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The First Prophet was a San'Shyuum leader who lived throughout the human-Forerunner wars.Halo: Cryptum, pages ''216-217'' Biography The First Prophet had fought against the Ur-Didact|Didact's forces. After the San'Shyuum's defeat, he and the Didact established a bond with one another and for a time worked together. The First Prophet knew of Human|humanity's Flood#The "cure"|cure against the Flood. Before entering a state of exile, he told the Didact that he would reveal this secret if the Flood ever returned, on the condition that the San'Shyuum be granted freedom from their San'Shyuum home system|quarantined system. Following his revival late into the Forerunner-Flood war, the Ur-Didact traveled to Janjur Qom, seeking out the First Prophet. Arriving in-system after the San'Shyuum Battle of Janjur Qom|attempted an uprise against Forerunner defenses, the Didact was informed by captured San'Shyuum elders that the First Prophet had been killed during the initial attack when his palace was destroyed. List of appearances ''Halo: Cryptum'' Sources Category:San'Shyuum characters
During the Requiem Campaign, Fireteam Crimson and Lieutenant TJ Murphy launched a raid on a Jul 'Mdama's Covenant|Covenant facility at "Control" after being mistaken for allies due to their stolen Ru'swum-pattern Phantom|Phantom dropship. Prelude While searching for the missing Spartan-IV|Spartan Gabriel Thorne, Fireteam Crimson was Ambush at the Quarry|ambushed at the "Quarry" and captured.''Spartan Ops'', Memento Mori/Spartan Thorne|S105 Spartan Thorne Taken to "Lockup," Crimson managed to Escape from Lockup|escape with the help of Jared Miller and Robert Dalton and rescued Icebreaker squad who were held captive at the facility as well. Lieutenant TJ Murphy of Icebreaker squad successfully managed to hijack a Covenant Ru'swum-pattern Phantom|Phantom which he and Crimson used to escape from "Lockup."''Spartan Ops'', Scattered/Escape Plan|S106 Escape Plan Battle As Fireteam Crimson's stolen Ru'swum-pattern Phantom|Phantom got close to "Control," they received a message from a Sangheili over the proselytization network|Covenant battlenet which Roland explained was ordering them to land at the secure facility since the Jul 'Mdama's Covenant|Covenant thought the dropship still belonged to them. Spartan-IV|Spartan Jared Miller ordered Lieutenant TJ Murphy to play along and he landed at "Control" as requested. Interested in why the Covenant considered the location to be important, Commander Sarah Palmer ordered Crimson to check the facility out. Almost immediately after Crimson's emergence from the dropship, they came under attack from the defending Covenant forces, including Karo'etba-pattern Ghost|Ghosts, who quickly realized that the dropship was under enemy control. Spotting stolen UNSC gear nearby, Crimson was able to use the weapons to help eliminate the Covenant forces. Miller then detected a nearby Covenant comm relay and Palmer directed Crimson to check it out. After eliminating the Covenant between them and the relay, Crimson removed the hardware lock for Roland, allowing him to access the relay. Using Crimson's short range comm equipment, Roland was able to transmit a computer worm into the Covenant systems, allowing Roland access to the data within from the . Pleased, Palmer ordered Roland to pass along everything he found to ''Infinity'' Command. As Crimson emerged outside again, they came under attack by Covenant reinforcements from a Phantom and Miller determined that there were two other Covenant comm relays nearby that they could get access to as well. Palmer ordered Miller to direct Crimson to the other relays and they unlocked the second one for Roland after fighting through the Covenant defenders. Roland uncovered information on detailed Covenant troop movements from the second relay and Crimson fought their way to the third. However, as Roland planted the worm, the Covenant placed the system on lockdown and sent in further reinforcements. Once the reinforcements were eliminated, Roland was able to determine that the lockdown was controlled by two Covenant terminals and destroying them had a ninety percent chance of breaking the lockdown. Palmer ordered Crimson to destroy the terminals as more reinforcements were deployed by heavy orbital insertion pods. Though Murphy attempted to keep the Covenant Phantoms off of Crimson, one was able to slip through and attack. Despite heavy resistance, Crimson was able to destroy the terminals and Roland succeeded in planting the last worm. Roland reported to Palmer that the tap was active on all three Covenant channels and he was hot and cold running information. With the Covenant comm channels tapped into, Palmer ordered Crimson to clear an area for Murphy to land the stolen Phantom. However, the Covenant launched a massive counterattack including two Type-26 Banshee|Banshees and four Hunters. Despite being heavily outnumbered, Crimson managed to use the stolen UNSC gear stored in "Control" to help fend off the Covenant forces. Ultimatly, Crimson was able to clear out the attacking Covenant, ending the battle. With the Covenant forces gone, Murphy was able to extract Crimson in the stolen Phantom. Palmer apologized for being out of contact for so long and promised to get back in touch with them soon after reviewing the data pulled from the Covenant systems. Aftermath Based on the data found in the comm relays at "Control," UNSC forces were able to pinpoint a central Covenant intel center in the "Warrens." Crimson was dispatched to Raid on the Warrens|investigate the intel center, ultimately leading them to Cyclone|a Covenant supply depot and Harvester (location)|an archeological dig.''Spartan Ops'', Scattered/Need To Know|S106 Need to Know List of appearances ''Halo 4'' *''Spartan Ops'' Sources Category:UNSC victories
First Responders is an achievement in ''Halo Infinite''. It is unlocked by completing all Marine distress signals in Co-Op.
First Sergeant, abbreviated to 1SGT, is a Enlistment rank of E-8 in the United Nations Space Command Unified Ground Command (UNICOM) UNSC rank structure|rank structure. It is preceded by Gunnery Sergeant, it is equal in grade to the technical career track Master Sergeant, and a subordinate to a Master Gunnery Sergeant and a Sergeant Major. Overview Assistant battalion commander. First Sergeant is in the command career track and directly leads onto the E-9 rank Sergeant Major. Sources Category:UNSC ranks
First squad was a UNSC Marine Corps|United Nations Space Command Marine Corps military unit operating in 2552.Halo 3, campaign level ''Sierra 117'' History First squad was stationed in a Tanzanian jungle in Africa, Earth, during the Battle of Earth and was part of the Marine force that found John-117|SPARTAN-117 after his atmospheric landing. When the Spartan was revived, during the UNSC extraction operation from the jungle, Gunnery Sergeant Marcus Stacker was in command of First squad, who was ordered by Sergeant Major Johnson to deploy and move out as his scouts. First squad followed John 117 and Thel 'Vadam through the Jungle and linked up with Bravo Team's only survivor, Gunnery Sergeant Reynolds. After rescuing Sergeant Johnson and the remains of Second squad, First squad was evacuated to Crow's Nest (location)|Crow's Nest. Gallery File:UNSC Marines in Halo 3.jpg|Marines of First squad in the jungle. HTMCC - H3 Kilo 23 Evac.jpg|First squad boards ''Kilo 023'' for evacuation. List of appearances ''Halo: Landfall'' *''Halo: Last One Standing'' ''Halo 3'' Sources Category:UNSC Marine Corps squads
First Step is the twenty-eighth track (Disc 2 Track 11) in ''Halo: Combat Evolved Anniversary: Original Soundtrack''. Overview The track is an arrangement of ''Perilous Journey'' from ''Halo: Original Soundtrack'', albeit being a full orchestration of the track and shorter in duration. Appearances The track plays in place of ''Perilous Journey'' in ''Halo: Combat Evolved Anniversary'': In the level The Pillar of Autumn (Halo: Combat Evolved level)|''The Pillar of Autumn'', after John-117 encounter the first group of Covenant to board through the use of the lifeboat airlocks. In the level ''Assault on the Control Room'' when John-117 comes across the last group of Marines of Fireteam Zulu, and lead them to their eventual location to be evacuated. At the beginning of the level ''Two Betrayals'' as the Aggressor Sentinels attack John-117 in the control room.
First steps is an achievement in ''Halo Wars 2'', awarded for completing a matchmade multiplayer match. Sources
First Stop: Anywhere But Here! is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 10 minute par time on the level NMPD HQ|NMPD HQ. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty. Trivia The name of the achievement is a quote from the level in which Michael Crespo|Mickey says, "''Welcome aboard, ladies! First stop: anywhere but here!''"
First Strike may refer to the following: Operation: FIRST STRIKE - A UNSC raid that destroyed almost all of a Covenant armada. First Strike - A medal awarded in ''Halo: Reach'' and ''Halo 4''. Halo: First Strike - The book written by Eric Nylund.
File:H5G-FirstStrike.png|right First Strike is a medal awarded in ''Halo: Reach'', ''Halo 4'', ''Halo 5: Guardians'', and in all multiplayer modes in ''Halo: The Master Chief Collection'' (save ''Halo 3'') for scoring the first kill in a Multiplayer round or match.Halo: Reach ViDoc: Carnage Carnivale Although awarded only once in a standard one-round game, it is awarded multiple times in gametypes with multiple rounds such as Grifball, Infection, Flood (gametype)|Flood, 1 Flag CTF and Assault|Sing Bomb Assault. Trivia The Medal is a reference to the Halo novel titled "Halo: First Strike|First Strike" and the common term "First Blood" in many other games. A bug in the multiplayer beta caused this medal to be reset upon leaving a host migration; the first player to score a kill thereafter earned the medal. Prior to the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, the achievement "Yes, Sensei" was unlocked upon earning a First Strike Medal in matchmaking. Once the achievement is gained players could also unlock the MJOLNIR Powered Assault Armor/UA#UA.2FBase Security .5BW.5D|UA/Base Security [W] armor from Halo Waypoint. In the postgame stats, this medal will always appear as the top medal of any game. Gallery File:Firstblood.png|The "First Strike!" medal in the ''Halo Reach'' Beta. File: First Strike!.png|The ''Halo: Reach'' final version. File:H4 - First Strike.png|The ''Halo 4'' version. File:H5G-FirstStrike.png|The ''Halo 5: Guardians'' version. Sources
File:H4 - First Touch.png|right|100px First Touch is a medal in ''Halo 4''. It is earned by being the first player to pick up the ball in any Oddball game-type. Category:Halo 4 multiplayer medals
File:MJOLNIR HUD.jpg|thumb|260px|In first-person shooters, the surrounding environments are experienced through the playable characters' own eyes, as demonstrated by this screenshot of ''Halo: Combat Evolved''. First-person shooter (FPS) is a Wikipedia:Video game genres|video game genre. FPS games center around the usage of guns and other projectile weapons in combat, and the action in these games is depicted from a Wikipedia:First person (video games)|first-person point of viewthat is, the player experiences the game through the eyes of their character. First-person in ''Halo'' Nearly all the action in the ''Halo (disambiguation)#Video games|Halo'' games is seen from a first-person view. There are certain circumstances (such as driving a vehicle) that will switch the viewpoint to a third-person view, however. Players can see their character's arms and weapon on-screen, and from ''Halo 2'' onwards, a player's legs are also visible. In all of the ''Halo'' games, each playable character actually has two sets of arms. () ()Multiple modders discuss possible ways to create a third-person view mod for Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista. One modder suggests using negative zoom (zooming out of first-person view), but another notes that the player's model wouldn't be visible, having been replaced by its first-person arms.A Halo Custom Edition tag for first-person arms. The arms themselves were presumably ripped from ''Wikipedia:Call of Duty 4: Modern Warfare|Call of Duty 4: Modern Warfare''. The third-person arms are visible to everyone except their "owner", and tend to be relatively lacking in detail. The first-person arms are visible only to their "owner", and since they are much closer to the in-game camera, they tend to be far richer in detail. If you look quickly after dying, you will see the game kind of hide your usually unseen arms. In ''Halo: Combat Evolved'', the entirety of a player's body is hidden, and the first-person arms are shown. However, subsequent Halo games such as ''Halo 2'', ''Halo 3'', ''Halo 3: ODST'', and ''Halo: Reach'' do not hide the player's legs; but they do hide everything else. Finally, there are also differences between first-person and third-person poses. Notes Sources Category:Game genres
File:Fish Fish.png|thumb|200px Fish Fish is a restaurant located in the Bamboo Food Court in Galeria Andinos, located in Flamenco Street in the city of Promesa on Andesia. Halo 5: Guardians, multiplayer map, ''Plaza'' List of appearances ''Halo 5: Guardians'' Sources Category:Andesia locations Category:Restaurants and bars
A fish is any member of a paraphyletic group of organisms that consist of all gill-bearing aquatic craniate animals that lack limbs with digits. Different types of fish exist on Human colonies|human-occupied worlds, Sanghelios, and Forerunner installations, and there were even Covenant koi|fish on High Charity before it fell. An ice shark is a type of shark found in the waters of Draco III. Gameplay In the level ''Regret (Halo 2 level)|Regret'' in ''Halo 2'', fish are able to swim through and inside the underwater gondola. In ''Halo 3'', fish appear as yellow blips on the player's heads-up display.Halo 3, campaign level ''Sierra 117'' - ''"Charlie Foxtrot"'' In ''Halo: Reach'', fish can be killed by the players, at which point they will float to the surface of the water and bob around.Halo: Reach, multiplayer map ''Tempest'' Gallery File:H2 Installation 05 fish.jpg|Fish similar in appearance to a Wikipedia: Parrotfish|Parrotfish in a lake on Installation 05 in ''Halo 2''. File:Fish117.jpg|Fish in Africa on Earth, possibly Wikipedia:Bass (fish)|Bass, Wikipedia: Tigerfish|Tigerfish, or a member of the Wikipedia: Cichlid|Cichlid family in ''Halo 3''. File:Reach 11712135 Full.jpg|A fish on a Halo Array|Halo installation in ''Halo: Reach''. File:HW2-Fish.png|Fish on Installation 00 in ''Halo Wars 2''. File:HINF FishConcepts.jpg|Concept art of fish native to Installation 07 in ''Halo Infinite''. File:HINF FishConcept.jpg|More fish concept art. File:HINF FishConcept2.jpg|More fish concept art. File:HINF FishFinalConcept.jpg|Finalized concept art of the Installation 07 fish. File:HINF Fish.png|The fish on Installation 07 in ''Halo Infinite''. File:ReachKoi.png|A koi fish. File:H2A Delta Fish.png|A fish that inhabits Installation 05. List of appearances ''Halo 2'' ''Halo 3'' ''Halo: Reach'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' ''Halo: New Blood'' ''Halo 5: Guardians'' ''Halo: Shadow of Intent'' ''Halo Wars 2'' ''Halo Infinite'' Sources Category:Animals Category:Marine species
Fisk was a United Nations Space Command|UNSC UNSC Marine Corps|Marine who fought during the Human-Covenant War. Little is known about him except that he used a captured to great effect in a firefight with Covenant Empire|Covenant forces and that he died at some point after that. List of appearances ''Halo 3'' Sources Category:Human characters Category:UNSC Marine Corps personnel
Fissures is a multiplayer map in ''Halo Wars 2'', released for free with the start of Season 7 (Halo Wars 2)|Season 7. Phoenix Log {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Logs|Phoenix Log - Fissures | | |} Trivia The level geometry used in this map is the same as the playable area in the mission Light the Fuse. Similarly, the map Mirage utilises the same geometry as the mission Gatecrashers. There is only one playable soundtrack whenever players choose this map as the battlefield, mainly on Deathmatch. Gallery HW2-Fissures map.png|A map of the Level. File:HW2_ATNMission3Overview_Concept.jpg|Concept overview of the ''Hold the Line'', whose geometry was reused for this map. Sources Category:Halo Wars 2 multiplayer maps
|width= |height= |weight= |ammotype=Gravity drive and fixed impellors |capacity= |feed= |operation= |rate-title=Damage |rate=Instant kill, high area-effect damage. |velocity= |optics= |range=Melee only }} The Fist of Rukt, also known as simply the Fist, is a Jiralhanae ceremonial war hammer exclusively used by the Chieftain of the Jiralhanae. Originating from Jiralhanae Chieftain|Chieftain Rukt of Maccabeus' clan, it was notably used by Tartarus throughout the Human-Covenant War. History The Fist of Rukt originated in early Jiralhanae history, when the species first explored barely accessible areas of Doisac. A scavenging pack of marauders discovered a cache of rare and extremely resilient metals in an ancient ruins; some of these metals included a large stone that would become the head of the Fist of Rukt. For the following decades, the Fist of Rukt was used by clans of nomadic Jiralhanae, until the weapon eventually fell into the hands of Jiralhanae Chieftain|Chieftain Rukt. Rukt used the weapon throughout the First Immolation, as he and his descendants killed thousands with the hammer. The Fist of Rukt became a ceremonial hammer passed down from Chieftain to Chieftain in the Maccabeus' clan|ruling clan of the Jiralhanae. This tradition had been celebrated by the clan for numerous generations. It is regarded as a holy object to the Jiralhanae, and was expected to be treated with great care by its handler.Halo: Contact Harvest, ''page 258'' Throughout the hammer's long history, the haft of the Fist of Rukt had been broken and reforged numerous times. During the Jiralhanae's induction into the Covenant until the First Battle of Harvest, Chieftain Maccabeus held control of the weapon after he had killed his own father in a duel.Halo: Contact Harvest, ''page 334'' File:HGN-Concept-Tartarus-Crop.jpg|thumb|175px|left|Tartarus sitting upon his throne with the Fist of Rukt in hand. During the Battle of Harvest, Maccabeus' nephew, Tartarus, began to doubt his uncle's competence. This ultimately led to a duel in which Tartarus killed Maccabeus and claimed control of his clan and the Fist of Rukt.Halo: Contact Harvest, ''page 346'' Tartarus later used the hammer towards the end of the battle to engage Harvest militia forces aboard the Tiara.Halo: Contact Harvest, ''pages 372-374'' After the Prophet of Truth|High Prophet of Truth appointed Tartarus the Chieftain of the Jiralhanae the Fist of Rukt was upgraded with Covenant gravity technology, becoming the template for the standardized Gravity hammer (fiction)|gravity hammers. The war hammer rarely left Tartarus' side, and he frequently used the Fist of Rukt to ensure obedience from the other species placed under his control. Tartarus would also use the hammer to eliminate any chieftain that attempted to challenge his command.Halo: Broken Circle, ''page 196'' Tartarus eventually carefully increased the hammer's haft to account for the upgrades added by the Covenant. Tartarus continued to wield the Fist of Rukt throughout the Human-Covenant War. After the end of the Raid on the Threshold gas mine and Arbiter Thel 'Vadamee had killed Sesa 'Refumee, Tartarus arrived and used the Fist of Rukt to capture 343 Guilty Spark by sending the "Oracle" hurtling towards the hammer. Tartarus proceeded to grab the monitor out of the air and send him up the gravity lift of the nearby .Halo 2, campaign level ''The Oracle'' After the conclusion of the Battle of the Quarantine Zone on Installation 05, Miranda Keyes|Commander Miranda Keyes and Avery Johnson|Sergeant Major Avery Johnson of the United Nations Space Command|UNSC were able to retrieve the Sacred Icon from the installation's Library. Thel, however, knocked Johnson unconscious and engaged in a firefight with Keyes until Tartarus arrived. The Chieftain was able to levitate Miranda towards himself with the hammer, knocking her unconscious. Subsequently, Tartarus used the Fist of Rukt to attack Thel 'Vadamee, using the gravity shockwave to send the Arbiter flying into a pit belowbeginning the Great Schism.Halo 2, campaign level ''Quarantine Zone'' At the Control Room (Installation 05)|Control Room of Installation 05, the Arbiter, Johnson, numerous Sangheili Councilors, Sangheili Zealot|Zealots, Sangheili Ultra|Ultras, and Special Operations Sangheili attempted to kill Tartarus and deactivate Installation 05. The Fist of Rukt was one of Tartarus' advantages, and despite being heavily outnumbered, the massive area effect damage was able to send most of the Sangheili into the air, killing them, and stalwart Sangheili that attempted to attack Tartarus at close range with Type-1 energy sword|energy swords were beaten to death by the massive Fist of Rukt. After the Arbiter and Johnson killed Tartarus, the Fist of Rukt fell from the Jiralhanae Chieftain's limp hands.Halo 2, campaign level ''The Great Journey'' It is unknown what became of the Fist of Rukt after Tartarus was killed on Installation 05, though it is possible that the Sangheili confiscated it. Final Grunt|An Unggoy encountered by John-117 while escaping Installation 08 claimed to be in possession of the weapon. Design details File:H2A - Tartarus with Rukt.jpg|thumb|250px|Tartarus wielding the Fist of Rukt in Installation 05's Control Room. The Fist of Rukt was essentially a long-handled war hammer with a stone head that approximately weighed as much as an adult male human. Although simple in design, it was a very powerful weapon. It could crush the hood of an M12 Chaingun Warthog,Halo: Contact Harvest, ''page 294'' or reduce an Unggoy to a bloody pulp. The Jiralhanae-wielder's strength further increased the deadliness of the hammer. The Fist of Rukt was 235.7 centimetres (92.8 in) in length, with the handle being long. The hammer's long handle is topped with a rectangular power core that generated powerful energy fields. The four gravity generators on the head's striking side generate gravity shock waves capable of crushing opponents, while the two generators on the reverse side provide additional momentum to swings. Originally a primitive stone cudgel wielded by ancient Jiralhanae leaders on Doisac, the Fist of Rukt was outfitted with advanced gravity impellors and an advanced drive system by the Prophet of Truth|High Prophet of Truth after the latter put Tartarus in a position of control over all Jiralhanae later in the Human-Covenant War. Its upgrades also made it capable of emitting various kinds of energy fields, which could manipulate objects, or generate powerful gravitational vortices and shockwaves. The shockwaves were capable of blasting enemies away from the user. The Fist of Rukt's gravitational manipulation capabilities allowed the wielder to use the hammer to hold objects, such as Forerunner monitors. When the hammer's gravitational manipulation capability was used against a human female, Miranda Keyes|Commander Miranda Keyes, she was rendered unconscious by the gravitational force. Trivia "Rukt" translates to "blood" in Wikipedia:Sanskrit|Sanskrit. The Fist of Rukt's cultural history with the Brutes is similar to that of the Wikipedia:Norse mythology|Norse mythological hammer Wikipedia:Mjolnir|Mjolnir, which was wielded by Wikipedia:Thor|Thor. Gravity hammer (fiction)|Gravity hammers in ''Halo 3'' are inspired by the Fist of Rukt but were originally going to share an even more similar appearance than the final outcome, as seen in the ''Halo 3 ViDoc: Et Tu, Brute?|Et Tu, Brute?'' video documentary.Halo 3, ''Halo 3 ViDoc: Et Tu, Brute?|ViDoc: Et Tu, Brute?'' In ''Halo 3'', Unggoy|Grunts seem to have become obsessed with the Fist of Rukt, or at least the sheer power of the gravity hammer. Normally with the IWHBYD skull on, in their sleep a Grunt will say, "Rukt...Fist...Merry Christmas" and "Fist of Rukt". Sometimes during combat, Grunts will also say,"Bring up the Fist of Rukt!" In addition, the Final Grunt says he has it, though this is considered non-canon as the Final Grunt is just an Easter egg. Grunts will occasionally yell "Oh no, the Fist of Rukt!" if the player charges at them with the gravity hammer. On the level Sierra 117, at the dam, if the player passes a lone Grunt while wielding the Gravity Hammer he often will say, "He still wields the Fist of Rukt". A hammer similar to the Fist of Rukt is seen in the ''Halo 3'' Believe ad "Diorama" at 00:54, wielded by a Jiralhanae Chieftain|Brute Chieftain in gold armor and one Weapons Chieftain, two in the same place at the same time. It is possible that the Fist of Rukt can produce a nearly impervious shield around to the user, though it is more likely that Tartarus was using a different version of the "Invincibility" device which is commonly used by Brute Chieftains in ''Halo 3'' and ''Halo 3: ODST''. Wizkids released a miniature of Master Chief wielding the Fist of Rukt. This is obviously non-canon. Gallery File:Fist of Rukt.png|The Fist of Rukt gravity hammer used by Tartarus in ''Halo 2''. File:Tartarushammer.PNG|Tartarus preparing to attack. File:H2 Tartarus.png|Tartarus wielding the hammer in combat. File:H3 pre-alpha Brute with fist of Rukt.png|A Chieftain wielding an early ''Halo 3'' gravity hammer that looks very similar to the Fist of Rukt, seen in the Halo 3 ViDoc: Et Tu, Brute?|ViDoc: Et Tu, Brute?. File:H2A - Fist of Rukt on Arbiter.jpg|The Fisk of Rukt being used against the Arbiter in ''Halo 2: Anniversary''. File:HM-Jiralhanae.png|Maccabeus with the Fist of Rukt in ''Halo Mythos''. File:HLC The Great Schism.jpg|Tartarus battles Thel 'Vadam with the Fist of Rukt. List of appearances ''Halo 2'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' ''Halo Mythos'' Sources Category:Gravity Hammer variants
}} File:Halo 5 fist of the unicorn.png|thumb|100px|Fist of the Unicorn Logo Fist of the Unicorn was a band made up of crewmen from the in 2552. History Notice of an encore performance scheduled for "Saturday 1600 hours" in the ship's main hangar was placed on the ship's bulletin board.''Halo: Combat Evolved Anniversary'', The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn The band featured Specialist Van Kalletta on "lead guitarz" as well as replacement drummer Private First Class|PFC Dimitrov. At some-point in their music career, alongside Ship It Pictures they were involved in the production of the movie ''117: Heroes Never Die''. Trivia The numbers John-117|0117 appear to be incorporated into the band's logo on the poster, partially obscured by Dimitrov's name. As the poster can be seen when the ''Pillar of Autumn'' arrives at Installation 04 on 2552#September|Tuesday September 19th, the performance would have been scheduled for Saturday the 23rd. The band is part of 343 Industries' running Unicorns|unicorn gag, which was referenced again in ''Halo 4'' with the MJOLNIR Powered Assault Armor/FOTUS|FOTUS armor. In the ''Halo 2: Anniversary'' campaign level Outskirts, there are posters on several walls advertising a Fist of the Unicorn cover band called "Fluke of the Narwal". Gallery File:Fist of the Unicorn.jpg|An advertisement for the band seen on ''Halo: Combat Evolved Anniversary'''s version of the bulletin board. File:H2A FlukeoftheNarwalPoster.png|An advertisement on a wall in Old Mombasa for a Fist of the Unicorn cover band called Fluke of the Narwal. File:Halo 5 117 movie.png|"117: Heroes never die" billboard with their logo on it. List of appearances ''Halo: Combat Evolved Anniversary'' ''Halo 2: Anniversary'' ''Halo 5: Guardians'' Sources Category:Music
Fists of Fury is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 8,000 point par score on the level Regret (Halo 2 level)|Regret. The achievement is worth 10 Gamerscore. Though it can theoretically be unlocked on any difficulty, more points are awarded in campaign scoring when playing on higher difficulties. Trivia The name of the achievement is a reference to the fact that the player must kill Prophet of Regret|Regret by pummeling him to death.
|battles=Harvest Campaign }} FitzGibbon was a United Nations Space Command|UNSC shipboard artificial intelligence of the during the Harvest Campaign. The AI took the form of an 19th century officer in the British Army.''Halo Wars: Genesis'' After the ''Prophecy'' was heavily damaged, the crew was forced to abandon ship in lifepods. Half of the pods that were jettisoned were exposed to a radiation pulse from the ship's engine, exposing the remaining crew to large amounts of radiation, causing most of them to die painful deaths aboard the . When John Forge|Sergeant Forge was sent to the ''Prophecy'' to recover survivors, he was redirected by Serina to purge the NAV database of the ship. He was initially prevented from doing so by FitzGibbon due to his "unprofessional record," but after Forge told him he was breaking the United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol, FitzGibbon allowed him to do the purging. After the task was finished, FitzGibbon self-destructed the ''Prophecy'' to prevent it from being captured by the Covenant. He destroyed himself in the process. Trivia FitzGibbon is likely named after wikipedia:James FitzGibbon|James FitzGibbon, British officer and hero of the War of 1812. FitzGibbon is known for his participation in the battles of Stoney Creek, Beaver Dams, and Lundy's Lane. Despite being British, he is often considered a Canadian hero. List of appearances ''Halo Wars: Genesis'' Sources Category:AI characters
Five Long Years is the third exclusive track in the ''Halo Wars: Original Soundtrack'' Bonus DVD. Overview The track opens with a low pitched piano beat, brass, then a trio of percussion and strings come in for a heavy melody. A choir starting with female then male the sing mournfully, ending with a series of synthesizer effects. A piano solo enters with the ''Spirit of Fire (music)|Spirit of Fire'' leitmotif, which repeats with a grander rendition, featuring strings, piano, and vocals. Strings, piano, and brass then play in ambiance before fading out. A second section plays, with synthesizers playing in ambiance before brass enter with a short cue before the instruments fade out. Appearances The track debut in the Five Long Years cinematic trailer, which is adapted from the "Intro" cinematic in the final game. The track plays during "Intro" and "Labcoat Meet Metal", the two cinematics preceding the first ''Halo Wars'' campaign level ''Alpha Base (Halo Wars level)|Alpha Base''. Production notes The name ''Five Long Years'' is derived from James Cutter's quote, "Five years, ''five long years''. That's how long it took us to get Harvest back."
