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''Crystal Ball'' is the fourth chapter of ''Spartan Ops eighth episode, ''Expendable''.
Summary Crimson is Raid on Lockup|sent back to "Lockup" to deactivate a Jul 'Mdama's Covenant|Covenant listening post located by Poker Squad. After deactivating several jammers in the area, they find out that the Covenant were using a captured UNSC Army|Army D79-TC Pelican|Pelican to listen in on UNSC communications. After eliminating the Covenant forces in the area, Dalton orders a strike to destroy the Pelican.
Transcript All dialogue is spoken through the COM.
{Cutscene}
File:SO Crystal Ball - Pelican.png|thumb|200px|A Pelican killing Unggoy guards.
''Fade in to outside Lockup|the Covenant-occupied Forerunner structure where Crimson and Icebreaker were held earlier. A pair of Unggoy are conversing on a landing platform. They do not notice the D79-TC Pelican|Pelican approaching their position until it is too late. The Pelican swoops down and shoots two of the three Unggoy guards. The third tries to flee but is also gunned down as well.''
Commander Sarah Palmer: "All right, Crimson: A captured Elite offered up the crystal ball they've been using to track us and it's in there somewhere."
{Gameplay}
''Fireteam Crimson and Marines are deployed.''
Palmer: "Weapons hot!"
Spartan Jared Miller: "Movement from the structure! More bad guys inbound, Spartans!"
''Crimson presses forward and enters the structure.''
Palmer: "Neutralize all targets."
''Crimson clears out the structure.''
Miller: "Area's clear, Commander."
Palmer: "Textbook example of kicking ass! Well done, Crimson."
Miller: "Tagging the door controls for you now."
''Door controls are marked on player's HUD.''
Miller: "Commander, I'm getting some interference around Crimson's uplink. Could explain why drones have been unreliable in that location."
Palmer: "So add jammers to the list of things we might be looking for."
''Crimson opens the door and moves further into the structure.''
Miller: "Crimson, watch out!"
''A cloaked Elite with an energy sword attacks Crimson. The Spartans kill him.''
Miller: "Tagging the door controls for you now."
''Crimson opens the second door and moves out into a large open area where they encounter heavy Covenant resistance, including Zurdo-pattern Wraith|Wraiths.''
Miller: "There we go. I've got three energy signatures matching known Covenant signal jammers."
''The three jammers are marked on the HUD.''
''First jammer is destroyed:''
Miller: "One down. Two to go."
Palmer: "Crimson! Phantom inbound!"
''Second jammer is destroyed:''
Miller: "One more to go. Great work!"
''Third jammer is destroyed:''
Miller: "That did it!"
Miller: "Oh boy. Crimson! Ru'swum-pattern Phantom|Phantom inbound!"
''Phantom arrives and deploys more enemy troops, plus another Wraith.''
''When most Covenant are down:''
Miller: "Still a few Covenant in your area, Crimson. Marking them for you now."
''After Crimson finishes off the last Covenant in the area, they suddenly receive a garbled transmission of unknown origin.''
Miller: "UNSC transponder! In the chamber adjacent to Crimson's position! Marking it now!"
''Crimson opens the designated door. On the other side they discover a captured UNSC D79-TC Pelican|Pelican. The dropship is suspended in the air by energy beams.''
Miller: "Commander, do you see this?"
Palmer: "The hell? The Covies have one of our birds!"
Miller: "It's an Army ride. Shot down near Cauldron Base. Assumed destroyed."
Palmer: "Assumed wrong."
Palmer: "Nobody left standing. Got it, Crimson?"
''Crimson engages the Covenant guarding the Pelican.''
Palmer: "Phantom on approach."
''Phantom deploys additional enemy troops.''
Miller: "Drop pod incoming!"
''Covenant drop pod deploys more enemy troops.''
Palmer: "More target practice coming your way."
''Another Phantom drops off more enemies.''
''Once most Covenant are down:''
Miller: "Still a few Covenant in your area, Crimson. Marking them for you now."
''Once all the Covenant are defeated:''
Miller: "Those energy tethers are tied into the Pelican's comm systems. Break them!"
''Four consoles are highlighted on the HUD.''
Miller: "Uh oh! Phantom inbound!"
''When two consoles are activated:''
Miller: "That's two."
''Third console is activated:''
Roland: "One to go."
''Fourth console is activated. The Covenant's link to the Pelican's comm systems is broken.''
Miller: "Dalton, Crimson needs a ride. And I could use some explosives to erase a problem."
Spartan Robert Dalton: "Happy to oblige on both counts. Inbound on Crimson's position now."
Palmer: "Just a minute more, Dalton. Crimson's on the job."
''Phantom deploys additional enemy troops, including four Hunters.''
Roland: "Spartan! Hunters have entered the area!"
''After Hunters and any remaining Covenant are defeated:''
Miller: "Dalton, ground's clear and Crimson's ready for evac!"
Dalton: "Roger that, Miller."
''Pelican arrives. Crimson gets on board.''
{Cutscene}
''Crimson's Pelican lifts off.''
Miller: "Spartans are clear."
Dalton: "Explosives deployed."
Palmer: "Thanks, Dalton. It'll be nice to have the element of surprise again."
''Crimson's Pelican clears the area as the orbital strike commences.''
CHAPTER COMPLETE'''
''Level ends.''
Sources
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''Glassman'' is the fifth chapter of ''Spartan Ops eighth episode, ''Expendable''.
Summary At Dr. Henry Glassman's request, Fireteam Crimson is sent to Second Raid on Control|investigate Control|a nearby Forerunner structure so that Glassman can determine if he's reading the map of Requiem taken from Gek 'Lhar correctly. He hopes that the map will be able to help him find a way to free the from Requiem. Crimson lands at the structure and takes out the initial Jul 'Mdama's Covenant|Covenant force guarding it. While Glassman directs them to various locations at the structure, the Covenant send in reinforcements. However, Glassman is able to assist Crimson by instructing them on how to activate the structure's beam turrets and anti-aircraft guns. He also leads them to a stockpile of Promethean heavy weapons. After defeating the Covenant counterattack, Crimson evacuates the area in a Pelican.
Transcript All dialogue is spoken through the COM.
{Cutscene}
''Fade in to Control|a Covenant-occupied Forerunner structure. A Sangheili barks orders to his Unggoy subordinates, who scramble to get into defensive positions. They are obviously expecting company.''
Spartan Gabriel Thorne: "Commander Palmer, Majestic here. Dr. Glassman's got a favor to ask. Roland says Crimson's in a place to help."
{Gameplay}
Dr. Henry Glassman: "Spartan Thorne found a Covenant map. I think I can read it, but-"
Thorne: "Dr. Glassman wants to know if Crimson can take a look for him?"
Commander Sarah Palmer: "Sure. Why not."
Thorne: "Location's right here, Commander."
''First map location is marked.''
Glassman: "If I'm reading this map right, that location should be a hub for energy flowing through a Forerunner structure."
''Crimson engages the Jul 'Mdama's Covenant|Covenant forces guarding the structure. They move into the structure's interior and down a ramp, where they find their first objective.''
Spartan Jared Miller: "I'll run a survey through Crimson's armor sensors. Just a sec."
''Scan is conducted. The orange highlights surrounding the objective turn blue.''
Miller: "It checks out, Dr. Glassman."
Palmer: "Okay. So what have we proved?"
Glassman: "Hmmm... Nothing yet. Science requires more than one piece of evidence. Spartan Thorne, can you show them this location?"
Thorne: "Sure thing, Doctor."
''Second map location is marked.''
Miller: "Covenant craft inbound!"
Palmer: "Crimson, deal with them. We'll play scientist when you're done."
''Enemy Phantom arrives and deploys more Covenant troops.''
''When Crimson reaches the second location:''
Glassman: "Commander Palmer, can we get another reading at Crimson's new location?"
Palmer: "Miller?"
Miller: "Same as before, Commander."
''Scan is conducted. Two golden beams of light are emitted from the structure.''
Glassman: "Did two massive beams of light just appear near Crimson's position?"
Miller: "Yes. Why?"
Glassman: ''(excited)'' "Oh this is really amazing. I mean... advanced as we are, our maps have got nothing on this thing."
Palmer: ''(impatient)'' "Doctor, what's the point? What are we doing?"
Glassman: "I'm making sure I can read this map correctly so that maybe, if we're lucky, I can get ''Infinity'' free of Requiem. Now if I'm reading this right, which I think I am, activating this location will give you some respite."
''New objective locations are marked.''
''Crimson clears out the Covenant attackers.''
Miller: "Good work, Crimson."
''Another scan is conducted:''
Miller: "Right again, Doc."
Palmer: "Phantom on approach."
''A Phantom deploys additional Covenant troops.''
Glassman: "Good, good. Thorne, can you show them this location? It will activate a turret defense system. I think."
''Turret defense system is marked.''
''Crimson activates the defense system. Friendly Z-510 focus turret|beam turrets appear.''
Miller: "Phantom on approach."
''Phantom deploys another wave of Covenant troops. Crimson engages the enemy. With the aid of the beam turrets, they fend off the assault.''
Palmer: "Hell of a magic trick, Doc."
Glassman: "You want magic tricks? How's this? Thorne, show Commander Palmer these locations."
''More locations are marked.''
''Crimson activates the designated locations. Supply crates holding Forerunner weapons materialize.''
Thorne: "Heavy weapons?"
Glassman: "Pretty great, huh?"
''A Covenant drop pod unloads more enemy troops. Crimson uses the newly provided weapons to defeat them all.''
Palmer: "All right. I'm starting to see the usefulness."
Miller: "Here they come."
''Phantom deploys more Covenant troops.''
Palmer: "What else have you got?"
Glassman: "Let's see... Hmmm. How about an Z-8250 heavy artillery|anti-aircraft gun?"
''Anti-aircraft gun locations are marked.''
''Crimson activates the first anti-aircraft turret:''
Miller: "This map's checking out nicely, Doctor Glassman."
Glassman: "And it's got a twin. I know how you Spartans like to blow things up."
''Second anti-aircraft turret is activated:''
Palmer: "Doc, you're five for five. I'm cutting the science short for today."
Glassman: "Understood."
''A Covenant drop pod lands in the middle of the base, unleashing a new wave of Covenant troops.''
Miller: "Secure the base, Crimson."
''Crimson eliminates most of the Covenant:''
Miller: "Almost done. Just a few stragglers."
''Once the Covenant attackers are defeated:''
Palmer: "Additional targets inbound!"
''Three Phantoms bear down on Crimson's position. The powerful Forerunner anti-aircraft guns easily destroy them.''
Miller: "Phantoms down! The AA guns shot them out of the sky!"
Palmer: "Crimson, clean up the garbage they dropped, and you're in the clear."
''More Phantoms appear and deploy ground forces - including Wraiths.''
''Crimson defeats the enemy ground forces, while the AA guns take care of the Phantoms.''
Miller: "You're clear. Fall back to the LZ and come on home."
''Pelican arrives and picks up Crimson.''
{Cutscene}
''Crimson's Pelican leaves the Forerunner installation.''
Palmer: "Nice work today, Crimson. I'll get you the ribbons for your science fair projects when you're back on ''Infinity''."
CHAPTER COMPLETE'''
''Level ends.''
Trivia The D77-TC Pelican used for extraction at the end of the level has a button prompt for the player to enter the rear troop bay. Once inside, the player can get stuck.
Sources
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''Lancer'' is the third chapter of ''Spartan Ops eighth episode, ''Expendable''.
Summary Fireteam Crimson is sent to the "Warrens" to help Fireteam Lancer Assault on the Warrens|destroy a Covenant nest. Complicating things, a shield wall is blocking off access to the base. Further complicating matters, the three generators powering the shield wall are camouflaged. While Miller tries to find a way to reveal the generators, he picks up the mysterious SOS again. Eventually, he determines that the camouflage around the generators is controlled by a certain Elite. Crimson kills the target Elite. They then destroy the now exposed shield generators, bringing the shield wall down.
Crimson and Lancer move through the canyon and reach the entrance to the Covenant base. Though the front door is locked, the Spartans provoke the Covenant into opening the door. After clearing out all of the Covenant outside the structure, Crimson heads into the caves. Inside, they detect the SOS again. Miller determines the signal is coming from inside the cavern. Crimson proceeds to eliminate all the Covenant inside, as well as any reinforcements that arrive. Miller then informs Palmer that Poker Squad has captured an Elite who is offering to give up the location of a Covenant listening post in exchange for his life. Palmer agrees to the deal and orders Poker Squad to investigate.
Crimson continues making their way through the caverns, eventually arriving at a Forerunner structure. After defeating the Covenant and Prometheans guarding it, Crimson proceeds inside. There they find Fireteam Switchback - Scattered/Switchback|who had gone missing while trying to disrupt a Covenant excavation - trapped behind a shield wall. Spartan Gale reports that their leader was killed and that the rest of the team have been sending out the SOS on the Covenant's own communications network. Crimson frees Switchback and leads them out of the caves. The two Fireteams defeat a final wave of Covenant reinforcements at the exit. The Spartans make it back outside where they are picked up by Murphy's Pelican.
Commander Palmer congratulates Crimson on not only completing their mission, but also rescuing Switchback.
Transcript
{Cutscene}
''Fade in to a ground shot of a Covenant-occupied canyon. Camera pans upward as two Pelicans fly overhead.''
Spartan Jared Miller (COM): "Fireteam Lancer, sitrep?"
Spartan Terry Hedge (COM): "Found a nest of Covies hiding in the caves. Wouldn't mind a hand clearing 'em out."
''Switch to an aerial shot following the Pelicans.''
Commander Sarah Palmer (COM): "Good find, Lancer. Crimson's happy to help."
''Switch back to the ground. A pair of Unggoy look up as the two Pelicans come in for a landing.''
''One Pelican drops a Warthog on top of one of the Unggoy, killing him. The other Unggoy starts to flee, but the second Pelican also drops a Warthog, crushing him too.''
{Gameplay}
Lieutenant TJ Murphy (COM): "Crimson is on the ground."
Spartan Terry Hedge: "Covies have hooked active camos to their shield generators. We can't get in the cave until that shield comes down."
Palmer (COM): "Crimson, secure the area. Miller-"
Miller (COM): "Already looking for a way to find those generators."
''Fireteam Crimson and Fireteam Lancer backup take the Warthogs and move out. They quickly encounter Covenant resistance.''
Miller (COM): "Additional targets inbound."
Miller (COM): "Hang on. Commander Palmer, remember that Morse code SOS? I just saw it again."
Palmer (COM): "Unless you've got a solution to that mystery I need you focused on bringing down the generators."
Palmer (COM): "Phantom on approach."
''A Phantom deploys a Wraith.''
Miller (COM): "And I've got it! The active camo on the generators is controlled by that guy right there."
''Marker appears on one of the Elites.''
Palmer (COM): "Take him out, Crimson!"
''Crimson kills the target Elite.''
Miller (COM): "Target down! Shields are visible!"
Palmer (COM): "Crimson, kindly exercise extreme force on those shield generators."
''Crimson destroys all three shield generators. The shield wall goes down.''
Hedge: "Crimson did it. Shield's down."
Palmer (COM): "Lancer, Crimson's got point. Follow them into the caves."
Hedge: "Affirmative, Commander."
''Crimson moves further into the canyon and soon reaches the entrance to the cave. A massive Forerunner door bars their way.''
Miller (COM): "Looks like the door is shut tight. Lots of movement behind it though."
Palmer (COM): "Get their attention, Crimson. Maybe they'll come out to play."
''Crimson proceeds to neutralize the Covenant stationed outside the door. The door begins to open up.''
Miller (COM): "It worked! Covenant incoming!"
''Covenant forces emerge from behind the door. Crimson engages and defeats them.''
Miller (COM): "All clear to head inside the cavern, but keep your guard up."
''Crimson heads into the cavern where they find a large array of Forerunner structures built into the caves.''
''A series of electronic noises are heard over the COM.''
Miller (COM): "Commander! Whatever's been sending that Morse code, it's inside this cave!"
Palmer (COM): "Crimson, clear out the Covies, but keep your eyes open."
''Crimson engages multiple Covenant infantry, along with Ghosts and Shade turrets.''
Miller (COM): "Ghosts!"
Palmer (COM): "Reinforcements!"
Miller (COM): "Phantom on approach."
''Enemy Phantom enters the cavern through an opening and deploys a Wraith.''
Palmer (COM): "Wraith!"
Miller (COM): "They're moving to fortify. Take 'em out!"
''Another Wraith arrives.''
''Crimson finally defeats all the Covenant reinforcements.''
Miller (COM): "Commander Palmer. Call from Poker Squad. The Marines have a wounded Elite offering information if they let him live."
Palmer (COM): "Depends on how good the info is."
Miller (COM): "He's offering up a Covie listening post."
Palmer (COM): "Listening post? That would explain how they've seen us coming recently. Fine. Have Poker check it out, then make the deal."
Miller (COM): "Aye, Commander."
''Crimson reaches a particular Forerunner structure. They eliminate the Covenant guarding it.''
Palmer (COM): "Let's go, Crimson!"
Miller (COM): "Crimson, be careful. You don't know what's on the other side of that door."
''Crimson opens the door. Covenant and Promethean forces emerge.''
Palmer (COM): "Covenant and Prometheans inbound! Hold your ground and clear this position before moving on."
''Once most enemies are down:''
Palmer (COM): "Clean 'em up."
''Crimson finishes off all remaining enemies. They move into the structure where they find Fireteam Switchback|a group of Spartans trapped behind a shield wall.''
Miller (COM): "Commander! Crimson's found something! It's Fireteam Switchback|Switchback!"
Palmer (COM): "Switchback?!"
Spartan Bradford Gale: "Commander Palmer, glad to hear your voice again. We've been sending SOS for a while now."
Palmer (COM): "Spartan Gale, where's Spartan Costabile?"
Gale: "Covies got her, Commander."
Palmer (COM): "Understood, Spartan. What do you say we return the favor?"
Gale: "Sounds like a hell of a plan, Commander."
Miller (COM): "Dropships inbound!"
Palmer (COM): "Clear the ground and we can get you out of there, Crimson!"
''Crimson deactivates the shield wall trapping Switchback.''
Miller (COM): "The shield wall's dropped, Commander!"
Palmer (COM): "Time to go, Spartans! Head for the exit."
''Switchback grabs some nearby weapons. Crimson leads them toward the exit.''
Miller (COM): "There's your ride home, Spartans."
Murphy (COM): "I've got your back, Crimson!"
Palmer (COM): "Excellent work."
''Crimson and Switchback engage a final group of Covenant blocking the exit. The two Spartan fireteams make short work of the enemy troops. At the same time, Murphy's Pelican engages and destroys a Covenant Phantom.''
''The Spartans exit the caverns and reach the evac zone. Murphy's Pelican arrives to pick them up.''
''Fade to black.''
CHAPTER COMPLETE
Miller (COM): "Pelican outbound with Fireteams Crimson and Switchback onboard, Commander Palmer."
Palmer (COM)''': "Crimson, great work with Lancer. You guys brought Switchback home and that is damn good work, folks."
''Level ends.''
Sources
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''Majestic Rescue'' is the second chapter of ''Spartan Ops eighth episode, ''Expendable''.
Summary Fireteams Crimson and Fireteam Kodiak|Kodiak arrive at "Cyclone" to Assault on Cyclone|reinforce Fireteam Majestic who are under attack by three Jul 'Mdama's Covenant|Covenant Ra'aam-pattern burst cannon|artillery batteries. Early in the fight, Fireteam Kodiak's Pelican is hit and TJ Murphy|Murphy is forced to withdraw. Crimson locates one of the artillery batteries, but its shields are too strong. Miller suggests destroying the two energy conduits nearby. Crimson does so and the gun overheats and explodes. Crimson then locates and takes out the conduits for the other two guns, causing them to overload as well. During this time, Miller notices that the Covenant seem to be able to predict the Spartans' every move.
With the guns down, Crimson prepares for evac. However, the area is still occupied by Covenant ground forces including Wraiths and Hunters as well as an enemy Ru'swum-pattern Phantom|Phantom in the air. Crimson and their allies clean out the Covenant troops. The Phantom accidentally (or deliberately) crashes into the canyon. With all enemies neutralized, Murphy returns to pick up Crimson. They then receive a call from Fireteam Lancer reporting the discovery of a Covenant base Warrens|in the hills. Palmer orders Crimson to assist Lancer in Assault on the Warrens|destroying the base.
Transcript All dialogue is spoken through the COM.
{Cutscene}
''Two UNSC Pelicans approach a Forerunner structure built into a canyon.''
Commander Palmer: "Majestic, hang tight. We're about to deal with your artillery trouble."
DeMarco: "Understood, Commander."
''Pelicans come in for a landing.''
Jared Miller: "Commander, the Covies were ready for us. Like they knew we were coming."
Palmer: "Don't be paranoid, Miller."
{Gameplay}
Murphy: "Dropping Crimson in the fire."
Dalton: "Dalton to Commander Palmer. Fireteam Kodiak is on station. Warthogs deployed."
''Crimson and Marines engage the Covenant forces.''
Murphy: "Covies hit Kodiak's Pelican! They're down!"
Miller: "Fallback, Murphy! Crimson will call when they need a ride home. Neutralize all targets!"
''Crimson defeats a wave of incoming Covenant.''
Palmer: "Lined up in a neat little row for you, Crimson. They make it too easy."
''Crimson reaches the first Covenant Ra'aam-pattern burst cannon|artillery piece. Two large sphere-shaped conduits are positioned nearby.''
''Crimson attacks the artillery piece, but its shields are too strong.''
Miller: "Commander, that shield isn't going to come down with what Crimson is carrying. But there's an energy conduit nearby that heats up whenever the artillery fires."
Palmer: "Power source, huh? Try hitting the conduit, Crimson!"
''Crimson attacks one of the conduits. The artillery piece begins to shudder violently.''
Palmer: "I'm no scientist, but I'd say that did something."
Miller: "I get it: Without the conduits, the gun overloads!"
Palmer: "Keep hitting the conduit, Crimson!"
''The first conduit is destroyed.''
Miller: "Conduit destroyed!"
Palmer: "But that artillery is still firing."
Miller: "Looks like the artillery is destabilizing."
Palmer: "So if Crimson hits the other conduit..."
Miller: "That's what I'm thinking too."
''Second conduit is destroyed.''
Miller: "That's the last conduit. You may want to back away, Crimson. When that artillery fires again, it's gonna be a mess."
''The first artillery piece explodes.''
Miller: "Success!"
Palmer: "All right, one down! Hit the rest of the emplacements, Crimson."
''Crimson moves out to search for the second artillery emplacement.''
Miller: "Covenant are falling back to the next artillery."
Palmer: "Stay on their heels, Crimson."
''Conduits for second artillery piece are located and destroyed."
Palmer: "Crimson! Fall back before that gun tries to fire again!"
''Second artillery piece overheats and explodes.''
Palmer: "That's two!"
DeMarco: "How many more to go, Commander?"
Palmer: "Just one, DeMarco. Relax."
Miller: "Covenant massing at the final artillery!"
Palmer: "They wanna go down with the ship? Sink 'em."
Miller: "Strange..."
Palmer: "Elaborate, Miller."
Miller: "Uh, just a second after I directed Crimson to the artillery, the Covenant made for it as well."
Palmer: "Could be a coincidence..."
Miller: ''(not convinced)'' "Yeah..."
Palmer: "Not a coincidence, is it?"
Miller: "I'll keep an eye on it."
Dalton: "Phantoms near Crimson's location, Commander."
''Phantom deploys enemy reinforcements, including a pair of Hunters.''
''Third artillery piece is destroyed:''
Palmer: "That's two. Fallback. Secure the LZ so Murphy can pull you out of there."
''After the area is cleared:''
Palmer: "Miller, bring Crimson home."
Miller: "You got it, Commander. Murphy, Crimson's ready for pick up."
Murphy: "Actually, Spartans, you got Phantoms in the area."
Miller: "He's right, Commander. Phantom dropping reinforcements. I'm having Dalton drop some extra gear for you now."
-- ''If the player has activated the RvB Easter egg.
Caboose: "Six crates of elbow grease and headlight fluid inbound now!"
-- ''Supplies rain down near Crimson's position. At the same time, the enemy Phantom deploys reinforcements, including a Wraith and two more Hunters. Promethean Watchers also phase onto the battlefield.''
Palmer: "Phantom on approach. Find some cover!"
''The enemy Phantom approaches the LZ but comes in too fast. The ship crashes into the canyon wall and explodes.''
Miller: "Mop up the last of them!"
''Crimson finishes off the last few remaining enemies:''
Miller: "Phantom down! Air is clear! Come on down, Murphy."
Murphy: "On my way."
Fireteam Lancer Leader: "''Infinity'', Fireteam Lancer. We got a situation in "Apex." Covenant nest in the hills."
Palmer: "Acknowledged, Lancer. Spartans, looks like there's one more quick job before you get to come home."
''Murphy's Pelican arrives. Crimson gets on board.''
CHAPTER COMPLETE'''
''Level ends.''
Trivia The eight Red vs. Blue Easter Egg of Season 1 can be found on this level. After Miller tells Crimson that Dalton will send more gear, Caboose will say: "Six crates of elbow grease and headlight fluid inbound now!"
Mistakes After the third artillery piece is destroyed, Palmer says "That's two."
*However, she may be referring to the second energy conduit of the third artillery piece, rather than the artillery piece itself.
Sources
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''Unfinished Business'' is the first chapter of ''Spartan Ops eighth episode, ''Expendable''.
Summary With the now safe, Fireteam Crimson Raid on Apex|returns to "Apex" to retake the area. The Jul 'Mdama's Covenant|Covenant are ready for them and have set up Forerunner portals that can bring in reinforcements. Miller orders Crimson to take out the portals. Crimson locates and disables all three portals. They then proceed to clear out the remaining Covenant in the area. During the battle, Miller picks up an SOS in Morse code on the Covenant comm network. He isn't sure what to make of it since the Covenant don't use Morse code.
After Crimson finishes securing the area, Fireteam Lancer is called to stand guard over the area. ''Infinity'' then receives a transmission from Fireteam Majestic asking for backup. Palmer orders Crimson to assist Majestic.
Transcript All dialogue is spoken through the COM.
{Cutscene}
''An aerial pan of "Apex," where some Jul 'Mdama's Covenant|Covenant Grunts and Jackals are seen being led by an Elite. A D79-TC Pelican|Pelican is seen in the sky and the camera zooms in on it as it lands.''
Miller: "Spartans don't leave unfinished business, so it's back to "Apex." Once the area is cleared, Fireteam Lancer is scheduled to babysit."
{Gameplay}
Miller: "Looks like the Covies knew we were coming. They've got portals set up for bringing more troops in; let's take them down!"
''Crimson engages some Covenant infantry and two Karo'etba-pattern Ghost|Ghosts.''
Palmer: "Miller, I'm back. Status?"
Miller: "Crimson's on the march, Commander. Just about to clear out a Covenant camp."
''Crimson runs into a shield wall blocking their path.''
Miller: "Uh... umm hold on. I've located a maintenance panel for the shields. If Crimson can overload the fusion coils, the whole thing will go down."
Palmer: "Do like the man said, Crimson."
Miller: "Marking the panel."
''Crimson overloads the panel.''
Miller: "Heat signature increasing...move, Crimson! It's gonna blow!"
''The shield explodes and the barrier disappears.''
Miller: "That did it! Shield down!"
Miller: "The first of the portals is just through this passage."
Palmer: "Eyes sharp, Crimson."
''Crimson finds the first portal:''
Miller: "There's the first portal."
Palmer: "Shut it down."
''Crimson reaches the controls to the first portal and shuts it down.''
Palmer: "Good work, Crimson."
Miller: "The second and third portals are up ahead."
Palmer: "Let's get to it."
''Crimson heads through the tunnel in search of the remaining portals. They encounter Covenant resistance along the way, including a cloaked Zealot. They come to an open area.''
Dalton: "You've got drop pods heading Crimson's way."
''Covenant drop pods deploy additional enemy troops into the canyon.''
''Crimson fights their way to the second portal and shuts it down.''
Miller: "Excellent work. Second portal's down!"
Palmer: "Nicely done."
Miller: "Marking the next terminal's location now."
''Third portal is shut down:''
Miller: "Excellent work. That's the last of the portals!"
Palmer: "Then let's clean up these Covenant and-"
Dalton: "Dalton to Commander Palmer. You've got a Zurdo-pattern Wraith|Wraith inbound on Crimson's position."
Palmer: "I see it! Thanks, Dalton. Crimson, ready up!"
''A Covenant Phantom deploys a Wraith, backed up by infantry.''
''When the Wraith is destroyed:''
Palmer: "Nicely done. Miller, we set for the babysitters?"
Miller: "Fireteam Lancer is ready to move in as soon as we give them the sign."
Palmer: "Crimson, mark a landing area for Lancer."
''Crimson heads to the designated area. They clear out the remaining Covenant and activate a terminal.''
Palmer: "Nice work, Crimson."
''Covenant drop pods are deployed.''
Palmer: "Take 'em out and prep for extraction."
''Crimson moves out, neutralizing any remaining Covenant they find.''
Miller: "Weird... Commander, did you see that?"
Palmer: "I missed it. Educate me."
Miller: "There was a blip on the low end Covie frequency. Something turning on and off in a pattern. Then it disappeared."
Palmer: "Pattern?"
Miller: "Let me check... Morse code! An SOS!"
Palmer: "Covies don't use Morse code."
Miller: "I'll keep an eye out to see if it happens again."
''Crimson reaches the extraction point.''
Dalton: "This is Dalton. Drop pods inbound."
''Covenant drop pods deploy more enemy troops.''
''After the last of the Covenant are defeated:''
Miller: "That's the last one. Let's head home. Dalton, Crimson's ride ready?"
Dalton: "On station and ready to fly."
''Crimson marks the extraction point.''
DeMarco: ''(gunfire in the background)'' "Majestic to ''Infinity''! We've got some overexcited Covies shelling our position! Any chance we could get 'em off our backs?"
Palmer: "That can be arranged, DeMarco. Ready for more, Crimson? Let's go give Majestic a hand."
''Pelican arrives.''
CHAPTER COMPLETE'''
''Level ends.''
Trivia
When facing the Zurdo-pattern Wraith|Wraith tank, the best strategy, especially if you're in a captured Karo'etba-pattern Ghost|Ghost, is to remain in the cave system while engaging the Wraith. The Wraith will come to the cave entrance, but cannot fire at the player while they are deep inside. If the player has a Ghost, they can simply fire at the Wraith until it is destroyed while shooting at the Covenant around it. In this manner, the Wraith can be destroyed relatively easily without the player putting themselves into danger while doing it.
The title is presumably a reference to Jared Miller's comment about Spartans not leaving unfinished business, in this case referring to Skirmish at Apex|the aborted mission from ''Invasion (Spartan Ops)/Backup|Backup''.
Sources
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Experience points, commonly abbreviated as EXP or XP, are awarded to players based on their performance in a multiplayer match.
Halo 3
Along with skill (Halo 3)|skill, EXP determines a player's Rank (Halo 3)|rank and advancement in rank. Points are awarded thusly:http://gruntsrus.com/viewpage.php?page_id=60 You will not see if you have earned or lost EXP points until you exit to the lobby.
Win: 1 EXP Tie (Only in Team games): 1 EXP Loss: 0 EXP Quitting/Disconnecting from the Match Early or Get Booted for a Betrayal: -1 EXP (does not always occur)
Win a Double-Exp: 2 EXP
EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Disconnect counts as quitting, which means that accidental quits through power or internet loss will be treated the same as quitting the match through the menu.
In a Lone Wolves|free-for-all match, such as Lone Wolves or Rumble Pit, a player is considered to have won if he finishes in the top half; as in a Team Slayer|team match, a player wins if his team wins (multi team games involves placing 1st or 2nd, essentially the top half again).
Halo Wars
Unlike in ''Halo 3'' experience points are earned regardless if a player wins or loses a multiplayer match. The amount of experience points a player receives is based on how well they do in the match. Although there is a ''skill'', called Party True Skill, based system determined by wins it does not affect a player's Rank (Halo Wars Multiplayer)|rank. Party True Skill will go down over time if the player stops playing the game.
Halo: Reach
Similar to ''Halo Wars'' experience is determined not by a win but how well a player does in a match. Experience can also be earned in Campaign, Firefight, completing Challenges/Halo: Reach|challenges, and completing Commendations. Credits are the term used in place of XP in ''Halo: Reach''.
Halo 4
Experience in Halo 4 is earned very similarly to both ''Halo Wars'' and ''Halo: Reach''. However unlike in ''Halo: Reach'' experience can not be gained by playing Campaign. It is earned by playing matchmaking, completing missions in Spartan Ops, and completing Challenges/Halo 4|challenges and commendations.
Halo: Spartan Assault
XP in ''Halo: Spartan Assault'' is used to purchase upgrades before the player starts a level. Players can purchase power weapons, armor abilities and boosts to improve their performance. XP is earned by completing levels, with the amount determined by performance. A bronze star awards 50XP, a silver star 100XP and a gold star 200XP. Players can increase this amount with multipliers for completing the level with Halo: Spartan Assault skulls|skulls active. A player's XP is accumulated in a single repository across all platforms utilizing the same Xbox LIVE profile (Windows Phone 8, Windows 8, Xbox 360 and Xbox One).
Halo 5: Guardians
XP in ''Halo 5: Guardians'' is used to advance players' multiplayer Rank (Halo 5: Guardians)#Spartan Rank|Spartan Rank. XP is awarded for completing matches and advancing commendations. Players can increase their XP earnings by using Boost cards in Multiplayer#Halo 5: Guardians|Arena and Warzone. XP should not be confused with the Requisition system|REQ points earned and used to purchase REQ packs.
343 Industries feature a List of Halo 5: Guardians weekend playlists|weekend playlist regularly in Arena multiplayer. It awards increased XP to players.
Halo Wars 2
Halo Infinite
Each Battle Pass in ''Halo Infinite'' includes 100 levels of rewards; each level requires 1,000 XP to complete using XP rewards by completing multiplayer matches or Challenges/Halo Infinite|in-game challenges. The XP rewards for match completions and challenges are as follows:
There are free rewards in certain levels available for all players, while there is a premium track which requires the purchase of the Premium Battle Pass to unlock rewards. Rewards include player customization items (including Armor customization (Halo Infinite)|armor permutations, Armor coatings (Halo Infinite)|armor coatings, emblems, weapon charms, and consumables for the Battle Pass. Players can select an active Battle Pass to make progress towards and unlock the rewards, all of which are exclusive to the Battle Pass and unavailable to obtain through other means.
Additionally, players can use Consumables, XP Grants, Double XP Boosters, and Challenge Swaps, to expedite progress on the Battle Pass. The XP Grant gives a player 250 XP immediately. After activating a Double XP Booster, XP rewards from completing challenges are doubled for an hour, though they need to be activated prior to a multiplayer match for the effect to apply to any challenges completed during the match.
