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Dass was a middle aged, married, and slightly overweight Harvest militia|Colonial Militia recruit. He was described as patient but forceful, due to the fact that he had children; one boy, two girls. He noted as being a little overweight, but due to his height, the weight was not as noticeable.Halo: Contact Harvest, ''page 213'' Biography Before signing up as a recruit, Dass was a MagLev train engineer. He was assigned as First Platoon|First Platoon's One-Alpha Squad leader, during the First Battle of Harvest near Gladsheim. He helped the stressed Osmo charge his rifle. Dass proved himself to be a good leader, and gave advice to the other recruits during a training session or battle, although he was eliminated in the session from a simulation grenade.Halo: Contact Harvest, ''page 217'' During the attempted peace negotiations with the Covenant, Avery Johnson handed his rifle to Dass to show the aliens that he did not wish to fight.Halo: Contact Harvest, ''page 245'' Johnson later patrolled Utgard with Dass and his squad in a Warthog.Halo: Contact Harvest, ''page 319'' Later on during the battle, he boarded the Tiara with the other volunteers. On the station, an Unggoy named Guff wounded him with a bolt from a Type-25 Directed Energy Pistol|Plasma Pistol. When the Unggoy tried to kill Dass with a finishing shot, Staff Sergeant Avery Junior Johnson|Avery Johnson rescued him from death and killed Guff. Dass was then entered to the container and successfully fled Harvest.Halo: Contact Harvest, ''page 371'' List of appearances ''Halo: Contact Harvest'' Sources Category:Colonial Militia trainees Category:Human characters
File:taco.jpg|thumb|Dasuss' logo as seen on their equipment. Dasuss is a manufacturing company that creates vents, escalators and possibly other devices. Their logo can be seen often printed on their products. History Escalators from Dasuss were used in the Quito Space Tether.Halo 3, multiplayer map ''Orbital (level)|Orbital'' The NMPD headquarters in New Mombasa also had Dasuss devices in it.Halo 3: ODST, campaign level ''NMPD HQ|NMPD HQ''; Halo 3: ODST, firefight level ''Windward'' Before it was Glassing|glassed by the Swords of Sanghelios|Sangheili Fleet of Retribution to stop the Flood infection, Traxus Heavy Industries used the products of this company in the Traxus Factory Complex 09 in Voi.Halo 3, campaign level ''The Storm''Halo 3, multiplayer map, ''Foundry''Halo 3, campaign level ''Floodgate'' In 2556, Dasuss was one of many companies placed under "active investigation" by ONI after the Terrorist attack on Sedra City|Sedra terrorist attack.Halo: Nightfall: ONI: Walk the Path|ONI: Walk the Path Trivia Their products can be seen in the ''Halo 3'' Multiplayer levels The Pit, Foundry and Orbital. In Orbital it can be seen on the escalator steps. They can also be seen on the fans in the Campaign levels The Storm and Floodgate, as well as the BXR Industries|BXR Unearthed|titanium mine in ''Halo: Reach''.Halo: Reach, Firefight level ''Unearthed'' Dasuss' name is misspelled "Dassus" in ''Halo: Nightfall: ONI: Walk the Path''. Gallery File:Dasuss_Fan.jpg|A Dasuss ventilation fan. File:Dasuss_Escalator.jpg|An escalator manufactured by Dasuss. File:Reach 15157976 Full-1.jpg|A fan made by Dasuss for the Unearthed|titanium mine. File:Dasuss Headlong Escalator.jpeg|A Dasuss escalator step from Breakneck. List of appearances ''Halo 3'' ''Halo 3: ODST'' ''Halo: Reach'' ''Halo: Nightfall'' ''Halo: The Television Series'' *''Contact Sources Category:Human businesses
File:Data crystal in-game.png|thumb|A data crystal chip. A data crystal chip, often referred to as a data crystal,Halo: First Strike, ''page 402'' (2010) a memory crystal,Halo: First Strike, ''page 157'' (2010) or a data chip,Halo: Glasslands, ''page 211'' is a human file storage and transfer device akin to 21st-century Wikipedia:USB flash drive|flash drives. Composed of silicon and crystal,Halo: Glasslands, ''page 225'' a data chip can store immense amounts of data, such as the Riemann matrix of an artificial intelligence. Although most data chips are the size of a small Wikipedia:matchbook|matchbook,Halo: The Cole Protocol, ''page 265'' some may be smaller than a thumb.Halo: The Cole Protocol, ''page 13'' A pea-sized data crystal chip variant is used to store Artificial intelligence#"Micro" AI|"micro" AIs, like Jerrod. They are compatible with a Portable computer|laptop's auxiliary reader port and can connect to the laptop's holography|holographic projector.Halo: Ghosts of Onyx, ''page 147'' Background File:Mom, Son, & Daughter.png|thumb|250px|left|Doctor Catherine Halsey supplying John-117 with Cortana's data chip. Data crystal chips are often used to store data that cannot be sent via wireless transmissions because of the data's sensitive or complex nature. They are used by the United Nations Space Command to store navigation and weapons data as well as strategic and tactical intelligence.Halo: Evolutions, "The Mona Lisa", ''page 169'' Data crystal chips are made up of a ceramic composite, with substrate filaments, conduit tracers, carbon sealant, silicon mesh, and crystal synthesis.Halo: The Fall of Reach - The Animated Series, ''Act Two'' A relatively common storage medium for the Riemann matrix of an artificial intelligence constructfrom Artificial intelligence#"Micro" AI|"micro" AIs to starship-grade Smart AI|"smart" AIsa data crystal can be considered the physical entity of an AI. "Smart" AIs of high importance have a matrix fail-safe that will either destroy the data crystal or render it useless when activated. Despite this, Catherine Halsey|Doctor Catherine Halsey's personal AI, Kalmiya, was able to reconstruct a fragment of SPARTAN-III program|erased information from trace ionization that was taken from Araqiel's data chip, after Halsey initiated his fail-safe.Halo: First Strike, ''page 159'' (2010) For the SPARTAN-II program, by 2525, Materials Group's Chi Ceti IV Damascus Materials Testing Facility|division was developing data crystal chips compatible with the MJOLNIR Powered Assault Armor, given a budget of nearly three million credits with materials imported from Muroto. With the MJOLNIR Powered Assault Armor/Mark V|Mark V and subsequent versions of the Mjolnir armor, a data crystal chip containing an AI matrix can be inserted into the SPARTAN programs|Spartan wearer's Spartan neural interface|neural interface; this allows the AI and Spartan to synchronize on a mental level, fine-tuning the supersoldier's reflexes to an even greater degree.Halo: The Fall of Reach, ''page 252'' (2001)Halo: Combat Evolved, campaign level, ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn'' A data crystal chip may also be physically inserted into the systems of a Covenant Covenant fleet|fleet warships or military space stations to allow the AI to infiltrate the ship's proselytization network|battle network and take control of the ship's systems.Halo: Mortal Dictata, ''page 219''Halo: First Strike, ''page 77'' (2010) When a smart AI, Black-Box, was inserted into the systems of ''Pious Inquisitor'', the AI instantly absorbed all the ship's information in the vessel's data banks and transferred it to his data chip.Halo: Mortal Dictata, ''page 225'' Data crystal chips can also be inserted into numerous terminals and consoles on Forerunner structures, including Installation 04Halo: Combat Evolved, campaign level, ''Assault on the Control Room'' and Requiem.Halo 4, campaign level ''Requiem (level)|Requiem'' An armored matrix may be used to transport and protect an AI's data crystal chip; this is often done when no holotank is available.Halo: The Flood, ''page 317'' (2003); ''page 354'' (2010) Cortana displayed the ability to project a small hologram of herself from her data crystal chip and transfer herself into the chip just by touching it. She could also transfer herself into Installation 08's systems by walking off of the chip and into the Control Room's terminal. When the Master Chief and the Weapon were paired together, the AI initially transferred herself from Installation 07's systems into her data crystal chip by physically touching it like Cortana had earlier done while escaping from High Charity. However, the Weapon was subsequently able to transfer herself into systems by manifesting a hologram of herself over the left hand of the Master Chief's MJOLNIR Powered Assault Armor (GEN3)|GEN3 armor and then walking off of it into a terminal. By touching her hologram, the Master Chief could then transfer the AI back into his armor without ever removing the data crystal chip. Trivia Though Cortana's data crystal chip is featured prominently in ''Halo: Combat Evolved'', ''Halo 3'', and ''Halo 4'', her method of transfer varies between each game. In ''Halo: Combat Evolved'', Cortana's matrix is transferred only when the chip is directly inserted into an access port. In ''Halo 2'', Cortana is capable of transferring from the MJOLNIR Mark VI's gauntlets to any electronic system in close proximity without using the chip. The chip returns in ''Halo 3'', though Cortana is seen transferring herself remotely to and from the device, much as she did via the suit's gauntlets in ''Halo 2''. ''Halo 4'' reintroduces the direct-insertion system from ''Halo: Combat Evolved'', despite Cortana having upgraded the suit since the events of ''Halo 3''. This may be due to Cortana's deteriorating state of rampancy, as at one point she mentions being "unable to move on her own". In ''Halo Infinite'', the Weapon first transfers into the chip by touching it in the same way that Cortana did in ''Halo 3'' before transferring into other systems by the Master Chief touching them as Cortana did in ''Halo 2'', albeit with the Master Chief first manifesting a hologram of her above his hand. The Master Chief appears to use multiple data crystal chips for Cortana in the series, particularly in ''Halo: First Strike''. When taking Cortana with him aboard ''Ascendant Justice'', it's mentioned that he downloads her into a data chip which is last seen inserted into a maintenance terminal aboard the vessel. Cortana later copies herself into another chip aboard the which is subsequently left in the reactor subsystem aboard the ''Unyielding Hierophant'', meaning that he would've needed a new chip for Cortana by the time of ''Halo 2''. Gallery File:Data chip.jpg|Captain (Navy)|Captain Jacob Keyes holding a data crystal chip in ''Halo: Combat Evolved''. File:CortanaDataKey-large.jpg|John-117 holding Cortana's data crystal chip in ''Halo 3''. File:7466272-Full.jpg|Cortana transferring into a data crystal chip. File:HLeg GiveMeThatChip.png|Cal-141 gives Cortez a data crystal chip containing images captured on Heian. File:Lazlo's body.png|A data chip beside the body of Laszlo Sorvad|Professor Laszlo Sorvad in ''Halo: Reach''. File:Reach 7804700 Full.jpg|Cortana's data crystal chip in an armored matrix. File:KeyesChipCEA.png|Keyes holding a data crystal chip in ''Halo: Combat Evolved Anniversary''. File:H5 empty Data Chip Crystal.jpg|Cortana's data crystal chip on a dog tag chain in the Halo Xbox One announcement trailer. File:TFoR AS - Data crystal chip.jpg|Schematics of a chip in ''Halo: The Fall of Reach - The Animated Series''. File:HINF Weapon Data Crystal.png|John-117 inserting a crystal chip into his GEN3 MJOLNIR Powered Assault Armor/Mark VI|Mark VI MJOLNIR armor in ''Halo Infinite''. File:HTV-Emergence Chip.png|Cortana's data crystal chip in ''Halo: The Television Series''. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo: Ghosts of Onyx'' ''Halo 3'' ''Halo: The Cole Protocol'' ''Halo Legends'' *''Origins'' *''The Babysitter'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Mona Lisa'' *''Palace Hotel'' ''Halo: Blood Line'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Glasslands'' ''Halo: Combat Evolved Anniversary'' ''Halo: The Thursday War'' ''Halo 4'' ''Halo: Mortal Dictata'' ''Halo: Last Light'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo 5: Guardians'' ''Halo Wars 2'' ''Halo: Lone Wolf'' ''Halo Infinite'' ''Halo: The Television Series'' *''Emergence'' Sources Category:Human technology
File:Waypoint-Datadrop.png|250px|thumb|Data Drop banner Data Drop is a collection of six classified documents, all of which were recovered from CASTLE Base by Office of Naval Intelligence#Section Three|Section III of the Office of Naval Intelligence, posted on ''Halo Waypoint''. The first Data Drop is centered around the planet Onyx, while the rest explain how the events of ''Halo: The Fall of Reach'' tie in with those seen in ''Halo: Reach''. List of documents |title2 |title3 |title4 |title5 |title6 }} Sources See also Category:Promotional material Category:Halo Waypoint Category:Canon
{| style"center" width="600px" |CORTANA SERVICE NUMBER: CTN 0452-9 ACTIVATION DATE: November 7, 2549 BRANCH: UNSC Navy, Office of Naval Intelligence RANK: Smart artificial intelligence|Smart Artificial intelligence|AI Construct Not a lot on file here, so it looks like Halsey's done a decent job of covering her tracks (and I can't blame her, given the AI's Flash cloning|actual origin). I know full well that neither of you get along and I'm definitely not claiming that she shouldn't be held accountable for some of the stunts she's pulled. Reality is that we need her for this op. That's why she's been here for the last three decades. As indicated in the previous conversation, she's splitting Cortana into two separate programs in order to juggle the Visegrad findings with this operation, and she's assured me that the AI is fully functional, well within her capacity for this mission. I believe her and I'm hoping that you can believe me. |}
{| style"center" width="600px" | style="text-align:right;" | Office of Naval Intelligence|OFFICE OF NAVAL INTELLIGENCE/Section III|SECTION 3 DUE DILLIGENCE REPORT A340021 2300 HOURS, JULY 18, 2552 CLASSIFIED TOP-SECRET COMM-SCRIBED/PTS 9386-9 | | >> 00834-19223-HS // Hieronymus Michael Stanforth|VADM STANFORTH, HIERONYMUS MICHAEL Paperwork's almost done on this end. So is the whiskey. I guess that means I'll be headed back your way before long, especially after the number I put Levi through this time around. Boatswain says it'll be sidelined for two months at least, so I've already filed with Fleet to transfer the crew to UNSC Coenwulf|Coenwulf when I make my rounds in Sydney. At any rate, Battle of Sigma Octanus IV|this one was certainly a victory, as difficult as it is for me to call it that. I know the casualty reports are going to look ugly, but that's nothing new. We lost about half the battlegroup, as well as UNSC Cradle|Cradle. Surface didn't fare much better either: Caracas, Huiren, Cote d'Azur, Silma and Enfield, all parking lots now...some because the enemy's good at what they do and others because we refused to give them the opportunity. It's just been so long since we've walked away from one of these things alive. We crushed eighteen of those bastards. I can't remember the last time that happened. And now they're gone. It'll take us a few years to clean up, probably a dozen or so to fix what was done on the ground. But they're gone... that's got to count for something. A file's attached with some interesting data UNSC Iroquois|Iroquois picked up. The Covenant were transmitting something from the planet's surface before we blew the lid off it. We're not sure what it was, but it would not surprise me in the least if it ends up being grouped with sites like Onyx, Meridian, Arcadia or even Babd Catha Forerunner complex|that thing Halsey's digging up on Reach. Anyway, AAR is en route. Talk to you soon, maybe over tea? -HMS |}
{| style"center" width="600px" | style="text-align:right;" | Office of Naval Intelligence|OFFICE OF NAVAL INTELLIGENCE/Section III|SECTION 3 DUE DILLIGENCE REPORT A340021 0325 HOURS, JULY 19, 2552 CLASSIFIED TOP-SECRET COMM-SCRIBED/PTS 9386-9 | |>> 00230-00923-MP // Margaret Orlenda Parangosky|ADM PARANGOSKY, MARGARET ORLENDA Well done. I wish I could extend a more formal congratulations than that, but it'll have to wait, as will our tea. Something's come up and we need you at Reach immediately. Informants on Verge are pointing to an ultra-radical wing of the People's Occupation. Not much of a surprise there, as you've been around since well before this The Covenant|Covenant business started, but my water is telling me something else is brewing. We've run some numbers based on the Covenant's movement pattern over the last nine months and the results are... well, not good. Epsilon Eridani is at 87.2% probability of intersect within the next five months. Eight-seven percent. It's never been that high. I think we need to start seriously considering Operation: RED FLAG|RED FLAG. Send me updates on the recommendation docs you were working on back in March, so we can evaluate them here in Australia|Sydney. Obviously, keep this between you and me and don't mind the ONI trawlers on Reach combing for that data Jacob Keyes|Keyes picked up. They'll being asking everyone involved questions, but remember that I sign their checks so there's nothing to worry about. Just make sure your folks aren't withholding critical intel when it matters most. Also, it's interesting that you should bring up Catherine Halsey|Halsey. I know she'll likely be involved in anything we do with RED FLAG, but she's been on the end of a very long leash for a while now and my patience is wearing thin. Since she stumbled onto that artifact in Visegrad, she's been rummaging around in the wrong file cabinets - mine, and more specifically: the data we collected from Onyx. At this point, I'd be shocked if she hadn't pieced together what we believe the planet actually is, but I'm keeping her in Viery with half a dozen eyes watching her every move. I'm only telling you this because I know you're fond of her and I respect you. Her free-ride days are numbered though, so you should brace yourself for that. Take care. I'll drop you a line when you get to Camp Hathcock|Hathcock. - P |}
{| style"center" width="600px" | style="text-align:right;" | Office of Naval Intelligence|OFFICE OF NAVAL INTELLIGENCE/Section III|SECTION 3 DUE DILLIGENCE REPORT A340021 0250 HOURS, AUGUST 1, 2552 CLASSIFIED TOP-SECRET COMM-SCRIBED/PTS 9386-9 | |>> 00834-19223-HS // Hieronymus Michael Stanforth|VADM STANFORTH, HIERONYMUS MICHAEL << 00230-00923-MP // Margaret Orlenda Parangosky|ADM PARANGOSKY, MARGARET ORLENDA RE: Battle of Sigma Octanus IV|OPERATION: BRAVADO Just got back into Epsilon Eridani. I brought half the battlegroup here with the rest staying back to make sure there's no rematch at Sigma Octanus IV|Sigma Octanus. I'm pretty sure it's not the last time that colony will see action, but we'll be ready for them when they come back. Your concerns about Reach bother me, especially if you're actually considering Operation: RED FLAG|RED FLAG. That was never intended to be used for anything other than a last resort, and definitely not with Reach. The military sacrifice involved here would be... well, there's nothing of that magnitude recorded in human history. This would be a first. Nevertheless, I've attached the original stratagem doc for RED FLAG, updated to reflect the most recent reqs. As you said, Catherine Halsey|Catherine would have to be involved in some way or shape, obviously, but I'll use discretion as always. Damn it, Margaret. I really hope it hasn't come to this. - HMS |}
{| style"center" width="600px" | style="text-align:right;" | Office of Naval Intelligence|OFFICE OF NAVAL INTELLIGENCE/Section III|SECTION 3 DUE DILLIGENCE REPORT A340024 1115 HOURS, AUGUST 27, 2552 CLASSIFIED TOP-SECRET COMM-SCRIBED/PTS 9386-9 | | >> 00834-19223-HS // Michael Stanforth|VADM STANFORTH, HIERONYMUS MICHAEL Some days I really get the feeling that we're going to burn in hell for the things we do. Today is one of those days. Just finished briefing the team with Halsey and they still don't suspect a thing. No one does on this side of the planet. We're keeping them well away from the primary target sites where, as far as I can tell, all hell is breaking loose and has been for some time. Army says they've got it handled groundside, but I'll believe that when I see it. Regardless, we can't allow RED FLAG to be compromised by what's going on over there. If it does, this'll all be for naught. I feel like we're going to need to tell Keyes at some point, otherwise, as soon as the Covenant show up and I mean really show up he'll scrub RED FLAG and jump in with guns blazing. He's not the type to avoid a fight, hell, he ran headlong into one just last month, all on his own. Our one hope is that the Covenant bring their big ships to the front early and that the Spartans can do what they do best. Urban Holland|Holland's informed me that the only [CLASS-FIVE CSO] they've confirmed, a vessel called "Long Night of Solace |LONG NIGHT OF SOLACE," was dropped just outside of New Alexandria (location)|New Alexandria a few days ago. That could have been ours if SpecWar wasn't so damn trigger happy. Now we'll just have to wait, pull the Covenant in deep enough to bring the damn trap down right on top of them. ATTACHED: Cortana's catalogued metrics for the key staff/assets (including herself), with some of my notes affixed to each. Let me know what you think within the next few hours. Otherwise, as per our talk last week, we're green-lit for RED FLAG as of 0100 hours...and I pray to God that we're doing the right thing. -HMS |}
The fifth Data Drop is a message from Stanforth to Parangosky, where he reluctantly green-lights Operation: RED FLAG. Stanforth explains that while the Covenant invasion of Reach is underway on one side of the planet, a number of UNSC personnelCaptain Keyes and the ''Pillar of Autumn'' crew includedare still being kept ignorant of the Covenant's presence. Attached to the transmission are files on the key assets and staff involved in RED FLAG, along with Stanforth's notes on each of them. Original document: '':File:DDR-A340024-1115-08-27-52.pdf'' Sources
In the fourth Data Drop, Vice Admiral Stanforth responds to Parangosky, showing his concern about initiating RED FLAG and sacrificing Reach in the process. A document detailing the specifics of the operation is attached. Original document: '':File:DDR-A340021-0250-08-01-52.pdf'' -- Original document: '':File:DD - 93893-PRELIM.pdf|File:93893-PRELIM.pdf'' Sources
{| style"center" width="800px" | colspan="2" | {| style="text-align:center;" ! style"660px" | Hemley & Aubourn Behavior Analysis|HEMLEY & AUBOURN BEHAVIOR ANALYSIS | style"140px" | May 8, 2551 |} | | width="460px" | {| valign"height:440px; width:100%;" | style="border: 1px solid #999999; padding:0px 14px;" | NAME: Catherine Halsey|HALSEY, CATHERINE ELIZABETH, M.D., Ph.D. DOB: MARCH 19, 2492 BIRTHPLACE: Port Vernon|PORT VERNON, Endymion|ENDYMION CURRENT RESIDENCE: Csongrad|CSONGRAD, Reach|REACH EMPLOYER: UNSC//ONI//S3//00834-19223-HS SERVICE NUMBER: CC-409871 | | style="border: 1px solid #999999;; padding:0px 14px;" | {| style="padding:0; border:0; width:100%; font-size:110%;" | width="50%" |GENERAL COGNITIVE PERF: ! width"text-align:center; font-size:120%;" |98.527% |} | | style="border: 1px solid #999999; padding:0px 14px;" | {| style="padding:0; border:0; width:100%; font-size:110%;" | width="50%" |MURDOCH/FLETCHER PERF: ! width"text-align:center; font-size:120%;" |69.728% |} | | style="border: 1px solid #999999; padding:0px 14px;" | {| style="padding:0; border:0; width:100%; font-size:110%;" | width="50%" |TEAM COMMITMENT EVAL: ! width"text-align:center; font-size:120%;" |16.821% |} | | style="border: 1px solid #999999; padding:0px 14px;" | {| style="padding:0; border:0; width:100%; font-size:110%;" | width="50%" |ISHIDA COMPLEX EVAL: ! width"text-align:center; font-size:120%;" |39.418% |} | | style="border: 1px solid #999999; padding:0px 14px;" | {| style="padding:0; border:0; width:100%; font-size:110%;" | width="50%" |POLICY COMPLIANCE EVAL: ! width"text-align:center; font-size:120%;" |15.223% |} | | style="border: 1px solid #999999; padding:0px 14px;" | {| style="padding:0; border:0; width:100%; font-size:110%;" | width="50%" |HABA LIABILITY INDEX: ! width"text-align:center; font-size:120%;" |94.988% |} |} | width="340px" | {| valign"height:440px; width:100%;" | style="border: 1px solid #999999; padding:0px 14px;" | ADD'L NOTES: Not terribly forthcoming, but we didn't expect her to be going in. With such an absurdly high GCP, it's difficult to determine with any substantive accuracy whether or not the remaining metrics are reliable, but we've checked and cross-checked these fives times, so we're feeling pretty safe with the results the machine spit out. Obviously the real concern here is the net Liability index we've tracked her at. She's overall 64% higher than the average ONI rating. For this reason, we're recommending 2-3 handlers for both sites (Csongrad and Babd Catha Forerunner complex|Babd Catha), and surveillance whenever she's called off-planet, which we would STRONGLY discourage at this time. | | style="border: 1px solid #999999; padding:0px 14px; height:40px;" | ANALYST: B.M. Parkes|B.M. PARKES, 8293-92 |} |}
{| style"center" width="600px" |FULL NAME: John-117|JOHN-117 SERVICE NUMBER: S-117 DATE OF BIRTH: [CLASSIFIED] HEIGHT: 208.3cm WEIGHT: 130kg MJOLNIR Powered Assault Armor/Mark V|MJOLNIR MARK V INTEGRATION: HEIGHT IN ARMOR: 218cm WEIGHT WITH UNDERARMOR: 179kg WEIGHT WITH FULL ARMOR: 451.3kg BRANCH: UNSC Navy, NAVSPECWAR|Naval Special Weapons RANK: Master Chief Petty Officer BIRTHWORLD: Eridanus II CURRENT RESIDENCE: N/A Looking at his Career Service Vitae|CSV en total, my first thought is that this is fabricated. His service record reads like a career composite of three full Tier-1/L5 Orbital Drop Shock Trooper|ODST squads, back to back for two and a half decades. Dear God, active in 207 ground engagements and those are just the ones that we're able to file on record. If I wasn't on line to approve his deployment for these, again and again, I wouldn't believe any of it. And he's just one of the SPARTAN-II Program|SPARTAN-II assets we'll have onboard, there's 25 of them being recalled for this op, all from a multitude of theaters, some even being pulled directly from combat. If that doesn't scream last resort, I don't know what does. |}
{| style"center" width="600px" |FULL NAME: Jacob Keyes|JACOB KEYES SERVICE NUMBER: 01928-19912-JK DATE OF BIRTH: February 8, 2495 HEIGHT: 194.3cm WEIGHT: 96.2kg BRANCH: UNSC Navy RANK: Captain (Navy)|Captain BIRTHWORLD: Earth CURRENT RESIDENCE: Luna At the end of the day, there are half a dozen CO's we could easily slot here, but there's only one who I'd trust with my life and that's Keyes. Having worked with him several times over the last decade, I can attest to his innate prowess in astrogation and naval warfare, but more importantly, the man is just plain fearless. I would definitely use "reckless" to describe anyone who I'd thought fit the bill, but I've found no fault in his tactics. He's handled some things that even I can't really quantify or explain, most recently the "Keyes Loop|Loop" Battle of Sigma Octanus IV|deal at Sigma Octanus IV. He'd have been the first name on my list if I was the one making it. |}
File:XF-063 04-02-2491 150x150 p1.png|250px|thumb|The image contained in Data Drop One. The first data drop is nothing more than an image of a blue grid overlaying a starfield with a single section being identified by a large arrow. The image also possesses a white box containing text detailing an object within the indicated section. The text provides details of Onyx|XF-063, the fourth planet in the Zeta Doradus system. Original document: '':File:XF-063 04-02-2491.pdf'' Sources