File:HW Five Long Years.jpg|thumb|250px|A group of UNSC Marine Corps|UNSC Marines cheering as a Covenant destroyer comes down. Five Long Years is the introductory cutscene of ''Halo Wars'', depicting the United Nations Space Command|UNSC's Harvest campaign|five-year campaign to retake Harvest from the Covenant. It was also released as a cinematic trailer on 2008|July 14, 2008. Transcript Cutter: "Captain's report: February 4th, 2531. Five years - five long years. That's how long it took us to get Harvest back." File:Harvest battle.jpg|200px|thumb|Marines firing on several Elites ''Several Marines run through a battlefield and kill a group of oncoming Sangheili|Elites. A Marine is killed when a nearby wall explodes and he is engulfed by debris and plasma. The surviving Marines recover quickly and start to move forward.'' Marine: "Go, go, go!" ''They confront a lance of slowly advancing Elites on the other side of a wall of debris. A few of the Marines yell out as they arrive. One Marine quickly joins in and starts to fire upon the Elites, only to be shot by a plasma bolt to the chest.'' Marine: "I've been hit!" ''An M12 Warthog then appears and runs the aliens over. The camera then cuts to the rear of the Warthog driving through a battlefield with the gunner firing the M41 Light Anti-Aircraft Gun|turret.'' File:Pelican on Harvest.jpg|200px|thumb|Pelicans disembarking troops on Harvest Marine: "Keep firing!" ''Three Marines fire their weapons. The camera then cuts to a shot of several D77-TC Pelican|Pelican dropships arriving with several Warthogs racing through the drop zone. Marines then charge out of one of the landed Pelicans. There is a cut to a Marine hitting an Elite from behind, so that he falls down and is shot dead by another Marine. Then it cuts to a panorama, showing nine Marines cheering and a Warthog overlooking the battlefield; a destroyed city with a burning in the distant sky, presumably shot down by UNSC forces.'' File:Human Execution.jpg|200px|thumb|An Elite impaling a wounded Marine Cutter: "At first it was going well." ''Fade to black'' Cutter: "Then setback after setback..." ''An Elite pierces a Marine with his Type-1 Energy Weapon/Sword|energy sword. UNSC troops are overwhelmed by plasma fired by Elites and Type-26 Banshee|Banshees. The camera then cuts to a scene where three Elites jump over a crumbled wall, the two in the background wielding plasma rifles, the one in the foreground activating two energy swords.'' Cutter: "Loss after loss..." ''Two Covenant destroyers begin to glass Harvest.'' Cutter: "Made what was going to be a quick and decisive win..." ''A surviving Marine attempts to crawl to safety when an Elite approaches and stabs him with his energy sword.'' Cutter: "Into five years of hell." ''Camera turns toward the skies and another ship appears and activates its energy weapon. White follows.'' ''Transcript ends'' Trivia The Marine who is strafed by the Banshee utters the famed wikipedia:Wilhelm scream|Wilhelm scream as he dies. The Pelicans have the Legendary symbol on the nose of their fuselages. A screenshot from this cinematic, showing Marines celebrating the destruction of a , is seen in ''Halo 2: Anniversary'' on a UNSC billboard. Gallery File:H2A FiveLongYears Sign.png|A screenshot from this cinematic in ''Halo 2: Anniversary''. Sources Category:Halo Wars trailers
], employing the FJ/PARA shoulders and knees.]] FJ/PARA, also designated as FJ or nicknamed "para", is a category of supplemental armor for the MJOLNIR Powered Assault Armor. Overview Compatible with the MJOLNIR Powered Assault Armor, from MJOLNIR Powered Assault Armor/Mark V|Mark V to MJOLNIR Powered Assault Armor (GEN2)|the [GEN2] platform, the FJ/PARA shoulder pauldron were designed specifically for airborne units, with the purpose of maximum protection with minimum weight, while the knee guards function as lightweight and shock-absorbing armor. In 2552, Catherine-B320 of NOBLE Team wore the FJ/PARA shoulder pauldrons. Four other members of NOBLE Team wore the FJ/PARA knee guards: Carter-A259, Jun-A266, Emile-A239, and Thom-A293. After the Human-Covenant War, the knee guards of NOBLE-class Mjolnir|NOBLE-, VIGILANT-class Mjolnir|VIGILANT-, and WRATH-class Mjolnir|WRATH-classes Mjolnir featured physical architecture similar to FJ/PARA knee guards due to the armors being recreations of the customized armors which belonged to the Spartan-IIIs from NOBLE Team. Similarly, the shoulder pauldron of INTRUDER-class Mjolnir also resembled the FJ/PARA shoulder pauldrons of Kat-B320's armor. In-game information The FJ/PARA armor types are unlockable in the game's purchase system via the use of Credits|cR. In ''Halo: The Master Chief Collection'', the FJ/PARA armor types are attainable in the Season 1: Noble progression system. The knee guards are unique as the only set of knee guards that are colored according to the player's secondary armor color. {| class"width: 75%;" ! style="width: 15%"|Armor ! style="width: 55%"|Description ! style="width: 15%"|Unlock requirements(''Halo: Reach'') ! style="width: 15%"|Unlock requirements(''Halo: MCC'') |- align="center" |File:HR FJPara LShoulder Icon.png|75pxFile:HR FJPara RShoulder Icon.png|75pxFJ/PARA shoulders |rowspan"left"|Designed specifically for airborne units; maximum protection, minimum weight. |, 250 cR |Series 1: Noble|Series 1, Tier 11 () |- align="center" |File:HR FJPara Knee Icon.png|75pxFJ/PARA knee guards |, 10,000 cR |Series 1: Noble|Series 1, Tier 33 () |} The FJ/PARA shoulder pauldrons are built into the INTRUDER-class Mjolnir. The FJ/PARA knee guards are built into the NOBLE-class Mjolnir|NOBLE-, VIGILANT-class Mjolnir|VIGILANT-, and WRATH-class Mjolnir|WRATH-classes Mjolnir variants. All these variants are unlockable in Armor customization (Halo 5: Guardians)|armor customization through the Requisition system. The FJ/PARA shoulder pads and knee guards return on the Mark V[B] armor core in ''Halo Infinite'', designated as the SAP attachments|SAP/FJ shoulder pads and UA attachments|UA/Type FJ knee guard, respectively. During Season 01: Heroes of Reach, the SAP/FJ shoulder pads was designated as the SAP/MKVB. {| class"width: 100%;" | ! scope"width: 15%" |Shoulders ! scope"width: 15%" |Manufacturer ! scope"width: 40%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF SAP MKVB LShoulder Icon.png|75pxFile:HINF SAP MKVB RShoulder Icon.png|75pxSAP attachments|SAP/FJ |Materials Group |Design for the airborne units, the "para" armor attachments minimize weight without sacrificing protection. |Common |Unlocked by default | |align="center"|File:HINF-DefiledPlateLshoulder.png|75pxFile:HINF-DefiledPlateRshoulder.png|75pxDefiled Plate |The Flood |Flood Super Cell|Flood cells can be reconfigured and grafted into non-biological material. |Legendary | Season 05: Reckoning Battle Pass level 42 (Premium) | |align="center"|File:HINF UAType FJ Knee Icon.png|75pxUA attachments|UA/Type FJ |Cascade Stronghold Technologies |Lightweight, shock-absorbing knee armor. |Epic |Season 01: Heroes of Reach Battle Pass level 52 (Premium) | |align="center"|File:HINF-DefiledDrive.png|75pxDefiled Drive |The Flood |What you can't see is even more horrific. |Legendary |Purchase the "Contaminator" bundle from the Shop for 2,000 cR |} Production notes "FJ" is likely an abbreviation of ''Wikipedia:Fallschirmjager|Fallschirmjager'', the German word for "paratrooper". During the ''Halo: Reach Multiplayer Beta'', the final model for the FJ/PARA shoulder pauldron was designated as the B-class Mjolnir|Mark V[B]. The FJ/PARA shoulders from the ''Beta'' then became the Armor accessories/UA|UA/Multi-threat shoulder pauldrons in the final game. It is possible that the FJ/PARA knee guards were intended to be the default in-game knee guards instead of a variant. Prior to the game's finalization, what would become the FJ/PARA knee guards were present on SPARTAN-B312, representing the character wearing basic armor prior to the player's customization. Even after being given fully default armor, most videos and images showed the SPARTAN wearing FJ/PARA kneeguards with otherwise fully default armor; the Xbox Avatar of Noble Six also still has FJ/PARA knee guards. Catherine-B320's FJ/PARA shoulder pauldron pictured in a cover art image for ''Game Informer'' magazine started a recurring joke among the fan community as the shoulder can be seen resembling a face. This "character" was jokingly dubbed "Oonsk" as a humorous pronunciation of the "UNSC" labeled to the shoulder. The character was later acknowledged by Bungie in their Bungie Weekly Update|weekly updates, and was included in a painting created by Frank O'Connor. The painting was later auctioned off by IGN as a part of a charity event. Gallery File:FJ_PARA.png|The FJ/PARA shoulder piece in the ''Halo: Reach Multiplayer Beta'', now titled UA/Multi-Threat. File:FJ-PARA.png||FJ/PARA shoulder pauldron in ''Halo: Reach'' Armory. File:FJ-PARAKnee.png|FJ/PARA knee guard in ''Halo: Reach'' Armory. File:Noble 2.jpg|Kat-B320 wearing FJ/PARA shoulder pauldrons. File:HINF Mjolnir Mark V(B) front.png|A Spartan wearing FJ attachments in ''Halo Infinite''. List of appearances ''Remember Reach'' *''Deliver Hope'' ''Halo: Reach'' ''Halo Infinite'' Notes Sources Category:MJOLNIR armor Category:Halo: Reach multiplayer armor permutations Category:Halo Infinite multiplayer armor permutations
File:H4 - Flag Assist.png|right|100px Flag Assist is a medal in ''Halo 4''. It is earned by assisting a teammate capture a flag in any Capture the Flag game-type. Category:Halo 4 multiplayer medals
File:H3 Medal Flag Carrier Kill.png|320px|right Flag Carrier Kill is a medal awarded in ''Halo 2'', ''Halo 3'', ''Halo: Reach'' and ''Halo 4'' multiplayer for killing an opponent who is carrying a flag. In ''Halo: Reach'', it is also awarded for killing the carrier of the UNSC navigation core|navigation core or Covenant power module|power module in Invasion. Players who earn the medal are presented with the message: ''You stopped (player)''. In ''Halo 4'' it is represented by a white flag with a blue 'X' on a blue circle and grey four-pointed star. In prior games it is represented by a targeted flag on a gold-rimmed white octagon. Trivia The medal has a Bungie difficulty rating of 3 (out of 10). Prior to the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, killing two flag carriers on a Legendary Map Pack|Legendary map in ''Halo 3'' unlocked the Flag Dropped achievement. Prior to the shutdown, killing a flag carrier with a Anskum-pattern plasma grenade|plasma grenade Grenade Stick Medal|stick on an Anniversary Map Pack|Anniversary map in ''Halo: Reach'' unlocked the Stick it to the Man! achievement. Gallery File:Flag Carrier Kill Medal.svg|The medal in ''Halo 3''. File:Killed Flag Carrier!.png|The ''Halo: Reach'' version. H4 - Flag Carrier Kill.png|The ''Halo 4'' version. See also Capture the Flag
File:H4 - Flag Champion.png|right|100px Flag Champion is a medal in ''Halo 4''. It is earned by capturing 3 flags in one game in any Capture the Flag game-type. Category:Halo 4 multiplayer medals
File:H4 - Flag Defense.png|right|100px Flag Defense is a medal in ''Halo 4''. It is earned when a player kills an enemy player that is near their team's flag in any Capture the Flag game-type. Category:Halo 4 multiplayer medals
File:H4 - Flag Driver.png|right|100px Flag Driver is a medal in ''Halo 4''. It is earned when a player drives their team's flag carrier close to their team's capture point in any Capture the Flag game-type. Category:Halo 4 multiplayer medals
Flag Dropped is a ''Halo 3'' multiplayer achievement added in TU2, which was unlocked by earning two Flag Carrier Kills in a single ranked or social match on a Legendary Map Pack|Legendary or Mythic Map Pack|Mythic map. It is worth 25 Gamerscore. Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable. Tactics Generally, this achievement was easy, but it still required some luck. Hiding near the flag if it was near a corner would help, though players needed to watch out for a Flag Carrier's melee. If played on Avalanche, the easiest way was to get a M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser, then if the Flag Carrier got in a vehicle like a M12 Force Application Vehicle|Warthog, they could kill them with one shot from their laser. The Sniper rifle|Sniper Rifle was also useful, but if the Flag Carrier was protected by a Bubble Shield or Regenerator, the sniper would be useless. If the Flag Carrier was on a vehicle, it could be tricky to execute an accurate shot. Another tactic on Avalanche was to get the shotgun and wait at your base for someone to take the flag, a tactic which required a lot of patience. Sources
Flag juggling is the intentional act of dropping the flag and wielding it again. It is performed by first jumping as you pick up the flag and then dropping it before you land and then repeating that over and over again thus allowing you to circumvent the restricted player speed for flag carriers. Overview Flag dropping is a common tactic performed in the Capture the Flag gametype when the flag carrier has no access to a vehicle; since carrying the flag reduces the player's speed, constantly dropping it ahead and grabbing it is a precious time-saver, especially when time is running out. Flag dropping is also used as a form of match-time celebration. When someone steals a flag, they may drop and steal it constantly while on their way back to their base. This leads to the narrator repeating "flag dropped" and "flag stolen", to the annoyance of the other team. The tactic was effectively killed in ''Halo: Reach'' due to a new gameplay mechanic that only lets players build up normal running speed again after one second of dropping an objective item, and in ''Halo 4'' which prevents the flag carrier from dropping the flag. ''Halo 5: Guardians'' however, allows players to juggle the flag. Trivia The tactic is not limited to only flags. Players can use the same tactic for the skull used in Oddball gametype and the Type 14 Magnetic/Anti-Tank Mine|Human bomb in Assault gametype. Category:Multiplayer lexicon
File:H4 - Flag Joust.png|200px|right Flag Joust is a medal in ''Halo 4'', ''Halo 5: Guardians'' and ''Halo Infinite''. It is earned when a player carrying a flag kills an enemy flag carrier in any Capture the Flag game-type. Gallery File:H4 - Flag Joust.png|The ''Halo 4'' version. File:H5G-Flag Joust.png|The ''Halo 5: Guardians'' version. File:HINF_Medal_FlagJoust.png|The ''Halo Infinite'' version. Category:Medals
File:H4 - Flag Kill.png|right The Flag Kill medal is awarded by killing an opponent by meleeing them with a flag in your possession. In ''Halo 4'' the medal is also awarded for kills scored with a M6H Personal Defense Weapon System|pistol Dual wielding|dual wielded with the flag. In ''Halo 4'' it is represented by a white flag and skull with an 'X' on the forehead imposed on a blue circle and grey four-pointed star. In prior games it is represented by a white eight-pointed star with a red flag in the middle. The medal is generally received with a Bone Cracker, Beat Down or Assassin medal, but can also be earned by attacking an enemy with a delayed weapon and grabbing the flag before it hits the target. Methods for this include slow moving projectiles, such as M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rockets, or using grenades. Trivia In the ''Halo 3'', ''Halo: Reach'' Career Stats at Bungie.net and Halo Waypoint, the description for the flag is "It's right next to the headlight fluid". This is homage to the series Red vs Blue, where the Red Team sends the rookie, Donut, on a fool's errand for elbow grease and headlight fluid. Instead, he mistakenly goes to Blue Base and takes their flag. Prior to the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, earning this medal in a ''Halo 3'' matchmaking game on a Legendary Map Pack|Legendary map unlocked the Defend This achievement. Gallery File:Flag Kill Medal.svg|The ''Halo 3'' version. File:Flag Kill!.png|The ''Halo: Reach'' version. Category:Halo: Reach multiplayer medals
Flag Monger is an achievement in ''Halo 5: Guardians'', awarded for completing 5 matchmaking|matchmade games in Capture the Flag. Sources
File:HTMCC - Flag Returned.png|right Flag Returned is a medals|medal awarded in multiplayer for returning your flag to your base in ''Halo 2'' and selected games in ''Halo: The Master Chief Collection'' (''Halo: Combat Evolved'', ''Halo 2'', and ''Halo 2: Anniversary'' multiplayer). It is available only in Multiplayer Capture the Flag|CTF gametypes where touch return is enabled. In ''Halo 2'', it is represented by a green circular medal with a flag. It is not observed during gameplay and can only be viewed in the post game lobby. Trivia The medal has a Bungie difficulty rating of 1 (out of 10). Gallery File:Flag Returned Medal.svg|The ''Halo 2'' version.
File:H4 - Flag Runner.png|right|100px Flag Runner is a medal in ''Halo 4'' and ''Halo 5: Guardians''. It is earned by capturing 2 flags in one game in any Capture the Flag game-type. Category:Halo 4 multiplayer medals
File:H4 - Flag Capture.png|right Flag Score (Flag Captured in ''Halo 2'' and Flag Capture in ''Halo 4'') is a medal awarded for scoring the flag in Capture the Flag multiplayer games. In ''Halo 4'' it is represented by a white flag on a blue circle and grey triangle. In prior games it is represented by a white flag on a red inverted triangle. Trivia The medal has a Bungie difficulty rating of 6 (out of 10). Gallery File:Flag Score Medal.svg|The ''Halo 3'' version. File:Flag Score!.png|The ''Halo: Reach'' version. Related Pages Capture the Flag
File:HTMCC - Flag Taken.png|right Flag Taken is a multiplayer medals|medal awarded for taking an opponent's flag from their base in ''Halo 2'' and selected games in ''Halo: The Master Chief Collection'' (''Halo: Combat Evolved'', ''Halo 2'', and ''Halo 2: Anniversary'' multiplayer). It is available in all multiplayer Capture the Flag|CTF gametypes. It is represented by a yellow triangle with a flag. In ''Halo 2'', this medal is not observed during gameplay and can only be viewed in the post game lobby. Trivia The medal has a Bungie difficulty rating of 4 (out of 10). Gallery File:Flag Taken Medal.gif|The ''Halo 2'' version.
Flag is the ninth track on the ''Halo 4: Forward Unto Dawn Original Soundtrack''. It plays during Part 2 of Halo 4: Forward Unto Dawn, when Thomas Lasky and Hastati Squad are battling Zuma Squad in a game of Capture the Flag. It is also heard during the main menu of the DVD and Blu-Ray versions of the movie.
File:CaptureTheFlag.png|thumb|250px|A blue flag carrier takes fire from a pursuing Red defender. A flag is a piece of cloth, often flown from a flagpole and emblazoned with a design used to represent a nation or a faction. Universe and lore As part of their SPARTAN-II training|training, the SPARTAN-II program|SPARTAN-II trainees often participated in Capture the Flag exercises against themselves and companies of UNSC Marines. A flag used by the Spartans in such training was recovered from the Highland Mountains during the final hours of the Fall of Reach, and was later displayed in an Outpost Discovery exhibit.''Halo: Outpost Discovery'' - Hall of History - Capture the Flag exhibit The flag of the United Nations Space Command|UNSC consists of a blue field with stars and Earth at the corner.''Halo: The Fall of Reach'', p. 38 Human rebel forces possess several flags throughout the various insurrection movements, including insignia such as family crests, bloodied dragons, scorched crossed swords,''Halo: First Strike'', p. 122 and a fist. The flag of Australia by 2553 features a gold commonwealth star in a green field in the canton. Gameplay In most of the Capture the Flag gametypes, the flag is an item that players must retrieve from the opposing team's base and return it to the players' base in order to score points. In some gametypes such as Assault, players have to transport the flag towards the opposing team's base in order to score points. Similar to Skulls, the flag temporary replaces the previous weapon the player was using when carried. The flag can't be holstered, but can be used as a very efficient melee weapon. Depending on the rules of the variant, the flag can deal much more damage than a normal melee would. In the default settings for CTF, a flag melee can cause an instant kill. In ''Halo 4'', players can carry the flag with their left hand and wield an M6H sidearm in their right, regardless of the weapons they are carrying Production notes The flag's design in ''Halo: Combat Evolved'' was very plain, with very little ripple animation or pole design. It is topped by a skull with a crescent moon shape below it. ''Halo 2'' saw a number of visual upgrades to the flag, but the overall design and shape of the flag is still similar to its predecessor. The flag in ''Halo 3'' is entirely different than that of the previous two games. The ''Halo 3'' flag is more of a banner than a flag. The flag is held onto the pole by one parallel bar, perpendicular to the pole, and flaps little between them. The emblems have changed; now they bear a symbol of the UNSC, and the only defining characteristics are their colors. ''Halo: Reach'' had it changed back to a flag. The pole retains a silver skull on top and sports the logo of Noble Team, along with a slight shine to the lining. Trivia On Bungie.net, the description of the multiplayer flag states that "It's right next to the headlight fluid." This is a reference to Red vs Blue, in which Donut is sent on a fool's errand to get headlight fluid and inadvertently captures the Blue flag.''Red vs Blue'', Season 1 In ''Halo 3'', if the player sticks an opponent with a Anskum-pattern plasma grenade|plasma or Type-2 Spike grenade|Spike grenade, then picks up the flag before the grenade explodes, the kill will count as a Flag Kill. Gallery File:PXH_BungieFlag_Screenshot.jpg|A flag in Pre-Xbox Halo bearing the Bungie logo. File:Redflag.jpg|The red flag in ''Halo: Combat Evolved''. File:Blueflag.jpg|The blue flag from ''Halo: Combat Evolved''. File:HINF-Flags.png|Both team's flags in ''Halo Infinite''. Sources Category:Multiplayer
File:H4 - Flagsassination.png|right Flagsassination is a medal awarded in ''Halo 4'' and ''Halo 5: Guardians'' multiplayer for Assassination|assassinating an enemy while carrying the flag.