Sources
Notes
See also Kill-to-death ratio Rank
Category:Multiplayer Category:Xbox Live
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{|cellspacing"center"
|-valign="top"
|class"34%" style="border:1px solid #000066; padding: .5em 1em 1em; color: #000; background-color: #f0f0ff"|
{|
|align="center"|Match XP
| |align="center"|''Match Completion''
| |Season's Battlepass owned
|align="right"|100
| |PVE Match Complete
|align="right"|50
| |Featured Match Complete
|align="right"|200
| |Bots Match Complete
|align="right"|50
| |Arena Match Complete
|align="right"|150
| |Featured Match Complete
|align="right"|200
| |BTB Match Complete
|align="right"|250
| |align="center"|''Match Performance''
| |Top 50% of Team
|align="right"|50
| |Winning Team
|align="right"|50
| |MVP
|align="right"|50
| |1st Place
|align="right"|150
| |Hill 3 Captured
|align="right"|150
| |Hill 4 Captured
|align="right"|50
| |Hill 5 Captured
|align="right"|100
| |Heroic+ Hill 4 Captured
|align="right"|150
|}
|class"33%" style="border: 1px solid #000066; padding: .5em 1em 1em;color: #000000; background-color: #f0f0ff"|
{|
|align="center"|Challenge XP
| |align="center"|''Post-Winter Update''
| |Daily Challenge: Heroic tier
|align="right"|500
| |Weekly Challenge: Normal tier
|align="right"|50
| |Weekly Challenge: Heroic tier
|align="right"|100
| |Weekly Challenge: Legendary tier
|align="right"|150
| |Ultimate Challenge: Mythic tier
|align="right"|500
|}
|class"33%" style="border: 1px solid #000066; padding: .5em 1em 1em;color: #000000; background-color: #f0f0ff"|
{|
|align="center"|Challenge XP
| |align="center"|''Pre-Winter Update''
| |Daily Challenge: Normal tier
|align="right"|50
| |Daily Challenge: Heroic tier
|align="right"|100
| |Daily Challenge: Legendary tier
|align="right"|150
| |Daily Challenge: Mythic tier
|align="right"|300
| |Weekly Challenge: Normal tier
|align="right"|200
| |Weekly Challenge: Heroic tier
|align="right"|100
| |Weekly Challenge: Legendary tier
|align="right"|150
| |Ultimate Challenge: Mythic tier
|align="right"|500
|}
|}
Category:Halo Infinite multiplayer armor permutations|
|
Experienced is an achievement in ''Halo: Spartan Strike''. It is unlocked when the player earns their first Gold star. The achievement is worth 5 Gamerscore. It is represented by a circle with single star inside it.
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File:H4 - Expert Extraction.png|right|100px
Expert Extraction is a medal in ''Halo 4''. It is earned by successfully extracting 3 beacons without dying in any Extraction game-type.
Category:Halo 4 multiplayer medals
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An expert system is a generalized term for autonomous decision-making programs.
A notable example of an expert system is used within Orbital Drop Shock Troopers|Orbital Drop Shock Trooper Single Occupant Exoatmospheric Insertion Vehicle|SOEIV drop pods for directing the pod descent and evasive maneuvers. The occupant has basic controls for course adjustment, however pods automatically vector on determined landing zones on autopilot-controlled flight tracks, minimizing exposure to enemy detection or incoming attack.
Sources
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Explore the Floor is an achievement in ''Halo 4'' and ''Halo: The Master Chief Collection''. It is awarded for tricking or forcing a Mgalekgolo|Hunter to fall into its demise during the sixth campaign level, ''Shutdown''. In ''Halo 4'', the achievement is worth 20 Gamerscore and is represented by a Hunter's shield. In ''Halo: The Master Chief Collection'', it is worth 10 Gamerscore and is represented on the Steam icon by a Hunter with lines above signifying it's falling, and an image of the map Wreckage on the Xbox art.
The achievement can be unlocked in any difficulty in ''Halo 4''. In ''Halo: The Master Chief Collection'', it requires Heroic or Legendary difficulty.
Strategy The player should have the Halo 4 skulls#Cowbell|Cowbell skull on, as it increases knockback from melee attacks and explosions. Once the player gets to the two Hunters, the player should be armed with either a Pez'tk-pattern fuel rod gun|Fuel Rod Cannon, Z-390 incineration cannon|Incineration Cannon, or both. The Hunters should be lured closer to the player and closer to the edges of the platform, but not too close that they can kill the player with their shield bash attack, especially on Heroic or Legendary.
Now, the player should start shooting the Hunters with the Fuel Rod Cannon and Incineration Cannon. The Hunters should recoil from the blasts and come closer to the edges of the platform. If the player kills one Hunter with the Incineration Cannon, which has stronger knockback than the Fuel Rod Cannon, the Hunter that was just killed should then fall down into the abyss if it was standing close to the edge of the platform when it was killed. The achievement will still be unlocked even if the Hunter disintegrates from the Incineration Cannon's incendiary antimatter projectiles. The achievement can be made easier by activating the Halo 4 skulls#Cowbell|Cowbell skull to further increase the knockback from the explosives.
Another strategy is to turn on the Halo 4 skulls#Tough Luck|Tough Luck skull. This causes the Hunters to perform their shield bash attack more often, and the player needs only dodge them each time while luring them off the platform into the abyss.
The last strategy to use is to use a jetpack as when the Hunter was about to melee player on the edge, the player will immediately move back, activating the jetpack for evasion while the Hunters fall from the platform.
Sources
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File:Explorer.png|right
Explorer was a career award found on the web version of Halo Waypoint from 2009-2014 and on the Xbox 360 version until its discontinuation in 2022.Halo: Waypoint It was represented by a flag on a circular medal with a black and gold ribbon. The award consisted of 38 achievements related to exploration (ie. Easter eggs and unlockables). These achievements were organized into eight tiers.
Achievements Iron (achievement)|Iron Black Eye (achievement)|Black Eye Tough Luck (achievement)|Tough Luck Catch (achievement)|Catch Fog (achievement)|Fog Famine (achievement)|Famine Thunderstorm (achievement)|Thunderstorm Tilt (achievement)|Tilt Mythic (achievement)|Mythic Marathon Man Assembly Skull (achievement)|Assembly Skull Citadel Skull (achievement)|Citadel Skull Heretic Skull (achievement)|Heretic Skull Longshore Skull (achievement)|Longshore Skull Orbital Skull (achievement)|Orbital Skull Sandbox Skull (achievement)|Sandbox Skull Vidmaster Challenge: Brainpan Halo Historian Halo Academic Graverobber Alas, Poor Andrew Thomas Tourist Junior Detective Gumshoe Super Sleuth Listener Tuned In All Ears Audiophile They've Always Been Faster KEEP IT CLEAN I Didn't Train to Be a Pilot I'll Be Taking That!
Tying Up Loose Ends Heavy Reading Dear Diary... Skulls Taken!
Headhunter (achievement)|Headhunter
Gallery
File:Explorer tier 1.png|Tier 1
File:Explorer tier 2.png|Tier 2
File:Explorer tier 3.png|Tier 3
File:Explorer tier 4.png|Tier 4
File:Explorer tier 5.png|Tier 5
File:Explorer tier 6.png|Tier 6
File:Explorer tier 7.png|Tier 7
Sources
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Explosive jumping is a trick where the player jumps over an explosive force, typically one of their own creation. The explosive force propels the player upward, increasing the height of their jump and allowing them to reach higher places. Grenade jumping is the most common form of this trick.
Process The most common method of explosive jumping involves grenades or the M41 SPNKR|rocket launcher. All a player has to do is look down and cause the explosion, jumping as it occurs. In the case of a grenade (''grenade jumping''), the player must simply throw a grenade down in front of them, and jump over it right as it explodes. If using the Rocket Launcher, the player should fire a rocket while they are already in the air and crouch jump (to avoid being killed by the resulting blast).
In ''Halo 3'', a Type-25 Brute shot|Brute Shot can also be used; simply fire two shells while in midair.
In ''Halo 3'', Anskum-pattern plasma grenade|Plasma Grenades are easier to use, but M9 fragmentation grenade|Frag Grenades allow for a higher jump. The Type-2 spike grenade|Spike Grenade is not recommended, as its explosion goes upward and it will likely kill the player. In ''Halo 2'' and ''Halo 3'', an Overshield can allow for simultaneous use of both grenades and rockets, giving a more explosive result (and a potentially higher jump).
In Campaign, skulls can be used to further boost the height of an explosive jump. In ''Halo 2'', the height of the already-boosted jump can be increased with the Halo 2 skulls#Sputnik|Sputnik Skull; in ''Halo 3'', the Halo 3 skulls#Cowbell|Cowbell Skull can do the same by increasing the power of the blast. Care should be taken when using the Cowbell Skull, as if the jump is not timed right, the increased splash damage can kill players.
Fusion Coil Super-Jump This is a trick that works best in the ''Halo 2'' multiplayer level Zanzibar. The only requirements are a Rocket Launcher and a Brute Shot, though an Overshield is also recommended.
File:H2 Zanzibar BombJump.jpg|thumb|left
First, push one or two of the Fusion coil|Fusion Coils over to the "target" and jump on top of one of them. Note that without an Overshield, three Fusion Coils will kill you. Then, jump and about half a second after you tap the jump button, shoot the fusion coils. The resulting explosion will propel you into the air.
Covenant Exploding Crates On any level (preferably Metropolis, in ''Halo 2'') go to where a Covenant exploding cylindrical crate (better known as a methane tank) would be situated. The trick can be performed with one crate, but multiple crates work better. Stand on top of the exploding cylindrical crate(s) and throw a grenade. If done right, your body should be blown pretty far into the air.
Plasma, Frag, and Rocket ("PFR")
This is a trick in Halo (disambiguation)|Halo, and is often used for getting into high ledges.
To do this trick, a player would need a Rocket Launcher, a Plasma Grenade, a Frag Grenade, and a M12 Warthog|Warthog. The player would literally jump onto the end of the Warthog's turret (as in not manning the turret) and use the weapons in a specific order: first, the Plasma Grenade; then the Frag Grenade; and finally, the Rocket Launcher. Proper execution of the trick can result in a very high "jump".
The Plasma-Rocket Trick
''Note'': This trick ''will'' result in your death, but is interesting to watch.
Stare directly down at your legs. Make sure you stick yourself with a Plasma Grenade. Immediately afterward, fire the Rocket Launcher at your feet while in the same position you started in. The rocket blast should propel your body, and the following explosion from the Plasma Grenade should boost it even further, possibly even hitting the level's invisible wall|invisible ceiling. This trick should be done on a large open map, like Blood Gulch, for satisfying results. Category:Tricks and cheats
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The Janus Key refers to a four-part story arc in ''Halo: Escalation'' involving the Forerunner Janus Key. The arc consisted of the following issues:
''Halo: Escalation Issue 13''
''Halo: Escalation Issue 14''
''Halo: Escalation Issue 15''
''Halo: Escalation Issue 16''
|
|testsite=
|type=MIRAGE-class Mjolnir|Mirage IIC
|role=
|weight=
|features=High-bandwidth machine interlink mode
}}
EXTENDER-class Mjolnir is a variant of MJOLNIR Powered Assault Armor.
Overview
The Extender helmet is compatible with the MIRAGE-class Mjolnir|Mirage IIC armor platform and can be used by unaugmented personnel, with pilots and spacecrew being the primary users. However, only Spartans can make use of the helmet's high-bandwidth machine interlink mode. The helmet can be equipped with the Gryphos attachment, which provides increased faceplate armor and redundant internal systems for lengthy Extra-vehicular activity|operations in void environments.
The helmet is manufactured by Aves.
In-game information
The Extender helmet is available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the MIRAGE-class Mjolnir|Mirage IIC core in ''Halo Infinite''.
{| class"width: 75%;"
! scope"width: 15%" |Helmet
! scope"width: 15%" |Manufacturer
! scope"width: 45%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Unlock Requirements
| |align="center"|File:HINF EXTENDER Helmet Icon.png|75pxExtender
|Aves
|EXTENDER helmets can be used by unaugmented pilots and spacecrew, but only Spartans of one type or another can make use of its high-bandwidth machine interlink mode.
|Epic
|Season 03: Echoes Within Battle Pass level 30 (Premium)
| |align="center"|File:HINF Extender Gryphos Helmet Attachment Icon.png|75pxExtender Gryphos
|Aves
|Up-armor faceplate and redundant systems for extended operation in void environments.
|Legendary
|Season 03: Echoes Within Battle Pass level 40 (Premium)
|}
Attachments The following attachments are not exclusive to Extender, and are compatible with other helmets on the Mirage IIC core. HUL(2I)/KORDA HUL/BNR/ORIGO TAC/RS/MOONGLOW TAC/RS/TACCAM
Gallery
File:HINF Concept MirageHelmetAttachments.jpg|Concept art of the Extender Gryphos attachment (top left). File:HINF ExtenderCliffhanger.png|A Spartan-IV wearing the Extender helmet on Cliffhanger.
List of appearances
''Halo Infinite''
*''Season 03: Echoes Within''
Sources
Category:MJOLNIR armor Category:Halo Infinite multiplayer armor permutations
|
|place=Karava
|result=Covenant victory List of unidentified species#Karava|Unknown species exterminated
|side1=* Covenant
|side2=Unknown species
|commanders1=
|commanders2=
|forces1=
300
|forces2=
|casual1 =
|casual2 =
Total
}}
Centuries before 2560, the Covenant exterminated List of unidentified species#Karava|a sapient species located on Karava.
Background The Covenant demanded the submission of a hostile unidentified species. This species would refuse.
Battle The Covenant sent 300 , eliminating the species entirely.
Aftermath This action would make the ''N'weo''-pattern Gigas come to prominence.
Following this extermination, the Sangheili and other Covenant client species settled the world, placing Karava firmly in Covenant control. It would remain so even after the Human-Covenant War ended.
Sources
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Extermination is an achievement in ''Halo: Spartan Assault'', exclusive only to the Xbox 360 and Xbox One versions. It was released along six other new achievements in December 2013. The achievement is awarded for killing at least 10,000 enemies in co-op mode. It is worth 30 Gamerscore on the Xbox 360 and 60 Gamerscore on the Xbox One. It is represented by a circle with an Infection symbol inside it.
Sources
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File:H3 Medal Extermination.png|200px|right
Extermination is a medal in ''Halo 3'', ''Halo: Reach'', ''Halo 4'' and ''Halo Infinite'' multiplayer.
In the first three appearances, it is a Legendary medal awarded for killing the last alive player on the opposing team with at least an Overkill Medal|Overkill that results in the entire team being dead at once. In the first two games, it is represented by a gray cross with a red skull, and in ''Halo 4'' it represented by a white skull on a red hexagon on top of a 16-pointed grey star.
In ''Halo Infinite'', it is a Mythic medal which is awarded for solely wiping the enemy team in a round of Elimination.
Summary This medal can be considered very difficult to earn, requiring a player to not only encounter four enemies together but also successfully and quickly kill the team. The medal is likely more common in game modes such as SWAT as time-to-kill can be instantaneous.
It can also be obtained by killing the person who is in a team consisting only of himself, four times within four seconds of each kill.
In Halo: Reach, it is possible to earn an Extermination without getting an Overkill.http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid8046472 The exact specifics are unknown, but the medal seems to require one to get 4 kills on the same team in about the maximum time you can get an overkill in (12 seconds) instead of the Overkill medal itself.
The medal was only available within the Extermination gamemode, where the player performs an Extermination within one round. In 2023|August 9, 2023, the medal will be available in all multiplayer modes via an update during Season 04: Infection.
Achievements The following achievement is related to the Extermination medal.
{| class="wikitable"
| ! scope"text-align:center;" |''Halo 3'' (Xbox 360)
! scope"width:175px;height:20px;text-align:center;" |Title
! scope"width:350px;height:20px;text-align:center;" |Unlock requirement
! scope"text-align:center;" |
|-align="center"
|File:H3_Achievement_Have_Fun_Respawning.png|center|64px
|Have Fun Respawning
|On a Mythic map, got an Extermination during a ranked or social match.
|
|}
Gallery
File:H3 Medal Extermination.png|The ''Halo 3'' version. File:Extermination!.png|The ''Halo: Reach'' version. File:Extermination!.jpg|A player receives the Extermination medal in ''Halo: Reach''. File:H4 - Extermination.png|The ''Halo 4'' version. File:H5G Medal Extermination.png|The ''Halo 5: Guardians'' version. File:HINF_TechPre_Medal_Extermination.png|The ''Halo Infinite'' version as seen in the Technical Previews. File:HINF_Medal_Extermination.png|The ''Halo Infinite'' version.
Sources
Category:Medals
|
Exterminator is an achievement in ''Halo 3'' and ''Halo: The Master Chief Collection''. It is unlocked by beating the par score on the level Floodgate. The achievement is worth 10 Gamerscore. It is represented by a blue circle with a horned medieval helmet, also known as the "Warrior" emblem, in the original game and a screenshot of Ghost Town in the collection.
The par score for Floodgate is 15,000 points in ''Halo 3'' and 25,000 points in ''The Master Chief Collection''; the difference is due to the fact that the two games feature different campaign scoring formulae. Though the achievement can theoretically be unlocked on any difficulty, more points are awarded in campaign scoring when playing on higher difficulties.
In the original game, players must achieve the par score individually, even when playing Cooperative play|cooperatively; in ''The Master Chief Collection'' cooperative players share a single score, potentially making the achievement much easier.
Tips The Halo 3 skulls#Catch|Catch Skull has no effect on the Flood as they don't throw grenades. Because this skull will not make the Flood any more dangerous, it is an excellent way to add a multiplier without making the level more difficult. That being said, Marines and Elites are affected by the Catch skull, thus the player must be wary of being fragged by friendly fire.
Trivia The level is aptly named, because it is the first level to feature the The Flood|Flood in ''Halo 3'', and it lets the player "exterminate" them. In the original game, this is most likely one of the most difficult levels to score 15,000 points in, as it is the shortest level and the Thel 'Vadam|Arbiter and Sangheili|Elites can steal valuable points.
|
External Camera 6-K was the designation for one of the video recording devices equipped on the UNSC destroyer|destroyer .Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' page 283 (2010 edition, Vol. I) It was presumably used for tactical purposes, such as the acquisition and tracking of targets.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' page 284 (2010 edition, Vol. I) It was destroyed during the Callisto Incident|''Callisto'' Incident in 2494 when the ''Jericho'' sustained severe structural damage.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' page 285 (2010 edition, Vol. I)
A video feed of External Camera 6-K was included in the report ''Historical/Psychological Analysis of Cole, Preston J.'', sent by Codename: SURGEON to Codename: USUAL SUSPECTS in 2552. The feed included footage of the moment a Nuclear weapon|nuclear weapon detonated by the UNSC Callisto|''Callisto'' shattered an Asteroid|asteroid to devastating effect, leading to the destruction of the and the crippling of the and UNSC ''Jericho''. The feed was terminated after the camera was struck by a piece of Iron|iron-Quartz|silicate rock.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' pages 283-285 (2010 edition, Vol. I)
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
Sources
Category:UNSC technology
|
External Camera A-4 was the designation for one of the video recording devices equipped on the UNSC destroyer|destroyer .Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' page 288 (2010 edition, Vol. I) It was in use during the Callisto Incident|''Callisto'' Incident in 2494.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' pages 288-290 (2010 edition, Vol. I)
A video feed of External Camera A-4 was included in the report ''Historical/Psychological Analysis of Cole, Preston J.'', sent by Codename: SURGEON to Codename: USUAL SUSPECTS in 2552. The feed captured the tactical maneuver whereby Lieutenant Preston Cole|Preston J. Cole, acting-Commanding officer|captain of the crippled ''Las Vegas'', forced the surrender of the Insurrectionist|insurgent-controlled UNSC corvette|corvette UNSC Callisto|''Callisto''.
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
Sources
Category:UNSC technology
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Extinction is a term regarding the disappearance, or dying out, of an entire species. Extinctions are a natural phenomenon that have occurred throughout the history of many worlds, often brought on by cataclysmic events. The greatest mass extinction in the Milky Way galaxy resulted from the Great Purification at the end of the Forerunner-Flood war, in which the activation of the Halo Array wiped out all sentient life within three radii of the galactic center. Various plants and animals have also gone extinct as a result of being unable to adapt to changing environments on their home planets. During the dark times, a number of species that were reintroduced into their homeworlds by the Forerunners became extinct. Many other belligerent species in the Orion Arm region have been brought close to the brink of extinction as a result of War, oftentimes when their civilizations enter an Technological Achievement Tiers|atomic age and employ the use of nuclear weaponry.Halo 3, ''Bestiarum''
Extinct alien civilizations Around 10,000,000 BCE, the advanced Precursor race were Forerunner-Precursor war|driven to near extinction by their creations, the Forerunners. In the face of extinction, most of the Precursors reduce themselves to inert powder, intending to regenerate their forms later. However, this dust would deteriorate over eons, eventually bringing forth the parasitic Flood. Circa 106,538 BCE, a mysterious being known as the Primordial was discovered in stasis capsule by ancient humanity. When found by the forerunner Didact, the Primordial claimed to be the very last surviving Precursor. Prior to being disintegrated by the IsoDidact in 97,445 BCE, the Primordial revealed that more Precursors may have survived their war with the Forerunners.
The Forerunner race reigned for millennia as the ascendant civilization in the galaxy until the activation of the Halo Array, their Pyrrhic solution to halt the Flood, in 97,445 BCE. Although they themselves are essentially extinct, evidence of their existence remained, spread across the galaxy in the form of numerous creations, installations and artifacts.
In 97,445 BCE, monitor 343 Guilty Spark learned a young alien civilization existed within a great dense cloud, possibly a star nursery. This alien race had gone unnoticed and unindexed by the Flood and the Forerunners at the time of the firing of the Halo Array. Having not been included in the Lifeworker's Conservation Measure, the species became permanently extinct when the Halo pulse killed all life in the galaxy. Nothing was known about them or their history, other than that their first and very last signals to the stars were calls for attention.Halo: Silentium, ''page 329''
Many centuries prior to the twenty-sixth century, a civilization existed on the planet Netherop in the Ephyra system. It ultimately died off before achieving spaceflight due to excessive heat created by Wikipedia:Greenhouse effect|greenhouse gasses.''Halo: Silent Storm'', ''Chapter 1''Troy Denning on Twitter
Prior to 860 BCE, an unknown bipedal species that inhabited Anvarl had gone extinct. This alien civilization had left behind carvings in their stone cities which exhibited their knowledge of the Forerunners. Because their planet harbored ancient Forerunner technology, both the San'Shyuum and Sangheili race saw their ruined world as a strategic location during the War of Beginnings.Halo: Broken Circle, ''Page 3''
Near-extinctions (Endangered species)
When the Great Purification occurred, ending the Forerunner-Flood war, a small minority of Forerunners fled the Milky Way Galaxy leaving their species nearly extinct at the time.Halo: Silentium, ''page 314'' The vast majority of their species died when the Halo Array fired as planned.Halo 2 "They and all additional sentient life in three radii of the galactic center, died, as planned.", 343 Guilty Spark
By 850 BCE, thremaleon, a species of lizard from the Sangheili homeworld Sanghelios, was nearly extinct.Halo: Broken Circle, ''page 100''
Prior to their incorporation into the Covenant, the Jiralhanae race was almost brought to extinction due to a decade-long civil war known as the First Immolation. The war between the Rh'tol and Vheiloth skeins had plunged their homeworld, Doisac, into a nuclear holocaust that drove the species back several hundred years in science and machinery.
Between 2525 and 2552, the Covenant conducted a Human-Covenant War|period of genocide against humanity due to the discovery that they were set to inherit the Forerunner's technology.Halo: Contact Harvest, ''Chapter Sixteen'' Although their efforts resulted in the destruction of hundreds of colonies and billions of human lives, they would ultimately fail.Halo 3 By 2553 humanity had already begun a strong recovery and would emerge as a superpower in the known regions of the Orion Arm by 2557.Halo 4 - ,
The Fall of Reach|fall of the planet Reach in 2552 brought moa numbers to near-extinction levels. However, moa still survive on Reach in remote sectors of the planet that were not glassed by the Covenant. Additionally, the entrepreneur Wiljax Brantley had received a shipment of moa from Reach prior to the attack. His Have S'Moa restaurant and petting zoo on Gannick 22 is now home to the largest single population of remaining moa in the galaxy.
After the Fall of High Charity, the San'Shyuum population became dangerously low. In fear of being hunted by vengeful Sangheili, the survivors had gone into hiding. They are now an endangered species.Halo: Evolutions''', "The Return", ''page 328''
Sources
Category:Biology Category:Terms and phrases
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Extra Credit is an achievement in ''Halo: Spartan Assault''. It is unlocked by completing 75 mission specific Assault Ops in the Windows version of the game, and 90 in the Xbox 360 and Xbox One versions. The achievement is worth 10 Gamerscore on Windows, 15 Gamerscore on Xbox 360, and 30 Gamerscore on Xbox One. It is represented by a circle with an arrow pointing to the right.
When first released on Windows, ''Spartan Assault'' featured three mission specific Assault Ops for each of the game's 25 missions. In order to unlock the achievement, players had to complete every single challenge. With the release of the Operation F: Hydra title update on August 29, 2013, fifteen more were added, bringing the total to 90. Completing the 15 mission specific challenges in Operation F will unlock the A for Effort achievement, worth 5 Gamerscore, and allow the player to forgo 15 of the more difficult original challenges.
The Xbox One and Xbox 360 versions of ''Spartan Assault'' - released December 23, 2013 and January 31, 2014, respectively - do not include the A for Effort achievement. Instead, players must complete all 90 Assault Ops, to unlock the Extra Credit achievement. The Gamerscore from A for Effort is added to Extra Credit, bringing the totals to 15 and 30 Gamerscore on Xbox 360 and Xbox One respectively.
The challenges carry across all Microsoft platforms (but not Steam or iOS). Any progress or completion on one Microsoft platform contributes toward this achievement on all others.
Trivia If a player has already unlocked this achievement on one Windows or Xbox platform, it will immediately unlock the first time they sign in on another Windows or Xbox platform. If the player unlocked the achievement first on a Windows 8 or Windows Phone 8 device by completing 75 challenges, they will still need to complete the remaining 15 to unlock it on Xbox 360 and Xbox One.
Sources
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EPWW,''Halo: The Fall of Reach'', Chapter 15''Halo: The Cole Protocol'', Chapter 2 otherwise known as the Extra Planetary Wide Web, is a United Nations Space Command communications and file transfer network. Though similar in function to the 20th and 21st-century Wikipedia:World Wide Web|World Wide Web, it allows users to access files across interplanetary distances.
UNSC Text Transfer Protocol|UNSCTTP, the EPWW version of a WIkipedia:Hypertext Transfer Protocol|Hypertext Transfer Protocol preceded site addresses.
The EPWW may be related to, or synonymous with, the Waypoint network.
List of appearances
''Halo: The Fall of Reach''
''Halo: The Cole Protocol''
Sources
Category:Communications technology
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File:HCEA Terminals AmericanAstronaut.jpg|thumb|300px|An United Republic of North America|American astronaut on Luna.''Halo: Combat Evolved Anniversary'', Terminal (Halo: Combat Evolved Anniversary)/One|Terminal One Extra-vehicular activity, often abbreviated simply to EVA, is the term applied to external operations by specialist personnel in a vacuum environment outside of a spaceship.
Usage
File:HM Infinity.jpg|thumb|300px|A United Nations Space Command|UNSC specialist performing an EVA. Vacuum suit|Pressurized suits are a necessity during EVA operations due to the vacuum of space. In addition, thruster packs are needed for maneuvering when not tethered to a spacecraft. Combat EVAs pose a significantly greater risk to those performing it, due to the chance of suit decompression in the vacuum if hit by bullets, shrapnel, etc. Civilian welders and technicians perform EVAs in order to repair ships, such as that performed upon the in the Eridanus system.Halo: First Strike, ''page 90'' (2003 edition); ''page 336'' (2010 edition) The UNSC also employs specialized EVA-equipped engineers on their warships such as the to perform repairs and maintenance work on the outer hull. Specialized zero-G vehicles are also used to perform EVA, such as the OF92 Booster Frame|Open Frame 92/Extra-Vehicular Activity.Halo Legends, ''The Package (animated short)|The Package''
The pilot variant of the UNSC Marine Corps Battle Dress Uniform was generally equipped with extra-vehicular activity integration for any exoatmospheric operations.Halo Encyclopedia (2009 edition), ''page 57'' (2011 edition) The Summa Deep Space Incident sparked multiple projects related to research of EVA equipment, including the MJOLNIR Powered Assault Armor/V variant|MJOLNIR EVA variant, designed for better extra-vehicular activity performance.Halo 3, ''in-game Armor customization (Halo 3)|armor permutation description''
SPARTAN-II program|SPARTAN-II Blue Team has performed several notable combat EVAs: At the Battle of Chi Ceti in 2525, they inserted into a Covenant Unrelenting|warship, planted a missile warhead and were extracted by a D77-TC Pelican;Halo: The Fall of Reach, ''page 152'' At the Fall of Reach, in 2552, they performed another EVA in order to purge UNSC Circumference|a ship's NAV database on an Gamma Station|orbital station in accordance with the Cole Protocol.Halo: The Fall of Reach, ''page 308'' John-117 of Blue Team performed an EVA mission aboard the ''Ascendant Justice'' while in an anomalous slipspace dimension,Halo: First Strike, ''page 280'' (2003 edition); ''page 114'' (2010 edition) the first known slipstream space|slipspace EVA and another at Earth, clearing hostiles off the outside of the Cairo Station (station)|''Cairo'' orbital defense platform and removing and re-purposing a Covenant antimatter bomb.Halo 2, campaign level ''Cairo Station''
By 2554, extensive EVA training was common for all Spartans.''Halo: Fractures'', ''Lessons Learned''
The Covenant also perform extra-vehicular activity. Sangheili Rangers use specialized vacuum-sealed armor to protect themselves from the effects of a vacuum environment, in order to plant antimatter charges and support boarding parties. Kig-Yar Rangers in vacuum suits were also used, though their suits were more easily damaged than a Sangheili suit as they were built for external maintenance and lacked personal energy shielding.Halo: Contact Harvest, ''pages 124-125''Halo Wars: Genesis Sangheili, Kig-Yar, and Unggoy Rangers were employed by Jul 'Mdama's Jul 'Mdama's Covenant faction|reformed Covenant faction for extra-vehicular activity purposes.
Gallery
File:Halo-A-Hero-Falls-Spacewoman.png|A non-combat vacuum suit in 2558. File:EVAArmor.png|EVA armor used by Spartans. File:MarineVacSuit.png|A UNSC Marine Corps|UNSC Marine during an EVA operation. File:VacMarinesFight.png|UNSC Marines engaged in EVA combat. File:Jackal Rangers.jpg|Kig-Yar Rangers fighting in a vacuum.
List of appearances
''Halo: The Fall of Reach''
''Halo: First Strike''
''Halo 2''
''Halo: Ghosts of Onyx''
''Halo: Uprising''
''Halo 3''
''Halo: The Cole Protocol''
''Halo Wars: Genesis''
''Halo Wars''
''Halo: Legends''
*''The Package (animated short)|The Package''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Combat Evolved Anniversary''
*''Terminal (Halo: Combat Evolved Anniversary)|Terminals''
''Halo 4''
''Halo: Initiation''
''Halo: Escalation''
''Halo: Mortal Dictata''
''Halo 2: Anniversary''
''Hunt the Truth''
*''Halo 5: Guardians A Hero Falls trailer|A Hero Falls''
''Halo 5: Guardians''
''Halo Mythos''
''Halo: Fractures''
*''Lessons Learned''
''Halo: Retribution''
''Halo: Bad Blood''
''Halo: Fireteam Raven''
''Halo: Silent Storm''
''Halo Infinite''
Sources
Category:Military terminology Category:Terms and phrases
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File:H4 - Extraction Assist.png|right|100px
Extraction Assist is a medal in ''Halo 4''. It is earned by assisting in extracting a site in any Extraction game-type.
Category:Halo 4 multiplayer medals
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File:H4_Deadeye_Extraction.jpg|300px|thumb|A DEADEYE-class Mjolnir|Deadeye-clad Spartan-IV in a game of Extraction on Impact.
Extraction is a War Games gametype in ''Halo 4'' (defunct, ) and ''Halo Infinite''.
Description Extraction is a 5 vs. 5 objective-based game type. Opposing teams have the objective of extracting Slipspace crates from various sites around the map. Players must plant a beacon using the MX-1050 Quantum Plane Translocation Marker-Local/Hybrid|specialised tool and protect it from the opposing team during the extraction countdown. If the defending team remains in control of the beacon, they receive one point, however if the opposing team "converts" the beacon, the point is theirs. Once a site has been extracted, a new site becomes available. The first team to extract five points wins.
Maps can be played on either a 1-site or 2-site variant, they are labeled as A,B,C, etc. and referred to as Alpha, Bravo, Charlie respectively.
Medals The gametype features exclusive medals that can only be earned by playing this particular game mode. Site Extracted - Successfully extract a site. Extraction Assist - Provide support nearby when a beacon is armed. Beacon Armed - Successfully plant a beacon. Arm Assist - Provide support nearby when a beacon is armed. Arm Stopped - Kill an enemy planting the beacon. Beacon Converted - Successfully convert a beacon. Convert Assist - Provide support nearby when a beacon is converted. Convert Stopped - Kill an enemy converting the beacon. Expert Extraction - Extract 3 beacons without dying. Site Saviour - Convert 3 beacons without dying. Site Offense - Kill a defender in the supply site. Site Defense - Kill an attacker in the supply site. Stay Back! - Kill an enemy while planting or defusing the beacon.
Gallery
File:H4IG - Extraction.png|Extraction, as seen in the Halo 4 Interactive Guide|''Halo 4'' Interactive Guide. File:H4-Extraction on Exile.jpg|A SCOUT-class Mjolnir|Scout-clad Spartan-IV attempts to stop a blue Spartan from converting a beacon on Exile. File:H4-Extraction on Exile 2.jpg|An EVA-class Mjolnir|EVA-clad Spartan defends a beacon from a red Spartan. File:H4-Extraction on Exile 3.jpg|A FOTUS-class Mjolnir|FOTUS-clad Spartan converts a beacon while two teammates defend the conversion. File:HINF-ExtractionPlaylist.jpg|Extraction in ''Halo Infinite''. File:HINF-S5PKExtraction01.jpg|A SECURITY-class Mjolnir|GEN1 Security-clad Spartan-IV planting a beacon on Prism. File:HINF-S5Extraction01.jpg|A LECHUZA-class Mjolnir|Lechuza-clad Spartan and LUMU during a game of Extraction on Catalyst.
Sources
Category:Multiplayer gametypes Category:Halo 4 gametypes
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Extractor Marines are a specialised type of UNSC Marine Corps|UNSC Marine employed by the UNSC.
Description Extractor Marines are equipped with a form of backpack and what appear to be modified ARC-920 railguns. These weapons are seemingly capable of "siphoning" the health out of the target of the weapon and healing the marines wielding them.
Gameplay Extractor Marines appear in the Blitz multiplayer mode of ''Halo Wars 2'' as a playable card for any UNSC leader. Rarity: Uncommon Cost to deploy: 50
Y-Ability: Grenade Throw: Tosses a grenade at an enemy unit to deliver explosive damage. Siphon: This unit has special weaponry that steals health from its enemies equal to the damage dealt.
The Extractor Marines are classed as core infantry, and performs well against infantry, vehicles and aircraft.
Production notes While the Extractor Marines and the weapons they wield are canonical designs with the context of ''Halo'', their function as depicted within the gameplay of ''Halo Wars 2'' is not. In a , writer Jeff Easterling commented that it was ''"odd territory getting into draining "life force" no? Lol."'', and that ''"Doesn't mean the weapons won't be canon necessarily, but canonical functionality could change :)"'', reaffirming that the weapons do not in-canon ''""steal their health and give it to you""''.
Gallery
File:Blitz Extractor Marines.png|The Extractor Marines Blitz card. File:HW2_ExtractorMarines_InGame.png|The Extractor Marines unit in-game. File:HW2 Armored and Extractor Marine comparison.png|Comparison to the Armored variant. File:HW2 Reactive Marine comparison.png|The Extractor Marines compared to it's other variants. File:HW2 Armored Marine comparison.png|Comparison to the others with a Armored variants. File:HW2 Extractor vs Hunters.png|The Extractor Marines fighting a Hunter with Sniper support.
List of appearances
''Halo Wars 2''
Category:UNSC combat occupations
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Extractors are a classification of Strato-Sentinel. Little is known of their function, though they are presumably used in a role involving the mining and extracting of resources from facilities such as the Installation 00|Ark's Foundry (location)|foundry. They are equipped with grapplers.
