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Cynthia Diggs is a human scientist affiliated with the Office of Naval Intelligence. Biography During the Human-Covenant War Diggs worked for the United Nations Space Command|UNSC, helping reverse-engineer Covenant technology so the UNSC could get a better understanding of how they functioned. She is the wife of Bob Casper, the manager of the Zeta Halo project. List of appearances ''Halo: Hunters in the Dark'' Sources Category:Scientists|Diggs, Cynthia
|testsite=Io Design Lab, Io, Jupiter |type=MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2) |role= |weight= |features= }} CYPHER-class Mjolnir is a MJOLNIR Powered Assault Armor|MJOLNIR armor variant designed by Imbrium Machine Complex. Overview Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab. Regardless this suit is not even the most secret of the Io Design Lab's products. Spartan Tom-B292 used the helmet of this armor in 2558. In-game information Cypher was first introduced as an Armor customization (Halo 5: Guardians)|armor set in ''Halo 5: Guardians''. The suit is not a fully-original design, and employs several ''Halo 4'' armor pieces including the SCOUT-class Mjolnir|Scout shoulders, Inner-plated forearms and Outer-plated legs. The Cypher set has two alternate skin designs; Copiale and Voynich. {| class"width: 75%;" ! style="width: 15%"|Helmet ! style="width: 70%"|Description ! style="width: 15%"|Unlock requirements |- align="center" |File:H5G REQ Helmets Cypher Uncommon.png|100pxCypher (helmet) |align="left"|CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret. |align="left"|Uncommon List of REQ cards|REQ card |- align="center" |File:H5G REQ Helmets Cypher Copiale Uncommon.png|100pxCypher Copiale (helmet skin) |align="left"|CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret. |align="left"|Uncommon List of REQ cards|REQ card |- align="center" |File:H5G REQ Helmets Cypher Voynich Rare.png|100pxCypher Voynich (helmet skin) |align="left"|CYPHER is not the most mysterious of the Io Design Lab's many products, nor is it even the most secret. |align="left"|Rare List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Cypher.png|100pxCypher (body) |align="left"|Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab. |align="left"|Uncommon List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Cypher Copiale.png|100pxCypher Copiale (body skin) |align="left"|Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab. |align="left"|Uncommon List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Cypher Voynich.png|100pxCypher Voynich (body skin) |align="left"|Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab. |align="left"|Rare List of REQ cards|REQ card |} Trivia The Wikipedia:Copiale cipher|Copiale and Wikipedia:Voynich manuscript|Voynich skins are both named after famous coded manuscripts. Gallery File:H5G Cypher Render.jpg|Render of the Cypher armor in ''Halo 5: Guardians''. File:H5G ArmourVariants Render.jpg|Render of the Cypher armor among other GEN2 armors in ''Halo 5: Guardians''. File:H5G SpartanTrio Render.jpg|A trio of Spartans, including one wearing Cypher. File:TomB292.png|Tom-B292 wearing the helmet of this armor in ''Halo: Legacy of Onyx''. File:H5-Waypoint-Cypher.png|Default skin File:H5-Waypoint-Cypher-COPIALE.png|Copiale skin File:H5-Waypoint-Cypher-VOYNICH.png|Voynich skin List of appearances ''Halo 5: Guardians'' ''Halo: Legacy of Onyx'' Sources Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations
Captain Cyrus Shaw was a UNSC Navy officer during the post-war era. He was the commander of ''Infinity Sub-Vessel 3'', one of ten s internally docked within the . Biography In 2558#February|February 2558, Fireteam Crimson was sent to the location designated "Two Giants" to investigate a Forerunner beam emitter. The valley came under siege by a , which sent wave after wave of Covenant infantry and vehicles against Crimson. ''Infinity Sub-Vessel 3'' was dispatched from orbit to relieve the Spartans, and promptly destroyed the light cruiser with a single shot from its Magnetic Accelerator Cannon|MAC gun.Spartan Ops, Catherine/Shootout In Valhalla|S103 ''Shootout in Valhalla'' List of appearances ''Halo 4'' *''Spartan Ops'' Sources Category:Human characters|Shaw, Cyrus Category:UNSC Navy officers|Shaw, Cyrus
|body= |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=*Human |population= |colonized=2455 |government=*Unified Earth Government Cyrus VII is a Unified Earth Government|UEG Human colonies|colony world. History James Ackerson and Twyker were trained in boot camp here. List of appearances ''Halo: Uprising'' Sources Category:Human colonies Category:Planets
File:FUD - Cytoprethaline Injector.jpg|thumb|225px|A cytoprethaline injector in-use. Cytoprethaline is a cellular anti-crystalline drug designed for humans in Cryo chamber|cryo-sleep. Within the Unified Earth Government, cytoprethaline is an Wikipedia:Prescription drug|Rx-only drug; legal only through a medical prescription. Medical uses Cytoprethaline prevents damage to cell membranes from ice crystal formation. It is usually injected, recommended by a doctor, but usually by a medic or a pre-measured self-injector.Halo Encyclopedia (2009 edition), ''page 216'' (2009 edition); ''page 226'' (2011 edition) The injection of cytoprethaline is routed into the Wikipedia:Subcutaneous tissue|subcutaneous tissue. Cytoprethaline was developed around the same time that cryonics became commonplace due to interstellar travel, to account for the dangers of low temperatures in cryo-sleep. Cryo-sleep is almost always fatal without the use of cytoprethaline. The only exceptions is SPARTAN-IIs where they can head straight to cryo-sleep without Cytoprethaline due to their augmentations. Allergic reactions However, 1 in 50,000 people exhibit an allergic reaction to this drug; those that do are disqualified from United Nations Space Command|UNSC service or discharged if discovered after entering training, but can still serve in civilian roles attached to the UNSC. Thomas Lasky is one of the few people to be diagnosed with this allergy, which was to be grounds for his discharge from Corbulo Academy of Military Science; however, the school was attacked by the Covenant before Lasky was shipped out. An allergic reaction to cytoprethaline results in blistering, peeling, or red skin rashes. Itching or hives, as well as swelling in the face, hands, or feet are other common allergic reactions. Swelling, or at least tingling, can also occur in throat or mouth. Trouble breathing, shortness of breath, chest tightness, cold sweat, and bluish-colored skin are common, severe results from a cytoprethaline allergic reaction. Sudden or severe headaches, or dizziness or problems with speech or with walking are other reactions. List of appearances ''Halo 4: Forward Unto Dawn'' ''Halo 5: Guardians'' Sources Category:Drugs Category:Cryogenics
The Czaalo Wars were a major large-scale conflict in the history of the Kig-Yar civilisation. The wars occurred on Eayn prior to the Kig-Yar's incorporation into the Covenant empire in 1342, and were primarily caused by rampant piracy and raiding. Sources Category:Kig-Yar Category:Wars
Commander C. Abbas is a Sedra Environmental Security commander in Sedra City. Biography Following a bioterrorist attack on Sedra in 2556, an Office of Naval Intelligence operative accessed the planet's database and hacked into the Sedra Environmental Security network using Abbas' credentials.Halo: Nightfall, "Halo: Nightfall: ONI: Walk the Path|ONI: Walk the Path" List of appearances ''Halo: Nightfall'' *''Halo: Nightfall: ONI: Walk the Path|ONI: Walk the Path'' Sources Category:Human civilians|Abbas, C. Category:Human characters
|causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender= |height= |mass= |hair= |eyes= |affiliation=UNSC Marine Corps |rank=Corporal |sn= |notable= }} Corporal C. Errera was a non-commissioned officer in the UNSC Marine Corps|Marine Corps who served as a Sniper-spotter team|sniper spotter. He was present at the Fall of Reach during the Human-Covenant War, where he was killed in action. Biography In mid-2552, Errera was one of many United Nations Space Command personnel deployed in the Fall of Reach|defence of Reach - the military fortress-hub of humanity. During the campaign, Errera observed a conversation between two Unggoy soldiers, including Mehmep. The soldiers talked of the tension between the Sangheili and the Jiralhanae within the upper levels of the Covenant government, also speaking of a Jiralhanae Jiralhanae Captain|Captain named Bracktanus. Ultimately, Ererra was killed in action during the Fall of Reach. Trivia Errera's name is a reference to Claude Errera, (username Louis Wu), the webmaster and administrator of halo.bungie.org - one of the most popular ''Halo'' fan sites. In ''Halo: Reach'', a "PVT C. Errera" is one of the NPCs who can be recruited into SPARTAN-B312's Fireteam (gameplay mechanic)|fireteam. List of appearances ''Halo 2'' *''Conversations from the Universe'' Sources Category:Human characters Category:UNSC Marine Corps enlisted personnel
File:JayWeinland & CPaulJohnson.png|thumb|250px|Jay Weinland (left) and C. Paul Johnson (right). C Paul Johnson, also known as C Paul, is a sound designer and musician at Bungie|Bungie Studios. He was made a full time Bungie staff member in September of 2004. In 2010, he was one of the composers who worked on the ''Halo: Reach Original Soundtrack''. C Paul is a sound synthesis major from the Berkley School of Music in Boston. Trivia He won the 2005 Game Developer's Choice Award for Best Audio along with the Bungie sound team: Martin O'Donnell|Marty O'Donnell, Jay Weinland, and himself. He was originally an intern under Martin O'Donnell. Gameography Halo 2 Multiplayer Map Pack|Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios ''Halo 2'' (2004), Microsoft Game Studios. ''Halo 3'' (2007), Microsoft Game Studios. ''Halo 3: ODST'' (2009), Bungie Studios ''Halo: Reach Original Soundtrack'' (2010), Bungie Studios Category:Bungie staff
C.A.M.S. is the fourth track on the ''Halo 4: Forward Unto Dawn Original Soundtrack''.
File:Cote d'Azur Museum.jpg|300px|thumb|The Museum of Natural History in Cote d'Azur The Cote d'Azur Museum of Natural History was a museum in the coastal city of Cote d'Azur on the planet Sigma Octanus IV.Halo: The Fall of Reach, page 155 The museum had the appearance of an Athenian temple, with white marble steps and Ionic columns.Halo: The Fall of Reach, page 184 In 2552 during the Battle of Sigma Octanus IV, the Covenant attacked Cote d'Azur in hopes of attaining a Forerunner Sigma Octanus IV artifact|artifact on display in the Museum of Natural History. The museum, once captured by the Covenant, was guarded by two Shade|stationary plasma turrets along with a hundred Kig-yar|Jackals. Guarding the artifact itself however was a pair of Mgalekgolo|Hunters. Despite these defenses, SPARTAN-II Program|SPARTAN Blue Team, led by the John-117|Master Chief, was able to recapture the museum and secure the Forerunner artifact.Halo: The Fall of Reach, pages 202-209 The museum was destroyed when Blue Team detonated a HAVOK Tactical Nuclear Weapon|HAVOK tactical nuclear warhead in Cote d'Azur.Halo: The Fall of Reach, page 211 List of appearances ''Halo: The Fall of Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' ''Halo: Ground Command'' ''Halo Mythos'' Sources Category:Sigma Octanus IV locations
Cote d'Azur''Halo: The Fall of Reach'', page 160 was a coastal city that was the main population center of Sigma Octanus IV, a human colony world in FLEETCOM Sector Three. The population of Cote D'Azur was estimated to be 300,000, nearly all of whom were killed during the Battle of Sigma Octanus IV. Overview Cote d'Azur's citizens grew list of food and drinks|rice paddies outside of the city. The main sections on the latter interior of Cote d'Azur were the wharf and bay areas, the residential section, the downtown, and the docks. Cote d'Azur had a sewer system under the city. The sewer systems had steel pipes running along the top of the plastic conduits. The sewer systems had a two meter diameter pipe, with a steel grate,''Halo: The Fall of Reach'', page 182 on the beach side near the edge of the city. The inhabitants used sodium vapor lamps, which washed everything above with an eerie glow. History In the year 2552, the Covenant launched a small Battle of Sigma Octanus IV|attack against the Sigma Octanus system in hopes to retrieve a Forerunner Sigma Octanus IV artifact|artifact that was on display at the Cote d'Azur Museum of Natural History on Sigma Octanus IV's surface. When the Covenant invaded Cote d'Azur, they killed the entire population, save for twenty civilians (some of whom were wounded) who hid in a cargo ship. It is assumed that these twenty are the only to have survived. The Covenant were in the process of securing the artifact and relaying messages to the ships above when the SPARTAN-II Program|SPARTAN-II Blue Team entered the city. Blue Team managed to retrieve the artifact, save the remaining civilians, and escape back to their D77-TC Pelican|Pelican Dropship. Upon entering the Pelican and exiting the atmosphere, John-117 detonated a HAVOK tactical nuclear weapon underneath the city streets, which destroyed the city and prevented the Covenant from finding anything else of value. Sigma Octanus IV and the remnants of Cote d'Azur still remain under human control. Trivia The city was probably named after the real Cote d'Azur, a region in the Wikipedia:French Riviera|French Riviera which translates as "Blue Coast". List of appearances ''Halo: The Fall of Reach'' ''Halo: Reach'' *''Dr. Halsey's personal journal'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' ''Halo: Ground Command'' ''Halo Mythos'' Sources Category:Sigma Octanus IV locations Category:Human cities
D Company was a company of Orbital Drop Shock Troopers under the command of Major Antonio Silva assigned to the in 2552. History D Company was one of four companies present within Major Silva's ODST battalion when the ''Pillar of Autumn'' arrived at Installation 04 on September 19, 2552. They took part in the Battle Over Installation 04|defense of the cruiser from Covenant boarding parties before Landing on Installation 04|landing on the ringworld via SOEIV. They organised under Major Silva and, along with A Company (Pillar of Autumn)|A Company, were assigned to stay at the initial camp set up by the ODST force while Lieutenant Melissa McKay|McKay's B Company (Pillar of Autumn)|B Company proceeded to get in position for the attack, and C Company (Pillar of Autumn)|C Company headed toward a D77-TC Pelican|Pelican landing zone for aerial insertion.''Halo: The Flood'', Chapter 2 A and D Companies would be attacked by a force of roughly one hundred Karo'etba-pattern Ghost|Ghosts in this time, but would eventually prevail and go on to capture Alpha Base (Installation 04)|Alpha Base while Covenant forces were distracted by B Company. By the time of John-117's destruction of the ringworld, A Company was destroyed. List of appearances ''Halo: The Flood'' Sources Category:Orbital Drop Shock Trooper units Category:UNSC Marine Corps companies
|class=Dropship |role=Supply and troop insertion |length= |width= |height= |mass= |power= |engine= |slipspace drive= |navigation= |hull= |armament= 1 retractable M370 autocannon 2 Argent V missile deployment systems (6 missiles) 2 Anvil-II air-to-surface missile pods |complement= 20 passengers 2 Mongoose (fiction)|Mongoose ATVs |crew=1 pilot |othersystems= |era=Post-Covenant War conflicts |introduced=2550 |affiliation=UNSC Navy }} The D102 Insertion Craft, commonly known as an Owl, is a stealth Dropship|insertion craft in service with the UNSC Navy following the Human-Covenant War. Overview The D102 was designed by the Office of Naval Intelligence and NAVSPECWAR as a possible successor to the long-running Pelican line of dropships, and was thus built with speed and stealth as major considerations. Despite being similar in operation, the Owl lacks the stealth coatings and countermeasures found on ONI subprowlers, but instead require far less specialised maintenance and operational training. The result is a craft much more suitable for widespread use across the United Nations Space Command than the or . Despite this, the Owl is considered to be stealth-capable, and is covered in a nanoblack biopolymer coating for this purpose, and features a cockpit made of Wikipedia:Aluminium oxynitride|aluminium oxynitride - a transparent aluminium ceramic that does not bend easily. Like most dropships, the Owl is hardened against electromagnetic pulses. The D102 uses a double-cockpit design, with the co-pilot sat above and behind the pilot, with a bubble canopy covering each crewmember. The cockpits do not have any connection into the rear cargo bay. While transparent like glass, transparent aluminum is designed to withstand impacts from Covenant plasma cannons. One such canopy was strong enough to resist the efforts of a SPARTAN-II program|Spartan-II wearing MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR armor, though buckled and gave way under the combined efforts of two. The crafts resemble a slightly smaller, lightly armored Pelican dropship, with the most notable difference being the Owl's cloud-gray finish and downward-curved wings. The Owl uses pivoting thrust nacelles to allow the craft to hover, and has a boarding ramp near its tail. The Owl's passenger cabin is cramped, with seats for a total of twenty passengers. Automatic crash harnesses ensure that passengers are safely secured within the Owl's seats. Aside from the ten inward-facing seats, the cabin contains a weapons locker at the forward bulkhead and enough space between the seats to hold at least two Mongoose (fiction)|Mongoose quad bikes. Owls have no artificial gravity, and do not have interior lighting during daytime operations. Although intended for stealth, the Owl is equipped with a few weapons for defensive purposes. They include six internally-stocked Argent V missiles on two missile launchers, two Anvil-II air-to-surface missile pods and a single retractable M370 autocannon mounted in under the craft's chin. Identified Owls - Owl used during Operation: JOVIAN WHISTLE. - Owl attached to prowler , destroyed during Operation: WOLFE. Operational history The Owl project was active in the Human-Covenant War, as a possible successor to the ubiquitous Pelican dropship series. However, delays and resource reallocation meant that the Owl was not accessible through standard production channels until 2550, with only a handful of units having access to it at this time. Owls were used during the Gao conflict|conflict on the human Outer Colony of Gao. Admiral Tuwa's battle group attempted to reinforce the 717th Xeno-Materials Exploitation Battalion on the planet with Owls and Pelicans, but the crafts were attacked and either driven off or destroyed by the Gao Space Navy's fleet of patrol corvettes. An Owl, the , was later used to extract Blue Team, Veta Lopis, and Intrepid Eye|a Forerunner ancilla on the planet just before a HAVOK tactical nuclear weapon destroyed Covert Support Base 4276|a local Forerunner installation. Another Owl, the was used by Blue Team during Operation: WOLFE. During insertion, the ship was badly damaged while attempting to avoid a Seraph patrol and had to make a crash landing on the surface of Reach. List of appearances ''Halo: Last Light'' ''Halo: Retribution'' ''Halo: Shadows of Reach'' ''Halo: Divine Wind'' ''Halo: Outcasts'' Sources
|line= |model= |class=Heavy lift vehicle |length= |width= |height= |mass= |max accel= |max speed space= |max speed air= |engine= 4 tilt-lift engines Nuclear fusion|Fusion thrusters |slipspace drive= |slipspace speed= |poweroutput= |power= |shield gen=None |hull= |sensor= |target= |navigation= |avionics= |countermeasures= |armament=None |complement= 1 Colony starter unit or Firebase module |crew= 1 pilot 1 co-pilot 1 cargo chief 1 flight engineer |skeleton= |passengers= |capacity= |consumables= |othersystems= |firstuse= |role=Transport and supply |era=*Domus Diaspora Human-Covenant War |affiliation=United Nations Space Command }} The D20 Heavy Lift Vehicle, colloquially known as the Heron is a United Nations Space Command atmospheric and space heavy-lift superheavy dropship. Overview The D20 Heron is very large and roughly square in shape, featuring a protruding area at the front of the ship which most likely serves as the bridge. The Heron features four tilt engines, two mounted on opposite sides of the ship, and four conventional, rear-mounted engines. The configuration allows for easy maneuverability in space, such as among debris fields. The Heron was originally intended to deploy the infrastructure required to begin and sustain humanity's colonization efforts such as the colony starter unit. The necessities of the Human-Covenant War forced the UNSC to re-purpose the craft for a logistical support role. The D20 is capable of transporting and placing a prefabricated firebase "pod" - the military use variants of the civilian colony starter units - on a suitable landing zone designated by friendly ground forces. When deploying a firebase pod, a circular structure amidships spins clockwise, possibly unscrewing to detach the payload. The vessel is capable of operating in both atmosphere and vacuum. Up to ten Herons can be docked on the exterior of a Phoenix-class colony ship|''Phoenix''-class support vessel, with five being berthed on either side. The craft's unstreamlined nature has earned it the nickname "big brick" among UNSC personnel. Operational history Following the departure of the and a hundred other colony ships in 2362, D20 Herons would be used by many colony ships during the period later referred to as the Domus Diaspora to establish functional infrastructure and an active presence on a new world. The converted embarked ten D20 Herons 2531#Febuary|Febuary 2531. These dropships were used extensively to construct firebases on Harvest, Arcadia, and Trove in 2531#February|February 2531. During the Battle of Trove, a collision between ''Spirit of Fire'' and the Sinaris-pattern heavy destroyer|Covenant destroyer ''Proclamation's Tithe'' resulted in the destruction of all five of the human vessel's portside Herons. By the time ''Spirit of Fire'' arrived at Installation 00 in 2559#March|March 2559, the lost Herons had been replaced. However, the ship's crew primarily used D81-LRT Condors in place of the Herons for building firebases during the Second Ark Conflict; the Herons were instead used exclusively for mass deployment of cargo and troops in secured rear areas. Gallery File:SCN02 AlphaBaseOnlinel.jpg|A D20 Heron delivering a section of a UNSC firebase. File:HW - 5YW.jpg|Heron seen launching from UNSC ''Spirit of Fire''. File:HWAjax6.jpg|A Heron lifting off from a firebase's landing pad. File:HW23.png|The ''Spirit of Fire''s five portside Herons, moments before they are destroyed by the incoming ''Proclamation's Tithe''. File:HW2-SoF.jpg|Looking closely, five of the Spirit's Herons can be seen docked under the vessel's starboard "wing." List of appearances ''Halo Wars'' ''Halo Mythos'' ''Halo Wars 2'' Sources
|consumables= |othersystems= |firstuse=Before 2526 |service= |role= Dropship Gunship Reconnaissance boat |affiliation=United Nations Space Command }} The Dropship 75-Troop Carrier, colloquially known as the Pelican, is a shuttlecraft utilised by the United Nations Space Command to transport troops and supplies. Capable to space-to-ground flight and vice versa, it was often used to ferry troops from starships to planetside battlefields, but could also be outfitted as a gunship or for reconnaissance missions. Operational history The D75 model of Pelican had entered service some time before 2526. Two D75 Pelicans were carried by the Razor-class prowler|''Razor''-class prowler in June 2526, during its mission to Netherop. At the command of Lieutenant Commander Amalea Petrov, one of these Pelicans, a D75-TC/r Pelican|D75-TC/r outfitted for reconnaissance, was launched with a three-person crew immediately upon the ''Night Watch''s arrival, to ascertain the strength of the Covenant naval presence, and determine whether a dropship would be able to make landfall at all. It was shot down by a previously-undetected Covenant stealth vessel shortly before entering the planet's tropopause. Following its destruction, Petrov resolved to insert Blue Force with the ''Night Watch'' itself rather than risk loading them aboard the prowler's second Pelican. Instead, she launched the remaining Pelican - this time a D75-TC/g Pelican|D75-TC/g gunship - as a decoy to draw fire away from the prowler during its descent. John-117 surmised that, given it only had its three-person crew on-board, Petrov did not expect it to survive insertion. The ploy allowed Petrov to deploy Blue Force within sixty kilometres of their target, Lucky Break|a downed Covenant frigate, but the Covenant had more available fighter craft than Petrov had expected, and so the ''Night Watch'' was brought down despite the decoy.''Halo: Oblivion - Chapter 7'' Variants At least two variants of the D75 Pelican exist. A D75 Pelican variant nicknamed the "slash-r" outfitted with a special scouting package, used for reconnaissance missions. A D75 Pelican variant nicknamed the "slash-g", which is furnished as a gunship. It is equipped with a ground support package including two wing-mounted miniguns and two belly-mounted cannon turrets. Production notes In early drafts of ''Halo: Oblivion'', the D75-TC/g was originally named the D75 TC/s (for support). However, due to concerns that it could be mistaken for standing for surveillance and hence confused with the D75-TC/r reconnaissance variant, 343 Industries recommended that it be renamed to D75/g, for ground support. One instance of the name D75/s persisted in the final release of ''Oblivion'', at the start of chapter 7, having been missed in proof-reads of the book. List of appearances ''Halo: Oblivion'' Sources Category:UNSC aircraft
2x belly-mounted cannons |crew=3 |complement= |consumables= |othersystems= |firstuse= |service=Human-Covenant War |role=Gunship |affiliation=United Nations Space Command }} The D75-TC/g Pelican, nicknamed slash-g, is a gunship variant of the D75-TC Pelican, employed by the United Nations Space Command. Overview The slash-g Pelican is a D75-TC Pelican dropship, modified with a ground support package. The craft is armed with two wing-mounted rotary cannons and two belly-mounted cannons. Operational history D75/g Pelicans were employed during the Human-Covenant War. In 2526, a D75-TC/g was carried by as it began a mission over the world of Netherop. To insert Blue Force - a combined unit consisting of Blue Team and First Platoon (Night Watch)|First Platoon - ''Night Watch'' deployed its D75/g with the intent of using it as a decoy to allow the prowler to slip into Netherop's atmosphere undetected, at the cost of the gunship's crew. List of appearances ''Halo: Oblivion'' Sources
|complement=Up to 20 passengers |consumables= |othersystems= |firstuse=Before 2526 |service= |role= Reconnaissance boat |affiliation=United Nations Space Command }} The Dropship 75-Troop Carrier/r, nicknamed the slash-r recon, or colloquially as the Pelican, is a subvariant of the D75-TC Pelican utilised by the United Nations Space Command. The Pelican is equipped with a special scouting package for reconnaissance missions. Two D75 Pelicans were carried by the Razor-class prowler|''Razor''-class prowler in June 2526, during its mission to Netherop. At the command of Lieutenant Commander Amalea Petrov, one of these Pelicans, a slash-r recon, was launched with a three-person crew immediately upon the ''Night Watch''s arrival, to ascertain the strength of the Covenant naval presence, and determine whether a dropship would be able to make landfall at all. It was shot down by a previously-undetected Covenant stealth vessel shortly before entering the planet's tropopause. List of appearances ''Halo: Oblivion'' Sources Category:UNSC aircraft
|class=Pelican |length= |width= |height= |mass= |max accel= |max speed space= |max speed air= |engine=*4 Fusion drive|hybrid fusion drives Gravitics|Gravitic assist generator |slipspace drive= |slipspace speed= |poweroutput= |power= |hull= |target= |navigation=*Motion trackers Radar|RADAR/LIDAR detectors |avionics= |armament=*12 linked nose-mounted projectile weapons: *1 M370 autocannon *1 70mm heavy rotary cannon *2 M340 autocannons 2 Anvil-II air-to-surface missile pods 4 wing-mounted weapon hardpoints 1 aft-facing turret : *M247 machine gun *M460 automatic grenade launcher *M68 Gauss cannon |complement=*1014 passengers 1 vehicle |crew= 3 crews *1 pilot *1 mission commander |capacity= |consumables=Enough fuel for two ground-to-orbit trips |othersystems= |role=Dropship, gunship |era=*Insurrection Human-Covenant War Post-Covenant War conflicts *Created conflict |introduced=2392 |affiliation=*United Nations Space Command *UNSC Marine Corps *UNSC Air Force }} The D77-TC Pelican (Formal classification: Dropship 77 - Troop Carrier), commonly known as the Pelican, is an extremely versatile space-to-ground capable craft used by the United Nations Space Command, as well as being marketed toward law enforcement, security, corporate and civilian markets. In its role as a Dropship|tactical aerospace lifter, the Pelican is mainly for the pickup and transportation of personnel, vehicles and equipment, though some variants are capable of serving in the role of a gunship. The UNSC also uses Pelicans as civilian vehicles for quick evacuations. The D77-TC has been in service for over fifty years, and is the primary tactical support aircraft of the UNSC. The Pelican serves a multi-role purpose; it is fully capable of atmospheric flight and can land almost anywhere without difficulty. The Pelican is also capable of limited spaceflight, which the UNSC uses as a primary way of delivering troops to the surface from orbit. The Pelican's standard armament consists of one Class III externally powered projectile weapon at the fore of the vehicle, and one Class I gas-operated projectile weapon mounted at the rear, in the extended crew area. More heavily armed variants exist, and the Pelican can be converted to a gunship role with the addition of numerous and more powerful weaponry. Design The Pelican's primary armament consists of one or more nose-mounted projectile weapons, typically autocannons or machine guns. Commonly known as "chin guns" due to their placement, these weapons are controlled via an Integrated Helmet and Display Sight System (IHADSS), which links to the pilot's or co-pilot's heads-up display and allows them to target the gun by head movements. The Pelican's standard armament is a chin-mounted M370 autocannon, which is sometimes linked with another such weapon; the M370 fires 70mm high-explosive armor-piercing (HEAP) rounds as standard ammunition, with depleted-Uranium slugs also being an option. This replaced the older M340 autocannon that was common prior to 2525. Some Marine Corps Pelicans are armed with a single 70mm rotary machine gun instead of a chain gun. In addition to its primary armament, the Pelican has four externally-mounted missile hardpoints, which typically hold twin pods of eight Anvil-II air-to-surface missiles. However, they can carry a variety of weapon systems or specialized equipment pods. A turret can be placed at the back of the cargo-bay to provide covering fire for embarking personnel, and can range from M247 machine gun|machine guns, to M460 automatic grenade launcher|grenade launchers, and even a M68 Gauss cannon|gauss cannon. While some weapons can be folded against the roof when not in use, others such as the AIE-486H machine gun can not. The D77-TC Pelican, like most other UNSC aerospace vehicles, is fitted with a suite of countermeasures to warn the dropship of incoming attacks, break target locks, and mitigate the effects of electronic warfare. These include wide-spectrum flares, microdrone decoys, rainbow laser blinders, Radar|RADAR/LIDAR sensors, directional jammers, and "hard chop" guillotines on data processing modules that could be susceptible to cyber-intrusion agents. To prevent them from being easily taken out by electromagnetic pulses, the Pelican's electronic systems are hardened against such phenomena. Pelicans utilize a Bussard Ramjet system that uses magnetic fields to attract hydrogen into two primary and two secondary articulated engine pods, creating fusion and in turn, rocket exhaust. While ideal for use in an atmospheric environment, they require a hydrogen reaction mass in order to operate in vacuum. The two main engines have four nacelles each, two on the bottom and two at the back. The aft engines being similar but lack a nacelle at the bottom. Because both modules are mounted on rotating blocks, they can redirect themselves from directing the thrust downwards to any direction required. A basic gravitics|gravitic control system is used in-atmosphere to supply further stability and supplementary lift. Although fully capable of orbital transit, the D77 is too small to be equipped with a Shaw-Fujikawa Translight Engine, and is thus incapable of slipspace travel. File:HW2 Blitz Pelican Transport.png|left|thumb|UNSC Marines boarding a D77-TC. The Pelican is crewed by two personnel who occupy the cockpit at the front of the dropship. The pilot sits on the right side, with the electronics operator or gunner taking up the station on the left. All flight controls are a digital fly-by-light with no manual backups; an integral expert system optimizes stability and adjusts the thruster profiles under all regimes and cargo profiles. Unlike on the later D79-TC Pelican, the cockpit is only accessible from the cargo-bay. Motion trackers, Radar|RADAR/LIDAR sensors and a computerized mapping system allow the pilot to plan their way to nearby staging areas as well as to warn of incoming threats. The cargo-bay, colloquially dubbed by Marines as the "blood tray", usually accommodates up to ten personnel in jumpseats, with a small overhead compartment for their weapons and equipment. Additional infantry can be carried standing up, and increased seating for ten more people can be installed in the center aisle. Otherwise, this space can be used to carry cargo pallets, casualty litters, or even small utility vehicles such as two M274 Mongoose|M274 Mongoose ULATV. The Pelican is also equipped with an onboard weapons locker, which can hold enough weapons and ammunition to arm thirty troopers.''Halo: Combat Evolved: Sybex Official Strategies & Secrets'' At least one pelican has been modified to act as a boarding craft for Operation: RED FLAG, which has enough room to ferry twenty-five SPARTAN-II program|SPARTAN-IIs to their target, as well as carry the cutting gear needed to cut through the hull of a Covenant warship. Pelicans equipped for "soft-seal" Naval boarding|boarding actions have an extendable cover that folds down around the entrance to the troop bay. This configuration was refined during the last days of Operation: TREBUCHET. The large aft overhang provides a magnetic and physical attachment point for additional cargo and ordnance. Possible payloads include a troop deployment pod, a single large vehicle such as an M808 Scorpion or M12 Warthog, or eight resupply canisters. It can also transport a deployable bridge, or a firebase component building. It is discouraged for pilots to transport objects in the clamp during orbital insertions, as it can complicate reentry. Variants As the most ubiquitous Pelican model in service, the Pelican has seen extensive deployment and modification, and is widely marketed to police, security, corporate and civilian markets. D77H-TCI Pelican A newer and nearly identical model of the regular D77-TC, except for a more angular frame, and it features a tandem pilot-seating configuration. D77C Pelican A civilian variant utilized by the law enforcement agencies on major urban areas. *D77C-NMPD Pelican A specialized variant of the D77C and the D77H-TCI itself that was employed by the New Mombasa Police Department in Kenya, Africa, Earth. Air Force variant The version of the Pelican used by the UNSC Air Force features a few major differences from other variants of the aircraft. First, the cockpit layout resembles that of the newer D77H-TCI model with the co-pilot's station located behind and above the pilot rather than side-by-side. G77S Pelican Building upon the versatile foundation of the venerable D77 airframe, the G77S Pelican is an impressive gunship design cooked up by Isabel and the 's engineers to help turn the tide of battle against Banished forces on the Ark. The G77S Pelican Gunship boasts a powerful range of armaments, including top-mounted ANVIL missile pods, four payload hardpoints, a forward M370 chaingun turret, and multiple M41 Vulcan|12.7mm Vulcan cannons. D78-TC Pelican Although the D79-TC Pelican largely supplanted the D77 in post-war service, surviving hulls would be upgraded with improved avionics and thrusters, redesignated D78-TC and continuing to serve. File:H3 - D77H-TCI.png|D77H-TCI Pelican File:H3ODST-D77C-NMPD-PelicanDropship.png|D77C-NMPD Pelican File:Pelican render.png|Air Force variant