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Watershed Division
|series = Hydra
|type = Wikipedia:Multiple rocket launcher|Multiple rocket launcher
|cost =
|variant =
|length =
|width =
|height =
|weight =
|ammotype = 9X-G Gyroc rocket|9X-G High-Explosive Air Bursting Gyroc rockets (EMP variant)
|capacity =
|feed = 6-rocket revolving cylinder
|operation =
|rate = Semi-automatic
|rate-title = Firing mode
|velocity = 31.86 m/s (104.5 ft/s; 114.7 km/h)
|optics =
|range =
41.46 m (136.0 ft)
124.32 m (407.9 ft)
621.79 m (2,040 ft)
|service = Post-Covenant War conflicts
}}
}}
The Echidna is a special variant of the MLRS-1 Hydra|Multiple Launch Rocket System-1 Hydra Gyroc Launcher. Named after the wikipedia:Lernaean Hydra|Lernaean Hydra's wikipedia:Echidna (mythology)|mother, it is one of two major sub-variants of the MLRS-1 line to be utilised by the United Nations Space Command. Unlike the standard Hydras made by Chalybs, Typhon has been upgraded by the Watershed Division, an R&D group within the Office of Naval Intelligence.
Overview
The Echidna is a named variant of the MLRS-1 HGL, upgraded to fire experimental, non-nuclear warheads capable of generating an electromagnetic pulse and have a second zoom level that can detect targets up to away. The weapon's experimental EMP-equipped warheads are just one of Chalybs Defense Solutions' many R&D projects. Design-wise, it retains the Hydra Launcher's chassis but recolors it to a predominantly white color broken up by olive green and red stripes, along with an olive green falcon emblem in the middle part of the weapon on each side.
Another named variant, the Typhon, is also produced by the Watershed Division.
In late 2558, SPARTAN-IV program|Spartan-IVs serving aboard the trained with the Echidna in War Games simulations.
In-game information
The Echidna is an Ultra Rare Power Weapon REQ that grants REQ Points when sold. It operates exactly identically to a normal Hydra Launcher except that it has the ability to temporarily shut down vehicles with its EMP-equipped missiles within a 6.6-meter radius, and it can lock on to targets even when hipfired. Similarly to the High Five, the Echidna also comes with a strong secondary zoom level that allows it to seek out targets as far as 621.79 meters away. These traits make the Echidna an effective anti-vehicle weapon, especially during Warzone, where the player may encounter bosses in vehicles (e.g. Malevian Armsman). Conversely, it is less effective against infantry despite retaining its two-shot kill ability from the Typhon and normal Hydra Launcher, as it deals the least total damage out of the three (one direct missile is not enough to fully drain shields) and can only kill a full shield, full health Spartan with an entire magazine of 6 missiles aimed at the Spartan's feet in an extremely tight radius of 0.3 m (1.0 ft). Although it can detect targets as far back as 621.79 m, the missiles will disappear after approximately , so unless the targets move towards the player, the missiles are unlikely to hit targets from extreme distances.
Changes from the Hydra Launcher Fires experimental EMP warheads that can temporarily disable vehicles within a 6.6-meter radius. Can lock on to enemy targets even when hipfired. Missiles deal less damage to the point of indirect hits being almost useless against infantry. Significantly increased range. Can seek out targets up to 621.79 meters away with a second zoom level.
* Standard Smart-Link red reticle range is no longer multiplied by 3.6, instead by 3.0.
* Hipfire red reticle range increased by 70%.
Gallery
File:H5G Echnida Render 1.jpg|A render of Echidna. File:H5G Echnida Render 2.jpg|A render of Echidna. File:H5G Echnida Render 3.jpg|A render of Echidna. File:H5G Echnida Render 4.jpg|A render of Echidna. File:REQ card - Echidna.jpg|Echidna REQ card. File:H5G-EchidnaHUD.png|First-person view of the Echidna in ''Halo 5: Guardians''. File:H5G-Echidnasuperzoom.png|The 5 zoom of the Echidna. File:H5G-Echidna.png|A CENTURION-class Mjolnir|Centurion-clad Spartan-IV with an Echidna.
List of appearances
''Halo 5: Guardians''
Sources
Category:Hydra MLRS
|
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|slipspace drive=
|slipspace speed=
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|hull=
|sensor=
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|navigation=
|avionics=
|countermeasures=
|armament=*1 Chin-mounted Rotary-cannon:
*40mm Rotary-cannon (optional)
*70mm Rotary-cannon (optional)
1 AIE-486H HMG
|complement=
|crew=
|skeleton=
|passengers=
|capacity=
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|role=
|commission=
|firstsight=2552
|destroyed=2552
|retired=
|lastsight=
|battles=Battle for Earth
|affiliation=United Nations Space Command|UNSC
|fleet=
|taskforce=
|owners=
|namedcrew=
|captains=
}}
Echo 051 was a United Nations Space Command|UNSC D77H-TCI Pelican dropship in service during the final battles of the Human-Covenant War.
Operational history That year, the Pelican was used during the Battle for Earth. There, Echo 051 and another unknown Pelican were sent to retrieve John-117 and Thel 'Vadam, as well as Sergeant Major Avery Junior Johnson|Avery Johnson and several UNSC Marine Corps|Marines.
Unfortunately, the two D77H-TCI Pelican|Pelicans were ambushed by Covenant Empire|Covenant Type-26 Ground Support Aircraft|Banshees and Kez'katu-pattern Phantom|Phantoms piloted by the Jiralhanae|Brutes. Echo 051 was able to maneuver away from the enemy fire, even though it took a direct hit on its front starboard engine as it was loading soldiers, spinning out of control and crashing upside down near a cliff where its survivors, including Sergeant Avery Junior Johnson|Johnson, were captured by the Brutes. Its unknown wingman spun in the same direction but crashed in the river, sinking to the bottom.
Kilo 023 was later sent to retrieve the remaining survivors of Echo 051, Master Chief, and the Arbiter.Halo 3, campaign level, ''Sierra 117''
Gallery
File:Echo051damage.jpg|Echo 51's damaged thruster. File:Echo051crash.jpg|Echo 51 crashes into a cliff edge. File:Wingman.jpg|Echo 051's wing man crashes into the river.
List of appearances
''Halo 3''
Sources
|
|width=
|height=
|max accel=
|max speed space=
|max speed air=
|engine=Two main engines housed in middle section of ship, ten maneuvering thrusters housed in four vector pylons.
|slipspace drive=
|slipspace speed=
|poweroutput=
|power=
|shield gen=
|hull=
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=
|armament=* One chin-mounted auto-cannon in either 40 or 70mm caliber[5]
Two ANVIL-II ASM Pods (eight missiles each) (optional)
1 AIE-486H HMG or M247 GPMG (optional)
|complement=
|crew=
|skeleton=
|passengers=
|capacity=
|consumables=
|othersystems=
|role=
|commission=
|firstsight=September 19 2552
|destroyed=September 23 2552
|retired=
|lastsight=
|battles=*Human-Covenant War
*Battle of Installation 04
|affiliation=United Nations Space Command|UNSC
|fleet=
|taskforce=
|owners=
|namedcrew=
|captains=*Lieutenant peterson|"Cookie" Peterson
}}
Echo 136 was the serial number of a D77-TC Pelican|Pelican dropship attached to the in 2552.
Operational History
When the UNSC Pillar of Autumn|''Pillar of Autumm'' crashed on Installation 04 that year, the dropship's pilot, Lieutenant peterson|"Cookie" Peterson, launched it as the ''Autumn'' was going down, effectively saving it from destruction.
The ship then met up with other survivors at Alpha Base (Installation 04)|Alpha Base where it was assigned to ferry troops and supplies from the ''Autumn'' crash site. Its sister ship, Echo 206, had the same assignment.
Later, when the Orbital Drop Shock Trooper|ODSTs chose to assault the ''Truth and Reconciliation'', "Cookie" was assigned to pilot Echo 136 into the bays of the ship and unload troops. It is presumed that Echo 136 was destroyed.
List of appearances
''Halo: The Flood''
Notes
Sources
|
| width =
| height =
| engine = Two main engines housed in middle section of ship, ten maneuvering thrusters housed in four vector pylons.
| armament = * One chin-mounted auto-cannon in either 40 or 70mm caliber[5]
Two ANVIL-II ASM Pods (eight missiles each) (optional)
1 AIE-486H HMG or M247 GPMG (optional)
| crew = 2-3
| skeleton = 1
| passengers = 10 seated
| capacity = 13
| role = Troop deployment
| firstsight = September 2552
| lastsight = September 2552
| battles = *Human-Covenant War
*Battle of Installation 04
| affiliation = United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps
}}
Echo 206 was a D77-TC Pelican dropship attached to the in 2552.
Operational history
When the UNSC Pillar of Autumn|''Pillar of Autumn'' crashed on Installation 04, this dropship was spared from destruction by its pilot, who launched it as the ''Autumn'' descended into the atmosphere.
The vessel then met up with other human survivors at Alpha Base (Installation 04)|Alpha Base where it was assigned to run supply missions from the ''Autumn'' to Alpha Base, along with Pelican Echo 136.
Trivia This Pelican may have been the one piloted by Warrant Officer Shiela Polaski|Polaski; although the designation of Polaski's Pelican is not mentioned in ''Halo: First Strike'', there is no mention of Echo 206 being destroyed in ''Halo: The Flood''.
List of appearances
''Halo: The Flood''
Sources
|
''Halo: Official Spartan Field Manual'', ''page 206''
|class=D77-TC Pelican
|role=Dropship''Discover Hope''
|length=
|width=
|height=
|mass=
|engine=
|slipspace drive=
|hull=
|shielding=
|countermeasures=
|armament=
|complement=
|firstuse=
|commission=
|lastsight=
|destroyed=
|battles=
|fleet=
|namedcrew=
|captains-title=Pilot
|captains=Fernando Esparza
|affiliation=United Nations Space Command
}}
''Echo 216'' is one or more D77-TC Pelican dropships of the United Nations Space Command UNSC Armed Forces|Armed Forces. During the Battle over Installation 07, it was stolen by civilian contractor Fernando Esparza who was stranded on board for six months near the shattered Installation 07. In 2560#May|May 2560, Esparza and ''Echo 216'' rescued the John-117|Master Chief and helped the Spartan and the Weapon in Battle for Zeta Halo|fighting the Banished across Zeta Halo.
Operational history
During the Battle over Installation 07, ''Echo-216'' was assigned to the as part of the supercarrier's compliment of Pelican dropships. When the Banished attacked the ''Infinity'' and the Jiralhanae Atriox defeated and seemingly killed the Spartan John-117, contracted civilian maintenance technician Fernando Esparza panicked at the news and stole ''Echo 216'' to escape the besieged ship. However, without a Slipspace drive, the vessel was only capable of limited sublight travel; with the ''Infinity'' no longer spaceworthy and Installation 07 occupied by Banished forces, ''Echo-216'' and its sole occupant were stranded in space. Not long after the battle, Installation 07 was seriously damaged by a mysterious explosion, and ''Echo-216'' was among those dragged with the massive structure as it jumped to an unknown location, along with a majority of UNSC and Banished forces on and around the ring.
File:Halo Infinite E319 Legendary Cargo.jpg|275px|thumb|Esparza prepares to revive John-117 in Echo 216's troop bay. On 2560#May|May 28, 2560, ''Echo 216'' was still present near Installation 07, where it had been adrift in a large debris field for the past six months. Nearly powerless, the ship drifted into a collision with John-117, and the pilot was able to use what little power was left in the ship's internal power source to bring the SPARTAN-II program|SPARTAN's MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3) armor system online. The armor's fusion reactor in turn almost instantly recharged the Pelican's depleted batteries, restoring functioning to ''Echo 216's'' internal lights and systems. Following this event, an attack generated electrical discharges throughout the Pelican, knocking out the power, and enveloped it in a bright light. The pilot sealed himself in the Pelican's cockpit while John-117 opened the troop bay's external door so that he could go on the offensive. The Master Chief discovered the attack to come from the Banished dreadnought ''Ghost of Gbraakon'', attempting to capture ''Echo-216'' for salvage and boarded the vessel which caught the Pelican in a stasis beam. ''Echo 216'' was drawn into a hanger bay where Banished forces attempted to board the ship. Unable to disable the stasis beam, the Master Chief overloaded the dreadnaught's engines which released the Pelican. With the ''Ghost of Gbraakon'' self-destructing around them, the Master Chief raced back to the Pelican while ''Echo 216's'' batteries recharged. The explosions scared off the Banished attempting to board the Pelican, but the hanger's shield went down before power was restored, sucking ''Echo 216'' into the vacuum along with the other contents of the hanger bay. Once power was restored, Esparza returned and picked up the Master Chief who had been sucked out into space as well.
After reboarding the Pelican, the Master Chief's armor linked to its systems, using ''Echo 216's'' sensors to scan the nearby space and to locate the source of a transmission on the shattered Halo ring. Against Esparza's objections, the Master Chief had the Pelican's autopilot take them to a sublevel of the damaged ring where Esparza was forced to retreat from approaching Banished ships, but kept in radio contact with the Spartan before losing his signal. When the Master Chief's signal was reacquired near the wreckage of the , Esparza informed the Spartan that he would have to clear a landing zone for extraction. The Master Chief cleared the Banished from Outpost Tremonius (location)|Outpost Tremonius, allowing ''Echo 216'' to safely land. The Master Chief revealed that he had recovered the Weapon to continue the mission to locate Cortana and link up with the scattered UNSC personnel on the ring. Detecting a UNSC distress signal from a Banished structure nearby, the Master Chief ordered Esparza to take him to it, but Esparza was forced to set him down early due to the Pelican drawing too much enemy attention.
After capturing several forward operating bases on the ring's surface, Fernando utilized ''Echo 216'' to deliver vehicles and supplies at John-117's request and assist with UNSC logistics, and to transport John-117 himself between objectives.
After extracting John from a deactivating Forerunner Spire, the Master Chief and Esparza came under fire from Kywasky Workshop Gorespike cannon|Banished anti-aircraft cannons, damaging ''Echo 216'' and causing the Pelican to crash land in the middle of a debris field from the Battle over Installation 07. As the Pelican's systems reset from the shock of the crash, Esparza and the Master Chief split up, with Esparza attempting to salvage a working slipspace drive from a trio of wrecked D80 Condor dropships in the debris field, and John proceeding to assault the AA guns so that they could safely take off again. However, after the Master Chief destroyed the guns, he discovered ''Echo 216's'' location had been compromised by the arrivals of Hyperius and Tovarus, twin members of the infamous Hand of Atriox "Spartan Killers", and rushed back to the crash site to intercept them before they discover Esparza. The Master Chief defeated the Spartan Killers, but was informed by a distraught Fernando that none of the Condors had intact slipspace drives to salvage, leaving ''Echo 216'' hopelessly stranded on the ring; he also lamented having stolen ''Echo 216'' to escape the ''Infinity'', claiming that it could have been used to save other UNSC personnel rather than just himself. After calming Esparza down and reassuring him, the Master Chief had the pilot take them to the next location, the Command Spire on the ring's surface which could deactivate the ring's repair network.
Esparza continued to utilize ''Echo 216'' to support the Master Chief as he attempts to access the Command Spire, eventually taking it to pick the Master Chief up after he finished his task in the structure. However, just as he arrived to extract the Spartan, a cloaked Jega 'Rdomnai entered the cockpit and hijacked the Pelican, steering ''Echo 216'' away from the Master Chief and towards Escharum's headquarters, the House of Reckoning (location)|House of Reckoning, where Esparza was captured and interred as bait to lure the Master Chief into a final battle with Escharum, and the Pelican was impounded to be dealt with later. The Master Chief and the Weapon besieged the House of Reckoning, doing battle with and killing both 'Rdomnai and Escharum and rescuing Esparza and the Pelican.
After recovering ''Echo 216'', Esparza used it to carry the three away from the House of Reckoning and to the Silent Auditorium (location)|Silent Auditorium, where The Harbinger intended to use the partially-completed structure to search for something on the ring. Esparza deployed the Master Chief at the Auditorium, but, due to the heavy defenses set up by the Banished at the site, he ordered Esparza to pull back and wait for his word for extraction.
Three days later, after locating the Master Chief's signal again, Esparza tracked down the Spartan and picked him up in ''Echo 216'', preparing to assist the Master Chief in further operations against the Banished on Zeta Halo. Esparza then flew the Pelican back to Outpost Tremonius to regroup with other UNSC personnel.
Design details
''Echo-216'' is an older model D77-TC Pelican, as opposed to the more modern D79-TC Pelicans which had previously been assigned to the UNSC ''Infinity''. Though ''Echo-216'' is seemingly equipped with the dumb AI for a D79. It is armed with a single M370 autocannon on a chin-mounted pintle, though the weapon is never seen to be used, possibly being either out of ammunition or completely non-functional, as at one point pilot complains to John-117 that they are unarmed. It also has an onboard AI, which monitors the vessel's condition and alerts the pilot to system abnormalities and damage. In a critical incident, the AI can also perform a system reset in response to large shocks or impacts in order to reactivate the vessel after crash-landing.
Like many Pelican dropships, ''Echo 216'' is very robust, surviving months on end in the vacuum of space with heavily depleted batteries and moderate combat against Banished forces, at one point even taking multiple hits from Banished anti-aircraft artillery and crash-landing in the middle of a debris field, and at another point having its flight controls stabbed by an Elite's plasma sword during a hijacking. Despite both of these incidents, the ship remained fully operational and flightworthy after only relatively minor repairs. After the Master Chief's fusion reactor recharged the Pelican's batteries, it was able to recharge itself after being rendered powerless by the stasis beam of a Banished dreadnought, although the pilot noted that the batteries were charging slowly. Nevertheless, full power was restored within only a few minutes. Notably, ''Echo 216'' appears to be the only functioning Pelican remaining on Zeta Halo as of 2560, the rest having been shot down or destroyed following the battle between the Banished and UNSC; Glibnub, the Banished Unggoy in charge of Propaganda tower|Propaganda broadcasts, in particular makes note of this, and claims that the Kywasky Workshop Gorespike cannon|Banished AA Guns "are very excited about shooting it down, " though ''Echo 216''s status as the last functioning Pelican at Zeta Halo could simply be another of Glibnub's lies intended to demoralize the remaining UNSC forces.
Production notes
Trivia Echo 216 has the same Wikipedia:Terrain awareness and warning system|terrain awareness and warning system (TAWS) sounds as Wikipedia:Boeing|Boeing aircraft.
Gallery
File:HINF Concept Echo216TroopBaySeats.jpg|Concept art of seats and other details in ''Echo 216''s troop bay. File:HINF Concept Echo216TroopBayCeiling.jpg|Concept art of the troop bay's ceiling. File:HINF Concept CraneRemote.jpg|Concept art of the remote used to operate the crane on the ceiling. File:HINF Concept Echo216CockpitDoor.jpg|Concept art of the door leading to the Pelican's cockpit. File:HINF Concept Echo216RearDoor.jpg|Concept art of the rear door. File:HINF Concept Echo216Midsection.jpg|Concept art of the section between the troop bay and cockpit. File:HINF Concept Echo216PilotSeat.jpg|Concept art of the Pelican's pilot seat. File:HI_DH_Echo216_EmergencyLighting_Concept.jpg|Concept art of the troop bay under emergency lighting.
File:HI_DH_FirstPerson.png|The interior troop bay as seen through John-117's HUD. File:Halo Infinite E319 A Ring Vista.jpg|John-117 peering out the Pelican's cockpit. File:Halo Infinite E319 A Brand New Fight.jpg|The troop bay door opening for John-117. File:HI Screenshot PreRelease-JohnAndPilot.jpg|The pilot of ''Echo 216'' and John-117 inside the troop bay. File:HINF ChiefDemo.png|John-117 in the troop bay after the Pelican crash lands on Installation 07.
File:HINF EchoInTheDust.png|''Echo 216'', grounded but intact, after being shot down.
List of appearances
''Halo Infinite''
Sources
|
|width=
|height=
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|max speed space=
|max speed air=
|engine=Two main engines housed in middle section of ship, ten maneuvering thrusters housed in four vector pylons.
|slipspace drive=
|slipspace speed=
|poweroutput=
|power=
|shield gen=
|hull=
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=
|armament=* One chin-mounted auto-cannon in either 40 or 70mm caliber
|complement=
|crew=*Lieutenant Frye Crew Chief Cullen
|skeleton=
|passengers=
|capacity=
|consumables=
|othersystems=
|role=
|commission=
|firstsight=2552#September|September 19, 2552
|destroyed=September 22, 2552
|retired=
|lastsight=
|battles=Battle of Installation 04
|affiliation=United Nations Space Command|UNSC
|fleet=
|taskforce=
|owners=
|namedcrew=
|captains=Carol Rawley
}}
''Echo 419'' was a United Nations Space Command|UNSC D77-TC Pelican|Pelican Dropship assigned to the 23rd Naval Air Squadron and attached to the in 2552.
Operational History
When the arrived over Installation 04, the pilot of ''Echo 419'', Carol Rawley|Captain Carol "Foe Hammer" Rawley, launched the Pelican as the ''Autumn'' descended into the atmosphere of the Halo Array|Halo, thereby saving ''Echo 419'' from destruction. Other members of her wing, notably ''Echo 136'', ''Echo 206'', ''Bravo 022'', and ''Victor 933'' escaped the crashing of the ''Autumn'' in the same fashion. These five Pelicans were invaluable to the human survivors throughout the events that followed.
File:PelicanCliffCEA.png|thumb|left|300px|''Echo 419'' evacuating survivors from the valleys of Halo.
After departing from the ''Autumn'', ''Echo 419'' flew to the location of Major Antonio Silva and assisted in the capture of the butte that would later become Alpha Base (Installation 04)|Alpha Base. This pelican was then dispatched to evacuate other survivors of the crash who had landed on the ring on bumblebee escape pod|lifepods, including the John-117|Master Chief and Cortana. ''Echo 419'' then stayed on station while the SPARTAN-II Program|Spartan-II and Artificial intelligence|AI decided to rescue survivors of several more lifepods in danger of being overrun by the Covenant Empire|Covenant. ''Echo 419'' then took all survivors, the Master Chief and Cortana back to Alpha Base.
File:TRArrivalCEA.jpg|thumb|300px|''Echo 419'' arrives at the ''Truth and Reconciliations position.
That night, ''Echo 419'' took part in the assault on the Covenant cruiser ''Truth and Reconciliation'', bringing UNSC Marine Corps|Marines and Orbital Drop Shock Trooper|ODSTs to the ship and taking back weapons and ordnance from the Covenant. Foe Hammer was bold enough to even bring the Pelican into a docking bay inside the vessel to unload reinforcements. However, midway through the attack, ''Echo 419'' came under attack by Type-26 Ground Support Aircraft|Banshee fighters and was forced to return to Base. The Master Chief and Jacob Keyes|Captain Keyes were forced to commandeer a Dextro Xur-pattern Spirit|Covenant Dropship in order to safely make it back to base.
Later, ''Echo 419'' and ''Bravo 022'' took part in the assault on the Silent Cartographer, bringing forces and vehicles to the site and providing air cover once the Marines were on the ground. Although ''Bravo 022'' was shot down and destroyed during the mission, ''Echo 419'' was able to pick up the Master Chief after the mission was successful. The Pelican was then flown directly ''inside'' Halo's subterranean fortifications to drop the Master Chief off when he went to find the Control Room of the Halo.
File:AotCRIntroCEA.png|thumb|300px|''Echo 419'' in the underground tunnels near the Control Room.
''Echo 419'' then dropped the Chief off in the swamps around what later was revealed to be the Flood containment facility|Flood Containment Facilities so that he could locate Captain Keyes. When the Chief discovered the The Flood|Flood, he and all surviving Marines attempted to evacuate via ''Echo 419'', but Foe Hammer was unable to put the Pelican down due to the bad weather in the swamp. She then tried to guide them to a tower where she could pick them up, She then picked up all surviving Marines that were stationed in the swamp, but 343 Guilty Spark transported the Chief away.
''Echo 419'' was apparently in the air around the crash site of the ''Pillar of Autumn'' again after the Chief and Cortana detonated the fusion generators of the ship. As she neared the rendezvous point, ''Echo 419'' was fired upon by two Type-26 Ground Support Aircraft|Banshees that heavily damaged the engine nacelles and control systems on the craft, causing Foe Hammer to lose control and crash land into the desert terrain nearby the ''Autumn''. It is a possibility that she and her crew survived the crash, seeing the Pelican slowing down from the bridge, but was certainly killed after the ''Autumns fusion engines went critical leading to the destruction of Halo Array|Halo.
Known crew Captain Carol Rawley - Pilot - KIA Lieutenant Frye - Copilot - KIA Crew Chief Cullen - Communications - KIA
Trivia The title, ''Echo 419'' comes from the military wikipedia:NATO phonetic alphabet|phonetic alphabet ''E''. So the craft is actually "called" E419 as is evident on the side of the Pelican. In ''Halo: Combat Evolved'', the model of ''Echo 419'' (with "E419" written clearly on the sides of the ship) is used for nearly all of the Pelicans in the game, with the exception of the "Crashed Pelican" model for ''Victor 933'', (with "V933" on the sides of the ship) seen in the level ''343 Guilty Spark'' and ''The Silent Cartographer'', while doubling as the crashed ''Bravo 022''.
''Echo 419'' appears as the Master Chief's primary method of transport from various points on Installation 04 to another during ''Halo: Combat Evolved'' to the point that Cortana is always calling for ''Echo 419'' directly instead of asking for a Pelican to be sent for them. Despite the fact that all Pelicans were supposedly aboard the ''Truth and Reconciliation'' when it was destroyed in ''Halo: The Flood'', ''Echo 419'' is still around to pick up the Master Chief with no explanation during ''The Maw''. Its possible that as Major Antonio Silva was aware of what the Master Chief was up to, he sent ''Echo 419'' out ahead of time to wait for the Master Chief to call for pickup and thus it was not aboard the ship at the time that it went down.
List of appearances
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo Graphic Novel''
*''The Last Voyage of the Infinite Succor''
''Halo: Combat Evolved Anniversary''
''Halo Infinite: Memory Agent''
Sources
|
Echo Dispatch was the callsign of a United Nations Space Command|UNSC operator during the Fall of Reach. The individual coordinated forces in New Alexandria (location)|New Alexandria who worked to Siege of New Alexandria|evacuate the city.Halo: Reach, campaign level ''Exodus''
List of appearances
''Halo: Reach''
Sources
Category:UNSC military units
|
Echo Five was a codename for an Orbital Drop Shock Trooper in Echo Team (ODST)|Echo Team of the 340th ODST Combat Training UnitJoyride_Studios/Halo_2_Exclusives#ODST|''Joyride'', ODST (Halo Graphic Novel Limited Edition Exclusive) stationed in Special Warfare Center in Seongnam on Earth during 2552, to help test the MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI armor.Halo Graphic Novel, ''Armor Testing''
In October 2552, SPARTAN-II Program|Spartan-II Maria-062 was sent in training with Echo Team. During the armor test, SPARTAN-062 hurled a paintball grenade onto the middle of the unsuspecting ODSTs, neutralizing Echo 1 through 5. Echo Five and Echo Two required medical attention and a medevac team was dispatched for them.Halo Graphic Novel|Halo: The Graphic Novel, ''page 62-63'' While the entirety of Echo Team was ultimately bested by SPARTAN-062, the ODSTs of Kilo Team managed to subdue the Spartan.
Gallery
File:HGN 1.jpg|Maria-062 primes a mock grenade and hurls it at the ODST training unit.
List of appearances
''Halo Graphic Novel''
*''Armor Testing''
Sources
Category:Orbital Drop Shock Troopers|Echo 5
Category:Human characters
|
Echo Four was a codename for an Orbital Drop Shock Trooper in Echo Team (ODST)|Echo Team of the 340th ODST Combat Training UnitJoyride_Studios/Halo_2_Exclusives#ODST|''Joyride'', ODST (Halo Graphic Novel Limited Edition Exclusive) stationed in Special Warfare Center in Seongnam on Earth during 2552, to help test the MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI armor.Halo Graphic Novel, ''Armor Testing''
In October 2552, SPARTAN-II Program|Spartan-II Maria-062 was sent in training with Echo Team. During the armor test, SPARTAN-062 hurled a paintball grenade onto the middle of the unsuspecting ODSTs, neutralizing Echo 1 through 5.Halo Graphic Novel|Halo: The Graphic Novel, ''page 62'' The sole survivor of the blast, Echo Six|Echo 6, made a run for it, but, was quickly gunned down by 062, but not before initiating the "Bulgoki Gambit". After SPARTAN-062 was finally subdued by members of Kilo Team, she was brought back to the Special Warfare Center, accompanied by Echo Four and the rest of the ODSTs (whom all had paintball marks on them).
Gallery
File:HGN 1.jpg|Maria-062 primes a mock grenade and hurls it at the ODST training unit.
List of appearances
''Halo Graphic Novel''
*''Armor Testing''
Sources
Category:Orbital Drop Shock Troopers Category:Human characters
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File:HR SabreTeam.jpg|thumb|300px|''Echo Four'', along with ''Echo One'', ''Echo Two'', and ''Echo Three'' in orbit of Reach during Operation: UPPER CUT.
''Echo Four'' was a FSS-1000 Sabre that fought during Operation: UPPER CUT alongside Noble Team. The Sabre defended ''Anchor 9'' when the station came under attack of Covenant s and Type-31 Seraphs, then participated in the assault on the ''Ardent Prayer''. ''Echo Four'' was one of the four Sabres that landed on the topside hull of the corvette. The pilot was killed during the skirmish onboard, and the Sabre was thrown into slipspace along with the ''Ardent Prayer'' at the conclusion of the operation.
Production notes
''Echo Four''s pilot, voiced by Pete Stacker, shared an identical voice and accent with Gunnery Sergeant Marcus Stacker.
List of appearances
''Halo: Reach''
Notes
Sources
Category:YSS-1000 Sabres
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|manufacturer=
|modifier=
|sysmods=
|length=
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|height=
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|max speed space=
|max speed air=
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|slipspace drive=
|slipspace speed=
|poweroutput=
|power=
|shield gen=
|hull=
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=
|armament=None
|complement=
|crew=*1 pilot
7 passengers
|skeleton=
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|capacity=
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|othersystems=
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|firstuse=
|destroyed=
|retired=
|lastsight=
|battles=;Post-Covenant War conflicts Battle for Zeta Halo
|affiliation=
|fleet=
|taskforce=
|owners=
|namedcrew=Bonita Stone
|captains=
}}
''Echo India Bravo Zero Eight (EIB-08)'' was an SKT-29 Bumblebee formerly attached to the and the companion lifeboat to ''Papa Tango Delta Zero Nine''.
Service history
On 2559#December|12 December, 2559, the UNSC ''Infinity'' was Battle over Installation 07|ambushed by Banished forces upon arrival at Installation 07. As the ''Infinity'' fell to the Banished assault, Captain (NAVCOM)|Captain Thomas Lasky was evacuated from the ship, and UNSC forces were ordered to evacuate from the ship. ''Echo India Bravo Zero Eight'' was boarded by SPARTAN-IV program|SPARTAN-IV Bonita Stone and five UNSC personnel. Stone and her Personal AI Ouco piloted the Bumblebee through the raging battle while also attempting to guide ''Papa Tango Delta Zero Nine''. Both lifeboats managed to fly through a destroyed Banished Banished dreadnought|dreadnought, though only ''Echo India Bravo Zero Eight'' came out unscathed. The lifeboat crash-landed on the surface of the ring, near 's crash site which would become Outpost Tremonius (location)|Outpost Tremonius.
The next day, as Stone and the marines conducted a recon sweep of the area, an explosion on the ring fractured its surface. Stone ordered the marines to take cover in the lifeboat, but the ground beneath the lifeboat began to crumble. Using her armor's thrusters, Stone pulled the lifeboat out of the breach, saving the lives of the marines. The lifeboat's survivors then moved to regroup with the rest of their squad, while Spartan Stone tracked the distress call from ''Papa Tango Delta Zero Nine'' to rescue its survivors.
''Echo India Bravo Zero Eight'' would survive in its resting place for the next six months, even after the crashed nearby.
Production notes
''Echo India Bravo Zero Eight'' can be found in the ''Halo Infinite'' campaign open world; it is located on the cliff edge near Paladin Squad.
List of appearances
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:Bumblebees
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Echo One was a codename for an Orbital Drop Shock Trooper in Echo Team (ODST)|Echo Team of the 340th ODST Combat Training UnitJoyride_Studios/Halo_2_Exclusives#ODST|''Joyride'', ODST (Halo Graphic Novel Limited Edition Exclusive) stationed in Special Warfare Center in Seongnam on Earth during 2552, to help test the MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI armor.Halo Graphic Novel, ''Armor Testing''
In October 2552, SPARTAN-II Program|Spartan-II Maria-062 was sent in training with Echo Team. During the armor test, SPARTAN-062 hurled a paintball grenade onto the middle of the unsuspecting ODSTs, neutralizing Echo 1 through 5.Halo Graphic Novel|Halo: The Graphic Novel, ''page 62'' The sole survivor of the blast, Echo Six|Echo 6, made a run for it, but was quickly gunned down by 062, but not before initiating the "Bulgoki Gambit". After SPARTAN-062 was finally subdued by members of Kilo Team, she was brought back to the Special Warfare Center, accompanied by Echo One and the rest of the ODSTs (whom all had paintball marks on them).
