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|causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Male |height= |mass= |hair=RedHalo: First Strike|Halo: First Strike (2010), ''page 49'' |eyes= |affiliation=Office of Naval Intelligence |rank=Lieutenant |sn= |notable= }} Elias Haverson was a lieutenant of the United Nations Space Command's Office of Naval Intelligence. Background Haverson was attached to when it crashed on Installation 04 in 2552|September 2552. Haverson was among those evacuated via Bumblebee escape pods and managed to survive the Battle of Installation 04|battle on the installation. Just before the ring's destruction, he fled in a D77-TC Pelican with Petty Officer, Second Class Shiela Polaski, Staff Sergeant Avery Junior Johnson|Avery Johnson, and Corporal Locklear. They hid in the debris field of Installation 04 until they made contact with Cortana and SPARTAN-II Program|SPARTAN John-117 who had escaped in a GA-TL1 Longsword fighter. The Pelican and Longsword were not capable of Slipstream space|slipspace travel, leaving the human survivors with no means of immediate escape. Thus, in order to return to UNSC-controlled space, they captured the Covenant Empire|Covenant Covenant supercarrier|supercarrier ''Ascendant Justice''. Haverson gave tactical command to the SPARTAN, despite the former's superior rank. The survivors then traveled to Reach, which had recently Fall of Reach|fallen to the Covenant because of the United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol prevented them from traveling back into UNSC territory with a captured Covenant ship. While in orbit, Cortana had the crew join ''Ascendant Justice'' to , a UNSC frigate|frigate that was severely damaged during the invasion of Reach. Haverson joined John to the surface of Reach, where the Master Chief rescued the surviving SPARTANs, Dr. Catherine Halsey, and Vice Admiral Danforth Whitcomb, who had recovered a mysterious Forerunner Forerunner crystal|crystal. The ground team was soon attacked by a large Covenant force, prompting them to leave the planet. While fleeing several Covenant ships through slipspace, the crystal warped the space and time around their slipstream, creating an anomalous "alternate" slipspace. Haverson and the others were then forced to engage a small Covenant battle group within the strange dimension before arriving in the Eridanus system. Haverson then accompanied Whitcomb and his team to the rebel-held asteroid habitat of Eridanus Secundus to talk with Jacob Jiles|Governor Jacob Jiles of the Insurrectionist|Eridanus rebels. Eventually, a small Covenant task force arrived at Eridanus Secundus, though the crew of the ''Gettysburg/Ascendant Justice'' were able to repel them. However, a larger Covenant force soon arrived, prompting the UNSC forces to leave the rebels to their fate. After escaping Eridanus Secundus, the ''Gettysburg/Ascendant Justices crew discovered the Covenant repair and refit station ''Unyielding Hierophant'', which was preparing a Truth's fleet|fleet of over five hundred warships for an invasion of Earth. The SPARTANs then infiltrated the station, sabotaging its reactors and prompting to explode; after this, Haverson and Whitcomb distracted the Covenant fleet gathered around the ''Unyielding Hierophant'' by destroying a single and broadcasting a video feed of the Forerunner crystal. The zealous Covenant commanders swarmed the ship in an attempt to recover the artifact. This plan drew most Covenant ships in the system close to the ''Unyielding Hierophant'' just before it exploded, destroying the station, ''Ascendant Justice'', and over five hundred Covenant ships, as well as killing Admiral Whitcomb and Lieutenant Haverson. Haverson and Whitcomb's sacrifice temporarily but effectively delayed the Battle of Earth|invasion of Earth. Haverson's name was later added to the ONI Memorial|memorial at ONI Alpha Site (location)|ONI Alpha Site in New Mombasa.Halo 3: ODST, ''ONI Memorial'' Additionally, after the deaths of Whitcomb and Haverson, the Master Chief added both men to his team roster along with Corporal Locklear and Petty Officer Polaski and listed them as KIA.Halo: First Strike''', ''page 400'' List of appearances ''Halo: First Strike'' ''Halo 3: ODST'' Sources Category:Human characters|Haverson, Elias Category:UNSC Navy officers|Haverson, Elias Category:Office of Naval Intelligence personnel|Haverson, Elias
Elias Holt is a SPARTAN-IV program|Spartan-IV supersoldier who participated in Operation: FAR STORM. Biography During his service in the Human-Covenant War, Elias Holt proved to be a very competent and accomplished soldier of the United Nations Space Command. Throughout his military career, Holt participated in numerous battles in which he engaged Unggoy, Kig-Yar, and occasionally Jiralhanae, though he had never encountered a Sangheili during the war. Shortly after the end of the war, Holt's achievements led to his recruitment and enlistment in the Spartan Operations|Spartan branch, where he became a SPARTAN-IV program|Spartan-IV supersoldier after sessions of extensive combat training and SPARTAN-IV Augmentation Program|augmentations. In 2555|March 2555, a countdown to the activation of the Halo Array was discovered on Installation 07. A joint UNSCSwords of Sanghelios task force was created to journey to Installation 00 to stop the firing sequence of the Halos.Halo: Hunters in the Dark, ''page 46'' The Office of Naval Intelligence had stationed Holt and Spartan Frank Kodiak at the Portal at Voi|portal generator at Voi, Kenya on Earth while it underwent repairs to allow the team to travel to the Ark. After two days, Huragok Drifts Randomly managed to reactive the portal and the operation's team convened aboard ''Mayhem'', the Sangheili's Covenant corvette|corvette, after a Retriever had exited the portal and begun mining Kenyan soil before it was destroyed by . While Captain Annabelle Richards insisted that the team needed ONI's permission before entering the portal, Commander N'tho 'Sraom moved the corvette towards the portal as he felt that they could not waste time waiting for administrative consent. Before they entered, ''Mayhem'' was attacked by another Retriever, though the corvette managed to destroyed the Sentinel.Halo: Hunters in the Dark, ''pages 113-118'' (Google Play edition) ''Mayhem'' entered the portal and, ultimately, the trip only took several hours rather than weeksHalo: Hunters in the Dark, ''page 120'' (Google Play edition)due to an increase in the portal's power by Rampancy|rampant monitor 000 Tragic Solitude.Halo: Hunters in the Dark, ''pages 256-260'' (Google Play edition) The vessel was soon engaged by multiple armed Retrievers and was overwhelmed, the corvette crashed onto the surface of the Ark and suffered severe damage.Halo: Hunters in the Dark, ''page 142-148'' Kodiak and the rest of the expedition exited the ship and N'tho informed them they were heading to the Installation 00 Citadel|installation's Citadel, where they could deactivate the Halo Array. After journeying for a while the group were approached by a pack of Blind wolf|blind wolves but managed to avoid them thanks to Olympia Vale's advice, however they were promptly attacked by a group of Chaefka and the sound of the fight attracted the blind wolves back. During the fight Vale was attacked by one of the animals and her mind started to be controlled by an unknown force which made her walk away with one of the Chaefka.Halo: Hunters in the Dark, ''page 172-180'' After learning of her disappearance, Richards ordered three Marines to take the dead back to the ship and she split the remaining members of the expedition into two groups, with one team consisting of Kodiak, N'tho, Luther Mann, Zon 'Vadum, Kola 'Baoth, the remaining four Marines and herself tasked with heading straight to the Citadel and the other team consisting of Usze 'Taham, Holt and Henry Lamb tasked with searching for Vale.Halo: Hunters in the Dark, ''page 188'' While searching for Vale, the three lost communications with the rest of the team and increased snowfall prevented them from following Vale's footprints. The group resolved to continue to the Citadel, hoping to either encounter Vale or the rest of the team. Along their journey, they were attacked by four armiger constructs. The armigers attempted to kill the group by rolling trees and rocks down mountains towards them. Having barely avoided the attacks, the three chose to make a stand against the armigers and destroyed the constructs. More armigers arrived at their location via slipspace portals, though Usze and Holt, with some help from Lamb, managed to destroy most of the armigers, while the surviving constructs fled. However, the armiger's attack further displaced the group from tracking down Vale's location.Halo: Hunters in the Dark, ''pages 176-187'' (Google Play edition) As they continued towards the Citadel, the three were suddenly attacked by a mobile, carnivorous plant, which forced them to take cover in a nearby cave up on a cliffside. However, communications were enabled between both groups by Tragic Solitude, allowing Holt to contact Spartan Kodiak and request for support. Kodiak arrived and engaged the plant, allowing Usze to sneak behind it and kill it with his energy sword.Halo: Hunters in the Dark, ''pages 206-214'' (Google Play edition) Eventually, both groups met up at the entrance of the Citadel and continued on together. The group made their way through the building and across the bridge leading to the control panel that would deactivate the array. Upon reaching it Luther Mann deactivated the array and dozens of Armigers teleported in front of them.Halo: Hunters in the Dark, ''page 258'' The team fought their way back across the bridge but Kodiak, N'tho, Holt and Zon were cut off from the rest and were teleported into a dark corridor.Halo: Hunters in the Dark, ''page 263'' They made their way through and found themselves in a room with a gap in the floor blocking their path. The Spartans used their armor's built in thrusters to cross the gap, but Aggressor Sentinels suddenly rose out of the gap just as N'tho attempted to jump the hole. Zon and the Spartans quickly destroyed the Sentinels, and N'tho was pulled out of the hole by Kodiak and Holt. N'tho heard Olympia Vale's voice and they soon found a room with her and the Ark's monitor, 000 Tragic Solitude, inside but they couldn't enter due to an energy barrier blocking their way. Vale was then attacked by a cyborg which Kodiak quickly identified as his brother Bobby Kodiak and a fight between him and Vale ensued. N'tho, Zon, Kodiak and Holt went and found the monitor's data stores and started firing at them, causing the monitor to malfunction and the energy barrier to fall.Halo: Hunters in the Dark, ''page 334'' Vale took down Bobby and the monitor begged for them to stop damaging his data stores and that he would call back the retrievers if they did so. The rest of the group agreed to stop shooting but the monitor attacked them again, Bobby lunged at the monitor and pierced it with his bladed forearm but he was killed when the monitor exploded. N'tho then found a way to the surface and the team headed back to the ship.Halo: Hunters in the Dark, ''page 343'' After returning to ''Mayhem'', the team realized the ship was still in very bad shape, but a fleet of UNSC ships exit slipspace and manage to locate the vessel and bring it back to Earth.Halo: Hunters in the Dark, ''page 352'' Personality and traits Relatively young for a SPARTAN-IV program|Spartan-IV supersoldier, Elias Holt is enthusiastic about his position and job. He is considered to be somewhat "green" by Spartan standards, though Holt is a very capable soldier. Unlike some Spartans, Holt has a tendency to say what is on his mind. List of appearances ''Halo: Hunters in the Dark'' Sources Category:Spartan-IVs|Holt, Elias Category:Human characters
Eliminate the Resistance is the sixteenth track on the ''Halo: Spartan Assault Original Soundtrack''. Appearances This soundtrack can be heard: In Mission 2: The Mirror Mantle Counter-Assault|The Mirror Mantle Counter-Assault, while Spartan Edward Davis is destroying Merg Vol's Covenant|Covenant turrets.
File:H5G-Elite_Assist.png|right Elite Assist is a medal in ''Halo 5: Guardians''. It is earned by assisting in the killing of a Sangheili|Elite in Warzone. Sources Category:Halo 5: Guardians Warzone medals
File:H3 - Glitch - Helmet Glitch.jpg|thumb|The glitched helmet. The Sangheili helmet glitch is a glitches|glitch involving the helmets of various Sangheili corpses in Halo 3|''Halo 3''. Walkthrough At the end of the level, Floodgate, when entering the crashed The Flood|Flood ship, the player will find several dead Elites corpses lying around. Some of them have a strange helmet that appears to be a mixture of an Combat harness|Assault helmet and a Combat harness|Combat helmet. It appears that the game had attempted to render both helmets on the head of the Elite, and thus both appear and overlap one another. This is reinforced by the fact that the Elites will have one Assault shoulder piece and one Combat shoulder piece. Trivia Some speculate that in the same crashed ship, bodies resembling Rtas 'Vadum appear randomly which happen to be wearing Combat helmets, and that Elites wearing an Assault Armor helmet appear randomly as bodies, which causes the programming to occasionally glitch and create a meshed version. Gallery File:DJC-Glitchface_2.jpg|The helmet, seen from the front. See also Honor Guard Councilor Category:Halo 3 glitches Category:Glitches
File:H5G Medal Elite Kill.png|right Elite Kill is a medal in ''Halo 5: Guardians''. It is earned by killing an Sangheili|Elite in Warzone. Sources Category:Halo 5: Guardians Warzone medals
Elites Majors are the next rank above Minors encountered in gameplay. They are durable elites that are more experienced than lower ranks. Universe and lore Overview ''Halo: Combat Evolved'' }} ''Halo 2'' Legendary: 60 |healthtype=hard_metal_thin |shields=Normal: 105 10s delay, 4s recharge Legendary: 150 10s delay, 1.2s recharge |shieldtype=energy_shield_thin |weapons=plasma rifle, energy sword, needler, plasma pistol, carbine, any traded |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), melee, dual wielding |tagname=elite_major }} ''Halo 3'' and ''Halo 3: ODST'' Legendary: 60 |healthtype=hard_metal_thin |shields=Normal: 105 10s delay, 4s recharge Legendary: 150 10s delay, 1.2s recharge |shieldtype=energy_shield_thin |weapons=plasma rifle, energy sword, any traded |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), melee, dual wielding |tagname=elite_major }} ''Halo: Reach'' Legendary: 100 |healthtype=hard_metal_thin |shields=Normal: 75 8s delay, 3s recharge Legendary: 155 8s delay, 3s recharge |shieldtype=energy_shield_thin |weapons=plasma rifle, plasma repeater |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee, dual wielding |tagname=elite_officer }} ''Halo 4'' Legendary: 100 |healthtype=hard_metal_thin |shields=Normal: 100 8s delay, 3s recharge Legendary: 110 8s delay, 3s recharge |shieldtype=energy_shield_thin |weapons=storm rifle, energy sword |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee |tagname=storm_elite_officer }} ''Halo 5: Guardians'' ''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate'' Legendary: 100 |healthtype=hard_metal_thin |shields=Normal: 100 8s delay, 3s recharge Legendary: 155 8s delay, 3s recharge |shieldtype=energy_shield_thin |weapons=storm rifle, energy sword |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee |tagname=elite_officer }} Normal health increased from 40 to 85. Legendary shields from 110 to 155. ''Halo Infinite'' ''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate'' Legendary: 250 |healthtype= |shields=Normal: 320 Legendary: 370 |shieldtype= |weapons=pulse carbine, any picked up |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee |tagname=elite_officer }} Production notes Trivia Gallery List of appearances ''Halo: Combat Evolved'' *''Halo: Combat Evolved Anniversary'' ''Halo 2'' *''Halo 2: Anniversary'' ''Halo 3'' ''Halo 3: ODST'' ''Halo: Reach'' ''Halo 4'' *''Spartan Ops'' ''Halo 5: Guardians'' ''Halo Wars 2'' ''Halo: Fireteam Raven'' ''Halo Infinite'' Notes Sources
When playing ''Halo 3'' cooperatively the 3rd and 4th player slots take control of two co-op exclusive elites, N'tho 'Sraom and Usze 'Taham. Universe and lore Overview ''Halo 3'' Specific: hard_metal_thin_player |shields=70 5s delay, 2s recharge |shieldtype=Generic: energy_shield_thin Specific: energy_shield_thin_player |jump=3.08 wu/s |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee (support weapon|detach turrets), dual wielding, equipment, flashlight, binoculars |tagname=elite_sp }} Production notes Trivia Gallery List of appearances ''Halo 3'' Notes Sources
Elite may refer to: ''Halo'' universe Sangheili - The Covenant race commonly referred to as Elites. Sangheili (language) - The language spoken by Sangheili. Sangheili harness - The armor worn by Sangheili. Gameplay Elite (NPC) - Enemy and Allied NPCs that appear in most ''Halo (disambiguation)|Halo'' video games. Elite (multiplayer) - Playable characters in ''Halo 2'', ''Halo 3'', ''Halo: Reach'', and ''Halo 2: Anniversary'' multiplayer. Elite (co-op) - The playable characters N'tho 'Sraom and Usze 'Taham. Elite Assist - An assist Medal in ''Halo 5: Guardians''. Elite Kill - A kill Medal in ''Halo 5: Guardians''. Weaponless Elite (dual wielding) - A glitch in ''Halo 2''. Elite helmet glitch - A glitch in the ''Halo 3'' campaign level, ''Floodgate''. Sangheili neck glitch|Elite neck glitch - A glitch in ''Halo 3'' multiplayer.
Elites are a selectable species that can be chosen to play as in the multiplayer and firefight modes of various ''Halo (disambiguation)|Halo'' video games. Universe and lore Overview ''Halo 2'' }} ''Halo 3'' Specific: hard_metal_thin_player |shields=70 5s delay, 2s recharge |shieldtype=Generic: energy_shield_thin Specific: energy_shield_thin_player |jump=3.08 wu/s |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee (support weapon|detach turrets), dual wielding, equipment, binoculars |tagname=mp_elite }} ''Halo: Reach'' Specific: hard_metal_thin_player |shields=79 4s delay, 4s recharge |shieldtype=Generic: energy_shield_thin Specific: energy_shield_thin_player |jump=2.65 wu/s |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee (support weapon|detach turrets, assassination|assassinations), armor abilities (sprint), binoculars, night vision device|night vision |tagname=elite }} ''Halo 2: Anniversary'' multiplayer Specific: hard_metal_thin_player |shields=70 5s delay, 2s recharge |shieldtype=Generic: energy_shield_thin Specific: energy_shield_thin_player |jump=2.34 wu/s * 1.29x (3.0186 wu/s) |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee (support weapon|detach turrets), dual wielding, binoculars |tagname=h2a_elite }} ''Halo Online'' ''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate'' Production notes Trivia Gallery List of appearances ''Halo 2'' ''Halo 3'' ''Halo: Reach'' ''Halo 2: Anniversary'' ''Halo Online'' Notes Sources
Elites are a reoccurring species of alien warriors present in every ''Halo (disambiguation)|Halo'' video game, often serving as the enemy's mainline infantry and sometimes appearing as allies. Universe and lore Overview ''Halo: Combat Evolved'' }} ''Halo 2'' Legendary: 45 |healthtype=hard_metal_thin |shields=Normal: 70 15s delay, 6s recharge Legendary: 105 15s delay, 1.8s recharge |shieldtype=energy_shield_thin |weapons=plasma rifle, energy sword, needler, plasma pistol, carbine, any traded |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), melee, dual wielding |tagname=elite }} ''Halo 3'' and ''Halo 3: ODST'' Legendary: 45 |healthtype=hard_metal_thin |shields=Normal: 70 15s delay, 6s recharge Legendary: 105 15s delay, 1.8s recharge |shieldtype=energy_shield_thin |weapons=plasma rifle, energy sword, any traded |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), melee, dual wielding |tagname=elite }} ''Halo: Reach'' Legendary: 100 |healthtype=hard_metal_thin |shields=Normal: 75 8s delay, 3s recharge Legendary: 75 8s delay, 3s recharge |shieldtype=energy_shield_thin |weapons=Campaign: plasma rifle, needler, plasma repeater Firefight: magnum, assault rifle, dmr, grenade launcher, sniper rifle, rocket launcher, any traded |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee, dual wielding |tagname=elite }} ''Halo 4'' Legendary: 100 |healthtype=hard_metal_thin |shields=Normal: 93 8s delay, 3s recharge Legendary: 93 8s delay, 3s recharge |shieldtype=energy_shield_thin |weapons=storm rifle, energy sword, needler, plasma pistol, carbine |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee |tagname=storm_elite }} ''Halo 5: Guardians'' ''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate'' Legendary: 100 |healthtype=hard_metal_thin |shields=Normal: 93 8s delay, 3s recharge Legendary: 93 8s delay, 3s recharge |shieldtype=energy_shield_thin |weapons=Campaign: storm rifle, energy sword, needler, plasma pistol, carbine Warzone: beam rifle, scattershot |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee |tagname=elite }} Normal health increased from 40 to 70. Increased flinch resistance. ''Halo Infinite'' ''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate'' Legendary: 180 |healthtype= |shields=Normal: 160 Legendary: 230 |shieldtype= |weapons=pulse carbine, any picked up |actions=vehicles|vehicle use (Boarding (gameplay mechanic)|hijacking), grenade|grenades, melee |tagname=elite }} Production notes Trivia Gallery List of appearances ''Halo: Combat Evolved'' *''Halo: Combat Evolved Anniversary'' ''Halo 2'' *''Halo 2: Anniversary'' ''Halo 3'' ''Halo Wars'' ''Halo 3: ODST'' ''Halo: Reach'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Spartan Strike'' ''Halo 5: Guardians'' ''Halo Wars 2'' ''Halo: Fireteam Raven'' ''Halo Infinite'' Notes Sources
|img= |game=Halo 5: Forge |gs =45 }} is an achievement in ''Halo 5: Forge''. It is awarded for completing a Custom Game with at least a 10 KDA.
|height= |mass= |hair= |eyes= |affiliation=UNSC Navy |rank=Vice admiral |sn= |notable= }} Vice Admiral Elizabeth Sark is a human flag officer of the UNSC Navy. She was one of four naval architects responsible for the design of . Sources Category:Human characters|Sark, Elizabeth Category:UNSC Navy officers|Sark, Elizabeth Category:Shipwrights and naval architects|Sark, Elizabeth
Ellam is a resident of Sandholm on the planet, Carrow; a world Joint Occupation Zone|jointly-held between humans and Sangheili. Biography Ellam is a refugee of the Human-Covenant War who helped found Sandholm after the ship he and others were on managed to just barely make it to Carrow in 2553. His home is the closest one to that lived in by Dahlia and her parents. It is a rounded, yurtlike concrete structure. In 2558#July|July of 2558 a viral infection tore through the village, rendering many immobile and killing some. When Dahlia knocked on Ellam's locked door, there was no response. List of appearances ''Halo: Fractures'' *''Oasis'' Sources Category:Human characters|Ellam Category:Human civilians
|birth=2503|August 13, 2503Halo: The Essential Visual Guide, ''page 8'' |death= |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Female |height= |mass= |hair=Dark brownHalo Wars: Official Strategy Guide |eyes=Brown |affiliation=Office of Naval Intelligence (civilian consultant) |rank-titlePh. D |sn=CC-500493 |notable= }} Professor Ellen Anders (Service Number|SN: CC-500493) is a human civilian researcher. She was recruited by the Office of Naval Intelligence|Naval Intelligence Section Three as a consultant in early 2531, and was part of the crew of the at the time of the ship's disappearance in that year. Biography File:HW Genesis Anders Lecture.jpg|thumb|left|300px|Professor Anders lectures at Rishard University. Ellen Anders was born on the colony of Arcadia. She apparently studied under Catherine Halsey|Dr. Catherine Halsey (though their relationship was tense) with neither holding the other in a fond regard. At some point prior to 2531 she became engaged to an unknown person. In 2531, she was lecturing on Xenobiology|Theoretical Xenobiology at Rishard University. When stopped on the street by a nondescript stranger, she was told that Dr. Halsey had recommended her as a "consultant". Anders told the man that there was some mistake, as she was not on speaking terms with "that woman". Despite her refusal, a car pulled up and the man dragged her in before speeding off. The man and his accomplices - ONI agents - brought her to an undisclosed location. Anders was furious and demanded to know why she was kidnapped. They showed her classified images of the Covenant on Harvest and snippets of intercepted communications, which referred to the planet as a "Reliquary|Treasure World". This piqued Anders' interest, and she agreed to assist ONI in deciphering the Covenant's motives and nature. She was given "unrestricted" (presumably broad, but limited to her field of study) access to ONI equipment and resources. She then traveled to the Epsilon Indi system aboard an ONI Prowler|vessel , where she reviewed the data on the Covenant. While on board, she determined that, while the Covenant was looking for something, they were also trying to hide something as well. Later, she was relocated to the .Halo Wars: Genesis Before arriving on the ''Spirit of Fire'', she put in a request for better quarters once aboard and an audience with the captain. File:Anders and Forge in the Relic.png|thumb|left|300px|Anders and Sgt. Forge inside the Forerunner Relic. Aboard the ''Spirit of Fire'', Anders was loaned the Observation Deck for a workspace, claiming the view of surrounding space "added perspective to her work". Her assigned minder, Sergeant John Forge, was somewhat less agreeable with her, as the two were basically polar opposites and bickered constantly. After getting some unexpected readings on an EM band in Harvest|Harvest's north pole, Anders requested that a AV-14 Hornet|Hornet squadron en route to Rally Point Baker be diverted to investigate. A large Covenant ground force was subsequently discovered, and Sgt. Forge was dispatched to observe further. A Relic (location)|structure of unknown origin on the surface, the target of Covenant excavation, drew her attention, and Anders resolved to investigate further in person, despite protests from Forge.Halo Wars, ''Field Trip To Harvest'' James Gregory Cutter|Captain Cutter supported Anders, but ordered that she be extracted should there be any sign of danger. Upon entering the Relic, she uncovered only a holographic map of the Milky Way|Galaxy, not quite "what [she] expected". A Covenant ambush interrupted her examination of the structure, but was successfully repelled by Forge and Anders' Marine personal security detail. After examining the artifact, she realized that the map had led the Covenant to Arcadia, and upon her recommendation, the ''Spirit of Fire'' set course to the planet with all due speed.Halo Wars, campaign level ''Arcadia City'' On February 6, Anders sent her father an analysis of Homer's ''Odyssey'', actually a coded report of her discoveries, that slipped past Office of Naval Intelligence|ONI censors, leaving the analysis unchanged to her father.Halo Wars Timeline Events - 6 February 2531 File:HW Anders captured.png|thumb|300px|Anders being captured by Ripa 'Moramee. Over the course of the ''Spirit of Fire''s travels, Anders softened towards Forge, especially after noticing how much he cared for those around him. During the Battle for Arcadia, Anders used plasma|modified M145D Rhino|Rhino tanks to blow through a shield dome, revealing a half-built Type-29 Scarab|Scarab, and a Arcadia Forerunner ruins|complex of ruins underneath. The UNSC Marine force on the surface destroyed the Scarab,Halo Wars, campaign level ''Dome of Light''Halo Wars, campaign level ''Scarab (level)|Scarab'' but during an investigation of the site, Anders and Forge were attacked by the Arbiter Ripa 'Moramee. When Forge was about to be killed, Anders gave herself up as a hostage to save the Sergeant's life. Forge persuaded Cutter to mount a rescue mission. File:Anders Flood.png|thumb|left|300px|Anders encounters Pod infectors. The ''Spirit of Fire'' followed Anders' signal to a Trove|previously unknown shield world. Meanwhile, she was imprisoned on top of the Apex Site, where the Prophet of Regret|High Prophet of Regret intended to use her status as a potential Reclaimer to activate the s.Halo Wars, campaign level ''Shield World (level)|Shield World'' Anders used a teleportation grid|teleportation pad to escape to the surface while the Arbiter and the Sangheili Sangheili Honor Guardsmen|Honor Guardsmen were distracted by the majesty of the ships which had been activated by Anders' touch to the control console as a Reclaimer. Shortly after she teleported, she was threatened by a number of Flood Pod infector|infection forms, and only narrowly rescued by Forge. The latter's Pelican was shot down immediately after, but both were successfully evacuated by Pelican after a brief overland trek.Halo Wars, campaign level ''Beachhead (Halo Wars level)|Beachhead'' Anders devised a plan to use the ''Spirit of Fire's'' Shaw-Fujikawa Translight Engine to cause the Astroengineering#Stars|artificial sun inside the Shield World to go supernova, thus destroying the ships (and any other Forerunner technology) before the Covenant could make use of them.Halo Wars, campaign level ''Reactor (Halo Wars level)|Reactor'' Forge and Red Team encountered complications, in the form of Sangheili intervention, and Forge stayed behind to manually overload the reactor. After narrowly escaping the exploding Shield World, the ''Spirit of Fire'' set a course for the nearest UNSC forces under conventional power. Two weeks later, Cutter forced Anders into Cryo-chamber|cryo-stasis, stating that she got them all out of there alive. As the pod closed, Anders reminded the Captain that not all of them had survived.Halo Wars, campaign level ''Escape (Halo Wars level)|Escape'' On January 1, 2537, six years after the events on the Etran Harborage, Violeta Maldini|one of the ship's technicians, who had been awakened by Serina in order to conduct routine maintenance aboard the ship, was attacked and infected by a Pod infector, which had been nesting out of sight aboard the ship since the escape from the shield world. In response, Serina imposed a quarantine on the ship's cryo bays, inadvertently allowing the Flood to mature further and breed new infection forms that proceeded to attack other crewmen still in cryo-sleep. As the Flood threatened to breach quarantine, Serina awoke Anders and Jerome-092, who, with her aid, was forced to exterminate all infected crew members, ensuring the survival of the ''Spirit'' and its remaining crew. After all traces of the Flood parasite aboard the ''Spirit of Fire'' were erased, Anders returned to cryo-sleep.Halo: Tales from Slipspace, ''Something Has Happened'' In 2559, after 28 years of being in cryo sleep, Ellen Anders and the rest of the crew of the UNSC ''Spirit of Fire'' were awakened in orbit above the Forerunner Installation 00. There Anders and the crew encountered the Banished, led by the Jiralhanae Atriox. File:PL history lesson.png|250px|thumb|left|Anders learns how the Human-Covenant War ended and the Treaty of 2552|Sangheili alliance from Isabel. Anders participated in the battle by studying the Ark's teleportation network. She was able to gain access to the elevator that led her to the Cartographer, enable her to find more information about Ark itself. When ''UNSC Spirit of Fire'' was attacked by the ''Enduring Conviction'', Anders formulated a plan with Captain Cutter and Isabel to use Installation 09, which was stored inside the Foundry of the Ark, as a distress beacon. They planned to send it to the original site of Installation 04, which is in range of Reach comms. Due to their current situation, however, Cutter couldn't approve the plan until they found a way to defeat the ''Enduring Conviction''. Isabel, at that moment, formulated a plan to do just that. Once the plan had been set, Anders went to one of Forerunner Particle Cannon to disable the Banished's carrier, while Douglas-042 and UNSC protected her from the Banished's attack. After a short period, she managed to immobilize ''Enduring Conviction'' and disable its shields once the cannon gathered enough power to fire. When the job was done, Anders did not return to ''Spirit of Fire''; instead, she went to the Foundry to take control of Installation 09. En route to Installation 09's control room on, the UNSC spotted Retriever Sentinel. Anders managed to temporarily seize control of Retriever Sentinel, allowing her to disable the shields around control room, giving her, Red Team, and UNSC enough time to set up defensive perimeter. While UNSC fended off the assault from the Banished, Anders disarmed the firing system and began to set up the beacon. While setting the beacon up, Anders found the controls for the installation's gravity anchors. Utilizing this newfound advantage, the UNSC began to go on offensive and managed to surround the remaining Banished on Installation 09, trapping them. Once the Banished were trapped, Anders activated a shield barrier around the section they were on, and ejected it into space, disintegrating the section and presumably destroying all Banished forces on it. As UNSC were exfiltrating to the''Spirit of Fire'', Anders realized that the installation had already begun to enter slipspace, making it impossible for her to evacuate in time. The installation then entered slipspace, taking Anders with it. En route to the original site of Installation 04, the ring prematurely and unexpectedly dropped out of slipspace, piquing Anders' concern. Heading back to the surface to see what had happened, she was quickly confronted by a Guardian construct. Personality and traits Anders is highly intelligent, with a recorded IQ of 180. She somewhat personifies the 'absentminded professor' stereotype, with a characteristic disregard for personal safety, in particular during potentially dangerous scientific endeavors. She appears to hold a particular grudge against the Covenant, and like many involved in the war effort considers her work to be for the good of humanity as a whole. According to Personnel profile#.2321 873 B1|Personnel_profile #21_873_B1_, Anders buries herself so deeply in her work that she forgets the people around her. Despite this, she was one of the few humans with any information that something larger was happening.Halo Wars: Limited Edition, ''Anders leader card'' Anders showed herself to be brave, offering herself up to Arbiter Ripa 'Moramee to save the life of Sergeant John Forge. Anders' appeared to believe in the motto "nothing ventured, nothing gained" as she said it before she activated the Relic (location)|relic on HarvestHalo Wars, campaign level ''Relic Interior'' and on a gambit, activated a teleporter pad on the Apex Site of Trove to escape 'Moramee's clutches. Anders started off having a rocky relationship with Sergeant John Forge, the man assigned to protect her. Anders appeared to take some amusement from Forge's forced assignment, giving him a smirk when he complained about "babysitting duty again." However, she was willing to sacrifice herself to Ripa 'Moramee to save Forge's life.Halo Wars, campaign level ''Anders' Signal'' When Forge rescued Anders from three Flood infection forms, while she didn't react to Forge's sarcastic comments and request for a thanks, Anders called Forge by his first name for the first time. After Forge sacrificed himself to destroy Etran Harborage, Anders expressed grief to Captain James Cutter before entering cryo-stasis. Trivia Anders is voiced by Kim Mai Guest in ''Halo Wars'', who is known for voicing Mei Ling in the Wikipedia:Metal Gear (series)|''Metal Gear Solid'' series. In ''Halo Wars 2'', Anders is played by and modeled after half-Chinese half-Irish actress Faye Kingslee, who portrayed protagonist Faith Connors in Wikipedia:Mirror's Edge Catalyst|''Mirror's Edge Catalyst''; the recasting was due to scheduling conflicts with Kim Mai Guest. Kate Pippinger voices Anders in ''Halo Wars 2s multiplayer.Halo Wars 2''' Anders does not appear to be bothered by freezer Burn|freezer burn, as she goes into cryo-sleep fully clothed, although this may be due to Ensemble Studios|Ensemble Studios' unwillingness to show her naked, which would lead to a potential M or AO rating. Despite popular belief, Ellen Anders is not the daughter of Catherine Halsey; this has been stated by Ensemble Studios themselves. She has on several occasions expressed dislike, if not active hatred, for Halsey. In the ''Halo Wars'' booklet, Anders has made a personal note under her own description: "Why mention Halsey here? She hated me and I hated her." Anders has apparently always dreamed of being an A.I. Anders does not go by "Doctor". In her log inside the Halo Timeline, it is stated that her mother wanted her to use Doctor Anders as her career name, but she cannot abide being reminded of her. It is also stated that she suspects her mother of arranging her recommendation to ONI, remarking, "This cloak-and-dagger operation has her fingerprints all over it". In ''Halo Wars: Genesis'', her 'kidnapper' also stated that Dr. Halsey recommended her to ONI too, although this might be false. Anders is singularly organized, to the point of compulsion. By extension, she also has the habit of solving unfinished jigsaw puzzles. The orange and black outfit which Anders wears during the events of ''Halo Wars'' is Arcadian clothing. This is probably due to her originating from Arcadia. She often wears her lab coat over it. Anders is mentioned in Dr. Halsey's personal journal included in the Limited/Legendary versions of ''Halo: Reach''. It is possible that when Anders made her escape in ''Halo Wars'' she did so anticipating rescue. While meeting the Prophet of Regret earlier in the game, Anders overheard the Covenant discussing a human ship fast approaching the entrance portal and could've guessed that they would rescue her if she could get away. Gallery File:HW_Anders_Sketches.jpg|Early studies of Anders' clothing for the production of ''Halo Wars''. File:HW_Anders_Concept.jpg|More finalised concept art of Anders. File:HW EllenAnders BaseClothing Render.jpg|Full-body portrait of Professor Ellen Anders wearing her Arcadian clothing for ''Halo Wars''. File:HW_EllenAnders_LabClothing_Render.jpg|Portrait render of Anders in her lab clothing. File:HW_EllenAnders_WinterClothing_Render.jpg|Portrait render of Anders in her Harvest winter clothing. File:HW Anders Headshot Render.png|Close up of Anders. File:HW-ProfEllenAnders-Main.jpg|Ellen Anders wearing a coat. File:Anders - Halo Wars.png|Anders on the bridge of the ''Spirit of Fire''. File:Andersnew'.jpg|Anders without her lab coat. File:HWDE_Anders_LeaderProfile.jpg|Anders' Personnel profile. File:Anders Cutter Watching Explosion.png|Anders and Cutter watching the Shield World's sun before its explosion. File:HW34.png|Anders in cryostasis. File:HM-Forge&Anders.png|Ellen Anders with John Forge in ''Halo Mythos''. File:TFS-Anders.png|Ellen Anders in ''Something has Happened''. File:HW2 Concept AndersTerminal.jpg|Concept art of Ellen Anders at a terminal on Installation 00 for ''Halo Wars 2''. File:HW2 AndersTeaching.jpg|Unused artwork of Anders instructing a group of Marines. File:HW2-Anders close.jpg|Anders in ''Halo Wars 2''. File:HW2-Anders&Arkholo.png|Anders interacting with a hologram of Installation 00. File:HW2-Anders meets a Guardian.png|Anders meeting a Guardian on Installation 09. List of appearances ''Halo Wars: Genesis'' ''Halo Wars'' ''Halo: Reach'' *''Dr. Halsey's personal journal'' ''Halo Mythos'' ''Halo: Tales from Slipspace'' *''Something Has Happened'' ''Halo: Smoke and Shadow'' ''Halo Wars 2'' Sources Category:Human characters|Anders, Ellen Category:Educators|Anders, Ellen Category:Scientists|Anders, Ellen
''Halo Wars'' File:HWguide Anders.png|300px|right|Overview of Anders' abilities in ''Halo Wars''. Abilities Hero Units|Hero Unit Ability: Repair Anders has the active ability of allowing her to repair any vehicle or structure. Additionally she is armed with an M6C magnum to protect herself. Leader Power: GBU-1105 bomb|Cryo Bomb freezes enemies in place, temporarily neutralizing ground units and causing frozen aircraft to crash, destroying them. The only upgrade that Anders' power doesn't affect is upgrading a Reactor. Costs 600 resources and a tech level of 1. Unique Unit: Gremlin Combat Support Vehicle|Gremlin uses an EMP to momentarily immobilize enemy vehicles and turrets. Upgrades Super Upgrade: AV-22 Sparrowhawk|Hawk an aircraft upgrade to the Hornet. Increases its speed and firepower. Costs 1,350 resources and a tech level of 4. Economy Bonus: Upgrade cost reduced by 50%, research duration reduced by 50% Cryo Upgrades: Medium Cryo Bomb (525 resources and a tech level of 2), Large Cryo Bomb (750 resources and a tech level of 3), Super Cryo Bomb (1,025 resources and a tech level of 4) Strategic tips Anders is an ideal pick for rushing strategies, as she is able to get upgrades for Warthogs fast and cheap. Swift armies of Hawks are great for hit and run strategies against enemy bases. ''Halo Wars 2'' Unique Units: Douglas-042, Protector Sentinel (Installation 00)|Protector Sentinel, and Retriever Sentinel Privileges: Allow Professor Anders to use two types of Super Units (the G81 Condor and the Retriever Sentinel) Tier 1 Leader Powers *R&D I: Reduces costs and build times for global infantry, vehicle, and aircraft upgrades by 15%. Equips all M5 Talos base turrets with energy shielding. *R&D II: Improves all currently provided bonuses to 28%. *Restoration Drones I: Units and buildings within area are healed. **Population Cost: N/A **Supply Cost: 200 **Power Cost: 50 **Cooldown: 160 seconds *Restoration Drones II: Increases power of Restoration drones **Population Cost: N/A **Supply Cost: 350 **Power Cost: 125 **Cooldown: 160 seconds *Restoration Drones III: Increases power of Restoration drones **Population Cost: N/A **Supply Cost: 400 **Power Cost: 150 **Cooldown: 160 seconds Tier 2 Leader Powers *Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units **Population Cost: N/A **Supply Cost: 25 **Power Cost: 100 **Cooldown: 105 seconds *Lotus Mine II: Increases damage and explosion size of Lotus Mines **Population Cost: N/A **Supply Cost: 50 **Power Cost: 200 **Cooldown: 105 seconds *Protector Sentinel: Unlocks the Protector Sentinel for purchase at Firebase. Tier 3 Leader Powers *Ark Defense I: Calls in six Aggressor Sentinels. The Sentinels temporarily guard a set area. **Population Cost: N/A **Supply Cost: 300 **Power Cost: 200 **Cooldown: 150 seconds *Ark Defense II: Increases Ark Defense duration and area. Adds two more Aggressor Sentinels to the swarm. **Population Cost: N/A **Supply Cost: 400 **Power Cost: 300 **Cooldown: 150 seconds *Ark Defense III: Further increases Ark Defense duration and area. **Population Cost: N/A **Supply Cost: 500 **Power Cost: 400 **Cooldown: 150 seconds *Turret Drop I: Drops a temporary turret into battle. **Population Cost: N/A **Supply Cost: 400 **Power Cost: 25 **Cooldown: 203 Seconds *Turret Drop II: Increases Turret damage and duration of Turret Drop **Population Cost: N/A **Supply Cost: 550 **Power Cost: 50 **Cooldown: 203 seconds Tier 4 Leader Powers *Sentinel Beacon: M400 Kodiak and Siege Turret attacks summon friendly Aggressor Sentinels. *Sentinel Synergy: Adds more Aggressor Sentinels to Sentinel Beacon and Ark Defense. Tier 5 Leader Powers *Sentinel Network: Calls in three waves of Protector Sentinels that originate on a certain point and then procede to disperce until destroyed or reach the edge of the map. **Population Cost: N/A **Supply Cost: 500 **Power Cost: 350 **Cooldown: 260 seconds *Retriver Sentinel: Summons a powerful controllable Retriever Sentinel. **Population Cost: 24 **Supply Cost: 1,400 **Power Cost: 1,400 **Cooldown: 360 seconds Anders only appears as a Hero Unit in mission Hold the Line. However, she does not have a health bar shown during the mission. In the mission Last Stand (Halo Wars 2 level)|Last Stand, Anders health point was replaced with the energy shield on the control room, but she is not listed as Hero Unit. General R&D serves as the best form of upgrades. Stacking it with Logistics upgrade, your units can be prepared faster than other leaders. Sentinel Beacon leader power is very useful at harassing enemy units, as it can provide a good distraction for the enemy and allows the player to strike them when they were distracted. Retriever Sentinel is a useful Super Unit, but try not to deploy it in the middle of the enemy, especially if they got heavy anti-air defenses. If the player can summons a Retriever Sentinel with energy shielding, utilize it to tank enemy units, thereby easing the Nightingale's workload. Anders role can be utilized as a Support if used correctly. Her specialty is air units due to Leader Power related to the Sentinels. Allies Sentinel Beacon is useful to draw the anti-air aggro towards the Sentinels created through Leader Power. If the player relies on Kodiak, it can serve as additional firepower, and also additional defenses. *Additionally, Siege Turret stationary defenses also benefits since it can spawn Sentinels upon impact. Sentinel Network can serve with a double purpose. The first is to harass the enemy, and the second is to serve as a reconnaissance. Ark Defenses can serve as an opening for the Firefight. Use it wisely. Enemies Sentinel Network is dangerous if it is not handled appropriately. Its debuff effect once destroyed can hinder your mobility. Ark Defenses is extremely annoying, and if stacked with Sentinel Beacon fired from Kodiak or Siege Turret will make your unit have a hard time dealing with other air units. Bring plenty of Anti-Air units due to Anders' unique traits and specialty, which mainly relies on air power. Sources Category:Gameplay guides
|causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Female |height= |mass= |hair= |eyes= |affiliation=*United Nations Space Command *UNSC Navy |rank=Ensign |sn= |notable= }} Ensign Ellen Dowski was a Ensign|junior officer in the United Nations Space Command|UNSC UNSC Navy|Navy. She was assigned to the bridge crew of the in 2552. Biography Sometime prior to the Fall of Reach, she sent a picture of an R7 thrust coupling to Gail Purdy|Lt. Gail Purdy, inquiring as to what they were and what their purpose was. After the ''Autumn''s command crew Landing on Installation 04|crash landed on Installation 04 on Kilo Tango Victor 17, she continually pestered Captain (Navy)|Captain Jacob Keyes|Keyes and the rest of the bridge crew by suggesting they give up, surrender to the Covenant and be taken as prisoners. At this, Crewman Singh threatened to kill her, while Captain Keyes was worried that her talk would stir up similar thoughts in Corporal Wilkins and his UNSC Marine Corps|Marine fire team. After much of her bickering, Keyes finally submitted and, taking Dowski's words "seriously", he had her tied up so that ''she'' could surrender and be taken prisoner once the Covenant found her. Later, she was captured by a squad of Sangheili and Unggoy, and while giving her captors information, she Treason|betrayed her comrades by identifying her CO, so that she could prove she was right and be taken prisoner along with the others. The Sangheili proceeded to systematically execute everyone in the group, except Captain Keyes. Dowski became shocked at this and was about to protest when the Sangheili shot her in the forehead with an M6D magnum. List of appearances ''Halo: The Flood'' Sources Category:Human characters Category:UNSC Navy officers
Ellen Marcus is the wife of Samuel N. Marcus|Sam Marcus, a Petty Officer Third Class|technical officer who served under Captain (Navy)|Captain Jacob Keyes on the in 2552#September|September 2552. The couple had children with whom she lived on Earth. Due to the Covenant Empire|Covenant Human-Covenant War|threat and Sam's call to duty, Ellen and her husband had not seen each other for over three years. Before his death, Sam carried a picture of her with him wherever he went.Halo: The Flood, ''page 3'' List of appearances ''Halo: The Flood'' Sources Category:Human civilians|Marcus, Ellen Category:Human characters
Ellen may refer to the following: Ellen Anders - A major character and civilian scientist in ''Halo Wars''. Ellen Dowski - An Ensign of the 's Command Crew. Ellen Marcus - The wife of Tech Officer Third Class Samuel N. Marcus.
