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Petty Officer Finlay was a UNSC Navy|Junior Non-commissioned Officer in the United Nations Space Command|UNSC UNSC Navy|Navy. He was assigned to the as a D77-TC Pelican|Dropship pilot. Biography When Jeffries joined the crew of the ''Midsummer Night'', he and Finlay became fast friends; though shortly after, Jeffries was shot down by Insurrectionist AAA fire over Charybdis IX. Finlay's already-strong hate of Insurrectionists was fueled even more, making him very easily angered and aggressive. After the ''Midsummer Night'' arrived at The Rubble, Finlay was infuriated to learn that he and the rest of the crew were going to defend Insurrectionists even though they had lost many men to them in the past.
When Ignatio Delgado volunteered to be a pilot on the ''Midsummer Night'', Finlay unleashed his anger against him (even though Ignatio was not really an Insurrectionist) and threw a punch in his gut. Delgado instinctively head-butted Finlay in the face. Surrounding pilots and an officer dragged Finlay away, and he was patched up by onboard doctors Halo: The Cole Protocol, ''page 307''.
Later, during the Battle of Metisette, Finlay was aboard the first Pelican to be shot down by a Kig-yar anti-aircraft battery during re-entry into Metisette. The AA fire shattered his Pelican's tail, and caused it to spiral to the ground and explode Halo: The Cole Protocol, ''page 324''.
Personality He had a fervent hatred for Insurrectionists. Despite his fiery nature, he was renowned for his exceptional piloting skills with a D77-TC Pelican, the main dropship used by the United Nations Space Command. Though he reacted badly to Ignatio Delgado, Finlay's fellow pilots stated that Delgado could trust Finlay to have his back in the air, indicating that he was willing to put his issues aside while actually working with Delgado.
List of appearances
''Halo: The Cole Protocol''
Sources
Category:Human characters Category:UNSC Navy enlisted personnel
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Finn, along with Lars, was a Harvest constable assigned to protect Governor Nils Thune. He carried an M7/Caseless Submachine Gun|M7 SMG. When Finn was ordered to neutralize Lieutenant Commander Jilan al-Cygni, Staff Sergeant Nolan Byrne tripped him and knocked him out.Halo: Contact Harvest, ''page 324''
List of appearances
''Halo: Contact Harvest''
Sources
Category:Human characters Category:Law enforcement officers
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The ''Finnegan's Wake'' was a freighter used by Insurrectionists.Halo: The Cole Protocol
Role The ship and some of the cargo crates in its hangar were rigged with explosives. When a team of Orbital Drop Shock Trooper|ODSTs and Lieutenant Jacob Keyes arrived on the ship via Pelican to make sure that the ship's navigation data had been deleted, the Insurrectionists detonated the crates.
The blast killed and wounded many ODSTs and blew a hole in the Pelican, injuring the pilot, Jeffries. Lieutenant Keyes realized that he had to get the surviving ODSTs out before the remaining explosives were detonated. However, Keyes realized that the Insurrectionists had initiated the emergency signal to bring the ''UNSC Midsummer Night|Midsummer Night'' to the ''Finnegan's Wake''. Keyes also realized that the Insurrectionists were jamming the communications between his group and the ''Midsummer Night.'' Keyes ordered that the dead and wounded ODST' be loaded into two separate crates, and that a hole be blown in the side of the ship.
After they made a hole in the side of the ship, Keyes jumped out into space, maneuvering around using his gun until he was far enough away from ''Finnegan's Wake'' to contact the ''Midsummer Night.'' The remaining ODSTs followed Keyes, and once the Insurrectionists realized what was happening, they detonated ''Finnegan's Wake'' and the entire ship exploded, killing several ODSTs. However, Keyes and many of the ODSTs escaped and were rescued by the ''Midsummer Night.''
Trivia The ship is likely named after the Wikipedia:Finnegan's Wake|19th century Irish-American song or James Joyce's famous Wikipedia:Finnegans Wake|novel, although the latter omits the apostrophe in its title.
List of appearances
''Halo: The Cole Protocol''
Sources
Category:Freighters
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The Fire and Repentance Codices are an ancient and oral ritual cited by Covenant Shipmasters, originating in the History of the Covenant|first age of the Covenant's history - presumably that of the Ages of Reconciliation|First Age of Reconciliation. The Codices are a series of ritual greetings and responses given by a shipmaster and a subordinate seemingly once a task has been assigned; during the Onyx Conflict, Fleetmaster Voro Nar 'Mantakree and Shipmaster Qunu of the Covenant destroyer|destroyer ''Far Sight Lost'' repeated several responses of the codices following Qunu's tasking to contact the Onyx Sentinel|guardians of Onyx.
Qunu was noted by 'Mantakree to have had an unmatched knowledge of the codices, resulting in the fleetmaster electing to assign the honourable task of contacting the planet's defenders to the subordinate shipmaster.
Known codices Greeting: "''Honor light your way.''"
Response: "''Our blood will forge a thousand generations.''"
Greeting: "''...let us cast arms aside. ...And like discard our wrath. Thou, in faith, will keep us safe. Whilst we find the path.''" (citing the Writ of Union)
List of appearances
''Halo: Ghosts of Onyx''
Notes
Sources
Category:Ideology Category:The Covenant
__NOTOC__
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Fire Drill is an achievement in ''Halo 5: Guardians'', awarded for finishing Evacuation within 18:00 without dying on Heroic difficulty.
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Fire support teams are a type of unit employed by the UNSC Army. Army Fire Support Teams are allocated as part of their battalion's offensive or defensive plans, and their loadout is usually tailored to their mission, terrain, and expected enemy composition. In defensive operations they provide overwatching support-by-fire, while on the offense they engage enemy vehicles and heavy infantry.
Sources
Category:UNSC organizational military units
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Fire Team Charlie was a United Nations Space Command UNSC Marine Corps|Marine unit stationed aboard the that actively participated in the Battle of Installation 04.
History
During the final stages of the of Fall of Reach|Fall of Reach, an element of Fire Team Charlie, consisting of Sergeant Johnson and Privates O'Brien (Reach)|O'Brien, Bisenti and Wallace Jenkins|Jenkins were stationed aboard Gamma Station above the planet. The team were struggling to take out a large group of Kig-Yar Kig-Yar Ranger|Rangers when a group of SPARTAN-II program|SPARTAN-IIs led by John-117 intervened. The Marines assisted the SPARTANs with their objective, destroying the NAV database of the UNSC Circumference|UNSC ''Circumference'' which was docked in the station. After this was accomplished, the Marines left the station and boarded the ''Pillar of Autumn''. The ''Autumn'', with Fire Team Charlie aboard, then slipstream space|jumped away from the battle.
When the ''Autumn'' arrived at Installation 04, it found itself under immediate attack from the Covenant, who had followed the ship from Reach. In response, Captain Jacob Keyes ordered all personnel to evacuate the ship and make landfall on the ring. Fire Team Charlie managed to repel the enemy long enough for them to escape via a Bumblebee escape pod.
Some pods had been destroyed on impact, killing the unprotected Marines within. The escape pods who had survived were spread out, and as a result, the Covenant located them quickly, attacking the Marine survivors. Fire Team Charlie soon found themselves under attack by Covenant strike teams. Thankfully, the Master Chief, who had landed in a nearby valley, arrived to provide assistance. The SPARTAN helped the Marines hold out until a Echo 419|Pelican dropship arrived to pick them up. The team was brought to Alpha Base (Installation 04)|Alpha Base while the Master Chief went on a mission to rescue other surviving Marines. Part of Fire Team Charlie was assigned to board and rescue Captain Keyes, who had been captured by the Covenant and was being held aboard the ''Truth and Reconciliation''. The team was deployed to assist the Master Chief and a team of Orbital Drop Shock Trooper|ODSTs who had secured the ship's gravity lift.
During the assault on the ''Truth and Reconciliation'', Fire Team Charlie, led by Sergeant Parker, remained at the ship's bridge while the Master Chief continued alone to rescue Keyes. Once separated from the SPARTAN, the team were killed by Stealth Sangheili armed with Type-1 energy sword|energy swords. However, from Cortana's reports, the Marines put up a good fight against their attackers, as John-117 came across several Covenant Sangheili corpses ridden with bullet holes. Fire Team Charlie did not die in vain: Captain Keyes was freed from his Covenant prison cell by the Chief and successfully extracted from the ship.
The remaining portion of Fire Team Charlie, led by Staff Sergeant Avery Johnson, went with Captain Keyes to search for a weapons cache that turned out to be a Flood containment facility. Fire Team Charlie's Marines were either turned into Flood Flood combat form|combat forms or went Missing in action|MIA. Sergeant Johnson managed to escape from the facility, killing several of his infected comrades. PFC Chips Dubbo managed to link up with Corporal Lovik|Lovik's Second squad (Pillar of Autumn)|squad and was extracted by Echo 419. The only other known "survivor" of the expedition to search for the "weapons" was Jenkins, who was controlled by a weaker Pod infector.
Jenkins proceeded to alert the Marines of the Flood's presence below Alpha Base, allowing them to exterminate them. Later he was brought onboard the newly captured ''Truth and Reconciliation''. His actions lead to the destruction of the ship, preventing the Flood from escaping Halo. The victims of the Pod infectors were either killed by Johnson during his flight from the weapons cache, destroyed by the Master Chief during his escape from the facility, defeated by Melissa McKay|McKay's ODST Platoon, destroyed aboard the ''Infinite Succor'', killed either by Covenant Empire|Covenant troops, when the ''Truth and Reconciliation'' crashed, or during the destruction of Installation 04|Halo.
Known Members Staff Sergeant Avery Junior Johnson Sergeant Parker Private First Class Chips Dubbo Private First Class Wallace A. Jenkins Private First Class M. Fitzgerald Private Manuel Mendoza Private Kappus (technical specialist)
Private Bisenti Private Riley Private O'Brien (Marine)|O'Brien
"Paranoid Marine"
Gallery
File:HCE_Fireteam_Charlie_1.jpg|Fire Team Charlie stand at attention as Sergeant Johnson rallies the Marines. File:HCE_Fireteam_Charlie_2.jpg|Sergeant Johnson gives a speech to Fire Team Charlie. File:HCE_Fireteam_Charlie_3.jpg|Fire Team Charlie reply in the affirmative to Johnson. File:HCE_FireteamCharlie_Swamp.jpg|Fire Team Charlie moves through a rainy swamp and into a Forerunner structure. File:HCE_FireteamCharlie_Keyes.jpg|Fire Team Charlie, accompanied by Captain Keyes, hold their position outside a locked door.
File:HCEA Johnson&Marines.jpg|Fire Team Charlie stand at attention as Sergeant Johnson rallies the Marines. File:HCEA FireTeamCharlieVsCovies.png|Fire Team Charlie engaging Covenant forces on the surface of Installation 04. File:TRGravLiftCEA.jpg|Fire Team Charlie and John-117 about to board ''Truth and Reconciliation''. File:HCEA Lat'RavameeSlash.png|A member of Fire Team Charlie is killed by Lat 'Ravamee. File:HTMCC-HCEA Terminal 3.jpg|Members of Fire Team Charlie onboard ''Truth and Reconciliation''.
List of appearances
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo Graphic Novel''
*''The Last Voyage of the Infinite Succor''
*''Breaking Quarantine''
''Halo: Combat Evolved Anniversary''
Sources
Category:UNSC Marine Corps fireteams
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Fire Team Lima was a fireteam attached to the and commanded by Sergeant John Forge.Halo Wars: Genesis The team was woken up by Serina during the Harvest Campaign#Final Liberation of Harvest|liberation of Harvest to partake in the Naval boarding|boarding of the .
List of appearances
''Halo Wars: Genesis''
Sources
Category:UNSC Marine Corps fireteams
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Fire Team November was a fireteam attached to the .Halo Wars: Genesis The team was woken up by Serina during the Harvest Campaign#Final Liberation of Harvest|liberation of Harvest to partake in the Naval boarding|boarding of the .
List of appearances
''Halo Wars: Genesis''
Sources
Category:UNSC Marine Corps fireteams
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File:HINF_Medal_Fire&Forget.png|200px|right
Fire & Forget is a medal awarded in ''Halo Infinite'' multiplayer for killing an enemy from far away with an M41 SPNKR|M41 SPNKr.
Gallery
File:HINF_TechPre_Medal_Fire&Forget.png|The ''Halo Infinite'' version seen in the Technical Previews.
Category:Medals
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A fire-wand launcher was a Sangheili weapon used in 850 BCE. One hit from the launcher was able to bring down an Uztet'sKelln. Ussa 'Xellus used one to shoot down an Uztet'sKelln after several launched an attack on Xellus keep on the behalf of the newly formed Covenant.
List of appearances
''Halo: Broken Circle''
Sources
Category:Covenant weapons
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|line=Warthog
|model=M12 Warthog|M12 FAV "Warthog"
|class=
|length=
|width=
|height=
|mass=
|max accel=
|max speed space=
|max speed air=
|engine=
|slipspace drive=
|slipspace speed=
|poweroutput=
|power=
|shield gen=None
|hull=
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=
|armament=
|complement=
|crew=*Driver (1)
|skeleton=Driver (1)
|passengers=Passenger (1)
|capacity=2
|consumables=
|othersystems=
|role=
Reconnaissance Anti-infantry
|era=
|affiliation=Forces of the
|firstuse-title=
|firstuse=
}}
The Fireball Warthog is a unique variant of the M12 Warthog employed by the .
Design details
The Fireball Warthog is a variant of the M12 Warthog Force Application Vehicle. Its primary discernible difference from standard Warthogs is the presence of a "fireball"-themed paint job/ decal covering the majority of the vehicle. The Fireball Warthog has been observed in Scout Warthog|Scout, M12 Chaingun Warthog|Light Reconnaissance Vehicle and M12G1 Gauss Warthog|Gauss Warthog configurations, sporting no weapon, an M41 Vulcan and M68 Gauss cannon respectively.Halo Wars
Operational history The Fireball Warthog was employed by the ''Spirit of Fire'' in 2531 in the Harvest campaign, Battle for Arcadia and Battle of Trove.
Gameplay The Fireball Warthog is a special skin available for the Warthog unit in ''Halo Wars''. In the original game release, it is included as a downloadable code alongside the Honor Guard Wraith with a purchase of the ''Halo Wars Limited Edition'', though was included for all players in the release of ''Halo Wars: Definitive Edition''. The skins for both vehicles can be toggled on/off as a setting in the in-game menus, in which the Fireball skin will replace all player-owned Warthogs, no matter what upgrade stage they are at.
In the campaign, player-owned Warthogs will also appear as Fireball variants, with the exception of John Forge's Warthog.
Gallery
File:HW-M12.png|A "Scout" Fireball Warthog collecting supplies. File:HW-M12LRV.png|A Fireball Warthog LRV. File:HW-M12G1.png|A Fireball Warthog armed with a Gauss cannon. File:HW-M12G1svsInnies.png|A group of Fireball Gauss Warthogs fighting Insurrectionists.
List of appearances
''Halo Wars''
Sources
Category:Warthog variants Category:UNSC vehicles Category:Halo Wars DLC
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Firebase Bravo was the name of a United Nations Space Command|UNSC UNSC Marine Corps|Marine Military base|firebase set up on Sigma Octanus IV, Sigma Octanus IV/Grid 13 x 24|Grid 13 x 24, during the Battle of Sigma Octanus IV. It was partially dug into a hillside in a valley to minimize its visibility. The base itself was protected by a ring of sensors encircling the encampment. Radar and motion detectors linked surface to air missiles and the compound itself was protected and surrounded by fixed gun emplacements and barb wire. Halo: The Fall of Reach, page 168
The base was set on the outskirts of the Covenant Empire|Covenant-held city of Cote d'Azur so that the Marines could store their ammunition, bunk down and prepare to take back the city, which ended in failure.
All that changed when the Covenant deployed legions of ground troops, including Unggoy|Grunts, Kig-yar|Jackals and Mgalekgolo|Hunters, the latter of which humanity had never previously encountered. Type-26 Ground Support Aircraft|Banshee fliers supported the ambush by air. Despite its defenses, the base was overrun. The only survivors of the base were part of a team sent out along with Second Lieutenant McCasky to set up equipment. Four Marines: Corporal Harland, Private Walker, Private Fincher and Private Cochran were all that made it out alive, only to discover that the Marines at Alpha Headquarters had been overwhelmed and slaughtered in a similar fashion as well.
List of appearances
''Halo: The Fall of Reach''
Sources
Category:Sigma Octanus IV locations Category:UNSC military bases
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File:HW Firebase Render 1.jpg|300px|thumb|Render of a Firebase. The UNSC Firebase is a prefabricated base of operations used by the UNSC Marine Corps in combat zones or locations that are otherwise hostile.
Overview File:HW2 Firebase Cartographer.png|thumb|A UNSC Firebase near Installation 00's Cartographer. The UNSC developed modular firebases due to lessons learned in the early days of the Human-Covenant War, in which large UNSC military installations proved vulnerable to orbital bombardment. The Firebase combines the needs of a tactical communications, a command center and expansion into both a barracks and a production facility capable of assembling combat vehicles. The Firebase unit itself is a variant of the old colony starter units constructed out of polycrete and powered by a small hydrogen reactor. Because gaining a foothold quickly was key to fighting insurrections throughout the colonies, ships can directly deploy the entire assembly unit of a Firebase via large dropships such as the D20 Heron or D81-LRT Condor, making it immediately useful. This ability proved invaluable in the ongoing war with the Covenant and was often considered a key advantage of the UNSC on the ground.
Variants The UNSC have fielded several variants of Firebase.
"Pod" firebases are deployed from orbit via the use of D20 Heron transport craft. These firebase variants are themselves variants of old colony starter units constructed out of polycrete, and can form vast labyrinthine underground complexes. "Pod" firebases are capable of producing unarmed M12 Force Application Vehicle|Warthogs, along with the special unit for the selected leader. Firebases were used to great effect in the Human-Covenant War, including the Harvest campaign - in which one served as the core of Alpha Base (Harvest)|Alpha Base - the Battle for Arcadia and the Battle of Trove. Although starting out frail, the structural strength of the command center is increased with the addition of each new Firebase addition, making it a good idea to erect multiple Firebase additions as soon as possible.
Beneath the Firebase there is a large underground garage in which resources and vehicle parts dropped down from orbiting warships may be stored. Also, all Firebase additions such as UNSC reactor|Reactors or UNSC Supply Pad|Supply Pads emerge up from this subterranean area, pre-built and fully constructed. Firebases also have self-destruct sequences and Lockdown Protocols, the latter of which can be used to deliberately trap one's own newly-trained forces inside the compound.
Expeditionary firebases are another type of lightweight firebase module that can be delivered directly to the battlefield by D81-LRT Condor dropships, and were used notably in the Second Ark Conflict. The modules then unpack and can assemble basic structures and UNSC weapons systems, protected by up to four turret emplacements. Upgrading the firebase to a combat station allows basic infantry to be deployed while the command center and headquarters expansions make additional units available. Each upgrade also opens additional build locations for support structures.
The expeditionary firebases fielded by UNSC ''Spirit of Fire'' trade a portion of the original Heron-transported "pod" system's operational flexibility for substantial mass and resource savings. Unlike the older pod firebases, additional pre-manufactured base structures must be transported to the firebase rather than assembled on-site, but this method saves irreplaceable strategic resources aboard the ''Spirit of Fire''. The older pod bases remain in reserve, with the Heron dropships used exclusively for mass deployment of cargo and troops in secured rear areas.
File:HW UNSC Minibase.png|thumb|A minibase sporting a Vehicle Depot on Arcadia in 2531. Like firebases, there are two known variants of UNSC minibase employed - one resembling the "pod" firebase design, the other resembling the 2559-era firebase. The latter minibases are deployed from Condors to opportunistic locations in the operations zone. Each minibase is built using stripped-down modules assembled and packed aboard the Spirit of Fire before being loaded on the dropship for deployment. Minibases that survive a battle become unmanned sensor and communication relays in the ever-growing system of control nodes being extended across the Ark by Isabel and James Cutter|Captain Cutter. Minibases also serve as the core basis for UNSC Strongholds.
Based on rapid-deploy fortifications in the War Games training simulations set up by Isabel, these bases are vitally important objectives that define the win conditions of the Strongholds|Strongholds training mode. Each Stronghold has infantry, air, and vehicle support structures already attached. Each captured Stronghold increased population capacity. The concept of Strongholds began in War Games, but Isabel continues to run optimization routines on the design templates she uploaded to the ''Spirit of Fires databanks. Isabel has gleaned many novel upgrades from the logs kept by the ship's previous AI, Serina, of the many prior engagements of the ''Spirit of Fire''.
Gameplay File:HW_UNSCFirebase_Screenshot.png|thumb|250px|A standard Firebase, with only three plots.
In ''Halo Wars'', a default Firebase costs Supplies|resources to drop in from orbit, and only provides three construction slots and no turret foundations. It has two upgrades, ''Station'' and ''Fortress''. The Station is an upgraded version of the Firebase, retaining the command center, but adding two more building sites (for a total of five) and four turret foundations. The Fortress upgrade allows two other building sites, totaling to seven building sites and the same four turret sites from the station. It also features a self-destruct sequence allowing it to destroy itself for other allies to make a base in its spot and damage any enemy units nearby. The Fortress also allows for a lock sequence that will not allow any newly trained units to leave the base when done training/being produced.
Among other things, the Firebase themselves can produce units and corresponding improvements for them. M12 Warthog|Warthog
*Gunner
*Grenadier
*Gauss Canon M312 Heavy Recovery Vehicle|Elephant (only for Captain Cutter)
*Twin Engine
*Defense Turret
*Ceramic Armor HRUNTING Mark III (B) Cyclops|Cyclops (only for Sergeant Forge)
*Repair Kit
*High-Torque Joint XRP12 Combat Support Vehicle|Gremlin (only for Professor Anders)
*Focusing Lens
*Chain Amplifier
Tactics Many players use firebases when laying siege to enemy bases, by constructing Barracks, Vehicle Depots and Air Pads, and other similar structures, allowing for the rapid deployment of forces to the front lines. Firebases' self-destruct sequences are commonly used by players to prevent enemies from earning points for the base's destruction, and to allow other allies to replace the base and damage any nearby enemy units. It cost resources and only Forge and Anders can build these. Make sure the area is clear because it can be shot down as it is dropped from orbit.
Firebases now cost supplies and energy, while the cost of Supplies can be reduced as long as Fortify Base was researched up to level 3, with each level gain a discount of Supplies, up to supplies upon Researching Level 3 Fortify Base. The main structure is delivered to the battlefield via D81-LRT Condors as opposed to D20 Herons seen in ''Halo Wars''. The smaller buildings are deployed via Pelican as opposed to being built automatically underneath sockets surrounding the base. The size of the firebase itself is reduced considerably due to the initial firebase being delivered by a single Condor while the base structures surrounding it, include minibases, are mainly delivered by Pelicans.
The Combat Station upgrade will support 2 extra building slots, 4 turret emplacements and unlocks HQ Tech 1 for infantry and vehicular units. It costs energy and takes 50 seconds to complete. The Command Center upgrade will add another 2 building slots and unlocks HQ Tech 2 for more infantry and vehicular units. It costs energy and takes 50 seconds to complete. The Headquarters upgrade will only unlock HQ Tech 3 for the remainder of the infantry and vehicular units, also enable to research level 3 upgrades. It costs energy and takes 50 seconds to complete.
Minibases are scattered around the map and cost less than standard firebases. 1-slot minibases cost resources while the 2-slot minibase costs around resources. The 3-slot minibase is available in certain campaign level such as "Under the Dark", where Alice-130 is put in command of the base in order to use Kodiaks to besiege a gravity lift, and "Fighting Retreat", when Pavium falls back to the second defensive line to hold out against the Flood attack.
Unique units are mainly trained from the Firebase as they can only be unlocked via Leader Power Upgrades.
Marines and Jackrabbits can be trained from this base and the base has upgrades for both Marines and Jackrabbits. Grenade Throw: Can throw Grenades, small area attack, cannot attack air.
*Cost: supplies, power.
*Tier: 0
Combat Technician: Allow Marines to have Rocket Launcher and can heal any mechanical units.
*Cost: supplies, power.
*Tier: 2
Support Drone: Gives a drone that allows to heal Jackrabbit when out of combat and deal additional damage.
*Cost: supplies, power.
*Tier:''' 1
Firebase also can be locked down to hold the units inside the structure and assemble them when player decide to lift the lockdown.
Like its counterpart from ''Halo Wars'', in addition to Marines and Jackrabbits, the bases themselves can produce unique units along with their corresponding improvements, exclusive to some UNSC commanders. Protector Sentinel (Installation 00)|Protector Sentinel (only for Professor Anders)
*Info: Core Air, Sentinel Detonation, Sentinel Beam.
*Tier: 0
*Cost: Population 3, Supplies 200, Power 15
*Upgrades:
**Drone Escort
***Info: Increased damage, Increased health, Lockdown Bolt unlocked, have additional two Aggressor Sentinels as an escort
***Tier: 2
***Cost: Supplies 0, Power 500
**Defense Grid
***Info: Increased speed, Detonate on destruction
***Tier: 3
***Cost: Supplies 0, Power 600
ZAV-48 Frostraven (only for Serina)
*Info: Support Unit, Freezes enemies, Deals very little damage, Can fire a Seismic Missile
*Tier: 1
*Cost: Population 4, Supplies 200, Power 80
**Upgrade: Heavy Cryo Projector
***Info: Weapon Upgrade, Improves the Cryo Projector, chilling enemies faster
***Tier: 2
***Cost: Supplies 0, Power 400
M650 Mastodon (only for Jerome-092)
*Info: Mobile Garrison, Can carry infantry, The infantry being transported provide supporting fire, Equipped with light machine gun
*Tier: 1
*Cost: Population 3, Supplies 250, Power 75
**Upgrade: Infantry Capacity
***Info: Increases unit capacity from 3 infantry squads to 4.
***Tier: 3
***Cost: Supplies 0, Power 700
Firebase is no deployed longer using the D20 Heron; it was replaced by a pre-fabricated building and delivered via Condor. Instead of two upgrades being required to access full capabilities, three upgrades are required. Some research now cannot be performed until the Firebase has been upgraded to the HQ Tech level requirements. Unique units now can only be produced from a Firebase, except the leader-specific units that replace certain units.
*Any units unlocked through Leader Power will be exclusively made from the Firebase. Leader Units production moved to Field Armory. Pelicans would either drop container materials or disembark marines five seconds after requisition.
*Disembarking marines is when the player requisites infantry, and container materials is when the player requisite vehicles. Tech level moved from Reactor/Generator to Firebase through HQ Tech level. Time until the plot available after base destruction decreased from 40 to 30 seconds. Base total destruction (8 structures including Firebase and 4 turrets) reduced from 20 to 15 seconds. Base structure construction now requires delivery via Pelican rather than directly from Firebase. Warthog moved from Firebase to Garage. Can now only research Marines, Jackrabbits, and unique units obtained through Leader Power. Firebase armor is reduced considerably when under construction.
*Additionally, if the player picks Serina as an opponent and uses the chill effect, the base construction would be delayed by at least 50% of the normal construction time. Frozen incomplete firebase would pause the construction time (Which also applies to all structures).
Expansions UNSC reactor|UNSC Reactor UNSC Airpad UNSC Vehicle Depot / UNSC Garage UNSC Field Armory/ UNSC Armory UNSC Barracks UNSC Supply Pad UNSC Generator M5 Talos base turret Siege Turret Watchtower
Gallery
File:HW-CommandCentre_Concept.jpg|Concept art of the command centre from ''Halo Wars''. File:HW-EarlyCommandCentre_Render_1.jpg|An early version of the command centre, early in the development of ''Halo Wars''. File:HW-EarlyCommandCentre Render 2.jpg|
File:HW-EarlyCommandCentre Walls.jpg|Walls and turrets for an early version of the command centre. File:HW-EarlyCommandCentre HiPoly.jpg|Hi-poly render of the early command centre. File:HW Firebase WIP Render 1.jpg|An early render of the firebase. File:HW Firebase WIP Render 2.jpg|Another early render, showing fortifications. File:HW FirebaseDevelopment Concept.jpg|Early development concept art. File:HW_Firebase_Concept.jpg|Firebase concept art. File:HW Firebase Lockdown Concept.jpg|Near-final concept art for the Firebase. File:HW_Screenshots_E07_4.jpg|The firebase as seen in the E3 2007 build of the game. File:HW Firebase HiPoly 1.jpg|Hi-poly render. File:HW Firebase HiPoly 2.jpg|Hi-poly render. File:HW Firebase HiPoly Wireframe.jpg|Hi-poly, wireframe render. File:HW Firebase HiPoly Half.jpg|A render of one section of the firebase. File:HW-UNSC-Firebase.jpg|In-game screenshot of a prefabricated UNSC Firebase. File:HW_Firebase_Concept_2.jpg|A firebase render. File:HW Firebase Render 2.jpg|A render of a firebase. File:HW-BuildingSocket-HighPoly.jpg|High-poly render of a Firebase building socket. File:HW-BuildingSocket-LowPoly.jpg|Low-poly render of a Firebase building socket. File:HW_Firebase_Concept_1.jpg|A UNSC Firebase. File:HW_AlphaBaseBattle.jpg|A destroyed Firebase in the grounds of Harvest's Alpha Base. File:HW_UNSCMinibase_Render.jpg|A UNSC minibase with no buildings. File:HW2B_UNSC_1-Slot_Minibase_.png|A UNSC 1-slot Minibase in ''Halo Wars 2 Open Beta''. File:HW2B_UNSC_2-Slot_Minibase_.png|A UNSC 2-slot Minibase in ''Halo Wars 2 Open Beta''. File:HW2B_Firebase.png|A UNSC Firebase in ''Halo Wars 2 Open Beta''. File:HW2B_Combat_Station.png|A UNSC Combat Station in ''Halo Wars 2 Open Beta''. File:HW2B Command Station.png|A UNSC Command Center in ''Halo Wars 2 Open Beta''. File:HW2-UNSCBase Concept 1.jpg|Concept art for a Firebase in ''Halo Wars 2''. File:HW2-UNSCBase Concept 2.jpg|Concept art for a Firebase in ''Halo Wars 2''.
List of appearances
''Halo Wars''
''Halo Wars 2''
Notes
Sources
Category:UNSC buildings Category:Fortifications
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File:Firebird!.png|thumb|The medal in ''Halo: Reach''
Firebird is a multiplayer medal awarded in ''Halo: Reach'' for killing a player while Series 8 jetpack|Jetpacking. This is different to the Pull medal which is instead awarded for killing an airborne enemy.
Trivia The design of the medal incorporates the Valkyrie multiplayer emblems|emblem. Prior to the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, earning this medal with a Beat Down in a ''Halo: Reach'' multiplayer matchmaking game on an Anniversary Map Pack|Anniversary Map unlocked the Dive Bomber achievement. Earning a Triple Kill Firebird medal in campaign, firefight, or (until the shutdown) multiplayer matchmaking unlocks the Lucky Me achievement.
Gallery
File:claiming.jpg|Bungie's Urk receiving this medal during a 2v2 playtest for his map Riptide, as seen in ''Incompetent Cartographer 5''. File:FireBird.jpg|A player receiving the medal in Firefight.
Sources
Category:Medals Category:Halo: Reach multiplayer medals
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|testsite=
|type=MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3]
|role=Orbital insertion
|weight=
|features=
}}
FIREFALL-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor, manufactured by Cascade Stronghold Technologies.
Overview
Firefall is the first component of an ensemble that aims to eliminate the need for drop pods in Spartan orbital insertions. The helmet bears some similarities to Cascade's earlier MJOLNIR GEN2|GEN2 HELLJUMPER-class Mjolnir.
Manufactured by Cascade Stronghold Technologies, Firefall is a radical offshoot of other ODST armor development projects.
In-game information
The Firefall helmet and its attachments are available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core in ''Halo Infinite''.
{| class"width: 75%;"
! scope"width: 15%" |Helmet
! scope"width: 15%" |Manufacturer
! scope"width: 45%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Unlock Requirements
| |align="center"|File:HINF FIREFALL Helmet Icon.png|75pxFirefall
|Cascade Stronghold Technologies
|A radical offshoot of other ODST armor development projects at Cascade, the FIREFALL is the first component of an ensemble that aims to eliminate the need for drop pods in Spartan orbital insertions.
|Legendary
|Purchase from the Shop for 700 cR
| |align="center"|File:HINF MK62 CBRN ISES Helmet Attachment Icon.png|75pxCBRN module|MK62 CBRN/ISES
|Misriah Armory
|Rebreather system for extended-duration operations in underwater, airless, or toxic environments.
|Legendary
|Play ''Halo Infinite'' during Season 03: Echoes Within
|}
Attachments The following attachments are not exclusive to Firefall, and are compatible with other helmets on the Mark VII core. Calling Card CNM(5)/BNR/FASCINATOR Flower Power HUL-I/RS/FACELIFT CBRN module|MK12T2 TRAILWATCH Purrfect Audio
Gallery
File:HINF FirefallConcept.jpg|Concept art of FIREFALL-class Mjolnir for ''Halo Infinite''. File:HINF FirefallConcept2.jpg|More concept art by Theo Stylianides. File:HINF ZvezdaAndFirefallConcepts.jpg|More concepts of Firefall (bottom row).
File:HINF-FirefallMK62CBRN.jpg|A Spartan-IV wearing a Firefall helmet with the MK62 CBRN/ISES attachment. File:HINF-MA40-MuzzleDevice.png|A Spartan-IV wearing a Firefall helmet on Live Fire. File:HINF-SentinelBeam-ThirdPerson.png|A Spartan-IV wearing a Firefall helmet on Behemoth. File:HINF Spartan Firefall CBRN.png|A Spartan-IV wearing a Firefall helmet with the MK62 CBRN/ISES attachment on Launch Site. File:HINF-LiveFirevictory.png|A Spartan-IV (far left) wearing a Firefall helmet with the Purrfect Audio attachment.
List of appearances
''Halo Infinite''
Sources
Category:MJOLNIR armor Category:Halo Infinite multiplayer armor permutations
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Firefight Arcade is a Firefight playlist in ''Halo: Reach''.
Gametypes Arcadefight Rocketfight Sniperfight Plasmafight Nadefight Fistfight FRGfight Fiestafight
Maps Overlook Courtyard Waterfront Corvette Beachhead Outpost Glacier (Halo: Reach map)|Glacier Holdout Unearthed
Category:Playlists Category:Halo: Reach playlists
|
Firefight Doubles is a Firefight playlist in ''Halo: Reach''. It started as a limited-time playlist but then became a permanent playlist. As the name implies there are only two players.
Gametypes
2x Score Attack Arcadefight FF Limited
Maps Overlook Courtyard Waterfront Corvette Beachhead Outpost Glacier (Halo: Reach map)|Glacier Holdout Unearthed
Category:Playlists Category:Halo: Reach playlists
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Firefight Limited was a Firefight Matchmaking playlist in ''Halo: Reach'' where the objective is to score as many points as possible with a limited amount of lives. It was removed in the November 2011 matchmaking update.
Gametypes FF Limited Genny Limited Crashsite LTD Legendary LTD
Maps Overlook Courtyard Waterfront Corvette Beachhead (Halo: Reach map)|Beachhead Outpost Glacier (Halo: Reach map)|Glacier Holdout Unearthed
Sources
Category:Playlists Category:Halo: Reach playlists
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File:H3ODST Firefight SecurityZone1stPerson.jpg|thumb|300px|Firefight on Security Zone.
Firefight is a game mode that debuted in ''Halo 3: ODST'', and has since become a Firefight|staple gamemode across the ''Halo'' series.
Overview File:H3ODST LostPlatoon Art.jpg|thumb|250px|Officially-commissioned keyart for Firefight, by Brad Rigney. Firefight is an endless wave-based survival mode introduced in ''Halo 3: ODST'' to supplement regular competitive multiplayer matchmaking. Players compete to survive waves of Covenant troops deployed by Phantom dropships for as long as possible, earning points and attempting to survive as long as possible. The mode supports up to four players in splitscreen or Xbox LIVE cooperative play. Players have a limited number of lives - meaning the game only ends when all players are dead. Firefight can be played on Easy, Normal, Heroic and Legendary difficulties, and players can optionally enable the Blind, Cowbell, IWHBYD and Grunt Birthday skulls for no increase in score.
Firefight is structured into waves, rounds and sets. A wave consists of a handful of enemy infantry deploying from one or two dropships or doorways onto the level at a time. Five waves make up a round and three rounds make up a set. At the end of every round, players are restored lives, weapons and vehicles. As a set progresses, a new Halo 3 skulls|skull will be enabled for each round, though these skulls will reset at the end of the set. Meanwhile, at the end of every set, an additional skull is enabled permanently, making the experience harder and harder. As the waves in a given round and rounds in a given set increase, the enemies deployed onto the battlefield will get harder, progressing from Grunts and Jackals to Brutes and Hunters - ending the round with Jiralhanae Chieftain|Brute Chieftains. No matter what difficulty is selected for Firefight, the Tough Luck skull is always enabled.
At the end of each set is a bonus round. During the short bonus round, a single Phantom will hover over the battlefield and disperse an endless wave of Grunts for players to kill for points and score. During the bonus round, all skulls are enabled including Iron, meaning that if a player dies they will be unable to respawn until the round is complete. However, player deaths in the bonus round do not subtract from the overall pool of lives. If players score high enough during the bonus round, they will be awarded bonus lives.
The following is a summary of the skulls featured in ''Halo 3: ODST''s Firefight. Some skulls can be activated before setting up the match, for no change in score, namely: Blind, Cowbell, Grunt Birthday Party and IWHBYD. Most, however, are activated progressively throughout the match, as outlined below. The only ''Halo 3: ODST'' skull which does not feature in Firefight is Thunderstorm.
Standard Skulls
{| class="wikitable"
!Set
!Round
!Set skulls
!Round skulls
| |rowspan=4|1
|1
|rowspan=3|''N/A''
|Tough Luck
| |2
|Tough Luck, Catch
| |3
|Tough Luck, Catch, Black Eye
| |Bonus
|Tilt, Famine, Mythic
|Tough Luck, Catch, Black Eye, Iron
| |rowspan=4|2
|1
|rowspan=3|Tilt
|Tough Luck
| |2
|Tough Luck, Catch
| |3
|Tough Luck, Catch, Black Eye
| |Bonus
|Tilt, Famine, Mythic
|Tough Luck, Catch, Black Eye, Iron
| |rowspan=4|3
|1
|rowspan=3|Tilt, Famine
|Tough Luck
| |2
|Tough Luck, Catch
| |3
|Tough Luck, Catch, Black Eye
| |Bonus
|Tilt, Famine, Mythic
|Tough Luck, Catch, Black Eye, Iron
| |rowspan=4|4 and above
|1
|rowspan=4|Tilt, Famine, Mythic
|Tough Luck
| |2
|Tough Luck, Catch
| |3
|Tough Luck, Catch, Black Eye
| |Bonus
|Tough Luck, Catch, Black Eye, Iron
|}
Floodfight Skulls
There were new achievements called Gravetender, with a similar condition is complete a Floodfight version of Vidmaster Challenge: Endure|Endure. Currently, the only available set is set 1 while some may try to conquer Gravetender achievement to gain information on skulls that appeared in Floodfight.
{| class="wikitable"
!Set
!Round
!Set skulls
!Round skulls
| |rowspan=4|1
|1
|rowspan=3|''N/A''
|Tough Luck
| |2
|Tough Luck, Famine
| |3
|Tough Luck, Famine, Tilt
| |Bonus
|Famine, Mythic
|Tough Luck, Black Eye, Iron
| |rowspan=4|2
|1
|rowspan=3|Tilt
|Tough Luck
| |2
|Tough Luck, Catch
| |3
|Tough Luck, Catch, Black Eye
| |Bonus
|Tilt, Famine, Mythic
|Tough Luck, Catch, Black Eye, Iron
| |rowspan=4|3
|1
|rowspan=3|Tilt, Famine
|Tough Luck
| |2
|Tough Luck, Catch
| |3
|Tough Luck, Catch, Black Eye
| |Bonus
|Tilt, Famine, Mythic
|Tough Luck, Catch, Black Eye, Iron
| |rowspan=4|4 and above
|1
|rowspan=4|Tilt, Famine, Mythic
|Tough Luck
| |2
|Tough Luck, Catch
| |3
|Tough Luck, Catch, Black Eye
| |Bonus
|Tough Luck, Catch, Black Eye, Iron
|}
In Firefight, players can choose to play as any of the members of Alpha-Nine, the ODST squad featured in the ''Halo 3: ODST'' campaign mode, with an additional bonus character of Avery Johnson|Sergeant Johnson for players who pre-ordered the game. In the original ''ODST'' game, characters could be unlocked by completing campaign missions. In ''Halo: The Master Chief Collection'', all characters are unlocked in the Series 3: Recon progression system and available for play, including the previously-exclusive Johnson. ''The Master Chief Collection'' additionally introduces two new character variants based on models used only in the campaign, unlockable through Challenges/Halo: The Master Chief Collection|Challenges.
Like player customisation in other ''Halo'' games, a player's choice of Firefight character has no bearing on their in-game stats and performance.
Firefight in ''Halo 3: ODST'' supports eight unique maps, with an additional two "night" variations on existing maps. All maps are based on locations found in the ''ODST'' campaign, typically those involving an element of wave defense in the campaign. Some Firefight maps in the original ''ODST'' release were unlocked by completing the campaign missions they were based off, though in ''The Master Chief Collection'' all are unlocked by default. Alpha Site Chasm Ten Crater
*Crater (Night)
Last Exit Lost Platoon Rally Point
*Rally Point (Night)
Security Zone Windward
Changes for ''Halo: The Master Chief Collection''
File:H3ODST LostPlatoon DareBR.jpg|thumb|250px|Veronica Dare employing a BR55HB battle rifle in the updated Firefight mode of ''The Master Chief Collection''. In 2015, the campaign of ''Halo 3: ODST'' was brought into ''Halo: The Master Chief Collection'' as a standalone expansion, though the game's Firefight mode was noticeably absent. This would remain the status quo for five years, until the release of ''The Master Chief Collection'' for Personal computer|PC platforms. On 2020#June|June 10, 2020, a Halo 3: ODST Firefight Teaser|teaser trailer was released by 343 Industries announcing the inclusion of Firefight into the ''Master Chief Collection'' to celebrate the ''Halo 3: ODST''s launch on PC. On September 22, the game launched on PC and Firefight was released for PC and Xbox One editions of ''The Master Chief Collection''.