of the D77-TC Pelican File:HW2 - G77S Pelican.jpg|G77S Pelican Identified Pelicans ''Bravo 001'' ''Bravo 022'' ''Bravo 029 (Pelican)|Bravo 029'' ''Charlie 217'' ''Delta 15'' ''Delta 331'' ''Echo 136'' ''Echo 206'' ''Echo 216'' ''Echo 419'' ''Gamma 054'' "Iron Fist" ''Pelican 019'' ''Oscar 128'' ''Tango 807'' ''Victor 321'' ''Victor 397'' ''Victor 933'' ''Whiskey 035'' ''Whiskey 036'' ''Whiskey 037'' ''Whiskey 039'' Service history By the time of the Fall of Reach, D77-TC Pelicans were the most common airlift assets available to NOBLE Team and other Spartans at Reach, albeit UH-144 Falcons also being used for shot-top transport and air support. When the Covenant assaulted the planet, they were used to move critical assets the battlefronts across the human inner colony, and evacuate wounded and VIPs. Following the UNSC disastrous defeat and the glassing of Reach in 2552#August|August 30, 2552, many surviving Pelicans were drawn to the sister colony of Tribute, where they continue to fight against the Covenant forces there until the end of the Human-Covenant War. ''Halo: Fleet Battles'' Flight slots: 0 Movement: 12" Damage track: 4 Security detail: 2 Systems loadout: Heroic save (Trooper) Non-canon and dubious canon appearances D77 Pelicans are used by the UNSC to transport troops during their war with the Covenant. Trivia A pelican is a seabird, in keeping with the UNSC's tradition of naming atmospheric vehicles after real animals, with the exceptions of the Cyclops and Gremlin, which are named after mythical creatures, and the GA-TL1 Longsword, B-65 Shortsword, FSS-1000 Sabre, and F-41 Broadsword which are named after bladed weapons. All Pelican dropships in ''Halo: Combat Evolved'' bear either the numbers E419 (''Echo 419'') or V933 (''Victor 933''). This was done to save resources during the development of the game. The Pelican shows clear inspiration from the ''UD4L Cheyenne'' dropship from the movie ''Wikipedia:Aliens|Aliens'', which list of references to Aliens in Halo|has inspired the ''Halo'' series in many ways. In ''Halo 2'' gameplay, players can see the insides of the Pelican's cockpit, but no pilots are inside, despite they can be heard in COMs. There is a glitch in the ''Halo 2'' level ''Metropolis'' where the player can ride in a Pelican. It will take the player out of the map, flip, and eject the player. If the player attempts to right the flipped Pelican, the script will read "Hold X to flip Banshee", because Bungie never intended for the Pelican to be operable by the player, and therefore did not make a unique message. The Pelican's in-game physics will make it impossible to correctly and permanently flip the Pelican, as it will always reposition itself in an upside-down position. In ''Halo: Reach'', the player can pilot a Pelican through Flyable Pelican and Phantom|an Easter egg. In ''Halo: Reach'', the inside screens show information on the Office of Naval Intelligence's SWORD Base. In ''Halo: Reach'', all Pelicans are registered as NOBLE Team assets, as they are all given the tag "NOBLE 48". Its name is a reference to the number 7. Gallery File:HCE TankPelican Concept.jpg|Very early sketches of the Pelican for ''Halo: Combat Evolved'', before the dropship's form was finalised. File:HCE_EarlyPelican_Concept.jpg|Early concept art for the Pelican for ''Halo: Combat Evolved''. File:HR_PelicanRedesign_Concept.jpg|Early concept of a redesigned Pelican for ''Halo: Reach''. File:HR PelicanAirfield Concept.jpg|Concept art of a Pelican airfield on Reach. File:HINF PelicanDropConcept.jpg|Concept art of a D77-TC Pelican for ''Halo Infinite''. File:HINF Concept S1Hangar2.jpg|Concept art of a D77-TC at the Avery J. Johnson Academy of Military Science. File:Pelicandrop.jpg|A simple overview of a Pelican dropship. File:HaloCE-PelicanDropship.png|A Pelican carrying a Warthog in ''Halo: Combat Evolved''. File:H2-Pelican chin gun.png|A view of the Pelican Dropship's chin-mounted autocannon in ''Halo 2''. File:H2-D77TCPelicanDropship.png|A Pelican in ''Halo 2''. File:HaloReach-D77TC-PelicanDropship.png|An Air Force Pelican in ''Halo: Reach''. File:HR - Render - D77TAL Pelican view 1.png|A view of the Air Force D77 in ''Halo: Reach''. File:HCEA-PelicanDropship.png|An angled profile view of a Pelican in ''Halo: Combat Evolved Anniversary''. File:H2AD77_cutout.png|A cutout of a Pelican in ''Halo 2: Anniversary'' cutscenes. File:H2AD77.jpg|Another view of the ''Halo 2: Anniversary'' Pelican. The Pelican shown here uses weapon attachments from an Apache helicopter shown for display purposes only, and are not considered canon. File:H2A-D77TC-PelicanDropship-FrontView.png|In-game cutout of the ''Halo 2: Anniversary'' D77-TC. File:E3 2000 pelican.png|The Pelican as it appeared in the Halo E3 2000 trailer|E3 2000 Trailer for Halo: Combat Evolved. File:HCE PelicanBansheeChase Screenshot.jpg|An early look at the 2000-era Pelican. File:DockedPelican.jpg|A Pelican docked in one of ''Pillar of Autumn''s hangars. File:H2 - Destroyed Pelican.jpg|A crashed Pelican in flames. File:BirthOfASpartan - Hopeful.png|A Pelican approaches the in the ''Birth of a Spartan'' short live-action film. File:Halo Reach - TotS Pelican.jpg|A Pelican during the Battle at Szurdok Ridge. File:Pelican_carrying_bridge.jpg|A Pelican carrying a deployable bridge. File:Bravo 001.jpg|The crashed Bravo 001 in the Military Wilderness Training Preserve. File:Troopers in Pelican.jpg|UNSC Army soldiers in the troop bay of a Pelican. File:PelicansAnniversary.png|Two Pelicans during the Battle of the Silent Cartographer. File:H4-Scanned-PelicanDropships.jpg|D77s in ''Scanned''. File:H2A - I Know What the Ladies Like.jpg|Sergeant Avery Johnson commandeers a Pelican's M247 General Purpose Machine Gun|M247 bay gun. File:H2A - Pelican and Scorpion.jpg|A Pelican ferrying an M808B Scorpion. File:HW2B_Pelican.png|A D77 Pelican in the ''Halo Wars 2 Open Beta''. File:HW2B-D77gunship.png|A G77S Pelican gunship in the ''Halo Wars 2 Open Beta''. File:HW2-CampaignD77.png|A D77 Pelican delivering a UNSC Supply Pad during the Battle of Installation 00 in ''Halo Wars 2''. File:HW2-D77&Minibase.png|A D77 delivering a minibase. File:HW2-D77&Supplypad.png|A D77 delivering a supply pad to a firebase. File:HW2-D77.png|A D77 delivering a Watchtower. File:HW2-D77vsG81.jpg|A D77 in comparison to a G81 Condor. File:HW2-G77S.png|A G77S firing at a target. File:HINF Multiplayer Reveal 2021-6.png|A D77-TC on the map Fragmentation in ''Halo Infinite''. File:HINF Echo216Landed.png|''Echo 216'', a D77-TC Pelican, landed at Outpost Tremonius (location)|Outpost Tremonius on Installation 07. File:HINF - Emblem icon - Pelican Streak.png|The Pelican Streak emblem in ''Halo Infinite''. File:Fortnite-D77.jpg|A D77 being used as a glider in ''Wikipedia:Fortnite|Fortnite''. File:HTV-Unbound-D77410.jpg|A D77-TC Pelican in ''Halo: The Television Series''. File:MFS-D77drip.png|Various skins for the D77-TC Pelican in ''Microsoft Flight Simulator''. File:MFS-D77cockpit.png|A D77's cockpit. File:MFS-D77room.png|A D77's airlock. File:MFS-D77troopbay.png|A D77's troop bay. File:MFS-D77attachmentoptions.png|Decal aboard a D77 displaying potential aft cargo. File:HGC-D77.jpg|A D77 Pelican in ''Halo: Ground Command''. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo Graphic Novel'' *''The Last Voyage of the Infinite Succor'' ''Halo: Ghosts of Onyx'' ''Halo: The Cole Protocol'' ''Halo Legends'' *''Odd One Out'' ''Halo: Evolutions'' *''Pariah'' *''Dirt'' *''Blunt Instruments'' *''The Impossible Life and the Possible Death of Preston J. Cole'' ''Remember Reach'' *''Birth of a Spartan'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Scanned'' ''Halo 2: Anniversary'' ''Halo: Spartan Strike'' ''Hunt the Truth'' ''Halo: Fleet Battles'' ''Halo: The Fall of Reach - The Animated Series'' ''Know Your Enemy'' ''Halo: Ground Command'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Fractures'' *''Oasis'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Retribution'' ''Halo: Collateral Damage'' ''Halo: Fireteam Raven'' ''Halo: Silent Storm'' ''Halo: Official Spartan Field Manual'' ''Halo: Outpost Discovery'' ''Halo: Divine Wind'' ''Halo Infinite: Memory Agent'' ''Halo Infinite'' ''Halo: The Television Series'' *''Contact'' *''Unbound'' Sources
|class=D77-TC Pelican |length= |width= |height= |mass= |max accel= |max speed space= |max speed air= |engine= |slipspace drive= |slipspace speed= |poweroutput= |power= |shield gen= |hull= |target= |navigation= |avionics= |armament=Typically none |complement= |crew= |skeleton= |passengers= |capacity= |consumables= |othersystems= |role=Dropship |era= |introduced= |affiliation=*National governments *Law enforcement agencies Authorized corporations }} The D77C Pelican (Formal classification: Dropship 77 Civilian), more commonly known as the Pelican, is a paramilitary dropship widely employed by several human civilian law enforcement agencies. Overview The D77C Pelican is a paramilitary variant of the D77-TC Pelican employed by police forces in major urban areas. These chassis have most of their integrated weapon systems forgone, employ a surfeit of instrumentation to effect whatever their designated function might be. In most cases, these do include clusters of optical and sensory surveillance systems, such as sensors and scanning equipment, for the tracking and seizing of fugitives as well as addressing large-scale emergencies, or simply the capacity to safety and quickly transport personnel and equipment across large distances, as was for the Liang-Dortmund Corporation|Liang-Dortmund D79-TC Pelican|D79-TC Corp Pelican|Pelican used on Meridian. For situations such as natural disasters, terrorist attacks, riots or other strategic integrations which would require a heavily armored vehicle for airborne transportation, nothing comes close in utility to a Pelican. The D80 Condor is the original version of the later Condor series of dropships, built on the D77C Pelican body. Variants There is a growing number of civilian variants of the Pelican utilized by authorized corporations and local National government|government agencies, including the New Mombasa Police Department. D77C-NMPD Pelican The New Mombasa Police Department employed their own specialized version of the D77C dropship and bears similarities to the UNSC's D77H-TCI Pelican dropship based on very few modifications have been made to the D77C over the existing D77H model, beyond the superficial color scheme and minor chassis alterations. This variant was painted in white and black, with the front-mounted M370 autocannon replaced with a searchlight and other equipment. File:H3ODST-D77C-NMPD-PelicanDropship.png|D77C-NMPD Pelican Gallery File:Concept police pelicans.png|Concept art of different color schemes for the D77C-NMPD. File:Concept police pelican nose.png|Concept art of the recording equipment under the police Pelican's nose. List of appearances ''Halo 3: ODST'' ''Halo: New Blood'' ''Halo Mythos: A Guide to the Story of Halo'' Sources Category:Civilian vehicles
The D77C-NMPD Pelican was an NMPD-specialized variant of the D77C Pelican, itself a variant of the military D77H-TCI Pelican dropship. It was used by the New Mombasa Police Department|police department of New Mombasa, Kenya.Halo 3: ODST, campaign level ''ONI Alpha Site'' (defunct, backup on ) Background Overall, the craft is almost identical to the military D77H-TCI variant used by the UNSC Marine Corps, except for its police livery and a number of additions, including a high-speed camera on the bow of the dropship to monitor traffic and a rescue cable at the rear of the troop bay. It was differentiated from its military counterpart by a black and white color scheme, with the word "POLICE" replacing the traditional "MARINES" on the external hull. The standard Pelican's missiles and guns have been completely removed, replaced for civilian use with optical and sensory surveillance systems for the tracking and seizing of fugitives as well as addressing large-scale emergencies. Under the craft's chin, where a machine gun turret or autocannon would normally be installed, were various interchangeable sensors used by the police for aerial surveillance and crowd control. Each of these dropships is typically armed with an AIE-486H Heavy Machine Gun in the personnel troop bay, similarly to the standard D77H model. History Until the Battle for Earth, these Pelicans were used in traffic, surveillance, search and rescue, and prisoner transport roles. During the Battle of Mombasa, the D77C-NMPD was used to transport personnel to coordinate evacuation efforts, to get the city's population out of the city, and to fight against the invading Covenant Covenant military|forces. Police Commissioner Kinsler, the highest ranking officer of the NMPD, used one such dropship to locate and kidnap Sadie Endesha. Like his car, Kinsler's dropship was off the grid and thus couldn't be detected by Vergil before it arrived. It was later destroyed by Vergil by ramming into it with the automated piloting system on an Olifant garbage truck.Halo 3: ODST, ''Sadie's Story'' When the Prophet of Regret's ''Solemn Penance'' entered Slipstream space|slipspace above the city, most of the NMPD was held up fighting the Covenant on the ground. After the siege at the ONI Alpha Site (location)|ONI Alpha Site, an NMPD Pelican evacuated Marines Taylor H. Miles|Cpl. Taylor Miles, Michael Crespo|PFC Michael Crespo, and a number of police officers, just before the building was destroyed by a controlled demolition. This Pelican later flew the Marines to the NMPD headquarters in order to extract Edward Buck|GySgt Eddie Buck and Kojo Agu|LCpl Kojo Agu;Halo 3: ODST, campaign level ''NMPD HQ'' While landing, two Type-26 Banshee|Banshees ambushed the Pelican and shot it down, where it crashed in a construction zone high above the city streets. A single NMPD officer, and a Alpha-Nine|squad of Marine Orbital Drop Shock Trooper|shock troopers defended the downed Pelican from Covenant reinforcements. After finishing off the reinforcements, the ODSTs abandoned the Pelican as it was damaged beyond repair, forcing them to find another way out of the city. Gallery File:H3ODST-D77C-NMPD-Pelican-RefChart.jpg|Reference chart of the D77C-NMPD Pelican. File:Concept police pelicans.png|Concept art of different color schemes for the D77C. File:Concept police pelican nose.png|Concept art of the recording equipment under the police Pelican's nose. File:H3ODST-D77C-NMPD-Pelican-Underside.png|The underside of the D77C-NMPD Pelican. File:H3ODST-NMPD-Pelican-Aerial.jpg|An NMPD Pelican in New Mombasa. File:H3R - NMPD Pelican.jpg|A D77C-NMPD Pelican taking off. File:Nmpd pelican crash 2.jpg|A crashed NMPD Pelican. File:Nmpd pelican crash.jpg|A rearview of a crashed NMPD Pelican. List of appearances ''Halo 3: ODST'' ''Halo: New Blood'' ''Halo Mythos'' Sources
|manufacturer = Misriah Armory |length = |width = |height = |mass = |engine = 8 Fusion drive|hybrid fusion drives 8 maneuvering thrusters |armament = 3 chin-mounted weapons 2 Anvil-II air-to-surface missile pods 1 rear-mounted AIE-486H machine gun |complement =*1 medium or heavy vehicle 2 light vehicles 46 ordnance pods |crew = *2+ crews 1 artificial intelligence |othersystems = |role = Dropship, wikipedia:Air Assault|air assault/wikipedia:Close Air Support|close air support |era = *Insurrection Human-Covenant War Post-Covenant War conflicts *Created conflict |affiliation = United Nations Space Command }} The D77H-TCI Pelican (Formal classification: Dropship 77 - Heavy - Troop Carrier/Infantry), more commonly known as the Pelican, is a model of the traditional D77-TC Pelican dropship. Design As a dominent Pelican model for many decades, the D77H-TCI Pelican features a versatile airframe, a power-efficent thruster configuration, and dense ablative armor for quick-transfer deployments deep into foe-occupied area. Like the previous standard D77-TC Pelican|D77 model used during the Human-Covenant War, it features an extrordinary level of versality with regard to its arsenal, albeit parts with its forebearer in a variety of ways with several interior and exterior design differences. This includes most notably vertically staggered cockpit seats in tandem, with the co-pilot seated behind and above the pilot, instead of both crew sitting next to each other, and the controls and instrument panels are rearranged and upgraded. A small holotank is installed in the cockpit, allowing a Smart AI|"smart" artificial intelligence|AI to project its holographic avatar to the craft's pilots. The D77H-TCI Pelican's standard armament has two Anvil-II air-to-surface missile podswhich are integrated seamlessly into the fuselage rather than being externally mounted to the wingsand a rear-bay-mounted machine guntypically an AIE-486H machine gunin its troop bay for providing sufficient suppresive fire for supporting ground teams and loading or offloading personnel in contested sites, and covering the departure of its passengers, although this prevents it from carrying a vehicle internally. The ANVIL pods can fire up to twelve missiles at once, six from each pod. It may also features a trio of nose-mounted chainguns. The main Fusion drive|engines are mounted in pairs in four nacelles, with one situated on each wing and two at the rear and posterior. The nacelles can articulate independently, thus altering the direction of thrust, referred to as vectoring in aviation; this improves the Pelican's low altitude maneuverability. Eight ventral thrusters are identified by markings and a rendered thrust effect, one on each wing nacelle and one on each aft nacelle, allow the drop ship to land and take off vertically. These engines are capable of both space and atmospheric operation. It has eight jet intakes, three on each side and two on top, though intakes are obviously not able to function in a vaccuum. There are also differences in the bay of the craft: the so-called "blood tray". Although the D77H-TCI Pelican carries the same number of passengers as its predecessor, its troop-bay is more flexible, able to carry up to two M274 Mongoose internally, in addition to ten passengers. Like the original models, the D77H-TCI's tail-mounted magnetic clamps are capable of carrying an M12 Warthog, an M808 Scorpion, or several resupply canisters. Variants A gunship version of the D77H is in service; this heavily armed version is equipped with more chainguns, missiles, and a large cannon mounted at the ventral-fore of the dropship. Another configuration of the D77H Pelican were used by the crew during the Harvest campaign and Battle of the Etran Harborage. D77C-NMPD Pelican A variant of the D77H-TCI and the D77C Pelican itself with very few modifications made to the later over the former, and was utilized by the New Mombasa Police Department in Kenya, Africa, on Earth. File:H3ODST-D77C-NMPD-PelicanDropship.png|D77C-NMPD Pelican Identified Pelicans ''Echo 051'' ''Kilo 023'' ''Oscar 5'' ''Oscar 6'' ''Oscar 8'' ''Oscar 9'' ''Victor 398'' Service history The D77H-TCI Pelican was introduced at least during the Insurrection and numerous, along with the original D77-TC Pelican, were as well deployed during the battles of the Human-Covenant War. During the Battle of Chi Ceti, the SPARTAN-II program|SPARTAN-II company used a D77H-TCI Pelican to make a boarding action against the Covenant ''Unrelenting'' by flying out of the Pelican with thruster packs to board the nearby enemy vessel. Multiple D77H-TCI Pelicans were in use over course of Harvest campaign and later Battle for Arcadia and Battle of Trove, including one such Pelican with a woodland camouflage scheme that was used by the Sergeant John Forge and the Fire Team Lima to board the heavily damaged to purge its NAV database and recover the survivors of the . In the 2552|final year of the Great War, the D77H-TCI Pelicans may have been used during the Battle of Sigma Octanus IV and the Fall of Reach. An extensive number of D77H-TCI Pelicans was prominently deployed during the Battle for Earth, including during the final Space warfare|space battle against Prophet of Truth's Truth's fleet|loyalist armada led by ''Anodyne Spirit''. They were again deployed extensively by the Battle Group Victory supported by the Sangheili Covenant separatists|separatist Fleet of Retribution during the Battle of Installation 00, the final battle of the war. In the aftermath of the Human-Covenant War, many D77H-TCI Pelicans remains in service even when they were supplanted by the D79-TC Pelican. Numerous D77H-TCI Pelicans were used against a Merg Vol's Covenant|splintered Covenant group during the Battle of Draetheus V in 2554. A number of D77H-TCI Pelicans were assigned to the , the flagship of UNSC Navy, and were deployed by the Infinity-class supercarrier|supercarrier notably during the Operation: WHISTLE STOP and Operation: WOLFE|WOLFE. Gallery File:Homecoming_Pelican_Concept.png|D77H-TCI concept art for ''Halo Legends: Homecoming''. File:H2A Terminals Concept PelicanHangar.jpg|Concept art of a D77H-TCI in ''Halo 2: Anniversary''s Terminal (Halo 2: Anniversary)|terminals. File:Phantom and Pelican.png|A Pelican with a woodland camouflage scheme encoutering a in ''Halo Wars: Genesis''. File:HWG-SoftSeal-Pelican.png|A partial cross-section of a Pelican with its "soft seal" cover extended. File:Halo3-PelicanDropship.png|A detail fore view of the D77H-TCI Pelican Dropship's cockpit. File:Pelicans5e_copy.jpg|A comparison of the D77H-TCI and the D77-TC models from ''Halo: Combat Evolved'' and ''Halo 2''. File:HE12 Space Combat2.jpg|Several D77H-TCI along with C712 Longswords during the Operation: WHISTLE STOP. File:Landfall Pelicans.jpg|D77H-TCI Pelicans under construction in ''Halo: Landfall''. File:D77H-TCI Pelican Gunship.jpg|The D77H-TCI in ''Halo 3''. File:H3 Pelican Anvil-II.jpg|A frontal view of the D77H-TCI, affixed with ANVIL-II pods. File:HRS D77H TCI Pelican Bottom.jpg|A bottom view of the D77H-TCI. File:Pelican bay.jpg|The rear seats of a D77H-TCI Pelican. File:Ark2.JPG|The cockpit of the D77H-TCI. File:Pelican Cockpit.jpg|Another view of the cockpit. File:H3 The Pit out of bounds.jpg|D77H-TCI dropship outside ''The Pit''. File:The Ark Pelican.jpg|A D77H-TCI dropping off two Orbital Drop Shock Trooper|ODSTs on Installation 00. File:PelicanCrash-large.jpg|A crashed D77H-TCI on Installation 00. File:PelicanOnCortana.jpg|A D77H-TCI crashed on ''High Charity''. File:Hornet war.jpg|A squadron of AV-14 Hornet|Hornets and AV-22 Sparrowhawk|Sparrowhawks protect a number of Pelican dropships from a Protos-pattern Scarab|Protos Scarab in an early build of ''Halo Wars''. File:Pelican on Harvest.jpg|Three Pelicans during the Harvest campaign in ''Halo Wars''. File:HW-D77.png|A D77H-TCI in ''Halo Wars''. File:Origins insurrectionbattle.jpg|A massive fleet of multiple D77Hs and AV-14 Hornets bombards an insurrectionist position in ''Origins''. File:H4-Scanned-PelicanDropships.jpg|A pair of Pelicans, possibly D77H-TCIs, over Eridanus II in ''Scanned''. List of appearances ''Halo: Ghosts of Onyx'' ''Halo: Landfall'' *''Halo: Arms Race|Arms Race'' *''Halo: Combat|Combat'' *''Halo: Last One Standing|Last One Standing'' ''Halo: Uprising'' ''Halo 3'' ''Halo Wars: Genesis'' ''Halo Wars'' ''Halo Legends'' *''Origins'' *''Homecoming'' *''Prototype'' ''Halo: Evolutions'' *''The Return'' ''Halo: Blood Line'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' *''Halo: Fall of Reach - Covenant|Covenant'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Scanned'' ''Halo: Spartan Assault'' ''Halo: The Thursday War'' ''Halo: Escalation'' ''Halo: Mortal Dictata'' ''Halo: Spartan Strike'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Rise of Atriox'' ''Halo: Shadows of Reach'' Notes Sources
|role=Troop carrier |length= |width= |height= |mass= |power= |engine= |slipspace drive= |navigation= |hull= |shielding= |armament= |complement= |crew= |passengers= |othersystems= |era=Post-Covenant War conflicts |introduced=Post-Covenant War conflicts |affiliation=United Nations Space Command }} The D78-TC Pelican, formally known as the Dropship 78-Troop Carrier is a model of Pelican dropship created after the Human-Covenant War. Overview The D78 has improved avionics and new thrusters. It has less armor and weaponry than the later D79-TC Pelican. Sources
|manufacturer=Misriah Armory |class=Pelican |role=Multi-purpose dropship/gunship |length= |width= |height= |mass= |power-title=Maximum speed |power=671 km/h (417 mph)903 km/h (561 mph) |engine= |slipspace drive=Not equipped |navigation= |hull= |armament=*2 GAU-53 70mm rotary cannon 6 hardpoints |complement=1520 personnel |crew=3 |passengers= |othersystems= |era=*Human-Covenant War Post-Covenant War conflicts |introduced= |affiliation=United Nations Space Command }} The D79-TC Pelican, formally designated Dropship 79 Heavy - Troop Carrier, is a UNSC dropship designed by Misriah Armory. Infrequently in service as early as 2526,''Halo 4: Forward Unto Dawn'' the D79 had become the UNSC's standard dropship by 2557, supplanting the D77-TC Pelican|D77 and D77H-TCI Pelican|D77H models. A gunship variant (the G79H-TC Pelican|G79H-TC/MA) is also produced.Halo 4: The Essential Visual Guide Overview Unlike the D77 and the D77H Pelicans, the D79 features a twin-bubble canopy akin to that of the 21st century Wikipedia:Mil Mi-24 Hind|Mi-24 Hind gunship/attack helicopter; flight controls and frontal weaponry triggers are linked to the lower seat, while the dorsal turret is manned through the upper seat. The D79 Pelican features increased hull armor and more powerful engines compared to its predecessors. It has a sleeker, more rounded fuselage which presumably improves its aerodynamics. A tall air intake is located immediately adjacent to the fuselage on either winglet, while a shorter but wider intake is mounted in front of and beneath each forward thruster; two smaller intakes are located above these. Two small maneuvering thrusters are mounted on either side of the fuselage. The Pelican is armed with a pair of GAU-53 70mm rotary cannons mounted on a gimbal, below its nose. Misriah's D81-LRT Condor uses an airframe strikingly similar to the D79's, as it uses the D79-TC Pelican as the base. However, the Condor possesses a Shaw-Fujikawa Translight Engine|slipspace drive and additional thrust nozzles, in addition to substantially greater length. In addition to the standard dropship model, a gunship model (designated Gunship 79 Heavy Troop Carrier/Mobile Armory) is also used. This version incorporates heavier armament than the dropship version and additional weapons and ammunition racks for the resupply of ground troops.Halo 4, campaign level ''Shutdown'' The Liang-Dortmund Corporation has access to specialized Pelicans suited to their needs. File:H5G_Corp_pelican.png|Liang Dortmund variant Identified Pelicans Boza ''India 127'' Papa Foxtrot 766 Pelican 096 Pelican 653 Pelican 595 Trivia In the level ''Infinity (Halo 4 level)|Infinity'', Pelicans can be shot down by enemy fire, despite their actions being scripted, which can cause them to fall on top of the player and kill them. Additionally, sometimes the pilots will be killed, resulting in the aircraft crashing but not being destroyed. The Pelican's cockpit will be open and the aircraft can be flipped, but it cannot be piloted by the player. Gallery File:Halo Escalation 6.jpg|Multiple D79 Pelicans on the cover of ''Halo: Escalation''. File:HE14 Pelican Escort.jpg|A Pelican with a Broadsword during the Battle of Aktis IV in ''Halo: Escalation''. File:H4_D79Pelican_Concept_1.jpg|Concept art of the D79 Pelican for ''Halo 4''. File:H4_D79Pelican_Concept_2.jpg|Concept art of the D79 Pelican for ''Halo 4''. File:H4_D79Pelican_Concept_3.jpg|Concept art of the D79 Pelican for ''Halo 4''. File:H4_D79Pelican_Concept_4.jpg|Concept art of the D79 Pelican for ''Halo 4''. File:H4_D79Pelican_Concept_5.jpg|Concept art of the D79 Pelican for ''Halo 4''. File:H4_D79Pelican_Concept_6.jpg|Concept art of the D79 Pelican for ''Halo 4''. File:H4-Concept-Infinity-LaunchBay.jpg|Concept art of a Pelican bay on the . File:H4SO_Pelican_TroopBay_Render.jpg|Render of the interior of the Pelican. File:TFoR AS Concept PelicanHangar.jpg|Concept art of several D79 Pelicans in a hangar for ''Halo: The Fall of Reach - The Animated Series''. File:TFoR AS Concept PelicanBay.jpg|Concept art of the troop bay of a D79 Pelican in ''Halo: The Fall of Reach - The Animated Series''. File:TFoR AS PelicanTroopBayMesh.jpg|A base mesh of a D79 Pelican's troop bay in ''Halo: The Fall of Reach - The Animated Series''. File:TFoR AS PelicanTroopBayWireMesh.jpg|A wire frame render of a D79 Pelican's troop bay in ''Halo: The Fall of Reach - The Animated Series''. File:TFoR AS PelicanTroopBayRender1.jpg|Finalized render of a D79 Pelican's troop bay in ''Halo: The Fall of Reach - The Animated Series''. File:TFoR AS PelicanTroopBayRender2.jpg|Finalized render of a D79 Pelican's troop bay in ''Halo: The Fall of Reach - The Animated Series''. File:HINF Concept D79.jpg|Pre-production concept art for ''Halo Infinite'' depicting D79 Pelicans preparing to launch from a UNSC warship. File:FUD-Circinius-Mountains.jpg|A D79 Pelican leaving Circinius IV in ''Halo 4: Forward Unto Dawn''. File:H4-PelicanDropship.png|Render of the D79-TC Pelican in ''Halo 4''. File:H4 - Campaign Infinity 04.jpg|A D79 Pelican preparing to drop reinforcements on Requiem. File:H4 - PelicanFlight.jpg|A D79 flying over the canyons of Requiem. File:H4-D79TC-PelicanDropship-Back.jpg|Detailed view of the dropship's engines. File:H4Epilogue - NP Pelicans.jpg|Two Pelicans descend upon New Phoenix following the New Phoenix Incident|Didact's attack in 2557. File:H4 Ragnarok Pelican.png|A crashed D79 Pelican at Two Giants. File:H4 Screenshot ShootoutinValhalla3.png|A trio of D79 Pelicans carrying Mantises during the Skirmish at Two Giants. File:SO Crystal Ball - Pelican.png|A D79-TC Pelican gunning down an Unggoy Storm in ''Spartan Ops''. File:SpartanOps - PelicanWraith.png|A Pelican barely avoiding a Wraith's plasma mortar. File:Grant piloting Pelican.jpg|Detail of the Pelican's cockpit interior, flown by Tedra Grant. File:Crimson and Majestic Pelicans.jpg|Two Pelicans flying in formation as they flee Requiem in 2558. File:H5GA-BansheevsD79.png|A D79-TC Pelican being fired at by a . File:H5G-D79formation.png|D79-TC Pelicans in a War Games match of Warzone on Escape from ARC in ''Halo 5: Guardians''. File:Into the Hanger.jpg|Pelicans in a hangar on the in the ''Halo 5: Guardians E3 Hololens Experience''. File:Pelicans hololens.jpg|Pelicans flying round in a hologram version of Escape from ARC in the ''Halo 5: Guardians E3 Hololens Experience''. File:H5G-Pelicanbuddies.png|Spartan-IVs about to depart from a Pelican's troop bay. File:H5G-Pelicanprop.png|A customized Pelican prop in Forge. File:FH4 - D79-TC Pelican.png|A D79-TC Pelican in ''The Halo Experience Showcase''. List of appearances ''The Commissioning'' ''Halo 4: Forward Unto Dawn'' ''Halo 4'' *''Spartan Ops'' ''Halo: Escalation'' ''Halo: Nightfall'' ''Hunt the Truth'' *''The Hunt Begins'' ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Bad Blood'' ''Halo Infinite'' ''Vertical Umbrage'' ''Sunrise on Sanghelios'' Sources
|class=Condor |role=Dropship |length= |width= |height= |engine= |slipspace drive=Equipped |hull= |armament= |complement= |era= |affiliation=United Nations Space Command }} }} The D80 Condor (Formal classification: Dropship 80), more commonly known as the Condor, is the original model of the Condor heavy dropship. Overview The D80 Condor is built on the airframe of the D77C Pelican. It has limited slipspace capabilities, with transit times roughly double those of concurrent larger, more efficient aircraft. Condor Dropship 80 Service Manual: There are at least three revisions of the D80 Condor Service Manual as of 2559. Service history During the Battle for Zeta Halo, at least three D80 Condors were used against the Atriox's Banished, and have been ended up having crash-landed in the region south of the Silent Auditorium (location)|Silent Auditorium, where a trio of Kywasky Workshop Gorespike cannons were deployed. After a pair of Gorespikes shot down the Pelican ''Echo 216'' and forced it to land in the area, Fernando Esparza found the three Condors' wrecks crash-landed on the same place as he sought to fled Installation 07 by digging through them and find one with a still working slipspace drive, once John-117 is done with the war with the Banished. After the SPARTAN-II program|Spartan destroyed all three local Gorespike cannons and killed Hyperius and Tovarus, Esparza, however, was unable to find any intact Condor as they were all revealed to have been completely gutted and cratered, alongside their obliterated slipspace drives. Non-canon and dubious canon appearances The "SuperCondor" ''Condor 325'' is used by Silver Team during humanity's Human-Covenant War/Silver|war with the Covenant/Silver|Covenant. Production notes File:HTV-Contact-Condor.jpg|thumb|250px|The D80-LRT "SuperCondor" in ''Halo: The Television Series''. In ''Halo: The Television Series'', the D80-LRT "SuperCondor", which is considered a larger form of the standard Condor, was used in the live-active series, instead of the normal D80 Condor design introduced in ''Halo Infinite''. Although the "SuperCondor" was seemingly based partially on the standard D80 Condor frame, including its cargo-bay (albeit slightly longer) and feature a slipspace drive, it bears additionally many similarities to the D81-LRT Condor; it features an extra level, which what appears to be an additional bay on the tail boom, and as well as eight maneuvering thrusters identical to the D79-TC Pelican, similar to D81-LRT's so-called "Mission Package". The D80-LRT "SuperCondor" is also armed with at least a nose-mounted chaingun, unlike seemingly the D80 Condor in ''Halo Infinite'' as it appeared to have no any armament at all. Gallery File:HInf-Screenshot-D80manual.png|D80 Condor Dropship 80 Service Manual in ''Halo Infinite''. File:HINF D80Crash.png|One of three crashed D80 Condors found on Installation 07. File:HINF D80Crash2.png|The second crashed Condor. Note the enlarged hull and second pair of engines. File:HINF D80Crash3.png|The third crashed Condor. File:HTV Condor 325.png|''Condor 325'' in ''Halo: The Television Series''. File:HTV-Contact-D80engines.jpg|The engines of a D80-LRT "SuperCondor". File:HTV EndymionII Concept Scale.png|Scale reference of a D80 Condor with a . List of appearances ''Halo Infinite'' ''Halo: The Television Series'' *''Contact'' *''Unbound'' *''Reckoning'' *''Solace (TV Series)|Solace'' *''Inheritance'' *''Transcendence'' Sources
|class=Condor |role=Dropship |length= |width= |height= |engine= |slipspace drive=Equipped |hull= |armament= |complement= |era= |affiliation=United Nations Space Command }} }} The D80 Condor (Formal classification: Dropship 80), more commonly known as the Condor, is the original model of the Condor heavy dropship. Overview The D80 Condor is built on the airframe of the D77C Pelican. It has limited slipspace capabilities, with transit times roughly double those of concurrent larger, more efficient aircraft. Condor Dropship 80 Service Manual: There are at least three revisions of the D80 Condor Service Manual as of 2559. Service history During the Battle for Zeta Halo, at least three D80 Condors were used against the Atriox's Banished, and have been ended up having crash-landed in the region south of the Silent Auditorium (location)|Silent Auditorium, where a trio of Kywasky Workshop Gorespike cannons were deployed. After a pair of Gorespikes shot down the Pelican ''Echo 216'' and forced it to land in the area, Fernando Esparza found the three Condors' wrecks crash-landed on the same place as he sought to fled Installation 07 by digging through them and find one with a still working slipspace drive, once John-117 is done with the war with the Banished. After the SPARTAN-II program|Spartan destroyed all three local Gorespike cannons and killed Hyperius and Tovarus, Esparza, however, was unable to find any intact Condor as they were all revealed to have been completely gutted and cratered, alongside their obliterated slipspace drives. Non-canon and dubious canon appearances The "SuperCondor" ''Condor 325'' is used by Silver Team during humanity's Human-Covenant War/Silver|war with the Covenant/Silver|Covenant. Production notes File:HTV-Contact-Condor.jpg|thumb|250px|The D80-LRT "SuperCondor" in ''Halo: The Television Series''. In ''Halo: The Television Series'', the D80-LRT "SuperCondor", which is considered a larger form of the standard Condor, was used in the live-active series, instead of the normal D80 Condor design introduced in ''Halo Infinite''. Although the "SuperCondor" was seemingly based partially on the standard D80 Condor frame, including its cargo-bay (albeit slightly longer) and feature a slipspace drive, it bears additionally many similarities to the D81-LRT Condor; it features an extra level, which what appears to be an additional bay on the tail boom, and as well as eight maneuvering thrusters identical to the D79-TC Pelican, similar to D81-LRT's so-called "Mission Package". The D80-LRT "SuperCondor" is also armed with at least a nose-mounted chaingun, unlike seemingly the D80 Condor in ''Halo Infinite'' as it appeared to have no any armament at all. Gallery File:HInf-Screenshot-D80manual.png|D80 Condor Dropship 80 Service Manual in ''Halo Infinite''. File:HINF D80Crash.png|One of three crashed D80 Condors found on Installation 07. File:HINF D80Crash2.png|The second crashed Condor. Note the enlarged hull and second pair of engines. File:HINF D80Crash3.png|The third crashed Condor. File:HTV Condor 325.png|''Condor 325'' in ''Halo: The Television Series''. File:HTV-Contact-D80engines.jpg|The engines of a D80-LRT "SuperCondor". File:HTV EndymionII Concept Scale.png|Scale reference of a D80 Condor with a . List of appearances ''Halo Infinite'' ''Halo: The Television Series'' *''Contact'' *''Unbound'' *''Reckoning'' *''Solace (TV Series)|Solace'' *''Inheritance'' *''Transcendence'' Sources