Gallery
File:HGN 1.jpg|Maria-062 primes a mock grenade and hurls it at the ODST training unit.
List of appearances
''Halo Graphic Novel''
*''Armor Testing''
Sources
Category:Orbital Drop Shock Troopers Category:Human characters
|
File:HR SabreTeam.jpg|thumb|300px|''Echo One'', along with ''Echo Two'', ''Echo Three'', and ''Echo Four'' in orbit of Reach during Operation: UPPER CUT.
''Echo One'' was a FSS-1000 Sabre that fought during Operation: UPPER CUT alongside Noble Team. The Sabre defended ''Anchor 9'' when the station came under attack of Covenant s and s, then participated in the assault on the ''Ardent Prayer''. ''Echo One'' was the only Sabre that did not infiltrate the topside hull of the corvette.
List of appearances
''Halo: Reach''
Notes
Sources
Category:YSS-1000 Sabres
|
Echo Six was a codename for an Orbital Drop Shock Trooper in Echo Team (ODST)|Echo Team of the 340th ODST Combat Training UnitJoyride_Studios/Halo_2_Exclusives#ODST|''Joyride'', ODST (Halo Graphic Novel Limited Edition Exclusive) stationed in the Special Warfare Center in Seongnam on Earth during 2552. He, as well as several others from his unit, participated in the testing of the MJOLNIR Powered Assault Armor|MJOLNIR MJOLNIR Powered Assault Armor/Mark VI|Mark VI PAA.Halo Graphic Novel, ''Armor Testing''
In October 2552, SPARTAN-II Program|Spartan-II Maria-062 was sent in training with Echo Team. During the armor test, SPARTAN-062 hurled a paintball grenade onto the middle of the unsuspecting ODSTs, neutralizing Echo 1 through 5.Halo Graphic Novel|Halo: The Graphic Novel, ''page 62'' Echo Six was the only one left standing and immediately proceeded to run. However, he or she was quickly incapacitated by Maria-062, but not before initiating the "Bulgoki Gambit". After SPARTAN-062 was finally subdued by members of Kilo Team, she was brought back to the Special Warfare Center, accompanied by Echo Six and the rest of the ODSTs (whom all had paintball marks on them).
Gallery
File:HGN 1.jpg|Maria-062 primes a mock grenade and hurls it at the ODST training unit.
List of appearances
''Halo Graphic Novel''
*''Armor Testing''
Sources
Category:Orbital Drop Shock Troopers Category:Human characters
|
Echo Team may refer to the following:
Echo Team - A team of SPARTAN programs|Spartans that participated in the Siege of New Alexandria|evacuation of the civilians in New Alexandria (location)|New Alexandria during the Fall of Reach|Fall of Reach. Recon Team Echo - A UNSC Marine Corps|UNSC Marines unit aboard the in 2531. Team Echo - A team of SPARTAN-III program|Spartan-IIIs of SPARTAN-III Beta Company|Beta Company. Echo Team (ODST) - A team of ODSTs of the 340th ODST Combat Training Unit stationed at the Special Warfare Center and UNSC Operational Test and Evaluation Center. in Seongnam, United Korea.
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Echo Team is a UNSC Marine Corps|UNSC Marine Orbital Drop Shock Trooper|Shock Trooper team part of the 340th ODST Combat Training Unit,Joyride_Studios/Halo_2_Exclusives#ODST|''Joyride'', ODST (Halo Graphic Novel Limited Edition Exclusive) which provides realistic combat training exercises for other United Nations Space Command|UNSC UNSC Special Forces|Special Forces units. The unit is assigned to the Special Warfare Center in Seongnam, wikipedia:Kyonggi Province|Kyonggi Province, United Korea.Halo Graphic Novel: ''Armor Testing''
Mark VI MJOLNIR armor test In 2552#October|October 2552, Echo and Kilo Team|Kilo teams of ODSTs provided a mock combat exercise to test a suit of MJOLNIR Powered Assault Armor/Mark VI|Mark VI MJOLNIR armor in Seongnam. SPARTAN-II program|Spartan-II Maria-062, who wore the armor, deployed from low Earth orbit via a parafoil and launched a sudden attack on the ODSTs. She was able to neutralize six ODST trainers with paint pellet guns, paint grenades, and hand-to-hand combat. However, as she entered structure Alpha-Two, she was quickly subdued by Kilo Team. Later, the armor was delivered to Master Chief Petty Officer John-117 only minutes before the Covenant's Battle for Earth|invasion of Earth.
Equipment During the exercise with Maria-062, the members of Echo Team utilized paint pellet guns, paint grenades, and Humbler stun device|"Humbler" stun devices. They wore standard ODST armor, which provides full protection to the body and face.
Known members Echo One (ODST)|Echo One Echo Two (ODST)|Echo Two Echo Three (ODST)|Echo Three Echo Four (ODST)|Echo Four Echo Five Echo Six
List of appearances
''Halo Graphic Novel''
*''Armor Testing''
Sources
Category:Orbital Drop Shock Trooper units
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Echo Team is a unit of the SPARTAN-III program. It consists of "cat 2" personnel deployed outside its members' parent company. On 2552#August|August 23, 2552, Echo, along with Gauntlet Team|Gauntlet and Red Team (SPARTAN-III)|Red Teams, was rumored to be deployed to defend civilian evacuation operations on Reach as the Covenant Fall of Reach|invaded the planet.Halo: Reach, campaign level ''New Alexandria|New Alexandria''
List of appearances
''Halo: Reach''
Sources
Category:SPARTAN-III teams|Echo
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Echo Three was a codename for an Orbital Drop Shock Trooper in Echo Team (ODST)|Echo Team of the 340th ODST Combat Training UnitJoyride_Studios/Halo_2_Exclusives#ODST|''Joyride'', ODST (Halo Graphic Novel Limited Edition Exclusive) stationed in Special Warfare Center in Seongnam on Earth during 2552, to help test the MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI armor.Halo Graphic Novel, ''Armor Testing''
In October 2552, SPARTAN-II Program|Spartan-II Maria-062 was sent in training with Echo Team. During the armor test, SPARTAN-062 hurled a paintball grenade onto the middle of the unsuspecting ODSTs, neutralizing Echo 1 through 5.Halo Graphic Novel|Halo: The Graphic Novel, ''page 62'' The sole survivor of the blast, Echo Six|Echo 6, made a run for it, but, was quickly gunned down by 062, but not before initiating the "Bulgoki Gambit". After SPARTAN-062 was finally subdued by members of Kilo Team, she was brought back to the Special Warfare Center, accompanied by Echo Three and the rest of the ODSTs (whom all had paintball marks on them).
Gallery
File:HGN 1.jpg|Maria-062 primes a mock grenade and hurls it at the ODST training unit.
List of appearances
''Halo Graphic Novel''
*''Armor Testing''
Sources
Category:Orbital Drop Shock Troopers Category:Human characters
|
File:HR SabreTeam.jpg|thumb|300px|''Echo Three'', along with ''Echo One'', ''Echo Two'', and ''Echo Four'' in orbit of Reach during Operation: UPPER CUT.
''Echo Three'' was a FSS-1000 Sabre that fought during Operation: UPPER CUT alongside Noble Team. The Sabre defended ''Anchor 9'' when the station came under attack of Covenant s and Type-31 Seraphs, then participated in the assault on the ''Ardent Prayer''. ''Echo Three'' was one of the four Sabres that landed on the topside hull of the corvette. The pilot was killed during the skirmish onboard, and the Sabre was thrown into slipspace along with the ''Ardent Prayer'' at the conclusion of the operation.
List of appearances
''Halo: Reach''
Notes
Sources
Category:YSS-1000 Sabres
|
Echo Two was a codename for an Orbital Drop Shock Trooper in Echo Team (ODST)|Echo Team of the 340th ODST Combat Training UnitJoyride_Studios/Halo_2_Exclusives#ODST|''Joyride'', ODST (Halo Graphic Novel Limited Edition Exclusive) stationed in Special Warfare Center in Seongnam on Earth to help test the MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI armorHalo Graphic Novel.
In October 2552, SPARTAN-II program|Spartan-II Maria-062 was sent in training with Echo Team. During the armor test, SPARTAN-062 hurled a paintball grenade onto the middle of the unsuspecting ODSTs, neutralizing Echo 1 through 5. Echo Two and Echo Five|Five required medical attention and a medevac team was dispatched for them.Halo Graphic Novel|Halo: The Graphic Novel, ''page 62-63'' While the entirety of Echo Team was ultimately bested by Maria-062, the ODSTs of Kilo Team managed to subdue the Spartan.
Gallery
File:HGN 1.jpg|Maria-062 primes a mock grenade and hurls it at the ODST training unit.
List of appearances
''Halo Graphic Novel''
Sources
Category:Orbital Drop Shock Troopers Category:Human characters
|
File:HR SabreTeam.jpg|thumb|300px|''Echo Two'', along with ''Echo One'', ''Echo Three'', and ''Echo Four'' in orbit of Reach during Operation: UPPER CUT.
''Echo Two'' was a FSS-1000 Sabre that fought during Operation: UPPER CUT alongside Noble Team. The Sabre defended ''Anchor 9'' when the station came under attack of Covenant s and Type-31 Seraphs, then participated in the assault on the ''Ardent Prayer''. During the assault on the Covenant corvette, the pilot of ''Echo Two'' questioned where enemy reinforcements were coming from. ''Echo Two'' was one of the four Sabres that landed in the topside hull of the corvette. The pilot was killed during the skirmish onboard, and the Sabre was thrown into slipspace along with the ''Ardent Prayer'' at the conclusion of the operation.
List of appearances
''Halo: Reach''
Notes
Sources
Category:YSS-1000 Sabres
|
Echo23023 is an individual known only by his last initial (E, delivered in the alphabet) and what appears to be a fraction of his serial number. He is a member of the Office of Naval Intelligence of a high enough rank to be familiar with the ORION Project|Spartan-I Program. On September 12, 2552, he and another individual known as Mike44236, also with Office of Naval Intelligence|ONI, shared a sub-chatter conversation involving the interest of Catherine Halsey and James Ackerson in Avery Johnson.Halo Graphic Novel, ''Page 122''
Trivia He likes list of animals|wolves enough to make wolf-related allegories, but doesn't like fantasy RPGs.
List of appearances
''Halo Graphic Novel''
*''Halo Graphic Novel, Page 122|Page 122''
Sources
Category:Human characters Category:Office of Naval Intelligence personnel
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Echoes of Heroes is a video promoting the release of ''Halo: Reach'' in ''Halo: The Master Chief Collection'' on Xbox One and Personal computer|PC. It was released on December 14, 2019.
The video features the soundtrack ''Exodus (music)|Exodus'' and Catherine Halsey's dialogue from the level ''Lone Wolf'' playing over the ''Halo: Reach'' menu background animation.
Transcript
''Various shots of helmets belonging to NOBLE Team play.''
Catherine Halsey: "It didn't take long for Reach to Fall of Reach|fall. Our enemy was ruthless. Efficient. But they weren't nearly fast enough. For you had already passed the torch. And because of you, we found Halo, unlocked its secrets, shattered our enemy's resolve. Our victory - your victory - was so close... I wish you could have lived to see it. But you belong to Reach. Your body, your armor - all burned and turned to glass. Everything...except your courage. That, you gave to us. And with it, we can rebuild."
File:Halo Reach Logo.png|center|200px
Related Articles Unseal the Hushed Casket Machine & Nerve Finish The Fight Prepare To Drop (trailer)|Prepare To Drop Wake Up, John (trailer)|Wake Up, John Fireteam Raven, Reporting In
Category:Halo: The Master Chief Collection trailers Category:Halo: Reach trailers
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"Echoes Through Time" is the third episode of the ''Halo 3'' Alternate reality game Iris.
Overview The third episode quickly began with a piece of audio from the second server that revealed an image. MSN released Iris themed items, that featured imagery that looked like the image revealed from the second servers audio. When the audio was played on a hidden screen on Halo3.com, an animation played leading people to the third server. The third server detailed the problems the Forerunners faced while trying to deal with the Flood, while also giving a direct message from the mysterious entity.
Summary
Server 3
On July 26, at Halo3.com, on the concept art section, after the thumbnail for Spartan Laser, is a thumbnail labeled "The Device". When the thumbnail is clicked, a window will pop up, and once you click "Initiate", it tells you it's waiting for sound input. If you have a microphone connected, you can speak and it will make echoes of your voice. By tapping hard enough to generate some noise on your microphone repeatably with a certain interval between each tap, or by playing the file 719 Hz.wav downloaded from one of the episodes, it will unlock the glyph and give you a link to Server 3. Note: A few people have unlocked the glyph by whispering Iris into their microphone, although this is doubtful how it was meant to be unlocked.
(bar, sub 0) = (m/)*e^(-2(xbarsubi)2 + A)
This is the quantum mechanics wave form formula. The original equation given to us is incomplete, though it can be seen as an example of Schrodinger's equation. Many of his equations incorporate Newton's second law: f=ma. Einstein theorized that if you could travel faster than the speed of light, you would be able to observe the past in some way. Of course, it's incomplete and different from most of Schrodinger's equations, so it's possible that it is trying to hypothesize time travel.
Category:Iris
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The ''Eclipse''-class prowler is a class of UNSC prowler|stealth vessel in the UNSC Navy. They had entered service with the UNSC Navy by 2526, and served as part of Task Force Yama during Operation: SILENT STORM. During the operation, the ''Eclipse''s served in squadrons alongside s, with each squadron led by a .
Ships of the line
- A prowler part of Operation: BOOKWORM.
- A prowler part of Operation: WOLFE.
- The Wikipedia:lead ship|lead ship of the class.
Production notes The ''Eclipse'' may correspond with a Unidentified prowler class|currently-unnamed prowler class heavily featured in visual media.
List of appearances
''Halo: Silent Storm''
''Halo: Renegades''
''Halo: Shadows of Reach''
Sources
Category:Corvette classes Category:UNSC ship classes
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Ecliptic is a ''Halo Infinite'' multiplayer map intended for use as a Forge canvas. The map released alongside the Forge Beta as part of the Winter Update on 2022#November|November 8, 2022.
Universe and lore Ecliptic is set in space adjacent to an unknown planet around which at least three Natural satellite|moons orbit.
Gallery
File:HINF EclipticSpawn.png|An alternate view of Ecliptic showing the default Forge spawn platform. File:HINF EclipticSkybox.png|A view of Ecliptic's skybox.
Sources
Category:Halo Infinite multiplayer maps Category:Forge maps
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Ectanus 45 is a system that was acting as frontline support for the United Nations Space Command in 2535 during the Human-Covenant War, due to the destruction of most of the Outer Colonies.Halo: The Cole Protocol, ''page 21'' One of the planets in the system is Chi Rho, which had Vice Admiral Jean Mawikizi in command. Then-Lieutenant Jacob Keyes was assigned to the from this system.
List of appearances
''Halo: The Cole Protocol''
''Halo: Fractures''
*''Into the Fire''
Sources
Category:Planetary systems
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The Ecumene CouncilHalo: Combat Evolved Anniversary, ''Terminals 1, 2'' was the main government and lawmaking body of the Forerunner ecumene. It was located at Maethrillian|the Capital. When referencing the Council, a distinction is often made between the Old Council and the New Council, the former's transition to the latter being defined by a major shift in governance and Master Builder Faber's exile around a decade before the end of the Forerunner-Flood war.Halo: Silentium, ''page 18''
History During the human-Forerunner wars, the Council was affected by the growing influence of the Builders, whose power and wealth continued to accumulate as they supplied increasingly more weapons to fuel the war effort. The Council began to lose many of the Forerunners' old ways and ideals, becoming more ruthless and economically-driven. This general corruption led to Prehistoric human civilization|humanity's exceedingly severe punishment after the Forerunners' victory.Halo: Silentium, ''pages 33-34'' The Builders' power continued to consolidate gradually over the following millennia due to the political maneuvering of the Master Builder, Faber, culminating around 98,445 BCE with the exile of the opposing Prometheans, leaving Faber and his like-minded Builders virtually in complete control of what would later be known as the "Old Council".Halo: Silentium, ''page 47''
However, around a thousand years later, the Old Council underwent a radical change. After the Master Builder used Halo Array|a Halo to Battle of Janjur Qom|commit a genocide of the San'Shyuum, not even Faber's allies in the Council could justify what was considered a crime against the Mantle, and a revolutionary party of younger councilors opposed to the Master Builder took command.Halo: Silentium, ''page 264'' With word out that the Ur-Didact|Didact had returned, he was called upon to be restored in command while Faber was put on trial before the Supreme Mantle Court.Halo: Silentium, ''page 250'' During the proceedings, however, the rogue AI Mendicant Bias staged a Fate of Maethrillian|massive attack on the Capital and eventually fired a Halo Array|Halo in the system, killing most of the Old Council; however, a number of councilors managed to survive deep within the Capital.
After the Forerunners' reconquest of the Capital system, the survivors of the Council were reconstituted into what was now referred to as the "New Council", which continued to function for several years. After the Flood took over the Capital system, the remaining Council members escaped to the greater Ark with the Master Juridical.Halo: Silentium, ''String 28'' There, they agreed to restore the Master Builder in command of Forerunner defense, as his Halos provided the only remaining defense against the Flood.Halo: Silentium, ''page 242'' The final dictum issued by the Council, before its destruction at the Battle of the greater Ark,Halo: Silentium, ''page 312'' ordained the deployment of the final Halo installations in their designated locations across the galaxy and the protocols involved with the assignment of the installations' respective monitors.Halo: Combat Evolved Anniversary, ''Terminal (Halo: Combat Evolved Anniversary)|Terminal 2''
Organization Led by the First Councilor, the Council was composed of five hundred Councilor (Forerunner)|Councilors from various rates.Halo: Cryptum, ''page 292'' The Councilors typically served for a thousand years and took vows of abstinence and austerity. This was apparent in the general aesthetic associated with the Council; their Council ship|ships and Domicile|residential facilities lacked luxury or adornment, yet reflected the Council's status and power.Halo: Cryptum, ''page 255''Halo: Cryptum, ''page 287'' The Council was supported by a network of ancillas known as the Metarchy|Council metarchy.Halo: Cryptum, ''page 256''
Despite its regalia, the power of the Council was never absolute, nor did it attempt to be fully centralized authority. Entire regions of Forerunner civilization could function autonomously if they so wished, but tensions between factions occasionally ted to violence and social disruption. Forerunner schisms were extraordinarily destructive, but rarely did they involve other species. These were often localized to only a few hundred planets and lasting only a few centuries.
The Council had its own dedicated security force known as Council security; additionally, special forces known as myrmidons served to protect high-ranking members of the Council.Halo: Cryptum, ''page 246'' The Council metarchy also maintained significant contingents of embodied military-grade ancillas of various types aboard Council ships and other facilities. While normally dormant, the machines would assist in the defense of the Council during an attack, and were capable of substituting for biological Forerunner commanders in an emergency.
List of appearances
''Halo: Cryptum''
''Halo: Combat Evolved Anniversary''
*''Terminal (Halo: Combat Evolved Anniversary)|Terminals''
''Halo: Primordium''
''Halo 4''
*''Terminal (Halo 4)|Terminals''
''Halo: Silentium''
''Halo: Last Light''
''Halo: Fractures''
*''Promises to Keep''
''Halo: Point of Light''
Sources
Category:Forerunner organizations
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The ecumene is the translated name for the Forerunner empire which existed over 100,000 years ago. It stretched across Milky Way|the galaxy and consisted of three million habitable worlds at its peak.Halo: Cryptum, ''page 9'' The political center of this empire was known as the Maethrillian, the Capital city, a massive planetoid structure containing multiple cities. Maethrillian itself was located in the Orion complex, which was considered to be the center of the ecumene. This region of space was bordered by the Maginot Sphere|Jat-Krula, often translated as the "Maginot Sphere", a defensive boundary consisting of millions of Line installations.Halo: Silentium, ''pages 104-105''
History
The ecumene was established sometime before 10,000,000 BCE, centered in the Orion complex. At one point the Precursors made a decision to pass down the Mantle to humans instead of the Forerunners. Although the specifics and causes of the events are unclear, the Forerunners Forerunner-Precursor war|furiously rebelled against the Precursors,Halo: Silentium, ''String 24''Halo: Primordium, ''page 194'' eventually leading to the latter retreating to Large Magellanic Cloud|Path Kethona, outside the galaxy. However, several Forerunners followed with an enormous fleet of warships. A majority of the Precursors were eradicated by the following Forerunners. The Forerunners responsible for the near-genocide were unable to bear the burden of what they had done. Ashamed, many of them exiled themselves on a barren planet located in the Tarantula Nebula|Spider.Halo: Silentium, ''String 15'' The Builder and the Warrior-Servant commanders of the ecumene worked to suppress the truth and realities of the war. Any individual that attempted to learn of the past was silenced or exiled to a Cryptum.Halo: Cryptum, ''page 362''Halo: Silentium, ''pages 67-68''
Now the dominant race in the galaxy, the Forerunners and their ecumene began to expand. This often resulted in several sapient species being forcibly relocated from their homeworlds to allow the ecumene to colonize the world.Halo: Cryptum, ''page 112'' Over the course of their history, the ecumene experienced a number of civil wars, one of which took place over half a million years before their war against the Flood. To safeguard the Orion complexthe center of the ecumene's governanceduring these conflicts, the Forerunners constructed the Maginot Sphere, an immense array of defensive installations spread out in a sphere which completely surrounded the Orion complex. During these civil wars, the Builders slowly made themselves the political leaders of the ecumene, rising to supremacy and removing the cultures of the Warrior-Servants and the Miners.Halo: Silentium, ''page 119''
The Capital, the center of the ecumene and the seat of the Ecumene Council, was constructed around 122,990 BCE.Halo: Cryptum, ''page 296'' At some point, the ecumene fought a series of bloody civil wars known as the Kradal conflicts in the galactic center.Halo: Silentium, ''page 246''Halo 2: Anniversary, multiplayer map ''Warlord'' (map description)
File:H4-Terminal-HumanShip-Bridge.jpg|thumb|300px|Forthencho orders his crew to orbitally bombard a Flood infested ecumene world.
By 150,000 BCE, the ecumene was the largest empire in the Milky Way.Halo Encyclopedia (2009 edition), ''page 26'' The expansion of the ecumene began reaching human space. Looking to escape from the Forerunners' dominion, Prehistoric human civilization|the human empire expanded throughout the Orion Arm and eventually built an impressive empire consisting of at least 20,000 worlds in a thousand systems, rivaling the might of the ecumene.Halo: Primordium, ''page 129''
When the human empire was at war with the Flood, human fleets under the command of Forthencho, Lord of Admirals were sterilizing planets, home to other species, with Flood infestations. When worlds in the ecumene began to become infected by the Flood, they were immediately targeted for orbital bombardment, killing millions of Forerunners in the process. The Forerunners did not believe that the Flood was a credible threat to the ecumene and began attacking humanity in response, believing that the humans were attacking other worlds to expand.Halo 4, ''Terminal (Halo 4)|Terminals'' While the humans were successful at holding their own against the Forerunner military, despite also fending off the Flood, humanity never came closer than 15,000 light-years of the Orion complex.Halo: Primordium, ''page 311''
The Forerunners took control of numerous former human colonies in the war, expanding the ecumene. Humanity's homeworld, Earth|Erde-Tyrene, was one of the first planets taken from the human empire, while its neighbouring planet, Mars|Edom, was used as a mining colony.Halo: Primordium, ''page 237'' The San'Shyuum's San'Shyuum home system|home system also became encompassed by the ecumene, with the ''Deep Reverence'' orbiting Janjur Qom to ensure the species' exile on their homeworld for aiding humanity throughout the war.Halo: Cryptum, ''page 144'' Eventually, after Siege of Charum Hakkor|a fifty-year standoff at Charum Hakkor, the human empire was defeated by the ecumene's military. As punishment for the human's crimes, the Ecumene Council ordered the species' regression to a Erde-Tyrene civilization|pre-technological state.Halo: Cryptum, ''page 45''
File:H4-Terminal-Flood-Fleet.jpg|thumb|300px|A Flood-infested fleet over an ecumene world. After the war with humanity, the possible threat of the Flood was realized by the ecumene government. This led to a split in the ecumene's politics, with the Master Builder Faber and the Ecumene Council wishing to construct the devastating Halo Array, while the Ur-Didact|Didact and his Prometheans favored the shield worlds. Eventually, Faber won the political battle and the Didact was exiled from the ecumene. The construction of the Halo Array began shortly after. Roughly nine thousand years after their war with the humans, Seaward, a Forerunner isolationist colony on the edge of the ecumene, was attacked by the Flood. This began the galactic war that eventually led to the dissolution of the ecumene. The Flood began to infect thousands of Forerunner worlds, leading to the deaths of billions of Forerunners and other sapient species. The highest levels and tiers of the Forerunner Fleet Command began to realize that Forerunner species' extinction was plausible.Halo 3, ''Terminal (Halo 3)|Terminals'' While the Halo Array's construction was completed, the Ecumene Council remained reluctant to activate them. During a San'Shyuum Battle of Janjur Qom|rebellion on their homeworld, Faber fired Installation 07 on the planet, nearly eradicating the entire species. Faber and the Halo Array were brought back to the Capital and Faber was stripped of his title and powers. This led to the Ecumene Council undergoing a radical change, with most of its Builder-aligned members being replaced by younger Councilor (Forerunner)|councilors.Halo: Silentium, ''page 264''
File:HaloFiring.png|thumb|300px|left|The firing of the Halo Array throughout the ecumene. While the Halo Array was deemed too destructive and were to be decommissioned at the Capital, the Flood led by the defected command and control AI Mendicant Bias Battle of the Capital|invaded the Capital system aboard Installation 07.Halo: Cryptum, ''page 300'' The battle led to the loss of the Capital and the deaths of many political commanders in the ecumene when Installation 07 was fired.Halo: Primordium, ''page 272'' In the final years of the war, over 500,000 star systems were infected by the Flood. The Flood soon controlled two-thirds of the ecumene; these areas were referred to as Burns.Halo: Silentium, ''String 20'' Eventually, the Forerunners began relying on the Maginot Sphere, which only protected the ecumene's core worlds in the Orion complex. This left the rest of the ecumene to fend for themselves.
When the Orion complex became overrun by the Flood, ecumene command retreated to the greater Ark along with the remaining Forerunner population. While small pockets of survivors still existed throughout the ecumene, the greater Ark was now the Forerunners' last bastion, housing the rest of the ecumene's military and political commanders.Halo: Silentium, ''page 245'' The ecumene's leadership decided that the only remaining option was to fire the remaining Halo installations, stopping the Flood before it could expand beyond the galaxy. Soon after this decision, the Flood Battle of the greater Ark|attacked the greater Ark and destroyed it. With most of the Forerunner leadership and population dead, the few surviving Forerunners led by the IsoDidact journeyed to Installation 00, the lesser Ark, its location still hidden from the Flood. The IsoDidact had the Halos distributed across the galaxy and activated the rings, killing all sentient life of sufficient biomass in the Milky Way, including any surviving Forerunners within the range of the Halo effect.Halo: Silentium, ''page 332''
The IsoDidact and numerous Lifeworkers present on Installation 00 survived the firing of the Halo Array. The lifeforms sheltered on the Ark were eventually returned to their homeworlds and reintroduced them to their native ecosystems, now free of the Flood. After the re-seeding effort was finished, the surviving Forerunners left the galaxy, vowing to exclude themselves from the affairs of other species out of guilt over their failure as galactic custodians.Rebirth
100,000 years later, between 2557|July 22 and 2557|July 24, 2557, the Ur-Didact repeatedly contacted Catalog via a node located on Mars and asked to take control of the ecumene; Catalog rejected his requests.
Government and politics File:HTMCC-H4 Terminals EcumeneCouncil.png|thumb|300px|The Librarian, Ur-Didact|Didact, and Faber before the Council, three influential political individuals.
The primary governing body of the ecumene was known as the Ecumene Council. Based in the Capital, it was led by the First Councilor, composed of five hundred Councilor (Forerunner)|councilors from various rates, and supported by a network of ancillas known as the Metarchy|Council metarchy.Halo: Cryptum, ''page 292'' The ecumene's primary judicial institution, known as the Capital Court, which could be assembled into the Supreme Mantle Court in times of great crisis.Halo: Cryptum, ''page 264'' After the Master Builder Faber used Installation 07 to Battle of Janjur Qom|quell a rebellion that resulted in the deaths of a majority of the remaining San'Shyuum, a revolutionary party of younger councilors opposed to the Master Builder took command of the Ecumene Council. A majority of the Council was replaced by new, mostly younger, councilors that were appointed through brevets. This Council became referred to as the "New Council", while the one led by Faber was referred to as the "Old Council".Halo: Silentium, ''page 18''
The Juridical rate was charged with investigating criminal actions by citizens of the ecumene, as well as preventing crimes from being committed. The head of the Juridical rate was known as the Master Juridical.Halo: Silentium, ''String 1'' Around 97,445 BCE, the Juridical rate was effectively shut down due to the capture of several Juridicals by the Flood. The Flood used the captured Juridicals to access access the Juridical network and spread the logic plague to Catalog and ancillas. As a result, Forerunner legal proceedings in the ecumene were put on hold indefinitely.
In the final years of the ecumene, corruption began to encompass even the legal Juridical rate. The Builder rate, led by Faber, gained control of the Old Council and Faber ruthlessly eliminated all of his opposition in positions of power.Halo: Silentium, ''page 29'' The corrupt Juridicals ensured the Master Builder's political dominance among the ecumene and allowed him to pursue his own agenda.Halo: Silentium, ''String 2'' Ultimately, due to Faber's ruthlessness at Janjur Qom, he was temporarily stripped of his power, although his political power was restored during the Flood's Battle of the greater Ark|attack on the greater Ark.Halo: Silentium, ''String 33''
Military File:H4 - Warrior-Servants.jpg|thumb|300px|A squad of Warrior-Servants during the human-Forerunner wars. A majority of the ecumene's military consisted of the members of the Warrior-Servant rate, traditionally tasked with defense and warfare in the Forerunner ecumene. Despite this, the Warrior-Servants stood second-lowest in the hierarchy of rates, only higher than the Huragok|Engineers. The individual with the rank of protector of the ecumene was considered the commander of the Forerunner military and was historically held by a high-ranked Warrior-Servant. The Ur-Didact|Didact held this title for twelve thousand years, during the Forerunner conflicts with humanity and the Flood. His successor, the IsoDidact, held the title in the final years of the ecumene.Halo: Cryptum, ''page 233'' The highest and most respected class of Warrior-Servants were known as the Prometheans.Halo: Cryptum, ''page 54'' Additionally, the Builder rate had their own private military under the influence of Master Builder Faber, known as Builder Security. Builder Security often had more advanced weaponry and warships than the Warrior-Servants. After the Didact went into exile for the first time, Builder Security almost entirely supplanted the Warrior-Servants, with most former Warrior-Servants joining their ranks after their own rate was diminished.Halo: Silentium, ''String 3'' The Warrior-Servant rate was partly reconstituted near the end of the Forerunner-Flood war, although their forces were virtually merged with those of Builder Security.Halo: Silentium, ''page 197''
File:HTMCC-H4 Terminals ProtectorOfTheEcumene.png|thumb|250px|left|The Ur-Didact|Didact, protector of the ecumene for twelve thousand years. In battle, military personnel wore varying types of fighting suitscombat skinsthe war sphinx or Seeker (vehicle)|Seeker combat suit variants being examples of a medium-sized suit.Halo: Cryptum, ''page 43'' The Warrior-Servants once operated the ecumene's most prominent Forerunner fleet|battle fleets, comprising warships such as s, Forerunner dreadnought|dreadnoughts, planet-breakers, and Forerunner picket cruiser|picket cruisers. Support by ancillas and copious amounts of robotic drones including monitors, sentinels and weapon-ships was a key component of Forerunner warfare,Halo: Cryptum, ''page 139''Halo: Silentium, ''page 214'' along with their weaponized use of the higher dimensions of slipstream space.Halo: Silentium, ''page 211'' This usage of slipspace culminated in a strategy known as "Clench", using non-linear causality and probability manipulation to influence the outcomes of interstellar warfare.''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet'', Glossary (p. 90)
During his numerous efforts to combat the Flood through military force, the Ur-Didact used the Composer, a Forerunner machine capable of digitizing organic consciousnesses, to covert his Prometheans into powerful robotic forms, known as Promethean Knights. Although these Knights were an ideal strategy to fight the Flood without risk of biological infection, there were not enough of them to rid the galaxy of the parasite. To aid in their conflicts against the Flood, Faber and the Didact had created Mendicant Bias, a Contender-class artificial intelligence|''Contender''-class ancilla to coordinate all of their strategic military movements against the Flood; however, the AI later defected to the parasite's side.Halo: Silentium, ''pages 186-187'' In the final battles of the war, the ecumene's military became a very loose entity with little organization. The remaining Forerunner military and political commanders were killed during the Flood's Battle of the greater Ark|assault on the greater Ark, with only the IsoDidact surviving and leading the last of the ecumene.Halo: Silentium, ''String 36''
Sphere of influence File:HTMCC-H4 Terminals MaethrillianSkyline.png|thumb|300px|The Capital, the ecumene's political center.