As part of ''The Master Chief Collection'', Firefight has undergone a number of changes inspired by the customisability of the ''Halo: Reach'' Firefight (Halo: Reach)|iteration of Firefight. Notably, Firefight now supports gametype customisation, similar to that of ''Halo: Reach''. Players can alter their player traits and equipment to make themselves more or less vulnerable to enemies, have unlimited ammunition or spawn with any weapon in the ''ODST'' sandbox. Notably, this feature now allows players to spawn equipped with a Battle Rifle, a weapon never-before available to use in ''Halo 3: ODST''.
The other primary major change introduced by the expanded Firefight options in ''The Master Chief Collection'' is the ability to change the vehicle spawns on the map. This change only affects the map Lost Platoon, as it replaces the default Warthog spawn on the map, but does not add vehicles to any other map. In custom gametypes, players can replace the Lost Platoon Warthog with a Gauss Warthog, Scorpion, or even a Hornet - the latter two of which have never been available to use prior in the ''ODST'' sandbox.
While ''The Master Chief Collection'' has these expanded options for Firefight play, the original endless survival experience is still available to play unaltered, now named the FF Classic gametype. For matchmaking play, the standard Firefight gametype performs exactly the same way but ends once one set is completed, and has a thirty minute time limit. Several new gametypes are included by default: Sniperfight, Rocketfight and Fiestafight. The wave options can also be customised, giving players the option of fighting Sentinels and Elites. Specific firefight gametypes that include these new enemies have been added, such as Robocalypse and Elitefight.
The April 2022 update for ''The Master Chief Collection'' allows players to fight the Flood in Firefight, as part of another new gametype called Floodfight. During Flood waves, maps are shrouded in a dense Flood fog. A variety of Flood enemies have been added, including Combat Forms, Pure Forms and Carriers. A new civilian Human Combat Form has been added, as well as Elite Major Combat Forms. In Floodfight, certain weapons on maps have been changed, such as the addition of the Flamethrower as a power weapon on some maps. This mode also adds the ability for the player's corpse to be infected by the Flood, which produces a brand new ODST Combat Form. Additionally, Aggressor Sentinel may sometimes appear between waves or in a bonus round. Due to the default setting, the Sentinels would often aim for the Flood Combat Forms instead of players. Some maps may receive changes for spawn location, such as Alpha Site where Flood Forms and Sentinels may appear from the elevator. Flood forms were also capable of driving Warthog at Lost Platoon, becoming a lethal force if not deal with quickly enough.
Strategies may be either unchanged or improvised to deal with the Flood forms and Sentinels, especially weapon-wielded ones since in one of the rare chances, players may stumble upon Flood Combat Form using heavy ordinances such as Fuel Rod Guns and Rocket Launchers.
Also in this update, new customization settings have been added to maps in the form of boons. Boons add helpful assets to the map that players can use, such as additional weapons and allied A.I. which spawn on some maps. Two Spec Ops Elites spawn in drop pods on the night versions of Rally Point and Crater, two Marines spawn on Lost Platoon and Security Zone, and two NMPD Officers spawn on Windward. These allies will respawn each round. Allied Elites can come equipped with Needlers, Plasma Rifles, Carbines, or Fuel Rod Guns, allied Marines spawn with Assault Rifles, Battle Rifles or Shotguns, and allied NMPD Officers spawn with Assault Rifles, Silenced Pistols or Shotguns. These allies can assist the player by manning vehicles or turrets.
Achievements Many of ''Halo 3: ODST''s Achievements (Halo 3: ODST)|achievements are based in the Firefight mode. Due to ''The Master Chief Collection''s already 700-strong Achievements (Halo: The Master Chief Collection)|achievement roster, no Firefight-specific achievements were added to the collection, though a number of Firefight-based Challenges/Halo: The Master Chief Collection|Challenges were - notably, the Vidmaster Challenge: Endure achievement returned in Series 3: Recon as a challenge.
{| class="wikitable"
| ! scope"text-align:center;" | Icon (Xbox 360)
! scope"text-align:center;" | Name
! scope"text-align:center;" | Description
! scope"text-align:center;" |
|-align="center"
|style="background:black"|File:H3ODST Achievement Be Like Marty.png
|Be Like Marty
|In Firefight, finish a full round without killing a single enemy.
|
|-align="center"
|style="background:black"|File:H3ODST Achievement Firefight Last Exit.png
|Firefight: Last Exit
|Score over 200,000 points in Firefight on Last Exit.
|
|-align="center"
|style="background:black"|File:H3ODST Achievement Firefight Chasm Ten.png
|Firefight: Chasm Ten
|Score over 200,000 points in Firefight on Chasm Ten.
|
|-align="center"
|style="background:black"|File:H3ODST Achievement Firefight Windward.png
|Firefight: Windward
|Score over 200,000 points in Firefight on Windward.
|
|-align="center"
|style="background:black"|File:H3ODST Achievement Firefight Lost Platoon.png
|Firefight: Lost Platoon
|Score over 200,000 points in Firefight on Lost Platoon.
|
|-align="center"
|style="background:black"|File:H3ODST Achievement Firefight Crater.png
|Firefight: Crater
|Score over 200,000 points in Firefight on Crater.
|
|-align="center"
|style="background:black"|File:H3ODST Achievement Firefight Rally Point.png
|Firefight: Rally Point
|Score over 200,000 points in Firefight on Rally Point.
|
|-align="center"
|style="background:black"|File:H3ODST Achievement Firefight Alpha Site.png
|Firefight: Alpha Site
|Score over 200,000 points in Firefight on Alpha Site.
|
|-align="center"
|style="background:black"|File:H3ODST Achievement Firefight Security Zone.png
|Firefight: Security Zone
|Score over 200,000 points in Firefight on Security Zone.
|
|-align="center"
|style="background:black"|File:H3ODST Achievement Vidmaster Challenge Endure.png
|Vidmaster Challenge: Endure
|In Firefight, on any mission, pass the 4th Set on 4-player Heroic LIVE co-op.
|
|}
Production notes
}}
''Halo 3: ODST'' game director Paul Bertone was responsible for the conception of Firefight as an idea. While Development of Halo 3|developing ''Halo 3'', Bertone worked on the game's campaign scoring mode, which he credits with ultimately leading to Firefight. This, mixed with wave encounters like those from the level The Truth and Reconciliation in ''Halo: Combat Evolved'' ultimately served as the basis for the Firefight mode. Designer Tim Williams ultimately created the first Firefight prototype in-engine, and Martin O'Donnell was instrumental in giving Bertone the push needed to pursue active development of the mode.
Bertone and the other designers on ''ODST'' then designed the campaign spaces to serve double-duty as Firefight maps from day one, even before the Firefight mode was functional, due to limited resources available to the small ''ODST'' team. Firefight was later detailed in a dedicated ViDoc, ''Halo 3: ODST ViDoc: Bip. Bap. Bam.|Bip. Bap. Bam. Welcome to Firefight''.
When porting Firefight into ''The Master Chief Collection'', 343 Industries explored the idea of allowing the M313 Elephant|Elephant to be useable, so players could bunker down inside the vehicle with multiple turrets. However, this did not work out due to technical reasons - though the developers are still interested in potentially adding this later down the line.
Sources
Category:Halo 3: ODST Category:Firefight
|
File:FireFightReach.jpg|thumb|350px|Firefight in ''Halo: Reach''.
(''Halo 3: ODST'')}}
Firefight is a single or campaign#Cooperative|cooperative wave defense mode in ''Halo 3: ODST'' and ''Halo: Reach'', where up to four players can co-operate with one another via system Link|system link or Xbox LIVE and fight against waves of Covenant attackers. This mode allows them to battle in multiple environments based on campaign maps, on foot or in vehicles, against increasingly difficult waves of Covenant attackers. ''Halo: Reach's'' firefight has a large number of customization options and new features, including Matchmaking support, as well as many new game modes such as Generator Defense and Versus.
Firefight was reimagined for ''Halo 5: Guardians'' as Warzone Firefight (gametype)|Warzone Firefight, a sub-game mode of Warzone. ''Halo Wars 2'' features both Blitz Firefight and Terminus Firefight, similar in concept to ''ODST'' and ''Reach's'' wave defense modes. The former runs on a faster pace through the use of Blitz cards, and the latter is an elaboration on ''Reach's'' generator defense concept, pitting players against infinite waves of enemies, while defending a Forerunner artifact through the game's base building mechanics.
Gameplay
File:H3ODST LostPlatoon Art.jpg|300px|thumb|Officially-commissioned art of Avery Johnson|Sgt. Johnson, Kojo Agu|Romeo, and the Rookie battling Covenant infantry on Lost Platoon.
Firefight has no limit to the waves of enemies, and continues until the squad has completely run out of lives. There are five Waves in a Round and three Rounds in a Set. The Set, Round, and Wave can be seen at the top left side of the player's screen. The Set number is represented by a number from one to infinity; the Round is represented by a circle, going from left to right; the Wave is represented by five slanted vertical boxes, going from left to right.
In the beginning of Firefight, the squad will share seven lives between all of the players.
At the end of a round, there will be a brief pause where the players will be allowed to collect ammo and regroup with their squad mates. Their scores are shown in the top right of the screen, with the team score being on the top.
To increase difficulty throughout the game and increase the multiplier for kills, Halo 3 skulls|skulls are activated between rounds and sets. Three skulls are assigned to rounds (Tough Luck, Catch and Black Eye), three skulls are assigned to sets (Tilt, Famine and Mythic), and one skull assigned to the Bonus Round (Iron). Regardless of the difficulty, the Halo 3 skulls#Tough Luck|Tough Luck skull will be enabled from the start. With each new round and set, more skulls become enabled, more than one at a time. If one person can stay alive, they will be awarded with higher scores and medals. Though each enemy class is worth a base number of points, earning medals can modify the player's tally as they go.
Additionally, once a team has survived a Set, they will go on to the Bonus Round. Because it is only a Bonus Round, any deaths will not be subtracted from the overall life pool, and as the Halo 3 skulls#Iron|Iron Skull is activated at the start, the player cannot respawn until time runs out. The Bonus Round provides players a chance to earn extra lives before the next Set. Extra lives will be unlocked every 2,000 points scored after the beginning of the round. The Bonus Round consists entirely of Grunts while all the skulls are turned on.
If one scores a total of 200,000 points on any map in Firefight, they will unlock an achievement which is available for every map (except for the "night" missions, which will unlock an achievement for their daytime counterparts), making Firefight have a total of eight achievements worthy of 10 gamerpoints each.
File:HR Firefight Concept.jpg|300px|thumb|The menu background image for Firefight in ''Halo: Reach''.
The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Referred to as "Firefight 2.0"., the mode features eight maps on the disc: Waterfront, Beachhead (Halo: Reach map)|Beachhead, Overlook, Courtyard, Corvette (map)|Corvette, Outpost, Glacier (Halo: Reach map)|Glacier and Holdout (all of which are also featured in campaign). Additionally, a new map, Unearthed, was released with the Defiant Map Pack on March 15, 2011, and another one, Installation 04 (map)|Installation 04, was released with the Anniversary Map Pack on November 15, 2011.
In addition, Firefight now consists of a multitude of gametypes. "Classic Mode," as the name suggests, has the same rules as ''ODSTs version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. Generator Defense also makes a return as a Firefight gametype. Given Firefight's new matchmaking support, there are also Firefight-specific commendations and Challenges, updated on a daily or weekly basis, that will earn the player bonus credits upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior. The player is also able to create up to three customized skulls of their own for use in Firefight. The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from (including characters from past games, such as the John-117|Master Chief, Cortana, and Sergeant Johnson).
File:Reach Firefight Versus1.jpg|thumb|250px|Two Sangheili square-off against a SPARTAN-II|Spartan in Halo: Reach|Reach's Firefight ''Versus'' gametype. At the 2010 San Diego Comic-Con, Bungie revealed a new Firefight gametype called ''Firefight Versus''. This new 2v2 matchmaking gametype features a team-slayer style function focusing on United Nations Space Command|UNSC versus Covenant warfare. It is unique in that it is the first gametype to ever feature AI Covenant allies. Players will either be SPARTAN-II Program|Spartans or Elites, and those that are chosen to be Elites are aided by other Covenant troops such Unggoy|Grunts, Kig-yar|Jackals or Jiralhanae|Brutes. The objective of this gametype is to simply slay the opposing force and to rack up as many points as possible. Spartans will score points by either killing Elites (the opposing players) or the other Covenant forces (AI-controlled enemies). Additionally Spartans will have a limited pool of lives (similar to ''ODST's'' Firefight mode) that will deplete as a teammate or a player is killed. However, Spartans will gain an additional life and a large amount of points for each Elite they kill (only the player-controlled Elites will net an extra life, not other AI-controlled Covenant forces) making the Elites a strategic target amongst the battalions of Covenant forces. Elites have infinite lives in this gametype and will receive no points for kills, however their statistics will be shown in a full post-game carnage report, as will the Spartans. Special medals will be earned by both Elites and Spartans in this gametype, as well. Time is another factor that can determine the outcome of this gametype, as rounds are broken up into a specific amount of time to either defeat the opponent by killing them, or by scoring more points than the other players as Spartans, seeing as only Spartans can score points. Every player will have the chance to be both Spartans and Elites, and after each round, players switch roles to ensure a fair balance of play. Basically, the team who has the most points at the end of the rounds wins the match.
File:HR Firefight Gruntpocalypse.jpg|thumb|250px|A smattering of Grunts seen in ''Reach'' Firefight's ''Gruntpocalypse'' gametype. Other gametypes were revealed by Bungie, such as the ''Gruntpocalypse'' Firefight gametype. This gametype is quite similar to the Bonus Rounds in ''Halo 3: ODST'' where Grunts pour in the map in a seemingly endless flood, throwing lethal grenades all over the place and ensuring that chaos ensues.
''Score Attack'' is another Firefight gametype revealed by Bungie. In Score Attack (Halo: Reach gametype)|Score Attack, players are not be able to customize the gametype at all, and all waves will be standardized. Every game will essentially be the same (except the players' reactions); this allows Bungie to create Leaderboards with this gametype that pertain to skill and other factors, and can be fully tracked in-game and on Bungie.net along with other ''Halo: Reach'' stats.
It should further be noted that all Firefight gametypes listed here can be customized fully in Custom Games.
As of the October 2010 Update part 2, Firefight matchmaking games will no longer be one round, and will be one set. As of the same update, in the Score Attack matchmaking, Crashsite will no longer be available, and replaced with Mythic Score Attack, which is the same as Score Attack, except with the Mythic Skull on. Also with this update, Glacier is included in Firefight matchmaking and Score Attack.
Characters File:Halo3 ODST Sgt. Johnson.png|thumb|150px|Players who pre-ordered a copy of ''Halo 3: ODST'' received a code to play as Sergeant Major|Sergeant Avery Junior Johnson|Johnson in Firefight.
The playable characters in Firefight in ''Halo 3: ODST'' are acquired by different means, most of them unlocked by earning achievements. Players are allowed to customize their multiplayer emblems|emblem, background, color (which now includes formerly unavailable ones: black, olive, etc.) and Service Tags (which now allow any combination of up to four characters), much like in ''Halo 3'' multiplayer. The player's helmets are removable (with the exception of the Rookie, who never has his face revealed, and Johnson, who does not have one), but it has no effect on game play in any way, as the player's VISR is still available.
In ''Halo: Reach'', instead of playing as the characters themselves, the player will retain their variation of SPARTAN-B312, but have a choice of a "Firefight voice". The Firefight voice selected will be the player's voice in gameplay.
Xbox Series Rookie: Unlocked by default. Veronica Dare: Complete the campaign on Legendary. Edward Buck: Unlock the Tayari Plaza (achievement)|Tayari Plaza achievement. Taylor H. Miles|Dutch: Unlock the Uplift Reserve (achievement)|Uplift Reserve achievement. Kojo Agu|Romeo: Unlock the NMPD HQ (achievement)|NMPD HQ achievement. Michael Crespo|Mickey: Unlock the Kizingo Boulevard (achievement)|Kizingo Boulevard achievement. Avery Johnson|Avery Junior Johnson: Unlocked by pre-ordering the game.
Halo: The Master Chief Collection (Series 3: Recon Exclusive)
Rookie: Unlocked by default. Veronica Dare: Tier 42 for standard and 46 for Helmetless version. Edward Buck: Tier 37 for standard and 40 for Helmetless version. Bug-splattered Buck requires Sesaon 3 Challenge: Bug Bomb and Helmetless version requires Season 3 Challenge: Endure. Taylor H. Miles|Dutch: Tier 15 for standard and Tier 20 for Helmetless version. Kojo Agu|Romeo: Tier 6 for standard and 10 for Helmetless Version on Page 1 of Series 3: Recon. Injured Romeo requires Completion of Season 3 Challenge: Hurty Thirty and Helmetless Version requires Season 3 Challenge: Endure. Michael Crespo|Mickey: Tier 25 for standard and Tier 30 for Helmetless version. Avery Johnson|Avery Junior Johnson: Tier 50.
File:Firefight Voices.jpg|thumb|250px|Some Firefight voices in ''Reach'', from top left - SPARTAN-B312|Noble Six, Carter-A259|Carter, Jorge-052|Jorge, Auntie Dot, Stacker, Edward Buck|Buck, Jun-A266|Jun, Emile-A239|Emile, Catherine-B320|Kat, Avery Junior Johnson|Johnson, Cortana, and John-117|Master Chief.
Xbox Series The voices listed below are seen as available items in the Armory from the start, Noble Six being the only default. SPARTAN-B312/Quotes#Firefight Voice|Noble Six: Unlocked by default. Carter-A259/Quotes#Firefight Voice|Carter-A259: Purchasable at default for 100,000 credits. Catherine-B320/Quotes#Firefight Voice|Kat-B320: Purchasable at default for 10,000 credits. Jun-A266/Quotes#Firefight Voice|Jun-A266: Purchasable at default for 10,000 credits. Emile-A239/Quotes#Firefight Quotes|Emile-A239: Purchasable at default for 10,000 credits. Jorge-052/Quotes#Firefight Voice|Jorge-052: Purchasable at default for 10,000 credits. John-117/Quotes#Firefight Voice|John-117: Purchasable at default for 150,000 credits. Cortana/Quotes#Firefight Voice|Cortana: Purchasable at default for 100,000 credits. Avery Johnson/Quotes#Halo: Reach|Sgt. Johnson: Purchasable at default for 100,000 credits. Edward Buck/Quotes#Firefight Voice|Edward Buck: Purchasable at default for 15,000
Marcus P. Stacker/Quotes#Firefight Voice|Sgt. Stacker: Purchasable at default for 5,000 credits. Auntie Dot/Quotes#Firefight|Auntie Dot: Purchasable at default for 15,000 credits.
Halo: The Master Chief Collection (Season 1: Noble Exclusive)
SPARTAN-B312/Quotes#Firefight Voice|Noble Six: Unlocked by default. Carter-A259/Quotes#Firefight Voice|Carter-A259: Tier 67
Catherine-B320/Quotes#Firefight Voice|Kat-B320: Tier 49. Jun-A266/Quotes#Firefight Voice|Jun-A266: Tier 20. Emile-A239/Quotes#Firefight Quotes|Emile-A239: Tier 35. Jorge-052/Quotes#Firefight Voice|Jorge-052: Tier 77. John-117/Quotes#Firefight Voice|John-117: Tier 100. Cortana/Quotes#Firefight Voice|Cortana: Tier 95. Avery Johnson/Quotes#Halo: Reach|Sgt. Johnson: Tier 97. Edward Buck/Quotes#Firefight Voice|Edward Buck: Tier 81. Marcus P. Stacker/Quotes#Firefight Voice|Sgt. Stacker: Tier 7. Auntie Dot/Quotes#Firefight|Auntie Dot''': Tier 56.
Maps
Firefight in ''Halo 3: ODST'' has eight maps to choose from (some are acquired by unlocking achievements). The maps are as follows:
Alpha Site: Unlock the ONI Alpha Site (achievement)|ONI Alpha Site achievement. Chasm Ten: Unlock the Data Hive (achievement)|Data Hive achievement. Last Exit: Unlock the Coastal Highway (achievement)|Coastal Highway achievement. Lost Platoon: Unlock the Uplift Reserve (achievement)|Uplift Reserve achievement. Crater: Unlocked by default. Rally Point: Unlocked by default. Security Zone: Unlocked by default. Windward: Unlocked by default.
Beachhead (Halo: Reach map)|Beachhead Corvette (map)|Corvette Courtyard Installation 04 (map)|Installation 04 (Anniversary Map Pack)
Glacier (Halo: Reach map)|Glacier Holdout Outpost Overlook Waterfront Unearthed (Defiant Map Pack)
Trivia Firefight is similar to wave defense game modes found in many other games, examples including the survival mode from the Xbox LIVE Arcade port of ''Marathon|Marathon 2'', Nazi Zombies from ''Call of Duty: World at War'', Invasion from ''Unreal Tournament 200X'', Survival Mode from ''Left 4 Dead'', and Horde from ''Gears of War 2''. In all of these game modes, players attempt to survive against countless numbers of enemies of increasing difficulty over a long period of time. In ''Halo 3: ODST'' and ''Halo: Reach'', the Firefight maps of each title on launch used exact geometry from the campaign. This only deviated with Unearthed, released in the Defiant Map Pack, and later Installation 04 (map)|Installation 04, released with the Anniversary Map Pack. In the original Xbox 360 version ''Halo 3: ODST'', no map in Firefight featured the MA5C Individual Combat Weapon System|Assault Rifle or M7057/Defoliant Projector|Flamethrower. These weapons appear in ''ODST's'' campaign but were excluded from Firefight. The Assault Rifle was later able to be used in ''Halo: The Master Chief Collection's'' version of Firefight through spawn options. Firefight was originally going to be included in ''Halo 3'', but due to time constraints, it was not included. In ''Halo: Reach'', all Firefight matchmaking matches are by default set on Heroic difficulty. In ''Halo: Reach'', players can activate their night vision device|night vision just like in campaign. SPARTAN-III Program|SPARTAN players have their usual green night vision, while Sangheili|Elite players have purple night vision. In ''Halo: Reach's'' Firefight, AI can head Shot|headshot the player. This is not possible in the campaign. The Firefight map Installation 04 is the first map to include friendly AI. Despite the new title update that coincided with the release of ''Halo: Combat Evolved Anniversary'', there are no additional settings added to the Firefight options in regards to the addition of ODST|friendly human AI. The Sangheili Zealot and Sangheili Field Marshal are not included in Firefight. Unlike ''Halo 3: ODST'', ''Halo: Reach'' does not include Drones or consistent Engineers in Firefight excluding the map Corvette (map)|Corvette. If any of the skulls or any traits to are customized to the players' advantage, the game will only count points for time played and not enemies killed. Each player will receive 60 points per hour played, or 1 point every minute.
Gallery
File:BonusRound.jpg|A player participating in the Bonus Round in ''Halo 3: ODST''. File:Johnson vs. Chieftain in Firefight.jpg|Johnson fighting a Jiralhanae Chieftain on Lost Platoon. File:Look Up Jackals.jpg|A Jackal lance on Windward. File:MCC-H3ODSTfirefight.png|4 players on Security Zone. File:HTMCC-H3ODST Firefight settings.jpg|Firefight settings for ''Halo 3: ODST'' in ''Halo: The Master Chief Collection''. File:HTMCC Floodfight KeyArt.jpg|Key art for the "Floodfight" update to ''Halo 3: ODST'' in ''Halo: The Master Chief Collection''. File:HTMCC Floodfight KeyArtLogoless.jpg|The previous key art, without logos. File:Reach_E310_Firefight_Waterfront02.jpg|A Firefight Generator Defense match on Waterfront in ''Halo: Reach''. File:Halo- Reach - Firefight Beachhead.jpg|A Firefight match on Beachhead. File:Reach_E310_Firefight_Beachhead02.jpg|A Spartan-III fighting a Mgalekgolo. File:HTMCC-HR Sniper Firefight on Glacier.jpg|4 players during a game of Sniperfight on Glacier (Halo: Reach map)|Glacier. File:Elite Night vision.jpg|Elite night vision device|night vision is only available in Firefight. File:H5G-WF.jpg|Warzone Firefight in ''Halo 5: Guardians''.
Notes
Sources
Category:Firefight Category:Firefight gametypes Category:Halo: Reach gametypes
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Firefighter is an achievement in ''Halo Wars 2'', awarded for beating wave 10 in Blitz Firefight.
Sources
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Firefight: Alpha Site is an achievement in ''Halo 3: ODST''. It is awarded for scoring over 200,000 points during a Firefight (Halo 3: ODST)|Firefight match on Alpha Site. It is worth 10 Gamerscore.
This achievement is represented by an olive square with the ONI insignia on it.http://www.gruntsrus.com/news.php?readmore=478
When doing this on single player, it is only allowed a minimum of 2 hours to reach 200,000 points.
Sources
Category:Halo 3: ODST achievements
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Firefight: Chasm Ten is an achievement in Halo 3: ODST. It is awarded for scoring over 200,000 points during a Firefight (Halo 3: ODST)|Firefight match on the map Chasm Ten. It is worth 10 Gamerscore.
This achievement is represented by an olive square with a Drone on it.
Sources
Category:Halo 3: ODST achievements
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Firefight: Crater is an achievement in ''Halo 3: ODST''. It is awarded for scoring over 200,000 points during a Firefight (Halo 3: ODST)|Firefight match on Crater. It is worth 10 Gamerscore.
This achievement is represented by an olive square with the New Mombasa crest on it.
Category:Halo 3: ODST achievements
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Firefight: Last Exit is an achievement in ''Halo 3: ODST''. It is awarded for scoring over 200,000 points during a match of Firefight (Halo 3: ODST)|Firefight on the map Last Exit. It is worth 10 Gamerscore.
This achievement is represented by an olive square with a Warthog on it.
Strategies When attempting this achievement with a single player
*Allow 2 hours at minimum to reach 200,000 points.
*Keep a Type-25 Directed Energy Pistol|Plasma Pistol and headshot-capable weapon on hand at all times.
*EMP (medal)|EMP Kill medals can help quickly eliminate groups of Jiralhanae|Brutes and are worth as much as a splatter would be.
*Multi-kills of 3 and higher give a lot of points and are easy to achieve in waves 1 and 2 of each round as Kig-yar|Jackals and Unggoy|Grunts travel in groups of 3-4.
*During the waves where Halo 3 skulls#Black Eye|Black Eye is activated, a group of Grunts and Jackals can usually be found on the upper left and right levels, if you need to recharge your stamina by beating down an enemy, these would be good groups to use.
*Hijack a Type-32 Rapid Assault Vehicle|Ghost and use it to get Splatter Sprees and Vehicular Manslaughters, these can give you a quick couple thousand points each. After you get a Vehicular Manslaughter Metal you will have to reset your spree before another can be achieved, you can do this by killing an enemy in a different way, the easiest is with the Plasma Cannons on the Ghost.
**When using the Ghost it is possible to move through some enemy spawn barriers, doing so will cause instant death, so be on the look out when boosting.
**When using the Ghost and facing Jiralhanae Chieftain|Chieftains with Gravity hammer (fiction)|Gravity Hammers, try to splatter them before they activate their invincibility to avoid any serious damage to your ghost.
**When using the Ghost and facing Chieftains with Pez'tk-pattern fuel rod gun|Fuel Rod Guns, approach them slowly dodging left and right to keep their shots from hitting you, when you are finally close to them quickly boost forward to splatter them.
*Avoid the middle roundabout while Halo 3 skulls#Catch|Catch is activated as Grunts will come in from three directions and can easily stick you. You can survive one direct stick if you have full stamina. You can survive three sticks if you are in a Ghost with full stamina.
*In the bonus rounds Grunts will spawn in the middle roundabout, it is easiest to take them out at a distance with the M6C/SOCOM|Magnum.
Category:Halo 3: ODST achievements
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Firefight: Lost Platoon is an achievement in ''Halo 3: ODST''. It is awarded for scoring over 200,000 points during a match of Firefight (Halo 3: ODST)|Firefight on the map Lost Platoon. It is worth 10 Gamerscore.http://www.gruntsrus.com/news.php?readmore=478
This is probably the easiest Firefight achievement, as all you have to do is highjack a Barukaza Workshop Chopper|Chopper early in the game and score kills until you get 200,000 points. It is done best on Normal difficulty.
When doing this on single player, allow a minimum of 2 hours to reach the 200,000 points.
Sources
Category:Halo 3: ODST achievements
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Firefight: Rally Point is an achievement in ''Halo 3: ODST''. It is awarded for scoring over 200,000 points during a match of Firefight (Halo 3: ODST)|Firefight on the map Rally Point. It is worth 10 Gamerscore.http://www.gruntsrus.com/news.php?readmore=478
This achievement is represented by an olive square with a Scorpion Tank on it.
Sources
Category:Halo 3: ODST achievements
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Firefight: Security Zone is an achievement in ''Halo 3: ODST''. It is awarded for scoring over 200,000 points during a match of Firefight (Halo 3: ODST)|Firefight on the map Security Zone. It is worth 10 Gamerscore.
This Achievement is also represented by an olive square with the ONI insignia on it.
When doing this on single player, allow a minimum of 2 hours to reach the 200,000 pointshttp://www.gruntsrus.com/news.php?readmore=478.
Sources
Category:Halo 3: ODST achievements
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Firefight: Windward is an achievement in ''Halo 3: ODST'' awarded for scoring over 200,000 points during a match of Firefight (Halo 3: ODST)|Firefight on the map Windward. It is worth 10 Gamerscore.
This achievement is represented by an olive square with a bird of prey flanked by a star on each side.
When doing this on single player, allow a minimum of 2 hours to reach the 200,000 pointshttp://www.gruntsrus.com/news.php?readmore=478.
Sources
Category:Halo 3: ODST achievements
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File:FireFightReach.jpg|thumb|350px|Firefight in ''Halo: Reach''.
(''Halo 3: ODST'')}}
Firefight is a single or campaign#Cooperative|cooperative wave defense mode in ''Halo 3: ODST'' and ''Halo: Reach'', where up to four players can co-operate with one another via system Link|system link or Xbox LIVE and fight against waves of Covenant attackers. This mode allows them to battle in multiple environments based on campaign maps, on foot or in vehicles, against increasingly difficult waves of Covenant attackers. ''Halo: Reach's'' firefight has a large number of customization options and new features, including Matchmaking support, as well as many new game modes such as Generator Defense and Versus.
Firefight was reimagined for ''Halo 5: Guardians'' as Warzone Firefight (gametype)|Warzone Firefight, a sub-game mode of Warzone. ''Halo Wars 2'' features both Blitz Firefight and Terminus Firefight, similar in concept to ''ODST'' and ''Reach's'' wave defense modes. The former runs on a faster pace through the use of Blitz cards, and the latter is an elaboration on ''Reach's'' generator defense concept, pitting players against infinite waves of enemies, while defending a Forerunner artifact through the game's base building mechanics.
Gameplay
File:H3ODST LostPlatoon Art.jpg|300px|thumb|Officially-commissioned art of Avery Johnson|Sgt. Johnson, Kojo Agu|Romeo, and the Rookie battling Covenant infantry on Lost Platoon.
Firefight has no limit to the waves of enemies, and continues until the squad has completely run out of lives. There are five Waves in a Round and three Rounds in a Set. The Set, Round, and Wave can be seen at the top left side of the player's screen. The Set number is represented by a number from one to infinity; the Round is represented by a circle, going from left to right; the Wave is represented by five slanted vertical boxes, going from left to right.
In the beginning of Firefight, the squad will share seven lives between all of the players.
At the end of a round, there will be a brief pause where the players will be allowed to collect ammo and regroup with their squad mates. Their scores are shown in the top right of the screen, with the team score being on the top.
To increase difficulty throughout the game and increase the multiplier for kills, Halo 3 skulls|skulls are activated between rounds and sets. Three skulls are assigned to rounds (Tough Luck, Catch and Black Eye), three skulls are assigned to sets (Tilt, Famine and Mythic), and one skull assigned to the Bonus Round (Iron). Regardless of the difficulty, the Halo 3 skulls#Tough Luck|Tough Luck skull will be enabled from the start. With each new round and set, more skulls become enabled, more than one at a time. If one person can stay alive, they will be awarded with higher scores and medals. Though each enemy class is worth a base number of points, earning medals can modify the player's tally as they go.
Additionally, once a team has survived a Set, they will go on to the Bonus Round. Because it is only a Bonus Round, any deaths will not be subtracted from the overall life pool, and as the Halo 3 skulls#Iron|Iron Skull is activated at the start, the player cannot respawn until time runs out. The Bonus Round provides players a chance to earn extra lives before the next Set. Extra lives will be unlocked every 2,000 points scored after the beginning of the round. The Bonus Round consists entirely of Grunts while all the skulls are turned on.
If one scores a total of 200,000 points on any map in Firefight, they will unlock an achievement which is available for every map (except for the "night" missions, which will unlock an achievement for their daytime counterparts), making Firefight have a total of eight achievements worthy of 10 gamerpoints each.
File:HR Firefight Concept.jpg|300px|thumb|The menu background image for Firefight in ''Halo: Reach''.
The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Referred to as "Firefight 2.0"., the mode features eight maps on the disc: Waterfront, Beachhead (Halo: Reach map)|Beachhead, Overlook, Courtyard, Corvette (map)|Corvette, Outpost, Glacier (Halo: Reach map)|Glacier and Holdout (all of which are also featured in campaign). Additionally, a new map, Unearthed, was released with the Defiant Map Pack on March 15, 2011, and another one, Installation 04 (map)|Installation 04, was released with the Anniversary Map Pack on November 15, 2011.
In addition, Firefight now consists of a multitude of gametypes. "Classic Mode," as the name suggests, has the same rules as ''ODSTs version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. Generator Defense also makes a return as a Firefight gametype. Given Firefight's new matchmaking support, there are also Firefight-specific commendations and Challenges, updated on a daily or weekly basis, that will earn the player bonus credits upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior. The player is also able to create up to three customized skulls of their own for use in Firefight. The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from (including characters from past games, such as the John-117|Master Chief, Cortana, and Sergeant Johnson).
File:Reach Firefight Versus1.jpg|thumb|250px|Two Sangheili square-off against a SPARTAN-II|Spartan in Halo: Reach|Reach's Firefight ''Versus'' gametype. At the 2010 San Diego Comic-Con, Bungie revealed a new Firefight gametype called ''Firefight Versus''. This new 2v2 matchmaking gametype features a team-slayer style function focusing on United Nations Space Command|UNSC versus Covenant warfare. It is unique in that it is the first gametype to ever feature AI Covenant allies. Players will either be SPARTAN-II Program|Spartans or Elites, and those that are chosen to be Elites are aided by other Covenant troops such Unggoy|Grunts, Kig-yar|Jackals or Jiralhanae|Brutes. The objective of this gametype is to simply slay the opposing force and to rack up as many points as possible. Spartans will score points by either killing Elites (the opposing players) or the other Covenant forces (AI-controlled enemies). Additionally Spartans will have a limited pool of lives (similar to ''ODST's'' Firefight mode) that will deplete as a teammate or a player is killed. However, Spartans will gain an additional life and a large amount of points for each Elite they kill (only the player-controlled Elites will net an extra life, not other AI-controlled Covenant forces) making the Elites a strategic target amongst the battalions of Covenant forces. Elites have infinite lives in this gametype and will receive no points for kills, however their statistics will be shown in a full post-game carnage report, as will the Spartans. Special medals will be earned by both Elites and Spartans in this gametype, as well. Time is another factor that can determine the outcome of this gametype, as rounds are broken up into a specific amount of time to either defeat the opponent by killing them, or by scoring more points than the other players as Spartans, seeing as only Spartans can score points. Every player will have the chance to be both Spartans and Elites, and after each round, players switch roles to ensure a fair balance of play. Basically, the team who has the most points at the end of the rounds wins the match.
File:HR Firefight Gruntpocalypse.jpg|thumb|250px|A smattering of Grunts seen in ''Reach'' Firefight's ''Gruntpocalypse'' gametype. Other gametypes were revealed by Bungie, such as the ''Gruntpocalypse'' Firefight gametype. This gametype is quite similar to the Bonus Rounds in ''Halo 3: ODST'' where Grunts pour in the map in a seemingly endless flood, throwing lethal grenades all over the place and ensuring that chaos ensues.
''Score Attack'' is another Firefight gametype revealed by Bungie. In Score Attack (Halo: Reach gametype)|Score Attack, players are not be able to customize the gametype at all, and all waves will be standardized. Every game will essentially be the same (except the players' reactions); this allows Bungie to create Leaderboards with this gametype that pertain to skill and other factors, and can be fully tracked in-game and on Bungie.net along with other ''Halo: Reach'' stats.
It should further be noted that all Firefight gametypes listed here can be customized fully in Custom Games.
As of the October 2010 Update part 2, Firefight matchmaking games will no longer be one round, and will be one set. As of the same update, in the Score Attack matchmaking, Crashsite will no longer be available, and replaced with Mythic Score Attack, which is the same as Score Attack, except with the Mythic Skull on. Also with this update, Glacier is included in Firefight matchmaking and Score Attack.
Characters File:Halo3 ODST Sgt. Johnson.png|thumb|150px|Players who pre-ordered a copy of ''Halo 3: ODST'' received a code to play as Sergeant Major|Sergeant Avery Junior Johnson|Johnson in Firefight.
The playable characters in Firefight in ''Halo 3: ODST'' are acquired by different means, most of them unlocked by earning achievements. Players are allowed to customize their multiplayer emblems|emblem, background, color (which now includes formerly unavailable ones: black, olive, etc.) and Service Tags (which now allow any combination of up to four characters), much like in ''Halo 3'' multiplayer. The player's helmets are removable (with the exception of the Rookie, who never has his face revealed, and Johnson, who does not have one), but it has no effect on game play in any way, as the player's VISR is still available.
In ''Halo: Reach'', instead of playing as the characters themselves, the player will retain their variation of SPARTAN-B312, but have a choice of a "Firefight voice". The Firefight voice selected will be the player's voice in gameplay.
Xbox Series Rookie: Unlocked by default. Veronica Dare: Complete the campaign on Legendary. Edward Buck: Unlock the Tayari Plaza (achievement)|Tayari Plaza achievement. Taylor H. Miles|Dutch: Unlock the Uplift Reserve (achievement)|Uplift Reserve achievement. Kojo Agu|Romeo: Unlock the NMPD HQ (achievement)|NMPD HQ achievement. Michael Crespo|Mickey: Unlock the Kizingo Boulevard (achievement)|Kizingo Boulevard achievement. Avery Johnson|Avery Junior Johnson: Unlocked by pre-ordering the game.
Halo: The Master Chief Collection (Series 3: Recon Exclusive)
Rookie: Unlocked by default. Veronica Dare: Tier 42 for standard and 46 for Helmetless version. Edward Buck: Tier 37 for standard and 40 for Helmetless version. Bug-splattered Buck requires Sesaon 3 Challenge: Bug Bomb and Helmetless version requires Season 3 Challenge: Endure. Taylor H. Miles|Dutch: Tier 15 for standard and Tier 20 for Helmetless version. Kojo Agu|Romeo: Tier 6 for standard and 10 for Helmetless Version on Page 1 of Series 3: Recon. Injured Romeo requires Completion of Season 3 Challenge: Hurty Thirty and Helmetless Version requires Season 3 Challenge: Endure. Michael Crespo|Mickey: Tier 25 for standard and Tier 30 for Helmetless version. Avery Johnson|Avery Junior Johnson: Tier 50.
File:Firefight Voices.jpg|thumb|250px|Some Firefight voices in ''Reach'', from top left - SPARTAN-B312|Noble Six, Carter-A259|Carter, Jorge-052|Jorge, Auntie Dot, Stacker, Edward Buck|Buck, Jun-A266|Jun, Emile-A239|Emile, Catherine-B320|Kat, Avery Junior Johnson|Johnson, Cortana, and John-117|Master Chief.
Xbox Series The voices listed below are seen as available items in the Armory from the start, Noble Six being the only default. SPARTAN-B312/Quotes#Firefight Voice|Noble Six: Unlocked by default. Carter-A259/Quotes#Firefight Voice|Carter-A259: Purchasable at default for 100,000 credits. Catherine-B320/Quotes#Firefight Voice|Kat-B320: Purchasable at default for 10,000 credits. Jun-A266/Quotes#Firefight Voice|Jun-A266: Purchasable at default for 10,000 credits. Emile-A239/Quotes#Firefight Quotes|Emile-A239: Purchasable at default for 10,000 credits. Jorge-052/Quotes#Firefight Voice|Jorge-052: Purchasable at default for 10,000 credits. John-117/Quotes#Firefight Voice|John-117: Purchasable at default for 150,000 credits. Cortana/Quotes#Firefight Voice|Cortana: Purchasable at default for 100,000 credits. Avery Johnson/Quotes#Halo: Reach|Sgt. Johnson: Purchasable at default for 100,000 credits. Edward Buck/Quotes#Firefight Voice|Edward Buck: Purchasable at default for 15,000
Marcus P. Stacker/Quotes#Firefight Voice|Sgt. Stacker: Purchasable at default for 5,000 credits. Auntie Dot/Quotes#Firefight|Auntie Dot: Purchasable at default for 15,000 credits.
