title)|ministers of Gao's executive departments. History }} In 2553#May|May 2553, after realizing that a Forerunner ancilla was located beneath the surface of Gao, a battle group deployed by UNSC Fleet Command traveled to Gao. After a tense negotiation, President of the Gao Republic|President Tejo Aponte allowed the battle group to land the 717th Xeno-Materials Exploitation Battalion on the planet's surface to Operation: JOVIAN WHISTLE|investigate, though the battalion merely claimed to be conducting research rather than searching for an ancilla. Several members of the Cabinet were displeased that Aponte allowed the UNSC to land a battalion on Gao, though reluctantly agreed with the president. However, after the ancillaIntrepid Eyebegan murdering Gao citizens and framing the UNSC, Commander Murtag Nelson of the battalion instead proposed a joint investigation with the Gao Ministry of Protection to solve the murders. However, as the investigation stretched on, members of the Cabinet grew impatient and began pressuring Aponte to take action against the UNSC. On 2553#July|July 5, 2553, President Aponte called for an emergency meeting of the Cabinet of Ministers, in response to the Keepers of the One Freedom and the Committee to Preserve Gao Independence attack on the UNSC compound at the Montero Vitality Center and on the battalion at the village of Wendosa. Unbeknownst to the rest of the Cabinet, the conflict had been orchestrated by Minister of Protection Arlo Casille, who sought to remove the UNSC from Gao and to take Aponte's position as president, believing that Aponte was weak for allowing the UNSC to land. During the meeting, Aponte proposed a mission to support the UNSC forces, as Gao citizens were also in danger at Wendosa. However, Casille and several other ministers opposed this plan, with Casille even calling a vote to move the Gao militia against the UNSC. Aponte denied the vote and instead decided to have Gao remain neutral in the conflict, temporarily appeasing Casille and the other ministers. On 2553#July|July 6, 2553, Casille decided to take action against the UNSC on his own authority. Calling another Cabinet meeting, Casille called for a Cabinet proclamation demanding Aponte's resignation. The proclamation proved successful and Aponte was forced to step down, with Casille being voted in to assume office in Aponte's place. Casille proceeded to take military action against the UNSC. Membership }} The Cabinet of Ministers is composed of at least six Minister (title)|ministers of Gao's executive departments, and the body itself is headed by the President of the Gao Republic. Members of the Cabinet are selected by the president and can remain on the cabinet for multiple presidential terms. The Cabinet convenes in the Gao Cabinet Chamber, located in the People's Palace in the capital city of Rinale. Each meeting of the Cabinet begins when the president enters the Cabinet Chamber, to which all ministers rise until the president is seated and gestures for them to do the same. As of 2553#July|July 2553, the Cabinet is composed of: President of the Gao Republic Head of state of the Gao Republic, held by Arlo Casille as of July 2553 Minister of the Environment Head of the Gao Ministry of the Environment, held by Saul Quarres as of July 2553 Minister of Aeronautics Head of the Gao Ministry of Aeronautics Minister of Finance Head of the Gao Ministry of Finance, held by Trella Rangel as of July 2553 Minister of Protection Head of the Gao Ministry of Protection, held by Arlo Casille prior to his presidency Minister of War Head of the Gao Ministry of War, held by Gasper Baez as of July 2553 Cabinet ministers are to follow the Articles of the Gao Charter, which also dictates that all ministers of the cabinet are to oppose invasions by foreign powers in order to maintain Gao's sovereignty. Members of the Cabinet have the authority to call a vote during a Cabinet meeting to carry out a motion, such as ordering the Gao militia to action, with the votes of five ministers being more than enough to carry a motion. All measures carried out by a vote are documented in the Cabinet's official record. While ministers can call for a no-confidence motion to remove the president from office, a minister can also call for a Cabinet proclamation which only requires a majority vote from the Cabinet to carry out the motion. List of appearances ''Halo: Last Light'' Sources Category:Cabinet of Ministers| Category:Gao Republic
Cadan 'Ilmir is a Sangheili pilot who was assigned as the "minder" of Evan Phillips|Dr. Evan Phillips during his invited trip on Sanghelios.Halo: Glasslands, ''page 452'' Biography In March 2553, Cadan was assigned by Thel 'Vadam to take Phillips on a tour of Ontom's ancient sites, namely the Temple of the Abiding Truth. He was slightly awed by Evan's ability to efficiently solve arums. When Phillips was able to solve a very difficult monk-made model, Cadan accused him of cheating out of disbelief. Evan was able to distract him by baiting him to try to solve a half-finished arum, allowing him to slip away and meet with Avu Med 'Telcam.Halo: Glasslands, ''pages 452-454'' Shortly afterward, Jiralhanae dissidents detonated an explosive in the area, making it difficult for Cadan to find Phillips again. Cadan later contacted 'Vadam to inform him that he had lost Phillips and that Ontom was in chaos.Halo: The Thursday War, ''page 17'' Personality and traits Cadan was annoyed to be charged as Phillips' escort and was described as being surly. List of appearances ''Halo: Glasslands'' ''Halo: The Thursday War'' Sources Category:Sangheili characters Category:Swords of Sanghelios members
|height=Taller than |mass= |hair= |eyes= |affiliation=*UNSC Armed Forces *UNSC Marine Corps ''Hakon'' ''Ace of Spades'' |rank= |sn= |notable= }} Cade McDonough''Halo: Renegades'', Chapter ?? was a former UNSC UNSC Marine Corps|Marine and a salvager working on the modified , the ''Ace of Spades''. He was romantically involved with the ship's captain, Rion Forge. In January of 2557, he was killed by the Sangheili Commander (Covenant)|Commander, Gek 'Lhar, during an altercation in the debris field of Trove, a Forerunner shield world. Biography At some point after his eighteenth birthday, Cade enlisted in the UNSC Marine Corps. As a marine, he fought in numerous theaters during the decades-long Human-Covenant War. His encounters with Mgalekgolo especially left deep scars, as he saw people killed ruthlessly by them a hundred times or more. The last time he saw one was around 2551, after he had already been discharged and become a salvager. He killed more than his fair share of Unggoy and Kig-Yar, and even a few Sangheili, during the war. On a select few occasions, he had even seen Spartans in action. During the war, Cade's home world was glassed by the Covenant and his entire family was killed. In one fell swoop, he lost his wife, his two children, his parents, and his siblings. When he was honorably discharged the return to civilian life was difficult for him, as he had nowhere to go and nobody to call family. Eventually, he found work on a salvager|salvage ship, the ''Hakon'', and it was there that he first met Rion Forge. On Rion's twenty-fourth birthday in 2549, she got into a fight with a crew member named Sorely in the ship's cargo hold. A crowd gathered to watch the fight and place bets. When Sorely tried to throw Rion against the bulkhead, she instead was slammed into Cade. He caught her and whispered in her ear that Sorely had bad knees and a left shoulder injury before smacking her on the ass and pushing her back toward him. So shocked at his audacity, she was blindsided by a punch to the face and dropped to the deck. However, Cade's advice ultimately caused her to overcome Sorely, who she killed. Rion would go on to become the captain of the ''Hakon'' in 2551 after the deaths of its captain, Bjorn Birger, and his wife, Unn Birger|Unn. Eventually Rion left the ''Hakon'' behind and instead acquired the ''Ace of Spades'', a modified . Cade followed her. New Tyne, Venezia, became the place from which they conducted salvaging runs. On a few occasions, the crew stumbled upon human remains amidst wreckage. In July of 2556, the crew of the ''Ace of Spades'' vacationed on Sundown, and by December of that same year, it fell into one of its largest paydays ever. Rion personally participated in a four-way bidding war for a small piece of a Forerunner navigational databoard at a small bazaar on Komoya, and after winning the bidding war, she sold the databoard to a Sangheili for a large profit.Halo: Fractures, ''Into the Fire'', ''pages 289-290'' In January of the 2557|new year, the crew returned to Venezia after having been gone for six weeks. There, another profit was made through the sale of a stasis field generator, Paegaas Workshop Spikers, and s. While Rion was in New Tyne with Kip Silas and Lessa, two other members of the crew, Cade remained at the New Tyne Airfield so he could perform maintenance on the ship's track system. When the three finally returned they found him seated a story up on a catwalk, still hard at work. Rion notified him of a planned meeting to take place in fifteen minutes and he responded with a curt nod. When those fifteen minutes had passed, the crew found itself gathered around the ship's mess table to hear what the captain had to say. Rion revealed that she had used some of their recent windfall to purchase information regarding another potential claim; specifically, the wreckage of a ship that could very well be a military vessel downed during the war. The possibility of discovering a UNSC ship sparked a debate between Kip and the siblings, Lessa and Niko, as Kip believed the UNSC Salvage Directive would need to be followed in such a case. Cade leaned back in his chair and quietly observed the argument with crossed arms. Rion met his somber gaze before she added her voice to the discussion by assuring Kip that she would do the right thing if any heavy ordnance was discovered. When Cade then spoke, he told Kip he should stop worrying and that Rion would be fair. He then asked her what their destination was, to which she replied "Ectanus 45". Their prize was located on a moon in that system, Eiro. Cade thoughtfully considered the news and reminded Rion that it was right on the edge of the Inner Colonies, which was not their usual haunt and could lead to trouble for them. Rion was resolved to make the journey regardless, justifying it by way of the reward it could bring. After the conclusion of the meeting, Cade sparred with Rion after she worked out by herself. By the time they finished it had been an hour since they had left Venezia. }} Eiro is tidally locked to an uninhabited planet, but there is a narrow twilight ring on its surface that supports a small settlement. The crew's target was purportedly located around fifty-six kilometers from this ring on the dark side of the moon. Once settling into geosynchronous orbit, it didn't take long for Lessa to locate the ship. Given the moon's deathly cold temperatures, Cade joined Niko in sarcastically remarking on an eagerness to freeze. As Rion and Lessa stayed on the birdge to land the ''Ace'', Cade, Kip, and Niko headed for the staging bay, referred to as the "locker room", to suit up. With sixty seconds until touchdown on Eiro's surface, Cade broached the subject of dead bodies over comms to Rion. The captain gave a noncommittal answer that suggested she didn't want to think about it unless and until they needed to. Once the two women joined everyone else, Cade showed Kip how to link his wrist commpad to his helmet's HUD and to the rest of the crew. Accepting Kip's thanks, he smacked Niko on the helmet as he walked past him and jokingly reminded him to not forget his plasma cutters, as he had done during a previous excursion. Cade rallied the crew to disembark into the snowy outside and upon first viewing the ship, a , Niko innocently asked him if it brought back memories. For his oblivious insensitivity, Lessa smacked her brother in the head, but Cade just calmly affirmed that it did indeed. After walking around the hall of the cruiser, it became apparent that at best, only a quarter of the ship was present and that it had been cut in two by a Covenant weapon. Cade identified the damage to have been done by a plasma energy projector. In order to cover as much ground as quickly as possible, Rion had the crew split up. Cade was directed to find an armory. He set off in search of one near the bridge, as it was likely there were one or two located in close proximity to it. Around forty-five minutes after their scavenging began, Rion checked in with Cade over their comms. He let her know he had discovered a decent payload: thermite paste, small arms, rifles, jetpacks, body armor, and heavy ordnance. Rion reiterated that the heavy stuff would be left for the UNSC to recover but she instructed him to pack up everything else. After Rion went to explore the cabin of the captain of the cruiser, discovered to have been named the , she exclaimed and made other noise over the comms upon making some shocking discoveries. Cade and the others, unaware whether everything was okay, filled her earpiece. Just then, a hard blast struck the ''Roman Blue'' and made the whole thing shudder. Cade was the first one to react with a clear pronunciation that they were under attack. Rion ordered everyone back to the ''Ace of Spades'', but seeing as she was still back at the captain's quarters, it would take her around fifteen to twenty minutes more than everyone else to get there. Cade let her know that he would by no means be leaving without her but she overrode him by reminding him she could fend for herself and that they had been in similar situations before. Cade reluctantly gave in and agreed to get airborne in their ship and to go dark and lie low to wait for a further signal from her. The unknown attackers glassed the ''Roman Blue'', but Rion managed to escape in one piece and the ''Ace of Spades'' remained hidden. Rion reestablished contact with her crew after the coast was clear and the ship set down to pick her up with just ten minutes of her oxygen to spare. As the ramp descended, Cade was waiting for her. She could tell he was pissed at her from the way he commented on her general appearance and his use of her surname. The two of them made their way to the lockers to they could get out of their coldsuits.Halo: Smoke and Shadow ''Chapter 4'' Cade used his knife to help Rion get one of her boots off that had partially charred in the recent plasma-generated heat. After establishing that she was okay and despite a tension between the two of them, Cade agreed to meet in the lounge with everyone else in thirty minutes. When Rion first arrived after showering, she found Cade standing at the observation deck and staring out into space. He refocused his attention on the others and made his way to the meeting table once the conversation started. Rion appealed to Cade when she found herself having to defend her decision to have the ''Ace'' go dark, but Cade admitted that it had been a difficult thing to do with her life on the line down below. Then, when Rion announced they would not be going after the ship that had glassed the ''Roman Blue'', even Cade was puzzled. He quickly guessed, however, that the responsible party had in fact been UNSC Armed Forces, lending some credence to the call. Rion then produced a data crystal chip she gathered from