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Defend This is a ''Halo 3'' achievement, worth 50 Gamerscore, which was unlocked by earning a Flag Kill|flag melee kill in any ranked or social match on a Legendary Map Pack|Legendary map.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Tips One way to get the achievement was in a Legendary playlist called DLC Big Team during a Capture the Flag match on Avalanche. An easy way to do this was to drive into the Giant Man Cannon at the enemy base and fly into the base with a vehicle, then pick up the flag and wait for someone to come running. Flag melees are instant death for the enemies, unless they have Overshields. Another variation on this was to move down the ramp once on the top level of their base with the flag, and crouch near the opening where the ramp changes direction, as people would come running to defend the flag, and in this position could be beat down soon as they came round the corner, lessening the distance between them and the player. In this way the player could also avoid being sniped which was a risk when camping at the top of their base. An easier but less common way on the map Avalanche is to grab the flag then head down the ramp and take the portal, which would teleport the player to where the turrets are. A lucky player could fine a helpless enemy using the turret, allowing them to assassinate them with the flag. Crouching would help to avoid showing up on their radar. Another option was to wait near the teleporter exit to melee any enemy players the moment they exited the teleporter chasing after them.
Trivia This achievement could have been named after a level in Marathon, "Defend THIS"!
Some players were able to get the achievement by sticking a player on the opposing team and picking up the enemy flag before the grenade detonated, demonstrating that it wasn't necessary to kill with a flag melee, but just get a kill while holding the flag. Some players were able to unlock this achievement while playing a CTF match on a Mythic Map Pack|Mythic map. It is unknown if this is a glitch or if Bungie intended to make this achievement unlockable via the Mythic Map Pack.
Sources
|
in 2553#March|March 2553
|status =
|captains = Shipmaster 'Rduan
|ai =
|motto =
|badge =
}}
|hide-characteristics=
|nocollapse = yes
|type = Covenant destroyer|Destroyer
|length =
|width =
|height =
|mass =
|power =
|maneuver drive =
|slipspace drive =
|crew =
|complement =
|troops =
|hull = Silver nanolaminate
|shielding = None
|sensors =
|ew =
|armaments =
Ventral energy projector Unidentified plasma bombardment weapon
|aircraft =
|air facilities =
}}
''Defender of Faith'' was a Covenant destroyer of unknown classification. The ship was prominently employed in the service of the Servants of the Abiding Truth during the early stages of the Blooding Years, captained by Shipmaster 'Rduan. The vessel was destroyed during its attack on Vadam keep in 2553 by intervention from 'Vadam-allied United Nations Space Command forces.
Overview
''Defender of Faith'' was a destroyer of Covenant destroyer|unknown classification. The vessel had a nose comprised of silver nanolaminate, and measured in length - considered to look relatively small by Covenant destroyer standards when viewed by UNSC Navy personnel. The vessel was known to Margaret Parangosky, Commander-in-Chief of the Office of Naval Intelligence, who considered the class a rare one - commenting that "''[you] don't see many of those''" - likely in relation to the Covenant's more common and s, respectively.
The vessel did not have employ energy shielding when used in 2553, allowing Swords of Sanghelios forces to score a number of hits directly on the hull with their own anti-ship artillery.
The destroyer was armed with a ventrally-mounted energy projector. It was also equipped with a missile delivery of some kind (presumably plasma torpedoes), which were ineffective at breaching the point-defence networks of , alongside an plasma weapon of some kind used to target Thel 'Vadam's forces in Vadam keep. The weapon fired, described as a "''silent bolt of light''" when viewed from orbit on a viewscreen, may possibly be some form of Plasma cannon (starship)|plasma cannon, plasma bombardment mortar or pulse laser turret.
Service history In 2553#March|March 2553, ''Defender of Faith'' was used by the Servants of the Abiding Truth to support a large attack on 'Vadam keep, on Sanghelios. The ship was used to support the attack, at first simply hovering over the opposition camp assaulting 'Vadam for intimidation value - with Avu Med 'Telcam hoping to draw Thel 'Vadam out from the keep to face him alone. The ship's presence put an end to the exchange of weapons fire between the two sides, though ultimately the defending 'Vadam forces struck the ship three times with a plasma artillery weapon - making their intent clear to the attackers. ''Defender of Faith'' was used to provide bombardment support for the ensuing assault, eventually leading to 'Vadam agreeing to allow to fire upon it due to the unavailability of his own naval support. ''Defender of Faith'' attempted to lift into orbit to engage ''Infinity'' directly, rapidly climbing to an altitude of five hundred and then two thousand meters before ''Infinity'' fired three pods of Howler missiles - totalling sixty missiles - at the destroyer.
''Defender of Faith'' attempted to return fire in kind with its own missile complement, though none of these weapons were able to breach ''Infinity''s point-defences before the Howlers were able to strike ''Defender of Faith'' after only ten seconds of flight. These missiles were not enough to destroy the ship, but did breach the hull - leaving a gap which ''Infinity'' exploited with a further two pods of Howlers. The resulting impacts tore ''Defender of Faith''s bow open, faltering the drives and resulting in the ship's remains impacting back down on Sanghelios five kilometres to the west of Kolaar Mountain.
List of appearances
''Halo: The Thursday War''
Sources
Category:Destroyers Category:Covenant ships
|
}}
''Defender of the Storm'' is one of several short stories in ''Halo: Fractures|Halo: Fractures: Extraordinary Tales from the Halo Canon''. It was written by John Jackson Miller and follows Adequate-Observer, an ordinary Forerunner Warrior-Servant stationed on a Seclusion Spiral|remote gas mining platform during the Forerunner-Flood war.
Plot synopsis The story is set towards the end of the Forerunner-Flood war aboard a gas mining station known as Seclusion Spiral. The story opens on a Manipular Warrior-Servant, Adequate-Observer. As his name would suggest he is a mediocre watchman on Seclusion Spiral. Having been posted to this station Adequate is quite familiar with the uniformity of the outside gas clouds, however, on occasion, he has spotted Unidentified avian species|what appear to be large avians outside the windows. His ancilla dismisses his sightings as large ice formations swirling in the clouds beneath them. Adequate becomes slightly agitated at his ancilla's dismissal of what he sees. Adequate's ancilla queries if his agitation is actually due to the imminent arrival of a transport ship the next day. This transport arrives every year to change personnel and every year for 15 years Adequate has remained behind. The next day is no different. Over twenty infantry are retasked, more than Adequate has ever seen. This indicates to him that the war is going poorly. However, the newly arriving troops are rather experienced. One, Capital-Enforcer, has stood guard at a facility frequented by the Librarian herself.
Seclusion Spiral is a star-shaped installation, with a hub in the center and many vanes extending out from this hub. Once every 21 days, the sentries leave the hub to patrol the Vanes and ensure their security. Adequate is posted to remain in the command center in the hub. Adequate expects another mundane search with nothing found. Minutes later, Capital-Enforcer radios in stating that the Flood has arrived at the station and that a Warrior-Servant is down. The infected Warrior-Servant is rapidly gunned down; however, Pod infector|infection forms begin to leap out and move down the vane towards the command center. At this point, Adequate notices that the Flood are also attacking in a second vane. Adequate moves to rescue a trapped colleague in Vane 2, much to his ancilla's chagrin. Before he manages to find his colleague, an avian creature appears at the window. After it disappears into the cloud, Adequate returns to search for his colleague. As he turns to look down the vane, his Ancilla informs him that his colleague is dead and has been captured by the Flood. As he begins to close an emergency door, it slams shut, along with every other emergency door in the vane. Adequate is trapped. Luckily, Adequate's ancilla is aware of another way out, the particle collection tubes. Adequate shoots an access panel open and steps in, however, the expected depressurization of the collection tube never happens. From this, Adequate's ancilla deduces that the vane has not been in use for the last 10 years. As Adequate hurries back to the hub, a message from Capital's ancilla is received stating that all the vanes had been sealed.
When Adequate arrives at the hub, he links up with Capital, before making the decision to scuttle the harvester. Capital gives Adequate his scuttling key, stating Adequate has seniority and that he would go make a last stand. Before he leaves, Capital informs Adequate that they had all been sent here to die fighting the Flood. Capital moves to hold the Flood off while Adequate runs to the command center. Adequate prepares to destroy the Seclusion Spiral, but he hesitates. In his last minutes, Adequate ponders over what Capital told him about being deployed there to die. Through conversation with his ancilla, Adequate comes to the realization that the ability of the avians to survive absurd conditions would be a boon to Flood. He reasons that his commanders must've realized their potential to augment the Flood's capability and left Seclusion Spiral as a decoy to prevent the Flood from acquiring them. Adequate becomes more pleased with his life, and he and his ancilla share a touching send off before Adequate plunges the station into the storm below.
Adequate awakes in the hub, trapped under a processing tower. He is confused as to how he is alive. After a moment, his ancilla clarifies that the hub's thrusters kicked in after the destruction of the vanes, and the hub kept them hovering in the "eye" of the storm. When Adequate peers out the window, he notices hundreds of the avian creatures he observed earlier. Due to his actions in the preceding crisis, Adequate's ancilla suggests he take on the new name "Defender-of-the-Storm". Prepared to spend the rest of his life on the station, now suspended in the eye of the storm indefinitely, Defender-of-the-Storm muses that perhaps the avians have many stories to tell him.
Appearances
Adequate-Observer's ancilla Capital-Enforcer Dutiful-Marcher Librarian Sprightly-Runner
|title-2=Species|
Flood
*Flood combat form
*Pod infector Forerunner Unidentified avian species
|title-3=Organizations|
Ecumene
*Warrior-Servant
|title-4=Locations|
Maethrillian Seclusion
*Seclusion Spiral
|title-5=Events|
Forerunner-Flood war
*Attack on Seclusion Spiral
|title-6=Weapons|
Z-110 Boltshot
|title-7=Vehicles|
''None''
|title-8=Technology and equipment|
Artificial intelligence
*Ancilla Forerunner personal armor
}}
Sources
Category:Halo: Fractures
|
|testsite=Anakara Resiliency Chamber
|type=MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)
|role=Defense of non-combat personnel/civilians
|features=*Neutral face-plate contour helmet XV-3 modular comm tool
12-7R shield predictor system Class-4 DFN chest plate
}}
DEFENDER-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2] manufactured by the Imbrium Machine Complex.
Overview
The helmet has a neutral face-plate contours for activity in civilian populations. It also has a XV-3 modular comm tool that prevents localized compromise. The observation and communication features of the Defender helmet are well-suited for combat actuation in urban environments.
The class-4 DFN chestplate employed in the system has a 12-7R feed (shield predictor system).
The MJOLNIR/Defender variant was manufactured by Imbrium Machine Complex. It was tested at Anakara Resiliency Chamber. It was developed in response to the UNSC Ordnance Commission which stated the need for defense-centric armor variants, which would be used for the protection of civilian populations rather than the assault of enemy strongholds. While following the strict ruling of the commission, the armor managed to be an effective combat system.
The Defender variant is generally used on controller bases, ONI sites, and colonial populations where civil unrest is common. The placid Defender faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
Close range weapons training is common practice for users who plan to use this variant.
The Defender armor was deployed at research facilities on Trevelyan and Gamma Halo.
In-game information
Defender was introduced as an Armor customization (Halo 4)|armor set in ''Halo 4''.
{| class"width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements (''Halo 4'')
! style="width: 15%"|Unlock requirements (''Halo: MCC'')
|- align="center"
|rowspan="4"|File:H4 MJOLNIR Defender.png|75pxDefender
|align="left"|Description (H4): Issued to S-IV operatives on Trevelyan and Gamma Halo.
|rowspan="4"|Reach
|rowspan="4"|Unlocked by default.
|- align="center"
|align="left"|Helmet description (MCC): Issued to S-IV operatives on Trevelyan and Gamma Halo.
|- align="center"
|align="left"|Shoulders description (MCC): Modular left/right spaulder from Defender-class armor.
|- align="center"
|align="left"|Chest description (MCC): An early effort at countering low-level Forerunner offensive protocols.
|- align="center"
|rowspan="4"|Image N/ADefender Control (CTRL) skin
|align="left"|Description (H4): Customized with CONTROL armor skin.
|rowspan="4"|Complete the List of Halo 4 Commendations|Bullet in the Brain commendation.
|rowspan="4"|Unlocked by default as of Series 4: Reclaimer.
|- align="center"
|align="left"|Helmet description (MCC) Defender helmet customized with CONTROL coating.
|- align="center"
|align="left"|Shoulder description (MCC) Defender left/ right spaulder customized with CONTROL coating.
|- align="center"
|align="left"|Chest description (MCC) Defender chassis customized with CONTROL coating.
|- align="center"
|rowspan="4"|File:H4 Defender Column.png|75pxDefender Column (CLMN) skin
|align="left"|Description (H4): Customized with COLUMN armor skin.
|rowspan="4"|Purchase the Champions Bundle. This is not usable in Spartan Ops.
|rowspan="4"|Unlocked by default as of Series 4: Reclaimer.
|- align="center"
|align="left"|Helmet description (MCC) Defender helmet customized with COLUMN coating.
|- align="center"
|align="left"|Shoulder description (MCC) Defender left/ right spaulder customized with COLUMN coating.
|- align="center"
|align="left"|Chest description (MCC) Defender chassis customized with COLUMN coating.
|}
Defender returned as an Armor customization (Halo 5: Guardians)|armor set in ''Halo 5: Guardians''. The suit is not a fully-original design, and employs several ''Halo 4'' armor pieces including the RICOCHET-class Mjolnir|Ricochet forearms and LG-50 Bulk legs while retaining the standard Defender chest and shoulders. The Defender set has three alternate skin designs; Castle, Redoubt and Fortress.
{| class"width: 75%;"
! style="width: 15%"|Helmet
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements
|- align="center"
|File:H5G REQ Helmets Defender Rare.png|100pxDefender (helmet)
|align="left"|It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
|align="left"|Rare List of REQ cards|REQ card
|- align="center"
|File:H5G REQ Helmets Defender Castle Rare.png|100pxDefender Castle (helmet skin)
|align="left"|It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
|align="left"|Rare List of REQ cards|REQ card
|- align="center"
|File:H5G REQ Helmets Defender Redoubt Ultra Rare.png|100pxDefender Redoubt (helmet skin)
|align="left"|It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
|align="left"|Ultra Rare List of REQ cards|REQ card
|- align="center"
|File:H5G REQ Helmets Defender Fortress Legendary.png|100pxDefender Fortress (helmet skin)
|align="left"|It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
|align="left"|Legendary List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Defender.png|100pxDefender (body)
|align="left"|The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
|align="left"|Rare List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Defender Castle.png|100pxDefender Castle (body skin)
|align="left"|The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
|align="left"|Rare List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Defender Redoubt.png|100pxDefender Redoubt (body skin)
|align="left"|The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
|align="left"|Ultra Rare List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Defender Fortress.png|100pxDefender Fortress (body skin)
|align="left"|The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
|align="left"|Legendary List of REQ cards|REQ card
|}
Trivia The armor's skins in ''Halo 5: Guardians'' are all named after defensive structures. Gallery
File:H4_Concept_MultiplayerArmors.jpg|''Halo 4'' concept art for Defender (middle row, right). File:H4 Defender 3d model.jpg|Front and back views of the Defender armor in ''Halo 4''. File:H4-Render-DefenderArmor-Lowpoly.jpg|Full-body color render of the Defender armor in ''Halo 4''.. File:H4IG_DEFENDER.jpg|The ''Halo 4'' Interactive Guide description.
File:Halo5 Defender.png|The Defender armor in the ''Halo 5: Guardians Multiplayer Beta''. File:Halo5 DefenderFull.png|Full-body render of the Defender armor from the ''Halo 5: Guardians Multiplayer Beta''. File:H5GBDefender.png|The Defender helmet in the ''Halo 5: Guardians Multiplayer Beta'' customization menu. File:H5G Defender Render 2.jpg|Render of the Defender armor in ''Halo 5: Guardians''. File:H5G Defender Render.jpg|A render of the armour in ''Halo 5: Guardians''.
File:Defender HO.png|Defender chest in ''Halo Online''.
File:H5-Waypoint-Defender.png|Default skin File:H5-Waypoint-Defender-CASTLE.png|Castle skin File:H5-Waypoint-Defender-REDOUBT.png|Redoubt skin File:H5-Waypoint-Defender-FORTRESS.png|Fortress skin
List of appearances
''Halo 4''
''Halo 5: Guardians''
Sources
Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations Category:Halo 4 multiplayer armor permutations
|
|reorganized=
|fragmented=
|amalgamated=
|dissolved=Destroyed 2559#November|November 2559
|affiliation=Covenant
}}
The Defenders of the Sanctum were a group of Sangheili warriors formerly of the Covenant, marooned on Netherop and ultimately self-charged with defending the Inner Sanctum on the planet. The group were stranded on Netherop following a Battle of Netherop|battle there against the United Nations Space Command in 2526, and thus continued to Covenant remnants|uphold the Covenant for thirty-three years even despite its Great Schism|collapse in 2552 - completely unaware of the changing status quo in Milky Way|the galaxy. While stranded on Netherop, the Defenders engaged in a prolonged Netherop conflict|guerilla war against Lieutenant Commander Amalea Petrov and her own group of marooned humans, using the Inner Sanctum as their base and relying on the Precursor technology within to sustain themselves on the hostile world. In 2559#November|November 2559, they were wiped out by UNSC and Swords of Sanghelios forces, aside from a Silent Shadow Blademaster who defected to the Swords of Sanghelios.
History
During the Battle of Zhoist in early 2526, Fleetmaster Nizat 'Kvarosee failed to prevent a strike force of SPARTAN-II program|SPARTAN-IIs and Orbital Drop Shock Troopers from enacting a critical blow on the Zhoist|reliquary world - resulting in the destruction of two of the Ten Cities of Edification, the Ring of Mighty Abundance, and the under-construction supercarrier ''Hammer of Faith''. As such, Nizat was recalled to High Charity for punishment and sentencing by the Hierarchs of the Covenant. Unwilling to accept this fate and desparate to reclaim his honour, Nizat gathered a number of followers (including his steward Tam 'Lakosee) and stole two Luminal Beacons from High Charity - intent on using them as a trap to lure in the Office of Naval Intelligence and destroy them. Nizat's loyal followers formed the Flotilla of Unsung Piety - consisting of a number of intrusion corvettes - and began to enact their plan.
Unfortunately for the flotilla, the operation was interrupted by the arrival of the Fleet of Swift Justice and the dispatch of Silent Shadow assassins to hunt down Nizat. During the Battle of Netherop|ensuing battle, the Silent Shadow ultimately elected to establish a shell of Plasma torpedo|''Jaet''-pattern plasma torpedoes surrounding Netherop, ensuring that Nizat and his party would be marooned on the planet with no hope of rescue. However, some of the personnel of the fleet - including Silent Shadow Blademaster Meduz 'Ra'ashai - were also stranded on the ground. As such, 'Ra'ashai elected not to kill Nizat and instead join him - figuring that a chance of survival was better than dying on Netherop.
Only a few cycles after being stranded on Netherop, Nizat and his warriors found Lieutenant Commander Amalea Petrov also stranded on the planet, and roasting Netherop's native teardrop pads over a fire. By this time, the warriors were having difficulties with tracking time, and Tam 'Lakosee suggested killing Petrov to eat her and steal her supplies. However, Nizat - who had now taken on the self-proclaimed title of "Worldmaster" - interjected and pointed out that Petrov was gathering many more supplies than she would need to feed herself alone. At this time, Nizat still believed that Shipmaster Qoo 'Weyodosee had a chance to complete the Flotilla of Unsung Piety's mission of destroying ONI - and thus redeeming Nizat of his sins. As such, he elected to wait rather than simply kill Petrov, believing her presence to be a sign from Covenant religion|the gods and not to be misused.
Several years after the battle on Netherop, the group found the Inner Sanctum buried underneath a tel on Netherop. The Sanctum's Precursor nanotechnology began to acclimatise to the Defenders' wants and needs, resulting in the Sanctum providing fresh food and water for the group. At the heart of the Sanctum was the Divine Hand; an ancient superweapon developed by the Precursors to fight against the Forerunners. Taking control of this superweapon, around a year after finding the citadel, Worldmaster 'Kvarosee used the Divine Hand to destroy the UNSC corvette before it could clear the orbital minefield and rescue Amalea Petrov's group. Around ten years after the destruction of UNSC ''Alpina'', Nizat used the Divine Hand again, once again destroying a vessel attempting to clear through the orbital minefield.
After this rescue attempt, no further visits were made to Netherop; the UNSC wrote off the possibility of landing on the planet and the Prophet of Truth had deemed the loss of the Covenant frigates ''Radiant Arrow'' and ''Steadfast Strike'' over the planet a sign of divine displeasure and forbidden all travel to the system - a ruse to cover the marooning of Nizat and his cohort.
In 2559#November|November 2559, the Defenders of the Sanctum were alerted to the first landing attempt on Netherop in many years. Mistaking the Swords of Sanghelios' s for friendly Covenant rescue ships, they did not use the Divine Hand to destroy the trio, instead sending out four warriors and a Dust Runner to investigate the party. However, following the arrival of and its deployment of forty Pelican dropships to begin excavations on Netherop, the Defenders once again used the Divine Hand to bring all of the dropships out of the sky with the exception of the stealth D102 Owl.
Personnel The personnel of the Defenders were drawn from Nizat Kvarosee's Flotilla of Unsung Piety and some members of the Fleet of Swift Justice sent to hunt them down. When the fleet coated Netherop in a shell of plasma torpedos to prevent anyone landing on the planet, both forces combined their efforts and were forced to work together against their common enemy. Due to the Defenders being comprised exclusively of male Covenant military personnel, Petrov intended to simply out-live the group - noting that the Defenders would be unable to replace their numbers as they were killed, whereas her cadre of humans could have more children until they were eventually victorious.
By the time of the group's destruction in 2559, the Defenders of the Sanctum had been whittled down to just seven;
Worldmaster Nizat 'Kvarosee Steward Tam 'Lakosee Blademaster Meduz 'Ra'ashai Sangheili Ranger|Fleet Ranger Klemas 'Teodoree Democ Kleon Balyasi
When Nizat 'Kvarosee was interrogated by a Helios Ultra on Netherop, he was questioned as to the status of the Luminal Beacons - to which he lied and claimed they were destroyed as to allow Qoo 'Weyodosee to finish the mission of the Flotilla of Unsung Piety. As such, the Covenant Honor Guardsmen did not elect to reward Nizat with a quick death, but instead removed his Sangheili harness|combat armour with the intent of ensuring a slow death without even his helmet on.
Throughout their time occupying the Sanctum, the Precursor nanotechnology inside gradually became accustomed to the presence of the Sangheili. Gathering on their skin, the nanotechnology formed a substance termed "Sanctum's Hide"; a cloth-like coating that could provide armour, active camouflage, and medical aid (including the regrowth of severed limbs) to the wearers. The Sanctum also provided food and purified water for the defenders, with the agricultural grange inside providing so much food for the warriors that some of them - including Blademaster 'Ra'ashai - became lax in their training discipline and began to grow fat. Aiding this, the Sanctum provided "Dream Lives" for the warriors to escape into to relieve their boredom.
For transport, the Defenders of the Sanctum used the mountain runners (nicknamed "Dust Runners" by the Defenders) native to Netherop, left behind by its List of unidentified species#Netherop|extinct civilisation.
List of appearances
''Halo: Oblivion''
''Halo: Outcasts''
Sources
Category:Covenant remnants
|
Defense of CASTLE Base is the second campaign level in the ''Halo Interactive Strategy Game''.
Description This level takes place in CASTLE Base, on planet Reach, during a Covenant assault and the Covenant attempt to steal Earth's coordinates.
Objectives UNSC|UNSC Forces: Eliminate all Covenant attackers in CASTLE Base. Covenant|Covenant Forces: Enter CASTLE Base and steal the data packet containing Earth's coordinates.
Transcript Kusanagi (AI): A key UNSC facility on Reach is under attack by Covenant forces. We've intercepted their communications, and learned that a force consisting of Elite and 3 Grunts lead by the Arbiter will carry out the attack.
[Base darkens, screens flicker]
Kusanagi: What is going on? Something is trying to transmit over this line! I can't override it [voice becomes more mechanical and low pitch]
Prophet of Candor: Foolish humans, they will fall to their knees in the face of our power! But they will kneel too late for mercy. Warriors, hear me now! You must go to the world they call Reach and destroy the generators powering their headquarters, and discover the secret location of their home planet, Earth. With these coordinates, we can destroy the vermin once and for all!
[Transmission ends, Kusanagi come back online]
Kusanagi: The Covenant are intercepting and using our communications arrays. We need to stop them! Sierra - 117 will lead Blue Team and three marines. Destroy the nav files, keeping it from the Covenant's grip, and secure the generator. Good luck! The fate of Humanity rests in your hands. Narrator: UNSC Objective Recover the NAV data file, and secure the generators against the Covenant forces.
Narrator: UNSC Team Sierra 117, all Spartan and all Marines.
Narrator: Covenant Objective From the staging area, spread out to capture the NAV data file and destroy all the generators.
Narrator: Covenant Team Arbiter, all Elites, and all Grunts.
Category:Halo Interactive Strategy Game levels
|
|date=c. December 6, 2551
|place=Concord, Alabaster system
|result= UNSC victory
|side1= United Nations Space Command
|side2= Covenant
|commanders1=*Commander|CMDR Renna CMDR Carter-A259
Sergeant|SGT Sigrid Eklund
|commanders2=Unknown
|forces1=
UNSC Army
*NOBLE Team
*UNSC Army Rangers|Army Rangers UNSC Navy
*C-322
*FFG-427
*FFG-502
Concordian militia
|forces2=*Banshees s At least 1
s s Kig-Yar and Unggoy infantry
|casual1=*Several ground forces Two M9 Wolverines At least a dozen S-14 Baselards
|casual2=*Several ships in orbit Several ground assets
|civilian=
}}
The defense of Concord was an engagement of the Human-Covenant War in 2551 between the United Nations Space Command and the Covenant on the human Human colonies|colony planet of Concord.
Battle
On 2551#December|December 5, 2551, during the UNSC's defense of Concord, Covenant activity was witnessed at Lethbridge Industrial's Lethbridge Combat Fields|combat fields just outside of the city of Lethbridge.
On December 6 at 0720Z Military Standard Time|MST as part of Operation: Operation: GYPSUM|GYPSUM, Sergeant Sigrid Eklund and a group of UNSC Army Rangers managed to clear out the Caravelle province at the cost of two M9 Wolverines. They then prepared to redeploy to a nearby mass driver station which was being defended by dwindling militia forces. After the skirmish at the Caravelle province, Eklund contacted Commander Renna, informing them of the outcome of the battle and asking about the activity at the Lethbridge Combat Fields the previous day. Operation: SHARP ANGLE was ongoing elsewhere at roughly the same time.
By December 12, the joint forces of UNSC Army and Concordian militia had largely repelled Covenant ground forces from the major cities. Furthermore, the Covenant had lost air superiority; a dozen S-14 Baselard pilots sacrificed their lives leading pursuing Banshees and Vampires into the paths of concealed M9 Wolverine anti-aircraft tanks, while the unusually small Covenant fleet were kept at bay by Longbow Station|several Recurve Station|planet-side mass driver stations before being destroyed by a UNSC strike group consisting of the C-322 and two s, FFG-427 and FFG-502.
Covenant ground forces were unable to evacuate from the planet, and redirected their forces to destroy the far less-protected townships in the Hinterlands region out of spite.
During the battle, several test models of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2] were utilized, albeit without their full combat suites. Notably, the VENATOR-class Mjolnirmanufactured by Concord's Lethbridge Industrialgained prominence during the defense of Concord due to the armor's effectiveness in hand-to-hand and single-enemy combat. NOBLE Team were additionally deployed during the engagement, albeit equipped in their GEN1 MJOLNIR suits.
