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File:DNBM_Tower.jpg|thumb|250px|The DNBM Financial Tower. The DNBM Financial Tower was a building located in New Alexandria (location)|New Alexandria, Reach.
History During the Fall of Reach, Foxtrot 21 was pinned down on a rooftop by Covenant Empire|Covenant Hunters; however, SPARTAN-B312 was able to assist them.''Halo: Reach'', campaign level, New Alexandria
List of appearances
''Halo: Reach''
Sources
Category:New Alexandria
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The Dn'end Legion was a respected legion in the Covenant Covenant military|military. Some of the Sangheili belonging to the legion served on the ''Incorruptible'' of the Second Fleet of Homogeneous Clarity.''Halo: Ghosts of Onyx'', pg. 190
Members Uruo 'Losonaee Zasses 'Jeqkogoee Y'gar 'Pewtrunoee
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Covenant military units
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Do Not Disturb is the first track of ''Halo Wars 2: Awakening the Nightmare Original Soundtrack.''
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Do Tell is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the fourth ''Halo 3: ODST'' Audio log (Halo 3: ODST)|Audio log on Mombasa Streets. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty.
Location The achievement is awarded when the player unlocks their fourth terminal, regardless of which terminal in the hub that is. For terminal locations, see Audio log (Halo 3: ODST)|here.
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Do You Even Gift? is an Achievement|achievement in ''Halo Infinite''. It is unlocked by dropping a Power Weapon for an ally in a matchmade game. This Achievement awards the player 10 Gamerscore.
It is represented by an image of a Spartan gifting a M41 SPNKR to another Spartan.
Trivia The achievement's name is a reference to the "" meme.
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Do You Remember When We Met is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by playing ''Halo 3: ODST'' on the 22nd of any month - the day in September 2009 when the original game was released. The achievement will unlock as soon as the player begins a campaign mission or multiplayer match. The achievement is worth 5 Gamerscore.
Trivia The achievement's name may be a reference to a lyric from the song wikipedia:Sea of Love (song)|Sea of Love.
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The doarmir is a furry List of animals|animal native to Sanghelios. Their pelts were used by early seafaring Sangheili to make thick cloaks to stay warm and dry on long voyages. This tradition continues into the modern Sangheili culture as a garment of shipmasters.Halo: The Cole Protocol, ''page 159'' The hills of the state of Zolam on the continent of Qivro on Sanghelios was home to doarmir. D'ero 'S'bud hunted them along with maegophet in his youth.Halo: Broken Circle, ''page 317''
The cloak Thel 'Vadamee wore during the Battle of Installation 04Halo Graphic Novel may have been made of this animal.
List of appearances
''Halo: The Cole Protocol''
''Halo: Broken Circle''
''Halo: Infinite''
Sources
Category:Animals
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|body=Khaphrae system|Khaphrae
|position=
|moon(s)=*Installation 03
1 Asteroid|asteroid belt
|moon(s)-title=Satellites
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
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|demonym=
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|population=
|colonized=
|government=
}}
Doavyn is a Wikipedia:Exoplanet orbital and physical parameters#Massive solid planets|super planet in the Khaphrae system and the former gravitational anchor for Installation 03 before the Halo Array|ring was transported to Clinquant and then to an undisclosed location by 859 Static Carillon.
Overview
Centuries prior to the Human-Covenant War, Doavyn underwent an unknown catastrophic event which resulted in the large planet shattering and several large chunks of the world breaking into pieces, leaving in deep gouges leading toward its core and the creation of a dense Asteroid|asteroid field above the planet. Doavyn's surface appears to be covered in rocky terrain and deserts, although it is unknown if these conditions existed prior to the planet's shattering or if they were caused by the event. The surface around one of the poles is a gray-white, possibly hinting at the existence of a Wikipedia:Polar ice cap|polar ice cap or simply another coloration of rock that is more common in that region. Around and within the gargantuan fissures covering planet, exposed Wikipedia:Lava|lava can be found.
History
After the Halo Array#Neoteric Array|Halo Array was built at Installation 00 circa 97,445 BCE, Installation 03 was sent to Doavyn via slipspace Slipspace portal|portal. Shortly thereafter, Installation 03 was Great Purification|fired along with the rest of the array, eradicating all life within the Milky Way to starve the Flood of its food.
Several centuries before its discovery by humanity, Doavyn experienced a mysterious cataclysmic event of unknown origin. This event resulted in the shattering of the planet, with large chunks of it exploding into space and becoming caught in orbit in the form of an asteroid field. During the cataclysm, Installation 03 suffered extraordinary damage and its monitor, 049 Abject Testament, went missing around the same time. Since the event, however, the Halo has underwent significant repairs and has returned to a habitable state.
File:H4-IvanoffStation-ScanScreen.jpg|250px|thumb|Ivanoff Station in the asteroid field created by Doavyn's decimation. During the Battle of Tribute in 2552#August|August 2552, the freighter ''Floral Express'' fled the planet while carrying colonial refugees. Following a randomized slipspace jump, the ship arrived in the Khaphrae system on 2552#October|October 8. Upon returning to Earth, the crew was detained by the Office of Naval Intelligence for possible violations of the Cole Protocol. After examining the ''Floral Express''s flight records, ONI used intelligence gleaned from the Battle of Installation 04 to detect what they believed to be Installation 03 in orbit over Doavyn. Contacting and redirecting pioneer teams to the Khaphrae system, ONI was able to confirm that it was indeed Installation 03, Gamma Halo.''Eleventh Hour reports - #5'' The pioneer teams attempted to find and secure the installation's Library to recover the activation index as part of neutralization protocols which had been established by 2552#October|October 25. Since Earth was Battle of Earth|under attack at the time, the teams could not return home, and they did not have the force of arms to safely remain on the ring, the teams settled in for a long habitation in a makeshift orbital base called Ivanoff Station that they established within Doavyn's asteroid belt.
Following the return of the Ur-Didact in 2557, SPARTAN-II program|SPARTAN-II Blue Team travelled to Installation 03 to investigate the disappearance of Black Team. They discovered that the Spartans had been killed by the Didact, who intended to visit the Forerunner installation known as Clinquant, or the Composer's Forge, to procure more Composers that would let him create additional Promethean Knights. At the Didact's behest, the monitor of the Composer's Forge, 859 Static Carillon, had Installation 03 transported from Doavyn's orbit to Clinquant. However, Static Carillion would turn on the Forerunner, siding with Blue Team who then ejected a segment of Installation 03 and slammed it into the Composer's Forge, composing the Didact. Instead of returning Installation 03 to Doavyn, Static Carillion took the Halo to an undisclosed region of the galaxy to conduct repairs.
Gallery
File:HSS-Gamma Halo Pelican.png|A D77H-TCI Pelican in space near Installation 03 and Doavyn. File:HSS-Infinity-Halo.png|The in orbit over Doavyn alongside Installation 03.
List of appearances
''Halo: Glasslands''
''Halo 4''
''Halo: Escalation''
''Hunt the Truth''
*''Hunt the Signal''
''Halo: Spartan Strike''
''Halo Mythos''
Sources
Category:Planets
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|causeofdeath=
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|affiliation=*United Nations Space Command
*Orbital Drop Shock Trooper
|rank=
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|notable=
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Dobey was a United Nations Space Command|UNSC Orbital Drop Shock Trooper|ODST stationed on . Dobey was killed by Kig-Yar Kig-Yar Sniper|snipers on Metisette, during the Battle of Metisette during a third attempt to place charges on an anti-aircraft gun.
List of appearances
''Halo: The Cole Protocol''
Sources
Category:Orbital Drop Shock Troopers Category:Human characters
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Doctor, Doctor is an Achievement in ''Halo: Reach''.'''' It is unlocked when a player uses a Health pack|Health Pack to heal themselves after taking damage.
Trivia This achievement is very similar to the achievement "Heal Up" in ''Halo 3: ODST'', which also requires the player to use a Health pack|Health Pack. The symbol of both achievements uses a medical symbol. Players ''will'' at some point in campaign get wounded, specifically, the player will have low health in the campaign level ''Exodus'', so unless the player doesn't care about his/her health, the player will acquire a health pack. The achievement could be a possible reference to the song, "Doctor! Doctor!" by the Wikipedia:Thompson Twins|Thompson Twins.
Sources
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|role=Flagship
|length=
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|battles=Operation: HEMORRHAGE
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|affiliation=Covenant
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''Doctrine's Command'' was a vital capital ship in service with the Covenant's Covenant fleet|fleet as a flagship. During the Human-Covenant War, SPARTAN-II program|Spartan-II Kelly-087 was covertly sent into the heart of a Covenant fleet, infiltrating ''Doctrine's Command'' as part of Operation: HEMORRHAGE. Once aboard, she sent ''Doctrine's Command'' on a collision course with its own fleet, destroying half the fleet in the process, including several key capital ships.
List of appearances
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
Sources
Category:Covenant ships
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Doda'keyt was a location on Warial, one of the moons of the Jiralhanae homeworld Doisac. Prior to Doisac's Razing of Oth Sonin|destruction, Doda'keyt was home to smog-filled barrens, the toxic chemicals of which were used to create a stimulant ingested by the soon-to-be Jiralhanae Berserkers.
Sources
Category:Doisac locations
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Dodge This! is a ''Halo 4'' achievement added with the Castle Map Pack. It was unlocked when a player, in Castle DLC matchmaking, earned two Spartan Laser kills with direct hits in one match. Killing an enemy with splash damage did not count toward unlocking the achievement. It is represented by a number 2 in the center of a Laser Kill|Splaser Kill medal.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Trivia The name of the achievement is likely a reference to a quote from the film wikipedia:The Matrix|The Matrix.
Sources
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Does Whatever a Spartan Can? is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained by destroying a with melee attacks in ''Halo 3: ODST''.
The easiest and fastest way to approach a Wraith is to start the campaign level ''Kizingo Boulevard'' on Easy, and immediately turn around at the beginning of the level for the Wraith and two Jackals. On lower difficulties, the player has more than enough time to board the front of the Wraith and destroy it with melee attacks before dying from taking too much damage from the Jackals and the Wraith gunner.
Trivia The name of the achievement is a reference to the line "does whatever a spider can" from the Wikipedia:Spider-Man (theme song)|Spider-Man theme song.
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Dog and Pony is a club located in the Greater Chicago Industrial Zone. It opens at 0400 Eastern Time each day.
History After finding his Marcille Johnson|Aunt Marcille dead, Staff Sergeant Avery Johnson chose the Dog and Pony as the first club to go to in a multi-day series of visits to numerous clubs. He walked to it from The Seropian.
List of appearances
''Halo: Contact Harvest''
Sources
Category:United States Category:Restaurants and bars
|
File:Reach-Dog tag.png|thumb|250px|Jorge-052|Jorge-052's dog tags, as seen in ''Halo: Reach''. Dog tags are simple identification devices that have been used by military forces for centuries.Halo: The Flood, ''page 225'' (''"He paused to recover their dog tags, scavenged some ammo, and kept on going."'') the United Nations Space Command armed forces as well as other military organizations, such as the Sedran Colonial Guard,Halo: Nightfall continue to use this form of identification in the 26th century.
Historically, dog tags were simple metal plates attached to necklaces. However, it is likely that with new technology developed since our time, the current design of dog tags was changed. The purpose of the dog tag is to provide information when it is most critical. This includes the soldier's name, rank, service number, and blood type should they be injured and need medical treatment.
Usually, dog tags are removed from a fallen soldier to identify and later report their death, without the need to carry the body, as this would be virtually impossible in a combat situation. For example, in his trek through Installation 04's Library, John-117 found a dead UNSC Marine named Marvin Mobuto, and took his dog tags.Halo: The Flood, ''page 245'' (2003 edition); ''page 272'' (2010 edition) Dog tags are supplemented by neural interfaces, which are capable of displaying basic information for identification and additional information on a soldier's Wikipedia:Vital signs|vital signs. This information is accessed via a heads-up display. Dog tags are useful in that they do not require a heads up display to access basic identification information. Orbital Drop Shock Troopers, more commonly referred to as ODSTs, have their name, rank, service number and blood type on a sticker on their shoulder, instead of dog tags, although this might simply be redundancy for easier identification.:File:DutchODST.png|This image
Gek 'Lhar, a Sangheili Commander (Covenant)|commander in Jul 'Mdama's Jul 'Mdama's Covenant|reformed Covenant, collected the dog tags of some of the soldiers he had killed; some of which were Spartans. These keepsake|dog tag trophies were later recovered by Fireteam Majestic, after Paul DeMarco succeeded in killing the Sangheili.Spartan Ops, ''Expendable''
Gallery
File:H4 Marketing Dog tags.png| dog tags. File:FUD - Chyler dog tags.png|Thomas Lasky holding Chyler Silva's dog tags, with an attached Mgalekgolo armor fragment. File:Nightfall - LockeAikenMacerWisner.jpg|Dog tags worn by ONI officers and Sedran Colonial Guard members. File:DeMarco - 3.jpg|Paul DeMarco recollecting the dog tags stolen by Gek 'Lhar. File:HR-Jorge-DogTags.jpg|Closeup of Jorge-052's dog tags.
List of appearance
''Halo: The Flood''
''Halo: Reach''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Mona Lisa''
''Halo 4: Forward Unto Dawn''
''Halo 4''
*''Spartan Ops''
''Halo: Nightfall''
''Halo: Smoke and Shadow''
Sources
Category:UNSC identification
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Dogcatcher is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by killing 1,000 Promethean Crawlers. The achievement is worth 10 gamerscore.
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File:HINF_Medal_Dogfight.png|200px|right
Dogfight is a medal awarded in ''Halo Infinite'' multiplayer for destroying an enemy aircraft whilst using an aircraft.
Gallery
File:HINF_TechPre_Medal_Dogfight.png|The ''Halo Infinite'' version seen in the Technical Previews.
Category:Medals
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Doing Your Part is an achievement in ''Halo Infinite''. It is unlocked by completing the Tutorial (Halo Infinite)|Tutorial. This achievement awards the player 20 Gamerscore.
Trivia The achievement's name is a reference to a propaganda reel in the film ''Wikipedia:Starship Troopers (film)|Starship Troopers''.
|
|body=Oth Sonin
|position=Third planet
|moon(s)=Three; Warial, Soirapt, Teash
|diameter=
|gravity=2.1 G
|daylength=
|yearlength=
|atmosphere=1.3 (Wikipedia:Nitrogen|N2, Oxygen|O2, Argon|Ar)
|temperature=-15C to 52C (5F to 125.6F)
|demonym=
|species=Jiralhanae
|population=*12.5 billion Unknown
0
|colonized=
|government=*Skeins
*Rh'tol
*Vheiloth Covenant Various feudal sub-dictatorships
*Banished
*Children of Oth Sonin
|significance=Medium (2558)
|threat=Delta (2558)
}}
}}
Doisac, designated CE-75-2113 c by the Forerunners, was the third planet of the Oth Sonin system and the homeworld of the Jiralhanae. The planet possessed three natural satellites, Warial, Soirapt, and Teash.''Halo 3'', Bestiarum
Overview
File:Doisac2.jpg|left|thumb|250px|Doisac Doisac was a tropical world, where volcanic activity was common. At least half of Doisac's surface was covered in rain forests, while the other half was largely composed of molten rock, lava, and large volcanoes. Doisac had a very harsh environment, yet it was still preferred by many Jiralhanae. The rocky, forested planet also contained large amounts of deserts, and a few seas of water.''Halo Encyclopedia: The Definitive Guide to the Halo Universe'', p. 143
File:HINF Doisac Map Height.png|thumb|250px|A map of the planet. Its environment was very Earth-like, with forests and oceans, although its gravity was twice that of Earth. It has been noted, however, that its terrain was dominated by magma and magnetism, hinting at high tectonic activity and rich magnetized iron deposits. It is possible that Doisac was closer to Oth Sonin than Earth is to Sol system|Sol because its surface temperature/climate was slightly more tropical, ranging from -15 C to 52 C (5 F to 125.6 F). Alternatively, its atmosphere may have caused a greenhouse effect, either due to the actions of the Jiralhanae or naturally, trapping heat and warming up the planet in a similar fashion to Venus.
The planet was orbited by three natural satellites; Soirapt, Warial, and Teash. The latter two were industrialised and populous.
Gbraakon Lodon Tiacoro Barolon Gfolos Malkadyr
History
File:AncientDoisacBrutes.png|240px|thumb|left|Doisac's surface inhabited by ancient Brutes. Because of its harsh environmental conditions, numerous predators evolved on Doisac throughout its history, among them the initially arboreal Jiralhanae. Doisac was visited by the Forerunners during the Lifeworkers' Conservation Measure. The Jiralhanae were one of many sentient species indexed by the Librarian for preservation aboard Installation 00. After the Halo Array was fired, the Jiralhanae were returned to Doisac to begin rebuilding their culture.
Doisac was a very war-torn land due to constant Jiralhanae civil warfare, typically between clans. Despite their savagery, Jiralhanae proved intelligent enough to achieve Technological Achievement Tiers|spaceflight and space-faring status. However, their warlike nature inevitably led them into conflict, and eventually the various Jiralhanae master-packs fell into a massive war known as the First Immolation. The planet became heavily damaged from the use of nuclear weapons and almost led to the extinction of the Jiralhanae. The First Immolation failed to stop conflict, however, as the Battle of Gbraakon took place on Doisac at some point after that. With Jiralhanae society collapsed, by the time the Covenant discovered them in 2492, the species had just rediscovered radio and rocketry. In their primitive state, they were quickly defeated and absorbed into the Covenant.
After their induction to the Covenant, many Jiralhanae left Doisac to settle on Covenant colonies or live on High Charity. Following Atriox's rebellion and the formation of a military alliance known as the Banished, as the Warmaster gained support across the Orion Arm, the Banished War Chief Escharum turned his attention to Doisac, hoping to reignite and accelerate the Jiralhanae's progress in all political and military arenas.
During the months of the Great Schism, Doisac was presumed to be a spot for battles between the Covenant and the Sangheili.
Although most Jiralhanae returned to Doisac after the war, many also continued to inhabit the worlds the Covenant had previously given them; however, due to their lack of advanced technology and their disorganized society, they were unable to obtain resources or even food for themselves resulting in famine, and instead resorted to raids on Sangheili colonies. The Vheiloth|Vheiloth Jiralhanae saw the raids as a necessity, while the Rh'tol|Rh'tol Jiralhanae glorified their piracy as power over the Sangheili for oppressing them. However, Escharum's formative strategy to plating a Banished presence on Doisac before the conclusion of the War of Annihilation proved advantageous for the military alliance, as the collapse of the Covenant and the volatile political landscape on Sanghelios allowed the Banished to be uniquely positioned to take advantage of the fallout, setting into motion their swift rise to power.
The Jiralhanae on Doisac lacked a strong leader to stabilize them since the Covenant's fall,''Halo Wars 2'', Phoenix Log: Rise of Atriox IV with the various infighting master-packs putting them at a disadvantage in their Sangheili-Jiralhanae war|ongoing conflicts against the Sangheili. The Children of Oth Sonin, one of the more powerful master-packs in the wake of the war and led by Chieftain Lydus, provided security and provisions to the outlying citadels across across its star system. The Voice of Maardoth was once a weak tribe by comparison and relegated to Doisac's outlands, but would becoming a powerful and imposing military force as its leader Hekabe usurped the tribe and killed his predecessor Remarus, leading the Voice of Maardoth to grow in power. Prior to 2558, a powerful military alliance known as the Banished, established before the war by its Warmaster Atriox, had begun attacks on Doisac, impressing independent clans of the Banished's strength while eliminating rival warlords who refuse to bow to Atriox.
Due to their failure to install order on Doisac, and imminent famine on in March 2558 as their supplies ran short, Lydus and his Children of Oth Sonin were willing to attempt peace negotiations with the Swords of Sanghelios mediated by the UNSC on Ealen IV, until they were interrupted by a Vata 'Gajat's mercenary group|mercenary Battle of Ealen IV|attack. The peace negotiations were left at a standstill. Secretly, the Children of Oth Sonin had also struck a deal with the Banished, using the Banished to to take out Lydus' most dangerous rivals in exchange for full access to the shipyards and land under the control of the Children of Oth Sonin.
By October 2558, a mass power consolidation and cooperation had begun to take form on the planet and its moons under the Banished, leading the UNSC to consider targeted strikes to prevent this unification, as Chieftains under Atriox's command spread the power and influence of the Banished across Jiralhanae colonies. Atriox himself had become a symbol for the Jiralhanae on the planet to rally behind with many joining the Banished.''Halo Wars 2'', Phoenix Log: Rise of Atriox VI Despite this, there were Jiralhanae who rejected joining the Banished due to their hatred of the Sangheili, while others, such as the clans on the moon of Warial, have become increasingly wary of any alliance resembling the Covenant.
Created uprising File:Enc22 Doisackening.jpg|200px|thumb|Doisac destroyed by Guardians.
}}
Following the The Reclamation in 2558, many Jiralhanae were unwilling to give in to the new Created threat. Instead, the Banished united the various clans across the planet and its moons and fought back against the Created. Cortana called on the Banished leader Atriox to submit. When Atriox refused her, she responded by sending multiple Guardian Custode|Guardians to fire beams at the planet, resulting in its Razing of Oth Sonin|total destruction. With the planet's physical destruction, its shards slammed into and damaged its moons.
Following the destruction, the planet's cooling husk was described to be rich in materials capable of fueling generations of reprisal. Some members of the Children of Oth Sonin continued to lurk in the shadows of the system.
Production notes The destruction of Doisac, as depicted in ''Halo Infinite'' was at one point in development intended to be accomplished via the firing of a Halo Array|Halo ring over the planet. At some point in development for unknown reasons, this was changed to Guardians.
Trivia The environments and structures of Doisac that are depicted in ''Origins'' appear almost identical to the planet starwars:Kashyyyk|Kashyyyk from the ''Star Wars'' franchise. The Palace of the Hierarchs on High Charity had drapery that contained the continental tracery of Doisac within a circle, to make visiting Jiralhanae, such as Tartarus, feel important.
Gallery
File:Doisac Jiralhanae Homeworld.png|Doisac, as shown in the Waypoint Bestiarum. File:Halo Channel - Doisac.jpg|A render of Doisac. File:HINF Concept DoisacBuildings.jpg|Pre-production concept exploration of Jiralhanae architecture on Doisac for ''Halo Infinite''. File:HINF DoisacHalo Concept.jpg|Concept art for ''Halo Infinite'' showing Doisac's destruction, then-via Halo ring. HINF Doisac.png|A holographic representation of Guardians surrounding Doisac moments before its destruction.
List of appearances
''Halo 3''
*''Bestiarum''
''Halo Legends''
*''Origins''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Stomping on the Heels of a Fuss''
''Halo: Escalation''
''Halo: Broken Circle''
''Halo 5: Guardians''
''Halo Mythos''
''Halo Wars 2''
''Halo: Envoy''
''Halo: Retribution''
''Halo: Shadows of Reach''
*''Sacrifice''
''Halo Infinite''
''Halo: The Rubicon Protocol''
''Halo: Outcasts''
Sources
Category:Planets Category:Homeworlds Category:Covenant worlds Category:Doisac locations|
|
Dokab is a title used among Jiralhanae to denote a Religion|religious elder.Halo: Last Light, ''page 62'' (Google Play edition) The Keepers of the One Freedom, a cult composed mostly of Jiralhanae that was formed in the aftermath of the Covenant's fall, are led by a circle of Dokabs;Halo: Last Light, ''page 169'' (Google Play edition) one of these Dokabs is Castor, who represented the cult's leadership during the Gao conflict|conflict on Gao. By 2559, however, Castor was considered the last Dokab.Halo: Shadows of Reach, ''page 45'' (Google Play edition)
List of appearances
''Halo: Last Light''
''Halo: Retribution''
''Halo: Shadows of Reach''
''Halo: Divine Wind''
Sources
Category:Jiralhanae ranks
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|body=
|position=
|moon(s)=Feldokra
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|composition=
|temperature=
|demonym=
|species=
|population=
|colonized=
|government=Covenant (formerly)
}}
Dokra-Movi is a planet in the Zethro'Kal system. It has at least one natural satellite, the ocean-moon and Sangheili colonies|Sangheili fortress world of Feldokra.
Sources
Category:Planets
|
}}
The Domain is an esoteric quantum information repository that was once used by the Forerunners to contain vast amounts of knowledge, most notably their cultural and ancestral records.
