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Drone may refer to the following:
The Yanme'e - A Covenant species more commonly known as "Drones". Yanme'e Pupa - The earliest stage in the Yanme'e life cycle. Yanme'e Minor - The lowest Yanme'e rank. Yanme'e Major - The commanding caste of the Yanme'e. Yanme'e Ultra - An officer rank. Yanme'e Captain - An officer rank. Yanme'e Captain Major - The highest attainable caste of the Yanme'e infantry. Yanme'e Queen - The head of a Yanme'e hive. Yanme'e Engineer - A deleted Yanme'e caste seen in ''The Art of Halo''.
Various airborne robots or unmanned aerial vehicles:
Service drone - Repair and maintenance machines carried aboard UNSC warships. F-99 Wombat|F-99 drone fighter - A UNSC ground-attack aircraft. Holo-drone - A Holography|holographic decoy device. OQ-45 Honeybee - A UNSC remote-operated craft used to explore Halo rings, and at Outpost Discovery. Camera drone - A piece of recording equipment. ARGUS drone - A UNSC unmanned vehicle. Suppressive fire drone - A UNSC unmanned combat vehicle. Spy drone - A UNSC spying device. Michelle - A drone owned and controlled by Niko. MQ-96 Support Drone - A drone used by the crew of the . Sentinel - A category of drones created by the Forerunners. Banished Drone - UAV used by Banished to repair their outposts. Restoration Drone Eye - a recon UAV used by the Covenant.
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is an achievement in ''Halo 5: Guardians'' added in the Score Attack Title update. It is awarded for completing a mission in Score Attack with at least 10,000 points.
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The Drop Dead on The Great Journey is a glitch in ''Halo 2'' that makes the Thel 'Vadam|Arbiter drop dead.
Walkthrough To do this glitch, go to the bottom floor of the Control Room when fighting Tartarus. If you crouch down, the Arbiter will drop dead. This is because when you crouch down, you touch the Invisible Walls|kill barrier that keeps players out of areas with Invisible Walls.
Category:Glitches Category:Halo 2 glitches
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File:64185626-Full.jpg|thumb|Thel 'Vadam in a drop pod.
The drop pod glitch is a ''Halo 3'' campaign glitches|glitch that allows players to enter an Orbital insertion pod|Orbital Insertion Pod while playing on the level ''Floodgate''. The glitch can only be performed on campaign#Cooperative|co-op, as only Sangheili|Elites (Thel 'Vadam|the Arbiter, N'tho 'Sraom, and Usze 'Taham) can enter the pods.
Walkthrough Play up to Rally Point Alpha and get a checkpoint in a co-op game. Then, get anybody other than the John-117|Master Chief to press RB near each of the drop pods. Only one pod, "selected" at random, can be entered; when the player finds the right one, they will climb into the drop pod.
Possible explanation It is possible that the Orbital Insertion Pod was made a vehicle to make coding the Elite reinforcements' entrance more convenient. That is, Bungie may not have wanted the Elites to attempt to fire upon the The Flood|Flood (or worse, throw grenades) while in the pods, so they simply used a mechanism that was already in the game (vehicles) to force them to remain still. Using a vehicle would have had the convenient side-effect of allowing Bungie to easily force the Elites into the riding-in-a-drop-pod pose.
There is also the fact that using a vehicle would have been the only way to make the Elites stay still and use a custom animation.
The reason that the Master Chief cannot enter the pods is because he lacks the required animations. It is the same reason that unmodified (but allied) Unggoy|Grunts from ''Halo: Combat Evolved (PC port)'s'' Campaign cannot enter M12 Force Application Vehicle|Warthogs in modified ''Halo Custom Edition'' maps.
Category:Halo 3 glitches Category:Tricks and cheats Category:Halo 3 tricks and cheats
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Drop pod may refer to the following:
Single Occupant Exoatmospheric Insertion Vehicle - A UNSC drop pod commonly used by the Orbital Drop Shock Troopers|ODSTs. Covenant drop pod - The various types of orbital insertion pod used by the Covenant. Gydrozka Workshop Breaching Pod - a drop pod employed by the Banished. Flood dispersal pod - A Flood drop pod. Ordnance pod - A human supply pod.
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The Drop Shield is a sophisticated United Nations Space Command|UNSC personal defense device, and essentially a more advanced version of the Z-4190 bubble shield employed by the Office of Naval Intelligence|ONI's Beta-5 Division|Beta-5 strike teams.Halo: Reach, ''game manual''
Description When activated, the Drop Shield generates a blue-tinted spherical protective energy shielding|energy shield, and also provides a Health|regenerative effect to those within it. The regeneration is a side effect not fully understood by the UNSC, and was still under investigation by 2552.
Unlike the Bubble Shield, the Drop Shield will expire if it takes too much damage. The shield is enabled by a small device attached to the user's back. Once activated, the shield stays in place and seems to operate without a visible emitter of any kind. Like the Bubble Shield, the Drop Shield resembles a Wikipedia:Geodesic dome|geodesic dome, made of tessellating hexagons.
Trivia
The Drop Shield provides one of the Armor abilities|Armor Abilities in ''Halo: Reach''. The Drop Shield is remarkably similar to the device used by John-117 in the Starry Night trailer for ''Halo 3''. The shield's coloration is closer to that of the Drop Shield, and like the Drop Shield, is disabled when it takes damage. In addition, the device that generates the shield bears a closer resemblance to the Drop Shield than the Bubble Shield. The Drop Shield's health regeneration also scales with the health recharge of the player, so the faster the player's base health regeneration is, the faster the Drop Shield regenerates it. If the health recharge rate is set to 0%, then the shield will not heal the player at all. The Drop Shield counteracts the effects of a Killball, much like the Bubble Shield from ''Halo 3''.
Gallery
File:Drop Shield.jpg|A deployed Drop Shield protecting its user from an artillery round in ''Halo: Reach''. File:Reach E310 Firefight Beachhead06.jpg|Three SPARTAN-IIIs in a Drop Shield. File:G5-DropShields.jpeg|Drop shields in ''Gears 5''.
List of appearances
''Halo: Reach''
Sources
Category:Shield technology Category:Armor abilities
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Campaign and Firefight The Drop shield is available on the levels Winter Contingency, ONI: Sword Base, Nightfall, Tip of the Spear, Long Night of Solace (level)|Long Night of Solace, New Alexandria (location)|New Alexandria, The Package, The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn, and Lone Wolf. The Drop Shield will regenerate the health of the player, which is useful if no medpacks are available. The Drop Shield is not indestructable, and will collapse if it takes too much damage.
Multiplayer The Drop shield is more useful for players playing as SPARTAN-III program|Spartans rather than Sangheili, as a Sangheili's health already regenerates. In Invasion, players on the defending team should use the Drop shield to protect the core if the core has been taken outside its spawning point.
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The drop wall is a piece of equipment similar in operation to the deployable cover and drop shield. When deployed, the drop wall projects a large energy shield which protects its user from enemy fire in combat, while still permitting the user to shoot through it.
Gameplay
The drop wall is a usable piece of equipment in ''Halo Infinite''. It can be deployed in combat to provide the player with a temporary shelter from enemy gunfire, and is capable of stopping both gunfire and grenades. Additionally, the player is still able to shoot through the deployed drop wall, at their enemies. However, it degrades easily under damage, so the respite it provides is temporary. Each section of the energy shield can only withstand a certain amount of damage from the outside before that section fails. Multiple sections can fail without the entire drop wall shutting down.
Upgrades The drop wall can be upgraded by collecting and spending Spartan cores.
Swift Shelter (1 SC) - Reduces Drop Wall cooldown by 20%.
Rampart (2 SC) - Increases Drop Wall strength by 35%.
Blockade (3 SC) - Increases Drop Wall strength by 70% and increases wall size.
Direct Current (3 SC) - Adds shock damage to any projectiles fired through the Drop Wall.
Production notes The drop wall underwent a redesign between the Halo Infinite Campaign Gameplay Premiere in 2020#July|July 2020 and the A New Generation trailer in 2021#June|June 2021. The shape of the energy shield was changed from a simple curved wall to be more concave with less sharp outer angles.
Gallery
File:HINF Concept ShieldWall.jpg|Early concept art exploration of the drop wall, then referred to as a "shield wall device."
File:HINF Drop Wall.png|Concept art of the drop wall module. File:HINF Concept DropWall.jpg|Finalized concept art of the drop wall module, as well as an exploration of the shield design (top left).
File:HI Screenshot DropWall-Gameplay1.png|John-117 behind an active drop wall in the Halo Infinite E3 2021 showcase|E3 2021 showcase. File:HI Screenshot DropWall-Inactive.png|An inactive drop wall in the E3 2021 showcase. File:HI Screenshot DropWall-Active.png|A deployed drop wall module in the E3 2021 showcase. File:HI Screenshot DropWall-Stuck.png|A Jovokada Workshop spike grenade stuck to a drop wall in the E3 2021 showcase.
File:HINF DropWall Icon.png|HUD icon for the Drop Wall in ''Halo Infinite''. File:HINF-FUDW.png|A fully upgraded drop wall in campaign. File:HINF NewDropWall.png|A drop wall in ''Halo Infinite''s multiplayer. File:HINF DropWallHip.png|The drop wall module on a Spartan-IV's hip. File:HINF DropWallUpgraded.jpg|An upgraded drop wall in multiplayer.
List of appearances
''Halo Infinite''
Sources
Category:Equipment Category:Shield technology
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File:HW2 Blitz Pelican Transport.png|300px|thumb|A UNSC Pelican embarking troops. A tactical aerospace lifter, more commonly known as a combat dropship or dropship''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet'', p.44-45 is an atmospheric, exoatmospheric, and/or limited space flight transport aircraft/spaceplane of small proportions. They are chiefly designed to service a ship, generally by transporting personnel and/or supplies to and from surfaces or another ship. They are often referred to as an assault boat,Halo: The Flood, ''page 35'' shuttlecraft, or troop carrier; depending on the application of their intended type and role.
Role The dropships main role is rapid insertion and extraction of troops, equipment and vehicles from the battlefield. Some dropships are designed to carry specific types of cargo, such as supplies or prefabricated structures.Halo Wars On capital ships, dropships perform double duty, serving as tenders in day-to-day activities, but fully equipped to act as evacuation crafts in an emergency.
A military dropship's primary technical definition is any logistical support/deployment platform that can deliver (or extract) troops, military assets, and hardware from space platforms to the surface of a planet or ship (or vice versa) for infiltration, invasion, and Naval boarding|boarding operations. These dropships also serve as gunships and utility craft, providing ground operations with close air support in addition to ferrying infantry and materiel between combat zones within atmospheric and/or terrestrial environments.Halo Wars: Genesis
Covenant dropships File:HaloReach - Spirit.png|thumb|250px|A , a Covenant dropship.
Covenant Covenant escape pod|escape pod
Phantom|Phantom dropships - The primary series of Covenant dropship.
* A dropship supplanted by newer models which were ubiquitous later in the Human-Covenant War. Jul 'Mdama's Covenant use this model as their primary dropship before being replaced by the ''Mikpramu''-pattern Phantom.
* - A more heavily armed version of the ''Ru'swum''-pattern Phantom typically used to transport personnel, though also used to transport materiel.
* - an updated variant introduced into service among the Swords of Sanghelios and Jul 'Mdama's Covenant.
* Exoatmospheric combat craft, it is used for space-based engagements. It saw extensive use in Operation: UPPER CUT during the Fall of Reach. Spirit|Spirit dropships - A common Covenant dropship often used to transport materiel, although it can also be used to transport personnel.
* A dropship commonly seen used throughout the Human-Covenant War.
* - A less common dropship that features a gravity lift that is not seen on the other Spirit models.
* - Post-war variant of the Spirit dropship used by the Swords of Sanghelios and Jul 'Mdama's Covenant.
* - A variant of Covenant dropship nicknamed the "Super Spirit" for its resemblance to the Spirit. The Super Spirit has three prows, as opposed to the usual two.
The largest airborne deployment platform, the Type-56 boasts heavy armament and is capable of mass deployments of up to forty soldiers. File:H2A Render Phantom.png|thumb|250px|The Covenant's ubiquitous ''"Phantom"'' troop carrier.
Orbital insertion pod Heavy orbital insertion pod
Kig-Yar shuttle Kig-Yar troop carrier
Contrition-class transport
Banished dropships File:HW2-BanishedPhantom.png|thumb|250px|A Banished Phantom dropship
Eklon'Dal Workshop Phantom|Eklon'dal Workshop Phantom - A heavily modified dropship made using captured old Covenant Phantoms. Used by the Banished primarily as a gunship and firing platform. Eklon'Dal Workshop Spirit|Eklon'dal Workshop Spirit - A modified Covenant-era Spirit dropship. Often used for the transportation of troops, vehicles, and prefabricated structures. Eklon'Dal Workshop Lich - An ultra heavy materiel and infantry deployment vessel, likely a modified Type-56 Lich. Barug'qel Workshop Trespasser - A Jiralhanae-developed dropshop capable of deploying up to 30 passengers, being supported by 6 heavy plasma cannons, and often used for raiding parties by the Banished and Kig-Yar pirates alike.
Barukaza Workshop siege-hauler - a large heavy-lift vehicle employed for transporting large amounts of materiel to Banished outposts on the front lines of a conflict.
UNSC dropships
UH-144 Falcon The primary air-to-ground support and troop transport aircraft of the UNSC Army.
D20 Heron A very large, heavy dropship used for transporting prefabricated structures to groundside locations. D81-LRT Condor A long-range, slipspace-capable dropship primarily used by the Sedran Colonial Guard. D82-EST Darter A dropship, similar to the Albatross, used to deliver supplies directly to forward bases. D96-TCE Albatross A larger, less common dropship used to transport large quantities of materiel and large groups of personnel.
Class-3 Bumblebee
*SKT-9 Bumblebee Class-5 Bumblebee SKT-13 shuttlecraft SKT-21 shuttlecraft SKT-29 shuttlecraft RLT-85 Emergency Shuttlepod
File:H2A-D77TC-PelicanDropship-FrontView.png|thumb|250px|The UNSC's ubiquitous Pelican dropship.
Pelican|Pelican dropships The primary series of UNSC dropship.
*D75-TC Pelican - Pelican dropship employed in the early years of the war with the Covenant.
**D75-TC/r Pelican - A D75 Pelican variant nicknamed the "slash-r" outfitted with a special scouting package, used for reconnaissance missions.
**D75-TC/g Pelican - A D75 Pelican variant nicknamed the "slash-g", which is furnished as a gunship.
*D77-TC Pelican The standard Pelican dropship.
**D77H-TCI Pelican A more recent, upgraded model of the Pelican.
**D77C Pelican - Paramilitary Pelican employed by law enforcement.
***D77C-NMPD Pelican A New Mombasa Police Department|law enforcement variant of the Pelican.
****Troop deployment pod Overhang extension to increase passenger load capacity.
**G77S Pelican - Gunship Pelican variant.
*D78-TC Pelican - A less common model used after the Covenant War, with improved avionics and thrusters
*D79-TC Pelican Became the UNSC's standard dropship by 2557; replacing the D77-TC and D77H-TCI models.
**Corp Pelican - Pelican variant employed by the Liang-Dortmund Corporation.
**G79H-TC Pelican - A gunship variant of the D79-TC Pelican. D102 Owl - A stealth-capable insertion craft. G81 Condor - A gunship variant of D81-LRT Condor, used by the crew of UNSC Spirit of Fire.
Single Occupant Exoatmospheric Insertion Vehicle|SOEIV Human Entry Vehicle
*Long range stealth orbital drop pod|LRSOIP variant
Command shuttle
Forerunner dropships Falco-class space pod
Flood dropships Flood dispersal pod
Sources
Category:Dropships|
Category:Ship classifications
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Drowning Chromium was a band on Meridian made up of Dorian Nguyen, Hugo Chastain, Alex Linville and Xavier Dupont.
History At some point between 2546 and 2548,Halo: Battle Born, ''page 22'' the band was formed by Hugo Chastain, Alex Linville, Xavier Dupont and Dorian Nguyen. By 2548, Hugo, Alex and Xavier had graduated from high school a few years beforeHalo: Battle Born, ''page 63'' while Dorian remained in high school.
In 2548, the band held a concert in the Brume-sur-Mer bomb shelter. However, the town experienced a brief power outage that interrupted the concert, though the band picked up immediately after it came back on.Halo: Battle Born, ''Chapter 1'' After the concert ended, the band broke into an abandoned tourist house and sat around strumming their guitars until finally going home to bed shortly before dawn.Halo: Battle Born, ''page 15'' The concert drew the interest of Tomas Reynes who invited the band to play on his boat the next night.
The following night, during Drowning Chromium's first song, the audience became distracted by what turned out to be a Covenant on its way to Brume-sur-Mer. The corvette and several Yanme'e soldiers attacked the boat, sinking it and killing the hundreds of passengers. Dorian managed to escape,. but Hugo, Xavier and Alex died in the attack.Halo: Battle Born, ''pages 289-290''
Known members Dorian Nguyen - QJ Hugo Chastain - Singer Alex Linville - Guitarist Xavier Dupont - Guitarist
List of appearances
''Halo: Battle Born''
Sources
Category:Human businesses
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In the broadest sense, drugs are substances other than foods that are consumed in some fashion for the purpose of causing physiological changes in the body. Pharmaceutical drugs or medicines are those substances that are intended to diagnose, treat, cure, or prevent disease. Various intelligent species and civilizations of the Milky Way galaxy have developed and used drugs for millennia.
Covenant Empire and its Covenant Remnants|remnants File:Sedramallattack.png|thumb|300px|A newly-created element sourced from Alpha Halo is dispersed in the form of radiation during a terrorist attack in Sedra City. As a hegemony of multiple client species, not all drugs found in the Covenant can necessarily be traced to only a single one. These formulations were used widely amongst the citizens of the empire, and some continue to evade firm classification in the post-war era. One of the most easily recognizable examples of a shared drug formulation was the sealant mesh, a thin sheet of bronze-colored material that, when properly affixed, formed a partial seal over wounds.Halo: Contact Harvest, ''page 258'' The most important part of this mesh was a coagulant that would attenuate clotting of the blood. Sealant meshes were staples found in every portable aid station, but were considered a short-term option at best.
Poisonous substances and bioweapons also existed in the Covenant, and continue to do so among what remains of it. In one notable example of a mass poisoning, in 2462, Kig-Yar adulterated Unggoy infusions in the lower districts of High Charity and on ships that they controlled. Affected Unggoy males were sterilized as a result which led to an all-out Unggoy Rebellion|rebellion against the Covenant.Halo Encyclopedia (2009 edition), ''pages 115 and 142'' In 2556, a Sangheili terrorist, with the aid of a Yonhet, unleashed a toxic element in Sedra City in a mass dispersal form. This caused the catastrophic breakdown of DNA in certain humans but did not affect other species in the city. The source of this element was Alpha Shard|a piece of Installation 04; it had been created when the 's engines went supernova on the surface of the ring. In 2558, a former Covenant research laboratory on Ven III became a point of conflict between the UNSC and a nest of Kig-Yar pirates on the planet. It is possible that a bioweapon used by the UNSC against Kig-Yar there was sourced from the lab present.
Forerunners
In Forerunner society, it was the Lifeworker rate that specialized in medicine's research, production, and use. Lifeworkers also employed specific Huragok designed specifically for medical purposes.Halo: Last Light, Chapter 10, ''page 122'' (Google Play edition) These Huragok were able to treat injured or diseased Forerunners and other species partly through the administration of chemical compounds they produced endogenously. Technological advancement allowed Lifeworkers to efficiently produce drugs through the use of synthesizers. This technology was later adapted for use by the Covenant in the form of its own herbal synthesizers, a technology which principally benefited ascetic San'Shyuum clerics, and which they also closely guarded.Halo: Contact Harvest, ''page 143-144'' Though this marvel of theirs would not be discovered and appropriated by the San'Shyuum for many years to come, some Forerunners were happy to indulge in a San'Shyuum creation when they two species were contemporaries: kasna. This alcoholic beverage was a greenish color and had a pungent, sweet and sour odor.Halo: Cryptum, ''page 181'' Originating purely out of Forerunner ingenuity, on the other hand, was the chemical known as inchukoa. Inchukoa was used to purge an individual of most of their fluids before that individual entered a state of xankara inside a cryptum.Halo: Silentium, ''pages 50-55'' The inchukoa would be ingested and diaphoresis would commence quickly. The Forerunner affected would become noticably dessicated and soon lapse into an unconscious state before being placed in the cryptum by others. When the time finally came for the Forerunner to awaken, pharmaceutical drugs played a key role as well. An initial dose of essential nutrients, electrolytes, and other substances would be administered before simply placing them in a restorative bath rich with more chemicals. This process usually required several days, as the drugs worked to restore the body's muscle mass. These life-giving chemicals, appearing as three distinct colors (red, blue, and silver) also were commonly provided by Forerunners' personal armor, allowing them to live for years without any other sustenance.
Humans
Humanity has a long history of using medication for all manner of purposes. Nothing is known about the use of drugs in the species' first interstellar civilization, but more knowledge exists concerning human drug use in the time after Forerunners reduced them following the series of wars between the two empires. In the area around Marontik, certain leaves were known to produce an intoxicating effect when burned and inhaled. Smoke from these leaves was used to fumigate the "sacred caves" which young males would journey through as a rite of passage.Halo: Primordium, ''pages 53, 275'' Other plants were used for healing as well. Those who had knowledge of such medicine were vital parts of communities and were counted on to share what they knew.Halo: Rebirth
File:Biofoam 02.png|thumb|left|300px|The application of biofoam.
26th-century humanity has developed a myriad of different treatment options for acute injuries, whether suffered in battle or purely through unlucky happenstance. One of the most widespread necessities for medics is biofoam, a self-sealing, space-filling coagulant and an antibacterial, tissue-regenerative foam polymer used for first aid. The active ingredients are dispersed in a polyethyltriphosphate foaming medium alongside nitrous oxide and are stored in a pressurized canister. One of these active ingredients is morphophetamine, which acts in concert with the nitrous oxide as an anesthetic. Biofoam is standard to all health packs used by United Nations Space Command personnel. Health packs also commonly contain polypseudomorphine, a sedative and analgesic, as well as antiseptic dressings. For those who have lost an excessive amount of blood, polymerized hemoglobin can be mixed with saline and administered as a temporary hemoglobin replacement. Dermacortic steroids are another class of drugs that can be given when a person has suffered severe burns or other tissue injuries in order to stimulate regrowth. Similar, MediGel can be rubbed into a wound to accelerate the healing process. For injuries suffered to one's bones, bone-knitting polymer is able to injected through a cauterized incision and begin to promote bone healing. For head injuries, Chorotazine is an injectable drug that can alleviate pain associated with the like.
Jiralhanae
Jiralhanae enjoy a certain beverage that is rumored to be toxic if consumed by other species. It is thick, red, and noxious. In the Covenant's final years, reserves of this drink were kept for only the most high-ranking Jiralhanae, by order of the Prophet of Truth.Halo: Broken Circle, ''page 197''
Sangheili File:Healingwater.png|thumb|250px|"Healing water" flows throughout a temple on Sanghelios. Doctors are rare among Sangheili due to the widespread aversion to surgery in the species' cultures.Halo: The Cole Protocol, ''page 143'' However, the stigma against the cutting of flesh outside of battle has not kept them from using medicinal substances. Sangheili have drugs that are used not only for healing, but also for memory improvement and for dealing with anxiety. It is common to find all of these varieties of medications in temples built for kaidons, which traditionally have been visited by them prior to planning a military campaign. In such hallowed places, all manner of compounds are dispersed throughout flowing water, which has led to the label, "healing water". Included among these are nootropics, which naturally would be very useful for kaidons making plans for war. Anti-anxiety medications in the water, interestingly, take the form of micro-biotic organisms that evidently can produce this effect in Sangheili. The species also has a penchant for alcoholic beverages, including those produced by humans;Halo: Escalation, ''Halo: Escalation Issue 5|Issue #5'' but draughts can be found on Sanghelios as well. In the previously-mentioned temples, these may be laced with specific herbs. In addition to substances for healing, Sangheili also employ those that are designed to harm. The radioactive ammunition fired by Vostu-pattern carbine|Type-51 and s is in large part actually a compound mined from a moon and several other locations in the Urs system|UrsFiedJoori system. This toxic substance is released into a victim's bloodstream after the round it was previously encased in shatters. If the one being shot doesn't die immediately, chances are high that they will succumb soon thanks to the toxin. If they hope to live, medical care must be applied right away and they should be monitored for some time afterward.Halo: The Essential Visual Guide, ''page 38'' In order to prevent infections, Sangheili have used antibiotic microscopic nanoagents for thousands of years.
San'Shyuum
Medicinal comforts are mainstays of San'Shyuum culture. The drugs that are known to be consumed by the species are almost all those which provide pleasure and are used recreationally. Remedial substances do exist, of course, and some of those things used for pleasure also have healing properties. In the time prior to the firing of the Halo Array, the alcoholic kasna made on Janjur Qom was even held in high regard by certain Forerunners.Halo: Cryptum, ''page 182'' Thousands of years later, it is tea, not alcohol, that was prevalent among the San'Shyuum of the Covenant. These teas could be flavored with herbs such as sky spice and sea flower. One herbal tea in particular was used as a quick-acting analgesic for those with headaches, commonly brought on by the smoking of hookah tobacco.Halo: Contact Harvest, ''page 143'' Hookah tobacco used by the Covenant's San'shyuum was smoked with the aid of a water pipe. Being a stimulant, individuals used it to grant themselves extra focus and mental acuity for a short duration. The aforementioned herbal tea that could be used to alleviate hookah-induced headaches, was produced with the aid of an herbal synthesizer, a device which could formulate any number of prescriptions. These synthesizers relied on Forerunner technology and were almost exclusively set aside for the use of privileged San'shyuum ascetic clerics. In the tower districts of High Charity, a large room known as the Chancel of Recovery was filled with the gas of vaporized herbal ointments that were beneficial for the skin and lung tissue of San'shyuum.Halo: Broken Circle, ''page 211'' These vapors had no narcotic properties; the chancel was a place of healing and meditation. The herbs cultivated for the Chancel of Recovery were not meant for Sangheili biology, and it was taboo amongst San'Shyuum and Sangheili alike for a Sangheili to enter. Herbal steaming stations, similarly, existed apart from this large space.Halo: Broken Circle, Kindle edition, ''page 143''
The San'Shyuum of millennia past, like humans, were often owners of pheru. This meant that when a fine, desiccated powder consisting of inert, short-chain organic molecules was discovered aboard derelict ships of unknown origin and determined to have psychotropic properties when given to animals such as pheru, San'Shyuum gladly administered it to their pets.Halo: Cryptum, ''pages 268-270'' The effects made the pheru more docile, but the powder altered the genetic code of the creatures over time so that malformations appeared. Pheru began to eat one another and abortions were the norm among those that became pregnant. This led to widespread euthanasia administered by San'Shyuum caretakers.
Unggoy
File:H2A Terminals - Lower districts toxic.jpg|thumb|300px|left|Gaseous infusions, poisoned by Kig-Yar, are released in the lower districts of High Charity. Unggoy are best known for being particularly fond of recreational drug use in general. Their portable methane tanks are often also filled with what they refer to as infusions, which are narcotics.Halo: The Thursday War, ''pages 186-187''Halo: Contact Harvest, ''pages 150-151'' These infusions can be consumed this way through the same breathing apparatus that they use to supply methane in inhospitable atmospheres. Unggoy have been known to make remarks about "the gas" as a psychoactive substance, which likely refers to the same mind-altering infusions which can be inhaled when in that dosage form.Halo 3, campaign level ''Halo (Halo 3 level)|Halo'' More often, however, Unggoy will simply imbibe the compounds through a tube, similarly to the nutritious paste that they receive through food nipples.Halo: Mortal Dictata, ''page 222'' The organic chemical compound, Wikipedia:Benzene|benzene, is also treated as a recreational drug by Unggoy. It is possible that the aforementioned infusions and gas may sometimes include benzene, if not always and exclusively. Benzene mostly exists as a liquid, but it evidently is typically used by Unggoy when in a gaseous form, as it has been called "lovely lung gold". Benzene is highly toxic to humans; inhalation of trace amounts or drinking it can cause cancer. For Unggoy, however, it seems at least relatively tolerable. It has even been labeled "a sacred aromatic", by Unggoy in the Covenant, which points to it having religious connotations, perhaps due to its ring-like shape.Halo: Ghosts of Onyx, ''page 237''
While knowledge of drugs used by Unggoy predominantly concerns those used for euphoria and disinhibition, Unggoy are known to be reliant on many other medications for all aspects of their health as well. In the years following the wake of the Great Schism and the dissolution of the Covenant, poor living conditions on Balaho only got worse, since the major chain of supply evaporated almost overnight. This environment made the planet eager and willing to pledge loyalty to the Created when Cortana broadcast promises of health, prosperity, and repletion. Soon after, ships appeared in the skies, bringing not only food, but medicine and other much-needed things as well.
List of appearances
Notes
Sources
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Drumrun is the eighteenth track in ''Halo: Original Soundtrack''.
Overview The piece gets its name from being composed almost entirely of drums (there are a few synth sounds in the background, possibly representing the Flood), and that there is a sense of urgency or impending danger.
Appearances It can be heard in ''The Maw''. It first plays when John-117 comes across a locked door being forcibly opened by the Flood before entering the corridor leading to the cafeteria of . It plays a second time after he exits the bridge and encounters a group of Flood forms exiting at the door to the armory. It plays a third time at the start of the M12 Force Application Vehicle|Warthog run at the end of the level.
Arrangements The piece was arranged into ''Strident'' in ''Halo: Combat Evolved Anniversary: Original Soundtrack''.
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Druss was a Jiralhanae serving in the Covenant attached to the Covenant cruiser, ''Rapid Conversion'' in 2525. He was a part of Maccabeus' pack. He had not earned the masculine "-us" suffix, which is given when a Jiralhanae reaches adulthood.Halo: Contact Harvest, ''page 342''
Biography
Druss was a part of Maccabeus' pack and served on the Covenant cruiser ''Rapid Conversion''.
After recovering the Deacon Dadab and the Huragok Lighter Than Some, the crew of the ''Rapid Conversion'' discovered the human agricultural colony of Harvest in the Epsilon Indi system. Maccabeus' assessment of the planet with the ship's Luminary showed thousands of relics, but the devout Chieftain was soon shocked to learn that Dadab believed that there was an Monitor|"Oracle" located on the planet. After a Skirmish on Minor Transgression|violent encounter with the Kig-Yar of the missionary ship ''Minor Transgression'', the humans on Harvest sent the crew of ''Rapid Conversion'' a message, detailing that humans wanted peace and wished to give the aliens a peace offering.Halo: Contact Harvest, ''page 229''
After the cruiser was hit by rounds from Harvest's mass driver, Maccabeus ordered the Yanme'e to make repairs to the ship. Grattius then ordered Druss to supervise the Yanme'e as they worked.
List of appearances
''Halo: Contact Harvest''
Sources
Category:Jiralhanae characters Category:Covenant military personnel
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Dry Creek Road was a road through the city of Gladsheim on Harvest.''Halo: Contact Harvest'', Chapter 17
History In 2525, The Covenant cruiser ''Rapid Conversion'' hovered over the road while its Jiralhanae crew searched for "Oracles" on the planet's surface. In response, Avery Johnson|Staff Sergeant Avery Johnson asked Harvest's AI, Mack, to block off the road to civilians.