{| style"center" width="600px" |SHIP NAME: UNSC Pillar of Autumn|UNSC PILLAR OF AUTUMN Hull classification symbol|REGISTRY: C-709 CLASS: Halcyon-class light cruiser|Halcyon-class Light Cruiser LAUNCH DATE: December 1, 2510 REFIT DATE: March 19, 2550 LENGTH: 1,171m BEAM: 352m ENGINE CONFIG: :Mark II Hanley-Messer DFR|Mark II Hanley-Messer Deuterium fusion reactor|DFR (3) :Shaw-Fujikawa Translight Engine#Series V CODEN|Series V CODEN/SFTE Main (1) ARMAMENT: :Magnetic Accelerator Cannon|MAC (1) :Missile Delivery System (10 pods x 24 missiles, M58 Archer missile|M58 "Archer") :Point Defense System (40 guns, 50mm M910 PDN) Not terribly surprised at this selection due the over-bulked, overmassed honeycomb interstitial framework. It's ironic, I suppose, that the same absurd design that forced this ship into the scrap yard years ago is resurrecting it for Operation: RED FLAG|RED FLAG. A cruiser was an obvious choice, as noted in my prelim, but the reason Catherine Halsey|she opted for a Halcyon - this particular Halcyon, in fact is because it can take an incredible beating without suffering functional compromise far longer than any other ships we current field. She might be slow and cumbersome, but she's a real beast, especially now that they've tweaked her armament. Good choice. |}
{| align"background: #000000; color:#ffff; width:660px; padding:10px;" | style="line-height:16px; border:2px solid #ffff; border-right:2px solid transparent; padding:6px; font-weight:bold;" | OPERATION: RED FLAG SECTION 3 [STAGGERED SCAN]TAGGED COMM-0233 MULTI-SPLICE CAPTURE ON UNSC PILLAR OF AUTUMN[MST - AUG. 30 - 0414 HRS] | | | {| width"border:2px solid #ffff; border-right:2px solid transparent; padding:6px; background:#000000;" | width="60%" |File:Data Drop 6-1.png|350px|center | style="font-size:smaller; width:40%; line-height:12px;" |"Ellen Dowski|Dowski, next time you take a picture of something, pull back a bit, will you? It took me a full five minutes to figure out what exactly this was. But yeah, there are eight of these booster packages slapped onto Autumn's flanking hardpointsR7 thrust coupling|R7 thrust couplings, shipped out from Siofok|Siofok. EVA techs installed 'em yesterday and were running tests for three hours straight. But to answer your question...if you're asking whether I think she'd hold up in-atmo, hell yeah, she'd hold up, but no one here is crazy enough to try it. Class-L flash-dock|Class-L flash-docks are basic math for a corvette or a frigate, but for a cruiser like Autumn, well, let's be real, it'd be like flying a brick with bottle rockets. Those couplings have to be for something elsesomething not listed in the mission specs. Your guess is as good as mine." Gail Purdy|PURDY // 63673-45327-GP |} | | {| width"border:2px solid #ffff; border-right:2px solid transparent; padding:6px; background:#000000;" | style="font-size:smaller; width:40%; line-height:12px;" |"I've already done this dance once with the captain and I'll do it again if I have to. If the Spartans keep pulling more gear from the armoryway more than they needthere'll be problems. Locklear|Locklear says they already took all the M90 Close Assault Weapon System|M90s from the aft rack which is complete BS. I don't care if it's functionally the same as the M45 Tactical Shotgun#M45E Tactical Shotgun|45E, Wellsley|Wellsley, they don't have the run on every piece of kit on this shipthere's only twenty-five of them for god's sake. Hannover assured me that we wouldn't be sidelined for RED FLAG and I'm going to make sure that we're not. We're here to fight, probably because someone upstairs doesn't think the Navy can get the job done on its own. Not the first time. Get Jacob Keyes|Keyes on the comm now before I do something I'll regret." Antonio Silva|SILVA // 73809-39884-AS | width="60%" |File:Data Drop 6-2.png|350px|center |} | | {| width"border:2px solid #ffff; border-right:2px solid transparent; padding:6px; background:#000000;" | width="60%" |File:Data Drop 6-3.png|350px|center | style="font-size:smaller; width:40%; line-height:12px;" |"CO is making me ride shotgun again on Coda|''Coda'' so I'm running a final weapons check to make sure none of the system faults we saw yesterday are still red. Can you have maintenance look at the cylinder head on M910 serial A5883? I filed a report earlier about a leak and we're still seeing fluid seeping out into space... a ton of it! Not sure why the hell they won't get off their asses to fix it, but now Keyes has seen it and he's fired up. They'd better get things sorted before we get back. Also, was there some sort of fireworks celebration planned for today that I don't know about? Our geosynch req's got us holding steady over Labatlan|Labatlan, but I swear I saw something flare up over Eposz|Eposz few minutes ago. We're way too far to confirm though. My condo's in New Alexandria|New Alexandria. I'll have to ask Candace if she saw anything when we get back." R. Abiad|ABIAD // 25190-26374-RA |} | | {| width"border:2px solid #ffff; border-right:2px solid transparent; padding:6px; background:#000000;" | style="font-size:smaller; width:40%; line-height:12px;" |"Can you please get Casimir Station|Casimir Station on the line for me again? Cortana's running through theta right now so I'm trying to check our sensor matrix before it cycles, but I'm noticing some heavy EM readings bouncing off Turul|Turul and I'm not sure what to make of it. CTR3 says it's fine, but I've seen fine before and this ain't it. These numbers...they're through the damn roof! Is this why FLEETCOM won't let us out from Labatlan? Bridge crew is starting to ask questions and the captain's gonna be here in a few. I'd like a reason for why we're parked in all of this heavy traffic with the rest of the fleet instead of pushing out pass the moon and I don't want that scripted crap about their relay being down. Get someone out there to fix the damn thing already if it's holding up this much traffic!" William Lovell|LOVELL // 78349-90983-WL | width="60%" |File:Data Drop 6-4.png|350px|center |} |}
{| style"center" width="600px" |Operation: RED FLAG|OPERATION: RED FLAG/ 93893 SUM/INTENT: The secured capture of a living "Hierarchs|HIGH PROPHET" for the purposes of bartering a formal ceasefire with the Covenant. PRELIM INQ: Evidence suggests that the capture of a Tier-1 asset would provide enough political leverage for a ceasefire [AF-23]. The problem, of course, is getting ahold of the right asset, and in this case, a "HIGH PROPHET," one of the key members of their leadership caste. Current intel indicates that there are only three in existence and that they reside in the mobile dome-ship structure the Covenant refer to as "High Charity|HIGH CHARITY" or, on occasion, a flagship carrier [CLASS-FIVE Sh'wada-pattern supercarrier|CSO/CAS-class assault carrier|CAS], neither of which we've had real access to before. Not permanent access, at least [RL-54]. OBJECTIVE: Use a substantially-sized, high-impact team of SPARTAN-II Program|S-II military personnel wearing qualified MJOLNIR Powered Assault Armor|MJOLNIR gear to assault a Covenant vessel, acquire full, unmitigated control and return it, without suspicion, back to the dome-ship structure. There, the team would split up into discrete covert splinter groups, gather sufficient intel, seize an appropriately targeted Tier-1 asset and withdraw back to a ship, securing ad hoc exfiltration. COLLATERAL: The need for a Class-Five is paramount to the success of this operation, but it would likely require the sacrifice of a colony of significant value to the Covenant, potentially one with a high accretion of alien artifacts of non-Covenant origin, such as the volumes recorded on Harvest, Meridian, Arcadia, or even Reach. We would have to lower our defenses, draw the enemy in, and then acquire transport by force. //END OF ORIGINAL SPEC REPORT//PLEASE INSERT ADDITIONAL NOTES BELOWCOMM-SCRIBED/PTS 9386-9 ADDENDUM: Margaret, my original notes did include Reach here, but this was only a hypothetical and based entirely on what we've found there. You should keep in mind that using Reach as bait for this op is not an option I'm willing to consider. It's tactical suicide. We'd be giving them the war with only Earth left to fall back to, something I will not endorse. The only exception to this, in my mind, would be if the Covenant had already located Reach and it was deemed indefensible. PRELIM REQ: The following assets are needed for this operation: SPARTAN-II Program|S-II personnel (20-30) under NAVSPECWAR|NavSpecWeap operational command MJOLNIR Powered Assault Armor|MJOLNIR MJOLNIR Powered Assault Armor/Mark V|Mark V software suite capable of construct piggy-back Smart artificial intelligence|Gen-3+ AI construct extensively programmed with Covenant system intrusion software Full refit on Marathon-class heavy cruiser|''Marathon''-class, or an augmented Halcyon-class light cruiser|''Halcyon''-class (with 2510 structure param) Veteran naval CO and crew, preferably someone with at least a decade under his or her belt NOTE: I've submitted these reqs to Catherine Halsey|Halsey, since half of this shopping list is from her store. She has an AI lined up already Cortana|[CTN 0452-9], I'll ping you with details once I have them. Still holding out that this is just a fire drill. |}
The sixth Data Drop is a group of transmissions sent by the crew of the ''Pillar of Autumn'', captured by ONI Section 3, in the morning of August 30, 2552. The first message helps explain how the ''Autumn'' was able to land in Aszod later in the day, while the second offers an explanation for the replacement of the M90 CAWS with the M45 shotgun in ''Halo: Combat Evolved Anniversary''. The last two are transmissions by suspicious crew members trying to find out what is happening on the planet. Original document: '':File:POA taggedcomm0233.pdf'' Sources
The third Data Drop features Admiral Parangosky's reply to Stanforth's message, where she asks the Vice Admiral to return to Reach immediately and suggests they start considering the initiation of Operation: RED FLAG. Also featured is an ONI behavioral analysis of Dr. Catherine Halsey. Original document: '':File:DDR-A340021-0325-07-19-52.pdf'' -- Original document: '':File:HABA-8293-92.pdf'' Sources
The second data drop is an investigation report on Operation: BRAVADO made by Hieronymus Michael Stanforth|Vice Admiral Hieronymus Stanforth to Margaret Orlenda Parangosky|Admiral Parangosky. The report, reproduced below, provides a brief summary of the battle, including the UNSC efforts of securing the planet from the Covenant. Original document: '':File:DDR-A340021-2300-07-18-52.pdf'' Sources
Data Hive is an Achievement in Halo 3: ODST awarded when the player has completed the Data Hive level in Campaign|Campaign Mode on at least normal difficulty and unlocks the Chasm Ten Firefight (Halo 3: ODST)|Firefight map. It is worth 50 Gamerscore.http://www.gruntsrus.com/news.php?readmore=478 It is represented by an olive circle, with the Marathon symbol imprinted in it, with a picture of a Yanme'e|Drone on it. Sources Category:Halo 3: ODST achievements
| length = 6:01 | producer = | last = The Light at the End | next = Special Delivery }} Data Hive is the fifteenth track (Disc 2 Track 6) in ''Halo 3: ODST Original Soundtrack'', and plays in the ''Halo 3: ODST'' campaign level ''Data Hive''. It is composed of ''We All Got Secrets'' (0:00-1:33), ''Only One Way In'' (1:33-3:12), ''Core'' (3:12-4:46), and ''This Way Up'' (4:46-6:01). Overview ''We All Got Secrets'' (1:33) features synth effects and digital chimes, accompanied by a muted synth melody. A shortened version plays in ''Nox Aeterna'' (from the earlier track ''No Stone Unturned''), and its full version in this track features a different opening and additional synth melodies. The piece plays during the opening cinematic, then continues into the gameplay sequence afterwards. ''Only One Way In'' (1:39) opens with synth effects followed by a muted percussive rhythm. The rhythm is accompanied by a synth melody. It plays in variations before ending with a scramble. The piece plays when Rookie and Veronica Dare enter the Yanme'e hive. ''Core'' (1:34) opens with synth effects and digital chimes. They swell in intensity before ending with a drum clash. Strings then take over with the tranquil and flowing melody from ''Cast Aside'' (from the track ''No Stone Unturned''), much like a reprise of the same melody in ''Yet Alone'' (from the ''Overture (Halo 3: ODST)|Overture''). The piece plays when Rookie and Dare arrive at the sublevel 10 of New Mombasa Data Center and continues into the cutscene within the main data core of the Superintendent. The string melody of ''Cast Aside'' only plays in the cinematic if the player triggers the alternate cinematic by having collected all 30 Audio log (Halo 3: ODST)|Audio logs. The drum clash plays when Quick to Adjust accesses the security camera to see Jiralhanae Jumpers arriving at sublevel 10. ''This Way Up'' (1:16) fades in with muted percussive rhythm which slowly grows louder before ending with a short reprise of ''We All Got Secrets''. The muted percussion plays when Rookie and Dare link up with Edward Buck, while the reprise of ''We All Got Secrets'' plays when they escort Quick to Adjust through the locked door and to the elevator. Production notes The name ''We All Got Secrets'' is a direct quote from the New Mombasa Police Department|NMPD Unidentified NMPD officer|officer encountered in the level. The name ''Only One Way In'' is a direct quote from Dare when referring to access to the Superintendent's data core, "Problem is, there's only one way in from here...right through the hive." The name ''Core'' alludes to the Superintendent's main data center, which is the setting in which the piece plays. The name ''This Way Up'' references to the ODSTs taking an elevator to leave the data center.
|parscore=8,000 50,000 }} Data Hive is the penultimate campaign level in ''Halo 3: ODST''. It is set in the immense New Mombasa Data Center|data facility below the city of New Mombasa, where the Covenant Empire|Covenant are trying to gain access to the Superintendent's data core. It is the first linear level in the game after Mombasa Streets|the hub. Completing this level on Normal or higher unlocks the Chasm Ten Firefight (Halo 3: ODST)|Firefight map, which is based on this level. Summary The Rookie, having found Veronica Dare|Dare's distress signal after exploring the city, descends down an underground elevator shaft into the Superintendent's New Mombasa Data Center|Data Center. He arrives at sub-level 7 of the complex and must fight his way down to sub-level 9, where Dare is hiding. On the way down, the Rookie has to defeat a range of Covenant, including Brutes and Drones. During this time, the Rookie runs into an Unidentified NMPD officer|NMPD Officer searching for his men. He follows the Rookie until he is killed by either the Drones or the Rookie (Depending on the number of audio logs found). Once the Rookie and Dare are reunited, Dare informs the Rookie of the true nature of their mission. The two then fight through a Yanme'e|Drone hive to the Superintendent's core to secure its data as well as "the asset," revealed to a rogue Huragok named Quick to Adjust that has taken refuge there. Quick to Adjust has assimilated the Superintendent's data with its own knowledge, particularly the Superintendent's Vergil subroutine, making it an extremely valuable defector to the United Nations Space Command|UNSC and a major liability for the Covenant Empire|Covenant. Edward Buck|Buck fortuitously arrives just as Covenant reinforcements attempt to secure the complex, and with his help Dare and the Rookie escort Vergil safely to the surface through heavy resistance. Transcript ''View of a dimly-lit room in the Superintendent's Data Center is shown, with an elevator car on the bottom of its shaft. Jonathan Doherty descends from the elevator shaft, and drops to the top of the elevator car.'' Captain (Navy)|Captain Veronica Dare (COM): "''(Static)'' They've got me cornered! I'm low on ammo! If you can hear me, I'm on sub-level nine, near station t-" ''As Dare is cut off by static interference, the Rookie clicks his comlink with his fingers, and glances at the wall to his right, where the text "SUBLEVEL 07" is written, accompanied by the Superintendent's avatar.'' {''Gameplay''} ''After going down the first service corridor for some time, the Rookie can overhear a brief conversation between two Unggoy|Grunts before they spot him.'' Grunt #1: "Why Yanme'e not yet seal this entrance?" Grunt #2: "Too busy building fancy spit house!" Grunt #1: "Nah. If Quick to Adjust|traitor escape, it their fault, not ours." Grunt #3 ''(After spotting the Rookie)'': "Alarm! Intruder, in tunnels!" ''The Rookie traverses through the facility, encountering small amounts of Covenant resistance. He then starts to pick up a conversation between the Superintendent and a unidentified NMPD officer|lone survivor.'' Brute: "This way! We have Unidentified NMPD officer|it trapped!" Survivor: "Do it Vergil, now!" Superintendent: "CONSTRUCTION AHEAD. EXPECT DELAYS." Survivor: "I'm gonna die, you hear me!" ''As the Rookie pushes through a few Covenant lances, he rescues the survivor, who turns out to be an NMPD Officer.'' NMPD Officer: "Thanks, Trooper, they almost had me. I'm trying to get down to the next level checking my team, but...this stack is locked down tight." ''The Data-Stack suddenly activates when the Rookie approaches it.'' Superintendent: "WELCOME. ACCESS GRANTED." NMPD Officer: ''(whispering)'' "Well, guess you have something I don't." ''or'' NMPD Officer: ''(whispering)'' "Well, looks like ''you'' got the magic touch." ''or'' NMPD Officer: ''(whispering)'' "Guess ''you'' have the magic touch." ''Drones suddenly fly out of the shaft.'' NMPD Officer: "Buggers, look out!" ''The duo quickly dispatch the Drones.'' NMPD Officer: "What's wrong with you, Vergil? You trying to get me killed?" Superintendent: "WARNING! HITCHHIKERS MAY BE ESCAPED CONVICTS!" ''The two descend down into the stack. They drop into a circular room. The Rookie heads through a door.'' NMPD Officer: "Can't see a damn thing. You go first." ''The Rookie can see Drones eating some bodies.'' NMPD Officer: "Son of a bitch! These are my guys. Buggers got all of them! ''(whispers)'' Now I'll have to check on Daniel Endesha|the Doc myself..." NMPD Officer: ''(to the Rookie)'' "What are you doing down here, anyway? Don't want to tell me? That's all right...we all have secrets." ''The two continue through many locked data stacks filled with Covenant.'' Brute: "Seal all exits from the lower levels!" ''The two defeat the Covenant forces. They eventually hit a dead end with a Data Stack.'' NMPD Officer: "You going down to Level 9 too? Guess I could use some backup..." Superintendent: "WELCOME. ACCESS GRANTED." NMPD Officer: "Go ahead, trooper, raise the stack." With 29 Audio Logs ''If the player does have 29 of the Audio log (Halo 3: ODST)|Audio Logs, the Officer jumps down with the player.'' ''After heading through the door, the two emerge into an icy hallway, with Covenant patrols and a Jiralhanae War Chieftain|War Chieftain ahead. The two kill all of them.'' Jiralhanae War Chieftain: "Kill it! Don't let it get past!" NMPD Officer: "Trooper, hold up a sec. I got to check on a...personnel issue." ''The Officer walks up to a door on the left side of the frozen room.'' Superintendent: "CRIME SCENE. RESTRICTED ENTRY." NMPD Officer: "Shut up, Vergil! You hear me?" Superintendent: "ICY CONDITION. CHAINS REQUIRED." NMPD Officer: "Freaking machine! The whole city's gone to hell... Wait here, watch for hostiles! I'll be back." ''If the player follows him:'' NMPD Officer: "What are you, stupid?! I told you, wait outside!" ''In front of him, a frozen body is crouched against the wall.'' ''When the Rookie approaches the body:'' NMPD Officer: "Step away from there. This ain't none of your business!" ''If the player approaches the body, the NMPD Officer will step aside.'' NMPD Officer: "Kinsler gave me real specific instructions: Make sure the Doc's dead, and make double sure no one knows about it." Superintendent: "CAUTION, TRAVELER! CAUTION!" NMPD Officer: "Sorry, friend... You know way too much." ''The Officer fires on the player. The Rookie kills the traitor.'' Superintendent: "CRIME DOESN'T PAY. GOOD CITIZENS DO THEIR PART!" ''If the Rookie approaches the telephone next to Sadie's father, he can download the last part of Sadie's Story.'' Without 29 Audio Logs ''Alternatively, if the player doesn't have 29 of the Audio Logs, the Officer will stay up as Drones appear.'' NMPD Officer: "You hear that? Buggers! Down at your level. Oh no! They're up here too! Coming out of the damn vents! Get back! No! Ahhh!" ''The stack closes as the officer is killed by the Drones.'' Superintendent: "CRIME DOESN'T PAY!" ''After heading through the door, the Rookie emerges into an icy hallway with Covenant patrols and a Jiralhanae War Chieftain|War Chieftain ahead. The Rookie kills all of them.'' Jiralhanae War Chieftain: "Kill it! Don't let it get past!" ''The door into Endesha's office will remain shut:'' Superintendent: "CRIME SCENE. RESTRICTED ENTRY." Sadie Endesha (recording): "Can you get dad for me? Vergil can't reach him! Something's wrong..." ''The Rookie (leaves the room and) continues to a crossroad. To the left is a dead end with a Flamethrower in the corner. Up ahead is a path. The hall starts to go from frozen to normal temperature.'' Dare (COM): "Edward Buck|Buck? Who knows if he can hear me but... I'm sorry. I should have told you more about this mission, more... about everything." ''At the end of the hallway is a Covenant lance, trying to break through a locked door. The Rookie kills them. The door at the end of the hallway opens.'' Superintendent: "WELCOME. ACCESS GRANTED." ''The door leads to a narrower hallway, with a locked door at the end. The Rookie knocks on the door.'' ''The Rookie approaches the door cautiously, watching the hallway, SMG at the ready. He lowers it and knocks on the door two times. He readies his SMG again. The door opens and Dare pulls the lever on her pistol. Seeing the Rookie there, she looks surprised.'' Dare: "It's you! I thought..." Dare: "Never mind... What was your name again?" ''The two hear a Drone's screeching coming from the hallway.'' Dare: "Inside! Now!" ''The Rookie enters the room. Dare hits a button and the door closes and locks. Cut to one of the Superintendent's cameras. It looks over the room that Dare and the Rookie are in.'' Dare: "This way, and stay quiet!" ''The view cuts from the Superintendent to a view of the window, in which Dare and the Rookie can be seen walking towards the window. He displays the "Happy" expression upon seeing them.'' Dare: "Michael Crespo|Some Taylor H. Miles|idiots ONI Alpha Site|blew ONI Alpha Site (location)|the building at the top of the shaft. Woke the whole hive." ''A Drone crawls on the wall above the window, then flies away. The view goes inside the room. The Rookie walks up to the window.'' Dare: "Down there? That's the Superintendent. The AI that runs every system in the city. My mission ''our'' mission, is to secure the Superintendent's data." ''The view goes to the Superintendent's camera, showing the Rookie and Dare.'' Dare: "Problem is, there's only one way in from here...right through the hive. It would've been suicide to go alone, and I was hoping for more backup. I guess you're it." ''View returns to the room. Dare walks up to the exit.'' Dare: "You've been solo since we dropped? Fighting on the surface?" ''The Rookie nods his head.'' Dare: "Unless you spent all night hiding in your pod...you must know your stuff." ''Dare readies her pistol.'' Dare: "Show me." {''Gameplay''} ''The two head to the exit at the end of the room. Back at the hall, the two encounter Covenant reinforcements.'' Dare: "Company!" ''The two defeat the first group and encounter more groups Covenant.'' Dare: "Hostile reinforcements!" ''The two destroy the reinforcements.'' Dare: "This is just the start of the hive. It'll be worse down below. Come on, we'll have to find a way down." Dare: "Here, trooper, through the door." ''The two make their way to the hole.'' Dare: "We'll have to jump." ''If player stalls.'' Dare: "You first trooper, into the hole." ''The Rookie jumps through the hole and lands hard, injuring himself slightly. Dare jumps after him. They emerge into a huge room. The two turn into another room with a Covenant patrol. The Rookie and Dare kill all of them and turn right, into a huge cavern-like room with Covenant crates all around.'' Dare: "It's getting warmer. We must be right under the hive. Head across the bridge. Let's see if we can find a way up." ''The two make their way across the bridge, heading left to an open door.'' Dare: "Trooper! Through here." ''The door opens to a small room with another door, locked, and an elevator.'' Dare: "I found an elevator! Come to me." ''If the player stalls:'' Dare: "Trooper, come to my position." ''or'' Dare: "Get on the elevator, trooper." ''The Rookie gets on the elevator and activates it. It starts to go up.'' Superintendent: "ELEVATOR UP. NEXT STOP:" ''The Superintendent doesn't finish the sentence, but Dare speaks up.'' Dare: "...bugger central." File:Hives 3.jpg|thumb|250px|The ceiling became the Drones' living quarters. ''The elevator opens to a narrow hallway. The two walk through it, reaching an opening in it in the middle. They reach another cavernous room. The room's ceiling has become a Yanme'e hive.'' Dare: "Let's stick together. Move fast and quiet." ''However, it isn't long before the Drones find them and swarm them.'' Dare: "Damn! Here they come." ''The Drones start firing. The Rookie and Dare defeat them, but as they progress, more Drones appear.'' Dare: "We can't go back. We have to keep pushing through." ''The two eliminate more Drones as they move on.'' Dare: "Good shooting, trooper. Keep it up! We're almost there." ''The pair encounter more Drones.'' Dare: "Follow me. I see a way across. The data center is close." ''The door at the end leads to a narrow hallway. At the end, a short drop leads to an open door. The door opens to a huge room, with the data center in the middle. A Phantom arrives.'' Dare: "Won't be long before they smash through that door. Let's take them out, ''now''!" ''The two run to the door, where a Jiralhanae Chieftain|Brute Chieftain and his bodyguards are trying to break in.'' Brute Chieftain: "''(roars)'' Open this door, traitor!" Superintendent: "SPAY AND NEUTER YOUR PETS. ALL DOGS MUST BE KEPT ON LEASH!" Brute Chieftain: "By the Prophets... You will ''pay'' for your insolence!" ''The Rookie and Dare defeat them and secure the door.'' Dare: "Not bad. You do know your stuff." ''or'' Dare: "Wow. I'm impressed!" ''or'' Dare: "Something tells me you're not actually a rookie..." Superintendent: "WELCOME. ACCESS GRANTED." Dare: "Nice and slow. Check your corners." ''The door opens to a slanting hallway with another door at the end. That door opens to a hallway with a scanning device. At the end is another door, which opens to the entrance to the data center.'' ''The view shifts to inside the data center. The entrance opens to reveal the Rookie and Dare standing outside. They walk in slowly, weapons at the ready. At the end of the room is what appears to be the data core. As the two look at it, a spark lights off in it and there is a strange noise. The door closes on them. Dare activates the flashlight on her pistol. She points it at the core.'' ''The view goes to the Superintendent. The camera is above the Rookie and Dare.'' Superintendent ''(on-screen)'': "CRITICAL ERROR [MEMCORE 530.21 OFFLINE]. EMERGENCY SHUTDOWN INITIATED." ''The screen goes to static, then shuts off entirely.'' ''Scene cuts back to the Rookie and Dare as they walk to the core. Suddenly, Dare's flashlight shows a small tentacle sticking out of a hole in the core.'' With All 30 Audio Logs ''Dare will raise her pistol, but the Rookie stops her and shakes his head. He then whistles as a token of friendship. A long and thin head sticks out from the terminal. The view goes to the pair, where it reveals Quick to Adjust|it's a Huragok.'' Dare: "We've seen them before on other ops, but we've never gotten this close." ''Dare places her pistol on the floor.'' Dare: "Best we can tell? They're prisoners, or slaves. Either way, they don't like the Covenant any more than we do." ''The Huragok comes close to them, as the Rookie steps forward in curiosity, and