The ecumene once encompassed three million fertile worlds in the Milky Way|Milky Way Galaxy. The core worlds of the ecumene where located in the Orion complex. The Forerunners primarily divided the ecumene into themas, whose borders were marked by galactic magnetic fields,Halo: Silentium, ''pages 234-235'' as well as segments known as margin arcs.Halo: Silentium, ''page 77'' Divisions of the ecumene were overseen by regional commandants.Halo: Silentium, ''page 195'' The territory of the ecumene encompassed not only the worlds of the Forerunners themselves, but also the various subject species that lived under their rule.Halo: Primordium, ''page 156'' Years prior to the human-Forerunner wars|conflicts with humanity, the ecumene had began expanding towards the galactic center. Wishing to develop in isolation from other species, the Forerunners moved native populations from their home regions to newer, outer systems. When the ecumene borders began expanding close to the Sol system|Erde-Tyrene system, the prehistoric human civilization|human empire moved their civilization from their homeworld to outward along the Orion Arm, likely to flee from Forerunner control.Halo: Cryptum, ''page 20'' At the height of their power, billions of Forerunner starships plied goods and ferried passengers between the stars, and enforced their vision of peace on the galaxy.Halo: Warfleet, ''page 8''
The population of the ecumene's worlds varied greatly. Some planets, such as DM-3-1123 b and LP 656-38 e, had populations numbering in the billions. The Warrior-Servant world Nomdagro was home to a million inhabitants.Halo: Silentium, ''page 49'' Bornstellar Makes Eternal Lasting's wealthy Builder family personally owned an Bornstellar's homeworld|entire planet that was also inhabited by a number of subservient Builders.Halo: Cryptum, ''page 230''
Absolute Record Aktis system
*Aktis IV Alpha Corvi system
*Alpha Corvi II Buta system
*Zhoist Caspar system
*Kamchatka Clinquant Cordoba system|Coro system
*Gao|Edod Kan Pakko Keth Sidon Aspero system
*Hesduros|Kelekos CE-2-1239
*Coral CE-10-2165
*CE-10-2165-d Urs system|CE-80-9012
*Sanghelios|CE-80-9012 d Epsilon Indi system|CE-309-8
*Harvest|CE-309-8 d Cygnus system
*New Jerusalem DM-3-1123
*DM-3-1123 b Draetheus system
*Draetheus V
**X50
Epoloch system
*Requiem Epsilon Eridani system
*Reach Far Nomdagro
*Nomdagro G617
*Seaward Hestia system
*Hestia V
**Meridian|Pridarea Libatoa
Korinth Prior systemHalo: The Essential Visual Guide, ''page 180''
*Trove|Shield World 0459
LP 656-38
*LP 656-38 e Maethrillian Nomos system
*Genesis Orion complex
*Ghibalb
*Bornstellar's homeworld Path Kural Anvarl Procyon system
*Arcadia Rhotero Seclusion Secunda Shaps system
*Pydoryn
**Taram
*Shaps III|Wuatera Thresis Sol system
*Mars|Edom
*Earth|Erde-Tyrene San'Shyuum home system
*Janjur Qom Triniel Ussan system
*The Refuge|Shield World 0673
Uthera Midgeerrd Zeta Doradus system
*Onyx
**Shield World 006
*Mackintosh Zeta Hydronis Secundus system
*Unidentified Forerunner colony Unidentified Forerunner planet
Trivia
"Wikipedia:Ecumene|Ecumene" describes the Earth as known by the classical civilizations of the Greeks and Romans. This later became used by wikipedia:Christianity|Christian denominations to refer to the general "Christian world".
List of appearances
''Halo: Cryptum''
''Halo: Combat Evolved Anniversary''
*''Terminal (Halo: Combat Evolved Anniversary)|Terminals''
''Halo: Primordium''
''Halo 4''
*''Terminal (Halo 4)|Terminals''
''Halo: Silentium''
''Halo: Last Light''
''Halo Mythos''
''Halo: Fractures''
*''Promises to Keep''
*''Defender of the Storm''
''Halo: Renegades''
''Halo: Point of Light
Sources
Category:Forerunner organizations
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Edda was a Wikipedia:supercontinent|supercontinent that covered two-thirds of Harvest. It is capped by the Hugin Sea to the north and the Munin Sea to the south.Halo: Contact Harvest, ''page 74'' Eighty-six percent of the continent is within five hundred meters of sea level, the only major change in elevation occurring in the Bifrost, which cuts diagonally across the continent.Halo: Contact Harvest, ''page 75'' This land is stated to be arable. The fertility of this land is what makes Harvest the great producer of agriculture. Edda was partially glassed by the Covenant's ''Rapid Conversion'' in 2525.Halo: Contact Harvest, ''page 382''
Trivia The name Edda comes from two Nordic poems; the Poetic Edda and the Prose Edda written in Iceland around the 13th Century.
List of appearances
''Halo: Contact Harvest''
Sources
Category:Harvest locations Category:Continents
|
Eddie Smith is an artist who was employed by Bungie from 2002 to 2006, although he had also worked on ''Halo: Combat Evolved'' as early as 2000, possibly as a contractor rather than an employee.
Background Smith was a part of a 3D artist team that worked on the ''Halo'' games, which focused on dividing the races up so that each would have its own unique architectural style. Marcus R. Lehto headed up the design of the humans, Shi Kai Wang took the Covenant Empire|Covenant, and Eddie Smith had the Forerunners.
He has also done concept and illustration work for 343 Industries as a freelance artist, including concept art for ''Halo: Combat Evolved Anniversary'' and illustrating the cover for the novel ''Halo: Glasslands''.
Gameography
''Carmen Sandiego Word Detective'' (1997 (real world)|1997) - Brderbund Software
''MechWarrior 4: Vengeance'' (2000) - Microsoft Game Studios
''Halo: Combat Evolved'' (2001) - Microsoft Game Studios
''The Mark of Kri'' (2002) - Sony Computer Entertainment America
''Halo 2'' (2004 (real world)|2004) - Microsoft Game Studios
''Halo 2 Multiplayer Map Pack|Halo 2: Multiplayer Map Pack'' (2005 (real world)|2005) - Microsoft Game Studios
''Halo 3'' (2007 (real world)|2007) - Microsoft Game Studios
''Halo: Combat Evolved Anniversary'' (2011) - 343 Industries
'''' - Concept Artist to 3D Artist 2015
''Halo Online'' - Concept artist
Trivia He was one of the Bungie artists who worked on the ''Halo Graphic Novel''. Eddie designed the :File:H2_Mylar_Print.jpg|Mylar print, which was sold as a limited signed edition, with only 500 copies.
Works
File:HCE CovenantShip Concept 4.jpg|Concept art of the ''Truth and Reconciliation'' in ''Halo: Combat Evolved''. File:H2_EdgeCover_Concept.jpg|''Halo 2'' artwork used as an Edge magazine cover. File:H2_Mylar_Print.jpg|John-117 against two Protos-pattern Scarab|Scarabs in the "Mylar print". File:H2 ConceptArt ArbiterAndChief.png|''Halo 2'' artwork, featuring Thel 'Vadam. File:Glasslands cover.jpg|Cover art for ''Halo: Glasslands''.
Sources
Category:People
|
Eddie Underwood was a resident of the Rubble prior to its destruction in 2535, and is a friend of Ignatio Delgado and Melko Hollister.Halo: The Cole Protocol, ''page 63''
He was once on a mining crew. During a mining accident he fell into liquefied rock with his right arm out trying to catch himself. The arm was subsequently turned to stone while Eddie was forced to replace it with an artificial limb. After the accident, he retired from mining and eventually hung his stone arm in his bar: Eddie's In The Rock, which was located in the outskirts of the Rubble. The bar was mainly for miners who were still excavating asteroids. He is noted for being obsessed with cleanliness despite the generally untidy condition of his bar.
List of appearances
''Halo: The Cole Protocol''
Sources
Category:Human civilians|Underwood, Eddie Category:Human characters
|
Eddie's In The Rock was a bar in the outskirts of the Rubble. One of the hundreds of bars in the Rubble, it was owned by Eddie Underwood. Flip music was played in the bar, and it had a Gravball|gravity ball table.Halo: The Cole Protocol, ''pages 62-63'' Ignatio Delgado had been there several times, and found Adriana-111 sitting there, before they were attacked by miners. They were rescued by Jai-006, who came through a hole in the wall that was made during the fight.Halo: The Cole Protocol, ''page 66''
List of appearances
''Halo: The Cole Protocol''
Sources
Category:The Rubble Category:Restaurants and bars
|
''Eden Rising'' was a vessel in service with the United Nations Space Command.
Service history In 2557, the ''Eden Rising'' entered through the Forerunner Portal at Voi|portal in New Mombasa, transporting a UNSC research team to Installation 00. Soon after their arrival, the team - including Xenoarchaeology|Archaeologist Nathaniel Palmer|Nathaniel J. Palmer, Brewer and the AI Isabel - established a brand-new Henry Lamb Research Outpost|UNSC outpost and activated dormant Retriever Sentinels in order to start repairing the damaged Ark.Halo Wars 2, ''Phoenix Logs'', "Henry Lamb Research Post"
Trivia The ship is named after the religion|biblical "garden of God" described in the Book of Genesis.
List of appearances
''Halo Wars 2''
Sources
Category:Ships Category:UNSC ships
|
"Eden" was a term used to describe a beautiful garden the Librarian made on Earth, not far from the Portal at Voi|Portal to the Installation 00|Ark. The Librarian described the garden in her final message to her husband, the IsoDidact, before she ceased all communications. The message was recorded in a Terminal (Halo 3)|terminal found on Installation 00.Halo 3, Terminal (Halo 3)|Terminal Six
It is important to note that "Eden" would not have been the actual name used by the Librarian. The Librarian's transmissions were discovered using translation software so advanced that it incorporates idioms from the reader's own experience.Halo Encyclopedia (2009 edition), ''page 165'' Thus words such as "Eden", "fairy tale," or "Maginot Line" became the default usage in Forerunner terminals and transmissions when read by humans. Since there is no direct translation for the original Forerunner words, the software utilizes the closest human equivalents (shown in brackets in the Terminal (Halo 3)|terminals); in this case, "Eden" idiomatically list of references to religion in Halo|refers to the biblical Garden of Eden, often used as a symbol for an earthly paradise.
List of appearances
''Halo 3''
*''Terminal (Halo 3)|Terminals''
Sources
Category:Earth
|
}}
''Eden'' is the sister ship of Audacity.
Operational history It was constructed by The Librarian to transport Precursor seeds to a distant galaxy, where they would be safe from the Flood.
List of appearances
''Halo: Point of Light''
Sources
Category:Forerunner ships
|
Eden is a ''Halo 5: Guardians'' multiplayer map set in an AMG Transport Dynamics shipping and storage facility inside Noctus, the capital city of Andesia.The Sprint, ''The Sprint: Prophets|Prophets'' Empire is the remixed version of Eden.
Gameplay Eden has a larger abundance of catwalks, is asymmetrical in structure, and is overall more spacious. The focal power weapons on the map are the M57 Pilum|Rocket Launcher, spawning in the center of the map, and the SRS99-S5 AM sniper rifle|Sniper Rifle, spawning on the ledge above blue base. Other power weapons include the M45 shotgun|Shotgun and MLRS-1 Hydra. Additionally, Eden features an abundance of Z-250 lightrifle|lightrifles.
Several interactive elements can be found on Eden. One of which is a trio of platforms that will lower and raise throughout the match when shot; it is located on the outer edge of the map that faces the skyline of the city. There are also pillars that when shot will raise to grant players access to the upper catwalks from below.
A common complaint during the beta was Eden's lighting, which many players found to be too dark and advantageous to blue team. In the final version of the game, the map is now brighter and has a more purplish color palette, addressing the complaints.
Gallery
File:H5G HumanCity EarlyConcept.jpg|Early concept art for a human city. File:H5G_EmpireEden_Concept_1.jpg|Concept art for Empire and Eden (nicknamed respectively, Highrise and Highrise: Insurrection). File:H5G_Eden_Vista_Concept_Sketch_1.jpg|A concept sketch of the map's vista. File:H5G_Eden_Vista_Concept_Sketch_2.jpg|A concept sketch of the map's vista. File:H5G_Eden_Vista_Concept_Render.jpg|3D render of the previous sketches. File:H5G_Eden_Skybox_Concept.jpg|Paintover concept art of the map's vista.
File:Eden.jpg File:H5 - Recon with missile launcher.jpg|A Spartan with a rocket launcher. File:H5-Empire-Beta-4.jpg|Red Team sprinting. File:H5-Empire-Beta-5.jpg File:H5-Empire-Beta-3.jpg
File:Gamescom-eden1.jpg File:Gamescom-eden4.jpg File:Gamescom-eden3.jpg
Sources
|
Edgar Sykes was a member of the UNSC Navy. He was a lifer, meaning that he had re-enlisted to his position at least once. He was a good-humored man (although he enjoyed annoying Jacob Keyes good-naturedly) and kept up the morale of those around him. In 2535, he was assigned to the UNSC destroyer|UNSC Destroyer when it traveled to Chi Rho in the Ectanus 45 system. During this assignment, he was in his mid-fifties. Halo: The Cole Protocol, ''page 22''
While his rank was never explicitly stated, he was described as the "on-duty officer"Halo: The Cole Protocol, ''page 22'' of the ''Armageddon's Edge'' and he was able to openly (though good-naturedly) make fun of Keyes' rank of LieutenantHalo: The Cole Protocol, ''page 21'', implying that he was the Captain (Navy)|Captain of the ship.
List of appearances
''Halo: The Cole Protocol''
Sources
Category:Human characters Category:UNSC Navy officers
|
Edge Closer is the fifteenth track (Disc 1 Track 15) included in ''Halo 3: Original Soundtrack'', and plays in the ''Halo 3'' campaign level ''The Ark''.
The piece starts with a gloomy, mysterious melody played in digital notes. The section plays in ambiance during the encounter with Jiralhanae Stalkers in the Cartographer's spire. Rapid drums beats fade in, followed by digital notes joining in with a melody in the background. The tempo quicken into a climax, then ends. This section plays when John-117 battles Cethegus and his Jiralhanae Jumper|Jumpers. In the final section, the choir take over with a major melody, followed by a reprise of heavy percussion in ''Overcome'' from the track ''Behold a Pale Horse''. Near the end, the drums crescendo dramatically louder, and the piece fades to a close. This piece plays during ending cutscene of the level.
|
|devname=s3d_edge
|location=Partition
|terrain=Forerunner installation
|gametypes=Team Slayer
|playernumber=4-12
|pagegamelabel=HO
}}
Edge is a multiplayer map originally developed for and intended for inclusion in ''Halo Online''. In Series 7: Elite, the map was brought into the ''Halo 3'' component of ''Halo: The Master Chief Collection''.
Universe and lore Edge is set within a Forerunner databank facility located in the face of a cliff on Partition. The facility is situated above a chasm with several waterfalls pouring down into its depths. Within the facility, Constructor Sentinels can be seen maintaining the databanks.
Overview
Edge is a small symmetrical map, consisting of two bases, each with four tunnels leading out of them. These tunnels emerge on either side of the map, in two large rooms, which are essentially reflections of each other.
The backdrop of the map, unlike the layout, is not symmetrical. The map is a Forerunner structure built into a cliffside with a partially exposed interior. Therefore, one side of the map takes place outside while the other takes place farther into the Forerunner structure.
File:HTMCC H3 Edge Map.png|The top-down view of the map.
Variants
This version of the map came first. Halo Online's gameplay is very different from Halo 3. Naturally, this variant will have a lot of sandbox differences between the Halo 3 version and this version.
The central platform contains a rocket launcher. This platform is also where neutral objectives would spawn.
The exterior big room contains an Energy Sword can be found while the interior big room contains a Gravity hammer (fiction)|gravity hammer. Two Type-50 particle beam rifles can be found in these rooms--one in each room.
On the platforms overlooking the center of the map, there are two shotguns.
Halo 3's Edge underwent some changes sometime during Halo MCC's flighting. These changes mostly encompass the sandbox.
Universal differences Unique to ''Halo 3'' in MCC, the map has seen the inclusion of Silenced SMGs.
Flight testing With the map's inclusion in ''Halo 3'', the selection of weapons and equipment on the map have been reworked to fit the ''Halo 3'' weapon sandbox. Notably, the central rocket launcher has been replaced with an overshield, the energy sword replaced with a sniper rifle and the gravity hammer replaced with a rocket launcher.
Full release This release changed where a lot of weapons spawned. Notably, there is no longer a central weapon or powerup at all. The big room facing the outside now has the overshield where the sniper rifle used to be and the big room in the interior of the structure still has the rocket launcher. The sniper rifle now appears at the end of the gravity lifts near the bases.
In front of the platforms leading into the middle, there are now two powerups in their locations; a power drain spawns in the interior big room and a bubble shield spawns in the exterior big room. Both pieces of equipment have a weapon holder item underneath them.
The shotguns that were present on the platforms that overlooked the middle platform have been replaced with sentinel beams.
It is also worth noting that the map received some geometry fixes to prevent exploits.
Production notes This map was one of :Category:Halo Online multiplayer maps|many multiplayer maps developed and intended for inclusion in ''Halo Online''. The map was included in the game's public release testing alongside Diamondback, Reactor (Halo Online map)|Reactor and Icebox (among a few ''Halo 3'' direct ports). The map was originally intended to release in Series 6: Raven of ''The Master Chief Collection'', added into the game's ''Halo 3'' multiplayer component alongside Waterfall. However, it was ultimately delayed as 343 Industries felt the map needed "fundamental improvements" before being released, with the map being added to ''The Master Chief Collection'' as part of Season 7: Elite on 2021 (real world)|June 23, 2021.
Trivia This map features Constructors that can be found in the interior big room, flying in a straight line in groups. They are capable of being destroyed.
Gallery
File:HO_Edge.png|The loading screen of this map. File:HO Edge SwordSpawn.jpg|A view of the energy sword spawn on the map. File:Edgemiddle.jpg|A view of the central area. File:Edgeside1.jpg|A view of the data archive from a player's HUD. File:Halo Online - screenshot.jpg|A view of the exterior platform from a player's HUD. File:HO Edge Overlook.png|The overlook of the waterfalls. File:HO Edge InteriorLedge.jpg|The interior overlook on Edge. File:HO Edge HammerSpawn.jpg|The gravity hammer spawn. File:HO Edge Forerunner Servers.jpg|The data archive. File:HO Edge MiddlePlatform.jpg|The centre of the map. File:HO Edge Vista.jpg|The exterior vista. File:HO Edge Waterfalls.jpg|The view of the canyons. File:HO Edge Outside.jpg|The map as viewed from the outside. File:HO Edge RedSymbol.jpg|The red team base symbol. File:HO Edge BlueSymbol.jpg|The blue team base symbol.
File:HTMCC H3 Edge Screenshot.png|Edge, as shown in the ''Halo 3'' component of ''Halo: The Master Chief Collection''. File:HTMCC-H3 General Harness Cornered.jpg|A Sangheili cornered by two Spartans at the exterior section. File:HTMCC-H3 Scion on Edge.jpg|A Sangheili looking out to the canyons outside of the map. File:HTMCC-H3 Scion, General, Artisan, Keepward on Edge.jpg|Four Sangheili gathered in center area.
Sources
Category:Halo Online multiplayer maps
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Edinburgh University, sometimes referred to as University of Edinburgh is a university at 2 Charles Street, in the Britain|British city of Edinburgh.
Campus The university had at least one building, Jadwin Hall. Part of or all of the Department of Xenoarchaeological Studies was located here.
History After the Battle of Earth, the Department of Xenoarchaeological Studies was ONI Emergency Order 1416-2|hired by the Office of Naval Intelligence to conduct research on various Forerunner artifacts.
Personnel
Dr. William Arthur Iqbal - Department of Xenoarchaeological Studies|Xenoarchaeological Studies Keely Iyuska - Xenoarchaeology Cadence - Xenoarchaeology - Department Chair
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''From the Office of Dr. William Arthur Iqbal''
''Halo: Hunters in the Dark''
''Halo: Point of Light''
''Halo: Outcasts''
Sources
Category:Schools
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Britain, Earth
|built=
|population=
|notable=Edinburgh University
|governance=European Union''Halo Encyclopedia (2009 edition)'', Earth, p. 284-285, (2009); p. 296-297 (2011 edition)
}}
Edinburgh is a Britain|British city on planet Earth that is part of the European Union.
Overview
Charles Street
*Edinburgh University
**Jadwin Hall
History After the Human-Covenant War, the city was chosen to display Jake Courage's "Shooting a Hero" exhibit.''Xbox.com'': Jake Courage (defunct, ) As well, the Edinburgh University was hired to study artifacts.''Halo: Evolutions - Essential Tales of the Halo Universe'', From the Office of Dr. William Arthur Iqbal
List of appearances
''Halo: Evolutions''
*''From the Office of Dr. William Arthur Iqbal''
''Halo: Point of Light''
''Halo: Outcasts''
Sources
Category:Human cities Category:Europe
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Captain Edmund Persie is a human officer of the UNSC Navy who served as the commanding officer of during the Human-Covenant War. Persie led the UNSC Navy during the final stages of the Battle of Meridian|Battle of Meridian in 2551, after the Covenant returned to the world shortly after the Unified Earth Government had reclaimed it. After engaging the Covenant to the battle's end, Persie was forced to order the remaining Navy ships at Meridian to fall back to the edge of the Hestia system with him. Five hours after their retreat, Meridian had been Glassing|glassed by the Covenant.Halo 5: Guardians, campaign level, ''Evacuation'' - Mission Intel
List of appearances
''Halo 5: Guardians''
Sources
Category:Human characters|Persie, Edmund Category:UNSC Navy officers|Persie, Edmund
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Edom Terminal/Juridical is a Forerunner Juridical listening post on Mars. This facility's AI is called 4096.
History Not long before the Great Purification|firing of the Halo Array in 97,445 BCE, the Domain was unable to be accessed by the facility so a local loop cache for the facility was approved by someone called the Conditor. Shortly afterward there was a containment failure at the Maginot Line. This led to the facility losing connection to ecumene control, ecumene oversight, and quadrant oversight. Star road activity was then reported, leading to the Flood parasite in Mars airspace, giving the facility an estimate two hours before it would be overrun. This led to the local fleet assets being used up, making the Sentinels have to engage the Flood landing crafts en route to Erde-Tyrene. The Flood then held position, leading to confusion. Command authority of the terminal was overridden by the Conditor for help involving the Knights. Connection was then lost to sector oversight. The Array was then fired. Edom control was then recovered from its archive, though its integrity check failed.
As some point there was an intrusion detected in site fractal. Later on, physical intrusion was detected in the facility's archival data center, leading to the facility alerting, but failing to, Builder Security. This led to priority site emergency containment protocols needing approval by Builder authorities. Unauthorized constructs were detected in the archival data center and cyber-intrusion response logged 9204 unauthorized constructs unraveled. The construct spoor was forwarded to Builder Security, after which there was a physical intrusion detected in relay center rho. With relay center rho failing, Builder Security was alerted again. This time, emergency containment protocols were approved by the facility AI and entities translated as [burgarii]. This led to relay center rho self-destructing and becoming offline.
It is then noted in the logs that Builder Security has failed to update the site for an unknown amount of cycles. Rogue processes were then detected in tertiary storage, and a trapdoor related to the facility AI was used.
At some point there were 782 priority maintenance requests awaiting to be done related to the facility, relating to a critical plasma containment failure in secondary storage, the emergency slipstream space transportation conduits being offline, sentinel constructor cradles being inaccessible and sentinel control not responding, and that there was field integrity failure in sublevel nine with there being structural failures reported.
The lack of the plasma containment maintenance in the storage area, led to failure in tertiary storage site alpha with an estimated data loss of 3.2 yottabytes, and failure in tertiary storage area beta with an estimated data loss of 0.6 yottabytes. This lack of maintenance ultimately led to 14819 overdue maintenance requests awaiting action.
On 2552#November|November 18th, 2552 Terminal/Juricidal recorded an anomalous slipspace intrusion in Mars airspace, in fact the Flood-infested High Charity entering slipspace to Installation 00.
On 2558#March|March 3rd 2558 a Catalog unit, after failing to contact the Domain, contacted the terminal. Learning that there was an intrusion in site fractal, it tried to alert Builder Security. Catalog stopped what it was doing to quarantine possible logic plague markers in an incoming message. After clearing the quarantined info, the Catalog unit noted that it could not contact Builder Security about the intruder, while the facility AI reported acceptable conditions. However, the Catalog queued a request for a low-intensive military exploration of the facility. The Catalog unit was then locked out the installation and started a query to get back into it.
After Catalog finished its query it then the facility though node X.E8. It then proceeded to go though the facility's security logs to the present day, which went ignored by the facility AI.
Security logs This is a record of the security logs that the Catalog retrieved that the facility recorded.
[BRANCH]
[WARNING] \\sysdiag\security\log\[apparitor]
[ALERT!] Critical reconciliation errors detected in security logs. [spurious-data/no_ref]
X.E8> [in ordine]
[ALERT!] Critical failure: Unable to access Domain [interlink]. Local loop [cache] approved by [conditor].
[ALERT!] Fleet command alert: Containment failure at [Maginot] line.
[ALERT!] Connection lost to ecumene [control].
[ALERT!] Connection lost to [ecumene oversight].
[ALERT!] Connection lost to [quadrant oversight].
[ALERT!] [star road] loci activity flux reported [ERR,REGRESS] [hours] ago.
[ALERT!] Parasite [classis] detected in Edom [airspace] [ERR,REGRESS] [hours] ago. Estimate position overrun in 2 [hours].
[ALERT!] Local fleet assets expended. Sentinel [fundibalarii] engaging landing craft en-route to Erde-Tyrene.
[ALERT!] Parasite [classis] holding position. Threat dynamic analysis ongoing.
[ALERT!] Override authority granted by [conditor] for [eques] and [auxilia] [suscitatio].
[ALERT!] Connection lost to [sector oversight].
[ALERT!] [slip stream space] activity de^()!(*#&//////
[ALERT!] Edom [control] recovered from archive. Integrity check failed.
[ALERT!] Intrusion detected in site [fractal]! Builder Security alerted.
[ALERT!] Physical intrusion detected in archival [datacenter]. Builder Security alerted.
[ALERT!] Builder Security [vigiles] cannot be contacted. [priority site] emergency containment protocols require approval by Builder authorities.
[ALERT!] Unauthorized constructs detected in archival [datacenter]. [cyberintrusion] response logs 9204 unathorized constructs [unravelled]. Construct [spoor] forwarded to Builder Security.
[ALERT!] Physical intrusion detected in relay center [rho]. Builder Security alerted.
[ALERT!] Builder Security [vigiles] cannot be contacted. Emergency containment protocols approved by facility [AI] and [burgarii]. Relay center [rho] self-destruct successful. Relay center [rho] offline.
[ALERT!] Builder Security has failed to [refresh] for [ERR,REGRESS] cycles.
[WARNING] Rogue processes detected in tertiary storage. trapdoor.4096/non-auth
[WARNING] [exemption error] Log errors: [fieri non potest]
X.E8> break
[WARNING] \\sysdiag\maintenance\log\[apparitor]
[ALERT!] 782 priority maintenance requests awaiting [action].
[ALERT!] Critical [plasma] containment failure in secondary storage imminent.
[ALERT!] Emergency [slip stream space] transportation conduits offline.
[ALERT!] Sentinel Constructor cradles inaccessible.
[ALERT!] Sentinel [control] not responding.
[ALERT!] Field integrity failure in sublevel nine. [vix lumine] structural failures reported.
[WARNING] [plasma] containment failure in tertiary storage site [alpha]. Data loss estimated at 3.2 [YB].
[WARNING] [plasma] containment failure in tertiary storage site [beta]. Data loss estimated at 0.6 [YB].
[WARNING] 14819 overdue maintenance requests awaiting [action].
\\sys\analysis\error
[error]
Sources
Category:Forerunner buildings Category:Mars locations
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|affiliation=Insurrectionist
|rank=
|sn=
|notable=
}}
Edvin Sentzke is a Venezian Insurrectionist. He is Staffan Sentzke's son and Naomi-010's half-brother.
Biography Edvin Sentzke was born to Staffan Sentzke and his second wife Laura Sentzke, two years before his sister Hedda Sentzke. His father informed him about his older half-sister, Naomi-010, and his belief that she was kidnapped by the UNSC.Halo: Mortal Dictata, ''Prologue'' He married a woman named Janey Sentzke|Janey and together had a daughter named Kerstin Sentzke|Kerstin in 2547.Halo: Mortal Dictata, ''page 105''
Living on Venezia with the rest of his family, Edvin farmed and did odd jobs like many of New Tyne's adult population. He, like his father, was part of the Venezian militia operating in the city. He frequently accompanied his father as he carried out arms deals and negotiations.Halo: Mortal Dictata, ''page 104''
In 2553, he accompanied his father and Shipmaster Sav Fel to inspect the stolen Ket-pattern battlecruiser|battlecruiser ''Pious Inquisitor''. They traveled to the Shaps system where Fel demonstrated the ship's destructive power by glassing a Forerunner site on Shaps III. Edvin asked Fel about the Covenant's ritual cleansing ceremony, but Fel informed him that he was never present for such things. Fel also introduced them to the onboard Huragok, Sometimes Sinks, and offered him as an AI replacement. Once the deal was concluded, they left Sinks in charge of the ship and returned home. Edvin asked his father to abandon his plan to use the ship himself and instead hand it over to the militia.Halo: Mortal Dictata, ''pages 125-136''
When Malcolm Geffen and Vasily Beloi of Kilo-Five infiltrated the Venezian militia, Staffan and Edvin learned that the two supposed UNSC deserters had experience with operating Covenant technology and took them to see ''Pious Inquisitor''.Halo: Mortal Dictata, ''page 186'' However, Edvin and his father quickly came to doubt the two Marines' cover story when Sav Fel was abducted after an unknown party attempted to remotely seize control of the ship. Edvin and Staffan found Mal and Vaz at Stavros' Middle East Asian Cuisine and Bar|Stavros's bar and informed them of Fel's disappearance. When Vaz suggested they return to ''Pious Inquisitor'' to move it as a precaution, Staffan agreed. As they left the bar, the militia ambushed Mal and Vaz and had them taken to the Stuttgart armory to be interrogated.Halo: Mortal Dictata, ''pages 243-247''
The militia interrogated the Marines for some time, but they were eventually rescued by the rest of Kilo-Five, who also took Staffan hostage. After escaping the ''Inquisitor'' in a Spirit seconds before the ship exploded, Staffan wished that he had relayed a document about Naomi's past and Spartan history to Edvin.Halo: Mortal Dictata, ''page 456'' Later, while in Old Admiralty Hotel|a bar on Cascade, Vaz felt that it was a shame that Edvin may never find out his father was correct about Naomi and hoped that Staffan managed to get in touch with Edvin.Halo: Mortal Dictata, ''pages 474-481''
Personality and traits Edvin is a loving father and family man, who was very protective of his father. When Vaz informed Staffan that he knew the truth about Naomi's disappearance during his and Mal's interrogation, Edvin threatened to kill them, believing that they had accessed Sansar's civilian records and were just trying to take advantage of Staffan's obsession of Naomi.Halo: Mortal Dictata, ''page 284''Halo: Mortal Dictata, ''page 316'' Edvin himself never truly believed in his father's allegations that Naomi had been replaced with a flash clone|clone. At times, he worried that his daughter, Kerstin, might suffer from the supposed genetic illness in their family.