Along with the rest of Harvest, it was Glassing|glassed by the Covenant during the First Battle of Harvest, the first official encounter between the UNSC and the Covenant.
List of appearances
''Halo: Contact Harvest''
Sources
Category:Harvest locations Category:Roads
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Dryad is Human|human Human colonies|colony located in the Carson system.
History Dryad was established as a Unified Earth Government colony in the year 2377, the same year in which humanity also colonized Ixion.
During the Human-Covenant War, Dryad was fortunate to be left untouched by the fighting between the UNSC and the Covenant. In 2553, the UNSC refit station, ''Anchor 10'', was located near the colony.''Halo: Mortal Dictata'', Chapter 8
Trivia A Wikipedia:Dryad|dryad is a tree nymph, or female spirit, in Wikipedia:Greek mythology|Greek mythology.
List of appearances
''Halo: Mortal Dictata''
Sources
Category:Planets
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Drydock was a multiplayer map Cut Halo Online levels|planned to appear in the now-cancelled ''Halo Online''. The map's description indicates that it would have been set within High Charity's docking spires.
Production notes Due to the fact that the map was never released for ''Halo Online'', very little is known about it other than its description, which was sourced from the MS30 build of the game, and two potential pieces of concept art, both found within the ArtStation portfolio of concept artist Pavel Belov. The filenames of both images were labeled "dry-dock," implying their connection to the map. Strangely, despite the map's description hinting the setting to be within High Charity's docking spires, neither image appears to feature the Covenant space station and one seems to be of a human drydock instead. It is possible that these concepts were created very early in the map's development, before the location of High Charity was decided upon.
Gallery
File:HO Shipyard Concept.jpg|Possible concept art for the map. File:HO CovenantShip Concept.jpg|Possible concept art for the map.
Sources
Category:Halo Online multiplayer maps
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File:HTV-HalseyComputer-Website Thumbnail.png|thumb|300px|Thumbnail of the website. Dr. Catherine Halsey's Computer is a marketing website for the ''Halo: The Television Series'' Halo: The Television Series Season One|Season One. The site is framed as Doctor Catherine Halsey/Silver|Catherine Halsey's computer, and contains information on characters well as planets in the series.
Overview
The site opens with the words "Connecting", and "Welcome, Dr. Halsey", before showing the "GOLSTENT TOUCH PAD V15" and having six symbols being entered into it.
The site is framed as Doctor Catherine Halsey's computer, and contains information on characters well as planets in the series.
The site also contained a touchpad where if a reader entered the correct password a video was shown. Week 1: The first password was revealed on social media in the form of a video titled "//System Update.- Week 1" where several symbols were floating around, and 6 symbols turned Green in consecutive order. When entered on the website, a teaser for the second episode of Season 1 "Unbound" would play called Halsey's Assurances. Week 2: The second password was revealed on social media in the form of the video titled "//System Update.- Week 2" where several symbols from Week 1 were floating around, and 6 different symbols from week 1 turned green in consecutive order. When entered on the website, a teaser for the third episode of Season 1 would play called "Admrial Parangosky Has A Plan For Miranda".
Week 3: The third password was revealed on social media in the form of a video titled "//System Update.- Week 3" where several symbols from Week 1 floated around, and 6 new symbols illuminated green in consecutive order giving a new password. When entered into the website, a teaser for the fourth episode of Season 1 would play called "What Makes Him So Special?".
Week 4: The fourth password was revealed on social media in the form of a video titled "//System Update.- Week 4" where several symbols from Week 1 floated around, and 6 new symbols illuminated green in consecutive order giving a new password. When entered into the website, a teaser for the fifth episode of Season 1 would play called "What Is Happening To Master Chief?".
Week 1 content
At Admiral Parangosky's request, I have halted all active development on the Cortana project and will no longer be pursuing it further. Thank you for your patience in this matter.
- DR. CATHERINE HALSEY
Week 2 content
Week 3 content
Week 4 content
Week 5 content
Week 6 content
Week 7 content
Week 8 content
Week 9 content
ONI Database
Production notes When the site was first launched, the image used for the Earth tab was an image of the planet Reach, shown below. This was corrected a short time after launch, and replaced with an image of Earth first created for use in ''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo''.
File:HTV-HalseyComputer-EarthOld.png|The image of Reach used to represent Earth.
Gallery
File:HTV-HalseyComputer-Notebuilder-Week1.png|Notebuilder message.
File:HTV-HalseyComputer-Touchpad.png|The GOLSTENT TOUCH PAD V15. File:HTV-HalseyComputer-Animatedboxes.gif|Animated boxes. File:HTV-HalseyComputer-Data Flow.gif|Data Flow animation. File:HTV-HalseyComputer-Animated Text.gif|Animated binary. File:HTV-HalseyComputer-Animated Data.gif|Animated data. File:HTV-HalseyComputer-Server Network 175.png|Frame 175 of the Server Network animation. File:HTV-HalseyComputer-Galaxy-map.png|Galaxy Map image. File:HTV-HalseyComputer-Persons.png|Persons of Interest image.
File:HTV W1 Password.jpg|Week 1 Password
File:HTV W2 Password.jpg|Week 2 Password
File:Week 3 HTV Password.jpg|Week 3 Password
File:HTV W4 Password.jpg|Week 4 Password
File:HTV W5 password.jpg|Week 5 Password
File:HTV W6 Password.jpg|Week 6 Password
File:HTV W7 Password.jpg|Week 7 Password
File:HTV W8 Password.jpg|Week 8 Password
Sources
Category:Promotional material Category:Silver Timeline
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File:Reach Halsey Journal Cover.png|thumb|300px|Dr. Halsey's journal. Dr. Halsey's personal journal was a journal detailing the thoughts and discoveries of Catherine Halsey|Doctor Catherine Halsey over a period of 42 years, between 2510|August 2510 and 2552#August|August 2552. The journal was classified under Protocol Aurora-7|Double-Blind Protocol Aurora-7 and kept from declassification by Special Executive Order 0-99-447S.
Owners
Halsey bought the journal at a Reach shop on August 2510. She kept it with her for the next four decades to document her research to counter the Insurrectionists, and later, the Covenant threat. She also expressed her thoughts on her personal relationships with Jacob Keyes and Miranda Keyes|their daughter, SPARTAN-II program|her Spartans, and the apocalyptic Human-Covenant War. Halsey eventually left the journal behind at the Babd Catha Forerunner vessel, where it was retrieved by Office of Naval Intelligence personnel just before the site, along with SWORD Base, was destroyed.
Following its recovery from SWORD Base into the hands of ONI, the journal together with an interactive disk chronicling Noble Team's final operations had the reference number UNSC X16-69859-02 and were contained in a 600 series ONI security container. In 2553, various ONI personnel and psychologists read and analyzed the journal. Based on information from the journal, AI Black-Box suggested that Halsey was trying to cleanse her conscience by hiding her Spartans on Onyx.Halo: Glasslands, ''page 49'' BB, who had an exceedingly negative view on Halsey, also noted based on the journal that Halsey had a sense of ownership over people, yet was confused that Halsey gave her daughter to Jacob Keyes.Halo: Glasslands, ''page 148'' BB believed the journal would eventually become required reading in psychology classes as what he saw as "a glimpse into the mind of a narcissistic sociopath" and referred to it as being "like Wikipedia:Mein Kampf|Mein Kampf with pictures."
Captain (Navy)|Captain Serin Osman after reading the journal came to despise Halsey for her extremely unethical work on the SPARTAN-II program. This led to Naomi-010 also reading the journal, and having mixed feelings on it.Halo: Glasslands, ''page 349'' When finally meeting Halsey on Ivanoff Station in March 2553, ONI director Admiral Margaret Parangosky remarks that she was impressed by Halsey's abilities as an artist, referring to the plentiful sketches she had drawn throughout her journal.Halo: Glasslands, ''page 433'' Following this the journal was sealed up and finally fully documented on the 1st of June 2553.
By June 1, 2553, the journal was handled by W. B. Eton, who later gave the journal to someone who was involved in Operation: WHITE GLOVE. At somepoint the individual had passed away and the journal was given to Unidentified Beta-5 Division operative|a subordinate operative. In 2610, The operative later sent the journal to his cousin on Earth. The operative told his cousin to either deliver it to the curator of the Museum of Humanity, Ms. Bjarne, or give it to the old guard at IN.Halo: Reach Legendary Edition :File:Journal Package Letter.jpg|journal package letter
Content In the journal, several important revelations are made regarding Cortana and Halsey's relationship with Captain Jacob Keyes and Miranda Keyes. Halsey states in an indirect fashion that she and Captain Keyes had a relationship and that though Halsey had been close to Miranda, they had drifted apart. It is strongly implied that Halsey is the mother of Miranda Keyes.
In November 2524 Halsey wrote that she was reunited with "her lieutenant" while attending a conference at the University of Calippus, from which it is inferred that the two became intimate. Four months later she wrote a small side note stating "she will have to answer for making me drink decaf," suggesting Halsey was pregnant. In September, 2525, ten months after her reunion with Keyes, she wrote about experiencing Wikipedia:Separation anxiety disorder|separation anxiety, noting "I guess not hearing her cry wakes me up at night too." Then, on July 12, 2531 on the side of the page, Dr. Halsey wrote, "Jacob has agreed to take her in. I'll miss her, but it's for the best."
Furthermore, it is stated that when Miranda received command of her first ship, , she had invited Halsey to attend the ceremony but Halsey refused, stating, "I didn't go. Because her father would be there? Because I am neck deep in the final stages of a half-dozen projects? I know why I didn't go. I don't want to say it." Another hint toward Miranda's parentage is that Halsey wrote in the journal that Miranda had her surname changed to "Keyes", which she believed was done to try and impress her father. It is also mentioned by Halsey that Cortana's appearance somewhat resembled Miranda. Since Cortana was derived from Dr. Halsey's own brain, this remark would not have much sense or relevance had Miranda not been biologically related to her.
The journal also provides an explanation of why Cortana was seen on Reach as well as mentioned in ''Halo: The Fall of Reach'', assisting John-117 and his team of SPARTANs on their mission. It seems Halsey needed to analyze the Forerunner symbols and systems in Professor Sorvad's site. Halsey and Cortana both independently figured out the "Solomonic solution" which helped "divide" Cortana and allow "parts of her" to help Halsey while updating her "incarnate" self on the until the last minute. The two parts were reunited sometime after The Package (data storage unit)|Cortana's fragment was delivered by SPARTAN-B312 to Captain Keyes before the ''Pillar of Autumn'' left Reach.
It provides an explanation for the inconsistent numbers of Spartans, particularly involving those not present during the Operation: RED FLAG briefing. Halsey states, "That lie about all the Spartans gathered here, save for Gray Team|Gray - will that come back to haunt me?" Halsey notes that the bodies of the candidates who were killed during the augmentation procedures were placed in cryo-stasis, with the possibility that they may some day be resuscitated, though they appeared to be buried in space. She also notes that at least some of the candidates who were crippled could some day be rehabilitated and sent to active duty.
The journal also confirms that Dr. Halsey was aware of the existence of SPARTANs who were "not [hers]" well before the events of ''Halo: First Strike''. She and Kalmiya had uncovered numerous ONI documents and encrypted files that suggested the existence of SPARTAN-III program|another SPARTAN program after the was deployed outside the Epsilon Eridani system for a week, carrying various Project CHRYSANTHEMUM|"carcinogenic", "mutanogenic", and "experimental" drugs. Upon his return, Vice Admiral Ysionris Jeromi informed her that he knew little of what was going on, and could tell her nothing. Finally, Halsey reveals that her suspicions of other SPARTANS were confirmed when she met Noble Team at Sword Base. Later, at CASTLE Base, she discovered that they, with the exception of Jorge-052, had been SPARTAN-IIIs.
When the journal was recovered from SWORD Base by Beta-5 Division|Beta 5 personnel in 2552 prior to its destruction as part of Operation: WHITE GLOVE, the journal had the following documents and items in it:
Three Intersystem News kiosk tear sheets; ''"HAVEN TERROR BOMBING KILLS TWO MILLION"'', ''"BLISS DECIMATED"'', and ''"LCDR MIRANDA KEYES AWARDED SILVER STAR"''
DNA sequencing chart of ORION Project|ORION ORION Candidate 047|Candidate 047
BIOnano card of John-117|SPARTAN-117
Single-image photo of a High Charity|space anomaly, recorded by a Mars telescope in 2524, accompanied by a note A memo from the log of detailing the glassing of the colony of Bliss An ONI memo regarding Covenant glyphs, accompanied by a photo of the symbols on a Sangheili's Combat harness|armor Heavily redacted deployment info note of Jorge-052|SPARTAN-052, sent to Dr. Halsey by Urban Holland|Colonel Urban Holland A print of a screencapture from a security video of NOBLE Team's operations Schematic of the MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR PAA Hand-drawn diagram of the "Keyes Loop"
Colonial Administration Authority|CAA :File:Reach map.png|map of Reach, annotated with Halsey's notes on artifact sites and ONI facilities Dr. Halsey's ONI Information card|security badge
:File:Spartan-II Insignia.png|SPARTAN-II unit patch Partial SPARTAN-II candidate records of Kurt Ambrose|SPARTAN-051 (accompanied by a psychological evaluation), Caleb Aagard|SPARTAN-095 and Carris-137|SPARTAN-137.
File:Intersystem_News_Haven.jpg|Intersystem News report on a terrorist bombing on the Haven arcology. File:Intersystem_News_Bliss.jpg|Intersystem News report on the Battle of Bliss. File:Intersystem_News_Miranda.jpg|Intersystem News report on Miranda Keyes' promotion. Lord Hood personally awarded Keyes with the Silver Star. File:ORION 047 DNA.jpg|A DNA analysis chart for ORION Candidate 047. File:117_BIONano_Card.jpg|John's BIOnano card. File:X16-69909-01_front.jpg|Single-image photo of a space anomaly. File:X16-69909-01_back.jpg|Note on the other side of the anomaly photo. File:Accra_Log_1.jpg|The Accra's record of the Battle of Bliss, page 1/2. File:Accra_Log_2.jpg|The Accra's record of the Battle of Bliss, page 2/2. File:Security footage Sangheili glyphs.png|An ONI memo regarding a Covenant glyphs photo. File:Jorge Deployment Details.jpg|Heavily redacted deployment info note of Jorge-052. File:Noble Surveillance.jpg|Photo of Noble Team. File:Mark_IV_schematic.jpg|Schematic of the Mark IV MJOLNIR PAA. File:Keyes_Loop.jpeg|Halsey's drawing of the Keyes Loop. File:Reach map.png|Map of Reach. File:Halsey ID badge.png|Halsey's Information card|ID badge under natural light, partial black light, and total black light. File:Spartan-II Insignia.png|Spartan-II unit patch. File:Kurt_Record_1.jpg|Kurt-051's candidate record, page 1/2. File:Kurt_Record_2.jpg|Kurt-051's candidate record, page 2/2. File:Kurt_Agincourt.jpg|Kurt's drawing of the wikipedia:Battle of Agincourt|Battle of Agincourt, with comments by Dr. Halsey. File:Caleb_Record_1.jpg|Caleb-095's candidate record, page 1/2
File:Caleb_Record_2.jpg|Caleb-095's candidate record, page 2/2
File:Carris_Record_1.jpg|Carris-137's candidate record, page 1/2. File:Carris_Record_2.jpg|Carris-137's candidate record, page 2/2.
There are two pages (four sides) that were torn out from the journal entry dated September 4, 2547. Dubbed REF. UNDD 5213.9-R to ONI, the pages document Dr. Halsey's private experiment to create a fractal Artificial intelligence|AI housing within slipspace. Halsey supposedly tore these two pages out after the experiment, presumably to ensure secrecy.Halo: Reach, ''Data pads|data pad 17''
File:Halsey's Journal excised leaf 1.png File:Halsey's Journal excised leaf 2.png
Trivia Vice Admiral Michael Stanforth is referenced throughout the journal as "the Vice Admiral", but he is never mentioned by name. The journal contains 200 pages and is tall, wide and approx. thick.
Production notes The booklet is included with the Halo: Reach Limited Edition|Limited and Halo: Reach Legendary Edition|Legendary editions of ''Halo: Reach''. The journal was co-written by Eric Nylund in conjunction with Bungie and 343 Industries, with Lorraine McLees serving as art director and Mike Vaillancourt as illustrator. A small number of copies of the journal no more than five according to Eric Nylund did not have the two missing pages ripped out. This was so the ''Halo'' fan community could discover the pages on their own. Nylund expected the fans to find the pages within "a few weeks"; however, the pages failed to surface until May 6, 2016, when Jeff Easterling posted them in the Canon Fodder article "''Noble Intentions''". Both pages can be read (internal archive :File:HR_Halsey'sJournal_ExcisedPages.pdf|here). In ''Halo: Reach'', Halsey's journal can be found as an in-game object on level "The Package" in the Tribute Room. It is seen again in Halsey's office (likely the one in CASTLE Base) during the first cutscene of ''Halo 5: Guardians'' on the mission ''Osiris''.
Gallery
File:Journal_Classified.jpg|The journal's classification instructions. File:Journal_Contents.jpg|The list of contents for the ONI container which contains the journal. File:Journal_Note.jpg|A note from Colonel W. B. Eton to the journal's recipient. File:Journal_Package_Letter.jpg|A letter from the journal's sender, a former Beta-5 Division operative, to their cousin. File:Journal Needler.png|A page of the journal, featuring Halsey's drawing of a needler. File:Halsey's Journal.jpg|A page of the journal, detailing the SPARTAN-II augmentation procedures. File:Journal_1.jpg|Another page, with information on the creation of Cortana. File:Dr halsey's journal.jpg|The journal in Tribute Room|Dr. Halsey's lab. File:HR-DoctorHalseyJournal.png|Close-up in-game view of Doctor Halsey's personal journal. File:H5G-Halsey's Journal.png|The journal in ''Halo 5: Guardians''.
List of appearances
''Halo: Reach''
''Halo: Glasslands''
''Halo: Mortal Dictata''
''Halo 5: Guardians''
''Halo: The Television Series''
*''Transcendence''
Sources
Category:Books (Halo)
Category:Canon
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File:HInf Dr Orange Can.png|thumb|150px|A Dr. Orange can.
Dr. Orange is a brand of orange flavored List of food and drinks|soda drinks.
Overview
Dr. Orange is sold in cylinder-shaped cans. The can has "Dr. Orange" written on it with a cut orange behind it.
Cans of Dr. Orange could be seen scattered across West Market, Mombasa, Earth.
List of appearances
''Halo Infinite''
Sources
Category:Beverages
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''DS-004'' was a UNSC diplomatic shuttle utilized to transport Fleet Admiral Terrence Hood on his mission to negotiate peace between Arbiter Thel 'Vadam and Jiralhanae Chieftain Lydus on Ealen IV in 2558#March|March 2558.''Halo: Escalation'', Issue 1
Service history In March 2558, ''DS-004'' was attached to the and transported Hood, Captain Thomas Lasky, and Spartan Commander Sarah Palmer to the surface of Ealen IV. During the peace talks, the delegation was attacked by Vata 'Gajat's mercenary group|Covenant mercenaries. Captain Lasky ordered the shuttle to prepare for immediate evacuation. However, the shuttle was quickly obliterated by Covenant Type-26 Banshee|Banshees.
Gallery
File:HE Battle of Ealen IV.jpg|The shuttle is destroyed by Banshee fire.
List of appearances
''Halo: Escalation''
Sources
Category:Ships Category:UNSC ships
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The DTM Series is a line of shotguns made by Weapon System Technologies, based on Misriah Armory's highly successful M45 shotgun.''Halo: Combat Evolved Anniversary'', Library (feature)|Library 20 gauge and 10 gauge models are available on the civilian market, though Soellkraft 8 gauge shell|8 gauge versions are sold only to law enforcement and military agencies. Over the course of their service with the UNSC, the military variants of this series have accrued an enormous variety of colorful nicknames from those who used them. These include (but are far from limited to): "The Hammer", "Deck Clearer", "Mop", "Broom", "Universal Translator", "Boomstick", "Hick Stick", "Thunderer", "Betsy", "Equalizer", "Waster", and "the Okay-47".
Variants M90 shotgun|M90 Close Assault Weapon System - Functionally equivalent to Misriah's M45 shotgun#M45E Tactical Shotgun|M45E Tactical ShotgunData Drop/Six|Data Drop Six M90A shotgun|M90A Close Assault Weapon System - Functionally equivalent to the standard M45 Tactical Shotgun WST DTM/Law Enforcement - Variant marketed to civilian police forces
UNSC remarks The following remarks, relating to the military variants of the DTM series, were obtained by Dr. Robert McLees as part of his document Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present from anonymous members of the UNSC Marine Corps unit E2-BAG/1/7.
"The kick is milder with the As not that it was that bad to begin with sometimes progress just seems like change, if you catch my meaning."
"The adjustable stock on the M90 works just fine, but I've got a soft spot in my heart for the WST DTM/Law Enforcement|WST DTM/LE model old habits die hard, I guess.
"I believe that the sound of racking the pump of a shotgun is universally recognized as "kiss your ass goodbye"."
"Actually, I think the jury is still out on whether it means 'STFU and STFD' or 'you ain't gonna make it."
"The action I saw against the Flood on Delta Halo was pretty limited thankfully and you would think that the M90 would be the ultimate anti-Flood weapon, right? Except that a shotgun is effective because it delivers a massive shock to a delicately balanced system of organs and the Flood don't have that delicately balanced system of organs it's like shooting a mike foxtrot tree! All you can really hope to do is disassemble them as rapidly as possible in the correct order."
"The shotgun is a specialist weapon it has its uses, but they are limited. Maybe it is more accurate to call it a tool, as opposed to a weapon?"
List of appearances
''Halo: The Fall of Reach''
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: First Strike''
''Halo 2''
''Halo Graphic Novel''
*''Breaking Quarantine''
''Halo 3''
''Halo Wars''
''Halo 3: ODST''
*''Sadie's Story''
''Halo Legends''
*''Homecoming''
*''Origins''
*''The Package (animated short)|The Package''
''Halo: Blood Line''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
Sources
Category:Shotguns
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Dual Melee is a glitch that happens in ''Halo 2''.
Walkthrough In ''Halo 2'', when wielding a Type-25 Directed Energy Pistol|Plasma pistol, press the X and B buttons repeatedly. This will cause the Plasma pistol to produce its normal melee animation, where the John-117|Master Chief uses his fist, and then another where he hits with the gun itself. This can be hard to see at first, since the animations occasionally "go through" one another, but it is still there.
If done using an Sangheili|Elite character model, the Elite's mandibles will open completely. This can be seen this in This Spartan Life, as the actors use the glitch for theatrical reasons.
Category:Halo 2 glitches Category:Halo 2 tricks and cheats
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File:SMGSMG.png|thumb|250px|John-117 dual-wielding M7 SMGs. Dual wielding is a gameplay feature in which a gunman wields two weapons at once, one in each hand. The concept was introduced in ''Halo 2'' and refined in ''Halo 3''. Fully-featured dual wielding was made unavailable to the player in subsequent games before being revived in ''Halo 2: Anniversary'', though it is occasionally seen practiced by NPCs and in cutscenes. Dual wielding returns as a prominent gameplay mechanic in ''Halo: Recruit''.
Gameplay
Dual wielding allows a player to use two weapons at any time. This allows players to experiment with weapon combinations to achieve the most effective outcome in combat. The feature is restricted only to small firearms such as pistols and the SMG (#List of dual wieldable weapons|See list of dual wieldable weapons). The Type-33 Needler was previously made available as a dual wieldable weapon in ''Halo 2'' but no longer in ''Halo 3'' to balance the unexpected ease of killing a target with two Needlers.
The feature is also made available to the Sangheili|Elites AI units in both ''Halo 2'' and ''Halo: Reach''. They are typically seen dual wielding a pair of s on normal or higher difficulty.
Enhanced firepower: When a player is dual-wielding, the two weapons in conjunction are more powerful than a single weapon of the same type. This allows for enhanced firepower, with double the ammo capacity and firing rate. Greater versatility: Two weapons wielded in conjunction can perform multiple roles at the same time. For example, a player could wield an M6G magnum in one hand, allowing him/her to shoot accurately over longer range, and a Type-52 Mauler in the other for close range firepower. More effective combos: Likewise, dual-wielding a plasma weapon and a ballistic weapon can confer a unique advantage: Plasma weapons are stronger against shields, and ballistic weapons are stronger against armor as well as other unshielded targets. For example, a player may choose to dual-wield a Plasma Rifle and an SMG at the same time. The Plasma Rifle can take down the shields of an opponent and the SMG can shred through the opponent's armor, allowing for a very fast and efficient kill. At longer ranges, a charged Type-25 plasma pistol shot followed by a quick M6C magnum|M6C or M6G magnum headshot will also kill an opponent. Doubled ammo reserve: When you dual-wield certain weapons of the same type, such as two SMGs or two Needlers, the player character can carry double the amount of reserve ammunition for the weapons. This is a trick also exploited when triple wielding. Constant firepower: While dual-wielding, it is possible to reload or cool-off one weapon and fire the second one at the same time. This allows for a constant barrage; it generally takes longer to empty a magazine than to reload one. The only disadvantage is when reloading your automatic or long-range weapon, you may be stuck with your alternate weapon in a life threatening situation. Constant fire is helpful when you are in a place with enemies out in the open, or in point blank range where a rapid firing will result in a deadly strike.
Inability to Melee Attack, Throw Grenades, or Use Equipment: When a player is dual-wielding, the player must drop the left weapon in order to free a hand to throw grenades, and deploy equipment. This action of dropping a weapon takes time and is disadvantageous. However, if you Melee while dual-wielding, the left weapon will automatically drop by itself and the Melee will come out straight away. Reload/Overheat Window: When a player must reload their weapons, or if the weapons overheat, the player is vulnerable because they can't melee attack or throw grenades without dropping their weapon. Reloading a weapon also takes longer time when dual-wielding than while single-wielding the same weapon; however, for Covenant weapons, the "cool down" time remains the same, as does the Needler's reload time. Accuracy Decrease: Most weapons are slightly more accurate when single-wielded than when dual-wielded, such as the Plasma Rifle and the SMG. Consumes Twice the Amount of Ammo: If the player is carrying two of the same weapon, then they can carry twice the amount of ammunition. However, the weapons also reload from the same pool, thus using up twice the amount of ammunition per reload.
There have been several minor changes made to the feature in ''Halo 3'' from ''Halo 2''. The primary difference between ''Halo 2'' and ''Halo 3s dual wield is that the player can now fully control the reloading process. In ''Halo 2'', the player is forced and strained to reload the two weapons simultaneously. In ''Halo 3'', players could reload the left weapon first while keeping the right weapon ready, vice versa, or both at once, independent of each other. Another difference between ''Halo 2'' and ''Halo 3'' dual-wield is the alteration in the amount of damage dealt per weapon. In ''Halo 2'', there is no change in the amount of shots needed to kill if you are single or dual wielding. In ''Halo 3'', every weapon (with the exception of the Plasma Pistol) becomes imperceptibly weaker by varying degrees when it is dual-wielded. This becomes especially noticeable when Overshields are in use.
Dual wielding, as a player-accessible feature, was removed in ''Halo 3: ODST'', ''Halo: Reach'', ''Halo 4'', and Halo 5. With regards to ''Halo: Reach'', the removal was due to the new weapon sandbox which could not support the overall gameplay design. Similarly, ''Halo 4'' does not support dual wielding.
''Halo 2''
M6C magnum M7 SMG
Type-25 plasma pistol
Type-33 Needler
''Halo 2: Anniversary''
M6C magnum M7 SMG M7S SMG Type-25 Brute plasma rifle Type-25 plasma pistol Type-25 plasma rifle Type-33 Needler
''Halo 3''
M7 SMG M6G magnum Type-25 Brute plasma rifle (Halo: The Master Chief Collection|Master Chief Collection)
Type-25 plasma pistol Type-25 plasma rifle Paegaas Workshop Spiker Type-52 Mauler
''Halo 4''
Flag/M6H magnum (Magnum given automatically when wielding the flag)
''Halo 5: Guardians''
Flag/M6H magnum#M6H2 Personal Defense Weapon|M6H2 magnum (Magnum given automatically when wielding the flag)
''Halo: Recruit''
M20 SMG M6H2 magnum
In the Halo universe The act of wikipedia:Dual wield|dual wielding is an ineffective practice with gameplay put aside. A regular shooter would not achieve the same accuracy as normal if he dual wields two weapons. There have been several occasions where regular individuals have successfully pull off this feat; Miranda Keyes dual wields a pair of M7 SMGs, and a combination of M6G magnum and an M90 shotgun to fend off Covenant forces during the battles of Battle of Installation 05|Installation 05 and Battle of Installation 00|Installation 00 respectively,Halo 2, ''Quarantine Zone''Halo 3, ''The Covenant (level)|The Covenant'' Gretchen Ketola dual wields a pair of SMGs in an engagement with Kojo Agu|Kojo "Romeo" Agu and Taylor H. Miles|Taylor "Dutch" Miles. Romeo later dual wields a pair of M6D magnums during the Battle of Ariel.Halo: Helljumper During Operation: SILENT STORM Sergeant Major Avery Johnson dual wielded M6C magnums.Halo: Silent Storm, ''Chapter 24''
On the other hand, augmented humans such as the SPARTAN-II program|Spartan-IIs, SPARTAN-III program|Spartan-IIIs, and SPARTAN-IV program|Spartan-IVs, and species with superior physiology such as the Sangheili|Elites and Jiralhanae|Brutes are able to put this practice to a considerable success.Halo 3: ODST, ''Keep It Clean (trailer)|Keep It Clean'' SPARTAN-IIs, SPARTAN-IIIs, and SPARTAN-IVs saw no reduced performance when they dual wield a range of weapons. For example, Operation: WARM BLANKET|in an ONI-led operation, Kelly-087 was still able to keep up with Frederic-104 and John-117 whilst firing both of her Plasma Rifles. John-117 would later switch out his MA5C assault rifle to fire two M7 SMGs.Halo Legends, ''The Package (animated short)|The Package'' In another example, Douglas-042 and Alice-130 were able to perform acrobatic feats over and around the Elites while dual wielding their M7 SMGs as they tried to unload the 's Shaw-Fujikawa Translight Engine|slipspace engine during the Battle of Trove.Halo Wars, ''Escape (Halo Wars level)|Escape'' Even SPARTAN-B312|Noble Six was still able to fend off several Elites while dual wielding an M6G magnum and an MA37 assault rifle before he was taken down.Halo: Reach, ''Lone Wolf'' Both Otto-031 and Linda-058 dual wield M6D magnums during the Battle of Line Installation 1-4 and the Fall of Reach respectively.Halo: Blood LineHalo: Fall of Reach - Invasion Samuel-034 dual-wielded M6G magnums during the Battle of Chi Ceti.Halo: The Fall of Reach - The Animated Series Spartan Sarah Palmer is shown to regularly dual wield M6H magnums.Halo 4: ''Spartan Ops'' Douglas-042 dual-wielded M6C magnums during the Second Ark Conflict.Halo Wars 2, campaign level ''The Halo''
Aside from dual wielding Plasma Rifles and Plasma Pistols, the Elites are also seen dual wielding Type-1 energy swords.Halo: Graphic Novel, ''The Last Voyage of the Infinite Succor''Halo Wars, campaign level ''Alpha Base (Halo Wars level)|Alpha Base''Halo: Spartan Assault On some occasions Sangheili have been seen dual wielding plasma rifles and energy swords together. Sangheili Ultras engaged UNSC Army personnel using this combination during the Battle of Fumirole.Deliver Hope''' Sangheili Storm stationed aboard the ''Unrelenting'' dual wielded energy swords and T-25 plasma pistols in an effort to combat Blue Team during the Battle of Chi Ceti.