Halo: The Master Chief Collection (Season 1: Noble Exclusive)
SPARTAN-B312/Quotes#Firefight Voice|Noble Six: Unlocked by default. Carter-A259/Quotes#Firefight Voice|Carter-A259: Tier 67
Catherine-B320/Quotes#Firefight Voice|Kat-B320: Tier 49. Jun-A266/Quotes#Firefight Voice|Jun-A266: Tier 20. Emile-A239/Quotes#Firefight Quotes|Emile-A239: Tier 35. Jorge-052/Quotes#Firefight Voice|Jorge-052: Tier 77. John-117/Quotes#Firefight Voice|John-117: Tier 100. Cortana/Quotes#Firefight Voice|Cortana: Tier 95. Avery Johnson/Quotes#Halo: Reach|Sgt. Johnson: Tier 97. Edward Buck/Quotes#Firefight Voice|Edward Buck: Tier 81. Marcus P. Stacker/Quotes#Firefight Voice|Sgt. Stacker: Tier 7. Auntie Dot/Quotes#Firefight|Auntie Dot''': Tier 56.
Maps
Firefight in ''Halo 3: ODST'' has eight maps to choose from (some are acquired by unlocking achievements). The maps are as follows:
Alpha Site: Unlock the ONI Alpha Site (achievement)|ONI Alpha Site achievement. Chasm Ten: Unlock the Data Hive (achievement)|Data Hive achievement. Last Exit: Unlock the Coastal Highway (achievement)|Coastal Highway achievement. Lost Platoon: Unlock the Uplift Reserve (achievement)|Uplift Reserve achievement. Crater: Unlocked by default. Rally Point: Unlocked by default. Security Zone: Unlocked by default. Windward: Unlocked by default.
Beachhead (Halo: Reach map)|Beachhead Corvette (map)|Corvette Courtyard Installation 04 (map)|Installation 04 (Anniversary Map Pack)
Glacier (Halo: Reach map)|Glacier Holdout Outpost Overlook Waterfront Unearthed (Defiant Map Pack)
Trivia Firefight is similar to wave defense game modes found in many other games, examples including the survival mode from the Xbox LIVE Arcade port of ''Marathon|Marathon 2'', Nazi Zombies from ''Call of Duty: World at War'', Invasion from ''Unreal Tournament 200X'', Survival Mode from ''Left 4 Dead'', and Horde from ''Gears of War 2''. In all of these game modes, players attempt to survive against countless numbers of enemies of increasing difficulty over a long period of time. In ''Halo 3: ODST'' and ''Halo: Reach'', the Firefight maps of each title on launch used exact geometry from the campaign. This only deviated with Unearthed, released in the Defiant Map Pack, and later Installation 04 (map)|Installation 04, released with the Anniversary Map Pack. In the original Xbox 360 version ''Halo 3: ODST'', no map in Firefight featured the MA5C Individual Combat Weapon System|Assault Rifle or M7057/Defoliant Projector|Flamethrower. These weapons appear in ''ODST's'' campaign but were excluded from Firefight. The Assault Rifle was later able to be used in ''Halo: The Master Chief Collection's'' version of Firefight through spawn options. Firefight was originally going to be included in ''Halo 3'', but due to time constraints, it was not included. In ''Halo: Reach'', all Firefight matchmaking matches are by default set on Heroic difficulty. In ''Halo: Reach'', players can activate their night vision device|night vision just like in campaign. SPARTAN-III Program|SPARTAN players have their usual green night vision, while Sangheili|Elite players have purple night vision. In ''Halo: Reach's'' Firefight, AI can head Shot|headshot the player. This is not possible in the campaign. The Firefight map Installation 04 is the first map to include friendly AI. Despite the new title update that coincided with the release of ''Halo: Combat Evolved Anniversary'', there are no additional settings added to the Firefight options in regards to the addition of ODST|friendly human AI. The Sangheili Zealot and Sangheili Field Marshal are not included in Firefight. Unlike ''Halo 3: ODST'', ''Halo: Reach'' does not include Drones or consistent Engineers in Firefight excluding the map Corvette (map)|Corvette. If any of the skulls or any traits to are customized to the players' advantage, the game will only count points for time played and not enemies killed. Each player will receive 60 points per hour played, or 1 point every minute.
Gallery
File:BonusRound.jpg|A player participating in the Bonus Round in ''Halo 3: ODST''. File:Johnson vs. Chieftain in Firefight.jpg|Johnson fighting a Jiralhanae Chieftain on Lost Platoon. File:Look Up Jackals.jpg|A Jackal lance on Windward. File:MCC-H3ODSTfirefight.png|4 players on Security Zone. File:HTMCC-H3ODST Firefight settings.jpg|Firefight settings for ''Halo 3: ODST'' in ''Halo: The Master Chief Collection''. File:HTMCC Floodfight KeyArt.jpg|Key art for the "Floodfight" update to ''Halo 3: ODST'' in ''Halo: The Master Chief Collection''. File:HTMCC Floodfight KeyArtLogoless.jpg|The previous key art, without logos. File:Reach_E310_Firefight_Waterfront02.jpg|A Firefight Generator Defense match on Waterfront in ''Halo: Reach''. File:Halo- Reach - Firefight Beachhead.jpg|A Firefight match on Beachhead. File:Reach_E310_Firefight_Beachhead02.jpg|A Spartan-III fighting a Mgalekgolo. File:HTMCC-HR Sniper Firefight on Glacier.jpg|4 players during a game of Sniperfight on Glacier (Halo: Reach map)|Glacier. File:Elite Night vision.jpg|Elite night vision device|night vision is only available in Firefight. File:H5G-WF.jpg|Warzone Firefight in ''Halo 5: Guardians''.
Notes
Sources
Category:Firefight Category:Firefight gametypes Category:Halo: Reach gametypes
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File:FireFightReach.jpg|thumb|350px|Firefight in ''Halo: Reach''.
(''Halo 3: ODST'')}}
Firefight is a single or campaign#Cooperative|cooperative wave defense mode in ''Halo 3: ODST'' and ''Halo: Reach'', where up to four players can co-operate with one another via system Link|system link or Xbox LIVE and fight against waves of Covenant attackers. This mode allows them to battle in multiple environments based on campaign maps, on foot or in vehicles, against increasingly difficult waves of Covenant attackers. ''Halo: Reach's'' firefight has a large number of customization options and new features, including Matchmaking support, as well as many new game modes such as Generator Defense and Versus.
Firefight was reimagined for ''Halo 5: Guardians'' as Warzone Firefight (gametype)|Warzone Firefight, a sub-game mode of Warzone. ''Halo Wars 2'' features both Blitz Firefight and Terminus Firefight, similar in concept to ''ODST'' and ''Reach's'' wave defense modes. The former runs on a faster pace through the use of Blitz cards, and the latter is an elaboration on ''Reach's'' generator defense concept, pitting players against infinite waves of enemies, while defending a Forerunner artifact through the game's base building mechanics.
Gameplay
File:H3ODST LostPlatoon Art.jpg|300px|thumb|Officially-commissioned art of Avery Johnson|Sgt. Johnson, Kojo Agu|Romeo, and the Rookie battling Covenant infantry on Lost Platoon.
Firefight has no limit to the waves of enemies, and continues until the squad has completely run out of lives. There are five Waves in a Round and three Rounds in a Set. The Set, Round, and Wave can be seen at the top left side of the player's screen. The Set number is represented by a number from one to infinity; the Round is represented by a circle, going from left to right; the Wave is represented by five slanted vertical boxes, going from left to right.
In the beginning of Firefight, the squad will share seven lives between all of the players.
At the end of a round, there will be a brief pause where the players will be allowed to collect ammo and regroup with their squad mates. Their scores are shown in the top right of the screen, with the team score being on the top.
To increase difficulty throughout the game and increase the multiplier for kills, Halo 3 skulls|skulls are activated between rounds and sets. Three skulls are assigned to rounds (Tough Luck, Catch and Black Eye), three skulls are assigned to sets (Tilt, Famine and Mythic), and one skull assigned to the Bonus Round (Iron). Regardless of the difficulty, the Halo 3 skulls#Tough Luck|Tough Luck skull will be enabled from the start. With each new round and set, more skulls become enabled, more than one at a time. If one person can stay alive, they will be awarded with higher scores and medals. Though each enemy class is worth a base number of points, earning medals can modify the player's tally as they go.
Additionally, once a team has survived a Set, they will go on to the Bonus Round. Because it is only a Bonus Round, any deaths will not be subtracted from the overall life pool, and as the Halo 3 skulls#Iron|Iron Skull is activated at the start, the player cannot respawn until time runs out. The Bonus Round provides players a chance to earn extra lives before the next Set. Extra lives will be unlocked every 2,000 points scored after the beginning of the round. The Bonus Round consists entirely of Grunts while all the skulls are turned on.
If one scores a total of 200,000 points on any map in Firefight, they will unlock an achievement which is available for every map (except for the "night" missions, which will unlock an achievement for their daytime counterparts), making Firefight have a total of eight achievements worthy of 10 gamerpoints each.
File:HR Firefight Concept.jpg|300px|thumb|The menu background image for Firefight in ''Halo: Reach''.
The game mechanics featured in ''Halo 3: ODST'' return for the Firefight mode featured in ''Halo: Reach''. Referred to as "Firefight 2.0"., the mode features eight maps on the disc: Waterfront, Beachhead (Halo: Reach map)|Beachhead, Overlook, Courtyard, Corvette (map)|Corvette, Outpost, Glacier (Halo: Reach map)|Glacier and Holdout (all of which are also featured in campaign). Additionally, a new map, Unearthed, was released with the Defiant Map Pack on March 15, 2011, and another one, Installation 04 (map)|Installation 04, was released with the Anniversary Map Pack on November 15, 2011.
In addition, Firefight now consists of a multitude of gametypes. "Classic Mode," as the name suggests, has the same rules as ''ODSTs version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. Generator Defense also makes a return as a Firefight gametype. Given Firefight's new matchmaking support, there are also Firefight-specific commendations and Challenges, updated on a daily or weekly basis, that will earn the player bonus credits upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior. The player is also able to create up to three customized skulls of their own for use in Firefight. The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from (including characters from past games, such as the John-117|Master Chief, Cortana, and Sergeant Johnson).
File:Reach Firefight Versus1.jpg|thumb|250px|Two Sangheili square-off against a SPARTAN-II|Spartan in Halo: Reach|Reach's Firefight ''Versus'' gametype. At the 2010 San Diego Comic-Con, Bungie revealed a new Firefight gametype called ''Firefight Versus''. This new 2v2 matchmaking gametype features a team-slayer style function focusing on United Nations Space Command|UNSC versus Covenant warfare. It is unique in that it is the first gametype to ever feature AI Covenant allies. Players will either be SPARTAN-II Program|Spartans or Elites, and those that are chosen to be Elites are aided by other Covenant troops such Unggoy|Grunts, Kig-yar|Jackals or Jiralhanae|Brutes. The objective of this gametype is to simply slay the opposing force and to rack up as many points as possible. Spartans will score points by either killing Elites (the opposing players) or the other Covenant forces (AI-controlled enemies). Additionally Spartans will have a limited pool of lives (similar to ''ODST's'' Firefight mode) that will deplete as a teammate or a player is killed. However, Spartans will gain an additional life and a large amount of points for each Elite they kill (only the player-controlled Elites will net an extra life, not other AI-controlled Covenant forces) making the Elites a strategic target amongst the battalions of Covenant forces. Elites have infinite lives in this gametype and will receive no points for kills, however their statistics will be shown in a full post-game carnage report, as will the Spartans. Special medals will be earned by both Elites and Spartans in this gametype, as well. Time is another factor that can determine the outcome of this gametype, as rounds are broken up into a specific amount of time to either defeat the opponent by killing them, or by scoring more points than the other players as Spartans, seeing as only Spartans can score points. Every player will have the chance to be both Spartans and Elites, and after each round, players switch roles to ensure a fair balance of play. Basically, the team who has the most points at the end of the rounds wins the match.
File:HR Firefight Gruntpocalypse.jpg|thumb|250px|A smattering of Grunts seen in ''Reach'' Firefight's ''Gruntpocalypse'' gametype. Other gametypes were revealed by Bungie, such as the ''Gruntpocalypse'' Firefight gametype. This gametype is quite similar to the Bonus Rounds in ''Halo 3: ODST'' where Grunts pour in the map in a seemingly endless flood, throwing lethal grenades all over the place and ensuring that chaos ensues.
''Score Attack'' is another Firefight gametype revealed by Bungie. In Score Attack (Halo: Reach gametype)|Score Attack, players are not be able to customize the gametype at all, and all waves will be standardized. Every game will essentially be the same (except the players' reactions); this allows Bungie to create Leaderboards with this gametype that pertain to skill and other factors, and can be fully tracked in-game and on Bungie.net along with other ''Halo: Reach'' stats.
It should further be noted that all Firefight gametypes listed here can be customized fully in Custom Games.
As of the October 2010 Update part 2, Firefight matchmaking games will no longer be one round, and will be one set. As of the same update, in the Score Attack matchmaking, Crashsite will no longer be available, and replaced with Mythic Score Attack, which is the same as Score Attack, except with the Mythic Skull on. Also with this update, Glacier is included in Firefight matchmaking and Score Attack.
Characters File:Halo3 ODST Sgt. Johnson.png|thumb|150px|Players who pre-ordered a copy of ''Halo 3: ODST'' received a code to play as Sergeant Major|Sergeant Avery Junior Johnson|Johnson in Firefight.
The playable characters in Firefight in ''Halo 3: ODST'' are acquired by different means, most of them unlocked by earning achievements. Players are allowed to customize their multiplayer emblems|emblem, background, color (which now includes formerly unavailable ones: black, olive, etc.) and Service Tags (which now allow any combination of up to four characters), much like in ''Halo 3'' multiplayer. The player's helmets are removable (with the exception of the Rookie, who never has his face revealed, and Johnson, who does not have one), but it has no effect on game play in any way, as the player's VISR is still available.
In ''Halo: Reach'', instead of playing as the characters themselves, the player will retain their variation of SPARTAN-B312, but have a choice of a "Firefight voice". The Firefight voice selected will be the player's voice in gameplay.
Xbox Series Rookie: Unlocked by default. Veronica Dare: Complete the campaign on Legendary. Edward Buck: Unlock the Tayari Plaza (achievement)|Tayari Plaza achievement. Taylor H. Miles|Dutch: Unlock the Uplift Reserve (achievement)|Uplift Reserve achievement. Kojo Agu|Romeo: Unlock the NMPD HQ (achievement)|NMPD HQ achievement. Michael Crespo|Mickey: Unlock the Kizingo Boulevard (achievement)|Kizingo Boulevard achievement. Avery Johnson|Avery Junior Johnson: Unlocked by pre-ordering the game.
Halo: The Master Chief Collection (Series 3: Recon Exclusive)
Rookie: Unlocked by default. Veronica Dare: Tier 42 for standard and 46 for Helmetless version. Edward Buck: Tier 37 for standard and 40 for Helmetless version. Bug-splattered Buck requires Sesaon 3 Challenge: Bug Bomb and Helmetless version requires Season 3 Challenge: Endure. Taylor H. Miles|Dutch: Tier 15 for standard and Tier 20 for Helmetless version. Kojo Agu|Romeo: Tier 6 for standard and 10 for Helmetless Version on Page 1 of Series 3: Recon. Injured Romeo requires Completion of Season 3 Challenge: Hurty Thirty and Helmetless Version requires Season 3 Challenge: Endure. Michael Crespo|Mickey: Tier 25 for standard and Tier 30 for Helmetless version. Avery Johnson|Avery Junior Johnson: Tier 50.
File:Firefight Voices.jpg|thumb|250px|Some Firefight voices in ''Reach'', from top left - SPARTAN-B312|Noble Six, Carter-A259|Carter, Jorge-052|Jorge, Auntie Dot, Stacker, Edward Buck|Buck, Jun-A266|Jun, Emile-A239|Emile, Catherine-B320|Kat, Avery Junior Johnson|Johnson, Cortana, and John-117|Master Chief.
Xbox Series The voices listed below are seen as available items in the Armory from the start, Noble Six being the only default. SPARTAN-B312/Quotes#Firefight Voice|Noble Six: Unlocked by default. Carter-A259/Quotes#Firefight Voice|Carter-A259: Purchasable at default for 100,000 credits. Catherine-B320/Quotes#Firefight Voice|Kat-B320: Purchasable at default for 10,000 credits. Jun-A266/Quotes#Firefight Voice|Jun-A266: Purchasable at default for 10,000 credits. Emile-A239/Quotes#Firefight Quotes|Emile-A239: Purchasable at default for 10,000 credits. Jorge-052/Quotes#Firefight Voice|Jorge-052: Purchasable at default for 10,000 credits. John-117/Quotes#Firefight Voice|John-117: Purchasable at default for 150,000 credits. Cortana/Quotes#Firefight Voice|Cortana: Purchasable at default for 100,000 credits. Avery Johnson/Quotes#Halo: Reach|Sgt. Johnson: Purchasable at default for 100,000 credits. Edward Buck/Quotes#Firefight Voice|Edward Buck: Purchasable at default for 15,000
Marcus P. Stacker/Quotes#Firefight Voice|Sgt. Stacker: Purchasable at default for 5,000 credits. Auntie Dot/Quotes#Firefight|Auntie Dot: Purchasable at default for 15,000 credits.
Halo: The Master Chief Collection (Season 1: Noble Exclusive)
SPARTAN-B312/Quotes#Firefight Voice|Noble Six: Unlocked by default. Carter-A259/Quotes#Firefight Voice|Carter-A259: Tier 67
Catherine-B320/Quotes#Firefight Voice|Kat-B320: Tier 49. Jun-A266/Quotes#Firefight Voice|Jun-A266: Tier 20. Emile-A239/Quotes#Firefight Quotes|Emile-A239: Tier 35. Jorge-052/Quotes#Firefight Voice|Jorge-052: Tier 77. John-117/Quotes#Firefight Voice|John-117: Tier 100. Cortana/Quotes#Firefight Voice|Cortana: Tier 95. Avery Johnson/Quotes#Halo: Reach|Sgt. Johnson: Tier 97. Edward Buck/Quotes#Firefight Voice|Edward Buck: Tier 81. Marcus P. Stacker/Quotes#Firefight Voice|Sgt. Stacker: Tier 7. Auntie Dot/Quotes#Firefight|Auntie Dot''': Tier 56.
Maps
Firefight in ''Halo 3: ODST'' has eight maps to choose from (some are acquired by unlocking achievements). The maps are as follows:
Alpha Site: Unlock the ONI Alpha Site (achievement)|ONI Alpha Site achievement. Chasm Ten: Unlock the Data Hive (achievement)|Data Hive achievement. Last Exit: Unlock the Coastal Highway (achievement)|Coastal Highway achievement. Lost Platoon: Unlock the Uplift Reserve (achievement)|Uplift Reserve achievement. Crater: Unlocked by default. Rally Point: Unlocked by default. Security Zone: Unlocked by default. Windward: Unlocked by default.
Beachhead (Halo: Reach map)|Beachhead Corvette (map)|Corvette Courtyard Installation 04 (map)|Installation 04 (Anniversary Map Pack)
Glacier (Halo: Reach map)|Glacier Holdout Outpost Overlook Waterfront Unearthed (Defiant Map Pack)
Trivia Firefight is similar to wave defense game modes found in many other games, examples including the survival mode from the Xbox LIVE Arcade port of ''Marathon|Marathon 2'', Nazi Zombies from ''Call of Duty: World at War'', Invasion from ''Unreal Tournament 200X'', Survival Mode from ''Left 4 Dead'', and Horde from ''Gears of War 2''. In all of these game modes, players attempt to survive against countless numbers of enemies of increasing difficulty over a long period of time. In ''Halo 3: ODST'' and ''Halo: Reach'', the Firefight maps of each title on launch used exact geometry from the campaign. This only deviated with Unearthed, released in the Defiant Map Pack, and later Installation 04 (map)|Installation 04, released with the Anniversary Map Pack. In the original Xbox 360 version ''Halo 3: ODST'', no map in Firefight featured the MA5C Individual Combat Weapon System|Assault Rifle or M7057/Defoliant Projector|Flamethrower. These weapons appear in ''ODST's'' campaign but were excluded from Firefight. The Assault Rifle was later able to be used in ''Halo: The Master Chief Collection's'' version of Firefight through spawn options. Firefight was originally going to be included in ''Halo 3'', but due to time constraints, it was not included. In ''Halo: Reach'', all Firefight matchmaking matches are by default set on Heroic difficulty. In ''Halo: Reach'', players can activate their night vision device|night vision just like in campaign. SPARTAN-III Program|SPARTAN players have their usual green night vision, while Sangheili|Elite players have purple night vision. In ''Halo: Reach's'' Firefight, AI can head Shot|headshot the player. This is not possible in the campaign. The Firefight map Installation 04 is the first map to include friendly AI. Despite the new title update that coincided with the release of ''Halo: Combat Evolved Anniversary'', there are no additional settings added to the Firefight options in regards to the addition of ODST|friendly human AI. The Sangheili Zealot and Sangheili Field Marshal are not included in Firefight. Unlike ''Halo 3: ODST'', ''Halo: Reach'' does not include Drones or consistent Engineers in Firefight excluding the map Corvette (map)|Corvette. If any of the skulls or any traits to are customized to the players' advantage, the game will only count points for time played and not enemies killed. Each player will receive 60 points per hour played, or 1 point every minute.
Gallery
File:BonusRound.jpg|A player participating in the Bonus Round in ''Halo 3: ODST''. File:Johnson vs. Chieftain in Firefight.jpg|Johnson fighting a Jiralhanae Chieftain on Lost Platoon. File:Look Up Jackals.jpg|A Jackal lance on Windward. File:MCC-H3ODSTfirefight.png|4 players on Security Zone. File:HTMCC-H3ODST Firefight settings.jpg|Firefight settings for ''Halo 3: ODST'' in ''Halo: The Master Chief Collection''. File:HTMCC Floodfight KeyArt.jpg|Key art for the "Floodfight" update to ''Halo 3: ODST'' in ''Halo: The Master Chief Collection''. File:HTMCC Floodfight KeyArtLogoless.jpg|The previous key art, without logos. File:Reach_E310_Firefight_Waterfront02.jpg|A Firefight Generator Defense match on Waterfront in ''Halo: Reach''. File:Halo- Reach - Firefight Beachhead.jpg|A Firefight match on Beachhead. File:Reach_E310_Firefight_Beachhead02.jpg|A Spartan-III fighting a Mgalekgolo. File:HTMCC-HR Sniper Firefight on Glacier.jpg|4 players during a game of Sniperfight on Glacier (Halo: Reach map)|Glacier. File:Elite Night vision.jpg|Elite night vision device|night vision is only available in Firefight. File:H5G-WF.jpg|Warzone Firefight in ''Halo 5: Guardians''.
Notes
Sources
Category:Firefight Category:Firefight gametypes Category:Halo: Reach gametypes
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Firefly is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained by killing a Drone with a Flame grenade on the level ''Data Hive''.
Trivia The achievement's name is a reference to the ''wikipedia:Firefly (franchise)|Firefly'' TV series, where Nathan Fillion, Alan Tudyk, and Adam Baldwin (Edward Buck, Michael Crespo, and Taylor Miles voice actors, respectively) worked together.
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Firestarter is an achievement in Halo: Reach. It is unlocked for scoring 50,000 points in Firefight.
Sources
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File:HW2 Kisano.png|thumb|The Firestorm Battle Group in action.
Firestorm Battle Group is a United Nations Space Command|UNSC strike force of Orbital Drop Shock Troopers|ODSTs, UNSC Marine Corps|Marines, and Hellbringers that specialize in delivering fire to the enemies of humanity. They were present on the at the time the ship went missing in 2531, and later fought the Banished at the Forerunner Installation 00 during the Second Ark Conflict in 2559.
Members Lieutenant Colonel Morgan Kinsano ''Leader of the Battle Group''
Equipment HRUNTING Mark III (B) Cyclops|Kinsano's Cyclops.Halo Wars 2, Phoenix Logs, UNSC Units ''Kinsano's Cyclops''
Flame WarthogHalo Wars 2, Phoenix Logs, UNSC Units ''Flame Warthog''
List of appearances
''Halo Wars 2''
Sources
Category:UNSC Marine Corps units
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Fireteam Apex is a team of SPARTAN-IV Program|SPARTAN-IV supersoldiers of the Spartan Operations|Spartan branch. Fireteam Apex was assigned to the in 2558|February 2558 and participated in a UNSC Requiem Campaign|operation in the Forerunner shield world Requiem.Halo 4 Limited Edition|Halo 4 Limited Edition ''War Games Session Summary''
List of appearances
''Halo 4''
*''Infinity Briefing Packet''
Sources
Category:SPARTAN-IV teams|Apex
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|type=SPARTAN-IV program
|role=
|size=
|nicknames=
|battles=*Operation: SHELL GAME Mission to the Korinth Prior system Mission to Mount Kilimanjaro
|commanders=
}}
Fireteam Apollo is a specialized fireteam of rotating SPARTAN-IV program|Spartan-IV supersoldiers assigned to . The members of the fireteam are primarily newer recruits, placed together in a variety of combinations. Apollo's emblem features a stylized bow and arrow, representing its Wikipedia:Apollo|namesake's association with archery.
Members Spartan Dylan Novak (Leader)
Spartan Adam Cerra Spartan Danelle Reid Spartan 92738-61842-LC (Squad Designated Marksman)
History In around July 2556, Fireteam Apollo was dispatched to the exclusion zone near Threshold in order to look for something as part of Operation: SHELL GAME. The Office of Naval Intelligence was intimately involved in this operation, which also was related to information gathered in Kenya during the Battle for Earth in 2552. The mission was in direct violation of the Treaty of 2552 made between the UEG and the Swords of Sanghelios. Apollo recovered the black-box from the ''Undiminished Entelechy''. From this, a recorded conversation between Supreme Commander Thel 'Vadamee and the Prophet of Stewardship was found. In addition, data gathered by Apollo was used to construct two War Games environments based around the battlecruiser.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #3''
On June 8 2557, Fireteam Apollo was Mission to the Korinth Prior system|dispatched aboard the ONI prowler to the Korinth Prior system. There, the team discovered evidence of the long-lost in the debris of Trove. While surveying the debris field, Apollo was dispatched aboard F-41 Broadswords to engage a hostile Covenant remnant battlegroup. After destroying two waves of Type-31 Seraph|Seraph fighters, Fireteam Apollo returned to the prowler, which launched a sensor buoy and fled the system.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #4''
Sometime prior to July 21, 2557, Fireteam Apollo was sent to the Ark for Recon for 576.7 hours based out of the Henry Lamb Research Outpost, where they found a Type-31 records module from the Covenant frigate|frigate ''Twilight Compunction''.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #5''
Throughout 2557, Fireteam Apollo came into conflict with the crew of the salvager ''Ace of Spades'' while trying to help ONI recover 343 Guilty Spark, particularly team leader Dylan Novak. Fireteam Apollo faced off with the ''Ace of Spades'' crew on Binterall and Mission to Mount Kilimanjaro|beneath Mount Kilimanjaro on Earth. In the latter encounter, Spark unexpectedly returned to help and brought a rocky outcropping down on the team and an ONI special ops team's heads, forcing them to retreat long enough for the crew to escape using a teleportation grid|translocation pad.Halo: Renegades
In December 2557, Novak was tipped off by Rion Forge to the location of Gek 'Lhar in the hopes that the team could stop the Sangheili commander.Halo: Renegades, ''Epilogue''
In September 2558, 92738-61842-LC joined the team, and the whole team was assigned to .Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #1''
Production notes Fireteam Apollo exists to provide an in-universe context for the Halo Legendary Crate|''Halo'' Legendary Crate. The recipient fills the role of team member 92738-61842-LC, whose initials are a reference to the Legendary Crate and/or to its purveyors, Wikipedia:Loot Crate|Loot Crate. The story of Fireteam Apollo is told throughout the released Crates and may be continued in other future media. Apollo is similar to ''Spartan Ops''' Fireteam Crimson in which the identities of the fireteam's members remain undefined to allow fans to immerse themselves into the characters' roles.
Gallery
File:Halo Loot crate Apollo.jpg|Art of Fireteam Apollo used to promote the ''Halo'' Legendary Crate. File:FA LC.png|Service number of one member of the team at ''RTX 2016''. File:H5G-FireteamApollo.png|The Apollo emblem in ''Halo 5: Guardians''. File:Halo LC Apollo pin.png|The Fireteam pin included with Legendary Crate #1.
List of appearances
''Halo: Renegades''
Sources
Category:SPARTAN-IV teams|Apollo
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Fireteam Avalanche is a team of SPARTAN-IVs.
History In 2558, during the attack on the , Avalanche along with Fireteam Kodiak was ordered to defend Fore Armory 12-7.Spartan Ops, ''Episode 7, Chapter 2: "Home Field"'' Later they were reinforced by Fireteam Lancer. Sometime later the three fireteams were able to secure the armory and sent to different stations.Spartan Ops, ''Episode 7, Chapter 4: "The Guns of Infinity"''
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:SPARTAN-IV teams|Avalanche
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Fireteam Bailey was a team of SPARTAN-IV program|Spartan-IV supersoldiers of the Spartan Operations|Spartan branch.
History In March of 2558, Fireteam Bailey, led by Paul DeMarco,Halo: Escalation, ''Halo: Escalation Issue 4|Issue #4'' and Fireteam Jackknife were assigned to escort and provide security for Fleet Admiral Terrence Hood and Arbiter Thel 'Vadam on a diplomatic mission to Ealen IV. Fireteam Bailey was ordered to stay back as overwatch for the ships as the others proceeded to the processing center. While Hood and 'Vadam were negotiating with the Jiralhanae Chieftain Lydus, they came under attack by Vata 'Gajat's mercenary group|Covenant mercenaries. Despite facing heavy resistance from Covenant forces, Fireteam Bailey managed to clear a path for the delegates and escort them to a nearby parts depot.Halo: Escalation, ''Halo: Escalation Issue 1|Issue #1''
As the party attempted to escape the storage depot, Fireteam Bailey and DeMarco were ordered to secure the area and escort the delegation to an old fortified redoubt. Soon after their escape, they were intercepted by a Covenant Kmiro'sish-pattern Lich|Lich. After a brief skirmish with the Covenant leading to the destruction of the Lich, Bailey stayed with the delegation as Fireteam Jackknife and the delegation's bodyguards went on ahead to ensure that the redoubt was safe to use as shelter.Halo: Escalation, ''Halo: Escalation Issue 2|Issue #2''
Arriving at the redoubt, Palmer ordered DeMarco and the rest of Bailey to sweep the courtyard and provide an inventory of any supplies left behind. As the Covenant ships approached the redoubt, Fireteam Bailey was forced to stay behind in order to secure the lives of the delegates. Manually utilizing Cheru-pattern Tyrant|anti-aircraft cannons, Bailey succeeded in holding off Vata 'Gajat's forces long enough for the delegates to escape. DeMarco was killed when the Covenant destroyed his cannon while the other members of Fireteam Bailey survived the battle. DeMarco's sacrifice was later commemorated at a memorial service aboard ''Infinity''.Halo: Escalation, ''Halo: Escalation Issue 3|Issue #3''
Known members Spartan Paul DeMarco - ''KIA''
Spartan Hong Spartan Dunn (Spartan-IV)|Dunn Spartan Jones (Spartan-IV)|Jones
Gallery
File:HE Spartans Ealen IV.png|The Spartans escorting the delegates.
List of appearances
''Halo: Escalation''
''Halo: Tales from Slipspace''
*''Fireteam Majestic Poker Night''
Sources
Category:SPARTAN-IV teams|Bailey
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Fireteam Castle was a team of SPARTAN-IV Program|SPARTAN-IV supersoldiers of the Spartan Operations|Spartan branch. Consisting of six members, the team was assigned to the in 2558|February 2558 and participated in a United Nations Space Command|UNSC Requiem Campaign|operation in the Forerunner shield world Requiem.:File:Halo-4-limited-edition.jpeg|''Halo 4 Limited Edition Contents''
History On February 7th 2558, Castle was deployed in a joint UNSC military operation on Requiem in Operation: LAND GRAB: alongside Fireteams Fireteam Crimson|Crimson, Fireteam Majestic|Majestic, Fireteam Domino|Domino, and Fireteam Ivy|Ivy to neutralize Jul 'Mdama's Covenant|Covenant forces in the area.Spartan Ops|Spartan Ops, S1/Departure|S1E1 ''Departure'': ''Chapter 1: Land Grab'' Three days later, Castle assisted Crimson in securing a Requiem slipspace artifacts|Forerunner artifact from a Covenant archaeological site by taking out anti-air defenses, allowing Crimson to extract the device.Spartan Ops|Spartan Ops, S1/Departure|S1E1 ''Departure'': ''Chapter 5: Core'' On February 11th, Castle partook in Operation: THREE-CARD MONTE: with support by Fireteam Tower|Tower, Domino and Majestic Teams, they were tasked with a search-and-destroy mission against Covenant outposts at locations REQ-822-A, REQ-822-B, REQ-822-C, and REQ-822-D.Halo 4 Limited Edition, ''Mission Briefing'' (variable between owners) Later, Castle was delivering supplies to Copernicus Base when their Pelican was shot down by Covenant forces under the direct command of Jul 'Mdama. All six members of Fireteam Castle were killed in the attack.Spartan Ops|Spartan Ops, S1/Didact's Hand|S1E4 ''Didact's Hand'': ''Chapter 1: Hairy Call''
Members Ernst Deming - ''Team leader'' - KIA Estey-Bethel - KIA Lincoln - KIA Dunlap - KIA Casillas - KIA Tashi - KIA
Gallery
File:H4LE WarGamesScoreBoard.png|The results of Fireteam Castle's face-off against Fireteam Majestic in War Games.
List of appearances
''Halo 4''
*''Spartan Ops''
*''Infinity Briefing Packet''
''Halo 5: Guardians''
Sources
Category:SPARTAN-IV teams|Castle
|
Fireteam Cerberus is a Spartan fireteam of the United Nations Space Command.
List of appearances
''Halo Infinite''
Category:SPARTAN-IV teams|Cerberus
|
Fireteam Colossus is a team of Spartan-IVs.Halo: Escalation, ''Issue #4''
History In 2558#March|March 2558, Colossus along with Fireteams Fireteam Majestic|Majestic and Fireteam Fenrir|Fenrir investigated the damaged freighter, ''Pilgrims Pride''. After arriving on the ship, Gabriel Thorne ordered Colossus and Fenrir to spread out and secure the ship. While securing the ship Colossus encountered automated defenses.
Trivia The Fireteam Colossus patch appears to be a depiction of wikipedia:Atlas (mythology)|Atlas, a Titan in List of references to Greek mythology in the Halo series|Greek mythology who is condemned to hold up the sky for eternity. This is commonly represented in artwork as him holding the Earth above his shoulders.
Gallery
File:Fireteamcolossusnameplate.jpg|A nameplate in ''Halo Infinite'' themed after Fireteam Colossus.
List of appearances
''Halo: Escalation''
''Halo: Infinite''
Sources
Category:SPARTAN-IV teams|Colossus
|
Fireteam Crimson is a team of SPARTAN-IV program|Spartan-IV supersoldiers. Crimson was assigned to during the ship's Requiem Campaign|second expedition to the Forerunner shield world Requiem in 2558#Februrary|February 2558. Operating on Requiem, Crimson is frequently assigned on ground missions in which they combat the shield world's resident Promethean constructs and Jul 'Mdama's Jul 'Mdama's Covenant|Covenant forces.
Members At some point Fireteam Crimson had the following team configuration:
Unidentified Spartan-IV Mark VI Mod Unidentified Spartan-IV Enforcer Unidentified Spartan-IV Orbital Unidentified Spartan-IV Recruit Unidentified Spartan-IV Scout
Spartan Sigrid Eklund
History
By 2554, Fireteam Crimson participated in operations Operation: BELLINGHAM|BELLINGHAM and Operation: LATE TAXI|LATE TAXI, with both being successful. In both operations, Spartan Sigrid Eklund's skills were noted by Jun-A266, who would recommend Eklund for more isolated endeavors. Musa Ghanem would approve this transfer request, pulling Eklund out of Crimson.
Operation: CHATTERBOX
On February 9, 2558, Crimson, alongside Fireteam Majestic were assigned by Sarah Palmer|Commander Palmer to eliminate Jul 'Mdama's Covenant|Covenant cultists at two identical structures in order to establish a base at REQ-626-C as part of a prelude to the Requiem Campaign|UNSC's campaign on Requiem. Crimson was to clear out a structure known as Fortress (location)|REQ-814-B while Majestic cleared out REQ-814-D. Despite facing more enemies, Crimson was able to clear out their structure before Majestic.