Aftermath The engagement resulted in a victory for the UNSC Space warfare|in space, as well as the end of most attacks on major cities. However, stranded Covenant and UNSC forces would continue to clash in Operation: OFFSET EYE, where NOBLE Team destroyed a contingent of ground forces led by a before it could reach the town of Skathi.
Ultimately, the battle and the follow-on operations were a success, allowing Concord to survive the Covenant War.
Gallery
File:WinterContention BansheeScout.jpg|A lone Banshee scouting the Hinterlands region of Concord.
List of appearances
''Halo 4''
''Winter Contention''
Sources
Category:Battles of the Human-Covenant War|Concord Category:UNSC victories
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|place=Mars, Sol system
|result=Covenant victory UNSC forces on Mars crushed Colonel Ackerson Prisoner of war|captured
|side1= United Nations Space Command
|side2= Covenant
|commanders1=Colonel|COL James Ackerson
|commanders2=Shipmaster Lepidus
|forces1=*UNSC Army forces
*Gabriel Thorne s s
|forces2=1+ Covenant fleet Fleet of Furious Redemption
*4+ s
**''Triumphant Declaration''
Castor
|casual1=Unknown - presumably heavy
|casual2=Unknown
}}
In late 2552 during the Human-Covenant War, the UNSC defended Mars from attack by Covenant forces.
Background
On 2552|October 13, 2552, gravitics|gravitic and radiation anomalies were detected near Argyre Planitia. A team was sent to the site and a Cloaking device|cloaked sensor platform of unknown origin was discovered, triggering WIDEAWAKE. Fleet Admiral Joseph Harper issued a stand-down order after discussing with Admiral Margaret Parangosky.
Battle Due to extensive infrastructure, Mars was a major target when the Prophet of Truth Truth's fleet|fleet arrived in the system. as they headed toward Earth. This resulted in several key battles on the planet.
UNSC Army forces led by Colonel James Ackerson fought the Covenant at Mare Erythraeum on the surface of Mars. It occurred simultaneously with the Covenant's Battle for Earth|prolonged invasion of Earth and resulted in a Covenant victory. After the UNSC's eventual defeat on Mars, the Covenant began to concentrate more of their forces on Earth, although Ackerson's work in this battle helped buy UNSC ground forces on Earth precious time. During or after the engagement, Colonel Ackerson was taken prisoner and taken aboard the ''Triumphant Declaration''.
Aftermath Although the Martian defense forces were eventually crushed, they are credited for delaying Covenant forces from pressing their siege on Earth.
Mars and Luna were hit particularly hard although both fared better than Earth.
List of appearances
''Halo: Uprising''
''Halo: New Blood''
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
''Halo: Divine Wind''
Notes
Sources
Category:Covenant victories
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Martin O'Donnell and Michael Salvatori Martin O'Donnell, Michael Salvatori, and C. Paul Johnson
| length = 6:35
| producer =
| last = More Than His Share
| next = The Menagerie
}}
Deference for Darkness is the fourth track (Disc 1 Track 4) in ''Halo 3: ODST Original Soundtrack'', and plays in the ''Halo 3: ODST'' campaign level ''Mombasa Streets''. It is composed of ''Rain'' (0:00-3:07), ''Trailhead'' (3:07-4:47), and ''Guiding Hand'' (4:47-6:35).
Overview
''Rain'' (3:07) begins with four piano chords with high strings playing in the background. A tenor saxophone enters with a three note cue. The piano plays a slow melody while accompanied by high strings. The piano leads with variation of the melody, then strings take over. The low strings and piano play in the background while high strings play a flowing melody dramatically before slowing down. The tenor saxophone returns for another three note cue, following by low strings and piano playing the second theme of the piece: a somber flowing melody which slowly builds up to melancholic climax. The piano then returns to the first slow melody, but accompanied by the tenor saxophone. The pieces ends on the piano's reprise of the first chord in the opening piano solo. The piece plays in the campaign level during the cutscene following ''Tayari Plaza'' and continues into the gameplay sequence afterwards. A piano-only version plays in ''Another Rain'' (in the track ''The Light at the End''). Elements of the piece, especially the saxophone's three-note cue and the flowing melody in the middle of the piece, would be later incorporated into ''Hell of a Night'' (in the later track ''Special Delivery''), ''Orbital Drop Shock Trooper'' and ''Prepare to Drop'' (in the later track ''Finale (Halo 3: ODST)|Finale'').
''Trailhead'' (1:40) features percussion and digital notes playing a crisp and fast melody. The melody repeats in variations before fading out. The piece plays randomly when roaming in ''Mombasa Streets''. A percussion-only version plays in ''Clear the Air'' (from the later track ''The Office of Naval Intelligence (music)|The Office of Naval Intelligence'').
''Guiding Hand'' (1:48) contains eerie ambiance with synth notes and digital chimes. It repeats before fading out. The piece plays randomly when roaming in ''Mombasa Streets''.
Production notes The opening four chords of ''Rain'' were the first notes O'Donnell played when thinking about rain during production. The piece was titled ''"Rain 4"'' during its composition. The name ''Guiding Hand'' is a reference to the Superintendent, which guides the Rookie through Mombasa with signs and navigation points. Before the release of the soundtrack, the first two minutes of ''Rain'', along with three other pieces from the soundtrack, was made available for download on Bungie.net. In the physical release of the soundtrack, it is mistakenly titled "Difference for Darkness"
Sources
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Deference of Darkness is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained by completing any ''Halo 3: ODST'' level without activating VISR mode.
While the achievement can be done in any level, it is most easily done on the level either ''Tayari Plaza'' or ''Uplift Reserve'', which is a relatively short level that lacks darkened indoor areas and its bright outdoor lighting makes VISR mode almost detrimental to the player.
Trivia The achievement's name is derived from a similarly named track from the ''Halo 3: ODST Original Soundtrack'', ''Deference for Darkness''.
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The Defiant Map Pack Trailer is a trailer released by 343 Industries for the ''Halo: Reach'' Defiant Map Pack. It was released on 2011|February 14, 2011.
Transcript Narrator: "Here in the aftermath."
''(Electricity arcing from what appears to be a reactor.)
Narrator: "On the verge of extinction."
''(A moving shot of a blackened FSS-1000 Sabre|Sabre in a hangar.)
Narrator: "Where fear finds purchase."
''(A shot of a large titanium mine.)
Narrator: "Only a few will stand fast;"
''(A faster shot of the inside of a space station, a UNSC frigate is visible outside.)
Narrator: "Defiant!"
''(A shot moving up a hill, showing two Ket-pattern battlecruiser|Covenant cruisers in the sky.)
Narrator: "To the end."
''(A cruiser fires its glassing beam towards the ground, then fade to white.)
''UNEARTHED''
''(A Hunter drops down from a phantom, then cut to four players running forward, killing two jackals with DMRs.)''
''(Two players, one wearing a Haunted helmet, engage a Hunter with a Machine Gun turret and a plasma pistol. The hunter lunges forward but the spartan jumps over it.)
''(First person shot of a player meeleing a brute, then cut to throwing grenades at a jackal, which is blown up.)
''CONDEMNED''
''(A Covenant corvette and a UNSC frigate exchange salvos of plasma torpedoes and point-defense gun fire. In the background, Reach is visible glassed to a bright orange.)
''(Several assassinations sequences, including one with in mid-air, then a player is seen running round a corner while evading fire, but another player with an oddball kills him.)
''(A short clip of two teams, Red and Blue, firing on each other.)
''HIGHLANDS''
''(A sweeping shot of the map, with a Covenant cruiser glassing in the background.)
''(A player jetpacks onto the roof of a building, then another players destroys a ghost with a Type-52 Special Applications Rifle|Focus Rifle.)
''(An M12G1 Light Anti-Armor Vehicle is hit by a rocket, and it spins through the air going of a cliff.)
''(Several more shots of a Team Snipers game, then multiple gameplay clips from all three maps in first and third person.)
Announcer: "Revenge!"
''(A Red player carrying the Blue flag runs down a path, but an M12 Force Application Vehicle driven by two Blue players drives by, one carrying the Red flag and riding shotgun. The player riding shotgun meeles the red player as he jumps aside, killing him.
Announcer: "Flag dropped!"
''(Three Blue players all use armor lock simultaneously around a Bomb, just as it explodes, killing the red players attacking.)
''(Four players all jetpack vertically and fire rocket launchers at massed covenant infantry. A warthog is flung into the air by a rocket explosion.)
''HALO REACH''
''DEFY THE COVENANT''
''COMPETITIVE AND FIREFIGHT PLAY''
''DEFIANT MULTIPLAYER MAP PACK''
''MARCH 2011''
Trivia The soundtrack featured in the trailer for the map pack is titled ''Sacred Icon Suite 2'', originally featured on the ''Halo Legends'' Halo Legends: Original Soundtrack|Original Soundtrack. At one point of the gameplay footage, a player can be seen with the name "Ling-Ling", referencing Bungie's 7 Steps to World Domination.
Sources
Category:Defiant Map Pack Category:Halo: Reach trailers
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File:HR Defiant Poster.jpg|thumb|250px|A promotional poster for the Defiant Map Pack.
}}
The Defiant Map Pack was the second Map pack|DLC map pack released for ''Halo: Reach'', officially announced on 2011|February 15, 2011. Released on March 15, 2011, the Defiant Map Pack includes three new achievements that add up to a total of 150 Gamerscore and at launch costed 800 Microsoft Points. The map pack includes two new multiplayer maps, ''Condemned'' and ''Highlands'', as well as a Firefight map called ''Unearthed''. All three maps in the Defiant Map Pack were developed by Certain Affinity. The pack was released with three achievements worth 150 Gamerscore, and an additional three additional achievements worth 50 Gamerscore were released alongside the Anniversary Map Pack in November 2011.
In July 2017, the Defiant pack - like all other Xbox 360 ''Halo'' title DLC - was made available to download for free. All Defiant Map Pack content is included in ''Halo: The Master Chief Collection''.
Maps File:Condemned.jpg|thumb|Condemned.
Condemned is set in the human space station Gamma Station|Reach Station Gamma overlooking Reach. Before the Fall of Reach, the space station provided long-range communications for the United Nations Space Command|UNSC and was a vital lifeline between Reach and Earth. At the hands of the Covenant Empire|Covenant, the station suffered significant damage. Despite this, several fortified sections of the station remain pressurized and intact.
Condemned supports six to twelve players; playlists include Team Slayer, Team Objective, and Rumble Pit.
File:Highlands.jpeg|thumb|Highlands.
Highlands is a large competitive map set in a SPARTAN-II Program|SPARTAN-II training facility in the Military Wilderness Training Preserve within Reach's Highland Mountains. Three Covenant s loom over the map, glassing the surrounding landscape.
Highlands can support the Capture the Flag|CTF and Big Team Battle modes.
File:Unearthed.jpg|thumb|Unearthed.
Unearthed is a large Firefight map set in a BXR Industries|BXR Mining open-cast titanium mine and refinery facility in a civilian sector of the Viery Territory on Reach.
Achievements File:HR Screenshot DefiantArmour1-Closeup.png|thumb|The unreleased "GRD" armor seen in the pack's official screenshots. Candy from a Baby - 75G - Capture two flags from an enemy capture zone in a matchmade Stockpile game. Crackin' Skulls - 45G - Kill 3 players with the Oddball in a matchmade Oddball game. Return to Sender - 30G - Successfully return two flags in a matchmade CTF game. All Alone - 10G - Be the last surviving uninfected player in a matchmade infection game. Don't Touch That! - 25G - Prevent the attacking team from touching the flag in a matchmaking 1-Flag CTF game. Paper Beats Rock - 15G - Assassinate a player that just exited Armor Lock in a matchmade game.
Promotions and trailers
The Defiant Map Pack Trailer was released February 14, 2011. Trivia File:Exctracted Halo CEA Billboard.png|thumb|222px|The updated appearance of the Bulletin board featured within ''Halo: Combat Evolved Anniversary''. The promotional poster for the Defiant map pack can be seen within the top-right corner. Promotional material for the ''Defiant Map Pack'' marked the first appearance of the AKIS|AKIS helmet and Armor accessories/EXO|EXO/TSCS chest piece, both of which were seen worn by a Spartan in pre-release screenshots of the map Condemned. The helmet was nicknamed "GRD" by the community. It later transpired that these sets were intended to be released as part of the ''Anniversary Map Pack'', but Cut Halo: Reach armor|had to be cut due to resource constraints. They were eventually completed and released for ''Halo: Reach'' in ''Halo: The Master Chief Collection'' as part of Series 5: Anvil. It is the first ''Halo: Reach'' map pack to feature maps created by Certain Affinity instead of Bungie and the first map pack to feature Firefight DLC. This marks the first time locations from the novel ''Halo: The Fall of Reach'' have been realized as playable spaces in a game. Both the Station Gamma and the Training Preserve are key locations mentioned in the book. The song featured in the trailer for the map pack is titled ''Sacred Icon Suite 2'', originally featured on the ''Halo Legends'' Halo Legends: Original Soundtrack|Original Soundtrack. The maps are meant to show the stages of the invasion of Reach: Firstly, Unearthed, with the UNSC having abandoned the planet to the Covenant; secondly, Highlands, with Reach being glassed in the not-so-distant horizon. Finally, Condemned, with Reach visibly glassed. Despite their descriptions, the first three Defiant Map Pack achievements (Candy from a Baby, Crackin' Skulls and Return to Sender) do not actually require the player to be playing matchmaking at all to earn them; It is possible to unlock the achievements while playing custom games, as long as the gametype being played is electronically signed by Bungie. (That is, if the gametype is the same one used in matchmaking.) The last three achievements (All Alone, Don't Touch That! and Paper Beats Rock) not only require the player to be in matchmaking, but unlike previously released achievements, also require the player to be playing on a Defiant map. The promotional poster for the map pack appears on ''Halo: Combat Evolved Anniversary's'' on the mission The Pillar of Autumn on the updated Bulletin board. The promotional poster for this map pack appears in the Halo 5: Guardians Map Plaza flying around as garbage.
Sources
External links
Category:Multiplayer map packs Category:Defiant Map Pack|
Category:Halo: Reach DLC
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A degaeorth is a giant predatory List of animals|beast native to Doisac.
Overview Degaeorths are known to stalk prey in Doisac's dense forests. Each has a single fearsome horn that juts from above its snout and a crest made up of two flanking plates that swing backward to either side of its head. The Jiralhanae chieftains of the Covenant wore similarly shaped helmets which paid homage to these features, increasing their imposing stature by a considerable margin. Halo: Envoy, ''pages 40-41''
List of appearances
''Halo: Envoy''
Sources
Category:Animals
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The fortress of Deithvo was a place used by Sangheili to train in martial arts|combat. One of the Sangheili that taught there was Xaebho 'Anyame who among other things taught the 'Anyame technique. Otar 'Bemet was once a student of his at this fortress.Halo: Hunters in the Dark, ''page 56''
List of appearances
''Halo: Hunters in the Dark''
Sources
Category:Sanghelios locations Category:Buildings and structures
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File:Del_Rey_logo.png|right
Del Rey Books is a branch of Ballantine Books, which is owned by Random House. It is a separate imprint established in 1977 under the editorship of author Lester del Rey and his wife Judy-Lynn del Rey. It specializes mainly in science fiction and fantasy books.
Del Rey was responsible for the publishing of ''Halo: The Fall of Reach'' and ''Halo: First Strike'' by Eric Nylund, and ''Halo: The Flood'' by William C. Dietz. Afterward, publisher Tor Books took over the publication of the next several Halo novels|''Halo'' novels.
The publisher was also responsible for the release of ''The Art of Halo: Creating a Virtual World'', an art book covering the early production of ''Halo: Combat Evolved'' and ''Halo 2''.
See also Tor Gallery Books
Category:Companies
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File:Delambre_crater.jpg|thumb|170px|Delambre crater on Luna Delambre is an impact crater on Luna.
History
The Delambre crater was the site of a brief armed conflict between two factions of the Frieden movement; the conservative Friedenists, and the reformist Neo-Friedenism|Neo-Friedenists. As the UNSC prepared to occupy the crater, the Neo-Friedenists took advantage of this opportunity and began furthering their own ideals (which included negotiating a peace treaty with the UNSC), and turned against their more hardline namesakes.Halo: The Cole Protocol, ''page 113''
List of appearances
''Halo: The Cole Protocol''
Sources
Category:Lunar locations
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|causeofdeath=Killed in combat against a Jiralhanae
|parents=
|siblings=
|spouses=
|children=
|species=Human
|gender=Male
|height=
|mass=
|hair=
|eyes=
|affiliation=United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps
|rank=
|sn=
|notable=
}}
Deleke was a United Nations Space Command|UNSC UNSC Marine Corps|marine assigned to the in 2559.
Biography
On 2559#December|December 12, 2559, Deleke was aboard the when it was Battle over Installation 07|ambushed by Banished forces upon arrival at Installation 07. As the ''Infinity'' fell to the Banished assault, Deleke was evacuated onboard an RLT-85 Emergency Shuttlepod|RLT-85 shuttlepod. Pursued by a Eklon'Dal Workshop Phantom|Phantom, the shuttlepod landed against a rocky hillside in an area south of the Silent Auditorium (location)|Silent Auditorium, where the Banished deployed three Kywasky Workshop Gorespike cannon|anti-air artilleries. The survivors were attacked by a Banshee as they exited the shuttlepod, but they were rescued by SPARTAN-IV Program|Spartan Nina Kovan, who had just intercepted the pursuing Phantom and then destroyed the vehicle with two rounds fired from her SRS99-S7 AM sniper rifle. Kovan then instructed the survivors, including Deleke, to gather the weapons, rations, and supplies from the shuttle.
Over the next six days, Deleke and other survivors travelled across the region with Spartan Kovan. They eventually rendezvoused with another group of survivors led by Spartan Bonita Stone. On the evening of December 18, while Kovan scouted ahead, the group was resting in the middle of a forest when they were ambushed by two Jiralhanae and eight Kig-Yar, with Mosley being killed in the initial attack. While Spartan Stone traded blows with a Jiralhanae, Deleke, along with the other marinesThompson and Kimfollowed Corporal Foutty's lead to fight a second Jiralhanae, so TJ Murphy's boat crewmade up of non-combatantscan fight the weaker but more numerous Kig-Yar. The marines did not survive their fight with the Jiralhanae; the Jiralhanae first flung one marine across the air, then ripped apart the second marine, and slammed the third marine into a tree trunk. By the time Kovan returned to intervene, it was too late to save the fourth marine. After the fight, Murphy realized that Stone's motion tracker and targeting sensors were offline, and, despite Murphy's reassurance, Stone blamed herself for the deaths of the marines.
List of appearances
''Halo: The Rubicon Protocol''
Sources
Category:Human characters Category:UNSC Marine Corps personnel
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Delicious Brains is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by killing 100 Flood. The achievement is worth 5 gamerscore.
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Delicious Brains is a ''Halo 3'' multiplayer achievement which was unlocked by infecting 2 humans during any ranked or social Infection match on a Mythic Map Pack|Mythic map. It awards the player with 25 Gamerscore and is represented by a skull with two green stars on either side of it, and a light green circle in the background.
It could be achieved in the Living Dead Double EXP Weekend, Rumble Pit (currently approximately 5.91% chance of getting an Infection gametype on a Mythic map), and sometimes in the 7 on 7th Playlist.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Tips To infect Humans easily without getting killed, players needed to rely on stealth, as the only easy way is to catch them off guard. Since the Humans' motion sensors are smaller than default ones, this is an advantage Zombies can take hold of.
Sources
See also Zombie Repeller
Category:Halo 3 achievements
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Delighted is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the ninth ''Halo 2: Anniversary'' Terminal (Halo 2: Anniversary)|Terminal on Quarantine Zone. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty.
Location The terminal is found in the first large room in the crashed Sentinel manufacturing facility. It is on the lower level, beneath the platform on the far side of the room.
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''This article is about the Halo: Reach trailer. Were you looking for the similarly-named Halo Infinite trailer Discover Hope?''
Deliver Hope is a live-action trailer for ''Halo: Reach'', part of the Remember Reach marketing campaign. It was released on 2010|August 26, 2010 and has a runtime of 1:06. The trailer takes place before the events of the actual game, during the Battle of Fumirole|battle on the colony of Fumirole, where Noble Team destroys a Ket-pattern battlecruiser|CCS-class Battlecruiser using a Fury Tactical Nuclear Weapon|Medium Fusion Destructive Device.
An extended cut of the trailer, which lasts for 2:31, was released on September 6, 2010, exclusively on YouTube.
Transcript The video opens with Catherine-B320 running across a battlefield in a ruined human city, holding an MFDD while firing an M6G Personal Defense Weapon System|M6G sidearm with her other hand. Covenant Covenant military|ground forces, including Sangheili Ultras and Unggoy, can be seen assaulting human troops. The view cuts to show Jorge-052, supporting regular human infantry with his heavy machine gun and faces forward where you can see Emile-A239 waving Kat through to the left. The camera briefly cuts to show a wider view of the battle, revealing a Covenant , ''Sanctity of Purification'', hovering above the city while two UH-144 Falcons fly past the camera, their turrets firing at targets on the ground.
The camera then cuts to Kat's first-person view, with her arming the MFDD. A five-minute countdown appears on her heads-up display. She keeps running through the battlefield, and in the background, Carter-A259 can be seen assassinating an Elite. Several shots of Kat running are shown, one from first-person view of her firing her pistol (killing a Skirmisher) and another showing the reflection of the Covenant cruiser on her faceplate. A first-person view of Jun-A266 seeing Kat under fire is shown, in which he raises his Sniper Rifle System 99 Anti-Materiel|sniper rifle's scope and then snipes an Ultra. After Kat leaps over an obstacle, a Type-26 Ground Support Aircraft|Banshee swoops overhead, and fires a plasma bolt from its Class-2 Projectile cannon|Fuel Rod Cannon. The bolt impacts the ground right next to Kat, and the explosion sends her flying through the air, leaving her and the nuke lying on the ground. The nuke is shown to have two minutes left in its countdown display.
Thom-293 arrives at the spot where Kat is lying, briefly looks at her, and then picks up the nuke. Kat's eyes are shown reflected in her cracked visor as she watches Thom activate his Series 8 jetpack|jetpack, take off and fly toward the Covenant cruiser, entering the ship through its gravity lift. Inside, he rushes to a ledge overlooking a hangar bay where multiple Kez'katu-pattern Phantom|Phantoms and Banshees are docked, and countless Unggoy move on the lower floor. Thom tosses the MFDD down and starts running back the way he entered the room. As the nuke flies to the camera, its display shows 00:01 left in the countdown.
The view cuts to an overhead shot of the cruiser, its Energy shielding|shields fluctuating uncontrollably as multiple explosions bloom across the hull. Text is shown on the screen:
REMEMBER WHERE IT ALL BEGAN
The view zooms out as the explosion engulfs the Covenant ship, to the Fumirole's orbit, where more explosions and fires are seen in different points on the surface. Text shown:
REMEMBER REACH
The view then fades to black and the ''Halo: Reach'' logo appears, along with the game's release date of 9.14.2010. The Bungie and Microsoft|Microsoft Game Studios logos are seen in the lower left and right-hand corners of the screen, respectively. The video ends in the Xbox 360 logo being shown on the screen.
Production notes
The live-action trailer was directed by Noam Murro and edited by Wikipedia:Angus Wall|Angus Wall. The trailer features an original musical score written and produced by Human, with Wikipedia:Brian Emrich|Brian Emrich as sound designer. The entire trailer was filmed on location in Wikipedia:Prague|Prague. For the production of Deliver Hope, Microsoft and Bungie partnered with advertisement agency Agency 215, Legacy Effects and Wikipedia:Method Studios|Method Studios. Visual design assets such as the interior of the Covenant cruiser or concept art for the MFDD were provided by Bungie.
During production, the early storyboards showed Kat's arm being severed, presumably by the fuel rod cannon blast that knocks her down. However, the scene was deemed too violent for television and was subsequently cut. Instead smoke is emitted from Kat's right shoulder, indicating a possible issue with her arm, and hinting that it needed to be amputated. Artist Steve Skroce produced several storyboards for the trailer, initially being told by the director his work was "too good", as he had spent so long on each image they had started to turn into "fan fiction".
Bungie's Associate Producer Dave Lieber produced a sound dialogue (provided on the right) of an Elite commander giving out a rousing speech for his combatants after being asked to explore what Elites might sound like just before a big battle. This sound dialogue was absent in the final production.
Trivia File:KatB320 is really a man.jpg|thumb|Behind the scenes. The fact that Kat does not have a Artificial limb|prosthetic arm implies that the events seen in the trailer take place before the Fall of Reach. This was later confirmed by Bungie. However, the trailer is intentionally vague about the setting, which may lead casual fans to assume that it takes place on Reach. It was later confirmed by the Halo: Essential Guide, that the events shown transpire during the Battle of Fumirole.Halo: The Essential Visual Guide, ''page 105''
The scene shown in the trailer is reminiscent of a part of Chapter Four in ''Halo: First Strike'', where Red Team destroys unidentified cruiser (Particular Justice)|a Covenant cruiser from the inside with a Fury Tactical Nuclear Weapon. Two Sangheili Ultra|Elite Ultras are seen wielding both Type-1 Energy Weapon/Sword|energy swords and s, a combination that has never been seen before. Such a combination would greatly mitigate the drawbacks of using a sword, which is most likely why it is not seen in any of the games. When Kat drops the device, the screen shows that 63 terajoules of energy are released upon detonation. The atomic bomb that exploded over Hiroshima during World War II released 60 terajoules of energy. Jorge-052 is seen wielding his M247H Heavy Machine Gun|M247H left-handed, although he wields it right-handedly in ''Halo: Reach''. It is unknown whether he uses the weapon ambidextrously, or if this is merely an oversight. The shielding on the ''Ket''-pattern battlecruiser appears similar to the energy shielding on the Sentinels in ''Halo 3'', as well as that of the Bubble Shield and the Armor Abilities#Drop Shield|Drop Shield, as all four display hexagonal shapes. Although the cruiser's shields are supposed to contain the blast, making it multiple times more destructive, if one looks closely near the beginning of the explosion, several small plumes, and eventually the entire explosion, travel right through it as if it were not there. Kat does not wear a jetpack, leaving it suspicious about how she intended to reach the cruiser's gravity lift, lending further credence to Holland's statement that Thom's death was the result of acting impulsively. The Army soldiers are shown using the MA5C instead of the MA37 ICWS, which is standard issue for Army units. It is possible that Army units on different planets are equipped differently. From a production standpoint, the MA5C props were used as they were readily available, having previously been used in ''The Life'', the extended version of ''Birth of a Spartan'', and ''Patrol''. Kat is actually played by a male stunt man in the scenes where she is running, but is played by a woman in the scene with the point of view inside her helmet. The Elite Ultra being assassinated by Carter is also played by a man in an Elite suit. Kat's armor suit used within the trailer was later re-used during wikipedia:Penny Arcade Expo|PAX 2010, where Kat was instead depicted by hired cosplayer Jordan Konkel. () It and Thom's Mark V[B] were later repainted and used for Kelly-087 and Frederic-104 in ''Halo 4: Forward Unto Dawn''.
Gallery
File:DeliverHope-Background.jpg|The matte painting used as the backdrop for the commercial. File:Deliver Hope - Matte Painting.jpg File:Concept-Deliver-Hope-1.jpg|Concept art of the aerial battle on Fumirole. File:Concept-Deliver-Hope-2.jpg|Concept art of UNSC infantry engaging Covenant forces on Fumirole. File:DeliverHope_Fumirole_Concept.jpg|Concept art of Fumirole for the trailer.
