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Calder was a UNSC Marine who participated in the Mission to Installation 00 in 2555|March 2555, where he was killed by a chaefka.Halo: Hunters in the Dark, ''page 188'' List of appearances ''Halo: Hunters in the Dark'' Sources Category:Human characters Category:UNSC Marine Corps personnel
Cale is a human doctor who worked for the Liang Dortmund Corporation on Meridian. Biography When Priya Singh was shaken up from the discovery of a body in the glassed moon's surface, Doc Cale recommend that she talk about what she was feeling.Halo 5: Guardians, Mission Intel Cale survived the Promethean Battle of Meridian (2558)|attack on Meridian. Sometime after she took in a technician, Marquez, and Phan who had suffered injuries during the attack. Evelyn Collins showed up later with a sprained ankle. Cale asked her if there was anyone else who had survived. The next day Cale treated Evelyn and discussed what had happened the previous day. Cale and Evelyn decided to scavenge for supplies at Meridian Station finding rations among other things. The next day, Cale and Evelyn argued over preparing for an approaching glass storm and sending out a message for rescue, respectively. Cale did the best she could preparing for the glass storm and the next day argued with Evelyn over making Marquez work on a transceiver while injured. Marquez was able to build a transceiver and soon intercepted Cortana's message to the Milky Way|galaxy from the previous day. Eager to get off Meridian they responded asking for help; soon after they received a response that everything would be "dealt with" in time.Halo: Fractures, "What Remains" List of appearances ''Halo 5: Guardians'' ''Halo: Fractures'' *''What Remains'' Sources Category:Human civilians Category:Human characters
|death= |causeofdeath= |parents= |siblings= |spouses=Nerina Vale |children=Olympia Vale |species=Human |gender=Male |height= |mass= |hair=Red |eyes=Green |affiliation= |rank= |sn= |notable= }} Caleb Vale (civilian identification 78104-985-RBA8774), born Caleb F. Aagard, was a candidate for the SPARTAN-II program, though he eluded his captors. Had he been conscripted, his official designation would have been Caleb-095. Caleb eventually became a Slipstream space|slipspace Slipspace drive|drive technician and a devoted pacifist. Later on, he married Nerina Vale who gave birth to their daughter, Olympia Vale. Biography Caleb Aagard was born on 2511|May 16, 2511 in Newport on Luyten in the Luyten 726-8 system. He grew up in the city of Old Willem, at 22 Hunnestad Road. During his childhood, he suffered a head injury due to a farming accident. Neuroimaging of Caleb's brain conducted after the incident confirmed a neural network accretion often associated with intuitive behaviorcommonly called "precognition". On account of his exceptional attributes, Caleb was selected as a candidate for the SPARTAN-II program. However, he was never located during the attempted abduction. Doctor Catherine Halsey blamed this on failings in the mission, denouncing the rumor about his supposed prescience. Caleb eventually changed his name to Caleb Vale and became a Slipstream space|slipspace Slipspace drive|drive technician and married Nerina Vale with whom he had a daughter, Olympia Vale, on 2536#January|January 20, 2536. A devoted pacifist, Caleb refused to work on military vessels. This, combined with the fact that Nerina was recently promoted to Captain (NAVCOM)|captain in UNSC signal intelligence and reassigned to UNSC High Command|High Command on Earth, lead to Caleb and Nerina getting divorced after one last family camping trip to Luyten's Hoodoo Gorges on 2547#January|January 10, 2547. The divorce was completed just ten days latercoincidentally on Olympia's eleventh birthday. Mother and daughter boarded a diplomatic shuttle for Earth, only to have a six-day trip turn into a six month trip due to a slipspace drive failure. Olympia would suspect her father of having somehow sabotaged the shuttle in a last-ditch effort to keep his family on Luyten, but Nerina dismissed the idea so scornfully that Olympia concluded that it was a dumb idea until after the Battle for Earth. Following Nerina's death in the Battle for Earth, Olympia attempted to contact her father to let Caleb know that his ex-wife had died in the Covenant attack. However, Olympia learned that Caleb Vale didn't exist. Through her ONI connections, Olympia discovered that Caleb Vale was actually a false identity assumed by Caleb Aagard who had been born on Luyten in the same year as her father, but the trail then ran cold. The only note in Caleb's file was that he had refused conscription in 2517 and then vanished. When Olympia tried to find a ghost file that would explain the discrepancy, her superior claimed that it was simply a case of father and son having the same name, and then advised her in a tone that suggested that the "advice" came from someone far above both of their heads to stop wasting ONI resources and devote herself to her proper assignment. Subsequently, Olympia stopped poking around ONI's files regarding anyone from Luyten and started searching for more subtle ways to find out her father's true identity. However, the Created uprising came and Olympia could no longer be sure that the information still existed or that she would be able to access it even if it did. The revelation by Benjamin Giraud|a rogue journalist that the Spartan-IIs had been conscripted as six-year-olds caused Olympia to deduce that her father really was Caleb Aagard and that he'd fled conscription as a Spartan. By 2559#November|November 2559, Olympia had still not been able to locate Caleb, although she was determined to find him and get closure and answers from her father. Personality and traits While evaluating his aptitudes, Doctor Catherine Halsey regarded Caleb as extremely intelligent, namely scoring a 161 on the Finchy-Franks Intelligence Quotient. Like each candidate for the SPARTAN-II program, Caleb boasted superior strength and speed than his peers, along with a remarkable intellect and cognitive absorption rate. However, he was very self-sufficient and introverted.While neuroimaging conducted on his brain confirmed that Caleb had a neural network formation often associated with intuitive behavior, Halsey criticized the claims that he maintained limited precognition. As an adult, Caleb worked as a slipspace drive technician and claimed to be a devoted pacifist that wanted nothing to do with the military. How much of his pacifism was real is unknown as he may have been avoiding the military out of fear of being discovered due to his past as an attempted Spartan conscript. Olympia Vale suspected that Caleb may have been somehow responsible for the slipspsace drive failure that had stranded Olympia and her mother for six months in a last-ditch effort to keep his family on Luyten, but Nerina Vale dismissed the notion so scornfully that Olympia concluded that it was a dumb idea until she learned of her father's past. While it's unknown if Caleb was actually responsible or not, he would undoubtedly have the skills to do it as a slipspace drive technician. Gallery File:Caleb_Record_1.jpg|Caleb's SPARTAN-II candidate record, page 1 of 2. File:Caleb_Record_2.jpg|Caleb's SPARTAN-II candidate record, page 2 of 2. List of appearances ''Halo: Reach'' *''Dr. Halsey's personal journal'' ''Halo: Hunters in the Dark'' ''Halo 5: Guardians'' ''Halo: Outcasts'' Sources Category:Human characters
File:HW Risk Caledonia.png|thumb|300px|A map of Caledonia. Caledonia was one of the six continents on the planet Arcadia, a human colony in the Procyon system governed by the Unified Earth Government. Overview There were four existing provincial regions on the continent. Locations Iona Kintyre Portobello Skye Trivia It is most likely named after Wikipedia:Caledonia|Caledonia, the Latin name given to Scotland by the ancient Romans. The four provincial regions also share their names with places in Scotland. Sources Category:Arcadia locations Category:Continents
Calid was a Jiralhanae who served aboard the Covenant Covenant cruiser|cruiser ''Rapid Conversion'' in 2525. He was a part of Maccabeus' pack, but he had not earned his masculine "us" suffix, which is awarded to a Jiralhanae upon reaching adulthood.Halo: Contact Harvest, ''page 310'' Biography Calid was a part of Maccabeus' pack and served on the Covenant cruiser ''Rapid Conversion''. After recovering the Deacon Dadab and Huragok Lighter Than Some, the crew of the ''Rapid Conversion'' discovered the human agriculture world|agricultural colony of Harvest in the Epsilon Indi system. Maccabeus assessment of the planet with the ships Luminary showed thousands of relics, but the devout Chieftain was soon shocked to learn that Dadab believed that there was an Monitor|oracle located on the planet. After Skirmish on Minor Transgression|a violent encounter with the Kig-Yar, the humans on Harvest sent the ship's crew a message, detailing that humans wanted peace and wished to give the aliens a peace offering.Halo: Contact Harvest, ''page 229'' After the hostilities between the humans and the Covenant began, Calid arrived to pick up Dadab in a Dextro Xur-pattern Spirit|Spirit dropship from the Unggoy outpost on the Tiara and deliver him to Maccabeus in the cruiser, as the Deacon claimed he had important news for the Chieftain. Calid, however, had to wait to return to the cruiser's hangar bay because the Yanme'e were attacking Lighter Than Some. Later, Calid had to return both Dadab and the Huragok back to the Tiara.Halo: Contact Harvest, ''page 317'' He was most likely killed during the engagement on the Tiara by a member of the Harvest militia group. List of appearances ''Halo: Contact Harvest'' Sources Category:Jiralhanae characters Category:Covenant military personnel
Calinack was a UNSC Marine Corps|Marine assigned to escort Ruwan Ackerson, along with Ritchie. They escorted Ruwan through the sewers of Cleveland to an underground UNSC military base to meet up with Sergeant Twyker.Halo: Uprising, ''Halo: Uprising Issue 3|Issue 3'' List of appearances ''Halo: Uprising'' Sources Category:Human characters Category:UNSC Marine Corps enlisted personnel
A call sign is a nickname used to identify a military pilot. The use of call signs has existed for almost as long as there has been aviation, from the pilots of Earth's World Wars to modern D77-TC Pelican|Pelican pilots. A pilot's call sign is used primarily in radio conversations. Though strictly unofficial, these names are adopted almost like a second name for the person they are attached to and thus, they are usually given by other pilots or coworkers. Each name varies and the reasons they are given vary as well. Known pilot call signs Flight Captain Carol Rawley- "Foe Hammer" Lieutenant Peterson - "Cookie" Sergeant Laura Tanner- "Smokes" "Iron Fist" "Hocus" Category:UNSC identification
Callin' in the Big Guns is a ''Halo 4'' achievement added with the Majestic Map Pack. It was unlocked when a player, in Majestic DLC matchmaking, called in 3 ordnance drops in the same game. Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable. Sources
''Halo Mythos'', p. 55 |place=26 Draconis system |result=*UNSC victory *The Insurrection is sparked |side1=Unified Earth Government |side2=Levosia terrorists |commanders1=Harold Lewis |commanders2=Unknown |forces1=*One corvette * One UNSC Navy battle group *Three Unidentified UNSC light destroyer class|light destroyers ** ** ** |forces2=*UNSC ''Callisto'' Insurrectionist|Insurgent forces |casual1=*''Callisto'' and crew ''Buenos Aires'' and crew ''Jericho'' and ''Las Vegas'' crippled |casual2=*Loss of ''Callisto'' Numerous insurgents aboard ''Callisto'' |civilian=Twenty-seven merchant crewmen killed }} }} The ''Callisto'' Incident was a violent encounter between forces of the Unified Earth Government and local terrorists from Levosia in the 26 Draconis system, ultimately inflaming violence across the Outer Colonies and triggering the Insurrection. While patrolling the 26 Draconis system, the corvette conducted an inspection aboard a merchant ship that turned tragically violent when shots were fired, resulting in thirty deaths. ''Callisto'' would later be hijacked by terrorists, forcing the United Nations Space Command to respond by deploying a battle group of three destroyers. The following engagement resulted in the destruction or crippling of all four warships involved, with ''Callisto'' disabled by the destroyer under the command of Lieutenant Preston Cole. Prelude In 2494|January 2494, the distant Outer Colony of Levosia in the 26 Draconis system was suspected of diverting refined Wikipedia:Selenium|selenium and Wikipedia:Technetium|technetiumutilized in the manufacture of Shaw-Fujikawa Translight Enginesto the black market to yield massive profits. Aside from lost taxes, the Unified Earth Government realized that it could not allow slipstream space engine components to fall into the hands of the growing Insurrectionist|rebellious factions throughout the Outer Colonies; in response, the United Nations Space Command sought to investigate the matter. The UNSC's Central Command ordered the UNSC Navy to blockade and search all ships in the 26 Draconis system for suspected contraband. The incident The corvette was patrolling the 26 Draconis system, when the corvette stopped and performed a routine inspection of a trading vessel by Naval boarding|boarding the ship and searching its cargo. The merchant crew of the vessel was nervous due to rumors of impressments during similar searches in the Outer Colonies. Some at Office of Naval Intelligence|ONI would later suspect that this rumour was deliberately started by rebel sympathizers. The inspection went tragically awry when a weapon was drawn and shots were exchanged, resulting in the deaths of three naval officers and twenty-seven merchant crewmen; no contraband was located on the trading vessel. This incident sparked outrage throughout the entire 26 Draconis system and the rest of the region. Thirty-seven days later, ''Callisto'' ordered a similar merchant ship to stand by and allow an inspection and the crew of the trading vessel courteously allowed naval officers to board. However, when the officers entered the cargo bay, they found it empty. Suddenly, the Blast door|bay doors opened and the officers were ejected into space. The "merchant" crew then boarded the unsuspecting ''Callisto'' and murdered the remainder of her crew. ''Callisto'' was now hijacked by local terrorists, with her computer system gutted and replaced. As the terrorists began using ''Callisto'' against UNSC forces in the system, the UNSC responded aggressively, sending a battle group of three Unidentified UNSC light destroyer class|light destroyers tasked with locating ''Callisto''. The battle group was led by Captain Harold Lewis of , and also consisted of and . On 2494|March 2, 2494, ''Las Vegas'', ''Buenos Aires'', and ''Jericho'' arrived in the 26 Draconis system; the battle group soon located ''Callisto'' at 0315 Military Standard Time|MST. Realizing that the UNSC ships had located them, the rebels aboard ''Callisto'' moved the corvette towards a nearby asteroid field. Captain Lewis and Commander Rinkishale of ''Las Vegas'' determined that they needed to engage the corvette before she entered the asteroid field, otherwise ''Callisto'' would be able to "''play cat and mouse''" with the UNSC battle group. As ''Callisto'' neared the field, the corvette slowed and allowed the battle group to catch up. Lewis had all three destroyers in the battle group prepare to fire six of their seven Ares missiles at ''Callisto'' once they were within range. At 0317 MST, the battle group fired eighteen missiles at ''Callisto'' as the corvette advanced towards a city-sized asteroid. Suddenly, the corvette rolled and executed a slingshot orbit to the far side of the asteroid. As the missiles recalculated their targeting solutions around the rock, a nuclear weapon preemptively placed inside the asteroid detonated and blew the rock apart, destroying the missiles and launching debris towards the battle group. ''Buenos Aires'', having been the forward-most ship, was obliterated, while ''Jericho'' was damaged and ''Las Vegas'' was hit by a glancing blow that crumpled her hull. The damage ''Las Vegas'' sustained killed Lewis, Rinkishale, and the rest of the bridge crew except for Lieutenants Preston Cole and Jorgenson, though the latter was rendered unconscious. ''Callisto'', unscathed, angled out of the asteroid field and turned to face the remaining UNSC warships. ''Callisto'' engaged ''Jericho'', and the two ships exchanged missile fire, before the corvette succeeded in disabling the destroyer. Meanwhile, aboard ''Las Vegas'', Cole ordered all surviving crew members to the bridge. However, ''Callisto'' soon fired a missile upon ''Las Vegas'', disabling the destroyer. At 0348 MST, as per MIL JAG Order TR-19428-P, Cole took command of ''Las Vegas'' as the destroyer sat dead in space. Knowing that the insurgents would be unable to resist capturing a destroyer, Cole signaled the unconditional surrender of ''Las Vegas'' to ''Callisto'' and requested immediate aid for the wounded. As ''Callisto'' docked with ''Las Vegas'', the insurgents offered to evacuate the injured to Lawrence Space Station if the crew of ''Las Vegas'' offered no resistance; Cole accepted. However, he had earlier ordered the crewmen to remove the ship's last Ares missile from its silo and transport it to the cargo bay ''Callisto'' was to dock with. Cole had the missile fired directly into the corvette, crippling ''Callisto'' and forcing her surrender. Aftermath Following the ''Callisto'' Incident, the UNSC began to crack down on dissent throughout the territory, sparking rebellion throughout the Outer Colonies. It would be the ''Callisto'' Incident that sparked the Insurrection, a massive civil war that waged across the human colonies. The incident had woken humanity from "complacency", as both the UNSC and the various insurgent factions began fighting and learning various tactics of space warfare, which had been largely hypothetical up until this point. The fact that the Levosia terrorists had realized that nuclear weapons were not as effective in space, and instead planted a device within an asteroid to provide reactive mass to destroy one UNSC warship and cripple two others was noted to be a surprisingly intelligent tactic. Preston Cole's actions during the ''Callisto'' Incident were also considered a tactical leap of insight. Cole had faked a distress signal to lure ''Callisto'' closer to ''Las Vegas'' to allow him to cripple the corvette, however the action was a severe breach of Common Space Law. UNSC Central Command dithered over whether to award him the Legion of Honor or to have him court-martialed. Ultimately, Central Command did neither to avoid setting a difficult precedent. However, from that point on, Cole could never again send a distress signal in enemy territory; he suspected that no one would believe it. Cole was quickly promoted, though not without protest, and later further promoted to commander and given command of a small corvette to patrol the Outer Colonies. List of appearances ''Halo: Evolutions'' *''The Impossible Life and the Possible Death of Preston J. Cole'' ''Halo Mythos'' Sources
The Callisto Treaty was the peace treaty signed in 2170|March 2170, bringing an official end to the Interplanetary War.Halo Mythos, ''page 51'' After the last vestiges of the Koslovics|Koslovic and Frieden forces were apprehended, their surviving commanders formally surrendered to the United Nations.Halo Encyclopedia (2009 edition), ''page 33'' (2011) Penned by the United Nations, the Callisto Treaty served as a ceasefire agreement that gave the United Nations Space Command complete military jurisdiction across all human colonies. The aftermath of the treaty's ratification would see the Unified Earth Government becoming a full-fledged governing entity. The treaty was signed on the Jovian Moons|Jovian moon Callisto, hence its name. Following the ratification of the Callisto Treaty, remaining Koslovic revolutionaries were put down in harsh crackdowns on Mars. List of appearances ''Halo Mythos'' Sources Category:Interplanetary War
Callisto may refer to the following: Callisto - One of the Jovian Moons. Callisto Treaty - The name of the document signed in 2170 with which the Koslovics|Koslovic and Frieden commanders formally surrendered to the UNSC, officially ending the Interplanetary War. Callisto Incident - An event which effectively sparked the Insurrection. - A UNSC corvette, captured by Insurrectionists in 2494.
|body=Jupiter |position= |moon(s)=None |diameter= |gravity= |daylength= |yearlength= |atmosphere= |composition= |temperature= |demonym= |species=Human |population= |colonized= |government=Unified Earth Government }} Callisto is a Jovian Moons|moon of Jupiter in the Sol system and a human colony. With little population to speak of, Callisto's purpose to the Unified Earth Government is primarily UNSC Armed Forces|militaristic in nature; the moon's several UNSC Military base|bases are capable of launching their units and UNSC starship|ships within an hour's notice.''Halo Encyclopedia (2009 edition)'', Locations: The Sol System, p. 282-283 (2009); p. 294-295 (2011 edition) Overview The moon is 99 percent the size Mercury, but only a third of the mass. While devoid of an atmosphere, ice formed on the moon. History Callisto was originally discovered by Wikipedia:Galileo Galilei|Galileo. Joint efforts by Earth's national governments to colonize Callisto, along with the other Jovian Moons, were underway by 2080.''Halo Mythos'', Rise of Humanity, p. 46-47 In 2170, Callisto was the site of the signing of the Callisto Treaty which officially ended the Interplanetary War.''Halo Encyclopedia (2009 edition)'', Timeline: 1969 CE-2492 CE, p. 32-33 (2011 edition) Callisto also eventually became the site of a UNSC naval depot.''Halo Mythos'', The Interplanetary War, p. 50-51 Colonel Herzog claimed to have to deal with paperwork regarding surveillance here.''I love bees'', Axon Clips, Axon Clips Chapter 7|Chapter 7 - Herzog: "Diplomatic Post" Trivia Callisto is named after the List of Greek mythology references in Halo|Greek mythological figure Wikipedia:Callisto (mythology)|of the same name. List of appearances ''i love bees'' ''Halo Mythos'' Sources Category:Moons Category:Human colonies
Halo: Mortal Dictata, ''pages 188-189'' |width= |height= |engine= |slipspace drive=Shaw-Fujikawa Translight Engine |hull= |armament= |complement= |era= Human-Covenant War |affiliation=United Nations Space Command }} The ''Calypso''-class exfiltration craft is a specialized type of United Nations Space Command|UNSC spacecraft used for off-planet extraction. The ''Calypso'' fulfills a purpose similar to . Design The ''Calypso''-class recovery dropship is a robust troop transport designed for rapid transfers and exfiltration. They are one of the smallest UNSC craft to be equipped with a Shaw-Fujikawa Translight Engine|slipspace drive, which is powerful enough for a short and quick jump but not capable of longer transitions; however, they are still capable of crossing modest interstellar distances.Halo: Mortal Dictata, ''pages 184-185''Halo: Mortal Dictata, ''page 187'' Calypsos are more forgiving of a pilot under fire than a D77-TC Pelican|Pelican due to their rudimentary design.Halo: Mortal Dictata, ''page 186'' However, being designed for speed rather than comfort, they are also exceedingly uncomfortable for the occupants, particularly when jumping into slipspace. Service history Entering service around the 2520s, ''Calypso''-class exfiltration craft were in use in throughout the Human-Covenant War, most notably during Operation: PROMETHEUS in 2537.Halo: Ghosts of Onyx, ''page 86'' In late 2552, a Calypso exfiltration craft was dispatched to transport Office of Naval Intelligence|ONI agent Connor Brien off a Covenant-occupied Beta Gabriel, where Brien had been observing a Jiralhanae pack.Halo: Evolutions - Essential Tales of the Halo Universe, "Stomping on the Heels of a Fuss", ''page 79'' They were considered outdated by 2553. By that year, the Venezian militia had acquired a few of these craft. Staffan Sentzke suggested letting the Huragok, Sometimes Sinks, upgrade one of the militia's Calypsos.Halo: Mortal Dictata, ''page 136'' Trivia In List of Greek mythology references in Halo|Greek mythology, Wikipedia:Calypso (mythology)|Calypso was a daughter of Atlas who imprisoned Odysseus for seven years during his voyage home to Ithaca in Homer's epic, ''The Odyssey''. List of appearances ''Halo: Ghosts of Onyx'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Stomping on the Heels of a Fuss'' ''Halo: Mortal Dictata'' Sources Category:UNSC ship classes
Calyx was a Forerunner Lifeworker who worked aboard Installation 00. After Bornstellar Makes Eternal Lasting landed on the Ark, Calyx served as his nurse and guardian, and explained to him the purpose of the construct and the Library Project.Halo: Cryptum, ''page 334'' List of appearances ''Halo: Cryptum'' Sources Category:Forerunner characters Category:Lifeworkers
|role= |weight= |features= }} The CAMAZOTZ-class helmet is a helmet made for augmented human personnel. Overview The Camazotz is a helmet developed for use by augmented humans affiliated with the Banished and their Venezia|Venezian allies. Eventually it was made compatible with the MJOLNIR Powered Assault Armor (GEN3)|GEN3 Mjolnir platform and usable by UNSC Spartans. The Camazotz helmet is manufactured by 343 Industries (manufacturer)|343 Industries. In-game information The Camazotz helmet and its attachments are available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization in ''Halo Infinite''. {| class"width: 75%;" ! scope"width: 15%" |Helmet ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF - Helmet icon - Camazotz.png|75pxCamazotz |343 Industries |There are many routes to super-soldier transfiguration. Human ingenuity and Covenant chrysalis technology allow the Banished and their Venezian allies to pursue paths to transhumanism best left untrodden. |Legendary |Purchase "Sanguine Gift" Bundle from the Shop for 2,200 cR | |align="center"|File:HINF - Helmet attachment icon - TAS-Vetala.png|75pxTarget acquisition system|TAS/Vetala |343 Industries |Nightmares are useful sources of inspiration for next-generation weapon systems. |Legendary |Purchase "Sanguine Gift" Bundle from the Shop for 2,200 cR |} Trivia Wikipedia:Camazotz|Camazotz is a bat spirit from Mayan mythology, with its name meaning "Death Bat" in the K'iche' language. Wikipedia:Vetala|Vetala is an spirit from Hindu mythology who possess dead bodies in cemeteries; the Vetala are usually comparable with western Vampires. Gallery File:HINF Concept Camazotz.jpg|Concept art of the Camazotz helmet and associated armor pieces. File:HINF-CamazotzonPrism.jpg|A Camazotz-clad Spartan-IV on Prism. List of appearances ''Halo Infinite'' *''Season 05: Reckoning'' Sources Category:Halo Infinite multiplayer armor permutations
|body=Unidentified Wikipedia:Gas giant|gas giant |position= |moon(s)= |gravity= |diameter= |daylength= |yearlength= |atmosphere= |temperature= |population=5.6 million |demonym= |species=Human |government=*Unified Earth Government Banished |colonized=2522 }} Camber is a former human Human colonies|colony and one of at least two natural satellites of a Wikipedia:Gas giant|gas giant in the Farwatch system. During the Human-Covenant War it was Battle of Camber|attacked and glassing|glassed by the Covenant's infamous Fleet of Particular Justice. Following the war, the Banished set up shop on Camber, constructing numerous shipbreaking facilities on its glassed surface. Overview Camber had vast blue oceans and large, sprawling continents. One of the largest continents featured a massive desert or plains biome, with greener environments closer to the eastern coast. Camber had breathable air and comfortable gravity for humans. Following the moon's glassing at the hands of the Covenant, large portions of its surface became desolate, but its atmosphere remained intact. Drastic changes to Camber's climate has resulted in frequent storms. Locations Chiltift Basin History File:H2A Terminals - UNSC base.jpg|250px|thumb|The UNSC's system headquarters. Camber was a major manufacturing center for UNSC UNSC Navy|Navy fleet materials. As such, it held critical importance to the UNSC war effort and maintained its own grid of orbital defense platforms, as well as a formidable defensive fleet that included s and s. In one of the colony's cities, the UNSC had a key system headquarters where the 3rd Battalion Reserves were stationed. By 2542, Camber's location had been discovered by the Covenant, who attacked the colony in that year, targeting various points of strategic value. At least one UNSC fleet depot was destroyed during these initial strikes. These early attacks set the stage for the Covenant to return to Camber in 2546. Supreme Commander Thel 'Vadamee's Fleet of Particular Justice was deployed with the goal of cleansing the moon of its human inhabitants and destroying the local UNSC headquarters. 'Vadamee and his fleet caught UNSC forces completely unprepared, penetrating the defensive fleet's early warning perimeter without alerting UNSC forces. After diverting seventeen of his ships to target key ground targets, 'Vadamee himself participated in the attack on the UNSC's headquarters. The battle was over shortly and Camber was glassing|glassed, with only 81,313 of the orignal 5.6 million population surviving. Camber's glassing left large swaths of its surface desolate. Despite this, its atmosphere remained intact, with the moon suffering volatile changes to its climate and frequent storms. File:HINF BreakerBase.jpg|225px|thumb|The Banished shipbreaking facility in Chiltift Basin. In the years following Camber's destruction, the Banished moved in and took possession of several UNSC assets that had been left behind. They began to refit and repurpose the ruins into tools to serve their needs. By 2560, the Banished had established an expansive shipbreaking yard on the site of the previously destroyed UNSC fleet depot in Chiltift Basin. Here, they melted down titanium with a powerful plasma drill, reforging the material into weapons of war. During a mission to this facility on Camber, SPARTAN-IV program|Spartans Hieu Dinh and Sigrid Eklund encountered a Banished artificial intelligence known as Iratus, with Dinh capturing the hostile AI within his armor. Trivia The ''Halo Infinite'' multiplayer map Breaker takes place at the Banished shipbreaking facility on Camber. Gallery File:H2A Terminals - Camber ODP.jpg|The Fleet of Particular Justice mounts its attack. File:H2A Terminals - Camber bombardment.jpg|'Vadamee's fleet bombarding key UNSC defensive positions. File:H2A Terminals - Camber.jpg|Camber after it was glassed. File:HINF BreakerGasGiant.png|The gas giant around which Camber orbits. File:HINF BreakerMoon.png|One of the other moons orbiting the same gas giant, as seen from Camber's surface. List of appearances ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo Infinite'' *''Season 02: Lone Wolves'' Sources Category:Moons Category:Human colonies
CAMBION-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor. Overview The Cambion helmet bears a heavy resemblance to the WAR MASTER-class Mjolnir. It was designed for Spartans on missions in which they are expected to hunt human targets, though the Created conflict has seen them turned to more noble tasks. The Cambion helmet is manufactured by Emerson Tactical Systems. In-game information The Cambion helmet, along with three attachments, are available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the RAKSHASA-class Mjolnir|Rakshasa armor core in ''Halo Infinite''. {| class"width: 75%;" ! scope"width: 15%" |Helmet ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF Cambion Helmet Icon.png|75pxCambion |Emerson Tactical Systems |The CAMBION was designed to hunt the deadliest of human prey, but it has been turned to other, ostensibly more noble, tasks out of necessity. |Legendary |Purchase "Cambion" Bundle from the Shop for 700 cR | |align="center"|File:HINF FCIX CIBO Helmet Attachment Icon.png|75pxFCI-X/BANE |Emerson Tactical Systems |Emerson employees are war-smith's and strategists who find their highest calling in the ideation and creation of tools by which humanity will overcome its countless enemies and secure its place in the galaxy. |Legendary |Purchase "Cambion" Bundle from the Shop for 700 cR | |align="center"|File:HINF FCIX BANE Helmet Attachment Icon.png|75pxFCI-X/CIBO |Emerson Tactical Systems |Experimental array of sensors and threat monitors undergoing evaluation by Spartans tasked with exploring the interiors of Forerunner megastructures. |Epic |Purchase "Cambion" Bundle from the Shop for 700 cR | |align="center"|File:HINF UA Februus Helmet Attachment Icon.png|75pxUA/Februus |Emerson Tactical Systems |When possible, Spartan lone wolves prefer diplomacy and a subtle touch to accomplish their objectives. But, on occasion, a mailed fist and crude violence is the logical choice. |Epic |Purchase "Cambion" Bundle from the Shop for 700 cR |} Trivia Wikipedia:Cambion|Cambion is an offspring of a human and a demon, described in European mythology. Gallery File:Cambion Helmet S2 Shop Social.jpg|Three Cambion helmets with different attachments List of appearances ''Halo Infinite'' *''Season 02: Lone Wolves'' Sources Category:MJOLNIR armor Category:Halo Infinite multiplayer armor permutations
File:H2A Cutscene CameraDrone.png|thumb|250px|A camera drone. A camera drone is a type of sound and video recording device used by humans, likely operated by news agencies for recording current events. They hover on several air propellers. Several camera drones present at the award ceremony on ''Cairo Station (station)|Cairo Station'' just before the Battle of Earth, recording the arrival of John-117|MCPO John-117 and Avery J. Johnson|Sergeant Major Avery J. Johnson.Halo 2, campaign level, ''Cairo Station'' Gallery File:H2-NewsDrone.png|A camera drone in ''Halo 2''. File:TB09.jpg|Closeup of a camera drone. File:Camera Drones.jpg|Camera drone from various angles. File:H2_mchief_sarge_camera.jpg|John-117 with Sergeant Avery Junior Johnson|Avery Johnson broadcast by hovering camera drones in ''Halo 2''. File:H2A - Chief and Johnson on Cairo.jpg|A camera drone in ''Halo 2: Anniversary''. List of appearances ''Halo 2'' ''Halo 2: Anniversary'' Sources Category:UNSC drones
Doctor Cameron Alexander was a human scientist of the UNSC Navy in the post-war years. Biography During the Requiem Campaign, he was assigned to Galileo Base. At some point he wanted to use power from the defense turrets to run a mini-reactor. Despite Shannon Owen|Dr. Owen telling him not to, he went ahead with it anyway. When the Covenant Battle of Galileo Base|attacked Galileo Base, the turrets were left offline, leaving the base open to attack. After Crimson cleared the base, Dr. Alexander questioned who turned off the reactor. Sarah Palmer|Commander Palmer informed him that they had priority. He then informed them that if the reactor wasn't turned back on soon, its shielding would fail and destroy Galileo Base, forcing Crimson to turn it back on.''Spartan Ops'', Didact's Hand/The Didact's Gift|S104 The Didact's Gift Production notes He is voiced by who also voiced the Didact. List of appearances ''Halo 4'' *''Spartan Ops'' Sources Category:Human characters|Alexander, Cameron Category:Scientists|Alexander, Cameron Category:UNSC Navy personnel|Alexander, Cameron
|gender=Male |height= |mass= |hair= |eyes= |affiliation=Government of Suraka |rank= |sn= |notable= }} Cameron was an aide of Surakan Governor Ellis Gass. Biography Early in the Carrow Conflict, Cameron escorted Ellis Gass to a meeting with General Grace. List of appearances ''Halo: Envoy'' Sources Category:Human characters Category: Surakans
Came... From... Behind is a ''Halo 3'' achievement which was unlocked for earning three Beat Down|assassination kills in a single ranked or social game on a Legendary Map Pack|Legendary or Mythic Map Pack|Mythic map. This achievement was easily earned in Team SWAT on Blackout, as there are many camping spots in the map, and players do not have motion tracker in that gametype. This achievement is worth 50 Gamerscore. Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable. Trivia The achievement's name is a reference to starwars:Davish Krail|a Rebel pilot's last words in ''wikipedia:Star Wars Episode IV: A New Hope|Star Wars Episode IV: A New Hope'' when he is killed from behind by a group of TIE Fighters led by Darth Vader. Sources Category:Halo 3 achievements
|birth= |death= |causeofdeath= |parents= |siblings=*Maria Gallardo Victor Gallardo |spouses= |children= |species=Human |gender=Female |height= |mass= |hair= |eyes= |affiliation=United Nations Space Command |rank= |sn= |notable=Taught Evelyn Rousseau and Victor Gallardo how to fire a rifle }} Camila Gallardo was a human in the United Nations Space Command. She was the older sister of Victor Gallardo and Maria Gallardo Biography After Camila Gallardo and her sister Maria finished high school, they joined up with the UNSC. During her service she once served under Evelyn Rousseau's mother. During leave, Camila often spent time with her brother Victor and his friend Evelyn Rousseau, teaching them how to fire her rifle, and going out to Brume Beach to shoot at sand dunes there. While Camila and Maria were often not on leave at the same time, they both taught Victor how to throw a punch, handle a knife, and shoot a gun, with Camila telling him it was for "''When'' the Covenant show up" the last time she was home on Meridian. Around 2548, Victor was told that Camila was hurt in Human-Covenant War, where to help his bad day he decided to creep on Saskia Nazari, finding a secluded cove for a film he was making with his friend Dorian Nguyen instead. Camila ultimately recovered from her injuries. List of appearances ''Halo: Battle Born'' Sources Category:Human characters|Gallardo, Camila
Major Cammarano (first name unknown) was an officer in the UNSC Marine Corps stationed on the in 2552.''Halo: Combat Evolved Anniversary'' campaign level ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn'' - Bulletin board Biography By the time of the Fall of Reach in 2552#August|August 2552, Cammarano was assigned as part of the ''Autumn'''s crew complement, presumably for Operation: RED FLAG. At some point, they posted a notice on the cruiser's internal bulletin board system; ''NOTICE'' ''To All Crew Members:'' ''>>All unit VTARS must be submitted for final approval by Seven|0700 every Tuesday.'' ''Units in VTAR noncompliance will be subjected to additional review by .'' ''Maj. Cammarano File:Exctracted Halo CEA Billboard.png|Cammarano's notice on the billboard, in the bottom-right. List of appearances ''Halo: Combat Evolved Anniversary'' Sources Category:UNSC Marine Corps officers Category:Human characters
Cammie is a civilian living in Reno, United States, on Earth. She let Kamal Zaman stay with her for a while when he was traveling off the surveillance grid, because he helped her niece Eleanor get medical treatment.Media:ILB_Good_for_nothing.ogg|ILB_Good_for_nothing.ogg List of appearances ''i love bees'' Sources Category:Human civilians Category:Human characters
Camouflage cloaks are devices employed by the United Nations Space Command|UNSC as a medium of concealing its soldiers in certain environments. Overview Camouflage cloaks take the form of simple cloaks that can be worn over most armor and equipment, even including MJOLNIR Powered Assault Armor. When worn, the cloak serves to camouflage the wearer's thermal signature from sensing devices. Operational history Camouflage cloaks were employed by SPARTAN-II program|SPARTAN-II Blue Team during Operation: OCEAN BREAKER. List of appearances ''Halo: The Fall of Reach'' Sources Category:Camouflage
Camouflage may refer to the following: Camouflage - The human concealing coloration used to blend into surroundings. Active camouflage|Active Camouflage - The general name for technologies allowing partial invisibility through a variety of means. Cloaking - A ''Halo 3'' piece of equipment usable only in campaign mode. Photoreactive panel - The active camo coating on the Semi-Powered Infiltration Armor|SPI armor of the SPARTAN-III Program|SPARTAN-IIIs. Camouflage cloak - A UNSC camouflaging device. Armor abilities#Active Camo|Active Camouflage (Armor Ability) - An armor ability in ''Halo: Reach'' and ''Halo 4''.