Further Operations Crimson was deployed in a joint UNSC UNSCDF|military operation on Requiem alongside Fireteams Castle Squad|Castle, Fireteam Domino|Domino, Fireteam Ivy|Ivy, and Majestic. SPARTAN-IV Program|Spartan Jared Miller was personally assigned to Crimson as their mission handler. Crimson was dropped behind-enemy-lines to assist UNSC Marines|Marines in neutralizing Jul 'Mdama's Covenant|Covenant forces in the area. In an attempt to stop Jul 'Mdama's Covenant from establishing permanent bases throughout Requiem, Crimson was also given the objective to destroy four power cores acting as short-range wireless transceivers, and was successful. After mopping up whatever Covenant forces were left in the area, Miller sent a D79-TC Pelican|Pelican dropship for extraction. Commander Sarah Palmer congratulated them on their mission success.''Spartan Ops'', Departure/Land Grab|S101 Land Grab
Subsequently Crimson was sent to capture a Covenant-held power station on Requiem in "Sniper Alley." They were tasked with eliminating all Covenant forces within the area. Miller concluded that 'Mdama's Covenant were siphoning large amounts of energy from a nearby Forerunner structure. SPARTAN-IV Program|Spartan Robert Dalton came online and readied an orbital-strike from the ''Infinity'' to destroy the target energy source. The target was destroyed by ''Infinity'', and Fireteam Crimson was extracted from the area.''Spartan Ops'', Departure/Sniper Alley|S101 Sniper Alley Crimson and Majestic were sent north of the UNSC's area of operations in Requiem in order to shut down Forerunner power generators at the "Fortress (location)|Fortress." Both teams were sent to their individual locations to complete their objectives. Upon insertion, both Crimson and Majestic had their long-range communications jammed, but deactivated the jammers. The area was quickly swarmed with Promethean Crawlers and Promethean Watchers as Crimson fought to disable the arrays powering the Forerunner structure. Initiated by Palmer, the mission turned into a competition where both fireteams were trying to complete their mission objectives first. Majestic temporarily took the lead, but Crimson eventually beat Majestic. Dalton arrived in a Pelican dropship for Crimson's extraction.''Spartan Ops'', Departure/The Challenge|S101 The Challenge
Next Crimson was sent to "The Refuge (Requiem location)|the Refuge," a jungle Forerunner structure that scientists were preparing to set up shop in. They were attacked by more Promethean forces and activated a star chart. Miller processed the data and Palmer tried to get them extracted. The door locked, shutting Crimson in the facility, and Promethean Knights arrived in the area. Crimson beat off the foes while Miller opened the door allowing Crimson to escape on Dalton's Pelican.''Spartan Ops'', Departure/Sacred|S101 Sacred Crimson was then sent into a Covenant dig site at "the Cauldron," a Forerunner area. 'Mdama's Covenant resistance was strong, leading Palmer to wonder what they were guarding. Crimson fought their way to a Requiem slipspace artifacts|mysterious artifact guarded by Promethean Knights. After fighting them off, Crimson recovered the Artifact, boarded the Pelican, and brought it back on ''Infinity''.''Spartan Ops'', Departure/Core|S101 Core
Later Crimson was sent in to "the Gate," a location that the Marines had failed to take from Jul 'Mdama's Covenant. After fighting through Kig-Yar and Unggoy they faced Promethean resistance. The incoming Prometheans were dispatched by Crimson, and Miller tasked the team with disabling pylons controlling Forerunner turrets. Dalton came in and evacuated Crimson after they faced more translocating Knights and Crawlers. They were sent to respond to a science team's distress call.''Spartan Ops'', Artifact (Spartan Ops)/Clean Up|S102 Clean Up The aforementioned science team hid behind a forcefield when 'Mdama's Covenant attacked, and were the science team assigned to the Cauldron. Crimson destroyed Covenant communications arrays, and found beacons and IFF tags from the science team. Dr. Morgan Rivera was brought on comms who gave Crimson her location. Crimson fought through 'Mdama's Covenant and rescued her and her team.''Spartan Ops'', Artifact (Spartan Ops)/For Science|S102 For Science
Next Crimson was sent in to evacuate Marine squad Hacksaw who was attacked by Covenant at the Fortress. They were dropped in and beat back waves of Covenant forces to rescue the Marines. The group moved to the top of the Fortress to be evacuated by Dalton, but Ru'swum-pattern Phantom|Phantoms arrived carrying Sangheili Warriors and Sangheili Zealots. Crimson destroyed the Phantoms and Sangheili and were evacuated.''Spartan Ops'', Artifact (Spartan Ops)/Hacksaw|S102 Hacksaw En route to "the Refuge," Crimson was shot down in "Sniper Alley" by nearby anti-air turrets and were thought to have died. Miller learned that Fireteam Crimson was still alive and they were sent to take out the turrets. Covenant forces arrived supplanted by Heavy orbital insertion pods, but Crimson eliminated 'Mdama's Covenant forces and the turrets and continued with their mission.''Spartan Ops'', Artifact (Spartan Ops)/Pelican Down|S102 Pelican Down Reaching "the Refuge," Crimson saw no sign of Gagarin team, the science team based there. They learned Gagarin activated Forerunner artifacts, and Crimson deactivated them under resistance from Promethean forces. They got on a Pelican and left, not having found Gagarin team.''Spartan Ops'', Artifact (Spartan Ops)/Gagarin|S102 Gagarin
Hunting a terrorist Commander Palmer deployed Crimson team to a rocky area of Requiem to hunt for Parg Vol, a Sangheili terrorist and associate of Jul 'Mdama. After facing heavy Covenant resistance, they were unable to kill Vol and he escaped.''Spartan Ops'', Catherine/The VIP|S103 The VIP Crimson was then sent to Galileo Base, a science facility on Requiem under heavy attack by Covenant forces. They managed to beat back Jul 'Mdama's Covenant and drive them away from Galileo Base.''Spartan Ops'', Catherine/Galileo|S103 Galileo Next Crimson arrived at Two Giants, a canyon with two beam emitters, to assist Spartan squad Mountain. Beating off Covenant forces Crimson retrieved the marines and activated Forerunner technology in the towers.''Spartan Ops'', Catherine/Spartan Mountain|S103 Spartan Mountain 'Mdama's Covenant responded by sending an entire fleet of foes from a . Palmer dropped in several HRUNTING/YGGDRASIL Mark IX Armor Defense System|Mantis mech suits which Crimson used to beat back the fleet while the cruiser was destroyed by ''Infinity Sub-Vessel 3''.''Spartan Ops'', Catherine/Shootout In Valhalla|S103 Shootout in Valhalla Vol was once again located, this time re-taking "the Gate" location with his Covenant forces. Crimson Assassination of Parg Vol|neutralized him and several Covenant and Promethean warriors.''Spartan Ops'', Catherine/Hunting Trip|S103 Hunting Trip
Chasing Jul 'Mdama Soon after, Crimson was then sent to disable a Covenant communications array at the site Jul 'Mama's Covenant had previously had anti-air turrets. The array had led to the death of Fireteam Castle, and Crimson rushed the location and tapped into the array before disabling it.''Spartan Ops'', Didact's Hand/Hairy Call|S104 Hairy Call ''UNSC Infinity'' found data possibly leading to Jul 'Mdama's location. The data placed 'Mdama at the "Two Giants" where a tower had been retaken by Covenant forces. Activating Forerunner technology, a portal opened and Crimson stepped through.''Spartan Ops'', Didact's Hand/Rally Point|S104 Rally Point They emerged in "the Fortress (location)|Fortress" and re-established communications primarily with the AI Roland. After fighting off enemy forces Crimson steped through another portal, chasing 'Mdama.''Spartan Ops'', Didact's Hand/Random Transport|S104 Random Transport Crimson emerged in the middle of Covenant enemies at "the Cauldron", and fought through them to reach 'Mdama. ''Infinity'' bombed 'Mdama's location causing him to drop the Didact's Gift, which was recovered by the UNSC and subsequently brought to Galileo Base.''Spartan Ops'', Didact's Hand/The Chase|S104 The Chase However, 'Mdama's Covenant Battle of Galileo Base|attacked Galileo Base with the intent of recovering the gift. Crimson beat them back and activated the base's defense systems, holding back 'Mdama's Covenant but Prometheans translocated in the base. Crimson fought them off and left Fireteam Majestic to take the Didact's Gift to ''Infinity''.''Spartan Ops'', Didact's Hand/The Didact's Gift|S104 The Didact's Gift
File:HTMCC-H4 SO CauldronMantises.png|thumb|300px|Fireteam Crimson piloting Mantises while defending Magma Base. On Crimson's next deployment, they were sent to "the Gate" to investigate Dr. Leslie Boyd's power fluctuations back at "the Refuge (Requiem location)|the Refuge" with only Roland and Miller to help them. They were being caused by translocating Prometheans, and they were at risk of destroying Boyd's scientific instruments. They defended them from raids of Prometheans until Boyd could finish his work and block their translocations. Boyd opened a portal for Crimson, now able to control the portal's locations.''Spartan Ops'', Memento Mori/Spartan Miller|S105 Spartan Miller At "the Refuge," the science base came Battle at The Refuge|under attack by Prometheans, which were driven off by Crimson.''Spartan Ops'', Memento Mori/Nothing Can Go Wrong|S105 Nothing Can Go Wrong A began sending a Covenant army down to "the Refuge," and Crimson defended the location while Fireteam Shadow took out the cruiser. Successfully defending Dr. Boyd, Crimson team left on a Pelican to their next objective.''Spartan Ops'', Memento Mori/Everything Has Gone Wrong|S105 Everything Has Gone Wrong Crimson arrived at Magma Base to defend power generators from Covenant forces. After doing so, Roland found Gabriel Thorne's IFF tag in the area, and found it along with signs of a struggle.''Spartan Ops'', Memento Mori/The Cauldron Base|S105 The Cauldron Base Crimson was dropped off in the "Quarry" to try and find Thorne. Despite defeating a large amount of Covenant, Thorne was not found. A Pelican arrived for evac but was destroyed by Jul 'Mdama's Covenant. Ru'swum-pattern Phantom|Phantoms and Type-26 Banshee|Banshees then converged on Crimson's position, along with a single light cruiser.''Spartan Ops'', Memento Mori/Spartan Thorne|S105 Spartan Thorne
Capture and escape Fireteam Crimson was eventually Ambush at the Quarry|captured and brought to a Covenant detention facility. After Roland located Crimson, Miller ordered a diversionary bombardment by Dalton. The resulting explosion distracted the guards, which allowed Crimson to Escape from Lockup|escape. Crimson then neutralized the remaining guards and fended off waves of reinforcements as they attempted to escape. They deactivated a shield door and engaged more Covenant including Sho'riru-pattern Shade|Shade turrets. Miller decided Crimson must hijack a Phantom to escape, however after entering the next area a Marine squad known as Icebreaker squad|Icebreaker was detected. Crimson engaged the guards, which included Promethean Crawlers. After freeing the Marines, one of them, Lieutenant TJ Murphy, said he could remotely take over a nearby Phantom. Crimson covered him while he did so, holding off several waves of Covenant troops. Eventually Lieutenant Murphy was able to take over the Phantom, allowing Crimson and the surviving Marines to escape.''Spartan Ops'', Scattered/Escape Plan|S106 Escape Plan
Covert operations Fireteam Crimson used their captured Phantom to great use. They first infiltrated a secure Covenant facility and retrieved vital intelligence from the computers there.''Spartan Ops'', Scattered/All The Secrets|S106 All The Secrets This led them to a central intel facility based in the "Warrens." Crimson attacked the facility and gained access to a Covenant computer, which revealed the locations of a Covenant archaeological dig and a plasma supply depot. Crimson was sent to destroy the supply depot while Fireteam Switchback was sent to stop the dig.''Spartan Ops'', Scattered/Need To Know|S106 Need To Know
Crimson successfully infiltrated the supply depot at "Cyclone" and destroyed the plasma stockpiles. However, they also discovered that Jul 'Mdama's Covenant had stolen a large amount of UNSC weaponry - including nuclear weapons. The warheads themselves could not be found. They then received a distress call from Switchback, who were at the dig site.''Spartan Ops'', Scattered/Search and Destroy|S106 Search and Destroy Crimson headed over to Harvester (location)|the dig site to help Switchback, but discovered no trace of the team except for their IFF tags. On Commander Palmer's orders, Crimson attacked and disabled Za'zayara-pattern Harvester|the Harvester 'Mdama's Covenant were using in their dig.''Spartan Ops'', Scattered/Switchback|S106 Swichback
Defending the ''Infinity''
Later, when the ''Infinity'' Invasion of the UNSC Infinity|came under attack by Covenant and Promethean forces, Crimson was recalled to help defend the ship. Because Crimson was already engaged in an operation at Apex when the ''Infinity'' was attacked, Crimson had to clear the area of enemy forces in order to let Murphy pick them up. Murphy assisted by delivering Crimson a Mantis, which greatly aided in clearing out Apex. Murphy then picked Crimson up in his Phantom and took them back to ''Infinity''.''Spartan Ops'', Invasion (Spartan Ops)/Backup|S107 Backup
On their way back to ''Infinity'', Crimson's stolen Phantom was damaged by the ship's own automated defenses. They crashed into a hangar bay, but survived. After clearing out the initial Covenant boarders inside the hangar, Crimson tried to seal the hangar doors to block off further intrusions in that area. However, the door controls malfunctioned due to the effects of the artifact. Roland instructed Crimson to head to the server room and power cycle the systems there. Crimson did so, and restored hangar controls. They then fought their way back to the hangar and closed the doors again.''Spartan Ops'', Invasion (Spartan Ops)/Home Field|S107 Home Field
Crimson then had to face another crisis: Jul 'Mdama's Covenant had broken into the engine room and were planning to destroy the ship with the stolen HAVOK tactical nuclear weapons. After a quick detour to the server room - where they stopped 'Mdama's Covenant from detonating one of their HAVOKs - Crimson entered the engine room. They cleared out the initial Covenant intruders and disarmed all of the warheads.''Spartan Ops'', Invasion (Spartan Ops)/Engine of Destruction|S107 Engine of Destruction A new wave of Covenant soon attacked the engine room, but Crimson successfully repelled them. They then sealed off the engine room by closing the emergency bulkhead doors.''Spartan Ops'', Invasion (Spartan Ops)/The Guns of Infinity|S107 The Guns of ''Infinity''
At that point, Jul 'Mdama's Covenant disabled ''Infinity's'' aft weapons. On Miller's orders, Crimson headed over to aft weapons control, where they destroyed 'Mdama's Covenant hardware jamming devices preventing the guns from firing. They then brought the ship's weapons back online, destroying at least one of the s attacking the ship. Crimson was then ordered to retake the server room, which had again been invaded by enemy forces. They secured the server room for a third and final time, then returned to the hangar bay. There, they battled and defeated a large force of Hunters. By now, the tide had turned in the UNSC's favor.''Spartan Ops'', Invasion (Spartan Ops)/Victory Lap|S107 Victory Lap
Return to Requiem After ''Infinity'' was secured, Crimson was redeployed to Requiem, where they performed a number of operations. They first retook "Apex" from Jul 'Mdama's Covenant and shut down several portals.''Spartan Ops'', Expendable/Unfinished Business|S108 Unfinished Business They then destroyed Covenant artillery batteries besieging Fireteam Majestic.''Spartan Ops'', Expendable/Majestic Rescue|S108 Majestic Rescue They then aided Fireteam Lancer in destroying a Covenant base hidden in the "Warrens". During this mission, they found and rescued the survivors of Fireteam Switchback. During these operations, Miller noted that 'Mdama's Covenant seemed to be able to predict their moves.''Spartan Ops'', Expendable/Lancer|S108 Lancer After Miller and Palmer learned about a Covenant listening post from a captured Elite, Crimson was sent to the outpost to investigate. There, they discovered a captured UNSC Pelican being used to listen in on the UNSC's communications. Crimson cleared 'Mdama's Covenant defenders and ''Infinity'' launched an aerial bombardment that destroyed the Pelican.''Spartan Ops'', Expendable/Crystal Ball|S108 Crystal Ball
Dr. Glassman then requested Crimson's aid in deciphering a holographic map of Requiem. To this end, Crimson attacked a Covenant base located at a specific Forerunner structure. Glassman was able to use the map to guide Crimson in activating the structure's automated defense systems, which easily destroyed Covenant reinforcements.''Spartan Ops'', Expendable/Glassman|S108 Glassman
Searching for Halsey File:HTMCC-H4 SO ApexScorpions.png|thumb|300px|Fireteam Crimson's Scorpions fighting Covenant troops in "Apex". After Doctor Catherine Halsey's abduction by Covenant forces, all Spartan fireteams were dispatched to find her. Fireteam Crimson was first sent to a location in "Cyclone" where they investigated a transmission seemingly sent by Halsey. After clearing out Jul 'Mdama's Covenant forces guarding the base, they delved deeper into the structure and found a Covenant comm terminal with a message from Jul 'Mdama, ordering all forces to head to Librarian's Rest. While investigating, Crimson came under attack by Prometheans. The Spartans were unexpectedly aided by Sentinels under the control of the Librarian who they aided in transmitting herself to the Absolute Record.''Spartan Ops'', Key/The Search for Halsey|S109 The Search for Halsey Roland eventually traced Halsey's transmission to another Covenant-occupied Forerunner structure at "Control." Upon investigating, Crimson learned the transmission had been sent to "Lockup."''Spartan Ops'', Key/Clean Up|S109 Clean Up Crimson then investigated another transmission sent by Halsey through Apex this time. Using Scorpion tanks, the Spartans fought their way through Covenant and Promethean forces and reached the terminal where Halsey's transmission had been sent to. This transmission had also been relayed to "Lockup."''Spartan Ops'', Key/Science Mountain|S109 Science Mountain
Upon being deployed at "Lockup," Crimson stormed the facility and defeated 'Mdama's Covenant guards.''Spartan Ops'', Key/Revenge|S109 Revenge However, Covenant and Promethean reinforcements soon showed up, forcing them not only to fend for themselves, but also assist the Marine squad that had accompanied them. After repelling the attackers, Crimson found a grav lift that led them to the top of the structure. There they discovered that 'Mdama's Covenant had previously (and unsuccessfully) tried to force a captured Marine squad to activate a Forerunner device. Crimson defeated a final counterattack by Covenant forces, then activated the device themselves.''Spartan Ops'', Key/The Hammer|S109 The Hammer The device revealed holographic map of Requiem similar to the one Fireteam Majestic had found on Gek 'Lhar earlier.''Spartan Ops'', Expendable|S108 Expendable Roland determined they could use this map to find a way to free ''Infinity'' from Requiem.
Escaping Requiem During the final phase of the Requiem Campaign, Fireteam Crimson was dispatched to locate and disable one of two Requiem slipspace artifacts|Forerunner artifacts on Requiem that were binding ''Infinity'' to Requiem. Their task was made all the more urgent when Jul 'Mdama sent Requiem on a course with the sun.''Spartan Ops'', Exodus (Spartan Ops)|S1010 Exodus
Following the coordinates Dr. Glassman had derived from the map, Crimson returned to the dig site. There they discovered that Jul 'Mdama's Covenant itself had been after the artifact, which was buried deep within the mountain. Miller ordered them to recapture the Za'zayara-pattern Harvester|Harvester they'd previously disabled, and use its plasma drill to breach the rocks. The Harvester was shielded and air support was needed to disable it. After Crimson destroyed three Forerunner anti-aircraft guns guarding the area, Murphy arrived in a Pelican and disabled the Harvester's shield. Crimson then boarded the Harvester and eliminated 'Mdama's Covenant crew. They also rescued some captured scientists who 'Mdama's Covenant were forcing to fix the Harvester. Unfortunately, the Harvester's power supply had been destroyed by Crimson during their previous raid. Roland came up with a plan to find a new power source located at "Apex."''Spartan Ops'', Exodus (Spartan Ops)/Artifact|S1010 Artifact
File:Crimson and Majestic Pelicans.jpg|thumb|300px|Crimson's and Majestic's Pelicans escaping from Requiem. Due to heavy enemy activity at "Apex," Crimson was unable to go there directly. Instead, they landed at the "Warrens" and took a back route to Apex through a Covenant base.''Spartan Ops'', Exodus (Spartan Ops)/In One Way|S1010 In One Way Once at "Apex," Crimson joined forces with Fireteam Forest, a Spartan Fireteam that had been trapped on Apex earlier. Crimson and Forest fought their way to a Covenant communications terminal, and, on Roland's orders, activated it. This summoned a Kmiro'sish-pattern Lich|Lich to the scene. Roland explained his plan for Crimson to board the Lich and steal its power core. Despite the numerous waves of troops the Lich sent at them, Crimson boarded the ship, eliminated its crew, and stole the engine core.''Spartan Ops'', Exodus (Spartan Ops)/Seize the Power|S1010 Seize the Power They then returned to the "Warrens," where they disabled the power source for the Forerunner AA guns in the area. They then used a salvaged Mantis to fight their way back outside, where they were picked up by a Pelican.''Spartan Ops'', Exodus (Spartan Ops)/Out the Other|S1010 Out the Other
Crimson recaptured the Harvester and powered it back up using the Lich's engine core. They used the Harvester's plasma drill to carve out an entrance in the rocks, exposing a cave. Crimson entered the cave and fought their way through numerous Prometheans before finally reaching the artifact, which was housed within a massive Forerunner structure. They deactivated the artifact and escaped as the cavern began to collapse. Near the exit, Crimson encountered one last group of Sangheili. After defeating the Elites, Crimson exited the cave and made it back outside, where Murphy arrived in a Pelican to pick them up.''Spartan Ops'', Exodus (Spartan Ops)/One Last Time|S1010 One Last Time
Shortly afterwards, Commander Palmer and Fireteam Majestic located and disabled the second artifact. They too left Requiem in a Pelican. Crimson and Majestic made it back to the ''Infinity'' just in time to escape Requiem's destruction.
Upon returning from Requiem, Crimson was quietly tasked with assisting the Office of Naval Intelligence in formulating effective anti-Promethean tactics.
Production notes Fireteam Crimson are the playable protagonists of ''Halo 4'''s ''Spartan Ops'' cooperative campaign. Like SPARTAN-B312|Noble Six in ''Halo: Reach'', their appearance, gender, and equipment are determined by the players. Even the size of the team is not established in the game, as ''Spartan Ops'' supports between one and four players per chapter. Presumably Crimson has four members, though, as that is the recommended team composition for ''Spartan Ops'' sessions (as well as the default team size in matchmaking). Nonetheless, dialog and the ''Fireteam'' designation clearly indicate that Crimson canonically has multiple members. A set of MEGA Brands Halo Toys|MegaBloks is specifically dedicated to Fireteam Crimson. It includes five Spartan-IVs clad in red MJOLNIR Powered Assault Armor/Recruit|Recruit, MJOLNIR Powered Assault Armor/Mark VI#GEN2-related variants|Mark VI, MJOLNIR Powered Assault Armor/Orbital|Orbital, MJOLNIR Powered Assault Armor/Enforcer|Enforcer and MJOLNIR Powered Assault Armor/S variant|Scout armors. As MegaBloks is accorded a certain degree of artistic freedom, it is unlikely that they necessarily represent the canonical appearance of Fireteam Crimson. The ''Halo 4'' downloadable content Crimson Map Pack is named after Fireteam Crimson.
Gallery
File:Crimson REQ.jpg|The Fireteam Crimson emblem as an unlockable emblem in ''Halo 5: Guardians''. Note the gradient on the claw marks. File:Crimson Emblem.png|A variation of the emblem. File:Crimson Megabloks.jpg|Another variant of the emblem as depicted by MEGA Brands Halo Toys|Mega Bloks. File:Fireteam Crimson.jpg|Fireteam Crimson as they appear in Mega Bloks form. File:Crimson-megablocks.jpg|Fireteam Crimson as they appear in Mega Bloks form. File:Fireteam Crimson members.jpg|Another view of the Mega Bloks Fireteam Crimson.
List of appearances
''Halo 4''
*''Spartan Ops''
*''Infinity Briefing Packet''
''Halo 5: Guardians''
''Halo Mythos''
''Halo Infinite''
Sources
Category:SPARTAN-IV teams|Crimson Category:Playable characters
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Fireteam Dagger is a Spartan Operations|Spartan fireteam of the United Nations Space Command.
Members Unidentified Spartan-IV Centurion Unidentified Spartan-IV Hermes Unidentified Spartan-IV Technician Unidentified Spartan-IV Wetwork
Gallery
File:Megabloks Fireteam Dagger.jpg|Fireteam Dagger as they appear in Mega Bloks form.
Category:SPARTAN-IV teams|Dagger
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Fireteam Domino is a team of SPARTAN-IV program|SPARTAN-IV supersoldiers of the Spartan Operations|Spartan branch. Fireteam Domino was assigned to the in 2558|February 2558 and participated in a UNSC Requiem Campaign|operation in the Forerunner shield world Requiem.Halo 4 Limited Edition|Halo 4 Limited Edition ''War Games Session Summary''
History On February 7th, 2558, Domino was deployed in a joint UNSC military operation on Requiem in Operation: LAND GRAB: alongside Fireteams Fireteam Crimson|Crimson, Fireteam Majestic|Majestic, Fireteam Castle|Castle, and Fireteam Ivy|Ivy to neutralize Jul 'Mdama's Covenant|Covenant forces in the area.Spartan Ops|Spartan Ops, S1/Departure|S1E1 ''Departure'': ''Chapter 1: Land Grab''
On February 8th, Domino and Fireteam Apex had a War Games match together, and Domino lost by 30 points.
On February 11th, Domino partook in Operation: THREE-CARD MONTE: with support by Fireteam Tower|Tower, Castle, and Majestic Teams, they were tasked with a search-and-destroy mission against Covenant outposts at locations REQ-822-A, REQ-822-B, REQ-822-C, and REQ-822-D.Halo 4 Limited Edition, ''Mission Briefing'' (variable between owners)
Known members Spartan Holly TanakaHalo: Escalation, ''Halo: Escalation Issue 19|Issue #19'' - Transferred to Fireteam Osiris
List of appearances
''Halo 4''
*''Spartan Ops''
*''Infinity Briefing Packet''
''Halo: Escalation''
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
Sources
Category:SPARTAN-IV teams|Domino
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Fireteam Eagle is a Spartan Operations|Spartan fireteam of the United Nations Space Command.
Members Unidentified Spartan-IV Oceanic Unidentified Spartan-IV Soldier Unidentified Spartan-IV Aviator Unidentified Spartan-IV Scout Unidentified Spartan-IV Enforcer
Gallery
File:Fireteam eagle-megablocks.jpg|Fireteam Eagle as they appear in Mega Bloks form.
Category:SPARTAN-IV teams|Eagle
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Fireteam Fenrir is a team of SPARTAN-IV program|SPARTAN-IV supersoldiers of the Spartan Operations|Spartan branch. Fenrir was assigned to the in 2558|March 2558.''Halo: Escalation'', Halo: Escalation Issue 4|Issue #4
History
In 2558#March|March 2558, Fenrir along with Fireteams Fireteam Majestic|Majestic and Fireteam Colossus|Colossus investigated the damaged freighter, ''Pilgrims Pride''. After arriving on the ship, Gabriel Thorne ordered Colossus and Fenrir to spread out and secure the ship. As the Spartans advanced through the freighter, Fenrir and Majestic encountered M202 XP machine gun|automated defense turrets. However, Spartan Anthony Madsen destroyed them. Eventually, the freighter began a self-destruct sequence, although Spartan Tedra Grant ejected the ship's core before it exploded. The Spartans survived the detonation and requested pickup.
Trivia Wikipedia:Fenrir|Fenrir is a monstrous wolf originating from List of references to Norse mythology in Halo|Norse mythology who was the son of Wikipedia:Loki|Loki and destined to slay Wikipedia:Odin|Odin
Gallery
File:Thorne and the other Fireteams boarding the Pilgrim's Pride.png|Fireteams Majestic, Colossus, and Fenrir boarding the ''Pilgrims Pride''. File:Escalation-Turrets.jpg|Majestic and Fenrir encountering turrets.
List of appearances
''Halo: Escalation''
Sources
Category:SPARTAN-IV teams|Fenrir
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Fireteam Ferret is a Spartan fireteam of the United Nations Space Command.
List of appearances
''Halo Infinite''
Category:SPARTAN-IV teams|Ferret
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Fireteam Forest is a team of SPARTAN-IVs aboard .
History In 2558, while attempting to secure "Apex" near the end of the Requiem Campaign, Forest's D79-TC Pelican|Pelican was shot down. Soon after, Fireteam Crimson arrived and the two fireteams joined forces to retrieve a new power supply for a Covenant Za'zayara-pattern Harvester|Harvester. Working together, Crimson and Forest eliminated heavy Covenant resistance, including forces deployed from a Covenant Kmiro'sish-pattern Lich|Lich. After the Lich moved to a more vulnerable position, Crimson boarded the craft and stole its power supply to replace the Harvester's. The two fireteams then used the available vehicles to race to the entrance to the "Warrens" to get extracted by a Pelican to get the power supply back to the Harvester.Spartan Ops, S1/Exodus/Seize the Power|S1E10 ''Seize the Power''
Personnel Spartan Gustavo Esposito Spartan R. D. Verrat
Gameplay Unlike other SPARTAN-IV NPCs in the campaign and ''Spartan Ops'', the members of Fireteam Forest are invincible. Like the non-playable members of NOBLE Team in ''Halo: Reach'', their shields can be disabled, though they will recharge at the normal rate. Their vehicles, however, are not invincible, and the Spartans can be killed if they fall off a cliff. Given their durability and competent AI, Fireteam Forest can eventually eliminate all enemy forces, such that the player(s) need only perform contextual events when prompted.
Trivia In game, Fireteam Forest's ultimate fate is unknown. Though they survive until the player reaches the "Warrens," they subsequently disappear without an explanation, particularly as it was stated that an extraction could not be performed in "Apex."
Gallery
File:Fireteam Forest.jpg|Fireteam Forest joins up with Crimson after their Pelican crash. File:Forest and Crimson.jpg|The Spartans fight through Apex with Warthogs.
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:SPARTAN-IV teams|Forest
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Fireteam Grizzly is a Spartan fireteam of the United Nations Space Command.
List of appearances
''Halo Infinite''
Category:SPARTAN-IV teams|Grizzly
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Fireteam Hellhound is a Spartan fireteam of the United Nations Space Command.
List of appearances
''Halo Infinite''
Category:SPARTAN-IV teams|Hellhound
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Fireteam Horse is a team of SPARTAN-IV program|SPARTAN-IV supersoldiers of the Spartan Operations|Spartan branch. Fireteam Horse was assigned to the in 2558|February 2558 and participated in a UNSC Requiem campaign|operation in the Forerunner shield world Requiem.Halo 4 Limited Edition|Halo 4 Limited Edition ''War Games Session Summary''
List of appearances
''Halo 4''
*''Infinity Briefing Packet''
Sources
Category:SPARTAN-IV teams|Horse
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Fireteam Hydra is a Spartan fireteam of the United Nations Space Command.
List of appearances
''Halo Infinite''
Category:SPARTAN-IV teams|Hydra
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Fireteam Intrepid is a Spartan Operations|Spartan fireteam of the United Nations Space Command.
Overview
Spartan Si Wheeler (Intrepid-One)
Spartan Tomas Horvath
History
Throughout the Post-Covenant War conflicts between 2557 and 2559, Fireteam Intrepid had worked alongside John-117 and Blue Team on numerous occasions. They were considered one of the best Spartan outfits on the .
In 2559#October|October 2559, Intrepid were deployed alongside Fireteam Taurus were assigned to aid Sarah Palmer|Commander Sarah Palmer in securing nuclear weapons in possession of the Viery Militia toward the end of the Battle of New Mohacs.
On December 12, 2559, Fireteam Intrepid was onboard when it was ambushed by Banished forces upon arrival at Installation 07. As the ''Infinity'' fell to the Banished assault, Captain (NAVCOM)|Captain Thomas Lasky was evacuated from the ship, and Spartan Hudson Griffin ordered all Spartans to evacuate. Fireteam Intrepid left the ship on drop pods, and landed in a sector of the ring occupied by the Banished. The Spartans entered battle upon landfall.
On the next day, Fireteam Intrepid was in a skirmish against the Banished when an explosion on the ring caused a fracture on its surface. Amidst the chaos, Horvath was separated from his fireteam, and the explosion disabled his armor systems. For the next six months, Horvath remained alone on the ring, avoiding Banished troops while attempting to contact other UNSC forces.
On May 26, 2560, Horvath, seemingly the sole survivor of Fireteam Intrepid, issued a final transmission, announcing he would be heading away from Banished territory to search for survivors. Having had no contact with any UNSC personnel, he made an open plea to John-117|the Master Chief that they need him now more than never.
List of appearances
''Halo: Shadows of Reach''
''Halo Infinite''
Sources
Category:SPARTAN-IV teams|Intrepid
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Fireteam Ivy is a team of SPARTAN-IV program|SPARTAN-IV supersoldiers of the Spartan Operations|Spartan branch. Fireteam Ivy was assigned to the in 2558|February 2558 and participated in a UNSC Requiem campaign|operation in the Forerunner shield world Requiem.Halo 4 Limited Edition|Halo 4 Limited Edition ''War Games Session Summary''
History In 2558 Ivy was deployed in a joint UNSC military operation on Requiem in Operation: LAND GRAB: alongside Fireteams Fireteam Crimson|Crimson, Fireteam Majestic|Majestic, Fireteam Castle|Castle, and Fireteam Domino|Domino to neutralize Jul 'Mdama's Covenant faction|Covenant forces in the area.Spartan Ops|Spartan Ops, S1/Departure|S1E1 ''Departure'': ''Chapter 1: Land Grab''
List of appearances
''Halo 4''
*''Spartan Ops''
*''Infinity Briefing Packet''
Sources
Category:SPARTAN-IV teams|Ivy
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Fireteam Jackknife was a team of SPARTAN-IV Program|SPARTAN-IV supersoldiers of the Spartan Operations branch.
History On March 5, 2558, Fireteam Jackknife and Fireteam Bailey were assigned to escort and provide security for Fleet Admiral Terrence Hood and Arbiter Thel 'Vadam on a diplomatic mission to Ealen IV. While Hood and 'Vadam were negotiating with the Jiralhanae Chieftain Lydus, they came under attack by Vata 'Gajat's mercenary group|Covenant mercenaries led by Vata 'Gajat. Commander Palmer ordered Jackknife to clear the chamber and help the delegates evacuate. When their evacuation ship was destroyed, they proceeded to escort the delegates to a nearby parts depot.Halo: Escalation, ''Halo: Escalation Issue 1|Issue #1''
As the party attempted to escape the storage depot, Spartan Naiya Ray stayed with Captain Thomas Lasky to reestablish communications with the while Scruggs and the rest of Jackknife were tasked with the safety of Lydus and his Jiralhanae bodyguards. Soon after their escape, they were intercepted by a Covenant Kmiro'sish-pattern Lich|Lich. After a short skirmish with the Covenant leading to the destruction of the Lich, Jackknife and the Sangheili guards and the Jiralhanae guards left the delegates to ensure that the redoubt was safe to use as shelter. As the party arrived at the redoubt, Scruggs killed his team and the bodyguards.Halo: Escalation, ''Halo: Escalation Issue 2|Issue #2'' Scruggs was secretly a turncoat serving Captain Daniel Clayton, a member of the New Colonial Alliance who was directing the Covenant mercenaries. Scruggs notified Captain Clayton of Jackknife's elimination.
Scruggs later ambushed the delegates and held Admiral Hood hostage, using him as a shield. Palmer was surprised, urging him that as a Spartan he was above such behavior. Scruggs accepted that he was a Spartan but insisted that he was fighting for something else. Palmer then fought Scruggs, resulting in his death when Palmer stabbed him in the throat. Meanwhile, Ray managed to destroy the jammer's reactor and inform ''Infinity'' about the attack. By the time the battle ended, Ray was left as the only survivor of Fireteam JackknifeHalo: Escalation, ''Halo: Escalation Issue 3|Issue #3'' and, by May 2558, Ray was transferred to Fireteam Majestic.Halo: Escalation, ''Halo: Escalation Issue 12|Issue #12''
Known members Naiya Ray - ''Transferred to Fireteam Majestic''
Vladimir Scruggs - ''KIA''
Newman - ''KIA''
To - ''KIA''
Gallery
File:Wargames.png|Fireteam Jackknife and Commander Sarah Palmer inside the War Games deck. File:Vladimir2.png|Vladimir Scruggs. File:Ray_helmetless.png|Naiya Ray. File:HE-Spartan-To.png|To. File:HE Spartan Newman.jpg|Newman.
List of appearances
''Halo: Escalation''
Sources
Category:SPARTAN-IV teams|Jackknife
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}}
Fireteam Jorogumo is a Spartan fireteam of the United Nations Space Command.
Known Members Current composition (2560)
"Jaarov"
"Trell"
"Zhinn"
Former members
"Glyyss" (KIA)
Operational history
Trivia Wikipedia:Jorogumo|Jorogumo is a type of yokai with the form of a giant spider in Japanese folklore.
Gallery
File:BattleForTheBloodMoon.jpg|Fireteam Jorogumo surrounded by Swords of Sanghelios allies in the Mines of Shua'ree. File:HINF CombinedArms KeyArtClean.png|Two members of Fireteam Jorogumo alongside Fahl 'Nto and Dahks on Suban.
List of appearances
''Halo Infinite''
*''Season 02: Lone Wolves''
''Battle for the Blood-Moon''
Source
Category:SPARTAN-IV teams|Jorogumo
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Fireteam Kodiak is a team of SPARTAN-IV Program|Spartan-IVs aboard the .
History In 2558, the Requiem Campaign|returned to the shield world Requiem. During Invasion of the UNSC Infinity|the attack on the ship, Fireteam Kodiak and Fireteam Avalanche were ordered to defend Fore Armory 12-7.''Spartan Ops'', Invasion (Spartan Ops)/Home Field|S107 Home Field Later they were reinforced by Fireteam Lancer. Sometime later, the three fireteams were able to secure the armory and sent to different stations.''Spartan Ops'', Invasion (Spartan Ops)/The Guns of Infinity|S108 The Guns of Infinity
Kodiak was later sent in with Fireteam Crimson to Assault on Cyclone|take out Ra'aam-pattern burst cannon|Covenant artillery at "Cyclone" that was firing on Fireteam Majestic though their Pelican was shot down by the artillery while landing. The two teams proceeded to destroy the three pieces of Covenant artillery. After destroying the artillery, they fell back to the LZ and defended against Covenant reinforcements before eventually being extracted by a Pelican flown by Lieutenant TJ Murphy.''Spartan Ops'', Expendable/Majestic Rescue|S108 Majestic Rescue
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:SPARTAN-IV teams|Kodiak
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|nicknames=
|battles=*Requiem Campaign Battle for Zeta Halo
|commanders=Terry Hedge
}}
}}
Fireteam Lancer is a team of SPARTAN-IVs that was assigned to the during the Requiem Campaign in 2558|February 2558.
Overview
Spartan Terry Hedge - Fireteam Leader - KIA
Operational history File:H4SO Lancer.png|250px|thumb|left|Fireteam Lancer during Requiem Campaign.
In 2558, during Invasion of the UNSC Infinity|the attack on the , Lancer was ordered to reinforce Fireteam Avalanche and Fireteam Kodiak at Fore Armory 12-7. After securing the armory, Lancer was sent to Translight Deck 19-7 to reinforce Fireteam Crimson. Later, after Crimson Raid on Apex|secured "Apex," Lancer was sent in to guard the area.
While protecting the Apex, Lancer discovered Warrens|a Covenant base in the nearby hills. Commander Sarah Palmer ordered Crimson to assist Lancer in destroying the base. Crimson regrouped with Lancer and together the two fireteams destroyed the shield wall protecting the generator. Lancer and Crimson made their way through the canyon and reached the entrance to the Covenant base. While the two fireteams were attacking the base, Jared Miller picked up a mysterious SOS signal, originating from a nearby cave. Lancer and Crimson made their way into the cave and discovered the captured Fireteam Switchback. Shortly thereafter, the Crimson and Switchback were evacuated.
On 2559#December|December 12, 2559, Firetem Lancer was onboard when it was Battle over Installation 07|ambushed by Banished forces upon arrival at Installation 07. As the ''Infinity'' fell to the Banished assault, Captain (NAVCOM)|Captain Thomas Lasky was evacuated from the ship, and Spartan Hudson Griffin ordered all Spartans to evacuate. At some point during the battle, Lancer's leader, Spartan Hedge, was captured by the Banished. He was taken to the House of Reckoning (location)|House of Reckoning in February 2560, after Battle of the Mortal Reverie|the Banished's assault on the wreckage of . Hedge, along with Gunnery Sergeant Elena Bobrov, Lance Corporal Singh (Installation 07)|Singh, and a Sangheili they nicknamed "Doc", were forced to participate in the Trials of Atriox, a ritual devised by War Chief Escharum in which UNSC survivors were to defend a large room from multiple waves of Banished troops. If they survived, they would be fed food and water, only to go through the trial again on the next day. Given that Escharum told John-117 that no one had survived the Trials of Atriox, Hedge was likely killed by Banished.
List of appearances
''Halo 4''
*''Spartan Ops''
''Trial of Reckoning''
Sources
Category:SPARTAN-IV teams|Lancer
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|affiliation=United Nations Space Command
|branch=Spartan Operations SPARTAN-IV program
|type=Fireteam
|role=
|size=4 operators
|nicknames=
|battles=Outbreak at Site 22
|commanders=
}}
Fireteam Leviathan were a fireteam of four SPARTAN-IV program|SPARTAN-IV supersoldiers in the service of the United Nations Space Command.
History They were wiped out in 2556 during an Outbreak at Site 22|outbreak of the Flood at Site 22, which resulted in one of the team's operators becoming infected with the Flood and proceeding to turn on their comrades. Consequently, Site 22 was destroyed by Shiva-class nuclear missile|Shiva nuclear weapons bombardment by .
List of appearances
''Saturn Devouring His Son''
Sources
Category:SPARTAN-IV teams
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File:HTfS Majestic poker.png|thumb|450px|Poker-night among friends
''Fireteam Majestic Poker Night'' is one of several stories in ''Halo: Tales from Slipspace''. It was written and drawn by Kody Chamberlain.
Plot synopsis File:HTfS inheritance.png|thumb|300px|DeMarco's looted legacy is claimed Sometime following the Battle of Ealen IV|death of fireteam leader Paul DeMarco on Ealen IV, members of Fireteam Majestic and Roland participate in a poker|poker game night aboard the . Gabriel Thorne walks in to discover that the rest of the team had wagered over DeMarco's keepsake, the looted energy sword recovered from Gek 'Lhar during the Requiem Campaign. A week prior, Tedra Grant had won DeMarco's sword in a card game against Spartan Jones (Spartan-IV)|Jones of Fireteam Bailey, only to suddenly lose it to Carlo Hoya. Thorne expresses that the weapon was a tribute to DeMarco for having saved his life, requesting to join in and have a shot at playing for the sword. Hoya yields to his request when the rest of team agree they all deserved an equal chance. After being rebuked for almost sitting down in DeMarco's seat, Thorne pulls up a chair and joins the others around the table. When Roland begins to start a new game of Hold 'em poker, Thorne stops him and replaces the virtual holotank cards with his own inherited deck of physical playing cards. As Hoya deals the deck and reveals the community cards, Roland alerts the team to an emergency distress call. Before the Spartans leave their interrupted game, Thorne unveils his winning hand, a quad of kings, and claims the sword of his fallen friend. As the Spartans gear up for deployment, Hoya asks how Thorne found out about their poker game, at which point Anthony Madsen reveals he invited their fellow comrade and leader.
Appearances
Paul DeMarco Roland Tedra Grant
|title-2=Species|
Human
|title-3=Organizations|
Unified Earth Government
*United Nations Space Command
**UNSC High Command
***UNSC Armed Forces
****Spartan Operations
*****SPARTAN-IV program
******Fireteam Bailey
******Fireteam Majestic
|title-4=Vehicles|
|title-5=Weapons|
Type-1 energy sword
|title-6=Technology and Equipment|
Artificial intelligence
*Smart AI Brokkr Armor Mechanism Holography
*Holotank
}}
Category:Halo: Tales from Slipspace
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Gabriel Thorne
}}
Fireteam Majestic is a team of SPARTAN-IV program|SPARTAN-IV supersoldiers of the Spartan Operations|Spartan branch. Majestic, consisting of five members, was assigned to the in early 2558 and was stationed at the Forerunner shield world Requiem during the Requiem Campaign.
Members File:Majestic saluting.png|thumb|200px|Fireteam Majestic in early 2558
Fireteam Majestic was originally led by Paul DeMarco. Sometime before the Battle of Ealen IV, he was transferred to Fireteam Bailey, with Gabriel Thorne put in command of Majestic. Later Spartan Naiya Ray joined Majestic after the other members of her own fireteam were killed during the events on Ealen IV.
Current composition (July 2558)
Spartan Gabriel Thorne (Leader)
Spartan Anthony Madsen (Sniper)
Spartan Tedra Grant Spartan Carlo Hoya Spartan Naiya Ray
Former members Spartan Paul DeMarco - KIA
History
File:H4 SOS1 Sniper Team.jpg|thumb|200px|Madsen and Grant in combat against Prometheans. Sometime before 2558#February|February 2558, Fireteam Majestic, minus Gabriel Thorne, were deployed to Rio de Janeiro where they prevented a Sangheili terrorism|terrorist attack on the city with a HAVOK tactical nuclear weapon.
On February 7, upon the 's arrival at Requiem, Commander Sarah Palmer assigned the squad to Operation: LAND GRAB and Operation: ALL-SEEING EYE, both geared toward securing locations for research bases.Halo 4 Limited Edition, Infinity Briefing Packet|''UNSC ''Infinity'' briefing packet'' - ''Mission Briefing'' (variable between owners) Two days later, Fireteams Fireteam Crimson|Crimson and Majestic were sent north of the UNSC's area of operations on Requiem in order to shut down Forerunner power generators as part of Operation: CHATTERBOX. Upon reaching their location, both Crimson and Majestic had their long-range communications jammed by Forerunner jamming devices. After deactivating the jammers, their mission continued. Initiated by Palmer, the mission became a competition for the fireteams to see who could complete their mission objectives first. Majestic took the lead at first, but were ultimately bested by Crimson.