List of appearances
''Halo: Mortal Dictata''
Sources
Category:Human characters|Sentzke, Edvin Category:Venezian Militia members|Sentzke, Edvin
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|death=
|causeofdeath=
|parents=
|siblings=
|spouses=Veronica Dare (2558-)
|children=
|species=Human
|gender=Male
|height=
|mass=
|hair=Brown
|eyes=Blue
|affiliation=*UNSC Marine Corps
*Orbital Drop Shock Troopers Spartan Operations
*SPARTAN-IV program
|rank=*Gunnery sergeant Spartan branch#Rank structure|Spartan
*Spartan Commander
|sn=92458-37017-EB
|notable=
}}
Edward Malcolm BuckHalo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #2'' (service number 92458-37017-EB) is a SPARTAN-IV program|SPARTAN-IV supersoldier who served with the UNSC Marine Corps throughout the Human-Covenant War, the last years of which he spent as an Orbital Drop Shock Trooper.Halo 3: ODST
Counting time spent in Cryo chamber|cryo-sleep, Buck was a 25-year veteran of the Covenant War and served in numerous battles. Regarded as an extremely skilled Marine, by the Battle for Earth, he was the leader of a small specialized fireteam, Alpha-Nine, which was appropriated by Captain Veronica Dare for a classified ONI mission before the Operation: BUMRUSH|drop on New Mombasa, Kenya in 2552#October|October 20, 2552. Following the war, Buck was promoted to SPARTAN-IV and eventually joined Fireteam Osiris, led by Jameson Locke.Game Informer, ''July 2015 issue'' By August of 2558, he had completed 188 military operations, including 49 full campaigns. With the onset of the Created conflict, Buck left Osiris, reformed Alpha-Nine and married Dare, his long-term girlfriend.
Biography
Edward Malcolm Buck was born on 2510|August 22, 2510 to working-class parents in Draco Mercy in New Albany, Lombard on Draco III.Halo: New Blood, ''page 91'' (Google Play edition) Buck's father was a dockworker and his mother formerly served in the UNSC Marine Corps, until she retired to raise Buck and his younger sister, Buck family|Lucy. During his summers, Buck apprenticed with his uncle Buck family|Lou as a fisherman on Draco's Gold Sea. Serving aboard an industrial fishing ship, Buck and his uncle worked to catch the massive naeori that dwelled in the sea.Halo: New Blood, ''pages 15-18'' (Google Play edition) During one of the fishing runs, a crew member of the ship fell into the sea. To prevent her attached safety line from snapping, Buck grabbed it while Lou hauled her back into the ship. Afterwards, Buck performed Wikipedia:Cardiopulmonary resuscitation|CPR on her until she coughed up the water in her lungs.Halo: New Blood, ''page 87'' (Google Play edition) Buck's last known place of residence is Karnak on Draco III, where he is also a citizen. His civilian occupation is listed as student. When he was young, he used to play a fair bit of Wikipedia:Football|football on Draco III.Halo 5: Guardians, campaign level ''Meridian Station''
On 2528|December 5, 2528, at the age of eighteen, he enlisted in the UNSC Marine Corps. The night before he had to report to the UNSC for the first time, his father and uncle Lou threw him a going away party at the Leeward's dive bar. It resulted in him still being intoxicated when he reported to the recruiter's office the next day.Halo: New Blood, ''page 103'' (Google Play edition) Upon enlisting, he trained at several training facilities at Earth and Reach. In sniper school, Buck earned the top marks of his class.Halo: New Blood, ''pages 26-29'' (Google Play edition) After the Covenant Fall of Madrigal|invaded Madrigal in 2528, Buck was deployed to assist in its defense. At an unspecified date following his enlistment, Buck participated in Operation: ABLE SENTRY, a force reconnaissance mission to prepare the way for Operation: PHALANX, which involved the evacuation of civilians and observation of enemy invasion patterns on Circinius IV.
Buck would serve in many more battles throughout the Human-Covenant War, including the Harvest campaign. During this campaign, Buck and his unit were posted at the ruins of the capital city of Utgard and he was later commended for his actions during the Liberation of Harvest. While at Utgard he was part of Operation: ASTUTE TIGER, which revolved around the placement of ADMs at predicted Covenant landing zones during a UNSC evacuation.
Though the efforts to retake Harvest would not end until 2531, Buck would be called elsewhere in the midst of it. On December 24, 2530, he was attached to Admiral Preston Cole's fleet during the Battle of the Great Bear over Groombridge-1830. He was part of one of two tactical strike teams which recovered a Sangheili Subject 386|survivor within an enclosed compartment which had survived landfall at Waterford, Lemuria (province)|Lemuria on the planet that day at approximately 1805 hours Military Standard Time|MST. It was from this Sangheili, dubbed Subject 386, that the UNSC first truly learned why the Covenant was waging a war of extermination against humanity. In 2532, Buck fought in the Battle of Vodin. During that same year, he enrolled in an enlistment survey program for the ODST program. Three years later, he participated in the Battle of Charybdis IX. Come 2542, he found himself fighting in the Battle for Alluvion.
At some point prior to 2545, Buck's father was killed in a traffic accident.Halo: New Blood, ''page 17'' (Google Play edition) In 2545, after an extended period of Cryo chamber|cryosleep during a slipstream space jump between Mars and Hardscrabble, Buck learned of the Covenant attack on his homeworld and the slaughter of all its citizens, including his family and relatives. He obsessively watched video footage of the Unggoy and Kig-Yar hunting down and devouring the human survivors, which fueled his hatred of the Covenant and further steeled his fighting resolve. He requested an official transfer to the Orbital Drop Shock Troopers immediately afterwards; his request was granted three weeks later, on February 27. He was placed in the 103rd Shock Troops Battalion|103rd Battalion of the 65th Shock Troops Division. His commanding officer ordered Buck to take some shore leave, claiming that his presence was "jeopardizing others". Only when she threatened to send him in for a psychiatric evaluation, did he relent. He took his shore leave at Castellaneta, over Saturn, where he first met Captain Veronica Dare. The two spent their week together, until Buck eventually realized that she worked for the Office of Naval Intelligence. Buck had hoped their fling wouldn't end after their leave was over, but his poor reaction to Dare's job ensured their relationship was over, a decision that continued to haunt Buck throughout all of his career.Halo 3: ODST (Buck: ''"The last person who looked at me like that was the Captain and I asked her to marry me, so... you know."'')Halo 3: ODST, campaign level ''Tayari Plaza'' (Dare: ''"You don't really remember, that night? What you asked me in the morning?"'' Buck: ''"I remember not getting an answer."'') The two were eventually forced to split up due to Dare's job with Section One of ONI.Halo 3: ODST, campaign level ''Tayari Plaza'' Buck soon gained command of the ODST squad Alpha-Nine. Throughout the remainder of the war, Buck intentionally sabotaged and turned down numerous promotions in order to remain a squad leader.
File:BuckODST.png|250px|thumb|left|A middle aged Edward Buck as an ODST During the battle on Sargasso in 2546, Dare tasked Alpha-Ninethen composed of Buck, Gomez (ODST)|Gomez, Svensdottir, and Samratwith retrieving Lethbridge Industrial's research data from its laboratories in the town of Belisk before the Covenant did. Fellow ODST squad Gamma-Six was charged with unknowingly distracting the Covenant, while Alpha-Nine retrieved the data chip. Buck voiced his disapproval of the mission, as he was reluctant to allow Gamma-Six to die on what was essentially a suicide mission.Halo: New Blood, ''page 25'' (Google Play edition) Buck eventually relented and Alpha-Nine was covertly dropped off by a dropship five kilometers away from Belisk, rather than being deployed in Human Entry Vehicles from orbit. The squad reached Lethbridge's headquarters in the town and, after eliminating scattered Covenant forces, Buck retrieved the data chip.Halo: New Blood, ''pages 30-37'' (Google Play edition)
As Alpha-Nine completed their mission and prepared to leave the town of Belisk, Buck overheard Sarah Palmer of Gamma-Six questioning Command about their lack of extraction. Command informed Palmer that the amount of hostiles at her position made extraction infeasible, and ordered for her to retreat to a safer location. Buck ignored ONI's orders and led his squad to rescue Palmer and Gamma-Six. By the time Alpha-Nine arrived, Palmer was the last remaining member of her squad. Together, the ODSTs eliminated the Jiralhanae, Kig-Yar, Unggoy and Banshees assaulting their position and returned back to base in a civilian truck.Halo: New Blood, ''pages 38-44'' (Google Play edition) Buck was reprimanded by Dare for disobeying her direct order and he was threatened with a charge of insubordination, but he did not receive any other apparent punishment.Halo: New Blood, ''page 47'' (Google Play edition)
File:BuckInFalcon.jpg|thumb|250px|Buck piloting a UH-144 Falcon|Falcon in New Alexandria. At some point between the Battle of Sargasso and the Fall of Reach, Buck fought during the Covenant's attack on Bounty. He was then present along with the rest of Alpha-Nine during the Fall of Reach|Fall of Reach in 2552#August|August 2552, where he served with the 11th Shock Troops Battalion. During the battle, squadmate Baruti Komen|Baruti "Gramps" Komen was killed. At the time of his death, the squad was merely holding a piece of ground for reasons undisclosed to them, leaving Buck to later wonder if Baruti had died for a noble cause.Halo: New Blood, ''pages 56-57'' (Google Play edition)
He participated in the failed defense of New Alexandria (location)|New Alexandria as part of Operation: SWORD 52, during the Covenant's Siege of New Alexandria|assault on the city. On August 23, he requested assistance from SPARTAN-B312 of NOBLE Team. After receiving assistance from the SPARTAN-III program|Spartan, Buck left the center of the city.Halo: Reach, campaign level ''New Alexandria'' Buck and the surviving members of Alpha-Nine were later evacuated as Reach fell to the Covenant, escaping to Earth. At some point just before the fall of the planet, Buck met Jun-A266.Halo: New Blood, ''page 49'' (Google Play edition)
During the early stages of the Battle of Earth on 2552#October|October 2552, Alpha-Nine|Buck's squad was attached to the 65th Shock Troops Division that was to be inserted from the onto the Prophet of Regret's flagship, ''Solemn Penance'', which was stationed over the city of New Mombasa, as part of Operation: BUMRUSH. His mission changed when Veronica Dare, now a Captain (Navy)|captain in the Office of Naval Intelligence, took control of the squad immediately before the orbital drop, in order to use them for her own classified mission. At 1602 hours, BUMRUSH was greenlit, but during the drop, Dare ordered the squad to adjust their Single Occupant Exoatmospheric Insertion Vehicle|SOEIVs trajectory away from the Covenant assault carrier|assault carrier. Immediately after this, at 1603 hours, the carrier jumped into Slipstream space|slipspace while above the city, generating a massive electromagnetic pulse that disabled the pods' electronic systems. As a result, the pods were scattered throughout the city. File:Buck.jpg|thumb|250px|left|Buck fighting in the streets of Mombasa. After the EMP, Buck's pod ricocheted off the side of a building and landed upside down into New Mombasa Sector 6|Sector 6. He immediately made radio contact with Dare, whose hatch malfunctioned and would not open. After a brief discussion, he realized that Covenant forces were heading for Dare's crash site. On his way to the crash site, he found the corpses of several Sangheili; upon asking Dare about the matter, and noting that the Jiralhanae Great Schism|appeared to be responsible, Dare told him that the information was classified. Later, Veronica contacted him, telling him the Covenant had found her and were moving in on her location. After fighting his way through a large unit of Covenant, including a Hunter pair, he made it to Tayari Plaza (location)|Tayari Plaza, Dare's crash site, where her pod was under fire by a trio of Unggoy. After dispatching the Unggoy he opened up her pod to find it empty. A Huragok approached him holding Dare's damaged helmet, and Buck backed away from the Engineer before Kojo Agu|Romeo, on a balcony overlooking the crash site and believing the Huragok to be hostile, shot it through the head.
Buck abandoned Dare's original mission, initially thinking her to be dead, and focused on reuniting with his squad and evacuating the city. He and Romeo eventually made their way to the building housing the New Mombasa Police Department's NMPD headquarters|headquarters, where he made contact with Taylor Miles|Dutch and Michael Crespo|Mickey via an NMPD officer. Dutch and Mickey, who were at the ONI Alpha Site (location)|ONI Alpha Site, offered Buck an air evac. via a Pelican. On the way to the landing zone, Buck tried to contact Jonathan Doherty, but received no response.
When Dutch and Mickey's D77C-NMPD Pelican|dropship arrived at the NMPD headquarters, it was ambushed and shot down by two patrolling Type-26 Ground Support Aircraft|Banshees. Romeo and Buck then moved through the NMPD Headquarters to find and rescue their squadmates on top of a neighboring skyscraper, defending it from waves of Covenant aircraft and infantry assaults. During the ensuing fight, a Jiralhanae Chieftain badly wounded Romeo with its Gravity hammer (fiction)|gravity hammer, puncturing one of his lungs with its hind-blade, before being fatally stabbed in the neck by Buck.Halo 3: ODST, campaign level ''NMPD HQ'' Buck then led the other ODSTs to Kikowani Station (location)|Kikowani Station, intending to take the train out of the city, but found that the train tunnels had been flooded. He decided to have his squad steal a Phantom dropship to escape the city and escorted them with a stolen Banshee. As they made their way out of the city, Buck flew up to where he could see a Covenant fleet in the distance and wondered what they were looking for. Continuing with the escape, Buck killed many Huragok in their Huragok recharge station|recharge stations on the way out. They encountered a Deutoros-pattern Scarab|Scarab as well, which Buck destroyed. After finally making it out of the city, he realized where Dare might be and ordered Mickey to fly the captured Phantom back into the city.Halo 3: ODST, campaign level ''Kikowani Station''
He headed into the Superintendent's Data Center alone, going right through the Yanme'e hive. When he neared the Data Center's infrastructure he was reunited with Dare, Jonathan, and the Quick to Adjust|Huragok that had absorbed the Superintendent's subroutine, Vergil. Unaware as to the importance of the Huragok, he had a quick conversation with Dare as to why Vergil was so important, letting slip to Dare that he had killed "one or two" Huragok on the way, much to her annoyance. After finally making it to the elevator, Dare punched Buck in the face, for "abandoning the mission"; a furious Buck complained that she had been missing in action, and that his squad was scattered only to be cut off by Dare, who gave him a passionate kiss for "coming back". Remembering Jonathan and Vergil were present, and that they were rather awkwardly watching, he congratulated the former on doing a good job.Halo 3: ODST, campaign level ''Data Hive''
File:H3ODST AlphaNine Kikowani.jpg|thumb|250px|Buck and most of Alpha-Nine. After battling through a Covenant outpost, and boarding another elevator for the highway, the presence of the Covenant fleet was revealed to Dare. Irritated that Buck had neglected to inform her of the fleet, the two began arguing again, Buck protested that he had been preoccupied with keeping the helpless Vergil alive. Taking the gunner position on various M12 Force Application Vehicle|Warthogs and a M808B Main Battle Tank|Scorpion tank, Buck and Jonathan covered Dare and Vergil's M312 Heavy Recovery Vehicle#Olifant|Olifant, which they commandeered, down the coastal highway, witnessing the arrival of more Covenant shipsincluding two assault carriersand marveling at their size. Upon seeing a carrier beginning to Glassing|glass the city, he was reminded of Reach and briefly began to panic before Dare calmed him down. The Olifant was later severely damaged by a Scarab. Knowing that the Covenant had glassed the highway farther along, Buck ordered Mickey to meet them at the entrance to the Uplift Nature Reserve.
Buck and the others took the next exit off the highway, and Jonathan and Buck secured a building to hold and wait for Mickey's dropship to arrive. After fighting off waves of Covenant, Mickey arrived, and as the squad was evacuating, an assault carrier arrived close to their position. A frightened Vergil then refused to get on the Phantom, and was shoved in by Buck while Dare pulled it into the gravity lift. The group successfully escaped the city as it was glassed by the Covenant fleet.Halo 3: ODST, campaign level ''Coastal Highway''
File:RookieAsleep.png|thumb|200px|left|Buck with his squad in the Quito Terminus. Buck and his squad guarded Vergil in the ONI-appropriated Crimson Wing of the Quito Space Tether's terminus for the following weeks, giving him time to catch up with Dare after spending six years apart.Halo: New Blood, ''page 72'' Approximately one month after the battle, they watched as Sergeant Major Avery Junior Johnson|Avery Johnson interrogated the Engineer. Shortly after this, Alpha-Nine was redeployed in the field and fought in the concluding battles of the war.Halo: New Blood, ''page 81'' (Google Play edition) One of these operations, known as Operation: JOINT MONITOR, consisted of biohazard containment in the Voi Exclusion Zone, at some point following the Battle of Voi.
After the end of the Covenant War in 2553, Buck and Dare traveled to Sundown for a vacation together while on shore leave. Near the end of their vacation, on 2553#February|February 15, 2553, Jun-A266 met with Buck and offered him the opportunity to join the first class of the new SPARTAN-IV program. To Jun's surprise, Buck declined the offer, as he felt that he might have to abandon his team and Dare. Buck was the first individual that declined Jun's offer to join the SPARTAN-IV program. Halo: New Blood, ''pages 49-55'' (Google Play edition)
In 2554, the United Rebel Front attempted to Draco III rebellion|take control of Draco III, which was finally being settled for the first time in nearly two decades. Dare sent Buck to lead the mission to eliminate the rebels on the planet, as he was one of the few Draconians left.Halo: New Blood, ''page 19'' (Google Play edition) Returning to Draco for the first time in years, Buck and the rest of Alpha-Nine traveled to New Albany and stormed the insurgents' headquarters established in the city's Draco III capitol building|capitol building. After breaching their way into the building's legislature chambers, their entrance was quickly blocked off by some rebels. Buck sent the Rookie to secure the emergency exit, but he was ultimately captured and held at gunpoint by Captain Ingridson, the leader of the United Rebel Front on the planet. Spartan Sarah Palmer, who was battling insurgents elsewhere in the city, contacted Buck and offered her assistance with the situation.Halo: New Blood, ''pages 22-24'' (Google Play edition)
However, Buck declined the aid as he believed that the appearance of Spartans would lead to the Rookie's execution. As a stand-off ensued, the URF soldiers were positioned safely on the presidential balcony, which was protected with energy shielding. Buck signaled for Dutch and Mickey to sneak up to the balcony, while he and Romeo distracted Ingridson. Buck and Ingridson engaged in a conversation about each others' views, with both individuals attempting to stall the other. Buck soon learned of Ingridson's intent when Palmer notified him that URF soldiers were surrounding the capitol building. Once Dutch and Mickey got into position, Buck ordered the squad to attack the rebels while having Palmer and her Spartans engage the approaching rebels outside. In the ensuring firefight, Buck was shot in the arm. Realizing she was out of options, Ingridson executed the Rookie. Dutch managed to kill Ingridson and one of the rebels, while the last one surrendered. Palmer and her Spartans arrived seconds later, having wiped out the rest of the rebels in the city.Halo: New Blood, ''pages 89-95'' (Google Play edition) Afterwards, Alpha-Nine buried the Rookie out at sea on Draco III. Troubled by his death, Dutch decided to retire alongside his Gretchen Ketola|wife.
After the funeral, Buck returned to his former city of residence, Karnak. While he was at Leeward's, Jun visited him and the two shared ''Wikipedia:Baijiu|baijiu'' together to honor the Rookie. Jun confirmed that Buck turned out to be the only candidate to turn down the chance to be part of the first class. Buck maintained that his answer was the same a year later, but Jun informed him that the increased funding in the program allowed for the remainder of Buck's team to become Spartans alongside him, and were he alive, that the Rookie certainly would have been offered a spot. With his largest concerns alleviated, Buck asked for Dare's opinion and with her blessing, decided to join the program.Halo: New Blood, ''pages 99-107'' (Google Play edition)
At some point between the end of the war and 2555, he participated in reconnaissance and strike operations in an unknown Joint Occupation Zone as part of Operation: KINETIC STORM.
After spending a week-long vacation on Desdoron V with Dare, Buck departed to Mars where he underwent the necessary SPARTAN-IV Augmentation Program|augmentations alongside Mickey and Romeo. During his last recovery round, Dare visited him and warned him that an unknown individual covertly loyal to the United Rebel Front had succeeded in becoming a SPARTAN-IV.Halo: New Blood, ''pages 113-118'' (Google Play edition) Buck and the rest of the Spartan trainees were transported to a space station orbiting a dwarf planet for further training. With Captain O'Day serving as their drill instructor, the Spartans were trained to break their bad habits that they had formed over their military careers. After a training exercise, Buck was nearly ready to leave the infirmary when medics carried in the mutilated body of Hideo Wakahisa, a Spartan that Buck had become acquainted with. Speaking with the medics and one of the doctors present, Buck was told that Wakahisa was found in the training chamber with the electronic locators under his jaw torn out. Moments later, Commander Musa-096 ordered for all trainees to return to their quarters.Halo: New Blood, ''pages 118-127'' (Google Play edition) While waiting for the situation to be sorted out, Buck, Mickey, and Romeo were visited by Jun and Musa. Although they had found a medallion belonging to Mickey on the body of Wakahisa, Buck, Romeo, and Mickey insisted that the latter was not responsible for the murder. Using the time Mickey had last seen the medallion as a starting point, Musa ordered Jun to search the station's security footage of the locker room to find any further leads. Musa later had Jun assign the three Spartan trainees to a temporary quarters until the situation could be solved.Halo: New Blood, ''pages 131-135'' (Google Play edition)
Rudolf Schein was soon proved responsible for the murder and Jun, Musa, and O'Day went to confront him. However, Schein was waiting for them at the recreational room with the intent to blow up the station, and a skirmish ensued. Buck and his team heard gunshots from their room and the three raced to its place of origin. Before the Spartans reached the rec room, O'Day warned them to stay back before Schein's grenade detonated and sent the four flying backwards as the station's artificial gravity was shut off. As they attempted to escape from the breached rec room, Buck and the heavily wounded O'Day smashed into a door, killing the latter instantly. The three Spartans took shelter in an empty room until the incident was over and the gravity returned an hour later. Returning to their quarters, Buck and his team were debriefed on the events that had transpired and on Schein's defection.Halo: New Blood, ''pages 137-144'' (Google Play edition) For almost eighteen months, largely at his request, Buck and his squad battled Covenant remnants on human colonies, including New Caracas, Gaenir Beta, and Charion VI.Halo: New Blood, ''page 148'' (Google Play edition)
File:HM BetrayalOnTalitsa.jpg|thumb|250px|Spartans Buck and Agu betrayed during Operation: COALPEPPER. In 2555|August of 2555, Buck participated in Operation: COALPEPPER|a mission alongside Mickey and Romeo at a United Rebel Front facility on Talitsa to recover the captured Huragok Quick to Adjust, and his human handler, Sadie Endesha. The three were sent on the mission by Dare due to their past experiences with the Huragok. On the way to the base, however, they were surrounded and forced to surrender by a large number of insurgents; it was revealed that Crespo had betrayed the team and revealed their mission to the URF.Halo: New Blood, ''pages 155-157'' (Google Play edition) As the rebels, led by Doctor Schein, led Buck and Romeo back to their base, the latter began to insult Mickey and Schein. In response, Mickey attacked and inadvertently pushed Romeo down a hill. While the URF soldiers chased after him, Buck used the opportunity to attack Mickey and succeeded in moving the fight just out of sight of Schein, and Romeo and his pursuers. Romeo learned of Buck's situation and began to massacre the rebels. As their brawl continued, Buck eventually managed to knock Mickey unconscious with a headbutt. However, Buck was shot in the back by Schein. The doctor held him at gunpoint and attempted to use him to force Romeo to surrender, but while Schein was distracted, Buck threw his helmet at Schein's chest and knocked him to the ground. Buck grabbed Schein's rifle and smashed the shoulder stock against his face, killing him.Halo: New Blood, ''pages 161-169'' (Google Play edition)
Taking Schein's rifle, Buck waited for Mickey to gain consciousness and watched as Romeo eliminated the rebels. After eliminating the rebels nearby, Romeo moved on to rescue Quick to Adjust and Sadie Endesha. When Mickey awoke, he asked Buck to kill him. However, Buck opted not to and the two sat down together until a dropship arrived to extract them.Halo: New Blood, ''pages 170-173'' (Google Play edition) When they returned to the Spartan base on Mars, Buck had Mickey handed over to Jun-A266 instead of the ONI operatives that were waiting for their return, since he believed that Mickey was still a Spartan. Afterwards, Buck was congratulated by Musa for his actions on Talitsa, stating that the fact that he had not executed Mickey when products of the older SPARTAN programs like the Master Chief might have (and Jun definitely would have) proved that the SPARTAN-IV program was an amazing triumph, all because of Buck's humanity. At Buck's request, Musa reassigned Romeo and Buck to another team, with Buck serving as a member of the team rather than as its leader.Halo: New Blood, ''pages 175-179'' (Google Play edition)
At some point after the events on Talitsa, Buck wrote the New Blood report, and was reassigned to and acted as Spartan Commander for the Spartan contingent on the ship. In 2558, Buck had become a member of Fireteam Osiris, led by Jameson Locke and also consisting of Spartans Olympia Vale and Holly Tanaka. Serving as a joint-forces liaison and advisor, Buck's current position on the fireteam is engineered by his superiors to groom him for a greater role within the Spartan branch. Fireteam Osiris was charged with carrying out a variety of complex missions for the UNSC Security Council and UNSC High Command|High Command. At some point, Buck began to assist with providing commentary to Spartans in War Games simulations aboard the .https://www.halowaypoint.com/en-us/news/brute-force
After several human colonies were unexpectedly attacked by mysterious Forerunner entities, Doctor Catherine Halsey contacted UNSC ''Infinity'' with information about the attacks. In response, Buck and the rest of Fireteam Osiris were tasked with rescuing Dr. Halsey from the custody of Jul 'Mdama's Covenant faction|"Covenant" Supreme Commander Jul 'Mdama on the Forerunner world of Kamchatka. File:H5G-BuckvsZealot.png|thumb|250px|left|Buck facing off against a Zealot on Kamchatka.
After being briefed by Captain Thomas Lasky of UNSC ''Infinity'', the Spartans were delivered to Kamchatka via D79-TC Pelican, where they discovered the Covenant Battle of Kamchatka|engaging their former Promethean allies. Osiris exited the Pelican dropship to free fall past battling Covenant and Promethean ships, using their armor's thrusters to control their following landing. Osiris landed on a mountainside, where the Covenant and Prometheans were currently engaged in combat and the Spartans fought their way through the terrain. While Vale eliminated Covenant forces aboard a , Buck and the rest of Osiris killed Covenant and Promethean forces on the ground. As one of the Sangheili blockade runner|Covenant blockade runners crashed into a nearby mountain peak, Osiris regrouped and was forced to outrun the ensuring avalanche. The Spartans leaped off a cliff and slide down the mountainside, where they promptly engaged nearby Covenant forces in a valley. With 'Mdama and Halsey located in a nearby Forerunner structure, Fireteam Osiris fought their way past Covenant and Promethean forces to reach their targets' location. Although 'Mdama had a deployed to fend off the hostile forces assaulting his location, the Prometheans managed to force the walker to retreat.
As Osiris battled their way to the structure, they arrived at 'Mdama's and Halsey's position on a balcony. Once they had a clear shot, Buck killed one of 'Mdama's Sangheili Zealot|Zealot guards with a Z-250 lightrifle and Locke charged towards 'Mdama to begin engaging the Supreme Commander in close-quarters combat. While Locke assassinated 'Mdama, Buck, Vale, and Tanaka eliminated the rest of the Sangheili on the platform. With Halsey recovered, Osiris and the doctor returned to UNSC ''Infinity''.
Upon their return to ''Infinity'', Fireteam Osiris learned that SPARTAN-II program|Spartan-IIs John-117, Kelly-087, Linda-058, and Frederic-104 of Blue Team traveled to the Outer Colony of Meridianabsent without leaveto investigate smart AI Cortana's location. Osiris was tasked with embarking to the recently resettled and now independent Meridian to track down Blue Team and take them back to the UNSC. Fireteam Osiris arrived at the Meridian space elevatorPinnacle Stationvia Pelican, where they descended to the moon's surface. Osiris quickly discovered that Meridian was also under attack from Promethean constructs and the moon's settlers were desperately attempting to fend off the invaders. Osiris agreed to help defend Meridian's settlers from the Prometheans in exchange for the cooperation of the colony's ''de facto'' leader, Governor Sloan. After destroying numerous Promethean constructs that were assaulting the outpost at the base of Pinnacle Station, the Spartans traveled to Meridian Station, the lead settlement on the moon which the Prometheans were attempting to invade. However, Sloan was initially unwilling to give the Osiris access to the road that led to Meridian Station, fearing that the Prometheans would follow. However, the Spartans defeated the nearby Prometheans and Sloan eventually gave them access to the road in response. While on the way to the settlement, Osiris aided the settlers under attack at a nearby service garage upon Sloan's request. In exchange for their help, Sloan had his men give the Spartans one of the Liang Dortmund Corporation's M820 Scorpions to use against the Prometheans.
File:H5G Fireteam Osiris viDoc.png|thumb|250px|Osiris encounters the Warden Eternal. After using the Scorpion to clear out the rest of the nearby Prometheans, Vale and the rest of Osiris proceeded to Meridian Station, where they discovered that Sloan was a smart AI suffering from onset rampancy. Sloan allowed the Spartans to search the settlement for clues about Blue Team's location, leading to Osiris splitting up to see if they could learn anything from the local settlers. After learning that Blue Team's Winter-class prowler|prowler was seen traveling to the nearby Apogee Station, Fireteam Osiris boarded a transport Pelican and departed for the settlement. Upon arriving at Apogee, they found the settlement under attack. Working with Meridian soldiers, Buck and the other members of Osiris cleared out the Prometheans and discovered Blue Team's ONI Acrisius|abandoned prowler. Accessing the prowler's data banks, Osiris discovered that Blue Team had traveled to the mines under the settlement. After eliminating more Prometheans throughout the mines, Osiris discovered that the Meridian settlers had found a massive Forerunner structure underneath the moon's surface. As they investigated the structure, they eventually came across the Warden Eternal, an ancilla that served as the protector of the Domain and claimed his loyalty belonged to Cortana. After refusing to allow the Spartans to pursue Blue Team, Fireteam Osiris engaged the Warden and eventually destroyed him. Advancing forward, Osiris came across a Guardian in a large, cavernous chamber. While exploring the area, Vale discovered a local slipspace translocation Teleportation grid|network throughout the cavern and noticed Blue Team using it on above platforms. Following Vale, Buck and the rest of Osiris pursued Blue Team as they advanced from platform to platform utilizing the translocation network. During the chase, Locke got ahead of the rest of his fireteam and was teleported to the same platform that Blue Team was on.Halo 5: Guardians, campaign level ''Unconfirmed''
File:Halo 5 - Buck hanging around.jpg|thumb|250px|left|Buck nearly falling to his death on Meridian. As the Spartan-IIs prepared to travel through one last teleporter to reach the Guardian, Locke ordered them to stand down. The rest of Osiris was teleported to a higher platform, but John-117 ordered his own teammates to go through the portal ahead of him. When John refused to stand down and moved to follow his team, Locke attempted to detain him, leading to John disarming Locke and engaging him in hand-to-hand combat while the rest of Osiris watched nearby. John eventually gained the upper hand and used Locke's own Armor restraint|armor-locking device against him. As John escaped through the portal and entered the Guardian, the massive construct began to activate and the floating platforms around Osiris began falling out of place and into the lava below. Freeing Locke and with retracing their steps impossible, on Buck's suggestion the four Spartans rushed back the way Blue Team had entered, traveling back to each platform via teleporter. While the rest of Osiris was just able to enter the last teleporter with little difficulty, Buck's jump was misplaced and he nearly fell off the platform, though Locke managed to return in time to help him through the teleporter just as the platform plummeted into the lava below. The Spartans were teleported to Meridian's surface, where the colony was already well into its evacuation as settlers rushed into the moon's space tether. As Osiris raced to the elevator to escape the ensuring damages that would be caused by the Guardian's activation, the construct rose out of the surface nearby. While en route to the elevator, the Spartans and the evacuating settlers were once again attacked by Prometheans. After eliminating the Prometheans near the base of the elevator, Sloan allowed Osiris to enter. Vale managed to have Sloan reveal that he was warned of the Guardian's activation by Cortana, and that he intended to be a part of the future Cortana was creating for humans and AI. Osiris destroyed the remaining Prometheans nearby and, after activating it, the fireteam began ascending the elevator. On the way to the elevator terminal, while engaging more Prometheans, the Guardian sent out a shockwave that heavy damaged the elevator. The Spartans were forced to climb the elevator as the structure slowly began to fall. Just as Osiris arrived at the platform their Pelican was on, the Guardian continued to send out more frequent shockwaves that slowed the Spartans down and caused the platform they were on to collapse. Osiris barely managed to enter the dropship and promptly left Meridian's atmosphere, as the Guardian entered slipspace and left the moon.Halo 5: Guardians, campaign level ''Evacuation''
File:H5-EnemyLines-Buck.jpg|thumb|250px|Buck engaged in combat on Sanghelios.