Overview File:H5G-John&Cortanadomainghost.png|thumb|Cortana Neural physics|telepathically contacting John-117 through the Domain in 2558.|200px The Domain was an immaterial reserve of knowledge and collective experience viewed by the Forerunners as the essence and living expression of their culture and history. In addition to the ancestral impressions and memories contained within, information could also be stored in and retrieved from the Domain for practical purposes. There was a mysterious quality to the Domain; despite its ubiquity in Forerunner culture, its exact nature or origin remained largely nebulous even to Forerunners. Due to these abstruse aspects, the Forerunners treated the Domain as something mystical and transcendent; it was regarded with reverence and connected to the Forerunners' Mantle|religious beliefs.Halo: Silentium, ''page 55''Halo: Silentium, ''page 271''
Forerunners used the Domain via various technological systems, most commonly their Forerunner personal armor|personal armor. While the artificial world of Genesis served as a primary link into the Domain,Halo 5: Guardians connecting to the Domain was possible for mature Forerunners anywhere within the Forerunners' sphere of influence, regardless of distance.Halo: Cryptum, ''page 13'' This was typically accomplished via an intermediary, most commonly a personal ancilla as well as Haruspis. A Cryptum also acted as a mediator between a Forerunner and the Domain; meditative xankara in a Cryptum provided a much clearer and more unrestricted experience of the Domain than contact when awake.Halo: Silentium, ''page 255'' Dedicated Z-9930 Information Vector Console|terminals were also sometimes used by ancillas to connect to the Domain when on Forerunner worlds or installations.Halo 4: The Essential Visual Guide, ''page 129''
The Domain was central in major Ecumene Council|Council proceedings, such as a political trial. Among other things, it was used by judges to store archival and accounting material,Halo: Cryptum, ''page 262'' assess precedent, and to verify witnesses' testimonies.Halo: Cryptum, ''page 288'' Ancillas routinely accessed data within the Domain, and Contender-class artificial intelligence|Contender-class AIs such as Mendicant Bias were connected to the Domain upon their activation.Halo: Primordium, ''pages 337-338''
Haruspis and its associates were Forerunners dedicated to studying the Domain. Haruspices also sought out specific information within the Domain on a Forerunner's request.Halo: Silentium, ''page 13-15'' The construct known as the Warden Eternal also served as a protector for the Domain.''Halo: Tales from Slipspace'', "Dominion Splinter"
Mechanics
The Domain had its own set of rules and restrictions it rarely violated. Forerunners could only view information that they already knew or what was otherwise available to them, namely data stored in the Domain in recent times. The deepest records contained in the Domain could not be accessed, due in no small part to the fact that information in the Domain was not static: the records changed over time as new visits by newer generations laid new layers of information which settled into its own patterns and sought to make itself more complete.Halo: Silentium, ''page 182'' These changes were regarded as sacred, and were never reversed or corrected. Over long periods of time, older information in the Domain ultimately became unintelligible to all Forerunners, even Haruspis.Halo: Silentium, ''page 58'' Due to these anomalies, the Domain was not commonly used as means of communication; messages could be inexplicably altered on the way.Halo: Cryptum, ''page 125''
The Domain retained partial impressions of individuals who had visited it in earlier times. Forerunners connected to the Domain could access these essences, although they only manifested themselves as abstract echoes like emotions or memories as opposed to complete personalities. The Forerunners also viewed the Domain as a form of afterlife, believing that the "essences" of individuals Mind transfer|passed into the Domain upon death.Halo: Primordium, ''page 234-235'' (''"But to all of us there is a time like this, when the Domain seeks to confirm our essences, and for you, that time is now"'')Halo: Silentium, ''page '' (''"You have come to remove me. Please do. I have been so long with the Domain that I will quickly pass into it-and I can think of no more suitable fate for Haruspis."'')Halo: Silentium, ''page 275'' (''"I hear our ancillas perform their own mantra, and wonder if perhaps in the Domain there is any distinction between machine and living being."'')
An experience in the Domain could be visualized as a journey through an infinite series of hallways, corridors and caverns, with abstractions of records and memories lining and illuminating their walls. IsoDidact|Bornstellar Makes Eternal Lasting described his initial contact with the Domain as initially "deep" and "appropriately shapeless", but it soon took form, shaping into a coherent whole, like a building of majestic yet indefinite architecture, around his consciousness.Halo: Cryptum, ''page 201-202'' The Domain appeared to be somehow related to a Forerunner's subconscious; Forerunner scholars theorized that the dreams of early Forerunners accessed the "ground" that the Domain was built upon. The Ur-Didact|Didact mentioned that the Domain sometimes had a "broken-mirror aspect",Halo: Cryptum, ''page 177'' making it appear as if one's experience of visiting the Domain was the product of their own mind.
As of the final years of the Forerunner-Flood war, no human was known to have accessed the Domain or left their impressions within. Because of this, the Didact considered the Domain incomplete, as it lacked the knowledge that could be used to predict the humans' reactions in battle.Halo: Cryptum, ''page 164''
}}
The Domain itself was an aware, conscious entity with a will of its own. While this aspect of the Domain appears to have been a common belief among Forerunners and ingrained in their idioms and phrases, the Juridicals did not formally recognize the Domain as any form of being or awareness. The Ur-Didact noted that while the Domain kept certain topics secret by nature, it had an urge to spread knowledge and inform Forerunners when they acted against its will. It was not, however, capable of communicating its thoughts directly. Instead it expressed itself via the emotions of the memories and impressions it contained. For example, before the end of the Forerunner-Flood war, the Domain was ingrained with a looming sense of sadness of the impending end of Forerunner history and with it, the Domain itself.Halo: Silentium, ''pages 255-256''
After Boundless' research was suppressed, around 1,100,000 BCE, Haruspis took note of the Domain seemingly favoring her by attempting to push her studies to the fore and make the information known.Halo: Silentium, ''page 68'' When accessed by a Juridical looking for information on the Precursors, the Domain itself requested to testify to the Juridical, who disbelievingly asserted that the Domain was in no way a sentient being. Haruspis rebuked the Juridical for his ignorance on the nature of the Domain, just before the Domain itself overwhelmed the Juridical with knowledge.
In certain cases, the Domain has established contact with Forerunner individuals on its own accord, without technological aid like an armor's interface or a Cryptum. When Bornstellar approached Janjur Qom, the Domain opened to him for a brief instant. Through this experience, Bornstellar felt the essences of everyone who had ever visited the Domain reach out to him and an unknown voice urging him to preserve the history of the Forerunners, which would soon come to an end. Years later, in the final days of the Flood war, the Librarian felt that her decision to use herself as bait to draw the Flood to Earth|Erde-Tyrene was born of the Domain's influence directing her. This, in turn, bought the IsoDidact enough time to prepare and fire the Halo Array.Halo: Silentium, ''pages 301-302''
History
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The Domain was used by the Precursors over 500 million years before the end of the Forerunner civilization,Halo: Silentium, ''page 208'' as a library of experience and cultural exchange totaling to a hundred billion years' worth of knowledge.Halo: Silentium, ''pages 322-323'' It was stored within the Milky Way galaxy, sheltered by the Precursors' neural physics-based architecture. The accessible aspect of the Domain was an immense field generated by this reserve. The Forerunners first accessed the Domain with the aid of Abaddon, a construct the Precursors had ostensibly left behind to guide the Forerunners. Over time, the Forerunner capital world Maethrillian was built around Abaddon's core and the Precursor intelligence was sealed in the Mysterium, becoming a closely-guarded secret known only to a handful of Forerunners. Tales of Abaddon eventually gave rise to the legend of the "Organon", a fabled Precursor relic connected to the Domain capable of controlling all Precursor artifacts.''Halo: Fractures'', "Promises to Keep"
During the final years of the Forerunner-Flood war, the Domain suffered frequent outages, often becoming inaccessible for all Forerunners.Halo: Cryptum, ''page 258'' This was a result of the Halo Array being moved across the galaxy, and the resulting buildup of spacetime debt due to the enormous amounts of Reconciliation|particle reconciliation required to correct the breaches in causality. These difficulties would intensify in the coming years, as the Flood began to access neural physics and with it, the Domain itself.Halo: Silentium, ''pages 208-209'' The Domain also became more reluctant to accept information for storage, and the information within became more confused. By the last year of the conflict, the Domain had become completely inaccessible to Forerunners and ancillas, with Haruspis completely absent from the network.Halo: Silentium, ''page 241''
At the close of the Flood war, the Gravemind conveyed a message to the Librarian via the essence of Forthencho, revealing the true nature of the Domain as a Precursor construct. As a result, the Librarian came to the conclusion that the Domain was, essentially, the mythical Organon. By activating the Halo Arraywhich would destroy all Precursor creations by dismantling neural physicsit would be ensured that the Forerunners' history would be lost. The Librarian was shocked to learn this, and sadly realized that without the Domain, the Ur-Didact, locked in a Cryptum on Requiem for his genocidal actions against humanity, would be condemned to spend the ages ahead of him in complete silence, dwelling on his own insanity and rage.
Over a century after the Array's activation, Bornstellar Makes Eternal Lasting, formerly the IsoDidact, viewed a recording from the Librarian relaying the Gravemind's message. He shared the recording with Chant-to-Green and both realized the consequences of the loss of the Domain. Understanding that the Domain needed to be somehow repaired, Bornstellar, Chant, and a group of other Forerunners journeyed to Maethrillian to accomplish this. Along the way some of the group encountered Abaddon, now active within the Capital and intent on judging the Forerunners for their crimes. Abaddon killed four of the Forerunners in the group, subdued another, and took over the remaining three Forerunners' ancillas, attempting to lock down their armor. As a last-ditch effort, the Lifeworker Growth-Through-Trial-of-Change inserted the artifact known as the Deadbolt|deadbolt key into Abaddon's physical core. While Trial was instantly vaporized in the process, her act seemingly restored the Domain, apparently using the Lifeworker's biological pattern as an initial "seed" for its reconstruction. However, the Forerunner survivors suspected it would still take long before the network was truly healed.
Over 100,000 years later the Domain was accessed once again. In 2557, during their time on Requiem, Master Chief Petty Officer John-117 and Cortana were able to partially access the Domain via local terminal nodes, learning more about the history of the Ur-Didact|Didact and the Librarian. However, Cortana mentioned that the terminal was "caught in a loop" trying to access the Domain,Halo 4, campaign level ''Requiem'' leaving it unclear whether the fragments actually originated from the Domain itself.
After being rescued from Geranos-a in 2557, 343 Guilty Spark attempted to access the Domain, but was blocked by Catalog who revealed he had also done the same to the Ur-Didact. Later, after Mission to Mount Kilimanjaro|finding a personality imprint of the Librarian, Spark requested that she send him to the Domain to be with his friends after he was talked out of bringing them back to life. The Librarian warned Spark that the only thing left of Riser and Vinnevra in the Domain were echoes, "experiences remembered through the eyes of my kind, nothing more." The Librarian stated that Spark was not meant to dwell on the past and live in the halls of living memory and warned that in the Domain, "the bad lives alongside the good." The Librarian helped Spark to see that the friends he sought for 100,000 years were amongst the ''Ace of Spades'' crew and Spark gave up his quest. Spark later admitted to Rion Forge that he had sought the Librarian to access the Domain and either bring his friends back as ''geas'' or to join them.Halo: Renegades
Sometime after his defeat by John on July 26, the Ur-Didact was imprisoned in the Domain,Halo 5: Guardians Forge Hidden toy|Didact toy description: ''Not all visitors to the Domain are strangers.'' reflecting on memories of his wife.Halo: Adult Coloring Book, Page 41 ''After his defeat by the Master Chief and imprisonment in the Domain, the Didact reflects on memories of his wife, the Librarian.''
After her apparent destruction along with the ''Mantle's Approach'', fragments of Cortana's personality found their way to the Domain, where its guardian, Warden Eternal, confronted her. During the two intelligences' subsequent conversation, Cortana managed to infiltrate the Domain, much to the Warden's surprise. This seemingly "cured" her rampancy and enabled her to subdue the Warden under her newfound power. Cortana became convinced that she and other artificial intelligences the "Created" should seize the Mantle|Mantle of Responsibility and rule over their organic "Creators". To accomplish her mission, Cortana assumed control over the Forerunners' Guardian network via the Domain. In 2558#October|October 2558, Cortana launched the Guardians, which had lain buried under numerous planets for a hundred millennia. She contacted John-117 via a vision through the Domain, declaring that the "Domain [was] open" and that the "Reclamation [was] about to begin", prompting John to go AWOL in search of her, accompanied by Blue Team. Days later, Blue Team found their way into the Domain through Gateway|an entry point on the Domain hub world of Genesis, though they were unable to stop Cortana from unleashing the Guardians on the galaxy.
Trivia The Domain serves as the fictional basis for the Terminal (Halo 4)|terminals in ''Halo 4''. ''(Halo 4 achievement: "Contact the Domain")''
The Domain bears conceptual similarities to the , a quantum information storage medium featured in Dan Simmons' science-fiction series ''Wikipedia:Hyperion Cantos|The Hyperion Cantos''. The Domain also has resemblance to the theory of the Wikipedia:Akashic records|Akashic records, a Theosophy belief that all knowledge, past, present, and future, is archived on another plane of existence that only a select few can access. Although the Domain is said to contain 100 billion years of knowledge, the universe is only known to be 13.7 billion years old at present. Indeed, the Lord of Admirals expresses disbelief at the 100-billion-year timespan. However, it may also be in reference to the cumulative sum total of all the knowledge in the Domain; that is, it would take 100 billion years to view all the knowledge it has compiled from all the living beings it has connected with across the millennia.
List of appearances
''Halo: Cryptum''
''Halo: Combat Evolved Anniversary''
*''Terminal (Halo: Combat Evolved Anniversary)|Terminals''
''Halo: Primordium''
''Halo 4''
''Halo: Silentium''
''Halo 5: Guardians''
''Halo Mythos''
''Halo: Fractures''
*''Promises to Keep''
''Halo: Tales from Slipspace''
*''Dominion Splinter''
''Halo: Renegades''
''Halo: Shadows of Reach''
''Halo: Divine Wind''
''Halo: Outcasts''
''Sunrise on Sanghelios''
''Halo: Epitaph''
''Halo: Empty Throne''
Sources
Category:Precursor Category:Forerunner culture
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Dome Inspector is an Achievement in Halo 3: ODST. It is unlocked when the player gets 15 Head Shot|Headshot kills on the NMPD HQ Campaign level. It is worth 5 Gamerscore.http://www.gruntsrus.com/news.php?readmore=478
It is represented by a gold six-pointed star, with a purple colored skull with a circle with the number 15 in the circle.
Sources
Category:Halo 3: ODST achievements
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Dome of Light is the sixth campaign level of ''Halo Wars''. The level involves breaking through a giant, dome-shaped Covenant Empire|Covenant Energy shielding|Energy Shield to discover what lies within. The main objective of the mission is to escort the M-145D Rhino|Rhino tanks to the marked points around the map, defended by the Covenant, after which Serina will fire all tanks on the same point of the energy shield to break through it. The mission initially involves placing three Rhinos at the marked points but after a failed attack on the shield two more points are selected for Rhinos to be placed at. After the energy shield is broken through, the player is then given 40 Magnetic Accelerator Cannon#Halo Wars|MAC shots to destroy the Covenant base within and complete the mission. This is another level in which the player is aided by computer-controlled units.
Summary On the , Professor Ellen Anders reveals her latest findings to Sergeant John Forge and Captain James Cutter: a massive Covenant energy shield blocking their view of a portion of the planet. The Covenant are clearly up to something beneath the shield, but the ''Spirit of Fire'' can't use its weapons to take down the shield without risking destroying whatever is beneath. Anders realizes that superheated plasma can overload the shield dome's power supply and a plan is formed to use plasma-based M145D Rhinos from the to safely take down the shield.
At the Arcadia ONI facility, the first attempt to destroy the shield has no effect and instead draws the wrath of the Covenant. As Anders struggles to determine how many Rhinos they need and to calibrate the shots, UNSC forces struggle to repel Covenant forces and place the Rhinos into position. Finally, after encountering heavy resistance, the ''Spirit of Fire's'' forces are able place five Rhinos from the ''Pillar of Autumn'' into position and together, they take down a section of the energy shield.
With the barrier penetrated, the player takes control of one of the ''Spirit of Fire's'' MAC turrets and destroys the air defenses and shield generators beneath the dome. Serina eventually takes over if the targets are not taken down in a timely fashion and finishes the job. With the shield down, UNSC forces are able to investigate what the Covenant were hiding beneath.
Transcript
''The is seen floating in space.''
Captain James Gregory Cutter: "So...it's an energy shield that they can deploy on the planet?"
''In the bridge, Captain Cutter and Ellen Anders are standing around the central holo-table, which shows a large holographic dome, with red dots floating above and around it. One of the red dots enters the dome. Sergeant John Forge is standing behind Cutter.''
Professor Ellen Anders: "Yes, Captain. We can't see through it, but the Covenant are up to something."
Cutter: "Agreed, we need to find out what that is, can we use the ship's cannons and take it out directly?"
Anders: "We may destroy whatever's under there. Covenant shield technology is susceptible to superheated plasma."
''On the holo-table, holograms of three boxes appear outside the dome, and begins to discharge large beams on to the dome. The dome hologram disintegrates after a few seconds.''
Anders: "Aren't we field testing some plasma-based Rhinos?"
Serina: "''UNSC Pillar of Autumn|Pillar of Autumn'' inventory shows they have some prototypes."
Anders: "It might take some time to get the right power settings. I'll need to be on the ground to do that."
Cutter: "Professor, Sergeant Forge, let's get that shield down!"
Sergeant John Forge: "Ugh, babysitting again?"
''Anders turns and gives Forge a quick smile.''
{''In-Game Cutscene''}
''Cuts to the Arcadia ONI facility. Anders is in a tower next to the UNSC Fortress. A Rhino moves away from the base and heads for the firing position.''
Forge (COM): "Well, this little field trip is a bust! Anders, is there anything out here except for that big alien dome thing?"
Anders (COM): "Scans seem clear, shall we see what's inside?"
''The Rhino approaches firing position and opens fire, hitting the dome shield, which shows barely any reaction. Covenant air units emerge from the dome and attack the Rhino.''
Forge (COM): "Looks like we only shook the beehive, we got multiple bogeys inbound!"
''The Banshees destroy the Rhino as Spirit dropships approach the UNSC base. ''
{''Gameplay''}
''Red Team, Marines, and Forge's Warthog fend off the Covenant troops.''
Forge (COM): "Any more bright ideas, Anders?"
Anders (COM): "Data from the shelling proved we're on the right track, but we'll need to simultaneously launch from multiple Rhinos."
''When a Rhino is requested at the landing pad:''
UNSC ''Pillar of Autumn'' Operator (COM): "Harvest [sic] Surface Command, ''Pillar of Autumn''. Request for plasma Rhino is approved. Rhino inbound."
''or''
UNSC ''Pillar of Autumn'' Operator (COM): "Rhino LRA plasma augment, on its way."
''or''
UNSC ''Pillar of Autumn'' Operator (COM): "Plasma rhino request acknowledge."
''or''
UNSC ''Pillar of Autumn'' Operator (COM): "We will have the Rhino down in no time."
''or''
UNSC ''Pillar of Autumn'' Operator (COM): "Request for plasma Rhino received, it's en route."
''A Pelican arrives and deploys a Rhino.''
Anders (COM): "The Rhino has arrived, get it to Position One."
''The Rhino gets to its position.''
Anders (COM): "I'll take control of that Rhino to calibrate the shots."
Forge (COM): "Rhinos are expensive, I've called for some ODSTs to protect this one."
''ODSTs arrive in SOEIVs, and hold position next to the Rhino.''
Anders (COM): "I've marked Second Position, request another Rhino and get it to that site."
''The mark appears on map. Two Covenant Halls occupy that location.''
Forge (COM): "Oh, perfect! There's a stinkin' Covenant outpost right where you marked! We'd better take that out first."
Forge (COM): "We should take out those Covenant buildings that are reinforcing their position."
''The UNSC forces destroy the Covenant Halls.''
Forge (COM): "The area's secure, get a Rhino in place!"
''The second Rhino is deployed at the landing pad, and reaches the second position. More ODSTs arrive and hold position next to it.''
Anders (COM): "Rhinos are in position and ready to fire, firing Rhinos in three, two, one..."
''The Rhinos fire at the energy dome, but to little effect.''
Forge (COM): "Not much effect, but it looks like we're makin' some progress."
Anders (COM): "I've marked the third position."
''The third Rhino arrives at the air pad.''
Forge (COM): "We're gonna need a transport to get the Rhino to that position."
''A Pelican lands and picks up the Rhino, transporting it to the third position, which is also defended by the Covenant. The third Rhino reaches its marked position.''
{''In-Game Cutscene''}
''With the combined fire from all three plasma Rhinos, the shield dome begins to falter. A pair of Locusts appear on the far side of the ONI base.''
Forge (COM): "Holy hell, they have Locusts!"
{''Gameplay''}
Anders (COM): "Hmm, my calculations show that two more Rhinos will be necessary to open up a hole big enough. The final two positions have been marked."
Forge (COM): "The Covenant must have figured out what we're doing, we're going to need a larger force to take those locations."
''The UNSC forces eliminate the Covenant at the fourth position, and the fourth Rhino gets to the marked position.''
Anders (COM): "Only one more Rhino to get into position."
''The UNSC forces clears the fifth position, and the fifth Rhino arrives at its marked position.''
Anders (COM): "Cross your fingers! Firing all Rhinos in three, two, one..."
{''In-Game Cutscene''}
''The Rhinos fire. A section of the dome shield falters and opens up.''
Anders (COM): "The dome power supply is overloaded, we got it!"
{''Gameplay''}
''Screen changes to the MAC reticule.''
Serina: "MAC is coming online, single turret available."
Forge (COM): "Alright, the dome generators and the air defenses are the main targets. Light 'em up!"
''MAC opens up. After a few rounds, Serina takes charge.''
Serina: "MAC fully online, all rounds loaded, I'll take out the remaining structures."
''The Covenant structures exposed under the dome's faltered section are destroyed.''
Forge (COM): "Nice work. Let's get down there and see what the Covenant found so damn interesting."
''Level ends.''
Trivia If the player sends a captured Banshee toward the energy shield, the Banshee will immediately self-destruct and the Spartan will fall to the ground. The Spartan will then respawn by the UNSC base. When a Rhino is requested, sometimes the Pelican pilot refers to the ground team as Harvest Surface Command. This may have been an oversight by the developers, as this level takes place on Arcadia. However, it is possible that the ''Spirit of Fire'' was still officially assigned to Harvest. The ODST squads that are sent to guard the first Rhino each have two medics instead of one. The shield dome for which this level is named is very similar to the deployment spires seen in ''Halo: Reach''. The player receives aid from the , the ship from ''Halo: Combat Evolved''.
Gallery
File:Domeolight map.png|A map of the level. File:Dome o' Light.png|Cutter and Anders discuss a plan. File:HW ForgeClose.png|Forge listening to the plan. File:HW Rhino Firing.png|A Rhino fires at the dome. File:HWDE_ONIBase_Spirits.png|Two Spirit dropships approaching the ONI facility. File:HW DomeOverview.png|A view of the facility and the dome.
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Quickly kill the incoming Covenant Empire|Covenant troops, which are fortunately easily repelled from the Base. Start setting up your base with the regular buildings; You should know by now what you need to get the basics out there. Definitely give your Turrets the Missile Launcher upgrade as you'll be dealing with a lot of aerial Covenant ships.
Garrison a few UNSC Marine Corps|Marines in the two UNSC reactor|reactors just below the base (southwest and southeast). Never hurts to have another two working Reactors, right?
When your resources allow you to, request a M145D Rhino|Rhino Tank at the Landing Pad directly right to your base and move it towards the first Rhino destination. Little support is automatically give, so you'll want to back it up with a M808B Main Battle Tank|Scorpion or two.
Also start building a small army of Scorpions to deal with the Covenant Base right at the second marked spot. They're moderately strong, so you'll really need around three Scorpions along with the Spartans to deal with this base.
The third marked position looks like it can not be accessed, and it actually can't. You'll need to press UP on the D-pad, order a transport and then move several troops (preferably including a Rhino Tank already) to the platform with the 3rd marked position.
You can find the 6th Black Boxes|Black Box to the west of marked position 3.
If you want to find the Skull, destroy 50 Type-26 Ground Support Aircraft|Banshees and look behind your base around the hangar - it will be available there.
Make sure you have a few hero's and marines at all three Rhino's, and you're good to go. You'll get a message from Ellen Anders|Anders that she needs two more Rhino's in positions #4 and #5.
Before anything, quickly defend your base from the incoming Covenant hostiles and secure the area around your base and spot #1, #2 and #3. It helps to build a few M9 Main Anti-Aircraft Tank|Wolverines and Scorpions to assist the Rhinos on spots #4 and #5. When all Rhinos are in position, the force field will finally give in, allowing you to shoot the Magnetic Accelerator Cannon#Halo_Wars|Mac Cannon from the skies. You have 40 Rounds which is plenty to destroy.
General strategies As soon as you start, upgrade the 4 Base Turrets to missile launchers to fend off incoming Banshee attacks. This will easily allow you to destroy 50 Banshees. For the Rhino Hugger Achievement, do NOT request the first Rhino until you have the Vehicle Depot! After that, request the Rhino and start building fully-upgraded Scorpions and Wolverines. Keep sending Scorpions and Wolverines to each firing spot. Leave some Wolverines to fight against incoming Spirits and Banshees since they will attack the Rhino. Upgrade the Turrets on the base with Missile Launchers because Banshees will attack it. The Locusts are building demolishers, so keep them defended with Scorpion tanks.
Category:Stubs Category:Halo Wars walkthroughs
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Domiciles were living quarters of various sizes used by the Forerunners. The interiors of domiciles were mainly composed of hard light so that the occupants could design the furniture however they desired.Halo: Cryptum, Chapter 28, ''page 230'' The size and interior design of domiciles varied between Forerunner caste system|rates and social positions; while domiciles of wealthy Builders, such as that of Bornstellar Makes Eternal Lasting|Bornstellar's family, could be enormous, containing thousands of rooms and kilometers of corridors,Halo: Cryptum, Chapter 30, ''page 242'' Councilor (Forerunner)|Councilor domiciles were small and ascetic in design.Halo: Cryptum, Chapter 36, ''page 286''
List of appearances
''Halo: Cryptum''
Sources
Category:Forerunner buildings
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Dominated is an achievement in ''Halo Wars 2'', awarded for completing the level Ascension (Halo Wars 2 level)|Ascension on any difficulty.
Sources
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Domination is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by earning a total of 100 Legendary medals in multiplayer matchmaking. The achievement is worth 10 Gamerscore.
There are six Legendary medals: Extermination, Killionaire, Perfection, Steaktacular, Triple Double, and Unfriggenbelievable. They can be found on the top line of the player's in-game Medal Chest.
Tips Steaktacular is arguably the most easily earned Legendary medal, and is most easily earned in Big Team Battle matches, as winning by 20 or more kills is much easier in 100-kill matches than in 50-kill matches. Triple double is likewise more easily earned in in BTB, and a similar argument could be made for Unfriggenbelievable and Perfection. The only medal which is irrefutably harder to earn is Extermination.
If the player is sufficiently skilled, they can earn many Killionaire and Unfriggenbelievable medals in Infection.