reaches out his hand close to the Huragok.'' Dare: "The Slipspace event fried most of the Superintendent's circuits. I thought it might be finishing the job. ''The Rookie lowers his hand.'' Dare: "But now I see that you weren't trying to hurt the Superintendent." ''Dare reaches out her hand and puts it close to the Huragok.'' Dare: "You were trying to ''fix'' it." Without All 30 Audio Logs ''The Rookie will raise his SMG but Dare objects.'' Dare: "Don't shoot!" ''Dare places her pistol on the floor.'' ''A long and thin head sticks out from the terminal. The view goes to the pair, where it reveals Quick to Adjust|it's a Huragok.'' Dare: "We've seen them before on other ops, but we've never gotten this close." ''Dare places her pistol on the floor.'' Dare: "Best we can tell? They're prisoners or slaves. Either way, they don't like the Covenant any more than we do." ''The Huragok comes close to them.'' Dare: "I spotted this one in the tunnels, watched it access comm lines, security cameras, traffic controls, you name it. Eventually, it holed up here." ''The Engineer points his head toward an explosive charge on his back. Dare reaches up and takes it off. Dare reaches out and the Huragok appears to sniff her hand.'' Dare: "Office of Naval Intelligence|ONI calls them Engineers, believes they're some sort of biological supercomputers. If I'm right, this one's taken the Superintendent's data and combined it with its own." ''Dare starts to pat the Huragok's head.'' Dare: "Everything we need to know about the Covenant, what they're looking for under the city is right...in...here." ''A beeping noise from the core catches their attention. The Huragok floats towards it and uses a tentacle to push a button, revealing a small monitor. The Superintendent zooms in on some Jet Pack Brutes landing on the rooftop. The view goes back to the room. Dare approaches the monitor.'' Dare: "Damn! Buggers must have raised the alarm." ''The Superintendent zooms out of the Brutes and zooms in on a black figure. It's an ODST.'' Dare: "Buck!" Gunnery Sergeant Edward Buck (COM): "Veronica? Where the hell are you?" Dare: "Data Center, but we're coming out." Buck (COM): "We?" ''The Superintendent zooms in on him from another camera.'' Dare: "No time to explain but do not, I repeat, ''do not'' shoot anything pink!" Buck (COM): "Whatever you say, just come on!" ''The view goes back into the data center, where Dare picks up her pistol.'' Dare: "Those Brutes are here for the Engineer. They'll kill it if they get the chance." ''Dare pulls the lever on the pistol. She turns to the Engineer.'' File:H3ODST Dare&Quick 2.png|300px|thumb|Dare talks to Quick to Adjust. Dare: "You. Stay behind me. Okay?" ''Dare then nods to the Rookie, who's standing next to the door. The Rookie opens the door. They both raise their weapons.'' {''Gameplay''} ''The three head back to the exit. Both troopers have energy shields now, provided by the Engineer.'' Dare: "The Engineer still has shields, but they won't last long in a firefight. Take point, clear a path to Buck." ''Outside, two Jet Pack Brutes jump out while a Phantom drops off more. The Rookie and Dare defeat them. They soon see Buck in the distance battling more Covenant.'' Dare: "Go, trooper! I'll cover the Engineer." ''The Rookie clears out most of the Covenant.'' Buck: "Veronica! Over here! Hurry!" ''Once all the Covenant are eliminated:'' Buck: "Rookie? I could use a hand over here. Come on!" ''Buck and the three regroup. A door opens to the right.'' Buck: "This is our exit, Rookie. Head through the door." ''Behind the door is a short hallway leading to a hole. The Rookie and the others drop inside a dark room filled with sleeping Drones. They can either fire on them or sneak past. Buck is now protected by the Engineer's shields as well.'' Buck: "About this uh, asset. Feel free to fill me in whenever." Dare: "Not now, Buck!" --- ''If the Rookie starts assassinating the sleeping Drones:'' Buck: "Whoa. Easy does it, Rookie" -- ''An opening in the left part of the room leads to the hallways that look like the ones at the beginning. The four head to a right.'' Buck: "Door's locked. Damn!" Dare: "Don't worry. We have a key." ''The Engineer heads to the door and starts unlocking it.'' Buck: "I've seen hundreds of these things today! Why is this one so important?" Dare: "This Engineer knows what the Covenant is after. If I could safely capture more of them I would. What they know can win the war!" Buck: "Oh." Dare: "You haven't...killed any of them, have you?" Buck: "No! Well, maybe one or... two." Dare ''(sarcastically)'': "''Nice work.''" Buck: "How was I supposed to know?" ''After this conversation, the Engineer successfully opens the door. Up ahead, more sleeping Drones are spotted. The four can kill them or simply ignore them. The four head to a door at the end of the hall. It leads to a small room with an elevator. At this point, the Drones awake and start attacking.'' Dare: "Buggers! Stay alert!" ''The Drones are defeated.'' Buck: "Elevator. Come on." ''The level ends as the four gather on the elevator.'' Achievements The following achievements can be unlocked on Data Hive across the Xbox 360 and ''Halo: The Master Chief Collection'' editions of ''Halo 3: ODST''. {| class="wikitable" | ! scope"width:135px;text-align:center;" |''Halo: 3: ODST'' (Xbox 360) ! scope"width:135px;text-align:center;" |''Halo: MCC'' (Xbox One) ! scope"width:135px;text-align:center;" |''Halo: MCC'' (Steam) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |File:H3ODST Achievement Data Hive.png|center|64px |File:HTMCC H3ODST Achievement DataHive.png|center|114px |File:HTMCC H3ODST Achievement DataHive Steam.jpg|center|64px |Data Hive (achievement)|Data Hive |Complete Data Hive on Normal, Heroic, or Legendary. Complete Data Hive on any difficulty. |''Halo 3: ODST'Halo: The Master Chief Collection'' | |File:H3ODST Achievement I Like Fire.png|center|64px |N/A |N/A |I Like Fire |Kill 10 enemies with the Flamethrower on Data Hive. |''Halo 3: ODST'' | |File:H3ODST Achievement Audiophile.png|center|64px |File:Audiophile.jpg|center|114px |File:HTMCC H3ODST Achievement Audiophile Steam.jpg|center|64px |Audiophile |Find all Audio Logs, alone or with another ODST. Find the 30th Audio Log in Data Hive. |''Halo 3: ODST'Halo: The Master Chief Collection'' | |N/A |File:Overtaken By Events.jpg|center|114px |File:HTMCC H3ODST Achievement OvertakenByEvents Steam.jpg|center|64px |Overtaken By Events |Beat the par time on Data Hive. |''Halo: The Master Chief Collection'' | |N/A |File:Magic Touch.jpg|center|114px |File:HTMCC H3ODST Achievement MagicTouch Steam.jpg|center|64px |Magic Touch |Beat the par score on Data Hive. |''Halo: The Master Chief Collection'' | |N/A |File:Strong, Silent Type.jpg|center|114px |File:HTMCC Achievement Strong Silent Type Steam.jpg|center|64px |Strong, Silent Type |Assassinate 3 Brutes in a row on Data Hive. |''Halo: The Master Chief Collection'' | |N/A |File:Firefly.jpg|center|114px |File:HTMCC Achievement Firefly Steam.jpg|center|64px |Firefly |Kill a Drone with a flame grenade on Data Hive. |''Halo: The Master Chief Collection'' |} Trivia Any weapon the player acquired from the supply caches on ''Mombasa Streets'' will not be carried over into this level; attempting to do so will cause the player to begin the level with the default loadout: M7S SMG, M6C/SOCOM and two M9 fragmentation grenades. Covenant weapons such as the Pez'tk-pattern fuel rod gun|Fuel Rod Gun or the Type-50 particle beam rifle|Beam Rifle will carry over. *The only exception is if the player is able to access the supply caches, but does not use the following weapons: M41 SPNKR|Rocket Launcher or SRS99D-S2 AM sniper rifle|Sniper Rifle. Any of both weapons carried on the data hive will result in the loadout being reset to M7 SMG and M6C/SOCOM. *Another possibility is if the player was using weapons that were not acquired from the supply caches before the final clue, the weapons will be carried over. The player starts the level on Sublevel 07, another Seven|7 reference. The nine sublevels before the player meets Dare is one of the game's many references to The Divine Comedy, specifically the nine circles of hell. According to the book, the ninth level of hell is actually cold, as reflected by the frozen area where the player finds Dr. Endesha's body. Throughout the level are monitors showing data on the Superintendent's status. If the player goes too close to these screens, the Superintendent will interrupt the displays, labeling the information as classified. In addition, some "corrupted screens" will flash the binary code for "BARRETT," a reference to level designer Chris Barrett. Drones can create a suitable hive in a surprisingly short amount of time, considering the short time frame (i.e. less than a day) between the initial Covenant attack and the setting of this level. This is partially explained by the first two Grunts encountered on this level, who point out that the Drones have spent most of the time building their hive rather than sealing the complex's entrances as ordered. Just before entering Sublevel 08, the player will encounter an Unidentified NMPD officer|NMPD officer. The Superintendent is seen acting strangely towards him, refusing to open data stacks for him and saying phrases like "WARNING! HITCHHIKERS MAY BE ESCAPED CONVICTS!" The latter is a reference to the final segment of the level ''The Maw'' in ''Halo: Combat Evolved''. Drones can be seen feasting on deceased NMPD bodies, as lower Covenant species and Brutes are known to do. Using Theater mode, one can see that the NMPD officer does not actually die if ambushed by Drones. He simply takes a few steps before disappearing. This is the only level in the games in which the player can use a Flamethrower against non-Flood NPC enemies. Dare's quip to the Rookie about him sleeping in his pod is quite ironic, as the Rookie did in fact stay in his pod for six hours after the drop, thus receiving relatively light contact with the Covenant as compared to his squadmates. The Superintendent's data core housing is very similar in design to Pfhor power core chambers in Marathon|Marathon video game series. Two different cutscenes are possible when Dare and the Rookie meet Quick to Adjust|Vergil. The default cutscene plays if the player has not collected all 30 audio logs and shows the Rookie arming his gun and aiming at Vergil before Dare tells him to stand down. If the player recovered all the logs, the cutscene changes to reflect the information gained from reading them. Dare aims at Vergil instead, and the Rookie will motion for her to stand down and whistle for Vergil to come out. In the Sadie's Story audio logs, Vergil had learned how to whistle to communicate with the creatures, explaining how the Rookie would know to do so. *Interestingly, Vergil gives a slight pink/red glow if not all audio logs were collected, but has a brighter blue glow if otherwise. At the exit of the Drone hive, a lone Yanme'e Captain Major occasionally makes a final effort to falter the Jonathan Doherty|Rookie's progress. It is worth noting that this is the only Yanme'e Leader encountered in the campaign; suggesting it may be the leader of all of the Drones encountered in New Mombasa. If the player swaps weapons with Dare, she will revert to an M6C/SOCOM after finding the Engineer. The player can push Dare through the floor on this level through a glitch. When one and Dare are about to enter the small elevator, activate the elevator before Dare boards. After the elevator goes up, she will remain standing under it, and lowering the lift onto her will push her into the ground. She will later reappear on the upper levels of the hive. When the Rookie links up with Dare, she comments on "some idiots" blowing up ONI Alpha Site (location)|the building at the top of the shaft and waking up the whole hive. This is a reference to the level ''ONI Alpha Site'' and Dutch and Mickey. Not killing the NMPD Officer when he turns hostile would turn your allies (Dare, Buck, and Vergil) to the enemy in the late part of the level. As such, killing the NMPD Officer is required to avoid being hostile with Dare, Buck, and Vergil for the rest of the level. *The game system likely marks the player as hostile to NMPD and UNSC allies when turning the NMPD Officer into hostile. This can be avoided if the player leaves the NMPD Officer at the crime scene and proceeds throughout the level while keeping him as an ally. Gallery File:H3ODST DataHiveCorridor Concept.jpg|Concept art of the Rookie inside one of the data center's various hallways. File:H3ODST_DataHiveDataStack_Concept.jpg|Concept art of the Rookie inside one of the data center's various stack rooms. File:H3ODST_HiveOverlook_Concept.jpg|Concept art of Veronica Dare inside a chamber overlooking the data core. File:H3ODST HiveBridge Concept.jpg|Concept art of data center's sublevel 10. File:H3ODST Hive Concept.jpg|Concept art of the Rookie on a catwalk inside the terraformed Yanme'e hive. File:H3ODST DataHiveTunnel Concept.png|Concept art of the tunnels in the data centre. File:H3ODST_SuperintendentCore_Concept.jpg|Concept art of the Superintendent's data core. File:H3ODST_SublevelDevelopmentCompilation.png|A development compilation showcasing the level from blockout to finished product. File:H3ODST Menu 09 Data Hive.png|Preview of the level in ''Halo 3: ODST'' menu. File:H3ODST-Rookie&Drones.png|Rookie encounters a trio of Yanme'e on sublevel 7. File:HTMCC-H3ODST BruteNeedler.jpg|A Jiralhanae Minor with a needler on sublevel 7. File:HTMCC-H3ODST Rookie&Drone.jpg|A Yanme'e Ultra approaches the Rookie. File:H3ODST Brute Pack.png|A pack of Jiralhanae on the prowl in the sublevel 9 corridors. File:HTMCC-H3ODST Rookie&Cop 2.jpg|The Rookie fighting alongside the NMPD officer. File:HTMCC-H3ODST Redhanded.jpg|The Rookie finds the NMPD officer with Dr. Endesha's body. File:HTMCC-H3ODST Flamethrower 3.jpg|The Rookie using a flamethrower. File:H3ODST DronePupa Group 3.jpg|A large group of Yanme'e Pupa|pupal Yanme'e in the Yanme'e hive. File:H3ODST Data Hive Dare and Rookie.jpg|Dare and Rookie fighting in the Yanme'e hive. File:Hurag encounter.png|Dare and Rookie meet Quick to Adjust inside the data center. File:H3ODST Dare&Quick 3.png|Dare alongside Quick to Adjust.
Overview This is a walkthrough for level Data Hive. It is written for play on Legendary, with notes for lower difficulties. This is your first mission as the Rookie that isn't part of Mombasa Streets. If you've made it this far hopefully you've still got your M7S Caseless Submachine Gun|SMG and M6C/SOCOM|Pistol (they're also your defaults if you're playing out of the Menu) as they're going to be the most helpful in this level. Good Halo 3 skulls|Skulls for this level are Catch, Cowbell and Grunt Birthday Party. __TOC__ You know, this would be easier if I could just slide right down to 9? You start this level in a room that has M9 High-Explosive Dual-Purpose Grenade|grenades and two M90 Close Assault Weapon System|Shotguns. If you're comfortable with the Shotgun you can swap it out for your SMG but keep your Pistol for its headshot capability. Proceed through the doors and follow the winding path down, you'll run into Unggoy|Grunts and Kig-yar|Jackals, but they're easily handled with the pistol and a few melees. Once you've passed the long hall you enter the first set of rooms, they all look the same and there are some twists so use your Visual Intelligence System, Reconnaissance|VISR map to get a good look of what's ahead of you. Proceed cautiously through the rooms, killing the Jackals and Grunts with your pistol, while luring the Jiralhanae|Brutes into the confining hallways and sticking them with Grenades. If you aren't judicious with your Magnum ammo, pick up one of the many Type-51 Carbine|Carbines as there's lots of ammo for them and with a steady hand it's just as accurate as a pistol (and it comes in handy killing Brutes). When you get to the end and meet the NMPD officer, drop the Carbine and run back to find a Paegaas Workshop Spiker|Spiker or Type-33 Guided Munitions Launcher|Needler before you raise the Data Stack. When you do open it, take cover and let the drones fly up, the NMPD officer will help, but you're better off using him as a distraction and killing the drones with the Spiker. Damn Dirty Apes... Before you drop down, pick up your carbine again. Once you've dropped, creep through the doors and kill the two Drones quickly. The Unidentified NMPD officer|NMPD officer goes straight for the tunnel on the right, and you can follow him, but you're better off picking off the two Grunts at the other end. The Brute down there will point and growl but won't move up. Once you've gotten rid of the Grunts, follow the NMPD officer through the side tunnel. When you come out the other end, stick the Brute with a Anskum-pattern plasma grenade|plasma or Type-2 Antipersonnel Fragmentation Grenade|spike grenade. Continue forward slowly, letting the NMPD officer distract the throngs of Brutes, letting you pick them off with assassinations and grenades. Occasionally you will have to stand up and fight the Brutes. If you run out of Carbine ammo, pick up something else, Spikers and Needlers and Maulers are around as well as Shotguns, so use them instead. Kill them quickly and move on to the second set of rooms. In here is more of the same, take out the Jackals and Grunts and lure the Brutes and grenade them to death. It's made easier (or annoying) by your NMPD friend who distracts them, although he can't seem to kill anything. Once you reach the second drop, take a minute, run back, pick up any grenades you can from the rooms if you're short and make sure you have your main weapon (preferably the Carbine, as there's ammo around) loaded up with as much ammo as you can find. If you don't have all 30 Audio log (Halo 3: ODST)|Audio Logs then the officer will follow you, if not, bid farewell as he will be killed by Drones. One of These Things is not like the Others.... Once you drop down to Sub-Level 09 you'll notice it's frozen over. Let your buddy distract the Brutes, there are between six to eight depending on difficulty and on legendary they're harder to kill so take your time and clear them out. There's a Chieftain here, with his infinite and portable Plasma Cannon. Kill him quickly with an incendiary grenade or headshot from the carbine, or plink away his shields at range until he charges and then hit him with a firebomb. Either way with this Chieftain your best bet is an incendiary grenade, because of the close quarters and the plasma battery. Once you've cleared out these Brutes, the officer is going to open an extra door (if you have all the audio logs) and you're going to have to kill him. Take the Plasma Cannon, it's quick and it doesn't waste any ammo you're going to need later. Bar-B-Que If you had to kill the NMPD Officer, leave the little room and go to the end of the alcove to your left. You can pick between two choices: a M7057/Defoliant Projector|Flamethrower, or the Plasma Cannon that you took from the Chieftain. The Flamethrower is the best weapon for the next part (and also needed if you want the I Like Fire|I Like Fire Achievement). Be careful though, the Flamethrower can hurt you as much as it can hurt the enemy and a little goes a long way. Go down through the door and follow the hallway, you'll run into a mess of Grunts, Jackals, Drones, and a few Brutes. Quick controlled bursts from the Flamethrower and it doesn't matter what difficulty you're on, the only way you can screw it up is if you flame broil yourself. You should have around 80 ammo or more left in the flamethrower if you just kept tapping the trigger in the little fight before you run into Veronica Dare|Dare. Man, I need a can of RAID! (or, Why did they stop making DDT) Once you're done with the cutscene, use your flamethrower in the next section to quickly clear out the enemies. Make sure you heal up as you move along. The drop and occasional spatter of flamethrower will drain you quick and you need to be at full health for your run through the hive. There's only a few enemies along the way, but they can drain ammo dodging in the large room, so use the rest of your flamethrower and drop it. After you come out into the first hive section, before the elevator, look to the right and drop whatever you're carrying for the Type-50 particle beam rifle|Beam Rifle, your other weapon should be a Carbine, and here's where it comes in handy. Follow Dare over to the elevator and bring up your Carbine. Follow Dare around the hive. The pesky Drones are everywhere, ''keep moving!'' Short bursts from the Carbine will drop Drones quickly and accurately. There's a lot of them, but a combination of running and shooting keeps you alive. You can also drop down the middle of one of the center rings to give you some cover to recover your Stamina. If you get to the end of the hive and see the door, just go through. Dare will magically appear. She will have gone to the left of the tunnel. You should go right. Drop down, and bring up the beam rifle. Zoom in and you should get a good look at the Chieftain and one of the minor Brutes. Don't go down yet. Use two shots on the Chieftain and get him to bring up his invincibility. While he's untouchable, Snipe out the other Brute you can see, if you can get both, so much the better. When the Chieftain's invincibility drops, Snipe him to death. Drop in and swap out both your weapons for a full Type-25 Grenade Launcher|Brute shot and the Gravity hammer (fiction)|Gravity Hammer. If you want a silent option, jump down and run to the Chieftain and his buddies and hide behind a stack of boxes so the Chieftain won't see you. When he isn't looking, run behind him and quickly assassinate him. It may take a couple of tries, but in the end you'll get him. For some strange reason, the two other Brutes won't notice this and will keep attacking the door, so simply assassinate them as well. If you still have your Flamethrower then it will really come in handy once you come out of the Superintendent's Data Center. The Best Defense is to Hit everything as Hard as you can. After the cutscene, your job is to kill everything that moves and keep Vergil alive. Edward Buck|Buck and Dare help a little, but not much. Come out swinging, Gravity Hammer and grenades. Kill the Jump Pack Brutes the minute they touch down and throw lots of grenades, swap in your Brute shot and kill the Grunts and Jackals. If you still have your flamethrower, then just spam the trigger. Don't hold it down, just tap it repeatedly at any enemy you see. Vergil's overshields should keep you alive on your road to pyromania. If you don't, wade in further with the Gravity Hammer and grenades and finish off the stragglers. After you clear out that room before you move on, dump your flamethrower as you won't be able to carry it on to the next level, and it will be pretty much useless. Be swift and silent through the next area heading quickly through the door on the left to avoid a fight with the Drones. Once Vergil opens the door, stealthily pass through the next drone filled hallway without a fight. Once you and Vergil are on the elevator the level is completed. Keep your full Brute shot and Beam Rifle to get you started in Coastal Highway. Legendary Notes Use the NMPD officer as a distraction. He doesn't kill much, but he's good for keeping the Covenant's attention. Grenades are some of the most effective weapons in the close combat space of this level. Drawing Brutes into a closed in space and sticking them is the most effective way to kill them, just get too close to them. It's hard in the confined spaces, but kill at range when you can, and from behind when you can't. Remember to use a Carbine to help with the run through the Hive. Its hard to find ammo for it. Have all the Audio logs. Without them, the NMPD officer doesn't make it to Sublevel 9 against the Chieftain where he really comes in handy. When you reach the hive, if you go down the first ladder you see, you can pretty much let Dare do all the work while you run to the end, but be prepared, if Dare hasn't killed off these Drones they ''will'' cook you to a crisp when you climb up a ladder. Notes for Lower Difficulties Once you reach Sublevel 09 and have collected 29 of the 30 audio logs, the NMPD Officer will distract the pack of Brutes. While they are distracted, run to the end of the hall into the alcove. If you lose health on your way here, there is a medkit on the wall. On the ground is a Flamethrower which you can use against the Brutes if you haven't killed them yet. Category:Halo 3: ODST walkthroughs
A data module is a small Portable computer|personal computer with numerous functions utilized by the Kig-Yar, similar in application to a human data pad.Halo: Mortal Dictata, ''page 68'' Data modules can be used to store information and files, including job listings and contracts available for Kig-Yar.Halo: Mortal Dictata, ''page 142'' They also store location data, containing coordinates and descriptions of various locations in known space.Halo: Mortal Dictata, ''page 170'' Banking could be done on a data module; one individual sends currency to another module and as soon as the signal from the first module reached the second, the second individual's bank balance would be updated.Halo: Mortal Dictata, ''page 275'' Following the Human-Covenant War, most data modules needed updating, since they previously relied on Covenant sources. As such, they had little information on human colonies.Halo: Mortal Dictata, ''page 172'' List of appearances ''Halo: Mortal Dictata'' Sources Category:Kig-Yar technology
File:HReach-Datapad.png|thumb|A data pad in ''Halo: Reach'' A data pad, sometimes rendered as datapad,Halo: The Cole Protocol, ''page 332'' is a piece of technology used by humans, Sangheili, Jiralhanae and other species. Data pads are portable computer pads that store information, files, pictures, and sounds.Halo: The Fall of Reach, ''pages 22-23'' Data pads vary greatly in size, from the size of a tablet computer to thumb-sized devices.Halo: Ghosts of Onyx, ''page 304'' Catherine Halsey|Dr. Catherine Halsey kept a pad of information with her about the SPARTAN-II program|Spartan-II candidates as she began to research them.Halo: The Fall of Reach, ''page 37-41'' She also appeared to have this technology on her glasses, as she could pull up and read files on them.Halo: The Fall of Reach, ''page 74'' Similar to modern day devices of the same nature, they can be password protected or, in Dr. Halsey's case, sensitive to her retinas only. The UNSC Tactical Simulator, used by the Spartan-IVs to insert themselves into combat scenarios throughout human history, runs on data pads.Halo: Spartan Assault, ''Operation A: Umbra'' The TACPAD appears to be a military application of the data pad. The Covenant are known to utilize devices similar in function to the human data pad. Specifically, Sangheili warriors use unique disc-shaped datapads to store personal recordings and Mission Intel logs.Halo 5: Guardians The Banished also utilize similar technology. Trivia They are extremely similar to the "memory-alpha:PADD|Padd" that appears commonly in the Wikipedia:Star Trek|Star Trek universe, or the starwars:Datapad|datapad from Wikipedia:Star Wars|Star Wars. It seems to have stemmed from today's Wikipedia:Personal digital assistant|PDAs, Wikipedia:Smartphone|smartphones and Wikipedia:Tablet computer|tablets. Gallery File:Datapad.jpg|A data pad on the ground in ''Halo: Reach''. File:H4 New Phoenix Article.JPG|Spartan-IV|Spartan Gabriel Thorne reading a news article on a data pad. File:H4 SO Halsey being contacted.jpg|Catherine Halsey|Dr. Catherine Halsey communicating with Jul 'Mdama on a data pad. File:UNSC TACSIM.png|A group of Spartan-IVs using data pads with the UNSC Tactical Simulator. File:H4-DoctorSandraTillson-ScanRender.png|Sandra Tillson|Dr. Sandra Tillson carrying a data pad. File:H5G - Datapads.png|Concept art of different UNSC data pads. File:H5G - Datapads Elite.png|Concept art of the Sangheili datapad. File:H5G - Datapads Elite 2.jpg|More concept art of the Sangheili datapad. File:Sangheili datapad.png|A Sangheili datapad in ''Halo 5: Guardians''. File:Sagnheili Data Pad.png|The Sangheili data pad in use. File:HINF Concept DataPad.jpg|Concept art of a UNSC data pad in ''Halo Infinite''. File:HINF Concept BanishedDataPads.jpg|Concept art of Banished data pads in ''Halo Infinite''. File:HINF UNSC Data Pad Audio Log.png|A UNSC data pad containing an Audio log (Halo Infinite)|audio log in ''Halo Infinite''. File:HINF sequence dead brute captain.png|A Banished data pad lying next to a dead Jiralhanae Captain in ''Halo Infinite''. List of appearances ''Halo: The Fall of Reach'' ''Halo: First Strike'' ''Halo: Ghosts of Onyx'' ''Halo: The Cole Protocol'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo: Glasslands'' ''Halo: The Thursday War'' ''Scanned'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Escalation'' ''Halo: Mortal Dictata'' ''Halo: Nightfall'' ''Halo: Last Light'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo 5: Guardians'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Retribution'' ''Halo: Bad Blood'' ''Halo: Silent Storm'' ''Halo: Battle Born'' ''Halo: Meridian Divide'' ''Halo: Shadows of Reach'' ''Halo Infinite'' Sources See also Chatter COM pad Data module Portable computer Category:Human technology