File:HR_DeliverHope_Storyboard_1.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_2.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_3.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_4.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_5.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_6.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_7.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_8.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_9.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_10.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_11.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_12.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_13.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_14.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_15.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_16.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_17.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_18.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_19.jpg|Storyboard by Steve Skroce. File:HR_DeliverHope_Storyboard_20.jpg|Storyboard by Steve Skroce.
File:Deliver Hope - Environment.jpg File:Deliver Hope - The shoot.JPG File:Deliver Hope - Noble 6 turntable sideview alt 2k.jpg File:Deliver Hope - Legacy Effect concept Elite.jpg File:KAT deliver.png|Kat's Mjolnir armor created for the ad. File:KatHopeSet.jpg|Kat's actor on set. File:Halo Fest - Deliver Hope - Magnum.jpg|The Magnum prop used in the trailer at Halo Fest. File:Halo Fest - Deliver Hope - Plasma rifle.jpg|The Plasma Rifle prop from the trailer at Halo Fest.
File:DeliverHope - CCSHangar.png|The ''CCS'' cruiser's interior hangar. File:DeliverHope - ThomJetpack.png|Thom-293 using a jetpack to enter the Covenant Battlecruiser. File:Thom.png|Thom gazes into the cruiser's hangar bay just before he deploys the MFDD. File:Thom-293.png|Thom during the Battle of Fumirole in April 2552. File:DeliverHope - KatFallen.png|Kat's eyes reflected on her cracked visor. File:InsideKatVisor.jpg|Kat's view of Thom from inside her helmet. File:Deliver Hope-Emile.png File:Deliver Hope - Carter-A259.jpg File:Deliver Hope-FRG Banshee.png File:Deliver Hope - Noble 6 bomb launch.jpg File:DeliverHope - Battle.png|Falcons arrive to provide fire support for the advancing UNSC ground forces. File:DeliverHope - CCSBattlecruiser.png|A ''Ket''-pattern battlecruiser hovering over a ruined city during the Battle of Fumirole. File:CCS Shield Collapsing.jpg|The ''Ket'' Battlecruiser being destroyed. File:Fumirole-Deliver Hope.jpg|The MFDD's explosion as seen from orbit.
Sources
External
Category:Remember Reach Category:Live action Category:Canon Category:Halo: Reach trailers
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Delo is the brother of Voro Nar 'Mantakree and Y'zaht. He still habours a hatred of Human|humanity and currently serves as a trusted lieutenant of Sali 'Nyon.
Sources
Category:Sangheili characters
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Delos is a location on New Carthage. A shipyard is located just outside the region.
List of appearances
''Halo: Point of Light''
Sources
Category:New Carthage locations
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File:HR_Alexandria_Tethers.jpg|300px|thumb|The triple strand network. The Delphi-Triple Strand Network was a series of space elevators serving the city of New Alexandria (location)|New Alexandria on Reach. They were visible from the city's skyline, with Caracalla Park overlooking the network. The network served as the most famous example of Reach's space elevator collection, and worked to export Titanium mined on the planet into space for use in heavy industry. During the Fall of Reach and the glassing of New Alexandria, the tethers were destroyed and glassed.
Gallery
File:HR_Exodus_DelphiTripleStand.png|The strand during the day, obscured by flames and smoke.
List of appearances
''Halo: Reach''
Sources
Category:Space elevators Category:New Alexandria
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Delta 15 was a D77-TC Pelican dropship that was used in the evacuation of New Alexandria (location)|New Alexandria during the Fall of Reach. However, it was shot down after several s opened fire on it.Halo: Reach, campaign level, ''Exodus''
List of appearances
''Halo: Reach''
Sources
Category:Single ships
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Delta 331 is a D77-TC Pelican dropship in the UNSC piloted by Captain B. Wallace.
History Following the end of the Human-Covenant War, Delta 331 was used in Outpost Discovery events to give attendees a chance to simulate being in a D77-TC Pelican dropship.Halo: Outpost Discovery, ''Pelican Training'' During the event, the dropship simulated a transfer from the to Station-Bravo-Lima.
List of appearances
''Halo: Outpost Discovery''
*''Pelican Training''
Sources
Category:Pelicans
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Delta Formationhttp://halo3.com/believe/test/shell.html is a standard UNSC Marine Corps|United Nations Space Command Marine Corps patrol formation.
It consists of three M12 Light Reconnaissance Vehicle|M12 Warthog LRVs, each fully manned by three Marines.
Sources
Category:Military tactics
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The Delta Halo Suite is a song in the ''Halo Legends: Original Soundtrack''. It is a remix of the Delta Halo Suite from the ''Halo 2: Original Soundtrack''.
Trivia The middle portion of the song plays during the ''Halo Legends'' episode, ''Origins'', when the The Flood|Flood begin to infest the Forerunner city and when the Forerunners retaliate. The last portion of the song plays in the episode, ''Odd One Out'', when Spartan-1337 is fighting Pluton for the second time near the end of the episode. The whole track plays during the credits of ''Halo Legends''. The track is used during the background of the Go Medieval trailer for Series 8: Mythic.
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Delta Halo Suite is the seventh track in ''Halo 2: Original Soundtrack#Volume 2|Halo 2: Original Soundtrack, Volume 2''. It is composed of ''Penance'' (0:00-2:32), ''Wage'' (2:32-5:14), ''Leonidas'' (5:14-7:42), and ''Dust and Bones'' (7:42-11:26). The first three parts were rearranged into ''Delta Halo Suite (Halo Legends)|Delta Halo Suite'' in ''Halo Legends: Original Soundtrack''.
Overview
''Penance'' (2:32) begins with a short reprise of ''Cold Blue Light'' from ''Cairo Suite'' before male vocals take over, singing what Martin O'Donnell coined "''Halo 2'' monk theme".''Halo 3 Legendary Edition|Halo 3 Essentials'': ''Halo 2'' Developer Commentary It then transitions into the percussion and low strings of ''Heretic, Hero'', mixed with a high strings variation of the ''Halo Theme''. It is played during the opening cutscene of the level ''Delta Halo'', when followed the ''Solemn Penance'' to Installation 05 via slipstream space, and when John-117 and the ODSTs are dropped to the surface of the ring. The "''Halo 2'' monk theme" was incorporated into ''Great Journey'' (from the track ''Finale (Halo 2)|Finale'') as well as ''Cortege'' (from the track ''Sacred Icon Suite''), and then reinterpreted into ''We're Done Here'' (from the track ''Brutes (music)|Brutes'' in ''Halo 3: Original Soundtrack'').
''Wage'' (2:42) begins with high strings, followed by militaristic percussion beat and drum roll with snare drums. A low bell chimes periodically. Low strings enter with a rendition of the synth notes from ''Under Cover of Night''. The drums enter high tempo, followed by the male choir singing the melody of ''The Maw'' (from ''Halo: Original Soundtrack''). It is heard during the opening cutscene of the level ''Regret (Halo 2 level)|Regret'', and then again in ''Uprising'', during the chapter "Fight Club". The section with high tempo drumroll is played without its male vocal accompaniment at the beginning of the level ''Cairo Station'', when John-117 fights the first wave of boarders. The piece was rearranged into the second section of ''High Charity Suite 2'' in ''Halo Legends: Original Soundtrack'', then again into second section of ''Arise In Valor'' in ''Halo 2: Anniversary Original Soundtrack''.
''Leonidas'' (2:28) is based on ''On a Pale Horse'' from ''Halo: Original Soundtrack'', featuring a high tempo melody played by strings, female vocals, and heavy percussive beats. The strings melody swells into a climatic reprise of the "''Halo 2'' monk theme" near the end. It plays in the level ''Regret'', during the two gondola sections. The piece was rearranged into ''Leonidas Returns'' from ''Three Gates'' in ''Halo 3: Original Soundtrack'' and ''This Glittering Band'' in ''Halo 2: Anniversary Original Soundtrack''.
''Dust and Bones'' (3:44) is a strings-only version of ''Heavy Price Paid'' from ''Volume 1''. The name may be a reference to ''Dust and Echoes'' from the ''Halo: Original Soundtrack''. It plays briefly in the ending cutscene of the level ''Regret'', as John-117 jumps off the temple and sinks into the lake.
Production notes The name ''Leonidas'' alludes to wikipedia:Leonidas I|Leonidas I, the famous king of Wikipedia:Sparta|Sparta, who led his troops at the Wikipedia:Battle of Thermopylae|Battle of Thermopylae. The name ''Dust and Bones'' may be a reference to the track ''Dust and Echoes'' from ''Halo: Original Soundtrack''.
Sources
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The Delta Halo vacation is a small programming oversight in the Halo 2 campaign level Delta Halo. It allows one to go and explore many parts of the level previously thought inaccessible or just scenery. It is similar to the Outskirts vacation|Rooftops Vacation, the Cairo Station vacation, and the Metropolis vacation.
Walkthrough First Method In the very beginning, there is an archway with a turret (closest to you) mounted on top. Walk up onto this rock formation, and to your left there should be the steep hill that leads to the upper plateau of the map. Stay close to the hillside and walk over as far as possible without falling off the cliff. Turn towards the hill and make your way up through trial and error. This method does not require any skulls or grenade jumping, it only requires at least three well-placed jumps to achieve.
Second Method First play until you get to the part where you get the tank. Lower the bridge and destroy the Zurdo-pattern Wraith|Wraith, the Type-26 Ground Support Aircraft|Banshees, and any Type-32 Rapid Assault Vehicle|Ghosts that come out of the tunnel. Next back up until you're back in the middle of the bridge facing opposite the bridge control building. Look about 45 degrees to your left. You should see a wall with a lot of growth on it. Drive the tank or Ghost up the wall. This is actually quite easy to do, despite the way it looks. Simply drive your tank towards the wall and don't stop. If you fall off, try going farther to the right. If approached correctly, you should encounter some resistance halfway up the wall, simply drive on through. If you succeed you will be on the other side of the level, overlooking the area with the temple, and the energy shields.
Third Method Play until you reach the part where you have to kill the four Kig-yar Sniper|Jackal Snipers, just before you reach the part where you have to lower the bridge. Using any means necessary, get yourself inside a ghost. Proceed backwards until you almost reach the Jackal Snipers, where the lane curves, and there is an indent in the wall with a large rock. Drive slowly at the wall about one meter to the right of the rock, and your ghost should aim upwards. Boost while zigzagging slightly left and right until you reach the top. This saves you the time taken to fight down the bottom to lower the bridge.
Fourth Method When driving the tank, take it to the first outside space after the Bridge, on the right is part of a cliff that slopes partially downwards. In some parts, it is possible to drive the tank up. On the ledge there is also a dead ODST next to his HEV, the body has useful weaponry. Then drive the tank up the cliff side near to the ODP. You should be able to get above it. At the top you can go anywhere, even up the mountains in the background. However, going back down into the next area will likely kill you, and reaching the door to the hologram room is inaccessible.
At almost any point in the level, one could use the Sputnik and Feather Skulls (An Halo: Master Chief Collection|MCC exclusive skull.) to jump over cliff edges and break the boundaries. This relatively easy, although the height of a jump may accidentally cause a suicide if one does not land correctly.
What You Can Do You can explore almost any part of the level from here. You can climb all over the mountains, including the tallest of them all, and get a great view from the top of the level. You can drive around, and go into the lake behind the temple (called Lake Puddles by some) and have a swim. You can go down to the other lake, in front of the temple (Lake Regret) and see that Regret's Temple actually floats. And with Sputnik and Halo: The Master Chief Collection skulls|Feather, you can fly and climb up to Regret's temple itself, with much less detail, of course. You can also see the Sentinel wall. You can even skip to the very end of the level (however, the Sangheili Honor Guardsman|Honor Guard Elites will not spawn, so you cannot complete the level). Many other things are probably possible.
Also, if you drive your Ghost onto some beaches or near vertical cliffs next to lakes (such as the beach/cliff under where you start) you will die, as these are areas where you are programmed to "fall to your death" like the fall to your death glitch on The Great Journey. Also, you can find a room with two dead Unggoy|Grunts and two Type-1 Energy Weapon/Sword|Energy Swords near the ruins.
You can also find a mysterious switch beyond the temple which has an unknown function.
However, you should be somewhat careful. If you go over a hill and go flying through the air, even though you could still make contact with the ground, long jumps will kill you. Stay on solid ground.
Trivia The 2D foliage on top of the map is invisible to the AI, so it provides no visual cover for the player. Checkpoints cannot be reached from on top of the map if done in Single Player. However, in Co-Op mode, checkpoints can be attained if one player stays within the map. Foliage often hides cliff edges or steep hillsides that may kill you if you fall down it. You are able to go underwater outside the map, though some areas of beach or lake would kill you followed with the message, "You fell to your death.". If you go up the hill in Method 2, and travel a little to the right to the large flat area that overlooks the temple, there is a square hole in the ground that you can fall through.
Category:Vacations|Vacations Category:Tricks and cheats Category:Halo 2 tricks and cheats Category:Vacations Category:Glitches Category:Halo 2 glitches
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Delta Halo is an achievement in ''Halo 2 (Windows Vista)|Halo 2 for Windows Vista'', and ''Halo: The Master Chief Collection''. In the PC game it is worth 30 Gamerscore and unlocked by beating Delta Halo on Normal, Heroic, or Legendary. In ''The Master Chief Collection'' it is only worth 10 Gamerscore, though it can also be unlocked on Easy.
In the PC game, it is represented by the head of an Orbital Drop Shock Trooper. In ''The Master Chief Collection'' it is represented by a screenshot of Installation 05.
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Delta Halo is the eighth campaign level of ''Halo 2''.
In Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista, upon completing this level on Normal or higher will reward the player "Delta Halo (achievement)|Delta Halo" Achievement and 30 Gamerscore.
Summary After helljumping onto Halo in an Single Occupant Exoatmospheric Insertion Vehicle|HEV, John-117 fought his way through Covenant forces to reach the temple where the Prophet of Regret resides. This is the only ''Halo 2'' level where the player will be aided by Orbital Drop Shock Trooper|ODSTs and is also the first level that the Sangheili Honor Guardsman|Sangheili Honor Guardsmen are fought.
Transcript
File:H2A - Solemn Penance exiting slipspace.jpg|thumb|300px|The Prophet of Regret's flagship exits slipspace near Delta Halo with a debris field and the ''UNSC In Amber Clad'' following in its wake.
''A Slipstream space|Slipspace rupture appears in space. ''Solemn Penance'' comes out, followed by some debris from New Mombasa and the .''
''Cuts to the bridge of ''In Amber Clad'':''
Commander (UNSC)|Commander Miranda Keyes: ''(lurches forward, grunts)'' "Report!"
Remi: "Both engine cores have spun to zero. We're drifting."
Pascal: "Archer missile|Archer pods are cold. I'll need to re-key the system."
Commander Keyes: "Do it, and find out where we are."
''Pan over to a room lined with Single Occupant Exoatmospheric Insertion Vehicle|HEVs:''
Commander Keyes (COM): "Sorry for the quick jump, Sergeant Major|Sergeant. You in one piece?"
''Avery Johnson|Johnson is inside a HEV pod, smoking a smashed cigar.''
Sergeant Major Avery Junior Johnson: "I'm good. Chief?"
''Cuts to John-117 in another pod.''
Cortana (COM): "''We're'' fine."
Remi: "Ma'am, there's an object. Coming into view now."
File:H2A - In Amber Clad approaches Halo.png|thumb|300px|''In Amber Clad'' arrives at Delta Halo. Commander Keyes: ''(stares in amazement)'' "Cortana, what exactly am I looking at?"
In Amber Clad'' approaches a familiar-looking ringworld.''
Cortana: "That... is Installation 05|another Halo."
Sergeant Johnson: ''(chokes)'' "Say what?!"
Commander Keyes: "So this is what my Jacob Keyes|father found... " ''(gazes at Halo)'' "I thought Halo Array|Halo was some sort of superweapon."
Cortana (COM): "It is. If activated, this ring will cause destruction on a ''galactic'' scale."
''In the pod, John-117 looks at Halo on his viewscreen.''
Commander Keyes (COM): "I want all the information you've got on Installation 04|the first Halo. Schematics, topography, whatever. I don't care if I have the clearance or not."
Cortana (COM): "Yes, ma'am."
Commander Keyes: "Where's our target?"
Pascal: "The enemy ship has stopped above the ring, ma'am. We're going to pass right over it."
Commander Keyes: "Perfect. Given what we know about this ring, it's even more important that we capture the Prophet of Regret. Find out why he came to Earth, why he came here. (COM) Chief, take first platoon. Hard drop, secure a landing zone. Sergeant, load up two flights of D77-TC Pelican|Pelicans and follow them in."
Sergeant Johnson: "Aye aye, ma'am."
''Johnson exits his pod.''
Commander Miranda Keyes: "Until I can move and fight, I'm going to keep a low profile. Once you leave the ship, you're on your own."
''Johnson knocks twice on the hatch of John's pod as he is walking by, John-117 pounds back in acknowledgment.''
Master Chief Petty Officer John-117: "Understood."
Pascal: "Over the target in five..."
Cortana: "Hang on to your helmet!"
''The pods drop, and they hell-jump onto Halo.''
Cortana: ''(as the parachute deploys)'' "Mind the bump."
File:H2A - HEVs over Delta Halo.jpg|thumb|300px|First Platoon deploys onto Installation 05.
''On Halo, an Unggoy and a Kig-Yar notice the pods flaming and streaking down towards them. The Kig-Yar snarls in alarm. He flicks his wrist, and his kig-yar point defense gauntlet|energy shield snaps on. The Unggoy boards a Eeo'Pimu-pattern Shade|Shade turret and shoots at the pods, and soon another Shade starts firing. The pods land, John-117 breaks the cover open on his pod, scanning the area with an M7 SMG|SMG.''
Cortana: "Could we ''possibly'' make any more noise?!"
''John-117 takes a M41 SPNKR|Rocket Launcher out of his pod and hefts it.''
Cortana: "I guess so."
{''Gameplay''}
''The team comes under fire from the Shades.''
Private First Class Chips Dubbo: "Sir, we gotta neutralize those turrets!"
''The team destroys the Shades.''
Gunnery Sergeant Stacker: "Clear this landing zone! The Pelicans are right behind us!"
''or''
Staff Sergeant Banks: "Clear this LZ! The Pelicans are right behind us!"
''The team attack the Covenant troops around a nearby structure, which includes several Sangheili and a Kig-Yar Sniper. Eventually they clear all hostiles and hold position in the ancient structure.''
Cortana (COM): "Artillery disabled, Sergeant. Landing zone secure... for the moment."
Sergeant Johnson (COM): "I hear ya. Starting our approach - hang tight."
Cortana: "Easier said than done. Inbound Kez'katu-pattern Phantom|Phantoms, Chief."
''A Phantom drops off troops. The Chief eliminates them.''
Cortana: "Another Phantom, on approach."
File:H2A DeltaStructure.png|thumb|300px|The first Forerunner structure.
''A second Phantom drops off troops. John-117 eliminates them as well.''
''On Legendary, a third Phantom drops off a squad of three Stealth Sangheili.''
Cortana: "Hold here until the Pelican arrives, Chief."
''If the player stays and waits for the M12 Warthog|Warthog:''
Dubbo or Cortana: "Here comes our ride!"
''A Pelican arrives, carrying a Warthog and two UNSC Marine Corps|Marines, if the ODSTs have been killed.''
-- ''If the player proceeds up the path without waiting for the Pelican to arrive:''
Cortana: "Let's wait here until our Warthog arrives...unless you'd prefer to walk."
-- Sergeant Johnson (COM): "I got a good view comin' in. There's a Temple (Installation 05)|big building in the middle of this island's lake."
Cortana (COM): "I saw it too. It looks like a temple. If I were a megalomaniac--''and I'm not''--that's where I'd be."
''The Pelican drops off the Warthog.''
ODST Sergeant (Stacker or Banks): "All right saddle up! We're movin' out!"
''They cross a ridge to reveal a panoramic vista of a lake with the Temple in the middle of it.''
Private First Class Chips Dubbo: "Whoa...it's like a postcard! 'Dear Sarge: kicking ass in outer space, wish you were here.'"
Sergeant Johnson (COM): "I heard that...jackass!"
''Later, John-117 comes across a bridge (structure)|bridge held by the Covenant.''
Cortana: "The Covenant have control of the bridge ahead. They're going to try to bottle us up on this side of the gorge. The controls to extend the bridge should be in this structure."
Dubbo or Cortana: "Watch out, Chief! Muz-pattern Wraith|Wraiths on the far side!"
''Several Shade turrets open fire on the team and Karo'etba-pattern Ghost|Ghosts soon appear to provide support. Eventually the team eliminate all hostiles, including a lance of Kig-Yar. They enter a structure and eliminate another lance of Covenant in the main room. A holography|hologram of Regret hovers above the center. The Chief activates the switch and the bridge extends over the gorge.''
Dubbo or Cortana: "Good, the bridge is down. Now about those Wraiths..."
Sergeant Johnson (COM): "Roger that. Armor's on the way."
''If the player stares at Regret's hologram, then walks up to the ODST:''
ODST #2: "Isn't that our target? What's he doing? Giving a speech?"
Cortana: "A sermon, actually. I've been listening to it since we landed. So far, some standard Covenant literature, but I'll translate if he says anything interesting."
''If the player keeps staring at the hologram:''
Cortana: "Regret's giving a speech. A sermon, to be exact. So far it's the standard Covenant liturgy, but I'll translate if he says anything interesting."
''If you keep staring at Regret's hologram:''
Prophet of Regret (Hologram): "The Forerunners, our most exalted lords, used the seven sacred rings to flee a doomed existence, to escape their Forerunner-Flood War|endless struggle against the Flood. Long ago, the Prophets and Elites fought an Sangheili-San 'Shyuum War|equally fruitless war. Indeed, I suspect we would still be at each others' throats had the Prophets not found evidence of the Forerunners and their Great Journey."
''Another Pelican approaches, carrying a UE8-14|Scorpion M808B Scorpion|Tank.''
''If the player chooses to go on foot, Warthog, or Ghost:''
File:H2A WraithsGuardingBridge.png|thumb|300px|A pair of Muz-pattern Wraith|Wraiths across a bridge.
Cortana: "You don't want the tank? Okay, we'll leave it for the others."
''John-117 eliminates the Wraiths as well as a group of Oghal-pattern Banshee|Banshees and Ghosts and passes through a multitude of Forerunner ruins. Large numbers of Shade turrets, Ghosts and Covenant infantry fall to the Spartan's onslaught. Eventually the Chief emerges from the ruins.''
Cortana or Marine: "Careful. We're coming up to another structure."
''More Shades, Ghosts and ground troops attack the team, but are repelled. As the Chief and his team attack the structure:''
ODST #2: "We got a Pelican coming in! Let's clear a landing zone!"
''or''
Dubbo: "Got a Pelican coming in! Let's clear an LZ!"
''or''
Cortana: "Pelican inbound! Let's clear a landing zone!"
''The Pelican drops some Ordnance pods for the team, as well as at least one Marine. In response to the human presence, more Covenant troops begin to emerge from inside the structure.''
Dubbo or Cortana: "They're all pouring out of the middle! Let's get in there."
''A massive battle is fought between the human attackers and the Covenant defenders, but with the help of the Master Chief, the UNSC forces are victorious.''
Cortana: "The Covenant are holed up in the middle of this structure. We need to clear them out."
''If the player lingers outside the structure:''
Cortana: "There must be some way to get through this rubble."
''As they progress into the building, they eliminate several more Covenant troops. The team soon come across another hologram of the Prophet of Regret.''
Prophet of Regret (Hologram): "In a gesture of peace and reconciliation, the San'Shyuum|Prophets promised to find the means of the Forerunners' transcendence, and to share this knowledge with the Sangheili|Elites. The Elites promised to defend the Prophets as they searched. A simple arrangement, that has become our binding Covenant!"
Cortana: "Transcendence, huh? More like mass suicide."
''The team press on, engaging another pair of Type-51 Carbine|carbine wielding Sangheili and a lance of Unggoy and Kig-Yar.''
''The team continues through a narrow cave, and finds more Covenant troops patrolling near a waterfall flowing into a creek.''
Cortana: "You always bring me to such nice places."
''The team take the Covenant troops by surprise and easily mow them down. Several Kig-Yar Snipers and a swarm of Yanme'e try to stop the UNSC forces, but fail. A final pair of Sangheili defend the approach to the next area, but they too are killed. The team continues through a narrow crack. They eventually reach the first series of structures in the lake.''
Cortana: "Good, still no word about ''In Amber Clad'' on the Covenant proselytization network|battlenet. It's odd, the Covenant knew we made landfall, but they don't seem to consider us a very serious threat. Boy, are they in for a big surprise."
''The main structure's upper walkways are patrolled by a pair of Kig-Yar Snipers. A swarm of Yanme'e attempt to stop the humans, but all Covenant troops eventually fall to the Chief and his team.
''If the player waits or backtracks:''
Cortana: "This tower cluster should connect to other towers around the lake. Let's get inside."
''John-117 enters the main structure, encountering two Sangheili Honor Guardsman|Sangheili Honor Guardsmen standing next to another hologram of Regret.''
Cortana: "Watch yourself! Honor Guards!"
''John-117 kills the Honor Guardsmen (on higher difficulties, more may appear). Fades to white.''
''Level ends.''
Skull
The Halo 2 skulls#Envy|Envy Skull is found on this level.
''Note'': this is similar to the Hidden Sniper rifle|Sniper Rifle, which can also be found on Delta Halo. Near the end of the level, after the area with the waterfall and snipers, you will go through a tunnel and come out onto an open ledge. There will be several buildings in the distance and if you still have a Sniper Rifle or Type-50 particle beam rifle|Beam Rifle, you can pick off several Unggoy, Kig-Yar, and Sangheili. Below the ledge you are standing on is the main ledge which has weapon drop pods, however if you turn right and go along the wall, you'll reach a point where you can jump up and walk along above the main ledge. This will deposit you on a hidden ledge covered in thick vegetation. On the ledge is a dead ODST and a Sniper Rifle.