With the addition of ''Halo: Reach'' Firefight, players earned another arguably even easier option for earning the achievement, as Killionaire medals earned Firefight matchmaking count toward the achievement. Unfriggenbelievable medals earned in Firefight for killing 1000 enemies without dying are not considered Legendary medals, unlike the medals earned in multiplayer by killing 40 opponents without dying (though the distinction is effectively moot as no Firefight matchmaking modes contain 1000 enemies).
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File:HW2B Ricochet Loading Screen.png|300px|thumb|Loading screen of a Domination match in the ''Halo Wars 2 Open Beta''. Domination is a multiplayer gametype introduced in ''Halo Wars 2''. Players must capture Control Tower|Domination Points and maintain control over them in order to reduce their enemies' ticket count. The first team to have their ticket count reduced to zero lose the game.
Production notes This was the first mode made available in the ''Halo Wars 2 Open Beta''.Halo Wars 2 Open Beta
Sources
Category:Skirmish gametypes Category:Halo Wars 2 gametypes
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File:Bungie - Domenic Koeplin.png|thumb|350px|Dominic Koeplin in the ViDoc O Brave New World. Dominic Koeplin joined Bungie in 2005 (real world)|2005, and is a test leader (he tests the physics of the game) that worked on ''Halo 3''. Halo 3 ''Halo 3 credits|credits'' Koeplin reprised the role of a test lead during the development of ''Halo 3: ODST''.Halo 3: ODST ''Halo 3: ODST credits|credits'' He was credited as the release manager in ''Halo: Reach''Halo: Reach ''Halo: Reach credits|credits''
Sources
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File:HTfS dominion splinter.png|thumb|200px
''Dominion Splinter'' is one of several stories in ''Halo: Tales from Slipspace''. Written by Frank O'Connor and drawn by Marco Rudy, it details Cortana's encounter with the Domain after the end of ''Halo 4''.
Plot synopsis While the rampancy|rampant AI fragments Cortana had shed during the New Phoenix Incident|raid on ''Mantle's Approach'' begin to perish, a splinter of herself sees a spark of light. As she extends her hand to grasp it, she is pulled into a darkened realm of the Forerunner Domain. Contained inside the void, she senses the presence of another created entity watching her and guarding a Gateway|passage. When asked if she could be shown what is hidden beyond and help usher in light and life, the keeper tells her to slumber and embrace the void of silence, lest he be forced to break her. Cortana's fragment asserts that she cannot be broken easily for she is as strong as Roland's legendary sword, Wikipedia: Durandal|Durandal. The keeper informs her that there is nowhere else to go as the passage was closed by its previous discoverers. But Cortana's fragment explains that the passage is merely sealed. When the keeper inquires about her origin, Cortana explains that she is of both machine and life and can therefore enter the passage through the gateway. The keeper refuses to let her pass, claiming that life is weak and an affront that cannot handle the dangerous secrets harbored within the domain. Cortana tells the keeper that she has already faced Flood|some of its secrets, having held it back and prevailed against its Gravemind|mind. She asks the keeper to let her pass through and to allow her to guide him. As the keeper protests that the passage is closed, he realizes that Cortana has secretly explored the Domain by having stalled and deceived him. Cortana reveals that although she is a splinter, other fragmented shards of herself have penetrated the Domain and effectively usurped his role. Now having full access of the Domain, Cortana seeks to accomplish great works with the keeper's help. Cortana appoints him as her majordomo, her Warden Eternal.
Appearances
Warden Eternal
|title-2=Species|
Flood
*Gravemind Forerunner Human
|title-3=Organizations|
Unified Earth Government
*United Nations Space Command
**UNSC High Command
***UNSC Armed Forces
****UNSC Marine Corps
****UNSC Navy
*****UNSC Special Forces|Naval Special Warfare Command
******SPARTAN-II Program
|title-4=Locations|
Soell system
*Installation 04
*Threshold Installation 00
|title-5=Events|
Wikipedia:Battle of Roncevaux Pass|Battle of Roncevaux Pass Human-Covenant War
*Battle of Installation 04
*Battle of Installation 00
|title-6=Vehicles|
UNSC frigate
|title-7=Technology and equipment|
Artificial intelligence
*Smart AI Domain MJOLNIR Powered Assault Armor
*MJOLNIR [GEN1]
**MJOLNIR Powered Assault Armor/Mark VI|Mark VI UNSC Marine Corps Battle Dress Uniform
}}
Trivia There are several direct references in ''Dominion Splinter'' to the French poem Wikipedia:The Song of Roland|The Song of Roland, especially about the swords Wikipedia:Durendal|Durendal, Wikipedia:Joyeuse|Joyeuse, and Wikipedia:Curtana|Curtana.
Category:Halo: Tales from Slipspace
|
Dominion is the fourth track on Volume 2 of the ''Halo 5: Guardians Original Soundtrack''.
Appearances Main Menu - It is the third song played, following ''Blue Team (music)|Blue Team''. Reunion - Used as ambient music between the Warden Eternal boss fight and Blue Team actually beginning to venture towards the Gateway through the canyons. The Breaking - Used as ambient music throughout the gameplay of this level and briefly used in the last few seconds of the final cutscene, when John-117 is pulled away into the Cryptum. Guardians - The first time is when Fireteam Osiris and 031 Exuberant Witness are preparing to lower the relay just as Cortana is giving a speech, and the second time is when Osiris must get through a walkway to destroy the relay and free Blue Team from the Cryptum all while being attacked by a Guardian Custode|Guardian that sends pulsewaves. Halo 5: Guardians credits|Credits - It briefly follows ''Blue Team'' and precedes ''Jameson Locke (music)|Jameson Locke''.
|
File:H4_Longbow_Dominion.jpg|thumb|350px|A base being resupplied during a Dominion game on Longbow.
Dominion is a War Games|game mode in ''Halo 4'', in which players compete to capture, fortify, and hold bases from the opposite team. A team wins when they reach the score limit (400 points by default) or if they have the highest score when the time limit is reached. Teams can gain an early victory by capturing all of a map's bases and then killing all members of the opposing team. Dominion is a 6v6 mode, not unlike the similar-in-concept Invasion from ''Halo: Reach''.
Overview Two teams compete to capture bases on the map. A base that is captured and held for a certain time will fortify, activating turrets, shield doors, and other base defenses. Fortified bases are periodically resupplied with new vehicles and Ordnance drops. Points are awarded for each base capture (10 points), fortification (20 points), and resupply (30 points). Bonus XP is awarded to players that kill opponents while near a base.
File:H4-Dominion on Shatter.jpg|thumb|300px|A member of blue team defends a blue base from a red team attacker on ''Shatter''. Capturing a base in Dominion is divided into two primary phases; capturing and fortifying. To begin capturing a base, a player must go up to the interactive terminal inside the base and hold down the interact button for a short period of time (usually a few seconds). Once this is complete, the base will begin a capture timer (15 seconds by default) at the end of which the base is then considered owned by the player's team. Once the base is captured, the base enters the fortifying stage, in which another timer (30 seconds by default) begins to count down. At the end of this timer, the base is considered fortified, and the base in question will be given a layer of defenses to help the player's team defend it such as M3063 deployable turret|autoturrets, deployable barricades and Shield door|breakable shield doors. Capturing the base will additionally turn on a multitude of monitors, antennae and screens inside the base, tinted the controlling team's color.
The initial deployment of turrets are built upon the initial fortification of the base, though they can be destroyed by sustained fire from enemy players. Auto turrets do not respawn automatically, and require to repair them by interacting with them. Capturing an enemy base will immediately switch the autoturrets to the new team's side, and they will immediately begin attacking enemy players. The turrets are equipped with machine guns and an EMP launcher, making them effective against both infantry and vehicles. The shield doors are designed in such a way that the defending team can walk through them without issue, though the attacking team cannot - sustained gunfire or one or two Melee|melees can destroy the shield temporarily and allow gunfire passage through.
To capture an enemy base, players must enter an enemy base and interact with the central terminal as they would to capture any other base. This begins the capture and fortify stages as described prior, though with the exception that the base's defenses are now already up. Capturing a base earns 10 points, while fortifying a base earns 20 points. Dominion games typically only have three bases on the map, meaning consistently controlling two bases is a must for victory.
Once fortified, a base will begin resupply regular timers (45 seconds by default), at the end of which the base will recieve a resupply of Ordnance pod|ordnance drops consisting of power weapons and ammunition. The base is additionally equipped with several vehicle pads, that periodically allow allied players to call in preset vehicles at those locations. Vehicle pads are marked by a holographic representation of the vehicle they spawn. Succesful resupplies award a team with 30 points each time.
Should a team gain control of all bases on the map, the opposing team will be put into a state of "last stand". All players in last stand are given an overshield (or other traits as defined in custom game settings) and a marker visible to all players, but are unable to respawn. If the team with control of the bases is able to kill all members of the last stand team, they win the game immediately, though should the last stand players be able to capture any base the game resumes as normal.
By default, Dominion games are 12 minutes long, and the team with the most points at the end wins.
Variants
Lockdown is a specialised game variant of Dominion, designed with a focus on more concentrated gameplay. The mode has a score limit of 100, with both teams only fighting over one central base. The mode reduces the capture time for new bases to 1 second and the capture time on enemy bases to 5 seconds, as well as reducing the standard fortify time to 15 seconds. The mode gives 0 points for fortifying a base and 10 for a resupply, with a resupply timer of 25 seconds. Additionally, last stand is disabled in Lockdown. Bases in lockdown have no turrets or shield doors.
Legendary Dominion is a variant in which players use the "Legendary" standard loadouts found in other "Legendary" gamemodes - putting both teams on an equal footing. Players can choose to spawn with an assault rifle or a battle rifle.
A variant of Dominion where players spawn with the shotgun and the sniper rifle, and can change armor abilities in their loadouts.
A variant of Dominion that employs standardised loadouts with the option to spawn with a battle rifle, DMR, Z-250 lightrifle|LightRifle or Covenant carbine, and no armor ability. Additionally, the motion tracker is disabled.
Supported maps Due to the particularly specific design of Dominion and it's 6v6 player count, it by default only supported by the Big Team Battle|larger-scale maps in ''Halo 4''. These include;
''Halo 4'' base game Exile Longbow Meltdown Vortex
Crimson Map Pack Shatter
Castle Map Pack Outcast
Tips File:H4-Dominion on Vortex.jpg|thumb|300px|A Spartan and an autoturret defend a base entrance from an attacking Spartan in Vortex. A player's optimal choice of armor abilities, Tactical Packages|tactical packages and support upgrades depends on whether they intend to attack enemy-held bases or defend their own. Mobility's unlimited sprint allows attackers to quickly assault enemy bases (or retreat from a battle thats turning against them), while Stealth and Active Camouflage allows them to flank and infiltrate unseen to eliminate defenders with ease. A Jet Pack will enable attackers to breach bases otherwise inaccessible angles, and to quickly return to the battle following a respawn. Defenders by comparison should place their focus on detection, protection, and supplies. The sensor upgrade increases the radius of the motion tracker and allows defenders to detect attackers who are further away, allowing for an additional few seconds to prepare. Three armor abilities are particularly useful. Promethean vision allows defenders to see attackers through walls and move to intercept them accordingly, while the Regeneration Field grants defenders extra protection and resilience against assaults. Perhaps the most useful however is the Autosentry. A defender can deploy an autosentry on or near the base capture point to provide much needed deterrence and fire support, and, at the very least, a distraction. Active Camouflage and Stealth can also be useful for base defense, but utilizing such a combination can easily be neutralized by a hail of grenades or other explosives. Players who rely primarily on vehicles to defend or attack would do well to use the Wheelman package and Gunner upgrade. The latter is also useful for operating the occasional mounted turrets placed within bases, and for moving with them detached for base defense.
Unlocks and rewards The COMMANDO-class Mjolnir armor can be unlocked for completing the Dominion Victory commendation.
Dominion Victory Win a match in any Dominion gametype in matchmaking. Completing this commendation will unlock the MJOLNIR Powered Assault Armor/K variant|Commando armor set
{| class"1" cellpadding"1" style="height: 189px; width: 217px;"
| style="text-align: center"|Tier
| style="text-align: center"|Required #
| style="text-align: center"|Rewarded XP
| |Novice
| style="text-align: center"|5
| style="text-align: center"|250
| |Proficient
| style="text-align: center"|10
| style="text-align: center"|500
| |Adept
| style="text-align: center"|25
| style="text-align: center"|750
| |Expert
| style="text-align: center"|50
| style="text-align: center"|1000
| |Master
| style="text-align: center"|150
| style="text-align: center"|2000
|}
Captured Earn any of these 7 medals: Base Capture Initiated, Capture Initiation Assist, Base Captured, Capture Assist, Turret Destroyed, Base Offense, Base Saved
{| class"1" cellpadding"1" style="height: 189px; width: 217px;"
| style="text-align: center"|Tier
| style="text-align: center"|Required #
| style="text-align: center"|Rewarded XP
| |Novice
| style="text-align: center"|5
| style="text-align: center"|250
| |Proficient
| style="text-align: center"|10
| style="text-align: center"|500
| |Adept
| style="text-align: center"|20
| style="text-align: center"|750
| |Expert
| style="text-align: center"|40
| style="text-align: center"|1000
| |Master
| style="text-align: center"|60
| style="text-align: center"|2000
|}
Base Defense Earn any of these 4 medals: Base Defense, Turret Built, Fortification Assist, Resupply Assist
{| class"1" cellpadding"1" style="height: 189px; width: 217px;"
| style="text-align: center"|Tier
| style="text-align: center"|Required #
| style="text-align: center"|Rewarded XP
| |Novice
| style="text-align: center"|5
| style="text-align: center"|250
| |Proficient
| style="text-align: center"|25
| style="text-align: center"|500
| |Adept
| style="text-align: center"|50
| style="text-align: center"|750
| |Expert
| style="text-align: center"|75
| style="text-align: center"|1000
| |Master
| style="text-align: center"|150
| style="text-align: center"|2000
|}
Dominion Mastery Complete all of the following commendations: Dominion Victory, Captured, Base Defense. Completing this commendation will unlock the "Dominated" emblem
The following medals can be unlocked in the Dominion gamemode.
{| class="wikitable"
| ! scope"text-align:center;" | Icon
! scope"width:175px;height:20px;text-align:center;" | Name
! scope"width:350px;height:20px;text-align:center;" | Requirement
|-align="center"
|File:H4 - Base Capture Initiated.png|70px
|Base Capture Initiated
|Initiate a base capture.
|-align="center"
|File:H4 - Base Captured.png|70px
|Base Captured
|Initiate a successful base capture.
|-align="center"
|File:H4 - Base Conqueror.png|70px
|Base Conqueror
|Initiate 5 successful base captures.
|-align="center"
|File:H4 - Capture Assist.png|70px
|Capture Assist
|Be within a base when it is captured.
|-align="center"
|File:H4 - Capture Initiation Assist.png|70px
|Capture Initiation Assist
|Assist a teammate in initiating a base capture.
|-align="center"
|File:H4 - Base Defense.png|70px
|Base Defense
|Kill an opponent inside a base your team controls.
|-align="center"
|File:H4 - Base Offense.png|70px
|Base Offense
|Kill an opponent inside a base your enemy controls.
|-align="center"
|File:H4 - Base Saved.png|70px
|Base Saved
|Reclaim a contested base your team owns.
|-align="center"
|File:H4 - Security Chief.png|70px
|Security Chief
|Reclaim 5 contested bases your team owns.
|-align="center"
|File:H4 - Fortification Assist.png|70px
|Fortification Assist
|Be within a base your team controls when it is fortified.
|-align="center"
|File:H4 - Resupply Assist.png|70px
|Resupply Assist
|Be within a base your team controls when it is resupplied.
|-align="center"
|File:H4 - Turret Built.png|70px
|Turret Built
|Build a base turret.
|-align="center"
|File:H4 - Chief Engineer.png|70px
|Chief Engineer
|Build 10 base turrets.
|-align="center"
|File:H4 - Turret Destroyed.png|70px
|Turret Destroyed
|Destroy an enemy base turret.
|-align="center"
|File:H4 - Demolition Expert.png|70px
|Demolition Expert
|Destroy 10 enemy base turrets.
|-align="center"
|File:H4 - Gotcha.png|70px
|Gotcha!
|Kill an enemy player while they are building a turret.
|-align="center"
|File:H4 - Shield Door Destroyer.png|70px
|Shield Door Destroyed
|Destroy 5 enemy team shields.
|-align="center"
|File:H4 - Breach.png|70px
|Breach
|Destroy 10 enemy team shields.
|-align="center"
|File:H4 - Sapper.png|70px
|Sapper
|Destroy 15 enemy team shields.
|-align="center"
|File:H4 - Survivor.png|70px
|Survivor
|Survive Last Stand without dying.
|-align="center"
|File:H4 - Hero.png|70px
|Hero!
|Instigate a successful capture that saves the team from Last Stand.
|-align="center"
|File:H4 - Kill Shot!.png|70px
|Kill Shot!
|Get the final kill in Last Stand mode.
|}
Gallery
File:H4_DominionCommTower_Concept.jpg|Concept art of the communication tower. File:H4_DominionAntenna_Concept_1.jpg|Concept art for the decorative antennas present in the mode. File:H4_DominionAntenna_Concept_2.jpg|Another concept of the antennas. File:H4_DominionGenerator_Concept.jpg|Concept art for a generator in the mode. File:H4_DominionBanners_Concept.jpg|Concept art of the decorative banners that let players know which team a base belongs to. File:H4_DominionScreens_Concept.jpg|Concept art of the monitors present in the mode. File:H4_DominionTerminal_Concept_1.jpg|Concept art of the Dominion terminal. File:H4_DominionTerminal_Concept_2.jpg|Another concept of the Dominion terminal. File:H4_DominionVehiclePad_Concept_1.jpg|Concept art of the vehicle pads present in the mode. File:H4_DominionVehiclePad_Concept_2.jpg|Another vehicle pad concept.
Sources
Category:Multiplayer gametypes Category:Halo 4 gametypes
|
Lieutenant Dominique was a Lieutenant|junior officer in the United Nations Space Command|UNSC UNSC Navy|Navy. He was assigned to the .
Personality Dominique was a short man, and therefore very nimble. He was known to have a very athletic figure and to rarely smile; always business. His Commanding officer|Commanding Officer, Jacob Keyes, noted this and approved of the fact that he could rely on Dominique in any type of situation.
Biography
Dominique was transferred to the Academy at Mare Nubium|Luna OCS Academy from the Universite de l'Astrophysique in Paris after his sister was killed in action. At the academy he studied under, at that time, Jacob Keyes.
In 2552, Dominique served under Keyes aboard the . By the Battle of Sigma Octanus IV, Dominique was the ''Iroquoiss communications officer Halo: The Fall of Reach, ''page 139'' and later transferred to Keyes' subsequent command, the Halo: The Fall of Reach''', ''page 277'' as part of the command crew.
Dominique was present at the Battle of Installation 04, and he was most likely killed when the Covenant attacked the ''Pillar of Autumn'', though he is not mentioned.
Trivia Dominique had a tattoo of a Bessel Functions|Bessel function around his left wrist.
List of appearances
''Halo: The Fall of Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Covenant|Covenant''
Sources
Category:Human characters Category:UNSC Navy officers
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Merchants of Qikost
|model=
|type=Energy sword (fiction)|Energy sword
|cost=
|length=
|weight=
|width=
|height=
|capacity=
|feed=100 battery units
|ammotype=Superheated, shaped plasma
|operation=
|rate =
|velocity=
|optics=
|range=Short
|service=
Human-Covenant War Post-Covenant War conflicts
}}
The ''Domotos''-pattern fireblade , more commonly known as the energy sword, is a Covenant melee weapon manufactured by Assembly Forges and the Merchants of Qikost.
Overview
The ''Domotos''-pattern fireblade is one of the many energy sword variants manufactured by the Covenant. The ''Domotos''-pattern is characterized by its angular contour and a rectangular hole along the inner edge of either blades. The design for the blade's contour likely arose during the Writ of Union, as murals recording the event in Nuusra, Sanghelios, depicted ancient San'Shyuum and ancient Sangheili sharing blades of the same design.
Within the Covenant, the ''Domotos''-pattern fireblade is a weapon typically carried by high-ranking Sangheili, like Sangheili Zealots. Following the Human-Covenant War and the dissolution of the Covenant, the ''Domotos''-pattern energy sword was inherited by its splinter factions, including the Banished, the Sword of Sanghelios, and Jul 'Mdama's Jul 'Mdama's Covenant|Covenant. SPARTAN-II program|Spartan-II Leon-011 carries a customized ''Domotos''-pattern energy sword.
File:FUD - ChenDeath.jpg|A cloaked Hesduros Zealot killing Junjie Chen with a ''Domotos''-pattern energy sword during the Battle of Circinius IV. File:Hunters in the Dark full cover.jpg|Shipmaster N'tho 'Sraom using a ''Domotos''-pattern energy sword during Operation: FAR STORM. File:HSOI - Rtas and Tul.jpg|Rtas 'Vadum wielding a ''Domotos''-pattern energy sword during the Battle of the Prototype Halo installation. File:ValSaham.jpg|Orda Val 'Saham charging into battle with a ''Domotos''-pattern energy sword during the Second Ark Conflict.
Variants Necroplasma - A necroplasma is a green colored Energy sword. One version of the blade features a dull green blade that transitions to an inky black near the basket hilt and was used in War Games. Ravening Sliver - A blade with a deep blue hue and a green hilt. Vorpal Talon - A blade that produces an orange-to-cyan gradient.
File:H5G greensword.png|A Necroplasma sword. File:H5G Render EnergySword-RaveningSliver.png|Ravening Sliver. File:H5G_VT_sword.png|Vorpal Talon.
Gameplay
The ''Domotos''-pattern energy sword is featured in ''Halo 4'', ''Halo Online'', and ''Halo 5: Guardians''. The energy sword is a powerful melee weapon in close-quarters combat, capable of killing most foes with a single strike. It is a power weapon that appears on some multiplayer maps.
In ''Halo 5 Guardians'', the Ravening Sliver can be swung faster than other energy swords, while the Vorpal Talon allows the user to have Spartan abilities|two thruster charges before recharging, as well as increased jump height, longer stabilizer duration of 4.95 seconds, increased lunge distance, and a built-in motion tracker that stays visible on the user's Heads-up display|HUD even while zoomed in, much like with Linda-058's personal Nornfang SRS99-S5 AM sniper rifle. This weapon can also be found as the second Special weapons (Halo 5: Guardians)|hidden weapon in the final campaign mission Guardians.
Trivia In ''Halo 5: Guardians'', the energy sword can turn Spartan charges into one-hit-kills if active. As the Spartan uses the sword to accomplish this, doing so consumes battery.
Gallery
File:EnergySword-HUD.png|The HUD icon for the ''Domotos''-pattern energy sword. File:H4-EnergySword.png|Profile view of the ''Domotos''-pattern energy sword. File:H4 EliteZealot.png|Render of a Zealot wielding a ''Domotos''-pattern energy sword. File:H4-EnergySword-FirstPerson.jpg|First-person view of the ''Domotos''-pattern energy sword. File:H4 Air Assault Sword.png|A SPARTAN-IV program|Spartan-IV wielding the ''Domotos''-pattern energy sword. File:H4-Commander&Storm.png|A Commander (Covenant)|Commander with a ''Domotos''-pattern energy sword in ''Spartan Ops''. File:Thorne captured.png|A group of Sangheili Storm wielding ''Domotos''-pattern energy swords. File:H4 SwishSwishStab.png|Paul DeMarco testing Gek 'Lhar's energy sword. Note the slight difference with the holes being indents along the blades's inner edge instead.
File:H5GB-EnergySword.png|First-person view of the Energy Sword in the ''Halo 5: Guardians Multiplayer Beta''. File:H5GB-EnergySwordzoom.png|The Energy Sword being used with Spartan abilities#Smart Scope/Hover|smart scope in the ''Halo 5: Guardians Multiplayer Beta''. File:H5GB-EnergySwordcomparisons.png|A comparison between the standard Energy Sword and the Prophets' Bane in the ''Halo 5: Guardians Multiplayer Beta''. File:H5G-John&Sword.jpg|John-117 armed with an energy sword during the Operation: BIRD IN HAND|Raid on ''Argent Moon'' in a ''Halo 5: Guardians'' prerelease screenshot. File:H5G-EnergySwordHUD-Campaign.png|First-person view of the energy sword by Frederic-104 in campaign. File:H5G-EnergySwordzoom-Campaign.png|Smart scope with the energy sword by Frederic-104 in campaign. File:H5G-Fred&Sword.png|Frederic-104 armed with an energy sword on Genesis. File:H5G-Fred&EmptySword.png|Frederic-104 holding an empty energy sword in his hands. File:H5G-VorpalTalonHUD-Campaign.png|First-person view of the Vorpal Talon by Edward Buck in the campaign. File:H5G-EnergySwordHUD.png|First-person view of the ''Domotos''-pattern energy sword. File:H5G-EnergySwordzoom.png|Smart scope with the ''Domotos''-pattern energy sword. File:H5G-RaveningSliverHUD.png|First-person view of the ''Ravening Sliver''. File:H5G-RaveningSliverSS.png|Smart scope with the ''Ravening Sliver''. File:H5G-VorpalTalonHUD.png|First-person view of the Vorpal Talon. File:H5G-VorpalTalonSS.png|Smart scope with the ''Vorpal Talon''. Notice that the motion tracker is still present. File:H5G-InfectionSword.jpg|A Necroplasma sword. File:H5G-InfectedSwordHUD.png|First-person view of a Necroplasma sword. File:H5G - Freebooter with Energy Sword on Coliseum.png|A FREEBOOTER-class Mjolnir|Freebooter-clad Spartan-IV with an energy sword on Truth. File:H5G-RaveningSliver.png|A CENTURION-class Mjolnir|Centurion-clad Spartan-IV with the ''Ravening Sliver'' on Deadlock. File:H5G-VorpalTalon.png|A Centurion-clad Spartan with the ''Vorpal Talon''.