On February 10, Majestic and Crimson were deployed by Commander Palmer to assault a outpost controlled by Jul 'Mdama's Covenant and recover Requiem slipspace artifacts|a Forerunner artifact as part of Operation: ACADEMIC. The next day, Majestic partook in Operation: THREE-CARD MONTE: with support by Fireteam Tower|Tower, Fireteam Castle|Castle and Fireteam Domino|Domino Teams, they were tasked with a search-and-destroy mission against 'Mdama's Covenant outposts at locations REQ-822-A, REQ-822-B, REQ-822-C, and REQ-822-D. File:Majestic - 3.png|thumb|left|250px|Majestic recovering the "Didact's Gift" from Galileo Base. During a ground engagement on Requiem, Fireteam Majestic was being engaged by multiple Promethean Crawlers. Madsen started to complain about their ability to "pop up" anywhere, when a Promethean Knight teleported into the area. Thorne tried to warn Madsen, but he was shot in the shoulder, as more Knights entered the area. Hoya suddenly broke cover and charged at the Knights. While DeMarco yelled for him to get back into cover, he killed several before one managed to injure him. Nevertheless, Majestic managed to defeat the Knights and return back to the ''Infinity''. Commander Palmer met them in the hangar to see how they had done.''Spartan Ops'', Artifact (Spartan Ops)|S102 Artifact
Madsen and DeMarco were later assigned to guard Catherine Halsey along with Sarah Palmer|Commander Sarah Palmer upon her return to the ''Infinity''. Later, Thorne volunteered to guard her during her research.Spartan Ops, S1/Catherine|S1E3 ''Catherine'' During the UNSC's pursuit of Jul 'Mdama, Fireteams Fireteam Crimson|Crimson and Majestic were sent to two possible locations to search for him. Majestic engaged a large force from 'Mdama's faction and managed to corner them before the survivors mysteriously disappeared. Grant would soon figure out that they used Slipspace translocation to escape, which allowed Crimson to find a way to pursue 'Mdama.''Spartan Ops'', Didact's Hand|S104 Didact's Hand File:Majestic - 4.jpg|thumb|250px|Fireteam Majestic, with Thorne in the foreground. Sometime during the operation in recovering the "Didact's Gift" from Galileo Base, Majestic was Battle of Galileo Base|pinned down due to Jul 'Mdama's Covenant air support. With the base's anti-air defenses offline, Thorne quickly hijacked a low-flying Type-26 Banshee|Banshee and subsequently destroyed a nearby Ru'swum-pattern Phantom|Phantom, allowing the Fireteam to complete their objective. Back aboard the ''Infinity'', Thorne and DeMarco provided security for the artifact as Dr. Halsey and Roland examined it. The device released an energy burst shortly after revealing itself, and began to display images on the room's monitors; these were then identified as human memories harvested by the Composer during the Didact's New Phoenix Incident|attack on New Phoenix, URNA six months prior. Thorne left the room straight after discovering the Forerunner artifact Crimson had recovered on one of the monitors. Curious as to how the device had images of New Phoenix, Thorne investigated the Requiem artifact himself. After coming into physical contact with it, he activated it, and was sent to Requiem.Spartan Ops, Memento Mori|S105 Memento Mori He was transported to "the Cauldron" which was held by 'Mdama's Covenant, where several Sangheili Storm|Sangheili warriors surrounded him. After a short fight, Thorne managed to kill a few before being knocked unconscious. He was then dragged away to be held as prisoner.
Thorne later regained consciousness and Escape from Librarian's Rest|escaped his captors with Henry Glassmanwho had escaped prior to his arrival. They both fled the area in a hurry after killing their initial pursuers. Gek 'Lhar, however, quickly picked up their trail and pursued them himself. Some time later, Gek ambushed the pair as they were resting. After a brief skirmish, Gek garnered the upper-hand from Thorne, who he was about to kill, until the rest of Fireteam Majestic arrived. He was shot dead by DeMarco, saving Thorne's life. Thorne searched the dead Elite for anything significant, giving DeMarco the Type-1 energy sword|energy sword as gratitude for saving his life. DeMarco also collected Gek's personal collection of UNSC dog tags, commenting that some of them belonged to Spartans. Thorne took Gek's active camouflage module for himself, which prompted Madsen to find anything valuable for himself. He picked up a small device and activated it, revealing a map of Requiem, much to his displeasure.''Spartan Ops'', Expendable|S108 Expendable File:Third artifact deactivated.jpg|thumb|250px|left|Majestic deactivating the third Forerunner artifact. Later, they were attacked by 'Mdama's Covenant forces. DeMarco radioed in for reinforcements and Fireteam Crimson was sent to aid them. After Crimson destroyed Jul 'Mdama's Covenant artillery, Palmer told them they owed Crimson a round when they got back.''Spartan Ops'', Expendable/Majestic Rescue|S108 Majestic Rescue When the Pelican arrived for evac, they were met by a life-size hologram of Captain Thomas Lasky, he asked them to rescue Dr. Halsey from Jul 'Mdama. When they arrived at Halsey's location Thorne turned on his active camo and snuck around the Elite guards. When they noticed him, he de-cloaked and signaled the rest of Majestic to attack, DeMarco charged in with his energy sword, while Hoya, Grant, and Madsen attacked from above. DeMarco told Thorne to go inside and rescue Dr. Halsey while they handled the guards. Thorne arrived shortly after Dr. Halsey exited the "shrine", while cloaked he killed one of Jul's guards and deactivated the camo, quickly killing another of Jul's guards. Dr. Halsey threw Thorne half of the Janus Key, as he looked at it a third Elite ran up behind Thorne but was killed by Sarah Palmer, who had arrived to kill Dr. Halsey. 'Mdama then yelled for his Promethean Knights and several slipspace translocation|translocated into the area. The rest of Majestic showed up just as they arrived and engaged them. Jul was forced to retreat into a corner with Halsey, however just as Thorne and Palmer closed in on him another Knight translocated in behind 'Mdama, grabbed him, and teleported out of the area. Palmer asked why Majestic was there and they told her they were ordered to rescue her.''Spartan Ops'', Key|S109 Key
Sometime later, along with Commander Palmer, they were ordered to deactivate one of the two Requiem slipspace artifacts|slipspace artifacts still on Requiem, while Crimson deactivated the other. Before they left they witnessed the departure of the Jul 'Mdama's Covenant|'Mdama's fleet. When Requiem began to move towards the local star Palmer hurried them toward the artifact.''Spartan Ops'', Exodus (Spartan Ops)|S1010 Exodus Shortly after Crimson deactivated their artifact, Majestic eliminated the last of the Elites defending the last artifact and deactivated it. They evacuated and arrived aboard ''Infinity'' at the same time as Crimson, allowing ''Infinity'' to escape just in time.
Sometime after the Requiem Campaign, DeMarco was transferred to Fireteam Bailey by Palmer so Thorne could be put in command of Majestic.Halo: Escalation, ''Issue #4'' On March 5, 2558, Paul DeMarco along with the rest of Fireteam Bailey accompanied Fireteam Jackknife as the security detail of Fleet Admiral Terrence Hood and Arbiter Thel 'Vadam on a diplomatic mission to Ealen IV. The rest of Majestic were not present during the mission.Halo: Escalation, ''Issue #1'' At the battle's climax, DeMarco was forced to stay behind in order to secure the lives of Lord Hood, the Arbiter, and Lydus. He and the rest of Fireteam Bailey's sacrifices would be commemorated at a memorial service aboard Infinity.Halo: Escalation, ''Issue #3''
On March 11, six days after DeMarco's death, Roland and Majestic, sans Thorne, were in the middle of a poker game night. Thorne walked in to discover that the rest of the team had made wagers on DeMarco's keepsake, the looted energy sword recovered from Gek 'Lhar during the Requiem Campaign. Days ago, Grant had won DeMarco's sword in a card game against Spartan Jones of Fireteam Bailey, only to suddenly lose it to Hoya. Thorne expressed that the weapon was a tribute to DeMarco for having saved his life, and requested to join in and take a shot at playing for it. Hola yielded to his request when the rest of team agreed they all deserved an equal chance. After being rebuked for almost sitting down in DeMarco's seat, Thorne pulled up a chair and joined the others around the table. When Roland began to start a new game of Hold 'em poker, Thorne stopped him and replaced the virtual holotank cards with his own inherited deck of physical playing cards. As Hoya dealt the deck and revealed the community cards, Roland suddenly alerted the team to an emergency distress call. Before the Spartans left their interrupted game, Thorne unveiled his winning hand, a quad of kings, and claimed the sword of his fallen friend. As the Spartans geared up for deployment, Hoya asked how Thorne found out about their game, at which point Madsen revealed he invited their fellow comrade and leader.
File:Thorne and the other Fireteams boarding the Pilgrim's Pride.png|250px|thumb|Fireteams Majestic, Colossus, and Fenrir boarding the ''Pilgrims' Pride''. The distress call, it turned out, originated in the Artesia-702 system and was coming from the damaged freighter ''Pilgrims' Pride''. Majestic was permitted to return to being at ease, since it was judged to be of no immediate danger. However, upon arriving at the freighter's location, a trap was sprung for the ''Infinity''. Fireteams Majestic, Fireteam Colossus|Colossus, and Fireteam Fenrir|Fenrir were soon deployed to repel the attack and prevent the freighter from self-destructing on the ''Infinity''. Leading the fireteams, Thorne ordered teams Colossus and Fenrir to secure the ship while Majestic made their way to the core. As the Spartans advanced through the freighter, they encountered M202 XP machine gun|automated defense turrets. With the enemy going into retreat, the freighter was tugged out into space, where Grant ejected the ship's core before it exploded. The Spartans survived the detonation and requested pickup.
Following the attack, ''Infinity'' learned that the assault crafts from the freighter belonged to the long-lost . Roland discovered that the freighter was launched near Oth Lodon, a gas giant located deep in Jiralhanae space. With the Spirit's possible location found, Lord Hood authorized Commander Palmer to conduct a search and rescue mission. Equipped with OF92 Booster Frames, Fireteam Majestic and Palmer scouted the planet's system. Exploring the system's asteroid field, the Spartans came across not the ''Spirit of Fire'' but instead a Oth Lodon station|Covenant remnant station under control by New Colonial Alliance insurgents.Halo: Escalation, ''Issue #5'' When the UNSC defector, Captain Daniel Clayton, fired on ''Infinity'', the Spartans quickly boarded the station and secured the bridge. Madsen knocked Clayton out and the Spartans utilized the station's cannon to destroy Vata 'Gajat's flagship just as it was preparing to attack ''Infinity''.Halo: Escalation, ''Issue #6''
File:HE12 Palmer Brief.jpg|250px|thumb|Majestic is briefed about the mission. Sometime after the Ambush at Oth Lodon Spartan Naiya Ray was transferred to Fireteam Majestic.Halo: Escalation, ''Halo: Escalation Issue 12|Issue #12'' On 2558#May|May 9, 2558, Ray and Thorne were assigned, separately from the rest of Majestic, on a secret mission to capture Ayit 'Sevi|a Sangheili in possession of a mysterious bioweapon on Ven III. After communications with both Spartans were lost,Halo: Escalation, ''Halo: Escalation Issue 11|Issue #11'' Captain Lasky ordered ''Infinity'' to head toward Ven III while Fireteam Majestic was deployed on the planet, with Commander Palmer assuming tactical command in the absence of Thorne. Upon arriving at the pirates' base, Majestic and Palmer took out several Kig-Yar pirates. After receiving notification of Thorne's location by Ray, Palmer was going to redirect Majestic to Ray to help her retrieve the bioweapon but Ray shut off her locater to force them to rescue Thorne instead. Majestic eventually found Thorne and returned him to the ''Infinity''.
On 2558#July|July 16, 2558, Commander Palmer and Thorne were deployed on the colony of Oban against Jul 'Mdama's forces. Desperate to find Jul, Palmer and Thorne drove a Warthog and engaged Promethean forces. Palmer recklessly drove the Warthog off of a cliff, landed on a Ru'swum-pattern Phantom|Phantom dropship, and crashed to the ground. Thorne was injured in the process and the Spartans were only saved after the Phantoms were destroyed by a GA-TL1 Longsword called in by Spartan Joel Thomas. After a short engagement, Jul 'Mdama's Covenant forces withdrew from the system.Halo: Escalation, ''Halo: Escalation Issue 13|Issue #13''
File:HE14 Attack.jpg|thumb|250px|left|Majestic and Palmer attack Jul's forces. On July 18, upon attempting to make a slipspace jump out of the Oban system, ''Infinitys engines ceased functioning properly and the ship became stranded in space. Palmer assumed tactical command of a ground team consisting of Fireteam Majestic and several other Spartans for a mission to investigate a potential source of interference emanating from the surface of a nearby planet, provisionally designated Aktis IV. Upon landing on an island on the planet, Commander Palmer and Majestic engaged and defeated a detachment of 'Mdama's Covenant forces and subsequently discovered a recently-excavated Forerunner structure. The Spartans provided cover for Henry Glassman|Dr. Glassman as he arrived on Aktis IV to examine the structure. At Glassman's request, the UNSC brought their half of the Janus Key to the planet, but the artifact was stolen by the Covenant remnant rebel Sali 'Nyon. A massive ambush from 'Mdama's Covenant was subsequently triggered and the Spartans were forced to fall back inside the Forerunner structure.Halo: Escalation, ''Halo: Escalation Issue 14|Issue #14''
The Spartans and Glassman remained under attack by Jul 'Mdama's Covenant forces inside the structure for over seven hours and were unable to establish contact with ''Infinity''. While they retreated inside the facility, Hoya was left behind outside. Fending off 'Mdama's Covenant and Promethean forces in the jungle, Hoya spotted Dr. Halsey aboard a Phantom. He contacted Ray about his discovery, who, in turn, informed Palmer. Glassman managed to get the structure's teleportation grid operational before 'Mdama's Covenant breached the structure. At Palmer's request, Glassman opened portals to both the jungle and the other end of the island. Palmer, intending to hunt down Halsey, took the former portal with Ray and Thorne, while ordering Grant, Glassman and the rest of the Spartans to take the latter. Grant's team arrived in the midst of a skirmish between 'Mdama's Covenant and two Mantises ''Infinity'' had deployed as reinforcements and were nearly killed by friendly fire.Halo: Escalation, ''Halo: Escalation Issue 15|Issue #15''
After traveling through the portal to the jungle, Palmer, Ray and Thorne spotted a Unidentified Sangheili Minor|Sangheili defector who offered Sali 'Nyon's half of the Janus Key to Jul 'Mdama. At Palmer's orders, the trio waited until Halsey arrived to claim the artifact and ambushed the doctor and her escort once 'Mdama rerouted most of the convoy elsewhere. With Halsey escaping into the jungle, Palmer left Ray and Thorne to fend off Jul 'Mdama's Covenant and pursued the doctor. Palmer captured Halsey but the latter managed to escape while Palmer was incapacitated. With the battle concluded in 'Mdama's victory, the Spartans of Fireteam Majestic returned to ''Infinity''.Halo: Escalation''', ''Halo: Escalation Issue 16|Issue #16''
Trivia File:H4 TechCrowns Concept.jpg|thumb|250px|Concept explorations for "tech crowns" - used as the basis of the emblem of Majestic and the Regicide gamemode.
Fireteam Majestic are the protagonists of ''Halo: Infinity'', the computer-generated cinematics that accompany each ''Spartan Ops'' episode. In gameplay, players fill the roles of Fireteam Crimson.
The members of Majestic each bear the team's emblem on their left shoulder in the same place as a player's Emblems|multiplayer emblem. Majestic's emblem is a gold version of the "Kingslayer" used in ''Halo 4'' Infinity (mode)|Infinity. A variation of this emblem is also used as the basis for the Regicide multiplayer gamemode.
Gallery
File:H4 - Paul DeMarco.png|Paul DeMarco File:H4-Grant Portrait.JPG|Tedra Grant File:Hoya.PNG|Carlo Hoya File:Thorne.PNG|Gabriel Thorne File:Madsen.png|Anthony Madsen File:Naiya HE LE cover.jpg|Naiya Ray File:Majestic - 2.png|Majestic take cover in a structure in ''Spartan Ops''. File:H4 SO Madsen Grant Thorne2.png|Thorne carrying the artifact at Galileo Base. File:H4 SO MajesticOverwatch.jpg|Majestic provide covering fire. File:SpartanOpsExpendable - Gek dead.png|Majestic looting Gek 'Lhar's corpse. File:Halo Escalation 7.jpg|Fireteam Majestic on the cover of ''Halo: Escalation'' #6. File:HM-Requiem Campaign.jpg|Fireteam Majestic during the Requiem Campaign in ''Halo Mythos''.
List of appearances
''Halo 4''
*''Spartan Ops''
*''Infinity Briefing Packet''
''Halo: Initiation''
''Halo: Escalation''
''Halo 5: Guardians''
''Halo Mythos''
''Halo: Tales from Slipspace''
*''Fireteam Majestic Poker Night''
Sources
Category:SPARTAN-IV teams|Majestic
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|branch=Spartan Operations SPARTAN-IV program
|type=
|role=Nautical combat
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|nicknames=
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Fireteam Mako is a Spartan fireteam of the United Nations Space Command.
Overview
Fireteam Mako is a fireteam that does nautical combat.
List of appearances
''Halo Infinite''
Sources
Category:SPARTAN-IV teams|Mako
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SPARTAN-IV program
|type=
|role=
|size=Three operatorsHalo 2: Anniversary, ''The Great Journey#Friend or Foe? (Anniversary Epilogue)|Epilogue''
|nicknames=
|battles=
Battle of Kamchatka Battle of Meridian (2558)
Blooding Years
*Battle of Nuusra
*Battle of Sunaion Battle of Genesis
|commanders=Jameson Locke
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Fireteam Osiris is a specialized combat and intelligence gathering team of SPARTAN-IV program|Spartan-IV supersoldiers of the Spartan Operations|Spartan branch.Game Informer, ''July 2015 issue'' The team carries out complicated and classified missions for the Unified Earth Government and its United Nations Space Command, typically dealing with issues that are deemed hard to control by the UNSC High Command.Halo: New Blood, ''Coda'' Fireteam Osiris' activities are classified at the highest levels of government.
Members
File:Locke team Halo 5.png|thumb|250px|left|Fireteam Osiris' current roster Fireteam Osiris is composed of four of the most prominent and effective personnel from throughout the different branches of the United Nations Space Command. Osiris' members were selected based on their skills, with the desired outcome being that each team member's skills would mitigate another's deficiencies. The fireteam's balanced skillset and impressive success rates cause them to be commonly deployed in extremely sensitive and complex missions. Spartan Jameson Locke Team leader; former acquisitions specialist for the Office of Naval Intelligence. Spartan Holly Tanaka A highly skilled engineer; former member of the UNSC Army Corps of Engineering.
Former Spartan Edward Buck A former Orbital Drop Shock Trooper, and former advisor and mentor of the team. After the beginning of the Created conflict, Buck was sent by ONI on a secret mission to Cassidy III that led him to reform his old team of Alpha-Nine. Following the mission, Buck chose to leave Osiris to lead Alpha-Nine again on a permanent basis.Halo: Bad Blood Spartan Olympia Vale Former UNSC Navy intelligence officer and Xenoanthropology|xenoanthropologist. Following the start of the Created uprising, Vale was reassigned to serve as main liaison between the United Nations Space Command|UNSC and the Swords of Sanghelios.
History By October, 2558, Fireteam Osiris were assigned to UNSC ''Infinity''.
File:H5G-HoloDisk.png|thumb|250px|Fireteam Osiris' mission debriefing After several human colonies were unexpectedly attacked by mysterious Forerunner entities, Doctor Catherine Halsey contacted with information about the attacks. In response, Fireteam Osiris was tasked with rescuing Dr. Halsey from the custody of Jul 'Mdama's Covenant faction|Covenant Supreme Commander|Supreme Commander Jul 'Mdama on the Forerunner world of Kamchatka.
After being briefed by Captain Thomas Lasky of UNSC ''Infinity'', the Spartans were delivered to Kamchatka via D79-TC Pelican, where they discovered the Covenant Battle of Kamchatka|engaging their former Promethean allies. Osiris exited the Pelican dropship to free fall past battling Covenant and Promethean ships, using their armor's thrusters to control their following landing. Osiris landed on a mountainside, where the Covenant and Prometheans were currently engaged in combat and the Spartans fought their way through the terrain. While Vale eliminated Covenant forces aboard a , Locke and the rest of Osiris battled numerous Covenant and Promethean forces on the ground. As one of the Sangheili blockade runner|Covenant blockade runners crashed into a nearby mountain peak, Osiris regrouped and was forced to outrun the ensuring avalanche. The Spartans leaped off a cliff and slide down the mountainside, where they promptly engaged nearby Covenant forces in a valley. With 'Mdama and Halsey located in a nearby Forerunner structure, Fireteam Osiris fought their way past Covenant and Promethean forces to reach their targets' location. Although 'Mdama had a deployed to fend off the hostile forces assaulting his location, the Prometheans managed to force the walker to retreat. Halo 5: Guardians, campaign level ''Osiris (level)|Osiris''
As Osiris battled their way to the structure, they arrived at 'Mdama's and Halsey's position on a balcony. While Tanaka, Vale, and Buck engaged 'Mdama's Sangheili Zealot|Zealot guards, Locke charged towards 'Mdama and engaged the Supreme Commander in close-quarters combat. After a brief fight, Locke managed to assassinate 'Mdama, and Tanaka, Vale, and Buck quickly eliminated the remaining Sangheili soldiers on the platform. With Halsey recovered, Osiris and the doctor returned to UNSC ''Infinity''.
File:H5G-Roadtrip.jpg|thumb|250px|Osiris fighting through Promethean constructs.
}}
Upon their return to ''Infinity'', Fireteam Osiris learned that SPARTAN-II program|Spartan-IIs John-117, Kelly-087, Linda-058, and Frederic-104 of Blue Team traveled to the Outer Colony of Meridianabsent without leaveto investigate smart AI Cortana's location. Osiris was tasked with embarking to the recently resettled and now independent Meridian to track down Blue Team and take them back to the UNSC. To prepare for the mission, Locke tasked Unidentified AI|an AI to identify weaknesses in Spartan-IIs and the MJOLNIR Mark VI and acquired an Armor restraint|armor-locking device that could short circuit their armor's systems.Hunt the Truth, ''Hunt the Signal'' Fireteam Osiris arrived at Pinnacle Stationthe Meridian space elevatorvia Pelican, where they descended to the moon's surface. Osiris quickly discovered that the world was also under attack from Promethean constructs, with Meridian's settlers desperately attempting to fend off the invaders. In exchange for colony leader Governor Sloan's cooperation, Osiris agreed to help defend Meridian from the Prometheans. After destroying the Prometheans that were assaulting the outpost at the space elevator's base, the Spartans began travelling to Meridian Station, the lead settlement on the moon which the Prometheans were attempting to invade. However, Sloan was reluctant to give Osiris access to the road leading to the settlement, fearing that the Prometheans would follow. However, after Osiris eliminated the surrounding Prometheans, Sloan allowed the Spartans access to the road. At Sloan's request, Osiris aided several settlers under attack at a nearby service garage and Sloan ordered his men to give the Spartans one of the Liang Dortmund Corporation's M820 Scorpions to use against the Prometheans in exchange for their help.Halo 5: Guardians, campaign level ''Glassed''
File:H5G-Chief&Locke-03.jpg|thumb|250px|left|Locke and the Chief fighting After using the Scorpion to clear out the rest of the nearby Prometheans, Vale and the rest of Osiris proceeded to Meridian Station, where they discovered that Sloan was a smart AI suffering from onset rampancy. Sloan allowed the Spartans to search the settlement for clues about Blue Team's location, leading to Locke having Osiris split up to see if they could learn anything from the local settlers. After learning that Blue Team's Winter-class prowler|prowler was seen traveling to the nearby Apogee Station, Fireteam Osiris boarded a transport Pelican and departed for the settlement.Halo 5: Guardians, campaign level ''Meridian Station (level)|Meridian Station'' Upon arriving at Apogee, they found the settlement under attack. Working with Meridian soldiers, Locke and the rest of the Spartans cleared out the Prometheans and discovered Blue Team's ONI Acrisius|abandoned prowler. Accessing the prowler's data banks, Osiris discovered that Blue Team had traveled to the mines under the settlement. After eliminating more Prometheans throughout the mines, Osiris discovered that the Meridian settlers had found a massive Forerunner structure underneath the moon's surface. As they investigated the structure, they eventually came across the Warden Eternal, an ancilla that served as the protector of the Domain and claimed his loyalty belonged to Cortana. After refusing to allow the Spartans to pursue Blue Team, Fireteam Osiris engaged the Warden and eventually destroyed him. Advancing forward, Osiris came across a Guardian in a large, cavernous chamber. While exploring the area, Vale discovered a local slipspace translocation Teleportation grid|network throughout the cavern and noticed Blue Team using it on above platforms. Following Vale, Locke and the rest of Osiris pursued Blue Team as they advanced from platform to platform utilizing the translocation network. During the chase, Locke got ahead of the rest of his fireteam and was teleported to the same platform that Blue Team was on.Halo 5: Guardians, campaign level ''Unconfirmed''
File:H5G-Osiris-05.jpg|thumb|250px|Osiris inside a Guardian's shelter As the Spartan-IIs prepared to travel through one last teleporter to reach the Guardian, Locke ordered them to stand down. The rest of Osiris was teleported to a higher platform, as John-117 ordered his own teammates to go through the portal ahead of him. When John refused to stand down and moved to follow his team, Locke attempted to detain him, leading to a hand-to-hand combat fight between the two while the rest of Osiris watched nearby. John eventually gained the upper hand and used Locke's own armor restraint against him. As John escaped through the portal and entered the Guardian, the massive construct began to activate and the floating platforms around Osiris began falling out of place and into the lava below. Freeing Locke, the four Spartans rushed back the way Blue Team came by traveling back to each platform via teleporter. Fireteam Osiris was just able to enter the last teleporter as its platform plummeted towards the lava, with Locke assisting Buck through the portal when the latter had nearly fallen off the platform. The Spartans were teleported back to Meridian's surface, where they discovered that the colony was already well into its evacuation as settlers rushed into the moon's space elevator. As Osiris raced to the elevator to escape the ensuring damage that would be caused by the Guardian's activation, the construct rose out of the surface nearby. After fighting their way to the base of the elevator, Sloan allowed Osiris to enter. Sloan then revealed that he was warned of the Guardian's activation by Cortana, and that he intended to be a part of the future Cortana was creating for humans and AIs. Osiris destroyed the remaining Prometheans nearby and, after activating it, the fireteam began ascending the space tether. On the way to the elevator terminal, while engaging more Prometheans, the Guardian sent out a shockwave that heavy damaged the elevator. The Spartans were forced to climb the elevator as the structure slowly began to fall. Just as Osiris arrived at the platform their Pelican was on, the Guardian continued to send out more frequent shockwaves that slowed the Spartans down and caused the platform they were on to collapse. Osiris barely managed to enter the dropship, with Locke having to use his armor thrusters to board the Pelican as it fell from the platform. Once Locke was aboard, the Spartans left Meridian's atmosphere as the Guardian entered slipspace and left the moon.Halo 5: Guardians, campaign level ''Evacuation''
}}
File:Halo 5 - Arbiter and Locke.jpg|thumb|250px|left|Locke formulates a plan with the Arbiter After Fireteam Osiris returned to ''Infinity'', Lasky ordered for the fireteamalong with Commander Sarah Palmer and Halseyto travel to the Sangheili homeworld of Sanghelios to utilize the planet's inactive Guardian to pursue Blue Team. Vale and the rest of Osiris were taken to the planet's surface via , where they were tasked with finding Arbiter Thel 'Vadam while he was leading the Swords of Sanghelios against the Sanghelios global war|invading remnants of 'Mdama's Covenant at the Elder Council Chamber in Nuusra. As Osiris engaged Covenant forces, Palmer had Mahkee 'Chava deploy two HRUNTING/YGGDRASIL Mark IX Mantis|Mantises for the Spartans to utilize in clearing out the Covenant warriors at the Elder Council Chamber. Upon arriving at the chamber, Osiris battled the Covenant forces assaulting the building and fought their way inside, where they meet up with 'Vadam. With Osiris' help, the Swords of Sanghelios eliminated the Covenant forces at the Council Chamber. Moments later, 'Chava arrived in a Phantom and extracted the Arbiter and Spartans.Halo 5: Guardians, campaign level ''Swords of Sanghelios (level)|Swords of Sanghelios'' Traveling to the Swords of Sanghelios' encampment at Nuusra, Osiris worked together with Halsey, Palmer, and 'Vadam to formulate a plan to utilize the Guardian. 'Vadam, recognizing Locke as the ONI agent that had planned to assassinate him in the Covenant War, was initially reluctant to move his forces to assist the Spartans. However, when Cortana briefly shorted out all electronics at the encampment, 'Vadam agreed to work with Locke. Osiris was tasked with locating a Forerunner Constructor at one of the Guardian's nearby support stations to allow Halsey to input commands into the construct to force it to activate the Guardian.Halo 5: Guardians, campaign level ''Alliance'' Palmer flew Fireteam Osiris to the support station, but was forced to drop them off just south of the facility due to the presence of a Covenant Kraken nearby. While the Spartans provided ground support, the Swords of Sanghelios assaulted the walker from the air. While the Arbiter's flight squadrons forced the Kraken into retreat, Osiris fought their way to an ancient Sangheili temple located near the support facility. After defeating several Prometheans at the temple, the Kraken arrived at the temple, threatening Osiris' mission. As the walker neared, the Spartans boarded the Kraken and destroyed its power generator from within. Osiris fled that doomed walker and traveled into the support facility via stolen s. Once inside the station, Osiris retrieved a Constructor, but were attacked by Promethean forces. After battling their way back to an extraction point with the Constructor, a Phantom transported them back to the Swords of Sanghelios' encampment.Halo 5: Guardians, campaign level ''Enemy Lines''
File:H5G-Osisris-01.jpg|thumb|250px|Osiris moments before deployment on Sunaion With the Constructor, Halsey inputted her commands into it and the construct took off to activate the Guardian. However, the Guardian was located in the Csurdon Sea next to the city of Sunaion, the last bastion of the Covenant on Sanghelios. The Arbiter's forces regrouped and prepared to attack the city to eliminate the Covenant and give Osiris a chance to board the Guardian.Halo 5: Guardians, campaign level ''Before the Storm'' Traveling to Sunaion with a squadron of air vehicles, Fireteam Osiris, Arbiter 'Vadam, and several Swords of Sanghelios forces were deployed to Sunaion and Battle of Sunaion|engaged Covenant soldiers throughout. While the Arbiter led his forces against the Covenant directly, Osiris destroyed Covenant Upisa'weri-pattern Shrike|anti-air emplacements to allow the Arbiter's fleet to move in closer to the city. Unable to receive air support for transport to the Guardian, Osiris accessed Sunaion's undercity to travel to its location. When the Constructor activated the Guardian, Promethean forces arrived at the battle and began engaging the Spartans, as well as the Arbiter and his forces. When the Guardian began rising out of the sea nearby and started to activate its shockwaves, the buildings around the Spartans were ripped apart. As the Spartans moved to safety, they regrouped with the Arbiter as he was engaging Promethean forces. The five battled the onslaught of Prometheans, which were soon led by the Warden Eternal, now utilizing another physical body. After a lengthy engagement, the five destroyed the Warden and the nearby Prometheans just as the Guardian prepared to leave. While the Arbiter remained behind to finish eliminating Covenant and Promethean forces, Palmer and Halsey picked up Osiris in the Pelican and flew towards the Guardian. A pursuing Banshee damaged the dropship, though Palmer was still able to drop Osiris off on the Guardian's surface just as it entered slipspace and left Sanghelios.Halo 5: Guardians, campaign level Battle of Sunaion (level)|Battle of Sunaion
File:Halo 5 - MC and Locke.jpg|thumb|250px|left|Locke agrees to work together with Blue Team Upon exiting slipspace, the Guardian arrived at the Forerunner world of Genesis, where all the other Guardians had traveled to at Cortana's demand. While the Spartans observed their new surroundings, the Guardian attempted to shake the Spartans off, forcing Locke and his team to quickly descend down the construct until they were close enough to the ground to safely jump off the Guardian. Osiris soon encountered monitor 031 Exuberant Witness, who served as caretaker of the installation. The ancilla revealed that Cortana was intending to use the Guardians to force peace across the galaxy and to wipe out those that refused, apparently trying to instill the Forerunners' Mantle of Responsibility on all species with herself and other AInow calling themselves the Createdat its beholders. Osiris resolved to aiding Blue Team and stopping Cortana, with the help of Exuberant Witness. As the Spartans traveled to Blue Team's position at Genesis' Gateway (Genesis)|Gateway, they encountered Covenant forces that were inadvertently brought to Genesis with the Guardians, as well as hostile Promethean forces. Osiris fought their way towards the Gateway, were they were attacked by the Warden Eternal once again but managed to defeat him. Upon arriving just outside the Gateway, Osiris came under attack from more Prometheans and several of the Warden's bodies, as they attempted to buy time for Cortana to finish her plans. After a long engagement, Osiris proved victorious and Exuberant Witness gave the Spartans access to the inside of the Gateway.Halo 5: Guardians, campaign level ''Genesis (level)|Genesis''
File:Halo 5 - Osiris with Cryptum.jpg|thumb|250px|Osiris watch Constructors freeing Blue Team Upon entering, Osiris and Exuberant Witness encountered Blue Team. While the eight Spartans agreed to work together to stop Cortana from enacting her plans, the AI suddenly teleported Blue Team to near her position. Cortana ultimately placed Blue Team in a Cryptum with the intention of keeping them in stasis for ten thousand years while she initiated her plans.Halo 5: Guardians, campaign level ''The Breaking'' Osiris moved to free Blue Team and, upon exiting the Gateway, witnessed the numerous Guardians entering slipspace to begin enforcing Cortana's new order. As the Spartans engaged Covenant and Promethean forces while on their way to the Cryptum, Cortana revealed that hundreds of AIs had pledged their allegiance to her, including Governor Sloan. Reaching the Cryptum, Osiris had to destroy several gravitational cores keeping the Cryptum in place. As Osiris came close to freeing Blue Team, Cortana began to taunt the Spartans in hopes of demoralizing them, but to no avail. After destroying the gravitational cores, Osiris activated a terminal to lower the Cryptum. However, Cortana suddenly pulled the Cryptum to the Guardian she was preparing to leave on. As Cortana prepared to leave, she began to disconnect herself from Genesis' systems, giving Exuberant Witness an opportunity to take full control of the planet once again. To aid the monitor, Osiris activated two nearby auxiliary power stations to help Exuberant Witness regain control of Genesis. The monitor provided the Spartans a route to Cortana's Guardian and the Cryptum, and Osiris rushed to stop their departure, pushing past the Guardian's powerful shockwaves. Locke managed to reach the relay terminal that gave Cortana control and destroyed it, reinstating full control of Genesis to Exuberant Witness. As Vale came to Locke's aid, Cortana prepared to leave the planet aboard her Guardian with the Cryptum, but Exuberant Witness sent a fleet of Constructors to take the Cryptum from the Guardian just as it entered slipspace, freeing Blue Team. Following Cortana's departure, both Blue Team and Fireteam Osiris together fought their way through hordes of Promethean constructs to reach India 127|a D79-TC Pelican that had previously arrived on the planet via a Guardian's Slipspace entry. Agreeing to return to Sanghelios, the joint team requested Witness' help, who opened a Slipspace portal for them.''Halo: Bad Blood''Halo 5: Guardians, campaign level, ''Guardians''
Upon their arrival at Sanghelios, now mostly in the dark due to the Guardian attack at Sunaion, they correctly deduced they'd find their allies near Nuusra. Sure enough, they located the Swords of Sanghelios' Sangheili hut|makeshift campsite in the cliffs and touched down, reuniting with Halsey, the Arbiter, and Palmer.
Soon afterwards, Buck was recruited to lead a secret ONI mission to contact the United Rebel Front on Cassidy III in order to learn more about the Forerunner technology cloaking their colony. Buck reformed his old team of Alpha-Nine for the mission while the rest of Fireteam Osiris, even Locke, were kept out of the loop on Buck's secret mission. Having regained his confidence in his leadership skills after the mission, Buck chose to leave Osiris to lead Alpha-Nine again on a permanent basis. After Buck's return, he found Osiris in the ''Infinity's'' Full Moon bar and they joked around together about what had happened since Buck was gone. When Buck and Captain Veronica Dare were married by Roland shortly after their return from the mission, both Alpha-Nine and Fireteam Osiris were in attendance.
Trivia Wikipedia:Osiris|Osiris was an Egyptian god of the afterlife, the underworld, and the dead.
Fireteam Osiris is featured in ''Halo 5: Guardians''. They accompany Locke throughout the campaign and accept commands from the player. Buck, Tanaka, and Vale are playable in cooperative play, each with a specialized default loadout. The team has access to the Artemis Tracking System which can highlight alternate routes as well as various items of interest. Buck's place as the fourth member of Fireteam Osiris was filled by Gabriel Thorne in an early phase of the development of ''Halo 5: Guardians''. Due to Ethan Peck being preoccupied with another television series, Thorne was replaced by Buck later on after Nathan Fillion agreed to reprise his role. Thorne is still shown alongside the members of Osiris in :File:H5GC-ArtCover.jpg|an early piece of artwork featured as the cover of ''The Art of Halo 5: Guardians''.
Gallery
File:Waypoint - Osiris logo.png|Fireteam Osiris' logo File:H2A-Locke.jpg|Fireteam Osiris in ''Halo 2: Anniversary''. File:H5 Concept OsirisLineup.jpg|Concept art of Fireteam Osiris for ''Halo 5: Guardians.''
File:H5G-Concept-BattleOfSunaion-Firestorm.jpg|Concept art of Fireteam Osiris during the Battle of Sunaion File:H5G-Fireteam Osiris GI.jpg|The four members of Fireteam Osiris; Holly Tanaka, Jameson Locke, Olympia Vale, and Edward Buck File:H5G-Render-LockeCloseup.png|Spartan Jameson Locke, leader of Fireteam Osiris File:H5G-Render-Buck-head.png|Spartan Edward Buck File:H5G-Render-Tanaka.png|Spartan Holly Tanaka File:H5G-Render-OlympiaVale.png|Spartan Olympia Vale File:H5G-Rad.png|Fireteam Osiris avoids a crashing Sangheili blockade runner. File:Halo 5 - Meridian Rush.jpg|Osiris on Meridian File:H5G Fireteam Osiris viDoc.png|Osiris encounters the Warden Eternal File:SOS and Osiris.png|Osiris and the Arbiter's forces on Sanghelios File:H5G-Osiris.jpg|Fireteam Osiris during the Battle of Sunaion File:H5G-Osirismocap.png|Fireteam Osiris' motion capture actors for ''Halo 5: Guardians''
List of appearances
''Halo 2: Anniversary''
''Halo: New Blood''
''Hunt the Truth''
*''The Hunt Begins''
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
''Halo Mythos''
''Halo: Legacy of Onyx''
''Halo: Bad Blood''
''Halo: Shadows of Reach''
''Halo: Outcasts''
''Sunrise on Sanghelios''
''Battle for the Blood-Moon''
Sources
Category:SPARTAN-IV teams|Osiris
|
Fireteam Phoenix is a Spartan fireteam of the United Nations Space Command.
List of appearances
''Halo Infinite''
Category:SPARTAN-IV teams|Phoenix
|
|affiliation=United Nations Space Command|UNSC
|branch=*UNSC Marine Corps
*Orbital Drop Shock Troopers
|type=
|role=
|size=4 operators
|nicknames=Raven
|battles=Battle of Installation 04
|commanders= Ethan Graves
}}
Fireteam Raven was a United Nations Space Command Orbital Drop Shock Troopers unit stationed aboard the that actively participated in the Battle of Installation 04.
Squad roster Ethan Graves - Tactics/Command - ''KIA''
Marcus Hudson - Recon/Communications - ''KIA''
Victor Ramos - Heavy Weapons/Support - ''KIA''
Ava Lang - Explosives/Demolitions - ''KIA''
History File:HFR FireteamRaven Squad.png|200px|thumb|left|Left to right: Hudson, Graves, Ramos and Lang.
During the opening actions of the battle above Halo, Major Antonio Silva tasked Fireteam Raven with the defense of the ''Autumn'' against the Covenant boarders until all surviving personnel were safely evacuated. The ODSTs aided the Marines in their defense of the ship, fighting their way through the vessel's compromised corridors. During the battle, the team was charged with restoring power to the ''Autumn''s point-defense guns, which they then used to fight off several waves of s and Type-26 Banshees. The fireteam then resumed their assault on the boarders until being given the order to evacuate the cruiser before Captain Jacob Keyes crashed it onto Halo. The team boarded their Single Occupant Exoatmospheric Insertion Vehicle|SOEIVs and made landfall just as the ''Autumn'' entered the ring's artificial atmosphere.
Fireteam Raven then regrouped with the surviving UNSC forces on the surface, whereupon a Raid on the Pillar of Autumn|massive ground assault was launched against Covenant forces swarming the crash site, with the goal of securing any remaining supplies or survivors on the crippled warship. The team received an M12 Chaingun Warthog with which they held off several Zurdo-pattern Wraith|Wraiths and repeated air assaults while they cleared a path towards the ''Autumn''. Despite heavy losses to the surviving ground forces, Fireteam Raven completed their objective and the ''Autumn''s survivors all made way for Alpha Base (Installation 04)|Alpha Base.
In the days that followed, the Covenant discovered Alpha Base and a Battle of Alpha Base|massive battle for control of the region ensued. Fireteam Raven took part in the defense, eventually forcing the Covenant to abandon the attack. The team then boarded a UH-144 Falcon to assist in operations to secure Halo's Control Room (Installation 04)|Control Room. While en route, the team was informed of the discovery of an The Flood|unknown enemy by the Covenant elsewhere on the ring, and the fireteam was confronted by a fast-spreading outbreak of infected humans and Covenant. A three-way battle broke out as Raven tried to relieve the few Marines still holding their ground against the enemy, but the Flood proved too numerous to contain. With the Covenant fast-advancing, Raven was forced to abandon the area, with their Falcon sustaining serious damage as it retreated from the valley.
Raven's Falcon eventually crash-landed near an unknown Forerunner installation already overrun with Flood. With no options remaining, Fireteam Raven was forced to seek cover inside the structure until an evacuating Pelican could arrive to extract. After disposing of a force of Flood Juggernauts, Raven took position to clear the skies so that their Pelican could touch down. Upon successfully evacuating, Raven was informed of John-117|Master Chief's intent to detonate the ''Autumn''s fusion reactors to destroy Halo and with it, all the Flood and Covenant who remained on it. A last-ditch assault by the few surviving UNSC forces was launched to keep the Covenant at bay until the Chief could complete his task. During the battle, a arrived on-site and attempted to intercept the Master Chief upon his descent to the ''Autumn''. Fireteam Raven was tasked with its destruction, but Flood forces soon descended onto the site and forced Raven to break off from the main force and pursue in a Falcon. Raven boarded the Scarab and wiped out its complement of personnel before sabotaging its reactor, destroying the Scarab and buying the Chief the time that he needed to escape.
Fireteam Raven survived the blast, but with no hope of safe extraction before the ''Autumn''s reactor core detonated, they prepared for one final stand against the incoming Flood. All members of Fireteam Raven were lost when Installation 04 was destroyed in the resulting blast, securing humanity's survival for some time more.