Trivia
Because Delta Halo is the first part of a two-part level, your weapons will carry over to Regret (Halo 2 level)|Regret, unless one of your weapons is a Rocket Launcher or a pistol. If you finish Delta Halo with a Rocket Launcher or pistol you will start Regret with a Beam Rifle and an SMG. Using the Halo 2 skulls|Sputnik skull, it is possible to jump into Regret and find ''The Gate'', which is a switch located where the first Gondola would arrive. Upon opening it you will hear the noise the Gondola makes when you start it up. It has been highly controversial between ''Halo'' fans because no one knows its purpose although it is most likely to be a place holder for the Gondola itself. At the beginning of the level, when you clear the Covenant from the first structure, move on to the bridge area, and get the Scorpion. If you do this, the game will act as if you did not go get the Scorpion, and will spawn a Warthog. Cortana will also say "Let's wait for the Warthog, unless you'd rather walk" on your way back through with the tank. When looking directly at the holographic projections of Regret, press the "melee button" and John will charge towards the projection as if you were actually about to melee an enemy unit. This is because, to save time, an alternate model of Regret with no collision model is used for holograms. This also occurs on the holograms viewing the Heretic Leader at the beginning of the level The Oracle, and The Prophet of Truth on the ''Halo 3'' level The Covenant (level)|The Covenant. At the starting of the level when you hold the Temple with the Helljumpers where the Kig-Yar and the Unggoy were in the cinematic, climb up the hill, walk around until it says ''Loading...done''. After that, go somewhere low that you can get to the ground without dying. There will be no enemies for the whole level, but you'll also be unable to get to the next level because a door will be locked. Also, all holograms of the High Prophet of Regret will just be of his Gravity throne|Gravity Throne, with no Prophet sitting in it. In addition, at the set of buildings before the last checkpoint, you can drive a Ghost up to the area of gondolas in the next level. There will be no enemies. However, this area is inaccessible. You will fall and die instantly. When you reach the temple where you must clear a Landing Zone for the Pelican and its drop pods, after you eliminate all enemies that exit the temple, about half the time all surviving ODSTs (only a maximum of 3) will suddenly vanish. Rarely, only one or two will vanish. The Marine reinforcement(s) will never disappear, only the Helljumpers. After Cortana says "The controls to extend the bridge should be in this structure", drive your Warthog onto where the bridge extends. When the Wraith comes out and shoots at you go forward very slightly so that the Wraith shot will hit the back of the 'Hog. You will go flying over the gorge and land on the other side. However, even on Easy, you will die upon impact of landing. For a better view, after the Wraith hits the back of your Warthog, get out of it. You'll die the moment you get out, but you'll get a much better view, and sometimes, you'll fly over the next structure. If you are in a Ghost, and haven't yet extended the bridge, if you go where the bridge would be, and the wraith's mortar hits you, its possible that you will be flung over the gorge, and hopefully stay alive. You can continue the level if this happens. It is possible to enter the next level (Regret) without activating the cut scene. The Sputnik Skull is not required for this glitch, though it does help. First, go through the level on any difficulty until you reach the part where you are on the bridge with the Weapon Pods that the In Amber Clad dropped for you. Instead of going into the tower, grenade jump on the side of the entrance to the platform above. Kill all the Kig-yar|Jackal Snipers. Then, find your way around and jump down. You will be on the other side. There will be Covenant soldiers with most of the Unggoy|Grunts sleeping. They will act as if you were not there unless you bump into them.Continue to where the gondola is and you will see what appears to be a Zanzibar gate switch hovering off the coast of your platform. The first hologram of Regret in the courtyard like area in the structure that you come to has a part where you can stand on it as if it was a solid object. This is one of the few levels in the game where the Permanent invisibility glitch can be performed.
The Envy Skull is found on this level. There are three hidden Rocket Launchers in this level; one on the top of the first structure, which to get to you have to go to the balcony, look to the right, walk on the side of the structure, then crouch jump on top. The second is at the chapter "You Break It, You Buy It." Go to where the swirling ramp is and try to park your Scorpion in a way that you can reach the ledge with the trees. In the trees, there will be a dead ODST with a rocket launcher. The third one is at the structure where the first Pelican drops in reinforcements. You have to go to the corner that is through the tunnel of where the Envy skull is. You have to grenade jump up that corner, walk across the "balcony", and look to the left after the giant piece of broken wall. There is a Marine corpse with a Rocket Launcher. The Grunt with toys|Unggoy with Toys Easter Egg can be found on this level. There is a Tri-Gate outside the level. If you managed to reach the bridges at the last structure of the level, you can walk up to any of the Covenant forces in that area and none of them will attack you. Instead they will simply stare at you, make a random comment and run off. The Sputnik Skull may be required to achieve this task. It is possible to go outside the boundaries of the map near the very beginning. You can explore the entire level up to the part when you get on the gondola, from ''outside'' the valley the level takes place in. At the Checkpoint "Over The Rock, Through The Bush, Nothing But Jackal", there is a hidden energy sword if you follow the stream from the waterfall. Around the area of where the Envy skull is found, in the room where there's a giant block covering the doorway, there is a way of getting in the room and finding two energy swords and two dead Grunts. Just go as if you were going to get the Envy skull, and drop down the right side of the building. In the dark room, there should be two dead Grunts, and two energy swords. And you should also be able to see the block covering up the initial doorway. The block can be removed through the use of grenades. A screen displaying orbital defense platforms can be seen on ''In Amber Clad'''s bridge. The same screen is also seen on ''The Armory'', ''Cairo Station'', and ''Elongation''. The sixth terminal is a Covenant terminal in the room of the Forerunner structure contains the first hologram of Prophet of Regret and the switch which extends the bridge.
''The Babysitter'' from ''Halo: Legends'' pays homage to this level. Both the level and the episode depict a Spartan and a team of ODSTs in their attempt to kill a Prophet.
The HEV the player starts from has the interior facing the cliff. It would be impossible for the Chief to jump out from the pod.
The opening cut scene plays in two parts. If you skip the first part of the cut scene then the music which normally plays as the SOEIV's land (part of Delta Halo Suite) will not play and the cut scene will finish without music. This is likely because normally the music is triggered in the first part of the cut scene and carries over into the second. In the first cutscene, the various debris that comes out of the Slipspace portal are actually parts of buildings from New Mombasa that were pulled in during the jump. This is more apparent in the remastered cutscene in the Anniversary edition. The Quadwings flying around (at the beginning where the Wraiths are) can be killed with a Beam Rifle, Battle Rifle, Covenant Carbine, or the Scorpion's machine gun; and they will explode into a blur of red blood and die. There are more of these birds in the level Regret and they can also be seen on the ''Halo 3'' multiplayer levels Guardian (map)|Guardian and Epitaph. Originally, Bungie had planned for the level to begin while the John-117|Master Chief was still in the Orbital Drop Pod. Two Pelicans would fly by a window in the pod, which the player would then have to save from the turrets seen in the opening cut scene. However, this feature was cut due to bugs and a time shortage.Halo 3 Essentials: Disc 2; Halo 2 Cinematics Commentary. This is the only level by default in ''Halo 2'' that you start with a Rocket Launcher. You can see the Sentinel Wall in the distance, implying that the area is pretty close to the Library (Installation 05)|Library. This is the last level where John-117 will have the opportunity to drive a vehicle in ''Halo 2''. If you kill the first three Honor Guards inside the building, the beginning cut-scene for Regret will begin. If any are killed outside it, a fourth one will be on the second level, to the right. It is possible that Sergeant Stacker and Sergeant Banks appear as both an ODST and a Marine in this level. For the first time in a game, you can see a Kig-yar|Kig-Yar using a Okarda'phaa-pattern plasma rifle|Plasma Rifle against you. When you have cleared the landing zone and the Pelican has arrived with a Warthog and two Marines, one can hear a piece of music that doesn't appear on the soundtrack. While looking through the caves in the area with the waterfall and creeks, you will see the body of a lone ODST that was armed only with two pistols which may seem somewhat strange since there isn't any evidence of HEVs other than the ones that landed alongside you in the beginning of the level. When Regret's hologram is encountered throughout the level, it seems that he is chanting something similar to the ''Halo'' theme. If you are playing on Legendary, at the beginning of the level, a third Phantom will drop off a squad of four Sangheili. All have active camo, and one is a dark brown Stealth Sangheili. On lower difficulties, a Phantom will drop off some Elites. One will be a Minor Elite with an Energy Sword. If the player does not approach the entrance to the inner structure at the end of the section with the Scorpion, a nav point will eventually appear at the doorway. Grunts will also infinitely spawn during this time. Sitting in the Scorpion and shooting them down for a few minutes is an easy way to beat the par score for this level.
*A group of Grunts and Elites will spawn once the player proceeds toward the doorway.
Gallery
File:H2 header - Delta Halo.png|Preview of the level in ''Halo 2'' menu. File:Ship3.jpg|''Solemn Penance'' comes out of Slipstream space|Slipspace. File:Deltahalo.jpg|The ''In Amber Clad'' approaches Installation 05. File:H2 Hard Drop.jpg|Shades firing at HEVs as UNSC forces make landfall. File:Temple on Delta Halo.jpg|A view of the lake, with ''Solemn Penance'' and the Sentinel wall in the distance. File:H2 Delta Halo Tank.jpg|A M808B Scorpion on the surface of Installation 05.
File:H2A DeltaHalo LZ Concept.jpg|Concept art for the visually updated landing zone. File:H2A_DeltaHaloLZ_Ruins_Concept.jpg|Concept art of the ruins around the landing zone. File:H2A - In Amber Clad heading for Delta Halo.jpg|The ''In Amber Clad'' makes its descent towards Delta Halo. File:H2A - Mean Jackal.jpg|A Kig-yar teasing an Unggoy moments before the HEVs land. File:H2A - Make More Noise.jpg|John-117 with an M41 rocket launcher after exiting his HEV. File:H2AShade.jpg|John-117 engaging Covenant at the landing zone. File:H2A-ODSTs.png|Two ODSTs securing the landing zone. File:H2ABridge.jpg|The bridge and the structure that contains its control panel. File:H2A-ODSTsWarthog.png|ODSTs on a Warthog while the Pelican prepares to deploy a Scorpion. File:H2A - Delta Halo.jpg|The Forerunner ruins leading to the newer structures. File:H2A-JohnNeedlers.jpg|John-117 dual-wielding Needlers during battle. File:H2AWaterfall.jpg|A waterfall in the canyon leading to the newer structures. File:H2A ODSTAttack.png|ODSTs fighting several Grunts and Elites.
Sources
See also Delta Halo vacation Mystery of the Gate|Floating Switch
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Weapons M6C Personal Defense Weapon System|Pistol BR55 Battle Rifle|Battle Rifle M7/Caseless Submachine Gun|SMG Sniper Rifle System 99C-S2 Anti-Materiel|Sniper Rifle M19 SSM Rocket Launcher|Rocket Launcher Type-25 Directed Energy Pistol|Plasma Pistol
Type-33 Guided Munitions Launcher|Needler Type-51 Carbine|Covenant Carbine Type-50 particle beam rifle|Particle Beam Rifle Type-1 Energy Weapon/Sword|Energy Sword Anskum-pattern plasma grenade|Plasma Grenade M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade M41 Light Anti-Aircraft Gun|M41 LAAG Shade#Shade (Halo 2)|Shade Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon Halo 2 skulls#Envy|Envy Skull (Legendary Only)
Vehicles M12 Light Reconnaissance Vehicle|Warthog M808B Main Battle Tank|Scorpion Type-32 Rapid Assault Vehicle|Ghost Type-26 Ground Support Aircraft|Banshee Zurdo-pattern Wraith|Wraith Kez'katu-pattern Phantom|Phantom (non-drivable)
D77-TC Pelican|Pelican (non-drivable)
Covenant Covenant assault carrier|Assault Carrier (non-drivable)
UNSC frigate|Frigate UNSC In Amber Clad|UNSC ''In Amber Clad'' (cutscene only)
Walkthrough
As you land, move to the ramp. Use a locked rocket to destroy the nearest Shade, then take cover from the Unggoy|Grunts and pick them off with your M7/Caseless Submachine Gun|SMG. Go through the archway and up to the top. Destroy the Shade in the building on the far side, and if you're lucky, you will kill the Kig-yar Sniper|Jackal Sniper as well. If you don't kill it, grab a BR55 Battle Rifle|Battle Rifle from the drop pod nearest to you (swap for your SMG) and shoot it in the head. Stay out of its sight until you are ready to kill it or you will die. Proceed to the structure where the Kig-yar|Jackal was, destroy any remaining Shades, then swap your M19 SSM Rocket Launcher|Rocket Launcher for a Type-25 Directed Energy Pistol|Plasma Pistol. Use the resulting Noob Combo to kill the Sangheili|Elites and the Battle Rifle to kill the remaining Grunts, but stay in the structure.
When the courtyard is clear, grab a fresh Plasma Pistol and return to the structure. Grab some Battle Rifle ammo from the nearest drop pod. Stay out of view of the Kez'katu-pattern Phantom|Phantom, then kill as many enemies as possible as they drop. Kill the remaining enemies with the Noob Combo. There are 3 Grunts, 3 Jackals, and 2 Elites.
If the next Phantom doesn't show up, it is because you have not destroyed the first wave. Enemies often camp on the first floor, so drop down to the ground, reenter the structure, and Assassination|kill them from behind. Alternatively, pick them off from the ramp, using it as a choke.
When the Phantom does show up, it will drop 5 Grunts, 2 Jackals, and 2 Elites, which may be Sangheili Ultra|Ultras. If they are Ultras, try to provoke at least one into drawing his Type-1 Energy Weapon/Sword|sword, then kill him. Otherwise, one will already be holding a sword.
The last Phantom will drop three Stealth Sangheili|Stealth Elites. If you're quick, you can snipe them before they engage camouflagethey will die to a single headshot if you do. If any survive, kill them with the Noob Combo.
When the M12 Force Application Vehicle|Warthog drops, grab the rockets above, then hand a UNSC Marine Corps|Marine your Rocket Launcher. Grab a Type-50 particle beam rifle|Beam Rifle (there should be one with 18 shots behind the destroyed base of the Shade) in exchange for your Plasma Pistol, then get in the Warthog. If you provoked one of the Ultra Elites to the point that he drew his sword, take it. Try to get your Marine with the rockets to ride in the passenger seat.
Drive down and let the Marine on the M41 Light Anti-Aircraft Gun|turret kill the Jackal Snipers. They are not instant-kill because you are in a Warthog. Drive to the hill overlooking the bridge, but don't trigger the Zurdo-pattern Wraith|Wraiths yet. Get out and snipe any Elites. Let your Marine's infinite rockets kill any Type-32 Rapid Assault Vehicle|Ghosts and Shades in this area. Drive around the right and approach the bridge-control building from behind. Get out of the Warthog and enter the structure.
There are three enemies in the centera Grunt, a Jackal, and an Elite. Kill them by tossing a few m9 High-Explosive Dual-Purpose Grenade|fragmentation grenades and hopefully Anskum-pattern plasma grenade|sticking the Major Elite, then lower the bridge and prepare to use heavy armor. Be careful to hurry once you lower the bridge, however; the Wraith can now hit you without the obstacle.
Get back out and grab the M808B Main Battle Tank|Scorpion, then destroy the Wraiths with the 90mm cannon and the four Type-26 Ground Support Aircraft|Banshees. Don't attempt to board them because they are undrivable.
Drive the tank through, destroying anything in your path. After you go back outside for the first time, destroy the two Pek-pattern plasma cannon|Plasma Cannons. Keep going until you reach the next courtyard.
As you enter the next area, destroy all of the Shades, Ghosts, and infantry. If you don't have a sword, grab one from the dark room near the Halo 2 skulls#Envy|Envy Skull, unless you don't want to use all of your grenades. Keep it for the rest of the level.
Get back in your 808 and go under the structure and kill any visible Covenant Empire|Covenant. Get out and pick off the rest. But be carefulif you don't kill the Elite quickly, he will get in your tank and kill you with the 90mm cannon.
Kill the Covenant behind the shields, then swap your nearly empty Beam Rifle for a Sniper Rifle System 99C-S2 Anti-Materiel|Sniper Rifle.
Kill the Covenant in the center, with Marine support, and kill the Elites on the top with a few grenades.
Kill the Grunts and Jackals in the next clearing. Your sword should be depleted, but keep it.
Assassinate the Jackal Sniper ahead of you, then steady your aim, because you are about to enter a frenzy of sniping and No-Scoping|no scoping. Take the Beam Rifle from the Jackal you just killed, making sure that your Sniper Rifle falls down the waterfall. Snipe the Jackal to the right and below you, then drop down. Snipe the Jackal across the valley, then walk toward the waterfall.
When you hear Yanme'e, take cover in the small cave and look upstream. Use your scope to hit the Drones as they fly into your view (one shot anywhere should suffice), but keep an eye on your motion tracker and be ready to turn around and take out anything behind you.
After the Drones have been killed, carefully step out and snipe any Jackals you see. Kill the Sangheili Major|Elite Major with a shot anywhere, then to the head. Your Beam Rifle should be about empty; grab a fresh one from a small alcove behind the waterfall. Climb up the ramp, then immediately back into the small cave in the valley because there are more Drones.
Kill them, then go back to the ramp and enter the larger cave. There is an Elitesnipe him, then go up the left side. More Drones will show up, so enter the cave with the Orbital Drop Shock Trooper|ODST and no scope them as they fly into view of the mouth of the cave. This time, the no scoping should be relatively easy. Go back and kill the Elite and the Jackal.
Grab a fresh Beam Rifle, then continue to the view of the temple. But don't drop downfirst, take out the two Jackal Snipers, then snipe the Drones. Go back for the other Beam Rifle. Enter the temple and prepare to face your first Honor Guards.
Kill three of them, then go back to the valley and grab a Sniper Rifle. Stick It Medal|Stick the last Honor Guard, then back off and the level will end. If you held onto your depleted sword, it will become an Unlimited Energy Sword|Infinite Sword, which will be extremely helpful on the next level.
Category:Halo 2 walkthroughs
Video Walkthrough
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The Delta-6 Division is a classified military division of the Office of Naval Intelligence ONI Section Three|Section Three, composed of highly trained forward deployed operators. Delta-6 fields a small number of SPARTAN-IV program|Spartan-IVs, as well as unaugmented operators (Rangers from the UNSC Army). The division deployed Spartan operators to eliminate key Insurrectionist|rebel leaders on Talitsa.
Several MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] variants are used prominently by D6's Spartan operatives. Spartans deployed in lone-wolf operations favor the RANGER-class Mjolnir|Ranger variant. The Talitsa mission saw the most prominent use of the WETWORK-class Mjolnir|Wetwork variant. Hunter-trackers are commonly issued the STALKER-class Mjolnir|Stalker variant. Following the start of the Created conflict, hunter-killer teams and disruption operators performing long-range remote operations utilize RAKSHASA-class Mjolnir|Rakshasa armor as their standard variant. Offshoots of the AIR ASSAULT-class Mjolnir|MJOLNIR Air Assault variant have also been considered for adoption by unaugmented Delta-Six operators, but larger-scale adoption of the system has been hindered by its high cost, with each suit costing as much as a dropship.
Delta-6 Division operatives are one of the few groups within the UNSC that are trained to use jetpacks in an atmosphere.
List of appearances
''Halo 4''
''Halo 5: Guardians''
''Halo: Renegades''
''Halo Infinite''
Sources
Category:Office of Naval Intelligence
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deltatemple or Delta Temple was Cut Halo 2 levels|an early version of the levels ''Delta Halo''/''Regret (Halo 2 level)|Regret'' in the September 2003 build.
Description The player spawns with an SMG and a sniper rifle, but no enemies populate the space. The art on this level was likely created by Paul Russel. When playing, the level has a low framerate. This version of the level seems to match up with early Halo 2 storyboards|storyboards for an early draft of this mission, and unused scripts found in the ''Halo 2 Mod Tools''. File:H2 deltatemple lobby.png|thumb|250px|deltatemple in the custom game lobby. Note the Ascension screenshot in the map preview. Cut scripts indicate that this early revision of deltatemple was to have stealth mechanics such as a work-shift change for Covenant patrols and dialogue with Cortana informing the Chief that if he's not quick, the Covenant patrols may find the dead bodies of guards he has killed. Additional dialogue for if the player did choose to go loud is also present. A new type of enemy was to be used in the level, called a "Cut Halo 2 enemies|Comm Grunt" which would have alerted its allies in certain situations.
Curiously, when entering the multiplayer lobby of this build, deltatemple is available for play as a multiplayer map. In the menu, the level's preview images are those of early builds of the final level ''Ascension''.
The Halo 2 storyboards|early storyboards depict an early version of deltatemple in which the ''In Amber Clad'' exits slipspace above the ring and engages in a space warfare|space battle with two Covenant cruisers, before proceeding to drop Master Chief alone onto the ring. The Chief exits his drop pod armed with a pistol, though once he's sure the area is clear he switches to a sniper rifle.
File:H2 DeltaHalo V1 Storyboard Intro 1.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 2.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 3.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 4.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 5.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 6.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 7.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 8.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 9.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 10.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 11.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 12.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 13.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 14.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 15.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 16.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 17.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 18.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 19.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 20.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 21.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 22.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 23.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 24.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 25.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 26.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 27.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 28.jpg|Deltatemple storyboard. File:H2 DeltaHalo V1 Storyboard Intro 29.jpg|Deltatemple storyboard.
A number of the level's ideas made their way into the retail version of the game. The basic idea of hunting down and killing a Prophet ended up becoming the narrative basis for the levels ''Delta Halo'' and ''Regret''. More specific concepts such as the underwater halls made it in as well. Even entire lines like ''"You always bring me to such nice places."'' from Cortana made it wholesale into the retail version of ''Delta Halo''.
Transcript The following dialogue and sequence of events are transcribed from the remaining files in the ''Halo 2 Mod Tools''.
''The level starts.''
Cortana: "Battle of Installation 04|Well doesn't this feel familiar."
Cortana: "Our arrival hasn't gone unnoticed."
Cortana: "Enemy dropship on approach."
Cortana: "Time to make ourselves scarce, Chief."
Cortana: "We won't be getting any support on this one."
Cortana: "We're outnumbered and outgunned."
Cortana: "This might call for the subtle approach."
Cortana: "So can you tiptoe in this MJOLNIR Powered Assault Armor/Mark VI|suit?"
Cortana: "Search parties ahead and behind. Be careful."
Cortana: "They're clearly going for containment."
Cortana: "Whatever is going on here, it's apparently too important..."
Cortana: "...for them to put on hold, even for you."
''The player approaches a complex.''
Cortana: "You always bring me to such nice places."
Cortana: "I'll bet your frontal lobe that..."
Cortana: "...the Prophet Hierarch is somewhere in that complex."
Cortana: "Probably on the other side of a few hundred of his best men."
''The player witnesses a guard shift change or possibly the Changing of the Guard.''
Cortana: "Looks like a changing of the guard."
Cortana: "If they find the bodies left back there..."
''The player comes across some Unggoy playing Hide 'n Seek.''
Cortana: "I'd swear these grunts are playing..."
Cortana: "...some variant on hide and seek."
Cortana: "It's almost cute. Almost."
''The player sees a Prophet delivering a speech.''
Cortana: "That's our guy."
Cortana: "He seems to be making some kind of speech..."
Cortana: "...or holding a ceremony of some sort."
Cortana: "I'll start working on a translation."
''Cortana translates the speech.''
Cortana: "Interesting."
Cortana: "The Hierarch is performing some sort..."
Cortana: "...of ritual cleansing of the Halo."
Cortana: "Listen..."
Cortana: "'Just one of seven Halos'"
Cortana: "'Will prove awesome to behold.'"
Cortana: "'Imagine their collective glory,'"
Cortana: "'And alight our hearts, our souls!'"
Cortana: "'And yet we must not forget'"
Cortana: "'They symbolize The Journey.'"
Cortana: "'And so we'll mind to leave behind'"
Cortana: "'No traces of our yearning.'"
Cortana: (gasp) "The Covenant..."
Cortana: "I think they're planning to activate the Halo."
''While on a central platform.''
Cortana: "Another dropship on approach."
Cortana: "Looks like they're fortifying."
Cortana: "Too little, too late."
''The player reaches a tower with an elevator in it.''
Cortana: "My analysis of this complex indicates..."
Cortana: "...that there's a submerged section connecting..."
Cortana: "...these towers to the far group."
Cortana: "Looks like we're going down."
''If the player delays calling the elevator.''
Cortana: "Unless you'd prefer to swim."
''When the player has reached an underwater hallway.''
Cortana: "That glass better be bulletproof..."
''When the player reaches an underwater chamber''
Cortana: "And people tell me I have a big head."
Cortana: "Now THAT is a big head."
Cortana: "He just keeps going on and on."
Cortana: "The triumph. The glory."
Cortana: "This Great Journey."
Cortana: "Don't these idiots realize they'll all be killed?"
''The player reaches a second elevator.''
Cortana: "We're closing in on the source of the Heirarch's[sic] broadcast."
Cortana: "Security is bound to get a lot stiffer."
''A view of the temple is seen.''
Cortana: "If I was a megalomaniac - and I'm not -"
Cortana: "I'd probably be holed up in a place like that."
''A dropship arrives and begins dropping off various Covenant elements.''
Cortana: "Another dropship on approach."
Cortana: "Looks like a few latecomers for the party."
Cortana: "The ones in the lead look like the same race as the Hierarch."
Cortana: "Get a good look."
''The player walks past a craft.''
Cortana: "The Hierarch's shuttle, I presume."
Cortana: "The big boys always get the best parking spaces."
''The player enters the temple.''
Cortana: "Decision time, Chief."
Cortana: "One man to kill, and a hundred ways to do it."
Cortana: "Not to mention a hundred guards protecting him."
Cortana: "No pressure."
Cortana: "And remember, once the job is done..."
Cortana: "...this whole place is going to be howling for your blood."
Cortana: "Be ready for a quick exit."
''Once the player kills the target Prophet.''
Cortana: "Time to go, Chief!"
Cortana: "I'm calling for your ride."
Cortana: "Head back outside and dig in while we wait for evac."
Cortana: "Sergeant, we're ready for extraction."
Cortana: "I'm sending you coordinates now."
Sgt. Avery Johnson (Radio): "...trouble...wing of banshees..."
Johnson (Radio): "...gone to ground...on evac, Cortana..."
Johnson (Radio): "...repeat...negative on evac..."
Cortana: "Sergeant? Sergeant!"
Cortana: "I lost him."
Cortana: "Looks like we'd better make our own arrangements."
''The player returns to the shuttlecraft they spotted earlier.''
Cortana: "The Prophet won't be needing this anymore."
Cortana: "Clear out any stowaways and get us out of here!"
This dialogue is considered "Misc." Given the context provided, it was likely to be used for gameplay sequences.
''The player spots a "Cut Halo 2 enemies|Comm Grunt".''
Cortana: "That grunt there is a walking panic button..."
Cortana: "...wired directly to the proselytization network|Covenant Battlenet."
Cortana: "If he sees you, he'll alert the Prophet that you're here."
Cortana: "And the Hierarch will be a lot harder to kill..."
Cortana: "...if he knows we're coming."
''When the player enters an area that is not alerted''
Cortana: "They know you're coming, just not when you're coming."
Cortana: "Let's try to keep it that way."
''or''
Cortana: "The alert hasn't propagated this far."
Cortana: "I don't think they were expecting a lone wolf attack like this."
''or''
Cortana: "They must not realize we've come this far."
Cortana: "Otherwise I'd expect these guys to be a lot friskier."
''or''
Cortana: "This is funny."
Cortana: "The men in this area have no clue what's really going on."
Cortana: "Half of them think our entire fleet is approaching..."
Cortana: "...and the other half think it's all part of the show."
''or''
Cortana: "The Covenant appear to be a little distracted by the ceremony."
Cortana: "The forces in this area seem to think..."
Cortana: "...you're still in another zone."
Cortana: "Try not to prove otherwise."
''When the player has been detected''
Cortana: "Let me guess."
Cortana: "You'd prefer a straight fight to all this sneaking around?"
''or''
Cortana: "I think they know you're here."
''or''
Cortana: "You've been made, Chief!"
''or''
Cortana: "This section just went on alert."
''or''
Cortana: "So much for subtle."
Gallery
File:H2_DeltaTemple_DesignDoc.jpg|An early design document of deltatemple.
Sources
Category:Levels
|
Delvecchio was a civilian living in Wikipedia:Kentucky|Kentucky, United States of America|United States, on Earth. She was McKenzie (ilovebees)|McKenzie's mistress until the relationship was exposed by Rani Sobeck.Media:ILB_Frumpy.ogg|ILB_Frumpy.ogg Given that they are referred to as 'Mr.' and 'Ms.', it seems likely that they were both teachers at Rani's elementary or high school.
List of appearances
''i love bees''
Sources
Category:Human civilians Category:Human characters
|
|manufacturer=
|testsite=ANVIL Station
|type=MJOLNIR Powered Assault Armor
|role=
|weight=
|features=
}}
}}
DEMO-class Mjolnir is an experimental variant of MJOLNIR Powered Assault Armor, which was approved for testing on ANVIL Station.
Overview
The DEMO armor was tested at ANVIL Station on behalf of unidentified third parties.
In-game information The Demo Armor customization (Halo 3)|armor set was first introduced into ''Halo 3''s ''Halo: The Master Chief Collection|MCC'' port, along with eleven other new armor sets, as part of Series 5: Anvil. It was never available in ''Halo 3'' for Xbox 360.