Trivia Miranda Keyes is seen dual-wielding a shotgun and a magnum in the third to last cinematic on The Covenant (level)|The Covenant in ''Halo 3''. This is not possible during any of the games and would be rather cumbersome, as after the first shot the shotgun would need to be pumped, which would need the other hand. However, she never actually fired it, and given the current situation may have simply been meaning it for intimidation. Miranda is also seen dual-wielding and firing SMGs in ''Halo 2'', and doesn't seem to be affected by the recoil. However, in the updated Halo 2 anniversary, Miranda was only seen wielding one SMG. Even though the ability to dual-wield is removed for the player in ''Halo: Reach'', enemy Elites, especially BOBs, will occasionally spawn dual-wielding Plasma rifles. Like Jiralhanae Chieftain|Brute Chieftains, they cannot be Assassination|assassinated once they are aware of your presence.
Gallery
File:Needler-1.jpg|Dual wielding two Type-33 needlers in ''Halo 2''. File:Arney Antics.jpg|A civilian dual wielding pistols in the ''Halo Graphic Novel'' short story ''Second Sunrise over New Mombasa''. File:Kusovaitraining.jpg|Bero 'Kusovai dual wielding Type-1 energy sword|energy swords while sparring against Rtas 'Vadumee in ''The Last Voyage of the Infinite Succor''. File:HU-John-02.jpg|John-117 dual wielding M7 SMGs aboard the Forerunner Dreadnought in ''Halo: Uprising''. File:1179041764.jpg|Dual wielding a pair of Paegaas Workshop Spikers in the ''Halo 3 Beta''. File:H3 SpartanSpikers Render.jpg|A Spartan-II dual wielding a pair of Spikers in ''Halo 3''. File:HWG_Sixteenth Unggoy Disobedience.jpg|A Sangheili Major dual wielding Okarda'phaa-pattern plasma rifle|plasma rifles during the Sixteenth Unggoy Disobedience in ''Halo Wars: Genesis''. File:HW Render Arbiter Ripa Moramee.png|Arbiter Ripa 'Moramee dual wielding energy swords in ''Halo Wars''. File:Alice at Apex.png|Alice-130 dual wielding M7 SMGs during the Battle of Trove. File:Gretchen fight.png|Gretchen Ketola, one of the few regular humans seen dual wielding, in ''Halo: Helljumper''. File:John-117 M7SMG MkIV HUD.png|John-117 dual wielding M7 SMGs in ''Halo Legends'': ''The Package (animated short)|The Package''. File:BL Three rapidfire.png|Otto-031 dual wielding M6D magnums in ''Halo: Blood Line''. File:DeliverHope - SangheiliUltra.png|A Sangheili Ultra dual wielding an energy sword and plasma rifle in ''Deliver Hope''. File:Reach 1641379 Medium.jpg|A Sangheili Ultra dual wielding a pair of plasma rifles in ''Halo: Reach''. File:Linda 058.jpg|Linda-058 dual wielding M6D magnums in ''Halo: Fall of Reach - Invasion''. File:H4-Exile-2.jpg|A Spartan-IV dual wielding a flag and M6H magnum in ''Halo 4''. File:H4-CmdrPalmer-DoublePistols.jpg|Commander Sarah Palmer wielding a pair of M6H magnums against invading Prometheans in ''Spartan Ops''. File:JiralhanaeChieftain SpartanAssault.png|Spartan Edward Davis dual wielding M7 SMGs against a Jiralhanae Chieftain during the Battle of Draetheus V in ''Halo: Spartan Assault''. File:Initiation-Training.jpg|Sarah Palmer dual wielding M6H magnums during training in ''Halo: Initiation''. File:HE14 Pinned.jpg|Sarah Palmer dual wielding M6H magnums during the Battle of Aktis IV in ''Halo: Escalation''. File:H2A - MC uses SMGs against Grunt.png|Dual wielding M7 SMGs in ''Halo 2: Anniversary''. File:H2A-Lichdooropens.png|Arbiter Thel 'Vadam dual wielding an energy sword and a plasma rifle in ''Halo 2: Anniversary''. File:HtT - 117.jpg|A statue of John-117 dual wielding M7 SMGs on Barrier in ''Hunt the Truth''. File:HSS-Gamma Halo drop.jpg|A Headhunter dual wielding M7 SMGs during the Battle of Installation 03 in ''Halo: Spartan Strike''. File:HTFOR-SangheiliStorm.png|A Sangheili Storm dual wielding an energy sword and a Type-25 plasma pistol|plasma pistol in ''Halo: The Fall of Reach - The Animated Series''. File:HTFOR AS - Sam's last stand.jpg|Samuel-034|Sam-034 dual wielding M6G magnums against Kig-Yar Storm and Sangheili Storm. File:H5G-Flagnum.jpg|A Spartan-IV dual wielding a flag and M6H magnum#M6H2 Personal Defense Weapon|M6H2 magnum in ''Halo 5: Guardians''. File:HW2-Atriox-02.jpg|A Sangheili dual wielding energy swords in ''Halo Wars 2''. File:Hroa 5 jovus1.png|Jovus dual wielding T-25 Spikers in ''Halo: Rise of Atriox''. File:HRT-Jackals.png|The player dual wielding two M6H2s in ''Halo: Recruit''. File:HTV-Riz dualwield.jpg|Riz-028 dual wielding M6G magnums during Operation: DEFIANT GLASS in ''Halo: The Television Series''.
List of appearances
''Halo 2''
''Halo Graphic Novel''
*''Second Sunrise over New Mombasa''
''Halo Uprising''
''Halo 3''
''Halo Wars: Genesis''
''Halo Wars''
''Halo: Helljumper''
''Halo Legends''
*''The Package (animated short)|The Package''
''Halo: Blood Line''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo 4''
*''Spartan Ops''
''Halo: Spartan Assault''
''Halo: Initiation''
''Halo: Escalation''
''Halo: Broken Circle''
''Halo 2: Anniversary''
''Hunt the Truth''
''Halo: The Fall of Reach - The Animated Series''
''Halo 5: Guardians''
''Halo: Shadow of Intent''
''Halo Wars 2''
''Halo: Rise of Atriox''
''Halo: Recruit''
''Halo: Silent Storm''
''Halo: Shadows of Reach''
*''Sacrifice''
''Halo: The Television Series''
*''Contact''
Notes
Sources
See also Triple wielding|Triple Wielding Category:Real-world terms and phrases Category:Multiplayer lexicon
|
''Duality'' is a Story Shard written by Alex Wakeford, being a Tenrai-themed retelling of the ''Halo Legends'' episode "''The Duel''".
Plot summary File:HINF Duality Sangheili.jpg|thumb|200px|right|The Sangheili narrator. The story begins with the narrator telling the story of an ancient clan leader who refuse to bend against an oppresive empire, with his brother trying to persuade him to yield or facing the consequences of his defiance. At his pilgrimage, the warrior is ambushed by the empire's forces but he managed to survive. However, the empire also destroyed his keep and all who he hold dear, deciding to enact his vengeance on the empire's enforcer.
The narrator, revealed to be an United Nations Space Command|UNSC-aligned Sangheili, is interrupted by a female Human|human child, who is also his protectorate, who asks him how the story ends. The Sangheili recalls how the story ends, revealing that the tale he was telling was about how the Arbiter Fal 'Chavamee was defiant against the Covenant, how both 'Chavamee and Haka 'Suukaree, the Covenant's enforcer, were killed on each other's hand and how everything only served to the San'Shyuum's goals, with the Arbiter's title turning into one of shame and 'Chavamee's tale being a tool to inducing fear of punishment for disobedience.
However, recalling how the Covenant fell thanks to humans and Sangheili allying each other, discovering the Prophets' lies, and thinking that 'Chavamee's tale was not one suitable for the post-war era, the Sangheili decides to lie the human child, telling her he doesn't remember how the story ends. The child, playing with a Spartan toy based on an ancient era, asks the Sangheili if they can come up with a new ending for the tale, one that the Sangheili wished to become a reality.
Appearances
Sangheili Fal 'Chavamee Haka 'Suukaree Roh Unidentified Sangheili warrior
|title-2=Species|
Human San'Shyuum Sangheili
|title-3=Organizations|
Covenant
|title-4=Events|
Human-Covenant War
|title-5=Weapons|
|title-6=Technology and equipment|
Toy
}}
Sources
Category:Promotional material Category:Halo Waypoint Category:Tenrai
|
File:SMGSMG.png|thumb|250px|John-117 dual-wielding M7 SMGs. Dual wielding is a gameplay feature in which a gunman wields two weapons at once, one in each hand. The concept was introduced in ''Halo 2'' and refined in ''Halo 3''. Fully-featured dual wielding was made unavailable to the player in subsequent games before being revived in ''Halo 2: Anniversary'', though it is occasionally seen practiced by NPCs and in cutscenes. Dual wielding returns as a prominent gameplay mechanic in ''Halo: Recruit''.
Gameplay
Dual wielding allows a player to use two weapons at any time. This allows players to experiment with weapon combinations to achieve the most effective outcome in combat. The feature is restricted only to small firearms such as pistols and the SMG (#List of dual wieldable weapons|See list of dual wieldable weapons). The Type-33 Needler was previously made available as a dual wieldable weapon in ''Halo 2'' but no longer in ''Halo 3'' to balance the unexpected ease of killing a target with two Needlers.
The feature is also made available to the Sangheili|Elites AI units in both ''Halo 2'' and ''Halo: Reach''. They are typically seen dual wielding a pair of s on normal or higher difficulty.
Enhanced firepower: When a player is dual-wielding, the two weapons in conjunction are more powerful than a single weapon of the same type. This allows for enhanced firepower, with double the ammo capacity and firing rate. Greater versatility: Two weapons wielded in conjunction can perform multiple roles at the same time. For example, a player could wield an M6G magnum in one hand, allowing him/her to shoot accurately over longer range, and a Type-52 Mauler in the other for close range firepower. More effective combos: Likewise, dual-wielding a plasma weapon and a ballistic weapon can confer a unique advantage: Plasma weapons are stronger against shields, and ballistic weapons are stronger against armor as well as other unshielded targets. For example, a player may choose to dual-wield a Plasma Rifle and an SMG at the same time. The Plasma Rifle can take down the shields of an opponent and the SMG can shred through the opponent's armor, allowing for a very fast and efficient kill. At longer ranges, a charged Type-25 plasma pistol shot followed by a quick M6C magnum|M6C or M6G magnum headshot will also kill an opponent. Doubled ammo reserve: When you dual-wield certain weapons of the same type, such as two SMGs or two Needlers, the player character can carry double the amount of reserve ammunition for the weapons. This is a trick also exploited when triple wielding. Constant firepower: While dual-wielding, it is possible to reload or cool-off one weapon and fire the second one at the same time. This allows for a constant barrage; it generally takes longer to empty a magazine than to reload one. The only disadvantage is when reloading your automatic or long-range weapon, you may be stuck with your alternate weapon in a life threatening situation. Constant fire is helpful when you are in a place with enemies out in the open, or in point blank range where a rapid firing will result in a deadly strike.
Inability to Melee Attack, Throw Grenades, or Use Equipment: When a player is dual-wielding, the player must drop the left weapon in order to free a hand to throw grenades, and deploy equipment. This action of dropping a weapon takes time and is disadvantageous. However, if you Melee while dual-wielding, the left weapon will automatically drop by itself and the Melee will come out straight away. Reload/Overheat Window: When a player must reload their weapons, or if the weapons overheat, the player is vulnerable because they can't melee attack or throw grenades without dropping their weapon. Reloading a weapon also takes longer time when dual-wielding than while single-wielding the same weapon; however, for Covenant weapons, the "cool down" time remains the same, as does the Needler's reload time. Accuracy Decrease: Most weapons are slightly more accurate when single-wielded than when dual-wielded, such as the Plasma Rifle and the SMG. Consumes Twice the Amount of Ammo: If the player is carrying two of the same weapon, then they can carry twice the amount of ammunition. However, the weapons also reload from the same pool, thus using up twice the amount of ammunition per reload.
There have been several minor changes made to the feature in ''Halo 3'' from ''Halo 2''. The primary difference between ''Halo 2'' and ''Halo 3s dual wield is that the player can now fully control the reloading process. In ''Halo 2'', the player is forced and strained to reload the two weapons simultaneously. In ''Halo 3'', players could reload the left weapon first while keeping the right weapon ready, vice versa, or both at once, independent of each other. Another difference between ''Halo 2'' and ''Halo 3'' dual-wield is the alteration in the amount of damage dealt per weapon. In ''Halo 2'', there is no change in the amount of shots needed to kill if you are single or dual wielding. In ''Halo 3'', every weapon (with the exception of the Plasma Pistol) becomes imperceptibly weaker by varying degrees when it is dual-wielded. This becomes especially noticeable when Overshields are in use.
Dual wielding, as a player-accessible feature, was removed in ''Halo 3: ODST'', ''Halo: Reach'', ''Halo 4'', and Halo 5. With regards to ''Halo: Reach'', the removal was due to the new weapon sandbox which could not support the overall gameplay design. Similarly, ''Halo 4'' does not support dual wielding.
''Halo 2''
M6C magnum M7 SMG
Type-25 plasma pistol
Type-33 Needler
''Halo 2: Anniversary''
M6C magnum M7 SMG M7S SMG Type-25 Brute plasma rifle Type-25 plasma pistol Type-25 plasma rifle Type-33 Needler
''Halo 3''
M7 SMG M6G magnum Type-25 Brute plasma rifle (Halo: The Master Chief Collection|Master Chief Collection)
Type-25 plasma pistol Type-25 plasma rifle Paegaas Workshop Spiker Type-52 Mauler
''Halo 4''
Flag/M6H magnum (Magnum given automatically when wielding the flag)
''Halo 5: Guardians''
Flag/M6H magnum#M6H2 Personal Defense Weapon|M6H2 magnum (Magnum given automatically when wielding the flag)
''Halo: Recruit''
M20 SMG M6H2 magnum
In the Halo universe The act of wikipedia:Dual wield|dual wielding is an ineffective practice with gameplay put aside. A regular shooter would not achieve the same accuracy as normal if he dual wields two weapons. There have been several occasions where regular individuals have successfully pull off this feat; Miranda Keyes dual wields a pair of M7 SMGs, and a combination of M6G magnum and an M90 shotgun to fend off Covenant forces during the battles of Battle of Installation 05|Installation 05 and Battle of Installation 00|Installation 00 respectively,Halo 2, ''Quarantine Zone''Halo 3, ''The Covenant (level)|The Covenant'' Gretchen Ketola dual wields a pair of SMGs in an engagement with Kojo Agu|Kojo "Romeo" Agu and Taylor H. Miles|Taylor "Dutch" Miles. Romeo later dual wields a pair of M6D magnums during the Battle of Ariel.Halo: Helljumper During Operation: SILENT STORM Sergeant Major Avery Johnson dual wielded M6C magnums.Halo: Silent Storm, ''Chapter 24''
On the other hand, augmented humans such as the SPARTAN-II program|Spartan-IIs, SPARTAN-III program|Spartan-IIIs, and SPARTAN-IV program|Spartan-IVs, and species with superior physiology such as the Sangheili|Elites and Jiralhanae|Brutes are able to put this practice to a considerable success.Halo 3: ODST, ''Keep It Clean (trailer)|Keep It Clean'' SPARTAN-IIs, SPARTAN-IIIs, and SPARTAN-IVs saw no reduced performance when they dual wield a range of weapons. For example, Operation: WARM BLANKET|in an ONI-led operation, Kelly-087 was still able to keep up with Frederic-104 and John-117 whilst firing both of her Plasma Rifles. John-117 would later switch out his MA5C assault rifle to fire two M7 SMGs.Halo Legends, ''The Package (animated short)|The Package'' In another example, Douglas-042 and Alice-130 were able to perform acrobatic feats over and around the Elites while dual wielding their M7 SMGs as they tried to unload the 's Shaw-Fujikawa Translight Engine|slipspace engine during the Battle of Trove.Halo Wars, ''Escape (Halo Wars level)|Escape'' Even SPARTAN-B312|Noble Six was still able to fend off several Elites while dual wielding an M6G magnum and an MA37 assault rifle before he was taken down.Halo: Reach, ''Lone Wolf'' Both Otto-031 and Linda-058 dual wield M6D magnums during the Battle of Line Installation 1-4 and the Fall of Reach respectively.Halo: Blood LineHalo: Fall of Reach - Invasion Samuel-034 dual-wielded M6G magnums during the Battle of Chi Ceti.Halo: The Fall of Reach - The Animated Series Spartan Sarah Palmer is shown to regularly dual wield M6H magnums.Halo 4: ''Spartan Ops'' Douglas-042 dual-wielded M6C magnums during the Second Ark Conflict.Halo Wars 2, campaign level ''The Halo''
Aside from dual wielding Plasma Rifles and Plasma Pistols, the Elites are also seen dual wielding Type-1 energy swords.Halo: Graphic Novel, ''The Last Voyage of the Infinite Succor''Halo Wars, campaign level ''Alpha Base (Halo Wars level)|Alpha Base''Halo: Spartan Assault On some occasions Sangheili have been seen dual wielding plasma rifles and energy swords together. Sangheili Ultras engaged UNSC Army personnel using this combination during the Battle of Fumirole.Deliver Hope''' Sangheili Storm stationed aboard the ''Unrelenting'' dual wielded energy swords and T-25 plasma pistols in an effort to combat Blue Team during the Battle of Chi Ceti.
Trivia Miranda Keyes is seen dual-wielding a shotgun and a magnum in the third to last cinematic on The Covenant (level)|The Covenant in ''Halo 3''. This is not possible during any of the games and would be rather cumbersome, as after the first shot the shotgun would need to be pumped, which would need the other hand. However, she never actually fired it, and given the current situation may have simply been meaning it for intimidation. Miranda is also seen dual-wielding and firing SMGs in ''Halo 2'', and doesn't seem to be affected by the recoil. However, in the updated Halo 2 anniversary, Miranda was only seen wielding one SMG. Even though the ability to dual-wield is removed for the player in ''Halo: Reach'', enemy Elites, especially BOBs, will occasionally spawn dual-wielding Plasma rifles. Like Jiralhanae Chieftain|Brute Chieftains, they cannot be Assassination|assassinated once they are aware of your presence.
Gallery
File:Needler-1.jpg|Dual wielding two Type-33 needlers in ''Halo 2''. File:Arney Antics.jpg|A civilian dual wielding pistols in the ''Halo Graphic Novel'' short story ''Second Sunrise over New Mombasa''. File:Kusovaitraining.jpg|Bero 'Kusovai dual wielding Type-1 energy sword|energy swords while sparring against Rtas 'Vadumee in ''The Last Voyage of the Infinite Succor''. File:HU-John-02.jpg|John-117 dual wielding M7 SMGs aboard the Forerunner Dreadnought in ''Halo: Uprising''. File:1179041764.jpg|Dual wielding a pair of Paegaas Workshop Spikers in the ''Halo 3 Beta''. File:H3 SpartanSpikers Render.jpg|A Spartan-II dual wielding a pair of Spikers in ''Halo 3''. File:HWG_Sixteenth Unggoy Disobedience.jpg|A Sangheili Major dual wielding Okarda'phaa-pattern plasma rifle|plasma rifles during the Sixteenth Unggoy Disobedience in ''Halo Wars: Genesis''. File:HW Render Arbiter Ripa Moramee.png|Arbiter Ripa 'Moramee dual wielding energy swords in ''Halo Wars''. File:Alice at Apex.png|Alice-130 dual wielding M7 SMGs during the Battle of Trove. File:Gretchen fight.png|Gretchen Ketola, one of the few regular humans seen dual wielding, in ''Halo: Helljumper''. File:John-117 M7SMG MkIV HUD.png|John-117 dual wielding M7 SMGs in ''Halo Legends'': ''The Package (animated short)|The Package''. File:BL Three rapidfire.png|Otto-031 dual wielding M6D magnums in ''Halo: Blood Line''. File:DeliverHope - SangheiliUltra.png|A Sangheili Ultra dual wielding an energy sword and plasma rifle in ''Deliver Hope''. File:Reach 1641379 Medium.jpg|A Sangheili Ultra dual wielding a pair of plasma rifles in ''Halo: Reach''. File:Linda 058.jpg|Linda-058 dual wielding M6D magnums in ''Halo: Fall of Reach - Invasion''. File:H4-Exile-2.jpg|A Spartan-IV dual wielding a flag and M6H magnum in ''Halo 4''. File:H4-CmdrPalmer-DoublePistols.jpg|Commander Sarah Palmer wielding a pair of M6H magnums against invading Prometheans in ''Spartan Ops''. File:JiralhanaeChieftain SpartanAssault.png|Spartan Edward Davis dual wielding M7 SMGs against a Jiralhanae Chieftain during the Battle of Draetheus V in ''Halo: Spartan Assault''. File:Initiation-Training.jpg|Sarah Palmer dual wielding M6H magnums during training in ''Halo: Initiation''. File:HE14 Pinned.jpg|Sarah Palmer dual wielding M6H magnums during the Battle of Aktis IV in ''Halo: Escalation''. File:H2A - MC uses SMGs against Grunt.png|Dual wielding M7 SMGs in ''Halo 2: Anniversary''. File:H2A-Lichdooropens.png|Arbiter Thel 'Vadam dual wielding an energy sword and a plasma rifle in ''Halo 2: Anniversary''. File:HtT - 117.jpg|A statue of John-117 dual wielding M7 SMGs on Barrier in ''Hunt the Truth''. File:HSS-Gamma Halo drop.jpg|A Headhunter dual wielding M7 SMGs during the Battle of Installation 03 in ''Halo: Spartan Strike''. File:HTFOR-SangheiliStorm.png|A Sangheili Storm dual wielding an energy sword and a Type-25 plasma pistol|plasma pistol in ''Halo: The Fall of Reach - The Animated Series''. File:HTFOR AS - Sam's last stand.jpg|Samuel-034|Sam-034 dual wielding M6G magnums against Kig-Yar Storm and Sangheili Storm. File:H5G-Flagnum.jpg|A Spartan-IV dual wielding a flag and M6H magnum#M6H2 Personal Defense Weapon|M6H2 magnum in ''Halo 5: Guardians''. File:HW2-Atriox-02.jpg|A Sangheili dual wielding energy swords in ''Halo Wars 2''. File:Hroa 5 jovus1.png|Jovus dual wielding T-25 Spikers in ''Halo: Rise of Atriox''. File:HRT-Jackals.png|The player dual wielding two M6H2s in ''Halo: Recruit''. File:HTV-Riz dualwield.jpg|Riz-028 dual wielding M6G magnums during Operation: DEFIANT GLASS in ''Halo: The Television Series''.
List of appearances
''Halo 2''
''Halo Graphic Novel''
*''Second Sunrise over New Mombasa''
''Halo Uprising''
''Halo 3''
''Halo Wars: Genesis''
''Halo Wars''
''Halo: Helljumper''
''Halo Legends''
*''The Package (animated short)|The Package''
''Halo: Blood Line''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo 4''
*''Spartan Ops''
''Halo: Spartan Assault''
''Halo: Initiation''
''Halo: Escalation''
''Halo: Broken Circle''
''Halo 2: Anniversary''
''Hunt the Truth''
''Halo: The Fall of Reach - The Animated Series''
''Halo 5: Guardians''
''Halo: Shadow of Intent''
''Halo Wars 2''
''Halo: Rise of Atriox''
''Halo: Recruit''
''Halo: Silent Storm''
''Halo: Shadows of Reach''
*''Sacrifice''
''Halo: The Television Series''
*''Contact''
Notes
Sources
See also Triple wielding|Triple Wielding Category:Real-world terms and phrases Category:Multiplayer lexicon
|
Dudyn Sky GmbH are a human civilian shipyard, responsible for the construction of the Egret Spaceliner.
Trivia Much like with Vakara GesmbH, the name of the company strongly suggests that it originates from Germany. "GmbH" (or sometimes, "GesmbH") is for "Gesellschaft mit beschrankter Haftung," which in German corporate law refers to a limited company, and translates to "company with limited liability."
Sources
Category:Shipbuilding companies Category:Human businesses Category:Defense contractors
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|model=
|type=Energy sword (fiction)|Energy sword
|cost=
|length=
|weight=
|width=
|height=
|capacity=
|feed=100 battery units
|ammotype=Superheated, shaped plasma
|operation=
|rate =
|velocity=
|optics=
|range=Short
|service=Post-Covenant War conflicts
}}
}}
The Duelist Energy Sword is a modified variant of the .
Overview
The Duelist Energy Sword is a variant of the ''Meluth'qelos''-pattern fireblade. It has white hilt, and its plasma blade has a deeper blue coloration. It has a lightweight frame, allowing users to be more agile in their movement.
The Duelist Energy Sword was carried and used by Toha 'Sumai, a renowned Sangheili blademaster. The weapon was taken from 'Sumai some time prior to 2555#March|March 2555, when his former-student Okro 'Vagaduun assassinated the blademaster. The weapon was used by 'Sumai to defend himself from 'Vagaduun in a martial duel done as part of 'Vagaduun's initiation into the Banished, with one of Atriox's core teachings being to reject honour and all previous loyalties. Following 'Sumai's death, 'Vagaduun retrieved the Duelist Energy Sword his former master's body and proceeded to carry it throughout his career in the Banished.
During the Battle for Zeta Halo|Zeta Halo campaign in 2559-2560, 'Vagaduun used the weapon in a combat encounter with John-117, though was defeated by the SPARTAN-II program|Spartan.
In-game information
In campaign, the Duelist Energy Sword is a Legendary variant weapons|legendary weapon awarded to the player after defeating the High Value Target, Okro 'Vagaduun. The weapon can be acquired at any Forward Operating Base, and grants the player increased movement speed.
Gallery
File:HINF DuelistEnergySword Icon.png|Duelist Energy Sword icon in the HVT dossier menu. File:HINF Duelist Sword.png|The Duelist Energy Sword on display at 'Vagaduun's camp. File:HINF CF136 OkroSword.jpg|Okro 'Vagaduun holding the Duelist Energy Sword. File:HINF_CF136_OkroSword_2.jpg|Okro 'Vagaduun holding the Duelist Energy Sword. File:HINF DuelistEnergySword 1.jpg|A ODST-clad Spartan with a Duelist Energy Sword in multiplayer.
List of appearances
''Halo Infinite''
Sources
Category:Covenant infantry weapons Category:Infantry plasma weapons
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File:HINF_Medal_Duelist.png|200px|right
Duelist is a medal awarded in ''Halo Infinite'' multiplayer for winning a 1v1 in the final round of an Elimination match.
Gallery
File:HINF_TechPre_Medal_Duelist.png|The medal as seen in the Technical Previews.
Category:Medals
|
Duelist is an achievement in ''Halo Wars 2'', awarded for winning your first Blitz match.
Sources
|
Duffy Boudreau is a writer contracted by Dark Horse Comics. Boudreau served as the lead writer for the ongoing ''Halo: Escalation'' comic series, succeeding Christopher Schlerf and Brian Reed, beginning with ''Halo: Escalation Issue 11|Issue #11'' released on 2014#October|October 22, 2014, and continuing until ''Halo: Escalation Issue 24|Issue #24'' on 2015#November|November 25, 2015.
Sources
External links on Comic Vine
Category:Writers|Boudreau, Duffy
|
File:HINF - Dugout.png|thumb|250px|Dugout. Note the second, off, sign of filled up cups
}}
Dugout is a drinking establishment in the city of Mombasa, Earth. They were known to sell Momba.
History Dugout's building was standing circa 2560.
List of appearances
''Halo Infinite''
Sources
Category:Restaurants and bars
|
"Dumb" AIs are a form of human artificial intelligence. Unlike more advanced Smart AI|"smart" AIs, these AIs are created using "traditional" programming methods rather than Cognitive Impression Modeling|scanning human brains. Consequently, they are more limited in their cognitive capabilities, being incapable of the capacity to feel, perceive, or experience subjectively, and cannot learn subjects outside of their specialized role.Halo: The Fall of Reach, ''page 235'' The term "dumb" is to a degree a misnomer, as they are still incredibly intelligent; Deja, for example, possessed an equivalent human IQ of 240 in her areas of expertise.Dr. Halsey's personal journal
Background Due to their simpler nature, dumb AIs can function and learn as long as they are active and they do not experience the shortened lifespan that is typical of smart AIs.Halo Encyclopedia (2009 edition), ''page 76'' The lifespan of a dumb AI is limited only by their own hardware's endurance capabilities. Although they lack the ability to synthesize information like a smart AI does, dumb AIs are far more responsive and adaptable than normal computer systems such as navigation computers. They are able to recognize new situations and make pre-programmed decisions to account for unexpected events, but lack the creativity, intuition, and ingenuity of a smart AI. Additionally, they cannot learn anything that is outside of their set limits of dynamic memory processing matrix.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 229'' "Micro" AIs, such as Jerrod, are not nearly as intelligent as a dumb AI, but are significantly more creative.Halo: Ghosts of Onyx, ''page 148'' Despite their lack of "true" sapience, many "dumb" AIs are programmed with unique personalities and characteristics sometimes bordering on theatrical, as with Captain Teach or Wellsley,Halo: The Flood, Chapter 2, ''page 48'' (2003 paperback); ''page 54'' (2010 paperback) while others, such as Auntie Dot, are more neutral and machine-like in their mannerisms.Halo: Reach
Dumb AIs are generally used for tasks that do not require strong decision-making capabilities. Because of this, dumb AIs are never used by the UNSC Navy as shipboard AI.Halo: Mortal Dictata, ''page 417'' However, dumb AIs are used on space stations and starships to announce final launch checks or statuses, since these tasks are often considered too "demeaning" to a smart AI.Halo: Glasslands, ''page 80'' The had a dumb AI used for simple navigational purposes.Halo: Glasslands, ''page 112'' Some individuals use dumb AIs to spy on others, including the smart AI Black-Box, who could deploy "dumb" subprocesses of himself into different systems.Halo: Glasslands, ''page 47'' Dumb AIs are often tasked with average, "everyday" operations such as running a factory or serving as educational assistants.Halo: The Fall of Reach, ''page 55'' Urban Infrastructure AIs, such as New Mombasa's Superintendent, are a variant of dumb AIs designed to perform a wide variety of basic tasks, from steering a city's Olifant|garbage trucks to operating its traffic lights.Halo 3: ODST, ''Sadie's Story''
Known "dumb" AIs
Deja - DJA 0552-1 - Office of Naval Intelligence|ONI AI, served as teacher to the SPARTAN-IIs, helped oversee the SPARTAN-II augmentation procedures|SPARTAN augmentation process. Superintendent - NM/EAP/98458930-1244 - New Mombasa Urban Infrastructure AI.