Production notes The armors worn by Fireteam Raven are variations upon the ODST armor. In 2021 (real world)|2021, the four sets were introduced into ''Halo 3'' multiplayer in ''Halo: The Master Chief Collection'' as a useable series of Armor customization (Halo 3)|armor permutations, in the eponymously-titled Series 6: Raven. The update also added several Fireteam Raven-themed player customization options, including Nameplates/Halo: The Master Chief Collection|nameplates as well as Skins (Halo 3)|skins for weapons and vehicles.
Gallery
File:HFR_FireteamRaven_Helmets.png|Fireteam Raven. File:HFR_FireteamRaven_Helmetless.png|Fireteam Raven without helmets. File:HFR_Fireteam_Raven.png|Another render of Raven. File:HFR-FireteamRaven.jpg|Fireteam Raven seen in the game's scoreboard. File:HFR_FireteamRaven_Keyart_1.jpg|''Halo: Fireteam Raven'' keyart. File:TMCC - Season 6 Raven keyart.jpg|A keyart recreation of Fireteam Raven to promote their armour in ''Halo 3'', used in the keyart for Season 6 of ''The Master Chief Collection''. File:HTMCC Season6 Emblem.png|The emblem for Season 6: Raven - featured in the eponymous update for ''Master Chief Collection'' and on several Fireteam Raven-themed skins.
List of appearances
''Halo: Fireteam Raven''
Sources
Category:UNSC Marine Corps fireteams Category:Orbital Drop Shock Trooper units
|
Fireteam Raven, Reporting In is a video promoting the release of ''Series 6: Raven'' in ''Halo: The Master Chief Collection''. It was released on Twitter and YouTube on March 31, 2021.
The video features the Season 6 menu background animation and a transmission from a UNSC officer to Fireteam Raven prior to the Raid on the Pillar of Autumn|Raid on the ''Pillar of Autumn'' during the Battle of Installation 04. The soundtrack ''Wild Life'' (from ''Released'' in ''Halo 3: Original Soundtrack'') plays throughout the video.
Transcript
''Various shots of an M808B Scorpion play.''
Officer (COM): "Ethan Graves|Raven Actual, we're tracking your descent onto Installation 04|the surface. Current vectors are within acceptable range. We need you to get as close as you can to the ''UNSC Pillar of Autumn|Pillar of Autumn''s LZ and help establish a defensive perimeter. Stand by for vector coordinates and convoy rendezvous point. You're going to encounter immediate Covenant resistance. The ''Autumn'' must not fall into enemy hands. No matter what it takes. Good hunting, Fireteam Raven."
File:Halo The Master Chief Collection Logo.png|center|300px
Sources
See also Echoes of Heroes Unseal the Hushed Casket Machine & Nerve Finish The Fight Prepare To Drop (trailer)|Prepare To Drop Wake Up, John (trailer)|Wake Up, John
Category:Halo: The Master Chief Collection trailers
|
Fireteam Rhino is a team of four SPARTAN-IV Program|SPARTAN-IV supersoldiers of the Spartan Operations|Spartan branch. Fireteam Rhino was assigned to the in 2558|February 2558 and participated in a UNSC Requiem campaign|operation in the Forerunner shield world Requiem.Halo 4 Limited Edition|Halo 4 Limited Edition ''War Games Session Summary''
Members Unidentified Spartan-IV Enforcer Unidentified Spartan-IV Soldier Unidentified Spartan-IV Oceanic Unidentified Spartan-IV Aviator
Gallery
File:FireteamRhino.png|Fireteam Rhino as they appear in Mega Bloks form.
List of appearances
''Halo 4''
*''Infinity Briefing Packet''
Sources
Category:SPARTAN-IV teams|Rhino
|
|formed=Active as of 2560
|affiliation=United Nations Space Command
|branch=Spartan Operations SPARTAN-IV program
|type=
|role=
|size=Four operators
|nicknames=
|battles=*Battle of Requiem Requiem Campaign
*Battle at The Refuge Battle for Zeta Halo
|commanders=Horatio Fry
}}
Fireteam Shadow is an elite special operations team of four SPARTAN-IV Program|SPARTAN-IV supersoldiers. They were assigned to the and Battle of Requiem|fought on the Forerunner shield world Requiem in 2557#July|July 2557. They later fought in the Requiem Campaign of 2558#February|February 2558 under the handle of Spartan Carmichael, and then played a pivotal role in the Battle for Zeta Halo.
Known members File:VerticalUmbrage Shadow Cover.jpg|thumb|250px|left|Fireteam Shadow in February 2558
Throughout their service, Fireteam Shadow's team callsigns have not remained static - resulting in several members holding various callsigns at different points in time depending on operational priority. Spartan Horatio Fry (Shadow Leader or Shadow One) - Team leader Spartan Jason Kidman (Shadow Two)
Spartan Bonita Stone (Shadow Three) - Recon specialist - KIA Spartan Nina Kovan (Shadow Four) - Marksman
History
Fireteam Shadow was formed circa 2550, after the final year of the SPARTAN-IV program's experimental phase. The fireteam was specialized in covert operations to support other fireteams. Two members, Bonita Stone and Nina Kovan, had previously met onboard the reconnaissance ship .
On 2557#July|July 21, 2557, Fireteam Shadow was attached to the when the ship was pulled into the shield world Requiem. Following the ship's crash inside the shield world, Fireteam Shadow was deployed to the flight deck to investigate movements detected outside the ship. The Spartans could not see what was causing the reports of movement outside the ship, but reported that they were experiencing technical difficulties. Shortly after, the ''Infinity'' was attacked by the combined forces of Jul 'Mdama's Jul 'Mdama's Covenant|Covenant and Ur-Didact's Prometheans.
In 2558#February|February 2558, Fireteam Shadow Operation: VERTICAL UMBRAGE|assisted Fireteam Crimson in Battle at The Refuge|protecting the science team at "The Refuge (Requiem location)|The Refuge". While Crimson defended the facility from the Covenant ground forces, Fireteam Shadow infiltrated ''Panom's Canticle'', the Jul 'Mdama's Covenant|Covenant that was deploying the Covenant forces. In spite of heavy resistance, the team overloaded the ship's power core, destroying the cruiser and halting the Covenant's attack.
During the Requiem Campaign, Fireteam Shadow wore and tested GOBLIN-class Mjolnir, with Horatio Fry using it in Operation: VERTICAL UMBRAGE. The other three members also wore OPERATOR-class Mjolnir|OPERATOR, GUNGNIR-class Mjolnir|GUNGNIR, and RECON-class Mjolnir.
At another point, Fireteam Shadow wore ARGUS-class Mjolnir|ARGUS, HELIOSKRILL-class Mjolnir|HELIOSKRILL, WAR MASTER-class Mjolnir|WAR MASTER, and OPERATOR-class Mjolnir.
File:HTRP CoverArtZoom.png|thumb|300px|Bonita Stone and Nina Kovan on the surface of Installation 07.
On 2559#December|December 12, 2559, Fireteam Shadow was onboard when it was Battle over Installation 07|ambushed by Banished forces upon arrival at Installation 07. With the ''Infinity'' taking heavy damage, Captain Lasky ordered the crew to abandon ship.s Approach #12 - Abandon Ship}} Spartans Bonita Stone and Nina Kovan were ordered to evacuate while Horatio Fry and "Shadow Two" remained with Fireteam Taurus to repel Banished boarders from a hangar bay.
Stone and five marines evacuated from the ship on a SKT-29 Bumblebee|lifeboat, ''Echo India Bravo Zero Eight'', and landed on an unoccupied area of the ring. Kovan left the ''Infinity'' on a drop pod, and she entered the ring's stratosphere, she adjusted her drop pod trajectory for a deployment of Banished Phantoms in an attempt to board one. Kovan successfully took control of a Phantom and landed on the ring's surface, where she provided SRS99-S7 AM sniper rifle|sniper overwatch for members of Fireteam Taurus as they attacked a Banished anti-air artillery.
By December 19, Stone and Kovan, seemingly the only survivors of Fireteam Shadow, have regrouped. The two, along with a group of marines, rendezvoused with other UNSC forces at the wreckage of , which had been found by Spartan Vedrana Makovich and designated as a UNSC base of operations. For the next six months, Stone and Kovan took part in the UNSC resistance against the Banished, carrying out sabotage operations and recon sweeps. Following Chieftain Tremonius's assault on ''Reverie'' on February 2, the UNSC forces retreated and scattered into the valley, and Kovan's fate became unknown to Makovich and Vettel.
On April 26, Stone infiltrated a Banished excavation site but was ambush and killed shortly after by the Hand of Atriox's member Jega 'Rdomnai. The fate of Horatio Fry and Jason Kidman remains unknown.
Gallery
File:BloxShadow.jpg|300px|Fireteam Shadow as Mega Construx figures. File:ShadowMB.png|The emblem of Fireteam Shadow displayed on a MJOLNIR pauldron.
List of appearances
''Halo 4''
*''Spartan Ops''
''Halo 5: Guardians''
''Halo Infinite''
''Halo: The Rubicon Protocol''
''Vertical Umbrage''
Sources
Category:SPARTAN-IV teams|Shadow
|
Fireteam Stingray was a Spartan Operations|Spartan fireteam of the United Nations Space Command. The fireteam was an ad hoc intelligence enabling group.
Members Spartan Olympia Vale - ''Team leader'' - Transferred to Fireteam Osiris Unidentified Spartan-IV Recon Unidentified Spartan-IV Oceanic Unidentified Spartan-IV Warrior
History Between 2555 and 2558, Olympia Vale had command of the fireteam when the unit participated in Operation: OCEAN RAPTOR at a location "redacted" by the UNSC Navy's Office of Naval Intelligence.
Gallery
File:Spartan fireteam stingray.jpg|Fireteam Stingray as they appear in Mega Bloks form. File:Stingray.jpeg
List of appearances
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
Sources
Category:SPARTAN-IV teams|Stingray
|
Fireteam Switchback is a team of SPARTAN-IVs.
History In 2558, during the Requiem Campaign, Switchback was assigned to investigate Harvester (location)|a Covenant dig site. Soon after, Switchback reported the Covenant were using a Za'zayara-pattern Harvester|Harvester and they were encountering heavy resistance and were in need of reinforcements. Fireteam Crimson was closest to their location and was sent in response.''Spartan Ops'', Scattered/Search and Destroy|S1E06 Search and Destroy When Crimson Raid on Harvester|arrived, they only found Switchback's blank IFF tags and heavy Covenant/Promethean resistance, though Switchback had succeeded in disabling the Harvester. Crimson proceeded to ensure the Harvester was permanently disabled before leaving the area.''Spartan Ops'', Scattered/Switchback|S1E06 Switchback
Spartan Miller later detected an SOS being broadcast on a Covenant frequency as Crimson Raid on Apex|took the area known as "Apex."''Spartan Ops'', Expendable/Unfinished Business|S1E08 Unfinished Business Subsequently, while Crimson was on Assault on the Warrens|a mission in the "Warrens" with Fireteam Lancer, Miller detected the strange signal again. The SOS led Crimson to the imprisoned Switchback whom they rescued. When questioned on Costabile's status Gale informed Commander Palmer that she had been killed by Covenant forces. With the help of Crimson and Lancer, the four surviving members of Switchback escaped their prison and were extracted by Lt. TJ Murphy in a Pelican along with Crimson.''Spartan Ops'', Expendable/Lancer|S1E08 Lancer
Personnel Spartan Cara Costabile - ''Team leader'', KIA Spartan Bradford Gale
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:SPARTAN-IV teams|Switchback
|
Fireteam Sword is a team of SPARTAN-IV Program|SPARTAN-IV supersoldiers of the Spartan Operations|Spartan branch. Fireteam Sword was assigned to the in 2558|February 2558 and participated in a UNSC Requiem campaign|operation in the Forerunner shield world Requiem.Halo 4 Limited Edition|Halo 4 Limited Edition ''War Games Session Summary''
List of appearances
''Halo 4''
*''Infinity Briefing Packet''
Sources
Category:SPARTAN-IV teams|Sword
|
Fireteam Sydney is a fireteam of SPARTAN-IV program|Spartan-IV supersoldiers of Spartan Operations. Fireteam Sydney was assigned to in 2558|February 2558 and participated in the United Nations Space Command's Requiem Campaign|campaign in the Forerunner shield world Requiem.Halo 4 Limited Edition|Halo 4 Limited Edition ''Infinity Briefing Packet''
Members of Fireteam Sydney were scheduled to take part in a caged, no holds barred match on 2558#February|February 18, 2558 during R&R.
List of appearances
''Halo 4''
*''Infinity Briefing Packet''
Sources
Category:SPARTAN-IV teams|Sydney
|
Fireteam Talon is a team of SPARTAN-IV Program|SPARTAN-IV supersoldiers of the Spartan Operations|Spartan branch. Fireteam Talon was assigned to the in 2558|February 2558 and participated in a UNSC Second Battle of Requiem|operation in the Forerunner shield world Requiem.Halo 4 Limited Edition|Halo 4 Limited Edition ''War Games Session Summary''
List of appearances
''Halo 4''
*''Infinity Briefing Packet''
Sources
Category:SPARTAN-IV teams|Talon
|
Fireteam Taurus is a Spartan Operations|Spartan fireteam of the United Nations Space Command.
Overview
Spartan Hudson Griffin (KIA)
Spartan Bertold Vettel Spartan Oshiro Spartan Dimka
In 2558, the fireteam used ENFORCER-class Mjolnir|Enforcer, SOLDIER-class Mjolnir|Soldier, RECRUIT-class Mjolnir|Recruit, WARRIOR-class Mjolnir|Warrior-class MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armors. During Operation: WOLFE, the fireteam used MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] armors.
History
In 2559#October|October 2559, Fireteam Taurus and Fireteam Intrepid were assigned to aid Sarah Palmer|Commander Sarah Palmer in securing nuclear weapons in possession of the Viery Militia toward the end of the Battle of New Mohacs.
On December 12, 2559, Fireteam Taurus, composed of Hudson Griffin, Bertold Vettel, Oshiro, and Dimka, was onboard when it was ambushed by Banished forces upon arrival at Installation 07. Fireteam Taurus was pinned down by Banished boarders when Master Chief Petty Officer John-117, while escorting Captain (NAVCOM)|Captain Thomas Lasky off the ship, arrived to help. Taurus then assisted in escorting Captain Lasky to his lifeboat. Fireteam Taurus evacuated on ''Victor 321'', and, under the leadership of Spartan Hudson Griffin, the Pelican changed its landing zone to an area south of the Silent Auditorium (location)|Silent Auditorium, where the Banished deployed three anti-air artilleries to fire at UNSC crafts. With sniper support from Spartan Nina Kovan, Taurus disabled two Banished artilleries, and witnessed an explosion on the ring fragmenting its surface.
By December 18, at least two members of Fireteam Taurus, Griffin and Vettel, have rendezvoused with other UNSC forces at the wreckage of , which had been found by Spartan Vedrana Makovich and designated as a UNSC base of operations.
On January 23, 2560, Spartan Griffin led Spartans Panago, Malik, and Sarkar in an assassination mission on the Banished War Chief Escharum. Griffin left Vettel in charge of the UNSC forces at ''Reverie''. However, the assassination on Escharum failed. Griffin sent an encrypted message to the ''Reverie'' on January 31 before he was captured and handed over to Chak 'Lok for torture. In his message, Griffin warned the ''Reverie'' of an impending Banished assault. Under the combined leadership of Vettel and counsel of Makovich, the UNSC forces at the ''Reverie'' braced for the Banished's attack. Despite the preparations, the Banished assault under Chieftain Tremonius proved to be too much, and on February 2, 2560, Vettel made the difficult choice to abandon their position, knowing that it meant the end of organized UNSC resistance on the Ring.
Over the next month, the UNSC lost all remaining Forward Operating Bases on the fragmented section of the ring. On March 3, 2560, Vettel regrouped with Spartans Makovich, Bonita Stone, and Theodore Sorel, and a few dozen marines. They decided to enact the Rubicon Protocol: stop or slow the Banished by any means necessary and keep Zeta Halo out of their control.
On April 23, Vettel ambushed a Banished patrol and interrogated them about the whereabouts of other survivors. Six days later, on April 29, Vettel tracked down Griffin's last known location before his capture by Escharum. He correctly deduced that Griffin had been taken to Chak 'Lok's Tower. Vettel formulated a plan to take a transport skiff and slip through the defenses. However, Vettel failed to rescue Griffin. Griffin, seemingly the only surviving member of Taurus, would remain under Chak 'Lok's custody until John-117 freed him on May 28. Griffin died of his injuries in the Master Chief's arms after warning him that the Banished were after the Conservatory (location)|Conservatory.
Gallery
File:Taurus.jpeg|Fireteam Taurus as they appear in Mega Bloks form.
List of appearances
''Halo: Shadows of Reach''
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:SPARTAN-IV teams|Taurus
|
Fireteam Tower is a team of SPARTAN-IV Program|SPARTAN-IV supersoldiers of the Spartan Operations|Spartan branch. Fireteam Tower was assigned to the in 2558|February 2558 and participated in a UNSC Requiem campaign|operation in the Forerunner shield world Requiem.Halo 4 Limited Edition|Halo 4 Limited Edition ''War Games Session Summary''
History On February 11th, Tower partook in Operation: THREE-CARD MONTE: with support by Fireteam Castle|Castle, Fireteam Domino|Domino, and Fireteam Majestic|Majestic Teams, they were tasked with a search-and-destroy mission against Covenant outposts at locations REQ-822-A, REQ-822-B, REQ-822-C, and REQ-822-D.Halo 4 Limited Edition, ''Mission Briefing'' (variable between owners)
List of appearances
''Halo 4''
*''Infinity Briefing Packet''
Sources
Category:SPARTAN-IV teams|Tower
|
Fireteam Venom is a Spartan Operations|Spartan fireteam of the United Nations Space Command.
Members Unidentified Spartan-IV Oceanic Unidentified Spartan-IV Gungnir Unidentified Spartan-IV Aviator Unidentified Spartan-IV Scout Unidentified Spartan-IV Enforcer
Gallery
File:Fireteam venom.jpg|Fireteam Venom as they appear in Mega Bloks form.
Category:SPARTAN-IV teams|Venom
|
}}
Fireteam Windfall was a Spartan Operations|Spartan fireteam of the United Nations Space Command.
Known Members Spartan Vedrana Makovich (Windfall-One) (KIA)
Spartan Henri Malik (Windfall-Four) (KIA)
Operational history At some point between 2557 and 2558, Fireteam Windfall participated in F-41 Broadsword sorties on Requiem. By December 2559, Fireteam Windfall has run a variety of operations, including Prowler corps maneuvers on a Kig-Yar purse-moon and strikes on Jiralhanae raiding parties alongside Swords of Sanghelios.
On December 12, 2559, Spartans Vedrana Makovich and Henri Malik of Fireteam Windfall were onboard FSS-1000 Sabre spacecrafts escorting when it was Battle over Installation 07|ambushed by Banished forces upon arrival at Installation 07. As the ''Infinity'' fell to the Banished assault, Makovich and Malik engaged Banshees that were attacking the lifeboats launching from the ''Infinity''.
At least two members of Windfall, Makovich and Malik, had joined the UNSC survivors at the wreckage of at the fragmented section of the ring. The crash site was established as a UNSC base of operations, gathering UNSC forces at the site. On January 23, 2560, Spartan Hudson Griffin, the ''de facto'' leader at the crash site, proposed the Spartans were to draw straws to participate in an assassination mission on the Banished War Chief Escharum. Malik, along with Spartans Griffin, Panago, and Sarkar were selected. However, the assassination on Escharum failed, with Malik being reported as a casualty before Griffin was captured himself.
Makovich, seemingly the remaining member of Fireteam Windfall, participated in the defense of the ''Reverie'' when it came under attack of the Banished. Following the UNSC's retreat from the crash site on February 2, Makovich continued to run guerilla operations against the Banished, enacting the Rubicon Protocol on March 3. However, during an infiltration into Site Novem|a Banished excavation site on May 15, Makovich was killed by Blademaster Jega 'Rdomnai, leaving no known survivors of Windfall.
List of appearances
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:SPARTAN-IV teams|Windfall
|
Fireteam Wolf is a team of SPARTAN-IV Program|SPARTAN-IV supersoldiers of the Spartan Operations|Spartan branch. Fireteam Wolf was assigned to the in 2558|February 2558 and participated in a UNSC Requiem campaign|operation in the Forerunner shield world Requiem.Halo 4 Limited Edition|Halo 4 Limited Edition ''War Games Session Summary''
List of appearances
''Halo 4''
*''Infinity Briefing Packet''
Sources
Category:SPARTAN-IV teams|Wolf
|
|type=Fireteam
|role=
|size=
|nicknames=
|battles=Battle of Installation 04
|commanders=
}}
Fireteam Zulu was a United Nations Space Command UNSC Marine Corps|Marine Fireteam unit stationed aboard the that actively participated in the Battle of Installation 04 and operated out of Alpha Base (Installation 04)|Alpha Base. They encountered Master Chief Petty Officer John-117 during the Assault on the Control Room (conflict)|Assault on the Control Room, when he stepped out onto a bridge spanning a large valley.
Overview
An unnamed Private An unnamed Corporal An unnamed Sergeant
During their time on Installation 04, Fireteam Zulu had access to several Human weaponry|weapons, including multiple MA5B assault rifles, an M41 SPNKR|M41 rocket launcher, and an Sniper Rifle System 99C-S2 Anti-Materiel|SRS99C-S2 sniper rifle.
History
During the Battle of Installation 04, Fireteam Zulu was one of the units that operated out of Alpha Base.
During the Assault on the Control Room, Fireteam Zulu was caught in a Covenant attack. The D77-TC Pelican|Pelican that transported Fireteam Zulu was attacked by Covenant Type-26 Ground Support Aircraft|Banshees on its descent to drop off the Fireteam|Fire Team. When they called for help John-117 with the Artificial intelligence Cortana was in the area and told them to hold their postition. After deploying the troops, along with a M12 Force Application Vehicle|Warthog, the drop ship flew out of view into the next valley where it was later found crashed into the valley wall.
John-117, upon meeting up with the Fireteam, helped destroy a Type-32 Rapid Assault Vehicle|Ghost, a couple of Mamua'uda-pattern Shade|Shade turrets, and with a Marine manning the Warthog's M41 Light Anti-Aircraft Gun|turret, destroyed a nearby Zurdo-pattern Wraith|Wraith guarding the valley.
A M808B Main Battle Tank|Scorpion tank was present near the dropship's apparent crash site in the next valley.
Fireteam Zulu then assisted John-117 as he fought his way through the valleys. When John-117 had to ascend the final main valley in order to cross a pair of bridges overlooking the valley, they did not follow because evac had become available.
Trivia In ''Halo: Combat Evolved'', the voice of Sergeant Avery Johnson issues from the Pelican, calling for assistance. This is not possible because he was in the swamp near the Flood containment facility with Jacob Keyes|Captain Keyes at the time. Most likely, the voice heard in-game belongs to the voice actor of Johnson, but was intended to represent the voice of another character. Alternatively, Bungie only created two sergeant models, so they had no choice but to place Johnson into the level. When the Pelican first landed, there were already Marines deployed in the area, along with an extra Warthog. The Marines that were already there do not seem to react to friendly forces or enemies and will just stand there. If the player manages to get down to their location (using Assault on the Control Room|a glitch or with mods) and shoot them, the other Marines that came out of the Pelican will turn on the player. The Marines that descend from the Pelican are normal and will move and react to friends and enemies. Some of the Marines did not leave the Pelican that descended, and bailed out after the Pelican was supposedly shot down. These Marines are presumably the ones later encountered in the second valley, seen fending off an approaching wave of Covenant approaching their position and Scorpion tank near the alleged dropship crash site. The crashed Pelican's number reads "E419". This is just a generic marker of most dropships in ''Halo: Combat Evolved''.
Gallery
File:Valleybattle.JPG|Fireteam Zulu fights for the valley. File:Sarge beckon.jpg|A Fireteam Zulu marine spots Covenant forces in the area.
File:HCEA PelicanUnderFire.png|Fireteam Zulu's Pelican under attack by a Banshee. File:HCEA ZuluVsCovies.png|Members of Fireteam Zulu engaging with Covenant forces. File:HCEA ChiefAndZulu.png|John-117 assisting Fireteam Zulu in combat with Covenant troops. File:HCEA ZuluVsHunters.png|Fireteam Zulu engaging Mgalekgolo. File:HCEA ZuluAwaitingExtraction.png|Fireteam Zulu waiting for extraction.
List of appearances
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: Combat Evolved Anniversary''
Sources
Category:UNSC Marine Corps fireteams
|
File:HR Fireteam.jpg|thumb|300px|Fireteam (bottom left) indicating an empty spot, a dead fireteam member, and a living member.
Fireteam is a gameplay mechanic found in ''Halo: Reach''. With it, the player can recruit up to five UNSC Army, Colonial Militia|Militia, UNSC Marine Corps|Marine, UNSC Air Force|Air Force pilots, and Orbital Drop Shock Trooper|ODST troopers found through the campaign. These troopers will then follow the player throughout the level, and their status is shown in the player's Heads-up display|HUD next to the motion tracker. Each friendly combatant has a randomly assigned name and rank, which are based on Bungie staff and notable community members and are not tied to their in-game models.''Halo: Reach''
List of available characters
Below are the names used in the original version of ''Halo: Reach''.
{| class"align:center; text-align:center;"
! Name
! Call sign
! Named after
| |SPC B. Abrahamsen
|CASH
|Brent Abrahamsen
| |SPC R. Adams
|ICE
|Rob Adams
| |SPC C. Alderson
|CALD
|Chris Alderson
| |SPC D. Aldridge
|DA
|David Aldridge
| |SPC D. Allen
|EARF
|David Allen
| |SPC S. Arguez
|SARG
|Sam Arguez
| |SPC C. Armstrong
|CARM
|Chad Armstrong
| |SPC T. Armstrong
|TARM
|Tam Armstrong
| |SGT L. Bakken
|LARZ
|Lars Bakken
| |SPC M. Baldwin
|BALD
|Mike Baldwin
| |SGT J. Barnes
|JNTY
|Jonty Barnes
| |1LT C. Barrett
|POPE
|Chris Barrett
| |SGT G. Bartlett
|GRAM
|Graham Bartlett
| |SGT D. Bellbrook
|DRJE
|Dorje Seattle Bellbrook
| |SPC M. Bennier
|BENI
|Matt Bennier
| |1LT P. Bertone
|BERD
|Paul Bertone
| |PVT A. Bezman
|BEZZ
|Alex Bezman
| |PVT S. Bilas
|BILA
|Scott Bilas
| |1LT T. Brady
|TRAV
|Travis Brady
| |PVT R. Broscovak
|RAY
|Ray Broscovak
| |SGT R. Browne
|BIRD
|Roberta Browne
| |PVT M. Buckmiller
|MICK
|Mick Buckmiller
| |SGT M. Buelterman
|MIKB
|Mike Buelterman
| |SPC J. Burgos
|JAVI
|Javier Burgos
| |PVT T. Burlington
|TOMB
|Tom Burlington
| |1LT C. Butcher
|BUCI
|Chris Butcher
| |SPC J. Cable
|KBUL
|Jon Cable
| |SGT M. Cadogan
|MILT
|Milton Cadogan
| |1LT D. Candland
|OTTO
|David Candland
| |1LT F. Capezzuto
|CAPI
|Frank Capezzuto
| |1LT C. Carney
|TINY
|Chris Carney
| |SPC D. Carroll
|DERK
|Derek Carroll
| |SPC D. Chan
|CHAN
|Davina Chan
| |1LT H. Chen
|HAO
|Hao Chen
| |PVT S. Chon
|CHON
|Steve Chon
| |SPC G. Chonzena
|ZENA
|Gayle Chonzena
| |PVT A. Chu
|CHIN
|Alex Chu
| |PVT J. Coombs
|JESS
|Jessica Coombs
| |1LT S. Cotton
|CTFX
|Steve Cotton
| |1LT C. Cowan
|CJ
|CJ Cowan
| |1LT C. Creamer
|CURT
|Curtis Creamer
| |SPC A. Davis
|DAVI
|Andrew G Davis
| |1LT V. DeLeon
|VIC
|Vic DeLeon
| |PVT C. Diefenbach
|DIEF
|Christian Diefenbach
| |1LT T. Doyle
|TD
|Tom Doyle
| |1LT D. Dunn
|DUNN
|David Dunn
| |SGT M. Dyckhoff
|MAX
|Max Dyckhoff
| |PVT C. Edwards
|EDWD
|Christine Edwards
| |PVT R. Ellis
|RYAN
|Ryan Ellis
| |SGT E. Elton
|ERIC
|Eric Elton
| |1LT J. Evans
|JEVN
|Jamie Evans
| |PVT A. Firth
|FRTH
|Andy Firth
| |SPC B. Fish
|FISH
|Brad Fish
| |PVT M. Flieg
|FLIE
|Mark Flieg
| |PVT C. Foxglove
|CHAD
|Chad Foxglove
| |PVT B. Frank
|TRUE
|Brian Frank
| |SGT D. Gasca
|GSCA
|David Gasca
| |SPC N. Gerrone
|NICK
|Nick Gerrone
| |1LT T. Gioconda
|GIOC
|Tom Gioconda
| |SGT R. Glessner
|BOB
|Bob Glessner
| |SPC M. Goldsworthy
|GOLD
|Mark Goldsworthy
| |SGT C. Gossett
|GOSS
|Chris Gossett
| |1LT C. Gough
|CHKY
|Charlie Gough
| |1LT T. Green
|HATS
|Tyson Green
| |1LT J. Griesemer
|GREI
|Jaime Griesemer
|}
{| class"align:center; text-align:center;"
! Name
! Call sign
! Named after
| |PVT J. Hamrick
|JOSH
|Josh Hamrick
| |SGT I. Hannaford
|HANN
|Isaac Hannaford
| |SPC A. Harrison
|HARI
|Andrew Harrison
| |1LT J. Hayward
|WARD
|Justin Hayward
| |SGT J. Haywood
|WOOD
|James Haywood
| |PVT D. Helsby
|HELS
|David Helsby
| |PVT M. Hoffman
|HOFF
|Mike Hoffman
| |SPC Y. Hu
|HU
|Yaohua Hu
| |SGT D. Hunt
|HUNT
|David Hunt
| |SPC P. Jandro
|PAT
|Pat Jandro
| |1LT B. Jarrard
|SKCH
|Brian Jarrard
| |PVT O. Jenkins
|OJ
|Ondraus Jenkins
| |SGT C. Johnson
|CPAL
|C. Paul Johnson
| |1LT J. Jones
|JJ
|Jason Jones
| |SPC Ja. Jones
|JONE
|Jaime Jones
| |SGT S. Jones
|SAM
|Samuel Jones
| |SPC P. Kauffman
|PHIL
|Phil Kauffman
| |SGT D. Koeplin
|DOM
|Dominic Koeplin
| |SGT P. Kotevski
|SEAL
|Petar Kotevski
| |PVT L. Ledwich
|LUKE
|Luke Ledwich
| |PVT Y. Lee
|YONG
|Yongjoon Lee
| |1LT M. Lehto
|BIKE
|Marcus Lehto
| |SPC P. Lewellen
|EGGS
|Paul Lewellen
| |SPC R. Lico
|LICO
|Richard Lico
| |PVT D. Lieber
|LEBR
|David Lieber
| |1LT A. Lieberman
|ARON
|Aaron Lieberman
| |SGT S. Lopez
|LPEZ
|Steve Lopez
| |SPC B. Low
|LOW
|Blake Low
| |PVT K. Malcolm
|KENN
|Ken Malcolm
| |PVT L. Martinez
|LEO
|Leo Martinez
| |PVT D. Matthews
|MATT
|Dave Matthews
| |PVT T. McFarland
|TROY
|Troy McFarland
| |1LT E. McKenzie
|EAM
|Eamon McKenzie
| |1LT L. McLees
|LORA
|Lorraine McLees
| |1LT R. McLees
|ROBT
|Robert McLees
| |SGT J. McQuillan
|BANG
|Jim McQuillan
| |SPC M. Means
|MEAN
|Michael Means
| |SPC S. Merrill
|SAGE
|Sage Merrill
| |SGT D. Miller
|360
|Dan Miller
| |SPC M. Milota
|LOTA
|Michael Milota
| |PVT J. Miner
|MINE
|Jacob Miner
| |SGT R. Nattam
|RAJ
|Raj Nattam
| |SGT K. Nellis
|KURT
|Kurt Nellis
| |1LT M. Noguchi
|GUCH
|Mat Noguchi
| |PVT M. Noseworthy
|NOSE
|Mark Noseworthy
| |1LT W. O'Brien
|BILL
|William O'Brien
| |1LT M. O'Donnell
|MRTY
|Martin O'Donnell
| |PVT P. O'Kelley
|OKEL
|Patrick O'Kelley
| |SGT C. Opdahl
|COPD
|Chris Opdahl
| |PVT E. Osborne
|URK
|Eric Osborne
| |PVT J. Owens
|OWEN
|Jessica Owens
| |SGT J. Parks
|PARK
|Jae Parks
| |PVT P. Parsons
|PETE
|Pete Parsons
| |SPC D. Patrick
|DOUG
|Douglas Patrick
| |PVT M. Pedersen
|PEDE
|Marke Pedersen
| |1LT A. Perez
|CUBN
|Adrian Perez
| |SPC A. Pfeiffer
|FIFE
|Alex Pfeiffer
| |PVT J. Phillips
|JAMS
|James Phillips
| |SPC C. Pinard
|CINN
|Cameron Pinard
| |SGT M. Priestley
|PRST
|Matt Priestley
| |SGT S. Reddoch
|REDD
|Steve Reddoch
| |SPC M. Richenburg
|RICH
|Matt Richenburg
| |SGT J. Roberston
|JROB
|Jason Robertson
| |SGT J. Rodgers
|JOSH
|Joshua Rodgers
|}
{| class"align:center; text-align:center;"
! Name
! Call sign
! Named after
| |SGT T. Root
|ROOT
|Tristan Root
| |1LT P. Russel
|PAUL
|Paul Russel
| |1LT Z. Russell
|RUSS
|Zach Russell
| |1LT H. Ryan
|GUNS
|Harold Ryan
| |PVT C. Saint Girons
|CYRL
|Cyril Saint Girons
| |PVT M. Sammons
|SAMM
|Matt Sammons
| |SGT N. Sankey
|SNKY
|Niles Sankey
| |PVT T. Saville
|SAVL
|Tom Saville
| |1LT S. Scott
|SCOT
|Steve Scott
| |PVT M. Segur
|SEGU
|Matt Segur
| |PVT B. Sharp
|SHRP
|Brian Sharp
| |SPC S. Shepherd
|SHEP
|Scott Shepherd
| |SPC D. Shy
|SHY
|Drew Shy
| |SGT S. Shypula
|SHYP
|Sean Shypula
| |SPC J. Simpson
|JERY
|Jerome Simpson
| |SPC L. Smith
|LUKE
|Luke Smith
| |PVT F. Soderlind
|FRST
|Forrest Soderlind
| |SGT A. Solomon
|DREW
|Andrew Solomon
| |SPC J. Spataro
|SPTR
|Joe Spataro
| |SPC S. Sperry
|SPRY
|Shauna Sperry
| |1LT J. Staten
|STTN
|Joseph Staten
| |PVT S. Steward
|STSH
|Stosh Steward
| |SPC J. Sussman
|SUSS
|Jason Sussman
| |PVT N. Tatarchuk
|NATY
|Natasha Tatarchuk
| |SGT K. Taya
|TAYA
|Kentarou Taya
| |SPC S. Taylor
|SHWN
|Shawn Taylor
| |SGT C. Tchou
|CHOU
|Chris Tchou
| |PVT B. Thompson
|THOM
|Ben Thompson
| |1LT L. Timmins
|TIMM
|Luke Timmins
| |PVT M. Tipul
|TIPL
|Mike Tipul
| |PVT J. Toigo
|JOAN
|Joan Toigo
| |PVT J. Truman
|TRUM
|Joseph Truman
| |PVT J. Tsai
|TSAI
|James Tsai
| |SGT J. Tung
|TUNG
|Joseph Tung
| |SGT L. Villegas
|LUIS
|Luis Villegas
| |PVT A. Volchik
|ARTM
|Artem Volchik
| |1LT P. Vosper
|VOSP
|Paul Vosper
| |PVT B. Walker
|WALK
|Brendan Walker
| |1LT B. Wallace
|MILO
|Ben Wallace
| |1LT S. Wang
|KAI
|Shi Kai Wang
| |SGT X. Wang
|WANG
|Xi Wang
| |1LT J. Weinland
|JAY
|Jay Weinland
| |PVT J. Weisnewski
|NWSK
|Jon Weisnewski
| |SPC R. Wetsig
|WETS
|Ranae Wetsig
| |SGT M. Williams
|WILL
|Michael R. Williams
| |SGT T. Williams
|TIM
|Tim Williams
| |SGT L. Wilson
|LEE
|Lee Wilson
| |1LT R. Wolfson
|WOLF
|Roger Wolfson
| |1LT M. Wu
|WU
|Michael Wu
| |1LT M. Zak
|ZAK
|Mike Zak
| |PVT C. Errera
|LUWU
|Claude Errera
| |PVT M. Chavez
|MIG
|Miguel Chavez
| |PVT D. Dague
|DEEJ
|David Dague
| |PVT B. Morden
|BMOR
|Brian Morden
| |PVT B. Burns
|BUBU
|Red vs Blue|Burnie Burns
| |PVT G. Sorola
|GUSS
|Red vs Blue|Gustavo Sorola
| |PVT G. Ramsey
|GEOF
|Red vs Blue|Geoff Ramsey
| |PVT M. Hullum
|HULL
|Red vs Blue|Matt Hullum
| |PVT L. Starline
|BB
|Logan Starline
| |PVT S. Weasel
|SKIP
|Skip Weasel
| |PVT L. Ling
|LING
|7 Steps to World Domination|Ling-Ling
| |PVT T. Shaft
|SHAF
|The Shaft
| |PVT M. Phillips
|MARC
|Marc Phillips
| |PVT D. Stammel
|STAM
|David Stammel
|}
When ''Halo: Reach'' was added to ''Halo: The Master Chief Collection'' more names were added to the list of possible names, here is a list of all the newly added names.
{| class"align:center; text-align:center;"
! Name
! Call sign
! Named after
| |PFC C. Dubbo
|CHPS
|Chips Dubbo
| |SGM N. Echos
|DUST
|Cortana's "dust and echoes" quote from The Maw
| |CW2 A. Bibi
|ANDY
|???
| |CW3 S. Coops
|KM00
|Sean Cooper
| |PVT B. Cops
|BOAT
|An in-joke reference also used in an Cut Halo: The Master Chief Collection customization|unreleased "Boat Cops" Nameplates/Halo: The Master Chief Collection|nameplate in ''Halo: The Master Chief Collection'' and a Portland Boatcop Review|magazine in ''Halo 2: Anniversary''.
| |CPT E. Helbig
|NNS
|Eric Helbig
| |PVT D. Smith
|FRZN
|Devon Smith
| |CPL J. Easterling
|GRIM
|Jeff Easterling with the CPL being a reference to his depiction in the fan-fiction "Halo: A Fistful of Arrows"
|}
During the ''Halo: The Master Chief Collections'' development, some names were removed. Here is a list of the following names removed.
{| class"align:center; text-align:center;"
! Name
! Call sign
! Named after
| |SGM P. Hintze
|ANGR
|Pierre Hintze
|}
Production notes During the Development of Halo: Reach|development of ''Halo: Reach'', Bungie at one point considered extending the fireteam system to apply to playing as the Covenant (likely intended for Elite players in Firefight). Fireteam names have been datamined for four species: Unggoy|Grunts, Sangheili|Elites, Kig-Yar|Jackals and Mgalekgolo|Hunters.