the and gave it to Cade to insert into the holotank. He navigated through the data for her until the footage she wanted to show them was located: a recording from William Webb, the captain of the cruiser. The log revealed that a log buoy had been dropped by the in 2531 just before it went missing. Rion's John Forge|father had been assigned to the ''Spirit of Fire'' at the time, and Rion had been wondering what had happened to him since she was a little girl. Webb had stated that a Covenant , ''Radiant Perception'', may have intercepted the buoy those many years ago. Rion was determined to find the ''Radiant Perception'', it being her first real lead on her father, and at this, Cade smiled. Salvaging a Covenant destroyer like the ''Radiant Perception'' meant that they could also come upon a luminary, which was a prospect Cade called "salvage gold". In order to begin the investigation into the whereabouts of the ''Radiant Perception'', a course was plotted for the in-system planet, Chi Rho, as there was a communications satellite orbiting it that the crew could use to research their target. Four hours out from Chi Rho, Cade shared his thoughts about their chances of actually finding the destroyer with the other members of the crew. He admitted that as much as he wanted Rion's plan to work out, it was a big galaxy and the likelihood of success was slim. Despite this, he and other others remained hopeful for Rion's sake, which genuinely moved her. Cade even gathered glasses so that they could toast Alt Burgundy to finding the answers they sought. After the others had dispersed, Cade approached Rion with another glass of burgundy while she found herself staring out into the void. The two of them embraced the silence of the moment, and though Rion initially felt there was still a lingering tension from on Eiro, she finally leaned against him when he started talking about ways in which the log buoy could just be waiting for them to find it. Rion found herself appreciative of his warmth and stability, and he put his arm around her back. Cade then let Rion know that he sympathized with her struggle, as he could relate to agonizing over losing family members and to having personal demons and regrets. This actually made Rion feel slightly guilty, as she at least still had family, including her mother, back on Earth. Regardless, Cade's words did comfort her and the two were evntually joking with one another. Rion finally lay her head on Cade's shoulder as he pulled her even closer. When the ship was approaching Chi Rho, Cade was back in its old once more, working on the tracking system. By the time the satellite was accessed for Niko to begin researching the they sought, Cade had discreetly reached out to old contacts of his that might know something about the ship, but it would be a while before any responses could make it back to him. While Niko collected information, he also managed to discover a tracking device Rion had previously suspected the ''Ace'' had been tagged with at some point. Cade helped him pry it out of its hiding place in a well of the 's aft landing gear. Nor Fel informed the ''Ace of Spades'' crew that the ''Radiant Perception'' had spent the last twenty-six years grounded on the surface of Laconia in the Procyon system, where it had crashed during the war. The Covenant and Covenant remnants had stayed away because of the presence of Mgalekgolo that had apparently killed the destroyer's crew and multiplied for the following decades. After jumping to a point six million kilometers outside the Procyon system, Cade monitored Lessa's attempt to course correct and take them to Laconia. Rion added that she wished to swing by Arcadia so that it was in visual range, and upon seeing it the entire crew was silent in the face of the glassed world. Once arriving in low geostationary orbit over Laconia, Cade and Lessa pulled up the best image they could of the CPV-heavy destroyer through the planet's ashen atmosphere using lidar and the ''Aces quick mapping system. Life detection software confirmed the presence of a solitary lifeform inside the ship, but also eight smaller forms gathering outside it. Another vessel was also sighted: a Covenant war-freighter. Cade was confident the eight were Sangheili, but the software was at first inadequate to confirm whether the large form was a Mgalekgolo or not. Upon observing that the ''Perception'' was wedged in an old lava flow, Cade suggested that they might approach from a position three klicks away because deep scores and ridges of the volcano between could provide cover. He asked Rion for her thoughts, and she floated the idea of waiting for the Sangheili to leave. To this, Cade replied that there could be months' or even years' worth of salvage below, and that it would take that long for the Sangheili to finish going through it. He was determined that if they were going to stake a claim there, they would need to do so before the aliens called for reinforcements. However, Cade's enthusiasm drastically was cut short when it was realized the form inside the ship was not only Mgalekgo, but that it was on the bridge and thus unavoidable. Cade suddenly had serious doubts about whether their plan to enter the destroyer was worth it. He described what he had seen Mgalekgolo do as a marine and also cautioned that in all likelihood, another one was lurking nearby but unable to be detected by them for some reason. Rion was obstinate to his protestations in the face of this threat and in response, Cade stormed off the bridge. Rion found him in his quarters soon afterwards lying on his bunk and staring at the ceiling. He expressed frustration at her stubbornness and perceived disregard for her own safety but ultimately smiled because this was just who she was. He then found himself struggling to ask questions about where there relationship was heading, if anywhere. Before she could give an answer, he reminded her of the day they met to emphasize that he had her back. Rion and Cade made their way toward the heavy destroyer on foot. Cade armed himself with a rifle and both made use of active camouflage modules in their possession. When the ''Ace'' was three kilometers behind them, Niko asked Cade over their comms whether he had ever killed a Hunter. Cade admitted that he had not, but that he had seen plenty of them killed by others. The two salvagers entered the ship through a gaping hole that a Magnetic Accelerator Cannon had produced in its hull. Rion jokingly thanked Cade for their entrance, given his history with the UNSC. Soon after, the two of them shut down their comms to the rest of the crew. They squeezed through a hole created by a bent bulkhead and made their way toward the bridge, all the while surrounded by the skeletons of various Covenant races and the more recent remains of dead Lekgolo. Cade marveled at the wealth of salvage aboard the ship and stated that they could exploit it for decades. He also joked that Niko could get the raise he was always asking for and poked fun at her for being a "tyrannical" captain. Walking past dropships that appeared to be in working condition, they stuck close to a wall before finally entering the bridge, with Cade in the lead. After turning some corners, a motionless but intact Mgalekgolo was sighted slumped in a corner. A short distance away, a dead one was found and it became clear that the two had been a bonded pair and that the one still holding onto life was responsible for triggering their sensors earlier. Cade moved to finish the hulking creature off, but Rion stopped him, due both to the need to keep quiet and out of discomfort with executing an enemy that appeared to be no threat. Rion's call angered Cade, but he assented to her authority. When she moved on, however, he opted to remain with the Hunter to keep an eye on it. Two hours and ten minutes later, Rion returned from a fruitless search to find Cade leaning against a console with his rifle against his lap. She confirmed she had no luck finding the buoy and he could tell she was frustrated. Rion then activated Diane|one of Niko's drones they had brought with them and left to continue her search again. This time, she did find what she was looking for, but upon turning a corner to return to Cade, she was met head-on by the fully erect Mgalekgolo. As it turned out, Cade had panicked when it finally stood up. He had frozen in fear before falling backwards and hitting his head on debris, knocking himself out in the process. He came to in time to unload a barrage of bullets into the creature at that moment, however and to put it out of its misery. As he edged around the giant mass of worms with his weapon still trained on it, Rion noticed that he was breathing heavy, trembling, pale, and bleeding from the side of his head. Tripping over his words, Cade profusely apologized for his failing. Rion downplayed what had happened, but Cade stormed off the bridge in shame. When the ''Ace of Spades'' came into view again, Rion grabbed his arm and spun him around. Cade's embarrassment, guilt, and horror was plainly evident on his face and as much as Rion tried to console him, he refused to make excuses or forgive himself. She told him that she was okay and that she never asked for him to protect her, at which point he flinched. He was able to calm down before they resumed their trek back to their ship, however. After a debriefing with the crew, Cade joined Rion on the ship's loading ramp where she was seated. Allowing a few moments of silence, he proceeded to encourage her about the log buoy they had found and attempted to make light of the recent heated exchange they'd had. Both apologized to one another, and Cade affirmed that while she had never asked him to be her savior, she would be missing a few fingers, limbs, and ships were it not for him. Cade requested that Rion never tell the others about what happened on the ''Radiant Perception'', and she could tell it would be a long time before he got over this. Cade expressed some self-doubt due to the feeling that he was just getting old and more easily scared, which she flatly rejected. She suggested they could just retire together. At that moment, Less and Niko, whom had been watching the couple, accidentally gave themselves away. Cade and Rion chased after them, but then Kip got everyone's attention by alerting them to a human running toward their ship. This was Ram Chalva, another salvager who had been kidnapped by the Sangheili crew, led by Gek 'Lhar. Rion ordered Cade to the bridge to take control of the ship's weapons as they made to swoop in and scoop Ram up. Cade fired her cannons and manged to hit the Sangheili's war-freighter on the wing before the ''Ace'' safely pulled away from Laconia with one more person than it arrived with. Rion and Cade both spent most of there time immediately thereafter in the med bay giving medical attention to Ram. When they joined Lessa, Niko, and Kip at dinner they announced that he was going to make it. They then all had a good time eating and playing Alerian dice. As they approached Arcadia once again to follow the trajectory recorded by the recovered buoy, Rion had Cade assist her in transferring Ram from the med bay to a cryotube so that he could be frozen until they returned to Venezia. File:Halo Smoke and Shadow clean cover.jpg|thumb|200px|The ''Ace of Spades'' amidst the debris of the shield world. Following the trail left behind by the ''Spirit of Fire'' almost twenty-six years earlier, it took the ''Ace of Spades'' a little over four days to arrive at the appropriate coordinates in an uncharted location within the Milky Way's Cygnus Arm. The lack of any recognizable objects in sight confused the crew, but Cade confirmed they were at the right spot. He and Niko both took charge of monitoring the space for signals or other items of note. Rion determined that they should get closer to the Korinth Prior system's dwarf star and Cade agreed when Lessa proposed coasting at two-Gs. Over an hour later, Cade recalled Rion to the observation deck to bring to her attention what appeared to be a dense asteroid belt. He navigated the ship toward it, but it soon became clear that they were in fact viewing the remains of some sort of planetoid. Unbeknownst to the crew, they were looking at all that remained of Trove, a Forerunner shield world Battle of the Trove|destroyed in 2531 by forces of the ''Spirit of Fire''. Niko located a piece large enough to have its own significant gravity well that looked to be partially covered by an active energy shield, so Cade plotted a course toward it. He continued to monitor their position in the field while Lessa kept an eye on any rogue debris. Cade made sure Rion remained focused and picked out a spot to land atop an uneven slab of rock of a nearby cliff face under the dome of energy. After going through a rundown with the crew, Rion and Cade stopped at the weapons store before disembarking from ''Ace''. Cade grabbed his assault rifle, a sidearm, and the sack of grenades once more. His environment suit told him that the atmospheric conditions and temperature of the rock they were on were safe for humans, and so he removed his helmet. Their target was an identifiable door at the end of what seemed to be a flagstone road. Niko guided them through rocks along the road as they made their approach. Before landing, faint life signs had been detected just meters below the surface at the structure. Cade confirmed with Niko that they were still present and openly wondered what could be down there. A few steps into the structure, a blue light swept over Rion and Cade, who figured they must have tripped a sensor. Lights on the floor also were illuminated to show a path to a central console. Rion was inexorably drawn to place her hand on it, but Cade prevented her from doing so by grabbing her wrist. A flare of anger rose in her, but then she wondered why he hadn't had the same urge come over him. She asked "You don't want to touch it?" and he smiled, turning her question into one of sexual innuendo. Just then, Niko started shouting that the war-freighter from Laconia had followed them and was already present on this slab of debris. Cade ran to the entryway to begin laying down covering fire so the ''Ace'' could get airborne without being shot at. He noted that he could see the Sangheili vessel. Suddenly, Gek 'Lhar revealed himself by surprising Rion from behind and effortlessly tossed her against the console in the middle of the room. Meanwhile, Cade shouted orders to the crew aboard ''Ace of Spades'' and tossed a fragmentation grenade to provide a distraction and cover. Two other Sangheili present in the structure headed for the exit to ambush Cade, but Rion shouted a warning and he was able to dispatch them both with a thermite grenade. He turned to head back to where Rion was, but was caught completely off guard by Gek. Right before the Commander (Covenant)|Commander plunged his Type-1 energy sword through Cade's chest, he slid the remaining grenades across the floor to Rion. Gek bent over to rip Cade's dog tags from around his neck and add them to his keepsake|collection on his shoulder before leaving, having been injured by Rion. Cade's massive wound had been cauterized by the plasma of the sword, but his breathing was shallow and his gaze was unfocused as he fought to blink. He grabbed Rion's hand and tried to speak, but blood is his throat nearly prevented him from doing so. He managed to just tell her that it was okay before