File:H4 Infinity escort.jpg|thumb|325px|The , experimental flagship of the UNSC Navy. A flagship is a title designated to the command vessel in a given fleet. Flagships can also be designated as the commanding ship for an entire faction. Overview Flagships in the UNSC tends to be cruisers or carriers,Halo Encyclopedia (2009 edition), ''page 261'' although, in smaller fleets, a frigate or destroyer may be the flagship. In the post-war period the UNSC's overall flagship is considered to be the , an and humanity's largest and most powerful ship. In the Covenant fleet, flagships tend to be s or s in the typical fleet. However, in battle groups, the flagship may be a cruiser or, rarely, a destroyer.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 276'' In a couple of smaller flotillas the flagships were intrusion corvettes. In one case, the flotilla, made up entirely of corvettes, belonged to the Silent Shadow and was used for their operations. In the second instance, the flotilla, again made up of corvettes aside from a single Covenant frigate, was a rogue faction.Halo: Silent StormHalo: Oblivion In the Covenant remnants, the flagships, at least in the smaller groups, tend to be cruisers or in the case of the Kig-Yar pirate queen and Vata 'Gajat's mercenary group, s. Only the larger groups such as the Banished, Jul 'Mdama's Covenant and Sali 'Nyon's Covenant have assault carriers as their flagships. Known flagships {| class"width: 50%;" cellspacing"1" border="0" | !scope="col"|Class !scope="col"|Ship Name !scope="col"|Tactical grouping | | | |Battle Group X-Ray | | | |Epsilon Eridani Fleet | |rowspan="2"| | |Battle Group Leviathan | | |Fifth Fleet | |rowspan="3"| | |Task Force Yama | | | | | | | | | | |} File:H2A Terminals - Fleet waiting for Autumn.jpg|thumb|250px|''Seeker of Truth'' leading Fleet of Particular Justice|its fleet at Installation 04. {| class"width: 50%;" cellspacing"1" border="0" | !scope="col"|Class !scope="col"|Ship Name !scope="col"|Tactical grouping | | |''Incorruptible'' |Second Fleet of Homogeneous Clarity | | |''Long Night of Solace'' |Fleet of Valiant Prudence | |rowspan="2"| |''Solemn Penance'' |Fleet of Sacred Consecration | |''Pious Rampage'' |Fleet of Inexorable Obedience | |Supercarrier |''Sublime Transcendence'' |Combined Fleet of Righteous Purpose | |rowspan="2"|Intrusion corvette |''Sacred Whisper'' |Bloodstar Flotilla | |''Quiet Faith'' | | |Unknown |''Doctrine's Command''Halo 5: Guardians Limited Edition | |} {| class"width: 50%;" cellspacing"1" border="0" | !scope="col"|Class !scope="col"|Ship Name !scope="col"|Tactical grouping | |Unknown |''Mantle's Approach'' | |} {| class"width: 50%;" cellspacing"1" border="0" | !scope="col"|Class !scope="col"|Ship Name !scope="col"|Faction | |rowspan="3"| |''Song of Retribution'' |Jul 'Mdama's Covenant | |''Shadow of Intent'' |Fleet of Retribution | |''Breath of Annihilation'' |Sali 'Nyon's Covenant | |rowspan="1"| |''Foebane'' |Voice of Maardoth | |} See also Capital ship Sources Category:Ship classifications
|series= |type=Anti-tank launcher |cost= |variant=Volatile Skewer |service=*Before the Jiralhanae's alliance with the Covenant Post-Covenant War conflicts |length= |width= |height= |weight= |ammotype=Spike weaponry|Armor-piercing spike ammunition |capacity= |feed=Muzzle-loaded spear |operation= |rate=Single-shot |velocity= |optics= |range= }} }} The Flaktura Workshop Heavy Speargun, also known as the Skewer, is an infantry-portable anti-tank spike weaponry|spike weapon employed by the Jiralhanae, notably the Banished. Overview }} The Skewer is an anti-tank weapon employed by Banished Jiralhanae, with such operators known as "Skewer-bearers". The launcher fires a rocket-sized spike capable of piercing through the armor of a tank|main battle tank, or punch through the energy shielding|energy shields and titanium shell of MJOLNIR Powered Assault Armor (GEN3)|GEN3 MJOLNIR armor, even from range. The launcher has an emitter of some kind, likely of Gravitics|gravitic operation similar to other Jiralhanae Paegaas Workshop Spiker|spike weaponry, which is used to launch the spike round and can be intensified - presumably to adjust the muzzle velocity of the fired projectile. The Skewer was manufactured by the Forge of Teash (location)|Forge of Teash and developed by the Flaktura workshop. When ready to fire, the Skewer's spike projectile in the barrel can be seen sticking out of the weapon; underneath the barrel is a sword-length bayonet. When used against infantry, the force of the projectile impact is enough to send the target flying back, or knock them off elevated surfaces. They can also be used as anti-air weapons, with the spikes capable of penetrating the armored cockpit of a Phantom dropship. Interestingly, when wielded by the large Skewer-bearers, it resembles an assault rifle, whilst human users instead hoist it over the shoulder like a rocket launcher. The Skewer's design is a traditional one of Jiralhanae origin, predating the Brutes' joining of the Covenant hegemony circa 2492. Its precursor, the heavy speargun, was used by Jiralhanae in big-game hunting. Skewers are operated by Banished Skewer-bearers. Ostensibly intended for an anti-tank role, Jiralhanae troops frequently take glee in using them as mortars to devastating effect against enemy infantry. The Jiralhanae Choros wielded a Skewer during the Raid on Anodyne Spirit|raid on the keyship ''Anodyne Spirit'' during the Second Ark Conflict. Later, several Skewers were employed by Banished forces on Reach during Operation: WOLFE. During the Battle for Zeta Halo in 2560, the Skewer was employed by Jiralhanae Snipers in the Banished. The weapon was used for both hunting and anti-vehicular combat. During the war on Installation 07, unique variations of the Skewer were widely circulated among Banished Jiralhanae hunting parties operating on the ring. Volatile Skewer: A modified version of the Skewer that fires an explosive spike. File:HINF Skewer Volatile Crop.png|Volatile Skewer In-game information }} The Skewer is a powerful anti-materiel rifle that fires 1 round, similar to the ARC-920 railgun|Railgun minus the splash damage and charge-up delay. It is capable of destroying light and air vehicles in 1 or 2 shots and pushing back heavy vehicles. In the campaign, the Skewer is wielded exclusively by Jiralhanae Snipers. In multiplayer, it is capable of killing a Spartan in 1 hit regardless of the location of its body. Production notes Despite the in-game informational pop-up describing the skewer as breach-loaded, it is, in fact, muzzle-loaded. Gallery File:HINF Concept SkewerEarlySketches.jpg|Early concept art exploration of the Skewer for ''Halo Infinite''. File:HINF Concept EarlySkewers.jpg|More concept art approaching the final design. File:HINF Skewer Concept.jpg|Finalized concept art of the Skewer in ''Halo Infinite''. File:HINF Concept FinalizedSkewer.jpg|Finalized concept art showing the Skewer from various angles. File:HINF SkewerRender.png|Angled view of the Skewer. File:HINF Marine skewer.png|A marine carrying a Skewer. File:HINF BlueBruteSniper.png|A Jiralhanae Sniper armed with a Skewer. File:HINF BruteFiringSkewer.png|A Jiralhanae Sniper fires a Skewer. File:HINF SkewerFP.png|First-person view of the Skewer. File:HINF Skewer scope.png|The Skewer's targeting scope. File:HINF Skewer reloading.png|First-person view of the Skewer being reloaded. File:HINF CQBSkewer.png|A Spartan-IV reloading a Skewer in ''Halo Infinite''s multiplayer. File:HINF-Skewer firing.png|A Skewer being fired File:HINF Skewer Projectile.png|A close-up view of the Skewer's projectile in flight. File:HINF Skewer Reload.png|Another third-person view of a Spartan reloading the Skewer. List of appearances ''Halo: Shadows of Reach'' *''Sacrifice'' ''Become'' *''Forever We Fight'' *''Carry On'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' Notes Sources Category:Jiralhanae weapons Category:Covenant infantry weapons Category:Spike weapons
Flaktura Workshop are a Jiralhanae-led clan workshop, responsible for manufacturing weapons commonly employed by the Brutes. Overview Flaktura Workshop are predominantly notable for their design of the skewer anti-tank launcher used by the Banished. Flaktura Workshop Skewer Sources Category:Clan workshops
The Flame Warthog, or Flamehog,Halo Wars 2, ''Phoenix Logs - Flame Warthog'' is a variant of the M12 Warthog that features a mounted flamethrower. Design details The Flame Warthog replaced the standard autocannon mount on M12 Chaingun Warthog|LRV Warthog models with a white-burning flamethrower. The Flame Warthog is slightly tougher than the standard Warthog model. Some upgraded and slightly more expensive variants of the Flame Warthog replace the mounted flamethrower with a mounted incendiary grenade launcher, and further upgraded armor. Instead of the the tanks being full of Napalm, they are full of super cooled fluids. After the gunner freezes the enemies solid, the Warthog will shatter the enemies by ramming it, or a friendly ZAV-48 Frostraven will shatter the enemy with concussion or seismic Missiles. Operational history Flame Warthogs were deployed against Banished forces on Installation 00 by Lt. Colonel Morgan Kinsano in 2559. In order to combat aircraft, passengers were armed with M41 rocket launchers.Halo Wars 2 Gameplay Info: Core Vehicle, Flamer gun, Good all-round vehicle Tier: 2 Cost: Population 4, Supplies 280, Power 0 Flame Warthog upgrade: Incendiary Grenades *Info: Weapon upgrade, Burns ground beneath targets, Damage boost, Range boost *Tier: 3 *Cost: Supplies 0, Power 750 In ''Halo Wars 2'', the Flame Warthog is a unit exclusive to Morgan Kinsano, replacing the Machine Gun and Gauss Warthogs. Flame Warthogs are great for fighting infantry, but do only okay against vehicles and structures, and do very poor against aircraft. It costs 70 energy in Blitz, while Veteran Flame Warthogs cost 90 energy. Trivia The Hellbringers still have their tanks attached despite not using their personal flamethrowers. *The Blitz art for the Flamehog (flamethrower) has a Hellbringer that lacks it's tank. The Hellbringer's armor for the Flamehog (flamethrower) has a different Hellbringer armor that almost resembles Kinsano's Hellbringer design in the . Gallery File:HW2-VeteranFlameHog.jpg|Blitz card of a Veteran Flame Warthog in ''Halo Wars 2''. File:HW2-FlameWarthogdrop.png|Flame Warthogs being dropped into battle. File:HW2-FlameWarthogs.png|Flame Warthogs escort Morgan Kinsano on Installation 00. File:HW2-Kinsanocharge.png|Flame Warthogs attack a Banished Banished outpost with Hellbringers and Kinsano. File:HW2 FlameHog 1.png|A Flame Warthog up-close. File:HW2_Veteran_FlameHog_1.png|A Veteran Flame Warthog sporting an incendiary grenade launcher. File:HW2_Veteran_FlameHog_2.png|A Veteran Flame Warthog sporting an incendiary grenade launcher. File:HW2 Trooper and Flamehogs.png|Comparison to the Trooper variant. File:HW2 Flamehog comparison (top).png|Flamehogs comparison (top) File:HW2 Flamehog comparison (front).png|Flamehogs comparison (front) File:HW2 Flamehog comparison (back).png|Flamehogs comparison (back) List of appearances ''Halo Wars 2'' Sources Category:UNSC vehicles Category:Warthog variants
The Flame Warthog, or Flamehog,Halo Wars 2, ''Phoenix Logs - Flame Warthog'' is a variant of the M12 Warthog that features a mounted flamethrower. Design details The Flame Warthog replaced the standard autocannon mount on M12 Chaingun Warthog|LRV Warthog models with a white-burning flamethrower. The Flame Warthog is slightly tougher than the standard Warthog model. Some upgraded and slightly more expensive variants of the Flame Warthog replace the mounted flamethrower with a mounted incendiary grenade launcher, and further upgraded armor. Instead of the the tanks being full of Napalm, they are full of super cooled fluids. After the gunner freezes the enemies solid, the Warthog will shatter the enemies by ramming it, or a friendly ZAV-48 Frostraven will shatter the enemy with concussion or seismic Missiles. Operational history Flame Warthogs were deployed against Banished forces on Installation 00 by Lt. Colonel Morgan Kinsano in 2559. In order to combat aircraft, passengers were armed with M41 rocket launchers.Halo Wars 2 Gameplay Info: Core Vehicle, Flamer gun, Good all-round vehicle Tier: 2 Cost: Population 4, Supplies 280, Power 0 Flame Warthog upgrade: Incendiary Grenades *Info: Weapon upgrade, Burns ground beneath targets, Damage boost, Range boost *Tier: 3 *Cost: Supplies 0, Power 750 In ''Halo Wars 2'', the Flame Warthog is a unit exclusive to Morgan Kinsano, replacing the Machine Gun and Gauss Warthogs. Flame Warthogs are great for fighting infantry, but do only okay against vehicles and structures, and do very poor against aircraft. It costs 70 energy in Blitz, while Veteran Flame Warthogs cost 90 energy. Trivia The Hellbringers still have their tanks attached despite not using their personal flamethrowers. *The Blitz art for the Flamehog (flamethrower) has a Hellbringer that lacks it's tank. The Hellbringer's armor for the Flamehog (flamethrower) has a different Hellbringer armor that almost resembles Kinsano's Hellbringer design in the . Gallery File:HW2-VeteranFlameHog.jpg|Blitz card of a Veteran Flame Warthog in ''Halo Wars 2''. File:HW2-FlameWarthogdrop.png|Flame Warthogs being dropped into battle. File:HW2-FlameWarthogs.png|Flame Warthogs escort Morgan Kinsano on Installation 00. File:HW2-Kinsanocharge.png|Flame Warthogs attack a Banished Banished outpost with Hellbringers and Kinsano. File:HW2 FlameHog 1.png|A Flame Warthog up-close. File:HW2_Veteran_FlameHog_1.png|A Veteran Flame Warthog sporting an incendiary grenade launcher. File:HW2_Veteran_FlameHog_2.png|A Veteran Flame Warthog sporting an incendiary grenade launcher. File:HW2 Trooper and Flamehogs.png|Comparison to the Trooper variant. File:HW2 Flamehog comparison (top).png|Flamehogs comparison (top) File:HW2 Flamehog comparison (front).png|Flamehogs comparison (front) File:HW2 Flamehog comparison (back).png|Flamehogs comparison (back) List of appearances ''Halo Wars 2'' Sources Category:UNSC vehicles Category:Warthog variants
File:HINF Banished Mining Laser.png|thumb|300px|The flame-bore powering itself up. A flame-bore is a large mining laser used by the Banished. Overview and design The flame-bore fires four powerful mining lasers at its target simultaneously. It requires two external power regulators to prevent overheating. Each power regulator is itself regulated by a pair of cooling pylons. These pylons are normally concealed underground to protect them from attack, but can be raised using nearby manual controls. Banished troops operate and monitor the flame-bore from behind an energy barrier. History During the Battle for Zeta Halo, the Banished erected a flame-bore on top of the central structure at Site Novem for the purposes of cutting into Installation 07|the Ring and breaching the Conservatory (location)|Conservatory from underground. When the Harbinger inspected the dig site, she modified the flame-bore so that it could pierce the Ring's Forerunner alloy. By 2560#May|May 15, 2560, the Banished had used their modified flame-bore to successfully breach the Conservatory. On May 28, 2560, when John-117 investigated the dig site, the Banished tried to stop him from entering the Conservatory by reactivating the flame-bore and firing it into the tunnel. The Master Chief stormed the central structure, eliminated the flame-bore's crew, and uploaded the Weapon to the controls. However, the Weapon couldn't shut down the flame-bore, so the Chief decided to destroy it instead. The Weapon advised him to take out the flame-bore's power regulators so that she could trigger an overload. The Chief exposed and destroyed all four cooling pylons, which in turn caused the regulators to overheat and explode. He then returned to the flame-bore's control room, where he fought and defeated the Jiralhanae Chieftain Bassus. He then uploaded the Weapon into the flame-bore's controls once again. The Weapon hacked into the flame-bore and triggered the overload, causing it to explode. With the flame-bore destroyed, the Chief entered the Conservatory. Gallery File:HINF Concept Flame-Bore1.jpg|Concept art of the flame-bore. File:HINF Concept Flame-Bore2.jpg|More concept art of the flame-bore. File:HINF Concept Flame-Bore3.jpg|More concept art of the flame-bore. File:HINF Concept Flame-Bore4.jpg|More concept art of the flame-bore. File:HINF Concept Flame-Bore5.jpg|Concept art of the flame-bore's laser projectors. File:HINF SiteNovemFlameBore.png|The flame-bore when powered down. File:HINF SiteNovemClosedRamp.png|The back of the flame-bore. File:HINF flame-bore firing.png|The flame-bore firing. File:HINF flame-bore blocking tunnel.png|Laser beams from the flame-bore block the tunnel's entrance. File:HINF Site Novem Power Regulator.png|One of the flame-bore's two power regulators, seen in the background. File:HINF Site Novem Power Regulator 2.png|A power regulator, seen from above. File:HINF Site Novem Cooling Pylon.png|One of the cooling pylons for a power regulator. File:HINF Site Novem Laser Interior.png|The interior of the flame-bore's central structure. File:HINF Site Novem Laser Controls.png|The control console for the flame-bore. File:HINF Jiralhanae Chosen Warrior Flame Bore.png|The flame-bore's crew. File:HINF Weapon Overloads Mining Laser.png|The Weapon hacks into the flame-bore's controls. File:HINF Flame Bore destroyed.png|The flame-bore after exploding. List of appearances ''Halo Infinite'' Sources Category:Banished technology
File:Flamenco street logo.png|thumb|250px Flamenco street is a street in the city of Promesa on Andesia. It holds a tram station called Eperanza Station, and a shopping center called Galeria Andinos, with the latter holding the Bamboo Food Court.''Halo 5: Guardians'', multiplayer map, Plaza Gallery File:Gamescom-plaza1.jpg|A view at the street. File:H5-geisha-sign.jpg|A poster on the street. List of appearances ''Halo 5: Guardians'' Sources Category:Andesia locations __NOTOC__
The Flame Warthog, or Flamehog,Halo Wars 2, ''Phoenix Logs - Flame Warthog'' is a variant of the M12 Warthog that features a mounted flamethrower. Design details The Flame Warthog replaced the standard autocannon mount on M12 Chaingun Warthog|LRV Warthog models with a white-burning flamethrower. The Flame Warthog is slightly tougher than the standard Warthog model. Some upgraded and slightly more expensive variants of the Flame Warthog replace the mounted flamethrower with a mounted incendiary grenade launcher, and further upgraded armor. Instead of the the tanks being full of Napalm, they are full of super cooled fluids. After the gunner freezes the enemies solid, the Warthog will shatter the enemies by ramming it, or a friendly ZAV-48 Frostraven will shatter the enemy with concussion or seismic Missiles. Operational history Flame Warthogs were deployed against Banished forces on Installation 00 by Lt. Colonel Morgan Kinsano in 2559. In order to combat aircraft, passengers were armed with M41 rocket launchers.Halo Wars 2 Gameplay Info: Core Vehicle, Flamer gun, Good all-round vehicle Tier: 2 Cost: Population 4, Supplies 280, Power 0 Flame Warthog upgrade: Incendiary Grenades *Info: Weapon upgrade, Burns ground beneath targets, Damage boost, Range boost *Tier: 3 *Cost: Supplies 0, Power 750 In ''Halo Wars 2'', the Flame Warthog is a unit exclusive to Morgan Kinsano, replacing the Machine Gun and Gauss Warthogs. Flame Warthogs are great for fighting infantry, but do only okay against vehicles and structures, and do very poor against aircraft. It costs 70 energy in Blitz, while Veteran Flame Warthogs cost 90 energy. Trivia The Hellbringers still have their tanks attached despite not using their personal flamethrowers. *The Blitz art for the Flamehog (flamethrower) has a Hellbringer that lacks it's tank. The Hellbringer's armor for the Flamehog (flamethrower) has a different Hellbringer armor that almost resembles Kinsano's Hellbringer design in the . Gallery File:HW2-VeteranFlameHog.jpg|Blitz card of a Veteran Flame Warthog in ''Halo Wars 2''. File:HW2-FlameWarthogdrop.png|Flame Warthogs being dropped into battle. File:HW2-FlameWarthogs.png|Flame Warthogs escort Morgan Kinsano on Installation 00. File:HW2-Kinsanocharge.png|Flame Warthogs attack a Banished Banished outpost with Hellbringers and Kinsano. File:HW2 FlameHog 1.png|A Flame Warthog up-close. File:HW2_Veteran_FlameHog_1.png|A Veteran Flame Warthog sporting an incendiary grenade launcher. File:HW2_Veteran_FlameHog_2.png|A Veteran Flame Warthog sporting an incendiary grenade launcher. File:HW2 Trooper and Flamehogs.png|Comparison to the Trooper variant. File:HW2 Flamehog comparison (top).png|Flamehogs comparison (top) File:HW2 Flamehog comparison (front).png|Flamehogs comparison (front) File:HW2 Flamehog comparison (back).png|Flamehogs comparison (back) List of appearances ''Halo Wars 2'' Sources Category:UNSC vehicles Category:Warthog variants
The flaming knives on Osiris is an :Category:Easter eggs|Easter egg found on the ''Halo 5: Guardians'' mission Osiris (level)|Osiris. It can only be found on Legendary|Legendary difficulty. If the Easter egg is performed correctly, the game activates a special checkpoint. Walkthrough File:FirstKnife.jpg|thumb|The location of the first knife. There are seven knives hidden around the mission. Damaging these knives in any way (ranged weapons, melee, or grenades) causes them to light on fire. For the first knife's location, stick to the right wall after the first cutscene of the mission. Jump on top of the wreckage, and then jump onto the rocks right next to it. Here you will find the first knife. Once lit, the first knife is activated, which turns almost all Forerunner weapons in weapon caches into UNSC weaponry. The second knife can be located in the first large area filled with Promethean_Crawlers|Crawlers. Before you go through the narrow path to the next area, take a sharp left. Along that wall, there is more ship wreckage. The second knife is located right next to it on the small rock outcropping. The third may be found in the next area. After you clear the area of enemies, jump on top of a rock that is jutting upwards in front of the door. From there, you can shoot at the knife, which is located in the back of the canyon and just right of the large ice overhang. The fourth is in a canyon in the next area. After you exit the Forerunner tunnel (The AA cannon should be close by), turn left and go to the ledge. Zoom in on the cliff directly across from you, and you can find the knife sticking out of the snow right above the drop-off. The fifth isn't as easy to find. Inside the tall, narrow canyon (There are 2 crashed Banshee|Banshees on the overhang above you) go to the cliff where the path turns back to the left. Jump up onto a small rock just right of the ledge, and look back towards a large group of icicles on the same level as the closest Banshee. In between the gap of icicles, there is a large, dark area. This is where it is located. The sixth is found in the large area with the Splinter turret|Splinter Turrets. After all enemies are eliminated, go to the door you are supposed to enter. Before you enter, take a sharp right and stick to the wall and clamber over a small ledge. Follow the wall until you get to the cliff, and the knife is located on a small outcropping a short distance from there. The seventh and final knife is located in the center of the large Forerunner room with Promethean Knight|Knights. Kill all the Prometheans, and then stand on top of the center pedestal. From here, shoot the knife which is located on the pedestal when looking towards the deployable cover shields. File:SecondKnife.jpg|thumb|The final knife activated, notice the player now has active camo. If you activated all the knives, a checkpoint will occur. The room will start to rumble, and then the door explodes. During this time, your weapons will be replaced with a Prophets' Bane and a Plasma Pistol. You also gain active camouflage as an oversized Promethean Knight and the Warden Eternal come through the door located in front. The Warden is much taller than he normally is, and seems to have a little more health. Gallery File:FirstKnife.jpg|Location of the 1st Knife. File:SecondKnifeLocation.jpg|Location of the 2nd Knife. File:ThirdKnifeLocation.jpg|Location of the 3rd Knife. File:FourthKnifeLocation.jpg|Location of the 4th Knife. File:FifthKnifeLocation.jpg|Location of the 5th Knife. Sources Category:Halo 5: Guardians Easter eggs
Flaming Ninja Anniversary is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by killing an enemy player who has the Ninja Redux achievement on ''Halo 2: Anniversary'' multiplayer matchmaking. The achievement is worth 10 Gamerscore. Trivia The achievement is a reference to the Flaming Ninja achievement in Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista.