|death= |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Female |height= |mass= |hair= |eyes= |affiliation= |rank= |sn= |notable=Childhood friend of John-117 }} Ellie Bloom is a civilian woman living in the Outer Colonies. She was a childhood friend of the future John-117|Master Chief, John, living next to each other in their childhood.Hunt the Truth, ' Biography Ellie, John and their friend Katrina often built and raced in obstacle courses of their own. Occasionally their parents allowed them to go stargazing in the grasslands near Elysium City. Ellie moved off-planet before 2517|December 2517. Because her parents limited her access to Waypoint she was prevented from keeping in touch with John and did not learn of his supposed death when his flash clone died.Hunt the Truth, ' In 2558, she was interviewed by journalist Benjamin Giraud as part of his investigation into the history of the Master Chief, where she learned, to her great surprise, that her childhood friend John became the famous Master Chief. Giraud had found Bloom through his own contacts rather than the list of interviewees ONI gave him, suggesting that her story was genuine unlike that of Deon Govender. Bloom contacted her and John's childhood friend Katrina about the revelation but the latter told her that John had died at age six, a discrepancy she subsequently brought to Giraud's attention. Production note Bloom is portrayed by CanadianAmerican actress Wikipedia:Tara Strong|Tara Strong in ''Hunt the Truth''. List of appearances ''Starry Night'' ''Hunt the Truth'' Sources Category:Human civilians|Bloom, Ellie Category:Human characters
|gender=Female |pronouns= |height= |mass= |hair= |eyes= |affiliation= |rank= |sn= |notable=Special-materials engineer working on the stealth Phantom program }} Ellie Gracio is a human special-materials engineer, currently working on Sanghelios as part of the alliance between the United Nations Space Command and Swords of Sanghelios. Biography On Sanghelios, she works as an engineer helping Kolaar Manufactorum in the development of a stealth-equipped for the Swords of Sanghelios' use, based on the stealth technologies developed for UNSC dropships like the D102 Owl. In 2559#November|November 2559, Gracio was working on Sanghelios while under Created uprising|the occupation of the Created, and used informal nomenclature (such as "''the toy''") to discuss the secret prototypes with other personnel like Spartan Olympia Vale, as to confuse any artificial intelligences that may be eavesdropping on a given conversation. Following the unusual launch of five spacecraft from across Vadam Valley, Vale radioed in with Ellie to check in on the prototype, with Ellie responding that the Sangheili had taken the ship, noting that it might be gone for a long time. List of appearances ''Halo: Outcasts'' Sources Category:Human characters
|birth= 2513 |death= September 3, 2558 |causeofdeath= Nuclear Explosion |parents= |siblings= |spouses= Senj|Senj Gass |children= Jeff Gass |species=Human |gender=Female |height= |mass= |hair= |eyes= |affiliation=Government of Suraka |rank=Governor |sn= |notable= }} Ellis Gass was the second governor of Suraka and led the Surakan forces during the Carrow Conflict. Biography Ellis Gass was born in 2513 in the city of Suraka on the planet Carrow. Ellis and her family evacuated Carrow along with the rest of the Surakan population in 2531 under the threat of a Covenant attack. They were relocated to the UEG Refugee Reserve on Mars in the Terra Cimmeria region. During her time there, she met and married her husband Senj and gave birth to her son Jeff Gass|Jeff. She also obtained her engineering degrees while in the UEG Refugee Reserve. At some point after getting her degree, Ellis took a position at a hydropower installation at Lake Komeno, where she witnessed an accident caused by negligence that killed some of her colleagues. This incident caused her to adopt a hands-on approach to engineering and leadership. In 2552 Ellis and her family were forced to take shelter in bunkers during the Battle of Mare Erythraeum|Covenant attack on Mars. Return to Carrow In 2553, Ellis and her family joined many Surakan refugees as they returned to Carrow after the planet was deemed a part of the Joint Occupation Zone by the Unified Earth Government and the Swords of Sanghelios. During the first four years after returning to the planet, Ellis served as an engineer under the gubernatorial administration of Kait Adelie. She was an instrumental member of many projects, such as building a massive underground bunker beneath the Wulandari Building and repairing the city's sewer system. However, Ellis was dissatisfied with the direction of the reconstruction efforts, believing that more resources should be devoted to rebuilding the Surakan infrastructure rather than its defenses. This dissatisfaction led her to run for governor against Adelie on a platform of focusing on civil projects within the city. In order to assure the people that their safety would still be a priority, Ellis nominated Lamar Edwards, a former Orbital Drop Shock Trooper, as her candidate for vice-governor. Together they went on to win the election. Governor of Suraka As governor, Ellis made good on her promise to focus on infrastructural projects over military ones. Believing that the Surakan Militia Volunteers and their security fleet were already well equipped by the New Colonial Alliance, she mostly disregarded the former and moved funding away from the latter in order to fund civil engineering projects. Ellis also believed that she could disregard any threat that came from the Sangheili keeps at Rak for the moment due to the distance between the two civilizations at opposite ends of the Uldt Desert and a belief that a diplomatic agreement could be reached. As such, she organized a peace summit between herself and the Sangheili led by Rojka 'Kasaan, and a UEG Diplomatic Corps team led by Melody Azikiwe to mediate the talks. The goal of this meeting was to allow the two factions to find a way to coexist on Carrow. This meeting never occurred, as the Carrow Conflict began the day before the event was scheduled. Jiralhanae invasion As the Sangheili warships began targeting and destroying high-value Surakan targets and the forces of the Voice of Maardoth made landfall, Ellis was evacuated from her home by Pelican and transported to the command bunker underneath the Wulandari Building. From there she, Lamar Edwards and her generals began trying to devise a strategy to repel the Jiralhanae on the ground and manage a civilian refugee crisis. During this period, Ellis learned that her son, who was serving in the militia, had been Killed in action. This revelation briefly sent her into a rage and made her more determined than ever to beat back the alien threat by any means necessary. Therefore, when she learned that the Voice of Maardoth's naval presence had been greatly diminished due to a skirmish with the Sangheili fleet, she moved forward with a plan to launch an all-out attack on the Jiralhanae position within Suraka. This course of action put her increasingly at odds with Lamar, who wanted to use the lull in the fighting to evacuate civilians. The death of her son also served to destabilize Gass's mental state, which was made worse by her increased exhaustion and abuse of Stim patches. This made her more abrasive as the conflict progressed. Nevertheless, Ellis put Operation: BUZZHAWK into effect, which succeeded in bringing down the Jiralhanae cruiser ''Foebane'' using asteroids previously used for mining. As the threat had seemingly been dealt with, Ellis, along with Travis Pope, went to the crater where the Voice of Maardoth had been positioned in order to personally oversee the situation. Sharquoi attack As Ellis arrived at the crater, she learned of Gray Team's presence in Suraka and ordered them to be detained and questioned. After this, she and the rest of the Surakan militia forces present were attacked by Hekabe and his newly-acquired army of Sharquoi. Ellis, Travis and a squad of soldiers were attacked by a single Sharquoi that killed everyone present aside from Ellis, who was saved by Lamar and evacuated from the site. From there she traveled to where Gray Team was being held and questioned them on their involvement and knowledge of the situation. From this conversation, a plan to assassinate Hekabe was put into motion. She then returned to the command bunker and monitored the situation. After this failed, Ellis finally conceded to Lamar and ordered the city to be evacuated. She also began working on a device that would be able to kill Hekabe or nullify his connection with the Sharquoi. In a project led by Ellis and Brandon Rhodes, a HAVOK tactical nuclear weapon was reconfigured as a power source for a M68 Gauss cannon that would fire an electromagnetic pulse that would disable the ''vertex'' and disrupt Hekabe's control of the Sharquoi. Ellis escaped with a completed device as Sharquoi entered the command bunker while several engineers including Rhodes stayed behind to slow them down. Battle of the Sharquoi Hive After escaping with the device, Ellis retrieved Gray Team, Rojka 'Kasaan, and Melody Azikiwe from the Uldt Desert. Together they formed a plan to enter the Forerunner facility and use the device on Hekabe. After affixing the device to a M121 Jackrabbit and entering the facility via an ariel insertion along with a squad of Surakan militia led by Corporal Wyse, her team fought their way to Hekabe's position. Though the Jackrabbit was severely damaged, Ellis was still able to get close enough to use the device on Hekabe, temporarily incapacitating him. Ellis used this moment to pull the ''vertex'' out of his skull and use it for herself. With the Sharquoi under her control, Ellis ordered them to pin down Gray Team and Rojka, then used them to kill Hekabe. After this, she called all the Sharquoi on the ground back to her position and released her former allies, telling them to evacuate the facility. She hailed them a Pelican through communicating with a militia squad, then used the Sharquoi on the captured ships formerly belonging to Thars 'Sarov to destroy those ships and themselves. Finally, in her final act, Ellis Gass manually detonated the HAVOK nuke, destroying herself, the ''vertex'', and all the Sharquoi remaining in Suraka. Physical appearance She was described as a tall woman in her mid-forties. List of appearances ''Halo: Envoy'' Sources Category:Human characters Category:Politicians Category: Surakans
- Cargo transport room |terrain=Freighter ship |symmetry= |playernumber=2-6 |gametypes=*Slayer Capture the Flag|CTF King of the Hill Oddball |pagegamelabel=H2 }} }} Elongation is a multiplayer map that was added to ''Halo 2'' as part of the Maptacular Pack. It is a remake of the map ''Longest'' from ''Halo: Combat Evolved''. Summary Elongation is set aboard , a freighter ship in high orbit above Earth. It was making its orbit at the same time as the Battle of Earth took place, though it was orbiting the other side of the planet. Hanging almost delicately above the sapphire serenity of Earth, this spacehome cargo cruiser shuttles materiel and supplies to the military and civilian installations encircling the globe. Conveyors move heavy packing crates along its central spine for delivery and distribution. Two conveyor belts exist on both sides, moving in opposite directions. As the game goes on, large crates appear on the belts. Elongation is somewhat of a small, close quarters combat level, hence the presence of a Type-25 Brute Shot|Brute Shot and M90 shotgun|shotgun. It is advisable to keep to the small teams match, as larger groups in the confined space and limited weapons choices can quickly become chaotic (especially with more than 8 players). Red Base Center Blue Base Red Ledge Blue Ledge Tactics There isn't much. It's two symmetrical halves of a whole map, making it extremely easy to navigate, which in turn makes it pretty much impossible to hide from other deadly players. Primarily, you should dual wield, unless you plan on standing on the conveyor belts and distance shooting enemies with the BR55 battle rifle|battle rifle the other side (which is a bad idea; there's too much cover and not enough sniping space to work), and always keep close range weapons. Although not available in Longest, the Brute Shot can be extremely helpful in this map. Its shot has enough explosive power to knock over the crates, eliminating enemy cover and making a clear running path in CTF. The fact that you can melee kill in one hit with a Brute Shot also makes it a very useful close-range weapon too. An interesting setup to experiment with is active camouflage and heavy weapons such as M41 SPNKR|rockets, shotguns, and Brute Shots. This becomes extremely hectic and takes on the form of a random brawl. Trivia In creating Elongation, one of Bungie's goals was to rework Longest while removing many of the small traps and pits where players would get stuck. Additionally, the artists were able to give the map a makeover by colouring certain sections for easy visual identification, and work again in the space station aesthetic established by the campaign level Cairo Station. Another design consideration that had to be addressed in developing this map was the presence of ladders in the original ''Combat Evolved'' map, with some Bungie employees disliking the odd appearance of climbing the ladders, due to no animation being created for climbing. The ladders were instead replaced with ramps to make map traversal smoother. The conveyor belts on the map were inspired by designer Tyson Green's preference of using the conveyor belts on Colossus (map)|Colossus to sneak into the enemy base. Because standing on the conveyor does not highlight the player on the motion tracker, this can be used to move around the map without being spotted as easily. Players riding the conveyor belts are one of the very few occasions where you can end up in a different area without appearing on the motion tracker.Halo 2: Killtacular documentary If you get two people to stand in one of the spots where the conveyor belts start dropping boxes, then you can cause a maximum of eight boxes to pile up. When you throw a Anskum-pattern plasma grenade|plasma grenade on the conveyor belt, it won't move. Despite the map's description of the ''Onan'' being on the other side of the planet to where the Battle of Earth is being fought, the map's skybox shows Earth with Europe and Africa facing the ship - the same locale as where Cairo Station and the Fleet of Sacred Consecration were in the battle. This is likely for the reuse of the skybox seen in the Cairo Station level. The Cairo Station console message can be found on this map, as it shares assets from the Cairo Station mission. Gallery File:HMCC H2 Elongation Map.png|Elongation Map. File:H2_Elongation_Base.gif|Red Base File:H2_Elongation_Battle.jpg|A fight on Elongation. File:H2_Elongation_Battle_2.jpg|A fight on Elongation. File:H2_Elongation_Battle_3.jpg|A fight on Elongation. File:H2 Elongation ODPs.png|A screen on Elongation showing Moncton-class orbital weapon platforms. File:H2_Elongation_Sign.png|The sign showing the ''Onan'''s hull registration. File:H2_Elongation_Blue.png|The blue half of the map. File:H2_Elongation_Red.png|The red half of the map. File:H2_Elongation_Message.png|The Easter egg message present on the map. Sources Category:Maptacular Pack
|model= |type=Concussion rifle |cost= |length= |width= |height= |capacity= |feed=6 rounds per magazine |ammotype=30mm Class-4 explosive plasma bolts |operation= |rate = |velocity= |optics= |range=Short |service=Human-Covenant War Post-Covenant War conflicts |affiliation=Covenant }} The ''Elo'Nakada''-pattern Firebomb Launcher is a Covenant infantry weapon, and a mainstay in the concussion rifle line of infantry Plasma weaponry|plasma weapons. Overview The concussion rifle fires 30mm Class-4 explosive plasma bolts, a form of munition similar in nature to the plasma mortars employed on the heavier vehicles of the Covenant - such as the or the Wraith series of tanks. The weapon is fed by a disposable magazine cell capable of holding enough charge for six shots, as opposed to the batteries common in other Covenant directed-energy weapons - thus requiring a conventional reload. When fired, the explosive plasma bolts are launched in a projectile arc similar to that of the aforementioned heavy plasma mortars - though Covenant forces are typically reluctant to include the concussion rifle in a similar category. File:UltraMythos.jpg|250px|thumb|left|An Evocati warrior wielding the ''Elo'Nakada'' during the Fall of Reach. The concussion rifle's design legacy can be traced back to the eponymous ancient Sangheili warlord Nakada 'Zadum, who was able to perfect the operating principles of the weapon during the Siege of Qikost. This design predated even the signing of the Writ of Union or the formation of the Covenant itself, and was later modified over the empire's long history. Unusually by Covenant standards, the Merchants of Qikost were able to protect the concussion rifle's design patterns from external San'Shyuum weapon-crafter influence - allowing the weapon to be modified to fit the Covenant's standardisation principles but restricting its manufacture to only Assembly Forges controlled by the merchants themselves on Qikost. Despite the modifications that have been made to the weapon over time, the core purpose and functions have remained unchanged. Due to its introduction prior to the formation of the Covenant, the concussion rifle has been a mainstay weapon for the entirety of the empire's history, going up to its final days in 2552, in which it was heavily employed during the Fall of Reach. The weapon's size and power dictated that it may only be employed by high-ranking personnel such as Zealots, Sangheili General|Generals, Special Operations Sangheili|Special Operations and Evocati - something even noted by United Nations Space Command forces. The weapon was additionally employed by Jiralhanae shock trooper units. Personnel who were to use the concussion rifle were trained in specific battlefield tactics for the weapon's usage. Gallery File:HR_ConcussionRifle_Concept.jpg|Concept art for the concussion rifle in ''Halo: Reach''. File:HReach - Concussion Rifle.png|The Concussion Rifle in the Halo: Reach Beta|''Halo: Reach'' Beta. File:HaloReach-ConcussionRifle-Profile.png|A profile render of the Concussion Rifle in ''Halo: Reach''. File:Render - concussionrifle.jpg|A render of the Concussion Rifle. File:T50der_ref.jpg|A turnaround reference of the Concussion Rifle. File:HReach-ConcussionRifleSide.png|In-game side view of the Concussion Rifle in ''Halo: Reach''. File:HReach - Ultra Sangheili.png|A Sangheili Sangheili Ultra|Ultra wielding a concussion rifle. File:Elite Major Concussion Rifle.jpg|A Sangheili Major#Officer|Sangheili Officer wielding a concussion rifle seen in the ''Halo: Reach'' E3 Halo: Reach Welcome to Firefight 2.0 Trailer|Firefight trailer. File:Concussion Rifle Shot.jpg|A pack of Jiralhanae wielding concussion rifles in Firefight. File:Halo Reach Concussion Rifle Screen.png|A first-person view of the concussion rifle's targeting reticule in SPARTAN-B312's Heads Up Display|HUD. List of appearances ''Halo: Reach'' ''Halo: Ground Command'' ''Halo Mythos'' ''Halo: Smoke and Shadow'' ''Halo: Rise of Atriox'' Sources Category:Covenant infantry weapons Category:Infantry plasma weapons
This weapon is suitable for clearing out narrow corridors or corners. Because of the weapon's splash damage, the concussion rifle should be fired and treated like a rocket launcher, though it has considerably less firepower. It does not fare well in wide open terrain and should instead be used as a "corridor sweeper". The weapon can sometimes utilize objects around it to a more lethal effect than the bolts it fires. A small crate shot at from close range can be launched fast enough to kill any enemies within a relatively short range, thought the exact distance depends on its trajectory. The kinetic energy from its blasts can also be used to push an opponent off a tall structure or cliff to his death. Category:Gameplay guides
|line= |model= |class= |length= |width= |height= |mass=4.5 tons (4.1 tonnes) |max accel= |max speed space= |max speed air= |engine=Impulse drive |slipspace drive= |slipspace speed= |poweroutput= |power= |shield gen= |hull= |sensor= |target= |navigation= |avionics= |countermeasures= |armament=*2 Heavy plasma cannons''Halo: Reach'', manual 1 Fuel rod cannon |complement= |crew=1 pilot |skeleton= |passengers= |capacity= |consumables= |othersystems= |firstuse= |firstsight= |role=Space/atmospheric fighter |era=Human-Covenant War Post-Covenant War conflicts |affiliation=CovenantVata 'Gajat's mercenary group }} The ''Elsedda''-pattern Strike Fighter , informally known as the Space Banshee, the Banshee Fighter, and the Banshee Interceptor, is the Covenant standard space interceptor support craft of the defunct Covenant fleet.''Halo: Reach'', game stats It is a vacuum-sealed variant of the that is designed for exoatmospheric operations,''Halo: Reach'', campaign level, Long Night of Solace (defunct, backup on ) though it is capable of operating in-atmosphere.''Halo: Escalation'', Halo: Escalation Issue 2|Issue 2 Overview The ''Elsedda''-pattern Banshee is similar in appearance and design to the Type-26 Banshee ground support aircraft, although it boasts several unique features. The ''Elsedda''-pattern Banshee's canards are swept forward, with the Impulse drive|impulse engine placement making the craft more maneuverable in zero-gravity environments. The craft features extended tail stabilizers, which help dampen turbulence during transitions in and out of atmosphere while docking. Unlike the standard ''Banshee'' model, the ''Elsedda''-pattern sports an enclosed vacuum-sealed cockpit. The cockpit's canopy includes integrated antennas used for communications. Inside the cockpit, the pilot has access to a wide-angle viewscreen for sight. An instrument console comes with Holography|holographic readout panels that monitor the fighter's various systems, with at least one used to operate the impulse drive. On either side of the viewscreen are spherical control grips for piloting the Banshee. The pilot lays on a cushioned bed, and is held in place via a stability harness that runs across their flanks and hips. When ''Elsedda''-pattern Banshee's impulse drive is fully active, its control panel glows amber. With the drive active while the craft is in a landed position, the pilot can cause the Banshee to hover a meter off the ground by sliding their palms toward the front of the control grips. Pushing the control grips forward causes the craft to fly forward, while tapping the undersides of the grips will fire the Banshee's plasma cannons. Sliding ones hands to the back of the control grips results in the Banshee beginning to climb, dropping its tail stabilizers and lifting its nose. The ''Elsedda''-pattern Banshee is highly vulnerable to the electromagnetic pulses of human nuclear weapons, where the fighter would be left dead in space with no way to call for help. The ''Elsedda''-pattern Banshee sports two heavy plasma cannons, which are elongated in comparison with those of the Type-26's Class-2 Energy Gun|standard model, providing greatly increased range and firepower. A Class-2 Projectile cannon|fuel rod cannon is mounted at the front of the fuselage. File:Reach 468790 Full.jpg|250px|thumb|''Elsedda''-pattern Banshees mounted on the underside of a . The ''Elsedda''-pattern Banshee can be mounted on the hangar bay walls of Covenant warships''Halo: Reach'', Firefight map, Corvette (map)|Corvette and on the undersides of vessels' hulls. These craft are effective against stationary weapon emplacement and Extra-vehicular activity|EVA-equipped infantry, as well as in reconnaissance pickets. However, they are most effective when used in high-volume deployments. Deployment in great numbers can allow ''Elsedda''-pattern Banshees to overwhelm heavier fighters such as the GA-TL1 Longsword|GA-TL1 ''Longsword'' interceptor, as well as escort ships, such as cruisers and UNSC frigate|frigates. While the Seraph was used as the Covenant's primary fighter in single ship combat, the ''Elsedda''-pattern Banshee provided invaluable screens and support, tipping many battles in the Covenant's favor. Operational history The ''Elsedda''-pattern Banshee was first observed by the UNSC at some point prior to 2526#March|March 5, 2526, when the SPARTAN-IIs captured five of the fighters from the Covenant frigate|frigate ''Radiant Arrow''.Halo: Silent Storm, ''Chapter 3'' Before Catherine Halsey|Dr. Catherine Halsey had a chance to properly inspect and document them, these same five fighters would be used by Blue Team during Battle over Etalan|a mission to destroy Covenant Bladder ship|munition carriers above Etalan. At the same battle, the Fleet of Inexorable Obedience would deploy more ''Elsedda''-pattern Banshees in defense of their logistics fleet.Halo: Silent Storm, ''Chapter 20'' Numerous ''Elsedda''-pattern Banshees assisted the Covenant in attacking the Epsilon Eridani Fleet|UNSC Epsilon Eridani Fleet and orbital stations over Reach during the Fall of Reach|invasion, particularly during Operation: UPPER CUT. During this engagement, numerous squadrons of ''Elsedda''-pattern Banshees were used in conjunction with many of the Covenant's more powerful s to attack the UNSC refit station ''Anchor 9'' and later to defend the Ceudar-pattern heavy corvette|corvette ''Ardent Prayer'' from UNSC boarders. During the Battle over Installation 04|opening stages of the Battle of Installation 04|Battle of Installation 04, as the was boarded by Covenant military|Covenant forces of the Fleet of Particular Justice, ''Elsedda''-pattern Banshees, as well as ''Morsam''-pattern Seraphs were deployed to attack the UNSC cruiser. The ODSTs of Fireteam Raven managed to activate the vessel's M910 Rampart point defense network, inflicting heavy casualties on the attacking ''Elsedda''-pattern Banshees and Seraphs.Halo: Fireteam Raven: ''campaign mission - Escape (Halo: Fireteam Raven level)|Escape'' By 2558 numerous ''Elsedda''-pattern Banshees were fielded by Vata 'Gajat's mercenary group during the Battle of Ealen IV. Gallery File:HR Banshee Concept 1.jpg|Initial concept sketches for the ''Elsedda''-pattern Banshee. File:T27xmf_ref.jpg|A turnaround reference of the ''Elsedda''-pattern Banshee. File:Space Banshee Patterns.png|''Elsedda''-pattern Banshee patterns in ''Halo Reach''. File:HReach-T27BansheeXMF.png|An in-game profile view of the ''Elsedda''-pattern Banshee. File:SpaceBansheeSide.jpg|An ''Elsedda''-pattern Banshee above Reach. File:SpaceBansheeFront.jpg|A view of an ''Elsedda''-pattern Banshee from the front. File:2 banshee types Esc 2.png|A Type-26 Banshee|Type-26C Banshee and ''Elsedda''-pattern Banshee piloted by Thomas Lasky|Captain Thomas Lasky and SPARTAN-IV program|Spartan Naiya Ray during the Battle of Ealen IV. File:H2A-pavel-belov-cairo-external.jpg|''Elsedda''-pattern Banshees in ''Halo 2: Anniversary'' concept art. List of appearances ''Halo: Reach'' ''Halo: Fall of Reach *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Escalation'' ''Halo: Fireteam Raven'' ''Halo: Silent Storm'' ''Halo: Oblivion'' ''Halo: Outcasts'' Sources Category:Space fighter classes Category:Covenant ship classes Category:Banshee variants
|series= |type=Directed-energy weapon|Directed-energy sniper rifle |cost= |variant=Stalker Rifle Ultra |length= |width= |height= |weight= |ammotype=Plasma|Superheated plasma |capacity= |feed=32 bolts |operation=Semi-automatic |rate=High |velocity= |optics= |range= |service=Post-Covenant War conflicts }} }} The ''Elutuzem''-pattern long shooter, also known as the stalker rifle, is a semi-automatic Plasma weaponry|plasma sniper rifle in service with the Banished. Overview Although the stalker rifle resembles the Particle beam rifle|particle acceleration weapons used by the original Covenant, it differs in functionality and performance. The stalker rifle employs the same electromagnetic compositors as the to launch bolts of superheated plasma at extraordinary distances. It contains a native-link system that allows for various optics configurations, including 3 and 6 magnifications. Atriox's elite Jiralhanae Stalkers worked closely with the Merchants of Qikost to perfect this integrated sighting system. }} Stalker rifles were originally used by snipers in the Covenant, and have become a preferred weapon of Banished snipers and scouts - especially those closest to Atriox and Escharum. During the Battle for Zeta Halo, the stalker rifle was commonly employed by Kig-Yar Snipers. Stalker Rifle Ultra: A modified variant of the stalker rifle with a higher rate of fire. It can be fired 12 times before overheating and holds 64 shots at full charge instead of 32. Used by Barroth during the Battle for Zeta Halo. File:HINF StalkerRifle Ultra Crop.png|Stalker Rifle Ultra In-game information }} The Stalker Rifle in ''Halo Infinite'' is a semi-automatic directed-energy weapon that serves as a hybrid between the and the . It is capable of venting, but if fired 7 times in a row without waiting, the stalker rifle will overheat. It is capable of killing a Spartan in 3 headshots in multiplayer. In the campaign, the stalker rifle is wielded exclusively by Kig-Yar Snipers, though Sangheili and Jiralhanae may also pick up nearby unused or dropped stalker rifles. Production notes The stalker rifle was first revealed as a weapon included in with the Kig-Yar Sniper figure in the ''Halo Infinite'' line. Gallery File:HINF StalkerRifle HiPoly Render 1.jpg|The stalker rifle's high-poly model. File:HINF StalkerRifle HiPoly Render 2.jpg|The stalker rifle's high-poly model. File:HINF StalkerRifle HiPoly Render 3.jpg|The stalker rifle's high-poly model. File:HINF E3StalkerRifleCrop.jpg|Pre-release image of the stalker rifle. File:HINF Kig-Yar Sniper Front.png|Two Kig-Yar Snipers standing guard with stalker rifles. File:HINF_Campaign_Overview_Stalker.png|A Kig-Yar Sniper takes aim with the stalker rifle in the Halo Infinite Campaign Gameplay Overview|Campaign Gameplay Overview. File:HINF Kig-Yar sniper behind.png|A Kig-Yar Sniper using a stalker rifle. File:HINF Stalker Rifle beam.png|A Kig-Yar Sniper fires its stalker rifle from a distance. File:HINF Foundation Chief Weapon find data sphere.png|John-117 holding a stalker rifle. File:HINF EliteEnforcerStalkerRifle 1.png|A Sangheili Enforcer armed with a stalker rifle. File:HINF EliteEnforcerStalkerRifle 2.png|A Sangheili Enforcer using a stalker rifle's targeting laser. File:HINF Zvezda&StalkerRifle.png|A ZVEZDA-class Mjolnir|Zvezda-clad Spartan wielding the stalker rifle. File:HINF_Stalker_Rifle_Overheat.png|A stalker rifle overheating in the hands of a SPARTAN-IV program|SPARTAN-IV. File:HINF-StalkerrifleHUD.png|First-person view of the stalker rifle. File:HINF stalker rifle overheating fp pov.png|First-person view of the stalker rifle overheating. File:HINF-Stalkerriflezoom.png|3 zoom on the stalker rifle. File:HINF-Stalkerrifle6xzoom.png|6 zoom on the stalker rifle. File:MERCH_HINF_JackalSniper.jpg|The Jackal Sniper figure with the stalker rifle. File:MERCH StalkerRifle.png|Close-up of the stalker rifle toy. List of appearances ''Halo Infinite'' Sources Category:Covenant infantry weapons Category:Small arms Category:Infantry plasma weapons
The Elysium City Law Enforcement was the Law enforcement|police agency for Elysium City, Eridanus II. Robert Grove, a corporal in the UNSC Marine Corps, was formerly an officer in the Elysium City Law Enforcement. Equipment The ECLE uses the WST DTM/Law Enforcement shotgun model. Sources Category:Law enforcement
File:ElysiumCity.png|thumb|250px|The school Elysium City Primary Education Facility Number 119 was a school located on Elysium City, Eridanus II and was the school that John-117 attended until age six, before he was chosen for the SPARTAN-II program|Spartan-II SPARTAN Program|program and replaced with a flash cloning|flash-clone. The school had a substantial playground, including Gravball courts, and a grassy hill were John-117 played King of the Hill.Halo: The Fall of Reach, ''page 21-23'' It was also the meeting place of Dr. Catherine Halsey (accompanied by Lieutenant, Junior Grade|Lieutenant Junior Grade Jacob Keyes) and the first SPARTAN-II candidate, Number-117. Once Dr. Halsey identified John, she asked him to flip a quarter. After John successfully guessed which side the quarter would land on, Dr. Halsey added luck to the list of genetic markers she was testing in the Spartans.Halo: The Fall of Reach, ''page 25'' Approximately one month later, John-117 was abducted from the school. Trivia The number 119 can be interpreted as a reference to the number seven; 9-1-1=7. In addition, 119 is a multiple of 7. List of appearances ''Halo: The Fall of Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo: Escalation'' ''Hunt the Truth'' ''Halo: The Fall of Reach - The Animated Series'' Sources Category:Eridanus II locations Category:Schools
Elysium City is an urban center located on the planet Eridanus II. History File:TFoR AS - Elysium City school.jpg|thumb|250px|left|Primary Education Facility Number 119 in Elysium City In 2513, M-EDF 9/21/1, commanded by Lieutenant Colonel Ponder, had an operation in Elysium City. M-EDF 9/21/1 was ordered by UNSC Fleet Command|FLEETCOM to neutralize the second-in-command to the Insurrectionist leader, Colonel Robert Watts. Against FLEETCOM's insistence on a show of force, Ponder attempted to personally speak to family members of the second-in-command, when a M-EDF 9/21/1 sharpshooter took a hasty shot, completely collapsing the situation.''Halo: Contact Harvest'', page 111 Elysium City was also the city in which John-117 grew up, before he was chosen for the SPARTAN-II Program|Spartan-II project and replaced with a flash cloning|flash clone. John originally attended school at Elysium City Primary Education Facility Number 119|Elysium City Primary Education Facility No. 119, where he met both Catherine Halsey|Dr. Halsey and Jacob Keyes in 2517. The school had a substantial playground, including Gravball courts, and a grassy hill were John-117 played King of the Hill.''Halo: The Fall of Reach'', pages 24-31 In 2525, an insurrectionist attack on a nightclub resulted in the deaths of a number of innocent civilians as well as one Colonial Military Authority pilot, sending another into a coma. The resulting investigation into poor management and guarding of military equipment on the CMA's part would be one of the causes of the organization's downfall.''Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions'', Dirt Elysium City, along with the rest of Eridanus II, was Glassing|glassed by the Covenant in 2530.''Halo: First Strike'', page 240 By 2557, the city had been rebuilt to a certain amount, as Nova Austin Station offered flights to the city from Mindoro. Trivia The city's Civilian security forces|law enforcement agency was called the Elysium City Law Enforcement. Elysium has strong links with the trends of the ''Halo'' series, especially through its name. "Elysium" was a Latinization of the Greek word "Elysion," which meant paradise. In List of Greek mythology references in Halo|Greek mythology, the Elysium Fields were a series of areas where the virtuous dead could exist in happiness. Gallery File:Elysium_city.png|Elysium City in 2517 File:ElysiumCity.png|Elysium City Primary Education Facility Number 119 File:TFoR AS - Elysium City 2.jpg|Buildings in the city List of appearances ''Halo: The Fall of Reach'' ''Halo: Contact Harvest'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Dirt'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo 4'' ''Halo: Escalation'' ''Hunt the Truth'' ''Halo: The Fall of Reach - The Animated Series'' Sources Category:Eridanus II locations Category:Human cities
|rank=Siegeburner |sn= |notable= }} El'Korr was a Jiralhanae Siegeburner serving within the Banished during the Installation 07 Installation 07|conflict. Biography During the Battle for Zeta Halo, El'Korr was stationed at Annex Ridge (location)|Annex Ridge, where he sent a message to his Commander, Zeretus, entreating for Escharum and The Harbinger to remain patient, as the Installation was repairing itself during the excavation, and the artifacts they found needed a lot of care and attention. It is unknown what happened to him after John-117's assault on Annex Ridge. List of appearances ''Halo Infinite'' Sources Category:Banished members Category:Jiralhanae characters
The EM-120 Auger is a piece of heavy mining machinery utilised by humanity, and presumably a predecessor to JOTUN Heavy Industries' EM-240 Neides auger|EM-240 Neides model. They are used by the BXR Mining Corporation for deep space mining operations on airless bodies such as asteroids. The EM-120 is considered by its operators to be "''a miner's best friend''"; strong enough to break through sections of rocky, hardened crust and also delicate enough to make precise cuts in and around volatile or valuable material. In 2556, several EM-120s were in use by BXR at Site 22 near the asteroid LV-31 when the operation uncovered the hull of a Forerunner starship buried under the rock. All augers within half a kilometre of the find were shut down while IMC hazmat corps teams were dispatched to investigate, though the others remained online. Ultimately, all were destroyed by the nuclear weapons bombardment fired from , following the Outbreak at Site 22|release of the Flood interred within the asteroid. List of appearances ''Saturn Devouring His Son'' Sources
The EM-240 Neides auger, also known as the Neides heavy auger or simply the Neides, is a gargantuan and towering heavy-duty, durable, mining machine manufactured by JOTUN Heavy Industries - and presumably the successor to the EM-120 auger|EM-120 model. Heavily automated. It is said to offer nearly unsurpassed productivity to colonial resource-extraction operations. Using the latest in solid-state laser technologies, the Neides excels at yielding higher drilling efficiencies and reducing the risk for operational errors. Its unique tripodal system allows good stability and even some limited mobility, although it is a relatively cumbersome machine. Several of these were used by the Liang-Dortmund Corporation on Meridian. Gallery File:H5G Neides Render.jpg|Renders of the Neides. File:H5G_Neides.jpg|A Pelican dwarfed by a Neides heavy auger on Meridian. List of appearances ''Halo 5: Guardians'' Sources Category:Vehicles
Emanuel Barakat, nicknamed Manny, was an Orbital Drop Shock Trooper in the UNSC Marine Corps. He was from Sydney, Australia and his favorite bar was known as the Parthenon. Sometime during the Human-Covenant War, Manny, Mal, and Vaz hijacked a Dextro Xur-pattern Spirit|Spirit on Criterion.Halo: The Thursday War, ''page 429'' He was killed in action sometime before 2553. He made his friends Malcolm Geffen and Vasily Beloi promise that if they ever passed through Sydney, they would visit his favorite bar. In 2553, Mal and Vaz arrived at Sydney, only to find the Parthenon reduced to rubble after the Battle of Earth. Not having a bar or drinks, they paid their respects while drinking fruit juice borrowed from construction workers. Mal said Emanuel would see the funny side of that. List of appearances ''Halo: Glasslands'' ''Halo: The Thursday War'' Sources Category:Human characters|Barakat, Emanuel Category:Orbital Drop Shock Troopers|Barakat, Emanuel