{| class"width: 75%;"
! style="width: 15%"|Piece
! style="width: 40%"|Description
! style="width: 15%"|Unlock requirements (''Halo 3'')
! style="width: 30%"|Unlock requirements (''Halo: MCC'')
|- align="center"
|File:HTMCC H3 Demo Helmet Icon.png|75pxHelmet
|align5|A prototype Mjolnir suit tested at ANVIL Station on behalf of unidentified third parties.
|rowspan=5|N/A
|Series 5: Anvil|Series 5 Tier 37,
|- align="center"
|File:HTMCC H3 Demo Chest Icon.png|75pxChest
|Series 5: Anvil|Series 5 Tier 26,
|- align="center"
|File:HTMCC H3 Demo LShoulder Icon.png|75pxFile:HTMCC H3 Demo RShoulder Icon.png|75pxShoulders
|Series 5: Anvil|Series 5 Tier 39,
|- align="center"
|File:HTMCC H3 Demo Forearms Icon.png|75pxForearms
|Series 5: Anvil|Series 5 Tier 32,
|- align="center"
|File:HTMCC H3 Demo Legs Icon.png|75pxLegs
|Series 5: Anvil|Series 5 Tier 66,
|}
Production notes
The DEMO armor set was originally created as a useable Armor customization (Halo Online)|armor permutation for ''Halo Online'', a cancelled ''Halo 3''-derived multiplayer game developed by Saber Interactive and Innova Systems which was intended to be released exclusively in Russia for the PC. After the game's cancellation in 2016, the armor was one of Armor customization (Halo 3)#Halo: The Master Chief Collection|twelve sets introduced to ''Halo 3'' in ''The Master Chief Collection'' as part of the game's Series 5: Anvil|fifth season in 2021.
Gallery
File:H3 Armor Demo.png|The Demo armor. File:HTMCC-H3 Demo Body.jpg|The Demo armor in the ''Halo 3'' component of ''Halo: The Master Chief Collection''. File:HTMCC-H3 Demo Closeup.jpg|A closeup of the Demo upper body armor in ''Halo 3''.
List of appearances
''Halo 3''
Sources
Category:MJOLNIR armor Category:Halo Online multiplayer armor permutations Category:Halo 3 multiplayer armor permutations
|
Demo may refer to the following:
''Halo'' universe DEMO-class Mjolnir - A MJOLNIR Powered Assault Armor variant tested on ANVIL Station. ODST armor/DEMO - An ODST armor variant which is also compatible with the Mjolnir platform.
Real world
:Category:Game demos|Game demos - Short for gameplay demonstrations.
See also
|
Democracy is a form of government in which people vote for government officials.''Hunt the Truth'', Hunt the Truth Season 1|Season 1, Hunt the Truth Season 1/Transcripts/Ten|Episode 10 - GAG ORDER
Type
}}
The Unified Earth Government|Unified Earth Government (UEG) is a representative democracy.''I love bees'', Axon Clips, Axon Clips Chapter 8|Chapter 8 - Herzog: "Results are Results"() However during the Human-Covenant War, the UEG was subsumed by the United Nations Space Command|United Nations Space Command (UNSC).
Sources
Category:Ideology
|
The ''Democritus'' was a remote scanning outpost located in the Sol system, in orbit around Pluto.
Service history
The station was undetected by the Covenant and functional as long as 2552#November|November 3, 2552, during the Battle of Earth. It monitored Slipstream space|slipspace activity and picked up a message sent from Cortana using Forerunner technology and another signal piggybacked on it by Doctor Catherine Halsey.
Trivia The station was likely named after the Greek philosopher and astronomer Wikipedia:Democritus|of the same name.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Space stations
|
File:H4 - Demolition Expert.png|right|100px
Demolition Expert is a medal in ''Halo 4''. It is earned by destroying 10 M3063 deployable turret|turrets in a Dominion match.
Category:Halo 4 multiplayer medals
|
File:HSA - Demolition.png|right
The Demolition medal is awarded in the ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' campaigns for destroying a structure with a grenade.
The medal is most easily achieved in the Windows version of the game, utilizing a mouse, as this control scheme gives the player far better grenade control than is offered by a controller or touch controls.
|
Demon is an achievement in Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista and ''Halo: The Master Chief Collection''. It is unlocked by completing any ''Halo 2'' campaign level without dying on Normal difficulty or above.
In the PC version of the game, the achievement is worth 25 Gamerscore and is represented by a flame, with the head of the John-117|Master Chief on top. In ''The Master Chief Collection'' it is only worth 10 Gamerscore and is represented by a screenshot of the Master Chief aboard Cairo Station (station)|Cairo Station.
|
Demon is a ''Halo 3'' Campaign Scoring|Meta-Game Achievement.
Overview The artwork of the achievement is represented by a blue circle with a horned skull. It is worth 10 Gamerscore and is earned when the player earns 15,000 points while playing the campaign Scoring|meta-game on Crow's Nest.
Methods Method 1 - Turn on the Fog, Catch, Tough Luck and Grunt Birthday Party skulls. Using the Battle Rifle and Shotgun, headshot as many Grunts as possible and Eliminate/Melee as many Brutes as you can. Also for better scoring, try to race through the level as well as destroying enemies as fast as possible.
Tactics Getting headshots on Brute Chieftains give you more points than almost any other infantry unit out there. This can be helpful here since there are three of them.
Trivia There are some theories as to its naming: the name ties to the name given to Spartans, specifically John-117. Or, it could be that the Master Chief must turn the tables on the Covenant intruders, who, at the start of the level, have penetrated almost all sections of the base. This might also be a reference to Truth's taunting in the beginning cutscene about how even the Demon will die at the Covenant's hands.
See also Crow's Nest
Category:Halo 3 achievements
|
Demon may refer to the following:
Covenant religion#Demons|Demons - A Covenant term referring specifically to the UNSC's SPARTANs. Demon (Halo 3 achievement) - A ''Halo 3'' achievement. Demon (Halo 2 achievement) - A Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista achievement. Unfriggenbelievable (Demon in ''Halo Infinite'')
|
Demons and Heretics is the twelfth track (Disc 1 Track 12) in ''Halo: Combat Evolved Anniversary: Original Soundtrack''.
Overview The track is an arrangement of the similarly-named ''Devils... Monsters...'' from ''Halo: Original Soundtrack''.
Appearances The track plays in place of ''Devils... Monsters...'' in ''Halo: Combat Evolved Anniversary'':
In the level ''343 Guilty Spark (level)|343 Guilty Spark'', when John-117 activates an elevator and it takes him deeper into the Flood containment facility through a blood-stained elevator shaft. In the level ''The Library'', at the first encounter with Flood carrier forms, when 343 Guilty Spark leaves John-117 at a locked door on the third floor after passing the index chamber, and at the end of the level when John-117 faced the final wave of the Flood before reaching the activation index. In the level ''Two Betrayals'', when John-117 approaches the final canyon to acquire a Type-26 Banshee to reach the final Phase pulse generator. In the level ''The Maw'', when John-117 enters the cryo area, and again in the armory if the player lingers there.
Production notes Whereas the name of the original track alludes to the Flood, the name ''Demons and Heretics'' alludes to Spartans, commonly known as "Covenant religion#Demons|Demons" among members of the Covenant, and humans, who have been branded as "Heretics" by the Covenant.
|
Lieutenant Demos was an agent of the United Nations Space Command Office of Naval Intelligence at the dawn of the Human-Covenant War.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 460''
Background
On 2525#November|November 2, 2525, Demos and Lieutenant Commander Jack Hopper were ordered to visit retired Vice Admiral Preston Cole and offer him reinstatement. Essentially it was their job to convince him to come out of retirement and command the fleet to retake Harvest. Demos suspected Cole was drunk - a supposition supported by several empty bottles of Finnish black vodka in his living room. They presented him with the preliminary reports of the Covenant Empire|Covenant attack on Harvest. Cole offered them a drink, which they took for politeness's sake. He then told them:
Cole then set his drink aside undrunk, cleaned himself up and got dressed in uniform, a transformation which caused Demos and Hopper to reflexively stand at attention.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 461''
List of appearances
''Halo Wars: Genesis''
''Halo: Evolutions|Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
Sources
Category:Human characters Category:UNSC Navy officers Category:Office of Naval Intelligence personnel
|
Denegroth is a location on Europa in the West Conamara region. The Watershed Division tested the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2) MJOLNIR Powered Assault Armor/Prefect|Prefect variant at this location.
List of appearances
''Halo 4''
Sources
Category:Europa locations
|
Dengkra are a (presumably-)List of animals|animal species known to the Jiralhanae. During the Battle of Netherop (2559), Tovarus used the term in a negative context, describing one who would simply rely on the possibility that Created harriers had not noticed the conflict around Netherop|the planet as a "''brainless dengkra''". Atriox, in turn, wondered if he should apply the same insult to Tovarus.
Given the use context, "dengkra" may alternatively be simply a term in the Jiralhanae (language)|language of the Jiralhanae comparable to any number of insults.
List of appearances
''Halo: Outcasts''
Sources
Category:Animals
|
Dengo is an Unggoy worker, of the Nes'alun Keep in the Acroli region on Sanghelios in the Halopedia:Projects/Timeline/Eras#Post-war era|post-war era.
Biography In 2553#March|March 2553 he was working in the fields with Sensen and Gikak when they encountered Evan Phillips, who had slipspace translocation|translocated in the nearby Forerunner ruins via a teleporter|portal. He thought smoke in the distance meant humans were invading, and was disappointed to find out Blooding Years|otherwise. After a brief conversation, they agreed to accompany Evan to their lords Keep, on the way they were attacked by Banshees, one of which killed Sensen, which upset Dengo very much.Halo: The Thursday War, ''page 188'' Evan managed to calm Dengo and Gikak down and continued on to the keep.
Trivia Dengo was known to take Infusion as it helped pass the time working out in the fields.
List of appearances
''Halo: The Thursday War''
Sources
Category:Unggoy characters
|
Denial of locale was the name given by the Forerunners to a mysterious realm outside of conventional space. According to the IsoDidact the Forerunners had explored this realm before 97,445 BCE.
List of appearances
''Halo: Cryptum''
Sources
Category:Physics
|
The Denisovans (''Denisova hominin'') were a prehistoric species of the genus ''Wikipedia:Homo (genus)|Homo'', closely related to humans and Neanderthals. The Denisovans were genetically similar enough with these groups to interbreed with both species. They were tall and lean in stature, had deep brown skin, reddish hair and square heads. Male Denisovans had abundant facial hair. An unknown number of Denisovans were present on Installation 07, along with several other species of human.Halo: Primordium, ''page 169''
After the firing of the Array, Denisovans were re-populated on Earth where they would later interbreed with humans and die out of unknown causes. Before their species died out, several Denisovans would mate with Neanderthals and ''Homo sapiens'' with their genetic lineage surviving in modern-day humans.Wikipedia:Denisova hominin|Denisova hominin on ''Wikipedia''
Known individuals Kirimt
List of appearances
''Halo: Primordium''
Sources
Category:Ancient humanity Category:Sapient species
|
|gender=
|height=
|mass=
|hair=
|eyes=
|affiliation=*Spartan Operations
*SPARTAN-IV program
|rank=Spartan Operations#Rank structure|Spartan
|sn=
|notable=Attended the Avery J. Johnson Academy of Military Science
}}
Denning is a SPARTAN-IV Program|Spartan-IV supersoldier. They attended the Avery J. Johnson Academy of Military Science.
Biography
Denning entered the SPARTAN-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. Denning was later seen socializing at the academy with Spartans Ionescu and Page before a Tutorial (Halo Infinite)|live-fire exercise. During the exercise Denning competed alongside Spartans Leung, Eusebio, and O'Brien (Spartan)|O'Brien. They faced off against Spartan Commander Laurette Agryna, Spartans Ionescu and Page, and one other spartan recruit.
Equipment
Spartan Denning wore "cadet forest" standard issue MJOLNIR Powered Assault Armor/Mark VII|Mark VII MJOLNIR Powered Assault Armor with a Mark V Zeta helmet.
Production notes Spartan Denning is named after Troy Denning, the author of a number of ''Halo'' novels and a short story.
List of appearances
''Halo Infinite''
Sources
Category:Spartan-IVs
|
Doctor Dennis Russell was a scientist of the UNSC Navy in the post-war years. He was part of the UNSC's second expedition to Requiem in the year 2558.
Biography At some point Dr. Russell and a group of scientists were captured by the Jul 'Mdama's Covenant|Covenant forces on Requiem, and were forced to attempt to get the Za'zayara-pattern Harvester|Harvester back online. They were unable to because the power supply had been destroyed. He, along with other doctors, were rescued by the Fireteam Crimson and sent back to the .Spartan Ops, ''Episode 10, Chapter 1: "Artifact"
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:Human characters|Russell, Dennis Category:Scientists|Russell, Dennis Category:UNSC Navy personnel|Russell, Dennis
|
|gender=
|height=
|mass=
|hair=
|eyes=
|affiliation=UNSC Armed Forces
|rank=
|sn=
|notable=
}}
Denton was a non-commissioned officer in the United Nations Space Command armed forces who was stationed on the when it was grounded on the Outer Colony of Losing Hand at the end of the Human-Covenant War. After a town meeting wherein both colonists and crew members of the ship struggled to determine what to do about an approaching Covenant , Denton and another NCO, Wild, followed Sergeant Robertson to ask Captain Darren Leone whether he had a plan.''Halo: Fractures'', ''Breaking Strain''
List of appearances
''Halo: Fractures''
*''Breaking Strain''
Sources
Category:Human characters
|
Deon Govender was a teacher in Elysium City on Eridanus II in the early 26th century.
Biography
Govender taught at Elysium City Primary Education Facility Number 119 around the time the school was attended by a boy who would grow up to be John-117, the Master Chief. Govender passed away ''circa'' 2551.''Hunt the Truth'' 006
In 2558, reporter Benjamin Giraud was hired by the Office of Naval Intelligence to write a story on John-117. Govender's name was on a list of interviewees provided to Giraud by ONI.''Hunt the Truth'' 001 The man Giraud interviewed claimed to have taught at Elysium City Primary Education Facility Number 119 during the future Master Chief's childhood. His first anecdote accurately relayed the story of John's dominance in games of King of the Hill.
From here however, the stories "Govender" told diverged into fiction. He told a story of a twelve-year-old John showing up to a high school martial arts|boxing league and easily defeating the older boys. A year later, John and his parents were kidnapped by Insurrectionists. According to "Govender", rising above this traumatic experience was instrumental in forging John into the man he would become.
While digging through old records scavenged from Elysium City, Giraud found an old census registry which listed John (actually his flash clone) deceased at the age of six in 2517. Then, before publishing the first episode of ''Hunt the Truth'', Giraud allowed Ellie Bloom, a former resident of Elysium City, to listen to a rough cut of the episode. Bloom challenged the interviewee's version of events, calling him a liar. According to Bloom, there was never a boxing club at any high school in Elysium City, because youth boxing had been banned planet-wide for decades.''Hunt the Truth'' 003
These inconsistencies left Giraud deeply confused and conflicted. In order to confirm his theories, Giraud asked his friend Ray Kurzig to look into Govender. Kurzig confirmed that Govender had been a real person, but that he had died seven years prior. The man Giraud interviewed was an ONI plant intended to keep the journalist from learning the truth about John's history. Various commenters on Giraud's audio blog even claimed to have met the false "Govender", who was supposedly once a homeless drunk.
After receiving coordinates from Petra Janecek, Giraud went to Bliss, where he found an active ONI communications relay station and discovered who "Govender" really was: an actor hired by ONI called Simon Kensington.Hunt the Truth, ''Episode 11: DOWN TO THE BONE''
Production note Govender's impersonator, Simon Kensington, is portrayed by American actor Wikipedia:Phil LaMarr|Phil LaMarr. LaMarr also voices Thomas Wu and Ray Kurzig in ''Hunt the Truth''.
Gallery
File:HtT-Boxingclub.jpg|Simon Kensington's boxing club card, which was purported to belong to Deon Govender, whom he was impersonating.
List of appearances
''Hunt the Truth''
Sources
Category:Human characters|Govender, Deon Category:Educators|Govender, Deon
|
The Department of Colonial Security (DCS) was an intelligence organization of the Colonial Administration Authority dedicated to monitoring the Inner Colonies|Inner and Outer Colonies. The DCS was incorporated into the Office of Naval Intelligence by Margaret Parangosky sometime after she achieved the rank of Captain and after the CAA "fell from grace" because no other agency wanted it. It had no preexisting loyalties to anyone else in the UNSC, making it extremely useful for her climb up the ONI hierarchy. DCS agents, such as Mike Spenser, were still operating in 2553, monitoring insurrectionist activity on Venezia.Halo: Mortal Dictata, ''page 40''
Non-canon and dubious canon appearances
Vinsher Grath was a former security analyst for the Department of Colonial Security.
List of appearances
''Halo: Mortal Dictata''
Sources
Category:Colonial Authority Category:Law enforcement Category:Unified Earth Government Category:Office of Naval Intelligence
|
The Department of Supply Distribution was a division of Misriah Armory overseeing the distribution of supplies and materiel to contracted organizations, such as the United Nations Space Command. The Rajtom Facility on Reach was one distribution center operated by the division. Merv was an employee of the Department of Supply Distribution.Halo Legendary Crate, ''Loot Crate #6''
Sources
Category:Human businesses Category:Organizations
|
The Department of the Treasury is formerly a cabinet department and treasury department of the United States of America. Under the Unified Earth Government, it is the umbrella government organization for the Internal Revenue Service|IRS.http://transmit.ilovebees.com/outbound/taxes_suck.wav
Officers of the Treasury enforce laws against counterfeiting and other economic laws in the UEG, at least in the territories that were once the United States of America|United States, now reformed into the United Republic of North America.
Sources
Category:Unified Earth Government
|
The Department of Xenoarchaeology|Xenoarchaeological Studies is a research department located at the University of Edinburgh. After the conclusion of the Human-Covenant War, the department was ONI Emergency Order 1416-2|hired by the Office of Naval Intelligence to do research on various Forerunner artifacts on human worlds.Halo: Evolutions - Essential Tales of the Halo Universe, "From the Office of Dr. William Arthur Iqbal"
Known staff William Arthur Iqbal|Dr. William Arthur Iqbal
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''From the Office of Dr. William Arthur Iqbal''
Sources
Category:Organizations Category:Schools
|
The Department of Xenobiology is a research department located at the University of Calcutta. After the conclusion of the Human-Covenant War, the department received information regarding various Forerunner artifacts on human worlds from the Office of Naval Intelligence.Halo: Evolutions - Essential Tales of the Halo Universe, "From the Office of Dr. William Arthur Iqbal"
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''From the Office of Dr. William Arthur Iqbal''
Sources
Category:Organizations Category:Schools
|
Departure is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained by completing all chapters in ''Spartan Ops'' Episode 1.
|
embarks on a mission to the Forerunner Shield World|world of Requiem.}}
''Departure'' is the first episode of ''Spartan Ops''. In the episode, the returns to Requiem.
Chapters
{| class"width:100%; border:1px solid #999999; background: #FFFF;"
! #
! Name
! Location
! Description
| |1
|Departure/Land Grab|Land Grab
|''Quarry''
|''"UNSC joint operations begin in Requiem as Infinity mass deploys Spartan Operations|Spartan, UNSC Navy|Navy, UNSC Marine Corps|Marine, UNSC Army|Army and UNSC Air Force|Air Force units."''
| |2
|Departure/Sniper Alley|Sniper Alley
|''Sniper Alley''
|''"Jul 'Mdama's Covenant faction|Covenant operations are reliant on several power stations around Requiem."''
| |3
|Departure/The Challenge|The Challenge
|''Fortress (location)|Fortress''
|''"Spartan Fireteams are engaging enemy forces across Requiem. Enemy forces are surprisingly resilient."''
| |4
|Departure/Sacred|Sacred
|''The Refuge (Requiem location)|The Refuge''
|''"Infinity Science requests a Spartan Fireteam scout a suspicious structure. Caution advised."''
| |5
|Departure/Core|Core
|''The Cauldron''
|''"Covenant archeological teams operating on Requiem are searching for something. Infinity Command wants to know what."''
| |}
Opening cinematic
''A D79-TC Pelican is shown flying above Earth.''
Hoya (voiceover): "Well, I'm not gonna complain."
''Gabriel Thorne looks down at his data pad, displaying a news article on New Phoenix.''
SUNSET ON NEW PHOENIX City still under quarantine six months later.
''"This was not a Covenant attack", says ONI Public Relations Officer John Sullivan.''
Thorne: "Uh huh."
''Thorne sits down, with Hoya standing over him.''
Thorne: "So tell me more about Rio. What else did I miss?"
Hoya: "Aw man, the place is a mess. I mean, too many Covenant asylum seekers all pinned up."
Thorne: "Yeah, DeMarco said it was pretty crazy."
''The camera turns over to Paul DeMarco|DeMarco and Madsen chatting.''
Hoya: "Well, it could have been worse. I mean, look what happened to New Phoenix."
''Thorne looks up at Hoya.''
Hoya: "We even caught this one Sangheili freak trying to detonate a HAVOK tactical nuclear weapon|HAVOK nuke-"
DeMarco: "Hoya, give it a rest!"
''Hoya and Thorne turn over to face DeMarco and Madsen.''
DeMarco: "We all know you were on the other side of town when they caught that hinge-head."
Hoya: "Yeah? And where were ''you'', DeMarco?"
DeMarco: "Well, Madsen and me? We were just making sure the ladies of Rio de Janeiro felt...safe and secure."
Madsen: "That's right. Just Fireteam Majestic, doing a little community outreach man!"
DeMarco: "That's right!"
''DeMarco and Madsen laugh and bump fists while Hoya just scoffs. Grant shakes her head in mocking annoyance, then looks at Thorne.''
Grant: "You had people in New Phoenix, didn't you?"
Thorne: "I did."
Grant: "I'm sorry, I didn't mean to-"
Thorne: "It's alright."
''Thorne looks down at his holoboard.''
Thorne: "I'll get over it."
Hoya: "Hey, Thorne?"
''Thorne looks up to Hoya, who gestures at him to come over.''
Hoya: "You should take a look at this."
''Majestic's Pelican is joined by dozens more as they approach the ''Infinity''.''
Hoya: "There she is, man... ''Infinity''."
''The ''Infinity'' holds position serenely above Earth as Majestic's Pelican lands at one of the hangar bay. The hatch opens and Majestic walks out, observing the deck. The shipboard AI, Roland (AI)|Roland, greets them shortly afterwards.''
Roland: "Ah, Fireteam Majestic."
DeMarco: "Yeah, that's us."
Roland: "Welcome aboard, Spartans. I'm Roland - ship's AI, at your service. On the line, Spartans; someone will be along to show you around shortly."
''Roland salutes the Spartans and logs off.''
DeMarco: "Alright, Majestic; form up."
''As the squad gets in line, the camera turns over to show the ''Infinity's'' crew in action.''
DeMarco: "Whoa, take a look."
''Sarah Palmer walks up to the squad.''
Madsen: "Oh, my..."
''Madsen moves, but is halted by DeMarco.''
DeMarco: "Uh-uh. I saw her first."
''DeMarco approaches Palmer, clearing his throat.''
DeMarco: "Hi there."
Palmer: "Well, hello. Spartan...?"
DeMarco: "Paul DeMarco. I lead Fireteam Majestic."
Palmer: "Wow. A whole fireteam, huh?"
DeMarco: "I didn't... catch your name?"
Palmer: "Sarah Palmer. ''Commander'' Sarah Palmer. I lead ''all'' the fireteams aboard ''Infinity''."
''DeMarco quickly stumbles back in line, embarrassment etched on his face.''
DeMarco: "Fireteam Majestic, Commander on deck!"
''All of Fireteam Majestic stands at attention and salutes.''
Palmer: "At ease, Spartans. Follow me, S-Deck is this way."
''Hoya chuckles as the squad is lead out of view.''
DeMarco: "Shut it..."
''Thorne looks around the bay one last time then proceeds to follow.''
Roland: "Attention all hands, prep for Slipstream space|slipspace jump."
Infinity ''transits into slipspace. On the ''Infinity's'' bridge, Captain (Navy)|Captain Thomas Lasky is observing a holographic map of Requiem with Roland. A Jul 'Mdama's Covenant faction|Covenant fleet is occupying the path to the primary entrance portal.''
Roland: "This is the latest SIGINT on Covenant fleet locations, Captain. Pretty standard positioning, really."
''Palmer walks into the bridge.''
Lasky: "Commander Palmer."
''He nods to Roland, who salutes and logs off.''
Lasky: "Things get boring in Spartan town?"
Palmer: "Captain Lasky. You know I come up here for my peace and quiet."
''Palmer leans on the holo-desk and crosses her arms as Lasky looks up at her.''
Palmer: "I'm not interrupting naptime, am I?"
''Lasky looks back at the map wearily.''
Lasky: "On the contrary. Show starts at 0500."
Palmer: "We've waited six months. We could spend another 48 hours running the teams through the War Games..."
Lasky: "Navy disagrees with Spartans on this one. They want you ready. ''Now.''"
''The Spartan garrison is a hive of activity. Palmer walks up to a balcony, now in full MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR GEN2 MJOLNIR Powered Assault Armor/S variant|Scout armor.''
Palmer: "Ladies and...other Spartans, listen up! Your new workplace is a planet first discovered by humanity six months ago called Requiem. Some of the old hands here know what you're in for. The rest of you... You're due an education."
''As Palmer gives her speech, Majestic Squad prepares to be outfitted with their MJOLNIR GEN2 armor. A series of assemblers hold the armor's disparate sections, the pieces locking into place around their inner skinsuits.''
Palmer: "The eggheads upstairs want to set up research bases. But before they can do that, we need to fend off some Covenant squatters. The Covies...they believe this is the home of Ur-Didact|one of their gods."
''Dozens of s and an fly in formation above Requiem. An enormous slipspace rift suddenly opens in front of one.''
Palmer: "The way I see it? If those freaks want to meet god, it's our duty to help them along!"
''The ''Infinity'' emerges from the rift and rams into the RCS cruiser, pulverizing the Covenant vessel. The bridge shakes violently as the impact registers.''
Roland: "''Infinity'' clear of slipspace, Captain Lasky."
Lasky: "Lieutenant Austen? The word is given."
''A series of large hatches open beneath the ''Infinity''.''
Austen: "Drop sub-vessels on my mark... Mark!"
''As their magnetic clamps deactivate, multiple Strident-class heavy frigates emerge from the ''Infinity''. They proceed to engage the Covenant fleet, all guns blazing.''
Austen: "Sub-vessel drop initiated. Transmitting targeting data to all leaders."
''The remaining cruisers release hundreds of Type-31 Seraph fighters, intent on swarming the ''Infinity's'' defenses. The human fleet retaliates with withering anti-ship fire.''
Officer #1: "Covenant are deploying small attack crafts-"
Weapons officer: "Pay attention to the fighters!"
ATC officer: "All Spartan fireteams are prepped and ready for launch!"
Officer #1: "Sub-vessels, assume protective positions for small craft support."
''A swarm of Pelicans depart the ''Infinity'' for the shield world below, dodging fire from nearby Seraphs. A squadron of F-41 Broadswords relieve the Pelicans, destroying the pursuers.''
Officer #2: "Requiem corridor is clear! Repeat, Requiem corridor is clear!"
Officer #1: "The light is green!"
''Majestic's Pelican speeds downwards, explosions trailing behind them.''
Pelican pilot: "Majestic-One on approach. Hang on, we're going inside!"
DeMarco: "Here we go, Majestic!"
''The approach vector is littered with shipwrecks, forcing the Pelican into evasive maneuvers.''