Flaming Ninja is an achievement in Halo 2 (Windows Vista). It is worth 20 Gamerpoints and is awarded for killing an opponent that has the Ninja achievement. Its symbol is of a silver 16-pointed star, with a fireball and the face of a ninja. Sources Category:Halo 2 (Windows Vista) achievements
|testsite= |type=MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] |role= |weight= |features= }} FLANKER-class Mjolnir is a MJOLNIR Powered Assault Armor helmet variant, designed for the MJOLNIR Powered Assault Armor (GEN3)|GEN3 platform. Overview The Flanker helmet can be upgraded with the Remote sensor|RS [3] WOLFTOOTH remote sensor package. The Flanker design is a helmet manufactured by Emerson Tactical Systems. Early prototypes for the helmet were tested by SPARTAN-IV program|SPARTAN-IV deep reconnaissance teams during the Battle of Requiem or Requiem Campaign in 2557-2558. In-game information The Flanker helmet and its attachments are available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core in ''Halo Infinite''. Both were introduced in Season 03: Echoes Within. {| class"width: 75%;" ! scope"width: 15%" |Helmet ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF Flanker Helmet Icon.png|75pxFlanker |Emerson Tactical Systems |Early iterations of FLANKER helmets were field tested by SPARTAN-IV deep reconnaissance teams as far back as the Requiem Conflict. |Rare |Season 03: Echoes Within Battle Pass level 27 (Free) | |align="center"|File:HINF RS 3 WOLFTOOTH Helmet Attachment Icon.png|75pxRemote sensor|RS[3]/WOLFTOOTH |Emerson Tactical Systems |Scout a while, and listen. |Rare |Season 03: Echoes Within Battle Pass level 48 (Free) |} Attachments The following attachments are not exclusive to Flanker, and are compatible with other helmets on the Mark VII core. Production notes Flanker's design originates from a piece of concept art (shown in the gallery below) by :Category:Images by Theo Stylianides|Theo Stylianides done as part of explorations for the CAVALLINO-class Mjolnir|Cavallino helmet. Gallery File:HINF EarlyCavallinoConcept2.jpg|Early concept art for Flanker, then-called Cavallino. File:HINF_HelmetConcepts.jpg|Various ''Halo Infinite'' helmet concepts, including Flanker (#6). File:HINF_HelmetAttachmentConcepts.jpg|Concept art for various ''Halo Infinite'' helmet attachments, with Flanker's featured on the right column, fourth row. File:HINF - Season 3 - Spartan customization header.jpg|Various multiplayer Spartans in ''Halo Infinite'', with a Flanker-clad player mid-left. File:HINF Flanker&S3Unlocks 1.png|Frontal view of a Flanker-clad Spartan-IV with the RS[3]/WOLFTOOTH attachment on Cliffhanger. File:HINF Flanker&S3Unlocks 2.png|Profile view of a Flanker-clad Spartan-IV with the RS[3]/WOLFTOOTH attachment on Cliffhanger. File:HINF-Flankerreloading.png|A Flanker-clad Spartan-IV on the back of a M290 Gungoose. List of appearances ''Halo Infinite'' *''Season 03: Echoes Within'' Sources Category:MJOLNIR armor|Flanker Category:Halo Infinite multiplayer armor permutations
File:HINF FlareGun.png|250px|thumb|A flare gun in its holster. The flare gun is a human-made Pistol|handgun that fires signal flares. It has seen service within the armed forces of the United Nations Space Command. Overview The flare gun features a red handle and black barrel assembly. It is typically held in a holster that can be attached to the UNSC Marine Corps Battle Dress Uniform|armor of UNSC UNSC Marine Corps|Marines. By 2559#December|December 2559, the Marine complement of the were supplied with flare guns, which they made use of during the following Battle for Zeta Halo|conflict against the Banished on Installation 07. Gallery File:HINF Marines Render.png|A render of Marines in ''Halo Infinite''. Notice the flare gun on the chest armor of the left Marine. File:HINF FlareGunOnArmor.png|A flare gun on the chest armor of a Marine. List of appearances ''Halo Infinite'' Sources Category:Human technology Category:Communications technology
The flare is a piece of equipment manufactured and used by the Jiralhanae. It is used to blind enemy personnel. Overview File:H3 Flare.jpg|left|thumb|200px|An unarmed Flare in bright light. Flares are visually identical to radar jammers and power drains save for their yellow glow. When a player picks up a flare, the equipment piece is represented on the heads-up display by a circle with multiple rays coming from it. The flare functions in a similar manner to a Wikipedia:Hand grenade#Stun|stun grenade, blinding enemies by emitting an extremely bright flash of light. However, unlike conventional stun grenades, the flare has no effect on an enemy's hearing, and the flash of light lasts for several seconds before dimming. Personnel who are within close range of a flare are completely blinded regardless of whether their vision is directed elsewhere, whereas personnel at a distance are able to retain their vision if they look away from the flash while the flare is in operation. Flares were used almost exclusively by Jiralhanae forces following the events of the Great Schism. In-Game Though flares can be Forged into every map in the game, they do not appear in any maps by default. They used to spawn in Guardian (map)|Guardian and Isolation, but were removed during a title update as a result of the Equipment jumping glitch, which allowed players to use flares and other items to reach inordinate heights in Matchmaking. Because of this, flares are only used in modified map variants and some campaign levels. The flare can be used to surprise and blind opponents. However, a planned strategy and a close range weapon or a type of one-shot kill weapon can be used to almost certainly dispatch an enemy in conjunction with a flare. Without a very effective weapon, it is just a nuisance, hindering you just as much as your opponent and is useful for planning your escape from your enemies. Bungie employee Jaime Griesemer described one strategy: "See a bunch of people guarding the flag? Throw the flare down. By the time the Flare's gone, their flag is too."EGM September 2007 Issue Disadvantages When deploying a flare, a player will almost always find themselves within the flare's area of effect; this causes the user to be blinded. A blinded player's heads-up display, motion tracker, and reticle, however, are unaffected. This allows a target to simply look around rapidly, shooting when the reticle turns red. Similarly, both the user and the target of a flare can turn around rapidly before or as it activates, mitigating the resulting loss of vision. These traits serve as both disadvantages and advantages, depending on who uses them. Such strategies work best when used against people who are unfamiliar with them. Trivia In Campaign, the flare has no effect whatsoever on enemies. They will be able to shoot you regardless; this is because AI-controlled NPCs use a raytracing-like algorithm to detect targets, and this algorithm does not take light or color into account. If an active flare gets stuck by a Anskum-pattern plasma grenade|plasma grenade, the grenade will cease to exist and the flare will continue as if nothing happened. Despite the blinding effect, the flare does not appear to illuminate its surrounding environment when seen from a distance. M7057 flamethrower shares a similar effect when either the ground is on fire or any units on fire is surrounding users albeit with weaker effect. Gallery File:Flarehud.svg|The flare HUD icon. File:1218136093 Flare.jpg|The flare equipment in action. List of appearances ''Halo 3'' ''Halo 3: ODST'' Sources Category:Equipment
Strategies In Capture the Flag|CTF, the user can throw the Flare in the flag room, run in, and collect the flag (if the user can take the flag and run away in the right direction). When deployed in narrow corridors, it is very useful for blinding everyone in a nearby vicinity. If used in small areas in Infection, it is good for making quick escapes. Throwing the Flare at the sniper makes it nearly impossible to see you, allowing for a quick and easy dispatch. A simple but annoying tactic in Forge is to set the Flare to Forge/Tricks#Instant Respawn|respawn instantly after being picked up. The player can then continue to throw Flares in the same place and create a miniature sun. The standard extreme light of the Flare is amplified and the entire screen goes completely white, with the exception of the motion tracker and HUD. It can be used to simply annoy other players, or if used with a partner, a sniping asset. Silhouettes of the players in the Flare's radius are visible, and for a sniper located farther away, it is an easy way to rack up kills. However, the Flare-dropper can also be killed by accident by the sniper, thus ending the "flashlight of death". On the level High Ground, a Flare can be used with the Portable gravity lift|Portable Gravity Lift to penetrate the Turret/Sniper Guards. The Flare is best used on the level Guardian (map)|Guardian, since it has many small rooms and hallways. A Flare can be used to draw both allies and enemies to a location. Two players can cooperate, using a Flare and a Radar jammer|Radar Jammer, to capture a flag with ease. If one is attentive, even when blinded by a Flare you can see the red names of your enemies; the key is paying attention to your reticule. Category:Gameplay guides
UNSC Priority Transmission FLASH 91762P-06 was a UNSC priority flash communique sent by the Office of Naval Intelligence AI Endless Summer to Lieutenant Commander Kurt Ambrose on October 31, 2552.Halo: Ghosts of Onyx, ''page 121'' It ordered all personnel under Ambrose's command at Camp Currahee to defend Zone 67 on Onyx from Onyx Conflict|attack. Additionally, it included a number of attached files that were immediately relevant to the developing situation.Halo: Ghosts of Onyx, ''page 122'' FLASH 91762P-06 United Nations Space Command Priority Transmission FLASH 91762P-06 Encryption code|Encryption Code: BLACK Public Key: file/seasonal/ From: CODE NAME ENDLESS SUMMER To: Lieutenant Kurt Ambrose, special attache, Naval Logistical Operations Command|Logistical Operations Command (NavLogCom), Office of Investigations UNSCMID: 045888947 Subject: Emergency Alert Status Transmission classification|Classification: Restricted XXX-XD Directive|(XXX-XD Directive) /start file/decryption protocol/ FLASH TRANSMISSION TO CAMP CURRAHEE COMMAND AND CONTROL ENDLESS SUMMER DIRECTED TO LIEUTENANT COMMANDER AMBROSE - EYES ONLY ZONE 67 UNDER ATTACK. Per General Order 98.93.120|general order 98.93.120, I am authorized to take command of all military personnel on Onyx under emergency circumstances. I hereby exercise that authority and order all under your command to immediately defend Zone 67 from imminent danger. Attacker Identity: Unknown. Nonhuman origin. ATTENTION: Possible Covenant vectors. ATTENTION: Possible Forerunner|non-Covenant vectors. You are authorized with code-word clearance PATRIOT-SEVEN-BLUE to review the following condensed material of immediate benefit. Any breach of code-word classification confidentiality is punishable by the Capital punishment|death penalty as per JAG 4465/LHG| UNSC MIL-JAG 4465/LHG, the Wartime Articles of Secrecy, and the amended Articles of the United Security Acts of 2162. /end/ Attached Files FLASH 91762P-06 included nine attached files related to Onyx and Zone 67. Kurt was given access to these using the code word PATRIOT-SEVEN-BLUE.Halo: Ghosts of Onyx, ''pages 122-127'' However, he was only able to read six of the files before his Holography|holographic projector was rendered inoperable by a distant explosion.Halo: Ghosts of Onyx, ''pages 127-128'' These files were, in order: ENGCORP Field Report A76344|Field Report A76344 ENGCORP Field Report A79052|Field Report A79052 Order 178.8.64.007 ONI Field Report A84110 ONI Field Report C384409 Order 276.8.91.848 Production note FLASH 91762P-06 incorrectly refers to Kurt Ambrose as a Lieutenant. As he had been promoted to the rank of Lieutenant Commander by 2552, this is presumably an error or oversight. List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Files Category:Flash 91762P-06
Flash cloning is a human medical process most commonly used to clone body parts.Halo: First Strike, ''page 125'' Cells used during cloning must be taken from specific regions within the body. The process can be used to create organs, skin, blood, or other body parts needed by recipients in a short span of time. This allows the creation of blood cells for use in blood transfusions, or the manufacturing of nerve cells to repair certain types of paralysis.Halo Encyclopedia (2009 edition), ''page 225'' (2011) Organ and limb cloning The use of donor tissue to grow replacement organs and limbs is a mature technology and has been utilized for centuries. The process uses a sample of a human's Wikipedia:DNA|DNA to grow a cloned organ, which can then be Wikipedia:Organ transplant|transplanted into the subject who contributed the DNA sample. Usually, the organ is programmed to grow at an accelerated rate and cease rapid development when transplanted into the subject. This makes the method viable in urgent situations, where patients cannot afford to spend years waiting for a normal organ to develop. Since the transplanted organ's DNA matches that of the recipient, the risk of Wikipedia:transplant rejection|transplant rejection is completely eliminated. Flash cloning has replaced donated organs as the standard means of organ replacement for both civilian and military purposes. Organs such as the heart, liver, or the endocrine system can be replaced with cloned parts, which can be used to negate the effects of an unhealthy lifestyle and to extend the lifespan of a human being by decades, as demonstrated by Preston Cole|Admiral Preston Cole.Halo: Evolutions, ''"The Impossible Life and the Possible Death of Preston J. Cole"'', ''pages 485-486'' There is a risk of genetic damage and growth errors with flash cloning. Certain lost or damaged body parts, such as eardrums, can be grown ''in situ'' on the patient's body. This process is noted as being particularly tedious and requires two weeks of mandatory downtime for military personnel.Halo: Ghosts of Onyx, ''page 114'' Dedicated cloning facilities allow the growth of the replacement organ within hours after retrieving the patient's DNA. During the Fall of Reach, Doctor Catherine Halsey used the flash clone facility at CASTLE Base to replace Kelly-087's liver and right lung. Portable flash cloning tanks can be as small as a shoebox and when used by a medical professional in conjunction with a sterile field generator, can be used to perform organ transplantation surgery in the field.Halo: First Strike, ''page 140'' Human cloning File:H4L - John 117 flash clone replacement.jpg|250px|thumb|ONI agents replacing John-117 with his flash clone (right). While flash cloning entire humans is possible, the procedure is by no means perfect; it is illegal in accordance with the UN Colonial Mortal Dictata. The process involves the modification of a cloned human embryo, which causes it to develop one hundred times faster than it would have naturally. Many anomalies appear as a result of this abnormal development ratethey lack the Wikipedia:muscle memory|muscle memory and Wikipedia:socialization|socialization of their hosts. Though these problems can be remedied with intensive therapy, compounding biological defects cannot be corrected. Rapid flash cloning of such immense volumes of tissue induces gross DNA base-pair errors; congenital defects increase 42 percent and incidents of Wikipedia:Parkinson's disease|Parkinson's-plus syndromes increase 67 percent. Although a small percentage of flash clones can have a normal life expectancy, most flash clones will start to degenerate from metabolic instability as part of a process called "Metabolic Cascade Failure|metabolic cascade failure"death from various neurological and physiological disorders. The average half-life of a flash clone is 14.7 weeks in laboratory conditions.Halo: Reach, ''Dr. Halsey's personal journal'' Dr. Catherine Halsey developed and perfected a technique through which a living person's memories can be Mind transfer|transferred to a flash clone's brain, thus creating a clone that is virtually identical to the original host. This process used a "Fast Fourier Transform X-ray 3-D scan" to map a brain's ionic density patterns. This data could then be used to create a virtual map of every individual link in a brain's neuron pattern. This data would then be used in a deep-stimulating scan of a flash clone's "blank" brain, which would cultivate an identical pattern of linkages and accurately replicate the memories of the host person. Unfortunately, this memory replication results in an 82 percent rate of dementia, schizophrenia, and cancers in the recipient's brain. This technique was used to create identical clones of the SPARTAN-II program|SPARTAN-II candidates, which replaced the children after the candidates were abducted from their homes. Most of the flash clones quickly died of natural deaths, which were explained as preexisting genetic disorders,Halo: Glasslands, ''page ???'' drawing suspicion away from the Office of Naval Intelligence. Contrary to Halsey's expectations, many of the clones lived far longer than previously estimated based on laboratory conditions, with at least four surviving until 2525.Halo Legends, ''Homecoming'' Halsey's attempt to cover up the SPARTAN-II program's use of flash clones (combined with her allegedly selfish motives for using the clones) contributed to her detainment by ONI after the Human-Covenant War.Halo: Glasslands, ''pages 346-352'' Usage for creating AI Because humanity is a Technological Achievement Tiers|Tier 3 civilization and Cognitive Impression Modeling|requires a human brain's neural map for the creation of a Smart AI|"smart" Artificial intelligence|AI, the brain of a deceased person is used. There is one known exception however: Cortana was modeled after a flash clone of Dr. Catherine Halsey's brain. Halsey used the same mothballed equipment used to clone the Spartan candidates to create twenty clones of herself. However, she enhanced the neural physiology at the expense of the rest of their bodies, leaving them seriously malformed. Only one clone brain (designated "H-1") survived, which was then used to create Cortana. Three specimens were placed in cryogenic suspension until a future time when technological advancements made Halsey's plans for them possible. The use of a clone and memory transfer allowed Halsey to provide a brain used for the mapping of the AI's "mind" with no undue effects on the donor. Despite this advantage, the cloning of a human being, particularly for this purpose, is highly illegal and unethical. Cortana showed a belief that repeating this process could be used to recompile her neural network and end her rampancy, but this was never tested. Halsey later sends Blue Team to recover her three surviving cloned brains from a secret cryovault in CASTLE Base which she then uses to create the Weapon in order to stop Cortana. Non-canon and dubious canon appearances Flash clones were used by Catherine Halsey/Silver|Catherine Halsey to replace the kidnapped children of the SPARTAN-II program. Around the same time, Halsey flash cloned herself, keeping the clone in stasis for years. At the time, Halsey was unsure if human flash cloning would ever be made legal and wondered if she was ever sitting opposite a living, breathing version of herself if she would be able to go through with sacrificing the clone. By 2552, Halsey intended to use her flash clone to create Cortana/Silver|Cortana. Spotting the clone, Admiral Margaret Parangosky/Silver|Margaret Parangosky ordered Halsey to destroy it and any others like it. After UNSC HIGHCOM agreed to the creation of Cortana, Halsey awakened her clone who possessed Halsey's knowledge up until the point of her creation. The clone had some difficulty separating herself from the original with Halsey having to correct her that Halsey had collected the samples that had led to the creation of the clone and the clone was merely the product of those samples. The clone asked Halsey about the fate of the children and Halsey explained that 35 had survived the original augmentation, causing her clone to realize that more than half died which was a far greater percentage that Halsey had imagined when she had cloned herself. Completing the test that Halsey had set up for her in a matter of moments, the clone deduced that Halsey had awakened her as she needed the clone's brain and Halsey revealed that she had perfected the Cognitive Impression Modeling|process for real-time neuroelectrical imaging. The clone was amazed that the Cortana system was viable and guessed that Halsey intended to use Cortana on John after Halsey confirmed that integrating the AI into a Spartan was the next step. Halsey admitted that John had gotten himself into some trouble recently and that this was the only way of getting him out of it. The clone seemed surprised that Halsey wasn't bothered by what she had to do and Halsey dodged her questions about Miranda Keyes/Silver|Miranda. The clone reminded Halsey of her doubts about being able to go through with it when Halsey had first done the cloning and wondered what had changed and Halsey simply stated that it was "progress." Adun Saly prepared the clone, warning her that the procedure would be very painful, but providing her with a paralyzing agent in order to keep the clone still. Halsey and Adun extracted the needed neural substrate from the clone, drilling in through her left eye. The process killed the clone, but succeeded in creating Cortana. Adun subsequently dissolved the clone's body in a tank. After John-117/Silver|John-117's memories of his kidnapping were unlocked by the Eridanus II keystone, he recalled being replaced with a flash clone by Halsey's forces. With the committee needing a scapegoat for the recent troubles with the Spartan program, Parangosky later had Halsey questioned by Major Ira Halal/Silver|Ira Halal about her illegal cloning practices before John interrupted them. Telepresence unit|Secretly observed by Parangosky, Jacob Keyes/Silver|Jacob Keyes and Miranda Keyes/Silver|Miranda Keyes, Halsey explained how the Spartans had been replaced by genetically-compromised flash clones to hide the kidnappings of the children. The clones experienced nosebleed and headaches and died a short time later. The clones' deaths were then put down to an undiagnosed seizure disorder by the doctors. After Halsey suddenly went into unexplained seizures and experiences nosebleeds, Miranda, recalling what Halsey had told John, realized that her mother had replaced herself with another flash clone in order to escape. However, the clone died before she could answer any of Miranda's questions. Trivia In ''i love bees'', Kamal Zaman mentions that flash cloning an entire human being carries a criminal sentence of memory modification.i love bees This is not mentioned in ''Halo: Mortal Dictata'', the only source in which the namesake legislation is discussed in any detail. Gallery File:Homecoming_DaisyClone_Concept.png|Concept art of Daisy-023's flash clone for ''Halo Legends'' ''Homecoming''. File:Daisies - Homecoming.png|Daisy-023 facing her flash clone. File:flashclones.jpg|Sketch depicting Dr. Halsey's malformed clones in her Dr. Halsey's personal journal|journal. File:HTFoR AS - Fred-clone.jpg|Frederic-104's deteriorating flash clone in ''Halo: The Fall of Reach - The Animated Series''. File:HTV-Contact-Halseyclone.jpg|A flash clone of Catherine Halsey/Silver|Catherine Halsey in ''Halo: The Television Series''. File:HTV-BadBatch.jpg|Halsey's flash clone is destroyed after the creation of Cortana. List of appearances ''Halo: The Fall of Reach'' ''Halo: The Flood'' ''Halo: First Strike'' ''i love bees'' ''Halo: Ghosts of Onyx'' ''Halo Legends'' *''Homecoming'' ''Halo: Reach'' *''Dr. Halsey's personal journal'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo: Glasslands'' ''Scanned'' ''Halo: Mortal Dictata'' ''Halo: New Blood'' ''Hunt the Truth'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo: The Television Series'' *''Contact'' *''Unbound'' *''Emergence'' *''Reckoning'' *''Solace (TV Series)|Solace'' *''Transcendence'' Sources Category:Medicine Category:Human technology
Flash of Light is a ''Halo 4'' achievement added with the Majestic Map Pack. It was unlocked when a player, in Majestic DLC matchmaking, earned a Double Kill or higher with one Z-040 Attenuation Field Generator/Localized|Pulse Grenade. Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable. Sources
A flash stoveName is conjecture based on "We don't have a regular stove, and the flash doesn't work." in Media:ILB_S_typhi.ogg|ILB_S_typhi.ogg is a cooking device used by Earth civilians. It is some form of "instant food" machine containing a ''synthesize'' button,Media:ILB_Domestic_skills.ogg|ILB_Domestic_skills.ogg and is controllable by Artificial intelligence|AIs in the network.Media:ILB_Smarter.ogg|ILB_Smarter.ogg Despite the value of the invention, the art of cooking has not died out, and the average civilian is likely to own a regular stove and microwave oven.Media:ILB_S_typhi.ogg|ILB_S_typhi.ogg List of appearances ''i love bees'' Sources Category:Human technology
File:HW HellbringersFlashbangs.png|thumb|300px|Hellbringers throwing flashbang grenades. A flashbang grenade (sometimes flash-bang grenade), also known as a flash grenade or stun grenade, is a non-lethal grenade of human origin. Overview Flashbangs are typically held in steel hexagonal tubes, though there are 40mm grenade|40mm flashbangs that are fired from the M301 grenade launcher. Upon detonation, flashbangs blind opponents temporarily by producing an extremely bright flash of light. They tend to be used for distraction and misdirection before forces move in to eliminate an enemy target. Flashbangs can also be used to temporarily overload the Semi-Powered Infiltration armor's photoreactive panels, which usually effectively blends the wearer with their environment. While the photoreactive plates recover from an overload, the wearer is rendered visible. Flashbangs saw widespread usage in law enforcement agencies, like the New Mombasa Police Department, and within the United Nations Space Command armed forces. In 2531, they were commonly used by the UNSC Marine Corps' Hellbringers, and by SPARTAN-II Blue Team during Operation: SMOKING ACES. Flashbangs were also frequently used in training sessions, like when SPARTAN-II program|Spartan-II trainees played capture the flag games with Tango Company, when SPARTAN-III Gamma Company underwent training, and when John-117 tested the second-generation MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V with a smart AI within the armor during a "live-fire" combat scenario. Jiralhanae in the Covenant employed a similar equipment, the Flare, which produces a blinding light for an extended amount of time. Gameplay In ''Halo Wars'', the player can research the "Flash Bang Ability" upgrade at the UNSC Barracks|Barracks for the cost of and . It grants an active ability to Flamethrower units that stuns enemy infantry for a short period of time. This ability was not carried forward into ''Halo Wars 2''. Productions notes ''Halo 2'' design documents referenced flashbang grenades as a gameplay item, but they were likely Cut Halo 2 weapons#Flashbang grenade|cut in early development. Gallery HEvoMC-JonahFlashbang.png|Jonah-B283 prepares to enter a room after he threw in flashbang grenades in the ''Headhunters (short story)|Headhunters'' motion comic. List of appearances ''Halo: The Fall of Reach'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo: Ghosts of Onyx'' ''Halo Wars'' ''Halo 3: ODST'' *''Sadie's Story'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Headhunters (short story)|Headhunters'' ''Halo: Mortal Dictata'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo: Fractures'' *''Into the Fire'' ''Halo: Smoke and Shadow'' ''Halo: Silent Storm'' Sources Category:Grenades
File:MA5 Torch.png|thumb|The flashlight, or torch, is located under the barrel of the MA5 Series and on the left side on M90 Shotguns. Flashlights are small, usually portable devices, also weapon attachment|attachable on weapons, which project a beam of light to aid vision in darkened areas. Flashlights are quite common in the United Nations Space Command|UNSC for combat in lowly-lit environments. Some armor systems, including the ODST armor|ODST, MJOLNIR Powered Assault Armor|MJOLNIR and Semi-Powered Infiltration armor|SPI armors do not require flashlights due to the night vision devices and Visual Intelligence System, Reconnaissance|VISR systems they possess. Many UNSC weapons also have under-mounted flashlights below the barrel. In addition, most variants of MJOLNIR armor have a built-in flashlight on the helmet (in addition to night vision). Some Covenant armors have flashlights as well, such as that integrated into the Arbiter body armor|armor of the Arbiter. Gameplay While the MJOLNIR armor canonically possesses various visual modes, including night vision, this technology is unusable in many of the games in which a flashlight is the player's only means of providing illumination in dark areas. File:Halo CE Flashlight.jpg|thumb|200px|A HUD view of the flashlight featured in Halo: Combat Evolved. In ''Halo: Combat Evolved'', the flashlight was originally intended to be only usable while carrying the MA5B Individual Combat Weapon System|MA5B Assault Rifle or M90 Close Assault Weapon System|M90 Shotgun, both of which have built in flashlights mounted beneath the barrel. However, this was eventually changed. The only flashlight usable in the game is that mounted on the right side of the MJOLNIR Mark V helmet, which can be used at any time. This change was incomplete at release, as the flashlight's beam will still swing with the gun's movement while melee-attacking or reloading. UNSC Marine Corps|Marines can be seen to use the gun-mounted flashlights on the level, The Truth and Reconciliation. The MJOLNIR Mark V's flashlight has a limited battery pack which will slowly deplete while in use and recharge while turned off. The flashlight turns off when it has been activated for around a minute. Pressing the flashlight button while zooming in with a Sniper Rifle activates the rifle's night vision feature instead. File:Halo_2_Flashlight.jpg|thumb|200px|The flashlight illuminating a Sangheili warrior in Halo 2. The MJOLNIR Mark VI armor in ''Halo 2'' also contains a built-in flashlight. However, unlike the flashlight in ''Halo: Combat Evolved'', it no longer has a limited battery and can be used for any length of time. However, it also has a light sensor which causes it to turn off automatically in well-lit areas, such as outdoors. Although the assault rifle is absent from the game, the Shotgun still possesses its underbarrel flashlight, although it cannot be used and no Marines are ever seen doing so. The flashlight functions in much the same way in ''Halo 3'' as it did in ''Halo 2''. Like in ''Halo: CE'', both the Assault Rifle and Shotgun possess inbuilt flashlights. However, the Shotgun's flashlight is now mounted on the weapon's left side rather than underneath the barrel. As before, neither are usable, and only the light built into the armor functions. Unlike ''Halo 2'', however, the flashlight in ''Halo 3'' does not turn itself off in well-lit conditions, and can be left on indefinitely without any negative side effects. The Arbiter, controlled by Player 2 in Cooperative Play|Co-Op mode, has a light source built into the armor over his left shoulder and it functions identically to the Master Chief's light. N'tho 'Sraom|N'tho 'Sraom and Usze 'Taham|Usze 'Taham, Player 3 and 4's characters, respectively, do not appear to possess any light-emitting feature at all, however the players can still toggle a light on and off, and this light functions identically to those used by the Master Chief and the Arbiter. No player-armor integrated flashlight appears in ''Halo: Reach'', instead being replaced by a usable helmet-integrated night vision device. The flashlight, however, still appears as weapon attachments on the MA37 Individual Combat Weapon System|MA37 Assault Rifle and on the M45 Tactical Shotgun. Trivia The light of the flashlight can be used to easily spot opponents using active camouflage, since the light reflects off of them. This is most noticeable in ''Halo: Combat Evolved'', and when the contrast is turned up high, Stealth Sangheili|Stealth Elites can be clearly seen. The same concept works for Multiplayer. In ''Halo: Combat Evolved'', when a SPARTAN reloads his weapons or melees, the light moves with the gun rather than staying where it is, suggesting that the helmet light has no effect and is merely cosmetic. In ''Halo: Combat Evolved'', if a player acquires Active Camouflauge and have the flashlight turned on, not only does the flashlight have no visual effect, it also negates the effect of the camouflauge to enemies. So when using camouflauge always remember to turn off the flashlight. The flashlight was only usable in Multiplayer in ''Halo: CE'' and its PC counterpart. In ''Halo 2'', the same button is used for voice chat in Multiplayer and the flashlight cannot be used. In ''Halo 3'', the controls moved to the D-pad and in Multiplayer activates chat or forge mode. ''Halo 3: ODST'''s replacement of the Flashlight, known as Visual Intelligence System, Reconnaissance|VISR mode, is usable in the Firefight multiplayer game-type, being the only flashlight-derivative that can be used in multiplayer. This is the first example ever seen of a regular soldier having more advanced technology than a Spartan-II. The flashlights on the shotgun and the assault rifle remain, but they are not usable. Michael Crespo|Mickey has a helmet-mounted flashlight, but it is never seen being used. It is probably used for specific functions such as bomb defusing, although this is not shown in-game. In Monitor mode in Forge, looking at a surface may reveal a built-in light, shining out of the Monitor's single eye, which may have been created to shine in front of shadows to see better. It is not present if the player sets the monitor camouflage to 'good'. Gallery File:Halo_3_Flashlight.jpg|An over-the-shoulder view of the flashlight used by John-117|Master Chief in Halo 3. File:Halo3_113461274_Full.jpg|A close-up of John-117|Master Chief's helmet which has integrated dual flashlights on either side of the visor as it appears in Halo 3. File:Halo_3_Flashlight2.jpg|A UNSC Marine Corps|Marine's flashlight illuminates the darkness mounted upon an MA5C assault rifle in the ''Halo 3'' campaign level Tsavo Highway. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''i love bees'' ''Halo: Ghosts of Onyx'' ''Halo Graphic Novel'' *''Breaking Quarantine'' *''The Last Voyage of the Infinite Succor'' ''Halo: Uprising'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo Wars'' ''Halo: Helljumper'' ''The Life'' ''Halo 3: ODST'' *''Sadie's Story'' ''Halo: Blood Line'' ''Halo Legends'' *''Origins'' *''Homecoming'' *''Prototype'' *''The Babysitter'' *''The Package (animated short)|The Package'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Pariah'' *''Dirt'' *''Blunt Instruments'' *''The Mona Lisa'' *''Palace Hotel'' *''Human Weakness'' *''The Return'' ''Remember Reach'' *''Birth of a Spartan'' *''Patrol'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' *''Halo: Fall of Reach - Covenant|Covenant'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''The Commissioning'' ''Halo: The Thursday War'' ''Scanned'' ''Halo 4: Forward Unto Dawn'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Initiation'' ''Halo: Escalation'' ''Halo: Nightfall'' ''Halo 2: Anniversary'' ''Hunt the Truth'' *''All Hail'' *''The Cost'' *''A Hero Falls'' *''The Hunt Begins'' ''Halo: Spartan Strike'' ''Halo: Last Light'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Tales from Slipspace'' *''On the Brink'' *''Undefeated'' ''Halo: Retribution'' ''Halo Wars 2'' ''Halo: Rise of Atriox'' ''Halo: Legacy of Onyx'' ''Halo: Point of Light'' ''Halo: Infinite'' Sources Category:Lighting Category:Weapon attachments
The Flats of Forever are a prominent series of Wikipedia:Mudflat|tidal flats found on a Natural satellite|moon of the Wikipedia:Gas giant|gas giant Thua. Overview The Wikipedia:Tide|tidal Wikipedia:Swell (ocean)|swell of the Ut'hua Moonsea is dragged across the Flats of Forever by Thua's immense Gravity well (physics)|gravity. The Beacon Keeper's Beacon Keeper's Vault|Vault on ''High Charity'' was a Wikipedia:Celadon (color)|celadon Wikipedia:Dome|dome sculpted to resemble this series of waves. List of appearances ''Halo: Oblivion'' Sources Category:Locations Category:Geology
Flawed Legacy is the seventh track in ''Halo 2: Original Soundtrack|Halo 2: Original Soundtrack, Volume 1''. Overiew The track begins with a chorus and a slow beat of maracas. After a dozen or so seconds (around 0:16 seconds), an electric bass enters with elements of ''Perchance to Dream'' from ''Halo: Original Soundtrack''. Then, at around 0:32 seconds, an irregular drum beat mixes in and remains for the rest of the piece. The chorus and electric sound dies off, but the drumming continues until the end . Appearances This track plays in the level ''The Arbiter'', when Thel 'Vadamee and the Covenant enter a room bisected by two Forerunner gas canister conveyors in the Threshold gas mine. It also plays during the ''Halo Legends'' episode ''Odd One Out'', when John-117, Cortana, and Jacob Keyes discuss SPARTAN-1337's capabilities. Arrangements The piece was arranged into the first part of ''Cracked Legend'' in the ''Halo 2: Anniversary Original Soundtrack''.