In ''Halo Infinite'', emblems and nameplates are small icons that represent a player's identity. Emblems can be applied to player cards, armor customization (Halo Infinite)|chest armor, weapon customization|weapons, and vehicle customization|vehicles. Each emblem has a unique set of color palettes which can be used to adjust its color scheme. Emblems in ''Halo Infinite'' are separated into nameplate, armor, weapon, and vehicle emblems, all of which may be unlocked through the same means or individually. Nameplate also determine the appearance of a user's Spartan ID, which can be seen in the Social menu and at the introductory cinematic of each multiplayer match. These background designs are unique to the equipped emblem, and may be customized via the color palettes available for that emblem. The nameplate also determines the player emblem that appears on the scoreboard during multiplayer games. List of Emblems and Nameplates {| class"width:100%" | ! scope"width: 5%" |Emblem ! scope"width: 20%" |Default Nameplate ! scope"width: 10%" |Name ! scope"width: 5%" |Manufacturer ! scope"width: 20%" |Lore ! scope"width: 15%" |Palettes ! scope"width: 5%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF 0 Emblem.png|75px |align="center"|File:HINF Nameplate 0 Blackest Night.png|250px |0 |UNSC |Cannot be divided. | Blackest Night Charged Water Enriched Deuterium Geegee Latgalian Silver Midnight Assault |Common |Unlocked by default | |align="center"|File:HINF 1 Emblem.png|75px |align="center"|File:HINF_Nameplate_1_Blackest Night.png|250px |1 |UNSC |It's perfectly happy being single, thank you. | Blackest Night Charged Water Enriched Deuterium Geegee Latgalian Silver Midnight Assault |Common |Unlocked by default | |align="center"|File:HINF 2 Emblem.png|75px |align="center"|File:HINF Nameplate 2 Blackest Night.png|250px |2 |UNSC |Twinsies! | Blackest Night Charged Water Enriched Deuterium Geegee Latgalian Silver Midnight Assault |Common |Unlocked by default | |align="center"|File:HINF 3 Emblem.png|75px |align="center"|File:HINF Nameplate 3 Blackest Night.png|250px |3 |UNSC |We need to vote someone off the ship. | Blackest Night Charged Water Enriched Deuterium Geegee Latgalian Silver Midnight Assault |Common |Unlocked by default | |align="center"|File:HINF 4 Emblem.png|75px |align="center"|File:HINF Nameplate 4 Blackest Night.png|250px |4 |UNSC |Quad rule, tris drool. | Blackest Night Charged Water Enriched Deuterium Geegee Latgalian Silver Midnight Assault |Common |Unlocked by default | |align="center"|File:HINF 5 Emblem.png|75px |align="center"|File:HINF Nameplate 5 Blackest Night.png|250px |5 |UNSC |Starting the countdown. | Blackest Night Charged Water Enriched Deuterium Geegee Latgalian Silver Midnight Assault |Common |Unlocked by default | |align="center"|File:HINF 6 Emblem.png|75px |align="center"|File:HINF Nameplate 6 Blackest Night.png|250px |6 |UNSC |Ok, now we can start this off right. | Blackest Night Charged Water Enriched Deuterium Geegee Latgalian Silver Midnight Assault |Common |Unlocked by default | |align="center"|File:HINF 7 Emblem.png|75px |align="center"|File:HINF Nameplate 7 Blackest Night.png|250px |7 |UNSC |Your lucky number! | Blackest Night Charged Water Enriched Deuterium Geegee Latgalian Silver Midnight Assault |Common |Unlocked by default | |align="center"|File:HINF 8 Emblem.png|75px |align="center"|File:HINF Nameplate 8 Blackest Night.png|250px |8 |UNSC |A sphenic number. | Blackest Night Charged Water Enriched Deuterium Geegee Latgalian Silver Midnight Assault |Common |Unlocked by default | |align="center"|File:HINF 9 Emblem.png|75px |align="center"|File:HINF Nameplate 9 Blackest Night.png|250px |9 |UNSC |Count the Muses. | Blackest Night Charged Water Enriched Deuterium Geegee Latgalian Silver Midnight Assault |Common |Unlocked by default | |align="center"|File:HINF 343 Industries Emblem.png|75px |align="center"|File:HINF Nameplate 343 Industries Covenant Discovery.png|250px |343 Industries |343 Industries |We make Halo. | Cinnabar Storm Covenant Calm Covenant Discovery Forgotten Blossom Whispering Folly |Legendary |Exclusive to employees of 343 Industries | |align="center"|File:HINF Angry Kitty Emblem.png|75px |align="center"|File:HINF Nameplate Angry Kitty Afternoon Blossom.png|250px |Angry Kitty |343 Industries |Claw-ful. | Afternoon Blossom Fleetcom Corridor Grey Ravine Midnight Delivery Rainforest War Tempest Break Tended Blossom |Common |Unlocked by default | |align="center"|File:HINF Flaming Horns Emblem.png|75px |align="center"|File:HINF Nameplate Flaming Horns Imperium Sun.png|250px |Flaming Horns |UNSC |Flip music is making a comeback. | Imperial Sun Ash Wild Cinnabar Storm Grey Ravine Old Bile Violent Peace |Common |Unlocked by default | |align="center"|File:HINF Flaming Ninja Emblem.png|75px |align="center"|File:HINF Nameplate Flaming Ninja Moa Leather.png|250px |Flaming Ninja |UNSC |Shadow and flame. | Moa Leather Cardinal Threat Elder Dreams Far Isle Grey Ravine Night's Edge Silent Gold Sun-Kissed Opal |Common |Unlocked by default | |align="center"|File:HINF Grunt Emblem.png|75px |align="center"|File:HINF Nameplate Grunt Hellas Wine.png|250px |Grunt |UNSC |What the! | Hellas Wine Embers' Light Headstone Eulogy Painted Iron Regent Grey Tempest Break |Common |Unlocked by default | |align="center"|File:HINF Halt Emblem.png|75px |align="center"|File:HINF Nameplate Halt Lightgrey Deviation.png|250px |Halt |Yeah, no. |Cannot be divided. | Lightgrey Deviation Elder Dreams Headstone Eulogy Silent gold Sun-Kissed Opal |Common |Unlocked by default | |align="center"|File:HINF Helmet Emblem.png|75px |align="center"|File:HINF Nameplate Helmet Golden Fields.png|250px |Helmet |UNSC |Don't lose your head. | Golden Fields Covenant Introspection Headstone Eulogy Requiem Mud Tempest Break |Common |Unlocked by default | |align="center"|File:HINF Nice Kitty Emblem.png|75px |align="center"|File:HINF Nameplate Nice Kitty Fancy Blossom.png|250px |Nice Kitty |343 Industries |Purr-fect! | Fancy Blossom Afternoon Blossom Covenant Intercessor Tended Blossom Timelock Patina Whispering Folly |Common |Unlocked by default | |align="center"|File:HINF Radioactive Emblem.png|75px |align="center"|File:HINF Nameplate Radioactive Warship Membrane.png|250px |Radioactive |UNSC |It's over nine thousand roentgen! | Warship Membrane Ancient Moss Crystalline Growth Old Bile Sun-Kissed Opal |Common |Unlocked by default | |align="center"|File:HINF Skull King Emblem.png|75px |align="center"|File:HINF Nameplate Skull King Umbra Whisper.png|250px |Skull King |UNSC |Lord of hill and dale. | Umbra Whisper Harbor Grey New Vista Silent Gold Terra Firma |Common |Unlocked by default | |align="center"|File:HINF Spartan Emblem.png|75px |align="center"|File:HINF Nameplate Spartan Irontree Bark.png|250px |Spartan |UNSC |This is it, let's go! | Irontree Bark Flickering Flame Lightgrey Deviation Silent gold Slipspace Limit Violent Peace |Common |Unlocked by default | |align="center"|File:HINF Spartan Helmet Emblem.png|75px |align="center"|File:HINF Nameplate Spartan Helmet Curious Meridian.png|250px |Spartan Helmet |UNSC |Past is prologue. | Curious Meridian Headstone Eulogy Rainforest War Silent Gold Tempest Break Yellow Sun |Common |Unlocked by default | |align="center"|File:HINF Stuck Emblem.png|75px |align="center"|File:HINF Nameplate Stuck Slumbering Bones.png|250px |Stuck |UNSC |Is it a spider? | Slumbering Bones Buried History Cadmium Mine Canvas Sack Cleansing Glow Headstone Eulogy New Vista Powder Coat Sunbleached Coast |Common |Unlocked by default | |align="center"|File:HINF Wake Up Juice Emblem.png|75px |align="center"|File:HINF Nameplate Wake Up Juice Vivid Growth.png|250px |Wake Up Juice |UNSC |All-unnatural ingredients. | Vivid Growth Headstone Eulogy Paradise Beach Plum Blossom Silent Gold Sun-Kissed Opal Terra Firma |Common |Unlocked by default | |align="center"|File:HINF Pan Africa Emblem.png|75px |align="center"|File:HINF Nameplate Pan Africa.png|250px |Pan Africa |343 Industries |Celebrating people of the African Diaspora and freedom. | Cold Ash |Rare |Play ''Halo Infinite'' in February 2022 | |align="center"|File:HINF Blue Commando Emblem.png|75px |align="center"|File:HINF Nameplate Blue Commando Powder Coat.png|250px |Blue Commando |UNSC |A commanding presence. | Powder Coat Ancient Authority Ancient Moss Cadmium Mine Cinnabar Storm Hellas Wine Untouched Depths Victory Everlasting Wolf Grey |Rare |Purchase "A259 Set" Bundle from the Shop for 1,500 cR | |align="center"|File:HINF Box O' Guns Emblem.png|75px |align="center"|File:HINF Nameplate Box O' Guns.png|250px |Box O' Guns |343 Industries |A great crate, mate! | Sunbleached Coast Ancient Moss Arcadian Fields Cinnabar Storm Grey Ravine Slipstream Shadow |Rare |Play ''Halo Infinite'' between February 8 and 14, 2022 | |align="center"|File:HINF Brutes Emblem.png|75px |align="center"|File:HINF Nameplate Brutes Harbor Grey.png|250px |Brutes |UNSC |Doisac|Their homeworld is shattered, but not their resolve. | Harbor Grey Etalan Apricot Golden Fields Guta Saddle Headstone Eulogy Metal Smoke Parasite's Tell Requiem Mud Stellar Engineering Sun-kissed Opal Tempest Break Terra Firma |Rare |Purchase "Happy Hunting" Bundle from the Shop for 700 cR | |align="center"|File:HINF Chef Emblem.png|75px |align="center"|File:HINF Nameplate Chef Toque.png|250px |Chef |343 Industries |Now we're cooking! | Toque Faded Night Flickering Flame Grey Ravine Slipspace Limit Tempting Blossom Verdant Verge Wasteland Sand |Rare |Purchase "Pineapple Heaven" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF Driving Offensively Emblem.png|75px |align="center"|File:HINF Nameplate Driving Offensively.png|250px |Driving Offensively |343 Industries |Don't let a little cliff stop you! | |Rare | Weapon: Complete the Challenges/Halo Infinite#Ultimate Challenges|"BTB Play" Ultimate Challenge between February 15 and 21, 2022 Vehicle: Complete the Challenges/Halo Infinite#Ultimate Challenges|"Total Control Win" Ultimate Challenge between March 1 and 7, 2022 Armor: N/A Nameplate: Complete the Challenges/Halo Infinite#Ultimate Challenges|"BTB Win" Ultimate Challenge between April 12 and 18, 2022 | |align="center"|File:HINF Falcon Emblem.png|75px |align="center"|File:HINF_Nameplate_Falcon_Elder Dreams.png|250px |Falcon |UNSC |Putting the "fun" in functional. | Elder Dreams Arcadian Fields Eridanus Grove Headstone Eulogy Lightgrey Deviation Night's Edge Painted Iron Sargasso Vaultglass Silent Gold Violent Peace Warning Sign |Rare |Purchase "Reach Falcon Pilot Pack" Bundle from the Shop for 700 cR | |align="center"|File:HINF Grand Play Emblem.png|75px |align="center"|File:HINF Nameplate Grand Play Wartorn Red.png|250px |Grand Play |Fractures Samurai |The colors of heroism. | Wartorn Red Alluring Deeps Cinnabar Storm Covenant Intercessor Grey Ravine |Rare |Purchase "Enlightened Path" Bundle from the Shop for 2,000 cR | |align="center"|File:HINF Grasp The Sword Emblem.png|75px |align="center"|File:HINF Nameplate Grasp The Sword.png|250px |Grasp The Sword |Fractures Samurai |The natural environment of a samurai is the battlefield. | |Rare |Purchase "Doom & Bloom" Bundle from the Shop for 700 cR | |align="center"|File:HINF Grenadier Emblem.png|75px |align="center"|File:HINF Nameplate Grenadier Margaret's Honey.png|250px |Grenadier |UNSC |Every objective is a potential demolition site. | Margaret's Honey Battleplate Seal Canvas Sack Falling Leaves Madrigal Dust Regent Grey Wolf Grey |Rare |Purchase "Grenadier Pack" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF Infinity Emblem.png|75px |align="center"|File:HINF Nameplate Infinity Ravenmark Cliff.png|250px |Infinity |UNSC |Always improving, always striving for the next star. | Ravenmark Cliff Covenant Calm Covenant Introspection Etalan Apricot Grey Ravine Requiem Mud Sun-Kissed Opal Tempting Blossom Terra Firma Victory Laurel |Rare | Armor: Unlocked in ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker northwest of FOB Hotel Nameplate: Unlocked in ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker south of FOB Charlie Weapon & Vehicle: N/A | |align="center"|File:HINF NAVLOGCOM Emblem.png|75px |align="center"|File:HINF Nameplate NAVLOGCOM Split Sacrifice.png|250px |NAVLOGCOM |UNSC |Naval Logistical Operations Command keeps it moving. | Spilt Sacrifice Greenbound Fusion Headstone Eulogy Paraite's Tell Steller Engineering Sun-Kissed Opal Violent Peace |Rare |Winter Contingency (event)|Winter Contingency Event Pass level 7 | |align="center"|File:HINF Perfect Putter Emblem.png|75px |align="center"|File:HINF Nameplate Perfect Putter Greydowns Bay.png|250px |Perfect Putter |UNSC |The sand trap was a war zone. | Greydowns Bay Danger Close Headstone Eulogy Metal Smoke Terra Firma |Rare |Purchase "Got Game" Bundle from the Shop for 700 cR | |align="center"|File:HINF Sabre Response Emblem.png|75px |align="center"|File:HINF Nameplate Sabre Response Forgotten Song.png|250px |Sabre Response |UNSC |Right place, right time. | Forgotten Song Convenant Introspection Crimson Clover Grey Ravine Tempest Break |Rare |Purchase "Snow Bird" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF Samurai Emblem.png|75px |align="center"|File:HINF Nameplate Samurai Violent Peace.png|250px |Samurai |Fractures: Tenrai|Fractures Samurai |Heroes go by many names. | Violent Peace Battlestation Wall Crimson Clover Cyan Pond Silent Gold Wolf Grey |Rare | Armor: Fractures: Tenrai Event Pass level 14 Weapon: Fractures: Tenrai Event Pass level 19 Vehicle: Fractures: Tenrai Event Pass level 7 Nameplate: Fractures: Tenrai Event Pass level 4 | |align="center"|File:HINF Second Breakfast Emblem.png|75px |align="center"|File:HINF Nameplate Second Breakfast Etched Brick.png|250px |Second Breakfast |343 Industries |Start the morning with UNSC-approved sustenance. | Etched Brick Crystalline Growth Grey Ravine Tempest Break Violent Peace |Rare |Purchase "Chow Down" Bundle from the Shop for 700 cR | |align="center"|File:HINF Signum Bronze Emblem.png|75px |align="center"|File:HINF Nameplate Signum Bronze Summer Forest.png|250px |Signum Bronze |343 Industries |A hero rises. |Summer Forest |Rare | Weapon: Reach a CSR of Bronze or above in Ranked Arenas Armor, Vehicle, & Nameplate: N/A | |align="center"|File:HINF Silver Rank Icon.png|75px |align="center"|File:HINF Nameplate Signum Silver Cerulean Limit.png|250px |Signum Silver |343 Industries |Heroes never tire of victory. |Cerulean Limit |Rare | Weapon: Reach a CSR of Silver or above in Ranked Arenas Armor, Vehicle, & Nameplate: N/A | |align="center"|File:HINF Skirmisher Emblem.png|75px |align="center"|File:HINF Nameplate Skirmisher Ash Wild.png|250px |Skirmisher |UNSC |Watch your back. | Ash Wild Elder Dreams Elder Memories Graven Image Silent Gold |Rare |Purchase "Honorbound Weapon Set" Bundle from the Shop for 1,500 cR | |align="center"|File:HINF Sun and Shadow Emblem.png|75px |align="center"|File:HINF Nameplate Sun and Shadow Crimson Clover.png|250px |Sun and Shadow |Fractures Samurai |Walk the lonesome path. | Crimson Clover Canvas Sack Old Bile Pursuit Gain Tempest Break Violent Peace |Rare |Purchase "Blacksteel Katana" Bundle from the Shop for 700 cR | |align="center"|File:HINF Warrior-Scholar Emblem.png|75px |align="center"|File:HINF Nameplate Warrior-Scholar Battlestation Wall.png|250px |Warrior-Scholar |Fractures Samurai |Learn, refine, and then put into practice. | Battlestation Wall Harbor Grey Headstone Eulogy Metal Smoke Parasite's Tell Stellar Engineering Sun-kissed Opal Warning Sign |Rare |Purchase "Imperial Stance" Bundle from the Shop for 700 cR | |align="center"|File:HINF A Tempest of Blades Emblem.png|75px |align="center"|File:HINF Nameplate A Tempest of Blades Forerunner Eclipse.png|250px |A Tempest of Blades |FOTUS |There is a storm on Sangheilios... | Forerunner Eclipse Covenant Resurgence Crimson Clover Danger Close Greydowns Bay Night's Edge Rainforest War Silent Gold |Epic |Purchase "Fire and Frost" Bundle from the Shop for 2,000 cR (or 1,200 cR during a sale) | |align="center"|File:HINF ANZ Launch Emblem.png|75px |align="center"|File:HINF Nameplate ANZ Launch Hornet Yellow.png|250px |ANZ Launch |343 Industries |Build the next chapter in Halo's legendary esports journey! |Hornet Yellow |Epic |Purchase "Australia and New Zealand" from the HCS Shop for 900 cR | |align="center"|File:HINF Assembled Emblem.png|75px |align="center"|File:HINF Nameplate Assembled Abstract Flax.png|250px |Assembled |FOTUS |Each Spartan is a weapon system greater than the sum of their parts. | Abstract Flax Elder Memories Flickering Flame Headstone Eulogy Imperial Sun Irontree Bark Night's Edge Slipspace Limit Spilt Sacrifice |Epic |Play ''Halo Infinite'' between 2021|November 15 and November 22, 2021 | |align="center"|File:HINF Banished Emblem.png|75px |align="center"|File:HINF Nameplate Banished Guta Saddle.png|250px |Banished |UNSC |Born in flames, forged in pain, tempered in vengeance. | Guta Saddle Arcadian Fields Etalan Apricot Headstone Eulogy Requiem Mud Silent Gold Sun-Kissed Opal Tarnished Gold Tempest Break |Epic | Armor: Unlocked in ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker southeast of FOB Bravo Weapon: Unlocked in ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker north of FOB Echo Vehicle: N/A Nameplate: Unlocked in ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker north of FOB Charlie | |align="center"|File:HINF Chibi Arbiter Emblem.png|75px |align="center"|File:HINF Nameplate Chibi Arbiter Monitor Eye.png|250px |Chibi Arbiter |FOTUS |Turn, Heretic. | Monitor Eye Arcadian Fields Cadmium Mine Cinnabar Storm Covenant Dawn Midnight Assault New Vista Painted Iron |Epic |Purchase "Chibi Battle Bros" Bundle from the Shop for 500 cR | |align="center"|File:HINF Chibi Chieftain Emblem.png|75px |align="center"|File:HINF Nameplate Chibi Chieftain Lightless Hive.png|250px |Chibi Chieftain |FOTUS |Puny Human! | Lightless Hive Arcadian Fields Covenant Intercessor Eridanus Grove Falling Leaves Grey Ravine Groombridge Ice Madrigal Dust Sanghelios Seas Terra Firma |Epic |Purchase "Chibi Aliens" Bundle from the Shop for 500 cR | |align="center"|File:HINF Chibi Elite Emblem.png|75px |align="center"|File:HINF Nameplate Chibi Elite Groombridge Ice.png|250px |Chibi Elite |FOTUS |Wort. Wort never changes. | Groombridge Ice Bark Skin Cadmium Mine Cascade Lettuce Cinnabar Storm Forgotten Blossom Grey Ravine Midnight Assault Near Orbit |Epic |Purchase "Chibi Aliens" Bundle from the Shop for 500 cR | |align="center"|File:HINF Chibi Fred Emblem.png|75px |align="center"|File:HINF Nameplate Chibi Fred Slipstream Shadow.png|250px |Chibi Fred |FOTUS |We're here to win this war. | Slipstream Shadow Battleplate Seal Groombridge Ice Quadwing Parchment Wolf Grey |Epic |Purchase "Chibi Blue Team" Bundle from the Shop for 500 cR | |align="center"|File:HINF Chibi Grunt Emblem.png|75px |align="center"|File:HINF Nameplate Chibi Grunt Engineered Chestnut.png|250px |Chibi Grunt |FOTUS |I have a grunty thirst... for vegeance! | Engineered Chestnut Arcadian Fields Cygnus Silver Grey Ravine Lightless Hive Madrigal Dust |Epic |Purchase "Chibi Aliens" Bundle from the Shop for 500 cR | |align="center"|File:HINF Chibi Chief Emblem.png|75px |align="center"|File:HINF Nameplate Chibi John Cadmium Mine.png|250px |Chibi John |FOTUS |I need an emblem. | Cadmium Mine Arcadian Fields Cleansing Glow Fading Glory Falling Leaves Forbidden Grotto Grey Ravine Hunter's Mark Madrigal Dust Monitor Eye Plum Blossom Sun-kissed Opal Terra Firma |Epic |Purchase "Chibi Blue Team" Bundle from the Shop for 500 cR | |align="center"|File:HINF Chibi Johnson Emblem.png|75px |align="center"|File:HINF Nameplate Chibi Johnson Rainforest War.png|250px |Chibi Johnson |FOTUS |Am I right, Marines? | Rainforest War Afternoon Blossom Cerulean Limit Crimson Clover Etalan Apricot Grey Ravine |Epic |Purchase "Chibi Battle Bros" Bundle from the Shop for 500 cR | |align="center"|File:HINF Chibi Kelly Emblem.png|75px |align="center"|File:HINF Nameplate Chibi Kelly Falling Leaves.png|250px |Chibi Kelly |FOTUS |You can't hit what isn't there. | Falling Leaves Buried History Cadmium Mine Forgotten Blossom Groombridge Ice Whispering Folly |Epic |Purchase "Chibi Blue Team" Bundle from the Shop for 500 cR | |align="center"|File:HINF Chibi Linda Emblem.png|75px |align="center"|File:HINF Nameplate Chibi Linda Battleplate Seal.png|250px |Chibi Linda |FOTUS |Poke your head out. I dare you. | Battleplate Seal Burning Sunset Groombridge Ice Slipstream Shadow Wolf Grey |Epic |Purchase "Chibi Blue Team" Bundle from the Shop for 500 cR | |align="center"|File:HINF Chibi Pilot Emblem.png|75px |align="center"|File:HINF Nameplate Chibi Pilot Tended Blossom.png|250px |Chibi Pilot |FOTUS |What could go wrong? | Tended Blossom Afternoon Blossom Curious Meridian Headstone Eulogy Night's Edge Silent Gold |Epic |Purchase "Chibi Battle Bros" Bundle from the Shop for 500 cR | |align="center"|File:HINF Cloud9 Emblem.png|75px |align="center"|File:HINF Nameplate Cloud9.png|250px |Cloud9 |343 Industries |In Nubes Novem |GeeGee |Epic |Purchase "Cloud9" from the HCS Shop for 1,000 cR Armor: Exclusive to the Mark VII Cloud9 Armor Kit Weapon: Exclusive to the BR75 Cloud9 Weapon Kit Vehicle: N/A Nameplate: Part of the "Cloud9" Bundle | |align="center"|File:HINF eUnited Emblem.png|75px |align="center"|File:HINF Nameplate eUnited.png|250px |eUnited |343 Industries |There is truly no better way to Stand United |Cardinal Threat |Epic |Purchase "eUnited" from the HCS Shop for 1,000 cR Armor: Exclusive to the Mark VII eUnited Armor Kit Weapon: Exclusive to the BR75 eUnited Weapon Kit Vehicle: N/A Nameplate: Part of the "eUnited" Bundle | |align="center"|File:HINF Europe Launch Emblem.png|75px |align="center"|File:HINF Nameplate Europe Launch Simple Smalt.png|250px |Europe Launch |343 Industries |Build the next chapter in Halo's legendary esports journey! |Simple Smalt |Epic |Purchase "Europe" from the HCS Shop for 900 cR | |align="center"|File:HINF FaZe Clan Emblem.png|75px |align="center"|File:HINF Nameplate FaZe Clan.png|250px |FaZe Clan |343 Industries |Battle in style with the FaZe Clan player skin featuring the classic red camo with obsidian accents. Let's get this Halo party started! Suit up, gear up, FaZe Up! |Ultimate Price |Epic |Purchase "FaZe Clan" from the HCS Shop for 1,000 cR Armor: Exclusive to the Mark VII FaZe Clan Armor Kit Weapon: Exclusive to the BR75 FaZe Clan Weapon Kit Vehicle: N/A Nameplate: Part of the "FaZe Clan" Bundle | |align="center"|File:HINF Fire in Your Heart Emblem.png|75px |align="center"|File:HINF Nameplate Fire in Your Heart Silent Gold.png|250px |Fire in Your Heart |343 Industries |Burning passion. | Silent Gold Guta Saddle Headstone Eulogy New Vista Paradise Beach Sun-Kissed Opal Warning Sign |Epic |Play ''Halo Infinite'' between November 15 and November 22, 2021 | |align="center"|File:HINF Fnatic Emblem.png|75px |align="center"|File:HINF Nameplate Fnatic.png|250px |Fnatic |343 Industries |Always Fnatic |Burnt Earth |Epic |Purchase "Fnatic" from the HCS Shop for 1,000 cR Armor: Exclusive to the Mark VII Fnatic Armor Kit Weapon: Exclusive to the BR75 Fnatic Weapon Kit Vehicle: N/A Nameplate: Part of the "Fnatic" Bundle | |align="center"|File:HINF Got Milked Emblem.png|75px |align="center"|File:HINF Nameplate Got Milked Wasteland Sand.png|250px |Got Milked |343 Industries |If you know, you know. | Wasteland Sand Corporate Blue Flickering Flame Whispering Folly |Epic | Armor, Weapon, & Nameplate: 13 December 2021 Twitch Rivals ''Halo Infinite'' Showdown Twitch drop Vehicle: N/A | |align="center"|File:Fangs.png|75px |align="center"|File:HINF Nameplate Fangs Apple Orchard.png|250px |Fangs |343 Industries |Don't get them riled up. | Apple Orchard |Epic |Razer tie-in promotion | |align="center"|File:HINF Greenhorn Emblem.png|75px |align="center"|File:HINF Nameplate Greenhorn Apple Orchard.png|250px |Greenhorn |UNSC |The first steps to a grand adventure. |Apple Orchard |Epic |Purchase "Greenhorn Pack" Bundle from the Shop for 500 cR | |align="center"|File:HINF Griffin Emblem.png|75px |align="center"|File:HINF Nameplate Griffin Latgalian Silver.png|250px |Griffin |UNSC |Courage under plasma fire. | Latgalian Silver Falling Leaves Fogotten Blossom Midnight Assault Ravenmark Cliff Untouched Depths Whispering Folly |Epic | Armor: Unlocked in ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker west of FOB Lima Weapon: Unlocked in ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker southeast of FOB Kilo Vehicle: N/A Nameplate: Unlocked in ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker north of FOB November | |align="center"|File:HINF Arbitration Emblem.png|75px |align="center"|File:HINF Nameplate Arbitration.png|250px |Arbitration |343 Industries |Were it so easy. | Enriched Deuterium Old Willow Terra Firma Buried History Forgotten Blossom Charged Water Victory Laurel Sun-kissed Opal |Epic |Available via ''Halo Infinite'' partners (drops) | |align="center"|File:HINF G2 Esports Emblem.png|75px |align="center"|File:HINF Nameplate G2 Esports.png|250px |G2 Esports |343 Industries |#G2ARMY |Alizarin Heart |Epic |Purchase "G2 Esports" from the HCS Shop for 1,000 cR Armor: Exclusive to the Mark VII G2 Esports Armor Kit Weapon: Exclusive to the BR75 G2 Esports Weapon Kit Vehicle: N/A Nameplate: Part of the "G2 Esports" Bundle | |align="center"|File:HINF House of Warriors Emblem.png|75px |align="center"|File:HINF Nameplate House of Warriors.png|250px |House of Warriors |Fractures Samurai |Duty is engraved on their heart, body, and armor. | |Epic |Purchase "Silent Sentry Set" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF Kabuto Emblem.png|75px |align="center"|File:HINF Nameplate Kabuto.png|250px |Kabuto |Fractures Samurai |Fight with honor. | |Epic |Purchase "Tank Rank" Bundle from the Shop for 400 cR | |align="center"|File:HINF Latin America Launch Emblem.png|75px |align="center"|File:HINF Nameplate Latin America Launch Empire's End.png|250px |Latin America Launch |343 Industries |Build the next chapter in Halo's legendary esports journey! |Empire's End |Epic |Purchase "Latin America" from the HCS Shop for 900 cR | |align="center"|File:HINF Noble Emblem.png|75px |align="center"|File:HINF Nameplate Noble Cold Ashes.png|250px |Noble |UNSC |Gone, but not forgotten. | Cold Ashes Cinnabar Storm Grasping Life Headstone Eulogy Metal Smoke |Epic | Armor: Season 01: Heroes of Reach Battle Pass level 42 Weapon: N/A Vehicle: Season 01: Heroes of Reach Battle Pass level 57 | |align="center"|File:HINF NAVI Emblem.png|75px |align="center"|File:HINF Nameplate NAVI.png|250px |NAVI |343 Industries |Natus Vincere! Paint your power armor and weapon with the black and yellow, the famous colors of the 'Born to Win' team! Show your connection to the legendary tag and become a soldier of #NAVINATION |Yellow Sun |Epic |Purchase "NAVI" from the HCS Shop for 1,000 cR Armor: Exclusive to the Mark VII NAVI Armor Kit Weapon: Exclusive to the BR75 NAVI Weapon Kit Vehicle: N/A Nameplate: Part of the "NAVI" Bundle | |align="center"|File:HINF North America Launch Emblem.png|75px |align="center"|File:HINF Nameplate North America Launch Void Blue.png|250px |North America Launch |343 Industries |Build the next chapter in Halo's legendary esports journey! |Void Blue |Epic |Purchase "North America" from the HCS Shop for 900 cR | |align="center"|File:HINF Sacrifice Emblem.png|75px |align="center"|File:HINF Nameplate Sacrifice Elder Memories.png|250px |Sacrifice |UNSC |Remember Reach. | Elder Memories Harvest Soil Headstone Eulogy Lightgrey Deviation Sargasso Vaultglass Silent Gold |Epic | Weapon: Complete the Challenges/Halo Infinite#Ultimate Challenges|"Platinum Warrior" Ultimate Challenge between December 21 and 27, 2021 Armor: Complete the Challenges/Halo Infinite#Ultimate Challenges|"Buddy System" Ultimate Challenge between January 11 and 17, 2022 Vehicle: N/A Nameplate: Complete the Challenges/Halo Infinite#Ultimate Challenges|"Number 1" Ultimate Challenge between November 30 and December 6, 2021 | |align="center"|File:HINF Sentinel Emblem.png|75px |align="center"|File:HINF Nameplate Sentinel Newsaka Carrot.png|250px |Sentinel |Fractures Samurai |A lifetime of training in the law of honor has led to this. | Newsaka Carrot Algolis Buttercup Covenant Resurgence Crimson Clover Pursuit Gain Split Sacrifice Timeless Envy Violent Peace |Epic |Purchase "Sentinel's Blades" Bundle from the Shop for 1,500 cR (or 700 cR during a sale) | |align="center"|File:HINF Sentinels Emblem.png|75px |align="center"|File:HINF Nameplate Sentinels.png|250px |Sentinels |343 Industries |Hail to the King |Bootcamp Song |Epic |Purchase "Sentinels" from the HCS Shop for 1,000 cR Armor: Exclusive to the Mark VII Sentinels Armor Kit Weapon: Exclusive to the BR75 Sentinels Weapon Kit Vehicle: N/A Nameplate: Part of the "Sentinels" Bundle | |align="center"|File:HINF Signum Diamond Emblem.png|75px |align="center"|File:HINF Nameplate Signum Diamond Cerulean Limit.png|250px |Signum Diamond |343 Industries |Champions thrive in the ebb and flow of a hard-fought battle. |Cerulean Limit |Epic | Weapon: Reach a CSR of Diamond or above in Ranked Arenas Armor, Vehicle, & Nameplate: N/A | |align="center"|File:HINF Signum Gold Emblem.png|75px |align="center"|File:HINF Nameplate Signum Gold Willowisp Tangle.png|250px |Signum Gold |343 Industries |A well-deserved award for heroic deeds. |Willowisp Tangle |Epic | Weapon: Reach a CSR of Gold or above in Ranked Arenas Armor, Vehicle, & Nameplate: N/A | |align="center"|File:HINF Signum Platinum Emblem.png|75px |align="center"|File:HINF Nameplate Signum Platinum Parasite's Delight.png|250px |Signum Platinum |343 Industries |A champion appears. |Parasite's Delight |Epic | Weapon: Reach a CSR of Platinum or above in Ranked Arenas Armor, Vehicle, & Nameplate: N/A | |align="center"|File:HINF Social Media Chief Emblem.png|75px |align="center"|File:HINF Nameplate Social Media Chief Desert Grass.png|250px |Social Media Chief |343 Industries |I have seen things. Things you wouldn't believe... | Desert Grass Cadmium Mine Engineered Chestnut Grey Ravine Painted Iron Sun-kissed Opal Terra Firma |Epic |Purchase "Mister Chief" Bundle from the Shop for 2,000 cR | |align="center"|File:HINF Sol Testing Grounds Emblem.png|75px |align="center"|File:HINF Nameplate Sol Testing Grounds Alexandrian Fog.png|250px |Sol Testing Grounds |UNSC |Buckle your seatbelts, this may be a bumpy ride! | Alexandrian Fog Empire's End Etalan Apricot Faded Night Grey Ravine Tempest Break Tempting Blossom |Epic |Complete 10 matches during the Halo Infinite Multiplayer Tech Preview#Version 6.10020.12700.0|''Halo Infinite'' Multiplayer Tech Preview between October 1 to October 3, 2021. | |align="center"|File:HINF Spacestation Gaming Emblem.png|75px |align="center"|File:HINF Nameplate Spacestation Gaming.png|250px |Spacestation Gaming |343 Industries |Halo, welcome to Spacestation Gaming *Cue Halo monk chant* Ooohhhh ohhh oh ohh oohh oh ohhh ohhhh Ohhh ohh ohhhh Ohhh ohh ohh ohhhh Ohhh ohh ohh Ohhh ohhh ohhhh Ohhhh ohh ohh oh Ohh ooohhhh oohhhh |Interceptor Tone |Epic |Purchase "Spacestation Gaming" from the HCS Shop for 1,000 cR Armor: Exclusive to the Mark VII Spacestation Gaming Armor Kit Weapon: Exclusive to the BR75 Spacestation Gaming Weapon Kit Vehicle: N/A Nameplate: Part of the "Spacestation Gaming" Bundle | |align="center"|File:HINF Spoon Emblem.png|75px |align="center"|File:HINF Nameplate Spoon Bitter Experience.png|250px |Spoon! |UNSC |Serving up fun! | Bitter Experience Algolis Buttercup Cascade Lettuce Desert Grass Falling Leaves Headstone Eulogy Sun-kissed Opal |Epic |Purchase "Sweet Success" Bundle from the Shop for 700 cR | |align="center"|File:HINF Stainless Emblem.png|75px |align="center"|File:HINF Nameplate Stainless Muddy Clay.png|250px |Stainless |UNSC |Always bring a knife to a fistfight. | Muddy Clay Crimson Clover Headstone Eulogy Lightless Hive Sun-kissed Opal |Epic |Purchase "Looking Sharp" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF Superintendent Emblem.png|75px |align="center"|File:HINF Nameplate Superintendent Asphalt Race.png|250px |Superintendent |UNSC |Keep It Clean! | Asphalt Race Algolis Buttercup Covenant Orthodoxy Crimson Clover Falling Leaves Groombridge Ice Plum Blossom Sun-kissed Opal Violent Peace Whispering Folly |Epic |Purchase "Keep It Clean" Bundle from the Shop for 500 cR | |align="center"|File:HINF Synthwave Sasquatch Emblem.png|75px |align="center"|File:HINF Nameplate Synthwave Sasquatch Sugarpuff Blossom.png|250px |Synthwave Sasquatch |FOTUS |Electric youth in a fractal forest. | Sugarpuff Blossom Blue Smoke Burning Sunset Canvas Sack Crimson Clover Wolf Grey |Epic |Purchase "Neon Beat" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF Team Envy Emblem.png|75px |align="center"|File:HINF Nameplate Team Envy.png|250px |Team Envy |343 Industries |Awaken. #EnvyUs |Hopeful Afternoon |Epic |Purchase "Team Envy" from the HCS Shop for 1,000 cR Armor: Exclusive to the Mark VII Team Envy Armor Kit Weapon: Exclusive to the BR75 Team Envy Weapon Kit Vehicle: N/A Nameplate: Part of the "Team Envy" Bundle | |align="center"|File:HINF The Gate Emblem.png|75px |align="center"|File:HINF Nameplate The Gate.png|250px |The Gate |Fractures Samurai |All ends have abeginning. | |Epic |Purchase "Perfect Ascension" Bundle from the Shop for 800 cR | |align="center"|File:HINF Vigilance Emblem.png|75px |align="center"|File:HINF Nameplate Vigilance Dull Flames.png|250px |Vigilance |UNSC |The coldest calculus. | Dull Flames Alluring Deeps Eridanus Grove Folasteed Ichor Grey Ravine Jiralhanae Scar Violent Peace |Epic |Purchase "Vigilant Sniper" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF Wild Justice Emblem.png|75px |align="center"|File:HINF Nameplate Wild Justice Dawn Blossom.png|250px |Wild Justice |FOTUS |Hope born from the flames of resistance. | Dawn Blossom Cinnabar Storm Folasteed Ichor Headstone Eulogy Metal Smoke Midnight Assault Moa Leather Old Bile Old Star |Epic |Winter Contingency Event Pass level 1 | |align="center"|File:HINF Windfall Emblem.png|75px |align="center"|File:HINF Nameplate Windfall Old Star.png|250px |Windfall |UNSC |Kia Matara. | Old Star Forbidden Grotto Forgotten Blossom Headstone Eulogy Midnight Assault Old Bile Paradise Beach |Epic | Armor: Unlocked in ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker north of FOB Golf Nameplate: Unlocked in ''Halo Infinite'' campaign by accessing the Mjolnir Armory locker east of FOB Juliet Weapon & Vehicle: N/A | |align="center"|File:HINF Wrath Emblem.png|75px |align="center"|File:HINF Nameplate Wrath.png|250px |Wrath |UNSC |Every detail carved with cold fury. | |Epic |Purchase "Midnight Wrath" Bundle from the Shop for 700 cR | |align="center"|File:HINF I Love Bees Emblem.png|75px |align="center"|File:HINF Nameplate I Love Bees Tarnished Gold.png|250px |I Love Bees |343 Industries |System control has been yielded. | Tarnished Gold Arcadian Fields Muddy Clay Old Bile Painted Iron Requiem Mud Tempest Break Terra Firma |Legendary |Play ''Halo Infinite'' between November 15 and November 22, 2021 | |align="center"|File:HINF Mark VI Emblem.png|75px |align="center"|File:HINF Nameplate Mark VI Cyan Pond.png|250px |Mark VI |343 Industries |Dishing out cyborg justice since 2552. | Cyan Pond Groombridge Ice Headstone Eulogy Lightless Hive Rainforest War Requiem Mud Ultimate Price |Legendary | Weapon, Vehicle, & Nameplate: Complete three campaigns in ''Halo: The Master Chief Collection'' on Legendary Armor: N/A | |align="center"|File:HINF Signum Onyx Emblem.png|75px |align="center"|File:HINF Nameplate Signum Onyx Covenant Resurgence.png|250px |Signum Onyx |343 Industries |A champion ascendant. |Covenant Resurgence |Legendary | Weapon: Reach a CSR of Onyx in Ranked Arenas Armor, Vehicle, & Nameplate: N/A | |align="center"|File:HINF Figured Emblem.png|75px |align="center"|File:HINF Nameplate Figured.png|250px |Figured |TBD |TBD |TBD |TBD |Jazwares Wicked Cool Toys tie-in promotion | |align="center"|File:HINF Crowned Emblem.png|75px |align="center"|File:HINF Nameplate Crowned.png|250px |Crowned |TBD |TBD |TBD |TBD |Funk Pop! tie-in promotion | |align="center"|File:HINF Hammer Time Emblem.png|75px |align="center"|File:HINF Nameplate Hammer Time.png|250px |Hammer Time |343 Industries |Big boss moves. |Crimson Berry |Epic |Rockstar Energy tie-in promotion | |align="center"|File:HINF Championship Chalice Emblem.png|75px |align="center"|File:HINF Nameplate Championship Chalice.png|250px |Championship Chalice |343 Industries |This is our moment, this is our time! |Faded Night |Legendary | Armor & Nameplate: Twitch Drop for watching HCS Anaheim 2022 Weapon & Vehicle: N/A | |align="center"|File:HINF Unicorn of Earth Emblem.png|75px |align="center"|File:HINF Nameplate Unicorn of Earth.png|250px |Unicorn of Earth |343 Industries |For your creative efforts in the community, 343 has awarded you this humble stead. | |Legendary |Giveaway reward on the official Halo Discord server |} List of Nameplates Backdrops {| class"width:100%" | ! scope"width: 10%" |Backdrop ! scope"width: 15%" |Name ! scope"width: 10%" |Manufacturer ! scope"width: 40%" |Lore ! scope"width: 5%" |Rarity ! scope"width: 20%" |Unlock Requirements | |alignblackbg|75px |Banished |343 Industries |Rally to the flag for an endless formation. |Rare |Purchase "Charming Start" Bundle from the Shop for 1,000 cR | |alignblackbg|75px |Banner Day |343 Industries |Born in struggle. |Rare |Complete the Challenges/Halo Infinite#Ultimate Challenges|"Ranked Flag Win" Ultimate Challenge between February 8 and 14, 2022 | |alignblackbg|75px |Broken Dreams |343 Industries |Not even the Forerunners could control fate. |Epic |Season 02: Lone Wolves Battle Pass level 1 (Free) | |alignblackbg|75px |Brute Rock |FOTUS |Live on tour! |Legendary |Cyber Showdown|Cyber Showdown Event Pass level 4 | |alignblackbg|75px |Claw Marks |343 Industries |It's just a flesh wound. |Rare |Season 01: Heroes of Reach Battle Pass level 86 (Free) | |alignblackbg|75px |Core Element |Factures |It all began with a single spark... |Legendary | Complete the Challenges/Halo Infinite#Ultimate Challenges|"Head Dead Reception" Ultimate Challenge between March 15 and 21, 2022 Play ''Halo Infinite'' between March 15 and 21, 2022 | |alignblackbg|75px |Critical Path |343 Industries |Paved with good intentions. |Epic |Season 01: Heroes of Reach Battle Pass level 49 (Premium) | |alignblackbg|75px |Cross Glitch |343 Industries |A tester's requiem. |Rare |Cyber Showdown|Cyber Showdown Event Pass level 3 | |alignblackbg|75px |Fractures |343 Industries |Infinite possibilities. |Legendary |Play ''Halo Infinite'' between November 23 and November 29, 2021 | |alignblackbg|75px |FUI |343 Industries |Wut. |Epic |Season 01: Heroes of Reach Battle Pass level 1 (Free) | |alignblackbg|75px |Kill Count |343 Industries |Next! |Epic |Season 01: Heroes of Reach Battle Pass level 61 (Free) | |alignblackbg|75px |Lone Wolf |Factures |Leave no trace. |Legendary | Tactical Ops Event Pass level 4 Play ''Halo Infinite'' between March 15 and 21, 2022 | |alignblackbg|75px |Mantle |343 Industries |The Mantle of Responsibility shelters all. |Epic |Season 02: Lone Wolves Battle Pass level 98 (Free) | |alignblackbg|75px |Margaret's Honey |FOTUS |They dance, they work, they make life sweet! |Epic |Play ''Halo Infinite'' between November 15 and November 22, 2021 | |alignblackbg|75px |New Heights |FOTUS |Old cities will rise anew. |Epic |Play ''Halo Infinite'' between 18 January and 31 January 2022, during the Cyber Showdown Event. | |alignblackbg|75px |Pineapple Heaven |FOTUS |The #1 threat to UNSC fighter pilots. |Epic |Purchase "Pineapple Heaven" Bundle from the Shop for 1,000 cR | |alignblackbg|75px |Remembrance |343 Industries |Do not focus on what was lost. Focus on what was saved. |Epic |Purchase "Daisy Delights" Bundle from the Shop for 1,500 cR | |alignblackbg|75px |Resplendent Journey |343 Industries |No ends, only beginnings. |Rare |Purchase "Green & Blue" Bundle from the Shop for 1,000 cR | |alignblackbg|75px |Scoreboard |343 Industries |Rank up by losing less. |Epic |Complete the Challenges/Halo Infinite#Ultimate Challenges|"Battle Tested" Ultimate Challenge between December 14 and 20, 2021 | |alignblackbg|75px |Snowmageddon |FOTUS |Avalanche warning. |Epic |Winter Contingency (event)|Winter Contingency Event Pass level 6 | |alignblackbg|75px |System of Systems |343 Industries |Though no sapient, BMC3I AI are well suited for operations in dynamic battlefields. |Epic |Season 01: Heroes of Reach Battle Pass level 28 (Premium) | |alignblackbg|75px |Threat Level Olympus |343 Industries |Observe. Strike. Exploit. The three maxims of Banished strategy. |Common |Unlocked by default | |alignblackbg|75px |Torii Reflection |Fractures: Tenrai|Fractures Samurai |Everything in balance. |Epic |Fractures: Tenrai Event Pass level 1 | |alignblackbg|75px |Sakura |Fractures Samurai |Peace is a fleeting beauty. |Epic |Purchase "Shinobi Wrap" Bundle from the Shop for 1,000 cR | |alignblackbg|75px |Splatter |343 Industries |Always watch for oncoming traffic. |Epic |Complete the Challenges/Halo Infinite#Ultimate Challenges|"Bad Driver" Ultimate Challenge between December 28, 2021, and January 4, 2022 |} Sources Category:Halo Infinite Category:Halo Infinite multiplayer armor permutations Category:Halo Infinite multiplayer weapon customizations Category:Halo Infinite multiplayer vehicle customizations
Emblems, first introduced in ''Halo 2'', are small designs that are associated with a character profile and used to represent a player's identity in multiplayer games and online play. They consist of a two-colored design or pattern overlaid upon a background (typically a geometric shape), with a user-selected color scheme applied to the result. The feature was later carried on into ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'', ''Halo 4'', ''Halo: The Master Chief Collection'', ''Halo 5: Guardians'' and ''Halo Infinite''. ''Halo 2'' In ''Halo 2'', when a character profile is created, there is an option to make an emblem for the player's in-game avatar. Emblems are the primary means of identifying players in multiplayer games and online play; they also appear in the game type Territories, where they are displayed on the flags that denote captured territories. In-game, a simplified version of a player's emblem can be seen glowing on their back and shoulders. The primary and secondary emblem colors are selected directly in the options menu. Unlike subsequent games, the two colors of the emblem background are determined by the primary and secondary armor colors. Also unique is that all emblems in ''Halo 2'' are displayed with a complete secondary background, resulting in a square image. In subsequent games, the secondary background is transparent. There are 64 emblems and 32 backgrounds, allowing 2048 basic combinations. With 18 different color options for each of the four elements of the emblem, there are more than 204 million possible emblems. ''Halo 3'' Emblems also appear in ''Halo 3''. All of the designs from ''Halo 2'' (except for Sergeant, Waypoint, Cleave, and Race) are available, along with numerous new designs unique to ''Halo 3''. The background shape's color is now determined by a third, user-selected color, as opposed to ''Halo 2'', where it took on the same color as the player's armor. ''Halo 3'' also introduces design "toggling" the secondary emblem color can be hidden. Emblems in ''Halo 3'' are less prominent than they were in ''Halo 2''; in ''Halo 3'', a SPARTAN-II|Spartan player's emblem is only shown on their right shoulder, whereas in ''Halo 2'', it could be seen on both shoulders and the player's back. Elite players' emblems are shown on their right shoulder and upper back. Emblems are no longer used to uniquely identify a player; that job has been taken on by a new, user-customizable call sign composed of a letter followed by two digits. The 80 primary emblem designs, the 80 "toggles" of those designs, and the 48 possible emblem backgrounds allow for a combined total of 7,680 basic emblem possibilities in ''Halo 3''. Taking the 30 options for primary, secondary and background color into account, the number of possible emblems exceeds 104 million. ''Halo 3: ODST'' Emblems are also featured in ''Halo 3: ODST's'' Firefight mode. All emblem designs from ''Halo 3'' are available save for one, along with 17 new emblems and four new backgrounds, bringing the total to 96 and 52 respectively. The only emblem which does not return from ''Halo 3'' is "OhNoUDnt", which is replaced by the similar but distinct "Peaceafist". Emblem designs appear on the player's chest plate. There are more than 136 million emblem possibilities. ''Halo: Reach'' Emblems return in ''Halo: Reach''. They were also featured in the Halo: Reach Multiplayer Beta|Multiplayer Beta. Once again there are 80 different emblems; 15 new emblems are available, while 31 of the emblems available in ''Halo 3: ODST'' have been removed. Notable among the deleted emblems are several which date back to ''Halo 2'', including "Mark of Shame", "Snake", "Hawk", "Marathon" and "Trident." Three of the new designs featured in ''Halo: Reach'' were selected after Bungie held a contest where players could send in their ideas for emblem designs, similar to the contest that was held before ''Halo 3'' was released. Emblems are far less prominent on player armor in ''Halo: Reach'' than in previous games. Very small emblems appear on the upper right side of the player's chest piece; a UNSC logo is found in a similar position on the left side of the chest piece. In addition, some of the unlockable chest pieces obscure the emblem entirely. ''Halo: Reach'' also marks the first appearance of emblems in campaign, being found on the player-customized SPARTAN-B312. The emblems are not present on Elite armor variants. Emblems only appear on player armor in campaign and Firefight; they are not visible in multiplayer. With 80 emblems, toggling, 53 backgrounds and 30 colors for each option, there are nearly 116 million possibilities. ''Halo 4'' ''Halo 4'' features a total of 109 emblem foregrounds (of these only 37 return from ''Halo: Reach''). Three more return after being absent in ''Reach'' (ONI, Snake, and Cube [now called Ordnance]). The remaining 69 emblems are all new. Emblems are once again displayed the shoulder pauldron, though now on the left side. The game has 50 emblem backgrounds. ''Halo 4'' is the first Halo title that requires emblems to be unlocked before they can be used. The Recruit emblem is unlocked by default. Ten emblems are unlocked at SR-4, ten more at SR-19, ten at SR-28, and eight at SR-36; with one each at SR-50 and SR-130. Each of the Specializations unlock four emblems each. The remaining emblems are unlocked by through in-game activities such as commendations, as well as through the Halo Waypoint Classified feature. Because of the reliance on commendations and Halo Waypoint, emblems cannot be unlocked offline, even for single-player activities such as campaign. Five emblems and backgrounds were originally offered only as exclusive emblems for players who pre-ordered the game from specific retailers. The Halo 4 Limited Edition|''Halo 4'' Limited Edition, Xbox 360#Halo-themed editions|''Halo 4'' Limited Edition Console, and War Games Map Pass also each come with an exclusive emblem and background. Eight of the nine emblems were later included with the Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition. The "Unicorn" emblem and "Fotus" background, exclusive to the console version, was not included. More emblems were exclusive to the Xbox Live 12+1 Month Gold Subscription and the app ''Halo 4: King of the Hill Fueled by Mountain Dew'', though they were later made available via the GOTY edition. Eight emblems are unlocked from Halo Waypoint by inputting hidden codes in the Classified section. Some emblems have certain requirements in order to be unlocked. These emblems do not come with backgrounds. Backgrounds must be unlocked separately; the first ten are unlocked at SR-21, the second ten at SR-33, and ten more at SR-44. Each Specialization unlocks a unique background. The 343 Guilty Spark|Guilty emblem was originally unavailable by any means, but it was unlocked for everyone who played a matchmaking or Spartan Ops game on November 6, 2013, the first anniversary of the ''Halo 4'' release. With 109 emblems, 50 backgrounds, and 29 colours ("Pale" is removed), there are 134,848,260 possible