Wellsley - WLS 3982-0 - A Class-C military assistant AI.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 79''
Damon - A Class-L military AI, served alongside Blue Team on 2553|December 2553.Halo: Retribution
Auntie Dot - ADT 6849-9 - UNSC Special Warfare Command|Special Warfare AI, provided intelligence support for NOBLE Team.Halo: The Essential Visual Guide, ''page 17''
Captain Teach - Navigational AI, repurposed for Insurrectionist use. Beowulf - Personal attache to Vice Admiral Michael Stanforth. Salome - Brume-sur-Mer municipal infrastructure AI. Halo: Battle Born, ''page 98''
Toran - ONI AI, assigned to the ''Han'' with Jacob Keyes and Catherine Halsey|Dr. Catherine Halsey during the SPARTAN-II program|SPARTAN-II candidate evaluation mission.
Gallery
File:CIV-Superintendent-logo1.png|Superintendent, New Mombasa's Urban Infrastructure AI. File:Auntie Dot.jpg|Auntie Dot, a dumb AI that assisted UNSC personnel on Reach. File:HFR Render Wellsley 1.png|Wellsley, a 4th generation dumb AI. File:TFoR-as-Deja.jpg|The dumb AI Deja teaching the SPARTAN-II candidates.
List of appearances
''Halo: The Fall of Reach''
''Halo: The Flood''
''Halo: First Strike''
''Halo: Ghosts of Onyx''
''Halo 3: ODST''
*''Sadie's Story''
''Halo Evolutions - Essential Tales of the Halo Universe''
*''Pariah''
''Halo: Reach''
*''Data pads''
*''Dr. Halsey's personal journal''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Halo: Glasslands''
''Halo: The Thursday War''
''Halo: Initiation''
''Halo: Mortal Dictata''
''Halo: Fleet Battles''
''Halo: The Fall of Reach - The Animated Series''
''Halo: Smoke and Shadow''
''Halo: Retribution''
''Halo: Fireteam Raven''
''Halo: Battle Born''
''Halo: Shadows of Reach''
Sources
Category:Artificial intelligence
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Dunil is a Sangheili who fought in the Blooding Years.
Biography During the Blooding Years he served aboard the ''Unflinching Resolve'' as the navigation officer. During the assault on Vadam the ship took a round that caused the ship to lose its navigation controls. Dunil tried to repair them, but was unable to and informed Avu Med 'Telcam that they were lost. Raia 'Mdama asked him if they would crash, he thought they would, he told her to take cover in the event they did. After the ship suffered a direct hit it crashed on a beach. Dunil survived and helped Raia escape from the ship, then once again from hostile forces. After she was ready to fight, Dunil told her the intelligent thing to do would be to retreat and return with a greater force, to which she agreed.Halo: The Thursday War, ''page 170'' They were about to retreat when allied ships arrived to help.
List of appearances
''Halo: The Thursday War''
Sources
Category:Sangheili characters
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|gender=Male
|height=
|mass=
|hair=
|eyes=
|affiliation=UNSC Navy
|rank=Chief Petty Officer
|sn=
|notable=
}}
Dunkirk was a Chief Petty Officer aboard the .
Biography
CPO Dunkirk escorted Gray Team and Melody Azikiwe from their Pelican in the landing bay to a meeting with Office of Naval Intelligence|ONI Commander Ivrin Yarick.
List of appearances
''Halo: Envoy''
Sources
Category:Human characters Category:UNSC Navy personnel
|
Dunlap is a SPARTAN-IV Program|SPARTAN-IV supersoldier who served with Fireteam Castle on the .Halo 4 Limited Edition|Halo 4 Limited Edition ''War Games Session Summary'' In February 2558, Dunlap and the rest of Fireteam Castle were killed after their Pelican was shot down by Jul 'Mdama's forces while on a supply run to Copernicus Base.Spartan Ops, S1/Didact's Hand|S1E4 ''Didact's Hand''
Sources
Category:Spartan-IVs Category:Human characters
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Dunn is a SPARTAN-IV program|Spartan-IV supersoldier stationed aboard the and a member of Fireteam Bailey.
Biography
Dunn was assigned to Fireteam Bailey, along with Hong, Jones (Spartan-IV)|Jones, and Paul DeMarco. In March of 2558, they and Fireteam Jackknife were assigned to provide security for Fleet Admiral Terrence Hood and Kaidon Thel 'Vadam on a diplomatic mission to Ealen IV. While Commander Sarah Palmer and Fireteam Jackknife accompanied the delegates, Dunn and the rest of Bailey stayed back to act as overwatch. As Hood and 'Vadam were negotiating with the Jiralhanae Chieftain Lydus, Vata 'Gajat's mercenary group|Covenant mercenaries led by Shipmaster Vata 'Gajat broke into the chamber and attacked the delegates. Despite facing heavy resistance from Covenant forces, Fireteam Bailey managed to clear a path for the delegates and escort them to a nearby parts depot.Halo: Escalation, ''Halo: Escalation Issue 1|Issue #1''
As the party attempted to escape the storage depot, DeMarco, Dunn and the rest of Bailey were ordered to secure the area and escort the delegation to an old fortified redoubt. Soon after their escape, they were intercepted by a Covenant Kmiro'sish-pattern Lich|Lich. After a brief skirmish with the Covenant leading to the destruction of the Lich, Fireteam Bailey stayed with the delegation as Fireteam Jackknife and the delegation's bodyguards left to ensure that the redoubt was safe to use as shelter.Halo: Escalation, ''Halo: Escalation Issue 2|Issue #2''
At the battle's climax, Fireteam Bailey was forced to stay behind in order to secure the lives of Lord Terrence Hood, Arbiter Thel 'Vadam, and Chieftain Lydus. The Spartans manually operated s to cover the ambassadors' escape.Halo: Escalation, ''Halo: Escalation Issue 3|Issue #3'' Although the Covenant launched an attack on their position, the Spartans succeeded in saving the delegation. Dunn, Hong and Jones survived the assault but lost their comrade, Paul DeMarco, when the Covenant destroyed the cannon he was manning.
Production notes Spartans Dunn and Jones are possibly an homage to the Bungie employees David Dunn and Jason Jones.
Gallery
File:Fireteam Bailey and DeMarco.jpg|Fireteam Bailey in a firefight. File:HE Spartans Ealen IV.png|The Spartans escorting the delegates.
List of appearances
''Halo: Escalation''
Sources
Category:Spartan-IVs Category:Human characters
|
Dunn may refer to the following:
David Dockmaster Dunn - The Unified Earth Government's Minister of Information in 2552. Dunn (Spartan-IV)|Dunn - A Spartan-IV supersoldier and a member of Fireteam Bailey.
David Dunn - The artist at Bungie|Bungie Studios.
|
|position=Third planet
|moon(s)=
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=
|species=Sangheili
|population=
|date of foundation=
|government=*Covenant
}}
Duraan is the third planet in orbit around an Duraan's red dwarf star|unidentified red dwarf and a Sangheili Sangheili colonies|frontier colony.
Overview
Duraan is a planet with an arid climate with a mottled, orange-and-brown surface. Duraan, the third planet of five in its system, has a tidally locked orbit around its Duraan's red dwarf star|red dwarf star. As a result, half of the planet is covered in perpetual starlight, while the other half of the world is in a state of constant darkness. On its light side, seas are scattered across the planet's surface, noted to resemble ink blown on parchment.
History
Duraan was colonized by the Sangheili "three generations" prior to 2553, settling along the shores of the seas. Even though the planet was only partially habitable, the relative rarity of even a half-habitable world as well as the planet's wide-open spaces appealed to minor Sangheili clans whose ambitions were constrained by limited access to land on the Sangheili core worlds. During one of Covenant Prelate Tem'Bhetek's many training missions, his ''Spear of Light'' traveled to Duraan, where the planet's Duraan's red dwarf star|unstable star emitted solar interference that caused the cruiser's energy shielding to deplete. The Prelate took note of this, and sought to apply it in the future.
In 2553, the Prelate Ambush at Duraan|lured Shipmaster Rtas 'Vadum's ''Shadow of Intent'' to Duraan as part of his trap to enact revenge against the Sangheili. When the carrier arrived in the system, the Prelate had ''Spear of Light'' begin bombarding settlements on Duraan. As ''Shadow of Intent'' moved to stop the cruiser, Duraan's unstable sun depleted the carrier's shields and disrupted its plasma weaponry. ''Spear of Light'' moved close towards ''Shadow of Intent'', and the Prelate led his forces in a Naval boarding|boarding mission aboard the carrier in an effort to take ''Shadow of Intent'' for himself. However, the Prelate and his Jiralhanae forces were defeated. After 'Vadum put an end to the Prelate's plan, the crew of ''Shadow of Intent'' rested and recovered on Duraan.
List of appearances
''Halo: Shadow of Intent''
''Halo Mythos''
Sources
Category:Planets Category:Covenant worlds
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This unnamed red dwarf star is orbited by five planets, the most notable being the Sangheili colony of Duraan, the third from the star. It is known to produce powerful solar storms capable of degrading the energy shielding of ships as far away from it as near Duraan. Tem'Bhetek once had visited the system during a training mission, and had been surprised at just how rapidly the shields on the cruiser carrying him had been drained. He used this experience years later to make the star work to his advantage in springing a trap for Rtas 'Vadum, during which he and others were able to board the Shadow of Intent.Halo: Shadow of Intent
List of appearances
''Halo: Shadow of Intent''
Sources
Category:Stars
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|rank=Commander (Banished)|Commander
|sn=
|notable=
}}
Durakkus was a Jiralhanae Commander (Banished)|Commander serving within the Banished. During the Installation 07 Installation 07|conflict, he oversaw operations at Forge of Teash (location)|Forge of Teash.
Biography
Durakkus was present during the Banished Battle for Zeta Halo|occupation of Installation 07, where he served as a Commander at the Forge of Teash (location)|Forge of Teash. He also did work at the Site Novem excavation site, on which he eventually made a report to send to War Chief Escharum.
Site Novem test Sometime prior to 2560#May|May 28, 2560, Durakkus received a transmission from Escharum. The War Chief foresaw promising results from the excavation site at Site Novem based on Durakkus' report, but relayed that The Harbinger was skeptical of the method used. The Harbinger requested and received an inspection of the site personally. In preparation for the inspection, Escharum ordered Durakkus to ensure that the Harbinger has no need for concern by making the survey teams transmit their current data for review, engineering to ready the flame-bore, and for all remaining personnel to report to Bassus for security.
It is unknown if Durakkus survived John-117's eventual assault on the Forge of Teash.
List of appearances
''Halo Infinite''
Notes
Sources
Category:Banished members Category:Jiralhanae characters
|
|death=
|causeofdeath=
|parents=
Jul 'Mdama Raia 'Mdama
|siblings=Asum 'Mdama
|spouses=
|children=
|species=Sangheili
|gender=Male
|height=
|mass=
|hair=
|eyes=
|affiliation=Servants of the Abiding Truth
|rank=
|sn=
|notable=*Eldest son of Jul 'Mdama Apprentice of Avu Med 'Telcam Leader of the Servants of the Abiding Truth
}}
Dural 'Mdama, later known only as the Pale Blade, is a Sangheili warrior and prominent member of the Servants of the Abiding Truth.Halo Mythos, ''page 178''
Biography
Dural 'Mdama is the eldest son of Raia 'Mdama|Raia and Jul 'Mdama. At some point he became aware who his father was, even though Sangheili custom dictates the youth are solely judged on their own abilities and not by their heritage. He and his brother Asum lived in the State of Mdama and were taught martial arts|combat skills by Naxan in their home at Bekan Keep. Following his mother's death at the start of the Blooding Years, Dural swore to exact vengeance on her killers and vowed to fight humans, as they supported the Arbiter Thel 'Vadam and posed a threat to Sanghelios in his eyes. Feeling responsible for his mother's death during the Siege at Kolaar, the fundamentalist leader Avu Med 'Telcam took Dural on as an apprentice, starting him off as a cadet among the Servants of the Abiding Truth.Halo: Mortal Dictata, ''page 123''
By the time of the Battle of Requiem, Dural had become a leading member of the Servants of the Abiding Truth under the name Pale Blade. Several months later, on January 21, 2558, the Abiding Truth were dealt a crushing blow when Avu Med 'Telcam and two of his ranking commanders were Assassination of Avu Med 'Telcam|assassinated in the Servant's headquarters on New Llanelli. Although deemed a secondary target for the SPARTAN-III program|Spartan-III SPARTAN-G059|assassin, Dural was fortunate not to be among the casualties of the attack.Halo: Tales from Slipspace, ''Knight Takes Bishop'' Under his guidance, he led the Abiding Truth and soon struck back at the UNSC and its Sangheili allies, infiltrating the Forerunner Sarcophagus|shield world at the former site of Onyx and endangering the scientific community inhabiting inside.
Personality and traits Dural fanatically believes in the Servants of the Abiding Truth. With a fierce temper even in his youth, he lead the Servants with fear and cut down those who questioned him too often. He despises humans and the Swords of Sanghelios for the death of his mother and has no qualms killing children to get his way. Despite his scorn for the Swords of Sanghelios, he is still reluctant to kill female Sangheili, even if they are his foes, as Raia 'Mdama taught him to be chivalrous to females when she was alive. He is also impatient according to Asum. Though he doesn't openly admit it, he still cared enough about Asum to warn him about his near-suicidal gambit to survive the beasts of Onyx.
Like his father and brother, Dural 'Mdama has pale skin.
Equipment
For himself, and at the urging of Telcam, Dural had painted his armor in a pale blue and white, similar to the color of a energy sword. His combat harness was a fierce and ancient variant from an anchorite-warrior sect that he recovered from the vaults of the Ontom temple. This particular and rare set of armor made him stand out among the Servants.
Dural has also been seen wearing a blue Sangheili Zealot#Danzhau-pattern intrusion harness|''Danzhau''-pattern intrusion harness with a Holography|holographic symbol projected from his helmet resembling that of the one seen on his father's armor.
List of appearances
''Halo: Glasslands''
''Halo: The Thursday War''
''Halo: Mortal Dictata''
''Halo Mythos''
''Halo: Tales from Slipspace''
*''Knight Takes Bishop''
''Halo: Legacy of Onyx''
Sources
Category:Sangheili characters|Mdama, Dural Category:Nobles|Mdama, Dural
|
File:H4-DuranceMatrix-ScanRender.png|thumb|300px|Views of a Durance used to contain a Promethean Knight's essence, in its external container and unlocked Durance shell. A Durance is a Forerunner device designed to contain the extracted memories and personality impressions of an individual.Halo: Cryptum, ''page 47-48''
History Durances were a key element of Forerunner funeral proceedings. Upon the death of a Forerunner, their last memories and mental patterns were stored inside a timelock|time-locked Durance. The Durance and a bit of plasma from the immolation of the body were then presented to the closest family members of the deceased. Durances had a half-life of a million years. Their resting places were closely guarded by the family, such that the violation of a Durance was considered sacrilege.
The Promethean Knights' essences are also contained in a form of Durance, one of which, named by the Jul 'Mdama's Covenant |Covenant as the "Didact's Gift", was recovered and studied by the UNSC during the Requiem Campaign.Halo 4: The Essential Visual Guide, ''page 134''Spartan Ops
On X50, the artificial moon of Draetheus V, an unspecified type of Mind transfer|sublimation device immolated Edward Davis|Spartan Edward Davis' body and placed the remains, along with his last impressions, into a Durance. The Durance broadcast Davis' last transmission for help, leading Spartan Sarah Palmer to it. Palmer recovered the Durance and shut it down to give her friend peace.Halo: Spartan Assault, ''Operation F: Hydra''
Gallery
File:HSA Davis remains.jpg|The remains of Spartan Davis being absorbed into a Durance. File:HSA-ForerunnerDevice.jpg|The Durance housing Davis' remains closes. File:HWF Monitor Diagram.jpg|A cross-sectional diagram of a Monitor, with a Durance-like artifact on its core.
List of appearances
''Halo: Cryptum''
''Halo 4''
*''Spartan Ops''
''Halo: Spartan Assault''
''Halo: Escalation''
''Halo 5: Guardians''
''Halo: Bad Blood''
''Halo Infinite''
*Story Shard: ''Precipice''
Notes
Sources
Category:Forerunner technology
|
File:H2A-ODP_Firing.png|300px|thumb|The MAC of Cairo Station, coated in durasteel plating, firing. Durasteel is a metal plating used for armor. Orbital defense platforms such as the use cheap durasteel armor blends for protection. This is contrasted by the use of Titanium-A armor|Titanium-A battleplate for the armor protection on most UNSC starships.
Production notes Durasteel is a reference to the starwars:Durasteel|metal alloy of the same name from the ''Star Wars'' universe.
List of appearances
''Halo 2''
''Halo: Uprising''
''Halo: Fall of Reach - Boot Camp''
''Halo: Escalation''
*''Halo: Escalation Issue 7|Issue 7''
''Halo 2: Anniversary''
''Halo 5: Guardians''
''Halo Mythos''
''Halo: Lone Wolf''
Sources
Category:Armor Category:Materials
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Durban is a city in Wikipedia:South Africa|South Africa, Africa on Earth. After the Battle for Earth and the end of the Human-Covenant War, the was towed to Durban and converted into a floating military museum.
Trivia Durban, a city on Biko and the birthplace of Carter-A259, was likely named after this city.
Sources
Category:Human cities Category:Africa
|
}}
Durban was a city on the human Outer Colony of Biko. When Biko was Battle of Biko|attacked by the Covenant's Fleet of Inexorable Obedience in 2526#March|March 2526, the city was destroyed.''i love bees'', Queen's Diary Entry Durban was the birthplace of Carter-A259, as well as McKaskill.
Trivia The city was likely named after the Wikipedia:South Africa|South African city of Durban (Earth)|Durban.
List of appearances
''i love bees''
Sources
Category:Human cities Category:Biko locations
|
Durga is a fragment of the artificial intelligence Melissa (AI)|Melissa that wasn't sent back to 2004 to infect the I love bees|Ilovebees.com site after the explosive Slipspace incident on the .
Biography Instead it somehow ended up in the present (2552) on the computer of Jersey Morelli. The fragment of Melissa didn't know her past, only that she liked to find things.Partial transcript of Jersey: What are you?
Durga: I like to find things ... I think I like to find things out. Jersey: What kind of things?
Durga: I don't know, I can't remember. Jersey named her Durga because he believed it suited her personality.
Durga is the only known source of the .wav files or Axons that told much of the I love bees storyline. From 2004 Operator|The Operator apparently had a link to the future via Durga, according to the hives.html monologue - indicating that she was spying on Durga, spying on others and that the axon memories are occurring in real time.
As she likes to find things Durga spies on people, people that she picks but for reasons she doesn't understand. She spied on Janissary James for Jersey, and spies on Kamal Zaman|Kamal because a part of her knows that Kamal is her brother. She also spies on Rani Sobeck and Herzog as directed by Melissa but seems to not be aware of it. At James James' funeral, Jersey offers Durga to Jan to assist in apprehending Thin Kinkle and Monster Ann.
Loyalty Even though she grows a strange, almost familial attachment to Jersey, one thing Durga will not do is transfer Jersey's father, Jason Morelli, to a safer military assignment on Earth. Despite all of her moral and ethical "flexibility", she understands the nature of military duty and will not compromise it, although Jersey wants nothing more than for her to bring Jason home.
However, this may also be because Durga has some knowledge of the Covenant Battle of Earth|attack force coming to Earth. If this were the case, she would realize that Jason would be safer in the colonies than back on Earth, where much of the population will soon be killed.
Trivia In the early drafts of the ilovebees story line, Jersey Morelli's last name was actually Singh.Archive:Apocalypso Chat|Chat with I Love Bees creators Jersey chose the name Durga after the Hindu deity, Wikipedia:Durga|Durga, a multihanded female warrior goddess. Later drafts saw Jersey's name and heritage change but the Durga name stuck.
List of appearances
''i love bees''
Sources
Category:I Love Bees Category:AI characters
|
DuroCam is a communications service used by humanity. The Tantalus 10,000 race was broadcast on DuroCam.
List of appearances
''Halo: Shadows of Reach''
Sources
Category:Communications technology
|
Duru 'Scoahamee was a Sangheili politician who served with the Covenant as a Sangheili Councilor|High Councilor towards the end of the Human-Covenant War.Halo: Broken Circle, ''page 233'' (Google Play edition)
Biography In 2552, Duru 'Scoahamee had become a Sangheili Councilor|High Councilor of the Covenant High Council. He was one of the few Sangheili High Councilors that was not present at Installation 05's Control Room (Installation 05)|Control Room on 2552#November|November 3, 2552, and was therefore not massacred alongside most of his peers by a contingent of Jiralhanae led by Jiralhanae Captain|Captain Melchus. However, Duru was captured by the Covenantalong with K'hurk 'Bornisamee and Tilik 'Bornisameeand brought to the Trial Court for Tools of Conquest's chamber of Gravitational Refinement that same day.
For conspiring with the Sangheili, the Zo Resken|Prophet of Clarity was brought to the chamber by the Prophet of Exquisite Devotion. Exquisite Devotion had Captain Melchus lead Duru into a room, where the Prophet operated a gravitational device that slammed Duru hard onto his back, while Clarity watched in horror. Increasing the force of gravity on Duru's right hand, Exquisite Devotion crushed it while the Sangheili screamed in agony. Exquisite Devotion attempted to interrogate Clarity about the location of Arbiter Thel 'Vadam, who was now leading Sangheili forces against the Covenant after his supposed death at the hands of Tartarus. When Clarity truthfully insisted that he was unaware of the Arbiter's whereabouts, Exquisite Devotion increased the force of gravity on Duru's leg, crushing the limb to just above the knee. The Prophet proceeded to slowly crush the rest of Duru's body, as the other Sangheili and Clarity watched in terror. The other Sangheili soon met the same fate, but Clarity was able to escape the chamber.Halo: Broken Circle, ''pages 236-239'' (Google Play edition)
List of appearances
''Halo: Broken Circle''
Sources
Category:Sangheili characters Category:Covenant politicians
|
Dur'at'dur is a group of islands on Sanghelios, the Sangheili homeworld. The islands were infamous for their deadly currents. In ancient Sangheili mythology, it was believed that the currents were caused by the endless thrashing of the nine serpents of Dur'at'dur, semi-mythical creatures that were slain by the demigod hero Kel 'Darsam.Halo: Shadow of Intent, ''page 22'' (Google Play edition)
List of appearances
''Halo: Shadow of Intent''
Sources
Category:Sanghelios locations
|
Dusar was a city on an unknown United Nations Space Command|UNSC colony. AMG Transport Dynamics|Asklon had at least one facility in the city.''Halo 3: ODST'', :File:Ad Asklon Cities.png|Asklon cities list poster
List of appearances
''Halo 3: ODST''
Sources
Category:Human cities
|
Dust and Echoes (capitalized Dust And Echoes in ''Halo: The Master Chief Collection'') is an Achievement in ''Halo: Reach'' and ''Halo: The Master Chief Collection''.
Overview
In ''Halo: Reach'' the achievement is unlocked by completing the Campaign mission New Alexandria on Normal, Heroic or Legendary.
In ''Halo: The Master Chief Collection'' the achievement is unlocked by completing New Alexandria on any difficulty. The Xbox achievement artwork is a ''Halo: Reach'' concept art of New Alexandria (location)|New Alexandria.
Trivia The achievement's name is a reference to a quote by Cortana in the final cinematic of ''Halo: Combat Evolved'', after scanning for survivors of Installation 04's destruction; "Just... dust and echoes. We're all that's left".
"Dust and Echoes" is also a track from the Halo: Original Soundtrack, by Martin O'Donnell and Michael Salvatori.
Sources
|
Dust and Echoes is the twenty-fifth track in ''Halo: Original Soundtrack''.
Overview The track opens with an eerie ambiance, quickly followed by reversed strings, which build up to a climax. The eerie ambiance continued, soon joined by the male choir, singing the main melody ''The Maw (music)|The Maw''. The eerie ambiance briefly returns before strings take over, somberly playing a variation of the ''Halo Theme''.
Appearances The reversed strings plays in the opening cutscene of the level ''The Library'', when the activation index is shown in the Library. An extended version of the opening eerie ambiance plays in reverse during the mid-level cinematic of ''Keyes'', when John-117 retrieves the Flood-assimilated Jacob Keyes|Captain's neural implants from the Proto-Gravemind. The track plays in full during the final cutscene of the level ''The Maw'', when John-117 escapes the .
Arrangements The track has been arranged into the following:
''Wake Me When You Need Me'' in ''Halo 3: Original Soundtrack''.
''Flotsam, Jetsam'', ''Captain, My Captain'', and ''Exfiltration'' in ''Halo: Combat Evolved Anniversary: Original Soundtrack''.
Production notes The name is derived from Cortana's quote upon scanning the vicinity of the destroyed Installation 04, "Just... dust and echoes. We're all that's left."
Sources
|
Dutiful-Marcher was a Forerunner Warrior-Servant during the Forerunner-Flood war.Halo: Fractures, ''Defender of the Storm''
Biography In the later years of the Forerunners' war against the Flood parasite, Dutiful-Marcher and several other Warrior-Servants were assigned to Seclusion Spiral, a gas mining station on the gas giant Seclusion. One day, while on patrol in Vane One with Capital-Enforcer and two other Forerunners, they encountered the Flood. Soon after the encounter, Dutiful-Marcher was turned into a Flood combat form|combat form. Capital-Enforcer quickly reported in and received reinforcements, one from each of the other three patrols currently on duty. Capital and the other Forerunners engaged the combat form. When it suffered too much damage, several Pod infector|infection forms burst from him and attacked Capital and the others.
List of appearances
''Halo: Fractures''
*''Defender of the Storm''
Sources
Category:Forerunner characters Category:Warrior-Servants
|
Sergeant Major Duvall, callsign Fox Actual, is a Sergeant Major|senior non-commissioned officer in the UNSC Army.
Biography On 2552#August|August 23, 2552, Duvall was present for the siege of New Alexandria during the Fall of Reach. He helped coordinate the evacuation of New Alexandria (location)|New Alexandria and was responsible for evacuation transports defenses. When Covenant forces converged on the transports, only two transports remained with one of its pilots urgently requesting permission to take off. Duvall denied the request due to the high risk of any ships being shot down by the overhead Covenant Corvette. The pilot ultimately ignored Duvall's order and took off to stop Covenant forces from breaking in and killing the passengers, but the transport was ultimately shot down by the Corvette and crashed into the water where it sank. Despite requests for a search and rescue operation, Duvall denied it either because of the enemy's air superiority making a rescue too dangerous or believing that everyone on board was already dead from the attack. Duvall ultimately received valuable assistance from SPARTAN-B312, who armed several M95 Lance missile batteries around the city, allowing the last remaining Egret Spaceliner|civilian transport vessels to escape.
Trivia Because of his radio exchanges with the transport craft, he is considered a plot-critical character, making him the only invincible minor character in ''Halo: Reach''. Duvall will disappear if pushed too far away from the landing area, though he may survive leaving it if coaxed into a Warthog.
Gallery
File:HR DuvallBriefsSix.jpg|Duvall speaking to Noble Six. File:Reach - Duvall in Hog.jpeg|Duvall and Noble Six on a Warthog.
List of appearances
''Halo: Reach''
Sources
Category:Human characters Category:UNSC Army personnel
|
A du'nak is a species of List of animals|animal native to Rahnelo, a Sangheili Sangheili colonies|frontier colony. A du'nak has two tusksHalo: Shadow of Intent, ''pages 12-13'' (Google Play edition) and yellowed horns that spiral backwards. The animals have multiple trunks with whiskered jowls, and muscular back legs. Du'nak are protected from Rahnelo's cold climate by a coat of glossy blackHalo: Shadow of Intent, ''pages 15-17'' (Google Play edition) or mottled whitish-gray wool.
Du'nak are domesticated by the Sangheili of Rahnelo and used as beasts of burden. Some Sangheili also fashion cloaks spun from the wool of a du'nak. Gol 'Rham|Gol 'Rhamee owned a du'nak, but both were killed in 2553 by Jiralhanae when Rahnelo was Attack on Rahnelo|attacked by the Prelate Tem'Bhetek.
List of appearances
''Halo: Shadow of Intent''
Sources
Category:Animals
|
|body=
|position=
|moon(s)=
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=Dwarkan
|species=*Human Ghost squirrel
|population=
|colonized=2460
|government=Unified Earth Government
}}
Dwarka was a human Outer Colonies|Outer Human colonies|Colony planet of the Unified Earth Government.
Overview
A species of Dwarkan squirrel|squirrels were native to this planet.
The planet's forests were home to many insects including pale white larvae, orange and blue spotted beetles, large-jawed centepedes, and worms. They were presumably home to some large predators as well.
Jacob Keyes' Keyes family|sister Soren-066
Hollie Chu's brother Thom-A293
History
Dwarka was colonized in 2460.
An insurrectionist camp was once stationed on the planet, holding prisoners they interrogated for data against the UNSC.
Around 2517 or so, the planet was still in the process of being Terraforming|terraformed.
In 2524, Gabriella Dvrak was on the planet.
In 2530, the planet was Glassing|glassed by the Covenant in the Siege of Dwarka.
After the war, the fetching|fetcher Oliver Birch came across a relatively intact and abandoned colony ship among the planet's field of debris, . The only survivor aboard the ship was a three-legged dog, Mabel.
Trivia The planet is likely named after Wikipedia:Dwarka|Dwarka, a city in Wikipedia:India|India.
List of appearances
''Halo: First Strike''
*''Tug o' War''
''Halo: The Cole Protocol''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Pariah''
''Hunt the Truth''
Sources
Category:Planets Category:Human colonies
|
Dwayne is a "geeky" friend of Jersey Morelli.Media:ILB Go ninja.ogg|ILB_Go_ninja.ogg Like Jersey, he has an interest in Janissary James.Media:ILB Code nothing.ogg|ILB_Code_nothing.ogg His father, Frank (New York)|Frank, works as security for the local military base.
One night, he got drunk and decided to use his dad's gate pass to borrow a Warthog from the base motor pool to go joyriding. He managed to flip it upside down and couldn't return it. Desperate to keep his dad from getting it in trouble, he convinced Jan to sneak into the base to return the gate pass. Jan was successful but was apprehended by military police after leaving the base.
Trivia In a deleted scene, he got a speaking part, but in the canon ''i love bees'', he's only referred to by Jan and James James|her father.
List of appearances
''i love bees''
Sources
Category:Human civilians Category:Human characters
|
Dyer was a first-year officer cadet of the United Nations Space Command.Halo 4: Forward Unto Dawn (Episode 2)'' She attended Corbulo Academy of Military Science during the first years of the Human-Covenant War in 2526.
She was present in the mess hall when a fight broke out between Thomas Lasky and Walter Vickers. She joined the crowd observing the fight.
She was presumably killed when the Covenant Battle of Circinius IV|destroyed Corbulo Academy.
List of appearances
''Halo 4: Forward Unto Dawn''
Sources
Category:Human characters Category:Corbulo Academy staff and cadets
|
Halo 4: The Essential Visual Guide, ''page 99''
|width =
|height =
|weight =
|ammotype = Adhesive pulsewave explosive light mass
|capacity =
|feed = 8 rounds
|optics =
|range = Medium to long
|rate = 110 RPM
|service = Forerunner-Flood war Post-Covenant War conflicts
}}
The Dying Star is a special Z-250 lightrifle|Z-250 Directed Energy Engagement Weapon.''Halo 5: Guardians'' - ''Multiplayer''
Overview
The ''Dying Star'' is a named variant of the Z-250 DEEW, modified to fire adhesive pulsewave explosives. It uses the LightRifle's model, although the main body is now colored dark gray, broken up by orange and turquoise stripes flowing throughout the weapon.