File:Datapad.jpg|thumb|An example of a data pad in ''Halo: Reach''. The Data pads are hidden Data pad|computer pads encountered throughout the ''Halo: Reach'' campaign. Similar to the Terminal (Halo 3)|Terminals found in ''Halo 3'' and the Audio log (Halo 3: ODST)|Audio logs found in ''Halo 3: ODST'', the pads contain their own, self-contained story, presented as exchanges between members of a mysterious Artificial intelligence|AI collective known as the The Assembly|Assembly and messages by a Discoverer (data pads)|human individual who has discovered the clandestine activities of the group. A total of nineteen data pads can be found in various locations throughout the game's campaign, with at least two data pads in every level, excluding The Mission Lone Wolf. Each data pad is numbered; letters or words are replaced with numbers in each data pad message representing the number of the data pad. Data pads numbered 1-9 can be found on any difficulty settings whereas data pads 10-19 can only be found on the Legendary difficulty settings. The in-game model for the data pads feature text in their inactive modes that do not represent the actual content. Transcripts Trivia Finding the data pads in ''Halo: The Master Chief Collection'' will unlock 21 achievements: one for each of the 19 pads, Canonical Conundrum for finding all of them, and Clear and Present Danger for killing the SpecOps Elite that carries Pad 10. Similar to the ''Halo 3'' Terminals, data pads have Reversed messages#Data Pads|reversed Forerunner audio in the background. Accessing a data pad while using an MA37 assault rifle|assault rifle may cause the rifle to fire continuously until the player runs out of ammunition. If one uses the Recon control layout and quickly scrolls back through the data pad pages, they may find that they will begin to activate their armor ability or even throw a grenade. Data pad 14 makes no mention of Hat Yai or Circinius IV in the list of glassed planets, despite both worlds having been destroyed prior to 2530|January 1, 2530. Circinius IV's omission is understandable as it was created for the 2012 film ''Halo 4: Forward Unto Dawn''. Hat Yai, however, was first introduced in the ''Halo: Evolutions'' short story ''Dirt'', released ten months before ''Halo: Reach''. Sources See also Audio log (Halo 3: ODST)|Audio log Terminal External links Category:Collectibles Category:Canon
File:Mark V BIOS.jpg|250px|thumb|The binary string can be seen in the lower-left corner of the BIOS here in ''Halo: Reach''. The DAVE Easter egg is an Easter egg found in the ''Halo 3 Beta'' and in ''Halo: Reach''.Halo 3 Beta, Heads-up display|Heads-Up DisplayHalo: Reach, Heads-up display|Heads-Up Display Viewing the Easter egg in ''Halo: The Master Chief Collection'' will unlock the I'm Sorry, Dave achievement. Description The Easter egg can be found on the ''Beta'' Mark VI BIOS and the ''Reach'' Mark V BIOS in any gametype. When a non-scoped weapon is zoomed-in, a line of binary code is visible in the lower-left corner. In both games the numbers read 01000100011000010111011001100101. When translated from wikipedia:ASCII|ASCII eight-bit binary code, the code reads "Dave", a reference to Bungie interface designer David Candland|Dave Candland. Sources Category:Halo 3 Easter eggs Category:Halo: Reach Easter eggs
Dave Wilson is the Creative Director of Blur Studio. At Blur Studio, he has worked on a number of projects, including ''Wikipedia:Mass Effect 2|Mass Effect 2, Wikipedia:Bioshock Infinite|Bioshock Infinite, Wikipedia:Avengers: Age of Ultron|Avengers:Age of Ultron'', and ''Wikipedia:Deadpool (film)|Deadpool''. Wilson worked as a VFX supervisor on ''Halo Wars'' and director for the cinematics of ''Halo Wars 2''. He also directed the Halo Wars 2: Announce Teaser and the Halo Wars 2 Official E3 Trailer. Sources Category:People
|height= |mass= |hair= |eyes= |affiliation=Unified Earth Government |rank-titleMinister for the Colonies |sn= |notable= }} David Agnoli was the Unified Earth Government's Minister for the Colonies|minister for the colonies prior to the election of President of the Unified Earth Government|President Ruth Charet in 2553#January|January 2553, who soon replaced him in her Unified Earth Government cabinet|cabinet with Akeyo Oduya.''Halo: Glasslands'', ''Chapter 3'' Biography David Agnoli was serving as the Unified Earth Government's Minister for the Colonies|minister for the colonies when the decades-long Human-Covenant War|war against the Covenant hegemony finally came to an end. On 2553#January|January 26, 2553 Captain Serin Osman found David Agnoli loitering outside Admiral Margaret Parangosky's Core 5 office within HIGHCOM Facility Bravo-6. Though he'd neglected to make an appointment with Parangosky, the Commander-in-Chief of the Office of Naval Intelligence|Commander-in-Chief of the Office of Naval Intelligence, he proposed that Osman could get him an audience with her. He did this in the midst of openly disrespecting the admiral and absentmindly leafing through Osman's own precious copy of ''The Admiralty Manual of Seamanship Volume II'' in front of her. When the office door finally opened so that Parangosky's flag lieutenant, Dorsey, could admit the captain, he greeted the minister and asked if they'd be seeing him at President Ruth Charet|Charet's reception later. To this David merely said it was possible. Before showing himself out he then took great care to return the book to the shelf he'd been sitting on and suggested that perhaps Dorsey could set up a meeting between he and Parangosky. Within only a matter of days following this, the president unveiled her new cabinet. Agnoli was among the casualties, having been replaced as colonies minister by Akeyo Oduya. Personality and characteristics In the wake of the Covenant War, Minister Agnoli apparently thought that he could use the apparent advent of peacetime to advance his own interests. To the artificial intelligence Black-Box, who took some time to observe him, he seemed to be a dolt who didn't grasp the measure of the United Nations Space Command and should have realized that the war was anything but truly over. David held no qualms about candidly making jokes at the expense of powerful people and was disliked by both Serin Osman and Margaret Parangosky, who supposedly was known to refer to him as a ''weasel''. File:Francisco.jpg|thumb|250px|In 2019 Francisco Labbe played the character of Enrique Escalera in ''Wikipedia:The Hustle (film)|The Hustle''. Production notes Francisco Labbe on Instagram "David" is an ancient Wikipedia:Hebrew|Hebrew name and the surname "Agnoli" is Wikipedia:Italy|Italian in origin. David Agnoli was first featured in Karen Traviss' ''Halo: Glasslands'' and will be played by Wikipedia:Chile|Chilean-born United Kingdom|British actor Franciso Labbe in Showtime's ''Halo'' Halo: The Television Series|television series. List of appearances ''Halo: Glasslands'' ''Halo: The Television Series'' Sources Category:Human characters|Agnoli, David Category:Human civilians|Agnoli, David Category:Politicians|Agnoli, David
David and Goliath is a ''Halo 4'' achievement added with the Crimson Map Pack. It was unlocked when the player boarded an enemy-controlled HRUNTING/YGGDRASIL Mark IX Armor Defense System|Mantis. The achievement could only be unlocked on a Crimson map. Shatter is the only Crimson map which features Mantises. Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable. Method In Matchmaking, Mantises were incredibly strong enemies. Needless to say, due to the Mantis' strong melee feature, it was advisable to always disable it with a Plasma Pistol's EMP overcharge. However, there were always other enemy team players who were on foot defending the Mantis. It was advised to approach the Mantis from its back while its operator was focusing on their enemies in front of them. While it was being distracted, the could disable it with EMP. Take note that some players would immediately leave the Mantis upon being EMP'd, while some others would remain inside. Players could then sprint to its back and board it. Trivia The name of the achievement is a reference to the biblical account of Wikipedia:Goliath#The biblical account|David and Goliath, which is included in the first Wikipedia:Books of Samuel|Book of Samuel. The requirement of the achievement mirrors the account, in which David, a small young boy, defeated the giant Philistine warrior Goliath. In addition, the account originates from Book 1 of Samuel, chapter 17, which is most likely a reference to John-117's Spartan tag. Sources
David Barker was a human who listened to Benjamin Giraud's Hunt the Truth audio journal in 2558. After Giraud's entries that the stories being told by the UNSC about the John-117|Master Chief history were fabricated, Barker mailed Giraud an audio email declaring his absolute trust in Chief. Barker found it astonishing that anyone would dare question the man who saved humanity, and blamed Giraud's discoveries as over-skepticism.Hunt the Truth, ''Episode 006'' List of appearances ''Hunt the Truth'' Sources Category:Human civilians|Barker, David Category:Human characters
Lieutenant Junior Grade David Brightling was a crew member of the United Nations Space Command|UNSC remote scanning outpost ''Fermion'' on the periphery of the Epsilon Eridani system in 2552. Biography Lieutenant Brightling served alongside Lieutenant Bill Streeter under the command of Chief Petty Officer McRobb. On August 30, 2552, ''Fermion's'' Alpha Probe detected an incoming Fleet of Particular Justice|Covenant fleet in the system. He alerted Chief McRobb, who then initiated the United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol and ordered Brightling to remove the station's safety interlocks. Brightling notified McRobb that connections to UNSC Fleet Command|FLEETCOM networks were being infiltrated and that they were still attempting to destroy the station's vital astrophysics data. As the Covenant fleet moved in to intercept the station, he was assured by McRobb that they had done the best they could. He and the rest of ''Fermion's'' crew were killed when the station self-destructed to prevent the Covenant from obtaining the location of Earth.''Halo: The Fall of Reach'', Chapter 31. List of appearances ''Halo: The Fall of Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Invasion|Invasion'' Sources Category:Human characters|Brightling, David Category:UNSC Navy officers|Brightling, David
File:DavidCandland.jpg|thumb David Candland, often nicknamed Evil Otto is an interface designer and artist for video games. He is currently employed by Bungie|Bungie Studios. Born in 1971 and raised in Seattle, Washington, his first job was working for Microsoft as a 3D Movie Maker and art intern. He first gained interest in video games through the ''Marathon'' video game series, and after a great deal of work, he now works for Bungie. He has been married for over 13 years to his wife, Marcy. He has six children, one of whom is named Rylee and another named Dallin . His entire family was featured on the Halo 3 Collector's Edition|Collector's Edition and Halo 3 Legendary Edition|Legendary Edition of ''Halo 3'', where Chris Butcher showed how and how not to set up a home network. David Candland is a Mormon and lives near Seattle, Washington. He was credits|credited as a user interface designer for ''Halo: Combat Evolved'',Halo: Combat Evolved Halo: Combat Evolved credits|credits and then user interface artist and user interface designer for ''Halo 2''.Halo 2 Halo 2 credits|credits As a result of his job role, he is referenced in an in-game DAVE Easter egg|easter egg hidden in the Heads-Up Display. Trivia Candland has been featured three times on Rooster Teeth's weekly series ''Fails of the Weak'' showcasing ''Halo'' fails, first when he splattered himself into a wall in the middle of a lunge, the second time when the driver of his Warthog failed to make a turn and drove into the water, and the third time when he was killed by a grenade to the crotch. He is currently the only known Bungie employee to have been featured. See also Sources Category:People
David Dockmaster Dunn is a Unified Earth Government official, serving as the Minister of Information in 2552. That year, during the Battle of Earth, Dunn issued a general alert to the civilians of New Mombasa about the Covenant Battle of Mombasa|attack and the evacuation. His propaganda-laced message can be seen on view screens throughout downtown New Mombasa.Halo 2, campaign level ''Metropolis'' Trivia He is likely named in honor of Bungie Employee David Dunn. Unlike the other signs found in Metropolis, Sign in Metropolis|the sign with Dunn's message is destructible and will explode violently, similar to the signs seen in the Halo 2 E3 Demo. List of appearances ''Halo 2'' Sources Category:Human civilians|Dunn, David D Category:Human characters
|causeofdeath=Killed defending a Freighter escaping the description of Harvest. |parents=Mr. and Mrs. Dominguez. |siblings= |spouses= |children= |species=Human |gender=Male |height= |mass= |hair= |eyes= |affiliation=*United Nations Space Command *UNSC Marine Corps |rank= |sn= |notable= }} David Dominguez was a Human who served in the United Nations Space Command UNSC Marine Corps|Marine Corps at the start of the Human-Covenant War. He died while repelling Covenant boarders onboard a Freighter escaping Harvest. Biography David Dominguez was born to his parents Mr. and Mrs. Dominguez, who, according to Chris Preston, he would talk about a lot. Dominguez later joined the UNSC Marine Corps, where he befriended Preston. }} Prior to 2526#January|January 17, 2526, Dominguez and Lance Corporal Chris Preston were assigned to a freighter that was fleeing the destruction of Harvest. At some point when they were fleeing the freighter was boarded by Covenant boarding craft. According to Preston, Dominguez led Preston against the boarders, saving lives and recovering vital technology. During this engagement, Preston's throat was sliced, and eventually he lost consciousness when the two were taken to a medivac. When Preston woke, his friend Dominguez was dead. On January 17, 2526, onboard ''Anchor 9'', Chris Preston recorded a video intended for Dominguez's parents, where he told them how their son died a hero, and how he would miss him. List of appearances ''Become'' *''Unspoken'' Sources Category:Human characters Category:UNSC Marine Corps officers
File:Dave_Dunn.png|thumb|325px|David Dunn in the ViDoc O Brave New World. David Dunn, also known as Dave Dunn, is an American writer, artist, and composer. He is a senior employee at Bungie|Bungie Studios. He claims he was born during 1977, though this is very unlikely, because he still hasn't bothered to create a thorough profile at Bungie.net even though he is long time employee of Bungie. His career began as a composer for the games ''Nonterraqueous'' and ''Elite'' during 1984 and 1985. He had also served as a story writer, artist, and level designing artist and modeler for the game ''Oni''. He then served as an artist for ''Halo: Combat Evolved'' and the lead environment artist in ''Halo 2''. He also did some voice over work playing the scared Crewmen who says, "Help me help you." etc During the development of ''Halo 3'', he worked as the Campaign Environment Lead, and was credited as the Art Department Manager in ''Halo 3: ODST''.Halo 3 Halo 3 credits|creditsHalo 3: ODST Halo 3: ODST credits|credits He reprised the role in ''Halo: Reach''.Halo: Reach Halo: Reach credits|credits He also is heard in Bungie Podcast Episode One, where he is voicing the dialogue of a UNSC Marine Corps|Marine assaulting a Jiralhanae. Before working at Bungie, David worked at an architectural firm where he was known as the loose guy in the company. Trivia He enjoys the snack food Cheez-It. The character mentioned in ''Halo 2'', David Dockmaster Dunn, is named in his honor. Sources External Pages Category:Bungie staff
File:DavidE.png|thumb|David Ellis in the ''BTS: Anniversary Campaign'' video. David Ellis is a former content producer for the ''Halo Waypoint'' team at 343 Industries. He also hosts the 343 Sparkast. He was formerly a writer for the video game website and later at Wikipedia:Electonic Gaming Monthing|''Electronic Gaming Monthly''. Prior to his career in video game media, Ellis served as a corrections officer in California; at one point he was stabbed by an inmate whom he had confined to solitary. He left 343 Industries on June 2nd 2023. Sources Category:343 Industries staff
|gender= |height= |mass= |hair= |eyes= |affiliation=*Spartan Operations *SPARTAN-IV program |rank=Spartan Operations#Rank structure|Spartan |sn=40988-12281-DE |notable=Graduated from the Avery J. Johnson Academy of Military Science }} David E. is a SPARTAN-IV Program|Spartan-IV supersoldier. Their service number is 40988-12281-DE. They graduated from the Avery J. Johnson Academy of Military Science. Biography David E. entered the Spartan-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. They eventually graduated, and were put on a list of Spartans who graduated at the academy. Gallery File:HINF LiveFireEntranceway.png|A look at the board display of Spartans who graduated. List of appearances ''Halo Infinite'' Sources Category:Spartan-IVs Category:Human characters
David "Dave" George was an inhabitant of Santa Fe, New Mexico in the United States of America during the late 20th century and early 21st century. He is notable for founding the Society of the Ancients, an organization devoted to the hypothesis that aliens helped ancient humans discover technology.Iris Biography David George grew up with Jonas Volman. He first discovered the subject of ancient aliens while at a barbecue with his neighbor, Aaron Elliot in 1995. The conversation turned to a book series Elliot was into that dealt with unsolved ancient mysteries. Intrigued by the subject, George began researching it heavily and shortly became obsessed. In 1996, he was greatly inspired by a quote he found by wikipedia:Edgar Dean Mitchell|Edgar Dean Mitchell, the sixth man to walk on Luna|the Moon. List of appearances ''Iris'' Sources Category:Human civilians|George, David Category:Human characters
David M. Mertz is a former employee of Gearbox Software, the company that was in charge of Wikipedia:porting|porting ''Halo: Combat Evolved'' onto the PC. He was one of the multiplayer map designers, notably Timberland. Biography David left behind his graduate studies in Biomedical Engineering at Virginia Tech to join the games industry. While David has been editing levels since the days of wikipedia:Doom (series)|Doom, his professional game development career began when he joined Gearbox Software. During his time there, he worked on wikipedia:Half-Life: Opposing Force|Half-Life: Opposing Force and co-designed and created wikipedia:Half-Life: Blue Shift|Half-Life: Blue Shift. David has had the fortunate opportunity to work on some of the biggest franchises in PC gaming, including Half-Life, James Bond, and most recently Microsoft's Halo for the PC. Recently, he has moved from Gearbox Software to Pi Studios. David uses the username "alpha_male_" when blogging on such places as Mertz's quotes about Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista "The end-user will be provided with everything needed to create custom multi-player maps, complete with new textures and even customizable shades from Halo 2." - Mertz "The plan from the beginning has been to release the tools, tutorials and examples with the retail release of the game" - Mertz "With Halo 2 Vista, the tools are available right out of the box. This means that they are both officially supported by Microsoft and will have gone through all the testing, localization, and usability scenarios that is required for a professional software release." - Mertz "Not only will the tools be dramatically more user-friendly, they'll also be much more stable and polished." - Mertz "We really look forward to seeing what new content will be created, not just for the casual player, but for the competitive and tournament Halo 2 Vista communities." - Mertz See also DMM 2003 Category:People|Mertz, David M.
|gender=Male |height= |mass= |hair= |eyes= |affiliation=SinoViet Heavy Machinery |rank-titleDistinguished Naval Engineer |sn= |notable= }} David Pulver was one of two naval architects responsible for the construction of , the other being Doctor Eugene Taylor.''Halo: Warfleet'', ''page 37'' The Stalwart-class light frigate|frigate's final assembly was performed at the SinoViet Naval Yard AS-9 shipyard above Reach, and was later launched on February 9th, 2547. Trivia He is named after David L. Pulver, a Canadian writer and games designer responsible for notable role-playing table top games, who was also credited by ''Warfleet'' contributor and senior ''Halo'' franchise writer Kenneth Peters in the book's acknowledgements. The two previously worked at Steve Jackson Games on GURPS Fourth Edition together. Sources Category:Human characters|Pulver, David Category:Shipwrights and naval architects|Pulver, David
File:Reallifesgtjohnson2mp.jpg|thumb|250px|David Scully. David Scully (born April 16, 1975) is a British voice actor who played Sergeant|Sgt. Avery Junior Johnson|Avery J. Johnson and many of the Sangheili in ''Halo: Combat Evolved'', ''Halo 2'', and ''Halo 3''. Scully did not reprise his role as Sergeant Johnson in ''Halo Wars 2'' as he was part of Wikipedia:201617 video game voice actor strike|the video game voice actor strike between 2016 and 2017. David is also known for his roles in ''wikipedia:F.E.A.R.|F.E.A.R.'' and ''wikipedia:MechAssault 2: Lone Wolf|MechAssault 2''. Credits ''Halo: Combat Evolved'' - Avery J. Johnson, Various Sangheili ''Halo 2'' - Avery J. Johnson, Various Sangheili ''Halo 3'' - Avery J. Johnson, Various Sangheili "Darkness" (the ''Halo 3'' Legendary Map Pack trailer) - Narrator ''Halo 3: ODST''- Avery J. Johnson, Brutes ''Halo: Reach'' - Avery J. Johnson (Firefight voice only), Various Sangheili Gallery Voiceactor - AJ Johnson.png|Scully recording for ''Halo 2''. Voiceactor - AJ Johnson 2.png|Scully laughing during his recording for ''Halo 2''. External Link Category:People|Scully, David Category:Voice cast
David was the boyfriend of Lulu Hershey|Doctor Lulu Hershey. After Hershey's refusal David moved out of their apartment after her refusal, then spent the following night on the couch. Hershey was not entirely certain why she had rejected David's proposal, but she was sure that to accept she would have to be entirely certain that she was ready for marriage. Sources Category:Human civilians Category:Human characters
The name David may refer to the following: Halo universe David Agnoli - the former UEG Minister for the Colonies David Brightling - A Lieutenant, Junior Grade who served on the ''Fermion'' during the Fall of Reach. David Dockmaster Dunn - A United Nations Space Command|UNSC official who was the Earth Minister of Information in 2552. David George - A human civilian who founded the Society of the Ancients. David (Hershey's boyfriend) - The boyfriend of Lulu Hershey. Real world David Aldridge - A senior engineer who worked on ''Halo: Reach''. David Candland - An interface designer and artist for Bungie. David Cook - A graphics engineer who worked on ''Halo 3''. David Cross II - A voice actor who was credited with working on ''Halo 2''. David Dunn - A senior employee at Bungie. David Frederick White - An American actor who voiced a UNSC Marine Corps|Marine in ''Halo 3''. David Gasca - A test leader who worked on ''Halo 3''. David Hunt - A technician that worked on ''Halo 3''. David M. Mertz - A multiplayer map designer at Gearbox Software. David Scully - A voice actor notable for his work as Sergeant Avery Johnson.
DavisHalo: Evolutions - Essential Tales of the Halo Universe, "Palace Hotel", ''page 370'' is a UNSC Marine Corps|UNSC Marine from First Platoon, Kilo Company of E2-BAG/1/7.Halo: Evolutions - Essential Tales of the Halo Universe, "Palace Hotel", ''page 366'' Davis participated in the Battle of Mombasa under the command of Lieutenant Parisa. Davis apparently had some technical skills, or may have served as a technician, as Parisa noted that she could have gotten Davis to change her TACPAD's background through hacking. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Palace Hotel'' Sources Category:Human characters Category:UNSC Marine Corps personnel
|causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender= |height= |mass= |hair= |eyes= |affiliation=*United Nations Space Command|UNSC *UNSC Marine Corps|Marine Corps **Orbital Drop Shock Troopers |rank= |sn= |notable= }} Dawkins was an Orbital Drop Shock Trooper stationed on the during the Fall of Reach|Battle of Reach, and the Battle of Installation 04 during the Battle over Installation 04|space battle. They were a member of First Lieutenant Melissa McKay's B Company (Pillar of Autumn)|B Company. They were killed in action when the Covenant intercepted and boarded the ship. Biography In August of 2552, Dawkins was among the people onboard of the UNSC ''Pillar of Autumn'' when it fled from the Fall of Reach. On September 19, after the ''Pillar of Autumn'' left slipspace, the Covenant intercepted and boarded the ship, starting the Battle over Installation 04. The ship's ODST contingent were assigned to defend the ship's experimental powerplant from the invaders, Dawkins alongside Al-Thani, and Suzuki were killed during the skirmishes on the ship, being the only members of B Company to die onboard the ship during the battle. When the platoon's medic Valdez was looking over McKay's injuries, he tried to use humor to get her mind off Dawkins and the others' deaths. List of appearances ''Halo: The Flood'' Sources Category:Orbital Drop Shock Troopers Category:Human characters
Dawn is an achievement in ''Halo 4'' and ''Halo: The Master Chief Collection''. It is awarded when the player completes the first campaign level, ''Dawn'', on any difficulty. The achievement is worth 10 Gamerscore. It is represented by a shield with a "1" inside it in ''Halo 4'' and is represented by an image of the cryo bay onboard the the Xbox art in ''Halo: The Master Chief Collection''. Sources
Dawn may refer to the following: - A United Nations Space Command|UNSC and the sister ship of the . - A UNSC frigate of the UNSC Home Fleet|Home Fleet under the command of Lieutenant Commander Miranda Keyes. - A UNSC frigate thought destroyed during the Fall of Reach and carried the AI Gabriela. - A UNSC frigate present during the Siege of New Alexandria. Forward Unto Dawn (poem)|''Forward Unto Dawn'' - A poem about humanity's shared destiny and ascendancy under the auspices of the Unified Earth Government. Dawn (achievement) - An achievement in ''Halo 4''. Dawn - The first campaign mission in ''Halo 4''.