emblems. {| class="wikitable mw-collapsible mw-collapsed" ! colspan="4"|Emblem foregrounds | ! Primary color zone !! Secondary color zone !! Name !! Unlock requirements | |style"background:#444"| || Recruit || | |style"background:#444"| || Tomcat || | |style"background:#444"| || Triad || | |style"background:#444"| || Bear Claw || | |style"background:#444"| || Wasp || | |style"background:#444"| || Campfire || | |style"background:#444"| || Active Rooster || | |style"background:#444"| || Cup of Death || | |style"background:#444"| || Bulltrue || | |style"background:#444"| || Leo || | |style"background:#444"| || Drone || | |style"background:#444"| || Atomic || | |style"background:#444"| || Grunt || | |style"background:#444"| || Dog Tags || | |style"background:#444"| || Ying Yang || | |style"background:#444"| || No Camping || | |style"background:#444"| || Radioactive || | |style"background:#444"| || Crosshairs || | |style"background:#444"| || Anchor || | |style"background:#444"| || Runes || | |style"background:#444"| || Cone'd || | |style"background:#444"| || Flaming Ninja || | |style"background:#444"| || Stuck || | |style"background:#444"| || Halt || | |style"background:#444"| || Black Widow || | |style"background:#444"| || Flaming Horns || | |style"background:#444"| || Wolf || | |style"background:#444"| || Valkyrie || | |style"background:#444"| || Spartan Helmet || | |style"background:#444"| || Pirate || | |style"background:#444"| || Snake || | |style"background:#444"| || Headshot || | |style"background:#444"| || Skull King || | |style"background:#444"| || Spartan Swords || | |style"background:#444"| || Horse || | |style"background:#444"| || Crossed Swords || | |style"background:#444"| || Helmet || | |style"background:#444"| || Jolly roger || | |style"background:#444"| || Spartan League || | |style"background:#444"| || Rank Up || | |style"background:#444"| || Mastery || | |style"background:#444"| || Wetworks || Wetwork-1 | |style"background:#444"| || Stealth || Wetwork-1 | |style"background:#444"| || Arrow On Target || Wetwork-1 | |style"background:#444"| || Killer Bee || Wetwork-1 | |style"background:#444"| || Operator || Operator-1 | |style"background:#444"| || Winged || Operator-1 | |style"background:#444"| || Anchored || Operator-1 | |style"background:#444"| || Hogtire || Operator-1 | |style"background:#444"| || Pioneer || Pioneer-1 | |style"background:#444"| || Arrowhead || Pioneer-1 | |style"background:#444"| || Compass || Pioneer-1 | |style"background:#444"| || Missile || Pioneer-1 | |style"background:#444"| || Pathfinder || Pathfinder-1 | |style"background:#444"| || Lens || Pathfinder-1 | |style"background:#444"| || Grid || Pathfinder-1 | |style"background:#444"| || Recon Bot || Pathfinder-1 | |style"background:#444"| || Engineer || Engineer-1 | |style"background:#444"| || Screw || Engineer-1 | |style"background:#444"| || Wrench || Engineer-1 | |style"background:#444"| || Network || Engineer-1 | |style"background:#444"| || Rogue || Rogue-1 | |style"background:#444"| || Muzzled || Rogue-1 | |style"background:#444"| || Patch || Rogue-1 | |style"background:#444"| || Avian || Rogue-1 | |style"background:#444"| || Tracker || Tracker-1 | |style"background:#444"| || Planetary || Tracker-1 | |style"background:#444"| || The Trail || Tracker-1 | |style"background:#444"| || Celestial || Tracker-1 | |style"background:#444"| || Stalker || Stalker-1 | |style"background:#444"| || Foxed || Stalker-1 | |style"background:#444"| || Evil Stare || Stalker-1 | |style"background:#444"| || The Eye || Stalker-1 | |style"background:#444"| || Projectile || Complete the UNSC Loadout Mastery List of Halo 4 commendations|commendation | |style"background:#444"| || Energy || Complete the Covenant Loadout Mastery List of Halo 4 commendations|commendation | |style"background:#444"| || Hardlight || Complete the Forerunner Loadout Mastery List of Halo 4 commendations|commendation | |style"background:#444"| || Covenant || Complete the Covenant Destroyer List of Halo 4 commendations|commendation | |style"background:#444"| || Promethean || Complete the Forerunner Destroyer List of Halo 4 commendations|commendation | |style"background:#444"| || Splatter || Complete the Splatter List of Halo 4 commendations|commendation | |style"background:#444"| || Vehicular || Complete the Vehicular Mastery List of Halo 4 commendations|commendation | |style"background:#444"| || 117 || Complete the Legend List of Halo 4 commendations|commendation | |style"background:#444"| || Extracted || Complete the Spartan Slayer List of Halo 4 commendations|commendation | |style"background:#444"| || Ordnance || Complete the Hail of Death List of Halo 4 commendations|commendation | |style"background:#444"| || The Slayer || Complete the Slayer Mastery List of Halo 4 commendations|commendation | |style"background:#444"| || Kingslayer || Complete the Regicide Mastery List of Halo 4 commendations|commendation | |style"background:#444"| || Flag || Complete the Capture the Flag Mastery List of Halo 4 commendations|commendation | |style"background:#444"| || Baller || Complete the Oddball Mastery List of Halo 4 commendations|commendation | |style"background:#444"| || The Hill || Complete the King of the Hill Mastery List of Halo 4 commendations|commendation | |style"background:#444"| || Dominated || Complete the Dominion Mastery List of Halo 4 commendations|commendation | |style"background:#444"| || Infected || Complete the Gravemind List of Halo 4 commendations|commendation | |style"background:#444"| || On Your Shield || Complete the first three episodes of Spartan Ops; ''Departure'', ''Artifact (Spartan Ops)|Artifact'' and ''Catherine''; on Legendary and Halo Waypoint Classified#Spec - Shoulders|enter the code on ''Halo Waypoint'' | |style"background:#444"| || Wiseguy || Locate all Terminal (Halo 4)|campaign terminals and Halo Waypoint Classified#Wiseguy|enter the code on ''Halo Waypoint'' | |style"background:#444"| || Raider || Complete Halo Waypoint Classified#Requiem Archive I|Requiem Archive I | |style"background:#444"| || Raider Distort || Complete Halo Waypoint Classified#Requiem Archive II|Requiem Archive II | |style"background:#444"| || 1k Club || Complete 1000 Matchmaking|War Games matches and Halo Waypoint Classified#Spec - Helmet|enter the code on ''Halo Waypoint'' | |style"background:#444"| || LASO || Complete the campaign on Mythic (difficulty)|LASO and Halo Waypoint Classified#LASO|enter the code on ''Halo Waypoint'' | |style"background:#444"| || Overachiever || Halo Waypoint Classified#Rebirth (Full)|Enter the code on ''Halo Waypoint'' | |style"background:#444"| || ONI || Halo Waypoint Classified#ONI|Enter the code on ''Halo Waypoint'' | |style"background:#444"| || Flying Colors || Complete the Halo_Waypoint_Classified#Draetheus_V_Archive|Dratheus V Archive | |style"background:#444"| || Guilty || 343 Industries developer-exclusive Play ''Halo 4'' on November 6, 2013 | |style"background:#444"| || Assassin || Pre-order bonus Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style"background:#444"| || Bonebreaker || Pre-order bonus Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style"background:#444"| || Bulletproof || Pre-order bonus Halo 4: King of the Hill Fueled by Mountain Dew|''Halo 4'': King of the Hill Fueled by Mountain Dew Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style"background:#444"| || Spartan || Pre-order bonus Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style"background:#444"| || MJOLNIR || Pre-order bonus Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style"background:#444"| || Prime || Halo 4 Limited Edition|''Halo 4'' Limited Edition Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style"background:#444"| || Corbulo || Purchase an Xbox LIVE Gold 12+1 month subscription Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style"background:#444"| || Falcon || Purchase the ''Halo 4'' War Games Map Pass Halo 4 Limited Edition|''Halo 4'' Limited Edition Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style"background:#444"| || Unicorn || ''Halo 4'' Limited Edition Xbox 360 |} {| class="wikitable mw-collapsible mw-collapsed" ! colspan="4"|Emblem backgrounds | ! Background !! Name !! Unlock requirements | |style="background:#444"| || Recruit || | |style="background:#444"| || Circle || | |style="background:#444"| || Diamond || | |style="background:#444"| || Plus || | |style="background:#444"| || Square || | |style="background:#444"| || Triangle || | |style="background:#444"| || Vertical Stripe || | |style="background:#444"| || Horizontal Stripe || | |style="background:#444"| || Cleft || | |style="background:#444"| || Criss Cross || | |style="background:#444"| || Buzz Saw || | |style="background:#444"| || Star || | |style="background:#444"| || Cowboy Hat || | |style="background:#444"| || 4 Diamonds || | |style="background:#444"| || Sun || | |style="background:#444"| || Hexagon || | |style="background:#444"| || Chalice || | |style="background:#444"| || Cog || | |style="background:#444"| || Octagon || | |style="background:#444"| || Crown || | |style="background:#444"| || Cancel || | |style="background:#444"| || Horizontal Stripes || | |style="background:#444"| || Gradient || | |style="background:#444"| || Horizontal Gradient || | |style="background:#444"| || Oval || | |style="background:#444"| || Vertical Oval || | |style="background:#444"| || Blunt Diamond || | |style="background:#444"| || Blunt Diamond Tall || | |style="background:#444"| || Asterisk || | |style="background:#444"| || Shield || | |style="background:#444"| || Ball o' Fire || | |style="background:#444"| || Moving Up || | |style="background:#444"| || Maximum || | |style="background:#444"| || Doused || Wetwork-5 | |style="background:#444"| || Operated || Operator-5 | |style="background:#444"| || Pie is Near || Pioneer-5 | |style="background:#444"| || A* || Pathfinder-5 | |style="background:#444"| || Engineered || Engineer-5 | |style="background:#444"| || Going Rogue || Rogue-5 | |style="background:#444"| || Found You || Tracker-5 | |style="background:#444"| || Stalking You || Stalker-5 | |style="background:#444"| || Live || Purchase an Xbox LIVE Gold 12+1 month subscription Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style="background:#444"| || Limited || Halo 4 Limited Edition|''Halo 4'' Limited Edition Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style="background:#444"| || Fotus || ''Halo 4'' Limited Edition Xbox 360 | |style="background:#444"| || Structure || Purchase the ''Halo 4'' War Games Map Pass Halo 4 Limited Edition|''Halo 4'' Limited Edition Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style="background:#444"| || Vortex || Pre-order bonus Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style="background:#444"| || Chevron || Pre-order bonus Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style="background:#444"| || Angles || Pre-order bonus Halo 4: King of the Hill Fueled by Mountain Dew|''Halo 4'': King of the Hill Fueled by Mountain Dew Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style="background:#444"| || Panels || Pre-order bonus Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition | |style="background:#444"| || Power || Pre-order bonus Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition |} ''Halo: The Master Chief Collection'' ''Halo: The Master Chief Collection'' allows players to select a single emblem to be used across all six games. There are an unprecedented 225 emblems (199 at launch and 26 more via title update). 174 emblems return from previous games and are unlocked by default. These include every emblem from ''Halo 2'' and ''Halo 3'' save for "Seventh Column" and "Marathon" (due to their connection to Bungie). Every emblem from ''Halo 4'',except "Recruit" returns. Initially, emblems introduced in ''Halo 3: ODST'' only appeared if they were also in ''Halo 4'', however once ''ODST'' was added to the ''Collection'', 15 new emblems were added, ten of which return from the original ''ODST'' and five of which are all-new; all 15 emblems must be unlocked by the player. Similarly, emblems introduced in ''Halo: Reach'' originally only appeared if they also appeared in ''Halo 4''; the eight missing emblems were added when ''Reach'' was added to the collection. Unlike the ''ODST'' emblems, all eight are unlocked by default. Of the 41 all-new emblems, 8 are unlocked by default, while 32 must be unlocked by completing in-game requirements or watching ''Halo: Nightfall''. The final emblem is unlocked by playing ''Halo: Spartan Strike''. There are 105 background options, a number of which return having been absent since ''Halo 2'' (i.e. X1, X2, Plus). There are 30 actual color options for both the primary, secondary, and background elements of each emblem. Toggling of emblems this time takes the form of the 31st "Transparent" option, which allows players to toggle off any element of any emblem. When the ''Collection'' was first released, emblems appeared in the matchmaking lobby and post-game menu and on a player's scoring HUD in campaign, but otherwise did not appear in gameplay. In ''Halo 2'' classic multiplayer the "Bullseye" emblem was used for all players in the in-game scoreboard and as their player identifier. In ''Halo 3'' the "Grunt" emblem was displayed in the scoreboard, and also appeared on all players' armor; in all other games the players' armor remained blank. In ''Halo 4'' the scoreboard assigned all players the "Recruit" emblem (interestingly, the only emblem from the original ''Halo 4'' not available to players in ''The Master Chief Collection''). By design, emblems did not appear at all in ''Halo 2: Anniversary'' multiplayer matches. This was updated in 2019 so that the player's emblem is displayed in all in-game scoreboards and as the identifier image in ''Halo 2''. The armor remained blank in ''Halo 2'', ''Halo 2: Anniversary'' and ''Halo 4''; it displayed a random emblem in ''Halo 3'' and ''Halo: Reach''. Another update in 2020 resulted in emblems being displayed on players' armor in ''Halo 3'', ''Halo 4'', ''Halo 3: ODST'', and ''Halo: Reach''; it remained blank in the other games. An additional update in December 2022 added in-game emblems to ''Halo 2'', in an even greater role than in the original game. Players' MCC emblems now appear on their armor, in full color as with other games in the collection, rather than the simplified glowing emblem seen in the original game. A new gametype option was also added to ''Halo 2'' Capture the Flag custom games that displays the emblem of the player with the most kills on their team on their team's flag. In Neutral Flag, it is the emblem of the player with the most kills out of all teams. The option is not enabled in matchmaking. According to 343 Industries, this CTF emblem behavior was originally prototyped during the development of original ''Halo 2'', but was incomplete and ultimately cut from the game. ''Halo 5: Guardians'' Multiplayer emblems are simplified significantly in ''Halo 5: Guardians''. Players now select a single emblem. There are no background choices nor can the emblems be toggled. There are 294 emblems in the game, an all-time high. The game launched with 223 emblems; 7 were added with the Battle of Shadow and Light, "Thanks Given" in November, "Halo Championship Series" with the HCS Premium REQ Pack, 2 ("Spartan Claus" and "Candy Canes") with the holiday promotional req pack, 14 with the Cartographer's Gift, 12 with Infinity's Armory, one for each 2016 monthly season, 10 with Hammer Storm, one with the Halo World Championship 2016 pack, 8 with Ghosts of Meridian, 5 with Memories of Reach, 5 with Hog Wild, and 2 with Warzone Firefight. Three Halo World Championship teams, Counter Logic Gaming, Evil Geniuses, and Optic Gaming, also had their logos released as emblems. The final emblem "343 Industries" is available only to company employees. Of the 294 emblems, only 70 return from previous games; the remaining 224 are new. At launch and until the release of Hammer Storm, players could not choose the individual colors of the emblem. Instead, players had to choose from one of 33 colors, and then one of seven styles ("Sporty", "Elite", "Classic", "Muted", "Contrast", "Analagous", or "Inverse") which was a pre-set color combination (or "harmony") for the emblem. As a result of this severe limitation in customization options, immediately prior to the release of Hammer Storm there were only 58,674 possible unique emblems, a far cry from the millions of possibilities in previous games. Following the release of Hammer Storm, players can once again choose individual primary, secondary and tertiary colors for their emblem, just as they have in previous instalments. In addition, the number of colors was increased from 33 to 60. This change exponentially increased the number of possible emblems, however the continued absence of backgrounds and toggling means that the total of 63,504,000 possible emblems remains the lowest of any emblem-featuring ''Halo'' game until ''Halo Infinite''. As in ''Halo 4'', emblems must be unlocked before they can be used. The "117" and "Helmet" emblems are unlocked by default. Additional emblems are unlocked with Requisition system|REQ packs; some are included with specific packs awarded for achieving ranks and completing commendations, while others are awarded randomly. Emblems rarely appear in their complete form in ''Halo 5: Guardians''; instead each emblem is featured a cropped rectangular image which is also incorporated into a nameplate. The rectangular image is used to identify each player in matchmaking lobbies. Emblems do not appear on players' armor. ''Halo Infinite'' Emblems return in ''Halo Infinite'' as preset designs that may be unlocked and applied to armor customization (Halo Infinite)|chest armor, and the player's nameplates|nameplate . Additionally, emblems may also be individually applied to each customizable weapon customization|weapon and vehicle customization|vehicle. Players are now free to equip any emblem of their choosing on weapons, vehicles and armor cores, rather than being limited to a single emblem like in previous titles. However, players can no longer choose their own colors for an emblem. Instead, each emblem has a unique set of color palettes which can be used to adjust its color scheme. Since emblems are categorized by nameplate, armor, weapon and vehicle, they are treated as separate unlockable items. This means that unlocking a nameplate emblem, for example, will not necessarily reward the vehicle emblem as well. However, the same emblem in other categories will typically always be unlockable via the same process (i.e. through a Battle Pass, Shop Bundles|store bundle, campaign etc.). Players' emblems in the multiplayer scoreboard are determined by the Nameplate chosen in the player's Spartan ID. These background designs are unique to the equipped emblem, and may be customized via the color palettes available for that nameplate. List of emblems {|cellpadding"1" align"width: 100%; margin-bottom:10px" |-align="center" !colspan="8"|Multiplayer emblems |-align="center" ! !Halo 2 !Halo 3 !ODST !Reach !Halo 4 !MCC !H5G |-align="center" |Seventh Column |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |-align="center" |Bullseye |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Vortex |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Halt |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Spartan (Swords) |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Da Bomb (1) |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Trinity |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Delta |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Rampancy |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Sergeant/General |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Phoenix |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Champion |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Jolly Roger |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Marathon |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |-align="center" |Cube/Ordnance |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Radioactive |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Smiley (1) |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Frowney (1) |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Spearhead |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Sol |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Waypoint |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Yin Yang |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Helmet |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Triad |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Grunt Symbol |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Cleave/Primary Grunt |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Thor |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Skull King |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Triplicate |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Subnova |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Flaming Ninja |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Double Crescent |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Spades |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Clubs |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Diamonds |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Hearts |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Wasp |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Mark of Shame |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Snake |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Hawk |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Lips |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Capsule |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Cancel |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Gas Mask |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Grenade |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Tsantsa |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Race/Energy |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Valkyrie |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Drone |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Grunt |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Grunt Head |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Brute Head |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Runes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Trident |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |"0"-"9" |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Da Bomb (2) |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Smiley (2) |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Frowney (2) |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Stuck |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Surf |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Pirate |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Spartan Helmet |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Crossed Swords |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Unicorn/Horse |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Wolf |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Bubble Shield |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Trip Mine |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Daisho |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Daisy |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Crosshairs |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |(The) Librarian |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Tomcat |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Supernova |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Fleur de Lis |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Bear Claw |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Flaming Horns |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Black Widow |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Ohnoudnt |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Peaceafist |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Keep it Clean |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Superintendent |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |(New) Mombasa |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |ONI |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Optican |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Planet |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Tycho |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Chaos |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Leo |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Chicken/(Active) Rooster |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Bulltrue |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Elephant |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Zebra |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Spartan League |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Infected (1) |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Campfire |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |No Camping |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Cup of Death |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes | |-align="center" |Dog Tags |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Atomic/Nucleus |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Headshot |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Cone'd |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Anchor |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Rose |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Jokers |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Noted |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Power is On |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Castle |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Buffalo |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Arrowhead (1) |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |} {|cellpadding"1" align"width: 100%; margin-bottom:10px" |-align="center" !colspan="4"|Multiplayer emblems |-align="center" ! !Halo 4 !MCC !H5G |-align="center" |Rank Up/Hand of the Didact |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Wetworks |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Stealth |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Arrow on Target |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Killer Bee |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Operator |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Winged |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Anchored |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Hog Tire |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Pioneer |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Arrowhead (2) |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Compass/Implied |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Missile |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Pathfinder |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Lens |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Grid |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Recon Bot |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Engineer |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Screw |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Wrench |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Network |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Rogue |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Muzzled |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Patch |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Avian |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Tracker |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Planetary |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |The Trail |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Celestial |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Stalker |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Foxed |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Evil Stare |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |The Eye |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Mastery/SPARTAN-IV |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Projectile |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Energy |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Hardlight |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Splatter |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Covenant |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Promethean |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Vehicular |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |117 |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |The Slayer |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Kingslayer/Fireteam Majestic |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Flag |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Extracted |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |The Hill |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Baller |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Infected (2) |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Dominated |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |On Your Shield |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Raider |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Raider Distort |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Wiseguy |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |1K Club |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |LASO |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Overachiever/Trophy |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Guilty |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Flying Colors/Bootcamp |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Corbulo Academy of Military Science|Corbulo/CAMS |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Prime |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Unicorn (2) |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Falcon |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Bonebreaker |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Assassin |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Bulletproof |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ffdddd;"|No |-align="center" |Spartan (2) |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |-align="center" |Mjolnir |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |style="background:#ddffdd;"|Yes |} {|cellpadding"1" align"margin-bottom:5px" |-align="center" !colspan="8"|Single-game emblems |-align="center" !Game !Emblems |-align="center" |''Halo 3: ODST'' |Webmaster |-align="center" |''Halo 4'' |Recruit |-align="center" |''The Master Chief Collection'' |Cannon, Maple, Gift, Stuck 2, Wolf 2, Scorpion (v. 1), Daisy 2, Beaker, Zenith, Warthog, Warlord, Stonetown, Speed Boost, Shrine, Shotgun Shells, Ricochet, Puma, Overshield, Magnum, Lockdown, Hornet, Gun Goose, Fusion Coil, Diamond, Crossed Rifles, Bomb, Bloodline, Blast Can, Assault Rifle, Active Camo, Colonial Guard Symbol, Ring Fragment, The Helmet, Horrigan's Wolfhead, Hunter Worms Sunrise, Spartan Strike, Superintendent (2), Superintendent Happy, Superintendent Winking, Superintendent Worried, Superintendent Sad |-align="center" |''Halo 5: Guardians'' |343 Industries, Beard, Builder, Elementary, Gassed, Griffin, Knot, Kukri, Links, Skull Party, Spartan X, Auspicious, Buckeyes, Conspiracy, Ground Pound, Hammock, Imbrium Machine Complex, IX, Mad Dawg, Militia, Navy, ODST, Principle, All Square, Anchorite, Angels' Mark, Anjou, Antelope, AR Start, Army, Axiom, Blue Team, Bolt, Cascade Stronghold Technologies, Cherry Bomb, Chief's Crest, Confirmation, Covenant Signet, Cowboy Ninja, Crash, Cubicle, Duet, Eagle, Eco, Enlisted, Equilateral, Eye of the Beast, Fireborn, Fireteam Crimson, Fireteam Osiris, Flaming Skull, Flip Mode, Fly Bye, Forerunner Signet, Frag, Frontier, Great Hunt, Greeter, Hammer, Hannibal Weapon Systems, Hastati, Hastati, Headshot (v. 2), Helper Unit IV, Hunter Prey, Imperial, Incinerate, Invex, J1-GL Bot, Jewel, Lemon's Head, Listener, Loading, Loupe, Mantis, Marauder, Mark of the Hog, Matrix, Maw, Merry Berry, Meteor, Mixer, Mushroom, Naded, Nadir, Nexus, Noble, Noise, Options, Orbit, Panda BR, Pinwheel, Pioneer (v. 2), Pivot, Platform, Power, Prancer, Predator, Ratio, Reclaimer, Revolve, Rhino, Salient Sword, Scarab, Scorpion (v. 2), Signal, Spartan Seal, Splinter, Stars and Stripes, Tag It, Teeth, Three Eyes, Tracker (v. 2), Traitor, Triangulate, Triarch, Tricube, UNSC, Valencia, Volatile, Warlord, Watershed Division, Waves, Arbiter, Arrow, Astro, Awake, Barcode, Clippy, Cognate, Confine, Danger! Explosion, Fireteam Castle, Fireteam Majestic, Frozen Treat, Glyphs, Grenadier, Grizzly Tank, Hexa, Hot Pie, Iris, Isosceles, Jinx, Kindred, Liang Dortmund Seal, Liang Dortmund, Mega Bloks Banner, Mega Bloks X, Microsoft Bob, Mister Chief, MS-DOS, Pigs Fly, Pyramid, Redeem, Renewing Worlds, Slumber, Spicy Locke, Sprinkles, Summit, Thanks Given, Unworthy, Vanguard, Acheron Security, AMG Transport Dynamics, Axis, Beta Prime, Beta Recruit, Beta Star, Great Wheel, Guardian, Halo Championship Series, Halo Channel, Lethbridge Industrial, Magnum Opus, Mantle, Misriah Armory, Monolith, Prima, Sentient, Warden, War's Quintet, Spartan Claus, Candy Canes, Atrial Flight, Boomco., BR 55, Chamomile, Forge Monitor, Number Twelve, Keeper of the Domain, Kig-Yar, Unggoy, Rabbit, Tartan, M6D, Golden Arm, Kinetic, Vertigo, Grifball, DuCat, Distraction, Supercombine, Dog Pound, Steaktacular, Money 8S, Emile, Jorge, Auntie Dot, Ten, Number Eleven, Stachey, Dare, Fireworks, January 2016 Season, February 2016 Season, March 2016 Season, April 2016 Season, May 2016 Season, Halo World Championship 2016, Counter Logic Gaming, Evil Geniuses, Optic Gaming |} Trivia Design toggling has been featured in every FPS game from ''Halo 3'' through ''The Master Chief Collection''. While this feature is not included in ''Halo 2'', the effect can usually be duplicated by making the secondary emblem color the same color as the background. *Some players have formed unique emblems by toggling the designs. As an example, toggling the Grunt design and using the Arrow background makes "The Bat". On a similar note, a chicken can be created by using a Bullseye with the Ball of Fire. *Toggling the Seventh Column design makes it completely invisible, as the entire design is shown using the secondary emblem color. This, in combination with the Blank background, makes it possible to have a completely transparent emblem. Prior to ''Halo 3'''s release, Bungie held a contest in which people could send in their ideas for emblem designs. The "Pirate" emblem was the winner, and has appeared in every ''Halo'' FPS game since. Bungie held the contest again prior to the release of ''Halo: Reach''. The winning emblem was the "Headshot" emblem, which has also been featured in every ''Halo'' FPS since. The emblem was also made into an avatar T-shirt available on the Xbox Live Avatar Marketplace. The three Spartans from Red Team in ''Halo Wars'' each have an emblem from ''Halo 3'' emblazoned on their armor. They are the first characters to use emblems in Campaign. Every player on Live that played a ''Halo 3'' or ''Halo 3: ODST'' game on the 21st/22 January 2010 with the "Hearts" icon colored red and white, Bungie donated $100 for every 1,000 players, up to $77,000, to Red Cross for Haiti earthquake relief efforts. The campaign was called: with the slogan: ''Help us help Haiti''. In 2005, as an Bungie's April Fools jokes|April Fools' joke, Bungie announced the addition of a Mountain Dew emblem in ''Halo 2''. When viewed on Bungie.net service records (if played prior to March 31, 2012), a player's ''Halo 3'' and ''ODST'' emblems are displayed with a secondary background, determined by the player's primary armor color. The player's ''Halo: Reach'' emblem appears with a transparent secondary background, as it does in the game. On Halo Waypoint, a player's ''Halo: Reach'', ''Halo 4'' and ''Halo: The Master Chief Collection'' emblems all appear with transparent secondary backgrounds, while their ''Halo 5: Guardians'' emblem is displayed on black. In the ''Halo 4'' campaign level Reclaimer (level)|Reclaimer, the "Prime" emblem can be found in the interior of the M510 Mammoth. The "True Light" emblem in ''Halo 5: Guardians'' is dedicated to the daughters of ''Halo'' community member Adam Bartels (aka thecrzedspartan), Trinity and Lena, who passed away in a house fire in January 2016. The emblem is provided to all players in the free Spartans Never Walk Alone pack. Another commemoration can be found on the multiplayer map Torque. The "Triad" emblem is identical to the Triforce from the Zelda franchise. The "Grunt Symbol" emblem resembles the Slavic Kolovrat, however the emblem has six spokes rather than the full eight. The "Tycho" emblem, found in ''Halo 3: ODST'' and ''Halo: The Master Chief Collection'', is the seal of the rampant UESC AI Tycho. Tycho's seal is the second emblem to be added to the list that makes List of Marathon References in Halo|reference to Bungie's previous game, ''Marathon''. Its inclusion in the ''Master Chief Collection'' is strange given that other Bungie-affiliated emblems (Seventh Column, Marathon) were specifically not included. The "Spartan League" emblem is based on the style of logo used by a number of professional sports leagues, specifically wikipedia:Major League Baseball|Major League Baseball and the wikipedia:National Basketball Association|National Basketball Association, as well as Major League Gaming. The "On Your Shield" emblem is a hoplite's shield (or ''hoplon'') emblazoned with the Greek letter Lambda, as was used by the Ancient Spartans. The emblem's name comes from the Spartan warrior's instruction to return "Wikipedia:List of Greek phrases#|either with your shield, or on it." Gallery File:H2 Illustrator file for Emblems.jpg|A look at the illustrator file that was used for an emblem in Halo 2. File:H3 All Emblems.gif|A picture of all the emblem foregrounds available in ''Halo 3''. File:Halo 4 emblems.jpg|A chart dislaying all ''Halo 4'' emblems and their unlock requirements. File:H3 Beahero.PNG|The ''Halo 3'' and ''ODST'' emblem used to help Haiti relief efforts, courtesy of Bungie. Notes Sources External links Category:Customization
|body= |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |composition= |temperature= |demonym= |species=Human |population= |colonized=2413 |government=Unified Earth Government }} }} Emerald Cove was a human Human colonies|colony planet|world in the Alpha Imura system of the Orion Arm. Overview The colony was known throughout human space as a world of sublime beauty, with thousands of miles of white sandy beaches, azure oceans, and an archipelagic environment.''Halo Encyclopedia (2009 edition)'', Covenant Colonies, p. 296-297 (2009); 308-309 (2011) Locations New Barbados *Holetown Lapis Bay Resort Michael Sullivan - Senior Communications Director of the Office of Naval Intelligence.''Halo 4: Forward Unto Dawn: Squad'' Kojo Agu - Orbital Drop Shock Troopers|Orbital Drop Shock Trooper History During SPARTAN-II training|their training, the SPARTAN-II program|Spartan-IIs were sent on an underwater mission to Emerald Cove with Chief Petty Officer Franklin Mendez. Mendez sabotaged half of the Spartans' air tanks to test them; they stole his in retaliation. Afterwards, the Spartans abandoned their training and hid out on a deserted island for a week, lighting bonfires, baking list of animals|clams, and surfing. After Madrigal was Glassing|glassed in 2528 by the Covenant, Kojo Agu took residence on Emerald Cove in the city of Holetown. In 2542, during the Human-Covenant War, the UNSC abandoned Emerald Cove due to the threat of nearby Covenant forces. However, Emerald Cove's fate remained unknown as of 2552, with some questioning if the world was glassed or occupied by the Covenant, or simply left untouched by the alien empire. The planet survived up to 2558, with crew members of the ''Ace of Spades'' going to the planet at that time. Government and society Emerald Cove was both a destination for tourists and the United Nations Space Command and had "beautiful colonists that made any trip there a happy one". Trivia Emerald Cove is listed as being in the Gamma Piscium system in the ''Halo Encyclopedia (2022 edition)''. List of appearances ''Halo: First Strike'' ''Halo 4: Forward Unto Dawn'' ''Halo: Renegades'' ''Halo: Point of Light'' Sources Category:Human colonies
|runtime= |directors= |writers= }} Emergence is the third episode of the Halo: The Television Series Season One|first season of ''Halo: The Television Series''. The episode aired on 2022#April|April 7, 2022. Official summary John meets his new partner, and he discovers secrets inside his own memory. Kwan wants to return to Madrigal to continue her people's fight for independence, but Soren has other plans for her. Makee initiates her plan to retrieve the Madrigal object, with deadly consequences. Plot Appearances Catherine Halsey/Silver|Catherine Halsey Cortana/Silver|Cortana John-117/Silver|John-117 Kessler Laera Makee Nora-098 Yates Prophet of Mercy/Silver|Prophet of Mercy Prophet of Regret/Silver|Prophet of Regret Prophet of Truth/Silver|Prophet of Truth Vinsher Grath |title-2=Species| Human Lekgolo Sangheili San'Shyuum |title-3=Organizations| Covenant Insurrection Reach for Life project United Nations Space Command |title-4=Locations| 23 Librae system *Hesiod **The Rubble **Metisette *Madrigal Aleria Algolis ''Anodyne Spirit'' Binterall Ehilend Eridanus system *Eridanus II **Reach for Life installation ***John-117's childhood home Circumstance Eirene Galodew High Charity Mamore Mindiria Newsaka Persia IX Reynes |title-5=Events| Insurrection Human-Covenant War/Silver|Human-Covenant War *Hunt for Forerunner Keystone **Skirmish on Gladius |title-6=Weapons| BR55 battle rifle |title-7=Vehicles| SKT-9 Bumblebee Stalwart-class light frigate * |title-8=Technology and equipment| Cognitive Impression Modeling Emotional regulator Flash cloning FLEETCOM Central Database Keystone MJOLNIR Powered Assault Armor/Mark VI }} Credits Gallery File:HTV-Oban.png|Oban is shown to be a horrible place to live. File:HTV-Emergence-Read.png|Makee and Det on Oban. File:HTV-Clone End.png|Halsey's clone is killed in order to create Cortana. File:HTV-Emergence Cortana.png|Cortana appears for the first time. File:HTV-Emergence-Bumblee Pod.png|A Bumblebee retrieves Makee from the Corvette. File:HTV-Emergence-Femmefatale.png|Makee with a small energy blade under her finger nail. File:HTV-Emergence Hormone Pellet.png|John's emotional regulator after being removed. File:HTV-Emergence-Johntouch.jpg File:HTV-Emergence-Novibe.jpg File:HTV-Emergence-Rubble.jpg File:HTV-Emergence-Rock.jpg Sources Category:Halo: The Television Series Season One
Emergency Boarding Procedures is an achievement in ''Halo 5: Guardians'', awarded for escaping the doomed Shuul'se-pattern Kraken|Kraken by jumping onto a Phaeton|Phaeton piloted by a Fireteam Osiris|Spartan. Strategy While entirely possible on solo, it is most easily done on Cooperative play|co-op. Two players need to stick together while going into the Kraken, destroying its power core, and then escaping. One player should be piloting the Phaeton away fron the Kraken while the other should be standing on the Phaeton. The Phaeton's pilot must not use the teleport ability so as to not accidentally knock the other player off the vehicle. The players do not necessarily need to reach the Forerunner facility to unlock the achievement, as simply getting several hundreds of feet away from the Kraken will unlock the achievement, so long as one player is standing on the Phaeton.