slipping away. Sometime later, the others from the crew joined Rion where Cade's body lay, having brought a grav stretcher to transport it. They all mourned together there before returning to the ship. Its service elevator was used to take it to the medbay, where Rion spent around two-and-a-half hours removing his gear, cleaning him, and putting him in his dress blues. Then, having approached Korinth Prior system|Korinth Prior, they all watched as a personnel pod with Cade's body inside was fired into the dwarf star. Rion reflected on all the ways Cade has changed her life and changed who she was. She felt guilty for what had happened and regretted their refusal to commit to each other long-term. In addition to finding her father, she now had another goal as well: to make Gek 'Lhar pay for what he'd done. During the Requiem Campaign in 2558#February|February 2558, Gek was killed by Spartan Paul DeMarco of Fireteam Majestic. DeMarco and Gabriel Thorne recovered Gek's collection of stolen dog tags, including Cade's.Spartan Ops, S1/Expendable|S1E8 ''Expendable'' Personality and traits Cade had grim eyes, a deep voice, and a tic in his jaw. He stood a good deal taller than Rion, who was herself 5 feet and 10 inches tall. He was also older a good deal older than her. His face was usually stoically passive, though at times he could get a wicked grin. Rion thought him to be "all business", as he brought a sense of order and efficiency to the ''Ace of Spades small crew. This didn't stop him from being able to tease and flirt with the best of them, however. He was never crude, though, and he never disrespected Rion in front of the crew. It was not uncommon for him to serve as the "voice of reason" when Rion was prepared to push their work beyond their capable limits. He was steady, stoic, reliable, and the kind of person who could get a job done. He often didn't say much, but when he did, others tended to listen and he was known for being sarcastic. Any feelings of guilt or embarrassment came very rarely for him. Rion was amused by the fact that he called her "Forge" when he was pissed. He also simply called her "Ri" on occasion. He commonly told her she was lucky while grinning and shaking his head. Cade never had the same outward disgust for the UNSC that Lessa and Niko did. but the trauma of losing his family made him have his own personal issues with the way the military had made certain strategic decisions during the war. For a part of him, that war would never end and he would always struggle with viewing ex-Covenant races as anything but "the enemy". When he and Rion met, they would passionately debate about politics and wars, but as their relationship deepened, they stopped doing so and focused their energy and loyalty on the one thing they could truly count on: themselves. They were the one constant in each other's lives. The reality of having someone you could truly count on was immeasurable. He had been saving her ever since they met, as that was just part of who he was. The number of times that Cade and Rion had been in impossible situations but gotten out okay was more than Rion could count. Many of these situations had caused the two of them to almost come to blows over Rion's tactics. Cade and Rion's relationship repeatedly cycled through stages of friendship, sex, and tumult, though it was the deep, abiding friendship that was a steady constant. Cade understood Rion's drive better than anyone. It was his own similarities to her in that respect that led to their becoming friends to begin with, even though they each did dance around their future prospects. Both of them, scarred as they were, didn't want to experience more loss and hurt, so it was easier to pretend to be noncommittal. Cade's experience as a marine and later a salvager made him a man who knew more than anyone the price of taking risks, of jumping systems, and hunting salvage others would fight and kill for. For this reason, Rion valued his insight and considered him her second-in-command. Despite their closeness, Rion still never knew what Cade did with the credits he earned. Even after fully committing to being a part of the crew on the ''Ace'', Cade maintained a clandestine network of former contacts from previous portions of his life that he could rely on for information. File:Gekstags.png|150px|thumb|Dog tags kept by Gek 'Lhar, a pair of which belonged to Cade. Equipment Like the other crew members of the ''Ace of Spades'', Cade had his own set of armor for working in cold environments. This coldsuit included a helmet with an opaque visor made of a tempered glass composite. He kept a knife sheathed in his belt and had his own MA5 series|MA5 assault rifle. In the thin-oxygen environment of Laconia, Cade donned a jacket to keep warm and in order to approach the ''Radiant Perception'' unseen he used active camouflage. He also took a sack of grenades with him on multiple occasions, which included M9 High-Explosive Dual-Purpose grenades, thermite grenades, and flashbang grenades, a few of which he would strap to his belt for quick access. Cade never got rid of his dress blues from his time in the UNSC Marine Corps and also continued to wear his dog tags after being discharged. These were forcibly stolen from him by Gek 'Lhar following his impalement. List of appearances ''Halo: Fractures'' *''Into the Fire'' ''Halo: Smoke and Shadow'' ''Halo: Renegades'' ''Halo: Point of Light'' Sources Category:Human characters Category:UNSC Marine Corps enlisted personnel
|rank= Department Chair |rank-title=Title |sn= |notable= }} Cadence is a Human|human academic who specializes in the study of the San'Shyuum and is the chair of the xenoarchaeology department at the University of Edinburgh. Biography Prior to the Created uprising, Cadence agreed to hire Keely Iyuska as a junior professor in her department in order to receive more funding for the university's xenoarchaeology and xenoanthropology programs from the Office of Naval Intelligence. She gave Iyuska a slew of introductory classes to teach and then discouraged her from applying for a grant to survey sites that may have been Precursor in origin unless she could frame her work as an attempt to locate the San'Shyuum, who had largely vanished from the galaxy following the Fall of High Charity with a San'Shyuum flotilla|refugee flotilla headed to Cloister. After Cortana ascended to power, ONI went underground and much of the university's xenoarchaeology funding dried up with it. At this point, it is highly likely that Cadence secured funding for several projects, including an expedition to try to locate the San'Shyuum, from a "Sangheili collector" - Eto 'Saljhoo - who was in fact a front for the Banished. She may have mentioned Iyuska's research to 'Saljhoo as well, as she was approached by the Sangheili soon after. Personality and traits Cadence had a poor relationship with Iyuska, as the latter described her as a "jealous cow". She also held out hope that the San'Shyuum would return to the galaxy, a belief that Spartan Olympia Vale describes as delusional. List of appearances ''Halo: Outcasts'' Sources Category:Human characters Category:Educators Category:Scientists
|death=2526 (aged 18) |causeofdeath= |parents=Audrey Lasky |siblings=Thomas Lasky |spouses= |children= |species=Human |gender=Male |height= |mass= |hair=Brown |eyes=Brown |affiliation=UNSC Marine Corps |rank=First Lieutenant |sn= |notable= }} Cadmon Lasky was a junior officer of the UNSC Marine Corps trained as an Orbital Drop Shock Troopers|Orbital Drop Shock Trooper. He was the elder son of Audrey Lasky|Colonel Audrey Lasky and the brother of Captain (Navy)|Captain Thomas Lasky, the future commanding officer of the .''Halo 4: Forward Unto Dawn'' He was assigned to the 10th Shock Troops Battalion. Biography Cadmon was the favorite pupil of many of his instructors during his career at the Corbulo Academy of Military Science; when Thomas attended the Academy years later, he did not live up to Cadmon's reputation due to his tolerant view of the Insurrectionists.''Halo 4: Forward Unto Dawn: Enlist'' During his stay at Corbulo, Cadmon set a record for morning drills; his record remained the highest when Thomas enrolled in the academy.Halo 4: Forward Unto Dawn, ''Part 2'' Cadmon graduated second in his class and it was generally believed he would pursue a career in the Office of Naval Intelligence; to the surprise of his fellow students and instructors, he joined the Marines and applied to become an ODST soon after. During the Insurrection in either late 2525 or early 2526, Cadmon was stationed on Jericho VII for at least 131 days. While there, he received a large tattoo of the iconic "Death Head" emblem on his back.Halo 4: Forward Unto Dawn, ''Part 1'' Later, he was deployed to the jungles of Arcadia, where he earned the nickname "Volcano" among his unit after drinking polluted river water and contracting diarrhea. By the 496th day of his deployment, Cadmon was stationed on the colony world of Andesia. During a firefight with Insurrectionists lasting for seven hours, Ridge, a longtime family friend and member of Lasky's squad, was killed in action. Cadmon was deeply upset by Ridge's death, which prompted him to cut his hair out of respect for Ridge, who had stated that he would look tougher with a shaved head. He enjoyed a close camaraderie with his brother, and the two kept regular video correspondence. The entirety of his squad was killed by Insurrectionist forces on Andesia. As there were no remains, Lasky (colonel)|their mother felt Thomas should not leave school to attend his brother's funeral. Cadmon's death initially upset Thomas to the point of helpless despair. However, Thomas eventually came to regard his brother's sacrifice as a source of inspiration rather than grief. Thomas then began to acclimate to his role as a future officer.Halo 4: Forward Unto Dawn, ''Part 2'' Production notes He was portrayed by American actor Wikipedia:Max Carver|Max Carver. Gallery File:FUD-Cadmon-ODST.jpg|Cadmon Lasky. File:Cadmon at Arcadia.png|Cadmon recording a message for Thomas on Arcadia. File:CadmonTattoo.jpg|Cadmon's ODST tattoo. List of appearances ''Halo 4: Forward Unto Dawn'' ''Halo 5: Guardians'' ''Halo Infinite'' Sources Category:Human characters|Lasky, Cadmon Category:UNSC Marine Corps officers|Lasky, Cadmon Category:Orbital Drop Shock Troopers|Lasky, Cadmon Category:Corbulo Academy staff and cadets|Lasky, Cadmon
Private Caio Zanato (service number: 18221-50020-CZ) was a United Nations Space Command|UNSC UNSC Marine Corps|Marine.''Believe'', Diorama (Diorama#Private_Caio_Zanato|Private Caio Zanato) Biography Private Zanato's first engagement against the Covenant was the battle for New Mombasa. An extremely capable soldier and recipient of the coveted Basic Training Honor Graduate Ribbon, Zanato was promoted to the rank of Sergeant within his first week of active duty. When asked about his hasty advancement, Zanato replied: "''I got the job because I was the only one in my squad still alive.''" List of appearances ''Believe'' *''Diorama'' Sources Category:Human characters Category:UNSC Marine Corps enlisted personnel
File:Note in Armory.jpg|300px|thumb|The message. In the levels The Armory and Cairo Station in Halo 2|''Halo 2'', the player can find a hidden message Easter egg. The easter egg can also be found on the DLC map Elongation, which utilises several assets from Cairo Station. On almost every control panel in the Armory A-01|armory as well as multiple control panels throughout the rest of Cairo Station there is a screen with the message: CODED MESSAGE: WU 1120 REJECTED BY ADMINISTRATOR REV. PAIN MAY CONTAIN HARMFUL CONTENT. RESULTANT PSYCHOLOGICAL DAMAGE ACTION: CENSORED "Rev. Pain" is the player name for one of Halo's creators from Bungie. The "Wu" may refer to Louis Wu, the alias of Claude Errera, the admin of halo.bungie.org. Alternatively, "Wu" may be a reference to Michael Wu, a senior employee at Bungie who worked as a single-player environment artist for ''Halo 2''; he may have been personally responsible for the Easter egg and included his own name.Halo 2 credits The Easter Egg does not appear in the ''Halo 2: Anniversary'' remastered graphics mode. Gallery File:H2_Elongation_Message.png|The message on Elongation. Sources Category:Halo 2 Easter eggs
File:H2_CairoStationVacation.jpg|thumb|200px The colloquially-termed Cairo Station vacation is a small programming oversight in the level Cairo Station of ''Halo 2'' campaign that allows one to explore parts of the level previously thought to be inaccessible, or simply just scenery. How To Get There First, play through ''Cairo Station'' until you reach the area with the two Sangheili Ranger|Ranger Elites waiting just outside the door to the outside of the station. Kill the two Elites, and any other ones who may or may not be present, depending on level of difficulty. Then find the geometric half-arch that leads onto the top of the station. Just jump up onto it and then the top of the station. Then walk over to the area closest to ''UNSC In Amber Clad|In Amber Clad'', and jump onto ''UNSC In Amber Clad|In Amber Clad''. Note: The two bridges that lead to the side of the frigate cannot be used to get on top of her, because halfway across, there are invisible walls blocking your path. Go past them, and you will be able to jump on top of her from a point near the ship. What To Do All sorts of fun can be had here. You can walk around the entire length of ''Cairo Station'', see the other Magnetic Accelerator Cannon|MAC bay, explore the other ship port, or explore ''UNSC In Amber Clad|In Amber Clad'' herself - you can even get inside her engines with a little patience and good jumping and timing. Another fun thing is to go to the orange glass on top of the station, and sink in. On two of these orange glass panels, you will see areas of the station you were in earlier in the mission, one of them being right outside the bridge. One of them requires you to crouch in order to see inside. You can also jump for a dive and not die if you just had the Halo 2 skulls#Blind|Blind Skull. Once there, you can see the room that Avery Junior Johnson|Sgt. Johnson and Miranda Keyes|Miranda were in. Also, you can skip the part where you have to take the elevator and fight three more Elite Rangers. However, the three rangers will not appear, nor will the door to the bomb spawn. You can also see one of the Covenant boarding craft that is attached to the station. However, if you try to jump on top of it, you will simply fall right through it and die. Note: while in the glitched area, you will seem to move slightly slower than normal, and your shadow appears to be a little slow when you switch weapons. Category:Vacations Category:Halo 2 tricks and cheats Category:Halo 2 glitches
Cairo Station is an achievement in ''Halo 2 (Windows Vista)|Halo 2 for Windows Vista'', and ''Halo: The Master Chief Collection''. Overview In ''Halo 2 Vista'' the artwork of the achievement is the face of a Unggoy|Grunt. It is worth 30 Gamerscore and is unlocked by beating Cairo Station on Normal, Heroic, or Legendary. In ''Halo: The Master Chief Collection'' the artwork of the achievement is represented by a screenshot of Cairo Station (station)|Cairo Station. It is only worth 10 Gamerscore, though it can also be unlocked on Easy; unlocking this achievement in this game will unlock the MJOLNIR Powered Assault Armor/Mark VI|GEN1 Mark VI (Scarred) armor and helmet in ''Halo 5: Guardians''.