{| class="wikitable sortable"
!Name
!Call sign
!Species
| |Trogdore Dodo Es
|TROG
|Sangheili (Elite)
| |Jazh Dodo Wefliru
|JAZH
|Sangheili (Elite)
| |Aod Tero Tha
|AOD
|Sangheili (Elite)
| |Dudoda Tera Sha
|DUDO
|Sangheili (Elite)
| |Brafl Mepho Toizari
|BRAF
|Sangheili (Elite)
| |Ce Mepho Ruwry
|CEME
|Sangheili (Elite)
| |Venne Dayo Sirelo
|VENN
|Sangheili (Elite)
| |Nuasoa Dayo Eege
|NAUS
|Sangheili (Elite)
| |Detori Arre Lappo
|DETO
|Sangheili (Elite)
| |Toce Arre Syexa
|TOCE
|Sangheili (Elite)
| |Ratye Fosto Retase
|RATYE
|Sangheili (Elite)
| |Boinu Fosto Catoir
|BOIN
|Sangheili (Elite)
| |Toyne Dieso Fugah
|TOYN
|Sangheili (Elite)
| |Igido Dieso Sewraas
|IGID
|Sangheili (Elite)
| |Broso Aeehe Eoor
|BROS
|Sangheili (Elite)
| |Sidow Aeehe Rubbe
|SIDO
|Sangheili (Elite)
| |Nuto Epud Ruwr
|NUTO
|Sangheili (Elite)
| |Haell Epud Fowhe
|HAEL
|Sangheili (Elite)
| |Ionna Kore Nodis
|IONN
|Sangheili (Elite)
| |Lysebb Kore Nehy
|LYSE
|Sangheili (Elite)
| |Bra Guno Vange
|BRAG
|Sangheili (Elite)
| |Tsiho Guno Aeyinu
|TSIH
|Sangheili (Elite)
| |Nesi Pore Uesu
|NESI
|Sangheili (Elite)
| |Cere Pore Hosul
|CERE
|Sangheili (Elite)
| |Pratta Feda Tete
|PRAT
|Sangheili (Elite)
| |Giehel Feda Realoy
|GIEH
|Sangheili (Elite)
| |Oedoa Lapp Eero
|OEDO
|Sangheili (Elite)
| |Kavahi Lapp Anoise
|KAVA
|Sangheili (Elite)
| |Troosu Kana Sose
|TROO
|Sangheili (Elite)
| |Jusav Kana Nenole
|JUSA
|Sangheili (Elite)
| |Iazh Dasa Pena
|IAZH
|Sangheili (Elite)
| |Hengu Dasa Desyas
|HENG
|Sangheili (Elite)
| |Igido Liggoo Seny
|GIDO
|Sangheili (Elite)
| |Wihe Liggoo Fasu
|WIHE
|Sangheili (Elite)
| |Taghoa Thple Dod
|TAGH
|Sangheili (Elite)
| |Sheenee Thpl Tes
|SHEE
|Sangheili (Elite)
| |Tsewo Xida Mutta
|TSEW
|Sangheili (Elite)
| |Xypho Xida Sesa
|XYPH
|Sangheili (Elite)
| |Alco 'Bobalee
|ALCO
|Sangheili (Elite)
| |Eaco 'Yajadai
|EACO
|Sangheili (Elite)
| |Thdo 'Ramumee
|THDO
|Sangheili (Elite)
| |Myco 'Lohadee
|MYCO
|Sangheili (Elite)
| |Stfi 'Enousee
|STFI
|Sangheili (Elite)
| |Enfi 'Owtusee
|ENFI
|Sangheili (Elite)
| |Ayth 'Atsumee
|AYTH
|Sangheili (Elite)
| |Iege 'Iovoree
|LEGE
|Sangheili (Elite)
| |Onsi 'Egaolee
|ONSI
|Sangheili (Elite)
| |Vema 'Togadee
|VEMA
|Sangheili (Elite)
| |Keyo 'Ahtulai
|KEYO
|Sangheili (Elite)
| |Nkmo 'Ehtaree
|NKMO
|Sangheili (Elite)
| |Atdi 'Aalee
|ATDI
|Sangheili (Elite)
| |Ilhi 'Ouyulee
|ILHI
|Sangheili (Elite)
| |Oioi 'Ioadai
|OIOI
|Sangheili (Elite)
| |Ckdu 'Aulee
|CKDU
|Sangheili (Elite)
| |Onsu 'Ahcuree
|ONSU
|Sangheili (Elite)
| |Onsu 'Naduree
|ONSN
|Sangheili (Elite)
| |Dsbi 'Amsatee
|DSBI
|Sangheili (Elite)
| |Ttbo 'Dnaolee
|TTBO
|Sangheili (Elite)
| |Nese 'Enoosee
|NESE
|Sangheili (Elite)
| |Ciar 'Yahamee
|CIAR
|Sangheili (Elite)
| |Dstr 'Ergatee
|DSTR
|Sangheili (Elite)
| |Daga 'Soculee
|DAGA
|Sangheili (Elite)
| |Tyma 'Tahosee
|TYMA
|Sangheili (Elite)
| |Atfu 'Ehtaree
|ATFU
|Sangheili (Elite)
| |Ssre 'Enkolee
|SSRE
|Sangheili (Elite)
| |Insu 'Racomee
|INSU
|Sangheili (Elite)
| |Ixsh 'Uoyotai
|IXSH
|Sangheili (Elite)
| |Ersu 'Rtsalee
|ERSU
|Sangheili (Elite)
| |Edam 'Atsusee
|EDAM
|Sangheili (Elite)
| |Onsu 'Natusee
|ONSA
|Sangheili (Elite)
| |Ilsu 'Ualotee
|ILSU
|Sangheili (Elite)
| |Athe 'Hewosee
|ATHE
|Sangheili (Elite)
| |Ntsu 'Ramadee
|NTSU
|Sangheili (Elite)
| |Nesu 'Socodee
|NESU
|Sangheili (Elite)
| |Orsu 'Cycadee
|ORSU
|Sangheili (Elite)
| |Eesu 'Uohamee
|EESU
|Sangheili (Elite)
| |Ayso 'Labomee
|AYSO
|Sangheili (Elite)
| |Isbr 'Ookolee
|ISBR
|Sangheili (Elite)
| |Deog 'Romaree
|DEOG
|Sangheili (Elite)
| |Atis 'Xoforee
|ATIS
|Sangheili (Elite)
| |Geba 'Mowotee
|GEBA
|Sangheili (Elite)
| |Psho 'Dnaalee
|PSHO
|Sangheili (Elite)
| |Atis 'Aebomee
|ATIS
|Sangheili (Elite)
| |Desh 'Siusee
|DESH
|Sangheili (Elite)
| |Edhu 'Botadee
|EDHU
|Sangheili (Elite)
| |Lyph 'Rtsodee
|LYPH
|Sangheili (Elite)
| |Tsal 'Foaree
|TSAL
|Sangheili (Elite)
| |Ckwt 'Dnaalee
|CKWT
|Sangheili (Elite)
| |Lyph 'Safotee
|SAFO
|Sangheili (Elite)
| |Omsu 'Kibaree
|OMSU
|Sangheili (Elite)
| |Icsu 'Batosee
|ICSU
|Sangheili (Elite)
| |Chli 'Ruoadee
|CHLI
|Sangheili (Elite)
| |Irsu 'Labatee
|IRSU
|Sangheili (Elite)
| |Ist 'Tahasee
|IST
|Sangheili (Elite)
| |Olbr 'Otsulee
|OLBR
|Sangheili (Elite)
| |Ulre 'Nubusee
|ULRE
|Sangheili (Elite)
| |Rdwi 'Ieguree
|RDWI
|Sangheili (Elite)
| |Isch 'Tuburee
|ISCH
|Sangheili (Elite)
| |Idsn 'Nacaree
|IDSN
|Sangheili (Elite)
| |Inth 'Argomee
|INTH
|Sangheili (Elite)
| |Erne 'Rabasee
|ERNE
|Sangheili (Elite)
| |Phpr 'Nutodee
|PHPR
|Sangheili (Elite)
| |Atun 'Labamee
|ATUN
|Sangheili (Elite)
| |Anha 'Marusee
|ANHA
|Sangheili (Elite)
| |Ntsu 'Ilfatee
|NTSU
|Sangheili (Elite)
| |Ersu 'Kibolee
|ERSU
|Sangheili (Elite)
| |Ndsu 'Sacosee
|NDSU
|Sangheili (Elite)
| |Utfa 'Casomee
|UTFA
|Sangheili (Elite)
| |Adin 'Samomee
|ADIN
|Sangheili (Elite)
| |Seyo 'Olialee
|SEYO
|Sangheili (Elite)
| |Tepa 'Dnaolee
|TEPA
|Sangheili (Elite)
| |Ngsu 'Temulee
|NGSU
|Sangheili (Elite)
| |Enbi 'Ehturee
|ENBI
|Sangheili (Elite)
| |Vedu 'Aolee
|VEDU
|Sangheili (Elite)
| |Ssne 'Mowusee
|SSNE
|Sangheili (Elite)
| |Ndap 'Ymumai
|NDAP
|Sangheili (Elite)
| |Alsu 'Dniamee
|ALSU
|Sangheili (Elite)
| |Itre 'Sujusee
|ITRE
|Sangheili (Elite)
| |Noti 'Ylfalee
|NOTI
|Sangheili (Elite)
| |Itas 'Mnialee
|ITAS
|Sangheili (Elite)
| |Wewo 'Ohsolee
|WEWO
|Sangheili (Elite)
| |Itan 'Uoyalee
|ITAN
|Sangheili (Elite)
| |Psto 'Ahtalee
|PSTO
|Sangheili (Elite)
| |Edto 'Tubaree
|EDTO
|Sangheili (Elite)
| |Toja 'Mobamee
|TOJA
|Sangheili (Elite)
| |Tsbe 'Ufaadee
|TSBE
|Sangheili (Elite)
| |Hebo 'Iksudee
|HEBO
|Sangheili (Elite)
| |Ancu 'Repomee
|ANCU
|Sangheili (Elite)
| |Bech 'Lagasee
|BECH
|Sangheili (Elite)
| |Unko 'Mikolee
|UNKO
|Sangheili (Elite)
| |Axco 'Bohomee
|AXCO
|Sangheili (Elite)
| |Evin 'Tanolee
|EVIN
|Sangheili (Elite)
| |Stfi 'Ihtatee
|STFI
|Sangheili (Elite)
| |Idma 'Yerusee
|IDMA
|Sangheili (Elite)
| |Nnma 'Yerasee
|NNMA
|Sangheili (Elite)
| |Itme 'Sujudee
|ITME
|Sangheili (Elite)
| |Nedu 'Refolee
|NEDR
|Sangheili (Elite)
| |Nyir 'Xocosee
|NYIR
|Sangheili (Elite)
| |Ismo 'Hakomee
|ISMO
|Sangheili (Elite)
| |Lfba 'Tihosee
|LFBA
|Sangheili (Elite)
| |Eypa 'Nabulee
|EYPA
|Sangheili (Elite)
| |Fspa 'Pusuree
|FSPA
|Sangheili (Elite)
| |Ckmu 'Vacutee
|CKMU
|Sangheili (Elite)
| |Lydo 'Resodee
|LYDO
|Sangheili (Elite)
| |Idch 'Lcmutee
|IDCH
|Sangheili (Elite)
| |Ceha 'Ehsuree
|CEHA
|Sangheili (Elite)
| |Icmi 'Bsoatee
|ICMI
|Sangheili (Elite)
| |Ampe 'Rahutee
|AMPE
|Sangheili (Elite)
| |Enma 'Yerasee
|ENMA
|Sangheili (Elite)
| |Lych 'Raboree
|LYCH
|Sangheili (Elite)
| |Heki 'Gibadee
|HEKI
|Sangheili (Elite)
| |Laca 'Oksumee
|LACA
|Sangheili (Elite)
| |Alphawp
|ALPH
|Unggoy (Grunt)
| |Awlp
|AWLP
|Unggoy (Grunt)
| |Awlphhum
|ALWH
|Unggoy (Grunt)
| |Badob
|BADO
|Unggoy (Grunt)
| |Baduy
|BADU
|Unggoy (Grunt)
| |Bakya
|BAKY
|Unggoy (Grunt)
| |Balut
|BALU
|Unggoy (Grunt)
| |Banban
|BANB
|Unggoy (Grunt)
| |Bano
|BANO
|Unggoy (Grunt)
| |Bapap
|BAPA
|Unggoy (Grunt)
| |Bawan
|BAWA
|Unggoy (Grunt)
| |Bebeb
|BEBE
|Unggoy (Grunt)
| |Blomob
|BLOM
|Unggoy (Grunt)
| |Bobob
|BOBO
|Unggoy (Grunt)
| |Bokal
|BOKA
|Unggoy (Grunt)
| |Bokblom
|BOKB
|Unggoy (Grunt)
| |Bokbok
|BOKO
|Unggoy (Grunt)
| |Bolbol
|BOLB
|Unggoy (Grunt)
| |Bolhut
|BOLH
|Unggoy (Grunt)
| |Bolop
|BOLO
|Unggoy (Grunt)
| |Bookaw
|BOOK
|Unggoy (Grunt)
| |Bubub
|BUBU
|Unggoy (Grunt)
| |Buhrbuhr
|BUHR
|Unggoy (Grunt)
| |Dadab
|DADA
|Unggoy (Grunt)
| |Denbun
|DENB
|Unggoy (Grunt)
| |Dipam
|DIPA
|Unggoy (Grunt)
| |Dorbo
|DORB
|Unggoy (Grunt)
| |Dum
|DUM
|Unggoy (Grunt)
| |Dumum
|DUMU
|Unggoy (Grunt)
| |Eepees
|EPEE
|Unggoy (Grunt)
| |Emmmpum
|EMMM
|Unggoy (Grunt)
| |Femb
|FEMB
|Unggoy (Grunt)
| |Femhan
|FEMH
|Unggoy (Grunt)
| |Fenem
|FENE
|Unggoy (Grunt)
| |Flim
|FLIM
|Unggoy (Grunt)
| |Fipyam
|FIPY
|Unggoy (Grunt)
| |Flipyap
|FLIP
|Unggoy (Grunt)
| |Flumoap
|FLUM
|Unggoy (Grunt)
| |Gagaw
|GAGA
|Unggoy (Grunt)
| |Gahgo
|GAHG
|Unggoy (Grunt)
| |Gam
|GAM
|Unggoy (Grunt)
| |Gamgam
|GAMG
|Unggoy (Grunt)
| |Gamgum
|GAMU
|Unggoy (Grunt)
| |Gamhup
|GAMH
|Unggoy (Grunt)
| |Gapmut
|GAPM
|Unggoy (Grunt)
| |Gawgaw
|GAWG
|Unggoy (Grunt)
| |Gewpop
|GEWP
|Unggoy (Grunt)
| |Glimlim
|GLIM
|Unggoy (Grunt)
| |Glimwass
|GLIW
|Unggoy (Grunt)
| |Gloep
|GLEO
|Unggoy (Grunt)
| |Glopwin
|GLOP
|Unggoy (Grunt)
| |Glumum
|GLUM
|Unggoy (Grunt)
| |Glunhut
|GLUN
|Unggoy (Grunt)
| |Glunun
|GLUU
|Unggoy (Grunt)
| |Guff
|GUFF
|Unggoy (Grunt)
| |Gwep
|GEWP
|Unggoy (Grunt)
| |Haff
|HAFF
|Unggoy (Grunt)
| |Hahat
|HAHA
|Unggoy (Grunt)
| |Hahnham
|HAHN
|Unggoy (Grunt)
| |Hamham
|HAMH
|Unggoy (Grunt)
| |Hanep
|HANE
|Unggoy (Grunt)
| |Hayop
|HAYO
|Unggoy (Grunt)
| |Hehep
|HEHE
|Unggoy (Grunt)
| |Hempum
|MPUM
|Unggoy (Grunt)
| |Hemsoss
|HAMS
|Unggoy (Grunt)
| |Hewhewp
|HEWH
|Unggoy (Grunt)
| |Hewp
|HEWP
|Unggoy (Grunt)
| |Hohop
|HOHO
|Unggoy (Grunt)
| |Homhom
|HOMH
|Unggoy (Grunt)
| |Hoobad
|HOOB
|Unggoy (Grunt)
| |Hoohoap
|HOOH
|Unggoy (Grunt)
| |Hoomup
|HOOM
|Unggoy (Grunt)
| |Hoopum
|HOOP
|Unggoy (Grunt)
| |Huhut
|HUHU
|Unggoy (Grunt)
| |Humhum
|HUMH
|Unggoy (Grunt)
| |Humnum
|HUMN
|Unggoy (Grunt)
| |Imba
|IMBA
|Unggoy (Grunt)
| |Imbdow
|IMBD
|Unggoy (Grunt)
| |Imbgum
|IMBG
|Unggoy (Grunt)
| |Jasjas
|JASJ
|Unggoy (Grunt)
| |Jeprok
|JEPR
|Unggoy (Grunt)
| |Kloptop
|KLOP
|Unggoy (Grunt)
| |Kwassass
|KWAS
|Unggoy (Grunt)
| |Labnat
|LABN
|Unggoy (Grunt)
| |Lampin
|LAMP
|Unggoy (Grunt)
| |Layaw
|LAYA
|Unggoy (Grunt)
| |Lewp
|LEWP
|Unggoy (Grunt)
| |Lingan
|LING
|Unggoy (Grunt)
| |Linglin
|LINL
|Unggoy (Grunt)
| |Linling
|LINI
|Unggoy (Grunt)
| |Mehmep
|MEHM
|Unggoy (Grunt)
| |Memep
|MEME
|Unggoy (Grunt)
| |Mepmep
|MEPM
|Unggoy (Grunt)
| |Mopmop
|MOPM
|Unggoy (Grunt)
| |Mugmug
|MUGM
|Unggoy (Grunt)
| |Mumump
|MUMU
|Unggoy (Grunt)
| |Mumup
|MUMP
|Unggoy (Grunt)
| |Mup
|MUP
|Unggoy (Grunt)
| |Mupmug
|MUPG
|Unggoy (Grunt)
| |Mupowp
|MUPP
|Unggoy (Grunt)
| |Oogawlp
|OOGA
|Unggoy (Grunt)
| |Oogood
|OOGO
|Unggoy (Grunt)
| |Paah
|PAAH
|Unggoy (Grunt)
| |Pagod
|PAGO
|Unggoy (Grunt)
| |Pagud
|PAGU
|Unggoy (Grunt)
| |Pahawlp
|PAHA
|Unggoy (Grunt)
| |Palpak
|PALP
|Unggoy (Grunt)
| |Pampip
|PAMP
|Unggoy (Grunt)
| |Pandak
|PAND
|Unggoy (Grunt)
| |Par
|PAR
|Unggoy (Grunt)
| |Parpum
|PARP
|Unggoy (Grunt)
| |Partak
|PART
|Unggoy (Grunt)
| |Pem
|PEM
|Unggoy (Grunt)
| |Penhep
|PENH
|Unggoy (Grunt)
| |Pigsa
|PIGS
|Unggoy (Grunt)
| |Pipit
|PIGI
|Unggoy (Grunt)
| |Pipyip
|PIPY
|Unggoy (Grunt)
| |Plimplim
|PLIM
|Unggoy (Grunt)
| |Plimzizz
|PLIZ
|Unggoy (Grunt)
| |Plomp
|PLOM
|Unggoy (Grunt)
| |Pogi
|POGI
|Unggoy (Grunt)
| |Pogpog
|POGP
|Unggoy (Grunt)
| |Pohchop
|POHC
|Unggoy (Grunt)
| |Popwat
|POPW
|Unggoy (Grunt)
| |Prompum
|PROM
|Unggoy (Grunt)
| |Pum
|PUM
|Unggoy (Grunt)
| |Pumpel
|PUMP
|Unggoy (Grunt)
| |Pumpon
|PUMO
|Unggoy (Grunt)
| |Pumtak
|PUMT
|Unggoy (Grunt)
| |Pwessess
|PWES
|Unggoy (Grunt)
| |Seeno
|SEEN
|Unggoy (Grunt)
| |Seepom
|SEEP
|Unggoy (Grunt)
| |Seerah
|SEER
|Unggoy (Grunt)
| |Spopop
|SPOP
|Unggoy (Grunt)
| |Tagdag
|TAGD
|Unggoy (Grunt)
| |Tengah
|TENG
|Unggoy (Grunt)
| |Tomp
|TOMP
|Unggoy (Grunt)
| |Tukduk
|TUKD
|Unggoy (Grunt)
| |Utot
|UTOT
|Unggoy (Grunt)
| |Wassum
|WASS
|Unggoy (Grunt)
| |Wayal
|WAYA
|Unggoy (Grunt)
| |Wepwep
|WEPW
|Unggoy (Grunt)
| |Wibwib
|WIBW
|Unggoy (Grunt)
| |Wisswan
|WISS
|Unggoy (Grunt)
| |Yapeap
|YAPE
|Unggoy (Grunt)
| |Yapflip
|YAPF
|Unggoy (Grunt)
| |Yayep
|YAYE
|Unggoy (Grunt)
| |Yembep
|YEMB
|Unggoy (Grunt)
| |Zawaz
|ZAWA
|Unggoy (Grunt)
| |Zawumn
|ZAWU
|Unggoy (Grunt)
| |Zizzzziz
|ZIZZ
|Unggoy (Grunt)
| |Zoooomon
|ZOOO
|Unggoy (Grunt)
| |Ahr'te
|AHRT
|Kig-Yar (Jackal)
| |Ah't
|AHT
|Kig-Yar (Jackal)
| |Ah'tch
|AHTC
|Kig-Yar (Jackal)
| |Ah'kha
|AHKH
|Kig-Yar (Jackal)
| |Ch'ah
|CHAH
|Kig-Yar (Jackal)
| |Ch'aht
|CHAT
|Kig-Yar (Jackal)
| |Cha'il
|CHAI
|Kig-Yar (Jackal)
| |Cha'ok
|CHAO
|Kig-Yar (Jackal)
| |Cha'tch
|CHAC
|Kig-Yar (Jackal)
| |Ch'cah
|CHCA
|Kig-Yar (Jackal)
| |Ch'ch
|CHCH
|Kig-Yar (Jackal)
| |Che'te
|CHET
|Kig-Yar (Jackal)
| |Ch'ok
|CHOK
|Kig-Yar (Jackal)
| |Ch'ur
|CHUR
|Kig-Yar (Jackal)
| |D'aahk
|DAAH
|Kig-Yar (Jackal)
| |D'aak
|DAAK
|Kig-Yar (Jackal)
| |D'ah
|DAH
|Kig-Yar (Jackal)
| |Dahk'il
|DAHK
|Kig-Yar (Jackal)
| |Dahk'rah
|DARA
|Kig-Yar (Jackal)
| |D'ak
|DAK
|Kig-Yar (Jackal)
| |Dok
|DOK
|Kig-Yar (Jackal)
| |Dok'ihl
|DOKI
|Kig-Yar (Jackal)
| |Dok'tch
|DOKT
|Kig-Yar (Jackal)
| |Dug
|DUG
|Kig-Yar (Jackal)
| |Ee'aht
|EEAH
|Kig-Yar (Jackal)
| |Eh'd
|EHD
|Kig-Yar (Jackal)
| |Eh'ehd
|EHEH
|Kig-Yar (Jackal)
| |Gah'et
|GAHE
|Kig-Yar (Jackal)
| |G'ehl
|GEHL
|Kig-Yar (Jackal)
| |Geht'et
|GEHT
|Kig-Yar (Jackal)
| |Gil
|GIL
|Kig-Yar (Jackal)
| |G'ok
|GOK
|Kig-Yar (Jackal)
| |H'ahg
|HAHG
|Kig-Yar (Jackal)
| |Hah'k
|HAHK
|Kig-Yar (Jackal)
| |H'ahk
|HAH
|Kig-Yar (Jackal)
| |Haht
|HAHT
|Kig-Yar (Jackal)
| |Hak
|HAK
|Kig-Yar (Jackal)
| |He'eht
|HEEH
|Kig-Yar (Jackal)
| |He'eth
|HEET
|Kig-Yar (Jackal)
| |H'eg
|HEG
|Kig-Yar (Jackal)
| |Huhk
|HUHK
|Kig-Yar (Jackal)
| |Ih'kahr
|IHKA
|Kig-Yar (Jackal)
| |Il'ihl
|ILIH
|Kig-Yar (Jackal)
| |Jah
|JAH
|Kig-Yar (Jackal)
| |Jah'duh
|JAHD
|Kig-Yar (Jackal)
| |Jah'et
|JAHE
|Kig-Yar (Jackal)
| |Jak
|JAK
|Kig-Yar (Jackal)
| |Jeh'k
|JEHK
|Kig-Yar (Jackal)
| |Jeh't
|JEHT
|Kig-Yar (Jackal)
| |Kaaah
|KAAA
|Kig-Yar (Jackal)
| |Kah'ek
|KAHA
|Kig-Yar (Jackal)
| |Kah
|KAH
|Kig-Yar (Jackal)
| |Kah'ah
|KAHH
|Kig-Yar (Jackal)
| |Kah'eh
|KAHE
|Kig-Yar (Jackal)
| |Kah'eth
|KAHH
|Kig-Yar (Jackal)
| |Kah'ihl
|KAHI
|Kig-Yar (Jackal)
| |Kah't
|KAHT
|Kig-Yar (Jackal)
| |Kahrk
|KAHR
|Kig-Yar (Jackal)
| |Kahr'th
|KAHH
|Kig-Yar (Jackal)
| |K'aog
|KAOG
|Kig-Yar (Jackal)
| |Kar
|KAR
|Kig-Yar (Jackal)
| |K'at
|KAT
|Kig-Yar (Jackal)
| |Ke'eh
|KEEH
|Kig-Yar (Jackal)
| |Keet
|KEET
|Kig-Yar (Jackal)
| |Keh
|KEH
|Kig-Yar (Jackal)
| |Kek
|KEK
|Kig-Yar (Jackal)
| |Keh'k
|KEHK
|Kig-Yar (Jackal)
| |K'eht
|KEHT
|Kig-Yar (Jackal)
| |K'et
|KET
|Kig-Yar (Jackal)
| |Khat
|KHAT
|Kig-Yar (Jackal)
| |K'og
|KOG
|Kig-Yar (Jackal)
| |K'oht
|KOHT
|Kig-Yar (Jackal)
| |Kreh
|KREH
|Kig-Yar (Jackal)
| |K'tch
|KTCH
|Kig-Yar (Jackal)
| |Lahk
|LAHK
|Kig-Yar (Jackal)
| |Lah'ke
|LAHE
|Kig-Yar (Jackal)
| |Lah't
|LAHT
|Kig-Yar (Jackal)
| |Lar
|LAR
|Kig-Yar (Jackal)
| |Leh
|LEH
|Kig-Yar (Jackal)
| |Leh'h
|LEHH
|Kig-Yar (Jackal)
| |Leh'heh
|LEHE
|Kig-Yar (Jackal)
| |Lehk
|LEHK
|Kig-Yar (Jackal)
| |Len
|LEN
|Kig-Yar (Jackal)
| |Li'lik
|LILI
|Kig-Yar (Jackal)
| |Li'tch
|LITC
|Kig-Yar (Jackal)
| |Loh't
|LOHT
|Kig-Yar (Jackal)
| |L'ok
|LOK
|Kig-Yar (Jackal)
| |Lu'duh
|LUDU
|Kig-Yar (Jackal)
| |L'uhk
|LUHK
|Kig-Yar (Jackal)
| |Rah'ek
|RAHE
|Kig-Yar (Jackal)
| |Rah'et
|RAHT
|Kig-Yar (Jackal)
| |Rah'eth
|RAHH
|Kig-Yar (Jackal)
| |Rah
|RAH
|Kig-Yar (Jackal)
| |Rah'ihl
|RAHI
|Kig-Yar (Jackal)
| |R'ahk
|RAHK
|Kig-Yar (Jackal)
| |Rah'ok
|RAHO
|Kig-Yar (Jackal)
| |Rah'tch
|RAHC
|Kig-Yar (Jackal)
| |Rah'th
|RATH
|Kig-Yar (Jackal)
| |Rath
|RA
|Kig-Yar (Jackal)
| |Ree
|REE
|Kig-Yar (Jackal)
| |Reh'til
|REHT
|Kig-Yar (Jackal)
| |Reth
|RETH
|Kig-Yar (Jackal)
| |Seh
|SHE
|Kig-Yar (Jackal)
| |Seh'ah
|SEHA
|Kig-Yar (Jackal)
| |S'ehh
|SEHH
|Kig-Yar (Jackal)
| |Seht
|SEHT
|Kig-Yar (Jackal)
| |Sha'duh
|SHAD
|Kig-Yar (Jackal)
| |Sh'ahk
|SHAH
|Kig-Yar (Jackal)
| |Sh'Cheh
|SHCH
|Kig-Yar (Jackal)
| |She'ch
|SHEC
|Kig-Yar (Jackal)
| |She'eh
|SHEE
|Kig-Yar (Jackal)
| |Sh'ehg
|SHEH
|Kig-Yar (Jackal)
| |Sheng
|SHEN
|Kig-Yar (Jackal)
| |Skaht
|SKAH
|Kig-Yar (Jackal)
| |Sok'eh
|SOKE
|Kig-Yar (Jackal)
| |Tach'eh
|TACH
|Kig-Yar (Jackal)
| |Tah'ch
|TAHC
|Kig-Yar (Jackal)
| |Tah'g
|TAHG
|Kig-Yar (Jackal)
| |Tah'k
|TAHK
|Kig-Yar (Jackal)
| |Tch'ath
|TCHA
|Kig-Yar (Jackal)
| |Tchh'ihl
|TCHH
|Kig-Yar (Jackal)
| |Tch'il
|TCHI
|Kig-Yar (Jackal)
| |Tch'lar
|TCHL
|Kig-Yar (Jackal)
| |Tch'sh
|TCHS
|Kig-Yar (Jackal)
| |Tch'tch
|TCHT
|Kig-Yar (Jackal)
| |Teg
|TEG
|Kig-Yar (Jackal)
| |Tek'ch
|TEKC
|Kig-Yar (Jackal)
| |Tek'ah
|TEKA
|Kig-Yar (Jackal)
| |Tek'ek
|TEKE
|Kig-Yar (Jackal)
| |Tek'il
|TEKI
|Kig-Yar (Jackal)
| |Th'agh
|THAG
|Kig-Yar (Jackal)
| |Th'aht
|THAH
|Kig-Yar (Jackal)
| |Th'ehk
|THEH
|Kig-Yar (Jackal)
| |The'il
|THEI
|Kig-Yar (Jackal)
| |The'th
|THET
|Kig-Yar (Jackal)
| |Th'lik
|THLI
|Kig-Yar (Jackal)
| |Tho'il
|THOI
|Kig-Yar (Jackal)
| |Tok
|TOK
|Kig-Yar (Jackal)
| |To'k
|TO
|Kig-Yar (Jackal)
| |Tok'ah
|TOKA
|Kig-Yar (Jackal)
| |Tok'tch
|TOKT
|Kig-Yar (Jackal)
| |Yahr
|YAHR
|Kig-Yar (Jackal)
| |Yahr'tch
|YAHT
|Kig-Yar (Jackal)
| |Yeg
|YEG
|Kig-Yar (Jackal)
| |Yehg
|YEHG
|Kig-Yar (Jackal)
| |Y'ehg
|YEH
|Kig-Yar (Jackal)
| |Yeh'tch
|YEHT
|Kig-Yar (Jackal)
| |Yek
|YEK
|Kig-Yar (Jackal)
| |Zhar
|ZHAR
|Kig-Yar (Jackal)
| |Zhar'ihl
|ZHAI
|Kig-Yar (Jackal)
| |Zahr'kah
|ZHAK
|Kig-Yar (Jackal)
| |Zahr'tch
|ZHAC
|Kig-Yar (Jackal)
| |Zhe Liski Eelo
|ZHEL
|Mgalekgolo (Hunter)
| |Aaode Liski Quana
|AAOD
|Mgalekgolo (Hunter)
| |Dodek Veno Hoeng
|DODE
|Mgalekgolo (Hunter)
| |Daquani Veno Roiki
|DAQU
|Mgalekgolo (Hunter)
| |Zhakome Suoni Dy
|ZHAK
|Mgalekgolo (Hunter)
| |Pakasi Suoni Shew
|PAKA
|Mgalekgolo (Hunter)
| |Uola Uhod Otosi
|UOLA
|Mgalekgolo (Hunter)
| |QU Uhod Ba
|QUUH
|Mgalekgolo (Hunter)
| |Kewher Taac Oootii
|KWEH
|Mgalekgolo (Hunter)
| |Jaloddiso Taac Tra
|JALO
|Mgalekgolo (Hunter)
| |Shan Ixe Shan
|SHAN
|Mgalekgolo (Hunter)
| |Conejoas Ixe Xo
|CONE
|Mgalekgolo (Hunter)
| |Azhetiti Tarho Ce
|AZHE
|Mgalekgolo (Hunter)
| |Jyse Tarho Xona
|JYSE
|Mgalekgolo (Hunter)
| |Toizari Xaso Prinea
|TOIZ
|Mgalekgolo (Hunter)
| |Wekashi Xaso Sabof
|WEKE
|Mgalekgolo (Hunter)
| |Beath Huno Dixori
|BEAT
|Mgalekgolo (Hunter)
| |Buoseni Huno Rapp
|BUOS
|Mgalekgolo (Hunter)
| |Chetafli Aoke Thite
|CHET
|Mgalekgolo (Hunter)
| |Wi Aoke Unitepi
|WIAO
|Mgalekgolo (Hunter)
| |Egonilo Pine Jeeghi
|EGON
|Mgalekgolo (Hunter)
| |Netodai Pine Rej
|NETO
|Mgalekgolo (Hunter)
| |Tedela Jere Lesoa
|TEDE
|Mgalekgolo (Hunter)
| |Umck Jere Shoille
|UMCK
|Mgalekgolo (Hunter)
| |Chaolui Ebro Keade
|CHAO
|Mgalekgolo (Hunter)
| |Psoyte Ebro Shi
|PSOY
|Mgalekgolo (Hunter)
| |Kewhes Boruo Aod
|KEWH
|Mgalekgolo (Hunter)
| |Proyppo Boruo Ta
|PROY
|Mgalekgolo (Hunter)
| |Avosa Mawe Thess
|AVOS
|Mgalekgolo (Hunter)
| |Pinelo Mawe Dunye
|PINE
|Mgalekgolo (Hunter)
| |Natesa Didu Onene
|NATE
|Mgalekgolo (Hunter)
| |Nisoba Didu Herye
|NISO
|Mgalekgolo (Hunter)
| |Befori Bigue Aenibl
|BEFO
|Mgalekgolo (Hunter)
| |Uahap Bigue Rosy
|UAHA
|Mgalekgolo (Hunter)
| |Irer Chedi Truto
|IRER
|Mgalekgolo (Hunter)
| |Befori Chedi Poppe
|BEFR
|Mgalekgolo (Hunter)
| |Ubbawh Refe Jad
|UBBA
|Mgalekgolo (Hunter)
| |Joorelo Refe Jono
|JOOR
|Mgalekgolo (Hunter)
| |Thootu Thoro Lucha
|THOO
|Mgalekgolo (Hunter)
| |Teeph Thoro Thore
|TEEP
|Mgalekgolo (Hunter)
| |Passem Uteni Shew
|PASS
|Mgalekgolo (Hunter)
| |Foah Uteni Tavu
|FOAH
|Mgalekgolo (Hunter)
| |Feruorus Uisa Waz
|FERU
|Mgalekgolo (Hunter)
| |Giut Uisa Tagre
|GIUT
|Mgalekgolo (Hunter)
| |Feno Moloa Naodo
|FENO
|Mgalekgolo (Hunter)
| |Hoyleri Moloa Sede
|HOYL
|Mgalekgolo (Hunter)
| |Ruwr Hasee Nezaja
|RUWR
|Mgalekgolo (Hunter)
| |Brete Hasee Bro
|BRET
|Mgalekgolo (Hunter)
| |Deltoy Lobre Lukuo
|DELT
|Mgalekgolo (Hunter)
| |Shoino Lobre Faq
|SHOI
|Mgalekgolo (Hunter)
| |Juithoo Oned Psi
|JUIT
|Mgalekgolo (Hunter)
| |Laew Oned Keruae
|LAEW
|Mgalekgolo (Hunter)
| |Prosade Chadu Duh
|PROS
|Mgalekgolo (Hunter)
| |Lukuo Chadu Pse
|LUKU
|Mgalekgolo (Hunter)
| |Rolluz Vati Ripohe
|ROLL
|Mgalekgolo (Hunter)
| |Rubbe Vati Oali
|RUBB
|Mgalekgolo (Hunter)
| |Psomo Sate Pesatu
|PSOM
|Mgalekgolo (Hunter)
| |Uola Sate Thosis
|UOLS
|Mgalekgolo (Hunter)
| |Bepuia Puna Quyle
|BEPU
|Mgalekgolo (Hunter)
| |Luhduhi Puna Bihi
|LUHD
|Mgalekgolo (Hunter)
| |Aures Aso Xenisa
|AURE
|Mgalekgolo (Hunter)
| |Aeple Aso Eyzima
|AEPL
|Mgalekgolo (Hunter)
| |Avosa Dica Chetti
|AVOD
|Mgalekgolo (Hunter)
| |Erete Dica Towhe
|ERET
|Mgalekgolo (Hunter)
| |Uefe Chored Putiro
|UEFE
|Mgalekgolo (Hunter)
| |Uawh Chored Veno
|UAWH
|Mgalekgolo (Hunter)
| |Decla Ieta Cenae
|DECL
|Mgalekgolo (Hunter)
| |Thuried Ieta Nate
|THUR
|Mgalekgolo (Hunter)
| |Jeselle Dosu Truto
|JESE
|Mgalekgolo (Hunter)
| |Chene Dosu Paesa
|CHEN
|Mgalekgolo (Hunter)
| |Serhi Wazu Ewhesu
|SERH
|Mgalekgolo (Hunter)
| |Truto Wazu Rochu
|TRUT
|Mgalekgolo (Hunter)
| |Pera Shuti Gaggenu
|PERA
|Mgalekgolo (Hunter)
| |Eosac Shuti Dinorll
|EOSA
|Mgalekgolo (Hunter)
| |Brahucl Gepl Isapu
|BRAH
|Mgalekgolo (Hunter)
| |Mesateh Gepl Ao
|MESA
|Mgalekgolo (Hunter)
| |Hefano Deno Fean
|HEFA
|Mgalekgolo (Hunter)
| |Hehala Deno Eroido
|HAHA
|Mgalekgolo (Hunter)
| |Tina Zoaf Auonge
|TINA
|Mgalekgolo (Hunter)
| |Keawi Zoaf Eiso
|KEAW
|Mgalekgolo (Hunter)
| |Bemm Taes Sote
|BEMM
|Mgalekgolo (Hunter)
| |Shalodo Taes Kely
|SHAL
|Mgalekgolo (Hunter)
| |Pironotee Wohu Na
|PRIO
|Mgalekgolo (Hunter)
| |Ti Wohu Bi
|TIWO
|Mgalekgolo (Hunter)
| |Ted Sase Pid
|TEDS
|Mgalekgolo (Hunter)
| |Pudi Sase Oihi
|PUDI
|Mgalekgolo (Hunter)
| |Tri Tappo Tetiart
|TRIT
|Mgalekgolo (Hunter)
| |Xesola Tappo Duohi
|XESO
|Mgalekgolo (Hunter)
| |Muter Gama Geppy
|MUTE
|Mgalekgolo (Hunter)
| |Jeste Gama Woto
|JEST
|Mgalekgolo (Hunter)
| |Wuoto Lappo Lelye
|WUOT
|Mgalekgolo (Hunter)
| |Xasola Lappo Duohi
|XASO
|Mgalekgolo (Hunter)
| |Jesta Ietoni Cere
|JESA
|Mgalekgolo (Hunter)
| |Tsasa Ietoni Jitto
|TASA
|Mgalekgolo (Hunter)
| |Kenine Sila Eeset
|KENI
|Mgalekgolo (Hunter)
| |Thefle Sila Dashoa
|THEF
|Mgalekgolo (Hunter)
| |Fasche Iosu Tshio
|FASC
|Mgalekgolo (Hunter)
| |Oxari Iosu Sarao
|OXAR
|Mgalekgolo (Hunter)
| |Taoni Relye Iblipl
|TAON
|Mgalekgolo (Hunter)
| |Rerisa Relye Nerheg
|RERI
|Mgalekgolo (Hunter)
| |Hehala Pune Luiroo
|HEHA
|Mgalekgolo (Hunter)
| |Fowhe Pune Detota
|FOWH
|Mgalekgolo (Hunter)
| |Loillodu Hati Vahge
|LOIL
|Mgalekgolo (Hunter)
| |Nimnugo Hati Tihe
|NIMN
|Mgalekgolo (Hunter)
| |Sat Lubo Vulassae
|SATL
|Mgalekgolo (Hunter)
| |Kobr Lubo Redode
|KOBR
|Mgalekgolo (Hunter)
| |Hyeba Xebl Aoke
|HEYB
|Mgalekgolo (Hunter)
| |Eggisa XeblNesya
|EGGI
|Mgalekgolo (Hunter)
| |Oeehi Woto Faneor
|OEEH
|Mgalekgolo (Hunter)
| |Thois Woto Xazur
|THOI
|Mgalekgolo (Hunter)
| |Shucis Wira Sabofe
|SHUC
|Mgalekgolo (Hunter)
| |Oeentes Wira Gosh
|OEEN
|Mgalekgolo (Hunter)
| |Rit Lesoa Ta
|RITL
|Mgalekgolo (Hunter)
| |Seddosa Lesoa Git
|SEDD
|Mgalekgolo (Hunter)
| |Trogdore Dodo Es
|TROG
|Mgalekgolo (Hunter)
| |Jazh Dodo Wefliru
|JAZH
|Mgalekgolo (Hunter)
| |Aod Tero Tha
|AODT
|Mgalekgolo (Hunter)
| |Dudoda Tera Sha
|DUDO
|Mgalekgolo (Hunter)
| |Brafl Mepho Toizari
|BRAF
|Mgalekgolo (Hunter)
| |Ce Mepho Ruwry
|CEME
|Mgalekgolo (Hunter)
| |Venne Dayo Sirelo
|VENN
|Mgalekgolo (Hunter)
| |Nuasoa Dayo Eege
|NUAS
|Mgalekgolo (Hunter)
| |Detori Arre Lappo
|DETO
|Mgalekgolo (Hunter)
| |Toce Arre Syexa
|TOCE
|Mgalekgolo (Hunter)
| |Ratye Fosto Retase
|RATY
|Mgalekgolo (Hunter)
| |Boinu Fosto Catoir
|BOIN
|Mgalekgolo (Hunter)
| |Toyne Dieso Fugah
|TOYN
|Mgalekgolo (Hunter)
| |Igido Dieso Sewraas
|IGID
|Mgalekgolo (Hunter)
| |Broso Aeehe Eoor
|BROS
|Mgalekgolo (Hunter)
| |Sidow Aeehe Rubbe
|SIDO
|Mgalekgolo (Hunter)
| |Nuto Epud Ruwr
|NUTO
|Mgalekgolo (Hunter)
| |Haell Epud Fowhe
|HAEL
|Mgalekgolo (Hunter)
| |Ionna Kore Nodis
|IONN
|Mgalekgolo (Hunter)
| |Lysebb Kore Nehy
|LYSE
|Mgalekgolo (Hunter)
| |Bra Guno Vange
|BRAG
|Mgalekgolo (Hunter)
| |Tsiho Guno Aeyinu
|TSIH
|Mgalekgolo (Hunter)
| |Nesi Pore Uesu
|NESI
|Mgalekgolo (Hunter)
| |Cere Pore Hosul
|CERE
|Mgalekgolo (Hunter)
| |Pratta Feda Tete
|PRAT
|Mgalekgolo (Hunter)
| |Giehel Feda Realoy
|GIEH
|Mgalekgolo (Hunter)
| |Oedoa Lapp Eero
|OEDO
|Mgalekgolo (Hunter)
| |Kavahi Lapp Anoise
|KAVA
|Mgalekgolo (Hunter)
| |Troosu Kana Sose
|TROO
|Mgalekgolo (Hunter)
| |Jusav Kana Nenole
|JUSA
|Mgalekgolo (Hunter)
| |Iazh Dasa Pena
|IAZH
|Mgalekgolo (Hunter)
| |Hengu Dasa Desyas
|HENG
|Mgalekgolo (Hunter)
| |Igido Liggoo Seny
|IGIO
|Mgalekgolo (Hunter)
| |Wihe Liggoo Fasu
|WIHE
|Mgalekgolo (Hunter)
| |Taghoa Thple Dod
|TAGH
|Mgalekgolo (Hunter)
| |Sheenee Thpl Tes
|SHEE
|Mgalekgolo (Hunter)
| |Tsewo Xida Mutta
|TSEW
|Mgalekgolo (Hunter)
| |Xypho Xida Sesa
|XYPH
|Mgalekgolo (Hunter)
| |}
Trivia Brent Abrahamsen's callsign is "CASH", which is fitting as he is Bungie's Chief Financial Officer. Brian Jarrard's callsign "SKCH" is a reference to his gamertag.
