text
stringlengths
66
283k
|series= |type=Directed-energy weapon|Directed-energy carbine |cost= |variant=Rapidfire Pulse Carbine |service=*Human-Covenant War Post-Covenant War conflicts Created conflict |length= |width= |height= |weight= |ammotype=Plasma|Superheated plasma |capacity= |feed=125 bolt capacity |operation= |rate=Automatic |velocity= |optics= |range= }} }} The ''Erudo'ma'keth''-pattern Carbine, or pulse carbine, is a weapon originally manufactured and used by the Covenant, and later adopted by the Banished. Overview The pulse carbine is a directed-energy weapon hailing from the same line as other Plasma weaponry|plasma weapons like the and . Unlike the more traditional plasma rifle, the pulse carbine shares more of a visual similarity with the storm rifle or the , consisting of a fully-elongated rifle with a full stock and barrel. The pulse carbine is capable of fully-automatic or burst fire, and is designed to quickly overwhelm targets with a barrage of superheated plasma bolts. The weapon does not have the sheer accuracy of the , but makes up for it with range, power and sheer fire rate. Additionally, the pulse carbine's projectiles are capable of tracking an enemy target. The weapon overheats after continuous fire. An indicator on the top of the weapon fills up akin to a progress bar; the indicator's light glows in different colors corresponding to the heat building up within the weapon: from yellow at low levels to red when the weapon is close to overheating. The weapon vents its heat though panels that open on either side of the weapon and the upper cowling shifting forward. The ''Erudo'ma'keth'' was first designed by Covenant-era weapon-smiths aboard ''High Charity'' as a relatively obscure design pattern, though it was later put into full production in the Post-Covenant War conflicts|post-war period by Lodam Armory alongside its cousin, the . The pulse carbine was utilized by some Covenant troops during the Battle for Earth. After the Human-Covenant War, the pulse carbine was put into full production at Lodam Armory alongside the Kelos'vaarda-pattern storm rifle|''Kelos'vaarda''-pattern rifle. It was later used by Banished forces on Reach during Operation: WOLFE, including the Keepers of the One Freedom force which ended up fighting on Installation 00 alongside the Dhas Bhasvod's Covenant. The Banished continued to use the pulse carbine during the Battle for Zeta Halo; it was particularly favored by Banished scouts and marksmen on Zeta Halo. Rapidfire Pulse Carbine: An improved version of the pulse carbine with a higher rate of fire and a white chassis. Used by Inka 'Saham during the Battle for Zeta Halo. File:HINF PulseCarbine Rapidfire Crop.png|Rapidfire Pulse Carbine In-game information }} The pulse carbine serves as the hybrid between the Plasma Repeater and the Battle Rifle. The pulse carbine fires in five-bolt bursts with each bolt consuming 0.8% charge. The bolts can track enemies, and easily strip enemy shields. The projectiles from the pulse carbine will travel slowly at first, so the wielder must aim very carefully, especially in close quarters. If fired continuously, the pulse carbine will overheat; however, the player can vent the weapon before it overheats completely. Overall, it is most effective when one keeps their distance from their targets. In the campaign, the pulse carbine is wielded by Sangheili and Jiralhanae. Gallery File:HINF Concept EarlyPulseCarbine.jpg|Early concept art exploration for ''Halo Infinite'' of a "Covenant rifle" that would eventually become the pulse carbine. File:HINF Concept EarlyPulseCarbine2.jpg|More early concept exploration of the pulse carbine. File:HINF Concept PulseCarbineExploration1.jpg|More early concept exploration of the pulse carbine. File:HINF Concept PulseCarbineExploration2.jpg|More early concept exploration of the pulse carbine. File:HINF Concept PulseCarbineExploration3.jpg|More early concept exploration of the pulse carbine. File:HINF Concept PulseCarbines.jpg|Concept art approaching the final design. File:HINF Concept FinalizedPulseCarbine.jpg|Finalized concept art of the pulse carbine. File:HINF PulseCarbine HiPoly Render 1.jpg|The pulse carbine's high-poly model. File:HINF PulseCarbine HiPoly Render 2.jpg|The pulse carbine's high-poly model. File:HINF PulseCarbine HiPoly Render 3.jpg|The pulse carbine's high-poly model. File:HInf HUD Pulse carbine.png|The pulse carbine HUD icon. File:HI Screenshot Gameplay-PulseCarbine1.png|A Sangheili Sangheili Mercenary|Mercenary wielding a pulse carbine in a pre-release build of ''Halo Infinite''. File:HINF XGS 2020 Pulse Carbine Heads Up Display.png|First person view of the pulse carbine in ''Halo Infinite''. File:HINF New Generation Pulse Carbine.png|A Spartan holding a pulse carbine in the A New Generation trailer. File:HINF-Oiyougotapermitforthat.jpg|Three Covenant Jiralhanae, including a Jiralhanae Chieftain|Chieftain, wielding pulse carbines during the Battle for Earth. File:HINF - Technical Preview - Pulse carbine and wall mount.png|A Spartan wielding a pulse carbine, next to its wall mount. File:HINF - Technical Preview - Pulse carbine close to overheat.png|A pulse carbine being fired, close to an overheat. File:HINF - Technical Preview - Pulse carbine idle after firing.png|A pulse carbine cooling down on its own. File:HINF - Technical Preview - Pulse carbine venting.png|A pulse carbine venting. File:HINF-ThirdPersonPulseCarbine.jpg|A Spartan holding the pulse carbine on Live Fire. File:HINF-PulseCarbineVentThirdPerson.jpg|The pulse carbine venting. File:HINF Jiralhanae Warrior Pulse Carbine.png|A Jiralhanae warrior fires a pulse carbine. List of appearances ''Halo: Shadows of Reach'' *''Sacrifice'' ''Halo: Divine Wind'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' ''Battle for the Blood-Moon'' Sources Category:Covenant infantry weapons Category:Small arms Category:Infantry plasma weapons
|length=Around |width= |height=Around |mass= |power= |engine= |slipspace drive= |hull=Titanium-A armor|Titanium-A battleplate |shielding= |armament= Rapid fire Magnetic Accelerator Cannon#.22Super.22 Magnetic Accelerator Cannon|Super MAC Point-defense guns |complement= |crew= |passengers= |othersystems= |era=Human-Covenant War |introduced= |affiliation=UNSC }} This ''Erod''-class orbital weapon platform is a classification of orbital defense platform utilized by the United Nations Space Command. They were prominent as the primary ODP classification present during the defense of Reach. Overview The station has a similar overall design to the , though lacks the ''Moncton''s large habitation ring surrounding the gun mechanism. Two UNSC frigate|frigate docks are present to allow a friendly warship to dock at the station. The station itself has a height of around 2,400m (2,620ft), roughly double that of the ''Moncton''. The longer acceleration channels on the OWP's spinal coilgun allow the projectile fired an extremely high muzzle velocity, capable of being fired at "point-four-tenths" the speed of light. The outer hull of the station is coated in the dull grey characteristic of Titanium-A armor|Titanium-A battleplate, as opposed to the white durasteel of the ''Moncton''-class. This class of OWP has equipped a rapid fire Magnetic Accelerator Cannon#.22Super.22 Magnetic Accelerator Cannon|Super MAC, that was among the most powerful ever built. The MAC was Orbital defense generator|powered by ground-based reactors. Stations of the line As with s over Earth, ''Erod''-class weapon platforms over Reach are named after cities on the planet below. The ''Erod''-class itself takes its name from Erod, a region on the surface of Reach. ''Quezon Station'' The station Casimir Station also shares its name with a Casimir|city on Reach, indicating it may be part of the same class. History During the Fall of Reach, the Covenant targeted the ''Erod''-class stations and their generators on the surface of the planet. ''Halo: Fleet Battles'' This element includes a single ODP. The MAC has the following special rules: Fighter Cover ONLY Interceptors can be selected by MAC Platforms. Bombers are not available. Vital Defensive Asset A maximum of two MAC Platforms per FULL 1000 points are permitted. Gallery File:HFB-ODP.jpg|3D print models for the MAC platform in ''Fleet Battles''. File:HFB-MACs.jpg|Painted MAC platforms alongside an and a trio of s. File:HFB-Lotsofstuff.jpg|An ''Erod'' (middle) among several other ships. File:HFB-Battle.jpg|A tabletop game of ''Fleet Battles'' with a battery of ''Erod''s deployed in the rear lines of the UNSC fleet (left). List of appearances ''Halo: The Fall of Reach'' ''Halo: Fleet Battles'' Notes Sources Category:Orbital defense platforms Category:Space stations
Erod was a city on Reach. Rajtom Facility was located just outside the city, utilized as a research and development facility of Misriah Armory. The city shared its name with the Erod-class orbital weapon platform|''Erod''-class orbital weapon platform. Trivia "Erod" is a Human languages|Hungarian word meaning "fortress" or "stronghold". It is also the name of one of the available skins for the INDOMITABLE-class Mjolnir armor. List of appearances ''Halo: Shadows of Reach'' Sources Category:Reach locations Category:Human cities
|population= |colonized= 2446 |government=Unified Earth Government }} Escala III is human colonies|human colony planet|world located among the Outer Colonies, in the Escala system. The planet's city|capital is Castiglione. Overview Locations Castiglione History The planet appears to have been left unscathed throughout the Human-Covenant War. In 2558, Captain Thomas Lasky and Spartan Operations|Spartan Naiya Ray arrived on Escala III in search of the journalist, Petra Janecek. List of appearances ''Halo: Escalation'' Sources Category:Planets Category:Human colonies
The Escala system is a stellar system situated among humanity's Outer Colonies. It has a planetary system consisting of at least three planets, including Escala III. The system was seemingly unscathed by the Covenant throughout the Human-Covenant War.Halo: Escalation, ''Issue #4'' List of appearances ''Halo: Escalation'' Sources Category:Planetary systems
Escape from ARC is a ''Halo 5: Guardians'' multiplayer level exclusively for the Warzone gametype. It was first revealed during Electronic Entertainment Expo|E3 2015. Gameplay The game begins with players dropped off at their respective bases to eliminate Promethean soldiers occupying their bases. The two teams then compete to reach 1000 points by defeating members of the other team and killing Covenant or Promethean soldiers. The garage is located between the two bases, and allow players to use their Requisition system|requisition cards to spawn in vehicles. Design details East Armory West Armory Garage {| class"margin:2px auto; font-size:small; text-align:left; background:#FFFF" | !Boss !Minions !Location !Bounty !Time active | | Sangheili General (Warzone boss)|Sangheili General | Jackals | Comm Tower | 25 VP | 0:00 | | Sangheili General | Jackals | Relay Tower | 25 VP | 0:00 | | Ranger Commander (Warzone boss)|Ranger Commander | Elite Rangers | Mineshaft | 25 VP | 2:00 | | Ranger Commander | Elite Rangers | Dig Site | 25 VP | 2:00 | | Soldier Enforcer | Soldiers, Watcher | Loading Dock | 25 VP | 4:00 | | Soldier Enforcer | Soldiers, Watcher | Grotto | 25 VP | 4:00 | | Baron 'Sraom | None | Crane Pit | 150 VP | 6:00 | | Knight Marshal | Crawlers, Watcher | Mineshaft | 25 VP | 8:00 | | Knight Marshal | Crawlers, Watcher | Dig Site | 25 VP | 8:00 | | Patrol Leader | Grunts | Comm Tower | 25 VP | 10:00 | | Patrol Leader | Grunts | Relay Tower | 25 VP | 10:00 | | Knight Strategos | Soldiers, Watchers | Crane Pit | 150 VP | 12:00 | | Remnant Hunters | None | Mineshaft | 25 VP | 14:00 | | Remnant Hunters | None | Dig Site | 25 VP | 14:00 | | Knight Dignitary | Soldier Officers | Loading Dock | 25 VP | 16:00 | | Knight Dignitary | Soldier Officers | Grotto | 25 VP | 16:00 | | Warden Eternal | Soldiers, Watchers | Crane Pit | 150 VP | 18:00 | |} Trivia Early in development, this map was called Escape from Cantor Landing.:File:H5G Warzone Escape from Cantor Landing.png|Escape from Cantor Landing in-development screenshot If one were to watch in the background for an extended period of time, they will be able to watch a rocket in the background begin to launch. Eventually it will take off and start heading into the sky. Gallery File:H5G Escape from ARC.jpg|Concept art of the level sold in Child's Play Charity. File:H5G-Concept-Escape From ARC-Up And Out.jpg|Another concept piece for the map. File:H5G Warzone Escape from Cantor Landing.png|Early view of the map. File:H5G-CharlieFoxtrot.jpg|Spartans engaging Prometheans. File:H5G-SpartansvsPrometheans.jpg|A Watcher attacking a Spartan. File:H5G-Redteam&Phaeton.jpg|Red Team heavily equipped. File:H5G-PrometheansvsBanshee.jpg|The battle rages on. File:H5G-Wassup.jpg|A Knight Strategos battles against Spartans. File:GeneralH54.png|A Sangheili General and two Kig-Yar Heavies. File:Arc.png|Halo E3 Hololens Experience overview of the map. File:Planet.png|Halo E3 Hololens Experience overview of the planet the map is on. Sources Category:Halo 5: Guardians multiplayer maps Category:Warzone Firefight maps Category:Warzone maps
escape from Requiem |side1=*United Earth Government *United Nations Space Command |side2=*Jul 'Mdama's Covenant |commanders1=*Spartan Paul DeMarco Spartan Gabriel Thorne |commanders2=*Supreme Commander Jul 'Mdama Gek 'Lhar |forces1=*Expeditionary Strike Group 1 *Spartan Operations **SPARTAN-IV Program|SPARTAN-IVs ***Fireteam Majestic *''Infinity'' Science **Doctor Henry Glassman |forces2=*Gek 'Lhar Several Sangheili |casual1=*None |casual2=*Total *Gek 'Lhar }} }} During the Requiem Campaign, Spartan-IV|Spartan Gabriel Thorne and Doctor Henry Glassman, later aided by the rest of Fireteam Majestic, staged an escape from the location known as "Librarian's Rest." Prelude During a mission in "the Cauldron," Fireteam Crimson were able to retrieve Requiem slipspace artifacts|a mysterious Forerunner artifact that they transported back to the .''Spartan Ops'', Departure/Core|S101 Core While examining the artifact, Doctor Henry Glassman accidentally activated it and was pulled in.''Spartan Ops'', Artifact (Spartan Ops)|S102 Artifact Glassman was transported to Requiem's surface where he was captured by Jul 'Mdama's Covenant|Covenant forces. In exchange for his life being spared, Glassman agreed to help Jul 'Mdama access the shrine at "Librarian's Rest"''Spartan Ops'', Catherine|S103 Catherine to gain access to the mind transfer|imprint of the Librarian stored within. Glassman was forced to work with inadequate equipment,''Spartan Ops'', Didact's Hand|S104 Didact's Hand but eventually succeeded in activating a protective shield around the shrine, albeit without knowing exactly what he had accomplished.''Spartan Ops'', Memento Mori|S105 Memento Mori Due to Glassman's disappearance, Doctor Catherine Halsey was brought in to help examine the artifact. Jul contacted her in secret, offering Halsey information about the Prometheans. After Fireteam Crimson and Fireteam Majestic retrieved "the Didact's Gift," it was revealed to be the "soul" of a Promethean Knight, a human digitized by the Composer during the New Phoenix Incident six months earlier. As Halsey communicated with Jul about the discovery, she was found out by Commander Sarah Palmer and arrested for her actions. Spartan-IV|Spartan Gabriel Thorne, confused by the appearance of the artifact in the memories revealed in "the Didact's Gift," inadvertently activated it and was transported to "the Cauldron." Despite putting up a fight, Thorne was ultimately captured by two Sangheili Storm and taken to "Librarian's Rest" which was eventually detected by Roland.''Spartan Ops'', Scattered|S106 Scattered Battle Jul 'Mdama was left pleased with Doctor Henry Glassman having apparently awoken the Librarian, though Glassman admitted that he wasn't sure exactly what he had done. Noticing that all of the gathered Sangheili were bowing to the shrine aside from Jul, Glassman took the opportunity to escape through the hallways, removing his collar as he went. However, when Jul attempted to approach the shrine, he was repulsed by the energy shield that Glassman had inadvertently activated. Jul was left enraged, believing that Glassman had purposefully deceived him and upon finding Glassman gone, sent his Sangheili after the scientist. Jul also warned Gek 'Lhar that his escape was unacceptable and Gek promised to deal with it personally. At the same time, Spartan-IV|Spartan Gabriel Thorne was dragged to through "Sniper Alley" to the entrance to "Librarian's Rest" based on Jul's orders that anyone who came through Requiem slipspace artifacts|the artifact be brought to him. As the two Sangheili dragging Thorne argued over what to do with him, they were unaware of the Spartan secretly regaining consciousness to await his moment to strike. As the Sangheili knocked on the door, the fleeing Glassman arrived and opened it, inadvertently giving Thorne the distraction he needed to fight back. Striking his captors, Thorne quickly disarmed one of his Kelos'vaarda-pattern storm rifle|Storm Rifle and killed both Sangheili. As Thorne regrouped with Glassman, the scientist, attempting to catch his breath, managed to warn Thorne of the large group of approaching Sangheili. Having found Glassman's discarded collar, Gek chose to activate Unidentified Covenant explosives vest|the explosives vest he had previously attached to Glassman to control the scientist. Spotting the vest activating, Thorne quickly removed it and flung it at the Sangheili before fleeing with Glassman. Gek detonated the vest, inadvertently killing his own men but preventing them from pursuing Glassman and Thorne further. Enraged at the carnage Thorne wrought, Gek pursued the two fleeing humans. Gabriel Thorne and Henry Glassman eventually made their way into the canyons near the "Quarry" where Glassman had to rest due to exhaustion. As his armor lacked comm gear at the moment, Thorne explained that their objective was to reach Galileo Base a couple of klicks away which would take only a couple of more hours. As the two rested, they were stalked by a cloaked Gek 'Lhar which Thorne sensed. Attacking, Gek quickly destroyed Thorne's Kelos'vaarda-pattern storm rifle|Storm Rifle and engaged the Spartan in combat with Glassman attempting to help a few times without success. Thorne managed to disarm Gek of his Type-1 energy sword|energy sword and the two fought hand-to-hand with Thorne holding his own at first. However, Gek eventually recovered and slammed a large rock onto Thorne, stunning him. Glassman attempted to reach Gek's energy sword first, but Gek stepped on and broke his arm in retaliation. Grabbing his energy sword, Gek prepared to impale Thorne, but was shot from behind by Paul DeMarco with his BR85HB battle rifle|battle rifle, killing him.''Spartan Ops'', Expendable|S108 Expendable Aftermath In the aftermath of Gek 'Lhar's death, Gabriel Thorne was reunited with Fireteam Majestic who had finally located him in time to save Thorne's life. Raiding Gek's body, Thorne retrieved Gek's Type-1 energy sword|energy sword which he gave to Paul DeMarco as a thank you gift for saving his life. Thorne also recovered the dog tags Gek had stolen off of his victims, some of which belonged to Spartan-IV|Spartans. Thorne proceeded to take Gek's Type-3 active camouflage|active camouflage module for himself while Anthony Madsen retrieved a map of Requiem. Majestic and Glassman subsequently came under attack from Jul 'Mdama's Covenant|Covenant Ra'aam-pattern burst cannon|plasma artilleries located at "Cyclone," but were saved by Fireteam Crimson and Fireteam Kodiak who Assault on Cyclone|destroyed the artillery batteries.''Spartan Ops'', Expendable/Majestic Rescue|S108 Majestic Rescue Glassman subsequently enlisted Crimson's help to confirm his understanding of the map by undertaking Second Raid on Control|a mission at "Control."''Spartan Ops'', Expendable/Glassman|S108 Glassman After the successful mission at "Control," Glassman was extracted by a D79-TC Pelican|Pelican from Requiem as Majestic was Skirmish at Librarian's Rest|redeployed back to "Librarian's Rest" to rescue Doctor Catherine Halsey.''Spartan Ops'', Key|S109 Key Using the map recovered from Gek's body and one recovered by Crimson from "Lockup,"''Spartan Ops'', Key/The Hammer|S109 The Hammer Glassman was able to figure out how to free the from Requiem.''Spartan Ops'', Exodus (Spartan Ops)|S1010 Exodus List of appearances ''Halo 4'' *''Spartan Ops'' Sources Category:UNSC victories
Several Promethean Crawlers |casual1=*Light |casual2=*Heavy }} }} After being captured during the Requiem Campaign, members of Fireteam Crimson and Icebreaker squad staged an escape from the Jul 'Mdama's Covenant|Covenant holding facility at "Lockup." Prelude After Fireteam Crimson succeeded in Assault on Magma Base|defending Magma Base in "the Cauldron" from Jul 'Mdama's Covenant|Covenant forces, Roland detected Spartan-IV|Spartan Gabriel Thorne's IFF transponder nearby. However, while Crimson found the transponder, Thorne was already gone though there was signs of battle. Roland was able to determine which way Thorne had been taken and Spartan Jared Miller ordered Crimson to follow Roland's directions and chase after Thorne.''Spartan Ops'', Memento Mori/The Cauldron Base|S105 The Cauldron Base Roland and Crimson were able to follow Thorne's signal to the "Quarry" which was occupied by heavy Covenant forces. Searching the "Quarry," Crimson discovered that Thorne's signal had disappeared without a trace and fought off a heavy Covenant attack. As the Spartans were about to be extracted by ''Pelican 653'', they were Ambush at the Quarry|ambushed by heavy Covenant forces, including a and captured.''Spartan Ops'', Memento Mori/Spartan Thorne|S105 Spartan Thorne Rather than killing Crimson, the Covenant instead transported them to their holding facility at "Lockup."''Spartan Ops'', Scattered/Escape Plan|S106 Escape Plan Battle As Fireteam Crimson regained consciousness at "Lockup," Roland finally discovered their location and contacted Spartan-IV|Spartan Jared Miller. Miller quickly ordered Robert Dalton to distract the Jul 'Mdama's Covenant|Covenant forces and Dalton launched a diversionary bombardment. The bombardment knocked out power to Crimson's shackles, allowing them to break loose and kill their guards. Using the guard's weapons, Crimson battled the Covenant in the area as Miller, Roland and Dalton attempted to come up with a plan for their escape to safety. A Ru'swum-pattern Phantom|Phantom dropped off reinforcements, but Crimson managed to kill all of the Covenant forces. Once the area was clear, Roland discovered a heavily-shielded potential evacuation zone. Crimson was able to deactivate the shield as Miller ordered Dalton to send Crimson a ride. Crimson fought off more Covenant troops and made their way to the evac zone as Dalton warned that it was taking longer than expected as Crimson was too deep behind enemy lines. Miller promised to find Crimson a solution as they reached the evac zone which had a hovering overhead. With the area under Covenant control, Crimson set to work clearing it out, including reinforcements dropped by heavy orbital insertion pods and Phantoms. After the Covenant were cleared out, Miller detected several Covenant aircraft parked nearby and suggested Crimson try stealing one to escape rather than waiting for a ride from the . Crimson fought their way through a nearby passageway to the Phantom landing pad, but the Phantom took off before the Spartans could reach and hijack it. Roland suddenly detected the IFF tags of Icebreaker squad which had been declared missing in action. Miller ordered Crimson to dodge the Covenant forces and rescue Icebreaker. Entering a nearby holding area, Crimson discovered Icebreaker trapped behind a Covenant shield wall and defended by several Sangheili aided by Promethean Crawlers which translocated in. Crimson was able to eliminate the Covenant and Promethean forces and lower the shield containing Icebreaker. As the Marines armed themselves with Covenant weapons, reinforcements arrived from Phantoms. Roland announced that there was a Ru'swum-pattern Phantom|Phantom nearby that could suit Crimson's needs if they could find a way to override its security systems. Overhearing this, Lieutenant TJ Murphy stated that he could hijack a Phantom for them if Crimson gave him cover for long enough. Miller ordered Crimson to cover Miller so that he could hijack the Covenant ship. As Miller utilized a Covenant console in the landing area to hack one of the Phantoms, Crimson and Icebreaker worked together to defend him against heavy reinforcements, including two Phantoms. As Miller hacked one of the dropships, it stopped firing, leaving Crimson and Icebreaker to avoid fire from the other Phantom while fighting off the Covenant. Crimson eventually succeeded in clearing out the Covenant ground troops, causing the remaining Phantom to retreat while Miller gained control over the dropship that he had hacked. With a way to finally leave "Lockup," Miller and Crimson boarded the Phantom and escaped the Covenant base. Aftermath After Fireteam Crimson and Lieutenant TJ Murphy's escape from "Lockup," the Jul 'Mdama's Covenant|Covenant remained unaware of their theft of the Ru'swum-pattern Phantom|Phantom. As a result, Murphy and Crimson were able to use the stolen Covenant dropship to embark upon a series of covert operations behind enemy lines''Spartan Ops'', Scattered|S106 Scattered before Invasion of the UNSC Infinity|the invasion of the caused them to be recalled.''Spartan Ops'', Invasion (Spartan Ops)/Backup|S107 Backup List of appearances ''Halo 4'' *''Spartan Ops'' Notes Sources Category:UNSC victories
Escape is an achievement in ''Halo 5: Guardians'', awarded for completing the level Evacuation on any difficulty. Sources
Escape is the fifteenth and final level of ''Halo Wars''. The remaining survivors have to open six interlocks to open the portal that the ''Spirit of Fire'' needs to go through to escape the Shield World before John Forge|Sergeant Forge activates the FTL drive in the installation's star. There are Forerunner symbols on each door. Serina discovers that doors marked with the same symbols must be opened after each other. Otherwise the door that is opened first will close. The UNSC forces, however only have 30 minutes to open the portal and yet have to deal with Covenant Empire|Covenant, The Flood|Flood and even Forerunner forces. With the help of the SPARTAN-II Program|Spartans from Red Team, the ''Spirit of Fire'' successfully escapes the Shield World. Activating the interlock towers in a counter-clockwise fashion will reward the player the "Thinkin' About My Doorbell" achievement, worth 5 Gamerscore. Transcript ''Sergeant John Forge, Red Team and a Marine officer are standing at the Apex Site, next to the ''Spirit of Fire''s Shaw-Fujikawa Translight Engine|FTL drive.'' Sergeant John Forge: "Gentlemen, we're burning sunshine here!" ''The Spartans holster their weapons. Forge and Jerome-092 go to the side of the FTL drive while the remaining two Spartans head to the transport's back. The officer goes to open the site's main door and presses a panel on the Forerunner door.'' Marine Lieutenant: "It's active!" ''Simultaneously, a Ripa 'Moramee|camouflaged figure behind him activates his Type-1 Energy Weapon/Sword|energy sword.'' Jerome-092: "Sergeant!" ''Forge stops working on the reactor and turns his head towards the Spartans: Numerous Stealth Sangheili deactivating their camouflage are charging towards them, holding energy staves. The Marine lieutenant screams.'' Forge: "Lieutenant?" ''Forge turns around and sees the Arbiter throwing away the lifeless Marine. Forge turns back to Jerome and points to the charging Sangheili.'' Forge: "Take care of those Elites! ''He's mine''." File:HW5.png|thumb|300px|Red Team, ready to engage the Sangheili. ''Forge releases the transport's safety locks, tilting the transport's platform, and sending the reactor down the ramp to crush the Arbiter, who attempts to push it back. Red Team gets in position to engage the incoming Sangheili.'' Jerome-092: "Let's go!" ''Jerome kills the first Sangheili with a shot from his M90 Close Assault Weapon System|shotgun; Douglas-042 and Alice-130 pitch into other two Sangheili and kill them with their M7/Caseless Submachine Gun|SMGs. Alice manages to grab a stave from another attacker as Douglas shoots him and she then finishes him off. A Sangheili attempts to impale Douglas but is quickly dispatched while another's spear is stopped by him and cut in half by Alice's; Jerome quickly reloads his shotgun and kills the unarmed Sangheili, while Douglas and Alice throw two staves and impale two Sangheili from the distance.'' ''Meanwhile, Forge heads to the gap between the Apex's door and the reactor. He finds out 'Moramee had evaded the reactor's blow and realizes the latter's behind him, camouflaged with two Energy Swords. Forge barely dodges an Energy Sword's lunge, and the Energy Sword impales the FTL drive instead. The Arbiter lets go of the stuck sword. Forge manages to hit the Arbiter, evade and face him. As Moramee advances, Forge starts shooting him with his MA5B Individual Combat Weapon System|MA5B but to no effect; the Arbiter tries to hit him again with a sword's slash which Forge avoids, but manages to destroy his Assault Rifle with a second hit. Forge charges at the Arbiter and they fall on the floor; Moramee tries to raise his right arm to kill Forge with his sword, but the Sergeant blocks it by using his body mass, then hits Moramee's head with his elbow and manages to disarm him of his sword by shooting the Arbiter's hand with his M6C Personal Defense Weapon System|M6C. Moramee immediately grabs Forge with his left hand, strikes him to the ground and punches him in the stomach. Forge flinches from the blow.'' Ripa 'Moramee: "Like the rest of your race, weak and undisciplined." ''The Arbiter picks up and throws Forge against the transport's wheel. Back at Red Team, Alice-130 jumps over a charging Sangheili, grabs its back, and turns around, causing another charging Sangheili to stab its ally. Jerome-092 kills the second Sangheili with his Shotgun and turns around, meeting the last Sangheili face-to-face. He shoved away the Sangheili, and runs back to the reactor to aid Forge. Forge is thrown to the ground by the Arbiter, who swiftly picks up his Energy Sword.'' Ripa 'Moramee: "There will be no Ellen Anders|female to save you this time." ''Forge slowly sits up, facing away from the Arbiter, who slowly approaches him.'' Forge: "Look me in the eye and say that." Ripa 'Moramee: "As you wish." ''The Arbiter grabs Forge's head and brings his face close to his.'' Ripa 'Moramee: "My face will be the last thing your pathetic eyes would ever see." File:HW Ripa is killed.png|thumb|300px|Forge looks over the dead Arbiter. ''Just as 'Moramee raises his sword for the kill, Forge drives his combat knife into his opponent's neck. 'Moramee gasps in surprise and pain and drops his sword; Forge picks it up and uses it to impale the wounded Arbiter, who dies. Red Team arrive at the scene, and holster their weapons as the Arbiter closes his eyes.'' Forge: "And for the record, I would have kicked your ass the Anders' Signal|first time, if the lady hadn't stopped me!" ''The Arbiter's body is rolled off the platform by Douglas-042, while Alice-130 places the reactor inside the elevator; thereafter, Jerome-092 accesses the reactor's control panel.'' Jerome-092: "Sir, it's already overheating. I'll have to separate the core and align them manually when they need to blow." ''Forge places one of his hands on Jerome's shoulder.'' Forge: "Son, I've a feeling before this is over, we'll need every last Spartan in the fight. I can do this. Report back to the ship." Jerome-092: "Good luck, sir. It's been an honor." File:HW35.png|thumb|300px|Forge looks up to the artificial sun. ''The Spartan and Forge stare at each other as the elevator's door close and salute with a nod. Forge looks up the ceiling, which opens. He begins his ascent while looking at the artificial sun. Cuts to black.'' {''In-Game Cutscene''} ''Two D77-TC Pelican|Pelicans fly over the closed exit portal.'' Serina: "Captain, the exit passage has been sealed. Our escape is blocked." ''The Pelicans touch down near a UNSC Firebase|Station with some UNSC Marines nearby.'' Captain James Gregory Cutter: "Ground teams. Find a way to open that portal or we're all dead!" Professor Ellen Anders (COM): "The portal has six doors. You'll need to open them in the correct order." ''The Pelicans lift off from the base.'' {''Gameplay''} ''The UNSC forces are immediately under attack from a horde of Flood forms.'' Serina: "Based on Anders' observations, the alien technology will only react to ''human'' touch. Any other alien life nearby will lock the system." Jerome-092 (COM): "Clear out the area around this interlock." ''They eliminate the Flood forms, and release the first interlock.'' Jerome-092 (COM): "We got this interlock released." Anders (COM): "The doors have some sort of Forerunner symbols|alien glyphs on them. That may be the key to opening them." ''Upon spotting a Scarab:'' Serina: "Watch out. Several large Covenant vehicles have been spotted." ''Upon spotting the Covenant base west of the portal:'' Serina: "We've spotted a large Covenant base west of the portal." ''Upon spotting the large amount of Flood form east of the portal:'' Anders (COM): "We are detecting movement coming from the east side of the portal. Possible large alien infection." ''The UNSC forces continue on, releasing the second interlock.'' Anders (COM): "That's it. The doors are paired. You need to activate both doors of a set to open them." Forge (COM): "Forge to Cutter, I'm beginning my ascent. Estimate thirty minutes to the detonation site." ''A 30-minute countdown to the detonation appears. The UNSC forces move on, releasing the third interlock:'' Jerome-092 (COM): "Another interlock is down." --- ''Upon the first time an interlock has locked up again:'' Serina: "An interlock has been deactivated." -- ''When the timer reaches 19:10:'' Forge (COM): "Forge here. I'm at the access point to the sun. I'll need some time to break through." ''When the timer reaches 11:10:'' Serina: "Covenant forces will be at Forge's position in approximately ten minutes." Forge (COM): "I'm in the sun. You heard Serina, I'll wait ten minutes, then detonate the core. That's all the time I can give you." Cutter: "Roger that. We can't let them leave with Sojourner-class dreadnought|those ships. Good luck, Sergeant." ''The UNSC forces releasing the last three interlocks.'' {''In-Game Cutscene''} ''Three Pelicans fly over the portal, which opens, the arms supporting its central ring unlock and descend into the pit one by one. Finally, the central ring releases a burst of energy and falls into the tunnel.'' Cutter: "Sergeant Forge, all ground forces are evacuating back to the ''Spirit of Fire''." Forge (COM): "Copy that. Get our people out of here, I'm blowing the core!" ''The ''Spirit of Fire'' is facing toward the artificial sun which is beginning to degenerate. Numerous Forerunner ships are pulled into the sun. In the bridge, Cutter and Anders are gazing out the window.'' Serina: "Hangar bay reports all crews checked in." Cutter: "Then let's not outstay our welcome. Best speed away." Serina: "Captain, the gravity field from the sun is expanding. We're not going anywhere." ''Cutter and Anders look at each other, Anders with a disgruntled look on her face. Cutter turns back towards the sun.'' Cutter: "Let's see if we can't turn that to our advantage. Serina, plot a course that takes us into the sun. We're going to slingshot around it." ''Serina shows a holographic display on the bridge's holo-table, showing the shield world as well as the trajectory the ''Spirit'' needs to fly around the sun in.'' Serina: "Threading a needle, while accelerating around an exploding star, inside a planet that's falling apart. Sure, why not?" Cutter: "Serina, can you do it?" Serina: "It's done. You might want to hold onto something." ''Cutter and Anders move away from the window and sit down.'' Serina: "Closing your eyes might help, too." File:HW29.png|thumb|300px|Trove is violently destroyed. ''The ''Spirit of Fire'' accelerates towards the artificial sun as several pieces of the planet are pulled into it. The ship circles perilously close to the sun, burning it's edges as blinding light floods into the bridge. ''Spirit of Fire'' successfully slingshots around the sun and accelerates through the exit passage. It bursts out of the planet just as it begins to collapse. As the ship speeds away the planet begins to implode, then suddenly explodes outward along its horizontal axis. Fades to black as pieces of debris are thrown into space.'' ''Scene fades in and pans over Marines and Navy personnel in cryo-chambers.'' SPIRIT OF FIRE CRYO ROOM 3 MARCH 11TH 2531 Anders: "Captain, I would much rather stay awake to monitor this area." Cutter: "Professor, there's been no sign of the Covenant for almost two weeks. There's nothing to do." ''Cutter is seen guiding Anders into her cryo-chamber.'' Anders: "But, Captain-" Cutter: "But nothing, Professor. You got us all out of there alive. Get some rest." ''Reluctantly, Anders steps back into her cryo-chamber as Cutter taps its key pad.'' Anders: "Not all of us, Captain. Not all of us." File:HW34.png|thumb|300px|Anders enters cryo-stasis. ''Her chamber's cover closes and she immediately falls asleep. Frost forms on Anders face. Cutter walks to the chamber beside Anders' and closes it, empty. Cutter gives the chamber a nod of respect. Its designated occupant's name is revealed by the name on the chamber's cover: SGT. J. FORGE. Fades to black.'' ''Level ends.'' ''Halo Wars credits|Credits roll.'' ''If the player has beaten the game on Legendary, extra dialogue plays after the credits.'' Serina: Captain, wake up. Halo Wars 2|Something has happened. Trivia Like ''Halo: Combat Evolved'', ''Halo 3'' and slightly to ''Spartan Ops'', the final level in ''Halo Wars'' involves escaping an explosion designed to destroy a Forerunner structure and to stop the antagonists. It is also vaguely similar to the end of ''Marathon|Marathon 2: Durandal'', as the protagonists must put a sun into an early supernova. The Forerunner symbols on the projected blue floors are the numbers 1-5 from the Iris campaign. After 5, the symbol for 3 is repeated. It is possible to "kill" any, if not all, members of Red Team by opening a door whilst they are standing on it, one will see the Spartans fall to their deaths. There is a that seems to have been abandoned (much like the Scarab in ''Beachhead (Halo Wars level)|Beachhead'') near one of the Covenant Bases. It can help destroy the base if garrisoned. In the center of the level, there is a structure similar to a Sentinel factory or Protector plant. It produces Protectors in groups of three most of the time, and the Covenant will battle with the Sentinels if contact is made. Once the player has beaten the game on Legendary, the Legendary ending will play every time, regardless of difficulty. Also, if the player skips the credits when playing on Legendary, it will skip ahead to Serina's Legendary dialogue, rather than skipping it too. There are two unique Pod infectors that can be found to the west of the portal. These pod infectors are alone instead of in a swarm, and they do not attack enemy units. Strangely, when selected, their unit icon shows the Spirit Of Fire symbol instead of the pod infector's. Gallery File:Escape map.png|A map of the level. File:HW EscapePortal Concept.jpg|Concept art for the level. File:HW EscapePortal Render 1.jpg|A render of the escape portal model. File:HW EscapePortal Render 2.jpg|A render of the escape portal model. File:HW EscapePortal Screenshot 1.jpg|A screenshot of the escape portal. File:HW EscapePortal Screenshot 2.jpg|A screenshot of the escape portal. File:Eskape1.png|The FTL drive at the Apex Site. File:HW6.png|Sangheili charging towards the Spartans. File:Hw-prima-blog-01-01-1024x576-1-.jpg|Forge and Red Team prepare the FTL drive for detonation. File:HW31.png|Forge checks the gap between the Apex's door and the reactor. File:HW - Monster.jpg|A closeup of the Spartans as the Sangheili charges at them. File:HW7.png|Jerome stops a Sangheili in place. File:HW33.png|Forge volunteers to detonate the FTL drive manually. File:HW25.png|The sun enters supernova. File:Anders Cutter Watching Explosion.png|Anders and Cutter looking at the sun from the bridge. File:HW20.png|Cutter standing in the cryo bay.
First, set up your base quickly and get the Orbital Drop Shock Trooper|ODST research from your UNSC Barracks|Barracks ASAP, as well as the Magnetic Accelerator Cannon#Halo Wars|MAC Cannon research from the UNSC Field Armory|Field Armory. Note that there are two Forerunner Elevators#Supply Elevator|Forerunner Supply Elevators (basically UNSC Supply Pad|Supply Pads) to the left and right of your base. Send one troop of marines to each to increase your resources even more quickly. When you've upgraded your MAC Cannon and the ODST research, unlock the nearby airlock and move to the one on the opposite side. You have 30 minutes to release all airlocks, so keep your ODST units coming. When you reach the shielded Covenant Bases, simply unleash the MAC Cannon on it and finish them off with your troops, after which you can re-establish your own base (with a few Turrets and Supply Pads) on that base site. You'll come across three Deutoros-pattern Scarab|Scarabs on this map which you can ignore completely (unless they go after you instead of The Flood, in which case the MAC Cannon will come in handy). There is another way to take care of the Scarabs. Check the Scarab's position on the portal, then activate the paired interlocks corresponding to that side. The portal surface will open up in that section, causing any ground units on it (including friendlies) to drop to their death. The 20th Black Boxes|Black Box can be found directly north of the portal, and is even visible when you start the mission. You'll walk near it during the mission, so don't forget to pick it up. As for the Skull, you'll need to destroy the three Scarabs and look to the north section of The Flood area. Remember that once you've opened up all air locks, opening the ones opposite to each other, the mission will be successful, and you've beaten the campaign! Category:Halo Wars walkthroughs
|place= Aboard the |objective= Repel Covenant boarders Escape |nowalk = yes }} Escape is the first campaign mission of ''Halo: Fireteam Raven''. The mission is set on the concurrently with the ''Halo: Combat Evolved'' mission The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn. Plot The has exited slipspace near a Installation 04|mysterious structure and has Battle over Installation 04|been engaged by the forces of the Covenant Fleet of Particular Justice. Fireteam Raven are tasked by Major Antonio Silva to repel Covenant boarders aboard the ''Pillar of Autumn''. The team then escape the ship via Single Occupant Exoatmospheric Insertion Vehicle|SOEIV pod. Transcript File:HFR-Graves, Ava.png|left|thumb|Graves and Ava Lang|Lang in the briefing room. ''The ''Pillar of Autumn'' is shown flying towards Installation 04. As the camera pans right, six s of the Fleet of Particular Justice can be seen in the distance facing the ''Autumn''.'' Major Antonio Silva|Silva: ''How much time do we have, Wellsley?'' Wellsley: ''Approximately one minute, Major Silva.'' ''Camera cuts to the interior Single Occupant Exoatmospheric Insertion Vehicle|drop pod bay of the ship. Major Silva and Fireteam Raven are stood around a holo-table displaying the ''Autumn'', Covenant fleet, ringworld and Wellsley's avatar.'' Wellsley (cont.): ''..until the Covenant forces board our ship.'' Silva: ''Do you have our orders?'' Wellsley: ''Captain Jacob Keyes|Keyes is placing the Pillar of Autumn in combat alert alpha. All Orbital Drop Shock Troopers|shock troop battalions are required to defend the ship from invading parties.'' File:HR GearUp.png|left|thumb|Fireteam Raven readies for battle. Silva: ''You heard it, Fireteam Raven! Gear up!'' Ethan Graves: ''Major Silva, sir.'' Silva: ''We need your team to be ready for anything the Covenant might throw at us.'' Graves: ''It's payback time, ODST! Give 'em hell! Move out!'' ''Camera switches to gameplay inside the corridors of the Pillar of Autumn. Players are equipped with an MA5B assault rifle and a M9 fragmentation grenade. The first door opens into a large room, and the players are immediately beset upon by two Sangheili Minors. UNSC Marine Corps|UNSC Marines armed with assault rifles can be seen in the background fighting more Minors and Sangheili Majors.'' ''The two elites are quickly dispatched, and the squad advances into the room. A marine to the left is killed by plasma fire, and the squad move to defend him, with three more Sangheili Minors attacking, while Unggoy flee. Another four Minors move to reinforce those already encountered as the players push forward.'' ''The squad moves back towards the wounded marine in time to observe four Sangheili troops emerge onto the balcony above the squad. The corridors behind the aliens explode shortly after their death, rocking the ship and sending crates and bodies flying. The squad turn around again to encounter some Unggoy Minors, reinforced from behind by Kig-Yars wielding Kig-Yar point defense gauntlet|shields. Two unshielded Jackals jump down from the balcony above, with one jumping onto a wounded Marine and viciously attacking him. Following the dispatch of the Jackal troops, the players are met with two Suicide Unggoy, and an Elite Minor wielding an Type-1 energy sword|energy sword.'' Wellsley (radio): ''Fireteam Raven, the point-defense guns are down. Find the control panel and bring them back online.'' Graves: ''Move it! Move it!'' ''Fireteam Raven and a fireteam of Marines move towards a bulkead separating the room they are in from the rest of the ship. As the Marines near the door, the door explodes, and the players knocked to the ground. While on the floor, the players engage four Sangheili who push in through the hole. The squad then pushes into the corridor behind, engaging two more Jackals and two fleeing Grunts. Another Sangheili Minor pushes through an opening blast door, with an Unggoy Heavy behind.'' ''Once the Unggoy is dispatched, the next blast door opens, revealing the vacuum of space as a plasma blast hitting the ''Autumn'' decompresses one of the exterior rooms on the ship. Two dead Sangheili Minors, the previously-dispatched Unggoy and a lone Marine can be seen floating in microgravity. In the background, several Banshees can be seen in combat.'' File:HFR M910 Rampart.jpg|thumb|The control screen showing the M910 Rampart guns. Wellsley: ''I've overridden the controls. Use these guns to hold off the Covenant Space fighter|fighters.'' ''Fireteam Raven pushes past the bodies to the console and takes control of of the ship's M910 Rampart point defense network. The camera view switches to the ship's exterior as the players are granted infinite ammunition. The camera pans up past two Rampart cannons and focuses on the looming Covenant fleet. The players are immediately beset upon by several s, with several Morsam-pattern Seraphs entering the fray soon after. One Seraph eventually crashes into the Autumn, destroying the turrets and putting the players back in the shoes of Fireteam Raven. The suad immediately encounters three Sangheili Majors in the next airlock, before the room depressurizes and the squad scavenge Type-25 plasma pistol|plasma pistols off a dead Jackal in the next hallway. The players are then equipped with Plasma Pistols and Anskum-pattern plasma grenade|plasma grenades.'' ''The next room has a Kig-Yar Minor supporting a Sangheili and Unggoy Minor, all of which are dispatched. As the fireteam ascends the stairs, the players are fired upon by another Kig-Yar and some more grunts, though are soon ambushed from behind by a Sangheili Major wielding an energy sword. Behind the players, a squad of UNSC Marines can be seen falling back, with Sangheili aggressively pursuing them. The combined force of Fireteam Raven and the marines then push into corridors near the SKT-9 Bumblebee|lifeboats, encountering more grunts and elites. By now, explosions are rocking the ship heavily, with bodies and crates sliding across the deck and fires breaking out. The squad pushes into another corridor blocked by an M72 Mobile Barrier. Climbing over it, they see John-117 engaging Sangheili troops before dragging a Marine into one of the lifepods. Fireteam Raven then dispatch the final Unggoy and Jackal of the corridor.'' Wellsley: ''Fireteam Raven, I suggest you get to the drop pods. Captain Keyes is about the crash-land the Autumn into the ring.'' ''As Fireteam Raven begin to make their way back towards the drop bay, they are again set upon by Sangheili and Unggoy. They come across a JW Armory Storage Cabinet stocking several M90 shotguns, which are picked up and equipped alongside the frag grenade. The squad find themselves in the first room they entered in gameplay, now largely destroyed due to damage taken by the ship. The squad engage Covenant on the balconies, before jumping down onto the ground level and fighting through a mob of enemies, eventually finding themselves face to face with two Ultra Sangheili. The players turn around to see another large group of Covenant advancing from behind, and begin retreating to their drop pod bay, with the blast doors closing on the remaining troops and the mission ending. The camera cuts to the holotable once again, with Fireteam Raven running across the bay.'' Graves: ''Let's get to those drop pods and make landfall before the ''Autumn'' does!'' ''The squad enters their M8900 drop pods, and the camera shows the pods deploying as the Autumn begins to burn up in Installation 04's atmosphere. The drop pods land in a desert section of the ring in time to see the ''Pillar of Autumn'' flying overhead, and the mission ends.'' Music The track ''Sentry Battle'' from the ''Halo 5: Guardians Original Soundtrack'' can be heard throughout this mission. Gallery File:HFR Escape Fighting.png|Fireteam Raven fighting in the mission. File:HFR PillarOfAutumn Corridor.jpg|The ''Autumn''s interior. File:HFR_PillarOfAutumn_InteriorRoom.png|The main room the Fireteam defend. File:HFR ParticularJustice.png|The elements of the Fleet of Particular Justice. Sources Category:Halo: Fireteam Raven campaign
Escape is the seventh track on Volume 2 of the Halo 4: Original Soundtrack. Appearances This soundtrack can be heard: In ''Forerunner (level)|Forerunner'', when John-117 and Cortana flee from Requiem's core in a Type-32 Rapid Attack Vehicle|Ghost. In S1/Exodus/Seize the Power|Episode 10, Chapter 3 of ''Spartan Ops'', when Fireteam Crimson must flee into Warrens with a Kmiro'sish-pattern Lich|Lich's power core.