File:UNSC Marine Corps.PNG|thumb|250px|The UNSC Marine Corps standard-issue battledress comes with camouflage to blend into the surrounding environment. Camouflage, also known as cryptic coloration or concealing coloration, is a form of deception that allows a person or object to remain indiscernible from, or "blend into ", the surrounding environment. Examples include the battledress of UNSC Marine Corps|UNSC Marines, Orbital Drop Shock Trooper|ODSTs, UNSC Army and some coatings on weapons. Camouflage dates back to World War II, where camouflage was beginning to be used by both factions of the war. They have changed throughout the years and are still used in combat by UNSC Marines. One of the best forms of camouflage from World War II and beyond is the ghillie suit, made of an artificial worn layer, with an overlay of materials common to the operational area. UNSC The UNSC utilizes many forms of camouflage, each used for a specific environment. The most basic camouflage patterns are the following: Woodland- Jungle or forest fighting Desert- Outdoor desert fighting Urban- For urban or (occasionally) tundra fighting Dazzle The UNSC Marine Corps have been observed using light gray urban and woodland camouflage patterns in their UNSC Marine Corps Battle Dress Uniform|BDUs. The Orbital Drop Shock Troopers utilize a darker urban camouflage.Halo 2Halo 3Halo: Reach, campaign level, ''The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn'' The UNSC Army also uses a variety of different camouflage patterns in UNSC Army Battle Dress Uniform|their BDUs, including a default woodland camouflage and a sand-colored desert camo pattern.Halo: Reach, campaign level, ''Tip of the Spear'' Some Special Warfare Command|special force units use darker-tinted woodland pattern.Halo: Reach, campaign level, ''Winter Contingency'' They also use face painting camouflage.Halo: Reach Covenant Covenant forces use armor coloration to differentiate rank, with no effort to employ passive camouflage methods. As a result, Covenant armor is useless in that aspect. Instead, Covenant Special Operations|Special Operations Special Operations Sangheili|Sangheili and Special Operations Unggoy|Unggoy use active camouflage systems for stealth operations, which is far superior to passive camouflage for most purposes. Gallery File:Camo.png|Woodland Camouflage, which first originated in the U.S. in the early 20th Century. File:Halo 3 Marine.jpg|A UNSC Marine in full battledress. Notice how her camouflage patterns match her environment. File:Odst 1.jpg|Two ODSTs in camouflaged ODST armor|armor in an urban area. File:Marines halo 2.jpg|UNSC Marines donning woodland camouflaged BDUs. File:MarineCorpsWoodlandBDU.PNG|A UNSC Marine wearing an Insurrection-era, woodland camouflaged BDU. Note the lack of shoulder plates, exposing the camo pattern. File:Halo Wars Marine BR.jpg|Marines in snow colored camouflage take cover on tundra terrain from Covenant troops. File:Unscmarine sniper.jpg|A Marine with urban camo pattern. File:Armytrooper.jpg|An Army trooper in woodland camouflage. File:UNSC Army II.jpg|An Army trooper wearing a desert camouflage BDU. File:Hidden in the Jungle.jpg|Although multiplayer colors are gaudy, using the olive and green colors can give you a small advantage. File:Camo_Marine_Sniper.jpg|A Wikipedia:United States Marine Corps|US Marine Sniper from the 21st Century dons a ghillie suit, which is used to camouflage into the forest. File:FacePaint.jpg|An Army trooper with face painting camouflage. File:Phantom and Pelican.png|A D77H-TCI Pelican with woodland camouflage as it encounters a Ru'swum-pattern Phantom near the UNSC Prophecy. Sources Category:Camouflage|
Camp Currahee was a secret United Nations Space Command military base located on a northern peninsula on the planet Onyx south of Zone 67. The camp Commandant was Lieutenant Commander Kurt Ambrose (in actuality SPARTAN-II program|SPARTAN-051), and the camp was used by the Office of Naval Intelligence for the sole purpose of training the SPARTAN-III program|SPARTAN-III supersoldiers.Halo: Ghosts of Onyx, ''page 68'' Located within a jungle, Camp Currahee was horseshoe-shaped and contained dormitories, mess halls, offices, parade grounds, firing ranges, and many areas for exercises.Halo: Ghosts of Onyx, ''page 136'' To the west of the camp were obstacle courses. As per UNSC regulation, the inspection yard had a perfectly geometric shape, the paths within the camp were three meters wide and paved with crushed white quartz,Halo: Ghosts of Onyx, ''page 162'' and three hundred meters of the jungle surrounding the camp had been cleared. As it was the only UNSC installation on the planet (except Zone 67 to the north), the Spartans had ample areas to train in prior to deployment. Operations at the base were aided by the ONI Artificial intelligence|AIs Eternal Spring, Deep Winter, and Endless Summer, all of which were primarily assigned to the survey teams in Zone 67. History Camp Currahee was constructed in 2531 and was operated until 2552. James Ackerson|Colonel James Ackerson insisted for the camp to be established near Zone 67, a top-secret area housing an Office of Naval Intelligence research facility to study the Forerunner ruins present there.Halo: Ghosts of Onyx, ''page 342'' SPARTAN-III Alpha Company|Alpha, SPARTAN-III Beta Company|Beta, and SPARTAN-III Gamma Company|Gamma Companies trained there, and SPARTAN-III Delta Company|Delta Company was planned, but was never formed. At the time of Alpha Company's induction, the camp's personnel consisted of the six dozen drill instructors assigned to the SPARTAN-III program, physical therapists, doctors, nurses, psychologists, and cooks.Halo: Ghosts of Onyx, ''page 67'' In late 2552|October 2552, after John-117 destroyed Installation 04, Zone 67 turned active, with huge numbers of Onyx Sentinel|Sentinels coming out of the area and began attacking any human in sight.Halo: Ghosts of Onyx, ''page 113'' The Sentinels began attacking Camp Currahee and killing its personnel. As the Sentinels continued searching for surviving humans, Kurt and the surviving UNSC personnel used the camp to gather weapons and send a distress signal before leaving for El Morro Point.Halo: Ghosts of Onyx, ''page 138'' Later, Kelly-087 arrived at the remains of the camp to get supplies and weapons.Halo: Ghosts of Onyx, ''page 164'' Camp Currahee was certainly destroyed with Onyx during the Onyx Conflict, which culminated in the disintegration of the planet. Locations Command center - Served as a communications and energy-control centerHalo: Ghosts of Onyx, ''page 139'' Armory - Contained both UNSC and Covenant weaponryHalo: Ghosts of Onyx, ''page 128'' NCO quarters - Personal residences of the camp's non-commissioned officers NCO's inspection yard - Destroyed during the Sentinel attack Infirmary - Camp medical center Camp Commandant's residence - Lieutenant Commander Kurt Ambrose's place of residence. It was a small house, consisting of three rooms; an outer office, a toilet area, and a bunk. Kurt's office had photos of the SPARTAN-IIs on the wall and an alcove with a Greek urn with ancient wrestlers. It is also where Kurt kept his old MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR armor in a locked safe. He never kept the door to his residence locked.Halo: Ghosts of Onyx, ''pages 138-141'' Currahee Special Assembly Plant 2 - Production site of the Semi-Powered Infiltration armor.Halo: The Essential Visual Guide, ''page 158'' Trivia Camp Currahee is most likely a reference to the real-world Wikipedia:Camp Toccoa|Camp Toccoa, a training area for the Wikipedia:101st Airborne Division|101st Airborne Division during World War II, which was located near Currahee Mountain in Georgia. Currahee is a Cherokee word for "Stands alone." It has been the battle cry and credo for the Wikipedia:506th Infantry Regiment (United States)|506th Parachute Infantry Regiment of the 101st Airborne Division since World War II. It was popularized by the HBO miniseries Wikipedia:Band of Brothers (TV miniseries)|''Band of Brothers''. Gallery File:Enc22 CampCurraheeUnused.jpg|Unused art of Camp Currahee created for the ''Halo Encyclopedia (2022 edition)'' featuring M12B Warthogs instead of standard M12 Warthog|M12s. List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Onyx Category:UNSC military bases
Camp Hathcock was a military base|facility utilized by the United Nations Space Command|UNSC, and located on the northern continent of the planet Reach. Nestled in the Highland Mountains, Camp Hathcock was a top-level retreat; heads of state, VIPs, and top brass were the facility's normal occupants, along with a division of veteran, battle-hardened UNSC Marine Corps|Marines.Halo: The Fall of Reach, ''page 216'' The inner compound of the facility was protected by encircling fences and razor wire. The outside of the facility was designed to look like a large wooden cabin. The inner walls of the camp were lined with Titanium-A armor plating and it contained bunkers and plush conference rooms that were hundreds of meters underground, beneath a mountain. History During the SPARTAN-II training|training of the SPARTAN-II program|SPARTAN-IIs, the trainees often covertly ventured into the camp for food and supplies. Following the Battle of Sigma Octanus IV, on 2552|August 12, 2552, several participants were debriefed at Camp Hathcock.Halo: The Fall of Reach, ''page 220'' A committee was formed in Sub-basement III's conference room for the debriefing. Corporal (UNSC)|Corporal Harland was one of the individuals debriefed by the committee.Halo: The Fall of Reach, ''page 252'' John-117 was questioned about the Huragok and Mgalekgolo that he encountered at Sigma Octanus IV and the Sigma Octanus IV artifact|artifact that was destroyed by a HAVOK tactical nuclear weapon.Halo: The Fall of Reach, ''page 256'' Later, John met with Catherine Halsey|Dr. Catherine Halsey and she informed him of an upcoming, important assignment.Halo: The Fall of Reach, ''page 258'' Captain (Navy)|Captain Jacob Keyes was also debriefed at the campHalo: The Fall of Reach, ''page 251'' about the intercepted Covenant transmission and is assigned command of the .Halo: Fall of Reach - Invasion, ''Issue #1'' Trivia It is likely that the camp is named after Wikipedia:Carlos Hathcock|Carlos Hathcock, a legendary sniper from the Vietnam War. Gallery File:FoR - HathcockBoardroom.png|The boardroom of Camp Hathcock. File:FoR - HathcockHolo.png|A hologram of the in Hathcock's boardroom. File:John_at_Camp_Hathcock.png|John-117 at Camp Hathcock, as drawn by Catherine Halsey|Dr. Catherine Halsey. List of appearances ''Halo: The Fall of Reach'' ''Halo: First Strike'' ''Halo: Reach'' *''Dr. Halsey's personal journal'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Invasion|Invasion'' Sources Category:Reach locations Category:UNSC military bases
Camp Independence is a United Nations Space Command|UNSC encampment located in the Highland Mountains on planet Reach. It is located inside a large cavern in the shadow of a cliff, thereby obscuring the entrance from the casual observer. The cavern is illuminated by florescent lights and reinforced by steel I-beams on the walls and ceiling. It is protected by two M68 Asynchronous Linear-Induction Motor|Gauss Cannons bolted to large boulders near the entrance of the cavern. It was a fallback position for the high-ranking staff of UNSC High Command|HIGHCOM. During the Fall of Reach, Danforth Whitcomb|Vice Admiral Danforth Whitcomb and his staff retreated to Camp Independence to escape death at the hands of the Covenant Empire|Covenant. He then radioed Charlie Company to come in and rescue him. Instead, he discovered that company to be destroyed, and SPARTAN Program|Spartans in its placeHalo: First Strike, page 22. He ordered Frederic-104 to rescue him. Frederic dispatched Anton-044, Grace-093, and Li-008 to pick up Whitcomb. They then attempted to fall back to Frederic's position, but it had already be surrounded by the Covenant. They held position and broadcast Oly Oly Oxen FreeHalo: First Strike, page 156 over the COM|UNSC E-Band for three weeks until John-117 and Cortana, aboard the ''Ascendant Justice'', picked up the transmission and rescued Whitcomb and the Spartans from Camp Independence. During this time the Spartans had performed several hit-and-run attacks against the Covenant. His staff is assumed to be killed and Camp Independence is still intact, one of few places not glassing|glassed by the Covenant. The camp is also where Danforth Whitcomb|Vice Admiral Danforth Whitcomb might have hidden the NOVA Bomb that was later discovered by the Covenant's carrier|supercarrier ''Sublime Transcendence'', and caused an explosion in the orbit of the planet Joyous Exultation. List of appearances ''Halo: First Strike'' Sources Category:Reach locations Category:UNSC military bases
Camp New Hope was a United Rebel Front facility located on the human colony world of Victoria, in the 111 Tauri system. It had an extensive defense system, even by SPARTAN-II program|SPARTAN-II standards, featuring motion and seismic detectors, a triple layering of guards, Warthog armored personnel carrier|Warthog APCs, trained dogs, and MAKO drones.Halo: Ghosts of Onyx, ''page 31'' History By 2531, the Insurrectionists had repeatedly had its operations disrupted by a four-man team of SPARTAN-II supersoldiers known as Blue Team. The team disrupted Insurrectionist operations including Station Jefferson, the destroyer ''Origami'' and a saboteur cell on Reach, as well as an incident in Wikipedia:Micronesia|Micronesia, and a high-explosives manufacturing facility at an unspecified location.Halo: Ghosts of Onyx, ''pages 36-37'' In response, the rebels gathered together three stolen FENRIS nuclear warheads at Camp New Hope in a way so sloppy that the Office of Naval Intelligence could not help but notice, then contacted the UNSC and offered to trade the nukes in exchange for medicines for their people suffering from Boren's Syndrome. They then set a trap for Blue Team, whom they anticipated would be sent. They successfully ambushed John-117, Frederic-104, Kelly-087 and Linda-058 using an antigravity plate, however were unaware of the presence of a fifth Spartan and new addition to the team, Kurt-051, who had avoided the trap. Kurt was able to free the other members of Blue Team, and they then retreated from the camp with the recovered warheads. Rebel leader General Howard Graves was killed in the process. Trivia In the novel ''Halo: Ghosts of Onyx'', on page 31, it is referred to as Camp New Hope in the date/time stamp, but as Base New Hope later on that page. This is a common mistake made, as people will often confuse the word base for other words. List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Military bases Category:Insurrection
Camp Patmos was a United Nations Space Command|UNSC underground camp located on Chi Rho. The planet was under the command of Vice Admiral Jean Mawikizi and he had at least one division guarding the camp. The camp housed a large amount of offices and barracks, and played a major role in coordinating the UNSC's frontline defenses. The camp also housed enough M808B Main Battle Tank|Scorpions and M12 Force Application Vehicle|Warthogs for a large division.Halo: The Cole Protocol, ''pages 30-31'' Trivia Camp Patmos may have gotten its name from Patmos, a Greek island. List of appearances ''Halo: The Cole Protocol'' Sources Category:UNSC military bases
Campaign Complete: Heroic is an Achievements (Halo 3)|achievement in ''Halo 3''. It is earned when the player completes every level the ''Halo 3'' campaign on Heroic difficulty in singleplayer or Co-op Campaign|co-operative play.In the ''Halo 3'' component of ''Halo: The Master Chief Collection'', this achievement is replaced with the achievement ''With Your Shield or On It''. Rewards Unlocking this achievement rewards the player with the following; Flight harness|Flight helmet multiplayer Armor customization (Halo 3)|armor permutation for Sangheili|Elite characters. ''Campaign Complete: Normal (Halo 3 achievement)|Campaign Complete: Normal'' Category:Halo 3 achievements
Campaign Complete: Heroic is an Achievement in Halo 3: ODST. It is awarded for completing the game on Heroic difficulty. It is worth 100 Gamerscore.http://www.gruntsrus.com/news.php?readmore=478 It is represented by the Heroic|appropriate difficulty shield, but instead of Combat knife|Combat Knives, there are two M7S Caseless Submachine Gun|Suppressed SMGs. Sources Category:Halo 3: ODST achievements Category:Halo 3: ODST
Campaign Complete: Legendary is a ''Halo 3'' Campaign Achievement. It is earned when the player completes the ''Halo 3'' Campaign on Legendary difficulty. This Achievement gives 125 Gamerscore to the player and unlocks the Campaign Complete: Normal and Campaign Complete: Heroic achievements if not yet earned. It is represented by a shield with two crossed Combat knife|Combat Knives. On top of this is a cracked Sangheili|Elite skull, which forms the Legendary difficulty symbol. The achievement is still awarded when playing Co-op online and offline. If a player completes every mission on the Legendary difficulty, it will be awarded regardless of who else is playing. This Achievement unlocks the full MJOLNIR Powered Assault Armor/EOD variant|EOD Spartan Variant, with the shoulders and chest plate are unlocked by completing specific levels on Legendary, as opposed to the entire campaign. If the player have not yet completed the Campaign on Normal or Heroic, the MJOLNIR Powered Assault Armor/V variant|EVA Spartan Variant and the Sangheili Flight Harness will also be unlocked, respectively. This achievement takes a considerable measure of perseverance and skill. Helpful tips for accomplishing it are given out by means of the valuable walkthroughs located on each mission article and those on the Campaign chapter of the Piggyback Interactive ''Halo 3'' Official Game Guide. Category:Halo 3 achievements
Campaign Complete: Legendary is an Achievement in ''Halo 3: ODST''. It is awarded when the player has completed the game on Legendary and unlocked the Dare character for use in Firefight (Halo 3: ODST)|Firefight. It is worth 100 Gamerscore.http://www.gruntsrus.com/news.php?readmore=478 It is represented by the Legendary|appropriate difficulty shield, except instead of two Combat knife|Combat knives and an Sangheili|Elite skull, there are two M7S Caseless Submachine Gun|M7 SMGs and a human skull. Sources Category:Halo 3: ODST achievements
Campaign Complete: Normal is a ''Halo 3'' Campaign Achievement. It is earned when the player completes the ''Halo 3'' Campaign on the Normal difficulty. This Achievement gives 125 Gamerscore to the player. It can be earned through either campaign#Cooperative|co-op or single player, or a combination of the two. If a player completes the ''Halo 3'' campaign on the Heroic or Legendary difficulty without this achievement already earned, they will be unlocked together. It is represented by a shield with the Marathon symbol and one Combat knife|Combat Knife across it; the same as the normal difficulty symbol. This achievement unlocks the MJOLNIR Powered Assault Armor/V variant|EVA Armor Helmet for SPARTAN-II Program|SPARTANs in multiplayer. Category:Halo 3 achievements
Campaign Complete: Normal is an Achievement in ''Halo 3: ODST''. It is awarded for completing the game on Normal difficulty. It is worth 100 Gamerscore.http://www.gruntsrus.com/news.php?readmoretopnews&cid=23588 It is represented by the Normal|appropriate difficulty shield. Replacing the combat knife, there is an M7S Caseless Submachine Gun|M7S SMG, the Rookie's default weapon. Sources Category:Halo 3: ODST achievements
Campaign Scoring, also referred to as meta-game or Score Attack, is an optional game feature for the campaign modes of ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'', ''Halo: Spartan Assault'', in all six campaigns of ''Halo: The Master Chief Collection'', ''Halo: Spartan Strike'', and ''Halo 5: Guardians''. Overview When playing Campaign with Campaign Scoring turned on, progress is measured in points, which are earned by killing enemies. Different enemies award different points, and bonuses are provided in the form of medals. Betrayals, deaths, and reverting to the last checkpoint deduct points. Having skulls activated will multiply the player's points, as well playing on higher difficulties and finishing the level quickly. Free-for-all vs. Team Scoring In Free for All scoring, points are awarded to individual players based on their kills. This can also be used to unlock the meta-game achievements. In Team Scoring, points are shared among the team, culminating in a cumulative team score. Halo 3 Campaign scoring was first introduced in ''Halo 3''. Each level features a campaign scoring meta game achievement for beating the par score on the level. Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points. If a player is driving a vehicle, any kills by AI passengers will earn the player full points. If the player or party reverts to the last checkpoint (through death or options menu), they will restart with the number of points they had when they hit the checkpoint minus a 25-point penalty for each restart. Missions with campaign must be completed in one playthrough in ''Halo 3''; if a player saves and quits midway through the level their score is reset to zero when the player reloads the level. Players cannot earn any of the campaign scoring achievements for the level simply by using team scoring; both players' individual scores are presented when the level is finished. Individual scores determine whether an achievement is unlocked. The in-game scoreboard is significantly more subdued than in subsequent games. When earned, medals appear as small icons just above the scoreboard in the lower left corner of the player's HUD. The scoreboard features a running tally of the player's total points (including difficulty, skull and style multipliers) and displays the current time bonus; the time bonus multiplier is not calculated toward the point total until the level is complete. The post-level Carnage Report is similarly simplistic. Statistics are presented in four categories: Carnage (Deaths, Betrayals, Friendlies Killed, Kills), Enemy Kills (Infantry, Specialist, Leader, Hero), Enemy Vehicle Kills (Light, Medium, Heavy, Giant), and Points Breakdown (Medals, Medal Points, Normal Points, Points). All are simple number totals. {|cellspacing"center" |-valign="top" |class"34%" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| {| |align="center"|Covenant | |align="center"|''Heroes'' | |Brute Chieftain |align="right"|150 | |align="center"|''Leaders'' | |Brute Captain |align="right"|50 | |Brute Captain Major |align="right"|50 | |Brute Captain Ultra |align="right"|50 | |align="center"|''Specialists'' | |Brute Stalker |align="right"|30 | |Brute Jump-pack |align="right"|30 | |Brute Bodyguard |align="right"|30 | |Jackal Sniper |align="right"|20 | |Grunt Heavy |align="right"|10 | |Grunt Spec-Ops |align="right"|10 | |Hunter |align="right"|150 | |align="center"|''Infantry'' | |Brute Minor |align="right"|20 | |Brute Major |align="right"|20 | |Brute Ultra |align="right"|20 | |Grunt Minor |align="right"|10 | |Grunt Major |align="right"|10 | |Jackal Minor |align="right"|15 | |Drone Minor |align="right"|10 | |Drone Major |align="right"|10 |} |class"33%" style="border: 1px solid #000066; padding: .5em 1em 1em;color: #000000; background-color: #f0f0ff"| {| |align="center"|Flood | |align="center"|''Specialists'' | |Pure Form Stalker |align="right"|20 | |Pure Form Ranged |align="right"|30 | |Pure Form Tank |align="right"|50 | |align="center"|''Infantry'' | |Flood Carrier Form |align="right"|10 | |Combat Form |align="right"|10 | |align="center"|Forerunner | |align="center"|''Infantry'' | |Sentinel Aggressor Minor |align="right"|5 | |align="center"|Vehicles | |align="center"|''Light'' | |Shade |align="right"|50 | |Ghost |align="right"|100 | |Chopper |align="right"|100 | |align="center"|''Standard'' | |Prowler |align="right"|150 | |Banshee |align="right"|100 | |align="center"|''Heavy'' | |Wraith (both variants) |align="right"|200 | |align="center"|''Giants'' | |Scarab |align="right"|500 | |Phantom |align="right"|250 |} |class"33%" style="border: 1px solid #000066; padding: .5em 1em 1em;color: #000000; background-color: #f0f0ff"| {| |align="center"|Point Deduction | |Dying |align="right"|25 | |Betrayal |align="right"|50 | |Arbiter |align="right"|50 | |Elite |align="right"|50 | |Marine/Civilian |align="right"|50 | |ODST |align="right"|100 | |Marine Sergeant |align="right"|100 | |Sentinel |align="right"|5 | |Hornet |align="right"|150 | |Mongoose |align="right"|50 | |Pelican/Scorpion |align="right"|200 | |Warthog |align="right"|150 | |Gauss Warthog |align="right"|100 |} |} Multipliers ''Per-kill'' {| |align="center"|Difficulty |align="center"|Multiplier | |Easy |align="right"|0.25x | |Normal |align="right"|1.00x | |Heroic |align="right"|2.00x | |Legendary |align="right"|4.00x |} {| |align="center"|Skull |align="center"|Multiplier | |Halo 3 skulls#Iron|Iron |align="right"|3.0x | |Halo 3 skulls#Black Eye|Black Eye |align="right"|1.5x | |Halo 3 skulls#Tough Luck|Tough Luck |align="right"|1.5x | |Halo 3 skulls#Catch|Catch |align="right"|1.5x | |Halo 3 skulls#Fog|Fog |align="right"|1.5x | |Halo 3 skulls#Famine|Famine |align="right"|2.0x | |Halo 3 skulls#Thunderstorm|Thunderstorm |align="right"|1.5x | |Halo 3 skulls#Tilt|Tilt |align="right"|2.0x | |Halo 3 skulls#Mythic|Mythic |align="right"|2.0x |} ''Overall'' {| |align="left"|Mission |align="center"|Times & Multipliers | |Sierra 117 |align 3.0x, 15-20 min 2.0x, 25-30 min 1.0x | |Crow's Nest |align 3.0x, 20-25 min 2.0x, 30-35 min 1.0x | |Tsavo Highway |align 3.0x, 15-20 min 2.0x, 25-30 min 1.0x | |The Storm |align 3.0x, 15-20 min 2.0x, 25-30 min 1.0x | |Floodgate |align 3.0x, 10-15 min 2.0x, 20-25 min 1.0x | |The Ark (level)|The Ark |align 3.0x, 20-30 min 2.0x, 40-50 min 1.0x | |The Covenant (level)|The Covenant |align 3.0x, 20-30 min 2.0x, 40-50 min 1.0x | |Cortana (level)|Cortana |align 3.0x, 15-20 min 2.0x, 25-30 min 1.0x | |Halo (Halo 3 level)|Halo |align 3.0x, 15-20 min 2.0x, 25-30 min 1.0x |} ''Per-kill'' {| |align="left"|Style |align="center"|Multiplier | | |Grenade Stick |align="right"|1.25x | |Headshot (medal)|Headshot |align="right"|1.25x | |Beat Down|Assassination |align="right"|1.25x | |Splatter |align="right"|1.25x | |Multi Kill |align="right"|1.25x | |Needle Combine Kill|Super Detonation |align="right"|1.25x | | |align="right"| |} Scoring formula The formula for campaign scoring is: Points Earned = Unit's base point value X (Style Multiplier + Occasional Secondary Style Multiplier) X Difficulty Multiplier X Sum of Skull Multipliers X Time Multiplier *Note* - The time multiplier is added not to every score but at the very end of the level (i.e. total score Grand Total of 30,000) Achievements {| |align"140"|Achievement Name |align"110"|Points Required |align"110"|Level | |Guerilla |align="center"|15,000 |align="right"|''Sierra 117'' | |Demon (Halo 3 achievement)|Demon |align="center"|15,000 |align="right"|''Crow's Nest'' | |Cavalier |align="center"|15,000 |align="right"|''Tsavo Highway'' | |Askar |align="center"|15,000 |align="right"|''The Storm'' | |Exterminator |align="center"|15,000 |align="right"|''Floodgate'' | |Ranger (Achievement)|Ranger |align="center"|50,000 |align="right"|''The Ark (level)|The Ark'' | |Vanguard |align="center"|50,000 |align="right"|''The Covenant (level)|The Covenant'' | |Orpheus |align="center"|15,000 |align="right"|''Cortana (level)|Cortana'' | |Reclaimer (Achievement)|Reclaimer |align="center"|15,000 |align="right"|''Halo (Halo 3 level)|Halo'' |} Halo 3: ODST Campaign scoring in ''Halo 3: ODST'' is based on that found in ''Halo 3'' -enemies award the same number of points- yet also represents a significant step forward. Most noticeable is that many more List of Halo 3 and Halo 3: ODST medals|medals are awarded in campaign and Firefight (Halo 3: ODST)|Firefight. In ''Halo 3'', only eight medals are awarded in campaign. In ''ODST'', most of the medals found in ''Halo 3'' multiplayer can be awarded in campaign; specifically the spree, weapon spree, multi-kill and style medals. These medals provide score bonuses; the more difficult the medal, the more points awarded. Bonuses for killing and weapon sprees are particularly large, and can be essential in meeting par scores. One noticeable difference with the multi-kill medals is that only a single multi-kill medal is awarded at a time, unlike in ''Halo 3'' multiplayer, where a player is awarded all of the multi-kill medals. For example, if a player earns an Overkill they will receive only that medal and will not also receive a Double Kill and Triple Kill. The in-game scoreboard now includes a timer, and displays the sum of the player's current multipliers (difficulty, skull, and time). Although the difficulty, skull and style bonuses are immediately added to the player's running tally, the time multiplier is again not calculated until the end of the level. Medals and points now flash prominently near the player's reticule, similar to how they appear in multiplayer, rather than next to the scoreboard as they did in ''Halo 3''. The Postgame Carnage report is much more detailed in ''ODST''. Par scores are displayed on the first page, with the basic stats. Most notably, rather than simple class totals, kills are now displayed with graphics for each individual enemy and vehicle type (as well as friendly kills and betrayals). Players can now view the medals they earned in the level, as well as their tool of destruction and largest kill. Unlike ''Halo 3'', there are no campaign scoring achievements in ''ODST''; instead, scoring achievements are found in Firefight. {|cellspacing"center" |-valign="top" |class"34%" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"| {| |align="center"|Covenant | |align="center"|''Heroes'' | |Brute Chieftain |align="right"|150 | |align="center"|''Leaders'' | |Brute Captain |align="right"|50 | |Brute Captain Major |align="right"|50 | |Brute Captain Ultra |align="right"|50 | |align="center"|''Specialists'' | |Brute Stalker |align="right"|30 | |Brute Jump-pack |align="right"|30 | |Brute Bodyguard |align="right"|30 | |Jackal Sniper |align="right"|20 | |Grunt Heavy |align="right"|10 | |Grunt Spec-Ops |align="right"|10 | |Hunter |align="right"|150 | |align="center"|''Infantry'' | |Brute Minor |align="right"|20 | |Brute Major |align="right"|20 | |Brute Ultra |align="right"|20 | |Grunt Minor |align="right"|10 | |Grunt Major |align="right"|10 | |Jackal Minor |align="right"|15 | |Drone Minor |align="right"|10 | |Drone Major |align="right"|10 |} |class"33%" style="border: 1px solid #000066; padding: .5em 1em 1em;color: #000000; background-color: #f0f0ff"| {| |align="center"|Vehicles | |align="center"|''Light'' | |Shade |align="right"|50 | |Ghost |align="right"|100 | |Chopper |align="right"|100 | |align="center"|''Standard'' | |Banshee |align="right"|100 | |align="center"|''Heavy'' | |Wraith (both variants) |align="right"|200 | |align="center"|''Giants'' | |Scarab |align="right"|500 | |Phantom |align="right"|250 |} |class"33%" style="border: 1px solid #000066; padding: .5em 1em 1em;color: #000000; background-color: #f0f0ff"| {| |align="center"|Point Deduction | |Dying |align="right"|25 | |Betrayal |align="right"|50 | |Marine |align="right"|50 | |Marine Sergeant |align="right"|100 | |Mongoose |align="right"|50 | |Scorpion |align="right"|200 | |Warthog |align="right"|150 | |Gauss Warthog |align="right"|100 |} |} Multipliers ''Per-kill'' {| |align="center"|Difficulty |align="center"|Multiplier | |Easy |align="right"|0.25x | |Normal |align="right"|1.00x | |Heroic |align="right"|2.00x | |Legendary |align="right"|4.00x |} {| |align="center"|Skull |align="center"|Multiplier | |Halo 3 skulls#Iron|Iron |align="right"|3.0x | |Halo 3 skulls#Black Eye|Black Eye |align="right"|1.5x | |Halo 3 skulls#Tough Luck|Tough Luck |align="right"|1.5x | |Halo 3 skulls#Catch|Catch |align="right"|1.5x | |Halo 3 skulls#Famine|Famine |align="right"|2.0x | |Halo 3 skulls#Thunderstorm|Thunderstorm |align="right"|1.5x | |Halo 3 skulls#Tilt|Tilt |align="right"|2.0x | |Halo 3 skulls#Mythic|Mythic |align="right"|2.0x |} {| |align="left"|Mission |align="center"|3.0x |align="center"|2.5x |align="center"|2.0x |align="center"|1.5x |align="center"|1.0x | |Mombasa Streets |align="center"|30 mins | |Tayari Plaza |align="center"|25 mins | |Uplift Reserve |align="center"|25 mins | |Kizingo Boulevard |align="center"|25 mins | |ONI Alpha Site |align="center"|25 mins | |NMPD HQ |align="center"|25 mins | |Kikowani Station |align="center"|25 mins | |Data Hive |align="center"|30 mins | |Coastal Highway |align="center"|30 mins |} Scoring formula The formula for campaign scoring is essentially the same as in ''Halo 3'': Points Earned = (Unit's base point value X Total Style Multipliers X Difficulty Multiplier X Sum of Skull Multipliers) X Time Multiplier *Note* - The time multiplier is added not to every score but at the very end of the level (i.e. total score Grand Total of 30,000) Par Scores {| |align"140"|Level |align"110"|Par Score | |Mombasa Streets |align="right"|100,000 | |Tayari Plaza |align="right"|25,000 | |Uplift Reserve |align="right"|60,000 | |Kizingo Boulevard |align="right"|75,000 | |ONI Alpha Site |align="right"|60,000 | |NMPD HQ |align="right"|40,000 | |Kikowani Station |align="right"|50,000 | |Data Hive |align="right"|50,000 | |Coastal Highway |align="right"|60,000 |} Halo: Reach Campaign scoring is subject to only minor changes in ''Halo: Reach''. The HUD is only slightly altered. Points awarded appear to the right of the player's reticule. Medals earned flash on the left side of the player's HUD, above the player's motion tracker. The in-game scoreboard is largely the same as was used in ''ODST'' with a running clock and the current total multiplier. Although the time bonus is displayed as part of this total, again it is not calculated and added to the score until the level is completed. The post-game Carnage Report has mostly received only cosmetic changes, though the enemy classes are now more clearly marked. Once again, nearly all medals found in the game (save multiplayer gametype-specific medals) are found in the campaign. Multi-kill medals are now awarded in their entirety, as they are in multiplayer, and are awarded the moment they are earned. Thus, a player earning an Overkill will also have earned a Double Kill and Triple Kill. Players are also less likely to have their kills stolen by AI allies. In ''Halo 3'' and ''ODST'', players would only receive credit for a kill if they landed the final killing blow; in ''Reach'', the player will still receive credit for enemies on whom they have inflicted damage who are then finished off by their AI allies. The most noticeable change is that difficulty, skull and time multiplier amounts have all been adjusted, leaving them dramatically lower than in previous games. However, the scoring formula is tweaked, so that instead of the skull and difficulty multipliers being multiplied together, they are added together. This results in a higher multiplier overall. For example, with the old scoring formula, playing heroic with the Iron skull on would result in a multiplier of only 1.5 before time bonus (1.25 X 1.2 2.45). As with previous games, the player's score resets upon saving and quitting. Turning on campaign scoring in ''Reach'' has the unique effect of causing the game to return to the campaign menu when the level is completed, rather than moving on to the next level. On The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn, this means that the game does not advance to the Halo: Reach credits|credits, so the player does not have the chance to view its cutscene. There are no achievements for beating the par scores in ''Halo: Reach''. Multipliers ''Per-kill'' {| |align="center"|Difficulty |align="center"|Multiplier | |Easy |align="right"|0.75x | |Normal |align="right"|1.00x | |Heroic |align="right"|1.25x | |Legendary |align="right"|1.50x |} {| |align="center"|Skull |align="center"|Multiplier | |Halo: Reach skulls#Iron|Iron |align="right"|1.2x | |Halo: Reach skulls#Black Eye|Black Eye |align="right"|1.1x | |Halo: Reach skulls#Tough Luck|Tough Luck |align="right"|1.1x | |Halo: Reach skulls#Catch|Catch |align="right"|1.1x | |Halo: Reach skulls#Cloud|Cloud |align="right"|1.1x | |Halo: Reach skulls#Famine|Famine |align="right"|1.2x | |Halo: Reach skulls#Thunderstorm|Thunderstorm |align="right"|1.2x | |Halo: Reach skulls#Tilt|Tilt |align="right"|1.2x | |Halo: Reach skulls#Mythic|Mythic |align="right"|1.2x |} Unlike all other games, every level in ''Halo: Reach'' features the same time bonuses. Even Lone Wolf features decreasing time multipliers, which is ironic given that the player's sole goal in the level is to survive as long as possible. {| |align="center"|2.0x |align="center"|1.5x |align="center"|1.2x |align="center"|1.0x | |align="center"|20 mins |} Scoring formula The formula for campaign scoring is essentially the same: Points Earned = Unit's base point value X Total Medal Multipliers X (Difficulty Multiplier + Sum of Skull Multipliers) X Time Multiplier *Note* - The time multiplier is added not to every score but at the very end of the level (i.e. total score Grand Total of 30,000) Par Scores {| |align"140"|Level |align"110"|Par Score | |Winter Contingency |align="right"|10,000 | |ONI: Sword Base |align="right"|40,000 | |Nightfall |align="right"|10,000 | |Tip of the Spear |align="right"|15,000 | |Long Night of Solace (level)|Long Night of Solace |align="right"|20,000 | |Exodus |align="right"|10,000 | |New Alexandria |align="right"|10,000 | |The Package |align="right"|15,000 | |The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn |align="right"|20,000 | |Lone Wolf |align="right"|50,000 |} Halo: The Master Chief Collection The ''Master Chief Collection'' features the most extensive campaign scoring to date. Every level across all six games in the collection (save for non-combat levels, Mombasa Streets, and Lone Wolf) features not only a par score but also a par time, all of which award an achievement. Additionally, there are eleven achievements for earning medals in campaign; medals are only earned in campaign when campaign scoring is active. Campaign scoring is only available when a level is started from the beginning and will be disabled if the player starts from a rally point later in the level. Although point values for unit kills vary, the games otherwise utilize the same scoring formula. As with previous games, points are awarded based on unit values, and difficulty, skull and time multipliers. All games in the collection award the same set of 31 medals in campaign. Whether the player earns points for AI kills varies depending on the game. This scoring formula does not apply to ''Halo 3: ODST'' and ''Halo: Reach'' Firefight which award medals and calculate points in the same manner as the original games. ''Halo 4'' Spartan Ops does not feature any scoring at all. Most games feature only the skulls found in their original game, save for the ''Anniversary'' games which feature several new ones. The ''Anniversary'' games also feature some skulls which have a 0.00x multiplier that will completely disable campaign scoring and prevent the player from unlocking any campaign scoring achievements. Skull multiplier values are similar to those found in ''Halo: Reach'', however they once again multiply together rather than adding, resulting in the lowest skull multipliers to date. Additionally, the ''Collection'' is far less forgiving with regard to time. When a player starts a level they are eligible for a 3x multiplier until they reach the par time. At that point rather than decreasing in tiers as in previous games, the time multiplier decreases incrementally until it reaches a multiplier of 1.00. Five to twenty minutes after that the game stops awarding additional points altogether; kills and medals can still be earned, however they award 0 points. Players will still lose points for dying or resetting checkpoints. This point cutoff is particularly notable because par times in the ''Master Chief Collection'' are based on speedrun times; the most common par time is only 15:00 and the longest is only 25:00. This is notable because many levels such as Assault on the Control Room would normally take the better part of an hour, with a speedrun requiring players to bypass large sections of the level. As such, playing through the level as intended will inevitably result in the player running up against this time cutoff. The in-game scoreboard is located at the bottom right of the screen in all games save for ''Halo 3: ODST'' in which it appears at the top right due to that game's unique HUD layout. Players can choose one of four different options for how their score will be displayed: Score, Time, Competitive Score, and Competitive Time. Score is the closest to previous scoreboards, except that it displays only the player's score and not time. Points are calculated immediately based on difficulty and skull multipliers, with the time multiplier added once the level is complete. Time displays a play clock only. Medals earned will still flash on the screen, but the player will not see their points until they complete the level and view their post-game carnage report. Competitive Score is the only scoreboard which displays all information and clearly demonstrates the scoring formula: running point total, time clock, and time multiplier. Uniquely, the time multiplier is added immediately with each kill. This results in the alarming sight of the player's running total rapidly decreasing once the player reaches the par time and the time multiplier begins counting down. The scoreboard also includes a "rival": a player who previously played the level against whom the player can compare their progress. The scoreboard displays a meter which is subdivided based on the level's checkpoints. If the player is ahead of their rival at a checkpoint the meter will turn green, if they are behind, it will turn red. In either case, it will display how many points ahead or behind the player is. Competitive Time features the same "rival" mechanic, but displays the time clock only, and bases the rival performance on time rather than score. Unlike previous games, saving and quitting will not nullify the player's progress, but will allow the player to continue where they left off when they resume, though they will receive a point penalty just as if they had reverted to the last checkpoint. At launch ''Halo 3'' and ''Halo 3: ODST'' had a unique quirk to their scoring, whereby the player earned points for destroying Covenant vehicles and turrets, even if they were unoccupied. In all other games, vehicles and turrets only awarded points if occupied. When ''ODST'' was released on PC in 2020 this quirk was patched out, though it remains in ''Halo 3''. Multipliers {| |align="center"|Difficulty |align="center"|Multiplier | |Easy |align="right"|0.25x | |Normal |align="right"|1.00x | |Heroic |align="right"|2.00x | |Legendary |align="right"|4.00x |} {|cellpadding"1" align="center" |-align="center" !colspan="8"|Skulls |-align="center" !Name !Multiplier !Reach !HCEA !H2A !H3 !ODST !H4 |-align="center" |Acrophobia |0.00x |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Anger |1.10x |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Assassins |1.20x |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |-align="center" |Bandanna |0.00x |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Black Eye |1.10x |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Blind |1.10x |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Bonded Pair |0.00x |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Boom |1.00x |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Catch |1.10x |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Cowbell |1.00x |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Envy |0.00x |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |-align="center" |Eye Patch |1.10x |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Famine |1.20x |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Feather |1.00x |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |-align="center" |Fog |1.10x |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |-align="center" |Foreign |1.10x |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Ghost |1.00x |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Grunt Birthday Party |1.00x |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Grunt Funeral |1.00x |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |} {|cellpadding"1" align="center" |-align="center" !colspan="8"|Skulls |-align="center" !Name !Multiplier !Reach !HCEA !H2A !H3 !ODST !H4 |-align="center" |Iron |1.30x |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |IWHBYD |1.00x |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Jacked |1.20x |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Malfunction |1.00x |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Master Blaster |1.10x |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Mythic |1.20x |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Pinata |1.00x |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Prophet Birthday Party |1.00x |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |-align="center" |Recession |1.20x |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Scarab |0.00x |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |-align="center" |SO... ANGRY... |1.00x |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Sputnik |1.00x |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |-align="center" |Streaking |1.20x |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |-align="center" |Swarm |1.00x |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |That's Just... Wrong |1.10x |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |They Come Back |1.00x |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |-align="center" |Thunderstorm |1.20x |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Tilt |1.20x |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Tough Luck |1.10x |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |} Achievements {|cellpadding"1" align="center" |-align="center" !Game !Par Scores !Par Times |-align="center" |Halo: Combat Evolved Anniversary |Overachiever (Halo: The Master Chief Collection achievement)|Overachiever |Did Somebody Say... |-align="center" |Halo 2: Anniversary |Arcade Owner |Going Nowhere Fast |-align="center" |Halo 3 |Better With Age |Speed Demon |-align="center" |Halo 4 |You Had it Coming |Easy As One Two Three |-align="center" |Halo 3: ODST |The Marine Corps Gives Its Regards |Can't Stop Here, This is Brute Country |-align="center" |Halo: Reach |We'll Be Back |Fast Fall |} Notes Halo: Spartan Assault Halo: Spartan Strike Halo 5: Guardians Trivia Meta in ancient Greek means "after", so meta-game means "after-game", or in a more philosophical sense, "the game behind the game". In the case of campaign scoring, you are playing a ''meta-game'' in which you are trying to get as high score as possible, and to accomplish that, you are playing the ''actual campaign game''in other words, the Campaign Metagame is a game about a game. In ''Halo: Reach'', the current record in campaign scoring is 134,320,688, set by FA Aras Cade on April 23, 2012. This beat the previous record of 117,077,496 set by OWA 000 on April 20, 2011 Gallery File:H5G-ScoreAttack.png|Solo Score Attack in ''Halo 5: Guardians''. File:H5G-ScoreAttack-Coop.png|Cooperative play|Co-op Score Attack in ''Halo 5: Guardians''. File:H5G-ScoreAttackStats1.png|The post-game screen for Score Attack in ''Halo 5: Guardians''. File:H5G-ScoreAttackStats2.png|The "Recap" page, where the player can view more of their stats. Sources Category:Campaign
File:Campaign Veteran.png|right Campaign Veteran was a career award found on the web version of Halo Waypoint from 2009-2014 and on the Xbox 360 version until its discontinuation in 2022.Halo: Waypoint It was represented by star-emblazoned shield on a laurel with a blue and white ribbon. The award consisted of 24 campaign completion achievements. These achievements were organized into four tiers. Achievements Campaign Complete: Legendary (Halo 3 achievement) Campaign Complete: Heroic (Halo 3 achievement) Campaign Complete: Normal (Halo 3 achievement) OMG BFF FTW Detour the Great Journey Adjudicate the Arbiter No Way Home? Campaign Complete: Legendary (Halo 3: ODST achievement) Campaign Complete: Heroic (Halo 3: ODST achievement) Campaign Complete: Normal (Halo 3: ODST achievement) The Soldier We Needed You To Be Folks Need Heroes... Gods Must Be Strong A Monument to All Your Sins The Maw (achievement)|The Maw Keyes (achievement)|Keyes Two Betrayals (achievement)|Two Betrayals The Library (achievement)|The Library 343 Guilty Spark (achievement)|343 Guilty Spark Assault on the Control Room (achievement)|Assault on the Control Room The Silent Cartographer (achievement)|The Silent Cartographer Truth and Reconciliation (achievement)|Truth and Reconciliation Halo (achievement)|Halo Pillar of Autumn (achievement)|Pillar of Autumn Gallery File:Campaign tier 1.png|Tier 1 File:Campaign tier 2.png|Tier 2 File:Campaign tier 3.png|Tier 3 Sources
File:HMCC-Main Menu.jpg|thumb|300px|The campaign menu in ''Halo: The Master Chief Collection''. Campaign is the Wikipedia:Single Player|single player aspect of the :Category:Games|''Halo'' games. In each game, the player participates in various episodes of the Halo universe|''Halo'' storyline. The most recurrent character that players control is John-117|John-117, the Master Chief, although roughly half of the ''Halo'' games focus on other characters and stories. The events of the ''Halo'' campaigns focus on the confrontation between humanity and the Covenant, and also feature prominent interventions by other factions such as the Flood or the Forerunners. Campaign levels usually consist of missions in which the player kills enemies while going through the level's areas and completing given objectives, where the story is established with cutscenes and in-game dialogues. Cooperative play is available in most but not all games, but the number of players can vary. Different difficulty options (Easy, Normal, Heroic, Legendary) and gameplay modifiers (skulls, Campaign scoring|scoring) also exist. The additional Spartan Ops mode in ''Halo 4'' is loosely based on a campaign and continues the game's story. Most ''Halo'' games are :Wikipedia:First-person shooter|first-person shooters where the player controls a single character. The ''Halo Wars'' series are :Wikipedia:Real-time strategy|real-time strategy games, in which the player can take control of dozens of troops and units at a time. ''Halo: Spartan Assault'' and ''Spartan Strike'' are top-down isometric shooters. Campaigns }} File:Halo-combat-evolved.jpg|thumb|250px|Campaign promotional image for ''Halo: Combat Evolved''. In ''Halo: Combat Evolved'', the player takes control of the John-117|Master Chief. Co-op play allows a second player (also playing the Master Chief) to join in split-screen or system link. In ''Halo: Combat Evolved Anniversary'', the second player can join via Xbox Live. There are ten levels, which can be played on four difficulties. ''Anniversary'' also adds Terminal (Halo: Combat Evolved Anniversary)|Terminals, Halo: Combat Evolved Anniversary skulls|Skulls, and the possibility to switch between old and new graphics. The campaign is set in 2552#September|September 2552, as the United Nations Space Command is embroiled in the twenty-eighth year of a Human-Covenant War|genocidal war started by the alien collective known as the Covenant. The plot revolves around the crew of the , a ship that has escaped the catastrophic Fall of Reach|Battle of Reach, only to stumble upon Installation 04, a Halo Array|Halo ringworld in uncharted space. With the Covenant in pursuit, the Master Chief gathers the human survivors and engages the enemy on the surface of Halo while trying to uncover the ring's origin and true purpose. The Covenant consider Halo as a gateway to paradise, however, it is revealed that it is a superweapon capable of destroying every sentient lifeform in the galaxy if activated. After the battle degenerates into a four-way conflict with the outbreak of the Flood and the Forerunner constructs, the Master Chief detonates the engines of the ''Autumn'' in order to destroy Halo and closely escapes the ringworld's destruction with his AI companion Cortana. }} File:Halo 2 028.jpg|250px|thumb|left|Campaign promotional art for ''Halo 2''. In ''Halo 2'', the player alternates between the Master Chief and Thel 'Vadam|the Arbiter. Co-op allows a second player to join the game in split-screen or system link (or via Xbox Live in ''Halo 2: Anniversary''). Both players control the same character around whom the level focuses (ie: two Master Chiefs, or two Arbiters). There are fifteen levels (an introductory cutscene, a tutorial and thirteen full-fledged missions), playable on four different difficulties, and there are Halo 2 skulls|Skulls as gameplay modifiers. ''Halo 2: Anniversary'' adds Terminal (Halo 2: Anniversary)|Terminals and additional Halo: The Master Chief Collection skulls|Skulls along with the possibility to switch between old and new graphics. The campaign starts in 2552#October|October 2552. The Master Chief has returned to Earth after the destruction of Installation 04. Meanwhile, the Covenant commander who failed to protect Halo is branded a heretic. The Covenant finally discover and Battle of Earth|attack Earth, prompting the Chief to Battle of Mombasa|defend the city of Mombasa, Kenya. Meanwhile, the deposed Elite becomes Arbiter and is sent by the Hierarchs to quell a rebellion against the Covenant. On Earth, the , with the Chief aboard, pursues the ship of the Prophet of Regret, only to arrive at a new Halo ring, Installation 05. The Chief sets out to kill the Covenant Prophet while the Arbiter is sent to retrieve the activation index to secure Halo's activation. Both end in the clutches of the Gravemind, the Flood's central intelligence, who tasks them to stop the ring's activation. The Covenant fall into a Great Schism|civil war as the Hierarchs order the Jiralhanae|Brutes to betray the Sangheili|Elites. The Arbiter manages to defeat Tartarus, Chieftain of the Jiralhanae, by forming an alliance with the humans. Meanwhile, the Master Chief is forced to abandon Cortana in the Covenant's holy city, ''High Charity'', as it is being infested by the Flood, and chases after the last Covenant Hierarch, the Prophet of Truth, who departs to Earth. }} File:Halo 3 - Cooperative.jpg|thumb|250px|The four characters playable in co-op in the ''Halo 3'' campaign. In ''Halo 3'', the player controls the Master Chief. Co-op allows two players in split-screen, and up to four players in system link or Xbox Live. The second, third, and fourth players respectively control the Arbiter, N'tho 'Sraom and Usze 'Taham. It is one of only two ''Halo'' games in which the co-op mode has a canonical explanation. There are ten levels playable (an introductory cutscene and nine playable missions). The player can find Terminal (Halo 3)|Terminals and Halo 3 skulls|Skulls, and change the game's difficulty either with the four traditional difficulties or with the Skulls. It is also the first game to introduce campaign scoring. Another feature it added was the Rally Point system which allows the player to choose where in the mission they start from with most having two or three rally points (including the option of "mission start" which is labeled as Rally Point Alpha in the MCC version of Halo 3, Halo 3 ODST and Halo 4) at important areas of a mission, such as just after a cutscene or when the player would have moved to a new area of the map, such as the cutscene after defeating 343 Guilty Spark in Halo or the area after the broken bridge in Tsavo Highway, labeled as the broken path. The plot starts in 2552#November|November 2552, as the Master Chief returns to Earth to stop the Prophet of Truth. After being retrieved by the UNSC, he is sent to the besieged city of Voi to destroy the Covenant's heavy defenses. The UNSC fleet then launches an attack on Truth's Forerunner dreadnought|Forerunner ship, but he manages to activate the Portal at Voi|Portal and departs to Installation 00|Installation 00, the Ark, from where all the Halo rings can be activated. Minutes after, the Flood attacks Earth but is sterilized. The UNSC and the Elites join their forces and battle the last Covenant forces on the Ark, culminating in the assassination of the Prophet of Truth. The Flood also attack the Ark via the infested ''High Charity''. The Chief retrieves Cortana and they set out to activate a newly built Halo ring, Installation 08, to destroy the local infestation. During the escape, the is cut in half by the Portal, with the forward section crashing on Earth with the Arbiter and the aft section being lost in space, with the Chief and Cortana aboard. The Spartan waits in cryosleep until the UNSC find and rescues them, and the Human-Covenant War is declared over. }} File:HaloWars XboxPromo.jpg|thumb|left|250px|Campaign promotional art for ''Halo Wars''. }} File:The Squad.jpg|thumb|250px|Campaign promotional art for ''Halo 3: ODST''. }} File:Noble Team.jpg|thumb|left|250px|Campaign promotional art for ''Halo: Reach''. In Halo: Reach, the player takes control of Spartan-B312, also known as Noble 6, who is a recent addition to NOBLE Team. Noble 6 is represented by the player's multiplayer Spartan. In co-op, other players are also represented by their multiplayer spartan. Halo: Reach supports online multiplayer as well as split-screen. The original Halo: Reach also supports Campaign matchmaking.[7] The plot starts in 2552, just before the events of Halo: Combat Evolved. Spartan-B312, who recently arrived on the colony of Reach, meets up with NOBLE Team to investigate a disturbance at Visegrad Relay Outpost. However, they find the Covenant there. NOBLE Team, which included Carter, Kat, Jun, Emile, and Jorge, all of whom are Spartan-IIIs, except for Jorge. They fight against the Covenant invasion in various places, and eventually Noble 6 and Jorge make their way inside a Covenant cruiser. Jorge sacrifices his life to destroy the cruiser, throwing Noble 6 down to Reach. However, it is in vain, because the largest Covenant fleet the UNSC has ever seen arrives. NOBLE Team regroups in New Alexandria, but a Covenant ship fires its glassing beam. As the city begins to get glassed, Kat is killed by a Needle rifle. The remaining members make their way to Sword Base and meet with Dr. Catherine Halsey, the creator of the Spartan-IIs. She gives an AI known as Cortana to Noble-6 and tells him to get it to the Pillar of Autumn. Jun takes Halsey and somehow they make their way off of Reach. Noble-6, Emile, and Carter make their way towards the Pillar of Autumn, but they encounter a Scarab. Carter crashes his Pelican into the Scarab to destroy it, sacrificing himself. Emile and Noble 6 make their way to the Pillar of Autumn, and give Cortana to Captain Keyes. However, they have to fight off Covenant Phantoms and destroy a cruiser with a MAC Cannon. Emile dies fighting off Elites. The Pillar of Autumn leaves Reach, and Noble 6 fights until his last breath. }} File:H4 JohnandCortana Concept.jpg|thumb|250px|Campaign promotional art for ''Halo 4''. }} File:HSA-Cinematic-Horizon.jpg|thumb|left|250px|Sarah Palmer in one of the cinematics of ''Halo: Spartan Assault''. }} File:SpartanStrikeBanner.jpg|thumb|250px|Campaign promotional art for ''Halo: Spartan Strike''. }} File:Halo 5 Guardians.jpg|thumb|left|250px|Campaign promotional art for ''Halo 5: Guardians''. }} File:HW2 - Atriox and Red Team.jpg|thumb|250px|Campaign promotional art for ''Halo Wars 2'' In Halo Wars 2, player controls Captain James Cutter. Co-op allows up to two players in Xbox Live link. Player two also controls Captain Cutter as the leader of an original campaign. The original campaign consists of 12 Missions with Captain Cutter as the leader while Extra campaign contains in total 7 missions, two missions from OPERATION: SPEARBREAKER with Major Vaughan as Leader and five missions from Awakening the Nightmare with Voridus and Pavium as Leader and can be played on four difficulties. The player can find Phoenix Logs by traveling around the map on missions and unlocking skulls by completing specific optional or bonus objectives. The plot starts at the end of March 2559 or 28 years after events on Etran Harborage, as Serina awakens the entire crew of Spirit of Fire before making a final dispensation. Much to Captain Cutter and Professor Anders surprise, the ship was drawn into Installation 00 through slipspace travel which their own slipspace drive was used as a makeshift bomb on Etran Harborage. Red Team was dispatched to scout the Ark after receiving the UNSC distress signal but only to encounter Atriox, Leader of the Banished after retrieving the AI Isabel with Douglas-042 suffers a heavy wound. Through investigation on the Ark, Anders discovers a foundry that will allow her to deploy a new Halo ring in order to raise a distress beacon where the closest Installation 04|original site is Reach but Cutter cannot approve that plan until Enduring Conviction, Banished's flagship is destroyed. Jerome-092 and Isabel were dispatched and managed to destroy the ship while Anders activate the ring for final preparations. UNSC and Banished contested their ground on new Installation where UNSC was finally able to besiege Banished and Anders wipe them out using gravity anchors. Anders however was taken along with Installation 09 away from the Ark while UNSC and Banished continue to contest their ground on the Ark. }} File:HFR FireteamRaven Keyart 2.jpg|thumb|left|250px|Promotional art for ''Halo: Fireteam Raven''. }} File:HINF Sacrifice.png|thumb|250px|Campaign promotional art for ''Halo Infinite'': the sixth mainline Halo game. In Halo Infinite, the player character is once again the John-117|Master Chief. The campaign is different from previous entries in the series, as it takes on an open-world style. There are 16 main missions in Halo Infinite. However, 10 of them take place outside the open world. There are also many side missions the player can undertake, including capturing Forward Operating Bases, rescuing Marine squads, and assaulting Banished outposts. In co-op, other players are also the Master Chief. Players cannot get a certain distance away from each other, as they will die. Split-screen is not supported. The plot starts in the year 2560. The UNSC Infinity has been destroyed by Atriox's Banished forces above Installation 07|Zeta Halo. The Master Chief battles Atriox onboard the Infinity, but is defeated and cast into space above the ring. He floats in space for 6 months before being found by Fernando Esparza|The Pilot. The Master Chief's suit is reactivated and he boards the warship Gbraakon and destroys it. He makes his way down to the ring to retrieve The Weapon, whose purpose is to imitate and lock down Cortana. The Master Chief and the Weapon defeat various Banished forces, before learning of a species called Xalanyn|The Endless after meeting The Harbinger. The Harbinger tells him she wants to start the Reformation so she can find and free her people, who were imprisoned because they can survive the activation of the Halo Array. The Master Chief eventually makes his way to the Command Spire (location)|Command Spire and ends the Reformation. The Master Chief goes to the House of Reckoning and defeats Escharum, who was the current leader of the Banished on the ring. Master Chief frees the Pilot, who had been captured while Chief made his way through the Command Spire. The Master Chief then goes to the Silent Auditorium to stop The Harbinger. After a fierce battle, the Master Chief defeats The Harbinger. She tells an unknown entity that they have what they need to finish her work. The auditorium collapses and the Master Chief is teleported to a mysterious desert area, and continues to fight against the Banished. Trivia All games except ''Halo: CE'' also have a unique, unofficial difficulty known to fans: Mythic, which is Legendary with all Skulls activated. In ''Halo: Reach'', weekly challenges even feature completing levels on this difficulty. This is also known as LASO (Legendary, all skulls on). In ''Halo: Combat Evolved'', ''Halo 3'', ''Halo Wars'', ''Halo 4'' and ''Halo: Spartan Assault'', the endings of the five games end with a huge Forerunner structure getting destroyed or very damaged. *''Halo: Combat Evolved'' ends with Halo Installation 04 being destroyed. *''Halo 3'' ends with Halo Installation 08 firing (and getting destroyed by the effects) *''Halo Wars'' ends with Trove|a Shield World imploding *''Halo 4'' (and ''Spartan Ops'') ends with the Didact's ship, ''Mantle's Approach'', the Composer and Requiem destroyed *''Halo: Spartan Assault'' ends with X50 sabotaged. Every ''Halo'' game released from 2001-2009, as well as ''Halo 4'', starts and ends with the player in space. *In ''Halo: Combat Evolved'', the game starts with Master Chief on the UNSC Pillar of Autumn|Pillar of Autumn and ends with him in a GA-TL1 Longsword|Longsword. *''Halo 2'' starts with him on Cairo Station (station)|Cairo Station and ends with him on the Forerunner Dreadnought. *''Halo 3'' starts off with him crashing towards Earth and ends with him stranded inside the . *''Halo Wars'' starts with Captain Cutter on the talking about the war on Harvest and ends with the freezing of Ellen Anders|Professor Anders. *''Halo 3: ODST'' starts with the Rookie on the and ends with him on an ONI orbital facility. *''Halo 4'' starts with the Master Chief inside the ''Forward Unto Dawn'' and ends inside the . *''Halo Wars 2'', ''Halo: Fireteam Raven'', and ''Halo Infinite'' all start in space, but do not end there. AI cannot perform Needle Combine Kill Medal|needle supercombines, except in ''Halo: Combat Evolved'', ''Halo 4'' and ''Halo 5: Guardians'' Gallery File:HCE-MasterChief-Wallpaper.jpg|Campaign promotional art for ''Halo: Combat Evolved''. File:H2-Concept-Earth-MOUT.jpg|Campaign concept art for ''Halo 2''. File:H3 e32006 Custom ChiefCliff.jpg|Campaign promotional image for ''Halo 3''. File:Mark ivPoster.jpg|Campaign promotional art for ''Halo Wars''. File:H3ODST Romeo Art.jpg|Campaign concept art for ''Halo 3: ODST''. File:HR_NobleTeam_Concept_1.jpg|Campaign concept art for ''Halo: Reach''. File:HCEA 1920x1080.jpg|Campaign promotional image for ''Halo: Combat Evolved Anniversary''. File:4 john.JPG|Campaign promotional art for ''Halo 4''. File:Halo MCC.png|Campaign promotional image for ''Halo: The Master Chief Collection''. File:MCC Poster 01.jpg|Campaign promotional image for ''Halo 2: Anniversary''. File:H5G Poster.jpg|Campaign promotional art for ''Halo 5: Guardians''. File:Ellen Anders Gabz.png|Campaign promotional art for ''Halo Wars 2''. File:HFR LastStand Fighting.png|Promotional image for ''Halo: Fireteam Raven''. File:HI_DH_Chief_ControlRoom_Concept.jpg|Campaign concept art for ''Halo Infinite''. Sources Category:Campaign| Category:Game modes
Campbell was an Orbital Drop Shock Trooper in the UNSC Marine Corps. He was part of the 105th Shock Troops Division|105th ODST Division, and participated in the Battle of Ariel in 2552 under the command of Master Sergeant|MSgt Frost.Halo: Helljumper, ''Halo: Helljumper Issue 2|Issue 2'' Biography After deployment to Ariel, the ODSTs split into two-man teams. Campbell teamed up with Higgins, and together they scouted the colony's motor pool. He was then contacted by Sergeant Frost, who ordered them both to recon the generator room of the complex. Campbell told Higgins to move out, but came to notice he had been killed by a Kig-yar wielding an Energy cutlass|Energy Cutlass. Another Jackal armed with a cutlass then killed Campbell from behind before he could react. List of appearances Halo: Helljumper Sources Category:Orbital Drop Shock Troopers Category:Human characters
Campbell is a lieutenant, junior grade of the UNSC Navy. Biography Campbell was present during the commissioning ceremony for the ''Halo 4'', The Commissioning on 2557#February|February 21, 2557.''Halo 4 Limited Edition'', Infinity Briefing Packet|UNSC ''Infinity'' briefing packet Campbell was on the bridge of the ''Infinity'' when it was scanned and Battle of Requiem|violently pulled into Requiem several months later. List of appearances ''The Commissioning'' Sources Category:Human characters Category:UNSC Navy officers
File:CampingST.jpg|thumb|200px|A camping stool in ''Halo: Reach''. A camping stool is a small, collapsible stool used by the humans to provide relatively comfortable seating in field conditions.Halo 3, ''Forge'' Appearances These stools are light and easily portable, and collapse so many of them can be stored in a small space. The seat itself is strung between the frame, and appears to be made out of either a dark green or black fabric. These stools can be found on ''Halo 3'' and ''Halo: Reachs campaign and multiplayer levels.Halo 3Halo: Reach''' They are often found near sniper rifles and camp spots. They are also an editable object in Forge found under the "Scenery" tab and can be added to a map at the cost of $2, and $10 in the Master Chief Collection. List of appearances ''Halo 3'' ''Halo Reach'' Sources See also Covenant camping stool Category:Forge objects Category:Human technology