The Emergency Circumstance Fleet was either a single Forerunner Forerunner fleet|naval group or a category of such units.Halo 3, ''Terminal (Halo 3)#Terminal Four|Terminal Four'' When the Flood began actively attacking the Forerunner ecumene's core systems late in the Forerunner-Flood war, the Emergency Circumstance, Suppression Fleet|Suppression and Security Fleet|Security fleets were ordered by Forerunner Fleet Command to defend the core systems. It is most likely that they were eventually overrun by the Flood and destroyed. List of appearances ''Halo 3'' *''Terminal (Halo 3)|Terminals'' Sources Category:Forerunner military units
Emergency Contact Protocol Upsilon also known as Emergency biohazard response UPSILON, is a protocol used to limit Flood expansion and initiate full quarantine. All Unified Earth Government and United Nations Space Command rules of engagement are suspended during the duration of the containment. Upon declaration of UPSILON, Spartan Operations|Spartan Flood containment Fireteams may be deployed to assist with quarantine efforts, though are specifically prohibited from handling samples of Flood biomass, or attempted treatment of wounded personnel. The protocol has been enacted at least once, in an event in which the Spartan fireteam deployed to Site 22 fell to the Flood and forced to declare the CORRUPTER protocol and turn its weapons on the target site. List of appearances ''Halo: Official Spartan Field Manual'' ''Halo Infinite'' *''Season 04: Infection'' ''Saturn Devouring His Son'' Sources Category:UNSC protocols
File:HR Digsite Pegasus 3.jpg|300px|thumb|The Sabre and the Pegasus; the twin competing prototypes for the Emergency Defense Fighter contract. The Emergency Defense Fighter (EDF) was a late Human-Covenant War initiative by the United Nations Space Command to adapt newly reverse-engineered Covenant technologies for Space warfare|orbital and close-orbit Space fighter|interceptors. The initiative was considered highly secret, with the Sabre component's existence being denied by three administrations. History Two sets of corporations would create at least two entrants into the competition; Ushuaia Armory and Misriah Armory would create the YSS-1000 Sabre, while SinoViet Heavy Machinery and Chalybs Defense Solutions would create the S-930 Pegasus. The Sabre would be developed in 2547, with a focus on engagement in orbit over Inner Colonies|Inner Human colonies|Colony worlds and would feature energy shielding. 16 Pegasus prototypes had been created, with nine rated as "combat ready" by 2552. The earliest known Mamore insurrections|combat deployment of the Sabre was on May 10, 2552 at Mamore with a few hundred Sabres being built by the end of the war. All nine "combat ready" Pegasus prototypes were destroyed during the Battle for Tribute, while numerous Sabres participated and were lost in the Fall of Reach. Eventually, the Sabre would win the EDF for service with the UNSC Navy. The Sabre would secretly go into production as the FSS-1000 sometime following the Covenant War but prior to the Created uprising. It would then be deployed to important sites and given to various units such as the 22nd First Response Wing. Following the war, a "stripped down" version of the Pegasus remained in production and was undergoing evaluation with Tribute's defense forces. This version was tentatively selected to replace the UNSC Air Force's inventory of S-14 Baselards in 2570. The rise of the Created has rendered this impossible for a time. Sources Category:UNSC projects
File:H4 - Emergency lights concept.jpg|300px|thumb|Emergency lights. Emergency lighting is a lighting system that runs on backup power, used during battle or when the main power on a starship or installation is down. Human emergency lighting is typically red or yellow, with emergency exits often specifically highlighted with strobing red lights. An example of this is seen on the bridge of the Halcyon-class cruiser|cruiser, UNSC Pillar of Autumn|''Pillar of Autumn'' during the Battle of Installation 04. Covenant Empire|Covenant starship emergency lighting is ultraviolet. Forerunners also incorporated emergency lighting in their installations; typically, Forerunner emergency lights are red. List of appearances ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo 3'' ''Halo Wars'' ''Halo 3: ODST'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Midnight in the Heart of Midlothian'' *''Dirt'' *''The Mona Lisa'' ''Halo: Fall of Reach'' ''Halo: Glasslands'' ''Halo: Combat Evolved Anniversary'' ''Halo 4: Forward Unto Dawn'' ''Halo 4'' ''Halo 2: Anniversary'' ''Halo 5: Guardians'' Sources Category:Lighting
"Emergency medical packets" or EMPs (not to be confused with electromagnetic pulse) for short are on the go medical dressings issued to UNSC Marine Corps|UNSC Marines and UNSC Army|Army infantrymen. Though not sufficient to treat mortal wounds, it can sustain only minor injuries to soldiers and other military personnel. In-game They can be seen at the back of a Marine's armor plating in Halo: Combat Evolved|''Halo: Combat Evolved'', but are never used.Halo: Combat Evolved List of appearances ''Halo: Combat Evolved'' Sources Category:Medicine
Emergency Room is an achievement in ''Halo: Reach'' multiplayer matchmaking added with the Anniversary Map Pack. It was unlocked by infecting three players in a single round during a matchmade Infection game. The achievement could only be unlocked on an Anniversary map. Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable. Sources
Emergency Shutdown is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained when a player beats the par score of 25,000 points on the level ''Shutdown''. Tips Turn on the Tough Luck and Thunderstorm skulls on Legendary. Switch the Pelican's weapon to the Spartan Laser and destroy all of the Phantoms and Banshees outside one of the towers; the Laser's firing range is just outside the firing range of Phantoms. Once all the Covenant vehicles are destroyed, head to the final tower and rush to the end of the level to take advantage of the time multiplier.
Emergency thrusters are standard equipment on United Nations Space Command|UNSC vessels, serving as emergency one-use maneuver drives. They are often the reason a UNSC ship is able to escape a confrontation unscathed. These thrusters are used only in dire situations; for instance, to dodge enemy fire where the Fusion drive|standard propulsion systems would not be able to do so. They consist of strategically placed tanks on the ship's outer hull, containing trihydride tetrazine and Wikipedia:Hydrogen peroxide|hydrogen peroxide. These substances, when mixed, produce significant explosive force to blast the ship onto a new course. However, the thruster is expended in the process and must be replaced in a ship dock before it can be used again. The real-world term for this reaction would be a hypergolic propellant, which is used in some of today's modern spacecraft. The had six of these devices on it. Two of them were used during the Battle of Sigma Octanus IV, the first during the performance of the "Keyes Loop" in order to cause several Plasma turret|Plasma Torpedoes to hit a Covenant destroyer|Covenant Destroyer, the second time to blast the ''Iroquois'' out of the gravity well of Sigma Octanus IV. The ''UNSC Pillar of Autumn|Pillar of Autumn'' also had several of these, though "the portside emergency thrusters were missing". However, this is a discrepancy, because they are later used twice. List of appearances ''Halo: The Fall of Reach'' ''Halo: First Strike'' ''Halo: The Cole Protocol'' Sources Category:Propulsion
Emerson Tactical Systems is a human corporation producing materiel for the United Nations Space Command. It was the developer of the VOID DANCER-class Mjolnir. Because the armor does not meet all Mjolnir standards, Emerson sacrificed Void Dancer's compatibility so the company could integrate its own black-box components.Halo 5: Guardians, ''Void Dancer description'' Emerson also manufactured the Mk50 Sidekick.''Halo Infinite'', trailer, Halo Infinite Campaign Gameplay Premiere|Campaign Gameplay Premiere Overview Armor MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2] variants *VOID DANCER-class Mjolnir MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor [GEN3] variants *CAVALLINO-class Mjolnir *FLANKER-class Mjolnir *TRENDLOCK-class Mjolnir Other MJOLNIR armor *CAMBION-class Mjolnir *VELES-class Mjolnir Other armor *NEXUS-class armor Firearms Mk50 Sidekick Armor Attachments MAT-2550/Grenade Pack FCI-X/BANE FCI-X/CIBO RS[3]/WOLFTOOTH SHOCKBRACE Tactical attachments|TAC/MK 88 Ratio Tactical attachments|TAC/Paradise Rig UA/Februus UTIL attachments|UTIL/ENAV Beacon List of appearances ''Halo 5: Guardians'' ''Halo Infinite'' Sources Category:Human businesses Category:Defense contractors
Private Emerson is a UNSC Marine Corps|UNSC Marine from Third Squad, First Platoon, Kilo Company of E2-BAG/1/7.Halo: Evolutions - Essential Tales of the Halo Universe, "Palace Hotel", ''page 356'' In 2552, Emerson participated in the Battle of Mombasa under the command of Corporal Palmer (Marine)|Palmer. Biography On 2552#October|October 20, 2552, Emerson's squad was joined by John-117 while in the New Mombasa 105 East#Tunnel_system|Mtangwe Underpass. After evading a Covenant attack by escaping into a sewer tunnel, the Marines emerged near the Kilindini Park Cultural Center. In order to get to their command post near Beria Plaza, they proceeded to secure two intact Warthogs, with the Spartan, Palmer and Sullivan manning an M12G1 Light Anti-Armor Vehicle|M12G1 LAAV while the rest of the Marines, designated B Team,Halo: Evolutions - Essential Tales of the Halo Universe, "Palace Hotel", ''page 363'' commandeered an M831 Troop Transport with Emerson driving. They followed the other team, eventually making it to their destination, where Palmer ordered Emerson to drive the truck to the back of the building that served as the command post.Halo: Evolutions - Essential Tales of the Halo Universe, "Palace Hotel", ''page 366'' List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Palace Hotel'' Sources Category:Human characters Category:UNSC Marine Corps enlisted personnel
|body=Tribute |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species= |population= |colonized= |government= }} Emese is the single natural satellite in orbit over Tribute, the third planet in the Epsilon Eridani system and a major industrial Inner Colony of the Unified Earth Government. Trivia Wikipedia:Emese|Emese was the daughter of Prince Onedbelia of Dentumoger and the mother of High Prince Almos in Hungarian historical mythology. Sources Category:Moons
File:EMG.png|thumb|250px|EMG logo. EMG is a human company that manufactures electrical devices such as the ''EMG 2401''. History In 2552 products of this company were present in the United Nations Space Command|UNSC military base Crow's Nest (location)|Crow's Nest and the Quito Space Tether, among others.Halo 3, campaign level ''Crow's Nest''Halo 3, multiplayer level ''Orbital'' In 2556, EMG was "Flagged for Review" by ONI after the Terrorist attack on Sedra City|Sedra terrorist attack.Halo: Nightfall: ONI: Walk the Path|ONI: Walk the Path Trivia The number 2401 is a Seven|7 reference: 2+4+0+1 7^4. 2401 is also the number of the Monitor of Installation 05, 2401 Penitent Tangent. Gallery File:EMG 2401.jpg|"EMG 2401", a piece of equipment by EMG. List of appearances ''Halo 3'' ''Halo: Nightfall'' *''Halo: Nightfall: ONI: Walk the Path|ONI: Walk the Path'' Sources Category:Human businesses
Emil Rukavina was a human who listened to Benjamin Giraud's Hunt the Truth audio journal in 2558. After Giraud's entries revealed the UNSC wasn't telling the truth about the John-117|Master Chief's history, Rukavina mailed Giraud an audio email where he suggested Giraud leave the matter alone. He felt that lies were the only thing holding humanity together post-war, and that not knowing the truth was an acceptable sin if it would keep people from descending into chaos.Hunt the Truth, ''Episode 006'' List of appearances ''Hunt the Truth'' Sources Category:Human civilians Category:Human characters
|death=2552|August 30, 2552 |causeofdeath=Stabbed by a Sangheili Zealot |parents= |siblings= |spouses= |children= |species=Human |gender=Male |height= |mass= |hair= |eyes= |affiliation=*UNSC Navy *UNSC Special Forces|Naval Special Weapons **SPARTAN-III program UNSC Army *Special Warfare Group Three |rank=Warrant Officer |sn=S-A239 |notable= }} Warrant Officer Emile-A239 was a SPARTAN-III program|SPARTAN-III commando of the UNSC Navy|UNSC Naval UNSC Special Forces|Special Warfare Command, attached to Special Warfare Command|Special Warfare Special Warfare Group Three|Group Three of the UNSC Army. He fought as part of NOBLE Team with the call sign Noble Four, during the Fall of Reach in 2552|summer 2552. Biography File:Deliver_Hope-Emile.png|thumb|left|Emile during the Battle of Fumirole on April 22, 2552. Emile was born in Luxor on Eridanus II in 2523. When he was very young, his parents were killed during Insurrection activity. Subsequently, his older brother took care of him in Luxor. In 2530 his planet was Glassing|glassed by the Covenant and his brother sacrificed himself so that Emile could escape; this event had a profound impact on him. Orphaned, he was conscripted into the SPARTAN-III program as a part of SPARTAN-III Alpha Company|Alpha Company. Discovering that he could fill the hole in his heart with the corpses of the Covenant, Emile quickly adapted and excelled in his training. Emile graduated from the program at the age of 13, though his aptitude was such that he was removed from the general population of Alpha Company by Kurt-051 and Franklin Mendez before Operation: PROMETHEUS in 2537 (which resulted in the deaths of most members of the company) to be used for tasks that required a more skillful hand. Some time following 2551#December|December 2551, Emile was assigned onto NOBLE Team to fill the spot left by the departure of Rosenda-A344 after the defense of Concord, taking on the callsign Noble Four. Despite this, on March 9, 2552, Colonel Urban Holland still considered reversing this placement in the event that an operation against Insurrectionists was to come up, due to Emile's noted excessive violence in combat against human rebels. In April of that year, Emile fought alongside NOBLE in the Battle of Fumirole in an assault on ''Sanctity of Purification'', a which had taken position over the planet's capital city. On 2552#July|July 23, 2552, contact with the Visegrad Relay|Visegrad communications relay on Reach was lost. After losing contact with the UNSC Army|Army fireteams that he had deployed to investigate the disturbance, Colonel Urban Holland sent Noble Team to find the cause of the communications blackout. Soon after arriving at the relay, Noble Team encountered a Covenant Empire|Covenant incursion force. Soon, the team split in half, with Emile, Jun-A266|Jun, and Catherine-B320|Kat flying directly to the relay and Carter-A259|Carter, Jorge-052|Jorge, and SPARTAN-B312|Noble Six proceeding on the ground. After the team battled their way inside and fought a team of Sangheili Zealots known as the Devoted Sentries, Carter informed Holland that the WINTER CONTINGENCY (protocol)|WINTER CONTINGENCY was in effect, as Covenant forces were on Reach. File:Noble Trio.jpg|thumb|250px|left|Emile, Jorge and Carter having a small field debrief On July 26, Noble Team helped defend the Office of Naval Intelligence's Sword Base from a Covenant attack spearheaded by an overhead Ceudar-pattern heavy corvette|corvette. Near the end of the battle, Emile took position near the top of the structure. From this position, he engaged several Kez'katu-pattern Phantom|Phantoms and Is'belox-pattern Banshee|Banshees to allow some of the base's remaining GA-TL1 Longsword|Longswords to get airborne. After the corvette was destroyed by one of Reach's Orbital defense platform|Orbital Defense Platforms, Noble Team met Catherine Halsey|Dr. Catherine Halsey, with whom they discussed the Zealot team they had previously encountered. On 2552#August|August 23, Noble Team rendezvoused inside ONI's now-compromised Olympic Tower in New Alexandria (location)|New Alexandria. During this meeting, Emile tried to mask his sorrow for Jorge's death through humor. Moments later, the Covenant began glassing dangerously close to Noble Team's position. As the SPARTANs fled, Kat was killed by a waiting Sangheili marksman. The survivors attempted to kill the Elite to no avail. On August 26, Noble Team emerged from a fallout bunker beneath the ruins of the Olympic Tower. On August 29, the remaining members of Noble Team were sent to the Covenant-occupied remnants of Sword Base; they were ordered to demolish Sword Base to prevent Halsey's excavation data from falling into Covenant hands. Emile, Carter, and Jun remained in a UH-144 Falcon while Noble Six and a team of Orbital Drop Shock Troopers eliminated a pair of Covenant Cheru-pattern Tyrant|anti-aircraft cannons. After the cannons were disabled, Noble Team fought their way into the interior of the base. After the team arrived at the pre-arranged coordinates, which seemed to be a dead end with no load-bearing structures, Auntie Dot revealed that the team had been given a new objective. They were to rendezvous with Dr. Halsey over a kilometer away and 2,000 feet below ground. File:Emile main.png|thumb|200px|Emile near the Aszod ship breaking yards The team soon arrived at a Forerunner Babd Catha Forerunner complex|complex beneath the Babd Catha Ice Shelf. Halsey insisted upon the importance of the site and demanded Noble Team's support while she completed transferring critical data in her laboratory. Emile and the other Spartans defended Halsey's lab from several waves of Covenant forces, who had found an entrance to the ruins. Eventually, Halsey ushered the Spartans inside, where she revealed the data she had transferred: a fragment of the Artificial intelligence|AI Cortana that carried a "latchkey" discovery found in the ruins. She ordered Noble Team to escort Cortana to the , a that was drydocked at the Aszod ship breaking yards|ship-breaking yards in Aszod. Jun escorted Halsey to ONI CASTLE Base, while Emile, Carter, and Noble Six flew to rendezvous with the ''Pillar of Autumn''. As the group parted ways, Halsey detonated explosive charges within the ice shelf, burying the ruins. On August 30, as Noble Team neared the ''Pillar of Autumn''s location, their D77-TC Pelican|Pelican was damaged, and Carter was severely wounded, by pursuing Banshees. Emile attempted to hold the pursuers off to little avail. Carter ordered Emile and Noble Six to escort the package to the ''Pillar of Autumn'' on foot. The two Spartans leapt from the Pelican and fought their way to the mouth of a ravine, where they were cornered by a Deutoros-pattern Scarab|Scarab. Fortunately, Carter arrived, though the Pelican's weapons were not powerful enough to damage the Scarab. As the commander told his plan to ram the Scarab, Emile encouraged Carter to ''"Hit 'em hard."'' With their leader dead and the Scarab destroyed, the two remaining SPARTANs continued toward the ''Pillar of Autumn''. Eventually, they reached the drydock's landing platforms, where Captain (Navy)|Captain Jacob Keyes|Keyes would take possession of the package personally. Emile mounted an Mark 2488 Magnetic Accelerator Cannon|"Onager" mass driver that the ''Pillar of Autumn''s UNSC Marine Corps|Marine contingent had installed, using it to destroy several approaching Phantom dropships.. After Noble Six had cleared Platform Delta, Keyes arrived in a Pelican to take possession of the package. While Noble Six met with the captain, a Phantom flew to the emplacement and dropped off a group of the Devoted Sentries. Emile dismounted the emplacement and knocked an Elite to the ground. The Zealot's energy shields flickered, then turned off as Emile finished it with his shotgun. However, a second Elite managed to impale him with a stab from behind using an Energy sword (fiction)|energy sword. Defiant to the end, Emile pulled out his kukri and stabbed the Elite through the throat, causing both of them to fall from the platform. When Noble Six ascended the stairs to the mass driver, the bodies of Emile and the Elites who ambushed him were slumped against the railing, lifeless. Personality and traits Emile believed maintaining one's humanity during a conflict for survival to be irrational - that both ideas cannot co-exist, so he decided early on in his career to never let them. As such, he favored an aggressive and loud approach to combat, wanting to prove to everyone (as well as himself) that he was not afraid of the enemy nor was he afraid of doing whatever was necessary to win the war. It was for this reason that Emile was often guilty of overkill, but his apparent sadism was in actuality an affectation - he did what he did because he knew that it could potentially break the enemy's will to fight, not necessarily because he enjoyed it. The one personal action Emile took to signify his victories were the scratches he made on his visor - each of the hundreds of marks that make up its skull-visage in order to threaten the Covenant opposition at first sight. Colonel Holland noted that Emile-A239's excessive use of force made it hard to field him against insurrectionists due to the unfavorable reaction in civilian media; to this end, shortly before the Fall of Reach, Holland planned to replace him with Rosenda-A344 in the event of a future counterinsurgency operation. Emile was noted to have had the most difficulty interacting with non-Spartans than any other member of Noble Team. He treated civilians with suspicion and disregard, which led to confrontations between him and the more empathetic Jorge. Despite his hard outlook, he held a deep respect for his teammates, as well as readiness and loyalty to sacrifice himself in order to allow the ''Pillar of Autumn'' to escape. Emile handled the loss of teammates, such as Jorge, by masking his emotions with humor.Halo: Reach, ''Legendary Developer Commentary'' Despite his abrasive outlook, Emile was nonetheless respected by his peers. He was described as being detail-oriented and unbreakable, an effective member of his unit while in the field and one that maintained strict discipline off the field. He possessed an "impressive" keepsake|collection of Covenant contraband. While in direct violation of Subsection Seven of the United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol, his superiors ignored this, due to them being part of the Army rather than the Navy. Equipment Emile typically wielded an M45 shotgun|M45 Tactical Shotgun and occasionally used an M319 grenade launcher, for which he always carried grenades. His signature weapon was a large Wikipedia:Kukri|kukri knife that he sheathed on his right shoulder pauldron. Emile's B-class Mjolnir|Mark V[B] armor consisted of the Assault/Sapper chest piece, the Assault/Breacher wrist utility, MJOLNIR Powered Assault Armor/M variant|Security right shoulder piece, Asymmetrical Action Group Operator armor|Operator left shoulder piece, MJOLNIR Powered Assault Armor/Tactical|Tactical/SOFT CASE utility, and MJOLNIR Powered Assault Armor/FJ/PARA variant|FJ/PARA knee guards. The most distinct piece of Emile's armor was his helmet, a MJOLNIR Powered Assault Armor/V variant|EVA helmet with a Hardened Uplink|HUL attachment, featuring a skull Emile had carved into the faceplate. The skull is made of hundreds of individual scratches, each signifying a member of the Covenant he has killed.''Halo: Ground Command'', Core Rulebook Trivia Emile was voiced by Jamie Hector in ''Halo: Reach''. Emile shared his homeworld, Eridanus II, with John-117. Emile was one of the oldest known SPARTAN-III candidates at the time he entered the program, being age eight. Carter-A259, the oldest known candidate, was eleven. Emile is the only member of Noble Team, aside from SPARTAN-B312, whose face is not seen throughout ''Halo: Reach''. He is also the only one who does not remove his helmet at any time in the game. However, Emile's face is depicted in a piece of :File:HR NobleTeam Concept 2.jpg|concept art to the far left. The faces shown in the same concept art piece are seen in one of the screens in the Tribute Room, but Emile's face is largely obscured. Emile's helmet is available as an Avatar Award and is obtained by earning a Bulltrue Medal in either multiplayer or Firefight matchmaking. In campaign co-op, Emile's helmet is a standard EVA helmet, missing its usual skull. In cutscenes however, the skull is unaffected. This also happens to an EVA[C] helmet worn by a player in all split-screen game modes. When Emile stabs the Zealot with his kukri, he stabs the Elite on the right side of its neck. However, after the cutscene, the knife is on the left side of the Elite's neck. It is possible though that he might have stabbed the Elite a following time after falling off screen during the cutscene. Due to Dead shielded Emile|a glitch, Emile's shields, as well as those of the Elites who ambush him, still function normally after they are dead. His body also can not be shifted through meleeing or explosions. Emile's service tag initials are also printed on the base of the Mark 2488 Magnetic Accelerator Cannon|Onager as S-239, much like Jorge's tag is printed on the cannon of the Scorpion tank as S-052. Emile is the only SPARTAN in the game who wears his wrist attachment on his right wrist, though Jorge wears the same wrist attachment on both wrists. It is possible that Emile was originally intended to be silent, as his profile on ''Game Informer'' regularly refers to him as "the silent Spartan" and states that he "does not speak", in heavy contrast to the gung-ho attitude he possesses in the final game. Along with Kat, Emile is one of the two ''Halo: Reach'' characters in wikipedia:The Coalition (company)|The Coalition's ''wikipedia:Gears 5|Gears 5'' as part of the Ultimate Edition. His role in Horde and Escape modes is Offense, while his Ultimate Ability in Horde mode is Drop Shield. In addition to saying "Echo Tango" like he did in ''Halo: Reach'' when marking enemies, he may also shout "Who's next?!" when earning kills and performing executions. The ''Halo 5: Guardians'' Assassination known as ''"Emile's Regards"'' is a reference to his resistive demise at the hands of the Sangheili Zealot. Gallery File:HR_EmileFace_Concept.png|Early concept art of Emile for ''Halo: Reach''. File:HR_Emile-A329_Concept.png|Concept art of Emile-A239 holding a grenade launcher. File:HR_EVASkullHelmet_Concept.jpg|Concept art of Emile's helmet. File:Emile-A239.png|Emile with his shotgun. File:Emile.png|Emile crouching. File:Halo Reach - A Spartan Will Rise-2.jpg|Emile fires at two Banshees and a Phantom from a Pelican. File:Emile_kukri.png|Emile drawing his kukri in combat. File:reach 947096_Medium.jpg|Emile, fatally wounded by a Zealot. File:HaloReach - EmileDeath.png|Emile's body and that of his killer. File:HR EmileA239 Firefight Icon.png|Emile's Firefight profile image. File:Emile standing.png|Emile after killing a Skirmisher. File:Emilie-Avatar.png|An Emile Xbox Live avatar. File:H5G - Wrath armor concept.jpg|WRATH-class Mjolnir, a MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor based on Emile's armor in ''Halo 5: Guardians''. File:HLC Reach.png|Jun-A266 and Emile-A239 on the ''Halo Legendary Crate'' #6 poster. File:HLC Renegade.jpg|Emile-A239 on the ''Halo Legendary Crate'' #17 poster. File:G5-Emile.png|Emile-A239 in ''Gears 5''. File:HINF EMILE-A239 Armor Kit Icon.png|The Emile-A239 armor kit in ''Halo Infinite''. File:HINF - Event - Tac Ops - 00007.png|An Emile weapon charm on an MA40. List of appearances ''Remember Reach'' *''Deliver Hope'' ''Halo: Reach'' ''Halo 5: Guardians'' ''Halo: Ground Command'' ''Halo Mythos'' ''Halo: Official Spartan Field Manual'' ''Halo Infinite'' ''Winter Contention'' Sources Category:Human characters Category:Spartan-IIIs
Campaign "Kat. You read his/her file?" - First line to Catherine-B320 regarding SPARTAN-B312|Noble Six, depending on the player's gender. "I'm lonely already." - After Carter states that Noble Team will have no communication with HQ command during the mission. "Found the beacon." - Upon finding the missing troopers' distress signal. "Plasma, maybe." - After the other team members express confusion over why there seems to be no explosives residue. "There's a ''lot'' of blood on the ground." "Move! On your knees. ''Now!''" - After a civilian comes out of a structure near the Visegrad Relay|Visegrad Relay. "What the hell was that?" - After a Skirmisher sets off their motion trackers. "Cheer up, big man. This whole valley just turned into a free-fire zone." - To Jorge-052 after discovering the Covenant on Reach. "Contact!" - While fighting off Covenant in the courtyard and a new Covenant dropship arrives. "What's your status, over?" - When three Sangheili Zealots engage Noble Team inside the control room. "That tango blew past me. Permission to pursue?" - To Carter-A259 after engaging a Sangheili Sangheili Field Marshal|Field Marshal. "Big man forgets what he is sometimes." - To SPARTAN-B312 regarding Jorge. "She's not the only one." - When Jorge suggests a full psychiatric workout for Sara Sorvad|Sara. "Corvette's hitting this base hard." - After a strong explosion from the Covenant Corvette's fire. "Can't do this on my own! Need another Spartan up here!" - To the rest of Noble Team. "About time." - After Six arrives to the top floor to assist him. "Keep shooting, Noble Six! Watch down low!" - When Six starts shooting at the enemies on the upper level. "Kill them!" - To Six while shooting at the Banshees. "That's the way we get it done, Spartan!" - After clearing the rooftop of Sword Base "Don't cut yourself." - When Kat asks to borrow his kukri. "You're scary, you know that?" - To Kat, after she reveals her knowledge of the FSS-1000 Sabre|Sabre Program. "It's a regular family reunion." - After Jun welcomes Noble Six back in. "Keep 'em. He gave them to you. (points at himself with his kukri) I'll honor him my own way." - Upon Noble Six's offering him Jorge's dog tags. "(laughs) The big man was sentimental..." - About Jorge after his death. "How often do you see Covenant retreat for no reason?" - Upon the rapid Covenant departure of the area. "Tango, coming for the pad!" "Just in time, Six." "Cryptic..." - After Auntie Dot tells them to proceed to their prearranged coordinates. "I'm going with cornered. There's ''nothing'' here." - Discussing the fate of an overrun UNSC position. "I didn't bring my shovel, Commander." - After Jun mentions that their newest coordinates are 2000 feet underground. "That's ''perfect''." - After Auntie Dot tells them that the Cortana|new AI commanding the mission has been expecting them. "Whatever we're doing down here, we better do it quick." - Upon noticing the ceiling is crumbling above the Babd Catha Forerunner complex. "ONI was expecting company?" - Upon seeing several M8 Automated Defense System|Wolf Spider turrets. "They are landing out of range, across the bridge!" - Upon seeing approaching Covenant aircraft. "We got targets! Watch out for those Zurdo-pattern Wraith|Wraiths!" "Another Phantom! Dropping troops to flank us!" "Chosen? By an AI?" - When Catherine Halsey|Dr. Halsey tells them that Cortana has chosen them as her carriers. "It's been an honor, sir!" - To Carter before leaving the D77-TC Pelican|Pelican. "Still with us, Commander?" - To Carter after leaping out of the Pelican. "There's our destination, Six. . Race you to her." After sighting the Pillar of Autumn. "Got transport." - After finding some M274 Ultra-Light All-Terrain Vehicle|Mongooses. "You think we got time to ''walk'' over there?" - If the player stalls. "Scarab! Do not engage! Gun it, Six!" After a Deutoros-pattern Scarab|Scarab drops from the sky. "Get your head up, Six. We're going to have to jump it!" - Upon driving towards a broken bridge. "Zurdo-pattern Wraith|Wraith! Heading our way!" "Got a Wraith! Southeast side!" "Mother...! We can get past it, sir!" - Upon seeing a Deutoros-pattern Scarab|Scarab looming over him and Noble Six. "Commander, you don't have the firepower!" - After Carter says that he'll take care of it. "Solid copy. Hit 'em hard, boss." - Last words to Carter before his kamikaze dive. "Crevice to the east. Let's go." - After the Scarab is destroyed. "Buggers. Go quiet." - Warning the player of approaching Drones. "Understood. We've got to get to the Aszod ship breaking yards|drydock. Priority one." "We'll be there, sir." - After Captain (Navy)|Captain Jacob Keyes contacts them for arrival. "Autumn won't wait forever. Let's go, Six!" - If the player stalls. "What's the situation?" - Upon encountering several assisting troopers. "Noble to Keyes: we're at the pad." "Will do, sir. All right, Six... This is it. I'll man the big gun. You just get to the platform and deliver that The Package (data storage unit)|Package." - Before mounting the Mark 2488 Magnetic Accelerator Cannon|Onager "You'll have your window, sir." - To Captain Keyes tells him to clear the skies. "Who's next?!" - After killing an attacking Zealot. Also said in the "Halo: Reach ViDoc: A Spartan Will Rise|A Spartan Will Rise" ViDoc. "I'm ready! How about you?!" - Last words after being fatally stabbed by a Zealot. Gameplay Quotes "Banshee, coming in!" "SPARTAN-B312|You and me are a lot alike. I enjoy blowing stuff up, you enjoy standing around with your thumb up your ass." - When stared at, IWHBYD required. "Look out, Phantom, coming in hot!" "I'm under heavy fire!" "Roger that, clear!" - After clearing an area of Covenant. "Big split-chin alien freaks!" - While operating the Mark 2488 Magnetic Accelerator Cannon|Onager. "That was the catch!" - While operating the Onager. "I'm gonna cut you up!" - While operating the Onager. "I'm gonna mess with you ''myself!''" - While operating the Onager. "Hold them off until Keyes gets here!" - While operating the Onager. "Gonna make you ''bleed!''" - While operating the Onager. "You don't stand a chance!" - While operating the Onager. "That was for Kat!" - While operating the Onager. "That was for Jorge!" - While operating the Onager. "That was for Jun!" - (Rarely) While operating the Onager. This is unusual as Jun is still alive. "You look almost as pissed off as me." - When stared at. Firefight Quotes Category:Quotes
Eminent Domain is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by controlling any 3 territories simultaneously for 30 seconds in a ''Halo 2: Anniversary'' Territories match. The achievement is worth 10 Gamerscore and can be unlocked in both matchmaking and custom games.