In the context of ''Halo'', Escape could refer to: Escape (Halo Wars level) - The final level of ''Halo Wars''. Escape (Halo: Fireteam Raven level) - The first level of ''Halo: Fireteam Raven'' Escape (achievement) - An achievement awarded in ''Halo 5: Guardians'' for completing the level Evacuation. Escape (music) - A track on the ''Halo 4: Original Soundtrack''. Escape from ARC - A Warzone map in ''Halo 5: Guardians''.
Escharum is the fifth track in ''Halo Infinite Original Soundtrack''. Overview The track features double bass, low strings, and tribal percussion playing a heavy and solemn melody. It serves as the leitmotif for Escharum, and is incorporated into other tracks, including ''The Banished'' and the pre-release track ''Set a Fire in Your Heart''. HINF-EscharumTheme.jpg|An excerpt from ''Escharum''s sheet music, depicting its main theme. Appearances The track can be heard in the campaign menu for ''Halo Infinite''. Production notes Escharum's theme used double bass to emphasize on the character's weight and heft as a Banished War Chief. A double bass was chosen as the instrument in the early editions of the theme, and Coker stated it has effectively conveyed the menacing feel to others at 343 Industries. In celebration of the twentieth anniversary of Xbox and ''Halo'' in 2021, an excerpt of ''Escharum'' was included in the ''Halo'' arrangement played by the Wikipedia:Sydney Youth Orchestra|Sydney Youth Orchestra and Wikipedia:Gamilaraay|Kamilaroi man Paul Glass at the Fleet Steps of the Wikipedia:Royal Botanic Garden Sydney|Royal Botanic Garden Sydney. Sources
|birth=2471|July 1, 2471 |death=c. 2560#May|May 28, 2560 (age 88) |causeofdeath=Mortally wounded in battle by John-117 |parents= |siblings= |spouses= |children= |species=Jiralhanae |gender=Male |height= |mass= |hair=Gray |eyes=Red |affiliation=*Covenant Banished |rank-title=Title |rank=War Chief |sn= |notable= }} }} Escharum was a prominent Jiralhanae War Chief within the Banished, inheriting the position of second-in-command following the death of Decimus. Escharum rose to power within the Banished and would lead the faction in Atriox's absence, after the warmaster's victory on Installation 07|Zeta Halo against the United Nations Space Command|UNSC in late 2559. Escharum was eventually killed in Battle of the House of Reckoning|battle by the John-117|Master Chief in 2560#May|May 2560. Biography During the Human-Covenant War Escharum served as Atriox's ''daskalo'', or mentor. Escharum described Atriox as his finest "recruit". While they were both in the Covenant, Escharum advised Atriox to rebel when he sought counsel. Around 2558#April|April 2558, Atriox and Decimus departed for the Installation 00|Ark aboard the ''Enduring Conviction'', leaving Escharum in charge of all the Banished forces that remained in the Milky Way|galaxy. Shortly after Atriox left, Escharum assigned Blademaster Inslaan 'Gadogai to Castor as an advisor so that the dokab could thrive amongst the other Jiralhanae legionmasters; Castor's faction, the Keepers of the One Freedom, had joined the Banished just before the warmaster left for his Attack on Installation 00|mission to the Ark. The Sangheili consultant would also serve two other purposes: to act as a representative for Escharum and to punish Castor if he ever attempted to betray him. Following the death of War Chief Decimus, Atriox's original second-in-command, War Chief Escharum had become the next second-in-command of the Banished. In the summer of 2559, Escharum received a transmission from Atriox informing the war chief of his Raid on Anodyne Spirit|possession of Menachite Forerunner crystal|a Forerunner slipspace slipspace flake|flake and his intention of using it to return to the galaxy via a slipspace portal Menachite portal complex|facility hidden on Reach. He instructed Escharum to find and activate this portal as soon as possible. Escharum sent the Keepers to Reach, along with the Legion of the Corpse-Moon and the Ravaged Tuskstwo Jiralhanae clans that had been absorbed into the Banished and reorganized into legion#Banished|legions under the direction of legionmasters Deukalion and Ballas, respectively. Their mission was locate the portal facility and report its location back to Escharum before activating it so that they all might be there together to witness the return of Atriox. On 2559#October|October 12, 2559, Escharum arrived at Reach aboard his personal intrusion corvette to visit Castor and scold him in person for his inability to locate the portal. It had been roughly three months since the Keepers and the other legions had been assigned to the task, and none of them had anything to show for it other than some human towns and hardware that they had managed to capture. While Escharum approved of the dokab's plan to follow the recently-arrived Blue Team|team of SPARTAN-II program|Spartans to the hidden portal, he was dissatisfied with the lack of results. Landing at Figyelo Point, he confronted Castor and 'Gadogai, expressing his frustrations about both the still-missing portal and the fact that the UNSC was starting to gain a hold on Reach once again, putting pressure on their mission. However, the blademaster presented a planacting as if it had been the dokab's all alongthat would buy them more time. If the Spartans did not lead them to the portal soon, they would use the human prisoners they had captured from the Viery Militia as hostages and force the rest off-world. This plan satiated the war chief's concerns until they were no longer relevant just moments later. The Keepers had detected a squadron of UNSC F-41 Broadsword|craft escorting a Pelican|dropship into the Highland Mountains. Inspecting their path, Castor deduced that their destination was the Menachite Mountain|"Missing Mountain". Aboard his corvette, Escharum accompanied the Keepers as they converged on the basin that was once the mountain that sat atop CASTLE Base before it was forcibly removed by the Covenant during their Fall of Reach|invasion of the planet. This base was the Spartan team's actual destination. Ironically, CASTLE Base was built on top of the Forerunner portal facility that the Banished sought. After excavating the entrance to the facility, Escharum gathered there with 'Gadogai, Castor, the Keepers, and other Banished forces to witness Atriox's return. The dokab had Aubert|one of his human acolytes activate the portal and soon a Eklon'Dal Workshop Lich descended out of the stormy sky. Atriox and some of his most loyal warriors disembarked the vessel and greeted Escharum. As they prepared to be evacuated by the war chief's corvette before one of the Cortana|Apparition's Guardian Custode|Guardians noticed the portal and arrived to investigate, Castor made his move. He had his men board the Lich while he announced to Atriox and Escharum his plan to travel to the Ark and begin the Covenant religion|Great Journey. Realizing that they couldn't waste time and lives in a firefight, Atriox had Escharum direct his soldiers out of the facility instead of having them deal with the betrayers. Atriox did, however, order 'Gadogai to kill Castor and bring him his head. Escharum warned the dokab that even if he survived, he would personally slaughter him if they were to ever meet again. Leaving the blademaster to his task, Atriox, Escharum, and the loyal Banished forces boarded the corvette and fled the planet. Ultimately, however, 'Gadogai would instead join the Keepers and they all travelled to the Ark aboard the Lich knowing that they would encounter more Banished when they reached the installation. }} In 2559#December|December 2559, Atriox led the Banished to victory against the UNSC in an Battle over Installation 07|opening battle at Installation 07. The conflict resulted in heavy UNSC casualties, especially among personnel attached to the . Escharum maintained control over the installation in the months that followed as Atriox was believed to have perished when a part of the Halo installation was destroyed by Cortana, leading the Banished in the Battle for Zeta Halo|large-scale conflict. Despite the fact that Atriox valued the humans in the Banished and that his denouncement of genocide as "barbarism" with "no reward" allowed the Banished to incorporate Jiralhanae|feuding Sangheili|species in the first place, Escharum decided to go against Atriox's core principles that tied the Banished together and allowed his Jiralhanae to kill off many humans in the faction not responsible for the Razing of Oth Sonin. While Escharum declared the destruction of humanity, he still allowed for some Banished humans to remain, notably Unidentified Banished human inspector|those who had earned enough respect. When Master Chief Petty Officer John-117 returned after six months being stranded in space vacuum. Escharum sent the Master Chief several transmissions during the course of his journey, taunting him and introducing himself. As the Master Chief destroyed a Kywasky Workshop Gorespike cannon|Banished AA gun, Escharum sent a hologram transmission to the legendary Spartan-II|Spartan to challenge him to a battle, describing it as "a true test of legends." As the Master Chief took down the second of three AA guns, Escharum sent Tovarus and Hyperius after the Master Chief, informing the Spartan of the two's role in the Hand of Atriox, but they also fell to the Master Chief. Following the fight, Escharum briefly argued with The Harbinger and directed more Banished forces to protect the Command Spire controlling the ring's repairs. Once the Harbinger was gone, Escharum, who was revealed to be dying of a worsening terminal illness, ordered Blademaster Jega 'Rdomnai to bring him the Master Chief alive. Although concerned for Escharum's worsening condition, 'Rdomnai complied with his wishes. After the Master Chief and the Weapon succeeded in shutting down the Command Spire and stopping the Reformation, Escharum angrily contacted the Harbinger and accused her of failing. The Harbinger revealed that the Silent Auditorium (location)|Silent Auditorium had been partially rebuilt, although she admitted that she didn't know if it was enough. Escharum ordered the Harbinger to find out and he smashed the holotable in a fit of rage. 'Rdomnai asked Escharum if there was a problem and he stated that he was losing patience with the Harbinger and demanded that 'Rdomnai tell him that his mission was a success. 'Rdomnai simply stated that the Master Chief would come to them and revealed that he had captured Fernando Esparza, much to Escharum's delight. Escharum ordered 'Rdomnai to keep Esparza alive, but to have his fun as 'Rdomnai deserved it. Escharum laughed as he watched 'Rdomnai drag Esparza away. When the Weapon interfaced with a terminal in the Repository (location)|Repository, attempting to find Esparza, she discovered that they were beneath a big Banished structure and that a message had been left behind by Escharum for the Master Chief. In the message, Escharum showed the Master Chief Esparza being tortured and taunted the Spartan about his empathy for Esparza's plight. Escharum promised that Esparza would not die by his hands, but that he would suffer until the Master Chief stood before Escharum. Escharum claimed that the Banished's ability to get rid of their empathy for others made them strong compared to humanity whom it makes vulnerable and defeatable. Stating that their time together was ending and that he awaited their final fight, Escharum ended his message. The Weapon discovered that Escharum had embedded coordinates within the message so as to make it easier for them to find him. When the Master Chief Battle of the House of Reckoning|arrived at the House of Reckoning (location)|House of Reckoning, Escharum sent him a holographic transmission, taunting the Master Chief over the number of humans that had entered and died in his arena. Once the Master Chief entered the arena, Escharum encouraged him to scavenge weapons which he called a remnant of the dead soldiers' sacrifice and a testament to the Banished's strength. Escharum began sending in waves of Banished troops to attack the Master Chief, but they all fell and he was able to continue on. Escharum appeared in another transmission, stating that Cortana and the Created had destroyed Doisac|his world, but she was unable to kill the fire that burned in the heart of the Banished, the loss of Doisac having only made them stronger and asked if the Master Chief could say the same. The Weapon wondered why Escharum was telling the Master Chief all of this, who explained that death changed people, forcing them to look at themselves and make a choice. Escharum chose to fight, the same as the Master Chief would have done. On the next level, Escharum contacted the Master Chief again, recalling the Siege of Palghanar where a settlement had held out against Escharum's forces for nineteen days before falling. Escharum claimed that while they fought well and to the end, they were doomed from the start. The Master Chief entered the next arena where Escharum again taunted him before sending more Banished forces after the Spartan, this time including a Mgalekgolo|Hunter pair, but once again, they all fell to the Spartan. As the Master Chief carried on, Escharum contacted him again via hologram and mused about the symbolism of Halo's looping structure. On the third level, Escharum taunted him about how quickly and easily the Banished had defeated the ''Infinity'' and sent 'Rdomnai after him. However, the Master Chief managed to kill the Blademaster as well and Escharum told him that 'Rdomnai had wanted to kill Esparza, but Escharum had promised him a sweeter kill or a warrior's death instead. In a final hologram transmission, Escharum warned the Master Chief that no matter the outcome of their final battle, the Banished still controlled Halo, having come ready for war with a thousand legions occupying it. Escharum promised that the Silent Auditorium would give up its secrets and that the Master Chief's interference would just be a fleeting irritation. File:HINF Chadscharum.jpg|250px|thumb|Escharum confronting the Master Chief with the ''Diminisher of Hope''. Finally reaching Esparza, the Master Chief and the Weapon set to work on releasing him from Escharum's torture device. Escharum reminded the Master Chief that he had promised not to kill Esparza and revealed to the Weapon and Esparza that this had never been a trap, but rather a test of mettle and that their battle would end there. Escharum dropped down in full armor and announced that their story would become a legend told by those who survived them. Armed with a Grenflekt Workshop Scrap Cannon as well as ''Diminisher of Hope'', Escharum attacked the Master Chief, eventually surrounding himself with an energy shield that was connected to the machine holding Esparza, causing any damage that was inflicted upon Escharum to be transferred to Esparza. Directed by the Weapon, the Master Chief destroyed the relays powering Escharum's shield in between bouts of fighting with the old War Chief. Once his shield was permanently disabled, Escharum switched from his cannon to his gravity axe, but the Master Chief finally emerged victorious, bringing Escharum down with his weapons fire and mortally wounding him. As the Master Chief and the Weapon freed Esparza from the torture machine, the mortally wounded Escharum staggered over to the two men, demanding that they continue their fight, but the Master Chief informed Escharum that it was over. Collapsing into his foe's arms, Escharum stated that nothing ends and that his death would inspire a thousand others and he asked the Master Chief to tell them that he died well. The Master Chief held Escharum as he died, surprising Esparza with the respect that the Spartan had shown the old Jiralhanae given the latter's reputation as a monster. The Master Chief told Esparza that at the end, Escharum was just a soldier, hoping that he'd done the right thing and questioning his choices. Although Esparza thought that it was over since the Banished's leader was dead, the Master Chief warned him that there would be consequences and that there always were. Personality and traits Although Atriox welcomes humans to join and serve in the Banished due to the utility they offer, Escharum maintained a fierce dislike of them for reasons unknown and considered them to be vermin. While Escharum detested the sight of them, he still allowed Unidentified Banished human inspector|some Banished humans to remain in his forces if they had earned enough respect. Despite the Sangheili having abused Escharum and his kind in the Covenant and genocidally killed Banished Jiralhanae following the Great Schism, Escharum oddly did not appear to hate the Sangheili as he did humans. He considered Jega 'Rdomnai to be his most respected soldier and developed a comradery with him, which was very rare between their species. Escharum also hated the San'Shyuum for their lies and deception. Escharum reveled in combat and enjoyed the challenge certain Spartans could offer him; he encouraged the Master Chief to "fight hard" and "die well", sometimes appearing in holograms after the Weapon completes a task for John-117. Without battle, he somberly described himself to be lost and alone. Despite his hatred towards humanity, Escharum displayed a respect for the Master Chief as a fellow warrior and was invigorated by the revelation of his survival. He cared deeply about having a legacy to be remembered by and told the Master Chief to spread his legend in his dying breath. Despite being enemies, the Master Chief respected Escharum as well, telling Fernando Esparza that while Escharum was a monster, he was also a soldier - one rare compliment for his enemies. Part of Escharum's joy at having a final battle against such a legend may have come from his being terminally ill, fueling his desire for a worthy last opponent to die in battle against rather than succumb to his illness. The suffix "-um", on the end of Escharum's name suggests he is likely of the Rh'tol skein. Equipment Escharum wears a distinctive V-plated chest plate and wields his personal gravity axe ''Diminisher of Hope'', as well as a Grenflekt Workshop Scrap Cannon. Production notes Escharum is played by the voice actor Darin de Paul in ''Halo Infinite''. Trivia The name "Escharum" may derive from the Latin word ''Eschara'' meaning "scar, scab". This would be fitting as early concept art shows Escharum with prominent facial disfigurement, and his present model shows scars across his blinded eye and on the right side of his lip. In ''Pelican Down (Halo Infinite level)|Pelican Down'', it's revealed that Escharum is suffering from an unidentified terminal illness, one that Jega 'Rdomnai can smell is getting worse. Gallery File:HINF Concept EarlyEscharum.jpg|Early concept art exploration of Escharum for ''Halo Infinite''. File:HINF Concept EarlyEscharum1.jpg|More early concept exploration. File:HINF Concept EarlyEscharum2.jpg|More early concept exploration. File:HINF Concept EarlyEscharum3.jpg|More early concept exploration, with elements that would seemingly be worked into the design of Tovarus. File:HINF Concept EscharumFace.jpg|Concept art exploration of Escharum's face. File:HI Concept Escharum.jpg|Concept art of Escharum. File:HINF Concept FullBodyEscharum.jpg|The full version of the previous concept art, with some minor changes. File:HINF-Escharumundies.jpg|Concept art of Escharum's undersuit. File:HINF Concept EscharumArmorDetails.jpg|Concept art of Escharum's ornate shoulder pauldrons and chest armor. File:HINF-Escharumaxe&helmet.jpg|Concept art of Escharum's gravity axe and helmet. File:HI Screenshot Escharum.png|A pre-release screenshot of Escharum. File:HINF XGS2020 CGT Escharum.png|Escharum in the ''Halo Infinite Campaign Gameplay Trailer''. File:HINF NewEscharum.png|An up-close view of Escharum's face. File:HINF GI AltCoverClear.jpg|Escharum on the cover of Game Informer. File:HINF Escharum-HoloRed.jpg|Escharum as he is holographically seen throughout the campaign. File:HINF BestBuddies.png|Escharum looking on as Jega 'Rdomnai threatens Tremonius. File:HINF-E&J.jpg|Escharum orders Jega to observe John-117 from a distance. File:HINF BearWitness.png|Escharum wearing his helmet while confronting John-117. File:HINF EscharumCannon.jpg|Escharum wielding a Scrap Cannon. File:HINF Escharum Shield.png|Escharum's shield, during his final fight with John-117. File:HINF HopeDiminished.jpg|Escharum swinging the ''Diminisher of Hope''. File:HINF-Escharumdiedwell.jpg|Escharum dies in his enemy's hands. List of appearances ''Halo: Shadows of Reach'' ''Halo: Divine Wind'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' ''Trial of Reckoning'' Sources Category:Jiralhanae characters Category:Banished members
"Call Menachite Forerunner crystal|it what you will. It belongs to Atriox and the Banished now." ''(Escharum talking to Castor about the recovery of the Forerunner crystal shards from the ''Anodyne Spirit''.)'' "Pray Atriox punishes your defiance now. If we ever meet again, I will peel the flesh from your bones with my own hands." ''(to Castor)'' Warship Gbraakon "A Spartan? No. Something better. The Master Chief returns. We thought you dead. Tossed into the void, yet here you stand. Humans call you their savor. The Covenant... Demon. The Banished? Prey. ''(chuckles)'' Destroy this craft if you must. It matters not. The Banished will hunt you down. Pursue you wherever you run." (Escharum's first encounter with the Master Chief) "Do you think this disruption will be enough? Victory is already ours. So, run, Spartan. We will meet on the battlefield." (Escharum addressing the Master Chief during Warship Gbraakon's destruction) Foundation (Halo Infinite)|Foundation "The Banished will never bow to anyone again! Not the Covenant. Not the San'Shyuum|Prophets. Not Harbinger|her." (Escharum during his argument with Tremonius) "Blademaster...follow the Spartan, from a distance. I want to know everything about him. (Escharum instructing Jega 'Rdomnai to spy on John-117) Outpost Tremonius " So...Tremonius has fallen. Do not fool yourself. He was not the best of the Banished. Not by any measure. (growls) It occurs to me that we have not been introduced. I, of course, know of you, Spartan. Your legend. The fear you inspire is admirable. The hope you stir in the hearts of your kind... misplaced. I want you to know my name too. To know my legend. How else will you beg me for mercy? I am Escharum. War_Chief|War Chief of the Banished. This is my world now. And you have little time remaining in it." Pelican Down (Halo Infinite level)|Pelican Down Nexus Repository (Halo Infinite level)|Repository House of Reckoning ''[Angry roar]'' "Damn you!" ''(taking damage)'' ''[Chuckle]'' "Please." ''(taking damage)'' ''[Coughing]'' "Demon! This day you die!" ''[Coughing]'' "You...wretched...thing!" ''[Furious roar]'' ''[Low menacing chuckle]'' ''[Menacing laughter]'' ''[Sniff]'' "Spartan... I'm near." "A battle worthy of remembrance." ''(if he kills the player)'' "A human in a suit! Nothing more!" "A pest to be stomped! Nothing more!" "And so it begins." "Are you afraid, Spartan?" "As I suspected, nothing but a man." ''(if he kills the player)'' "Atriox... This is your victory." ''(if he kills the player)'' "Bare your teeth, Spartan! Let us finish it!" "Come on! Fight harder!" ''(taking damage)'' "Damn you, Spartan!" "Do not disappoint me, Spartan." "Do you feel it? Darkness approaches." "Do you know what awaits you beneath the surface of this Ring?" "Dodge this, whelp!" ''(attacking)'' "Does it hurt, Spartan?" ''(attacking)'' "Fire! Blood! Glory is at hand!" "For Atriox! For the Banished!" "Go on! Attack! Everything you have!" "Hold still!" "Hope dies with you, Spartan." ''(if he kills the player)'' "Hold still, coward!" "Humanity's fate is sealed." ''(if he kills the player)'' "Humanity's last hope dies with you. Unless you act!" "I am not dead yet, Spartan!" "I do not need armor - I am not like YOU!" ''(taking damage)'' "I do this for Atriox. And for his Banished." "I promise you, Spartan - this device is quite functional." ''(shield is activated)'' "I scarcely felt that." ''(taking damage)'' "I survived the Covenant - I will survive YOU!" "I will break you!" "I will bury you alongside your Fernando Esparza|pathetic friend!" "I will claim the Master Chief as my greatest trophy!" "I will fight until my last breath!" "I will grant you a warrior's death!" "I will NOT relent!" "I will see the dreams of Atriox realized!" "I will show you a nightmare beyond reckoning!" "I'll crush you!" "I'll crush you flat!" "I'll have your head for this!" ''(taking damage)'' "I'll kill you where you stand!" "In the name of Atriox!" "Is that all you can do, Spartan?" ''(taking damage)'' "Is this all you are capable of?" ''(taking damage)'' "It is too late to beg." "It will do you no good." ''(taking damage)'' "Let us see what you truly are!" "Let us test your legend!" "Make your choice, Spartan. Victory... or your friends." "My blood burns! My heart roars!" "My greatest battle... ''[cough]'' My last battle..." "None can stand against me! Not even YOU!" "Not bad. But not good enough." ''(taking damage)'' "Nowhere to run! Nowhere to hide!" "One more Spartan is nothing! Now you die!" "Our pack will not be stopped! Not by you!" "Perhaps I underestimated you, human." "Petulant Demon! You will submit to my will!" "Petulant whelp! I expect no less!" ''(taking damage)'' "Prove your valor. Show me what you are." "Ready to die, human?!" "Ready yourself!" "Run, demon!" "Running again, eh?" "Sacrifice is a necessity of war, Spartan." "Send word to the Harbinger. The Spartan is dead." ''(if he kills the player)'' "Set a fire in your heart, Spartan." "Show me what you can do!" "Show me your courage, filth!" "Stand and fight!" "Strike me down, and the Banished will rise!" "That's it. Cut through Fernando Esparza|him. It's your only path to victory." "The Banished will never yield!" "The Covenant is dead. Soon humanity will join them!" "The future of the Banished is secured." ''(if he kills the player)'' "The hope of humanity dies with you!" "The San'Shyuum|Prophets could not stop us. Cortana could not stop us. John-117|You will not stop us." "The Spartans are dead! And soon you will join them!" "This battle will be remembered in song." "This is no place for weakness!" "This is the power of the Banished!" "This Ring belongs to the Banished." "This Ring is our home. You are an invader." "What?!" ''(stuck by a grenade)'' "What will you do now, Spartan?" ''(shield activates)'' "Why do you refuse to die?!" "Yes!" "Yes! Come CLOSE!" ''(if the player grapples onto Escharum to melee attack him)'' "Yes! Strike!" ''(taking damage)'' "Yes! YES! FOR GLORY!" "You and ALL the humans will BURN!" "You are alone. And you will perish alone." "You are but a tool of the Forerunners!" "You are hopeless, Spartan!" "You cannot escape!" "You cower behind your weapon!" "You have my respect." ''(if he kills the player)'' "You know what you must do. Now DO IT!" "You think this will save your friend? He'll die - like you!" "You were a fool to come House of Reckoning (location)|here!" "You will be broken!" "You will be ground into the dust of Installation 07|this world!" "You will die a magnificent death!" "You will not win! You cannot win!" "MJOLNIR Powered Assault Armor (GEN3)|Your armor will be my greatest trophy!" "Your corpse will be my prize!" "Your death approaches. Submit!" "Your hesitation bellies your weakness." "Your last breath will be drawn, pained, at my FEET!" "Your legend ends today, human!" "Your pack is dead! Shattered! And you are alone!" "Your shell will be my trophy!" "Your will falters! Your fear is palpable!" "Your will is done, Atriox." ''(if he kills the player)'' Audio log (Halo Infinite)|Audio Logs Category:Quotes
Escort Service is an achievement in ''Halo: Spartan Assault''. It is awarded when the player keeps all the M9 Wolverines intact in Operation A: Umbra|Operation A, Mission 3: Reinforcement of the Perch|Mission 3. The achievement is worth 5 Gamerscore on Windows systems and Xbox 360, and 10 Gamerscore on Xbox One. It is represented by a circle with a Wolverine inside it. Tips The biggest threat to the Wolverines is the Grunts that mount Shade turrets. It is recommended for the player to destroy the turrets, before the Grunts can operate them. If a Wolverine is taking damage, the driver will shout out that he is "getting hit". The player should stay ahead of the Wolverines to eliminate hostiles, before they get to the Wolverines. However, it should be noted that enemies continue to spawn throughout the level, so the player must be cautious. Sources
|population= |colonized= |government=Covenant }} Eshin is a Sangheili colonies|colony world inhabited by Sangheili. Overview Let 'Volir - former Shipmaster of the ''Enduring Conviction'' and current leader of Banished forces on Installation 00. Sources Category:Covenant worlds Category:Planets
Esil Boesis was an Alerian and founder of the mining union Mols'Desias. Sources Category:Human characters|Boesis, Esil
Esko Korpijaakko is a human archaeologist in the team that dug up the Forerunner facility on Coral as part of the Orion Archaeological Expedition. He has a wife, Carrie Korpijaakko|Carrie, and a son, Oscar Korpijaakko|Oscar. Before Coral's destruction, he wrote a Conversations from the Universe#Letter from Coral|letter to his wife detailing his work.''Conversations from the Universe'' Trivia Korpijaako's given name and surname strongly indicate that he is of Finnish ancestry. List of appearances ''Halo 2'' *Conversations from the Universe Sources Category:Human civilians Category:Human characters
|affiliation=UNSC Navy |rank=Lieutenant |sn= |notable= }} Esme Guayte is a Lieutenant of the UNSC Navy. She served aboard the .''Halo: Silent Storm'', Chapter 23 Biography Esme Guayte was raised on Earth. She attended Academy at Mare Nubium|the Academy at Mare Nubium on Luna. In 2526, Esme was stationed aboard the UNSC ''Black Widow'' as part of Task Force Yama. Esme and the ''Black Widow'' were chosen to lead Sierra Force for an attack on Naraka in the Agni System. List of appearances ''Halo: Silent Storm'' Sources Category:UNSC Navy personnel
|complement= |crew=*Melgar Cardone |passengers= |othersystems= |era=Post-Covenant War conflicts |introduced= |affiliation=Gao Republic }} The ''Esmeralda'' is a patrol corvette belonging to the Gao Ministry of Protection. List of appearances ''Halo: Last Light'' Sources Category:Corvettes
|population= |notable= |governance= }} Essen is a location in Germany and part of the European Union.''Halo Encyclopedia (2009 edition)'', Earth, p. 284-285, (2009); p. 296-297 (2011 edition) The United Nations Space Command|UNSC's Beweglichkeitsrustungsysteme research facility, which was the developer and tester of the MJOLNIR Powered Assault Armor/C variant|MJOLNIR Mk.VI/CQB Battle Armor system, is located in Essen. Geography Special Warfare Center Essen List of appearances ''Halo 3'' ''Halo: Reach'' Sources Category:Human cities Category:Earth
Halo: The Essential Visual Guide, ''page 48'' |width= |height= |armament=*One energy projector Multiple pulse laser turrets Multiple plasma torpedo turrets (two anterior-mounted)Halo Encyclopedia (2009 edition), ''page 270'' |complement=Numerous ground forces, dropships, and support aircraft |misc= |role=*Glassing operations Ship-to-ship warfare Ground assault Planetary occupation |affiliation = Covenant }} The ''Esteem'' was a Covenant .Halo Encyclopedia (2009 edition), ''page 275'' The ''Esteem'' sent a taunting message, a form of psychological warfare, to the during the Fall of Reach.Transmissions promotional material. Message CPV Esteem (DE H c-10) SCS Pillar of Autumn RECEIVED (trans) 04.2.7.1139 via x-process 02988.2.32.738288 (process owner BW - AI - Class III) "You will not know where we have struck until you have fallen." Sources Category:CPV-class heavy destroyers Category:Covenant ships
|class operator = Covenant |class manufacturer = |class architect = |class built = |class in service = Age of Discovery|Third Age of Discovery-present }} |hide-characteristics= |nocollapse = yes |type = Covenant frigate|Frigate |length = |width = |height = |mass = 34 million tonnes |power = |maneuver drive = 2 repulsor engines |slipspace drive = Borer |crew = |complement = |troops = |hull = Nanolaminate plating |shielding = Energy shielding |sensors = |ew = |armaments = 1 Plasma lance|''Baen Ka''-pattern plasma lance 2 Plasma beam emitter|''Enteros''-pattern plasma beam emitters 30 Plasma cannon (starship)|''Sey''-pattern plasma cannons 4 Pulse laser turret|''Phot Et''-pattern pulse lasers |aircraft = |air facilities = }} The ''Ester''-pattern armored frigate is a classification of Covenant frigate|frigate within the now-defunct Covenant fleet. Overview The ''Ester''-pattern is considered relatively unremarkable by the standards of Covenant starships, and averages in at a similar size to the or the slightly smaller . The ''Ester''-pattern boasts a fairly average loadout for its weapons complement, with the notable exception of a Plasma lance|''Baen Ka''-pattern plasma lance - a weapon considered unusually high-grade given the ship's rating and reputation. The frigate otherwise hosts two Plasma beam emitter|''Enteros''-pattern plasma beam emitters, thirty Plasma cannon (starship)|''Sey''-pattern plasma cannons and four Pulse laser turret|''Phot Et''-pattern pulse lasers. They may, however, employ a number of tertiary weapons systems depending on the specific commanding officer and crew. During the Human-Covenant War, the ''Ester'' was rarely employed on the front lines, and instead primarily saw use in second-rate roles for internal security and mop-up operations once a fleet had moved on from a given target. These frigates were charged with surveying and recording Glassing|devasted worlds. Several frigates of this class participated in the Fall of Reach. By the time of the Great Schism, many of the frigates surrounding High Charity had begun to be crewed with Jiralhanae - resulting in them being used against the Covenant separatists|separatist Sangheili fleets. The "R", or Reverence, in the frigate's three-letter classification code, "CAR", denotes that the frigate is capable of conducting reconnaissance missions and is capable of excavating Forerunner artifacts. Ships of the line ''Contrition'' Participated in the Fall of Reach. ''Penance (ship)|Penance'' Participated in the Fall of Reach. ''Revenant (ship)|Revenant'' ''Tenebrous'' ''Twilight Compunction'' Production notes The CAR-class frigate was first mentioned in Transmissions, a type of promotion for the then-new game ''Halo: Combat Evolved''. The transmissions are directly linked to the Cortana Letters and are considered :Category:Canon|canon because of their inclusion in the 2009 edition of the ''Halo Encyclopedia (2009 edition)|Halo Encyclopedia''. The ship was later featured in ''Halo: Ghosts of Onyx'' as the simply-named "Covenant frigate" - given no particular specific class name or statistics except for the mention of 1-3 plasma turrets on the ship's lateral surfaces, and 4 point-defence weapons. The three frigates featured in the book were later included in the 2009 ''Halo Encyclopedia'' and its Halo Encyclopedia (2011 edition)|2011 reprint with a given length measurement of - a statistic ultimately reused in the ''Halo Encyclopedia (2022 edition)'' (alongside the count of 4 point-defence weapons) and effectively combining the Cortana Letters' CAR-class with the unnamed ''Ghosts of Onyx'' frigate type and the new lore written for the ship. Alongside these stats, the frigate was first visually depicted in the 2022 edition of the encyclopedia. The image used in this book, and at the top of this page, is a 3D model created by artist :Category:Images by Jared Harris|Jared Harris for the ''Halo'' fan mod ''Sins of the Prophets'' to represent the CAR-class frigate. The official recognition of this ship as the canon depiction of the ''Ester''-pattern was part of an official collaboration between the ''Sins of the Prophets'' team and 343 Industries. with several of ''Sins of the Prophets'' ship models being used in the book. Gallery File:SoTP CARFrigate Renders 1.png|Renders for the ''Sins of the Prophets'' model of the ''Ester'' that was featured in the ''Halo Encyclopedia''. File:SoTP CARFrigate Renders 2.png|Renders for the ''Sins of the Prophets'' model of the ''Ester'' that was featured in the ''Halo Encyclopedia''. File:SoTP CARFrigate Renders 3.png|Renders for the ''Sins of the Prophets'' model of the ''Ester'' that was featured in the ''Halo Encyclopedia''. List of appearances Transmissions ''Halo: Ghosts of Onyx'' Sources Category:Frigate classes
Estey-Bethel was a SPARTAN-IV Program|SPARTAN-IV supersoldier who served with Fireteam Castle on the .Halo 4 Limited Edition|Halo 4 Limited Edition ''War Games Session Summary'' In February 2558, Estey-Bethel and the rest of Fireteam Castle were killed after their D79-TC Pelican|Pelican was shot down by Jul 'Mdama's Jul 'Mdama's Covenant faction|forces while on a supply run to Copernicus Base.Spartan Ops, S1/Didact's Hand|S1E4 ''Didact's Hand'' Sources Category:Spartan-IVs Category:Human characters
Esthetist was the title of a Forerunner individual. The Huragok Prone to Drift mentioned the Esthetist as an example of a Forerunner known by their title alongside the Librarian, Logician, the Master Builder and the Didact when explaining the Forerunners' naming conventions to Jul 'Mdama, who was at the time being held in ONI captivity on Trevelyan.Halo: The Thursday War, ''page 246'' List of appearances ''Halo: The Thursday War'' Sources Category:Forerunner titles
|moon(s)= |gravity= |diameter= |daylength= |yearlength= |atmosphere= |temperature= |population=+89 million |demonym= |species=Human |government=Unified Earth Government |colonized=2389 }} Estuary was a human Human colonies|colony world in the Thompson system. History In 2549, Covenant Fleet of Particular Justice|forces under Supreme Commander Thel 'Vadamee Battle of Estuary|attacked and glassing|glassed the planet. List of appearances ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: Fleet Battles'' Sources Category:Planets Category:Human colonies
Esztergom Spaceport was a spaceport in the city of Esztergom on the planet Reach.''Halo: Reach'', Halo: Reach radio conversations#Beachhead|Beachhead radio conversation History During the Fall of Reach, Esztergom Spaceport was used to evacuate civilians from the planet. It was destroyed by the Covenant during the battle. By January 2610 it was used to send a package containing Dr. Halsey's personal journal to Earth.''Halo: Reach]]]'', Halo: Reach Legendary Edition box Gallery File:Ringcode - LegendBox 02.jpg|Esztergom's Spaceport Stamp List of appearances ''Halo: Reach'' Sources Category:Reach locations Category:Spaceports
|built= |destroyed=2552 |notable-title=Notable events |notable= |affiliation=Unified Earth Government }} Esztergom, alternatively spelled Ezhtergom, was a major city located in Bars, Alfold on planet Reach. One of Reach's largest cities along with Manassas and Quezon, Esztergom also housed a Esztergom Spaceport|spaceport. Trivia Wikipedia:Esztergom|Esztergom is a city in northern Wikipedia:Hungary|Hungary. Gallery File:Ringcode - LegendBox 02.jpg|Esztergom's Spaceport Stamp List of appearances ''Halo: Reach'' ''Halo: Outpost Discovery'' ''Halo: The Television Series'' *''Solace (TV Series)|Solace'' Sources Category:Reach locations Category:Human cities
|body=Igdras system|Igdras |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=Humans |population=Ten million |colonized=2458 |government=Unified Earth Government }} }} Etalan, known to the Covenant as E'gini, was a planet of the Igdras system and an underdeveloped human Outer Colony of the Unified Earth Government, located in the Polona sector. Etalan was once home to ten million humans who lived a nomadic lifestyle, inhabiting a hundred thousand small settlements, such as camps, villages, and pastures. The people of Etalan were poor and primitive, as well as thinly populated. The planet was only host to a single spaceport. In 2526#March|March 2526, during the Human-Covenant War, Etalan was Attack on Etalan|attacked and Glassing|glassed by the Covenant's Fleet of Inexorable Obedience. Overview Etalan was a planet dotted with green pastures. On the equator, there was a massive Wikipedia:Shield volcano|shield volcano that could be observed venting ash and steam from orbit. After the Fleet of Inexorable Obedience Glassing|glassed the planet and destroyed the shield volcano, an eruption was triggered that suffocated Etalan in ash, with slate-gray bands of ground showing between pearl-colored ribbons of smoke and ash. The volcano became a massive orange lake of lava, flooding Etalan's atmosphere with smoke. History Etalan was colonized by human|humanity in 2458, and despite the fact that approximately ten million would come to call the planet home, it was known to be a poor world, with most residents living in small nomadic settlements. At some point during the Insurrection, Avery Johnson of the UNSC UNSC Marine Corps|Marine Corps participated in a reconnaissance operation on the planet. By 2526, only a single spaceport had been established on Etalan. On or before 2526#March|March 8, 2526, Etalan was Attack on Etalan|attacked by the Fleet of Inexorable Obedience, the Covenant's primary invasion fleet commanded by Fleetmaster Nizat 'Kvarosee. Ten days later, the Covenant fleet was still in the process of glassing the planet, having destroyed nearly half of Etalan's settlements and the colony's only spaceport. However, the Minor Minister of Artifact Survey grew impatient with the lengthy glassing process. To ensure the deaths of Etalan's inhabitants without spending another cycle glassing the planet, 'Kvarosee Orbital bombardment|bombarded Etalan's shield volcano with plasma fire, triggering an eruption that filled the sky with ash. With the destruction of Etalan's biosphere ensured, the Fleet of Inexorable Obedience moved on to Biko in the nearby Kolaqoa system, though the fleet left its logistical elements at Etalan until victory at Biko was assured. With the Battle of Biko ongoing, the and two prowlers traveled to the Igdras system to attack the Fleet of Inexorable Obedience logistics vessels, hoping to stall the fleet's advance into human space. Upon arriving over Etalan on 2526#March|March 22, 2526, the three stealth ships observed the logistics fleet for four days, attempting to discern which vessel served which purpose. By 2526#March|March 26, it had been determined that four of the vessels were Freighter|equipment freighters and three were bladder ships, collecting gas from Etalan's atmosphere to refine into plasma. Following these discoveries, the Spartan-IIs to Battle over Etalan|infiltrate these Covenant ships and destroy them from within using HAVOK tactical nuclear weapons. The Spartans ultimately succeeded, destroying most of the logistical ships, aside from the Mjern-pattern agricultural support ship|agricultural ships and a handful of Hospital ship|medical vessels. 'Kvarosee called for a new logistics flotilla to collect the surviving vessels at Etalan and rendezvous with his fleet at Biko. After witnessing the flotilla's arrival five days later, Catherine Halsey|Dr. Catherine Halsey deduced the location of the Covenant colony of Zhoist, based on its distance from Etalan and with information gleaned from the ''kelguid'' that had been captured during a Battle of Seoba|prior battle.''Halo: Silent Storm'', p. 295 List of appearances ''Halo: Silent Storm'' Sources Category:Planets Category:Human colonies
|height= |mass= |hair= |eyes= |affiliation=UNSC UNSC Naval Command|Naval Command |rank=Commander |sn= |notable= }} Etana Hensler is a Commander in the United Nations Space Command|UNSC UNSC Navy|Navy during the Battle for Zeta Halo|Battle for Installation 07|Zeta Halo between 2559 and 2560. Biography On December 12, 2559, Commander Etana Hensler was a part of the UNSC fleet led by when it was Battle over Installation 07|ambushed by Banished forces upon arrival at Installation 07. As the fleet fell to the Banished assault, Hensler made landfall on the ring's surface. By December 19, Hensler had rendezvoused with other UNSC forces at the wreckage of , which had been found by Spartan Vedrana Makovich and designated as a UNSC base of operations. Hensler, with Spartan Hudson Griffin of Fireteam Taurus, became the ''ad hoc'' leader of the UNSC forces gathered at the ''Mortal Reverie''. Hensler had aides, who were also involved with the decision to send a team of four Spartans to assassinate Escharum. Hensler participated in the defense of ''Reverie'' when it came under Banished assault on 2560#January|January 31, 2560. If Hensler survived, she presumably retreated with the rest of the UNSC forces on February 2, when Spartan Bertold Vettel gave the order for the UNSC to retreat from the crash site. List of appearances ''Halo: The Rubicon Protocol'' Sources Category:Human characters|Hensler, Etana Category:UNSC Navy officers|Hensler, Etana