Sources
Category:Sentinels
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File:HWF EyeOfKel CrossSection.png|thumb|300px|A cutaway of the Eye of Kel, with a Covenant assault carrier preparing to enter. The Eye of Kel was a feature in the exterior surface of the Covenant's city-Space station|station, High Charity. The Eye of Kel appears to be an entrance portal to permit Covenant starship|Covenant spacecraft to enter the city, as opposed to docking in the Spires of Gifting. The Eye of Kel is fitted with a "thousandfold" Augur arrays, which are used for scanning and judging those who enter the eye.
List of appearances
''Halo Mythos: A Guide to the Story of Halo''
Sources
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File:Covenant eye.png|thumb|300px|A pair of modern eyes observing a Battle of Algolis|battle on Algolis. The Eyes are unmanned spy drones produced by the Covenant and before them, the San'Shyuum Reformists.
Overview
Pre-Covenant models of Eyes used by the San'Shyuum were roughly diamond-shaped and could fly around freely. San'Shyuum commanders could observe battles from orbit by using the Eyes. Eyes were capable of projecting a holography|holographic image of footage they captured while doing surveillance work. A San'Shyuum could interact with the hologram and highlight certain areas. They additionally kept information on certain individuals, if it was available. A San'Shyuum could have the Eye mark hostile individuals for assassination or deploy troops, orders that could be carried out by San'Shyuum forces or Aggressor Sentinels. Eyes could relay footage from other Eyes.
Various forms of Eyes continued to be used by the Covenant throughout the millennia, most recently in the Human-Covenant War. One such example used during the Algolis Invasion instead resembled a small sphere with antennae protruding from the sides, though was used for broadly similar purposes of reconnaissance.
Operational history The Eyes were used during the War of Beginnings. During the Skirmish of the Planet of Blue and Red in 860 BCE, Eyes were used to observe Sangheili forces. Eyes Seven and Thirteen were used to report on enemy movements during the battle. High Lord Mken 'Scre'ah'ben consulted with Eye Seven during the battle for an update on the Sangheili military's positions. While viewing footage from the Eye, Mken observed field commander Ussa 'Xellus. At first, the High Lord had the Eye mark the commander for assassination, but ultimately had the order belayed. Eye Seven was destroyed when Sangheili forces ambushed the San'Shyuum commander outpost. Eyes were later used by the Covenant to monitor Janjur Qom, the San'Shyuum homeworld. The Eyes revealed the Stoics' technological status to the rest of the Covenant. One Eye was once pursued by a Stoic aircraft on the planet.
During the Human-Covenant War, Eyes were used by Covenant forces invading the Human colonies|colony world of Algolis to spy on Atriox in combat with UNSC Marine Corps|UNSC Marine forces. Following the war's end, they continued to be used by the Oath Warden Crei 'Ayomuu to track down the Xenoarchaeology|xenoarchaeologist Keely Iyuska inside the state of Vadam, on Sanghelios.
Production notes During the Development of Halo: Combat Evolved|production of ''Halo: Combat Evolved'', a model for an unmanned Covenant scout drone was created by the art team at Bungie, though ultimately Cut Halo: Combat Evolved enemies|cut from the game. Only a single screenshot and texture of the drone remain in the archives at 343 Industries, though to date these have not been released publicly. While broadly similar in purpose, it is unlikely that there is an explicit connection between this pre-production model and the Eyes first introduced in ''Halo: Broken Circle''.
List of appearances
''Halo: Broken Circle''
''Halo: Rise of Atriox''
''Halo: Outcasts''
Sources
Category:Covenant technology Category:Robots
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Joyous Exultation Covenant
|branch=Covenant military
|type=Heavy infantry
|role=Close-quarters combat
|size=
|nicknames=
|battles=
Battle of Installation 05
Onyx Conflict
|commanders=
}}
E'Toro Warrior Creche was a legion of Sangheili who were legendary in the Covenant for their valor and savagery in combat. During the Onyx Conflict, they assisted in the attack on the Core room antechamber|core room antechamber and were all killed by the two FENRIS nuclear warhead|FENRIS nuclear warheads set off by Kurt-051.Halo: Ghosts of Onyx, ''page 350''
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Covenant military units
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Vestol Corporation
|line=
|model=
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=
|hull=
|armament=
1 autocannon
1 missile bay
|crew=1 pilot
|complement=
|consumables=
|othersystems=
|firstuse=
|service=
|role=Atmospheric fighter
|affiliation=UNSC Air Force
}}
The F-23 V/STOL Heavy Fighter, colloquially the Falcata, is an atmospheric jet fighter in the service of the UNSC Air Force.
Overview File:HR FalcataVTOL Screenshot.png|thumb|250px|left|The Falcata using its VTOL function and exposing the rotor blades.
The Falcata is a vertical and short take off/landing (Wikipedia:V/STOL|V/STOL) craft for use in planetary security missions. They take the form of a single-seat aircraft with the cockpit at the front of the vehicle. Several thruster jets are positioned on the bottom of the craft, and can be used to aid its vertical movement for short periods of time; the aft pair are used to assist in flight acceleration while the fore pair are only used during vertical take-off/landing operations.
The Falcata's main unique feature is the presence of a large rotor in the middle of the craft. In routine flight, a secondary pair of wings on the top of the aircraft are locked into place, but when in VTOL mode the wings retract and the rotor is activated. The vertical flight mode lets the vehicle hover on-station to provide air support in a similar manner to the UNSC's other VTOL craft like the AV-22 Sparrowhawk.
The Falcata is armed with a single autocannon mounted on offset on the starboard side of the craft, underneath the cockpit. A missile launch bay is present on the ventral surface.
Service history The F-23 was operated by the UNSC Air Force in the early years of the Human-Covenant War, though was ultimately supplanted by the S-14 Baselard. Consequently, excess Falcata airframes were handed over to planetary defence units, who found a niche for an atmospheric fighter that was economical to maintain and service - even when lacking extensive UNSC Airpad|airbase facilities. Following the war's conclusion, the design and production rights for the Falcata were sold by Ushuaia Armory to the Vestol Corporation, who began a program of offering reconditioned airframes, upgrade packages, and extended maintenance contracts for the already-deployed Falcatas.
Production notes
The Falcata was originally created by Ensemble Studios artist :Category:Images by Matthew Burke|Matthew Burke for inclusion as a UNSC aircraft in the game ''Halo Wars''. At this time, the craft was known as the "Falcon", and was eventually Cut Halo Wars units#Falcon|cut from the game for unknown reasons. This Falcon concept was unrelated to the UH-144 Falcon|helicopter of the same name later introduced into ''Halo'' canon in ''Halo: Reach'', or the Cut Halo 2 vehicles#Falcon|vehicle cut from ''Halo 2'' and ''Halo 3''.
In 2023, the Falcon was canonised as the F-23 Falcata, following a highly detailed model recreation made by 343 Industries 3D Character Artist :Category:Images by Fletcher Kinnear|Fletcher Kinnear under the alias Skaboodlydoodle. The model made by Kinnear was one of many done by him as part of a series of personal projects to bring several ''Halo Wars'' vehicles into the first-person shooter ''Halo'' games via modding, with other such recreations including the AV-22 Sparrowhawk, HRUNTING Mark III (S) Cyclops, M121 Jackrabbit, and . Thanks to the work of the concurrent Digsite project, Kinnear was able to use the original Ensemble-developed Falcon model for reference when making his higher-detail recreation, making it a drivable vehicle mod for ''Halo: Reach''. This process was documented in several videos on his YouTube channel, .
Due to the Falcon being a name taken by ''Reach''s utility helicopter, the aircraft was instead designated the Falcata, after the pre-Roman Iberian blade of the Wikipedia:Falcata|same name. This naming convention follows the UNSC's tradition of naming fighter aircraft after blades, with the name literally meaning "falcon-shaped" - a callback to the original ''Halo Wars'' Falcon designation.
Gallery
File:HW Falcon Concept.jpg|Concept art of a squadron of Falcons in flight. File:HW Airpad Early Model.jpg|An early model for the UNSC Airpad, with several Falcons docked on the runway. Later builds would see these Falcons replaced with AV-22 Sparrowhawks, before the design was changed completely. File:HW Falcon Model.jpg|The finalised game model for the Falcon.
File:HR Falcata Turnaround Render.jpg|Turnaround views of the Falcata. File:HR Falcata Blade.jpg|A comparison of the Falcata and its blade namesake. File:HR Falcata Screenshot 2.jpg|The Falcata on Forge World. File:HR Falcata Screenshot 3.jpg|The Falcata from behind. File:HR Falcata Screenshot 4.jpg|The Falcata from behind.
Sources
|
|class=Space fighter
|role=
|length=
|width=
|height=
|mass=
|power=
|engine=
|slipspace drive=
|navigation=
|hull=
|armament=
2 Machine-linked autocannon|M1020 30m ASW/AC autocannons
2 ST/Medusa missile|M3250 ST/Medusa missile pods
|complement=
|crew=
1 pilot
1 radar operator
|passengers=
|othersystems=
|era=Human-Covenant War
|introduced=
|affiliation=UNSC
}}
The F-29 Strike Fighter/ Interceptor, commonly known as the Nandao, is an atmospheric/exoatmospheric (A/X) space fighter classification employed by the United Nations Space Command.
Design details The Nandaos are described as having a "dart shape", and are considered powerful enough that an understaffed Covenant frigate would avoid having to face a squadron of them. The craft are capable of flying at Wikipedia:Mach number|Mach 12 and are optimised for swift, aggressive attack runs.
The Mariner helmet is optimised for the flight systems of the Nandao, alongside those of the S-14 Baselard|Baselard and FSS-1000 Sabre|Sabre.
Operational history The F-29 Nandao emerged in the early years of the Human-Covenant War as the UNSC's premiere A/X strikecraft, and was often deployed in large numbers and at extraordinary speeds to overwhelm and neutralise Covenant forces before they could organise an effective response.
The Nandao was in service by 2526, with ten squadrons serving as a part of Task Force Pantea. One squadron of Nandaos that was in service around this time was Echo One (Nandao squadron)|Echo One.
A squadron of Nandaos was also in service as part of the complement of , and was in use by the time of the ship's participation in a Second Ark Conflict|conflict against the Banished on Installation 00, in 2559. The Nandaos were employed as escorts for wings of B-65 Shortsword|Shortsword bombers. By Post-Covenant War conflicts|this time, the Nandao was considered outdated. Nonetheless, its success against Covenant strikecraft ensures it is still one of the UNSC's primary interceptor solutions.
Trivia A Wikipedia:Nandao|Nandao is a type of China|Chinese sword.
List of appearances
''Halo: Reach''
''Halo: Oblivion''
''Halo: Divine Wind''
Sources
Category:Space fighter classes Category:UNSC ship classes
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|class=
|role=Space fighter|Exoatmospheric multirole Wikipedia:Strike fighter|strike fighter
|length=
|width=
|height=
|mass=
|power=Fusion reactor
|engine=
Two primary Two auxiliary
|slipspace drive=Not equipped
|navigation=
|hull=
|shielding=Yes (F41E)
|armament=
2 Machine-linked autocannon#M1075 ASW/AC 35mm|M1075 ASW/AC 35mm MLA cannons
2 ST/Medusa missile#M6088 ST/MMP|M6088 ST/MMP missile delivery systems
1 Class-III hardpoint:
*1 AAM-50XR missile|AAM-50XR dogfight missile or
*1 AGM-79C missile|AGM-79C anti-ship missile delivery system
*1 excavation-grade HAVOK tactical nuclear weapon
|complement=
|crew=1 pilot
|passengers=
|othersystems=
|era=Human-Covenant War Post-Covenant War conflicts
|introduced= c. 2535
|affiliation=UNSC NavyUNSC Air Force
}}
The F-41 Exoatmospheric Multirole Strike Fighter (F-41 EMSF), commonly known as the Broadsword, is a VTOL atmospheric/exoatmospheric (A/X) multirole strike fighter manufactured by Misriah Armory and used by the United Nations Space Command, as well as planetary planetary defense force|defense forces. Like other UNSC A/X attack craft, the Broadsword is named after a Wikipedia:Basket-hilted sword|bladed weapon.
Overview
The F-41 Broadsword is a versatile and well-armed A/X strike fighter typically used to engage equal or superior enemy craft in low- to zero-gravity conditions. As its kind has few equals within humanity's known arsenal, the Broadsword was designed to address the incredible speed and firepower displayed by a variety of Covenant fighters. It is most prominently used by the UNSC Air Force in suborbital dogfights. The AVIATOR-class Mjolnir helmet is recommended for use by Broadsword crew members.Halo 4, ''AVIATOR-class Mjolnir description''
The F-41E Broadsword was introduced in 2554, featuring an upgrade package including energy shielding derived from the FSS-1000 Sabre that covers the entire fighter and recharges when depleted, specifically conceived to withstand pulse laser turrets.Halo 4: Official Game Guide (Collector's Edition), ''page 60'' However, these shields are not rated for Slipstream space|slipspace travel.Halo 4, campaign level ''Midnight'' (Cortana: ''"The fighter's shields aren't rated for slipspace!"'') As well as shields, the F-41E features an advanced sensor and target designation suite that can process hundreds of targets, on top of reformulated Titanium-A armor panels. These upgrades were considered impossible to implement fleetwide under wartime conditions, and included a range of design improvements and deferred upgrades, such as reformulated Titanium-A panels and an upgraded fusion reactor to power the shields. However, the reactor failed to meet initial output projections, and as a result shielded F-41E Broadswords have a lower top speed and acceleration than earlier, unshielded variants. It is capable of transatmospheric operations, and can reach orbit under its own power using deuterium as a propellant . While not as maneuverable as dedicated atmospheric interceptors, the F-41E is considered unequaled among human fighters in close-orbit dogfights. As with other modern Broadswords, its cockpit comes with a full cyberlink interface for augmented pilots, inertial compensators to mitigate the effects of high-G turns, and targeting software compatible with VISR interfaces. Like the previous F-41D, the F-41E can fold up its wings when landing in confined hangar bays.
The Broadsword is equipped with two Machine-linked autocannon#M1075 ASW/AC 35mm|M1075 ASW/AC 35mm MLA cannons and two ST/Medusa missile#M6088 ST/MMP|M6088 ST/MMP missile pods mounted underneath the wings. The pod's standard munition is the AIM-90E short-range dogfight missile. The Broadsword has a Class-III hardpoint designed to carry AAM-50XR missile|AAM-50XR dogfight missiles or AGM-79C missile|AGM-79C anti-ship missiles. The hardpoint can also be used to carry an excavation-grade HAVOK tactical nuclear weapon.Halo 4, campaign level ''Composer (level)|Composer''Halo 4, campaign level ''Midnight'' It bestows the fighter a great effectiveness at ensuring the destruction of enemy capital ships.
Operational history
Although the Broadsword has been in production since the mid-2530s, it was not adopted for widespread usage until the later days of the Human-Covenant War. Regardless, tens of thousands of these space fighters were produced during the Human-Covenant War. Although intended for use with planetary defense forces and the UNSC's Air Force and Navy, the widely-distributed design plans were sent to many Outer Colonies, where they were easily adapted to fabrication facilities found there. The availability of parts and the large number of trained pilots after the War has made "demilitarised" derivations of the Broadsword extremely popular with security contractors and mercenary groups.
In 2552#August|August 2552, at least two Broadswords were deployed to assist Battle of Tribute|civilian evacuation operations in Casbah, TributeHalo 4, multiplayer level ''Landfall (level)|Landfall'' while entire squadrons were deployed with FSS-1000 Sabres during the Fall of Reach.Halo: Fleet Battles
Several were present at the 's commissioning ceremony in 2557|February 2557.The Commissioning
After the ''Infinity'' crash-landed on the shield world Requiem's inner surface, Broadswords were deployed to assault the Ur-Didact's Cryptum and the s besieging the ship, but not before SPARTAN-II Program|Spartan John-117 had reactivated the ship's MAC defense turrets. Together, the turrets and fighters drove the Cryptum off and destroyed at least two light cruisers.Halo 4, campaign level ''Infinity (Halo 4 level)|Infinity'' Later, as Gypsy Company was sent on a mission to destroy Forerunner particle cannons, at least two Broadswords were deployed by the ''Infinity'' to assist.Halo 4, campaign level ''Reclaimer (level)|Reclaimer''
''Ivanoff Station'' had several F-41E Broadsword fighters in its hangar bay, though they were not used during the Didact's attack on the station. John-117 armed one with a HAVOK tactical nuclear weapon, intending to destroy the Didact's ship, ''Mantle's Approach'', before he could unleash the Composer on Earth. John caught up with ''Mantle's Approach'' just before it entered slipspace, flying beneath its shields since the Broadsword's were inadequate for slipspace travel. After arriving at Earth, he used the Broadsword to destroy the ship's point-defense guns so that the ''Infinity'' could punch a hole through the ship. Flying the fighter inside the warship's hull, the walls closed around the Broadsword and crushed it, forcing the Spartan to carry the HAVOK the rest of the way to the Composer. The fighter's remains were completely destroyed when John destroyed ''Mantle's Approach'' with the nuclear weapon.
In 2558|February 2558, six months after the New Phoenix Incident, ''Infinity'' returned to Requiem. Immediately after emerging from slipspace, the ship and her complement Requiem Campaign|engaged the Jul 'Mdama's Covenant|Covenant remnant fleet orbiting Requiem. At least one flight of Broadswords was launched from ''Infinity's'' hangars, shooting down many Type-31 Seraph|Seraphs, clearing the path of and providing cover for the D79-TC Pelican|Pelican dropships landing troops on the shield world.''Spartan Ops'', Departure|S101 Departure opening cinematic Once Fireteam Crimson was sent on a mission to Assassination of Parg Vol|assassinate Sangheili terrorist Parg Vol at "the Gate," the Spartans were overwhelmed by Covenant forces. Several Broadsword fighters were then sent by ''Infinity'' to destroy the Ru'swum-pattern Phantom|Phantoms and ease Crimson's evacuation.''Spartan Ops'', Catherine/Hunting Trip|S103 Hunting Trip Later, when Crimson was sent to Raid on Harvester|investigate Fireteam Switchback's disappearance, three Broadswords were sent to survey Harvester (location)|the area and to soften up the opposition.''Spartan Ops'', Scattered/Switchback|S106 Switchback
On March 11, 2558, several Broadswords were used in an attempt to destroy several AC-220 Vultures and AV-22 Sparrowhawks belonging to the that had attacked the ''Infinity'' when the ''Pilgrims' Pride'' was pulled into the ''Infinity's'' docking bay.Halo: Escalation, ''Halo: Escalation Issue 4|Issue #4'' Several Broadswords were used to counter the pirate fleet in space during the Operation: WHISTLE STOP.Halo: Escalation, ''Halo: Escalation Issue 12|Issue #12'' One Broadsword was used to escort a Pelican carrying the UNSC's half of the Janus Key during the Battle of Aktis IV, but was subsequently shot down.Halo: Escalation, ''Halo: Escalation Issue 14|Issue #14''
During the Mission to the Spartan-IV training station, Quick to Adjust|Vergil temporarily shut down power so that Spartan Edward Buck could deactivate the AI Leonidas who was loyal to the Created. The brief power loss caused the force field protecting the main landing bay to be deactivated. Though no one was harmed, everything that wasn't bolted down got blasted out into space including a Broadsword that looked like it had seen better days.Halo: Bad Blood, ''page 174''
During the Battle of Cassidy III, the United Rebel Front launched squadrons of Broadswords painted in the Front's colors to attack a Created Guardian. The Broadswords were able to draw the Guardian away and buy time for Vergil to repair the colony's transports and evacuate people. The Guardian destroyed all of the fighters, but they gave Alpha-Nine and the Front time to evacuate as many people as they could after which the colony surrendered.Halo: Bad Blood, ''Chapters 19-20''
During Operation: WOLFE, Broadswords were used by the UNSC to take down Banished aircraft.
Variants F-41D - A variant deployed on Moncton-class orbital weapon platforms.Halo: Warfleet, page 31
F-41E - Introduced in 2554, features reformulated Titanium-A panels, an upgraded fusion reactor, advanced target designation and tracking suite, and energy shields. Gameplay
The Broadsword is a usable vehicle in ''Halo 4'' while being a controllable unit in ''Halo: Fleet Battles''. Trivia Originally the Broadsword was going to be called the Turtle.
Gallery
File:Commissioning-1.jpg|Broadswords at the UNSC ''Infinity''s commissioning ceremony in ''The Commissioning''. File:H4 Broadsword concept art-1.jpg|Early concepts art of the Broadsword for ''Halo 4''
File:H4 Broadsword concept art-2.jpg|Finalized concept art of the Broadsword. File:H4 BroadswordMissileMounting Concept.jpg|Concept explorations of the HAVOK missile's mounting on the Broadsword fighter. File:Broadsword H4guide.png|A render of the Broadsword. File:H4_BroadswordFlight_Concept.jpeg|Broadsword concept art by Nicolas Bouvier|Sparth. File:H4-Broadsword-Requiem-Dogfight.jpg|F-41 Broadswords destroy Seraphs around Requiem's entrance portal. File:Broadsword Requiem.png|Another view of the Broadsword dogfighting over Requiem. File:H4-F41BroadswordXMSF-Side.jpg|An F-41 Broadsword suspended in ''Ivanoffs hangar bay. File:F-41 Broadsword.png|A Broadsword inside one of ''Ivanoffs hangar bays. File:Broadsword Engines.png|Close up on the Broadsword's engines. File:H4-F41Broadsword-Cockpit-MC.jpg|An external view of the F-41 Broadsword's cockpit. File:H4-F41Broadsword-Cockpit.jpg|An interior view of the F-41 Broadsword's cockpit. File:Forerunner light CIWS.jpg|The Master Chief's Broadsword inside the ''Mantle's Approach''. File:Broadsword Escalation 4.png|A Broadsword defending the ''UNSC Infinity'' in March 2558. File:HE12 Broadsword Squad.jpg|Broadsword squadrons depart hangar bays on the ''UNSC Infinity''. File:HE12 Space Combat.jpg|Broadswords engaged with pirate forces over Ven III. File:HE14 Pelican Escort.jpg|A Broadsword escorting a Pelican on Aktis IV. File:HTfS gallery Infinity.png|Broadswords engaging Banshees in ''Halo: Tales from Slipspace''
File:HINF - Emblem icon - Broadsword Streak.png|The Broadsword Streak emblem in ''Halo Infinite''.
List of appearances
''The Commissioning''
''Halo 4''
*''Spartan Ops''
''Halo: Escalation''
''Halo: Fleet Battles''
''Halo 5: Guardians''
''Halo Mythos''
''Halo: Fractures''
*''Rossbach's World (story)|Rossbach's World''
''Halo: Bad Blood''
''Halo: Renegades''
''Halo: Shadows of Reach''
''Halo Infinite''
''Halo: The Television Series''
*''Inheritance''
''Halo: The Rubicon Protocol''
Sources
Category:Space fighter classes Category:UNSC ship classes Category:Drivable vehicles
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|line=
|model=
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|max speed=
|engine=
|hull=
|armament=2 missiles
|crew=Unmanned
|complement=
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|service=Human-Covenant War
|role=Unmanned combat aerial vehicle (UCAV)
|affiliation=United Nations Space Command
}}
The F-99 "Wombat" Unmanned Combat Air Vehicle is an unmanned combat aerial vehicle (UCAV) manufactured by Misriah Armory and employed by the United Nations Space Command.
Overview
The F-99 Wombat is an unmanned drone that seats no human crew, but instead relies on an on-board artificial intelligence for flight. Typically, the Wombat is flown by an onboard Dumb AI|non-volitional "dumb" AI when performing routine flight and patrol tasks, but can be taken over by a remote human pilot or even a Smart AI|volitional "smart" AI for more complex scenarios. The craft has two weapons pylons mounted underneath the drone, which can be used to mount missiles, alongside an integrated optics package that can aim down. Final control of targeting and weapons release can be withheld for a remote operator or AI even when AI-piloted.
Wombat drones are compatible with a number of UNSC ground-based targeting systems linked with the overall UNSC battle network|battle network. These include Target designators like the H-295 target designator|H-295 model, and the AKIS helmet designed to maximise range-finding capabilities for Wombats among other UNSC aircraft like the S-14 Baselard. The P237-THEIATEK optical suite was designed for the AKIS helmet to incorporate a range of UAV imagery.
The Wombat, and drones like it, make up a majority of the aircraft fleets fielded by the UNSC Air Force. They are capable of being launched from ocean-going aircraft carrier platforms such as the . They can be used in a variety of roles ranging from interception to tactical ground-attack and reconnaissance.
Operational history File:LC_002_Doc_Recon.png|thumb|250px|Reconnaissance imagery of the Portal at Voi taken by F-99 aircraft during the battle for Earth. During the Battle of Mombasa in 2552#October|October 2552, numerous F-99 UCAVs were deployed in reconnaissance elements numbering two to three aircraft to the city of New Mombasa, deploying from s a few kilometers off the coast. was involved in resupplying Wombat and D77-TC Pelican strike sorties during the conflict. They provided air support for embattled UNSC Marine Corps|Marines across the city, particularly the Uplift Nature Reserve. The collective optical feeds provided by drones could also be accessed by ground forces through the UNSC battle network. One of these drones crashed into a statue in front of the Reserve and its ejected optics package was later found by Rookie|a lone ODST. Following the war's end, F-99s were used by the security detachment protecting the Voi Excession to prevent unauthorised entry into portal airspace.
The Surakan Militia Volunteers had an unknown number of Wombats. In 2558, during the Carrow Conflict, the SMV used an F-99 to spy on the Jiralhanae position, it managed to transmit several images before being shot down.
Production notes The F-99 Wombat was originally going to be featured in ''Halo 3''. Though they were omitted from the final game, they were redesigned and featured in ''Halo 3: ODST''. Drones of a different model, which are based directly on the concept art, appear in the background of the multiplayer map Longshore. However, given the depiction of the craft in Longshore as distant background details, it is possible that these are simply meant to be low-detail renderings of the F-99.
The Wombat's design was used as the basis for a Cut Halo: Reach vehicles#Drone|cut spacecraft designed during the production of ''Halo: Reach''.
Trivia Unlike the majority of UNSC air vehicles (which bear the names of birds or other flying animals), the Wombat bears the name of an Wikipedia:Wombat|arboreal marsupial native to Australia.
Gallery
File:H3_Wombat_Concept.png|Concept art of the Wombat ''The Art of Halo 3''. File:H3ODST_WombatFlight_Concept.jpg|Scenery concept of the F99. File:H3ODST_Wombat_Concept.jpg|Concept art of the drone. File:H3ODST_Wombat_Weapons_Concept.jpg|Concept art of a weapon on the drone. File:H3ODST_Wombat_Optics_Concept.png|Concept art of the drone's optics package. File:H3ODST AlphaSite Perimeter Concept.jpg|A concept illustration of ONI Alpha Site, depicting Wombats in flight.
File:Longshore_F-99s.jpg|Drones of a different type on the carrier off the coast of Longshore. These drones are based on ''Halo 3'' concept art rather than the version seen in ''Halo 3: ODST''. File:H3_2DWombatRenders.png|Renders of the Wombat sprites used in ''Halo 3'', with a clear look at the drone's landing gear. File:H3ODST Wombat Render 1.jpg|A render of the final drone asset. File:H3ODST Wombat Render 2.jpg|A render of the final drone asset. File:H3ODST Wombat Render 3.jpg|A render of the final drone asset. File:H3ODST Wombat Render 4.jpg|A render of the final drone asset. File:H3ODST-F99UCAV-Overview.png|An overview of the drone fighter. File:F-99_Perspective.jpg|A close-up of a Wombat in flight over the Uplift Reserve. File:F-99_CAP.jpg|Three F-99 UCAVs flying in formation over New Mombasa. File:F-99 Wombat.jpg|An underside view of the drone.
List of appearances
''Halo 3''
*''Mythic II Map Pack''
''Halo 3: ODST''
''Halo: Reach''
''Halo: Hunters in the Dark''
''Halo: Envoy''
Sources
Category:UNSC drones
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|mass=379.2 kilograms
|hair=White
|eyes=Black
|affiliation=Ecumene
|rank=formerly Master Builder (Rate|R: Builder)
|sn=
|notable=Commissioned the Halo Array
}}
Halo 4, ''Terminal (Halo 4)|Terminal Five''
Faber-of-Will-and-Might (often shortened to Faber), most commonly known by his title as the Master Builder, was an immensely powerful but exceedingly corrupt Forerunner Builder.Halo: Cryptum, ''page 206'' A ruthless and cunning figure, he commissioned the construction of the Halo Array and was the Ur-Didact's political arch-enemy for many millennia due to the latter's adamant opposition to the Halos. This conflict eventually culminated in Faber's takeover of the Ecumene Council|Old Council and the Didact's exile.
Biography
While he would later be known as the Didact's greatest opponent among the Forerunners, Faber was once the Didact's ally and even friend. When Prehistoric human civilization|humanity first began attacking Forerunner worlds and vessels, Faber (already the Master Builder) attended a meeting of the Ecumene Council to determine the proper course of action. The Didact proposed a policy of neutralization rather than extermination, intending to defeat the enemy and exile them back to their homeworld, in accordance with the tenets of the Mantle. Faber conceded that the Didact made "a fair, if uncomfortable, point", and gave the Didact his support.Halo 4, ''Terminal (Halo 4)|Terminal One'' At one point, he co-created the Mendicant Bias alongside the Didact. Faber also authorized the Design seed|seed pattern for the Didact's Promethean command warship ''Mantle's Approach''without the Council's approval.
Following the end of the human-Forerunner wars, Faber commissioned the creation of the Halo Array|Halos, an array of weapons capable of purging all sentient life from a star system and, if the situation became dire, the entire Milky Way|galaxy. The purpose of this project was two-fold: to be used as a defensive measure against the Flood were they ever to return to the galaxy, and to secure the pre-eminence of the Builder rate. Despite opposition from the Didact and the Prometheans, who managed to delay the construction of the Halos for thousands of years, the Ecumene Council eventually agreed to Faber's proposal, causing the Didact to go into Cryptum|exile.Halo: Cryptum, ''page 273-274'' Under Faber's orders, the Bornstellar's father|father of Bornstellar Makes Eternal Lasting designed the Halo Array, and twelve of the weapons were built by his guild.Halo: Cryptum, ''page 243'' At some point between Bornstellar's departure for Mars|Edom and his return three years later, Faber sponsored Bornstellar's father for a Forerunner mutation|mutation, resulting in Bornstellar's father bearing a distinctive and disturbing resemblance to Faber. Bornstellar came to believe that this suggested that Faber was grooming and tutoring his father for great advancement.Halo: Cryptum, ''pages 224, 235''
However, the Librarian and the Lifeworker rate strongly opposed the construction of the Halos, viewing them as contrary to the principles of the Mantle. With the Lifeworkers threatening to go on strike if the weapons were constructed, the Council agreed to the Librarian's demands to provide a workable plan to save sentient life in the galaxy in the event the rings were ever fired. This plan, known as the Conservation Measure, involved giving the Lifeworkers biological preserves for specimens of numerous species on several of the Master Builder's installations, including the Halos and their construction foundries, known as the Arks.Halo: Cryptum, ''page 274'' After the onset of the Forerunner-Flood war, Faber authorized the use of the Lifeworkers' biological specimens on the Halo installations for experimentation on the Flood in hopes of finding a cure to the parasite.Halo: Cryptum, ''page 334'' Of particular interest to his researchers were humans, primarily housed on Installation 07, many of whom seemed to exhibit an immunity to the parasite - unaware that this was due to an ongoing strategy on the Flood's part. He authorized that more humans with ancestral Mind transfer|personality imprints provided by the Librarian be brought on the installation from Earth, against the instructions of the Council and the Lifeshaper.Halo: Primordium, ''page 190-192''
Circa 97,495 BCE Faber, with the Council's authority, tasked Mendicant Bias with conducting the first test of a Halo installation near Charum Hakkor. Installation 07, fired on a system-wide power setting, released an ancient being known as the Primordial; the entity was taken on the installation by Faber's orders afterward. As he did not trust the Lifeworker scientists who at first studied the creature, Faber soon assigned Mendicant Bias to interrogate it. Faber had the Halo moved again to prepare for what he believed would be his crowning triumph - when he would reveal his solution to the Flood.Halo: Primordium, ''pages 191'' Over the course of the extended conversation, the Primordial managed to encourage the Master Builder to continue the experiments on humans, and eventually convinced Mendicant Bias to turn to rampancy and Logic plague|defect to the Flood.Halo: Primordium, ''page 365'' As a result, the Primordial, the Halo and Mendicant Bias vanished, leaving Faber desperate to find them. The San'Shyuum became aware that Faber had lost something "so tremendous and important that surely it cannot be hidden."Halo: Cryptum, ''page 215''
43 years after Installation 07's test-firing, Faber arrived at Janjur Qom to seek information on the Flood from the San'Shyuum leadership. Their arrival, following the Librarian's indexing of the San'Shyuum, caused the San'Shyuum to Battle of Janjur Qom|rebel against the Forerunners. During the battle, Faber's forces intercepted Didact's ship|the ship carrying Bornstellar and the Didact, who had also come to meet with the San'Shyuum leadership. During this time, Faber demanded information on the Primordial and supposed Flood cure, but had inadvertently killed the First Prophet, the only San'Shyuum the Didact knew of who had knowledge of the cure. As the conversation went on, Bornstellar perceived that Faber was desperate, having lost something so important that it's loss could not be hidden. Having witnessed the arrival of a second Halo ring, Bornstellar confronted Faber with the realization that Faber had lost not only the Primordial, but the Halo it was upon as well, leaving Faber horror-struck. Recovering quickly, he placed the Didact under arrest and sent Bornstellar back to his family thanks to Bornstellar's father asserting his authority.Halo: Cryptum, ''Chapter 26'' Shortly afterwards, the Master Builder had the Halo used to sterilize Janjur Qom in retaliation for the San'Shyuum rebellion.Halo: Cryptum, ''page 275'' The Didact remained in captivity and was interrogated by the Master Builder, but Faber failed to extract any vital information regarding the Prometheans' shield worlds or the Contender-class artificial intelligence|Contender-class AIs from him. Although the rest of the galaxy would come to believe the Didact to be dead, he would continue interfering in Faber's plans, as his memories and personality had been transferred to Bornstellar.Halo: Cryptum, ''page 339''
However, the Master Builder had overestimated his control over his allies. They believed that the Halo Array was intended as a last resort weapon, not to punish uprisings. Many of his closest allies felt he had violated the Mantle with his actions, and a political revolution occurred, with many Councilor (Forerunner)|Councilors resigning in protest. Meanwhile, many Lifeworkers and Warrior-Servants on Installation 07 violently rebelled against the Master Builder, but this revolt was mostly suppressed by Faber's loyal Builder Security forces. Though Faber put down the armed rebellion, he lost the political rebellion; the Builders stripped Faber of his title, and he was put on trial before the Ecumene Council for the unsanctioned use of a Halo and other war criminal|war crimes.Halo: Cryptum, ''page 250-251'' However, the trial was interrupted by Mendicant Bias' Fate of Maethrillian|assault on the Capital.Halo: Cryptum, ''page 299'' During the battle, with the Warden's help, Faber was delivered to Sharp-by-Striking, a former Promethean now working for the Builders, who took him to a fast frigate. Aboard the ship, Faber ordered the Builder Security crew to escape the system. Before they did, Faber's personal security attacked and killed all but Sharp. Faber exiled Sharp-by-Striking along with the Ur-Didact, a Catalog, and a high ranking Builder known as Maker-of-Moons to an ancient Builder hulk near the Flood-infested Uthera Midgeerrd.Halo: Silentium, ''String 5''
Although some believed Faber had been killed on Installation 07,Halo: Primordium, ''page 374'' he went into exile in an isolated region of the ecumene. There, he remained active in fighting against the Flood for many years with Builder Security and disgraced Warrior-Servants under the regional commandant's Letter of Marque. While claiming to have overcome vast Flood forces, Faber was actually capturing small, weak Flood ships. He put the ships through inadequate decontamination before extorting them to Warrior-Servant crews for a disproportionately high payment. Due to the inadequate decontamination, many of the crews assigned to these ships were overwhelmed by Flood forces still onboard.Halo: Silentium, ''pages 191-195''
During this campaign, he came across the Ur-Didact, adrift on an empty vessel; the Gravemind, who had held the Didact in captivity, had intentionally sent the Didact the Master Builder's way with a painful message: the Master Builder's wives and children, who had relocated to Path Kural, had all been absorbed by the Flood and were now taunting him from within a Gravemind. With sadistic delight, the Didact remarked that Faber had himself caused this with his Halos. Afterwards, the Master Builder returned to the core of the ecumene and brought the Didact with him. Faber was subsequently interrogated by the Master Juridical as part of the Juridicals' investigation into his possible crimes against the Mantle.