The ''Dying Star'' first came into use during the Forerunner-Flood war, where the appearance of highly mobile and mutable Flood pure forms quickly led to Promethean countermeasures, with the ''Dying Star'' being considered as such. Another named Z-250 variant is the ''Barbed Lance'', also used during the Forerunner-Flood war.
In late 2558, SPARTAN-IV program|Spartan-IVs trained with the weapon in War Games simulations aboard the .
Gameplay
The Dying Star is a Legendary Level 5 Power Weapon REQ that grants 200 REQ Points when sold. While functioning the same as a normal LightRifle, it fires adhesive pulsewave explosive rounds that can adhere to both infantry and vehicles and explode after 0.9 seconds. As few as three explosions deal enough splash damage to kill a full shield, full health Spartan. Unlike the other LightRifles, the ''Dying Star'' has the same rate of fire, whether hipfired or zoomed in. Although it has the smallest magazine size of the LightRifles (8 rounds), it makes up for this with its ability to deal major damage to infantry and vehicles due to its explosive rounds; it kills a Spartan in 3 rounds, whether hipfired, zoomed in, or with indirect splash damage. The ''Dying Star'' is most effective when used as a support or defensive weapon; other weapons like ''Barbed Lance'', ''The Answer'', and ''Blood of Suban'' are substitutes for offensive roles, as the player using the ''Dying Star'' may die before the final explosion needed to finish off an enemy goes off. Also, the ''Dying Star'' is plagued with increased vertical recoil and a lack of ammo, as it does not appear frequently in matchmaking|matchmade games. The Dying Star retains the same overall range as a LightRifle: 30.46 m (99.93 ft) in hipfire and 76.20 m (250.00 ft) with Smart-Link active.
In Warzone, Legendary Armiger Soldier bosses, such as Soldier Enforcers, may use the ''Dying Star''; however, this particular ''Dying Star'' is glitched, as the game simply calls it a LightRifle and does not display a portrait for it when the player accesses a REQ terminal with the weapon picked up. In addition, it retains the regular LightRifle's 12 round magazine capacity.
Changes from the Z-250 Directed Energy Engagement Weapon Fires adhesive pulsewave explosives that stick to enemies and explode after 0.9 seconds. Firing rate reduced for both hipfire and zoomed-in modes; it is now at 1 trigger pull / 0.545 seconds. Magazine size reduced to 8. Maximum ammo capacity raised to 56 (8 active + 48 reserve). Increased vertical recoil. Loses the ability to score a Perfect Kill.
Gallery
File:H5G-DyingStarHUD.png|First-person view of the ''Dying Star'' in ''Halo 5: Guardians''. File:H5G-DyingStar.png|A CENTURION-class Mjolnir|Centurion-clad Spartan-IV firing the ''Dying Star''. File:H5G-DyingStarSS.png|The ''Dying Star'' engaged in smart scope. File:H5G-DyingStareffect.png|The effect of the ''Dying Star''s ammunition.
File:REQ card - Dying Star.jpg|''Dying Star''.
List of appearances
''Halo 5: Guardians''
Sources
Category:Forerunner weapons
|
Dynamic Duo is an achievement in ''Halo: Spartan Assault'', exclusive only to the Xbox 360 and Xbox One versions. It was released along six other new achievements in December 2013. The achievement is awarded for earning all Gold stars in all the co-op missions. It is worth 30 Gamerscore on the Xbox 360 and 60 Gamerscore on the Xbox One. It is represented by a circle with two Spartan helmets inside it.
Trivia The Dynamic Duo is a common nickname for the team of Wikipedia:Batman|Batman and Wikipedia:Robin (comics)|Robin.
Sources
|
DYNAST-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor.
Overview
The Dynast armor excels in close-range firefights due to its resilience and situational awareness. The helmet of the Dynast set is both extremely durable and expensive, being covered by a layered series of compressed carbon nanotubes and hyperdiamond sheets. Its superior composition has caused it to effectively replace older CQB designs, though the first-generation CQB-class Mjolnir could still be requisitioned by Spartans as late as 2558.
In-game information
Dynast was first introduced as an Armor customization (Halo 5: Guardians)|armor set in ''Halo 5: Guardians'' in the Ghosts of Meridian update. The Dynast set has two alternate skin designs; Cincidel and Lilioc.
{| class"width: 75%;"
! style="width: 15%"|Helmet
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements
|- align="center"
|File:H5G-Dynast helmet REQ.png|100pxDynast (helmet)
|align="left"|The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness.
|align="left"|Uncommon List of REQ cards|REQ card
|- align="center"
|File:H5G REQ Helmets Dynast Cincindel Uncommon.png|100pxDynast Cincidel (helmet skin)
|align="left"|The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness.
|align="left"|Uncommon List of REQ cards|REQ card
|- align="center"
|File:H5G REQ Helmets Dynast Lilioc Rare.png|100pxDynast Lilioc (helmet skin)
|align="left"|The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness.
|align="left"|Rare List of REQ cards|REQ card
|- align="center"
|File:H5G-Dynast body REQ.png|100pxDynast (body)
|align="left"|Having in many ways effectively replaced older CQB-class Mjolnir|CQB and CQC-class Mjolnir|CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.
|align="left"|Uncommon List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Dynast Cincindel.png|100pxDynast Cincidel (body skin)
|align="left"|Having in many ways effectively replaced older CQB-class Mjolnir|CQB and CQC-class Mjolnir|CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.
|align="left"|Uncommon List of REQ cards|REQ card
|- align="center"
|File:H5G-Dynast Lilioc body REQ.png|100pxDynast Lilioc (body skin)
|align="left"|Having in many ways effectively replaced older CQB-class Mjolnir|CQB and CQC-class Mjolnir|CQC designs, the DYNAST helmet shell is covered by layers of compressed carbon nanotubes and hyperdiamond sheets, making it fantastically durable... and expensive.
|align="left"|Rare List of REQ cards|REQ card
|}
Trivia The two skins for the Dynast armor are named after two species of beetles. The Cincindel skin bears a camouflage pattern, the emblem of the Swords of Sanghelios on its upper-right chest, and an unknown emblem on its left shoulder.
Gallery
File:H5G-Dynast render back.png|Dynast Mjolnir from the back in ''Halo 5: Guardians''. File:H5G-Dynast&Helioskrill.png|A Dynast-clad Spartan-IV sitting with a HELIOSKRILL-class Mjolnir|Helioskrill-clad Spartan-IV aboard a D79-TC Pelican. File:H5G-SuperFiesta.jpg|An Achilles-clad Spartan-IV facing off against a Dynast-clad Spartan-IV in Slayer|Super Fiesta on Tyrant. File:H5G-DynastSOSemblem.png|The Swords of Sanghelios emblem on the Cincindel skin. File:H5G-CQBvsDynast.png|Dynast in comparison to CQB.
List of appearances
''Halo 5: Guardians''
Sources
Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations
|
The Dynizi system is a star system.
History In early 2526|March of 2526 the United Nations Space Command UNSC Navy|Navy's Battle Group X-Ray gathered in a deep space transitional zone within the Dynizi system following its Battle of Harvest|engagement with a Covenant Rasus-pattern interdictor|super-destroyer at Harvest in the Epsilon Indi system.''Halo: Silent Storm'', ''Chapter 4''
List of appearances
''Halo: Silent Storm''
Sources
Category:Planetary systems
|
File:Dyson Sphere Diagram.svg.png|250px|thumb|Diagram of a hypothetical Dyson sphere constructed in the Sol system.
A Dyson sphere is a Astroengineering|megastructure or a series of structures meant to completely encompass a star for the purposes of solar power, or to serve as a massive habitat. The concept was originally described by the physicist Wikipedia:Freeman Dyson|Freeman Dyson as a system of orbiting Wikipedia:Space-based solar power|solar power satellites meant to capture a star's entire energy output. Dyson speculated that such structures would be the logical consequence of the long-term survival of technological civilizations, and proposed that searching for evidence of the existence of such structures might lead to the detection of advanced intelligent extraterrestrial life. A three meter thick Dyson sphere with an Earth orbit radius would require an estimated 2.12057325 x 1023 cubic meters of material.
The Forerunners, being a Technological Achievement Tiers|Tier-1 civilization, were capable of building such constructs in various sizes and types, from full scale to miniaturized, planet-sized structures. The most commonly seen type of Forerunner Dyson construct is based on a variant of the concept known as a "Wikipedia:Dyson sphere#Dyson shell|Dyson shell"; a solid shell completely encompassing a star. They also constructed Wikipedia:Dyson sphere#Dyson swarm|Dyson swarms, coordinated networks of orbiting constructs that form a sphere around a star, to close off entire systems.Halo: Cryptum, ''page 144''
Most notably, Dyson spheres were the basis for the shield worlds built by the Forerunners as safe havens from the Flood and the activation of the Halo Array. However, the Forerunners never made it to the safety of these installations due to the betrayal of the Artificial intelligence|AI Mendicant Bias, whose defection to the Flood forced the Forerunners to abandon their plans.Halo 3, ''Terminal (Halo 3)|Terminals'' Basically, the structure fulfills its function as a "shield world" perfectly. It protects the occupants of it and gives them a huge "world" to live in. One such structure, ONI Research Facility Trevelyan|The Sharpened Shield, was even moved into slipstream space where it would appear in a compressed form, far smaller than its actual size in the physical universe.Halo: Ghosts of Onyx, ''page 381-382''
Known structures
At the core of the artificial world Onyx was a slipstream space|slipspace rift that shunted those that passed through it to a Trevelyan|structured Dyson shell with an Earth-like, habitable inner surface. This construct was separated from a normal space-time symmetry by advanced Forerunner slipspace technology, making it only 23 centimeters in diameter in real space, despite being 300 million kilometers (or approximately two Wikipedia:Astronomical unit|astronomical units [1 AU is 149,598,000 km]) in diameter on the inside. The Micro Dyson sphere was located in a ''factually'' compressed slipstream space. In other terms, any object inside might appear to be a certain size, but inside the Slipstream bubble it is much, much larger. This led Catherine Halsey|Dr. Catherine Halsey to dub it as a "Micro Dyson sphere". The Dyson sphere's star has a spectra and energy output slightly smaller than the dimensions of Sol system|Sol.
The Forerunners also constructed a number of Dyson shells vastly different from the Onyx installation; also a type of shield world, these constructs are known as conservation spheres.Halo: The Essential Visual Guide, ''page 174'' Unlike the Micro Dyson sphere within Onyx, the interior of this type of Shield World was a far smaller structure located in normal space, on the inner surface of an artificial planetary shell. Inside the shell was a network of ship-sized portals allowing access from an opening on the outside to the interior world.Halo Wars, campaign level ''Cleansing''
The interior possessed an artificial sun, though it and the entire structure were on a far smaller scale; while the Dyson sphere within Onyx was millions of kilometers in diameter, the diameter of this structure was a mere few thousand kilometers. This shield world also functioned as a military installation, housing the Apex Site, an internal docking facility for dozens of Sojourner-class dreadnought|''Sojourner''-class dreadnoughts.Halo Wars, campaign level ''Escape (Halo Wars level)|Escape''
The shield placed by the Forerunners around the San'Shyuum home system was a different iteration of the Dyson sphere concept, known as a "Dyson swarm". Instead of being a physical shell, the sphere was comprised of trillions of automatons known as vigilants, which constantly transitioned in and out of slipspace. Extending four hundred million kilometers from the system's star, any ships passing through the shield would require special access codes or be vaporized by the vigilants.
Gallery
File:Old HW Horizon.png|View inside the miniature Dyson sphere of Trove File:Shieldogram.png|A holographic diagram of Trove
List of appearances
''Halo: Ghosts of Onyx''
''Halo Wars''
''Halo: Cryptum''
''Halo: Glasslands''
''Halo: The Thursday War''
''Halo Fractures''
*''Lessons Learned''
''Halo: Retribution''
''Halo: Legacy of Onyx''
Sources
Category:Forerunner technology Category:Science fiction concepts
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Captain D. F. Lambert (UNSCMID 03981762) was a United Nations Space Command|UNSC officer with the UNSC Engineering Corps in 2491. That year, he was the leader of the first planetary survey team to Onyx. He created ENGCORP Field Report A76344, in which he documented the curious anomalies of Onyx's tectonic activity and natural habitability. He then recommended the planet for colonization.Halo: Ghosts of Onyx, ''page 123''
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Human characters|Lambert, D Category:UNSC Navy officers|Lambert, D. F.
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|notable=
}}
D. Svarro is a serviceman in the United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps.
Biography
On December 12, 2559, D. Svarro was onboard when it was ambushed by Banished forces upon arrival at Installation 07. As the ''Infinity'' fell to the Banished assault, Floyd made landfall on the ring's surface. Svarro then led guerilla operations on Banished convoys on the ring. At some point before Spartan Hudson Griffin was captured by the Banished in late January, 2560, First Lieutenant Floyd (Installation 07)|Floyd contacted Svarro, suggesting that they could work with Spartan Nina Kovan in a guerilla operation on the Banished outpost known as Riven Gate (location)|Riven Gate.
List of appearances
''Halo Infinite''
Sources
Category:Characters of unspecified gender Category:Human characters
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D. Wilson was a private in the United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps. He fought in the Battle of Trove as part of the Marine contingent aboard the during the Human-Covenant War in 2531. After using the vessel's Shaw-Fujikawa Translight Engine|Slipspace drive as an improvised bomb to destroy the Trove|Shield World, most of the ''Spirit of Fires crew, including D. Wilson, entered Cryo chamber|cryostasis.Halo Wars''', campaign level, ''Escape (Halo Wars level)|Escape''
Trivia D. Wilson is a reference to Dave Wilson, Creative Director of Blur Studio, and designer of the UNSC Spirit of Fire.
List of appearances
''Halo Wars''
Sources
Category:Human characters Category:UNSC Marine Corps enlisted personnel
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D. Wood is a Private in the UNSC Marine Corps.''Halo Wars 2'', Phoenix Logs - Vault
Biography During the Second Ark Conflict in 2559, D. Wood and their squad, consisting of Dimitri and Floyd and six other individuals, conducted a patrol on Installation 00, wherein they were engaged by a Stealth Sangheili. The Sangheili killed Dimitri before escaping. Wood collected Dimitri's dog tags and later wrote a journal entry about the event.
List of appearances
''Halo Wars 2''
Sources
Category:Human characters Category:UNSC Marine Corps enlisted personnel
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|rank=Shipmaster
|sn=
|notable=
}}
D'ero 'S'bud, known as D'ero 'S'budee before the Great Schism, is a Sangheili shipmaster of ''Journey's Sustenance'', a supply ship that formerly served the Covenant Fleet of Blessed Veneration until the Great Schism.Halo: Broken Circle, ''pages 255-258'' (Google Play edition)
Biography
D'ero 'S'bud was born in the state of Zolam in the continent of Qivro on Sanghelios, the Sangheili homeworld. He often ranged the state's hills, hunting for maegophet and doarmir. He once succeeded in killing a helioskrill with a spear, as his ancestors once did. During the Human-Covenant War, D'ero served as the shipmaster of ''Journey's Sustenance'', a supply ship for the Covenant Fleet of Blessed Veneration.
D'ero 'S'budee and the Fleet of Blessed Veneration were stationed at ''High Charity'' over Installation 05 on 2552#November|November 3, 2552. Upon reading the Sangheili reports that described Jiralhanae Captain|Captain Melchus leading a Jiralhanae contingent to Installation 05 to massacre the Sangheili Councilor|Sangheili High Councilors, D'ero reluctantly defected from the Covenant and joined the Sangheili's Great Schism|battle against the San'Shyuum and Jiralhanae. He got into contact with G'torik 'Klemmee, Crun 'Brinsmee, Tul 'Imjanamee, and Huragok Sluggish Drifter, who had also defected from the Covenant. D'ero agreed to wait for them aboard his ship while they rescued Zo Resken, one of the few San'Shyuum that was allied with the Sangheili. After Resken was rescued, the group navigated a small maintenance craft into the supply ship's freight bay and ''Journey's Sustenance'' fled Coelest system|the system through slipstream space.Halo: Broken Circle, ''pages 248-251'' (Google Play edition) The supply ship exited slipspace in the Ussan system, near a gas giant. D'ero had chosen the system because the Covenant marked it with a scarlet border, meaning it was forbidden. Upon exiting slipspace, all crew members of ''Journey's Sustenance'' disposed of their old ranks and titles; D'ero removed the honorable suffix of "''-ee''" from his last name and became D'ero 'S'bud. When Resken realized that the system was named after Ussa 'Xellus, he came to the conclusion that the Ussan system was home to the Refuge. Hoping to discover the Ussan colony, Resken persuaded the crew of ''Journey's Sustenance'' to search the system for the colony.
By 2553, after spending half a solar cycle searching for the Refuge, the crew of ''Journey's Sustenance'' was growing tired of the search. They had examined the Ussan system's numerous planetoids and its asteroid belt, but had only found small fragments from the colony. D'ero had managed to turn up reports from Kig-Yar pirates that claimed that they had found larger Forerunner artifacts in the system and even were fired upon. Despite this, the search continued to prove fruitless and the supply ship's food stocks were starting to diminish. However, just as the crew was about to give up on the expedition, D'ero came across the Refuge. Though D'ero remained reluctant to venture to the colony, as he believed that there was a possibility that the Ussans were hostile.Halo: Broken Circle, ''pages 263-268'' (Google Play edition) As the supply ship moved closer to the colony, D'ero spotted an Ussan maintenance vehicle spiraling uncontrollably through spacehaving had its engines damaged by 'Greftus Faction|rebels of the Refuge. Pulling the vehicle into the freight bay with the ship's tugfield, the crew discovered that Ussan V'ornik 'Gred had been aboard the vehicle. However, the vehicle proved to be unstable and D'ero had the crew exit the bay as he ejected the craft by decompressing the bay seconds before it exploded.
As the crew met in the bridge, they managed to communicate with V'ornik. The Ussan was amazed when he realized that D'ero was a native of Sanghelios, the planet that Ussans dreamed of returning to. Resken convinced V'ornik to guide them into the Refuge, and D'ero had G'torik and Tul escort him. Sluggish Drifter accompanied them, with the intentions of helping the Ussans repair the Refuge. When the ship's crew entered the Refuge, Sluggish Drifter repaired Enduring Bias, the colony's monitor. Afterwards, they encountered Kaidon Bal'Tol 'Xellus and aided him by quelling the rebellion. After giving a speech to the Ussans, Bal'Tol had Enduring Bias join the fragmented sections of the Refuge together, forming a connected, ring-shaped structure for the Ussans to live in. D'ero watched the events from ''Journey's Sustenance'', via a live transmission provided by the monitor.Halo: Broken Circle, ''page 291'' (Google Play edition) D'ero later returned to Zolam on Sanghelios, along with G'torik and Ussans Xelq 'Tylk and C'tenz. D'ero insisted that they remained only on the outskirts of the state for a time, at the mountain range, as he believed that it was too dangerous to visit the cities, due to the tensions between different Sangheili with different beliefs.Halo: Broken Circle, ''pages 296-297'' (Google Play edition)
Personality and traits
}}
D'ero 'S'bud has an irritable disposition and is known to usually glare at others. When he returned to Zolam on Sanghelios in 2553, it was noted that D'ero appeared unusually cheerful for once. He apparently resented his own decision to defect from the Covenant during the Great Schism, though he knew it was irrevocable. D'ero ultimately defected after learning of the massacre of the Sangheili Councilor|Sangheili High Councilors at the hands of Melchus and his Jiralhanae; the reports of the massacre had horrified and enraged him. He is slightly bow-legged. D'ero was somewhat cynical; he feared that there was a great chance that the Ussans would attack them on sight, and he later wondered if V'ornik 'Gred had intentionally caused his maintenance vehicle to explode in an attempt to destroy their ship.
Despite the fact that the crew had removed their ranks and titles to distance themselves from their Covenant pasts, D'ero still referred to Zo Resken as "Prophet" and appeared to consider him an authority figure within the crew. Resken eventually had given up on correcting him. D'ero believed that all who sided with the Prophet of Truth|High Prophet of Truth and the Jiralhanae during the Great Schism should be destroyed.
List of appearances
''Halo: Broken Circle''
Sources
Category:Sangheili characters Category:Covenant military personnel
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The ''D'nomlhe''-pattern Attack Flyer , also known as the Hesduros-pattern or more simply the Banshee, is a standard ground assault aircraft in service with various Covenant remnants|Covenant remnant factions.
Specifications
The Type-54 Ground Support Aircraft is the Hesduros-pattern variant of the Banshee combat flyer. Not restrained by the conservative San'Shyuum bureaucrats of the Covenant, the model features a design that harkens back to earlier Banshee models once used by the Sangheili on their homeworld, Sanghelios. The new model features numerous improvements, including energy shielding. Like the T-26B, the T-54 can be modified to operate in space.Halo 5: Guardians, campaign level ''Blue Team (level)|Blue Team''
Variants Sword Banshee: The Swords of Sanghelios T-54, referred to as the Sword Banshee, is painted crimson and has better armor compared to the standard model. The Swords of Sanghelios make use of the T-54 primarily due to losses of their old models. Most were supplied from defectors and captured supply depots.Halo 5: Guardians Banshee Ultra: The Ultra Banshee is a rare, silver-painted, valuable, heavily armored variant of the Banshee with a rapid fire, linear-trajectory fuel rod cannon that leaves behind dangerous residue upon impact, in the same manner as the ''Pool of Radiance'', a special . Only skilled Sangheili pilots are entrusted to operate Ultra Banshees. Temple Banshee: "Temple Banshees" are anointed Banshees built with artistry in mind and used by the sky-chevaliers. These variants combine ancient tradition and ultra-tech advances; delicate grav impellors are wrapped in prayer strips and golden nanolaminate skins hand-carved and polished to a brilliant sheen by hopeful initiates learning secrets of the aerial hunt. Masterwork Banshee with hardened armor, improved handling, and upgraded fuel rod cannon with reduced fire delay and ability to fire while boosting. Warzone Banshee: The Warzone Banshee is a variant of Banshee used by enemy AI in War Games simulations.
File:H5G-T54BansheeGSA-Sword.png|A Sword Banshee File:H5G-T54BansheeGSA-Ultra.png|An Ultra Banshee File:H5G-T54BansheeGSA-Temple.png|A Temple Banshee File:H5G-Warzone-BaronSroam.png|A Warzone Banshee
Operational history The Type-54 GSA was put into service after the end of the Human-Covenant War, with the Covenant remnants utilizing new manufacturing facilities to manufacture the model. The Type-54 was used in multiple battles, including the Battle of Kamchatka and various battles in the Blooding Years. Around the same time T-54 Banshees became popular in War Games matches aboard the .
During Operation: BIRD IN HAND in 2558#October|October 2558, Blue Team hijacked several Covenant Banshees to destroy ''Argent Moon's'' reactor cooling system, allowing them to self-destruct|scuttle the station. With the Banshees being too slow to escape the explosion in time and their Pelican presumably destroyed, Blue Team abandoned the craft in favor of the ONI Acrisius|ONI ''Acrisius''.Halo 5: Guardians, campaign level ''Blue Team (level)|Blue Team''
Gameplay
The Banshee once again makes a noise similar to its ''Halo: Combat Evolved'' counterpart. The Banshee can once again use the fuel rod cannon in multiplayer. Like its ''Halo: Reach'' counterpart the Banshee can once again lock onto enemy aircraft with the fuel rod cannon, but not ground vehicles. If the player presses the melee button it will pass to Patrol Mode. The Banshee now has a light energy shield. The wing joints act as the Banshee's weak points; 103 BR85 battle rifle#BR85N Service Rifle|BR85N battle rifle bursts to the wing joints will destroy it.
Gallery
File:H5G-Banshee concept.jpg|Concept art of the ''D'nomlhe''-pattern for ''Halo 5: Guardians''
File:H5-ConceptArt-Type54Banshee.jpg|Rear concept art of the ''D'nomlhe''-pattern for ''Halo 5: Guardians''. File:H5G-Banshee detail.jpg|Concept art of the interior of the Banshee. File:H5GA-Banshee.png|A Banshee in the ''Halo 5: Guardians Spartan Locke Armor Set Gamestop Ad''. File:H5_Banshee.png|Another view of the Banshee. File:H5GA-BansheevsD79.png|A ''D'nomlhe''-pattern firing at a D79-TC Pelican. File:H5G-ReqBanshee.png|A Banshee being purchased at a REQ terminal in Warzone in an earlier build of ''Halo 5: Guardians''. File:H5G-BansheeHUD-Campaign.png|HUD of the Banshee by Frederic-104 in the ''Halo 5: Guardians'' campaign. File:H5G-BansheeHUD.png|HUD of the Banshee in ''Halo 5: Guardians''. File:H5G-VacantBanshee.png|A vacant Banshee on ''Argent Moon''. File:H5G-SOSSangheili&thing.png|A Sangheili Storm working on a Swords of Sanghelios Banshee. File:H5G-BaronBanshee.png|Baron 'Sraom's Banshee on Escape from ARC. File:H5G-BansheevsPhaeton.jpg|A Banshee firing its fuel rod cannon at a Phaeton on Raid on Apex 7. File:H5G-Bansheeshields.png|A Banshee's shields flickering. File:H5G-Bansheeshieldsgone.png|A Banshee's shields dissipating. File:H5G-T54Bansheeshielding.png|The shields of a Banshee flaring. File:H5G-SwordT54Bansheesquadron.png|A Squadron of Sword Banshees. File:H5G-TempleT54Banshee.png|A Temple T-54 Banshee on March on Stormbreak. File:HTfS - Canon Fodder preview.jpg|A T-54 Banshee in ''Halo: Tales from Slipspace''. File:FH4 - T-54 Banshee.png|A T-54 Banshee in ''The Halo Experience Showcase'' in ''Forza Horizon 4''.
List of appearances
''Halo 5: Guardians''
''Halo: Tales from Slipspace''
Sources
Category:Drivable vehicles Category:Banshee variants
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Unlike Type-26 Banshees in ''Halo 2: Anniversary'', the Type-54 Banshee can use its fuel rod cannon both in campaign and in multiplayer. It can lock onto enemy aircraft only and not ground emplacements.
* The fuel rod is more efficient at killing than the plasma cannons. Because of this, players should make use of both weapons for the most efficient kills possible, with the plasma cannons being used while the fuel rod reloads.
* The fuel rod projectiles become faster if the player fires them while performing evasive maneuvers (default button: LB). Pressing the melee button (default: RB) slows the Banshee down so it enters Patrol Mode.
* Entering Patrol Mode is useful for engaging enemies in tight areas (e.g. Warzone bases). The Type-54 Banshee is slightly more durable than previous Banshees due to having energy shielding. However, the shields break in 3 BR85 battle rifle|BR85N battle rifle bursts. Shooting at the Banshee's wing joints deals extra damage to it. With this considered, 103 BR85N bursts at the wing joints will destroy a Banshee. The T-54 Banshee is found in the following campaign missions: ''Blue Team (level)|Blue Team'', ''Enemy Lines'', and ''Genesis (level)|Genesis''.
* In ''Blue Team'', the player can activate an Easter egg to spawn an Ultra Banshee. This only works on solo, though. In 2018, the Banshee was changed to have a longer delay between each use of its acrobatic maneuvers. In the campaign, a Banshee's fuel rod cannon can kill a campaign character and make them unrevivable, but only if it directly hits them. Warzone features three additional variants of the Banshee:
* Sword Banshee: an improved Banshee which features better armor over the standard model. This is useful for extended combat engagements.
* Ultra Banshee: a Superior Banshee with heavy armor, higher speeds, and a rapid-fire, linear-trajectory fuel rod cannon that operates like the ''Type-58 fuel rod cannon#Variants|Pool of Radiance'' with its two secondary explosions. The Ultra is very useful for engaging ground and air enemies and bosses in Warzone.
* Temple Banshee: a Masterwork Banshee with similar armor to the Ultra variant and the ability to fire while boosting, as well as improved handling. This variant is most useful for quick hit-and-run engagements and more aggressive engagements.
Category:Gameplay guides
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Deja Vu is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained when a player completes ''Coastal Highway'' on 4-player Legendary co-op with the Halo 3 skulls#Iron|Iron skull active and without using the M12 Warthog|Warthog or M808 Scorpion|Scorpion. It is The Master Chief Collection's equivalent of Vidmaster Challenge: Deja Vu from the original ''Halo 3: ODST''.
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|ended=2552#August|August 30, 2552
|gender=Female programming
|description=Greek goddess
|color=Blue
|affiliation=*United Nations Space Command Catherine Halsey|Dr. Catherine Halsey
|function=*Teacher for the Spartan-II candidates Assistant to Dr. Catherine Halsey
|battles=
|number=DJA 0552-1
}}
Deja (AI Serial Number: DJA 0552-1) was a custom Dumb AI|"dumb" artificial intelligence who acted as a personnal assistant to Catherine Halsey|Dr. Catherine Halsey and as one of the primary instructors for the candidates of the SPARTAN-II program.
Operational history
Deja served as an educational AI for the SPARTAN-II training program, instructing the SPARTAN-II Program|SPARTAN-II candidates in their first stages of training at Reach Naval Academy and other facilities on Reach. Her counterpart, Chief Petty Officer Franklin Mendez, gave the Spartans rigorous physical training. This, along with Doctor Catherine Halsey's SPARTAN-II augmentation procedures|physical augmentations and eventually MJOLNIR Powered Assault Armor|MJOLNIR armor, made the Spartans more intelligent, stronger, and faster than their non-augmented counterparts.''Halo: The Fall of Reach''
Deja's lessons were the part of the Spartans' training program meant to teach them to employ strategic thinking. She also educated them in history, mathematics, and presumably other fields. In one of her first lessons, she taught the Spartan-IIs about the famous Wikipedia:Battle of Thermopylae|Battle of Thermopylae, where 300 Wikipedia:Sparta|Spartans made a stand against a quarter of a million Persians.Halo: The Fall of Reach, ''page 47'' Another lesson was about seven list of animals|wolves taking down a list of animals|moose, by working as a team. This served as one of the Spartans' earliest lessons about the importance of teamwork; that a wolf alone would be a far less effective hunter than if it were accompanied by its pack.Halo: The Fall of Reach, ''page 39'' During one of Mendez's training missions, she helped the Spartan trainees when John-117 called her instead of Mendez. Using a mail link, he linked her to an Albatross dropship to request she show him how to fly it to get the Spartans home. While she couldn't do that, she had him activate the autopilot, allowing her to take control of the craft and fly the Spartans home herself remotely.
Deja often acted as a sounding board for Dr. Halsey, discussing how the Spartan-II Program should be run. For example, the night the program officially began she advised Halsey on how to address the children. They also would discuss the treatment of the individual Spartans, as well as the ethics of their situation. As a "dumb" AI, Deja would tend to take the less emotional, more clinical side of these discussions: One example is when she asked Doctor Halsey if she was giving Soren-066 the choice to proceed in the program in order to alleviate her own conscience.Halo Evolutions - Essential Tales of the Halo Universe, ''Pariah''
On 2526#March|March 31, 2526, Doctor Halsey sought Deja's help in figuring out where a Covenant Ring of Mighty Abundance|supply depot was based off a recovered Covenant ''kelguid'' and the arrival of a supply convoy to Etalan five days after Battle over Etalan|the decimation of the Fleet of Inexorable Obedience's logistics flotilla. Deja suggested that the Covenant had instantaneous interstellar communication, allowing for the location they were looking for to be a planet five days slipspace travel from Etalan of which there was Zhoist|one. During this conversation, Deja glitched, experiencing several erratic pauses. By this point, Doctor Halsey had traced the source to a sophisticated data miner slipped into her lab's systems by Hector Nyeto or one of his operatives. She didn't bother to correct it because Nyeto had already gotten access to her most closely guarded data and Doctor Halsey didn't want Nyeto to know that she was onto him. Doctor Halsey realized that Deja's explanation was the most likely answer for the problem. Deja then took her leave as Colonel Marmon Crowther arrived to talk with Doctor Halsey.