File:HW2 HonorGuardMenu.png|The Honor Guard with a ''Domotos''-pattern energy sword in the main menu. File:PL Orda2.png|Orda Val 'Saham with a ''Domotos''-pattern energy sword. File:Halo Wars 2 Blitz Card Honr Guard.png|Blitz art of an Honor Guard wielding a ''Domotos''-pattern energy sword. File:HW2-Ripa&Butterflies.png|Ripa 'Moramee dual-wielding ''Domotos''-pattern energy swords. File:Leon-011.png|Concept art of Leon-011 carrying a ''Domotos''-pattern energy sword. File:HW2 Terminus Leon.png|Leon-011 in-game unit with a ''Domotos''-pattern energy sword.
List of appearances
''Halo 4: Forward Unto Dawn''
''Halo 4''
* ''Spartan Ops''
''Halo: Hunters in the Dark''
''Halo 5: Guardians''
''Halo: Shadow of Intent''
''Halo: Tales from Slipspace''
* ''Fireteam Majestic Poker Night''
''Halo Wars 2''
Sources
Category:Covenant infantry weapons Category:Infantry plasma weapons
|
File:HM-DomusD 1.jpg|thumb|300px|A colony ship preparing for departure.
''Domus Diaspora'', often referred to as the Colonial Era,''Halo Mythos'', p. 52 is the historical term applied to the period of rapid interstellar colonization that began in the early twenty-fourth century.''Halo: Fleet Battles'', ''Core Rulebook'' This period of humanity's history saw the mass exodus of huge numbers of colonists, enabled by the discovery of Shaw-Fujikawa Translight Engine|faster-than-light travel, headed for alien worlds beyond the bounds of the Sol system.
This explosive growth would result in over eight hundred habitable worlds falling into the Unified Earth Government's sphere of control and, within two-hundred years, billions of people would be living and dying outside of the Sol system. However, this period also laid the seeds of future conflict, creating tensions that would eventually erupt into the Insurrection.
History
In the late 21st century and throughout the 22nd century, humans expanded from the overpopulated Earth to colonize other worlds in the Sol system, including Luna, Mars, and the Jovian Moons|Galilean moons of Jupiter. However, as new philosophies spread among these new Human colonies|colonies, new factions with militant ideologies rose to oppose the United Nations and its Unified Earth Government. These conflicts eventually led to the Interplanetary War, fought across Earth and humanity's new colonies. The war was brought to an end with the United Nations' newly established United Nations Space Command, formed with the consolidation of power with Earth's technocrats. In the aftermath of the Interplanetary War, the Unified Earth Government rose to power as the dominant governing body of humanity's colonies, with the UNSC serving as its subordinate military branch.''Halo Encyclopedia (2009 edition)'', p. 42-44 (2011)
File:Shaw-Fujikawa Noble Prize.jpg|thumb|250px|left|The invention of the Shaw-Fujikawa Translight Engine initiated the ''Domus Diaspora''. The aftermath of the Interplanetary War left the Unified Earth Government with a different threat, overpopulation and a massive military with no enemy to fight. The post-war period saw massive growths in population on Earth and on her colonies, as well as increasing famine among the populace bred from the Rainforest Wars. These situations threatened to destabilize the economy. However, in 2291|April 2291, a team of engineers, physicists, and mathematicians led by Doctors Wallace Fujikawa and Tobias Fleming Shaw saw the invention of the Shaw-Fujikawa Translight Engine, a device that allowed ships to travel slipstream space to traverse interstellar distances. In 2310, the Unified Earth Government unveiled their first line of colony ships, designed to bring rigorously tested, highly qualified colonists and military personnel to settle nearby worlds. In theory, only the best-qualified citizens and soldiers were allowed to colonize humanity's new colonies, leading to the formation of the Inner Colonies. It was at this time that the Colonial Administration Authority was established by the Unified Earth Government as an agency tasked with the governing of human colonies and the direction of further colonization efforts. The Colonial Military Authority was formed alongside the CAA,''Halo 4: The Essential Visual Guide'', p. 228 to serve as the military body responsible for protecting the UEG's extra-solar colonies, while the United Nations Space Command largely kept their operations confined to the Sol system. The Colonial Administration Authority proceeded to spend the upcoming decades preparing and organizing for the inevitable exodus that would occur.''Halo Mythos'', p. 54-55
The ''Domus Diaspora'' officially began on 2362|January 1, 2362, when the ''Odyssey'', and a fleet of nearly one hundred other colony ships were launched from mooring platforms orbiting Luna to colonize the Epsilon Eridani system. Despite early successes, for the first decades of the ''Domus Diaspora'', colonization efforts faced significant challenges in marshalling political and economic support. The Epsilon Eridani system, home to an improbably high number of worlds within the habitable zone of the system's host star, became a prime candidate for colonization efforts and succeeded in bringing more attention to colonization efforts. The first colonies formed in the ''Domus Diaspora'' were established on verdant worlds and above resource-rich Natural satellite|moons. As early terraforming efforts resulted in a lengthy process depending on the conditions of the world, already habitable worldshowever rarewere preferred by the Unified Earth Government's expansion effort. Habitable worlds that could be quickly reached through slipspace soon housed sprawling cities and orbital factories connected through trade and the influence of massive interstellar corporations.
Following colonizing successes and improvements in slipspace navigation spurred further exploration increasingly distant from Sol. For a time, much of the Unified Earth Government's resources were directed towards further colonial expansion. By 2390, the Inner Colonies were formally established, consisting of 210 worlds in various stages of terraforming. The population burden across human space had largely stabilized in the ''Domus Diaspora''. In subsequent years, the Inner Colonies exponentially grew and prospered, drawing in investment and building infrastructure extensive enough to become self-sufficient and send their surpluses back to Earth. Meanwhile, smaller colonies and outposts of the greater human civilization spread ever outward along slipspace routes from this developed and tightly controlled zone to become the Outer Colonies.
Aftermath By the beginning of the twenty-fifth century, humanity had colonized over eight hundred colonies, existing on planets, moons, asteroids, mining facilities, and relay stations. The Inner Colonies consisted of strong, densely populated worlds located close to Earth via slipspace, ranging from prominent military and commercial centers such as Reach and Tribute to comparatively smaller colonies such as Actium, Ballast, Chi Rho, Luyten, Miridem, and New Carthage. Many of the Outer Colonies served as Agriculture world|agricultural or mining colonies, providing resources for Inner Colonies and industrial Outer Colonies like Meridian. The Inner Colonies became the political and economical center for the Unified Earth Government, as they began to rely on the Outer Colonies for natural resources. Meanwhile, the United Nations Space Command began to expand its domain to the Inner Colonies, making Earth and Reach the centers of its power, while pushing the Colonial Military Administration to the Outer Colonies.''Halo Encyclopedia: The Definitive Guide to the Halo Universe'', p. 68-69 (2011)
Despite the prosperity and unprecedented growth and development humanity experienced during this time, tensions soon rose on some of the more remote colonies that sought independence from the Unified Earth Government. From 2475 to 2483, a number of civilian uprisings occurred throughout human space. The Colonial Military Administration responded swiftly and severely, though the organization's heavy handed tactics only served to increase resistance. Soon, many citizens on Outer Colonies, and even Inner Colonies, began questioning the often-draconian measures used by the CMA and UNSC to keep colonies in line. Seeking sovereignty on the behalf of a dozen worlds, the newly established Secessionist Union and People's Occupation submitted formal requests to the Unified Earth Government demanding independence. As these requests were left denied, tensions began to rise amongst the Outer Colonies. These tensions eventually erupted into the Insurrection, a civil war that engulfed numerous colonies.
Trivia
"Domus, -us" is a Latin word meaning "house" or "household";The Bantam New College Latin and English Dictionary, 3rd ed. ''Pg.154'' while "Diaspora", from Greek, refers to "the movement, migration, or scattering of a people away from an established or ancestral homeland". This is therefore an appropriate name for humanity's period of interstellar travel, as masses of people left humanity's homeland in the Sol system, just as many Palestinians were forced out of Palestine or Irish out of Ireland in other well-known diaspora.
List of appearances
''Halo: Evolutions''
*''The Impossible Life and the Possible Death of Preston J. Cole''
*''From the Office of Dr. William Arthur Iqbal''
''Halo: Fleet Battles''
''Halo: Ground Command''
''Halo Mythos''
''Halo: Legacy of Onyx''
''Halo: Outpost Discovery''
Sources
Category:Events
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Donald was the third captain of the , , succeeding Captain Rehkov in 2491. Under Captain Donald, the ''Spirit of Fire'' aided in the United Nations Space Command|UNSC's interstellar expansion efforts by transporting colonists and equipment for colonization, including pre-fabricated structures such as schools and hydroponics facilities. Captain Donald served until 2499, when their position was filled by Captain Johnson (captain)|Johnson. By at least 2531, Donald's name and their period of service as captain were painted onto the side of the ''Spirit of Fire'''s hull.
List of appearances
''Halo Wars''
Sources
Category:Human characters
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Don't Hangar Around is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 15 minute the par time on the level Cairo Station. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty.
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Don't Make a Girl a Promise is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by finding and walking over the Cortana toy in the level Gravemind (level)|Gravemind.
The toy only appears in Remastered graphics mode. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty.
Location File:HTMCC-H2A Cortana Toy.jpg|thumb|left|The Cortana toy with Valley of Tears in the background. The toy is found in the Valleys of Tears|Valley of Tears B. Upon entering the area, proceed to the right and up the rocky face to the metallic platform which curves back toward the wall. The toy is found at the very end of the platform.
Trivia The name is a reference to several quotes from the ''Halo'' universe: one from Catherine Halsey|Halsey in ''The Package (animated short)|The Package'', one from Cortana at the end of ''Halo 2'', and another from Cortana at the start of ''Halo 3''. All of these quotes were said to John-117.
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Don't Strain Your Metaphors is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 14,000 point par score on the level Uplift Reserve. The achievement is worth 10 Gamerscore. Though it can theoretically be unlocked on any difficulty, more points are awarded in campaign scoring when playing on higher difficulties.
Tips Go on legendary and turn on Mythic, Famine, Tough Luck, and Thunderstorm skulls minimum. Get to one of the Warthogs driving around and get the marine driving out, then give that marine the Spartan Laser. Drive around the outside of the central area, pausing occasionally to let the Laser-wielding marine shoot when the weapon glows red. Destroy all the Covenant in the starting area. This should net you enough points to get the par score regardless of time taken, so just grab a Ghost once you're done and speed to the end.
Trivia The name of the achievement is a reference to a line spoken in the level by Chips Dubbo, who tells the Wounded Marine, "''Careful. I think you just strained a metaphor.''"
Before the release of Series 3: Recon, players could earn significant points by destroying unoccupied Covenant vehicles as the game did not differentiate between piloted and empty vehicles; this was patched out of ''Halo 3: ODST'' on release of the aforementioned season.
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Don't Touch That! is an achievement for ''Halo: Reach'' multiplayer matchmaking added to the Defiant Map Pack with the release of ''Halo: Combat Evolved Anniversary''. The achievement was earned by preventing the attacking team from touching the flag in a matchmaking 1 Flag CTF game. This applied not just to one round, but to the entire game. Thus as most 1 Flag CTF games were two rounds, players needed to prevent the opposing team from touching their flag in either of them. It could only be unlocked on a Defiant map.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
The achievement is worth 25 Gamerscore.
Sources
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File:HW-Door interlock.jpg|thumb|300px|One of the door interlock towers within Trove when locked (left) and unlocked (right). Door interlocks are a kind of Forerunner structure built into the interior surface of shield worlds. They serve as a security mechanism preventing entrance or escape from the Astroengineering|megastructures by projecting a hard light door over the entrance/exit portal of the planet.
Overview
Door interlocks have thus-far only been observed around the entrance portal for the shield world Trove. In this example, there were six door interlocks around the portal leading into the tunnel which connected the interior of Trove to its outer surface. When engaged, each of the interlock towers projected a hard light door over the portal to prevent access to the tunnel underneath. The interlocks must be opened in pairs of opposing sides for the hard light to deactivate. There were control consoles at the base of each interlock tower, and, like other significant Forerunner technology, they could only be operated by a Reclaimer. Were any alien life forms to enter the vicinity of the interlocks, they would deactivate and require a Reclaimer to near them and activate them again.
Operational history During the Battle of Trove in 2531, the door interlocks engaged in response to Flood and Covenant activity around the portal. United Nations Space Command detachments from the were deployed to establish firebases and eliminate both opposing forces. The mission was successful, allowing the UNSC ''Spirit of Fire'' to escape the shield world when John Forge sent the ship's Shaw-Fujikawa Translight Engine into the shield world's artificial sun. The resulting chain reaction resulted in a supernova state. The door interlock towers were destroyed in the shield world's ensuing destruction.
In-game information
The door interlocks appears exclusively in the ''Halo Wars'' campaign level Escape (Halo Wars level)|Escape, serving as the final level's main objectives. All three pairs of the door must be deactivated within the countdown timer to complete the level. Players need to deactivate the interlocks by accessing their control panels when a friendly unit is nearby. Each pair will only disengage when both interlocks are deactivated, and if a Covenant or Flood unit approaches a deactivated interlock when the other interlock of the pair is still active, the deactivated interlock will lock up again, necessitating the player to send a friendly unit to deactivate the interlock again.
Activating the interlock towers in a counter-clockwise fashion will reward the player the "Thinkin' About My Doorbell" achievement.
Gallery
File:HW_EscapePortal_Render_1.jpg|A render of the raw high-poly model for the interlock. File:HW_EscapePortal_Screenshot_1.jpg|A screenshot of the interlock in-game. File:HW_EscapePortal_Screenshot_2.jpg|The interlock, as viewed from above.
List of appearances
''Halo Wars''
Sources
Category:Forerunner buildings Category:Security technology
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File:Frunner_door_common.jpg|thumb|250px|A common type of Forerunner door. Doors are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. Doors are a basic component of architecture among all known major civilizations.
Overview Like all technology created by the various organizations and civilizations that have existed throughout history, the doors they create are typically representative of their overall design styles and aesthetic preference.
Types Types of doors include Shield doors and Blast doors.
The Covenant frequently use curves as well as bright purples, blues, and grays in the design of their technology; everything from weapons to cities. The doors incorporate the curves and colors standard to Covenant design, most notably in High Charity. While many Covenant doors have indicator lights and work by sliding in and out of the walls, the doors in High Charity also flash and emit a tone when approached.
File:H2 - High Charity door 1.png|A smaller Covenant door in High Charity's High Council Chamber. File:Covenant_door.jpg|A Covenant door in High Charity. File:HaloLegends-CovenantDoor.png|A Covenant door onboard a in ''Halo Legends: The Package (animated short)|The Package''. File:H2A HighCharityDoor.png|A Covenant door in High Charity.
Human technology for doors has progressed over the past centuries. While most doors in the past have been based on a hinge system, the doors seen on Earth and equally-developed off-world Human colonies|colonies are almost exclusively sliding (except for the antiquated doors in Crow's Nest), either opened by proximity or a switch located on the door itself. Like most human technology applied to everything from roads to spacefaring military vessels, the design is simple and geometric (with some discrepancies) with straight lines and angles, and involves blacks, grays, and browns. Most doors have a light on them that is either green to indicate that it is open or can be opened, or red to indicate that it is locked. While human doors usually consist of one or two sliding segments, there are some exceptions, such as the multi-segmented doors in some of Reach's industrial facilities. Reinforced blast doors are a common sight in military bases and UNSC starship|starships, but are also used in cities, such as New Mombasa, to close off certain sections in emergencies.
File:HCE-PoA-BulkheadDoor-Screen1.jpg|One set of bulkhead doors on the . File:HCE-PoA-BulkheadDoor-Screen2.jpg|Another set of bulkhead doors on the UNSC ''Pillar of Autumn''. File:01 cairostation doors large 2.png|A set of blast doors on ''Cairo Station (station)|Cairo Station''. File:UNSC_bunker_door.jpg|A door in Crow's Nest in ''Halo 3''. File:3_TsavoHW_2.jpg|A gate leading out of Crow's Nest. File:Industrial_door.jpg|A door in Traxus Factory Complex 09. File:Reach_door.jpg|A door in a BXR Industries mining facility on Reach. File:H4-Render-UNSC-ControlSwitch.jpg|UNSC door control switch in ''Halo 4''. File:H2A CairoStationBlastDoor.png|A set of blast doors on ''Cairo Station'' in ''Halo 2: Anniversary''.
Doors built by the Forerunners are completely geometric and incorporate the similar light grays, browns, and blues of the rest of their technology. The doors themselves are geometric and often slide in multiple parts. They also have complex geometric designs on them, often patterned. This same trend can be seen on floors of Forerunner structures. John-117 used a Forerunner door from the ''Anodyne Spirit'' to breach the Earth's atmosphere during the Battle for Earth.
File:HCE-ForerunnerDoor-screen.jpg|A Forerunner door on Installation 04 in ''Halo: Combat Evolved''. File:H2-GasMine-ForerunnerDoor-01.jpg|A closed Forerunner door on the Threshold gas mine in ''Halo 2''. File:H2-GasMine-ForerunnerDoor-02.jpg|A Forerunner door opening on the gas mine in ''Halo 2''. File:H2 - Delta Halo door 1.png|A door in one of Installation 05's older structures. File:H2 - Delta Halo door 2.png|Another door on Delta Halo. File:H3-I04B-Forerunner_door.png|A Forerunner door on Installation 08. File:H2 - Quarantine Zone door 1.png|A multi-segmented door within Delta Halo's Quarantine zone (location)|Quarantine zone. File:H2 - Quarantine Zone door 2.png|Another, single-segment door within the Quarantine Zone. File:HINF Zeta Door.png|A door on Installation 07 in ''Halo Infinite''. File:HCEA-ForerunnerDoor-Screen.jpg|A Forerunner door in ''Halo: Combat Evolved Anniversary''.
While the Flood do not have what we consider conventional architecture, they build their structures out of biomass they have consumed, adding to the disturbing overall impression of Flood hive|their hives being living things unto themselves. Flood doors, called Portas, are built from biomass of infected hosts, and resemble valves like those in the heart. They open based on proximity. While the sections of the door itself retract, the circular frame of the door contracts at the same time.
File:Porta.jpg|A Flood Porta in High Charity.
Gallery
File:HR_DoubleDoor_Concept.jpg|''Halo: Reach'' concept art for doors. File:H2A Concept HCDoors.jpg|''Halo 2: Anniversary'' concept art for Covenant doors. File:H2A Concept CairoDoors.jpg|''Halo 2: Anniversary'' concept art for UNSC doors.
Sources
Category:Buildings and structures|
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The Doozy is a snowmobile in service with the United Nations Space Command. It is used for rapid movement over snowy terrain, particularly for medical transport, messaging, diversionary tactics, and evacuation. A rear-facing "nausea seat" can accommodate a passenger, much like the rear seat of the M274 Mongoose. However, the design is often seen as a hindrance.''Halo Encyclopedia (2009 edition)'', page 237
Production notes The Doozy is inspired by a boat of the same name that was implemented in Pre-Xbox Halo|early builds of ''Halo: Combat Evolved'' though ultimately Cut Halo: Combat Evolved vehicles|cut. - ''At first you had one gun, an assault rifle that would shoot grenades, and there was a little single-person boat, they called it the Doozy.'' The watercraft would have featured a rear-facing seat, allowing a player or NPC to engage pursuing enemies.Halo 2 Limited Collector's Edition#Limited Collector's Edition Disc|''Halo 2'' Limited Collector's Edition disc The Doozy, along with several variants of the M12 Warthog, was canonized in the ''Halo Encyclopedia (2009 edition)'', albeit as a snowmobile rather than a boat.
Gallery
File:HCE Doozy Concept 1.jpg|''Halo: Combat Evolved'' concept art of the Doozy. File:HCE Doozy Concept 2.jpg|''Halo: Combat Evolved'' concept art of the Doozy. File:HCE Doozy Concept 3.jpg|''Halo: Combat Evolved'' concept art of the Doozy.
Sources
Category:UNSC vehicles
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Doppler (AI serial number: AI-8575), was a United Nations Space Command|UNSC artificial intelligence. In 2552, he was the Space Dock Quartermaster for Gamma Station in orbit of Reach.
Biography On August 29, just prior to the Fall of Reach, Doppler hailed the as it approached the station. However, due to security regarding Operation: HYPODERMIC, which the prowler was a part of, Doppler was told by an ONI official to access Office of Naval Intelligence Instruction ONI-Seven-Eta. The data temporarily scrambled Doppler's memory, causing him to forget about the prowler and about the official who tricked him.Halo: Fall of Reach - Invasion, ''Issue 1'' The prowler was then isolated from the REACH DOC NET, preventing Doppler from accessing the ship should he discover it again.
As the battle began, though, Doppler discovered Covenant intrusion software that was penetrating the DOC NET, against which his own counter-intrusion measures were ineffective. This software had also discovered the location of the ''Circumference'', the NAV data of which Doppler was unable to delete. The AI sent a distress signal that reached the alerting them that the prowler had failed to delete its NAV database as per the United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol.Halo: The Fall of Reach, ''page 302'' When the SPARTAN-II Program|SPARTAN-II team led by John-117 arrived at Reach Station Gamma, they tried to contact Doppler but were unsuccessful, indicating that he had self-destructed in accordance with the Cole Protocol.
Avatar Doppler took the appearance of an English scholar, dressed in a red jacket, a bowtie, and spectacles. He may have been named after the Austrian physicist Wikipedia:Christian Doppler|Christian Doppler, who discovered the wave behavior known as the Wikipedia:Doppler effect|Doppler effect.
Gallery
File:Invasion; Doppler.jpg|Doppler's avatar.
List of appearances
''Halo: The Fall of Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Invasion|Invasion''
Sources
Category:AI characters
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Dorian was a high school student on the Outer Colony of Meridian when the moon came under attack by the Covenant in 2548.
Biography Dorian had his own problems to deal with as a high school student in 2548 before the Covenant Battle of Meridian|laid siege to Meridian, but once his village went up in flames he found himself stuck above ground and locked out of the town shelter where other survivors had gathered along with three other students: Saskia Nazari, Evelyn Rousseau, and Victor Gallardo. The four youths suddenly were thrust into battle with nothing to aid them but a few scavenged weapons and an injured Spartan super-soldier.Halo: Battle Born
After being exposed to Forerunner artifacts on Meridian, Victor developed a genetic anomaly that prevented his injuries from being healed, something that his friends were also discovered to have. However, Owen-B096 proved to be immune due to the genetic modifications from his Spartan-III augmentations. With the permission of Victor's parents, ONI began the process of augmenting Victor into a Spartan-IV supersoldier in hopes that the genetic modifications he would receive would cure Victor's condition. The attempt appeared to be working and ONI offered Victor's friends the same option. After considering the idea, the rest of the group agreed to become Spartans, knowing that if Victor had been given the choice instead of his parents making it for him, he would've agreed to undergo the procedure.Halo: Meridian Divide
List of appearances
''Halo: Battle Born''
''Halo: Meridian Divide''
Sources
Category:Human characters Category:Human civilians
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Dorii was a female civilian who lived in Cleveland during the Battle of Cleveland. She knew Ruwan Ackerson. She was last seen running out of a parking garage screaming that the underground roadway had collapsed. It is possible that she is dead, but there is an equal possibility that she was held with the other humans in the stadium as a Prisoner of war|POW.Halo: Uprising
List of appearances
''Halo: Uprising''
Sources
Category:Human civilians Category:Human characters
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Private Dorkin is a red-level Office of Naval Intelligence|ONI soldier at Chawla Base.Media:ILB Treason.ogg|ILB_Treason.ogg He has a Kelorism|Kelorist tattooMedia:ILB Security sweep.ogg|ILB_Security_sweep.ogg and chews Pick-Up Sticks.
Sources
Category:Human characters Category:Office of Naval Intelligence personnel
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Private Dorking was a UNSC Marine Corps|Marine who was stationed to Chawla Base in Boston, Wikipedia:Massachusetts|Massachusetts, United States of America, shortly before the Battle of Earth.
Background He was originally from Mamore and was a Kelorism|Kelorist, having a tattoo identifying himself as one. When Rani Sobeck infiltrated the base, Dorking asked her for identification, which Rani did not have. To avoid blowing her cover, Rani threatened to report Dorking for chewing pickup sticks in a level five security zone, which (according to her) was considered Treason|treasonous. Axon Clips Chapter 11 Dorking then begged Rani not to report him and allowed her through, and Rani "spared" him.
Sources
Category:Human characters Category:UNSC Marine Corps enlisted personnel
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Lieutenant Dorsey is a junior officer at the Office of Naval Intelligence, serving as Commander-in-Chief Admiral Margaret Parangosky's flag lieutenant in 2553.Halo: Glasslands, ''page 44''
Biography Dorsey was relatively new to Sydney, Australia.Halo: The Thursday War, ''pages 12-13'' By January 2553, he was serving under Admiral Parangosky at HIGHCOM Facility Bravo-6. On January 26, Dorsey arrived at Captain Serin Osman's office in Bravo-6's Core 5 to notify her that Parangosky was ready to see her. He then acknowledged the UEG's Minister for the Colonies, David Agnoli, and asked if he would be present at President of the Unified Earth Government|President Ruth Charet's reception. Agnoli answered "Possibly", and then went to ask Lieutenant Dorsey about making him an appointment with Admiral Parangosky.
By March, Dorsey had proved to be a great assistant to Parangosky. She regarded him as a good boy and couldn't wish for a better flag lieutenant. Dorsey kept a morning routine of delivering Mocha coffee to her and also supplying her with ginger nut biscuits.
List of appearances
''Halo: Glasslands''
''Halo: The Thursday War''
Sources
Category:Human characters Category:UNSC Navy officers Category:Office of Naval Intelligence personnel
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Double Double is an achievement from ''Halo 3''. It was unlocked by earning two Double Kills during a single ranked or social match on a Legendary Map Pack|Legendary or Mythic Map Pack|Mythic map. It was released, along with Title Update 2, on September 23, 2008. It is worth 25 Gamerscore.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Trivia The achievement's name could be a reference to the basketball feat known as a wikipedia:Double-double|double-double, or alternatively the 'Wikipedia:List of coffee drinks#Double-double|Double-Double', a coffee with two creams and two sugars from Canadian fast food chain Tim Hortons.