File:SwordBaseCampers.jpg|thumb|300px|Players in a popular camping spot in a game of Infection. Camping is the act of voluntarily keeping out of firefights by staying in one place. The act of camping is generally frowned upon in the gaming community and often considered a newbie|newb tactic. Players who employ this voluntary act would be referred simply as "campers". Overview Campers typically hide in areas that are easily defended or where they are unlikely to be noticed, while shooting from a distance or sneaking out from behind a corner to wreak havoc on an unsuspecting player passing by. They typically lie in wait with powerful weapons; depending on their strategy, they may use ranged weapons like the Sniper rifle|Sniper Rifle, Rocket Launcher or Battle Rifle; or close-quarters weapons, like the Type-52 Pistol|Mauler, Gravity hammer (fiction)|Gravity Hammer, Type-1 Energy Weapon/Sword|Energy Sword, or Shotgun. Some campers hide where they would not be noticed, using their stealth to snipe unaware players without being detected or counter-attacked. Others use guerilla tactics, hiding around corners or on ledges, and waiting to ambush passing players. Still others will wait in a small, easily-defended areaoften an area with a single entrance that acts as a choke point, allowing the camper to decimate any forces that try to retaliate. While some instances of camping are dependent on stealth, other campersoften those that camp in easily-defended areaswill happily announce their position with Spartan Laser blasts and by grenade spamming. Campers that depend on stealth will rarely camp with an objective, such as the Oddball or a flag, as said items are marked with waypoints. Although camping is a legal and legitimate strategy, and may actually be encouraged by certain survival-oriented game types (such as variants of Infection), most players complain that it takes away from the inherent fun of the game. It is often stated that it is a "noob" strategy, as it allegedly takes little "skill" and is a cowardly way to play. Though this is not always necessarily true, most players frown upon this strategy. On occasion, however, camping can be vital in cooperative multiplayer modes, such as in ''Halo 3: ODSTs Firefight mode. In Firefight, the player may rely on higher difficulties to camp and take out enemies quickly rather than lose precious lives. Although some people still frown upon the tactic, even though in ''ODST'', it cannot be used against other players. Strategy and counter-strategy File:Red Spartan Corner Camping Halo Reach.jpg|thumb|300px|A Spartan corner camping on the map Sword Base. Many campers rely largely on close-quarters ambushes, or "corner rushing", to take down their enemies. Popular places to corner-camp are sharp, blind corners, where a camper may hide with a powerful short-range weapon (such as the Gravity Hammer, Energy Sword, or Shotgun) and cut down anybody who turns the corner. Once a corner-camper's location has been determined, however, it is generally quite easy to take him out. The usual strategy for these situations is to throw a grenade into his hiding spot to kill him or at least flush him out. With the advent of ''Halo 3s Mauler, which spawned rapidly and commonly on numerous multiplayer maps, corner-camping became a severe balance issue, so much so that Bungie drastically decreased the number of Maulers in multiplayer. In certain game modes, such as Infection, players often camp together in a close room with only one point of entrance. In Infection games, this makes it difficult for Zombies to get to the humans, as they are usually shot at by multiple players at once. Such spots include the lift zone in Sword Base. A counter-strategy for Zombies is to rush in a large group. The Zombies in the front will usually die, but if the Zombies behind are fast enough, they can kill some of the humans while they are pumping their shotguns or reloading from the last kill. Although the Zombie hoard will usually die, this will thin out the humans in a camping spot, so repeating this will eventually drive out or infect all the humans. In objective games, such as Assault, King of the Hill, and Capture the Flag, it is relatively common practice for a player to hide out of sight near the objective and target anybody who attempts to claim or defend the objective. Unlike most other forms of camping, this is not generally frowned upon, and is indeed rather commonplace. Nonetheless, like all forms of camping, it is potentially an unsporting strategy. Weapon camping is a form of target camping that is especially prevalent on smaller maps. Campers may hide near a powerful weapon, killing anyone who arrives to take it. This became a major focus of the ''Halo 3'' multiplayer map Snowbound; players would hide near the Shotgun spawn and slaughter all the myriad enemies who attempted to claim it. This became more important than anything else on the map, so much so that Bungie removed the Shotgun from Snowbound and replaced it with a Type-50 particle beam rifle|Beam Rifle. This has also taken place on the map The Pit, where the Energy Sword spawn is to the side of the map. The small room where the Energy Sword spawns is ideal for camping, since to either side of the entrance, there are sharp corners, where campers can lie in wait and attempt assassinations or noob Combo|noob combo kills with a Type-52 Pistol|Mauler. Spawn camping is a tactic in which a player locates a series of Respawn Points inside of a specific map. The player will, during gameplay, camp with a power weapon in a position where they can kill opponents the moment they respawn. The victims of such a tactic are caught unprepared, ill-equipped and possessing only the default weapons, which are often no match for the powerful weapons wielded by the camper. Determined spawn campers that use a Sniper Rifle may even be able to headshot a victim within seconds of their respawning. The act of camping at a Respawn Point is spawn camping; the act of actually killing players that respawn at the point is spawnkilling. This became unfortunately common in ''Halo 2s matchmaking, especially on smaller, symmetrical maps, such as Midship and Sanctuary. In ''Halo 3'', the issue of spawn camping was addressed specifically by multiplayer designers, who engineered a complex algorithm to govern respawns. This algorithm not only assured that respawns would take place in a helpful manner, but also reduced the likelihood of respawning at a location with enemies nearby. Although spawn camping remains an issue to some extent, it is far less common. Another type of spawn camping is to drive a vehicle rapidly around your enemy's base. Although this tactic will allow many players to escape their spawn points unharmed, it will also grant the player a considerable number of kills as they simply splatter newly-spawned foes. This is not generally considered a serious form of camping, as it relies on motion and has a considerable level of risk involved. This tactic is especially popular in ''Halo: Combat Evolved'', as even the slightest touch from a moving vehicle will kill an opponent. Spawn camping may also refer to camping at the spawn locations of weapons, equipment, etc. in order to have a monopoly on the item. For more information on this tactic, see ''Camping#Target Camping|Target Camping'', above. File:Halo Reach Lift Camping Reflection.jpg|thumb|300px|A red elite lift-camping on the Halo: Reach map Reflection in a multiplayer match. Lift camping is the practice of ambushing and killing players who are in uncontrollable motion. It takes its name from the Gravity lift and other similar lifts that often adorn levels. Players in a Gravity Lift are unable to control their movement in any way, making them easy targets for campers. On the ''Halo 2'' map Lockout, for example, the Gravity Lift launched players clearly into the open with a loud, recognizable noise in full view of the Sniper Rifle spawn, turning them into easy prey. This has also become a commonplace tactic in the ''Halo 3'' map Construct, where players will camp at the top of the lifts with the Energy Sword or M7057/Defoliant Projector|Flamethrower and lay waste to those ascending through the lift. A well-timed Anskum-pattern plasma grenade|Plasma Grenade can also kill ascending players. The lift camping strategy can largely be undermined by throwing a grenade or Power drain|Power Drain into a lift before you enter it, although this is admittedly not always practical. The best counter is often to take a different route up and flank the camper, as they are often unprepared for attacks from the side or back. Such campers often utilize close-range weapons, an effective strategy in Lockout. On the ''Halo: Reach'' map Reflection, the lift in the area ''Elevator Shaft'' is also susceptible to lift camping. The player has to walk towards the platform and often has to wait for the next ride up. In this time an enemy player can sneak up behind them from a corridor and kill the player, given that the player was not paying attention to his back. Also, at the top of the elevator, there is a small platform to the immediate left on which a player can camp and melee a passenger in the back. Given that most players are looking forward when arriving at the top, the camper is often not seen. To secure the area, before taking the lift, throw a Anskum-pattern plasma grenade|Plasma Grenade from the bottom to the small platform. Luckily, death by camper can be avoided if the player is actively surveying their environment. Named for its use of teleporters, tele-camping is usuallybut not alwaysperformed in an open map that is big enough for a vehicle. The basic strategy is to get a turret (such as the ones found on M12 Force Application Vehicle|Warthogs) into a position where it has a view of the end of a teleporter. Ideally, the turret would also be protected from any open fields of fire, such as classic sniping spots and bases. A variant of this method involves waiting behind the turret, so the vehicle does not show up on the motion tracker as an enemy. The camper then gets in the turret and waits for an enemy to go through the teleporter. As soon as the enemy arrives, the gunner tears the foot soldier to shreds. Another strategy, which is good if there are snipers about, is to drive a vehicle, such as a Warthog or , to the teleporter, and stay in the driver seat. Such a setup would allow a camper to splatter anyone who uses the teleporter. The latter method of tele-camping is very popular in ''Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PCs map Blood Gulch, as the level is wide open, but the teleporters are fairly concealed. The method does not work in newer games, however, as the vehicle would block the teleporter, preventing its usage. Etymology The name "camping" is derived from the Wikipedia:Camping|real-life recreational activity of the same name. In the same way that outdoor campers set up and occupy a small camp, video game campers wait in a small area instead of venturing out to the battlefield. Trivia A player is likely to resort to camping if they have the Type-1 energy sword|Energy Sword or shotgun due to the weapons' fairly short range. A player is also likely to resort to camping if they have any Sniper rifle (disambiguation)|sniper weapon and a strategic position on a large map. A ''Halo 3'' Slayer variant titled "Duel" has the description ''"No camping! Free for all but the leader cannot hide."'' The game has a waypoint enabled to show the leading player in kills, rendering camping to be a much less effective strategy. Sources Category:Multiplayer lexicon
File:SwordBaseCampers.jpg|thumb|300px|Players in a popular camping spot in a game of Infection. Camping is the act of voluntarily keeping out of firefights by staying in one place. The act of camping is generally frowned upon in the gaming community and often considered a newbie|newb tactic. Players who employ this voluntary act would be referred simply as "campers". Overview Campers typically hide in areas that are easily defended or where they are unlikely to be noticed, while shooting from a distance or sneaking out from behind a corner to wreak havoc on an unsuspecting player passing by. They typically lie in wait with powerful weapons; depending on their strategy, they may use ranged weapons like the Sniper rifle|Sniper Rifle, Rocket Launcher or Battle Rifle; or close-quarters weapons, like the Type-52 Pistol|Mauler, Gravity hammer (fiction)|Gravity Hammer, Type-1 Energy Weapon/Sword|Energy Sword, or Shotgun. Some campers hide where they would not be noticed, using their stealth to snipe unaware players without being detected or counter-attacked. Others use guerilla tactics, hiding around corners or on ledges, and waiting to ambush passing players. Still others will wait in a small, easily-defended areaoften an area with a single entrance that acts as a choke point, allowing the camper to decimate any forces that try to retaliate. While some instances of camping are dependent on stealth, other campersoften those that camp in easily-defended areaswill happily announce their position with Spartan Laser blasts and by grenade spamming. Campers that depend on stealth will rarely camp with an objective, such as the Oddball or a flag, as said items are marked with waypoints. Although camping is a legal and legitimate strategy, and may actually be encouraged by certain survival-oriented game types (such as variants of Infection), most players complain that it takes away from the inherent fun of the game. It is often stated that it is a "noob" strategy, as it allegedly takes little "skill" and is a cowardly way to play. Though this is not always necessarily true, most players frown upon this strategy. On occasion, however, camping can be vital in cooperative multiplayer modes, such as in ''Halo 3: ODSTs Firefight mode. In Firefight, the player may rely on higher difficulties to camp and take out enemies quickly rather than lose precious lives. Although some people still frown upon the tactic, even though in ''ODST'', it cannot be used against other players. Strategy and counter-strategy File:Red Spartan Corner Camping Halo Reach.jpg|thumb|300px|A Spartan corner camping on the map Sword Base. Many campers rely largely on close-quarters ambushes, or "corner rushing", to take down their enemies. Popular places to corner-camp are sharp, blind corners, where a camper may hide with a powerful short-range weapon (such as the Gravity Hammer, Energy Sword, or Shotgun) and cut down anybody who turns the corner. Once a corner-camper's location has been determined, however, it is generally quite easy to take him out. The usual strategy for these situations is to throw a grenade into his hiding spot to kill him or at least flush him out. With the advent of ''Halo 3s Mauler, which spawned rapidly and commonly on numerous multiplayer maps, corner-camping became a severe balance issue, so much so that Bungie drastically decreased the number of Maulers in multiplayer. In certain game modes, such as Infection, players often camp together in a close room with only one point of entrance. In Infection games, this makes it difficult for Zombies to get to the humans, as they are usually shot at by multiple players at once. Such spots include the lift zone in Sword Base. A counter-strategy for Zombies is to rush in a large group. The Zombies in the front will usually die, but if the Zombies behind are fast enough, they can kill some of the humans while they are pumping their shotguns or reloading from the last kill. Although the Zombie hoard will usually die, this will thin out the humans in a camping spot, so repeating this will eventually drive out or infect all the humans. In objective games, such as Assault, King of the Hill, and Capture the Flag, it is relatively common practice for a player to hide out of sight near the objective and target anybody who attempts to claim or defend the objective. Unlike most other forms of camping, this is not generally frowned upon, and is indeed rather commonplace. Nonetheless, like all forms of camping, it is potentially an unsporting strategy. Weapon camping is a form of target camping that is especially prevalent on smaller maps. Campers may hide near a powerful weapon, killing anyone who arrives to take it. This became a major focus of the ''Halo 3'' multiplayer map Snowbound; players would hide near the Shotgun spawn and slaughter all the myriad enemies who attempted to claim it. This became more important than anything else on the map, so much so that Bungie removed the Shotgun from Snowbound and replaced it with a Type-50 particle beam rifle|Beam Rifle. This has also taken place on the map The Pit, where the Energy Sword spawn is to the side of the map. The small room where the Energy Sword spawns is ideal for camping, since to either side of the entrance, there are sharp corners, where campers can lie in wait and attempt assassinations or noob Combo|noob combo kills with a Type-52 Pistol|Mauler. Spawn camping is a tactic in which a player locates a series of Respawn Points inside of a specific map. The player will, during gameplay, camp with a power weapon in a position where they can kill opponents the moment they respawn. The victims of such a tactic are caught unprepared, ill-equipped and possessing only the default weapons, which are often no match for the powerful weapons wielded by the camper. Determined spawn campers that use a Sniper Rifle may even be able to headshot a victim within seconds of their respawning. The act of camping at a Respawn Point is spawn camping; the act of actually killing players that respawn at the point is spawnkilling. This became unfortunately common in ''Halo 2s matchmaking, especially on smaller, symmetrical maps, such as Midship and Sanctuary. In ''Halo 3'', the issue of spawn camping was addressed specifically by multiplayer designers, who engineered a complex algorithm to govern respawns. This algorithm not only assured that respawns would take place in a helpful manner, but also reduced the likelihood of respawning at a location with enemies nearby. Although spawn camping remains an issue to some extent, it is far less common. Another type of spawn camping is to drive a vehicle rapidly around your enemy's base. Although this tactic will allow many players to escape their spawn points unharmed, it will also grant the player a considerable number of kills as they simply splatter newly-spawned foes. This is not generally considered a serious form of camping, as it relies on motion and has a considerable level of risk involved. This tactic is especially popular in ''Halo: Combat Evolved'', as even the slightest touch from a moving vehicle will kill an opponent. Spawn camping may also refer to camping at the spawn locations of weapons, equipment, etc. in order to have a monopoly on the item. For more information on this tactic, see ''Camping#Target Camping|Target Camping'', above. File:Halo Reach Lift Camping Reflection.jpg|thumb|300px|A red elite lift-camping on the Halo: Reach map Reflection in a multiplayer match. Lift camping is the practice of ambushing and killing players who are in uncontrollable motion. It takes its name from the Gravity lift and other similar lifts that often adorn levels. Players in a Gravity Lift are unable to control their movement in any way, making them easy targets for campers. On the ''Halo 2'' map Lockout, for example, the Gravity Lift launched players clearly into the open with a loud, recognizable noise in full view of the Sniper Rifle spawn, turning them into easy prey. This has also become a commonplace tactic in the ''Halo 3'' map Construct, where players will camp at the top of the lifts with the Energy Sword or M7057/Defoliant Projector|Flamethrower and lay waste to those ascending through the lift. A well-timed Anskum-pattern plasma grenade|Plasma Grenade can also kill ascending players. The lift camping strategy can largely be undermined by throwing a grenade or Power drain|Power Drain into a lift before you enter it, although this is admittedly not always practical. The best counter is often to take a different route up and flank the camper, as they are often unprepared for attacks from the side or back. Such campers often utilize close-range weapons, an effective strategy in Lockout. On the ''Halo: Reach'' map Reflection, the lift in the area ''Elevator Shaft'' is also susceptible to lift camping. The player has to walk towards the platform and often has to wait for the next ride up. In this time an enemy player can sneak up behind them from a corridor and kill the player, given that the player was not paying attention to his back. Also, at the top of the elevator, there is a small platform to the immediate left on which a player can camp and melee a passenger in the back. Given that most players are looking forward when arriving at the top, the camper is often not seen. To secure the area, before taking the lift, throw a Anskum-pattern plasma grenade|Plasma Grenade from the bottom to the small platform. Luckily, death by camper can be avoided if the player is actively surveying their environment. Named for its use of teleporters, tele-camping is usuallybut not alwaysperformed in an open map that is big enough for a vehicle. The basic strategy is to get a turret (such as the ones found on M12 Force Application Vehicle|Warthogs) into a position where it has a view of the end of a teleporter. Ideally, the turret would also be protected from any open fields of fire, such as classic sniping spots and bases. A variant of this method involves waiting behind the turret, so the vehicle does not show up on the motion tracker as an enemy. The camper then gets in the turret and waits for an enemy to go through the teleporter. As soon as the enemy arrives, the gunner tears the foot soldier to shreds. Another strategy, which is good if there are snipers about, is to drive a vehicle, such as a Warthog or , to the teleporter, and stay in the driver seat. Such a setup would allow a camper to splatter anyone who uses the teleporter. The latter method of tele-camping is very popular in ''Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PCs map Blood Gulch, as the level is wide open, but the teleporters are fairly concealed. The method does not work in newer games, however, as the vehicle would block the teleporter, preventing its usage. Etymology The name "camping" is derived from the Wikipedia:Camping|real-life recreational activity of the same name. In the same way that outdoor campers set up and occupy a small camp, video game campers wait in a small area instead of venturing out to the battlefield. Trivia A player is likely to resort to camping if they have the Type-1 energy sword|Energy Sword or shotgun due to the weapons' fairly short range. A player is also likely to resort to camping if they have any Sniper rifle (disambiguation)|sniper weapon and a strategic position on a large map. A ''Halo 3'' Slayer variant titled "Duel" has the description ''"No camping! Free for all but the leader cannot hide."'' The game has a waypoint enabled to show the leading player in kills, rendering camping to be a much less effective strategy. Sources Category:Multiplayer lexicon
The Campos Impound Hangar is a hangar bay in Montero in the Campos Wilderness District on Gao, a human Outer Colony. The hangar is used by the Gao Ministry of Protection for inspections of ships entering Gao's orbit. In 2553#July|July of 2553, ''One Light'', a ship of the radical Covenant Covenant remnants|sect Keepers of the One Freedom, was "forced" to land in the Campos Impound Hangar by one of the ministry's patrol corvettes, although this was merely a ruse instrumented by Minister of Protection Arlo Casille to allow the Keepers' forces aboard ''One Light'' to covertly reach Gao's surface.Halo: Last Light, ''page 125'' (Google Play edition) List of appearances ''Halo: Last Light'' Sources Category:Gao locations
Unified Earth Government }} Canada is a national government|nation that comprises a part of the United Republic of North America.''Halo Encyclopedia (2009 edition)'', p. 297 History Canada along with Mexico and the political remnants of the United States of America became part of the loose association known as the United Republic of North America. }} When the Covenant Battle for Earth|invaded Earth in 2552#November|November 2552, the Ohio city of Cleveland came under assault. Refugees fleeing the occupied city crossed Wikipedia:Lake Erie|Lake Erie to Canada on boats.''Halo: Uprising'', p. 24 Known residents The Orbital Drop Shock Trooper, Lian Devereaux, was born in Canada in 2522.''Halo: Glasslands'', p. 63 Trivia On the ''Halo 3'' multiplayer map, Snowbound, a Lucky Loonie|Canadian one dollar coin from the 20th century can be found. Lethbridge, a megacity on Concord, may be named after the Wikipedia:Lethbridge|Canadian city of Lethbridge. The may be named after the Canadian city of Wikipedia:Moncton|Moncton. The human colony of Nouveau Montreal is named after the Canadian city of Wikipedia:Montreal|Montreal. Fort York, a United Nations Space Command stronghold on the edge of the Inner Colonies, was named after the Canadian 19th-century Wikipedia:Fort York|site of the same name. Gallery File:Halo3 116511087 Medium.jpg|A 20th century Canadian dollar coin buried in the snow on a formerly Forerunner-controlled world settled by the Covenant. File:URNA map.jpg|A map of the URNA displaying political subdivisions of Canada. List of appearances ''Halo: Uprising'' ''Halo 3'' ''Halo: Glasslands'' ''Halo 4'' ''Halo: Escalation'' ''Halo: Mortal Dictata'' Sources Category:Countries
}} Around 2007-2009, game development studio Certain Affinity were in talks with 343 Industries to produce a ''Halo'' game. The game was intended by 343 Industries to be a digital download game, and Certain Affinity pitched a number of ideas including one that had multiple people "super excited". Ultimately, the contract was close to being in place to begin development, though fell through once the then-upcoming ''Halo Waypoint'' project became a larger priority. Although the project fell through, the negotiations allowed Certain Affinity to keep in contact with Microsoft, ultimately going on to produce ''Waypoint'' and the Defiant Map Pack|Defiant and Anniversary Map Pack|Anniversary DLCs for ''Halo: Reach'', alongside continued work on future ''Halo'' games. Some of the ideas pitched by Certain Affinity were described by studio head Max Hoberman as "''a little too out of left field, a little too casual''", ultimately contributing to a more serious plan closer to existing ''Halo'' games. As of 2015, one of the ideas pitched for the Certain Affinity game project was something Hoberman was still "dying to make". Sources Category:Certain Affinity Category:Cancelled games Category:Halo games
File:CancelledHalo Landscape.jpg|300px|thumb|A matte paintover of a shot from the trailer, dated c.2011 (bottom-right). This shot was taken around four seconds into the trailer. This untitled ''Halo'' project was developed around the late-2000s and early 2010s, being cancelled some time in or after 2011. Little is known of the project's goals, with almost all information currently known provided by portfolio uploads by artist :Category:Images by Sasha Beliaev|Sasha Beliaev posted in 2016. Overview The project was in production around the late 2000s or early 2010s, and uses a number of assets and designs from that era of ''Halo'' media including the MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mark IV design featured in 2009's ''Halo Legends'', and the MA37 assault rifle introduced in 2010's ''Halo: Reach''. Beliaev's work on the project consisted of the creation of a small cinematic previsualisation environment for a trailer used to test internal development tools. Beliaev's guidelines on the project included; Multiple types of lighting and mixed lighting contexts such as interior and exterior. Environments containing animated and moving geometry. An aesthetic that would seamlessly integrate with an existing franchise, without infringing on existing copyrights. The ability to run in real-time as opposed to being pre-rendered. Altogether, the project was done over a course of roughly two months, with the environment taking around three weeks to construct and an accompanying spacecraft model taking another four weeks, including texturing. The ship was described by Beliaev as a "frigate", and its overall design does bear a heavy resemblance to the UNSC frigate|frigates used by the UNSC Navy in ''Halo'' canon - albeit with a heavy artistic exaggeration. The frigate itself was built in an extremely low-poly fashion as to run in real-time and textured using one tileable texture, with a height map stored in the texture's alpha channel for the illusion of depth. The frigate featured a retractable loading ramp and numerous ball turrets. File:CancelledHalo Frigate.jpg|An overview of the frigate. File:CancelledHalo Frigate RampRetracted.jpg|The frigate's boarding ramp while retracted. File:CancelledHalo_Frigate_RampRetracted_Alt.jpg|An alternate view of the prior image, with the John-117|Master Chief fully-visible. Note the presence of his MJOLNIR design from ''The Package''. File:CancelledHalo Frigate RampExtended.jpg|The frigate's boarding ramp, extended. File:CancelledHalo_Frigate_BallTurret.jpg|The frigate's ball turret. File:CancelledHalo_Frigate_BallTurretScale.jpg|A scale reference for the ball turret. File:CancelledHalo_Frigate_BallTurretLOD.jpg|A side-on view of the turret. File:CancelledHalo Frigate Wing.jpg|An extracted view of the frigate's wing. File:CancelledHalo_Frigate_EngineBelow.jpg|A view of the frigate's engines, from below. File:CancelledHalo_Frigate_Nacelle.jpg|A view of an extra protrusion on the frigate. The environment itself consisted of a large underground presumably-Forerunner structure rising out of the ground in a manner not-dissimilar to the Portal at Voi|Ark portal concepts developed for ''Halo'' Halo: Combat Evolved|Combat Evolved and visualised in ''Halo 3'', or the Ark structure itself intended for the Earth Ark level Cut Halo 2 levels|cut from ''Halo 2''. The terrain was done via simple geometry displacement, and featured a gas giant in the sky background. A large wide-shot of the structure was present at around four seconds into the trailer (seen at the top of this article), described by Beliaev as a "death ray generator" and intended to explode in a "most spectacular fashion". Further concept paintovers of the structure date one frame as taking place at frame 642 and depicting a first-person view of the player holding an MA37 assault rifle, with another paintover showcasing an aerial view from the frigate and the death ray exploding. The death ray's appearance and function are notably similar to the idea of the Forerunner particle cannons featured in ''Halo 4''. File:CancelledHalo_FirstPerson.jpg|Concept paintover for frame 642, showcasing an MA37 assault rifle. File:CancelledHalo Explosion.jpg|Concept art of the structure exploding. The environment set fairly simple in design, featuring an exterior "helipad", a short hallway interior and a large dome in the centre where the "death ray" was located. Several lighting tests were done on the environment. File:CancelledHalo SetSchematics.jpg|A side-on schematic for the environment. File:CancelledHalo_SetWhitebox.jpg|A whitebox design for the main interior, which was designed to explode in "spectacular fashion". File:CancelledHalo DisplacementTest.jpg|Another view of the central interior, testing out displacement textures that ultimately went unused. File:CancelledHalo_HallwayLightingTest.jpg|A lighting test for the hallway area. File:CancelledHalo_MiddleLightingTest.jpg|A lighting test for the central area. File:CancelledHalo_LightingTest.jpg|A lighting test for the central area. File:CancelledHalo_Greeble.jpg|A piece of greeble geometry created for the environment. Cancellation The project was in production by at least some time in 2011, by which time the wide-shot matte painting was produced. Some time after this, the project was cancelled for unknown reasons. Beliaev speculated that this may have been in part due to differences in workflow - Beliaev modelled and textured the frigate model with heavy emphasis on reused tileable textures. However, the model was later handed off to an unnammed studio that specialised in using Mari to texture, and were less familiar with the tileable workflow used by Beliaev. The issues caused by this error were purported to "screw up the schedule real bad" and interfere with the project - something Beliaev attributed to causing its cancellation. Some of the details about this project indicate it may have been a part of the development of ''Halo 4''. For one, the process was done around the 2009-2011 era in which ''Halo 4'' was Development of Halo 4|undergoing production, and features certain elements familiar to ''Halo 4'' such as the ideas of Master Chief and a frigate (IE the ) trapped on or around a Forerunner environment. If so, this may have been a part of the earlier ''Halo 4'' (and even some more general pre-''Halo 4'' ideas) direction pushed by then-creative director Ryan Payton during his tenure at 343 Industries. During this time, Payton championed many different ideas (most of which never made it into prototyping) which were later described by Frank O'Connor as being ''extremely'' different to the final ''Halo 4''; }} Payton ultimately left the ''Halo 4'' project in summer 2011 (the same year as this cancelled ''Halo'' project) as the game shifted away from his vision, though noted some of his ideas were later reused in ''Halo 5: Guardians'', and that one large idea he proposed "''definitely made people uncomfortable, which was a natural reaction, I think.''". This process, described by Marcus Lehto as a reboot in the game's development (though denied by O'Connor) may have additionally influenced the cancellation of this project - though it is also entirely possible the two were unrelated, as studios typically have several projects in their development pipelines at a time. Around the same era projects like Haggar were also in development (and ultimately cancelled). Notes Sources Category:Cancelled games
Cancer, known scientifically as a ''Malignant neoplasm'', is a group of diseases in which affected cells can display three of the following properties: Uncontrollable cellular reproduction above normal rates (this forms a ''Malignant tumor''); Invasion and destruction of neighboring tissue; and sometimes Metastasis, a state in which affected cells spread throughout the body through the blood. Cancer ceased to be commonplace in the human genome by the 22nd century, though cases appeared from time to time as far as the 26th century. However, these could be treated easily by this time. At some time during the Human-Covenant War, Michael Baird was diagnosed with this disease onboard . At the time of his diagnosis, Baird was completely unaware of what cancer is, demonstrating how trivial the disease had become among the general population. Despite this, Catherine-B320's mother still died due to cancer in 2536, though the circumstances of the death remain unknown. The fictitious disease known as "Boren's Syndrome" supposedly caused severe cancer symptoms in victims, which required extensive treatment and chemotherapy (even with 26th century medical technology). List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Midnight in the Heart of Midlothian'' ''Halo: New Blood'' Sources Category:Diseases
File:H2 Products.jpg|thumb|Ads for an Oh2-Hnzu store on Liberty Street, including Candland. Candland was a company that produced several popular products. These products can be purchased at the Oh2-Hnzu stores in Old Mombasa.Halo 2, multiplayer level ''Turf'' Trivia It is named after Bungie's user interface designer, David Candland. List of appearances ''Halo 2'' Sources Category:Human businesses
Candy from a Baby is an achievement for ''Halo: Reach'' multiplayer matchmaking added with the Defiant Map Pack. The achievement was earned by capturing and scoring a flag carried all the way back from the enemy's capture zone twice during a Stockpile match. It is represented by a blue hand holding two red flags in front of a six-pointed star. The achievement could be earned on any multiplayer map. Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable. The achievement is worth 75 Gamerscore. Trivia The achievement's name is from an English Idiom "Like taking a candy from a baby", usually referring to how easy a task is. As with Return to Sender and Crackin' Skulls, this achievement did not actually require the player to be playing matchmaking at all to earn it; it was possible to unlock the achievement while playing custom games, as long as the gametype being played was electronically signed by Bungie. (That is, if the gametype was the same one used in matchmaking.) However, this method required downloading the specific gametype file; with those services shut down, unlocking the achievement in a custom game is now functionally impossible. Sources
First Lieutenant Canfield was a First Lieutenant|Company Grade Officer in the United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps Halo: The Cole Protocol, ''page 47''. He was the Commanding Officer of the Orbital Drop Shock Trooper|Shock Trooper contingent onboard the . Biography He and his platoon, along with Lieutenant Jacob Keyes boarded the cargo hauler ''Finnegan's Wake'' during a routine patrol. After the platoon had boarded the ship, they were caught in an explosion that was part of an ambush by Insurrectionist gunmen. During the explosion, Lieutenant Canfield was instantly killed,Halo: The Cole Protocol, ''page 51'' and Faison then assumed command of the platoon. With the help of Lt. Keyes, the Marines managed to get off of the ''Finnegan's Wake'' and get safely back on board the ''Midsummer Night'' with a daring space jump. List of appearances Halo: The Cole Protocol Sources Category:Orbital Drop Shock Troopers Category:Human characters
Cannon Fodder are poorly armed infantry deployed by Yapyap the Destroyer in place of standard Unggoy squads.Halo Wars 2 Gameplay Info: Light Infantry, Free and expendable, Weak but numerous, Quick capture unit Tier: 0 Cost: Population 2, Supplies 0, Power 0 Cannon Fodder upgrade: Anklebiters *Info: Cannon Fodder squad has increased damage and slows enemies *Tier: 2 *Cost: Supplies 0, Power 400 Cannon Fodder upgrade: Refer a Friend *Info: Cannon Fodder squad heals itself, replacing dead squad members *Tier: 3 *Cost: Supplies 0, Power 600 Cannon Fodder are exclusive to Yapyap the Destroyer and can be built at Banished outposts in place of Grunt squads. Cannon Fodder do poorly against infantry, vehicles, aircraft, and structures, relying heavily on their sheer numbers and buffs from Methane Wagons and s. Their benefits are that they are free to produce, as they only accumulate the unit population, and can be produced at any time without loss of resources. Gallery File:HW2-cannon fodder 01 concept.png|Concept art of Cannon Fodder for ''Halo Wars 2''. File:HW2-CannonFodder.png|Cannon Fodder in ''Halo Wars 2''. File:HW2-CannonFoddervsGrunts.png|Cannon Fodder attacking a Sangheili-led Unggoy squad. File:HW2-CannonFoddervsSentinels.png|Cannon Fodder attacking Aggressor Sentinels. File:HW2 Yapyap Grunt comparison.png|The Cannon Fodder (Upper right) compared to the other Yapyap's Grunt Squads. List of appearances ''Halo Wars 2'' Sources Category:Unggoy culture
Canon Collector is an achievement in ''Halo Infinite''. It is unlocked by acquiring all UNSC audio logs. This achievement awards the player 10 Gamerscore.