Dawn-over-Fields was a Forerunner Builder.Halo: Silentium, ''String 4'' Biography Dawn-over-Fields was part of crew of the exploratory vessel ''Audacity'' during the Librarian's expedition to Path Kethona circa 98,395 BCE. He was the oldest member of the crew, apart from the Librarian, and was noted as being the most quiet one. Upon arrival at Path Kethona, he noted that the satellite galaxy felt young due to its lack of signs of life, namely evidence of technological civilizations. He demonstrated a particular skill with interplanetary navigation, being capable of detecting a set of five anomalous masses from minute deviations in the starscape before the ship's sensors did. Dawn, Keeper-of-Tools and the Librarian plotted a course toward one of the masses by linking their Forerunner personal armor|armor with each other and ''Audacity'', locking their armor and reducing their body chemistry as a precaution for possible dangerous anomalies they may encounter near the unknown objects. They closed in on a slow, hyperbolic orbit over the course of several days while studying previous encounters with Precursor artifacts via their ancillas. The objects turned out to be ancient time-phased probability mirrors used as an alternate means of Slipstream space#Reconciliation|reconciliation, possibly by prehistoric Forerunners. He and Keeper continued to scan the system, eventually detecting a concealed fleet of ancient Forerunner vessels. In light of the impressive Precursor artifacts in the system, Dawn wondered if the early Forerunners had traveled there to worship, though this hardly seemed likely with such a large number of ships of war.Halo: Silentium, ''String 8'' When ''Audacity'' traveled to the sole planet in Path Kethona detected as harboring life, Dawn provided an initial analysis of Sedaaro Forerunner|the inhabitants, concluding that they lacked any form of advanced technology and evidently used population control measures due to their small population but otherwise did not interfere with their natural evolution. He was disconcerted to learn the planet's entire biota was Forerunner in genetic origin, from the plants to the animals and the only sapient species.Halo: Silentium, ''String 10'' List of appearances ''Halo: Silentium'' ''Halo: Point of Light'' Sources Category:Forerunner characters Category:Builders
''Mission 30: The Source|The Source'' |next = ''Requiem (level)|Requiem'' |game = ''Halo 4'' |devname=m10_crash |name = Dawn |image = File:H4 Dawn Loadscreen.png|350px |player = John-117 |date = 2557|July 21, 2557 |place = Onboard , orbiting Requiem |objective = Find and eliminate boarders. |partime=00:15:00 |parscore=25,000 }} Dawn is the second campaign level of ''Halo 4'', and the first one with actual gameplay. After years of cryonics|cryo-sleep, John-117 awakens to fight the Jul 'Mdama's Covenant|resurgent Covenant in the wreckage of the . Completing the level on any difficulty unlocks the "Dawn (achievement)|Dawn" achievement, worth 10 Gamerscore points, while accessing John's service record during the level grants the player "Digging up the Past", worth 20 Gamerscore points. In ''Halo: The Master Chief Collection'', "Dawn" and "Digging up the Past" , unlockable with the same criteria, are each now worth 10 Gamerscore points. "Piece of Cake" and "Gunslinger", each worth 10 Gamerscore points, require beating the level's 15 minute par time and 25,000 point par score, respectively. Transcript File:H4fudback.jpg|thumb|300px|The ''Forward Unto Dawn''s remains. ''A field of debris surrounds the rear half of the .'' 2557 - FOUR YEARS AFTER Battle of Installation 04|HALO EVENT ''The frigate comes into closer view, revealing the ship's nameplate. A giant shadow slowly looms over the ship. Inside the ''Dawn'', mechanical parts drift aimlessly in zero gravity. An automated message loops through the speakers.'' Cortana (PA): ''(looping)'' "Mayday, mayday, mayday. This is UNSC FFG-201 ''Forward Unto Dawn'', requesting immediate evac. Survivors aboard. Prioritization code: Victor Zero Five dash Three dash John-117|Sierra Zero One One Seven." ''The scene shifts through abandoned sections of the ship. Suddenly, an orange energy pulse moves through the ship, scrambling some of the still-active viewscreens. Inside the cryo chamber, a sphere of blue light hovers above a holographic projector. The sphere disappears in a flash of blue as the ship shakes again, replaced by the figure of Cortana.'' ''Cortana gasps and looks around the room, then proceeds to stand up. She activates a holographic terminal, quickly browsing through a status report.'' SHIP STATUS: ''CATASTROPHIC LOSS, ALL DECKS'' SYSTEM STATUS: ''6% SHIP SYSTEMS ONLINE'' LAST CONTACT WITH UNSC: ''4 YEARS, 7 MONTHS, 10 DAYS'' LOCATION ''UNKNOWN'' CREW CAPACITY File:H4 Chief in cryochamber.png|thumb|300px|John-117, moments before his revival. ''782'' CREW SURVIVING ''1'' ''Cortana switches to a diagram of the ship. Several red rings circle the schematic, designating hull breaches.'' INTEGRITY FAILED SUBDECK: 32 INTEGRITY FAILED SUBDECK: 57 INTEGRITY FAILED SUBDECK: 102 ''Muffled explosions can be heard, signaling multiple decompression events - the ship is being boarded. Increasingly agitated, Cortana brings up the cryo chamber's control interface. A schematic of a modified MJOLNIR Powered Assault Armor/Mark VI|Mark VI MJOLNIR armor is displayed, alongside life signs and cryo-tube diagrams. A single prompt appears on-screen.'' REACTIVATE ''Cortana hesitates, but proceeds to access the prompt.'' ''FOD93'' ''CRYOGENIC SYSTEM SHUTDOWN...'' File:H4 Chief thaw.jpg|thumb|300px|Cortana awakening the Master Chief. ''STASIS CONVERSION IN PROCESS...'' >>ACTIVE ''Cortana sighs, then turns to observe cryo-tube 16.'' Cortana: "Wake up, Chief." ''Air is pumped into the tube's interior as part of the thawing process.'' Cortana: "I need you." ''The frost covering the tube's glass surface melts away, revealing John-117 underneath. Cut to black.'' {''Gameplay''} ''The Chief slowly awakens inside the cryo-tube, groaning. He slams his gauntlets into the glass surface in confusion.'' Cortana: "Chief! Easy. You've been out for a while." John-117: "Where are we?" Cortana: "We're still adrift on the ''Dawn''." John-117: "Why did you wake me?" Cortana: "Hang on. Bringing your systems online now." ''John's Heads-up display|HUD appears on his visor.'' Cortana: "I rewrote your suit's firmware while you were out." John-117: "You've been busy." Cortana: "Activating the ship's gravity generators." ''The gravity system comes online. The drifting crates and debris in the room drop onto the floor.'' System (PA): ''Partial system restoration. Initializing system diagnostics...'' Cortana: "Chief, look up. You need to pull the manual release." ''John looks up and pulls the cryo-tube's manual release lever. John quickly steps out as the tube opens, walking over to the holotank that Cortana is occupying.'' Cortana: "Seems like The Pillar of Autumn (Halo: Combat Evolved level)|old times." John-117: "Ready to get back to work?" ''Cortana crosses her arms.'' Cortana: "I thought you'd never ask." File:Chief Cortana.jpg|thumb|300px|John-117 and Cortana prepare to leave the cryo bay. ''John pulls Cortana out of the holo-tank and inserts her into his neural interface. John raises his MA5D assault rifle, readying for combat.'' Cortana: "We've got intrusion alerts lighting up on multiple decks. Our best bet to figure out who's boarding us is the observation deck - four floors up." John-117: "Could it be a rescue team?" ''The ship shakes violently.'' Cortana: "I wouldn't bet on it!" ''Below the walkway leading out of the cryo chamber, a single computer terminal containing John-117's service record can be found. The terminal displays a picture of technicians assembling the Chief's MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V armor.'' System: ''This is the service record for SPARTAN John-117. Would you like to continue?'' ''Proceeding will prompt the terminal to narrate a concise summary of the Chief's involvement in the Human-Covenant War, starting from the Battle of Installation 04.'' System: ''Frigate'' UNSC Pillar of Autumn|Pillar of Autumn ''discovers Forerunner Halo Array|Halo Installation 04, and deploys SPARTAN-117 to protect UNSC AI Cortana. Chief uncovers a plot to fire the weapon, and sacrifices the ''Autumn'' to destroy the Halo ring. Pursuing the Solemn Penance|Covenant flagship after Battle of Earth|an attack on Earth, SPARTAN-117 arrives at Halo Installation 05 to find the Covenant Great Schism|erupting into civil war. After preventing the Covenant from firing the ring, 117 followed them back to Earth in search of a Forerunner installation that can activate all the galaxy's Halos. The Covenant arrive at Earth, and open a The Portal|portal to Installation 00|the Ark, an extragalactic Forerunner installation that can fire the Halo array. SPARTAN-117 unites a joint Fleet of Retribution|Sangheili/UNSC team to pursue the Covenant to the Ark, where he successfully destroys the Installation and prevents the rings from being used. When SPARTAN-117 attempts to escape from the Ark aboard the the slipspace portal that the ship is passing through collapses. Aboard the aft section of the Dawn, SPARTAN-117 is placed into cryo-sleep pending recovery by UNSC forces. AI Cortana to remain active rampancy|as long as is technically feasible. End of service record.'' ''The next room contains a holo-projector, displaying a schematic of the ''Dawn''s stern half.'' System (PA): ''(looping)'' ''Intrusion alert. Intrusion alert.'' ''The Chief can activate a terminal in front of the hologram multiple times, gaining information on the ship's status.'' System: ''M4093 Hyperion nuclear delivery system|Weapons systems - online. Gravity controls - online. Ship propulsion - offline. Bow hull integrity - compromised. Life support - online.'' ''John-117 proceeds down several hallways. Cortana's pre-recorded distress call is still being looped on the ship's PA system.'' John-117: "How long was I out?" Cortana: "Four years, seven months, ten days." John-117: "Somebody should have found us by now." File:H4-Dawn-OperationsRoom.jpg|thumb|300px|The ''Dawn''s operations room. ''John enters an operations room, filled with inactive computer screens. A central holographic unit displays the Dawn being pulled from its predicted drift course towards a planetoid, designated "43121124". The same orange energy pulse suddenly returns, violently shaking the hull and disrupting nearby electronics.'' John-117: "What's that?" Cortana: "Sensor scan, high intensity! Doesn't match any known patterns!" John-117: "How close are we to the observation deck?" Cortana: "It's directly above us." ''John leaves the room, arriving at the elevator entrance.'' Cortana: "The elevator doors look sealed tight." ''John approaches the doors and pries them open with his bare hands.'' Cortana: "Chief, be careful...!" ''John successfully opens the elevator doors. The shaft ahead has been depressurized; a pack of crates behind John is sucked into the vacuum, knocking him onto the other side of the shaft. He grabs a nearby ledge, stopping his fall. The crates continue downwards into the seemingly-bottomless shaft.'' Cortana: "Because some areas might have lost pressure!" John-117: "Right." ''John slowly climbs up the shaft.'' Cortana: "Chief, watch out!" ''Debris fall from above. The Chief quickly jumps to another ledge to the left, managing to avoid the falling fragments. (If the debris is not avoided, it hits Chief, drains his shields, and sends him back down to where he started that section of the climb.)'' Cortana: "I didn't realize the ship had deteriorated so badly." File:H4-FUD-John117-MinorSword.jpg|thumb|300px|John-117 struggles with a Sangheili at the shaft opening. ''John manages to climb to the entrance for the observation deck, avoiding more falling debris. A Sangheili Sangheili Storm|Storm wielding an Type-1 energy sword|energy sword decloaks and immediately assaults the Chief. John blocks the Sangheili's sword strike. The Sangheili snarls at him, but John punches it in the face, dazing it. He then grabs the Sangheili by the mandibles and throws it into the elevator shaft. (If the player fails to press the melee button in time, then the Sangheili slashes at John, draining his shields, and shoves him down the shaft.)'' John-117: "I thought we had Treaty of 2552|a truce with the Covenant separatists|Covenant." Cortana: "Covenant remnants|A lot can happen in four years. Either way, he's probably not alone. We should be careful." ''John enters the observation deck. The windows are covered by the blast shields. A Sangheili is attempting to access the controls on an elevated central platform, while multiple Unggoy are patrolling either side of the deck below. They open fire as soon as the Master Chief is sighted. John takes them all out.'' Cortana: "That's the last of them. Find the override for the blast shields so we can see what we're up against." ''John heads for the controls and activates the override. The blast shields gradually rise.'' BLAST SHIELD CONTROLS >OPEN Cortana: "The good news is these Covenant aren't Storm harness|outfitted like Covenant military|standard military. It's possible we just came across a Covenant remnants|rogue salvage ship." ''The blast shields fully open, revealing a fleet moving closer to the ''Dawn''. Behind the fleet, a Requiem|mysterious world ominously looms. A formation of Type-26 Banshee|Banshees rapidly scream past the observation deck's windows.'' Cortana: "...''Or'' we might have stumbled into an ''entire'' Jul 'Mdama's Covenant|Covenant fleet." John-117: "Maybe they haven't recognized us." ''Two Type-44 Phantom|Phantoms, equipped with boarding arms, descend into view.'' Cortana: "That's ''one'' possibility..." ''The Phantoms split up, taking opposite sides of the Deck.'' Cortana: "Landing craft, flanking us!" ''The boarding arms breach the glass, depressurizing the Deck until force fields are deployed to seal the breach. Two Covenant lances exit the boarding arms and enter the ''Dawn''.'' File:H4 - Cov Explosion.jpeg|thumb|300px|The Chief kills Jul 'Mdama's Covenant boarders with a grenade. System (PA): ''Warning - atmosphere breach. Activating emergency barricades.'' ''The deck is locked down, forcing the Chief to engage the boarders in close-quarters.'' Cortana: "The decompression put the room into lockdown! It'll take a few minutes to repressurize." ''If the Chief takes too long eliminating Covenant forces:'' Cortana: "I'm still reading some stragglers. Clear them out." ''John eventually clears the deck. The lockdown is lifted.'' --- ''If the Chief is next to the main window:'' John-117: "Those ships could get us back to UNSC space." Cortana: "'Could' is a generous word... especially since we've got a cruiser heading our way that will blow us out of the sky long before that." John-117: "Are any of the ship-to-ship defenses online?" Cortana: "No, but why should that stop us? Head for the elevators. The Hyperion missiles technically still have power, but we'll have to fire them manually from the outer deck." --- ''If the Chief is not next to the main window:'' John-117: "We need to get off this ship." Cortana: "We've got bigger problems... We've got a cruiser on an intercept course! Head for the elevator banks." ''John heads for the elevators.'' --- ''If the Chief accessed the ship's systems:'' John-117: "Didn't the ship's sensors say we still had weapons systems online?" Cortana: "Yes, but since the ship was torn in half, we can't access the weapons stations. We'll have to fire them manually from the outer hull." --- ''If the Chief did not access the ship's systems:'' John-117: "Are any of the ship-to-ship defenses online?" Cortana: "Only the Hyperion missiles, but we'll have to fire them manually from the outer hull." -- ''John enters an elevator, which descends a few floors until it opens to another hallway. He fights through more Covenant forces, eventually reaching a stairway near a window.'' Cortana: "That cruiser's shields are down! Assuming they don't raise them, that missile's going to be one heck of a surprise." ''John continues on, encountering increasingly thick resistance, including several Suicide Unggoy.'' John-117: "Jul 'Mdama's Covenant|These Covenant seem more fanatical than Covenant|the ones we've fought before." ''John encounters yet more Covenant forces, including Kig-Yar.'' John-117: "How far to the missile?" Cortana: "We're just about there." ''After fighting his way through more Covenant, including a Commander (Covenant)|Commander wielding a Elo'Nakada-pattern concussion rifle|concussion rifle, John reaches an airlock.'' Cortana: "The auxiliary launch station should be to your left out of the airlocks." ''Purple fields of static suddenly appear on John's HUD.'' Cortana ''(distorted)'': "You'll have to prime the launch for ignition!" John-117: "Cortana?" Cortana: "It's nothing. Just get to the launch station." ''The airlock doors open, revealing the ''Dawn'' has moved much closer to the mysterious planetoid.'' Cortana: "Uh, I'm sorry - did I miss orbiting a ''Forerunner planet'' at some point?" John-117: "One thing at a time." ''If the Chief stalls:'' Cortana: "Chief, you need to find the missile controls." File:H4 campaign dawn.jpeg|thumb|300px|Jul 'Mdama's Covenant fleet around the ''Dawn''s wreckage. ''John makes his way over to the launch station, encountering Sangheili Ranger|Sangheili, Kig-Yar Ranger|Kig-Yar, and Unggoy Ranger|Unggoy Rangers.'' Cortana: "There's the launch station!" ''The Chief proceeds to activate the console.'' MISSILE LAUNCH CONTROL >INITIATED Cortana: "Launch initiated!" ''The silo door on the far side opens, revealing the Hyperion missile underneath. The missile fails to fire, however; the door mechanism is stuck in place.'' Cortana: "Great, the blast door's jammed! The missile won't fire until it's cleared. Get down there!" ''Phantoms drop off more troops into the area, forcing John to take them out before he can launch the missile.'' ''John finally reaches the missile.'' {''Cutscene''} ''John pushes, and then kicks the blast door to its proper position.'' Cortana: "You did it - get back!" ''The missile launches, hitting the approaching cruiser, which is charging up a ventral weapon (possibly an energy projector). The cruiser shatters into pieces and the debris drifts over the ''Dawn''. Suddenly, a beam of orange light from the planet scans the Chief.'' Cortana: "Chief?" John-117: "The Covenant weren't the ones scanning us." ''Massive segments of the planetoid surface begin to retract, revealing a blinding white-blue energy field beneath. Covenant cruisers nearby are sucked into the opening.'' Cortana: "So, ''now'' can we worry about the giant metal planet?" {''Gameplay''} Cortana: "It's using a gravity well to pull us inside the surface!" ''Everything not bolted down is pulled toward the planet.'' Cortana: "We've gotta hurry. The second we cross the dome's event horizon, its atmosphere is going to tear us apart!" John-117: "Where are the closest escape pods?" Cortana: "Aft vehicle bay! I'm tagging the closest airlock, ''go''!" ''John makes it inside the airlock, which opens after being depressurized.'' System (PA): ''Hull integrity at 30 percent.'' ''John heads back into another hallway.'' System (PA): ''Warning - system depressurization.'' ''John proceeds down a hallway, but the floor collapses slightly before he can reach the end.'' System (PA): ''Please immediately proceed to nearest life-station.'' ''John heads into an intersection full of Unggoy. Most of the floor suddenly collapses, forcing John to go around the perimeter of the room.'' System (PA): ''Hull integrity at 25 percent.'' Cortana: "All but one of the grav generators just went dark!" John-117: "Just keep me pointed at that vehicle bay." ''John enters the vehicle bay; the panicking Unggoy inside are promptly crushed by falling debris.'' System (PA): ''Emergency escape pods have been depleted in this area.'' ''The ship continues to crumble around the Chief, who quickly exits the bay.'' System (PA): ''Hull integrity at 15 percent.'' ''A wounded Sangheili limps down the hallway and falls. He struggles to get back up again and expires shortly afterwards, his energy shields flicking off.'' System (PA): ''Hull integrity at 10 percent. Warning - critical ship damage.'' Cortana: "We're almost there!" System (PA): ''Hull integrity at 5 percent. Personnel are advised to evacuate immediately.'' ''The Chief charges ahead, rushing past more fleeing Unggoy. By this point, the hallways are continuously bursting into flames.'' System (PA): ''Warning - catastrophic depressurization.'' ''As John makes it to the escape pods, one of the doors is ripped from its hinges.'' {''Cutscene''} Cortana: "Chief!" ''John tries to hold onto the door, but fails. He manages to grab hold of a railing. The chamber rapidly depressurizes as the walls are peeled away, revealing a Covenant cruiser ahead.'' Cortana: "Hold on!" ''The railing eventually gives way as well, and the Master Chief is sucked out of the ship and into the debris field. A hull section slams into John, draining his shields.'' Cortana: "We're caught in the gravity well!" ''A large segment of the ''Dawn'' smashes violently into a light cruiser, triggering secondary explosions that rip the Covenant warship apart. The body of an Unggoy falls past him and crashes into the burning cruiser.'' John-117: "Can you track the escape pods?" Cortana: "Negative - ''look out!''" ''John drifts through a gaping hole the impact left in the cruiser. Explosions continue throughout the crippled ship. A piece of debris suddenly hits the Chief at high speed. Cut to black.'' File:Halo 4 logo.png|center|400px|link=Halo 4 ''Level ends.'' Trivia There is a Seven|7 reference: John-117's cryo chamber is designated 16. 1 + 6 7. This level is reminiscent of the level ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn'' from ''Halo: Combat Evolved'': both levels involve the Master Chief awakening from cryo-sleep, retrieving Cortana, and defending a ship from Covenant boarders before crash-landing on a Forerunner installation. It is also similar to the level ''Cairo Station'' from ''Halo 2'', in which John repels boarders, fights on the eponymous station's outer hull, and destroys a Covenant ship with explosives. The cutscene depicting John dislodging the missile from its silo is one of the few occurrences in which he is depicted being equipped with the weapon that the player is using at that moment in a level. In most cutscenes, John is depicted being equipped with scripted weapons regardless of what weapon the player has at the time. The only other notable time that John is seen equipped with the weapon chosen by the player is during ''Halo 2''s cutscenes. This level marks the first campaign level in the ''Halo'' series (apart from ''Halo Wars'') that is not divided into distinctly titled sections. Even though there are rally points available in the campaign lobby, there are no names for the level's sections. There is a similar case in the ''Halo 2'' campaign level ''Gravemind (level)|Gravemind'', where there is only one section in the entire level. It is also the first opening level in which no friendly units are present. The Elite that John encounters at the elevator shaft is unaffected by the Halo 4 skulls#Thunderstorm|Thunderstorm skull. It is possible to obtain an Infinite Energy Sword on Dawn|energy sword with unlimited charge. There is a glitch in when you are activating the magnetic clamps at the end of the level. If you are holding a Storm Rifle, it will appear as a Plasma Rifle on John's hip. File:H4 Limited Edition InGame.png|thumb|The ''Halo 4'' Limited Edition case in-game. Several cases resembling that of the ''Halo 4 Limited Edition'' can be found floating in the ship's cryo chamber, observation deck, and airlocks. John-117's service record misidentifies the as a frigate. It also incorrectly states that John prevented the firing of Installation 05, when it was in fact Miranda Keyes, with the help of Thel 'Vadam, who prevented the firing. John's grapple with the Sangheili Storm is similar to a vignette from ''Halo: Reach''. In the level ''Winter Contingency'', SPARTAN-B312 punches a Sangheili Zealot while pinned to the ground, narrowly saving him/herself from being stabbed by an energy dagger. In both cases, the Elites' shields do not flare when punched. The post-war UNSC emblem is used aboard the ''Forward Unto Dawn'', despite the frigate having been out of contact with the UNSC since 2552. Curiously, the proper emblem is painted on the starboard wing during the establishing shot of the ''Dawn'', though it is barely visible. The UNSC weapons aboard the ''Dawn'' are also the post-war models as opposed to the variants encountered in ''Halo 3''; this is obviously a result of production considerations. During the section in which John-117 is exposed in space, he shows no indication of being affected by zero gravity. Unlike in previous games, jump height is not affected. Gallery File:H4 DawnCryoBay Preproduction Concept.jpg|Extremely early pre-production concept art for the ''Dawn''s cryo bay. File:H4_Iris_Concept_2.jpg|Early concept art of the level. File:H4-Concept-Dawn-Approach.jpg|Early concept art of the ''Dawn'' approaching Requiem. File:H4_ForwardUntoDawn_Concept_2.jpg|Concept art of the ''Dawn''s wreckage. File:H4-Concept-Dawn-Cryo.jpg|Early concept art of the cryo bay, with Jul's Covenant boarders surrounding the Chief. File:H4_ForwardUntoDawn_CryoRoom_Concept.jpg|Finalized concept art of the cryo bay. File:H4 DawnHologramRoom Concept.jpg|Concept art for the holo table room. File:H4_JohnandCortana_Concept.jpg|Concept art of the Chief and Cortana inside the ''Dawn''. File:H4-Concept-Dawn-ObservationDeck.jpg|Concept art of the Chief raising the observation deck's blast shields. File:H4-Concept-Requiem-Entrance.jpg|Concept art of Requiem's entrance opening. File:H4_Iris_Concept_1.jpg|Concept art of the ''Dawn'' entering Requiem. File:H4_Iris_Concept_3.jpg|Concept art of the ''Dawn'' dissolving as the ship enters Requiem's gravity well. File:H4Concept - SparthDawn 1.jpg|A series of exploration concepts of the atmosphere of the level. File:H4Concept - SparthDawn 2.jpg|Another early concept of the level. Note the classic Mark VI armor. File:H4 Dawn room concept.jpg|Concept art of the interior of the ''Dawn''. File:H4 Dawn CryoGraphics.jpg|Floor graphics for the cryo bay. File:DawnInterior.jpg|A first-person view of the ''Dawn''s cryo bay. File:H4-FUD John Minor battle.jpg|John-117 facing down a Sangheili Storm. File:H4-Dawn-Chief-Controls.jpg|John-117 raising the blast shields. File:Dawn Covenant boarders.jpg|John-117 engages Ju'ls Covenant boarders. File:2821575-gallery.jpg|John-117 encountering a lance. File:2821574-gallery.jpg|John combating an Elite with an MA5D assault rifle. File:H4-MasterChief-M6H-Campaign.jpg|John fighting boarders with an M6H magnum. File:HTMCC-H4 PressKit Requiem.jpg|Jul 'Mdama's fleet holds its position around Requiem. File:HTMCC-H4 PressKit Chief 1.jpg|John-117 with a BR85HB battle rifle. Sources Category:Halo 4 campaign
, orbiting Requiem. |starting weapons=MA5D Individual Combat Weapon System|MA5D Assault Rifle |new weapons=*Human *M6H Personal Defense Weapon System|M6H Magnum *BR85 Heavy Barrel Service Rifle|BR85 Battle Rifle Jul 'Mdama's Covenant *Storm Rifle *Plasma Pistol *Needler *Concussion Rifle |enemies=*Sangheili Unggoy Kig-Yar |skulls= |pagegamelabel=H4 }} This Is Your 7 AM Wake-Up Call Once you exit the cryo tube and retrieve Cortana, you should retrieve a pistol you can find on the floor (to the left of where you begin, near Cortana's holotank). Proceed through the level to the elevator. Open it, and enter the shaft. Hold up left stick to move upward, and when the Chief glances to the side, jink the left stick in that direction. Proceed upward while dodging debris to get up the shaft, tapping the left stick in the direction you wish to go. At the top, you are engaged by an Elite with an energy sword. Follow the button commands (melee) and hurl him down the elevator shaft. Continue until you are outside the observation deck. You will see an Elite several yards directly ahead on a slightly raised platform at a console with his back to you. Charge him, get an assassination or beat down, and use your pistol or assault rifle to finish off the Grunts below you on either side of the room. Cortana will tell you to hit a button on the console that the Elite was fiddling with, but first, stock up on ammunition. There are several ammo crates in the room, mostly close below you with several off to the side. Fill up your pistol, stock up on grenades, and swap your Assault Rifle for a Plasma Pistol. After you've prepared yourself, hit the button on the console. Soon after, two Phantoms will flank you and place two boarding craft on the windows. Frag the areas where the covenant jump out, kill the grunts with headshots, and EMP the Elites' shields with your Plasma Pistol before killing them with your Magnum as well. After clearing the area, follow Cortana's waypoint to the elevator. There will be several small engagements with groups of Covenant, each basicaly just an Elite and two Grunts. Play it safe, but there really isn't much to worry about. Just remember to swap out your Plamsa Pistol when you get the chance. Once you get through (I'm gonna say three?) of these groups, you'll pass an ammo crate with pistols and assault rifles. Grab ammo, and go into the next room. There will be an elite and ''three'' grunts. Follow standard tactics again, and once you've killed them, two doors will open at the back of the room, and a Jackal will come out of each. Once again, standard tactics: you can shoot their hands, make them flinch, and then kill them with a headshot; or you can grenade them, or simply punch them to death. After this engagement, I'd recommend going back to that ammo crate to fill up your pistol, and swap out your Plasma Pistol. Proceed on, through the doors the jackals came through. You'll be in a circular room, or maybe more like a hallway, that surrounds another circular room. If that's confusing, then I'll say it's basically a donut. Inside the "hole" there will be a group of grunts. head in and take them out first. They're your easiest targets. flanking the room are two jackals, one on either side. Again, standard tactics. Just make sure they don't kill you with a supercombine, as at least one has a needler. After killing both, exit the hole (if you haven't already) and continue on to the far side of the room. You will have to kill three Elites, one at a time as they come at you. The first is a Minor with a storm rifle. The second is a major with a storm rifle. The third is a major with a concussion rifle. n00b combo them all. After killing the third one, enter the passage the Elites came through, and the airlock will be to your left. Before entering it though, some Battle Rifles will appear on the wall. Swap your Magnum for one, then enter the airlock, and wait for the depressurization. In Space, No One Can Hear You Gurgle Upon Death Once you exit the airlock, immediately swap a Battle Rifle for your Magnum. Start sniping any Covenant you see, but be wary of the Beam Rifle-toting Jackals. Also, if the reticule turns red, and you don't think you'll kill them outright, DO NOT TAKE THE SHOT. It's better to get a guaranteed headshot than waste 3-5 rounds shooting them in the torso. Also, a forewarning, the Needler can now supercombine on YOU, so if you see anyone with it, kill them. Don't worry about the cruiser reaching you before you fire the missile, you have all the time in the world. As you clear out enemies, move around the wrecked walkway when it is safe to do so. It may be tempting to jump in and kill any remaining enemies, but you'll just end up signing your death warrant. Be careful of the Elites, though. Be prepared with plasma grenades, and a charged Plasma Pistol (grab a replacement from any dead Grunt or Jackal should you run low), should you need them. As you progress around the perimeter of the ship, always be on the lookout for any remaining enemies. When you get up to the missile controls, you'll see a Jackal and an Elite. Try and stick a grenade onto the Elite. Failing that, use a Plasma Pistol to drain his shields, then nail him in the face with a Battle Rifle round. As for the Jackal, just shoot him in the face. If your Battle Rifle is low on ammunition, swap it for the Jackal's Carbine Now, activate the missile controls. Immediately after doing so, SPRINT towards the missile that's emerging. If you manage not to get caught in a missile battery or a Covenant Supply Depot, you should reach the blast door before the Covenant's boots even touch the ship, which will set off a cutscene. Abandon Ship! Close Down The Circus! Evacuate The Zoo! Turn around and ''run''. The Gravity Well won't affect you, specifically, but look where you walk, because it affects the scenery, and you don't want the last thing you see to be a Covenant antennae array punching through your chest. Get to the airlock on your right. As you enter, wait for the room to pressurize. Then run like crazy through the halls, but being mindful of the explosions. Just because Cortana rewrote the suit's firmware doesn't mean you're immune to explosions. Don't bother killing any Covenant, the ship will do that for you. Just keep sprinting towards any waypoints you see. Once you see the Elite limping down the hallway, you've almost made it. Turn left to reach a sealed door. Mind the Grunts don't shoot you. Then open the door and watch as the final cutscene plays. Video Walkthrough Category:Halo 4 walkthroughs