|naval architect=*Alexander Kerr-Fox|Lead Engineer Alexander Kerr-Fox Stephen Loftus (Doctor)|Dr. Stephen Loftus |manufacturer=Vosper Engineering, Luna''Halo Warfleet'', ''p. 30-31'' |class= |role=Planetary defense |length= |width= |height= |engine=Station-keeping thrusters |slipspace drive=None |hull=Durasteel armor |armament= 1 MAC#"Super" Magnetic Accelerator Cannon|14D4A1 Magnetic Accelerator Cannon 7 M606 Goalkeeper point defense guns |misc4-title=Complement |misc4=*152 UNSC Navy|naval personnel 136 UNSC Marine Corps|Marines Class-3 Bumblebee|SKT-9 Bumblebee lifeboats 10 D77-TC Pelicans or F-41 Broadsword|F-41D Broadswords |commission=2552#September|September 14, 2552 |lastsight= |destroyed= |battles=Battle for Earth |fleet= |namedcrew= |captains=Fleet Admiral Lord Terrence Hood |affiliation=UNSC |pagelabel=Station }} ''Cairo Station'' (hull classification symbol OWP-142) is a in geosynchronous orbit about 35,900 kilometers above Earth. Named after the Egyptian city of Wikipedia:Cairo|Cairo, it is in the same battle cluster as ''Athens Station|Athens'' and ''Malta Station|Malta'' stations and seems to be mainly guarding the area above the Wikipedia:Mediterranean|Mediterranean.Halo Encyclopedia (2009 edition), ''page 294'' (2011 edition) The station was commanded by Terrence Hood|Fleet Admiral Lord Terrence Hood during the Battle for Earth.Halo 2, campaign level ''Cairo Station'' History ''Cairo Station'' was assembled and put into Earth's orbit by Vosper Engineering in August 23, 2550, and officially commissioned on September 14, 2552 when it was designated as the flagship headquarters of the Earth Defense Coordination Zone. In preparation for the inevitable Battle for Earth, Fleet Admiral Joseph Harper had deploy a security team to the station to facilitate the arrival of Fleet Admiral Terrence Hood. The security team was later assessed before Hood arrived.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #2'' On 2552#October|October 20, 2552, John-117 received the MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI armor in the ''Cairo'' armory prior to attending an awards ceremony on the station's command center. The ceremony was interrupted by the start of the Battle for Earth when a Fleet of Sacred Consecration|fleet of thirteen Covenant s and two s attacked Earth. They tried to break through the ''Cairo''s battle cluster by sending boarding craft to plant bombs on the stations to destroy them. Terrence Hood|Fleet Admiral Hood commanded the United Nations Space Command|UNSC forces from the station during the attack. Unlike the ''Athens Station|Athens'' and the ''Malta Station|Malta'', ''Cairo'' survived the Covenant attempt to detonate an antimatter charge on board thanks to the efforts of John-117 and Cortana who was acting as the station's AI at the time. In an ironic twist, the bomb was located and used by John-117 to destroy a Covenant assault carrier, ''Day of Jubilation''. Hood remained aboard the station for most of the battle. On November 3, Hood and a navigation officer aboard ''Cairo'' helped Blue Team hijack Sinaris-pattern heavy destroyer|Covenant destroyer ''Bloodied Spirit'' and jump into slipspace for Onyx by providing slipstream space coordinates and other intel.Halo: Ghosts of Onyx, ''pages 211-220'' When John-117 returned later to Earth on 2552#November|November 17, ''Cairo'' was still intact, but appeared damaged from the battle. Lord Hood was still on board and in command of the UNSC forces participating in the Battle of Earth. The ''Cairo'', the other MAC platforms, and the UNSC Home Fleet|Home Fleet held firm against the onslaught of the Prophet of Truth's Truth's fleet|final invasion forces.Halo 2, campaign level ''The Great Journey#Ending|The Great Journey'' While the great majority of the Home Fleet, hence presumably a large number of other MAC platforms, was destroyed during the final space battle, ''Cairo'' ultimately survived the Battle for Earth. By 2557#July|July of 2557, ''Cairo Station'' was still functioning in orbit over Earth. After left the Epoloch system, the vessel intended to dock with ''Cairo''.Halo 4, campaign level ''Shutdown'' (Interactive console: ''"Information for all hands regarding ''Infinity'' return voyage to ''Cairo Station'', Earth..."'') Design File:HW cairo station.jpg|thumb|300px|left|A cross-sectioned view of Cairo Station. ''Cairo Station''s main purpose is as a defensive station for Earth. Its main armament is a MAC#"Super" Magnetic Accelerator Cannon|Mark V "Super" Magnetic Accelerator Cannon, capable of causing severe damage to even a shielded Covenant capital ship with a single hit, and is capable of being operated by an AI such as Cortana. However, there is an apparent lack of point-defense systems, as enemy boarding craft were able to attack the station unhindered. Presumably, like Reach's orbital weapon platforms, it runs on power transmitted from a orbital defense generator|planetside generator. Internally, it is very similar to United Nations Space Command|UNSC ships with set out decks and specialized rooms. Like all United Nations Space Command space constructs it featured regular bulkheads for protection against hull breaches but seemed especially adept for fending off boarding parties. It had large stockpiles of combat barriers, large supplies of M247 machine gun|M247 GPMGs, security booths providing defense points and regular weapons lockers in the walls containing BR55 Battle Rifle|Battle Rifles and M7/Caseless Submachine Gun|SMGs. It is possible that these weapons are a substitute for point defenses. These extra defenses against boarding parties are an obvious precaution, as the ODPs like the Cairo would be large targets for Covenant forces. Unlike the ''Athens'' or the ''Malta'', the ''Cairo''s hangars were outfitted to support D77-TC Pelican|Pelican dropships and F-41 Broadsword|F-41D Broadsword fighters. Armory|Armories Armory A-01 Bridge Commons modules Commons B-01 Commons R-01 Communications deck Firing control Habitat Alpha Habitat Delta Hangar bays Hangar A-01 Hangar A-02 Hangar C-01 MAC Storage Shipping bays Portside Shipping Recreation R-01 Security facilities Security B-01 Security R-01 Security Station One Security Station Four Tram|Tram system Tram station|Stations *Terminal Two Umbilicals Trivia If the player walks into the loading arm of the MAC gun in the Firing Control Center in the level "Cairo Station", they will be crushed and sometimes fall down into the cutscene hangar, where the Chief jumps out with the Covenant bomb. However, if the player does this too many times, they may be sent back to the previous checkpoint. Despite being called ''Cairo Station'', the platform is located more towards central Africa than Cairo, much like the misplacement of Athens and Malta. If this was an intentional reference or merely a coincidence is not known. Athens, Malta, and Cairo were all cities involved in the 1985 hijacking of Wikipedia:EgyptAir Flight 648|EgyptAir Flight 648, which was en route to Cairo from Athens and forced to land in Malta. Cairo is credited as being co-designed by a Doctor Stephen Loftus, an homage to community member Stephen Loftus who is well known for his study of Halo technical details, and frequent contributor to officially published media. Gallery File:H2 Cairo Station Launch Bay Concept Art.png|Concept art of ''Cairo Station''s fighter launch bay for ''Halo 2''. File:H2 Cairo Station Fighter Launch Bay.png|''Cairo Station''s fighter launch bay pre-release screenshot. File:H2_EarlyCairoStation.jpg|A work-in-progress model of ''Cairo'' early in ''Halo 2''s development. File:H2_CairoBridge_Geo.jpg|The geometry used for the bridge in ''Halo 2''. File:H2A_CairoBridge_Concept.jpg|Paintover of the previous image used for ''Halo 2: Anniversary'' concept art. File:H2A-pavel-belov-cairo-external.jpg|Concept art of ''Cairo''s exterior in Halo 2: Anniversary. File:H2A Concept CairoDoors.jpg|Concept art of several doors on ''Cairo Station''. File:H2A Concept DoorAndRacks.jpg|Concept art of a door and weapon racks on ''Cairo Station''. File:H2A Concept CairoLift.jpg|Concept of a lift system on ''Cairo Station''. File:CairoStationCallouts.jpg|A diagram of ''Cairo''. File:H2A - Cairo bridge.jpg|The command bridge of ''Cairo''. File:Macstationcairolarge1ki.jpg|''Cairo Station'' right before the Battle of Earth. File:H2-SMACODP-CairoStation.jpg|Full view of ''Cairo Station''. File:Hood.jpg|Lord Terrence Hood, SgtMaj Avery Johnson, and John-117 on ''Cairo Station''. File:H2A-fleet readout.jpg|A viewscreen on the bridge of ''Cairo Station'' in the opening stages of the Battle of Earth. File:H2A Admiral Hood.png|Fleet Admiral Hood commanding UNSC forces from the bridge of ''Cairo Station''. File:H2A-Commons B-01.jpg|An overhead view of Commons B-01. File:H2A-Security B-01.jpg|A view of Security B-01, overlooking Commons B-01. File:HTMCC-H2A Cairo Tram Station.jpg|A view of a tram station onboard ''Cairo Station''. File:H2A-Tram car.jpg|One of the tram cars aboard ''Cairo Station''. File:H2ACampaign CairoTramLine.png|The tram line aboard ''Cairo Station''. File:H2ACampaign CairoArmory.png|A view of the Armory aboard ''Cairo Station''. File:H2ACampaign CairoRecreation01.png|A view of Recreation R-01. File:H2ACampaign CairoSecurity01.png|A view of Security R-01, overlooking Commons R-01. File:H2ACampaign CommonsR01.png|An overhead view of Commons R-01. File:H2ACampaign HangarA01.png|A view of Hangar A-01 during the Battle of Earth. File:H2ACampaign HangarA02.png|A view of Hangar A-02 during the Battle of Earth. File:H2ACampaign CairoMACStorage.png|A view of the station's MAC Storage corridor. File:H2ACampaign PortsideShippingLift.png|A view of the lift in Portside Shipping. File:H2ACampaign CairoFireControl.png|A view of the Fire Control Center aboard ''Cairo Station''. File:H2ACampaign CairoFireControl2.png|A view of ''Cairo Station''s primary firing mechanism. File:H2AWeaponrack.jpg|John-117 engages an Unggoy Minor near one of the many weapon racks onboard ''Cairo Station''. File:H2A - Cairo Station Bay.jpg|John-117 ejecting from ''Cairo'' with the bomb. File:Cairo station Alarm screen.png|An alert screen on ''Cairo Station''. File:WF Cairo.jpg|A cross-section of ''Cairo Station'' in ''Halo: Warfleet''. List of appearances ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo 2: Anniversary'' ''Halo 4'' Sources Category:Cairo Station| Category:Orbital defense platforms Category:Earth
|parscore=14,000 }} Cairo Station is the third campaign level of ''Halo 2'', taking place in Earth's orbit on the eponymous ''Cairo Station (station)|Cairo Station''. The John-117|Master Chief and UNSC Marine Corps|UNSC Marines fight against boarding Covenant troops, culminating in a battle over an Sangheili|Elite-guarded bomb intended to destroy the station. This is the first level in ''Halo 2'' in which enemies are encountered. Transcript ''John-117 and Sergeant Major|Sgt. Mjr. Avery Junior Johnson|Avery Johnson step from the tram into a crowd of cheering UNSC Marine Corps|Marines, robot cameras hover around.'' Master Chief Petty Officer John-117: "You told me there wouldn't ''be'' any cameras." Sergeant Major Avery Junior Johnson|Johnson: "And ''you'' told ''me'' you were gonna wear something nice! Folks need heroes, Chief. To give 'em hope. ''(raises cap, adjusts his hair, puts cap back on)'' So ''smile'', would ya? While we still got something to smile about!" ''Johnson and the Master Chief walk to the end of the room, as the Bridge's blast doors open up.'' ''The view changes to'' High Charity, ''where Tartarus and two of his Jiralhanae walk Thel 'Vadamee down a walkway leading to an oval-shaped ledge that sports a pair of pincer-like columns. The ''Anodyne Spirit'' can be seen in the distance. Sangheili Honor Guardsman|Sangheili Honor Guardsmen are stationed on either side of the walkway. Covenant Empire|Covenant Unggoy, Kig-yar and Mgalekgolo have also gathered along the path and begin to heckle 'Vadamee.'' Unggoy: ''(chanting)'' "''He-re-tic! He-re-tic!''" ''They reach the ledge, which overlooks the city. Across the chasm are multiple stadium rows, all filled with roaring Covenant aliens. 