Pelican pilot: "What the hell are we flying into-?"
Officer #2: "Watch out for the debris!"
''The Pelican successfully evade the wrecks, and proceeds into Requiem's main opening.''
Pelican pilot: "Lots of turbulence here!"
Officer #2: "Good job, people! Almost there..."
''Fade to white.''
Gallery
File:Majestic meets Palmer.png|Paul DeMarco introduces himself and Fireteam Majestic to Sarah Palmer. File:Palmer and Lasky.png|Palmer meeting with Thomas Lasky at the bridge of the ''Infinity''. File:Majestic - 1 Pilot.png|Majestic-1 on Requiem's approach. File:InfinityRam.jpg|''Infinity'' strikes the first blow.
Category:Spartan Ops (Season One)|Departure
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''Core'' is the fifth chapter of ''Spartan Ops first episode, ''Departure''.
Summary The data pulled from the Departure/Sacred|previous mission pointed to earlier reports of Jul 'Mdama's Covenant|Covenant archeological teams working within Requiem. The data leads to a Forerunner complex, in which the Covenant had set up a dig site. Fireteam Crimson is sent in to investigate. They encounter stiff resistance from the Covenant, which incites the curiosity of Sarah Palmer|Commander Palmer, who wonders what they could be guarding. SPARTAN-IV Program|Spartan Jared Miller discovers Covenant anti-air batteries operating within the vicinity and redirects Fireteam Castle to take them out. After eliminating all Covenant resistance, Crimson discovers an unknown Forerunner Requiem slipspace artifacts|artifact guarded by Prometheans. The Spartans clear the area, but are again attacked. Spartan Robert Dalton sends in a D79-TC Pelican|Pelican dropship to retrieve the artifact as Crimson defends the area. After Fireteam Castle successfully disables the anti-air defenses, both Fireteam Crimson and the artifact are extracted out of the area before enemy reinforcements arrive.
Transcript Note: All dialogue is spoken through the COM.
{Cutscene}
''Open to the shot of an active volcano. A Phantom flies overhead and approaches a Covenant squad as a Sangheili Storm looks on.''
Palmer: "Okay, Crimson. The data you pulled out of the jungle ties into some earlier info on Covenant archaeological teams. The Covies have found a needle in the Requiem haystack, and you're going to stop them from retrieving it."
{Gameplay}
Palmer: "First things first, Crimson. Eliminate anything that moves."
''Crimson reaches an open area in time to see a Phantom take off. A plasma cannon spots them and opens fire.''
Miller: "Crimson, advise you to keep an eye on that turret."
''A drop pod arrives and deposits a squad of Covenant reinforcements. Crimson team makes its way up a ramp and eliminates all Covenant resistance.''
Palmer: "Miller, find Crimson a way through those doors."
Miller: "There appears to be a power source here. Activating waypoint now."
''The player activates the switch. A Phantom appears over the cliffs.''
Miller: "Structural movement, Commander."
''Two Elites leap over the wall and engage Crimson.''
Miller: "Crimson, I'm marking a pair of power sources that just appeared. Activating them should clear the path between you and our Covenant archaeologists."
''The player activates one of the switches.''
Miller: "That's one."
''Second switch is activated:''
Palmer: "Got 'em both. Miller?"
''The doors open and Covenant spill out.''
Miller: "I was right. Door's opening, Commander."
Palmer: "Move ahead to the next area, Crimson."
''Crimson moves through the door and battles more Covenant.''
Dalton: "Commander?"
Palmer: "Go ahead, Dalton."
Miller: "There's some serious anti-air activity happening in the area around Crimson. We can't guarantee any kind of extraction."
Palmer: "Commander Palmer to Fireteam Castle. You're on, Spartans. Dalton's got targets for you."
Spartan Ernst Deming: "Affirmative, Commander."
--- ''or, if the player has activated the RvB Easter egg:''
Caboose: "Um, the regular radio guy isn't here right now. Um... sorry."
-- ''Crimson eliminates all enemies in the area.''
Miller: "More shields."
Palmer: "Find a way to bring them down. I don't like the Covenant working this hard to guard a dig."
Miller: "There're the shield controls."
''Crimson activates the console. Several Crawlers appear.''
''As the player approaches the waypoint.''
Palmer: "Shut them down, Crimson."
''Several Promethean Knights appear. Crimson eliminates them.''
Palmer: "Promethean Knights are working alongside Covenant? That's bad news. Get a look at what they were guarding."
''Crimson activates the switch. The ground shakes as a bright blue light rises from the ground and an Requiem slipspace artifacts|artifact appears.''
Miller: "What is that?"
Palmer: "I don't care. If the Covies wanted it this badly, I'm happy to get it first."
''Several Crawlers and Knights appear.''
Miller: "Watch out!"
Palmer: "Defend the artifact, Crimson! Dalton! Crimson needs immediate evac!"
Dalton: "Still working with Castle to take down air defenses, Commander!"
Palmer: "Fireteam Castle, this is Commander Palmer! I need an ETA on clear skies!"
Deming: "It's gonna take a little bit longer, Commander! We're doing all we can!"
--- ''or, if the player has activated the RvB Easter egg''
Caboose: "Seriously, the regular radio guy said he would be right back. He's in the bathroom."
-- ''Crimson clears the area.''
Miller: "Commander, there's a LOT of Covenant aircraft inbound!"
Palmer: "Dalton! Where the hell is that ride?!"
Dalton: "She's at the LZ, Commander."
Palmer: "About time! Crimson! Let's go!"
''A Pelican approaches Crimson's position. The player grabs the artifact.''
{Cutscene}
''The Pelican lifts off.''
Pilot: "Crimson and artifact are onboard and we are ''Infinity'' bound."
Palmer: "Nice work, Crimson. Come on home."
''The Pelican flies off into the sunset.''
EPISODE COMPLETE'''
''Level ends.''
Trivia The first ''Red vs. Blue'' Roses vs Violets|Easter egg is found on this level.
Gallery
File:H4-SpartanOps-7.jpg|A lava stream. File:H4-SpartanOps-5.jpg|A Forerunner complex. File:H4-SpartanOps-6.jpg|The last area of the chapter. File:H4-SpartanOps-4.jpg|A Spartan-IV assassinating a Promethean Knight. File:CoreAssassination.jpg|Another assassination. File:H4-SpartanOps-3.jpg|A fight between Spartans and Prometheans. File:H4-SpartanOps-2.jpg|Promethean Watchers protecting a Knight. File:H4-SpartanOps-1.jpg|A Spartan-IV attacking a Knight. File:CoreSpartans.jpg|Two Spartan-IVs on ''Core''.
Sources
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''Land Grab'' is the first chapter of ''Spartan Ops first episode, ''Departure''.
Summary Fireteam Crimson takes part in Requiem Campaign|a joint UNSC military Operation: LAND GRAB|operation on Requiem alongside Fireteams Fireteam Castle|Castle, Fireteam Majestic|Majestic, Fireteam Domino|Domino, and Fireteam Ivy|Ivy. SPARTAN-IV Program|Spartan Jared Miller is personally assigned to Crimson as their mission handler. As the other Spartan teams pursue their own objectives, Crimson is dropped behind enemy lines to assist Marines in neutralizing Jul 'Mdama's Covenant|Covenant forces in the area. In a attempt to stop the Covenant from establishing permanent bases throughout Requiem, Crimson is also given the objective to destroy four power cores acting as short-range wireless transceivers. While completing their objective, Fireteam Crimson fend off multiple enemy reinforcements, including Karo'etba-pattern Ghost|Ghosts and Zurdo-pattern Wraith|Wraiths. After mopping up whatever Covenant forces are left in the area, Miller sends a D79-TC Pelican|Pelican dropship for extraction. Commander Sarah Palmer congratulates them on their mission success, noting that they have completed their objectives before anyone else has.
Transcript Note: All dialogue is spoken through the COM.
{Cutscene}
''Five Pelican dropships fly overhead in formation.''
Palmer: "Spartan Sarah Palmer, ''Infinity'' Commander to all Navy, Army, and Marine forces, you can relax. The Spartans are here."
Miller: "Spartan Miller to Fireteams Castle, Majestic, Domino, Ivy, and Crimson, sending coordinates for your Ops now. Crimson, I'll be your handler for today."
''The Pelicans split off to their respective landing zones. The Pelican containing Fireteam Crimson lands in front of a Marine squad.''
Miller: "Crimson, we're dropping you off behind enemy lines to lend Marines a hand. You heard Commander Palmer at the briefing. We're here to knock some heads together."
{Gameplay}
Palmer: "Crimson, Commander Palmer. Your mission's not just about wreaking havoc, fun though that may be. Miller, light up the targets for Crimson."
''Four nav points appear on screen.''
Miller: "Already on it, Commander."
Palmer: "Those are power cores, intended for short-range wireless distribution. Destroy them or the Covies will build bases, and we'll have a hell of a time rooting them out."
Miller: "There are Covenant vehicles available for acquisition."
''If the player enters a Ghost or Wraith.''
Miller: "Nice, Crimson. Using the enemy's toys against them!"
Dalton: "Miller, Phantom inbound on Crimson's position."
Miller: "Be advised: You've got a Wraith closing in on your position."
''The player destroys the first power core.''
Miller: "Commander Palmer, Crimson has completed the first objective."
Palmer: "I don't need a second-by-second, Miller. Tell me once the other three are down."
Miller: "Crimson, be advised of enemy reinforcements."
Miller: "Crimson, heads up, Phantom inbound."
''The player destroys a second power core.''
Miller: "You're half way there, Crimson."
''The player destroys a third power core.''
Miller: "One more. Then you can dust off for home."
''The player destroys the final power core.''
Miller: "Final power core disabled, Commander.
Palmer: "Affirmative, Miller. Dalton, scramble a ride home for Crimson."
Dalton: "Pelican already on route, Commander."
Palmer: "Eyes up. You've got a Phantom coming your way."
Miller: "Crimson, more Covies arriving. Be ready."
''Drop pods descend.''
Miller: "Drop pods coming down near your position, Crimson!"
Palmer: "There you go, Crimson. Something to shoot! Enjoy."
''Another wave of drop pods land.''
Miller: "Heads up, drop pods incoming."
''Another drop pod descends.''
Miller: "Drop pod incoming!"
Dalton: "Miller, Recon says Phantom inbound."
''Phantom deploys enemy reinforcements.''
Miller: "Reinforcements inbound, Crimson."
''Another Phantom deploys more enemy troops.''
''After the player kills nearly all of the Covenant guarding the evac zone."
Miller: "Painting the last targets for you now."
''The player eliminates all targets."
Miller: "All right, Crimson. Your ride's inbound. Fall back to the LZ."
Miller: "Commander Palmer, mission successful. Crimson's heading home."
Palmer: "Already? Everyone else is still hip deep in bad guys. Impressive work, Miller. Congratulate the team."
Miller: "Well Crimson, never heard Commander Palmer compliment anyone before. Not a bad day at the office. See you back on ''Infinity''."
CHAPTER COMPLETE'''
''Level ends.''
Gallery
File:Land Grab 1.png|The landscape on ''Land Grab''. File:H4 SpOps LandGrab ThirdPerson 02.jpg|A UNSC Marine|marine in ''Land Grab''. File:Land Grab 3.png File:Land Grab 4.png File:H4-SpOps-Warthog-Drive.jpg File:H4-SpOps-GaussHog.jpg
Sources
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''Sacred'' is the fourth chapter of ''Spartan Ops first episode, ''Departure''.
Summary
''UNSC Infinity|Infinity'' science personnel request a SPARTAN-IV Program|Spartan Fireteam to investigate a Forerunner structure located within Requiem's jungle. Sarah Palmer|Commander Palmer, impressed from their previous The Challenge|mission, sends Fireteam Crimson to scout out the area. Crimson enters a large atrium inside the structure and encounter no hostiles. The place is seemingly abandoned until Jared Miller, Crimsons mission handler, picks up power fluctuations coming from the back-end of the facility. Crimson proceeds to the power source and encounters Promethean Promethean Crawlers|Crawlers guarding a star map. They are ordered to extract the data from a nearby console. As Miller establishes an up-link to extract the data, Crimson fend off multiple Crawlers who Slipspace translocation|translocate near them. With the data pulled, Palmer orders Crimson to pull-back and await for extraction. As Crimson leaves, they run into a group of Promethean Knights.
The situation goes awry when the structure's main entrance is closed and more Promethean forces show up. Crimson is forced to defend themselves. Miller finds a way for the Spartans to escape, and points them to a console that controls the facility's door. Crimson activates the controls and are ordered to clear out any remaining hostiles. With the structure secured and the data uploaded, the mission is a success. Spartan Robert Dalton arrives with a D79-TC Pelican|Pelican dropship for extraction.
Transcript
''All dialogue is spoken through the COM.''
{Cutscene}
''The camera pans through the Refuge, finally focusing on a star map at the far end of the map.''
Palmer: "Crimson, good work showing Fireteam Majestic|Majestic Team how it's done. Paul DeMarco|DeMarco'll be mad about that for days. I need a fireteam I can depend on, and until you prove otherwise, you're it. ''Infinity'' Science has identified a jungle structure they want to see up close. I want boots on the ground before the eggheads go poking at every shiny object they find."
{Gameplay}
Palmer: "Looking all quiet, Crimson. I think you have the place to yourselves."
Miller: "Commander? Power fluctuation at the back corner of the facility. Somebody's been here recently, and they left the lights on. Marking a waypoint."
Palmer: "Let's have a look."
''A waypoint appears at the rear of the facility. As a player draws close several Crawlers appear and open fire on Crimson.''
Palmer: "This is why I didn't let Science Team go in there alone. Pop 'em and move on."
''Crimson reaches the waypoint set on the star map.''
Miller: "Commander, Crimson has reached the source of the power fluctuations."
Palmer: "That's a star map. See if you can access the data."
''The player accesses the switch.''
Miller: "Uplink established. Pulling data now."
''More Crawlers appear.''
Palmer: "Crimson, heads up! Crawlers!"
Miller: "Commander, we pulled all the data the map had to offer."
Palmer: "Okay, Crimson. This was only ever recon. I'm pulling you out until Science Team can review that data. Miller, mark the extraction point."
''A waypoint appears at the far end of the facility.''
Miller: "Waypoint's up, Commander."
''As Crimson makes its way down the hallway a Promethean Knight translocates and blocks their path.''
Miller: "Crimson! Watch out!"
Palmer: "Knights are nasty customers, but you can deal with them. Keep them front and center, and don't stop shooting until they pop."
''As the player nears the facility's exit the doors suddenly close and another wave of Prometheans appear.''
Palmer: "Spartan Miller! Where did Crimson's egress disappear to?"
Miller: "Commander, the building's walls are moving! Path to extraction is blocked!"
Palmer: "Find them a way out, Miller!"
Miller: "I'm trying, Commander!"
Palmer: "Make it quick!"
Miller: "Commander, I think I've found controls for the door. Marking a waypoint now."
''A waypoint appears on the player's HUD.''
Palmer: "Move it, Crimson!"
''The player activates the switch.''
Miller: "That did it! Path is clear!"
Palmer: "Hold up, Crimson. That place still isn't safe for science-types. Clear the area of all hostiles so those eggheads don't get hurt."
''Promethean Watchers appear''
Miller: "Commander! Watchers on station!"
Palmer: "Pop those flyers quick, or they'll resurrect their buddies!"
''Crimson clears the area:''
Miller: "No more hostiles on radar."
Palmer: "Everything's baby-proofed? Good stuff. Dalton. I need a ride for Crimson at their new extraction location."
Dalton: "Already on it, Commander. Pelican is on station above the facility. Just need to tell them where to land."
Palmer: "Nice work, Crimson. Miller, get that data over to Science Team and see what they can get from it. It better be something worthwhile."
''Fireteam Crimson exits the same way they arrived.''
CHAPTER COMPLETE'''
''Level ends.''
Gallery
File:H4-SpOps-CrawlerPack.jpg|Fireteam Crimson fighting Promethean Crawlers. File:2822975-gallery.jpg|The main area of the Refuge. File:2822974-gallery.jpg|A Forerunner structure on ''Sacred''. File:2822976-gallery.jpg|Another Forerunner structure.
Sources
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''Sniper Alley'' is the second chapter in ''Spartan Ops first episode, ''Departure''.
Summary Sarah Palmer|Commander Palmer sends Fireteam Crimson on a mission to capture a Jul 'Mdama's Covenant|Covenant-held power station on Requiem after UNSC Marines fail to do so. They're tasked with eliminating all Covenant forces within the area. Jared Miller is again assigned to Crimson to assist them during the mission. After Crimson clears out the immediate area, Miller detects strong energy readings coming from underground. He concludes that the Covenant are siphoning large amounts of energy from a nearby Forerunner structure. Miller finds the origin of the energy source and directs Crimson to it. SPARTAN-IV Program|Spartan Robert Dalton comes online and readies an orbital strike from the to destroy the target. After eliminating all hostile threats, Crimson designates the energy source for target acquisition. The target is destroyed by ''Infinity'', and Fireteam Crimson is extracted from the area.
Transcript Note: All dialogue is spoken through the COM.
{Cutscene}
''An aerial shot of a few Forerunner spires.''
Palmer: "Crimson, I'm moving you up to something a little tougher today..."
''A shot of an Elite and a Jackal, then of a Grunt.''
Palmer: "Inserting you into a Covenant-held area that the Marines have been throwing themselves against to no avail. Short version of your to-do list: if it moves, shoot it."
{Gameplay}
Miller: "Where's that shield coming from? One moment."
Miller: "There's a lot of power being pulled from the planet. Weird."
Palmer: "Crimson doesn't need a science report, Miller. They just need a target to shoot."
Miller: "Right, Commander. Have a look in this area, Crimson. See what you can find."
''After the player kills nearly all of the Covenant in the area.''
Miller: "Painting the last targets for you now."
''After the player eliminates all the Covenant.''
Miller: "Commander, there's a power source nearby. Might want to have Crimson take a look."
Palmer: "Give them a waypoint, Miller."
''A nav point appears on the console. The player turns off the console and the shield powers down. Crimson engages more Covenant.''
Miller: "There we go. Shield's down."
''Crimson runs into another shield wall. An orbital drop pod deploys more enemy troops.''
Miller: "Same as before, Crimson. Find a way through that shield."
''Two nav points appear on screen. The player then proceeds to eliminate the rest of the Covenant and turns off one of the consoles.''
Palmer: "Nice work."
''The player then turns off the other console and the shield powers down. More Covenant appear.''
Palmer: "What the hell are the Covenant doing?"
Miller: "They've got some gear...uhm...it...appears..."
Palmer: "Spit it out, Miller."
Miller: "They're siphoning power from the structures. Give me a minute to sort it out."
Palmer: "While Miller's working on his science, Crimson, you continue clearing the area."
''A Covenant Phantom approaches.''
Palmer: "Hostiles inbound, Crimson. Give them a proper welcome, yeah?"
''Crimson eliminates more Covenant and makes their way down the hill.''
Palmer: "Dalton, send Crimson supplies."
Dalton: "You got it, Commander."
''Three resupply canisters, containing one M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|rocket launcher, one ARC-920|railgun, and one Sniper Rifle System 99-Series 5 Anti-Materiel|sniper rifle land near Crimson's position.''
Miller: "Commander Palmer? Crimson's reached the target."
Palmer: "Once again, Spartans do in 24 minutes what Marines can't do in 24 hours. Dalton, I need a decent-sized explosive launched from ''Infinity'' on Crimson's mark."
Dalton: "I can arrange that, Commander."
Palmer: "Crimson, secure the area near the generator. You're going to be Dalton's eyes on this one."
''After the player eliminates nearly all of the Covenant forces defending the generator.''
Palmer: "Miller, light up the last few targets."
''The player eliminates all the Covenant forces guarding the generator.''
Miller: "Crimson's got the area secure, Commander."
Palmer: "Miller, paint a target on the generator for Spartan Dalton."
''The player paints the target on the generator.''
Dalton: "Got it. Bombs away. Crimson, I'd get to cover if I were you."
Miller: "Crimson! Move it! Get to the safe area! Now!"
''The orbital barrage is launched and the generator is destroyed.''
Dalton: "Impact on target, Commander."
Miller: "Confirming...all power to the area is gone."
Palmer: "Well done, everyone. Crimson, head to the extraction point and come on home."
''A D79-TC Pelican|Pelican arrives and extracts Crimson from the area.''
CHAPTER COMPLETE'''
''Level ends.''
Trivia
''Sniper Alley'' is the nickname of an infamous section of the level ''Outskirts'' in ''Halo 2'', in which up to six Kig-Yar Sniper|Jackal snipers are fought in a narrow street. The location became particularly disparaged when played on the Legendary difficulty, as the snipers can kill the John-117|Master Chief with even a grazing shot to the foot.
Gallery
File:H4-SO-ForerunnerTower.jpg|View of a Forerunner tower structure on Sniper Alley. File:H4-SO-Location-SniperAlley-02.png|
File:H4-SO-S1E2-SniperAlley-02.jpg|Forerunner structures on Sniper Alley. File:H4-SpOps-SniperAlley-MA5D-FPS.jpg|First person view of ''Sniper Alley''. File:2821673-gallery.jpg|A SPARTAN-IV Program|SPARTAN-IV firing the Lightrifle in ''Sniper Alley''. File:Spops Zealot.jpg|The shields of a Spartan-IV and a Sangheili Zealot flare under fire. File:H4 SpOps SniperAlley.jpg|A Kig-Yar and a few Unggoy on Requiem.
Sources
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''The Challenge'' is the third chapter in ''Spartan Ops first episode, ''Departure''.
Summary SPARTAN-IV program|Spartan Fireteams Fireteam Crimson|Crimson and Fireteam Majestic|Majestic are sent north of the UNSC's area of operations in Requiem in order to shut down Forerunner power generators. Both teams are sent to their individual locations to complete their objectives. Jared Miller is once again assigned as Crimson's mission handler while Sarah Palmer acts as mission commander. Upon insertion, both Crimson and Majestic have their long-range communications jammed by Forerunner jamming devices. After deactivating their respective devices, their mission resumes. The mission marks the first time Crimson engaged Promethean forces. The area is quickly swarmed with Promethean Crawler|Crawlers and Promethean Watcher|Watchers as Crimson fights to disable the arrays powering the Forerunner structure. Instigated by Palmer, the mission quickly turns into a competition by both fireteams as they race to complete their mission objectives. Majestic temporarily takes the lead, but are quickly surpassed, and eventually beaten, by Crimson as they swiftly shut down the power generator. As Fireteam Crimson clears out the remaining Promethean forces, Robert Dalton arrives in a D79-TC Pelican|Pelican dropship for Crimson's extraction.
Transcript Note: All dialogue is spoken through the COM.
{Cutscene}
''A Promethean Crawler is walking around a Forerunner structure before the camera shifts to reveal the creature is upside down. It is joined by several more Crawlers as the camera zooms back.''
Palmer: "Spartans, you're being deployed to a pair of identical structures located north of primary operations. Here's a challenge for you: who can clear their base of Prometheans first?"
Paul DeMarco|DeMarco: "Yeah? And what do we win if we beat Crimson, Commander?"
Palmer: "The respect of your peers, DeMarco. That should be an exciting new experience for you."
{Gameplay}
DeMarco: "DeMarco to Commander Palmer. Hello?"
DeMarco: "Crimson! Are you there?"
DeMarco: "I can't hear anybody."
Gabriel Thorne|Thorne: "Maybe everyone's ignoring you, DeMarco."
DeMarco: "Shut it, Thorne. Get on point and take down that comm jammer."
''The player engages the Prometheans.''
Miller: (garbled) "Majestic, can anyone hear me?"
DeMarco: "Taking down the jammer cleared up the signal. Crimson, if you can hear us, hit any jammers you see!"
''After disabling the comm jammer.''
Miller: "Commander, Majestic and Crimson comm signals are back."
Palmer: "About time! Good work, teams. Now then, let the games begin."
Miller: "Marking first targets for each team, Commander."
Palmer: "Show me what you've got, Spartans."
''Several portals open to drop more Prometheans.''
Miller: "Crimson, looks like your first contact with the Prometheans. These are Crawlers, fast and mean, but pretty easy to deal with. Watch out for...um, the Watchers, actually."
Miller: "Watchers nearby."
Miller: "Crimson, that Watcher's bringing a turret online!"
''After the player disables the first tower.''
Miller: "Crimson's cleared their tower, Commander."
Palmer: "Next tower then. Show some hustle."
Palmer: "Take out the Watchers, Crimson."
Miller: "Crimson, watch out! Another turret coming online."
''As the player approaches the second tower.''
Palmer: "Haven't heard from you in a while, DeMarco."
DeMarco: "Just having a discussion with the locals, Commander."
Palmer: "FYI. Crimson's gaining on you."
''After the player disables the second tower.''
Miller: "Crimson's got their second tower down, Commander."
Palmer: "Nicely done. Painting a waypoint for your third target."
DeMarco: "Second tower down, Commander."
Palmer: "Crimson's way ahead of you, DeMarco."
DeMarco: "We'll catch up, Commander."
Palmer: "Crimson, there's your next target."
Palmer: "Crimson, do something about those Watchers."
''After the player disables the final target.''
Miller: "Crimson has disabled all systems, Commander."
Palmer: "Good show. Marking an evac location for you now."
DeMarco: "Oh, come on! Crimson's base can't have had the defenses ours did!"
Palmer: "You're right, DeMarco. Crimson had ''more'' to deal with than you."
Dalton: "Crimson, Dalton in transport. You need to secure that location before your ride out can land."
Miller: "There's still some Prometheans left to clear out. Marking them now."
Palmer: "Dalton. Crimson could use some new toys."
Dalton: "I can arrange that, Commander."
Miller: "Got it."
Palmer: "Send Crimson some resupply, Dalton."
Dalton: "Already on its way, Commander."
''The supplies land.''
Miller: "There it is."
''After the player eliminates the remaining Prometheans.''
Miller: "Dalton, Crimson has secured the location."
Dalton: "Affirmative. Pelican inbound."
Palmer: "Nice work down there, Crimson. Maybe next time, eh Majestic?"
DeMarco: "You know we will, Commander."
'' A D79-TC Pelican|Pelican arrives to extract Crimson.''
CHAPTER COMPLETE'''
''Level ends.''
Trivia When Dalton replies to Commander Palmer that supplies are on the way, the subtitles list the word ''their'' when ''its'' is spoken.
Gallery
File:Spartan Ops The Challenge.jpg|A Forerunner structure on The Challenge. File:The Challenge 3.png|Three Spartan-IVs on The Challenge. File:H4-SpartanOps-BinarySniperRifle.jpg|A Promethean Crawler about to attack a SPARTAN-IV Program|Spartan-IV. File:H4-SpartanOps-CrawlerAttack.jpg|The Promethean Crawler attacking a Spartan-IV. File:H4-SpartanOps-WatcherCrawler.jpg|Two Spartan-IVs facing off against a Crawler and a Promethean Watcher.
Sources
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You begin in a rather good position, overlooking several structures patrolled by Crawlers with Watcher overwatch. Begin your assault by picking off every enemy you can from afar with whatever ranged weapon you have. Pay special attention to the Crawler Snipers on the ridges...getting pegged by a Binary Rifle shot is extremely annoying early in the mission.
Once you've eliminated every enemy you can, move to the first way point and deactivate the COM scrambler there. With that done, the communications between units will clear, and you can move ahead again. The rest of the mission is pretty easy. Simply follow the waypoints, killing any enemies that get in your way (keep your eyes up, Watchers can warp in from the sky pretty much anywhere they want to) until its time for extraction. THAT is when things get hairy. A small army of Crawlers shows up and rushes you. Thankfully, your dropped M41 SPNKR|Rocket Launchers. USE THEM LIBERALLY.
Once the last Crawler comes apart, run to the descending Pelican and your done.