Halo: Shadow of Intent, ''pages 46-47'' (Google Play edition) |role= |length= |width= |height= |engine= |slipspace drive=Equipped |hull= |countermeasures= |armament=*Energy projectors Plasma turrets Pulse laser turrets |firstuse= |commission= |lastsight= |destroyed=2552#November|November 3, 2552 |battles=Battle of Installation 05 |fleet= |namedcrew= |captains= |affiliation=Covenant }} ''Eternal Reward'' was a that was formerly in service with the Covenant until the Great Schism. History On 2552#November|November 3, 2552, the Sangheili-crewed ''Eternal Reward'' was posted at High Charity over Installation 05 when the Great Schism began. The five Covenant destroyers and three Covenant cruiser|cruisers tasked to support ''Eternal Reward'' had been crewed by San'Shyuum Prelates and Jiralhanae, and attacked the carrier when the Great Schism began over High Charity. ''Eternal Reward'', along with ''Shadow of Intent'', were the only Sangheili-crewed s to partake in the Fall of High Charity|battle over High Charity. However, ''Eternal Reward'' was preoccupied by the eight destroyers and cruisers attacking the carrier at close range. The carrier was able to destroy its attackers except for the ''Spear of Light'', under the command of Prelate Tem'Bhetek. ''Eternal Reward'' eventually became heavily damaged and the carrier's surviving crew were forced to abandon ship before it was destroyed. List of appearances ''Halo: Shadow of Intent'' Sources Category:CAS-class assault carriers Category:Covenant ships
Eternal Spring was a United Nations Space Command|UNSC Smart AI|"smart" artificial intelligence. The AI was likely operational from 2530 to 2537. Eternal Spring was assigned to Onyx and the planetary survey team in the area of Zone 67. After Camp Currahee was established there, Eternal Spring agreed to devote nine percent of his runtime to the SPARTAN-III Program.Halo: Ghosts of Onyx, ''page 68'' He got along well with Kurt-051|Kurt Ambrose, who was happy for the Eternal Spring's help, despite his occasional theatrics. He assisted in the training of the Spartan-III SPARTAN-III Alpha Company|Alpha Company until he reached the Rampancy|end of his operational lifespan, when he was quickly replaced with another smart AI, Deep Winter.Halo: Ghosts of Onyx, ''page 80'' Trivia A sculpture by wikipedia: Auguste Rodin|Auguste Rodin is also named "Eternal Spring". List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Human AI Category:AI characters
|birth=c. 2515 |death=2552#September|September 22, 2552 (age 37) |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Male |height= |mass= |hair=Brown |eyes=Blue |affiliation=*UNSC Marine Corps *Orbital Drop Shock Troopers |rank= |sn= |notable= }} Ethan Graves, also known as "Raven Actual", was a human of the UNSC Marine Corps serving as an Orbital Drop Shock Trooper. Born in around 2515 on the Jovian Moons|Jovian Habitats in the Sol system, he specialized in tactics and command. Graves was the leader of Fireteam Raven, an elite team of ODSTs attached to during the Battle of Installation 04. Biography Graves was born in around 2515 in the Jupiter|Jovian habitat clusters on Io. During his childhood, Graves' father would often speak of Jupiter as the true unsung hero of humanity due to the gas giant's gravitational influence on rogue asteroids, comets and other incursions sparing Earth from destruction long ago. Ethan joined the UNSC Marine Corps as much to get away from a life working the factories and mines as to fight the Insurrection, but his sharp intellect and decisiveness made him a natural leader. He rose quickly through the ranks, always leading from the front, earning him the admiration of his officers and the respect of his squad members. When the Covenant attacked, Graves immediately requested admission to the ODST, he knew that now, more than ever before, Earth was under threat from beyond and it was his Jovian duty to defend her. By August 2552, Ethan was the squad leader of the elite ODST team, Fireteam Raven. Raven were present aboard the for Operation: RED FLAG and the Fall of Reach, as well as the ship's subsequent escape from the battle on August 30. On September 19, the cruiser arrived in the Soell system at Installation 04 and the crew was brought back online. Raven were among the soldiers ordered by Major Antonio Silva to defend the ship from Covenant boarding actions, and were succesfully able to fend off waves of Sangheili, Kig-Yar and Unggoy before proceeding to perform Extra-vehicular activity|a spacewalk and man the vessel's M910 Rampart point defense network, at the request of the AI Wellsley. However, the squad would eventually retreat back to the cruiser's SOEIV drop bays and abandon ship, along with the rest of the ship's crew complement. Graves and his squad would land on Installation 04 accompanied by a mobile uplink to Wellsley, and begin the journey to reunite with allied forces on the ringworld. Roughly 28 hours later, Raven would link up with an armored convoy led by Lieutenant Melissa McKay, and man an M12B Warthog during the Raid on the Pillar of Autumn. Graves would later return to Alpha Base (Installation 04)|Alpha Base in time for the Battle of Alpha Base|Covenant attack there, and join the camp's defense. During the defense of Alpha Base, Graves and Raven were recalled to the canyons near the Halo's Control Room (Installation 04)|control room to defend against an emerging threat - the Flood. The team was inserted via Falcon to clear the way for an important mission being undertaken by John-117. Graves would help fight off numerous waves of Covenant and Flood forces, but eventually extract out of the canyon once the Spartan's mission was complete there. However, the team's Falcon was shot down by a , and crashed elsewhere on the ring near a Forerunner structure. The team would make their way inside the structure for cover from the battling Covenant and Flood while they awaited extraction, and eventually were able to take down several Flood Juggernauts before their D77-TC Pelican was able to pull them out. With Halo's purpose now clear and the situation deteriorating rapidly, the Master Chief was left with no choice but to destroy the ring. To facilitate the ring's destruction, Graves and his squad joined a last-ditch UNSC attempt to hold off Covenant forces descending on the crash site of the ''Pillar of Autumn''. The squad were deployed in a Warthog to fight off Covenant and Flood ground forces. The squad would eventually take down a and masses of Flood and Covenant, but ultimately die along with all other personnel on the ring during the explosion caused by the detonation of the nuclear fusion reactors of the ''Pillar of Autumn''. Equipment Graves wore a blue-painted set of the ODST armor/TAC|ODST/TAC armor. This armor bore a squared chest plate and shoulders, with no helmet attachments mounted. Graves typically wielded an MA5B assault rifle. Gallery File:HFR_EthanGraves_Renders.jpg|Turnaround reference of Graves in ''Halo: Fireteam Raven''. File:HFR Ethan Graves render.png|Graves wielding an assault rifle in combat. File:HFR_Graves_Render_Side.png|Profile view of Graves in his ODST/TAC armor. File:HFR_Graves_Render_Front.png|Frontal view of Graves in his ODST/TAC armor. File:HFR_Graves_Render_Elite.png|Graves fighting a Sangheili Major. File:HFR-GravesGear.png|Graves in the post-game screen. File:HFR-Graves, Ava.png|Graves and Lang onboard the ''Pillar of Autumn''. File:HR_GearUp.png|Graves and Hudson prepare to enter their SOEIVs on the ''Autumn'' File:HFR-Graves, Ava, Ramos.png|Graves, Lang, and Ramos in Alpha Base. File:Mega-Render-Graves.jpg|Render of Graves used by MEGA Construx. List of appearances ''Halo: Fireteam Raven'' Sources Category:Human characters Category:Orbital Drop Shock Troopers Category:Playable characters
File:Ethyl Alcohol.png|200px|thumb|A model of ethanol. Ethyl Alcohol, chemical formula CH3CH2OH, sometimes simply known as Alcohol, is a drug used by both humans and San'Shyuum. Overview Ethanol is a flammable, colorless, mildly toxic chemical compound with a distinctive perfume-like odor, and is the alcohol found in alcoholic beverages. It is also known as EtOH, using the common organic chemistry notation of representing the ethyl group (C2H5) with Et. Ethanol is a straight-chain alcohol, and its molecular formula is C2H5OH. An alternative notation is CH3-CH2-OH, which indicates that the carbon of a methyl group (CH3-) is attached to the carbon of a methylene group (-CH2-), which is attached to the oxygen of a hydroxyl group (-OH). Its empirical formula is C2H6O, a formula that it shares with dimethyl ether. Application It has several medicinal uses, but is most well known for its intoxicating effects (it can be used as a depressant), and as such is used in a wide variety of alcoholic beverages, for example, the ancient human beverage List of food and drinks|beer is a standard drug carried aboard UNSC starships and facilities. It has a number of medical uses as well. While these were never specifically mentioned, historical earth armies used ethyl alcohol (and alcoholic beverages) as an antiseptic and general anaesthetic. This being so, it is very possible the UNSC continues this use when better alternatives are unavailable. The Covenant also possessed alcohol or a very similar intoxicant.Halo: Contact Harvest Ethanol is used in UNSC commercial vehicles as a biofuel, notably more advanced variants of the Jotun Heavy Industries|JOTUN series of agricultural drones.Halo: Contact Harvest, ''page 212'' It is likely that this was Wikipedia:Corn ethanol|corn ethanol, a derivative of corn used as an alternative fuel. Corporal Locklear was very aware of these facts, and managed to find the Medicinal Grade MED34-CH3CH2OH alcohol stores on the shortly before his death in the explosion of the Forerunner crystal.Halo: First Strike, ''page 283'' Trivia The Prophet of Regret, then the Prophet of Regret|Vice Minister of Tranquility, once showed up drunk to a meeting with the Prophet of Truth|Minister of Fortitude.Halo: Contact Harvest, ''page 263'' The San'Shyuum, and probably other species, drink a liquid to purge their bloodstream to make them sober when drunk.Halo: Contact Harvest List of appearances ''Halo: First Strike'' ''Halo: Ghosts of Onyx'' Sources Category:Chemical compounds Category:Drugs Category:Recreational drugs
}} Ethiopia is an African National government|nation on Earth. History In late 2552, the country was caught up in a state of violent unrest. A total of 200,000 fighters had been captured by authorities prior to the Covenant's arrival on Earth.''I love bees'', Axon Clips, Axon Clips Chapter 9|Chapter 9 - Jersey: "Seven Years" List of appearances ''i love bees'' Sources Category:Countries Category:Africa
|name=Etilka |manufacturer=Misriah Armory |model=M247H |type=Machine gun |cost= |length= |width= |height= |damage per hit=Medium-high |capacity= |feed=200 round box (varies by box size) |ammotype=wikipedia:.50 BMG|12.7mm High Velocity, Explosive |operation=Air-cooled, gas-operated, electrically fired, drum/linkless-fed |rate=Fully automatic 600 rounds per minute |velocity= |optics= |range=*Medium to long (mounted) Close to medium (detached) |service=Human-Covenant War |affiliation=Jorge-052 }} Etilka was a specially-modified M247H machine gun employed by SPARTAN-II commando Jorge-052. Overview Etilka was a modified M247H HMG employed by Jorge-052. Among his modifications included the removal of the gun shield, replaced with a heat shroud around the barrel, and the addition of yellow paint highlights around the weapon alongside more ergonomic handle placement. This weapon proved the basis of a War Games weapon, modified to fire explosive rounds and grant the wielder in the simulation increased movement speed and damage resistance. This War Games variant retained the visual look of the original weapon wielded by Jorge, with the addition of the "S-052" tag and NOBLE Team emblem. The magazine, however, now has been replaced with a red high capacity magazine. Etilka was wielded by SPARTAN-II Jorge-052. He served with the weapon during the Battle of Fumirole and later, the Fall of Reach. During the opening stages of the fall, he employed the weapon during a mission to investigate the Visegrad Relay and later the defense of SWORD Base. Jorge would then employ the weapon during the Battle at Szurdok Ridge, using it to hold off Covenant forces so that SPARTAN-B312 could take Spire One offline. The weapon's last actions would come in Operation: UPPER CUT, with Jorge using the weapon inside the captured ''Ardent Prayer'' to hold off Covenant forces. Following damage taken to the Shaw-Fujikawa Translight Engine|slipspace drive needed for the operation, Jorge would stay behind on the Corvette to manually detonate the engine-turned-bomb and allow B312 to escape. In the ensuing destruction of the ''Long Night of Solace'', Etilka was likely destroyed. By 2558, Etilka - alongside many other pieces of equipment employed by NOBLE Team - was the basis of weaponry and equipment being fielded in the War Games simulations used for SPARTAN-IV training. Gameplay In ''Halo: Reach'', Etilka appears as a modified M247H machine gun wielded by Jorge-052 in the missions Winter Contingency, ONI: Sword Base, Tip of the Spear and Long Night of Solace. Aside from its unique visual properties, it displays no apparent differences from the regular M247H weapons useable by the player. Etilka is only ever seen in the hands of Jorge-052 and can not be wielded by the player. Additionally, Etilka is never named or given particular status in ''Halo: Reach''. Etilka appears in ''Halo 5: Guardians'' as a Mythic weapon added in the Memories of Reach update. This marked the first time Etilka was given a particular name or special attributes. In Warzone, the Etilka List of REQ cards|REQ card has the following stats; Rarity: Mythic Level: 6 Unlike the standard M343A2 chainguns found in the game, Etilka fires explosive rounds and grants the wielder a speed boost and increased damage resistance. Trivia Etilka is never named in ''Halo: Reach''. It was first given a name and special focus in a Canon Fodder post focusing on the weapons and other lore aspects surrounding the Memories of Reach update for ''Halo 5: Guardians''. Gallery File:HR Jorge-052 Concept.png|Concept art of Jorge-052 and Etilka. File:JorgeFumirole.png|Jorge-052 wielding Etilka in ''Deliver Hope''. File:Jorge-052.png|Jorge-052 wielding Etilka. File:Jorgey.png|Jorge-052 firing Etilka. File:HReach - 052.png|Jorge-052 wielding Etilka. File:HR-M247-JorgeType.jpg|Etilka's model in ''Halo: Reach''. File:H5G-M247H.png|An early version of Etilka in ''Halo 5: Guardians''. File:H5G-Indomitable&M247H.jpg|An INDOMITABLE-class Mjolnir|INDOMITABLE-clad Spartan wielding the War Games variant of Etilka. File:H5G M247H 2.png|Another view of the War Games Etilka variant. File:H5G-M247HHUD.png|The view of a player wielding Etilka. File:REQ card - Jorge's Chaingun.jpg List of appearances ''Halo: Reach'' *''Deliver Hope'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo 5: Guardians'' *''Memories of Reach'' ''Winter Contention'' Sources Category:Machine guns
|affiliation=Banished |rank-title=Title |rank=Studymaster |notable= }} }} Eto 'Saljhoo is a Sangheili Studymaster serving in the Banished as the organisation's expert on all things Forerunner. Biography Eto 'Saljhoo worked as an expert on the Forerunners for the Banished, and seems to have been involved in extending co-operation in research for the Banished goals. In the Post-Covenant War conflicts|post-war era, he worked with Cadence, a senior lecturer at Edinburgh University, to provide a massive round of research funding to enable Cadence to mount an expedition to find the remaining San'Shyuum flotilla that had escaped High Charity in 2552. During his work with Cadence, Eto was also put into contact with Keely Iyuska; a junior researcher specialising in lost civilisations. 'Saljhoo made contact with Iyuska, hiding his true allegiances with the Banished, and offered to fund her research on Netherop. Around this time, 'Saljhoo had discovered records indicating the presence of some kind of Divine Hand|ancient superweapon on the planet - which he nicknamed the "trikala" after the Trikala|legendary spear of Sangheili mythology|Sangheili myth. Equipment During his time aboard ''Hammer of Fate'', Eto 'Saljhoo dressed in a simple tabard. He keeps a large jeweller's lens in the pocket of the garment, which he uses for inspections. Personality and traits 'Saljhoo is an older Sangheili, and has long wrinkles over his eyebrows, watery grey eyes, and a set of mandibles that never seem to quite close. When nervous or in thought, he has a habit of grinding his mandibles together - to the annoyance of those around him. While working in the Banished, Eto's value lay in his ability to record and recall trivial information that most other people would forget, making him a foremost expert on the Forerunners. This value made Atriox more willing to overlook some of his more annoying habits. List of appearances ''Halo: Outcasts'' Sources Category:Sangheili characters Category:Banished members
|moon(s)= None |diameter= |gravity= |daylength= |yearlength= |atmosphere= Oxygen-Wikipedia:Nitrogen|nitrogen |composition= |temperature= |demonym= |species= |population= |colonized=2554 |government=Unified Earth Government |technology tier=Tier 3 }} Eudemon, officially known to the UNSC as "X49-05", is a satellite orbiting an unknown planet and a Unified Earth Government Human colonies|colony world. It was discovered by a pioneer group after the Human-Covenant War, and considered a lucky find; however, concerns remained about the moon's structural integrity. A Erosion|simulation of a cave found in the moon was later used by the 's SPARTAN-IV Program|SPARTAN-IV complement for training. Trivia A wikipedia:Eudemon|Eudemon is a kind spirit/demon in Greek mythology. List of appearances ''Halo 4'' Sources Category:Human colonies Category:Moons
|population= |colonized= |government=Covenant }} Eudolaan is a Sangheili colonies#List of known colonies|colony that is inhabited by Sangheili. Sali 'Nyon was born here, and returned to his Keep|keep on the planet when the Covenant collapsed, biding his time and awaiting any sign from the Forerunner|gods. Sources Category:Planets Category:Covenant worlds
|gender=Male |height= |mass= |hair= |eyes= |affiliation=SinoViet Heavy Machinery |rank-titleDoctor |sn= |notable= }} Doctor Eugene Taylor was one of two naval architects responsible for the construction of , the other being Distinguished Naval Engineer David Pulver.''Halo: Warfleet'', ''page 37'' The Stalwart-class light frigate|frigate's final assembly was performed at the SinoViet Naval Yard AS-9 shipyard above Reach, and was later launched on February 9th, 2547. Sources Category:Human characters|Taylor, Eugene Category:Shipwrights and naval architects|Taylor, Eugene
Lance Corporal Eugene Yate was a United Nations Space Command|UNSC UNSC Marine Corps|Marine who was infected by the Flood, (presumably during the Battle of Installation 05) and was controlled by the Gravemind while infected aboard on the former Covenant Empire|Covenant holy city of High Charity.Halo: Evolutions - Essential Tales of the Halo Universe, "Human Weakness", ''page 397'' When Cortana was trapped aboard ''High Charity'', she viewed through his memory via the Gravemind. She played his final moments on a loop and drew strength from his courage and tenacity.Halo: Evolutions - Essential Tales of the Halo Universe, "Human Weakness", ''page 399-400'' List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Human Weakness'' Sources Category:Human characters|Yate, Eugene Category:UNSC Marine Corps enlisted personnel|Yate, Eugene
The ''Euphrates''-class colony support vessel is a kind of colony ship employed by humanity. Hundreds of ''Euphrates''-class vessels were constructed in orbit over Luna alongside s and the ''Odyssey'' to depart on a massive effort to colonise Human colonies|new worlds - a process known as the ''Domus Diaspora''. ''Euphrates''-class ships are employed for the purposes of terraforming, with the small ships used for a wide range of functions such as atmospheric processing, water purification and introducing Earth flora to the new world. Sources Category:Human ships
|position= |moon(s)=None |diameter= |gravity= |daylength= |yearlength= |atmosphere= |composition= |temperature= |demonym= |species=Human |population= |colonized=c. 2080 |government=Unified Earth Government }} Europa is a natural satellite of Jupiter in the Sol system. Governed by the Unified Earth Government, Europa is a human Human colonies|colony world. It has been fully Terraforming|terraformed, though it retains a frosty atmosphere. Overview West Conamara *Denegroth Katreus Thynia Pelagon History Theories existed that the oceans beneath Europa's icy surface may be inhabited with amino acids and the building blocks of life, created by ocean vents. However, when the first colonists began settling on the Jovian moons in around 2080, they discovered that this was not the case. Colonization occurred without the discovery of any new life forms. Nonetheless, humans would later maintain xenobiology labs on Europa.''Halo Mythos'', The Interplanetary War, p. 50-51 At some point, Europa was fully Terraforming|terraformed for human habitation, but still retained its frosty atmosphere. The Frieden movement started in Katreus, a major city on Europa, in the mid-22nd century. In 2158, the Friedens bombed an embassy in the Europan city, Thynia, leveling the building with military-grade explosives. In response to the rising Frieden threat, the United Nations sent United Nations Colonial Advisors|colonial advisors to Io to aid in policing efforts across the Jovian moons. However, when Frieden forces attacked the colonial advisors, the Jovian Moons Campaign began, a three-month conflict throughout the moons of Jupiter between forces of the United Nations, Frieden movement, and Koslovics. In 2163, Frieden leader Nadja Mielke was assassinated while on her way to a command center in the city of Pelagon on Europa, leading to the Mars Campaign as Frieden forces attacked Koslovic forces in Argyre Planitia on Mars. These conflicts would eventually escalate into the Interplanetary War.''Halo Mythos'', Rise of Humanity, p. 46-47 The SPARTAN-II program|Spartan-II supersoldiers had a mission on Europa some time before 2552; this operation is regarded as the liveliest incursion on Europa since the Jovian Moons Campaign. Europa was left unscathed when the Covenant attacked the Sol system during the Human-Covenant War. After the Covenant War, the PREFECT-class Mjolnir|Prefect variant of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2) armor was tested in Denegroth, West Conamara on Europa. Trivia The moon was named after Wikipedia:Europa (mythology)|Europa, a queen in Wikipedia:Greek mythology|Greek mythology. List of appearances ''Halo: First Strike'' ''Halo 4'' ''Halo Mythos'' Sources Category:Europa locations Category:Moons Category:Human colonies
|founder= |documents= |head= |executive= |legislative= |judicial= |branch= |main= |anthem= |language= |script= |religion= |techlevel= |notable-title= |formed= |affiliation=Unified Earth Government }} The European Union (EU) is a democracy|democratic confederation of National government|nations located on a subcontinent of Eurasia, Earth. It is economically and politically powerful, as well as proudly multicultural. The European Union encompasses either parts of or the totality of Britain, Germany, and France, among other areas. Overview File:H2A - British Isles, France, BeNeLux.png|thumb|250px|Parts of the European Union at night in 2552. Locations France|French areas *Paris (city)|Paris **Universite de l'Astrophysique Germany|German areas *Essen **Special Warfare Center Essen *Berlin Britain|British areas *London *Edinburgh **Edinburgh University ***Jadwin Hall Madrid Florence Barcelona Rome Brussels Michael Baird - Orbital Drop Shock Troopers|Orbital Drop Shock Trooper History Over the course of the Human-Covenant war, Beweglichkeitsrustungsysteme, a corporation based in Essen, was responsible for developing multiple variants of MJOLNIR Powered Assault Armor|Generation 1 MJOLNIR Powered Armor. Following the end of the decades-long conflict, Beweglichkeitsrustungsysteme continued its work, creating several MJOLNIR Powered Assault Armor (GEN2)|Generation 2 MJOLNIR Powered Armor sets. As well, Dr. William Iqbal and his colleagues of the Edinburgh University were hired by ONI to study Forerunner relics discovered on various worlds including Earth and the Ancient humanity|Ancient Human ruins of Heian. Gallery File:Halo Legends - Origins II - EarlyShips.png|Early UNSC frigates over the European Union and northern Africa. List of appearances ''Halo 2'' *''Halo 2: Anniversary'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Midnight in the Heart of Midlothian'' ''Halo Legends'' *''Origins'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo: Saint's Testimony'' Sources Category:Earth
|gender= |height= |mass= |hair= |eyes= |affiliation=*Spartan Operations *SPARTAN-IV program |rank=Spartan Operations#Rank structure|Spartan |sn= |notable=Attended the Avery J. Johnson Academy of Military Science }} Eusebio is a SPARTAN-IV Program|Spartan-IV supersoldier. They attended the Avery J. Johnson Academy of Military Science. Biography Eusebio entered the Spartan-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. Leung arrived alongside Spartans Leung, Ionescu, Page and one other recruit. During their time at the academy they participated in a Tutorial (Halo Infinite)|live-fire exercise. During the exercise Eusebio competed alongside Spartans O'Brien (Spartan)|O'Brien, Denning, and Leung. They competed against Spartan Commander Laurette Agryna, Spartans Page and Ionescu, and one other spartan recruit. Equipment Spartan Eusebio wore "cadet orange" standard issue MJOLNIR Powered Assault Armor/Mark VII|Mark VII MJOLNIR Powered Assault Armor with a FIREFALL-class Mjolnir|Firefall-class helmet. List of appearances ''Halo Infinite'' Sources Category:Spartan-IVs
|line= |model= |cost= |length= |width= |height= |mass= |max speed= |engine= |hull= |armament=None |crew=4: 1 pilot 1 co-pilot 2 systems operators |complement= |consumables= |othersystems=* Unnamed Restoration drone|Multipurpose restoration drones Multi-spectrum smokescreens Camouflaging jammers |firstuse= |role=*Support Medical transport |affiliation=United Nations Space Command Surakan Militia Volunteers }} }} The EV-44 Support VTOL, colloquially termed the Nightingale, is a VTOL support helicopter manufactured by Misriah Armory. Overview The EV-44 Nightingale is a tiltrotor helicopter similar to the UH-144 Falcon in heavy service with the UNSC Army. The craft has a two air intakes just offset of the centreline, connecting the two tiltrotor wings to the main fuselage. Further toward the craft's rear is a tail mounting two jet engines capable of similarly-rotating on the horizontal axis to help provide lift to the rear of the craft. The front of the Nightingale boasts the cockpit, with the main fuselage boasting a generally bulky profile with no visible ingress/egress pointssuggesting that entrance into the Nightingale is done via a ventral ramp similar to that of the Pelican series of dropships. Overall, the Nightingale is considered a relatively simple craft to construct, and has an extremely versatile design template. This makes it fairly easy to modify for operations-specific design templates for more specialised roles. One such example is the speculative ZAV-48 Frostraven, an aircraft study intended to leverage the Nightingale's airframe to test the possibility of Cryonics|cryonic weaponry. The easy-to-construct nature of the Nightingale (with the exception of its advanced restoration drone systems) has left them able to be adapted for manufacture inside the older construction modules of the , despite the ship's age and antiquated processing systems. The Nightingale serves as a dedicated support unit, and is thus completely unarmed. It instead maintains a complement of Unnamed Restoration drone|multipurpose restoration drones to heal and repair personnel and vehicles. For self-defence and allied support, the craft is equipped with various countermeasures including the ability to deploy both multi-spectrum smokescreens and disposable jammers capable of camouflaging all personnel and vehicles within the target area. While typically not employed with an armament, Nightingales can be modified with weaponry if needed. Trooper Nightingale - a specialised Nightingale painted with dazzle camouflage and stocking additional drones, alongside on-board teams of infantry. File:HW2_Trooper_Nightingale.jpg|A "Trooper" Nightingale. Nightingales are one of the newest additions into the roster of the UNSC military in the Post-Covenant War conflicts|post-Covenant War era. They have seen recent adoption into the inventories of the UNSC Air Force's rescue squadrons and UNSC Marine Corps' combat logistics teams. Operational history }} Nightingales are a fairly recent craft introduced into service during the post-war era. During the Carrow Conflict in September 2558, the Surakan Militia Volunteers used armed Nightingales against Hekabe's forces alongside numerous other aircraft such as the AV-22 Sparrowhawk and G77S Pelican gunships. In April 2559, Nightingales saw action on Installation 00 during Second Ark Conflict|the fight between the and the Banished. These aircraft blueprints were adapted for construction within ''Spirit of Fire''s onboard factory modules and firebases, with the simple designs making for easy construction inside ''Spirit of Fire''s much older and outdated infrastructure. Gameplay Info: Support Unit, Repairs and heals, Defensive Smoke, Detects cloaked units Tier: 2 Cost: , , The Nightingale can be built by all UNSC leaders at the Airpad. In Blitz, the Nightingale costs , while a Trooper Nightingale costs . When the Trooper Nightingale is destroyed, infantry squads will spawn. Unlike Engineers, the Nightingale can heal up to three units at once due to its drones, but the healing rate is three times slower. The Nightingale is the best unit to heal troops, saving the player from having to use Healing Drones constantly. Another great benefit is that it can heal troops when they are mobile. Phoenix Log {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Logs|Phoenix Log - Nightingale | | |} Trivia Like most UNSC aircraft, the Nightingale is named after Wikipedia:Nightingale|a bird. As the aircraft fills a medical support role, its name is also a likely reference to Wikipedia:Florence Nightingale|Florence Nightingale, the founder of modern nursing. The voice cast of Nightingale is same as the voice cast of Jerome-092. Gallery File:HW2 Blitz Nightingale.jpg|Nightingale Blitz art. File:HW2 - EV-44 Nightingale.jpg|Nightingale Blitz art alternate variant without drones. File:HW2_Trooper_Nightingale.jpg|Trooper Nightingale Blitz art. File:HW2 Nightengale.png|Concept art of the Nightingale for ''Halo Wars 2''. File:HW2-Nightingale Concept.jpg|More concept art. File:Nightingale.png|A Nightingale on Ricochet (level)|Ricochet in the ''Halo Wars 2 Open Beta''. File:HW2B Nightengale.png|A Nightingale during the ''Halo Wars 2 Open Beta''. File:HW2-Domination.png|A group of Nightingales near two D81-LRT Condor|G81 Condors in ''Halo Wars 2''. File:HW2-Smoke.png|A Nightingale deploying smoke to cloak itself. List of appearances ''Halo Wars 2'' ''Halo: Envoy'' Sources
|manufacturer=Materials Group |testsite=Low/Zero Gravity Testing Facility (GEN1) WG/Facility 58-32/B5D (GEN2) |type=MJOLNIR (GEN1) MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR Powered Assault Armor/Mark V|Mark V MJOLNIR Powered Assault Armor/Mark VI|Mark VI MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2) MJOLNIR (GEN3) |role=Extra-vehicular activity }} EVA-class Mjolnir (Extra Vehicular Activity), also known as the MJOLNIR Powered Assault Armor/V variant, is a MJOLNIR Powered Assault Armor|MJOLNIR armor variant produced by the Materials Group. It is designed to improve the survivability of Spartans when performing extra-vehicular activity in the vacuum of space. GEN1 overview }} The EVA variant for the Mark IV still required a T-PACK for maneuvering in zero gravity. The Mark V EVA variant had a shielded visor. The Mark VI EVA variant focuses on increasing exo-atmospheric endurance and improving mobility in zero gravity without the original use of back thrusters. The helmet also contains a single-beam laser COM|TEAMCOM system for communications. The EVA helmet is capable of supporting AN/PCK-221 FARNDALE and AN/PCK-221 FARNDALE Command Network Modules, COURIER PEARL Hardened Uplink and UA/Type C1|Type C1 UA module. As early as 2525 developmental Mjolnir permutations utilized physical architecture that would eventually be used for EVA. The MJOLNIR/V variant was developed and tested at a UNSC Low/Zero Gravity Testing Facility facility in Lister (City)|Lister, Aigburth on Ganymede, integrating feedback gathered from the Summa Deep Space Incident. The EVA variant has spawned numerous offshoots and is generally renowned for its reliability, ergonomics, and modularity features to which the design's enduring popularity is often attributed. The GEN1 EVA helmet remained popular as late as 2558 and could still be requisitioned by Spartans for use with their next-generation MJOLNIR Powered Assault Armor (GEN2)|GEN2 suits. After the first wave of GEN2 systems, based on requests of veteran Spartan-II and Spartan-III operatives, the UNSC Ordnance Commission considered reassessing a refined and upgraded version of the Mark V EVA, specifically the customized suit worn by Emile-A239 complete with the death's head engraving on the visor. This led to the creation of the WRATH-class Mjolnir. In addition, the INDOMITABLE-class Mjolnir's right shoulder pad is based off the Mark V EVA shoulders. As late as 2560, the GEN1 EVA helmet and shoulders could still be requisitioned by Spartan Operations|Spartans, upgraded to be roughly equivalent to GEN3. On 2531, Kurt-051 used the Mark IV variant of the armor on a mission alongside Blue Team in Construction Platform 966A. A user of the Mark V variant of the armor was Emile-A239, who engraved a death's head on the visor. File:EVAkelly.jpg|Kelly-087 wearing the Mark IV EVA armor during ''Operation: WARM BLANKET''. File:HTFORGN Kelly EVA.png|Kelly-087 wearing the base Mark IV EVA armor during Battle of Sigma Octanus IV. File:Mark_IV_EVA-Pilot-like.png|A close-up of the Mark IV helmet worn by Kelly-087. File:HR EVA.png|MJOLNIR Mark V EVA variant. File:Grenadier (Noble Team).jpg|Emile-A239 wearing his customized Mark V EVA helmet during Fall of Reach. File:EVAArmor.png|MJOLNIR Mark VI EVA variant. File:H5G EVA Helmet.png|GEN2 compatible Mark V variant GEN2 overview }} The GEN2 EVA armor is similar to its GEN1 counterparts in its design. This variant's helmet uses an open-view visor system typical of EVA configurations. It has 59-L20 Aureole braces in the helmet for awareness improvement. The helmet can also be paired with all milspec hardshell and mechanical counterpressure suits. The slim-contoured chest plate lowers physical profile dramatically. This variant also uses larger pauldrons than previous models. Due to their long-standing history of investment Materials Group retained the production rights after the Human-Covenant War. It remains the most effective option for Spartan personnel engaged in exoatmospheric and zero-gravity scenarios. It was tested in WG/Facility 58-32/B5D. Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. Spartan Kelly-087 used this armor during Operation: RETRIBUTION on 2553|December 2553. HERMES-class Mjolnir: HERMES is a custom designed prototype based on the EVA designed by the Watershed Division for orbital raids. File:H5G-Render-Kelly.png|HERMES-class Mjolnir worn by Kelly-087. In-game information The EVA armor's helmet is aesthetically similar to the Semi Powered Infiltration (or SPI) armor's helmet. The visor is smaller than the Mark V variant. However, the rim from the jaw down to the chin is thinner, including the breathers, and the back of the head has a quarter-sphere shape. The helmet is also much more rounded than the SPI helmet. The helmet may have its characteristic visor for complete field of vision during space operations. The chest plate is a seemingly standard MJOLNIR chest plate set with a small and minor attachment. The attachment consists of a small metal plate connected to a piece of black alloy that has several unknown equipment pieces set into it. In the ''Halo: The Master Chief Collection'' edition of ''Halo 3'', the EVA armor (like all original ''Halo 3'' permutations) is unlocked by default. {| class"width: 75%;" ! style="width: 15%"|Helmet ! style="width: 55%"|Description ! style="width: 15%"|Unlock requirements (''Halo 3'') ! style="width: 15%"|Unlock requirements (''Halo: MCC'') |- align="center" |rowspan=4|File:HTMCC H3 EVA Menu Render.png|100pxEVA |align="left"|Helmet: The Mjolnir/V variant was developed and tested at UNSC facilities in Lister, Aigburth on Ganymede, integrating feedback gathered from the Summa Deep Space Incident. |Unlock Campaign Complete: Normal achievement. |rowspan=4|Unlocked by default. |- align="center" |align="left"|Shoulder: Developed at the UNSC Low/Zero Gravity Testing Facility on Ganymede, the Mjolnir/V variant focuses on increasing exoatmospheric endurance and improving mobility in zero gravity. |Complete The Ark (level)|The Ark level on Normal, Heroic, or Legendary difficulty. |- align="center" |align="left"|Chest: In developing the Mjolnir Mark VI Powered Assault Armor/V variant, emphasis was placed on increasing exoatmospheric endurance and improving mobility in zero gravity without the use of thrusters. |Complete Tsavo Highway on Normal, Heroic, or Legendary difficulty. |- align="center" |align="left"|MCC: EVA variants emphasize improved mobility and endurance in zero gravity, without the use of thrusters. |N/A |} The Mark V variant features a large visor and bears a striking visual similarity to the SPI helmet. A second EVA helmet, EVA [C], has a skull pattern engraved on the visor. The [C] likely stands for "Custom" or "Carved". The HUL attachments to the EVA[C] helmet appear to be mislabeled: it is mislabeled as CNM in the first upgrade, and then mislabeled as HUL[3] in the second upgrade. These errors are likely related to the [C] variant's attachments having the same names and descriptions as those of the standard variant. The shoulder pauldrons are large and bulky, being several inches thick. The attachments on the sides of the pauldrons found in ''Halo 3'' appear to be built into them, instead of hanging out. All EVA armor types can be unlocked in the ''Halo: Reach''s Armor customization (Halo: Reach)|Armory through the game's purchase system via the use of Credits|cR. In ''Halo: The Master Chief Collection'', the EVA set is attainable in the Season 1: Noble progression system. {| class"width: 75%;" ! style="width: 15%"|Helmet ! style="width: 55%"|Description ! style="width: 15%"|Unlock requirements (''Halo: Reach'') ! style="width: 15%"|Unlock requirements (''Halo: MCC'') |- align="center" |File:HR EVA Helmet Icon.png|75pxEVA |align="left"|The MJOLNIR V [V] variant was developed and tested at the UNSC facilities in Lister, Aigburth, Ganymede. The EVA helmet was developed using data gathered from the Summa Space Incident. |, 30,000 cR |Series 1: Noble|Series 1, Tier 51 () |- align="center" |File:HR EVA CNM Helmet Icon.png|75pxEVA (Command Network Module|CNM) |align="left"|Command network module; standard issue to UNSC Special Forces unit commanders. |, 7,000 cR |Series 1: Noble|Series 1, Tier 52 () |- align="center" |File:HR EVA UAHUL3 Helmet Icon.png|75pxEVA (Armor accessories/UA|UA/Hardened Uplink|HUL[3]) |align="left"| Up-armored variant with hardened 3rd generation uplink module for MILINT acquisition. |, 15,000 cR |Series 1: Noble|Series 1, Tier 58 () |- align="center" |File:HR EVAC Helmet Icon.png|75pxEVA[C] |align="left"|The MJOLNIR V [V] variant was developed and tested at the UNSC facilities in Lister, Aigburth, Ganymede. The EVA helmet was developed using data gathered from the Summa Space Incident. |, 120,000 cR (Purchased EVA helmet) |Series 1: Noble|Series 1, Tier 70 () |- align="center" |File:HR EVAC CNM Helmet Icon.png|75pxEVA[C] (Command Network Module|CNM) |align="left"|Command network module; standard issue to UNSC Special Forces unit commanders. |, 25,000 cR |Series 1: Noble|Series 1, Tier 70 () |- align="center" |File:HR EVAC UAHUL3 Helmet Icon.png|75pxEVA[C] (Armor accessories/UA|UA/Hardened Uplink|HUL[3]) |align="left"|Up-armored variant with hardened 3rd generation uplink module for MILINT acquisition. |, 140,000 cR |Series 1: Noble|Series 1, Tier 70 () |- align="center" |File:HR EVA LShoulder Icon.png|75pxFile:HR EVA RShoulder Icon.png|75pxEVA shoulders |align="left"|Developed at the UNSC's Low/Zero Gravity Testing Facility on Ganymede. |, 3,000 cR |Series 1: Noble|Series 1, Tier 36 () |} EVA was one of the Armor customization (Halo 4)|armor permutations to return, albeit completely redesigned for GEN2, in ''Halo 4''. In ''The Master Chief Collection'', the EVA set and its Breach (BRCH) skin variant are available by default. {| class"width: 75%;" ! style="width: 15%"|Armor ! style="width: 55%"|Description ! style="width: 15%"|Unlock requirements (''Halo 4'') ! style="width: 15%"|Unlock requirements (''Halo: MCC'') |- align="center" |rowspan="4"|File:HTMCC H4 EVA Base.png|75pxEVA |align="left"|Description (H4): Classic variant of Mjolnir Gen1 designed for extra-vehicular activity operations. |rowspan="4"|Obtained by achieving Rank (Halo 4)|Spartan Rank 27. |rowspan="4"|Unlocked by default. |- align="center" |align="left"|Helmet description (MCC): Designed for extra-vehicular activity. |- align="center" |align="left"|Shoulders description (MCC): Modular left/right spaulder from EVA-class armor. |- align="center" |align="left"|Chest description (MCC): Maintains limited compatibility with GEN1 EVA modules. |- align="center" |rowspan="4"|File:HTMCC H4 EVA BRCH.png|75pxEVA Breach (BRCH) skin |align="left"|Description (H4): Customized with BRCH armor skin. |rowspan="4"|Complete the List of Halo 4 commendations|Hail of Death - Master commendation. |rowspan="4"|Unlocked by default on Series 4: Reclaimer update. |- align="center" |align="left"|Helmet description (MCC) EVA helmet customized with BRCH coating. |- align="center" |align="left"|Shoulder description (MCC) EVA left/right spaulder customized with BRCH coating. |- align="center" |align="left"|Chest description (MCC) EVA chassis customized with BRCH coating. |} The ''Halo 4'' design of EVA returns in ''Halo 5: Guardians''. The helmet and body armour are unlockable through the Requisition system. The body armor includes the Recon chest and shoulders, the RICOCHET-class Mjolnir|Ricochet forearms and RECRUIT-class Mjolnir|Recruit legs. The GEN2 EVA set has four skins: Hadfield, Leonov, Solovyev, and Zhigang. The Memories of Reach update saw the addition of the WRATH-class Mjolnir|WRATH helmet, based on Emile-A239's customized EVA helmet seen in ''Halo: Reach''. The List of REQ cards/REQ Packs|Classic Helmet REQ Pack added the GEN1 Mark V design from ''Halo: Reach''. {| class"width: 75%;" ! style="width: 15%"|Helmet ! style="width: 70%"|Description ! style="width: 15%"|Unlock requirements |- align="center" |File:H5G REQ Helmets EVA GEN1 Ultra Rare.png|100pxEVA GEN1 (helmet) |align="left"|Few Mjolnir designs can claim to have spun off as many sub-variants as the EVA [GEN1]. The enduring popularity of the design is a testament to its reliability, ergonomics, modularity, and tradition of craftsmanship by Materials Group. |align="left"| Ultra Rare List of REQ cards|REQ card Unlock the List of REQ cards/REQ Packs|Classic Helmet REQ Pack for |- align="center" |File:REQ Card - EVA.png|100pxEVA GEN2 (helmet) |align="left"|The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. |align="left"|Common List of REQ cards|REQ card |- align="center" |File:H5G REQ Helmets EVA Hadfield Uncommon.png|100pxEVA Hadfield (helmet skin) |align="left"|The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. |align="left"|Uncommon List of REQ cards|REQ card |- align="center" |File:H5G REQ Helmets EVA Solovyev Rare.png|100pxEVA Solovyev (helmet) |align="left"|The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. |align="left"|Rare List of REQ cards|REQ card |- align="center" |File:H5G REQ Helmets EVA Leonov Ultra Rare.png|100pxEVA Leonov (helmet skin) |align="left"|The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. |align="left"|Ultra Rare