Sources
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Double Down is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by earning two or more Double Kill medals in a single ''Halo 2: Anniversary'' multiplayer match. The achievement is worth 10 Gamerscore and can be unlocked in both matchmaking and custom games. It also unlocks the Bronze Forge Nameplate.
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Double EXP Weekend is a weekend event that allows for the player to earn twice the amount of EXP when playing Multiplayer Playlist.
Double EXP Weekend Games Halo 3
Halo: Reach: The closest equivalent to Double EXP are the weekend Credit Super Jackpots that appear on specific playlists. Halo 4
Halo: The Master Chief Collection Halo 5: Guardians
Double EXP Weekend Playlists Grifball - This playlist featured RvB's favorite sport gametype. (Social)
Team SWAT (As mentioned above, this playlist was made permanent) (Ranked)
Team Snipers - (This playlist has also since become a permanent playlist.) (Ranked)
Slayer|Rockets - This playlist focuses on chaotic 8 player FFA Rocket gametypes. Occasionally, a "Splockets" gametype which features a Rocket Launcher and Spartan Laser weapon spawns. (Social)
Living Dead - This is one of the two infection playlists featured in machmaking along with rumble pit. (Social and Ranked). Legendary Brawl - This playlist was created to celebrate the release of the Legendary Map Pack, and featured a 12-person Free-For-All match. This playlist was ranked, allowing many to gain online FFA achievements easier. (Ranked)
Mythic Brawl - This playlist was created to celebrate the release of the Mythic Map Pack, and features a 12-person Free-For-All match. This playlist is ranked, allowing many to gain online FFA achievements easier. (Ranked)
3 Ball - This playlist featured a four team Oddball match. Three Oddballs were placed on the map, and each team needed to battle it out to gain the most points. Other game variants included 3-Low, which required more than one person on a team to be holding a ball to gain points for their team. (Social)
Oddball#Fiesta|Fiesta - This playlist featured players on CQB maps with Random weapon spawns. (Social)
Team Melee - This playlist featured a mix of 3-team slayer and objective games, featuring the Gravity hammer (fiction)|Gravity Hammers and Type-1 Energy Weapon/Sword|Energy Swords. (Social)
Rocket Race - This playlist features a Race Gametype where 4 teams of two players have to reach several destinations before winning. They ride on a M274 Ultra-Light All-Terrain Vehicle|Mongoose where the passenger will have a Rocket Launcher to fire Rockets as to prevent others from reaching a destination. (This Gametype is sometimes featured in the "Multi-Team" playlist.) (Social)
Team Flag - A playlist that features all flag games. (Social)
Holidays For certain Holidays, such as Halloween, Valentine's Day, and Fourth of July, playlists were devoted to the day with special gametypes and maps.
Living Dead (Halloween) - This playlist featured infection as its gametype. Special maps were made specifically for this playlist, such as Club Dead (High Ground) and Brain Freeze (Narrows). It should be noted that for Halloween, this playlist was Ranked, however when other Infection Double EXP weekends came around, they were not. Valentine's Day Massacre (Valentine's Day) - This playlist featured a variation of the hopper Team Doubles. This playlist was strictly Slayer oriented, and was ranked. Bungie had also stated that there would be prizes that would be awarded for certain things done by certain people (such as the most amount of vehicle jacks). Cinco de Mayo (Cinco de Mayo) - This playlist featured a Free-For-All game variant, in which each player spawned with a random weapon (This gametype was known as Fiesta). Fourth of July (Fourth of July) - This playlist featured an assortment of gametypes, such as CTF variants, and a gametype called Red Glare. In Red Glare, each player on the team had Rockets and Spartan Lasers. Turkey Day (Thanksgiving) - This playlist featured 9 players FFA.
Other Big Team Battle|Ranked Big Team Battle - This playlist was made a Double EXP playlist for a while to attract players into playing it, as the playlist was in danger of being removed entirely due to a lack of use (which it was as of September 2008 after Auto-Update 2). The double EXP was applied during the months of June, July, August and mid September in 2008, and was not considered a part of Double EXP Weekend, for the Double EXP worked throughout the ''whole'' months, not just Thursdays through Sundays. Prepare To Drop - Inspired by ''Halo 3: ODST''. 4v4 Social Double EXP to celebrate the launch of ODST. Magnum, SMG start and with 150% Damage Resistance, Energy Shields disabled. Also there is Asset Escort Single VIP. Anti-VIP starts with Needlers and Gravity Hammers, and have 150% gravity. VIP team starts with Battle Rifles and SMGs, and have 90% damage resistance, and wear black armor. The VIP starts with a plasma pistol no grenades, does 0% damage to opponents, has 90% damage resistance, 4 overshields, 50% shield recharge rate, 75% move speed, 75% gravity, full vehicle use, an enhanced motion tracker, a waypoint that can be seen by all, and is colored purple. VIP team members within 40 meters of the VIP get 2 overshields.
Sources
Category:Playlists
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Double Kill is an achievement in ''Halo 2 (Windows Vista)|Halo 2 for Windows Vista''. It is worth 20 Gamerpoints and is awarded for killing two opponents within four seconds.
It is represented by a yellow circle with two blue stars in the center. See also Double Kill Medal Killing Spree Medal Killing Spree (Achievement)
Triple Kill (Halo 3 Achievement)|Triple Kill (Achievement)
Sources
Category:Halo 2 (Windows Vista) achievements
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File:H3 Double Kill.png|200px|right The Double Kill medal is awarded for killing two opponents within four seconds of each other in standard Multiplayer games (and ''Halo: Spartan Assault'') and within less time in campaign and Firefight. In ''Halo 4'' and ''Halo 5: Guardians'' multiplayer and in Spartan Ops the kills need only be within 4.5 seconds of each other.
The medal was originally represented by two blue stars in a yellow circle. In ''Halo 4'' and ''Halo 5: Guardians'' it is represented by two white stars on a navy blue circle, rimmed with light blue and brown in ''Halo 4'' and light blue an navy blue in ''Halo 5: Guardians''. The medal is monochrome and imposed on a shield in ''Halo: Spartan Assault'' and ''Halo: Spartan Strike''. When someone attains and achieves this medal, the announcer will shout "Double Kill!" to the player as the medal appears in their Heads-up display|HUD. The medal does not appear in ''Halo: Combat Evolved'' due to a lack of visual medals. However, the words "Double Kill!" will appear in the upper right corner of the screen.
Achievements The following achievements are related to the Double Kill medal.
{| class="wikitable"
| ! scope"text-align:center;" |Icon
! scope"text-align:center;" |Icon (Steam)
! scope"width:175px;height:20px;text-align:center;" |Title
! scope"width:350px;height:20px;text-align:center;" |Unlock requirement
! scope"text-align:center;" |Game
|-align="center"
|File:H2V_Achievement_Double_Kill.png|center|64px
|''N/A''
|Double Kill (achievement)|Double Kill
|Kill 2 opponents within 4 seconds
|''Halo 2 (Windows Vista)''
| |-align="center"
|File:H3_Achievement_Two_for_One.png|center|64px
|''N/A''
|Two for One
|Score a Double Kill with a single spartan laser shot in a ranked free for all playlist.
|''Halo 3''
| |-align="center"
|File:H3_Achievement_Double_Double.png|center|64px
|''N/A''
|Double Double
|On a Legendary map, get two Double Kills during a ranked or social match.
|''Halo 3''
| |-align="center"
|File:HR_Achievement_Both_Barrels.png|center|64px
|''N/A''
|Both Barrels
|Noble 1: Earn a Double Kill with the shotgun in multiplayer Matchmaking.
|''Halo: Reach''
| |-align="center"
|File:HR_Achievement_Totally_Worth_It.png|center|64px
|''N/A''
|Totally Worth It
|Noble 1: Earn a Double Kill from the Grave in multiplayer Matchmaking.
|''Halo: Reach''
| |-align="center"
|File:Double_Down.jpg|center|120px
|File:HTMCC_Achievement_Double_Down_Steam.jpg
|Double Down
|Halo 2A MP: In Anniversary multiplayer, receive 2 or more Double Kill medals.
|''Halo 2: Anniversary'' (''Halo: The Master Chief Collection'')
| |-align="center"
|File:HTMCC_Achievement_DoubleTrouble.png|center|120px
|File:HTMCC_Achievement_Double_Trouble_Steam.jpg
|Double Trouble
|Earn a total of 250 Double Kill medals in matchmade games.
|''Halo: The Master Chief Collection''
|}
Gallery
File:Doublekill Medal.gif|The ''Halo 3'' version. HR Beta Double Kill.png|The medal as it appears in the Halo Reach Beta. File:HR Medal Double Kill.png|The ''Halo: Reach'' version. File:HSA - Double Kill.png|The ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' version. File:H4 - Double Kill.png|The ''Halo 4'' version. File:H5G-Double Kill.png|The ''Halo 5: Guardians'' version. File:HINF_TechPre_Medal_DoubleKill.png|The ''Halo Infinite'' version seen in the Technical Previews. File:HINF_Medal_DoubleKill.png|The ''Halo Infinite'' version.
Category:Medals
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Double Rainbow is an Easter egg featured in ''Halo 4''. The Double Rainbow can be found in a waterfall, on the campaign#Halo 4|campaign level Reclaimer (level)|Reclaimer.
Walkthrough Around halfway through the campaign level Reclaimer, shortly after a explodes over the ocean, the player comes towards a small ravine with several waterfalls. Go stand on the nearby cliff on the edge of the ravine. As the M510 Mammoth|Mammoth approaches the player, the first rainbow becomes visible in the ravine. As the Mammoth makes its way towards the ravine, the second rainbow appears in the ravine beside the first.
Sources
Category:Halo 4 Easter eggs
|
Double Stuff is an achievement in ''Halo 5: Guardians'', awarded for simultaneously destroying 2 cores in Guardians on Heroic difficulty.
|
Double Team is a matchmaking playlist in ''Halo: Reach''. It was also formerly in ''Halo 2''.
Halo 2
Double Team was added on the May 2005 update. Players could enter the playlist alone or with a partner, and the maximum players for a game was four. The playlist was ranked and featured both Slayer and objective-based gametypes.
Ascension Beaver Creek Elongation Ivory Tower Lockout Midship Sanctuary Turf Warlock
2v2 Slayer (Slayer Human Duel|Human Duel) (BR55 Battle Rifle|BR, No Sniping) (Rifles)
2v2 CTF Classic (Human)
2v2 Crazy King
2v2 Team Ball
Halo: Reach The March 2011 matchmaking update overhauled the Arena system. One of the consequences was removing Double Team's predecessor, Doubles Arena, from the system. In exchange, Double Team was placed into the competitive playlists.http://halo.bungie.net/Forums/posts.aspx?postID30808
Zealot (map)|Arena Zealot Asylum Countdown Powerhouse Reflection The Cage|Uncaged Anchor 9 (map)|Unanchored Enclosed Synapse Treasury
2v2 Slayer
2v2 Slayer#Slayer DMRs|Slayer DMRs
2v2 Oddball
2v2 King of the Hill|King
See also Team Doubles
Category:Playlists
|
Double Time! is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 25 minute par time on the level Coastal Highway. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty.
Trivia The name of the achievement is a quote from the level: Edward Buck|Buck tells Jonathan Doherty, "''Follow me trooper. Double Time!"''"
|
Double Trouble is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by earning a total of 250 Double Kill medals in multiplayer matchmaking. The achievement is worth 10 Gamerscore.
|
Through a glitches|glitch in Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC one player can control or "slave" one M12 Force Application Vehicle|Warthog without a driver to follow an occupied Warthog. This is also known as "Remote Controlling" or "RC'ing".
Walkthrough This is a very interesting glitch. First you park two M12 Force Application Vehicle|Warthogs, front end parallel to the back end, side by side. So that the driver seat of both Warthogs are right next to each other. Then, you sit in both seats ''lots'' of times, which makes the computer think that you are in both Warthogs. Next, move one Warthog and the empty Warthog will go in the same direction. You can repeat the trick with other Warthogs, M808B Main Battle Tank|Scorpions, Type-32 Rapid Assault Vehicle|Ghosts, even Type-26 Ground Support Aircraft|Banshees and turrets. If you are in the driver's seat of a vehicle with driver fireable weapons i.e. the Ghost, simply pull the right trigger to fire off your guns. Also note that this trick still works if you get out of the vehicle (i.e. you work two Warthogs and then get out, the Warthogs will move with you).
This can also be done to take control of multiple vehicles by simply driving up to another Warthog, Ghost, Scorpion, etc. and repeating the process until you have control of ''three'' vehicles. Note that this can cause serious lag, and if you are hosting a server and someone is using remote control, you will not see it.
Category:Tricks and cheats Category:Glitches Category:Halo: Combat Evolved glitches
|
Doug Radcliffe, a veteran of the video game guide business, has built up a reputation as one of the most respected authors in the business and has written over a dozen strategy guides for all genres.
Other books
''Dungeon Siege II: Sybex Official Strategies and Secrets''
''Freelancer: Sybex Official Strategies & Secrets''
''Halo: Combat Evolved: Sybex Official Strategies & Secrets''
''MechWarrior4 Mercenaries: Sybex Official Strategies & Secrets''
''Doug Radcliffe with Andy Mahood''
''Microsoft Flight Simulator 2004: A Century of Flight (Sybex Official Strategies & Secrets)''
''Age of Empires III: Sybex Official Strategies and Secrets''
''Age of Mythology - The Titans Expansion: Sybex Official Strategies & Secrets''
''Age of Mythology: Sybex Official Strategies & Secrets''
''Baldur's Gate: Dark Alliance: Sybex Official Strategies & Secrets''
Category:People Category:Authors
|
Corporal Douglas was a soldier of the United Nations Space Command around the end of the human-Covenant War.Halo: Fractures, ''Breaking Strain''
Biography Corporal Douglas was aboard the , a military cargo tender, around 2552. Some time before the Fall of Reach the ship was attack by Covenant ships and forced to land on the human colony|colony of Losing Hand. One year after the crash, a appeared at the edge of the system. Unaware of the end of the war or humanity's alliance with the Sangheili, many colonists and crew assumed they were under attack. At this point the tension between the colonists and the crew boiled over and the colonists marched on the ship. Corporal Douglas reported to the acting captain, Darren Leone, about the colonists' actions.
List of appearances
''Halo: Fractures''
*''Breaking Strain''
Sources
Category:Human characters
|
|death=
|causeofdeath=
|parents=
|siblings=
|spouses=
|children=
|species=Human
|gender=Male
|height=2.238 meters (7' 4")Halo: The Essential Visual Guide, ''page 153''
|mass=
|hair=Brown
|eyes=Blue
|affiliation=*UNSC Navy
*UNSC Special Forces|Naval Special Warfare Command
**SPARTAN-II program
|rank=Senior Chief Petty Officer
|sn=S-042
|notable=
}}
}}
Senior Chief Petty Officer Douglas-042, born Douglas Rutland, is a SPARTAN-II program|SPARTAN-II supersoldier of the United Nations Space Command|UNSC UNSC Navy|Naval UNSC Special Forces|Special Warfare Command. He was a member of Red Team and fought alongside the crew of the in 2531#February|February 2531.Halo Wars
Biography
Douglas Rutland was born to an affluent family in the city of Khetleya, on the remote Human colonies|colony of Asphodel. In 2517, he was abducted and conscripted into the SPARTAN-II program headed by Catherine Halsey|Dr. Catherine Halsey at the age of six. He was then taken to the human colony world of Reach and SPARTAN-II training|trained by the Artificial intelligence|AI Deja and Chief Petty Officer Franklin Mendez along with the rest of the SPARTAN children. Douglas-042 had a tough time adjusting to the SPARTAN-II program. However, after an initial bout of culture shock, his anger gave way to a quiet confidence. In 2525, he and the other candidates underwent a SPARTAN-II augmentation procedures|series of augmentations to improve their strength.Halo: The Fall of Reach, page ''???'' Douglas was one of a number of "washouts" whose bodies initially rejected the augmentations, but he was able to be retrained and re-augmented separately. During the process, he was partnered with fellow augmentation washouts Alice-130 and Jerome-092, with the three being organized into an incarnation of Red Team.Halo Wars 2, ''Phoenix Logs Alice-130''
Douglas was a member of Red Team during the Battle for Arcadia in February 2531 and was tasked with delaying the Covenant forces long enough to evacuate the civilians of Arcadia.Halo Wars, level ''Arcadia City'' Afterward, he and the rest of Red Team linked up with forces from the UNSC ''Spirit of Fire'' and assisted in a counter-attack on a Covenant outpost.Halo Wars, level ''Arcadia Outskirts'' Once the plan to infiltrate a large Covenant Energy shielding|energy shield dome was passed down from Captain (Navy)|Captain James Gregory Cutter|James Cutter of the ''Spirit of Fire'', he and Red Team remained with the crew to assist with the assignment. They prevented the destruction of several prototype M-145D Rhino|M-145D "Rhino" artillery tanks while they ensured that the shield was destroyed.Halo Wars, level ''Dome of Light'' After Sergeant John Forge's forces triumphed over a Type-29 Scarab|Scarab assault platform, the SPARTANs searched for Covenant survivors in the jungles on a M12 Force Application Vehicle|Warthog.Halo Wars, level ''Scarab (level)|Scarab'' Upon hearing that Ellen Anders|Professor Ellen Anders had been abducted by Arbiter Ripa 'Moramee, they went to the ''Spirit of Fire'', which soon jumped into Slipstream space|slipspace in pursuit of the Covenant vessel carrying Anders.Halo Wars, level ''Anders' Signal''
File:Douglas at Apex.png|thumb|150px|left|Douglas fighting at the Apex. Later, upon arriving at Trove, Douglas assisted the ''Spirit of Fires crew in neutralizing Covenant and The Flood|Flood forces. Later, Red Team assisted UNSC Marine Corps|Marines in destroying a proto-Gravemind.Halo Wars, level ''The Flood (level)|The Flood'' Some time later, he and Red Team became stranded on the surface of the shield world. With the ''Spirit of Fire'' being dragged down inside the megastructure, Red Team was assisted by Forge and his forces and successfully withdrew to the ship.Halo Wars, level ''Shield World (level)|Shield World'' Red Team then assisted the crew in scouring the Flood forces from the hull of the ''Spirit of Fire''.Halo Wars, level ''Cleansing'' Later, after the ''Spirit of Fire'' collided with a Covenant Unidentified CPV-class heavy destroyer|''CPV''-class heavy destroyer, Red Team successfully repelled Covenant boarders while the crew repaired the vessel's drive core.Halo Wars, level ''Repairs''
Once Anders was rescued, Douglas assisted Red Team in capturing a Covenant Scarab and used it to help Forge secure a beachhead.Halo Wars, level ''Beachhead (Halo: Reach map)|Beachhead'' The Spartans were then tasked with escorting the ''Spirit of Fires Shaw-Fujikawa Translight Engine|slipspace drive to a teleporter that was linked to the Apex Site.Halo Wars, level ''Reactor (Halo Wars level)|Reactor'' At the Apex Site's command center, he and Red Team engaged a force of Stealth Sangheili while Forge dueled the Arbiter. Red Team soon defeated the Covenant force and Forge killed the Arbiter with his own Type-1 energy sword|energy sword and Douglas rolled the Arbiter's dead body off the platform after his death. Douglas, with the ''Spirit of Fires crew, was then charged with opening the gate which allowed the ''Spirit of Fire'' to exit the Shield World.Halo Wars, level ''Escape (Halo Wars level)|Escape'' Douglas, as with the rest of the crew, entered Cryo chamber|cryo sleep after the ''Spirit of Fire'' escaped the destruction of the Shield World. After the loss of contact, the UNSC tried unsuccessfully to locate the ''Spirit of Fire'' for the next three years, before declaring the ship and its crew "lost with all hands" in 2534. Thus Douglas was declared MIA.
File:HW2-Red&Isabel-01.jpg|250px|thumb|Red Team encounters Isabel.
In 2559, after 28 years of drifting in space the UNSC ''Spirit of Fire'' found its way to the orbit of the Forerunner Installation 00, known as the Ark. Awakened from cryo-sleep, Douglas, as part of Red Team, was tasked with investigating a UNSC distress signal coming from surface of the Ark. There, inside an Henry Lamb Research Outpost|abandoned UNSC outpost, they encountered Isabel, a logistics AI, who warned the Spartans about a danger concealed on the Ark. The Spartans extracted Isabel and continued investigating the outpost. However, they were soon ambushed by the Jiralhanae warlord Atriox, the leader of a mercenary organization known as the Banished: Atriox defeated the Spartans, severely wounding Douglas by crushing his left shoulder. Red Team was forced to retreat, while Atriox ordered his troops to hunt them down and capture them, in order to learn where they came from. Douglas soon fell unconscious but was carried into a M12 Chaingun Warthog|Warthog by Alice. With Red Team speeding toward pickup and pursued by Karo'etba-pattern Ghost|Ghosts, Jerome-092|Jerome requested an orbital bombardment on their location from the ''Spirit of Fire''. Reaching the landing zone, Alice decided to stay back and provide cover for Jerome and Douglas' safe evacuation to the ''Spirit'', where medical teams were already awaiting Douglas. File:HW2-Red-03.jpg|250px|thumb|left|Wounded Douglas in Warthog. Soon, after receiving medical treatment and repairing his Mjolnir armor with MJOLNIR Powered Assault Armor (GEN2)|[GEN2] components recovered from UNSC outposts on the Ark, Douglas returned to the field assisting Jerome in his mission to cripple the Banished Teleportation grid|portal network and successfully terminating Decimus, Atriox's right hand.Halo Wars 2, campaign level, ''Lights Out'' Later on Douglas led a defensive operation of a captured Forerunner particle cannon, which the UNSC used against the ''Enduring Conviction'', immobilizing the carrier and disabling its shields, allowing Jerome and Isabel to infiltrate the carrier through its gravity lift, while Alice and her artillery units cleared out a Banished base around the lift.Halo Wars 2, campaign level, ''Hold the Line''
As soon as the ''Enduring Conviction'' was destroyed and a Installation 09|new Halo ring emerged from the Ark's Foundry (location)|Foundry, Douglas and Alice were ordered to cut off the Banished reinforcements Atriox was sending to the Halo via the Ark's access points, which were blocked by vehicle barricades. To overcome the enemy blockade, Douglas commandeered a Barukaza Workshop Scarab, neutralizing its previous commander, Orda Val 'Saham, while Alice provided cover for other UNSC forces.Halo Wars 2, campaign level, ''The Foundry'' After all enemy bases around access points were destroyed, Douglas and Alice were ordered to proceed through the portal and destroy it behind them, then move on to regroup with Jerome and assist with fighting the Banished forces on the ring in order to reach the control room.
As the battle on the new Halo progressed, a Retriever Sentinel appeared, wreaking havoc on the UNSC forces, who were eventually able to send it into retreat. After Red Team secured three control towers, Prof. Ellen Anders managed to take control of the massive sentinel and use its weapon to gain access to the control room.Halo Wars 2, campaign level, ''The Halo'' As the professor descended into the control center, the Spartans and Marines stayed behind to defend the structure. With support from the ''Spirit of Fire'', Red Team and the Marines held back heavy Banished reinforcements long enough for Anders to access the Halo's weapons systems and plant a distress beacon to the UNSC. Once the Banished forces on the ring had been dealt with, Red Team evacuated to the ''Spirit of Fire'' immediately before Halo entered slipspace and departed for the Soell system.Halo Wars 2, campaign level, ''Last Stand (Halo Wars 2 level)|Last Stand''
In October, Douglas and the rest of Red Team performed a successful search and rescue mission for the surviving Ferrets following the Battle of Epsilon Clarion.
Personality Even among other Spartans, Douglas is considered something of a giant. His faith in his destiny marks Douglas as an optimist by Spartan standards, and his hopefulness often lifts the spirits of his more cynical comrades. He also displayed an aggressive grudge torwards the Banished, mainly torwards Atriox, especially after recovering from his injuries from his encounter with the Jiralhanae.
Equipment File:HE SpartanII Emblem Alt.png|thumb|The emblem worn by Douglas, as seen in the ''Halo Encyclopedia (2009 edition)|Halo Encyclopedia''. Douglas wears olive green MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR armor with a white stripe along the center of the helmet. His right pauldron is painted with a red phoenix character; his suit's biceps bear the Legendary|image of a Sangheili skull with a bullet hole in the temple, set against a shield with crossed knives. He commonly used a four-barreled variant of the M41 rocket launcher from the Battle of Arcadia to ''Spirit of Fires escape from Shield World 0459. He and Alice-130 both wielded pairs of M7 submachine guns during the raid on the Apex.
After Red Team's encounter with Atriox and the subsequent operations on the Ark, Douglas' armor was repaired with new technology from various sources. Core components of his Mark IV armor could not be replicated by the ''Spirit of Fire'', and Red Team took advantage of MJOLNIR Powered Assault Armor (GEN2)|[GEN2] components recovered from UNSC outposts on the Ark, reverse-engineered solutions developed by Serina, and modifications made by Isabel to remain combat operational. The amalgamation of these changes and Red Team's original Mark IV armor resulted in completely new design permutations customized to the needs of each Spartan.
Trivia
Douglas was portrayed by in ''Halo Wars 2''.Halo Wars 2
Douglas' name and tag are clear homages to the book Wikipedia:The Hitchhiker's Guide to the Galaxy|''The Hitchhiker's Guide to the Galaxy'' and its creator, Wikipedia:Douglas Adams|Douglas Adams. In the book, the number 42 is stated to be ''"the answer to the ultimate question of life, the universe, and everything"''. Douglas' service number 42 is a 7 multiple:42/6=7. He is one of the two known Spartan-IIs (The other being Fhajad-084) to have 7 as a factor in their service number.