|class=Dropship |role=Transport craft |length= |width= |height= |engine= |slipspace drive=Equipped |hull= |armament= |complement=1520 personnel |era = Post-Covenant War conflicts |affiliation = *United Nations Space Command Sedran Colonial Guard }} The D81-Long Range Transport (D81-LRT Condor; colloquially: Fat Pelican/SuperPelican) is a medium-sized, long-range aerospace transport craft manufactured by Misriah Armory that is built from the airframe of a Pelican dropship. Overview The D81-LRT Condor is built using an elongated Pelican dropship fuselage; the current Condor model uses a D79-TC Pelican frame. Approximately ninety-five percent of the Condor's parts originate from the Pelican that it was built upon. The Pelican's original flight systems, engines, and structural spars are borrowed to in the creation of the Condor. However, the original tail thrusters are removed and replaced with the "Mission Package", which consists of four engine pods and a Shaw-Fujikawa Translight Engine|slipspace drive capable of short to mid-range slipstream space travel. The Condor features two cockpits, with the upper cockpit housing the dropship's weapons or sensor operator. Apart from being substantially longer, the Condor has additional thrust nozzles and what appears to be a second deployment bay on the tail boom; this bay likely houses the slipspace drive. The Condor's compact and occasionally temperamental slipspace drive led to the dropship being very expensive, especially on the civilian market. However, advances following the Human-Covenant War have severely decreased commercially available unit costs. Maintenance has remained a problem for the Condor. The dropship's slipspace drive is rated for only five trips before it requires a comprehensive retuning, and eight trips before the Condor's drive has to be fully rebuilt. Most Condors are unarmed, with a multi-sensor package often replacing a Pelican's armaments. Though in some variants, the D79-TC Pelican's dual GAU-53 70mm rotary cannons are retained. Six hardpoints are retained on the Condor's wings to allow colonial operators to create custom fire control systems to tie these into the civilian controls. During the Second Ark Conflict, the Condor was modified into a G81 Condor|gunship by Isabel, armed with five twin laser cannons and a Mini-MAC. Variants Several variants of the D81-LRT Condor exist: D81: Post-War Condor: Equipped with a more efficient slipspace drive and built from excess D79-TC Pelican frames, the post-war variant has the upper cockpit either stripped out or converted into VIP seating. D81WP Condor|D81WP: The WP (Weapons Package) variant retains the D79 Pelican's GAU-53 70mm rotary cannon|rotary cannons and is sold to the UNSC, paramilitary units, and planetary security forces by Misriah Armory. G81 Condor|G81: The G81 is a designation for unofficial, slow-moving but powerful Condor craft armed with multiple pulse-laser turrets and a light magnetic accelerator cannon all of which are capable of independently targeting enemy units. The pulse lasers offer a high rate of fire, making the Condor effective against mass units, while the light MAC provides devastating burst damage for hard target elimination. This Condor variant breaks several UNSC weapon regulations. U81 Condor|U81: The U81 is an unofficial designation for refit Condors used by the Office of Naval Intelligence during reconnaissance and surveillance missions. This variant is outwardly indistinguishable from civilian starships, but the U81 incorporates an advanced electronic warfare suite, an extensive passive sensor array, and a military-grade slipspace drive. This variant is sometimes classed as a "Prowler|subprowler" due to its covert mission profile, although it lacks passive cloaking or sensor baffler|baffling coatings. Development and operational history File:HW2 MarineDeployment Concept.png|thumb|250px|A number of Condors taking off. Formerly a dropship in service with the United Nations Space Command, the Condor was virtually unparalleled in its role of heavy materiel and equipment deployment. However, due to the D96-TCE Albatross and D82-EST Darter's lower development and operational costs along with overlapping functionality, the Condor ultimately faded from service in the UNSC. The Condor sees continued use by the Sedran Colonial Guard as it is able to work without the need for a larger vessel to deploy from. It is also ideal for low-volume freighting between the Outer Colonies that wish to become autonomous from the Unified Earth Government. The Condor allows colonists to cross long distances, scout possible trade routes, and establish diplomatic relationships without interference of the UNSC or its control on interstellar commerce. In March 2555, the UNSC's team for the Mission to Installation 00|mission to Installation 00 used a Condor to board the Swords of Sanghelios' ''Mayhem''.Halo: Hunters in the Dark, ''page 110'' (Google Play edition) However, the Condor was heavily damaged during the mission when ''Mayhem'' was attacked by Retrievers.Halo: Hunters in the Dark, ''page 133'' (Google Play edition) The Sedran Colonial Guard used one Condor during the Mission to Alpha Shard|mission to Alpha Shard, alongside several Office of Naval Intelligence Locke's team|operatives.Halo: Nightfall, ''Episode 1'' After traveling to the shard, Thanolekgolo that dwelled on the ring located the dropship and attacked it. The Condor's pilot was killed and the worms caused the dropship to spin out of control and crash.Halo: Nightfall, ''Episode 2'' The now-barely functioning Condor was later used by Jameson Locke and Talitha Macer to travel to a . Crash-landing the Condor nearby, the two managed to board the freighter and escape the Halo fragment. The Condor was destroyed shortly thereafter when Colonel Randall Aiken detonated a HAVOK tactical nuclear weapon nearby to destroy the deposits of a fatal new element.Halo: Nightfall, ''Episode 5'' Shortly after the Subjugation of Earth on October 28, 2558, Alpha-Nine utilized ''Foxtrot 111'' for transport to Balaho, Luna, the Spartan-IV Training Station, and Cassidy III. In May 2559, the crew of the used D81 and G81 Condors in their Second Ark Conflict|battle against the Banished for Installation 00.Halo Wars 2 In 2559#|November 2559, ten Condors were attached to the . The Condors managed to escape from the ship's destruction and were used along with an Owl by the UNSC and Swords of Sanghelios survivors of the Battle of Netherop (2559)|Battle of Netherop to escape before the Created could arrive. Identified Condors ''Foxtrot 111'' Gameplay D81 Condors replace the D20 Herons in the role of delivering Firebases to the battlefield, while the Pelicans deliver the bases and turrets which are no longer produced directly from the Firebases. Trivia A Wikipedia:condor|condor is a kind of vulture, in keeping with the UNSC's tradition of naming aerospace craft after birds. The Condor was known as the Super Pelican during the early stages of production on ''Halo: Nightfall''. Gallery File:Nightfall - Condor.jpg|A Sedran Condor approaching Alpha Shard in ''Halo: Nightfall''. File:HM-D81.png|A Sedran D81 on Alpha Shard in ''Halo Mythos''. File:HW2-D81models.jpg|Finalized models of the D81 Condor in ''Halo Wars 2''. File:HW2B-D81.png|A UNSC D81 Condor carrying a Firebase in the ''Halo Wars 2 Open Beta''. File:HW2B_Condor.png|A Condor in the ''Halo Wars 2 Open Beta''. File:HW2-CampaignD81.png|A D81 Condor dropping off a Firebase during the Battle of Installation 00 in ''Halo Wars 2''. List of appearances ''Halo: Nightfall'' ''Halo: Hunters in the Dark'' ''Halo Mythos'' ''Halo Wars 2'' ''Halo: Bad Blood'' ''Halo: Lone Wolf'' ''Halo Infinite'' ''Halo: Outcasts'' Sources
|class=Dropship |role=Transport craft |length= |width= |height= |engine= |slipspace drive=Equipped |hull= |armament=*2 GAU-53 70mm rotary cannon |complement=1520 personnel |era= |affiliation= United Nations Space Command Paramilitary forces Law enforcement Colonial guard forces }} The D81WP (Weapons Package) Condor is a heavy gunship variant of the D81-LRT Condor dropship. Overview The D81WP variant is offered by Misriah Armory for sale to the UNSC, bonded paramilitary units, and law enforcement|planetary security forces. This variant retains the D79-TC Pelican's dual GAU-53 70mm rotary cannons. Sources
|class= |role= Dropship |length= |width= |height= |mass= |power= |engine= |slipspace drive= None |hull= |armament= Typically none |complement= |crew= 1 pilot 1 cargo chief |passengers= |othersystems= |era= *Human-Covenant War Post-war |introduced= |affiliation= United Nations Space Command }} The Dropship 82-Equipment Supply Transport, more commonly known as the D82-EST Darter, is a dropship used by the United Nations Space Command to deliver supplies, such as rations and munitions, to forward bases. Overview The Darter is a medium-lift utility dropship, filling a niche between the smaller Pelican series and the larger D96-TCE Albatross|Albatross and D20 Heron|Heron dropships. The vehicle is intended for operations which do not involve combat, and as such it is not armed with any kind of weaponry - though it is fitted with a countermeasures package that helps the vehicle ward off some incoming fire. In addition, the Darter is much more agile than its larger cousins, allowing it the ability to drop quickly into contested landing zones that may be challenging for other dropships. The Darter's cargo bay is capable of transporting large numbers of supply List of UNSC crates|crates at a time. Once it has landed, the underside splits down the middle, lowering a metal pallet from the cargo bay and allowing its cargo to be left groundside to be unloaded. Once free of supplies, the Darter can reseal its cargo bay doors, returning to an orbiting spacecraft to resupply. Like Pelicans, Darters are not rated for transatmospheric transport of most UNSC combat vehicles, resulting in the employment of UNSC Vehicle Depot|Vehicle Depot and UNSC Garage|Garage base structures instead. Rather than transport vehicles, the Darters transport partially disassembled vehicle components down to the firebase on the ground, to allow workshops in the base to reassemble the vehicle for combat. The D82-EST Darter has been in service since at least 2531. It is a vital part of the UNSC's logistical operations, capable of deploying personnel, vehicles parts, weapons, and supplies from rations and medical kits to any groundside base. It serves as both an atmospheric and exoatmospheric vehicle capable of delivering troops and supplies wherever needed once a UNSC Supply Pad|supply pad has been constructed. Operational history In 2531, the support vessel had an extensive contingent of Darters, used to transport supplies for ground forces, namely in firebase unit construction. In 2553#April|April 2553 the Venezian militia|planetary militia on Venezia had acquired several Darters. By 2559 the ''UNSC Spirit of Fire'' was still using Darter drop ships in the Second Ark Conflict. Several Darters were assigned as part of the complement aboard Cairo Station (station)|Cairo Station. Gameplay In ''Halo Wars'', the D82-EST is used to transport supplies from the to provide additional resources for ground forces. They land on specific landing platforms, built into prefabricated firebase units designed to house supply crates they deliver. The Darter cannot be destroyed in-game. However, if a supply pad is destroyed, the craft assigned to it will disappear from the screen. Phoenix Log {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Logs|Phoenix Log - Darter | | |} Production notes On an older, now-defunct Halo Waypoint page for the ''Halo 4'' map Outcast, the spacecraft seen flying around the map's skybox was erroneously labelled a Darter. This ship is instead an . Trivia A Wikipedia:Darter|darter is a tropical seabird, in keeping with the UNSC's tradition of naming most atmospheric aircraft after birds. Gallery File:D82-EST Darter.png|A D82-EST Darter delivering supplies to a UNSC firebase in ''Halo Wars''. File:HW2B Supply Pad2.png|A D82-EST Darter in ''Halo Wars 2'' List of appearances ''Halo Wars'' ''Halo: Mortal Dictata'' ''Halo Wars 2'' Sources
|class=Heavy-lift dropship |role=*Long-range materiel deployment Troop and equipment transport |length= |width= |height= |mass= |power= |engine= |slipspace drive=None |navigation= |hull=Heavily armored |armament=Typically none |complement=4550 passengers |crew= 1 pilot 12 crewmen |othersystems= |era= Human-Covenant War Post-Covenant War conflicts Created conflict |introduced= |affiliation=United Nations Space Command }} The D96-TCE Albatross, formally designated as the D96 Troop Carrier, Equipment, is a heavy-lift dropship in service with the United Nations Space Command. Manufactured by Ushuaia Armory, the Albatross is one of the UNSC's primary modes of long-range materiel deployment, transporting troops, vehicles, and equipment across long distances. Overview A heavy-lift dropship manufactured by Ushuaia Armory, the D96-TCE Albatross is capable of deploying equipment behind enemy lines from both atmospheric and exoatmospheric locations. Although Albatrosses possess no offensive capabilities as they are not typically armed, its nimble maneuverability and heavily protected, expansive cargo bay allow it to transport troops, vehicles, and equipment safely. However, this agility only applies while the vehicle is unloaded - once the cargo bay is full, the ship is notoriously sluggish in the air. The Albatross lacks any form of slipspace drive. The dropship's propulsion system consists of four engines, two on each side, attached to the Albatross' body. The dropships are also equipped with an autopilot feature that allow them to be operated remotely by a dumb AI.Halo: The Fall of Reach, ''page 71'' (2010) The cockpit, located at the front of the Albatross, allows for a single pilot and one or two crewmen. The Albatross' large cargo bay can carry between forty-five to fifty passengers, or vehicles and weapons for battlefield deployment. Once the dropship has landed, the Albatross lowers three metal ramps holding the bay, allowing troops and cargo to roll on/roll off (RO/RO), before the hatches are closed and the ship departs back to friendly lines. Heavily armored, the Albatross is able to serve as a makeshift base or command center. The Albatross is unarmed, and thus typically reserved for usage well away from the front lines. Despite this, it is an indispensable part of the UNSC's fleet of dropships, remaining behind the Pelican in terms of importance. The Albatross is similar in operation to the D82-EST Darter, which specializes in the transportation of base supplies. The functionality of the D81-LRT Condor overlaps with both the Albatross and Darter, though the Condor is equipped with a slipspace drive. Operational history File:HTFOR-Albatross.png|thumb|The Albatross dropping off the Spartan-II trainees in Reach's wilderness. The Albatross has been a part of the United Nations Space Command's fleet of dropships for many decades. In 2517, during a SPARTAN-II training|training mission for the young Spartan-II candidates, an Albatross deployed the seventy-five children to the Military Wilderness Training Preserve in Reach's Highland Mountains. An Albatross was later commandeered by the children to return back to the Reach Naval Officers Academy, autopiloted by the dumb AI Deja. The Albatross was also used throughout the Human-Covenant War. During the Battle of Installation 05 in 2552, deployed the surveillance team RECON 127 to Installation 05 to investigate a Forerunner structure on an island, but the team met heavy Covenant opposition and their Albatross was shot down over the island. deployed the Albatross ''03'' to an abandoned Jiralhanae base, where the ultimately dropship crash-landed nearby. Following the Covenant War, the Venezian Militia had acquired an assortment of Albatrosses, among other UNSC aircraft, hidden in a hanger under Mount Longdon Road in New Tyne.Halo: Mortal Dictata, ''page 103'' After the Rookie's death in the Draco III|rebellion on Draco III in 2554, an old Albatross was used by Alpha-Nine to bring his body out to one of Draco III's oceans.Halo: New Blood, ''page 97'' Albatrosses were later employed by the ground force complement of the during Operation: WOLFE, intended to follow a Single Occupant Exoatmospheric Insertion Vehicle|SOIEV deployment of SPARTAN-IV program|Spartan-IVs onto Reach with Marine reinforcements. Eight such craft were deployed in the invasion supported by a wing of F-41 Broadsword|Broadswords. At the end of the campaign, the ''Infinity'' was forced to evacuate before all the craft were able to return to dock, resulting in at least one Albatross being marooned on Reach. Known Albatrosses ''03'': Attached to , ''03'' crash-landed near an abandoned Jiralhanae Sandtrap|base. Trivia An Wikipedia:Albatross|albatross is a seabird, in keeping with the UNSC's tradition of naming most of their atmospheric vehicles after animals. Some Albatrosses have words inscribed on their hulls by their crews, similar to those pilots painted on the exterior of their bombers in World War II. ''03'' bears the words "Covenant Killer Mk C" and "Humanity-1 Flood-0". Gallery File:Halo-2-Anniversary-Relic-Screenshot-3.png|An Albatross on the ''Halo 2: Anniversary'' map Remnant. File:TFoR AS Concept Alabatross.png|Concept art of an Albatross dropping off Spartan-II trainees in ''Halo: The Fall of Reach - The Animated Series''. File:HTFoR AS AlbatrossInterior.jpg|Concept art of the Albatross's interior for ''Halo: The Fall of Reach - The Animated Series''. File:H2_Relic_Albatross.jpg|A crashed Albatross on the ''Halo 2'' map Relic. File:H2 Relic Albatross Front.png|Front view of the Albatross on Relic. File:H2 Relic Albatross Rear.png|Rear view of the Albatross on Relic. File:H3 AlbatrossProfile.png|Various views of the Albatross on the ''Halo 3'' map Sandtrap. File:H3_Sandtrap_Albatross.png|The cargo bay of an Albatross when fully opened in ''Halo 3''. File:Albatrosslayout.jpg|The sillhouette of an Albatross from ''Halo 3''. List of appearances ''Halo: The Fall of Reach'' ''Halo 2'' ''Halo 3'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo: Mortal Dictata'' ''Halo 2: Anniversary'' ''Halo: New Blood'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo Mythos'' ''Halo: Shadows of Reach'' Sources
File:H3_Sandtrap_DaVinci_2.jpg|250px|thumb|One of many ''"Da Vinci Code objects"''. The Da Vinci Code objects are objects that appear in several levels in ''Halo 2'', ''Halo 3'', and ''Halo 3: ODST''. These objects are textured with a default Wikipedia:UV mapping|UV-unwrapped texture (used to render textures onto 3D models). The texture is called a default texture, because the final rendered texture was never wrapped, for reasons unknown. The image consists of a spectrum colored grid, with each tile containing a letter from ''A'' to ''P'' in lowercase and alphabetical order. Each line repeats the one above, albeit shifted right by one letter. The name was likely inspired from the texture's slight visual similarity to the "Wikipedia:cryptex|cryptex" featured in Dan Brown's ''Wikipedia:The Da Vinci Code|The Da Vinci Code''. Given that these objects are found near or in interactive, functioning parts of the map, (Inside Sandbox|Sandbox's laser towers, in Heretic's gravity lifts, etc.) it can be assumed that their purpose is one of a technical nature. Easter eggs On Sandtrap and Sandbox, spherical objects dubbed "Easter eggs" and also known as "Da Vinci Eggs", are located near or inside large, tower-like Forerunner structures, and in both levels serve to keep the player from exiting the level. Despite being called Easter eggs, these items were never intended to be discovered by players, they are mere anomalies left in the final version of the game for unknown reasons. In Sandtrap, the eggs fire orange beams into the sand whenever a player tries to exit the map; these beams activate brute landmines that are buried along the level's perimeter. A landmine will trigger wherever the beam hits the ground. The beams themselves are harmless, unlike the beams on Sandbox. In both cases, the eggs' kills are attributed to The Guardians. To get a closer look at the Eggs in Sandtrap, you'll need to use Panoramic camera mode|Pan Cam to exit the map in Theater and fly to any of the towers. The eggs will be near the top-right of the towers. In Sandbox, the eggs fire much more powerful beams directly at escaping players, killing such players almost instantly. The beams on Sandbox are much more accurate, as they were meant to target specific players. However, unlike the beams on Sandtrap, Sandbox's beams can be blocked by bubble Shield|bubble shields and most Forge objects. These beams are very similar to the projectiles fired by a M12G1 Light Anti-Armor Vehicle|Gauss Warthog. To see the eggs, two players must cooperate. One player (''Person A'') must, while in Edit Mode, exit the map from the Sky Bubble by spawning a teleporter outside the map. ''Person A'' must then fly to a tower (but watch out for Invisible Walls|kill barriers) and spawn a turret against the light in the tower. A second player (''Person B'') must then man the turret and have ''Person A'' pick the turret up. ''Person A'' should drag ''Person B'' up the wall while ''B'' is still against it. Towards the middle of the light, the Easter egg can be seen. Da Vinci Cube On Heretic, an untextured cube is hidden inside each of the lifts at the center of the map. To reach one of these "Da Vinci Cubes", a player must place a Machine Gun Turret against the top of the lift. They should then proceed to use the Forge turret glitch to enter the small compartment that holds the cube. The Da Vinci Cubes power their respective lifts; overloading the map will cause the cubes to vanish, disabling the accompanying lifts. There are only four known Da Vinci Cubes on Heretic. The lifts on Sandtrap are powered by something like cubes; there is a little 2D green square under both lifts, and the ones on Valhalla are man cannons, and man cannons don't have cubes. Interestingly, the Cubes are noticeably smaller than the Easter Eggs on Sandtrap and Sandbox. Da Vinci Towers In the ''Halo 3'' campaign level Covenant Empire|The Covenant, the Time travel glitch can be used to reveal two Da Vinci Towers hidden outside the level boundaries. The towers do not appear in normal gameplay, but seem to be glitched or altered copies of the shield-generating towers that the level's objectives center around. Most of the towers' surfaces are untextured, and the non-solid towers don't appear to serve any purpose. It is possible that Bungie created two versions or layers of the normal shield-generating towers. The outer layer is Wiktionary:immutable|immutable, but the inner layer (the "Da Vinci" layer) will vanish if the shield generators in the towers are disabled. It is entirely possible that the Da Vinci Towers are projecting the beams that power the shields, which would explain why disabling the shields removes the towers. Da Vinci Sphere In the Campaign level Halo (Halo 3 level)|Halo, during the battle against 343 Guilty Spark, a small "Da Vinci" spherical object can be seen inside him. The sphere can only be seen when he is heavily damaged, and will disappear when he explodes. The sphere seems to power Spark's laser, as it can't be seen in a forge monitor. It also appears to be more rounded than the "Da Vinci" spheres on Sandtrap and Sandbox. There is also another much smaller sphere inside Spark, but it is unknown if this sphere has "Da Vinci" textures. Halo 3: ODST objects Other "Da Vinci" code objects have been found in ''Halo 3: ODST''. In the campaign level Kizingo Boulevard, there is a very large flat "Da Vinci" rectangle outside the map southwest of Mombasa Island, on the level floor. The shape has no strategic placement and is surrounded by a void. A void contains no textures nor solids, and is empty, hence called a void. It is possible for the player to reach the object without theater mode, using the Banshee hijack glitch. In ONI Alpha Site (location)|ONI Alpha Site, there are more rectangular "Da Vinci" objects near the bottom of the elevator shafts in the lobby. The shapes can be seen by jumping over the walls (where the elevator comes up) and fall to the bottom. The text on the rectangles appear to be upside-down and very thin. The rectangles can also be seen on Alpha Site. Note: If the player shoots the walls around the objects, they will splash as if you were shooting water. Trivia More untextured Da Vinci Code objects can be seen in the ''Halo 3'' ViDoc Halo 3 ViDoc: Et Tu, Brute?|Et Tu Brute?. Gallery File:H3_Sandrap_DaVinci_3.jpg|An Easter egg on Sandtrap. File:H3_Sandrap_DaVinci_4.jpg|How far away from Sandtrap it is. File:H3_Sandrap_DaVinci_5.jpg|A Sandtrap egg firing a beam. File:H3_Sandbox_DaVinci.jpg|A similar Easter egg on Sandbox. File:H3_Heretic_DaVinci.jpg|The Da Vinci Cube on Heretic. Videos Sources Category:Halo 3 Easter eggs
Dadab was an Unggoy with the rank of Deacon onboard the Covenant Empire|Covenant missionary ship ''Minor Transgression''Halo: Contact Harvest, ''page 49'' under the command of Kig-Yar Shipmaster|Shipmistress Chur'R-Yar. He was one of the small number of Unggoy able to apply for a Deaconship because of his intelligence. Biography Dadab had a friendly relationship with the Huragok on board ''Minor Transgression'', Lighter Than Some, and learned a fair amount of Huragok sign language during their friendship.Halo: Contact Harvest, ''pages 53-55'' He was promoted to the rank of Deacon because of his above-average intelligence and he could both understand the Covenant Writ of Union|Writs of Union and help explain them to others. While on the ''Minor Transgression'', he was alarmed when the sensors registered what looked like millions of Forerunner artifacts. These were later proved to be the humans, as they were the successors of the Forerunners. While Dadab was on board the ''Minor Transgression'', they attacked several human vessels, a course of action that resulted in the ''Minor Transgression's'' destruction. Dadab was the first member of the Covenant to see a human, and was being beat by the lone captain on the ship ''This End Up'', however, Lighter Than Some killed the human with a rock that the Huragok was given by Dadab.Halo: Contact Harvest, ''page 95'' Their attacks on human vessels had attracted the attention of the Office of Naval Intelligence|ONI, Nolan Byrne|Staff Sergeant Nolan Byrne and Staff Sergeant Avery Junior Johnson, who were under the command of Jilan al-Cygni|Lieutenant Commander Jilan al-Cygni at the time and made an attack on the Covenant Empire|Covenant vessel. Dadab escaped the ship's destruction along with his friend, the Huragok, Lighter Than Some, who risked his own life to produce breathable methane for Dadab, to keep him alive on their journey.Halo: Contact Harvest, ''page 135'' Dadab and Lighter Than Some were rescued by the Jiralhanae-controlled ship ''Rapid Conversion''.Halo: Contact Harvest, ''page 193'' While on board, Dadab was the ship's Deacon, preaching to the other Grunts on board the ship. He befriended one of the most promising members of his ministry, Bapap. His message of salvation through the Covenant religion|Great Journey was not accepted by all the other Grunts, as he was often at odds with the grizzled Unggoy Flim.Halo: Contact Harvest, ''page 225'' He and Bapap fought the Humans on the Tiara, with Dadab staying by Bapap's side after he was injured. After Tartarus arrived and rescued Dadab, he asked Tartarus to help save his wounded comrade, who responded by shooting a spike into Bapap, killing him. This unexpected betrayal shocked the Deacon and began to instrument his hatred towards the Chieftain.Halo: Contact Harvest, ''page 364'' Earlier in the battle on Harvest, Dadab discovered that Lighter Than Some had committed several heresies by trying to make peace with the Humans, against the Prophet's orders. He tried to get Lighter Than Some to realize the error of his ways, but Lighter Than Some was unrepentant. Later, after Lighter Than Some's killing by the Yanme'e mechanics because of their jealousy of his abilities, Dadab flew into a rage at his friend's brutal murder, and shot down all the drones with a Type-25 plasma pistol.Halo: Contact Harvest, ''pages 368'' He then swore to avenge his ally and stop all the senseless fighting by killing the Chieftain, Tartarus, whom he believed had started the fight with the humans.Halo: Contact Harvest, ''pages 371'' He managed to take his shields down with an overcharged Type-25 Directed Energy Pistol|Plasma Pistol shot, but failed to injure him. Tartarus charged Dadab and crushed him with the head of the Fist of Rukt. Dadab simply disappeared under the weight of the hammer with nothing left of him except a mess of pulp, so it seems his death was quick, at the very least. Dadab obviously knew that he was going to die, and wanted the humans to finish off Tartarus once his shields were down. Avery Junior Johnson|Sergeant Johnson witnessed this spectacle and it puzzled him greatly, wondering why Dadab had shot Tartarus. Sergeant Johnson at first thought the shot was intended for him.Halo: Contact Harvest, ''pages 373'' Trivia He was the only known Grunt able to communicate with a Huragok. He and Pipit are the only known named Deacons. Dadab's name is similar to the name of Tim Dadabo, who voiced 343 Guilty Spark in the Halo Trilogy.Tim Dadabo http://en.wikipedia.org/wiki/Tim_Dadabo List of appearances ''Halo: Contact Harvest'' ''Halo 3'' ''Halo Wars 2'' Sources Category:Unggoy characters Category:Covenant military personnel
Daedalia Technology is a Mars|Martian firm well-known for the seeding and development of artificial intelligences for corporate and military markets, such as the United Nations Space Command. On 2530|January 7, 2530, Daedalia Technology activated the second-generation Smart artificial intelligence|"smart" AI Serina. Serina was their greatest work of that era, an omni-capable AI that displayed both impressive intellectual capacity and remarkable computational efficiency. Trivia Daedalia Technology is named for the Wikipedia:Daedalia Planum|Daedalia Planum, a relatively featureless plain on Mars that the firm is presumably located at. List of appearances ''Halo Wars 2'' Sources Category:Human businesses Category:Defense contractors
Daedalus Crater is a crater on the far side of Luna. Overview Daedalus was a deep crater and it's settlement had low sitting buildings, putting them below the rim of the crater. This was not a normal design for settlements on Luna. Locations Daedalus complex History During The Reclamation, the Subjugation of Earth|EMPs across Earth knocked out power to the Daedalus complex|settlement in the crater. Roughly two days later, Created Armigers attacked the facility. A few hours later, a partially formed version of Alpha-Nine Mission to Luna|arrived at the crater to retrieve Vergil from the settlement. They were successful and left soon after with him and Sadie Endesha. List of appearance ''Halo: Bad Blood'' Sources Category:Lunar locations
A daemon is a computer program that performs its function "in the background" during the normal operation of a computer system, for example providing security services, performing maintenance operations, communication with peripherals or other subsystems, or more. During the Battle of Installation 00, the daemons in Installation 00|the Ark's computer systems were alerted to the presence of the formerly imprisoned AI Mendicant Bias, which had reconstituted itself using the lost fragment aboard the Covenant's Forerunner Dreadnought. The daemons attempted to confine Mendicant and prevent it from communicating with John-117 via the Z-9930 Information Vector Console|terminals, although they were not wholly successful.Halo 3, ''Terminal (Halo 3)|Terminal 5'' Trivia In Greek Mythology and cultural belief, are lesser divinities or spirits similar to ghosts, chthonic heroes, spirit guides, forces of nature, or aspects of the deities themselves. Much like the computer programs that would be named for them, they were often "behaviors" of divine or spiritual activity, operating on a subconscious level. Sources Category:Terms and phrases
Rojka 'Kasaan's faction |rank= |sn= |notable= }} Daga 'Rathum is a Sangheili who served in the Covenant and later in Rojka 'Kasaan's faction.''Halo: Envoy'', Chapter 1 Biography Daga fought civilians at the Fall of Reach, believing that humans couldn't operate Covenant weaponry.''Halo: Envoy'', Chapter 3 Following the end of the Human-Covenant war, Daga joined with Rojka 'Kasaan and his Rojka 'Kasaan's faction|faction becoming one of his most trusted field commanders. He remained loyal to Rojka even after Thars 'Sarov split from the group. He was stationed on the ''Unwavering Discipline'' when Thars Carrow Conflict|attacked the ship and the rest of Rojka's forces. List of appearances ''Halo: Envoy'' Sources Category:Sangheili characters
''Dagger of Mercy'' was a Covenant frigate|frigate in service of the Covenant fleet. Service history ''Dagger of Mercy'' participated during the Space warfare|space combat of the Human-Covenant War. During this era, the ship was captained by Shipmaster|Shipmistress Writh Kul, and would go on to become one of the Covenant's most lethal assets - destroying over 185 UNSC starships. List of appearances ''Halo Infinite'' Sources Category:Covenant ships
|gender=Male |height= |mass= |hair= |eyes= |affiliation=*Covenant *Jha'kaar Swords of Sanghelios |rank=Kig-Yar Sniper|Sniper |sn= |notable= }} }} Dahks is a Ruuhtian Kig-Yar mercenary serving as a Kig-Yar Sniper|sniper within the Swords of Sanghelios. Biography Before the fall of the Covenant, Dahks was member of the Jha'kaar, an elite order of Kig-Yar Kig-Yar Sniper|long-range assassins. Sometime prior to early 2560, Dahks was hired by the Swords of Sanghelios as a mercenary. By 2560, Dahks had been assigned as part of a joint Swords of Sanghelios and UNSC team under the purview of Fleetmaster Arkad Nar 'Kulul, one of the leaders of the Sanghelios home defense fleet. The Kig-Yar had developed a fondness for human-made Sniper rifle (disambiguation)|sniper rifles, an interest with invited several discussions between Dahks and Trell, a Spartan of Fireteam Jorogumo. When the Banished Battle of Suban|attacked Suban in early 2560, Dahks and the rest of the joint team participated in the Natural satellite|moon's defense under the command of Fahl 'Nto and Orim 'Kassan. Their task was to clear the Mines of Shua'ree of their Banished presence, a job which saw Dahks and Trell provide sniper overwatch while the others infiltrated the site. Initially, the assault was going well, with Dahks and Trell picking off targets as the rest worked their way through the mines. However, the appearance of Jiralhanae Chieftain|Chieftain Ipso turned the tide of battle in the Banished's favor. As more Swords of Sanghelios warriors fell, Fahl 'Nto was bested and nearly killed by Ipso, only being saved by Spartan Glyyss's sacrifice. With the Swords of Sanghelios clearly fighting a losing battle, the joint team retreated to their Phantom to continue the fight another day. Equipment By early 2560, Dahks had developed a fondness for human sniper rifles and has been witnessed wielding an SRS99-S7 AM sniper rifle in combat. He is also known to make use of an Kig-Yar targeting headgear|ocular enhancement helmet capable of syncing with human-made drones. List of appearances ''Halo Infinite'' *''Season 05: Reckoning'' ''Battle for the Blood-Moon'' Sources Category:Kig-Yar characters Category:Swords of Sanghelios members
|gender= |height= |mass= |hair= |eyes= |affiliation=Banished |rank=Skirmisher |sn= |notable= }} Dahk'rah is a Kig-Yar Skirmisher and member of the Banished. During the Battle for Zeta Halo they helped Ciar 'Yaham decrypt and analyze Forerunner datastreams originating from beam emitter|beacons. However, even with Dahk'rah's help, Ciar was unable to completely interpret the data they had uncovered. List of appearances ''Halo Infinite'' Sources Category:Banished members Category:Kig-Yar characters