'Vadamee stands on a seal between the two curved columns. The Jiralhanae fix his arms onto floating cuffs.'' Tartarus: ''(gleefully)'' "You've drawn quite a crowd." Thel 'Vadamee: ''(bitterly)'' "If they came to hear me beg, they will be disappointed." Tartarus: ''(malevolently)'' "Are you sure?" ''The entire crowd cheers as energy beams hit 'Vadamee on either side, and he shakes with pain. (In the Anniversary, the floating cuffs charge up and unleash bolts of electricity across his body.)'' ''The view changes back to the'' Cairo''s bridge, dozens of Naval officers cheer as Master Chief and Sergeant Johnson approach Terrence Hood|Lord Hood at the end.'' ''Master Chief and Johnson salute to Lord Hood.'' Lord Hood: "Gentlemen, we're lucky to have you back." ''An officer whispers in Lord Hood's ear.'' Lord Hood: "Go ahead, Cortana." ''Cortana's avatar appears on a nearby holotank.'' Cortana: "Another whisper, sir, near Jovian Moons|Io. We have probes en route." ''Hood looks back to the Chief and Johnson.'' Lord Hood: "I apologize, but we're going to have to make this quick." ''Lord Hood turns away.'' ''Cortana looks up at the Chief and Johnson.'' Cortana: "You look nice." ''Johnson and the Chief respond simultaneously.'' John-117: "Thanks." Johnson: "Thank you." ''The Master Chief and Johnson look at each other.'' ''Lord Hood picks up a Colonial Cross medal from a red-clothed case containing two other Colonial Cross medals.'' Lord Hood: "Sergeant Major, Colonial Cross|The Colonial Cross is awarded for acts of singular daring and devotion, for a soldier of the United Earth Space Corps..." ''Hood pins the medal on Johnson's uniform.'' ''The view changes back to ''High Charity'', on Tartarus' face.'' Tartarus: "...There can be no greater heresy! Let him be an example for all who would break our Covenant Empire|Covenant!" ''The Covenant crowd cheers once more. Tartarus barks an order, and his two Jiralhanae underlings grab onto 'Vadamee's now charred armor and pull.'' ''The view once again changes back to ''Cairo Station'', as a young woman joins the Chief and Johnson.'' File:H2A-KeyesMedal.jpg|thumb|300px|Commander Miranda Keyes receives her father's posthumous Colonial Cross from Lord Hood prior to the Covenant's arrival. Lord Hood: "Commander (UNSC)|Commander Miranda Keyes. Jacob Keyes|Your father's actions were in keeping with the highest traditions of military service. His bravery in the face of impossible odds reflects great credit, upon himself, and the United Nations Space Command|UNSC. The Navy has lost one of its best." ''Hood hands her the Colonial Cross medal. Miranda holds back tears as she accepts the medal.'' ''The view changes back to ''High Charity'' again, where a blackened Combat harness|Sangheili Combat helmet falls to the floor, and the naked 'Vadamee hangs limply from his restraints. A glowing brand rises from the floor in front of him, and Tartarus grabs it and strides forward.'' File:H2A - Tartarus branding.jpg|thumb|300px|Thel 'Vadamee, about to be publicly branded with the Mark of Shame by Tartarus. ''Thel 'Vadamee raises his head weakly. Tartarus gives him a fierce look, and presses the brand against the Sangheili's chest with glee, printing the Mark of Shame in it. The tortured Sangheili warrior fights the pain but gives in and screams.'' ''The view once more changes to ''Cairo Station'', where alarms start to sound.'' Cortana: "Slipstream space|Slipspace ruptures directly off our battle cluster." Lord Hood: "Show me." ''Images of Covenant ships appear on a large screen.'' Cortana: "Fifteen Covenant capital ships holding position just outside the kill zone." ''The screen shows UNSC ships approaching the Covenant fleet.'' Fleet Admiral Harper (COM): "This is Fleet Admiral Harper. We are engaging the enemy." Lord Hood: "Negative, Admiral. Form a defensive perimeter around the cluster." ''(to Miranda Keyes)'' "Commander (UNSC)|Commander, get to your ship, link up with the fleet." ''Keyes salutes.'' Commander Keyes: "Yes, sir." ''(leaves)'' Lord Hood: "You have the Magnetic Accelerator Cannon|MAC gun, Cortana. Soon as they come in range, open up." Cortana: "Gladly." ''Cortana's avatar disappears. Hood turns back to the tactical screen.'' Lord Hood: (''Concerned'') "Something's not right... The Fleet of Particular Justice|fleet that Fall of Reach|destroyed Reach was fifty times this size." ''An officer faces Lord Hood.'' Officer: ''(Panicked)'' "Sir, additional contacts. R'sisho-pattern Tick|Boarding crafts, and lots of 'em!" ''The view shifts back to the screen.'' Lord Hood: "They're going to try to take our MAC guns offline, give their capital ships a straight shot at Earth." ''(Looks to the Chief)'' "Master Chief, defend this station!" File:H2A - Cruiser over Cairo.jpg|thumb|300px|The Chief and Johnson depart the control room as the Home Fleet outside prepares for battle. John-117: "Yes, sir." ''(to Johnson)'' "I need a weapon." Johnson: "Right this way." ''Johnson and the Master Chief leave the bridge, as Lord Hood turns back to his command station. Through the bay windows looking up to the MAC cannon, the fleet turns to engage the Covenant attackers. GA-TL1 Longsword|Longsword fighters hurtle overhead trailed by s.'' {''Gameplay''} ''Cairo'' Defense Coordinator (Loudspeaker): "Alert! Boarders inbound!" ''The Master Chief arms himself and joins Johnson and a squad of Marines. Miranda Keyes and several Navy officers leave on a tram.'' ''Cairo'' Defense Coordinator (Loudspeaker): "All hands report to battle stations." ''Cairo'' Defense Coordinator (Loudspeaker): "This is not a drill. I repeat, this is not a drill!" ''Cairo'' Defense Coordinator (Loudspeaker): "Seal pressure doors." ''Cairo'' Defense Coordinator (Loudspeaker): "Open weapons lockers." ''The Chief, Johnson, and the Marines enter Recreation R-01.'' Johnson (COM): "How's it going, ''Malta Station|Malta''?" ''Malta'' Defense Coordinator (COM): "Stand-by... they're latched! Check your targets and watch the crossfires. They're in standard formation: Unggoy|little bastards up front, Sangheili|big ones in back... Good luck, ''Cairo''." ''Outside, a Covenant Boarding Craft latches onto the hull, causing the station to shake. Weapons fire is soon heard from outside the doorway.'' Johnson: "Field of fire on that bulkhead. Soon as that door opens, let 'em have it!" ''The UNSC Marine Corps|Marines take up position around a sealed bulkhead. Johnson sets up a m247 General Purpose Machine Gun|stationary gun turret. A bright light and crackling noise, like a welding torch, comes from the center of the door, and is soon followed by an explosion. The door is blasted open and Unggoy rush in, followed by their Sangheili commanders. Soon after, two more Sangheili, both dual-wielding plasma pistols, jump down from the balcony above the breach. With the Master Chief's help, the UNSC defenders eliminate the attackers.'' File:H2A-CairoStationBattle.png|thumb|300px|Two Marines repelling Covenant boarders. Lord Hood (COM): "Find the boarders' point of entry, Chief. Cut them off at the source." ''If the player stalls:'' Lord Hood (COM): "Chief, if we don't take out their boarding craft, they'll just keep sending reinforcements." ''If the player stalls some more:'' Lord Hood (COM): "Concentrate on the boarding craft, Chief. The marines can handle the rest." ''The Master Chief and the marines go outside. After eliminating another lance of Covenant, the Chief heads off to find the boarding craft while the marines stay behind to guard the entrance to the Recreation room.'' Female Marine: "This'll be your fallback position, sir." ''Or'' Female Marine: "We'll make our stand here, sir." ''Or'' Female Marine: "Go on, Chief. We'll hold here." ''Or'' Marine: "We've got orders to stay here, Chief." ''Or'' Marine: "This is as far as we go, Chief." ''Or'' Marine: "Sir, we'll secure the area." ''Throughout the battle, the station's defense coordinator continues giving orders over the loudspeaker.'' ''Cairo'' Defense Coordinator (Loudspeaker): "Boarders in Habitat Alpha." ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "I need a squad in Habitat Alpha, ASAP!" ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "Quick response teams to Security Station Three!" ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "Seal pressure doors." ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "Security Station Four is under attack!" ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "Boarders in Section Seven|7!" ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "Fireteams, boarders in Section 2." ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "Attention! We have boarders in Section 3!" ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "Fireteams to Tram Terminal 1." ''The Chief heads up a flight of stairs and enters Security R-01. He mans a portable machine gun and assists the Marines below in Commons R-01. He then heads downstairs and engages more Covenant in the Commons.'' ''Cairo'' Defense Coordinator (Loudspeaker): "Brace for impact!" ''A loud clang is heard as a boarding craft attaches to ''Cairo station''.'' ''After securing the Commons, the Chief goes up another flight of stairs, and steps out onto a catwalk overlooking Hangar A-01, where one of the Covenant boarding craft is docked. The Chief and the Marines engage the Covenant intruders below, including Sangheili Ultras on higher difficulties.'' ''Cairo'' Defense Coordinator (Loudspeaker): "We've got boarders in the port Pelican bay!" ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "Boarders have breached the Communications deck!" ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "Quick-response teams to the Communications deck!" ''Once the Master Chief finishes killing all the Covenant boarders in the first hangar bay, Covenant boarding craft are seen through the windows rapidly leaving ''Malta Station''.'' File:H2A-Malta Destruction.png|thumb|300px|''Malta Station'' is destroyed after its boarders retreat, opening a path towards Earth for the Covenant. Private First Class Chips Dubbo: "Hey, check it out! The ''Maltas already driven off its boarders!" Cortana (COM): "''Malta'', what is your status, over?" ''Malta'' Defense Coordinator (COM): "I don't believe it! They're retreating, we won!" Malta Station ''suddenly explodes in a huge ball of fire, the barrel of its MAC gun breaking loose and tumbling away.'' Private Dubbo: "This is bad! Real bad!" ''The hangar bay doors explode and another lance of Covenant attack. The Chief kills them, then exits the hangar.'' ''Cairo'' Defense Coordinator (Loudspeaker): "All hands, brace for impact!" ''The station shakes violently as another boarding craft attaches itself to ''Cairo. ''Cairo'' Defense Coordinator (Loudspeaker): "Alert! Hostiles have breached the Port MAC bay!" --- ''If the Chief stalls:'' Lord Hood (COM): "There are more boarding craft in your area, Chief." ''If the Chief continues to stall:'' Lord Hood (COM): "Chief, I'm showing active boarding craft nearby. Find them." ''If the Chief further stalls:'' Lord Hood (COM): "Take out the remaining boarding craft, Chief." -- ''The Chief and the surviving marines head to Hangar A-02 where they find another squad of marines under fire from several Unggoy-manned Shepsu-pattern plasma cannon|plasma turrets mounted on the catwalk above. Another boarding craft is docked here.'' ''Cairo'' Defense Coordinator (Loudspeaker): "Alert! We have hostiles on the Bridge|Command deck!" ''Once the Master Chief finishes killing all the intruders in the second hangar bay (including a Sangheili Zealot on legendary difficulty) Covenant boarding craft are again seen through the windows retreating, only this time, from ''Athens Station''.'' File:H2A-Athens Destruction.png|thumb|300px|Soon after, the same fate befalls ''Athens Station''. Private Dubbo: "Uh oh! Hey, they're leaving the ''Athens''!" ''The ''Athens'' explodes violently, just like the ''Malta''. The resulting shockwave rocks ''Cairo Station''.'' Lord Hood (COM): "Cortana, assessment!" Cortana (COM): "That explosion came from ''inside'' the ''Athens''. Same as the ''Malta''. The Covenant must have brought something with them. A antimatter charge|bomb." Lord Hood (COM): "Then they sure as hell brought one here. Chief, find it." ''If the Chief decides to stall for awhile, Cortana will remind him of the urgency of the situation with some of the following lines:'' Cortana (COM): "Chief, we don't have much time." Cortana (COM): "Not a lot of time on the clock, Chief!" Cortana (COM): "Where are you?! The bomb is ''right here!''" Cortana (COM): "The clock's tickin', Chief. Get down here!" Cortana (COM): "Chief, over here, next to the bomb!" Cortana (COM): "Ask yourself this question right now: Is doing what I am right now helping Cortana stop this station from blowing into tiny, tiny bits?" Cortana (COM): "Just a friendly reminder: Bomb." Cortana (COM): "If this thing goes off, I am NEVER talking to you again!" ''The Chief takes a route under the hangar bay through MAC Storage, and encounters another lance of Covenant. As he nears the opposite side of the corridor, two Stealth Sangheili emerge. The Chief kills them.'' ''While the Chief is fighting his way to the bomb, the ''Cairo'' Defense Coordinator starts issuing evacuation orders.'' ''Cairo'' Defense Coordinator (Loudspeaker): "All non-combat personnel to pressure zones." ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "All hands to pressure zones." ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "All non-combat personnel report to evacuation stations!" ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "All hands, report to evacuation stations!" ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "All hands, we are abandoning the station!" ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "All personnel, prepare to abandon the station!" ''As the Chief returns to the armory, he finds the Master Gunnery Sergeant firing a M90 Close Assault Weapon System|shotgun at a pair of Sangheili. Exactly what he says to them differs depending on what the difficulty level is set to.'' Master Gunnery Sergeant (Easy or Normal): "Get the hell out of my armory, split-lip! Oh God!" Master Gunnery Sergeant (Heroic): "Call your friends! I got enough ammo for all of 'ya!" Master Gunnery Sergeant (Legendary): "Come on, is that a weapon or a flashlight? Oh, dangit!" ''The Master Gunnery Sergeant is hit by bolts of plasma and dies. The Chief proceeds upstairs and eliminates his Sangheili killers.'' ''Cairo'' Defense Coordinator (Loudspeaker): "Fireteams to Habitat Delta." ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "Hostiles have taken Security Station One!" ''(Later)'' ''Cairo'' Defense Coordinator (Loudspeaker): "I need a squad in Habitat Delta!" ''The Chief exits the Armory and enters Commons B-01, which has been completely overrun by the Covenant. The alien forces have set up multiple plasma turrets which cover the room and assorted Covenant infantry lurk in the corridors.'' ''Cairo'' Defense Coordinator (Loudspeaker): "Hang on, everyone!" ''The station shakes again, as another Boarding Craft is attached.'' ''The Chief fights his way through the Commons, moves up a flight of stairs, and enters Security B-01, where he dispatches another lance of Covenant.'' ''Cairo'' Defense Coordinator (Loudspeaker): "Fireteams to Terminal 2." ''The Chief exits Security B-01 and enters the Tram station where Commander Keyes, Sergeant Johnson, and a couple Navy officers are engaged in a firefight just outside a umbilical|docking umbilical leading to the ''UNSC In Amber Clad|In Amber Clad''.'' ''Cairo'' Defense Coordinator (Loudspeaker): "Alert! Boarders in Port Dry dock!" Sergeant Johnson: "Come on, Chief, this way!" Commander Keyes: "I was almost on board when ''they'' showed up." Sergeant Johnson: "Don't worry, ma'am, we're on it." ''Once they clear the area of Covenant:'' Commander Keyes: "Thanks, Chief. I owe you one." ''A second lance of Covenant appears from another umbilical at the end of the corridor. After the Chief and his allies kill the intruders, the Chief enters the umbilical.'' ''If the player stalls:'' Johnson: "Get going. I'll cover the Commander." ''The Chief exits the station through an airlock and fights several Sangheili Rangers in the vacuum of space.'' Cortana (COM): "Sir, boarders have breached the fire control center. They have a bomb." Lord Hood (COM): "Can you defuse it?" Cortana (COM): "Yes, but I'll need the Chief's help to make contact with the detonator." Lord Hood (COM): "Chief, get to the bomb, double time! Cortana, prioritize targets and fire at will." ''The Master Chief re-enters ''Cairo Station'' through Portside Shipping, where he is met by Marines near a cargo container. There is a loud buzzing sound and a swarm of Yanme'e appear. The Chief and the Marines eliminate the swarm.'' Fleet Admiral Harper (COM): "First Echelon, you're with me, blanket those cruisers, take 'em out one by one. Second Echelon, keep those carriers busy." Cortana (COM): "Registering all hostile vessels inside the kill zone. Thirteen Ket-pattern battlecruiser|cruisers, two CAS-class assault carrier|assault carriers. I'm going loud!" ''The station's MAC gun begins firing at the Covenant fleet.'' ''A loading platform full of Covenant troops rises from below. The Chief kills them all and rides the platform down to an airlock. He gets off the platform and enters the airlock. The internal door closes behind him and the external door leading outside opens up.'' Fleet Admiral Harper (COM): "The carriers are breaking through, sir! They're heading straight for the ''Cairo''!" Lord Hood (COM): "Cortana! Concentrate your fire on the first carrier. Admiral, do what you can against the second." Fleet Admiral Harper (COM): "Everyone, form up. Follow my lead!" ''The Master Chief watches through the open airlock as a massive Covenant Assault Carrier accelerates right past the ''Cairo'' and towards Earth, making the entire station shake.'' Cortana (COM): "The first carrier completely ignored us, sir! Blew through the ''Maltas debris field and headed straight for Earth!" ''After crossing the MAC's recoil arm in vacuum and killing several more Sangheili Rangers - including one manning a plasma turret, the Chief re-enters the station through another airlock.'' ''The Chief takes an elevator down to the fire control center.'' Cortana (COM): "Just so you know, there are quite a few Sangheili|Elites guarding the antimatter charge|bomb. You may need to get creative." ''The Chief arrives at fire control, where a sizable group of Sangheili (one of whom is dual wielding a plasma rifle and Needler) and Unggoy are guarding the bomb. The station shakes again. Outside the window, the Chief can see the second carrier bypassing the ''Cairo'', following the first carrier down to Earth.'' ''Once the Chief clears the room of the Covenant guarding the bomb:'' ''Cortana's holographic avatar appears on a pedestal near the bomb.'' Cortana: ''(urgently)'' "Me. Inside your head. Now." ''The Master Chief touches the pedestal, and Cortana downloads directly into his armor. He steps over to the bomb, and touches the flashing red activation pad at its center. It blinks and turns blue. The threat is neutralized.'' John-117: "How much time was left?" Cortana: "You ''don't'' want to know." Commander Keyes (COM): "''Cairo'', this is ''In Amber Clad.''" ''The view changes to the bridge of ''In Amber Clad'', where Commander Keyes and Sergeant Johnson are present. Keyes is now wearing her UNSC Navy Service Uniform|service uniform and Johnson is fully geared up in UNSC Marine Corps Battle Dress Uniform|Marine armor.'' Commander Keyes: "The carrier's shield is down. I'm in position and ready for immediate assault." ''The view goes back to ''Cairos bridge, showing Lord Hood alone. (In the Anniversary, there is another officer with him.)'' Lord Hood: "Negative, Commander. Not against a ship that size. Not on your own." John-117 (COM): "Sir..." ''The view changes back to the bay, where the Chief is waiting with one hand on the bomb.'' John-117: "...Permission to leave the station." ''The view returns to ''Cairos bridge.'' Lord Hood: ''(distractedly)'' "For what purpose, Master Chief?" John-117 (COM): "To give the Covenant back their bomb." ''Hood pauses to think, and then agrees.'' Lord Hood: "Permission granted." File:H2A - Master Chief and antimatter charge.png|thumb|300px|The Master Chief drags the bomb to the lift leading to the airlock. ''In the bay, the Chief grabs the bomb by two of its pointy protrusions and drags it across the floor, causing sparks to erupt as it scrapes across the metal plating. He drags it into an elevator, and ascends.'' Cortana: "I know what you're thinking, and it's crazy." John-117: "So, stay here." Cortana: "Unfortunately for us both... I ''like'' crazy." ''The elevator reaches an empty GA-TL1 Longsword|Longsword launch bay, and the Chief steps out, watching through the huge bay door. A Seraph fighter flies by, pursued by two Longswords (Original version only). The UNSC fleet streams down toward Earth, chasing the Covenant ships. The Master Chief then steps up to the door's release handle, which drops down above him.'' Cortana: "Just one question. What if you miss?" John-117: ''(calmly)'' "I won't." ''The Master Chief pulls down the handle and the bay doors cycle open, the bay decompressing rapidly. Debris lifts off the floor and hurtles into space, and the bomb slowly begins to slide toward the doors, scratching sparks across the floor. The Chief grabs hold of it as it passes, and is pulled out into space.'' ''In free-fall, the Chief descends in the general direction of northern Africa. The Solemn Penance|first carrier is miles below him, too far to reach. Day of Jubilation|The second carrier passes right below his position, and opens up with an energy projector, narrowly missing him. A UNSC Feeling Lucky|cruiser rockets below him and takes an Energy projector round right through its spine, explosions lighting all over its hull (In the Anniversary, the cruiser is hit by the same energy projector beam that narrowly misses the Chief). The Master Chief plummets past it, watching as its engines fail and try to relight themselves.'' ''A pair of Longsword fighters dive past him, and make a strafing run on the carrier. They open fire on the carrier, and make a staccato beat of fire along the back of the carrier, allowing the Chief to slip through the narrow hole the blasts have created.'' ''The carrier's center is a huge, open chamber, a massive fusion core casting white light across its inner surface. The carrier has taken a lot of abuse; the far side of the chamber is torn open, showing the Earth outside. The Master Chief crawls up the bomb, presses its activation panel, and spins around. His legs flex, and he vaults off the bomb, aiming for the split in the carrier's armor.'' File:H2A In Amber Clad orbit earth.png|thumb|300px|With the carrier destroyed, the Chief hurtles himself towards the waiting UNSC ''In Amber Clad''. ''He plummets from the carrier, straight for Earth, as behind him minor blue explosions flicker up and down the alien warship. A pause, and the entire ship detonates in a huge plasma conflagration.'' ''As the Chief falls towards Africa, the ''In Amber Clad'' passes beneath him, matching trajectories.'' ''Inside the ''In Amber Clads bridge, Johnson and Keyes watch a tactical display. A thud resounds throughout the ship, and Johnson and Keyes look up.'' ''Johnson looks at Keyes and grins.'' Johnson: "For a brick... he flew pretty good!" Commander Keyes: "Chief, get inside, gear up. We're taking this fight to the surface." In Amber Clad ''banks hard and dives towards the Earth's atmosphere, and a massive, New Mombasa|gray city along the East African coast comes into view.'' ''Level ends.'' Achievements The following achievements can be unlocked on ''Cairo Station'' across the Halo 2 (Windows Vista)|Windows Vista and ''Halo: The Master Chief Collection'' editions of ''Halo 2: Anniversary''. The original Xbox release of ''Halo 2'' did not contain achievement unlocks. {| class="wikitable" | ! scope"width:135px;text-align:center;" |''Halo 2'' (Windows Vista) ! scope"width:135px;text-align:center;" |''Halo: MCC'' (Xbox One, Xbox Series X|S) ! scope"width:135px;text-align:center;" |''Halo: MCC'' (Steam) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |File:H2V Achievement Cairo Station.png|center|64px |File:HTMCC H2A Achievement CairoStation.png|center|114px |File:HTMCC H2 Achievement Steam Cairo Station.jpg|center|64px |Cairo Station (achievement)|Cairo Station |Beat Cairo Station on any difficulty. |Halo 2 (Windows Vista)|''Halo 2'' (Windows Vista)''Halo: The Master Chief Collection'' | |N/A |File:HTMCC H2A Achievement Don'tHangarAround.png|center|114px |File:HTMCC H2A Achievement Steam Don'tHangarAround.jpg|center|64px |Don't Hangar Around |Beat the par time on Cairo Station. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC H2A Achievement BombSquad.png|center|114px |File:HTMCC H2A Achievement Steam BombSquad.jpg|center|64px |Bomb Squad |Beat the par score on Cairo Station. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC H2A Achievement Curious.png|center|114px |File:HTMCC H2A Achievement Steam Curious.jpg|center|64px |Curious |Activate Terminal (Halo 2: Anniversary)|Terminal 1 on Cairo Station. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC H2A Achievement SkulltakerThunderstorm.png|center|114px |File:HTMCC H2A Achievement Steam SkulltakerThunderstorm.jpg|center|64px |Skulltaker Halo 2: Thunderstorm |Find and claim the Halo 2 skulls#Thunderstorm|Thunderstorm Skull. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC H2A Achievement TheReturnofMegg.png|center|114px |File:HTMCC H2A Achievement Steam The Return of Megg.jpg|center|64px |The Return of Megg |She's not picking up. |''Halo: The Master Chief Collection'' | |} Production notes The level was known in development simply as "spacestation".''EDGE magazine'', October 2004, page 51 While the station is static in the game, it was originally going to be mobile and move itself around constantly to align its main gun on targets. The player was also supposed to be able to take control of the station's MAC gun. Originally, Bungie had planned Covenant Ship|a level after Cairo Station, in which the John-117|Master Chief would land on a Covenant ship, break in, and destroy it from the inside out. This was shown in the Halo 2 Announcement Trailer, when the Chief jumped out of the airlock without the bomb. However, because of deadlines, the level was cut from the final game.''Halo 3 Essentials'': Disc 2; Halo 2 Cinematics Commentary File:H2A - BattleofEarth.png|thumb|250px|Master Chief launching towards the ''Day of Jubilation'' and the ''Solemn Penance'' in an early version of the ''Return to Sender'' cutscene. For the ''Anniversary'' remake of the level, it was originally planned to have ''Cairo''s position over Earth adjusted. The ''Return to Sender'' cutscene for example was to take place over Eastern and Central Europe as opposed to Northern Africa and the Mediterranean in the final version.Halo 2: Anniversary cinematic trailer|''Halo 2: Anniversary'', cinematic trailer Trivia It is possible to get inside of the boarding ships by walking to the corner of the shield barrier, then walking into the barrier and jumping. This may take a few tries to successfully complete. Inside there is only a crate. When the player exits the craft, there is another glitch: the enemies that the player fought when they entered the room will respawn directly behind them. It is possible to reach areas that are supposed to be inaccessible to the player Cairo Station vacation|in this level. In the sub-level "Return to Sender", it is possible to be pushed through the wall by standing in front of the moving firing pin. The player will be pushed forward at an incredible speed directly into the wall. After running into the wall, the wall will appear as a textured line that is incredibly thin. After seeing this, they will fall through the wall, to their death. It is possible to fall below the MAC gun's pump. If the player tries to jump on the middle of the MAC at the end of the level, it will launch them out of the station. Sometimes, the player will hit an invisible