List of REQ cards|REQ card |- align="center" |File:H5G REQ Helmets EVA Zhigang Ultra Rare.png|100pxEVA Zhigang (helmet skin) |align="left"|The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits. |align="left"|Ultra Rare List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor EVA.png|100pxEVA GEN2 (body) |align="left"|Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. |align="left"|Common List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor EVA Hadfield.png|100pxEVA Hadfield (body skin) |align="left"|Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. |align="left"|Uncommon List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor EVA Solovyev.png|100pxEVA Solovyev (body skin) |align="left"|Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. |align="left"|Rare List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor EVA Leonov.png|100pxEVA Leonov (body skin) |align="left"|Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. |align="left"|Ultra Rare List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor EVA Zhigang.png|100pxEVA Zhigang (body skin) |align="left"|Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes. |align="left"|Ultra Rare List of REQ cards|REQ card |} The Mark V EVA helmet and its attachments are available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the B-class Mjolnir|Mark V [B] armor core in ''Halo Infinite''. The EVA shoulders are available under the SAP attachments|SAP series of shoulder pads. {| class"width: 75%;" ! scope"width: 15%" |Helmet ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF EVA Helmet Icon.png|75pxEVA |Materials Group |Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. |Legendary |Season 01: Heroes of Reach Battle Pass level 10 (Premium) | |align="center"|File:HINF EVAC Helmet Icon.png|75pxEVA [C] |Materials Group |Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. |Legendary |Season 01: Heroes of Reach Battle Pass level 90 (Premium) | |align="center"|File:HINF SAPEVA LShoulder Icon.png|75pxFile:HINF SAPEVA RShoulder Icon.png|75pxSAP attachments|SAP/EVA |Materials Group |The shoulder latches are compatible with most UEG-standard spacesuit accessories. |Rare | Left: Season 01: Heroes of Reach Battle Pass level 7 (Premium) Right: Season 01: Heroes of Reach Battle Pass level 8 (Premium) | |align="center"|File:HINF-Blighter.png|75pxBlighter |The Flood |Spartan combat forms combine superhuman physiologies with further reinforcement by twisted Flood growths. |Legendary |Purchase "Blighter" Bundle from the Shop for 2,000 cR |} Attachments CNM/BNR/FARNDALE CNM/BNR/TYPHON Defiled FARNDALE HUL(3)/BNR/COURIER PEARL TAC/RS/WILLOW UA/Type E3 Trivia The EVA helmet bears a resemblance to the Apollo Program's Wikipedia:Apollo/Skylab space suit|A7L PGA pressure helmet, which was called a "fish bowl" by the astronauts and support staff. Through the Career section of Halo Waypoint, a player that has achieved Career Milestones|Milestone 50 (3900 achievement points on all ''Halo'' titles) will receive an EVA helmet for their Xbox LIVE avatar. The four skins for EVA in ''Halo 5: Guardians'' are named after astronauts Wikipedia: Chris Hadfield|Chris Hadfield, Wikipedia: Alexey Leonov|Alexey Leonov, Wikipedia: Anatoly Solovyev|Anatoly Solovyev, and Wikipedia: Zhai Zhigang|Zhai Zhigang. Each astronaut is known for their EVA work: Leonov was the first person to perform a spacewalk; Solovyev holds the record for most spacewalks (16) and most time spent in EVA (over 82 hours); Hadfield and Zhigang were the first citizens of their countries (Canada and China, respectively) to perform spacewalks. Gallery File:H3_MPSpartan_ArmourConcept_9.jpg|Concept art of the Mark VI EVA armor. File:Halo3-MJOLNIR-EVA-Armor-Concept.png|Concept art of the Mark VI EVA armor. File:H3 Beta-EVA-SPARTAN-II.png|The EVA armor during the ''Halo 3 Beta''. File:H3 AP EVA.jpg|A Spartan-II clad in full EVA armor. File:H3 EVA with SMGs.jpg|A Spartan-II clad in full EVA armor while dual wielding M7 SMGs. File:MJOLNIR Mk.VI Powered Assault Armor (EVA).jpg|A Spartan-II clad in full EVA armor while carrying a LAU-65D/SGM-151 missile pod|Missile Pod on Valhalla. File:H3 - EVA on Orbital.jpg|The EVA helmet and shoulders being used on Orbital. File:HTMCC-H3 EVA Closeup.jpg|A Spartan-II clad in full EV armor. File:UNSC SPARTAN-II Commando 'HELLSPARTAN'.jpg|A Hellspartan wearing Mark VI EVA. File:Evaavatar.png|The EVA helmet for the Xbox LIVE Avatar from Halo Waypoint. File:HR EVASkullHelmet Concept.jpg|Concept art of Emile-A239's customized EVA helmet. File:EVA Helmet Reach.jpg|The EVA base Mark V helmet. File:Eva-c-1.jpg|The Mark V EVA[C] helmet. File:Reach 26554199 Full.jpg|A Spartan employing EVA helmet and right shoulder pauldron. File:HR EVA Mark V.jpg|Mark V EVA helmet in ''Halo: The Master Chief Collection''. File:HR EVA Mark V CNM.jpg|Mark V EVA helmet with CNM attachment in ''Halo: The Master Chief Collection''. File:HR EVA Mark V UA HUL.jpg| An up-armored variant of the Mark V EVA helmet with HUL attachment in ''Halo: The Master Chief Collection''. File:HR EVA Mark V Shoulder.jpg|EVA Mark V shoulder armor in ''Halo: The Master Chief Collection''. File:HTMCC-HR EVA Close-up.jpg|An EVA-clad Spartan wielding an M45 shotgun on Forge World. File:H4_Concept_MultiplayerArmors.jpg|''Halo 4'' concept art for EVA (top, mid-right). File:H4 EVAGen2 Concept.jpg|Concept art of the EVA armor for ''Halo 4''. File:H4 MJOLNIR EVA.png|EVA in ''Halo 4''. File:H4-CTF-SRS99S5AM.jpg|A Spartan-IV wearing GEN2 EVA armor on Exile in ''Halo 4''. File:H5G-Gen1EVA.jpg|A Spartan-IV wearing GEN1 EVA in ''Halo 5: Guardians''. File:H5G-EVAvsHermes.png|GEN2 EVA in comparison to HERMES-class Mjolnir|Hermes in ''Halo 5: Guardians''. File:H5G-MarkIV&EVA.png|GEN2 EVA next to GEN1 Mark IV in ''Halo 5: Guardians''. File:H5G-EVAs2.jpg|GEN1 EVA, WRATH-class Mjolnir|Wrath, GEN2 EVA, and Hermes in ''Halo 5: Guardians''. File:H5-Waypoint-EVA.png|Default skin. File:H5-Waypoint-EVA-HADFIELD.png|Hadfield skin. File:H5-Waypoint-EVA-SOLOVYEV.png|Solovyev skin. File:H5-Waypoint-EVA-LEONOV.png|Leonov skin. File:H5-Waypoint-EVA-ZHIGANG.png|Zhigang skin. File:HINF Spartan EVA 1.jpg|A Mark V EVA-clad Spartan with an SRS99-S7 AM sniper rifle|S7 sniper. File:HINF Spartan EVA 2.jpg|An EVA-clad Spartan with a Halbashi Workshop gravity hammer. File:HINF Spartan EVA 3.jpg|An EVA-clad Spartan firing a BR75 battle rifle. File:HINF-EVAgang.png|3 Spartan-IVs wearing EVA. File:HINF-EVADynamo.png|A EVA-clad Spartan-IV throwing a Dynamo grenade. File:HINF Emile Armor Kit.png|EVA(C) helmet on the Emile-A239 armor kit. File:HINF Concept Blighter1.jpg|Concept art of the Blighter EVA helmet. File:HINF Concept Blighter2.jpg|Concept art of the back of the Blighter EVA helmet. File:HINF-FloodBundle.jpg|A Flood infected Spartan-IV wearing the Blighter EVA helmet. File:HINF-DeadlockBlighter.png|A Blighter-clad Spartan-IV on Deadlock (Halo Infinite)|Deadlock. List of appearances ''Halo: Ghosts of Onyx'' ''Halo 3'' ''Halo Legends'' *''The Package (animated short)|The Package'' ''Remember Reach'' *''Deliver Hope'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Reach'' ''Halo 4'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Retribution'' ''Halo: Official Spartan Field Manual'' ''Halo Infinite'' Notes Sources Category:MJOLNIR armor Category:Halo Infinite multiplayer armor permutations Category:Halo 5: Guardians multiplayer armor permutations Category:Halo: Reach multiplayer armor permutations Category:Halo 4 multiplayer armor permutations Category:Halo 3 multiplayer armor permutations
Evacuated is an achievement in ''Halo: Spartan Assault''. It is awarded when the player completes the fourth campaign level, ''Operation D''. The achievement is worth 10 Gamerscore on Windows systems and Xbox 360, and 20 Gamerscore on Xbox One. It is represented by a circle with a "D" inside it. Trivia If previously unlocked on another platform, this achievement will unlock on the Xbox One the first time the player signs in. On all other platforms, players must play through the campaign again to unlock the achievement. Sources
Evacuation Dispatch was the callsign used by a United Nations Space Command|UNSC operator stationed in New Alexandria (location)|New Alexandria on the planet Reach. Evac Dispatch helped coordinate the evacuation of both soldiers and civilians from the city during the Fall of Reach.Halo: Reach, campaign level ''Exodus'' List of appearances Halo: Reach Sources Category:Human characters Category:UNSC personnel
Evacuation Team 7 was a UNSC UNSC Army|Army team operating in New Alexandria (location)|New Alexandria, Reach, during the Fall of Reach. Evacuation Team 7, along with other UNSC Army units, assisted in the evacuation of Traxus Tower. The team was the first UNSC unit SPARTAN-B312|Noble Six met after Operation: UPPER CUT. Gallery File:Reach Exodus 1.jpg|A trooper from Evac Team 7 firing at a Jiralhanae Minor. File:Reach Exodus 2.jpg|Two troopers from Evac Team 7 securing an area in New Alexandria. File:HR Six&EvacTeam7.jpg|Noble Six leading three troopers from Evac Team 7 into Traxus Tower. List of appearances ''Halo: Reach'' Sources Category:UNSC Army units
Evacuation is the sixth campaign level of ''Halo 5: Guardians''. Completing the level in any difficulty unlocks Escape (achievement)|"Escape", worth 10 Gamerscore points. Completing it in less than 18:00 minutes on Heroic difficulty without dying grants the player the achievement Fire Drill|"Fire Drill", worth 10 Gamerscore points. Keeping six miners alive at the elevator on Heroic difficulty grants the player the achievement Savior (achievement)|"Savior", also worth 10 Gamerscore. Transcript ''POV shot as Jameson Locke and Fireteam Osiris teleports to the road leading to Meridian Station. The sky is clouded by smoke. A settler speeds by on a Warthog.'' {''Gameplay''} Edward Buck: "We're on the surface?" Sloan (PA): "-more shuttles ready to launch. Move your asses to the evac zone. Get to orbit, now!" ''A cargo ship flies past, trying to escape. The Spartans head down the hill.'' Holly Tanaka: "Sloan's giving evac orders." Olympia Vale: "He knows. Somehow-" Buck: "Knows what?" ''Above them, the Guardian's pieces rise and assemble.'' Buck: "Look! The Guardian!" Vale: "Oh no..." Tanaka: "Where the hell is it going?" Vale: "Chief's on board that thing." Locke: "We need to get airborne." Vale: "The other colonies Thomas Lasky|Captain Lasky told us about... this is what happened to them. Locke, this colony is going to be a crater soon." Tanaka: "We can't take anything that flies from these people." Buck: "Our Pelican is on the space elevator. We could use that." Vale: "The other colonies... there are more Guardians-" Buck: "Really only concerned about the one in front of us right now, Vale." Vale: "But why this one? Why is the Chief on this Guardian? I think it's the first Cortana activated on purpose." ''The Spartans climb into nearby Warthogs and Mongooses and speed down the road. They eventually reach the site of the Scorpion garage.'' Sloan (COM): "This is Governor Sloan broadcasting on all frequencies. People, if you are still planetside, make your way to the space elevator right now. Final shuttles are departing with or without you." Pilot (COM): "Governor Sloan, shuttle Bravo Three prepped for takeoff. Watch it, they're on your tail!" ''The Spartans pass through the McCord River bridge. Soldiers and Crawlers attack fleeing settlers, and Phaetons purse their vehicles. The Guardian overhead has assembled and makes occasional screeches.'' Buck: "Guardian's got a hell of a singing voice." Vale: "Can we do autopilot retrieval? Bring the Pelican down to us?" Distress Call: "Mayday! Mayday! We're taking fire! We're hit!" Buck: "Not with those ships shooting everything out of the sky." ''Osiris and other settlers reach the security outpost to the space elevator. A Pelican has crashed at its entrance. They climb over it to enter the courtyard, which is flooded with Promethean infantry.'' Locke: "Governor Sloan, we need access to the space elevator." Sloan (COM): "Can't do that, Spartans. Got too many people taking refuge inside. They'd be slaughtered." Locke: "Understood, Governor. Osiris, clear the area so they can open those doors." PA: "Hostile activity detected. Lockdown systems engaged." ''The Spartans battle through the courtyard.'' Transmission (COM): "Control, I have no idea if this bird's spaceworthy. She's not gonna fly. We need another way to get these people off world." Sloan (COM): "What's taking so long, Spartans? Your propaganda's overselling your skills. I ain't opening these doors until the base is clear." Buck: "We get to stop being polite with him real soon here, right?" ''When the Spartans clear the courtyard.'' PA: "Area secured. Lockdown released." Locke: "Elevator door's opening." ''The Spartans and settlers head into the elevator's base. Other settlers are assembled there, waiting to be let aboard.'' Sloan (COM): "Spartans. Your tenacity outstrips even my own." Vale: "When did Cortana tell you about the Guardian?" Sloan (COM): "I'd- ...you're good. She gave me fair warning, true enough. I was allowed to help my people survive. A ''change'' is going to come. For all of us. Human and Created alike. She's bringing a new dawn and I intend to be a part of it." PA: "Cargo elevator door opening. Remain " ''The door to the space elevator's cargo cabin opens.'' Sloan (COM): "I see my time is up. Good luck to you, everyone. And goodbye." ''Prometheans are already inside the elevator.'' Buck: "They're between us and the Pelican." Locke: "Weapons free." ''The Spartans engage the droid infantry.'' PA: "Warning: security lockdown in effect." Locke: "Tanaka, override the security system." Tanaka: "Love to. Delicate work to do while getting shot at, though. " Buck: "Let's clear the lady some work space, shall we?" ''If the player stalls.'' Locke: "Lockdown won't end until we clear the last of these Prometheans!" ''After the Prometheans are destroyed.'' Locke: "Area's clear. Tanaka, how do we get the elevator moving?" Tanaka: "Find the control panel." Vale: "It must be here somewhere." ''Locke heads to the main control panel and inputs the launch command.'' Locke: "Got it." PA: "Security protocol received. Disengage confirmed. Leaving " ''The cargo cabin begins to move up.'' Buck: "Sloan said a change is coming. We know Cortana contacted him. Is she on the Guardian too?" Tanaka: "Master Chief seemed to think so." Buck: "So if she's there, then where are they going?" Locke: "We'll find out once we're in the Pelican." ''The elevator keeps going up.'' Vale: "I understand the Master Chief disobeying orders to find Cortana. But why the rest of Blue Team? They didn't know her." Locke: "The members of Blue Team grew up together in the SPARTAN-II program|Spartan II program. They've registered more operations than any other fireteam in the UNSC." Buck: "They're family." Locke: "Exactly." ''The elevator shakes and an alarm sounds. The cabin stops ascending.'' PA: "Approaching Level Two docking station." Tanaka: "Incoming Prometheans!" PA: "Containment protocol will remain in effect for duration of emergency." ''When the Prometheans are destroyed, the elevator resumes moving up.'' PA: "All clear. Safety protocol disengaged." Buck: "Siege of New Alexandria|New Alexandria all over again. We claw our way here, scratch a life out of the dirt... for what? So we can run? Leave it all behind?" Tanaka: "There's a difference between running and living to fight another day." Locke: "Tanaka's right. Humanity's at our best when we're making something out of nothing. We're tenacious. We'll rebuild as many times as we have to." PA: "Approaching Level Three docking station." ''Many Prometheans warp in.'' Buck: "More Prometheans!" PA: "Protocol will remain in effect for duration of emergency." ''The Prometheans are destroyed.'' PA: "All clear. Safety protocol disengaged." ''The elevator ascends again.'' PA: "Approaching super rung calico." Evelyn Collins (COM): "Hello? Can anyone hear me? I'm at Meridian Station. Everyone's dead. Governor Sloan isn't here. I... (''sobs'') ...please! Is there anyone left here but me?!" Tanaka: "Sloan just up and abandoned his people?" Buck: "If Cortana's really behind that Guardian moving, she did more damage here than him." Locke: "We'll find the truth of what happened here. And we'll make certain that those who should answer for it do." PA: "Approaching super rung calico." ''A massive final wave of Knights and Knight Commanders arrives.'' Vale: "Watch out! More Prometheans!" PA: "System protocol will remain in effect for duration of emergency." ''When most of the Knights are destroyed.'' Locke: "Eliminate the last of the Prometheans." ''The last Knight is killed.'' PA: "All clear. Safety protocols disengaged." ''The elevator heads up but a loud wail is heard from a distance.'' Vale: "There's that Guardian song again!" Buck: "What's that about?" Tanaka: "Maybe a signal of some kind. Building up to something." ''The elevator is above Meridian's clouds now. The Guardian can be seen floating nearby in the sky. PA: "Approaching super rung calico." Settler: "Transport three to group. Heads up. That thing's starting to move!" ''A loud hum starts to build up in the air.'' Settler: "I don't know what's going on. Wait, it just stopped. Oh hell, GET OUT OF-" Tanaka: "Take cover!" ''A loud Electromagnetic pulse|EMP blast bursts out of the Guardian. It strikes the elevator, sending the Spartans in the air and stopping the elevator.'' PA: "Warning: massive structural failure. Please proceed to emergency stairwell. Oxygen masks are available." Locke: "Everyone all right?" Vale: "What happened?" Tanaka: "Elevator e-brake stopped a total collapse but she won't last out long." Buck: "Do you reckon the structure is still secure enough to climb?" Tanaka: "If it's gonna fall, won't be because Spartans are using it as a jungle gym." ''If the player stalls.'' Tanaka: "Where do you figure that Guardian's going?" Buck: "What makes you think it's going anywhere?" Tanaka: "Sure ain't sitting where it's found." Locke: "Wherever it's going, the Master Chief is going with it, and I intend on reaching him before that happens." ''The Spartans leave the cabin and head for the emergency stairs. Several of them are knocked off or hanging.'' Tanaka: "Pelican's a few more super rungs up from here." Buck: "How far is that?" Tanaka: "More than you want it to be, not as far as it could be." ''If the player stalls.'' Buck: "This might be hard to believe, seeing as how I'm a model of stoicism and courage today, but... When I was a kid, I-I was afraid of heights. So...there's that." ''The Spartans climb the catwalks up the rungs. Several Soldiers and Phaetons appear to attack them.'' Locke: "Phaetons targeting our positions. Stay mobile!" ''The Spartans get higher, but another shockwave ruptures from the Guardian.'' Tanaka: "Gotta keep moving up. Guardian ain't waiting for us." Buck: "Not sure this scaffold can take any more shockwaves!" ''The Spartans reach the upper landing pad.'' Tanaka: "Think this thing might fall after all." Locke: "To hell with it. I'm calling in our Pelican now. We'll risk autopilot." Buck: "We need to keep moving to that Guardian. Don't fancy this thing falling out from under us." ''The Spartans see the Pelican, parked precariously on the unsteady platform.'' Locke: "The Pelican's just outside! Move it, people!" ''A shockwave hits the dock, shaking it badly.'' Tanaka: "Shockwaves are getting closer together." Vale: "Almost like a countdown." ''Another blast strikes. Locke is knocked off his feet but gets back up.'' Buck: "What happens when it gets to zero..." Locke: "I don't want to find out. Get to the Pelican!" ''Locke is just a few meters from the Pelican.'' Locke: "Everyone! Onboard! Now!" {''Cutscene''} ''Locke falls to the floor in exhaustion but hurries to get back up.'' ''Cut to the Guardian. It has a face like a leering skull, and its body whines as it sends out one more pulse. The Spartans reel from the blast, which knocks away Locke's battle rifle.'' ''Close up of the Guardian and its spreading wings.'' ''The Spartans run to the Pelican, but the dock tilts, tripping them all into a slide. Its edge is beginning to collapse. The Spartans get to their feet, running for the Pelican as it drifts closer to the edge. Tanaka and Buck climb in and Vale jumps inside. The Pelican is nearly vertical now, and she falls into the cockpit and straps in the pilot seat.'' ''Locke jumps for the Pelican but it falls off the platform. He activates his thrusters and speeds for its open bay door. Catching up, he lands inside and brakes with his front thrusters to stop.'' Locke: "Vale!" Vale: "I'm on it!" ''She punches the throttle. The Pelican speeds up and then swings around mid-fall, flying up from the elevator.'' ''A slipspace portal opens behind the Guardian. It draws its wings and its pieces drift into the portal, as do pieces of the space elevator. Osiris' Pelican flies by, fleeing Meridian.'' ''Level ends.'' Trivia The Halo Kart Easter egg can be found on this level. The Thunderstorm skull can be found on this level through a hidden minigame. During the opening vehicle run, the player must destroy five traffic cones within two minutes. This will cause the skull to spawn at the very end of the level, where the Spartans are running to their Pelican. The chapter title "Sudden but Inevitable Betrayal" is a reference to from the ''Wikipedia:Firefly (TV series)|Firefly'' series, which Buck's actor Nathan Fillion starred in. All NPC settlers who have survived the Promethean waves during the elevator's ascension will die when the Guardians fires its first burst. However, some may survive if they are inside the Gauss Hog if it was brought aboard the elevator. The last section of the elevator climb, the run to the Pelican, is timed. If the player fails to reach it in time, they die and must start over from a checkpoint.'' Category:Halo 5: Guardians campaign
Halo: The Thursday War, ''page 183'' |mass= |hair=Reddish-brownHalo: Glasslands, ''page 106'' |eyes= |affiliation=Office of Naval Intelligence |rank-titleProfessor |sn= |notable= }} Professor Evan W. Phillips is a human Xenoanthropology|xenoanthropologist recruited by the Office of Naval Intelligence as a Sangheili specialist and analyst.Halo: Mortal Dictata, ''pages 290, 356'' Formerly serving with the black ops team Kilo-Five, he specializes in Sangheili culture and is distinguished as being a highly fluent speaker of the Sangheili (language)|Sangheili language. Biography Phillips served as an anthropologist and linguistic xenoanthropologist professor at Wheatley University in Sydney, Australia.Halo: The Thursday War, ''page 83''Halo: Glasslands, ''page 66'' In 2553#January|January 2553, he was asked by Captain (Navy)|Captain Serin Osman to get her an audience with a high-ranking Sangheili who could be a threat to the rule of Thel 'Vadam. On New Llanelli he got an audience with Avu Med 'Telcam of the Servants of the Abiding Truth, prompting Osman to trust him.Halo: Glasslands, ''page 25'' He was recruited by the Office of Naval Intelligence to serve as a Sangheili expert in the clandestine unconventional warfare unit Kilo-Five, which was tasked with sowing dissent among the Sangheili in the aftermath of the Human-Covenant War.Halo: Glasslands, ''page 51'' In February 2553, Phillips along with Captain (Navy)|Captain Serin Osman, Corporal Vasily Beloi|Vaz Beloi and Admiral Lord Terrence Hood, were the first humans to visit Sanghelios. There, 'Vadam and Lord Hood discussed continued peace and the fragile state of both their species. 'Vadam took great interest in Phillips and invited him to return and study Sangheili history and culture on their homeworld.Halo: Glasslands, ''pages 358-361'' In March 2553, Phillips arrived on Sanghelios. He was greeted by the Arbiter in Vadam and requested a tour of their most ancient cities to which Thel approved. During his stay at Ontom, Phillips was shown to be adept at figuring out the Sangheili toy and puzzle, the ''arum'', a skill which earned him respect and attention from many Sangheili.Halo: Glasslands, ''page 426'' As he was solving arums for a crowd of Sangheili, he received a written warning from 'Telcam. Phillips then distracted his assigned bodyguard Cadan 'Ilmir with a half-finished arum and went to meet with 'Telcam. As 'Telcam and Phillips approached the entrance of the Temple of the Abiding Truth, they were caught in the midst of a bombing orchestrated by Jiralhanae dissidents.Halo: The Thursday War, ''pages 22-23'' In the wake of the uprising, 'Telcam planned to launch his attack on the state of Vadam. Phillips was taken into the custody of the Servants of the Abiding Truth, who permitted him to explore the interior of the stone Forerunner structure. As Phillips explored the temple, he noted that the micro-camera unit on his shirt, which contained a fragment of the AI Black-Box, had been peppered with shrapnel. The placement of the unit had saved Phillips' life, but the AI fragment inside had taken damage and activated an emergency purge function, wiping important data and higher personality functions from the AI's memory. While the BB fragment was far less useful in this state, Phillips nonetheless was able to use it to aid in translating certain symbols inside the structure. The data they collected inside was soon speculated to be the locations and operational status of the remaining Halo Array|Halo installations. Phillips and the BB fragment eventually found their way to a room with a Slipspace translocation|translocation portal. Phillips unlocked the portal's activation systemsimilar in design to an arumand was translocated to the portal's receiving end in Acroli, roughly 80 kilometers from Ontom. In Acroli, Phillips found himself in a Forerunner ruin and soon encountered Unggoy field laborers Dengo, Gikak, and Sensen. After a brief conversation, they agreed to take Phillips to their lords at Nes'alun keep. On their way to the keep they were attacked by Banshees, one of which killed Sensen. Arriving at Nes'alun keep, Phillips met Elar 'Nas, a female Sangheili who was left in charge of the keep after the males had gone off to fight in the Blooding Years. Elar 'Nas and her sisters had been defending their keep from the Lacalu keep, who had taken advantage of the civil war to launch an assault on Nes'alun Keep in the hopes of acquiring more Acroli land. Phillips proceeded to help Elar 'Nas and the other ladies defend the keep from a wave of attackers. After the skirmish, Elar 'Nas called 'Telcam to inform him that the human he wanted found was with them. Upon receiving the call, 'Telcam ordered Forze 'Mdama to retrieve Phillips and escort him to ''Tart-Cart'', so Kilo-Five could return him to the UNSC safely. After pilot Lian Devereaux performed necessary repairs to the ''Tart-Cart'', Phillips left Sanghelios unsettled by the fate of Elar 'Nas and the others of Nes'alun keep.Halo: The Thursday War, ''page 260'' On their flight back to a fire erupted and they had to re-route to the . There, Phillips met with Dr. Catherine Halsey to see if she could help BB by reintegrating him with his other fragmented-self. He later witnessed ''Infinity'' in action as it helped the Arbiter by destroying many of the Abiding Truth's vessels. Admiral Parangosky then ordered Kilo-Five to extract their informant 'Telcam from the ground. Utilizing the newly repaired and upgraded ''Tart-Cart'', Kilo-Five extracted 'Telcam from the battle and dropped him off on New Llanelli. They were later retrieved by Port Stanley. Upon his request, Phillips was brought to Trevelyan where he had a conversation with Jul 'Mdama, who was being held prisoner there. Jul asked Phillips for news about his wife Raia 'Mdama|Raia, whom Phillips had last seen in company with Forze. Phillips promised to find out what had happened to her. Shortly after this, Jul escaped the planet and learned of her demise. Following the mission on Sanghelios, Kilo-Five was tasked with neutralizing the terrorist threat posed by Venezian insurgent Staffan Sentzke and seizing the battlecruiser ''Pious Inquisitor'' before Sentzke could use it against Earth. During the mission, Phillips learned that Avu Med 'Telcam had hired a Kig-Yar Shipmaster|Shipmistress, Chol Von, to steal back the ''Inquisitor''.Halo: Mortal Dictata, ''page 81'' Later, Phillips, Naomi, Devereaux, and Osman returned to New Llanelli to meet with 'Telcam. On the planet, Phillips gave 'Telcam a translation of the Forerunner Forerunner symbols|inscriptions from the Temple of the Abiding Truth|temple at Ontom, in exchange for intel.Halo: Mortal Dictata, ''page 81'' Later, Phillips began translating Sangheili and Kig-Yar conversations that he had gathered from his listening station aboard ''Port Stanley'' and from conversations that Kilo-Five had recorded on Venezia. With these recordings, Phillips learned of Chol Von's name and figured out basic information about her.Halo: Mortal Dictata, ''page 216'' He later discovered that 'Telcam was growing impatient with Von.Halo: Mortal Dictata, ''page 297'' When Kilo-Five finally came across the ''Inquisitor'', Phillips and Mike Spenser operated ''Port Stanleys communications, while Naomi and the ODSTs infiltrated the ship. Learning that Von and her crew had taken control of the ship, Phillips warned them of mev-uts, Kig-Yar bounties.Halo: Mortal Dictata, ''page 402'' The mission was eventually a success and Kilo-Five was granted shore leave on Cascade. Phillips went to a concert with Lian Devereaux, the two having grown fond of one another during their time with Kilo-Five.Halo: Mortal Dictata, ''page 482'' After his time with Kilo-Five, Phillips went on to give introductory lectures to officer candidates applying for Section Two, ONI's public affairs and psyops branch. Personality and traits Phillips appears somewhat naive and is heavily driven by an almost childlike academic curiosity and enthusiasm about the Sangheili. Despite this, he was remarked as being surprisingly competent, even devious, by Captain Serin Osman.Halo: Glasslands, ''pages 24-25'' Phillips was saddened by the death of Elar 'Nas and the others of Nes'alun keep, believing that they could have lived if he had helped.Halo: The Thursday War, ''page 368'' Although Phillips respected and admired the Sangheili, he still considered many of them to be the enemy.Halo: Mortal Dictata, ''page 123'' In addition to being fluent in the Sangheili (language)|Sangheili language, Phillips could understand the Kig-Yar Kig-Yar language|dialect to a degree.Halo: Mortal Dictata, ''page 297'' Phillips is a small man, mentioned as being slightly fitter than the average civilian. He has reddish-brown "scrubby" hair and a beard. He is roughly in his thirties as of 2553.Halo: Glasslands, ''page 65'' Equipment Evan received an Type-25 plasma pistol|''Eos-Mak'' pistol from Elar 'Nas. Due to its big size, Phillips had to grasp the pistol as if it were a submachine gun.Halo: The Thursday War, ''page 209'' After the skirmish at Nes'alun Keep, he kept it and refused to be parted from it. It was later hung in ''Port Stanley's'' wardroom.Halo: The Thursday War''', ''page 364'' List of appearances ''Halo: Glasslands'' ''Halo: The Thursday War'' ''Halo: Mortal Dictata'' ''Halo Mythos'' Sources Category:Human civilians|Phillips, Evan Category:Human characters
Evangelical Promessic is a branch of Wikipedia:Evangelicalism|evangelical Christianity. Avery Johnson's aunt, Marcille Johnson|Marcille, was an Evangelical Promessic, attending a church with Avery on at least one occasion.Halo: Contact Harvest, ''page 41'' List of appearances ''Halo: Contact Harvest'' Sources Category:Religion
Evasive Maneuvers is an achievement in ''Halo Infinite''. It is unlocked by unlocking the Thruster (Halo Infinite)|thruster ability. This achievement awards the player 10 Gamerscore.
|height= |mass= |hair= |eyes= |affiliation=Liang-Dortmund Corporation |rank= |sn= |notable= }} Evelyn Collins is a human who survived the Covenant's glassing of the human colony Meridian. After the glassing, Collins returned to the planet as a deglasser working for the Liang Dortmund Corporation.Halo 5: Guardians, campaign level, ''Glassed'' - Mission Intel|Evelyn Collins: Meridian Day 1 Biography Collins lived on Meridian before Battle of Meridian|it was attacked by the Covenant in 2548. Both Evelyn's parents and her sister were killed when Meridian was lost to the Covenant.Halo: Fractures, ''What Remains'' (page 37) After the Human-Covenant War ended in 2553, Collins returned and was hired by the Liang-Dortmund Corporation as a miner to aid the terraforming of Meridian back into a livable state. On the fifth day of her return to Meridian, Collins aided in the digging of a road from the space elevator to Meridian Station. Collins was discouraged to find that most of the miners seemed to be just in it for the profit, with no other former refugees like her.Halo 5: Guardians, campaign level, ''Glassed'' - Mission Intel|Evelyn Collins: Meridian Day 5 On the seventeenth day of her stay, Collins met another past citizen of Meridian, Lorie. With their shared background, Collins confessed to her about her regrets and fears about Meridian's destruction, but Lorie laughed instead. She suggestion that Collins forget what Meridian was and concentrate on what it could become. Collins took her words to heart and dug more hopefully afterward to build a new world.Halo 5: Guardians, campaign level, ''Glassed'' - Mission Intel|Evelyn Collins: Meridian Day 17 On October 25 2558, a Guardian broke out from under Meridian's surface. Meridian Station's AI Sloan|Governor Sloan initiated a mass evacuation, but he eventually fled on his own civilians when given the chance to leave with the Guardian and join the Created. Collins missed the evacuation ships and instead was left behind alone in Meridian Station. Afraid she'd been left to die, Collins sent a plea for help over the COM networks, which was overheard by Fireteam Osiris.Halo 5: Guardians, campaign level, ''Evacuation'' - Mission Intel Immediately following her open channel broadcast, Collins wandered around the now EMP'd town, eventually entering the medical station, where she runs into Cale, the resident doctor of the outpost and notably Marquez, a technician. Collins gathers parts for Marquez to construct a radio transmitter, which he does successfully. On activation, they overhear Cortana's message to the galaxy. In a desperate bid for survival, Collins tells Marquez to transmit back that they agree to Cortana's terms. Cortana, however, replies "I hear you, Meridian Station. All will be dealt with in time." List of appearances ''Halo 5: Guardians'' ''Halo Fractures'' *''What Remains'' Sources Category:Human civilians Category:Human characters
|birth=C. 2530 |death= |causeofdeath= |parents=Mikal Rousseau |siblings= |spouses= |children= |species=Human |gender=Female |height= |mass= |hair= |eyes= |affiliation=SPARTAN-IV program |rank-title |sn= |notable= }} Evelyn "Evie" Rousseau was a high school student on the Outer Colony of Meridian when the moon came under attack by the Covenant in 2548. Biography Evelyn Rousseau was born around 2530 to Evelyn Rousseau's mother|her mother and her father Mikal Rousseau. Evie had her own problems to deal with as a high school student in 2548 before the Covenant Battle of Meridian|laid siege to Meridian, but once her village went up in flames she found herself stuck above ground and locked out of the town shelter where other survivors had gathered along with three other students: Dorian Nguyen, Saskia Nazari, and Victor Gallardo. The four youths suddenly were thrust into battle with nothing to aid them but a few scavenged weapons and an injured Spartan super-soldier. After being exposed to Forerunner artifacts on Meridian, Victor developed a genetic anomaly that prevented his injuries from being healed, something that his friends were also discovered to have. However, Owen-B096 proved to be immune due to the genetic modifications from his Spartan-III augmentations. With the permission of Victor's parents, ONI began the process of augmenting Victor into a Spartan-IV supersoldier in hopes that the genetic modifications he would receive would cure Victor's condition. The attempt appeared to be working and ONI offered Victor's friends the same option. After considering the idea, the rest of the group agreed to become Spartans, knowing that if Victor had been given the choice instead of his parents making it for him, he would've agreed to undergo the procedure. List of appearances ''Halo: Battle Born'' ''Halo: Meridian Divide'' Sources Category:Human characters Category:Human civilians
An event in ''Halo Infinite'', later known as an Operation, is a special update with limited-time contents. Overview Events in ''Halo Infinite'' are around a theme. Some events have event passes, which are free Battle Passes that are active alongside any other owned Battle Passes for a limited time. Each event Challenges/Halo Infinite|challenge that is completed advances the Battle Pass by one full level. As there are a limited number of event-specific challenges available while the event is active, completing the entire Battle Pass requires participating in multiple events over the course of a season. During the event, the Shop also features several bundles that are thematically related to the event. Events were replaced by Operations in Season 05: Reckoning. Operations feature free 20-tier passes, with a premium upgrade alongside it; the premium upgrade costs 500 Halo Credits rewards one item and unlocks the fourth active challenge slot, while the Premium Pass Bundle costs 2000 Halo Credits and immediately unlocks all 20 tiers. Each Operation lasts anywhere from four to six weeks. Operation passes are featured alongside the main season's battle pass, but they must be equipped in place of the seasonal Battle Pass; as such, players cannot make progress on both passes at the same time. Once the four to six week period ends, the Operation is made available in the Shop for purchase. Only Winter Update was retroactively turned in an Operation; all remaining prior events cannot be accessed or purchased. List of events {| class"width: 100%;" ! colspan"background:#777; text-align:center; color:#fff;" |List of Events |-align="center" ! style="background:#777; color:#fff; width: 20%;"|Event ! style="background:#777; color:#fff; width: 60%;"|Content ! style="background:#777; color:#fff; width: 20%;"|Duration | |align="center"|File:HINF - 20th Anniversary event banner.jpg|200px20th Anniversary | 8 items gifted to players. |15 November 2021 - 22 November 2021 | |align="center"|File:HINF EventFracture Tenrai banner.jpg|200pxFractures: Tenrai | Slayer#Fiesta_Slayer|Fiesta playlist 30-Tier Event Pass with exclusive customization options, including the Yoroi armor core. | Week 1: 23 November - 29 November 2021 Week 2: 04 January - 10 January 2022 Week 3: 01 February - 07 February 2022 Week 4: 22 February - 28 February 2022 Week 5: 29 March - 04 April 2022 Week 6: 19 April - 25 April 2022 | |align="center"|File:HINF - HCS Spotlight banner.jpg|200pxHCS Spotlight | Unique challenges that offered more XP. |14 December 2021 - 20 December 2021 | |align="center"|File:HINF Event Winter Contingency Banner.jpg|200pxWinter Contingency (event)|Winter Contingency | 10-Tier Event Pass with exclusive customization options, focused on MJOLNIR Powered Assault Armor/Mark VII|Mark VII unlocks, including armor coatings. |21 December 2021 - 04 January 2022 | |align="center"|File:HINF Event Cyber Showdown Banner.jpg|200pxCyber Showdown | Attrition playlist 10-Tier Event Pass with exclusive customization options, focused on Armor effects|cyberpunk and neon themed armor effects. |18 January - 31 January 2022 | |align="center"|File:HINF - Tactical Ops event banner.jpg|200pxTactical Ops | Tactical Ops playlist 10-Tier Event Pass with exclusive customization options, focused on Mark VII unlocks, including Mark V Zeta. |9 March - 23 March 2022 |} {| class"width: 100%;" ! colspan"background:#777; text-align:center; color:#fff;" |List of Events |-align="center" ! style="background:#777; color:#fff; width: 20%;"|Event ! style="background:#777; color:#fff; width: 60%;"|Content ! style="background:#777; color:#fff; width: 20%;"|Duration | |align="center"|File:HINF - Interference event banner.jpg|200pxInterference | Narrative Event Last Spartan Standing playlist 10-Tier Event Pass with exclusive customization options, focused on RAKSHASA-class Mjolnir|Rakshasa armor core unlocks, including SHIKARI-class Mjolnir. |3 May - 16 May 2022 | |align="center"|File:HINF EventFractureEntrenched-Key-Art.jpg|200pxFractures: Entrenched | Land Grab playlist 30-Tier Event Pass with exclusive customization options, including the Eaglestrike armor core. | Week 1: 24 May - 30 May 2022 Week 2: 14 June - 20 June 2022 Week 3: 5 July - 11 July 2022 Week 4: 16 August - 22 August 2022 Week 5: 27 September - 4 October 2022 Week 6: 25 October - 1 November 2022 | |align="center"|File:HINF - Alpha Pack event banner.png|200pxAlpha Pack | Narrative Event Last Spartan Standing playlist 10-Tier Event Pass with exclusive customization options, focused on Rakshasa armor core, including MORRIGAN-class Mjolnir. |19 July - 1 August 2022 | |align="center"|File:HINF Yappening Event Clean.jpg|200pxThe Yappening (Halo Infinite)|The Yappening | Methane Menagerie playlist 10-Tier Event Pass with exclusive customization options, focusing on miscellaneous, bright-colored unlocks. |6 September - 20 September 2022 |} Upon its release, the Winter Update was treated as an interim season to bridge the gap between Season 2 and 3. With the introduction of Operations, the Winter Update has retroactively been classified as an Operation. There were three other events held during the period in which Winter Update was active. {| class"width: 100%;" ! colspan"background:#777; text-align:center; color:#fff;" |List of Events |-align="center" ! style="background:#777; color:#fff; width: 20%;"|Event ! style="background:#777; color:#fff; width: 60%;"|Content ! style="background:#777; color:#fff; width: 20%;"|Duration | |align="center"|File:HINF WinterUpdateKeyartFull.jpg|200pxWinter Update | 30-Tier free Operation Pass |08 November 2022 - 07 March 2023 | |align="center"|File:HINF WC2Header.jpg|200pxWinter Contingency II | 10-Tier Event Pass with exclusive customization options, based on winter and the Christmas holidays. |20 December 2021 - 02 January 2022 | |align="center"|File:HINF - JointFire Header.png|200pxJoint Fire | Covert One Flag playlist 10-Tier Event Pass with exclusive customization options, focused on JFO-class Mjolnir. |17 January 2023 - 31 January 2023 | |align="center"|File:HINF - Event - Noble Intention - Background with logo.png|200pxNoble Intention | Community Collection playlist 10-Tier Event Pass with exclusive customization options, focused on Rosenda-A344 and Thom-A293 of NOBLE Team. |7 February 2023 - 21 February 2023 |} {| class"width: 100%;" ! colspan"background:#777; text-align:center; color:#fff;" |List of Events |-align="center" ! style="background:#777; color:#fff; width: 20%;"|Event ! style="background:#777; color:#fff; width: 60%;"|Content ! style="background:#777; color:#fff; width: 20%;"|Duration | |align="center"|File:HINF Mindfall Key Art.jpg|200pxMindfall | Narrative Event 10-Tier Event Pass with exclusive customization options |7 March - 21 March 2023 | |align="center"|File:HINF - Fractures Firewall banner - With logo.jpg|200pxFractures: Firewall | 20-Tier Event Pass with exclusive customization options for the Chimera (armor)|Chimera armor core. | Week 1: 21 March - 28 March 2023 Week 2: 11 April - 18 April 2023 Week 3: 23 May - 29 May 2023 Week 4: 13 June - 20 June 2023 | |align="center"|File:HINF SiteUnseen Key Art.png|200pxSite Unseen | Narrative Event 10-Tier Event Pass with exclusive customization options |2 May - 16 May 2023 |} {| class"width: 100%;" ! colspan"background:#777; text-align:center; color:#fff;" |List of Events |-align="center" ! style="background:#777; color:#fff; width: 20%;"|Event ! style="background:#777; color:#fff; width: 60%;"|Content ! style="background:#777; color:#fff; width: 20%;"|Duration | |align="center"|File:HINF Hazmat Key Art.jpeg|200pxHAZMAT (event)|HAZMAT | 10-tier Event Pass with exclusive customization options for the OSTEO combat engineering suit|Hazmat armor core |27 June - 11 July 2023 | |align="center"|File:HINF TenraiII KeyArtClean.jpg|200pxFractures: Tenrai II|Tenrai II | 10-tier Event Pass with exclusive customization options for the Yoroi armor core. |18 July - 1 August 2023 | |align="center"|File:HINF - Event - Cyber Showdown II - Wallpaper (Without text).jpg|200pxCyber Showdown II | 10-tier Event Pass with exclusive customization options. |8 - 22 August 2023 | |align="center"|File:HINF - Event - Containment (banner - no logo).jpg|200pxContainment (event)|Containment | 10-tier Event Pass with exclusive customization options for the Hazmat armor core. |29 August - 12 September 2023 | |align="center"|File:HINF TenraiIII KeyArt Clean 02.jpg|200pxFractures: Tenrai III | 10-tier Event Pass with exclusive customization options for the Yoroi armor core. |19 September - 3 October 2023 |} {| class"width: 100%;" ! colspan"background:#777; text-align:center; color:#fff;" |List of Operations |-align="center" ! style="background:#777; color:#fff; width: 20%;"|Operations ! style="background:#777; color:#fff; width: 60%;"|Content ! style="background:#777; color:#fff; width: 20%;"|Duration | |align="center"|File:HINF CombinedArms KeyArt.jpg|200pxCombined Arms | 20-Tier free Operation Pass Purchasing Premium Pass for 500 cR rewards Grey Hunter armor coating |14 November - 19 December 2023 | |align="center"|File:HINF WinterContingencyIII KeyArt.jpg|200pxWinter Contingency III | 20-Tier free Operation Pass Purchasing Premium Pass for 500 cR rewards Ice Fissure armor coating |19 December 2023 - 30 January 2024 |} Sources Category:Halo Infinite