Emmanuel "Emmet" Lomax (service number|SN: 66200-16524-EL) is a former UNSC UNSC Marine Corps|Marine infantryman who fought in the Battle of Mombasa in 2552 alongside John-117.Halo3.com: Believe campaign website ''(defunct)'' Biography According to Lomax's testimony, during the Battle of Mombasa he and his unit took shelter in a destroyed building. Master Chief Petty Officer|MCPO John-117 later came to their position and rallied the Marines, and later led them into battle. List of appearances ''Believe'' *''Diorama'' Sources Category:Human characters Category:UNSC Marine Corps personnel
|manufacturer= |modifier= |sysmods= |length= |width= |height= |max accel= |max speed space= |max speed air= |engine= |slipspace drive= |poweroutput= |power= |shield gen= |hull= |sensor= |target= |navigation= |avionics= |countermeasures= |armament= |complement=At least 300 |complement-title=Passengers |crew= |skeleton= |passengers= |capacity= |consumables= |othersystems= |role=Infantry transport |commission= |firstsight= |destroyed= |retired= |lastsight= |battles= |affiliation=*United Rebel Front United Nations Space Command |fleet= |taskforce= |owners= |namedcrew= |captains=}} The ''Emmeline'' was a Banta-class colony ship|''Banta''-class colony ship in service with the United Rebel Front and its Insurrectionist|allies in 2526. It was stationed in the rebels' Seoba Ice Quarry|ice quarry base on Biko's Natural satellite|moon of Seoba until being captured by Task Force Yama during the Battle of Seoba|battle for the moon. The ''Emmeline'' was then used to hold and transport insurrectionist prisoners to Biko, but it was intercepted by Sangheili First Blade officer|First Blade Tel 'Szatulai and the Bloodstar Flotilla. Design details The ''Emmeline'' was a sizable transport with an enclosed flight deck separated from the main cabin and troop bay by various internal hatches, and it required only a small crew to operate. From the flight deck, the crew was able to depressurize compartments individually. Its troop bay was large enough to hold at least 300 human passengers, and it could be accessed externally via loading ramp. The ''Emmeline'' featured at least one airlock to allow other ships to dock and exchange passengers. Various pale-blue passageways and junctions wound through the vessel, connecting compartments to one another. Toward the front of the transport was a forward briefing compartment with rows of cushioned seating and a large screen used for presentations positioned on the wall they all faced. Behind the rows of seats was a large foyer with at least one table. The ''Emmeline'' also featured multiple emergency escape pods. The vessel was propelled by a trio of engine exhausts. History By 2526#March|March 2526, the ''Emmeline'' was in service with the United Rebel Front and stationed on Seoba, the ice-covered third natural satellite|moon of the Outer Colonies|Outer Colony of Biko. Given the vessel's role as an infantry transport, the insurrectionists presumably planned to use the ''Emmeline'' in their plot to overthrow Biko's chancellor ahead of the Covenant's arrival. When Task Force Yama arrived at Seoba on 2526#March|March 18 to ready themselves for the aliens as well, they discovered the insurgents hiding in Seoba Ice Quarry|an ice quarry and Battle of Seoba|attacked. Ultimately, the UNSC won the battle and captured the ''Emmeline'', planning to use it to transport roughly three hundred prisoners back to Biko for processing. For the purpose of transporting hostile prisoners, the ''Emmelines internal hatches leading to the troop bay had been sealed from the other side. Also, the escape pods were set so that they could only be armed from the flight deck. If the prisoners attempted a breakout, the troop bay could be depressurized to kill them. Lieutenant Commander Hector Nyeto of Ghost Flight provided a small flight crew to man the ''Emmeline''. However, unbeknownst to the rest of Task Force Yama, Nyeto and all who served under him were secretly aligned with the insurrectionist cause. When a Covenant Bloodstar Flotilla|flotilla arrived in-system on 2526#March|March 19, Colonel Marmon Crowther assigned John-117 and his compatriots to guard the prisoners and get them loaded into the ''Emmeline'', not wanting to send the SPARTAN-II program|Spartans into battle after discovering their distressingly young ages. The insurrectionist prisonersloyal to many different factions, from the Biko Independence Army to the Gao Liberation Forcewere gathered in Subsurface Maintenance Grotto 6M430 and directed to board the ''Emmeline'' via its loading ramp. As the Spartans urged the prisoners up the ramp, John-117 noticed a group of insurgents trying to conceal the presence of one who was clearly an officer. John knew that the Office of Naval Intelligence would want to interrogate such a high-ranking member of the URF, so he ordered the line of prisoners to halt. Using his MJOLNIR Powered Assault Armor|MJOLNIR's onboard computer, he checked the identity of the individual, who turned out to be General Harper Garvin, and called him forward. After a failed attempt by Petora Zoyas|another rebel to stall, Garvin complied. While the prisoners resumed their boarding of the ''Emmeline'', Garvin attempted to work some details about the Spartans out of John, who was busy listening Task Force Yama's command COM|channel. In the process of launching to meet the Covenant threat, Captain (NAVCOM)|Captain Halima Ascot's prowler, the had been shot down, crashing into the quarry. Plasma bombardment began to shake the grotto, injuring some of the prisoners with falling ice. John ordered the rest to carry their wounded into the ''Emmeline'', warning that anyone who delayed would die in the quarry. Continuing to listen to the command channel, John could tell that Crowther would be unable to send any of 21st Space Assault Battalion|his men to the ''Starry Nights crash site, and that he did not want to risk another prowler to investigate either. Not wanting to give up on Captain Ascot and her crew, or allow the Covenant access to a prowler, John decided that he and his teammates would instead go after the ''Starry Night''. After telling Garvin to rejoin his people, he informed ''Emmeline'''s pilot that she and her flight crew would be leaving without them. When the pilot protested to launching without the Spartans to watch the prisoners, John rebuked her and reminded her to follow flight deck isolation protocols, which included depressurizing the troop bay if necessary. With that, the Spartans left the grotto. A few minutes after the Spartans left in search of the ''Starry Night'', the ''Emmeline'' was ready to depart. The transport's temporary crew announced their departure over the command channel and took off from the maintenance grotto, passing low over the Spartans' heads as they made their way toward the projected crash site of Ascot's prowler. The jet wash of the ''Emmeline'' briefly disrupted the dense sublimation fog enshrouding the quarry floor, allowing the Spartans a glimpse of the surrounding walls of ice. As the transport crested the edge of the quarry pit, it was fired upon by five Covenant vessels. However, none of the shots landed. The ''Emmeline'' did not leave Seoba's orbit until the battle was over, despite being ordered to take the prisoners to Biko immediately. As the Battle of Biko began a few hours later, it finally began moving to break orbit. The detected the transport and recorded this on one of its combat cameras. This information was quickly passed on to Colonel Crowther aboard the . As Sacred Whisper|one of the Covenant's intrusion corvettes fled Seoba, the ''Emmeline''s insurrectionist pilots chased after it, attempting to get its attention. Eventually, Sangheili First Blade officer|First Blade Tel 'Szatulai realized what they intended and boarded the transport along with two Jiralhanae Bloodstars as escorts. The three of them boarded the ''Emmeline'' via its airlock. As the pressure within the airlock equalized, a group of insurgents waited within the first compartment, with their rifles trained on the hatch. When it opened and the three aliens stepped out, one of the humans welcomed 'Szatulai aboard and told him that General Harper Garvin was waiting in the transport's forward briefing compartment, waving his gun barrel in the general direction. However, the Sangheili did not move and only looked at the man's rifle, which was still pointed straight at him. After a moment, the insurgent realized what he wanted and ordered everyone in the compartment to lower their weapons. When only half of those present complied immediately, the man yelled at them. Once every gun was lowered, 'Szatulai and his escorts, Orsun and Castor, followed the man along the vessel's corridors and junctions. At one of the junctions, an insurgent stood recording the aliens with a data pad. 'Szatulai simply pointed at the device and Orsun smashed it, sending its holder limp and bloodied into the insurgents behind him. Once the group reached the briefing compartment, they found a panicked man named Erland Booth holding a captured HAVOK tactical nuclear weapon. The other insurrectionists present in the room were all focused on him, some with their weapons drawn. When the 'Szatulai's party had boarded the ''Emmeline'', Booth had taken the nuclear weapon and armed it, preparing to threaten the aliens in hopes that they would call off their assault on Biko. 'Szatulai determined that the insurgent would not back down and approached Booth, sweeping the nuke out of his hands and using it to cave in his skull. Petora Zoyas, one of the insurgents who had been training her weapon on Booth, rushed over and offered to help disarm the nuke. However, it would be General Garvin who managed to defuse it roughly thirty seconds before detonation. Garvin then offered 'Szatulai the HAVOK nuke as a token of the insurrectionists' goodwill and explained that he had not known about the UNSC's plans to occupy Seoba. He also presented the Sangheili with a data card containing schematics of the MJOLNIR Powered Assault Armor worn by the Spartans. With that, he promised more intel on the supersoldiers if the Covenant helped them take control of Biko. 'Szatulai accepted the deal and took Zoyas back to the ''Sacred Whisper'' so that he could use her to communicate with the insurgents in the future. List of appearances ''Halo: Silent Storm'' Sources Category:Insurrectionist ships
File:HTV-Emergence Hormone Pellet.png|300px|thumb|John's emotional regulator after being removed. }} The emotional regulator was a hormonal pellet embedded in the lower spine of SPARTAN-II program|Spartan in order to suppress their emotions. History At some point, the pellets were embedded in the lower spine of the SPARTAN-II program|Spartans in order to suppress their emotions. The Spartans were told that the pellet enhanced their battle focus. Soren-066/Silver|Soren-066 removed his at some point after he fled from Spartan training. In 2552, after John-117/Silver|John-117 went rogue, Dr. Catherine Halsey/Silver|Catherine Halsey told UNSC HIGHCOM about the pellets and their effects while trying to get them to approve the implementation of "the Cortana/Silver|Cortana system." On the Rubble, Soren told John that the pellet in his back that enhanced battle focus also muted everything else and made him "as numb to life as you are to the taste of this food." Soren described losing the pellet and its effects as being like opening your eyes for the first time after living in the dark. While trying to find the planet from his childhood memories, John came across Mamore where he recalled losing Nora-098, something that he felt nothing towards. Cortana explained that the pellet in John's spine prevented adverse emotional responses and protected mission readiness, but John was feeling as well as seeing the memories that were being unlocked by the Forerunner keystone. As a result, John decided to remove his emotional regulator. Although Cortana warned Halsey as the removal was against Section Three, Regulations on Spartan Behavior, Halsey ordered the AI to help John rather than put him into stasis again. Halsey promised to take care of the pellet herself, but it was better for John to see Cortana as an accomplice rather than a spy. Cortana directed John on where and how to cut into his lower back and he successfully removed the regulator. Unseen by either John or Cortana, Kai-125 secretly witnessed John's actions. After cleaning the pellet, John stored it in his locker. Following the regulator's removal, John accessed the keystone again and unlocked more memories that revealed the existence of a second keystone on Eridanus II. John explained to Halsey that he'd realized that the altered hormonal state that the regulator was putting him in might've been affecting John's interactions with the artifact. Following John and Halsey's departure for Eridanus II, Kai secretly removed her own emotional regulator. List of appearances ''Halo: The Television Series'' *''Unbound'' *''Emergence'' *''Homecoming (TV Series)|Homecoming'' *''Reckoning'' Sources Category:UNSC technology
File:H4 - EMP Assist.png|right EMP is a medal awarded for stripping the enemy of its shields. It was featured in ''Halo 3'' as the ''EMP Medal'', in ''Halo 3: ODST'' as the ''EMP Kill'', in ''Halo: Reach'' as the ''EMP Blast'' and in ''Halo 4'' as the ''EMP Assist''. Overview The medal can be awarded in certain modes in each ''Halo'' title. In ''Halo 3'', the medal is only awarded in campaign when the player removes a Brute's or Jackal's shields with a Type-25 Directed Energy Pistol|Plasma pistol or a Power drain|Power Drain, then quickly killing the opponent. Similar applies to ''Halo 3: ODST'''s campaign and Firefight (Halo 3: ODST)|Firefight mode when a player does so to a Brute, Jackal or an Huragok|Engineer. In ''Halo: Reach'', the medal is awarded in campaign, Firefight and multiplayer for killing an enemy after collapsing its shields with an EMP burst from a M319 Individual Grenade Launcher|grenade launcher, an overcharged plasma pistol bolt, or Armor lock. The player will also receive the medal if their opponent is finished off by another player. In ''Halo 4'', however, the medal is only awarded for removing an opponent's shields who is then killed by an ally. Symbol design In its first three titles, the medal is represented by a 16-pointed green star over a 16-pointed gold star, with an overcharged Type-25 Directed Energy Pistol|plasma pistol bolt over the green star. In ''Halo 4'', it is represented by a three lightning bolts shooting out of a blue and white Yin and Yang on a blue circle and inverted grey pentagon. Trivia Performing ten EMP kills against Brutes in any level of ''Halo 3: ODST'' unlocks the My Clothes! achievement. Gallery File:Snap28.png|The EMP medal in ''Halo 3''. File:Emp.gif|The EMP Kill medal ''Halo 3: ODST''. File:EMP Blast!.png|The EMP Blast medal in ''Halo: Reach''. Sources Category:Medals Category:Halo 3 campaign medals Category:Halo 3: ODST multiplayer medals Category:Halo: Reach multiplayer medals
Empire Builder is an Achievement in ''Halo Wars'' that unlocks when the player wins a Standard and a Deathmatch (Halo Wars)|Deathmatch Skirmish game. It is worth 5 Gamerscore. Sources
Empire is a ''Halo 5: Guardians'' multiplayer map. It is set in an AMG Transport Dynamics M12 Chaingun Warthog|Warthog manufacturing facility in Noctus, the capital city of Andesia. The map is based of the first location where the SPARTAN-II program was openly used to quell an insurgent uprising. The remix version of this map is Eden. Layout Like many other maps in ''Halo 5: Guardians'', Empire is symmetrical and emphasizes on verticality. Red Base is the area where red team spawns. It has exits leading to both Middle and Turbine. An SMG and two plasma grenades spawn on the platform attached to the main room, and a BR85HB battle rifle|battle rifle spawns on a small balcony area that is able to be clambered to. File:H5-Empire-Beta-10.jpg|thumb|250px|Blue Base. Blue base is the area where blue team spawns. It is on the opposite side of the map and has a layout identical to Red Base, with a few aesthetic differences. File:H5-Empire-Beta-2.jpg|thumb|250px|Top Middle. Top Middle is the large area in the middle of the map which has stairs, ramps and ledges leading to all other areas of the map. Below a climbable ledge leading to Turbine is a depression in the floor where the overshield spawns. On top of two adjacent raised platforms are the frag grenade spawns. Turbine is comprised of an open outside area with a circular section in the center which is partly indoors. It has entrances leading to both Red and Blue Bases, and a drop to the overshield spawn. Inside the circular area is the boltshot spawn and another frag grenade spawn. The outside area has two raised platforms on either side of the circular area, with Kelos'vaarda-pattern storm rifle|storm rifle spawns and one raised platform running along the rim of the building, where in the middle is the spawn and at either end are plasma grenades. The Tower is located on the opposite side of the map to Turbine and is comprised of 3 levels: File:H5-Empire-Beta-11.jpg|thumb|left|250px|Level 1 during the Halo 5: Guardians Multiplayer Beta|beta, with the SMG spawn instead of the shotgun spawn. Level 1- The lowest level of the Tower is accessible from two entrances on either side of the room or a ramp descending from Level 2. The M45 shotgun#M45D Tactical Shotgun|shotgun spawns in this area. Level 2- Level 2 has ramps on either side leading to Top Middle and ramps leading up to Level 3. Behind a small wall near the center of the room is another plasma grenade spawn. Level 3- Level 3 is the top level of Tower. It is exposed and is in jumping distance of the raised platforms on Top Middle as well as the platforms attached to Red and Blue Base. The M395 DMR|DMR spawns on this Level. Gallery File:Empire map.png|Overview of the map. File:H5G Empire Building Concept 1.jpg|Concept art for a building on the map. File:H5G_Empire_Building_Concept_2.jpg|Concept art for a building on the map. File:H5G_Empire_Building_Concept_3.jpg|Concept art for a building on the map. File:H5G_EmpireEden_Concept_1.jpg|Concept art for Empire and Eden (nicknamed respectively, Highrise and Highrise: Insurrection). File:H5G_EmpireEden_Concept_2.jpg|Concept art for Empire. File:Halo-5-guardians-multiplayer-concept-cityscape.jpg File:Halo-5-guardians-multiplayer-concept-rooftops.jpg File:Empire Buildings Concept Art.jpeg File:H5G EmpireThumbnail Concept 1.jpg|Thumbnail concept of the map. File:H5G EmpireThumbnail Concept 2.jpg|Thumbnail concept of the map. File:H5G EmpireThumbnail Concept 3.jpg|Thumbnail concept of the map. Work-in-progress screenshots File:Halo5Beta - CityMap.jpg File:Halo5Beta - CityMap2.jpg File:Halo5Beta - CityMap3.jpg File:Halo5Beta - CityMap4.jpg File:Halo5Beta - CityMap5.jpg File:Halo5Beta - CityMap6.jpg File:Halo5Beta - CityMap7.jpg File:H5-Empire-Beta-8.jpg File:H5-Empire-Beta-9.jpg File:H5-Empire-Beta-12.jpg File:H5-Empire-Beta-13.jpg File:H5-Empire-Beta-14.jpg File:H5MB Empire15.jpg File:H5-Empire-City.png|The city in fire. Sources
|date= |playernumber=8 |gametypes= |terrain=Human structures |symmetry=Symmetrical }} Empyrean is a multiplayer arena map for ''Halo Infinite'' that was added to the game during the Winter Update on December 6, 2022. The map was built entirely in Forge as a remake of the ''Halo 3'' map The Pit. Universe and lore Empyrean is set atop a skyscraper on an unknown human Human colonies|colony planet|world. Overview This map's layout is near-identical to its previous incarnations: The Pit and Pitfall, from ''Halo 3'' and ''Halo 4'', respectively. The biggest difference is that the lower side of the map, where an impassable fence was before, is now open and leads to the edge of the skyscraper, allowing players to fall to their deaths. The locations of some power weapons and equipment has been tweaked compared to their locations on ''Halo 3''s The Pit. The Rocket Launcher has been moved to the middle corridor, where the Active Camouflage was before, while the Rocket Launcher's old location is now home to a Drop Wall. The Energy Sword room is now home to a Heatwave, and the Overshield has been moved slightly to a new balcony which overlooks the edge of the map. The following are locations on the map that are so named on the player's heads-up display during gameplay: East Base East Balcony East Bend East Catwalk East Tower Alley Elevator Deck Terminal Pit Gulch Underpass West Base West Balcony West Bend West Catwalk West Tower Production notes Empyrean, while unnamed at this point, was first revealed at the Halo Championship Series World Championship on September 25, 2022. This version of Empyrean was still a work-in-progress and featured much more purple in its color scheme than its final iteration. Unlike Argyle and Detachment, which were Forge maps included at the release of the Winter Update on November 8, 2022, Empyrean was added to matchmaking and custom games with an update on December 6, 2022, along with surprise early release of the Custom Games Browser. This map uses the Void Forge canvas. The word "empyrean" relates to the sky or heaven, particularly the highest part of heaven. This name fits the map given its placement at the top of a skyscraper. Additionally, this name might be a pun, given how its definition is effectively opposite that of the original map it is based on: The Pit. Empyrean is the first multiplayer map in ''Halo Infinite'' matchmaking to feature a Grenflekt Workshop Scrap Cannon, with a Scrap Cannon replacing each of the two AIE-486H machine guns found on the original map. Gallery File:HINF ThePit Concept 1.jpg|Concept art of Empyrean. File:HINF ThePit Concept 2.jpg|Concept art of Empyrean. File:HINF CoresAndCoatings.jpg|Several Spartan-IV|Spartans on Empyrean. File:HINF EmpyreanCTF.jpg|A match of Capture the Flag on Empyrean. Sources Category:Halo Infinite multiplayer maps
|series= |type=Artillery |cost= |variant= |weight= |length= |ammotype=1 siege plasma mortar |capacity= |feed= |operation-title=Crew |operation=2 operators or remote link |rate=Three-shot burst |velocity= |optics= |range=Long |service=Human-Covenant War Post-Covenant War conflicts }} The ''Emp'seam''-pattern Sky Striker, more commonly known as the Antlion or mega turret is a giant ground stationary weapon built by the Covenant. It is essentially a long-range, heavy Plasma mortar#Siege plasma mortar|siege plasma mortar. Overview The Antlion is a massive stationary plasma turret of Sangheili origin. It consists of an independently-constructed base mounting a large turret with a full 360 degrees of rotation. Due to their heavy and stationary nature, mega turrets are rarely employed in the field on expeditionary campaigns; they require assembly at the point of deployment and are totally immobile. They can be crewed by two operators, or completely crewed via a remote link. The primary armament of the system is a single Plasma mortar#Siege plasma mortar|siege plasma mortar, which has massive range. When firing, the ''Emp'seam'' charges for a short time before firing a volley of three plasma rounds, similar in nature to the . The siege mortar is capable of levelling enemy fortifications and leaving Glassing|glass at the bottom of a crater. Eklon'Dal Workshop Antlion - a variant of the Antlion created for use by the Banished and widely adopted across the various clans - only second to the Kywasky Workshop Gorespike cannon. File:HW2-BlitzMegaturret.jpg|A Banished Antlion turret. Antlion mega turrets were originally designed by the Sangheili as emplacements for use in inter-keep conflicts as opposed to more general Covenant military service. During the height of the empire, the turret was used by the Covenant to protect Covenant military and religious installations such as Covenant citadel|citadels, though they were also used at remote colonies and outposts guarding nothing of obvious value. They were rarely deployed in offensive actions due to their static nature, and only saw service in niche situations in which Orbital bombardment|orbital fire support from glassing or a plasma bombardment mortar was unavailable, or the Covenant were unwilling to risk damaging a Forerunner artifact in the vicinity of the strike. With the Covenant empire's Great Schism|collapse, many such weapons have been left abandoned where they stood - now reflexively firing upon any who approach them without the proper authorisation codes for friendly transit. Operational history During the Battle for Arcadia, the Covenant deployed an Antlion near one of Arcadia City (location)|Arcadia City's spaceports shortly before Banta-class colony ship|the evacuation ships were due to launch. The turret failed to stop the launch and two of the ships escaped. Another Antlion was deployed in the outskirts of Arcadia City, but was destroyed by the UNSC forces from the . During the Battle of Trove, the Covenant forces abandoned one of their Antlions near the exit that led to the surface of the shield world. Several Antlions were deployed by Merg Vol's Covenant during the Battle of Draetheus V in order to secure a series of Bridge (structure)|bridges at the Epsilon Expanse. At least five Antlions were deployed during contemporaneous operations on Draetheus V's artificial moon, X50. During the Second Ark Conflict the Banished would make use of their own Eklon'Dal Workshop Antlion|version of the Antlion. Gameplay In ''Halo Wars'' the Antlion is a strong and resilient stationary unit. The only instances that they can be controlled are on the campaign level ''Escape (Halo Wars level)|Escape'' and Skirmish level ''Tundra''. A burst from the turret is strong enough to wipe out a squad of Marines. To destroy one, it is recommended to use units that has a high speed, because they can reach the turret before it fires at them. Another tactic is to attack from its back, since it takes time for it to turn around and fire. One can also exploit its long recharge time by sending a cannon fodder unit as a distraction for the turret to eliminate, and then attack the turret with full force while it recharges. In the level ''Escape'', the Antlion is located next to the initial Covenant citadel, and can be used to destroy the base. Thanks to its long range of attack, one can also use it to destroy the Scarabs encountered in the level. An additional advantage is that it can fire on targets obscured by "the fog of war", requiring no nearby allies around its target unlike most leader abilities. In order to use the Antlion the player must station an infantry squad inside the structure and pay resources in order to fire it at a location. The player must wait until the turret recharges before they can fire it again. A hidden Antlion is in the level ''Repairs'', but outside of the map since its blasts are being to used to represent those of the . The only way to see it is through the Repairs glitch. In ''Halo: Spartan Assault'' the Antlion is a stationary unit with strong durability. It can destroy Wraiths in three direct shots and Ghosts in one direct shot, and can also kill player with one direct hit. The only setback is the turret will give a warning where it will fire, giving the player a chance to evade it. The Antlion can be destroyed with one C4 explosive or several rounds of anti-armor weaponry; other weapons are not recommended due to its strong health. When firing, it emits two separate mortar projectiles. The Antlion cannot be disabled with a charged plasma pistol. Gallery File:COVENANT Mega Turret.jpg|Concept art of the Covenant Antlion for ''Halo Wars''. File:SCN05 MegaTurret-screenshot.jpg|A Covenant Antlion firing upon attacking UNSC forces in ''Halo Wars''. File:HaloWars-CovenantMegaTurret.png|A Covenant Antlion. File:HW CreviceBattle.jpg|An Antlion on the map Crevice in an early build of ''Halo Wars''. File:HW MegaTurret.png|The Antlion garrisoned by Jiralhanae on the map Tundra in ''Halo Wars''. File:HW MegaTurretFiring.png|The Antlion firing at enemies on the map ''Tundra'' in ''Halo Wars''. File:HW MegaTurretVenting.png|The Antlion venting after firing at enemies on the map ''Tundra'' in ''Halo Wars''. File:Battle for Epsilon Expanse.png|An Antlion on Draetheus V in ''Halo: Spartan Assault''. File:HSA-Grizzly-DestroyedMegaTurret.jpg|An Antlion destroyed by an M850 Grizzly. File:HSA-MegaTurret-Closeup.jpg|Closeup of a Antlion in ''Halo: Spartan Assault''. File:HSA-Grizzly-Versus-MegaTurret.jpg|An M850 Grizzly fighting a Antlion on X50. List of appearances ''Halo Wars'' ''Halo: Spartan Assault'' Sources Category:Covenant weapons Category:Plasma weapons
Enamored is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the seventh ''Halo 2: Anniversary'' Terminal (Halo 2: Anniversary)|Terminal on Regret (Halo 2 level)|Regret. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty. Location The terminal is found in the large room in which the player encounters Kig-Yar Snipers, Yanme'e, Sangheili Honor Guardsman|Sangheili Honor Guardsmen, and a pair of Mgalekgolo. The terminal is on the upper level, on the pillar behind Regret's hologram.
|gravity=0.0113 g |daylength= |yearlength= |atmosphere= |composition= |temperature= |demonym=Enceladean, Enceladan |species=Human |population= |colonized= |government=Unified Earth Government }} Enceladus is the sixth-largest natural satellite of the gas giant Saturn, located in the Sol system. Following the Battle of October 10 in 2552, Battle Group Rhino of the UNSC's Third Fleet, under the direction of W. Murray, disengaged from any potential contact with a lone Covenant vessel and regrouped at Phase Line Alpha above Enceladus.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #2'' Sources Category:Moons
}} File:HINF Despondent Pyre Core.png|300px|thumb|Despondent Pyre's encephalon An encephalon is a piece of Forerunner technology and a vital component of a Monitor. It contains, among other things, the routines needed to summon a Halo Ring's Reformation Spires. Like an activation index, an encephalon can be stored in digital format. History On 2560#May|May 28, 2560, the Harbinger, who desired to restore Zeta Halo's Silent Auditorium (location)|Silent Auditorium, forcibly extracted Despondent Pyre's encephalon. She subsequently used the encephalon to summon the Reformation Spire|Spires needed to carry out the Reformation. The Weapon later stole the encephalon from the Harbinger and used it to shut down all the Reformation Spires. Trivia ''Encephalon'' is another word for ''brain''. Gallery File:HWF Monitor Diagram.jpg|A diagram of a Monitor featured in ''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo'', notice the encephalon. File:HINF Harbinger with Pyre Core.png|The Harbinger uses Despondent Pyre's encephalon to summon the Reformation Spires. File:HINF Weapon Encephalon.png|The Weapon holding Despondent Pyre's encephalon. File:HINF Command Spire shutdown.png|The Weapon uses Despondent Pyre's encephalon to shut down the Spires. List of appearances ''Halo Infinite'' Sources Category:Forerunner technology
Enchanted is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the sixth ''Halo 2: Anniversary'' Terminal (Halo 2: Anniversary)|Terminal on Delta Halo. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty. Location The terminal is inside the room in the second Forerunner structure which contains the switch to extend the bridge.
An encryption code, otherwise known as an encryption key or an encryption scheme, is a functional parameter of cryptological encoding used for security purposes. Cryptological theory Encryption only enables senders with the appropriate decryption devices to read secretive transmissions or documents. Persons or organizations that do not possess the appropriate decryption key to decrypt an encrypted file must result to a battery of cryptological techniques to decrypt files, even using artificial cognitive computation sources as powerful as Smart AI|"smart" Artificial intelligence|AIs. The sender will encrypt a piece and send it to the receiver, and will list both the ''public key'' and ''private key'' of the file. The public key is widely available, and was used to encrypt the file. The private key is available only to the receiver, and is used to decrypt the file.wikipedia:Public-key cryptography|"Public-key cryptography" on Wikipedia, the free encyclopedia The Covenant and the United Nations Space Command both use encryption devices to hide military tactics and orders. Covenant usage The Covenant occasionally place advanced encryption on high-importance locked doors within their warships, such as the ''Truth and Reconciliation''. During the Battle for the Truth and Reconciliation|UNSC raid on the battlecruiser, the Covenant locked the UNSC assault squad in the hangar bays with 128,000-bit modulating encryption''The Truth and Reconciliation'' until Cortana was able to hack the doors to open and let the UNSC forces venture further into the ship. UNSC usage Encryption is placed on United Nations Space Command|UNSC documentation or transmissions in order to maintain the level of secrecy demanded by the Transmission Classification. Encryption codes, like classifications, come in varying types, based on the importance of the information in the file. None - Transmissions without code are not classified at all and can be accessed by anyone at any time. Examples of this include the journals produced by UNSC Astrophysics, such as UNSC Astrophysics Journal 034-23-01.Halo: The Fall of Reach, Chapter 16, ''page 141'' (2001 paperback); ''page 165'' (2010 paperback) Red - This code is used most of the time in military transmissions. Classification can be "Restricted," "Classified," or "Secret". The code is sometimes harder to crack, depending on how complex the scheme of the code can be. Examples of this code include the United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol. It was used before or during 2552 to encrypt UNSC Emergency Priority Order 098831A-1.Halo: The Fall of Reach, Chapter 23, ''page 214'' (2001 paperback); ''page 245'' (2010 paperback) Black - This higher level code is used for more important and urgent information, which can be classified.Halo: Ghosts of Onyx, Chapter 13, ''page 122'' Gamma - This is one of the highest level codes. It is used on the most classified information and is likely to be an extremely complex code. It coincided with the classification of "Eyes Only Top Secret."Halo: The Fall of Reach, Chapter 30, ''page 281'' (2001 paperback); ''page 317'' (2010 paperback) Gamma-Shift-X-Ray - This is a code used to encrypt files. It was used to encrypt Historical/Psychological Analysis of Cole, Preston J..Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 413'' (2009 paperpack); ''page 251'' (2010 Volume 1 paperback) Umber - This is a code used to encrypt files. It was used to encrypt UNSC Priority Transmission 00143A-23|files related to 92738-61842-LC's investigations regarding the Guardian incident in 2558.Halo Legendary Crate ''- Halo Legendary Crate/Data Drops|Data Drop 7'' Red file/albatross-seven-lucifer-zeno/Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 454'' (2009 paperpack); ''page 301'' (2010 Volume 1 paperback) file/bravo-tango-beta-five/Halo: The Fall of Reach, Chapter 32, ''page 289'' (2001 paperback); ''page 326'' (2010 paperback) file/douglas-six-six-lima/Halo: The Fall of Reach, 2010 Bonus Content, ''page 395'' file/excised access Omega/Halo: The Fall of Reach, Chapter 6, ''page 56'' (2001 paperback); ''page 74'' (2010 paperback) file/first light/Halo: The Fall of Reach, Chapter 15, ''page 135'' (2001 paperback); ''page 159'' (2010 paperback) file/lightning-matrix-four/ file/vegas-anaconda-mockingbird-zero/Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 467'' (2009 paperpack); ''page 326'' (2010 Volume 1 paperback) Black file/delta-charlie-niner/IonaHalo: Blood Line, ''Halo: Blood Line Issue 2|Issue 2'' file/gamma-thunder-twelveHalo: Blood Line, ''Halo: Blood Line Issue 1|Issue 1'' file/rho-hotel-eight/IonaHalo: Blood Line, ''Halo: Blood Line Issue 3|Issue 3'' file/seasonal/ file/zulu-oscar-papa/IonaHalo: Blood Line, ''Halo: Blood Line Issue 4|Issue 4'' Gamma user/bmorad Unknown file/red rover red rover/Halo: The Fall of Reach, Chapter 34, ''page 302'' (2001 paperback); ''page 339'' (2010 paperback) Below is a list of transmissions sent that were encrypted by encryption codes: None UNSC Astrophysics Journal 034-23-01 (DIMENSIONAL-MASS SPACE COMPRESSIONS IN SHAW-FUJIKAWA (A.K.A "SLIPSTREAM") SPACE) Red UNSC Alpha Priority Transmission 04592Z-83|UNITED NATIONS SPACE COMMAND ALPHA PRIORITY TRANSMISSION 04592Z-83 (IMMEDIATE RECALL) UNSC Transmission 08871D-00|UNITED NATIONS SPACE COMMAND TRANSMISSION 08871D-00 (TROUBLE) UNSC Priority Transmission 09872H-98|UNITED NATIONS SPACE COMMAND PRIORITY TRANSMISSION 09872H-98 (MITIGATING FACTORS AND RELATIVE BIOLOGICAL RISKS ASSOCIATED WITH QUERIED EXPERIMENTAL MEDIAL PROCEDURES) ORDERS FOR YOUR IMMEDIATE CONSIDERATION|UNITED NATIONS SPACE COMMAND PRIORITY TRANSMISSION 09872H-98 (ORDERS FOR YOUR IMMEDIATE CONSIDERATION) UNSC Emergency Priority Order 098831A-1 (transmission)|UNITED NATIONS SPACE COMMAND EMERGENCY PRIORITY ORDER 098831A-1 (GENERAL ORDER 098831A-1 ("THE COLE PROTOCOL")) UNSC Transmission 102482-02|UNITED NATIONS SPACE COMMAND TRANSMISSION 102482-02 (SAFEGUARDING NAVIGATION DATA MORE THOUGHTS) UNSC Transmission 116749-09|UNITED NATIONS SPACE COMMAND TRANSMISSION 116749-09 (REQUISITIONS, TRANSFERS, AND FAVORS) UNSC Transmission 34670J-17|UNITED NATIONS SPACE COMMAND TRANSMISSION 34670J-17 (READINESS) Black UNSC Priority Transmission 90872H-11|UNITED NATIONS SPACE COMMAND PRIORITY TRANSMISSION 90872H-11 (OPERATION BLOWBACK) United Nations Space Command Priority Transmission FLASH 91762P-06|UNITED NATIONS SPACE COMMAND PRIORITY TRANSMISSION FLASH 91762P-06 (EMERGENCY ALERT STATUS) Gamma Historical/Psychological Analysis of Cole, Preston J.|PLNB TRANSMISSION XX087R-XX (Historical/Psychological Analysis of Cole, Preston J.) PROGRESS REPORT/OPERATION HYPODERMIC|PLNB TRANSMISSION XX087R-XX (PROGRESS REPORT/OPERATION HYPODERMIC) PLNB Transmission XX219C-XX|PLNB TRANSMISSION XX219C-XX (INVESTIGATION UPDATE/OPERATION: BLEACH) Umber UNSC Priority Transmission 00143A-23/THE CRYORAETH DIALOGUE|UNSC PRIORITY TRANSMISSION 00143A-23 (THE CRYORAETH DIALOGUE) UNSC Priority Transmission 00143A-23/SUBJECT DENVER|UNSC PRIORITY TRANSMISSION 00143A-23 (SUBJECT DENVER) UNSC Priority Transmission 00143A-23/S-117 DEBREIF|UNSC PRIORITY TRANSMISSION 00143A-23 (S-117 DEBREIF) UNSC Priority Transmission 00143A-23/CLAYTON TRANSMISSION B12|UNSC PRIORITY TRANSMISSION 00143A-23 (CLAYTON TRANSMISSION B12) Unknown Public Key: Red Rover Red Rover Apocrypha To help advertise the then upcoming "Gears 5", Jeff Easterling wrote a transmission called UNSC Priority Transmission 00106C-54|UNSC PRIORITY TRANSMISSION 00106C-54, in this transmission had the "PINION" encryption code. This transmission is not considered "Core Canon". List of appearances ''Halo: The Fall of Reach'' *''Halo: The Fall of Reach#2010 bonus content|Adjunct'' ''Halo: Combat Evolved'' *''Halo: Combat Evolved Anniversary'' ''Halo: Ghosts of Onyx'' ''Halo: Blood Line'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Security technology
End Game is the eighth track on Volume 2 of the ''Halo 5: Guardians Original Soundtrack''. Usage Guardians - in the closing cutscene, when Cortana unleashes a Guardian Custode|Guardian attack on Earth.