After the ecumene's leadership was placed on the greater Ark, the last survivors of the New Council gave all power over to Faber, regardless of the evidence against him and the inconclusive outcome of his interrogations.Halo: Silentium, ''String 28'' Subsequently, the Forerunner leadership conferred to lay out their final defense plans. During this meeting, the Master Builder unexpectedly spoke on the behalf of the IsoDidact, whose position was being put to question due to the return of the Ur-Didact. While the other commanders were eager to put their faith in the legendary Promethean as opposed to his copy, Faber asserted that the IsoDidact was superior to his original in many ways - not only had the Master Builder outwitted and defeated the Ur-Didact twice, but the latter had also been driven mad by the Gravemind. Faber cited the Ur-Didact's delivery of the Gravemind's message about his family as proof of the Didact's mental instability and gained the sympathies and support of the other leaders.Halo: Silentium, ''String 29''
As the greater Ark came under siege by the Flood led by Mendicant Bias and supported by Precursor star roads, Faber joined the IsoDidact, Bitterness-of-the-Vanquished and the Examiner on Omega Halo, stationed over the greater Ark. The ring was to be fired at Path Kethona, purging the satellite galaxy of Precursor constructs and potential Flood infection, while opening a corridor past the star roads surrounding the Ark. Without ceremony, he handed the coordinates of the secret lesser Ark, Installation 00, to the IsoDidact, who was to carry out the distribution and activation of the final Halo Array. Faber had specifically asked to meet the IsoDidact on Omega Haloseemingly for no reason other than having him see the ring fire. The Master Builder then primed the ring and announced that he would make no attempt to escape, sharing the fate of "his" Ark and the last of the original Halo installations. With uncharacteristic humility, he declared this as an act of penance for his many crimes. Even though the firing of Omega Halo destroyed a portion of the Precursor constructs, the remaining star roads soon converged on the ring and tore it asunder, with the destruction complemented by the installation's own kinetic energy. The floor of the control center collapsed and Faber and the other commanders were plunged to their deaths; only the IsoDidact survived, having been saved by 343 Guilty Spark|Monitor Chakas.Halo: Silentium, ''String 33''
Personality and traits
Despite his high standing in Forerunner society, Faber displayed arrogance and cruelty wholly at odds with the Forerunner ideals of peace and enlightenment. He held utter contempt for less-advanced species, as well as lower-ranking Forerunners. He also was not above using torture against those who crossed him. Regardless of his cruelty, Faber was exceptionally powerful in many ways; in addition to his political power, he was noted as being an individual of "near-infinite complexity and mental resources," equally cunning to the Didact, and possessed immense knowledge of Forerunner politics and technology.Halo: Cryptum, ''page 284''
However, Faber's behavior in his final hours stood as a stark contrast to his previous callousness. With the Ur-Didact gone mad and the IsoDidact struggling to maintain authority, he successfully united the bickering Forerunner commanders at the greater Ark. Choosing to die with his Halo as atonement for his sins, Faber's "uncharacteristic display of courage and humility" in the face of death impressed even the IsoDidact.Halo: Silentium, ''page 380'' His final prayer to the Mantle before firing Omega Halo also suggests that he retained some belief in that ideal.
Faber dedicated considerable attention to his personal appearance, making use of perfumes and maintaining an attitude of superiority in all encounters.Halo: Cryptum, ''page 203''Halo: Cryptum, ''page 205-206''
Gallery
File:FaberConcept.jpg|Concept art of Faber for ''Halo 4''s Terminal (Halo 4)|terminals. File:HTMCC-H4 Terminals MasterBuilder.png|Faber in Maethrillian. File:HTMCC-H4 Terminals Faber.png|Close-up of Faber's helmet. File:HM-Forerunners.png|Faber (far left) in ''Halo Mythos''. File:Enc22-Faber-Unmasked.png|Close-up of Faber's face in the ''Halo Encyclopedia (2022 edition)''. File:Enc22 Faber roster.png|Monochrome portrait of Faber in the ''Halo Encyclopedia (2022 edition)''
Trivia
"Wiktionary:faber|Faber" (the root of the word "fabricate") is Latin for "artisan" or "smith", echoing his role as the Master Builder. It was also the name of a toolset in the original Halo engine.
List of appearances
''Halo: Cryptum''
''Halo: Primordium''
''Halo: The Thursday War''
''Halo 4''
*''Terminal (Halo 4)|Terminals''
''Halo: Silentium''
''Rebirth''
''Halo Mythos''
''Halo: Fractures''
*''Promises to Keep''
''Halo: Renegades''
''Halo: Point of Light''
Sources
Category:Forerunner characters Category:Builders Category:Politicians
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File:FAC.jpg|thumb|Poster advertising FAC. FAC was a movie in New Mombasa, presumably produced in 2552 or earlier. It ran for about two hours.
It was showing at the Voi Theater at the time of the Battle of EarthHalo 2, multiplayer level ''District''.
Trivia Although unable to clearly see, the full title appears to be, ''Fences FAC''.
List of appearances
''Halo 2''
Sources
Category:Movies
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File:Face_in_Halo.png|thumb|The face in ''Halo 2''.
The Face in Halo is an Easter egg that appears in Halo 2|''Halo 2'', on the multiplayer level Containment, where the face of Bungie employee Chris Carney can be seen in the Halo Array|Halo ring. On Containment, it can be found by standing near the red team's base where the turret is, then zooming in at the ring. While a normal zoom can reveal the face, the Sniper rifle|Sniper Rifle is the ideal scoping tool. There is a Face on the Moon|similar face found in the ''Halo 3'' multiplayer map Standoff.
Sources
Category:Halo 2 Easter eggs
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Face It is a song performed by Australian rapper ''Wikipedia:Phrase (rapper)|Phrase'' and the Australian band Wikipedia:Karnivool|Karnivool.
Production notes Microsoft in Australia commissioned this song for the release of ''Halo 3''. The music video made use of special effects, and the filming crew used real flamethrowers.
Sources
Category:Music of Halo 3
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File:H3 Standoff Face on the Moon.jpg|thumb|300px|The face similar to the one in Containment (Level)|Containment. The Face on the Moon is an :Category:Easter eggs|Easter egg located in the ''Halo 3'' multiplayer map Standoff. By getting a close look at the moon while in Standoff, a face can be seen along the lower-right edge -- the face of Chris Carney, a Bungie employee. This Face in Halo|face is quite similar to the ones on the maps Containment and Beaver Creek in ''Halo 2''.
One way to view it is to zoom in on it using a Sniper rifle|Sniper Rifle. Panoramic camera mode|Pan Cam can also be used in Theater to get very close to the moon.
Category:Halo 3 Easter eggs
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Face painting, also known as sweep sniping, drag sniping, and sweeping, is the act of firing while quickly moving one's aiming reticle over an opponent's head, in a linear motion. If a player sweeps their reticule in such a manner while firing, and the target's head happens to pass under the reticule, then the shot will count as a headshot.
The trick works especially well when you or your target is moving very quickly, like when falling from a ledge.
Summary When a player pulls the trigger in ''Halo 2'' or later games, the game remembers where the reticule was just before and just after the shot was fired. The game then connects these two points with a line. Anything that happens to be on this line ends up being hit by the shot. This is used to compensate for latency and lag; without such compensation, it would be nearly impossible to accurately fire upon an enemy in an online multiplayer match.
Moving the reticule in a linear motion while firing increases the distance between these two points, allowing the shot to cover a larger area. Furthermore, by moving the reticule such that a target (like an opponent's head) rests on the "detection line", players can hit a target without needing as much precision. The trick works well with any ranged precision weapon, including the two BR55 battle rifle|Battle Rifles, the Vostu-pattern carbine|Covenant Carbine, the SRS99 series|Sniper Rifle, the Sulok-pattern beam rifle|Beam Rifle, and all M6 Series|Magnum models.
Higher sensitivities can further increase the distance between the two aiming locations, effectively lengthening the "detection line"; however, players who are used to lower sensitivities may not wish to increase their look sensitivity.
Circle-sweeping In Energy shielding|shieldless gametypes, or when facing an enemy with low shielding, another technique is to "circle-sweep". Simply move the reticule reasonably close to the target's head, and quickly move the aiming thumbstick in a quick, tight circle while firing. This tends to work best with extremely high look sensitivities (such as 10).
Tips Players wishing to learn this technique should try to learn it after they have become proficient with the weapons involved. Sniper-only custom games are a useful way to practice. The Battle Rifle is a good weapon to face paint with, due to its three-shot burst. Horizontal face painting is particularly easy with the Battle Rifle. Category:Tricks and cheats Category:Multiplayer lexicon
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The Facial Recognition Database, also known as the FRD, is an Office of Naval Intelligence database used to identify a person from an image or video. On 2553#October|October 14, 2553, Veta Lopis' Ferret team identified Ota Gallo, a former ONI agent turned Dark Moon Enterprises|Dark Moon operative, using the FRD.Halo: Fractures, ''A Necessary Truth'', ''page 277''
List of appearances
''Halo: Fractures''
*''A Necessary Truth''
Sources
Category:Office of Naval Intelligence Category:UNSC identification
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File:HINF Adjutant Resolution.png|300px|thumb|Adjutant Resolution, one of the several Facilitators of Zeta Halo.
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A Facilitator-class ancilla is a type of ancilla created and employed by the Forerunners. Ancillas frequently serve as sub-monitors for installations of the Halo Array, working for the facilitation of Array requirements. Facilitator-class ancillae may also be referred to as executors.
Overview Facilitators are sometimes referred to as "adjutant monitors", reflective of their naming scheme of ''Adjutant [X]'', with the [X] taking the form of a random adjective. They are formed from the minds of living Forerunners rather than being created from-scratch as a full artificial intelligence (as in the case of Adjutant Revendicate), though are somewhat limited in their capabilities when compared to other ancilla classes such as the and - or even full monitors.
Facilitators are typically assigned specific subsystems of a given installation - such as a Cartographer - to keep watch over. Should the installation's monitor become unfit for duty, the sub-monitor takes over and resumes their functions (albeit in a limited capacity). Sub-monitors may also serve as station attendants, rail attendants and manage other administrative and custodial functions. Adjutants may also serve as a core component on Forerunner starships; for example, the ''Anodyne Spirit'' maintained 560 adjutants alone.
Adjutant Reflex - An ancilla whose operation was the facilitation of Array requirements. It was terminated, with its body commandeered by Mendicant Bias on 2007#June|June 19, 2007. Adjutant Resolution - Former sub-monitor and current monitor of Installation 07. Adjutant Revendicate - Sub-monitor of Installation 07, formed from the mind of the Auditor.
091 Adjutant Veridity - Sub-monitor of Installation 07. Epsilon submonitor - The sub-monitor of Epsilon Resource Facility 001 on the Ark. Destroyed by a MAC round along with Intrepid Eye. Unidentified ancilla (Installation 05)|Installation 05 sub-monitor - Responsible for the Flood containment facility of Installation 05.
History
Around 2007, a Facilitator-class ancilla communicated with Humans on Earth, where it was terminated by Mendicant Bias.
List of appearances
''Iris''
''Halo: Point of Light''
''Halo: Divine Wind''
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:Forerunner A.I.
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Facius (called Butch by Connor Brien) was a Jiralhanae stationed on the Covenant ship ''Valorous Salvation'' in 2552, with his brother Hammadus. Like Ceretus, Facius opposed Parabum taking over their pack. After Maladus tried and failed to defeat Parabum in combat, Facius became Ceretus' right hand.Halo: Evolutions - Essential Tales of the Halo Universe, "Stomping on the Heels of a Fuss", ''page 64''
Biography The pack which crewed the ''Valorous Salvation'' was in fact the product of two separate packs which had recently been merged by the Covenant leadership. The two clans were ancient enemies that had fought even before the massive civil war that had knocked the Jiralhanae back to a pre-industrial state. Naturally led to tensions in the two factions with the pack. One clan, led by brothers Ceretus and Maladus, felt themselves to be the more intelligent faction of the pack, and their devout religious beliefs were more in line with those of the San'Shyuum|Prophets. The other faction, led by the pack's Jiralhanae Chieftain|Chieftain Parabum, believed only in muscle and tradition, and used relics in more opportunistic and disrespectful ways.
During the Fall of Reach Parabum exhibited cowardice when he ordered the ship to retreat from the massive attack and instead landed on the nearby Beta Gabriel. When they first arrived on the planet they hunted the humans they found there and feasted like never before. As the number of humans dwindled they ate the Unggoy who had been aboard the ship, and Parabum instituted limits on hunting and eating the humans.
Shortly afterward Maladus snapped and challenged Parabum over his cowardice and abandonment of their duties to the Covenant. However, Parabum was stronger and mercilessly pummeled him into submission before tearing his throat out with his teeth. This only served to further enrage Ceretus.
After capturing Connor Brien and returning to their camp after Jiralhanae of Facius's hunting party killed one of the captives, Hague, for fun, however when Parabum's hunting party returned he was annoyed and embarrassed Ceretus in front of the others.
Ceretus then began plotting to overthrow Parabum, but he had no hope of beating the Chieftain in a direct challenge. Instead Ceretus tried to convince Hammadus, who was the only one strong enough to defeat Parabum. He did so by using Facius, and arguing that they needed to overthrow Parabum, return to the Covenant, and beg the gods for forgiveness or else face damnation.
Ceretus got Facius to try to convince Parabum to return to the Covenant, with Hammadus promising to protect his brother. When Facius spoke to Parabum however, the Chieftain responded by saying that there were no gods, causing Ceretus to erupt with pious indignation. Parabum then killed Ceretus with his Gravity hammer (fiction)|gravity hammer. Connor Brien then shot Parabum and Hammadus with his tranquilizer gun, knocking them unconscious. Pandemonium reigned as the other Jiralhanae turned on each other. Facius was either killed in the chaos or else was killed by the United Nations Space Command|UNSC reinforcements which landed on Beta Gabriel soon after and eliminated all of the Jiralhanae survivors.
Trivia wikipedia:Fazzio|Facius of Verona, more commonly known as Fazzio, was a 13th century Italian saint. wikipedia:Bartolomeo Facio|Bartholomaus Facius, more commonly known as Bartolomeo Facio, was a 15th century Italian historian, writer and humanist.
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Stomping on the Heels of a Fuss''
Sources
Category:Jiralhanae characters Category:Covenant military personnel
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File:HW Covenant Factory Render.jpg|thumb|A Covenant Factory|270px
The factory is a Covenant structure featured in ''Halo Wars''. The factory is where the player can build s, Barukaza Workshop Choppers, s and s. All the land-based vehicle upgrades are researched in the factory as well.
The Covenant are able to build the factory from the beginning of the game, without needing any upgrades on the Covenant citadel|Citadel first. The vehicles built here are prone to an air attack. Like the Covenant Hall and Summit, it costs 150 resources and requires no tech level.
The United Nations Space Command|UNSC equivalent is the UNSC Vehicle Depot|Vehicle Depot.
Units Produced and available upgrades File:HW Factory Concept 1.jpg|thumb|250px|Concept art of the Factory. Ghost - Scout unit that starts with Class-2 directed energy cannon|twin frontal guns (can collect supplies from resource crates). 100 resources and a tech level of 0. Takes up 1 population.
*1.Boosted Ram - Enables the Boosted Ram special attack to overrun enemies. 200 resources and a tech level of 1.
*2.Strafe - Can better dodge incoming grenade and rocket attacks. 400 resources and a tech level of 2.
*3.Scout Shield - Adds an Energy shielding|energy shield to deflect some incoming damage. 700 resources and a tech level of 3. Brute Chopper - Fast assault scout unit (can collect supplies from resource crates). (Replaces the Ghost if the Avitus|Brute Chieftain is the Leader unit). 100 resources and a tech level of 0. Takes up 2 population.
*Starting special attack: Run Over
*1.Spike cannon|Autocannons - Adds front-firing 35mm guns for increased damage. 200 resources and a tech level of 1.
*2.Stabilizers - Improves autocannon accuracy and damage. 400 resources and a tech level of 2.
*3.Ramming Targe - Greatly increases Run Over damage and decreases damage taken. 700 resources and a tech level of 3. Wraith - Main Covenant battle tank with good speed and excellent range. Armed with plasma mortar and Class-1 directed energy cannon|turret. 350 resources and a tech level of 1. Takes up 3 population.
*1.Heavy Shield - Adds energy shield which deflects some incoming damage. 200 resources and a tech level of 1.
*2.Scorch - Special attack leaves a bubbling plasma splash on the ground for added damage. 400 resources and a tech level of 2.
*3.Plasma Modulator - Large boost to plasma mortar damage. 700 resources and a tech level of 3. Locust - Counter-building vehicle. Armed with a focus cannon and energy shields. 300 resources and a tech level of 2. Takes up 3 population.
*1.Overdrive - Enables Overdrive special attack, which drains shields to boost damage. 400 resources and a tech level of 2.
*2.Shield Amplifier - Increases regeneration rate of energy shields. 800 resources and a tech level of 3.
Gallery
File:HW-Factory_Concept.jpg|Concept art of the Factory. File:HW Factory HiPoly.jpg|Hi-poly render of the Factory. File:HW Screenshots E3 7.jpg|Factories on a Covenant citadel. File:HW_CovenantMinibase.png|A Factory on a Covenant Covenant citadel#Minibase|minibase.
List of appearances
''Halo Wars''
Sources
Category:Covenant buildings
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Fahl 'Nto is a veteran Sangheili Evocatus serving within the Swords of Sanghelios.
Biography
After enlisting in the Covenant Covenant military|military as is custom for all male Sangheili, Fahl 'Nto eventually earned a place within the Evocati. Throughout the course of the Human-Covenant War, 'Nto a handful of Spartans, most notably during the Covenant's Fall of Reach|conquest of Reach in 2552.
Sometime after the Great Schism and the end of the war, Fahl 'Nto joined Arbiter Thel 'Vadam's revived Swords of Sanghelios. Given the faction's willingness to work with humanity and even fight alongside the "demons" he had previously encountered in violent faction, 'Nto's mind remained in a constant dance between resolution and shame regarding his past actions.
By early 2560, the seasoned Evocatus had been assigned a leadership role within a joint Swords of Sanghelios-UNSC team under the command of Fleetmaster Arkad Nar 'Kulul, one of the leaders of the Sanghelios home defense fleet. During the Banished Battle of Suban|assault on Suban, Fahl 'Nto and Orim 'Kassan were given command of a Swords taskforce with the goal of reclaiming the Mines of Shua'ree from the invaders. Prior to the operation, 'Nto led an advance scout team consisting of Spartans Glyyss and Trell of Fireteam Jorogumo and the Kig-Yar named Dahks. After scouting out the mine's entrance from a distance, 'Nto ordered Dahks to hold position and provide overwatch before telling Glyyss to notify Jaarov and Zhinnthe other two Spartans participating in the missionthat they would be ready shortly and that 'Kassan could approach with his Phantom.
As 'Nto and Glyyss approached the mouth of the mine, Trell had taken up a second vantage point to snipe from. Once they reached the opening, Dahks marked two nearby Banished warriors to be taken out first. 'Nto executed one while Glyyss killed the other. With the patrol eliminated, 'Nto contacted ''Scorrin's Blade''the acting as supportto confirm that the Banshees were on approach. Shortly thereafter, the Banshees arrived to dump plasma and fuel rods into the Banished's Barukaza Workshop siege-haulers being loaded with raw ''kemuksuru''. The resulting explosions sent a wave of confusion through the occupying forces within the mines. Then, Dahks and Trell opened up with their sniper rifles as 'Kassan arrived with the Phantom at the mouth of the mine, releasing at least a dozen Sangheili warriors and two SpartansJaarov and Zhinninto the chaos.
As the Swords of Sanghelios forces swept through mines and slaughtered the mostly Sangheili Banished infantry, Jiralhanae Chieftain|Chieftain Ipso appeared alongside two Jiralhanae Captain (Covenant)|Captains. Ipso asked 'Nto how it felt to know that his own kindthe Sangheiliwere to blame for the Banished's easy intrusion into their Urs system|home system. 'Nto retorted that it seemed Ipso was speaking from experience and he asked if the Jiralhanae was more comfortable wielding words than wielding his Gravity hammer (fiction)|gravity hammer. Smiling, Ipso proposed that they find the answer to this question. In the resulting fight, a Swords operative managed to take down one of the Captains just before being pulverized by Ipso's hammer. 'Nto took a Veporokk Workshop Ravager blade to his shoulder as he thrust a Energy dagger|dagger into the second Captain's mouth. Ipso then knocked 'Nto to the ground and prepared to finish the Evocatus off with the blade of his hammer. However, Glyyss leapt in front of 'Nto and took the blow for the downed Sangheili, instantly dying as the massive blade lodged itself in their back. 'Nto simply asked "Why?" Yet, he fully understood that Glyyss would not be able to give an answer. Plasma fire from the Phantom forced Ipso to retreat, giving Jaarov and Zhinn the chance to recover the body of their fallen comrade. Orim 'Kassan rushed over to Fahl 'Nto and urged him to get up so that they could leave. As the Swords of Sanghelios retreated, Koal 'Mal demanded that they not give up the attack, saying that all the blood they spilled would be for naught. 'Nto, however, pointed out that ''kemuksuru'' would not be the deciding factor in this battle and that they would return to reclaim the Mines of Shua'ree when the time was right.
Equipment Fahl 'Nto wears Ultra-class armor and is known to regularly utilize wrist-mounted energy daggers in combat.
List of appearances
''Halo Infinite''
*''Season 05: Reckoning''
''Battle for the Blood-Moon''
Sources
Category:Sangheili characters Category:Swords of Sanghelios members
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The MJOLNIR Powered Assault Armor is equipped with a fail-safe detonation system. If a SPARTAN programs|Spartan is killed or wounded fatally, or they are forced to shed the armor in the field, the self-destruct protocol will have to be enacted by either themselves or a nearby Spartan. This is done to avoid capture of the suit and/or the wearer for identification or technological study.
Function The tiny access panel at the back of the suit is opened to activate the protocol, it is activated by typing several digits only Spartans know. Once activated, a fifteen-second countdown timer starts. Once it hits zero, the suit's fusion reactor overloads and burns everything in its path in a ten-meter radius with a follow-up explosion to finish anything alive.
Uses John-117 activated the fail-safe detonation system on Grace-093's suit after she was killed by a Jiralhanae|Brute in the Covenant resupply station ''Unyielding Hierophant''. Frederic-104's damaged and inert CENTURION-class Mjolnir suit's fail-safe detonation system was activated at the conclusion of Operation: JOVIAN WHISTLE on Gao in order to prevent the armor from falling into enemy hands, destroying two low-flying Gao MV-29 Wyverns in the process.
List of appearances
''Halo: First Strike''
''Halo: Last Light''
''Halo Infinite''
*''Season 05: Reckoning''
Sources
Category:MJOLNIR armor
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Fairchild Field (or Fairchild Airfield) was an airfield located near Military Reservation 01478-B in the Highland Mountains on the surface of Reach. In 2552, during a test of the new MJOLNIR Powered Assault Armor/Mark V|Mark V MJOLNIR armor, John-117 and Cortana were forced to deal with a SkyHawk jet dispatched from Fairchild Field by James Ackerson|Colonel Ackerson.Halo: The Fall of Reach, ''page 261''
Trivia The name is a likely an homage to Wikipedia:Fairchild Air Force Base|Fairchild Air Force Base, a Wikipedia:United States Air Force|US Air Force base located near Wikipedia:Spokane, Washington|Spokane, Washington.
List of appearances
''Halo: The Fall of Reach''
Sources
Category:Reach locations Category:UNSC military bases
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Second Lieutenant Faison was an officer in the UNSC Marine Corps. He served as an Orbital Drop Shock Trooper aboard the in 2535.
Biography
Second Lieutenant Faison served aboard the as Canfield|First Lieutenant Canfield's second-in-command. On an unknown date in 2535, UNSC Navy|Navy Jacob Keyes|Lieutenant Jacob Keyes led a team of the ship's ODSTs, including Faison, aboard the civilian freighter ''Finnegan's Wake'' in an attempt to clear the vessel's navigation data, a precursor to the Cole Protocol. The ship was soon discovered to be sabotaged and a series of explosions killed several ODSTs, including First Lieutenant Canfield. Canfield's death put Faison in command of the ODSTs aboard the freighter. While recovering from the explosion the boarders were attacked by three Insurrectionists aboard the ship; they killed two of them and took the other as a prisoner.Halo: The Cole Protocol, ''page 52'' After the Insurrectionists aboard the freighter jammed communications with ''Midsummer Night'' and attempted to lure it closer to the freighter, Lieutenant Keyes pulled rank and assumed command of the ODSTs.Halo: The Cole Protocol, ''page 54''
Keyes ordered Faison and his ODSTs to pile the deceased and wounded into cargo containers.Halo: The Cole Protocol, ''page 56'' Using the force of a rigged explosion, the ODSTs, Keyes, and the cargo containers were launched from the freighter towards the frigate, using their BR55 battle rifles to propel themselves into the right direction. The insurgents realized what the ODSTs were doing and destroyed the freighter in a desperate attempt to kill the UNSC personnel.Halo: The Cole Protocol, ''page 61'' Over twenty ODSTs were killed and Keyes was wounded with a piece of the freighter's hull plating. However, more ODSTs had survived than expected, earning Keyes the respect from Faison and his subordinates.Halo: The Cole Protocol, ''page 95''
Soon the ''Midsummer Night'' was dispatched to Charybdis IX to find the origins of Covenant weapons modified for human use.Halo: The Cole Protocol, ''page 100'' Upon arriving in-system, Faison's men demonstrated their gratitude for Keyes' leadership on the freighter by tattooing him with the ODST brand, saying any ODST would help him if he showed them the mark.Halo: The Cole Protocol, ''page 104''
When Keyes, Akio Watanabe|Major Akio Watanabe, and surviving Office of Naval Intelligence operatives were being pursued by rioters and insurgents in the Scyllion Warehouse District|warehouse district of Charybdis IX's capital city, Scyllion, they called for ODST reinforcements.Halo: The Cole Protocol, ''page 127'' After Keyes killed rebel leader Jason Kincaide, Faison and nineteen other ODSTs arrived in the city. Faison's SOEIV landed on the rooftop that Keyes and ONI agent Corinthia Hansen were holed up on; as soon as he exited the pod it fell off the roof into the streets below.Halo: The Cole Protocol, ''page 132'' Upon noticing rebels armed with rocket-propelled grenades, Faison ordered snipers Magnus and Jeremy to eliminate them. He then had two other ODSTs clear the streets of rebels with grenades. After the perimeter was secured, the rioters had dissipated, and the Insurrectionists were killed, D77-TC Pelican|Pelican dropships landed nearby to evacuate the ground team to ''Midsummer Night''.Halo: The Cole Protocol, ''pages 133-134'' Although Faison considered it a victory, Keyes believed the outcome of the riots was a loss, especially in light of the loss of Major Watanabe. However, Agent Hansen revealed that Kincaide had informed them of his weapons supplier, giving the ''Midsummer Night'' a new objective.Halo: The Cole Protocol, ''page 135''
Upon following Kincaide's supplier, Peter Bonifacio, to the 23 Librae system, ''Midsummer Night'' discovered a massive rebel and Kig-Yar base established around the asteroids orbiting the gas giant Hesiod, known as the Rubble. The insurgents discovered the frigate and began boarding. Realizing they were outnumbered, Keyes ordered Faison and his men to stand down.Halo: The Cole Protocol, ''pages 180-184'' ''Midsummer Night'' was forced to dock with the Habitat Asuncion asteroid and the frigate's crew was given the option to become a resident of the Rubble or be held in prison cells. Faison told Keyes that he would remain loyal to him and the UNSC and encouraged Keyes to give a speech to the rest of the frigate's crew. After Keyes pointed out that many ODSTs were willing to become Rubble citizens, Faison implied that they just getting into the general populace so they could aid Keyes if needed.Halo: The Cole Protocol, ''pages 204-210''
Jai-006, the leader of SPARTAN-II program|Spartan Gray Team, arrived at Faison's holding cell and rescued him and the rest of the frigate's imprisoned crew. Faison was amazed at seeing the Spartan. The Rubble's AI, Juliana, offered to help the frigate's crew escape the system in a Kig-Yar ship if he helped her discover what the Kig-Yar were attempting to do. Faison expressed willingness to do so.Halo: The Cole Protocol, ''page 250'' After docking at the smuggler Reth's flagship, ''Infinite Spoils'', Faison and his men boarded the ship and killed the small contingent of Kig-Yar. The ODSTs secured the bridge and took control of the vessel. However, a Kig-Yar troop carrier commanded by Shipmaster Thel 'Vadamee attacked the ship.Halo: The Cole Protocol, ''pages 262-268''
After Faison ensured that all his subordinates were safely off the damaged freighter the ''Infinite Spoils'' was connected to, he and Rubble citizen Ignatio Delgado left to join others at the raider's bridge. As he turned a corner he was shot in his right thigh by a hiding Kig-Yar. Delgado disabled the alien's energy shields and Faison killed it. Delgado helped him make a makeshift bandage and offered to get him a medic, though Faison refused. Instead, Delgado waited for help with Faison until help arrived. But Faison gave Delgado his BR55 and ordered him to regroup with the others. As he left Delgado gave Faison his personal sidearm, a customized M6 series|M6 pistol called Senora Sies, and asked Jai to help the wounded Marine.Halo: The Cole Protocol, ''pages 269-271''
Meanwhile 'Vadamee and Zhar (Sangheili)|Zhar boarded the ship to kill the surviving humans. While turning a corner, Faison shot Zhar in the chest but his shots were ineffective against the Sangheili's shielding and armor. Surprised, Zhar shot Faison in the head, killing him instantly. The two Sangheili began to discuss the human, questioning why he was left behind. Zhar believed that the fact that Faison was wounded meant that he had lost his honor, and thus was regaining it before he died by performing an ambush. Zhar likened this to the Sangheili species' honor, and wondered (not for the first time,) why the Prophets had ordered that humanity be exterminated, rather than extending to them an offer to join the Covenant. Jai attacked the Sangheili in the middle of their conversation. He was saddened by the ODST's death.Halo: The Cole Protocol, ''pages 274-275''
Personality and traits Faison was very caring of those under his command. At first Faison had disdain for Jacob Keyes and the rest of the UNSC Navy, but after Keyes helped most of the ODSTs make it off ''Finnegan's Wake'' alive, Faison gained respect for him. He was very passive-aggressive and short-tempered when under stress. Faison respected those who outranked him and did not correct their mistakes, such as when Keyes repeatedly misstated Faison's rank. After Akio Watanabe|Major Watanabe was killed by Jason Kincaide, Faison noted that while he did not like the major he still felt sorry for him. Keyes had remarked that Faison was "an insane Marine". Faison did not help this case when he gathered a few of his men, attacked Keyes, bound him, and gave him the ODST tattoo, all as a show of appreciation and respect.
Trivia Faison had a knife with the name "Bug-Hunter" etched into it. This refers the novel ''Wikipedia:Starship Troopers|Starship Troopers'' by Wikipedia:Robert Heinlein|Robert Heinlein, the work that codified military science fiction. ''Starship Troopers''' most notable influence on the ''Halo'' universe is the Mobile Infantry's use of drop pods and powered armor, inspiring the Orbital Drop Shock Troopers and MJOLNIR Powered Assault Armor|MJOLNIR armor, respectively.''Halo: The Cole Protocol'', Chapter 11
List of appearances
''Halo: The Cole Protocol''
Notes
Sources
Category:Orbital Drop Shock Troopers Category:Human characters
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Faithless is the fifth track in ''Halo 4: Original Soundtrack''.
Overview The track opens with distorted orchestral strings and percussion building up a melody, joined by guitar and horns as the melody. Strings takes over with a tense melody, then gradually simmer down. They build up with a suspenseful melody, later joined by percussion, and gradually fading to an end.
Appearances The track can be heard:
In the campaign level ''Composer (level)|Composer'', when John-117 finds Jul 'Mdama's Covenant attacking Launch Bay 7 of Ivanoff Station. In Terminal/Halo 4|Prologue Terminal, when Jul 'Mdama and his fleet find Requiem in 2554 and the three years later. In Catherine/The VIP|Episode 3, Chapter 1 of ''Spartan Ops'', when Fireteam Crimson defends the area with UNSC gear. In Catherine/Galileo|Episode 3, Chapter 2 of ''Spartan Ops'', when Fireteam Crimson fights against the final wave of Covenant. In Didact's Hand/Random Transport|Episode 4, Chapter 3 of ''Spartan Ops'', when Fireteam Crimson initially arrives at "Fortress (location)|Fortress". In Didact's Hand/The Chase|Episode 4, Chapter 3 of ''Spartan Ops'', when Fireteam Crimson arrives at "The Cauldron". This version is lighter, though it is followed by the full version. In Memento Mori|Episode 5 of ''Spartan Ops'', ''Memento Mori'', during the ''Halo: Infinity'' cinematic, when Jul 'Mdama is revealed being Catherine Halsey's informant and Gabriel Thorne|Thorne is Slipspace translocation|translocated to Requiem. In Scattered/Escape Plan|Episode 6, Chapter 1 of ''Spartan Ops'', after Fireteam Crimson deactivates the shield door. In Invasion (Spartan Ops)/Home Field|Episode 7, Chapter 2 of ''Spartan Ops'', when Fireteam Crimson returns to the hangar bay onboard . In Expendable/Majestic Rescue|Episode 8, Chapter 2 of ''Spartan Ops'', during the opening cinematic, when Fireteam Crimson's Pelicans arrive at "Cyclone". In Expendable/Lancer|Episode 8, Chapter 3 of ''Spartan Ops'', during the opening cinematic, when Fireteam Crimson arrives at "Warrens". In Expendable/Glassman|Episode 8, Chapter 5 of ''Spartan Ops'', briefly during the opening cinematic, when a Sangheili barks orders to his Unggoy subordinates. In Key|Episode 9 of ''Spartan Ops'', ''Key'', during the ''Halo: Infinity'' cinematic, when Captain (Navy)|Captain Thomas Lasky contacts Fireteam Majestic. In Key/Revenge|Episode 9, Chapter 4 of ''Spartan Ops'', after Fireteam Crimson are ambushed at "Lockup", and they are attacked by Mgalekgolo. In Exodus (Spartan Ops)/Artifact|Episode 10, Chapter 1 of ''Spartan Ops'', after Fireteam Crimson has destroyed the entrance to the . In Exodus (Spartan Ops)/One Last Time|Episode 10, Chapter 5 of ''Spartan Ops'', briefly during the opening cinematic, when the Covenant are seen guarding the Harvester (location)|Harvest dig site.
Production notes The track was initially composed by Neil Davidge, with additions from Andrew Morgan, who added counter parts to Davidge's original orchestration. Jeremy Wheatley performed audio mixing to the track, and, according to Davidge, it only took one attempt to finalize it.
Sources
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The Faking Brutes glitches|glitch is a character animation error found in ''Halo 2''. The glitch causes the corpses of some Jiralhanae|Brutes to blink their eyes after being moved.
Walkthrough
Sometimes, when playing Sacred Icon on Heroic, you may find a Brute's corpse near the plug locks, in the area where you fight an Enforcer. When you deactivate the containment shield and the platform you are on begins to move, look at the Brute's eyes. They will occasionally blink.