An event in ''Halo Infinite'', later known as an Operation, is a special update with limited-time contents. Overview Events in ''Halo Infinite'' are around a theme. Some events have event passes, which are free Battle Passes that are active alongside any other owned Battle Passes for a limited time. Each event Challenges/Halo Infinite|challenge that is completed advances the Battle Pass by one full level. As there are a limited number of event-specific challenges available while the event is active, completing the entire Battle Pass requires participating in multiple events over the course of a season. During the event, the Shop also features several bundles that are thematically related to the event. Events were replaced by Operations in Season 05: Reckoning. Operations feature free 20-tier passes, with a premium upgrade alongside it; the premium upgrade costs 500 Halo Credits rewards one item and unlocks the fourth active challenge slot, while the Premium Pass Bundle costs 2000 Halo Credits and immediately unlocks all 20 tiers. Each Operation lasts anywhere from four to six weeks. Operation passes are featured alongside the main season's battle pass, but they must be equipped in place of the seasonal Battle Pass; as such, players cannot make progress on both passes at the same time. Once the four to six week period ends, the Operation is made available in the Shop for purchase. Only Winter Update was retroactively turned in an Operation; all remaining prior events cannot be accessed or purchased. List of events {| class"width: 100%;" ! colspan"background:#777; text-align:center; color:#fff;" |List of Events |-align="center" ! style="background:#777; color:#fff; width: 20%;"|Event ! style="background:#777; color:#fff; width: 60%;"|Content ! style="background:#777; color:#fff; width: 20%;"|Duration | |align="center"|File:HINF - 20th Anniversary event banner.jpg|200px20th Anniversary | 8 items gifted to players. |15 November 2021 - 22 November 2021 | |align="center"|File:HINF EventFracture Tenrai banner.jpg|200pxFractures: Tenrai | Slayer#Fiesta_Slayer|Fiesta playlist 30-Tier Event Pass with exclusive customization options, including the Yoroi armor core. | Week 1: 23 November - 29 November 2021 Week 2: 04 January - 10 January 2022 Week 3: 01 February - 07 February 2022 Week 4: 22 February - 28 February 2022 Week 5: 29 March - 04 April 2022 Week 6: 19 April - 25 April 2022 | |align="center"|File:HINF - HCS Spotlight banner.jpg|200pxHCS Spotlight | Unique challenges that offered more XP. |14 December 2021 - 20 December 2021 | |align="center"|File:HINF Event Winter Contingency Banner.jpg|200pxWinter Contingency (event)|Winter Contingency | 10-Tier Event Pass with exclusive customization options, focused on MJOLNIR Powered Assault Armor/Mark VII|Mark VII unlocks, including armor coatings. |21 December 2021 - 04 January 2022 | |align="center"|File:HINF Event Cyber Showdown Banner.jpg|200pxCyber Showdown | Attrition playlist 10-Tier Event Pass with exclusive customization options, focused on Armor effects|cyberpunk and neon themed armor effects. |18 January - 31 January 2022 | |align="center"|File:HINF - Tactical Ops event banner.jpg|200pxTactical Ops | Tactical Ops playlist 10-Tier Event Pass with exclusive customization options, focused on Mark VII unlocks, including Mark V Zeta. |9 March - 23 March 2022 |} {| class"width: 100%;" ! colspan"background:#777; text-align:center; color:#fff;" |List of Events |-align="center" ! style="background:#777; color:#fff; width: 20%;"|Event ! style="background:#777; color:#fff; width: 60%;"|Content ! style="background:#777; color:#fff; width: 20%;"|Duration | |align="center"|File:HINF - Interference event banner.jpg|200pxInterference | Narrative Event Last Spartan Standing playlist 10-Tier Event Pass with exclusive customization options, focused on RAKSHASA-class Mjolnir|Rakshasa armor core unlocks, including SHIKARI-class Mjolnir. |3 May - 16 May 2022 | |align="center"|File:HINF EventFractureEntrenched-Key-Art.jpg|200pxFractures: Entrenched | Land Grab playlist 30-Tier Event Pass with exclusive customization options, including the Eaglestrike armor core. | Week 1: 24 May - 30 May 2022 Week 2: 14 June - 20 June 2022 Week 3: 5 July - 11 July 2022 Week 4: 16 August - 22 August 2022 Week 5: 27 September - 4 October 2022 Week 6: 25 October - 1 November 2022 | |align="center"|File:HINF - Alpha Pack event banner.png|200pxAlpha Pack | Narrative Event Last Spartan Standing playlist 10-Tier Event Pass with exclusive customization options, focused on Rakshasa armor core, including MORRIGAN-class Mjolnir. |19 July - 1 August 2022 | |align="center"|File:HINF Yappening Event Clean.jpg|200pxThe Yappening (Halo Infinite)|The Yappening | Methane Menagerie playlist 10-Tier Event Pass with exclusive customization options, focusing on miscellaneous, bright-colored unlocks. |6 September - 20 September 2022 |} Upon its release, the Winter Update was treated as an interim season to bridge the gap between Season 2 and 3. With the introduction of Operations, the Winter Update has retroactively been classified as an Operation. There were three other events held during the period in which Winter Update was active. {| class"width: 100%;" ! colspan"background:#777; text-align:center; color:#fff;" |List of Events |-align="center" ! style="background:#777; color:#fff; width: 20%;"|Event ! style="background:#777; color:#fff; width: 60%;"|Content ! style="background:#777; color:#fff; width: 20%;"|Duration | |align="center"|File:HINF WinterUpdateKeyartFull.jpg|200pxWinter Update | 30-Tier free Operation Pass |08 November 2022 - 07 March 2023 | |align="center"|File:HINF WC2Header.jpg|200pxWinter Contingency II | 10-Tier Event Pass with exclusive customization options, based on winter and the Christmas holidays. |20 December 2021 - 02 January 2022 | |align="center"|File:HINF - JointFire Header.png|200pxJoint Fire | Covert One Flag playlist 10-Tier Event Pass with exclusive customization options, focused on JFO-class Mjolnir. |17 January 2023 - 31 January 2023 | |align="center"|File:HINF - Event - Noble Intention - Background with logo.png|200pxNoble Intention | Community Collection playlist 10-Tier Event Pass with exclusive customization options, focused on Rosenda-A344 and Thom-A293 of NOBLE Team. |7 February 2023 - 21 February 2023 |} {| class"width: 100%;" ! colspan"background:#777; text-align:center; color:#fff;" |List of Events |-align="center" ! style="background:#777; color:#fff; width: 20%;"|Event ! style="background:#777; color:#fff; width: 60%;"|Content ! style="background:#777; color:#fff; width: 20%;"|Duration | |align="center"|File:HINF Mindfall Key Art.jpg|200pxMindfall | Narrative Event 10-Tier Event Pass with exclusive customization options |7 March - 21 March 2023 | |align="center"|File:HINF - Fractures Firewall banner - With logo.jpg|200pxFractures: Firewall | 20-Tier Event Pass with exclusive customization options for the Chimera (armor)|Chimera armor core. | Week 1: 21 March - 28 March 2023 Week 2: 11 April - 18 April 2023 Week 3: 23 May - 29 May 2023 Week 4: 13 June - 20 June 2023 | |align="center"|File:HINF SiteUnseen Key Art.png|200pxSite Unseen | Narrative Event 10-Tier Event Pass with exclusive customization options |2 May - 16 May 2023 |} {| class"width: 100%;" ! colspan"background:#777; text-align:center; color:#fff;" |List of Events |-align="center" ! style="background:#777; color:#fff; width: 20%;"|Event ! style="background:#777; color:#fff; width: 60%;"|Content ! style="background:#777; color:#fff; width: 20%;"|Duration | |align="center"|File:HINF Hazmat Key Art.jpeg|200pxHAZMAT (event)|HAZMAT | 10-tier Event Pass with exclusive customization options for the OSTEO combat engineering suit|Hazmat armor core |27 June - 11 July 2023 | |align="center"|File:HINF TenraiII KeyArtClean.jpg|200pxFractures: Tenrai II|Tenrai II | 10-tier Event Pass with exclusive customization options for the Yoroi armor core. |18 July - 1 August 2023 | |align="center"|File:HINF - Event - Cyber Showdown II - Wallpaper (Without text).jpg|200pxCyber Showdown II | 10-tier Event Pass with exclusive customization options. |8 - 22 August 2023 | |align="center"|File:HINF - Event - Containment (banner - no logo).jpg|200pxContainment (event)|Containment | 10-tier Event Pass with exclusive customization options for the Hazmat armor core. |29 August - 12 September 2023 | |align="center"|File:HINF TenraiIII KeyArt Clean 02.jpg|200pxFractures: Tenrai III | 10-tier Event Pass with exclusive customization options for the Yoroi armor core. |19 September - 3 October 2023 |} {| class"width: 100%;" ! colspan"background:#777; text-align:center; color:#fff;" |List of Operations |-align="center" ! style="background:#777; color:#fff; width: 20%;"|Operations ! style="background:#777; color:#fff; width: 60%;"|Content ! style="background:#777; color:#fff; width: 20%;"|Duration | |align="center"|File:HINF CombinedArms KeyArt.jpg|200pxCombined Arms | 20-Tier free Operation Pass Purchasing Premium Pass for 500 cR rewards Grey Hunter armor coating |14 November - 19 December 2023 | |align="center"|File:HINF WinterContingencyIII KeyArt.jpg|200pxWinter Contingency III | 20-Tier free Operation Pass Purchasing Premium Pass for 500 cR rewards Ice Fissure armor coating |19 December 2023 - 30 January 2024 |} Sources Category:Halo Infinite
Everything's Better With Bacon is an Achievement in ''Halo Wars'' that is unlocked when you ram 50 Unggoy|Grunts with M12 Force Application Vehicle|Warthogs on Alpha Base (Installation 04)|Alpha Base. It is worth 5 Gamerscore. Tips The easiest way to do this is to play on Easy or Normal difficulty. Activate the Halo Wars skulls|skulls Catch, Rebel Sympathiser and Sugar Cookies and ram every Grunt you see. It is a good idea to pull your Warthog out of combat until the ram ability recharges so that Grunt units aren't killed by the warthog turret. Also use the Warthogs found later in the level instead of Forge's M12G1 Gauss Warthog|Gauss Warthog as they won't kill Grunts with the turret as easily. Trivia The title of this achievement quotes Martin O'Donnell|Marty O'Donnell from the Halo 3 Legendary Edition cut scenes with developer commentary. Sources
File:HINF - Bandit EVO scope.jpg|thumb|250px|The Evo Holopoint sight mounted on an M392 Bandit. The Evo Holopoint, sometimes shortened and stylized as EVO, is a telescopic sight commonly mounted on the M392 DMR#Variants|M392 Bandit. The optic is capable of 1.6x magnification and includes an ammunition counter to inform the user of how many bullets remain in the magazine as they are aiming down the sight. Production notes Following the introduction of the M392 Bandit into ''Halo Infinite'' with Season 03: Echoes Within, 343 Industries felt that the weapon required further tweaking in order for it to become a starting weapon in competitive modes. This inspired the creation of the Bandit Evo and the Evo Holopoint sight itself. Gallery File:HINF BanditEVOADS.png|View through the Evo Holopoint sight. List of appearances ''Halo Infinite'' *''Season 05: Reckoning'' Sources Category:Weapon attachments
File:H2A Sangheili Ultra 2.png|300px|thumb|A Sangheili Ultra employing the . Evocati are an order of highly-skilled warriors employed by the Covenant and, following the empire's Great Schism|dissolution, its Covenant remnants|remnants. Among human forces, the Evocati are known as Ultras, and can be drawn from a number of species. However, the role was most-widely adopted and known as a Sangheili title. Overview Evocati consist of the foremost skilled warriors available for their given martial organisation to call upon. While Minors who favour command and leadership-oriented work may begin to climb the ranks of the Obedientiary|Obedientaries, the Evocati instead take in veteran warriors who have demonstrated the highest standards of military proficiency, teamwork, honor, and devotion to the Covenant. They generally display above-average aptitude in skill-at-arms and martial tactics. While proficient in lone wolf field operations, Evocati may also be utilised as leaders in their own right and given charge over lower-ranked Minor (Covenant)|Minors and Major (Covenant)|Majors. The Ultra position represents the apex of a given warrior's military career; those Sangheili who attain the title consider it a great glory, and are guaranteed a position of honour in the records of their clan and the record vaults of High Charity. However, few Evocati remain in this position for long, as they are generally expected to continue to advance their career in the order of seneschals, enter the political sphere as a councilor or return to their parent ministry to train the next generation of warriors. By species Lower-caste species in the Covenant including Unggoy, Yanme'e and (following a decree by the Prophet of Truth) Jiralhanae were equally able to attain the title of Ultra, though due to their lower-caste status were presumably unable to enjoy the same societal benefits and progression available to their Sangheili superiors. It is unclear how these races' Ultras fit with the Evocati hierarchy; their successors in the Banished employ Unggoy Ultras in low-level command roles over other Unggoy to relieve commanders of the task, though they are also often deployed paired alongside Sangheili they have a shared history with. Among the Sangheili, the Evocati had a number of martial orders, with the Seneschals being one such organisation veteran Evocati could aspire to join. This is similar to the Zealot chapters employed exclusively by the Sangheili - though unlike Zealots all species can attain the title of Evocati. In practice, contingents of Ultras could be attached to a given Warhost by a given commander, though would rarely answer to the force's commanding Field Master directly. To achieve their mutual goals in the field, Evocati would elect an official "Ultra Officer" from their ranks - termed Evocati Delegatus - to deal with the warhost commander directly. Despite this duty, the Delegatus were not Obedientiaries and did not hold an official command authority in the Covenant military hierarchy - instead serving in a role analogous to United Nations Space Command|UNSC Warrant Officers as subject matter and technical experts in a specific field. Sangheili Ultras in the field wield a variety of equipment, often employing various styles of Sangheili harness|harness including (though not limited to) the and . Evocati serving in Storm units may deploy with Storm harnesses in white and red colouration. The Ultra role was largely preserved among Banished Sangheili forces, with dozens of Evocati divisions having been recruited into the collective by ex-Seneschal Chak 'Lok. Banished ultras largely echo the Evocati in the Covenant of old, employing harness designs with increased resilience and incorporated active camouflage. Banished ultras have been compared to the ''arpaktiko'' warriors of ancient Sangheili history, and are trained to hunt down and kill their targets without hesitation or remorse. As with the Covenant, Banished ultras are rarely attached to their units for long, and are instead employed by their commanding Warlords in a manner akin to living weapons. These warriors rarely hold aspirations beyond dying for the glory of their keep due to their mastery in their favoured fields, and as such are renowned for forging stories for the saga walls in their respective keeps.. They are armed with either Sicatt Workshop shock rifle|Shock Rifles or Heatwave|Heatwaves and always armed with an Energy sword (fiction)|Energy sword as a backup weapon. An Ke 'Nzahz's Evocati|order of ex-Covenant Evocati led by Colonel Ke 'Nzahz is active in the post-war era. File:H2A Sangheili Ultra 2.png|A regular Sangheili Ultra wearing a ''Gheocin''-pattern combat harness. File:HReach - Ultra Sangheili.png|A Sangheili Ultra wearing a ''Bausatti''-pattern raid harness. File:HINF Banished Sangheili Ultra.png|A Sangheili Ultra wearing an alternate raid harness. File:H5G-SangheiliUltra.png|A red Warrior harness-clad Sangheili in Warzone simulations. With the Changing of the Guard|reorganisation of the Covenant military in late 2552, the Jiralhanae were promoted to the primary caste of the empire - taking the role dominated by the Sangheili for three millennia. In this, the role of Ultra was introduced into the Jiralhanae forces as the highest rank attainable for Jiralhanae infantry. Brute Ultras are capable of leading lesser troops, but more typically join their Jiralhanae brethren under the command of Captain (Covenant)|Captains and Chieftains. s are favoured by Brute Ultras, alongside cyan-coloured infantry power armor. File:H3 Brute Ultra Firing Spiker.png|A Jiralhanae Ultra firing his Paegaas Workshop Spiker|Spiker in ''Halo 3''. File:H3ODST BruteUltra.png|A Jiralhanae Ultra in ''Halo 3: ODST''. File:Jiralhanae vs Kig-Yar.png|Jiralhanae Ultras firing on Kig-Yar Majors and Unggoy Imperials in ''Halo: Escalation''. File:Escalation raids.png|A Jiralhanae Ultra raider pair driving two Barukaza Workshop Choppers on a Sangheili colony during the Sangheili-Jiralhanae war in ''Halo: Escalation''. Alongside the role of Ultra, the Jiralhanae also introduced it as one of several sub-ranks for their Captains. Jiralhanae Captain Ultras serve as the highest tier of captain, working as pack leaders and donning cyan-coloured leader power armor. The specifics of authority and role for Brute Ultras and Captain Ultras, and how these roles differ from other Brute military titles, are currently unknown. The ranks of the Jiralhanae Jumper|Jumpers may also have their own dedicated ultras. File:H3 Brute Captain Ultra.png|A Jiralhanae Captain Ultra leading a pack of Jiralhanae during the Battle of Kenya in ''Halo 3''. File:H3 Brute Captain Ultra and Grunts.png|A Jiralhanae Captain Ultra leading several Unggoy. File:H3ODST Brute Captain Ultra.png|A Jiralhanae Captain Ultra in ''Halo 3: ODST''. While no Mgalekgolo have been directly observed with the title of Evocati, several Swarmlords serving in Ke 'Nzahz's Evocati order have been observed displaying Evocati colouration on their armour plating. The Yanme'e were able to join the ranks of the ultras. Depending on unit, this could be signified by the presence of blue and cyan exoskeletons, along with paired forked horn-like structures on their head and cephalothorax. Yanme'e Ultras are often armed with Type-25 plasma pistols, and sometimes Type-33 Needlers. Ultras are equipped with anti-gravity technology that is attached to their wings that allow them to fly freely. Some Yanme'e may instead be distinguished by the presence of a silver-white exoskeleton and a yellow-hued set of antigravity emitters. File:H3ODST DroneUltra.jpg|A Yanme'e Ultra in ''Halo 3: ODST''. File:H3ODST DroneUltra Firing.jpg|An Ultra in ''ODST'' firing a plasma pistol. File:H3ODST DroneUltra Shot.jpg|An Ultra on Crater. File:H3ODST DroneUltra Flight.png|An Ultra in flight. File:HR DroneUltra 1.jpg|An Ultra in ''Halo: Reach''. Note the large horn-like protrusion on the head. File:HR YanmeUltra 2.png|An Ultra in ''Halo: Reach''. File:HR YanmeeUltra 3.png|An Ultra in ''Halo: Reach''. The Unggoy were also able to attain the title of ultra. This applied across the original Covenant, Jul 'Mdama's Covenant remnant faction and the Banished. In the Banished, the role of the Grunt ultra is very similar to that of its Covenant counterpart, though with a few changes. Unlike their imperial predecessors, Banished Unggoy ultras have access to more powerful armour and heavier weaponry, and are considered capable enough soldiers that they may be dispatched on solo missions to achieve objectives. More commonly, they are deployed attached to units of Sangheili with which they share history and are generally eager to prove themselves in battle - though ultimately Banished commanders are very aware of the fact that they are still Unggoy and are, thus, of limited battlefield practical use. As such, they are most commonly deployed as leaders of lesser Unggoy, allowing their commanders to focus on other, more important, matters. The highest-ranking of the Unggoy ultras may be hand-selected to graduate into the role of the Unggoy Bouncer|Bouncer. File:H2 Grunt Ultra.png|An Unggoy Ultra in ''Halo 2''. File:Gruntulta H2.jpg|An Unggoy Ultra standing idle in ''Halo 2''. File:Grunt Ultra H3.jpg|An Unggoy Ultra in ''Halo 3''. File:H3 Special Operations Grunt Cutout.png|An Unggoy Ultra in ''Halo 3''. File:HReach-LNoS-Shielded-Unggoy.jpg|Multiple Unggoy Ultras onboard the ''Ardent Prayer'' in ''Halo: Reach''. File:H2A-UnggoyUltra.png|An Unggoy Ultra, as depicted in ''Halo 2: Anniversary''. File:HINF Banished Unggoy Ultra true.png| A Banished Unggoy Ultra During the Battle for Zeta Halo in ''Halo Infinite''. Most recently, a number of Gasgira freed by the Banished during Battle for Zeta Halo|their campaign on Installation 07 have seen promotion to the role of ultra. It is unclear how much the Gasgira ultras' role reflects that of the traditional Evocati - though they are deployed on white armour in a similar manner to their counterparts among other races. File:Enc22-Skimmer Ultra.png|A Skimmer Ultra as they appear in the Halo Encyclopedia (2022 edition). Equipment The Stalker Rifle Ultra serves as a specialised upgrade of the , in service with the Banished. It demonstrates a white-silver external appearance, alongside a faster fire rate. File:HINF StalkerRifle Ultra Crop.png|The Stalker Rifle Ultra. In addition to serving as an infantry warrior role, a number of distinct vehicle variants emerged during the Blooding Years for use by both the Swords of Sanghelios and Jul 'Mdama's Covenant. These include the Ultra Ghost, Ultra Wraith and Ultra Banshee - specialised silver-coloured permutations on the , and , respectively. File:H5_Ghost_Ultra.png|The Ultra Ghost. File:H5_Ultra_wraith.png|The Ultra Wraith. File:H5G-T54BansheeGSA-Ultra.png|The Ultra Banshee. In-game information The Ultras are an enemy rank first introduced in ''Halo 2'', with Ultra Elites and Grunts ranking above Majors but below Zealots. The ultras were later expanded upon in ''Halo 3'', ''Halo 3: ODST'' and ''Halo: Reach'', being applied to the Brutes and Drones, before being largely retired in successive games. They were later brought back in ''Halo Infinite'' for the Elites and Grunts, with the Skimmers additionally being added to the ultra roster. To view full gameplay-related information for the various classes of Ultra enemy, please see the following articles; Grunt Ultra Elite Ultra Brute Ultra Brute Captain Ultra Drone Ultra Skimmer Ultra Gallery File:HR_EliteRanks_Concept.jpg|An early ''Halo: Reach'' concept sheet for the Elite ranks, with the Ultra then-named "Consul". File:HR_EliteUltra_Concept.jpg|''Halo: Reach'' concept art of the Ultra. File:HINF Concept EarlyUltra.jpg|Early concept art of a Banished Sangheili Ultra for ''Halo Infinite''. File:HINF-ShleetUltra.jpg|More early concept art of the Banished Ultra. File:HINF-BanishedSangheiliUltraconcept.jpg|Finalized concept art of the Banished Ultra. File:UltraMythos.jpg|A Sangheili Ultra during the Fall of Reach in ''Halo Mythos: A Guide to the Story of Halo''. File:HCD2-blade.png|A Sangheili Ultra is killed by Frederic-104 during the Battle of Alpha Corvi II in ''Halo: Collateral Damage''. File:Sangheili Ultra 01.png|A render of the Sangheili Ultra wearing a standard combat harness in ''Halo 2''. File:HReach - Ultra Sangheili.png|A Sangheili Ultra with a Elo'Nakada-pattern concussion rifle|concussion rifle in ''Halo: Reach''. File:H2A Ultra.png|Render of a Sangheili Ultra in ''Halo 2: Anniversary''. File:SpecElite3.jpg|A Sangheili Ultra wielding a on Installation 05. File:H2-EliteUltra.png|A Sangheili Ultra wielding a . File:DeliverHope - SangheiliUltra.png|A Sangheili Ultra wielding a Okarda'phaa-pattern plasma rifle|plasma rifle in his left hand and an Type-1 energy sword|energy sword in his right hand in ''Deliver Hope''. File:HTMCC-HR EliteUltra&Repeater.png|A Sangheili Ultra firing a . File:HR CorvetteUltraTeam.jpg|A team of four Sangheili Ultra during Operation: UPPER CUT. File:Reach 1641379 Medium.jpg|A Sangheili Ultra wielding a pair of plasma rifles. File:H2AUltra.jpg|A Sangheili Ultra fighting SPARTAN-II program|Spartan John-117 onboard ''Cairo Station (station)|Cairo Station'' in ''Halo 2: Anniversary''. File:H2A-SangheiliUltra.png|A Sangheili Ultra wielding an energy sword on ''High Charity''. File:H2A-SangheiliUltra1.png|A Sangheili Ultra wielding a . File:H2A-SangheiliUltra2.png|A Sangheili Ultra with a Type-33 fuel rod gun. File:HGC-SangheiliUltras.jpg|Sangheili Ultras in ''Halo: Ground Command''. File:HOD-SangheiliUltra.jpg|A Sangheili Ultra at ''Halo: Outpost Discovery''. File:HINF Ultras.png|A Banished Sangheili Ultra with an Unggoy Bouncer on Installation 07. File:HINF EliteUltras.png|Two Sangheili Ultras with a Heatwave and an energy sword. File:HINF EliteUltra.jpg|A Banished Sangheili Ultra with a Heatwave. File:HINF Banished Sangheili Ultra Closeup.png|A Banished Sangheili Ultra with an energy sword and active energy shields. File:HINF Banished Ultra Sangheili Closeup.png|A Banished Sangheili Ultra with a Heatwave and disabled energy shields. File:HINF Sangheili Ultra shock rifle.png|A Banished Sangheili Ultra firing a shock rifle. List of appearances ''Halo 2'' ''Halo 3'' ''Halo 3: ODST'' ''Remember Reach'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fall of Reach *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Halo 5: Guardians'' ''Halo: Ground Command'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Collateral Damage'' ''Halo: Fireteam Raven'' ''Halo: Battle Born'' ''Halo: Outpost Discovery'' ''Halo: Meridian Divide'' ''Halo Infinite'' ''Battle for the Blood-Moon'' Sources Category:Sangheili ranks and titles
File:H2A Sangheili Ultra 2.png|300px|thumb|A Sangheili Ultra employing the . Evocati are an order of highly-skilled warriors employed by the Covenant and, following the empire's Great Schism|dissolution, its Covenant remnants|remnants. Among human forces, the Evocati are known as Ultras, and can be drawn from a number of species. However, the role was most-widely adopted and known as a Sangheili title. Overview Evocati consist of the foremost skilled warriors available for their given martial organisation to call upon. While Minors who favour command and leadership-oriented work may begin to climb the ranks of the Obedientiary|Obedientaries, the Evocati instead take in veteran warriors who have demonstrated the highest standards of military proficiency, teamwork, honor, and devotion to the Covenant. They generally display above-average aptitude in skill-at-arms and martial tactics. While proficient in lone wolf field operations, Evocati may also be utilised as leaders in their own right and given charge over lower-ranked Minor (Covenant)|Minors and Major (Covenant)|Majors. The Ultra position represents the apex of a given warrior's military career; those Sangheili who attain the title consider it a great glory, and are guaranteed a position of honour in the records of their clan and the record vaults of High Charity. However, few Evocati remain in this position for long, as they are generally expected to continue to advance their career in the order of seneschals, enter the political sphere as a councilor or return to their parent ministry to train the next generation of warriors. By species Lower-caste species in the Covenant including Unggoy, Yanme'e and (following a decree by the Prophet of Truth) Jiralhanae were equally able to attain the title of Ultra, though due to their lower-caste status were presumably unable to enjoy the same societal benefits and progression available to their Sangheili superiors. It is unclear how these races' Ultras fit with the Evocati hierarchy; their successors in the Banished employ Unggoy Ultras in low-level command roles over other Unggoy to relieve commanders of the task, though they are also often deployed paired alongside Sangheili they have a shared history with. Among the Sangheili, the Evocati had a number of martial orders, with the Seneschals being one such organisation veteran Evocati could aspire to join. This is similar to the Zealot chapters employed exclusively by the Sangheili - though unlike Zealots all species can attain the title of Evocati. In practice, contingents of Ultras could be attached to a given Warhost by a given commander, though would rarely answer to the force's commanding Field Master directly. To achieve their mutual goals in the field, Evocati would elect an official "Ultra Officer" from their ranks - termed Evocati Delegatus - to deal with the warhost commander directly. Despite this duty, the Delegatus were not Obedientiaries and did not hold an official command authority in the Covenant military hierarchy - instead serving in a role analogous to United Nations Space Command|UNSC Warrant Officers as subject matter and technical experts in a specific field. Sangheili Ultras in the field wield a variety of equipment, often employing various styles of Sangheili harness|harness including (though not limited to) the and . Evocati serving in Storm units may deploy with Storm harnesses in white and red colouration. The Ultra role was largely preserved among Banished Sangheili forces, with dozens of Evocati divisions having been recruited into the collective by ex-Seneschal Chak 'Lok. Banished ultras largely echo the Evocati in the Covenant of old, employing harness designs with increased resilience and incorporated active camouflage. Banished ultras have been compared to the ''arpaktiko'' warriors of ancient Sangheili history, and are trained to hunt down and kill their targets without hesitation or remorse. As with the Covenant, Banished ultras are rarely attached to their units for long, and are instead employed by their commanding Warlords in a manner akin to living weapons. These warriors rarely hold aspirations beyond dying for the glory of their keep due to their mastery in their favoured fields, and as such are renowned for forging stories for the saga walls in their respective keeps.. They are armed with either Sicatt Workshop shock rifle|Shock Rifles or Heatwave|Heatwaves and always armed with an Energy sword (fiction)|Energy sword as a backup weapon. An Ke 'Nzahz's Evocati|order of ex-Covenant Evocati led by Colonel Ke 'Nzahz is active in the post-war era. File:H2A Sangheili Ultra 2.png|A regular Sangheili Ultra wearing a ''Gheocin''-pattern combat harness. File:HReach - Ultra Sangheili.png|A Sangheili Ultra wearing a ''Bausatti''-pattern raid harness. File:HINF Banished Sangheili Ultra.png|A Sangheili Ultra wearing an alternate raid harness. File:H5G-SangheiliUltra.png|A red Warrior harness-clad Sangheili in Warzone simulations. With the Changing of the Guard|reorganisation of the Covenant military in late 2552, the Jiralhanae were promoted to the primary caste of the empire - taking the role dominated by the Sangheili for three millennia. In this, the role of Ultra was introduced into the Jiralhanae forces as the highest rank attainable for Jiralhanae infantry. Brute Ultras are capable of leading lesser troops, but more typically join their Jiralhanae brethren under the command of Captain (Covenant)|Captains and Chieftains. s are favoured by Brute Ultras, alongside cyan-coloured infantry power armor. File:H3 Brute Ultra Firing Spiker.png|A Jiralhanae Ultra firing his Paegaas Workshop Spiker|Spiker in ''Halo 3''. File:H3ODST BruteUltra.png|A Jiralhanae Ultra in ''Halo 3: ODST''. File:Jiralhanae vs Kig-Yar.png|Jiralhanae Ultras firing on Kig-Yar Majors and Unggoy Imperials in ''Halo: Escalation''. File:Escalation raids.png|A Jiralhanae Ultra raider pair driving two Barukaza Workshop Choppers on a Sangheili colony during the Sangheili-Jiralhanae war in ''Halo: Escalation''. Alongside the role of Ultra, the Jiralhanae also introduced it as one of several sub-ranks for their Captains. Jiralhanae Captain Ultras serve as the highest tier of captain, working as pack leaders and donning cyan-coloured leader power armor. The specifics of authority and role for Brute Ultras and Captain Ultras, and how these roles differ from other Brute military titles, are currently unknown. The ranks of the Jiralhanae Jumper|Jumpers may also have their own dedicated ultras. File:H3 Brute Captain Ultra.png|A Jiralhanae Captain Ultra leading a pack of Jiralhanae during the Battle of Kenya in ''Halo 3''. File:H3 Brute Captain Ultra and Grunts.png|A Jiralhanae Captain Ultra leading several Unggoy. File:H3ODST Brute Captain Ultra.png|A Jiralhanae Captain Ultra in ''Halo 3: ODST''. While no Mgalekgolo have been directly observed with the title of Evocati, several Swarmlords serving in Ke 'Nzahz's Evocati order have been observed displaying Evocati colouration on their armour plating. The Yanme'e were able to join the ranks of the ultras. Depending on unit, this could be signified by the presence of blue and cyan exoskeletons, along with paired forked horn-like structures on their head and cephalothorax. Yanme'e Ultras are often armed with Type-25 plasma pistols, and sometimes Type-33 Needlers. Ultras are equipped with anti-gravity technology that is attached to their wings that allow them to fly freely. Some Yanme'e may instead be distinguished by the presence of a silver-white exoskeleton and a yellow-hued set of antigravity emitters. File:H3ODST DroneUltra.jpg|A Yanme'e Ultra in ''Halo 3: ODST''. File:H3ODST DroneUltra Firing.jpg|An Ultra in ''ODST'' firing a plasma pistol. File:H3ODST DroneUltra Shot.jpg|An Ultra on Crater. File:H3ODST DroneUltra Flight.png|An Ultra in flight. File:HR DroneUltra 1.jpg|An Ultra in ''Halo: Reach''. Note the large horn-like protrusion on the head. File:HR YanmeUltra 2.png|An Ultra in ''Halo: Reach''. File:HR YanmeeUltra 3.png|An Ultra in ''Halo: Reach''. The Unggoy were also able to attain the title of ultra. This applied across the original Covenant, Jul 'Mdama's Covenant remnant faction and the Banished. In the Banished, the role of the Grunt ultra is very similar to that of its Covenant counterpart, though with a few changes. Unlike their imperial predecessors, Banished Unggoy ultras have access to more powerful armour and heavier weaponry, and are considered capable enough soldiers that they may be dispatched on solo missions to achieve objectives. More commonly, they are deployed attached to units of Sangheili with which they share history and are generally eager to prove themselves in battle - though ultimately Banished commanders are very aware of the fact that they are still Unggoy and are, thus, of limited battlefield practical use. As such, they are most commonly deployed as leaders of lesser Unggoy, allowing their commanders to focus on other, more important, matters. The highest-ranking of the Unggoy ultras may be hand-selected to graduate into the role of the Unggoy Bouncer|Bouncer. File:H2 Grunt Ultra.png|An Unggoy Ultra in ''Halo 2''. File:Gruntulta H2.jpg|An Unggoy Ultra standing idle in ''Halo 2''. File:Grunt Ultra H3.jpg|An Unggoy Ultra in ''Halo 3''. File:H3 Special Operations Grunt Cutout.png|An Unggoy Ultra in ''Halo 3''. File:HReach-LNoS-Shielded-Unggoy.jpg|Multiple Unggoy Ultras onboard the ''Ardent Prayer'' in ''Halo: Reach''. File:H2A-UnggoyUltra.png|An Unggoy Ultra, as depicted in ''Halo 2: Anniversary''. File:HINF Banished Unggoy Ultra true.png| A Banished Unggoy Ultra During the Battle for Zeta Halo in ''Halo Infinite''. Most recently, a number of Gasgira freed by the Banished during Battle for Zeta Halo|their campaign on Installation 07 have seen promotion to the role of ultra. It is unclear how much the Gasgira ultras' role reflects that of the traditional Evocati - though they are deployed on white armour in a similar manner to their counterparts among other races. File:Enc22-Skimmer Ultra.png|A Skimmer Ultra as they appear in the Halo Encyclopedia (2022 edition). Equipment The Stalker Rifle Ultra serves as a specialised upgrade of the , in service with the Banished. It demonstrates a white-silver external appearance, alongside a faster fire rate. File:HINF StalkerRifle Ultra Crop.png|The Stalker Rifle Ultra. In addition to serving as an infantry warrior role, a number of distinct vehicle variants emerged during the Blooding Years for use by both the Swords of Sanghelios and Jul 'Mdama's Covenant. These include the Ultra Ghost, Ultra Wraith and Ultra Banshee - specialised silver-coloured permutations on the , and , respectively. File:H5_Ghost_Ultra.png|The Ultra Ghost. File:H5_Ultra_wraith.png|The Ultra Wraith. File:H5G-T54BansheeGSA-Ultra.png|The Ultra Banshee. In-game information The Ultras are an enemy rank first introduced in ''Halo 2'', with Ultra Elites and Grunts ranking above Majors but below Zealots. The ultras were later expanded upon in ''Halo 3'', ''Halo 3: ODST'' and ''Halo: Reach'', being applied to the Brutes and Drones, before being largely retired in successive games. They were later brought back in ''Halo Infinite'' for the Elites and Grunts, with the Skimmers additionally being added to the ultra roster. To view full gameplay-related information for the various classes of Ultra enemy, please see the following articles; Grunt Ultra Elite Ultra Brute Ultra Brute Captain Ultra Drone Ultra Skimmer Ultra Gallery File:HR_EliteRanks_Concept.jpg|An early ''Halo: Reach'' concept sheet for the Elite ranks, with the Ultra then-named "Consul". File:HR_EliteUltra_Concept.jpg|''Halo: Reach'' concept art of the Ultra. File:HINF Concept EarlyUltra.jpg|Early concept art of a Banished Sangheili Ultra for ''Halo Infinite''. File:HINF-ShleetUltra.jpg|More early concept art of the Banished Ultra. File:HINF-BanishedSangheiliUltraconcept.jpg|Finalized concept art of the Banished Ultra. File:UltraMythos.jpg|A Sangheili Ultra during the Fall of Reach in ''Halo Mythos: A Guide to the Story of Halo''. File:HCD2-blade.png|A Sangheili Ultra is killed by Frederic-104 during the Battle of Alpha Corvi II in ''Halo: Collateral Damage''. File:Sangheili Ultra 01.png|A render of the Sangheili Ultra wearing a standard combat harness in ''Halo 2''. File:HReach - Ultra Sangheili.png|A Sangheili Ultra with a Elo'Nakada-pattern concussion rifle|concussion rifle in ''Halo: Reach''. File:H2A Ultra.png|Render of a Sangheili Ultra in ''Halo 2: Anniversary''. File:SpecElite3.jpg|A Sangheili Ultra wielding a on Installation 05. File:H2-EliteUltra.png|A Sangheili Ultra wielding a . File:DeliverHope - SangheiliUltra.png|A Sangheili Ultra wielding a Okarda'phaa-pattern plasma rifle|plasma rifle in his left hand and an Type-1 energy sword|energy sword in his right hand in ''Deliver Hope''. File:HTMCC-HR EliteUltra&Repeater.png|A Sangheili Ultra firing a . File:HR CorvetteUltraTeam.jpg|A team of four Sangheili Ultra during Operation: UPPER CUT. File:Reach 1641379 Medium.jpg|A Sangheili Ultra wielding a pair of plasma rifles. File:H2AUltra.jpg|A Sangheili Ultra fighting SPARTAN-II program|Spartan John-117 onboard ''Cairo Station (station)|Cairo Station'' in ''Halo 2: Anniversary''. File:H2A-SangheiliUltra.png|A Sangheili Ultra wielding an energy sword on ''High Charity''. File:H2A-SangheiliUltra1.png|A Sangheili Ultra wielding a . File:H2A-SangheiliUltra2.png|A Sangheili Ultra with a Type-33 fuel rod gun. File:HGC-SangheiliUltras.jpg|Sangheili Ultras in ''Halo: Ground Command''. File:HOD-SangheiliUltra.jpg|A Sangheili Ultra at ''Halo: Outpost Discovery''. File:HINF Ultras.png|A Banished Sangheili Ultra with an Unggoy Bouncer on Installation 07. File:HINF EliteUltras.png|Two Sangheili Ultras with a Heatwave and an energy sword. File:HINF EliteUltra.jpg|A Banished Sangheili Ultra with a Heatwave. File:HINF Banished Sangheili Ultra Closeup.png|A Banished Sangheili Ultra with an energy sword and active energy shields. File:HINF Banished Ultra Sangheili Closeup.png|A Banished Sangheili Ultra with a Heatwave and disabled energy shields. File:HINF Sangheili Ultra shock rifle.png|A Banished Sangheili Ultra firing a shock rifle. List of appearances ''Halo 2'' ''Halo 3'' ''Halo 3: ODST'' ''Remember Reach'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fall of Reach *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Halo 5: Guardians'' ''Halo: Ground Command'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Collateral Damage'' ''Halo: Fireteam Raven'' ''Halo: Battle Born'' ''Halo: Outpost Discovery'' ''Halo: Meridian Divide'' ''Halo Infinite'' ''Battle for the Blood-Moon'' Sources Category:Sangheili ranks and titles
File:DMR EVOS-D.png|thumb|250px|The EVOS-D mounted on an M392 Designated Marksman Rifle. The EVOS-D is an Telescopic sight|optical scope typically mounted on the M392 DMR. The optic is capable of 1-3 magnification. The device also has a Wikipedia:Stadiametric_rangefinding|stadiametric rangefinder, but it is laid out sideways, forcing the user to turn the scope on its side to measure the height of a target. The attachment is notably absent from the "Bandit" variant of M392, which is manufactured by Sevine Arms under a license from Misriah Armory. Production notes The MA37 assault rifle's in-game model also has "EVOS-D" printed on the side. This may suggest that the EVOS-D was not established as the M392's scope until Halo Waypoint's article on the DMR was written. Similarly, the MA37's successor, the MA40 assault rifle, is mounted with the EVOS-J. While the scope has a marker that indicates zoom level from 1-3x, its magnification optics cannot be adjusted in-game. Gallery File:Halo- Reach - DMR Zoom.jpg|View through the EVOS-D scope. List of appearances ''Remember Reach'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Escalation'' Sources Category:Weapon attachments
File:HINF EVOS-J 1.png|thumb|350px|The EVOS-J mounted on an MA40 assault rifle. The EVOS-J is a weapon attachment typically mounted on the MA40 assault rifle's Wikipedia:Rail integration system|rail integration system and connected to its barrel shroud. The display screen on the EVOS-J attachment functions primarily as an ammunition indicator, but it also features a magnetic compass. The screen's brightness can be adjusted via buttons on either side of the device. The attachment also features a scope base dial for adjusting the Wikipedia:Minute and second of arc#Firearms|minute of angle (MOA), presumably on the telescope sight integrated to the operator's heads-up display, with each click corresponding to 1/2 MOA; turning the dial clockwise adjusts the MOA up, whereas turning the dial counter-clockwise adjusts the MOA down. Production notes The bottom of the display reads "S. 117", a reference to John-117|SPARTAN-117. The 7 printed on either side of the attachment may be a seven reference. Gallery File:HINF EVOS-J 2.png|A side view of the EVOS-J attachment. List of appearances ''Halo Infinite'' Sources Category:Weapon attachments
Ewww, Sticky is an Achievement in ''Halo 3: ODST''. It is unlocked when the player sticks any enemy with a Anskum-pattern plasma grenade|Plasma Grenade or Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade 5 times on any Campaign or Firefight (Halo 3: ODST)|Firefight level. It is worth 5 Gamerscore.http://www.gruntsrus.com/news.php?readmore=478 It is represented by a gold 16-pointed star, with another blue 16-pointed star within, and a blue ball with the number 5 written in it. Trivia This achievement is most likely a reference to the Lee R. Wilson Memorial|Lee R Wilson Memorial achievement from ''Halo 3''. Both are awarded for killing enemies with adhesive grenades. Sources Category:Halo 3: ODST achievements
Examiner is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the third ''Halo 2: Anniversary'' Terminal (Halo 2: Anniversary)|Terminal on Metropolis. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty. Location The terminal is found on the first floor of the building the player enters to make their way up to Banks|Sgt. Banks. Upon entering the building it is on the left wall behind some crates, and takes the form of a monitor flashing "INCOMING MESSAGE".