File:HINF_Medal_FlawlessVictory.png|200px|right Flawless Victory is a medal awarded in ''Halo Infinite'' multiplayer for winning every round of a game with 3+ rounds. Category:Medals
Flea++, as it has been named by ''Halo'' fans in reference to Wikipedia:C++|C++, is a programming and command line syntax seen in the ''I love bees|I Love Bees'' alternate reality game. It is used by the System Peril Distributed Reflex|SPDR and the Seeker (aka "Pious Flea"). The former's use of the language may imply that the language is used in other United Nations Space Command|UNSC constructs. Overview The language includes several operators. An exclamation mark prefixed to a word indicates that the word is a command. An angle bracket (">") in the middle of a statement tends to denote a question or some uncertainty; two such brackets (">>") serve as a highly-context-sensitive operator denoting some association.Archive:Apocalypso Chat|Apocalypso Chat. the >> was more or less a catch-all for something highly associated with another thing Note that some commands were used exclusively by the Seeker. Such commands may not be used by the UNSC. The language has a large set of keywords, and makes use of various programming terms, which shall be explained here. acthttp://www.thebruce.net/ilovebees/Fulltext_text.asp Action. clean A contextual keyword that is typically used with confidence to indicate the success of a cleaning- or destruction-related operation. clear A contextual keyword that may indicate safety or the completion of a command (particularly a destructive one). clone Copy. confidence A keyword appended to the end of a result. It is typically used to indicate the success or estimated success of an operation. is an integer. Known values are 100 (success), 22 (false-positive), 49 (failure to halt process), and 34 (not found). crypt stronghttp://ilb.extrasonic.com/index.php/Phase_1_Computer_Code A keyword appended to the end of certain commands. It may indicate the usage of strong encryption. crypt weak A keyword appended to the end of certain commands. It may indicate the usage of weak encryption. dmg An abbreviation for "damage". extern proc External process. fail Indicates that an operation or instruction has failed. It has also been used similarly to false, a keyword present in other programming languages. frgm Fragment. Host sector ______ ''or'' ______ sector A keyword referring to the ______ sector of the host AI's core, where _____ is "tertiary", "secondary", or "primary". Invntry 117649 Seeker-class AI. Master command sector A keyword referring to the host AI. mem Memory. null null refers to the absence of data. In some cases (such as the null character), it refers to zero. process ("proc") A process is an instance of a running program. If, for example, two copies of the same program are running, then there is only one running program, but there are two running processes. recurse The verb for Wikipedia:Recursion (computer science)|recursion. rogue proc An unrecognized and suspicious process. This term has also been seen in the Terminal (Halo 3)|Terminals, when Mendicant Bias attempts to redirect the player. seq Sequence. si Silicon. success Indicates that an operation or instruction has completed. It has also been used similarly to true, a keyword present in other programming languages. Vnum An abbreviation for "version number". unk A keyword. It is the abbreviation of "unknown". !analyze A context-sensitive analysis command. !attach ' Apparently attaches the user to a target specified by the ' parameter. !bite ' Halts a running process. !compare compare, analyze !config ':' Configures a target. !diag diagnose !handshk Attempts to establish contact with something. !init ' proc Seeker command. Initializes a process. is a parameter; it may specify the new process's name. !invntry Catalogs, lists, or classifies a set of objects. !invoke appeal to, usually used in regards to the master command sector (see below) !kindle Start/restart/activate. !label Assigns a name or identifier to a running process. !law Seeker command. Teaches the Seeker's ideology of seeking, beholding, and revealing the truth. !mat ' ' Material. Identifies the type of material comprising ' (which may be specified or implied). ' is the result, often the si keyword. !probe ' Investigates an object specified with the ' parameter. !reconst Runs a low-level repair process. The command is an abbreviation of the word "reconstruct". !seek Seeker command. Looks for something, or to attempts to perform a task. !splotch destroyed !transmit '''' Seeker command. Transmits the data specified in the parameter. This command appears to require initialization (via !init) before use. !triage emergency repair process !verify ensure accuracy or truth In addition to regular commands, there are also command descriptors. Command descriptors occupy their own line, and take the form of a single word with a colon appended to it. Command descriptors describe the commands that follow them. behold: Seeker command. Refers to a discovery, realization, or sudden comprehension. grope: Refers to the act of searching blindly or uncertainly. "to search blindly or uncertainly" msg: Denotes a message. net: Denotes a network command. reveal: Seeker command. Refers to the communication of some data to another intelligence. surg: Denotes repair or destroy commands. It is an apparent abbreviation of "surgery" or "surgical". Here is a sample of Flea++ code, along with its fan-translated meaning. The code itself appears in :File:Seeker's Death.png|an SPDR message announcing the Seeker's destruction. The sans-serif lines are commands used by the Seeker; the serif lines are the SPDR's commands. grope: seeker > !attach Princess fail "msg: SPDR-5.14.3 evade evade evade !probe extern proc 1 rogue proc !bite rogue proc 1 recurse clean !splotch confidence 100 And now, the line-by-line translation. grope: indicates that the next line is uncertain. The > indicates that the statement is a question. So the statement means that the Seeker is asking if it can attach to the Sleeping Princess. fail indicates that its request has been denied (here, fail acts as the Boolean false found in most human programming languages). The quotation mark indicates that a reason has been supplied; "msg:" indicates that the reason takes the form of a message. The text of that message is simply "SPDR-5.14.3". evade evade evade appears to be a Seeker command or keyword, and does not appear to have any effect. In this line, the SPDR is investigating (!probe) "external process 1". "External process 1" is the Seeker -- the Seeker was unable to attach to the Sleeping Princess, and is thus running from outside the Princess's systems. This next line is the result of the !probe command. "rogue proc" means that External Process 1, a.k.a. the Seeker, is a rogue, or malicious, process. In this line, the SPDR tries to terminate (!bite) the Seeker. The command's name ("bite") alludes to the SPDR's abbreviation, which resembles the word "spider". The keyword recurse likely indicates that the process used to "bite" the Seeker should run itself over and over until the Seeker is dead. This line is the result of the !bite command. It indicates that the process has managed to clean the system by killing (!splotch) the Seeker. It further states that the SPDR is 100% confident that the Seeker is gone. Another message from the Seeker, :File:Seeker.png|found on the hacked ilovebees website, contains this code: !init transmit proc !transmit truth Princess friends>>seeker friends In this code block, the Seeker starts a process for a transmission program, and then attempts to transmit the truth. (It can be assumed that truth is a keyword or variable.) Furthermore, the Seeker makes an association, stating that the Sleeping Princess's friends are the Seeker's friends. Sources Category:Languages
Fleet Admiral, abbreviated to FADM, is a commissioned officer|senior commissioned officer rank of O-10 in the United Nations Space Command UNSC Naval Command|Naval Command (NAVCOM) UNSC rank structure|rank structure; including the UNSC Navy and Office of Naval Intelligence. It is preceded by Admiral, and is the highest naval rank. Within the Covenant military, the title of Supreme Commander was considered analagous to the rank of Fleet Admiral - albeit with Supreme Commanders granted much greater increased independence than their UNSC counterparts. Overview UNSC Navy|Fleet Commanding officer|commander. Gallery File:H2A - Uniform Rank Fleet Admiral Screen.png|Fleet Admiral - Halo 2: Anniversary (Screen) File:H3-TerrenceHood-ScanRender.png|Fleet Admiral - Halo 3 (Terrence Hood) Sources Category:UNSC ranks
Fleet Command Headquarters, otherwise known as FLEETCOM HQ,''Halo: The Fall of Reach'', p. 300 was a United Nations Space Command UNSC Fleet Command|Fleet Command complex located in the city of New Alexandria (location)|New Alexandria at Eposz on Reach.''Halo: Reach'', campaign level New Alexandria It was also the home to the prestigious Olympic Tower. History It was the target of a Covenant attack when they invaded Reach, and during the battle, they overran the defensive perimeter with Type-26 Banshees, s, and thousands of infantry, they attacked the armory building, effectively neutralizing effective UNSC space tactical coordination of Reach's defense. List of appearances ''Halo: The Fall of Reach'' ''Halo: Contact Harvest'' ''Halo: Reach'' Sources Category:UNSC buildings Category:New Alexandria
The Fleet of Blessed Veneration was a Covenant Covenant fleet|fleet stationed at ''High Charity'' during the Great Schism on 2552#November|November 2, 2552. ''Journey's Sustenance'' was a supply ship that delivered loads of foodstuffs and goods to the fleet, until it was used by its shipmaster, D'ero 'S'budee, to escape from the Schism with the Zo Resken|Prophet of Clarity and his allies.Halo: Broken Circle, ''page 255'' (Google Play edition) List of appearances ''Halo: Broken Circle'' Sources Category:Covenant fleets|Blessed Veneration
The Fleet of Certain Glory was a Covenant fleet, employed by the empire during the Human-Covenant War. Inslaan 'Gadogai served in the fleet as a member of the Silent Shadow. List of appearances ''Halo: Divine Wind'' Sources Category:Covenant fleets|Certain Glory
The Fleet of Faithful Ardor was a Covenant Covenant fleet|fleet that was active during the Human-Covenant War. Usze 'Taham was initially posted to this fleet after he graduated with top honors at the Iruiru war college on Sanghelios. The fleet participated in at least one battle during the war.Halo: Hunters in the Dark, ''page 88'' (Google Play edition) List of appearances ''Halo: Hunters in the Dark'' Sources Category:Covenant fleets|Faithful Ardor
The Fleet of Furious Redemption was a Covenant fleet.Halo: Uprising, ''Issue 1'' History After the Great Schism, the fleet fell under the control of the Jiralhanae. During the invasion of the Sol system in late October and November of 2552, the fleet was sent to Mars and apparently Battle of Mare Erythraeum|raided the planet. They captured at least one human Prisoner of war|prisoner, Colonel James Ackerson, with the intent of executing him in a victory ceremony once they made it to the ongoing Battle for Earth|battle on Earth. In an effort to stall their advance and save his own life, Ackerson divulged the existence of the fictional Key of Osanalan, prompting the Covenant to Battle of Cleveland|invade the city of Cleveland in search of it. It is unknown whether any elements of this fleet participated in the battle. Following the battle, the fleet remained in Martian orbit. Ackerson revealed to Lepidus, shipmaster of the ''Triumphant Declaration'', that the Key was a hoax, prompting the Jiralhanae Captain|Brute captain to behead him. Known vessels ''Triumphant Declaration'' - - Lepidus List of appearances ''Halo: Uprising'' Sources Category:Covenant fleets|Furious Redemption
The Fleet of Furious Retribution was a Covenant Covenant fleet|fleet in service around 2544. After the Battle of Miridem, the fleet was to meet with the Third Fleet of Glorious Consequence and the Fleet of Rigorous Prayer at a designated renzedvous point before returning to ''High Charity''.Halo: The Fall of Reach|Halo: The Fall of Reach (2010), ''Adjunct'' List of appearances ''Halo: The Fall of Reach'' Sources Category:Covenant fleets|Furious Retribution
The Fleet of Glorious Interdiction was a Covenant Covenant fleet|fleet in service early on in the Human-Covenant War.Halo: The Essential Visual Guide, ''page 10'' History The fleet was made up of a Sangheili-led force formalized by the newly-appointed Prophet of Regret upon the return of Tartarus from the First Battle of Harvest|first contact with humanity. Regret pardoned the Sangheili convict Ripa 'Moramee, a former operative for the Ministry of Preservation, and assigned him as the commander of the fleet. As the leader of the fleet, 'Moramee led a campaign against humanity on various worlds. Ships of the Fleet of Glorious Interdiction participated extensively in the Harvest campaign|five-year battle for control of the former human colony of Harvest,Halo Wars campaign level ''Alpha Base'' and two s were present in the Battle for Arcadia, where they devastated most of the UNSC defenses over the planet.Halo Wars campaign level ''Arcadia City'' Several ships of the fleet were sent to Trove following its discovery by Covenant forces. Some time after the arrival of the , in pursuit of the vessel carrying Ripa 'Moramee,Halo Wars campaign level ''Anders' Signal'' Proclamation's Tithe|one ship intercepted the ''Spirit'' inside the shield world, resulting in a brief engagement between the two.Halo Wars campaign level ''Repairs'' Known vessels CCS-U321 CCS-U624 ''Proclamation's Tithe'' ''Radiant Perception'' Gallery File:HW Arbiter talks to Regret.png|Ripa 'Moramee, commander of the Fleet of Glorious Interdiction, confers with the Prophet of Regret. File:Covenant Destroyers Glass Harvest.jpg|Sinaris-pattern heavy destroyer|Destroyers of the fleet glassing Harvest. File:Arcadia Escalation.png|Part of the fleet over Arcadia. List of appearances ''Halo Wars: Genesis'' ''Halo Wars'' ''Halo: Escalation'' ''Halo: Smoke and Shadow'' Sources Category:Covenant fleets|Glorious Interdiction
The Fleet of Holy Respite was a Covenant fleet|fleet of the Covenant. It supported the Fleet of Particular Justice during the Fall of Reach|Fall of Reach as the two fleets formed a blockade to prevent any human craft from escaping the Epsilon Eridani system, but did not join Particular Justice in pursuit of the .Halo: The Flood|Halo: The Flood (2010), ''Adjunct'', ''Priority Broadcast Log/Eleventh Cycle, Third Unit'' List of appearances ''Halo: The Flood'' Sources Category:Covenant fleets|Holy Respite
*Multiple s *Multiple Covenant cruiser|cruisers *Multiple *Multiple intrusion corvettes *Multiple Hospital ship|medical vessels *At least three bladder ships *At least four equipment freighters |battles = *Skirmish over Netherop Operation: SILENT STORM *Battle of Seoba *Battle of Biko *Battle over Etalan *Attack on Zhoist |commanders = Fleetmaster Nizat 'Kvarosee }} The Fleet of Inexorable Obedience was a large Covenant fleet. Under the command of Fleetmaster Nizat 'Kvarosee, this fleet engaged in some of the earliest battles and glassing operations in the Human-Covenant War. History Shortly after the Human-Covenant War broke out, the Fleet of Inexorable Obedience was tasked with destroying the Outer Colonies, with Fleetmaster Nizat 'Kvarosee spearheading this effort from aboard the ''Pious Rampage''. Additionally, the Minor Minister of Artifact Survey was assigned to the fleet as a ceremonial magistrate. The fleet's orders were to discover human colonies as quickly as possible, survey their worlds, capture those containing Forerunner relics, and glass those that did not. To aid in this mission, a unit of Silent Shadow led by Sangheili First Blade officer|First Blade Tel 'Szatulai was also assigned to the fleet. Early on, the fleet successfully destroyed multiple colonies, but Skirmish over Netherop|lost the ''Radiant Arrow'' under mysterious circumstances as it was surveying Netherop. This loss occurred not long after of the fleet's vessels, the ''Unrelenting'', Battle of Chi Ceti|disappeared at Chi Ceti IV. During the glassing Attack on Etalan|of Etalan in 2526#March|March 2526, the Minor Minister of Artifact Survey became impatient with the process and incited 'Kvarosee to expedite the process. However, they were interrupted by 'Szatulai with a message from General Harper Garvin of the United Rebel Front offering the Covenant information due to the Insurrectionists' desire to break free of the UNSC which they saw as a mutual enemy. As proof of his intentions, Garvin offered up information on what had happened to the ''Unrelenting'' and ''Radiant Arrow''. Garvin warned that the SPARTAN-II program|Spartans intended to destroy the fleet at Biko and proposed helping to eliminate the Spartans if the Covenant left their worlds alone. 'Kvarosee dispatched 'Szatulai to meet with Garvin and hunt down the Spartans while expediting the glassing of Etalan by having the fleet bombard the planet's massive Wikipedia:Shield volcano|shield volcano, triggering an eruption that filled the atmosphere with ash to slowly suffocate its inhabitants. Tel 'Szatula took a detachment of the fleet, called the Bloodstar Flotilla, to Seoba, one of the Natural satellite|moons of Biko. Here, he would meet with Garvin and his followers in Seoba Ice Quarry|an abanadoned ice quarry. However, when they arrived in the Kolaqoa system on 2526#March|March 19, 2526, the flotilla of intrusion corvettes found a UNSC Task Force Yama|task force occupying the moon. The Battle of Seoba|ensuing battle resulted in the destruction of three of the flotilla's five vessels, forcing 'Szatulai to retreat with his flagshipthe ''Sacred Whisper''and one other intrusion corvette. Meanwhile, the rest of the Fleet of Inexorable Obedience had completed its destruction of Etalan, prompting Fleetmaster 'Kvarosee to order the fleet to continue to Biko, their next target. On 2526#March|March 20, the Fleet of Inexorable Obedience arrived at Biko. Because of insurrectionist warnings that Task Force Yama would attempt to board their vessels and destroy them from the inside, 'Kvarosee held the fleet's fighter screen in close. Shortly after dropping out of slipspace, Biko's meager navy deployed to Battle of Biko|meet them. However, 'Kvarosee ordered the fleet to accelerate through their lines to quickly get to the planet and to try to avoid being boarded during a prolonged fight. As the fighting began, Tel 'Szatulai ordered his two remaining vessels to rendezvous with the Fleet of Inexorable Obedience. However, as they accelerated toward Biko, Emmeline|a lone transport began trailing them. 'Szatulai realized that it must be Garvin and had the ''Sacred Whisper'' dock with the . Their negotiations resulted in the First Blade "promising" to give the Insurrectionists control of Biko following the battle in exchange for more information on the Spartans. The battle in orbit of Biko lasted for five days, in which time the human defense forces had managed to destroy five of 'Kvarosee's Covenant cruiser|cruisers and all of space station|orbital shipyards that he had hoped to capture. However, the human vessels were eventually wiped out and 'Kvarosee ordered Biko to be glassed, despite the fact that the fleet's carrier gas was beginning to run low following the recent Battle over Etalan|loss of much of their logistics train. When the plasma bombardment caused planet's atmosphere to combust, the Minor Minister of Artifact Survey commended 'Kvarosee's efficiency and suggested that he stop the glassing to preserve plasma. The fleetmaster, however, explained that the firestorm would not be enough Lechatelierite|fuze the ground and make Biko uninhabitable. During the Battle of Biko, the fleet's logistics train of several s, at least four equipment freighters, and three bladder ships were stationed in orbit over Etalan. As the rest of the fleet was busy assaulting Biko, the bladder ships collected gas from Etalan's upper atmosphere to manufacture plasma for the rest of the fleet. Task Force Yama caught wind of the vulnerable logistics fleet and sent the , two escort prowlers, and the twelve Spartans of Blue Team|Blue, Green Team|Green, and Gold Teams to destroy these key vessels. On 2526#March|March 22, 2526, the three UNSC warships arrived at Etalan and began to stealthily observe the logistics fleet, attempting to identify the purpose of each class of vessel and which should be their primary targets. Catherine Halsey|Dr. Catherine Halsey quickly realized the importance of the bladder ships. Four days later, on 2526#March|March 26, the Spartans launched their attack. While Gold and Green Teams attacked and destroyed the four equipment freighters, Blue Team used captured Elsedda-pattern Banshee|Banshees to get close to the bladder ships. As the ships were still retracting their collection cones, their shields were down, allowing John-117, Frederic-104, and Kelly-087 to get close enough to arm HAVOK tactical nuclear weapons and destroy each of the three bladder ships. Only the ''Mjern''-pattern agricultural ships and a handful of Hospital ship|medical vessels had survived the attack, waiting in orbit over Etalan for five days before a properly protected convoy could be organized to retrieve them. As a result, the fleet's advance was brought to a halt and 'Kvarosee was forced to call for a new supply convoy from Zhoist to rendezvous with the surviving logistics vessels. After 'Szatulai revealed that the humans had retrieved a ''kelguid'' from Worthy Silence|one of his downed corvettes, 'Kvarosee realized that the humans would likely next target Zhoist and ordered the fleet there against the objections of the Minor Minister who wanted to head to High Charity, believing it to be in danger instead. On 2526#April|April 15, Task Force Yama launched Attack on Zhoist|an attack on Zhoist which was defended by the Fleet of Inexorable Obedience alongside the planet's own defenses. With the fleet's positioning making it impossible to board the Ring of Mighty Abundance from space, the Spartans and 21st Space Assault Battalion|Black Daggers dropped onto Zhoist to use the gravity elevators to reach the Ring. Upon realizing what they were up to, 'Szatulai led his forces to engage them while the fleet engaged the Prowlers as they dropped off the assault force. However, the Spartans succeeded in reaching the Ring, destroying two of the Ten Cities of Edification in the process. After the destruction of the Ring of Mighty Abundance, 'Kvarosee had the fleet pulled back further and learned that 'Szatulai and his forces, aside from Castor and Orsun, had been killed by the Spartans on the Ring. The fleet was able to capture eight of the Black Daggers who only laughed when interrogated by the Shipmasters. During this time, the Minor Minister's behavior caused Tam 'Lakosee to kill him which 'Kvarosee decided to cover up. The captured Black Daggers hidden octanitrocubane|octas eventually detonated aboard six of the ships, visible from the surviving hidden Prowlers of Task Force Yama to their amazement. The Fleet of Inexorable Obedience was decimated by the surprise attack. One of the ships lost was the ''Almighty Persuasion'' which carried one of the Covenant's three Luminal Beacons. Composition ''Pious Rampage'' - (flagship) - Fleetmaster Nizat 'Kvarosee ''Purifying Flame'' - Unknown class - Unknown ''Radiant Arrow'' - Covenant frigate - Destroyed ''Almighty Persuasion'' - Unknown class - Destroyed ''Unrelenting'' - - Destroyed during the Battle of Chi Ceti Bloodstar Flotilla *''Sacred Whisper'' (flagship of the Bloodstar Flotilla) - Sangheili First Blade officer|First Blade Tel 'Szatulai - Destroyed at the Attack on Zhoist *''Worthy Silence'' - Destroyed at the Battle of Seoba List of appearances ''Halo: Silent Storm'' ''Halo: Oblivion'' ''Halo: Outcasts'' Sources Category:Covenant fleets|Inexorable Obedience
The Fleet of Inner Knowledge was a Fleet|formation of warships in the Covenant Covenant fleet|fleet. In 2552, the Sangheili holding command positions were quickly replaced by their Jiralhanae counterparts.''Halo Wars'', Halo Wars Timeline Events|Timeline Events, 2552 (Edict of the Office of the High Prophet of Truth) List of appearances ''Halo Wars'' Sources Category:Covenant fleets|Inner Knowledge
The Fleet of Obligatory Tolerance was a fleet within the Covenant starship|naval forces of the Covenant. Prior to and during the Human-Covenant War, the Val'Mokta clan and its Jiralhanae members (including Feodruz) were assigned to the fleet. Sources Category:Covenant fleets|Obligatory Tolerance