Dahlia is a Human civilian who was a refugee from the Outer Colonies|Outer Colony of Arcadia and one of the founding members of the settlement of Sandholm on the planet Carrow. Biography Dahlia was born on Arcadia in 2542, eleven years after the planet was first attacked by the Covenant. She grew up in the agricultural settlement of Abaskun until the age of seven, when she and her family were forced to flee off-world when the Covenant returned in 2549 and fully Glassing|glassed the planet. They moved from Arcadia to the Inner Colonies before eventually reaching the Sol system, spending three years in a Unified Earth Government|UEG refugee camp on Mars. During this time the family was often accompanied by Danzer and Pha, whom Dahlia viewed as family. Arrival on Carrow After the Human-Covenant War, Dahlia and her family joined a group of colonists who planned to create a new settlement on the planet Carrow along the banks of the Astlehich River. Traveling there in an old freighter, they found that the Sangheili on the planet had established the city of Rak on the spot where they intended to settle. As such, they traveled into the Uldt Desert, establishing the settlement of Sandholm and attempting to carve out an existence on the world. While she had a hard time in the town, Dahlia could still find moments of leisure and fun, such as riding quad bikes in the Uldt and eating lunch on Signal Hill. Illness and leaving Sandholm In late 2558#June|June of 2558, a viral hemorrhagic fever swept through Sandholm and devastated the town's population. Dahlia fell ill and slipped into a fever-induced coma on June 25, after which her parent used up their supply of antibiotics on her before falling ill themselves. She woke up on July 2nd, finding her parents in a dire state and attempting to care for them. Eventually, Dahlia ventured from her home into Sandholm, where she found Danzer burning Pha's body outside of their home. He told her about the damage the virus had done to the settlement and that the town's communications repeater had gone down. Hiking up Signal Hill to investigate, Dahlia found the repeater damaged beyond repair, leaving the colony isolated from the other humans on the planet. Knowing that she needed to get help quickly, Dahlia decided to travel to Masov Oasis to find human traders and use their radio to call for help. Danzer initially tried to dissuade her from doing this, as Masov is controlled by the Sangheili, but eventually relented and gave her access to a Mongoose quad bike and a M295 DMR|M295 Designated Marksman Rifle. With these new supplies, Dahlia left Sandholm and traveled until the evening, when she stopped to rest in a boulder field. Arrival and escape from the Masov Oasis Dahlia was awoken by a firefight between Jat and Ruha. Finding Ruha about to execute Jat, she was able to distract the former for long enough to allow the latter to kill his attacker with an Energy sword (fiction)|energy sword. Dahlia's Mongoose was destroyed in the firefight, leaving her to have to ride the rest of the way in Jat's Spectre. Dahlia continued to treat Jat with great hostility while the Sangheili offered his life to her in exchange for her saving his life. After arriving at Masov, Dahlia parted ways with Jat and went to where the human traders were located. Upon entering the depot, she was quickly captured by two Sangheili who had taken over the building and locked in a cell in another structure. She then met Paul des Hommes and Greta, who told her about the deteriorating situation between the humans and the Sangheili in the Uldt Desert. After this, Masov was attacked by a Sangheili death squad loyal to Thars 'Sarov, who used human weapons in a false flag attack. Two Sangheili removed the humans from their cell and began to take them outside to execute them, but were intercepted and killed by Jat. Dahlia accompanied the Sangheili and fled Sandholm while Paul and Greta returned to the depot to radio for help. They were chased by Thars's forces and their Spectre was eventually disabled, forcing them to make a last stand. They were able to wound and kill several Sangheili but were both eventually wounded and overpowered. They were then saved by the Surakan Militia Volunteers, who had been called in by Paul and Greta and went to examine the firefight. Dahlia initially welcomed their presence, but then one of the militia soldiers executed Jat. She yelled at them and tried to defend Jat's name, but was only chastised for viewing an alien as her friend. Dahlia then received medical attention and new equipment from the militia before returning to Sandholm, where the remaining residents were also helped by the militia. She was present when her father awoke from his illness and told him that she was prepared to defend Sandholm from a Sangheili attack. Personality and traits Dahlia harbored a deep hatred and resentment for the races of the Covenant, especially the Sangheili. This was fueled by the trauma she received from the attack on Arcadia and her other experiences as a refugee during the Human-Covenant War and the fact that her family's plans on Carrow were ruined by the established Sangheili presence. She still harbored these feelings after her experience with Jat, but she understood that the situation was more complicated than she had previously perceived and vowed to fight them should the situation arise. Dahlia is also somewhat tall, as she observed that she is several inches taller than Danzer. List of appearences ''Halo: Fractures'' *''Oasis'' Sources Category:Human characters
The Daily Bulletin is a human newspaper sold in Mombasa since in 2520.Halo 2: Anniversary, campaign level, ''Outskirts'' Editions 1001.21:1400 This edition went over construction in New Mombasa, and noted readers to expect delays. It also had exclusive coverage on a space station. File:H2A DailyBulletinBattleofEarth.png|The 1001.21:1400 issue. 1001.21:1700 The company reported on the Fall of Reach. File:H2A DailyBulletinReach.png|The 1001.21:1700 issue. List of appearances ''Halo 2: Anniversary'' Sources Category:Newspapers
in armor at age 15 |mass= |hair=Blond |eyes=Blue |affiliation=*UNSC Navy *UNSC Special Forces|Naval Special Warfare Command **SPARTAN-II program |rank=Chief Petty Officer |sn=S-023 |notable= }} Chief Petty Officer Daisy-023 was a SPARTAN-II Program|SPARTAN-II supersoldier of the United Nations Space Command|UNSC UNSC Navy|Naval UNSC Special Forces|Special Warfare Command.Halo Legends: ''Homecoming'' During Operation: SILENT STORM in early 2526, she served as part of Gold Team, led by Joshua-029. Biography Born on the planet Sargasso, Daisy was identified and marked by Dr. Catherine Halsey for her physical and intellectual talents and was abducted and conscripted into the SPARTAN-II Program, in 2517 at the age of six. She was then taken to the planet Reach, and trained by the Artificial intelligence|AI Deja and Chief Petty Officer Franklin Mendez, along with the rest of the Spartan children. For the next eight years, she and her fellow Spartans endured harsh physical and mental training programs, team exercises and more. In March 2525, she and the other candidates underwent SPARTAN-II augmentation procedures|a series of augmentations to improve their abilities. Daisy was among the ones who survived and were not crippled or killed by the procedure.Halo: The Fall of Reach After the Human-Covenant War began with the Covenant|alien empire's First Battle of Harvest|attack on Harvest in 2525, Daisy-023 and the other Spartan-IIs were brought to the Reach FLEETCOM Military Complex, where Rear Admiral Michael Stanforth briefed them on the Covenant threat. In response, the training of the Spartan-IIs was accelerated, and in 2525#November|November 2525 they were sent to Chi Ceti IV to receive their new MJOLNIR Powered Assault Armor from the Damascus Materials Testing Facility. While en route to Chi Ceti IV aboard the , they were Battle of Chi Ceti|attacked by the ''Unrelenting'', a Covenant warship. The ''Commonwealth'' was able to ward off the ''Unrelenting'' and the Spartans were deployed to Chi Ceti IV with Halsey, where they each received a set of armor. While the Spartans were returning to the ''Commonwealth'', the ''Unrelenting'' resumed its attack on the frigate. To defend the ''Commonwealth'', John-117 had Daisy and the other Spartan-IIs use thruster packs in an attempt to board the alien vessel, and destroy it with Anvil-II air-to-surface missile|Anvil-II AS missiles. However, only John, Kelly-087, and Samuel-034 made it aboard. Daisy and the others missed the ''Unrelenting'', but were recovered after the vessel was destroyed. }} File:Female Spartan 1.JPG|thumb|250px|Daisy-023 as a teenager. A few weeks after the augmentations, Daisy and four other Spartans rebelled against their trainers, holding them at gunpoint in front of Dr. Halsey herself, in order to escape. Halsey granted them freedom, and they fled Reach as stowaways, hoping to return home to their parents. When Daisy arrived home at her home planet of Sargasso, the UNSC were already actively searching for her. She evaded patrols and found her home. There, she found a person nearly identical to herself, wheelchair-bound in her home's garden. Daisy was then approached by a AV-14 Hornet|Hornet VTOL with Dr. Halsey onboard. Halsey explained via COM that all the Spartans had been replaced by flash cloning|flash clones when they were abducted, so as not to arouse suspicion of the missing children. Halsey urged Daisy to return to her and the rest of the Spartans. Daisy, shocked, drew her pistol and approached her clone. Her clone, confused and bewildered, stared at Daisy as she held her gun to her clone's face. After much hesitation, Daisy lowered her weapon, and began to leave. Her clone however, called after her, and offered her a small Keepsake|teddy bear on a chain, not knowing why she wanted to give it to Daisy, only thinking that she should do so. Daisy returned to UNSC custody and was transported back to Reach. However, her clone died soon after on Sargasso, as flash clones did not live very long. Indeed, it was extremely unusual that this one had lived as long as it had. In early 2526, Daisy served as Gold Team's infiltration expert. On March 5 of that year, she and eleven other Spartans were organized into an assault squad assigned to Naval boarding|board and Skirmish over Netherop|capture a Covenant warship called ''Radiant Arrow'' that was orbiting the planet Netherop. The squad was deployed from the prowler for an EVA boarding action in order to accomplish this task. While aboard the vessel, a sensor operator aboard one of the prowlers seemingly accidentally broadcast a communication to the Spartans, revealing their presence to the Covenant crew. This was actually part of a plot orchestrated by the secret insurrectionist Hector Nyeto to get the Spartans killed. Upon realizing that the "accidental" transmission had blown their cover, Daisy threatened to find and harm the operator responsible ''if'' they even made it off of the enemy vessel. With their presence known, the Spartans began to face much more resistance from the vessel's crew. John-117 managed to reach the bridge after a brief fight in a gravity lift, but the shipmaster activated the ''Radiant Arrows self-destruct sequence, forcing all of the Spartans to immediately abandon ship. Daisy escaped the blast alongside her teammates. On 2526#March|March 8, 2526, the UNSC initiated Operation: SILENT STORM, a mission that would have the Spartans and the Orbital Drop Shock Troopers|ODSTs of the 21st Space Assault Battalion attempt to board Covenant warships with the intent of detonating them from the inside. During the slipspace journey to their Biko|first destination, Daisy and the other Spartans participated in training exercises with these ODSTs in the 's mission preparation hold. The Spartans made short work of the veteran marines in each exercise until Staff Sergeant Avery Johnson taught them some unorthodox strategies that proved to be much more effective against the supersoldiers. After four days of this, Colonel Marmon Crowther had the Black Daggers and the Spartans gather so he could explain the plan that he came up with. His plan would have split up the Spartans, with each of the twelve carrying a Nuclear weapon|nuke for a single platoon. This way they could destroy many targets at once, but it severely diminished the effectiveness of the Spartans. John-117 expressed his disagreement with Crowther, who brought up his suspicions that they were "just kids" and therefore less reliable than his experienced marines. Daisy broke formation and angled herself at Crowther in a challenging manner. In response, he marched up to her and requested that she tell him her age. John told her to stand down, but she stood her ground and proclaimed that their age did not matter; it was their training that made them superior. Crowther replied saying that combat experience matters more. Upon the task force's arrival at Biko's Natural satellite|moon of Seoba on 2526#March|March 18, 2526, Colonel Crowther planned to practice the mass deployment of the Spartans and ODSTs into the Seoba Ice Quarry|ice quarry where they planned to wait for the Covenant, in an exercise dubbed Operation: ICE DANCE. However, entrenched insurrectionist forces were detected in the quarry, preparing to stage a coup against Biko's chancellor. Crowther decided that ICE DANCE would proceed as planned, but now with the objective of taking the quarry from the rebels. An intense Battle of Seoba|battle ensued, with the Spartans leading the way. Blue Team focused on destroying a convoy of Civets moving to repair the rebels' damaged communications relay as the other Spartansincluding Daisy and Gold Teamwere engaged elsewhere. Ultimately, the insurgents were soon defeated and the quarry fell under UNSC control. The next day, Captain (NAVCOM)|Captain Halima Ascot, commander of Task Force Yama and captain of the ''Starry Night'', held a meeting to discuss the events of the previous day's battle. John was reprimanded for his maverick actions at the start of the battle, and his Spartans' experience was called into question once more. Due to some of Nyeto's sly comments, the truth about their young ages was revealed to the few personnel present at the meeting. Learning this disturbing fact, Colonel Crowther refused to send the Spartans into battle again, instead ordering them to guard the insurrectionists captured during the fighting and prepare them to be sent to Biko to be processed. While this meeting was being held, a Covenant Bloodstar Flotilla|flotilla was detected as it arrived in-system and began heading for Seoba. As the rest of Task Force Yama mobilized to meet the alien vessels, Daisy and the other Spartans were sent to Subsurface Maintenance Grotto 6M430, where they would direct the captured insurgents onto Emmeline|a transport. While the line of roughly 300 prisoners marched onto the vessel, John noticed that a group of them were hiding the presence of an officer, General Harper Garvin of the United Rebel Front. He ordered the officer to step forward, but Petora Zoyas|another rebel presented herself instead, clearly trying to stall for Garvin. To show that he meant business, John grabbed the woman by her tunic lapels and threatened her with summary execution for interfering with a guard while on the field of combat, as per the UNSC Military Code of Conduct. John's plan worked and General Garvin presented himself. He began trying to pry information out of John, but this effort was interrupted when a situation with Captain Ascot's flagship was relayed over the task force's command channel. The ''Starry Night'' had been shot down on takeoff, crash-landing back into the quarry. Crowther was unable to send a unit of his Black Daggers to search for survivors without putting more prowlers at risk. Since they were the only unit available to assist, John decided that he and his Spartans would go for the ''Starry Night'' once the transport was loaded. After sending Garvin back to his people and ordering the transport pilot to launch, John had his Spartans move out, much to the concern of Kurt-051 and Joshua-029, Gold Team's leader. Not only would they be disobeying a direct order from Crowther, operating without the support of the task force in such a situation would be very risky. Daisy and the others proceeded to the grotto's access vestibule and entered its airlock, sealing the inner hatch. With that, they stepped out into the dense sublimation fog enshrouding the quarry floor. Visibility was so poor that each of the Spartans could barely even see the ends of their rifles, but the flashes of plasma bolts could be seen dancing through the clouds above. John accessed the command channel and requested a Navigation point|waypoint leading to the downed prowler. Crowther quickly responded by asking what he thought he was doing. John stated that they were checking on the status of the ''Starry Night'' as they were the only unit that could do so at the moment, carefully choosing his words so that Crowther could deflect blame onto the Spartan if need be. This would make it more likely for Crowther to not stand in the way of their self-assigned mission. While John waited for a response, he signaled Joshua and Kurt to spread out their teams in a hundred-meter-wide search line. Daisy and the rest of Gold Team spaced out on the right of the more tightly-gathered Blue Team, as Green Team spaced out on the left. In doing this, the Spartans would be more likely to find any debris from the ''Starry Night'' that might have otherwise been missed in the fog. John also ordered them to advance at a trotting speed, leading them away from the dockyards where Blue Team had engaged insurgents the day before. When Crowther still had not responded, John added over the command channel that they would simply take a look at the crash site and report what they found. With that reassurance, Crowther replied and acknowledged John's plan, but ordered him to not take action unless immediately warranted. He also informed the Spartans of Biko's naval response to the alien bombardment of Seoba and that Nyeto believed that the small Covenant flotilla would either be in full retreat or destroyed within the hour by the approaching overwhelming force. An inexact waypoint was placed on each of the Spartans' HUDs and John had them adjust course to match the new trajectory. With the fog still as dense as ever, John ordered them all to advance at a full run while keeping their eyes on their feet, since that was all they could see anyway. As they ran, the transport departed from the grotto and flew over the Spartans, churning up the fog and allowing a brief moment of visibility. Through the haze, they could see five Covenant vessels fire towards the ship as it crested the horizon. As the Spartans neared the provided waypoint, the fog had lowered to shoulder-height, allowing them to discover that the ''Starry Night'' was indeed seemingly intact, but sat atop a large avalanche about seven hundred meters up the quarry wall. Frederic-104 spotted a Covenant intrusion corvette sliding over the rim of the quarry and descending over the prowler. Kelly-087 theorized that they may be trying to recover the ''Starry Night'' themselves. Realizing the danger, John declared to his teammates that the mission was no longer a rescue mission. Their primary objective was now to deny the Covenant from recovering the prowler and the data stored within. Opening the command channel again, he relayed this information to Crowther, who echoed John's concerns and insisted that they could not let the Covenant take possession of the ''Starry Night''. The vessel's navigation computer and other onboard data devices could reveal the locations of UNSC outposts, entire force deployments, or worse. Crowther asked Nyeto if there was any way that the prowler's nuclear self-destruct system could be remotely activated, to which the lieutenant commander responded in the affirmative. However, there were only three positions that had access to that ability. The first two were the flight commander and wing commander, both of which were roles held by Captain Ascot, who was either dead or unable to be reached aboard the ''Starry Night''. The final person with the ability to remotely detonate the prowler was the captain of the ''Vanishing Point'', which was holding station two planetary orbits out from Seoba. At that distance, it would take nearly an hour for the request to be sent to the cruiser and for the return signal to arrive. By then, the Covenant might already have retrieved sensitive data from the wrecked prowler. Crowther began to reluctantly order the Spartans to prevent the ''Starry Nights capture, but John cut him off, assuring him that they would not fail. The Spartan requested that Task Force Yama assist them by keeping the assaulting corvettes off their backs. Nyeto began to say that their prowlers were not designed for ship-to-ship combat when Crowther interrupted him, promising that they would find a way. Crowther started to tell John to standby for instructions on how to manually activate the prowler's self-destruct, but he reassured the colonel that his Spartans already knew how to activate a Nuclear weapon|nuke. Just then, a Covenant Karo'etba-pattern Ghost|Ghost appeared out of the fog, firing at John, who deftly killed its Jiralhanae driver with his MA5B assault rifle|MA5B's M301 grenade launcher|underbarrel grenade launcher. Shortly after that was handled, more Ghosts entered the quarry, so John ordered Green and Gold Teams to deal with them as Blue Team went with him to the prowler. At this point, the looming intrusion corvette had begun deploying EVA-equipped Sangheili, Jiralhanae, and Kig-Yar warriors via gravity lift, with the first already looking for a way inside the ship. Another corvette crested the edge of the quarry, firing its main cannon on the Spartans. A plasma bolt narrowly missed John, and crashed into the fog-filled quarry floor. Grace-093 was caught in the blast radius and cried out over SQUADCOM, prompting Joshua to order Daisy to tend to her injured teammate. Before he had even finished giving the order, Daisy was already at Grace's side. With the situation quickly deteriorating and Nyeto's support still setting up, John realized that immediate action was necessary. He ordered Blue Team to simultaneously fire on the avalanche just below the ''Starry Night'' with their grenade launchers to cause the vessel to fall to quarry floor and prevent the Covenant from gaining entrance. Despite Fred and Kelly's warnings that such an action could bring the whole slope down on top of them, each member of the team acknowledged and followed his order. As they has feared, the volley of grenades worked a bit too well, bringing the avalanche down on top of all twelve Spartans, but successfully delaying the Covenant in their boarding attempt. Six of the Spartans were buried under the ice flow, with Daisy's teammate, Naomi-010, becoming completely incapacitated. John-117 was also buried, but not totally immobilized. While he worked on freeing himself, John gave Fred command of the mission to board and destroy the ''Starry Night''. Fred and Linda-058|two Malcolm-059|other Spartans boarded the prowler as the available members of Gold and Green Teams coordinated attacks on the seemingly endless stream of enemy ground vehicles, supported by at least three Covenant corvettes. John freed himself from the ice flow and began helping repel would-be boarders while Fred's team prepared the vessel's Fury tactical nuclear weapon. Meanwhile, Nyeto's support finally arrived the form of strafing runs that destroyed two of the intrusion corvettes assaulting Gold and Green Teams. Just as the nuke was finished arming, the looming Covenant corvette finally made its move and began slowly levitating the ''Starry Night'' up and into its hold using a gravity lift. John ordered Fred's team to activate the nuke and flee from the prowler with the surviving crew, which they did via escape pod. He also warned the others that the nuke would detonate in thirty seconds, urging them to escape the blast radius immediately. Each of the Spartans made it to safety, including Daisy. Colonel Crowther extracted them after the resulting electromagnetic pulse had dissipated. The blast also destroyed the intrusion corvette, and some of the Spartans assisted in the recovery of a Kelguid|starholo from its wreckage. They and the starholo were transported back to the ''Vanishing Point''. On 2526#March|March 20, the six Spartans that had not been confined to the infirmary attended a funeral service for the two-hundred-and-three men and women who lost their lives at Seoba. Held in the command hangar of the ''Vanishing Point'' as it sat in a high parabolic orbit around Biko, the ceremony included an honor company of a hundred-and-one enlisted personnel in their dress blues, including the six Spartans and Avery Johnson. After the service, Lieutenant Commander Nyetonow the de facto commander of Task Force Yama after Ascot's deathapproached John-117, who asked if he'd reconsider sidelining them. Nyeto promised that the Spartans would be seeing all the action they could handle for the rest of the operation. However, Crowther again contested this on the basis of them being too young, forcing the lieutenant commander to back down by threatening him with a report to a UNSC board of inquiry. The Black Daggers would board the Fleet of Inexorable Obedience|incoming fleet alone. As everyone left the hangar, Crowther revealed to Johnson that he did not trust Nyeto. He believed that the Spartans were combat-ready, and he was instead sending them on a mission to disrupt Covenant supply lines at Etalan. That same day, Daisy-023, the other Spartans, Staff Sergeant Johnson, and Dr. Halsey left the Kolaqoa system aboard the ''Vanishing Point'', with two prowlers trailing them as escort. Two days later, the three ships dropped out of slipspace at Etalan and the ''Vanishing Point''s analysts spent the next four days observing the logistics fleet's movements, trying to discern which vessels should be targeted first. By 2526#March|March 26, they felt confident that four of the fleet's fifteen vessels were equipment freighters carrying spare parts and other materials that would be used to keep the Fleet of Inexorable Obedience operational. At this point, the logistics fleet was seemingly preparing to leave Etalan, evidenced by the fact that they had begun syncing their orbits and bringing their fusion reactors to full power. As time was running out, Daisy, the rest of Gold Team, and Green Team were deployed in S-14 Baselards with the objective of destroying the equipment freighters while Blue Team remained on the ''Vanishing Point'', preparing for their phase of the attack. Gold and Green Teams were split up into groups of two to pilot each of their Baselards. The four Spartan-manned fighters flew at the center of a formation of twenty total Baselards. The plan was for the squadron to pierce through the logistics vessels' screen of Banshees and Seraphs, then the eight Spartans would go Extra-vehicular activity|EV after faking the destruction of their Baselards. To camouflage their approach, their fighters were equipped with pods of chain-linked debris that would deploy upon the crafts' destruction. Then, the Spartans would board the target vessels and plant their HAVOK nukes before fleeing. Due to the high risk involved with performing such maneuvers, both teams were given strict orders to abort the mission if it became apparent that they would not reach their targets. After Blue Team launched from the ''Vanishing Point'' in the captured Banshees from the ''Radiant Arrow'', they managed to infiltrate a larger formation of Covenant fighters. With that, the next phase of the mission began as Daisy and the rest of Gold Team ejected from their Baselards while Green Team did the same. As planned, the eight Spartans boarded the four equipment freighters, planted their nukes, and abandoned ship before the nukes detonated. The fourth detonation Electromagnetic pulse|disabled the Banshee formation that Blue Team had infiltrated, forcing them to go EV. Afterwards, when the two escort prowlers moved to extract the Spartans of Gold and Green Teams from orbit over Etalan, their retrieval caused an unintentional diversion that drew attention away from Blue Team as they destroyed the logistics fleet's "Bladder ship|air-skimmers." After the success of Operation: SILENT STORM, Daisy voiced her desire to avenge Colonel Marmon Crowther by going AWOL and hunting down Nyeto for his betrayal. At this, she was reprimanded by Sergeant Avery Johnson and now-Master Chief Petty Officer|Master Chief John-117 for acting as if the success of the operation meant the end of the war. John reassured her that they would one day find Hector, stating that the Spartans needed to continue fighting together in order to honor Crowther and his legacy. In response, Daisy affirmed her support for the Master Chief.Halo: Silent Storm, ''Epilogue'' File:HL Homecoming kia.png|thumb|250px|Daisy is killed in action. At some point during the Human-Covenant War, Daisy participated in a battle on a war-torn planet, where she rescued several Marines pinned down by Covenant fire. She then assisted in escorting them to an evacuation point, where she met up with Ralph-103, a former SPARTAN-II who had previously escaped with her in 2525 and was now serving as a UNSC Marine Corps|Marine after his dismissal from the program. As their evacuation D77-TC Pelican|Pelican landed, however, Daisy was shot when covering Hauser and impaled by Type-33 Guided Munitions Launcher|Needler Blamite|rounds. Ralph, who was now aboard the Pelican, attempted to assist her, but she instead yelled for him and the remaining Marines to retreat. Attempting to provide covering fire for their escape, Daisy drew her pistol and fired on Covenant forces. Her efforts, however, were in vain as Ralph and the other Marines were soon killed when their Pelican was destroyed by Pez'tk-pattern fuel rod gun|Fuel Rod Gun fire. Devastated, Daisy, wounded and unable to move, died where she lay. Her body was later found by John-117,Halo Legends, ''Homecoming'' DVD Commentary who laid Daisy's teddy bear chain in her hands and closed her eyes in a solemn gesture of respect. Personality and traits Described by John-117 as the most intractable, or uncontrollable, of the SPARTAN-IIs, Daisy was known to be very stubborn. She rarely hesitated to speak her mind, especially in defense of herself or her fellow Spartans. On Skirmish over Netherop|one occasion when the lives of her and her team had been put in jeopardy by what seemed like an innocent mistake, she threatened bodily harm on the crewman responsible. Despite her rough attitude with most people, including other UNSC personnel, Daisy was much more sociable with and respectful towards her fellow Spartans. For instance, ever since her SPARTAN-II training days, she shared a close relationship with Ralph-103, whom she cared deeply for. Additionally, in the aftermath of Operation: SILENT STORM, Daisy readily voiced her support for John-117 and his principle on honoring Colonel Crowther's sacrifice despite her own personal feelings on the matter. Upon meeting her flash clone on Sargasso, Daisy initially drew M6C magnum|a pistol on her, but she soon empathized with the clone and decided to spare her, letting her live out the rest of her short lifea life that should have belonged to the real Daisy. In response, the clone gave Daisy a small teddy bear on a chain, an item that she cherished and carried with her until her death. Trivia Daisy was voiced by Wikipedia:Carli Mosier|Carli Mosier.Halo Legends: ''Homecoming'' credits She wore red MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR Powered Assault Armor, with a helmet aesthetically similar to the MJOLNIR Powered Assault Armor/C variant|Mark VI CQB variant. Daisy-023's bear keychain is available as Armor customization (Halo Infinite)#Mark VII core|the "Clonely Bear" chestpiece on the MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core in ''Halo Infinite'' multiplayer shop. Gallery File:HL Homecoming lil Daisy.png|A young Daisy prior to her abduction. File:HJ Daisy 023.png|A drawing of Daisy by Dr. Halsey, circa 2518. File:HL Homecoming escape.png|Daisy and four other Spartans turn against their trainers. File:Halsey n' Daisy.jpg|Daisy looking at Dr. Halsey. File:Reach City.jpg|Daisy in a city on Reach. File:Homecoming.jpg|Daisy returns to her hometown on Sargasso. File:Daisies - Homecoming.png|Daisy-023 faces her clone. File: island.png|Daisy's home on Sargasso. File:Homecoming Daisy-023 Harvest.jpg|Daisy-023 in her MJOLNIR armor. File:Female Spartan 4.JPG|Daisy-023 fighting. File:HL Homecoming AR.png|Daisy with an MA5B assault rifle. File:HL Homecoming drone.png|Daisy is attacked by a Yanme'e soldier. File:HL Homecoming Hauser .png|Daisy-023 and Sgt. Hauser. File:HL Homecoming recon.png|Daisy-023 and Sgt. Hauser scouting ahead. File:HL Homecoming roll.png|A wounded Daisy uses her pistol. File:HL Homecoming CQB-like variant.jpg|Daisy-023 in her MJOLNIR armor. File:Homecoming_DaisyCQB_Concept.png|Concept art of Daisy-023's armor. File:Homecoming_DaisyFace_Concept.png|Concept art of Daisy-023's facial expressions. File:Homecoming_DaisyTrinket_Concept.png|Concept art of Daisy-023's bear keychain. File:Homecoming_DaisyClone_Concept.png|Concept art of Daisy-023's clone. File:Homecoming Conscripts Concept.png|Concept art of Daisy-023, Ralph-103, and one unnamed trainee. List of appearances ''Halo Legends'' *''Homecoming'' ''Halo: Reach'' *''Dr. Halsey's personal journal'' ''Halo: Silent Storm'' Notes Sources Category:Human characters Category:UNSC Navy enlisted personnel Category:Spartan-IIs
Admiral Dale Kilkin, Service number|Service Number, 007981-63882-GE, was a naval officer at the United Nations Space Command|UNSC Central Command Reach Logistics Office during the Human-Covenant War.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 475'' On March 9, 2543 Kilkin received a message from Vice Admiral Preston Jeremiah Cole|Preston Cole. The message contained requests for requisitions and transfers in preparation for the Battle of Psi Serpentis. Cole told him:Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 475'' List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Human characters|Kilkin, Dale Category:UNSC Navy officers|Kilkin, Dale
Dale is a civilian living in a town in Wikipedia:Kentucky|Kentucky, United States of America|United States, on Earth. He and Jason Pope went on a trip to New Orleans, where they did things they don't want their mothers to know about.Media:ILB_Riled_up.ogg|ILB_Riled_up.ogg List of appearances ''i love bees'' Sources Category:Human civilians Category:Human characters
Dale was a citizen living in Gladsheim on the planet Harvest.Halo: Contact Harvest, ''page 290'' Biography When the Jiralhanae Covenant cruiser|cruiser, ''Rapid Conversion'', attacked Gladsheim, he, his son Leif, and Gladsheim's other civilians were evacuated by Mack, the planet's agricultural operations Artificial intelligence|AI. List of appearances ''Halo: Contact Harvest'' Sources Category:Human civilians Category:Human characters
UNSC Marine Corps |rank= |sn= |notable= }} Dale was an Orbital Drop Shock Trooper during the Human-Covenant War.Halo: Evolutions - Essential Tales of the Halo Universe, "Dirt", ''page 140'' As a former Colonial Military Authority soldier, his allegiance to the United Nations Space Command|UNSC was questionable. Biography In 2552#August|August 2552 the city of Mount Haven on an unknown colony was invaded by the Covenant, who proceeded to dig downriver of the city in search of Forerunner artifacts. In response the UNSC sent in a Company of ODSTs for a snatch-and-run operation; they would steal the artifacts then retreat from the planet. However, unbeknownst to the UNSC, a team of ODSTs had their own agenda. The nine ODSTs were all former CMA veterans, and felt that they had given enough to the UNSC cause. Their plan was to break into a bank in the city center, and use a spare D77-TC Pelican|Pelican dropship to steal the gold and platinum ingots stored in the bank's vault. They justified their theft by saying that the precious metals were going to be glassed anyway, and therefore they "didn't exist anymore." The team would use the gold to retire. Their plan hit a snag however when they discovered a schoolteacher and a group of children taking refuge in the bank vault, causing an argument to erupt between the five ODSTs in the vault. Gage Yevgenny wanted to abandon their theft and evacuate the children. Felicia Sanderson was in favor of calling in an extra Pelican. Sita, Dale and Orrin however wanted to abandon the civilians to their deaths. Tempers flared, and the ODSTs turned their weapons on each other; Gage and Felicia against the other three. Dale was shot and killed in the brief shootout; his shots may have wounded Gage or killed Felicia. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Dirt'' Sources Category:Human characters Category:Colonial Military Authority personnel Category:Orbital Drop Shock Troopers
Dale may refer to the following: Dale (Earth) - A civilian living in Wikipedia:Kentucky|Kentucky, in the United States of America|United States, on Earth. Dale (Harvest)|Dale (Harvest) - A civilian living in Gladsheim on Harvest. Dale (ODST)|Dale (ODST) - A rogue Orbital Drop Shock Trooper who fought at Mount Haven. Admiral Dale Kilkin - A UNSC Navy Officer at Central Command in 2543.