Category:Spartan Ops walkthroughs
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Depleted uranium (DU) is uranium primarily composed of the isotope uranium-238 (U-238). Natural uranium is about 99.27 percent U-238, 0.72 percent U-235, and 0.0055 percent U-234. Because U-235 is used for fission in nuclear reactors and nuclear weapons, natural uranium is enriched in U-235 by separating the isotopes by mass. The byproduct of enrichment, called depleted uranium or DU, contains less than one third as much U-235 and U-234 as natural uranium, making it less radioactive due to the longer 4.5 billion year half-life of U-238. The external radiation dose from depleted uranium is about 60 percent of that from the same mass of natural uranium. Another less common source of depleted uranium is reprocessed spent nuclear reactor fuel, which can be distinguished from DU produced as a byproduct of uranium enrichment by the presence of U-236, produced in reactors. In the past, depleted uranium has been called Q-metal, depletalloy, and D-38, but those names are no longer used.
Usage Depleted uranium is used for a variety of purposes, thanks to its very high density of 19.1 g/cm3. Civilian uses include counterweights in aircraft, radiation shielding in medical radiation therapy and industrial radiography equipment, and containers used to transport radioactive materials. Military uses include defensive armor plates and armor-piercing projectiles.
Depleted uranium is used in the ammunition of many United Nations Space Command|UNSC weapons. Magnetic Accelerator Cannon rounds, armor piercing rounds, the 14.5114mm#APFSDS|14.5114mm APFSDS rounds, the rounds shot by the M68 Asynchronous Linear-Induction Motor|M68 Gauss Cannon, the 110mm rotary cannon|110mm Rotary Cannons on GA-TL1 Longsword|Longswords, and the rounds shot by the chain-guns mounted on the D77-TC Pelican|D77-TC and D77H-TCI Pelican|D77H-TCI Pelican dropships all use depleted uranium.Halo: Ghosts of Onyx, ''page 40'' Depleted uranium is also used in the ammunition of the M41 ELAAGat, a vacuum-enabled version of the M41 Light Anti-Aircraft Gun|M41 LAAG mounted on the Open Frame 92/Extra-Vehicular Activity|OF92/EVA. Depleted uranium rounds are also used by M410 dual heavy machine guns that are attached to D79-TC Pelican|D79-TC Pelican Gunships.Halo 4: The Essential Visual Guide The PGU-42/B API ammunition employed in the GAU-23/AW/Linkless Feed Autocannon utilises a depleted-uranium core.
Sources
Category:Materials
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A deployable bridge is a portable Bridge (structure)|bridge that can be transported into place and deployed with minimal effort. They are used by the United Nations Space Command in combat zones to allow passage over gaps by friendly forces, and are often carried by transport craft, such as a D77-TC Pelican.Halo: Reach, campaign level ''Tip of the Spear''
During the Battle at Szurdok Ridge on 2552#August|August 12, 2552, a Pelican transported a deployable bridge to allow SPARTAN-B312 and Catherine-B320 to cross a chasm, replacing a broken bridge that had previously crossed the gap.
The UNSC also employs a portable vehicle access bridge that is often placed in Spartan training sites. These bridges are constructed with practicality and durability in order to fulfill their role in even the most challenging of environments.
Gallery
File:Pelican carrying bridge.jpg|A Pelican carrying a deployable bridge. File:Bridge portable placed.jpg|A deployable bridge in place. File:H2A - Vehicle access bridge concept.jpg|Concept art of a UNSC vehicle access bridge for ''Bloodline''.
List of appearances
''Halo: Reach''
''Halo 2: Anniversary''
Sources
Category:Buildings and structures
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The deployable cover is a form of Covenant equipment. Among United Nations Space Command personnel, the equipment has acquired a number of colloquial nicknames including "DC", "One-Way Wall", "One-Way Mirror", "One-Way Sign", and "Walking Shield".
Overview
The deployable cover is a small, portable equipment piece used by the Covenant in a role similar to the Covenant portable shield. The emitter module itself is a teardrop-shaped equipment piece that, when deployed, unfolds into an Energy shielding|energy shield generator capable of projecting a large shield into the area around it. Any solid projectiles fired will be deflected by the shield; however, plasma-based weapons fire are absorbed by the shield from either side. The shield's health is represented by its color: it is normally blue, turns red/orange as it is damaged, and finally deactivates. If left alone, the shield will regenerate to full health. To deactivate the shield permanently, the base must be destroyed.
In-game information
The deployable cover is featured as an equipment piece in ''Halo 3'' and ''Halo 3: ODST''. In ''Halo 3'', it is useable by both the player or by Jiralhanae|Brute enemies while in ''ODST'', it is only useable by enemy AI. The shield is deployed in the same manner as all other equipment in the game, and it will stay activated until it takes enough damage, or if left untouched for too long.
In campaign, the shield will stay active indefinitely if left alone while in multiplayer, the deployable cover will self-destruct after 30 seconds. Like the portable gravity lift, the deployable cover will be destroyed after a fall from a great height.
In campaign mode, the deployable cover is completely immune to the solid projectiles fired by Flood Flood pure form|Ranged Forms, making it very useful on the eighth level of ''Halo 3'', Cortana (level)|Cortana, especially on higher difficulties. Enemy AI cannot detect the player through a deployable cover, even on Legendary, making it possible for a player to take cover right in front of the enemy. This can be especially helpful on part of Crow's Nest, where eight Jiralhanae|Brutes plus a Jiralhanae Chieftain|Chieftain are present, as there are multiple deployable covers available.
Gallery
File:Deployablecoverhud.svg|The Deployable Cover HUD icon. File:Deployable Cover Inactive.jpg|An inactive deployable cover. File:Deployable Cover Demonstration.jpg|Demonstration of firing from behind a deployable cover. File:DCbase.jpg|The base of a Deployable Cover after the shields have been depleted.
List of appearances
''Halo 3''
''Halo 3: ODST''
Sources
Category:Shield technology Category:Covenant technology Category:Equipment
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File:Deployable lookout tower Reach.png|thumb|250px|A deployable lookout tower in ''Halo: Reach''. A deployable lookout tower is an anti-gravity-operated tower used by the Covenant. They are mainly used to fortify specific areas on a battlefield.
Summary A deployable lookout tower is comprised of a circular base, in the middle of which an anti-gravity generator is placed. The circular platform is suspended in the air, given the anti-gravity power by the generator. The platform also has a gap in the middle through which the occupants are transported. The anti-gravity generator works just like a gravity lift, transporting supplies and troops freely. It also has the same color as the gravity lift.
The perimeter of the base is comprised of three ramps and three pillars, probably put there for extra protection. They are all placed in a motif (one ramp to one pillar). The platform has also three protective pillars and large gaps between them. The pillars are taller and thinner compared to the ones of the base and the gap between them is bigger. The gap is used for snipers to have a clear line of sight and for Unggoy Heavy|Gunner Unggoy to place their s. Some towers' platforms, instead of the usual oval pillars, have three thinner, longer pillars that support a rooftop-like cover.Halo 2 Earlier versions may also include an energy shield wall next to them, and will activate when the tower is occupied.Halo Wars
The base, when placed on the ground, can not be moved again. The platform, however, is not as steady as the base and a single shot from heavy weapons, such as the M41 rocket launcher, the from a distance and the M90 shotgun|M90 or M45 shotgun from nearby, will make it lose its balance and it may fall off. One shot from the rocket launcher is sure to make it fall.
The tower is able to garrison a whole Covenant file (unit)|file, but usually single Kig-Yar Snipers, Jiralhanae with Vostu-pattern carbine|carbines and Heavy Unggoy will also occupy it.
In-game appearances In ''Halo 2'', the platforms are indestructible. The player can climb on them by the anti-gravity lift, and can use it just like any Covenant. However, their position becomes highly exposed then. They appear in numerous campaign maps as well as in the multiplayer map, Relic.
In ''Halo 3'', they are destructible. They are also able to be climbed and appear in some campaign levels.
In ''Halo Wars'', they are deployed by the Covenant, but once every single Covenant troop on it is killed, UNSC soldiers can garrison in it, increasing their combat capabilities. A Covenant file is usually found on top of them defending the Kig-Yar and Unggoy Heavies there. In Skirmish, they are left neutral for either team's taking, providing a useful defense, if needed, plus they will not be destroyed no matter how many times a marine hits it. Certain maps, such as ''Tundra'' or ''Fort Deen'', include lookout towers that are connected to energy walls. When garrisoned, the energy shield wall activates and prevents ground units from moving through. These walls can be bypassed by air units, Jiralhanae Jumpers, and occasionally s.
In ''Halo 3: ODST'', many are seen deployed in New Mombasa. They are once again destructible.
In ''Halo: Reach'', they are largely similar to those in ''Halo 3'' with minor aesthetic upgrades.
In ''Halo 4'', they are very similar to their ''Halo: Reach'' counterparts. However, the player must crouch to enter it due to narrower hole of entrance.
Trivia
''Halo 2'' is the only game in the trilogy to use deployable lookout towers in multiplayer. The tower can not be destroyed but it can be shot off. Tags for deployable lookout towers (and Shades) exist in ''Halo 3'''s Snowbound. The towers can be manipulated in Forge, but have no names, costs, or maximum limits. The tops of the towers tend to spontaneously disappear, and do not respawn. If the top part of the tower is flipped upside down while a Grunt is on the plasma turret, the Grunt will keep firing normally. In ''Halo Wars'', they are referred to as a "Sniper Towers". In ''Halo Wars'', when garrisoned with Marines, one will take cover at each of the fins and will blindly fire at enemies. In ''Halo 3'' and ''Halo 3: ODST'', if you can detach a tower with plasma cannons from the base without destroying it (use a Gravity Hammer), and if the tower is tilted more than 45 degrees, a message saying "Inoperable turret" will appear when the player is near the turret, even if Grunts are still manning them. The base of the deployable lookout tower resembles the symbol for the Deployable Cover and the portable gravity lift in Halo 3. In ''Halo 4'', the base of the tower will always be active and lift vehicles. The base will also explode when heavily damaged, harming those nearby and lifting the tower momentarily but still work. On all ''Halo 2'' and ''Halo: Reach'' deployable lookout towers that have been knocked down, the base is still active and can be used to push you up directly into the air. From this position, you can continue to hover and snipe enemies. This glitch is absent from ''Halo 3''; once the tower is destroyed, the gravity lift of the base does not work. However, the tower itself (if still intact) will push you through the hole in the center, as if the gravity lift was under it. This is most likely a design shortcut; placing the lift on the tower ensures that once the tower is destroyed, the lift would also be disabled.
Gallery
File:H2-DeployableLookoutTower.png|A view of a deployable lookout tower in ''Halo 2''. File:H2 Destroyed tower.jpg|A destroyed deployable lookout tower in ''Halo 2''. File:H2_Outskirts_LookoutTower.jpg|A deployable lookout tower on the outskirts of New Mombasa in ''Halo 2''. File:H3-DeployableLookoutTower.png|A view of a deployable lookout tower in ''Halo 3''. File:H3_LookoutTower_Above.jpg|Top-down view of a deployable lookout tower in ''Halo 3''. File:HW_LookoutTower.png|Two Kig-Yar on a deployable lookout tower in ''Halo Wars''. File:MCC-H4 DST.png|A deployable lookout tower on Impact in ''Halo 4''. File:MCC-H4 DSTboom.png|A deployable lookout tower is destroyed. File:H5G_CovenantDeployableTower_Concept.jpg|Concept art for the ''Halo 5: Guardians'' iteration of the tower.
List of appearances
''Halo 2''
''Halo: Uprising''
''Halo 3''
''Halo Wars''
''Halo 3: ODST''
''Halo: Reach''
''Halo 4''
*''Spartan Ops''
''Halo: Escalation''
''Halo 2: Anniversary''
''Halo: Lone Wolf''
''Halo: Shadows of Reach''
Sources
Category:Fortifications Category:Covenant buildings
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File:Spire general.jpg|thumb|300px|One of the many Spires placed on Reach. Deployment spires are Covenant Empire|Covenant structures that serve as bases of operation during ground battle|engagements. They function as slipspace translocation|teleportation hubs for invading forces, and are also capable of projecting energy shielding|energy shields over a large radius. Covenant forces utilize these teleportation spires during large-scale operations.
Overview
Deployment spires are Covenant designs, poorly-based on slipspace translocation technology originally created by the Forerunners. They are designed to transport materiel and personnel seamlessly through Slipspace portal|portal networks. Typically, a deployment spire is established as a ground base on a given world and linked to an orbiting capital warship such as a Covenant carrier|carrier. Troops teleporting through the spire commonly utilize an air vehicle, generally a dropship such as a Phantom, as the objects being teleported will materialize in the space between the upper and lower main sections of the structure.
The spire itself consists of multiple sections: a lower section which projects several energy beams that keep an upper section suspended high above it as well as powering a floating shield-generator array. From the upper level, a large dome-like energy shield is extended to the ground. This shield is resistant to conventional weapons, and is capable of disabling any enemy vehicles that pass through it via application of an electromagnetic pulse. They can be selectively permeable, and are engineered in such a way as to allow the passage of small vehicles and personnel. There are two ways to reach the top of the Spire: via the same gravity lifts that hold the upper level aloft, or off one of several lifts positioned at intervals around the Spire. A spire's gravity lifts are extremely powerful, and are as such capable of being used in a manner similar to that of a space elevator - ferrying troops and materiel from ground the space (and vice versa) over massive distances.
Unlike most other forward operations structure and vehicles, Spires do not have an easily accessible reactor core like s or s. The shield itself is powered by a pinch fusion reactor, and requires a Capital ship|warship-level weapon to deplete or collapse. The shields generated by the Spire must be deactivated manually through a control interface in the upper portion of the structure.
Covenant spires are presumably deployed from starships and dropped directly onto their intended location; this is evidenced by at least the nature of the only Spire known to be ever observed at close range, Spire One. The Spire's base lay partially buried at the center of a massive crater, surrounded by blasted sand. This may have resulted from it being dropped from a great height.
Despite their usage, the rough imitation of Forerunner systems makes Spires a dangerous and enormously inefficient system. As such, they were rarely employed by the Covenant at large.
Operational history A deployment spire may have been employed during the Battle for Arcadia in 2531. During the ground campaign, a large dome-shield was projected by the invading Covenant forces over the Arcadia Forerunner ruins|Forerunner complex on Arcadia, allowing them to construct a large Covenant citadel|base and a Type-29 Scarab beneath the shield's protection. The shield was ultimately partially disabled by combined artillery fire from a battery of M145D Rhino, allowing for a large orbital bombardment by . The shield generated in this engagement exhibited many similar properties to that of the deployment spire, though whether it was the site of such a deployment is unknown.
Multiple spires were seen during the Fall of Reach|Covenant invasion of Reach. Covenant ground forces deployed these behemoth structures to cloak the presence of an army deployed by the supercarrier ''Long Night of Solace'', flagship of the Fleet of Valiant Prudence. Spire One|One of these Spires were disabled and destroyed in a UNSC Battle at Szurdok Ridge|counter-offensive operation.
Trivia
A similar energy shield structure is encountered in the ''Halo Wars'' level ''Dome of Light''. This structure may be a different version of the spires used on Reach.
Gallery
File:HR CovenantSpire Concept 1.jpg|Early concept sketches for the Spire. Note the early ideas involving the Spire being comprised of a landed Covenant supercarrier. File:HR CovenantSpire Concept 2.jpg|Refined concept sketches for the Spire. File:HR_CovenantSpireTop_Concept.jpg|Concept art of the top area of the Spire structure. File:HR_CovenantSpireBottom_Concept.jpg|Concept art of the bottom area of the Spire structure. File:HR TotSSpireConcept.jpg|Concept art of a Spire near Szurdok Ridge. File:Spire_afar.jpg|An exterior view of a Spire's shield dome, with two more Spires in the distance. File:HaloReach - Spire.jpg|The top of Spire One, as seen from the ground. File:Phantom Teleport.jpg|A Spire teleporting a Kez'katu-pattern Phantom|Phantom dropship. File:Spire_MAC'd.jpg|Spire One being destroyed by the ''UNSC Grafton''. File:HR_CovenantPowerModule_Spire.jpg|A Covenant power module stored in the Spire's control room.
List of appearances
''Halo: Reach''
''Halo Mythos''
Sources
Category:Fortifications Category:Covenant buildings
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Depths is a ''Halo 5: Guardians'' multiplayer map intended for use as a Forge canvas. The map was released as part of the Monitor's Bounty content update on 2016#December|December 8, 2016.
Overview Unlike the other Forge maps, Depths does not have any skybox themes available.Halo 5: Guardians level ''Depths''
Gallery
File:H5G_Depths_Concept_1.jpg|Concept art of the map depicting an underwater volcano. File:H5G_Depths_Concept_2.jpg|Another piece of concept art. File:H5-Map Forge-Depths 01.PNG File:H5-Map Forge-Depths 02.PNG File:H5-Map Forge-Depths 03.PNG File:H5-Map Forge-Depths 04.PNG|Depths canvas with placed Bubbles and Fish FX.
Sources
Category:Halo 5: Guardians multiplayer maps Category:Forge maps
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Deputy Chief of Naval Operations is a title held by a high-ranking officer of the United Nations Space Command|UNSC UNSC Navy|Navytraditionally a vice admiral.
Overview In 2552 the Deputy Chief of Naval Operations held a seat on the UNSC Security Council.''Halo: First Strike'', Chapter 11 However, by 2557, it appears that the Deputy Chief of Naval Operations no longer holds a seat on the Security Council.Halo: Escalation, ''Halo: Escalation Issue 8|Issue #8''
History The former Deputy Chief of Naval Operations, Vice Admiral Danforth Whitcomb, was given tactical command of the Fall of Reach|Reach Theatre of Operations after Reach High Command|Reach HighCom was overrun by Covenant forces.''Halo: First Strike'', Chapter 3 He and a number of SPARTAN-II program|Spartan-II personnel''Halo: First Strike'', Chapter 19 were rescued by the survivors of the Battle of Installation 04|Halo conflict, and he eventually met his death crashing a Ascendant Justice|captured Covenant ship into an Unyielding Hierophant|enemy space installation.''Halo: First Strike'', Chapter 36
Trivia In the Wikipedia:US Navy|modern US Navy, the position is also called the Wikipedia:Chief of Naval Personnel|Chief of Naval Personnel. The DCNO performs all strategy and resource policies and serves as a single resource sponsor for all manpower and training program matters. The DCNO also performs all Capitol Hill related duties, including all Congressional testimony for matters pertaining to the Manpower, Personnel, Training, & Education command. The DNCO's office also acts as the lead organization to interface with Department of Defense (DOD) and Department of the Navy (DON) officials, other U.S. military and foreign departments, other Navy commands, other Federal agencies, and private organizations. It is unknown exactly how this fits into the UNSC's political structure, though its purpose is presumed to be the same.
List of appearances
''Halo: First Strike''
Sources
Category:UNSC Security Council
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File:Derek_Carroll.png|thumb|Derek Carroll Derek Carroll is a Bungie employee. He worked as a Senior Designer on ''Halo: Reach''.''Halo: Reach'' ViDoc: ''Halo: Reach ViDoc: Carnage Carnivale|Carnage Carnivale''
Sources
Category:Bungie staff
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Derelict is a multiplayer map in ''Halo: Combat Evolved''. It is set aboard a Forerunner space station apparently in orbit around Threshold, as the planet is visible through the windows, as well as the moon Basis. It is cataloged by the United Nations Space Command|UNSC as Deep-Space Anomaly 0198|Deep-Space Anomaly #0198. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.
Derelict was remade as Desolation for the Xbox version of ''Halo 2''.
Summary File:Derelict.jpg|left|200px||thumb|An overview of the map Derelict is a small, symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death.
In the center, on the upper level is an overshield, on the lower level is a Health Pack. The active camouflage is on the upper level between two lights. The SRS99C-S2 AM sniper rifle|sniper rifle is on the area exactly opposite the Active camo before three lights.
Strategies Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked. If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way you may survive, but unfortunately, you will be stuck with 0% shields. Grenades (especially M9 fragmentation grenade|frag grenades) are very useful on this map. In such a small map, players tend to clump together in bunches that just scream for a well-placed grenade. Most combat takes place on the first floor. Jumping into a teleporter puts one on the catwalk system, which means a slight reprieve from the action. As stated above, the catwalks are good for picking enemies off from a safe distance, especially with weapons such as the pistol. Beware, thoughafter a few shots (or grenades), players will notice you, and a least one will probably join you on the catwalk. Start moving as soon as the enemy begins to return fire. Keep moving throughout the whole battle. Players who stop moving, or stop to type on Derelict die very quickly. Using the side tunnels and picking up the M7057 flamethrower|flamethrower at their entrances can really help in objective based games, as everyone usually runs straight down the middle. Grabbing the Overshield and dropping down into the raging battles below can be a quick and easy way to earn some kills, as the individual players will be concentrating on their opponents. Use your Radar to track enemies attempting to assassinate you. If one should walk into a teleporter and walk backwards as they spawn, then they should walk into a small alcove behind the teleporter. If used in conjunction with the Active Camo and Sniper Rifle, this makes for an excellent hiding/sniping spot. Just remember that if you see your screen turn white, run out of the teleporter, switch to a weapon better suited to close combat, and turn around.
Trivia This map, along with Boarding Action, are the only multiplayer maps in ''Halo: Combat Evolved'' that are set in orbit. In the game data this map is called "Carousel" possibly because of its circular shape and the physical appearance from the top resembles a carousel as the name suggests and could have been its original name. The architecture of the level resembles the architecture of the containment facility in the ''Halo: Combat Evolved'' level ''343 Guilty Spark (level)|343 Guilty Spark''. The map Assembly in ''Halo 3'' is very similar in layout to Derelict.
Gallery
File:HMCC HCE Derelict Map.png|Derelict Map.
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Dermacortic steroids are medical drugs used by the United Nations Space Command.''Halo: First Strike'', Chapter 26
Overview
Dermacortic steroids accelerate tissue regrowth following catastrophic injuries where the body has experienced severe burns or trauma. The last stage of dermacortic steroid treatment is known to be overly stimulating and unpleasant, even to a SPARTAN-II program|Spartan-II. As a result, most individuals undergoing dermacortic steroid treatment are sedated.''Halo: Ghosts of Onyx'', Chapter 16
Spartan-II Kelly-087 was treated with dermacortic steroids following burns incurred by a Mgalekgolo's assault cannon on Reach in 2552.
List of appearances
''Halo: First Strike''
''Halo: Ghosts of Onyx''
Sources
Category:Drugs
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Derryl Jackson is a human who listened to Benjamin Giraud's Hunt the Truth audio journal in 2558. After Giraud's entries suggested there were dark secrets being withheld about the John-117|Master Chief, Jackson mailed Giraud an audio email where he mocked the reporter's efforts and expressed blind faith in the Spartan hero.Hunt the Truth, ''Episode 006''
List of appearances
''Hunt the Truth''
Sources
Category:Human civilians|Jackson, Derryl Category:Human characters
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Desdoron V, sometimes referred to simply as Desdoron, is a human Outer Colony|Outer Human colonies|Colony planet|world, governed by the Unified Earth Government.
Overview
The planet featured a ski resort located in a mountain range, with a lodge and rented mountain chalets.
Kennedy Mehaffey - Corbulo Academy of Military Science professor
History
Edward Buck and Veronica Dare took a vacation at Desdoron V's ski resort in 2554.
List of appearances
''Halo: New Blood''
Notes
Sources
Category:Planets Category:Human colonies
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|place= Ulgethon
|result=;San'Shyuum victory Razing of Ulgethon Eradication of Ulgethon's population Start of the War of Beginnings
|side1=San'Shyuum Reformists
|side2=Council of City States|Sangheili
|commanders1=
|commanders2=Vema 'Togad
|forces1=*''Anodyne Spirit''
|forces2=*Sangheili blockade fleet Unidentified weapon emplacements Numerous Banshee-like aircraft Numerous Sangheili infantry
|casual1=*San'Shyuum emissaries
|casual2=*Numerous warships The entire population of Ulgethon
}}
The Desecration of Ulgethon was a year long violent conflict between the San'Shyuum Reformists and the Sangheili on the rocky world of Ulgethon. It marked the start of the War of Beginnings.
Background File:H2A Terminals - Ancient Arbiter 4.jpg|250px|thumb|left|The ''Anodyne Spirit'' landed on Ulgethon. In 938 BCE, the San'Shyuum Reformists discovered Ulgethon, a desolate planet that they believed to be entirely uninhabited. After making landfall with the ''Anodyne Spirit'', a pioneer detachment was sent out to investigate a nearby repository of Forerunner relics. Arriving at the site, the San'Shyuum discovered the Sangheilia sapient species they have never encountered previouslyliving among the Forerunner structures. While their initial meeting was amenable if tense, the Sangheili would soon discover the San'Shyuum's intentions with the holy relics. The Sangheili worshipped the Forerunners much like the San'Shyuum, but their stance on the manipulation of their gods' artifacts more closely resembled those of the San'Shyuum Stoics, considering it blasphemy to disturb them.
Conflict File:H2A Terminals - Executed san'shyuum.jpg|250px|thumb|The severed heads of the San'Shyuum delegation. When the San'Shyuum emissaries revealed their plan to excavate the Forerunner relics, Arbiter Vema 'Togad slaughtered and beheaded the delegation, sending their remains back to the Dreadnought atop a skiff. Horrified by the display of violence, the San'Shyuum immediately took the Dreadnought into the skies above Ulgethon, only to be intercepted by a fleet of Sangheili ships. The fleet engaged the keyship, but it proved to be effectively impervious to their weapons, resulting in the defeat of the Sangheili vessels. During their first battle on the ground, the Sangheili courageously faced off against the San'Shyuum's powerful Dreadnought from warrens and ridges across Ulgethon, using the most formidable weapons of war they could then fashion.
Ultimately, the San'Shyuum would use their Dreadnought to raze Ulgethon and eradicate its population. The conflict on the planet lasted an entire year and left the planet a charred husk filled with fallen warriors and shattered ships.
Aftermath The Desecration of Ulgethon marked the beginning of War of Beginnings|a decades-long war between the two species, with the conflict spreading across many other Sangheili Sangheili colonies|colonies and culminating in the Urs system.
List of appearances
''Halo: Contact Harvest''
''Halo 2: Anniversary''
*''Terminal (Halo 2: Anniversary)|Terminals''
''Halo Mythos: A Guide to the Story of Halo''
Sources
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|service=Human-Covenant War
|role=Desert operations
|affiliation=United Nations Space Command
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The Desert Cyclops is a specialised variant of the HRUNTING Mark III (B) Cyclops, employed by the UNSC Marine Corps.
Design details The Desert Cyclops is designed for operations in desert climates. It is equipped with a wrist-mounted pile driver to assist in structure demolition.
Sources
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The Desert Eagle is a human semi-automatic handgun. Designed in the :Category:20th century|20th century, they are considered antiquated by the :Category:26th century|26th century. Some examples of the weapon still existed in museums, with one such example having been looted by Istvan Erdei. Despite its extreme age, the weapon was still functional, with Erdei confident it would be able to penetrate the helmet of John-117's MJOLNIR Powered Assault Armor (GEN3)|GEN3 MJOLNIR armor.
Trivia The Wikipedia:Desert Eagle|Desert Eagle is a real-world handgun, notable for its large .50AE ammunition.
List of appearances
''Halo: Shadows of Reach''
Sources
Category:Pistols
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|crew=*1 pilot
|complement=
|consumables=
|othersystems=
|firstuse=
|service=Post-Covenant War conflicts
|role=*Desert operations Sniper|Sniping
|affiliation=United Nations Space Command
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The Desert Sniper Cyclops is a specialised variant of the HRUNTING Mark III (S) Cyclops, employed by the UNSC Marine Corps.