If you have acquired the Halo 2 skulls#Sputnik|Sputnik Skull and can find a body that blinks (namely Jiralhanae|Brutes), melee the body and look closely at the eyes. The resulting movement may cause the body to blink.
Category:Glitches Category:Halo 2 glitches
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|birth=
|death=c. 2152
|causeofdeath=Killed in a duel with Haka 'Suukaree
|parents=
|siblings=
|spouses=Han (Sangheili)|Han
|children=
|species=Sangheili
|gender=Male
|height=
|mass=
|hair=
|eyes=Yellow
|affiliation=Covenant
|rank=Arbiter
|sn=
|notable=Defied the Hierarchs, bringing shame to the mantle of Arbiter
}}
Fal 'Chavamee, also known as the Defiant One, was a Sangheili Arbiter and the leader of his clan sometime before the Human-Covenant War. Though he was a prominent leader among his people and within the Covenant, he refuted the Covenant religion's validity, leading to his condemnation as a heretic.
Biography
As evidenced by his title, Fal 'Chavamee was highly respected and held a considerable degree of recognition among the Sangheili and within the Covenant. He held a considerable degree of command of the Covenant military and among his clan's forces. Despite holding such authority within the Covenant, he believed that his people had strayed from their sense of honor and now fought for power and supremacy. He also believed that the Covenant religion|Great Journey was a false belief, used by the San'Shyuum to achieve and maintain power over the Sangheili, despite their officially equal standing within the hegemony. Eventually, he was called before Hierarchs|High Prophet of Solemnity, who urged 'Chavamee to profess his faith in the Great Journey. Despite the Prophet's pleas, the Arbiter exclaimed that the Great Journey was a lie; for this, the Hierarch declared 'Chavamee a heretic.
Haka 'Suukaree, a member of 'Chavamee's clan and the High Prophet of Solemnity's personal enforcer, was ordered to kill the Arbiter. In doing so, 'Suukaree sought to gain influence within the clan. Wishing his clansman dead and supported by the Hierarch, 'Suukaree initially dispatched assassins to kill 'Chavamee. Predicting treachery, 'Chavamee had The Boatman|one of his clansmen ferry him up a river, seeking to goad the assassins to attack. He killed them all after a brief struggle.
Upon returning from his fight with the assassins, 'Chavamee gained the resolve to end 'Suukaree's threat, defeating an enormous Covenant military detachment which had been sent to kill him for his alleged heresy. While 'Chavamee was engaged in battle with this force, 'Suukaree came to 'Chavamee's home and forced one of the Arbiter's closest friends, Roh, to kill 'Chavamee's wife, Han (Sangheili)|Han, in order to provoke the Arbiter into a duel. Once Roh killed Han, 'Suukaree murdered him as well. After slaughtering the entire Covenant detachment, 'Chavamee returned home to discover Han and Roh's bodies. Stricken by grief, the Arbiter decided to accept 'Suukaree's demand to duel. When 'Chavamee met 'Suukaree atop a towering Forerunner structure, their brief duel began. At the same moment that he was mortally wounded by 'Suukaree's blade, 'Chavamee managed to stab his foe. 'Chavamee thought of his wife as he and 'Suukaree died at each other's hands.
Before 'Chavamee's actions, the rank of Arbiter had been considered a privilege. However, his supposed heresy led the Prophets to declare that the rank of Arbiter would thenceforth be one without honor, given to those who could be useful to them as a last chance to regain their lost honor before death. It was here that the Hierarchs established the Line of Immaculate Succession, which not only signaled a dramatic shift in role of Arbiter, but also the Sangheili's place within the Covenant.
Trivia Fal 'Chavamee was voiced by Wikipedia:John Gremillion|John Gremillion, who also voiced Arthur-079 in ''The Package (animated short)|The Package''. The episode's subtitles mistakenly show Fal's name as "Thel", the name of Thel 'Vadam|the Arbiter from the ''Halo'' games and of Thel 'Lodamee|the Major from ''The Package''.
Gallery
File:TheDuel Fal Concept.png|Concept art of Fal 'Chavamee. File:Duel Sangheilios 2.jpg|'Chavamee killing one of 'Suukaree's assassins. File:Elite Housing.jpg|Fal 'Chavamee's home. File:Han-Duel.jpg|'Chavamee discussing matters with Han. File:Elite training Duel.jpg|'Chavamee training other members of his clan. File:Sangheilios Duel 1.jpg|'Chavamee discussing matters with his close friend Roh. File:Oncoming army.jpg|A large Covenant force sent to assassinate 'Chavamee for his heresy. File:Fal_-_The_Duel.png|'Chavamee dual-wielding Type-1 Energy Weapon/Sword|energy swords. Image:HLHunters.png|'Chavamee battling three gargantuan Mgalekgolo. File:Han's death.jpg|Fal 'Chavamee upon discovering Han's corpse. File:Final Duel.jpg|'Chavamee preparing to duel with 'Suukaree. File:Fal and Haka death.jpg|'Chavamee and 'Suukaree dying at each other's hands. File:H2A Terminals - Hierarch and Fal.jpg|The Hierarch and 'Chavamee converse in ''Halo 2: Anniversary'' Terminal (Halo 2: Anniversary)|terminals. File:H2A Terminals - Death of Fal.jpg|'Chavamee's death in the ''Halo 2: Anniversary''s terminals.
List of appearances
''Halo Legends''
*''The Duel''
''Halo 2: Anniversary''
*''Terminal (Halo 2: Anniversary)|Terminals''
Story Shard: ''Duality''
Sources
Category:Sangheili characters Category:Covenant military personnel Category:Arbiters Category:Historical figures
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|body=18 Scorpii system|18 Scorpii
|position=
|moon(s)=
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=
|species=Humans
|population=
|colonized=2446
|government=Unified Earth Government
}}
Falaknuma is a planet in the 18 Scorpii system and a human Inner Colonies|Inner Colony of the Unified Earth Government.
History
During the Covenant's Massacre of the Outer Colonies|massacre across the Outer Colonies, Falaknuma had very little UNSC Navy support, housing a base for a section of the UNSC Prowler Corps|Prowler Corps, as well as a handful of frigates led by Commander Arthur Resnick.
In 2535, Lieutenant Jacob Keyes escorted Habitat Exodus from the Rubble to this colony using . The Exodus asteroid then disintegrated and its debris created a navigational hazard around the planet, which according to experts would take years to deorbit and burn up. Following the evacuation of the surviving Rubble population from Exodus, they were placed in Asylum seeker|refugee camps across Falaknuma, some of which quickly slipped away. Ignatio Delgado later enlisted in the UNSC Navy at a recruiting station in Halkia on Falaknuma.
On 2543|March 6, 2543, a Battle of 18 Scorpii|minor engagement between a and Battle Group Sierra-3 took place in the 18 Scorpii system, where the UNSC Navy battle group was aided by insurrectionist forces.''Halo: Evolutions'', The Impossible Life and the Possible Death of Preston J. Cole
Trivia The colony is likely named for Wikipedia:Falaknuma Palace|Falaknuma Palace, a palace in Hyderabad, India.
List of appearances
''Halo: The Cole Protocol''
Sources
Category:Planets Category:Human colonies
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The Falchion was a Forerunner Warrior-Servant commander and one of the nine commanders trained during the Ur-Didact's thousand-year exile. Although he worked with the Builders for nine hundred years, he maintained his inward loyalty to the Warrior-Servants and the Didact, unlike many other Warriors.Halo: Silentium, ''pages 212-214''
Biography
The Falchion was one of the commanders who led the defense of the Orion complex during the Forerunner-Flood war. In the endgame of the conflict, after most of the remaining Forerunners had been evacuated to safety at the greater Ark, he commanded an element of the Forerunner forces in one of the last major engagements against the Flood. With four themas at risk of being completely overrun, the Falchion was placed in command of the first clench of the Forerunner defensive line; the clench encompassed forces within nineteen systems formerly linked by star roads. His forces included twelve Fortress-class vessels, their mobility limited due to space-time debt, acting as apex control stations for 700,000 Harrier-class vessels. Meanwhile, the Flood's forces consisted of over 100,000 captured vessels, with the most powerful ones being 400 Forerunner dreadnought|dreadnoughts. The Flood first breached the Falchion's clench at the 78th Thema, a pre-stellar nebula home to numerous stony and icy planets and asteroids. The first Flood ships were caught off-guard by the Falchion's forces; using Precursor neural physics transmission for transit, they materialized slowly, making them temporarily vulnerable to the Forerunners' immediate response.
The Falchion ordered the harriers to launch a series of precision strikes using local asteroids launched via gravity slings straight into the emergence fields of the Flood vessels; by refraining from using directed energy weapons or projectiles, the Forerunner ships could remain concealed for longer. The attacks destroyed half of the arriving vessels, while the other half scattered across a few thousand kilometers in order to evade the barrage of asteroids. The Falchion then dispatched a multi-pronged force of harriers to deal with the remaining ships. Engaging the Flood-controlled ships openly with their beam weapons, the harriers quickly destroyed a third of the enemy fleet.
By this point, the Flood's forces had been neutralized, with some of the remaining ships intact but in no condition to fight back. These were examined by the Falchion's ancillas, which then sent their designators to sentinels deployed from an apex fortress. The sentinels were sent to board the Flood vessels and swiftly reprogram all Flood-corrupted control ancillas; however, although they had supposedly been proofed against the Gravemind's logic plague, the machines were quickly subverted by the Flood. This left the Falchion with no other choice than to destroy the infected ships one by one.
Trivia
in ''Halo: Silentium'', after a Middle Eastern sword.
}}
A Wikipedia:Falchion|falchion is a type of single-edged sword of European origin.
List of appearances
''Halo: Silentium''
Sources
Category:Forerunner characters Category:Warrior-Servants
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''Falco''-class space pods were small Forerunner evacuation craft normally attached to large interstellar craft. During the Battle of the Capital, Bornstellar Makes Eternal Lasting, Splendid Dust of Ancient Suns, and Glory of a Far Dawn were able to escape in a ''Falco''.Halo: Cryptum, ''page 292''
List of appearances
''Halo: Cryptum''
''Halo: Primordium''
Sources
Category:Forerunner ship classes
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The Falcon Wing aerial descent unit is a type of parachute utilized by the United Nations Space Command|UNSC for aerial insertion of soldiers.
Overview
The unit consists of a pack strapped onto a soldier's back that most likely contains a black, ram-air parachute. The Falcon is controlled by two ropes on either side of the user which can be used to maneuver the parachute during descent and affords the soldier the ability to choose their landing zone.
In 2531, was considered by Lieutenant Kurt Ambrose to be the safest type of such available, so much that the Falcon Wing was used by Kurt to test the determination of future SPARTAN-III program|SPARTAN-III SPARTAN-III Alpha Company|Alpha Company when they arrived on Onyx by ordering the recruits to engage in a night jump over Camp Currahee.
List of appearances
''Halo: Ghosts of Onyx''
Sources
See also Airfoil carapace|Air Foil Carapace Parafoil Category:Human technology
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Falcon may refer to the following:
Canon Falco-class space pod - small Forerunner craft. Falcon Wing aerial descent unit - Hang Gliders used by UNSC insertion teams. UH-144 Falcon - A UNSC tilt-rotor troop transport aircraft featured in ''Halo: Reach''.
Cut content Cut Halo 2 vehicles#Falcon|Falcon - A UNSC VTOL aircraft cut from ''Halo 2''. Cut Halo 3 vehicles#Falcon|Falcon - A UNSC VTOL aircraft cut from ''Halo 3''. Cut Halo Wars units#Falcon|Falcon - A United Nations Space Command|UNSC fighter aircraft cut from ''Halo Wars''.
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2-5 passengers (variant dependent)
|health=
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The Falcon is a light aerospace vehicle introduced in ''Halo: Reach''. It is a medium-sized aircraft.
Universe and lore
Created by Misriah Armory and introduced in 2497, the Falcon first saw use during the Insurrection. Numerous variants have been produced since, with service continuing all the way to 2552. The Falcon would continue to see service with the UNSC up to at least 2557.
The following is a list of all vehicles known by the "Falcon" moniker in Halo lore that have appeared in the games:
File:HR GrenadierFalcon FrontQuarter2.png|UH-144A Falcon''Halo: Reach''
File:Reach-UH144-Falcon-03.png|UH-144S Falcon''Halo: Reach''
Overview The Falcon, in both operation and appearance, is the stereotypical utility helicopter primarily geared more towards the movement of troops over full air combat.
{| class"width: 60%;" cellspacing"1" border="0"
| !scope="col"|Image
!scope="col"|Name
!scope="col"|Description
| |File:Reach-UH144-Falcon-03.png|175px
|Nose Gun Falcon
|Similar to the standard Falcon, but with extra seats and a pilot-controlled gun.
| |File:HR GrenadierFalcon FrontQuarter2.png|175px
|Grenadier Falcon
|Similar to the Nose Gun Falcon, except the rear turrets are mounted grenade launchers
| |
|Transport Falcon
|A Falcon absent of weapons, with all passenger seats available to sit in.
|}
There are a few analogous vehicles to the Falcon across the various ''Halo'' games. One is the Hornet, which acts as the mainline UNSC air in ''Halo 3'' and ''Halo 2: Anniversary'' and features dual passenger seats. ''Halo 4'' also includes a Pelican that has side-mounted gunner seats as well.
File:H2A-MP-AV14Hornet.png|Hornet''Halo 3'', ''Halo 2: Anniversary''
File:H4-PelicanGunship.png|Pelican''Halo 4''
Gameplay
Unless the player jumps on top of a rotor hub, he or she cannot be killed by the Falcon's rotors. However, touching the rotor hub will kill the player instantly.
Unlike most vehicles in ''Halo: Reach'', the smoke from a badly damaged Falcon blocks a substantial portion of the screen, increasing the difficulty of flying a critically damaged aircraft.
The Falcon can also be Hijack|skyjacked by players of either species. This also includes Non-playable character Elites in the campaign. It also has a unique Heads-up display with an altimeter.
Campaign
File:HR GrenadierFalcon FrontQuarter.png|thumb|A yellow windshield Falcon from ''Tip of the Spear''. Much like UNSC aircraft in ''Halo Wars'', Falcons that cannot be piloted have yellow windshields. If one punches out the windows of these Falcons, they'll notice that there is no character inside piloting the Falcon.
It is possible to fly the Falcon in the first level. The player must hit the Falcon that Jun is not in with an overcharged plasma pistol shot. When it falls, the Falcon has a small chance of flipping on the ground and forcing the pilot out.
The Falcon used in the level ''Tip of the Spear'' is equipped with semi-automatic grenade launchers which can produce an EMP effect when the trigger is held down, then released manually detonate the grenade. This EMP can shut down enemy vehicles.
The player pilots a Falcon during the level ''New Alexandria'' which is equipped with a pilot-controlled, chin-mounted autocannon that has a larger field of fire and is more accurate and more powerful than the side-mounted machine guns (this is not in multiplayer). In Co-Op on this level, other players can ride in the passenger seats of one or fly their own, as there will be an extra Falcon with mounted Grenade Launchers.
Multiplayer
While the Falcon can be used to insert players near enemy objectives, players carrying objective items cannot ride in Falcons, as there is no "passenger seat". The carrier can stand on the top of the Falcon. However, he must walk continuously in the same direction it's traveling so as not to fall off.
Forge
File:HR Falcon Variants.png|thumb|Four variants of the Falcon available in ''Halo: The Master Chief Collection'' version of ''Halo: Reach''. The Falcon can be spawned in Forge/Halo: Reach|''Halo: Reach''s Forge on the maps ''Forge World'', ''Tempest'', ''Spire (map)|(map)|Spire'', ''Highlands'', ''Breakpoint'', ''Ridgeline'', and ''Breakneck''.
The Falcon can be affected by the Turretless vehicle glitch.
As part of the "Thorage" update for the ''Halo: The Master Chief Collection'' version of ''Halo: Reach'', several more Falcon variants were added. They can be found in the "Vehicles (MCC)" category on the maps ''Tempest'' and ''Forge World''.
Advantages Can move several people at once.
*These players can reach areas that are harder to access on foot. Greatly extended Motion Tracker Range while using the Falcon. While hard to control this outcome, locked on Rocket launcher rockets can sometimes pass clean through the troop bay.
Disadvantages The side-mounted machine guns on some Falcons are extremely short-ranged. Passengers are exposed.
*Passengers sitting in non-gunner seats cannot fire back while still being exposed.
Production notes Originally due to balancing purposes, the Falcon in ''Halo: Reach'' multiplayer lacks the chin-mounted autocannon that is normally usable by the pilot.
However, eventually, the chin-mounted autocannon campaign Falcons and a Transport Falcon capable of transporting five players as passengers were added to the ''Halo: The Master Chief Collection'' version of ''Halo: Reach'' Forge when ''Halo 3'' was added to PC.
Additionally, the Falcon was one of Cut Halo 4 vehicles|several vehicles concepted and considered for inclusion - though ultimately cut from - ''Halo 4''.
Gallery
File:H4_Falcon_Concept_1.jpg|Concept art of the Falcon for ''Halo 4''. File:H4_Falcon_Concept_2.jpg|Concept art of the Falcon for ''Halo 4''. File:Falcon - HUD.jpg|The Falcon's heads-up display. File:FalconfromRvB.jpg|A Falcon lifting off. File:HR-FullFalcon.png|Five Spartan-IIIs are using the Transport Falcon on Forge World. File:Falcon_Rough.jpg|A rough model of the Falcon, used in background battles. File:Reach - WL Falcon.jpeg|A turretless version of the Falcon thanks to a glitch in ''Halo: Reach''. File:H4-E3-Campaign-10.jpg|Falcons (near ) in an early build of Reclaimer (level)|Reclaimer.
List of appearances
''Halo: Reach''
Sources
Category:Human vehicles|Falcon
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Falgo is one of two moons orbiting the Human|human Outer Colonies|colony Alluvion, the other being Fallow.
Sources
Category:Moons
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A fall damage reduction is any event in ''Halo: Combat Evolved'' or ''Halo 2'' where players can survive fall damage that would normally kill them.
Steep Landing Method In any ''Halo: Combat Evolved'' campaign level, it is possible to survive fall damage when jumping from great heights. A player must simply jump from a high ledge or cliff and land on a steep, slanted surfaceone that they would not be able to stand on normally. There is no friction on such surfaces, which is why players can survive such landings. The trick works best when landing on a steep, slanted rock, or on a Zurdo-pattern Wraith|Wraith. However, the trick has its limits; when performed from too high, the player will automatically die, and it will not work.
In the ''Halo: Combat Evolved'' level Two Betrayals, the trick can be used as a shortcut; when going to retrieve the Type-26 Banshee|Banshee at the beginning of the level, players can slide down the slanted portions of the walls of the control room and effectively skip the walk down.
Vehicle Entry Method In the ''Halo: Combat Evolved'' level Keyes, there is a part where the player is on the third floor of a structure, and must retrieve and enter a Banshee. The player can jump down to the second floor, kill the Sangheili|Elite manning the Shade, and jump down onto the Banshee. If the player enters the Banshee right as they land on top of it, they can survive some fall damage that would otherwise kill them, while at the same time avoiding a large number of The Flood|Flood and Covenant Empire|Covenant forces.
Corner riding
Corner riding is a ''Halo 2''-specific technique developed by the ''Halo'' glitching community. To corner ride, a player must repeatedly move back and forth over a 90-degree vertical angle. This periodically "tricks" the game into believing the fall timer has been reset, preventing death.
Crouching Probably the trickiest way to avoid fall damage is crouching. If a player manages to crouch just before impact with the ground, their shields will take little or no damage at all. Such a technique requires large amounts of practice, however, as the timing is very tricky and failure to time the action properly can result in death. Imperfect timing can still lead to survival, albeit with lowered or drained shields; however, horrible timing can in some cases ''increase'' the fall damage that the player sustains. Ironically, this method is actually very similar to what the John-117|Master Chief does in the cutscene after he prophet of Regret|kills the Prophet of Regret.
Category:Tricks and cheats Category:Halo: Combat Evolved glitches Category:Halo 2 glitches
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Covenant Empire
|side2=* Covenant separatists
*Fleet of Retribution
|side3=*Flood
|side4=* United Nations Space Command|UNSC
|commanders1=*High Council Prophet of Truth|High Prophet of Truth Prophet of Mercy|High Prophet of Mercy Tartarus
|commanders2=*Rtas 'VadumHalo: Shadow of Intent Various other Sangheili commanders
|commanders3=*Gravemind
|commanders4=*John-117
Cortana
|forces1=*Jiralhanae Unggoy Kig-Yar Yanme'e
|forces2=*Sangheili Mgalekgolo Unggoy
|forces3=*Pod infectors Flood combat form|Combat forms Flood carrier form|Carrier forms
Several D77-TC Pelicans
|forces4=*SPARTAN-II program|SPARTAN John-117
Cortana
5+ UNSC Marine Corps|Marines (formerly prisoners on High Charity)
|casual1=*High Prophet of Mercy Heavy casualties for all species Catastrophic San'Shyuum casualties
|casual2= *Large numbers of Sangheili, Mgalekgolo, and Unggoy
|casual3=*Many Pod infectors Numerous combat forms Some carrier forms All Flood ships except Unidentified Flood-captured battlecruiser|one
|casual4=*All Marine POWs
}}
The fall of High CharityHalo: Shadow of Intent, ''page 63'' (Google Play edition) was a large battle for the control of the Covenant capital world High Charity among the Covenant, the Sangheili and those loyal to them, limited United Nations Space Command|UNSC forces, and later, the Flood. The battle marked several significant events, including the start of the Great Schism, SPARTAN-II Program|SPARTAN John-117's pursuit of the Prophet of Truth to Earth, and the Flood invasion and Flood outbreak|infestation of High Charity.
Background
With the Jiralhanae, who directly competed with the Sangheili, slowly gaining the favor of the San'Shyuum Hierarchs, it was only a matter of time before the latter were overthrown and open warfare began between the two parties. Recent failures of the Sangheili leading up to the battle, including the loss of Installation 04 and the assassination of the Prophet of Regret by the UNSC, damaged the reputation of the Sangheili and further empowered and emboldened the Jiralhanae. These events spurred the Changing of the Guard, giving the Jiralhanae the duty of protecting the Prophets - an honor traditionally held by the Sangheili, further damaging their reputation and position within the Covenant.Halo 2, campaign level ''The Sacred Icon''
The Prophet of Regret's wayward Battle of Earth|mission to Earth brought High Charity, John-117 and the to Installation 05. The subsequent assassination of Regret by John-117 on November 2, 2552, shocked the entire Covenant ruling structure. The Sangheili-controlled fleet's attempt to kill John-117 from orbit had failed and instead threw him into the clutches of the Gravemind, located deep underneath the Library of Installation 05.Halo 2, campaign level ''Regret'' With the Gravemind already plotting its way off of the Halo, this would set the tables for the invasion by both the Flood and the "Demon".
It would be Tartarus, however, who put the final pieces of the puzzle into placesome of them inadvertently. After the Thel 'Vadam|Arbiter successfully acquired Installation 05's activation index from the Library, Tartarus, on the order of the Hierarchs, attempted to execute him by firing a burst from his Fist of Rukt at the Arbiter and knocking him into the depths of the Libraryand into the Gravemind's lair. Tartarus then took the Index and Commander Miranda Keyes and Sergeant Major Avery Johnson as prisoners back to High Charity where the Hierarchs waited.Halo 2, campaign level ''Quarantine Zone''
With the index in the hands of the Covenant, and as ignorant as they might be to the true purpose of the Halos, they were fully intent on firing them - an act that would prove fatal to the Gravemind should it occur. As such, the Gravemind knew that it must not be activated, and for that it brought John-117 and the Arbiter together. After persuading the Arbiter of Halo's true power, it sent John-117 to High Charity and the Arbiter to the local installation's Control Room - the two most likely places for the Index to be. It then prepared to bring the other part of its plan into action - the invasion of High Charity.Halo 2, campaign level ''Gravemind (level)|Gravemind''
Battle
}}
By the time John-117 arrived at High Charity, the High Charity defense fleet was in chaos. Sangheili and Jiralhanae-controlled ships engaged one another among the vast number of ships protecting the city. Unrest had begun within the city, with numerous Unggoy and Kig-Yar rioters attempting to access the Council Chamber while being held back by Jiralhanae Jiralhanae Honor Guardsman|Honor Guardsmen. Within the Council Chamber, Truth, with Mercy next to him, was giving a speech to the Covenant acknowledging the release of the Flood and announcing Tartarus' successful acquisition of the "sacred icon". As Truth's speech drew to a close, John-117 was teleported into the room by the Gravemind, appearing right beside the Unggoy who was filming the speech. He acquired the Unggoy's Type-33 needler|Needler and aimed it at the Hierarchs, but the Honor Guardsmen protected the Prophets in order for them to escape.
John-117 soon eliminated the Honor Guardsmen in the room. Tartarus publicly announced to the city that the "demon" had infiltrated the Council Chamber, and promptly sealed the exits. Multiple lances of Unggoy and Jiralhanae soon entered in an attempt to kill the intruder but the Spartan prevailed. After clearing out the Covenant in the chamber, John-117 inserted Cortana into High Charity's security systems so she could open the doors to the room. She then opted to remain in the system as she felt it would provide her the greatest opportunity to aid him. With the Index clearly in the possession of the Prophet of Truth, the Spartan chased after the fleeing Prophet. He fought his way out onto the balcony formerly used to torture Thel 'Vadamee, engaging many Covenant troops and defenses including Shepsu-pattern plasma cannon|plasma cannons and a Jiralhanae Captain. Cortana used her access to High Charity's systems to reverse a gravity lift on the balcony which allowed the Spartan to travel to a lower level of the tower. As the Master Chief traversed a series of corridors, Cortana informed him that there were Marine Identification friend or foe|transponders somewhere below his position. After clearing out a two-tiered room of a pack of Jiralhanae, Cortana activated another gravity lift. The Spartan was carried downwards into a large prison area. After a prolonged battle that saw the Master Chief defeating waves of Covenant entering from various doors, the Spartan was successful in rescuing five Marines who joined him in his hunt for the Prophet. The Covenant refused to give up the prison without a fight, however; more troops, including Unggoy Unggoy Heavy|Heavies with plasma cannons, descended from the gravity lift the Chief used to enter the prison. The UNSC force was successful in repelling the attack, and left the prison.
File:H2A-Brutes vs Elites.jpg|thumb|250px|Former Sangheili Honor Guardsmen fight with the Jiralhanae on ''High Charity''.
}}
Soon after the Marines were rescued by the Master Chief, the Prophet of Truth declared that the Jiralhanae were now in charge of all Covenant fleets. The Jiralhanae within High Charity, under the secret order of Truth, instigate a citywide attack on the Sangheili, and the conflict that was already occurring within the defense fleet spread into High Charity itself. The Kig-Yar and Yanme'e remained loyal to the Jiralhanae-led Covenant while the majority of the Mgalekgolo remained loyal to the Sangheili. The Unggoy were present on both sides, as they generally remained loyal to whoever was commanding them. The Jiralhanae focused on attacking Sangheili in the Tower Districts|towers of the city, then spread out to the Lower districts|lower levels. Meanwhile, the fighting above and around the city continued, with the Jiralhanae and San'Shyuum Prelates initially winning the battle against the Sangheili.Halo: Shadow of Intent
John-117 and the rescued Marines made their way through corridors full of battling members of different species as the Covenant fragmented around them. Many former Sangheili Sangheili Honor Guardsman|Honor Guardsmen reacquired the armor that they lost during the Changing of the Guard, fighting against the Covenant and the Prophets that they once protected. Swarms of Yanme'e flitted through the corridors, providing aerial support for the Jiralhanae as they led Kig-Yar against the Sangheili. The human force sometimes opted to watch as the two sides fought rather than becoming directly involved. As the Master Chief and his Marines entered the first Valleys of Tears#Valley of Tears A|Valley of Tears, they witnessed brutal up-close fighting between Jiralhanae and Sangheili soldiers, while a lone Mgalekgolo attempted to fend off surrounding Jiralhanae and Kig-Yar Snipers. Above these combatants, aerial conflict between Sangheili Rangers and Yanme'e raged. Taking advantage of the in-fighting Covenant, the UNSC team was able to traverse through the environment module. As they made their way into one of the city's Hanging Gardens#Hanging Gardens A|Hanging Gardens, the crack of a slipspace rupture filled the air as the UNSC In Amber Clad|UNSC ''In Amber Clad'' emerged, passing over the humans and crashing into a tower ahead of their position, although it would be a while until the humans knew the truth around the frigate's arrival. File:Hanging gardens A.jpg|left|thumb|250px|A Special Operations Sangheili faces off with a Jiralhanae Honor Guardsman. Fighting through dueling Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen and Special Operations Sangheili in the Hanging Gardens, the Spartan and his Marines entered the Mid Tower, where more fighting between aerial Covenant units was taking place. Even as the Prophet of Truth delivered reassuring announcements through the city's loudspeakers, the Jiralhanae within the city began to make headway against the Sangheili, forcing them out of the second Hanging Gardens#Hanging Gardens B|Hanging Garden and back towards the Mausoleum of the Arbiter. John-117 arrived in the garden just in time to see several Jiralhanae slaughtering a group of panicking Unggoy. The Sangheili-led Covenant made a firm stand against the Jiralhanae in the second Valleys of Tears#Valley of Tears B|Valley of Tears, deploying a unit of Special Operations Unggoy and Sangheili into the area. The bridge leading into the Mausoleum saw some of the most intense fighting, as the Sangheili, along with Mgalekgolo and heavy weapon-wielding Unggoy battled to deny the Jiralhanae entrance to the Mausoleum. Despite their efforts, a group of Jiralhanae managed to make it through and fighting spread to the central chamber of the Mausoleum itself. A massive battle between the Jiralhanae, a number of Sangheili Ultra|Ultras and another Mgalekgolo pair occurred around the sarcophagus that once housed the Arbiter body armor|armor of the Arbiter. Despite the odds, the Master Chief succeeded in eliminating all Covenant between him and the Prophet of Truth, although all of his accompanying Marines died in the process.
File:H2A - Tartarus smashing Flood.jpg|thumb|250px|Tartarus and the Honor Guard defend the Prophets from the Flood.
}}
Even as John-117 closed in on the Prophet of Truth, the truth about the ''In Amber Clad'' soon made itself known; the UNSC frigate had become infested by the Flood while over Installation 05's Quarantine Zone. With the ship having deployed most of its forces onto the surface of the ring to aid in the push through the Quarantine Zone, the Flood easily overwhelmed the under-strength ship and the Gravemind himself used the ship to deliver himself onto High Charity. Swarms of Pod infectors seeped out of rents in the frigate's hull while the ship's remaining D77-TC Pelican|Pelicans were used to deploy Flood forms across the city.Halo 2, campaign level ''High Charity (level)|High Charity'' As the Flood threat became apparent, the ships crewed by San'Shyuum Prelates began to depart from the ongoing naval battle around High Charity to descend to High Charity's lower stalks in order to rescue the San 'Shyuum from the city.
}}
Shortly after the battle in the Mausoleum, Prophet of Truth|Truth made it to his escape Kez'katu-pattern Phantom|Phantom on the Far Tower and handed the Index over to Tartarus to commence the Covenant religion#The Great Journey|"Great Journey". Tartarus prepared to take the Index along with 343 Guilty Spark and United Nations Space Command|UNSC prisoners Miranda Keyes|Commander Keyes and Avery Johnson|Sergeant Major Johnson to Installation 05 to activate the Halo. Before they could leave, however, Pod infectors attacked them. Tartarus and Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen tried to defend the Prophets of Truth and Prophet of Mercy|Mercy, but one of the Pod infectors got through their screen and landed on Mercy. When Tartarus tried to remove the infector, Truth ordered him to let the Prophet die so Truth himself could be the sole Hierarch ruling the Covenant.
}}
File:H2A - Cortana watching dreadnought.jpg|thumb|250px|left|Cortana watches as the Forerunner Dreadnought departs High Charity, with both Truth and John-117 bound for Earth.
John-117 arrived just in time to see the three Phantoms depart from the Far Tower, two of them departing High Charity for Installation 05 while the third, Truth's, headed into the city. It didn't take him long to find the place where the Prophet of Mercy lay, struggling with the Pod infector and nearing death. In his interrogation of the Prophet, he learned that the Prophet of Truth was intending to make his way to Earth. The Chief then killed the Pod infector, killing the frail Prophet in the process. Cortana determined that Truth was heading towards the Forerunner Dreadnought which stood in the middle of the city. Cortana stated that she could detonate ''In Amber Clads reactors if it was needed to destroy the Halo installation. Cortana determined that she could not trust the fail-safe detonation of ''In Amber Clad'' to any copy of herself and so she had to remain behind. As the Chief prepared to move, a Flood-controlled Pelican crashed nearby, spilling Flood combat forms onto the Far Tower. As John-117 moved back into the Mausoleum tower, Cortana informed the Spartan that there was a High Charity conduit|conduit connecting to the Dreadnought nearby. While John-117 fought his way through the city which was by this point rapidly falling to the Flood and was beginning the process of becoming a Flood Flood hive|hive, Cortana was forced to contend with a fragment of the ancient Forerunner Ancilla Mendicant Bias to delay the launch of the Dreadnought. John-117 barely made to the Dreadnought in time through the High Charity conduit|conduit. Before he left, the Chief promised to come back for Cortana.
As the ''Anodyne Spirit'' left, San'Shyuum flotilla|a group of San'Shyuum managed to flee the station thanks to the efforts of Prelate Dhas Bhasvod. An important figure apart of this group, was Jom G'e'qth.
Since the Forerunner Dreadnought served as the power source to High Charity, most of the lighting shut down as a result of the Dreadnought leaving the city's power grid, worsening the catastrophe. In pitch black darkness, the Flood spread virulently through the High Charity, attacking and infecting the warring Jiralhanae and Sangheili. As Flood forms swarmed the Tower Districts, the Covenant forces led by the Jiralhanae were overrun after the Sangheili were wiped out. After the Tower Districts fell, the Flood moved on to the city's many other levels, quickly overwhelming the remaining populace despite fierce resistance. The large body count from the battle only fueled the Flood's progress and they soon spread all over the city, including the docks where countless ships were trying to evacuate from the doomed city. The air soon became saturated with Flood spores and Flood blister|blisters began to grow throughout the station. Mere hours after the Flood arrived, High Charity had completely fallen.Halo 2, Legendary Ending The Vice minister|Vice Minister of Abnegation Alo Sebukah, managed to flee ''High Charity'' as the Gravemind began to torture the now trapped Cortana.''Halo Legendary Crate'', Halo Legendary Crate/Data Drops|Data drop #8
It didn't take long for Flood-infested ships to start launching from High Charity, intending to spread the infection to the warring ships in the airspace around the city. At least one Sangheili, Voro Nar 'Mantakree|Voro 'Mantakree, managed to negotiate a temporary truce between the Jiralhanae and Sangheili ships in order to focus their efforts on preventing the Flood from escaping.Halo: Ghosts of Onyx, ''page 197'' This truce was short-lived, as the Jiralhanae began to target Sangheili ships again before all of the Flood had been wiped out. At some point during the battle, the CAS-class assault carrier|assault carrier ''Shadow of Intent'' Glassing|glassed part of High Charity in an attempt to combat the Flood aboard it.