|formed-title=Formed |affiliation = Covenant |branch = Covenant fleet |size = *Almost 60 vesselsHalo 2: Anniversary, ''Terminal (Halo 2: Anniversary)|Terminals'' At least 16 warships *At least 12 s |battles = *Battle of Camber Battle for Alluvion Fall of Reach Battle of Installation 04 |commanders = *Supreme Commander Thel 'Vadamee Shipmaster Lat 'Ravamee }} The Fleet of Particular Justice was a Covenant Covenant fleet|naval unit. The Fleet of Particular Justice was one of the Covenant's largest fleets, known to have been surpassed only by Truth's fleet, the Combined Fleet of Righteous Purpose, led by Imperial Admiral Xytan 'Jar Wattinree, and the Second Fleet of Homogeneous Clarity, whose purpose was to defend the Covenant capital city, ''High Charity''. It was formerly led by Supreme Commander Thel 'Vadamee. This fleet was part of the armada that was largely responsible for glassing Reach, and it pursued the to Installation 04. History The Fleet of Particular Justice was formed in 2535 during a reorganization of the Covenant military as ordered by the Hierarchs, against the wishes of many conservative Sangheili Sangheili Councilor|High Councilors and fleet commanders. In gratitude for his service at the Rubble, Shipmaster Thel 'Vadamee was given command of a ship in the fleet.Halo: The Cole Protocol, ''page 349'' The fleet first consisted of only five vessels, but eventually grew in size to nearly sixty ships. The Fleet of Particular Justice was first identified by the UNSC shortly after 2535, with Thel 'Vadamee now in command of the fleet. ''Undiminished Entelechy'' was one of the first vessels assigned to the fleet. Several Rasus-pattern interdictor|Rasus-pattern interdictors also served in the fleet. In 2541, the planet of Alluvion was discovered by the Covenant. The next year in 2542, would see the fleet participate in a Battle for Alluvion|battle for the planet. In 2546, the fleet was involved in the Battle of Camber|assault on Camber, a human colony that manufactured UNSC Navy fleet materials. The Fleet of Particular Justice caught the UNSC forces on the Natural satellite|moon completely unaware. Supreme Commander 'Vadamee led the ground and orbital assault before most of the colony was aware of the attack. While seventeen vessels in the fleet bombarded key defensive positions, 'Vadamee personally led an attack on the UNSC system headquarters. After most of the human forces on the moon were wiped out, 'Vadamee returned to his flagship, and the moon was glassed. Two years later in 2548, the fleet would Battle of Bounty|attack Bounty. 2549 would see the most battles the fleet would participate in, with them glassing Battle of Mesa|Mesa, Battle of Greydowns|Greydowns, Battle of Kroedis II|Kroedis II, and Battle of Estuary|Estuary. In total, the fleet was responsible for over one billion human casualties23,000 of them military personneland the destruction of 120 UNSC starship|UNSC ships. File:H2A - Fleet of Particular Justice.jpg|thumb|250px|The fleet pursuing ''Pillar of Autumn''. During the Fall of Reach in 2552|summer 2552, multiple Covenant fleets were dispatched to invade the planet,Halo: The Flood|Halo: The Flood (2010), ''Priority Broadcast Log/Eleventh Cycle, Third Unit''Halo: Evolutions - Essential Tales of the Halo Universe, "The Return" among them the Fleet of Particular Justice which arrived on August 30.Halo: The Essential Visual Guide, ''page 151'' Before the initial battle, the Covenant sent a smaller advance fleet, the Fleet of Valiant Prudence, to Reach;Halo: The Essential Visual Guide, ''page 111'' after Valiant Prudence's flagship, the ''Long Night of Solace'' was destroyed, another Covenant fleet sent by the Ministry of Resolution arrived and began attacking the planet in earnest.Halo: Reach, campaign level ''Long Night of Solace (level)|Long Night of Solace'' Over the coming weeks, the Covenant continued to whittle away at the UNSC's defenses until, on August 30, an armada consisting of 315 ships, among them the Fleet of Particular Justice, the Fleet of Righteous Vigilance and the Fleet of Holy Respite arrived. Over two-thirds of the combined fleet was destroyed, mainly because of the planet's defending Magnetic Accelerator Cannon#Mark V|"Super" MAC-equipped orbital defense platformsHalo: The Fall of Reach, ''page 358'' and an intervening nuclear minefield,Halo: The Fall of Reach, ''page 334'' though the defenders were soon overrun. After the Covenant ships began to Glassing|glass the planet,Halo: The Fall of Reach, ''page ??'' the Fleets of Particular Justice and Holy Respite moved to the system's perimeter to form a blockade and prevent remaining human vessels from escaping. When the jumped in the system, Supreme Commander 'Vadamee and the Fleet of Particular Justice, composed of around 12 warships during this time, pursued the ship. }} File:H2A-AlphaHaloDiscovery.jpg|thumb|250px|left|The Fleet of Particular Justice discovers Installation 04. On 2552#September|September 19, the Covenant warships, being faster than human ships, were the first to arrive at the ''Pillar of Autumn''s destination: Halo Array|Halo Installation 04. They quickly established a blockade to prevent the humans from landing on the installation. In the battle that followed, the ''Autumn'' managed to destroy at least four of the fleet's cruisers and damage several others, including ''Truth and Reconciliation''. The Covenant fleet was at a disadvantage because the Prophet of Stewardship then decreed that the fleet may not fire on the ''Pillar of Autumn'' for fear of hitting the ring, prompting several Naval boarding|boarding parties and Space fighter|fighters to be dispatched to the ship; the ''Autumn''s crew managed to hold off the boarding parties long enough to launch its Class-3 Bumblebee|escape pods at Halo. Supreme Commander 'Vadamee, ignoring the Prophet's edict, had his ships open fire on the ''Pillar of Autumn'', destroying some of the pods, though the rest landed on the ring. The ''Pillar of Autumn'' itself soon crash landed on Halo despite the fleet's best efforts to stop it. Shortly after the fleet's arrival at Halo, a small scouting force with the Ruma-pattern light carrier|carrier ''Ascendant Justice'' as its flagship was sent from ''High Charity'' to accompany the fleet in the recovery of the Forerunner construct.Halo: First Strike, ''page 68'' (2001 edition) Over the next several days, the fleet remained in orbit around Halo, sending numerous troops to the surface in an attempt to both learn the secrets of the ring and to eliminate the human presence. Because the ring was considered sacred, the fleet was unable to simply wipe the humans out from orbit as they were accustomed to doing. File:H2A Terminals - Fleet waiting for Autumn.jpg|thumb|250px|The fleet awaiting the arrival of the ''Pillar of Autumn''. Over the course of the battle, an internal crisis occurred within the fleet between Supreme Commander 'Vadamee and the Prophet of Stewardship. After the Prophet sent several artifact retrieval teams to a supposed Flood containment facility|Forerunner weapons cache, 'Vadamee ordered the Minor Prophet to stop misappropriating his forces. Receiving no response, 'Vadamee dispatched a team to ''Ascendant Justice'' to relieve the Prophet of his duties until the human forces were eliminated. However, Stewardship had the incoming ship destroyed and vowed to do the same with any future attempt to challenge his authority. 'Vadamee prepared to personally lead a strike force to apprehend the Prophet, but this was interrupted by the revelation that the Flood had broken loose on the ring. Meanwhile, the Prophet of Stewardship relocated with his personal security contingent to the ''Truth and Reconciliation''. 'Vadamee and his team subsequently boarded the ''Ascendant Justice'' whose crew quickly swore allegiance to him. On September 21, the fleet's Mjern-pattern agricultural support ship|agricultural support ship, ''Infinite Succor'', was boarded and subsequently hijacked by the Flood.Halo Graphic Novel, ''The Last Voyage of the Infinite Succor'' Realizing that the battle on Halo's surface would be lost due to the overwhelming Flood, Supreme Commander 'Vadamee ordered the Fleet of Particular Justice to retreat from Haloignoring the Prophet of Stewardship's fleet-wide requests of rescue aboard the ''Truth and Reconciliation''. The ''Truth and Reconciliation'' was taken over by first the Flood and then the humans, but was ultimately destroyed by being crashed into the installation.Halo: The Flood, ''page 332'' Upon learning that SPARTAN-II program|SPARTAN-II John-117 was about to detonate the ''Pillar of Autumn''s engines in an effort to destroy Halo, 'Vadamee ordered all surviving ships to take refuge behind Threshold to avoid being destroyed. The fleet suffered extremely heavy losses by the end of the battle. During the battle, an expeditionary team led by Sesa 'Refumee and Loka 'Bandolee had been sent by the Prophet of Stewardship to investigate a Threshold gas mine|Forerunner gas mine in the atmosphere of Threshold, the gas giant that Halo orbited. Shortly after the ring's destruction, its monitor, 343 Guilty Spark, came into contact with this team within the gas mine. Upon meeting the ancilla, Sesa ordered that all communication with the fleet was to be cut so as to avoid the San'Shyuum's interference as it told him the truth about the rings.Halo: Combat Evolved Anniversary, ''Terminal (Halo: Combat Evolved Anniversary)|Terminal 11'' A Priority Broadcast Log/Eleventh Cycle, Third Unit|routine log of the fleet's actions during the battle was filed. Supreme Commander Thel 'Vadamee sent a copy of this log to Lak 'Vadamee while he awaited the High Council's ruling on the matter of his part in Halo's destruction. 'Vadamee and ''Seeker of Truth'' were soon ordered to ''High Charity'' before the Council and lost control of the remaining fleet, but was ultimately given the title of Arbiter.Halo 2: Anniversary, ''Terminal (Halo 2: Anniversary)|Terminal 13'' Known vessels in the Fleet of Particular Justice ''Seeker of Truth'' - (flagship) - Thel 'Vadamee ''Ascendant Justice'' - - Prophet of Stewardship - Captured by the UNSC, destroyed during Operation: FIRST STRIKE ''Blameless Conceit'' - Covenant destroyer|destroyer - Orna 'Fulsamee ''Truth and Reconciliation'' - - Lat 'Ravamee - Destroyed during the Battle of Installation 04 ''Purity of Spirit'' - ''Ket''-pattern battlecruiser ''Penance (ship)|Penance'' ''Esteem'' ''Reverence'' - ''CPV''-class heavy destroyer ''Undiminished Entelechy'' - ''Ket''-pattern battlecruiser - Destroyed ''Infinite Succor'' - - Minister of Etiology - Destroyed ''Upright Chalice'' - attached to ''Blameless Conceit'' ''Glorious Advance'' - Kez'katu-pattern Phantom|Phantom dropship attached to ''Seeker of Truth'' ''Brilliant Gift'' - Dextro Xur-pattern Spirit|Spirit dropship - Destroyed Known personnel Covenant military|Military Supreme Commander Thel 'Vadamee Shipmaster Orna 'Fulsamee Shipmaster Lat 'Ravamee Field Master Noga 'Putumee Soha 'Rolamee Ado 'Mortumee Ogada Nosa Fasu Igido Nosa Hurru Gagaw Linglin Bok Jak Yeg Covenant Special Operations|Special Operations *Special Operations Commander Rtas 'Vadumee *Special Operations Officer Zuka 'Zamamee *Bero 'Kusovai|Sub-Commander Bero 'Kusovai *Ossoona Isna 'Nosolee *Yayap Political Prophet of Clarity Prophet of Stewardship Minister of Etiology Gallery File:H2A Terminals - Seeker of Truth.jpg|A ''CAS''-class assault carrier (possibly the ''Seeker of Truth'', the fleet's flagship) near ''High Charity''. File:H2A Terminals - Fleet of Particular Justice exiting slipspace.jpg|The fleet exiting slipspace. File:H2A Terminals - Colony glassed.png|The fleet over a glassed world. File:H2A Terminals - Human city.png|The fleet glassing a city on Reach. File:Battle of Reach.jpg|The Fleet of Particular Justice glassing Reach as ''Pillar of Autumn'' flees the planet. File:Halo 2 - Fleet Of Particular Justice.jpg|The Fleet of Particular Justice in orbit around Installation 04. File:H5-Truth-Ships.png|The Fleet of Particular Justice in Truth, a multiplayer map for ''Halo 5: Guardians''. File:H5 - Truth fleet.png|A War Games reinterpretation of the fleet in the map Truth of ''Halo 5: Guardians''. File:HFR ParticularJustice.png|Six ''Ket''-pattern battlecruisers of the fleet, as depicted in ''Halo: Fireteam Raven''. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' *''Halo: The Flood#2010 bonus content|Adjunct'' ''Halo: First Strike'' ''Halo 2'' ''Halo Graphic Novel'' *''The Last Voyage of the Infinite Succor'' ''Halo: Ghosts of Onyx'' ''Halo: The Cole Protocol'' ''Halo Wars'' ''Halo Legends'' *''Origins'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Return'' ''Halo: Reach'' ''Halo: Fall of Reach *''Halo: Fall of Reach - Invasion|Invasion ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo: Escalation'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: Fleet Battles'' ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Fireteam Raven'' ''Halo: Outcasts'' Notes Sources Category:Covenant fleets|Particular Justice
The Fleet of Profound Solitude was a Fleet|formation of warships in the Covenant Covenant fleet|fleet. In 2552, after the Great Schism, the Sangheili holding command positions were quickly replaced by their Jiralhanae counterparts.Halo Wars, ''Halo Timeline'' List of appearances ''Halo Wars'' Sources Category:Covenant fleets|Profound Solitude
|branch= |type= |role= |size= |nicknames-title=Flagship |nicknames= |battles=Post-Covenant War conflicts Raid of Kostroda |commanders=*Fleetmaster Arkad Nar 'Kulul }} The Fleet of Recalcitrant Ire was a Sangheili-led fleet. It was led by Fleetmaster Arkad Nar 'Kulul. History At some point in 2553, the Fleet had come to own a base on the swamp-moon of Kostroda. Forces of the Banished Raid of Kostroda|struck the outpost while portions of the Fleet were in orbit. The Banished including Atriox were captured and taken to the ''Enduring Conviction''. In the meeting, Atriox convinced the Shipmaster Let 'Volir to abandon the Fleet and join the Banished. Composition The Fleet was composed of at least two s (one of which is the ''Enduring Conviction''), at least two s, several s, as well as a complement of Seraphs and s. Gallery File:Hroa4 jump.png|The fleet firing at the defecting ''Enduring Conviction''. File:Hroa4 rupture.jpg|The slipspace jump of the ''Enduring Conviction'' causing havoc in the middle of the fleet. File:HW2-Banishedfleet.png|The crew of the ''Enduring Conviction'' defecting to the Banished with forces of the fleet in the background. List of appearances ''Halo Wars 2'' ''Halo: Rise of Atriox'' Sources Category:Covenant fleets|Recalcitrant Ire
Swords of Sanghelios |branch= |type= |role= |size=*Hundreds of ships *''Intent''s battle group **At least 14 ships |nicknames-title=Flagship |nicknames=''Shadow of Intent'' |battles= Human-Covenant War/Great Schism Battle of Installation 05 *Fall of High Charity Battle for Earth *Battle of Voi Battle of Installation 00 *Battle of the Citadel |commanders=*Fleetmaster Rtas 'Vadum Arbiter Thel 'Vadam }} The Fleet of Retribution was a Covenant fleet|naval formation composed of ships under Sangheili command that broke off from the High Charity defense fleet, including Second Fleet of Homogeneous Clarity, when the Great Schism began. The fleet was led by former Special Operations Commander of the Fleet of Particular Justice Rtas 'Vadum, with ''Shadow of Intent'' serving as the flagship. The Fleet of Retribution was the only known group within the Covenant separatists to ally with the UNSC during the Great Schism. The fleet briefly took in forces from the devastated UNSC Home Fleet during the final days of the Human-Covenant War. During the Battle of Installation 00|joint assault on the Forerunner Installation 00, the fleet played an instrumental role in bringing about the Covenant's defeat. After the war, the fleet's personnel and naval components would be incorporated into the reformed Swords of Sanghelios. Arbiter Thel 'Vadam, future leader of Sanghelios, served as a field commander in the fleet. Other notable figures serving with Retribution include Miranda Keyes|Commander Miranda Keyes, Spartan and Master Chief Petty Officer John-117, and Sergeant Major Avery Johnson. History File:H3 Heretic FleetOfRetribution.jpg|left|thumb|250px|A portion of the Fleet of Retribution pursues the ''Indulgence of Conviction'' to Earth. When the Great Schism erupted across the Covenant-controlled space during the Battle of Installation 05, the Second Fleet of Homogeneous Clarity was split in two. Sangheili-controlled ships and those under Jiralhanae leadership began to open fire on each other over High Charity. Many Covenant species in proximity to the Sangheili remained loyal to them during the conflict, notably the Unggoy and the Mgalekgolo.Halo 2, campaign level ''Uprising'' On Installation 05, Arbiter Thel 'Vadam had formed an uneasy alliance with Sergeant Major Avery Johnson in order to stop the Chieftain of the Jiralhanae Tartarus from activating it. While the conflict for the Delta Halo was raging, Rtas 'Vadum and his strikeforce managed to recapture the ''Shadow of Intent'' from the Jiralhanae and seized control of the carrier. The damage taken during the hand-to-hand combat of these boarding actions was hastily sealed off and much left without full repair.''Halo: Warfleet'', Shadow of Intent - p.70-71 With the carrier now served as the flagship of the newly-formed Fleet of Retribution coming under the command of Fleetmaster Rtas 'Vadum, the ''Shadow of Intent'' along with the ''Eternal Reward'', were the two only Sangheili-crewed CAS-class assault carrier|assault carriers to partake the space fight against the Jiralhanae-led vessels loyal to the San'Shyuum over the High Charity at the time. During the battle, ''Eternal Reward'' was attacked by a loyalist fleet of eight Covenant destroyer|destroyers and Covenant cruiser|cruisers at close range led by Prelate Tem'Bhetek's modified ''Spear of Light''. The carrier was able to destroy its attackers save for the ''Spear of Light'' before being destroyed by the light cruiser after its crew were forced to abandon the ship. The ''Shadow of Intent'' led the blockade of High Charity and traded plasma torpedoes with San'Shyuum-controlled vessels to prevent any ships from escaping the quarantine of the station. No loyalist vessels was capable of matching ''Shadow of Intent'' in firepower and therefore intended to overwhelm the warship with a multitude of cruisers once its support ships had been destroyed. However, this plan went awry following the emergence of the Flood. During the blockade, ''Shadow of Intent'' used its ventral beam to partially glass High Charity in an attempt to combat the Flood aboard it. The Sangheili-controlled remnants of the High Charity defense fleet, which stayed behind during Imperial Admiral Xytan 'Jar Wattinree's Joyous Exultation Covenant|summons at Joyous Exultation, were reformed into the Fleet of Retribution. After Tartarus was ultimately killed at the hands of Thel 'Vadam and the firing of the Installation 05 was averted, the new alliance formed between the Sangheili and UNSC shortly carried over to the rest of the Fleet of Retribution. The Arbiter, Miranda Keyes and Avery Johnson would rendezvous with 'Vadumee. Together, they formulated a plan to get to Earth and also for sterilization and quarantine of the spreading Flood on the Halo Installation 05. 343 Guilty Spark, the former monitor of the Installation 04, remained with the fleet to coordinate containment efforts while the Arbiter, Usze 'Taham, N'tho 'Sraom, Keyes and Johnson, and the surviving UNSC forces raced back to Earth aboard one of the fleet's vessels to warn humanity and to locate the Ark before November 15, 2552.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #2'' Following the Prophet of Truth's escape to Earth aboard the Anodyne Spirit|Forerunner Dreadnought along with the remaining loyalist ships of the High Charity defense fleet, most of the fleet Thel 'Vadam and Rtas 'Vadum, hence hundreds of ships, remained near Halo Array|Halo Installation 05 to quarantine the local Flood threat by glassing the surface and also blockaded the ringworld to prevent the Flood from escaping after the Sangheili forces eventually triumphed at the Halo installation.Eleventh Hour reports However, a Flood-controlled vessel, ''Indulgence of Conviction'', evaded the blockade and headed for Earth. A battle group of the fleet consisting of at least 12 s, including the ''Pious Inquisitor'', and at least 2 s, including the flagship ''Shadow of Intent'' herself, chased after that ship including near a ringed gas giant planet.Halo: The Essential Visual Guide, ''page 124'' It is unknown what happened to the rest of the fleet following the Rtas 'Vadum's battle group's departure to Earth and after High Charity, under the power of the Gravemind, forced its way out of quarantine and made its way to Earth as well but later to the Ark instead to stop the Prophet of Truth's attempt to activate the Halo Array at the massive Forerunner installation. File:2973083-Medium.jpg|thumb|250px|Infantry from the Fleet of Retribution during the Battle of the Citadel. The battle group of the Fleet of Retribution arrived on Earth during the closing stages of the Battle of Voi, soon after the ''Indulgence of Conviction'' when the Flood on Earth has begun to spread from the Flood-controlled battlecruiser. The fleet deployed several Sangheili forces against the Flood and allow the SPARTAN-II program|Spartan John-117, the infamous "demons|demon" to the Covenant, to recover a pre-recorded message from Cortana aboard the crashed ''Indulgence of Conviction''.Halo 3, campaign level ''Floodgate'' After recovering the message, the Shipmaster 'Vadum ordered the fleet to glassing|glass the area immediately surrounding Voi to prevent the parasite from spreading further. Thel 'Vadam convinced Rtas 'Vadum to exercise restraint when glassing. Thus, only an area of Africa was glassed instead of a much wider area. The fleet would have glassed the entire planet if it was not for the Arbiter's counsel. The glassing of Voi by the Sangheili was much to the dismay of Fleet Admiral Terrence Hood who exaggeratedly accused them for glassing "half of the Africa|continent" most likely due to his continious distaste for his former foes for leading the Covenant forces against the humanity throughtout the Human-Covenant War and being responsible for the losses of many human colonies Fall of Reach|such as Reach. 'Vadum then attended an assembly on his flagship's bridge, wherein it was decided that a joint human-Sangheili force would pursue the Prophet of Truth's Truth's fleet|massive fleet through the slipspace The Portal|portal that had recently been opened. Subsequently, the Fleet of Retribution, along with UNSC forces of the Battle Group Victory of the Seventh Fleet, including the Charon-class light frigate|UNSC frigate ''UNSC Forward Unto Dawn|Forward Unto Dawn'', Battle of Installation 00|engaged the Prophet of Truth's forces at Installation 00. Confronted with an enemy which outnumbered them three to one, the Fleet of Retribution nevertheless succeeded in destroying the Covenant's orbital forces, assisting the UNSC on the surface of the Ark. The surviving members of the Fleet of Retribution and human forces evacuated Installation 00, leaving Truth's remaining forces to their doom. Only ''Shadow of Intent'' and ''Pious Inquisitor'' are known to have survived the Battle of Installation 00, though it is possible that other vessels remained intact.Halo 3, campaign level ''Cortana (level)|Cortana'' After the Sangheili were victorious in destroying the Covenant, they split off into Covenant remnants|several different factions. While numerous of surviving Sangheili from the Great Schism, including the majority of the Fleet of Retribution, joined the Arbiter's emerging and renewed Swords of Sanghelios, which would become the official government of Sanghelios, many have chosen to take control over what was left of the former Covenant that they had destroyed; some joined Jul 'Mdama's Covenant while others consolidated into smaller independent factions. ''"Like the rest of the Sangheili, the surviving Councilors were not completely unified in their opinions on how to proceed following the Great Schism. While some did take up the Arbiter's cause, many others had become enamored with the idea of bringing the Covenant empire under complete Sangheili rule, quickly scrambling to grab power wherever they could. Some of these eventually served under Jul 'Mdama, while others consolidated small pockets of reclaimed Covenant assets under more independent factions."'' Due to the increasing of the Sangheili civil war known as the Blooding Years, the ''Shadow of Intent'' and its crew was taken far away from Sanghelios and sent to the frontiers of the former-Covenant territory in an attempt to find rest and recuperation following the Human-Covenant War. At this point, ''Shadow of Intent'' was ordered by Thel 'Vadam to be out of reach of allies whose loyalties were not as certain as Rtas 'Vadum's. Between 2553#March|March 6 and 2553#August|August 24, 2553, the carrier was believed to be retrieving former Covenant long-range exploratory fleets. (defunct, Catalog/Archive/2014#Post .236|Archived) At this time, ''Shadow of Intent'' was the only operational ''CAS''-class assault carrier within the Swords of Sanghelios fleet. The ''Shadow of Intent'' was involved in Attack on Rahnelo|a battle on the Sangheili colony of Rahnelo. The San'Shyuum Prelate Tem'Bhetek set a trap for Rtas 'Vadum and the ''Shadow of Intent''. Many lives were lost and the Kaidon and two of his sons were taken hostage. The plot, which involved using a Prototype Halo installation to destroy Sanghelios was ultimately Battle of the Prototype Halo installation|thwarted by the crew of the ''Shadow of Intent'' with help from Tem after he realized he was being manipulated by the Minister of Preparation Boru'a'Neem. Having learned from the ''Spear of Light''s navigation database that there was a fleet of thousands of San'Shyuum still out there, Shipmaster Rtas 'Vadum decided to seek them out and try to determine who should be pardoned as innocents and who should be persecuted as war criminals.Halo: Shadow of Intent Composition The Fleet of Retribution was composed of hundreds of warships during the glassing of Installation 05, mostly composed of what it remains within the High Charity defense fleet when these ships did not join the Imperial Admiral Xytan 'Jar Wattinree's Joyous Exultation|summons and its Combined Fleet of Righteous Purpose. At least one battle group of at least 14 warships of the fleet, including the flagship ''Shadow of Intent'', was known to be present during the Battle for Earth, where it eventually later participated in the Battle of Installation 00.Halo 3, multiplayer level ''Heretic'' The Special Warfare Group|Fleet of Retribution Special Warfare Group includes Rtas 'Vadum, Thel 'Vadam, Usze 'Taham, N'tho 'Sraom and a number of Sangheili Minors, Sangheili Major|Majors, and Special Operations Sangheili|Special Operations, and Sangheili High Councilor|High Councilors, and also Unggoy Minors, Special Operations Unggoy|Special Operations, Unggoy Major|Majors, and Mgalekgolo. Other forces serving with Retribution include allied UNSC forces, such as S4/BRT/1/7, S4/BLCE/1/7, 11th Marine Force Reconnaissance/ODST, and Battle Group Victory of the UNSC Seventh Fleet, including the .Halo 3, campaign level ''The Ark (level)|The Ark''Halo 3, campaign level ''The Covenant (level)|The Covenant'' At least 3 s *''Shadow of Intent'' Flagship, active as of 2559 *''Eternal Reward'' Destroyed by the ''Spear of Light'' during the Great Schism At least 12 s *''Pious Inquisitor''Halo Encyclopedia (2009 edition), ''page 275'' Stolen by the Servants of the Abiding Truth and later Kig-Yar and Insurrectionists. Destroyed during the Skirmish on Pious Inquisitor. Seventh Fleet *At least 2 ** Destroyed when trying to escape the Installation 08 at the end of the Raid on Installation 08. ** Status unknown Gallery File:Three Elites.jpg|'Vadam with the Special Warfare Group. File:Halo3 E3 TRAILER 2007 720p30 ST 6300Kbps 002 0001.jpg|Preventing a further Flood outbreak, battlecruisers glassed Voi. File:H3 - Chasing Truth.png|''Retribution'' traversing through the Portal to the Ark. Lord Hood's Pelican is in the foreground. File:Helljumper Squad.jpg|Force Recon Marines assault an Type-27 Anti-Aircraft Cannon|anti-aircraft emplacement. File:Trident11.jpg|Two sections of ''Retribution'' dropships. List of appearances ''Halo 3'' ''Halo: Mortal Dictata'' ''Halo Mythos'' Notes Sources Category:Covenant fleets|Retribution Category:Swords of Sanghelios military units