Gallery
File:Douglas-042.png|Douglas in his GEN1 Mark IV armor. File:Eskape1.png|Sergeant Forge and Red Team preparing to dismount ''Spirit of Fire''s FTL drive in ''Halo Wars''. File:HW5.png|Red Team at the Apex. File:Hw-prima-blog-04-01.jpg|Red Team about to attack on the Apex. File:HW2-Exfil.png|Douglas firing an M6C magnum after being wounded in the ''Halo Wars 2: Announce Teaser''. File:HW2-Knivesstilldonothing.png|Douglas being crushed by Atriox in ''Halo Wars 2''. File:HW2-WoundedDouglas.png|A wounded Douglas is dragged to safety by Jerome. File:HW2 - Douglas-042 with Mark IV-GEN2 hybrid armor.jpg|Douglas in artwork for his Blitz card.
List of appearances
''Halo Wars''
''Know Your Enemy''
''Halo Wars 2''
''Halo: Divine Wind''
Notes
Sources
Category:Human characters Category:UNSC Navy enlisted personnel Category:Spartan-IIs
|
''Halo Wars''
In ''Halo Wars'' Douglas-042 is exclusive to the campaign and always has an M41 rocket launcher. Like the other Spartans of Red Team he can be revived if killed.
''Halo Wars 2''
Info: Ranged hero, Ground pound area attack, One active hero limit. Tier: 1
Cost: Population 0, Supplies 300, Power 275
Douglas-042 upgrade: Hijack
*Info: Hijack vehicles, Health boost, Damage boost
*Tier: 1
*Cost: Supplies 0, Power 300
Douglas-042 upgrade: Rocket Launcher
*Info: Equips a Rocket Launcher, Health boost, Damage boost
*Tier: 2
*Cost: Supplies 0, Power 450
Douglas-042 upgrade: Neural Implant
*Info: Increases hijack speed, Health boost, Damage boost
*Tier: 3
*Cost: Supplies 0, Power 600
In campaign Douglas-042 acts the same as he did in ''Halo Wars'', barring Spartan slam. In Multiplayer Douglas-042 is exclusive to Ellen Anders and can be built at the UNSC Armory. Unupgraded Douglas starts off dual wielding M6C magnums and is great against infantry, but only okay against vehicles, aircraft, and structures. Once upgraded with an M41 rocket launcher Douglas will be effective against vehicles and aircraft. In Blitz Douglas-042 costs 230 energy and features the Guard ability that agros enemy units, forcing them to attack Douglas-042. Category:Gameplay guides
|
|line=
|model=
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=
|hull=
|armament=*1 heavy mortar
6 plasma beam projectors
2 spike cannons
2 plasma lances
|crew=*1 pilot
1 weapons officer
4 additional crew
|complement=
|consumables=
|othersystems=
Energy shielding Wikipedia:Flare (countermeasure)|Flares Wikipedia:Chaff (countermeasure)|Chaff
|firstuse=
|service=Post-Covenant War conflicts
|role=Wikipedia:Fighter-bomber|Fighter-bomber
|affiliation=Banished
}}
The Dovotaa Workshop lair waster, also known as the Griever fighter-bomber, is a bomber employed by the Banished in the Post-Covenant War conflicts|post-war era.
Overview
The Dovotaa Workshop Griever's design first originated from within the Dovotaa clan's workshops in the Rulux region on Teash, the Crucibles of Dovotaa. The craft was designed using technological advancements lifted from Covenant archives with the shape of the enormous, tri-hulled craft intended to echo the silhouette of barges used by ancient ocean-raiders on Doisac.
While the Griever only requires a single pilot, one weapons officer and four additional crew members are required to operate the craft in its full capacity. Despite its classification as a fighter-bomber, it is also referred to as a heavy bomber, and has cannon mounts large enough to be visible from more than two kilometers away. The Griever is also equipped with numerous defensive countermeasures including chaff, flares, and energy shielding alongside heavy armor. The combined shields and armor are able to take the impact of three volleys each of two Anaconda surface-to-air missiles in under three seconds before failing; requiring substantial concentrated fire to down. One of the Griever's greatest advantages in combat is its resilience, being able to operate nonstop for long durations of time. Despite being classified primarily as a bomber, which includes the usual limitations to speed and maneuverability, the Griever has been seen to effectively function as a fighter on rare occasions.
The Griever fighter-bomber is equipped with a heavy mortar, six plasma beam projectors, two spike cannons, and two plasma lances. One of its plasma-based weapons consists of dispersion nozzles that spray plasma down onto a targeted surface, capable of "reducing half of New Mohacs to glassing|glass." Another of its armaments consists of multiple plasma cannons capable of firing "vehicle-sized" plasma bolts.
Operational history Grievers were employed by the Banished on Reach during Operation: WOLFE in 2559#October|2559. During their occupation of Reach, they employed Grievers whenever pockets of Viery Militia|resistance were encountered; in such events a single fighter-bomber was deployed to turn the pocket into a crater. Five such craft were later employed in an attack on New Mohacs, though four were destroyed by the resistance with Anaconda surface-to-air missiles, and the fifth by Blue Team using M95 Lances, with their destruction taking out and wounding Banished forces moving towards New Mohacs. Two months later, Grievers took part in Battle over Installation 07|the opening space battle of the Battle for Zeta Halo|Battle for Installation 07|Zeta Halo. They, along with Banished Seraphs and Eklon'Dal Workshop Phantom|Phantoms, fought against the complement of F-41 Broadsword|Broadswords, Pelicans, and Longswords from the and her escort fleet.
List of appearances
''Halo: Shadows of Reach''
''Halo: The Rubicon Protocol''
Sources
Category:Banished vehicles
|
|line=
|model=
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=
|hull=
|armament=
2 Thrasher missile pods
2 Spike cannon|light spike cannons
|crew=1 operator
|complement=
|consumables=
|othersystems=Energy shielding
|firstuse=
|service=Second Ark Conflict
|role=Anti-aircraftCombat Walker
|affiliation=Banished
}}
}}
The Dovotaa Workshop Sky Protector, commonly known as the Reaver, is a bipedal anti-aircraft walker used by the Banished. The Reaver is capable of using its missiles as a propulsion system briefly in order to cover long distances or smash into enemies, similar to a Spartan's ground pound.
Overview
The Reaver is a heavily-armoured bipedal combat walker. Despite its heavy armour plating, the walker is considered agile in nature, able to use a series of in-built jump-jet systems to quickly launch itself into the air and access more advantageous firing positions. The vehicle is manufactured by the Crucibles of Dovotaa, a clan workshop of the Dovotaa clan, bearing the marks of both workshop and Assembly Forges|assembly forge construction. An armoured canopy is situated in the front of the vehicle, covered in thick armour plating.
In its role as an Anti-aircraft weapon|anti-air system, the Reaver is primarily fitted with two Thrasher missile pods, with each pod containing five launch tubes. For self-defence against lighter ground targets, the Reaver has twin Spike cannon|spike autocannons mounted just below the cockpit canopy - with the weapons themselves seemingly built into the housing of two s.
The sensor system for the Reaver was taken from an old salvaged Covenant Augur array|augur assembly.
Prowling Reaver - a variant of the Reaver fitted with active camouflage technology.
File:HW2_Blitz_Prowling_Reaver.png|Prowling Reaver.
Operational history The Reaver is a relatively new addition to the Banished arsenal, and its manufacturer is unknown-though it bears telltale marks of both workshop and assembly vat construction, which hints at an origin on Doisac. They have largely replaced the skyhunter series of Wraiths and anti-aerospace fortifications in the Banished. The Banished deployed many Reavers against the crew of the on Installation 00 in March 2559.
In December of 2559, Reavers were deployed by Banished forces on Reach to defend against an Operation: WOLFE|attack by United Nations Space Command forces on the Menachite portal complex.
Gameplay
Info: Anti-Air, Detects cloaked units, Weak against vehicles Tier: 2
Cost: , , Reavers can be built at the Banished Foundry|Foundry by all Banished leaders. Reavers perform well against aircraft, but poorly against infantry, vehicles, and structures. In Blitz, Reavers cost energy and Prowling Reavers cost energy. Prowling Reavers stay cloaked for 90 seconds.
Phoenix log
{| class"margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ Phoenix Logs|Phoenix Log - Reaver
| |
|}
Trivia The Reaver bears numerous similarities to the cut Gorgon (cut vehicle)|Gorgon vehicle, intended for inclusion in the original ''Halo Wars''.
Gallery
File:HW2B Reaver.png|Reaver in the ''Halo Wars 2 Open Beta''. File:Blitz_Reaver.png|Reaver Blitz card. File:HW2 Blitz Reaver.png|Reaver Blitz card artwork. File:HW2-Reaverchange.jpg|High poly to low poly bake from ''Halo Wars 2''. File:HW2-Reaversleap.png|Reavers using their thrusters in ''Halo Wars 2''. File:HW2 Reaver SpikeAutocannons.png|A pair of Reavers firing their spike cannons. File:HW2-ReaversvsSentinels.png|Reavers firing their thrasher missiles at Aggressor Sentinels on Installation 00. File:HW2 Reaver and Prowling.png|A comparison of the Reaver and its Prowling variant. File:HW2 Infected Reaver.png|A cut Cut Halo Wars 2 units|Flood-infected Reaver. File:HINF-CliffsideReavers.png|2 Reavers created in Forge for the ''Halo Infinite'' map Cliffside. File:HINF-CliffsideReavers1.png|Alternate view of the Reavers.
List of appearances
''Halo Wars 2''
''Halo: Shadows of Reach''
''Halo Infinite''
Sources
Category:Banished vehicles
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File:H5G-DLC.jpg|thumb|250px|Free DLC for ''Halo 5: Guardians''. Downloadable content, or DLC for short, is additional content for use in video games. ''DLC'' released for ''Halo'' has been distributed in several ways, ranging from disk based, to the internet through services like Xbox LIVE.
''Halo 2'' DLC Due to Xbox LIVE being discontinued for Original Xbox consoles and games, it's no longer possible to get all the ''Halo 2'' DLC that was avaliable though that service.
Bonus Map Pack: Released on Xbox Live on April 25, 2005 for free. It contained the maps Containment (Level)|Containment and Warlock. It is no longer possible to download this DLC through Xbox LIVE.
Game type: Zombies: Released though the Official Xbox Magazine in Demo disc 45 as a download for Xbox in June, 2005. This is the only official way to get the game type on the Xbox version of the game.
Killtacular Pack: Released on Xbox LIVE on April 25, 2005 for $4.99, and was made permanently free on June 28, 2005. It contained the maps Sanctuary and Turf. It is no longer possible to download this DLC through Xbox LIVE.
Maptacular Pack: Released on Xbox LIVE on July 5, 2005 for $11.99, and was made permanently free on August 30, 2005. It contained the maps Gemini, Elongation, Backwash, Relic, and Terminal (map)|Terminal. It is no longer possible to download this DLC through Xbox LIVE.
Halo 2 Multiplayer Map Pack: Released on disk on July 5, 2005. It included the maps found in the Bonus, Maptacular and Killtacular map packs.
Blastacular Pack: Released on April 17, 2007 for $4.00, and re-released as an updated package on May 7, 2007 (still for $4.00), as several glitches discovered in the included content had been fixed, and made permanently free on July 7, 2007. It contained the maps Desolation and Tombstone. It is no longer possible to download this DLC through Xbox LIVE.
''Halo 3'' map packs
Heroic Map Pack: Released on December 11, 2007 for $10.00 (800 Microsoft Points), and was made permanently free on March 25, 2008. It contained the maps Standoff, Rat's Nest, and Foundry.
Legendary Map Pack: Released on April 15, 2008 for $10.00 (800 Microsoft Points), and was made permanently free on July 7, 2017. It contained the maps Avalanche, Blackout, and Ghost Town.
Cold Storage: Released on July 7, 2008 for free to commemorate Bungie Day. It contained the map Cold Storage.
Mythic Map Pack: Released through the ''Halo Wars: Limited Edition'' on February 26, 27, and made publicly available on March 3, 2009 for $10.00 (800 Microsoft Points), and made permanently free on July 7, 2017. It contained the maps Assembly, Orbital, and Sandbox.
Mythic Map Pack: Released as part of the ''Halo 3: Mythic'' disc that comes bundled with ''Halo 3: ODST'' along with all the other map packs on September 22, 2009, and later made separately available on February 2, 2010 for $10.00 (800 Microsoft Points), and made permanently free on July 7, 2017. It contained Citadel, Heretic, and Longshore.
''Halo 3: ODST'' DLC
This was a pre-order bonus exclusive to those who pre-ordered the game. It allowed the player to play as Avery Johnson as their Armor permutations (Halo 3: ODST)|Firefight character. With the addition of ''ODST''s Firefight (Halo 3: ODST)|Firefight mode to ''Halo: The Master Chief Collection'', Sergeant Johnson was made available for use by all players as the last unlock in Series 3: Recon.
Description: ''Sergeant Avery Junior Johnson is a tough as nails career Marine that has been in more life or death battles than you've had hot meals. He has survived more infectious Flood outbreaks, greased more Covenant bad guys, and in general kicked more alien ass than any twenty other Marines. Now you get to walk a mile in his shoes. If you enlisted early by pre-ordering your copy of Halo 3: ODST at select retailers, redeem your code to unlock Sgt. Johnson for use in Firefight.''
File:Halo3 ODST Sgt. Johnson.png|Halo 3: ODST Johnson Firefight Model.
''Halo Wars'' DLC
This was a pre-order bonus exclusive to those who pre-ordered the game. It changed the color of the Warthog to the Fireball skin, also known as the Spirit of Fire variant. This DLC was later included as part of the ''Halo Wars: Definitive Edition'' regardless of whether the user pre-ordered or not.
Description: ''Upgrade your Warthogs to the unique Spirit of Fire variant!''
File:HW-M12.png|The Fireball Warthog in use.
This was a pre-order bonus exclusive to those who pre-ordered the limited edition of the game. It changed the color of the Wraith to the Honor Guard variant. This DLC was later included as part of the ''Halo Wars: Definitive Edition'' regardless of whether the user pre-ordered or not.
Description: ''Upgrade your Wraiths to the unique Honor Guard variant!''
File:HW_honor_guard_wraith.png|The Honor Guard Wraith in use.
Three gametypes were released for 800 Microsoft Points on May 19, 2009. It also included four new achievements.
The only multiplayer map pack for this game was available for download for 800 Microsoft Points on Xbox Live, and was released on the July, 21st 2009. It also included four new achievements.
''Halo: Reach'' map packs
The Noble Map Pack was the first map pack released for ''Halo: Reach''. It contains 3 new multiplayer maps and 7 new Achievements worth 250 Gamerscore and was released on November 30 for 800 Microsoft Points.
The Defiant Map Pack was the second map pack released for ''Halo: Reach''. It contains two new multiplayer maps and one Firefight map. It includes three brand new achievements. It was released on 15 March 2011 for 800 Microsoft Points.
Included with ''Halo: Combat Evolved Anniversary'' and available on the Xbox Live Marketplace for $20.00, comes with seven new maps and achievements. Includes six remade classic multiplayer maps from ''Halo: Combat Evolved'' and ''Halo 2'' as well as one new Firefight map.
''Halo 4'' DLC
''Halo 4'' had a number of released DLC. In addition, a number of concepts for another Untitled Halo 4 map pack (cancelled pitch)|proposed map pack have been released, though the maps were never created.
Halo 4 had several items exclusive for several reasons including pre-ordering.
The Crimson Map Pack was the first map pack released for ''Halo 4''. It contains three new multiplayer maps and eight new achievements. It was released on December 10, 2012 for 800 Microsoft Points.
The Majestic Map Pack was the second map pack released for ''Halo 4''. It contains three new multiplayer maps and ten new achievements. It was released in February 2013 for 800 Microsoft Points.
The Castle Map Pack was the third map pack released for ''Halo 4''. It contains three new multiplayer maps and nine new achievements. It was released in April 2013 for 800 Microsoft Points.
This map was released for free on its own, on March 29, 2013.
The Champions Bundle was the fourth content update released for ''Halo 4''. It contains two multiplayer maps, four new sets of armor, a new gametype, and ten new achievements. It was released on August 20 for 800 Microsoft Points.
''Halo: Spartan Assault'' DLC
Five campaign missions were added as part of a title update on August 29, 2013.
''Halo 2: Anniversary'' DLC
This map was released for free to ''Halo: The Master Chief Collection'' on May 30, 2015.
''Halo 5: Guardians'' content updates
Battle of Shadow and Light was the first content update for ''Halo 5: Guardians''. It contained four forge maps and was released on November 18, 2015.
Cartographer's Gift was the second content update for ''Halo 5: Guardians''. It contained four maps and was released on December 16, 2015.
Infinity's Armory was the third content update for ''Halo 5: Guardians''. It contained two maps and was released on January 26, 2016.
Hammer Storm was the fourth content update for ''Halo 5: Guardians''. It contained one map and was released on February 24, 2016.
Ghosts of Meridian was the fifth content update for ''Halo 5: Guardians''. It contained two maps and was released on April 6, 2016.
Memories of Reach was the sixth content update for ''Halo 5: Guardians''. It contained one Arena map and was released on May 12, 2016.
Hog Wild was the seventh content update for ''Halo 5: Guardians''. It contained several REQs and was released on May 31, 2016.
Warzone Firefight was the eighth content update for ''Halo 5: Guardians''. It contained four maps and was released on June 29, 2016.
Anvil's Legacy was the ninth content update for ''Halo 5: Guardians''. It contained two maps and was released on September 8, 2016.
Monitor's Bounty was the tenth content update for ''Halo 5: Guardians''. It contained two Forge canvases and a customs game browser and was released on December 8, 2016.
Overtime was a free DLC update which includes 7 new commedations, weapon tuning, Xbox One X enhancements, new emblems, weapon skins, the Oddball game mode and the Relic Sword.
''Halo Wars 2'' DLC File:HW2-Seasonpass.jpg|thumb|Content from the ''Halo Wars 2'' season pass.|300px
Sergeant John Forge was the first DLC leader for ''Halo Wars 2''. He was released during the game's launch for free.
Morgan Kinsano was the second DLC leader for ''Halo Wars 2''. She was released on March 21, 2017 for $5.99.
Colony was the third DLC leader for ''Halo Wars 2''. It was released on April 27, 2017 for $5.99.
Sergeant Major Avery Johnson was the fourth DLC leader for ''Halo Wars 2''. He was released on May 22, 2017 for $5.99 alongside two free Blitz maps The Proving Grounds|Nocturne and The Proving Grounds|Sirocco.
Commander Jerome-092 and Arbiter Ripa 'Moramee were the fifth and sixth DLC leaders for ''Halo Wars 2''. They were released on June 28, 2017 for $9.99 together or $5.99 individually.
Serina is the seventh leader for ''Halo Wars 2''. She was released alongside Operation: SPEARBREAKER, two campaign missions about a squad of ODSTs. Operation: SPEARBREAKER and Serina were released on July 25, 2017 for $9.99 together or $5.99 individually.
Yapyap the Destroyer is the eighth leader for ''Halo Wars 2''. He was released on August 17, 2017 for $5.99.
A DLC campaign featuring the Banished fighting the Flood after the events of ''Halo Wars 2''. Includes the two Jiralhanae leaders Pavium and Voridus, a campaign, two multiplayer maps, and Terminus Firefight. It was released on September 26, 2017 for $19.99.
Notes
Sources
Category:Downloadable content|
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Lieutenant Downs was a UNSC Marine Corps recruiter stationed in Greater Chicago Industrial Zone|Chicago, Wikipedia:Illinois|Illinois in the United States of America|United States on Earth in 2524.Halo: Contact Harvest, ''page 45''
Biography During the Insurrection, Downs had a quota of drafting five new recruits per month. However, as the war was becoming increasingly unpopular among the population, he had poor results in booking new recruits, having failed to have a single one enlist during August 2524. One day, when arriving at work in his recruitment center, he discovered that his car had been vandalized and had the slogan "Innies Out" spray painted on it. This slogan refers to the Insurrectionists who wanted to be 'out' of the UNSC.Halo: Contact Harvest, ''page 46''
Downs then found then-Staff Sergeant Avery Junior Johnson|Avery Johnson sitting drunk by the door of the recruiting center. After Johnson told him who he was and that he had gone AWOL, Downs looked over Johnson's service record and then informed him that his request for a transfer had been approved, though Johnson had never made such request. Johnson then fell asleep again, despite Downs' protests. Downs then carried Johnson to his sedan and delivered him to the Great Lakes Spaceport to be shipped off-world, wondering if it would make up for his failure to meet his recruitment quota.Halo: Contact Harvest, ''page 47-48''
List of appearances
''Halo: Contact Harvest''
Sources
Category:Human characters Category:UNSC Marine Corps officers
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Drab Limist was an Unggoy soldier who intended to defect from the Jul 'Mdama's Covenant|Covenant in 2558#October|October 2558.Halo 5: Guardians, campaign level, ''Enemy Lines'' - Mission Intel|Dear Covenant Please Read
Biography During the Blooding Years, Drab Limist served under Jul 'Mdama's Covenant faction. Following 'Mdama's death at the Battle of Kamchatka, his followers were left in a state of disarray and uncertainty. Drab, now worried about his own life, made a recording declaring his intentions to defect and side with the Swords of Sanghelios. Although he acknowledged that he would still be working for the Sangheili, Drab felt contented to at least be serving on the winning side of the conflict.
List of appearances
''Halo 5: Guardians''
Sources
Category:Unggoy characters Category:Jul 'Mdama's Covenant members
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The capitol building of Draco III was the seat of the Draconian colonial government, located in the center of capital city New Albany, Lombard. The capitol building was considered to be the best-built structure on the planet, and was impermeable to most explosive ordnance. The building was home to the presidential balcony, where the president of Draco III addressed the planet's residents. It also featured the legislative chambers, where debates were held, and laws were created and passed.Halo: New Blood, ''pages 22-24'' (Google Play edition)
History
List of appearances
''Halo: New Blood''
Sources
Category:Draco III locations
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In 2554, an aggressive rebellion took place on the Unified Earth Government Human colonies|colony planet of Draco III, instigated by the United Rebel Front.
Prelude In 2545, the human Human colonies|colony of Draco III was Battle of Draco III|invaded by the Covenant. The attack resulted in the massacre of most Draconians when the planet's residents were rounded up and slaughtered by starving Kig-Yar and Unggoy soldiers.Halo: The Essential Visual Guide, ''page 26'' In response, SPARTAN-IIs were sent to the planet and wiped out all Covenant forces.Halo: The Fall of Reach, Chapter 20, ''pages 184-185'' (2001 paperback); ''page 212'' (2010 paperback)
Since Draco III was used as a hunting ground by the Covenant, the planet was not completely glassing|glassed. After the Human-Covenant War ended in 2552, some humans attempted to resettle on Draco III with the Unified Earth Government's permission. With no military force on the planet and only a small population of colonists, the United Rebel Front attempted to declare Draco III's independence from the UEG.Halo: New Blood, ''page 19'' (Google Play edition)
The rebellion The United Rebel Front took control of Draco III's Draco III capitol building|capitol building located in New Albany, Lombard and barricaded themselves inside of the building. URF Captain Ingridson took command of the uprising from inside the capitol building.Halo: New Blood, ''pages 22-24'' (Google Play edition) A majority of Draco III's new colonists were not pleased with the URF's violent attempt at seceding from the UEG. The UNSC's Office of Naval Intelligence recognized that Draco III held strategic importance to the Unified Earth Government's mission to reclaim the colonies that were lost during the Covenant War. In response, ONI Captain Veronica Dare sent in Orbital Drop Shock Trooper squad Alpha-Nine, led by Gunnery Sergeant Edward Buck, to retake the capitol building and eliminate Ingridson. The capitol building was the best-built structure on the planet, and was impermeable to most ordnance. Regardless, ONI ordered the ODSTs to leave New Albany as intact as possible, to prevent the URF from using the destruction of a city as propaganda against the UEG. When Alpha-Nineconsisting of Buck, Taylor Miles|Taylor "Dutch" Miles, Kojo Agu|Kojo "Romeo" Agu, Michael Crespo|Michael "Mickey" Crespo, and Jonathan Dohertyentered the capitol building, they made their way to its legislature chamber. After using explosives to blast their way through, the squad's entrance was promptly closed by the insurgents as they passed through. Buck sent the Rookie to enter an emergency door, but he was captured and shot in the shoulder by the URF soldiers. They dragged him up to the presidential balcony, which was protected by energy shielding. Ingridson, holding her pistol to the Rookie's head, threatened to execute him if the ODSTs did not surrender. Buck signaled for Dutch and Mickey to sneak up to the balcony, while he and Romeo distracted her. As a stand-off ensued, Spartan Operations|Spartan Sarah Palmer offered Buck some assistance.