barrier stopping them from getting to the scenery. If the player kills the Yanme'e|Drones as the elevator is rising, one of their bodies might get caught on the edge of the elevator and look as if it's falling indefinitely. If the player melees the Unggoy|Grunts operating the turrets in the Pelican bay, sometimes their bodies get stuck through the floor and can be seen underneath. It is possible to see the outside of a Covenant boarding craft on this level up close. Just before the player enters the first elevator, they can use one of the structures near the edge to jump to a lower ledge, where they can view a craft. There is some odd dialog where Miranda Keyes would say "Thanks, Chief. I owe you one. Take me now!" When the player reaches the armory and sees one of the stair doors is closed, they can get on top of the door, which should be going up the ceiling. When the door closes, they will fall through the door and be back to normal instead of dying. It is possible to get into the airlock room John-117|Master Chief jumps out of. On the chapter "Return to Sender", the player can walk up to where the firing pin shoots forward, walk up to the front track, and when the pin moves forward, the Chief's body will fall through the floor and down to the airlock below. When the player gets outside of the Cairo Station (station)|Station, it is possible to get inside the FFG-142 ''UNSC In Amber Clad|In Amber Clads reactors. Right when the level begins, Avery Junior Johnson|Johnson's commemorative hat can be found lying on a case by heading down the stairs and looking to the right; if the player melees the case, the hat will be floating about one meter above the ground, as if the case were still there. Right after killing the Elites with jet packs for the first time, the player can walk to the left of the area they came from instead of walking to the area where they're supposed to go and hop onto a nearby platform, which will lead them to getting on top of most closed in areas they had previously walked through. It is impossible to get on top of the tower. It is possible to have two Sergeant Johnsons in the same place. The one that appears at the start of the level can be meleed to the area right before "Authorized Personnel Only" where another one is waiting. This is easier if the player has an Energy Sword because, if left alone for any amount of time, Johnson will run backwards. On the elevator that leads to the bomb room, if the player keeps running into the diagonal doors they can see not only the outside of the elevator, but also the lower half of John-117's body running up against the wall. At the very beginning of the level, unlike in The Armory, it is possible to zoom the Heads-up display|HUD while unarmed. However, while zooming unarmed the edges of the screen do not darken in the shape of the MJOLNIR Powered Assault Armor|Mark VI visor like they normally do. Instead, the entire screen remains bright. Although the motion sensor disappears, the grenade counters remain visible. If the player gets to the airlock quickly enough after they save Keyes & Johnson and kill the first wave of enemies (specifically before Keyes says "Thanks Chief. I owe you one."), the second wave of enemies which normally appear (Grunts and an Elite) will not spawn. A similar glitch is found in Regret (Halo 2 level)|Regret. Occasionally, a female Marine will spawn ''under'' the Pelican in the first Hangar bay and will be killed as soon as she spawns. While the Chief is outside the station, all sounds save those made by his MJOLNIR Powered Assault Armor|MJOLNIR armour are muffled, reflecting the silent nature of the vacuum of space. This muffling effect is not present, however, when ''Halo 2'' is played on an Xbox 360 or when playing Halo 2 (Windows Vista). If a Marine is killed and falls into the area before the MAC Round storage area, their body will disappear when the loading point is changed. During the part where the player meets up with Johnson and Miranda, they can melee attack one of them into the airlock where they proceed to the bomb. They will not die from the vacuum and can be strong allies due to their invincibility. It is possible to get friendly AI outside into space. They will not die despite not having any way to breathe in space. Occasionally, Cortana will spontaneously prompt the Chief to hurry up, even if the player is not actually stalling. Although Avery Junior Johnson|Sergeant Johnson receives a medal in the ceremony before the mission and it is seen being placed on his chest, on the actual mission, it does not appear on his uniform except for the Purple Heart. Despite Avery Junior Johnson|Johnson's claim that the MAC platforms are geo-synchronized with their respective cities, if the player looks out of the ''Cairo Station (station)|Cairo Station''s windows, ''Cairo'' itself is over 1000 miles from Cairo, Egypt; the city it is supposedly geo-synchronized with. In ''Halo 2'', when Thel 'Vadamee was bound to the energy cuffs, his elbows were at chest level, while his wrists were at face level. After his armor was removed, his elbow was at face level, and his wrists were above his head. Although the MJOLNIR Powered Assault Armor|MJOLNIR armor system has only 90 minutes worth of oxygen, the player can stay in vacuum indefinitely. If the player kills the enemies while in the vacuum of space they can still hear them scream upon death. This is impossible, since sound cannot travel through space due to a lack of air. The Halo 2 skulls|Thunderstorm Skull is located in this level. Avery Junior Johnson|Johnson's cigar is also found in this level, but it is put out, unlike in the Armory level, the cigar was lit up and smoke could be seen. The player can see this if they find the Halo 2 skulls#Thunderstorm|Thunderstorm Skull on this level. It is possible to hear Terrence Hood|Lord Hood saying something on the intercom about Megg in this level. Also on the chapter "Return to Sender", the player can find one surviving UNSC Marine Corps|Marine. To do this, they must enter the room underneath the firing pin and walk away from the Sangheili|Elites' position. Here, they should find a lone UNSC Marine Corps|Marine survivor, armed with a BR55 Battle Rifle|Battle Rifle or an SMG. The Marine is a different model every time. This level contains the only ''Halo 2'' Bloody UNSC marine|Marine model covered in wounds and blood. He is found in the first Pelican hangar and is usually without a helmet. The Cairo Station console message|''Cairo Station'' console message can be found on several consoles throughout the level. The first terminal is one of the computer consoles located in Cairo Station's Armory A-01, on the wall to the left of the doors leading into Commons B-01. The console's screen flashes "INCOMING MESSAGE" in red. Just like in the first level of ''Halo: Combat Evolved'', there are no Kig-yar|Jackals in this level. The Antimatter charge|Covenant bomb had seven seconds left before it detonates when disarmed by Cortana in the cutscene. The part where John-117 enters space with the Antimatter charge|Covenant Bomb was in an early ''Halo 2'' trailer, except it did not feature the bomb. In the beginning cutscene, Terrence Hood|Lord Hood says United Earth Space Corps. This seems to be a reference to Marathon, the name of the military branch of the Human government. In Halo, the military branch is called United Nations Space Command. Athens, Malta, and Cairo, the cities which the ''Athens Station'', ''Malta Station'', and ''Cairo Station (station)|Cairo Station'' were located over, were all involved in the 1985 hijacking of , which was en route to Cairo from Athens and forced to land in Malta. This is the only level in which Sangheili|Elites wield Type-25 Directed Energy Pistol|Plasma Pistols. The turret that appears in the first D77-TC Pelican|Pelican bay is not present on harder difficulties. It is possible to see an Sangheili Ultra|Ultra Elite with a dual-wielded and Type-33 Needler|Needler on this level. File:Miranda squint.jpg|thumb|Miranda scowls at the Chief for injuring her. If the player melees or shoots Commander Keyes, she grimaces in pain and glares at the player resentfully. In the final fight by the bomb, if the player kills the Covenant forces in the right positions, it's possible for the bomb to move their bodies around while being dragged in the cutscene. In this level, and in others like ''The Armory'' or ''Outskirts'', the player can see some list of UNSC crates|equipment cases, where there is written information about some United Nations Space Command|UNSC equipment such as UNSC Marine Corps|Marine helmets and body armor. The information shows their weight and the number of items included in the case. In the room where the bomb is, the player can find a UNSC Marine Corps|Marine hiding in the back from the Covenant. This level features a music piece that didn't make it onto either volume of the soundtrack. It is played in the Armory and Commons Area B-01, after the player kills the two Elites that killed the Unidentified master gunnery sergeant|Master Gunnery Sergeant. This "lost song" reappears on the level ''Gravemind (level)|Gravemind''. In the airlocks at the top and bottom of the elevator platform, and the Port shipping bay are four Orbital Drop Shock Trooper|ODST bodies (one at the top, one in the Port shipping bay, two at the bottom.) These are the only ODSTs seen in the level. This is also the first in-game appearance of ODST armor. The machine gun turret used by Johnson at the beginning of the level sometimes will not be usable, although the player can order Johnson to stay away from it. At the point in the level when you meet up with Miranda and Johnson, located up the stairs that lead to the tram station there is a large, unexplained blood splatter on the wall and floor. This is only visible in classic mode on ''Halo 2: Anniversary''. Gallery File:H2 Cairo Station Launch Bay Concept Art.png|Concept art of ''Cairo Station''s fighter launch bay. File:H2_EarlyCairoStation.jpg|A work-in-progress model of ''Cairo'' early in ''Halo 2''s development. File:H2_CairoBridge_Geo.jpg|The geometry used for the bridge in ''Halo 2''. File:H2A_CairoBridge_Concept.jpg|Paintover of the previous image used for ''Halo 2: Anniversary'' concept art. File:H2A-pavel-belov-cairo-external.jpg|''Halo 2: Anniversary'' concept art for the space battle around Cairo Station. File:H2 Cairo Station Fighter Launch Bay.png|''Cairo Station''s fighter launch bay pre-release screenshot. File:Cairo Station Official.png|Preview of the level in ''Halo 2'' menu. File:Old HW Gauss 6.png|UNSC personnel at the ceremony onboard ''Cairo Station''. File:UNSCDF.jpg|Master Chief and Sergeant Johnson saluting to Lord Hood. File:Shackled Vadam.png|Thel 'Vadamee shackled and about to be publicly tortured. File:Pain.png|Tartarus prepares to brand the Mark of Shame on 'Vadamee. File:Readout.jpg|A readout on ''Cairo Station'' displays the incoming Covenant fleet. File:H2 Barrier.png|Marines prepare to defend ''Cairo Station'' against the imminent Covenant assault. File:H2 mchief cortana.jpg|John-117 about to transfer Cortana to the antimatter charge. File:H2 covbomb mchief.jpg|John-117 and the antimatter charge leaving ''Cairo Station''. File:Firing Energy Projector.png|An energy projector beam narrowly misses John-117 and the antimatter charge. File:Covenant bomb and core.jpg|John-117 and the antimatter charge inside ''Day of Jubilation''. File:H2-MasterChief-ArmingBomb.jpg|John-117 prepares to re-arm the antimatter charge. File:H2A - Drawn Quite A Crowd.jpg|The Covenant gather for the public branding of Thel 'Vadamee for his heresy. File:H2A-CortanaJohnAndJohnson.jpg|Cortana, John-117, and Avery Johnson. File:H2A-John&Johnson.jpg|Sergeant Johnson and John-117 salute Admiral Hood. File:H2ACampaign CairoMarines.png|Marines prepare to defend ''Cairo Station'' against the imminent Covenant assault. File:H2AMinors.jpg|John-117 engaging Sangheili Minors and Unggoy Minors aboard ''Cairo Station''. File:H2AUltra.jpg|John-117 fighting a Sangheili Ultra. File:H2ACampaign CairoJohnsonAndKeyes.png|Sergeant Johnson and Commander Keyes in combat aboard ''Cairo Station''. File:H2ACampaign CairoMarineGunner.png|A Marine defends his position against the advancing Covenant. File:H2A-ODP Firing.png|''Cairo Station'' fires its MAC cannon. File:H2A-CAS Passing Cairo.png|Regret's flagship plows past ''Cairo Station'' towards Earth. File:H2A Cutscene EnergyProjectorPiercing.png|John-117 falls past the '''' being hit by an energy projector. File:H2A - Carrier destroyed.jpg|The Master Chief succeeds in returning the Covenant their bomb. Sources
Weapons M6C Personal Defense Weapon System|Pistol BR55 Battle Rifle|Battle Rifle M7/Caseless Submachine Gun|SMG M90 Shotgun|Shotgun Type-25 Directed Energy Pistol|Plasma Pistol Type-33 Guided Munitions Launcher|Needler Type-1 Energy Weapon/Sword|Energy Sword Anskum-pattern plasma grenade|Plasma Grenade M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade M247 General Purpose Machine Gun|Machine Gun Turret Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon Halo 2 skulls#Thunderstorm|Thunderstorm Skull (Legendary Only) Vehicles GA-TL1 Longsword|Longsword (cutscene only) Type-31 Seraph|Seraph (cutscene only) Category:Halo 2 walkthroughs Video Walkthrough
Cairo Suite 1 is a soundtrack in the ''Halo Legends: Original Soundtrack''. It is a remix of the beginning of the Cairo Suite from the ''Halo 2: Original Soundtrack''.