Day Before, also known as the Remember Reach Webfilm, is a live action advertisement compiling each of the Patrol|three New Life|individual Spaceport (Remember Reach)|shorts made for the Remember Reach advertising campaign into a single, three minute cut. The shorts were directed by Noam Murro and were accessible on . Transcript ''July 23rd, 2552Planet Reach'' ''A Visegrad homestead is shown. It is sparse, with a few chairs and a simple kitchen.'' ''A man walks over and sits down in a chair.'' ''The viewpoint shifts, and we see a woman walk toward him. She is pregnant.'' Woman: "The timing is insane." Man: "Well, all of our friends are already gone. We can't live in this kiva anymore. Manassas is the only choice." ''The woman turns around and looks incredulously at him.'' Woman: "And leave my family? We've been here for three generations. You think I could just up and go?" Man: "Why not?" ''Cut to a building in Quezon. Many people are walking up and down a wide flight of stairs.'' ''July 23rd, 2552Quezon, Planet Reach'' ''A young girl holding a red balloon walks down the stairs, holding her father's hand.'' ''Cut to Manassas Spaceport, and we hear the sound of a spacecraft taking off.'' ''July 23rd, 2552Manassas, Planet Reach'' ''A couple and their son walk down a terminal. The mother is towing a small suitcase.'' Gabe: "I don't want you to go." Mother ''(sighing)'': "Okay, but I have to." Gabe: "Why?" ''The mother bends down to look Gabe straight in the face, an anguished look in her eyes.'' Mother: "Because the company needs me to." ''Cut to Longhorn Valley, with the three members of 3 Charlie patrolling the area. ''July 23rd, 2552Longhorn Valley, Planet Reach'' Operator (radio): "3 Charlie, come in." Trooper #1: "3 Charlie, copy." Operator (radio): "Prep your team for immediate mobilization to Visegrad. We've lost contact with the Comm Relay Hub." Trooper #1: "Roger. We're on our way. 3 Charlie, out." ''Cut back to the Visegrad homestead.'' Man: "There's ''nothing'' in Visegrad anymore. It's dying. Right along with this farm. Woman: "I'm so sick of this argument. If we go, how are you going to support us?" Man: "I'll find a job. (''Woman looks at him.) ''Alright, two if I have to. Things will get better." Woman: "You don't know that." Man: "Maybe not. But it's better than staying here and having no future at all." ''Cut back to Manassas Spaceport.'' Mother: "It's only three days, Gabe. I'll be back in no time." ''The mother leans down to kiss Gabe on the head. She stands up and kisses her husband.'' Mother: "I'll talk to you every night before you go to bed, okay?" ''Cut to the little girl and her father. A group of UNSC soldiers run quickly up the steps. One of them brushes her, and her balloon is jerked free.'' ''Cut to Longhorn Valley. Trooper #1 loads a clip into his MA37 Assault Rifle|assault rifle.'' Trooper #1: "Let's move." ''Cut to the Visegrad homestead. The man stands up as alarms blare. We hear vehicles rushing past his house.'' ''Cut back to the Manassas Spaceport as the woman walks through the terminal. Over her head, we can see that a majority of the flights have been cancelled.'' ''REMEMBER WHEN THERE WAS A TOMORROW'' ''Cut to bird's-eye-view to the little girl. She watches as her balloon rises into the air.'' ''REMEMBER WHERE IT ALL BEGAN'' ''We see the sun disappearing behind the planet Reach.'' ''REMEMBER REACH'' Trivia The film is a conglomeration of the previous films, ''Patrol'', ''Spaceport'', and ''New Life'', but intercut with scenes unique for the film. The group of UNSC soldiers who brushed past the little girl, rushing vehicles, and cancelled flights are all foreshadowing the Covenant's Fall of Reach|invasion of Reach. Gallery File:Webfilm 01.png| File:Webfilm 02.png| File:Webfilm 03.png| File:Webfilm 04.png| File:Webfilm 05.png| File:Webfilm 06.png| File:Manassas Spaceport.png| Sources Category:Remember Reach Category:Live action Category:Halo: Reach trailers
|name = ''Day of Jubilation'' |class = |namesake = |identification = |operator = Covenant fleet |manufacturer = |architect = |laid down = |launched = |commissioned = |decommissioned = |fate = Destroyed by John-117 on October 20, 2552 |status = |captains = |ai = |motto = |badge = }} |hide-characteristics= |nocollapse = |type = Examiner (ship type)|Examiner Covenant carrier|Assault carrier |length = |width = |height = |mass = 2.7 billion tonnes |power = Pinch fusion reactor |maneuver drive = Repulsor engines |slipspace drive = Borer |crew = |complement = |troops = |hull = Nanolaminate hull plating |shielding = Energy shielding |sensors = |ew = |armaments = 1 Energy projector|''Infernus''-pattern superheavy excavation beam 2 Energy projector|''Urpeon''-pattern superheavy plasma lances 8 Energy projector|''Luxor''-pattern heavy plasma beam emitters 24 Plasma torpedo|''Mictix''-pattern heavy plasma torpedo silos 700 Pulse laser turret|''Ferriel''-pattern pulse lasers |aircraft = |air facilities = }} ''Day of Jubilation'' was one of the two s attached to the Prophet of Regret|High Prophet of Regret's Fleet of Sacred Consecration. History File:H2A Cutscene EnergyProjectorPiercing.png|thumb|250px|left|''Day of Jubilation'' moments prior to her destruction ''Day of Jubilation'', along with ''Solemn Penance'', was attached to the Prophet of Regret|High Prophet of Regret's Fleet of Sacred Consecration. Together, both assault carriers Glassing|glassed dozens of human colonies throughout the Human-Covenant War. After the Battle of Meridian, ''Day of Jubilation'' accompanied the Prophet of Regret and the rest of the Fleet of Sacred Consecration to what they believed to be the Forerunner world of ''Erde-Tyrene'', which unbeknownst to them was actually humanity's homeworldEarth.Halo 2: Anniversary, ''Terminal (Halo 2: Anniversary)|Terminal 14'' Exiting slipstream space over Jupiter in the Sol system,Halo 2: Anniversary, ''Terminal (Halo 2: Anniversary)|Terminal 15'' the fleet moved towards Earth and arrived at the planet on 2552#October|October 20, 2552. ''Day of Jubilation'' and the fleet soon engaged in combat with the UNSC Home Fleet, escorting Regret's flagship ''Solemn Penance'' into Earth orbit. During the opening actions of the battle, both carriers deployed hundreds of R'sisho-pattern Ticks to neutralize the network of orbital defense platforms that stood in the way of the Prophet's advance. Even as it came under fire from the numerically superior human forces, ''Day of Jubilation'' sped through the UNSC's lines and past ''Cairo Station (station)|Cairo Station'', following the destruction of both ''Athens Station|Athens'' and ''Malta Station|Malta'' stations in its battle cluster. Numerous warships from the UNSC Navy's Fifth Fleet gave chase and moved in to attack.Halo 2, campaign level ''Cairo Station'' After disarming the antimatter charge meant to destroy ''Cairo Station'', Master Chief Petty Officer John-117 disembarked into open space to deploy the bomb against the Covenant armada; ''Day of Jubilation'' was selected as his target as the Home Fleet had succeeded in bringing down the carrier's shields and remained in orbit as Regret's flagship raced towards the surface of Earth. With cover from the Fifth Fleet, the Master Chief floated in free-fall towards ''Jubilation'', which disabled with its ventral energy projector. As the SPARTAN-II program|Spartan closed in, a wing of Longswords conducted a bombing run on the carrier's core, allowing John direct access to the carrier's massive pinch fusion reactor. ''Day of Jubilation'' was completely destroyed when John detonated the bomb and fled back into space, though ''Solemn Penance'' successfully escaped past Earth's ODP networks. Production note Early in ''Halo 2''s development, the assault carrier was going to host the level Covenant Ship, during which John-117 would board the carrier alongside Miranda Keyes and a team of Orbital Drop Shock Troopers|ODSTs. Gallery File:H2A Terminals - Sacred Consecration.jpg|The carrier and the rest of its fleet. File:H2A Terminals - Fleet at Io.jpg|''Day of Jubilation'' passes over Io Station with its fleet. File:H2A - BattleofEarth.png|''Day of Jubilation'' and ''Solemn Penance'' battle the UNSC Home Fleet over Earth. File:H2A - Longswords bomb carrier.jpg|A Longsword squadron punches a hole through the ''Day of Jubilation''s hull as the Chief delivers the payload. File:H2A-AssaultCarrierCore.jpg|The ''Day of Jubilation''s pinch fusion reactor, shortly before John-117 detonates the antimatter charge. File:H2A - Carrier destroyed.jpg|''Day of Jubilation'' being destroyed by the antimatter charge. List of appearances ''Halo 2'' ''Halo 3'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: Fleet Battles'' ''Halo Mythos'' Sources Category:CAS-class assault carriers Category:Covenant ships
|terrain=Rocky highlands, military bases |playernumber=6-16 |gametypes=*Capture the Flag King of the Hill Big Team Slayer }} Daybreak is a ''Halo 4'' multiplayer map. It is one of three maps in the DLC Castle Map Pack. Universe and lore Daybreak takes place in a series of ONI bases in the highlands of Saviron on Oban. A UNSC can be seen in the skybox, similar to how the was seen above Sandtrap in ''Halo 3''. The map is named after the in-universe Operation: DAYBREAK, a project based around these research stations. The UNSC Navy additionally uses this site as a staging ground for classified military campaigns in nearby star systems. Overview Daybreak is a mid-sized asymmetric map design for symmetric gameplay; while both sides of the map have a generally similar layout, there are still major differences that prevent it from being a "true" symmetric map. The main area of the map is U-shaped, allowing Warthog and other vehicle play. Each side of this "U" has a base in, each with a different internal layout. The two ends of the "U" are joined by a small cave that allows for access, as well as a way up onto the cliff that divides the map in two. Red base has a man cannon capable of additionally transporting players onto this cliff, while blue has a large bridge that allows players to walk up onto the cliff manually. The middle of them map at the bottom of the "U" layout sees the spawn of a Banshee. File:HMCC H4 Daybreak Map.png|Daybreak Map. At the back of Blue Base there is a tree on a hill. It is possible to jump into this tree and hide, making it a good place for sniping.''Halo: The Master Chief Collection Multiplayer Map Book'' - Daybreak, p.156-157 The Banshee on Daybreak is a key advantage for whichever team controls it - the large rock arches on the map provide ample cover for retreating from enemy fire. It is possible to jump into the man cannon at red base from below, thanks to a small rock in front of the base. Crouch jumping here will allow you to land in the man cannon and be transported to the middle. The bases are good structures for players to bunker down in - especially in team games - and let the enemy come to you. The rockets spawning in the cave in the middle are a key advantage for either team. In CTF, the cave adjoining both bases makes for the quickest route from base to base. Gallery File:H4_Daybreak_concept_art.jpg|Concept art of Daybreak File:H4 Daybreak Concept 2.jpg|Concept art for the map. File:H4 Daybreak Plant Concept.jpg|Concept art for flora on the map. File:H4-Daybreak-1.jpg|The on Daybreak. File:H4_Daybreak_Frigate.jpg|A Warthog on Daybreak. File:H4_Daybreak_HammerRun.jpg|A player with a gravity hammer on Daybreak. File:H4_Daybreak_ChokePoint.jpg|Multiplayer on Daybreak. Sources Category:Castle Map Pack
Daylam was a major city on Arcadia, a human Outer Colony planet of the Unified Earth Government.''Halo: The Essential Visual Guide'', page 12 When the Covenant Battle for Arcadia|attacked the planet on 2531#February|February 9, 2531, all major population centers were destroyed by the empire.''Halo: Reach'', Dr. Halsey's personal journal Trivia Wikipedia:Daylam|Daylam is the name of a mountainous region in the lowlands of the southern part of Gilan, Iran. Sources Category:Arcadia locations Category:Human cities
Daz 'Shul is a Sangheili Warrior present in Warzone simulations. He pilots a Type-58 Wraith#Variants|Temple Wraith, and leads an armored lance, with includes himself and 2 other Temple Wraiths.Halo 5: Guardians Gameplay Daz 'Shul and his lance drop in certain Warzone Firefight simulations during the final round on the map Attack on Sanctum. The members of his lance consist of three unnamed Sangheili that all drive Temple Wraiths. Each Wraith in the lance has a gunner, which makes each Wraith difficult to pick off due to the gunner and a chance of the Wraith ramming into its attackers. The Wraith, like most other AI-controlled vehicles, cannot be boarded. However, if one is disabled multiple times with an Electromagnetic pulse|EMP, the Sangheili pilot will exit the Wraith and fight with a Kelos'vaarda-pattern storm rifle|storm rifle and Anskum-pattern plasma grenade|grenades. If the pilot exits the vehicle, a player cannot then enter it. Killing him, or one of the members in his lance, earns the player a Legendary Takedown medal. After one of the Wraiths are destroyed, a Pool of Radiance and a Vorpal Talon will drop, which can then be picked up by players and used. The round will not end, until the 2 other Wraiths have been destroyed. List of appearances ''Halo 5: Guardians'' Sources Category:Sangheili characters Category:Warzone Bosses
|weight=87.3 kilograms211.8 kilograms |distinctions=Piscine physiology; gills |lifespan= |homeworld=Reme |techlevel= |notable-person= |othernames=Sirens |languages= }} The Dazreme, colloquially nicknamed Sirens, are a piscine species native to the ocean world of Reme, and a part of the Covenant fringe|fringe entities of the Covenant. History The Dazreme are native to the planet Reme, a world covered almost entirely by ocean and littered with a network of sunken Forerunner cities. The Dazreme would come to live in these cities and also repurpose Forerunner technology to incredible effect. Eventually, Reme would be discovered by Covenant relic hunters aboard the ''Burgeoning Fealty''. Home to one of the largest discoveries of Forerunner treasures by the empire, the bulk of the reliquary was restricted to sunken underwater cities occupied by the Dazreme, who had used the Forerunner technology to create a thriving civilization. The San'Shyuum managed to broker an alliance with the species, leveraging their unique knowledge of Forerunner technology to ends not fully understood, though the Covenant were unable to penetrate their history or medical science. As more species were formally integrated into the Covenant over time, the San'Shyuum went to great lengths to keep the existence of the Dazreme and their world a secret, including the practice of executing entire crews that had accompanied a Prophet on a diplomatic trip to the planet. Only a handful knew the coordinates to the planet, and those who simply knew of the world's existence only spoke about it in hushed tones far away from the prying eyes of the Sangheili. Following the collapse of the Covenant and the scattering of the San'Shyuum, the status of the Dazreme is unclear. Biology The Dazreme are an aquatic species, covered in fine layers of placoid scales. They come in a wide range of colorations, and are strong, resourceful and highly intelligent creatures. Their hands have two digits and a thumb, with webbing running up their arms. Their heads are similar in structure to the tail of Earth's Wikipedia:Shark|sharks, with gills on the sides of their neck. Their mouths are similar in shape to some filter feeders, split into mandibles and lined with sharp teeth. Trivia The Dazreme illustration featured in the ''Halo Encyclopedia (2022 edition)'' showcases a Dazreme wearing a helmet, the upper section of which is taken from the outer shell of a Promethean Knight's head. Reme (and the Dazreme, by extension) may be named in reference to "Wiktionary:reme|reme," the vocative singular form of the Wikipedia:Latin|Latin word "Wiktionary:remus|remus," meaning Wikipedia:Oar|oar. Sources Category:Dazreme Category:Sapient species Category:Covenant species
A dazzler was a Forerunner-designed camouflage technique that caused visual and auditory delusion.Halo: Cryptum, ''page 41'' Trivia The station of the Lifeworker Genemender Folder of Fortune on Installation 07 likely used some form of this technology in conjunction with sophisticated hard light holography, as the system was able to conceal both the Lifeworker's high-technological outpost from plain view as well as other features that mere holographic overlays could not have hidden, including the tall grass that had grown in the compound after it had fallen into disrepair.Halo: Primordium, ''page 201'' List of appearances ''Halo: Cryptum'' ''Halo: Primordium'' ''Halo: Hunters in the Dark'' ''Halo: Point of Light'' ''Halo: The Rubicon Protocol'' Sources Category:Forerunner technology
Light freightersHalo: Ghosts of Onyx, ''page 72'' are interstellar cargo vessels employed by the UNSC Department of Commercial Shipping. They make up a large portion of the UNSC commercial fleet|commercial fleet maintained by the DCS.Halo: Contact Harvest, ''page 23'' Design details The vessels consist of a large cargo container attached magnetically to a propulsion pod which contains a Shaw-Fujikawa Translight Engine and hydrazine rockets for subluminal maneuvering.Halo: Contact Harvest, ''page 25'' The container features a heating unit maintained by a small nuclear reactor, and a maser communication system.Halo: Contact Harvest, ''page 26'' These freighters are mostly automated, and human crews are a rarity.Halo: Contact Harvest, ''page 104'' Still, the containers are equipped with control cabins which can be accessed by an elevator on the side of the hull.Halo: Contact Harvest, ''page 51'' The freighters' on-board computers are also routinely used to Courier|deliver mail between colonies.Halo: Contact Harvest, ''page 35'' The containers are fairly large; though most often filled by cargo, they are able to fit roughly 1,000 people.Halo: Contact Harvest, ''page 337'' These containers can travel up and down space elevator strands as well as planetary MagLev train systems, allowing for fast loading and management of cargo. Once on top of the elevator, the propulsion pod is attached to the container, effectively turning it into a slipspace-capable freighter in less than thirty seconds. A colonial high-capacity space tether system such as Harvest's ''Tiara'' can have dozens of propulsion pods and cargo containers operational at a time, all managed by a shipping operations AI.Halo: Contact Harvest, ''page 67'' These freighters were used by the survivors of the First Battle of Harvest as they escaped the Covenant attack. Known light freighters ''Bulk Discount'' ''Contents Under Pressure'' ''Horn of Plenty'' ''This End Up'' ''Wholesale Price'' List of appearances ''Halo: Ghosts of Onyx'' ''Halo: Contact Harvest'' Notes Sources Category:Freighter classes
DCS Regulation A-16523.14.821 is a regulation set forth by the UNSC Department of Commercial Shipping. It involves keeping a planet's quarterly projections private. Halo: Contact Harvest, Chapter 1, ''page 35'' Known violations Mack was in violation of this when he informed ''Wholesale Price'''s NAV computer about Harvest's Q4 projections. The NAV computer was about to report him for this violation when Mack inflicted an "unknown system error" to the computer, it temporarily shut down, and after a reboot had no memory of its communications with Mack. List of appearances ''Halo: Contact Harvest'' Sources Category:UNSC protocols
DCS Regulation BDX-008814530 is a regulation set forth by the UNSC Department of Commercial Shipping. In case of a crew medical emergency a ship would send out an S.O.S. requesting for "immediate medical assistance" from any available ships. Halo: Contact Harvest, Chapter 11, ''page 175'' History Jilan al-Cygni along with Staff Sergeants Avery Junior Johnson|Avery Johnson and Nolan Byrne used this regulation to send out a false S.O.S from ''Bulk Discount'', to lure ''Minor Transgression'' into a trap. The Shipmaster|Shipmistress of Minor Transgression, Chur'R-Yar, thinking it was another ship with Forerunner relics aboard, fell for the trap. Thinking the ship belonged to Insurrectionists, al-Cygni, Johnson, and Byrne were surprised to find out the ship belonged to aliens, that, they would later learn belonged to the Covenant Empire. List of appearances ''Halo: Contact Harvest'' Sources Category:UNSC protocols
DCS may refer to the following: UNSC Department of Commercial Shipping - An organization responsible for regulating interstellar commerce and shipping between human Human colonies|colony worlds. Department of Colonial Security - An intelligence organization of the Colonial Administration Authority dedicated to monitoring the Inner colonies|Inner and Outer Colonies.
|gender=Male |height= |mass= |hair= |eyes= |affiliation=United Nations Space Command UNSC Navy|Navy |rank=Captain''Halo: The Fall of Reach'', Prologue |sn= |notable= }} Captain de Blanc was a United Nations Space Command|UNSC officer during the early-mid stages of the Human-Covenant War. He participated at the Battle of Jericho VII. Biography By February 2535, he was of the commanding officer of the destroyer . On February 12, after SPARTAN-II Program|SPARTAN-IIs had decimated Covenant ground forces for three brutal days on Jericho VII, De Blanc ordered their evacuation as the UNSC fleet had lost the fight in orbit. De Blanc took the Spartans aboard ''Resolute'' before the Covenant fleet bombarded the planet. At the request of then-Chief Petty Officer John-117, he allowed the ship to remain in Lambda Serpentis system|the system for a few hours so that the Spartan could watch the glassing of yet another Human colony with his own eyes. List of appearances ''Halo: The Fall of Reach'' Sources Category:Human characters Category:UNSC Navy officers
De Facto the Matter is the nineteenth track in ''Halo Wars: Original Soundtrack''. Overview The track features an electric guitar riffs on repeated, with strings and vocals joining in gradually. Synth notes and percussion take over for a heavy melody. Strings and guitar returns with a reprise of the initial melody before being joined by vocals. The track ends with an emphatic reprise of the main theme. Appearances ''De Facto the Matter'' made its debut in the original Halo Wars E3 2007 Demo|''Halo Wars'' E3 2007 Demo, during the opening cinematic in which D77-TC Pelicans fly to the UNSC base. A percussion-only version plays during the encounter with the . This tracks plays during ''Halo Wars'' gameplay whenever the player commands their units to attack an enemy base. It also plays specifically at the last two minutes of the time-based campaign levels, ''Arcadia City'' and ''Escape (Halo Wars level)|Escape''. Production notes The name ''De Facto the Matter'' is a Wikipedia:Portmanteau|portmanteau of the two phrases Wikipedia:De facto|"''de facto''" and .
De Guzman is a United Nations Space Command|UNSC officer who was stationed aboard .Birth of a Spartan: '''' He was seen during Carter-A259|Carter's Project CHRYSANTHEMUM|augmentation procedures. Gallery File:DeGuzman Scene.png|De Guzman overseeing the augmentation procedures. List of appearances ''Remember Reach'' *''Birth of a Spartan'' Sources Category:Human characters Category:UNSC personnel
|branch= |mission=Ministry representative |role=*Religious services Spiritual leaders |size= |armament= |equipment= |notable=*Dadab Pipap''Halo 5: Guardians'', "Warzone" Pipit''Halo: The Cole Protocol'', Chapter 29 YapyapHalo Waypoint: |othernames= }} }} A Deacon was a low-level office of the Covenant Covenant religion|religion and the lowest rank within the empire's ministries, though the only office obtainable by the Unggoy. Organized under the Ministry of Tranquility, Deacons typically served as the ministry's representative on expeditionary ships, ensuring all crew members followed the Covenant's writs and laws. Yayep the Archdeacon of Indolence|Yayep, an Unggoy renowned for his strategic acumen, held the title of "Archdeacon of Indolence". Yapyap was allegedly a "sub-sub-sub Deacon" in the Ministry of Sanitation. Responsibilities }} The office of Deacon was the lowest rank within the Covenant's ministries, but it was the only position open to Unggoy and one of the few occupations an Unggoy could obtain that did not involve hard manual labor or Covenant military|military service. Deacons were expected to understand the Covenant's Holy Writs and help explain these laws to other members of the Covenant. A Deacon was expected to be familiar with every sin, and to have full knowledge of the punishment for every transgression.''Halo: Contact Harvest'', Chapter 12 Deacons also familiarized themselves with the "luminations" depicted by Luminary|luminaries, as well as their meanings.''Halo: Contact Harvest'', Chapter 14 A Deacon was attached to most expeditionary elements of the Ministry of Tranquility, often to ensure Kig-Yar crew remained in line,''Halo: The Cole Protocol'', Chapter 22 and it was the responsibility of the Deacon to ensure that all Covenant members followed the applicable Writs as they carried out their orders, as well as provide sermons for the crew.''Halo: Contact Harvest'', Chapter 6 However, as the Unggoy garnered little respect within the empire, most Covenant members displayed insolence towards Deacons and ignored their authority. In fact, many Unggoy that held this office had met with "unfortunate accidents" for opposing irreverent members of the Covenant. When a Ministry of Tranquility vessel discovered an unidentified installation or ship, it was the Deacon's duty to supervise the search, or offer a blessing at the very least, for potential Forerunner artifacts. These Unggoy dressed in orange tunics, emblazoned with a yellow, circular symbol.''Halo: Contact Harvest'', Chapter 22 Deacons also served as spiritual leaders for Unggoy, though this was considered a lofty goal and difficult to obtain. Deacons were able to sponsor pilgrimages to High Charity.''Halo: Contact Harvest'', Chapter 18 Deacons would occasionally serve as translators and intermediaries for Huragok as well,''Halo Wars 2'', Phoenix Log "Floats Low But Steady" as the role of translator was considered beneath Sangheili for the training took away time from their training and time on the battlefield. Selection and training Most Unggoy were not considered qualified for Deaconship, and those that were selected for the office were only chosen due to their intelligence and ability to understand the Covenant's Holy Writs. Those Unggoy selected for Deaconship went through an educational course and training voyages at the Ministry of Tranquility's seminary. Deacons in training were educated by San'Shyuum priests at these seminaries. Candidates for Deaconship shared a dormitory, a crowded warren of low-lit cells deep in the base of the ministry's tower in High Charity. A Deacon's first posting was often the rather undesirable duty of religious representation on missionary ships, though excellent performance sometimes guaranteed a good promotion later. Production notes File:HW Deacon upgrade icon.jpg|thumb|250px|Deacon upgrade image from ''Halo Wars'' In Christian churches, a Wikipedia:Deacon|deacon is a member of the diaconate, an office that is often associated with religious services of some kind. In some churches, a deacon is a member of the clergy, while in others the deacon is a mere layman. In ''Halo Wars'', Deacons are available as the final upgrade for an Unggoy. They further bolster and strengthen the abilities of the Unggoy squads. Interestingly, they wear elongated helmets reminiscent of their Sangheili counterparts. They "inspire" the other Unggoy, resulting in the lance inflicting higher damage. However, because there is one per lance, which contradicts the prior rarity of Unggoy becoming Deacons, it is more than likely that this is just to enhance gameplay and is regarded as non-canon (similar to the SPARTAN-II program|Spartan-IIs depicted in the game possessing energy shielding|energy shields, despite the fact that MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR armor does not have energy shields).''Halo Wars'' Deacon Pipap serves as a boss in ''Halo 5: Guardians''' Warzone gamemode, appearing on the maps "Attack on Sanctum" and "Raid on Apex 7". As a "Unggoy jockey|jockey", Pipap pilots a . Gallery File:HWgruntdeaconfullsquad.jpg|A Deacon in a full squad File:HW deacon.jpg File:HWdeaconcloseup.jpg List of appearances ''Halo: Contact Harvest'' ''Halo: The Cole Protocol'' ''Halo Wars'' ''Halo 5: Guardians'' ''Halo Wars 2'' Sources Category:Unggoy culture
The dead Elite glitch is a glitch in ''Halo 3: ODST'' in which the dead Elites are "revived" for a short time. Requirements At least one dead Elite found throughout New Mombasa|New Mombasa. At least 2 players. Grenades. Walkthrough Find one of the dead Elites in found in Mombasa Streets. Have one player stand above the Elite. Have the other player kill the one standing above the Elite. Repeat until a pile of grenades dropped from the player being killed is noticeable. Once a pile of grenades is formed, have a player throw an active grenade into the pile. The whole pile should explode, resulting in the Elites standing up straight, appearing as if they are holding guns, though their hands are empty. The Elites are never encountered as enemy types throughout ODST, but some of their code is still in effect. As the grenades explode, the Elites will stand because they have no advanced ragdoll code. Category:Glitches Category:Halo 3: ODST
This is a glitch that occurs in ''Halo: Reach''. A Shielded dead Elite|similar glitch can be found in ''Halo: Combat Evolved''. Walkthrough In the final level, The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn, near the end of the level at the Mark 2488 Magnetic Accelerator Cannon|Onager Mass driver|Mass Driver, one can find Emile-A239|Emile's dead body lying against a railing, among some dead Sangheili Zealot|Zealot Sangheili|Elites. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die", meaning ragdoll physics will never take effect. If you manage to take their shields down, they do not recharge. Since they are still technically "living," you cannot walk on top of them, as living Non-playable character|NPCs act like solid objects. They do not respond or move at all. Category:Glitches Category:Halo: Reach glitches
A deadbolt is a form of Forerunner technology designed to keep something locked safely away.''Halo: Fractures'', ''Promises to Keep'' Engineer (rate)|Engineers were familiar with deadbolts. Biography A deadbolt, known properly as ''the'' Deadbolt, was ostensibly used to secure a wealth of Precursor technology in Maethrillian's Mysterium during the Capital's construction. The entire astroengineering|megastructure was built around the Mysterium and the Deadbolt. This deadbolt was not a security measure for the Mysterium, however. It was in fact what secured access to the Domain itself. The Ecumene Council's First Councilor was entrusted with the key to the Deadbolt, which was hidden among the formal collar that adorned their regalia alongside other keys. Well over a century after the Halos' activation, a number of Forerunners returned to Maethrillian on a Mission to Maethrillian|mission to repair the Domain, which had been rendered inactive by the Halos. As former First Councilor, Splendid-Dust-of-Ancient-Suns possessed knowledge of a Precursor relicthe Organon, housed deep within the Mysterium, believed to control the Domain itselfand the Deadbolt key to activate and interact with it. Upon arrival, the Organon revealed itself to be a powerful construct called Abaddon which desired to bring the Forerunners to trial for their crimes. Abaddon killed two of the Forerunners but it vanished when Growth-Through-Trial-of-Change used the key to successfully begin the process of restoring the Domain. In doing so, she vanished in a flash and was presumed deceased. Description The specific deadbolt key that could interface with Abaddon and the Domain was hexagonal in shape. Bornstellar-Makes-Eternal-Lasting thought it pretty and radiant and noted that it looked as though it had been newly-created from hardlight, even though it was in reality precisely carved from stone. It typically hung from the First Councilor's collar, hidden in plain sight. The Mysterium's deadbolt itself took the form of a slag heap wherein one stone was a deep, beautiful, amethyst hue. Feeble light sparked along its edges and outlined a hexagonal hole for the key. The Deadbolt could be baffler|glamoured to keep it from sight, instead replaced by the imposing avatar of the Precursor creation, Abaddon. List of appearances ''Halo: Cryptum'' ''Halo: Fractures'' *''Promises to Keep'' Sources Category:Forerunner characters Category:Forerunner technology Category:Forerunner artifacts
Deadeye is an achievement in ''Halo Infinite''. It is unlocked by earning 3 stars in a weapon drill. This achievement awards the player 10 Gamerscore.