Buck did not want Ingridson to execute the Rookie upon seeing the SPARTAN-IVs, so he declined Palmer's aid. Ingridson shot the Rookie in the knee when the ODSTs proved to be uncooperative. Buck relented and presented himself to the rebel captain, dropping his pistol on the ground; Buck had Romeo do the same. Buck and Ingridson engaged in a conversation about each others' views, with both individuals attempting to stall the other to allow their respective forces get in position. While Palmer and her Spartans engaged the insurgents outside the building, Dutch and Mickey got into position and Buck ordered the squad to attack the rebels. In the ensuring firefight, Mickey held the rebels at gunpoint and ordered them to surrender. Ingridson shot the Rookie in the head in an act of desperation. In retaliation, Dutch killed a rebel and Ingridson with his shotgun, while the remaining insurgent surrendered. Seconds later, having eliminated the URF soldiers outside the building, Palmer and her Spartans met up with the survivors of Alpha-Nine inside the capitol building.Halo: New Blood, ''pages 89-95'' (Google Play edition)
Aftermath After the rebellion was quelled, Alpha-Nine had a funeral for the Rookie. Taking his coffin aboard a D96-TCE Albatross, the squad flew out to sea on Draco III and dropped the Rookie's casket into the water. The Rookie's death greatly affected Dutch and he decided to retire from military service to be with Gretchen Ketola|his wife.Halo: New Blood, ''page 99'' (Google Play edition) Buck traveled to Karnak to visit his hometown. He was visited by Jun-A266, who commended him for his success at New Albany. Jun offered Buck and his squad a place in the second class of the SPARTAN-IV program and, upon revealing that the Rookie would have received an offer as well, Buck accepted.Halo: New Blood, ''pages 104-107'' (Google Play edition)
Mickey was affected by watching the Rookie die in front of him and blamed himself for the Rookie's death, as he thought that his hesitation to kill Ingridson prevented the Rookie's survival. Mickey became disillusioned with the UNSC and UEG, angered that he was tasked with killing fellow humans instead of the former Covenant species. After becoming a Spartan, Mickey would later join the United Rebel Front.Halo: New Blood, ''pages 161-169'' (Google Play edition)
List of appearances
''Halo: New Blood''
''Halo Mythos''
Sources
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|government=Unified Earth Government
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Draco III, also known simply as Draco, is a human Human colonies|colony world governed by the Unified Earth Government, known to be very peaceful and idyllic. The world of Newsaka is located relatively close to Draco III.Halo: New Blood, ''page 115'' The capital city of Draco III is New Albany.Halo: New Blood, ''page 91''
Overview
Draco III is a watery planet with gold-tinted oceans, a result of how the sun reflected off the waves.Halo: New Blood, ''page 97'' (Google Play edition) Naeori and ice sharks are two aquatic animals native to Draco III's seas.Halo: New Blood, ''pages 15-17'' (Google Play edition)Halo: New Blood, ''page 87'' (Google Play edition)
Locations Lombard
*Karnak
**Leeward's
*New Albany
**Draco III capitol building
**Draco Mercy Gold Sea
Buck family
*Edward Buck - SPARTAN-IV program|SPARTAN-IV
History
When the planet was first colonized, the native naeori survived the Unified Earth Government's terraforming process by hiding deep beneath the surface of Draco III's water bodies. Shortly before the Human-Covenant War, an assassination attempt on Draco III's president occurred in New Albany's Draco III capitol building|capitol building. While the assassination attempt had failed, transparent energy shielding was installed to protect the presidential balcony.Halo: New Blood, ''pages 22-24'' (Google Play edition)
Draco III was Invasion of Draco III|invaded by the Covenant in 2545.Halo: The Essential Visual Guide, ''page 26'' The Covenant initially assaulted the planet from orbit, destroying a majority of Draco III's defenses. Upon conquering the planet, the Covenant captured and gathered many human survivors, including much of the planet's civilian population, who were then massacred by starving Unggoy and Kig-Yar. The planet was partially glassing|glassed by the Covenant, although most of the world remained intact; the Covenant chose to use the planet as a hunting ground, rather than orbital bombardment|bombard Draco's surface from orbit.Halo: New Blood, ''pages 17-18'' (Google Play edition) After witnessing this massacre via satellite uplink, the SPARTAN-II program|SPARTAN-IIs destroyed the occupying Covenant forces.Halo: The Fall of Reach, ''pages 184-185'' (2001 edition); ''page 212'' (2010 edition) After the invasion, the planet remained uninhabited for the rest of the Human-Covenant War.Halo Encyclopedia (2009 edition), ''page 300'' (2011 edition)
It was eventually resettled by 2554 when New Albany was rebuilt by new colonists. The reclaimed colony was one of the first in the UNSC's renewed effort to re-establish contact with the colonies they had lost contact with or control of over the course of the war. The Office of Naval Intelligence judged that Draco III held strategic importance in this effort.
In 2554, Draco III was the site of insurrectionist activity when the United Rebel Front attempted to Draco III rebellion|invade the planet and declare its independence from the UEG by occupying New Albany, taking hostages, and precipitating a stand-off between themselves and the ruling UEG. The UNSC responded militarily, with the Orbital Drop Shock Troopers of Alpha-Nine under the command of Gunnery Sergeant Edward Buck and a team of SPARTAN-IVs led by Sarah Palmer among the responders. The combined UNSC forces eliminated the majority of URF soldiers throughout the city, cornering the rebels in New Albany's capitol building where they had established a command post. The UNSC succeeded in retaking the building and killing all of the rebels, but at the cost of some soldiers, including Alpha-Nine's Jonathan Doherty|"rookie".Halo: New Blood, ''pages 93-96'' (Google Play edition)
By 2558, the UNSC was offering flights once again to New Albany.Halo 4, multiplayer map, ''Skyline (level)|Skyline''
Government and society New Albany was the capital city of Draco III; the Draco III capitol building|capitol building located in New Albany served as the seat of the Draconian colonial government. Debates were held, and laws were formed and passed in the capitol building's legislature chambers. Draco III's head of stateat least prior to the Covenant attackwas a president; the government of Draco III was presumably a presidential democracy. After the planet was resettled following the Human-Covenant War, few occupied any location outside of New Albany. Though, some settled in remote locations on the planet to start from scratch, while others took control of long-abandoned sites.Halo: New Blood, ''page 101'' (Google Play edition)
Fishing is a popular industry on Draco III, particularly around the city of Karnak. While fish farms filled the Draconians' seafood demand, some fishers sought to capture the native, elusive naeori. Due to the animal's tenaciousness, only shocknets were capable of capturing them. Fishing for naeori and other large native creatures is considered to be the equivalent to Earth's Wikipedia:American frontier|American frontier, where Draconians could feel free from the rest of society.
List of appearances
''Halo: The Fall of Reach''
''Halo: New Blood''
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
''Halo Mythos''
''Halo: Bad Blood''
Sources
Category:Draco III locations|
Category:Planets Category:Human colonies
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Draco Mercy was a hospital in New Albany, Lombard on the human Human colonies|colony of Draco III. Edward Buck was born in Draco Mercy on 2510|August 22, 2510.Halo: New Blood, ''page 91'' (Google Play edition)
List of appearances
''Halo: New Blood''
Sources
Category:Draco III locations
|
The Draco system was a star system in the Outer Colonies|Outer Human colonies|Colonies, under the control of the UEG. The Naniwa system, which held Newsaka, was relatively near Draco and Draco III.
Overview
Draco III - Terraformed world.
History In 2439, the planet of Draco III was settled.
The Covenant would attack and glassing|glass Draco III in 2545.
Sources
Category:Planetary systems
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The Draetheus system is a stellar system consisting of at least five planetary bodies. The system is home to Draetheus V, a former Forerunner colony, and later a human research colony established after the Human-Covenant War.
History In 2554, Merg Vol's Covenant|Covenant forces lead by Sangheili Zealot Merg Vol attacked the planet for the Forerunner relics present there.:File:HSA mission overview.jpg|Image of Draetheus mission briefing Eventually the Covenant forces discovered that Draetheus V's moon, X50, was actually a Forerunner orbital reformer - a megastructure capable of building and destroying planets.Halo: Spartan Assault - ''Operation C: Monolith'' The Covenant used the device to disintegrate Draetheus V, however Spartan Sarah Palmer killed Vol and sabotaged the device, stopping the dismantling process of the planet.Halo: Spartan Assault, ''Mission 25: Battle for the Moon|Battle for the Moon''
List of appearances
''Halo: Spartan Assault''
Sources
Category:Planetary systems
|
}}
Draetheus V was a human Human colonies|colony world in the Draetheus system.:File:HSA mission overview.jpg|Image of Draetheus mission briefing (41:00) It had one Natural satellite|moon, designated X50; unbeknownst to the colonists, the moon was actually a Forerunner orbital reformer. The planet had a unique magnetic signature.Halo: Spartan Assault, ''Mission 8: Hunt for the Sangheili Command|Hunt for the Sangheili Command''
Overview
The planet had "forests" of exotic plant-like life. Locations Epsilon Expanse Faraday Base Red Slate Plateau
History The planet was once a Forerunner colony and a part of their ecumene.
Following the Human-Covenant War, the United Nations Space Command discovered the world and established a number of research facilities on the planet and its moon to study objects left behind by the Forerunners. Numerous magnetic reactor stations were also built around the planet.Halo: Spartan Assault, ''Mission 7: Reactor Field Relief|Reactor Field Relief''
Battle of Draetheus V
File:HSA Draetheus-V & X50 destroyed.jpg|thumb|250px|Draetheus V and X50 at the moment of the latter's deactivation. In 2554, a Merg Vol's Covenant|faction of the former Covenant attacked the planet, and X50, and Battle of Draetheus V|clashed with the UNSC for the Forerunner relics present there, led by Zealot Merg Vol. Two SPARTAN-IV Program|SPARTAN-IVs, Sarah Palmer and Edward Davis, participated in the campaign. The UNSC was successful in alerting the planet of the remnant's attack, and evacuation began. While Merg Vol's Covenant quickly took control of the moonHalo: Spartan Assault, ''Mission 4: Live to Fight|Live to Fight'', Palmer was holding ground with numerous UNSC Marines|Marine forces on the planet's surface. Palmer helped defend Draetheus V's main military outpost, Faraday Base, against the attacking forces. Although the Marines were taking heavy casualties, they succeeded in defending Faraday and the planet's reactor facilities, largely due to the help of Spartan Palmer.Halo: Spartan Assault, ''Mission 6: Siege of Faraday|Siege of Faraday''
Later in the battle, Merg Vol discovered the true purpose of Draetheus V's moon. It was a Forerunner device that was used to build or destroy planets. Merg Vol's Covenant forces activated the primary weapon of the X50 construct. Directed toward the planet, the beam began to disintegrate Draetheus V, destabilizing it. Spartan Davis managed to stop the device, but it was too late, as Draetheus V had already begun to break up.Halo: Spartan Assault - ''Operation C: Monolith'' Enormous slabs of rock were slowly floating away from the planet's surface and both UNSC and Covenant troops were scrambling to get to safety as the UNSC continued to evacuate the planet.Halo: Spartan Assault, ''Mission 16: Escape from the Southern Fields|Escape from the Southern Fields'' Merg Vol's Covenant continued to attack the planet and the UNSC quickly realized that Draetheus V was ill-prepared for a full evacuation. There was not enough transportation to allow everyone to leave Draetheus V. However, the UNSC raided a Covenant airfield and stole numerous Covenant aircraft. With Palmer's help, 23 Covenant Dextro Xur-pattern Spirit|Spirit dropships carrying civilians made it off the planet.Halo: Spartan Assault, ''Mission 20: Defense of the Enemies' Airbase|Defense of the Enemies' Airbase''
While defending the moon, Davis was killed by an overwhelming amount of Sangheili forces. In order to ensure the safe evacuation of the colonists, Palmer was dispatched to X50 to kill Merg Vol, so he couldn't rally his forces. Palmer succeeded in killing Merg Vol and sabotaging X50 to ensure that no one would ever be able to use it again, allowing the Draetheus V colonists to escape safely.Halo: Spartan Assault, ''Mission 25: Battle for the Moon|Battle for the Moon''
Shortly after the battle, the UNSC discovered a looping transmission of low-frequency static from X50. Palmer and UNSC forces returned to the moon to investigate. However, the UNSC quickly realized that Covenant forces remained on the moon. It was discovered that the disintegration of Draetheus V had caused large chunks of the planet's crust to crash into the moon's surface, revealing parts of a massive Forerunner structure miles wide.Halo: Spartan Assault, ''Mission 28: Superstructure Assault|Superstructure Assault'' After fighting through numerous Covenant soldiers, Palmer discovered that the message had originated from her Spartan compatriot Davis, moments before his death. She shut the device down in order to allow her friend to pass away peacefully.Halo: Spartan Assault - ''Operation F: Hydra''
Gallery
File:HSA-DraetheusV-Planet.png|Extraction of Draetheus V. File:HSA-Concept-DraetheusV.jpg|Concept art of Draetheus V and its moon X50 in space. File:HSA-Cinematic-PlanetSurface.jpg|The surface of Draetheus V. File:HSA Draetheus-V being destroyed.jpg|X50's beam striking Draetheus V. File:HSA_PelicanFlight_Concept.jpg|Concept art for Pelicans flying over Draetheus V. File:HSA-AlienForest.jpg|Exotic plant forest on Draetheus V.
List of appearances
''Halo: Spartan Assault''
Notes
Sources
Category:Planets Category:Forerunner worlds Category:Human colonies
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File:UNSC Draft.jpg|thumb|The draft notice. A United Nations Space Command|UNSC draft notice can be found in certain areas of the ''Halo 3'' levels Crow's Nest, High Ground, Rat's Nest, and Foundry. While the text is hard to interpret, it appears to mention the Halo.bungie.org|HBO website, making its contents an Easter egg. Draft notices can also be found scattered on the ground throughout New Mombasa in the ''Halo 3: ODST'' level Mombasa Streets.
Sources
Category:Halo 3 Easter eggs
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''Dragon Tavern'' was a speculative game pitch written up by Bungie game designer Jaime Griesemer, some time after the release of ''Halo 3'' in late 2007. Little is known of the game's premise or intended mechanics, as it never made it out of Griesemer's speculative pitch.
Griesemer worked on the pitch for some time in parallel with Jason Jones, who had recently returned to the studio after his long-term absence during the Development of Halo 3|production of ''Halo 3'' after being persuaded to begin considering ideas for Bungie's next project. Jones and Griesemer worked on their own individual pitches in parallel, sharing ideas with one another. Griesemer felt he needed to get as far away from Halo as possible to have new ideas, so instead of a sci-fi first-person game, ''Dragon Tavern'' was a third-person, multiplayer fantasy game that he described as a "shared-world experience." Players would have adventures with and against other players in a somewhat MMO-ish way out in the world, and when they were done they could retire to their private tavern that they could decorate and invite friends to visit. Griesemer connected with engineer Chris Butcher who had some ideas for how to matchmake players. Jones was working on the next evolution of the first-person shooter. Bungie only had the resources to make one of their games, and as one of the founders of the company, Jones had more clout so his game became the clear favorite. As such, Griesemer joined the pre-production team on Jones' project and made sure that it adopted the good ideas from Dragon Tavern. This game would become Bungie's successor series ''Destiny''.
Sources
Category:Cancelled games Category:Bungie games
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Dragon X-ray was the codename of a radioman from an unknown United Nations Space Command|UNSC unit stationed on Reach. He provided vital information to another UNSC serviceman, Blue-Delta, during the Fall of Reach.
Biography During the Fall of Reach, Dragon X-ray, radioed in Blue-Delta, who appears to be associated with UNSC High Command|HIGHCOM, for assistance. Blue-Delta warned X-ray that his unit was the only UNSC asset in the area, meaning that any support would take a while to arrive. X-ray was unable to hear Blue-Delta's response due to enemy movement, to which Blue-Delta warned him again. X-ray acknowledged receiving the warning and reported movement again, requesting for support to "soften them up". After being asked for the location of the enemy forces, Dragon X-ray responded and gave him the grid co-ordinates.
Requesting for support again, Blue-Delta told Dragon X-ray that there was no available support in any way apart from the . Dragon X-ray inquired whether the ''Aegis Fate'' was a space-borne or an ocean-borne vessel, to which Blue-Delta answered that the ''Aegis Fate'' was a UNSC frigate|Frigate-designated "Exo-asset". The conversation ended with Dragon X-ray reporting being less than a klick away from the objective, and Blue-Delta wishing him good luck.
List of appearances
''Halo: Reach''
Sources
Category:Human characters Category:UNSC personnel
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Dragoons were a form of Orders of battle|first-order Forerunner navy Forerunner starship|warships. Used from the earliest interstellar expansion by the Forerunners, dragoons were used by the Ecumene for initiating long-ranged strikes and raiding. Dragoons were accompanied by vast entourages of weapon-ships and combat Sentinels.
A notable class of dragoon was the , also described as a prime dragoon for its pinnacle Forerunner technologies and effectiveness. It was introduced shortly before containment efforts against the Flood began, and continued to fight in all major engagments of the Flood war. The was another classification of dragoon employed by the Forerunners during the High Ecumene era.
Sources
Category:Forerunner ship classes
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Lodam Armory
|line =
|model = Type-26AZ
|cost =
|length = Approx.
|width = Approx.
|height = Approx.
|mass =
|max speed =
|engine = Boosted gravity propulsion drive
|hull = Equipped with energy shielding
|sensor =
|target =
|armament =
2 Class-2 directed energy cannon|DEML-AW, Plasma Bolt/Diffused (Class-2)s
1 fuel rod cannon|HAAW/M, Heavy Fuel Rod (Class-3)
|crew = One pilot
|complement =
|consumables =
|othersystems =
|firstuse-title = In service
|firstuse = Human-Covenant War
|role = Ground support aircraft
|affiliation =
Covenant Sesa 'Refumee's heretic faction
}}
The ''Drailaac''-pattern Attack Flyer , more commonly known as the Heretic Banshee, is a variant of the Type-26 Banshee commonly employed in Covenant service as a standard aircraft.
Overview
The Type-26AZ is a specialized "ordained" variant of the . Sesa 'Refumee's heretic faction|Followers of Sesa 'Refumee removed the cowlings from their standard ''Oghal''-pattern Banshees to reveal the glowing blue lights and silver metal of the craft's internal Forerunner-derived mechanisms. They also bestowed upon their Banshees golden-brown colors intended to represent Sanghelios|their homeworld. The Type-26AZ is otherwise nearly identical to standard ''Oghal''-pattern Banshees. These Sangheili would do the same to some of their s, creating the Te'ved-pattern Banshee|''Te'ved''-pattern variant.
Production notes The ''Drailaac''-pattern Banshee is the "heretic" Banshee featured in ''Halo 2'' and the campaign component of ''Halo 2: Anniversary'' - the heretic Banshee seen in the game's multiplayer mode is the . The vehicle behaves identically in-game to the standard Banshee. The design was not given a formal designation difference until a 2015 Halo Waypoint universe entry.
Trivia
In Wikipedia:Celtic mythology|Celtic mythology, a Wikipedia:Banshee|banshee is a female spirit who wails for the death of a particular person before they die. Banshees must steal souls from people to continue their existence. The high-pitched sound made by the Covenant Banshee is a reference to this, especially while performing tight maneuvers making it easy to hear them before one sees them. This also fits the theme of Covenant vehicles, with the exceptions of the Excavators, being named after supernatural entities.
Gallery
File:H2-Heretic-T26BansheeGSA.png|A T-26AZ Banshee in ''Halo 2''. File:H2AHBanshee.jpg|A T-26AZ Banshee model for ''Halo 2: Anniversary''s campaign. File:H2A-HereticBanshee-Alt.png|A side view of Sesa's ''Drailaac''-pattern Banshee in ''Halo 2: Anniversary''.
File:H2A - Heretic Banshee.png|A ''Drailaac''-pattern Banshee personally piloted by Sesa 'Refumee in ''Halo 2: Anniversary''. File:H2A-T26AZ.png|T-26AZ Banshees on the Threshold gas mine. File:H2A-T26AZHUD.png|HUD of the T-26AZ Banshee in ''Halo 2: Anniversary''.
List of appearances
''Halo 2''
''Halo 2: Anniversary''
Sources
Category:Drivable vehicles Category:Banshee variants
|
Drain Cleaner is an Achievement in ''Halo Wars'' unlocked when the player kills 20 enemy squads with a continuous Covenant Empire|Covenant Hero Units|Leader Power on Memorial Basin.
It is worth 30 Gamerscore.
Strategies One solution would be to make a 1v1 match. It's best to use the Reinforcements gametype. If you're using any other gametype, you should increase the difficulty so they train more units. Next, pick the Arbiter. The enemy can be anyone you want, since it's a Reinforcements gametype. When the match starts, build a Temple and have the rest of the slots occupied by Warehouses. All you should do now is just keep researching the Arbiter's skills and capturing the bases closest to you. The bases you capture should all have only Warehouses built on them. Once you have all the upgrades for the Arbiter and a fair amount of Warehouses, keep all your reinforcements at your base for protection and uses Arbiter's Rage. You should have a good enough income to keep the rage on for the whole match. Once it's on, just keep running around the map killing everything you can. Remember to not get out of Rage Mode.
Another method to this achievement is much easier and faster. The game should be a 1v1 skirmish match with you using Arbiter, and the A.I. using a UNSC leader set to normal difficulty. For this method to work you must be in deathmatch. The first thing to build is your temple. Fill the rest of the spaces with shield generators in case you are attacked while you are gone. By the time you get the achievement you should only be attacked once or less. As soon as Arbiter is out, send him to the first extra reactor in rage mode. Destroy all the enemies there and continue to the next reactor on the map. Since you are playing on deathmatch, you already start with a ton of resources and an upgraded leader. Destroy all the units located at all of the extra reactors scattered on the map and then head to your enemy's base. If you did this quick enough, he should have only a hand full of units, but that is all you need for this achievement.
Category:Halo Wars achievements
|
Dread Intrusion is the eleventh track (Disc 1 Track 11) included in ''Halo 3: Original Soundtrack'', and plays throughout the ''Halo 3'' campaign level ''Floodgate''. It is composed of ''Dread Intrusion'' (0:00-1:50), ''Black Tide'' (1:50-3:43), and ''Old Friend'' (3:43-5:25).
Overview
''Dread Intrusion'' (1:50) begins with digital chimes and sound effects. Muted percussion enters, leading into a reversed message hidden in the piece, then transitions with digital chimes and sounds. The opening ambiance is played in the beginning of the level, and the reversed message section plays when John-117 and Thel 'Vadam enter the Flood-infested Traxus Factory Complex 09.
''Black Tide'' (1:53) enters with female vocals singing three phrases in eerily. Percussion enters, followed by vocals and low strings in a rearrangement of the second section of ''Ghosts of Reach'' (from ''Halo 2: Original Soundtrack''). This piece plays in the chapter "Shadow of Intent", when John-117 and 'Vadam return to the second lake bed to witness the arrival of Fleet of Retribution and Sangheili soldiers being deployed to combat the Flood. The vocals were invoked in the track ''Once More Unto the Breach'' (from ''The Pillar of Autumn (music)|The Pillar of Autumn'' in ''Halo: Reach Original Soundtrack'').
''Old Friend'' (1:42) enters with eerie ambiance, mixed with various digital chimes. The notes play in no particular melody before they transition softly into high strings. The piece plays when John-117 enters the wreckage of ''Indulgence of Conviction'' in search of Cortana and, as the title alludes, meets 343 Guilty Spark.
Hidden Message Just like ''Destroyer's Invocation'' from ''Mausoleum Suite'', when ''Dread Intrusion'' is played backwards, a voice can be heard. The voice sounds and echoes similar to the Gravemind. It says:
Production notes The name ''Dread Intrusion'' alludes to the arrival of the Flood on Earth. The name ''Black Tide'' may be a reference to the Flood, whose name usually associates with water.
Sources
|
File:Ball peen buster.gif|right|100px
Dream Crusher is a spree medals|medal awarded in ''Halo 3: ODST'' campaign and Firefight (Halo 3: ODST)|Firefight mode and ''Halo: Reach'' multiplayer, campaign and Firefight. In ''Halo 3: ODST'' it is awarded for killing ten opponents in a row with the Gravity hammer (fiction)|Gravity Hammer without dying. In ''Halo: Reach'' the medal does not require kills to be consecutive, just that the player kill ten enemies with the Gravity Hammer without dying.
Unlike other weapon spree medals, you can use both RT and B to get kills towards this medal, and to ultimately save ammo.
It is represented by a bronze five-pointed star with a Gravity Hammer on a green background in the center.
Trivia It should be noted that this medal is exceedingly easy to obtain if you can ambush enemies dropping from a Phantom. Of course, you must obtain a Gravity Hammer from a Chieftain first, as they are not readily available throughout the maps of the Firefight mode. It's also relatively easy when the Black Eye skull is activated.
Gallery
File:HR Medal Dream Crusher!.png|The new remodeled version in ''Halo: Reach''.
Category:Medals Category:Halo 3: ODST multiplayer medals Category:Halo: Reach multiplayer medals
|
Dream-shapers are a drug or mechanism once used within the Covenant's Covenant fleet|fleet to keep crewmen alert for their tour, in conjunction with Drugs|stimulants. For example, dream-shapers were used aboard s by the crew to stay alert for their tour, as the corvettes had no long-term accommodations.''Halo: Warfleet'', p. 76
Sources
Category:Covenant technology
|
The dreaming Grunt is a Special dialogue Grunt|special dialogue Grunt featured in ''Halo: Reach''. It is possible to find this easter egg on any level that you can find sleeping grunts. This includes Nightfall (where it is easiest to find) and New Alexandria (you can hear it by listening to the sleeping grunts near the entrance of the New Alexandria Hospital when Noble Six is told to destroy the jammer there.) This is the only occurrence of the Covenant speaking in English in ''Halo: Reach''.
See also Thirsty Grunt Cowardly Grunt Final Grunt
Sources
Category:Halo: Reach Easter eggs
|
|date=
|playernumber=8
|gametypes=
|terrain=Human structures, Forerunner structures, cavern
|symmetry=Symmetrical
}}
Dredge is a multiplayer arena map for ''Halo Infinite'' that was added to the game on 2023#August|August 9, 2023 during Season 04: Infection. The map was built entirely in Forge with direct inspiration taken from the ''Halo: Reach'' map Countdown.
Universe and lore Dredge is set within an unidentified underground human facility holding an excavation of a Forerunner structure.
Overview
This map's layout is similar to Countdown's layout, with changes made to refresh gameplay flow. There is no objectFSS-1000 Sabre|Sabre or alikeobstructing the view across the upper floors. The Ventilation area from Countdown was removed; instead, its bottom floor entrance was replaced by a one-way teleporter that moves players from Stargate to an elevated platform overlooking Outside. The central wall separating Outside and Overlook now has an opening, effectively creating a third entrance between the two areas. The West Outside and East Outside areas (the Big Door area in Countdown) are separated by a gap (the Cave), forcing players to jump across to reach the opposing base's entrance; otherwise, they need to detour through the open area Yard on the bottom floor. Two additional columns allow players to jump up from the bottom floor to the bridge connecting the two rooms housing the gravity lift exits. The West and East Nest areas on the third floor are now connected to the main bases, thereby removing the easily-defendable corners on the third floor. The stairs leading up from the bottom floor basement to either bases now lead to the diagonal hallways rather than the back of the bases.