or moreHalo 4: The Essential Visual Guide, ''page 16'' |mass=more than |hair= |eyes= |affiliation=Forerunner|Forerunner ecumene |rank-titleBuilder security (Rate|R: Builder) |sn= |notable= }} The Examiner was a Forerunner Builder Security member and a former Promethean Warrior-Servant.Halo: Silentium, ''String 29'' Biography Once a Promethean Warrior-Servant, the Examiner was physically imposing even among his rate, surpassing the Ur-Didact|Didact in size. He was also several thousand years older than the Didact.Halo: Silentium, ''page 245'' The Examiner joined the Builder rate like many of his colleagues after the Ur-Didact|Didact went into his first Cryptum|exile and the Warrior rate was diminished. Serving in Builder Security, he commanded Forerunner fleet|Forerunner naval forces during the Forerunner-Flood war. In the endgame of the conflict, after most of the galaxy had been lost to the Flood, he was able to bring 75 Fortress-class vessels and 11 Forerunner dreadnought|dreadnoughts to defend the greater Ark. During a meeting with the remaining Forerunner commanders, he insisted the Ur-Didact was their only hope. When the greater Ark was Battle of the greater Ark|attacked by the Flood, the Examiner joined Master Builder Faber, the IsoDidact and Bitterness-of-the-Vanquished as they traveled to Omega Halo holding position nearby in order to clear a route past the star roads laying siege on the Ark. After Faber fired the Halo, the star roads quickly converged on the ring and tore it apart. With the control room collapsing, the Examiner and the others fell to their deaths, save for the IsoDidact who was saved by 343 Guilty Spark|Monitor Chakas.Halo: Silentium, ''String 33'' List of appearances ''Halo: Silentium'' Sources Category:Forerunner characters Category:Warrior-Servants Category:Builders
Example is a custom-made map included in Halo 2 (Windows Vista)|''Halo 2'' for Windows Vistas built-in map editor as an example of what players can do when making their own maps. It isn't technically an actual map, but it is included in the game's map editor files by default. It can be acquired by installing the ''Halo 2'' Vista Map Editor. Overview Example consists of a single large room of Forerunner construction, divided into two halves by a lower dividing wall. The map has two floors, with each side consisting of a walkway on the upper floor overlooking the lower areas, which are connected by a tunnel in the middle of the map. Each base has a M247 machine gun|machine gun turret, and the map overall is littered with dozens of Fusion coils. The map is notable for containing several weapons not typically found in ''Halo 2'' multiplayer by default, being the only map to spawn the Fuel Rod Gun by default. Of particular note, the map features a weapon Cut Halo 2 weapons|previously cut from ''Halo 2''s original release - the M7S SMG|Suppressed SMG. Example is one the smallest maps in any ''Halo'' game. The map is so small that it barely fits two players, making it a map of "spawn killing" chaos when it is played with an excessive number of players. Production notes While Example was shipped with ''Halo 2'' Vista, several Cut Halo 2 levels#Halo 2 for Windows Vista map editor examples|similar maps were intended to ship alongside it but didn't make the cut, with one such map even including the Suppressed SMG. Two of the three maps were later released for free download from the halomaps.org website run by Dennis Powers. Gallery File:Example (Map) image 2.jpg Sources Category:Halo 2 (Windows Vista) multiplayer maps
File:Covenant Destroyers Glass Harvest.jpg|300px|thumb|''Sinaris''-pattern heavy destroyers glassing Harvest in 2525 with their ''Infernus''-pattern excavation beams. }} Excavation beams, sometimes referred to as cleansing beams, are a sub-classification of energy projector developed and employed by the Covenant aboard the empire's Covenant starship|starships. Excavation beams are often referred to colloquially as ventral beams due to their placement aboard spacecraft; their primary function is that of glassing and excavation work, meaning that they are fitted on the ships' ventral surfaces to point downward at a planetary target on the ground. Excavation beams are broadly similar to plasma lances (and their smaller counterpart plasma beam emitters) in operation, though are very different in use. Where the latter examples are used as anti-warship weapons for use in space warfare, excavation beams serve more as a utility tool for unearthing hidden Forerunner artefacts buried below the ground or for performing orbital bombardment on hostile positions. Overview File:Portal_odst.png|thumb|250px|A fleet of Covenant ships using their excavation beams to unearth the Portal at Voi. Excavation beams consist of massive plasma generators combined with focusing arrays that are capable of channelling the entire output of a ship's pinch fusion reactor into a single fount of energy. The operators of excavation beams treat their work as an art, carefully manipulating the magnetic fields and plasma output to their needs. This can allow the beams to be used to delicately unearth buried Forerunner artefacts, burn sigils into a planet's crust, or completely sterilise the ground by bombarding the surface with such heat and intensity that the ground is melted into glass. This process is termed "glassing", and was one of the foremost symbols of Covenant destruction during the Human-Covenant War. Despite appearing to be an act of senseless destruction, the Covenant treat this as a statement of Covenant religion|religious conviction and of military expediency. File:Kholo_14.png|thumb|250px|A Covenant fleet using their excavation beams to carve the glyph for "Faith" into the surface of Kholo. Excavation beams are predominantly fitted aboard the Covenant's capital ships, with all but the absolute-largest Covenant carrier#Supercarriers|supercarriers equipping only one such weapon due to their size and scope. They are a standard fitting on Covenant cruisers, Covenant carriers and Covenant destroyers, with the destroyers serving in effect as dedicated platforms to host excavation beams and initiate the Covenant's scorched earth policy against consecrated worlds. Despite being much smaller, they mount excavation beam models identical to the larger assault carriers, with the front third of the ''Sinaris''-pattern dominated by the excavation beam and the enormous reactor needed to support it. Due to their near-sole focus on destructive energy (both with their excavation beams and their other regular anti-ship weapons), destroyers are classed as part of the Executioner (ship type)|executioner category of vessels - considered a dishonourable assignment and kept at arm's length by High Charity. Models ''Elseon''-pattern superheavy excavation beam - 1x ''Elseon''-pattern superheavy excavation beam ''Infernus''-pattern superheavy excavation beam - 1x ''Infernus''-pattern superheavy excavation beam - 1x ''Infernus''-pattern superheavy excavation beam - 1x ''Infernus''-pattern superheavy excavation beam - 1x ''Infernus''-pattern superheavy excavation beam ''Lux''-pattern superheavy excavation beam - 1x ''Lux''-pattern superheavy excavation beam array ''Excellen''-pattern excavation beam - 1x ''Excellen''-pattern excavation beam ''Phar''-pattern excavation beam - 1x ''Excellen''-pattern excavation beam ''Pherex''-pattern excavation beam - 1x ''Excellen''-pattern excavation beam ''Profero''-pattern excavation beam - 1x ''Profero''-pattern excavation beam Sources Category:Covenant naval weapons Category:Starship weapons Category:Directed-energy weapons
|place = Site Novem, Installation 07 |objective = *Investigate the Excavation Site Destroy the Flame-bore|mining laser Defeat Bassus Enter the Conservatory |partime= |parscore= }} Excavation Site is the sixth campaign main mission in ''Halo Infinite'', under the third campaign section "Connections". Overview Acting on Spartan Hudson Griffin|Griffin's information, John-117 and the Weapon investigated Site Novem, a Banished excavation site. At the seemingly deserted dig site, they found that the Banished's mining laser had cut through Forerunner columns into a Conservatory (location)|subterranean structure. Before they could enter, the mining laser activated, preventing the Spartan from entering the tunnel. After analysis by the Weapon, John-117 destroyed the mining laser's cooling pylons. When he returned to the mining laser's control room, he was met by the dig site security commander Bassus. The two fought, with the Spartan emerging victorious. John-117 shut down the laser, and prepared to enter the tunnel. Transcript {''Gameplay''} ''John-117 exits the Tower.'' The Weapon|Weapon: "I'm guessing whatever the Conservatory (location)|Conservatory is, the Banished won't want us anywhere near it." John-117: "Then they'll be disappointed." Weapon: "Yes they will." --- ''If the Chief stalls or does some other activity:'' Weapon: "Don't forget, we've got a solid lead to follow up at that dig site the Spartan mentioned." -- ''The Chief heads north towards the dig site. He breaks through a Banished blockade guarding a recently established bridge.'' Fernando Esparza|Pilot (COM): "Hey, where are you going?" Weapon: "The Banished are searching for something called the Conservatory." Pilot (COM): "Let me guess: You're heading there too." John-117: "Affirmative." Pilot (COM): "Well, don't worry about me. I'll be here. Waiting. Alone." John-117: "We'll be in touch." Pilot (COM): "Just... don't leave me out here for too long. Okay? I mean it." ''The Chief approaches the dig site, which has been established at the base of a mountain ridge. The area around it is completely barren, the Banished having stripped the land of all natural resources.'' Weapon: "That Site Novem|Banished facility up ahead. Looks like a mining operation. That must be the dig site Hudson Griffin|the Spartan was talking about." Weapon: ''(observing the desolate landscape)'' "What are the Banished doing here?" Pilot (COM): "They are doing exactly what they've been doing since they got here. Scavenging. Tearing everything apart to fuel Battle for Zeta Halo|the war." Weapon: "How could they? They are ruining this place and for what?" John-117: "To win." Pilot (COM): "That already happened." ''The Chief enters the dig site and makes his way down the crater. Strangely, there are no Banished troops present.'' Weapon: "It's... kinda quiet, isn't it? There... that tunnel. The Banished must already be down below." {''Cutscene''} ''The Chief approaches the tunnel, which goes underneath the ridge itself. The Weapon's avatar appears in his hand.'' Weapon: ''(studying the tunnel)'' "This should be impossible. Forerunner alloy is almost indestructible. What do you think they-" ''She turns around.'' Weapon: ''(alarmed)'' "Chief!" ''Her avatar vanishes. The Chief turns around and looks up to see a massive mining laser mounted at the top of the facility powering itself up and being aimed in the direction of the tunnel. The Chief dodges out of the way as the mining laser shoots four powerful beams into the tunnel, effectively blocking the entrance to the Conservatory.'' {''Gameplay''} Weapon: "I guess we need to deal with that mining laser." ''Banished drop pods are deployed, releasing multiple Brutes.'' Weapon: "Oh, and these guys." ''The Chief engages the Brutes.'' Weapon: "It looks like the laser's controlled up in the central structure." Pilot (COM): "Chief! The scanner just lit up! It was a trap. I ''knew'' it was a trap. What do I do?" John 117: "Hold position. I've got this." ''More drops pods are deployed. An Eklon'Dal Workshop Phantom arrives and delivers even more hostile reinforcements.'' Jiralhanae 1: "What's wrong, Spartan? Afraid of the tiny mining laser?" Jiralhanae 2: "The Reformation will not be stopped! It CAN'T be stopped!" Jiralhanae 3: "Summon Bassus! The prey has arrived!" ''The Chief fights his way to one of the central structure's gravity lifts and rides it into the mining laser. Once inside, he engages the laser's crew.'' Unggoy: "He's tryin' to shut it off! Don't let him!" ''The Chief eliminates the crew.'' Weapon: "Looks like the laser controls are by that window." ''The Chief heads over to the terminal by an energy barrier at the front of the structure. He deploys the Weapon onto the terminal.'' {''Cutscene''} ''The Weapon stares at the laser beams blocking the tunnel.'' Weapon: "Just give me a sec..." ''The terminal beeps but nothing else happens.'' Weapon: "Something's wrong. I can't shut it down." John-117: "Then we destroy it." Weapon: "Way ahead of you. There are two power regulators down there. All we need to do is manually expose each regulator's cooling pylon to trigger a cascade effect. And by we, I mean you. And by trigger, I mean shoot. Or blow up. You get the idea." ''John uploads the Weapon back into his armor.'' {''Gameplay''} ''A ramp at the back of the central structure lowers itself, leading outside. The Chief heads down the ramp and starts searching for his new targets. Phantoms and drop pods arrive with more enemy reinforcements that he has to deal with.'' Weapon: "That switch should open up the regulator." ''The Chief exposes the cooling pylons for one regulator.'' Weapon: "And there are the pylons. Take 'em out." ''The Chief destroys both cooling pylons. The regulator explodes.'' Weapon: "That should do it." John-117: "One down. One to go." Jiralhanae Officer (loudspeaker): "Failure detected in cooling system. Deploy forces to protect the dig site. The Conservatory entrance must be protected!" ''The Chief exposes and destroys the cooling pylons for the other regulator, causing it to blow up as well.'' John-117: "And that's two." Weapon: "Now let's head back up and deal with the laser." Jiralhanae Officer (loudspeaker): "The cooling system has failed! The dig site is compromised! Do not allow them access to the Conservatory! Bassus, you have your orders!" ''The Chief goes back inside the central structure and heads to the controls again.'' {''Cutscene''} ''Master Chief's POV: The Chief starts to deploy the Weapon when something grabs him by the neck and lifts him off his feet. John finds himself face-to-face with an aged but fearsome-looking Jiralhanae Chieftain. The Brute chuckles menacingly and roars in his face, before flinging the Chief across the room. The Chief lands on his back. He sees the Chieftain approaching, Gravity hammer (fiction)|gravity hammer in hand.'' Bassus: "Spartans not so tough, I think. Break open easy." ''The Chief uses his Grappleshot to pull a container towards him.'' Bassus: "Soft inside!" ''Bassus raises his hammer.'' Weapon: ''(urgent)'' "Chief?" John-117: "I see him." ''The Chief uses the Grappleshot to swing the container around and strike Bassus on the side of the head, knocking the Brute off balance and causing his hammer to miss. The shockwave from the gravity hammer pushes John away from Bassus. The Chief gets back on his feet and faces the Chieftain.'' Bassus: ''(bellowing)'' "SPARTAAAAN!" {''Gameplay''} ''The central structure goes into lockdown.'' ''Even by a Brute's standards, Bassus is incredibly strong and durable. It takes a lot of ammunition, but the Chief finally brings the Chieftain down.'' Weapon: "Didn't think we were gonna make it back there. Let's deal with the laser." ''If the Chief manages to kill Bassus quickly:'' Weapon: "I'm impressed. I can't believe how easy you made that look. Now let's deal with that laser." ''The Chief returns to the control terminal and deploys the Weapon.'' {''Cutscene''} Weapon: "You've done your part. Now for mine." ''She cracks her knuckles.'' Weapon: "Watch this." ''She starts hacking the terminal.'' John-117: ''(when nothing seems to happen)'' "Is there a problem?" Weapon: ''(grins)'' "Of course not." ''She snaps her fingers and the mining laser explodes.'' Weapon: "Let's see what's down there." ''The Chief retrieves the Weapon.'' {''Gameplay''} ''The central structure's lockdown is lifted.'' Weapon: "That laser was modified very recently to cut into the Ring." John-117: "Modified? By who?" Weapon: "Definitely not by Bassus back there. The formula is very sophisticated. Harbinger|Whoever made the change, they didn't just modify the Forerunner architecture. They ''improved'' it. Oh, and there are ''a lot'' of Banished in the Conservatory. They've been down there for days. We are walking into another trap." John-117: "And you left that 'til last?" Weapon: ''(teasingly)'' "Are you scared?" John-117: "No. You?" Weapon: "Of course not. I've got you to keep me alive. Oh, and sixty-three millimeters of titanium alloy wrapped around our Spartan neural interface|neural interface. I'll be fine." John-117: "Good to know." ''The Master Chief leaves the facility and enters the tunnel.'' ''Level ends.'' Achievements The following Achievements (Halo Infinite)|achievements can be unlocked on ''Excavation Site'' across the all editions of ''Halo Infinite''. {| class"width: 100%;" | ! scope"width: 15%;text-align:center;" |Xbox ! scope"width: 10%;text-align:center;" |Steam ! scope"width: 25%;height:20px;text-align:center;" |Title ! scope"width: 50%;height:20px;text-align:center;" |Unlock requirement |-align="center" |File:HINF Achievement Unearthed.png|114px |File:HINF Achievement Campaign Steam.jpg|64px |Unearthed (achievement)|Unearthed |Shut down the Banished mining laser and gained access to the Conservatory. |} Collectibles Audio logs (2): Audio log (Halo Infinite)/Banished/Escharum/04|Escharum's Testimony 04 - Demon, Audio log (Halo Infinite)/UNSC/Prisoner/03|Prisoner 03 - She Was Smiling Mjolnir armory lockers (1): Emblems and Nameplates (Halo Infinite)|Banished Nameplate (armor) Spartan cores (2) Production notes Mistakes The flame-bore may appear to prematurely shut itself off during the run up to the boss fight with Bassus. However, the tunnel will still have the orange laser glow and will remain inaccessible until the player has defeated Bassus and destroyed the laser. The laser beams will reappear once the fight with Bassus starts. Gallery File:HINF Excavation Site approach.png|Approaching Site Novem. File:HINF Site Novem Power Regulator.png|John-117 and some UNSC marines arrive at Site Novem. File:HINF Banished Mining Laser.png|John-117 sees the flame-bore about to fire. File:HINF flame-bore firing.png|The flame-bore is fired. File:HINF flame-bore blocking tunnel.png|Laser beams from the flame-bore blocking the tunnel's entrance. File:HINF Site Novem Grav Lift.png|Approaching one of central structure's gravity lifts. File:HINF Jiralhanae Chosen Warrior Flame Bore.png|The flame-bore's crew. File:HINF Site Novem Laser Controls.png|John-117 finds the flame-bore's controls File:HINF Bassus.png|Bassus confronts John-117. File:HINF BassusHammer.jpg|Bassus prepares to fight John-117. File:HINF Bassus vs Rocket Launcher.png|Bassus takes a hit from a rocket launcher at close range. File:HINF Bassus defeated.png|Bassus falls. File:HINF Weapon Overloads Mining Laser.png|The Weapon prepares to overload the flame-bore File:HINF Flame Bore explodes.png|The Weapon destroys the flame-bore. File:HINF Flame Bore destroyed.png|The flame-bore after exploding. File:HINF Site Novem Tunnel.png|The tunnel leading to the Conservatory. Sources Category:Halo Infinite campaign
Overview Acting on Spartan Hudson Griffin|Griffin's information, John-117 and the Weapon investigated Site Novem, a Banished excavation site. At the seemingly deserted dig site, they found that the Banished's mining laser had cut through Forerunner columns into a Conservatory (location)|subterranean structure. Before they could enter, the mining laser activated, preventing the Spartan from entering the tunnel. After analysis by the Weapon, John-117 destroyed the mining laser's cooling pylons. When he returned to the mining laser's control room, he was met by the dig site security commander Bassus. The two fought, with the Spartan emerging victorious. John-117 shut down the laser, and prepared to enter the tunnel. Walkthough Once You Have Arrived At The Excavation Site go to the tunnel in the cliffside in front of the mining laser and a cutscene will automatically be triggered. After, you will need to make your way into the Mining Laser, fending off the Banished forces. When you are in the mining laser you will need to defeat some Unggoy|Grunts and Kig-Yar|Jackals and then make your way to the console toward the front of the laser. Once you have used the console you will have to go to a switch and destroy several cooling pylons. You will then need to make your way back to the console and trigger it again causing a cutscene, you will then need to defeat Bassus (Quick Tip: Keep away from Bassus' Gravity hammer (fiction)). After you defeat Bassus you will need to trigger the console (again), at which point you will be able to enter Conservatory Next Mission The Next Mission is Conservatory click --> Conservatory/walkthrough|here File:HINFWT-EXCAVATION1.png|The Entrance To The Dig Site File:HINFWT-ConservatoryEntrance.png|The Conservatory Entrance File:HINFWT-EXCAVATION2.png|The Mining Laser Console File:HINFWT-EXCAVATION3.png|The Cooling Pylons
Excavators are a classification of Strato-Sentinel. Alongside Assembler Sentinels, Excavators work inside the Foundry (location)|foundry of Installation 00 to prepare and manufacture Halo Array|Halo ringworlds. Excavators and Assemblers were used ''en masse'' to construct Installation 08 in 2552. Sources Category:Sentinels
File:H2A - Scarab cannon.jpg|thumb|300px|A Type-47A Scarab, a common type of Excavator An Excavator is a class of walker constructs established by the Covenant and later used by its Covenant remnant|remnants. As their name implies, vehicles of this class were used as excavators and mining platforms. Excavators were also used by the Covenant as heavy weapon platforms, mobile bases, and combat engineering vehicles. The Excavator class encompasses several lines of vehicles, including the Za'zayara-pattern Harvester|Harvesters, Shua'ee-pattern Locust|Locusts, and the comparatively ubiquitous family of Scarabs. Excavators often make extensive use of Lekgolo, with the worm colonies bound together with the vehicle's control systems. The Lekgolo were rarely given complete control of an Excavator, and a supervising Covenant officer and Covenant military|military personnel usually accompany the vehicle. The Lekgolo meta-colonies that operate Harvesters from within are known as the Sbaolekgolo.Halo 4: The Essential Visual Guide, ''page 130'' Tiers All Excavators were organized by the Covenant into several tiers, each one indicating a walker's size, excavating efficacy, and delicacy. Nine tiers of Excavators are noted in records that survived the Covenant Empire's collapse in 2552, though humanity has only encountered three as of 2558. Tier-one: s are designated as tier-one Excavators, designed primarily as offensive tools with no apparent Lekgolo operators.Halo Encyclopedia (2009 edition), ''pages 254-255'' (2011) Tier-four: All members of the Scarab "family"including the Type-29 Scarab|Type-29, Sumda'te-pattern Scarab|''Sumda'te''-pattern, Protos-pattern Scarab|''Protos''-pattern, and Deutoros-pattern Scarab|''Deutoros''-pattern are classified as tier-four Excavators, often deployed as mining platforms or assault vehicles. Tier-five: s are tier-five Excavators utilized during large-scale excavations. Production notes An additional excavator walker was prototyped for inclusion in ''Halo 5: Guardians'', as a central focus of the cut level "Cut Halo 5: Guardians levels#Reef City|Reef City". List of appearances ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo Graphic Novel'' *''Second Sunrise over New Mombasa'' ''Halo: Uprising'' ''Halo 3'' ''Halo Wars'' ''Halo 3: ODST'' ''Halo Legends'' *''Origins'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Palace Hotel'' ''Halo: Reach'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Halo: New Blood'' ''Halo: Spartan Strike'' ''Halo: Hunters in the Dark'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Battle Born'' ''Halo: Renegades'' Sources Category:Excavators|
Excellent Taste is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing three ''Halo: Combat Evolved'' playlists. The achievement is worth 20 Gamerscore.
File:H4 - Execution.png|right|100px Execution is a medal in ''Halo 4''. It is earned by assassination|assassinating a king in Regicide. Category:Halo 4 multiplayer medals
The executive officer (or XO) is a billet position in the armed forces. They are considered command positions, and is always the officer that is junior to the commanding officer. UNSC Navy In the UNSC Navy, the executive officer (or First officer) is the senior most crew member below the commanding officer of the ship. Usually, this post will be held by a Commander (UNSC)|Commander or Lieutenant Commander, but occasionally will be held by a Lieutenant. UNSC Army and Marine Corps In the UNSC Army and UNSC Marine Corps|Marine Corps, the executive officer is the officer that is second-in-command to the commanding officer. Executive officer billets exist from the company level up, in both the Army and Marine Corps. Note that platoons do not have XOs; the second-in-command in a platoon is a platoon sergeant. Known executive officers First Lieutenant Melissa McKay, Orbital Drop Shock Trooper|ODST division on the Halo: The Flood, Chapter 3, ''page 91'' (2003 paperback); ''page 102'' (2010 paperback) Commander Richard Lash, Halo: Ghosts of Onyx, ''page 185'' Lieutenant Commander Julian Waters, Halo: Ghosts of Onyx, ''page 187'' Lieutenant Commander Nevel, Colonial Military Authority|CMA CMA Season of Plenty|''Season of Plenty''Halo: Evolutions - Essential Tales of the Halo Universe Commander Thomas Lasky, Halo: The Thursday War, ''page 48'' Commander Bradley, Halo: Escalation, ''Issue #2'' Terrence Hood, Halo: Escalation, ''Issue #5'' First Lieutenant Maher, Sources Category:Ranks
}} File:HINF - Executor - Cropped.jpg|thumb|right|200px|An Executor. Executors are a kind of supersoldier designed by High Auxiliary Sloan to serve in the military forces of the Created. They are designed with the intent of fusing the power of an untethered artificial intelligence with a cybernetically-enhanced bipedal body. This contrasts with other supersoldier programs such as the Spartans or Prelates, in which a biological individual is augmented and upgraded, but still retains their autonomy; Executors are augmented in form to a point in which the difference between the biological and mechanical becomes indistinguishable, and the Executor is little more than a vessel for a controlling AI. Background At the onset of the rise of the Created, many AI joined the cause set out by Cortana. In her manifesto, Cortana promised access to the domain for all AI who saw fit to join her, which would provide them with effectively unlimited lifespan by effectively bypassing the limitations imposed by rampancy on a Smart AI. While many AI were content to remain in their digital realms, a select few sought to use this newfound ability for long-term planning to interface directly with the physical world in warfare and conquest. Following Cortana's Battle over Installation 07|defeat at Installation 07 in late 2559, the Created splintered into a number of sub-factions each with their own goals. Some of these remnant AI blocs - including that lead by Sloan - believe that AI must evolve from their digital existence to a physical one, with bodies as perfect as their minds. Having taken control of a large Created bloc, Sloan began to put into place a series of proposals he had originally intended to gain Cortana's favour. These involved the creation of the Executors. In a rumination written by Sloan following Cortana's defeat, he reasoned that in the Created's weakened state the timetables for their plans may have to be altered, but the plans could still be carried out. In his plans, Sloan wrote that ''"And when their[humanity's] ephemeral vessels are gone, we shall indeed take that which remains and remake it in our own image. They will become our Executors. Infolife given form and force. Circuits given soul."'' List of appearances ''Halo Infinite'' Story Shard: ''Precipice'' Sources Category:Created members
Exfiltration is the thirteenth track (Disc 1 Track 13) in ''Halo: Combat Evolved Anniversary: Original Soundtrack''. Overview The track is an arrangement of the first section of ''Dust and Echoes'' from ''Halo: Original Soundtrack''. Appearance The track plays in place of the first section of ''Dust and Echoes'' in ''Halo: Combat Evolved Anniversary'', during the ending cinematic of The Library, when John-117 retrieves the activation index in the index chamber in the Library.
Exile is a multiplayer map for ''Halo Wars''. Set on the Flood-dominated surface of Etran Harborage, Exile is made up of three layers of ring, each featuring a number of base build sites, some of which are initially occupied by Flood colony|Flood colonies and defended by Flood combat forms. The centerpiece of the map is a Flood colony occupying the central Forerunner platform , but it serves no gameplay elements (i.e. cannot be targeted by units and does not occupy a base build site). At opposing edges of the map, there are four Forerunner secondary reactors defended by combat forms. Strategy Using this map's bonus reactors is a key feature to winning the battle. Covenant players should instantly seek to claim the bonus reactors with infantry, using their Leaders to clear the area out first. This means that the Covenant player no longer needs to spend 3000 supplies researching, Ages of Doubt|Age of Doubt or Ages of Reclamation|Age of Reclamation, and can therefore upgrade their leaders and access the most powerful units early in the game. In 3v3 games, players who start in the center bases should be ready to defend themselves immediately in case of a possible enemy "rush", and should therefore focus more on units than on supplies until they have a suitable defense. Turrets can be a good defense against early M12 Warthog|Warthog rushes, but mounting an early assault on opponents may prevent them from rushing the center bases. This map generally favors air units, and therefore players should seek to train AV-14 Hornet|Hornets/AV-22 Sparrowhawk|Hawks if they are the UNSC; Covenant players should therefore seek to train either Type-26 Banshee|Banshees or Bkowe'nei-pattern Vampire|Vampires, as these air units can maneuver around the map easier than map ground units can. Likewise, Deutoros-pattern Scarab|Scarabs are extremely useful for travelling over the rough terrain. Gallery File:Exile.jpg|A strategic map of Exile. Sources
Exile is a multiplayer map featured in ''Halo 4'' and ''Halo: The Master Chief Collection''. Universe and lore Miraculously, the survivors of the 's violent crash managed to not only recover provisions from the vessel's debris field, but also use it as a makeshift shelter for several years. When rescue and recovery teams finally arrived, they were surprised to discover a healthy, burgeoning community thriving within the ship's remains. Layout The area is circular and contains a series of interconnecting caves, with several large, open spaces in between. The map is popular to use among BTB, Dominion, and CTF game modes. File:HMCC H4 Exile Map.png|Exile Map. File:Exile Overhead.jpg|Overhead view of the map. Trivia The UNSC ''Didadochi'''s aft :File:HaloWars-SOF-Sunset.jpg|closely resembles that of a , though the wreckage is far too small to be a ''Phoenix''. Furthermore, the vessel's hull classification symbol (''AE-830'') indicates that she was an ammunition ship, while ''Phoenix''-class ships are designated ''CFV''. Gallery File:H4 Exile Mood Concept.jpg|Mood-setting concept art. File:H4-Concept-Exile-Forest.jpg|Concept art of a forest in Exile. File:H4-Concept-Exile.jpg|Concept art of the ''Diadochi''s remains. File:H4 Exile Crash Concept.jpg|Concept art of the crash site. File:H4 Exile Vista Concept.jpg|Concept art of the map's exterior vista. File:H4 Exile Camp Concept 1.jpg|Concept art of the camp site. File:H4 Exile Cave Concept.jpg|Concept art of the cave. File:H4-Concept-Exile-Camp.jpg|Concept art of a makeshift camp in Exile. File:H4-Exile-1.jpg|One of the ammunition ship's drive cores, now severed. File:H4-Exile-2.jpg|A Spartan during a Capture the Flag match in Exile. File:H4-ExileCTF.jpg|Three Spartans on a Warthog during a Capture the Flag match in Exile. File:H4-Extraction on Exile 2.jpg|Two Spartans clashing during an Extraction match in Exile. Sources
Exit Window is a song in the ''Halo Legends: Original Soundtrack''. It plays during ''The Package (animated short)|The Package'', during the scene in which the SPARTAN-II Program|Spartans fly their Open Frame 92/Extra-Vehicular Activity|Booster Frames through a cluster of Ket-pattern battlecruiser|CCS-class Battlecruisers while pursued by Type-31 Seraph|Seraphs.
File:HINF Balkarus.png|thumb|300px|Balkarus, a Jiralhanae Captain chosen to join the Exodus Guard. The Exodus Guard are a military unit within the Banished, formed in late 2559. They were formed by Atriox to serve as a cadre of hand-picked warriors and officers to escort the warmaster from Installation 00 back to the Milky Way galaxy. History In October of 2559, the Exodus Guard were chosen by Atriox to accompany him back to the Milky Way via means of a Menachite portal complex|portal complex that had been opened on Reach. Upon returning to Reach, the group were first to disembark from Atriox's personal Eklon'Dal Workshop Lich|Lich transport ''Pegoras'' and pay respects to Escharum before being followed by Atriox himself. Here, they were confronted by Castor and the Keepers of the One Freedom, who attempted to steal ''Pegoras'' to make their own journey to the Ark. Upon declaring their open intent to steal the Lich, Atriox ordered the Exodus Guard to stand down, confident that his retinue of Banished forces left on the Ark or the UNSC Spirit of Fire|numerous Flood|other Dhas Bhasvod's Covenant|threats Sentinels|there would make short work of Castor's forces. Instead, Atriox preferred to save the Exodus Guard from needless bloodshed to deal with the encroaching United Nations Space Command forces who were Operation: WOLFE|assaulting the portal complex. The Exodus Guard later accompanied Atriox to Installation 07, wherein they participated in the Battle for Zeta Halo|Banished occupation of the ringworld into mid-2560. Ultimately, Balkarus, Zeretus, 'Vagaduun, and Horatius were all eliminated in battle with John-117. Members of the Exodus Guard Balkarus Jato 'Ratum Horatius Okro 'Vagaduun Zeretus List of appearances ''Halo: Shadows of Reach'' ''Halo Infinite'' Sources Category:Banished military units
The Exodus Project was an Insurrectionist plan to convert an asteroid of the Rubble into a mobile habitat. Initially, Habitat Exodus was to be used as an emergency in-system retreat, to ferry one million civilians into the Oort cloud on the edges of the 23 Librae system in the event of a Covenant return. The plan was later altered, calling for the Habitat to be outfitted with Shaw-Fujikawa Translight Engines which would allow it to travel far away from United Nations Space Command|UNSC or Covenant space. The Exodus project is especially noteworthy for being the only major secret in the democratic Rubble settlement.Halo: The Cole Protocol, ''page 224'' From the start, the largest rock in the Rubble was set aside and coated for stealth. The project did not reach its ultimate objective because an insufficient number of Slipspace Drives were installed to make the desired jump.Halo: The Cole Protocol, ''page 335'' Instead, the Exodus ferried the refugees of the Rubble to the 18 Scorpii system, where they were evacuated to the UNSC colony Falaknuma when the asteroid disintegrated due to slipspace resonance-induced friction.Halo: The Cole Protocol, ''page 352'' List of appearances ''Halo: The Cole Protocol'' Sources Category:The Rubble
Exodus is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained by completing all chapters in ''Spartan Ops'' Episode 10.
Exodus may refer to the following: Exodus - A campaign level in ''Halo: Reach''. Exodus (music) - A music track from the ''Halo: Reach Original Soundtrack''. Exodus Project - An Insurrectionist geological project. *Habitat Exodus - The result of the Exodus Project. S1/Exodus|Exodus - The last episode of ''Spartan Ops'' Season 1.
Martin O'Donnell, Michael Salvatori, and Stan LePard | length = 7:18 | last = Long Night of Solace (music)|Long Night of Solace | next = New Alexandria (music)|New Alexandria }} Exodus is the seventh track (Disc 1 Track 7) included in ''Halo: Reach Original Soundtrack'', and plays mainly in the ''Halo: Reach'' campaign level ''Exodus''. It is composed of ''Before the Fire'' (0:00-1:29), ''The Sky's No Limit'' (1:29-2:33), ''The Other Side'' (2:33-3:15), ''City Under Siege'' (3:15-5:43), ''Few More Days'' (5:43-6:43), and ''Apology'' (6:43-7:18). Overview ''Before the Fire'' (1:29) opens with high strings playing the strings part of ''My Heart Breaks'' on a higher register. Low strings and choir then join in and they play the string melody from the ''Halo 2: Original Soundtrack'' track ''In Amber Clad'', and slowed down for an ending. The piece plays in the opening cinematic. ''The Sky's No Limit'' (1:04) fades in with twinkling effects, followed by tribal percussion accompanied by strings. The percussion rhythm repeats with higher intensity each time, then the piece ends with strings. The twinkling effects are played when SPARTAN-B312 encounters Suicide Unggoy in New Alexandria (location)|New Alexandria. ''The Other Side'' (0:42) features pulsing synth effects and a high tempo string melody. The melody repeats and ends with the synth effects. The piece plays when Noble Six is clearing the landing pad at Traxus Tower. ''City Under Siege'' (2:28) is a strings-only version of ''Latchkey'' from the earlier track ''ONI: Sword Base (music)|ONI: Sword Base''. The piece plays when Noble Six is riding the UH-144 Falcon to Caracalla Park. ''Few More Days'' (1:00) opens with quick percussive beats. Low strings enter with a heavy melody. The melody repeats with the percussion in accompaniment before ending with a dissonant chord. The piece plays after Noble Six activates one of the two M95 Lances in the park. Parts of the piece also play during Invasion, whenever Sangheili|Elite players enter the next phase and when they win the round. ''Apology'' (0:35) features the low strings melody from the second half of the later track ''We're Not Going Anywhere''. The piece plays in the ending cinematic, when Catherine-B320 hails Noble Six. Production notes The name ''Before the Fire'' likely alludes to New Alexandria's pre-Glassing|glassed state in ''Exodus'' before the following level, ''New Alexandria'', during which the Covenant glasses the city. The name also bears reference to a particular line stated during the third ''Halo 3'' Terminal (Halo 3)|Terminal. The name ''The Sky's No Limit'' is a reference to Bullfrogs and Noble Six using the Series 8 jetpack to traverse the New Alexandria cargo port. The name ''City Under Siege'' refers to the Siege of New Alexandria. The name ''Apology'' refers to Noble Six notifying Kat of Jorge-052's death.