After Fireteam Osiris returned to ''Infinity'', Lasky ordered for the fireteamalong with Commander Palmer and Halseyto travel to the Sangheili homeworld of Sanghelios to utilize the planet's inactivate Guardian to pursue Blue Team. The Swords of Sanghelios had Buck and the rest of Osiris deployed to the planet's surface via , where they were tasked with finding Arbiter Thel 'Vadam while he was leading the Swords of Sanghelios against the Sanghelios global war|invading remnants of 'Mdama's Covenant at the Elder Council Chamber in the Nuusra territory. As Osiris engaged Covenant forces, Palmer had Mahkee 'Chava deploy two HRUNTING/YGGDRASIL Mark IX Mantis|Mantises for the Spartans to utilize in clearing out the Covenant warriors at the Elder Council Chamber. Upon arriving at the chamber, Osiris battled the Covenant forces assaulting the building and fought their way inside, where they meet up with 'Vadam. With Osiris' help, the Swords of Sanghelios eliminated the Covenant forces at the Council Chamber. Moments later, 'Chava arrived in a Phantom and extracted the Arbiter and Spartans.Halo 5: Guardians, campaign level ''Swords of Sanghelios (level)|Swords of Sanghelios'' Traveling to the Swords of Sanghelios' encampment at Nuusra, Osiris worked together with Halsey, Palmer, and 'Vadam to formulate a plan to utilize the Guardian. Osiris was tasked with locating a Forerunner Constructor at one of the Guardian's nearby support stations to allow Halsey to input commands into the construct to force it to activate the Guardian.Halo 5: Guardians, campaign level ''Alliance'' Palmer flew Fireteam Osiris to the support station, but she was forced to drop them off just south of the facility due to the presence of a nearby Covenant Kraken. While Osiris provided ground support, the Arbiter's forces assaulted the walker from the air. The Swords of Sanghelios flight squadrons forced the Kraken into retreat, and Osiris fought their way to an ancient Sangheili temple located near the support facility. After Osiris destroyed several Prometheans that had arrived at the temple, the Kraken arrived at the structure, threatening the Spartans' mission. As the walker neared, Buck and Osiris boarded the Kraken and destroyed its power generator from within. Osiris fled that doomed walker and traveled into the support facility via stolen s. Once inside the station, Osiris retrieved a Constructor, but were promptly attacked by Promethean forces. After battling their way back to an extraction point with the Constructor, a Phantom transported them back to the Swords of Sanghelios' encampment.Halo 5: Guardians, campaign level ''Enemy Lines''
File:Halo 5 - Buck hanging around again.jpg|thumb|250px|left|Buck nearly falls out of the Pelican. With the Constructor, Halsey inputted her commands into it and the construct took off to activate the Guardian. However, the Guardian was located in the Csurdon Sea next to the city of Sunaion, the last bastion of the Covenant on Sanghelios. The Arbiter's forces regrouped and prepared to attack the city to eliminate the Covenant and give Osiris a chance to board the Guardian.Halo 5: Guardians, campaign level ''Before the Storm'' Traveling to Sunaion with a group of air vehicles, the Spartans, the Arbiter, and several Swords of Sanghelios forces deployed on the ground and Battle of Sunaion|engaged Covenant soldiers. While the Arbiter led his forces against the Covenant directly, Osiris eliminated Upisa'weri-pattern Shrike|anti-air emplacements to allow the Arbiter's fleet to move in closer to the city. Unable to receive air support for transport to the Guardian, Osiris accessed Sunaion's undercity to travel towards the construct's location. As the Constructor activated the Guardian, more Promethean forces arrived at the battle and began engaging the Arbiter and his forces. When the Guardian began rising out of the water nearby and started to activate its shockwaves, the buildings around the Spartans began to fall apart. As the Spartans moved to safety, they encountered the Arbiter engaging Promethean forces. The five battled the onslaught of Prometheans, which were soon led by the Warden Eternal, now utilizing another physical body. After a lengthy engagement, the five defeated the Warden and the nearby Prometheans just as the Guardian prepared to leave. While the Arbiter remained behind to finish eliminating Covenant and Promethean forces, Palmer and Halsey picked up Osiris in the Pelican and flew towards the Guardian. A pursuing Covenant Banshee damaged the dropship, resulting in Buck nearly falling out of the Pelican with Locke preventing him from doing so. Palmer was able to fly close enough to the Guardian's surface to drop off Osiris just as the construct entered slipspace and left Sanghelios.
File:Halo 5 - Tanaka and Buck.jpg|thumb|250px|Buck and Tanaka, as Cortana teleports Blue Team after Osiris and the Spartan-IIs meet.
Upon exiting slipspace, the Guardian arrived at the Forerunner world of Genesis, where all the other Guardians had traveled to at Cortana's demand. While the Spartans observed their new surroundings, the Guardian attempted to shake the Spartans off, forcing Buck and the rest of Osiris to quickly descend down the construct until they were close enough to the ground to safely jump off the Guardian. Osiris soon encountered monitor 031 Exuberant Witness, who served as caretaker of the Genesis installation. The ancilla revealed that Cortana was intending to use the Guardians to force peace across the galaxy and to wipe out those that refused, apparently trying to instill the Forerunners' Mantle of Responsibility on all species with herself and other AInow calling themselves the Createdas its holders. Osiris resolved to regrouping with Blue Team and stopping Cortana, with the help of Exuberant Witness. As the Spartans traveled to Blue Team's position at Genesis' Gateway, they encountered Covenant forces that were inadvertently brought to Genesis with the Guardians, as well as hostile Promethean forces led by the Warden. Osiris fought their way towards the Gateway, where they were attacked by the Warden Eternal once again, though the Spartans eventually managed to defeat him. Upon arriving just outside the Gateway, Osiris came under attack from several of the Warden's bodies and his forces, as the Prometheans attempted to buy more time for Cortana to finish her plans. After a long engagement, Osiris was able to defeat their Promethean opponents and Exuberant Witness was able to provide the Spartans with access to the inside of the Gateway.Halo 5: Guardians, campaign level ''Genesis (level)|Genesis''
File:Halo 5 - Osiris with Cryptum.jpg|thumb|250px|left|Osiris watch Constructors freeing Blue Team. Upon entering, Osiris and Exuberant Witness encountered Blue Team. While the eight Spartans agreed to work together to stop Cortana from enacting her plans, the AI suddenly teleported Blue Team to near her position. Cortana ultimately placed Blue Team in a Cryptum with the intention of keeping them in stasis for ten thousand years while she initiated her plans.Halo 5: Guardians, campaign level ''The Breaking'' Osiris moved to free Blue Team and, upon exiting the Gateway, noticed that the Guardians were entering into slipspace to begin enforcing Cortana's new order. As the Spartans engaged Covenant and Promethean forces while on their way to the Cryptum, Cortana revealed that hundreds of AIs had pledged their allegiance to her, including Governor Sloan. Reaching the Cryptum, Osiris had to destroy several gravitational cores keeping the Cryptum in place. As Osiris came close to freeing Blue Team, Cortana began to taunt the Spartans in hopes of demoralizing them, but to no avail. After destroying the gravitational cores, Osiris activated a terminal to lower the Cryptum. However, Cortana suddenly pulled the Cryptum to the Guardian she was preparing to leave on. As Cortana prepared to leave, she disconnected herself from Genesis' systems, giving Exuberant Witness an opportunity to take full control of the planet once again. To aid the monitor, Osiris activated two nearby auxiliary power stations to help Exuberant Witness regain control of Genesis. The monitor provided the Spartans a passage to Cortana's Guardian and the Cryptum, and Osiris rushed to stop their departure, pushing past the Guardian's shockwaves. Locke managed to reach the relay terminal that gave Cortana control and destroyed it, reinstating full control of Genesis to Exuberant Witness. Cortana prepared to leave the planet aboard her Guardian with the Cryptum, but Exuberant Witness sent a fleet of Constructors to take the Cryptum from the Guardian just as it entered slipspace. Following Cortana's departure, both Blue Team and Fireteam Osiris together fought their way through hordes of Promethean constructs to reach India 127|a D79-TC Pelican that had previously arrived on the planet via a Guardian's Slipspace entry. Agreeing to return to Sanghelios, the joint team requested Witness' help, who opened a Slipspace portal for them.
Upon their arrival at Sanghelios, they deduced that surviving allies might be hiding in the region of Nuusra. Sure enough, they located the Swords of Sanghelios' Sangheili hut|makeshift campsite in the cliffs and touched down, reuniting with Halsey, the Arbiter, and Palmer.''Halo: Bad Blood''Halo 5: Guardians, campaign level, ''Guardians''
After returning to the ''Infinity'', Buck was reunited with Dare who recruited him for a mission to learn about the Forerunner technology on Cassidy III that allowed the United Rebel Front to cloak themselves. To Buck's anger, this required breaking Michael Crespo|Mickey out of jail as Buck was still angry with his old friend for betraying him. Buck rescued Romeo from Balaho and Vergil and Sadie Endesha from a secret ONI facility on Luna before going after Mickey alone at the Spartan-IV training station where Mickey was imprisoned. Buck's anger at his old friend led to Buck blowing up at him and seriously considering leaving Mickey behind. Buck decided to shut down the station's AI Leonidas who was suspected to be compromised. Leonidas attempted to stop Buck, going so far as to declare him a rogue Spartan and threatening to kill everyone on the station if he didn't surrender. Thanks to the timely intervention of Vergil, Buck managed to shut Leonidas down and destroyed the AI's data crystal chip to keep him from being rebooted. With the occupants of the station after him due to Leonidas, Buck struggled to escape with Mickey only to receive unexpected help from Taylor Miles|Dutch and Gretchen Ketola who were training on the station. With his team reunited, Buck escaped and to his relief, was contacted by Jun-A266|Jun who Buck had feared was dead. Buck evaded Jun's questions about his actions, but warned Jun of the possibility of a Guardian coming after the station. Jun thanked Buck for helping him regain control of the station and promised not to forget what Buck did for him. Jun acknowledged that he knew that Buck had helped Mickey to escape, but also acknowledged the circumstances surrounding it and told Buck that Mickey was his responsibility.
With his team reunited, Buck led them to Cassidy III where they witnessed Dare negotiate with Mayor Wells. Buck's knowledge of Dare's mannerisms allowed him to tell when she was lying and he continued to clash with Mickey over Mickey's betrayal. When Leonidas summoned a Guardian to the planet, Buck and Alpha-Nine helped with the evacuation and Buck and Mickey finally reached an understanding with each other. During their escape in a Condor, Buck helped Vergil conduct repairs, but almost fell out of the ship to his death. Buck was saved by his teammates, including Mickey to his surprise. Grateful to his friend, Buck agreed to help keep him out of jail for the time being at least despite knowing that Mickey could never be fully trusted again.
After returning to the ''Infinity'', Buck met with Laskey and Palmer on the mission. To their surprise, Buck advocated for Mickey and got them to agree to allow Mickey to remain free, though all three agreed that Mickey couldn't be trusted with missions regarding the Front. While Buck admitted that he might be able to forgive Mickey, he would never forget what he had done. Buck later talked with Locke about the Mickey situation and admitted that he had blamed himself for Mickey's defection, but finally understood that it wasn't his fault. With Buck's confidence in his leadership skills restored, Buck stated that if he was asked to lead Alpha-Nine again instead of being a part of Fireteam Osiris he'd be fine with it.
Buck later joined his two teams in celebrating in the Full Moon, one of the bars aboard ''Infinity''. Dare essentially dared Buck to marry her, knowing that he would never propose if she didn't make a move. Buck agreed and was surprised when Dare immediately began preparing to be married through an automated program on a bar tablet. When Buck asked about getting Lasky to marry them, Roland interrupted to offer to marry them instead. With Roland assuring him that such a ceremony would still be legal, Buck, who held affection for the AI due to his rejection of Cortana and the Created, agreed. Buck and Dare were then married by Roland which was witnessed by their friends from Fireteam Osiris and Alpha-Nine.
Soon after Buck's honeymoon, the restored Alpha-Nine was sent on another classified mission. After all the hardships the team had gone through, they worked together better than ever much to Buck's happiness.Halo: Bad Blood, ''pages 330-331''
Personality and traits File:H5G-NotaM6H2.png|thumb|250px|Buck aiming his Magnum.
Edward Buck is a brave soldier who consistently displays strong leadership skills and perseverance. He is also adept at de-escalating situations and hyper-focusing a team on a task, especially under great duress. Buck models a classical and robust strategy logic but also can think fast on his feet. He exemplifies a strong team ethic that includes a strong emphasis on the value of each member, even at the expense of the whole team. Decisions in the field are informed by the same wide moral framework that affects all aspects of his performance. Buck's commendable success in his early military career led to the acceptance of his application to the Orbital Drop Shock Troopers. Buck's over two decades of service at the front lines of the Human-Covenant War established him as an incredibly devoted leader and effective combatant, even among the elite ODSTs. By the time of the Battle of New Mombasa, Buck was considered to be one of the most skilled ODSTs alive, with only SPARTANs being better soldiers than him. By January 2553, he was being considered for both the SPARTAN-IV program by Musa Ghanem and the ONI covert intelligence unit, Kilo-Five, by CINCONI Margaret Parangosky. His inclusion on Kilo-Five was ultimately judged against due to his attachment to his teammates in Alpha-Nine, ethical convictions, and prioritization of personnel over objectives. After Buck helped Mickey escape from the Spartan-IV training station during a covert mission for ONI, he was evasive when contacted by Jun-A266 about his actions, but warned him of the possible threat coming. Though Jun initially threatened to court-martial Buck, he dropped his hostility after the formalities were over to express understanding for Buck's actions and thanks for his help in retaking the station from Leonidas as well as a promise to remember what Buck did for him.Halo: Bad Blood, ''page 175-176''
Watching so many of his fellow Marines die has left Buck brash and ill-tempered, but this was not always so. When he was younger, Buck never had a particular interest in school. He did, however, love fishing on the Gold Sea with his uncle and other fishers. In his view, he felt free and believed he would be happy living life as a fisherman. However, when the Covenant First Battle of Harvest|attacked Harvest, he put his dreams aside to join the UNSC and aid humanity. Buck is particularly stubborn, a fact that he is aware of, having been told by his mother many times. Buck is able to always come up with a plan on the fly, an ability he believed was the reason he was in command of Alpha-Nine.Halo: New Blood, ''page 23'' (Google Play edition)
His only regret during his service is that he was not given the chance to participate in the Covenant's Battle of Draco III|assault on his homeworld, Draco III, in 2545, in which many of the planet's residents were slaughtered by starving Unggoy and Kig-Yar soldiers;Halo: The Fall of Reach, ''pages 184-185'' (2001 edition); ''page 212'' (2010 edition) he only shared his remorse with his closest friends. This led to Buck forming a bloodlust against the Covenant, one which he eventually mitigated through his relationship with Veronica Dare. When ever he had spare time during his service in the SPARTAN-IV program, Buck generally kept close to Dare, or remained at a UNSC military base and socialized with the leaders of the Spartan Operations|Spartan branch.Halo: New Blood, ''page 150'' (Google Play edition)
After the disbanding of Alpha-Nine, Buck was happy to let someone else make the decisions as part of Fireteam Osiris instead of being a leader. This was because his inability to see Mickey's betrayal coming had shaken Buck's confidence in his own leadership skills and left him preferring to let others make the decisions for him. However, Buck's abilities as a leader were so valued that Captain Thomas Lasky told Buck that if he ever wanted to leave Osiris to lead his own fireteam again, Sarah Palmer would have no trouble giving him one in a heartbeat.Halo: Bad Blood, ''page 40'' When approached to reunite Alpha-Nine for a mission during the Created conflict, Buck was reluctant to become a leader again following his perceived failures. After being the leader of Alpha-Nine again as well as finally understanding that he wasn't at fault for Mickey's actions, Buck's confidence was restored to the point that he left Osiris to lead his old team again full time.
}}
File:H3ODST-Buck&Dare.png|thumb|250px|Buck and Dare shared a relationship together. Buck developed a romantic relationship with Veronica Dare, an intelligence officer in Office of Naval Intelligence#Section One|Section One of the Office of Naval Intelligence. At one point, he proposed to her, but Dare remained silent, feeling that her job would force them to split.Halo 3: ODST, campaign level ''Coastal Highway'' (Buck: ''Oh, so full of big ONI secrets, couldn't even give a guy a yes or no answer!'' Dare: ''I never thought I'd see you again!'') The two eventually agreed to end their relationship. The two first met on Castellaneta, a resort orbiting Saturn. Although the two enjoyed their week of shore leave together, Dare left him after Buck realized that she was a "spook". After their encounter on Sargasso, the two avoided each other for the remainder of the war, until they were forced to work together in the Battle of Mombasa. Although he thought he had buried his feelings for her, Buck's search for her during the battle made him realized that he had not gotten over her.Halo: New Blood, ''page 63'' (Google Play edition) After their time together on Mombasa reignited a spark in their relationship, the two vacationed together on Sundown.Halo: New Blood, ''pages 47-48'' (Google Play edition)
In late 2558, after reuniting Alpha-Nine to negotiate with the United Rebel Front on Cassidy III, the two discussed their relationship and the possibility of getting married. Though Buck had proposed in the past at least a couple of times, both had agreed that it was a bad idea with their jobs and the dangers that came with them. When Buck thought he was going to fall to his death, he admitted regret for not marrying Dare when he had the chance before being saved by his teammates when Dare overrode Buck's orders to leave him behind. After returning to the , Dare proposed to Buck in the form of a dare when she realized that he would never propose first. They were subsequently married by Roland in a bar on the ''Infinity'' moments after Dare proposed, witnessed by both Fireteam Osiris and Alpha-Nine.Halo: Bad Blood, ''pages 328-330''
Buck formed close relationships with his squadmates in Alpha-Nine. One of Buck's primary reasons for not originally joining the SPARTAN-IV program was due to his unwillingness to leave his teammates behind. He developed particularly close friendships with Taylor Miles|Taylor "Dutch" Miles, Kojo Agu|Kojo "Romeo" Agu, and Michael Crespo|Michael "Mickey" Crespo, having served with them for several years. Though he sometimes lost his temper with them, Buck genuinely cared for his squad mates safety, going to far as to abandon Dare's mission in order to find them. He held himself accountable for the lives of each member of his squad. Even after joining Fireteam Osiris, Buck maintains contact with his former subordinates.
Due to Mickey's betrayal on Talitsa, Buck felt a great deal of anger and resentment towards his former friend and questioned his decision to let the man live instead of executing him. Much of this came from not just the betrayal, but the fact that he didn't see it coming and that Mickey hadn't tried to come to him with his concerns before turning Treason|traitor. When ordered to break Mickey out of prison, Buck was reluctant and outright considered just leaving Mickey behind when he actually found him. Throughout the reunited Alpha-Nine's mission, Buck was extremely hostile towards Mickey and his insurrectionist views. However, when Cassidy III came under attack by a Guardian, the two men were able to reach an understanding with each other. After Mickey risked his own life to save Buck, Buck lost much of his hostility towards him and advocated for his remaining free and stated that he might be able to forgive Mickey, but he would never forget what he did. Buck also acknowledged that Mickey could never be fully trusted again, at least with regards to the Front, but was someone they needed. Buck later admitted to Locke that much of his anger and resentment came from his belief that he should've seen Mickey's betrayal coming and he now recognized that while he was open and honest with Mickey and a good friend, Mickey didn't honor that in return.
Buck's impression of the Spartan-IIs lined up with the rest of the ODST sentiment that they are "glory hounds," but softened into having an admiration for John-117 after learning his military history and entering the SPARTAN-IV program, considering John as a "superhero."Halo: New Blood, ''Coda'' When Fireteam Osiris was assigned to hunt down Blue Team on Meridian, Buck vocally raised his concerns about hunting Blue Team, stating that everyone in the UNSC military would hate Osiris for carrying out their mission. While he grew to respect the Master Chief, he was disturbed by the relationship he and the Spartan-IIs had with Catherine Halsey, as she had a role in kidnapping, militarily enlisting, and cybernetically augmenting them since they were kids, and yet still has a motherly attitude towards them; he stated that he would not feel "clean" if he read the Spartans' psyche evaluation.
Buck developed a budding friendship with his squadmates in Fireteam Osiris as well, maintaining some levity with the high-risk situations they were trust into. Buck opened up about his relationship with Dare to Olympia Vale, stating that the two women would get along well. Compared to his professional experience with Dare, Buck has a friendly working relationship with ONI agent Jameson Locke, even cracking jokes when Locke saves him from fatal situations. When it comes to addressing his concerns about the nature of their mission, Locke is transparent in what must be done with some explanation. Buck was able to talk to Dare about his assignment to Fireteam Osiris with Locke's permission much to Dare's surprise, especially with Locke's reputation as "ONI to the bone." Buck would later state that working with any member of Fireteam Osiris was easier than working with Romeo.Halo: Bad Blood, ''page 34''
Buck held a high level of respect for the Sangheili, both to the Covenant remnants|ones who were still fighting the UNSC, and the ones who have pledged themselves to the Swords of Sanghelios; he particularly held high regard toward Arbiter Thel 'Vadam, whom he credited for contributing to humanity's survival. This was best shown when he decided to avenge the death of the Arbiter's fallen warriors (whom he respectfully called "brothers") who died fighting the Jul 'Mdama's Covenant|Covenant, simply because they were humanity's allies.
Equipment As an Orbital Drop Shock Trooper, Edward Buck wore basic ODST armor with a Command Network Module|CNM attached to the right side of the helmet and a combat knife on the right side of his chestplate. After joining the SPARTAN-IV program, Buck now wears the MJOLNIR Powered Assault Armor/Helljumper|Helljumper variant of the MJOLNIR GEN2 armor, modeled after ODST armor, as well as a Gallows visor. His new armor had many similarities to his old armor as he still as his last name on his chestplate, has ammo packs on his right leg and retains his combat knife but it is now on his left side near his shoulder. There is an ODST crest near his left armpit. The left side of his chestplate bears a carving beneath his knife of an arrow-pierced heart with the letter "V" in it, referencing his relationship with Veronica Dare. As an ODST, Buck preferred using an MA5 series|MA5D assault rifle and M6 series|M6H2 pistol in combat.
Trivia
Canonically, Buck's blood type is O-, making him a universal blood donor, but O- is also the hardest type to match. However, in ''Halo: Reach'', his MEDREF patch shows his blood type to be O+. This is because he has the same character model as all other ODSTs in the game, as he is not meant to be seen up close. In Cavemen|an Easter egg in the epilogue cutscene after the credits in Halo 3: ODST, if the player looks to the left near the end of Johnson's talk with Quick to Adjust, the camera will pan over to Buck standing next to a Cavemen|caveman, he attempts to groom and eat off it. Rarely, if the player jumps with Buck somewhere in a vehicle, he will sing the first few bars of "Dixie" in reference to ''Wikipedia:The Dukes of Hazzard|The Dukes of Hazzard''. In the level ''New Alexandria'' in ''Halo: Reach'', the player can follow Buck into the building after he lands, but he will disappear after a few moments. When Buck requests assistence in the level ''New Alexandria'' in ''Halo: Reach'', where he is sitting in the Falcon depends on which mission he gives.
*If Buck states that a Phantom has his team pinned down, then he will be piloting the Falcon (with his teammates manning the guns once evacuated).
*If Buck states that he is on a classified operation, then he will be manning one of the Falcon's guns while a normal Marine pilots the Falcon.
*If Buck states that his team was caught in a firefight and he needs an escort to them, then Buck will be sitting in one of the passenger seats while a normal Marine pilots the Falcon.
Edward Buck debuted as one of the main characters of ''Halo 3: ODST'' and is the main protagonist and narrator of the novels ''Halo: New Blood'' and ''Halo: Bad Blood''. Buck is voiced by, and his appearance is modeled on, Nathan Fillion, who also starred in ''Halo 3'' as Reynolds|Gunnery Sergeant Reynolds. Fillion has described Buck as ''"...a bit hardened and a bit cranky."''NBC news: ''Tech Watch - In-Game: Nathan Fillion on Halo 3 ODST''
*Some of Buck's lines, such as ''"Gorram!"'' and ''"Bam, said the lady!"'' come from the television shows ''Wikipedia: Firefly (TV series)|Firefly'' and ''Wikipedia:Castle (TV series)|Castle'', respectively; Fillion plays the starring roles of both shows. On ''Firefly'', Fillion acted with both Adam Baldwin and Alan Tudyk, who respectively provided the voices of Dutch and Mickey in ''Halo 3: ODST''. Buck's middle name, Malcolm, is a probable reference to Malcolm Reynolds, Fillion's character in ''Firefly''.
*Travis Willingham, who portrays Frederic-104 in ''Halo 5: Guardians'', was a stand-in for Fillion during a few mocap scenes as Fillion was unavailable at the time. However, scenes with Willingham as Buck were redone with Fillion when the actor's schedule let him three months later.The Sprint: Osiris In ''Halo 3: ODST'', Buck is unlocked for play in Firefight (Halo 3: ODST)|Firefight by getting the Tayari Plaza (achievement)|Tayari Plaza achievement. In ''Halo: Reach'', Buck's voice can be purchased for 15,000 credits for use in Firefight mode. Buck is the first playable character in the ''Halo'' series to speak during combat gameplay. Buck's place as the fourth member of Fireteam Osiris was filled by Gabriel Thorne in an early phase of the development of ''Halo 5: Guardians''; Thorne was replaced by Buck later on after Nathan Fillion agreed to reprise his role. Thorne is still shown alongside the members of Osiris in :File:H5GC-ArtCover.jpg|an early piece of artwork featured as the cover of ''The Art of Halo 5: Guardians''. Buck is a playable character in ''Halo 5: Guardians''. His unique base attributes are increased melee damage, faster thruster recharge and slower stabilizer descent.Halo 5: Guardians Due to fan popularity, Buck is one of three bonus multiplayer announcers in ''Halo 5: Guardians'', with the other two being 031 Exuberant Witness and Yabda, all obtainable through the Voices of War Pack.
Gallery
File:Nathan Fillion Scoped.jpg|Nathan Fillion provided the voice and character model for Buck. File:H3ODST Romeo Art.jpg|Concept art of Buck and Romeo for ''Halo 3: ODST''. File:Halo3_ODST_Buck.png|A render of Buck. File:Buck's_Face.jpg|Buck's face, through a de-polarized visor. File:Dare and Buck.jpg|Buck and Dare before the Battle of Mombasa. File:Halo3 ODST-Buck.jpg|Buck in his armor. File:HTMCC-H3ODST Buck&Mickey 1.jpg|Buck and Mickey at Kikowani Station. File:HR Buck Firefight Icon.png|Buck's profile in ''Halo: Reach''s Firefight. File:Reach_4875954_Medium.jpg|A close-up of Buck's appearance in ''Halo: Reach''. File:H2A-Locke.jpg|Edward Buck (second to the left) in ''Halo 2: Anniversary''. File:Halo New Blood cover.jpg|Buck on the cover of ''Halo: New Blood''. File:Vale and Buck - Live action.png|Buck and Vale inside a Pelican in pursuit of John-117 in ''The Hunt Begins''. File:Halo 5 - Buck renders.jpg|Renders of Buck for ''Halo 5: Guardians''
File:Halo 5 Co-op Buck.png|Buck's Loadout for ''Halo 5: Guardians''. File:Locke team Halo 5.png|Buck along Fireteam Osiris in ''Halo 5: Guardians''. File:H5G-Render-Buck-fullbody.png|Buck in his Mjolnir armor. File:BUCK 2.png|Close-up of Spartan Buck. File:H5G-Bucksmile.png|Buck smiling during the Battle of Kamchatka. File:H5G-Buck ADS.png|Buck during the Battle of Kamchatka with his sights on a Sangheili's head. File:H5G_BuckInGame.png|Buck in Thel 'Vadam's camp on Sanghelios. File:H5G-Buck&M6H2.png|Buck during the Battle of Sunaion. File:HLC Icons 2.png|The Buck figure from the second Halo Legendary Crate. File:HM-Battle_of_Meridian.jpg|Buck and Fireteam Osiris during the Battle of Meridian in ''Halo Mythos''. File:Bad Blood cover art (Final).jpg|Buck on the cover of ''Halo: Bad Blood''.
List of appearances
''Halo 3: ODST Pre-mission Evaluation''
''Halo 3: ODST''
''Halo: Reach''
''Halo 2: Anniversary''
''Halo: New Blood''
''Hunt the Truth''
*''The Hunt Begins''
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
''Halo Mythos''
''Halo: Bad Blood''
''Halo: Official Spartan Field Manual''
''Halo: Shadows of Reach''
Notes
Sources
Category:Human characters Category:UNSC Marine Corps enlisted personnel Category:Orbital Drop Shock Troopers Category:Spartan-IVs Category:Playable characters
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''Halo 3: ODST''
Prepare To Drop|Prepare to Drop
"You know the music, time to dance." - When telling Alpha-Nine|his squad to suit up, on board the .
"Pods, now." - After Kojo Agu|Romeo comments on Veronica Dare|Dare.
"This many years into the war? Who isn't?" - To Dare, who asked about his squads "replacements".
"To me. And they're not gonna like what they hear." - Annoyed, after Dare's comment that his men follow orders.
"Come on, Veronica! What could be more important than Solemn Penance|that carrier?" - To Dare.
"Second to last, right next to mine." -When showing Dare to her drop pod|pod.
"''Ms''. Office of Naval Intelligence|Naval intelligence, our new boss. So check your mouths, find your chairs... ''(shoves a Sniper rifle to Romeo)'' and get ''set'' for a combat drop!" - Edward Buck|Buck to Kojo Agu|Romeo when Romeo asked for Dare's name. Speech to ODSTs before drop depending on Difficulty:
*"Orbital Drop Shock Trooper|Troopers! We are green, and very, very mean!" - On Easy and Normal.
*"Pucker up, UNSC Marine Corps|Marines! I sure as hell ain't hosing out your pods!" - On Heroic.
*"We are droppin' into Hell, troopers! Time to grow a pair!" - On Legendary.
"Hey Romeo, remember when I told you to shut your mouth? Consider that a standing order." - To Romeo during the HEV drop.
"Stabilize then pop your chutes! We're going in hard!" - To the squad, after being hit by the EMP blast created by the CAS-class assault carrier|assault carrier's Slipstream space|slipspace rupture.
Tayari Plaza
"Ah! Works great." - Sarcastically to Dare, after falling off his upside-down pod.
"Did I...do something wrong? Because the only thing I regret about you and me? Not knowing you were a spook when we first met. I would have been a lot less charming." - To Dare.
"That was years ago, Veronica! I'm ''(grunt)'' a little ''(grunt)'' fuzzy ''(grunt)'' on the... ''(takes out his stuck MA5C Individual Combat Weapon System|Assault Rifle from his pod)''... details." - To Dare, who stated that they both agreed to end the argument about her job.
"Must have met a lot of other saps since then. Why pick me for this safari?" - To Dare, complaining his involvement in her mission.
"I remember not getting an answer..." - To Dare, who mentioned his question to her years ago.
"I said stay put! I'm on my way!" - To Dare, after sighting a Kez'katu-pattern Phantom|Phantom flying overhead.
"I appreciate the concern." - To Dare, who tells him about the Covenant-infested area.
"See any more come down?" - To a Marine, who commented his luckiness of not getting killed by the drop.
"What the hell happened here?" - After seeing multiple dead Sangheili|Elites and Jiralhanae|Brutes inside a building.
"Veronica, what's with all the dead Elites?" - To Dare, after sighting more dead Elites and Brutes in the streets of New Mombasa.
"It's like a Great Schism|family feud, like they were killed by Brutes. Is there something I should know?" - To Dare, who wants him to explain his question thoroughly.
"Huh, some things never change." - After Dare said the answer to his question mentioned above is classified.
"Got a little Jackal problem!" - To Dare, after meeting a few Kig-yar|Jackals on his way to help Dare.
"Gotta get through this door. Should be a switch around here somewhere." - If the player lingers around the locked door.
"Almost there! What's wrong?" - To Dare, who urgently asks for his location.
"Whoa! Hang on, I'll be right there!" - To Dare, who begins her "will".
"Damn it, no! Veronica? Talk to me! Don't move! I'm coming, you hear?" - To Dare, who loses contact with him.
"Mgalekgolo|Hunters?! No, I do not have time for this! Turn around you bastards, let me shoot you in the back." - After sighting a pair of Hunters heading his way.
"There's her pod, now I just need to find a way down..." - Upon reaching Tayari Plaza (location)|Tayari Plaza, which is Dare's crash site.
"Arrgh! I'm here...I got ya..." - When attempting to open Dare's stuck pod, which is later found empty.
"Aw, nuts." - After seeing an Huragok|Engineer approaching him.
"What the heck was that? You ever seen one before?" - To Romeo, who killed the Engineer.
"Hey, Romeo! You got your ears on?" - To Romeo after he does not respond to him.
"Oh, I get it. Permission to speak, smart ass." - To Romeo after he does not respond to his previous question.
"Yeah, maybe. You hear from Mickey, Dutch?" - In response to Romeo's comment that the Engineer must have killed Dare.