Her current fate is unknown. As a "dumb" AI, her lifespan is, in theory, indefinite. However, Deja was last seen on Reach in 2552, residing inside CASTLE Base. It is unlikely that her server clusters survived the base's destruction during Operation: WHITE GLOVE.
Personality and traits Given that she was a "dumb" AI, Deja tended to be rather stoic and rarely showed emotion. This was shown in her voice pattern, which tended to be very steady and smooth as silk.Halo: The Fall of Reach, ''page 55'' Deja's intelligence within her fields of expertise was equivalent to a human Wikipedia:Intelligence quotient|IQ of 240.Dr. Halsey's personal journal, ''May 3, 2526''
When displaying her avatar, Deja took on the appearance of a List of references to Greek mythology in the Halo series|Greek goddess. She was barefoot and wrapped in the toga, with motes of light dancing about her luminous hair. She could often be seen holding a clay tablet covered with Wikipedia:Binary code|binary Wikipedia:Cuneiform|cuneiform markings in her hand.
Trivia Deja's name means "already" in Wikipedia:French language|French.
Gallery
File:Deja.png|Deja in ''Halo: Fall of Reach''. File:Deja Journal.jpg|Deja as drawn by Dr. Halsey in Dr. Halsey's personal journal|her personal journal. File:Reach Naval Academy.jpg|Deja welcoming the Spartans to Reach's Naval Officer's Academy. File:HTFORAS_Deja_Paintover.jpg|Textured model of Deja used in the animated series. File:Deja.png|A full-body view of Deja. File:TFoR-as-Deja.jpg|The SPARTAN-II candidates being taught by Deja. File:Deja wolves.jpg|Deja teaches the SPARTAN-II candidates about wolves.
List of appearances
''Halo: The Fall of Reach''
''Halo: Ghosts of Onyx''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Pariah''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Halo: The Fall of Reach - The Animated Series''
''Halo: Silent Storm''
Sources
Category:Human AI Category:Educators|Deja Category:AI characters
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E E E is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by viewing both versions of the Citizen Alert sign on the level Metropolis.
The sign can be found in the area with the three Zurdo-pattern Wraith|Wraiths, just before the building with pinned down Marines. The sign is located on the road heading left when entering the street for the first time. In order to view both versions of the sign and unlock the achievement, the player must view the sign in the remastered graphics, as this causes the sign to flash back and forth between the two versions; in classic mode, the sign stays locked on one version.
Trivia The name of the achievement is 3 'E's; this is a reference to the Electronic Entertainment Expo or 'E3'. The Citizen Alert made its first and only other appearance in the Halo 2 E3 demo|''Halo 2'' E3 demo, shown at E3 2003.
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The E-War units were cut units from ''Halo Wars 2''. They were intended to work as electronic warfare specialists and/ or an infiltrator-type unit.
Gallery
File:Halo Wars 2 E-War Cut Operative.png|The Operative was a UNSC unit. File:Halo Wars 2 E-War Cut Infiltrator.png|The Infiltrator was a Banished unit.
Sources
Category:Halo Wars 2
Category:Deleted material
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E2-BAG/1/7, or First Battalion, Seventh Marine Regiment, is a United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps list of UNSC military units|unit recruited from Eridanus II.Halo: Evolutions - Essential Tales of the Halo Universe, "Palace Hotel", ''pages 349 and 366''
Operational history After Eridanus II fell in 2530, the unit was reassigned to defend other human colonies. Retaining the "E2" designation despite the loss of their homeworld, they became known as one of the "ghost battalions". Following the Fall of Reach in 2552, elements of E2-BAG/1/7 were reassigned to New Mombasa, Earth along with other units as a part of the UNSC's efforts to bolster the defenses of Earth's space elevator|tether cities. During the Battle of Earth, the Third Squad from the Kilo Company of E2-BAG/1/7 fought alongside Master Chief Petty Officer|MCPO John-117 in New Mombasa. The Spartan later met Kilo Company's commanding officer, Lieutenant Parisa, in the unit's command post at Palace Hotel (location)|Palace Hotel where they planned a counterattack to retake the city's New Mombasa industrial zone|industrial center from the Covenant and destroy a Protos-pattern Scarab|Scarab.Halo: Evolutions - Essential Tales of the Halo Universe, "Palace Hotel" Some members of the unit would later deploy on Installation 05, and see action against the Flood on the installation.
E2-BAG/1/7 was at some point interviewed by Robert McLees (ship designer)|Dr. Robert McLees on multiple late-war UNSC and Covenant vehicles and firearms to produce a report entitled ''Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present''.
Subordinate units Kilo Company
*First Platoon (E2-BAG/1/7)|First Platoon
**Third Squad
Known personnel Parisa|Lt Parisa Palmer (Marine)|Cpl Palmer Morton|LCpl Morton Pineada|LCpl Pineada Galliard|PFC Galliard Locke (Mombasa)|PFC Locke Sullivan|PFC Sullivan Emerson|Pvt Emerson Jemison|Pvt Jemison Davis (Marine)|Davis
Trivia Robert McLees "interviews" with E2-BAG/1/7 were posted on Bungie.net's front page prior to the release of ''Halo 3'' as a conceit to give an introduction to the weapons and vehicles in the game. It is possible that A Company, elements of which are encountered by John-117 near the end of the ''Halo 2'' level ''Metropolis'', was part of E2-BAG/1/7. It is possible that the designation "E2-BAG/1/7" is simply an administrative designation, similar to the prefix "V" used for infantry battalions in the Wikipedia:United States Marine Corps|US Marine Corps (ex. "V27 for 2nd Battalion, 7th Marine Regiment). Gallery
File:E2-BAG_1_7.png|Members of E2-BAG/1/7 in ''Halo 2''.
List of appearances
''Halo 2''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Palace Hotel''
''Halo 2: Anniversary''
Sources
Category:UNSC Marine Corps units
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File:HINF-Eaglestrike.jpg|thumb|300px|The Eaglestrike core in ''Halo Infinite''.
}}
The Eaglestrike is an armor core used by the Unified Nations Security Confederation in the Entrenched Fractures|Fracture.
In-game information The Eaglestrike armor core is unlockable by attaining level 5 on the Event Pass during the Fractures: Entrenched event in Season 02: Lone Wolves, the second season of ''Halo Infinite'' multiplayer. Customization options for the Eaglestrike are unlocked by attaining later levels of the Event Pass or purchasing Shop Bundles from the ''Halo Infinite'' in-game shop during the weeks when the Fracture: Entrenched event is live. With the release of the December update during ''Halo Infinite's'' Winter Update, the Eaglestrike armor core was granted to all players for free.
{| class"width: 100%;"
| ! scope"width: 15%" |Armor core
! scope"width: 15%"|Manufacturer
! scope"width: 40%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 20%" |Unlock Requirements
| |align="center"|File:HINF Eaglestrike Core Icon.png|75pxEaglestrike
|Fracture: Entrenched
|Last of a series of energized plate armors issued to Unified Nations Security Confederation (UNSC) special forces, EAGLESTRIKE is hardened against radiation, harsh environments and the warped science of Covenant arcanotechnology.
|Legendary
|
Fractures: Entrenched Event Pass level 5
Unlocked by default as of December 2022 Update
|}
Production notes During development, the Eaglestrike core was named Iron Eagle.
Trivia The base EAGLESTRIKE helmet's design is based on the SHINOBI-class Mjolnir helmet, albeit simplified, featuring a near identical visor design, while removing the Shinobi helmet's distinctly east-Asian elements, including the frontal crest. The BRODIE helmet's appearance and name is a reference the British helmets of 1915. The M199X helmet's design is based on the ODST armor (MJOLNIR)|ODST helmet, also sharing a visor design, while featuring an altered headcap. The KERBEROS helmet's appearance is similar to the Wikipedia:Kerberos_Panzer_Cop|Jin Roh's Kerberos Panzer Cops' helmet, a series of Wikipedia:Kerberos_saga|manga/anime famous for the movie Jin-Roh.
*Both helmets are heavily inspired by the , a helm worn by German soldiers during both World Wars. The LEADBELCHER helmet's design is based on the EOD-class Mjolnir helmet, featuring an overall similar design, albeit with a visor akin to a welder's mask. The SKY MARSHAL helmet's appearance is similar to the Wikipedia:Rocketeer|Rocketeer's helmet, a fictional superhero comic published by Pacific Comics. Gallery
File:HINF IronEagle Core Concept.jpg|Concept art of the Eaglestrike armor. File:HINF-Sky-Marshal-Helmet-Concept-Art.jpg|Concept art of the Sky Marshal helmet. File:HINF S2EaglestrikeRobotLimbs Concept.jpg|Concept art of the Eaglestrike Artificial limb|prosthetic limbs. File:HINF Concept EaglestrikeArmors.jpg|Concept art of various Eaglestrike armor attachments. File:HINF Concept EaglestrikePieces.jpg|More concept art of various Eaglestrike armor attachments. File:HINF Concept EaglestrikePieces2.jpg|Concept art of gloves and various Eaglestrike armor pieces. File:HINF Entrenched Concept Art Attachments.jpg|More concept art File:HINF EventFractureEntrenched-Key-Art.jpg|Eaglestrike armor on keyart for the Fractures: Entrenched.
File:HINF - Leadbelcher bundle armor.png|Promotional image of the Leadbelcher armor on the Eaglestrike armor core.
File:HINF-LegacyOfWarArmorFX.jpg|Eaglestrike-clad Spartans with the Legacy of War Mythic Effect. File:HINF - Event - Entrenched - 00001.jpg|A Spartan wearing a Kerberos helmet with Type-1 Defenders shoulders. File:HINF - Event - Entrenched - 00004.jpg|A Kerberos-clad Spartan on Bazaar. File:HINF-SkyMarshalBreaker.jpg|A Sky Marshal-clad Spartan on Breaker. File:HINF-EntrenchedEvent.jpg|Eaglestrike-clad Spartans on Catalyst. File:HINF Brodie Armor Bundle.png|Brodie helmet with a Gummytube filter on the Eaglestrike core.
List of appearances
''Halo Infinite''
*''Season 02: Lone Wolves''
Sources
Category:Halo Infinite multiplayer armor permutations
|
}}
Ealen IV is a Covenant-held planet located in close proximity to humanity's Outer Colonies.
Overview
The planet was Terraforming|terraformed solely for the purpose of producing plasma for large-scale industrial work. Ealen IV features a unique weather phenomenon known as a plasma storm which is characterized by constant electrostatic discharges unto the surface of the planet. In addition, the planet's atmosphere is known to cause communication interference.
History
During the Human-Covenant War, the plasma production facility on the planet was considered a valued prize by the Covenant. Due to Ealen IV's proximity to the Outer Colonies, they established many defensive redoubts on the planet which were later decommissioned.
In 2558#March|March 2558, the planet was the site of peace negotiations between Fleet Admiral Terrence Hood, Thel 'Vadam, and Jiralhanae Chieftain Lydus. During the negotiations, the group was attacked by Vata 'Gajat's mercenary group|Covenant mercenaries led by Vata 'Gajat, resulting in the Battle of Ealen IV.
The group proceeded to fight their way to the redoubt on the planet, where they discovered that Spartan Vladimir Scruggs had betrayed them and was working with the Covenant. The rogue Spartan took Admiral Hood hostage, but Spartan Sarah Palmer was able to kill Scruggs before any harm could be done to the delegates. Captain Thomas Lasky contacted the fleets and asked them to cease their infighting and send their forces to the delegates' aid instead. However, both sides refused to listen to him while a massive Covenant force converged on the redoubt. Eventually, the group found a Covenant cargo tug in the redoubt and used it to escape, while Spartan Fireteam Bailey and Paul DeMarco sacrificed themselves to cover the group's escape.
Gallery
File:Ealen_IV.jpg|Jiralhanae and Sangheili ships over Ealen IV. File:Vata Gajat's fleet.jpg|'Gajat's forces on Ealen IV. File:2 banshee types Esc 2.png|Two Banshees flying over mountains on the planet.
List of appearances
''Halo: Escalation''
Sources
Category:Planets Category:Covenant worlds
|
The Ealen system is a stellar system situated in close proximity to humanity's Outer Colonies. The star system is home to at least four planets, including Ealen IV. The system was colonized by the Covenant during the Human-Covenant War due to how close it is to the human colonies.Halo: Escalation, ''Issue #2'' After the war, a peace conference between the Sangheili and Jiralhanae was to be held on Ealen IV, but it was interrupted by Vata 'Gajat's mercenary group|Covenant mercenaries led by Vata 'Gajat.Halo: Escalation, ''Issue #1''
List of appearances
''Halo: Escalation''
Sources
Category:Planetary systems
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File:Youtube mckenzie.jpg|150px|thumb|Eamon McKenzie.
Eamon McKenzie aka 'Informer' is a programmer and engineer for video games. He is also a senior employee at Bungie|Bungie Studios. Hired as a programmer for Halo: Combat Evolved,Halo: Combat Evolved Halo: Combat Evolved credits|credits McKenzie went on to engineer Halo 2.Halo 2 Halo 2 credits|credits
Trivia The UNSC Marine McKenzie (Marine)|McKenzie, who was mentioned in ''Halo 2'', was most likely named after him.
Sources
Category:Bungie staff
|
Ear Bender is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the sixteenth ''Halo 3: ODST'' Audio log (Halo 3: ODST)|Audio log on Mombasa Streets. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty.
Location The achievement is awarded when the player unlocks their sixteenth terminal, regardless of which terminal in the hub that is. For terminal locations, see Audio log (Halo 3: ODST)|here.
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The Early Banshee trick, found in ''Halo: Combat Evolved'', makes it is possible to fly a Type-26 Ground Support Aircraft|Banshee to the end of the level, Assault on the Control Room.
Walkthrough
For this, you will need a Rocket Launcher. It is not required that you have the Sniper rifle|Sniper Rifle, but it can be easier if you do.
Directions: When you reach the area where the M808B Main Battle Tank|Scorpion Tank is, finish off all of the Covenant Empire|Covenant forces. After clearing the area of all hostiles, leave the Scorpion alone or get out of it if you used it in the clearing effort.
Next, walk down the small hill and look up while doing so. You should then notice a small rock bridge followed by a small platform coming out from the canyon wall. Keep walking slowly until you get a perfectly clear view of the platform. Take out your Rocket Launcher and aim for the middle of the platform. If you have a Sniper Rifle, zoom with it all the way and adjust your aim to the middle of the platform, switch to your Rocket Launcher and fire. If your aim was perfect, a Banshee will fall off the platform and tumble to the canyon floor. This is the Banshee that would have been used against you by an Sangheili|Elite. This may take a few tries and some re-aiming, but it does work. You can actually use the Banshee, so have a blast and take advantage of a time saving hint later on. Later, when you exit the tunnel, there will be a large tower. Fly to the top and there will be another Banshee sitting on top waiting for you to steal it before the Elite spawns. And in the second canyon, if you fly there before the enemy forces spawn, there will be a third early Banshee where you can take it or flip it over so it can't be used.
This trick can also be a great headache saver. When you get to the second canyon, fly the Banshee over the towering rock building in the middle. Then just keep flying very high until you get to those twin bridges. Land on the second bridge (the one further from you on approach). Simply go through the doors, but make sure the arrows are pointing the right way. You can finish the level with no more Covenant forces to deal with.
Another way to do this is near the end of the level, at the beginning of the chapter ''If I Had A Super Weapon...''. There are two Banshees sitting on the bridge that you walk out to. It is possible to obtain one either by killing the pilot (the Elite which tends to run towards the Banshee), simply by rushing up and getting in (there is an Active camouflage|Active Camouflage module just before the chapter begins), or if you have a rocket launcher, you can blow the Banshee off the bridge (this can flip it over too), and you use the spire to get to the ground. This saves you from having to kill all the Covenant surrounding the control room, and you can have additional firepower on your way to the room itself. Halo PC
Method Single If you have DevTrainer, when he door opens on the rocky bridge above the control room freeze time and go to one of the Banshees and unfreeze time(since you can't be in a vehicle while time is frozen) and get in the Banshee. Or you can turn Medusa on and walk out threre and get the banshee.
If playing on Co-Op, do the same as the above. When you have the Banshee, have one person get into the Banshee and fly it to the entrance to the Control Room.
Once the player has landed, have the other played who did not drive the Banshee commit suicide. They will then respawn next to the player with the Banshee. You can then continue on playing normally.
It is recommended to have the player with the Banshee to have important items (ex: Rocket Launcher, Sniper Rifle) as the other player will lose them when they die. Alternatively, you can fly back down to retrieve them in the Banshee.
Trivia Using this trick, it is possible to kill yourself during the cutscene at the end of Assault on the Control Room, by flying the Banshee toward the Control Room's entrance as it opens. You will see the cutscene as usual, but the Master Chief will be lying dead on the walkway near the entrance. The timing must be very precise, making this glitch incredibly difficult to pull off succesfully. A similar glitch can be attempted in Co-op, and is much easier.
In co-op, it is possible to secure both Banshees on the ledge if you wish. Category:Tricks and cheats Category:Halo: Combat Evolved
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A type of early Covenant corvette was used by the Covenant c. 850 BCE. These slipspace-capable ships were based on an obscure collection of Forerunner designs. They partially resembled a Sangheili slitherer after it had swallowed a hopping slug alive.
Known examples
''Vengeful Vitality''
List of appearances
''Halo: Broken Circle''
Sources
Category:Corvette classes Category:Covenant ship classes
|
File:Early Halo 2 Script.png|thumb|The early cinematic script. The "Behind the Scenes: The Making of ''Halo 2''" feature included with the Limited Collector's Edition Disc (Halo 2)|Limited Collector's Edition of ''Halo 2'', Joseph Staten flips rapidly through an early ''Halo 2'' script.
All that can be transcribed is here. The undecipherable material has been denoted by question marks, and speculative material is colored red.
Note that "Dervish" was an early word for "Arbiter".
The Script
File:C3earlyH2script1.png|thumb|right|The first page.
(x01_1) EXT. SPACE - NEAR RUINS OF ALPHA HALO A white title fades onto the black screen.
:On and on shall old war go,
:Without respite my blood will flow
:O'er your eyes 'til they cannot see
:The impossibility of victory.
:--Excerpt from the Writ of Union
:Unknown Covenant Author
The title fades away, leaving a BLACK SCREEN. Beat.
FADE IN on the massive Covenant Holy City, "High Charity", hanging on orbit above the gas-giant,
"Threshold".
As the camera ZOOMS slowly forward, distant voices emit from inside the High Charity's Council-Chamber.
:::ELITE COMMANDER (V.O.)
:There was only one.
:::PROPHET OF TRUTH (V.O.)
:One? Are you sure?
:::ELITE COMMANDER (V.O.)
:Yes.
Beat.
:::ELITE COMMANDER (V.O.)
:The Demon.
:::::::FADE IN
C205_20 INT. HIGH CHARITY COUNCIL CHAMBER CONT.
From the back, DOLLY PAST a row of seated PROPHET COUNCILORS and toward the center of the Council Chamber. The PROPHET COUNCILORS comment amongst themselves.
:::PROPHET COUNCILORS
:(excited murmuring)
-- File:Mark of Shame scene.png|thumb|The "He-re-tic" page.
:GRUNT CACKLES
:??? * He-re-tic *
??? too ??? hairy paw ??? the crowd ???.
-- File:Elevator scene.png|thumb|The "elevator" page.
??? - COMMAND DECK - CONT.
??? closed elevator door. The elevator comes to ??? audible ??? off-camera. ??? just as the CHIEF's elbow ??? The elevator door opens with a ??? MIRANDA exits the elevator, followed by MASTER CHIEF, JOHNSON ??? frozen in a painful wince.
??? on the Command Deck. Station ??? tasks with quick determination. They have a ??? win.
MIRANDA, MASTER CHIEF, and JOHNSON ??? center of the Command Deck where LORD HOOD ???
- File:C3earlyH2script2.png|thumb|right|The "holotank" page.
:::CORTANA
:The Covenant data I retrieved was
:hardly decisive. How can ONI be so
:certain?
???????? away from the holo-tank on MIRANDA. She
???????? and JOHNSON can get a better idea. LORD HOOD ????????
::LORD HOOD
:Station, bring up this
:morning's tac-record, timestamp
:delta-four-eleven.
CLOSE ON the HOLO-TANK. Earth is in the center of the tank. The COVENANT fleet is packed tightly together a good distance away from Earth. The human fleet is portrayed in a loose line between Earth and the Covenant fleet.
-- File:C3earlyH2script3.png|thumb|The "whole career" page.
:::LORD HOOD
:Are you ready, Commander?
MIRANDA then salutes and squares her shoulders. This is the moment she has been waiting for her whole career.
:::MIRANDA
:Sir! Yes sir!
LORD HOOD smiles at MIRANDA. She's just like her father. He turns toward the MASTER CHIEF.
:::LORD HOOD
:Master Chief, you will lead the
:assault on the Covenant vessel.
ZOOM on the MASTER CHIEF and JOHNSON.
:::LORD HOOD (O. C.)
:Sergeant Johnson and the In
:Amber Clad's company of ODSTs
:will provide support.
- File:C3earlyH2script4.png|thumb|The "jump-to-it" page
???????? and is built to
???????? withstand a high-impact
???????? line both sides of the
????????
????????. He stands by his HEV's hatch
???????? to jump-to-it.
:::JOHNSON
:Hurry to your cans, sardines!
The elite soldiers hustle past JOHNSON, grab hold of their individual HEV re-entry bars, and swing into position.
:::JOHNSON (O. C.)
:I wanna hear those bindings pop!
(x03_11) INT. IN AMBER CLAD HEV CONT.
- ???11) INT. IN AMBER CLAD HEV CONT.
-- File:Shark Simile scene.png|thumb|The "shark" page.
??? EARTH CONT.
??? "up" toward the camera. ??? ?-t's aft, rotates 180 degrees and, thrashing like a shark's in bright water, ???? away from the camera.
??-ound, "beneath" the IN AMBER CLAD. The FLEET has visibly split to deal with the two-man attack.
???_17 INT. IN AMBER CLAD HEV CONT.
- File:C3earlyH2script5.png|thumb|The "no wars" page.
???????? A hairy paw
???????? loudly against the
????????
:::BRUTE JAILER
:???????? call you out.
???????? COMMANDER. He does not move.
:::ELITE COMMANDER
:But would you call me out
???????? COMMANDER. He opens his eyes.
:::ELITE COMMANDER (CONT'D)
:...if there were no wars?
-- File:C3earlyH2script6.png|thumb|The "moments of crisis" page
:::PROPHET OF TRUTH (O.C.)
:???????? the
:????????, the
:???????? all those
:????????ure, a Dervish.
:????????
???????? PROPHET OF MERCY
:::PROPHET OF MERCY
:There will always be moments of
:crisis when honor matters less
:than swift resolution.
???????? the PROPHET OF TRUTH.
:::PROPHET OF TRUTH
-- File:Working Grunt scene.png|thumb|The "working grunt" page.
??? of ??? fighter is ??? for the best. The ???
???? Grunts at the second site. ????? the time they have found, but ????
???? ELITE at the third site. He takes a ??? the wars as the Grunt works.
-- File:Wounded Elite scene.png|thumb|The "wounded Elite" page.
:WOUNDED ELITE
:??? to you... Commander.
???? DERVISH. He smiles, and squeezes the ??? soldier.
???? background, the SPEC-OPS OFFICER is engaged in a ???? discussion with a life-size holographic image of the PROPHET OF TRUTH and the PROPHET OF MERCY.
-- File:C3earlyH2script7.png|thumb|The "garland" page.
???????? and motions to the group of BRUTES.
:::TARTARUS
:????????r of the Hierarchs.
:Come, we are leaving this system.
The DERVISH stares, dumbfounded, as TARTARUS exits the remains of the control room. The two BRUTE GUARDS lift the container with them, and heft it away from the
????????
CLOSE ON the DERVISH. Slowly, he raises his head to
??????? that he has caught the MONITOR'S garland.
WIDE ANGLE. SLOW ZOOM toward the gruesome ???? ??? ???
??????? perimeter fills the right side of the frame.
Category:Halo 2
Category:Deleted material
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|concurrent=
|next=
|game=''Halo 2''
|devname=Earth_Ark_09
|name=Earth Ark
|image=File:H2 Ark Concept.jpg|300px
|player=
John-117
Thel 'Vadamee
|date=
|place="The Ark", Mombasa, Kenya, Africa, Earth
|objective=
|parscore=
|partime=
|nowalk=yes
}}
}}
"Earth Ark" was the working title for a series of three campaign levels Cut Halo 2 levels|cut from ''Halo 2''. The three missions would have served as the penultimate in the game, showcasing the John-117|Master Chief's return to Earth and the final stand of the Prophet of Truth.
Overview While Development of Halo 2|making ''Halo 2'', Bungie developed pairs of levels under single names - such as Outskirts and Metropolis being originally created as one level named "Earth City". Earth Ark was seemingly similar in this regard, seemingly intended to comprise of three individual missions in which the player would alternate between playing as Master Chief and the Arbiter (then-known in development under the name Dervish).
File:S117returnstoEarth2552.jpg|thumb|250px|While the Master Chief's re-entry sequence would be cut from ''Halo 2'', it was later re-concepted by :Category:Images by Dorje Bellbrook|Dorje Bellbrook for ''Halo 3''. In the first of the two levels under the "Earth Ark" heading, the player would play as the Master Chief. The mission would open with the Spartan aboard the Prophet of Truth's Anodyne Spirit|Forerunner ship as it emerged from slipspace over Earth, having just escaped the Fall of High Charity to the Flood. Master Chief was to communicate with Terrence Hood|Lord Hood, before using a M9 fragmentation grenade|grenade to blast a porthole off the Forerunner ship and jump out of the ship over Earth.
File:H2 ChiefJump Storyboard 1.jpg File:H2 ChiefJump Storyboard 2.jpg File:H2 ChiefJump Storyboard 3.jpg File:H2 ChiefJump Storyboard 4.jpg File:H2 ChiefJump Storyboard 5.jpg File:H2 ChiefJump Storyboard 6.jpg File:H2 ChiefJump Storyboard 7.jpg File:H2 ChiefJump Storyboard 8.jpg File:H2 ChiefJump Storyboard 9.jpg File:H2 ChiefJump Storyboard 10.jpg File:H2 ChiefJump Storyboard 11.jpg
On Earth, the next cutscene would depict a group of UNSC Marine Corps|Marines fighting in the deserts of East Africa, besieged by Jiralhanae|Brute forces and their Zo'op-pattern Weevil|artillery cannons. In the distance can be seen a mysterious Forerunner structure - the Ark. In this early revision of ''Halo 2'', the Ark was to be a Forerunner structure buried under the city of New Mombasa, and by this point had been excavated by the Covenant fleet in the wake of the departure of the Prophet of Regret earlier in the game. The design for the Ark as envisioned in ''Halo 2'' was later reused in ''Halo 3'' as the Portal at Voi - now a portal used to access the megastructure known as Installation 00 outside the Milky Way.
From the Marines' perspective, the Forerunner ship would rocket overhead followed by an explosion of dust behind the Marine group. The Marines ready their weapons as they turn around, only to be greeted with the sight of the Master Chief emerging from the dust cloud, having landed on Earth successfully. The Marines then reunite with a boost of morale and begin to charge the Covenant forces - with gameplay beginning here.
File:H2 EarthArk Storyboard Intro 1.jpg File:H2 EarthArk Storyboard Intro 2.jpg File:H2 EarthArk Storyboard Intro 3.jpg File:H2 EarthArk Storyboard Intro 4.jpg File:H2 EarthArk Storyboard Intro 5.jpg
The gameplay for this level is not fully clear, as little has been revealed of what was intended. However, a handful of comments by Joseph Staten indicate that the geometry for the Ark was fully blocked out and in some way implemented in-game. The level was to involve a fight with two Protos-pattern Scarab|Scarabs - something later seen in storyboards for later revisions of The Great Journey before ultimately being realised in ''Halo 3''s The Covenant (level)|The Covenant mission. Like Earth Ark, the dual-Scarab encounter on The Covenant features the player battling the two walkers in the last stand of the Covenant.
Storyboards for a cutscene in the middle of Earth Ark then showcase the Master Chief cresting a rise on the edge of the Covenant's excavation site, revealing an army of thousands of Brute warriors ready for a fight. The Brutes let out a mass roar and the Marines and Master Chief ready their weapons for a final stand, though are interrupted by the appearance of a Covenant fleet above the Ark site. The fleet begins Orbital bombardment|firing down upon the surface of the planet, though it is quickly revealed that the Covenant ships are not Brute ships trying to kill humanity, but Sangheili|Elite ships firing down upon the Brute army - clearing the way for the Master Chief. In response to the bombardment, seven pillars rise out of the ground and begin to cast a protective energy shield over the Ark to protect it from the bombardment. Seven Kez'katu-pattern Phantom|Phantom dropships then head toward the Master Chief's position as the shield continues to grow, attempting to enter the Ark before the shield can form a full dome and prevent all entry or exit. One of the dropships is revealed to be piloted by Avery Johnson|Sergeant Johnson and Miranda Keyes, who narrowly make it through the shield as the trailing three dropships crash into the shield. Keyes' and Johnson's dropship then lands near the Master Chief while the others - containing the Arbiter and 343 Guilty Spark - descend into the trench around the Ark site.
File:H2 EarthArk Storyboard Intra 1.jpg File:H2 EarthArk Storyboard Intra 2.jpg File:H2 EarthArk Storyboard Intra 3.jpg File:H2 EarthArk Storyboard Intra 4.jpg File:H2 EarthArk Storyboard Intra 5.jpg File:H2 EarthArk Storyboard Intra 6.jpg File:H2 EarthArk Storyboard Intra 7.jpg File:H2 EarthArk Storyboard Intra 8.jpg File:H2 EarthArk Storyboard Intra 9.jpg File:H2 EarthArk Storyboard Intra 10.jpg File:H2 EarthArk Storyboard Intra 11.jpg File:H2 EarthArk Storyboard Intra 12.jpg File:H2 EarthArk Storyboard Intra 13.jpg File:H2 EarthArk Storyboard Intra 14.jpg File:H2 EarthArk Storyboard Intra 15.jpg
When describing this level, Joseph Staten also noted that the level would have featured a "trench run" for the player to make their way onto the Ark. It is unclear whether this trench run was intended to refer to the aforementioned Phantom cutscene, or whether it was intended to include a new gameplay element following the Arbiter's Phantom disappearing into the trench. After the end of the aforementioned cutscene, the player was to switch to the perspective of the Arbiter for the final mission of ''Halo 2'', possibly including some combat inside the Ark. The next set of revealed storyboards showcase the interior of the Ark, with the Prophet of Truth scrambling to activate the Halo Array. Truth and the Arbiter would have a brief dialogue concluding in the Arbiter removing his helmet and throwing it to the ground near Truth, before raising his weapon and pointing it at the Prophet. Gameplay would then commence with a final boss battle against the prophet. During the dialogue, the Master Chief and 343 Guilty Spark would arrive in the control room, possibly indicating that the Master Chief would serve as an NPC ally in the encounter.