Design details The Desert Sniper Cyclops is designed for supporting Marine forces in desert operations.
Sources
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Design patterns, commonly known simply as patterns, are a system of design templates used by the Covenant and its Covenant remnants|remnants. Design patterns are an integral result of the use of Assembly Forges for materiel construction.
Overview A design pattern is a specific manufacturing template used to program an assembly forge with the appropriate instructions on how to create a given piece of equipment. Materiel created via this system incorporates a huge swath of designs, ranging from the smallest infantry-portable weapons to the largest Sh'wada-pattern supercarrier|supercarriers. Assembly forges then use the instructions fed into them by the design pattern template to direct the actions of Nanotechnology|nanomachines, allowing them to "grow" subassemblies and integrate various pre-manufactured components into one overall piece of equipment - a process partially-responsible for the Covenant's distinctive curvilinear-organic design stylings.
While useful for manufacturing, the design pattern system does have limitations and downsides especially for a society that restricts the usage of artificial intelligence; they are extremely cumbersome to make and modify, and their use in manufacturing can be subject to mutations and unpredictable errors in design replication. In addition, the materials fed into the template can have a drastic effect on the end product, with design pattern manufacturing being extremely sensitive to variations in input materiel. This can lead to wild and unintended variation in the end products of assembly forge manufacturing; for example, the diminutive was originally created as an accidental - but stable - mutation of the much larger and more standardised and s. This mutation led to the creation of a ship several times smaller than its intended size, though retaining almost identical proportions.
The creation of design patterns is an art handled by (predominantly-Sangheili) tradesmen known as artisans, and their various specialties such as artisan-armorers and artisan-engineers. New patterns are the result of dedicated labour, with each artisan building upon the work of their forebears, with design pattern lineages stretching back to the eras of Sangheili Sangheili colonies|colonial expansion prior to the founding of the Covenant. The careful study and refinement of Forerunner relics is also employed in the creation of new patterns, a process undertaken by Sangheili and San'Shyuum artificers.
The Jiralhanae do not use design patterns in their traditional weapon and equipment designs, instead opting for a system of manufacture based around clan workshops. However, the Banished Foundry|foundries of the Banished do employ small assembly forges - something that would have been considered heresy in the Covenant era.
Covenant standardisation and categorisation has historically been a loose affair, especially by the standards of humanity, due to the Covenant's disdain for serial manufacturing techniques. The UNSC and Office of Naval Intelligence could identify dozens or even hundreds of distinct permutations of a given design - such as the veritable Wraith tank - while by Covenant standards they are considered effectively identical. Human forces during the Covenant War categorised many of these design pattern variations under the type classification system, though these classifications were often incorrect. In many cases, the Covenant lacked any clear etymology for various stylings and armament packages for their equipment - instead considering them under a single banner.
Etymology Patterns have no known consistent standard for naming, save for that their names are typically derived from the Sangheili (language)|Sangheili lingua franca. In some cases, the translated pattern name translates to a general concept (such as the roughly corresponding with the term "''fire seed"''), while in others the pattern may be named after the given technology's creator or inventor (such as the being named after its designer Nakada 'Zadum).
Pattern names do not generally denote a specific series; the does not necessarily imply the existence of other ''Wuzum''-pattern vehicles - rather, the pattern names themselves can be considered more comparable to human starship classification. The ''M'tara'' in has the same equivalency as the ''Scholte'' in . However, similar groupings of vehicles or weapons created by the same manufacturer or intended for similar roles may share similar names with one another, indicating they exist as part of a series. This is perhaps best observed with the roles of the and , and s - all of which sharing the ''Xur''-suffix on the end of their names. In some cases, this naming may be abbreviated, such as the ''Dextro Xur''-pattern simply being shortened to ''DX-class''. Similar naming schemes can be observed in Lodam Armory's , and , and , and and drop pods.
History
Assembly forge manufacturing - and thus by extent design patterns - are a technology developed by the Sangheili of The Former Age, prior to the founding of the Covenant, based on attempts to reverse-engineer the assembler vats used by the Forerunners. Covenant ship classification system#Vestiges|Ancient Sangheili warships constructed in assembly forges and bearing pattern designations were employed by the Sangheili during the War of Beginnings in 850 BCE, with many later being decommissioned or abandoned. Over time these ancient ships would later be reintroduced into service nearly three millennia later, with many salvaged from the ashes of long-since destroyed assembly forges.
During the reign of the Covenant, the creation of new design patterns was a heavily-bureaucratic process. New designs were subject to intense scrutiny, and attempting to improve, build upon or substantially alter the work of the "gods" was heavily restricted. Attempting to alter Hierarchs|hierarch-approved designs could be viewed as blasphemous at best and heretical at worst, as the Covenant tried to enforce strict controls over pattern standardisation to minimise problems. Despite this, the Byzantine politics of the Covenant meant that certain Ministry|ministerial organisations, or even particularly notable heroes and influential figures of Covenant high society, could commission specific design patterns for their own ends. In one such case, the Ministry of Concert's was able to break a number of the usual pattern approval processes and go to manufacture thanks to a direct (and unorthodox) blessing from the Hierarchs themselves.
In perhaps the most high-profile examples of such meddling, in the Covenant's final years the Prophet of Truth commissioned an armoury's worth of new design patterns in secret to be constructed by the Sacred Promissory. These weapons were intended for the Jiralhanae in the Great Schism, and in many cases - such as their Kewu R'shi'k-pattern plasma rifle|custom-made plasma rifle - contained upgrades that would have been deemed outright heresy were it not for the Hierarch's personal blessing.
Following the end of the Human-Covenant War and the Covenant's dissolution into innumerable Covenant remnants|disparate states, the San'Shyuum-enforced approval processes for design pattern approval no longer exist. As such, Sangheili engineers and architects have been able to freely explore new avenues limited only by the resources they have available. However, the loss of critical installations like High Charity and the ensuing civil war has seen the remaining available assembly forges become an extremely valuable strategic asset. As such, many post-Covenant factions have sought to reintroduce design patterns - including Vestige warships and other armaments like the - which served in conflicts fought centuries or millennia prior to augment their existing stocks.
The colony world of Hesduros has spearheaded this movement, kickstarting a massive arms industry with manufacturers such as the Hearth of Aspero to manufacture massive amounts of materiel for the Jul 'Mdama's Covenant|Covenant remnant group led by Jul 'Mdama. This action has seen a huge increase in the amount of variations in the design of the plasma pistol.
Sources
See also Type classification system Z classification system
Category:Covenant technology
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File:PL - UncomfortableTruth1.jpg|thumb|300px|A ''Despair''-class fighter design seed being disassembled. A design seed was a piece of technology used by the Forerunners to encode data that would be used to quickly assemble a machine at the appropriate time.
Design and operation File:HW2 DespairDock.jpg|thumb|300px|A ''Despair''-class fighter under construction by a design seed. Designed by a Forerunner pattern-weaver assisted by ancilla, a design seed contained the schematics for the piece of technology it was designed to craft, as well as the machinery required to convert the construction materials into the object under construction. When required, design seeds could be fed into assembler vats for mass-replication.Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet, ''p.90'' In the absence of dedicated manufacturing facilities, the construction materials could be obtained from resources available on-site.Halo: Cryptum, ''pages 88-89, 94'' According to 343 Guilty Spark, the seeds are codes that are drawn with hard light filaments and coded with quantum commands.Halo: Renegades, ''page 210''
The Librarian acquired a design seed that was placed inside a mountain near the Ur-Didact|Didact's Cryptum on Earth|Erde-Tyrene, which then gave birth to Didact's ship|a large ship for his escape. The machinery worked remarkably quickly; the mountain at the center of Djamonkin Crater was dismantled and reshaped into the core components within a single night. Once fully assembled, the seed had generated a large octagonal platform surrounded by eight curved pillars, each rising a thousand meters from the ground. When the machine was activated, these pillars began to rotate around the central platform. As they spun, they projected hard light components, which used the raw materials obtained on-site and reconstituted them into the alloys and components needed to build the ship. The construction process was extraordinarily rapid; the Didact's ship was approximately one kilometer long, and yet the entire vessel was materialized in a matter of minutes.Halo: Cryptum, ''page 98''
Design seeds were also placed on Installation 00 containing weapons, ships and other technology. In 29,823 BCE, 000 Tragic Solitude dismantled a , rendering it back into design seed form.Halo Wars 2, ''Phoenix Logs|Phoenix Log: A Tensed Bolt'' Thousands of years later during the Second Ark Conflict in 2559, the Huragok Floats Low But Steady and its Sangheili handler Val 'Telram found this dismantled ''Despair''-class fighter buried within the Ark. Within the span of a day, the huragok began to "talk" with the ship and the launching systems holding it, describing the concept of a design seed to the Sangheili.Halo Wars 2, ''Phoenix Log: Floats Low But Steady'' The ship began to regrow and rebuild itself under Banished supervision, with Colony eventually taking charge of the project and setting up a formidable defense of the site with the intention of using the Forerunner ship to destroy the in recompense for the destruction of ''Enduring Conviction''. However, Operation: SPEARBREAKER led by Sunray 1-1 was able to beat back the Banished defence and destroy the partially-constructed ship before it could be used.Halo Wars 2: Operation: SPEARBREAKER, ''campaign level Gatecrashers''Halo Wars 2: Operation: SPEARBREAKER, ''campaign level Not on My Watch''
Design seeds can be used to direct the operations of orbital reformers, with the seeds directing the reformation of matter.
Variants Forerunners were known to use a special type of design seed called an upgrade seed to upgrade the vessels of other races when proper resources were unavailable for design seeds to create a Forerunner vessel for them.Halo: Renegades, ''page 178'' A design seed containing the plans for a starship was known as a ship-seed.Halo: Cryptum, ''page 128'' Ship-seed technology provides all the building blueprints needed to built a ship upon activation using on-site materials.Halo Wars 2, ''Phoenix Log: Forerunner Ship'' Fully-assembled ships created using ship-seeds are capable of being dismantled and turned back into design seed form.
Gallery
File:Librarianseedworld.png|Librarian talking about design seeds that lie dormant in twelve moons.
List of appearances
''Halo: Cryptum''
''Halo: Escalation''
''Halo Wars 2''
''Halo: Renegades''
Sources
Category:Forerunner technology
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A designated marksman rifle (DMR) is a name applied to a modern scoped high-precision rifle.
Overview
Types
M295 DMR - An Insurrection-era predecessor to the modern DMRs.
M392 DMR - A United Nations Space Command|UNSC rifle in service with the UNSC Army|Army as of 2552.
File:HR-Render-DMR angled.png|M392 DMR.
M395 DMR - A successor to the M392 DMR.
File:H4-Render-M395DMR-Side.png|M395 DMR.
M395B DMR - A variant of the M395 DMR.
File:H5G-Render-DMR.png|M395B DMR.
Sources
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Desolation is a ''Halo 2'' multiplayer map. The map was one of two created for ''Halo 2'' by Certain Affinity, and released alongside Tombstone as part of the Blastacular Pack. Desolation is a remake of the multiplayer map Derelict, from ''Halo: Combat Evolved''.
Description The discovered this site - as well as many similar ones - hidden in Delta Halo's dense jungles. Analysts believe this was once used by Forerunners to study the extensive collection of species retrieved by Lifeworkers during the Conservation Measure. After the activation of the Halo Array|Array and the dark time that followed, this facility was abandoned.
Desolation is a remake of the ''Halo: Combat Evolved'' map Derelict. However, while developing the map, Certain Affinity found that the sleek and intersecting lines of Forerunner architecture were perfect for the map's geometry. This inspired the decision to set the map on Delta Halo, as opposed to its distinctly human predecessor.
It features a similar weapon set to its precursor, but adjusted to account for Halo 2's different arsenal. For example, the MA5B assault rifle|assault rifle spawn is replaced by a BR55 battle rifle|battle rifle. There is also an Type-1 energy sword|energy sword to accompany the M90 shotgun|shotgun.
Trivia
Despite not being a fan-favourite from the original game, Derelict was chosen by Max Hoberman to bring to ''Halo 2'' due to the the team's goal of bringing in a map that would be fun for small groups of players, and something that would appeal to fans of Midship and competitive play. To start with, Hoberman drew out the map design in Adobe Illustrator, and made alterations to the layout. For the map's changes, Frank O'Connor had the following to say;
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If you look up at one of the many lights on the upper level with your back lined up along the wall looking at the light, it appears to be in the shape of the Autobot symbol from the popular Transformers series. Desolation is an elaborate remake of the ''Halo: Combat Evolved'' Multiplayer map, Derelict. In Desolation's official description, it is described as a "derelict forerunner structure awaiting to be reactivated." This is an obvious reference to the original map, Derelict. On Bungie.net, the images for Desolation are in the /derelict/ directory, another obvious reference to the former version of this level. Desolation is exclusive to the Xbox version of ''Halo 2'', which is backwards compatible on Xbox 360. It was not officially available for ''Halo 2 Vista'', but modders were able to port to ''Halo 2 Vista''. Like all ''Halo 2'' maps, it is included in ''Halo: The Master Chief Collection''. Along with Backwash, Desolation is the only level in the Halo Trilogy to spawn a Sentinel beam by default.
Gallery
File:HMCC Desolation.PNG|Map of the map in ''Halo: The Master Chief Collection''. File:H2_Desolation_Concept.jpg|Concept art of Desolation. File:H2_Desolation_Battle.png|A fight on Desolation. File:H2_Desolation_Above.jpg|Desolation from above.
Sources
Category:Blastacular Pack
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|length=178.7 meters (586.3ft)
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|era=*Forerunner-Flood warHalo Wars 2, ''Phoenix Logs: Phoenix Logs#Forerunner Ship|Forerunner Ship''
Post-Covenant War conflicts
|introduced=
|affiliation=*Builder Security Warrior-ServantsHalo: Silentium, ''String 34''
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The ''Despair''-class fighter, also known as the ''Despair''-class hunter-killer, was a classification of Forerunner fighter craft. They were described as curved and sleek in design.
Operational history
''Despair''-class hunter-killers were present at the Battle of Janjur Qom. At the close of the Forerunner-Flood war, multiple ''Despair''-class fighters were stationed at Requiem in defense of the shield world. Several ''Despair''-class fighters saw action against the rogue Mendicant Bias. After the Great Purification|firing of the Halo Array, some of the ''Despair''-class fighters were moved to shield worlds and Halo installations. At least one ''Despair''-class hunter-killer was moved to Installation 00 by the Librarian.
In 2559|May 2559, a ''Despair''-class fighter's design seed was found and reactivated by Colony's Huragok, with the Banished planning to use the fighter to destroy the .Halo Wars 2: Operation: SPEARBREAKER, campaign level ''Gatecrashers''Halo Wars 2 ''Phoenix Logs'' The Banished managed to establish a cloaking shield around the fighter to protect it from detection as the ship prepared for launch, but recon drones noticed the cloaking shield and the Orbital Drop Shock Trooper|ODST squad Sunray 1-1 was sent to investigate. Despite heavy Banished and Sentinel resistance, the UNSC forces managed to take over five Forerunner Control Towers in the area and deactivate the cloaking shield, causing a Retriever Sentinel to attack. Once the Retriever was destroyed, the ''Spirit of Fire'' discovered the hidden Forerunner ship.
With the Banished's Huragok hacking the Ark's local systems to prep the ship for launch, an attempt was made to send in a G81 Condor|Condor gunship to destroy the fighter without success. Instead, Sunray 1-1 led Operation: SPEARBREAKER|an assault on the fighter. While it was originally believed that the Banished intended to use the fighter to get reinforcements in lieu of the destroyed ''Enduring Conviction'', it was quickly determined that the fighter was going to be launched on a collision course with the ''Spirit of Fire'' itself with a direct hit being enough to destroy the human ship. Spotting four charging columns connected to the ship, the UNSC forces, fighting through heavy Banished and Sentinel defenses, assaulted the columns' control pads, using HRUNTING/YGGDRASIL Mark II (J) Colossus|Colossus to destroy them, delaying the ship's launch each time one was destroyed. Finally, with the charging columns destroyed and the Banished forces in the area defeated, Quinn was able to use the control terminal near the fighter to shut it down. Though the Banished sent in a Mgalekgolo Captain|Hunter Captain supported by Goliaths, the UNSC was able to clear out the Banished forces. To ensure the Banished could not try to use the ship again, Sunray 1-1 dropped satchel charges from AV-14 Hornet|Hornets while Quinn lowered the ship into the ground. The charges destroyed the ''Despair''-class fighter, keeping both the Banished and the UNSC from using it.Halo Wars 2: Operation: SPEARBREAKER, campaign level ''Not on My Watch''
Gallery
File:Despair.jpg File:Despair2.jpg File:Despair3.jpg File:HW2_DespairDock.jpg|A Despair-class fighter in its dock on Installation 00.
List of appearances
''Halo: Cryptum''
''Halo: Silentium''
''Halo Wars 2''
Sources
Category:Space fighter classes Category:Forerunner ship classes
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Desperate Measure is a music track in the ''Halo Legends: Original Soundtrack''.
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Deperate Planet 2 was a movie. As advertised in the The Spirit paper, it was intended to show on the on 2531#May|May 26, 2531.
Gallery
File:The_Spirit_page_2.jpg|The page of The Spirit advertising the showing of Desperate Planet 2.
List of appearances
''Halo Wars''
Sources
Category:Movies
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The ''Despoiler'' is a Banished ship operated by the Legion of the Corpse-Moon.
Operational history The ''Despoiler'' was part of the Banished fleet that went to Installation 07. There, the ship conducts patrols.
Sources
Category:Banished ships
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Destination vacation is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by viewing one of the Zanzibar Easter eggs|seasonal signs on Zanzibar in classic multiplayer.
The seasonal signs appear on New Year's Day (January 1), Bungie Day (July 7), Halloween (October 31), and Christmas (December 25). Players who don't want to wait for one of these dates can disconnect their console from Xbox Live, manually set their console to the desired date, then start the game and view the sign. Once the player reconnects their console to the internet, the achievement will unlock.
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File:H3 Destroyed Chopper.jpg|thumb|The glitch being utilized on Avalanche. The destroyed vehicles glitch is a glitches|glitch present in ''Halo 3''. The glitch allows players to enter a destroyed vehicle, though the vehicle cannot be driven. This glitch can also be performed in ''Halo: Reach''.
Walkthrough Start by finding a vehicle (preferably a Type-26 Ground Support Aircraft|Banshee) and obtaining a M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser. Stand next to the vehicle (your body must be touching the vehicle). Press RT, then RB to enter the vehicle. Next, charge the Spartan Laser and just as you fire, enter the vehicle.
Another way to get inside a destroyed vehicle is to have someone damage the vehicle with a M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade or two. The vehicle should be damaged enough that it will explode if one of its passengers has been stuck with a Anskum-pattern plasma grenade|Plasma Grenade. One player (''Person A'') should stand next to the vehicle, while the other (''Person B'') should wait. ''Person A'' should enter the vehicle, and ''Person B'' should proceed to stick them and Naval boarding|board the vehicle.
A variation on that method uses an Overshield and a LAU-65D/SGM-151|Missile Pod. ''Person A'' would have the Overshield, and ''Person B'' would fire upon them while they enter (instead of throwing a grenade).
Tactical advantage Forcing someone else to use this glitch can give you a tactical advantage over a boarder. If you get boarded while driving a Banshee, quickly ram into the nearest object. If you do this correctly, you have a chance of surviving the "accident" while your assailant is trapped inside the remains of the Banshee. Then lob a grenade or melee him to finish the job.
Additional information This has been confirmed to work with the Type-26 Ground Support Aircraft|Banshee, AV-14 Hornet|Hornet, M274 Ultra-Light All-Terrain Vehicle|Mongoose, M12 Force Application Vehicle|Warthog, Barukaza Workshop Chopper|Brute Chopper and Type-32 Rapid Assault Vehicle|Ghost. It does not work with other vehicles because boarding them does not result in the attacker taking a seat.
A player riding a destroyed vehicle will occasionally respawn. This happens when the vehicle's wreckage is removed from the map after a certain amount of time.
Using this glitch with a Banshee on Valhalla's river will create a raft-like experience, with the player floating downstream. If the Banshee is flipped, the player will not be ejected.
If done using a Ghost, there is a chance that the Ghost will explode harmlessly, pushing the player out of the wreckage.
Category:Halo 3 glitches Category:Halo: Reach glitches
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A destroyer is a type of warship in both the United Nations Space Command|UNSC and Covenant navies. In seaborne navies, a wikipedia:destroyer|destroyer has been defined as a fast and maneuverable yet long-endurance warship intended to escort larger vessels in a fleet or battle group and defend them against smaller, short-range but powerful attackers (such as a space fighter|fighter).
Summary The destroyers used by the UNSC are roughly the same size as a UNSC frigate, but are designed with greater emphasis on firepower and Titanium-A armor|armor over versatility. Aside from using them as fleet escorts, the UNSC is known to deploy destroyers on patrol and scouting operations.''Halo: The Fall of Reach'', p. 139''Halo: Evolutions - Essential Tales of the Halo Universe'', "Midnight in the Heart of Midlothian"
The Covenant navy also includes vessels classified as destroyers. Covenant destroyers are employed in a variety of roles, including serving as escorts for larger ships such as carriers, whilst being themselves escorted by smaller ships like frigates.''Halo: The Fall of Reach'', p. 145 The Covenant also use destroyers in planetary glassing operations.''Halo Wars''
The Forerunners possessed an analogous ship classification, although their definition of a destroyer is significantly different from that used by the younger races. For example, the experimental flagship and the ''Shadow of Intent'', both highly formidable command vessels, are considered mere destroyers by the Forerunner definition.
Types
UNSC
{| class="wikitable"
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| |Halberd-class light destroyer|''Halberd'' class || File:Enc22 SoTP Halberd.png|250px || The ''Halberd'' class in service as early as 2517 and continued to serve throughout the Human-Covenant War. One of the most notable ''Halberd''-class destroyers was the , captained by Commander Jacob Keyes, which performed the daring Keyes Loop during the Battle of Sigma Octanus IV. This destroyer type continues to be in service with the Navy by 2557.Halo: Escalation, ''Halo: Escalation Issue 10|Issue 10''
| |Unidentified UNSC light destroyer class|Unidentified light destroyer class || || The light destroyer was in service prior to the Insurrection, and predated the introduction of the Magnetic Accelerator Cannon. Three such vessels famously took part in the Callisto Incident.
| |Able-class heavy destroyer|''Able'' class || File:SoTP AbleDestroyer Render.png|250px || The ''Able'' class has been in service with the Navy since 2490. In 2497, the heavy destroyer was the first ship of its class to be armed with a Magnetic Accelerator Cannon, for which the ship carried only three slugs.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and Possible Death of Preston J. Cole'' Then-Captain (Navy)|Captain Preston Cole served on this ship during the Insurrection. The ''Gorgon'' was later assigned to Admiral Cole's fleet during the Human-Covenant War.Halo: The Fall of Reach Definitive Edition, ''page 303-304''
| |Hillsborough-class heavy destroyer|''Hillsborough'' class || File:Enc22 SoTP Hillsborough Side.png|250px || Similar in design to a cruiser,''Halo: Fall of Reach - Boot Camp''Halo Wars: Genesis the CMA destroyer CMA Heracles|''Heracles'' belonged to the ''Hillsborough'' class of destroyer. The ''Heracles'' was the command ship of Battle Group 4 following the disastrous First Battle of Harvest|first contact with the Covenant.
| |Diligence-class light destroyer|''Diligence'' class || File:Enc22 Diligence.jpg|250px || The ''Diligence''-class is an older class of destroyer formerly operated for peacekeeping purposes by the Colonial Military Authority. The class has a wide beam and is almost equally tall. Numerous large antennae are mounted across the hull. By the start of the Covenant War, the ''Diligence''-class had been retired for decades, though some ships were brought back into service and retrofitted for used in the war. The only known vessel of this class, the , deployed an Orbital Drop Shock Troopers|ODST-SPARTAN-II program|Spartan team during a Raid on Heian|raid on Heian at some point between 2540 and 2551.Halo Legends - ''The Babysitter''
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| | || File:Enc22 SoTP CPV.png|250px || A destroyer deployed aggressively, often engaging hostiles first.''Halo: The Essential Visual Guide'', p. 48 ''CPV''-class vessels are part of the "Executioner (ship type)|executioner" category; largely being crewed by those who were condemned for disloyalty or disobedience.''Halo: Warfleet'', Executioners, p. 60-61
| | || || A light destroyer used for reconnaissance and pursuit of hostile vessels.
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Sources
Category:Destroyers|
Category:Destroyer classes|
Category:Ship classifications
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The term "destructor beams" was used by the Forerunner Bornstellar to describe directed energy weapons mounted on Forerunner ships.
List of appearances
''Halo: Cryptum''
Sources
Category:Forerunner weapons Category:Directed-energy weapons
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Detachment is a multiplayer arena map for ''Halo Infinite'' that was included in the Winter Update. The map was built entirely in Forge and was designed primarily with Capture the Flag in mind.
Universe and lore Detachment is set in and around the R9 Schuldt Complex, a UNSC facility set into a cliffside on an unknown planet. The R9 Schuldt Complex is one of several once-dormant UNSC facilities that are seeing renewed activity as some threats subside and others emerge, giving renewed purpose to those stationed at these locations.
Layout Detachment is a symmetrical map. Each base is home to a Drop wall and Sniper Rifle pickup, and also features a Man cannon that leads to a small island disconnected from the main landmass. The center of the map can be accessed from each base by either the upper level of an adjacent building, or by an open courtyard. The center of the map can be split into three main areas: An outdoor area featuring a large elevated perch above the courtyard which is notably home to an Active camouflage pickup, an elevated walkway that connects the building to the perch, and an indoor area featuring Heatwave and Repulsor pickups. This indoor area can be accessed both from the courtyards, or via vents from the building and perch above it. Finally, this room features a Teleporter which can lead players to the small isolated island.
The small island features a Rocket Launcher and Grappleshot pickup. The main landmass can be reached via a pair of man cannons which throw players into each base's courtyard. The teleporter can be traversed backwards, but this requires the use of the Grappleshot.
Production notes Alongside Argyle, Detachment is one of two Forge-made multiplayer maps that came to matchmaking with ''Halo Infinite''s Winter Update. These maps were created and tested internally at 343 Industries. During this testing, the rocky pillar accessible by man cannons and the teleporter was dubbed the "island of power."
This map is set on the Institute Forge canvas. Detachment was designed by Cliff Schuldt, with art by Evan Colson. This is the first ''Halo Infinite'' map in matchmaking to feature a teleporter.
Gallery
File:HINF Detachment.png|The cliffside on Detachment. File:HINF IslandOfPower.png|The "island of power."
File:HINF DetachmentCorridor.png|An interior corridor. File:HINF DetachmentRepulsor.png|A room with a Repulsor. File:HINF DetachmentInterior.png|An alternate view of the Replusor room. File:HINF DetachmentCliffPlatform.png|A cliffside platform. File:HINF DetachmentSkybox.png|A look at the skybox. File:HINF DetachmentCOF.png|A match of Covert One Flag on Detachment.
Sources
Category:Halo Infinite multiplayer maps
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Determined is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the eighth ''Halo 2: Anniversary'' Terminal (Halo 2: Anniversary)|Terminal on Sacred Icon. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty.
Location The terminal is found in the room with the final piston of the level. The room is easily identified by the fact that it is completely calm; the only Flood in the room are dead. The terminal is behind a wall on the right side of the room.
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Detour The Great Journey is an Achievement in ''Halo Wars'' and ''Halo Wars: Definitive Edition'' that is unlocked when the player completes the campaign on the Legendary difficulty.
It is worth 50 Gamerscore in both games.
Sources
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Subsets and Splits
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