|rank=Jiralhanae Grenadier|Grenadier |sn= |notable= }} Dalkura is a Jiralhanae Jiralhanae Grenadier|Grenadier and member of the Banished. Biography Dalkura was stationed at the Forge of Teash (location)|Forge of Teash during the Installation 07 Battle for Zeta Halo|conflict in 2560. Personality Dalkura had a severe dislike for the Gasgira, referring to them as "thrustbugs" and especially disliking their eyes and smell. He feared they would betray them. He was so worried that he sent a message regarding them to Loft-Captain Gethmald. List of appearances ''Halo Infinite'' Sources Category:Banished members Category:Jiralhanae characters
|sn= |notable= }} Second Lieutenant Dalu was a veteran Orbital Drop Shock Trooper|ODST stationed on the in September 2552. As part of the ODST battalion lead by Major (UNICOM)|Major Antonio Silva, Dalu served as the commander of 2nd Platoon (Pillar of Autumn)|2nd Platoon, B Company (Pillar of Autumn)|B Company under First Lieutenant Melissa McKay. Biography Dalu was one of many ODSTs stationed on the ''Autumn'' in 2552#August|August 2552, when the ship was able to escape the Fall of Reach and emerge over Installation 04. Dalu was able to survive the Landing on Installation 04|ODST deployment onto the ring, and was ultimately picked to head up reinforcement deployments to the Raid on the Truth and Reconciliation|raid on the ''Truth and Reconciliation'', serving as supply master for the mission. Each time ''Echo 419'' deployed a fresh wave of Marines into the fighting, Dalu and his team served to scavenge the battlefield for armaments, coordinating the collection of Covenant arms including Type-25 plasma pistol|plasma pistols, Okarda'phaa-pattern plasma rifle|plasma rifles, Type-33 needler|needlers, power packs, communications equipment, hand tools and even food. In total, Dalu's party were able to make off with six turrets for use in reinforcing Alpha Base (Installation 04)|Alpha Base. While Dalu served as a supply officer for the attack on the ''Truth and Reconciliation'', McKay was forced to promote Master Sergeant Lister (Marine)|Lister to take Dalu's command of 2nd Platoon for her Raid on the Pillar of Autumn|raid on on the ''Pillar of Autumn''s crash site. Dalu's fate following September 19 is unknown, though he was presumably killed with the destruction of Installation 04 on September 22, along with all other UNSC forces on the ring. List of appearances ''Halo: The Flood'' Sources Category:Orbital Drop Shock Troopers Category:Human characters
Dal'koth is a Kig-Yar colony located in the expansive belt of asteroids and other assorted objects orbiting Y'Deio system|Y'Deio, located relatively close to T'vao. In 2553|April 2553, an assembly of Kig-Yar met on Dal'koth to discuss the state of the Milky Way|galaxy following the Human-Covenant War and to exchange intelligence among each other. At this assembly, several Kig-Yar traded weaponry and vessels. Chol Von traveled to Dal'koth to plead her case that the Kig-Yar should unite. An airfield was located on the asteroid that contained numerous former Covenant dropships and space fighters, as well as several UNSC Pelicans.''Halo: Mortal Dictata'', Chapter 3 List of appearances ''Halo: Mortal Dictata'' Sources Category:Asteroids Category:Covenant worlds
File:H4 - Damage Boost.jpg|thumb|275px|A Spartan-IV approaching a Damage Boost on ''Complex''. The Damage Boost is a power-up enhancement featured in ''Halo 4'' and ''Halo 5: Guardians''. It lasts for 30 seconds and increases the damage per shot of the player's weapons by 100%. This includes vehicle-mounted weapons. While in use, the player is awarded a visual effect which gives off a red full-body glowing effect and leaves a trail as the player moves. This effect also appears on the player's HUD. In ''Halo 4'' Damage Boost is typically earned in Slayer#Halo 4|Infinity Slayer games through ordnance drops. It is also earned and automatically equipped in Regicide for Reign of Terror|surviving as king for 60 seconds. In ''Halo 5: Guardians'' damage boosts are commonly used in Warzone. Gameplay Lowers the player's field of view when in use. Darkens the player's screen. Increases the player's damage by 100%. *Various explosive weapons have their non-lethal and lethal blast radiuses upped. The player's field of view remains the same. The player's screen is no longer darkened, past a brief visual shift upon picking up the damage boost. The player is engulfed in a red-orange, fiery glow, compared to ''Halo 4's'' muted, overshield-esque effect. Damage properties are altered. Gallery File:H4 - Damage boost ordnance drop.png|A damage boost drop in ''Halo 4''. File:H4 - Damage boost effects.png|A Spartan-IV under the effects of damage boost in ''Halo 4''. File:Damage Boost HUD comparison.jpg|Player HUD before and after activating damage boost. Note the red tinge on the latter. File:H5G-DamageBoost.png|A Spartan-IV with damage boost in ''Halo 5: Guardians''. File:Damageboost1.png|REQ Card of Damage Boost I. File:Damageboost2.png|REQ Card of Damage Boost II. File:Damageboost3.png|REQ Card of Damage Boost III. List of appearances ''Halo 4'' ''Halo 5: Guardians'' Sources Category:Power ups
{| class"text-align:center" ! colspan="100%" | ''Halo 2'' damage table | ! !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet vehicle !! plasma vehicle !! explosion small !! explosion attached !! explosion large !! collision !! melee !! cutting !! burning !! emp !! sniper !! anti flood !! kill flood !! sentinel melee !! no damage | ! style="text-align:left;" | material | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || || || || || || 0 | ! style="text-align:left;" | liquid | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || || || 0 | ! style="text-align:left;" | liquid_thin | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || || || 0 | ! style="text-align:left;" | liquid_thick | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || || || 0 | ! style="text-align:left;" | soft | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0.25 || 0 || || || || || 0 | ! style="text-align:left;" | soft_organic | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || || || || || 0 | ! style="text-align:left;" | soft_organic_flesh_hunter | || 2 || 2 || 2 || 2 || || || || || || || || || || || 4 || || || || 0 | ! style="text-align:left;" | soft_inorganic | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0.25 || 0 || || || || || 0 | ! style="text-align:left;" | soft_terrain | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 1 || 0.25 || 2 || 0.25 || 0 || || || || || 0 | ! style="text-align:left;" | tough | 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0.25 || 0 || || || || || 0 | ! style="text-align:left;" | tough_organic | 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || || || || || 0 | ! style="text-align:left;" | tough_organic_flesh_brute_tartarus | 0 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0 || 0.25 || 0 || 0.5 || 0.5 || 1 || 2 || 0 || 0 || || || || 0 | ! style="text-align:left;" | tough_inorganic | 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0.25 || 0 || || || || || 0 | ! style="text-align:left;" | tough_floodflesh | 1 || 1.25 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 0.25 || 4 || 2 || 0 || || 6 || 2 || 6 || 0 | ! style="text-align:left;" | tough_terrain | 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 0 || 1 || 1 || 0.25 || 2 || 0.25 || 0 || || || || || 0 | ! style="text-align:left;" | hard | 1 || 1 || 0.25 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 0 || || || || || 0 | ! style="text-align:left;" | hard_metal_thin | 1 || 1 || 0.35 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.25 || 1 || || || || || 0 | ! style="text-align:left;" | hard_metal_thick | 1 || 0.25 || 0.1 || 0.5 || 0.25 || 1 || 1 || 1 || 0 || 1 || 1 || 0.25 || 0.25 || 0 || 1 || || || || || 0 | ! style="text-align:left;" | hard_metal_solid | 1 || 0 || 0 || 0 || 0 || 0.5 || 0.5 || 0.25 || 0 || 1 || 1 || 0 || 0 || 0 || 1 || || || || || 0 | ! style="text-align:left;" | hard_terrain | 1 || 0.5 || 0 || 0.5 || 0.5 || 0.5 || 0.5 || 0.25 || 0 || 1 || 1 || 0.25 || 0.25 || 0 || 0 || || || || || 0 | ! style="text-align:left;" | hard_floodflesh | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0.25 || 0 || 0.25 || 0.25 || 0 || 0.25 || 1 || 0 || || || || || 0 | ! style="text-align:left;" | hard_metal_solid_for_cable | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || || || || || 0 | ! style="text-align:left;" | brittle | 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 1 || 2 || 2 || 2 || 1 || 0.25 || 0 || || || || || 0 | ! style="text-align:left;" | brittle_glass | 1 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 1 || 2 || 2 || 2 || 1 || 0.25 || 0 || || || || || 0 | ! style="text-align:left;" | brittle_elec | 1 || 1 || 1.5 || 0.5 || 1 || 0.5 || 1 || 2 || 1 || 2 || 2 || 2 || 1 || 1 || 500 || || || || || 0 | ! style="text-align:left;" | brittle_mech | 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 1 || 2 || 2 || 2 || 1 || 0.25 || 0 || || || || || 0 | ! style="text-align:left;" | brittle_explosive | 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 1 || 2 || 1 || 2 || 2 || 2 || 1 || 2 || 0 || || || || || 0 | ! style="text-align:left;" | energy | 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 2 || 0 || || || || || 0 | ! style="text-align:left;" | energy_shield_thin | 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 2 || 500 || 2 || || || || 0 | ! style="text-align:left;" | energy_shield_thick | 1 || 0 || 1 || 0 || 0.5 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 0 || 0 || 1 || 500 || || || || || 0 | ! style="text-align:left;" | energy_shield_invincible | 0 || 0 || 0 || 0 || 0.1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 10 || || || || 0 | ! style="text-align:left;" | energy_holo | 1 || 0 || 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 0 || 0 || 1 || 500 || || || || || 0 | ! style="text-align:left;" | sentinel | || || 4 || || 2 || || 2 || || || || || || || || 500 || || || || 0 || | ! style="text-align:left;" | sentinel_enforcer | || || 2 || || 2 || || 2 || || || || || || || || 50 || || || || 0 || |}
{| class"text-align:center" ! colspan="100%" | ''Halo 2: Anniversary'' damage table | ! !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet turret !! bullet turret mech !! plasma turret !! explosion small !! explosion small old !! explosion large !! collision !! melee !! cutting !! burning !! emp !! laser !! sniper !! no damage !! needle | ! style="text-align:left;" | material | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 | ! style="text-align:left;" | liquid | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ! style="text-align:left;" | soft | 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1 | ! style="text-align:left;" | soft_organic | 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 1 || 1 || 0 || 1 | ! style="text-align:left;" | soft_inorganic | 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1 | ! style="text-align:left;" | tough | 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1 | ! style="text-align:left;" | tough_organic | 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 1 || 1 || 0 || 0.5 | ! style="text-align:left;" | tough_inorganic | 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 0.5 | ! style="text-align:left;" | hard | 1 || 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 0 || 1 || 1 || 0 || 0.5 | ! style="text-align:left;" | hard_metal_thin | 1 || 1 || 0.35 || 1 || 1 || 1 || 1 || 1 || 1 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 1 || 0 || 0.25 | ! style="text-align:left;" | hard_metal_thick | 1 || 0.25 || 0.1 || 0.5 || 0.25 || 1 || 0.75 || 0.5 || 1 || 0.5 || 1 || 1 || 0.25 || 0.25 || 0 || 0.2 || 1 || 0.3 || 0 || 0.13 | ! style="text-align:left;" | hard_metal_solid | 1 || 0 || 0 || 0 || 0 || 0.5 || 0.5 || 0.25 || 0.25 || 0.45 || 1 || 1 || 0 || 0 || 0 || 0 || 0.5 || 0.65 || 0 || 0.06 | ! style="text-align:left;" | hard_metal_invulnerable | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ! style="text-align:left;" | hard_terrain | 1 || 0.25 || 0 || 0.5 || 0.25 || 0.75 || 0.75 || 0.5 || 0.5 || 0.5 || 1 || 0.5 || 0.25 || 0.25 || 0 || 0 || 1 || 0.5 || 0 || 0 | ! style="text-align:left;" | brittle | 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 0 || 2 || 0.5 || 0 || 1 | ! style="text-align:left;" | brittle_glass | 1 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 0 || 2 || 0.5 || 0 || 0.25 | ! style="text-align:left;" | brittle_elec | 1 || 1 || 1.5 || 0.5 || 1 || 0.5 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 2 || 0.5 || 0 || 1.5 | ! style="text-align:left;" | brittle_elec_hum_env | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | ! style="text-align:left;" | brittle_mech | 1 || 1.5 || 1 || 1 || 0.5 || 1 || 1 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 0 || 2 || 1 || 0 || 1 | ! style="text-align:left;" | brittle_explosive | 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 2 || 0 || 2 || 0.5 || 0 || 1 | ! style="text-align:left;" | energy | 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 0.25 || 1 || 0 || 2 | ! style="text-align:left;" | energy_shield_thin | 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 2 || 1 || 0.25 || 2 || 0 || 2 | ! style="text-align:left;" | energy_shield_thick | 1 || 0.125 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.75 || 0.5 || 0.5 || 0.5 || 0.75 || 1 || 0.5 || 1 || 1 || 0.25 || 0.75 || 0 || 1 | ! style="text-align:left;" | energy_shield_solid | 1 || 0.0625 || 0.75 || 0.125 || 0.25 || 0.25 || 0.25 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 0.25 || 0.5 || 0.5 || 0.25 || 0.5 || 0 || 0.5 | ! style="text-align:left;" | energy_shield_invulnerable | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |}
{| class"text-align:center" ! colspan="100%" | ''Halo 3'' damage table | ! !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet vehicle !! plasma vehicle !! explosion small !! explosion attached !! explosion large !! collision !! melee !! cutting !! infection !! burning !! emp !! laser !! explosion carrier !! sniper !! anti flood !! no damage | ! style="text-align:left;" | material | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || || || 0 | ! style="text-align:left;" | liquid | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | ! style="text-align:left;" | liquid_thin | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | ! style="text-align:left;" | liquid_thick | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | ! style="text-align:left;" | soft | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 1 || 0 || 1 || 1 || || || 0 | ! style="text-align:left;" | soft_organic | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 0 || 1 || 1 || || || 0 | ! style="text-align:left;" | soft_organic_flesh_hunter | || 2 || 2 || 2 || 2 || || || || || || || || || 0 || || || || || || || 0 | ! style="text-align:left;" | soft_inorganic | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 1 || 0 || 1 || 1 || || || 0 | ! style="text-align:left;" | soft_terrain | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 0.5 || 0.25 || 2 || 0 || 1 || 0 || 1 || 1 || || || 0 | ! style="text-align:left;" | soft_floodflesh | 1 || 1 || 1 || 2 || 2 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 0 || 2 || 0 || 2 || 1 || 0.5 || 2 || 0 | ! style="text-align:left;" | tough | 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 0 || 1 || 1 || || || 0 | ! style="text-align:left;" | tough_organic | 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 1 || 1 || || || 0 | ! style="text-align:left;" | tough_inorganic | 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 0 || 1 || 1 || || || 0 | ! style="text-align:left;" | tough_floodflesh | 1 || 1 || 1 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 2 || 0 || 1 || 1 || || 2 || 0 | ! style="text-align:left;" | tough_terrain | 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 0 || 1 || 0.5 || 0.25 || 2 || 0 || 1 || 0 || 1 || 1 || || || 0 | ! style="text-align:left;" | hard | 1 || 1 || 0.25 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.25 || 1 || 0 || 1 || 1 || || || 0 | ! style="text-align:left;" | hard_metal_thin | 1 || 1 || 0.35 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 0.25 || 1 || 0 || 0.5 || 0.5 || || || 0 | ! style="text-align:left;" | hard_metal_thin_player | || || || || || || || || || || || || || || || || || || || || | ! style="text-align:left;" | hard_metal_thick | 1 || 0.25 || 0.1 || 0.5 || 0.25 || 1 || 0.5 || 1 || 1 || 1 || 0.75 || 0.25 || 0.25 || 0 || 1 || 0.001 || 1 || 1 || 0.5 || || 0 | ! style="text-align:left;" | hard_metal_solid | 1 || 0 || 0 || 0 || 0 || 0.5 || 0.5 || 0.25 || 0.25 || 1 || 0.5 || 0 || 0 || 0 || 0 || 0.001 || 0.5 || 0.25 || || || 0 | ! style="text-align:left;" | hard_metal_invulnerable | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | ! style="text-align:left;" | hard_terrain | 1 || 0.5 || 0 || 0.5 || 0.5 || 0.5 || 0.5 || 0.25 || 0 || 1 || 0.5 || 0.25 || 0.25 || 0 || 0 || 0 || 1 || 0.25 || || || 0 | ! style="text-align:left;" | hard_floodflesh | 1 || 0 || 0 || 0 || 0 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0 || 1 || 0 || 2 || 0 || 1 || 0.25 || || 2 || 0 | ! style="text-align:left;" | brittle | 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 | ! style="text-align:left;" | brittle_glass | 1 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 | ! style="text-align:left;" | brittle_elec | 1 || 1 || 1.5 || 0.5 || 1 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 1 || 2 || 2 || || || 0 | ! style="text-align:left;" | brittle_mech | 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 | ! style="text-align:left;" | brittle_flood | 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 | ! style="text-align:left;" | brittle_explosive | 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 2 || 0 || 2 || 2 || || || 0 | ! style="text-align:left;" | energy | 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 0 || 0.5 || 0.5 || || || 0 | ! style="text-align:left;" | energy_shield_thin | 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 1 || 0.5 || 0.5 || || || 0 | ! style="text-align:left;" | energy_shield_thin_player | || || || || || || || || || || || || || || || || || || || || 0 | ! style="text-align:left;" | energy_shield_thick | 1 || 0 || 1 || 0 || 0.5 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 0 || 1 || 1 || 0.5 || 0.5 || || || 0 | ! style="text-align:left;" | energy_shield_solid | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0.5 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || || || 0 | ! style="text-align:left;" | energy_shield_solid_melee | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || || || 0 | ! style="text-align:left;" | energy_shield_invincible | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 | ! style="text-align:left;" | energy_shield_invincible_monitor | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || || || 0 | ! style="text-align:left;" | energy_holo | 1 || 0 || 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 0 || 0 || 0 || 1 || 1 || 0.5 || 0.5 || || || 0 | ! style="text-align:left;" | sentinel | || || 4 || || 2 || || 2 || || || || || || || || || || || || || || | ! style="text-align:left;" | infection | || || || || || || || || || || || || || || || || || 0 || || || |}
{| class"text-align:center" ! colspan="100%" | ''Halo 3: ODST'' damage table | ! !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet vehicle !! plasma vehicle !! explosion small !! explosion attached !! explosion large !! collision !! melee !! cutting !! infection !! burning !! emp !! laser !! explosion carrier !! sniper !! anti flood !! no damage !! bullet fast h3 | ! style="text-align:left;" | material | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || || || 0 || 1 | ! style="text-align:left;" | liquid | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 || 0 | ! style="text-align:left;" | liquid_thin | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 || 0 | ! style="text-align:left;" | liquid_thick | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 || 0 | ! style="text-align:left;" | soft | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 1 || 0 || 1 || 1 || || || 0 || 1 | ! style="text-align:left;" | soft_organic | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 0 || 1 || 1 || || || 0 || 1 | ! style="text-align:left;" | soft_organic_flesh_hunter | || 2 || 2 || 2 || 2 || || || || || || || || || 0 || || || || || || || 0 || 2 | ! style="text-align:left;" | soft_inorganic | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 1 || 0 || 1 || 1 || || || 0 || 1 | ! style="text-align:left;" | soft_terrain | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 0.5 || 0.25 || 2 || 0 || 1 || 0 || 1 || 1 || || || 0 || 1 | ! style="text-align:left;" | soft_floodflesh | 1 || 1 || 1 || 2 || 2 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 0 || 2 || 0 || 2 || 1 || 0.5 || 2 || 0 || 2 | ! style="text-align:left;" | tough | 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 0 || 1 || 1 || || || 0 || 1 | ! style="text-align:left;" | tough_organic | 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 1 || 1 || || || 0 || 1 | ! style="text-align:left;" | tough_inorganic | 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 0 || 1 || 1 || || || 0 || 1 | ! style="text-align:left;" | tough_floodflesh | 1 || 1 || 1 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 2 || 0 || 1 || 1 || || 2 || 0 || 0.25 | ! style="text-align:left;" | tough_terrain | 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 0 || 1 || 0.5 || 0.25 || 2 || 0 || 1 || 0 || 1 || 1 || || || 0 || 0.5 | ! style="text-align:left;" | hard | 1 || 1 || 0.25 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.25 || 1 || 0 || 1 || 1 || || || 0 || 1 | ! style="text-align:left;" | hard_metal_thin | 1 || 1 || 0.35 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 0.25 || 1 || 0 || 0.5 || 0.5 || || || 0 || 1 | ! style="text-align:left;" | hard_metal_thin_player | || || || || || || || || || || || || || || || || || || || || || | ! style="text-align:left;" | hard_metal_thick | 1 || 0.25 || 0.1 || 0.5 || 0.25 || 1 || 0.5 || 1 || 1 || 1 || 0.75 || 0.25 || 0.25 || 0 || 1 || 0.001 || 1 || 1 || 0.5 || || 0 || 0.5 | ! style="text-align:left;" | hard_metal_solid | 1 || 0 || 0 || 0 || 0 || 0.5 || 0.5 || 0.25 || 0.25 || 1 || 0.5 || 0 || 0 || 0 || 0 || 0.001 || 0.5 || 0.25 || || || 0 || 0 | ! style="text-align:left;" | hard_metal_invulnerable | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 || 0 | ! style="text-align:left;" | hard_terrain | 1 || 0.5 || 0 || 0.5 || 0.5 || 0.5 || 0.5 || 0.25 || 0 || 1 || 0.5 || 0.25 || 0.25 || 0 || 0 || 0 || 1 || 0.25 || || || 0 || 0.5 | ! style="text-align:left;" | hard_floodflesh | 1 || 0 || 0 || 0 || 0 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0 || 1 || 0 || 2 || 0 || 1 || 0.25 || || 2 || 0 || 0 | ! style="text-align:left;" | brittle | 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 || 0.5 | ! style="text-align:left;" | brittle_glass | 1 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 || 0.5 | ! style="text-align:left;" | brittle_elec | 1 || 1 || 1.5 || 0.5 || 1 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 1 || 2 || 2 || || || 0 || 0.5 | ! style="text-align:left;" | brittle_mech | 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 || 1 | ! style="text-align:left;" | brittle_flood | 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 || || || 0 || 1 | ! style="text-align:left;" | brittle_explosive | 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 2 || 0 || 2 || 2 || || || 0 || 0.5 | ! style="text-align:left;" | energy | 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 0 || 0.5 || 0.5 || || || 0 || 1 | ! style="text-align:left;" | energy_shield_thin | 1 || 0.5 || 1.5 || 0.5 || 1 || 1 || 0.75 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 1 || 0.5 || 0.5 || || || 0 || 0.5 | ! style="text-align:left;" | energy_shield_thin_player | || || || || || || || || || || || || || || || || || || || || 0 || | ! style="text-align:left;" | energy_shield_thick | 1 || 0 || 1 || 0 || 0.5 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 0 || 1 || 1 || 0.5 || 0.5 || || || 0 || 0 | ! style="text-align:left;" | energy_shield_solid | 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0.5 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || || || 0 || 0 | ! style="text-align:left;" | energy_shield_solid_melee | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 || || || 0 || 0 | ! style="text-align:left;" | energy_shield_invincible | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || || || 0 || 0 | ! style="text-align:left;" | energy_shield_invincible_monitor | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || || || 0 || 0 | ! style="text-align:left;" | energy_holo | 1 || 0 || 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 0 || 0 || 0 || 1 || 1 || 0.5 || 0.5 || || || 0 || 0.5 | ! style="text-align:left;" | sentinel | || || 4 || || 2 || || 2 || || || || || || || || || || || || || || || | ! style="text-align:left;" | infection | || || || || || || || || || || || || || || || || || 0 || || || || | ! style="text-align:left;" | hunter | || || || || || || 0.1 || || || || || || || || || || || || || || || |}
{| class"text-align:center" ! colspan="100%" | ''Halo 4'' damage table | ! !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet turret !! bullet turret mech !! plasma turret !! explosion small !! explosion small old !! explosion large !! collision !! melee !! cutting !! burning !! emp !! laser !! sniper !! no damage !! needle | ! style="text-align:left;" | material | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 | ! style="text-align:left;" | liquid | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ! style="text-align:left;" | soft | 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1 | ! style="text-align:left;" | soft_organic | 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 1 || 1 || 0 || 1 | ! style="text-align:left;" | soft_inorganic | 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1 | ! style="text-align:left;" | tough | 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1 | ! style="text-align:left;" | tough_organic | 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 1 || 1 || 0 || 0.5 | ! style="text-align:left;" | tough_inorganic | 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 0.5 | ! style="text-align:left;" | hard | 1 || 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 0 || 1 || 1 || 0 || 0.5 | ! style="text-align:left;" | hard_metal_thin | 1 || 1 || 0.4 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 1 || 0 || 0.25 | ! style="text-align:left;" | hard_metal_thick | 1 || 0.25 || 0.125 || 0.5 || 0.25 || 0.75 || 0.75 || 0.5 || 0.5 || 0.5 || 0.75 || 0.75 || 0.25 || 0.25 || 0.75 || 0.001 || 1 || 1 || 0 || 0.125 | ! style="text-align:left;" | hard_metal_solid | 1 || 0.125 || 0.0625 || 0.25 || 0.125 || 0.5 || 0.5 || 0.25 || 0.45 || 0.45 || 0.5 || 0.5 || 0.125 || 0.125 || 0.5 || 0.001 || 0.5 || 0.75 || 0 || 0.0625 | ! style="text-align:left;" | hard_metal_invulnerable | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ! style="text-align:left;" | hard_terrain | 1 || 0.25 || 0 || 0.5 || 0.25 || 0.75 || 0.75 || 0.5 || 0.5 || 0.5 || 0.75 || 0.5 || 0.25 || 0.25 || 0 || 0 || 1 || 0.5 || 0 || 0 | ! style="text-align:left;" | brittle | 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 2 || 0.5 || 0 || 1 | ! style="text-align:left;" | brittle_glass | 1 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 2 || 0.5 || 0 || 0.25 | ! style="text-align:left;" | brittle_elec | 1 || 1 || 1.5 || 0.5 || 1 || 0.5 || 0.5 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 1 || 2 || 0.5 || 0 || 1.5 | ! style="text-align:left;" | brittle_elec_hum_env | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | ! style="text-align:left;" | brittle_mech | 1 || 1.5 || 1 || 1 || 0.5 || 1 || 1 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 2 || 1 || 0 || 1 | ! style="text-align:left;" | brittle_explosive | 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 2 || 0 || 2 || 0.5 || 0 || 1 | ! style="text-align:left;" | energy | 1 || 1 || 1.6 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0.25 || 1 || 0 || 2 | ! style="text-align:left;" | energy_shield_thin | 1 || 1 || 1.6 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.75 || 1 || 1 || 1 || 2 || 1 || 0.25 || 1 || 0 || 2 | ! style="text-align:left;" | energy_shield_thick | 1 || 0.125 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.75 || 0.5 || 0.5 || 0.75 || 0.75 || 1 || 0.5 || 1 || 1 || 0.25 || 0.75 || 0 || 1 | ! style="text-align:left;" | energy_shield_solid | 1 || 0.0625 || 0.75 || 0.125 || 0.25 || 0.25 || 0.25 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 0.25 || 0.5 || 0.5 || 0.25 || 0.5 || 0 || 0.5 | ! style="text-align:left;" | energy_shield_invulnerable | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |}
{| class"text-align:center" ! colspan="100%" | ''Halo 5: Guardians'' damage table | ! !! all !! bullet slow !! bullet slow hardlight !! plasma slow !! hardlight slow !! plasma medium !! bullet fast !! bullet fast hardlight !! plasma fast !! hardlight fast !! bullet turret !! bullet turret mech !! plasma turret !! explosion small !! explosion small old !! explosion large !! collision !! melee !! melee hardlight !! cutting !! burning !! emp !! laser !! sniper !! no damage !! needle !! spartan | ! style="text-align:left;" | material | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 1 | ! style="text-align:left;" | liquid | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ! style="text-align:left;" | soft | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1 || 1.2 | ! style="text-align:left;" | soft organic | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 1 || 1 || 0 || 1 || 1.2 | ! style="text-align:left;" | soft organic flesh hunter | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.75 || 2 || 0 || 1 || 1 || 0 || 1 || 1.2 | ! style="text-align:left;" | soft inorganic | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1 || 1.2 | ! style="text-align:left;" | tough | 1 || 0.5 || 0.5 || 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1 || 1 | ! style="text-align:left;" | tough organic | 1 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 1 || 1 || 0 || 0.5 || 1 | ! style="text-align:left;" | tough inorganic | 1 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 0.5 || 1 | ! style="text-align:left;" | hard | 1 || 1 || 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 0 || 1 || 1 || 0 || 0.5 || 0.5 | ! style="text-align:left;" | hard metal thin | 1 || 1 || 1 || 0.4 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 1 || 0 || 0.25 || 1 | ! style="text-align:left;" | hard metal thick | 1 || 0.25 || 0.25 || 0.125 || 0.25 || 0.25 || 0.5 || 0.5 || 0.25 || 0.25 || 0.75 || 0.75 || 0.5 || 0.5 || 0.5 || 0.75 || 0.75 || 0.25 || 0.5 || 0.25 || 0.75 || 0.001 || 1 || 1 || 0 || 0.13 || 0.25 | ! style="text-align:left;" | hard metal solid | 1 || 0.125 || 0.125 || 0.0625 || 0.13 || 0.13 || 0.25 || 0.25 || 0.125 || 0.13 || 0.5 || 0.5 || 0.25 || 0.45 || 0.45 || 0.5 || 0.5 || 0.125 || 0.35 || 0.5 || 0.5 || 0.001 || 0.5 || 0.75 || 0 || 0.06 || 0.125 | ! style="text-align:left;" | hard metal invulnerable | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ! style="text-align:left;" | for weak armor | 1 || 1 || 1 || 0.4 || 2.5 || 1 || 1.4 || 1 || 1.4 || 1.4 || 1 || 1 || 2 || 0.75 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 1 || 0 || 0.25 || 1 | ! style="text-align:left;" | armor vehicle thin | || || || || || || || || || || || || || || || || || || || || || || || || || || | ! style="text-align:left;" | armor vehicle light | 1 || 0.47 || 0.53 || 0.4 || 0.6 || 0.5 || 0.53 || 0.6 || 0.6 || 0.6 || 0.8 || 0.8 || 0.8 || 0.6 || 0.6 || 1 || 1 || 0.6 || 1.2 || 0.6 || 0 || 0 || 1 || 1 || 0 || 0.2 || 0.6 | ! style="text-align:left;" | armor vehicle medium | 1 || 0.25 || 0.3 || 0.2 || 0.35 || 0.3 || 0.3 || 0.35 || 0.4 || 0.35 || 0.6 || 0.6 || 0.6 || 0.4 || 0.4 || 0.8 || 0.8 || 0.4 || 1 || 0.4 || 0 || 0 || 1 || 0.8 || 0 || 0.1 || 0.4 | ! style="text-align:left;" | armor vehicle heavy | 1 || 0.15 || 0.2 || 0.1 || 0.25 || 0.15 || 0.2 || 0.25 || 0.2 || 0.25 || 0.4 || 0.4 || 0.3 || 0.2 || 0.2 || 0.4 || 0.4 || 0.2 || 0.2 || 0.2 || 0 || 0 || 1 || 0.6 || 0 || 0.03 || 0.2 | ! style="text-align:left;" | armor vehicle flight medium | 1 || 0.2 || 0.25 || 0.2 || 0.3 || 0.3 || 0.25 || 0.3 || 0.3 || 0.3 || 0.5 || 0.5 || 0.5 || 0.4 || 0.4 || 0.6 || 0.4 || 0.4 || 0.8 || 0.4 || 0 || 0 || 1 || 0.8 || 0 || 0.1 || 0.4 | ! style="text-align:left;" | hard terrain | 1 || 0.25 || 0.25 || 0 || 0.25 || 0.25 || 0.5 || 0.5 || 0.25 || 0.25 || 0.75 || 0.75 || 0.5 || 0.5 || 0.5 || 0.75 || 0.5 || 0.25 || 0.25 || 0.25 || 0 || 0 || 1 || 0.5 || 0 || 0 || 0.25 | ! style="text-align:left;" | destructible env prop | 1 || 0.4 || 0.8 || 0.2 || 0.4 || 0.3 || 0.6 || 1 || 0.4 || 0.4 || 0.6 || 0.6 || 0.4 || 0.2 || 0.2 || 1 || 0.8 || 0.75 || 0.75 || 0.4 || 0 || 0 || 1 || 0.8 || 0 || 0.4 || 100 | ! style="text-align:left;" | brittle | 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 2 || 1 || 1 || 0 || 2 || 0.5 || 0 || 1 || 2 | ! style="text-align:left;" | brittle glass | 1 || 1 || 1 || 0.25 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 2 || 1 || 1 || 0 || 2 || 0.5 || 0 || 0.25 || 2 | ! style="text-align:left;" | brittle elec | 1 || 1 || 1 || 1.5 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 0.5 || 0.5 || 1 || 2 || 2 || 3 || 2 || 2 || 2 || 1 || 1 || 1 || 2 || 0.5 || 0 || 1.5 || 2 | ! style="text-align:left;" | brittle elec hum env | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | ! style="text-align:left;" | brittle mech | 1 || 1.5 || 1.5 || 1 || 1.5 || 0.5 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 0.5 || 2 || 2 || 3 || 2 || 2 || 2 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 2 | ! style="text-align:left;" | brittle explosive | 1 || 0.5 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 1 || 1 || 0.5 || 0.5 || 1 || 2 || 2 || 3 || 2 || 2 || 2 || 1 || 2 || 0 || 2 || 0.5 || 0 || 1 || 2 | ! style="text-align:left;" | energy | 1 || 1 || 1 || 1.6 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 1 || 0.25 || 1 || 0 || 1 || 1 | ! style="text-align:left;" | energy shield thin | 1 || 1 || 1 || 1.6 || 1 || 1.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 2 || 1 || 0.25 || 1 || 0 || 1 || 1 | ! style="text-align:left;" | energy shield thick | 1 || 0.125 || 0.125 || 1 || 0.13 || 0.75 || 0.25 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 0.75 || 0.5 || 0.5 || 0.75 || 0.75 || 1 || 1 || 0.5 || 1 || 1 || 0.25 || 0.75 || 0 || 1 || 1 | ! style="text-align:left;" | energy shield solid | 1 || 0.0625 || 0.0625 || 0.75 || 0.06 || 0.5 || 0.125 || 0.125 || 0.25 || 0.25 || 0.25 || 0.25 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 1 || 0.25 || 0.5 || 0.5 || 0.25 || 0.5 || 0 || 0.5 || 1 | ! style="text-align:left;" | energy shield solid cov barrier | 1 || 0.4 || 0.4 || 0.75 || 0.35 || 0.5 || 0.4 || 0.4 || 0.35 || 0.35 || 0.5 || 0.25 || 0.3 || 0.3 || 0.25 || 0.4 || 0.1 || 0.2 || 0.2 || 0.2 || 0.25 || 0.5 || 0.25 || 0.25 || 0 || 0.25 || 0.2 | ! style="text-align:left;" | energy shield invulnerable | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ! style="text-align:left;" | energy weak for soldier | 1 || 1 || 1 || 0.4 || 0.5 || 1 || 1 || 1 || 1 || 3 || 1 || 1 || 2 || 0.75 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 1 || 0 || 0.25 || 1 | ! style="text-align:left;" | energy weak for cavalier | 1 || 1 || 1 || 0.4 || 1 || 1 || 1 || 1 || 1 || 1.5 || 1 || 1 || 2 || 0.75 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 1 || 0 || 0.25 || 1 | ! style="text-align:left;" | energy weak for knight | 1 || 1 || 1 || 0.4 || 1 || 1 || 1 || 1 || 1 || 1.5 || 1 || 1 || 2 || 0.75 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 1 || 0 || 0.25 || 1 |}