File:H2 TruthBattle Storyboard Intro 1.jpg File:H2 TruthBattle Storyboard Intro 2.jpg File:H2 TruthBattle Storyboard Intro 3.jpg File:H2 TruthBattle Storyboard Intro 4.jpg File:H2 TruthBattle Storyboard Intro 5.jpg File:H2 TruthBattle Storyboard Intro 6.jpg
After the defeat of Truth in gameplay, the Arbiter would proceed to snap Truth's neck as Master Chief walked up to the Ark console, intending to deactivate the Halo rings. After pressing some buttons, the cutscene was to show the energy shield surrounding the Ark failing and the pillars surrounding the Ark unfolding to reveal several large energy cannons. Of the seven pillars, only five do this to represent the five active Halo rings - with Installation 04 and Installation 05 having been destroyed. The cannons then fire several energy bolts up through Earth's atmosphere (with one knocking out a Covenant cruiser) and to the other Halo rings. One such bolt would be shown intercepting Installation 03 - which is preparing to fire - with the ring then deactivating. The Ark then begins collapsing in on itself and the Master Chief-Arbiter pair prepare to follow 343 Guilty Spark and escape the structure once and for all. However, they are stopped as a squad of Jiralhanae Honor Guardsman|Brute Honor Guards enter - Master Chief nods the Arbiter to follow Guilty Spark as he holds off the Brutes alone - fading to a final gameplay segment.
File:H2 TruthBattle Storyboard Outro 1.jpg File:H2 TruthBattle Storyboard Outro 2.jpg File:H2 TruthBattle Storyboard Outro 3.jpg File:H2 TruthBattle Storyboard Outro 4.jpg File:H2 TruthBattle Storyboard Outro 5.jpg File:H2 TruthBattle Storyboard Outro 6.jpg File:H2 TruthBattle Storyboard Outro 7.jpg File:H2 TruthBattle Storyboard Outro 8.jpg File:H2 TruthBattle Storyboard Outro 9.jpg File:H2 TruthBattle Storyboard Outro 10.jpg File:H2 TruthBattle Storyboard Outro 11.jpg File:H2 TruthBattle Storyboard Outro 12.jpg File:H2 TruthBattle Storyboard Outro 13.jpg File:H2 TruthBattle Storyboard Outro 14.jpg File:H2 TruthBattle Storyboard Outro 15.jpg File:H2 TruthBattle Storyboard Outro 16.jpg File:H2 TruthBattle Storyboard Outro 17.jpg
The final cutscene of the game then shows Master Chief running to escape the collapsing Ark structure before being swallowed in a bright light. The scene then transitions to the interior of the ''Torres Vedras'' (the name for what would be later named Cairo Station in final release), with Master Chief being awarded a medal by Lord Hood. Several Cut Halo 2 vehicles#Strike fighter|strike fighters begin deploying fireworks outside the station and the crew applause. As the Master Chief looks out over Earth, he shares a few words with Johnson before Johnson departs and Miranda enters the frame. The cutscene ends with John-117 and Miranda Keyes watching over the Earth from orbit as the Covenant fleet prepares to leave the system.
File:H2 ChiefEnding Storyboard 1.jpg File:H2 ChiefEnding Storyboard 2.jpg File:H2 ChiefEnding Storyboard 3.jpg File:H2 ChiefEnding Storyboard 4.jpg File:H2 ChiefEnding Storyboard 5.jpg File:H2 ChiefEnding Storyboard 6.jpg File:H2 ChiefEnding Storyboard 7.jpg File:H2 ChiefEnding Storyboard 8.jpg
A final cutscene would have then played, showcasing the Arbiter's point of view on the collapse of the Ark, with the Elite stepping into the Ark's data vault amidst the installation's collapse - following the Monitor. The collapsing structure begins to send shards of rock tumbling toward the sarcophagus in the middle of the room, impacting the floor and causing a wave of dust to be emitted into the air. The Arbiter searches for the monitor, only to stumble upon the sarcophagus' now-open interior and inside it, a human skeleton - the implication being that the Forerunners were humans long ago. To escape the crumbling vault, the Arbiter then grabs onto Guilty Spark, and is flown to safety with the cutscene fading to white in a similar manner to that of Master Chief's. The cutscene then transitions to the interior of a Covenant carrier, with the Arbiter walking down the hall to join Rtas 'Vadum in the viewing deck - looking out over Earth. The two exchange a few words, and the cutscene ends with the Arbiter laying his arm over the Special Operations Commander's shoulder and a fade to Halo 2 credits|credits.
File:H2 ArbiterEnding Storyboard 1.jpg File:H2 ArbiterEnding Storyboard 2.jpg File:H2 ArbiterEnding Storyboard 3.jpg File:H2 ArbiterEnding Storyboard 4.jpg File:H2 ArbiterEnding Storyboard 5.jpg File:H2 ArbiterEnding Storyboard 6.jpg File:H2 ArbiterEnding Storyboard 7.jpg File:H2 ArbiterEnding Storyboard 8.jpg File:H2 ArbiterEnding Storyboard 9.jpg File:H2 ArbiterEnding Storyboard 10.jpg File:H2 ArbiterEnding Storyboard 11.jpg
In these early drafts of ''Halo 2'', the game's after-credits tease cinematic was intended to be the same as the one featured in the final game - even despite Bungie's intentions to move onto a new non-''Halo'' game entirely. The cutscene, depicting the Flood overtaking High Charity and Cortana being trapped with the Gravemind, was always intended.
File:H2 Epilogue Storyboard 1.jpg File:H2 Epilogue Storyboard 2.jpg File:H2 Epilogue Storyboard 3.jpg File:H2 Epilogue Storyboard 4.jpg File:H2 Epilogue Storyboard 5.jpg
Legacy Earth Ark - and the original ''Halo 2'' ending as a whole - did receive some development and gameplay prototyping internally, though ultimately had to be cut due to the Development of Halo 2|development hell which ''Halo 2'' went through to reach ship. As of 2016, composer Martin O'Donnell still has the original script and voice lines written and recorded to support the ending. Due to the ending being cut down, ''Halo 2'' received backlash from the fanbase as a whole, with the game being infamous for the abrupt conclusion to the game. As such, the events surrounding Earth Ark would be kept shrouded in mystery predominantly until the 2020 release of many of ''Halo 2''s Halo 2 storyboards|storyboards by artist Lee Wilson.
Despite being cut, many elements of the original ending of ''Halo 2'' were later reused as inspiration for ''Halo 3''. The concept for the Ark on Earth (itself based on a structure concepted and modelled by Marcus Lehto during the Development of Halo: Combat Evolved|early production of ''Halo: Combat Evolved'') was repurposed in ''Halo 3'' for the portal structure around which the first half of the game is set. The Master Chief's peril aboard the Forerunner ship was later made the subject of the comic series ''Halo: Uprising'', while the Master Chief using a Forerunner door as a heat shield to land on Earth would be directly used in the Sierra 117|opening level of ''Halo 3''. The Master Chief's emergence from the dust behind the Marines would later be seemingly reused in the Halo 3 announcement trailer|''Halo 3'' announcement trailer.
A screenshot published in ''The Art of Halo: Creating a Virtual World'', page 31, showcases a Kig-Yar Major|Jackal Major inside a Forerunner environment with the book's caption labelling it as an environment on Earth. It is possible that this screenshot was taken in the cut Earth Ark level geometry.
File:H2 EarthArk KeithDavidVA.ogg|thumb|Keith David's voice acting from Earth Ark. Dialogue for this ending to ''Halo 2'' was recorded by several voice actors, including Keith David. Dialogue files extracted from the ''Halo: Reach DLC tag build'' show David's voice sessions for the game, including a few lines intended for these levels. They are as follows;
''And which promise is that? That the Great Journey is for all of us? That the Prophets shall lead us in good faith? That the Elites shall make the galaxy a graveyard and never ask why or wherefore? You knew all along what Halo would do, how many would die.''
''This is a Forerunner? No.... That is impossible; it cannot be!''
''Now they shall have peace, while the fires of civil war burn throughout the Covenant. Come, let us make haste. It stands to us to put them out.''
Gallery
File:H2_EarthArkWideConcept.png|Concept sketch by Eddie Smith of the Ark in a wide shot. File:H2_Mylar_Print.jpg|Artwork by Eddie Smith seemingly depicting the dual-Scarab encounter on Earth. File:H2_ConceptArt_ArbiterAndChief.png|Concept art by Eddie Smith depicting the Master Chief and Arbiter teaming up inside a Forerunner structure. Given no such moment appears in the shipped game, it is likely this was intended for their adventures on Earth Ark. File:H2_SneakyArby.jpg|More team-up artwork by Craig Mullins.
File:H2 Jackal EarthArk.png|A Jackal on Earth, featured in ''The Art of Halo''. Note the environment's similarities to the Mullins concept above.
Sources
|
Earth City is a song in the ''Halo Legends: Original Soundtrack''. It is a remix of Earth City from the ''Halo 2: Original Soundtrack''.
|
Earth City is the seventeenth track in ''Halo 2: Original Soundtrack|Halo 2: Original Soundtrack, Volume 1''.
The piece combines deep strings with a piano rhythm to create an imposing, suspense-filled piece. Towards the end, a higher string set creates a building crescendo, accompanied by a vocal set reminiscent of the one at the end of ''The Last Spartan''.
The piece was reorchestrated into ''Earth City (Halo Legends)|Earth City'' in ''Halo Legends: Original Soundtrack'' as well as ''Kilindini Harbour'' in ''Halo 2: Anniversary Original Soundtrack''.
Appearances File:Earth City.png|left|thumb|Earth City being recorded. Its title suggests its association with New Mombasa, the "Earth City" featured prominently in ''Halo 2''. It is first played in the Halo 2 E3 demo|''Halo 2'' E3 2003 demo when the Master Chief mans the gun of a Gauss Warthog and continues on until the end of the demo.
The soundtrack can be heard:
In the opening cutscene of the level ''Outskirts'', when the D77H-TCI Pelican|Pelicans launched from encounter the . In a low strings version during the level ''Metropolis'', when John-117 encounters Zurdo-pattern Wraith|Wraiths outside a UNSC Marine Corps|Marine command post, just before a Scarab passes through. In full during the ending cutscene of ''Metropolis'', as the ''Solemn Penance'' prepares to make a Slipstream space|slipspace jump, while the ''In Amber Clad'' attempts to intercept it. During the level ''The Great Journey'', when Thel 'Vadam escorts the Scarab commandeered by Avery Johnson near the Control Room (Installation 05)|Control Room of Installation 05.
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The Earth Defense Coordination Zone was a United Nations Space Command-defined domain of space in the Sol system prior to and during the Battle for Earth. It existed from 2552#May|May 14, when Cairo Station (station)|Cairo Station was established as flag headquarters, to 2552#December|December 3, 2552, when the last fleet actions in the zone occurred during Operation: MARSH FLASH.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #2''
Sources
Category:Astronomy
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The Earth Survey Catalog is a cataloging system used by the Unified Earth Government to document and identify celestial objects, such as gas giants. Threshold's Earth Survey Catalog identification number is B1008-AG. The survey may be an activity conducted by the UEG's UEG Cartographic Corps|Cartographic Corps.
Sources
See also Military Survey of Uninhabited Planets
Category:Military terminology
|
|position=Third planet
|moon(s)=One; Luna
|diameter=
|gravity=1.0 G
|daylength=24 hours
|yearlength=365.2 days
|atmosphere=1.0 (Wikipedia:Nitrogen|N2, Oxygen|O2, Ar)
|temperature=-20C to 40C (-4F to 104F)
|demonym=
|species=*Human
|population=*Approx. 10 billion ''Halo Encyclopedia (2009 edition)'', p. 282
Approx. 200 million ''Bestiarum|Halo 3 Bestiarum''
7.9 billion
|colonized=
|government=
Ancient humanity Unified Earth Government
*United Nations Created
|significance=Critical
|threat=Alpha }}
}}
Earth, also known as Sol III,''Halo Channel'', Encyclopedia known in the Forerunner era as "Erde-Tyrene"''Halo: Cryptum'' (pronounced ''"Er-da-ty-reen"'')' or "Erda",''Halo: Primordium'', page 238 is the third planet and one of four terrestrial worlds of the Sol system. It is the presumptive homeworld of the human species, though this was disputed by some Ancient humanity|ancient humans, due to the loss of records to technological dark ages and the presence of human ruins on other worlds.''Halo: Primordium'', p. 238 It is the current capital world of the Unified Earth Government, and home to HIGHCOM Facility Bravo-6|the headquarters of the United Nations Space Command.
With a population of around ten billion, Earth was the most populated planet in UEG territory prior to the Covenant invasion. Despite being dramatically reduced during the Battle of Earth|Covenant invasion in 2552 due to both casualties inflicted by the Covenant and a major evacuation effort, the population had again risen to several billion by the end of 2553.
Overview
Earth experiences the Wikipedia:Aurora borealis|aurora borealis. Orbital locations
*''Athens Station''
*''Cairo Station (station)|Cairo Station''
*''Malta Station''
*''Nassau Station''
*''Oaxaca Station''
Station Wayward Rest Quito Terminus Munera Platform A7
File:H3 Mount Kilimanjaro.jpg|thumb|250px|Mount Kilimanjaro as viewed from a Kenyan river in 2552. Planetside, Earth has seven continents. Three continents are Africa, Asia and Antarctica. Asia and Africa are the first and second largest continents respectively.''Halo Encyclopedia (2009 edition)'', Earth, p. 284-285, (2009); p. 296 (2011)
There are several oceans on the planet's surface as well, such as the Indian Ocean, the Pacific Ocean, and the Caribbean Ocean. Locations
Djamonkin Crater Marontik
*Sahti
*Old City
*Moon City Eden (place)|Eden
United States of America Texas France Unified German Republic Rome
Sector 331
Scandinavia Russia Switzerland Indian Ocean
*Diego Garcia Africa
*Burundi
*Ethiopia
*Egypt
**Cairo
*East African Protectorate
**Kenya
***Mombasa (Template:MombasaLocales|Locations)
***Nairobi
***Voi
****Traxus Factory Complex 09
***Tsavo
****Tsavo Highway
****Crow's Nest (location)|Crow's Nest
***Outpost C9
**Tanzania
***Mount Kilimanjaro
***GWC Trans-African Pipelines
***Zanzibar Island
****Wind Power Station 7
***Arusha
*Equatorial Guinea
**Malabo
***Malabo Space Tether Australia
*Sydney (Template:Sydney|Locations)
*Perth
**Swanbourne
***Beta-5 Division Ordnance Testing Facility Pacific Ocean
*Aranuka
**Aranuka Space Tether Asia
*Mongolia
*Borneo
**Borneo Space Tether
*China
**Beijing
*Korea
**Seongnam
***Special Warfare Center
*Pakistan
*Sector Six
*Sri Lanka
**Colombo
***Colombo Space Tether
*Japan North America
*United Republic of North America (Template:URNA Territories|Locations)
**Arizona
***New Phoenix
**Boston
***Chawla Base
**California
***Anaheim
**Canada
**Chicago
**Ohio
***Cleveland
**Orlando
**Great Lakes Spaceport
**Greater Chicago Industrial Zone (Template:Chicago|Locations)
**Houston
**New York City
**Missouri
***Mark Twain
**Mexico
***Base Segundo Terra
***Yucatan Peninsula
**Philadelphia Caribbean Ocean
*Cuba
**Havana
***Centennial Orbital Elevator South America
*Rio de Janeiro
*Quito
**Quito Space Tether European Union
*Madrid
*Barcelona
*Florence
*Rome
*Germany
**Essen
***Beweglichkeitsrustungsysteme|Beweglichrustungsysteme Testing Facility
*Britain
**London
**Scotland
***Edinburgh Greater Czechoslovakian Authority North Atlantic Protectorate Antarctica
*Ross Island
**Mount Erebus Arctic Circle
*UNSC Weather Station Z/41
}}
Chakas - Ancient human Riser - An ancient Florian Matriarch of guides - Ancient human N'chala - Ancient elder Jacob Keyes - Captain in the UNSC Navy Forge family
*John Forge - UNSC Marine Corps|UNSC Marine of the
*Rion Forge - Salvager and captain of the ''Ace of Spades''
Terrence Hood - Fleet Admiral in the UNSC Navy
United Republic of North America#Known residents|Residents of the URNA Mombasa#Known residents|Residents of Mombasa
History File:Cycle response.jpg|thumb|200px|Wikipedia:Pangaea|Pangaea, the super-continent 250 million years ago that was the amalgamation of all current present-day :category:Continents|continents.
A report filed by the Librarian during her time indexing species on the planet led her to believe that the Precursors had experimented on the planet's native lifeforms due to the mammalian-level intelligence exhibited by certain scyphozoa and cephalopoda at that time of her filing said report.Halo: The Flood''' (2010), ''Adjunct''
The remains of a deceased Catalog unit, and a damaged monitor, which revealed that humanity achieved its earliest known spacefaring technological state prior to 1,100,000 BCE and that Forerunners believed humans had "moved their interstellar civilization outward along the galactic arm" by 150,000 BCE. Not only is the dating for humanity's origin less sure now, but the very idea of Earth has humanity's birthplace has also been revealed to have been a matter of debate for the civilization that preceded and witnessed the human-Forerunner wars and some Forerunners. That ancient empire had lost many of the records that could have proven or disproven the issue, and human ruins had also been discovered on multiple worlds beside Earth from forgotten eras of prehistory. Regardless of when and how humanity first evolved and developed, it is clear that humans were present on multiple planets over a million years ago, and it was not until thousands of years into this civilization that leading human scientists traced the species' origins to Earth.
File:LibrarianEarthCEA.jpg|thumb|left|250px|Mount Kilimanjaro moments before the Halo effect reaches Earth. Spreading across the Orion Arm of the Milky Way|Milky Way Galaxy, humanity underwent several periods of technological and social regression, losing most of their records in the process. During this time, Earth was contested as the cradle of humanity by Forerunners and ancient humans themselves due to loss of records during their dark ages and as the planet had long been feral and abandoned, most ancient humans simply embraced the planet as an archaic relic of their past, since the center of human culture had largely been relocated to Charum Hakkor. Earth was one of the first human worlds to fall to the Forerunners in the human-Forerunner wars. After being defeated by the Forerunner civilization, most humans were exiled to Earth, with their civilization dismantled, populations splintered amongst the many human species and their culture degrading back to a primitive state for millennia. Earth and humanity came under the charge of the Forerunner Lifeshaper, the Librarian, who helped the humans slowly work towards rebuilding a primitive civilization. Remnants of their former technology, such as steam power and hot-air balloon flight, were re-learned under her care but later forgotten after the firing of the Halo Array.
Near the end of their war with the Flood, the Forerunners, specifically the Lifeworkers under the direction of the Librarian, indexed many of Earth's species - including humans - as a part of their Conservation Measure to preserve life in the galaxy after the activation of the Halo Array. Prior to the activation, after surveying the planet, beacons were activated informing humans imprinted with the Librarian's geas to gather to evacuate the planet. Lifeworkers only had time to evacuate one out of a thousand of the planet's large species; countless species would be left behind. Several days into the evacuation the Librarian and IsoDidact arrived in the system to speak with Catalog. The evacuation was halted ahead of schedule as the Flood had broken through the local Forerunner defenses and were entering the system.''Halo: Silentium'', String 2
After the Ur-Didact Composer|composed most of the human population on Omega Halo, the Librarian realized the remaining population would not be enough to repopulate the species. She sent Chant-to-Green to see how much the Flood had taken in the system and save whatever humans she could. The Flood had left Earth untouched after the Forerunners evacuated. Chant was only able to gather a few hundred humans to send to Installation 00. When Precursor star roads began to appear in the system, she told Chant she would stay on Earth and gave Chant the title of Lifeshaper. Later, a arrived to be disassembled and reconfigured, and after gathering the necessary materials, formed a Portal at Voi|portal to the Ark.''Halo: Silentium'', String 37
Circa 97,445 BCE, humans were returned to Earth and watched as the Portal at Voi was buried.''Halo 3: The Cradle of Life'' With human life reseeded on Earth, it successfully re-developed.''Halo Legends'', Origins
File:TFS WWI.jpg|thumb|right|250px|World War I. Many events would take place during this redevelopment across the planet including several ancient battles such as the Battle of Thermopylae and the Diadochi conflicts. On 79|August 24, 79 CE, Wikipedia:Mount Vesuvius|Mount Vesuvius erupted and destroyed Wikipedia:Pompei|Pompei.
Other conflicts after this point included the Wikipedia:French Revolution|French Revolution and the Wikipedia:Peninsular War|Peninsular War. Following this, the American Civil War and World War I took place.
World War II came to a close in 1945 with the first usage of human Nuclear weapons at Japan|Nagasaki and Hirshima.''Halo Encyclopedia (2009 edition)'', Timeline, p. 31 The bomb at Hiroshima left a Wikipedia:Hiroshima Peace Memorial|domed structure still standing.
In 1961, Soviet cosmonaut Wikipedia:Yuri Gagarin|Yuri Gagarin would be the first human being to orbit the Earth.''Halo Encyclopedia (2009 edition)'', Human Colonization of Space, p. 42
Earth was in danger of overpopulation in the late 21st-century. Though this would be resolved by planetary colonization.
By 2080, humanity's national governments, under the auspices of the United Nations, had begun to establish colonies on the other planets in the Sol system. However, expansion did not come without problems. In the mid-22nd century, two major dissident factions emerged; the neo-Communism|communist Koslovics and Fascism|fascist Frieden, which began to battle one another and the United Nations. (defunct, Archive:Halowars.com/Timeline|Archive)
In MarchJune 2160, Jovian Frieden secessionists attacked United Nations Colonial Advisors on the moon Io, which led to three months of fighting between the Earth military and Jovian Frieden forces. National governments began to support their own colonies which sparked proxy wars off-planet, leading to tension and militarization on Earth. In 2162, armed conflict ripped through South America, starting the Rain Forest Wars, as Koslovic, Frieden, and UN forces all clashed over ideological differences, sparking additional conflicts off-planet. In December of 2163, the three factions Argyre Planitia Campaign|clashed, this time on Mars. This was the first extraterrestrial use of Marines, who launched lightning raids on Koslovic positions, permanently affecting military doctrine for centuries. In 2164, UN forces began a massive military build-up and began the first true interplanetary war. The forces of the fledgling United Nations Space Command were significantly bolstered by a massive propaganda campaign running on the victories on Mars and over the next six years took back the Sol system and drove the dissident factions to destruction. Now with a massive military with no enemy to fight, overpopulation, famine, and a collapsing economy, the newly unified Earth faced an uncertain future.
The year 2302 saw the beginning of construction on the Mombasa Tether, the first Space elevator on Earth.''Halo Waypoint'': "Space Elevator" article (Archived on ) Conditions on Earth had deteriorated significantly and by 2310, catching a ride on a new colony ship became appealing to some. (Defunct, Copy on , , and Archive:Xbox.com/Halo/Timeline|Halopedia) A Quito Space Tether|second space elevator, this time in Quito, South America was completed in 2313. In 2332, the Ross-Ziegler Blip was discovered in Earth's carbon and fossil records.''Halo: Evolutions'', "From the Office of Dr. William Arthur Iqbal"
File:TerminalSydney.png|thumb|left|250px|The Australian city of Sydney, home of the UNSC Headquarters, pictured prior to the Covenant invasion in 2552.
During the entire course of the conflict, the UNSC followed the Cole Protocol, which declared that no UNSC starship|UNSC vessel targeted by the Covenant was to retreat to Earth, as a means of ensuring the secrecy and security of the planet's location. In nearly twenty-seven years of galactic warfare, the Covenant never succeeded in determining the location of Earth through the measures taken under the Cole Protocol. However, by 2552#September|September 2552, Earth was humanity's last major stronghold in its war against the Covenant. Nonetheless, the UEG and UNSC maintained plans for an emergency exodus of heavy industry from Earth and Mars, in the event that Earth's position was compromised. Following the disastrous Fall of Reach, these plans were put into effect, due to the Navy's belief that the Earth would be the aliens' next target. (Archive:Bungie.net/News/Jason Jones Interviewed By You|Archive)
Just prior to the battle for Earth, a Spartan 1.1 faction|faction of Spartan 1.1s stockpiled resources on the planet in case the Covenant invaded.''I Love Bees'', Axon Clips, Axon Clips Chapter 12|Chapter 12 - "Enter Kevin"
Despite the effectiveness of the Cole Protocol, on 2552#October|October 20, 2552, the Covenant launched their first attack upon Earth, rendering the Cole Protocol moot and initiating the final confrontation between UNSC forces and the Covenant.
Battle for Earth
}}
File:H2A-fleet readout.jpg|thumb|right|250px|Covenant forces moving in to strike Earth. On 2552#October|October 20, 2552, the first Covenant forces entered the Sol system. A Fleet of Sacred Consecration|Covenant expeditionary force consisting of 13 Ket-pattern battlecruiser|battlecruisers and 2 CAS-class assault carrier|assault carriers arrived in system, first detected around Io, the third largest moon of Jupiter. After the existence of the Covenant presence was confirmed by probes, the UNSC forces went to full alert. The option was taken to wait for the Covenant forces to come to them rather than let Harper|Fleet Admiral Harper launch a counter attack. The Covenant began to work on punching a hole through the orbital defenses by taking out the stations in the battle cluster above the Mediterranean Sea via Antimatter charge|bombs planted by R'sisho-pattern Tick|boarding parties. After the Covenant fleet attempted to rush through the newly formed gap the Fifth Fleet|UNSC fleet annihilated them, destroying most of the Covenant battlecruisers but failing to destroy the assault carriers. One of the assault carriers, ''Day of Jubilation'', was successfully destroyed by SPARTAN-II Program|SPARTAN-II John-117 but the other, ''Solemn Penance'' commanded by the Prophet of Regret|High Prophet of Regret arrived over the city of Mombasa in Kenya via slipspace and quickly Battle of Mombasa|assaulted it.
Groundside, the Covenant assault carrier had already deployed its ground forces and occupied the city. The Covenant ground forces immediately constructed defense emplacements and structures to reinforce their newly-acquired sites against the counter-offensive UNSC forces. The was the first UNSC ship to respond to the Covenant occupation. The ship sent in their complements consisting of SPARTAN-II Program|SPARTAN-II John-117, Avery Junior Johnson|Sergeant Avery Johnson and elements of the 7th Shock Troops Battalion|7th Orbital Drop Shock Trooper Battalion. The Covenant were subsequently dislodged from Old Mombasa and, following the destruction of a , from New Mombasa as well. The High Prophet of Regret eventually ordered a general retreat and had his assault carrier initiate a slipspace jump while still over the city. The ''In Amber Clad'' and 4 other ships followed in the carrier's wake, while the city was left in chaos. Following this, a significantly enormous Covenant Truth's fleet|excavation fleet sent by the Prophet of Truth|High Prophet of Truth, under command of Jiralhanae, arrived over Mombasa on October 21 to begin digging through to a Forerunner Portal at Voi|excession complex buried under the city after securing it along with its East African Protectorate|surrounding areas.
The Covenant continued to assault the planet with even more additional Covenant fleets arriving in the Sol system and their forces being deployed all across Earth in the following days and weeks, including at Mount Erebus and the sea floor off of the Yucatan Peninsula. Additionally, human colonies in the Sol system such as Mars and Luna were attacked by the Covenant. The Covenant also attacked Sydney, home of the UNSC Headquarters, HIGHCOM Facility Bravo-6. Fortunately, despite the enormous damage inflicted on the city and Australia, the UNSC HQ survived completely unharmed, owing to its underground facilities. By November, the population of Earth reduced to around 5 billion, initially around 10 billion before the Covenant invasion. When the Great Schism began on 2552#November|November 3, 2552, the Jiralhanae and Covenant separatists|now-casted out Sangheili forces turned each other as the Covenant civil war stretched from the human homeworld all the way back to Sanghelios, with many Fleet of Retribution|Sangheili subsequently allied with the UNSC. At the Centennial Orbital Elevator in Havana, Cuba, the Jiralhanae forces were Battle of Havana|stymied by the three SPARTAN-II Program|SPARTAN-IIs of Blue Team, who were Onyx Conflict|re-deployed to Onyx soon after. File:The coming Storm.jpg|thumb|left|250px|The Portal, buried thousands of years on Earth, unveiled by the Covenant. The bloodiest battles for the planet were fought in mid November when the Covenant now led by the Jiralhanae and the Prophet of Truth began to concentrate more of their forces on Earth shortly after UNSC's Battle of Mare Erythraeum|defeat on Mars, and when a Truth's fleet#Further engagements|massive Covenant loyalist armada, which include the Jiralhanae-led High Charity defense fleet remnants and many Covenant loyalist survivors from the Fall of High Charity, arrived in the system. Despite the dramatic increase in Covenant deployments, the works of Colonel James Ackerson in the Battle of Mare Erythraeum helped buy UNSC ground forces on Earth precious time, as the UNSC Home Fleet|Home Fleet would engage in full force against the massive Covenant attack in high Earth orbit by the time that the Forerunner Dreadnought carrying the Prophet of Truth would jump to Earth on November 17. However, the vast majority of the numerically-inferior UNSC fleet despite the orbital defense platforms was completely destroyed by the Prophet of Truth's overwhelming fleet, only leaving a few ships remaining on the planet. With the subsequent Orbital bombardment|bombardment from the Covenant, the enemy fleet wiped out most of the human presence of Earth. Immediately after the fall of Mars, Cleveland, Ohio was hit in an attempt to find a Key of Osanalan|supposed Forerunner artifact, but this Battle of Cleveland|attack was repulsed through the efforts of ODST forces and the self-sacrifice of Colonel James Ackerson who finally managed to delay the Covenant from pressing their assault on Earth with his plans before the planet could be heavily glassing|glassed. Shortly after, Earth population was swifty now only about 200 million.
The arrival in-system of SPARTAN-117 Scramble onboard Forerunner Dreadnought|in a Covenant-controlled Forerunner Dreadnought aboard, freshly escaped from the Battle of Installation 05, was unexpected. SPARTAN-117 disembarked from the dreadnought in Earth's atmosphere, later recovered by Marines and taken to Crow's Nest (location)|Crow's Nest. With the aid of the Arbiter Thel 'Vadam, Commander Miranda Keyes, and Sergeant Major Avery Johnson, SPARTAN-117 Battle of Voi|breached the Covenant anti-air defenses near the excavated artifact, clearing the way for an Battle Group Victory|aerial strike on the Dreadnought powering it. The strike was unable to disable the device or prevent the Prophet of Truth from traveling through the portal. After a Outbreak on Earth|brief intervention by the Flood a Fleet of Retribution|joint Sangheili/UNSC force departed through the portal in pursuit. Some of the final remaining Covenant forces led by the Jiralhanae leadership were defeated in December in Operation: MARSH FLASH, in Arizona, United Republic of North America.''Halo Legendary Crate'', Halo Legendary Crate/Data Drops|Data Drop #2 Ultimately, the UNSC eliminated the Covenant presence on Earth once and for all.
Following the victory at the Battle of Earth and the Battle of Installation 00, the Human-Covenant War officially came to an end in March of 2553 with a Voi Memorial|ceremony at Voi. Project Rebirth was initiated sometime afterward to repair locations damaged by the battles on Earth.