The Fleet of Righteous VigilanceHalo: Evolutions - Essential Tales of the Halo Universe, "The Return", ''page 493'' was a Covenant Empire|Covenant covenant fleet|fleet under the command of an Unidentified Sangheili Shipmaster (Righteous Vigilance)|unidentified Shipmaster who answered to the Prophet of Conviction, a High Council representative in the fleet.Halo: Evolutions - Essential Tales of the Halo Universe, "The Return", ''pages 495 and 498'' History The Fleet of Righteous Vigilance participated in several battles during the Human-Covenant War. In 2539, the Shipmaster was ordered by the Hierarchs to assault the human colony of Kholo and glass it. During the battle, the Prophet of Conviction was bound to the Shipmaster in a religious ritual. The fleet was also present in the Fall of Reach, where its ships destroyed three orbital defense platforms.Halo: Evolutions - Essential Tales of the Halo Universe, "The Return", ''pages 498-499'' When the Great Schism broke out, the fleet joined the Covenant separatists in the fight against what remained of the Covenant, with the fleet's commander personally executing the Prophet of Conviction before his forces upon learning of the Prophets' betrayal.Halo: Evolutions - Essential Tales of the Halo Universe, "The Return", ''pages 501-505'' List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Return'' ''Halo: Divine Wind'' Sources Category:Covenant fleets|Righteous Vigilance
The Fleet of Rigorous Prayer was a Covenant Empire|Covenant Covenant fleet|fleet, in service around 2544. Following the Battle of Miridem, the fleet was to meet with the Third Fleet of Glorious Consequence and the Fleet of Furious Retribution at a designated renzedvous point before returning to ''High Charity''.Halo: The Fall of Reach (2010), ''Bonus Content'' List of appearances ''Halo: The Fall of Reach'' Sources Category:Covenant fleets|Rigorous Prayer
sHalo 2, campaign level ''Cairo Station'' (''Cortana: "Thirteen cruisers, two assault carriers"'') *''Day of Jubilation'' *''Solemn Penance'' 13 s *''Pious Inquisitor'' |nicknames-title=Flagship |nicknames=''Solemn Penance'' |battles=Battle for Earth |commanders=Prophet of Regret }} The Fleet of Sacred ConsecrationHalo: The Essential Visual Guide, ''page 180'' was the Covenant Covenant fleet|fleet under the command of the High Prophet of Regret. Originally composed of thirteen s and two s, the fleet suffered tremendous losses when it accidentally stumbled upon the heavily-defended planet Earth. History File:H2A Terminals - Sacred Consecration.jpg|thumb|250px|left|The fleet preparing to leave for Earth. After the Prophet of Regret discovered the location of the Installation 00|Ark Portal at Voi|Portal from a Forerunner Luminary unearthed in the aftermath of the Battle of Meridian,Halo 2 Anniversary, ''Terminal (Halo 2: Anniversary)|Terminals'' he quickly conjured a small excavation fleet to uncover it. He was unaware that the relic he sought after was located on humanity's Earth|homeworld. His significantly outnumbered and out-classed fleet was quickly attacked by the UNSC Home Fleet's Fifth Fleet, consisting of eight s and sixty-seven s under the command of Fleet Admiral Joseph Harper.Halo 2, campaign level ''Cairo Station'' The Covenant fleet then deployed hundreds of R'sisho-pattern Tick|boarding craft at the orbital defense platforms defending the planet, in hopes of destroying a cluster with antimatter charges. They managed to destroy two orbital stations; the Athens Station|''Athens'' and Malta Station|''Malta'' station, clearing a path for Regret's flagship, the ''Solemn Penance'' to reach Earth. Meanwhile, the UNSC ships split into echelons, where one group of ships attacked the carriers and a second covered the cruisers. The combined firepower of Fleet Admiral Harper's fleet ensured the rapid destruction of many of Regret's ships, in spite of the numerous losses the human fleet was sustaining. The fleet's second carrier ''Day of Jubilation'', staying above orbit, disabled at least UNSC Feeling Lucky|one ''Marathon''-class cruiser with an energy projector. At some point during the battle its shields were destroyed by the Home Fleet's concentrated assault, allowing a pair of GA-TL1 Longsword|Longsword fighters to punch a hole into the carrier's hull, thus exposing the hollow center housing the ship's Pinch fusion reactor|reactor core. John-117 managed to disable the Covenant bomb meant for the Cairo Station (station)|''Cairo'' and threw himself and the device into vacuum, activating it next to the core and propelling himself to safety, thus destroying the carrier. After UNSC forces in New Mombasa began to push Covenant troops back to Regret's landing zone, Regret decided to head to Halo Installation 05, which he located via the Luminary that had revealed him the Ark Portal as well as all the Halo rings. He proceeded with an in-atmosphere slipspace jump, with UNSC ships , , , and following.Halo: Ghosts of Onyx, ''page 186'' The remaining battlecruisers of the fleet were then gathered over New Mombasa while now under control of the Jiralhanae, supported by the other fleet remnants and the Truth's fleet|recently-arrived Covenant vessels from the Prophet of Truth. This combined fleet began to glassing|glass the city and its surroundings, starting from the crater created by the in-atmosphere slipspace jump of ''Solemn Penance''.''Halo Legendary Crate'', Halo Legendary Crate/Data Drops|Data Drop #2 During the Great Schism, the cruiser ''Pious Inquisitor'' was hijacked by the Covenant separatists|betrayed Sangheili under Rtas 'Vadum's command and would eventually become part of the Fleet of Retribution.Halo: Mortal Dictata, ''page 44''Halo Encyclopedia, ''page 185'' It was later destroyed after the war during Skirmish on Pious Inquisitor|a conflict with Kilo-Five.Halo: Mortal Dictata The battle in Earth orbit destroyed the vast majority of Regret's fleet, whose loss was compensated by the arrival of a Truth's fleet|larger excavation fleet sent by the Prophet of Truth, which proceeded to support the remnants of the Fleet of Scared Consecration for the uncovering of the Ark Portal one day afterward. The ultimate fate of the ''Solemn Penance'' is unknown. Composition ''Solemn Penance'' - (flagship) - Prophet of Regret ''Day of Jubilation'' - - Destroyed ''Pious Inquisitor'' Gallery File:H2A Terminals - Fleet at Io.jpg|The fleet arriving near Io Station File:H2A - BattleofEarth.png|The fleet engages the UNSC Home Fleet during the first stages of the Battle of Earth File:H2A - Battle of Earth from Cairo.jpg|Another view of the battle as the outnumbered Covenant fleet faces down the assaulting Home Fleet File:H2A - Carrier destroyed.jpg|''Day of Jubilation'' is destroyed by an antimatter charge delivered by John-117|Spartan-117 List of appearances ''Halo 2'' ''Halo 3: ODST'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: New Blood'' ''Halo Mythos'' Sources Category:Covenant fleets|Sacred Consecration
1 Covenant cruiser|Cruiser 5 Covenant destroyer|destroyers 3 Covenant frigate|frigates |nicknames= |battles=Battle of Netherop |commanders= }} }} The Fleet of Swift Justice is a fleet unit within the Covenant military. History In June of 2526, the fleet was dispatched to Netherop to hunt down the disgraced fleetmaster Nizat 'Kvarosee and his Flotilla of Unsung Piety. The fleet exited slipspace in the system on June 7, exiting on the far side of the planet to the UNSC's Task Force Pantea - hoping to box the Covenant Treason|traitors between the fleet and the human enemy force. Believing the force to be sent to disrupt the UNSC mission, Task Force Pantea engaged the fleet, though noting they would not be able to hold it off for long. The fleet's lead carrier deployed a single "" dropship to the planet, fearful of simply using orbital bombardment for fear of destroying the Luminal Beacons stolen by Nizat. The fleet was able to overpower the UNSC task force with ease, and eventually departed the system - having marooned Nizat and his cadre on the planet as punishment for their actions. List of appearances ''Halo: Oblivion'' Notes Sources Category:Covenant fleets|Swift Justice
The Fleet of Tranquil Composure was a Fleet|formation of warships in the Covenant Covenant fleet|fleet. In 2552, any Sangheili holding command positions within the formation were quickly replaced by Jiralhanae.Halo Wars, ''Halo Timeline'' List of appearances ''Halo Wars'' Sources Category:Covenant fleets|Tranquil Composure
|branch=Ministry of Fervent Intercession |type=Covenant fleet |role=Relic retrieval/scout force |size=*At least 53 ships *1 *3 *13 s *36 s |nicknames= |battles=*Battle of Beta Eridani Fall of Reach *Battle of Sword Base *Battle at Szurdok Ridge *Operation: LEFT JAB *Operation: UPPER CUT |commanders=*Supreme Commander Rho 'Barutamee Shipmaster Kantar 'Utaralee Shipmaster Ardo 'Moretumee }} }} The Fleet of Valiant Prudence was a Covenant Covenant fleet|fleet of the Ministry of Fervent Intercession that served as an archaeological research and retrieval group tasked by the Hierarchs with the security and stewardship of Forerunner artifacts. History After being selected by the Ministry of Fervent Intercession from among Sangheili Zealot|Zealots and ascended to the title of the Supreme Commander of the Fleet of Valiant Prudence, Rho 'Barutamee was charged with locating Forerunner artifacts for the Covenant Ministry of Fervent Intercession. To assist in his duties, Covenant leadership granted 'Barutamee the use of a powerful Luminary to aid in his searches. Vowing himself to locate the Captital of the Forerunner ecumene, Maethrillian, 'Barutamee secretly amassed a collection of powerful Forerunner artifacts that helped point him in the right direction to the Capital. Prior to the 2552#July|July 24, 2552, the fleet's Luminary detected Forerunner relics located in a planet in the human-occupied Beta Eridani system. To collect the Forerunner artifacts, the Fleet of Valiant Prudence set course for the Beta Eridani system. At least ten warships of the Fleet of Valiant Prudence arrived in Beta Eridani system|the system. As ten Covenant vessels approached quickly, the presence was quickly discovered by Lieutenant Robinson. As all UNSC starship|warships of the UNSC Navy in the Beta Eridani system were crewed with cadets, Robinson ordered all forces in the system to flee as a portion of several Covenant warships pursued them in attempt to destroy the fleeing human forces. Over the course of the occupation of the system, a number of Forerunner artifacts were recovered and brought to Rho 'Barutamee aboard the ''Long Night of Solace'', and 'Barutamee had them studied personally and "processed" through the Luminary and discovered that the relics pointed to Epsilon Eridani system|another system. During the battle, Vice Admiral Michael Stanforth had led at least a pair of battle groups against the Covenant fleet. To prevent the UNSC forces in the system from following him to his next mysterious destination, 'Barutamee ordered the destruction of all remaining human forces in Beta Eridani, and at least one part of his forces engaged Stanforth's fleet. As the UNSC were defeated after the battle, the Fleet of Valiant Prudence traveled to the system pinpointed by the Luminary: the Epsilon Eridani system. Little known to 'Barutamee, the system was home to major UNSC strongholds, including Reach. On or shortly prior to the night of 2552#July|July 23, 2552, the fleet arrived on the planet Reach in the Epsilon Eridani system, undetected by the human defenses. Surprised to learn that the system swanked a significant human military presence in the form of a Epsilon Eridani Fleet|massive UNSC defense fleet, Rho 'Barutamee began preparing his fleet for the first assault on Reach, albeit had ulterior motives aside from glassing|destroying the planet as he had little interest in the Human-Covenant War, and focused on locating the Capital. The Active camouflage|cloaked fleet dispatched a small strike force, including a Devoted Sentries|team of artifact-hunting Sangheili Zealot|Zealots, to Visegrad Relay|one of the three communications relays at Visegrad to cut off communications between Reach and other Unified Earth Government|UEG colonies. The Office of Naval Intelligence assumed that the communications blackout was caused by local Insurrectionists; in response, Colonel Urban Holland dispatched several UNSC Army|Army fireteams to the relay. After losing contact with the troopers, SPARTAN-III program|Spartan NOBLE Team was sent to investigate. The team discovered the Covenant presence on Reach and reported back to Central Command|CENTCOM. Over the next few weeks, the fleet continuously sent ground and air forces to attack the planet and gain intelligence. One of the corvettes in the fleet was sent to Battle of Sword Base|assault ONI's Sword Base, but was destroyed by an orbital defense platform's Magnetic Accelerator Cannon after the assault failed. The ground forces also focused on defending their fleet's landing zone at Szurdok Ridge, deploying Cheru-pattern Tyrant|anti-aircraft cannons and outposts around Szurdok Ridge; this effort, however, resulted in failure when SPARTAN Recon Team Bravo discovered the landing zone on the night of 2552#August|August 11. As the battle began on the ground, the Fleet of Valiant Prudence in space began to engage UNSC naval forces across the system, such as light battlegroups. The declaration of WINTER CONTINGENCY on Reach forced the ONI research team at Teller Station to abandon their efforts at uncovering a Site 17|Forerunner installation beneath the surface of a planetoid in Epsilon Eridani's Oort cloud, although their frantic efforts awoke senescent Forerunner systems, betraying the site's location to the Fleet of Valiant Prudence. As human scientists managed to recover an artifact from within the installation and departed the Oort cloud, Rho 'Barutamee, enraged by humans' insult to the Forerunner reliquary, deployed a "significant portion of his fleet" to recover Site 17, consisting of 13 s and 6 s, only to be engaged by 16 Paris-class heavy frigate|frigates and 10 Marathon-class heavy cruiser|heavy cruisers deployed by UNSC admiral Michael Stanforth. Though the Covenant forces were able to overrun the defences there, the humans were able to successfully extract Site 17's artifact. The Covenant attempted to board the human flagship to retrieve it, though Stanforth intended to use the artifact to lure the Covenant fleet away from the relic and into a trap near Reach itself. The battle group was able to fight free of their pursuers, and Stanforth was able to vector in reinforcements to stop the pursuing Covenant squadrons. On August 12, 2552, the UNSC Battle at Szurdok Ridge|attacked the Covenant landing zone, destroying Spire One|a deployment spire in the progress. Subsequently, the UNSC strike force was forced to retreat when the fleet's flagship, the ''Long Night of Solace'', was revealed to be holding position over the planet, having been cloaked by the Spires. 'Barutamee's vessels smashed the UNSC Army garrisons below before retreating to Reach's orbit. The UNSC on Reach, with little help until the arrival of reinforcements of sixty percent of the fleet from elsewhere in the Epsilon Eridani system, derived two operations to destroy the supercarrier: Operation: UPPER CUT created by Catherine-B320, and Operation: LEFT JAB to distract the Covenant fleet, were initiated on August 14, 2552, in an effort to destroy the supercarrier. NOBLE Team were deployed to repel a Covenant assault at the FSS-1000 Sabre|Sabre research site at Farkas Lake, prior to SPARTAN-B312, Jorge-052, and a team of Army pilots deploying to refit station ''Anchor 9'' aboard the fighters rendezvousing with the frigate , to prepare for Operation: UPPER CUT. By this time, Supreme Commander 'Barutamee now realised the human treat presence on the surface and the importance of Reach, and the Ministry of Resolution had deployed a much larger fleet to the planet if this wasn't enough, and 'Barutamee's artifact-hunting teams were still bogged down on the surface and pinned by UNSC forces. A portion of Epsilon Eridani Fleet at Reach led by Stanforth engaged the Fleet of Valiant Prudence and had managed to spread the Covenant flotilla thinprobing the fleet's defences from all sides and leaving 'Barutamee's flagship open for a direct attack. With the Covenant fleet stretched thin, UNSC task forces were able to pounce on cut-off Covenant scout fleets. The NOBLE Team and Army pilots boarded the ''Ardent Prayer'' and hijacked the heavy corvette at the cost of ''Savannah'' being destroyed by the Covenant ship, allowing NOBLE Team's Operation: UPPER CUT to go unnoticed following the jamming of their target corvette's communications. After the capture of ''Ardent Prayer'', a makeshift Shaw-Fujikawa Translight Engine|"slipspace bomb" was activated, destroying ''Long Night of Solace''. Though the fleet's flagship had been destroyed, the immediate arrival of another, larger Covenant fleet from the Ministry of Resolution arrived in the system to engage UNSC forces. As engagements continued in orbit over Reach with the Fleet of Valiant Prudence decimated, Shipmaster Kantar 'Utaralee assumed command of the splintered fleet, comprising one as the flagship, a pair of s, and eight s, and attempted to lead them in a final effort to recover a Forerunner artifact that 'Barutamee had attempted to claim for himself. 'Utaralee's forces moved to engage a small UNSC picket fleet of one , two pairs of s and ten s, that was defending the artifact's location, a space station near the Natural satellite|moon of Turul. At some point, Kantar 'Utaralee, as the fleetmaster of an unspecified Covenant fleet, possibly the remnants of the Fleet of Valiant Prudence itself, became the first to deploy the Covenant fleet tactical formations#Golden Path Battle Group|"Golden Path" Battle Group formation. A firm believer in the prowess of the , 'Utaralee moved to reinforce the medium sized cruiser with two s. The result proved to be devastating to its opponents. Composition ''Long Night of Solace'' Rho 'Barutamee commanding Destroyed ''Ardent Prayer'' Ardo 'Moretumee commanding Destroyed Gallery File:Reach-Concept-Nightfall-LZ.jpg|Concept art of a massive Covenant army deployed by the Fleet of Valiant Prudence. File:Spartan Games Covie ships.jpg|A portion of the fleet in Spartan Games' ''Halo'' tabletop miniature game. List of appearances ''Halo: Reach'' ''Halo: Fleet Battles'' Sources Category:Covenant fleets|Valiant Prudence
File:Ranger group.jpg|300px|thumb|The Covenant's Rangers were the most visible element of Fleet Security - quite literally, given their Stealth counterparts' usage of active camouflage technology. Fleet Security was a division of the Covenant empire's Special Warfare Group (SWG), tasked with the security of a fleet. Although the division ceased to exist with the Great Schism|collapse of the empire in late 2552, its structure was at least carried on in some form by the Covenant separatists in the immediate postwar weeks, with the Fleet of Retribution continuing to assign troops to its local Fleet Security roles throughout the conclusion of the Human-Covenant War. Overview Fleet Security was one of the major divisions of the Special Warfare Group, and like Home Security, often worked closely alongside Covenant Special Operations. Fleet Security oversaw a number of specialised Sangheili special warfare forces. Of particular note, these included the Sangheili Ranger|Rangers and the Stealth Sangheili|Stealth forces. The Rangers served aboard Covenant starships as specialists in microgravity combat and Extra-vehicular activity|extra-vehicular activities, and often made use of specialised antigravity packs and Vacuum suit|vacuum-rated combat harnesses. They were occasionally deployed in planetary warfare to make use of their enhanced mobility. Stealth units, on the hand, served as an offshoot of the Special Operations Officers of Covenant Special Operations and were outfitted similarly. Unlike SpecOps personnel however, Stealth operatives were not intended to participate in independent special operations initiatives but were instead placed in regular Covenant military units to serve as noncombat reconnaissance and intelligence-gathering personnel. Select Stealth operatives holding the rank of Major (Covenant)|Major may be drawn to serve as an Ossoona; a special field operative working as a direct agent of the Hierarchs. Known personnel Vero 'Ahtulai Kola 'Baoth Isna 'Nosolee Usze 'Taham Gallery File:HReach - Ranger 2.png|A Sangheili Ranger. File:Stealth Elite.png|A Stealth Sangheili. File:UszeTaham - Profile.png|Usze 'Taham, a member of Fleet Security in the separatist Fleet of Retribution. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo 3'' ''Halo: Reach'' ''Halo: Combat Evolved Anniversary'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: Ground Command'' Sources Category:Covenant military
The fleet spiral was a Forerunner Forerunner fleet|fleet formation.Halo: Cryptum, ''page 99'' Typically, the fleet flagship|command vesselsuch as a Builder shipwould lie at the center of the spiral.Halo: Cryptum, ''page 93'' Designed to allow segments of the fleet to respond to attacks from any direction, such formations were favored by the Ur-Didact|Didact, and were later used by his creation, Mendicant Bias. One prominent instance of the combat use of a fleet spiral was Mendicant's Battle of the greater Ark|attack on the greater Ark.Halo: Silentium, ''page 267'' List of appearances ''Halo: Cryptum'' ''Halo: Silentium'' Sources Category:Military tactics