Eventually the Sangheili ships were successful in defeating the Jiralhanae, many of whom retreated to follow Truth's Dreadnought to Earth. The Sangheili subsequently set up a naval blockade around High Charity and Installation 05, with the aim of preventing the Flood from leaving the Coelest system. Despite their efforts, at least Indulgence of Conviction|one Flood-infested Ket-pattern battlecruiser|cruiser managed to escape, and it was pursued by the Fleet of Retribution to Earth.Halo 3, campaign level ''Floodgate''
Aftermath
Tartarus eventually arrived at Installation 05's Control Room (Installation 05)|Control Room with Miranda Keyes and 343 Guilty Spark, and began the firing sequence for Installation 05. However, the Chieftain was confronted by the Thel 'Vadam|Arbiter and Sergeant Johnson. The Arbiter attempted to convince Tartarus about the true purpose of the Halo Array but the Jiralhanae refused to listen, forcing Thel, Sergeant Johnson and a group of Sangheili to engage him while the firing sequence initiated. Tartarus was eventually slain and the firing sequence was aborted by Miranda Keyes, putting all remaining Halo installations into standby mode, readying them for a final activation from Installation 00.Halo 2, campaign level ''The Great Journey''
Five days after departing from High Charity, the Forerunner Dreadnought arrived in the Sol system, along with the remaining Jiralhanae-held ships from the battle around High Charity. As the Dreadnought approached Earth John-117, who had stowed away as it left High Charity, informed Fleet Admiral Terrence Hood of his presence aboard the ship. At some point during the Dreadnought's journey, the Spartan attempted to assassinate Truth, but he was unable to do soHalo: Uprising and is forced to leave the Forerunner Dreadnought as it entered Earth's atmosphere, landing in the jungles of Tanzania, Africa.
The Flood gained full control of High Charity and the Gravemind took up residence in the fortress, turning the city into a massive Flood hive. Cortana, who was stranded in High Charity's computer systems, was questioned by the Gravemind who interrogated and tortured her.Halo: Evolutions - Essential Tales of the Halo Universe, ''Human Weakness'' This drove her to the point of rampancy, but she managed to send a message to Earth and hold onto Activation Index|an important secret. Although the Forerunner Dreadnought decoupled from the city, the Flood managed to transport the High Charity to Installation 00 via slipspace during the Battle of the Citadel by using the city's backup reactors. The city crashed on to the surface, spreading Flood infection and adding chaos to the final battle of the Human-Covenant War.Halo 3, campaign level ''The Covenant (level)|The Covenant'' After Truth's death, John-117 Raid on High Charity|returned to the city to rescue Cortana, destroying the city by overloading its reactors, which caused it to go critical and detonate.Halo 3, campaign level ''Cortana (level)|Cortana''
Many years after the destruction of High Charity, rumors about the fate of the holy city, and the possible survival of the Flood within the wreckage were dismissed by Voridus and other members of the Banished as old Covenant propaganda while making their way towards the ruins of the city to search for salvage to aid in their ongoing Second Ark Conflict|conflict against the forces of the UNSC Spirit of Fire|UNSC ''Spirit of Fire'' on the Ark. Unfortunately for the Banished, the threat soon proved real, with surviving Flood from High Charity's wreckage Outbreak on Installation 00|pouring out after the Banished breached a section of the containment shield with a Barukaza Workshop Scarab|Scarab. After a brief struggle, Voridus and Pavium were able to destroy a proto-Gravemind moments away from it becoming a Gravemind and the installation's Sentinels soon arrived, once again quarantining any remaining Flood inside High Charity's remains.Halo Wars 2''', ''Awakening the Nightmare''
Gallery
File:H2A-In Amber Clad In High Charity.png|The Flood-controlled ''In Amber Clad'' glides over ''High Charity'' on a deliberate collision course with the city below. File:Master Chief Takes on Brute.jpg|John-117 engages a Jiralhanae Captain in combat. File:HTMCC-H2A Sangheili Minors.jpg|Sangheili Minors under the attack of Yanme'e. File:H2A HonorGuardStrike.png|A Sangheili Honor Guardsman killing a Jiralhanae with an energy sword. File:H2A MidTowerBattle.png|Sangheili Rangers and Yanme'e battling in the Mid Tower. File:H2A BruteKillsGrunt.png|A berserking Jiralhanae charges into a panicking Unggoy Minor in one of High Charity's Hanging Gardens. File:H2A ElitesVsBrutes.png|Close quarters combat between Sangheili and Jiralhanae soldiers. File:H2A JackalSniperShoots.png|A Kig-Yar Sniper firing his particle beam rifle in one of High Charity's environmental modules. File:H2A BruteGrenadeVolley.png|Jiralhanae forces launch a plasma grenade volley at a Sangheili position. File:Death of Mercy.jpg|The Prophet of Mercy is killed by a Pod infector. File:H2A FloodEntrance.png|Flood combat forms spill out onto High Charity from a crashed UNSC Pelican dropship. File:H2A FloodVsCovies.png|Covenant and Flood forces battling in an environmental module. File:H2A HighCharityTendrils.png|Massive Flood tendrils spreading throughout High Charity as the city falls to the Flood. File:Ship8.jpg|The Forerunner Dreadnought leaves High Charity while the ships from the defense fleet continue to engage in combat. File:H2A-CortanaAndJohn.jpg|John and Cortana discuss their options for destroying Halo and the Flood.
List of appearances
''Halo 2''
''Halo: Ghosts of Onyx''
''Halo 3''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Return''
*''Wages of Sin''
''Halo: Broken Circle''
''Halo 2: Anniversary''
''Halo: Shadow of Intent''
''Halo Mythos''
''Halo: Shadows of Reach''
*''Sacrifice''
''Halo: Divine Wind''
Sources
Category:High Charity Category:UNSC victories Category:Flood outbreaks
|
|place=Madrigal, 23 Librae system
|result=Covenant victory Madrigal Glassing|glassed
|side1=*United Nations Space CommandHalo: The Cole Protocol, ''pages 70-73''
Insurrectionists
|side2=Covenant
|commanders1=
|commanders2=
|forces1=UNSC Marine Corps
|forces2=Sangheili forcesHalo: The Cole Protocol, ''page 146''
|casual1=
|casual2=
|civilian=
}}
The Fall of MadrigalHalo: The Cole Protocol, ''page 48'' was an engagement of the Human-Covenant War in 2528|December 2528 on the human Outer Colony of Madrigal in 23 Librae system. The battle ultimately resulted in Madrigal's glassing.
The battle In 2528|December 2528, Covenant forces attacked the human Outer Colony of Madrigal. The United Nations Space Command launched a defensive, battling the invading Covenant military, while human Insurrectionist|insurgents organized the planet's evacuation. The rebels used their own freighters to evacuate the planet's residents and brought them to a rebel refugee among the asteroids of the nearby Hesiod, a habitable complex known as the Rubble. Although Madrigal had been prepared for a Covenant attack since First Battle of Harvest|the loss of Harvest in 2525, the planet's defenses ultimately failed and Madrigal was Glassing|glassed by the Covenant. Edward Buck and Thel 'Vadamee both participated in the battle.
After the battle, the United Nations Space Command withdrew from the system and abandoned Madrigal. The Madrigal residents brought to the Rubble were offered a choice by the occupying insurgents: they could either return to human space and continue to flee from the Covenant, or they could live in the Rubble and establish a civilization hidden from the Covenant and UNSC.Halo: The Cole Protocol, ''page 205''
Non-canon and dubious canon appearances
Madrigal was a human colony invaded by the Covenant.
List of appearances
''Halo: The Cole Protocol''
''Halo: Reach''
*''Data pads''
''Halo: The Television Series''
Notes
Sources
Category:Battles of the Human-Covenant War|Madrigal
|
s; Jun-A266 and Emile-A239 at SWORD Base during Operation: WHITE GLOVE; Sgt. Avery Johnson fighting a Kig-Yar on Gamma Station; the escaping Reach.
|prev=*Battle of Sigma Octanus IV Battle of Beta Eridani
|conc=*Battle for Tribute Battle of Line Installation 1-4
Raid on Mount Haven Battle of Beta Gabriel
|next=Battle of Installation 04
|conflict=*Human-Covenant War
*Siege of the Inner Colonies
|date=2552#July|July 25, 2552 2552#August|August 30, 2552:File:ONI Plaque Right.jpg|''Halo 3: ODST'', Reference of Reach event
#Timeline|See below
|place=Reach, Epsilon Eridani system
|result=Covenant victory Reach Glassing|glassed All major military sites and population centers destroyed
|side1=
United Nations Space Command|UNSC
* UNSC Navy|Navy
* UNSC Army|Army
* UNSC Air Force|Air Force
* UNSC Marine Corps|Marine Corps Reach militia
|side2=
Covenant
|commanders1=
Admiral|ADM Roland Freemont Vice Admiral|VADM Michael Stanforth Vice Admiral|VADM Danforth Whitcomb Colonel|COL Urban Holland Captain|CAPT Jacob Keyes
|commanders2=
Supreme Commander Thel 'Vadamee Supreme Commander Rho 'Barutamee Unidentified Sangheili Field Marshal Shipmaster Kantar 'Utaralee Shipmaster Ardo 'Moretumee
|forces1=
See Participants in the Fall of Reach|here for details on participating forces
385,421,100 available military manpower
*Epsilon Eridani Fleet
**152 warships
***UNSC Trafalgar|1 Punic-class supercarrier|supercarrier
***Several Marathon-class heavy cruiser|heavy cruisers
***2+ Halcyon-class light cruiser|light cruisers
***95+ UNSC frigate|frigates and UNSC destroyer|destroyers
***Numerous UNSC corvette|corvettesHalo: First Strike, ''page 207''
***18 refit station|refit and repair stations
*20 orbital defense platforms
*58,485 land assets
**26 Spartan-IIs (defunct, Archive:Halowars.com/Timeline|Archived)''Halo: First Strike'' (2010), Adjunct''Halo: Combat Evolved Anniversary'', Library (feature)|Library - Pelican
**Numerous Spartan-IIIs
**Multiple Orbital Drop Shock Troopers|ODSTs
*11,050 air assets
|forces2=
See Participants in the Fall of Reach|here for details on participating forces Fleet of Valiant Prudence
*Long Night of Solace|1
*3+ s
*11+ s
*29+ s Ministry of Resolution's fleet
*A large number of ships
**At least 3 s
**At least 10 s
**At least 4 s Around 315 ships
*Fleet of Particular Justice
**''Seeker of Truth''
*Fleet of Holy Respite
*Fleet of Righteous Vigilance Numerous ground forces
|casual1=Catastrophic
650,000,000 - 1,000,000,000+ casualties
*UNSC starship|Over 130 ships
*20 orbital defense platforms
*All refit and repair stations
*Majority of ground forces
**Unknown number of Spartan-IIs and at least seventeen Spartan-IIIs
|casual2=Massive Heavy terrestrial and exoatmospheric losses Covenant starship|Over 210 ships Majority of the Fleet of Valiant Prudence
}}
The Fall of Reach,''Halo Encyclopedia (2009 edition)'', p. 198 also known as the Battle of Reach and Reach Campaign,''Halo 2'', Conversations from the Universe - Grunt Conversation was one of the largest and bloodiest battle|engagements in the Human-Covenant War|Human-Covenant War. It was fought on and around the human Human colonies|colony planet|world of Reach in the Epsilon Eridani system, between the United Nations Space Command and the Covenant from 2552|July 25 to August 30, 2552.
Initial skirmishes began on July 23, 2552, when a Fleet of Valiant Prudence|small Covenant task force led by the ''Long Night of Solace'' covertly established a foothold on Reach. The Covenant began to solidify their hold and began searching for Forerunner relics as the UNSC counter-attacked, attempting to drive the Covenant off the surface before reinforcements arrived. Ultimately, the UNSC was unsuccessful, and substantial Covenant reinforcements under Thel 'Vadamee arrived in the system. After hard fighting, the Covenant breached the orbital defense grid and overran the UNSC's planetside forces. After overwhelming the defenders, the Covenant Glassing|glassed the planet. Isolated skirmishes between UNSC remnants and the Covenant forces continued until their recovery by a small rescue party led by John-117.
Though the battle was a clear defeat for the UNSC, NOBLE Team preventing the Cortana fragment from falling into enemy hands subsequently led the ''Pillar of Autumn'' to Halo Array|Halo Installation 04, where they Battle of Installation 04|engaged the Covenant in a decisive battle. The experience gleaned on Installation 04, and the Great Schism|subsequent political schism within the Covenant while Battle for Earth|attacking Earth, would be invaluable to the Battle of Installation 00|ultimate defeat of the Covenant.
Background File:Reach "The Battle Begins"-Elite.png|thumb|left|250px|The communications cutoff between Reach and other UEG colonies was originally attributed to localized Insurrectionists. However, upon investigating, NOBLE Team discovered that the Covenant's Devoted Sentries were responsible. At some point before July 19, 2552, the Office of Naval Intelligence ran a series of calculations that predicted the future movement of the Covenant force sweeping throughout Milky Way|the galaxy. Based on these calculations, ONI determined that there was an 87% probability that the Epsilon Eridani system would be discovered by the Covenant within five months. Admiral Margaret Parangosky, the head of ONI, debated with Vice Admiral Michael Stanforth about using Reach as the stage for the planned Operation: RED FLAG; the pair considered that the presence of large-scale Forerunner artifacts on the planet would be a source of Covenant interest in the planet. The rest of the UNSC, however, was given no warning of the predicted attack.''Data Drops'', Data Drop/Four|Drop #4
ONI's prediction came true less than a week after Admiral Parangosky sent her message. Following his Battle of Beta Eridani|victory against the humans in the Beta Eridani system, Supreme Commander Rho 'Barutamee of the Fleet of Valiant Prudence was able to secure a Luminary that informed him of Reach's location. 'Barutamee cared little of the humans in the Epsilon Eridani system, and did not know the significance of Reach to the UNSC.''Halo: Fleet Battles'', Scenario One: Flight!''Halo: Fleet Battles'', Scenario Two: Contact
By July 23, the Fleet of Valiant Prudence consisting of s, s, s and a , ''Long Night of Solace'', arrived at Reach following the Luminary retrieved at Beta Eridani. The Luminary marked the presence of the Forerunner Rate of Builders across the system. After arriving at Reach, the fleet clandestinely deployed a large ground force to the Viery Territory. This invasion force was cloaked from UNSC sensors by sophisticated stealth pylons deployed around it. The Covenant also sent a small Sangheili Zealot strike team, of the Devoted Sentries, led by a Sangheili Field Marshal|Field Marshal to recover a Forerunner artifact from an excavation site near the Visegrad Relay|Visegrad communications outpost.
}}
The strike force disabled the communications array at Visegrad, cutting off communications from the northern parts of Alfold to the larger communications hubs further south, leaving a large portion of Reach isolated from the rest of the UNSC.''Halo: Reach'', Halo: Reach radio conversations|Radio conversations - Overlook This operation, however, went unnoticed by the UNSC and it was surmised by the Office of Naval Intelligence that the local insurrectionist organization, an ultra-radical cell of the People's Occupation,''Data Drop'' Data Drop/Two|Drop #2 was responsible for the loss of contact with the facility.
In response, the UNSC Army|Army was deployed into Palhaza, with several fireteams including 3 Charlie sent to investigate the matter.''Remember Reach'', Patrol Contact with these fireteams was lost shortly thereafter.
}}
The day after the Visegrad Relay was disabled, Spartan NOBLE Team was sent to investigate the disturbance in lieu of the missing Army fireteams. The group had been conducting anti-insurrection operations in the region, and were thus on-hand to assist.''Halo: The Fall of Reach'', Halo: The Fall of Reach#2010 bonus content|Adjunct - Entry 19-021/024 Upon landing in Visegrad and scouting the surrounding countryside, NOBLE Team quickly discovered that insurrectionists were not responsible for the attack; a small Covenant advance force had found Reach and landed at Visegrad, with the intent of disabling Reach's communications with other UNSC colonies. After wiping out the advance force, NOBLE Team proceeded to the relay station, where they were ambushed by a group of Sangheili Zealots, a team sent to hunt down vital data on a Forerunner artifact. WINTER CONTINGENCY (protocol)|WINTER CONTINGENCY was then declared on Reach.
Following the declaration of the WINTER CONTINGENCY, several ONI field agents were given WINTER CONTINGENCY Declaration Supplemental Orders|supplemental orders to secure or - if necessary - terminate UNSC astronavigation personnel to ensure their knowledge would not fall into the hands of the Covenant.''Halo: The Fall of Reach'', Adjunct, WINTER CONTINGENCY Declaration Supplemental Orders
Battle
Operating using cloaking technology and stealth tactics, the Covenant had created a fortified landing zone on Reach, with anti-air guns around the perimeter of their staging area in the Viery Territory where they had covertly inserted a large amount of forces, including several corvettes.
Two days after the skirmish at Visegrad, the Covenant attacked SWORD Base in an attempt to overrun the ONI facility and access the Babd Catha Forerunner complex|Forerunner structures there. However, these forces were repulsed after NOBLE Team reinforced the base and brought its M71 Anti-Aircraft Guns and communications back online. The Covenant Ceudar-pattern heavy corvette|corvette attacking it was forced to retreat and was destroyed by an orbital defense platform's Magnetic Accelerator Cannon.''Halo: Reach'', campaign level, ONI: Sword Base
File:UNSC Attack.jpg|thumb|left|250px|UNSC ground forces charge a Covenant formation in the Battle at Szurdok Ridge.
}}
Over two weeks after the defense of SWORD Base, the UNSC Mission to Szurdok Ridge|sent reconnaissance teams into Covenant-controlled territory in preparation for a counterattack and to investigate the enemy positions and forces they would be facing. With a Covenant staging ground on Reach, the UNSC Army, UNSC Marine Corps|Marine Corps, and UNSC Navy|Navy launched a joint offensive in an attempt to defeat the Covenant forces before reinforcements could arrive. The assault was spearheaded by the Army and NOBLE Team, who attacked Covenant Cheru-pattern Tyrant|anti-air weapons to make way for GA-TL1 Longswords and s to make bombing runs. The attack, though initially successful, was thwarted when a cloaked , ''Long Night of Solace'', appeared over the area, attacking the UNSC frigates and reinforcing the Covenant troops. Meanwhile, Covenant forces made another strike on SWORD Base, this time with much greater success. Around this time, sixty percent of the Fleet was recalled to Reach from existing deployments; these reinforcements were scheduled to arrive by August 15.
While the battle began on the ground, Rho's forces in space began to enagage UNSC Naval forces across the system, engaging light battlegroups composed mainly of s and a in space. Following the declaration of WINTER CONTINGENCY on Reach, the personnel of Teller Station - a research laboratory working at Site 17 in the system's Oort cloud - prepared to evacuate after being ordered to condense their last dig into barely a fortnight. These activities awakened the senescent Forerunner systems there, alerting the Fleet of Valiant Prudence to the site. Rho deployed a "significant portion of his fleet" there consisting of ''SDV''-class corvettes and ''Ket''-pattern battlecruisers, only to be engaged by more frigates and heavy cruisers deployed by UNSC admiral Michael Stanforth.''Halo: Fleet Battles'', Scenario Three: Evacuate The Covenant forces were able to overrun the defences there, though the humans were able to successfully extract Site 17's artifact. The Covenant attempted to board the human flagship to retrieve it, though Stanforth intended to use the artifact to lure the Covenant into a trap near Reach itself.''Halo: Fleet Battles'', Scenario Four: Run! The battle group was able to fight free of their pursuers, and Stanforth was able to vector in reinforcements to stop the pursuing Covenant squadrons.''Halo: Fleet Battles'', Scenario Five: Into the fire
File:LNoS ends.jpg|thumb|250px|''Long Night of Solace'' being destroyed.
}}
The arrival of the supercarrier led to the UNSC concocting an audacious plan known as Operation: UPPER CUT, in which NOBLE Team were to use FSS-1000 Sabre starfighters to capture the Covenant corvette ''Ardent Prayer'' to deliver an improvised Shaw-Fujikawa Translight Engine#Atypical uses|slipspace drive "bomb" to the supercarrier and destroy it. The team were deployed to fend off an attack at the Sabre Sabre Program Launch/Research Range|research site at Farkas Lake, before deploying to refit station Anchor 9 in the fighters to prepare for the operation.''Halo: Reach'', campaign level, Long Night of Solace (level)|Long Night of Solace Spartan-B312, Jorge-052, and a team of UNSC Army|Army pilots, with the aid of the frigate ''Savannah'', boarded the ''Ardent Prayer'' and took control of it.''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet'', p. 76-77
File:Reach AssaultCarriers.jpg|thumb|260px|left|A larger Covenant fleet sent by the Ministry of Resolution enters the system, escalating the siege of the planet. By this time, Supreme Commander 'Barutamee now realised the threat of the human presence on the surface and the importance of the planet he was attacking. If this wasn't enough, the Ministry of Resolution had deployed a much larger fleet to the planet, and his artefact-hunting teams were still bogged down on the surface. If the commander wasn't able to produce something of value soon, he might be forced to retreat or face the wrath of the Hierarchs for his ineptitude. Stanforth had managed to spread his fleet thin, probing his defences from all sides. The UNSC fleet at large initiated a massive attack known as Operation: LEFT JAB to distract the supercarrier,''Halo: Fleet Battles'', Scenario Six: Left Jab allowing NOBLE Team's operation to go unnoticed following the jamming of their target corvette's communications. With the Covenant fleet stretched thin, UNSC task forces were able to pounce on cut-off Covenant scout fleets.''Halo: Fleet Battles'', Scenario Seven: Finishing Blow
Noble Five then sacrificed himself to destroy ''Long Night of Solace''. However, just as the supercarrier was destroyed, the Ministry of Resolution's massive fleet of warships exited slipspace in orbit over the planet. The supercarrier's wreckage landed near New Alexandria (location)|New Alexandria, killing Barutamee in the process. Shipmaster Kantar 'Utaralee assumed command of what remained of the now-splintered Fleet of Valiant Prudence, leading them once again to recover the Site 17 artifact, now relocated to a station near Turul.''Halo: Fleet Battles'', Scenario Eight: Rally Point Zulu
Despite the mission's success, the destruction of the supercarrier was an inadvertent setback for Operation: RED FLAG. The Operation called for a "Class-Five" Covenant vessel such as a or a ''CSO''-class supercarrier to be boarded by the Spartan-IIs. Colonel Holland informed Admiral Stanforth of the destruction of the supercarrier around August 27, several days following its destruction. The Admiral expressed his frustrations regarding the "trigger happiness" of the Unified Special Warfare Command, as the operation would now need to find a new target vessel.''Data Drops'', Data Drop/Five|Drop #5
File:Noble Six City.jpg|thumb|250px|Noble Six arrives at New Alexandria (location)|New Alexandria as it is invaded by Covenant forces.
Over the next week, Covenant ground forces landed on the planet and Covenant ships began glassing targeted areas. A major siege lasting between August 1823 broke out in the city of New Alexandria (location)|New Alexandria, with large numbers of civilian evacuation transports being shot down by Covenant air and ground forces.''Halo: Reach'', campaign level, Exodus Members of NOBLE Team assisted UNSC forces in clearing evacuation zones, succeeding in damaging a Covenant corvette in the process. Though the UNSCDF succeeded in clearing the city of Covenant troops, Covenant naval assets began to glass the city, and while retreating Catherine-B320 of NOBLE Team was killed by sniper fire. Elsewhere, the evacuation stations in Manassas and Esztergom were attacked and eventually stopped responding.''Halo: Reach'', Halo: Reach radio conversations|Radio conversations - Beachhead
However, most of the planet's population, both civilian and military, (particularly those assigned to Operation: RED FLAG), were kept unaware of the invasion, as the Army repeatedly insisted they had the ground battle under control. HIGHCOM withheld major counteroffensives on the far side of the planet in the hope that a Class-5 Covenant vessel, which was needed for the operation, would be drawn in and make itself vulnerable for capture. Millions perished as a result of this relative inaction.
Due to his tendency to jump head-first into the action, Captain Jacob Keyes was left in the dark about the Covenant attack, as to ensure that he wouldn't engage before a target could make itself known. At some point following August 27, the Captain was informed of the ongoing battle, though under strict orders to keep the 's crew in the dark. Keyes felt these blackout orders to be ineffective due to the ability to look out of the window to see the battle raging on the surface, and wished to tell the crew to ensure they knew that Reach would likely no longer exist when their mission was complete.''Halo: The Fall of Reach'', Adjunct - UNSC Transmission 34670J-17 As the battle went on to August 30, the ship was stationed over Labatlan, with the R. Abiad noticing an explosion over Eposz and William Lovell noticing strange electromagnetic readings coming from Turul. ONI used the downed Visegrad relay as an excuse to keep the ''Pillar of Autumn'' parked on the side of the planet not currently hit by the Covenant.''Data Drops'', Data Drop/Six|Drop #6
As the situation on the ground deteriorated, NOBLE Team and a small force of Orbital Drop Shock Troopers were ordered to destroy the Covenant-occupied SWORD Base in a "torch-and-burn" operation known as Operation: WHITE GLOVE. Proceeding into the base, the team encountered Dr. Catherine Halsey, who enlisted their help in defending her laboratory amid the ruins of a Forerunner Babd Catha Forerunner complex|complex from advancing Covenant forces. Halsey ordered Noble Six, Carter, and Emile to transport a fragment of the AI Cortana to the , while Jun-A266 escorted her to CASTLE Base elsewhere on Reach.''Halo: Reach'', campaign level, The Package
As August 30 dawned, the ''Pillar of Autumn'' began making its way out-system to begin RED FLAG when a massive Covenant combined fleet including Supreme Commander Thel 'Vadamee and his Fleet of Particular Justice''Halo 2'', campaign level The Heretic was detected exiting slipspace on the edge of the system.''The Halo Conflict'' The fleet was first detected in slipspace by remote scanning outpost ''Fermion'', who initially mistook the tightly knit formation as a large planetoid that had somehow entered slipspace. The station's commander, Chief Petty Officer McRobb, sent an emergency message to UNSC Fleet Command|FLEETCOM and ordered self-destruct to prevent the station's data from falling into enemy hands.''Halo: The Fall of Reach'', Chapter 31 This fleet had been drawn to the system following a tracking device placed on the during the earlier Battle of Sigma Octanus IV with the intent of using it to find human colony worlds. When the ''Iroquois'' returned to Reach, the human presence - and its extent - was revealed to this new Covenant faction.''Halo: The Fall of Reach'', Chapter 23
File:FoR.png|thumb|left|250px|The outnumbered Epsilon Eridani Fleet engages the Covenant fleet in orbit over Reach. A few minutes later, 315 Covenant ships exited slipspace at the edge of the Epsilon Eridani system.''Halo: The Fall of Reach'', Chapter 33 Admiral Roland Freemont issued UNSC Alpha Priority Transmission 04592Z-83, ordering all ships in the Epsilon Eridani system to rendezvous at Rally Point Zulu near Reach in preparation for the coming assault. The Covenant moved in on the orbital defenses before the UNSC fleet fully consolidated. Fifty-three belated UNSC ships, including the , ran a gauntlet of screening Covenant warships as they attempted to link up with the main fleet. At this time, only about a hundred UNSC ships were readily available to defend Reach. Spartan John-117 recognised the battle as a potential opportunity to board a Covenant warship, and ordered the preparation of a Pelican dropship to potentially blast their way into a hull if needs be.''Halo: The Fall of Reach'', Chapter 32 The ''Autumn'' was able to fend off the encroaching Seraphs with its point-defense guns, before managing to destroy a Covenant carrier. Meanwhile, a hundred ships were already gathered at Rally Point Zulu; UNSC destroyer|destroyers, UNSC frigate|frigates, three cruisers, two UNSC carrier|carriers and three refit stations.
The main Covenant force moved in on the orbital defenses. The initial salvo of plasma turret|plasma torpedoes was mostly absorbed by the sacrifice of three refit and repair stations, allowing the defenders to return fire. The orbital defense platforms and four nuclear mines combined to take down a full third of the Covenant fleet. The vaporized Titanium-A armor of the refit stations also served to block incoming plasma torpedoes. The UNSC force began to scatter, with fifty more ships falling to the trailing plasma torpedoes, while the MAC platforms were able to secure a further sixteen Covenant kills. The Covenant maneuvered for clear shots around the titanium dust cloud and moved in for the kill, with a further eighteen falling to the MAC guns, followed by yet another six. The final six were able to let loose a salvo of plasma rounds before their destruction, which were able to destroy five orbital guns. A Kewu-pattern battleship|previously unknown warship type, armed with a powerful energy projector, revealed itself and destroyed the and four other ships before withdrawing temporarily.
File:Invasion - Covenant sniper warship.png|250px|thumb|The previously unknown Covenant "sniper" Kewu-pattern battleship|battleship that surprisely destroyed many UNSC vessels. The rest of the Covenant fleet withdrew to regroup after deploying hundreds of dropships to the surface. The opening attack had shattered the UNSC defenders, taking almost a hundred ships out and leaving only twenty ships left. Despite their surprise retreat, Captain Keyes ordered scans of the planet, realising that the Covenant had instead deployed dropships to Reach's poles to begin invading the planet. The Super MACs and remaining fleet split into two groups - one for each pole -and fired upon the smallcraft, each MAC shot managing to destroy dozens of transports. Hundreds of dropships were able to get through and disgorged thousands of troops. The Fleet Command Headquarters was quickly attacked and destroyed by the renewed ground attack, while the Covenant fleet began another assault.
Some ships made pinpoint slipspace jumps, putting them within the UNSC formation. This left them vulnerable for a short time but allowed them to strike the ODPs directly. Almost immediately following the departure of the Spartans aboard their Pelicans, a Covenant frigate jumped in behind the ''Pillar of Autumn'', prompting the cruiser to turn around to face the ship. Two more frigates exited slipspace to flank the first, before the first was taken out by a Super MAC round. The ''Pillar of Autumn'' then engaged the starboard vessel, while the other was taken down by a second Super MAC. The two frigates were able to loose a salvo of plasma bolts, taking down a further two platforms and reducing the total number of MACs to thirteen. The remaining Archer missiles were used to take out a number of boarding craft heading to stop John-117 on Gamma Station.
Meanwhile, the ''Kewu''-pattern battleship returned and destroyed the and from beyond ODP range. The engaged the warship, firing a salvo of missiles followed by MACs to impact at the same time and take down the vessel's shielding. The Covenant battleship fired back, hitting the Autumn and causing severe damage. The ''Autumn'' launched a ''Shiva'' nuclear device timed to explode on impact, and began to back away, with the nuclear weapon detonating inside the warship's now-recharged shielding and reverberating off the shields and disintegrating the vessel. The ''Pillar of Autumn'' withdrew to Beta Gabriel to slingshot back into the system while more Covenant ships exited slipspace. By this point, the orbital defense generators were being overrun.''Halo: The Fall of Reach'', Chapter 36
Following this engagement, the ''Pillar of Autumn'' managed to execute a Class-L flash-dock and land at the Aszod ship breaking yards, the last-remaining off-world extraction point, as it awaited the arrival of NOBLE Team.
File:Slip.jpg|200px|thumb|200px|A ''Ket''-pattern battlecruiser initiates a pinpoint slipspace jump over Reach.
}}
On the final day of the battle for Reach, thousands of Covenant ground forces landed on Reach in an attempt to destroy the orbital defense generators, and were intercepted by Marine forces who were able to defend against the first few waves of Covenant forces while sustaining heavy casualties. While three Spartans (led by John-117) deployed to Gamma Station, the remaining supersoldiers were designated Red Team, and deployed to Orbital Defense Generator Facility A-331 to assist in the defense of the station. Their Pelican transport, ''Bravo 001'', was escorted by several GA-TL1 Longsword strikecraft, with three of the four eventually peeling off to hold off some pursuing Seraphs.''Halo: First Strike'', Chapter 1 The Pelican was advised by "Golden Arrow" to head for Mount Torott, though the now badly-damaged Pelican was unlikely to be able to make its way back to the shipyard where the ''Autumn'' was docked. Bravo 001 had to explain that the Pelican was carrying Spartans, which consequently changed Golden Arrow's tone.''Halo: Reach'', Halo: Reach radio conversations|Radio conversations, Breakpoint The Pelican was eventually shot down, however, crash-landing in the Military Wilderness Training Preserve in the Highland Mountains. The Spartans were forced to jump out of the doomed Pelican, resulting in the deaths of four Spartans (including Malcolm-059), and some others were wounded as well. Due to their familiarity with the terrain, the Spartans were able to put up a meaningful resistance against the Covenant.
File:Invasion - Red Team.jpg|thumb|left|280px|The Spartans defend the generators from a swarm of Covenant. Near their crash site, the surviving Spartans discovered the shell-shocked remnants of Charlie Company's Gamma 1. Charlie Company had been assigned by Vice Admiral Danforth Whitcomb to recover prototype NOVA bombs from a base in the region. They were forced to help defend the orbital defense facilities on their way to their objective with Gamma 1 at Generator A-331. Unfortunately, as the Covenant neared the orbital defense generators, someone at UNSC High Command|HIGHCOM panicked and ordered Longswords to bomb everything within 500 meters, resulting in the destruction of the Covenant ground forces in that location, but also catastrophic friendly fire: Charlie Company was reduced to four men, and its leaders: Lieutenants Jake Chapman and Buckman were cut off from their subordinates.
The Spartans, after being briefed on the situation by Charlie Company, responded to a distress call from Whitcomb, who requested immediate evacuation. Frederic-104, commander of the Spartans, split the remains of Red Team into four groups: Team Alpha (Frederic-104, Kelly-087, and Joshua-029), which was tasked with eliminating an encampment of 10,000 Covenant and their hovering Covenant cruiser at Longhorn Valley|cruiser (without doing anything that could damage the orbital defense generators as the EMP from a nuclear weapon would render them inoperative and accomplish the Covenant's objective for them), Beta-Red|Team Beta, tasked with defense of the orbital defense generators, Team Gamma (Li-008, Anton-044, and Grace-093), ordered to retrieve Whitcomb, and Team Delta (the Charlie Company Marines and six wounded Spartans which included William-043, Isaac-039, and Vinh-030), ordered to secure the Spartans' fallback point at CASTLE Base.
Team Alpha hijacked three Banshees and approached the Covenant encampment (they were ignored by the Grunt Zawaz, who assumed they were Elites on a secret mission) and used Fury Tactical Nuclear Weapons within the shields of the Covenant ship, destroying the encampment and negating the EMP effect that would have disabled the orbital defense generators. Joshua was killed in the process by mass light weapons salvos from the 10,000 Covenant ground forces encamped around the Cruiser. The remaining Spartans of Team Alpha then fell back to CASTLE Base, blasting their way through the remaining Covenant in the area with two commandeered Zurdo-pattern Wraith|Wraiths. Team Gamma accomplished its mission and fell back to Camp Independence with Whitcomb, where they survived the partial glassing of the planet.
Team Beta-Red were left to defend Generator A-331 alone, while Gamma 5 were holed up at Orbital Defense Generator Facility A-412|Generator A-412. A-412 was attacked by two divisions of Covenant, who eventually managed to destroy the facility leaving only fourteen survivors. The remnants of Gamma 5 proceeded to mount up in two Warthogs and a radio van to rendezvous with Gamma 1.''Halo: Reach'', Halo: Reach radio conversations|Radio conversations, Powerhouse Recon 43 provided scouting for Gamma 1, initially spotting three Ghosts and twenty-four infantry. They were warned not to engage, but did so anyway upon realising that the small Covenant force was merely the advance of a massive armour convoy.''Halo: Reach'', Halo: Reach radio conversations|Radio conversations, Spire (map)|(map)|Spire
With a gargantuan ground force now closing on Facility A-331, Beta-Romeo Actual ordered her team and the remnants of Charlie Company to leave once the Covenant was distracted. The team set up automated turrets, while thirty-two Wraith tanks and six-hundred infantry began to close in. Gamma 5 observed the action through the lens of a drone as the fight started. The Spartans of Beta-Red went "hand to hand" with the enemy lines, and Team Delta and Charlie Company departed the site.''Halo: Reach'', Halo: Reach radio conversations|Radio conversations, Countdown
With Team Delta retreating alongside the remnants of Charlie Company, they contacted an operator with callsign "Iron Fist". Iron First informed the group that they were en route the extract Beta-Red, even as three Covenant cruisers dropped out of the sky and prepared to glass the area.''Halo: Reach'', Halo: Reach radio conversations|Radio conversations, Boardwalk Team Beta was unable to stop the Covenant, who attacked in swarms of thousands. The orbital defense generators were compromised, and the Covenant, after eliminating the powerless, immobile ODPs in geosynchronous orbit around the planet, began the glassing of Reach. A member of Beta-Red was able to get off one last communication to Fred-104 that the generators were overrun.''Halo: First Strike'', Chapter 4 Eventually, the destroyer was brought in by Alpha 20 and authorised to fire on the Covenant cruisers at Generator A-331, likely resulting in the deaths of Team Beta-Red.''Halo: Reach'', Halo: Reach radio conversations|Radio conversations, Reflection''Halo: Reach'', Halo: Reach radio conversations|Radio conversations, Long Night of Solace (level)|Long Night of Solace The blast of the orbital strike was felt by Charlie Company, who had narrowly managed to escape the blast.''Halo: Reach'', Halo: Reach radio conversations|Radio conversations, Boneyard Team Delta fell back to CASTLE Base, but in the process lost the remaining Charlie Company marines and every Spartan save for Vinh, Isaac, and William. When the remnants of Team Alpha and Team Delta arrived at CASTLE Base, they found Catherine Halsey there.