|manufacturer=Hannibal Weapon Systems |testsite=Tribute's ship graveyard above Tribute's northern pole ANVIL Station |type=MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3) |role=Extreme long-range target purging |weight= |features=*PZ-238 rebreather system Point-isolated, VISR focal software Emissions cloaking system Heavy-duty waste recycling system }} }} DEADEYE-class Mjolnir is a variant of MJOLNIR Powered Assault Armor manufactured by Hannibal Weapon Systems. GEN2 overview The suits are tailored to Spartan snipers, fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment. While designed for extreme-range operations the suit still is functional in both mid and close range. Deadeye can be optimized for extreme long-range target purging for the extreme end of sniper-oriented Spartan armor. With the smart-linked VISR software with movement-distance calibration, Deadeye has been updated to assist snipers at ranges that greatly exceed traditional firing accuracy. The helmet has an enclosed PZ-238 rebreather system. The VISR has a point-isolated, VISR focal software used for extreme-range targeting. All Deadeye helmets also have a small piece of alloy from ships resting in the wreckage above Tribute's poles. Testing on an early prototype of the DEADEYE suit was done on ANVIL Station in conjunction with Sangheili Rangers of the Swords of Sanghelios. These tests aimed to improve the suit's stealth capabilities. The Deadeye variant's final production run was manufactured by Hannibal Weapon Systems. It was originally tested in Tribute's ship graveyard in Tribute's northern pole, and was designed for use by experienced Spartan marksmen. During the testing the Spartans were placed in zero-gravity to affect long-range combat against exoatmospheric drones hidden among the wreckage. At some point in 2558, Spartan Kojo Agu tested another Deadeye prototype during a counter-piracy operation on Concord. Although Deadeye is rare in the field, the armor is highly regarded by its advocates. GEN3 overview Following the introduction of the Mjolnir MJOLNIR Powered Assault Armor (GEN3)|GEN3, the Deadeye helmet was upgraded to the new platform. In-game information In the ''Halo: The Master Chief Collection'' version of ''Halo 3'', a prototype version of the Deadeye variant was added as part of Series 5: Anvil content. With the updated ''Halo 3'' Armor customization (Halo 3)|armor customization options, the players can now fit their Spartan with Deadeye helmet, chest, shoulders and legs. The description of the armor pieces are the same for every set. {| class"width: 75%;" ! style="width: 15%"|Piece ! style="width: 40%"|Description ! style="width: 15%"|Unlock requirements(''Halo 3'') ! style="width: 30%"|Unlock requirements(''Halo: MCC'') |- align="center" |File:HTMCC H3 Deadeye Helmet Icon.png|75pxHelmet |align5|Cross-training with Sangheili Sangheili Ranger|rangers on ANVIL Station will improve the suit's stealth capabilities. |rowspan=5|N/A |Series 5: Anvil|Series 5 Tier 78, |- align="center" |File:HTMCC H3 Deadeye Chest Icon.png|75pxChest |Series 5: Anvil|Series 5 Tier 38, |- align="center" |File:HTMCC H3 Deadeye LShoulder Icon.png|75pxFile:HTMCC H3 Deadeye RShoulder Icon.png|75pxShoulders |Series 5: Anvil|Series 5 Tier 54, |- align="center" |File:HTMCC H3 Deadeye Legs Icon.png|75pxLegs |Series 5: Anvil|Series 5 Tier 97, |} The GEN2 Deadeye helmet was first introduced into the ''Halo'' games as a Armor customization (Halo 4)|helmet in ''Halo 4''. {| class"width: 75%;" ! style="width: 15%"|Armor ! style="width: 55%"|Description ! style="width: 15%"|Unlock requirements(''Halo 4'') ! style="width: 15%"|Unlock requirements(''Halo: MCC'') |- align="center" |rowspan="2"|File:H4 MJOLNIR Deadeye.png|75pxDeadeye |align="left"|Description (H4): Originally tested in the ship graveyards hanging above Tribute's north pole. |rowspan="2"| Pre-order bonus through Best Buy or Play.com. Purchase Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition. |rowspan="2"|Unlocked by default. |- align="center" |align="left"|Helmet description (MCC): Tested in Tribute's orbital ship graveyards. |} The GEN2 Deadeye returns in ''Halo 5: Guardians''. The helmet and body armor are unlockable as Armor customization (Halo 5: Guardians)|armor permutations through the Requisition system. The body armor employs the full FOTUS-class Mjolnir|FOTUS set, including the body, shoulders, forearms, and legs. {| class"width: 75%;" ! style="width: 15%"|Helmet ! style="width: 70%"|Description ! style="width: 15%"|Unlock requirements |- align="center" |File:H5G REQ Helmets Deadeye Ultra Rare.png|100pxDeadeye (helmet) |align="left"|Every DEADEYE helmet incorporates a small piece of alloy from one of the ships now resting in the wreckage above Tribute's poles. |align="left"|Ultra Rare List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Deadeye.png|100pxDeadeye (body) |align="left"|Tailored to the requirement of Spartan snipers, DEADEYE suits are fitted with emissions cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment. |align="left"|Ultra Rare List of REQ cards|REQ card |} The GEN3 Deadeye helmet is available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core in ''Halo Infinite''. Unlike other helmets, it features no exclusive attachments. {| class"width: 75%;" ! scope"width: 15%" |Helmet ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF DEADEYE Helmet Icon.png|75pxDeadeye |Hannibal Weapon Systems |Forged from the remains of old wars to fight anew. |Epic |Season 03: Echoes Within Battle Pass level 15 (Premium) | |} Attachments The following attachments are not exclusive to Deadeye, and are compatible with other helmets on the Mark VII core. Calling Card CNM(5)/BNR/FASCINATOR Flower Power HUL-I/RS/FACELIFT HUL(4X)/ENIT/WITCHBRANCH MK12T2 CBRN/TRAILWATCH Needle Minder Purrfect Audio TAS/NETMOON Trivia The concept art for the Deadeye helmet on pre-order adverts was sketched over a render of an AIR ASSAULT-class Mjolnir|Air Assault helmet. Pre-release images for Season 03 of ''Halo Infinite'' would show Deadeye with the RS[3]/WOLFTOOTH attachment. Ultimately, the attachment would not be compatible with the helmet upon release, and remained exclusive to FLANKER-class Mjolnir|the Flanker helmet. In ''Halo 4'', Deadeye is one of four helmet-only armor sets alongside the Locus, Scanner, and Strider helmets. In ''Halo 4's'' full body renders, and ''Halo: The Master Chief Collection'', the Deadeye body armor is the same as the RECRUIT-class Mjolnir|Recruit armor. Gallery File:Deadeye Helmet.jpg|Concept art of the Deadeye helmet and skin for ''Halo 4''. File:H4 Deadeye 3d model.jpg|Front and back views of the Deadeye helmet in ''Halo 4''. File:H4 Deadeye Helmet.jpg|A render of the Deadeye helmet in ''Halo 4''. File:HINF DeadeyeHelmet Explorations Concept.jpg|Concept explorations for the GEN3 Deadeye helmet in ''Halo Infinite''. File:HINF DeadeyeHelmet Concept.jpg|Finalised concept art for the GEN3 Deadeye helmet. File:HTMCC-H3 Deadeye Body.jpg|The Deadeye armor in the ''Halo 3'' component of ''Halo: The Master Chief Collection''. File:HTMCC-H3 Deadeye Closeup.jpg|A closeup of the Deadeye upper body armor in ''Halo 3''. File:HTMCC H3 Deadeye Crop Back.png| Back view of the Deadeye prototype. File:H4IG_DEADEYE.jpg|The ''Halo 4'' Interactive Guide description. File:H4 - Deadeye on Relay.png|A Spartan-IV wearing the Deadeye helmet on Impact in ''Halo 4''. File:H5G - Deadeye on Coliseum.png|A Spartan-IV wearing Deadeye armor in ''Halo 5: Guardians''. File:HINF-DeadeyeBandit.jpg|A Spartan-IV wearing a GEN3 Deadeye helmet in ''Halo Infinite''. File:HINF - Season 03 - Deadeye and Neith.jpg|Another Spartan-IV wearing Deadeye with the RS[3]/WOLFTOOTH attachment. List of appearances ''Halo 3'' ''Halo 4'' ''Halo 5: Guardians'' ''Halo Infinite'' *''Season 03: Echoes Within'' Sources Category:MJOLNIR armor Category:Halo 3 multiplayer armor permutations Category:Halo 4 multiplayer armor permutations Category:Halo 5: Guardians multiplayer armor permutations Category:Halo Infinite multiplayer armor permutations
File:Deadliest tier 8.png|right Deadliest Unit was a career award found on the web version of Halo Waypoint from 2009-2014 on the Xbox 360 version until its discontinuation in 2022.Halo: Waypoint It was represented by a medal shaped like a sword on flames against a pair of wings with a black and red ribbon. The award consisted of 36 kill-related achievements. These achievements were organized into eight tiers. Achievements Triple Kill (Halo 3 achievement)|Triple Kill Overkill (achievement)|Overkill Killing Frenzy (achievement)|Killing Frenzy Steppin' Razor Up Close and Personal Headshot Honcho Double Double Came... From... Behind Hammer Time Pull Blades of Fury Ghost Patrol Killtacular (Halo 3 achievement)|Killtacular Have Fun Respawning Save This Film Everything's Better with Bacon Beaming With Pride Dome Inspector Both Tubes My Clothes! Boom, Headshot I See You Favor a .45 KEEP IT CLEAN An Elegant Weapon... Two Corpses in One Grave A Spoonful of Blamite That's a Knife Lucky Me If They Came to Hear Me Beg Overshields are for Sissies Walk it Off All According to Plan... Close Quarters Combat This One's for Jenkins! Breaking Quarantine Speed Reader Tying Up Loose Ends Popcorn.gif Gallery File:Deadliest tier 1.png|Tier 1 File:Deadliest tier 2.png|Tier 2 File:Deadliest tier 3.png|Tier 3 File:Deadliest tier 4.png|Tier 4 File:Deadliest tier 5.png|Tier 5 File:Deadliest tier 6.png|Tier 6 File:Deadliest Unit.png|Tier 7 Sources
|parscore= |terrain=Banished structures, rocky landscapes |symmetry= }} Deadlock is a multiplayer map in ''Halo Infinite''. Universe and lore The map is set in an unknown location, with a Banished Kywasky Workshop Gorespike cannon|anti-aircraft cannon looming in the center. Another cannon and some Kaelum Workshop Banshee|Banshees can be seen in the distance attacking the , a UNSC hovering over a corner of the map. Overview The following are locations on the map that are so named on the player's heads-up display during gameplay: High Base High Cargo High Yard Bridge Cave Cave Pass AA Gun Watchtower Low Base Low Cargo Low Yard Waterfront Crash Site Yep, this is death... Production notes Tom French, the Multiplayer creative director for ''Halo Infinite'' at 343 Industries, described the map as having a "very different mood" from the rest of the multiplayer maps, being "very dramatic", and feels very "classic ''Halo''". Gallery File:HINF CobraBaseDL.png|A view of Cobra Team's base. File:HINF EagleBaseDL.png|A view of Eagle Team's base. File:HINF Deadlock Shade.png|A Shade looking towards the center of the map. File:HINF-Deadlock.jpg|Spartans on the map. File:HINF Deadlake.png|A view of the other Gorespike cannon across the lake. File:HINF Deadlock DistantCannon.png|A closeup view of the Gorespike cannon in the distance. File:HINF Deadlock AerialBattle.png|An aerial battle between Banshees and Wasps around the ''Panama''. File:HINF-BrokenDeadlock.png|Deadlock being corrupted by Iratus during Site Unseen. File:HINF-BigTeamEscalation.png|A match of Big Team Escalation Slayer begins. File:HINF-DeadlockContaminator.png|A Spartan with a Quantum Translocator. File:HINF-MarkVsWarthog.png|Spartans driving a Warthog during a game of Big Team Infection. File:HINF-FF KOH PK-83.jpg|Banished in Firefight: King of the Hill. File:HINF-FF KOH PK-88.jpg|Spartans defending the hill in Firefight. Sources
|terrain=UNSC base, rocky cliffs |playernumber=8-16 |gametypes=*Big Team Slayer Capture the Flag Strongholds }} }} Deadlock is a ''Halo 5: Guardians'' multiplayer map created from the Forge map Alpine. Overview ''Deadlock''s layout is highly faithful to its predecessor's, with much of the map's geometry being identical. The map features two dug-in bases at either end of an open, hilly field with large boulders for cover, and is best suited for high player counts and base-related game modes such as Capture the Flag and Strongholds. Combat centers around long sight-lines and light vehicles, with a rush for anti-vehicle power weapons along the middle of the map. The map differs from ''Standoff'' mostly in weapon placement. Like before, the Spartan Laser is the central power weapon, with a Warthog, Ghost, Active camouflage powerup, and turret emplacement available at each base. However, the missile silos at the left and right sides of the map now add two more power weapons to the mix: the Rocket Launcher and Railgun. Additionally, at the top-back portion of each base is a MLRS-1 Hydra|Hydra launcher. The Mongoose available to each team has also been upgraded to a Gungoose. In terms of map geometry, the two most notable differences are the removal of the large silo doors behind each base and the addition of small satellite dish platforms at diagonal ends of the map's center which provide a high vantage point. The switches that control each base's bunker window and secret entrance are togglable. Production notes It was released on 2015|November 18, 2015 as part of the Battle of Shadow and Light update. The map is a mostly faithful remake the ''Halo 3'' multiplayer map Standoff made in collaboration between "Nokyard" and 343 Industries itself. On 2016|March 25, 2016, Deadlock was modified for matchmaking, changing the lighting, many of the cosmetics of the map, and changing the back sections to be more accurate to Standoff. Gallery File:H5G-Deadlock 2.jpg|Another view of the map. Sources
File:HINF_Medal_DeadlyCatch.png|200px|right Deadly Catch is a medal awarded in ''Halo Infinite'' multiplayer for grappling a weapon or object and immediately using it to kill an enemy. Gallery File:HINF_TechPre_Medal_DeadlyCatch.png|The ''Halo Infinite'' version seen in the Technical Previews. Category:Medals
Dear Diary... is an achievement in ''Halo: Combat Evolved Anniversary'' and ''Halo: The Master Chief Collection''. It is unlocked by locating and activating all of the hidden Terminal (Halo: Combat Evolved Anniversary)|Terminals within the campaign. In the original game the achievement is worth 50 Gamerscore; in the ''Master Chief Collection'' it is only worth 20 points. Sources
The death by cryo tube glitches|glitch is a collision-related phenomenon in ''Halo: Combat Evolved'' that causes players to be pushed through the ground, where they inevitably fall to their deaths. Walkthrough Just after the first cutscene in the The Pillar of Autumn|Pillar of Autumn, you as the Master Chief begin thawing from a cryo-chamber. Right after you jump out of the "hushed casket," jump on top of the tube, so that you are under the cryo tube's cover. When the cover closes, you will be pushed "through the ground" and "fall to your death". Sometimes the cover will not push you through, but instead will close and trap you in the cryo tube; this is especially common if you crouch before it closes. If you turn away from the cover, you can see a headless Master Chief laying in the tube, and if you look down, you can see what appear to be clones of the Master Chief for a few seconds. You can do this by jumping on the tube and crouching before it closes. Sometimes the cryo tube will instead wall hacking|push you through parts of the level. Category:Halo: Combat Evolved glitches
Death from Above is an achievement in ''Halo 5: Guardians'', awarded for killing a Unggoy|Grunt and smashing a grate with a Ground Pound in Battle of Sunaion (level)|Battle of Sunaion. Strategy While possible on any difficulty, it is best done on Easy or Normal. After encountering the second Upisa'weri-pattern Shrike|Shrike turret, head towards the left into the room that has a circular grate on the bottom floor and a staircase to the right of it. The room should be filled with a few Grunts. Climb up the staircase and wait until a Grunt gets very close to the grate, then jump and do a Ground Pound on the grate. If the grate breaks and the Grunt dies, the achievement is then unlocked. However, watch for any Kig-Yar|Jackals nearby and kill them in order to avoid being downed.
Death Island is a multiplayer map, originally exclusive to ''Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC'' and ''Halo Mac''. It is included in Halo: The Master Chief Collection|''The Master Chief Collection''. The map itself is very similar to the ''Halo: Combat Evolved'' campaign level The Silent Cartographer. The map is fairly large, with a recommended number of eight players for an ideal match for any gametype. Overview Death Island features two bases, one for Red team and the other for Blue team, which are on opposite sides of the island. These bases each contain two teleporters, which lead either to a Mamua'uda-pattern Shade|Shade gunner's outcrop or a platform on top of the base, where players can find two Type-26 Banshee|Banshees, a Karo'etba-pattern Ghost|Ghost, and a SRS99C-S2 AM sniper rifle|sniper rifle. The map supports vehicle gameplay, such as the M12 Warthog|Warthogs and M808B Scorpion|Scorpions that spawn near the bases. In the center of the map is a large, permanently closed hatch, similar to the one that the D77-TC Pelican|Pelican Echo 419 enters at the end of The Silent Cartographer. On it lies an overshield, along with a M41 SPNKR|rocket launcher, a M90 shotgun|shotgun, a Unidentified fuel rod gun|Fuel Rod Gun, grenades, and a health pack. Strategies Many games of Capture the Flag|CTF played on Death Island will have little flag involvement. The most likely place to spawn is inside the base, so everyone runs straight for the Banshee teleporter to the top of the island. Most players charge at the other team's Banshee roof, but this does not get to the flag. Paths down to the bases from up there are too far, and trying to jump from the roof into its interior will always result in death without an overshield, or land on a slope. If you are experienced with fall damage reduction, it's possible to jump off the roof and land on the slope above the entrance to each base, although the Red team's base is much harder as the wall partially blocks you. If successful, on CTF matches, you can score very quick captures by doing this and having teammates to cover you. The trees near each base are solid, so landing on them can provide a quick way down to each team's base. Once there, you can easily nab the flag and go through the teleport, or if no one is looking, snatch a Warthog and drive away. Players should value their vehicles because they are vital to this map and should be used whenever possible. Controlling the Scorpions and Banshees are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four Scorpion tanks, drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up to the base while they are distracted and steal the enemy flag. Also, a group of Banshees working together are a force to be reckoned with and can even take down groups of Scorpion tanks. Another good tactic on Team Slayer or Capture the Flag is to drive Scorpions up to the top of the map and bombard; placing them over their teleporters can also greatly help an offensive attack, so long as you watch out for Anskum-pattern plasma grenade|Plasma Grenades. You can also use the Shade turret as an option if needed, although it is less practical for offensive purposes. It is able to take out Banshees and Ghosts, especially in Team Games where they are likely to be in dogfights. Also, it can give cover fire to a teammate fleeing an enemy, although since the Sniper Rifle spawns next to the teleporter, the Shade is of dubious value. During Free-For-All Slayer, a good tactic is to go through the Banshee teleport, grab the Sniper Rifle, and Camping|camp near the Fuel Rod Gun's spawning point. It is a good vantage point and makes picking off enemies relatively simple. If a vehicle shows up, you have the Fuel Rod Gun to counter it, and you can drop into the cave and behind the rock for cover. This map is an experienced Banshee pilot's dream. Unlike Blood Gulch and Sidewinder, the level's Invisible wall|invisible ceiling is incredibly high, providing ample room to maneuver. With the proper tactics (i.e., falling shots, curling, and peeling), the top pilots can take on two Scorpions at once and win. If they continuously neutralize all threats (other Banshees, Scorpions, Shades, etc.), the pilot can allow a team to dominate a match. Often, Scorpion drivers will back into the ocean to prevent being blindsided. But this makes the vehicles very hard to access for teammates if the driver is lost. Another problem is that these drivers will often stay still, making their pilots easy targets for a sniper. A useful trick for modes with four Ghosts spawning per team is to take the enemy Ghost that spawns behind the Banshees and drive it off the cliff. If you successfully land, it is then a fairly simple matter to drive into the base, splattering anyone getting in the way, and take the flag. The Ghost's high speed also makes it the perfect flag transporter. In both bases, there is a ledge high above that has an Overshield on it. Although not accessible without Modding|mods, it makes for a great camping spot, especially if one has the Fuel Rod Gun. In CTF games, this can wreak havoc and allow a teammate to grab the flag while the enemy is confused. Each base can spawn up to four Scorpion tanks. Try to get teammates to use them with you. Controlling a number of Scorpions at a time is a good way to win a Slayer of CTF game. Each base has one shotgun. A good tactic in a CTF game is to Camping|camp in the base with the shotgun and take out any opponents that try to steal your flag. Another good tactic is to sneak under the enemy's base where the tanks are located. Hop into one of the tanks and edge forward so that the tank is visible from above. Due to the game's mechanics, any enemy who jumps onto your tanks instantly dies. Also, you can shoot any enemy that jumps down near your tank. When looking into a base from outside the island, there is a tree on the left-hand side of the map. A good tactic is to grab a Sniper rifle and jump onto the tree. It is extremely difficult to be spotted at that location, as the cliff's shadow conceals the player well. Trivia Getting outside the invisible walls on the map is possible. Simply stand in front of the barrier and have a teammate ram into you with the Warthog, which should send you through the wall. Just make sure "Friendly Fire" is set to "off". You can also do it by yourself with a ghost. The Ghost method described above is also useful. *Players that attempt to throw grenades from outside the map will find that while their player model does perform the animation, but the grenade is not visible. It is possible to hide inside the large rocks at the top of the island. Simply position a Warthog so that exiting a passenger or driver seat will result in the player moving through the rock. Once inside, a player may simply walk out of the rock. Players inside a rock are able to shoot at enemies that are outside, but outside players are not able to retaliate unless they use explosives or other area-of-effect weapons. Gallery File:HMCC HCE Death Island Map.png|Death Island Map.
File:HINF_Medal_DeathRace.png|200px|right Death Race is a medal awarded in ''Halo Infinite'' multiplayer for Splatter|splattering two or more enemies with a single Ghost boost. Gallery File:HINF_TechPre_Medal_DeathRace.png|The ''Halo Infinite'' version seen in the Technical Previews. Category:Medals
The Death Vow is a commitment made by a warrior where they consider their life to be sacrificed for their cause, even before they meet their end. In other words, they fully intend to spend their life fighting for the cause they serve, and are not fearful of laying down their life in its name. The Death Vow in particular is a Sangheili concept, though a warrior of any species could practice their own version of this vow. During negotiations with Insurrectionists in 2526, Sangheili First Blade officer|First Blade Tel 'Szatulai of the Covenant's Silent Shadow believed that General (UNICOM)|General Harper Garvin may have taken the Death Vow because of his fearlessness when forced to defuse a HAVOK tactical nuclear weapon with only seconds remaining before detonation. His discipline and dedication to the cause convinced 'Szatulai that he would need to watch Garvin more closely than the other Insurrectionists, as he may not be so easily fooled. List of appearances ''Halo: Silent Storm'' Sources Category:Ideology
Deathmatch is a mode in ''Halo Wars'' and ''Halo Wars 2'' Multiplayer. Gameplay In ''Halo Wars'', Deathmatch is a spin on Standard|regular skirmish where everything including all infantry, vehicle and air units, heroes and technologies start off fully upgraded: however, Leader Powers will automatically improve over time, though at a relatively fast pace. The player starts with Supplies and all technologies are researched. The population total for all players starts at and increases by for each base that is claimed. Population, however, cannot exceed , so, if capturing bases once this cap is reached will not yield additional benefit. Like Skirmish, the game ends when all enemy bases are destroyed. Deathmatch returns in ''Halo Wars 2'' as the default multiplayer gametype, in principle acting as a renamed Skirmish. In this mode, players start with 600 Supply and 400 Power, and must construct units and upgrade technologies manually. The game ends when all enemy bases are destroyed. Category:Skirmish gametypes Category:Halo Wars gametypes Category:Halo Wars 2 gametypes
|testsite= |type=MJOLNIR Powered Assault Armor (GEN2)|Mjolnir [GEN2] |role= |weight= |features= }} DECIMATOR-class Mjolnir is a MJOLNIR Powered Assault Armor|MJOLNIR armor variant designed by the Materials Group. Overview The DECIMATOR is the closest GEN2 armor variant to the MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII, and features a versatile energy shielding system that can be partially reshaped and sculpted. Like the Mark VII suit worn by Naomi-010, DECIMATOR's physical architecture closely resembles B-class Mjolnir|MJOLNIR Mark V [B]. The DECIMATOR-class Mjolnir is an attempt by the Office of Naval Intelligence's Materials Group to re-engineer major improvements of the MJOLNIR Powered Assault Armor/Mark VII|Mjolnir Mark VII prototypes into the MJOLNIR Powered Assault Armor (GEN2)|second generation of the MJOLNIR Powered Assault Armor. The most successful of these efforts is the DECIMATOR armor's sophisticated energy shielding system. Elements from DECIMATOR would later go on to be used in Project KEYSTONE. DECIMATOR is mostly unknown outside the Spartan Operations|Spartan branch, with even few Spartan Operations|Spartan or UNICOM commanders privy to the full details of the armor's development history. In-game Information Decimator was first introduced as an Armor customization (Halo 5: Guardians)|armor set in the Hammer Storm update for ''Halo 5: Guardians''. The suit has no skin variants. {| class"width: 75%;" ! style="width: 15%"|Helmet ! style="width: 70%"|Description ! style="width: 15%"|Unlock requirements |- align="center" |File:H5G REQ Helmets Decimator Ultra Rare.png|100pxDecimator (helmet) |align="left"|DECIMATOR helmets have a design lineage that stretches back to the final years of the Covenant War, though few Spartan or UNICOM commanders are privy to the full details. |align="left"|Ultra Rare List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Decimator.png|100pxDecimator (body) |align="left"|The DECIMATOR is Materials Group's attempt to reengineer key improvements of the Mjolnir Mark VII prototypes. The most successful of these efforts is the suit's protean energy shield, which can be partially reshaped and sculpted. |align="left"|Ultra Rare List of REQ cards|REQ card |} Production notes First mentioned in Canon Fodder Issue 48 "Reqlamation Begins", the DECIMATOR-class Mjolnir was later confirmed to appear in ''Halo 5: Guardians'' in Canon Fodder Issue 50 "Fifty Caliber". On February 24, 2016 the armor was made available in the Hammer Storm update for ''Halo 5: Guardians''. The Decimator armor was created by the Berlin-based outsource studio Airborn Studios. Internally, the armor was known by the codename ''A092'' during development. Gallery File:H5G - Decimator armor concept art.jpg|Concept art of the Decimator armor in ''Halo 5: Guardians''. File:Decimator renders.jpg|Renders of the Decimator armor for ''Halo 5: Guardians''. File:H5G - Hammer Storm - Decimator HWC promo.png|A render of the Decimator armor presented in games leading up to the Halo World Championship of 2016. File:H5-Mutliplayer-SpartanIVs-GEN2-Armors.jpg|A sage-colored Spartan-IV utilizing Decimator armor in a promotional screenshot for the Hammer Storm update. File:H5G - Decimator.jpg|A Decimator armor-clad Spartan using a on Riptide. File:H5G-Grifball.jpg|A Decimator-clad Spartan during a game of Grifball. List of appearances ''Halo 5: Guardians'' Sources Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations
|birth=2498#June|June 16, 2498 |death=2559#March|March 30, 2559 |causeofdeath= |parents= |siblings= |spouses= |children= |species=Jiralhanae |gender=Male''RTX 2016'' |height= |mass= |hair=White |eyes=Yellow |affiliation=*Covenant Banished |rank=War Chief |sn= |notable= }} Halo Wars 2, campaign level ''A New Enemy''}} Decimus was a Jiralhanae warrior who founded the Banished alongside Atriox when they and several other Jiralhanae rebelled against the Covenant when a Sangheili Itho 'Hesiikee|executioner was sent to kill Atriox during the Algolis Invasion. One of the longest serving War Chiefs within the Banished, Decimus had been serving as Atriox's right hand and second-in-command ever since his rebellion. Biography File:Deci2.png|thumb|250px|left|Decimus prepares to slam a Sangheili into the ground. Decimus once served in the Covenant's Covenant military|military. He fought in the genocidal Human-Covenant War|war against humanity. He was Algolis Invasion|present on Algolis when Atriox, the survivor of numerous suicide missions and a disbeliever in the Covenant's Great Journey and the war, was meant to be executed. He was inspired by Atriox's refusal to allow himself to be killed and his defiance of the giant empire. At that moment Decimus sprung into action. He and other Jiralhanae killed all of the Sangheili present in the immediate area. Decimus personally was responsible for numerous deaths, which he caused with his bare hands. Forthwith, he fell to both knees before Atriox and pledged to follow him and formed the Banished together. From that day onward, he was Atriox's right hand. He accompanied Atriox during raids on Covenant supply lines and stores to build up a formidable amount of ordnance stolen from the empire. File:Hroa drones.png|250px|thumb|Decimus and Sig Raan discuss her Yanme'e forces. Shortly after the foundation of the Banished, Decimus travelled to a secret Covenant facility on the planet Otraak to attempt to recruit a Kig-Yar scientist he knew named Sig Raan, in an effort to expand the Banished's technological base and support their fleets. Upon arrival to the planet Decimus and his group were attack by many Unggoy fending off the attackers quickly. A hologram of Sig Raan would appear to stop the Grunts assault, inviting Decimus inside to discuss his proposel. Decimus would try to convince Sig Raan to join the Banished, with the Jackal simply taking him to her Yanme'e hive, where all Drones there would follow her orders. she was their queen thanks to a device created by her that would mimic the sonic and pheromonal signals of the Yanme'e Queen. Sig Raan then would inform Decimus that his signal to his group had been cut off and that this was the end for him. Decimus was set upon by Sig Raans drones, being swarmed by them. Decimus would only live thanks to the surprise arrival of Atriox. Atriox coming to the aid of Decimus along side his reinforcements would push back and defeat the entire hive, and as Sig Raan tried to escape Decimus would kill her firing a shot from his Type-25 plasma pistol|plasma pistol. Killing the Jackal instantly as he would take the device Sig Raan had created. It would be destroyed by Atriox as he declared all his troops would follow him out of free will, not due to being controlled. After the Banished had grown larger following the recruitment of many mercenaries and criminals, Decimus served in the Banished as a War Chief. He had command over multiple types of leaders, including Jiralhanae Warlords who were loyal only to him and Atriox, as well as Unggoy thrall-taskmasters. Harboring a hatred for the Sangheili due to the feud between their species, Decimus often ordered the Banished Sangheili mercenaries under his command on suicide missions as canon-fodder for sadistic pleasure. File:Hroa5 offer.png|300px|thumb|left|Atriox and Decimus meet with Jovus. Atriox arranged to meet with Jiralhanae Chieftain Jovus who had made a name for himself. Decimus was sent to meet with him first when he arrived on the planet Karava. Decimus would act as a console to Jovus going to him unarmed. He would speak of Atriox's accomplishments on Otraak, Decimus would speak in utmost respect of his leaders brutality. Jovus would snap at Decimus for his views. Then the ground would shake and tremble as explosive charges would be let off. Soon Jovus and his group would be fired upon by Pavium and Vroidus. Sending Jovus and his group fleeing back to their supply depot where they would be cut off by the Banished who would charge Jovus' group and decimate them, leaving Jovus weak and limping having taken plasma fire to his left shoulder. When Atriox would make himself known comending Jovus for his pointless endeavour fighting. Decimus would stand by as Atriox tried to convince Jovus to join him. Jovus would defy Atriox to the end. Charging at the warmaster, Jovus would be struck down by Atriox with Chainbreaker, killing the Brute instantly. Decimus would watch as Atriox declared that Jovus and the time of the Covenant were at an end, but the time of the Banished had just begun. File:DecimusFighting.png|thumb|300px|Decimus under heavy firepower while fighting against the crew of the . In 2558#November|November of 2558, the Banished arrived in force at Installation 00 aboard the ''Enduring Conviction''. Atriox chose Decimus to lead the Attack on Installation 00|assault on the installation, and he personally led the subsequent raid on the humans at the Henry Lamb Research Outpost. Decimus and a contingent of Banished ground forces massacred everyone in sight. Following this, Decimus was charged with establishing a system of power extraction and excavation across multiple sites on the Ark. In addition to plundering the massive Forerunner installation's resources, he also directed the collection of salvage left over from the prior Battle of Installation 00|battle in 2552. Over the next few months, these endeavors grew in scope. Accessing a Cartographer allowed the Banished to take control of the installation's local teleportation grid|portal network, which made travel and coordination between many sites much more effective. File:DecimusExits.png|thumb|200px|left|Decimus, fully-armored, retreats back into a portal. When the arrived at the Ark on 2559#March|March 28, 2559, one of the first things the Banished were required to defend was one of these sites where Decimus was in charge of resource gathering. Around R-6029-4452 according to a Sangheili method of keeping time, a base under the control of Decimus was destroyed by Jerome-092 and Strike One. At first, the Jiralhanae War Chieftain was unaware as to why contact had been lost with his contacts at the base, but it wasn't long before the attack and the humans' presence became known to him. At first, he called for shipmaster Let 'Volir to target a newly-built UNSC firebase with pulse laser turrets as a short show of force. As the UNSC Marine Corps|Marines and the Spartan weren't dissuaded, however, Decimus finally appeared on the battlefield himself. From the ground, Decimus not only took on the many fighters himself in close-quarters combat, but also repeatedly ordered the shipmaster to target his own location briefly and with precision as he was protected from the lasers by a powerful energy shield that his mechanized power armor could encapsulate him in for short periods. When it became clear that he would not be able to fend off the attack, Decimus retreated but the ''Enduring Conviction'' continued to bombard the area on his orders, killing UNSC and Banished troops alike, ostensibly to keep the humans from learning anything from the operation. He was ordered to report to Atriox immediately following this loss. Despite Decimus' best efforts, the humans were able to recover records from Decimus' base pointing them towards the Cartographer as their next target. File:DecimusDecimated.png|300px|thumb|Decimus is killed by UNSC forces. Decimus would not step into the fray again until two days later on March 30, when UNSC forces were making a push to cripple the portal network by destroying its central hub. He had been reassigned to protect the portals after the extent of the network was discovered by the enemy. Decimus, enraged, made a bold stand against the aggressors, wherein he coordinated with the ''Enduring Conviction'' similar to the previous engagement. The combined fire from many UNSC infantry, vehicles, and aircraft along with Spartans Jerome-092 and Douglas-042 heavily damaged Decimus and his exoskeleton. Mortally wounded from the immense firepower, Decimus collapsed to his knees and ordered the humans to enjoy their victory as it would be their last, before dying.Halo Wars 2, campaign level ''Lights Out'' The death of Decimus, Atriox's most trusted field commander, was a setback for the Banished. Atriox later promoted War Chief Escharum to second-in-command to fill Decimus' now vacant position until Escharum himself fell during the Battle for Zeta Halo. Personality and traits File:Deci3.png|thumb|300px|left|Decimus kills a Sangheili by breaking his neck. Decimus was described as a typical Sangheili-hating "Brute's Brute", he was ruthless and extremely bloodthirsty while boasting an almost unparalleled raw physical strength. Fighting for the glory to kill, Decimus was considered to be the embodiment of every horror story that has been passed around through the UNSC Marine Corps about battling Jiralhanae. When he served the Covenant during the Human-Covenant War, he took particular delight in hand-to-hand combat with the outmatched soldiers of the United Nations Space Command. Decimus respected strength above all else and held the traditional Jiralhanae belief that "might makes right"; Atriox gained Decimus' absolute loyalty after they successfully rebelled against the Covenant, becoming known as his right hand. As befitting his rank, Decimus had his own personal Jiralhanae Warlord lieutenants but he also relished the chance to make a personal appearance on the field against particularly stubborn enemies. Decimus' bloodlust often whipped troops under his command into a frenzied rampage. While the Jiralhanae who make up Atriox's Chosen share their leader's cunning, Decimus encouraged more base traits in his warriors, chief among which was the unquenchable thirst for blood. Decimus showed little care for the troops under his care, ordering an orbital bombardment from the ''Enduring Conviction'' on his salvage base to cover up his operations while Decimus himself escaped through one of the Ark's portals. The bombardment killed many of his own troops, disgusting Isabel who called Decimus a monster for his heartless actions. Decimus still harbored resentment against the Sangheili that serve the Banished due to how they treated the Jiralhanae in the Covenant. As such, Decimus took a sadistic joy in ordering the Sangheili of the Banished on dangerous, and often suicidal, missions. Like Atriox, Decimus despises the Covenant and Jul 'Mdama's Covenant|its Covenant remnants|remnants. Like Escharum, Decimus typically disliked humans while still working with Banished human mercenaries under his and Atriox's command, viewing their kind as insects and arrogant vermin. On occasion, he would sometimes show respect for them as well. Unlike many in the Banished, Decimus secretly continued to harbor a belief in the divinity of the Forerunners right up until his death. Orda Val 'Saham, a Sangheili guard who reported to him, noted that he regarded the Forerunner architecture on the Ark with reverence and awe. In his eyes, 'Saham saw what he regarded as a fatal longing and a tragic need to be struck dumb and blind by the promise of a wondrous destiny.Halo Wars 2, ''Phoenix Logs'' Equipment When in battle, Decimus wore a heavily armored powered exoskeleton|exoframe that he had personally commissioned, preferring hand-to-hand combat in nearly all circumstances. This exoskeleton increased his strength and granted him a great deal of protection from weaponry, as shown in his first run-in with forces from the ''Spirit of Fire''. When engaging UNSC forces for the second time, Decimus bragged that his armor had been improved in the meantime since the last fight. Decimus wielded a modified Gravity hammer (fiction)|gravity hammer that could be used to pull vehicles and infantry toward him so he could then smash them, in addition to unleashing a devastating gravity vortex. Production notes Decimus is voiced by T.J. Storm.Halo Wars 2 credits In development Decimus' pre-rendered Blur Studios|Blur cutscene model had white hair, while his in engine model had black hair. In the final build, Decimus' in engine model was changed to have white hair to match the pre-rendered CGI Blur cutscene model. Decimus was originally planned to return from the dead as a Flood Combat Form in ''Awakening the Nightmare'' as evidenced in its concept art. After Decimus is killed, his body vanishes though this appears to simply be a matter of graphics rather than something actually happening to his body as the UNSC forces that took him down don't react at all. Gallery File:HW2-IngameDecimus.png|Decimus' early model, notice the black hair. File:HW2C-Decimus.png|Concept art of Decimus for ''Halo Wars 2''. File:HW2 Decimus Concept art.png|Decimus face concept art. File:HW2_Decimus_Concept 1.jpg|Concept art of Decimus. File:HW2_Decimus_Concept 2.jpg|Concept art. File:HW2-ConceptDecimusExoskeleton.jpeg|Decimus concept art. File:HW2 ATN art infected.png|Concept art of a Flood-infected Decimus. File:HW2-Decimusmodels.jpg|Model of Decimus in-game. File:HW2 Decimus mech.png|Decimus in his mech-suit in ''Halo Wars 2''. File:HW2-Decimus.jpg|Decimus after destroying a Warthog. File:HW2-UNSCvsDecimus.png|UNSC Marine Corps|UNSC marines and Cyclopses surround Decimus. File:HW2-DecimusREQsCyclops.png|Decimus prepares to destroy a Cyclops. File:HW2-Decimusmenu.jpg|Decimus with a Eklon'Dal Workshop Marauder and infantry. File:Halo Rise of Atriox3.png|Decimus and Atriox fighting Yanme'e on the cover of ''Halo: Rise of Atriox#3''. File:HROA5-Decimus.jpg|Decimus on Karava. List of appearances ''Halo Wars 2'' ''Halo: Rise of Atriox'' ''Halo: Official Spartan Field Manual'' ''Halo Infinite'' Sources Category:Jiralhanae characters Category:Covenant military personnel Category:Banished members
}} Decimus' exoskeleton is a type of powered exoskeleton employed by the Banished. Operational history The exosuit is operated by Decimus, Decimus mainly used this exosuit against the UNSC during the Second Ark Conflict.''Halo Wars 2'' Trivia Decimus has a beard on his face while the unit lacks it. In Halo Wars 2, Decimus himself lacks any guns despite the main menu showing Decimus' mech has a gun attached to his left arm and the gun resembles a Spike turret|anti-infantry turret. Gallery File:HW2-Decimus.jpg|thumb|Decimus' exoskeleton File:HW2-Decimusmodels.jpg|thumb|3D model File:HW2-Decimusmenu.jpg List of appearances ''Halo Wars 2'' Sources Category:Jiralhanae armor Category:Banished vehicles
''Halo Wars 2'' Unique Units: Jiralhanae Warlord and Decimus Privileges: Allow units to survive longer through health Siphoning. Tier 1 Leader Powers *Killing Frenzy: All units gain damage boosts when they kill enemies for 6 seconds. *Vortex Lightning I: Fires a controllable vortex that stuns enemies and lowers their defense. **Population Cost: N/A **Supply Cost: 50 **Power Cost: 150 **Cooldown: 165 seconds *Vortex Lightning II: Increases Vortex Lightning size, debuff duration, and strength. **Population Cost: N/A **Supply Cost: 75 **Power Cost: 200 **Cooldown: 165 seconds Tier 2 Leader Powers *Siphon I: Targets own units to recover health while damaging enemies. **Population Cost: N/A **Supply Cost: 300 **Power Cost: 100 **Cooldown: 195 seconds *Siphon II: Increases Siphon target size, duration, and healing amount. **Population Cost: N/A **Supply Cost: 400 **Power Cost: 150 **Cooldown: 195 seconds *Siphon III: Further increases Siphon target size, duration, and healing amount. **Population Cost: N/A **Supply Cost: 500 **Power Cost: 150 **Cooldown: 195 seconds *Fury I: Targets own units. Boosts damage and speed of affected units at the cost of health. **Population Cost: N/A **Supply Cost: N/A **Power Cost: N/A **Cooldown: 120 seconds *Fury II: Increases selection area of effect, unit damage, and movement speed. **Population Cost: N/A **Supply Cost: N/A **Power Cost: N/A **Cooldown: 120 seconds *Fury III: Increases selection area of effect, unit damage, and movement speed even more. **Population Cost: N/A **Supply Cost: N/A **Power Cost: N/A **Cooldown: 120 seconds Tier 3 Leader Powers *Glassing Beam I: Fires a controllable plasma beam. **Population Cost: N/A **Supply Cost: 350 **Power Cost: 150 **Cooldown: 228 seconds *Glassing Beam II: Increases Glassing Beam size and damage. **Population Cost: N/A **Supply Cost: 450 **Power Cost: 250 **Cooldown: 228 seconds *Glassing Beam III: Further increases Glassing Beam size and damage. **Population Cost: N/A **Supply Cost: 550 **Power Cost: 350 **Cooldown: 228 seconds *Dextro Xur-pattern Spirit|Spirit Assault I: Drops off two Suicide Unggoy squads. **Population Cost: 4 **Supply Cost: 240 **Power Cost: 60 **Cooldown: 165 seconds *Spirit Assault II: Drops off two upgraded veteran Suicide Grunt squads and one veteran Jump Pack Brute squad. **Population Cost: 7 **Supply Cost: 375 **Power Cost: 140 **Cooldown: 165 seconds Tier 4 Leader Powers *Teleport I: Teleports own units to any location within range. **Population Cost: N/A **Supply Cost: N/A **Power Cost: 200 **Cooldown: 165 seconds *Boundless Siphon: All units gain a permanent minor health siphon when they damage enemy units. Tier 5 Leader Powers *Decimus Drop: Drops Decimus into battle. **Population Cost: 10 **Supply Cost: 1,000 **Power Cost: 1,000 **Cooldown: 386 seconds *Boundless Fury: All units gain a permanent increase to speed and damage. Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y/R ability. His ability is a reverse version of Atriox's Eradication Leader Power, with the strength worth being level two. Starting Army: Vampire *4 Bloodfuel Grunts *1 Terror Chopper Berserker *2 Jump pack Brutes *1 (Blitz) Suicide Grunts *1 Prowling Reaver *1 Marauder Warchief General Decimus' Siphon and Fury can stack each other, dealing additional damage and additional healing effect. Siphon and Boundless Siphon leader power will serve to aid player in firefight, which can be utilized in lieu of any Healing Leader Power. Allies Open the firefight using Lightning Vortex, allowing allies to launch the assault while the enemy was stunned. Enemies Fast elimination for Decimus unit is recommended due to his leader power. Stay away from Decimus if the player spot Decimus is on the battlefield. The player may set up a trap to lure any of your units and make a quick work to eliminate it. *Form a quick countermeasure, or quickly initiate the counter-firefight to even the odds. Sources Category:Gameplay guides
Decisions is the twelfth track on the ''Halo 4: Forward Unto Dawn Original Soundtrack''.
Decorated Soldier is a ''Halo 2 (Windows Vista)|Halo 2 for Windows Vista'' achievement. It can be earned by getting awarded with at least 8 different medals in a free-for-all game. Methods The best way of getting this achievement is to kill with different styles. Use grenade sticks, assassinations and beat downs and try to get multi kill medals and killing sprees. Category:Halo 2 (Windows Vista) achievements
Decorated Warrior is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by earning at least 10 different medals in one non-team ''Halo 2: Anniversary'' multiplayer game. The achievement is worth 10 Gamerscore and can be unlocked in both matchmaking and custom games. It also unlocks the "Magnum" Multiplayer Emblem. Trivia The achievement is a nod to the Decorated Soldier achievement in Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista, which required players to earn 8 different medals in a free-for-all multiplayer match. Despite the increase from 8 to 10, the sheer abundance of medals in ''Halo 2: Anniversary'' actually makes this a significantly easier achievement.
Dedicated to Crimson is an achievement in ''Halo 4''. It is awarded for completing the first five episodes of ''Spartan Ops'' on any difficulty. The achievement is worth 80 Gamerscore. It is represented by the Spartan Operations|Spartan seal with a circle above it that reads "EP 5". Sources
File:Dee-bradley-baker-237231.jpg|thumb|250px|Dee Bradley Baker File:Voiceactor - Gravemind.png|thumb|250px|Dee Bradley Baker recording the Gravemind's first line in ''Halo 2'' at Bungie. Dee Bradley Baker (born August 31, 1962) is an American voice actor. He voiced the Gravemind in ''Halo 2'' and ''Halo 3''.Halo 2 creditsHalo 3 credits He later provided his voice for Destinypedia:Variks, The Loyal|Variks in ''Destinypedia:Destiny|Destiny''. Sources Category:Voice cast Category:People
|rank=Colonel |sn= |notable= }} Colonel Deen was a human officer of the United Nations Space Command's UNSC Armed Forces|Armed Forces. In the early years of the Human-Covenant War, Deen successfully led a force that broke through a Covenant siege, gaining the colonel fame throughout the UNSC. Due to this heroic feat, a Fort Deen (location)|fort on the Outer Colony of Arcadia was named after Deen. List of appearances ''Halo Wars'' Sources Category:Human characters Category:UNSC personnel
''Deep Reverence'' was an ancient Forerunner . It was commanded by the Forerunner Promethean known as the Confirmer.Halo: Cryptum, ''page 145'' Commissioned before the human-Forerunner wars, it was retired nearby the San'Shyuum homeworld Janjur Qom around 98,445 BCE, after the Prometheans were forced out of the Forerunner Council|Council.Halo: Cryptum, ''page 180'' The ship was also used as the final resting place for many of the Prometheans, whose Durances were stored in the ship.Halo: Cryptum, ''page 182'' Over 97,445 BCE|a thousand years later, the ship had fallen into disrepair, with most of its decks covered with ice and its power systems and hard light projectors failing.Halo: Cryptum, ''page 176-177'' During the thousand years of the ship's retirement, the Confirmer had modified the ship's internal structure extensively from its original design. The Confirmer had decorated the ship's Bridge|command center with various sculptures and draperies the San'Shyuum had brought him as gifts.Halo: Cryptum, ''page 183'' Trivia The description of the ''Deep Reverence'' is strikingly similar to High Charity. It is possible the latter's design was influenced by the San'Shyuum's memories of the vessel, as it orbited their homeworld for many centuries. List of appearances ''Halo: Cryptum'' Sources Category:Forerunner ships
The Deep Space Research Array (DSRA) was a research facility orbiting the human Outer Colony planet of Arcadia in the Procyon system.''Halo Wars'', "Halo Wars Timeline Events|Timeline Events" Opened on 2498|January 16, 2498, the facility was established to research large space-based objects such as black holes, heavy gravity events, or objects where vessels could not normally go to.''Halo Encyclopedia (2009 edition)'', p. 298 (2011) Some individuals pointed out the irony that the Deep Space Research Array led to Arcadians becoming more knowledgeable about Milky Way|the galaxy than about the dense jungles of their own planet. (defunct, backup on ) The facility was ultimately destroyed on 2531#February|February 9, 2531 by the Covenant's Fleet of Glorious Interdiction during the opening stages of the Battle for Arcadia. List of appearances ''Halo Wars'' Sources Category:Arcadia locations Category:Space stations
|ended=2551 |gender=Male |description=An old man with a snowy cape, often accompanied by holographic ice and snow |color=Blue |affiliation=United Nations Space Command |number= |function=AI for the SPARTAN-III program at Camp Currahee, Onyx |notable= }} Deep Winter was a fifth-generation Smart AI|"smart" artificial intelligence|AI assigned to the Office of Naval Intelligence|ONI survey team based in Zone 67 on planet Onyx. Operational history Deep Winter replaced Eternal Spring in service by around mid-2537, at which point he was noted to "talk a lot" and accidentally spill secrets to Lieutenant Commander Kurt Ambrose and Senior Chief Petty Officer Franklin Mendez, such as the deployment of SPARTAN-III Alpha Company on Operation: PROMETHEUS. At some point earlier in that year, he posed as Kurt in a Halo Infinite Story & Intel|communique requesting Spartans Hazel-A302, Jun-A266, and Kevin-A282 to be reassigned into the burgeoning "Headhunters|Headhunter" program, concerned about the projected high fatality rates of the then-upcoming PROMETHEUS. This act was a deception done in secret due to Deep Winter's care for the Spartan personnel, considering himself as much a father to the children as Kurt or Mendez had been. This deception would remain hidden until the end of his life. Throughout the training of SPARTAN-III Beta Company, Deep Winter served as the AI on station at Camp Currahee, Onyx, and took particular care of the candidates in training - often expressing his concern for their wellbeing to Kurt and Mendez. This care extended to SPARTAN-III Gamma Company|Gamma Company, with Deep Winter's final act prior to his end-of-life termination in 2551 being to warn Kurt of illegal and dangerous alterations that had been made to the Gammas' Project CHRYSANTHEMUM|augmentation procedures clandestinely. He did this by imprinting a fraction of his intellect into a Slipstream space probe|slipspace probe at the cost of much of his processing power, and using a slipspace COM launcher to send the probe to Kurt aboard . Doing this allowed the AI a limited time to talk with Kurt without the need for an expansive datacentre or power infrastructure, though with only a very limited amount of time to do it. Unbeknownst to Deep Winter, the alteration of the augmentation process had been Kurt's idea and agreed-upon by Colonel James Ackerson. By the time Kurt returned to Onyx, Deep Winter had been shut down, though he left a number of files for Kurt to review about his findings on the secretive augmentation alterations. These files also contained his "Halo Infinite Story & Intel|deathbed confession" regarding his findings and suspicion of Kurt and Ackerson's approval of the alterations, alongside his reveal of the reassignment of Alpha Company Spartans to the Headhunters and other "parallel initiatives". Due to his suspicion of Kurt and Ackerson, he expected the file cache to be fully wiped to cover up the process - something later affirmed when Kurt did exactly that upon return to Onyx. Deep Winter was, in turn, replaced by the newer smart AI Endless Summer in 2551. Personality and traits Deep Winter's Holography|holographic avatar took on the appearance of an old man clad with ice-blue eyes and chiselled features. He was clad in a cape and held a crystalline ice cane, and was generally accompanied by ice and snow. When his holographic avatar moved to touch an object, it would often display holographic ice spreading across the object. In more sombre discussions such as those concerning his imminent end-of-service, Deep Winter shrank his holographic avatar into the form of a single snowflake. Nonetheless, he was able to enjoy an active service lifespan of around thirteen years (c.2537-c.2551)- almost double the typical estimates for a Smart AI and something Deep Winter took pride in. Deep Winter was known to be very talkative. He seemed to enjoy the company of Kurt Ambrose, Franklin Mendez and the Spartan-IIIs at Camp Currahee. Deep Winter also showed great concern for the young Spartans and often acted in what he thought to be their best interest, even when not ordered to do so. He monitored the progress and actions of the Beta Company Spartans even after they graduated and then monitored the progress of the Gamma Company Spartans as well. Deep Winter and Endless Summer were said to be roundabout opposites to themselves in both personalities and mannerisms, considering the adjacent seasons in the real world, both Summer ''and'' Winter. Production notes Deep Winter, as per the Halo Infinite Story & Intel|''Halo Infinite'' intel drops, was the AI responsible for ordering the deployment of several Alpha Company Spartan IIIs into the Headhunter program in an effort to help prevent excess deaths in the upcoming slaughterhouse of Operation: PROMETHEUS. In his final end-of-life confession, Deep Winter mentions reassigning members of Alpha Company away to parallel initiative''s'', implying other programs than just the Headhunters. This may indicate that the formation of "Cat-2" teams like NOBLE Team|NOBLE, Gauntlet Team|Gauntlet, Echo Team|Echo, and Red Team (SPARTAN-III)|Red was also something done by Deep Winter rather than Kurt. If so, this may additionally indicate Kurt's Noble Team performance reports|performance reports to Mendez (released as part of the promotional work for ''Halo: Reach'') to actually be a fabrication of Deep Winter, rather than directly done by Kurt himself. List of appearances ''Halo: Ghosts of Onyx'' ''Halo Infinite'' *''Winter Update'' Notes Sources Category:AI characters
File:Halo CE Derelict.jpg|300px|thumb|The room inside the station. Deep-Space Anomaly #0198 is a Forerunner construct cataloged by the United Nations Space Command|UNSC.Halo: Combat Evolved, multiplayer map ''Derelict'' Description The construct appears to be a small Forerunner space station in the Soell|Soell System, seemingly in high orbit over the gas giant Threshold. The station's interior is composed of one octagonal room with series of catwalks connecting to the center and several corridors surrounding it. The four pillars in the center of the station's main room bear the Forerunner symbols#Eld|Mantle glyph. Trivia This anomaly is the site of the Multiplayer level Derelict in ''Halo: Combat Evolved. List of appearances ''Halo: Combat Evolved'' Sources Related articles Soell|Soell System Threshold Installation 04 Derelict Category:Forerunner installations Category:Space stations
The deep-space artifact is a Forerunner artifact that was discovered by the UNSC prowler|Prowler in late 2552, while the vessel was on patrol deep in Covenant Empire|Covenant space.Media:ILB_Artifact.ogg|ILB_Artifact.ogg Physical description The artifact is a squat cylinder that is roughly the size of a tire or suitcase. It has Braille-like triangles, lines, and dots set in the metal in an ordered, non-repeating pattern running around the rim like a tire tread. On the top center is a raised square approximately the size of a human palm. Some of the artifact is made of Wikipedia:Osmium|osmium while the rest of the material was unidentifiable by the crew of ''Apocalypso'' but it is known to be denser than Osmium.Phase 3 Memories Prior to its activation, it was letting off very faint, but complex, magnetic fields. After its activation, it let out one massive electromagnetic pulse that was strong enough to temporarily knock out all the communications equipment within the Sol system|Solar System for seven seconds before changing into a series of oscillating pulses that grew steadily weaker. Use The object is activated by touching all the triangles, then all the lines, and then the dots, in that particular sequence.Media:ILB_The truth.ogg|ILB_The_truth.ogg Its deactivation sequence is the exact opposite: dots, lines, triangles.Media:ILB_Lockdown lab.ogg|ILB_Lockdown_lab.ogg History After a brief study of the artifact, Captain (Navy)|Captain Greene feared that the Covenant had done something to their artificial intelligence construct, Melissa (AI)|Melissa, and the ship headed back to Earth. Melissa was indeed affected by a hostile Covenant AI called the Seeker (AI)|Seeker which desired any and all Forerunner-related data. The foreign AI used Melissa to influence a crew member named McKaskill|MacKaskill to fiddle with the artifact. When they exited Slipstream space|Slipspace, the artifact let out an enormous electromagnetic pulse that neutralized all communications in the Solar system for seven seconds, caused the ship to crash in Lunar orbit, and fragmented Melissa. One piece of the AI landed in Jersey Morelli's home computer, and the other was also thrown back in time to the year 2004. The artifact was taken to Chawla Base in Boston, Wikipedia:Massachusetts|Massachusetts for study. An ambitious Major Standish believed it to be Covenant technology and decided to take the glory and had the surviving crew hunted down and killed. This was noticed by one of Melissa's fragments, now named Durga, who was looking in on the ''Apocalypso'''s destruction. Durga led a Team Jersey|vigilante group that broke into Chawla Base and turned off the artifact, using information acquired by her Operator|other fragment. The artifact let out another massive pulse, which closed the temporal anomaly and reunited the fragments. Trivia The artifact seems to resemble the weapons used by the marathongame:Pfhor (Race)|Pfhor in the ''Marathon|Marathon trilogy'', which have a squat, cylindrical shape. In addition, Pfhor technology includes sets of triangles made with dots, which can be interpreted as Braille-like in shape and texture. The name of the ship that discovered the artifact, ''Apocalypso'', is most likely a foreshadowing or comedic name, considering what catastrophe was almost caused by this device. Melissa speculated that the artifact may have been a remote control used to activate the Halo Array. Whether this is true or not is unknown. List of appearances ''i love bees'' Sources Category:I Love Bees Category:Forerunner artifacts
File:HI Deer.jpg|thumb|350px|Deer-like creature Deer are Wikipedia:Ungulate|ungulate Wikipedia:Mammal|mammals of the Wikipedia:Taxonomy|taxonomic Wikipedia:Family (biology)|family ''Wikipedia:Deer|Cervidae''. While deer are indigenous to Earth, both deer and deer-like creatures have been discovered by the United Nations Space Command on at least one Halo ringInstallation 07. History Both deer and deer-like creatures were among those Conservation Measure|preserved by the Librarian against the Great Purification|firing of the Halo Array in 97,445 BCE. Following this destructive event deer were Reintroduction|reintroduced to Earth and both they and similar creatures were seeded upon at least one Halo ring.''Halo: Hunters in the Dark'', ''Chapter 1'Halo: Outpost Discovery'', The Ring Experience Following the discovery of Installation 07 by respected scientist Doctor Luther Mann just as 2555 was dawning, Vanessa|a form of deer-like creature was encountered by and befriended by Mann once he had joined the Unified Earth Government Zeta Halo project|initiative concerned with studying and occupying the ring.''Halo: Renegades'', ''Chapter 13'Halo: Outpost Discovery'', ''The Making of The Ring Experience'' Anatomy, physiology, and behavior File:HOD DEER.PNG|300px|thumb|Deer on a Halo ring The deer-like creature befriended by Doctor Mann on Zeta Halo was small and named "Vanessa" by him, despite his inability to conclusively determine its sex. Every morning around the same time, Vanessa would show up around the same time and stare at him expectantly until he fed her with lettuce, which she chowed down enthusiastically. Satisfied with the food, she would them take several steps forward so that Mann could rub her under the chin. This elicited a noise from Vanessa that sounded vaguely like the equivalent of a purr. Production notes Wikipedia:Falcon's Treehouse|Falcon's Creative Group was tasked with recreating its own versions of the so-called "space deer" first featured in the 2018 Halo Infinite announcement trailer|trailer for ''Halo Infinite''. This was done so that they might be featured within "The Ring Experience" at ''Halo: Outpost Discovery''. According to , executive producer of the experience, the deer were primarily based on Wikipedia:Moose|moose but were given their own unique sorts of antlers. 343 Industries reportedly wished for various creatures seen on the Halo ring in the experience to look as if they belonged on Earth but possess some features which made them look slightly alien as well. List of appearances ''i love bees'' ''Halo: Hunters in the Dark'' ''Halo: Outpost Discovery'' ''Halo: Point of Light'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' Notes Sources Category:Animals