File:Canon fodder Banner.jpg|thumb|300px|The Banner used for the Canon Fodder after it merged with the Halo Community Update in July 2016. Canon Fodder is a weekly blog section of the Halo Community Update written by franchise writer Jeff Easterling|Jeff "GrimBrother One" Easterling and posted on Halo Waypoint, centering on the fiction of the Halo universe|''Halo'' universe. It started as a section of Waypoint's weekly Halo Bulletin write-ups and was made into its own separate blog in January 2015. From July 15, 2016, to December 2, 2016, it was absorbed into the Halo Community Update as the Canon Fodder section,, but by December 7, 2016, had become a separate blog again. Typically posted between Thursday and Saturday, Canon Fodder entries offer various forms of ''Halo'' lore-focused information, news about upcoming media, interviews with the developers of the franchise, as well as community Q&A sessions on fiction-related matters. Every blog post is typically accompanied by additions or updates into Waypoint's "Universe" encyclopedia. Articles older than issue 56 were lost when Halo Waypoint was updated in 2021 (real world)|2021. On December 23, 2021 with the release of Issue 122, Jeff Easterling left the role of Canon Fodder publisher to Alex Wakeford|Alex "Haruspis" Wakeford. Background The phrase "canon fodder" first originated on halo.bungie.org on September 25, 2011, when Grim used it in the title of a post going over a podcast he was in. It was not until March 21, 2013 that the then-forum monitor Grimbrother One used the phrase to name a series of discussion threads on the Halo Waypoint forums that focused on specific media in the ''Halo'' universe. Sources See also Archive:Halo Waypoint/2014 to 2021/News/Canon Fodder|Links to Canon Fodder blogs External links Category:Halo Waypoint Category:Canon
Canonical Conundrum is an achievement in ''Halo: The Master Chief Collection''. It is awarded by finding all Data pads in ''Halo: Reach''. Trivia The name of the achievement may be a reference to the fact that content of the Data pads would seem to conflict with the established lore of the Halo universe. For example, the The Assembly featured in the pads appears to be made up of Smart AI's and exist for centuries, despite the firmly established seven-year maximum lifespan of humanity's smart AI's.
Dr. Canterfeld was a high-ranking scientist during the Human-Covenant War.''Dr. Halsey's personal journal'' In 2547 Dr. Catherine Halsey contacted him while performing research on Slipstream space|Slipstream Space. Halsey was attempting to determine the feasibility of creating fractal Artificial intelligence|AI housing in the slipstream, and the fact that Canterfeld had the highest level contacts and support at the United Nations made him a valuable resource. Halsey intentionally kept him in the dark about what she was doing. List of appearances ''Halo: Reach'' *''Dr. Halsey's personal journal'' Sources Category:Human civilians Category:Human characters
"Can't Catch Me" is a ''Halo 4'' achievement added with the Champions Bundle. It was unlocked when a player scored a goal in Ricochet (with Bullseye DLC matchmaking) while taking damage with the Tactical packages|Resistor active. Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable. In order to unlock the achievement, the player had to be taking damage precisely as the goal was scored. In the case of a running goal, this was when the player entered the scoring area; in the case of a thrown goal it was when the ball landed the area. If the player was in the process of being assassinated, this would count as taking damage. Sources
Can't Get Enough is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing 300 campaign missions or multiplayer games. The achievement is worth 10 Gamerscore.
Can't Keep Him Down is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by fighting alongside Private First Class Chips Dubbo. This will eventually unlock while fighting with him, and can be obtained as early as ''Sierra 117''. The achievement is worth 5 Gamerscore.
Can't Put It Down is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing 150 campaign missions or multiplayer games. The achievement is worth 10 Gamerscore.
Can't Stop Here, This is Brute Country is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the par times on all ''Halo 3: ODST'' levels. Mombasa Streets levels do not feature campaign scoring and as such do not have par times. The achievement is worth 20 Gamerscore and can be unlocked on any difficulty. {| cellpadding"1" style="margin:0 auto; text-align:center; max-width:600px; min-width:300px;" ! colspan="3" |Par Times | !Level !Achievement !Par Time | |Tayari Plaza |Bill Past Due |3:00 | |Uplift Reserve |Floor It! |4:00 | |Kizingo Boulevard |An Artist's Canvas |9:00 | |ONI Alpha Site |A Pleasant Trip |13:00 | |NMPD HQ|NMPD HQ |First Stop: Anywhere But Here! |10:00 | |Kikowani Station |Feet Don't Fail Me Now |10:00 | |Data Hive |Overtaken By Events |16:00 | |Coastal Highway |Double Time! |25:00 |} Trivia The achievement's name is a reference to the film ''Wikipedia:Fear and Loathing in Las Vegas (film)|Fear and Loathing in Las Vegas'', during which Wikipedia:Johnny Depp|Johnny Depp (as Wikipedia:Raoul Duke|Raoul Duke) says: "We can't stop here. This is bat country."
Capacious Cartography is an achievement in ''Halo: The Master Chief Collection''. It is awarded by creating and saving a custom map using Forge World in ''Halo: Reach''.
|body= |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |composition= |temperature= |demonym= |species=Human |population= |colonized=2420 |government=Unified Earth Government }} Capella is a human Human colonies|colony located in the Alpha Aurigae system. History Capella was colonized in 2420. Insurrection Capella was the site of the Skirmish at Capella between the and insurrectionist forces in May 2502. The skirmish resulted in the deaths of thirty-two crew members of the ''Gorgon'' and damages which required a month laid up in space dock to repair. During the Human-Covenant War on October 21, 2526, the Alpha Aurigae system was invaded by the Covenant. Capella was attacked, though it wasn't glassed. Government and society Preston Cole was known to occasionally enjoy vodka produced on the colony. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Human colonies
Capital City Station is a train station in the city of Washington.''I love bees'', Axon Clips, Axon Clips Chapter 7|Chapter 7 - Rani: "Last Stop" History On her way home to Boston, Rani Sobeck arrived at the station via train in 2552. There she ran into Herzog. List of appearances ''I love bees'' Sources Category:United States
The Capital Court was a Forerunner ecumene judicial institution located at the Capital. The Court was noted to be a place of great ceremony and ritual. The Court met in the Ecumene Council amphitheater. The Councilor (Forerunner)|councilors of the ecumene participated in the Court as a Wikipedia:Jury|jury of sorts. The Court consisted of a panel of six judges led by the First Observer of the Court, who also served as the First Councilor of the ecumene. The Court's judges sat in the center of the Council amphitheater on a platform risen fifty meters above the ground, protected by a detail of monitors, Sentinels, and Council security. However, this protection was not traditional and only provided in times of great conflict.Halo: Cryptum, ''pages 293-298'' In times of great need, the Capital Court could assemble into the Supreme Mantle Court, such as during the trial of Faber.Halo: Cryptum, ''page 264'' During the final years of the Forerunner-Flood war, the panel of judges consisted of two Builders, one Miner, one Lifeworker, and two Warrior-Servants. Following the Battle of Janjur Qom, Master Builder Faber was tried before the Capital Court. However, his trial was interrupted by an Battle of the Capital|assault on the Capital by Mendicant Bias.Halo: Cryptum, ''page 296'' List of appearances ''Halo: Cryptum'' ''Halo: Fractures'' *''Promises to Keep'' Sources Category:Forerunner organizations
File:H2A - Tartarus branding.jpg|thumb|300px|Right|Tartarus prepares to torture and eventually kill Thel 'Vadamee as punishment for his failure at Battle of Installation 04|Installation 04. Capital punishment, informally known as the death penalty, is a form of legal punishment involving the execution of an individual. The death penalty is used when violating laws of particular importance of the United Nations Space Command, such as the JAG 4465/LHG protocol. Some instances of the death penalty being threatened on UNSC personnel include failure to comply with the United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol, insubordination and cowardice.Halo: Ghosts of Onyx, ''page 122'' Humanity is not the only species to administer the death penalty. The Covenant punish various infractions of varying degrees with death: captured prisoners are executed once their usefulness has ended;Halo 3, campaign level ''Sierra 117'' incompetent Unggoy are brutally killed, or even fed to Kig-Yar;Halo: First Strike, ''page ??'' leaders responsible for military failures, such as Thel 'Vadamee, are publicly humiliated and executed;Halo 2, campaign level (Prophet of Truth: "The High Council|Council decided to have you hung by your entrails and your corpse paraded through the city.) and heretics and other dissidents are silently assassinated.Halo 2, campaign level ''Uprising'' The Covenant seem more free in dispensing their form of justice, often without any form of trial other than a public shame inquisition, and use them as opportunities to serve as examples to others who would follow in their footsteps, of the consequences of those who fail or oppose the Hierarchs and their followers. At the end of the Human-Covenant War, the High Prophet of Truth was essentially executed by Thel 'Vadam with an energy sword following the Covenant's defeat at the Battle of Installation 00.Halo 3, campaign level ''The Covenant (level)|The Covenant'' Gallery File:Tartarus Torture.jpg|Tartarus preparing to torture and execute 'Vadamee in ''Halo 2''. List of appearances ''Halo: The Fall of Reach'' ''Halo: The Flood'' *''Halo: The Flood#2010 bonus content|Adjunct'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo 3'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' Sources Category:UNSC protocols
}} Capital ships are a classification of spacecraft. The definition of a capital ship depends on the individual faction and the ship class. As an example: the large and heavily armed Phoenix-class colony ship|''Phoenix''-class is considered a support vessel in the UNSC, while the , which is nearly half its size, is considered a capital ship.''Halo: Fleet Battles'' - Campaign Guide, p. 26 Types Cruiser *''Halo: Envoy''''Halo: Fleet Battles'' - Campaign Guide, p. 31 * *''Halo: Combat Evolved'', campaign level, The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn''Halo: Fleet Battles'' - Campaign Guide, p. 32''Halo Encyclopedia (2009 edition)'' - Covenant Ships, p. 277 *''Halo: Shadow of Intent'', Chapter ?? ''Spear of Light'' as a capital ship, it had been heavily modified by San'Shyuum Prelates to be more effective than other examples of its class, and may have been an anomaly.}} Ensigns typically did not pilot UNSC capital ships. UNSC carrier|Carrier *''Halo: Fleet Battles'' - Campaign, p. 25 * Cruiser * UNSC frigate * UNSC destroyer *''Halo: The Fall of Reach'', Chapter 21 Battleship|UNSC Battleship * Prehistoric human Prime cruiser''Halo: Primordium'', Chapter 16 Notes Sources Category:Ship classifications
Capital-Enforcer, also known as Capital, was a Forerunner Warrior-Servant who served during the Forerunner-Flood war.Halo: Fractures, ''Defender of the Storm'' Biography At some point Capital-Enforcer had guarded a facility visited by the Librarian for three daily cycles. In the later years of the Forerunners' conflict with the Flood, Capital and several other Warrior-Servants were assigned to Seclusion Spiral, a gas mining station on the planet Seclusion. One day, while on patrol in Vane One with three other Forerunners; at some point one of his officers, Dutiful-Marcher, went missing, he contacted Adequate-Observer at the station's hub to alert everyone that they were under attack by the Flood. Capital received reinforcements from the other patrols and engaged the Flood, when seemingly defeated, Dutiful-Marcher's Combat form released several Infection forms. Capital and his troops fell back and he ordered Adequate to close bulkhead one-stroke-four, temporarily sealing off the Flood. Capital eventually made it to the hub and sealed off Vanes One, Two, and Four to delay the Flood, his ancilla left a message that power to the transponders that relay messages between personnel was lost. Capital also intended to make a last stand in Vane Five, where he was eventually joined by Adequate-Observer, who informed him they were the only Forerunners left. Capital decided they had to scuttle the station, otherwise the station would become a trap for others. Needing both master keys to accomplish this, Capital gave his to Adequate and told him to scuttle it when the former fell. Soon after Adequate left Capital was turned into a Combat Form. List of appearances ''Halo: Fractures'' *''Defender of the Storm'' Sources Category:Forerunner characters Category:Warrior-Servants
|img= |game=Halo 5: Forge |gs =30 }} is an achievement in ''Halo 5: Forge''. It is awarded to the player for attaching a screenshot to a Forge Map they made.
The Capri is a vehicle produced by AMG Transport Dynamics and is most likely a luxury sports car or SUV type vehicle. It was compared to the Hog|Civilian Warthog in an issue of Car & Pilot Magazine: }} Trivia "Weekend Warrior" mentioned in the review is most likely a reference to the 1994 Bungie video game of the same name. The name 'Capri' is likely influenced by the wikipedia:Ford Capri|Ford Capri, a sports car produced in 1968. Sources Category:Civilian vehicles
The Captain J. Bennier Mombasa Inlet''Halo 3'', Map: Longshore is an inlet on the Old Mombasa coastline. It was named after Captain J. Bennier. Overview The Inlet housed a portion of the Mombasa Quays.''Halo 3'', Description: Longshore This portion contained a Fronk's Mombasa Inlet Plant|plant and several large docks. History During the Battle of Earth, two s were posted at the inlet. Gallery File:H3 Longshore Overview.jpg|The Inlet Plant. List of appearances ''Halo 3'' Sources Category:Mombasa
Captain Teach was a Artificial Intelligence#Human A.I.s|"dumb" artificial intelligence construct in the service of the United Nations Space Command. His mannerisms, speech, and appearance were inspired by the pirates who stalked the Caribbean and American coasts from the sixteenth to the nineteenth centuries. In 2527, Captain Teach assisted Soren-066, a rogue SPARTAN-II Program|SPARTAN-II, and his compatriot Partch, a former UNSC technician, in their attempt to escape Reach in a gA-TL1 Longsword|''Longsword''-class interceptor. Although Captain Teach was a UNSC AI, he was "fast-grafted" by Partch to convert him to the insurrectionist cause. Additionally, despite being a Dumb AI he fondly bid farewell to Soren and Partch. It is assumed he was destroyed when the Longsword crashed into one of Reach's forests. Trivia His name and appearance were inspired by the infamous pirate wikipedia:Blackbeard|Edward Teach, more commonly known as Blackbeard. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Pariah'' Sources Category:AI characters
File:H3 BruteCaptain.png|300px|thumb|A standard Jiralhanae Captain with a Leader power armor. Captain is a command Covenant rank structure|military rank for warriors serving in the Covenant military|armed forces of the Covenant empire and its Covenant remnants|remnants. Although it was held by other species such as Yanme'e and Mgalekgolo, the role has been most-widely adopted and known as a Jiralhanae title. Overview Covenant Captains are seasoned veteran warriors, and are more heavily armed and armored than standard infantry.Halo Encyclopedia, ''page 144'' Captains are commands groups of infantry. They will hold their ground more often, making them far more effective killing machines. Their combat effectiveness is due to their superior experience in the field and the heavy weapons they carry. Captain-class warriors, at least for the Jiralhanae and Yanme'e, have their own internal ranking structure, with status denoted by the colour of a given individual's battle harness. By species Several Sangheili held Platoon Captain and Wraith Captain roles within the SPARTAN-IV program|Spartan-IVs' Warzone simulations after the Human-Covenant War, to which they are seemingly sub-ranks related to the Captain role. The Wraith Captain is most likely the title below Tankmaster and above the Wraith Officer. In the Warzone simulation, Re'gish Wamik held the Captain role and piloted a , despite his higher Field Master title during the Human-Covenant War. Jiralhanae Captains are seasoned veteran Jiralhanae, and are more heavily armed and armored than standard Jiralhanae infantry. They are smarter and significantly tougher than their lesser brethren. Jiralhanae captains in the Banished operate with a higher level of autonomy than their Covenant counterparts. They often lead large numbers of troops and perform specific missions that smaller Jiralhanae Warrior|warrior-led groups would not be entrusted with. Like in a typical Jiralhanae clan, Banished Jiralhanae captains serve directly under a chieftain. Many ambitious captains keep their eyes on the chieftain's position and are always looking for opportunities to overthrow their leaders. The very best Jiralhanae captains in the Banished are elevated to the position of Jiralhanae Warlord|Warlord. Chosen captains will typically command the Elite of a given clan or Legion. Like most Jiralhanae armors prior to the Great Schism, Captains wore standard partial body armor rather than a full-body armor, although based on different skeins; Rh'tol Captains were identified by a small holography|holographic red flag attached to their harnesses extending from their back, while Vheiloth Captains wore rather a gold helmet and more resilent armor than their Rh'tol counterparts.Halo: The Essential Visual Guide, ''page 25'' During the Schism after the Jiralhanae were given elevated status in the Covenant military, they were issued with iridescent leader power armor, equipped with energy shields. Jiralhanae Captains serving within the Banished are equipped with a red energy field, along with a helmet and full body armor with a jump pack that helps them maneuver around the battlefield or perform melee attacks, and they are armed with Veporokk Workshop Ravager|Ravagers (those donning helmets reminiscent to that of brute captains serving the Covenant) or MLRS-2 Hydra|Hydras (those donning fanned out helmets with bladed face lines and equipped with energy shielding) The standard and iconic armament of the Jiralhanae Captain is the Jovokada Workshop Brute Shot and it is almost exclusively wielded by Captains. Captains are considered to experts at wielding the Brute shot. Some were seen to handle different weapons, such as gravity hammer (fiction)|gravity hammers. File:Cap'n Jiralhanae.png|Rh'tol Jiralhanae Captain with a leader Rh'tol armor. File:HReach - Major Jiralhanae.png|Vheiloth Jiralhanae Captain with a leader Vheiloth armor. File:HINF BruteCaptain 1.png|Banished Jiralhanae Captain with unshielded armor. File:HINF-HydraCaptain.jpg|Banished Jiralhanae Captain with another leader power armor. Regular Captain The regular Jiralhanae Captain is a low-tier command rank and the lowest of the three known Jiralhanae captain ranks. It is subordinate to higher-ranking Captain Majors and Jiralhanae Chieftain|Chieftains. During the Schism, they were issued with iridescent purple-red power armor, equipped with energy shields. File:H3 BruteCaptain.png|Regular Jiralhanae Captain with a leader power armor. Captain Major Higher-ranking Jiralhanae Captain Major wear golden power armor. They are the second-highest Jiralhanae Captain rank, though they are deployed more often than the other captain ranks. Captain Majors often lead lower-ranking Jiralhanae, as well as lances of Kig-Yar and Unggoy. A Jiralhanae Captain is promoted to the rank of Captain Major for his ability to rally and inspire other Covenant forces, although the inspiration usually is due to physical threats. Their armor is much more resilient than that of standard Jiralhanae Captains. Jiralhanae Captain Majors can be seen commanding troops on the walkers. The leader power armor of a Jiralhanae Captain Major is bright gold, making them easily recognizable. A Captain Major's shields are significantly stronger than that of lower-ranking Jiralhanae. File:BruteCaptainMajor.png|A Jiralhanae Captain Major Captain Ultra Captain Ultra is the third highest attainable rank a Jiralhanae can achieve,Bungie.net next to Jiralhanae Honor Guardsman|Honor Guardsman and Jiralhanae Chieftain|Chieftains. Captain Ultra is the highest Captain rank in the Jiralhanae ranking system. They seem to be the Jiralhanae equivalent to a Lieutenant Colonel or Commander as well as a Sangheili Ultra and can command larger packs than their lesser ranks. They are stronger and more experienced than other Jiralhanae infantry and Captain ranks. Jiralhanae Captain Ultras are trained to be immensely strong and agile. On the battlefield, Captain Ultras are often in command of Jiralhanae packs and File (unit)|files or lances that are made up of lower-ranking species like Kig-Yar or Unggoy. Captain Ultras wear cyan leader power armor, which signifies higher rank than the gold Captain Majors.Halo 3: The Official Guide, ''page 116'' (under "Thunderstorm") The armor offers very high resistance from most weapons to protect its user. Captain Ultras are armed with a wide assortment of weapons. File:BruteCaptainUltra.png|A Jiralhanae Captain Ultra Yanme'e Captains are one of the highest castes of the Yanme'e infantry. They can be denoted by their red-coloured carapace and - unusual for Yanme'e - energy shielding. File:H3ODST DroneCaptain Crop.png|A Yanme'e Captain Among the typical Covenant rank scheme, Yanme'e Hivewards hold the rank of Captain Major, and are the highest rated Yanme'e protector caste and have one of the highest Yanme'e military ranks in the Covenant military. File:H3ODST DroneCapMaj Crop 1.png|A Yanme'e Hiveward/Captain Major Within the Banished, Mgalekgolo Captains are "officers" deployed by Colony to locations which require more direct involvement and supervision. Captains make sure Lekgolo colonies and gestalts operate at full efficiency during battles. Each Captain is linked directly to Colony and its distant bond-brother over a specially modified battlenet relay, often going into battle without its bond-brother. Unlike other Mgalekgolo, Captains are equipped with energy shielding, making them perhaps the strongest known Mgalekgolo warriors.Halo Wars 2 File:HW2 - Hunter Captain.jpg|A Mgalekgolo Captain. Known Captains Jiralhanae Captains Ceretus Melchus Shipmasters Lepidus Jiralhanae Captains Balkarus Plutus "Battle Officers/Commanders" Zeretus Jiralhanae Captain Ultras Buca Jiralhanae Captains Orsun Captain-deacons Krelis Jiralhanae Captains Terrillus In-game information Production notes File:Red Brute captain.jpg|thumb|230px|A red-colored Jiralhanae Captain as it appears in the early development of ''Halo 3''. In the early development of ''Halo 3'', crimson-colored Jiralhanae Captains were originally going to be used for this position, but were scrapped and replaced with violet coloring during production of ''Halo 3'' and later in the final game for unknown reasons. A render of a red-colored Brute leader can be found in the ''Halo 3 Instruction Manual'' and the ''Bestiarum'', and the design used in the form of Lepidus in ''Halo: Uprising''. Tartarus also wore this armor before becoming Chieftain of the Jiralhanae|Chieftain following the First Battle of Harvest. Jiralhanae Captains assigned to the Banished wear red-colored power armor in ''Halo Infinite''. Gallery File:BruteCaptain01.jpg|A Rh'tol Captain in ''Halo 2'' wear blue armor and helmets with a red flag on their back. File:H2-BruteCaptainBerserk.png|A Rh'tol Jiralhanae Captain going berserk in ''Halo 2''. File:BestiarumBrute.jpg|A red-colored Jiralhanae Captain in the ''Halo 3 Instruction Manual'' and ''Bestiarum''. File:H3 Brute Captain.png|A Jiralhanae Captain in ''Halo 3''. File:brutecaptaingoldy.jpg|Gold Armour of a Jiralhanae Captain Major. File:H3 Brute Captain holding marine.jpg|A Jiralhanae Captain Major holding Gunnery Sergeant Reynolds|Reynolds. File:H3 Brute Captain pointing.jpg|A Jiralhanae Captain Major on the level ''Sierra 117 (Level)|Sierra 117''. File:Halo3-BruteCaptainMajor.png|A Captain Major standing with his Jovokada Workshop brute shot|weapon on his back in ''Halo 3''. File:H3 Brute Captain Ultra.png|A Jiralhanae Captain Ultra leading a pack of Jiralhanae during the Battle of Kenya in ''Halo 3''. File:H3 Brute Captain Ultra and Grunts.png|A Jiralhanae Captain Ultra leading several Unggoy. File:H3ODST Brute Captain.png|A Jiralhanae Captain in ''Halo 3: ODST''. File:H3ODST Jiralhanae Captain Major.jpg|A Jiralhanae Captain Major seen in ''Halo 3: ODST'' on the campaign level ''Uplift Reserve''. File:H3ODST Brute Captain Ultra.png|A Jiralhanae Captain Ultra in ''Halo 3: ODST''. File:Battle of Kholo 01.png|A Jiralhanae Captain wielding a to the right of the picture during the Battle of Kholo in ''The Return''. File:Schism 2.png|A Captain Major engaging with a Sangheili during the Great Schism. File:HR Brute Captain Throwing Grenade.png|A Vheiloth Jiralhanae Captain throwing a Type-1 plasma grenade|plasma grenade during the Siege of New Alexandria. File:HTMCC-HR BruteCap&Repeater.png|A Vheiloth Jiralhanae Captain with a . File:Brute captain patterns.png|Patterns on the Vheiloth's captain armor in ''Halo: Reach''. File:Enc22_Vheiloth_Captain.png|A Vheiloth Jiralhanae Captain as shown in the Halo Encyclopedia (2022 edition) File:Lydus Spiker.png|A Captain Major during the Attack on Ealen IV. File:Escalation schism.png|A Sangheili and Captain Major locked together in combat. File:H2A - Jiralhanae Captain model.jpg|A model of a Rh'tol Captain for ''Halo 2: Anniversary''. File:H2A Jiralhanae Captain.png|A Rh'tol Jiralhanae Captain on Installation 05 in ''Halo 2: Anniversary''. File:HM-Jiralhanae.png|Tartarus (far right) wearing a Leader power armor during the First Battle of Harvest. File:HINF-BruteOfficerconcept.jpg|Concept art of the Banished Jiralhanae Captain for ''Halo Infinite''. File:HINF DropPod Brute.png|A Banished Jiralhanae Captain on Installation 07 in an early build of ''Halo Infinite''. File:HINF-Captainnearradio.jpg|A Banished Jiralhanae Captain with Jiralhanae Warriors in ''Halo Infinite''.. File:HINF BruteCaptainVariants.png|Both variants of the Brute Captains in ''Halo Infinite''. File:HINF-HydraCaptain.jpg|A Captain with an MLRS-2 Hydra in ''Halo Infinite''. File:HINF BruteCaptainJumping.png|A Captain using his jump pack in ''Halo Infinite''. File:HINF BruteCaptain 2.png|Close up of the unshielded variant of the Captain, without energy shields in ''Halo Infinite''. File:HINF BruteCaptainCloseup.png|Close up of the shielded variant of the Captain, without energy shields in ''Halo Infinite''. File:HINF Brute Rock Backdrop.png|The Brute Rock backdrop in multiplayer feaures a Banished Jiralhanae Captain in ''Halo Infinite''. File:H3ODST DroneCaptain DataHive.jpg|A Captain inside the hive. File:H3ODST DroneCaptain Crater.jpg|A Captain on the map Crater. File:H3ODST_DroneCaptainMinor.jpg|A Captain alongside a Minor on Crater. File:Blitz Hunter Captain.png File:HW2 Hunter captain concept.png|Mgalekgolo Captain concept art. File:HW2-HunterCaptain&army.png|A Mgalekgolo Captain leading a Banished army in ''Halo Wars 2''. File:HW2-Skitterers&Co.png|A Mgalekgolo Captain being guarded by two Klavrig Workshop Skitterers. File:HW2-HunterCaptain.png|A Hunter Captain on Installation 00. File:HW2-HunterCaptainvsSentinels.png|A Hunter Captain and two Skitterers fighting Aggressor Sentinels. File:HW2-Taunt.png|A Hunter Captain using its Taunt ability. File:HW2_HunterandCaptain_Watchtower.png|The Hunter Captain next to a Banished Hunter. File:HW2_HunterandCaptain_Firing.png|A comparison of the Hunter and the Captain's assault cannons. File:HW2 Captain Guard effect.png|Under "Guard" effect. File:HW2 Captain 2 Skitterers.png|Guarded by 2 Skitterers in Blitz with Symbiote. File:HW2 Blitz Captain Taunt!.png|Taunt pose. File:HW2 Captain Guarded.png|An Ironclad Wraith with a Mgalekgolo Captain. File:HW2 Hunter Captain shielded.png|A Mgalekgolo Captain being shielded by Goliaths. File:HW2-Colonyhunters.png|A Mgalekgolo Captain, Goliath, and Mgalekgolo bond brother pair. List of appearances ''Halo 2'' ''Halo Graphic Novel'' ''Halo: Ghosts of Onyx'' ''Halo: Uprising'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo 3: ODST'' ''Halo: Evolutions'' *''The Return'' ''Halo: Blood Line'' ''Halo: Reach'' ''Halo: Escalation'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' ''Halo: Last Light'' ''Halo 5: Guardians'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Shadows of Reach'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' ''Battle for the Blood-Moon'' Sources