Cairo Suite is the second track on ''Halo 2: Original Soundtrack#Volume 2|Halo 2: Original Soundtrack, Volume 2'', and plays mainly in the ''Halo 2'' campaign level ''Cairo Station''. It is composed of ''Cold Blue Light'' (0:00-1:54), ''Waking Spartan'' (1:54-5:30), ''Jeweled Hull'' (5:30-7:33), and ''Chill Exposure'' (7:33-9:42). Overview ''Cold Blue Light'' (1:54) is an arrangement of the fourth section from ''Opening Suite'' of the ''Halo: Original Soundtrack''. The piece briefly plays near the end of the cinematic during the level ''The Heretic'' and again near the end of the opening cinematic during the level ''Gravemind (level)|Gravemind''. It also plays briefly in the opening in the Epilogue (Halo: Reach level)|Epilogue/Halo: Reach credits|credits of ''Halo: Reach''. A short reprise plays in ''Penance'' (from the later track ''Delta Halo Suite''). The piece was arranged into ''Only a Star, Only the Sea'' in ''Halo 2: Anniversary Original Soundtrack'' and into ''Cairo Suite 1'' in ''Halo Legends: Original Soundtrack''. ''Waking Spartan'' (3:36) features military-style snare drums, and incorporates string variations from ''The Last Spartan''. It plays during the opening cinematic of the level ''Cairo Station''. ''Jeweled Hull'' (2:03) takes on a mystic, reverent tune, with echoing digital noises sounding in every few seconds. A variation plays in the level ''Cairo Station'', after ''Malta Station'' explodes. The piece was arranged into the third section of ''Prophet Suite'' in ''Halo 2: Anniversary Original Soundtrack''. ''Chill Exposure'' (2:09) features digital chimes, building to more digital noises and fragments of soft choirs. It concludes with a soft gong. It plays in the level ''Cairo Station'', during the chapter "Authorized Personnel Only". The piece was arranged into the first section of ''Prophet Suite'' in ''Halo 2: Anniversary Original Soundtrack''. Production notes The User:Neo Te Aika/Audio Production Notes/Music tracks named after their synth patches|internal tag names for Jeweled Hull and Chill Exposure are borealis and backrhodes, named after their featured dominant synth patches from the Roland XV-5080 synthesizer, also named "Borealis" and "Backrhodes".
|totalarea= |population= |notable= |governance= }} Cairo is the capital city of the Egypt|Arab Republic of Egypt, Africa.''Halo Encyclopedia (2009 edition)'', Earth, p. 284-285, (2009); p. 296-297 (2011 edition) It was considered a major city of Earth. History On 2552|August 23, 2552, the ''Cairo Station (station)|Cairo Station'' was moved into geosynchronous orbit''Halo Warfleet'', p. 30-31 over the city.''Halo Encyclopedia (2009 edition)'', Earth, p. 282-283, (2009) Near the time of the Battle of Mombasa, fighting also took place in Cairo. Sources Category:Human cities Category:Africa
Caius is a notable Jiralhanae leader, presumably a Jiralhanae Chieftain|Chieftain. Caius was listed by Castor as a notable leader alongside himself, Palaemon, Lydus and Hekabe as potential leaders to rally the Covenant religion|pious ex-Covenant Jiralhanae around, though ultimately dismissed as not having the power base to have done so. List of appearances ''Halo: Divine Wind'' Sources Category:Jiralhanae characters Category:Characters of unspecified gender
|causeofdeath=Hit in the head with Jiralhanae Chieftain's gravity hammer |parents= |siblings= |spouses= |children= |species=Human |gender=Female |height= |mass= |hair=White |eyes=Pale yellow |affiliation=*UNSC Navy *UNSC Special Forces|Naval Special Warfare Command **SPARTAN-II program |rank= |sn=S-141 |notable= }} Cal-141 was a SPARTAN-II program|Spartan-II supersoldier of the United Nations Space Command|UNSC UNSC Navy|Naval UNSC Special Forces|Special Warfare Command. Biography Cal-141 was abducted and conscripted into the SPARTAN-II program by Dr. Catherine Halsey in 2517 when she was approximately six years old. Cal was then taken to the planet Reach and was trained by the Artificial intelligence|AI Deja and Chief Petty Officer Franklin Mendez|Mendez, along with the rest of the Spartan children. In 2544, Cal-141 was sent on an Operation: GREY VEIL|operation, along with the four Orbital Drop Shock Troopers she commanded, to assassinate a Unidentified Prophet (Heian)|Minor Prophet and gather intel of unknown ruins on a Covenant Empire|Covenant-held planet, Heian. The squad consisted of Taylor H. Miles|Dutch, O'Brien (Heian)|O'Brien, Cortez, and Checkman. Only three remained after the drop, as Checkman was killed in the upper atmosphere during the Single Occupant Exoatmospheric Insertion Vehicle#Re-entry|orbital insertion. After landing, she rescued O'Brien from drowning in a swamp. However, the ODST expressed no gratitude and yelled at Cal for having thrown him about. File:HLeg CalSavesObrien2.png|thumb|right|275px|Cal-141 blocks a Chieftain's hammer from hitting O'Brien. During the operation, Cal fought a Jiralhanae unidentified Jiralhanae chieftain (Heian)|chieftain that nearly killed O'Brien from behind. After gouging out the chieftain's right eye and pushing it over a waterfall, Cal rescued O'Brien from near death. Again, the ODST expressed no gratitude, instead berating the Spartan. While waiting for the Prophet to arrive, the Brute chieftain that Cal had apparently killed the day before ambushed the humans. Cal spotted the Brute as it was about to strike O'Brien and quickly pushed the ODST sniper out of harm's way. She was hit across the head and right shoulder by the chieftain's gravity hammer, resulting in fatal injuries, despite her armor taking the blow. File:HLeg DyingCal.png|thumb|left|225px|The ODSTs try in vain to tend to Cal's wounds. Dutch killed the Brute, and the trio removed Cal's helmet to inspect her injuries. They were stunned that Cal was female, as opposed to the squad believing she was male, especially O'Brien and Cortez. Cal, realizing that with her badly damaged arm, as well as her blurring vision due to her head injuries, she would no longer be able to take the shot, ordered O'Brien to kill the Prophet, which he succeeded in doing. After O'Brien killed the Prophet, the ODSTs tried to tend to Cal's wounds, but she knew that she would not be able to make it back to the UNSC Kronstadt|destroyer that deployed them to Heian. In her dying words, Cal asked Cortez to make a delivery to Catherine Halsey|Dr. Halsey. This delivery consisted of an optical chip from Cal's helmet, which contained intelligence of the planet the mission was carried out on, as well as ruins that were neither human nor Covenant. Cortez tried to assure her that she would be able to give the chip to Halsey herself, but Cal replied that the two of them knew it was not going to happen as she felt her death already moments away. She held Cortez's hands a bit longer and eventually died before the three ODSTs. Cal's death left a profound impact on the ODSTs with whom she fought on the mission. They, like all ODSTs, had a bitter rivalry with the Spartans and considered them to be freaks, but Cal's efforts in the mission and her actions in saving O'Brien's life many times until the loss of her own had changed their thoughts and opinions on the Spartans. This change was shown well as the ODST team later returned to their ship, where both Cortez and Dutch angrily scolded a UNSC Army|soldier, Berger, for mocking Cal's abilities and joking about her death. O'Brien pondered on how he might be dead if it hadn't been for her. Publicly, she was likely classified as missing in action or wounded in action rather than killed in action, as per the Office of Naval Intelligence's Office of Naval Intelligence Directive 930|policy regarding the deaths of the supposedly-invincible Spartan-II super soldiers. Her death was mourned by Dr. Halsey, who was able to successfully review the footage recovered by the ODSTs. Trivia In ''Halo Legends'', Cal-141 was voiced by Wikipedia:Emily Neves|Emily Neves.Halo Legends: ''The Babysitter'' credits Gallery File:Cal SOEIV.jpg|Cal-141 emerges from her SOEIV after landing on Heian. File:HLeg CalSavesObrien.png|Cal pulls O'Brien's SOEIV from the swamp. File:Babysitter 01.jpg|Cal and the surviving ODSTs. File:HLeg Lookout.png|Cal-141 on the lookout. File:Cal-141(2).jpg|Cal wielding an MA5B assault rifle. File:The Babysitter Cal-141.jpg|Cal-141 during the assassination mission on Heian. File:HLeg CalSniper.png|Cal prepares to take the shot. File:Cal-141(3).jpg|Cal-141 after being wounded by the Chieftain. List of appearances ''Halo Legends'' *''The Babysitter'' Sources Category:Human characters Category:UNSC Navy enlisted personnel
Armory of Reckoning |series= |type=Pistol |cost= |variant= |length= |width= |height= |weight= |ammotype=Electric surge bolts |capacity= |feed=7 bolts/magazine |operation= |rate=Automatic |velocity= |optics= |range= |service=Post-Covenant War conflicts }} }} The Calcine Disruptor is an electrical weapon based on the Sicatt Workshop Disruptor|Disruptor pistol manufactured by Sicatt Workshop. It is used by the Banished. Overview The Calcine variant of the disruptor differs from the standard Sicatt design in a few major ways. In addition to having a white magazine and blue highlights on its chassis, it fires delayed detonation rounds that deal more damage; the rounds' delayed detonation lead to an area-of-effect shortly after impact. One such weapon was used by Bipbap|Bipbap, the Vanquisher, an Unggoy soldier in the Banished during the Battle for Zeta Halo|campaign on Installation 07 in 2559-2560. During the campaign, he used the weapon in a combat encounter with John-117, though was defeated by the SPARTAN-II program|Spartan. In-game information In campaign, the Calcine Disruptor is a Legendary variant weapons|legendary weapon awarded to the player after defeating the High Value Target, Bipbap. The weapon can be acquired at any Forward Operating Base. It exhibits higher damage than the standard disruptor and it fires rounds that create an area-of-effect damage upon impact. Gallery File:HINF_CalcineDisruptor_Icon.png|Calcine Disruptor icon in the HVT dossier menu. File:HINF_Bipbap_1.jpg|Bipbap holding the Calcine Disruptor. File:HINF Bipbap.png|Bipbap running with the Calcine Disruptor. File:HINF CalcineDisruptor 1.jpg|A Spartan with the Calcine Disruptor in multiplayer. File:HINF CalcineDisruptor 2.jpg|A Spartan reloading the Calcine Disruptor in multiplayer. File:HINF-Disruptors&Sidekicks.png|A VELES-class Mjolnir|Veles and an Eaglestrike-clad Spartan-IV using Calcine Disruptors on Highpower. List of appearances ''Halo Infinite'' Sources Category:Jiralhanae weapons Category:Covenant infantry weapons Category:Small arms
Calcium is a chemical element designated by the symbol Ca and atomic number 20. Calcium is a soft gray alkaline earth metal that is essential for living organisms. Calcium is necessary for the mineralization of teeth, bones and shells, nerve signaling, muscle contraction, the secretion of certain hormones and enzymes and the triggering of cellular functions. Most humans consume high-calcium foods as part of their standard diet. Calcium is also vital to the Flood, which requires high quantities of calcium from organic matter in order to develop an adaptable framework for LF.Xx.3273 Flood Super Cell|Flood Super Cells to function. Sources Category:Elements
Calcutta, also known as Kolkata, is a large city in the country of Wikipedia:India|India. Several weeks after the Battle of Earth, the city's University of Calcutta|University Xenobiology Department was hired by the Office of Naval Intelligence to research Forerunner ruins.''Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions'', From the Office of Dr. William Arthur Iqbal List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''From the Office of Dr. William Arthur Iqbal'' Sources Category:Earth Category:Human cities