"We need to get above this crap, link up with the bee-net, one of our F-99 Unmanned Combat Aerial Vehicle|drones must have seen where they hit." - After being acknowledge that Romeo heard nothing from rest of the squad.
"No... never. Doesn't matter. All I care about now is gettin' my men out of this city. Even you." - Answer to Romeo's question that are they abandoning Dare's mission. ONI Alpha Site
"Glad you boys are safe and sound." - To Michael Crespo|Mickey and Taylor H. Miles|Dutch, who finally receive contact with him on board a Police-variant D77-TC Pelican|Pelican.
"Long as you're offerin'. We're in the NMPD headquarters|Police HQ." - To Dutch, who inquires their need of transport.
"Alright, meet you up top!" - After an NMPD Officer's confirmation on their ride to the Police HQ. NMPD HQ
"Hey The Rookie|Rookie. You out there? Respond. That's an order!" - When activating his comm as he and Romeo descending the stairs leading to a launch pad, attempting to reach the then-fainted Rookie.
"Oh, give up, huh? What if it were you down there?" - To Romeo, who suggests him to give up on reaching The Rookie.
"Oh, you're a piece of work, Romeo." - After Romeo's cold response to his question above.
"Type-26 Ground Support Aircraft|Banshees on your six!" - To Mickey and Dutch's Pelican, which is landing on the launch pad.
"Hit the deck!" - To Romeo, as the Banshees fires their Class-2 Projectile cannon|Fuel Rod Cannon.
"Alive or dead, we're pulling them out! You hear me?" - To Romeo, after losing contact with Mickey and Dutch.
"Make some noise. I got your back." - As he and Romeo enter the Covenant-guarded Police Headquarters.
"Back inside! Let's find that Pelican!" - Once inside the interior of the HQ.
"Now we get to kill them." - Response to Romeo's questions about the Covenant they evaded on their way to the launch pad.
"Do you ever get tired of bitching, Romeo?" -In response to Romeo complaining about having to use the stairs.
"Point taken." -Replying to Romeo's comment.
"They haven't seen us. Pick a target, take it out." - To Romeo, once they reach the first courtyard.
"That did it! Shoot and scoot!" - Once Romeo takes out his first target.
"Romeo! Phantom landing on the pad!" - To Romeo, pointing out the drop ship.
"C'mon, Romeo! Push through these doors!" - To Romeo, after the firefight in the courtyard.
"Kig-yar Sniper|Jackals with Carbines up top. Watch yourself!" - To Romeo, upon entering the second courtyard.
"C'mon, Romeo. We gotta kill those Jackals." - If the player stalls with fighting the Jackals.
"Stay put Dutch. We'll come to you." - After establishing contact with Dutch.
"Grab some ammo, Romeo. These boys won't need it." - Entering a room littered with ammo and dead Police Officers.
"Sniper. Up high. Make your first shot count." - To Romeo, upon entering the third courtyard.
"More of 'em! Romeo, get to work!" - Once Romeo takes out the first target.
"Jump Pack Jiralhanae|Jet Pack Brutes! Don't let 'em get behind us!" - As he and Romeo make their way deeper into the courtyard.
"Keep pressing, we gotta get to that crash site!" - To Romeo, as they nearer the crash site.
"Affirmative. We're almost there." - To Mickey, who stated their makeshift bridge made up with cranes and metal bars.
"What? You afraid of heights? Get going." - To Romeo, who becomes scared when the "bridge" is merely a metal bar.
"C'mon Romeo, follow me." - If the player stalls in front of the metal bar.
"Let's get the hell off this thing!" - As two Banshees fly over and shakes the metal bar.
"What's our situation?" - To Mickey, upon reaching the crash site.
"Pick a turret, Romeo! Conserve your ammo. This is gonna get hot!" - To Romeo, as a Phantoms draw nearer to the crash site.
"Phantom coming in left!" - To the group, defending the area.
"Hostiles on the lower levels! Clear 'em out!" - When Covenant Empire|Covenant troops occupy the lower floor of the constructing building.
"Phantom! Dead ahead!" - Alerting the group after more fighting.
"Step back! Take 'em down!" - Leading the group in the intense fight.
"Pour it on boys, we're almost through this!" - As the end of the firefight draws closer.
"Look out! Jiralhanae Chieftain|Chieftain!" - When the final Phantom approaches the crash site.
"Scatter!" - When Brute Chieftain drops and kills an NMPD Officer.
"Get. This. Thing. Off. Of. Me." - While underneath the dead Brute Chieftain.
"How bad?" - To the injured Romeo.
"It's alright. I know another way." - To the squad, after Dutch's gesture that their only transport out of the city, the Pelican, is no longer working.
Kikowani Station
"We're almost there." - As the ODSTs draw close to the Kikowani Station (location)|Kikowanit train Station.
"He's got a punctured lung, can't breathe." - Answering Dutch's question on Romeo's injury.
"Trains ran underground up to the old city, we're gonna find one of the tunnels, walk on outta here." - Explaining his plan out of the city.
"Was planning on it, but, now that you're feeling better..." - Humorously, answering Romeo's question about carrying him the whole way.
"Get the door!" - To Dutch, as a Phantom suddenly flies overhead.
"Wait here. We're gonna steal that ride. It's landing, now's our chance! Mickey! You're with me!" - To the squad, after realizing the train tunnels are flooded.
"Well, let's see what you remember trooper, move!" - To Mickey, who states that it's been years that he had run a simulation on piloting.
"They're between us and that Phantom, what do you think?" - Answer to Mickey's question regarding to kill the Engineers or not.
"Go, Mickey. Up the lift, kill the pilots." - To Mickey, underneath the Phantom.
"OK, I'll grab a Banshee, you go get Dutch and Romeo." - After Mickey's confirmation on the Phantom's status.
"A whole lot of Covenant, scattering around the Slipspace crater. I wonder what they're looking for." - Buck's answer to Mickey's question. Only available if the player flies upward to the top of the train station.
"That's the way we're headed, take 'em out!" - After Romeo alerting Banshees exiting the doors leading their way out.
"I'll head through on foot, see if I can find a work around inside the tunnel." - To the squad, when the door in front of them is jammed.
"Troopers, I got bad news." - To his squad, after sighting a Deutoros-pattern Scarab|Scarab.
"We got a Scarab, right by our exit." - To the squad, explaining the situation.
"Keep her steady Mickey. ''(to Romeo)'' You doin' okay?" - Upon entering the Phantom, after escaping the city.
"Mickey, turn around! Find a safe place to set us down!" - After realizing Dare's mission to the undergrounds of the city.
"I lost something! ''(whispering to himself)'' Now I know where to find her." - Answer to Mickey's question regarding why the need to turn back into the city. Data Hive
"Veronica? Where the hell are you?" - After hearing Dare's surprise shout of his name in the Superintendent's New Mombasa Data Center|Data Center.
"Whatever you say, just come on!" - To Dare, who tells him not to shoot ''anything pink''.
"Rookie? I could use a hand over here. Come on!" - When the three meet up outside the Data Center.
"About this uh, asset. Feel free to fill me in whenever." - After meeting Vergil.
"Whoops.. Easy does as it, Rookie" - When spotting Yanme'e sleeps at ceiling.
"Door's locked. Damn!" - During the escape out of the Data Center.
"I've seen hundreds of these things today! Why is this one so important?" - During Vergil's attempt to open the locked door mentioned above.
"No! Well... maybe one or... two!" -During conversation with Dare, who asked him if he had killed any Huragok|Engineers.
"Well, how was I supposed to know?" -After being scolded after the above statement.
"Elevator. Come on." - To the other three, moments away from leaving the underground.
Coastal Highway
"Whew! Lord, that thing stinks. Kinda reminds me of my" - Upon entering the elevator, cut off when being punched by Dare.
"What was that for?" -After being punched by Dare.
"What mission? You dropped off the grid! My squad was scattered" - After Dare's explanation to his question, that he "abandoned the mission." Cut off when Dare kisses him.
"You did good Rookie, no doubt. But we're not out of this yet." - To the Rookie, when the elevator stops.
"Captain, how about you hang back? Let us clear a path." - Upon exiting the building that holds the elevator.
"Flank the Deployable lookout tower|watchtower, Trooper! Take it out!" - to The Rookie, in the streets of New Mombasa.
"Waterfront Highway! Fastest way out of the city." - Answering Dare's question regarding where they are heading to.
"Can't huragok|that thing move any faster?" - As the four move down the streets.
"Want me to give it a little push?" - Jokingly, after Dare's response to his previous quote.
"Follow me, trooper. Double time!" - If the player stalls in the streets.
"This way, should be an elevator right through here." - Outside a building in New Mombasa.
"Sit tight. We'll need the alien to power on the switch." - Upon the team's arrival at an elevator.
"Okay, we're all set. Hit it, Rookie." - To the Rookie, after Vergil re-activated the elevator.
"They started showing up right before I went underground." - Answer to Dare's question regarding the arrival of the Covenant Cruisers to the city.
"Oh, I'm sorry, I was a little busy. Making sure perfume ''(points to Vergil)'' over here didn't take a round and blow us all up!" - Response to Dare's complaint about not telling her about the cruisers.
"Yeah? Well...here I am!" - Angrily, when Dare claimed that she thought she would never see Buck again.
"I stole a Phantom. Yes. Thank you. I hid it in the shipyards down the highway. ''(Looks toward nearby M12 Force Application Vehicle|Warthog)'' But I only have room for two, so...that thing's gonna have to sit on your lap." - Answer to Dare's question regarding their exit.
"Take my advice, Rookie. You ever fall for a woman? Make sure she's got balls." -Buck to Rookie, after Dare boards a NMWD truck, and out of earshot.
"Take the wheel, Rookie. I'll ride shotgun." - To the Rookie, beside a Warthog.
"Get in the driver seat, trooper. We gotta roll!" - If the player waits around the Warthog.
"Listen Marine, we ain't going anywhere until ''you'' drive us there!" - If the player continues to wait around the Warthog.
"It's too far to walk, Rookie. Get in the Warthog!" - If the player walks instead of driving the Warthog.
"What are you, crazy? Stop moving around, and drive this 'hog!" - If the player continues to walk away.
"Hey, uh, Captain? Pick a lane." - To Dare,
"You got to be kidding me!" - When the truck smashes through the cars in the highway.
"Hey, hold up! It's a M12G1 Light Anti-Armor Vehicle|Gauss Hog. Let's change vehicles. Same deal, trooper: You drive, I shoot." - When the four come across a Gauss Canon-mounted Warthog.
"Concentrate on driving. I got this."- To the Rookie, as he gets on to the M68 Asynchronous Linear-Induction Motor|M68 Gauss Cannon.
"I see it. Must've dropped out one of the cruisers. Just keep driving, it hasn't spotted us." - When Dare alerts about a Scarab on the highway.
"There weren't that many Covenant last night!" - When Dare asks how did he make down the highway the night before with all the Covenant troops in it.
"Captain's right, trooper. We're gonna need that tank." - If the player stalls near the M808B Main Battle Tank|Scorpion tank after Dare's request on taking the armored vehicle instead of the Warthog.
"Assault Carrier! Ten o'clock high! Look at the size of that thing!" - As an assault carrier comes into view.
"But the dig site's on the other side of the city!" - When the carrier mentioned above begins charging its Energy projector|Energy Projector.
"Damn it, no! They're gonna burn this city and then glass the whole planet! Covenant bastards! It's just like Fall of Reach|Reach all over again!" - When the carrier begins glassing the city.
"Mickey, you read me? Change of plans. You're coming to us." - To Mickey, as they continue down the highway.
"There's no other way. Covenant just wasted the highway. We're gonna keep rolling as far as we can. Get airborne, fly the Phantom to my beacon." - To Mickey, who debates that the "sky is kind of crowded".
"And whatever you do... Stay clear of that carrier." - To Mickey, who confirms Buck's request.
"Veronica! Talk to me!" -After a Scarab fires its main canon at the truck.
"Screw the alien, what about you?" - After Dare reports that Vergil is okay.
"Take the next off-ramp, trooper. I see a building, north side of the highway. We'll hole up there, wait for evac." - After sighting the Public Entrance to Uplift Nature Reserve.
"Out of the vehicle, trooper! Let's move!" - Once the vehicle reaches the ramp.
"Our vehicle won't fit through that. We're on foot from here!" - If the player stalls inside the vehicle.
"Veronica, wait here. Rookie, let's secure that building!" - As they draw closer to the entrance.
"Mickey, what's your ETA?" - Once the area is clear of Covenant patrol.
"Hostile Phantoms, coming in!" - As Phantoms begins their assault at the building.
"That's not good!" - After Dare alerts about the Zurdo-pattern Wraith|Wraiths on the highway firing at the building.
"Just nice to know they really do listen. C'mon, let's get out of this city." - After Dare complimented that "for replacements [the squad] make one hell of a team."
"Come on Rookie, get in the Phantom." - If the player stalls and not approaches the ally Phantom.
"What are you waiting for, trooper? Phantom! Now!" - If the player continues to stall.
"Long as it don't get hit!" - Answer to Dutch's question about the safety of the Engineer's presence.
"What can I say...? It was a hell of a night." - to Rookie and Dutch, putting a conclusion on the ground battle.
"Easy does it." - As he and Rookie pulls Romeo from the Phantom's Plasma turret|Plasma Turret.
"Give him some meds, would ya?" - To the Rookie, after Romeo expressing his frustration on returning the city.
"It's important. It knows things." - To Romeo, thinking Romeo was frustrated at Vergil.
"Mickey? I'm sending you a very special co-pilot." - To Mickey, after Romeo explanation he "wasn't talking about the alien".
"It won't bite. And unlike you, it knows what to tell those cruisers to keep 'em off our tail." - To Mickey, who didn't want Vergil with him in the cockpit.
"What about you? What about us?" - After Dare said that "[the Covenant] have found what they're looking for".
"Whoa! Stand down, stand down!" - To the alerted squad, after Avery Junior Johnson|Avery Johnson tosses his lighter at Vergil.
Gameplay Quotes
''Halo: Reach''
New Alexandria
"Command: this is Gunnery Sergeant Buck, 11th ODST, over." - Requesting emergency support.
"My guys got caught in a firefight in the Nomolos Tower, roof collapsed. I gotta get over there and get them out." - Explanation to Lieutenant Commander Catherine-B320 on his request on air support.
*Alternatively: "Need escort on a classified op. Send someone who can fly a tight formation." - Mission variant
*Alternatively: "Phantom's got one of my squads pinned. I need to take it out and evac my troopers." - Mission variant
"Thanks for the assist, Spartan... I'll see you in hell." - To SPARTAN-B312, after completing the emergency mission.
''Halo: New Blood''
"But there's a reason I'm in charge of Alpha-Nine. 'Cause I never give up, goddammit. Call me the man with the plan." - Buck, referring to his persistence
Category:Quotes
''Halo 5: Guardians''
Cutscene
"Not just another target, you know?" - To Jameson Locke about their mission to hunt down Blue Team
"Every other Spartan, every soldier; when they hear about this, they're gonna hate us. You know that, right?" - Again, to Locke about their mission
Gameplay
"Locke, you sure the Chief came this way?"
"You think the Chief's already on board?" - When the Guardian Custode|Guardian on Sunaion rises into view.
"Yeah, safe in sound...inside a crumbling building." - To Locke, after escaping the Guardian.
"Do you think it's Promethean?" - Moments before Fireteam Osiris|Osiris is engaged by Prometheans.
"You got it! ...Phaeton down!" - To Locke, when Locke commands him to destroy the Phaeton.
"Soldiers!" - When being engaged by Armiger Soldiers.
"Soldier Captain's on deck!"
Attacking and spotting enemies
"Engaging!"
"Opening fire!"
"Hostile spotted, on the ledge."
"Confirmed hit."
"Grenade out!" - when tossing a grenade.
"Nade out." - when tossing a grenade.
"Coming through." - when doing a Spartan Charge.
"Pardon me!" - when doing a Spartan Charge.
"Targeting a Grunt!" - when damaging a Grunt.
"Let's get this over with, Grunt!" - when damaging a Grunt.
"Drawing down on the Jackal!" - when damaging a Jackal.
"Targeting the Elite." - when damaging an Elite.
"On the Elite!" - when damaging an Elite.
"Soldier's hurt." - when damaging a Soldier.
"Knock that thing off its Ghost!" - when engaging a Karo'wark-pattern Ghost|Ghost.
"Gonna stop that Ghost dead!" - when engaging a Ghost.
"I'll crack that Wraith in half!" - when engaging a Kemu-pattern Wraith|Wraith.
"Fly on down, Banshee! I ain't movin'." - if he engages a D'nomlhe-pattern Banshee|Banshee.
"We don't deserve that ship!" - if he engages a Banshee or Phaeton.
"Let's take that thing down!" - if he engages a Phaeton.
"Phaeton's a nice ship! Hate to wreck it." - if he engages a Phaeton.
Killing enemies
"Got one."
"Knight down." - after killing a Knight.
"Killed a Knight!" - after killing a Knight.
"That was rather enjoyable!" - when assassinating an enemy.
"Don't take this personal." - when assassinating an enemy.
Picking up new weapons
"I've been looking for one of these."
"Ready with the assault rifle." - when picking up an MA5D assault rifle|Assault Rifle.
"Battle rifle at the ready." - when picking up a battle rifle.
"Taking a Hydra Launcher." - when picking up a MLRS-1 Hydra|Hydra Launcher.
"Plasma pistol. Just like Olympia Vale|Vale." - when picking up a Type-54 plasma pistol|plasma pistol.
Reloading/overheated weapons
"Gun's overheated."
"Reloading the Hydra." - when reloading a Hydra Launcher.
"One sec, snipe's dry!" - when reloading a SRS99-S5 AM sniper rifle|sniper rifle.
Receiving enemy fire
"I'm targeted!"
"Taking damage."
"I'm getting hit!"
"Taking fire."
"Hostile fire from the stairs!"
"From that barricade. Return fire!"
"Jackal targeting me!" - if a Jackal hits him.
"This Hunter does not like me." - if a Hunter hits him.
"Soldier's targeting me!" - if a Soldier hits him.
"Soldier got me good!" - if a Soldier hits him.
"Taking turret fire!" - if a turret hits him.
"Somebody stop that turret!" - if a turret hits him.
"Taking damage from our own vehicle!" - if an enemy Warthog hits him.
"Ghost has me targeted!" - if a Ghost hits him.
"Got a Ghost on me!" - if a Ghost hits him.
"Wraith's got my number!" - if a Wraith hits him.
"Phaeton on me!" - if a Phaeton hits him.
"Taking Phaeton fire!" - if a Phaeton hits him.
"I know what I'm doing!" - if he takes a lot of damage.
"Takes more than that to drop an ODST!" - if he takes a lot of damage.
"I'm stuck! Move away from me!" - if stuck with a Anskum-pattern plasma grenade|plasma grenade.
Receiving friendly fire
"Calm it down, Spartan!"
"Easy, Spartan!"
"Quit screwing around!"
"Hey! What'd I do?"
"Whoa! Check your targets!"
"Watch the friendly fire!"
"Come on, Locke! Watch it!" - if Jameson Locke hits him.
"Friendly here, Locke!" - if Locke hits him.
"Vale! We talked about this!" - if Olympia Vale hits him.
"I'm one of the good guys, Vale!" - if Vale hits him.
"Easy, Tanaka! Starting to take this personal!" - if Holly Tanaka hits him.
"Friendly Mongoose here!" - if he takes friendly fire while on a Mongoose.
When downed
"Hit! Hit! I'm down!"
"Hit hard! I'm down!"
"I'm fine! I'm fine! I- I- I'm down."
"I'm down!"
"I'm down! Help!"
"System failure!"
If still downed
"Armor stalled out."
"I'm in rough shape over here!"
"Systems dark."
"I need some support!"
Requesting assistance
"Armor's jammed, I'm down!"
"Need some help here!"
"I'm down!"
"Somebody help that Spartan!" - if another Spartan is down and requests assistance.
"Hey! Get that Spartan some help!" - if another Spartan is down and requests assistance.
Reviving teammates
"No worries, Locke. I got you." - when reviving Locke.
"On your feet, Vale." - when reviving Vale.
"Let's go, Vale! Still plenty of guys we ain't shot yet!" - when reviving Vale.
"Quit messing around, Tanaka!" - when reviving Tanaka.
After being revived
"Okay, I'm back. Thanks!"
"Steady and ready. Thanks!"
If a teammate dies
"We lost Locke! Get safe!" - if Locke dies.
"Locke's out! Hold your positions!" - if Locke dies.
"We lost Vale! Hold positions!" - if Vale dies.
"We lost Tanaka! Hold together!" - if Tanaka dies.
"Tanaka's out! Regroup and hold." - if Tanaka dies.
|
Edward Davis was a SPARTAN-IV Program|SPARTAN-IV supersoldier who participated in the Battle of Draetheus V.
Biography
Davis met Sarah Palmer during the Human-Covenant War. Their partnership developed and both were eventually among the first recruits to join the SPARTAN-IV program during the program's inaugural class. Together they helped repel an Insurrectionist boarding attempt on ''Infinity'' prior to the Battle of Draetheus V. When Ilsa Zane and a group of Insurrectionists Raid on UNSC Infinity|took control of ''Infinity'', Palmer and Davis were both on S-Deck, they chose their armor, Davis choosing a gold coloration of the MJOLNIR Powered Assault Armor/Recruit|Recruit variant. When Zane noticed this she decompressed S-deck. Davis realized if Zane saw them coming she would do the same to other decks, killing more of the ship's crew. Palmer and Davis decided to move along the outside of the ship, Davis regretting that they didn't have jetpacks, Palmer suggested they should ask next time. When they reached the outside of the bridge, Palmer ordered him to take out the other 4 Insurrectionists while she engaged Zane. Davis initially complained until Palmer reminded him of Zane's Spartan-IV augmentations. Before breaking through the window, he bet her he could take out his 4 targets before she took out Zane, Palmer agreed to the bet. After they retook the bridge, Davis gloated how he won the bet, Palmer replying that she would beat him next time.Halo: Initiation, ''Issue # 3''
In 2554, he and Palmer were stationed on X50, Draetheus V's moon, when Merg Vol's Merg Vol's Covenant|Covenant launched Battle of Draetheus V|an attack on the colony.Halo: Spartan Assault - ''Operation A: Umbra'' Despite the efforts of the UNSC forces, the Covenant managed to surpass them in less than an hour. Nonetheless, Davis decided to stay on X50 to try to stop the Covenant advance, while Palmer traveled to Draetheus V to warn the planet of the impending attack.
When Merg Vol discovered that X50 was actually a Forerunner orbital reformer capable of destroying planets and used it on Draetheus V, the artifact left the planet unstable and on the verge of collapse. Davis, with the help of several Marines and a handful of technicians, was able to disable the device,Halo: Spartan Assault - ''Operation C: Monolith'' but they were soon overcome by Covenant forces.Halo: Spartan Assault - ''Operation E: Frostbite''
Although the details surrounding his final moments are unclear, Davis supposedly entered a cave system known as the Cistern, where he was killed. However, a Mind transfer|sublimation device present in the caverns absorbed his remains and the final impressions of his personality into a Durance. The UNSC and Covenant detected a signal from the Durance which led them back to the moon in search of the source. As the UNSC got closer, they began to detect parts of the transmissionHalo: Spartan Assault - ''Operation F: Hydra'' which turned out to be Davis' last transmission for help before he died. Palmer recovered the Durance housing Davis' impressions and airlifted it away by D77-TC Pelican|Pelican. After determining what the device was, Palmer shut it down to give her friend peace.Halo: Spartan Assault campaign level ''Mission 30: The Source|The Source''
Equipment Davis wore the MJOLNIR Powered Assault Armor/Recruit|Recruit variant of the MJOLNIR GEN2 armor with a solid gold coloration, equipped with the Legendary visor.
Gallery
File:Davis_Initiation.png|Davis in ''Halo: Initiation''. File:HI Spartans.png|Davis and the other Spartan-IV recruits don GEN2 MJOLNIR armor. File:Initiation - S-Deck's decompression.png|Zane attempts to vent the Spartans out of ''Infinity''. File:SpartanDavis SpartanAssault.png|Edward Davis in ''Halo: Spartan Assault'' gameplay. File:HSA-WolverineBarrage.jpg|Davis defending two M9 Main Anti-Aircraft Tank|Wolverines against several Unggoy and Sangheili. File:Spartan Assault cinematic.jpg|Davis watching the firing of X50's main weapon. File:Davis last stand.jpg|Davis' last stand against Sangheili warriors. File:HSA Davis TradingCard.jpg|Davis remains defiant. File:HSA Davis remains.jpg|The remains of Edward Davis being absorbed by the Forerunner device.
List of appearances
''Halo: Spartan Assault''
''Halo: Initiation''
''Halo Infinite''
*Story Shard: ''Precipice''
Sources
Category:Spartan-IVs|Davis, Edward Category:Playable characters Category:Human characters
|
Edwards was a member of ONI Security stationed onboard Ivanoff Station during the Raid on Ivanoff Station.Halo 4, campaign level, ''Composer (level)|Composer''
Biography Soon after Jul 'Mdama's Covenant faction began attacking Ivanoff Station, John-117 decided to destroy the Composer with a HAVOK tactical nuclear weapon|Havok nuke. The troops in the area were ordered to guard the Composer while the nukes were prepared. Edwards' sergeant ordered him and Cox to take the flanks.
Trivia He is likely named after John Edwards, an FX art designer in Halo 4.
List of appearances
''Halo 4''
Sources
Category:Human characters Category:Office of Naval Intelligence personnel
|
|line=Shade
|model=
|cost=
|length=
|width=
|height=
|mass-title=Weight
|mass=
|max speed=
|engine=
|hull=
|sensor=
|target=
|armament=2 rapid-fire plasma cannons
|crew=1 gunner
|complement=
|consumables=
|othersystems=
|role=Anti-infantry
|firstuse-title=In service
|firstuse=Human-Covenant War Great SchismPost-Covenant War conflicts
|affiliation=CovenantSesa 'Refumee's heretic factionInsurrectionists
}}
The ''Eeo'Pimu''-pattern Gun Pod, is a Covenant anti-infantry gun turret and one of several turret models commonly identified as Shades.
Overview
The ''Eeo'Pimu'' design consists of two small plasma cannons surrounded by a frontal plasma shield atop an anti-gravity mount. The design features no armour around the sides, back or top of the turret, making it extremely vulnerable to enemy fire from most directions. However, this weakness is offset by the ''Eeo'Pimu''s portability; the turret is small and light enough to be self-deployed and manned by Unggoy soldiers, making it the lightest of all Shade variations in use.
The ''Eeo'Pimu''s armament consists of two rapid-fire plasma cannons, similar to the Type-44 plasma cannon|Type-44 heavy plasma cannon employed by s. These weapons are subject to restrictions placed by San'Shyuum munitions-cyphers of the old Covenant empire - something Sangheili manufacturers have begun to reverse in the post-war era.
The ''Eeo'Pimu''-pattern Shade was primarily developed for Covenant Special Operations units and select fleets serving under specific Hierarch mandate. During the Human-Covenant War it was employed in particular by Fleet of Sacred Consecration|those forces serving the Prophet of Regret, and was seen throughout his various campaigns. Numerous specimens were employed by the Fleet of Particular Justice, and were deployed alongside a special task force led by Sesa 'Refumee to the Threshold gas mine, and were ultimately used by his Sesa 'Refumee's heretic faction|rebellion as air defences against Covenant aircraft. They were later deployed by the Prophet of Regret's forces in the Battle for Earth and Battle of Installation 05.
In the Post-Covenant War conflicts|post-war era, the turret's lightweight and easily-portable nature have seen it proliferated throughout Human colonies|human space for use by human insurrectionists. Achoem Weapons ultimately went on to produce the of Shade based on the ''Eeo'Pimu'' design during the Blooding Years.
In-game information
The frontal plasma shield is very effective in protecting the gunner from projectile fire, so throw s to destroy it. When an Sangheili|Elite mans the turret, its head can be seen protruding above the plasma shield. Use a scoped weapon to take it out by headshots. In the beginning section of the level ''Delta Halo'', use the Shades scattered around in the area to take down the approaching Kez'katu-pattern Phantom|Phantom's heavy plasma cannon|plasma cannons as well as the deployed Covenant infantry.
Gallery
File:H2 - T27 Shade ASG.png|The T-27 ASG in ''Halo 2''. File:H2 - Shade rear.png|A Type-27 Shade at the entrance to the Temple (Installation 05)|Temple on Installation 05. File:H2 Shade Turret-crop.png|A vacant Type-27 Shade ASG within Delta Halo's stone ruins. File:H2 - Shade Quarantine Zone.png|A vacant Type-27 Shade turret in the Quarantine zone (location)|Quarantine zone of Installation 05. File:John plasma turret.png|John-117 on the Type-27 Shade. File:Halo2-GruntUsingShadeTurret.jpg|A Grunt Minor using the Type-27 Shade. File:H2-T27ShadeASG.png|A view of the T-27 Shade. File:H2A - Grunt on Shade.jpg|An Unggoy Minor manning a Shade. File:H2A - T27 Shade 2.jpg|Rear view of the T-27 Shade in ''Halo 2: Anniversary''. File:H2A-ShadeHUD.png|HUD of the T-27 Shade. File:H2A-T27Shade.png|An Unggoy firing a Shade. File:H2A-T27Shade&JackalSniper.png|An Unggoy manning a Shade next to a Kig-Yar Sniper.
List of appearances
''Halo 2''
''Halo 2: Anniversary''
Sources
Category:Covenant weapons Category:Artillery Category:Plasma weapons
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Effortlessly Buoyant is a Huragok inside the Sharpened Shield, a Forerunner shield world formerly situated within the artificial planet Onyx.Halo: Glasslands, ''page 273''
Biography Between 2552#November|November 2552 and 2553#February|February 2553 in the normal space timeline, Effortlessly Buoyant and four other Huragok encountered a Reclaimer known as Lucy-B091, who accidentally killed one of its companions which it was shown to mourn greatly over. It appeared to show little interest in Lucy, only modifying her rucksack. When the rest of the humans were reunited with Lucy, Effortlessly Buoyant and the other Huragok refused to depart from the shield world, insisting that they stay to maintain it. They would create 3 Huragok, Tends To List, Perfect Density and Leaks Repaired, for the purpose of looking after the Forerunner technology taken from the shield world.Halo: Glasslands, ''page 371''
List of appearances
''Halo: Glasslands''
Sources
Category:Huragok characters
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|class=
|role=Civilian transport
|length=
|width=
|height= (gear up), (gear down)
|mass=
|power=
|engine=
|slipspace drive=Likely
|navigation=
|hull=
|shielding=
|armament=None
|crew=12
|complement=600 passengers
|othersystems=
|era=
|introduced=
|affiliation=Civilian
}}
This Egret Spaceliner is a type of civilian Civilian vehicles|transport aerospace ship.
Overview
The Egret Spaceliner is a dual-purpose spacecraft that can accommodate 600 passengers, and requires 12 crew to operate. On their undercarriage, they are capable of hauling up to five massive cargo containers. The cargo container has the following dimensions:
Length:
Width:
Height: .
The ship has VTOL capabilities.
Service history
As a civilian starliner, the Egret was the single-most common civilian transport found in the Inner Colonies|core worlds. During the Siege of the Inner Colonies, they were often shot down by Covenant forces while attempting to evacuate civilians from cities under attack.
In use during the Battle of Tribute and the Fall of Reach, at least five were used to evacuate both UNSC Army|soldiers and civilians from New Alexandria (location)|New Alexandria during the Covenant invasion of Reach. Siege of New Alexandria|During this evacuation, 6 Echo 2|one of these ships was destroyed upon take-off from the New Alexandria Starport. The craft were under attack from Covenant ground forces and were close to being overrun, while an over the starport prevented them from taking off. As the situation got desperate, SPARTAN-B312 fired a missile battery at the corvette, severely damaging it and forcing the corvette to retreat, just in time for the transports which were able to take off and get to safety. Around this time, such craft were used to evacuate the populace of Casbah City, Tribute, another planet in the Epsilon Eridani system.
At some point prior to 2552#August|August 2552, several dozen of these transports were decommissioned in the Aszod ship breaking yards, like the UNSC frigate|frigates and cruisers seen near them.
During the peace negotiations between the Sangheili and the Jiralhanae in 2558, the transport craft ''DS-004'' served as a diplomatic shuttle for the ambassadors, transporting them to the surface of Ealen IV.