File:H3 BruteCaptain.png|300px|thumb|A standard Jiralhanae Captain with a Leader power armor. Captain is a command Covenant rank structure|military rank for warriors serving in the Covenant military|armed forces of the Covenant empire and its Covenant remnants|remnants. Although it was held by other species such as Yanme'e and Mgalekgolo, the role has been most-widely adopted and known as a Jiralhanae title. Overview Covenant Captains are seasoned veteran warriors, and are more heavily armed and armored than standard infantry.Halo Encyclopedia, ''page 144'' Captains are commands groups of infantry. They will hold their ground more often, making them far more effective killing machines. Their combat effectiveness is due to their superior experience in the field and the heavy weapons they carry. Captain-class warriors, at least for the Jiralhanae and Yanme'e, have their own internal ranking structure, with status denoted by the colour of a given individual's battle harness. By species Several Sangheili held Platoon Captain and Wraith Captain roles within the SPARTAN-IV program|Spartan-IVs' Warzone simulations after the Human-Covenant War, to which they are seemingly sub-ranks related to the Captain role. The Wraith Captain is most likely the title below Tankmaster and above the Wraith Officer. In the Warzone simulation, Re'gish Wamik held the Captain role and piloted a , despite his higher Field Master title during the Human-Covenant War. Jiralhanae Captains are seasoned veteran Jiralhanae, and are more heavily armed and armored than standard Jiralhanae infantry. They are smarter and significantly tougher than their lesser brethren. Jiralhanae captains in the Banished operate with a higher level of autonomy than their Covenant counterparts. They often lead large numbers of troops and perform specific missions that smaller Jiralhanae Warrior|warrior-led groups would not be entrusted with. Like in a typical Jiralhanae clan, Banished Jiralhanae captains serve directly under a chieftain. Many ambitious captains keep their eyes on the chieftain's position and are always looking for opportunities to overthrow their leaders. The very best Jiralhanae captains in the Banished are elevated to the position of Jiralhanae Warlord|Warlord. Chosen captains will typically command the Elite of a given clan or Legion. Like most Jiralhanae armors prior to the Great Schism, Captains wore standard partial body armor rather than a full-body armor, although based on different skeins; Rh'tol Captains were identified by a small holography|holographic red flag attached to their harnesses extending from their back, while Vheiloth Captains wore rather a gold helmet and more resilent armor than their Rh'tol counterparts.Halo: The Essential Visual Guide, ''page 25'' During the Schism after the Jiralhanae were given elevated status in the Covenant military, they were issued with iridescent leader power armor, equipped with energy shields. Jiralhanae Captains serving within the Banished are equipped with a red energy field, along with a helmet and full body armor with a jump pack that helps them maneuver around the battlefield or perform melee attacks, and they are armed with Veporokk Workshop Ravager|Ravagers (those donning helmets reminiscent to that of brute captains serving the Covenant) or MLRS-2 Hydra|Hydras (those donning fanned out helmets with bladed face lines and equipped with energy shielding) The standard and iconic armament of the Jiralhanae Captain is the Jovokada Workshop Brute Shot and it is almost exclusively wielded by Captains. Captains are considered to experts at wielding the Brute shot. Some were seen to handle different weapons, such as gravity hammer (fiction)|gravity hammers. File:Cap'n Jiralhanae.png|Rh'tol Jiralhanae Captain with a leader Rh'tol armor. File:HReach - Major Jiralhanae.png|Vheiloth Jiralhanae Captain with a leader Vheiloth armor. File:HINF BruteCaptain 1.png|Banished Jiralhanae Captain with unshielded armor. File:HINF-HydraCaptain.jpg|Banished Jiralhanae Captain with another leader power armor. Regular Captain The regular Jiralhanae Captain is a low-tier command rank and the lowest of the three known Jiralhanae captain ranks. It is subordinate to higher-ranking Captain Majors and Jiralhanae Chieftain|Chieftains. During the Schism, they were issued with iridescent purple-red power armor, equipped with energy shields. File:H3 BruteCaptain.png|Regular Jiralhanae Captain with a leader power armor. Captain Major Higher-ranking Jiralhanae Captain Major wear golden power armor. They are the second-highest Jiralhanae Captain rank, though they are deployed more often than the other captain ranks. Captain Majors often lead lower-ranking Jiralhanae, as well as lances of Kig-Yar and Unggoy. A Jiralhanae Captain is promoted to the rank of Captain Major for his ability to rally and inspire other Covenant forces, although the inspiration usually is due to physical threats. Their armor is much more resilient than that of standard Jiralhanae Captains. Jiralhanae Captain Majors can be seen commanding troops on the walkers. The leader power armor of a Jiralhanae Captain Major is bright gold, making them easily recognizable. A Captain Major's shields are significantly stronger than that of lower-ranking Jiralhanae. File:BruteCaptainMajor.png|A Jiralhanae Captain Major Captain Ultra Captain Ultra is the third highest attainable rank a Jiralhanae can achieve,Bungie.net next to Jiralhanae Honor Guardsman|Honor Guardsman and Jiralhanae Chieftain|Chieftains. Captain Ultra is the highest Captain rank in the Jiralhanae ranking system. They seem to be the Jiralhanae equivalent to a Lieutenant Colonel or Commander as well as a Sangheili Ultra and can command larger packs than their lesser ranks. They are stronger and more experienced than other Jiralhanae infantry and Captain ranks. Jiralhanae Captain Ultras are trained to be immensely strong and agile. On the battlefield, Captain Ultras are often in command of Jiralhanae packs and File (unit)|files or lances that are made up of lower-ranking species like Kig-Yar or Unggoy. Captain Ultras wear cyan leader power armor, which signifies higher rank than the gold Captain Majors.Halo 3: The Official Guide, ''page 116'' (under "Thunderstorm") The armor offers very high resistance from most weapons to protect its user. Captain Ultras are armed with a wide assortment of weapons. File:BruteCaptainUltra.png|A Jiralhanae Captain Ultra Yanme'e Captains are one of the highest castes of the Yanme'e infantry. They can be denoted by their red-coloured carapace and - unusual for Yanme'e - energy shielding. File:H3ODST DroneCaptain Crop.png|A Yanme'e Captain Among the typical Covenant rank scheme, Yanme'e Hivewards hold the rank of Captain Major, and are the highest rated Yanme'e protector caste and have one of the highest Yanme'e military ranks in the Covenant military. File:H3ODST DroneCapMaj Crop 1.png|A Yanme'e Hiveward/Captain Major Within the Banished, Mgalekgolo Captains are "officers" deployed by Colony to locations which require more direct involvement and supervision. Captains make sure Lekgolo colonies and gestalts operate at full efficiency during battles. Each Captain is linked directly to Colony and its distant bond-brother over a specially modified battlenet relay, often going into battle without its bond-brother. Unlike other Mgalekgolo, Captains are equipped with energy shielding, making them perhaps the strongest known Mgalekgolo warriors.Halo Wars 2 File:HW2 - Hunter Captain.jpg|A Mgalekgolo Captain. Known Captains Jiralhanae Captains Ceretus Melchus Shipmasters Lepidus Jiralhanae Captains Balkarus Plutus "Battle Officers/Commanders" Zeretus Jiralhanae Captain Ultras Buca Jiralhanae Captains Orsun Captain-deacons Krelis Jiralhanae Captains Terrillus In-game information Production notes File:Red Brute captain.jpg|thumb|230px|A red-colored Jiralhanae Captain as it appears in the early development of ''Halo 3''. In the early development of ''Halo 3'', crimson-colored Jiralhanae Captains were originally going to be used for this position, but were scrapped and replaced with violet coloring during production of ''Halo 3'' and later in the final game for unknown reasons. A render of a red-colored Brute leader can be found in the ''Halo 3 Instruction Manual'' and the ''Bestiarum'', and the design used in the form of Lepidus in ''Halo: Uprising''. Tartarus also wore this armor before becoming Chieftain of the Jiralhanae|Chieftain following the First Battle of Harvest. Jiralhanae Captains assigned to the Banished wear red-colored power armor in ''Halo Infinite''. Gallery File:BruteCaptain01.jpg|A Rh'tol Captain in ''Halo 2'' wear blue armor and helmets with a red flag on their back. File:H2-BruteCaptainBerserk.png|A Rh'tol Jiralhanae Captain going berserk in ''Halo 2''. File:BestiarumBrute.jpg|A red-colored Jiralhanae Captain in the ''Halo 3 Instruction Manual'' and ''Bestiarum''. File:H3 Brute Captain.png|A Jiralhanae Captain in ''Halo 3''. File:brutecaptaingoldy.jpg|Gold Armour of a Jiralhanae Captain Major. File:H3 Brute Captain holding marine.jpg|A Jiralhanae Captain Major holding Gunnery Sergeant Reynolds|Reynolds. File:H3 Brute Captain pointing.jpg|A Jiralhanae Captain Major on the level ''Sierra 117 (Level)|Sierra 117''. File:Halo3-BruteCaptainMajor.png|A Captain Major standing with his Jovokada Workshop brute shot|weapon on his back in ''Halo 3''. File:H3 Brute Captain Ultra.png|A Jiralhanae Captain Ultra leading a pack of Jiralhanae during the Battle of Kenya in ''Halo 3''. File:H3 Brute Captain Ultra and Grunts.png|A Jiralhanae Captain Ultra leading several Unggoy. File:H3ODST Brute Captain.png|A Jiralhanae Captain in ''Halo 3: ODST''. File:H3ODST Jiralhanae Captain Major.jpg|A Jiralhanae Captain Major seen in ''Halo 3: ODST'' on the campaign level ''Uplift Reserve''. File:H3ODST Brute Captain Ultra.png|A Jiralhanae Captain Ultra in ''Halo 3: ODST''. File:Battle of Kholo 01.png|A Jiralhanae Captain wielding a to the right of the picture during the Battle of Kholo in ''The Return''. File:Schism 2.png|A Captain Major engaging with a Sangheili during the Great Schism. File:HR Brute Captain Throwing Grenade.png|A Vheiloth Jiralhanae Captain throwing a Type-1 plasma grenade|plasma grenade during the Siege of New Alexandria. File:HTMCC-HR BruteCap&Repeater.png|A Vheiloth Jiralhanae Captain with a . File:Brute captain patterns.png|Patterns on the Vheiloth's captain armor in ''Halo: Reach''. File:Enc22_Vheiloth_Captain.png|A Vheiloth Jiralhanae Captain as shown in the Halo Encyclopedia (2022 edition) File:Lydus Spiker.png|A Captain Major during the Attack on Ealen IV. File:Escalation schism.png|A Sangheili and Captain Major locked together in combat. File:H2A - Jiralhanae Captain model.jpg|A model of a Rh'tol Captain for ''Halo 2: Anniversary''. File:H2A Jiralhanae Captain.png|A Rh'tol Jiralhanae Captain on Installation 05 in ''Halo 2: Anniversary''. File:HM-Jiralhanae.png|Tartarus (far right) wearing a Leader power armor during the First Battle of Harvest. File:HINF-BruteOfficerconcept.jpg|Concept art of the Banished Jiralhanae Captain for ''Halo Infinite''. File:HINF DropPod Brute.png|A Banished Jiralhanae Captain on Installation 07 in an early build of ''Halo Infinite''. File:HINF-Captainnearradio.jpg|A Banished Jiralhanae Captain with Jiralhanae Warriors in ''Halo Infinite''.. File:HINF BruteCaptainVariants.png|Both variants of the Brute Captains in ''Halo Infinite''. File:HINF-HydraCaptain.jpg|A Captain with an MLRS-2 Hydra in ''Halo Infinite''. File:HINF BruteCaptainJumping.png|A Captain using his jump pack in ''Halo Infinite''. File:HINF BruteCaptain 2.png|Close up of the unshielded variant of the Captain, without energy shields in ''Halo Infinite''. File:HINF BruteCaptainCloseup.png|Close up of the shielded variant of the Captain, without energy shields in ''Halo Infinite''. File:HINF Brute Rock Backdrop.png|The Brute Rock backdrop in multiplayer feaures a Banished Jiralhanae Captain in ''Halo Infinite''. File:H3ODST DroneCaptain DataHive.jpg|A Captain inside the hive. File:H3ODST DroneCaptain Crater.jpg|A Captain on the map Crater. File:H3ODST_DroneCaptainMinor.jpg|A Captain alongside a Minor on Crater. File:Blitz Hunter Captain.png File:HW2 Hunter captain concept.png|Mgalekgolo Captain concept art. File:HW2-HunterCaptain&army.png|A Mgalekgolo Captain leading a Banished army in ''Halo Wars 2''. File:HW2-Skitterers&Co.png|A Mgalekgolo Captain being guarded by two Klavrig Workshop Skitterers. File:HW2-HunterCaptain.png|A Hunter Captain on Installation 00. File:HW2-HunterCaptainvsSentinels.png|A Hunter Captain and two Skitterers fighting Aggressor Sentinels. File:HW2-Taunt.png|A Hunter Captain using its Taunt ability. File:HW2_HunterandCaptain_Watchtower.png|The Hunter Captain next to a Banished Hunter. File:HW2_HunterandCaptain_Firing.png|A comparison of the Hunter and the Captain's assault cannons. File:HW2 Captain Guard effect.png|Under "Guard" effect. File:HW2 Captain 2 Skitterers.png|Guarded by 2 Skitterers in Blitz with Symbiote. File:HW2 Blitz Captain Taunt!.png|Taunt pose. File:HW2 Captain Guarded.png|An Ironclad Wraith with a Mgalekgolo Captain. File:HW2 Hunter Captain shielded.png|A Mgalekgolo Captain being shielded by Goliaths. File:HW2-Colonyhunters.png|A Mgalekgolo Captain, Goliath, and Mgalekgolo bond brother pair. List of appearances ''Halo 2'' ''Halo Graphic Novel'' ''Halo: Ghosts of Onyx'' ''Halo: Uprising'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo 3: ODST'' ''Halo: Evolutions'' *''The Return'' ''Halo: Blood Line'' ''Halo: Reach'' ''Halo: Escalation'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' ''Halo: Last Light'' ''Halo 5: Guardians'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Shadows of Reach'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' ''Battle for the Blood-Moon'' Sources
File:H3 BruteCaptain.png|300px|thumb|A standard Jiralhanae Captain with a Leader power armor. Captain is a command Covenant rank structure|military rank for warriors serving in the Covenant military|armed forces of the Covenant empire and its Covenant remnants|remnants. Although it was held by other species such as Yanme'e and Mgalekgolo, the role has been most-widely adopted and known as a Jiralhanae title. Overview Covenant Captains are seasoned veteran warriors, and are more heavily armed and armored than standard infantry.Halo Encyclopedia, ''page 144'' Captains are commands groups of infantry. They will hold their ground more often, making them far more effective killing machines. Their combat effectiveness is due to their superior experience in the field and the heavy weapons they carry. Captain-class warriors, at least for the Jiralhanae and Yanme'e, have their own internal ranking structure, with status denoted by the colour of a given individual's battle harness. By species Several Sangheili held Platoon Captain and Wraith Captain roles within the SPARTAN-IV program|Spartan-IVs' Warzone simulations after the Human-Covenant War, to which they are seemingly sub-ranks related to the Captain role. The Wraith Captain is most likely the title below Tankmaster and above the Wraith Officer. In the Warzone simulation, Re'gish Wamik held the Captain role and piloted a , despite his higher Field Master title during the Human-Covenant War. Jiralhanae Captains are seasoned veteran Jiralhanae, and are more heavily armed and armored than standard Jiralhanae infantry. They are smarter and significantly tougher than their lesser brethren. Jiralhanae captains in the Banished operate with a higher level of autonomy than their Covenant counterparts. They often lead large numbers of troops and perform specific missions that smaller Jiralhanae Warrior|warrior-led groups would not be entrusted with. Like in a typical Jiralhanae clan, Banished Jiralhanae captains serve directly under a chieftain. Many ambitious captains keep their eyes on the chieftain's position and are always looking for opportunities to overthrow their leaders. The very best Jiralhanae captains in the Banished are elevated to the position of Jiralhanae Warlord|Warlord. Chosen captains will typically command the Elite of a given clan or Legion. Like most Jiralhanae armors prior to the Great Schism, Captains wore standard partial body armor rather than a full-body armor, although based on different skeins; Rh'tol Captains were identified by a small holography|holographic red flag attached to their harnesses extending from their back, while Vheiloth Captains wore rather a gold helmet and more resilent armor than their Rh'tol counterparts.Halo: The Essential Visual Guide, ''page 25'' During the Schism after the Jiralhanae were given elevated status in the Covenant military, they were issued with iridescent leader power armor, equipped with energy shields. Jiralhanae Captains serving within the Banished are equipped with a red energy field, along with a helmet and full body armor with a jump pack that helps them maneuver around the battlefield or perform melee attacks, and they are armed with Veporokk Workshop Ravager|Ravagers (those donning helmets reminiscent to that of brute captains serving the Covenant) or MLRS-2 Hydra|Hydras (those donning fanned out helmets with bladed face lines and equipped with energy shielding) The standard and iconic armament of the Jiralhanae Captain is the Jovokada Workshop Brute Shot and it is almost exclusively wielded by Captains. Captains are considered to experts at wielding the Brute shot. Some were seen to handle different weapons, such as gravity hammer (fiction)|gravity hammers. File:Cap'n Jiralhanae.png|Rh'tol Jiralhanae Captain with a leader Rh'tol armor. File:HReach - Major Jiralhanae.png|Vheiloth Jiralhanae Captain with a leader Vheiloth armor. File:HINF BruteCaptain 1.png|Banished Jiralhanae Captain with unshielded armor. File:HINF-HydraCaptain.jpg|Banished Jiralhanae Captain with another leader power armor. Regular Captain The regular Jiralhanae Captain is a low-tier command rank and the lowest of the three known Jiralhanae captain ranks. It is subordinate to higher-ranking Captain Majors and Jiralhanae Chieftain|Chieftains. During the Schism, they were issued with iridescent purple-red power armor, equipped with energy shields. File:H3 BruteCaptain.png|Regular Jiralhanae Captain with a leader power armor. Captain Major Higher-ranking Jiralhanae Captain Major wear golden power armor. They are the second-highest Jiralhanae Captain rank, though they are deployed more often than the other captain ranks. Captain Majors often lead lower-ranking Jiralhanae, as well as lances of Kig-Yar and Unggoy. A Jiralhanae Captain is promoted to the rank of Captain Major for his ability to rally and inspire other Covenant forces, although the inspiration usually is due to physical threats. Their armor is much more resilient than that of standard Jiralhanae Captains. Jiralhanae Captain Majors can be seen commanding troops on the walkers. The leader power armor of a Jiralhanae Captain Major is bright gold, making them easily recognizable. A Captain Major's shields are significantly stronger than that of lower-ranking Jiralhanae. File:BruteCaptainMajor.png|A Jiralhanae Captain Major Captain Ultra Captain Ultra is the third highest attainable rank a Jiralhanae can achieve,Bungie.net next to Jiralhanae Honor Guardsman|Honor Guardsman and Jiralhanae Chieftain|Chieftains. Captain Ultra is the highest Captain rank in the Jiralhanae ranking system. They seem to be the Jiralhanae equivalent to a Lieutenant Colonel or Commander as well as a Sangheili Ultra and can command larger packs than their lesser ranks. They are stronger and more experienced than other Jiralhanae infantry and Captain ranks. Jiralhanae Captain Ultras are trained to be immensely strong and agile. On the battlefield, Captain Ultras are often in command of Jiralhanae packs and File (unit)|files or lances that are made up of lower-ranking species like Kig-Yar or Unggoy. Captain Ultras wear cyan leader power armor, which signifies higher rank than the gold Captain Majors.Halo 3: The Official Guide, ''page 116'' (under "Thunderstorm") The armor offers very high resistance from most weapons to protect its user. Captain Ultras are armed with a wide assortment of weapons. File:BruteCaptainUltra.png|A Jiralhanae Captain Ultra Yanme'e Captains are one of the highest castes of the Yanme'e infantry. They can be denoted by their red-coloured carapace and - unusual for Yanme'e - energy shielding. File:H3ODST DroneCaptain Crop.png|A Yanme'e Captain Among the typical Covenant rank scheme, Yanme'e Hivewards hold the rank of Captain Major, and are the highest rated Yanme'e protector caste and have one of the highest Yanme'e military ranks in the Covenant military. File:H3ODST DroneCapMaj Crop 1.png|A Yanme'e Hiveward/Captain Major Within the Banished, Mgalekgolo Captains are "officers" deployed by Colony to locations which require more direct involvement and supervision. Captains make sure Lekgolo colonies and gestalts operate at full efficiency during battles. Each Captain is linked directly to Colony and its distant bond-brother over a specially modified battlenet relay, often going into battle without its bond-brother. Unlike other Mgalekgolo, Captains are equipped with energy shielding, making them perhaps the strongest known Mgalekgolo warriors.Halo Wars 2 File:HW2 - Hunter Captain.jpg|A Mgalekgolo Captain. Known Captains Jiralhanae Captains Ceretus Melchus Shipmasters Lepidus Jiralhanae Captains Balkarus Plutus "Battle Officers/Commanders" Zeretus Jiralhanae Captain Ultras Buca Jiralhanae Captains Orsun Captain-deacons Krelis Jiralhanae Captains Terrillus In-game information Production notes File:Red Brute captain.jpg|thumb|230px|A red-colored Jiralhanae Captain as it appears in the early development of ''Halo 3''. In the early development of ''Halo 3'', crimson-colored Jiralhanae Captains were originally going to be used for this position, but were scrapped and replaced with violet coloring during production of ''Halo 3'' and later in the final game for unknown reasons. A render of a red-colored Brute leader can be found in the ''Halo 3 Instruction Manual'' and the ''Bestiarum'', and the design used in the form of Lepidus in ''Halo: Uprising''. Tartarus also wore this armor before becoming Chieftain of the Jiralhanae|Chieftain following the First Battle of Harvest. Jiralhanae Captains assigned to the Banished wear red-colored power armor in ''Halo Infinite''. Gallery File:BruteCaptain01.jpg|A Rh'tol Captain in ''Halo 2'' wear blue armor and helmets with a red flag on their back. File:H2-BruteCaptainBerserk.png|A Rh'tol Jiralhanae Captain going berserk in ''Halo 2''. File:BestiarumBrute.jpg|A red-colored Jiralhanae Captain in the ''Halo 3 Instruction Manual'' and ''Bestiarum''. File:H3 Brute Captain.png|A Jiralhanae Captain in ''Halo 3''. File:brutecaptaingoldy.jpg|Gold Armour of a Jiralhanae Captain Major. File:H3 Brute Captain holding marine.jpg|A Jiralhanae Captain Major holding Gunnery Sergeant Reynolds|Reynolds. File:H3 Brute Captain pointing.jpg|A Jiralhanae Captain Major on the level ''Sierra 117 (Level)|Sierra 117''. File:Halo3-BruteCaptainMajor.png|A Captain Major standing with his Jovokada Workshop brute shot|weapon on his back in ''Halo 3''. File:H3 Brute Captain Ultra.png|A Jiralhanae Captain Ultra leading a pack of Jiralhanae during the Battle of Kenya in ''Halo 3''. File:H3 Brute Captain Ultra and Grunts.png|A Jiralhanae Captain Ultra leading several Unggoy. File:H3ODST Brute Captain.png|A Jiralhanae Captain in ''Halo 3: ODST''. File:H3ODST Jiralhanae Captain Major.jpg|A Jiralhanae Captain Major seen in ''Halo 3: ODST'' on the campaign level ''Uplift Reserve''. File:H3ODST Brute Captain Ultra.png|A Jiralhanae Captain Ultra in ''Halo 3: ODST''. File:Battle of Kholo 01.png|A Jiralhanae Captain wielding a to the right of the picture during the Battle of Kholo in ''The Return''. File:Schism 2.png|A Captain Major engaging with a Sangheili during the Great Schism. File:HR Brute Captain Throwing Grenade.png|A Vheiloth Jiralhanae Captain throwing a Type-1 plasma grenade|plasma grenade during the Siege of New Alexandria. File:HTMCC-HR BruteCap&Repeater.png|A Vheiloth Jiralhanae Captain with a . File:Brute captain patterns.png|Patterns on the Vheiloth's captain armor in ''Halo: Reach''. File:Enc22_Vheiloth_Captain.png|A Vheiloth Jiralhanae Captain as shown in the Halo Encyclopedia (2022 edition) File:Lydus Spiker.png|A Captain Major during the Attack on Ealen IV. File:Escalation schism.png|A Sangheili and Captain Major locked together in combat. File:H2A - Jiralhanae Captain model.jpg|A model of a Rh'tol Captain for ''Halo 2: Anniversary''. File:H2A Jiralhanae Captain.png|A Rh'tol Jiralhanae Captain on Installation 05 in ''Halo 2: Anniversary''. File:HM-Jiralhanae.png|Tartarus (far right) wearing a Leader power armor during the First Battle of Harvest. File:HINF-BruteOfficerconcept.jpg|Concept art of the Banished Jiralhanae Captain for ''Halo Infinite''. File:HINF DropPod Brute.png|A Banished Jiralhanae Captain on Installation 07 in an early build of ''Halo Infinite''. File:HINF-Captainnearradio.jpg|A Banished Jiralhanae Captain with Jiralhanae Warriors in ''Halo Infinite''.. File:HINF BruteCaptainVariants.png|Both variants of the Brute Captains in ''Halo Infinite''. File:HINF-HydraCaptain.jpg|A Captain with an MLRS-2 Hydra in ''Halo Infinite''. File:HINF BruteCaptainJumping.png|A Captain using his jump pack in ''Halo Infinite''. File:HINF BruteCaptain 2.png|Close up of the unshielded variant of the Captain, without energy shields in ''Halo Infinite''. File:HINF BruteCaptainCloseup.png|Close up of the shielded variant of the Captain, without energy shields in ''Halo Infinite''. File:HINF Brute Rock Backdrop.png|The Brute Rock backdrop in multiplayer feaures a Banished Jiralhanae Captain in ''Halo Infinite''. File:H3ODST DroneCaptain DataHive.jpg|A Captain inside the hive. File:H3ODST DroneCaptain Crater.jpg|A Captain on the map Crater. File:H3ODST_DroneCaptainMinor.jpg|A Captain alongside a Minor on Crater. File:Blitz Hunter Captain.png File:HW2 Hunter captain concept.png|Mgalekgolo Captain concept art. File:HW2-HunterCaptain&army.png|A Mgalekgolo Captain leading a Banished army in ''Halo Wars 2''. File:HW2-Skitterers&Co.png|A Mgalekgolo Captain being guarded by two Klavrig Workshop Skitterers. File:HW2-HunterCaptain.png|A Hunter Captain on Installation 00. File:HW2-HunterCaptainvsSentinels.png|A Hunter Captain and two Skitterers fighting Aggressor Sentinels. File:HW2-Taunt.png|A Hunter Captain using its Taunt ability. File:HW2_HunterandCaptain_Watchtower.png|The Hunter Captain next to a Banished Hunter. File:HW2_HunterandCaptain_Firing.png|A comparison of the Hunter and the Captain's assault cannons. File:HW2 Captain Guard effect.png|Under "Guard" effect. File:HW2 Captain 2 Skitterers.png|Guarded by 2 Skitterers in Blitz with Symbiote. File:HW2 Blitz Captain Taunt!.png|Taunt pose. File:HW2 Captain Guarded.png|An Ironclad Wraith with a Mgalekgolo Captain. File:HW2 Hunter Captain shielded.png|A Mgalekgolo Captain being shielded by Goliaths. File:HW2-Colonyhunters.png|A Mgalekgolo Captain, Goliath, and Mgalekgolo bond brother pair. List of appearances ''Halo 2'' ''Halo Graphic Novel'' ''Halo: Ghosts of Onyx'' ''Halo: Uprising'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo 3: ODST'' ''Halo: Evolutions'' *''The Return'' ''Halo: Blood Line'' ''Halo: Reach'' ''Halo: Escalation'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' ''Halo: Last Light'' ''Halo 5: Guardians'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Shadows of Reach'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' ''Battle for the Blood-Moon'' Sources
File:H3 BruteCaptain.png|300px|thumb|A standard Jiralhanae Captain with a Leader power armor. Captain is a command Covenant rank structure|military rank for warriors serving in the Covenant military|armed forces of the Covenant empire and its Covenant remnants|remnants. Although it was held by other species such as Yanme'e and Mgalekgolo, the role has been most-widely adopted and known as a Jiralhanae title. Overview Covenant Captains are seasoned veteran warriors, and are more heavily armed and armored than standard infantry.Halo Encyclopedia, ''page 144'' Captains are commands groups of infantry. They will hold their ground more often, making them far more effective killing machines. Their combat effectiveness is due to their superior experience in the field and the heavy weapons they carry. Captain-class warriors, at least for the Jiralhanae and Yanme'e, have their own internal ranking structure, with status denoted by the colour of a given individual's battle harness. By species Several Sangheili held Platoon Captain and Wraith Captain roles within the SPARTAN-IV program|Spartan-IVs' Warzone simulations after the Human-Covenant War, to which they are seemingly sub-ranks related to the Captain role. The Wraith Captain is most likely the title below Tankmaster and above the Wraith Officer. In the Warzone simulation, Re'gish Wamik held the Captain role and piloted a , despite his higher Field Master title during the Human-Covenant War. Jiralhanae Captains are seasoned veteran Jiralhanae, and are more heavily armed and armored than standard Jiralhanae infantry. They are smarter and significantly tougher than their lesser brethren. Jiralhanae captains in the Banished operate with a higher level of autonomy than their Covenant counterparts. They often lead large numbers of troops and perform specific missions that smaller Jiralhanae Warrior|warrior-led groups would not be entrusted with. Like in a typical Jiralhanae clan, Banished Jiralhanae captains serve directly under a chieftain. Many ambitious captains keep their eyes on the chieftain's position and are always looking for opportunities to overthrow their leaders. The very best Jiralhanae captains in the Banished are elevated to the position of Jiralhanae Warlord|Warlord. Chosen captains will typically command the Elite of a given clan or Legion. Like most Jiralhanae armors prior to the Great Schism, Captains wore standard partial body armor rather than a full-body armor, although based on different skeins; Rh'tol Captains were identified by a small holography|holographic red flag attached to their harnesses extending from their back, while Vheiloth Captains wore rather a gold helmet and more resilent armor than their Rh'tol counterparts.Halo: The Essential Visual Guide, ''page 25'' During the Schism after the Jiralhanae were given elevated status in the Covenant military, they were issued with iridescent leader power armor, equipped with energy shields. Jiralhanae Captains serving within the Banished are equipped with a red energy field, along with a helmet and full body armor with a jump pack that helps them maneuver around the battlefield or perform melee attacks, and they are armed with Veporokk Workshop Ravager|Ravagers (those donning helmets reminiscent to that of brute captains serving the Covenant) or MLRS-2 Hydra|Hydras (those donning fanned out helmets with bladed face lines and equipped with energy shielding) The standard and iconic armament of the Jiralhanae Captain is the Jovokada Workshop Brute Shot and it is almost exclusively wielded by Captains. Captains are considered to experts at wielding the Brute shot. Some were seen to handle different weapons, such as gravity hammer (fiction)|gravity hammers. File:Cap'n Jiralhanae.png|Rh'tol Jiralhanae Captain with a leader Rh'tol armor. File:HReach - Major Jiralhanae.png|Vheiloth Jiralhanae Captain with a leader Vheiloth armor. File:HINF BruteCaptain 1.png|Banished Jiralhanae Captain with unshielded armor. File:HINF-HydraCaptain.jpg|Banished Jiralhanae Captain with another leader power armor. Regular Captain The regular Jiralhanae Captain is a low-tier command rank and the lowest of the three known Jiralhanae captain ranks. It is subordinate to higher-ranking Captain Majors and Jiralhanae Chieftain|Chieftains. During the Schism, they were issued with iridescent purple-red power armor, equipped with energy shields. File:H3 BruteCaptain.png|Regular Jiralhanae Captain with a leader power armor. Captain Major Higher-ranking Jiralhanae Captain Major wear golden power armor. They are the second-highest Jiralhanae Captain rank, though they are deployed more often than the other captain ranks. Captain Majors often lead lower-ranking Jiralhanae, as well as lances of Kig-Yar and Unggoy. A Jiralhanae Captain is promoted to the rank of Captain Major for his ability to rally and inspire other Covenant forces, although the inspiration usually is due to physical threats. Their armor is much more resilient than that of standard Jiralhanae Captains. Jiralhanae Captain Majors can be seen commanding troops on the walkers. The leader power armor of a Jiralhanae Captain Major is bright gold, making them easily recognizable. A Captain Major's shields are significantly stronger than that of lower-ranking Jiralhanae. File:BruteCaptainMajor.png|A Jiralhanae Captain Major Captain Ultra Captain Ultra is the third highest attainable rank a Jiralhanae can achieve,Bungie.net next to Jiralhanae Honor Guardsman|Honor Guardsman and Jiralhanae Chieftain|Chieftains. Captain Ultra is the highest Captain rank in the Jiralhanae ranking system. They seem to be the Jiralhanae equivalent to a Lieutenant Colonel or Commander as well as a Sangheili Ultra and can command larger packs than their lesser ranks. They are stronger and more experienced than other Jiralhanae infantry and Captain ranks. Jiralhanae Captain Ultras are trained to be immensely strong and agile. On the battlefield, Captain Ultras are often in command of Jiralhanae packs and File (unit)|files or lances