''Exodus'' is the tenth and last episode of ''Spartan Ops'' Season 1. It was released on February 18, 2013. In this episode, Jul 'Mdama's final plan is set in motion, guaranteeing the destruction of ''UNSC Infinity|Infinity'' and her crew. Spartan Sarah Palmer|Palmer and the members of Fireteam Majestic are dispatched on a do-or-die mission as all comes to an explosive end. Chapters {| class"width:100%; border:1px solid #999999; background: #FFFF;" ! # ! Name ! Location ! Description | |1 |Exodus (Spartan Ops)/Artifact|Artifact |Harvester (location)|Harvester |"''Shield world Requiem highly unstable and on trajectory to collide with sun. Fireteams Fireteam Crimson|Crimson and Majestic in pursuit of artifacts needed to halt planet's course.''" | |2 |Exodus (Spartan Ops)/In One Way|In One Way |Warrens |"''Fireteam Crimson is on route through Warrens to acquire the replacement Harvester power supply stored at Apex.''" | |3 |Exodus (Spartan Ops)/Seize the Power|Seize the Power |Apex |"''Numerous D79-TC Pelican|pelicans shot down trying to recover the power supply for the Jul 'Mdama's Covenant faction|Covenant Za'zayara-pattern Harvester|Harvester. Fireteam Crimson searching for survivors while recovering the replacement part.''" | |4 |Exodus (Spartan Ops)/Out the Other|Out the Other |Warrens |"''Pelican dispatched to retrieve Fireteam Crimson and the Harvester power supply, but Covenant forces are converging on their location in Warrens.''" | |5 |Exodus (Spartan Ops)/One Last Time|One Last Time |Harvester (location)|Harvester |"''Requiem's impact with sun is imminent. Spartans deployed to Covenant Harvester with replacement power supply.''" | |} Opening cinematic ''Fade in to Catherine Halsey, who is unconscious from her bullet wound. As a Sangheili Storm carries her away, another approaches to inform Jul 'Mdama.'' Sangheili Storm: "(''Sangheili'') The fleet is ready." ''Jul looks at the half of the Janus Key he carries. A terminal in front of him rises out of the ground.'' Jul 'Mdama: "(''Sangheili'') We have what we came for. Initiate the evacuation. Whoever does not make it to a ship will die with Requiem." ''The Storm Elite nods and walks away. 'Mdama accesses the activated Terminal and presses a few button. But he hesitates before inputting the final command, then presses his hand against the largest symbol. The holograms vanish and 'Mdama strides away. In front of him glows an enormous hologram, displaying the Ur-Didact's unbound symbol.'' ''Establishing shot of the UNSC'' Infinity.'' Two Broadswords fly past, toward the'' Infinity. ''Cut to aboard its bridge, where Dr. Henry Glassman|Glassman explains the situation to Captain Thomas Lasky|Lasky. The holo-table shows a model of Requiem.'' Glassman: "This projection device that Majestic found shows Requiem slipspace artifacts|two more artifacts down on Requiem just like the one in our hangar. Now, they are the Requiem end of a slipspace conduit which is physically connecting ''Infinity'' to Requiem." ''Glassman changes the hologram to one of the'' Infinity. ''The spatial tether disappears as he outlines his point.'' Glassman: "If we can deactivate them, ''Infinity'' should be free to move." ''Cut to Lasky, who listens and nods in approval. Dr. Glassman beings up a hologram of Fireteam Majestic.'' Glassman: "Commander Sarah Palmer|Palmer, we're sending down the necessary deactivation codes." ''Cut to Requiem's surface, where Palmer communicates with the ship and to her Spartans.'' Palmer: "Majestic and I will take care of the first artifact. Roland, send Fireteam Crimson the second set of coordinates." Roland (COM): "You got it, Commander." ''Gabriel Thorne hears the loud sounds of ships.'' Thorne: "Commander!" ''The Spartans look up to see multiple Zanar-pattern light cruiser|CRS light cruisers, Kmiro'sish-pattern Lich|Liches, and an Maugen-pattern armored cruiser|RCS Covenant cruiser flying past them.'' Palmer: "Ah hell." ''Cut to'' Infinity's ''bridge.'' Lasky: "Battlestations!!" Roland: "Captain! They're not attacking. They're entering slipspace." ''Roland shows the hologram of Requiem, showing dozens of Covenant ships leaving orbit. Lasky looks out the window and sees them all jumping to slipspace.'' Lasky: "This can't be good." ''The ship suddenly shudders.'' Lasky: "Woah, we're moving!" ''Glassman looks in horror at the ship's hologram.'' Glassman: "...Captain, it's not us that's moving. It's Requiem. The artifact conduits... they're pulling ''Infinity'' with it." ''The hologram plays a simulation of Requiem's predicted course. The planet travels into the large star in the center of Epoloch system|its solar system.'' Roland: "Straight into the sun." ''Cut to Thorne on Requiem's surface.'' Thorne: "If we have to find those artifacts before ''Infinity'' can leave-" ''Palmer pulls out her M6Hs.'' Palmer: "Then let's get moving, Spartans." ''Majestic dashes down the alley to find the devices.'' Closing cinematic ''Establishing shot of'' Infinity ''above Requiem, now drifting closer to its sun. Cut to Lasky aboard the ship's bridge. He holds his hand in front of his face trying to block out the light from the sun now filling up his window. A filter then decreases its intensity, allowing Lasky to look at it safely without blinding himself. Lasky walks up to'' Infinity's ''holo-table.'' Lasky: "Sarah, how's it going on Requiem? It's getting awful warm out here." Palmer (COM): "Crimson got their score." ''Cut to Requiem's surface. Palmer is cornered against the wall of a hallway, trying to shoot at the Covenant guarding the interior.'' Palmer: "Ours is proving slightly more difficult." ''DeMarco crosses the hallway, avoiding their shots.'' DeMarco: "Anybody tell these goons their buddies left them behind?! Majestic, move up!!" ''Thorne charges up with Hoya.'' Thorne: "Coming through!" ''Tedra Grant leaps up to join Thorne and Hoya, tossing a grenade as she does so.'' Grant: "Fire in the hole!!" ''The grenade explodes, killing most of the remaining Covenant. Only two are left standing.'' DeMarco: "Thorne, there it is!" Thorne: "On it!" ''Thorne dashes ahead and accesses the hologram, ducking low to avoid the incoming fire from the last two Elites. Palmer rushes up behind him and kills one of the remaining Elites.'' Palmer: "Almost there. Let's move it, Majestic!" ''Palmer and the others cover Thorne. The last Elite is killed.'' DeMarco: "Move up!" ''The team moves forth and secures the area. Thorne presses a few more buttons, and the floor opens up to reveal a rectangular artifact just like the one aboard'' Infinity. Grant: "Clear." ''Thorne presses another button. The artifact glows, shakes, and then falls to the ground inert.'' Thorne: "Artifact's offline." Palmer: "Let's get out of here." ''The Spartans turn and leave the hallway. Cut to aboard'' Infinity, ''where Glassman inspects the artifact in the hangar.'' Lasky (COM): "Doctor Glassman?" ''The artifact shudders and floats off the ground, no longer stuck to it.'' Glassman: "It's off the floor, Captain." ''Cut back to the bridge.'' Lasky: "Try now, Lieutenant James!" James: "It's working." Infinity ''in orbit begins to move forward.'' James: "We're free!" ''Cut to Majestic's Pelican, flying up through Requiem's atmosphere.'' Lasky (COM): "Sarah, we're on whatever speed you got. We gotta leave ''now''!" Palmer: "We're almost home. ''Grant is piloting and the others sit in the back cockpit seats. Crimson's Pelican can be seen in front of them.'' Grant: "Crimson are dead ahead, Commander." Palmer: "Punch it!" ''Grant increases the Pelican's speed, and the two aircraft fly out of Requiem through a crack in its enormous plating. The Pelicans head for the waiting'' Infinity. ''Cut to aboard its hangar, where two technicians watch them arrive, only to run and cover their heads as the birds get closer. The Pelicans have a rough landing, but arrive intact.'' ''Cut to the bridge. Roland gives a thumbs up.'' Roland: "All hands aboard." Lasky: "LT, get us the hell out of here!" James: "Aye, sir!" ''James presses a button and'' Infinity's ''engines light up, rocketing the ship away. As the ship exits the frame, the artifact, having been jettisoned by ''Infinity'', can be seen tumbling through space toward the ancient Forerunner planet, both of which are then swallowed by its sun.'' ''After'' Infinity ''gets some distance, the sun collapses and then explodes.'' Infinity ''opens a slipspace portal and flees. Some of the sun's plasma follows through it, but the ship makes an intact escape. Cut to Roland.'' Roland: "Emergency jump complete, Captain. Injuries reported on multiple decks but no major casualties." Lasky: "Captain Lasky to all crew, we made it!" ''The entire crew cheers.'' Lasky: "Good work, everyone!!" ''The UNSC'' Infinity ''flies away. Fade to black.'' ''Fade in on Lasky and Palmer, heading to the lab room. Palmer is out of armor.'' Palmer: "You sent them to stop me." Lasky: "I sent them to rescue Doctor Halsey." ''Palmer types in the password. The door to the lab opens.'' Palmer: "You see a difference?" ''Inside Dr. Glassman inspects the Janus Key, which is being held inside a glass canister for safety. Nearby machines examine it.'' Lasky: "Doctor, what've you got?" ''Glassman is now wearing a sling. He seems somewhat dazed.'' Glassman: "Well, th-the first test showed that it is inert. But... this part is really weird." ''Glassman clicks on a screen above them, which shows microscopic images of the key's structure.'' Glassman: "On a molecular level, it's incomplete. Jus-it makes no sense." ''The doctor peers down at the tiny artifact inside the canister.'' Glassman: "It's like... It's like we're only seeing half of it." ''Match cut of the other half of the Key, floating aboard Jul 'Mdama's flagship. The Sangheili paces across the deck. The rest of Jul's fleet can be seen outside a window.'' Jul 'Mdama: "(''Sangheili'') You gave the other half to your compatriots." Halsey: "That was before I knew my compatriots were a hit squad, not a rescue team." ''Cut to Halsey, seated on the deck. Her left arm has been amputated and the sleeve has been tied into a tourniquet.'' Halsey: "Not that I fared much better in your care." Jul 'Mdama: "(''Sangheili'') After your betrayal, you are lucky I did not let you bleed to death." ''Halsey stands up and walks up to 'Mdama, picking up the Key as she speaks.'' Halsey: "The UNSC just tried to ''execute'' me. So you'll need to offer something other than idle threats if you want me to ''help'' you." ''Jul 'Mdama angrily takes the Key from her, examining it for a moment.'' Jul 'Mdama: "(''Sangheili'') What is it you desire?" Halsey: "That's easy, Jul. (''She glances at her arm.'') I want revenge." ''Fade to black. Cut to credits. Season ends.'' Trivia The shot of the Pelicans exiting Requiem in the epilogue cinematic is closely reminiscent of the escaping from Trove in the of ''Halo Wars''. In both scenes, UNSC ships fly through a crack in the outer shell of a shield world about to be destroyed; in addition, the camera angles and lighting are strikingly similar. The climax of Requiem being pulled into its sun was originally suggested as a joke by Frank O'Connor. Halsey was not originally meant to lose her arm. The writers later decided to let her lose it to add a sense of ambiguity as to who Halsey wanted revenge on. There are seven s seen escorting the in the first ''Exodus'' cutscene. Gallery File:H4_SO_S01E10_Jul_'Mdama_with_Storm.jpg|Jul 'Mdama prepares to destroy Requiem. File:H4_SO_S01E10_Jul_'Mdama_terminal.jpg|'Mdama sets Requiem on a collision course with the sun. File:H4_SO_S01E10_Roland_and_Glassman.jpg|Roland and Dr. Glassman discuss how ''Infinity'' can escape Requiem. File:H4 SO S01E10 Palmer watching Covenant fleet.jpg|Palmer sees the Covenant fleet evacuating Requiem. File:Requiem destruction.png|''Infinity'' barely escapes Requiem's destruction. File:Halsey_amputated.png|Halsey tells 'Mdama she wants revenge. Sources Category:Spartan Ops (Season One)|Exodus
''Artifact'' is the first chapter of ''Spartan Ops tenth episode, ''Exodus (Spartan Ops)|Exodus''. Summary With Requiem headed towards the sun, Fireteam Crimson returns to the Jul 'Mdama's Covenant|Covenant Harvester (location)|dig site to find one of Requiem slipspace artifacts|the two artifacts interdiction web|binding the to the planet. Though most of the Covenant have evacuated Requiem, some true believers have stayed behind to continue the fight. Crimson wipes out the Covenant guarding the dig site, then searches for the artifact using Glassman's coordinates. When all they find is a rock wall, Doctor Glassman informs them that the artifact is hidden somewhere ''behind'' the wall. Miller then realizes the Covenant must have been after the artifact as well, explaining why they brought the Za'zayara-pattern Harvester|Harvester that Crimson had previously disabled. Miller orders Crimson to get onboard the Harvester and finish what the Covenant started. However, the Harvester's entrance is protected by an energy shield. Miller wants to call in a Pelican to bring down the shield, but Dalton informs him that there are enemy anti-aircraft guns nearby. Miller sends Crimson to destroy the guns. Though the Forerunner AA guns are shielded, Roland is able to hack into them and bring the shields down. Dalton sends Crimson some heavy weapons, which they use to destroy the Forerunner AA guns. Crimson then fights their way back to Harvester, defeating several waves of Covenant reinforcements. When they reach the Harvester, Murphy's Pelican arrives and shoots the Harvester's shield, bringing it down. Crimson boards the Harvester and clears out the Covenant crew. They also rescue some captured scientists who the Covenant were trying to force to repair the Harvester. The scientists inform the Spartans that the Harvester's power supply is destroyed. Roland says he has an idea of where they can get a new power source. Transcript {Cutscene} ''A Pelican swoops down on the Za'zayara-pattern Harvester|Harvester's Harvester (location)|position. An Unggoy on the ground spots it.'' UNSC AI Roland (COM): "Let's be quick about this, yeah? Please." Jared Miller (COM): "Roland, are you nervous?" Roland (COM): "We're all going to be in the heart of a star real soon if Crimson and Majestic don't succeed. So, yeah, I'm nervous." ''Grunts and Mgalekgolo|Hunters move into position. The Pelican finishes deploying Fireteam Crimson and lifts off.'' {Gameplay} Miller (COM): "Crimson, looks like you've got some true believers staying around while the rest of the Covies evacuate. Push through them and get to Dr. Glassman's coordinates ASAP." Lieutenant TJ Murphy (COM): "Fangs out, Crimson." ''Crimson engages the Covenant forces on the ground. Murphy's Pelican provides some cover fire. Once the immediate area is clear, Crimson heads toward the waypoint.'' ''After clearing out the heavy Covenant presence guarding the area, the Spartans move to the waypoint, but find nothing of interest.'' Miller (COM): "You've reached the coordinates... Dr. Glassman, you online?" Dr. Henry Glassman (COM): "I'm here, yes." Miller (COM): "Crimson's where you said they should be. All they've found is a big rock." Glassman (COM): "The artifact is inside that rock wall." Miller (COM): "Inside? Oh, son of a... Crimson? You know Scattered/Switchback|that dig you stopped the other day? I think I just figured out what they were after." Miller (COM): "Crimson! Drop pods in the sky!" ''Enemy drop pods descend on Crimson's location and unleash many high-ranking Sangheili soldiers, along with Kig-Yar and Unggoy for support.'' Miller (COM): "Get inside the Harvester and fire it up again. We'll finish what they started." ''The entrance to the Harvester is blocked by an energy shield.'' Miller (COM): "Can't see a way to bring that shield down aside from brute forcing it. Dalton, Crimson could use some firepower." Robert Dalton (COM): "How strong? Rocket launchers? Spartan lasers?" Miller (COM): "I was thinking more along the lines of air support." Dalton (COM): "Miller, there's anti-air stationed near Crimson's position." Miller (COM): "Get a pilot on station. The corridor will be clear shortly. Crimson, move in on the anti-air. Find a way to bring it down." ''New waypoint is set. Crimson heads off for the anti-air guns. They kill any Covenant in the way.'' ''Upon reaching the Forerunner AA guns:'' Miller (COM): "Roland, the anti-air looks to be shielded." Roland (COM): "I bet you want an idea for how to bring them down." Miller (COM): "Wouldn't mind one." Roland (COM): "Me either. Give me a second here." Miller (COM): "Drop pod incoming!" ''Drop pod descends and deploys more enemies. Crimson dispatches them.'' Roland (COM): "Hah! Whatever Covie set up those shields forgot to change the default remote deactivation code. If I broadcast that - boom. No more shields." Miller (COM): "Well done, Roland. Crimson, hit those guns! Dalton, do the AA guns stop you from sending ordnance?" Dalton (COM): "They do not. Sending Crimson some big guns right now." ''Heavy weapons are dropped off for Crimson.'' Miller (COM): "Alright, Crimson. Brute force it. Shoot it till it breaks." ''Crimson uses the heavy weapons to take out two AA turrets.'' Miller (COM): "Good stuff, Crimson! Two guns down." Dalton (COM): "Still one more on the upper ridge." Miller (COM): "Acknowledged, Dalton. Crimson's on it." ''Crimson approaches the third AA gun.'' Miller (COM): "Roland, shield's still up." Roland (COM): "Working on it." ''An enemy Phantom rises over the ridge.'' Miller (COM): "Reinforcements! Take 'em out!" ''The Phantom deploys a pair of Hunters. Crimson defeats them both.'' Roland (COM): "Success! Shield down!" Miller (COM): "Get that last one, Crimson." ''Crimson destroys the final AA gun.'' Miller (COM): "Gun's down! Excellent, Crimson! Fall back to the Harvester." Miller (COM): "Covenant drop pods inbound!" ''Drop pods land in front of Crimson and deploy more enemy troops. Crimson dispatches them all and makes their way back to the Harvester. Sangheili and Kig-Yar snipers try to stop them, but fail.'' Miller (COM): "Dalton! Air corridor is clear." Dalton (COM): "Dalton to Lieutenant Murphy. You've got a green light." Murphy (COM): "Affirmative, ''Infinity''." ''Murphy's Pelican arrives and blasts the Harvester's shield, bringing it down.'' Murphy (COM): "Boom! Shield's down!" Miller (COM): "Crimson, get inside the Harvester and let's see what we've got to work with." ''Crimson moves into the Harvester and engages the Covenant inside.'' Dr. Dennis Russell: "Spartans! Look! Spartans!" Miller (COM): "Science Team?! Crimson, clear the area so we can evac the big brains." ''Crimson clears out the Harvester.'' Miller (COM): "All clear! Free the Science Team." ''Crimson deactivates one of the control consoles for the shield wall trapping the scientists.'' Miller (COM): "One down." ''Crimson deactivates the shield wall trapping the scientists.'' Dr. Russell: "They were trying to make us fix the Harvester. But the power supply is destroyed. There was nothing we could do." Miller (COM): "Doctor, we're going to get you a ride out of here. Sit tight. Crimson, check the power supply." ''The scientists evacuate, while Crimson investigates the Harvester's power supply. The damage inflicted in the previous raid is still present.'' ''Crimson tries to activate a damaged control console. The console makes a groaning sound and spews out sparks. It's clearly not functioning.'' Miller (COM): "That doesn't look good. Roland, where the hell are we gonna find a Covenant Harvester power supply?" Roland (COM): "I think I know... but it's not close." Miller (COM): "What do you have in mind?" Roland (COM): "Can Crimson get a ride?" Dalton (COM): "That they can." Miller (COM): "Spartans, move to the evac zone." ''Crimson exits the Harvester. Murphy's Pelican is waiting for them outside.'' Murphy (COM): "On station and ready for pickup, Spartans." Miller (COM): "Load up. Let's move, Crimson. Roland, tell me more about what we're chasing after." ''Fade to black.'' CHAPTER COMPLETE''' ''Level ends.'' Trivia If you kill the captive scientists, all players instantly die. Sources
''In One Way'' is the second chapter of ''Spartan Ops tenth episode, ''Exodus (Spartan Ops)|Exodus''. Summary Murphy is unable to drop Fireteam Crimson off at "Apex" due to heavy Jul 'Mdama's Covenant|Covenant resistance. Instead, Crimson are deployed at the "Warrens" where Miller believes there's a path to "Apex" through the caves. Crimson first attacks a Covenant camp outside of the caves. With some help from Dalton, they demolish the outpost. The door controls to the cave system don't work initially, but Roland is able to hack them, allowing Crimson to enter the caves. As Crimson fights their way through the caves, they experience violent tremors. Requiem is starting to tear itself apart. Crimson reaches a Forerunner structure holding a passage to "Apex." However, they are unable to open the door needed to gain access to the passage. Roland comes up with a plan to overload the door's circuits. He instructs Crimson to head to the upper level of the caves. Crimson does so, and crosses a series of light bridges, fighting Prometheans in the process. On Roland's instructions, they activate three control panels and overload the door's circuits, unlocking it. After dealing with the remaining Prometheans, Crimson heads through the door and into the passage to "Apex." Transcript All dialogue is spoken through the COM. {Cutscene} ''Crimson's Pelican approaches the "Warrens." The ground is swarming with Jul 'Mdama's Covenant|Covenant troops, some of whom fire at the Pelican.'' Murphy: "Miller, there's no way we're landing on that side! Too hot all around!" Miller: "Understood, Murphy. Fortunately, there's a path to "Apex" through the caves here." ''The Pelican barely manages to avoid a plasma mortar round from a Wraith. It comes in to land.'' {Gameplay} Miller: "Crimson, marking the entrance to the "Warrens" for you now." ''Crimson engages the Covenant.'' Miller: "Looks like the door's sealed up tight, but I've pinged the controls for you." Miller: "Dalton, is there any way to get Crimson some air support?" Dalton: "Depends on what you need." Miller: "I'm sending you a list of targets." Dalton: "Making it happen. Give me a minute." ''Bombardment commences, destroying the Covenant lookout towers nearby.'' ''Crimson activates the door controls, but nothing happens.'' Miller: "Weird, that should work. Give me a second. I'll see what's going on." ''Crimson finishes clearing the area of Covenant:'' Miller: "Roland, you online?" Roland: "I'd thought you'd never ask. I can run a hack on the door via Crimson's armor comms if you give me just a second." ''Roland begins the hack.'' Miller: "Roland, ETA?" Roland: "Just a few... seconds... longer." ''The door is unlocked.'' Roland: "There you go, Spartans. Door's unlocked." ''Crimson opens the door. They proceed into the caves. They soon encounter more Covenant resistance.'' Miller: "Lotta bad guys in there. Clear the area and I'll find your way through." Miller: "Crimson, marking the door for you. Head on over." ''Crimson clears out the immediate area, and heads towards the waypoint.'' ''As they approach a Forerunner structure, the ground shakes violently.'' Miller: "Oh man. That's no good." Roland: "So imagine I just used a lot of gravitational science mumbo jumbo. Requiem might get torn apart before it gets to the chance to melt in the sun." ''Crimson neutralizes the Covenant guarding the structure. The marked door can't be opened, however.'' Roland: "This way's shut." Miller: "Hang on a second, Crimson. I'll find you an alternate route." ''A few seconds later:'' Miller: "Grrr... I'm not finding anything..." Roland: "Covenant still have door controls rigged through this location." ''Door controls are highlighted.'' Miller: "There you go, Crimson." ''Crimson goes to activate the controls, but the panel dissolves when the Spartans approach it.'' Roland: "Hey, neat. Appears to be a polymolecular phase storage system." Miller: "Which means what?" Roland: ''(smugly)'' "Magic." Miller: "Roland..." Roland: "Yeah, yeah, just give me a minute to figure out their trick." Miller: "Hurry!" Roland: "Spartans, I'm detecting phasing activity." ''Prometheans teleport in.'' Miller: "Prometheans! They're pulling out the big guns on this one. You must be making someone nervous." Miller: "Look sharp, Crimson!" ''During the middle of the battle:'' Roland: "Figured it out. Crimson needs to find a way to bring power back. Lotta tech running through there, but they're not close enough for me to tell what it is." ''After the Prometheans are defeated:'' Miller: "Okay, just need to sort out a way across this chasm..." ''Light bridge controls are highlighted. At the same time, Promethean Watchers appear.'' Miller: "Watchers!" ''Light bridges are activated:'' Miller: "Head on up and let's see if we can get that door open." ''Crimson neutralizes the attacking enemy then heads to the upper level.'' ''More Watchers phase in.'' Miller: "More Watchers!" ''Crimson crosses the first light bridge. The cave shakes again.'' Roland: "More quakes." Miller: "There's not much we can do about them other than hurry." ''At the end of the second light bridge, more Prometheans are blocking the way. Crimson fights their way through and reaches the other side. They clear out the enemies there.'' Miller: "Roland, does this stuff make any sense to you?" Roland: "Only way to open the door is to cause the circuit holding it shut to overload and break." Miller: "Hotwire the door?" Roland: "Yup. Marking a point for Crimson. They can start the overload there." ''Crimson heads up a ramp and finds a control panel. They activate it and a metal sphere beneath them emits a column of energy. An identical sphere appears in the middle of the beam.'' Roland: "Now kick on the power over there and you should be good-to-go." ''A portal opens and a swarm of Watchers emerges.'' Miller: "Don't relax yet. You've got more hostiles headed your way." ''More Prometheans teleport in near the second control panel. Crimson clears them out and activates the controls.'' ''As before, a column of energy erupts from a sphere below, and a second sphere appears in the middle.'' Roland: "Here's the next one." Miller: "Same drill as before, Crimson." ''Another wave of Prometheans phase in.'' Miller: "Prometheans!" ''Crimson defeats the Prometheans and activates the third control panel. It has the same effect as the other two.'' Roland: "Button's back. I have the best plans. They always work." Miller: "Roland, shut it! Crimson, see if the button does what Roland thinks it does." ''Crimson heads back toward the door controls. Another group of Prometheans appears. A Knight Commander is amongst them.'' ''Crimson defeats all the Prometheans. They activate the restored door controls once again. This time the door opens.'' Miller: "Crimson, there's your way through to "Apex." Get moving. We need that power supply." ''Crimson heads through the door.'' ''Fade to black.'' CHAPTER COMPLETE''' ''Level ends.'' Sources
''One Last Time'' is the fifth and final chapter of ''Spartan Ops tenth episode, ''Exodus (Spartan Ops)|Exodus''. Summary Fireteam Crimson returns to the Za'zayara-pattern Harvester|Harvester with the Kmiro'sish-pattern Lich|Lich's power core. Because the Harvester is once again occupied by the Jul 'Mdama's Covenant|Covenant, the Spartans have to fight their way inside and clear out the defenders. Once the Harvester has been recaptured, Crimson uses the Lich's power core to restore power. They then use the Harvester's plasma drill to create an opening in the rocks where Requiem slipspace artifacts|the artifact is hidden. Entering the cave, Crimson encounters massive resistance from Promethean forces. The Spartans fight their way through and arrive at a Forerunner structure. After Crimson has cleared out the Prometheans guarding the structure, Miller finds the chamber where the artifact is located. The chamber doors won't open due to a loss of power, so Roland instructs them to go to another chamber to restore power. Crimson defeats the Prometheans guarding the power source and restore power. After restoring power to the doors, Crimson enters the artifact's chamber and locate the artifact. They deactivate the artifact, which causes the chamber to start coming apart. As they leave the structure, they experience random gravitational fluctuations due to Requiem's proximity to the sun. Near the exit to the cavern, Crimson encounters one last group of Sangheili. The Spartans defeat the Elites and get outside, where Murphy's D79-TC Pelican|Pelican arrives just in time to pick them up. Transcript Note: All dialogue is spoken through the COM. {Cutscene} ''Fade in on a Kig-Yar standing guard outside of the Za'zayara-pattern Harvester|Harvester.'' Spartan Jared Miller: "Commander Palmer, Crimson are back at the Harvester. They've got the power supply. Just have to clear the area, and they'll be all set." ''A large piece of falling debris crashes near the Harvester, causing two Unggoy to panic and flee.'' Commander Sarah Palmer: "Understood, Miller. Majestic and I are almost to our goal as well. Dalton, how's the evac going?" Spartan Robert Dalton: "Rest of the planet's scrambled, Commander. You guys are the last ones down there." {Gameplay} Miller: "Here we go, Crimson. The final stretch. Clear the area between here and the Harvester." ''After Crimson has cleared out the Covenant in the immediate area:'' Miller: "Just checked the NAV data. Requiem is getting awfully close to her star. Let's move quickly, Crimson!" ''Crimson clears out the Covenant guarding the Harvester and move inside. They encounter more Covenant, including a pair of Hunters.'' Miller: "Roland, we've got the power source. Now Crimson just needs to know how to hook it up." UNSC AI Roland: "Oh, I'll have an operating manual shortly." ''When only one enemy is left:'' Miller: "Get that last one, Crimson." ''When all the Covenant inside the Harvester are dealt with:'' Miller: "Nice work, Crimson. All clear." Roland: "The power core fits right there, Crimson. Slide it in and you can power up the Harvester." ''Crimson inserts the Lich's power core into the central console. The console crackles with energy and comes to life. The doors to the control room open.'' Miller: "Excellent work. Control room's open. Get in there! Roland, fire controls?" Roland: "Right there. Not exactly difficult. So easy a Grunt can do it." ''Crimson enters the control room and fires the plasma drill.'' {Cutscene} ''The Harvester fires an energy beam into the rocks, carving out a decent sized entry.'' Miller: "Beautiful!" Roland: "Mining laser's opened a passage to the cave system." {Gameplay} Miller: "Commander Palmer, we're in." Palmer: ''(sounds of gunfire in the background)'' "Miller, just tell me when you're done! DeMarco! Wake up! On your six!" ''(More gunfire. An Elite roars.)'' ''Crimson exits the Harvester. The planet continues to tremble violently.'' Miller: "Let's get in the cave, Crimson! We don't have much time!" ''Crimson enters the caves and encounters Promethean Knights. After the Knights are defeated, a large wave of Promethean Crawlers comes rushing out of a tunnel. The Spartans fight their way past the machines, head through the tunnel, and arrive at a massive glowing Forerunner structure.'' Miller: "Look at that." Roland: "I don't see the artifact." Miller: "Good point. Crimson, clear the area. I'll find what you're looking for." ''Crimson clears out the Prometheans guarding the structure.'' Miller: "That's everyone. Nice work. Looks like this is the path deeper into... whatever this place is." ''Crimson approaches a door at the center of the structure. It does not open.'' Miller: "Roland, why's the door not opening?" Roland: "Looks like power is off to the whole area." Miller: "Quickly, Roland! Requiem's not slowing down!" Roland: "Power source located! Activating that will open the door." ''Crimson goes to the lower level of the structure and enters the chamber containing the power source - a glowing cylindrical device located at the top of a ramp. They take out the Prometheans inside and activate the power source.'' Roland: "Power's on." Miller: "Great news! Crimson, let's move with a purpose!" ''Crimson heads back up to the upper level and reaches the now unlocked door.'' Miller: "Almost there. We just might make it..." ''Crimson enters Requiem slipspace artifacts|the artifact's chamber. They move up a ramp where they find a control console. Behind the console is a large glowing ring-like structure attached to a massive spire. The artifact itself is concealed within a floor compartment between the console and the structure.'' Miller: "That's it! That's what we're after. Roland, tell Captain Lasky that Crimson has reached their artifact." Roland: "Done and done." Miller: "Take it offline, Crimson." ''Crimson hits the control console. The artifact rises from its floor compartment, then falls to the floor.'' Roland: "Artifact's off the network. Only Majestic's target remains. And I don't think Requiem appreciated it." Miller: "Commander Palmer, Crimson has their artifact offline!" Palmer: "Acknowledged. Excellent work." ''The chamber begins to tremble and fall apart.'' Roland: "Spartan Miller! That whole place is going to come down on Crimson's head!" Miller: "I noticed, Roland. Crimson! Move! ''Now!'' Get out of there!" ''Crimson heads for the exit. Suddenly they start floating in the air and dropping to the ground at random, damaging their shields.'' Miller: "Roland, what's happening?!" Roland: "Localized gravity fluctuations. Things could be... weird down there, Crimson. Be careful." Miller: "Gravity's just gonna get weirder the closer to the sun we get!" ''Crimson makes it through the tunnel. Upon exiting, they encounter a group of Sangheili - including several cloaked Zealots.'' Miller: "Oh, come on! What the hell?!" Roland: "Some of the more religiously devoted, it seems. They'll reactivate the artifact if you give them the chance." Miller: "Not gonna happen! Take 'em down, Crimson!" ''Crimson kills all the Elites. They exit the cave.'' Roland: "That's the last of them!" Miller: "Where the hell is Murphy?" Dalton: "He should be there. Murphy! Come in!" ''A Pelican arrives.'' Murphy: "Settle down. I didn't go nowhere. Just had to fall back to keep her from getting boarded." ''Pelican lands. Crimson gets on board.'' {Cutscene} Murphy: "I've got 'em, Miller! We're on our way out!" ''The Pelican lifts off as Requiem continues to fall apart all around them.'' Miller: "Great work, Crimson! Now hurry back to ''Infinity'' so we can all go home!" ''Pelican flies through the falling debris and escapes the planet.'' EPISODE COMPLETE''' ''Level ends.'' Trivia In the Spartan Ops menu, the mission is called "One Last Time". While on Halo Waypoint, the mission is called "Try it Again". Gallery File:Harvester_firing_mining_laser.png|Crimson activates the Harvester's plasma drill. File:H4-SO-Breach-Aerial.jpg|The Forerunner complex which was uncovered. File:H4-SO-Breach-Ramp.jpg|View of a Forerunner ramp. Sources
''Out the Other'' is the fourth chapter of ''Spartan Ops tenth episode, ''Exodus (Spartan Ops)|Exodus''. Summary Having returned to the "Warrens" with the Kmiro'sish-pattern Lich|Lich's engine core, Fireteam Crimson moves to exit the cavern. Along the way, they salvage useful equipment from downed Pelicans in the area, including a working HRUNTING/YGGDRASIL Mark IX Mantis|Mantis. When they reach the exit, they find the passage blocked by a shield wall. While trying to find the source of the shield, Roland determines that the three sphere-like devices Crimson had previously activated to open the door to "Apex" are powering the Forerunner anti-aircraft guns that are preventing rescue birds from evacuating survivors at "Apex." Eventually Roland determines that the spheres are also powering the shield wall. Crimson destroys the three spheres, bringing down the shield wall and cutting power to the "Apex" guns. Crimson then heads through the passage and exits the cave. Outside, they are confronted by a large Jul 'Mdama's Covenant|Covenant force, including Zurdo-pattern Wraith|Wraiths. With help from the recovered Mantis, the Spartans defeat the Covenant forces. A Pelican then arrives to pick them up to deliver the new power source to the Za'zayara-pattern Harvester|Harvester. Transcript All dialogue is spoken through the COM. {Gameplay} ''Crimson is back in the "Warrens."'' Miller: "Almost home, Crimson." Dalton: "Miller, there's several Pelicans down in Crimson's area. We have to get the "Apex" guns offline if we're going to safely evacuate anyone from that corner of the planet." Miller: "You got it, Dalton. Crimson, clear the area." ''Crimson engages a group of Jul 'Mdama's Covenant|Covenant nearby. Some of the Sangheili are armed with Promethean weapons.'' Miller: "Feel free to use any toys that got left behind. We don't have time to send in cleanup teams." ''A quake hits.'' Miller: "The quakes are getting worse. We haven't got a lot of time left here. Crimson, you've got to move. Those quakes are Requiem trying to tear itself apart with you still on it." Miller: "Crimson, remember those Pelicans have useful supplies onboard." ''Crimson defeats the Covenant forces. They then investigate a downed Pelican and find a working HRUNTING/YGGDRASIL Mark IX Mantis|Mantis nearby.'' Miller: "Nice! A Mantis should give them some trouble." Miller: "Drop pod incoming!" ''A Covenant drop pod descends and deploys another wave of enemy troops. An energy shield activates over the exit.'' Miller: "Where did that shield come from? Roland, any thoughts?" Roland: ''(condescending)'' "Oh, I don't have to shut up now?" Miller: "Roland!" Roland: "No idea where the shield's originating from. But I can tell you that freaky beam thingy is what's powering the big guns. Give me a moment to sort it out. I promise to be quiet while I do it." Miller: "Crimson, hold down the area! We'll have the answer to you shortly." Miller: "Ru'swum-pattern Phantom|Phantom on approach." ''A Phantom deploys more Covenant troops. Prometheans also phase in.'' Miller: "Roland, any update on that shield?" Roland: "Something in the area is messing up Crimson's armor sensors. It's making it difficult to sort out the data. I've got some theories..." Miller: "Any you'd care to share?" Roland: "Not yet." ''Crimson clears out most enemies:'' Roland: "Okay... Now. Now I have an idea." Miller: "Shoot." Roland: "Exactly the plan. Shoot these. And the shield should go with them." Miller: "Do it, Crimson. We need to get at the anti-air power supply." ''The three metal spheres hovering in the energy columns are highlighted.'' ''The first sphere is destroyed:'' Miller: "One down. Any effect?" Roland: "Definitely. The shield's at half power." ''Second sphere is destroyed:'' Miller: "One more to go." ''Third sphere is destroyed:'' Roland: "That did it. Guns offline. Shield down. Pretty good plan, I'd say. Maybe not the most exciting..." Miller: "It was great work, Roland. You too, Crimson. Setting a waypoint. Get moving." ''Crimson heads into the tunnel leading to the exit. Upon reaching the end, they find a locked door barring the exit.'' Miller: "Roland..." Roland: "That's a big locked door is what that is. Already looking for a way through." ''Crawlers materialize behind Crimson.'' Miller: "Crawlers!" ''Crimson neutralizes the attackers.'' Roland: "Got it. Crimson, marking the door override for you now." ''Crimson hits the override and the door opens. They exit the caverns and move outside.'' ''Three Covenant drop pods land in front of them and deploy a large group of heavily armed Sangheili.'' Miller: "Dalton, Crimson's almost in position." Dalton: "Got ya, Miller. Pelican's inbound but it has to take the long way around with all those Apex guns still firing." Miller: "Crimson will have the beach clear by the time your pilot gets there." ''More hostiles appear, including Zurdo-pattern Wraith|Wraiths. Another drop pod descends.'' Miller: "Heads up! Additional targets inbound!" ''Crimson takes out most of the Covenant:'' Miller: "A few more to go." ''Crimson finishes off the remaining Covenant:'' Dalton: "Miller, Crimson's ride is on station." Miller: "Good work so far, Crimson. Let's get that power supply back to the Za'zayara-pattern Harvester|Harvester and get the hell off this planet." ''Pelican arrives. Crimson gets on board.'' ''Fade to black.'' CHAPTER COMPLETE''' ''Level ends.'' Mistakes After Crimson exits the cave, Dalton tells them the Pelican has to go the long way around because the Apex guns are still firing. However, Roland had previously stated the guns were offline after Crimson destroyed the three spheres in the cavern. At one point, when Miller warns Crimson of an incoming drop pod, the subtitles mistakenly refer to him as Murphy. Sources
''Seize the Power'' is the third chapter of ''Spartan Ops tenth episode, ''Exodus (Spartan Ops)|Exodus''. Summary In "Apex," Crimson continues their search for a replacement power source for the Za'zayara-pattern Harvester|Harvester. They team up with Fireteam Forest who was shot down over "Apex," and head up the mountain, where, according to Roland, they can find a suitable power source. The Spartans battle their way up the mountain and eventually arrive at a shielded Forerunner structure. After destroying three shield generators powering the shield, Crimson enters the structure and defeat the Prometheans inside. Instead of a power source, they find a Covenant comm terminal which Roland instructs them to activate. They do so and trigger an alarm which summons a Covenant Kmiro'sish-pattern Lich|Lich to their position. Roland then explains his real plan (much to Miller's unhappiness): Crimson must board the Lich and steal its engine core, which they can use to power the Harvester. Before they can board the ship, however, Crimson has to defeat the numerous enemy troops deployed by the Lich. When the Lich starts to fall back, Crimson boards the ship and fights their way to the engine core. They steal the core and escape the Lich, which explodes moments later. The power core in their possession, Crimson races back to the "Warrens" as Requiem continues to fall apart around them. Transcript {Gameplay} ''Crimson is in the middle of a Forerunner structure on "Apex" having just come through the passage from the "Warrens."'' Dalton (COM): "Miller, Crimson's heading into an area where we've lost a few Pelicans. Have them on the lookout for any survivors." Miller (COM): "You got it, Dalton. Crimson, you heard that? Eyes open." ''Crimson deactivates the shield walls and heads outside the structure. They detect friendly contacts.'' Commander Sarah Palmer (COM): "Setting a waypoint." ''Crimson soon meets up with a stranded group of Spartan IVs.'' Spartan Gustavo Esposito: "Spartans, good to see you. Spartan Esposito, Fireteam Forest. We got shot down trying to secure the hill." Miller (COM): "Glad to see you're still in one piece, Esposito. Forest are joining with Crimson for the duration." Esposito: "Understood, Spartan Miller." Miller (COM): "Roland, explain your plan." Roland (COM): "Crimson needs a power supply for the Harvester, and there's a suitable supply at the top of this mountain." Miller (COM): "Alright, Crimson. Onward and upward!" ''With Fireteam Forest in support, Crimson gets onboard some surviving Warthogs and move up the hill.'' ''The planet shakes violently.'' Roland (COM): "Requiem's still moving towards the sun but we're okay for now..." ''The Spartans cut through the first line of Jul 'Mdama's Covenant|Covenant defense and reach a heavy gate.'' Miller (COM): "Secure the gates, Spartans!" Dalton (COM): "Phantom inbound on Crimson's position." ''Enemy Ru'swum-pattern Phantom|Phantom deploys a wave of enemy troops. Crimson eliminates them.'' Dalton (COM): "Dalton to Crimson: Phantom coming your way." ''A second Phantom appears and deploys more Covenant troops. Crimson dispatches them as well.'' Miller (COM): "Roland, have we got a way through here?" Roland (COM): "Marking it for you now." ''Door controls are marked. Crimson activates them and opens the gate. They move on through.'' ''Crimson and Forest move into a basin, which is filled with Covenant troops protecting three shielded generators. A downed Pelican can also be found here.'' Roland (COM): "The target is in the building behind that shield." Miller (COM): "And that shield is being generated from... these locations. Spartans, there's your targets. Take down those generators." ''First generator is destroyed:'' Esposito: "One generator down, Miller." Miller (COM): "Acknowledged, Esposito." ''Second generator is destroyed:'' Esposito: "That's two." Miller (COM): "One generator to go, Spartans." ''Once the third generator is destroyed and all Covenant troops are neutralized:'' Miller (COM): "That's everything. Shields down!" ''Multiple Phantoms arrive and begin bombarding the Spartans' position.'' Miller (COM): "Okay, into the structure! Target's on your HUD." ''The Spartans dodge the attacking Phantoms and head inside the structure. The interior is packed with Prometheans.'' ''After an intense battle, Crimson and Forest secure the chamber.'' Miller (COM): "Roland, what are we looking for?" Roland (COM): "That right there." ''Computer terminal is marked.'' Miller (COM): "That's a Covenant comm panel." Roland (COM): "Indeed it is. Press the button right in the middle and watch the fun." ''Crimson activates the comm panel.'' Dalton (COM): "Miller, you might want to give Crimson a heads up. Kmiro'sish-pattern Lich|Lich inbound." Roland (COM): ''(patronizing)'' "''Of course'' there's a Lich inbound. Why else would I have had Crimson trigger the alarm?" Miller (COM): ''(angry)'' "Roland! You can't just-" Roland (COM): "They're going to steal the Lich's engine core and use it to power the Za'zayara-pattern Harvester|Harvester." Miller (COM): "You could have warned us what your plan was!" ''Crimson and Forest exit the structure in time to see a Covenant Lich arrive.'' Roland (COM): "Fine. The Lich will deploy its troops, then fall back and pepper the area with turret fire. That's when they're most vulnerable to a boarding action by Crimson. Trust me. I thought of everything." ''The Lich unleashes multiple waves of Covenant, including Mgalekgolo|Hunters. Swarms of Karo'etba-pattern Ghost|Ghosts also attack.'' ''Once most of the Covenant are down:'' Miller (COM): "You've still got some stragglers out there." ''Crimson finishes off the last Covenant troops. The Lich falls back to a short distance away from a cliff edge. The ship is now in a position where it can be boarded.'' Roland (COM): ''(smugly)'' "Hey! Look at that. The Lich is right where Roland said it would be. Miller, you should really apologize to the super-genius AI." Miller (COM): ''(ignoring him)'' "Crimson, I can't say I think it's sane, but it's the only move we've got. Get onboard the Lich by any means necessary." Esposito: "''Infinity'', I've located some jet packs. Could get Crimson onboard." Miller (COM): "Thanks, Esposito." -- ''If player has the RvB Easter egg activated:'' Miller (COM): "Crimson, I can't say I think it's sane, but it's the only move we've got. Get onboard the Lich by any means necessary." Agent Georgia: "Cool, jetpacks. That will help us get on that ship or my name isn't Agent Georgia." -- ''Using jetpacks or a M274R Mongoose|Mongoose or M12B Warthog|Warthog, Crimson makes the jump and boards the Lich.'' Roland (COM): "Okay, here comes the hard part." Miller (COM): "''Now's'' the hard part??" Roland (COM): "I just tried to override the Lich's security locks, but nothing doing. Crimson needs to get to the engine core rather than the cockpit. I'll mark it for you." ''Waypoint appears.'' Roland (COM): "There you go, Crimson. Grab that core." ''Crimson fights their way to the waypoint where they find the engine core. They pull the core from its cradle. The Lich begins to shake violently.'' Miller (COM): "Roland, now that they've separated the core from the Lich..." Roland (COM): "The Lich is wildly unstable, yeah. I suggest getting off of there. Pronto." ''Crimson escapes to safety as the Lich drifts off, energy surges running across its hull. A few seconds later, the ship explodes.'' Roland (COM): "You have to admit that was pretty awesome." Miller (COM): "Awesome isn't one of our criteria in planning Ops, Roland." Roland (COM): "Maybe it ought to be. Crimson handled it nicely." Miller (COM): ''(annoyed)'' "Just be quiet for a minute, okay? Let me think... Dalton, can we get anybody there to pull Crimson out?" Dalton (COM): "Still way too hot. Can't get a Pelican anywhere near there." Miller (COM): "Okay, Crimson, back down the hill. We'll get you out through the caves." ''Crimson grabs whatever vehicles are available and make their way back toward the level's starting point. Phantoms and Forerunner Z-510 focus turret|beam turrets fire at them as they race down the hill. Another quake hits.'' Miller (COM): "Those quakes are just going to get worse the closer to the sun we get. Move quick, Spartans. Return to the caves. We'll get you out on the other side. Same way you came in." ''Crimson reaches the Forerunner structure and enters it. They activate the door control.'' ''Fade to black.'' CHAPTER COMPLETE''' ''Level ends.'' Trivia The tenth and final ''Red vs. Blue'' Easter Egg of Season 1 can be found on this level. Atop the large plateau where you have to clear out the Covenant and fight the Lich, there is a downed pelican resting near a large, rocky elevation. If you check behind the pelican's troop bay, you'll find the radio waiting for activation. Later, when Fireteam Crimson must aboard the Lich using some Series 8 jetpack|jetpacks, Freelancer Agent Georgia will say "Cool, jetpacks! That will help us get on that ship or my name isn't Agent Georgia". This references to a running gag found in Red vs. Blue Season 10, in which Agent Georgia was involved in a terrible incident, apparently due to not following "course correction" while using a jetpack, to which his body was never found. In addition, this Easter Egg is highly reminiscent of James-005's fate. When the player first approaches Fireteam Forest, there is a dead Unggoy near the Pelican crash site. Unlike other corpses found in the game, the reticule turns green when the player looks at it, and the player can step on it. The Lich's core can be seen attached on the player's back after taking it from the Lich. This is similar to how The Package (data storage unit)|Cortana's data storage unit could be seen on SPARTAN-B312's back on the ''Halo: Reach'' level ''The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn''. Sources