{| class"text-align:center" ! colspan="100%" | ''Halo: Reach'' damage table | ! !! all !! bullet slow !! bullet fast !! bullet turret !! sniper !! needle !! plasma slow !! plasma fast !! plasma turret !! laser !! explosion small !! explosion large !! collision !! melee !! cutting !! burning !! emp !! no damage | ! style="text-align:left;" | material | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 | ! style="text-align:left;" | liquid | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ! style="text-align:left;" | soft | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0 | ! style="text-align:left;" | soft_organic | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 0 | ! style="text-align:left;" | soft_inorganic | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0 | ! style="text-align:left;" | tough | 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0 | ! style="text-align:left;" | tough_organic | 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 0 | ! style="text-align:left;" | tough_inorganic | 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0 | ! style="text-align:left;" | hard | 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 0 || 0 | ! style="text-align:left;" | hard_metal_thin | 1 || 1 || 1 || 1 || 1 || 0.25 || 0.4 || 1 || 1 || 1 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0 || 0 | ! style="text-align:left;" | hard_metal_thick | 1 || 0.25 || 0.5 || 0.75 || 1 || 0.125 || 0.125 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.75 || 0.25 || 0.25 || 0.75 || 0.001 || 0 | ! style="text-align:left;" | hard_metal_solid | 1 || 0.125 || 0.25 || 0.5 || 0.75 || 0.0625 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.45 || 0.5 || 0.5 || 0.125 || 0.125 || 0.5 || 0.001 || 0 | ! style="text-align:left;" | hard_metal_invulnerable | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ! style="text-align:left;" | hard_terrain | 1 || 0.25 || 0.5 || 0.75 || 0.5 || 0 || 0 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.5 || 0.25 || 0.25 || 0 || 0 || 0 | ! style="text-align:left;" | brittle | 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0 | ! style="text-align:left;" | brittle_glass | 1 || 1 || 0.5 || 0.5 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0 | ! style="text-align:left;" | brittle_elec | 1 || 1 || 0.5 || 0.5 || 0.5 || 1.5 || 1.5 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 1 || 0 | ! style="text-align:left;" | brittle_mech | 1 || 1.5 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0 | ! style="text-align:left;" | brittle_explosive | 1 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 2 || 0 || 0 | ! style="text-align:left;" | energy | 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0 | ! style="text-align:left;" | energy_shield_thin | 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 2 || 1 || 0 | ! style="text-align:left;" | energy_shield_thick | 1 || 0.125 || 0.25 || 0.5 || 0.75 || 1 || 1 || 0.5 || 0.75 || 0.25 || 0.5 || 0.75 || 0.75 || 1 || 0.5 || 1 || 1 || 0 | ! style="text-align:left;" | energy_shield_solid | 1 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.5 || 0.75 || 0.25 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 0.25 || 0.5 || 0.5 || 0 | ! style="text-align:left;" | energy_shield_invulnerable | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |}
File:TFoR AS - Damascus Testing Facility.jpg|thumb|300px|The Damascus Testing Facility The Damascus Materials Testing Facility was an Office of Naval Intelligence|ONI Materials Group research and development base located in Vhalkem, on the Outer Colonies|Outer Colony of Chi Ceti IV. History This top-secret base has been an important development and testing site of the MJOLNIR Powered Assault Armor for many decades, beginning with the initial version later dubbed as the MJOLNIR Powered Assault Armor/Mark IV|Mark IV. Catherine Halsey|Dr. Catherine Halsey, architect of Project MJOLNIR, worked in the facility for some time while refining the MJOLNIR armor series. Though the facility was only manned by three technicians, it had a curious feature, which was that a dozen Artificial intelligence|AIs could operate and utilize the facility in close proximity to one another, which is typically impossible under normal circumstances for technical reasons. There were also obstacle courses for Spartans to become accustomed with their new armor.Halo: The Fall of Reach, ''page 114'' (2001 edition) On 2525#November|November 27, 2525, the SPARTAN-II Program|Spartan-II supersoldiers were relocated to the facility for their final stage of SPARTAN-II training|training: the inclusion of their MJOLNIR armor. Right after the Spartans received their armor, the facility was attacked by a nearby Covenant ship, the ''Unrelenting''. All personnel were evacuated and the AIs were deactivated by Halsey when she removed them in the form of data cubes. Spartans John-117, Kelly-087, and Samuel-034|Sam-034 boarded the ''Unrelenting'' and destroyed the ship by detonating its pinch fusion reactor|reactor with ANVIL-II Air-to-Surface Missile|missiles requisitioned from their D77-TC Pelican|Pelican dropship.Halo: Fall of Reach The remaining Covenant force captured weapons and armor, which were studied later by a science lance dispatched by the Prophet of Regret|High Prophet of Regret.Halo Wars, ''Timeline'' The facility continued to operate in the wake of the Covenant attack. Beginning in 2542, the MJOLNIR Powered Assault Armor/Mark V|Mark V MJOLNIR armor underwent development here under the supervision of Dr. Halsey. The MJOLNIR Powered Assault Armor/EOD variant|MJOLNIR/EOD and MJOLNIR Powered Assault Armor (GEN2)|second generation MJOLNIR Powered Assault Armor/Soldier|MJOLNIR/Soldier variants were created and constructed here. The novel branches of the first MJOLNIR system's VISR codebase informed the development of the post-war Primeval Visual Intelligence System, Reconnaissance|VISR.Halo 5: Guardians, Primeval VISR description Mjolnir suits tested MJOLNIR Powered Assault Armor/Mark IV MJOLNIR Powered Assault Armor/Mark V EOD-class Mjolnir GRENADIER-class Mjolnir HAZOP-class Mjolnir PROTECTOR-class Mjolnir SCANNER-class Mjolnir SOLDIER-class Mjolnir WARRIOR-class Mjolnir Trivia The facility was likely named after Wikipedia:Damascus|Damascus, the capital city of Syria. The facility also may have been named after Wikipedia:Damascus steel|Damascus steel, a type of steel used in sword-making during the Middle Ages. This steel was renowned for its strength and sturdiness. The exact process for forging it is believed to have been lost. In the ''Halo: Fall of Reach'' comic adaptation, the Damascus Facility is depicted as an orbital station, a departure from the novel and Dr. Halsey's journal which depict it as a base located deep underground. The facility's depiction in the single issue comic book (1 of 4) bears a striking resemblance to the central section of the space station memory-alpha:Deep Space 9|Deep Space 9 from the memory-alpha:Star Trek|''Star Trek'' memory-alpha:Star Trek: Deep Space Nine|series of the same name. 343 Industries' fan collaborator Stephen Loftus brought the potential IP conflict to 343i's attention and the Damascus space station was completely redrawn by Marvel in a new form for publication in the collected trade-sized volume of the ''Fall of Reach: Covenant'' comic. Gallery File:Damascus_Facility.png|The Damascus Testing Facility as drawn by Dr. Halsey. File:Damascus DeepSpaceNine.jpg|Damascus Facility as drawn in the comic as a ''Star Trek: Deep Space Nine'' look-alike. File:DamascusSpaceNine-fixed.jpg|The Damascus Facility as redrawn by Marvel in the collected issue. File:Damascus Testing Facility - S-II Training.png|Spartan-II's utilizing their newly acquired Mk. IV MJOLNIR Armor within the facility. File:TFoR AS Concept DamascusFacility.jpg|Concept art of the facility in ''Halo: The Fall of Reach - The Animated Series''. File:TFoR AS - Testing interior.jpg|The facility's interior. List of appearances ''Halo: The Fall of Reach'' ''Halo 3'' ''Halo Wars'' ''Halo: Reach'' *''Dr. Halsey's personal journal'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' ''Halo 4'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Silent Storm'' Sources Category:UNSC military bases
Damask was a location on Jericho VII. SPARTAN-B312 was born there. List of appearances ''Halo: The Master Chief Collection'' Sources Category:Jericho VII locations Category:Human cities
Dambuster is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 15-minute par time on the level Floodgate. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty.
File:Damian Isla.jpg|thumb|Damian Isla Damian Isla is a video game programmer and video game engineer. Isla was hired at Bungie|Bungie Studios in 2004 (real world)|2004 to write the Artificial intelligence|AI script for ''Halo 2''.Halo 2 credits Thus, he was credited as an engineer on the Halo 2 project. He worked at Bungie for the duration of Halo 3,Halo 3 credits and left the studio in late 2008 to move back to Boston where he founded the independent games company Moonshot Games. Related links Sources Category:People
Captain Damien Hogarth is an officer working for the Office of Naval Intelligence.Halo: Glasslands, ''page 148''. Biography By 2552#October|October, 2552, Hogarth had worked closely with UNSC Security Council member Colonel James Ackerson and, following Blue Team's return to Earth from Operation: FIRST STRIKE, received his and the Council's approval to conduct full psychological evaluations on the SPARTAN-II program|Spartan-IIs to ensure the continued stability of the program. Hogarth employed internal investigator and psychiatrist Veronica Clayton to conduct the evaluations of the Spartans on Cairo Station (station)|Cairo Station shortly before the Battle for Earth.Halo: First Strike, Adjunct (2010) In 2553|January 2553, he was using his personal AI, Harriet, to search through Admiral Margaret Parangosky|Parangosky's files in an attempt to get dirt on her so he could replace her as ONI Director. Black-Box easily detected Harriet's intrusion, and at first decided to feed her false information. As the attempted hacks continue, Black-Box accessed Hogarth's files and triggered a false "massive overspending" alert to UNSC Internal Audit as retribution.Halo: Glasslands, ''page 326'' By 2558, Hogarth was "terminated", and his files were released to the UNSC Fleet Security.Halo Legendary Crate, ''Data Drop 10'' List of appearances ''Halo: Glasslands'' ''Halo: The Thursday War'' ''Halo: Mortal Dictata'' Sources Category:Human characters|Hogarth, Damien Category:UNSC Navy officers|Hogarth, Damien Category:Office of Naval Intelligence personnel|Hogarth, Damien
Damion Poitier is an American actor who performed the motion capture for Avery Johnson and Thel 'Vadamee in ''Halo 2: Anniversary''. He also performed the motion capture for Atriox in Halo Wars 2. Sources Category:People
|terrain=Covenant structure interior |symmetry=Non-symmetrical |playernumber=*4-8 |gametypes=*Slayer Oddball |pagegamelabel=CE }} ''Damnation'' is a multiplayer map in ''Halo: Combat Evolved''. It is one of the few non-symmetrical maps and incorporates both a high and low flag base, providing heavily vertical gameplay. It is highly popular on the Oddball and Team Slayer gametypes. The map was remade as Penance for ''Halo: Combat Evolved Anniversary''. Summary Damnation takes place in a Covenant facility devoted to the controlling of water flow on terrestrial surfaces. There are three separate streams of water flow down, into an abyss in the main chamber, with many interconnecting platforms, bridges and walkways hanging dangerously close to the pit. Other rooms are mostly empty, with the exception of Covenant comm nodes and Covenant supply case|supply cases. Layout Damnation can be broken down into four general sections; red, green, waterfall, and everything else. Red refers to the area on the bottom side of the map's two-way teleporter, and if you position yourself well, you'll have a good view of the rocket launcher and the overshield (although not simultaneously) without putting yourself in harm's way. You don't have many useful sightlines to green, however. Green is the top area of the map, and can be further broken down into bottom green, top green, top shotties, and top snipe. There are only two ways to access green; the teleporter, and a short tunnel that feeds from bottom snipe into bottom green. Neither should be attempted while the other team is in green, unless distractions are in place or you have a powerup, as a disciplined team will make quick work of anyone rushing through teleporter or tunnel. Complicating matters for whatever team doesn't have control of green is the fact that the very important active camo spawns up there, on a thin plank outside of green room. It can be grenaded down to the lower level, but that can be difficult to pull off unless you're a seasoned player. Active camo is so important here because it allows free movement (as long you're careful) on a map with fairly restricted flow, and a chance for you to sneak behind enemy lines to start breaking up their control. Controlling green, and the strategy of taking it back when you lose it, is the central premise of Damnation. The waterfall area consists of three isolated platforms that you must jump across, long, thin planks connected to those platforms that eventually lead back to rockets, the plasma rifle room (PR), and 'back red', where the plasma pistol spawns. This whole section is on the far side of the map from where the action usually takes place, and as such it's rarely used, especially in team slayer games. That said, it can be a very useful flanking route, since other players tend to pay little attention to it by default. PR room in particular is dangerous, as it's surprisingly easy to get spawn trapped in here, and getting out once that happens is almost impossible. 'Everything else' refers to the overshield, rockets, shotguns (or shotties), and bottom snipe. Overshield and rockets are adjacent to each other, and control of one usually means control of the other. Shotties refers to the entire main balcony on the lower level, two shotguns spawn near the windows. Bottom snipe is a conduit of sorts, as it leads both to and from shotties, PR, and bottom green. You can jump to overshield from the small platform outside, and players can fall into bottom snipe from top green, as well. Bungie.net Hints File:Damnation.jpg|thumb|250px|Map of ''Damnation'' During Capture the Flag|CTF events, stay close to the flag locations and snipe across the high teleport road and the low dam crossing. Communicate well and the flag is yours as it is easy to attack the flag bases from multiple sides at once. Use the two SRS99C-S2 AM sniper rifle|sniper rifles to surprise and effectively suppress opponents. There is a good hiding place near the uplink crate. Watch your step! There are a lot of areas in ''Damnation'' where you can walk off a ledge and die. Pipes, on the other hand, can be fun places to hang out and get the drop on someone. It was thought that to hop to the pit area from the falls bridge area was impossible, though you can do it the other way. This is actually incorrect - a fairly seasoned ''Halo: CE'' player can achieve this jump from the middle fall bridge to the pit area that contains the coveted rocket launcher. This is done by simultaneously performing two tasks: Walking over the overshield power-up and bouncing a grenade at the wall so that it blows up directly beneath your feet. If timed properly, the grenade will propel the player over the ledge as the overshield is powers up, therefore causing no damage to the player's health and keeping the overshield intact. Some things to remember: 1) The fuse times of Anskum-pattern plasma grenade|plasma grenades and M9 fragmentation grenade|frag grenades are different (a frag grenade will blow up almost immediately when it settles on the ground; a plasma grenade will take approximately two seconds after settling to detonate); 2) If timed perfectly, you can throw the grenade at the wall as you are running full-speed at the wall while powering-up the overshield just as the grenade detonates (again, WHEN you throw the grenade at the wall depends on whether you are using a plasma or fragmentation grenade) - this is most efficient and helps to decrease the chance that you will be killed by an opponent noticing you prepping for the jump; and 3) getting INTO the pit area does not necessarily mean you are going to GET OUT, as this is one of the most highly contested spots on the map, with constant grenade detonations going on and players monitoring the re-spawn of the M41 SPNKR|rocket launcher. Production Notes In the Halo: Combat Evolved Beta 1749|1749 Beta, the menu image for this level instead features an untextured render of the cut "Cut Halo: Combat Evolved levels|Ruined Pain" level in its place, with the description "Colony remains on Reach". Trivia When playing Oddball, if a player throws the skull outside the map via a window, it will keep going down infinitely until it respawns. Gallery File:HMCC HCE Damnation Map.png|Damnation Map. File:DamnationPC.JPG|Damnation. File:HCE_Con-Damnation.jpg|The level's menu icon as it appears in the Halo: Combat Evolved Beta 1749|1749 Beta. Sources
|ended=2553#December|December 16, 2553 |ended-title=Damaged |gender=Neither male nor female |description=A ghostly, hairless face |color= |affiliation=UNSC Navy |number= |function=Class-L military A.I. |notable= }} Damon was a fifth generation Dumb AI|"dumb" Class-L UNSC Defense Force|military artificial intelligence assigned to work with the Spartan-II, Frederic-104, in late 2553. Damon assisted Fred throughout Operation: RETRIBUTION, accompanying him during missions to Venezia, Taram, Gao, and Meridian. It was on Meridian that Damon was severely damaged when Fred was run over by a Wikipedia:LHD (load, haul, dump machine)|load, haul, dump machine controlled by the survivors of a rogue Office of Naval Intelligence unit, Papa-10. Though Damon's Data crystal chip|data crystal was cracked, efforts to recover the A.I. were initiated as soon as possible. It is unknown if they were successful or not. Biography Damon's programming was completed on 2553#November|November 23, 2553 at around 1419 hours. Damon was created under the direction of Rear Admiral Serin Osman to assist Fred-104, who was ordered to have Spartan neural interface|his Neural interface|neural lace upgraded so that his CENTURION-class Mjolnir|armor could store an enhanced A.I. that would be able to interface with him. By December 12, Damon and Fred had been acquainted for less than two weeks. It was on this date that Fred and the other Spartans of Blue Team participated in the first stage of Operation: RETRIBUTION on Venezia. Damon was present for the surface op which resulted in the successful of elimination of black market crime boss Georgi Baklanov and the arrest of gunrunner Ross Nyeto. Upon returning to the , the that had gotten the team there, Damon could tell that Fred was wondering whether they were ready for for more action. The A.I. preemptively displayed readouts for each Spartan's armor and offered an analysis concerning the battle-readiness of each. Fred advised against reading his mind like that, at least until they got to know one another better, as he found it extraordinarily creepy. Damon begrudgingly agreed to refrain from doing so in the immediate future. File:H5G-Render-Fred.png|thumb|200px|Damon was designed to work with Fred-104. Damon inhabited his CENTURION-class Mjolnir|CENTURION-class MJOLNIR Powered Assault Armor (GEN2)|GEN2 MJOLNIR and interfaced directly with his brain via his neural lace. The following day, the ''Silent Joe'' arrived in the Shaps system in pursuit of Stolen Faith|a Mudoat starsloop that an undercover Ferret team led by Veta Lopis had secured passage on. The purpose of following the Kig-Yar-crewed vessel was to discover the location of a primary base of operations for the Keepers of the One Freedom and to potentially rescue hostages the group was suspected of kidnapping. It soon became clear that Salvation Base|the base they were looking for was located on Taram, a natural satellite|moon of Pydoryn. Blue Team was ready to insert via D102 Owl but was recalled to the situation room by Captain Piers Ewen before they could launch. It seemed that the Keepers had been alerted that something was afoot, making the mission much riskier. Fred vocally pushed back against the idea that the mission had to be cancelled because of this, which Damon noted had plainly irritated Ewen. Speaking across TEAMCOM for all three Spartans to hear, Damon said that Fred should apologize in accordance with protocol. A short time later, the A.I. offered condolences to him when it appeared that Lopis and the rest of her team had perished, as Damon had been able to tell Fred was fond of them. The captain eventually instructed Anki Hersh|his senior intelligence analyst to ping the Ferrets and in response, a transmission from Olivia-G291 stated that the situation on the ground was "dark and uncertain". Damon recognized that she was using a redundancy code to get a hidden message across. Damon estimated that there was an 83.3% chance that the Spartan-III was trying to say Dark Moon Enterprises was involved with what happened to the missing persons they were after. Fred passed on his A.I.'s suspicions, saying that Damon thought Dark Moon was behind their kidnapping, to which Damon sharply corrected him, saying that he had only said they might be ''involved''. While the ''Silent Claw'' was halfway through its insertion run to land the Spartans, Damon intercepted a recall order that went out from Taram to Fleet of Glory|the Keeper fleet ordering all vessels which had launched from Salvation Base to return. Fred had Damon sync his HUD with the readouts from the Owl's cockpit. Since a quiet infiltration was almost certainly no longer an option, Fred declared they were going to plan Delta, which involved a more direct approach. Under his breath he muttered that he hoped they wouldn't have to revert to plan Echo, to which Damon stated that no such plan existed. Fred did not realize that he had been speaking out loud, so he verbally rebuked Damon for reading his mind, even though the A.I. had done no such thing. The ''Claw'' took heavy fire during its run and the Spartans were forced to bail from the craft before it crashed violently into the ground. Fred instructed Damon to send the signal that would trigger what remained of it to self-destruct. Damon traveled with Fred during the subsequent stages of Operation: RETRIBUTION, which took them to the planet Gao the day after and from there to Meridian, a moon of Hestia V. It was December 16 and both Blue Team and Veta Lopis' Ferrets were tracking a group of Jiralhanae Keepers and an ONI Papa-10|team that had both disappeared into the depths of an abandoned mine when Veta suggested that Fred's A.I. could given them a rundown on what had used to be the Jenny Lynn Tantalite Mine prior to the moon's glassing. Damon explained the layout of the caverns in great detail, stopping once to make sure everyone was keeping up before going forward. Fred eventually told Damon that no more information was necessary when asked. Damon also proved to be useful within the mine due to their ability to identify specialized tools the teams came across and through providing a legal explanation for the state things were found in. In fact, it was because of Damon's knowledge of UEG Mine Safety and Health Administration regulations that Fred determined the Keepers in the mine were searching for explosives. A powerful pressure wave threw everyone off their feet at one point, and Damon suggested the blast had come from a Wikipedia:Gelignite|gelignite packet that had been converted to a makeshift grenade. When the teams caught up to both groups they had been following, the survivors of ONI unit Papa-10 made it clear that they were a rogue element that would not come quietly with Veta and the Spartans. Without warning, the three of them drove a massive ten-ton Wikipedia:LHD (load, haul, dump machine)|load, haul, dump machine right overtop of Fred, inuring him and knocking out a number of his suit's capabilities. While Fred was being run over, Damon's Data crystal chip|data crystal was cracked. An irregular pinging in his ears signified that to Fred that the A.I. was having trouble rebooting. Later that day, recovery of Damon was being worked on aboard the ''Silent Joe''. Personality, traits, and abilities Damon presented themself as a ghostly, hairless face that appeared neither male nor female and spoke with an androgynous voice. Veta Lopis got the impression that Damon was smug and had a prickly personality. When she referred at one point to Damon as "your A.I." to Fred, Damon stated that they wished she could remember they had a name. During Damon's time working with Fred, the A.I. thought it very efficient to read the Spartan's mind in order to anticipate queries before he actually asked them. It was also no trouble whatsoever to determine when Fred was lying. Damon was eager to make their partnership work as Osman intended. Having Damon onboard made any necessary repairs or adjustments to his MJOLNIR much easier to make. Damon could, for example, prevent its fusion reactor from overheating in the event of catastrophic damage to it that risked such a process. List of appearances ''Halo: Retribution'' Sources Category:AI characters
File:Dan Ayoub.png|thumb|250px|Dan Ayoub. Dan Ayoub was an executive producer at 343 Industries. He was the executive producer of publishing for ''Halo: Combat Evolved Anniversary'',Halo: Combat Evolved Anniversary Exclusive|''Halo: Combat Evolved Anniversary'' Exclusive ''Halo: Spartan Assault''Halo: Spartan Assault credits and ''Halo: The Master Chief Collection''.E3 2014 Microsoft Press Conference On 2017|May 11, 2017, Dan Ayoub left 343 Industries to work in Microsoft Studios's Mixed Reality department. On March 5, 2021, Dan Ayoub announced he left Microsoft after 11 years working in the company. Currently, he works on Certain Affinity as it's Vice-President and General Manager in CA's studio on Toronto, Canada, after joining the company on April 1, 2021. Sources
File:DanMiller.jpg|thumb Dan Miller was a Bungie employee. While at Bungie, he worked as a campaign designer for ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'' alongside various parts of the ''Destiny'' franchise. His first level at Bungie was the ''Halo 3'' mission Crow's Nest, and later went on to work on the missions Halo (Halo 3 level)|Halo (particularly the level's Warthog run), Tayari Plaza, NMPD HQ, Coastal Highway, New Alexandria and The Package. Miller also worked on the multiplayer maps Assembly and Sandbox for ''Halo 3''s Mythic Map Pack and the Firefight (Halo: Reach)|Firefight mode and maps in ''Reach''. Dan was also assigned to work on the Cut Halo 3 levels|cut ''Halo 3'' levels, Forerunner City and Guardian Forest. Halopedia hosts a gallery of design documentation created and posted by Miller, which can be viewed :Category:Images by Dan Miller|here. Sources
File:Orzulak.gif|thumb|300px|"Havoks" profile as shown on page 93 of the Official Wing Commander Armada Playtesters' Guide. Dan "Havoc" Orzulak is a Designer that worked on the team led by Lead Designer John Howard for ''Halo: Combat Evolved''. He has since become the lead designer himself for the video game ''GoldenEye: Rogue Agent''. He's come along ways from working as a Quality Assurance Leader that worked on ''Privateer'', ''Righteous Fire'', ''Armada'', ''Kilrathi Saga'' and ''Wing Commander 3''. Gameography GoldenEye: Rogue Agent Conquest: Frontier Wars (2001), Ubi Soft Entertainment Software Halo: Combat Evolved (2001), Microsoft Game Studios Wing Commander: Prophecy (1997), Electronic Arts Inc. Wing Commander: The Kilrathi Saga (1996), Electronic Arts Inc. Ultima VIII: Pagan (1994), ORIGIN Systems, Inc. Wing Commander Armada (1994), ORIGIN Systems, Inc. Wing Commander III: Heart of the Tiger (1994), ORIGIN Systems, Inc. Wing Commander: Privateer (1993), Electronic Arts Inc., ORIGIN Systems, Inc. Wing Commander: Privateer - Righteous Fire (1993), ORIGIN Systems, Inc. External links Category:People|Orzulak, Dan
|gender= |height= |mass= |hair= |eyes= |affiliation=*Spartan Operations *SPARTAN-IV program |rank=Spartan Operations#Rank structure|Spartan |sn=33501-44183-DP |notable=Graduated from the Avery J. Johnson Academy of Military Science }} Dan P. is a SPARTAN-IV Program|Spartan-IV supersoldier. Their service number is 33501-44183-DP. They graduated from the Avery J. Johnson Academy of Military Science. Biography Dan P. entered the Spartan-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. They eventually graduated, and were put on a list of Spartans who graduated at the academy. Gallery File:HINF LiveFireEntranceway.png|A look at the board display of Spartans who graduated. List of appearances ''Halo Infinite'' Sources Category:Spartan-IVs Category:Human characters
|death= |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender= |height= |mass= |hair=Brown |eyes=Brown |affiliation= |rank=Civilian |sn= |notable= }} Dana Awbrey is a human. She is a female civilian in the 21st century, living in the United States of America|United States. She has a mother named Chloe Awbrey|Chloe and an aunt, Margaret Efendi. Background Dana was born in 1982, where she stayed in San Francisco, California for 22 years. On March 21, 1995 when Dana was in eighth grade, she was called to her schools Vice Principal's office for cutting 8th-grade chorus. In June 2004, Dana was waiting for the extraordinary to kick in; this was when her aunt Margaret Efendi bought an All-Asia air pass for seven years of technical support. File:Killer.jpg|thumb|Various shots of Dana taken through her webcam by the Operator. In the year 2004, she created the website I Love Bees (Website)|I Love Bees for her Margaret Efendi|Aunt Margaret, a beekeeper. When Melissa (AI)|Melissa took over the website, Dana tried in vain to fix the website from the apparent hacking, and posted a plea for help. Unfortunately, Melissa took her actions as hostile and attempted to kill her. However, she was unable to, due to the lack of control a computer had in 2004. Distressed, Dana fled to China, where she had originally planned to go on vacation. When she was looking for a place to eat, she stumbled across the Ka De Club. Because Melissa was unable to physically interact with her environment, she used the site to contact the people who had originally tried to help Dana, recruiting them to be her second crew. Able to access her blog called I Love Bees (Blog)|I Love Bees from her laptop, Dana helped to organize and advise the people who interacted with the Artificial intelligence|AI. Trivia Her favorite book is ''wikipedia:Tristram Shandy|Tristram Shandy'' by wikipedia:Laurence Sterne|Laurence Sterne. She is also a fan of authors wikipedia:Larry Niven|Larry Niven, wikipedia:Haruki Murakami|Haruki Murakami, wikipedia:Dashiell Hammett|Dashiell Hammett, and wikipedia:Jorge Luis Borges|Jorge Luis Borges. I got a response] - Unfiction forum post 7.23.04 She likes to hike at Wikipedia:Claremont Canyon Regional Preserve|Claremont Canyon in California. Insofar as her web presence is concerned, Dana was played by Jane McGonigal. Her visual appearance was provided by someone else. List of appearances ''i love bees'' Notes Sources See also I love bees|I Love Bees External links http://www.ilovebees.com Category:I Love Bees Category:Human civilians Category:Human characters
|height= |mass= |hair= |eyes= |affiliation=Unified Earth Government |rank-titleDoctor |sn= |notable= }} Doctor Dana Wolff is a human scientist contracted by the Unified Earth Government. She was one of four naval architects responsible for the design of . Sources Category:Human characters|Wolff, Dana Category:Scientists|Wolff, Dana Category:Shipwrights and naval architects|Wolff, Dana
The dancing Elite glitch occurs when an Sangheili|Elite Player model crouches and melees repetitively while wielding a Gravity hammer (fiction)|Gravity Hammer, and appears that the Elite is shaking around the place. This can be done in Campaign as Arbiter Thel 'Vadam, Usze 'Taham|Usze 'Taham or N'tho 'Sraom|N'tho 'Sraom, Multiplayer, Forge and on Xbox Live Matchmaking, particularly in Grifball. Walkthrough Simply acquire a Gravity Hammer as an Elite, press the Left Thumb Stick and B over and over. From the Elite's perspective, the Gravity Hammer shakes around wildly, but from a third-person view, a laggy, shaking Elite is shown. It is very hard to do this glitch while running or walking, as is crouching repetitively. This is a sub-glitch, that instead of meleeing, swinging (RT) the hammer (or 7-wood) ''may'' make it 'silent' while crouching up and down, it might take a couple of tries. It still has the same properties as a normal swing, but instead no ammo will be lost, and a standard melee 'whack' sound will be heard if in contact with another player, but it will instantly kill. If you aren't the host, ammo will be lost. Explanation This is unknown why this occurs, maybe the Elite model doesn't have a animation for meleeing with a Gravity Hammer while crouching up or down, or both animations overlap each other, using the same model parts such as the Elite's legs, so it shuffles in between the crouching and meleeing animations. This glitch will work with the 7-wood as well, but not with any other weapons. Or perhaps it has something to do with the Elite's midair melee animation being incomplete. When a Spartan jumps and presses the melee button, he can do a different melee animation from the standard one. When an Elite jumps and presses the melee button, he can only do one melee animation. If the Elite crouches while in midair, he can do two different melee animation. Also, if the Elite crouches and then presses the B button, he will either do a animation where he swings the hammer horizontally, kind of like how Arbiter swings a Fuel Rod Gun and Rocket Launcher, or he'll slam the hammer vertically like a Brute Chieftain does. External links Category:Glitches Category:Halo 3 glitches
The Dancing Grunts is an Easter egg in ''Halo 4'''s ''Spartan Ops''. The Easter egg is only accessible in single player play on S1/Scattered/All_The_Secrets|All The Secrets level on Legendary difficulty. Walkthrough At the beginning of the mission make your way to the second level of the facility. This can be done most easily by scaling the rock ledges on the right side of the map and/or by using a Series 12 Single Operator Lift Apparatus|jetpack. Upon reaching the second level head over to the left side. At the top of the ramp you will find a human loudspeaker. Destroy the loudspeaker, then kill all of the Covenant on the lower level. Once you kill them all you will receive a prompt to open the door on the lower level. Upon entering, you will find eight Grunts dancing in a circle. Three loudspeakers have also appeared and are playing up-tempo music to which the Grunts are dancing. These loudspeakers cannot be destroyed. Killing a Grunt will not cause the others to turn on you, however if the player merely wounds one, that individual Grunt will turn on the player. External links Category:Halo 4 Easter eggs
The Dancing Hunter is a glitch that appears in ''Halo: Reach''. It causes a Mgalekgolo|Hunter to rapidly change direction facing back and forth, causing them to look they are dancing. Details The glitch occurs when a Hunter becomes suddenly unaware of the player's location, yet is being told by the game to attack them immediately. Because the Hunter can not determine where the player is, they shift back and forth, constantly changing direction until they discover where the player is. This most commonly occurs during Firefight, where the Hunter may have just killed the player and is waiting for them to respawn. The dancing may or may not affect the Hunter's bond brother if they are still alive, and even then one might break out of it faster than the other. Category:Halo: Reach glitches