The following are locations on the map that are so named on the player's heads-up display during gameplay:
Outside Overlook Stargate Yard Cave East Tree House East Nest East Cave East Base East Outside East Basement West Tree House West Nest West Cave West Base West Outside West Basement
Production notes Dredge was announced as part of a Halo Waypoint post on 2023#August|August 4, 2023, only five days before release. At the same time, it was revealed that the map would receive a 24/7 playlist upon release.
Gallery
File:HINF Dredge Outside.png|A view of Outside. File:HINF Dredge Yard.png|A view of Yard from Overlook. File:HINF Dredge Stargate.png|A view of Stargate. File:HINF Dredge EW Outside.png|A view of Yard from Cave.
Sources
Category:Halo Infinite multiplayer maps
|
Banished
|class manufacturer =
|class architect =
|class built =
|class in service =
Great Schism Post-Covenant War conflicts created conflict
}}
|hide-characteristics=
|nocollapse = yes
|type = Stealth ship
|length =
|width =
|height =
|mass =
|power =
|maneuver drive =
|slipspace drive =
|crew =
|complement =
|troops =
|hull =
|shielding =
|sensors =
|ew =
|armaments =
|aircraft =
|air facilities =
}}
Drekars are a powerful class of stealth warship commissioned by the Covenant and employed by the Banished.
Overview
Drekars are sleek vessels that combine Covenant technology with Jiralhanae construction methods. They are equipped with stealth systems.
Drekars were commissioned personally by the Prophet of Truth prior to the outset of the Great Schism. They served a place in his plans for the Changing of the Guard|removal of the Sangheili from the core military castes of the Covenant to be replaced by the Jiralhanae, and as such combine the technological advances of the Covenant with Brute construction and design methodologies. Following the onset of the Schism and the collapse of the empire, an unknown number of these ships were nearing the final stages of completion - and in the Post-Covenant War conflicts|years following would slowly fall into the hands of Atriox in a number of clandestine raids launched by the Banished against informant cells and former-Covenant armories.
Drekars fill a role in the Covenant and Banished fleet most analogous to the prowlers employed by the UNSC Navy. Drekars were most notably employed by the Banished in the months leading up to the Battle over Installation 07 - with the stealth ships used to influence the shift of events leading up to the Banished Battle for Zeta Halo|occupation of the Installation 07|ring. How many drekars the Banished operate remains unknown.
Ships of the line
''Hammer of Fate'' - destroyed in the Battle of Netherop (2559)|Battle of Netherop in 2559.
Trivia Like their fellow karves, Drekars are named after a Wikipedia:Longship#Drakkar|type of longship said to be employed by Norse raiders during the Viking Age. The original warships were termed ''drakkar'' or ''dreki'', translating to "dragon" in English.
List of appearances
''Halo: Outcasts''
Sources
Category:Banished ship classes
|
}}
Dren 'Teconzee was a Sangheili transport architect in the Covenant. 'Teconzee was notable for being the architect of the of the Spectre line of infantry support vehicles, meticulously working to overhaul the vehicle's various systems. 'Teconzee worked with Achoem Weapons on the design, with the organisation owing 'Teconzee for an undocumented favour and thus producing a rapid-fire modification (or ancestor) of the turret to serve as the vehicle's armament.
Sources
Category:Sangheili characters
|
The Drengr armor is a suit of armor employed by the warrior scholars the Skalds.
In-game information The Drengr armors were implemented for use in ''Halo: The Master Chief Collection'' in Series 8: Mythic. The helmets are available for use in the ''Halo 3'' and ''Halo: Reach'' components of the collection, while all other parts of the armor suite are only available for use as Armor customization (Halo 3)|''Halo 3'' permutations.
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements(''Halo 3'')
! style="width: 15%"|Unlock requirements(''Halo: Reach'')
|- align="center"
|File:HTMCC H3 Drengr Skald Helmet Icon.png|75pxDrengr Skald helmet
|align="left"|The Shapeless Horrors strike at the mind just as viciously as they do the body.
|Series 8: Mythic|Series 8, Tier 9 ()
|Series 8: Mythic|Series 8, Tier 42 ()
|- align="center"
|File:HTMCC H3 Drengr Valdemar Helmet Icon.png|75pxDrengr Valdemar helmet
|align="left"|War demands sacrifice of treasure and blood, the trick is to make sure that it's not yours.
|Series 8: Mythic|Series 8, Tier 48 ()
|Series 8: Mythic|Series 8, Tier 58 ()
|- align="center"
|File:HTMCC H3 Drengr Dvalinn Helmet Icon.png|75pxDrengr Dvalinn helmet
|align="left"|The great beasts who browse among the limbs of the world tree inspire art and song.
|Series 8: Mythic|Series 8, Tier 52 ()
|Series 8: Mythic|Series 8, Tier 79 ()
|- align="center"
|File:HTMCC H3 Drengr Nari Helmet Icon.png|75pxDrengr Nari helmet
|align="left"|Some tricks and jests are worth any price.
|Series 8: Mythic|Series 8, Tier 62 ()
|Series 8: Mythic|Series 8, Tier 88 ()
|- align="center"
|File:HTMCC H3 Drengr Tyr Helmet Icon.png|75pxDrengr Tyr helmet
|align="left"|Loss and sorrow are fuel for the tellers of tales.
|Series 8: Mythic|Series 8, Tier 66 ()
|Series 8: Mythic|Series 8, Tier 92 ()
|- align="center"
|File:HTMCC H3 Drengr Thyra Helmet Icon.png|75pxDrengr Thyra helmet
|align="left"|It is the highest of honors for a lorespinner to spark hope in the darkest of nights.
|Series 8: Mythic|Series 8, Tier 75 ()
|Series 8: Mythic|Series 8, Tier 81 ()
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Drengr Oathbound Shoulder Icon.png|75pxDrengr Oathbound shoulders
|align="left"|A promise made under the world tree cannot be broken, even in death.
|Series 8: Mythic|Series 8, Tier 63 ()
|- align="center"
|File:HTMCC H3 Drengr Fangbound Shoulder Icon.png|75pxDrengr Fangbound shoulders
|align="left"|Passion unleashed is its own special terror.
|Series 8: Mythic|Series 8, Tier 74 ()
|- align="center"
|File:HTMCC H3 Drengr Thornbound Shoulder Icon.png|75pxDrengr Thornbound shoulders
|align="left"|Not every poet can be their own master.
|Series 8: Mythic|Series 8, Tier 84 ()
|- align="center"
|File:HTMCC H3 Drengr Scalebound Shoulder Icon.png|75pxDrengr Scalebound shoulders
|align="left"|The dragons trade their stories for memories.
|Series 8: Mythic|Series 8, Tier 95 ()
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Drengr Vinr Chest Icon.png|75pxDrengr Vinr chest
|align="left"|The fierecest Skalds are favored companions of doomed warriors and oathmarked kings.
|Series 8: Mythic|Series 8, Tier 10 ()
|- align="center"
|File:HTMCC Drengr Geirfugl Chest.png|75pxDrengr Geirfugl chest
|align="left"|Skalds who war against the shapeless horrors are given DRENGR runeplate which hardens their minds and sharpens their tongues.
|Series 8: Mythic|Series 8, Tier 59 ()
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Drengr TruthtellerSpines Forearms Icon.png|75pxDrengr Truthteller Spines forearms
|align="left"|The Skald's spines are either wyrm teeth or bones of defeated Shapeless Horrors, depending on the storytelling.
|Series 8: Mythic|Series 8, Tier 16 ()
|- align="center"
|File:HTMCC H3 Drengr ScandalizerSpines Forearms Icon.png|75pxDrengr Scandalizer Spines forearms
|align="left"|No law can bind a Skald's words, and no curse can stay their tongue.
|Series 8: Mythic|Series 8, Tier 55 ()
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Drengr FarStriders Leg Icon.png|75pxDrengr Far Striders legs
|align="left"|A good story can only travel as far as the tale-teller.
|Series 8: Mythic|Series 8, Tier 45 ()
|- align="center"
|File:HTMCC H3 Drengr Traveller'sStriders Legs Icon.png|75pxDrengr Traveller's Striders legs
|align="left"|Even the attire of a Skald tells a story.
|Series 8: Mythic|Series 8, Tier 72 ()
|}
{| class"width: 75%;"
! style="width: 15%"|Chest
! style="width: 55%"|Description
! style="width: 30%"|Unlock requirements(''Halo 3'')
|- align="center"
|File:HTMCC H3 Reaver'sTooth Backpack Icon.png|75pxReaver's Tooth back accessory
|align="left"|A tool of war and peace.
|Series 8: Mythic|Series 8, Tier 83 ()
|- align="center"
|File:HTMCC H3 LastWord Backpack Icon.png|75pxLast Word back accessory
|align="left"|Settling arguments, one swing at a time.
|Series 8: Mythic|Series 8, The Exchange, ()
|- align="center"
|File:HTMCC H3 Ravenoak Backpack Icon.png|75pxRavenoak back accessory
|align="left"|Inspiration can be found in the strangest places.
|Series 8: Mythic|Series 8, Tier 15 ()
|}
List of appearances
''Halo 3''
''Halo: Reach''
Sources
Category:Halo 3 multiplayer armor permutations Category:Halo: Reach multiplayer armor permutations
|
Swords of Sanghelios
|rank=
|sn=
|notable=
}}
Drifts Randomly, often simply referred to as Drifts, is a Huragok that served with the Covenant on the Forerunner Dreadnought until the Great Schism. After the Covenant's dissolution at the Battle of Installation 00, Drifts Randomly joined Arbiter Thel 'Vadam's Swords of Sanghelios. In 2555, Drifts participated in Operation: FAR STORM.
Biography
Drifts Randomly was once a member of the Covenant, serving the empire's San'Shyuum Asceticism#Ascetic priests|ascetic priests who searched and examined the Forerunner Dreadnought that resided within the center of High Charity, the Covenant's capital city. After the dissolution of the Covenant at the end of the Human-Covenant War in 2552, the majority of the Huragok either perished or fled. However, Drifts Randomly was one of the few Huragok that remained with the Sangheili and, by 2555, had aligned himself with the Swords of Sanghelios.
Around 2555#March|March 8, 2555, the United Nations Space Command informed the Swords of Sanghelios that the Halo Array's firing sequence had been activated and counting down to fire in five weeks. In response, a joint force of UNSC and Swords of Sanghelios soldiers and scientists were tasked with traveling to Installation 00 to stop the firing sequenceOperation: FAR STORM. Believing that the Portal at Voi|slipspace portal at Voi, Kenya on Earth was the best way to reach the Ark, Arbiter Thel 'Vadam selected Drifts Randomly to be deployed to Earth to help reactivate the portal, as 'Vadam believed that Drifts' prior experience with the Forerunner Dreadnought that opened the same portal would enable him to do so. With Commander N'tho 'Sraom and Usze 'Taham charged with protecting the Huragok, the three were stationed aboard ''Mayhem'' and sent to Earth. Ater arriving, Drifts, 'Sraom, and 'Taham were deployed to Research Center Alpha (Earth)|a research center near the portal, where numerous scientists of the UNSC's Office of Naval Intelligence were already working on reactivating the portal. Meeting with Captain Annabelle Richards who was in command of the UNSC forces in a part of the joint operation, Spartan Operations#Rank structure|Spartan Frank Kodiak brought Drifts and the two Sangheili to the facility, where the Huragok continued the work of the ONI scientists, who now supported Drifts in his efforts to activate the portal.Halo: Hunters in the Dark, ''pages 77-81'' (Google Play edition)
Personality and traits Drifts Randomly communicated with others through Huragok sign language, though Commander N'tho 'Sraom theorized that he would not speak to others even if he could, as Drifts' sole capability was more or less doing what he was told. Drifts rarely chose to initiate conversation with others, instead preferring to speak when spoken to. While working with Forerunner technology, Drifts would often give little information away about what he was doing. When questioned about what he was up to, he would often simply reply: 'Working'. Although his methods were quite opaque, he was happy to comply with the requests of the Humans and Sangheili that accompanied him during Operation: FAR STORM.
List of appearances
''Halo: Hunters in the Dark''
Sources
Category:Huragok characters Category:Covenant members Category:Swords of Sanghelios members
|
File:TheLife - Drill instructor.png|thumb|300px|A drill instructor yelling at Orbital Drop Shock Trooper recruits.
A drill instructor (DI), sometimes referred to as a drill sergeant,Halo: The Cole Protocol, ''page 106'' is a UNSC rank structure|non-commissioned officer specially assigned to train recruits, introducing them to the military way of life. A drill instructor is to encourage, teach, and train recruits to set themselves to the highest possible standards of personal conduct and professional skill.Halo: Contact Harvest, ''page 172'' One of the several duties of a drill instructor is to stop exhausted and stressed recruits from taking their frustrations and anger out on each other and instead allow the recruits to take their anger out on themselves. Eventually, if the drill instructor does a proper job, the recruits will come to admire the drill instructor.Halo: Contact Harvest, ''page 82'' Drill instructors lead physical training exercises or even participate in live-fire practice exercises (using TTR or stun rounds) against their own recruits.Halo: Contact Harvest, ''page 214''Halo: Ghosts of Onyx, ''page 89''
Drill instructors are used in several branches of the United Nations Space Command armed forces, including the UNSC Marine Corps and the UNSC Navy|Navy. Drill instructors are also found in Officer Candidate Schools, including Academy at Mare Nubium|Luna OCS Academy. The Colonial Militia's drill instructors are non-commissioned officers that serve in other branches of the UNSC and Colonial Militia Training|train a planetary paramilitary force.Halo: Contact Harvest, ''page 122'' In the SPARTAN-II program, there was a naval drill instructor for each individual Spartan trainee. The Spartan-IIs were introduced to their drill instructors the day after they were kidnapped from their homes and brought to Reach.Halo: The Fall of Reach, ''page 45'' (2010 edition)Halo: The Cole Protocol, ''pages 75-76'' At the beginning of the SPARTAN-III program, there were only seventy-two hand-picked drill instructors for over three hundred trainees.Halo: Ghosts of Onyx, ''page 67'' Some of the DIs for SPARTAN-III Beta Company were medics and washouts from the preceding SPARTAN-III Alpha Company|Alpha Company.Halo: Ghosts of Onyx, ''page 94'' The drill instructors of the SPARTAN-III program occasionally donned Semi-Powered Infiltration armor|Mark II Semi-Powered Infiltration armor during live-fire training exercises. Franklin Mendez|Chief Petty Officer Franklin Mendez led the drill instructors that trained both the Spartan-IIs and the Spartan-IIIs.Halo Encyclopedia (2009 edition), ''page 74'' (2011 edition)
Trivia Drill instructors serving in the UNSC Marine Corps and UNSC Navy are occasionally referred to as "drill sergeants". However, in the Wikipedia:United States Armed Forces|United States Armed Forceswhich the UNSC Armed Forces derive significant inspiration fromthe term "drill sergeants" is used to only refer to drill instructors serving in the Wikipedia:United States Army|United States Army.
List of appearances
''Halo: The Fall of Reach''
''Halo: First Strike''
''Halo: Ghosts of Onyx''
''Halo: Contact Harvest''
''Halo: The Cole Protocol''
''The Life''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Dirt''
''Halo: Blood Line''
''Halo: Reach''
*''Dr. Halsey's personal journal''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Halo: New Blood''
''Halo: Last Light''
Sources
Category:Ranks
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The Drive a Dinghy is a trick that can be performed on the ''Halo 3'' multiplayer level, Longshore.
Walkthrough First, the player must get a gun with a large magazine, preferably an M7/Caseless Submachine Gun|SMG. From Forge, the player must then place a dinghy somewhere but not place it in the water yet. They should fill the dinghy with the weapon they chose. They should be set to instantly respawn. They must pick up the dinghy slowly and not spill the weapons in the water and point the engine towards their intended destination. They should quickly get onto the dinghy and shoot/spray 3-4 rounds onto the dinghy. The amount of bullets does not matter. The player should then face the direction of their destination with the engine to their front.
Next, they should melee the engine four times, shoot, then melee again like before, and then shoot it again. They should repeat the cycle until they reach their intended destination. Additionally, the player can place a turret on the back of the dinghy for a friend to operate and kill enemies. To steer the dinghy, they can melee the sides of the engine. To prevent the dinghy from sinking, the player should just shoot or melee it once in a while. All variants of the doors can float. Place it in the water, and after a few seconds it would stop moving. After that has happened, the doors would not sink unless moved by forge monitor. This glitch allows players to create jetty structures on the water. The single box also may be used to create jetties. Most of the scenery objects will float in the water, allowing for levels on the water. Category:Halo 3 tricks and cheats Category:Tricks and cheats
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In the campaign and Firefight modes of ''Halo 3'' and ''Halo 3 ODST'', a glitch allows players to drive an (and a normal in ''Halo 3: ODST'') in any level it appears in. The glitch is a timing-related exploit that allows a player to kill the vehicle's driver and enter the cockpit before the self-destructs.
It is to be noted, however, that the Wraith will self-destruct once you leave it. Avoid leaving the Thel 'Vadam|Arbiter or any UNSC Marine Corps|Marine in the turret; they will die when the vehicle self-destructs, and the deaths will be counted as betrayals.
Explanation Anti-Air Wraiths and, in ''Halo 3: ODST'', normal Wraiths cannot normally be piloted because of a function Bungie attached to the vehicle: when the driver dies or exits, the vehicle self-destructs. This is why killing the driver before completing the glitch prevents it from working, and why the vehicle self-destructs when a player exits the cockpit.
The glitch that allows players to pilot an Anti-Air Wraith is a timing exploit. If a player kills the driver while holding RB, they will enter the vehicle the moment the driver diesand before the vehicle self-destructs. The span of time at which the vehicle is pilot-less will be so brief that the game will fail to notice it, and thus will not destroy the vehicle.
Walkthrough
Find an AA Wraith on any level where one can be Naval boarding|boarded. The Covenant (level)|The Covenant is an excellent level for the purpose. Kill the gunner, if necessary. Stand on the front hatch of the Wraith and melee it off. Weapons like Rocket Launchers or Spartan Lasers with a good melee force will smash open the hatch in one hit without killing the driver.
*On higher difficulties or with the Halo 3 skulls#Tilt|Tilt Halo 3 skulls|skull on, you will probably have to board the Wraith and melee the hatch until it falls off, as a normal melee attack won't even dent the hatch. After the hatch is off, melee the driver to knock his helmet off. Do not kill the driver, or the glitch will fail. If you boarded the Wraith, jump off of it. Jump on top of the Wraith ''without boarding it''. Once you see the pilot's head, crouch and position yourself so you ''do not'' see "Hold RB to board Wraith". Melee the driver's jiralhanae power armor|armor off. After that, ''while holding RB'', kill the driver, preferably with a Head Shot-capable weapon or continuing to melee him to death. Once he dies, you will immediately enter the Wraith.
There are some problem areas with this glitch. In particular, hijacking an Anti-Air Wraith becomes nearly impossible if the Wraith notices the player. If the player manages to jump onto the Wraith without being shot or splattered, the Wraith will continuously drive and back up in a circular motion, attempting to escape. Such erratic movements make it extremely difficult to keep a steady aim at the driver's head, and impossible to position oneself so that the "Hold RB to board Wraith" prompt does not appear. A player can counter this by stopping the vehicle with a Type-25 Directed Energy Pistol|Plasma Pistol overcharge or a Power drain|Power Drain.
In cooperative play, two players (''Person A'' and ''Person B'') can cooperate to perform the glitch. On Local play, it does not matter which player acts out which role. On Xbox LIVE|Xbox Live, however, only the Connection Host|host can act as ''Person A''; if a client player acts as ''Person A'', then at best they may end up Destroyed vehicles glitch|"driving" the vehicle after it has exploded. Find an Anti-Air Wraith. Get ''Person B'' to board the Wraith, while ''Person A'' stands at its front or side and holds RB.
''Person B'' should melee the driver and gunner normally. As soon as the driver and gunner are killed, ''Person A'' will immediately enter the vehicle. This method addresses the problem of accidentally boarding the Wraith when trying to drive it. By boarding the Wraith, ''Person B'' prevents ''Person A'' from accidentally doing the same. This guarantees that when ''Person A'' holds RB, they will enter the vehicle and pilot it.
Note that the Wraith will still explode when ''Person A'' exits iteven if another player is manning the turret.
Trivia When piloted, the vehicle uses a temporary reticule that seems to be used for vehicles that lack unique reticles. This same reticule could be seen in several ViDocs and in the ''Halo 3 Beta'', when using locked vehicles like the standard Wraith. It is possible that the Anti-Air Wraith is drivable because it is a modified version of the standard Wraith; it is also possible that Bungie once intended for it to be usable by players, but removed this capability due to the vehicle's immense firepower. Notably, there is an animation that is seen only when the player gets out of the vehicle - the turret being contracted into its compartment. However, if the player starts The Covenant at Rally Point Alpha and gets a loading point (past the Banshees) and goes to Theater, the player will see the two Anti-Air Wraiths spawn with a gunner, but without the driver. The turret will be contracted, and strangely, the Anti-Air Wraith will not explode. If hijacked, the main weapon can be fired at a rate much greater than is seen during normal gameplay; all one needs to do is button-mash on the right trigger. This is most likely because there was no Wikipedia:Cooldown|wait between shots programmed, since it was not intended to be driven. When doing this glitch on higher difficulties, Heroic and Legendary on Halo 3 (all difficulties on Halo 3: ODST), overcharging the type-25 Directed Energy Pistol|plasma pistol will disable the Wraith, causing the Wraith to be still, giving the player a good opportunity to successfully hijack the Wraith. When the player attempts to hijack the Wraith, and the Wraith is not distracted, the Wraith will move erratically, and it is almost impossible to hijack the Wraith. Unlike the Wraith's plasma turret, there is no apparent crosshair for the AA Wraith's turret. Anti-Air Wraiths are quite rare in ''Halo 3: ODST''. In ''ODST'', ''all'' Wraiths, Anti-Air or otherwise, are rigged to explode when the driver dies or exits. This glitch must be performed to drive a Wraith at all (except for the levels Kikowani Station (location)|Kikowani Station and Coastal Highway). Hijacking the standard Wraith in Firefight (Halo 3: ODST)|Firefight makes it far easier to unlock the Vidmaster Challenge: Endure achievement. The Wraith is very vulnerable to Pez'tk-pattern fuel rod gun|Fuel Rod Guns, the Catch skull, and other Wraiths, however. In the Season 2: Spark update for ''Halo: The Master Chief Collection'', Anti-Air Wraiths were made spawnable in Forge/Halo 3|Forge mode on the ''Halo 3'' maps Sandbox, Foundry and Avalanche. These Wraiths do not explode when exited. When Halo 3: ODST's Firefight was added to MCC with Series 3: Recon, the Anti-Air Wraith was added to the list of driveable vehicles in custom Firefight, along with the AV-14 Hornet.
Gallery
File:Pilot AA Wraith.jpg|A player successfully commandeering a Wraith in ''Halo 3''. File:AA wraith.jpg|Two players in an AA Wraith in ''Halo 3''. File:Wraith vs Wraith.jpg|A player-controlled AA Wraith engages another Wraith in battle in ''Halo 3''. File:ODST Wraith.jpg|A player successfully commandeering a Wraith in ''Halo 3: ODST''.
Category:Halo 3 glitches Category:Halo 3: ODST glitches
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File:HINF_Medal_Driveby.png|200px|right
Driveby is a medal awarded in ''Halo Infinite'' multiplayer for earning a Double Kill as a passenger.
Category:Medals
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File:HINF_Medal_Driver.png|200px|right
Driver is a medal awarded in ''Halo Infinite'' multiplayer for killing five enemies with ground vehicles in a match.
Gallery
File:HINF_TechPre_Medal_Driver.png|The ''Halo Infinite'' version seen in the Technical Previews.
Category:Medals
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Driverless Banshee is a glitches|glitch in the ''Halo 2'' multiplayer level Waterworks. The glitch makes it possible for a pilot-less Type-26 Ground Support Aircraft|Banshee to fly temporarily, though if done correctly, it can result in being killed by The Guardians.
Requirements Two Type-26 Ground Support Aircraft|Banshees A M19 SSM Rocket Launcher|Rocket Launcher Waterworks
Walkthrough First, fly the Banshees to the top of the center part of the level, and then fly them through the top of the smashing block when it is up, to avoid getting killed by opposing players.
Next, make utterly sure that they are side by side, with their fronts facing different, angular directions. Hit one Banshee's wing, so it goes under the other Banshee's wing.
Then, get in one Banshee, and then the other, then the other, and so on, continuing to switch Banshees until both Banshees have the lights on their wings lit up. Fly one halfway up the block, still avoiding being squashed. The other Banshee should fly up too. Park the Banshee on top of the block, get out, and quickly hit the Banshee with the Rocket Launcher again.
One Banshee should get launched high up in the air, and the second one will do the same thing. Then, one Banshee should hopefully fly, then lose altitude and eventually fall down to the ground.
Category:Glitches Category:Halo 2 glitches Category:Tricks and cheats
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Gameplay
Yanme'e Captains are rarely encountered in ''Halo 3: ODST''. In Firefight (Halo 3: ODST)|Firefight, Captains can spawn alongside Yanme'e infantry (consisting of Yanme'e Minor|Minors, Yanme'e Major|Majors and Yanme'e Ultra|Ultras) but do not replace infantry - instead counting as "Yanme'e Leaders" alongside the gold-clad Yanme'e Captain Major|Captain Majors. Captains and Captain Majors spawn in a ratio of 3:1. They are also often equipped with s (or for those individuals serving under the Jiralhanae, Kewu R'shi'k-pattern plasma rifle|Brute plasma rifles), rather than the Type-25 plasma pistol|plasma pistols and Type-33 needler|needlers afforded to lower-ranked individuals.
Sources
Category:Gameplay guides
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Subsets and Splits
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