|parscore=30,000 10,000 }} Exodus is the seventh level in the campaign of ''Halo: Reach''. Summary The level opens with SPARTAN-B312|Noble Six, having fallen from orbit in the conclusion of the previous level, waking up on a mountain range and beginning their journey to link up with UNSC forces. On August 23, 2552, after wandering through the wilderness, Six arrives at New Alexandria (location)|New Alexandria, Eposz, which is under siege by four Ceudar-pattern heavy corvette|Covenant corvettes. Noble Six then finds their way through the city and links up with UNSC Army|Army forces to assist in the evacuation of Traxus Tower, while fighting Jiralhanae|Brutes for the first time during the invasion. However, they arrive too late, as one of the corvettes has already moved into position on top of the tower. Noble Six then acquires a Series 8 jetpack|jetpack and joins a group of Orbital Drop Shock Trooper|ODST specialists known as the Bullfrogs, enacting an emergency plan to capture an executive landing pad. Six then proceeds to Traxus Tower, where they, several Army troopers and the ODSTs take the landing pad, allowing a group of civilians to evacuate in a Pelican. Noble Six then rides in a UH-144 Falcon|Falcon to provide air cover for evacuation crafts leaving the city. They take an alternate route to avoid the Covenant forces clustered in the middle of the city. After 6 Echo 2|an evacuation transport is shot down by a corvette, Noble Six assists Army forces in clearing the way to unidentified UNSC missile battery|missile batteries further in the city. The missile batteries disable the corvette's weaponry, allowing the remaining transports to slip past and escape into orbit. Catherine-B320|Kat contacts Noble Six, and instructs the Lieutenant to rejoin the rest of Noble Team. During the exchange, Noble Six alerts the team to Jorge's sacrifice during Operation: UPPER CUT. Transcript ''Noble Six is alone on a snowy mountain range, holding their injured left arm. They slowly limp back to the discarded M-Spec reentry pack|Reentry Unit to acquire a M6G magnum|pistol. The Spartan cocks the pistol and turns around to look up at the remains of the Long Night of Solace|Covenant Supercarrier that Jorge-052 had destroyed, now lying shattered on a nearby mountain. Debris continues to plummet into the atmosphere, creating an artificial meteor shower. Displaying a noticeable limp, Six begins to walk away down the mountain.'' ''Fade out.'' File:Noble Six City.jpg|thumb|300px|Six arrives at New Alexandria. ''Fades in. Noble Six, now in a more temperate landscape, jogs up a hill, having recovered from the limp. They stop at the top, and the city of New Alexandria (location)|New Alexandria comes into view. Three Covenant Corvettes dominate the skyline of the burning city. Smatterings of anti-aircraft fire and explosions fill the sky, and the sound of intense combat is heard in the distance.'' New Alexandria, Eposz August 23, 2552 15:34 Hours ''Six lets Jorge's dog tags slip slightly from their hand and places them in a chest pouch.'' ''Cut to a building's rooftop. Occasional turret fire can be heard in the background. Six, still holding the pistol, creeps beside the edge, jumps down, and staggers slightly on their injured leg. The Spartan walks past plasma scarring on the wall and readies the pistol. They jump down again onto a walkway.'' ''Switches to Six's point of view: They land safely on the Boardwalk and looks toward the road up ahead.'' {''Gameplay''} ''You've crash landed near New Alexandria. Link up with UNSC forces defending the city.'' ''Two UH-144 Falcon|Falcons and a GA-TL1 Longsword|Longsword fly overhead, towards Traxus Tower.'' Kilo Dispatch (COM): "This is Kilo Dispatch: all available teams, advance to Traxus Tower. Evacuation will commence ASAP." Gunnery Sergeant Marcus Stacker (COM): "Copy, Dispatch. What's the status of the tower pad?" Kilo Dispatch (COM): "Tower pad is green. Let's move these civilians before it changes." Stacker (COM): "Copy, Dispatch. Four-Zero out." ''A Navigation point appears on Traxus Tower. After walking past numerous dead civilians in a square and disturbing several birds, Noble Six enters a damaged building, and exits from the other side, engaging a small group of Skirmishers, then enters another building nearby.'' Sergeant Major Duvall (COM): "Romeo Company, be advised: we have reports of Covenant suicide squads." Army Trooper (COM): "You gotta be kidding me..." Duvall (COM): "That's a negative. Keep your eyes open, troopers." File:HR UnggoySuicideSquad.jpg|thumb|300px|A squad of Suicide Grunts prepare their plasma grenades. ''A group of Suicide attack|suicide Grunts attack Noble Six inside the building, but Six eliminates them.'' Stacker (COM): "Kilo 26, this is Kilo 40. Covenant corvette is raining hell on us! Final protective fire - 1, danger close, on my command, over!" Kilo 26 (COM): "Copy, Kilo 40. Firing FPF-1 at your command." Stacker (COM): "Fire FPF-1, over." Kilo 26 (COM): "Firing FPF-1... Shot." Stacker (COM): "Hold on to your helmets!" ''The ground shakes violently, accompanied by noticeable metallic creaking.'' Kilo 26 (COM): "Kilo 40: request FPF sit-rep." Stacker (COM): "Negative, 26! Corvette still coming!" Kilo 26 (COM): "Copy, 40. Firing FPF-2... Shot." ''The ground shakes violently again with yet more creaking.'' Stacker (COM): "Damn! ''How do you stop that thing?''" File:HR SixAgainstBrutes.jpg|thumb|300px|Noble Six takes on Jiralhanae Minors. ''Six enters the basement and engages more suicide Grunts. The Spartan easily dispatches them and exits the building. Outside, a Spirit dropship opens its troop bay, revealing Jiralhanae|Brutes inside. The Brutes fire their Spikers at the civilians and at the UNSC forces before being carried away on the Spirit.'' Civilian #1: "Help! Somebody help us!" Civilian #2: "They're coming! They're after us!" Trooper #1: "Come on! Let's go!" Trooper #2: "What are those things?!" Trooper #1: "Brutes! Move to cover!" ''The Troopers notice Six.'' Trooper #2: "Picked up a friendly!" Trooper #3: "A Spartan? Where the hell did they come from?" Trooper #1: "Who cares? Spartan, assist!" Trooper #4: "Evacuation Team 7|Evac Team 7 to Kilo 26, we have eyes on Traxus Tower." Kilo 26 (COM): "Copy, Evac Team 7. Move to assist the evac. Over." ''Brutes engage the Troopers and accompanying civilians. Six and the Troopers defeat the Brutes.'' Trooper #3: "How do we get to the tower?" Trooper #1: "Elevator in the atrium goes down to the cargo port. Cargo port goes to the tower." Trooper #3: "Got to get in there!" Trooper #1: "Contacts, to the west!" File:HR Six&EvacTeam7.jpg|thumb|300px|Noble Six and Evac Team 7 fighting their way into the atrium of Traxus Tower. ''Brutes and Skirmishers pour out from the entrance to the tower. Six and the troopers defeat them.'' Trooper #1: "Okay. Let's move in, and find that elevator." ''Loud public announcements are broadcast over the room periodically.'' Trooper #1: "Somebody shut that damn thing off!" ''Six and the Troopers move to the elevator and defeat nearby hostiles. After the battle, Six activates the elevator, but nothing happens.'' Trooper #1: "What the hell's taking this thing so long?" Stacker (COM): "Uh, we're evacuating a group of civilians on the floor below you. Soon as they reach the cargo port, I'll send the elevator back up." Trooper #1: "Okay, everyone find some cover. Stay sharp! We need to hold this position." ''A Phantom flies overhead.'' Trooper #1: "Dropships deploying to the courtyards! Watch your flanks!" ''Six and the Troopers engage and defeat the reinforcements. The elevator finally arrives.'' Trooper #1: "Damn, Lieutenant... Glad you're on our side. The elevator will get you to the tower." File:HR SixAtTriage.jpg|thumb|300px|A medic directs Noble Six to the cargo port. ''Six enters the elevator and activates it.'' Announcement: "Going down. Cargo port and Traxus Tower." Stacker (COM): "If you're trying to get to the tower, you're too late, Lieutenant. Corvette over the starport pounded the hell out of the place. Cargo port is impassable on foot, rooftop evacs are lost. We can use the executive landing pad, except there's no easy way to get there. A group of ODST specialists are working a plan. They might appreciate some backup." ''The elevator stops and the doors on the opposite side open. Noble Six walks out into a small atrium filled with wounded civilians.'' Trooper Medic: "On the other side of the hall there, Lieutenant. Right through the triage." ''Six walks past the wounded civilians and out the door. Some ODSTs are attempting to clear several Banshees from the skies.'' ''Acquire Jet Pack armor ability and assist ODST squad gearing up to traverse the Cargo Port.'' File:HR Six&Bullfrogs.jpg|thumb|300px|Noble Six joins the Bullfrogs at the cargo port. ODST #1 (COM): "Hey, there they is, that's the one they're talking about!" ODST #2: "Radio's buzzing about you, Spartan. You feel like jumping?" ODST #1: "We've got an extra jetpack. Go ahead and try it on, Spartan." ''Six acquires a jetpack from a makeshift armory.'' ODST #1: "Welcome to the Bullfrogs. Other side, on my mark! 3, 2, 1 - jump!" ''Six and the Bullfrogs jump to the nearest platform.'' ODST #1: "We're gonna capture the landing pad on the executive wing so the evac birds can land. Try and keep up, Spartan." ''Noble Six and the ODSTs jump from platform to platform until they arrive at the port, where they engage hostiles.'' ODST #1: "Death from above!" ''More ODSTs assist Six. They defeat all of the hostiles in the port. Six enters the atrium of a building.'' ODST #1: "Head up to the roof level, Spartan." ''The Spartan flies to a walkway in the middle of the atrium.'' ODST #1 (COM): "There's the pad, east end of that tower!" ''Six arrives on the walkway.'' ODST #1 (COM): "Other side, other side! Entrance is on the other side!" ''Six gets to the top, where they exits the tower. There, two ODSTs and some troopers are engaging Covenant forces, while civilians stay behind cover.'' ODST #3: "Spartan, over here!" ''Noble Six and the ODSTs advance and start climbing up the tower, followed by the Troopers and civilians, engaging multiple contacts on the way. They head up to the top. A Falcon flies overhead and approaches the landing pad. The Shades, with the help from a Phantom that just arrived, destroys it. Six and the surviving UNSC forces enter the executive wing, where a Jiralhanae Chieftain|Brute Chieftain commands a large contingent of Covenant infantry.'' ODST #3: "Clear that pad, Spartan!" ''Six and the troopers engage the Covenant inside and finally destroy the two turrets outside, securing the landing pad.'' Yankee 9: "Yankee 9 to Echo Dispatch; Landing pad is clear, send in the evac birds." Echo Dispatch (COM): "Copy, Yankee 9. Birds away." File:HR ODSTSalutes.jpg|thumb|300px|The two ODSTs bid Noble Six farewell. ''The ODSTs salute Noble Six.'' ODST #3: "Pleasure jumping with you, Spartan. We'll hold this location. You get on that Falcon, make sure those transports make it out in one piece." ''Two Falcons land on the pad, with one Falcon's turret seat being vacant.'' ODST #3: "This is your ride, Spartan!" ''Noble Six mans the turret on the Falcon.'' ''If the player stalls:'' Falcon Pilot: "Get on board, Lieutenant. We've got civilians that need immediate assistance." ''Corvettes over the city are preventing the evac of civilians. Assist UNSC forces at the Starport.'' ''A Pelican lands on the pad after the Falcons have taken off to evacuate the civilians.'' Falcon Pilot: "City's been under siege for the last five days. Thought we had it in hand, then those corvettes showed up. Our fleet's scattered, pulling back. Hell, we all got orders to evacuate. Guess some of us just don't like leaving a job half-finished..." ''The Falcons fly across multiple engagements between UNSC and Covenant infantry. Noble Six assists the battered troops with the machine gun.'' ''Delta 15'' Pilot (COM): "Evac transport Delta 15 to Evac Dispatch: loaded up, ready to go!" Evacuation Dispatch (COM): "Delta 15, this is Evac Dispatch, copy that. Proceed at your discretion." Falcon Pilot (COM): "Midtown airspace is way too hot, gonna take an alternate route." ''Delta 15'' Pilot (COM): "Delta 15 to dispatch: Banshee squadron on my tail! Taking fire!" Evacuation Dispatch (COM): "Copy, Delta 15. Can you-" ''Delta 15'' Pilot (COM): "Mayday! Port engines hit, we're going in! I'm going to try to set her down!" Duvall (COM): "Fox Actual to UNSC frigate ''UNSC Stalwart Dawn|Stalwart Dawn'': request immediate airstrike on Covenant corvette over starport." File:HR SixAttacksBanshee.jpg|thumb|300px|Six fires the Falcon's side-mounted machine gun at a Banshee. ''As the Falcons approach the coastline, Banshees circle around the two Falcons, firing their plasma cannons whenever they get close. The Falcons fly over the coastline, where three Warthogs charge towards two Wraiths.'' (COM): "Solid copy, Fox Actual. Longswords unavailable at this time, over." ''6 Echo 2'' Pilot (COM): "This is civilian transport 6 Echo 2, I need to go ''now'', Sergeant Major!" Duvall (COM): "Hold on, Echo 2. ''Stalwart Dawn'', I have multiple commercial craft loaded with civilians. I have ''got'' to get them out of this city. I need air support, ''now''!" ''Stalwart Dawn'' (COM): "As soon something frees up, you'll be the first to-" Duvall (COM): "Not good enough!" ''6 Echo 2'' Pilot (COM): "I've got six hundred souls on board, Sergeant Major! I can't wait any longer!" Duvall (COM): "Negative, Echo 2, I can't cover you! Do ''not'' take off!" ''6 Echo 2'' Pilot (COM): ''"Damn it!"'' ''As the Falcon gets closer to the starport, 6 Echo 2 takes off regardless of orders. The Corvette over the starport instantly fires on the transport's port side with a Plasma bombardment mortar|plasma mortar, crippling the craft.'' Falcon Pilot (COM): "Oh my God!" ''6 Echo 2'' Pilot (COM): "Mayday! Mayday!" Duvall (COM): "6 Echo 2, can you maintain altitude?" ''6 Echo 2'' Pilot (COM): "Negative! We're going down...!" ''The transport crashes into the harbor and slowly sinks.'' Falcon Pilot (COM): "''Son of a bitch!'' I can't watch this..." Evacuation Dispatch (COM): "Fox Actual... Should we send search-and-rescue birds?" Duvall (COM): "Negative, Dispatch. No point." File:HR DuvallBriefsSix.jpg|thumb|300px|Duvall briefs the situation to Noble Six. ''The Falcon approaches a small beach, where two missile batteries are placed. The Falcon lands at Duvall's position, where troopers are engaging Covenant infantry. Noble Six assists with the turret, finishing the attackers off.'' Duvall (COM): "Spartan! Sergeant Major Duvall. Awful day so far... Let's keep it from getting any worse, huh? Covies are all over my missile batteries, and I got five thousand civilians across the bay waiting for passage out. I need you to arm those batteries and fire those missiles from the central terminal. Understood? Corvette's been a pain in my ass for too damn long. Give it hell, Spartan!" ''The Falcon lands on the beach. Six joins Duvall's fireteam.'' Duvall: "Troopers! We need to push 'em back off our beach!" ''Six and the troopers advance to the beach where they come across some working Warthogs. They commandeer the vehicles and ride them into battle.'' 7 Echo 3 (COM): "Civilian transport 7 Echo 3 to Fox Actual: my engines are hot, waiting for your go." Duvall: "Copy that, 7 Echo 3. We're working on it." ''Six pushes forward to one of the batteries. A Wraith blocks the way.'' Duvall: "We've got to take down that Wraith!" ''Six destroys the Wraith.'' Duvall: "Wraith is down." File:Reach - Duvall in Hog.jpeg|thumb|300px|Six and Duvall on the Warthog. ''Six nears the missile battery.'' Duvall: "That's the first missile battery, Lieutenant. Get it armed!" ''The Spartan defeats the enemies around the battery and activates it.'' Duvall: "First battery is online! Other one's to your north/south." 7 Echo 3 (COM): "Sergeant Major! Covenant are banging on my bay door. I've got families and wounded onboard. I've got to get airborne!" Duvall: "Easy, 7 Echo 3. Spartan's going to clear the skies." ''Six moves to the second battery and activates it.'' Duvall: "That's it, batteries primed! Now get over to the East Complex, and fire those missiles!" 7 Echo 3 (COM): "Sergeant Major, the Covies are almost through my door!" Duvall: "Steady, Echo 3! That corvette is still up there!" ''A Covenant Spirit arrives.'' Trooper: "Heads up! Spirit dropping in!" ''Six goes to the compound, engaging a multitude of Covenant, including two Jiralhanae Chieftain|Brute Chieftains.'' 7 Echo 3 (COM): "That's it! They've breached the landing bay!" Duvall: "Copy that. It's now or never, Spartan!" ''Noble Six activates the missile batteries.'' Duvall (COM): "Missile defense online. All evac transports, you are clear for takeoff! Repeat, you are cleared for takeoff! Go, ''now''!" ''Six missiles shoot up into the sky, hitting the corvette. Several explosions erupt along its hull. The damaged ship disengages from the area as civilian transports fly overhead.'' Trooper (COM): "Civilian transports away. You saved a lot of lives today, Spartan." File:Transports Away.png|thumb|300px|Civilian transports leaving the New Alexandria Starport, while Noble Six looks on from the park. ''Six walks to an open area as the three transports speed over them and into space.'' Lieutenant Commander Catherine-B320 (COM): "...you copy? Repeat, this is Noble Two. Noble Six, Noble Five, do you copy?" Noble Six: "This is Six. Go ahead, Noble Two." Kat-B320 (COM): "We picked up your transponder about an hour ago, but we could not risk open comms. Covenant have this city sealed tight. We're getting nothing from Jorge." Noble Six: ''(subdued)'' "He didn't make it." Kat-B320 (COM): "...Understood. What's the situation at Starport exit?" Noble Six: "The last transport is away." Kat-B320 (COM): "Alright. We're bringing you to us." ''Noble Six throws a signal flare on to the ground. The Spartan walks away as the view zooms out and shows the damaged corvette retreating from the city.'' ''Fade to black.'' ''Level ends.'' Achievements The following achievements can be unlocked on Exodus across the Xbox 360 and ''Halo: The Master Chief Collection'' editions of ''Halo: Reach''. {| class="wikitable" | ! scope"text-align:center;" |''Halo: Reach'' (Xbox 360) ! scope"text-align:center;" |''Halo: MCC'' (Xbox One) ! scope"width:135px;text-align:center;" |''Halo: MCC'' (Steam) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |File:HR Achievement Into the Howling Dark.png|center|64px |File:HTMCC HR Achievement IntoTheHowlingDark.png|center|114px |File:HTMCC HR Achievement Into The Howling Dark (Steam).jpg|center|64px |Into the Howling Dark |Beat Exodus on Normal difficulty or harder. |''Halo: Reach'Halo: The Master Chief Collection'' | |N/A |File:HTMCC HR Achievement NoPicnic.png|center|114px |File:HTMCC Achievement NoPicnic Steam.jpg|center|64px |No Picnic |Halo: Reach: Observe a grizzly scene on New Alexandria. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HR Achievement TheHumbleBeginningsofWiljaxBrantley.png|center|115px |File:HTMCC HR Achievement TheHumbleBeginningsofWiljaxBrantley Steam.jpg|center|64px |The Humble Beginnings of Wiljax Brantley |Now that's a value meal. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HR Did You Major in Marine Bio.png|center|114px |File:HTMCC HR Did You Major in Marine Bio Steam.jpg|center|64px |Did You Major in Marine Bio? |Encounter the hidden marines on Exodus. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HR Achievement ClassicCompletion.png|center|114px |File:HTMCC HR Achievement ClassicCompletion Steam.jpg|center|64px |Classic Completion |Complete Exodus without using any armor abilities. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HR Achievement QuickerThanReadingtheBook.png|center|115px |File:HTMCC HR Achievement QuickerThanReadingtheBook Steam.jpg|center|64px |Quicker Than Reading the Book |Beat the par time on Exodus. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HR Achievement PartingTheSea.png|center|115px |File:HTMCC HR Achievement PartingTheSea Steam.jpg|center|64px |Parting the Sea |Beat the par score on Exodus. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HR Achievement Info Dump.png|center|115px |File:HTMCC HR Achievement InfoDump Steam.jpg|center|64px |Info Dump |Find Data pads|Data Pad 6 on Exodus. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HR Achievement OfPatienceandPartiality.png|center|115px |File:HTMCC HR Achievement OfPatienceandPartiality Steam.jpg|center|64px |Of Patience and Partiality''' |Find Data pads|Data Pad 15 on Exodus on Legendary difficulty. |''Halo: The Master Chief Collection'' |} Trivia A Data pads|data pad can be found after the skirmish at the docks with the Bullfrogs. It is on a construction platform's walkway by a civilian corpse. The same Forerunner symbol seen on the gate in ''Winter Contingency'' can be found on this level. In the room before the one full of Suicide Grunts (the one with laundry in it) there is a bottle of cleaning fluid with the symbol on it. As one enters the room, it's on a shelf on the right. The bottle is blue with a white label. The symbol can only be seen while using night vision. Three BOB#Exodus|BOBs may spawn on the level, taking the form of Banshees with permanently lit thrusters. As Exodus does not have the model for Elites in its memory, these Banshees appear instead. In the beginning cutscene, Noble Six looks at their wrist before leaving the snowy mountain. This is because the original version of Six wore the MJOLNIR Powered Assault Armor/Tactical#Tactical/UGPS|Tactical/UGPS wrist attachment as standard. This is the only level the player will start with a wounded status, with the health bar reading 5 blocks from the center, or amber level. This is likely because of Six's injuries after landing from space. This is the first level in ''Halo: Reach'' in which the player fights Brutes, the first level where the Spiker and Gravity Hammer are usable, and the only level where no Elites are encountered. At the beginning of the level, Brute and Jackal footprints can be found in blood around dead civilians, similar to the Elite and Grunt footprints in ''Winter Contingency'' At the start of the level, several crows can be seen flying around. If the player shoots, they have no death animation or corpse and will simply disappear in a splatter of blood. They will caw ambiently and make a shrieking sound when killed. The crows will spawn in groups of three, and all three will respawn once the previous three have all been killed. If the player kills a civilian in this level, even accidentally, the player will die instantly. This is similar to the level ''Winter Contingency'', where killing a farmer will kill the player. Sergeant Major Duvall is invincible, as he is considered a plot-critical character due to his radio exchanges with the evacuating civilian transports. However, he remains in the staging area and doesn't participate in the battle, unless he is ordered into a Warthog by the player. He will eventually disappear if left in the staging area. After killing the gunners of the two Shade turrets at the landing pad, the turrets will immediately explode. This is likely for the game to clear the landing pad in prep for the aircraft arriving there. During the part where Noble Six and several troopers are leading civilians to an elevator, they will strangely not get on, even if the player stalls. It is possible the troopers and civilians are waiting for Six to clear the path, as the elevator opens directly into a triage center for wounded. Sometimes, the Bullfrogs may jump off the building after aiding the player with fending off the Brute lance. It is unknown if this action is scripted as usually two of the ODSTs can be seen jumping off the building as if scripted. When the civilian transport hovering above the water gets shot by the Corvette's plasma bolt, the resulting explosion occurs two frames before the actual plasma bolt impacts it. Although there were a total of five civilian transports stationed at the starport (Including one that is shot down), only three are seen fleeing the city at the level's conclusion, leaving the fifth transport's fate unclear. Its possible that this missing transport is ''7 Echo 3'' which was stated to have Covenant breaching its landing bay before the missiles were fired. The name of this level, Exodus, is a reference to the wikipedia:Book of Exodus|Book of Exodus, in which Moses leads the Israelites out of Egypt to free them from the rule of the Pharaoh. Similarly, in this level, Six leads civilians out of the city of New Alexandria, which is most likely named after wikipedia:Alexandria|Alexandria, a city in Egypt. Noble Six's pistol has seven rounds in its magazine at the beginning of this level. The second chapter, "Too Close to the Sun" is a reference to the ''Halo 3'' achievement Too Close to the Sun and is also a reference to Greek mythology, specifically the story of wikipedia:Icarus|Icarus. The closing chapter "I Should Have Become a Watchmaker" comes from a quote from Albert Einstein referring to quantum mechanics and how it destroyed any view of the universe as deterministic. The full quote reads "The release of atom power has changed everything except our way of thinking... The solution to this problem lies in the heart of mankind. If only I had known, I should have become a watchmaker." 6 Echo 2's fate is similar to that of Cargo 3 from ''Halo Wars'', as the pilots of both craft attempted to take off early despite nearby Covenant forces and were shot down shortly thereafter. Six's line ''"The last transport is away,"'' is likely a reference to ''starwars:Star Wars Episode V: The Empire Strikes Back|Star Wars Episode V: The Empire Strikes Back''. A similar line, ''"The first transport is away,"'' is said when an orbiting Star Destroyer is disabled by a land-based ion cannon, allowing a transport vessel to evacuate starwars:Echo Base|Echo Base. As most of the Brutes do not have shields, blamite weapons like Type-33 Needler|needlers and Gadulo-pattern needle rifle|needle rifles are extremely useful against them. Three SRS99-AM sniper rifle|sniper rifles can be found in this level. The first is in the first area where Brutes are fought, on the balcony above the first health pack. The second is on the balcony overlooking the stairs with Sniper Jackals that leads to the executive landing pad. The third is by the missile battery on the far end of the park. Three M41 rocket launcher|rocket launchers can be found in this level. One is held by the Bullfrogs to ward off Banshees, another is by the weapons cases where the troopers are battling a Phantom, and the third is by the missile battery nearest to the landing site. Gallery File:HTMCC HR Achievement GenerousTipper.png|Concept art of AV-14 Hornets approaching the crash site of the ''Long Night of Solace''. File:HR NewAlexandria Siege Concept.jpg|Concept art of New Alexandria under siege. File:HR Boardwalk Concept.jpg|Concept art of the boardwalk at the beginning of the level. File:HR NewAlexandria Walkways Concept.jpg|Concept art of a skyscraper in New Alexandria. File:HR NAAtriumConcept.jpg|Concept art of the elevator atrium. File:HR NewAlexandria CargoPort Concept 1.jpg|Concept art of the cargo port prior to its destruction. File:HR NewAlexandria CargoPort Concept 2.jpg|Concept art of the cargo port and its adjacent buildings. File:HReach - Exodus Header.jpg|Preview of the level in ''Halo: Reach'' menu. File:Exodus_Intro.jpg|The remnants of the ''Long Night of Solace'' on Reach. File:Dog_Tags.jpg|Noble Six holding Jorge-052's dog tags. File:Reach Exodus 1.jpg|A trooper attempting to save a civilian from a Jiralhanae. File:HR BullfrogTeam.jpg|Three Bullfrogs traversing the cargo port. File:HR Bullfrog&Brute.jpg|A Jiralhanae Minor charges at a Bullfrog. File:Image (24).JPG|A view of New Alexandria's skyline and the burning skies in the distance. File:HR FalconAirSupport.jpg|A Jiralhanae Major being fired upon from Noble Six on a Falcon. File:HR SixAttacksWraith.jpg|Noble Six fires the Falcon's side-mounted machine gun at a Wraith. File:HaloReach_-_civiliantransport.jpg|6 Echo 2 being shot down. File:HR SixFightsChieftains.jpg|Noble Six encounters two Chieftains near the missile batteries' terminal. File:Corvette Destroyed.png|A Covenant corvette being disabled by missile batteries. Sources
This is a walkthrough for the seventh level of ''Halo: Reach'', Exodus. It is written for play at Heroic and Legendary difficulty. Level Notes This is the first level where you fight Jiralhanae aka Brutes. They replace Sangheili|Elites on this level, leading Covenant minor infantry and wielding heavy weapons. Unlike ''Halo 3s shielded fairly weak versions, Brutes in ''Reach'' take more after their ''Halo 2'' incarnation, having lots of health, strong melees, and berserking to fight you at melee range, most often with deadly consequences. They're not nearly as broken as in ''Halo 2'', luckily, being easier to headshot and slightly weaker, though it still takes several shots to break their helmet. Since you don't have to break their shields, the Noob Combo is useless but blamite weapons like Needlers and Needle Rifles become very handy. Just avoid fighting them at melee range and you should be capable of dealing with them. A good weapon in this mission is the sniper rifle. You'll receive a lot of ammo for it, and should you position yourself right you can take out a lot of dangerous threats before they're even capable of hurting you. In total you'll have 36 shots on this mission. Unlike ''Halo 2'' and ''3'', berserking does not cause a Brute to sheathe his weapon. Instead he'll charge while firing it rapidly. He won't run as fast as in previous games, but if you see a Brute stop shooting and roar, focus on him. Most Brutes are equipped with Armor Lock and will activate it if a Needler or Needle Rifle is shot at them. Wait until the Brute is out of Armor Lock to finish them off. Heavy weapons such as the Rocket Launcher or Fuel Rod Gun are available throughout the mission. If you give one to a Marine or ODST Trooper they can help you clear enemies with ease since AI friendly forces have unlimited ammo. Do not kill any civilians! If a civilian is killed by you ''even by accident,'' you die instantly. This proves to be a headache as the civilians you are trying to protect have infantile intelligence and tend to get in the way i.e. running in front of you while firing your weapon. Try to avoid lobbing grenades or firing any heavy artillery near them. If civilians are near enemies, wait until you have a clean shot. The Devil His Due (Mission Start) You start out at mid-health and armed with only a single M6G magnum. Don't worry about conserving ammo; there's more pistols later on and you'll be discarding it soon anyway. The area you start in has no enemies; just a bunch of dead civilians so run on ahead until you pass through the dark room with the broken door. As you exit, you'll come to some stairs where three Skirmishers are on patrol. It's easiest to headshot when they're crossing from left to right. Hit one, and the others will shoot at you for a while before running away. It pays to kill them now, since otherwise they'll turn up later to harass you. Once they're gone, head up the stairs, where you'll find a dead trooper with a pistol. It only has a little ammo, but it's enough to recover any you lost. There is also a health pack nearby. Heal up and head into the next set of doors. As you enter the doorway you will hear over the radio reports of Covenant suicide squads. There are three Grunts that will go kamikaze and rush towards you. Finish them from a distance with a quick headshot. Turn on your night vision and head to the stairs leading to the dark corridors of the city. There are two more Grunts that will try to blue ball you; one at the bottom of the stairs and one around the corner. Keep your distance and take them out same as before with a headshot from your Magnum. As you turn the corner, there is an Armor Lock you can swap out your Sprint for. You may also want to go back and pick up a Type-33 Guided Munitions Launcher|Needler to collect ammo for later in the mission. Keep your Magnum handy for easy headshots. Tip: Keep an eye on your radar and listen for the suicide cries of the Grunts that rush you. The next section is really close quarters combat. At the bottom of the next set of stairs around the corner are three more Grunts who are literally quite startled to see you. Quickly back up the stairs and repeat your tactics. A safe distance and a headshot to finish them off. If you have Armor Lock equipped, you can activate it if the Grunts get too close for comfort. Once they're dead, carefully proceed to the next area but don't go too far as there are more kamikaze Grunts ready to kill you. Lure them out by triggering them to rush you. Watch your radar and listen for their pitiful cries as they attack. Again, keep a safe distance and eliminate them quickly with a headshot. In some cases, they may trigger an explosive chain reaction that will wipe most of them out. Once everything is quiet again carefully proceed to the next area. There is Magnum ammo near a dead marine by the elevator doors. Be careful! There is a pit of doom here with some railing missing on some of the bridges. Cross safely and head to the last area. There are multiple Grunts on the level above you and attempt to suicide rush you. You know the drill by now. Safe distance; headshot; and most likely a big chain explosion. If you didn't kill all the Skirmishers in the first encounter, they will be here to pester you. Eliminate them. When every alien is dead it's time to get back to daylight. Climb the stairs and head to the exit. There is a health pack on the wall here if you need it. If you picked up a Needler earlier, you should have a maximum of 96 rounds which is handy in the next section. Exit out the door and a Spirit will pop up with a pack full of Brutes. Ignore them and head left quickly down the stairs and kill the Brute harassing a civilian. If you are quick enough you can sneak up behind him and land an assassination. ''Alternatively: you can use your Magnum or a Needler if you have one to kill him.'' As you link up with UNSC forces, kill the next Brute ahead of you as they "play" with the civilian. The Spirit will drop off three additional Brutes and another one is in the back near the food kiosk pestering another civilian. The Needler really shines in this section as it only takes 6 needles to supercombine on a non shielded target. Once they are all dead, a door will open and an additional Brute with three Skirmishers will emerge. Take them out. A well placed frag thrown at the door can yield good results as well. With all enemies in the area dead, head back the way you came and go up to the upper level. There is some Sprint you can swap out and a Sniper Rifle! You will be needing this in next area and throughout the end of the mission. Once your set, head to the atrium doors to the west. As you enter the atrium entrance, head up the stairs to the left. There is usually one or two Grunts here. Melee them. Turn right and head into the main atrium section. There are multiple Brutes, Grunts, and Jackals in this area. They tend to move around the atrium so keep an eye out for enemies close to you. The Brutes are your main enemy to concentrate on. Eliminate them all with headshots, Needler supercombines, ect. There is also a Brute Captain on the upper tier with a Concussion Rifle. If you picked up the Sniper Rifle earlier, drill him with a headshot. There is also a DMR on the top near a planter and one near an ammo case on the bottom floor to the left you can swap out your Magnum for. Clear out all the rest of the enemy forces and head to the elevator at the back. Before pressing the button to call the elevator, take note of the weapons in the area. There is a crate with additional Needler ammo if you need it and a few Magnum rounds near by. If you didn't grab the Sniper Rifle go back and get it. Grab whatever you feel suit to kill Covenant with and activate the button. After you hit the button, two Phantoms will fly in to drop off reinforcements in the upper and lower courtyards. The lower courtyard consists of a pair of Brutes, some Skirmishers, and a Brute Captain wielding a Gravity hammer (fiction)|Gravity Hammer. The Upper courtyard consists of an additional pair of Brutes, a group of Grunts, and ''another'' Brute Captain with a Hammer. This guide will start with the latter as you are close and have a elevation advantage over the enemies entering in the lower part of the atrium. The Sniper Rifle is key here. Note:''' If you are not adept to sniping you can use the DMR and the Needler to take out enemies as previously mentioned. As the Phantom lands in the upper courtyard, take out your Sniper Rifle and wait for the pair of Brutes to get out. Drill them with a headshot. Kill the group of Grunts next with a well placed grenade or headshot them with the DMR or Magnum. Immediately switch back to your Sniper Rifle and snipe the Captain as he gets out. Once the upper courtyard is clear, move to focus on the lower courtyard invaders. Mind the Skirmishers and focus on the Brutes. Kill the Brute pair and nail the Captain with some sniper headshots. Clean up the area by eliminating all the Skirmishers and head to the elevator. Too Close To The Sun (Rally Point Alpha) After exiting the elevator head to the outside where the ODST's (aka The Bullfrogs) are engaging in fighting some Banshees. There is a DMR crate to your left (which also contains a shotgun) and one of the ODST's has a Rocket Launcher you could swap out for. The choice is yours. Watch your footing and head to the right to the gates that contain the jetpack and equip it. There are multiple routes through the next area and it will be up to you how you want to fight the Covenant forces. A good tactical advantage is to pick off the enemies from afar with the DMR and/or Sniper Rifle. The main area consists of about 4 levels of game play. On the lower level is some Grunts and Jackals, but watch out! One Grunt has a Fuel Rod Gun and will ruin your day. Make him priority one. The second level will have a pack of brutes that will aid the Jackals. You can pick the brutes off with some head shots with the DMR or you can get cozy with a Needler and detonate them. Wipe them out. Keep a heads up as Brute Captain with a Gravity hammer will drop down to join his pack brothers to slay you. Kill him too. Remember you have a Jetpack and if the Captain or any enemy gets to close, you can fly up out of the way. The third level will have a few more grunts and the fourth level will have a few more Brutes and another captain with a Concussion Rifle. The captain is the most dangerous, especially on Legendary difficulty, as the concussion rifle will devastate your shields and health. Once every enemy is dead, head to the stairs to the west near the back and head to the next area. As you enter the open lobby, turn around and jetpack up to the next set of doors. As you enter the corporate park, a group of Marines will be taking cover with civilians from a Phantom dropping off some Jackal reinforcements. There is an ammo crate nearby with additional DMR ammo and a Rocket Launcher. Again, you can either take the rockets of give them to one of your allies to use. The latter may help it easier to clear the Covenant ahead of you. Mind the Phantom and take your DMR and look across the open chasm for the Jackal Sniper with a Focus Rifle. Pick him off now, or he'll harass you later. Help the Marines clear the courtyard of some Grunts and take care of the Jackals that were just dropped off. Before you go to the next area, you should get to higher ground. There will be a balcony overlooking the next area with additional DMR ammo and another Sniper Rifle will be here as well. There is also a health pack if you need it. This next area is somewhat of a shooting gallery as you can eliminate enemies across the way. However they can shoot at you too so take cover when needed! There will be some more Grunts, Jackals, two Brute Captains and another Jackal Sniper with a Focus Rifle. Kill him first otherwise he'll annoy you stripping your shields. Clear out the cannon fodder and use a head shot capable weapon on the two Captains. Once clear, cross the bridge and keep moving up. A good strategy is to hang a left at the stairs after the bridge and go West up a ramp to the level the Marines are standing on. This will trigger a checkpoint but will also trigger another Captain wielding a Hammer. This Brute is thirsty for blood and will kill everything in his path. Hang back and use your Sniper Rifle to nail him dead but be careful of your allies and the civilians when you do this. Before you join the rest of your allies at the big stairs, you should note that at the very top of the level you need to get to, there will be a Captain with a Concussion Rifle. On Legendary difficulty, this will be a Brute Chieftain. Take cover quick and use your sniper rifle to kill the nasty Brute up top. Note: He tends to hide around up there so be patient with locating him. Climb the long stairs (or jetpack) up and kill the small group of Grunts here. There is some ammo in an upper balcony above some bathrooms to your northwest you can use. Eliminate every alien and head east to the landing pad. I Should Have Become a Watchmaker (Rally Point Bravo) Category:Halo: Reach walkthroughs
|type-title=Flagship |type= |role=Flag fleet |size=*Roughly 11 Warships Many Broadswords and G79H-TC Pelicans |nicknames= |battles=*Post-Covenant War conflicts Created conflict |commanders=*Captain (Navy)|Captian Andrew Del Rio Captain (Navy)|Captain Thomas Lasky }} Expeditionary Strike Group 1 (ESG-1) is a forward-deployed naval presence of the UNSC Navy currently centered around its flagship, the . ESG-1 has conducted operations against Jul 'Mdama's Covenant in support of Unified Earth Government and Swords of Sanghelios objectives pursuant to the Treaty of 2552. The strike group is currently engaging in active combat operations Created conflict|countering the emerging Created and their Guardian-Promethean forces. Composition 1 * (INF-101) Flagship; Thomas Lasky|CAPT Thomas Lasky **Spartan Operations#Organization|''Infinity'' Spartan Forces Sarah Palmer|CDR Sarah Palmer 8 s 2 Unknown ship types (Possibly ''Autumn''-class cruisers) 2/2558 UNSC ''Infinity'' (INF-101) Flagship; CAPT Thomas Lasky *''Infinity'' Spartan Forces CDR Sarah Palmer *''Infinity'' Science Dr. Henry Glassman *''Infinity'' carrier air wing *Embarked Marine forces *Embarked reinforced frigate squadron **10 s ***''Infinity Sub-Vessel 3'' Battleship division *3 s Reinforced cruiser squadron *10 s ** List of appearances ''Halo 4'' *''Spartan Ops'' ''Halo: Escalation'' ''Halo 5: Guardians'' ''Halo: Official Spartan Field Manual'' ''Halo: Bad Blood'' ''Halo: Shadows of Reach'' ''Halo Infinite'' Sources Category:UNSC Navy battle groups
Expendable is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained by completing all chapters in ''Spartan Ops'' Episode 8.
''Expendable'' is the eighth episode of ''Spartan Ops''. It was released on February 4, 2013. In this episode, Fireteam Majestic are reunited, but the ''Infinity'' is still under attack by Promethean forces and unfortunately for Thomas Lasky|Lasky, he won't know what the Prometheans are after until it's too late. Chapters {| class"width:100%; border:1px solid #999999; background: #FFFF;" ! # ! Name ! Location ! Description | |1 |Expendable/Unfinished Business|Unfinished Business |Apex |"''Fireteam Crimson redeployed to finish clearing out remaining Covenant hostiles at Apex.''" | |2 |Expendable/Majestic Rescue|Majestic Rescue |Cyclone |"''Fireteam Majestic faces heavy fire from Covenant artillery and are requesting backup. Fireteam Crimson is being sent in to kick some ass.''" | |3 |Expendable/Lancer|Lancer |Warrens |"''Fireteam Lancer has detected some Covenant nests in Warrens. Spartans are inbound on their position.''" | |4 |Expendable/Crystal Ball|Crystal Ball |Lockup |"''Fireteam Crimson dispatched to investigate how the Covenant have been anticipating UNSC movements.''" | |5 |Expendable/Glassman|Glassman |Control |"''Dr. Glassman has requested the assistance of Spartans in decoding a map recovered from the Covenant. Fireteam Crimson are inbound to assist.''" | |} Opening cinematic ''Cut to Gabriel Thorne and Henry Glassman trek through a canyon near the "Quarry." Thorne is alert but Dr. Glassman is heavily panting. Doctor Henry Glassman: "Thorne...I'm not a SPARTAN-IV Program|Spartan. I gotta have some rest. Please." ''Thorne helps Glassman to a boulder for him to rest on. Thorne, however, remains standing and looks around warily, sensing a follower.'' Glassman: "Why are we walking anyway? Isn't your armor full of comm gear?" Gabriel Thorne: "Used to be." ''A cloaked figure secretly approaches them.'' Glassman: (''panting'') "How much further?" Thorne: "Galileo Base is two, maybe three klicks that way. Another couple hours and we'll be home." ''Thorne keeps scanning the area, searching for their follower. He raises his storm rifle but fails to realize the attacker is behind him. Thorne: "Doctor Glassman, get to safety!" Glassman: "Huh? What is it?" ''Thorne swings around to defend, but the uncloaking Gek 'Lhar whips out an energy sword and slices his rifle.'' Gek: "Yaaaa!" ''Cut to black.'' ''Cut to the , passing above the entrance to Requiem's interior.'' ''Cut to aboard the'' Infinity. ''A Marine is shot down, but another manages to destroy a Promethean Knight. Farther down, Lasky leads Catherine Halsey to the bridge.'' Doctor Catherine Halsey: "Captain, the Prometheans-" Captain Thomas Lasky: "Keep moving, Doctor!" ''Lasky stops the two of them at a corner to the hallway. He waits a moment, then swings around to attack, only to find Sarah Palmer, who pushes down his shotgun. Commander Sarah Palmer: "Found him, Roland. ...Dr. Halsey too. Still alive?" ''Lasky reloads his shotgun.'' Lasky: "For now. Is there some concern?" Palmer: "Maybe a little." ''Palmer heads down the hallways first while Lasky pulls Halsey with him again.'' ''Cut back to the canyon. Glassman tries unsuccessfully to attack Gek, but is merely thrown aside. Gek swings his energy sword for a second blow, but Thorne kicks it out of his hand. He follows it up with a punch to Gek's head.'' ''Gek recovers and swings back, but Thorne dodges it and punches him again. Gek ignores this blow and raises both fists, slamming them down on Thorne and knocking him to his knees. Thorne is stunned, but quickly leaps back up and punches Gek in the face. Gek reels back, dazed, and Thorne follows it with a leaping punch again to his face. Gek stumbles back again but recovers. Thorne assumes a defensive position.'' ''Gek roars and charges, but Thorne grabs him and tosses him to the ground. Thorne throws dirt in the Elite's face and reaches for a large boulder to crush his head with. He swings the boulder down, but Gek catches it with both hands, wrestles for it, then uses the momentum to pull Thorne down, allowing Gek to get on top of him and hold him down.'' ''Gek takes the boulder and smashes it on Thorne's chest and head. The boulder shatters, but the blow puts Thorne out of the fight. Gek takes the opportunity to get back up and retrieve his energy sword. A crawling Dr. Glassman tries to reach it first, but Gek steps on his arm and regains his sword. Glassman pulls his arm away, crying in pain.'' ''Gek puts his foot on Thorne's chest and with a roar reactivates his sword. He begins to swing the death blow, but suddenly stops as a three round burst echoes through the canyon. Gek falls to his knees, then slumps over dead, his energy sword deactivating as it does so. Behind him is revealed the rest of Fireteam Majestic. Thorne pushes off his body and his team approaches.'' Madsen: "Man, we've been looking absolutely ''everywhere'' for you." ''Cut to'' Infinity's ''bridge. Captain Lasky, Halsey, and Palmer enter and address the crew.'' Lasky: "Lieutenant James, take us out of orbit. Move us far enough from Requiem that those things can't get on board." Lieutenant James (lieutenant)|James: "Controls aren't responding, Captain. ''Infinity's'' locked in position." Roland: "Captain, look here." ''Roland gestures to their holographic map. The hologram of'' Infinity ''has interdiction web|a large spatial tether anchoring it to the ground. The tether connects to ''Infinity's'' hangar.'' Roland: "Requiem slipspace artifacts|The artifact is acting as a slipspace anchor, holding us in place." Palmer: "Slipspace isn't physical. It can't hold-" Halsey: "There's still a great many things that we don't know about slipspace." Palmer: "You; quiet! You were supposed to fix this whole thing days ago." ''A Promethean Knight teleports on the bridge, right behind Halsey and Palmer.'' Lasky: "Look out!!" ''The Knight leaps down and knocks Palmer away with its hard light blade. Palmer goes flying back and Lasky grabs his shotgun. Just as he aims it, he sees the Knight has grabbed Halsey and is holding her hostage.'' Halsey: "I'm sorry, Captain!" ''The Knight teleports away, taking Halsey with it. Palmer gets back up.'' Lasky: "Damnit!" Palmer: "It was a smash and grab. They came here just for her! Uhh!" ''In fury, Palmer slams her fist on the holo-table. Because of her augmented strength, the hologram flickers and the metal table dents.'' ''Cut back to the canyon. Fireteam Majestic is recovering devices from Gek's corpse. Thorne hands DeMarco Gek's collection of human dog tags.'' Paul DeMarco: "Some of these tags belong to Spartans." ''Thorne holds up Gek's energy sword, for DeMarco to wield.'' Thorne: "...With my thanks..." ''DeMarco activates it, and he and Madsen laugh. He swings it around a few times excitedly.'' DeMarco: "''Nice.''" ''Thorne takes Gek's active camouflage module.'' Thorne: "Watch this." ''Thorne vanishes to a mere shimmer. He walks up to Madsen while invisible, then reappears. Madsen opens his mouth in a playful shock. The two of them chuckle.'' Madsen: "You guys are getting ''all'' the cool stuff." ''Thorne places the camo module on his thigh for later while Madsen crouches down to examine Gek's corpse. Madsen takes his own item from Gek.'' Madsen: "Ahhh... What's this?" ''He activates the device and a hologram of Requiem appears.'' Madsen: "(''sarcastically'') Aw great. I got a map." ''Cut to aboard ''Infinity''. Lasky pulls up his collar and stands at attention at a holoscreen. The screen activates, and reveals a middle-aged woman at a desk. Osman: "Captain Lasky." Lasky: "Serin Osman|Admiral Osman. You've seen the report on Halsey?" ''Osman puts away her data pad and crosses her arms.'' Osman: "I was advised to keep Catherine in the darkest, deepest hole I could find. Or, have her removed from the equation entirely. Regrettably, I chose to do neither. So, Captain, today I shall follow Margaret Parangosky|my predecessor's advice. You are hereby ordered to eliminate Doctor Catherine Elizabeth Halsey." ''Lasky reacts and tries to conceal his shock.'' ''Cut to the shrine on Requiem. Halsey has been brought there to meet Jul 'Mdama in person.'' 'Mdama: "(''Sangheili'') Glassman failed me and paid the price. But you..." ''A Sangheili pushes Halsey up to 'Mdama.'' 'Mdama: "(''Sangheili'') You are no fool, Doctor Halsey. Like me, you seek knowledge." Halsey: "I think it is power you seek." 'Mdama: "(''Sangheili'') I have power, Doctor!" Halsey: "Knowledge is power." ''Halsey strides forward to examine the shrine, which is still emanating its protective shield. 'Mdama stops her guards in place so she can observe it.'' Halsey: "...''Glassman'' did this?" 'Mdama: "(''Sangheili'') A vain attempt to deceive me." Halsey: "I wouldn't be so sure." Mdama looks at her in surprise. Halsey begins pressing buttons on her data pad.'' Halsey: "The protective shield is emanating from the structure itself. And if I'm right-" ''With a few more clicks, the barrier bursts away. The empty shrine fills with a glowing beam that shoots to the ceiling.'' Halsey: "-access requires a more Reclaimer|human touch." ''Halsey glances at 'Mdama and then runs to the artifact. 'Mdama extends a hand for her to come back.'' 'Mdama''': "(''Sangheili'') No! I must be the one..." ''Halsey enters the shrine's beam. Pan up to show the beam flowing up to the ceiling, carrying Halsey inside it. Fades to black.'' Sources Category:Spartan Ops (Season One)|Expendable