that are made up of lower-ranking species like Kig-Yar or Unggoy. Captain Ultras wear cyan leader power armor, which signifies higher rank than the gold Captain Majors.Halo 3: The Official Guide, ''page 116'' (under "Thunderstorm") The armor offers very high resistance from most weapons to protect its user. Captain Ultras are armed with a wide assortment of weapons. File:BruteCaptainUltra.png|A Jiralhanae Captain Ultra Yanme'e Captains are one of the highest castes of the Yanme'e infantry. They can be denoted by their red-coloured carapace and - unusual for Yanme'e - energy shielding. File:H3ODST DroneCaptain Crop.png|A Yanme'e Captain Among the typical Covenant rank scheme, Yanme'e Hivewards hold the rank of Captain Major, and are the highest rated Yanme'e protector caste and have one of the highest Yanme'e military ranks in the Covenant military. File:H3ODST DroneCapMaj Crop 1.png|A Yanme'e Hiveward/Captain Major Within the Banished, Mgalekgolo Captains are "officers" deployed by Colony to locations which require more direct involvement and supervision. Captains make sure Lekgolo colonies and gestalts operate at full efficiency during battles. Each Captain is linked directly to Colony and its distant bond-brother over a specially modified battlenet relay, often going into battle without its bond-brother. Unlike other Mgalekgolo, Captains are equipped with energy shielding, making them perhaps the strongest known Mgalekgolo warriors.Halo Wars 2 File:HW2 - Hunter Captain.jpg|A Mgalekgolo Captain. Known Captains Jiralhanae Captains Ceretus Melchus Shipmasters Lepidus Jiralhanae Captains Balkarus Plutus "Battle Officers/Commanders" Zeretus Jiralhanae Captain Ultras Buca Jiralhanae Captains Orsun Captain-deacons Krelis Jiralhanae Captains Terrillus In-game information Production notes File:Red Brute captain.jpg|thumb|230px|A red-colored Jiralhanae Captain as it appears in the early development of ''Halo 3''. In the early development of ''Halo 3'', crimson-colored Jiralhanae Captains were originally going to be used for this position, but were scrapped and replaced with violet coloring during production of ''Halo 3'' and later in the final game for unknown reasons. A render of a red-colored Brute leader can be found in the ''Halo 3 Instruction Manual'' and the ''Bestiarum'', and the design used in the form of Lepidus in ''Halo: Uprising''. Tartarus also wore this armor before becoming Chieftain of the Jiralhanae|Chieftain following the First Battle of Harvest. Jiralhanae Captains assigned to the Banished wear red-colored power armor in ''Halo Infinite''. Gallery File:BruteCaptain01.jpg|A Rh'tol Captain in ''Halo 2'' wear blue armor and helmets with a red flag on their back. File:H2-BruteCaptainBerserk.png|A Rh'tol Jiralhanae Captain going berserk in ''Halo 2''. File:BestiarumBrute.jpg|A red-colored Jiralhanae Captain in the ''Halo 3 Instruction Manual'' and ''Bestiarum''. File:H3 Brute Captain.png|A Jiralhanae Captain in ''Halo 3''. File:brutecaptaingoldy.jpg|Gold Armour of a Jiralhanae Captain Major. File:H3 Brute Captain holding marine.jpg|A Jiralhanae Captain Major holding Gunnery Sergeant Reynolds|Reynolds. File:H3 Brute Captain pointing.jpg|A Jiralhanae Captain Major on the level ''Sierra 117 (Level)|Sierra 117''. File:Halo3-BruteCaptainMajor.png|A Captain Major standing with his Jovokada Workshop brute shot|weapon on his back in ''Halo 3''. File:H3 Brute Captain Ultra.png|A Jiralhanae Captain Ultra leading a pack of Jiralhanae during the Battle of Kenya in ''Halo 3''. File:H3 Brute Captain Ultra and Grunts.png|A Jiralhanae Captain Ultra leading several Unggoy. File:H3ODST Brute Captain.png|A Jiralhanae Captain in ''Halo 3: ODST''. File:H3ODST Jiralhanae Captain Major.jpg|A Jiralhanae Captain Major seen in ''Halo 3: ODST'' on the campaign level ''Uplift Reserve''. File:H3ODST Brute Captain Ultra.png|A Jiralhanae Captain Ultra in ''Halo 3: ODST''. File:Battle of Kholo 01.png|A Jiralhanae Captain wielding a to the right of the picture during the Battle of Kholo in ''The Return''. File:Schism 2.png|A Captain Major engaging with a Sangheili during the Great Schism. File:HR Brute Captain Throwing Grenade.png|A Vheiloth Jiralhanae Captain throwing a Type-1 plasma grenade|plasma grenade during the Siege of New Alexandria. File:HTMCC-HR BruteCap&Repeater.png|A Vheiloth Jiralhanae Captain with a . File:Brute captain patterns.png|Patterns on the Vheiloth's captain armor in ''Halo: Reach''. File:Enc22_Vheiloth_Captain.png|A Vheiloth Jiralhanae Captain as shown in the Halo Encyclopedia (2022 edition) File:Lydus Spiker.png|A Captain Major during the Attack on Ealen IV. File:Escalation schism.png|A Sangheili and Captain Major locked together in combat. File:H2A - Jiralhanae Captain model.jpg|A model of a Rh'tol Captain for ''Halo 2: Anniversary''. File:H2A Jiralhanae Captain.png|A Rh'tol Jiralhanae Captain on Installation 05 in ''Halo 2: Anniversary''. File:HM-Jiralhanae.png|Tartarus (far right) wearing a Leader power armor during the First Battle of Harvest. File:HINF-BruteOfficerconcept.jpg|Concept art of the Banished Jiralhanae Captain for ''Halo Infinite''. File:HINF DropPod Brute.png|A Banished Jiralhanae Captain on Installation 07 in an early build of ''Halo Infinite''. File:HINF-Captainnearradio.jpg|A Banished Jiralhanae Captain with Jiralhanae Warriors in ''Halo Infinite''.. File:HINF BruteCaptainVariants.png|Both variants of the Brute Captains in ''Halo Infinite''. File:HINF-HydraCaptain.jpg|A Captain with an MLRS-2 Hydra in ''Halo Infinite''. File:HINF BruteCaptainJumping.png|A Captain using his jump pack in ''Halo Infinite''. File:HINF BruteCaptain 2.png|Close up of the unshielded variant of the Captain, without energy shields in ''Halo Infinite''. File:HINF BruteCaptainCloseup.png|Close up of the shielded variant of the Captain, without energy shields in ''Halo Infinite''. File:HINF Brute Rock Backdrop.png|The Brute Rock backdrop in multiplayer feaures a Banished Jiralhanae Captain in ''Halo Infinite''. File:H3ODST DroneCaptain DataHive.jpg|A Captain inside the hive. File:H3ODST DroneCaptain Crater.jpg|A Captain on the map Crater. File:H3ODST_DroneCaptainMinor.jpg|A Captain alongside a Minor on Crater. File:Blitz Hunter Captain.png File:HW2 Hunter captain concept.png|Mgalekgolo Captain concept art. File:HW2-HunterCaptain&army.png|A Mgalekgolo Captain leading a Banished army in ''Halo Wars 2''. File:HW2-Skitterers&Co.png|A Mgalekgolo Captain being guarded by two Klavrig Workshop Skitterers. File:HW2-HunterCaptain.png|A Hunter Captain on Installation 00. File:HW2-HunterCaptainvsSentinels.png|A Hunter Captain and two Skitterers fighting Aggressor Sentinels. File:HW2-Taunt.png|A Hunter Captain using its Taunt ability. File:HW2_HunterandCaptain_Watchtower.png|The Hunter Captain next to a Banished Hunter. File:HW2_HunterandCaptain_Firing.png|A comparison of the Hunter and the Captain's assault cannons. File:HW2 Captain Guard effect.png|Under "Guard" effect. File:HW2 Captain 2 Skitterers.png|Guarded by 2 Skitterers in Blitz with Symbiote. File:HW2 Blitz Captain Taunt!.png|Taunt pose. File:HW2 Captain Guarded.png|An Ironclad Wraith with a Mgalekgolo Captain. File:HW2 Hunter Captain shielded.png|A Mgalekgolo Captain being shielded by Goliaths. File:HW2-Colonyhunters.png|A Mgalekgolo Captain, Goliath, and Mgalekgolo bond brother pair. List of appearances ''Halo 2'' ''Halo Graphic Novel'' ''Halo: Ghosts of Onyx'' ''Halo: Uprising'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo 3: ODST'' ''Halo: Evolutions'' *''The Return'' ''Halo: Blood Line'' ''Halo: Reach'' ''Halo: Escalation'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' ''Halo: Last Light'' ''Halo 5: Guardians'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Shadows of Reach'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' ''Battle for the Blood-Moon'' Sources
File:H5G - Uniform Rank Captain 1.png|thumb|300px|Captain Captain, abbreviated to CAPT, is a commissioned officer rank of O-6 in the United Nations Space Command UNSC Naval Command|Naval Command (NAVCOM) UNSC rank structure|rank structure; including the UNSC Navy and Office of Naval Intelligence. It is preceded by Commander, and subordinate to a Rear Admiral. Overview Commanding officer|Captain of line warship or installation. Captains have also been shown to command entire fleets and battle groups, an example being Captains Andrew Del Rio and Thomas Lasky commanding the Expeditionary Strike Group 1 Fleet and Captain Maribeau Veredi commanding Battle Group 4. Gallery File:Keyes Patches.png|Captain - Halo CE (Keyes's medal ribbons). File:H4 - Uniform Rank Captain 1.png|Captain - Halo 4 (Angle 1) File:H4 - Uniform Rank Captain 2.png|Captain - Halo 4 (Arm stripes) File:H5G - Uniform Rank Captain pre-rendered.png|Captain - Halo 5: Guardians (Pre-rendered) File:H5G - Uniform Rank Captain 1.png|Captain - Halo 5: Guardians (Angle 1) File:HaloMythosFullTransparentKeyes.png|Captain - Halo CE (Keyes) File:HW2-CaptainJamesCutter-Render-Fullbody.png|Captain - Halo Wars 2 (Cutter) File:H4 profile - Del Rio.png|Captain - Halo 4 (Del Rio) File:H5G-CaptainThomasLasky.png|Captain - Halo 5 (Lasky) Sources Category:UNSC ranks
Captain, abbreviated to CPT, is a commissioned officer|junior commissioned officer rank of O-3 in the United Nations Space Command Unified Ground Command (UNICOM) UNSC rank structure|rank structure. It is preceded by First Lieutenant, and subordinate to a Major (UNICOM)|Major. Overview Company commander. Jenkins (captain)|Jenkins - circa 2531#February|February 4, 2531 Sources Category:UNSC ranks
Captain may refer to the following: Halo Universe Captain (NAVCOM) - abbreviated as CAPT, is an officer rank of 0-6 in the United Nations Space Command (NAVCOM) UNSC rank structure. Captain (UNICOM) - abbreviated as CPT, is an officer rank of 0-3 in the United Nations Space Command (UNICOM) UNSC rank structure. Jiralhanae Captain|Brute Captain - the lowest of the Captain ranks, clad in violet Jiralhanae power armor|armor. Jiralhanae Captain Major|Brute Captain Major - the second rank, with typical golden armor. Jiralhanae Captain Ultra|Brute Captain Ultra - the highest Captain rank, defined by cyan armor. Real world - The second officer rank on ''Halo 3'' multiplayer. - A rank in ''Halo Wars''. - A rank in ''Halo: Reach''. See also Wikipedia:Captain|Captain disambiguation on Wikipedia.
Captain, My Captain is the tenth track (Disc 1 Track 10) in ''Halo: Combat Evolved Anniversary: Original Soundtrack''. Overview The track is a new track based on the reversed first section of ''Dust and Echoes'' from ''Halo: Original Soundtrack''. Appearances The track plays in place of the reversed first section of ''Dust and Echoes'' in ''Halo: Combat Evolved Anniversary'', during the mid-level cinematic of ''Keyes'', when John-117 retrieves the Flood-assimilated Jacob Keyes|Captain's neural implants from the Proto-Gravemind. Production notes The name of this track alludes to the death of Captain Keyes, but most likely also references the poem by American poet Wikipedia:Walt Whitman|Walt Whitman, "wikipedia:O Captain! My Captain!|O Captain! My Captain!", which lamented the death of the sixteenth American president, Wikipedia:Abraham Lincoln|Abraham Lincoln.
File:H4 - Capture Assist.png|right|100px Capture Assist is a medal in ''Halo 4''. It is earned by a player being in their team's base as it is captured in Dominion. Category:Halo 4 multiplayer medals
File:H4 - Capture Initiation Assist.png|right|100px Capture Initiation Assist is a medal in ''Halo 4''. It is earned by assisting a teammate in starting a base capture in Dominion. Category:Halo 4 multiplayer medals
File:CTF Icon.svg|thumb|The Capture the Flag icon. Capture the Flag (CTF) is a multiplayer gametype where teams compete to capture a flag from an enemy base and return it to their own. Many variants of this game-type exist, with the most common variation being the number of teams and flags. More variants can be created by altering individual settings. Overview File:H3 Capture the Flag blue kill.jpg|thumb|200px|A blue team player protecting the flag. In Capture the Flag, teams compete to capture and return the opposing team's flag to their own base. Flags are located at their spawn points, usually held in the teams' respective bases. Players need to defend their flags from the enemy team while trying to take the enemy's flag from their base. While carrying a flag, a player (becoming the "flag carrier") cannot fire their weapons, but they can melee using the flag. When a flag is dropped, either at the carrier's own volition or because they are killed, the flag enters a countdown. At the end of the countdown, the flag returns to the base, and the process could be accelerated by friendly players standing around it. The countdown can be reset by enemy players holding the flag again, even if briefly. Respawn timers are commonly longer in CTF than in Slayer, giving more time for players in the offense to capture the flag. In games other than ''Halo: Combat Evolved'' and ''Halo Infinite'', the flag melee can kill a fully-shielded enemy player with one hit, though the setting can be tweaked in custom game settings. In ''Halo 4'', rather than being wielded with both hands, players now carry the flag with their left hand and wield an M6H magnum in their right, regardless of whichever weapons they are carrying. Players pick up the flag automatically by walking into it, but can no longer drop it; once a player has taken the flag, they are stuck with it until they score it or are killed. Upon returning the enemy team's flag to their own base (or the "flag return point"), a player scores a point for the team. The enemy team's flag automatically returns to the enemy base and can be taken again. In certain variants of CTF, players cannot score if their own flag has been removed from its spawn point. The team that first reaches the score limit (3 points by default) wins the game. If neither has reached the score limit at the end of the time limit, the team with the most points at the end wins. If there is a tie, the game may enter overtime and the team that first scores the next point wins the game. Alternatively, if a team is holding the enemy team's flag at the end, the game may enter sudden death. During sudden death, the flag must be taken to its return point or its spawn point, the result of which decides the victor of the match. Tips File:Flag_kill.jpg|thumb|200px|The flag-wielder can choose to melee the opposition with the flag. When you are attempting to get the flag, Know where your opponents are positioned before grabbing and alerting them. Choose a route that your opponent will think you are least likely to take. When available, use vehicles like the Warthog, so that the flag carrier can make a speedy getaway. Deny the enemy team from pursuing in their own vehicles and destroy all of their vehicles. Attempt to "spawntrap" the other team. Make sure the whole opposing team is eliminated before grabbing the flag. This allows you to enter the base without any resistance. Grab the flag and runoff, and as the enemy team spawns, your team will cover you. File:H3 Capture the flag mongoose.jpg|thumb|Cooperation between players is the key for winning. When you have the flag: Flag dropping|Flag juggling is when the player drops and picks up the flag over and over again. The flag must hit the ground before it can be picked up again. Normally, you run slower when you retrieve the flag, but when you flag juggle, you run slightly faster, at the cost of letting your enemy know where the flag is currently is if they have not known already. Do not always take the shortest route back to base. Enemies can easily predict your route that way. Try making detours and changing direction, but make sure you know where you are going. Do not take a route that leaves you exposed from all corners, even if you have teammates escorting you. You are always an easy target for a sniper. If a single pursuer is chasing you, do not be afraid to drop the flag and kill them. Hanging onto the flag would just leave you helpless. Communicate with your teammates. This allows them to cover you and get free rides back to base. When protecting a flag: Staying in the flag base can help, but the closer you stay to your teammates, the bigger the target you pose to your opponents. Beware of opponents clearing the room with grenades before they rush to grab the flag. Place a sniper to guard the flag from a safe location. However, snipers should be adaptive, helping the team push forward, eliminating opponents which may ambush them. Sniping is the most effective way of eliminating key members of the opposing team such as Warthog gunners, other snipers, and opponents with power-weapons. Pace your shots to avoid running out of ammunition at a crucial time. Stay in a location where you have a clear view of your flag, but hidden from enemy view. On maps with vehicles, you can use them to block doorways for a makeshift stronghold, or to block the flag itself by parking over it, making it more difficult to grab. Variants Halo: Combat Evolved {| class"width:100%; margin:2px auto; vertical-align:top;" ! style="width:20%;" |Title ! style="width:80%;" |Description | !CTF |The first team to capture the enemy's flag and return it to their own base 3 times wins the game. You must have your own flag to capture. | !Assault |Teams alternate offense and defense every 2 minutes. Carry the enemy flag into their base to their flag station. 5 assaults wins. | !CTF Classic |The first team to capture the enemy's flag and return it to their own base 3 times wins the game. | !Invasion CTF |Carry the enemy flag into their base and plant it at their flag station. 3 successful assaults wins, but you only get 5 lives! | !Iron CTF |All players start with health at 200% and both teams have Scorpion tanks. 3 flag captures wins the game. | !CTF Pro |3 flag captures wins the game, but your flag must be at home to score. Start with M9 High-Explosive Dual-Purpose grenade|Grenades, M6D|Pistol, and MA5B Assault Rifle|AR. |} Halo 2 {| class"width:100%; margin:2px auto; vertical-align:top;" ! style="width:20%;" |Title ! style="width:80%;" |Description | !Multi Flag CTF |Defend your flag while launching a coordinated attack on your enemy's flag. 3 captures to win. | !CTF Classic |Defend your flag while capturing the enemy's. 3 points wins, flag must be home to score, flag may be returned. | !1 Flag CTF |Take turns on offense/defense. A capture wins a round. Flag may not be returned. Rounds last 3 minutes. First to 3 wins. | !1 Flag CTF Fast |Intense 2 minute rounds of alternating offense/defense. A capture wins a round. Flag may not be returned. First to 3 wins. |} Halo 3 {| class"width:100%; margin:2px auto; vertical-align:top;" ! style="width:20%;" |Title ! style="width:80%;" |Description | !Multi Flag |Every team has a flag, and may capture when it is away. 3 captures to win. | !One Flag |Only one team has a flag. 4 rounds, and teams take turns defending the flag. | !Tank Flag |A variation of Multi Flag where the carrier is very tough, but very slow. | !Attrition CTF |Highly tactical CTF. Very long respawns, but teams respawn on captures. |} Halo: Reach {| class"width:100%; margin:2px auto; vertical-align:top;" ! style="width:20%;" |Title ! style="width:80%;" |Description | !Capture the Flag |Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score. | !Multi Flag CTF |Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score. | !Neutral Flag CTF |Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score. | !One Flag CTF |Invade your opponent's stronghold, seize the enemy flag, and then return it to your base to score. |} Halo 4 {| class"width:100%; margin:2px auto; vertical-align:top;" ! style="width:20%;" |Title ! style="width:80%;" |Description | !Capture the Flag |Steal the Enemy Flag, Score Points! |} Halo 2: Anniversary {| class"width:100%; margin:2px auto; vertical-align:top;" ! style="width:20%;" |Title ! style="width:80%;" |Description | !Multi Flag CTF |Capture the Enemy Flag while defending your own. | !Classic CTF |Capture the Enemy Flag while defending your own. Flag at home to score and return on pickup enabled. | !One Flag Classic CTF |Alternating Offense / Defense. A flag capture wins the round. Most flag captures wins the game. Flag return on pickup enabled. | !Warlock Classic CTF |Capture the Enemy Flag while defending your own. Flag at home to score and return on pickup enabled. | !One Flag CTF |Alternating Offense / Defense. A flag capture wins the round. Most flag captures wins the game. | !Neutral Flag CTF |Capture the neutral flag and return it to your team's base! Keep the other team away from it! | !Gungoose CTF |Use a vehicle to steal the enemy flag and score points! |} Halo 5: Guardians {| class"width:100%; margin:2px auto; vertical-align:top;" ! style="width:20%;" |Title ! style="width:80%;" |Description | !Big Team CTF |Capture the enemy Flag while defending your own. | !Capture the Flag |Capture the enemy Flag while defending your own. | !Capture the Flag HCS |Capture the enemy Flag while defending your own. | !Neutral Flag |Fight Over a Neutral Flag That All Teams Need to Capture. | !Super Fiesta Capture the Flag |Capture the Flag with fiesta|random weapons. This is madness! |} Halo Infinite {| class"width:100%; margin:2px auto; vertical-align:top;" ! style="width:20%;" |Title ! style="width:80%;" |Description | !Arena:CTF |Capture the enemy flag while defending your own. | !BTB:CTF |Capture the enemy flag. | !Ranked:CTF |BR loadouts, Friendly-Fire enabled, Motion Tracker disabled. Capture the enemy flag while defending your own. | !Arena:One Flag CTF |Only one team has a flag. Teams alternate attacking and defending the flag. | !Arena:Neutral Flag CTF |Steal and capture the forsaken flag. |} Multi Flag CTF There are two teams based on opposite ends of the map. There are also two flags, each one in the corresponding bases (or there can be only one if the game is "attack and defend, or Neutral Flag). The objective of the game is to capture the opponents' flag three times to win the game while protecting your own flag from enemies at the same time. Unlike slayer games, the total number of kills does not count toward the score. For example, a team that captures the flag three times, but gets no kills, still wins the game. To score, the player with the flag must run back to the designated capture point. Assault Exclusive to ''Halo: Combat Evolved'', teams alternate offense and defense every two minutes. One team needs to carry the enemy flag into the enemy base. The game variant has been replaced by Assault since ''Halo 2''. In Invasion CTF, players only have five lives each. Arena CTF (CTF Classic, CTF Pro) In this variant, the friendly team flag must be at home for players to score. This is normally played on smaller, non-BTB maps. One Flag CTF A Multi Flag CTF match generally features maps with two identical base|bases, each containing the team's specific flag. One Flag CTF isn't quite as tightly bound, and features more asymmetrical type maps, giving one base better cover and protection and the opposite base maximum exposure and much less cover. This would result in an unfair match-up for the Arena CTF variants; instead, the game features the teams taking turns playing offense and defense. Neutral Flag Teams fight over a neutral flag centered in the middle of the map to bring back to their respective base. Unlocks and rewards Medals The following medals can be unlocked in the Capture the Flag gamemode. {| class="wikitable" | ! scope"text-align:center;" | Icon ! scope"width:175px;height:20px;text-align:center;" | Name ! scope"width:350px;height:20px;text-align:center;" | Requirement |-align="center" |File:Flag Taken Medal.gif|70px |Flag Taken |Taken the opponent's flag. |-align="center" |File:Flag Returned Medal.svg|70px |Flag Returned |Return your flag to your base. |} Achievements The following achievement can be unlocked in the Capture the Flag gamemode when playing Halo 2 (Windows Vista)|''Halo 2'' on Windows Vista. {| class="wikitable" | ! scope"text-align:center;" | ''Halo 2'' (Windows Vista) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |File:H2V Achievement Rainman.png|center|65px |Rainman |Play every available game variant, with at least 3 other players, to the end of each game. |Halo 2 (Windows Vista)|''Halo 2'' on Windows Vista |} Medals The following medals can be unlocked in the Capture the Flag gamemode. {| class="wikitable" | ! scope"text-align:center;" | Icon ! scope"width:175px;height:20px;text-align:center;" | Name ! scope"width:350px;height:20px;text-align:center;" | Requirement |-align="center" |File:Flag Kill.gif|70px |Flag Kill |Get a melee kill with the flag. |-align="center" |File:Flag Score.gif|70px |Flag Score |Capture the opposing team's flag. |-align="center" |File:Flagcarrierkill Medal.png|70px |Flag Carrier Kill|Killed Flag Carrier |Kill the opposing flag carrier. |} Achievements The following achievements can be unlocked in the Capture the Flag gamemode. {| class="wikitable" | ! scope"text-align:center;" | ''Halo 3'' (Xbox) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |File:H3 Achievement Flag Dropped.png|center|65px |Flag Dropped |On a Legendary Map Pack|Legendary map, get 2 Flag Carrier kills during any ranked or social match. |''Halo 3'' | |File:H3 Achievement Defend This.png|center|65px |Defend This |On a Legendary Map Pack|Legendary map, get a Flag Melee kill during any ranked or social match. |''Halo 3'' |} Commendations There are no commendations related to the Capture the Flag gamemode. Medals The following medals can be unlocked in the Capture the Flag gamemode. {| class="wikitable" | ! scope"text-align:center;" | Icon ! scope"width:175px;height:20px;text-align:center;" | Name ! scope"width:350px;height:20px;text-align:center;" | Requirement |-align="center" |style="background:black"|File:Flag Kill!.png|70px |Flag Kill |Kill an opponent with a melee attack using a flag. |-align="center" |style="background:black"|File:Flag Score!.png|70px |Flag Score |Complete a scoring flag capture in a Capture the Flag game. |-align="center" |style="background:black"|File:Killed Flag Carrier!.png|70px |Flag Carrier Kill|Killed Flag Carrier |Killed the opponent flag carrier in a Capture the Flag game. |} Achievements The following achievements can be unlocked in the Capture the Flag gamemode. {| class="wikitable" | ! scope"text-align:center;" | ''Halo: Reach'' (Xbox) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |File:HR Achievement Return to Sender.png|center|65px |Return to Sender |Successfully return two flags in a matchmade CTF game. |''Halo: Reach'' | |File:HR Achievement Don't Touch That.png|center|65px |Don't Touch That! |Prevent the attacking team from touching the flag in a matchmaking 1-Flag CTF game. |''Halo: Reach'' | |File:HR Achievement Stick it to the Man.png|center|65px |Stick it to the Man! |Stick and kill the flag carrier with a plasma grenade in a matchmade game. |''Halo: Reach'' |} Commendations Flag Victory Win a match in any Capture the Flag gametype in matchmaking. Completing this commendation will unlock the MJOLNIR Powered Assault Armor/Vanguard|Vanguard "Converge" (CNVG) armor set {| border"2" cellspacing"height: 189px; width: 217px;" | style="text-align: center"|Tier | style="text-align: center"|Required # | style="text-align: center"|Rewarded XP | |Novice | style="text-align: center"|5 | style="text-align: center"|250 | |Proficient | style="text-align: center"|10 | style="text-align: center"|500 | |Adept | style="text-align: center"|25 | style="text-align: center"|750 | |Expert | style="text-align: center"|50 | style="text-align: center"|1000 | |Master | style="text-align: center"|150 | style="text-align: center"|2000 |} Deadly Flag Kill enemy Spartans while carrying the flag in any Capture the Flag gametype in matchmaking {| border"2" cellspacing"height: 189px; width: 217px;" | style="text-align: center"|Tier | style="text-align: center"|Required # | style="text-align: center"|Rewarded XP | |Novice | style="text-align: center"|3 | style="text-align: center"|250 | |Proficient | style="text-align: center"|5 | style="text-align: center"|500 | |Adept | style="text-align: center"|7 | style="text-align: center"|750 | |Expert | style="text-align: center"|15 | style="text-align: center"|1000 | |Master | style="text-align: center"|30 | style="text-align: center"|2000 |} Carrier Takedown Kill an enemy flag carrier in any Capture the Flag gametype in matchmaking {| border"2" cellspacing"height: 189px; width: 217px;" | style="text-align: center"|Tier | style="text-align: center"|Required # | style="text-align: center"|Rewarded XP | |Novice | style="text-align: center"|10 | style="text-align: center"|250 | |Proficient | style="text-align: center"|25 | style="text-align: center"|500 | |Adept | style="text-align: center"|50 | style="text-align: center"|750 | |Expert | style="text-align: center"|75 | style="text-align: center"|1000 | |Master | style="text-align: center"|100 | style="text-align: center"|2000 |} Defender of the Flag Earn any of these 2 medals: Flag Defense, Flag Assist {| border"2" cellspacing"height: 189px; width: 217px;" | style="text-align: center"|Tier | style="text-align: center"|Required # | style="text-align: center"|Rewarded XP | |Novice | style="text-align: center"|10 | style="text-align: center"|250 | |Proficient | style="text-align: center"|25 | style="text-align: center"|500 | |Adept | style="text-align: center"|50 | style="text-align: center"|750 | |Expert | style="text-align: center"|100 | style="text-align: center"|1000 | |Master | style="text-align: center"|250 | style="text-align: center"|2000 |} Capture the Flag Mastery Complete all of the following commendations: Flag Victory, Deadly Flag, Carrier Takedown, Defender of the Flag. Completing this commendation will unlock the "Flag" emblem Medals The following medals can be unlocked in the Capture the Flag gamemode. {| class="wikitable" | ! scope"text-align:center;" | Icon ! scope"width:175px;height:20px;text-align:center;" | Name ! scope"width:350px;height:20px;text-align:center;" | Requirement |-align="center" |File:H4 - Flag Capture.png|70px |Flag Score|Flag Capture |Deliver the opponent's flag to your base. |-align="center" |File:H4 - Flag Runner.png|70px |Flag Runner |Capture 2 flags in one game. |-align="center" |File:H4 - Flag Champion.png|70px |Flag Champion |Capture 3 flags in one game. |-align="center" |File:H4 - Flag Assist.png|70px |Flag Assist |Help a teammate capture a flag. |-align="center" |File:H4 - Flag Carrier Kill.png|70px |Flag Carrier Kill |Kill an opponent who is carrying a flag. |-align="center" |File:H4 - Flag Defense.png|70px |Flag Defense |Kill an opponent who is close to your flag. |-align="center" |File:H4 - Flag Kill.png|70px |Flag Kill |Kill an opponent while holding a flag. |-align="center" |File:H4 - Flagsassination.png|70px |Flagsassination |Perform an assassination while holding a flag. |-align="center" |File:H4 - Flag Joust.png|70px |Flag Joust |Kill a flag carrier while holding a flag. |-align="center" |File:H4 - Flag Driver.png|70px |Flag Driver |Drive a flag carrier close to your capture point. |} Achievements There are no achievements related to the Capture the Flag gamemode. Commendations Flag Mastery File:Flag Mastery.png|70pxMaster all Capture the Flag commendations. Reward: 2500 XP + 1 Requisition Pack Carrier Takedown File:Carrier Takedown commendation.png|70pxKill an enemy flag carrier in any Capture the Flag gametype in matchmaking {| border"2" cellspacing"height: 189px; width: 350px;" | style="text-align: center"|Tier | style="text-align: center"|Required # | style="text-align: center"|Reward | |1 | style="text-align: center"|10 | style="text-align: center"|100 XP | |2 | style="text-align: center"|30 | style="text-align: center"|200 XP | |3 | style="text-align: center"|60 | style="text-align: center"|300 XP + Commendation Reward Pack | |4 | style="text-align: center"|110 | style="text-align: center"|500 XP | |5 | style="text-align: center"|210 | style="text-align: center"|1000 XP + Carrier Takedown Pack |} Mine! File:Mine! commendation.png|70pxReturn your team's flag in any Capture the Flag gametype in matchmaking {| border"2" cellspacing"height: 189px; width: 350px;" | style="text-align: center"|Tier | style="text-align: center"|Required # | style="text-align: center"|Reward | |1 | style="text-align: center"|10 | style="text-align: center"|100 XP | |2 | style="text-align: center"|30 | style="text-align: center"|200 XP | |3 | style="text-align: center"|60 | style="text-align: center"|300 XP + Commendation Reward Pack | |4 | style="text-align: center"|110 | style="text-align: center"|500 XP | |5 | style="text-align: center"|210 | style="text-align: center"|1000 XP + Mine! Pack |} Defender of the Flag File:Defender of the Flag.png|70pxProtect your team's flag in any Capture the Flag gametype in matchmaking {| border"2" cellspacing"height: 189px; width: 350px;" | style="text-align: center"|Tier | style="text-align: center"|Required # | style="text-align: center"|Reward | |1 | style="text-align: center"|10 | style="text-align: center"|100 XP | |2 | style="text-align: center"|30 | style="text-align: center"|200 XP | |3 | style="text-align: center"|60 | style="text-align: center"|300 XP + Commendation Reward Pack | |4 | style="text-align: center"|110 | style="text-align: center"|500 XP | |5 | style="text-align: center"|210 | style="text-align: center"|1000 XP + Defender of the Flag Pack |} Capture the Flag Mastery File:Flag Victory commendation.png|70pxWin a match in any Capture the Flag gametype in matchmaking {| border"2" cellspacing"height: 189px; width: 350px;" | style="text-align: center"|Tier | style="text-align: center"|Required # | style="text-align: center"|Reward | |1 | style="text-align: center"|5 | style="text-align: center"|100 XP | |2 | style="text-align: center"|15 | style="text-align: center"|200 XP | |3 | style="text-align: center"|30 | style="text-align: center"|300 XP + Commendation Reward Pack | |4 | style="text-align: center"|55 | style="text-align: center"|500 XP | |5 | style="text-align: center"|105 | style="text-align: center"|1000 XP + Flag Victory Pack |} Patriot File:H5G-SpartanCompanyGameModeCommendation-Patriot.png|70pxCapture a flag, assist in capturing a flag or kill with a flag. {| border"2" cellspacing"height: 189px; width: 350px;" | style="text-align: center"|Tier | style="text-align: center"|Required # | style="text-align: center"|Reward | |1 | style="text-align: center"|500 | style="text-align: center"|100 XP | |2 | style="text-align: center"|1000 | style="text-align: center"|200 XP | |3 | style="text-align: center"|1500 | style="text-align: center"|300 XP and 1 Requisition Pack | |4 | style="text-align: center"|2400 | style="text-align: center"|500 XP | |5 | style="text-align: center"|4900 | style="text-align: center"|1000 XP and 1 Requisition Pack |} Flag 'Em Down File:H5G-SpartanCompanyGameModeCommendation-Flag'EmDown.png|70pxEarn one of the following medals: Stopped Short, Flag Joust, Carrier Kill, Flag return, Flag defense {| border"2" cellspacing"height: 189px; width: 350px;" | style="text-align: center"|Tier | style="text-align: center"|Required # | style="text-align: center"|Reward | |1 | style="text-align: center"|1000 | style="text-align: center"|100 XP | |2 | style="text-align: center"|2000 | style="text-align: center"|200 XP | |3 | style="text-align: center"|3000 | style="text-align: center"|300 XP and 1 Requisition Pack | |4 | style="text-align: center"|4800 | style="text-align: center"|500 XP | |5 | style="text-align: center"|9700 | style="text-align: center"|1000 XP and 1 Requisition Pack |} Medals The following medals can be unlocked in the Capture the Flag gamemode. Achievements The following achievement can be unlocked in the Capture the Flag gamemode. {| class="wikitable" | ! scope"text-align:center;" | ''Halo 5: Guardians'' (Xbox) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | | |Flag Monger |Complete 5 matchmade games in Capture the Flag. |''Halo 5: Guardians'' |} Medals The following medals can be unlocked in the Capture the Flag gamemode. {| class="wikitable" | ! scope"text-align:center;" | Icon ! scope"width:175px;height:20px;text-align:center;" | Name ! scope"width:350px;height:20px;text-align:center;" | Requirement |-align="center" |File:HINF Medal FlagJoust.png|70px |Flag Joust |Kill an enemy flag carrier while holding a flag. |-align="center" |File:HINF Medal StoppedShort.png|70px |Stopped Short |Kill an enemy flag carrier who is about to score. |-align="center" |File:HINF Medal GoalLineStand.png|70px |Goal Line Stand |Return a flag near the enemy flag stand. |} Achievements The following achievements can be unlocked in the Capture the Flag gamemode. {| class="wikitable" | ! scope"width:135px;text-align:center;" |Xbox ! scope"width:135px;text-align:center;" |Steam ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement |-align="center" |File:HINF Achievement RunningLaps.png|114px |File:HINF Achievement Multiplayer Steam.jpg|64px |Running Laps |Capture the flag twice in a matchmade Capture the Flag game. |} Trivia John-117 and his squad of SPARTAN-IIs played Capture the flag with Tango company on Reach. The CTF weapons glitch can be done in CTF games. When the player exchanges a flag for a weapon, then exchanges the weapon for the flag, then drops the flag, leaving the player with three weapons. Gallery File:HTMCC HCE Sidewinder CTF.jpg|The Flag carrier on a Warthog while being pursued by Ghosts in ''Halo: Combat Evolved''. File:H3 Zune AshWood MarketingConcept.jpg|Concept art for the game mode for ''Halo 3''. File:Mongoose reach.jpg|A Spartan driving a flag carrier in ''Halo: Reach''. File:H4-ExileCTF.jpg|Three Spartans delivering a flag in a Warthog in ''Halo 4''. File:H2A CTF.jpg|A Spartan defends a flag carrier in ''Halo 2: Anniversary''. File:HINF_Multiplayer Reveal 2021-5.png|An ''AVIATOR-class Mjolnir|Aviator''-clad Spartan carrying the Flag in ''Halo Infinite''. File:HINF-CTF.jpg|CTF in ''Halo Infinite''. File:HINF-BTBCTF.jpg|BTB CTF in ''Halo Infinite''. Sources Category:Multiplayer gametypes Category:Halo: Combat Evolved gametypes Category:Halo 2 gametypes Category:Halo 3 gametypes Category:Halo: Reach gametypes Category:Halo 4 gametypes Category:Halo 2: Anniversary multiplayer gametypes Category:Halo 5: Guardians gametypes Category:Halo Infinite gametypes
File:Carpilotbanner.gif|thumb|A banner of the magazine's 12/22/2551 review ''Car & Pilot Magazine'' is a periodical that publishes reviews of consumer vehicles. The Car & Pilot: December 2551 Edition|December 2551 edition featured a review of the 2553 model Hog. Trivia The magazine's name is a portmanteau of the real-world ''Wikipedia:Car and Driver|Car and Driver'' and ''Plane and Pilot''. List of appearances ''Hunt the Truth'' Sources See also Portland Boatcop Review Category:Books (Halo)
The Car & Pilot: December 2551 Edition is a release of Car & Pilot Magazine. It had a review of the Civilian Warthog. Review File:Carpilotbanner.gif AMG Transport Dynamics Civilian Warthog|2553 Hog: First Review December, 2551 Review: Kyle Soutar Photography: Zoe Huisman As drivers move more and more toward other forms of transport - personal choppers, hydrogen skiffs and hyperlight gliders - it's nice to see that AMG Transport Dynamics is still keeping things down and dirty with the 2553 edition of the sporty Hog. This long-popular civilian take on the military stalwart features some pretty significant enhancements and upgrades for the 2553|'53 model year. Off world environments have lead to an upsurge in demand for capable off-road recreational vehicles, and AMG seems to have targeted the niche perfectly with its slightly tamed version of the classic Jarhead transport. The single biggest improvement over the last revision (2549) is the massive increase per wheel in horsepower/kilowattage. As with every other iteration of the Hog, each wheel has an independent drive by wire electric engine, with power generated by a forward-housed low-profile hydrogen I/C plant. The hydrogen fuel is burned at very high temperature with a synthetic carbon/silicon catalyst to achieve even better fuel consumption. Like the last version, the new Hog features a Graf/Hauptman Solar/Saline Actuator|Graf/Hauptman solar/saline actuator, and will happily convert up to 12 liters of fresh, brackish or salt water into hydrogen on the fly. Detritus is compacted on board. Efficiency has been increased dramatically however, and we were able to get a range of 200 kilometers from the overnight condensation catchments. File:BN AMG Civilian Hog Review 1.jpg Computer systems are as ever, flawless. It is almost impossible to achieve unexpected spin from any wheel under any condition. AMG Transport Dynamics claims that in simulation, each wheel can be on a different surface extreme ice, water, oil, gravel and still achieve perfect distribution of power. Of course, we were more than happy to put that simulation to the test at our Kentucky proving ground and we're happy to report that the Hog performed almost supernaturally well. One of our staff drivers did however note a tendency for the Hog to lift when thrown into difficult turns, and although wheels will adjust when they're not in contact, it is possible to flip the beast, although to be fair predictably. It's perfectly safe to do that thanks to excellent structural rigidity. Cushioned harnesses keep passengers tightly embraced in the cockpit, and multiple gas-inflated restraints and magnetic field cushioning gives this year's Hog the highest passenger safety rating of any current recreational passenger vehicle. Tires, significantly for this year, have moved away from previous inert-gas pocket inflation, with equally burst-proof single unit nanotube skeletons. They provide the buoyancy and ride of gas-pocket tires, but are almost indestructible. As a matter of fact, they have a far higher Moh's scale rating than the carbon-steel rims they cushion. Purists will claim that nanotubes have a more jarring, vibrating ride, but Michelin-Vance claims the new skeletons should actually provide a more luxuriant and comfortable experience on plastic or mineral based highways, and far greater comfort off-road. The relatively massive tires are a joint project between Michelin-Vance and AMG, so expect to see this tech appear on other marquees. Of course, the nanotube tires mean that the spare is even more irrelevant and decorative than ever before. The cabin has come in for a complete overhaul and is available in three trim levels. For those seeking the sparse, military style of the original Hog, there's a brushed steel, riveted and carbon-fiber dash. On the other end of the aesthetic spectrum is a burled walnut and nickel-silver trim, with particularly rich, realistic wood effect for a jarringly elegant juxtaposition with the vehicle's exterior. Falling somewhere between the two is a seamless black and silver finish, which is somewhat subdued compared to the other two. All three trim levels show excellent attention to detail, with beautifully addressed switchgear, upholstery and finish. All three come with a waterproof leather-substitute for easy clean up. Exterior colors are available to order in any hue, although the canary-yellow corporate default scheme is as popular as ever. Entertainment is improved too. The acoustic dampening field means that road and engine noise are canceled completely, and the brilliant holographic audio system (something you definitely won't find in the military version) provides literally perfect music or audio entertainment and can be networked to your home play list, or simply connect to SiriusHub and access anything you like. Voice controls are of course standard, although the addition of passenger control means that your companion can access his or her own music selection with zero interference audio field clarity is that precise. A vocal repeater allows conversations to continue uninterrupted. As ever, the Hog's biggest failing is luggage capacity. Barely big enough for a first aid kit, cubbyholes and panels abound, but the only way to carry luggage for a weekend trip is to jam it behind the seats or trim your Hog with the optional luggage rack. That kit replaces the largely superfluous spare, and it makes a much more sensible option. To be fair, the vehicle was always intended as more of a daytripper than a grand tour, but much more than a pair of sunglasses and a hub-comm, and you'll be jammed in there pretty tight. File:BN AMG Civilian Hog Review 2.jpg Dynamically, the Hog is even more pleasing this year, and the aesthetic enhancements only add to its odd mixture of luxury and utility, though this is an update, not a revolution. Drivers expecting the kind of overhaul AMG demonstrated with last year's sublime relaunch of the Capri will be disappointed, but for weekend warriors seeking a hipper way to bounce through the countryside, the '53 Hog is the only way to travel. The standard model starts at a hefty 86,000 UN Credaroos. A manual-transmission version stickers at UNCr81,000., while the Limited edition wood-trimmed Classic Edition with winch, tow and luggage rack tops out at UNCr91,000. We'll update with the results of our long-term test in the fall. See also Car & Pilot Magazine Civilian Warthog Sources Category:Books (Halo)
Cara Costabile was a SPARTAN-IV and team leader of Fireteam Switchback.''Spartan Ops'', Scattered/Search and Destroy|S106 Search and Destroy Biography In 2558, Switchback was assigned to investigate Harvester (location)|a Covenant dig site.''Spartan Ops'', Scattered/Need To Know|S106 Need to Know Around the time Fireteam Crimson was finishing their mission, Costabile reported the Covenant were using a Za'zayara-pattern Harvester|Harvester and that they were encountering heavy resistance and were in need of reinforcements Fireteam Crimson was closest to their location and was sent in response.. When Crimson Raid on Harvester|arrived, Cara and the rest of Switchback were nowhere to be found, only finding blank IFF tags.''Spartan Ops'', Scattered/Switchback|S106 Switchback While on Assault on the Warrens|a mission in the "Warrens," Crimson found Switchback, when questioned on Costabile's status Spartan Gale informed Commander Sarah Palmer|Palmer that she had been killed by Covenant forces.''Spartan Ops'', Expendable/Lancer|S108 Lancer List of appearances ''Halo 4'' *''Spartan Ops'' Sources Category:Spartan-IVs|Costabile, Cara Category:Human characters
File:Caracalla park.jpg|250px|thumb|A general view of the park. Caracalla Park was a public park in downtown New Alexandria (location)|New Alexandria, Reach, located across the bay from the New Alexandria Starport|city's starport. History During the Fall of Reach, several M95 Lance missile batteries were placed around Caracalla Park to help stave off Covenant Empire|Covenant air forces. On 2552#August|August 23, 2552, SPARTAN-B312 fired the batteries and damaged a Ceudar-pattern heavy corvette|Covenant corvette, allowing Egret Spaceliner|civilian transports to escape the city.''Halo: Reach'', campaign level Exodus Description Caracalla park was a large wikipedia:Urban Park|urban park in downtown New Alexandria. The park ran from a small lagoon on the right side through some open areas studded with boulders, trees and other buildings to a rocky wooded area to the right. Dividing the lagoon from the wooded area was an access road that ran from the main Pavilion building to a small structure in the center of the park, which also has a bridge that runs from it to another smaller building set on top of a hill. The main Pavilion building has a set of steps leading up from the main road to the hallway inside it and also has some stairs that lead up to the roof, which has a full view of the entire park. On the lower right of the building is an open garage. The park overlooked the Delphi Triple-Strand Network of space elevators. (defunct, archive Archive:Halo Waypoint/2009 to 2014/Games/Halo: Reach|here and ) Trivia The Firefight map Beachhead (Halo: Reach map)|Beachhead is set in this park. The park is named after Wikipedia:Caracalla|Caracalla, an emperor of ancient Rome. Gallery File:CaracallaPark-logo1.png|The logo of Caracalla Park. File:Reach E310 Firefight Beachhead03.jpg|Caracalla Park during the Fall of Reach. File:HR SixFightsChieftains.jpg|SPARTAN-B312 fighting two Jiralhanae Chieftain in the park's main building. File:Transports Away.png|SPARTAN-B312 watches civilian transports leave the city from Caracalla Park. List of appearances ''Halo: Reach'' Sources Category:New Alexandria
Caracas was a city on Sigma Octanus IV, named for the Wikipedia:Caracas|capital city of Venezuela on Earth. History The city was destroyed during the Battle of Sigma Octanus IV in 2552#July|July 2552; it was either Glassing|glassed by the Covenant or destroyed by the United Nations Space Command|UNSC to deny anything of interest to the former. Vice Admiral Michael Stanforth estimated that it would take up to a dozen years to repair the city. Sources Category:Sigma Octanus IV locations Category:Human cities
A Caradon-class ancilla is a type of Forerunner ancilla. It is considered equal or lower than a . Overview Caradon-class ancilla have the ability to process instructions. They are considered equal or lower than a Facilitator-class ancilla. History On 2559#October|October 14, 2559; Intrepid Eye stated that "Every ancilla above Caradon class has the ability to process." in an attempt to make the Facilitator-class ancilla at Epsilon Clarion process. List of appearances ''Halo: Divine Wind'' Sources Category:Forerunner A.I.
The Caravelle province was a location on the human planet of Concord. History During Operation: Defense of Concord|GYPSUM in late 2551, UNSC forces cleared the Caravelle province of a Covenant presence. Sources Category:Concord locations
File:H4 Revenant Render 1.jpg|thumb|300px|The ''Phelent''-pattern Revenant's hull is based on older design templates, and modified to resemble the skull of the blood-lizard. The ''cara'kada'' blood-lizard is a List of animals|creature native to worlds controlled by the Sangheili. The , manufactured by the Merchants of Qikost on the moon of Qikost, has a hull roughly modelled after the blood-lizard's skull. Sources Category:Animals
A carbine is a shorter, often lighter, version of a full-sized rifle. When applied to pistols, it typically refers to a conversion kit applied to the pistol to offer some of the advantages of a rifle in a more compact form. United Nations Space Command M6J/C carbine - The UNSC carbine variant of the M6 series of firearms, used by the UNSC Army. MA5K Carbine - A variant of the MA5B assault rifle|MA5B wielded by SPARTAN-III program|Spartan-III's in ''Halo: Ghosts of Onyx''. MA2B assault rifle|MA2B ICWS/Carbine - Successor to the MA1. Functionally similar to the MA5B. Occasionally used by UNSC Special Forces|Special Forces operators. ARC-920 railgun|Asymmetric Recoilless Carbine-920 - Compact-channel linear accelerator carbine, fires high-explosive rounds at extreme velocities. Featured in ''Halo 4''. Better known as the railgun. Covenant Paegaas Workshop Spiker|Type-25 Carbine - A one-handed projectile weapon, commonly used by the Jiralhanae. Featured in ''Halo 3'' and ''Halo: Reach''. Better known as the Spiker or Spike Rifle. - A two-handed Covenant projectile weapon. Featured in ''Halo 2'', ''Halo 3'', ''Halo Wars'', and ''Halo 3: ODST''. Better known as the Covenant Carbine. - Variant of the Covenant Carbine featured in ''Halo 4'', ''Halo 2: Anniversary'', and ''Halo 5: Guardians''. - A one-handed plasma-operated weapon typically wielded by Sangheili. Compact compared to the . Better known as the plasma rifle. - Variant of the Type-25 Plasma Rifle wielded exclusively by Jiralhanae, with superior rate of fire. Featured in ''Halo 2'' and ''Halo 3: ODST''. Banished - An assault rifle, with plasma and burst properties. Category:Carbines| Category:Rifles
Carbon dioxide (chemical formula: CO2) is a chemical compound composed of two oxygen atoms covalently bonded to a single carbon atom. It is a gas at standard temperature and pressure and exists in Earth's atmosphere in this state. It is currently at a globally averaged concentration of approximately 383 ppm by volume in the Earth's atmosphere, although this varies both by location and time. Carbon dioxide is an important greenhouse gas because it transmits visible light but absorbs strongly in the infrared. Carbon dioxide is produced by all animals, plants, fungi and microorganisms during aerobic respiration and is used by plants during photosynthesis. This is to make sugars which may either be consumed again in respiration or used as the raw material for plant growth. It is, therefore, a major component of the carbon cycle. Carbon dioxide is generated as a byproduct of the combustion of fossil fuels or vegetable matter, among other chemical processes. Inorganic carbon dioxide is output by volcanoes and other geothermal processes such as hot springs. Carbon dioxide has no liquid state at pressures below 5.1 atm, but is a solid at temperatures below -78C. In its solid state, carbon dioxide is commonly called dry ice. A significant number of the Orion Arm's inhabited planets have Carbon dioxide-rich atmospheres, the best example being Kig-yar|Jackal's homeworld Eayn. This would mean fire may not burn on these planets (depending on how rich the carbon dioxide is) , as carbon dioxide smothers fire by depriving it of oxygen. Category:Chemical compounds
Carbon nanofiber is an extremely strong material consisting of cylindric nanoscale structures of graphene layers arranged as cones, cups or plates. Carbon nanofibers with graphene layers wrapped into cylinders are called carbon nanotubes. Due to its great strength, humans use carbon nanofiber in various structures which require extreme durability, including the strands for space elevators, used for lifting objects between a planetary surface and outer space.Halo: Contact Harvest, Chapter 1, ''page 28'' Sources Category:Materials
Carbon nanotube cloaking is a stealth technology used by the United Nations Space Command. Similar to photoreactive panels, it is capable of rendering an object partially invisible to the naked eye, making it somewhat useful in cases where the enemy had no access to sophisticated detection equipment. By 2553#March|March 2553, it was an old technology and considered mostly obsolete. The Office of Naval Intelligence|ONI stealth-variant Pelican dropship ''Tart-Cart'', used by Kilo-Five, was equipped with carbon nanotube cloaking. Kilo-Five used this feature during their approach on State of Acroli|Acroli, Sanghelios, on a mission to retrieve Evan Phillips|Professor Evan Phillips.Halo: The Thursday War, ''page 221'' List of appearances ''Halo: The Thursday War'' Sources See also Carbon nanotube Photoreactive panel Stealth ablative coating Category:Stealth technology
Carbon nanotubes (CNTs) are a type of carbon nanofiber, and allotropes of carbon with a nano-structure that can have a length-to-diameter ratio greater than 1,000,000. These cylindrical carbon molecules have novel properties that make them potentially useful in many applications in nano-technology, electronics, optics and other fields of materials science. They exhibit extraordinary strength and unique electrical properties, and are efficient conductors of heat. Inorganic nanotubes have also been synthesized. Nanotubes are members of the fullerene structural family, which also includes the spherical "buckyballs". The cylindrical nanotube usually has at least one end capped with a hemisphere of the buckyball structure. Their name is derived from their size, since the diameter of a nanotube is in the order of a few nanometers (approximately 1/50,000th of the width of a human hair), while they can be up to several millimeters in length (as of early 21st century). Nanotubes are categorized as single-walled nanotubes (SWNTs) and multi-walled nanotubes (MWNTs). The nature of the bonding of a nanotube is described by applied quantum chemistry, specifically, orbital hybridization. The chemical bonding of nanotubes is composed entirely of sp2 bonds, similar to those of graphite. This bonding structure, which is stronger than the sp3 bonds found in diamond, provides the molecules with their unique strength. Nanotubes naturally align themselves into "ropes" held together by Van der Waals forces. Under high pressure, nanotubes can merge together, trading some sp2 bonds for sp3 bonds, giving the possibility of producing strong, unlimited-length wires through high-pressure nanotube linking. They are also used in space elevators, allowing the kilometers-long strands considerable strength and durability.Halo: Contact Harvest, Chapter 1, ''page 28'' They are also used in the tires of the M12 Light Reconnaissance Vehicle|M12 Warthog LRV.Forza 4 Autovista Warthog Sources Category:Materials
File:Large milestones.jpg|thumb|300px|The original Milestone page on Halo Waypoint circa 2009. Career Milestones were Halo Waypoint's overall measure of participation and performance across all ''Halo'' games released from September 2007 (real world)|2007 through 2014. Career Milestones were removed from the web version of ''Waypoint'' on October 13, 2014, and replaced by a simple Gamerscore total (which itself was discontined in 2021 (real world)|2021). They were still visible on the Xbox 360 version until it was shut down on January 13, 2022. Only Xbox 360, Windows 8, and Windows Phone 8 achievements contributed to Career milestones. Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista and Xbox One achievements were not supported. Description Milestones were reached by attaining a certain level of Halo gamerscore. When designated Halo Gamerscore levels were reached, new Milestones were earned and awarded in the Career section. Players began at Milestone 1. As new Halo achievements were earned, players leveled up their career milestone. Each additional Milestone beyond level 16 required 100 Gamerscore to unlock; earlier Milestones required fewer. {| class="wikitable" |-align="center" !colspan="7"|Milestone Tiers |-align="center" !Milestone !Additional File:HP Icon Gamerscore.png|20px Req'd !Total File:HP Icon Gamerscore.png|20px Req'd |-align="center" |1 |0 |0 |-align="center" |2-6 |20 |20-100 |-align="center" |7-11 |30 |130-250 |-align="center" |12-16 |50 |300-500 |-align="center" |17+ |100 |600+ |} There were originally 40 milestones available at launch. It took 8900 Halo Gamerscore to reach the final maximum milestone 100. All those on a player's friend list were able to view the player's milestones. {| class="wikitable" |-align="center" !colspan="7"|Milestone History |-align="center" !Date !Max. Level !File:HP Icon Gamerscore.png|20px Req'd !Achievements !Total File:HP Icon Gamerscore.png|20px !% Req'd !Event |-align="center" |Nov. 5, 2009 |40 |2900 |184 |3950 |73.4% |Launch |-align="center" |Jan. 6, 2010 |50 |3900 |184 |3950 |98.7% |Title update |-align="center" |Sept. 8, 2010 |60 |4900 |233 |4950 |99.0% |''Halo: Reach'' added |-align="center" |Nov. 30, 2010 |60 |4900 |240 |5200 |94.2% |Noble Map Pack added |-align="center" |Mar. 15, 2011 |60 |4900 |243 |5350 |91.6% |Defiant Map Pack added |-align="center" |Nov. 15, 2011 |75 |6400 |297 |6650 |96.2% |''Anniversary'' added |-align="center" |Nov. 6, 2012 |75 |6400 |346 |7650 |83.7% |''Halo 4'' added |-align="center" |Dec. 10, 2012 |75 |6400 |354 |7900 |81.0% |Crimson Map Pack added |-align="center" |Feb. 25, 2012 |75 |6400 |364 |8150 |78.5% |Majestic Map Pack added |-align="center" |Mar. 28, 2013 |95 |8400 |373 |8400 |100% |Castle Map Pack added |-align="center" |Jul. 15, 2013 |100 |8900 |423 |9050 |98.3% |Champions Bundle and ''Halo: Spartan Assault'' added |-align="center" |Aug. 29, 2013 |100 |8900 |433 |9150 |97.3% |''Spartan Assault'' title update Operation F added. |-align="center" |Dec. 3, 2013 |100 |8900 |461 |9550 |93.2% |''Spartan Assault'' for Xbox 360 added. |} Unlockable Items Halo Spartan EVA Helmet - Make it into Career Milestone 50. Once specific Career Levels have been met, certain Armor customization (Halo: Reach)|Armory Items could be unlocked but only after earning certain achievements in ''Halo 3'', ''Halo 3: ODST'', or ''Halo: Reach''. Helmet MP-class Mjolnir|Military Police: Base - Career Level 15. Earn The Soldier We Needed You To Be achievement in ''Halo: Reach''. Military Police: CBRN module|CBRN/Hardened uplink/remote sensor package|HU/RS - Career Level 20. Earn the Pink and Deadly achievement in ''Halo 3: ODST''. Must have Military Police: Base. Military Police: HU/RS/Command Network Module|CNM - Career Level 25. Earn the Fear the Pink Mist achievement in ''Halo 3'' and the A Spoonful of Blamite achievement in ''Halo: Reach''. Must have Military Police: CBRN/HU/RS. CQB-class Mjolnir|CQB: Base - Career Level 20. Earn the Folks Need Heroes... achievement in ''Halo: Reach''. CQB: HU/RS/CNM - Career Level 25. Earn the Campaign Complete: Heroic achievement in ''Halo 3: ODST''. Must have CQB: Base. CQB: UA/Hardened Uplink|HUL - Career Level 30. Earn the Campaign Complete: Legendary achievement in ''Halo 3'' and the Gods Must Be Strong achievement in ''Halo: Reach''. Must have CQB: HU/RS/CNM. Chest Armor accessories/UA|UA/Base Security [W] - Career Level 30. Earn the Yes, Sensei achievement in ''Halo: Reach''. Gallery File:Milestone 1.png|Career Milestone 1 File:Milestone 10.png|Career Milestone 10 File:Milestone 15.png|Career Milestone 15 File:Milestone 20.png|Career Milestone 20 File:Milestone 23.png|Career Milestone 23 File:Milestone 25.png|Career Milestone 25 File:Milestone 28.png|Career Milestone 28 File:Milestone 30.png|Career Milestone 30 File:Milestone 33.png|Career Milestone 33 File:Milestone 35.png|Career Milestone 35 File:Milestone 38.png|Career Milestone 38 File:Milestone 40.png|Career Milestone 40 File:Milestone 42.png|Career Milestone 42 File:Milestone 45.png|Career Milestone 45 File:Milestone 47.png|Career Milestone 47 File:Milestone 48.png|Career Milestone 48 File:Milestone 50.png|Career Milestone 50 File:Milestone 53.png|Career Milestone 53 File:Milestone 55.png|Career Milestone 55 File:Milestone 57.png|Career Milestone 57 File:Milestone 59.png|Career Milestone 59 File:Milestone 60.png|Career Milestone 60 File:Milestone 65.png|Career Milestone 65 File:Milestone 67.png|Career Milestone 67 File:Milestone 70.png|Career Milestone 70 File:Milestone 71.png|Career Milestone 71 File:Milestone 72.png|Career Milestone 72 File:Milestone 73.png|Career Milestone 73 File:Milestone 74.png|Career Milestone 74 File:Milestone 75.png|Career Milestone 75 File:Milestone 80.png|Career Milestone 80 File:Milestone 84.png|Career Milestone 84 File:Milestone 85.png|Career Milestone 85 File:Milestone 90.png|Career Milestone 90 File:Milestone 92.png|Career Milestone 92 File:Milestone 95.png|Career Milestone 95 File:Milestone 99.png|Career Milestone 99 File:Milestone 100.png|Career Milestone 100 Notes Sources Category:Halo: Reach Category:Halo Waypoint Category:Xbox Live