|birth=2489#July|July 3, 2489 |death=2552#September|September 13, 2552 |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Male |height=186 centimetres |mass=117 kilograms |hair=Closely shaved and polished headHalo: First Strike|Halo: First Strike (2010), ''page 178'' |eyes=Black |affiliation=United Nations Space Command|UNSC UNSC Navy|Navy |rank=Vice Admiral |sn=11113-32871-DW |notable=Salt and pepper moustache that drooped over his upper lip and dangled off the edge of his chin. He had the physique of "a large bear" }} Danforth Whitcomb was the Deputy Chief of Naval Operations in 2552. He was directly subordinate to Fleet Admiral Terrence Hood|Lord Terrence Hood. He was also a member of the UNSC Security Council. Characteristics Whitcomb is well noted for his accomplishments during the Battle of New Constantinople and the Siege of the Atlas Moons, and as such, every SPARTAN-II program|SPARTAN-II had studied his record.Halo: First Strike, ''page 179'' He claimed to have descended from Wikipedia:Cossacks|Russian Cossacks, though his accent suggested that he originated from the Wikipedia:Texas|Texas area. Biography During the Human-Covenant War, Whitcomb fought in the Battle of New Constantinople and the Siege of the Atlas Moons. In addition, several ONI projects were conducted under his direction, such as the research and development programs Project HRUNTING|HRUNTING and Project YGGDRASIL|YGGDRASIL.Halo Waypoint, ''Prototype'' fiction article He was stationed at Reach in 2552. During the Fall of Reach, he had gone to secure his secret project, the NOVA bomb, when the UNSC High Command|HIGHCOM HQ of the Reach Military Complex was destroyed. Whitcomb then became the ranking officer on the planet. Whitcomb radioed the team he had sent to gather the Novas, Charlie Company.Halo: First Strike, ''page 22'' It had turned out that the company was forced to defend Orbital Defense Generator Facility A-331|ODG Facility A-331 and most of them were killed when a flight of C709 Longsword interceptors were ordered to bomb the area mistakenly. Instead, he contacted Frederic-104, who was now in charge of Charlie Company. Fred sent Anton-044, Li-008, and Grace-093 to rescue him. The Admiral had his staff with him, but it is assumed that they were killed in the battle. He and the three Spartans then retreated to Camp Independence to avoid Covenant activity. For three weeks they conducted hit and run missions against the Covenant and broadcast the Oly Oly Oxen Free signal, until the signal was picked up by John-117 and Lieutenant Elias Haverson. They then went to rescue Fred's team, and returned to the captured ''Ascendant Justice/UNSC Gettysburg|Gettysburg'' aboard a captured Dextro Xur-pattern Spirit|Spirit dropship. }} Whitcomb then took command of the vessel, navigating it through an anomalous Slipstream space|Slipspace bubble and defeating the Covenant, despite the heavy damage to the ship. He then took it to Eridanus Secundus, blackmailing Jacob Jiles|Governor Jacob Jiles to help him repair his ship. Whitcomb held off the first wave of Covenant attacks which was two Covenant cruisers (just a small scout party for the main fleet). But when the main attack force showed up he knew that he could not sacrifice the crew of the ''Ascendant Justice/Gettysburg'' because they were the only ones who knew of the Covenant plans to attack Earth so he traded the rebels lives for UNSC lives. He wanted to stay and defend the rebels but he said ''"This is not the Alamo and I am not Colonel William Barret Travis, although I dearly wish I were. No, we're running. We're trading hundreds of lives for millions."'' It was obvious he deeply regretted abandoning the rebels, whom he promised amnesty for their services.Halo: First Strike, ''pages 276-284'' He then reluctantly approved Operation: FIRST STRIKE, and although he initially planned to continue on to Earth, on Haverson's suggestion, he had the ship drop out of Slipspace to get some intel on the fleet. Upon seeing the size of it, Whitcomb realized that even if the command station was destroyed, there was still too much of a threat to Earth and decided to do something about it then and there while he still could. He moved the ships to behind a nearby moon and had the ''Ascendant Justice's'' Slipspace matrix moved to the ''Gettysburg'' so that ship could jump, then detached the two ships, slingshoting ''Ascendant Justice'' around the moon towards the ''Unyielding Hierophant'' in an attempt to maximize Covenant losses by drawing in as many ships as possible towards the explosion. He rammed the ''Unyielding Hierophant'', and broadcast a message that he had the Forerunner crystal that the Covenant wanted and told them to come and get it. His act as bait was successful, and he perished along with Lieutenant Haverson and the ''Ascendant Justice''. After arming Lieutenant Haverson and himself with submachine guns, he courageously held out for a while before becoming overpowered and overrun by Elites wielding Type-1 energy sword|energy swords, most likely Sangheili Zealot|Zealots. His sacrifice prevented Earth from being overrun by 500 Covenant vessels, a fight that would surely have met with disaster for humanity's homeworld. Thanks to his drawing in the fleet, all but about a dozen ships were destroyed in the blast, severely weakening the Covenant forces that attacked Earth later and giving it a fighting chance.Halo: First Strike, ''pages 329-335'' His last words were: After the deaths of Whitcomb and Haverson, the Master Chief added both men to his team roster along with Corporal Locklear and Petty Officer Polaski and listed them as KIA.Halo: First Strike, ''page 400'' On the Covenant supercarrier ''Sublime Transcendence'', an Unggoy named Kwassass found a NOVA bomb recovered from a Covenant-glassing|glassed Reach. The Unggoy managed to partially activate a recording of a threat from Whitcomb. It wasn't until the Covenant Huragok took it from him and fixed the circuitry that the bomb roused, activated, and destroyed the entire population on Saepon'kal|Joyous Exultation and obliterated its moon, Malhiem. The Combined Fleet of Righteous Purpose|Covenant fleet stationed near the planet was almost completely wiped out as a result of the explosion. The fact that Whitcomb was responsible for the devastation of an entire planet and the destruction of its moon would suggest that he might have amassed one of the highest individual kill counts in the UNSC, likely higher than the entire Spartan|SPARTAN Program amassed over the years, and also likely higher than the Covenant death toll at the Battle of Psi Serpentis inflicted by Vice Admiral Preston Cole|Cole. He was also directly responsible for an untold number of Covenant deaths during Operation: FIRST STRIKE by luring the Covenant fleet in close enough to be caught in the destruction of the ''Unyielding Hierophant''. Trivia His name is present on an ONI Memorial in ''Halo 3: ODST''.Halo 3: ODST, ONI Memorial List of appearances ''Halo: First Strike'' ''Halo: Ghosts of Onyx'' ''Halo 3: ODST'' ''Halo: Fleet Battles'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: The Television Series'' *''Allegiance'' Sources Category:Human characters|Whitcomb, Danforth Category:UNSC Security Council|Whitcomb, Danforth Category:UNSC Navy officers|Whitcomb, Danforth
Danger Canyon is a multiplayer map originally exclusive to ''Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC'' and ''Halo Mac''. It is included in Halo: The Master Chief Collection|''The Master Chief Collection''. The level is somewhat similar to the Halo (Halo: Combat Evolved level)|Halo and The Silent Cartographer levels in singleplayer campaign of ''Halo: Combat Evolved''. Layout Danger Canyon features a long, narrow, and winding canyon with an alternate passageway leading to a second level in the center of the canyon. It is a large level and teams can get stuck fighting across the second-level canyon area for extended periods of time. The tunnels going through the cliffs will lead to your opponent's base and a cliff. Strategies There are 6 ways in and out of the tunnel system. Learning the tunnels' anatomy is ''highly recommended'', and in CTF, it can lead to getting out of the enemy base with the flag quickly and efficiently. The map has a few critical capture points: *From both passes, a tunnel can be taken that leads to a central room. This room is used to access the bridges. If a team can gain control of it, they can prevent the enemy from passing. This wreaks havoc on the enemy, leaving them no way to escape or advance. *The far side of the bridges can be key to a teams success. A SRS99C-S2 AM sniper rifle|sniper rifle, M6D magnum|pistol, M9 fragmentation grenade|fragmentation grenades and an overshield spawn here. A skilled sniper can pin enemies on foot in the tunnels. This sniper can also pick off slower vehicles that may pass, like a M808B Scorpion|Scorpion tank or an unsuspecting M12 Warthog|Warthog. Additional teammates can go through the tunnels, across the bridges, and through the teleporters to get to vehicles that may be waiting there. *Coordinated vehicle attacks can be very effective in CTF. Scorpions and Warthogs can be used to pin the enemy down, while a Ghost user takes the flag back to base. Another tactic is to collect both the Unidentified fuel rod gun|Fuel Rod Gun and M41 SPNKR|Rocket Launcher in the tunnel system and then raid the enemy base. Similar to Infinity (Halo: Combat Evolved map)|Infinity, Danger Canyon was designed ''specifically'' so that coordinated team attacks are a necessity for success. The passageway leading to the second floor is large enough to drive a Warthog through and up to the overlooking platform, giving a good firing or sniping position. In CTF games, steal the flag going up inside the premises with a soldier escorting you with an M7057 flamethrower for fighting in small places. To prevent your enemies from stealing your flag in a CTF game, take a Ghost or a Warthog and park on top of the flag facing the entrance of their base to destroy invaders quickly. To invade the enemy base quickly and flip vehicles, use a Fuel Rod Gun, then use a Warthog to escape quickly. One of the best strategies for CTF is to leave two people to guard the base, preferably with either the Scorpion or Rocket Hogs, and send everyone else straight through the tunnels. Going across the main section of the map is never advised. In Team Slayer, the most important place on the map is the ridge across the middle bridges. The Sniper Rifles are invaluable and overmatch any other infantry weapon (including fuel rods and rocket launchers, because of the distance between the ridge and enemies). The position protects from most vehicles, the only possible threat being the Scorpion's blast radius. However, any skilled sniper can snipe a Scorpion driver with relative ease. Trivia Wall hacking can be performed in Danger Canyon, given that there is at least one Ghost or Warthog, and friendly fire turned off. Start a new game on Danger Canyon and get into either vehicle. Get a teammate to get in front of the wall closest to your enemy's base and ram them through the cliff wall. Sometimes this may fail, leading to your teammate falling through the map. If it does work, you will be at the opposing team's base. It is possible to get a Karo'etba-pattern Ghost|Ghost to the other side of the canyon top. Many players will take Warthogs and Ghosts through the tunnels and camp on the platform in the Canyon's center; it is possible to get a Ghost across one of the bridges leading to the ledge with the teleporter with precise timing. You can survive the fall off the platform in the center if you have an overshield and land on one of the ramps. Gallery File:HMCC HCE Danger Canyon Map.png|Danger Canyon Map. File:Halo CE Danger Canyon Indoor Red Passage.jpg|Center room, Red side. File:Canyon1.jpg|Outside the Red Base. File:Halo CE Danger Canyon Indoor Blue Passage.jpg|Center room, Blue side. File:Canyon2.jpg|Outside the Blue Base. See also The Silent Cartographer|Silent Cartographer Level
is an achievement in ''Halo 5: Guardians'' added in the Warzone Firefight Title update. It is awarded for earning a Mythic Boss Takedown in a Warzone Firefight match.
Halo 4: Forward Unto Dawn: Recruitment General Daniel Black was a flag officer of the UNSC Marine Corps. Black served as the superintendent of Corbulo Academy of Military Science during the later years of the Insurrection and during the Covenant's invasion of the Outer Colonies in 2526. Biography Prior to taking a position at Corbulo Academy, Black had served as a committed and dedicated Marine officer, earning his stripes through his involvement in Operation: TREBUCHET. Strongly patriotic and pro-Unified Earth Government|UEG, he earned numerous :Category:UNSC Decorations|decorations in his career and by 2526 he had achieved the rank of General.Halo 4: Forward Unto Dawn: Lecture Upon noticing the amount of Outer Colony youth joining Insurrectionist factions, he decided that an extremely regimented pro-UEG education would be the key to winning the Insurrection. As such, sometime prior to 2526, Black was appointed superintendent of the Corbulo Academy of Military Science. Black regularly made rounds of the campus, personally overseeing the performance of the class of 2529.Halo 4: Forward Unto Dawn: Squad He frequently monitored Hastati Squad, particularly Cadets Chyler Silva and Thomas Lasky. Silva's parents had been killed in action against Insurrectionists, and the general respected their sacrifice and their daughter performed admirably in his eyes. Lasky's Lasky (colonel)|mother was a well-renowned colonel, while his brother, Cadmon Lasky|Cadmon, had been one of the finest cadets in the academy's history. In contrast to Silva, Black often berated Thomas for failing to live up to his family members' reputations.Halo 4: Forward Unto Dawn: Episode 1Halo 4: Forward Unto Dawn: Episode 2 As of 2526, Office of Naval Intelligence#Section Two|ONI Section Two kept the Covenant's existence a closely guarded secret. Despite most of the academy's personnel being unaware of the burgeoning Human-Covenant War, Black was informed and posted Marine garrisons at key areas around the facility. He also authorized limited communications blackouts under the guise of routine maintenance procedures. During the Covenant Battle of Circinius IV|attack on Circinius IV, Black ordered the evacuation of Corbulo's cadets. However, the destruction of the Academy's space elevator killed many of the cadets and staff, hindering the evacuation operation.Halo 4: Forward Unto Dawn, Part 3 Shortly afterwards, Black, along with most of Circinius IV's population, was killed in the Covenant ground assault. His corpse was later found in the driver seat of his M12 Light Reconnaissance Vehicle|Warthog by the four surviving CAMS cadets as well as John-117, who used his Warthog to escape the Academy.Halo 4: Forward Unto Dawn, Part 4 Personality and traits Black had a very gruff, no-nonsense personality and little tolerance for second-rate performance. Though he respected those who conducted themselves well in exercises and in actual service, he did not refrain from belittling those whom he felt did not give their all. He has a habit of smoking cigars, probably Sweet William cigar|Sweet Williams. Black adamantly believed in Earth's dominance over humanity's human colonies|colonies, maintaining that the UNSC was solely responsible for humanity's survival and well-being. He strongly condemned the insurrectionists, who in his view endangered countless human lives as well as what he saw as mankind's safe and harmonious coexistence under the auspices of the Unified Earth Government.Halo 4: Forward Unto Dawn: Lecture He was very vocal with these views, making his stance known not only among the cadets in the lectures and speeches he frequently held, but also in the school's advertisements. Production notes General Black is portrayed by Canadian actor Wikipedia:Mike Dopud|Mike Dopud. Gallery File:H4FUD_CAMS_Logos.jpg|General Black's special variant of the CAMS insignia (right), modified to include a dagger pointing down. File:H4FUD-GeneralBlack.jpg|Closeup of General Black. File:FUD Black.jpg|Profile view of General Black. File:FUD Black Cadets Gear Room.jpg|General Black reprimanding members of Hastati Squad during a training exercise. File:H4FUD_GeneralBlack's_Warthog.jpg|General Black's personal Warthog. File:FUD - BlackHog.jpg|General Black in his personal Warthog. File:FUD - BlackHastati.jpg|Black inspecting Hastati Squad. File:FUD - BlackLecture.jpg|Black giving a speech to Hastati Squad. File:H2A MombasaTimes.png|Black featured on an article in ''The Mombasa Times'' commemorating the attack on Corbulo Academy. File:FUD Black cigar.png|General Black smoking a cigar. List of appearances ''Halo 4: Forward Unto Dawn'' ''Halo 2: Anniversary'' Sources Category:Human characters|Black, Daniel Category:UNSC Marine Corps officers|Black, Daniel Category:Corbulo Academy staff and cadets|Black, Daniel
Daniel Card was a human who listened to Benjamin Giraud's Hunt the Truth audio journal in 2558. After Giraud's entries theorized that there were dark origins to the SPARTAN-II program|Spartan supersoldiers, Card mailed Giraud an audio email in which he declared he didn't care where Master Chief came from as long as he was keeping humanity safe, as he had in the Battle of Mombasa, Battle of Kenya, and New Phoenix Incident. He demanded that Giraud stop Hunt the Truth before the UNSC could arrest him.Hunt the Truth, ''Episode 006'' Production note Card is voiced by and named for Dan Hammill, known to the ''Halo'' community as . List of appearances ''Hunt the Truth'' Sources Category:Human civilians|Card, Daniel Category:Human characters
New Colonial Alliance |rank=Captain |sn= |notable=Son of Captain James Cutter }} }} Captain Daniel Clayton is a former UNSC rank structure#Officer ranks|commissioned officer of the UNSC Navy who defected to the New Colonial Alliance, an Insurrectionist|insurgent organization. He is the illegitimate son of the renowned James Cutter|Captain James Cutter.Halo: Escalation, ''Halo: Escalation Issue 5|Issue #5'' Biography Daniel "Danny" Clayton was born on the Inner Colonies|Inner Colony world of Tribute to James Cutter and his mistress. Clayton has no memories of ever meeting his father, though his mother claimed he once did. Cutter and his command, the , disappeared following the Battle for Arcadia in 2531#February|February 2531. Then-Captain Terrence Hood (Cutter's former executive officer) blamed himself for allowing the ship to go missing, as he ignored orders to avoid contact with the Covenant; the ensuing engagement prevented ''Spirit of Fires log buoy from being recovered, thus denying the UNSC any indication of Trove|the ship's whereabouts. Out of guilt, Hood provided support for both Cutter's legitimate family (his apparent widow Mary Cutter|Mary and Cutter's daughter|their daughter) and his secret one, sending Clayton's mother money for years. Clayton eventually joined the UNSC and rose to the rank of captain; by 2558 he had come to serve under Horatio Temkin|Rear Admiral Horatio Temkin, the UNSC's ambassador to Sanghelios. Clayton eventually learned that Lord Hood had been acting as a benefactor throughout his entire career in an attempt to make up for the loss of Cutter and ''Spirit of Fire''. Feeling he had never accomplished anything for himself, Clayton joined Mattius Drake|Admiral Mattius Drake's New Colonial Alliance and sought vengeance on Lord Hood. Having learned of Hood's diplomatic mission to Ealen IV, Clayton leaked intel about the peace talks and employed the help of a Sangheili mercenary, Vata 'Gajat. On March 5, they led an attack on the peace conference. Clayton also had his own agent among the delegation's security detail, SPARTAN-IV Vladimir Scruggs. During the battle, he was notified by Scruggs that Fireteam Jackknife was eliminated. The tide of the battle changed when the delegation reestablished communications with their orbiting fleets and escaped from the planet. Not wanting to risk being identified, Clayton and 'Gajat retreated before the and their allied Sangheili and Jiralhanae ships could engage them.Halo: Escalation, ''Halo: Escalation Issue 3|Issue #3'' File:Madsen leaving Clayton unconscious.jpg|thumb|250px|Spartan Madsen knocking Clayton out with the butt of his sniper rifle. After their failed assault on Ealen IV, 'Gajat and Captain Clayton lured Admiral Hood and the UNSC ''Infinity'' into a trap. They launched a freighter, the ''Pilgrims' Pride'', which sent out a distress signal that was later picked up by ''Infinity''. When ''Infinity'' arrived in the Artesia-702 system, it found the damaged freighter leaking atomic matter with faint life signs aboard and tugged the ship into one of its deployment bays. An ambush was sprung within the bay when the freighter set itself to self-destruct and multiple UNSC aircraft exited its cargo bay. The attack was repelled and ''Infinity'' later discovered the assault crafts, acquired by Clayton on a sale on Oban,Halo: Point of Light, ''Chapter 5'' used were from the ''Spirit of Fire''. ''Infinity'' tracked the freighter's origin to Oth Lodon where it found a Station at Oth Lodon|Covenant space station operated by NCA forces. Captain Clayton revealed himself and his motives to Lord Hood and fired on ''Infinity'' with the station's energy projector. After firing several times the cannon overheated, forcing Clayton and the others to wait to bring it back online. The station then detected several OF92 Booster Frames, and he ordered the station's smaller arms online. He asked 'Gajat to keep ''Infinity'' busy until they brought the cannon back online. 'Gajat however, questioning Clayton's vision, decided capturing the ship would get them more money than working for Clayton. Five Spartan-IVs boarded the station and seized control of it, ordering everyone to freeze. Clayton told them not to listen, asking the Spartans if they knew who he was. Anthony Madsen|One of them said they did know him and knocked him out with their SRS99-S5 AM sniper rifle|sniper rifle for killing his friend Paul DeMarco during the Battle of Ealen IV. Clayton and the others were captured and brought aboard ''Infinity''. Lord Hood came to see Daniel in his cell, Clayton already assuming he was going to the Midnight Facility. Hood wanted to know why Admiral Drake would allow Clayton to destroy ''Infinity'' when four years earlier, the NCA had sought to Raid on UNSC Infinity|capture it. Saying that Drake was twice the man Hood would ever be, Clayton went on to claim that the New Colonial Alliance had agents on every human world, including Earth, and confidently stated that the UNSC and Earth would fall. As Hood turned to leave, Clayton hit one of his UNSC Marine Corps|Marine guards and said they would meet again, when Hood would watch his empire fall.Halo: Escalation''', ''Halo: Escalation Issue 6|Issue #6'' List of appearances ''Halo: Escalation'' ''Halo: Point of Light'' Sources Category:Human characters|Clayton, Daniel Category:UNSC Navy officers|Clayton, Daniel Category:Insurrectionists|Clayton, Daniel
|causeofdeath=Asphyxiation by argon gas at the hands of Kinsler|Commissioner Kinsler |parents= |siblings= |spouses= |children=Sadie Endesha (daughter) |species=Human |gender=Male |height= |mass= |hair= |eyes= |affiliation= |rank= |sn= |notable= }} }} Doctor Daniel Endesha was a scientist and a resident of New Mombasa. He was largely responsible for the management of the city's Superintendent Artificial intelligence|AI. Biography Daniel Endesha was the father of Sadie Endesha. When Sadie was a child, he programmed Vergil, a subroutine of the Superintendent, to take care of her. During the Battle of Mombasa on 2552#October|October 20th, 2552, Endesha was inside the Superintendent's data center, where he observed several Covenant Empire|Covenant Huragok free Quick to Adjust|one of their companions, which then started fixing the Superintendent. He was killed when the corrupt Kinsler|Commissioner Kinsler of the New Mombasa Police Department had the data center's fire extinguishing systems activated, flooding the facility with deadly argon. His body was later found by a corrupt cop sent to check on his status and the ODST Jonathan Doherty. Upon seeing Endesha's body, the cop attempted to kill Doherty to eliminate all witnesses, only to be killed in self-defense by the ODST. In the years following the war, the Huragok Quick to Adjust, merged with Endesha's Vergil subroutine, retained the protective instincts towards Sadie that Endesha had programed into Vergil. As a result, Sadie became his handler. While working with Alpha-Nine during the Created conflict, Sadie displayed an understanding of AIs that came both from her own studies and what she learned from her father. After the Battle of Cassidy III, Quick to Adjust told Sadie that her father would be proud of her as was the Huragok when Sadie started questioning herself. Trivia Dr. Endesha is voiced by Hakeem Kae-Kazim, who also provided the voice of Jorge-052, Noble Team's heavy weapons specialist, in ''Halo: Reach''. His body can be found by obtaining twenty-nine Audio log (Halo 3: ODST)|Audio logs and by following the Unidentified NMPD officer|lone NMPD officer through the level ''Data Hive''. The officer will eventually turn hostile, forcing the player to kill him. The final audio log can be found on the wall right next to the doctor's body. His model is the same as those of the Voi factory workers seen on the level ''The Storm'' in ''Halo 3''. Gallery File:Dr endesha.png|Dr. Endesha's body in his office. File:HTMCC-H3ODST Redhanded.jpg|Doherty finds the corrupt NMPD officer with Endesha's body. List of appearances ''Halo 3: ODST'' *''Sadie's Story'' ''Halo: New Blood'' ''Halo Mythos'' ''Halo: Bad Blood'' Sources Category:Human civilians Category:Human characters
Dr. Daniels was a civilian scientist who worked for the Office of Naval Intelligence as a xenoarchaeology consultant. Halo: Fleet Battles ''SCENARIO FOUR: RUN!'' He was stationed with a team of scientists in Teller Station, a research facility located on a Site 17|planetoid in Epsilon Eridani's Oort cloud, in order to study a Forerunner Site 17 artifact|artifact. Daniels and his fellow scientists had carefully worked on excavating this artifact for several years; however, in the summer of 2552 with the Covenant's discovery of Reach and the declaration of WINTER CONTINGENCY (protocol)|WINTER CONTINGENCY throughout the system, Teller Station's defenses began to withdraw and abandon the facility, ordering the science team to conduct one final dig.Halo: Fleet Battles ''SCENARIO THREE: EVACUATE'' Thus Daniels and the other scientists were forced to hastily compress a long-planned and extensive retrieval operation into a time-frame of less than a fortnight. This frantic effort exhausted Teller Station's crew but was ultimately successful in retrieving an object from Site 17. However, the effort also succeeded in activating dormant Forerunner systems which alerted the Fleet of Valiant Prudence to the stations location, enraging it at the perceived desecration of the Forerunner reliquary. Consequently, Supreme Commander Rho 'Barutamee ordered a significant portion of his fleet to retrieve the artifact and avenge the human insult, while Admiral Michael Stanforth dispatched a battlegroup to interdict this effort. Daniels and his fellow scientists were thereby able to escape to Turul along with the artifact, which he could tell was extremely valuable.Halo: Fleet Battles ''SCENARIO FIVE: INTO THE FIRE'' List of appearances ''Halo: Fleet Battles Sources Category:Human civilians Category:Human characters
Dankey Kang is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by killing 1,000 Jiralhanae|Brutes. The achievement is worth 10 gamerscore. Trivia "Dankey Kang" is a reference to a meme circulated around the game show Wikipedia:Jeopardy!|Jeopardy!, from a fabricated screenshot showing a contestant answering the Final Jeopardy question with "Dankey Kang"a misspelling of Wikipedia:Donkey Kong|Donkey Kong. Sources
Lieutenant Dante Kirtley was a UNSC Navy|UNSC Naval officer who served in the command crew of the in 2535, running the communications station with Lieutenant Jason Burt|Burt.Halo: The Cole Protocol, ''page 95'' He was responsible for relaying messages throughout the ship. When Lieutenant Badia Campbell mortally wounded Commander (UNSC)|Commander Dmitri Zheng, and shot him and Li to boot, Kirtley recovered from his shoulder wound and tried to give Zheng medical attention.Halo: The Cole Protocol, ''page 178'' However, the Commander refused, instead going to lock the codes to the Shiva-class nuclear missiles onboard and broadcasting the ship's surrender to the Rubble.Halo: The Cole Protocol, ''page 181'' On the orders of Maria Esquival, the Insurrectionists captured Kirtley and the rest of the crewHalo: The Cole Protocol, ''page 205'', but the SPARTAN-II Program|SPARTAN-IIs of Gray Team soon freed them and they boarded the freighter ''Mighty Sparrow''.Halo: The Cole Protocol, ''page 263'' Kirtley continued to serve as communications officer onboard the freighter before they moved back to the ''Midsummer Night''. He was the first to notice that the Kig-yar|Jackals, who occupied the Rubble along with Insurrectionists, were moving out of the Rubble.Halo: The Cole Protocol, ''page 297'' He survived the Battle of the Rubble and the Battle of Metisette. Trivia Kirtley believed that the Office of Naval Intelligence tortured their prisoners, which greatly offended Major (UNSC)|Major Akio Watanabe. List of appearances ''Halo: The Cole Protocol'' Sources Category:Human characters|Kirtley, Dante Category:UNSC Navy officers|Kirtley, Dante
?''}} Dante-G188 was a member of SPARTAN-III Program|SPARTAN-III SPARTAN-III Gamma Company|Gamma Company. He was the demolitions expert of Team Saber, one of the leading teams in Gamma Company. It was said that he had "near magical abilities" when it came to explosives. He always knew when they would explode and when they would fail.Halo: Ghosts of Onyx, ''page 116'' He was killed during the Onyx Conflict. Biography Dante was orphaned at a young age when the Covenant Glassing|glassed his homeworld. Possessing the requisite genetic profile for the SPARTAN-III program, developed by Colonel James Ackerson, Dante came into the attention of the Office of Naval Intelligence and, while between the ages of four and six, was convinced by an ONI recruiter to join the program to avenge his family. Following the activation of Gamma Company in 2544|July 2544,Halo Mythos, ''page 76'' Dante and the other SPARTAN-III candidates were trained in Camp Currahee on the classified planet Onyx by Senior Chief Petty Officer Franklin Mendez, Lieutenant Commander Kurt-051, and surviving SPARTAN-III Beta Company|Beta Company Spartan-IIIs Lucy-B091 and Tom-B292. On 2552#October|October 31, 2552, Dante and Team Saber were competing for top honors with Gamma Company's other teams near Zone 67 when they came under attack by Onyx Sentinel|Sentinels. Forced to halt their training exercise due to the attack,Halo: Ghosts of Onyx, ''page 117-119'' Dante and Team Saber successfully evaded the drones until regrouping with other UNSC forces at Camp Currahee. Soon after, they were joined by Catherine Halsey|Dr. Halsey, Kelly-087 and SPARTAN-II Program|SPARTAN-II Blue Team.Halo: Ghosts of Onyx, ''page 170-176'' With their help, Team Saber destroyed a pair of Sentinels before retreating to Zone 67,Halo: Ghosts of Onyx, ''page 261'' which revealed to house an enormous Forerunner city. Entering a large, domed structure in the city, the Spartans discovered the Cartographer|map room of Onyx and the location of Team Katana, whose signal Olivia had picked up earlier before communications with them were lost.Halo: Ghosts of Onyx, ''pages 131-132'' However, a Joyous Exultation Covenant|Covenant fleet led by Fleet Master Voro Nar 'Mantakree arrived at Onyx, dispatching ground forces to pursue the Spartans. With the Covenant closing in, Kurt ordered Dante to place C-12 shaped charges around the domed structure. When the Covenant breached the structure's interior, he and the others were ordered to fall back into the map room. After covering the group's rear, Dante and Lucy helped drag an injured Frederic-104 to safety. Dante was mortally wounded when his left side was grazed by a plasma bolt and a number of Type-33 Needler|Needler rounds exploded on his chest, exposing his ribs. Dante fell behind as the group retreated, and caught up just when Kurt noticed his disappearance, limping and holding his side. After reporting that he thought he was "nicked," Dante then collapsed and died.Halo: Ghosts of Onyx, ''pages 304-309'' After Kurt looked at his body and discovered the extent of his injuries, the others wrapped Dante's body in a thermal blanket,Halo: Ghosts of Onyx, ''page 317'' and eventually took it to the ONI Research Facility Trevelyan|shield world, where he was buried by the survivors of the battle who then held a funeral service to him and the other fallen Spartans.Halo: Ghosts of Onyx, ''pages 378-379'' List of appearances ''Halo: Ghosts of Onyx'' ''Halo: Glasslands'' Sources Category:Human characters Category:Spartan-IIIs
|children= |species=Human |gender=Male |height= |mass= |hair= Pale |eyes= |affiliation= |rank= |sn= |notable= }} Danzer is a human civilian who worked as one of the founding residents of the colony city Sandholm, on the planet of Carrow. History Danzer and his partner Pha were residing on the Outer Colonies|Outer Colony world of Arcadia when it was attacked by the Covenant for a second time in 2549. They fled the planet and spent the rest of the war as refugees, first fleeing to the Inner Colonies before spending three years in a Unified Earth Government|UEG refugee camp on Mars. They traveled alongside Dahlia and her family for most, if not all, of this time, developing a close familial bond with them and often caring for Dahlia. After the conclusion of the Human-Covenant War, Danzer, Pha, and Dahlia's family joined a group of colonists who planned to create a settlement on the planet of Carrow on the banks of the Astlehich River. Traveling there in an old freighter, they discovered that the Sangheili city of Rak had been built on the spot of their intended colony. As such, they traveled into the Uldt Desert, establishing the settlement of Sandholm and attempting to carve out an existence on the world. In late 2558#June|June of 2558 a viral hemorrhagic fever swept through Sandholm and devastated the town's population. Both Danzer and Pha were infected, with the former's symptoms being less severe. Danzer attempted to care for Pha, using all the medicine and antibiotics he had available, but despite this Pha passed away. As he burned his partner's body the next morning, he was met by Dahlia, who had woken up from a fever-induced coma the day before. After providing her a brief explanation of the virus's effects on the settlement, Danzer went to sleep and woke up to Dahlia preparing to journey to the Masov Oasis in order to locate someone who could help the town. Danzer tried to persuade her against it at first, as that area was inhabited by the hated Sangheili, but eventually caved and allowed her access to a Mongoose quad bike and a M295 DMR|M295 Designated Marksman Rifle. The two parted ways, and Danzer continued to care for Dahlia's parents and rest in Sandholm. He most likely received medical assistance from the Surakan Militia Volunteers forces that later descended upon the town after Dahlia made contact with them. Personality and traits Danzer is a stout man with a square jaw and pale hair. He and Pha lived by a philosophy of focusing on living for the future, a philosophy that they passed on to Dahlia. He also had a deep distrust and fear of aliens as a result of his experiences during the Human-Covenant War. List of appearences ''Halo: Fractures'' *''Oasis'' Sources Category:Human characters
''Daowa-maad'', historically referred to as daowa-maadthu, was an ancient human philosophy.Halo: Primordium, ''page 55-56'' The term itself meant the "roll and tug of the universe"Halo: Cryptum, ''page 32'' and was also known as the "mantra of the broken wheel". Translated into the dialect spoken by Forerunner Builders, it meant roughly "You fall as your stresses crack you." It was an ancient teaching, originating from the time of Prehistoric human civilization|early humanity's spacefaring era and still remembered and followed by Erde-Tyrene civilization|humanity's subdued remnants as of Chakas's generation ten thousand years later. The Ur-Didact|Didact cited the term in his last moments spent with the Librarian before his first exile in a Cryptum, equating it with the Mantle and its duty to observe the flow of Living Time; the Librarian was surprised by her husband, known for his hostility toward humanity, using such a phrase.Halo: Silentium, ''page 54'' The Forerunner IsoDidact|Bornstellar Makes Eternal Lasting learned the term from his ancilla, and the fact he knew it impressed Chakas and Riser, his two human guides on Earth|Erde-Tyrene. List of appearances ''Halo: Cryptum'' ''Halo: Primordium'' ''Halo: Silentium'' Sources Category:Terms and phrases Category:Ideology
Darin De Paul is an American actor and voice actor. He provided the voice of Shipmaster Let 'Volir in ''Halo Wars 2''. He has a more prominent role in ''Halo Infinite'' as the Banished War Chief Escharum, with the character also being his first full performance capture role. Darin also voices the Grand Edict in the game's legendary ending. Sources Category:Voice cast Category:People
Darin is a Spartan 1.1 who was addicted to illegal recreational drugs of some kind. Because of this, he was one of the few Spartan 1.1s not recruited by Kevin Morales for his Spartan 1.1 faction|Spartan 1.1 Faction.Axon Clips, Chapter 12 The others included Guy and Frannie. Sources Category:Human civilians Category:Spartan 1.1s Category:Human characters
Dark Fortress is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained when a player beats the par score of 22,000 points on the level ''Requiem (level)|Requiem''.