Elsewhere, the Covenant attacked a Unidentified BXR titanium mine|BXR titanium mine.
The planet, having been steadily weakened during the invasion throughout the prior weeks, had fallen with relative ease to the might of the Covenant invaders.
File:Halo Legends - Reach Assault.png|thumb|250px|The Covenant fleet bearing down on Reach.
During the space battle, the Artificial intelligence|AI Doppler, controller of Gamma Station|Reach Station Gamma, was unable to destroy the vital information on board the , an Office of Naval Intelligence|ONI UNSC prowler|Prowler involved in Operation: HYPODERMIC. As the Covenant deployed Ranger|troops to the station, Doppler reported this violation of the United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol to the ''Pillar of Autumn'' before self-destructing himself to keep from further violation. In response, Captain (Navy)|Captain Jacob Keyes sent John-117, James-005, and Linda-058 to the station. They accomplished their task and destroyed the NAV database on board Reach Station Gamma, but at the cost of James and Linda. While on board, they rescued some Marines on board the station: Staff Sergeant Avery Junior Johnson and Privates Wallace A. Jenkins|Wallace Jenkins, Bisenti, and O'Brien (Marine)|O'Brien. They were then evacuated by Pelican back to the ''Pillar of Autumn''. Linda-058 was clinically dead, but there was still a chance of saving her, so she was placed in a cryo chamber. John-117 asked Lieutenant Hall to scan for James (who had been blown into space) but they were unable to find him.
File:HM-PoA-escape.jpg|thumb|left|250px|The ''Pillar of Autumn'' escapes as the Fleet of Particular Justice attempt to purse the ship.
With the battle for Reach now nearing its conclusion, the ''Pillar of Autumn'' set down at the Aszod ship breaking yards for repairs as well as to receive the fragment of Cortana that Halsey had tasked NOBLE Team with delivering to Keyes. Covenant forces soon descended on the shipyards and began landing troops. Although the docked ''Autumn'' managed to hold off the Covenant attackers, most of the facility and the surrounding area was occupied.
The remnants of NOBLE Team, consisting of Carter-A259, Emile-A239, and Spartan-B312, arrived on the outskirts of the facility. Carter sent Noble Six and Emile to deliver the package to Keyes. He then sacrificed himself to destroy a Deutoros-pattern Scarab|Scarab. Six and Emile fought their way to the shipyards, where they linked up with some surviving UNSC ground troops. Keyes then contacted the Spartans and ordered them to clear Landing Platform Delta so that he could pick up the package. Upon arriving at the platform, Emile took charge of a Mark 2488 Onager|mass driver and used it to provide cover fire for the ''Autumn''. Six, meanwhile, cleared the platform of Covenant troops. With the platform cleared, Captain Keyes arrived in a Pelican and personally took possession of the package from Noble Six. Just then a appeared and started heading toward the ''Autumn''. Keyes ordered Emile to take out the cruiser before it destroyed the ''Autumn.'' Emile, however, was attacked by a pair of Sangheili Sangheili Zealot|Zealots. The Spartan killed the Zealots but was also killed, leaving the mass driver cannon unmanned. With the cruiser closing in on the ''Autumn'', Noble Six volunteered to stay behind to take charge of the gun.''Halo: Reach'', campaign level, The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn
Keyes returned to the ''Autumn'' with the package and prepared the ship for take off. Meanwhile, Noble Six took control of the mass driver and destroyed several Phantoms and Banshees before the Covenant cruiser came within range. As the cruiser prepared to destroy the ''Autumn'' with its energy projector, Six fired directly into the ship's exposed glassing port. The resulting explosion crippled the cruiser.
With the skies cleared of hostiles, the ''Autumn'' took off and escaped Reach. Once in space, it made a slipspace jump away from the planet. A dozen Covenant ships pursued, while the remaining vessels stayed behind to finish glassing Reach. Back at the shipyards, the stranded Noble Six continued fighting against the Covenant invaders. Eventually, the lone Spartan was overwhelmed and killed by a swarm of Sangheili warriors.''Halo: Reach'', campaign level, Lone Wolf
Aftermath
File:Glassed Reach.png|thumb|300px|Reach after its glassing.
}}
The Fall of Reach was devastating for both sides as millions died and hundreds of starships were destroyed or rendered irreparably damaged. Many forces fled during the battle, ending up in various parts of space.
While Reach was the Covenant armada's main target, the other colonies in Epsilon Eridani would also come under attack. Tribute was Battle of Tribute|besieged by Covenant forces for several months, ending only when the Great Schism caused the Jiralhanae and Sangheili to turn on each other. The small colony on Beta Gabriel was Battle of Beta Gabriel|destroyed when ''Valorous Salvation'' deserted the Covenant fleet at Reach and fled there; ODSTs arrived shortly thereafter and killed all the Covenant deserters without incurring losses.
As for Reach itself, the planet would be glassed heavily, to the point that the burning could be seen from orbit. After this burning ceased, several missions took place on the planet, including a pioneer mission in 2553 and Operation: Operation: WOLFE|WOLFE in 2559. However, the damage to the surface and atmosphere caused by the initial glassing would stay for nearly 30 years with the planet only really becoming green again in 2589.
The ''Pillar of Autumn'' would actually arrive at Installation 04, a Halo Array|Halo ring. The ''Autumn'' would also confront its pursuers, devolving into Battle of Installation 04|a protracted battle on and around the ring. The survivors of the battle would eventually come back to Reach searching for survivors.
Engagements File:HR-TipOfTheSpear-Viery.png|thumb|200px|The Order of battle (Viery, Reach)|order of battle following the declaration of WINTER CONTINGENCY. The UNSC was required to engage the Covenant wherever they were. The UNSC engaged the Covenant across Reach over a long period of time. Battles were fought across the Vierry Territory. Other engagements included fighting at Manassas, Siofok, and Quezon.''Halo: Fall of Reach'', Halo: Fall of Reach - Invasion|Invasion
Timeline
Officially, the Fall of Reach took place between July 25 and August 30, 2552. However, UNSC forces actually engaged Covenant forces as early as July 24, with Noble Team's deployment to the Visegrad area. UNSC fleet actions in the Reach Defense Coordination Zone also ceased several days after August 30, on September 5.''Halo Legendary Crate'', Halo Legendary Crate/Data Drops|Data Drop #2 Covenant glassing operations ended on September 27.
Participants
The Fall of Reach had some of the largest deployments of personnel and materiel in the Human-Covenant war. By August 30, there were 315 Covenant ships and 152 UNSC ships at Reach. Numerous Spartans of multiple generations, Marines, Army soldiers and Navy personnel also took part in the battle.
Several notable figures that participated include Dr. Catherine Halsey, Captain Jacob Keyes, John-117, Rho 'Barutamee, and Thel 'Vadam.
Trivia McRobb|Chief Petty Officer McRobb compared the Fall of Reach to the Japanese World War II|surprise attack on United States of America|Pearl Harbor in 1941. He noted that, like Reach, Pearl Harbor was once thought too strong to attack. At the time of the invasion, at least one hurricane was raging on the surface of Reach.
Gallery
File:HR SpaceDebris Concept.jpg|Debris of human spacecraft in orbit above the planet. File:Winter Contingency.JPG|Noble Team on their way to investigate the communications disruption at Visegrad. File:REACHcartercorvette.PNG|Carter watching a Covenant corvette from a UH-144 Falcon. File:Fall of Reach Ground Battle.jpg|UNSC ground forces engage a Covenant Banshee formation. File:Reach 5016770 Full.jpg|The and engaging Covenant ground targets. File:Noble Team Reach.jpg|Jorge-052, Jun-A266, Emile-A239 and Spartan-B312 watch as Kat-320 formulates a plan. File:Fall of Reach 2.jpg|A space battle over Reach during Operation: UPPER CUT. File:Reach E310 Campaign10.jpg|A battle raging around Anchor 9. File:Reach-UNSC Savannah.png|The being escorted by a formation of FSS-1000 Sabre|Sabres. File:HaloReach - Space Battle.jpg|The ''Savannah'' and a FSS-1000 Sabre|Sabre engage a Covenant corvette over Reach. File:HaloReach - FrigateWreck.png|A destroyed UNSC frigate above Reach. File:Exodus Intro.jpg|Noble Six looks on as the ''Long Night of Solace'' burns. File:NA Glassed.jpg|The surviving members of Noble Team scan the glassed ruins of New Alexandria. File:H2A Terminals - Human city.png|The Covenant fleet glasses a major city on Reach. File:HR Highlands Glassing.png|The Military Wilderness Training Preserve is glassed. File:HaloReach - Package Intro.jpg|The ONI facilities at SWORD Base are destroyed. File:HaloReach - MACrusher.jpg|A Mark 2488 Onager fires upon a Covenant cruiser descending upon Aszod as surviving UNSC forces mount their escape. File:H2A - Autumn.jpg|The ''Pillar of Autumn'' escapes as Reach is glassed. File:UltraMythos.jpg|A Sangheili Ultra leading troops in the battle in ''Halo Mythos''. File:HR CovenantArmy_Concept_2.jpg|Concept art for a Covenant armoured column. File:Fall_of_Reach_1.jpg|A and an fighting over a glassed reach.
List of appearances
''Halo: The Fall of Reach''
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: First Strike''
''Halo 2''
''Halo: Ghosts of Onyx''
''Halo 3: ODST''
''Halo Legends''
*''Origins''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Dirt''
*''The Return''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Combat Evolved Anniversary''
''Halo 4''
*''Infinity Briefing Packet''
''Halo: Broken Circle''
''Halo 2: Anniversary''
*''Terminal (Halo 2: Anniversary)|Terminals''
''Halo: New Blood''
''Halo: Fleet Battles''
''Halo: The Fall of Reach - The Animated Series''
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
''Halo: Ground Command''
''Halo Mythos''
''Halo: Fractures''
*''Breaking Strain''
''Halo: Envoy''
''Halo: Retribution''
''Halo: Official Spartan Field Manual''
''Halo: Lone Wolf''
''Halo: Outpost Discovery''
''Halo: Shadows of Reach''
''Halo Infinite''
''Halo: Outcasts''
''Battle for the Blood-Moon''
Notes
Sources
Category:Engagements in the Fall of Reach|
Category:Covenant victories
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Fallback point (also known as fallback rendezvous point) is a term used by military personnel to indicate a point where troops should meet up after a mission. Fallback points are usually used only if the mission is unsuccessful or compromised, and the troops are forced to retreat to the fallback point.
Usage The fallback point for SPARTAN-II Program|SPARTAN-II Blue Team|Blue, Green Team|Green, and Red Teams on Sigma Octanus IV was a point fifty kilometers south of Cote d'Azur, the teams' operating area. Operatives from the Office of Naval Intelligence had stashed the teams' emergency supplies and COM|SATCOM beacons there.''Halo: The Fall of Reach'', Chapter 20
List of appearances
''Halo: The Fall of Reach''
Sources
Category:Military terminology
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Fallen Tree is the name given to an oasis in the Uldt Desert on the planet, Carrow. When the city of Suraka Carrow Conflict|came under attack from Hekabe's Jiralhanae and a host of Sharquoi under his thrall in 2558#July|July 2558, many citizens were evacuated to Fallen Tree and other oases. There, they would have access to water and places to shelter.''Halo: Envoy'' Chapter 9''Halo: Envoy'' Chapter 20
List of appearances
''Halo: Envoy''
Sources
Category:Carrow locations
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Fallen is an achievement in ''Halo Infinite''. It is unlocked by completing the mission The Tower. This Achievement awards the player 10 Gamerscore.
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File:Escalation - Alluvion.png|thumb|250px|Fallow (upper left), orbiting Alluvion Fallow is the natural satellite that orbits Alluvion, the third planet in the Bhaakto system. Due to Fallow's orbit, Alluvion experienced aggressive tidal activity which forced most population centers into the continental interiors.
List of appearances
''Halo: Escalation''
''Halo 5: Guardians''
Sources
Category:Moons
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Famine is a ''Halo 3'' Campaign Achievement. It is earned when the player finds the Halo 3 skulls#Famine|Famine Skull. This Achievement gives 10 Gamerscore to the player.
The skull can be found on the level The Ark (level)|The Ark (Level).
It is represented by a blue circle with a skull in the middle. The skull has a smaller skull on its forehead with smaller skulls in the background.
Effect: ''Trust us. Bring a magazine.'' Dropped weapons will have half as much ammo or energy as normal.
To reach the skull: When your path branches off into two sections, take the right path, as you would if you were completing the mission, and you will notice a structure above you/to the left of you. You need to scale the rocks to the right of the structure and then travel across it so that you pass 3 of the large support beams extending into the cliffs. Inside the fourth beam is the skull. A well placed and timed grenade should help you get up there quickly.
You can extend your jump by using deployable cover close to the wall just before the floor slopes downward, then at an angle run jump towards the skull. It's easier than trying a grenade jump.
Trivia The Famine skull is also a Halo 2 skull, it has the same effect and can be found on The Oracle.
See also Category:Halo 3 achievements|Halo 3 Achievements Halo 2 skulls The Oracle|The Oracle (Level)
Category:Halo 3 achievements
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Famine may refer to the following:
Famine Skull - A skull that can be found in ''Halo 2'', ''Halo 3'' and ''Halo: Combat Evolved Anniversary''.
*Halo_2_Skulls#Famine|''Halo 2s Famine Skull
*Halo_3_Skulls#Famine|''Halo 3s Famine Skull
*Halo:_Combat_Evolved_Anniversary_Skulls#Famine_skull|''Halo: Combat Evolved Anniversarys Famine Skull Famine (achievement)''' - The ''Halo 3'' achievement for obtaining the Famine skull.
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}}
The Far Isle rebellion of 2492 was a brief but savage conflict on the Unified Earth Government colony Far Isle, between rebellious sects of the planet's populace and the United Nations Space Command. Eventually, the UNSC resorted to Nuclear weapon|nuking the colony to contain the uprising.
Background During and after the Domus Diaspora, humanity experienced a period of unprecedented development and growth. By the 26th century, humans had founded over 800 colonies throughout the Orion Arm. Nevertheless, in spite of this progress, not all in the Outer Colonies were content with the existing status quo, and hostilities began to break out in some remote settlements. Between 2475 and 2483, the Outer Colonies saw numerous uprisings, civilians rebelling against Unified Earth Government (UEG) rule, and the heavy taxes, levies and trade restrictions that came with it.
In an effort to quell these uprisings quickly, the Colonial Military Authority's reaction was swift, brutal and heavy-handed. However, this strategy backfired significantly, only serving to steel the resistance against them and further radicalise more of the population. Soon, more fierce and aggressive dissidents took to the political stage. This marked the start of an extended period of civil unrest among the colonies, which would eventually prove to be the longest humanity had ever seen. Tensions were elevated further still when, in 2487, the newly-formed People's Occupation and Secessionist Union submitted requests for independence to the UEG on behalf of a dozen worlds.
History Amidst these tensions, the rebellion on Far Isle began in earnest in 2492. Despite intervention from the United Nations Space Command, the uprising proved impossible for the authorities to contain. Unable to curb the rebellion through conventional means, the UNSC brought their nuclear weapon|nuclear arsenal to bear and razed the entire colony. They subsequently declared Bandersnatch|Code: BANDERSNATCH, an emergency codeword indicating a major radiological- or energy-based disaster. Reportedly, none of the colony's inhabitants survived the attack.
Aftermath and legacy The destruction of Far Isle is considered to be one of the worst atrocities ever committed by the UNSC.
Far Isle's decimation led to multiple larger rebellions elsewhere. Although the Callisto Incident is broadly accepted to have been the inciting incident of the Insurrection proper, Far Isle is also recognised as another potential cause of the entire conflict, and even as of 2553, the colony's destruction is still acknowledged as a major driving force behind anti-UEG and anti-UNSC sentiments among many individuals.
On 2552#November|November 3, 2552, Cortana declared emergency codes BANDERSNATCH and Hydra (code)|HYDRA in relation to the Battle of Installation 05. Upon receiving the message on the surface of Onyx, Doctor Catherine Halsey was reminded of the Far Isle rebellion, where the codeword had also been invoked.
In 2553#April|April 2553, then-UNSC rank structure|Rear Admiral Serin Osman contemplated the UNSC's handling of the rebellion on Far Isle, which she believed to be part of the reason that Vasily Beloi and Malcolm Geffen - two members of her team, Kilo-Five - were facing animosity and hostility when venturing to New Tyne, Venezia, a colony known for its staunch opposition to the UNSC. She recalled that she had originally dismissed the bombing as Insurrectionist propaganda until she read the relevant file herself. Ultimately, she concluded that the Insurrection was no better than the UNSC, as some Insurrectionist groups had also used nuclear weapons against civilian targets in the past.
Production notes The ''Halo Legends'' episode ''Origins|Origins II'' includes a scene showing a wing of five GA-TL1 Longswords dropping their payloads onto a coastal city, followed by a shot of the city reduced to a smouldering, slagged crater, accompanied narration about the Insurrection by Cortana. Although unconfirmed, it is likely that this is depicting Far Isle, as it is the only known instance of the UNSC razing a colony.
Gallery
File:HL Screenshot HL-OriginsII Screenshot LongswordBombingRun-2.png|A city, thought to be on Far Isle, shortly before being bombarded by a wing of Longswords. File:HL Screenshot HL-OriginsII Screenshot LongswordBombingRun-1.png|Five Longswords releasing their payloads over the aforementioned city. File:HL Screenshot HL-OriginsII Screenshot LongswordBombingRun-Aftermath.png|The aftermath of the bombing run.
List of appearances
''Halo: Ghosts of Onyx''
''Halo: Mortal Dictata''
Notes
Sources
Category:Insurrection Category:UNSC victories
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|moon(s)=
|gravity=
|diameter=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|population=None
|demonym=
|species=Human
|government=
|colonized=2421
}}
}}
Far Isle was a human Human colonies|colony planet, within Unified Earth Government space. The colony was the site of what is considered to be one of the United Nations Space Command's worst atrocities; in response to a rebellion in 2492 that they were unable to quell, the UNSC razed the colony using nuclear weapons, leaving no survivors.
History Far Isle was colonised in 2421.
In 2492, amidst unprecedented levels of tension and civil unrest throughout UEG space, a civilian revolt broke out on the planet. The United Nations Space Command was unable to contain the rebellion, and resorted to using nuclear weapons to raze the whole colony. Bandersnatch|Code: BANDERSNATCH was declared in the aftermath, indicating a major radiological- or energy-based disaster, and the colony's populace was reportedly completely wiped out.
The colony's destruction led to multiple other rebellions elsewhere. Although the Callisto Incident is widely accepted to have been the event that finally ignited the tensions across the colonies and caused the Insurrection, the destruction of Far Isle was also acknowledged as a potential cause. Even as late as 2553, the UNSC's handling of the colony's rebellion remained a driving force for the hatred that many in staunchly independent colonies such as Venezia held for the UNSC and UEG.
Production notes The nuclear bombardment of Far Isle likely appears in the ''Halo Legends'' episode ''Origins|Origins II'', when Cortana discusses the Insurrection. A flight of GA-TL1 Longswords is shown dropping bombs on a coastal city; in the next shot, a burning, slagged crater is shown in the middle of the city. However, this has not been publicly confirmed to be Far Isle.
Gallery
File:HL Screenshot HL-OriginsII Screenshot LongswordBombingRun-2.png|A city, thought to be on Far Isle, shortly before being bombarded by a wing of Longswords. File:HL Screenshot HL-OriginsII Screenshot LongswordBombingRun-1.png|Five Longswords releasing their payloads over the aforementioned city. File:HL Screenshot HL-OriginsII Screenshot LongswordBombingRun-Aftermath.png|The aftermath of the bombing run.
List of appearances
''Halo: Ghosts of Onyx''
''Halo 3''
''Halo: Mortal Dictata''
Notes
Sources
Category:Planets Category:Human colonies
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Far Nomdagro was a small orange star in Forerunner space, located seven light-years from the ecumene's Capital. The star was orbited by the temperate planet Nomdagro where the Ur-Didact|Didact's and the Librarian's estate was once located. The planet was home to many Warrior-Servants; however, with the diminishing of their rate, many left the system upon joining the Builder rate, becoming Builder Security.Halo: Silentium, ''page 49'' Near the end of the Forerunner-Flood war, the system was conquered by the Flood.Halo: Silentium, ''pages 232-233'' Far Nomdagro was located near a nebula home to many newborn stars.Halo: Silentium, ''page 222'' Around 98,445 BCE, when the Didact went into his first Cryptum, the light from a hundred-year-old supernova struck the nebula, illuminating it for several days.Halo: Silentium, ''page 50''
List of appearances
''Halo: Silentium''
Sources
Category:Stars
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The Far Shore was an imagined location in the religious traditions of the Erde-Tyrene civilization|prehistoric human civilization on Earth in the years before the Great Purification.
Overview The Far Shore was thought of as the place to which all should desire to go following their death. There, one would be reunited with their ancestors, some of whom would be floating. Beyond the shore there was thought to be a rich, green prairie where all manner of pain and hatred have no place. Figures identified as the Jaguar and the Crocodile were believed to protect the Far Shore from the Sabertooth and Wikipedia:Buzzard|buzzards, respectively.''Halo: Primordium''
List of appearances
''Halo: Primordium''
Sources
Category:Religion
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|width=
|height=
|engine=Repulsor engines
|hyperdrive=yes
|hdsystem=
|poweroutput=
|power=
|shield gen=
|hull=Unknown Covenant material Equipped with Energy Shields
|sensor=
|target=
|navigation=Navigation computer
|avionics=
|countermeasures=
|armament=*Pulse laser turrets Lateral plasma turrets (2)
Energy projector
|complement=*''Type-31 Seraph|Seraph''-class starfighters Dextro Xur-pattern Spirit|Spirit-class Dropships
|crew=*Sangheili
|captains=Qunu
|skeleton=
|passengers=
|capacity=
|consumables=
|othersystems=
|firstuse=Before 2531
|destroyed=Onyx Conflict
|role=
|era=Human-Covenant War
|affiliation=Covenant Joyous Exultation Covenant
}}
''Far Sight Lost'' was a Covenant destroyer, part of the Combined Fleet of Righteous Purpose. In November 2552, it was sent on the mission to Onyx with the ''Incorruptibles battle group. It was commanded by a veteran Sangheili Shipmaster named Qunu.Halo: Ghosts of Onyx''', ''page 278''
When they arrived at the human-colonized Onyx, the ''Far Sight Lost'' was sent ahead of the fleet as a communication spearhead and tried to make contact with the Onyx Sentinels in orbit around the planet, using a channel once used by the Forerunners. The Sentinels responded in brevity by destroying the ''Far Sight Lost'' with ease.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Destroyers Category:Covenant ships
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File:H2A Cutscene FarTower.png|thumb|300px The Far Tower was a tower in the Covenant holy city of ''High Charity''. Its Covenant name is unknown; "Far Tower" is a UNSC colloquialism used in order to name it.Halo 2, campaign level ''Gravemind (level)|Gravemind''Halo 2, campaign level ''High Charity (level)|High Charity''
Description The tower featured some Holotank|holo-pedestals, a gravity lift and three landing pads for Kez'katu-pattern Phantom|Phantoms and other craft. The tower was connected to the Mausoleum of the Arbiter by a solitary bridge. This is where the Prophet of Truth|High Prophet of Truth boarded a Phantom to reach the Forerunner Dreadnought with his captives, Miranda Keyes and Avery Junior Johnson|Sgt. Johnson.
The tower is also where the Prophet of Mercy|High Prophet of Mercy was attacked and killed by a Pod infector, then was abandoned by Truth and his Brute guards. Shortly afterward, a D77-TC Pelican|Pelican crashed onto the tower platform and Flood Flood combat form|combat forms emerged from the wreckage, followed by Jiralhanae from a door to combat the newly arrived Flood.
It is certain that the Far Tower was destroyed along with the rest of High Charity at the end of the Human-Covenant War.Halo 3, campaign level ''Cortana (level)|Cortana''
Gallery
File:Fingers Crossed.jpg|The John-117|Master Chief and Cortana consider their options on the Far tower while hunting down the Prophet of Truth.
List of appearances
''Halo 2''
''Halo 2: Anniversary''
Sources
|
''Far Vision'' was a small Covenant Covenant cruiser|cruiserHalo: The Thursday War, ''page 268'' of the Thel 'Vadam|Arbiter's Swords of Sanghelios during the Blooding Years in the wake of the Human-Covenant War. During the Servants of the Abiding Truth's assault on Vadam, the ship was destroyed over Sanghelios by disguised as a Kig-Yar ship.
List of appearances
''Halo: The Thursday War''
Sources
Category:Cruisers Category:Covenant ships
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|body=
|position=
|moon(s)=
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=
|species=Humanity
|population=
|colonized=2491
|government=Unified Earth Government
}}
Far-gone is a Human colonies|colony world presumably located in the Outer Colonies, settled by humanity in 2491. The planet is host to several "colony platforms", though what these consist of is unclear.
History
During the Human-Covenant War between 2536 and 2537, SPARTAN-III Program|SPARTAN-III SPARTAN-III Alpha Company|Alpha Company participated in an engagement on the Far-gone colony platforms as one of many combat deployments in which the company distinguished themselves. By 2559, the colony was listed as "Untouched", making it unclear what the engagement in 2536-2537 consisted of and who Alpha Company were engaging.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Human colonies
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Faraday Base was a United Nations Space Command military base|base on Draetheus V. Faraday Base was located on the border of an expanse of dense vegetation to the north and an enormous rock plateau to the south.Halo: Spartan Assault, ''Mission 6: Siege of Faraday|Siege of Faraday''
History During Draetheus V's colonization Faraday Base was established as the main military facility on the planet. During the Battle of Draetheus V in 2554, when Merg Vol's Merg Vol's Covenant|Covenant invasion force arrived, the first defense lines surrounding Faraday were quickly breached before the base's sentry turrets were fully operational. SPARTAN-IV program|Spartan Sarah Palmer took to the field and almost single-handedly held off the waves of Unggoy suicide attack|suicide units crashing down on the thick concrete wall behind the defense lines.
Later in the battle, some remaining Covenant forces remained around Faraday Base and reinforcements were arriving. Faraday Base had become heavily damaged after the initial attack. In the western sector of the facility, surviving UNSC Marines had set up defensive positions in preparation for another Covenant assault on the base. Sarah Palmer returned to Faraday Base just before the Covenant forces overran the Marines. Just outside of the base, Palmer secured several M312 Elephants. With the Elephants, Palmer returned to the Marines and helped them eliminate the surviving Covenant forces around the base. Palmer and the surviving Marines were then extracted from the base.Halo: Spartan Assault, ''Mission 17: Liberation of Faraday|Liberation of Faraday''
Trivia The base is likely named after Wikipedia:Michael Faraday|Michael Faraday, an influential electrochemist who created the Faraday cage.
Gallery
File:Siege of Faraday.png|Spartan Operations|Spartan Sarah Palmer watching Covenant ships approach the base. File:HSA - Faraday2.png|Spartan Palmer defending the base. File:Liberation of Faraday.png|The base's garrison holding off Covenant forces.
List of appearances
''Halo: Spartan Assault''
Sources
Category:UNSC military bases
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File:Faraday cage.gif|thumb|A diagram of how a Faraday cage functions A Faraday cage or Faraday shield is an enclosure formed by conducting material, or by a mesh of such material. Such an enclosure blocks out external static electrical fields. Faraday cages are named after physicist Michael Faraday, who built one in 1836.
An external static electrical field will cause the electrical charges within the conducting material to redistribute themselves so as to cancel the field's effects in the cage's interior. This effect is used, for example, to protect electronic equipment from lightning strikes and other electrostatic discharges.
To a large degree, Faraday cages also shield the interior from external electromagnetic radiation if the conductor is thick enough and any holes are significantly smaller than the radiation's wavelength. For example, certain test procedures of electronic components or systems that require an environment devoid of electromagnetic interference may be conducted within a so-called screen room. These screen rooms are essentially labs or work areas that are completely enclosed by one or more layers of fine metal mesh or perforated sheet metal. The metal layers are connected to earth ground to dissipate any electric currents generated from the external electromagnetic fields, and thus block a large amount of the electromagnetic interference. This application of Faraday cages is explained under electromagnetic shielding.
The ''UNSC Point of No Return|Point of No Return'' is equipped with a secure, insulated room known informally as Odin's Eye or "the cage", which functions as a Faraday cage and is as such considered one of the most secure places in human territory. During the Onyx Conflict, thermal blankets were used to create a primitive Faraday cage around Dr. Catherine Halsey when she was working on a portable computer|laptop, to avoid detection by the Onyx Sentinels' electromagnetic sensors.
Sources
Category:Physics
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File:Halo reach countdown panoramic.png|thumb|300px|A panorama of the lake.
Farkas Lake was a lake on the planet Reach at Eposz. It was the location of the Sabre Program Launch/Research Range, a facility used in the clandestine Sabre Program|Sabre program, which developed the FSS-1000 Sabre|eponymous starfighter. During the Fall of Reach on 2552#August|August 14th, 2552, SPARTAN Program|SPARTAN Noble Team was deployed on the shore of the lake and advanced to the facility to initiate Operation: UPPER CUT.
Trivia
"Farkas" is Hungarian for "wolf" and is also a common Hungarian surname. It may be a reference to SPARTAN-B312, who was described as a "lone wolf."
Gallery
File:Reach_13231_Full.jpg|A general view of the Sabre Program facility at the lake. File:NobleSix EliteAssassin.jpg|SPARTAN-B312 assassinates a Sangheili Ultra by the lake.
List of appearances
''Halo: Reach''
''Halo Mythos''
Sources
Category:Reach locations Category:Bodies of water
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|testsite=
|type=OSTEO combat engineering suit
|role=
|weight=
|features=
}}
The FARKAS-class helmet is a variant of combat helmet compatible with the OSTEO combat engineering suit.
Overview
The Farkas helmet was designed to be used personnel operating in site scarred by terrible weapons like those deployed by humanity in their desperate Human-Covenant War|war against the Covenant.
The Farkas helmet was developed by JOTUN Heavy Industries for use with the OSTEO combat engineering suit.
In-game information
The Farkas helmet is available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the OSTEO combat engineering suit|Hazmat armor core in ''Halo Infinite''.
{| class"width: 75%;"
! scope"width: 15%" |Helmet
! scope"width: 15%" |Manufacturer
! scope"width: 45%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Unlock Requirements
| |align="center"|File:HINF Farkas Helmet Icon.png|75pxFarkas
|JOTUN Heavy Industries
|Humanity deployed many terrible weapons in their desperate defense against the genocidal Covenant. Now, brave souls need to search those CBRN-scarred sites for resources and potential safe havens.
|Epic
|Purchase "First Responder" Bundle from the Shop for 1,600 cR
|}
Trivia
"Farkas" is Hungarian for "wolf" and is also a common Hungarian surname.
Gallery
File:HINF Concept EarlyFarkas.jpg|Early concept exploration of the base OSTEO combat engineering suit featuring a helmet that would become Farkas. File:HINF Concept Farkas.jpg|Concept art of the Farkas helmet.
File:HINF - Shop icon - First Responder Icon.png|Farkas in the Shop.
List of appearances
''Halo Infinite''
*''Season 04: Infection''
Sources
Category:MJOLNIR armor Category:Halo Infinite multiplayer armor permutations
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File:Halo Reach - Farragut Station.jpg|thumb|250px|Farragut Station.
Farragut Station, also known as Farragut Outpost, was a small communications outpost near SWORD Base on the Babd Catha Ice Shelf on Reach. Located in a small valley, the outpost was composed of three deteriorating, primarily wooden structures arranged in a circular shape.Halo: Reach, ''ONI: Sword Base''
History Prior to 2551|May 2551, an incident considered by Laszlo Sorvad to be "intolerable" occurred on Farragut station, resulting in the professor's relocation from the facility.Dr. Halsey's personal journal, May 10, 2551
During the Fall of Reach on 2552#July|July 26, 2552, Covenant Empire|the Covenant had cut off communications from SWORD Base during First Battle of Sword Base|an attack. Catherine-B320 and SPARTAN-B312 were ordered to reactivate the COM array at Farragut Station in order to contact United Nations Space Command|UNSC Command. A small Covenant force was occupying the base at that time.
Between 2552#August|August 14 and August 29, Covenant forces occupying Sword Base built a defensive position at Farragut Station. This position contained multiple Rizsheda-pattern Shade|Shade Turrets, a Deployable lookout tower and a pair of Type-32 Rapid Assault Vehicle|Ghosts, manned by a group of Unggoy|Grunts led by a single Kig-yar Sniper|Sniper Jackal.Halo: Reach, ''The Package'' On August 29, SPARTAN-B312 and a team of Orbital Drop Shock Troopers once again passed through Farragut Station whilst on a mission to destroy the nearby Sword Base. However, by the time of arrival the station had been flooded due to ice melt from Covenant activity, leaving only the rooftops above water. The team destroyed the Covenant defensive position before moving on toward the objective.
Trivia It is likely named after Wikipedia:American Civil War|American Civil War Admiral Wikipedia:David Farragut|David Farragut.
Gallery
File:Comparison - Farragut.jpg|The condition of Farragut Station, before and after the Covenant invasion.
List of appearances
''Halo: Reach''
Sources
Category:Reach locations Category:UNSC military bases
|
Farthest Outpost is the thirteenth track (Disc 1 Track 13) included in ''Halo 3: Original Soundtrack'', and plays during the ''Halo 3'' campaign level ''The Ark (level)|The Ark''. It is composed of ''Farthest Outpost'' (0:00-2:03), ''No Time for Sightseeing'' (2:03-2:49), and ''Make Them Pay'' (2:49-5:14).
Overview
''Farthest Outpost'' (2:03) begins with the vocals singing gracefully, unaccompanied. Strings enter to echo the melody before muted percussion enter, leading into a section of bass line and percussive beats, the latter of which features the same snare drums and hi-hat parts from ''In Amber Clad (music)|In Amber Clad'' (from ''Halo 2: Original Soundtrack''). Low strings enter, playing a flowing melody as the vocals continue softly in the background. After the melody has repeated a few times, the percussion takes over while the the strings briefly plays the melody of ''Weight of Failure'' (from ''Prologue (music)|Prologue'' in ''Halo 2: Original Soundtrack''). The piece plays in the opening cutscene, when the Fleet of Retribution arrives at Installation 00, and makes a reprise in the Halo 3 credits|credits of ''Halo 3'' in the form of ''Duty Bound'' (from the later track ''Roll Call''). The opening strings were later featured in the track ''From the Vault'' from ''Halo: Reach Original Soundtrack''.
''No Time for Sightseeing'' (0:46) is a short reprise of the digital notes and bass line from the track ''Out of Shadow'', though using muted percussion, thus resembling a rearrangement of the second section of ''Broken Gates'' (from ''Mombasa Suite'' in ''Halo 2: Original Soundtrack''), albeit without the male vocal. This section plays when John-117 launches the attack on the the under construction.