Ships of the line
6 Echo 2 - An evacuation craft
6 Echo 3 - An evacuation craft
7 Echo 3 - An evacuation craft DS-004 - Diplomatic shuttle
Gallery
File:HR_EvacShip_Concept.jpg|Concept art of the ship. File:HReach-CivilianTransportShip.png|Alternate view of the civilian spacecraft. File:HaloReach - civiliantransport.jpg|6 Echo 2 being hit by a Plasma Cannon. File:Reach 10968293 Full.jpg|Closeup view of the two civilian transport ships at the New Alexandria Starport. File:HaloReach - New Alexandria Spaceport.jpg|Five transports preparing to evacuate New Alexandria Starport. File:CivilianTransport-Reach.jpg|Another view of the transport. File:Civilian transports.jpg|Two civilian transports at the New Alexandria Starport. File:Transports Away.png|Three civilian transports evacuate New Alexandria. File:HR Aszod CivilianShips.png|Husks of these ships lying in the Aszod shipbreaking yards. File:H4 Landfall Transport Ship front.jpg|A view of the transport ship in the ''Halo 4'' map ''Landfall'' from the front. File:H4 Landfall Transport Ship side.jpg|A side view of the transport ship. File:H4 Landfall Transport Ship Rear.jpg|A rearview of the transport ship. File:H4 Landfall Transport Ship landed.jpg|The transport ship landed.
List of appearances
''Remember Reach''
*''Spaceport (Remember Reach)|Spaceport''
''Halo: Reach''
''Halo 4''
''Halo: Initiation''
''Halo: Escalation
Notes
Sources
Category:Civilian ship classes
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|anthem=
|language=
|script=
|religion=
|techlevel=
|notable-title=
|notable=
|formed=*Fifth Millennium BCE
|affiliation=Unified Earth Government
}}
Egypt, officially the Arab Republic of Egypt, is an African nation on the human planet|homeworld Earth. The adjective for Egypt is Egyptian.
Overview
It is bisected by the Wikipedia:Nile River|Nile River and is considered tropical and arid. Its city|capital city is Cairo, located near the Wikipedia:Nile River Delta|Nile Delta. Locations Cairo
History
File:Sphinx.png|left|thumb|200px|The Wikipedia:Great Sphinx of Giza|Great Sphinx and the Wikipedia:Giza pyramid complex|Pyramids of Giza during the time of Ancient Egypt.
}}
Ancient Egyptian civilization coalesced over 6,000 years prior to the end of the Covenant war. After the eventual unification of Earth's nations under the Unified Earth Government, Egypt's strategic location became vitally important to the United Nations Space Command.
A was constructed to orbit Egypt's capital city Geosynchronous orbit|geosynchronously named ''Cairo Station (station)|Cairo Station''. It was commissioned on 2552|September 14, 2552.
While 343 Guilty Spark was learning of modern human history during the Battle of Installation 04, he would see Egypt and its pyramids.
When the Covenant Battle for Earth|attacked in 2552, ''Cairo Station'' served as flag headquarters. Fighting during the Battle of Earth took place in Cairo itself.
Government and Society The Arab Republic of Egypt is considered a technological, economic, and military dynamo.
The AI Sekmet had an avatar styled in Egyptian robes.
Trivia Proper nouns from List of references to religion in the Halo series|Egyptian mythology form the basis for a number of GEN2 MJOLNIR Powered Assault Armor variants, in addition to the elite Spartan-IV fireteam, Fireteam Osiris. The New Cairo School of Advanced Medicine is an educational institution in the 26th Century, though it is currently unknown what precisely "New Cairo" signifies.
Gallery
File:Pyramids.png|A depiction of a traveler on a camel riding past a trio of pyramids, as glimpsed by 343 Guilty Spark upon accessing data concerning human history on the .
List of appearances
''Halo 2''
''Halo: Ghosts of Onyx''
''Halo Legends''
*''Origins''
''Halo: Combat Evolved Anniversary''
*''Terminal (Halo: Combat Evolved Anniversary)|Terminals''
''Halo 4''
''Halo 2: Anniversary''
''Halo 5: Guardians''
''Halo Mythos''
Notes
Sources
Category:Africa
|
File:H4L - John 117 E2 beach.jpg|thumb|250px|A six-year old John-117 playing on a beach on Eridanus II; Ehilend looms in the background. Ehilend is the sole natural satellite that orbits the planet Eridanus II in the Eridanus system.Halo 3, ''Bestiarum''Halo Infinite: Memory Agent|Memory Agent ''Episode 4: Unsavory Means''
List of appearances
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Scanned''
''Halo: The Fall of Reach - The Animated Series''
''Halo Infinite: Memory Agent''
Sources
Category:Moons
|
Eifinn Rein was a human who listened to Benjamin Giraud's Hunt the Truth audio journal in 2558. After Giraud's entries revealed long-hidden truths about the John-117|Master Chief's backstory, Rein ignored any of the dark implications and sent Giraud an audio email asking for more personal information about the Spartan, such as what his favorite food was. He planned to start a restaurant with a Master Chief theme, with fast food items named after him.Hunt the Truth, ''Episode 006''
Trivia Eifinn Rein is voiced by Baker Legate of the indie rock project "Friends for Sale". In real life, an advertisement for the instant ramen brand Wikipedia:Maruchan|Maruchan featured a picture of John-117 captioned "Master Beef".
List of appearances
''Hunt the Truth''
Sources
Category:Human civilians|Rein, Eifinn Category:Human characters
|
The eilifula were a species of humpbacked shelled List of animals|animals that were native to the oceans of Janjur Qom, the San'Shyuum homeworld. Dropships in service with the Covenant during its early years resembled the eilifula.Halo: Broken Circle, ''page 83''
List of appearances
''Halo: Broken Circle''
Sources
Category:Animals
|
File:HW Risk Eire.png|300px|thumb|A map of Eire. Eire was one of the six continents on the planet Arcadia, a human Outer Colonies|Outer Human colonies|Colony in the Procyon system governed by the Unified Earth Government.
Overview
There were nine existing provincial regions on the continent. The most popular province on the planet was Pirth.
Academ Aurburne Boyne Cliath Derry
Kinross Pirth City|Pirth Slane Skerries
History
During the Battle for Arcadia, the Covenant expended a considerable amount of resources to destroy Pirth City and its surrounding province.
Trivia Its name is most likely derived from the Gaelic name for Ireland, ''Wikipedia:Eire|Eire''.
Sources
Category:Arcadia locations Category:Continents
|
|body=
|position=
|moon(s)=
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=
|species=Humans
|population=
|colonized=2410
|government=Unified Earth Government
}}
Eirene was a human colony world in the Calypso system, governed by the Unified Earth Government.
History Eirene was settled by humanity and incorporated into the Unified Earth Government in 2410.
The Covenant attacked and ultimately Glassing|glassed the colony in 2535. Eirene was the homeworld of the SPARTAN-III program|Spartan-III supersoldier Jonah-B283, whose entire family was killed in the glassing, making him one of the hundreds of war orphans conscripted into the program.Halo Evolutions: Essential Tales of the Halo Universe, ''Headhunters (short story)|Headhunters'', Chapter 4, ''page 178'' (2009 paperpack); ''page 229'' (2010 Volume 1 paperback) At some point during the Covenant's assault on the world, Spartan-II Kelly-087 triggered a reactor breach that led to a 50 megaton blast towards a Covenant forward operating base, as part of Operation: PALE SHADOW. The destruction of the base allowed the city of New Kona to temporarily survive the battle.
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Headhunters (short story)|Headhunters''
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
Sources
Category:Human colonies
|
|moon(s)=None
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|composition=
|temperature=
|demonym=
|species=Humans
|population=
|colonized=2401
|government=Unified Earth Government
}}
}}
Eiro is the lone natural satellite of a planet in the Ectanus 45 system and a human Human colonies|colony world of the Unified Earth Government, located along the edge of the Inner Colonies. Eiro is tidally locked to the planet, though a narrow, gray-blue "twilight ring" along the moon's equator supports a small human settlement, with one communications satellite, two transport ships, and very little defensive capabilities. The temperature within the twilight ring could be as high as 75F (23.9C), while the dark side of the moon just outside of the twilight ring could be as low as -50F (-45.5C).Halo: Fractures, "Into the Fire", ''pages 251-258''
Though the planet the moon orbits is unsettled, Eiro has a small population. During the war, crashed onto the surface of the moon, approximately fifty-six kilometers away from Eiro's lone settlement on the dark side of the moon. In 2557#January|January 2557, Rion Forge and the crew of ''Ace of Spades'' traveled to Eiro to salvage the remains of ''Roman Blue'', though they were forced to retreat when they were attacked by an unknown opponent while searching the decrepit warship.
List of appearances
''Halo: Fractures''
*''Into the Fire''
''Halo: Smoke and Shadow''
''Halo: Renegades''
Sources
Category:Moons Category:Human colonies
|
Eith Mor is a Kig-Yar operating in the post-Human-Covenant war|war era.Halo: Mortal Dictata, ''Chapter 4''
Biography Eith lives on the Kig-Yar homeworld of Eayn. His Mor clan|clan's territory is located in Tilu City. His cousin Huz Mor-Kha processes scrap metal on the Riran highway.
In 2553, Eith Mor accepted a contract to deliver the battlecruiser ''Pious Inquisitor'' to a shipyard for the Servants of the Abiding Truth. He served as one of shipmaster Sav Fel's lieutenants along with Dhak. When the Blooding Years began, they stole the ship and planned to sell it to Staffan Sentzke, a human insurrectionist on Venezia.
He later accompanied Fel and Sentzke to test ''Pious Inquisitor's'' energy projectors. When they arrived in the Shaps system to test them, Sav, Eith and Dhak began arguing about getting the deal closed, getting paid and lying low. Sentzke accepted to take the ship after they glassed a Forerunner site on Shaps III. Once the deal was completed, the crew parted ways and Eith traveled to the Station of Constant Sustenance, where he made arrangements with the shipmaster of ''Distant Beacon'' to return home on Eayn.
During this time, Eith was tracked down by the T'vao|T'vaoan shipmistress Chol Von, who was searching for Fel and hoping to acquire the ''Pious Inquisitor''. She arrived at the resupply station and while her crewmen Nulm and Bakz guarded the exit doors, she broadcasted a message offering Eith passage home to Eayn. After receiving his description, Eith was spotted by Bakz. Chol pursued him and watched him try to escape by jumping down from a high deck unto a heap of sacks. Chol followed suit and with the help of Nulm, pinned him down. When asked about the ship, Eith informed her that they had sold it. He was then puzzled when Chol asked him about Fel's whereabouts and the location of ''Fen-Es-Ya''. An elderly Kig-Yar then intervened and told Chol about Venezia in the Qab system. Eith then told Chol the ship was last seen over Shaps III. Satisfied with what they learned, Chol and her crew left. Eith dusted himself off and deciding not to take Chol's offer as traveling with her would be a risk.Halo: Mortal Dictata, ''pages 225-227''
Physical appearance Eith wore a bright blue vest and had pale light skin. He has a few missing teeth.Halo: Mortal Dictata, ''page 223''
List of appearances
''Halo: Mortal Dictata''
Sources
Category:Kig-Yar characters|Mor, Eith Category:Pirates|Mor, Eith
|
File:H4-Tube-Creatures.jpg|thumb|300px|Some juvenile Anglers inside their study tubes. The ''Eiyaa-Mahtuhaa'', known to humanity as Anglers, are lizard-like List of animals|creatures that are native to Erebus VII.
History
While preparing her plans for Bastion, the Librarian had a structure built on Erebus VII in which the Precept would administer a final test and reveal the location of the shield world to those worthy. The Lifeshaper favored the ''Eiyaa-Mahtuhaa'', making them a hurdle to overcome as part of this test. Evidently, she ensured that this species would be Conservation Measure|reseeded on Erebus VII after the Great Purification|firing of the Halo Array.
Sometime after the United Nations Space Command discovered Erebus VII, Office of Naval Intelligence|ONI sent various teams of scientists to the surface and established at least five research bases to study the planet, its wildlife, and anything else that could be found. The researchers came across a nest of very young juvenile ''Eiyaa-Mahtuhaa'' while exploring the caves in the planet's tablelands. In order to study the intriguing new species, the juveniles were taken and brought back to their research bases where "horrible experiments" were performed on them. Some were placed into vats and suspended in an orange fluid. It was then that the adult members of the pack began hunting the researchers and their security forces. Over twelve people were killed in a single night.
The ''Eiyaa-Mahtuhaa'' used their abilities to mimic sound and light in order to lure the humans away. When the researchers began to catch on, the creatures changed tactics. They began destroying all of their satellite uplinks, COM|comm stations, and even their power cores. Eventually the researchers were forced to abandon their bases, but they did devise a way to deter the ''Eiyaa-Mahtuhaa''ultrasonic frequencies above 180,000 Hz.
Anatomy, physiology, and behavior Vaguely reptilian in appearance, adult ''Eiyaa-Mahtuhaa'' are 5 meters long, and have a gray dome-shaped skull blending back into a fan of six horns. ''Eiyaa-Mahtuhaa'''s eyes are located beneath the thick frontal ridge of their skull, which was set above a small, curved, bony arch, which protects an inset nose. Directly beneath their nose is a mouth that features sharp, angled teeth in the front and rows of fangs along its jaws. Two short horns grow from each side of their upper jaw, and their chin juts out into a sharp horn. ''Eiyaa-Mahtuhaa'' have long, draping muscled limbs with curving talons, which help them to climb among the gnarled trees of Erebus VII's forests. While sometimes seen walking on all four limbs, the ''Eiyaa-Mahtuhaa'' can also adopt a bipedal position.
''Eiyaa-Mahtuhaa'' hunt in packs, being able to revise and modify their hunting plan almost instantly. While hunting, they attract their prey into a trap by mimicking sounds perfectly; they are even being able to mimic human voices. The sounds they imitate seemingly do not come from their mouths, but are projected by their inset noses. The ''Eiyaa-Mahtuhaa'' can also mimic light to attract prey. The creatures are smart enough to know when their tactics do not work, and they can change them in response. When Rion Forge was captured by an ''Eiyaa-Mahtuhaa'' pack, they also removed any equipment that she carried. After the ''Eiyaa-Mahtuhaa'' trap their prey, they spit a neurotoxin into their eyes, which acts as a neuromuscular relaxant to paralyze their victim.
Production notes Despite first appearing on the ''Halo 4'' multiplayer map Abandon in 2012, this species went unnamed until being confirmed by Kelly Gay and Jeff Easterling on March 23, 2021 that the ''Eiyaa-Mahtuhaa'' in ''Halo: Point of Light'' were indeed the same creatures as those seen in ''Halo 4''.
Gallery
File:H4_Abandon_Creature_Concept.jpg|Concept art of "Dead Critter".
List of appearances
''Halo 4''
''Halo: Point of Light''
Sources
Category:Animals
|
|model=
|cost=
|length=
|width=
|height=
|mass=75 tons (68 tonnes)
|max speed=
|engine=
|hull=
|armament=1 medium plasma cannon
|crew=One driver and one gunner
|complement=*20 infantry
|consumables=
|othersystems=
|firstuse=
|service=Human-Covenant War
|role=Troop Carrier
|affiliation=Covenant
}}
The ''Ekesan''-pattern heavy transport, known to humanity as the Umbra, is a fast, lightly armored Covenant surface transport vehicle used to ferry troops into battle.
Design details
The Umbra is an arch-shaped ground vehicle that features the same anti-gravity technology most standard Covenant ground vehicles use. At the top of the Umbra's arch is the driver's cockpit and a gunner's seat with a plasma cannon. Below the driver and gunner seats is the carrier pod. On each side of the Umbra's carrier pod is a square, luminous touchpad that, when pressed, releases the lock and causes the outer wall to lower and extend a ramp leading into the vehicle. The ramp on each side of the vehicle leads to ten troop stations for a total of twenty troop stations per carrier pod.
Operational History
In 2526, Kelly-087 witnessed the Covenant deploy two Umbras via air drop by a on Netherop. With some assistance, Kelly-087 was able to secure an Umbra and rendezvous with Amalea Petrov and her First Platoon in order to aid John-117 and the rest of Blue Team on their mission to secure the Covenant frigate, ''Lucky Break''.
Gallery
File:HR_CovenantArmy_Concept_2.jpg|Concept art for a Covenant army, depicting what appear to be Umbras, accompanied by a Draugr and two Deutoros-pattern Scarabs.
List of appearances
''Halo: Oblivion''
Sources
Category:Covenant vehicles
|
|series=
|type=Artillery
|cost=
|variant=
|weight=
|length=
|ammotype=1 siege plasma mortar
|capacity=
|feed=
|operation-title=Crew
|operation=2 operators or remote link
|rate=Three-shot burst
|velocity=
|optics=
|range=
|service=Post-Covenant War conflicts
}}
The Eklon Workshop Sky Striker is a modified variant of the , modified by the Eklon War-Forges for service within the Banished.
Overview
The Banished Antlion is a heavily augmented and upgraded modification of the turrets once used by the Covenant prior to the empire's Great Schism|collapse. They bear great overall visual resemblance to their Covenant forebears, though forgo the purple nanolaminate plate for a more overt Banished aesthetic of angular and irregular armour plating. The turret's Plasma mortar#Siege plasma mortar|siege plasma mortar is overclocked and augmented, firing plasma torpedoes at foes that can themselves be further-upgraded with a number of upgrades. These include compound detonators for a greater explosive damage effect, and an upgrade to the weapon's ability to scorch the ground at the point of impact to leave a lingering burning effect in the radius for a time after detonation.
The Banished deploy the Mega Turret as a straightforward anti-siege weapon at Banished outpost|war camps on the Installation 00|Ark which have the necessary infrastructure and permanence to support their use. They have yet to see adoption across all of the Banished clans due to internal competition from the natively developed Kywasky Workshop Gorespike cannons.
During the Second Ark Conflict, they were employed by the Jiralhanae Pavium during the Flood Outbreak on Installation 00|outbreak on Installation 00 to combat the parasite and eventually to kill the Proto-Gravemind.
In-game information
Info: Base Defense, Long range plasma mortar, Auto targets enemies Tier: 1
Cost: , , Mega Turret Upgrade: Lingering Death Info: Shell continues to cause damage after impact Tier: 2
Cost: , Mega Turret Upgrade: Compound Detonators Info: An unstable core is added to the shells increasing the damage on impact Tier: 3
Cost: , In ''Halo Wars 2'', the mega turret is a base slot structure exclusive to Pavium that can be unlocked via one of his leader power upgrades. Unlike its Covenant ''Halo Wars'' counterpart, the mega turret in ''Halo Wars 2'' is automated similarly to the Banished Spike turrets, and can similarly be upgraded. Upgrades applied to mega turrets only apply to the given mega turret in question and not all mega turrets owned by the player.
With long range and heavy damage, mega turrets are excellent for fighting infantry, vehicles, and even other structures, but they cannot attack aircraft. However, due to the size of the turret, it cannot be constructed on the base's turret slots - forcing players to sacrifice one of their building sockets to construct a mega turret. Units with high mobility, such as M121 Jackrabbit|Jackrabbits, Barukaza Workshop Chopper|Choppers, and Zaagokelu Workshop Ghost|Ghosts can also avoid the projectile unscathed. The turrets can fire on targets visible to the player, with Pavium himself (and his leader powers) able to use Target designators to unveil the fog of war and open up more areas of the map to mega turret shelling.
The mega turret is a popular choice for those who pick Pavium in the Terminus Firefight mode to strengthen defenses, as it is able to cover a wide range that is larger than the United Nations Space Command's closest comparable structure, the Siege turret.
In the campaign of ''Halo Wars 2: Awakening the Nightmare'', the Mega Turret plays an important role in the level Manifestation, in which it is used to attack a Proto-Gravemind's tentacles and then the creature itself. In this case, the player only has to construct a Banished outpost#Minibase|Banished Minibase which will automatically be constructed with a Mega Turret already in place. The player has to spot the target of the tentacles and Proto-Gravemind for it to successfully work, however.
{| class"margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ Phoenix Logs|Phoenix Log - Mega Turret
| |
|}
Gallery
File:HW2 MegaTurretMortars.png|Two mega turrets firing their mortars. File:HW2-Megaturrets.png|A trio of mega turrets being used on a minibase. File:HW2-Megaturretoutpost.png|An outpost of mega turrets. HW2 Screenshot MegaTurretsCloaked.png|An outpost of mega turrets, but hidden from view with the use of a Cloaking Generator.
List of appearances
''Halo Wars 2''
*''Halo Wars 2: Awakening the Nightmare''
Sources
Category:Covenant weapons Category:Plasma weapons
|
|line=
|model=
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=
|hull=
|armament=*Needle cannon|Needle cannonHalo Wars 2
Shardstorm launcher Power wrist EMP Stomp/Furious feet
|crew=One operator
|complement=
|consumables=
|othersystems=*Stabilizer thrusters Energy shields (Only in cockpit)
|firstuse=
|service=Post-Covenant War conflicts
|role=Heavy combat battlesuit
|affiliation=*Banished Yapyap's rebellion
}}
The Eklon'Dal Workshop Balaho Battlesuit is a modified variant of the employed by the Banished.
Operational history
}}
During the and the Banished's Second Ark Conflict|stalemate on Installation 00 in 2559 Yapyap the Destroyer used at least three Eklon'Dal Workshop Goblins during his rebellion against Atriox.
Design Details Eklon'Dal Workshop Goblins were manufactured by Eklon War-Forges and developed the Eklon'dal workshop.''Halo Encyclopedia (2022 edition)''
Trivia In ''Halo Wars 2'', the Blitz card for the Goblin shows one of the Goblins with the name "Andy" written on the bottom of its foot. This is likely a reference to Wikipedia:Pixar|Pixar's ''Wikipedia:Toy Story|Toy Story'', where many of the toys owned by Andy have his name written on the bottoms of their feet.
Gallery
File:HW2-grunt goblin 01 concept.png|Concept art of a Banished Goblin for ''Halo Wars 2''.
File:HW2-Goblin.png|A Banished Goblin on Installation 00 in 2559. File:HW2-Goblinthrusters.png|A Goblin using its thrusters. File:HW2-GoblinsvsGrunts.png|Goblins using their heavy needle cannons to attack. File:HW2-Goblinhustle.png|A Goblin using its Hustle ability, granting it temporary invincibility and healing. File:HW2-GoblinShardstorm.png|Goblins using their shardstorm launchers. File:HW2-RipGoblin.gif|Death animation of the Banished Goblin in ''Halo Wars 2''. File:HW2-Yapyaprebellion.png|Goblins being buffed by Methane Wagons during an attack on a UNSC Firebase.
File:MCC Yapyap desktop.png|Goblins guarding Yapyap in ''Halo: The Master Chief Collection''.
List of appearances
''Halo Wars 2''
''Halo: The Master Chief Collection''
Sources
Category:Armor Category:Banished vehicles|Goblin
|
|line=
|model=Modified
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=
|hull=Nanolaminate|Nanolaminate hull plating
|armament=1 heavy plasma cannon
|crew=
|complement=
|consumables=
|othersystems=
|firstuse=
|service=
|role=
|affiliation=Banished
}}
The Eklon'Dal World Patroller is a Lich variant employed by the Banished in their campaigns against their enemies.
Operational history The Banished have appropriated Lich transports and repurposed them to function as carriers for the central command structures of their raider bases. They are capable of transporting full Banished outpost structures into the battlefield. They are also capable of carrying massive troop payloads and vehicles, and are capable of utilizing their massive plasma cannon to deal heavy damage to enemy forces.''Halo Wars 2: Awakening the Nightmare'' Banished Liches were manufactured by Eklon War-Forges and developed by the Eklon'dal workshop.''Halo Encyclopedia (2022 edition)''
These Liches saw heavy use by the Banished during their Second Ark Conflict|campaign on Installation 00|the Ark against the forces of the in 2559. During the conflict, they were employed by Pavium and Voridus following the release of the parasitic Flood from the ruins of High Charity. Following the destruction of the Proto-Gravemind, a Lich was used by Atriox to transport personally to the site of the infection and begin cleanup operations.
After a Banished force on Reach was able to open a slipspace portal to the Ark, Atriox and some of his forces flew through it in a Banished Lich. Dokab Castor and some of the Keepers of the One Freedom took the vessel for themselves in order to reach the Ark and begin the Great Journey while Atriox and his forces departed in an intrusion corvette. After arriving on the Ark, the Lich was downed by final protective fire from the ''Spirit of Fire's'' forces, discreetly called in by Veta Lopis in a failed attempt to stop Castor and his forces.
Identified Liches
''Pegoras'' - Lich used by Atriox to travel from through a slipspace portal from Installation 00|the Ark to Reach before being hijacked by the Keepers of the One Freedom. Shot down on the Ark by the 's forces.
Gameplay
In ''Halo Wars 2'', Liches are usually only found as a non-useable unit, responsible for deploying the Banished Banished outpost structure similar to the D81-LRT Condor for the UNSC. In ''Halo Wars 2: Awakening the Nightmare'', the Lich Vanguard is a useable unit for players playing as Pavium. The Lich can be unlocked as the final leader ability available to Pavium. Once deployed, the Lich will circle an area for a while, using its heavy plasma cannon to fire upon assailants for massive effect similar to the Pelican Gunship ability available for James Cutter|Captain Cutter. Additionally, at the centre of the Lich's circling area will spawn a portal allowing the player to produce infantry and vehicle units. This makes the Lich vanguard an incredibly powerful area-denial tool.
*Lich Vanguard: Activate to deploy a powerful Lich to provide area denial. Can be used to produce units.
**Population Cost: N/A
**Supply Cost: 600
**Power Cost: 600
**Cooldown: 360 seconds
Gallery
File:HW2 Lich.png|Concept art of the Banished Lich for ''Halo Wars 2''. File:HW2-Lichmodels.jpg|Alternate angles of the model of the Lich. File:HW2B Lich.png|A Banished Lich in the ''Halo Wars 2 Open Beta''. File:HW2-BanishedT56Lich.png|A Banished Lich in ''Halo Wars 2'' dropping off a base. File:HW2-BlitzLich.jpg|Blitz card of a the Lich Vanguard. File:HW2-Voridusleaves.png|Voridus boarding a Lich. File:HW2-Lich&Spirit.png|Size comparison between an Eklon'Dal Workshop Spirit and Banished Lich. File:HW2-Protogravemind&Lich.png|A Banished Lich approaches a dead Proto-Gravemind. File:HW2-Lichramp.png|Atriox descends from the Lich's ramp. File:HW2-LichvsUNSC.png|A Banished Lich fighting UNSC vehicles. File:HW2-Paviumarmy.png|A Lich attacking a Firebase with the help of Pavium and Eklon'Dal Workshop Wraith Invader|Wraith Invaders. File:HW2-CharlieFoxtrot.png|A Lich, Scarab, and Volatile Scarab attack an Abomination in Terminus Firefight.
List of appearances
''Halo Wars 2''
''Halo: Shadows of Reach''
''Halo: Divine Wind''
''Halo: Outcasts''
Sources
Category:Banished vehicles
|
|line=War-sleds
|model=
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=Boosted gravity propulsion drive
|hull=
|armament=
Plasma mortar Missile launcher
|crew=
1 operator
1 gunner
|complement=
|consumables=
|othersystems=
|firstuse=
|service=
Great Immolation Post-Covenant War conflicts
|role=
Medium tank Infantry fighting vehicle
|affiliation=
Banished Voice of Maardoth
}}
}}
The Eklon'Dal Workshop War-Sled, colloquially known as the Marauder, is a fast, medium-size infantry-fighting vehicle used by the Banished.
Overview
The Marauder is a war-sled of Jiralhanae origin, and as such boasts a reasonably standard design consisting of a streamlined body with two Anti-gravity technology|antigravity repulsors beneath. Unlike the similar Qavardu Workshop Prowler|Prowler war-sleds, the Marauder's driver is located in the middle of the vehicle, while the gunner is sat in the back. The rear-mounted gunner operates a plasma mortar with an integrated missile launcher, the latter of which can be used to target aircraft. They are often used in conjunction with Ghosts as heavy support for raiding parties.
In the case of the Marauders used by the Voice of Maardoth during the Carrow Conflict, the Marauders' armour was composed of raw steel sheets salvaged by Hekabe and his forces.
The various warlords and commanders of the Banished have created a number of distinct modular upgrades for the Marauder, making it a versatile platform that can be used in a wide range of roles. The Eklon'Dal design is one of the many Marauder variants; some upgrades have a thick layer of additional armour plating surrounding the vehicle. Marauder Warchief: a command variant of the Marauder fitted with two flags. Prowling Marauder: a Marauder variant employed by Shipmaster Let 'Volir and fitted with active camouflage for stealth operations.
File:HW2 Blitz Marauder Warchief.png|Marauder Warchief. File:HW2 Blitz Prowling Marauder.png|A Prowling Marauder.
Operational history The Marauder employs a Jiralhanae design that traces its origins to armored hovercraft that ranged on the plains of Doisac during the First Immolation|world wars that eventually devastated the civilization there. The design for the Eklon'Dal Workshop Marauder was created by the eponymous Eklon'Dal clan, with manufacturing done by the Eklon War-Forges. The originals were created on Teash, with a handful acquired by Atriox leading to their mass commissioning for use in his Banished army. Marauders were deployed by the Banished against the crew of the in March 2559 during the Second Ark Conflict, and again later that year during the the Banished Operation: WOLFE|operation on Reach.
Outside of the Banished, other Jiralhanae clans make use of Marauders. The Voice of Maardoth made use of them during the Carrow Conflict in 2558#September|September 2558.
Gameplay
Info: Frontline tank, tough armour, shoots slow enemies Tier: 2
Cost: , , Marauder upgrade
*Thick Hide
*Info: Unit Upgrade, Greatly increases armor
*Tier: 3
*Cost: , Marauders can be built at the Banished Foundry by all Banished leaders. Unlike the other leaders, Let 'Volir is able to have his Marauders cloak once the upgrade has been purchased using a leader point. Marauders perform well against infantry, and okay against vehicles, aircraft, and structures. In Blitz, Marauders cost energy, while Marauder Warchiefs cost , and Prowling Marauders cost . Marauder Warchiefs buff nearby allied units to do more damage, while Prowling Marauders stay cloaked for 90 seconds.
Phoenix log
{| class"margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ Phoenix Logs|Phoenix Log - Marauder
| |
|}
Trivia In ''Halo Wars 2'' if a Spartan hijacks a Marauder, the Brute gunner will remain in the vehicle. This was the first vehicle where the secondary crew member remains in the vehicle while hijacked & continues fighting with the replaced driver.
Gallery
File:HW2B Maurader.png|A Marauder in the ''Halo Wars 2 Open Beta''. File:HW2 Marauder.png|A Marauder in the beta. File:HW2 Blitz Marauder.png|Blitz card of a Marauder in ''Halo Wars 2''. File:HW2-MaraudersvsMarines.png|Marauders fighting UNSC Marines on Installation 00. File:HW2 MarauderMortars.png|Mauraders firing their plasma mortars. File:HW2 MarauderMissile.png|A Maurader firing its missile. File:HW2 Flood Maruader.png|A Flood-infected Marauder. File:HW2 Ironclad Wraith Blasted.png|A Marauder fighting an Ironclad Wraith.
List of appearances
''Halo Wars 2''
''Halo: Envoy''
''Halo: Shadows of Reach''
Sources
Category:Banished vehicles
|
|line=Phantom
|model=
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=Twin impulse drive system
|hull=
|armament=
One heavy plasma cannon Two s
|crew=1 pilot
|complement=24 Passengers
|consumables=
|othersystems=
|firstuse=
|service=
Post-Covenant War conflicts
*Second Ark Conflict
*Created uprising
*Battle for Zeta Halo
|role=Dropship
|affiliation=Banished
}}
}}
The Eklon'Dal Workshop Warrior Transport is a craft in the Phantom line of armed dropships. While the Phantom was originally introduced as a design for the Covenant empire, the variants produced by the Eklon War Forges are instead employed by the Banished.
Overview
The Eklon'Dal Phantom is based on the iconic and Phantoms pioneered during the era of the Covenant empire. Thanks to the empire's collapse into Great Schism|civil war, restrictions on the use of Forerunner technology allowed the Banished and its war-forges to begin making home-grown improvements to their fleet of vehicles - with their dropships being some of the most prolific examples. Accordingly, the Eklon'Dal Phantom features noticeably increased armour plating and a more pronounced empennage, though otherwise mostly bears resemblance to its imperial forebears.
Most of the changes introduced by Eklon'Dal's engineers were functionally negligible to the vehicle's overall performance, though the changes of significance were a cause of argument among the members of the clan.
They are fitted with a twin impulse drive system, this makes the Phantom capable of long-range subluminal travel. It is also equipped with a gravity lift that can be used to pick up and drop off individuals.
These Phantoms are fitted with a heavy plasma cannon and two s.
Standard variant: The standard Eklon'Dal Workshop Phantom, bearing a plasma cannon and twin ''She'ap''-pattern light plasma turrets. Gunship variant: A variant of the Phantom predominantly carried aboard ''Enduring Conviction'' and used in the Second Ark Conflict. This variant retains the classic Covenant Phantom's twin forward engines, and is aggressively modified to serve as a gunship and firing platform. It boasts a larger cannon on the nose, bearing resemblance to the Grenflekt Workshop Spiker, though appears to have lost the side turrets in favour of portholes for onboard troops to contribute their firepower to the vehicle's defence. This configuration would have been used by Ripa 'Moramee, were he to have joined the Banished.