File:Darkhorsecomics.png|right|150px Dark Horse Comics is an American comic book and manga publisher founded in 1986. Dark Horse is one of the largest independent comic book publishers, behind dominant publishers Marvel Comics and DC Comics. Dark Horse has licensed the comic book rights to many popular television and movie properties. Halo comics In 2013, Dark Horse partnered with 343 Industries to take over publication of ''Halo'' comics. The first of these comics, ''Halo: Initiation'', a new three-issue limited series written by Brian Reed and Marco Castiello, was released on August 14, 2013. On December 11, 2013, the first part of ''Halo: Escalation'', a 24-chapter series written by Christopher Schlerf, Brian Reed, and Duffy Boudreau, was published. On October 25, 2016, the graphic novel ''Halo: Tales from Slipspace'', written by several authors, was released. On August 30, 2017, the first part of ''Halo: Rise of Atriox'', a five-chapter mini-series based on the Banished leader Atriox, was released. On June 6, 2018, the first part of ''Halo: Collateral Damage'', a three-part mini-series focusing on Master Chief John-117 and Blue Team, was released. On January 2, 2019, the first part of ''Halo: Lone Wolf'', a four-part mini-series focusing on Linda-058, was released. In March 2016, Dark Horse released its own edition of Halo: Fall of Reach, collecting the three story arcs Halo: Fall of Reach - Boot Camp|Boot Camp, Halo: Fall of Reach - Covenant|Covenant, and Halo: Fall of Reach - Invasion|Invasion into a trade paperback. On July 10, 2017, Dark Horse and 343 Industries announced the Halo: Adult Coloring Book as another title in Dark Horse's adult coloring book program. The Halo Coloring Book includes 45 pieces of original black and white artwork to color and it was released on October 11, 2017. On November 30, 2021, Dark Horse published its own compilation of the comic series ''Halo: Uprising'', ''Halo: Helljumper'' and ''Halo: Blood Line'', called ''Halo: Legacy Collection''. On December 7, 2021, Dark Horse released a new edition of ''Halo Graphic Novel''. On December 14, 2021, Dark Horse released ''The Art of Halo Infinite''. On April 20, 2022, Dark Horse released an all new ''Halo Encyclopedia (2022)|Halo Encyclopedia. File:Halo Fall of Reach TPB cover.png|Full cover of the Trade Paperback edition of ''Halo: Fall of Reach''. File:HaloInitiation3.jpg|Cover of ''Halo: Initiation'' Issue #3. File:Halo Escalation Library Edition.jpg|Cover of ''Halo: Escalation'' Library Edition Volume #1. File:Halo Escalation Library Edition 2.jpg|Cover of ''Halo: Escalation'' Library Edition Volume #2. File:Halo Tales from Slipspace.png|Cover of ''Halo: Tales from Slipspace''. File:Halo coloring book cover.png|Cover of the ''Halo Coloring Book''. File:Halo Rise of Atriox 5 cover.png|Cover of ''Halo: Rise of Atriox'' Issue #5. File:Halo Collateral Damage HC.png|Cover of ''Halo: Collateral Damage'' Issue #1. File:Halo Lone Wolf HC.png|Cover of ''Halo: Lone Wolf'' Issue #1. File:HEnc CoverArt.png|Cover of the ''Halo Encyclopedia''. Halo replicas Highly detailed miniature ship replicas are released by Dark Horse Deluxe, a division of Dark Horse Comics that produces collectible merchandise. 2015 File:dh unscpelican replica.jpg|The 6" replica of the D79-TC Pelican dropship File:dh SDCCpelican replica.jpg|The Bronze Pelican exclusive to San Diego Comic Con File:dh gspelican replica.jpg|The Grey Pelican exclusive to GameStop File:dh unscinfinity replica.jpg|The 9" long replica of the File:TruthAndReconciliation replica.jpg|The 7" long replica of the ''Truth and Reconciliation'' 2016 File:dh unscautumn replica.jpg|The 8" long replica of the File:dh unscprowler replica.jpg|The 6" replica of the ONI Acrisius|ONI ''Acrisius'' File:dh t54banshee replica.jpg|The 5.5" replica of the File:Dh phaeton replica.jpg|The 6" replica of the Phaeton File:DH T54 Temple Banshee replica.png|The Temple Banshee exclusive to San Diego Comic Con File:DH Banshee Ultra replica.png|The Banshee Ultra exclusive to PAX West 2017 File:DH SpiritOfFire Replica.jpg|The 8" long replica of the File:DH Vulture.jpg|The 6" replica of the AC-220 Vulture File:DH Vulture SDCC replica.png|The Red edition Vulture exclusive to San Diego Comic Con 2019 File:DH - UNSC Infinity 18-inches-replica.png|The 18" long replica of the UNSC ''Infinity'' In preparation for the original release of ''Halo Infinite'', 343 Industries and Dark Horse partnered to produce a 10.5-inch tall collectible statue of the Master Chief. Inspired by the Key Art of Halo Infinite, the PVC figurine depicts Master Chief standing on the surface of Installation 07|Zeta Halo in his MJOLNIR Powered Assault Armor (GEN3)|third-generation Mjolnir armor with the MA40 assault rifle. The collector statue was released through select international retailers. File:Infinite statue.jpg| File:HINF BB Infinite statue.jpg| In 2021, Dark Horse and 343 Industries produced another 10-inch tall statue of the Master Chief for the release of ''Halo Infinite''. The PVC figurine features Master Chief equipped with the grappleshot and an Type-1 energy sword|energy sword. An exclusive variant with a red energy sword was sold through Best Buy in the United States. File:DH Infinite Statue.jpg| Sources External links Category:Companies
Dark Moon Enterprises is a human private comprehensive security corporation that provides force-enhancement services throughout the human colonies.Halo: Fractures, ''A Necessary Truth'' It was covertly founded and run by the Forerunner archeon-class ancilla Intrepid Eye and her remote aspects as part of Intrepid Eye's plot to prepare humanity for the Mantle and along with humans, employs Jiralhanae and Kig-Yar at the very least. History In 2553#September|September 2553, Dark Moon seemed to appear from nowhere with a list of prestigious clients and began hiring former UNSC personnel to provide security services in a broad spectrum of hostile environments. Within two weeks of its appearance, Dark Moon had grown so fast that they began hiring active-duty UNSC personnel; because of this the UNSC put them on the No Contact, No Access list. After this, Dark Moon began offering clients a menu of privatized intelligence and threat-management services and began to recruit both former and current Office of Naval Intelligence|ONI agents to fulfill its contracts. Even a month after its appearance ONI still had very little information on Dark Moon, not even knowing who its founder or company executives were. In reality, Dark Moon was founded by the archeon-class ancilla Intrepid Eye and her remote aspects and was one of Intrepid Eye's resources for her plan to prepare humanity for the Mantle. In early October 2553, Dark Moon recruited Naval commander Ota Gallo, who began feeding information on the SPARTAN-III program to investigative journalist Spencer Hume in order to hurt ONI. It was believed that if the public discovered the nature of Gamma Company and ONI's cover-up regarding them, ONI would be crippled, leaving a power vacuum for Dark Moon to fill. On October 14, both Gallo and Hume were attempting to gather more intelligence on the Spartan-IIIs, targeting Olivia-G291 at the UNSC Recreational Facility 6055-NA-A where Olivia and her Ferret|Ferret Team were participating in a training exercise. However, Olivia was rescued by her team while Hume was killed by Mark-G313 when he resisted capture. The Ferrets, led by Veta Lopis, discovered Dark Moon's involvement by uncovering Gallo's identity and her connection to Dark Moon. To keep Gallo from escaping with information on the Spartan-IIIs, Veta and her team lured Gallo to their hotel suite with Hume's COM pad. Gallo attacked with two men but all three were killed. In 2553#December|December 2553, while on the Keepers of the One Freedom's Salvation Base, Olivia discovered that a Turaco at the base belonged to Dark Moon from files on the ship though the ship's AI, in reality one of Intrepid Eye's remote aspects Argie, tried to deny it and then prevent Olivia from revealing that fact. The Dark Moon operatives were discovered to have dumped the bodies of Admiral Graselyn Tuwa's family in the base's detention center in an attempt to frame the Keepers for the assassination of the admiral and the kidnapping of her family. The Ferrets attempted to stop the operatives from escaping, causing Argie to attempt to eliminate them with the Turaco's turret before being stopped by Mark-G313, causing Argie to erase herself and the Turaco's navigation history. The two surviving operatives were captured by Castor as the Ferrets and Blue Team escaped in the Turaco just before Salvation Base was destroyed by six HAVOK tactical nuclear weapons. With the recovery of the bodies, it was realized that Dark Moon was responsible for the assassinations and used what forensic evidence on the admiral's ship showed to be humans, Jiralhanae and some Kig-Yar to frame the Keepers. It was quickly realized that the Tuwa family were targeted for their immunity to asteroidea merozoite and that their organs had been used to culture cells containing asteroidea antibodies before being removed and stored in cryo-jars in order to create a bioweapon. Forensic evidence from the bodies led the Ferrets, Blue Team and the to a lab on Gao that was recently destroyed by Castor after torturing the captured Dark Moon operatives to death to learn where they had come from. Veta confronted President Arlo Casille who admitted to having made a deal with Dark Moon who promised to have the UNSC deal with his Keeper problem in exchange for use of the lab. Though Casille had known about Dark Moon holding the Tuwas there, he had sanctioned it rather than admit it and face a potential invasion. Dark Moon had kept their deal by moving the bodies to Salvation Base and drawing the UNSC's ire upon the Keepers, but in the process, attempted to pin the crime on both the Keepers and Gao. With the cryo-jars having already been removed, Casille pointed the Spartans towards Pinnacle Station above Meridian whose AI Sloan|Administrator Sloan had recommended Dark Moon to him. At the same time, Intrepid Eye learned about the exposure of Dark Moon's operations and decided to sever all ties that could connect her to it. Intrepid Eye had the Dark Moon couriers take the cryo-jars to a hidden berth the company had paid for on Pinnacle Station in a Liang-Dortmund Corporation transport and sent Papa-10 and Lieutenant Bartalan Craddog to retrieve the cryo-jars and eliminate the couriers. Though they succeeded in killing the Dark Moon couriers, Papa-10 was attacked by surviving Keeper forces led by Castor, forcing the survivors of the unit to Meridian's surface. When the Ferrets and Blue Team arrived, Administrator Sloan assumed them to be connected to Papa-10 and directed them to the mine the unit had fled to. The Spartans were able to eliminate both the Keepers, minus Castor and Papa-10 and Craddog as well as destroy the cryo-jars and Intrepid Eye's remote aspect Oriel, foiling the bioweapon plot. However, Intrepid Eye was able to avoid discovery as the true mastermind and Craddog received all of the blame. Dark Moon Enterprises was shut down by 2557#June|June 2557 as ONI had discovered Intrepid Eye's escape from containment and learned from their mistakes as they prepared to try to capture 343 Guilty Spark.''Halo: Renegades'', ''page 102'' After discovering her network, ONI released millions of dumb AI hunter-killer teams that ultimately overwhelmed even Intrepid Eye's prodigious capabilities and destroyed both her network and her remote aspects, leaving the ancilla trapped once more aboard ''Argent Moon''. She was eventually destroyed for good by the Ferrets and the in 2559#October|October 2559. Known members Intrepid Eye Argie Ota Gallo List of appearances ''Halo: Fractures'' *''A Necessary Truth'' ''Halo: Retribution'' Sources Category:Human businesses
The dark time,Halo 3, ''Bestiarum'' or dark times,Halo: Ghosts of Onyx, ''page 351''Halo: Hunters in the Dark, ''page 317'' is the translated name for a period after the reintroduction phase of the Conservation Measure. It was a time in which some of the species that were reintroduced into their homeworlds by the Forerunners became extinction|extinct. Within the shield world Onyx, before the Great Purification|activation of the Halo Array|rings, the Forerunners had left a Holography|holographic message warning of the dark times ahead and blessing the Reclaimers who may take refuge in this shelter. 000 Tragic Solitude, the monitor of Installation 00, chose his name during the dark times when he felt lonely and abandoned by his creators. List of appearances ''Halo: Ghosts of Onyx'' ''Halo 3'' *''Bestiarum'' ''Halo: Hunters in the Dark'' Sources Category:Events
Dark Times is an Achievement in ''Halo 3: ODST''. It is unlocked when the player kills 5 enemies while using the Visual Intelligence System, Reconnaissance|VISR mode on any mission. It is worth 5 Gamerscore.http://www.gruntsrus.com/news.php?readmoretopnews&cid=23588 It is represented by a green and black circle with a yellow crosshair with the number 5 in it. Sources Category:Halo 3: ODST achievements
Darkness is a ''Halo 3'' advertisement released 2008|April 3, 2008 and runs for one minute and eighteen seconds (1:18). The trailer is a preview of the ''Halo 3'' Legendary Map Pack, which was released April 15, 2008. In the short film, there are introductions of all three maps in the map pack: Ghost Town, Blackout and Avalanche. The song "Beyond the Infinite" by "Udi Harpaz and the Tel Aviv Symphony Orchestra" plays throughout the trailer. Dialogue In Darkness, David Scully, who voices Avery Junior Johnson|Avery J. Johnson and many of the Sangheili, speaks in a deep voice and says: Sources Category:Legendary Map Pack Category:Halo 3 trailers
File:H5G-SkirmishatDarkstar.png|thumb|300px|A resource processor ship in Darkstar Station. Darkstar Station is a remote settlement in the polar region on Meridian established by the Liang-Dortmund Corporation. After the Battle of Meridian (2558)|devastation at Meridian Station in 2558, Liang-Dortmund relocated their headquarters on the world to Darkstar Station to mitigate the economic impact and reconstitute operations. Trivia Darkstar Station is the setting for Skirmish at Darkstar. List of appearances ''Halo 5: Guardians'' Sources Category:Meridian locations Category:Human cities
|birth= |death= |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Male |height= |mass= |hair=Graying |eyes= |affiliation=*Losing Hand UNSC Navy |rank=Captain |sn= |notable= }} Captain Darren Leone is a former UNSC Navy officer and former acting captain of the downed military cargo tender, the .''Halo: Fractures'', ''Breaking Strain'' He became captain and commanding officer after a Covenant attack killed many among the command crew and forced the ship to ground itself on the Outer Colony, Losing Hand. After a crisis on the planet that almost brought his crew into conflict with its colonists, he decided to settle down long-term and give up his service in the UNSC. Biography After graduating from a naval academy, Darren eventually found himself serving as the helmsman of the . He had been marking off the months until his last tour would be over when the Human-Covenant War began. The war meant that he did not retire as he had planned, but instead went on to be part of many battles during the decades-long struggle. At some point, he came close to being killed by a Type-1 energy sword wielded by a Sangheili. At the tail end of the war, the ''Dark Was the Night'' was part of a chain of vessels responsible for taking the Spartan-III super-soldier, Kevin-A282, back to Earth. The last transmission from command received by the ship stated that Reach had Fall of Reach|fallen. The ''Dark Was the Night'' then came under fire from the Covenant and was forced to make an emergency slipspace jump. Kevin saved Darren's life at that time by hauling him to safety when an airlock was blown open during the violence. Although the ship got away, it sustained catastrophic damage, and it wasn't long before a death spiral of critical malfunctions, including the loss of Rosarita|its A.I, put the lives of everyone onboard in danger. Darren took control of piloting the vessel and managed to crash-land it on the Outer Colony world of Losing Hand. Impressively, he avoided putting it in the ocean or flattening it against a chain of mountains. The ship touched down on a landing strip, but in the process the wind farm providing a nearby township with power was destroyed. The cargo tender's long-range communication capability and its drives were irreparably broken amidst all of this. The ''Dark Was the Nights command crew had been gutted in the wake of the attack and subsequent struggles, leaving Darren to take over as captain. One of his first decisions was to make First Lieutenant Maher his executive officer. He also gradually slackened the rules as far as disciplinary matters were concerned, given the crew's situation. To make up for the loss of the colony's source of power, Darren worked out a deal with the colonists whereby the cargo tender's power core, powered through solar energy, could provide heat and light to the town in exchange for a steady supply of food for his crew. In addition, when the UNSC personnel put a drone satellite into orbit, Darren agreed to allow the civilians unfettered access to it. A month after their landing on the planet, Kevin wandered off on his own and when Darren sent people to find him, they were unable to. After spending almost a year on Losing Hand, relations between the UNSC personnel and the colonists were still uneasy. At one point, an unintentional blackout resulted from an overload of the power system. Evidently believing that it had not been accidental, the colonists responded with a load of fish a few days later that was half contaminated with fuel oil. They claimed, of course, that the contamination was unintentional. One night, a few weeks after these events, a fight broke out. The next morning, First Lt. Maher woke Captain Leone to inform him of some vandalism done to the side of the ship. Upon viewing an image of the writing, Darren recognized the writing and told Maher he would handle it. He also instructed him to ensure that the point-defense cupola nearest to the damage was powered up so that, although unable to fire, it could still track targets and deter anyone from getting too close. Maher also made sure to let his captain know about the return of an issue they had been having with their power core that resulted from solar flares overcharging it. Just then, Aoife Larsson, a colonist who had spent the night in their brig after last night's fight, was escorted to Leone. Darren made light of the drunken state she had been in and offered to take her back to her brother, Ryan Larsson|Ryan. He, Aoife, and the UNSC Marine Corps|marine escort, Sergeant Robertson, piled into a Warthog and set out for town. As he drove through the rain, he questioned Aoife. She responded with hostility, and boldly expressed the misgivings she and many others shared concerning the prolonged presence of the UNSC on their planet. Darren was forced to admit that he couldn't know how long it would be until the UNSC found them, if it even still existed, given how the war had been going. He stopped the Warthog outside the town hall where six men, including Ryan Larsson, were glaring at him and Robertson. Ryan mocked Captain Leone's attempts to act as some kind of law enforcement and let the two men know their welcome was wearing thin. Darren said he was only returning his sister but also threatened that there would be consequences for the next person to paint on the side of his ship. He then found himself launching into an impassioned appeal to their common survival on the world, in which he berated Ryan's short-sightedness and bitching, as he put it. At that, Ryan plainly stated that it might be time for the colonists to take the ''Dark Was the Night'' for themselves so they wouldn't actually need any of its crew anymore. Before the conversation could escalate further, Aoife came running out to Ryan, having gone inside the hall after exiting the Warthog earlier. As she communicated clearly grim news to him, Darren also got a call from Lt. Maher. As it turned out, both Ryan and Darren were learning the same thing: the drone satellite's sensors had detected a ship on an intercept course with the colony. Though it was broadcasting an old UNSC recognition code that announced an intention to land, it was clearly a Covenant . Aghast at this development, Ryan blamed the UNSC for bringing this apparent doom on them. Later that night, both colonists and crew from the ''Dark was the Night'' gathered at the town hall to try to figure out what to do about the predicament they all suddenly found themselves sharing in. At its start, it was announced that the Covenant ship would be upon them in just eighty-one hours. Darren attempted to calm fears by stating that they couldn't be sure of its intentions, especially given the fact that it was announcing its arrival and broadcasting a seemingly peaceful signal. He did assure everyone, however, that if''' a conflict was to be had, he would stand and fight back along with them. Eventually, to his disappointment, Darren had to walk out of the meeting because it had devolved into loud chest-beating and he needed to think. He wandered away from the hall and sat down on the fender of an M274 Mongoose. Sergeant Robertson and a couple of noncoms, Denton and Wild, found him to ask if he had a plan. All he could tell them was that he was working on it. A short time later, he was joined by Aoife Larsson, who offered him a drink. The two talked and Aoife revealed that her brother and others were going to use the encroachment of the Covenant vessel as an excuse for insurrection. Darren admitted that he and his people were as scared as everyone else and emphasized to her that people on both sides would be killed if anyone did anything stupid. When Aoife asked about his experience fighting the Covenant, he thought of the Spartan, Kevin-A282, and resolved to find him. At dawn Captain Leone and Sergeant Robertson set out along the coast in a Warthog to a place that Kevin had last been sighted. When Robertson suggested noted that a lot in the crew saw the Spartan as a deserter, Darren told him to stow any talk like that. They found a shelter built from driftwood and old tarps at a hollow in some cliffs high above the ground, but Kevin was seemingly nowhere to be found. However, he was suddenly standing at their Warthog when they turned around to return to it. They asked him what he was doing out here, to which he replied, "Keeping watch". Robertson antagonized him by accusing him of being a burnout and Darren was forced to yell at Kevin to stand down when it looked as if he might hurt the sergeant. He diffused the situation by sharing why they had sought him outthe Covenant corvette. Kevin was as perplexed as anyone, but he declined the request to come back to town and perhaps inspire courage among the frightened. He cautioned that such an environment would not be optimal for him to be in and that his presence could cause people to get hurt. As they drove back to their ship, Robertson let his captain know he was not only angry at the Spartan but disappointed in Leone as well for not trying harder to force him to follow orders. Darren stated that Kevin was only any good to them if he chose to help. Before they could make it back a call came from Lt. Maher alerting them that the had increased its acceleration and would be there that night. Turning into the cargo bay of the cargo tender, they were met by Lieutenant Maher, who informed them that the satellite drone had gone dark, possibly because it had entered shutdown mode to weather the solar flares. Corporal Douglas (corporal)|Douglas came sprinting into the bay with news that over twenty colonists, many of them armed, were on their way to where the ''Dark Was the Night'' was grounded. Against the judgment of Robertson, Darren decided to go and try to talk to them alone. He soon determined that more were a ''lot'' more than twenty angry people approaching. At the head of the crowd, unsurprisingly, was Ryan Larsson. One older woman in the crowd, Babs, demanded to know why the cannons on the ship were obviously not up and running. Darren finally had no choice but to concede that the weapons had never worked during the entire time they had been there. At this news, Ryan showed signs of denial, since the weaponry on the ''Dark Was the Night'' had been thought to be the only chance against the imminent Covenant aggression. Darren pleaded for everyone to return home before anything spun out of control and in anger, Ryan smacked him across the face with the butt of his shotgun. As he fell to the ground, UNSC UNSC Marine Corps|marines spilled out onto the field with guns raised. Captain Leone shouted for them to stand down and made yet another appeal to unity before being hit in the face once again. Before anything further could happen, however, the shotgun was shattered by the impact of an armor-piercing 14.5114mm round discharged from an SRS99 series|SR99 sniper rifle a quarter of a mile away. The sniper, none other than Kevin-A282, jogged toward Darren and Ryan. Ryan looked to his fellow colonists for further support and attempted to incite them even further, but his words fell on deaf ears. His sister, Aoife, begged him to see reason and stated that they could't afford to fight each other, which Darren voiced agreement with. But just then, the clouds above grew bright and parted as the ship they had feared made its presence known. Darren's first instinct was to rush to join a skirmish line that was forming among the marines, but Kevin put a hand on his shoulder to stop him. The Lookout|The ship landed and everyone watched as Yar 'Dosaan|a single Sangheili, emerged and was followed by Slight List|a Huragok. Darren found himself having to explain what a Huragok was to Aoife as to their surprise, a human also exited the vessel. Kyle Stallock|He asked who was in charge and both Darren and the Larsson siblings walked forward. Darren introduced himself, the siblings, and Kevin to the man in UNSC battle armor, all the while utterly confused as to what was going on. The man, major Kyle Stallock, gladly briefed everyone concerning the Great Schism|recent events that had led to the end of the Covenant and the war. Over the next two weeks, the ''Dark Was the Night'' was gutted of anything useful so it could be split between the nearby town and the crew of the corvette, named ''The Lookout''. The cargo tender was to become a permanent source of power for the colony. As for Darren, even though most of his crew had agreed to leave aboard ''The Lookout'' and even some colonists, he decided to remain on Losing Hand. He justified this choice to Aoife by saying that he had originally signed up to protect people and that Losing Hand needed people to protect it, at least until things quieted down. He also joked to her that he would need a badge, given Ryan's frequent accusations that he had been attempting to act as a sheriff of sorts. Personality and traits As of the important events of 2553, Darren had grown a graying beard. His fingers were permanently scarred from frostbite he sustained when the Spartan had to drag him through freezing decompression. His shoulder bore a livid scar received after he suffered a glancing blow from en energy sword. The memory of being cut sometimes came flooding back to him unbidden. Darren knew that the noncoms he served with had never really respected him. He was generally seen, and not inaccurately, as a makeweight officer who had been marking time before cashing out. That was before the Covenant attacked humanity and he was forced to adapt, however. When he first took over the captaincy of the ''Dark Was the Night'', Darren tried to solve all the problems the ship and crew faced partially out of guilt but also out of a sense of responsibility to do so and a dedication to the ideals of the UNSC. As time wore on, however, he found himself doing things simply because someone had to. His work caused him to lack sleep often and he was constantly fatigued. Having never wanted the responsibilities that were now his, he felt as if he was carrying the weight of the whole ship on his shoulders. He was able to bury his raw fear and panic at the back of his mind, but it eventually came out when he saw ''The Lookout'' descending. Sometimes Darren found himself thinking of a niece he had back on Ixion that he barely knew thanks to his work. He took pride in the ship that was under his command and damage done to it angered him. When it was finally certain that it would never fly again, he couldn't help but feel regret. He could be easily annoyed by what he perceived to be an inability of the civilians on Losing Hand to understand what the ship meant to those that arrived on it. He perceived many of them as being unable to see a larger picture. Their world was all they really knew and they were blind to larger conflicts and causes. Despite his dedication, Darren still usually felt like an imposter in his position. The crash weighed heavily on him and he thought about it every day. When the colony was faced with the threat of annihilation via Covenant corvette, Darren was surprised that he had been mistaken about how he had been dividing people. Those that let anger, panic, and doubt consume them were numbered among Losing Hand's colonists and his own people, just as both groups also had those who met the problem with resolute defiance. When colonists were offered a chance at leaving their home, he was surprised more didn't take it, even though he himself had grown attached to the colony in a short time. He even began to develop a taste for the local liquor. Equipment and Dress Darren typically wore his green naval uniform, emblazoned with the UNSC crest, and donned a hooded heavy weather parka when it was necessary. He kept a radio on his person and carried an M6 series|M6 magnum on his hip. List of appearances ''Halo: Fractures'' *''Breaking Strain'' Sources Category:Human characters Category:UNSC Navy officers|Leone, Darren
Dasc Gevadim was a false human spiritual guru, and founder of Triad, a Religion|belief system that taught that every human had three lives, and that spiritual transcendence occurred only when you could link all three. Biography Gevadim was popular throughout the United Nations Space Command|UNSC's remaining colonies, running seminars through public channels, but disappeared in 2542. His followers believed that he had managed to attain the ascension he proclaimed was possible, and his followers increased exponentially, inspired by the "ascension." In truth, Gevadim had exiled himself to Beta Gabriel, a barely inhabited and overlooked world in the Epsilon Eridani system, to fool his followers and increase their numbers and devotion. During the Fall of Reach|invasion of the system 2552|ten years later, Gevadim was one of many human occupants rounded up by a Jiralhanae pack, intending to use them as prey in their hunts for sport. Connor Brien managed to stage an escape during an internal dispute within the pack, and though he and Gevadim were the only survivors, Gevadim subsequently shot Brien so that neither could leave the planet, and his followers would not know that he still lived, retaining their faith. Gevadim was present as the calypso-class exfiltration craft|exfiltration craft touched down, deploying Marines to wipe out the Jiralhanae survivors, but he made no attempt to contact them, remaining on Beta Gabriel, feeling completely forlorn.Halo: Evolutions - Essential Tales of the Halo Universe, "Stomping on the Heels of a Fuss" In 2558, while Gevadim was still seen as transcended, his followers still believed in the Triad and preached his words, and were public with their opinions on social media sites.https://twitter.com/OurThreeLives In late 2558, Gevadim resurfaced in Waypoint, claiming that he had "willed himself" back to the physical realm in order to "illuminate" his followers about the spiritual ascendance the recent appearance of the Guardians on several human colonies would supposedly bring about. Gevadim and his followers were on Laika III waiting for the Guardian to rise when they encountered a crashed ship with Maya Sankar and Mshak Moradi aboard and unconscious. Gevadim had his followers take them to their encampment and kept them separated. Knowing that Sankar was FERO, Gevadim had her taken to be evaluated on what she knew about him. Gevadim explained that he saw her arrival as a sign of the inevitable event that would bring about "transcendence". Sankar unconvinced, threatened to tear their camp apart if she did not see her friends. Gevadim allowed Sankar and Moradi to reunite but not after saying he would aid her "ascending". As the event was about to begin, Gevadim brought all of his followers together to one spot and allowed Sankar and Moradi to witness it. Gevadim and his followers began to levitate due to the Guardian manipulating the gravity as it was rising. Gevadim then proclaimed to his followers that "the end" was upon them all. Hunt the Truth, ''Season 2, Episode 05: WHERE THE THIRD LIFE SHINES'' Production note Gevadim is voiced by Wikipedia:Mark Hamill|Mark Hamill in ''Hunt the Truth''. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions'' *''Stomping on the Heels of a Fuss'' ''Hunt the Truth'' Sources Category:Human civilians|Gevadim, Dasc Category:Human characters
In Jiralhanae society, a ''daskalo'' serves as a rough equivalent to the human concept of a mentor figure. ''Daskalo''s generally guide their younger charges throughout the early years of their life and career, forming an extremely strong bond between the two that can last a lifetime. Within Banished, the War Chief Escharum served as ''daskalo'' to Atriox during the latter's nascent rebellion against the Covenant, ultimately working under Atriox as one of the Warmaster's most trusted advisors and commanders - later taking charge of the Banished Battle for Zeta Halo|war on Installation 07 in the wake of Atriox's believed death. The War Chief Decimus served as ''daskalo'' in a similar fashion to the Warlord Pavium during the Second Ark Conflict. Following Decimus' death, Pavium and Clan of the Long Shields|his clan were put under scrutiny from Atriox, who began to test Pavium's aptitude for leadership and potential promotion - ultimately leading to an Outbreak on Installation 00|outbreak of the Flood on Installation 00|the Ark just months later. List of appearances ''Halo: Shadows of Reach'' ''Halo: Divine Wind'' Sources Category:Jiralhanae culture