|series=SRS99 series |type=Wikipedia:Anti-materiel rifle|Anti-materiel sniper rifle |cost=8,141 cR |variant= |service=Human-Covenant WarPost-Covenant War conflicts |length= |width= |height= |weight= |ammotype=14.5114mm M232 APFSDS |capacity= |feed=4-round, detachable box magazine |operation=Gas-operated, magazine-fed |rate= |velocity= |optics=Oracle scope|Oracle-R scope (4-9 magnification) |range= }} End of the Line is a specialised variant of the SRS99-S5 AM sniper rifle developed by Misriah Armory. Overview Outwardly, End of the Line bears few visual differences from the standard Series 5 sniper rifle; its most prominent change is a series of red-and-green stripes painted atop the body of the weapon alongside a decal of an eagle's head on the stock. The weapon's performance characteristics are slightly different from the standard Series 5, and are instead reminiscent of the S7 Flexfire Sniper|Flexfire variant of the SRS99-S7 AM sniper rifle|Series 7 sniper rifle; the weapon has reduced recoil and higher rate-of-fire at the cost of lower damage to the target. This makes the weapon more suitable for suppression fire. In late 2558, SPARTAN-IV program|Spartan-IVs serving aboard the trained with the End of the Line in War Games simulations. Gameplay End of the Line is a Rare Power Weapon REQ worth when sold. Gallery File:Endoftheline.jpg|End Of The Line REQ card. File:H5G-EOTLHUD.png|A first-person view of End of the Line. File:H5G-EOTL.png|A third-person view of a Spartan holding the weapon. Notes List of appearances ''Halo 5: Guardians'' Sources Category:Rifles
File:Endeavor one.png|thumb|200px Endeavor One is a Seattle based VR company focused on entertainment based experiences and social gaming. History Endeavor One is a small powerhouse studio with ties to the Halo series. Its co-founder, Tom Doyle, was the former lead artist at Bungie Studios. After more than a decade of working for Bungie, Doyle left to start-up Endeavor One with Sherry Floyd, along with other artists, designers and engineers that hailed from Bungie, Warner Brothers, Sony, and Valve. The company's first VR project, ''Jump'', a large scale first-person jumping puzzle game, was released on SteamVR in the summer of 2015. Endeavor One later partnered with Microsoft Studios and 343 Industries to bring ''Halo Recruit'' to life for Windows Mixed Reality. Sources External links Category:Companies
|series=M6 |type=Directed-energy weapon |cost= |variantPost-Covenant War conflicts |affiliation=United Nations Space Command |length= |width= |height= |weight= |ammotype= |capacity=100 battery units (4 shots) |feed= |operation=Directed-energy weapon|Directed-energy |rate=Semi-automatic |velocity=299,792,458 m/s (983,571,056 ft/s) |optics=Wyrd optics suite|Wyrd-III optics suite (3 magnification) |range= }} }} Endgame is a special variant of the M6/E Spartan Laser|M6/E Grindell/Galilean Nonlinear Rifle. Overview ''Endgame'' is a named variant of the M6/E Spartan Laser, which features an improved battery capacity and reduced charge time at the expense of a lower damage output. As far as the chassis is concerned, Endgame appears identical to the standard Spartan Laser, albeit with a predominantly dark grey color scheme broken up by stripes of crimson and sage, and some lighter grey areas towards the bottom of the weapon and falcon emblems at the front. In late 2558, SPARTAN-IV program|SPARTAN-IVs trained with the weapon in War Games simulations aboard the . Gameplay ''Endgame'' is an Ultra Rare requisition available at . The ''Endgame''s REQ card grants when sold. It operates similarly to the normal Spartan Laser but charges significantly faster, allowing the user to retaliate faster if attacked, and giving their opponents less time to respond to the targeting laser. Additionally, each shot drains only half of what a normal Spartan Laser shot would, resulting in 8 shots per a fully charged ''Endgame'' compared to only 4 for the normal Spartan Laser. To compensate for these improvements, the Endgame deals less damage than its standard counterpart, although it is still capable of destroying a normal M12 Warthog|Warthog with a single shot, provided that the entire shot connects with the target. Changes from the M6/E Spartan Laser Shorter charge and cooldown times. The weapon charges up in 0.8 seconds, 60% faster from the base model. Double the number of shots per full battery, resulting in a total of 8 shots. Reduced damage. Gallery File:H5G-EndgameHUD.png|First-person view of the ''Endgame'' in ''Halo 5: Guardians''. File:H5G Screenshot Endgame1.jpg|A SPARTAN-IV using an ''Endgame'' in an Arena game. File:H5G-Endgame.png|An INDOMITABLE-class Mjolnir|Indomitable-clad SPARTAN-IV armed with ''Endgame'' in a Warzone match. File:H5G REQCard Endgame.png|''Endgame''. List of appearances ''Halo 5: Guardians'' Sources Category:Directed-energy weapons
Endless Fun is an Achievement in ''Halo Wars'' that is unlocked when the player destroys every Methane tank|Methane Tank on Relic Approach. It is worth 5 Gamerscore. Sources
|color=Red |affiliation=United Nations Space Command |function=Part of survey team located on the planet Onyx |battles=Battle of Onyx }} Endless Summer (AI Serial Number: 4279)Halo: Ghosts of Onyx, ''page 300'' was a fifth-generation Smart AI|"smart" artificial intelligence|AI attached to the Office of Naval Intelligence|ONI excavation team based in Zone 67 on planet Onyx. He was sent to replace the AI Deep Winter after it reached the end of its operational life span in 2551. He took the form of a tall, red Cherokee Indian chief, bare-chested, wearing buckskins, and with a feathered spear in hand.Halo: Ghosts of Onyx, ''page 121'' He would often bow upon initiating or ending a conversation.Halo: Ghosts of Onyx, ''page 178''Halo: Ghosts of Onyx, ''page 314'' Biography Unlike Deep Winter and Eternal Spring before him, Endless Summer was aloof and did not care for Camp Currahee to the south of him. He barely tolerated the staff there, namely Kurt-051|Kurt Ambrose and his SPARTAN-III Program|Spartan-IIIs. Endless Summer never initiated communication with them, unless in times of dire need. Less than a year into his life, he was confronted with the attack on Zone 67 and Camp Currahee by Onyx Sentinels. Invoking the authority granted to him in times of emergency by General Order 98.93.120,Halo: Ghosts of Onyx, ''page 122'' Endless Summer Flash 91762P-06|ordered the SPARTAN-III Program|Spartan-IIIs to defend Zone 67 after the defenders of the area were all killed by the Sentinels. He was contacted by Dr. Catherine Halsey once she arrived. In order to get Endless Summer's attention, Halsey sent him a Wikipedia:Koan|Zen koan, aware that such a philosophical dialog would be irresistible to a smart AI. Halsey managed to convince him to use the planet's Slipspace COM launcher to alert Earth so they could send forces to save them. The Sentinels later found and destroyed the launcher.Halo: Ghosts of Onyx, ''page 180'' However, Endless Summer escaped the destruction of the COM launcher and his data center and later redirected the Spartans to the Sentinel manufacturing facility in Onyx's northern polar region in order to halt the production of Sentinels. Endless Summer was most likely destroyed when the planet disintegrated at the conclusion of the Onyx Conflict. List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Human AI Category:AI characters
Endurance-of-Will, often referred to simply as Endurance, was a Promethean Warrior-Servant. She was a former lover of the Ur-Didact before his marriage to the Librarian and served as his top lieutenant during the endgame of the Forerunner-Flood war.Halo: Silentium, ''String 34'' Biography Endurance-of-Will was born into the Warrior-Servant rate and held to rigid principles of honor and discipline, with Bitterness-of-the-Vanquished being the one who guided her mutation to first-form. Endurance was romantically involved with the Didact before the human-Forerunner wars, although he would later choose his eventual life-mate outside his rate, marrying the Lifeworker known as the Librarian instead. The Librarian gave the Didact a choice to return to his rate; had he done so, he would have married Endurance. However, he chose the Librarian, a decision that caused Endurance to resent the Librarian for thousands of years. During the war against humanity, Endurance served as an advisor to Bitterness-of-the-Vanquished, one of the greatest Promethean commanders and the Didact's mentor. Endurance herself was considered one of the Forerunners' top strategists, often clashing with the Didact regarding battle strategy. Near the end of the Forerunner-Flood war, the now mentally unstable Ur-Didact requested Endurance's presence on his primary shield world, Requiem. The Ur-Didact was carrying out his new plan to use the Composer to convert all of his fellow Prometheans and later all of human|humanity into Promethean Knight|war machines to combat the Flood and later eliminate all "suspect" species who might potentially threaten Forerunner supremacy. Although innately doubtful and deeply worried for the Didact's sanity, Endurance did not voice these concerns and ended up supporting him due to her code of honor and her intense loyalty to the Didact. She became the Ur-Didact's adjutant and ultimately remained as the last Promethean loyal to him left unprocessed by the Composer, though she was slated to join the others eventually. When the Ur-Didact returned to Requiem after forcibly composing the humans of Omega Halo, the Librarian followed him, intent on imprisoning her husband in a Cryptum. Endurance confronted the Lifeshaper once she arrived on Requiem and initially showed willingness to follow the Ur-Didact until the end, in part due to her personal resentment for the Librarian and her strong sense of duty to her commander. However, her faith in the Didact was not as resolute as it appeared. Endurance eventually agreed to help the Librarian, having accepted the fact that the Ur-Didact was being used as a pawn by the Gravemind and that meditation in a Cryptum might actually benefit him, perhaps allowing his mind to heal via long exposure to the Domain. After the Librarian knocked out the Ur-Didact and locked him in a Cryptum, Endurance insisted to stay behind and protect him, obeying his final command to protect Requiem with her life. She reluctantly allowed the Librarian to remove Requiem's army of Promethean machines from the Ur-Didact's control and to leave a Mind transfer|personality impression of herself Librarian's Rest|within Requiem in order to guide future visitors and warn them of the Didact. Shortly after this, Endurance composed herself, becoming a Promethean Knight and thus remaining as an ageless guardian for the Didact. After Endurance's composition, the Librarian took control of her Promethean Knight body along with the rest of Requiem's Promethean constructs. On 2557#July|July 2557, Endurance would repel Jul 'Mdama's Covenant|Jul's forces trying to awake the Didact, but she would fail to prevent John-117 from interfacing with the Cryptum and awakening him. On 2558#February|February 2558, her damaged essence was salvaged by United Nations Space Command|UNSC forces during the Requiem campaign. By October 2558, her essence was implanted into the Warzone simulations on the as a Promethean Knight construct on the Warzone scenario called "Skirmish at Darkstar"; her performance within the simulation is as closely monitored by the Office of Naval Intelligence as the participating Spartan Operations|Spartans themselves, but the reason behind their interest is unknown. Killing her will award the team 200 VP, and earn the player a Mythic Takedown medal. It was in these simulations that Endurance would, unexpectedly, found some measure of peace as she willingly served penance for her failure by sharpening the steel of a new generation of human warriors to become worthy of their inherited legacy. Personality and description The Librarian remembered her as honorable and sensitive, and because of this, she believed Endurance could yet be convinced to help her stop the Ur-Didact. Underneath her facade of strict adherence to the Promethean code and in spite of her deep resentment of the Librarian, she was shown to be ultimately rational, never truly agreeing with the Didact's genocidal scheme. Despite this, she still deeply respected the Ur-Didact. Endurance was small for a Promethean and possessed a cat-like grace. Equipment In the final years prior to Great Purification|the firing of the Halo Array, Endurance-of-Will carried two highly advanced and customized Z-110 Boltshot sidearms, named ''Open Hand'' and ''Closed Fist''. Both weapons were later included in the United Nations Space Command's War Games simulations through a method that remains a closely guarded secret among Office of Naval Intelligence personnel. Her ''Open Hand'' Boltshot was also located in an area that Fireteam Osiris passed through on Kamchatka on their mission to rescue Catherine Halsey from Jul 'Mdama and his Jul 'Mdama's Covenant|Covenant forces.Halo 5: Guardians, campaign level ''Osiris (level)|Osiris'' She wore uniquely simple Forerunner personal armor|battle armor with sweeping curves and none of the decorations or spikes characteristic of Promethean armor. When encountered in the Warzone simulation, she sports a spiked red Knight Commander carapace and wields a ''Heartseeker'' Z-390 incineration cannon. Gallery File:HTMCC-H4 Terminals Endurance.png|Endurance as a Promethean Knight. File:H5G-DidactsEx.png|Endurance as a Mythic Knight Commander in ''Halo 5: Guardians''. List of appearances ''Halo 4'' * ''Terminal (Halo 4)|Terminals'' ''Halo: Silentium'' ''Halo 5: Guardians'' ''Halo Infinite'' Sources Category:Forerunner characters Category:Warrior-Servants
The Enduring Blisterback is a vehicle employed by the Banished. Design details The Enduring is a variant of the Blisterback. It is equipped with more heavier armor on the front and its legs, as well as a Wikipedia:Dazzle camouflage|dazzle camouflage paint scheme.''Halo Wars 2'', Blitz in-game unit Gameplay The Enduring Blisterback is a unit available for play in the Blitz and Blitz Firefight modes of ''Halo Wars 2''. It is available to players playing as Atriox. The Enduring Blisterback List of Blitz cards|Blitz card has the following attributes; Rarity: Rare Cost to deploy: 150 Last Stand: This unit deploy infantry units once taken down. The Enduring is classed as a mobile artillery that performs well against infantry, and vehicles not against aircraft unless converted to air mode. Gallery File:HW2 Enduring BB front.png|Close look of the front of the aircraft via modding. File:HW2 Enduring BB side.png File:HW2 Blisterback comparison.png|A comparison of all three Blisterback variants. File:HW2 Iron Hunters guarding BBs.png|A pair of Blisterbacks guarded by Ironclad Hunters. List of appearances ''Halo Wars 2'' Sources Category:Banished vehicles
|role=Flagship |length= |width= |height= |engine=Repulsor engines |slipspace drive=Equipped |hull=Nanolaminate hull plating Equipped with energy shielding|energy shields |armament=*Energy projectors Plasma turrets Pulse laser turrets |firstuse-title=In service |firstuse=*Human-Covenant War Post-Covenant War conflicts |commission= |lastsight= |destroyed=2559|MarchApril, 2559 |battles=Second Ark Conflict |fleet=Fleet of Recalcitrant Ire |namedcrew=*Orda Val 'Saham - Sangheili guard and Barukaza Workshop Scarab commander Val 'Telram - Sangheili guard and Huragok translator |captains=Shipmaster Let 'Volir |affiliation=*Covenant Covenant separatists Banished }} ''Enduring Conviction'' was a Covenant that became the flagship of the Banished fleet. It was destroyed over Installation 00 by the Ark's Aggressor Sentinels during the Second Ark Conflict|conflict with the there in 2559. History During the Human-Covenant War, the ''Enduring Conviction'' was commanded by shipmaster Let 'Volir as part of a larger Covenant Covenant fleet|fleet. It was known to the United Nations Space Command for some time. From around 2549 to 2552, it was responsible for the destruction of quite a few UNSC warships. It was noted for one particular battle in 2551 during which it demonstrated an impressive evasive maneuver and counterattack. File:HW2-Banishedfleet.png|thumb|left|300px||Let 'Volir and his crew in pledge allegiance to Atriox and his Banished with the ''Enduring Conviction'' overshadowing them in the background. Following the Great Schism and the collapse of the Covenant, ''Enduring Conviction'' retained its place in the Sangheili-led Fleet of Recalcitrant Ire had been attached to previously. By 2553#May|May 6, 2553 ONI learned of a recent engagement the carrier had been a prominent part of. The leader of the Banished, Atriox, had raided a Covenant air base belonging to the Sangheili separatists but had successfully been captured and taken aboard the ship as a prisoner. Twelve hours later, ''Enduring Conviction'' broke formation and contact with the rest of its fleet. The ''Conviction'' was hailed, warned, and then fired upon when it ignored orders. The ''Conviction'' performed evasive maneuvers, returned fire and escaped. It accomplished this through the same infamous maneuver that had been logged by the UNSC in 2551. The ONI operatives examining the matter concluded that the manner in which the ''Conviction'' escaped its fellow Covenant ships was indicative that Atriox had not taken it over by force. Instead, it seemed to them that his capture was either a ruse from the start on behalf of both parties or that Atriox simply allowed himself to be taken so that he could make a proposal to 'Volir. Whatever the case, the fact of the matter is that soon after escaping, Let 'Volir and his crew swore fealty to the Banished on neutral territoryan orbital installation. In exchange for their unquestioning loyalty, the Banished would supply the crew and fuel the ''Enduring Conviction'' indefinitely. The ONI operatives analyzing the ship's shift of allegiance surmised that Atriox would lay low for a while after securing such a prize, as he would have painted a giant target on himself in doing so. File:PL Banished.jpg|250px|left|thumb|Atriox and others on the ''Enduring Conviction''s bridge. On 2558#November|November 25, 2558, the ''Enduring Conviction'' arrived in force at Installation 00, carrying with it a massive amount of infantry, vehicles, and aircraft. Instead of launching any orbital bombardments from the ship, Atriox ordered ground forces to be deployed to the Ark's surface. These made short work of the UNSC researchers at the Henry Lamb Research Outpost. Forthwith, the ship remained stationed above the installation for months while the Banished began to extract power and resources from the Forerunner creation. Anything valuable discovered or taken was commonly ferried to the ship overhead. Around four months after the Banished first took control of the Ark, the also exited slipstream space above it on March 28, 2559. After the presence of the Banished was revealed to the crew, a Second Ark Conflict|protracted conflict began between those serving Atriox and those following the lead of Captain James Cutter. During this time, the ''Conviction's'' pulse laser turrets were used offensively to melt UNSC forces on the ground. In the first instance the ship was used like this, it was during a defense of a salvage operation being overseen by Decimus. From the ground, Decimus not only had the carrier make a show of damaging the ''Spirit of Fire's'' recently-built firebase, but also repeatedly ordered the shipmaster to target his own location briefly and with precision, as he was protected from the lasers by a powerful energy shield that his mechanized power armor could encapsulate him in for short periods. When it became clear that he would not be able to fend off the attack, Decimus retreated but the ''Enduring Conviction'' continued to bombard the area, killing UNSC and Banished troops alike, ostensibly to keep the humans from learning anything from the operation. The same tactic was repeated when Decimus entered the fight once more on March 30. Decimus was killed at that moment, however, and the ''Enduring Conviction'' finally began to attack the ''Spirit of Fire'' more directly by launching vacuum-rated Type-26 Banshee|Type-26A Banshee fighters to harass it while it moved to hover over the location where it had been deploying troops and supplies to the Ark's surface via a gravity lift. As the ''Spirit of Fire'' attempted to fend off the swarm of Banshees, Captain Cutter expressed frustration at his inability to beat the ''Enduring Conviction'', should it turn its full attention to the modified . The smart AI|smart artificial intelligence|AI, Isabel, proposed a plan for dealing with the ship. She put forward that the only way they would have a chance at destroying the was if they could get the Ark's Sentinels to do it for them. From there, the plan became to infiltrate the ship and take control of one of its energy projectors, which could be used to glass the Ark's surface and provoke a response from the constructs. From there, the plan was simple enough. Ground forces were split into two portions to assist with the operation. One contingent assaulted the Banished around a large Forerunner particle cannon, which was taken over and aimed at the ''Enduring Conviction''. At R-7012-5093, according to a Sangheili method of keeping time, the cannon immobilized the ship and caused its energy shielding to begin draining. The Huragok aboard assured the crew that the cannon was no danger to the hull, but that the loss of the shield could open ''Conviction'' up to more attacks. This prompted a swift and heavy response from the Banished on the surface, and the carrier also diverted air units to attack the UNSC on the ground. As all local troops pushed to retake the particle cannon, dual units led by Jerome-092 and Alice-130 flew in D77-TC Pelican|Pelicans toward the depleted base around the ship's gravity lift. Despite both craft being shot down, eventually Jerome, with Isabel in tow, managed to make it to the gravity lift with the assistance of mainly Alice, snipers, and M400 Kodiak|Kodiaks. At R-7013-5093 all shielding was depleted and every Huragok was assigned to repair duty. All remaining UNSC personnel near the grav lift were extracted as Jerome and Isabel ascended towards the carrier. File:HW2-Conviction-01.jpg|thumb|left|300px|The ''Enduring Conviction'' is bisected. Upon arriving inside the ship, Jerome dispatched a group of Sangheili Rangers at R-7016-5093 and inserted Isabel's data crystal chip into the nearest holotank. With this done, Isabel was quickly able to access a plethora of systems throughout the ship. She located the weapons and wasted no time in firing its main energy projector upon a Banished encampment below. As planned, the beam penetrated the Ark's outer crust and alerted vast numbers of Aggressor Sentinels. Millions of the drones erupted from Installation 00's interior and flew ''en masse'' toward the ship that dared to deal out damage to what they were charged with protecting. File:HW2-Conviction-02.jpg|thumb|300px|Let 'Volir and Atriox survey the ''Enduring Conviction's'' wreckage. The Sentinels coordinated so that a constant stream of Forerunner robots threw themselves against the ''Enduring Conviction's'' outer hull along a straight line that bisected its hooked bow from the remainder of the ship. Right after the combination of the assault from the Sentinels and Isabel's meddling caused part of the ship to lose power, a group of Jiralhanae charged Jerome, who was guarding Isabel's chip. He fought them off as Sentinel after Sentinel careened into the ship until finally, the structure was torn in two along the line of attack. As the carrier lost all structural integrity and began to fall from its position above the Ark, the remaining Sentinels returned to where they came from. Having finally lost power all throughout, not even Modular Dispersal Technology could be relied upon to save part of the ship. No longer being able to rely on the ship's gravity lift, Jerome was forced to leap from the ship after collecting Isabel. The two sections of the ''Enduring Conviction'' crashed into the Ark, but Let 'Volir and a large number of his Sangheili still managed to survive. The loss of the ''Enduring Conviction'' put 'Volir in a tenuous position wherein he needed to find some way to prove his allegiance to still be worth paying for. In another battle to follow, the UNSC forces and the Banished fought one another surrounded by the hulking wreck of the massive carrier.''Know Your Enemy'' Design details Since being appropriated by the Banished, the ''Enduring Conviction'' was modified to reflect the aesthetic characteristic of the faction. Red lighting was implemented throughout the interior and even the exterior of the ship was made to exude glowing red patterns. The energy put out by its aft ventral beam and gravity lift appeared orange but the beams from its pulse laser turrets took on a bright red or blue hue. Before its destruction, the ''Conviction'' was the largest ship controlled by the Banished per the Office of Naval Intelligence. It was typically crewed by Jiralhanae, Sangheili, and Unggoy, but also transported various gestalts of Lekgolo. A number of Huragok were also kept aboard the vessel. Crew Shipmaster Let 'Volir Val 'Telram Trivia Atriox often teased Let 'Volir about the name of the carrier, as he believed that it was particularly ill-suited for a mercenary shipmaster. Gallery File:HW2-Sangheili.jpg|Sangheili in the ship's interior. File:HW2-Isabel&Co-03.jpg|Isabel illustrates her plan for eliminating the ''Enduring Conviction''. HW2-Glassing.jpg|''Enduring Conviction's'' energy projector impacting the Ark's surface. HW2-Sentinel bombardment.png|Sentinels mounting their assault on the carrier. File:HW2-Jerome-08.jpg|Jerome looks out from where the ship has been severed. File:HW2_Enduring_Salvo.jpg|Debris from the carrier rains down upon the Banished. HW2-Trailer-Crashed assault carrier.png|Fighting amidst the wreckage of the carrier. File:HW2_KnowYourEnemy_Concept_1.jpg|Concept art for ''Know Your Enemy''. File:HW2 PhoenixLog Rise of Atriox III.png|''Enduring Conviction'' breaks off from its prior fleet. The ship is incorrectly depicted in this artwork as being a . File:HW2 PhoenixLog Floats Low But Steady.png|Val 'Telram watching the destruction of the ''Enduring Conviction'' via hologram. List of appearances ''Know Your Enemy'' ''Halo Wars 2'' ''Halo: Rise of Atriox'' ''Halo: Shadows of Reach'' ''Halo: Divine Wind'' ''Halo Infinite'' Sources Category:CAS-class assault carriers Category:Covenant ships Category:Banished ships
Enduring Locust are a specialised type of Locust employed by the Banished. Design details The Enduring Locust is a unit available for play in the Blitz and Blitz Firefight modes of ''Halo Wars 2''. It is available to players playing as Colony. The Enduring Locust List of Blitz cards|Blitz card has the following attributes; Gameplay Enduring Locust appear in the Blitz multiplayer mode of ''Halo Wars 2'' as a playable card for any leader. Rarity: Rare Cost to deploy: 90 Last Stand: This unit deploy infantry units once taken down The Enduring Locust are classed as Anti-Building, and performs well against buildings, but not great against infantry, vehicles and aircraft. Gallery File:HW2 Enduring Locust ingame.png|Enduring Locust ingame. File:HW2 Kodiak corned.png File:HW2-The Last Bastion.jpg|The Enduring Locust is seen in the artwork for the Last Bastion in Terminus. File:HW2 Bloodfuel and Enduring Locust.png|Comparison to the Bloodfuel. File:HW2 Locust variants firing.png|All Locust variants firing their Focus Cannon. File:HW2 Locust variants.png|Comparison with all Variants of the Locust. File:HW2 Locust variants in VS effect.png|Under Vehicle Symbiote effect. Trivia This variant is seen in the loading screen of the Terminus Firefight, however, the unit isn't accessible there. The Enduring Locust is the only Blitz unit that's featured in a artwork outside of Blitz. At night mode maps, the Focus Cannon is masked by the armor and lacks any light emitted by the cannon, however, this unit still fires normally through the armor. List of appearances ''Halo Wars 2'' Sources Category:Excavators|Locust, Banished Category:Banished vehicles
Endymion Gifted was an elite educational academy on the human colonies|human colony planet of Endymion. At a young age, Catherine Halsey attended the school, where she defied the academy's educatory standards until she was able to attend the Koletre-Browning University on Circumstance. Sources Category:Schools
|moon(s)= |satellite(s)= |gravity= |diameter= |daylength= |yearlength= |atmosphere= |surface temperature= |adjective= |population= |species=Human |societal approximation= |government=Unified Earth Government |colonized=2420 }} Endymion was a human human colonies|colony. Overview Endymion was a frontier world; although its towns offered comfortable middle-class living, wilderness always loomed beyond the boundaries of its settlements. Locations Port Vernon Endymion Gifted Catherine HalseyData Drop/HABA|Data Drop: ''HEMLEY & AUBOURN BEHAVIOR ANALYSIS'' History At some point during the Human-Covenant War it was glassing|glassed by the Covenant.Halo: Glasslands, ''page 267'' Government and society Endymion Gifted was an elite educational academy on the planet. Trivia The city takes its name from Wikipedia:Endymion|Endymion, a shepherd in Ancient Greek mythology.Wikipedia:Endymion|''Endymion'' on Wikipedia List of appearances ''Halo: Glasslands'' ''Halo Living Monument'' Sources Category:Planets Category:Human colonies
Enemies Everywhere! is an achievement in ''Halo Infinite''. It is unlocked by marking at least three enemies at once in a matchmade game. This achievement awards the player 10 Gamerscore.
Enemies Everywhere! is an achievement in ''Halo: The Master Chief Collection''. It is awarded by completing a Firefight set on Normal difficulty or harder in ''Halo: Reach''. The achievement can be obtained in either Matchmaking or Custom Firefight, the latter of which allows for this achievement to be easily obtained using settings favouring the player.
The enemies in space glitch is a glitches|glitch present in ''Halo 2'''s Campaign level, Cairo Station. The glitch allows players to force Covenant Empire|Covenant enemies out of an airlock, and into outer space. Walkthrough After the first spacewalk in the level, when you get to the ramp elevator, go to the stairs to the right and jump down past the Yanme'e|Drones to the bottom. After you and your allies shoot a few of the Drones, the airlock will start to open and, if you are quick, you can rush into before any Sangheili|Elites or Unggoy|Grunts come out. The doors will open, and you can continue forward, but the Grunts and Elites will still shoot at you through the airlock, even though the Elites have no breathing apparatus. The Covenant forces will not leave it unless you push them out (which you can do to the Grunts if you have patience, but not to the Elites). Once outside the airlock, they will move around a little. An easier way to practice this is to proceed normally and kill all the Covenant forces except for one Grunt. It helps if the Grunt panics, and you start the elevator right away, so the UNSC Marine Corps|Marines do not kill the Grunt. Push the Grunt into the airlock. He will not shoot you inside the airlock, but he will once he is out in space. This "pushing into space" trick may work with Marines. Trivia This glitch should only be attempted on Normal or Easy. If you try it on Heroic, you will have to kill most of the Covenant before the airlock cycles through, and on Legendary, you will be lucky to make it into the airlock at all with all the concentrated fire. After exiting the airlock, if you get near enough to the airlock and the Grunts don't notice you, you can hear them making gasping noises as if they have been shot or are having trouble breathing. Category:Glitches Category:Halo 2 glitches
Enemy Lines is the tenth campaign level of ''Halo 5: Guardians''. Completing the level on any difficulty unlocks the "Breakthrough" achievement, worth 10 gamerscore points. Completing the level without destroying a Shuul'se-pattern Kraken|Kraken Rizsheda-pattern Shade|turret unlocks "Kraken Lackin'", worth 10 gamerscore points. Escaping the doomed Kraken by jumping onto a Phaeton piloted by a Spartan unlocks "Emergency Boarding Procedures", worth 10 gamerscore points. Transcript {''Cutscene''} ''Cut to a mountain range on Sanghelios. A Pelican, flowing by Sarah Palmer and carrying Fireteam Osiris, flies past and slows to land above a cliff.'' Palmer (COM): "Osiris, Catherine Halsey|Halsey's Constructor is in a Forerunner facility north of here, but the Jul 'Mdama's Covenant|Covies have a Shuul'se-pattern Kraken|Kraken parked between you and it. Thel 'Vadam|Arbiter's Swords of Sanghelios|people are set to hit the Kraken from the air while you handle ground support." ''Cut to the interior of the Pelican, Locke's POV. The other members of Osiris are seated as the bay door opens.'' Palmer (COM): "Once you've reached the rally point, Arbiter will give the green light." Locke: "Understood, Commander." ''The Spartans step out of the Pelican.'' Palmer (COM): "Patching you into Arbiter's battlenet now. Good luck out there, Spartans." {''Gameplay''} ''The Spartans head into the tunnel ahead, passing a waterfall and ruins.'' Flight Leader (COM): "To all Swords of Sanghelios, visual on Kraken. Stand by. All wings report." Siqtar Leader (COM): "Attack wing Siqtar in position." Lar Leader (COM): "Attack wing Lar in position." Jardam Leader (COM): "Attack wing Jardam in position." Flight Leader (COM): "All wings hold here until Arbiter signals our attack run." Siqtar Leader (COM): "Confirmed. Holding steady." ''If the player stalls'' Vale: "This architecture, this history, it's irreplaceable! And the Covenant are willing to sacrifice it to their ambitions." Buck: "Speaking of ambition, that constructor isn't going to come to us. We should get moving." ''If the player waits longer.'' Buck: "Vale, what is this place?" Vale: "It's the 'Vadam clan's burial grounds. Pre-Covenant. Hasn't been used for centuries." Vale: "We should get moving. We're close to where Doctor Halsey said we'd find the Constructor." ''If the player waits longer.'' Buck: "Arbiter is ready to move, we should go!" ''The Spartans head into the ruins, where they overhear Unggoy arguing.'' Unggoy: "We should be attacking the Arbiter right now." Unggoy: "You know he sent the humans to kill Jul 'Mdama, right?" Unggoy: "The Arbiter ordered that?" Unggoy: "The humans do whatever the Arbiter says now." Unggoy: "He has to be stopped. If it was me in charge, this whole thing would be over in a week." Unggoy: "Right! Assassinate the Arbiter, the Swords of Sanghelios cut each other down. Then we move in and clean up. The end." Unggoy: "That's right, my brother. The end." Unggoy: "Instead they have us take over some lame old ruins. Why?" Unggoy: "Why! Because they don't know what they're doing, that's why. It's crazy. Just go here, go there, no reason for nothing. Not cannon fodder. I know some things." Unggoy: "I know you'll do, brother, I know you do. And someday you'll prove it." Unggoy: "I feel like we are going to die." Unggoy: "Of course we are going to die." Unggoy: "Nah, I mean soon." ''If Locke spots them.'' Locke: "Covenant ahead." ''If Tanaka spots them.'' Tanaka: "Heads up. Covenant." ''If Buck spots them.'' Buck: "We got Covenant ahead." ''If Vale spots then.'' Vale: "Covenant forces ahead." ''The Covenant spot the Spartans.'' Unggoy: "Ahhh! Humans! Humans here!" Unggoy: "Here? Impossible." Unggoy: "Humans are attacking us! Alert!" Unggoy: "We're under attack!" ''If the player stalls in the room after killing the Grunts'' Jardam Leader (COM): "Status on Kraken?" Flight Leader (COM): "Covenant forces are as yet unaware of our fleet's presence." Lar Leader (COM): "Siqtar Three, pull up to match Five's altitude." Siqtar Leader (COM): "Flight Leader, Phantoms have been spotted on Kraken deck." Lar Leader (COM): "All wings, final weapon check." Jardam Leader (COM): "Plasma generators operating at full." Lar Two (COM): "Flight Leader, I am experiencing a power fluctuation. Compensating." Siqtar Leader (COM): "Weapons at full power. We are prepared." ''If Buck did not say this line earlier, he says it now.'' Buck: "Arbiter is ready to move, we should go!" ''If Buck said the above line earlier Palmer communicates with Osiris.'' Palmer (COM): "Osiris, Covenant have deployed reinforcements between you and the Constructor. Best get moving." Locke: "Aye, Commander." ''After Osiris kill the Grunts, a group patrolling a second room overhears the skirmish.'' Sangheili: "What was that?" Unggoy: "It sounded like..." Sangheili: "You will see what it is." Unggoy: "Me... but why not him?" Sangheili: ''(Sighs)'' Unggoy: "Ok ok." ''The Spartans engage the Covenant patrolling the ruins. The enormous Kraken can be seen outside.'' Locke: "Commander Palmer, we're in position." Palmer (COM): "Copy that. Arbiter, you're up." Arbiter Thel 'Vadam (COM): "Affirmative. Warriors of 'Vadam! Swords of Sanghelios! Commence attack!" Lar Two (COM): "Affirmative." Lar Two (COM): "Visual on target, engaging in five." Lar Two (COM): "Commencing attack." Siqtar Leader (COM): "All wings, watch the turrets." Lar Leader (COM): "Stay above their angle of fire." Buck: "Arbiter's attacking the Kraken. We're supposed to be helping, aren't we?" ''Sword Banshees fly in and shoot at the Kraken. Its turrets fire back and it raises itself tall on its legs.'' Palmer (COM): "Friendlies in the air, Osiris. Focus fire on ground forces." Flight Leader (COM): Kraken is going to lift off. All wings, stay back." Edward Buck: "Kraken's on the move!" ''The Kraken stands at its full height. Several Phantoms fly off of it to deploy troops.'' Thel 'Vadam (COM): "All Banshee wings, engage the Kraken!" ''The Banshees chase the Kraken as it begins to march away.'' Palmer (COM): "Arbiter's people have the Kraken distracted. You're clear to advance on the Constructor's coordinates." Locke: "Affirmative, Commander. Let's go." ''If the player stalls.'' Siqtar Leader (COM): "Attack wing Siqtar, focus fire on the deck." Jardam Leader (COM): "Attack wing Jardam, flank. Target Covenant aircraft." Lar Leader (COM): "Attack wing Lar, target propulsion control." Lar Two (COM): "Kraken returning fire." Lar Leader (COM): "Heavy enemy fire. Difficult to evade." Jardam Leader (COM): "Keep shields facing forward." Flight Leader (COM): "Stay clear of those legs." Siqtar Leader (COM): "Phantoms returning fire." Lar Leader (COM): "Incoming Banshees!" Jardam Leader (COM): "Siqtar Leader, you are too low. Pull up." Lar Two (COM): "Phantom down. Repeat, Phantom down." Jardam Leader (COM): "Today the Covenant falls!" Jardam Leader (COM): "Siqtar Leader! Pull. Up." Siqtar Leader (COM): "Targeting structural supports." ''If the player leaves the ruins before the Kraken moves away.'' Buck: "Arbiter's taking that thing on in Banshees? That's brave." ''If the player stalls.'' Tanaka: "Arbiter's got the Kraken tied up. Time to move towards the Constructor's coordinates." ''The Spartans engage the landing Covenant.'' Tanaka: "Jackals coming down the stairs!" ''After the Covenant are taken out and Osiris enter a room with a cashe of Storm Rifles.'' Palmer (COM): "Keep moving, Spartans. Covenant are bringing in reinforcements." ''As the Spartans press through the enemy troops, they encounter an energy shield blocking the path.'' Locke: "Shield in the way. Take it down." Tanaka: "Shield's gotta have a weak spot." Locke: "Get that shield down!" ''If the player shoots the shields.'' Tanaka: "The shield's self-repairing." Locke: "Focus fire." ''On the other side, a hole in the wall shows the exposed shield projector.'' Locke: "I have a shot on the shield generator." Tanaka: "Pop that, and the whole thing'll go." ''The shield is destroyed.'' Locke: "Shield's down." ''Through the path is a yard with several vacant Karo'wark-pattern Ghost|Ghosts.'' Flight Leader (COM): "The Covenant abandon their ground forces!" Siqtar Leader (COM): "Press the attack!" Thel 'Vadam (COM): "Spartan. The enemy is retreating into the temple grounds. That location is between Osiris and their destination." Palmer (COM): "Copy, Arbiter. Spartans, keep the pressure on." Locke: "Affirmative, Commander." Siqtar Leader (COM): "Kraken's moving back." Flight Leader (COM): "Keep it out of range from the Spartans." Flight Leader (COM): "It's changing trajectory." Lar Two (COM): "Two on the left! Engaging!" Siqtar Leader (COM): "Incoming! Watch out! Watch out!" Lar Leader (COM): "Taking heavy fire!" Jardam Leader (COM): "Watch the legs!" Flight Leader (COM): "Siqtar, do not attack below the deck, watch out for the Kraken's legs." Siqtar Leader (COM): "Attacking pulse generator room." Flight Leader (COM): "All wings, do not approach the Kraken below deck." Flight Leader (COM): "Siqtar. Pull up, Kraken is on you." Siqtar Leader (COM): "Just a little longer, wing leader..." Flight Leader (COM): "Siqtar. Siqtar! Look at the leg! PULL UP!" Siqtar Leader (COM): "Pulling out! Pulling--" Flight Leader (COM): "All wings, attract the Kraken away from the Spartans." ''If the player waits near the Ghosts'' Tanaka: "Never gonna catch up on foot." Buck: "You don't like jogging, Tanaka?" Tanaka: "Like it fine. Just rather have a ride." ''The Spartans head through the path following the Covenant, but the Kraken steps down nearby.'' Any member of Osiris: "Kraken's back. Watch out!" Locke: "Keep your distance! Get to the temple grounds!" ''Many suicide Grunts pour out of the temple doors. The Kraken marches on, pursued by Banshees.'' ''The Spartans reach the end of the path to find a cave leading into further ruins.'' ''The Spartans go inside the ruins. It is dark inside, but there are no enemies within.'' Flight Leader (COM): "They are falling back!" Thel 'Vadam (COM): "Spartans, the Kraken is pulling away. We move to pursue." Palmer (COM): "Copy, Arbiter. Good hunting. Osiris, Kraken's out of the picture. Keep moving." ''If the player stalls'' Vale: "All that running in basic training is finally paying off." Tanaka: "Had a drill sergeant in basic who made the whole squad jog backwards if anybody questioned orders." Vale: "Why? What did that do?" Tanaka: "Taught you not to question orders." ''The Spartans arrive at the temple grounds. Packs of Covenant are stationed all over the courtyard, and a shield door blocks the entrance on the far end.'' ''If the player waits in the building, the Covenant outside will have the following discussion.'' Grunt: "I heard they killed Jul 'Mdama." Grunt: "They did, my friend's shipmate was there. He said-" Elite: "Silence. Pay attention, fools. The false Arbiter is weak. He requires humans to fight his battles." ''When the players enter the courtyard.'' Buck: "There's another shield in the way." Locke: "Let's find a way past." ''Osiris finds some empty Ghosts in the caves near the statues outside the temple:'' Locke: "Visual on some Ghosts. Caves by the statues." Tanaka: "Hell yes! Put 'em to good use!" Locke: "Grab a ride." ''As the Spartans clear out the courtyard, a Phantom arrives carrying reinforcements and a Kemu-pattern Wraith|Wraith tank.'' Tanaka: "Heads up! Incoming reinforcements!" Buck: "Must've seen their buddies getting their asses kicked and decided to get some too!" ''If Locke finds a passageway on the left building:'' Locke: "Left building. Broke through a wall to get in." ''The Spartans go through the passage and come up on a ridge. After fighting past some Covenant, they come across a plasma battery.'' Locke: "Plasma battery here." Tanaka: "Could hack that thing, cause some havoc." Locke: "I like the way you think, Tanaka." ''Osiris hacks the plasma battery, causing it to malfunction. The temple's shield wall goes offline.'' Buck: "Hell of a light show, boss!" ''Once the shield is broken, either by shooting it or hacking the plasma battery:'' Locke: "Shield's down." ''If the player breaks the cracked wall leading to the tunnel under the Wraith.'' Locke: "Passageway, under the shield!" ''The Spartans go through the tunnel and reach the top exit, which opens behind the shield.'' Locke: "I'm on the other side of the shield." ''Alternatively, the player can break through a cracked wall on the right side of the temple.'' Locke "Found a way behind the shield. Breakable wall, right hand side." ''Once Osiris either disables the shield or goes under/around it:'' Palmer (COM): "Nice work, Osiris. Move inside." Locke: "I'm heading into the temple. Regroup inside, Osiris." ''The route leads to a room with ancient carvings and statues, but no exit.'' Locke: "Dead end. Commander Palmer, you sure we're headed the right way?" Palmer (COM): "Affirmative. That's the only way through." Vale: "Maybe there's a hidden mechanism? A door lock?" Locke: "Look around, Osiris." ''The walls have murals with Sangheili figures painted on them.'' Locke: "Vale, what are these murals?" Vale: "Those murals depict a pre-Covenant Sangheili burial ceremony. You guys... we're the first humans to see these." ''Osiris examines more Sangheili murals in the same chamber.'' Vale: "This one says "Mi-Ka-No Ni To-Mo; here they serve at the feet of the gods." Vale: "This one says "Chi-No-I Qio-I-Say Gio-Ni-Chu": life, death, forever vigilant. Huh, interesting. There's a question here too: 'Who is entitled to this honor?'" Locke: "No one is entitled to honor. You earn it." Vale: "You're starting to understand Sangheili culture." Locke: "No. I just don't believe anyone is entitled to anything." ''The Artemis system points to an object on a balcony held by a statue.'' Locke: "Found something. Up on the ledge." Vale: "How do we go up there?" Buck: "No stairs... we should be able to climb. Look at the sides." ''At the top of the ledge is a small statue of a Sangheili with a sword.'' Locke: "This has to be it." ''Locke scans the statue with the Artemis and the room shakes.'' Locke: "Something's happening." ''The statue sinks into the ledge and slowly rotates. A wall ahead opens to reveal a path ahead.'' Vale: "It worked. Doctor Halsey's coordinates are just through that door." Locke: "Move, Osiris." ''The Spartans enter the path. As they do, teleporting Prometheans speed past them.'' Buck: "Armiger Soldier|Soldiers!" Tanaka: "Hey, where did they go?" ''The Spartans follow the Soldiers to an enormous open canyon. The entrance to the Forerunner facility can be seen on the other side, but the Kraken's dull roar is heard.'' Palmer (COM): "Locke! Heads up! The Kraken's still in play!" Locke: "I see it, Commander!" ''The Kraken climbs down into the canyon, holding over the chasm with its legs.'' Thel 'Vadam (COM): "Arbiter to all wings. The Kraken retreats! Press your attack!" Vale: "That doesn't look like a retreat." Locke: "Let's help Arbiter finish this!" ''Parked at the canyon's edge are several Phaetons.'' Vale: "Phaetons. Let's go!" ''or'' Buck: "Phaetons!" Locke: "Get airborne! We're taking the fight to them!" Tanaka: "Affirmative. Saddle up!" ''If Locke stalls:'' Tanaka: "Locke, grab a Phaeton and get airborne!" ''The Spartans climb into them and take flight.'' Locke: "Arbiter, we are airborne in Forerunner Phaetons." Thel 'Vadam (COM): "Excellent. Bring fire upon the Covenant, Spartans." Palmer (COM): "Spartans, I appreciate the bravery, but what's the ''plan''?" Tanaka: "Kraken's too well-armored to knock down. Best bet's get inside, destroy the generator." Palmer (COM): "Make it happen, folks." ''The Spartans battle the Kraken's numerous anti-air turrets.'' Buck: "Open fire on the deck. Clear some space so we can land on the Kraken." ''Locke lands and exits his Phaeton.'' Locke: "I'm onboard the Kraken!" Tanaka: "Generator will be in the bottom. Find a path, follow it down." ''After descending one floor.'' Tanaka: "Generator's on the lowest level. Move down." ''After descending another floor.'' Tanaka: "Keep moving down! Generator should be just below the hangar." ''If the player stalls'' Tanaka: "Kraken can be confusing, keep going down for the pulse generator." ''Locke reaches the bottom floor. The enormous power core is there, protected by several power rings.'' Locke: "I found the generator." Tanaka: "Hit her with a few rounds, then get the hell out of there." ''Locke shoots the generator.'' Locke: "Direct hit on the pulse generator." ''The Spartans continue to shoot the power core. It slowly changes color from light blue to a heating red.'' Locke: "It's working! The crew's panicking." ''The power core overloads and then explodes.'' Locke: "Generator offline." Tanaka: "Get the hell out of there! Kraken's going down!" Covenant Sangheili (PA): "All hands! Abandon ship! Abandon ship!" ''The Spartans flee up the Kraken's levels.'' Tanaka: "Locke! Evac, now!" ''The Kraken shakes and its Covenant crew flee.'' Buck: "Locke?! Get off the Kraken, ''now''!" ''Locke gets aboard an aircraft and flies off the Kraken.'' Locke: "I'm clear of the Kraken!" ''The Kraken loses power, and its legs crumble as the entire war machine falls into the chasm below.'' Flight Leader (COM): "Victory!" Thel 'Vadam (COM): "Victory! Well done, Spartans!" Palmer (COM): "Hot damn, Osiris! That is beautiful work! Kraken's down. Time to grab that Constructor. Halsey's coordinates are inside that Forerunner site." ''The gate to the Forerunner facility opens on approach. The Spartans fly inside and land at the door leading inside. Their aircraft disintegrate when parked.'' Tanaka (COM): "Door's opening." ''The Spartans enter the Forerunner facility. Inside is a room with two center balconies.'' Buck: "Alright, where's this Constructor we're after?" Locke: "Search the area." ''Locke approaches a terminal on the room's far side. A hologram projects above it in the rough shape of a Guardian, with lines crisscrossing it and a glowing red center.'' Locke: "Something woke up." Locke: "It's a map of this region. See? That's the Guardian there. Not sure what it's connected to..." ''or'' Tanaka or Vale: "It's a map of this region. See? That's the Guardian there. Not sure what it's connected to, though." Buck: "Yeah, real pretty light show. Where's the Constructor?" Tanaka: "Constructors repair things, right? So let's break something." ''If Locke uses Artemis to scan for something to break, the terminal is highlighted.'' Vale: "Something came up on the hologram base." ''Locke punches the terminal, shattering parts inside. A Constructor flies down from the ceiling to inspect the damage.'' Locke: "There it is. Do you think it will follow us?" ''or'' Tanaka: "Come on. Got work for you." ''or'' Buck: "Hey, little guy. We got work for you." ''Armiger Soldiers, Watchers, and Knights appear in the room.'' Buck: "I think they're mad we're stealing their Constructor." Locke: "Clear the area." ''When the Prometheans are defeated.'' Locke: "All clear. Commander Palmer, we have the Constructor. Ready for extraction." Palmer (COM): "Nice work, Spartans. Arbiter? Ready for pickup." Thel 'Vadam (COM): "I am sending a ship your way, Spartans." ''The Spartans exit the facility. An allied Phantom flies in to pick them up.'' {''Cutscene''} ''The Phantom takes off with the Spartans aboard. Cut to it flying through the gate and out of the canyon. Fade to black.'' ''Level ends.'' Trivia During development, the campaign level was titled "Plateau". Enemy Lines''] Upon the Kraken's destruction, the Arbiter commends the Spartans with "Well done, Spartans". He commended John-117 for destroying a Scarab in the ''Halo 3'' level The Ark (level)|The Ark the same way. Though difficult, the two teleporting Armiger Soldiers seen after passing through the temple can be killed, preventing them from entering their Phaetons. It is possible to shoot a couple of the Kraken's turrets from the ground, but it is impossible to shoot them all. The Wraith's valley can be bypassed by going in an underground tunnel. This mission is the only mission in ''Halo 5: Guardians'' where Prometheans are featured as enemies ''but'' no Promethean Crawlers are present. Gallery File:H5G EnemyLinesStructure Concept.jpg|Concept art for the mission. File:Pre-destroyed Sangheili ruins.png|The structure before it is destroyed by the Kraken. File:Unidentified Covenant Excavator2.png|The Kraken destroys a structure. File:Unidentified Covenant Excavator3.PNG|An aerial battle around the Kraken. File:H5-EnemyLines-Ruins2.jpg|A partially destroyed ancient structure on Sanghelios. Covenant forces have entrenched themselves inside. File:H5-EnemyLines-Ruins1.jpg|Ruins originally built into the cliffside. File:H5G-Lockedesert.jpg|Locke with a BR85 battle rifle. File:H5-EnemyLines-Buck.jpg|Buck with an MA5D assault rifle. File:H5-EnemyLines-Tanaka.jpg|Tanaka with an M395 DMR#M395B Designated Marksman Rifle|M395B DMR. File:H5-EnemyLines-Vale.jpg|Vale with an M20 SMG. File:H5-EnemyLines-WraithCombat1.jpg|Locke engaging a Type-58 Wraith with a plasma caster. File:H5-EnemyLines-WraithCombat2.jpg|Using a fuel rod gun against another Wraith. File:H5G Sanghelios statues.jpg|The temple grounds. File:H5-EnemyLines-FP1.jpg|Thel 'Vadam communicating with Fireteam Osiris. File:H5-EnemyLines-FP2.jpg|Locke and Tanaka in the heat of battle. Sources Category:Halo 5: Guardians campaign
Enemy of my Enemy is the eighteenth track on the Volume 1 of the ''Halo 5: Guardians Original Soundtrack''. It is played during the opening cutscene of the campaign level Swords of Sanghelios (level)|Swords of Sanghelios.