Sources
Category:Halo: Reach Category:Gameplay
|
File:Marines in the Jungle.jpg|300px|thumb|A UNSC Marine Corps|Marine rifle team in Kenya A fireteam is the smallest organization that ground forces are assigned to in the UNSC Army, UNSC Marine Corps|Marine Corps and Spartan Operations|Spartan branch. As the smallest unit, it serves as the base upon which all other units are organized. The closest organizational unit in the Covenant military is known as a lance.
Background
The concept of the fireteam is based on the need for tactical flexibility in infantry operations. They generally consist of approximately four soldiers or Marines who are formed into a squad. Generally, a squad contains three fireteams.
A fireteam is capable of autonomous operations as part of a larger unit. Successful fireteam employment relies on quality small unit training for troops, experience of its members operating together, sufficient communications infrastructure, and a quality non-commissioned officer corps to provide tactical leadership for the team.
Under the Unified Ground Command|UNICOM UNSC rank structure#UNICOM ranks|rank structure, Fireteams are led by an E-4 Corporal, with an E3 Lance Corporal serving as the Fireteam Assistant.''Halo: Official Spartan Field Manual'', PART 8: UNSC ORGANISATION, UNICOM Ranks (p. 142-143)
On some occasions, some Fireteam that has been disbanded, mostly lack of members because of reassignment, killed in action, resign, or incarcerated, may often be reinstated again based on higher-up decisions or when the previous fireteam leader request to put the former member together once more. Alpha-Nine, an ODST squad formed by Edward Buck disbanded for four years is now reinstated as Spartan Fireteam.
Notable Fireteams
3 Charlie
Corporal Harland's fireteam Fire Team Charlie Recon Team Echo|Fire Team Echo Recon Team India|Fire Team India Fire Team Lima Fire Team November Fireteam Zulu Alpha-Nine Fireteam Raven
In the Spartan Operations branch, Spartans are typically divided into fireteams of 4-5 personnel. Spartan-IV fireteams are led by a Spartan with the rank of Fireteam Leader, roughly analogous to a UNSC Captain.''Halo: Official Spartan Field Manual'', PART 2: THE SPARTAN-IV PROGRAM, Spartan Command Structure(p. 32-33)
NOBLE Team Blue Team Red Team Gray Team Team Black|Black Team Fireteam Majestic Fireteam Crimson Fireteam Osiris Team Omega See also: :Category:SPARTAN teams for a full list of Spartan fireteams.
Sources
Category:UNSC organizational military units
|
File:H2ACampaign CairoFireControl.png|thumb|300px|The fire control center of ''Cairo Station''. Firing control is a generic United Nations Space Command term for any center or position referring to the operations of weapons systems aboard a warship, such as a UNSC frigate or Orbital defense platform|Orbital Defense Platform.Halo 2, campaign level ''Cairo Station''
UNSC starship firing control The Firing Control Officer, or simply Weapons Officer, aboard a uNSC frigate|frigate or UNSC destroyer|destroyer is rank of Lieutenant, like Aki Hikowa|Lieutenant Hikowa of the . They are in charge of Archer missile and Magnetic Accelerator Cannon firing solutions.
''Cairo Station'' firing control
''Cairo Station'' firing control was the Magnetic Accelerator Cannon firing control station of ''Cairo Station (station)|Cairo Station''. During the Battle for Earth, Covenant Naval boarding|boarders invaded firing control, killing all the crew and UNSC Marine Corps|Marines (except one who was hiding behind a set of stairs) stationed there and planted a large bomb planned to destroy the orbital station, similar to how the nearby ''Athens Station|Athens'' and ''Malta Station|Malta'' stations were destroyed. John-117 and Cortana managed to disarm the bomb just in time (with seven seconds left) and later redeployed it to destroy Day of Jubilation|a Covenant assault carrier.
List of appearances
''Halo 2''
''Halo 2: Anniversary''
Sources
|
A firing range is an essential part of any military camp, utilized by soldiers to practice shooting.Halo: Contact Harvest, ''page 136'' A firing range generally consists of a sheltered shooting stand and a parallel row of targets, usually at least one hundred meters away. Some ranges also have a range computer.Halo: Contact Harvest, ''page 137''
List of appearances
''Halo: Contact Harvest''
Sources
Category:Military terminology
|
File:MediKiosk.jpg|thumb|300px|A first aid station, as seen in ''Halo 3: ODST''. A first aid station, also known as a medical kiosk, is a usable stationary terminal in ''Halo 3: ODST'' that dispenses Optican health packs. A normal first aid station contains two health pack sockets. Like most of New Mombasa's infrastructure, these stations are controlled by the city's urban infrastructure artificial intelligence|AI, the Superintendent.
Gameplay Since Orbital Drop Shock Trooper|ODST and UNSC Marine Corps|Marine Corps personnel lack any form of energy shielding, first aid stations are a vital part of gameplay. The health packs have the same function as their precursor in ''Halo: Combat Evolved''.
Trivia The achievement "Heal Up" is acquired by using one of these for the first time in ''Halo 3: ODST''. Some medical kiosks are empty, and hold Audio Logs instead. In this case, the health packs that should be in the kiosk are on the ground next to it. It is likely that the kiosks normally use a controlled dispensing system, but switched to unlimited service to assist civilians and military personnel during the Battle of Earth.
List of appearances
''Halo 3: ODST''
Sources
Category:Medicine
|
The First Assembled Choir of Builders was a guild of naval architects that operated during the Covenant's Ages of Reconciliation|First Age of Reconciliation. Led by Laka Mowai|Minister of the Hearth Laka Mowai, they were responsible for designing High Charity. The designs laid out by the choir would go onto be enacted in full by the Supernal Chorus.
Sources
Category:Covenant organizations Category:Shipwrights and naval architects
|
UEG
* United Nations Space Command|UNSC
*Colonial Military Authority|CMA
|side2= Covenant
|commanders1=
Lieutenant Commander|LCDR Jilan al-Cygni Captain|CAPT Ponder Captain|CAPT Maribeau Veredi
|commanders2=
Maccabeus Tartarus
|forces1=*United Nations Space Command|UNSC
*3 UNSC Marine Corps|Marines
*72 Colonial Militia
**M12 Warthogs
**Jotun Heavy Industries|JOTUNs
*Utgard Constabulary
*UNSC Navy
**1 sloop
***
Colonial Military Authority|CMA
*1 scout ship
**
*2 UNSC frigates
**
**
*1 UNSC destroyer
**
|forces2=*60+ Unggoy Yanme'e
1 Huragok
10 Jiralhanae
4 Barukaza Workshop Choppers s
''Rapid Conversion''
1 Rasus-pattern interdictor|super-destroyer''Halo Wars: Genesis''
|casual1=*Harvest militia suffers over 50% casualties
*Captain Ponder
*Private Osmo
*Wick
*Habel
*Jepsen
*Vallen CMA ''Argo'', CMA ''Arabia'', CMA ''Vostok'' destroyed UNSC ''Heracles'' heavily damaged
23,000 civilian casualtiesHalo Encyclopedia (2009 edition), ''page 36''
|casual2=
''Rapid Conversion'' severely crippled. One Type-25 Spirit
3 Type-25 Choppers A few Jiralhanae, one Huragok, many Unggoy, and many Yanme'e
*Maccabeus
*Dadab
*Licinus
*Vorenus
*Ritul
*Calid
*Strab
*Yull
*Lighter Than Some
}}
The First Battle of Harvest was the first major engagement between the United Nations Space Command and the Covenant, taking place on Harvest in the Epsilon Indi system. It marked the beginning of the Human-Covenant War.
Prelude
Covenant culture and society was founded on the belief that they were the chosen ones of the Forerunners. Piety was partially demonstrated by the "Reclamation" of ancient, and supposedly holy, artifacts. In 2525, a query to an Mendicant Bias|ancient Forerunner AI concerning the large number of "relics" on a world as-yet unvisited by the Covenant revealed a critical flaw in Covenant belief; "Reclamation" was a mistranslation of "Reclaimer" in the Forerunner language, the "relics" on the world were human beings, and that ''humans'' were the Forerunners' chosen inheritors of the galaxy.Halo: Contact Harvest, ''pages 274-276''
This information was restricted to only a few in Covenant leadership. They realized the public knowledge would shake the foundations of the polity and potentially destroy it. Those privy to the information moved to prevent catastrophe. They seized control of the Covenant and used their new powers to declare a war of extermination on humanity. The first target was the world that the Forerunner AI had been consulted about: the UNSC colony world of Harvest.
First contact between the Covenant and humanity involved a number of raids on UNSC ships in the Epsilon Indi system by a Covenant missionary ship, the ''Minor Transgression''. The raider made a scan of Harvest before being intercepted and destroyed.
Following quickly on ''Minor Transgressions heels was the Covenant cruiser, ''Rapid Conversion''. The cruiser's commander, the Jiralhanae Jiralhanae War Chieftain|War Chieftain and Shipmaster Maccabeus, was ordered to Glassing|glass the colony. However, the pious Maccabeus opted to delay this in order to search for relics first. This put him in conflict with Tartarus, his more zealous nephew.
The battle
On 2525|February 3, 2525, Tiara, Harvest's orbital station, detected ''Rapid Conversion'' entering the system on long range sensors. The cruiser registered as an unknown object, but was determined as constructed of materials beyond human science. ''Rapid Conversion'' was sent pictures depicting humans giving Kig-Yar fruit as an offering and a peaceful meeting on the surface was arranged. However, the Jiralhanae were interested by the fact that the cruiser's Luminary claimed that there was thousands of "human|Oracles" on the planet's surface.Halo: Contact Harvest, ''page 234'' On 2525|February 11, 2525, a Dextro Xur-pattern Spirit|Spirit holding Maccabeus, Vorenus, and Licinus landed at the Harvest Botanical Gardens and met with human representatives, while a second Spirit hovered nearby and Tartarus led a small lance of Unggoy nearby to search for Oracles. The human representatives consisted of Governor Nils Thune, Rol Pederson|Attorney General Rol Pederson, Ponder|Captain Ponder, Jilan al-Cygni|Lieutenant Commander Jilan al-Cygni, and Staff Sergeants Nolan Byrne and Avery Johnson.Halo: Contact Harvest, ''page 245'' Maccabeus arrived at the head of a group of Jiralhanae and Unggoy. The meeting went sour prematurely when an Yull|overeager Unggoy attacked and killed Osmo.Halo: Contact Harvest, ''page 257'' Pederson was shot and killed with a Paegaas Workshop Spiker by Vorenus after the latter had heard Osmo firing his rifle. Several militia members were wounded in the engagement and Licinus was heavily injured by Johnson and Byrne.Halo: Contact Harvest, ''page 254'' With Licinus wounded, the Jiralhanae fell back and the Covenant retreated from the area.Halo: Contact Harvest, ''page 258'' Due to the Unggoy's incompetence, Tartarus grabbed the wounded Yull, ripped off his mask, and threw him into the Mimir River's rapids that led to the waterfall.
The Covenant forces retreated to ''Rapid Conversion'' to await orders from ''High Charity'' after they sent a message to the Prophet of Regret|Vice Minister of Tranquility to inform him of their discoveries. Upon discovering that their religion was a lie from the Mendicant Bias|Oracle in ''High Charity'', the Vice Minister ordered for Maccabeus to exterminate the human colonists at the Prophet of Truth|Minister of Fortitude's suggestion.Halo: Contact Harvest, ''page 278'' Meanwhile, Maccabeus had several Unggoy create outposts in the abandoned Tiara, led by Deacon Dadab.Halo: Contact Harvest, ''page 304''
File:HM-RapidConversionOverUtgard.jpg|thumb|250px|''Rapid Conversion'' taking position over Utgard's outskirts. For a week after the meeting, ''Rapid Conversion'' remained still in high orbit with all of its crew aboard. Despite the warning to evacuate to Harvest's capital of Utgard, a majority of Gladsheim's residents remained in the townbelieving that a remote town such as Gladsheim would not be attacked by the aliens.Halo: Contact Harvest, ''page 289'' However, on 2525|February 22, 2525, the vessel remained in orbit over Gladsheim with its heavy plasma weapons charging.Halo: Contact Harvest, ''page 279'' Johnson and Byrne took several squads of militiamen to Gladsheim in an effort to evacuate the town's inhabitants. Maccabeus had the Jiralhanae crew of the ''Rapid Conversion'' scan the town's surrounding location in search for Harvest's alleged "Oracles". While Johnson and Byrne searched for the town's residents, ''Rapid Conversion'' used its ventral beam to destroy the outlying settlements around Gladsheim for over two hours. With the large alien warship in position over Gladsheim, two thousand refugees that had managed to escape the ship's initial attacks made their way to the town's MagLev train terminal. One-Alpha Squad and One-Bravo Squad|One-Bravo assisted with the evacuation. Unarmed Yanme'e scouts began to group at Gladsheim Main Street.Halo: Contact Harvest, ''page 286'' As ''Rapid Conversion'' drifted over Dry Creek Road, Johnson asked Harvest's AI, Mack, to block off the road to civilians.Halo: Contact Harvest, ''page 288''
During the evacuation, Mack had discovered a convoy consisting of several civilian vehicles that attempted to escape the town through the nearby vineyards. At the same time, two Spirit dropships made their way to Gladsheim.Halo: Contact Harvest, ''page 292'' Johnson and Byrne took an M12 Chaingun Warthog to aid the convoy but, as the two neared the vineyards, one of the Spirits lowered and began to fire at the convoy. Johnson discovered the remains of several empty civilian vehicles that had been abandoned by their original occupants, only to be killed by the Spirit's powerful plasma turret. Maccabeus exited the Spirit and began to search through the corpses and their belongings. After spotting a survivor, the two attacked the Chieftain with their Warthog. As several Yanme'e attempted to come to Maccabeus' aid, Johnson managed to pin Maccabeus against one of the convoy's vehicles with the Warthog. Not wanting to risk wounding their leader, the Spirit refused to fire at the Warthog. The two Staff Sergeants succeeded in rescuing the survivor and immediately attempted to retreat to Utgard, closely followed by a Spirit and several Yanme'e, as they left the heavily wounded Maccabeus behind.Halo: Contact Harvest, ''pages 294-297'' To cover their escape, Mack rigged several JOTUN Heavy Industries|JOTUN cropdusters to launch at the Spirit, destroying the dropship and killing its Ritul|pilot.Halo: Contact Harvest, ''page 299''Halo: Contact Harvest, ''page 313'' All surviving militia personnel evacuated to Utgard as Covenant personnel returned to their ship, as ''Rapid Conversion'' and the remaining Spirits began to destroy the remains of Gladsheim.Halo: Contact Harvest, ''page 301''
The news of Gladsheim's destruction travelled fast to the civilians in Utgard. It began to cause panic among survivors.Halo: Contact Harvest, ''page 318''
File:FoRBootCamp - Harvest remains.png|thumb|250px|Harvest's surface after the Covenant attack.
Shortly after the Covenant had destroyed Gladsheim, al-Cygni assumed command of UNSC forces from Governor Thune and the evacuation plan was finalized on 2525|February 23, 2525.Halo: Contact Harvest, ''page 325'' Meanwhile, inside the Tiara, Covenant Huragok Lighter Than Some had discovered Harvest's Planetary Security Intelligence AI Loki. Wishing to end the conflict, the Huragok worked with the AI to stop the Covenant. Captured intelligence revealed the Covenant's interest in artifacts and relics to the UNSC. A mortally wounded Ponder used a false Oracle to lure the Covenant cruiser into the sights of the colony's mass driver. A Spirit dropped off four newly-created Barukaza Workshop Choppersdriven by Jiralhanae including Tartarus and Vorenusinside the Utgard Mall at Ponder's location. The Jiralhanae approached Ponder and the dying captain handed them a holo-pad.Halo: Contact Harvest, ''page 346'' With the aliens distracted, AI Loki fired the mass driver at ''Rapid Conversion''. Angered, Tartarus promptly killed Ponder. The ship was disabled after two rounds and crashed in Utgard. Tartarus ordered Vorenus to lead the other two Jiralhanae to Harvest's mass driver to disable it while Tartarus returned to the Spirit dropship to return to the Tiara. Three-hundred and sixty refugee-laden DCS light freighter|cargo freighters ascended the space elevators to the Tiara station.Halo: Contact Harvest, ''pages 335-336''
Furious that the humans had disabled his ship, Maccabeus warned Dadab to ready his Unggoy warriors aboard the Tiara to protect Lighter Than Some from the humans making their way to the station. While Yanme'e attempted to repair the cruiser, Maccabeus was confronted by an angry Tartarus who believed his uncle was a fool for allowing the ship to become damaged and for listening to the "damaged" Luminary.Halo: Contact Harvest, ''page 344'' Wishing to take control of the Maccabeus' clan|pack, Tartarus challenged his uncle for dominance. Tartarus succeeded in defeating the already wounded Maccabeus and killed him by crushing his skull with the Fist of Rukt. Tartarus, now Chieftain and leader of the Covenant forces, had the Jiralhanae and Yanme'e aboard the ship prepare to fight the humans on the Tiara. Meanwhile, the space elevators continued to ascend to the Tiara, two of which held militia strike teams and refugees while the other five carried decoys rigged with claymores.Halo: Contact Harvest, ''page 351''
File:FoR RapidC.png|thumb|250px|left|''Rapid Conversion'' in orbit over Harvest. At the Harvest reactor complex, Byrne and twenty volunteers from Second Platoon were protecting the mass driver and Loki's data center. Vorenus and two other Jiralhanae soon arrived at the reactor complex and engaged the militia's forces.Halo: Contact Harvest, ''page 356'' Vorenus chased after Byrne as he retreated inside the complex with several militiamen. The Jiralhanae rammed Vallen with his Chopper and chased the humans inside the complex towards Loki's data center. After killing Habel and Jepsen, Vorenus was prevented access from Byrne and the data center after Loki locked the door between it and the rest of the complex.Halo: Contact Harvest, ''page 360'' However, with the use of brute strength and Type-2 spike grenades, Vorenus managed to destroy the safety doors and grabbed Byrne. As militiamen surrounded the two, a massive amount of JOTUN cropdusters controlled by Mack moved towards Vorenus, startling the Jiralhanae. With Vorenus distracted, the militiamen succeeded in killing the alien and releasing Byrne. Outside the complex, the militia had killed one of Vorenus' accompanying Jiralhanae riders while the second was destroyed by two JOTUN machines sent by Mack. However, Loki's data center was damaged during the attack.Halo: Contact Harvest, ''page 362''
At the Tiara, nearly thirty Unggoy were killed or wounded when the explosive containers reached the top. Dadab had ordered the survivors to fall back towards the center.Halo: Contact Harvest, ''page 364'' During the massive firefight, BapapDadab's friendwas mortally wounded and Dadab's methane tank was heavily damaged. As the two Unggoy lied dying amidst the battle, Tartarus' Jiralhanae and Yanme'e arrived. Dadab was saved by Tartarus and given a methane pack taken from a dead Unggoy. Tartarus had Dadab lead him to Lighter Than Some, after the Chieftain killed Bapapshocking the Deacon.Halo: Contact Harvest, ''page 367'' En route to the Huragok, they encountered Johnson and several militiamen. While Tartarus and the Yanme'e engaged the humans, three Yanme'e snuck into the Tiara's control room. Furious that Lighter Than Some had replaced their engineering duties and forced them into combat positions, the Yanme'e attacked and killed the Huragok. Angered by the loss of his only friends, Dadab decided to kill Tartarus in an effort to end the conflict.Halo: Contact Harvest, ''pages 368-379''
While Johnson, Healy, and al-Cygni led the militia in battle, twenty-thousand refugees were killed when one of the space elevators collapsed.Halo: Contact Harvest, ''page 371'' While Johnson engaged the Yanme'e, Tartarus attacked him and prepared to execute him. However, Dadab appeared behind the Chieftain and fired an overcharged bolt from his Type-25 Directed Energy Pistol|plasma pistol into the Jiralhanae's chest and destroyed his energy shielding|energy shields. Enraged, Tartarus killed the Unggoy Deacon with the Fist of Rukt, however Tartarus was forced to retreat. As the militia made their way to the freighters to leave the system with the refugees, they encountered the Yanme'e slaughtering the few surviving Unggoy.Halo: Contact Harvest, ''pages 373-374'' The militia were able to enter the freighters and escape the Tiara. Ultimately, the surviving freighters entered slipspace to return to human space.Halo: Contact Harvest, ''page 385''
During the following months, the ''Rapid Conversion''s crew repaired the ship and steadily continued the glassing of Harvest, gradually destroying the JOTUN automatons in which the remnants of the AI Mack were housed.Halo: Contact Harvest, ''page 382''
File:ArabiaVostok.png|thumb| and hit by Covenant plasma turret|plasma torpedoes. The Colonial Administration Authority dispatched the to investigate the cessation of communications from Harvest, and the scout ship arrived in system on 2525|April 20, 2525.Halo Wars ''Timeline'' The artificial intelligence|AI Mack unsuccessfully attempted to warn ''Argo'' of the enemy presence. The scout ship managed to send a single signal before being destroyed by the ''Rapid Conversion''.Halo: Contact Harvest, ''page 393'' A single arrived some time later and remained in the system to face any future investigation parties sent in by the UNSC.
''Argo'' was followed up by a Battle Group 4|battle group consisting of the UNSC destroyer|destroyer , and the and . Maribeau Veredi|Captain Maribeau Veredi of ''Heracles'' commanded the formation. The ships arrived in Epsilon Indi on October 7 and encountered the Covenant destroyer. The Covenant ship responded to first contact protocols by broadcasting the message: ''Your destruction is the will of the gods, and we are their instrument'', and then opened fire.
The CMA battle group was soundly defeated in an engagement lasting fourteen seconds.Halo: Evolutions - Essential Tales of the Halo Universe Covenant pulse laser turrets intercepted many Archer missile|Archer Missiles with the remainder being shrugged off by shields. Plasma turret|Plasma torpedoes and lasers destroyed both frigates and heavily damaged the ''Heracles''; the destroyer managed to escape but it took several weeks to limp back to Reach in the Epsilon Eridani system.
Aftermath
With the failure of the initial counter-attack, the Covenant were left in control of Harvest. On 2525|November 1, 2525, the UNSC was ordered to full alert. The First Battle of Harvest was the first engagement in the Human-Covenant War, a massive interplanetary war that would last for twenty-seven years. The SPARTAN-II training|training of the SPARTAN-II program|SPARTAN-IIs was accelerated and the SPARTANs were sent to Chi Ceti IV to receive their MJOLNIR Powered Assault Armor to aid in combat against the Covenant. However, the UNSC was not content with this state of affairs and Battle of Harvest|returned with a larger fleet on 2526|March 1, 2526 to retake the devastated world, eventually reclaiming it over a five-year Harvest Campaign|campaign.Halo: Evolutions - Essential Tales of the Halo Universe''', "The Impossible Life and the Possible Death of Preston J. Cole", ''pages 463-465''
One of the surviving freighters that fled, would be boarded by Covenant forces. The boarders were repelled, saving those onboard, as well as allowing the UNSC to capture vital Energy shielding technology.
Gallery
File:FoR Battlegroup 4.png|Battle Group 4 arrives at Harvest. File:UNSC Heracles.png|The ''Heracles'' arrives at Harvest. File:FoR Battle group 4.png|The ''Heracles'' and Battle Group 4 orbit a glassed Harvest, shortly before the fleet's near-destruction.
List of appearances
''Halo: The Fall of Reach''
''Halo: Contact Harvest''
''Halo Wars: Genesis''
''Halo Wars''
''Halo: Evolutions - Essential Tales of the Halo Universe
*''Dirt''
*''The Impossible Life and the Possible Death of Preston J. Cole''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Halo 4''
''Halo: Broken Circle''
''Halo: Fleet Battles''
''Halo: The Fall of Reach - The Animated Series''
''Halo: Ground Command''
''Halo Mythos''
''Halo: Collateral Damage''
''Halo: Silent Storm''
''Become''
*''Unspoken''
Sources
Category:Covenant victories
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First Contact is an achievement in ''Halo Infinite''. It is unlocked by completing the mission Warship Gbraakon. This Achievement awards the player 10 Gamerscore.
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|duties=
|term=
|style=
|headquarters=Maethrillian
|formation=
|reorganized=
|abolished=c. 97,445 BCEHalo: Fractures, "Promises to Keep", ''page 75'' (Google Play edition)
|notable=Splendid-Dust-of-Ancient-Suns
}}
The First Councilor was the highest office obtainable by the Councilor (Forerunner)|councilors in the Ecumene Council, the governing body of the Forerunner ecumene.Halo: Cryptum, ''page 304''
History After Faber-of-Will-and-Might was stripped of his title as Master Builder for Battle of Janjur Qom|his crimes against the Mantle of Responsibility, the Ecumene Council was reconstituted from the "Old Council" to the "New Council". A revolutionary party of younger Councilor (Forerunner)|councilors opposed to Faber and his allied Builders took command,Halo: Silentium, ''page 264'' with the young, Form|first-form Splendid-Dust-of-Ancient-Suns being made First Councilor.
Splendid Dust led Faber's subsequent trial, though the proceedings were interrupted when the rampant Mendicant Bias led a Flood attack on Maethrillian, ultimately resulting in the firing of Installation 07. Splendid Dust was one of the few councilors to survive the Fate of Maethrillian. With the fall of the ecumene during the Forerunner's Forerunner-Flood war|war with the Flood, the office was abolished. Splendid Dust, having survived the war, no longer held the title of First Councilor, though still remained a prominent figure among the surviving Forerunners.Halo: Fractures, "Promises to Keep", ''pages 81-83'' (Google Play edition)
A century after the Great Purification, IsoDidact|Bornstellar reviewed a message from the Librarian in which she revealed the truth about the Domain and requested that he work to repair it. When Bornstellar consulted with Splendid Dust, the former First Councilor revealed his knowledge of the Mysterium and a device there that could potentially fix the Domain. Amongst his former First Councilor outfit, Splendid Dust still possessed the keys needed to reach the Mysterium and the deadbolt key needed for the device.Halo: Fractures "Promises to Keep"
Powers and responsibilities The First Councilor served as the presiding politician over the Ecumene Council, the ecumene's governing body based in the capital of Maethrillian. The Metarch-class ancilla|metarch-class ancilla that coordinated the trillions of ancilla in Maethrillian only answered to the First Councilor.Halo: Cryptum, ''page 281'' The First Councilor also served as the First Observer of the Court, the head of the Supreme Mantle Court.Halo: Cryptum, ''page 296'' The robes of the First Councilor were highly decorated with a collar, trappings, and regalia.
As the head of government of the ecumene, the First Councilor was educated on various matters and information most Forerunners were unaware of, most of this knowledge coming from the Domain. The First Councilor, along with a handful of other councilors, were the only individuals that were aware of the existence of the Mysterium, a collection of rare artifacts and treasures located within the heart of Maethrillian. The First Councilor wore the deadbolt required to access the Mysterium within their robes.
List of appearances
''Halo: Cryptum''
''Halo: Fractures''
*''Promises to Keep''
Sources
Category:Forerunner titles
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|side1=Rh'tol
|side2=Vheiloth
|commanders1=Jiralhanae Chieftain|Chieftain Rukt
|commanders2=Unknown
|forces1=*Maccabeus' clan Parabum's clan
|forces2=Ceretus' clan
|casual1=Heavy
|casual2=Heavy
}}
The First Immolation, sometimes called the Great Immolation or the great civil war,Halo: Evolutions, "Stomping on the Heels of a Fuss", ''pages 62-63'' was a vicious, decade-long Jiralhanae civil war that took place on the species' homeworld of Doisac. The conflict was the culmination of a number of prior wars and ultimately led to the devastation of civilization on the planet.Halo Wars 2, ''Phoenix Logs: Marauder''
Prelude Prior to the First Immolation, the Jiralhanae had recently become a Technological Achievement Tiers#Tier 4: Space Age|technological Tier 4 species, achieving rocket-based spaceflightHalo 3, ''Bestiarum'' and establishing colonies in the Oth Sonin system.Halo Encyclopedia (2009 edition), ''page 309'' (2011) While the Jiralhanae are divided into numerous pack-like clans, almost all of the clans were divided into two prominent skeins: the arguably primitive Rh'tol and the more sophisticated Vheiloth. These skeins were profoundly different in both culture and philosophy, with both sides having different means to pursue power. Despite the technological progress the Jiralhanae achieved, their pack mentality and ritualistic, warrior culture led to inevitable conflict between both skeins.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 121'' (2011)
The war File:Halo Channel - Doisac.jpg|thumb|250px|Doisac was devastated by the global war The war was eventually started by the powerful Jiralhanae Chieftain|Chieftain Rukt of the Rh'tol skein, when members of both the Rh'tol and the Vheiloth collided after a protracted territorial dispute took a sudden and violent turn. The resulting global war led to a widespread mechanized war of attrition across Doisac, in which the various master-packs came into conflict with each other. Chieftain Rukt and members of Maccabeus' clan|his clan were responsible for killing thousands of Jiralhanae across Doisac's surface during this war, while earning a name for the clan's Gravity hammer (fiction)|war hammer Fist of Rukt.
The First Immolation ultimately lasted a decade as the Jiralhanae set their homeworld ablaze in conflict and nearly caused their species' own extinction. The use of nuclear weapons heavily damaged the planet's ecosystem and killed numerous Jiralhanae.Halo: Envoy, ''page 40'' (Google Play edition) Parabum's and Ceretus' clans battled each other before and during the conflict. During the war, armored hovercraft ranged across Doisac's plains, of which the future Eklon'Dal Workshop Marauders would be reminiscent of. Though most battles in the war were brief, the effects of the First Immolation proved devastating to Jiralhanae society.
Aftermath The First Immolation was a nuclear holocaust of such magnitude that the war caused the Jiralhanae to regress to a Technological Achievement Tiers#Tier 7: Pre-Industrial|Tier 7 pre-industrial society, setting the species technologically back several hundred years in science and machinery. Some thought the war had crippled their people, but others believed that it had only served to temper the Jiralhanae and make them stronger. The Jiralhanae were forced to rediscover the advances their ancestors had made before them. While some clans were ashamed of the technological progress the Jiralhanae had lost after the war, other clans were not bothered by the loss as they believed that the species was becoming too dependent on technology. The Jiralhanae are noted to be the only known species that achieved spaceflight, reverted themselves to a pre-industrial society through civil war, and recovered to some degree without historically learning anything from the experience.
The Battle of Gbraakon occurred shortly after the First Immolation, taking place in the Gbraakon territory.Halo: The Essential Visual Guide, ''page 122'' When the Covenant discovered Doisac in 2492, the First Immolation had just recently concluded. At this time, the Jiralhanae were just rediscovering radio and rocketry, as well as the applications these technologies could have in warfare. Ill-prepared for the Covenant's arrival, survivors from the Rh'tol and the Vheiloth skeins would be incorporated into in the Covenant. Some clans were grateful for the technology the Covenant would provide, replacing what the Jiralhanae lost in the war. When the Covenant collapsed in 2552, many Jiralhanae returned to Doisac. However, the damage done to the planet in the First Immolation resulted in a lack of supplies for its inhabitants, forcing Jiralhanae to raid the Sangheili colonies|frontier colonies of the Sangheili.
List of appearances
''Halo 3''
*''Bestiarum''
''Halo: Contact Harvest''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Stomping on the Heels of a Fuss''
''Halo: Broken Circle''
''Halo Wars 2''
''Halo: Envoy''
''Halo: The Rubicon Protocol''
Sources
Category:Wars Category:Jiralhanae culture
|
First in, Last Out is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained when a player completes the ''Halo 3: ODST'' campaign on Heroic difficulty.
|
|term=
|style=
|headquarters=
|formation=
|reorganized=
|abolished=
|notable=*Mhelaat 'Orlam Pelahsar the Strident
}}
First Kaidon was a highly-respected title in Sangheili culture before the formation of the Covenant. Those holding this position were granted the power to speak for all of Sanghelios.
History
During the War of Beginnings|war between the Sangheili and the San'Shyuum Reformists, First Kaidon Mhelaat 'Orlam, sought to change his species' stance on the application of Forerunner technology. Like their enemies, the Sangheili also worshipped the Forerunners as their gods, but they believed the direct physical application of their relics to be blasphemy of the highest degree and punishable by death. However, as the San'Shyuum and their powerful Anodyne Spirit|Dreadnought decimated Sangheili colonies|colony after colony, 'Orlam saw the utilization of Forerunner technologyspecifically their weaponsas the species' only hope for survival. Despite their dire situation, the Sangheili people resisted the First Kaidon's proposition, and he was eventually assassinated in response.
There were some Sangheili who agreed with 'Orlam, and a group of scientists began to secretly study their relics, incorporating their findings into warship, weapon, and armor designs. Eventually, these scientists emerged and professed their sins. Around the same time, 'Orlam's son, Pelahsar the Strident, proved the viability of reverse-engineered Forerunner weaponry with the successful test of the ''Reckless Pursuit'', a modified . This, along with the worsening trend of the war, led the Sangheili to amend their beliefs; the scientists that had secretly researched Forerunner weaponry were also granted amnesty.
When the San'Shyuum brazenly Battle of Sanghelios|assaulted Sanghelios and its two Natural satellite|moons toward the end of the war, the ''Reckless Pursuit''s weapons would prove enough to shoot down the Dreadnought, causing it to crash on Suban. While the vessel was held in place with gravity anchors, a coup resulted in the assassination of the Reformists' leader, Pervading Stone. This prophet was the main driving force behind his species' aggression, and with him gone, their new leader, Breaking Shadow, sent an unarmed delegation to the Sangheili in 852 BCE and presented the possibility of peace. Pelahsar the Strident, the newly-appointed First Kaidon, met with Breaking Shadow and a tenuous truce was formed, with both leaders forgiving each other's species for their crimes. This truce was soon formalized in the Writ of Union, the founding document of the Covenant.
List of appearances
''Halo Mythos: A Guide to the Story of Halo|Halo Mythos''
Sources
|
First Lieutenant, abbreviated to 1LT, is a commissioned officer|junior commissioned officer rank of O-2 in the United Nations Space Command Unified Ground Command (UNICOM) UNSC rank structure|rank structure. It is preceded by Second Lieutenant, and subordinate to a Captain (UNICOM)|Captain.
Overview
Company executive officer.
Sources
Category:UNSC ranks
|
First Mars Technical is a technical school on the human Human colonies|colony of Mars. Anarosa Carmelo graduated in the ninety-ninth percentile from there.Halo: Fractures, "Anarosa"
List of appearances
''Halo: Fractures''
*''Anarosa''
Sources
Category:Mars locations Category:Schools
|
First Observer of the Court was a title given to the leader of the Forerunner Capital Court and, by extension, the Supreme Mantle Court. During the trial of the Faber|Master Builder, First Councilor Splendid Dust of Ancient Suns served as the First Observer of the Court.Halo: Cryptum, Chapter 36, ''page 296''
List of appearances
''Halo: Cryptum''
Sources
Category:Forerunner titles
|
First PlatoonHalo: Evolutions - Essential Tales of the Halo Universe, "Palace Hotel" was a UNSC Marine Corps|United Nations Space Command Marine Corps military unit operating in 2552 as part of Kilo Company, from battalion E2-BAG/1/7.
History
Following the Fall of Reach in 2552, elements of E2-BAG/1/7 were reassigned to New Mombasa, Earth along with other units as a part of the UNSC's efforts to bolster the defenses of Earth's space elevator|tether cities. During the Battle of Earth, personnel from this platoon fought alongside Master Chief Petty Officer|MCPO John-117 through the Kilindini Park Cultural Center and Beria Plaza in New Mombasa.
Subordinate units Third Squad
Known Personnel Parisa|Lt Parisa Palmer (Marine)|Cpl Palmer Morton|LCpl Morton Pineada|LCpl Pineada Galliard|PFC Galliard Locke (Mombasa)|PFC Locke Sullivan|PFC Sullivan Emerson|Pvt Emerson Jemison|Pvt Jemison Davis (Marine)|Davis
List of appearances
''Halo 2''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Palace Hotel''
''Halo 2: Anniversary''
Sources
Category:UNSC Marine Corps platoons
|
File:H2A - HEVs over Delta Halo.jpg|thumb|300px|First Platoon "ODST|helljumping" to the surface of Delta Halo. First Platoon was an Orbital Drop Shock Trooper platoon stationed on the ''UNSC In Amber Clad|In Amber Clad'', and part of the 7th Shock Troops Battalion|7th Orbital Drop Shock Trooper Battalion.
They were aboard ''In Amber Clad'' as it followed the Prophet of Regret's CAS-class assault carrier|assault carrier ''Solemn Penance'' through slipstream space|slipspace to Installation 05. A number of ODSTs were launched via Single Occupant Exoatmospheric Insertion Vehicle|HEV pods, along with John-117|Spartan-117, to secure a landing zone for a flight of D77-TC Pelican|Pelican dropships.Halo 2, campaign level, ''Delta Halo'' Most of the troopers perished upon or shortly after making Landfall, however GySgt Stacker, SSGT Banks and PFC Dubbo were able to assist John-117 as the Spartan moved toward the Prophet's location. The ODSTs were evacuated by Sergeant Major Johnson via Pelican and diverted to Delta Halo's Library for another mission.
Gallery
Image:Hevstohalo05.jpg|The platoon deploying in ''Halo 2''.
List of appearances
''Halo 2''
''Halo 2: Anniversary''
Sources
Category:Orbital Drop Shock Trooper units Category:UNSC Marine Corps platoons
|
First Platoon was the lead element of Boomerang Company, a part of the 9th Shock Troops Battalion stationed aboard the .
History Elements of the platoon, including Sunray 1-1, witnessed or participated in the Harvest Campaign, Battle for Arcadia, and Battle of Trove in early 2531 before entering cryosleep following the loss of the ''Spirit of Fire'''s Slipspace drive.
They awoke 2559|twenty-eight years later at Installation 00|the Ark, and several members went on to participate in several operations against the Banished on the installation, including Operation: SPEARBREAKER.
Subordinate units Sunray 1-1
List of appearances
''Halo Wars 2''
Sources
Category:UNSC Marine Corps platoons Category:Orbital Drop Shock Trooper units
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First Platoon was a Harvest militia|Colonial Militia unit that fought at the First Battle of Harvest alongside Second Platoon. It was stationed near the cities of Utgard and Gladsheim, on Harvest.Halo: Contact Harvest, ''page 173'' The leader of 1st Platoon was the then Staff Sergeant Avery Johnson. First Platoon consisted of 36 Colonial Militia recruits, divided in three squads of twelve recruits each.Halo: Contact Harvest, ''page 121''
History On 2524|December 23, 2524, the Harvest militia began training for recruits, in order to handle internal security operations against the Insurrectionists, who were causing instability across UNSC-controlled space with terrorist attacks aimed at civilians.Halo: Contact Harvest, ''page 66'' There were two platoons established; First Platoon and Second Platoon. Each platoon had been split into three squads, with twelve recruits in each.
The recruits of Second and First Platoon were trained for approximately three months when on 2525|February 9, 2525, they "graduated" from the Colonial Militia Training and were shown footage of Skirmish on Minor Transgression|the battle between their squad leaders against Kig-Yar|unknown aliens.Halo: Contact Harvest, ''page 223'' Two days later, a pack of Jiralhanae from the Covenant arrived in a diplomatic meeting, in which the recruits provided security.Halo: Contact Harvest, ''page 238'' However, a fight ensued, and Osmo, a member of First Platoon, was killed in the fighting.Halo: Contact Harvest, ''page 257''
On February 22, 2525, the platoons were stationed in Utgard while Staff Sergeants Avery Johnson|Johnson and Nolan Byrne|Byrne and both platoons were sent to prevent the Covenant attack on Gladsheim, except for both Charlie Squads. However, they were too late and the town was destroyed and its population was slaughtered, except for one resident.Halo: Contact Harvest, ''pages 289-297''
As the battle on Harvest progressed, the militia split to perform two operations. The first, led by Johnson, was a volunteer operation to secure the space-borne Tiara platform to ensure civilians evacuating in cargo freighters would safely leave the planet. The militia engaged Yanme'e, Unggoy, and Jiralhanae led by Tartarus. The Unggoy were killed with ease, but the other two alien species provided some difficulty.Halo: Contact Harvest, ''page 368'' The operation was successful at the cost of seven militiamen's lives.Halo: Contact Harvest, ''page 371''
The fate of the surviving members is unknown, though it is presumed they joined the UNSC Marine Corps during the Human-Covenant War.Halo: Contact Harvest, ''page 385''
Personnel Staff Sergeant Avery Johnson - Platoon leader One-Alpha Squad
*Dass - Squad leader
*Wallace Jenkins - Sharpshooter
*Forsell - Spotter
*Osmo - KIA
*Fasoldt One-Bravo Squad
*Anderson - Squad leader One-Charlie Squad
*Wick - KIA
List of appearances
''Halo: Contact Harvest''
Sources
Category:Harvest militia units
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File:H4 - First Point.png|right|100px
First Point is a medal in ''Halo 4''. It is earned when a player earns the first point from the hill in any King of the Hill game-type.
Category:Halo 4 multiplayer medals
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