A fleet is a large, permanent organization of ships including starships. Fleets are usually relatively large and manned by thousands of individuals on what is normally dozens or hundreds of ships. Smaller, more temporary groups of ships are generally known as battle groups. Types Historic In 1573, Japan had a fleet of 133 ships which were destroyed by 13 ships. At a different time point, the United States of America also had a Pacific Ocean|Pacific fleet at Wikipedia:Pearl Harbor|Pearl Harbor, which was eventually destroyed by Japan. UNSC fleets UNSC fleets are divided into Expeditionary and Defensive fleets. They are typically assigned to Sectors.''Halo: Fleet Battles'', Core Rulebook - page 9 Sector fleets are usually commanded by a Vice Admiral.''Halo: Official Spartan Field Manual'', PART 8: UNSC ORGANISATION, NAVCOM Ranks (p. 140-141) Defensive fleets are typically named after the star system they are based in. Prior to the Human-Covenant War, they were considered little more than glorified revenue police, though they proved invaluable in providing training cadres and battle-ready (if outdated) warships to the war effort. Defensive fleets are typically built around smaller "tactical" UNSC carrier|carriers serving as the fleet's core.''Halo: Warfleet'', p.40-41 Known defense fleets include; Bliss Defense Fleet Epsilon Eridani Fleet UNSC Home Fleet Expeditionary fleets are numbered fleets designed for offensive operations into deep space. These fleets were largely decimated in the early years of the Human-Covenant War, and by the war's end there was no appreciable difference between Expeditionary or Defensive fleets, and the navy was unable to conduct any kind of offensive operation without leaving Earth and the remaining colonies dangerously vulnerable. During the period in which they were operational, Expeditionary Fleets built their cores around massive super carriers such as the . Known expeditionary fleets include; Second Fleet Third Fleet Fifth Fleet Seventh Fleet Sixteenth Fleet By the end of the war, many of the Navy's fleets had also become "paper fleets", or "dead fleets", with no command and no ships. These fleets were assigned to sectors lost to the Covenant early in the war, with their destroyed squadrons remaining attached to the sector to honor their sacrifice and as deference for tradition. A new ship was occasionally inadvertently attached to one of these dead fleets due to bureaucratic error, though such assignments were considered ill omens by their crew members. UNSC fleets are comprised of numerous battle groups, smaller tactical formations of ships. Naval fleets rarely patrol together, and it is fairly common for single ships to patrol regions of space alone. Fleets are also comprised of squadrons, though by the end of the war these were administrative rather than tactical groupings. Fleets, as with battle groups, usually have at least one UNSC prowler|prowler to act as the fleet's eyes and ears and to also serve as saboteurs. The UNSC also maintains the UNSC commercial fleet, which is not a military unit and instead fulfills the role of a Wikipedia:merchant navy|merchant navy. Covenant fleets are usually dominated by larger, more powerful ships. Covenant frigates are common in smaller fleets, however, there are usually far more Covenant destroyer|destroyers and Covenant cruiser|cruisers suited for glassing|plasma bombardment. Covenant fleets are essentially self-sustaining armadas, capable of operating without supply for indefinite periods thanks to their use of Mjern-pattern agricultural support ship|agricultural support ships.''Halo Graphic Novel'', p. 15 Like Covenant ships, fleets are also given different designations mostly pertaining to religious nomenclature. Larger Covenant fleets typically contain thousands of ships, most of them s and groups of s. Large Covenant fleets are usually commanded by a Fleet Master or a Supreme Commander. Although, some small fleets are commanded by a singe Shipmaster.''Halo: Evolutions - Essential Tales of the Halo Universe'', "The Return" Fleets were a basic unit of organization in the Forerunner ecumene's military forces. Throughout Forerunner history, most fleets fell under the authority of the Warrior-Servant rate, but after their reduction at the hands of the Builders, Builder Security became the dominant military organization. Forerunner fleets were under the authority of Forerunner Fleet Command|Fleet Command.''Halo 3'', ''Terminal (Halo 3)|Terminals'' Gallery File:UNSC Fleet.jpg|The UNSC Home Fleet engages the Fleet of Sacred Consecration over Earth. File:H3_Heretic_FleetOfRetribution.jpg|The Fleet of Retribution. File:Ships fr.png|A Forerunner naval unit battling the Flood. Sources Category:Fleets| Category:UNSC organizational military units Category:Covenant military units Category:Forerunner military units
The FLEETCOM Central Database is FLEETCOM's central database for information. History In 2552, John-117/Silver|John-117 attempted to use the FLEETCOM Central Database to locate the planet from his unlocked memories. However, his search parameters were too broad and he failed to find anything. Cortana/Silver|Cortana offered him her help and John reluctantly described what he'd seen in his visions. Using the flora and fauna that John described, Cortana found 103 colonies and moons in the database that matched John's description and showed him the list. John recognized several of the planets, including Mamore, and Cortana confirmed that the SPARTAN-II program/Silver|Spartans had undergone deployments on 23 of them. However, none of the planets that John knew from his previous missions were the one that he was looking for. Later, after remembering more of his past, John informed Cortana that the planet had ice rings and he asked Cortana how many planets on the list had that. Cortana checked with John that the rings were visible from the surface and then revealed that it had narrowed it down to just three planets. John had Cortana show him the three planets in question and he was able to identify the correct one as Eridanus II/Silver|Eridanus II. Cortana filled John in on what information she could find on Eridanus II and the Reach for Life project, although it wasn't much beyond promotional material as the Reach for Life project's operational files had been lost following a plague disaster on Eridanus II. List of appearances ''Halo: The Television Series'' *''Emergence'' Sources Category:Silver Timeline Category:UNSC identification
FLEETCOM Sector Four is identified as a sector|region of United Nations Space Command|UNSC-controlled space.Dr. Halsey's personal journal, ''July 21, 2517'' In 2517, when screening the candidates for the SPARTAN-II program, Catherine Halsey|Dr. Catherine Halsey decided to process candidates in Sector Four while her team would do the same in other sectors. One of the systems Dr. Halsey visited in the sector was the Eridanus system, where she first met John-117. Dr. Halsey also visited Dwarka, a colony on the Outer Colonies|edge of human-controlled space. There she met with another candidate for her program named Soren-066|Soren.Halo: Evolutions, "Pariah" Known systems Eridanus system List of appearances ''Halo: The Fall of Reach'' Sources Category:Sectors|FLEETCOM 4
FLEETCOM Sector One is identified as a sector|region of United Nations Space Command|UNSC controlled space. Overview Admiral Roland Freemont Epsilon Eridani system History On 2552#August|August 30, 2552 all forces in the Epsilon Eridani system were called to planet Reach to fight in the Fall of Reach|Battle of Reach. Production notes In the original print of ''Halo: The Fall of Reach'', the transmission that said this sector mentioned the Reach, Lambda Serpentis system|Jericho, and Tantalus systems. Reach and Tantalus were later made to be in the same system and so was merged into "Epsilon Eridani" while Jericho and its system were removed completely from later releases of the novel, leading to uncertainty if the Lambda Serpentis system is in Sector One. List of appearances ''Halo: The Fall of Reach'' ''Halo: Blood Line'' Sources Category:Sectors|FLEETCOM 1
FLEETCOM Sector Three is identified as a sector|region of United Nations Space Command|UNSC controlled space. In 2543, Admiral Preston Jeremiah Cole|Preston Cole was in command of the sector. During that year, at least two engagements took place there; the Battle of 18 Scorpii on March 6 and the Battle of Psi Serpentis on April 18.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole" In 2552, it was commanded by Vice Admiral Hieronymus Michael Stanforth|Michael Stanforth. During this year, the Battle of Sigma Octanus IV took place in this sector.Halo: The Fall of Reach, ''page 214'' Known systems 18 Scorpii system Psi Serpentis system Sigma Octanus system List of appearances ''Halo: The Fall of Reach'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' ''Halo: Fleet Battles'' Sources Category:Sectors|FLEETCOM 3
Subvolume D-6 is an area in FLEETCOM Sector Three. In 2543, Vice Admiral Preston Jeremiah Cole requested that the Reach Reach Logistics Office|Logistics Office do a detailed stellar survey of the system to prepare for the impending Battle of Psi Serpentis.''Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions'', The Impossible Life and the Possible Death of Preston J. Cole List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole Sources Category:Locations
Unrelated to the United Nations Space Command|UNSC UNSC Fleet Command|Fleet Command, the Covenant Empire|Covenant FLEETCOM channel, part of the proselytization network, is intended for broadcasts across an entire Covenant fleet|fleet, rather than between a pair or more of ships. It seems to be the equivalent of the UNSC's COM|FLEETCOM 7.Halo: Ghosts of Onyx It is similar to the INTERSHIPCOM, albeit on a much grander scale. It should be noted that because of its scale and ability to broadcast over the ''entire'' Covenant Empire|Covenant fleet, it most likely has a restricted use only to San'Shyuum and very high-ranking Sangheili. List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Communications technology
File:Enc22 Nizat.jpg|300px|thumb|Nizat 'Kvarosee, the fleetmaster of the Fleet of Inexorable Obedience. }} Fleetmaster,Halo: The Cole Protocol, ''page 147'' occasionally rendered as Fleet Master,Halo: Ghosts of Onyx, ''page 243'' is one of the highest titles given to individuals in command of Covenant fleet|fleets within the Covenant Covenant military|military. On the eve of the Great Schism, the Hierarchs|High Prophet of Truth granted the title to several Jiralhanae. The title of Fleetmaster was above the authority of Shipmaster and below the authority of Supreme Commander. Overview One of the varying degrees of command titles within the Covenant fleet, the title of fleetmaster was given to the officer in command of a fleet. The title was originally only assigned to Sangheili officers within the Covenant fleet, though towards the end of the Human-Covenant War, the High Prophet of Truth promoted several Jiralhanae to the title of fleetmaster in preparation for his plans to remove the Sangheili from the Covenant. Following the empire's collapse during the Great Schism, some Sangheili still held the title of fleetmaster. Wearing golden combat harnesses to signify their command position,Halo: Ghosts of Onyx, ''page 371'' fleetmasters normally utilize a large warship as their flagship, such as a or .Halo: Ghosts of Onyx, ''pages 191-278'' Following the fall of the Covenant, some fleetmasters have found that ancient merchant cruisers are surprisingly capable and resilient troop and materiel transports in modern conflicts. When Voro 'Mantakree was promoted from Sangheili Major|major to a fleetmaster, Imperial Admiral Xytan 'Jar Wattinree bestowed a middle name upon him, making his name Voro Nar 'Mantakree. However, a middle name is not given to all fleetmasters. Fleetmasters can order tweaks on starships for their fleet during the ship's construction. Fleetmasters personally appointed by the Hierarchs to lead major expeditions were promoted to the title of Supreme Commander.''Halo: Warfleet'', p. 92 Known fleetmasters Arkad Nar 'Kulul - Fleetmaster of the Fleet of Recalcitrant Ire, which the assault carrier ''Enduring Conviction'' belonged to.Halo: Rise of Atriox - ''Halo: Rise of Atriox Issue 4|Issue #4'' Kantar 'Utaralee Fleetmaster of an unidentified fleet, perhaps the remnants of the Fleet of Valiant Prudence. Nizat 'Kvarosee - Shipmaster of the ''Pious Rampage''; fleetmaster of the Fleet of Inexorable Obedience Rojka 'Kasaan Shipmaster of ''ORS''-class heavy cruiser ''Unwavering Discipline''; former fleetmaster of Rak's fleet.Halo: Envoy Rtas 'Vadum Shipmaster of ''Shadow of Intent''; fleetmaster of the Fleet of Retribution.Halo Encyclopedia, ''page 136'' (2011) Voro Nar 'Mantakree Shipmaster of ''Incorruptible'', who led a fleet to follow ''Bloodied Spirit'' to Onyx. Unidentified shipmaster (Righteous Vigilance)|Unidentified shipmaster Shipmaster of a ''CAS''-class assault carrier; fleetmaster of the Fleet of Righteous Vigilance.Halo: Evolutions, "The Return", ''page 493'' List of appearances ''Halo: The Flood'' *''Priority Broadcast Log/Eleventh Cycle, Third Unit'' ''Halo: Ghosts of Onyx'' ''Halo 3'' ''Halo: The Cole Protocol'' ''Halo: Evolutions'' *''The Return'' ''Halo: Combat Evolved Anniversary'' ''Halo: Fleet Battles'' ''Halo: Envoy'' ''Halo: Rise of Atriox'' ''Halo: Silent Storm'' ''Halo: Oblivion'' ''Halo: Outcasts'' ''Battle for the Blood-Moon'' Sources
A fleet is a large, permanent organization of ships including starships. Fleets are usually relatively large and manned by thousands of individuals on what is normally dozens or hundreds of ships. Smaller, more temporary groups of ships are generally known as battle groups. Types Historic In 1573, Japan had a fleet of 133 ships which were destroyed by 13 ships. At a different time point, the United States of America also had a Pacific Ocean|Pacific fleet at Wikipedia:Pearl Harbor|Pearl Harbor, which was eventually destroyed by Japan. UNSC fleets UNSC fleets are divided into Expeditionary and Defensive fleets. They are typically assigned to Sectors.''Halo: Fleet Battles'', Core Rulebook - page 9 Sector fleets are usually commanded by a Vice Admiral.''Halo: Official Spartan Field Manual'', PART 8: UNSC ORGANISATION, NAVCOM Ranks (p. 140-141) Defensive fleets are typically named after the star system they are based in. Prior to the Human-Covenant War, they were considered little more than glorified revenue police, though they proved invaluable in providing training cadres and battle-ready (if outdated) warships to the war effort. Defensive fleets are typically built around smaller "tactical" UNSC carrier|carriers serving as the fleet's core.''Halo: Warfleet'', p.40-41 Known defense fleets include; Bliss Defense Fleet Epsilon Eridani Fleet UNSC Home Fleet Expeditionary fleets are numbered fleets designed for offensive operations into deep space. These fleets were largely decimated in the early years of the Human-Covenant War, and by the war's end there was no appreciable difference between Expeditionary or Defensive fleets, and the navy was unable to conduct any kind of offensive operation without leaving Earth and the remaining colonies dangerously vulnerable. During the period in which they were operational, Expeditionary Fleets built their cores around massive super carriers such as the . Known expeditionary fleets include; Second Fleet Third Fleet Fifth Fleet Seventh Fleet Sixteenth Fleet By the end of the war, many of the Navy's fleets had also become "paper fleets", or "dead fleets", with no command and no ships. These fleets were assigned to sectors lost to the Covenant early in the war, with their destroyed squadrons remaining attached to the sector to honor their sacrifice and as deference for tradition. A new ship was occasionally inadvertently attached to one of these dead fleets due to bureaucratic error, though such assignments were considered ill omens by their crew members. UNSC fleets are comprised of numerous battle groups, smaller tactical formations of ships. Naval fleets rarely patrol together, and it is fairly common for single ships to patrol regions of space alone. Fleets are also comprised of squadrons, though by the end of the war these were administrative rather than tactical groupings. Fleets, as with battle groups, usually have at least one UNSC prowler|prowler to act as the fleet's eyes and ears and to also serve as saboteurs. The UNSC also maintains the UNSC commercial fleet, which is not a military unit and instead fulfills the role of a Wikipedia:merchant navy|merchant navy. Covenant fleets are usually dominated by larger, more powerful ships. Covenant frigates are common in smaller fleets, however, there are usually far more Covenant destroyer|destroyers and Covenant cruiser|cruisers suited for glassing|plasma bombardment. Covenant fleets are essentially self-sustaining armadas, capable of operating without supply for indefinite periods thanks to their use of Mjern-pattern agricultural support ship|agricultural support ships.''Halo Graphic Novel'', p. 15 Like Covenant ships, fleets are also given different designations mostly pertaining to religious nomenclature. Larger Covenant fleets typically contain thousands of ships, most of them s and groups of s. Large Covenant fleets are usually commanded by a Fleet Master or a Supreme Commander. Although, some small fleets are commanded by a singe Shipmaster.''Halo: Evolutions - Essential Tales of the Halo Universe'', "The Return" Fleets were a basic unit of organization in the Forerunner ecumene's military forces. Throughout Forerunner history, most fleets fell under the authority of the Warrior-Servant rate, but after their reduction at the hands of the Builders, Builder Security became the dominant military organization. Forerunner fleets were under the authority of Forerunner Fleet Command|Fleet Command.''Halo 3'', ''Terminal (Halo 3)|Terminals'' Gallery File:UNSC Fleet.jpg|The UNSC Home Fleet engages the Fleet of Sacred Consecration over Earth. File:H3_Heretic_FleetOfRetribution.jpg|The Fleet of Retribution. File:Ships fr.png|A Forerunner naval unit battling the Flood. Sources Category:Fleets| Category:UNSC organizational military units Category:Covenant military units Category:Forerunner military units
A fleet is a large, permanent organization of ships including starships. Fleets are usually relatively large and manned by thousands of individuals on what is normally dozens or hundreds of ships. Smaller, more temporary groups of ships are generally known as battle groups. Types Historic In 1573, Japan had a fleet of 133 ships which were destroyed by 13 ships. At a different time point, the United States of America also had a Pacific Ocean|Pacific fleet at Wikipedia:Pearl Harbor|Pearl Harbor, which was eventually destroyed by Japan. UNSC fleets UNSC fleets are divided into Expeditionary and Defensive fleets. They are typically assigned to Sectors.''Halo: Fleet Battles'', Core Rulebook - page 9 Sector fleets are usually commanded by a Vice Admiral.''Halo: Official Spartan Field Manual'', PART 8: UNSC ORGANISATION, NAVCOM Ranks (p. 140-141) Defensive fleets are typically named after the star system they are based in. Prior to the Human-Covenant War, they were considered little more than glorified revenue police, though they proved invaluable in providing training cadres and battle-ready (if outdated) warships to the war effort. Defensive fleets are typically built around smaller "tactical" UNSC carrier|carriers serving as the fleet's core.''Halo: Warfleet'', p.40-41 Known defense fleets include; Bliss Defense Fleet Epsilon Eridani Fleet UNSC Home Fleet Expeditionary fleets are numbered fleets designed for offensive operations into deep space. These fleets were largely decimated in the early years of the Human-Covenant War, and by the war's end there was no appreciable difference between Expeditionary or Defensive fleets, and the navy was unable to conduct any kind of offensive operation without leaving Earth and the remaining colonies dangerously vulnerable. During the period in which they were operational, Expeditionary Fleets built their cores around massive super carriers such as the . Known expeditionary fleets include; Second Fleet Third Fleet Fifth Fleet Seventh Fleet Sixteenth Fleet By the end of the war, many of the Navy's fleets had also become "paper fleets", or "dead fleets", with no command and no ships. These fleets were assigned to sectors lost to the Covenant early in the war, with their destroyed squadrons remaining attached to the sector to honor their sacrifice and as deference for tradition. A new ship was occasionally inadvertently attached to one of these dead fleets due to bureaucratic error, though such assignments were considered ill omens by their crew members. UNSC fleets are comprised of numerous battle groups, smaller tactical formations of ships. Naval fleets rarely patrol together, and it is fairly common for single ships to patrol regions of space alone. Fleets are also comprised of squadrons, though by the end of the war these were administrative rather than tactical groupings. Fleets, as with battle groups, usually have at least one UNSC prowler|prowler to act as the fleet's eyes and ears and to also serve as saboteurs. The UNSC also maintains the UNSC commercial fleet, which is not a military unit and instead fulfills the role of a Wikipedia:merchant navy|merchant navy. Covenant fleets are usually dominated by larger, more powerful ships. Covenant frigates are common in smaller fleets, however, there are usually far more Covenant destroyer|destroyers and Covenant cruiser|cruisers suited for glassing|plasma bombardment. Covenant fleets are essentially self-sustaining armadas, capable of operating without supply for indefinite periods thanks to their use of Mjern-pattern agricultural support ship|agricultural support ships.''Halo Graphic Novel'', p. 15 Like Covenant ships, fleets are also given different designations mostly pertaining to religious nomenclature. Larger Covenant fleets typically contain thousands of ships, most of them s and groups of s. Large Covenant fleets are usually commanded by a Fleet Master or a Supreme Commander. Although, some small fleets are commanded by a singe Shipmaster.''Halo: Evolutions - Essential Tales of the Halo Universe'', "The Return" Fleets were a basic unit of organization in the Forerunner ecumene's military forces. Throughout Forerunner history, most fleets fell under the authority of the Warrior-Servant rate, but after their reduction at the hands of the Builders, Builder Security became the dominant military organization. Forerunner fleets were under the authority of Forerunner Fleet Command|Fleet Command.''Halo 3'', ''Terminal (Halo 3)|Terminals'' Gallery File:UNSC Fleet.jpg|The UNSC Home Fleet engages the Fleet of Sacred Consecration over Earth. File:H3_Heretic_FleetOfRetribution.jpg|The Fleet of Retribution. File:Ships fr.png|A Forerunner naval unit battling the Flood. Sources Category:Fleets| Category:UNSC organizational military units Category:Covenant military units Category:Forerunner military units
A fleet is a large, permanent organization of ships including starships. Fleets are usually relatively large and manned by thousands of individuals on what is normally dozens or hundreds of ships. Smaller, more temporary groups of ships are generally known as battle groups. Types Historic In 1573, Japan had a fleet of 133 ships which were destroyed by 13 ships. At a different time point, the United States of America also had a Pacific Ocean|Pacific fleet at Wikipedia:Pearl Harbor|Pearl Harbor, which was eventually destroyed by Japan. UNSC fleets UNSC fleets are divided into Expeditionary and Defensive fleets. They are typically assigned to Sectors.''Halo: Fleet Battles'', Core Rulebook - page 9 Sector fleets are usually commanded by a Vice Admiral.''Halo: Official Spartan Field Manual'', PART 8: UNSC ORGANISATION, NAVCOM Ranks (p. 140-141) Defensive fleets are typically named after the star system they are based in. Prior to the Human-Covenant War, they were considered little more than glorified revenue police, though they proved invaluable in providing training cadres and battle-ready (if outdated) warships to the war effort. Defensive fleets are typically built around smaller "tactical" UNSC carrier|carriers serving as the fleet's core.''Halo: Warfleet'', p.40-41 Known defense fleets include; Bliss Defense Fleet Epsilon Eridani Fleet UNSC Home Fleet Expeditionary fleets are numbered fleets designed for offensive operations into deep space. These fleets were largely decimated in the early years of the Human-Covenant War, and by the war's end there was no appreciable difference between Expeditionary or Defensive fleets, and the navy was unable to conduct any kind of offensive operation without leaving Earth and the remaining colonies dangerously vulnerable. During the period in which they were operational, Expeditionary Fleets built their cores around massive super carriers such as the . Known expeditionary fleets include; Second Fleet Third Fleet Fifth Fleet Seventh Fleet Sixteenth Fleet By the end of the war, many of the Navy's fleets had also become "paper fleets", or "dead fleets", with no command and no ships. These fleets were assigned to sectors lost to the Covenant early in the war, with their destroyed squadrons remaining attached to the sector to honor their sacrifice and as deference for tradition. A new ship was occasionally inadvertently attached to one of these dead fleets due to bureaucratic error, though such assignments were considered ill omens by their crew members. UNSC fleets are comprised of numerous battle groups, smaller tactical formations of ships. Naval fleets rarely patrol together, and it is fairly common for single ships to patrol regions of space alone. Fleets are also comprised of squadrons, though by the end of the war these were administrative rather than tactical groupings. Fleets, as with battle groups, usually have at least one UNSC prowler|prowler to act as the fleet's eyes and ears and to also serve as saboteurs. The UNSC also maintains the UNSC commercial fleet, which is not a military unit and instead fulfills the role of a Wikipedia:merchant navy|merchant navy. Covenant fleets are usually dominated by larger, more powerful ships. Covenant frigates are common in smaller fleets, however, there are usually far more Covenant destroyer|destroyers and Covenant cruiser|cruisers suited for glassing|plasma bombardment. Covenant fleets are essentially self-sustaining armadas, capable of operating without supply for indefinite periods thanks to their use of Mjern-pattern agricultural support ship|agricultural support ships.''Halo Graphic Novel'', p. 15 Like Covenant ships, fleets are also given different designations mostly pertaining to religious nomenclature. Larger Covenant fleets typically contain thousands of ships, most of them s and groups of s. Large Covenant fleets are usually commanded by a Fleet Master or a Supreme Commander. Although, some small fleets are commanded by a singe Shipmaster.''Halo: Evolutions - Essential Tales of the Halo Universe'', "The Return" Fleets were a basic unit of organization in the Forerunner ecumene's military forces. Throughout Forerunner history, most fleets fell under the authority of the Warrior-Servant rate, but after their reduction at the hands of the Builders, Builder Security became the dominant military organization. Forerunner fleets were under the authority of Forerunner Fleet Command|Fleet Command.''Halo 3'', ''Terminal (Halo 3)|Terminals'' Gallery File:UNSC Fleet.jpg|The UNSC Home Fleet engages the Fleet of Sacred Consecration over Earth. File:H3_Heretic_FleetOfRetribution.jpg|The Fleet of Retribution. File:Ships fr.png|A Forerunner naval unit battling the Flood. Sources Category:Fleets| Category:UNSC organizational military units Category:Covenant military units Category:Forerunner military units