File:H4-ComposerFiringOnPhoenix.jpg|thumb|250px|The Didact's Mantle's Approach|flagship fires the Composer on New Phoenix on Earth in 2557. Only two years after the end of the war, Earth faced yet another Invasion of Earth|invasion, this time led not by a hostile alien hegemony, but a Forerunner ancilla, 000 Tragic Solitude, the monitor of Installation 00. As a means to repair the Ark and to get revenge on humans for damaging it, the monitor tricked the UNSC into opening the portal at Voi|portal which allowed him to send thousands of Retriever Sentinels to mine Earth for raw resources. The sentinels were engaged by the Home Fleet, which lost at least ten ships in the ensuing battle. Tragic Solitude's plans were thwarted by a joint UNSC and Swords of Sanghelios team on the Ark itself.
In 2557#July|July 2557, the Forerunner known as the Didact arrived in-system aboard his flagship, the ''Mantle's Approach'', New Phoenix Incident|planning to use a device known as the Composer to enslave humanity. Having been forewarned by the now Captain (Navy)|Captain Thomas Lasky of the , along with Battle Group Dakota engaged ''Mantle's Approach''. Meanwhile, Master Chief John-117 had stowed aboard the ''Mantle's Approach'' and with help from the ''Infinity'', boarded the ship. Before the Master Chief could stop the Didact, the Composer began to fire on New Phoenix|New Phoenix, Arizona, digitizing its entire population. John-117 eventually destroyed the ship with a HAVOK tactical nuclear weapon|nuclear device, ending the threat of the Didact and the Composer for the time being.
Sometime after that, a foiled threat of nuclear bombing by a Covenant refugee took place in Rio de Janeiro.''Spartan Ops'', S1/Departure|S1E1 - Departure File:Halo 5 - Guardian on Earth.jpg|thumb|left|250px|A Guardian Custode deploying over Earth. Created uprising
In 2558#October|October 2558, Cortana reemerged as the self-proclaimed leader of the Created, a collective alliance of human and Forerunner Artificial Intelligence|AI constructs whose aim was to enforce the Mantle by bringing the entire galaxy under the control of AIs. This plan called for several Guardians to be deployed across the galaxy. Two such Guardians were deployed to Earth.
The first Guardian proved too powerful for even the ''Infinity'' and the vessel was forced to abandon Earth for deep space. The second one arrived at Sydney, destroying defending F-41 Broadswords and possibly leveling the city by damaging or outright destroying the defending .''Halo: Fractures'', Rossbach's World (story)|Rossbach's World All technology on Earth and all orbiting vessels were disabled, resulted in the Subjugation of Earth|planet falling under Created control.
Government and society File:HW Infinity refit.png|thumb|250px| undergoing a refit in a naval yard above Earth. By the 26th-century, the United Nations is the acting administrative body for the National governments of the planet. The Unified Earth Government and United Nations Space Command are based on Earth, specifically in Sydney, Australia.
The major cities of Earth are London, Mombasa, Quito, Chicago, Cairo and Sydney. Mombasa was considered one of the most renowned and majestic cities on Earth.
Earth is defended by the UNSC Home Fleet of the UNSC Navy and 300 Orbital defense platforms of the UNSC Air Force.
Different parts of the Earth also maintain their own defence forces such as those that belong to the East African Protectorate.
Earth has six space elevators all over the planet. Five of these are in Mombasa, Quito, Borneo, Aranuka, and Havana.
Earth traded produce as well, though this produce was known to have the highest pesticide levels in the Inner Colonies.
Gameplay File:H2A CairoStation Loadscreen.png|thumb|right|250px|''Cairo Station'', which is set in orbit of Earth.
In ''Halo 2'' and ''Halo 2: Anniversary'', a total of four Campaign levels take place on or above Earth. ''The Armory'' and ''Cairo Station'' take place in space above Earth. Parts of Europe, Africa and the Middle East can be seen. ''Outskirts'' and ''Metropolis'' take place on Earth in the city of Mombasa in Africa. The final cutscene of the game in ''The Great Journey'' also takes place above Earth.
A number of multiplayer maps also take place on or above Earth. ''Midship'' and ''Elongation'' take place in orbit above the Earth, showing the same view of Earth as ''The Armory'' and ''Cairo Station''. ''Terminal (map)|Terminal'', ''Turf'', ''District'', ''Ivory Tower'', ''Tombstone'', ''Headlong'', ''Zanzibar'', and ''Foundation'' all take place on Earth in various places.
Each ''Halo 3'' campaign level from ''Arrival'' to ''Floodgate'' take place on Earth in Tanzania or Kenya. The final cutscene in ''Halo (Halo 3 level)|Halo'' also takes place on Earth.
''High Ground'', ''Last Resort'' and ''The Pit'' from the original line up of ''Halo 3'' multiplayer maps take place on Earth. The Heroic Map Pack maps, ''Blackout'' and ''Ghost Town'' of the Legendary Map Pack, and ''Orbital'' and ''Longshore'' of the Mythic Map Packs were eventually added that all took place on Earth.
All the campaign levels and Firefight (Halo 3: ODST)|Firefight maps of ''Halo 3: ODST'' take place on Earth.
Only one map in ''Halo: Reach'' takes place on Earth and that is ''Breakneck'', which is set in Section 21 of Mombasa.
A large portion of the level ''Midnight'' is set on the ''Mantle's Approach'' resting above New Phoenix, Earth. North America and parts of South America can be seen in the skybox of the level. The Epilogue (Halo 4 level)|Epilogue also shows some scenes in the Earth city of New Phoenix.
All of the missions as part of Operation A: Orphic Spear and Operation E: Brother's Keeper take place in Mombasa and New Pheonix respectively, both on Earth.
The final cutscene of ''Guardians'' features the over Earth. Only one multiplayer level, Breakout Arena, takes place over Earth, set on Munera Platform A7. Parts of Eastern Europe, the Arabian Peninsula and Northern Africa can be seen in the skybox as the planet rotates.
Gallery
File:WarfleetEarth.png|Earth in ''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo''. File:Macstationcairolarge1ki.jpg|Orbital defense platform ''Cairo Station (station)|Cairo'' in geosynchronous orbit around Earth. File:Earth Orbit.jpg|Earth seen from orbit. File:UNSC Home Fleet.JPG|The UNSC Home Fleet prior to the arrival of the Covenant. File:H2ACampaign HomeFleetInEarthOrbit.png|Earth as seen from ''Cairo Station (station)|Cairo Station'', with the orbital defense grid and Home Fleet in view. File:Halo3.png|The severed frigate seen falling towards Earth orbit in 2552. File:H2A - InAmberCladEarth.png|The ''UNSC In Amber Clad'' descends into Earth orbit in 2552. File:H4-Midnight-Composer-Panorama.jpg|The Ur-Didact fires the Composer upon Earth in 2557. File:H2A - StonetownScreenshot.jpg|The outer perimeter of Wind Power Station 7 on Zanzibar Island, Tanzania, marked by the remains of traditional architecture of Ancient Africa. File:H2A - Stonetown.jpg|Wind Power Station 7 on Zanzibar Island, Tanzania. File:H4-Earth.jpg|Earth as seen in ''Halo 4''. File:H4-NewPhoenix.jpg|The American city of New Phoenix, Arizona in the United Republic of North America in the year 2557. File:Nmomb general 03.png|The Kenyan city of Mombasa prior to its Battle of Mombasa|destruction in 2552 by the Covenant. File:H2_Turf_1.png|Centuries-old architecture in Old Mombasa. File:H3_TheStorm_VoiView.jpg|Factories in the African city of Voi prior to its glassing in 2552. File:Cleveland in 2552.PNG|The American city of Cleveland, Ohio under siege in 2552 by Covenant forces. File:FoundationH2.jpg|Tactical Autonomous Robotic Defense System testing grounds in Industrial Zone 08 of Greater Chicago Industrial Zone|Chicago, United States of America. File:Innerplanets.jpg|A size comparison of Earth, Mercury, Venus and Mars. File:Moon.jpg|The Moon, Earth's one natural satellite and a major population center. File:Fight for her.jpg|"Fight For Her"; a poster rallies the UNSC to defend Earth, as seen on the . File:H4Epilogue - NP Streets.jpg|The deserted city streets of New Phoenix in 2557; its terraced urban architecture reflects that of other worlds such as Reach. File:Quito se.jpg|Quito, one of many massive metropolises on Earth and home to the Quito Space Tether. File:HINF London Skyline.png|The city of London during the Covenant invasion of Earth in 2552. File:Portal odst.png|A Truth's fleet|larger Covenant fleet arriving shortly after Regret's departure and excavating around Mombasa. File:Earth.JPG|Earth in 2552.
List of appearances
''Halo: The Fall of Reach''
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: First Strike''
''i love bees''
''Halo 2''
''Halo Graphic Novel''
''Halo: Ghosts of Onyx''
''Iris''
*''Halo 3: The Cradle of Life''
''Halo: Landfall''
*''Halo: Combat''
*''Halo: Last One Standing''
''Halo: Uprising''
''Halo 3''
*''Bestiarum''
''Halo: Contact Harvest''
''Halo: The Cole Protocol''
''Halo Wars''
''Halo 3: ODST''
''Halo Legends''
*''Origins''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Midnight in the Heart of Midlothian''
*''Dirt''
*''The Mona Lisa''
*''Palace Hotel''
*''Human Weakness''
*''The Impossible Life and the Possible Death of Preston J. Cole''
*''From the Office of Dr. William Arthur Iqbal''
''Halo: Reach''
''Halo: Combat Evolved Anniversary''
*''Terminal (Halo: Combat Evolved Anniversary)|Terminals
''Halo: Glasslands''
''Halo: Cryptum''
''Halo: Primordium''
''Halo: The Thursday War''
''Halo 4: Forward Unto Dawn''
''Halo 4''
*''Spartan Ops''
''Halo: Silentium''
''Rebirth''
''Halo: Spartan Assault''
''Halo: Escalation''
''Halo: Mortal Dictata''
''Halo: Broken Circle''
''Halo 2: Anniversary''
*''Terminal (Halo 2: Anniversary)|Terminals''
''Halo: New Blood''
''Halo: Spartan Strike''
''Halo: Hunters in the Dark''
''Halo: Fleet Battles''
''Halo: Last Light''
''Halo 5: Guardians''
''Halo: Ground Command''
''Halo Mythos''
''Halo: Fractures''
*''Breaking Strain''
*''Into the Fire''
*''Rossbach's World (story)|Rossbach's World''
''Halo: Smoke and Shadow''
''Halo Wars 2''
''Halo: Envoy''
''Halo: Retribution''
''Halo: Legacy of Onyx''
''Halo: Bad Blood''
''Halo: Silent Storm''
''Halo: Official Spartan Field Manual''
''Halo: Lone Wolf''
''Halo: Renegades''
''Halo: Shadows of Reach''
*''Sacrifice''
''Halo: Point of Light''
''Halo Infinite''
''Halo: The Television Series''
*''Contact''
*''Solace (TV Series)|Solace''
''Halo: The Rubicon Protocol''
''Halo: Outcasts''
''Saturn Devouring His Son''
Sources
Category:Earth|
Category:Planets Category:Homeworlds
|
Major Easley was the pilot of a United Nations Space Command|UNSC GA-TL1 Longsword|Longsword interceptor. He was featured only in the Halo 2 E3 Demo, but was not a character in the Halo 2|final retail version. In the E3 Demo, Sergeant Banks radioed him in to help the John-117|Master Chief to destroy a Zo'op-pattern Weevil|Covenant artillery gun. He piloted his Longsword interceptor into the area and destroyed the artillery piece.Halo 2 E3 Demo
He is named after a member of the Bungie staff named Joy Easley.
Gallery
File:Halo 2 E3 Demo-Easley.jpg|Easley's Longsword bombing a Covenant artillery weapon.
List of appearances
''Halo 2 E3 Demo''
Sources
|
The East African Protectorate, abbreviated EAP, is a union containing multiple members including the African National government|nations of the Republic of Kenya and the United Republic of Tanzania.
Overview File:H3 Mount Kilimanjaro.jpg|thumb|200px|Mount Kilimanjaro.
The East African Protectorate contains many different environments including savannas, jungles, and beaches. The member states of Kenya and Tanzania are physically linked together through the Tsavo highway (location)|Tsavo Highway. Locations
Kenya
*Checkpoint 4
*Checkpoint 8
*Mombasa (Template:MombasaLocales|Locations)
*Nairobi
*Voi
**Traxus Factory Complex 09
*Voi Municipal Water Pump House 03
*Tsavo
**New Mombasa badlands
*Tsavo highway (location)|Tsavo Highway
*The Portal
**Research Center Alpha (Earth)|Research Center Alpha
**Pylon Five
*Crow's Nest (location)|Crow's Nest
*Outpost C9
Tanzania
*Arusha
*Mount Kilimanjaro
**A2 Hydroelectric Facility
*Zanzibar Island
**Wind Power Station 7
Kupiga Simu
Mombasa#Known residents|Residents of Mombasa
History
In the 2400s, the East African Protectorate began a series of renationalization initiatives including water-purification facility construction and alternative energy facility construction. This resulted in the government run Global Water Campaign|Global Water Campaign (GWC) creating the Mount Kilimanjaro Water Plant and Wind Power Station 7 on Zanzibar.
File:LC 002 Doc Recon.png|thumb|200px|The Portal, excavated by the Covenant during the Battle of Earth. During the final months of the Human-Covenant War in 2552#October|late 2552, the East African Protectorate became the site to key battles which determined the outcome of the war. Over the course of the Battle of Earth despite many other Covenant forces were deployed all across the planet, the Truth's fleet|Covenant under the Prophet of Truth's command concentrated most of their forces in East Africa as they excavated long-buried Forerunner the Portal|Portal structure, invading and occupying a large portion of the surrounding area in the process.
Following the end of the war, the EAP planned on rebuilding the urban core of Mombasa, an expensive and ambitious project. UEG investment through Project Rebirth and UNSC actions at the Portal did help revitalize some areas of the city like Haller Street. However at some point, as a part of Project Rebirth, the member states of the EAP donated gold ore for a statue of John-117 to be placed in the United Nations Space Command Memorial Park in New Mombasa.
In 2555, the monitor 000 Tragic Solitude Invasion of Earth|attacked Earth and specifically the region around the Voi Portal. Two years later, Rion Forge would Mission to Mount Kilimanjaro|infiltrate a Forerunner site at Mount Kilimanjaro.
Government and society The "heart and soul" of the East African Protectorate was considered to be Mombasa.
Dozens of wind power stations were spread around the coastal regions of the EAP. Some of the services in the EAP were known to coordinate or otherwise work with organizations elsewhere on the continent such as with the Voi Greater Outlands Police Bureau and the Western African Committee on Missing Persons.
The EAP also maintained a regional peacekeeping force. The would be recommissioned and serve with them between 2411 and 2490.
Located within Mombasa is the East African Protectorate's Office of Naval Intelligence|Office of Naval Intelligence (ONI) headquarters, ONI Alpha Site (location)|ONI Alpha Site. Across the East African Protectorate are numerous UNSC training facilities, such as UNSC Training Facility Bravo.
Trivia The Wikipedia:East Africa Protectorate|East Africa Protectorate (colloquially known as British East Africa) was a territory of the British Empire between 1895 and 1920. Its borders correspond to 21st century Kenya. There is a real-world proposal to merge Kenya, Tanzania, Uganda, Rwanda, and Burundi into a single federated state called the Wikipedia:East African Federation|East African Federation.
Gallery
File:Mombasa View 2.jpg|New Mombasa and its space tether. File:H3_TheStorm_VoiView.jpg|The industrial town of Voi. File:Traxus Factory Complex 09 entrance.jpg|Traxus Factory Complex 09, one of the many industrial facilities in the vicinity of the Mombasa Tether. File:Nm skyline 1.jpg|The skyscrapers of New Mombasa. File:H2_Turf_1.png|The streets of Old Mombasa.
List of appearances
''Halo 2''
''Halo 3''
''Halo 3: ODST''
*''Sadie's Story''
''Halo: Legends''
*''Origins''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Palace Hotel''
''Halo: Reach''
''Halo: Glasslands''
''Halo: Spartan Assault''
''Halo 2: Anniversary''
''Halo: Hunters in the Dark''
''Halo Mythos''
''Halo: Envoy''
''Halo: Renegades''
''Halo Infinite''
Sources
Category:Earth Category:East African Protectorate
|
Easy as One Two Three is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the par times on all ''Halo 4'' levels. The achievement is worth 20 Gamerscore and can be unlocked on any difficulty.
{| cellpadding"1" style="margin:0 auto; text-align:center; max-width:600px; min-width:300px;"
! colspan="3" |Par Times
| !Level
!Achievement
!Par Time
| |Dawn
|Piece of Cake
|15:00
| |Requiem (level)|Requiem
|Interloper
|15:00
| |Forerunner (level)|Forerunner
|Raging in the Dark
|20:00
| |Infinity (Halo 4 level)|Infinity
|Ouroboros
|25:00
| |Reclaimer (level)|Reclaimer
|Gimme That
|20:00
| |Shutdown
|Shut. Down. Everything.
|20:00
| |Composer (level)|Composer
|Symphony of Pain
|20:00
| |Midnight
|Countdown (achievement)|Countdown
|25:00
|}
Trivia The achievement is named for ''Halo'' speedrunner .
|
The Easy Pyramid Structure is a trick that can be performed in Halo: Combat Evolved, at the chapter ''"If I Had A Super Weapon"'' of the level Assault on the Control Room. It can be extremely helpful for the player in higher difficulties, when they cross the bridge at the pyramid structure.
Description Proceed out to the rock bridge and kill all of the Covenant Empire|Covenant troops on the bridge. If possible, try to take out the Zurdo-pattern Wraith|Wraith and the Sangheili|Elites on the canyon floor below with the M19 SSM Rocket Launcher|Rocket Launcher from the bridge. If you cannot clear the enemies below, do not worry, just be careful with this next phase. Line yourself up with the concrete beam coming down from the Pyramid Structure. Take a step or two back, then run forward and jump toward the spine of the beam. Finally, after landing on the beam, carefully turn around and walk down the spine to the canyon floor. Be ready to take out the enemies if you did not take them out from on the bridge. You can ascend the pyramid structure with no Covenant resistance along the way until you open the first set of blast doors at the top.
You can also walk up the spine to the top of the pyramid structure for an even easier time. When the spine gets thinner, look down, there is a V-shaped niche leading down the wall. You can slide down this to get to the top level of the pyramid without taking any damage.
Category:Tricks and cheats
|
Easy to Overlook is an achievement in ''Halo: The Master Chief Collection''. It is awarded for observing a Halo: Reach radio conversations|radio chatter Easter egg in Campaign or Firefight in ''Halo: Reach''.
See also Halo: Reach radio conversations
|
File:MCC - Easy symbol.png|thumb|150px|The Easy shield, as per ''Halo: The Master Chief Collection|Halo: The Master Chief Collection's'' release.
Easy is the least challenging difficulty setting on ''Halo: Combat Evolved'', ''Halo 2|2'', ''Halo 3|3'', ''Halo 4|4'', ''Halo 3: ODST'', ''Halo Wars'', ''Halo: Reach'', ''Halo 5: Guardians'', ''Halo Wars 2'' and ''Halo Infinite''. The enemies are few, target inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story. After they accomplish it on Easy, they will often play again on harder difficulties.
Summary File:Halo 3 - Easy Symbol.png|thumb|The original Easy shield.
The icon for the Easy difficulty setting is represented with a shield that has the Marathon logo encrusted into the center. This is for people just beginning to enter the Halo universe and the first person shooter genre in general.
Notable differences on this difficulty in general include:
Increased shield and health strength. Reduced health and shield levels for enemies. Most enemies die from a single melee. Notable reduction in enemy intelligence. Enemies are far more reckless and easy to kill. Marines and other allies are tougher, more accurate, and deal more damage.
''Halo: Combat Evolved'' and ''Halo: Anniversary''
Fewer Sangheili|Elites are encountered in general, very few Sangheili Major|Major Elites, with the most common being Sangheili Minor|Minor Elites.
The blue ''Halo'' nameplate is awarded to the player.
* If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.
''Halo 2''
The bronze ''Halo'' nameplate is awarded to the player.
* If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.
''Halo 3'' and ''Halo 3: ODST''
File:Halo 3 ODST - Easy Symbol.png|thumb|150px|The ''Halo 3: ODST'' stylisation.
Fewer Jiralhanae Captain|Brute Captains are seen, on top of fewer Jiralhanae|Brutes being seen in general. Jiralhanae Minor|Brute Minors are almost exclusively seen. Meta-point score is reduced to 25% of that of Normal.
The silver ''Halo'' nameplate is awarded to the player.
* If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.
''Halo: Reach''
File:HR Easy Icon.png|thumb|The ''Halo: Reach'' Easy shield. Notice the lack of the Marathon symbol.
Barring the few story-based Sangheili Zealot|Zealots present, Minor Elites are almost exclusively seen.
''Halo 4''
File:Halo 4 - Easy symbol.png|thumb|150px|The ''Halo 4'' Easy shield.
Alpha Crawlers and Promethean Knights are less common. Knight Commanders fire their Z-390 incineration cannon|Incineration Cannons far less frequently.
If the player activates the Halo 4 skulls#Black Eye|Black Eye skull on the mission Forerunner (level)|Forerunner and plays on Easy difficulty, the alternate animation of the Promethean Knight shooting John-117 after he kicks it will not play, causing the player to recharge their shields.
The gold ''Halo'' nameplate is awarded to the player.
* If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.
''Halo 5: Guardians''
File:Halo 5 Guardians - Easy symbol.png|thumb|150px|The ''Halo 5: Guardians'' Easy shield.
Standard Armiger Soldiers and normal Knights are almost exclusively seen, with Armiger Snipers and Knight Commanders being rarer. Promethean Crawlers' built-in Z-110 Boltshot|Boltshots never exhibit homing behavior against human players.
''Halo Wars 2''
File:Halo Wars 2 - Easy symbol.png|thumb|150px|The ''Halo Wars 2'' Easy shield.
Enemy AI will not build up their forces or upgrade their buildings and bases as feverishly. Leader powers will rarely be used against the player. Damage taken to a player's units will be lowered exponentially.
''Halo Infinite
Trivia In mainline ''Halo'' games from ''Halo 3'' onwards, including ''Halo 3: ODST'', the game will keep track of the highest difficulty you have finished the campaign on, in both solo and co-op. Most of the achievements in the ''Halo'' series do not unlock when played on Easy, as most need to be on Normal or higher, although there are exceptions. In addition, no skulls will appear in ''Halo 3'' when played on Easy difficulty except for the Mythic skull for unknown reasons; however, the achievement for finding it will not be earned even if collected. Developers have referred to Easy in ''Halo: CE'' as "grandma mode", according to the official guidebook.
343 Guilty Spark will suggest that the player switch to "Easy" if the player starts attacking allies in ''Halo 3'' with the Halo 3 skulls#IWHBYD|IWHBYD Skull activated. In the beginning of each of the ''Halo'' games, there is a look inversion test on Easy and Normal to set your preferred view inversion setting, whilst on Heroic and Legendary, it will skipped based on the assumption that you will already be familiar with them.
* The look inversion tests are skipped entirely from ''Halo 4'' onwards. Commendations and Challenges will not advance on the Easy difficulty.
Category:Difficulties|1
|
Eavesdropping is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the sixth ''Halo 3: ODST'' Audio log (Halo 3: ODST)|Audio log on Mombasa Streets. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty.
Location The achievement is awarded when the player unlocks their sixth terminal, regardless of which terminal in the hub that is. For terminal locations, see Audio log (Halo 3: ODST)|here.
|
|position=Primary Natural satellite|satellite
|moon(s)=None
|diameter=
|gravity=0.875 G
|daylength=
|yearlength=
|atmosphere=0.9 (Wikipedia:Nitrogen|N2, Carbon dioxide|CO2, Oxygen|O2)
|temperature=-18C to 45C (-0.4F to 113F)
|demonym=
|species=Kig-Yar
|population=978 million
|colonized=
|government=*Alliance of arch-matriarchs Covenant
}}
Eayn is the primary natural satellite orbiting Chu'ot, the third planet in the Y'Deio system, as well as the homeworld of the Kig-Yar. The moon lies on the inner region of the Y'Deio system's expansive asteroid belt, with many Kig-Yar choosing to live on the planetoids, moons, and asteroids within the asteroid belt.
Although Eayn is their homeworld, few Kig-Yar place any importance on that fact, with only a third of the Kig-Yar in the Y'Deio system residing on Eayn.''Halo Encyclopedia (2009 edition)'', p. 155 (2011) Eayn keeps few ties with the more remote, independent colonies.
Overview
Eayn is characterized by a single equatorial ocean, sparse volcanic activity, and an almost total lack of glacification. The watery world features tropical archipelagos, with two supercontinents dominating Eayn's landmass, Ah'lomet and Ruuht.Halo Waypoint:
Smaller islands lay in between the two continents. Ibie'sh is a volcanic island-continent somewhat isolated from the other two.
The moon is home to a tropical environment, with a theorized history of widely varied environmental conditions. Eayn's gravity is about 0.875 G's, making its inhabitants more lightly built than on Earth. Eayn's atmosphere is rather similar to that of Earth, being composed of oxygen, Wikipedia:Nitrogen|nitrogen and carbon dioxide. Its surface temperatures range from -18C to 45C (-0.4F to 113F).
The planetary ecology is extraordonarily diverse at every level, and the diversity of the Kig-Yar is not entirely attributed to natural speciation. It was suspected by the Covenant as a touch of the Forerunner|Forerunners, and various mutagens in the atmosphere does provide evidence of ongoing manipulation and reshaping. The diaspora of the Kig-Yar off the planet may have unforseen consequences, not that any matriach or merchant union has expressed interest in this speculation.
Locations Ah'lomet Ruuht Ibie'sh Tilu City
*Riran highway
History Long before the Kig-Yar achieved space flight, Eayn experienced an era defined by gladiatorial combat. The ancient Kig-Yar alive at this time would hold inter-clan physical combat competitions in the largest population centers on Eayn's supercontinents.''Halo Encyclopedia: The Definitive Guide to the Halo Universe'', p. 157 (2011) The ancient Kig-Yar sailed the waters of Eayn and raided competing clans for food and mates. However, as their populations grew, the differences and distances between Eayn's clans decreased, leading to large-scale conflicts such as the Czaalo Wars. Eventually, a new cooperative spirit led to the invention of spacecraft allowing them to colonize nearby worlds.''Halo: Contact Harvest'', p. 87 Eayn's dominating governments pushed many Kig-Yar to colonize the asteroids and moons of the nearby asteroid belt.
When small contingent fleets of the Covenant arrived in the Y'Deio system in 1342,Halo Waypoint: the pirates, mercenaries, and militias of the Kig-Yar joined forces in an attempt to fend off the alien intruders. The Kig-Yar met the Covenant headlong in battle, beginning a protracted naval campaign. Despite the ruthlessness of their fleets,''Halo: The Essential Visual Guide'', p. 100 the Kig-Yar were able to resist the Covenant only for a time, and they eventually submitted to the empire's might, choosing to profit from the immediate expansion of trade and wealth that the Covenant could provide.''Halo Encyclopedia: The Definitive Guide to the Halo Universe'', p. 121 (2011) However, Eayn was never fully integrated into the Covenant and endless cycles of unification and civil war continued.
After the Covenant fell in 2552, an uneasy peace on Eayn prevailed under an alliance of arch-matriarchs. Eayn's native population continued to grow within reasonable governable parameters, and its economy and society stabilized in wake of the Human-Covenant War.''Eleventh Hour reports'', Report 2 With trading fleets and pirate flotillas under their control, the arch-matriarchs of Eayn seek increased influence and wealth through trade and the careful application of violence.
Government and society Always a world of conspiracy and violence, Eayn is ruled by an alliance of arch-matriarchs, queens that form the bulk of Kig-Yar royalty. With a postindustrial capitalist society, the governments of Eayn have been described as Wikipedia:Ochlocracy|ochlocracies, which is defined as rule by mob, or the intimidation of the legitimate authorities by the masses. Wikipedia:luck egalitarianism|Luck egalitarianism forms the base of the justice system.
While under the governance of the Covenant, Eayn was never fully integrated under the empire's rule. Even after the collapse of the Covenant, Eayn's matriarchal government continues to thrive. The continents of Ah'lomet and Ruuht are ruled by separate pseudo-governments that contest nearby islands.
With the Kig-Yar social structure having its roots from an early form of despotic matriarchy, the governments that once ruled Eayn were oppressive, leading to Kig-Yar to form colonies with sectarian societies in the asteroids near Chu'ot. The global government on Eayn would later spread power more widely, though females remained at the top of the power structure, controlling breeding rights, territory, familial organization, and major assets.
Production notes Eayn is a fictional satellite of a real extrasolar planet (Wikipedia:HD 69830 d|HD 69830 d), which was discovered in May 2006.
Gallery
File:Ancient KigYar.png|Ancient Kig-Yar on Eayn. File:Eayn.jpg|Eayn in the background. File:Eayn Kigyar Homeworld.png|Eayn The Kig-Yar Homeworld. File:WFEayn.jpg|Illustration of Eayn in Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet.
List of appearances
''Halo 3''
*''Bestiarum''
''Halo: Contact Harvest''
''Halo Legends''
*''Origins''
''Halo: Combat Evolved Anniversary''
''Halo: Mortal Dictata''
''Halo: Broken Circle''
''Halo Mythos''
''Halo: Official Spartan Field Manual''
''Halo Infinite''
Sources
Category:Eayn locations|
Category:Moons Category:Homeworlds Category:Covenant worlds
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EB Green is the name given by United Nations Space Command soldiers to a type of emerald green colored duct tape.
Summary
The duct tape is emerald green in color, it has an adhesive strip that can be put on materials such as the inside of a Banshee cockpit, and a M41 SPNKR.
During the Fall of Reach|Battle of Reach, Frederic-104 used it to secure an M41 SPNKR into the hull of a Banshee.
List of appearances
''Halo: First Strike''
Sources
Category:Human technology
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EC# (presumed to be short for Enemy Combatant Number) is a form of identification used by the United Nations Space Command|UNSC when noting individual enemy combatants that have participated in various battles against the UNSC. The system is used primarily to identify Covenant Empire|Covenant warriors. Each individual warrior gets its own number, which consists of a letter (signifying the combatant's race) as well as two sets of three digit numbers. It is unclear how long the UNSC has been using this system, other than that it was in use as early as 2552, and several combatants were identified during the Battle for Earth, such as Sangheili and Unggoy.
Known EC#s Mgalekgolo H-133-185
Unggoy G-020-055
Kig-yar J-011-422
Jiralhanae B-010-233
B-021-331
B-054-846
B-113-421
List of appearances
''Believe''
Category:UNSC identification
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File:HtT ONI meltdown.jpg|thumb|300px|ECB News. ECB News is a Human|human news broadcasting company located on Barrier.Hunt the Truth, ''Hunt the Truth/Transcripts/Thirteen|Episode 13: In The Bag''
History In 2558, ECB News hosted a live interview with journalist Benjamin Giraud. Giraud was planning on exposing the cover-ups by the Office of Naval Intelligence such as the SPARTAN-II program and the denial of support for the ambassadors of Biko. However ONI made it look like Giraud had fabricated it all, using the news reporter Charles Kesler to broadcast their condemnation of Giraud.
List of appearances
''Hunt the Truth''
Sources
Category:Human businesses
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