''No Time for Sightseeing'' is also played in The Ring Experience of ''Halo: Outpost Discovery'', during the section in which the OQ-45 Honeybee|Honeybee drone crosses the desert landscape on the Halo Array|Halo with various wildlife, before proceeding to enter the ring's internal superstructure to encounter Sentinels. The section is followed by the gregorian chant of the Halo Theme.
''Make Them Pay'' (2:25) is a full rearrangement of ''Perilous Journey'' (from ''Halo: Original Soundtrack''), though the sounds of the strings sections are considerably crisper compared to the original rendition. A heavy bass drum is audible in the background playing seven beats before resting and then repeating. This section plays when John-117 commandeers the vehicles at the crashed D77H-TCI Pelican.
Production notes The name ''Farthest Outpost'' is most likely in reference to Installation 00, which could be considered the "farthest outpost" of the Forerunners due to its remote location from the Milky Way. The name ''No Time for Sightseeing'' likely alludes to the opening of the level, when Johnson tells the Marines to enjoy the view before being deployed on the Ark.
|
Fascinated is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the fifth ''Halo 2: Anniversary'' Terminal (Halo 2: Anniversary)|Terminal on The Oracle. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty.
Location The terminal is in the room where the player is attacked by waves of Flood and Heretics. It is behind the wall opposite the door.
|
Fascism was a human originating ideology.
History The "Frieden" movement of the 22nd-century was a resurgence of fascism and a response to the rising Communism|Communist "Koslovics". Described as neo-fascist, they fought against the United Nations Koslovics between 2160 - 2164. In the midst of the fighting, the Neo-Friedenism|Neo-Friedenist movement formed.
In the 26th century, the United Nations|UN and its united Nations Space Command|military arm faced accusations of fascism and totalitarianism from rebel groups and civilians dissatisfied with its authoritarian policy-making.
Sources
Category:Ideology
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Fasoldt was an inhabitant of Harvest and a member of the Harvest militia|planet's Colonial Militia.Halo: Contact Harvest, ''page 356'' He was part of First Platoon under the command of Staff Sergeant Avery Johnson|Johnson, and took part in the attack on the ''Tiara'' during the First Battle of Harvest.
List of appearances
''Halo: Contact Harvest''
Sources
Category:Colonial Militia trainees Category:Human characters
|
Fast and Low is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained by splattering seven enemies with a banshee on the level ''Kikowani Station (location)|Kikowani Station''.
|
Fast attack runners were small attack craft deployed from Forerunner Fortress-class vessel|fortresses.Halo: Cryptum, ''page 175''
List of appearances
''Halo: Cryptum''
Sources
Category:Space fighter classes Category:Forerunner ship classes
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File:Fast-break2.png|right|100px
Fast Break is a medal in ''Halo 4''. It is earned in Ricochet (gametype)|Ricochet games when a player scores a goal within 15 seconds of a ball set without a turnover.
The medal was released as a part of the Champions Bundle, and as such it reuses the graphic for the Oddball Kill|Ball Kill medal.
Sources
Category:Halo 4 multiplayer medals
|
Fast Fall is an achievement in ''Halo: The Master Chief Collection''. It is worth 10 gamerscore. It is awarded by beating the par time on all ''Halo: Reach'' campaign levels.
{| cellpadding"1" style="margin:0 auto; text-align:center; max-width:600px; min-width:300px;"
! colspan="3" |Par Times
| !Level
!Achievement
!Par Time
| |Winter Contingency
|Winter Urgency
|15:00
| |ONI: Sword Base
|Just Like Storming a Castle
|10:00
| |Nightfall
|Now Just You Guta Minute
|10:00
| |Tip of the Spear
|Generous Tipper
|15:00
| |Long Night of Solace (level)|Long Night of Solace
|Sabre Metrics
|25:00
| |Exodus
|Quicker Than Reading the Book
|20:00
| |New Alexandria (location)|New Alexandria
|One For the Record Books
|20:00
| |The Package (level)|The Package
|Speedy Delivery
|20:00
| |The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn
|Wait, How'd the Ship Get Down Here?
|20:00
|
|}
|
File:HINF_Medal_Fastball.png|200px|right
Fastball is a medal awarded in ''Halo Infinite'' multiplayer for killing an enemy with the impact of a thrown grenade.
Gallery
File:HINF_TechPre_Medal_Fastball.png|The ''Halo Infinite'' version seen in the Technical Previews.
Category:Medals
|
The Fate of MaethrillianHalo Mythos, ''page 28'' was a major conflict fought in the final years of the Forerunner-Flood war between the forces loyal to the Forerunners' Ecumene Council and the Rampancy|rampant Contender-class artificial intelligence|Contender-class ancilla Mendicant Bias, which had defected to the Flood. The conflict took place on and around the Capital, the political center of the Forerunner ecumene.
Background Around 97,495 BCE, the Mendicant Bias, in control of all Forerunner defenses including the twelve original Halo Array|Halo rings, had been charged with conducting the first test of a Halo installation. The test was carried out using Installation 07 in Charum Hakkor's Charum Hakkor system|star system. Unexpectedly, the activation released the Primordial, an archaic Gravemind left behind by the Precursors. This creature was then taken on the ring for study; soon after, Mendicant Bias entered an extended discourse with the being by order of Master Builder Faber. After the test, Mendicant Bias and the ring disappeared and were not seen for decades.Halo: Primordium, ''page 190-192''
Battle Forty-three years later, Bias unexpectedly returned with the Halo to the Forerunner capital, having been Logic plague|subverted by the Gravemind and driven toward the destruction of the Forerunner race. He infiltrated the Capital's defense systems, deactivated all present ancillas and security constructs, and held the Ecumene Council hostage by overriding their Forerunner personal armor|armor and rendering them immobile.Halo: Cryptum, ''page 300'' Bias was temporarily deactivated by IsoDidact|Bornstellar Makes Eternal Lasting, who was host to the memories of the Ur-Didact|Didact and issued a verbal failsafe code. The Capital was released from Mendicant's control, and began activating its defensive systems.Halo: Cryptum, ''page 303''
Despite losing control of the Capital, Mendicant Bias could still exert control over five of the twelve Halos in orbit around the megastructure, overriding its non-rampant fragments based on the rings. These installations immediately began charging their main weapons and positioning themselves around the Capital in preparation to attack.Halo: Cryptum, ''page 307'' Although any one of the five Halos could single-handedly have destroyed all Forerunner resistance, by charging all of them at once, Bias intended to ensure that at least one of the rings successfully fired if the rest were destroyed.
With the Capital still recovering and the Council metarchy collapsed, the Forerunner defense fleet responded to the threat with lethal force. All ships in the area began attack runs on the stolen Halos. The monitors in charge of the Halo installations, programmed to respond to any threat to their installations regardless of their source, engaged in a counterattack by deploying the installations' sentinel contingents.Halo: Cryptum, ''page 313'' Two of the Halos were destroyed due the heavy bombardment of the Forerunner fleet and the tidal forces of the Capital.
The seven Halos still under Forerunner control were ordered to travel through a nearby slipspace portal and return to the greater Ark. One of them, Omega Halo,Halo: Silentium, ''page 237'' successfully made it through the portal intact, but was severely damaged by the stress of the transition.Halo: Cryptum, ''page 316'' The second in line was destroyed upon the arrival of a third fortress ship, just as it began to enter the portal.Halo: Cryptum, ''page 320'' Shortly after this, Installation 07 successfully fired, presumably wiping out all combatants in the area. Installation 07 subsequently transitioned out of the system.Halo: Primordium, ''page 272''
Aftermath The outcome of the battle is largely unknown, as little information exists on events following Bornstellar's escape. It is known that at least one of the five Halos under Mendicant Bias' control was destroyed,Halo: Cryptum, ''page 314'' and that at least one of the remaining ringsInstallation 07was fired. Of the seven Halos that attempted to escape, only one successfully entered the portal. There, it joined the newer array of six installations under the control of the Librarian.Halo: Cryptum, ''page 335''
First Councilor and First Observer of the Court Splendid Dust of Ancient Suns was rescued from the capital by Warrior-Servant Glory of a Far Dawn, along with Bornstellar.Halo: Cryptum, ''page 304'' Bornstellar, now in possession of the Didact's memories and personality, went on to assume his role as the supreme commander of the Forerunner military;Halo: Primordium, ''page 348'' subsequently, he became known as the IsoDidact.Halo: Silentium, ''page 20'' Although Installation 07 managed to fire within range of the Capital, the Council was reconstituted as the "New Council" shortly after the attack from survivors found deep within the Capital world, having survived the Halo's pulse there.Halo: Silentium, ''page 18''
The rampant Mendicant Bias survived the battle intact by retreating into a distant system aboard Installation 07. However, the Halo was later intercepted and seized by the IsoDidact's forces. The installation's Mendicant Bias fragment was captured and was subsequently forced to undergo a process to "correct" its rampancy.Halo: Primordium, ''page 356'' The AI was splintered into many of its components, which were then spread throughout the ecumene for study. However, this was not ultimately successful in stopping the rampant Mendicant Bias, as the Flood would soon overrun the sites where the scattered portions of the AI were being held and managed to rebuild and reactivate the AI.Halo: Silentium, ''pages 267-268''
List of appearances
''Halo: Cryptum''
''Halo: Primordium''
''Halo: Silentium''
''Halo Mythos: A Guide to the Story of Halo''
''Halo: Fractures''
*''Promises to Keep''
Sources
Category:Battles
|
|built=2554
|destroyed=2556
|usage=
|controlledby=Office of Naval Intelligence
|notable=
}}
Fathom Station, also known as UNSC Fathom, is an underwater research facility constructed by the Imbrium Machine Complex for use by the United Nations Space Command located along the Aleutian Rim in the Cortez Ocean on the human Inner Colony Beta Gabriel. With operation's conducted by the Office of Naval Intelligence's Xeno-Materials Exploitation Group, Fathom was designed to search for Covenant weapon plans located aboard the carrier ''Splendid Intention'', which had crashed nearby. The station features docked submarines.Game Informer, ''July 2015 issue''
History Funded by the UNSC Navy's Office of Naval Intelligence and designed by the Imbrium Machine Complex in 2554, Fathom Station was designed to locate the crash sites of ''Splendid Intention'' and , two ships that crashed in the sea during the Human-Covenant War; the staff of Fathom had the intent of rediscovering the valuable weapon plans carried by the Covenant Covenant carrier|carrier, weapons that would render the energy projector obsolete.
Though the station's operations were unhindered for years and the location of ''Splendid Intention'' was discovered, the crew of Fathom were largely unsuccessful in their search for the Covenant carrier's weapon plans. However, during a routine search conducted by twenty-three explorers in 2556, ''Splendid Intention'' suddenly shifted from its resting place in the Aleutian Rim and violently slid down a nearby trench, sending debris and water into Fathom Station's northern terminal. The complex was torn apart and forty-one researchers were killed in the incident. ''Splendid Intention'' and the twenty-three explorers trapped inside the carrier were lost, and operations at Fathom Station did not continue.
Crew and submarines Onboard the research station before it was lost was at least 5 divers. Edwards Strong Stone Lewis One unnamed diver
As one point the submarine SS Murrill|SS ''Murrill'' was docked onto Fathom Station before it was lost.
Trivia Fathom Station is the setting of the multiplayer map Fathom in ''Halo 5: Guardians''.
Gallery
File:GffnbKR.jpg|The interior of the facility. File:H5G Damaged Fathom.png|The damaged portion of the facility. File:SS_Murrill.png|The SS ''Murrill'' docked at Fathom Station.
List of appearances
''Halo 5: Guardians''
Sources
Category:UNSC military bases
|
Fathom is a ''Halo 5: Guardians'' multiplayer map located onboard research station , deep in the oceans of human Inner Colony planet Beta Gabriel.
The remix of this map is Riptide.
Layout File:Fathom map.png|thumb|left|175px|Topdown view of Fathom. Fathom is a symmetrical map, and features themed coloring; one side is blue, while the other is red. The design choice was done to provide "''that sporty, team feel''". Certain areas of Fathom have long sight lines, though the sight lines change in other areas to create difficulties for long-range weapon users. The glowing buttons on the back of several ramps on the map can be shot, which causes the ramp to descend. As the back lane opens up, players with long-range weapons are given an advantage. However, these ramps only remain down for a few seconds before they rise back up and offer cover again. Cover in some of the hallways can be shot down to give players a full sight line. Small entrances allow players to slide through via Spartan abilities to allow for a quick escape from combat or to allow players to ambush opponents.
The ARC-920|Railgun is featured as the map's focal power weapon. The map also features Z-250 lightrifle|Lightrifles, Kelos'vaarda-pattern storm rifle|Storm Rifles, M20 SMG|SMGs, Z-110 Boltshot|Boltshots, BR85HB battle rifle|Battle Rifles and an active camouflage. The active camo powerup spawns on the central floor and the Railgun spawns on a platform above itboth an equal distance from both teams' spawning areas.:File:Fathom map.png|Fathom map If the player falls into the water surrounding the submarine, they will instantly die. Hallways toward the outer edges of Fathom create battle chokepoints as they allow access to the ramps that lead to the second floor of the central area, the location of the Railgun spawn. The open walkway area gives players a wide view of the map, but leaves them vulnerable to attacks from other players from a lot of angles.
Trivia Several sea creatures, like the Paelosur and the Qothal (known to the fanbase as "space whales"), can be seen swimming outside of the base; one of the Paelosur's is named "Timmy the Whale" by the staff of 343 Industries, named after creative lead Tim Longo. The ambient sea life noises can be adjusted in the map options.
Gallery
File:H5G_Fathom_Concept.jpg|Concept art of Fathom. File:H5G Achievement TheHare.png|Concept art of the map. File:Sean-binder-bigfishcomp.jpg|Concept art of a cut fish from the map. File:HINF Concept FathomMap1.jpg|Concept exploration of 3D mapping for ''Halo Infinite'' using Fathom. File:HINF Concept FathomMap2.jpg|More ''Halo Infinite'' concept exploration.
File:Fathom2.jpg|A view of blue base. File:Fathom3.jpg|A view of red base. File:H5G-Fish.jpg|A red Spartan passing by a Qothal. File:Fathom4.jpg|Three blue Spartans moving across the map. File:Fathom5.jpg|A blue Spartan wielding a Hydra while passing by a Paelosur. File:Fathom6.jpg|First-person view of a Spartan approaching in a ground pound. File:H5G-FathomHUD.jpg|First-person view of two Spartans clashing.
Sources
Category:Halo 5: Guardians multiplayer maps
|
Fatigues are part of the battle dress uniform worn by military personnel of the United Nations Space Command armed forces during combat duties. Rather than full-body combat armor, like ODST armor|those worn by the Orbital Drop Shock Troopers|ODSTs, regular fatigues are relatively simple cloth garments, with the benefit of flexibility and light weight, though at the cost of less protection from enemy fire.
Effectiveness Though fatigues provide very little actual protection, they can be covered with ballistic armor plating, such as the M52B body armor, often complemented by various armor sections in the legs, shoulders and forearms. UNSC fatigues typically include camouflage to allow the wearer to blend into their environments. Camouflage patterns utilized by the UNSC include a gray "urban" color,Halo: Combat Evolved a mottled green "jungle/forest" camouflage,Halo 2Halo 3 a light grey/white "snow" camouflage,Halo Wars and a desert pattern.Halo: Reach UNSC Air Force pilots wear fatigues with a maritime blue camouflage pattern.Halo: Reach, campaign level ''Tip of the Spear'' While not nearly as effective as Covenant active camouflage, or the Photoreactive panel|photoreactive Semi-Powered Infiltration armor|SPI suits used by the SPARTAN-III program|Spartan-IIIs, it provides users with a basic level of concealment from enemy forces.
Fatigues are worn on missions where the added protection of heavier armor is a disadvantage, such as difficult terrain or for stealth missions. The clatter of armor may alert previously oblivious enemies to their approach, and the weight and bulkiness of the armor may inhibit the wearer's combat performance.
Likely to consist of normal cloth, rather than heavy armor plating, fatigues provide little protection, especially from Covenant directed energy weapons, which can melt and burn through most materials easily anyway. Advances in fabric materials and manufacture may allow the cloth a Kevlar-like resistance to projectile weapons, or high durability, but its chief advantage lies in its light weight and easy of movement.
In-game
''Halo: Combat Evolved'' is the only known game to feature UNSC Marines wearing only regular fatigues, without the overlaid armor plating, especially in the mission 343 Guilty Spark (level)|343 Guilty Spark. This does not alter their abilities, but non-armored Marines can take only half as much damage as armored Marines.
''Halo Reach'' features various camouflage schemes on fatigues worn by UNSC Army troopers. The updated Marine BDU in Reach features an urban pattern as opposed to the solid grey/blue from ''Halo: Combat Evolved''.Halo: Reach, campaign level ''The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn''
Gallery
Image:MarineFatiguesUniform.jpg|A fatigue uniform with soft armor vest. Image:MarineArmoredUniform.jpg|A Marine combat uniform with a fatigue suit underneath.
Sources
See also UNSC Marine Corps Battle Dress Uniform UNSC Army Battle Dress Uniform Category:UNSC uniforms
|
|population=
|colonized=
|government=Ancient humanity
}}
Faun Hakkor is a planet in the Charum Hakkor system, which was once settled by Prehistoric human civilization|ancient space-faring humans. It shares its system with Charum Hakkor, Ben Nauk, and twelve other planets that were mined for ores and volatiles.
Overview
Similar in size to Charum Hakkor, Faun Hakkor's surface was covered in green vegetation; jungles and dense arboreal forests. The planet had several oceans surrounded between mountain ranges. However, following the end of the human-Forerunner wars, the planet was scarred by craters, overgrown vegetation, and vast regions of the planet were burned and flattened. The Pheru were an animal species indigenous to the planet, and were popular amongst humans and San'Shyuum as pets. Faun Hakkor was also home to a type of semi-sentient tree, forests of which covered the planet. The trees had acquired a form of long-term intelligence, using insects, viruses, bacteria, and fungi as carriers of genetic and hormonal signals in order to communicate with each other over centuries. Despite their intelligence being unlike that of most sentient beings, these trees were among the organisms killed by the test-firing of Installation 07.
History During the Siege of Charum Hakkor in the human-Forerunner wars, Faun Hakkor became under attack by Forerunner forces as well. While its planetary militia and military forces fiercely defended the world, Faun Hakkor's military installations and personnel numbers were significantly less than Charum Hakkor. While the world was captured by the Forerunners, a majority of its flora and fauna were left unharmed. Following the war, the Forerunner Lifeworker rate ensured the surveying of Faun Hakkor's remaining species.
Around 97,495 BCE, the system was the test site for Installation 07, one of the twelve original Halo Array|Halo rings. The Halo was set to a low power setting, but still managed to kill every specimen of every type of animal on the planet, even those that were unsuitable for infestation by the flood; all that remained were primitive organisms such as mosses, fungi, algae, and (certain) plants. The planet then went into a state of gradual ecological collapse. The lack of pollinators led to the rapid extinction of flowering plants, while the world's water bodies were filled with decaying matter.
43 years after Installation 07's test-firing, after the Ur-Didact|Didact was awoken on Earth|Erde-Tyrene from his Cryptum, he took his Didact's ship|ship to the Charum Hakkor system to find out what had happened during his exile. After finding Charum Hakkor in ruins and barren, he was mortified to discover that life on Faun Hakkor had been eradicated. The Didact later left for Janjur Qom to see the current status of the remaining San'Shyuum.
List of appearances
''Halo: Cryptum''
''Halo: Primordium''
''Halo: Silentium''
''Halo: Point of Light''
Sources
Category:Planets
|
FC is a series of supplemental helmet attachments, or configurations of supplemental helmet attachments, that are compatible with the MJOLNIR Powered Assault Armor.
Overview The FC designation is employed by a wide range of devices and equipment, including optronics, decryption devices, optical filters as well as sensors. In cases where a Command Network Module|Command Network Module (CNM) and a Hardened Uplink|Hardened Uplink (HUL) are both employed, the configurations are designated "FC", "FC-I", and "FC-I[2]" depending on the variants used.
Known modules and configurations
File:HINF-FCALFA.png|thumb|150px|The ALFA attachment on the EOD helmet. Manufactured by Materials Group, the ALFA module features optical filters and hardened sensors used for direct observation of exotic radiation bursts, such as those produced by NOVA bomb detonations. The ALFA module is compatible exclusively with the MJOLNIR Powered Assault Armor/Mark V|Mark V EOD-class Mjolnir helmet.
File:HINF FCI-I BASIL Helmet Attachment Icon.png|thumb|150px|The BASIL attachment on the SOLDIER helmet. Manufactured by Meyer e.V., the BASIL is an extremely compact, mission-specific improved optronics module, typically employed by field commanders. It originated as field test for Project THEIA.
The FC-I BASIL module is compatible with:
BRAWLER-class Mjolnir ENIGMA-class Mjolnir FIREFALL-class Mjolnir RAMPART-class Mjolnir SOLDIER-class Mjolnir STORMFALL-class Mjolnir TRAILBLAZER-class Mjolnir ZVEZDA-class Mjolnir
File:HINF FC-I FASCIA Helmet Attachment Icon.png|thumb|150px|The FASCIA attachment on the COMMANDO helmet. Manufactured by Misriah Armory, the FASCIA is an improved second-generation module that serve as a hardware-accelerator for decryption. The module itself features an additional satcom receiver panel and double as an UA attachments|up-armored module that protects the faceplate from high-angle attacks. The FASCIA module has been observed to be compatible exclusively with the COMMANDO-class Mjolnir helmet.
File:HR Grenadier UAFC Helmet Icon.png|150px|thumb|The FC configuration on the UA variant of the Grenadier helmet. FC refers to the configuration in which the AN/PCK-221 FARNDALE and AN/PZY-6011Y TYPHON CNM are both attached to the helmet. This configuration includes an external hardened uplink to the command network. This FC configuration has been observed to be compatible with the GRENADIER-class Mjolnir helmet.
File:HR AirAssault FCI Helmet Icon.png|150px|thumb|The FC-I configuration on the UA variant of the Air Assault helmet. FC-I refers to the improved configuration in which an external HUL, along with the CNM-I, are integrated on the Tactical attachments|TAC/RS/STARLIGHT attachment, though this configuration has only been observed on the AIR ASSAULT-class Mjolnir|MJOLNIR/AA variant.
FC-I[2] refers to an improved second-generation configuration in which both the AN/PCK-221 FARNDALE CNM and COURIER PEARL HUL[3] are attached to the helmet. This configuration has been observed to be compatible with the COMMANDO-class Mjolnir|Commando and MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI helmets.
In-game information
The FC attachments in ''Halo: Reach'' are exclusive to Grenadier, Air Assault, Commando, and Mark VI helmets. The FC attachments appear to refer to cases where both the CNM and HUL are attached to the helmet. The FC-I configuration on the Air Assault helmet is the only exception, with a singular CNM attachment (later retconned as the TAC/RS/STARLIGHT attachment in ''Halo Infinite'') on its side, though its description suggested that it is equipped with both the CNM and HUL.
The FC attachments in ''Halo Infinite'' are unlockable in Armor customization (Halo Infinite)|armor customization. Mark VII
{| class"width: 100%;"
| ! scope"width: 15%" |Helmet Attachment
! scope"width: 15%" |Manufacturer
! scope"width: 30%" |Lore
! scope"width: 10%" |Compatible Helmets
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF FCI-I BASIL Helmet Attachment Icon.png|75pxFC-I/BASIL
|Meyer e.V.
|Project THEIA is a field test for - among other things - extremely compact, mission-specific optronics used by field commanders.
|
BRAWLER-class Mjolnir|Brawler ENIGMA-class Mjolnir|Enigma FIREFALL-class Mjolnir|Firefall RAMPART-class Mjolnir|Rampart SOLDIER-class Mjolnir|Soldier STORMFALL-class Mjolnir|Stormfall Trailblazer ZVEZDA-class Mjolnir|Zvezda
|Epic
|Purchase "Soldier Armor Set" Bundle from the Shop for 2,000 cR
|}
Mark V [B]
{| class"width: 100%;"
| ! scope"width: 15%" |Helmet Attachment
! scope"width: 15%" |Manufacturer
! scope"width: 30%" |Lore
! scope"width: 10%" |Compatible Helmets
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF-FCALFA.png|75pxFC/ALFA
|Materials Group
|Optical filters and hardened sensors used for direct observation of exotic radiation bursts, such as those produced by NOVA detonations.
|
EOD
|Epic
|Season 05: Reckoning Battle Pass level 28 (Premium)
| |align="center"|File:HINF FC-I FASCIA Helmet Attachment Icon.png|75pxFC-I/FASCIA
|Misriah Armory
|This attachment adds an additional satcom receiver panel, FASCIA hardware-accelerator for decryption, and protects the faceplate from high-angle attacks.
|
Commando
|Legendary
|Season 01: Heroes of Reach Battle Pass level 25 (Premium)
|}
List of appearances
''Halo: Reach''
''Halo Infinite''
Notes
Sources
Category:Armor accessories Category:Halo: Reach multiplayer armor permutations Category:Halo Infinite multiplayer armor permutations
|
FC is a series of supplemental helmet attachments, or configurations of supplemental helmet attachments, that are compatible with the MJOLNIR Powered Assault Armor.
Overview The FC designation is employed by a wide range of devices and equipment, including optronics, decryption devices, optical filters as well as sensors. In cases where a Command Network Module|Command Network Module (CNM) and a Hardened Uplink|Hardened Uplink (HUL) are both employed, the configurations are designated "FC", "FC-I", and "FC-I[2]" depending on the variants used.
Known modules and configurations
File:HINF-FCALFA.png|thumb|150px|The ALFA attachment on the EOD helmet. Manufactured by Materials Group, the ALFA module features optical filters and hardened sensors used for direct observation of exotic radiation bursts, such as those produced by NOVA bomb detonations. The ALFA module is compatible exclusively with the MJOLNIR Powered Assault Armor/Mark V|Mark V EOD-class Mjolnir helmet.
File:HINF FCI-I BASIL Helmet Attachment Icon.png|thumb|150px|The BASIL attachment on the SOLDIER helmet. Manufactured by Meyer e.V., the BASIL is an extremely compact, mission-specific improved optronics module, typically employed by field commanders. It originated as field test for Project THEIA.
The FC-I BASIL module is compatible with:
BRAWLER-class Mjolnir ENIGMA-class Mjolnir FIREFALL-class Mjolnir RAMPART-class Mjolnir SOLDIER-class Mjolnir STORMFALL-class Mjolnir TRAILBLAZER-class Mjolnir ZVEZDA-class Mjolnir
File:HINF FC-I FASCIA Helmet Attachment Icon.png|thumb|150px|The FASCIA attachment on the COMMANDO helmet. Manufactured by Misriah Armory, the FASCIA is an improved second-generation module that serve as a hardware-accelerator for decryption. The module itself features an additional satcom receiver panel and double as an UA attachments|up-armored module that protects the faceplate from high-angle attacks. The FASCIA module has been observed to be compatible exclusively with the COMMANDO-class Mjolnir helmet.
File:HR Grenadier UAFC Helmet Icon.png|150px|thumb|The FC configuration on the UA variant of the Grenadier helmet. FC refers to the configuration in which the AN/PCK-221 FARNDALE and AN/PZY-6011Y TYPHON CNM are both attached to the helmet. This configuration includes an external hardened uplink to the command network. This FC configuration has been observed to be compatible with the GRENADIER-class Mjolnir helmet.
File:HR AirAssault FCI Helmet Icon.png|150px|thumb|The FC-I configuration on the UA variant of the Air Assault helmet. FC-I refers to the improved configuration in which an external HUL, along with the CNM-I, are integrated on the Tactical attachments|TAC/RS/STARLIGHT attachment, though this configuration has only been observed on the AIR ASSAULT-class Mjolnir|MJOLNIR/AA variant.
FC-I[2] refers to an improved second-generation configuration in which both the AN/PCK-221 FARNDALE CNM and COURIER PEARL HUL[3] are attached to the helmet. This configuration has been observed to be compatible with the COMMANDO-class Mjolnir|Commando and MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI helmets.
In-game information
The FC attachments in ''Halo: Reach'' are exclusive to Grenadier, Air Assault, Commando, and Mark VI helmets. The FC attachments appear to refer to cases where both the CNM and HUL are attached to the helmet. The FC-I configuration on the Air Assault helmet is the only exception, with a singular CNM attachment (later retconned as the TAC/RS/STARLIGHT attachment in ''Halo Infinite'') on its side, though its description suggested that it is equipped with both the CNM and HUL.
The FC attachments in ''Halo Infinite'' are unlockable in Armor customization (Halo Infinite)|armor customization. Mark VII
{| class"width: 100%;"
| ! scope"width: 15%" |Helmet Attachment
! scope"width: 15%" |Manufacturer
! scope"width: 30%" |Lore
! scope"width: 10%" |Compatible Helmets
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF FCI-I BASIL Helmet Attachment Icon.png|75pxFC-I/BASIL
|Meyer e.V.
|Project THEIA is a field test for - among other things - extremely compact, mission-specific optronics used by field commanders.
|
BRAWLER-class Mjolnir|Brawler ENIGMA-class Mjolnir|Enigma FIREFALL-class Mjolnir|Firefall RAMPART-class Mjolnir|Rampart SOLDIER-class Mjolnir|Soldier STORMFALL-class Mjolnir|Stormfall Trailblazer ZVEZDA-class Mjolnir|Zvezda
|Epic
|Purchase "Soldier Armor Set" Bundle from the Shop for 2,000 cR
|}
Mark V [B]
{| class"width: 100%;"
| ! scope"width: 15%" |Helmet Attachment
! scope"width: 15%" |Manufacturer
! scope"width: 30%" |Lore
! scope"width: 10%" |Compatible Helmets
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF-FCALFA.png|75pxFC/ALFA
|Materials Group
|Optical filters and hardened sensors used for direct observation of exotic radiation bursts, such as those produced by NOVA detonations.
|
EOD
|Epic
|Season 05: Reckoning Battle Pass level 28 (Premium)
| |align="center"|File:HINF FC-I FASCIA Helmet Attachment Icon.png|75pxFC-I/FASCIA
|Misriah Armory
|This attachment adds an additional satcom receiver panel, FASCIA hardware-accelerator for decryption, and protects the faceplate from high-angle attacks.
|
Commando
|Legendary
|Season 01: Heroes of Reach Battle Pass level 25 (Premium)
|}
List of appearances
''Halo: Reach''
''Halo Infinite''
Notes
Sources
Category:Armor accessories Category:Halo: Reach multiplayer armor permutations Category:Halo Infinite multiplayer armor permutations
|
FC is a series of supplemental helmet attachments, or configurations of supplemental helmet attachments, that are compatible with the MJOLNIR Powered Assault Armor.
Overview The FC designation is employed by a wide range of devices and equipment, including optronics, decryption devices, optical filters as well as sensors. In cases where a Command Network Module|Command Network Module (CNM) and a Hardened Uplink|Hardened Uplink (HUL) are both employed, the configurations are designated "FC", "FC-I", and "FC-I[2]" depending on the variants used.
Known modules and configurations
File:HINF-FCALFA.png|thumb|150px|The ALFA attachment on the EOD helmet. Manufactured by Materials Group, the ALFA module features optical filters and hardened sensors used for direct observation of exotic radiation bursts, such as those produced by NOVA bomb detonations. The ALFA module is compatible exclusively with the MJOLNIR Powered Assault Armor/Mark V|Mark V EOD-class Mjolnir helmet.
File:HINF FCI-I BASIL Helmet Attachment Icon.png|thumb|150px|The BASIL attachment on the SOLDIER helmet. Manufactured by Meyer e.V., the BASIL is an extremely compact, mission-specific improved optronics module, typically employed by field commanders. It originated as field test for Project THEIA.
The FC-I BASIL module is compatible with:
BRAWLER-class Mjolnir ENIGMA-class Mjolnir FIREFALL-class Mjolnir RAMPART-class Mjolnir SOLDIER-class Mjolnir STORMFALL-class Mjolnir TRAILBLAZER-class Mjolnir ZVEZDA-class Mjolnir
File:HINF FC-I FASCIA Helmet Attachment Icon.png|thumb|150px|The FASCIA attachment on the COMMANDO helmet. Manufactured by Misriah Armory, the FASCIA is an improved second-generation module that serve as a hardware-accelerator for decryption. The module itself features an additional satcom receiver panel and double as an UA attachments|up-armored module that protects the faceplate from high-angle attacks. The FASCIA module has been observed to be compatible exclusively with the COMMANDO-class Mjolnir helmet.
File:HR Grenadier UAFC Helmet Icon.png|150px|thumb|The FC configuration on the UA variant of the Grenadier helmet. FC refers to the configuration in which the AN/PCK-221 FARNDALE and AN/PZY-6011Y TYPHON CNM are both attached to the helmet. This configuration includes an external hardened uplink to the command network. This FC configuration has been observed to be compatible with the GRENADIER-class Mjolnir helmet.
File:HR AirAssault FCI Helmet Icon.png|150px|thumb|The FC-I configuration on the UA variant of the Air Assault helmet. FC-I refers to the improved configuration in which an external HUL, along with the CNM-I, are integrated on the Tactical attachments|TAC/RS/STARLIGHT attachment, though this configuration has only been observed on the AIR ASSAULT-class Mjolnir|MJOLNIR/AA variant.
FC-I[2] refers to an improved second-generation configuration in which both the AN/PCK-221 FARNDALE CNM and COURIER PEARL HUL[3] are attached to the helmet. This configuration has been observed to be compatible with the COMMANDO-class Mjolnir|Commando and MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI helmets.
In-game information
The FC attachments in ''Halo: Reach'' are exclusive to Grenadier, Air Assault, Commando, and Mark VI helmets. The FC attachments appear to refer to cases where both the CNM and HUL are attached to the helmet. The FC-I configuration on the Air Assault helmet is the only exception, with a singular CNM attachment (later retconned as the TAC/RS/STARLIGHT attachment in ''Halo Infinite'') on its side, though its description suggested that it is equipped with both the CNM and HUL.
The FC attachments in ''Halo Infinite'' are unlockable in Armor customization (Halo Infinite)|armor customization. Mark VII
{| class"width: 100%;"
| ! scope"width: 15%" |Helmet Attachment
! scope"width: 15%" |Manufacturer
! scope"width: 30%" |Lore
! scope"width: 10%" |Compatible Helmets
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF FCI-I BASIL Helmet Attachment Icon.png|75pxFC-I/BASIL
|Meyer e.V.
|Project THEIA is a field test for - among other things - extremely compact, mission-specific optronics used by field commanders.
|
BRAWLER-class Mjolnir|Brawler ENIGMA-class Mjolnir|Enigma FIREFALL-class Mjolnir|Firefall RAMPART-class Mjolnir|Rampart SOLDIER-class Mjolnir|Soldier STORMFALL-class Mjolnir|Stormfall Trailblazer ZVEZDA-class Mjolnir|Zvezda
|Epic
|Purchase "Soldier Armor Set" Bundle from the Shop for 2,000 cR
|}
Mark V [B]
{| class"width: 100%;"
| ! scope"width: 15%" |Helmet Attachment
! scope"width: 15%" |Manufacturer
! scope"width: 30%" |Lore
! scope"width: 10%" |Compatible Helmets
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF-FCALFA.png|75pxFC/ALFA
|Materials Group
|Optical filters and hardened sensors used for direct observation of exotic radiation bursts, such as those produced by NOVA detonations.
|
EOD
|Epic
|Season 05: Reckoning Battle Pass level 28 (Premium)
| |align="center"|File:HINF FC-I FASCIA Helmet Attachment Icon.png|75pxFC-I/FASCIA
|Misriah Armory
|This attachment adds an additional satcom receiver panel, FASCIA hardware-accelerator for decryption, and protects the faceplate from high-angle attacks.
|
Commando
|Legendary
|Season 01: Heroes of Reach Battle Pass level 25 (Premium)
|}
List of appearances
''Halo: Reach''
''Halo Infinite''
Notes
Sources
Category:Armor accessories Category:Halo: Reach multiplayer armor permutations Category:Halo Infinite multiplayer armor permutations
|
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