Enemy of my Enemy is an achievement in ''Halo 5: Guardians'', awarded for protecting the Sangheili Warrior Kitun 'Arach, who is attacking a hill in the level Osiris (level)|Osiris, on Heroic or Legendary difficulty. Strategy After passing through the Forerunner security station and a cave, the player(s) will come to a hill being defended by Armiger Soldiers and Promethean Crawler|Crawlers, which is assaulted by a small group of Jul 'Mdama's Covenant faction|Covenant while the Shuul'se-pattern Kraken|Kraken attacks from a distance. The Covenant lance is led by a single Warrior, who must be protected and kept alive. The achievement is earned when he steps onto the platform at the top of the hill. If the Elite spots the player or their allies, he will attack them. It is recommended that the player attempt this achievement on co-op, as the NPC members of Fireteam Osiris will also attack the Elite. But once the Elite reaches the top, he will become an ally and fight alongside Osiris. After that he will no longer attack the player or their teammates, nor will your NPC teammates attack him. Any other Covenant that survive with him will also become friendly. It is not necessary for them to reach the platform too; the Warrior changing alliances will change theirs as well. The player can switch weapons with them, but these Covenant will stay at the platform and not accompany them further in the level. However, it is highly recommended to avoid attempting this achievement on Legendary difficulty, as the Elite tends to throw Anskum-pattern plasma grenade|Plasma Grenades. If the player is still struggling to unlock this achievement, they can activate the Mythic and Tilt Halo 5: Guardians skulls|skulls on, which will make the Elite more resistant against Forerunner weapons and less likely to die. Sources
''Enemy Weapon'' is a live-action TV trailer that was a part of the ''Believe'' advertisement campaign for ''Halo 3''. It portrays the interviewing of two human veterans of the Human-Covenant War while visiting the Museum of Humanity. Synopsis In the trailer, an The Interviewer|anonymous interviewer questions the United Nations Space Command|UNSC veterans, Roland Huffman and Tomas Navarro, as they walk through the museum. They look at the various captured Covenant Empire|Covenant weapons, a Jiralhanae Chieftain|Brute Chieftain's headdress with a single bullet hole in it, human weapons, and a few human vehicles, including a M12 Force Application Vehicle|Warthog and a M808B Main Battle Tank|Scorpion. The interviewer to the two soldiers about their weapons and duties, cutting to them and their effects during the clip. The interviewer then asks about the Paegaas Workshop Spiker|Brute Spiker on the display stand in front of them. Huffman describes the weapon and picks it up, activating it and causing blue lights along its surface to glow. Huffman then expresses discomfort at holding an enemy's weapon and puts it down. After that, he talks to Navarro about how he never believed they would survive, and that the only reason they did is because of the John-117|Chief. Transcript Huffman: "I was a sniper, used a standard high-powered Sniper Rifle. At 600 yards, it would go through about 13 feet of flesh and bone." Interviewer: "What about you?" Navarro: "Well, I... I used a M90 Close Assault Weapon System|Shotgun. Interviewer: ''(referring to a Spiker in front of him)'' "Could you tell us a bit about that one?" Huffman: "Uh, this one, sure. Um, we... we saw a lot of these. This is an old Covenant weapon. It's a Paegaas Workshop Spiker|Spike Rifle, we call it the Spiker." Interviewer: "And who used it?" Huffman: "Well, the Jiralhanae|Brutes, mostly." Interviewer: "Can you show us how it works? Huffman: "Uh, sure, umm, it was a, they used it as a handgun." ''(picks up weapon)'' "That's heavy. Holding an Covenant Empire|enemy weapon... like this is, uh... feels..." ''(puts weapon down)'' "Uh, I don't like it. If, um, if you'd have told me a few years ago we would be here in Museum of Humanity|this place talking about Human-Covenant War|this, I'd have said, 'No way, it's not gonna happen.' If there's one reason why we're here, um, I would say it's, uh," ''(clears throat)'' "it's because of the John-117|Chief." Sources Category:Believe Category:Live action Category:Canon Category:Halo 3 trailers
File:EnerGuide_Logo.png|thumb|The EnerGuide logo. EnerGuide is a 26th century company creating generators to produce power for facilities running on older power systems. The company is likely Earth-based, since EnerGuide buildings are seen in what appears to be the business district of New Mombasa.Halo 3: ODSTHalo 2: Anniversary, campaign level ''Metropolis'' Generators produced by the company were used by the United Nations Space Command|UNSC at least in their base Crow's Nest (location)|Crow's Nest near Voi, during the Battle of Earth in 2552.Halo 3, campaign level ''Crow's Nest'' Trivia The current logo, as seen on the New Mombasa building, features a tilted lowercase "e" inside of a partial circle. EnerGuide is then spelled out below the symbol. Another logo has been seen on the labels of generators, which spells out ENERGUIDE in block letters except for the "g," which is represented by a circle with a triangle on the right quadrant of the circle to form a "g"-like symbol. In real life, Wikipedia:EnerGuide|EnerGuide is a mark used by the Government of Wikipedia:Canada|Canada in labeling and rating of the energy consumption or energy efficiency of specific products. The mark is also identical to the EnerGuide logo seen in ''Halo 3''.Wikipedia:EnerGuidehttp://oee.nrcan.gc.ca/energuide/index.cfm However, the logo in ''Halo 3: ODST'' appears different. Gallery File:Energuide Building.JPG|New Mombasa EnerGuide building File:Energiedepower1.jpg|Two EnerGuide Generators running in Crow's Nest. File:H3 Energuide.png|An EnerGuide label on a device. File:Energuide building.jpg|An Energuide building in New Mombasa. List of appearances ''Halo 3'' ''Halo 3: ODST'' ''Halo 2: Anniversary'' Sources Category:Human businesses
File:Energy_barrier.jpg|thumb|250px|An energy barrier in the hangar bay of a Covenant corvette. Energy barriers, sometimes referred to as energy fields, are a type of visible energy field used to separate a pressurized environment from the vacuum of space.Halo: Contact Harvest, ''page 98''Halo: Contact Harvest, ''page 309'' Energy barriers differ from conventional Energy shielding|energy shielding because they allow solid matter through, but not gases, such as oxygen and neon. This makes them a common sight in hangar bays. The Covenant use energy barriers as hangar doors, in airlocks and for Naval boarding|boarding parties to board enemy ships. Energy barriers are present on R'sisho-pattern Tick, on the end of the craft's penetration tip.Halo 2, level ''Cairo Station'' Energy barriers are also used as exterior doors in hangar bays on Covenant starships.Halo: Combat Evolved, campaign level, ''The Truth and Reconciliation'' The barriers can also be configured to block all vehicles or personnel or allow them to pass through when required.Halo: Reach, campaign level, ''Long Night of Solace (level)|Long Night of Solace'' It is interesting to note that Covenant signal units work through Covenant energy barriers, while human COM units do not.Halo: Contact Harvest, ''page 99''Halo: Contact Harvest, ''page 132'' Before the Human-Covenant War, the UNSC had begun to experiment with energy barriers. After reverse-engineering Covenant technology, the UNSC was able to easily produce and deploy energy barriers. By 2546, the UNSC had begun to employ energy barrier technology in their space installations and ships in a fashion similar to the Covenant. Examples of human energy barriers include: hangar bay doors on the ''Argent Moon'',Halo 5: Guardians, campaign level, ''Blue Team (level)|Blue Team'' the hangar bay doors on the Sabre engineering facility on the Refit station|orbital dockyard ''Anchor 9'',Halo: Reach, multiplayer map, ''Anchor 9 (map)|Anchor 9'' and the windows of the .Halo 4, campaign level ''Dawn'' As the most advanced warship in the UNSC Navy|Fleet, the hangar bays of the are also equipped with energy barriers.Spartan Ops: S1/Exodus|S1E10 ''Exodus'' Other energy barriers are used for security purposes. Covenant holding chamber|prison cells, such as those found in the ''Truth and Reconciliation''s brig, utilized energy barriers that stopped all solid matter from passing through. During the Battle for Zeta Halo, the Banished used energy barriers for a variety of purposes, often in lieu of physical windows. Gameplay In the ''Halo'' games, energy barriers are typically encountered in levels featuring a Covenant ship. In ''Halo: Combat Evolved'', it is possible to operate the shuttle bay doors of the ''Truth and Reconciliation''. On the level The Truth and Reconciliation, the player is able to access the doors by heading to the third floor of the shuttle bay and pressing X on the control panel. This is required to complete the mission, so the player can escape in a Taaku Xur-pattern Spirit|Spirit with Jacob Keyes|Keyes. In ''Halo: Reach'', on the Covenant corvette ''Ardent Prayer'' in the level ''Long Night of Solace (level)|Long Night of Solace'', the shields operate differently: after SPARTAN-B312|Noble Six presses a button, the shields still remain in place over the bay, but ships can now go in and out of them. Presumably they are simply lowered to a point things could travel through them while remaining in place to hold the atmosphere in the bay as the ship is in space.Halo: Reach, campaign level ''Long Night of Solace (level)|Long Night of Solace'' Gallery File:H5G-Open Energy Barrier.png|An open human energy barrier on ''Argent Moon''. File:H5G-Closed Energy Barrier.png|The same energy barrier closed. File:HTMCC-HCEA CCS Holding Chamber.jpg|Another type of energy barrier used by the Covenant to contain prisoners in holding cells. File:HINF Infinity energy barrier.png|John-117 gets thrown through the ''Infinity''s energy barrier. File:HINF Ghost of Gbraakon Hangar Energy Barrier.png|An energy barrier covering one of the ''Ghost of Gbraakon''s hangar bays. File:HINF Site Novem Laser Controls.png|An energy barrier next to the controls for the Banished mining laser at Site Novem. File:HINF Tremonius Energy Barrier.png|Tremonius standing in front of an energy barrier while facing off against John-117 underneath Outpost Tremonius. File:HINF Riven Gate Energy Barrier Banshee.png|An energy barrier over a Banshee hangar at Riven Gate (location)|Riven Gate. List of appearances ''Halo: Combat Evolved'' ''Halo: First Strike'' ''Halo 2'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo Legends'' *''The Package (animated short)|The Package'' ''Halo: Reach'' ''Halo: Combat Evolved Anniversary'' ''Halo 4'' *''Spartan Ops'' ''Halo 2: Anniversary'' ''Hunt the Truth'' ''Halo 5: Guardians'' ''Halo: Tales from Slipspace *''Hunting Party'' ''Halo: Envoy'' ''Halo: Retribution'' ''Halo Infinite'' Sources Category:Security technology Category:Shield technology
File:Halo 5 Energy Blade.png|thumb|250px|Energy bayonet. An Energy bayonet is a UNSC weapon attachment that is used to counter personnel in close quarters combat. It generally takes the form of a barrel attachment with a blade similar to that of an Type-1 energy sword|Energy Sword.Halo 5: Guardians Known Applicable weapons The following weapons have been known to utilize this attachment: BR85 battle rifle|BR85N Service Rifle M20 SMG M395 DMR|M395B DMR MA5D assault rifle Gallery File:H5G_EnergyBayonet_Render.jpg|Render of the bayonet. List of appearances ''Halo 5: Guardians'' ''Halo: The Rubicon Protocol'' Sources Category:Weapon attachments Category:Melee weapons
File:H2-EnergyCore.png|thumb|250px|A Forerunner Energy Core. Energy cores are Forerunner devices. They are shaped like a three-sided pyramid that project streams of energy, which meet in a hollow center. The three streams combine to form a pink ball of energy that is maintained in stasis. Similar to the smaller and more common power cores, energy cores are highly explosive if damaged or rammed violently, and will explode with greater power than most conventional explosive devices such as M9 High-Explosive Dual-Purpose grenade|fragmentation grenades. Despite their volatile nature, energy cores are relatively light and can be pushed easily. If they are hit, they will become unstable and turn red, but will eventually stabilize and turn blue again. They are found on Forerunner installations, such as the Halo Array. A number of energy cores were scattered on the frozen landscape of the Quarantine zone (location)|quarantine zone surrounding the Library of Installation 05. The purpose of these devices is unknown, although they could be a battery-type energy source or act as mines laid on Installation 05's Quarantine Zone to slow down a possible Flood outbreak. Production notes }} The energy cores were referred to as "boo bags" during the development of the level Containment. In their original conception, they were described by Michael Wu as as "clusters of these boogers all over the level that would explode and harm you", and were easily movable. They were made more static by Max Hoberman, to the dismay of Steve Cotton and Paul Russel. Gallery File:H2 Containment EnergyCores.jpg|Two energy cores on the multiplayer level ''Containment''. File:H2 Containment EnergyCore Stages.jpg|The stages of an energy core's status indicator lights from stable (left) to unstable (right) File:H2 Containment EnergyCore Explosion.png|An explosion produced by an energy core. List of appearances ''Halo 2'' Sources Category:Power generation
Halo Encyclopedia (2009 edition), ''page 329'' |ammotype=Subanese crystal |ammotype-title=Blade composition |operation= |rate of fire= |velocity= |accuracy= |optics= |range=Close-quarters |service=Human-Covenant War }} An energy cutlass, or painglass saber, is a Covenant melee weapon primarily used by the Kig-Yar for light skirmishes in close-quarter situations. It is an energized cutlass forged using a modified energy projector with a Subanese crystal shard that has been chemically treated and sharpened into a blade. This bladed weapon is composed from a crystal shard from Suban and a complex arrangement of chemicals, plasma, and alloys. Just like the shattering of a fired Needler round, the blade of a painglass saber can be made to explode when it is embedded in soft flesh, making it a terrifying and cruel weapon. Before detonation, the blade will begin to pulse with a rosy red color.Halo: Contact Harvest, ''page 130'' Overview Referred to as ''Kig-Yar language|chiss-teh'' by the Kig-Yar, these crystal blades are utilized by Kig-Yar soldiers as well as piracy|pirates, as they make ideal weapons for Naval boarding|boarding actions on hostile ships or in melee engagements in confined spaces.Halo: Contact Harvest, ''page 125'' Both Avery Junior Johnson and Nolan Byrne survived Skirmish on Minor Transgression|an encounter with these deadly arms upon making first contact with the Kig-Yar of ''Minor Transgression'' in 2525. Despite being pierced in his left thigh by a cutlass, Nolan Byrne managed to pull the blade out and even kill his alien attacker with its own weapon. The Unggoy also use them, as seen during the fighting on the Tiara during the First Battle of Harvest.Halo: Contact Harvest, ''page 366'' Energy cutlasses were used by several Kig-Yar during the Battle of Ariel in 2552#January|January 2552.Halo: Helljumper, ''Halo: Helljumper Issue 2|Issue #2'' Gallery File:Helljumper - Energy cutlass.png|An energy cutlass being used to kill Campbell (ODST)|Campbell. File:HLW cutlass1.png|A Kig-Yar Storm wielding a painglass saber on Sephune III . File:HLW machete.png| File:HLW cutlass2.png| List of appearances ''Halo: Contact Harvest'' ''Halo: Helljumper'' ''Halo: Lone Wolf'' Sources Category:Covenant infantry weapons Category:Needle weaponry
File:HR - Energy dagger.png|300px|thumb|An energy dagger used by a Sangheili of the Fleet of Valiant Prudence with a Od'wagra-pattern combat harness|''Od'wagra''-pattern combat harness. Energy daggers are energy melee weapon employed by the Sangheili warriors. They are frequently mounted on the wrist of most Sangheili harness|Sangheili combat armor, and are used to carry out assassinations. These daggers were only used by a handful of Covenant Covenant fleet|fleets, though it is unclear as to why they were not ubiquitous. Overview The energy dagger is the Sangheili adaptation of the Forerunner ''misericordia'' blade-tools. The design bears much resemblance to the energy sword (fiction)|energy sword. Unlike the energy sword, however, it ends in a single point as opposed to the dual prongs of the energy sword. It appears to be mounted to a device worn on the wrists of the user. It is possible to use two daggers simultaneously, with one on each wrist. Non-canon and dubious canon appearances During the attack on Eridanus II by the Covenant Kig-Yar infantry made use of energy daggers alongside their Kig-Yar point defense gauntlet|shields. Trivia When playing a custom game (normal or Firefight), the dagger will not appear for Elite-on-Spartan assassinations, but the dagger will appear if the same match is watched in Theater mode. The dagger will also not appear if more than one player is playing on the same console. Because the Elite's fingers also do not move in splitscreen matches, the Elite will appear to use their fingers and claws instead. Gallery File:ReachSangheili.png|A Sangheili with energy dagger extended in ''Halo: Reach''. File:Energy Blade.jpg|A Sangheili using an energy dagger against an opposing Sangheili in a multiplayer match. File:Reach MP SpireAssassinate.jpg|A Sangheili Minor using an energy dagger to assassinate a SPARTAN. File:EliteSpartanAssassination.jpg|A Sangheili Zealot using an energy dagger in an assassination. File:Dual Daggers.jpg|A Sangheili Zealot with both daggers deployed. File:HTV-Reckoning Jackals.png|Kig-Yar using energy daggers against UNSC Marines in ''Halo: The Television Series''. List of appearances ''Halo: Reach'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Outpost Discovery'' ''Halo: The Television Series'' *''Reckoning'' ''Battle for the Blood-Moon'' Sources Category:Covenant infantry weapons Category:Infantry plasma weapons
The energy disruptor is a United Nations Space Command|UNSC device that was reverse engineered from the Covenant Empire|Covenant-designed power drain|power drain device. It deactivates both standard electronics and the plasma-based weapons and energy shielding of the Covenant Empire|Covenant which have been noted to be very sturdy pieces of technology by UNSC soldiers.Halo Evolutions: Essential Tales of the Halo Universe, ''Headhunters (short story)|Headhunters'', Chapter 4, ''page 175'' (2009 paperpack); ''page 226'' (2010 Volume 1 paperback) It seems to be easily blocked by walls, as the SPARTAN-III Program|SPARTAN-III Jonah-B283 waited just outside a Covenant barracks while using an energy disruptor; though the Covenant troops inside were affected, his armor remained intact.Halo Evolutions: Essential Tales of the Halo Universe, ''Headhunters'', Chapter 4, ''page 178'' (2009 paperpack); ''page 229'' (2010 Volume 1 paperback) Gallery File:HEvol - Energy Disruptor 2.png|Jonah holding the equipment. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Headhunters (short story)|Headhunters'' Sources Category:UNSC technology
The energy garrote is an energy weapon used by Special Operations Officers of the Covenant. Overview Energy garrotes take the form of a small cylinder that splits apart down the middle into two pieces, with a bright-green plasma arc emitted to connect them. The energy beam is not powerful enough to cut through flesh, but does burn through the target's neck while it chokes them - allowing for silent kills in a matter of seconds. Operational history An energy garrote was used during the opening stages of the Battle of Alpha Base by Zuka 'Zamamee to kill Rick Hale, the pilot of a D77-TC Pelican dropship. 'Zamamee took control of the craft and landed it and its complement of Special Operations Sangheili at the Alpha Base (Installation 04)|the base on Installation 04, kickstarting the Covenant attack. List of appearances ''Halo: The Flood'' Sources Category:Covenant infantry weapons
The energy lance is a Sangheili polearm weapon, similar to an energy stave or hard light glaive. Overview Energy lances essentially consist of an Energy sword (fiction)|energy sword mounted on a longer haft, and may come in either single- or double-bladed forms. When activated, the lance produces its cyan diamond-shaped plasma blades from both its ends. Operational history The energy lance is the preferred weapon of the Sangheili warrior Tul 'Juran. Gallery File:HSoI_-_3d_base.jpg|An early cover rendition of ''Halo: Shadow of Intent'', showing an earlier look at the 3D base for the energy lance. File:HM - SOI.jpg| Tul 'Juran fighting Prelate Tem'Bhetek with her energy lance. List of appearances ''Halo: Shadow of Intent'' ''Halo Mythos: A Guide to the Story of Halo'' Sources Category:Covenant infantry weapons
Energy projectors are a broad classification of naval weaponry used by the Covenant aboard their Covenant starship|spacecraft. They operate as high-tier plasma weaponry firing streams of high-intensity plasma at a target typically guided by a combination of magnetic fields and gravitic energy. Overview File:Halo3 E3 TRAILER 2007 720p30 ST 6300Kbps 002 0001.jpg|thumb|300px|A using its energy projector to help contain the Flood outbreak in Voi. Energy projectors employ the use of gravitics|gravitic impellors and magnetic lensing to accelerate, focus and direct beams of high-intensity plasma generated by the ship's pinch fusion reactor. The most powerful energy projectors form tight beam lances for excavation and cutting, while lesser mechanisms emit streams of plasma which are bent towards targets using magnetic fields. When preparing to fire, energy projectors employ targeting vanes that iris into position around a magnetized muzzle, ready to direct the plasma they fire. This charging period is signified with a buildup of plasma around the targeting mechanism and a bright glow, before the firing sequence commences. Some classes of Covenant space stations also carry energy projectors as their main defensive capability; one of the few known instances of this was when the encountered a Oth Lodon station|Covenant battlestation orbiting the gas giant Oth Lodon in 2558. In this engagement the station, commandeered by Insurrectionists of the New Colonial Alliance fired the station's main energy projector upon the UNSC flagship, severely damaging it with a single shot. This particular projector was mounted upon the station's central "tower", allowing for maximum range and effect against approaching targets. Types of energy projector There are multiple kinds of energy projector used by the Covenant. In the same way that coilgun technology is used by humanity in a wide variety of applications ranging from small point-defense guns to gargantuan Magnetic Accelerator Cannons, so do energy projectors for the Covenant. Excavations beams serve aboard the largest Covenant ships as tools for mining and orbital bombardment, and are as such typically placed on the ship's ventral surface - giving rise to the colloquialism "ventral beams". They are used on only the largest capital ships, and can have their output dialled as such to excavate Forerunner artefacts with fine-tuned precision or obliterate ground installations with plasma until the surface is but glass. Excavation beams are generally only equipped on the largest Covenant capital ships; Covenant carrier|carriers, Covenant cruiser|cruisers and Covenant destroyer|destroyers all see them as a standard fitting - with generally only one excavation beam per-ship (the serves as a notable exception to this rule, hosting multiple arrays of excavation beam). File:Mombasa_Glassing.jpg|A glassing New Mombasa with its ''Infernus''-pattern superheavy excavation beam. Unlike excavation beams, plasma lances serve as a primary anti-warship weapon aboard the largest Covenant ships, serving in a role similar to the Magnetic Accelerator Cannons of humanity. Plasma lances fire tightly-focused streams of high-velocity plasma that deal damage via both thermal and kinetic means, able to bisect unshielded warships entirely. Plasma lances are distributed more throughout the Covenant naval forces than excavation beams; while still predominantly used on larger warships, they also see some use on the smaller vessels of the Covenant too. Notable examples include the and . File:Invasion - Sniper vs Autumn.png|A firing its ''Muesh''-pattern flensing lance during the Fall of Reach. File:H2A_Cutscene_EnergyProjectorPiercing.png|A firing its dorsal ''Urpeon''-pattern superheavy plasma lance during the Battle for Earth. Plasma beams function as a scaled down-form of plasma lance for use as a more general-purpose anti-ship weapon comparable in form to human Naval autocannon|naval coilgun turrets. They are found on most Covenant warships in higher numbers than plasma beams, and serve as a major weapon system for use in combat. File:HCD_-_AlphaCorviSpaceBattle.jpg|A firing its ''Aljordan''-pattern plasma beam in the Battle of Alpha Corvi II. Focus cannons are small-scale energy projectors used by the Covenant for Planetary warfare|ground warfare and excavation. Unlike their aforementioned counterparts, focus cannons are generally not mounted on starships, but instead on the ground vehicles of the Covenant. They are most prominently used on excavators such as Locusts and Scarabs, though select heavy ground vehicles like the may also use them too. File:1216050538 Scarab.jpg|A firing its focus cannon in the Battle of Voi. ''Halo Wars'' In ''Halo Wars'', the Prophet of Regret uses the Cleansing Beam as his leader power. An orbiting vessel "Glassing|glasses" the target, and has the power to destroy almost anything. The weapon's capabilities can be upgraded to progressively increase power and decrease supply usage at the Covenant temple|temple. The upgrades are named ''Regret's Sentence'', ''Regret's Doom'', and ''Regret's Condemnation'', respectively. To use it, the player must select the Prophet of Regret and press the Y button. The player can then use the left thumbstick to move the beam around the Prophet's field of view. The Cleansing Beam can damage all units, including the player's and allies' forces; however, Regret himself cannot be damaged by the beam. The beam's color is dependent upon the player's team color. Gallery File:Firing Energy Projector.png|A Covenant assault carrier firing its energy projector in ''Halo 2''. File:Glassing Upclose.jpg|A close-up to the energy projector used by a ''Ket''-pattern battlecruiser. File:AC Cargobay.jpg|Large Covenant ships, such as the ''Shadow of Intent'', have energy projectors located on their undersides. File:Mombasa Glassing.jpg|A Covenant assault carrier glassing New Mombasa with an energy projector. File:HW Screenshots E3 3.jpg|The Cleansing Beam in ''Halo Wars''. File:HaloReach - Glassing.jpg|A ''Ket''-pattern battlecruiser glassing New Alexandria (location)|New Alexandria. File:Energy_Projector.jpg|The ''Long Night of Solace'' using its energy projector on the during the Battle at Szurdok Ridge|Battle of Viery. File:Infinity attacked.... by a third time.jpg|The Oth Lodon station|Covenant battlestation at Oth Lodon fires its main energy projector at the . File:H2A - Chief outrunning plasma.jpg|John-117 avoiding ''Solemn Penance'''s energy projector. File:FoR TAS - Unrelenting energy projector.png|The ''Unrelenting'' firing its energy projector. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo 2'' ''Halo: Uprising'' ''Halo 3'' ''Halo Wars: Genesis'' ''Halo Wars'' ''Halo 3: ODST Pre-mission Evaluation'' ''Halo 3: ODST'' ''Halo Legends'' *''The Duel'' *''Origins'' *''The Package (animated short)|The Package'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Midnight in the Heart of Midlothian'' *''The Impossible Life and the Possible Death of Preston J. Cole'' *''The Return'' ''Remember Reach'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' *''Halo: Fall of Reach - Covenant|Covenant'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Combat Evolved Anniversary'' ''Halo 4: Forward Unto Dawn'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Initiation'' ''Halo: Escalation'' ''Halo: Mortal Dictata'' ''Halo 2: Anniversary'' ''Halo: Fleet Battles'' ''Halo: Last Light'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo: Shadow of Intent'' ''Halo Mythos'' ''Halo Wars 2'' ''Halo: Legacy of Onyx'' ''Halo: Silent Storm'' ''Halo: Shadows of Reach'' Sources Category:Covenant naval weapons Category:Starship weapons Category:Directed-energy weapons
File:HW2-voridus 01 concept.png|thumb|300px|Voridus wielding his custom energy scythe, Carnifax. Energy scythes are a melee weapon employed by the Jiralhanae of the Banished. One such weapon, named Carnifax, is employed by the warlord Voridus. Sources Category:Melee weapons Category:Jiralhanae weapons
File:H2A-EnergyShackle.png|thumb|250px|An activated energy shackle. An energy shackle is a piece of Covenant technology used to Physical restraints|physically restrain an individual.''Halo 2'', campaign level, "The Heretic" The Banished later used this technology to restrain prisoners, as well. Overview When activated, the energy shackle emits a blue ring of energy around one of the limbs of an individual, and levitates in a fixed position, making it extremely difficult to move. The shackle also has the ability to electrocute the restrained individual. Energy shackles used by the Banished emitted orange-red rings of energy, but otherwise served the exact same function. Usage history In 2552#October|October 2552, a pair of energy shackles were used to restrain Thel 'Vadamee while he was branded with the Mark of Shame. Sali 'Nyon was bound by a set of energy shackles when he was captured by Jul 'Mdama's Jul 'Mdama's Covenant faction|forces in 2558#July|July 2558.''Halo: Escalation'', Halo: Escalation Issue 16|Issue 16 During the Battle for Zeta Halo, Spartan Hudson Griffin and Fernando Esparza were restrained inside Banished torture machines by energy shackles. Gallery File:H2A-ThelRestrained.png|Thel 'Vadamee restrained. File:H2A-ThelPunished.png|Thel being electrocuted. File:Shackled Vadam.png|The shackles in Halo 2. File:HE19 Sali imprisoned.jpg|Sali 'Nyon restrained by the same apparatus. File:HINF HudsonGriffin Rescue.jpg|Hudson Griffin restrained by energy shackles while being tortured at The Tower (Installation 07)|The Tower. File:HINF Esparza Energy Shackles.png|Fernando Esparza bound in energy shackles. List of appearances ''Halo 2'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Halo Infinite'' Sources Category:Security technology
File:HCEA-EnergyShieldTestStation-Screen.jpg|thumb|300px|John-117 inside the energy shield test station on the . The energy shield test station,Halo: Combat Evolved, campaign level ''The Pillar of Autumn'' nicknamed the "zapper",Halo 2, campaign level ''The Armory'' is a piece of machinery used to bring online inactive MJOLNIR Powered Assault Armor|MJOLNIR armor Energy shielding|energy shields as well as to test them. Though the device charges shields, they must be activated by the wearer.Halo: The Fall of Reach, ''page 236'' Energy shield test stations are found on UNSC ships or facilities equipped for Spartans, including the Cryo B|cryo bay of the and the armory of ''Cairo Station (station)|Cairo Station''. Trivia The ''Pillar of Autumn'''s energy shield testing station produces the same noise as an overcharged Type-25 Directed Energy Pistol|plasma pistol. This could be due to time constraints and a lack of a unique sound for the tester. In both ''Halo: Combat Evolved'' and ''Halo 2'', it is possible for the player to stand outside the shield tester yet experience its effects as normal. However, the player will still be unable to move while the device is active. Gallery File:HCE_ShieldTest.jpg|John-117 inside the energy shield test station on the ''Pillar of Autumn'' in ''Halo: Combat Evolved''. File:HCE_ShieldStation.gif|Another view of John-117 inside the station. File:H2-Armory-Zapper-2.png|The energy shield test station in Cairo Station (station)|Cairo Station's armory. File:H2-Armory-Zapper-Gunns.png|The armory's Unidentified Master Gunnery Sergeant|Master Gunnery Sergeant preparing to instruct John-117 to use the device. File:SLoftus-ShieldTester-sign.png|The warning painted on the floor of the shield tester aboard Cairo Station. File:HCEA - Shield Test Station.jpg|Concept art of the test station in ''Halo: Combat Evolved Anniversary''. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo 2'' ''Halo: Combat Evolved Anniversary'' ''Halo 2: Anniversary'' Sources Category:Shield technology