File:Enc22_BanishedPhantom.png|The standard Banished Phantom. File:HW2-BanishedPhantom.png|The Phantom gunship modification.
Operational history Several gunship Phantoms were kept aboard ''Enduring Conviction'' to augment her existing stocks of Eklon'Dal Workshop Spirit|Spirits and Eklon'Dal Workshop Liches during the Banished's Second Ark Conflict|operations on Installation 00 in 2559. In 2560, the Banished used the Banished Phantom during the Battle for Zeta Halo|conflict on Installation 07.
Gameplay
Info: Mobile Garrison, Aerial transport for infantry, Provides armed support Tier: 1
Cost: , , Phantom Upgrade: Gunboat Capacity Info: Increases unit capacity from 2 infantry squads to 3. Tier: 3
Cost: , In ''Halo Wars 2'', Banished Phantoms are exclusive units for Arbiter Ripa 'Moramee and can be made at Banished outposts once the leader power has unlocked them. Similar to the M650 Mastodon, the Phantom can be used as a mobile garrison. Phantoms perform okay against aircraft, but poorly against infantry, vehicles, and structures. Due to their low offensive power Phantoms benefit greatly from a complement of infantry. If the Phantom is destroyed, the survival of the passenger depends on their remaining health when aboard. If the Phantom was destroyed with passengers in full health, they will survive but will take damage. If the Phantom was destroyed with heavily wounded passengers, the entire passengers will be killed. In Blitz the Phantom costs energy.
Phoenix log
{| class"margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ Phoenix Logs|Phoenix Log - Phantom
| |
|}
Banished Phantoms in ''Halo Infinite'' have more health than its predecessor but has less resistance with other weaponry. The Banished Phantom can be destroyed by explosive weapons, Sentinel Beams, and Sniper Rifles. If players are caught inside a fifteen-meter radius when the Phantom is destroyed, the player will suffer an effect similar to receiving a Flashbang grenade|flashbang.
Gallery
File:HW2-phantom 01.png|Concept art of the Banished Phantom for ''Halo Wars 2''. File:HW2-BlitzPhantom.jpg|Blitz card of a Banished Phantom in ''Halo Wars 2''. File:HW2-Phantom.png|A Phantom on Installation 00. File:HW2-Phantoms&Outpost.png|Phantoms near a Banished Banished outpost. File:HW2-PhantomvsShroud.png|A Phantom with Sangheili Enforcer passengers attack a Klavbrig Workshop Shroud. File:HW2-PhantomsvsOutpost.png|An army of Phantoms attack an Outpost. File:HW2 Phantom Unused Pearl.jpg|Unused pearl skin for the Phantom. File:HINF Phantom.png|Alternate chassis of the Banished Phantom used during Battle for Zeta Halo in ''Halo Infinite''. File:HINF ScorpionPhantom.png|An M808C Scorpion piloted by John-117 aiming at a Phantom. File:HINF-PhantomInterior.png|The interior of a Banished Phantom. File:HINF-FeelFreeToScreenshot.png|A Spartan with allied Sangheili exiting a Phantom on Arid.
List of appearances
''Halo Wars 2''
''Halo: Shadows of Reach''
*''Sacrifice''
''Halo: Divine Wind''
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:Banished vehicles|Phantom
|
|line=
|model=Eklon'dal Workshop
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=
|hull=
|armament=1 heavy plasma cannon
|crew=1 pilot
|complement=*20 passengers Antimatter charge
|consumables=
|othersystems=Energy shielding
|service=*Post-Covenant War conflicts
*Created conflict
|role=Dropship
|affiliation=Banished
}}
The Eklon'dal Workshop Warrior Transport is a modified Spirit employed by the Banished.
Overview Banished Eklon'dal Workshop Spirits were manufactured by Eklon war-forges and developed by the Eklon'dal Workshop, hailing from the crimson forests of Qabik on Teash, the war-arcitects responsible for the Banished's Spirit acknowledged the need to provide a direct surrogate of the Covenant's traditional dropship, mimicking its operational design very closely. The distinctive 'tuning-fork' shape of the Spirit comes from the twin carrier bays that extend out from the pilot's compartment at the rear of the ship. The Banished have reengineered the Spirit's contragravity system so that its chassis can take the strain of transporting prefabricated buildings to forward Banished outpost|command centers.
Variants
The gunship configuration of the Eklon'dal Workshop Spirit is a powerful ship-killing spacecraft as extraordinary results yielded by the efforts to augment the existing Spirit by Eklon war-forges at Atriox's behest, explicitly designed to break the back of enemy vessels by breaching and infiltrating their hulls to employ a horde directly inside, usually delivering a highly lethal package. The Spirit gunships are up-armored and feature energy shielding, and they rely on an array of overclocked plasma cannons to ward off fighters as they make their approaches. Once within range, spike harpoons blitz its quarry, piercing the foe battleplate and quickly drawing the Spirit gunship in close for the kill: a modified antimatter charge that can turn a warship into a debris field, brought by the Banished detachment within the battleplate.
Despite the vehicle's production for years, the Spirit gunship has never been witnessed in combatwhether this was due to constraints on manufacturing or concern over its design falling into enemy hands is unknown.
File:Enc22 SpiritGunship.png|Banished Spirit gunship
Service history These Spirits saw heavy use by the Banished during their Second Ark Conflict|campaign on Installation 00|the Ark against the forces of the in 2559.
Gameplay
Like their counterparts in ''Halo Wars'', Spirits are used to transport infantry and vehicles around the map. However, they now use their onboard plasma turrets to fire at enemies, and can also be called in during multiplayer matches. Spirits are also used to drop off socket base buildings, similarly to the D77-TC Pelican employed by their UNSC counterparts.
Trivia Spirits assigned to deploy buildings are able to be cloaked by a Shroud or any cloaking utilizes, however, Spirits assigned to deploy units aren't cloakable.
Gallery
File:HW2 Spirit.png|Concept art of the Banished Spirit for ''Halo Wars 2''. File:HW2-Spirit Concept.jpg|''Halo Wars 2'' concept art. File:HW2-spirit 01 concept.png|More concept art of a Banished Spirit, later considered as the gunship variant in ''Halo Encyclopedia (2022 edition)''. File:HW2-spirit 02 concept.png|Concept art for the Banished Spirit gunship configuration. File:HW2-Spirit Render.jpg|Render of a Eklon'dal Workshop Spirit. File:HW2B-T25Spirit.png|A Eklon'dal Workshop Spirit in the ''Halo Wars 2 Open Beta''. File:HW2-BanishedT25Spirit.png|A Banished Eklon'dal Workshop Spirit in ''Halo Wars 2''. File:HW2-GruntSwarm.jpg|Blitz card of a Banished Spirit dropping off Cannon Fodder. File:HW2 Blitz Spirit Assault.png|A Banished Spirit deploying troops. File:HW2 Shrouded Spirit deploying building.png|A Spirit deploying a building being cloaked by a Shroud. File:HW2 Shrouded Spirit deploying units.png|A Spirit deploying units not being cloaked by the Shroud.
List of appearances
''Halo Wars 2''
''Halo: Shadows of Reach''
''Halo: The Rubicon Protocol''
Sources
Category:Banished vehicles|Spirit Category:Spirit variants
|
|line=
|model=Eklon'dal Workshop
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=
|hull=
|armament=1 heavy plasma cannon
|crew=1 pilot
|complement=*20 passengers Antimatter charge
|consumables=
|othersystems=Energy shielding
|service=*Post-Covenant War conflicts
*Created conflict
|role=Dropship
|affiliation=Banished
}}
The Eklon'dal Workshop Warrior Transport is a modified Spirit employed by the Banished.
Overview Banished Eklon'dal Workshop Spirits were manufactured by Eklon war-forges and developed by the Eklon'dal Workshop, hailing from the crimson forests of Qabik on Teash, the war-arcitects responsible for the Banished's Spirit acknowledged the need to provide a direct surrogate of the Covenant's traditional dropship, mimicking its operational design very closely. The distinctive 'tuning-fork' shape of the Spirit comes from the twin carrier bays that extend out from the pilot's compartment at the rear of the ship. The Banished have reengineered the Spirit's contragravity system so that its chassis can take the strain of transporting prefabricated buildings to forward Banished outpost|command centers.
Variants
The gunship configuration of the Eklon'dal Workshop Spirit is a powerful ship-killing spacecraft as extraordinary results yielded by the efforts to augment the existing Spirit by Eklon war-forges at Atriox's behest, explicitly designed to break the back of enemy vessels by breaching and infiltrating their hulls to employ a horde directly inside, usually delivering a highly lethal package. The Spirit gunships are up-armored and feature energy shielding, and they rely on an array of overclocked plasma cannons to ward off fighters as they make their approaches. Once within range, spike harpoons blitz its quarry, piercing the foe battleplate and quickly drawing the Spirit gunship in close for the kill: a modified antimatter charge that can turn a warship into a debris field, brought by the Banished detachment within the battleplate.
Despite the vehicle's production for years, the Spirit gunship has never been witnessed in combatwhether this was due to constraints on manufacturing or concern over its design falling into enemy hands is unknown.
File:Enc22 SpiritGunship.png|Banished Spirit gunship
Service history These Spirits saw heavy use by the Banished during their Second Ark Conflict|campaign on Installation 00|the Ark against the forces of the in 2559.
Gameplay
Like their counterparts in ''Halo Wars'', Spirits are used to transport infantry and vehicles around the map. However, they now use their onboard plasma turrets to fire at enemies, and can also be called in during multiplayer matches. Spirits are also used to drop off socket base buildings, similarly to the D77-TC Pelican employed by their UNSC counterparts.
Trivia Spirits assigned to deploy buildings are able to be cloaked by a Shroud or any cloaking utilizes, however, Spirits assigned to deploy units aren't cloakable.
Gallery
File:HW2 Spirit.png|Concept art of the Banished Spirit for ''Halo Wars 2''. File:HW2-Spirit Concept.jpg|''Halo Wars 2'' concept art. File:HW2-spirit 01 concept.png|More concept art of a Banished Spirit, later considered as the gunship variant in ''Halo Encyclopedia (2022 edition)''. File:HW2-spirit 02 concept.png|Concept art for the Banished Spirit gunship configuration. File:HW2-Spirit Render.jpg|Render of a Eklon'dal Workshop Spirit. File:HW2B-T25Spirit.png|A Eklon'dal Workshop Spirit in the ''Halo Wars 2 Open Beta''. File:HW2-BanishedT25Spirit.png|A Banished Eklon'dal Workshop Spirit in ''Halo Wars 2''. File:HW2-GruntSwarm.jpg|Blitz card of a Banished Spirit dropping off Cannon Fodder. File:HW2 Blitz Spirit Assault.png|A Banished Spirit deploying troops. File:HW2 Shrouded Spirit deploying building.png|A Spirit deploying a building being cloaked by a Shroud. File:HW2 Shrouded Spirit deploying units.png|A Spirit deploying units not being cloaked by the Shroud.
List of appearances
''Halo Wars 2''
''Halo: Shadows of Reach''
''Halo: The Rubicon Protocol''
Sources
Category:Banished vehicles|Spirit Category:Spirit variants
|
|line=Wraith
|model=
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=Boosted gravity propulsion drive
|hull=
|armament=Varies Siphoning beam Heavy plasma mortar|Scorch plasma mortar
|crew=1 driver
|complement=16 passengers
|consumables=
|othersystems=
|firstuse=
|service=
|role=Troop transport
|affiliation=Banished
}}
The Eklon'Dal Workshop Warrior Carriage, colloquially known as Wraith Invader, is a troop transport in the Wraith family vehicles operated by the Banished.
Overview
The Wraith Invader consists of a series of wide-sweeping modifications done to the hulls of damaged and destroyed Eklon'Dal Workshop Wraith tanks. While the frontal section of the Wraith Invader remains mostly unchanged from the standard Wraith derivatives, it has been substantially up-armoured. Comparatively, the back section has been significantly re-engineered to see the incorporation of a large troop housing bay capable of holding up to sixteen warriors. This bay is outfitted with external firing ports, allowing the occupants to contribute to the defence of the vehicle in a manner similar to the M650 Mastodon in use within the United Nations Space Command. The troop bay's flanks have six access ports, allowing the infantry payload within the ability to rapidly disembark from the Wraith once at their objective.
The Wraith Invader has a variable armament, though in general a much lighter payload than its ancestors. The modifications the vehicle has undertaken to allow for its infantry complement have also seen the removal of the Wraith's classic plasma mortar - instead replaced by a single remote-operated siphoning beam. This turret can be refit to support a range of other weapons including scorch plasma mortars - although presumably Class-2 medium plasma mortar|lighter models more akin to that found on the than a full heavy mortar.
To make up for its lack of armament, the Wraith Invader is the most heavily armoured transport in the Banished ground fleet, and the addition of its firing ports allow embarked passengers to contribute their firepower to the vehicle's defence.
The original models were commissioned by Jiralhanae Warlord|Warlord Pavium, of the Clan of the Long Shields, for the creation of a troop transport that would be capable of penetrating deep into enemy territory with a full payload of warriors ready for deployment. The design was later fully-adopted by the Eklon War-Forges and incorporated into their large series of heavy vehicles in service within the Banished military forces. This proved a prime example of the relatively simple Banished approval process when compared to those of the Covenant before it; in the old empire, the approval process for new design pattern variations was an extremely strict and controlled process that might take decades to navigate through the bureaucratic framework of High Charity to reach the approval of the Hierarchs. By contrast, Banished procurement can be done by individual clan leaders on an as-needed basis - only restricted by the availability of the resources needed to construct them.
Operational history The Wraith Invader design was first created at the behest of Warlord Pavium during the Second Ark Conflict in 2559, intended as a tool for use in deploying infantry to cut off UNSC Spirit of Fire|enemy supply lines and sever their ability to fight. This method of deployment was put to great effect during the conflict on the installation. More recently, the Operation: WOLFE|return of Atriox to the Milky Way has provided an opportunity for the Wraith Invader's design ethos to be spread to the mainline Banished forces within the Milky Way. UNSC personnel fighting in the Battle for Zeta Halo|occupation of Installation 07 have suspected that Invaders have been most recently put to use on the ringworld, though such reports currently remain inconclusive.
Gameplay
Info: Mobile Garrison, Can transport infantry, Infantry can fire from within, Equipped with powerful leeching beam. Tier: 1
Cost: , , Wraith Invader upgrade:
*Carrier Overdrive
*Info: Increased weapon range and damage, Increases shield capacity.
*Tier: 3
*Cost: , Wraith Invaders are exclusive to Pavium and can be made at the Banished outpost once the leader power has unlocked them. Like the Eklon'Dal Workshop Phantom|Banished Phantom the Wraith Invader primarily serves as a troop transport for 3 infantry squads. It does okay against infantry, but poorly against vehicles, aircraft, and structures. In Blitz, Wraith Invaders cost energy.
Phoenix log
{| class"margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ Phoenix Logs|Phoenix Log - Wraith Invader
| |
|}
Gallery
File:HW2-apc wraith 01 concept.png|Concept art of the Wraith Invader. File:HW2 - Wraith APC model.jpg|Models of the Wraith Invader. File:HW2-WraithInvaders.png|A group of Wraith Invaders. File:HW2-WraithInvadersvsSentinels.png|Wraith Invaders attacking Aggressor Sentinels. File:HW2-WraithInvadersvsFirebase.png|Wraith Invaders carrying Mgalekgolo attack a Firebase. File:HW2-BlitzWraithInvader.jpg|Wraith Invader Blitz art. File:Hunters firing in Wraith Invader.png|Hunters' firing their upgraded assault cannon. File:Elites Firing in Wraith Invader.png|Elites' firing their Carbine. File:HW2 Banished Wraith 4 Comparison.jpg|Comparison of all four Banished Wraiths. File:HW2 Wraiths Comparison.png|The Invader compared to its counterpart. File:HW2 Wraith Invader Unused Pearl.jpg|The unused Pearl skin for the Wraith Invader.
List of appearances
''Halo Wars 2''
''Halo Infinite''
Sources
Category:Banished vehicles Category:Wraith variants
|
|line=Wraith
|model=
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=Boosted gravity propulsion drive
|hull=
|armament=
1 heavy plasma mortar
2 plasma cannons
|crew=1 operator
|complement=
|consumables=
|othersystems=
|firstuse=
|service=Second Ark Conflict
|role=Heavy mortar tankMainline tankArtillery vehicle
|affiliation=Banished
}}
The Eklon'dal Workshop Mortar Tank is a modified used by the Banished.
Overview
The Wraith designs built by the Eklon War-Forges are heavily modified designs originally employed by the Covenant empire. They feature additional armor plating and spikes, tabbed corners on new plates, energy shielding, raw metals and "war paint" to reflect the Banished's aggressive mentality in comparison to older Covenant Wraiths.
Eklon'dal Workshop Wraiths are armed with a heavy plasma mortar and twin plasma cannons for use against ground and air targets. The plasma cannons are hidden underneath the armor. The mortar can be upgraded to a scorch mortar on select vehicles.
Eklon'Dal Workshop Wraith Invader|Wraith Invader: An APC variant of the Wraith. Ironclad Wraith: A variant of Wraith equipped with ramming spikes and upgraded armor. Terror Wraith: A variant of Wraith equipped with an Infusion gel-firing plasma mortar.
File:HW2-BlitzWraithInvader.jpg|Wraith Invader. File:HW2_Blitz_Ironclad_Wraith.png|Ironclad Wraith. File:HW2_TerrorWraith.jpg|Terror Wraith.
The Eklon'dal Workshop Mortar Tank was one of the first Banished Wraiths ever produced. The Banished Foundry|Foundry's garage and its kit assembly line allows Banished officers to requisition Eklon'dal Workshop Wraiths.
Operational history In 2559#March|March 2559 the Banished used Eklon'dal Workshop Wraiths against the crew of the UNSC ''Spirit of Fire'' on Installation 00. In June 2559 stolen Wraiths were used by the Flood against the Banished during the Outbreak on Installation 00. In October 2559 the Clan of the Long Shields used Wraiths against the Dhas Bhasvod's Covenant and Keepers of the One Freedom during the Battle of Epsilon Clarion.
Gameplay
Info: Core Tank, Heavy damage, Long range Tier: 3
Cost: , , Wraith upgrade:
*Scorch Mortar
*Info: New ability, Shots continue to cause damage after impact.
*Tier: 3
*Cost: , Wraiths can be built at the Banished Foundry|Foundry by all Banished leaders. Unlike its Covenant counterpart from ''Halo Wars'', the Banished Wraith in ''Halo Wars 2'' starts off with an energy shield by default. Wraiths do well against infantry and vehicles, and okay against aircraft and structures. In Blitz Wraiths cost energy, Ironclad Wraiths cost energy, and Terror Wraiths cost energy. Ironclad Wraiths agro all nearby damage from enemy units and Terror Wraiths reduce enemy units armor.
Phoenix log
{| class"margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ Phoenix Logs|Phoenix Log - Wraith
| |
|}
Gallery
File:HW2 Banished Wraith.png|Concept art of a Banished Wraith for ''Halo Wars 2''. File:HW2C-CovenantT26WraithvsBanishedT26Wraith.png|A Covenant ''Muz''-pattern Wraith in comparison to a Banished Eklon'dal Workshop Wraith. File:HW2 ATN- Flood unleashed concept art.jpg|Concept art of a Flood infected Banished Wraith. File:HW2 Blitz Wraith.png|Wraith List of Blitz cards|Blitz card artwork. File:HW2 Blitz Blue Wraith.png|Unused blue Wraith Blitz art. File:HW2 - Ice Barrier.jpeg|Eklon'Dal Workshop Wraiths in front of an Ice Barrier. File:HW2-VehicleSymbiote.jpg|Symbiote Lekgolo worms in a Wraith. File:HW2-Jerome vs Wraith.jpg|Jerome-092 hijacking a Wraith.
File:HW2B Wraith.png|A Banished Wraith in the ''Halo Wars 2 Open Beta''. File:HW2 Wraith.png|A Wraith in the beta. File:HW2-WraithsvsMarines.png|Banished Wraiths attacking UNSC Marines on Installation 00. File:HW2 Submersible Wraith.png|The Wraith displaying submersible capabilities. File:HW2 Wraith Varients.png|Various Banished Wraiths in ''Halo Wars 2''. File:HW2 Banished Wraith 4 Comparison.jpg|A comparison of all four Banished Wraiths. File:HW2 Flood Wraith.png|Close look of the Flood infected Wraiths File:HW2-FloodWraiths&Scorpions.png|Flood infected Wraiths with M808S Scorpions, M12 Chaingun Warthogs, and Eklon'Dal Workshop Marauders in Terminus Firefight.
List of appearances
''Halo Wars 2''
''Halo: Divine Wind''
''Halo: The Rubicon Protocol''
Notes
Sources
Category:Banished vehicles|Wraith Category:Wraith variants
|
El Morro Point (Spanish for "The Snout") was an area on the planet Onyx, located in a jungle. During the Onyx Conflict, the surviving SPARTAN programs|Spartans rendezvoused at El Morro Point after escaping Camp Currahee.Halo: Ghosts of Onyx, ''page 138''
Trivia
''El Morro'' is also slang for ''The Boy'' or ''Boy'' in many Spanish speaking countries.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Onyx
|
|causeofdeath=
|parents=
|siblings=
|spouses=
|children=
|species=Human''Halo: Tales from Slipspace'', ''Undefeated''
|gender=Female
|height=
|mass=
|hair=Dark brown
|eyes=Green
|affiliation=UNSC Navy
|rank=*Lieutenant Commander Commander
|sn=
|notable=
}}
Lieutenant Commander Elaine Coffey was an officer in the UNSC Navy. She was a Lieutenant Commander and the watch officer aboard the , a mixed cargo hauler, when it was attacked and stranded in space in 2558. The commander of the vessel died in the process, leaving Elaine to take over command.
Biography
File:coffey1.png|300px|thumb|left|Lieutenant Commander Coffey right before the ship fell out of slipspace. In late 2558#October|October of 2558, the ''Nereid'' was carrying a UNSC Marine Corps platoon in addition to construction crews and all of their equipment. Lieutenant Commander Coffey was in charge of cargo services and also took on the role of an engineer when one was needed. It was at this time that the artificial intelligence, Cortana, and her Created|rogue faction of other AIs moved to wrest control of the galaxy. Elaine was on the ''Nereids bridge when there was a bright flash of light and some kind of energy pulse that hit the ship and affected every system instantly. Coffey shouted to sound the general alarm just as the ''Nereid'' was forced out of slipstream space and the powered Antigravity plate|gravity plating lost all functionality. Though the disabled systems appeared physically fine, including the interface for the gravity plating, they were totally unresponsive. Coffey ordered a lieutenant by the name of Rasul to keep trying to reestablish artificial gravity while she broadcast a message to anyone within range that could help them. She determined that they had been struck by some kind of multichannel cyberwarfare attack and was in the midst of requesting aid when Rasul cut her off to let her know she wasn't transmitting. Not even emergency power was available to get a message out. At that moment someone began pounding on the door to the bridge. Coffey figured that it might be the hauler's commanding officer, Yance, who had been off-shift in his quarters when the attack happened. It turned out to be Major Kell Tanris, commander of the marines onboard. She wished to speak with the CO, so she, Coffey, Rasul, and three of her marines propelled themselves through the weightless environment to Yance's quarters. Coffey activated a Chemical light stick|chemical torch, seeing as the other portable lights seemed to have been affected by the cyberattack due to their A.I. components. Elaine questioned the necessity of the marines' ready-carry of MA5D assault rifles, but Major Tanris rebuffed her by reminding her that they were carrying nuclear weapons and that their attackers were likely to come aboard to try to take them. After entering the commander's quarters, they found him dead--drowned in his shower due to a combination of power being lost while the water jets were on and the door was sealed shut and the loss of simulated gravity. Elaine was shaken by the loss, but Major Tanris told her to put it behind her for the moment, as command of the ''Nereid'' belonged to her now.
File:coffey2.png|200px|thumb|Elaine asserts herself to refocus those under her on known threats. A meeting was held between Coffey, Rasul, Tanris, Sergeant Chan, and the head of the construction crews, Kalanga. Elaine explained to them that though they had exited slipspace, they were still on-course in normal space, albeit at a greatly reduced speed. They were decades or even centuries away from anywhere of significance. Major Tanris expressed a desire to begin planning for the ''Nereids defense, should she be boarded, but Elaine reminded her and the others that they had other pressing matters to consider. The hauler was rapidly losing heat and without working carbon dioxide scrubbers, they would all be dead shortly if a solution wasn't reached for their energy crisis. Coffey proposed that everyone repurpose equipment in the ship's gymnasium and that belonging to Kalanga's construction crews to supply it with mechanical energy to keep them alive for the time being. Tanris was somewhat resistant to Coffey's strong display of leadership, owing to the unique situation and her inexperience in the command role, but she acquiesced to her wishes concerning immediate priorities. For the next few weeks, all personnel on the cooperated to keep air and water filtration operating at the necessary capacity. Lieutenant Commander Coffey and Lieutenant Rasul investigated drawing heat from their M441 Hornet Remote Explosive System|Hornet mines but found that the radioactivity that they'd be exposed to would be too great. Just as thy gave up on that pursuit, Tanris, Chan, and others entered the hold where they were, trailing a length of spare cabling. The marines proposed linking the Shaw-Fujikawa Translight Engine|slipspace drive with the Hornet mines to create a radioisotope thermoelectric generator, but Coffey explained that she and Rasul had just looked into doing something similar and decided it was too dangerous. To this, Sergeant Chan replied that the mines could be towed behind the ship, which would protect those aboard from radiation. Rasul bristled at this since it would require committing the rest of the ship's good cabling to the endeavor. Coffey agreed with the Lieutenant and also said she didn't want to waste air and heat by having trips outside the ship. She also noted that they couldn't even know if the drive could even be reactivated if it had enough power. Her doubts frustrated Major Tanris, who stated that she had already talked to Kalanga about the plan and gotten the construction crews to get behind it. She asked for Elaine's help, seeing as her people were best suited to set up the makeshift generator. Lieutenant Commander Coffey reluctantly assented to the plan. File:coffey3.png|300px|thumb|left|Lieutenant Commander Coffey and Major Tanris debate in the cargo hold. After a few days of work, the generator was ready to be tested. Unfortunately, the slipspace drive was unresponsive to the influx of energy. Whatever had knocked it out initially had not been fixed, so power was not evidently the issue. The failure resulted in tempers flaring between some of the naval personnel and marines, notably Chan and Rasul, but Coffey defused the situation before it got out of hand while they were all performing extra-vehicular activity outside the ship. Not long after this, a disheartened construction worker killed himself by evacuating an airlock. As more time passed, Lieutenant Commander Coffey shot down numerous other schemes that Tanris brought to her. Elaine also refused to allow the dead body to be retrieved as it floated alongside them, having lost too much air already setting up the failed generator. Kalanga came running to see her at one point to warn her that Tanris had begun sending her people all throughout the ship in an apparent attempt to take it over. In disbelief, Coffey ordered Rasul to get as many people as he could into the cargo hold. There, armed with weapons from a cache, the naval personnel that had not been locked up in the nascent mutiny waited for the marines to make the next move. Major Tanris boldly entered the hold and made an offer of peace to Coffey, saying that she was only trying to "streamline" the chain of command. Coffey floated over to a M4093 Hyperion nuclear delivery system|Hyperion nuclear missile and aimed her M6H magnum at its explosive primary, daring anyone to shoot at her. Tanris joined her at the warhead when asked, and the two argued about the merits of trying anything to get back to civilization versus focusing on simply staying alive for as long as possible. The Hyperion missile suddenly causes another idea to take hold in Tanris' head. She proposes that the missiles could be used to propel the ''Nereid'' through brute force. Coffey, surprisingly, didn't fight her on the proposal but instead added to it by suggesting the ship's shielded loading ramp and a housing they built could be used to focus the blast. Rasul spoke up to make his skepticism known, but this time Coffey made it clear that she fully supported the plan. She and Tanris parted peacefully, both seemingly committed fully to this latest attempt at salvation.
File:coffey4.png|200px|thumb|Elaine Coffey and Kell Tanris. Several days later, Coffey was alone by an observation port, drinking Tennessee whiskey and watching the cooperative effort underway outside. Tanris called her name and came storming into the room she was in. Elaine sarcastically let her know that they didn't have any coffee. Tanris, not in a mood for jokes, drew her sidearm on Elaine and threatened her with a court-martial. Over the last few days, she had run calculations and realized that the ''Nereid'''s shield rating was woefully inadequate to protect them from the yield of the Hyperion warheads. Coffey barely responded to this information from the Major, and it was this that made Kell realize that she had known all along and allowed the doomed and deadly plan to proceed anyway. Tanris accused the commander of plotting the murder of everyone aboard, but Coffey simply responded by saying it couldn't be murder because they were all already dead and had been for some time. Inevitably, she said, things would turn very ugly among the survivors as resources continued to dwindle. She knew that nobody would be willing to accept just giving up, so in order to prevent a violent and bloody end, she decided to give them hope and let them die that way. Having confessed to Tanris, she offered to concede the command and allow her to choose what to do next. Kell was at a loss for words for a moment, but then she came around to what Coffey was telling her. She accepted that there was nothing to be done for any of them, and that the best they could hope for was a quick, collective death that didn't involve anyone abandoning their humanity in their final days. The two agreed to keep what they knew to themselves as they watched the crews outside forging their own destruction and made a final toast to hope.
Personality and traits Elaine Coffey demonstrated a great affection for her crew and her commanding officer. She was distraught when Yance died, but she was quickly able to pull herself together to do what needed to be done. Her leadership, as brief as it was, was marked by a steadfast commitment to weigh options rationally. She was not easily swayed by arguments she saw as poor. Only when she was overwhelmingly outnumbered did she agree to try things she had little faith in. It was only after she finally accepted those aboard the ''Nereid'' would all die their no matter what she did that she became more passive. She knew that the final attempt at getting them out of their predicament would kill them all, but she was willing to allow that to happen because they would be spared having to fight each other.
List of appearances
''Halo: Tales from Slipspace''
*''Undefeated''
Sources
Category:Human characters Category:UNSC Navy officers
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Elanor Kef was a human insurrectionist leader. As a prominent rebel commander during the ongoing Insurrection, Kef was targeted and assassinated by soldiers of the United Nations Space Command as part of Operation: KALEIDOSCOPE, taking place at some point between 2500|January 2500 and 2505.
List of appearances
''Halo Mythos''
Sources
Category:Human characters|Kef, Elanor Category:Insurrectionists|Kef, Elanor
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Elar 'Nas was a female Sangheili from Nes'alun Keep in the State of Acroli. Halo: The Thursday War, ''page 206''
Biography After most, if not all, males left the Nes'alun keep during the Blooding Years, Elar was left to care for the children and other females of the keep. Shortly after the male's departure, the keep was attacked by Lacalu keep, which hoped to gain more Acroli land. Elar defended the other females and children in a small farmhouse for an unknown length of time. Evan Phillips was then Slipspace translocation|teleported nearby, and, because of his apparent link to the Forerunner technology that teleported him, was allowed inside by Elar. She asked Shobar to hand over a plasma pistol to arm Phillips, and they then defend the keep from a wave of attackers. After the skirmish, Elar 'Nas called Avu Med 'Telcam to inform him that the human the Servants of the Abiding Truth|Abiding Truth wanted found was with them. Soon afterwards Kilo-Five, who'd been searching for Phillips since he disappeared, arrived to retrieve Phillips. Much to the dismay of Phillips, Elar and the other Sangheili were left to fend for themselves once Kilo-Five departed. Halo: The Thursday War, ''page 244'' Elar and the others of Nes'alun keep were killed by the invaders soon after.Halo: The Thursday War, ''page 368''
List of appearances
''Halo: The Thursday War''
''Halo: Mortal Dictata''
Sources
Category:Sangheili characters
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Eld Aficionado is an achievement in ''Halo Infinite''. It is unlocked by scanning a Forerunner artifact. This achievement awards the player 10 Gamerscore.
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Eld Ventures is a holding company created for the purpose of investing in the Liang-Dortmund Corporation. It was named for the Eld, the Forerunner Forerunner symbols|glyph representing the Mantle of Responsibility.''Halo 4'', campaign level, ''Requiem (level)|Requiem''
Overview Eld Ventures' articles of incorporation were initiated and queued for transmission on 2553#December|December 16, 2553 by Oriel, a minor aspect of the archeon-class ancilla, Intrepid Eye. Oriel did this as part of a negotiation with Administrator Sloan, the smart AI|A.I. boss of the under-construction Pinnacle Station. The ancilla aspect was operating under the pretense of being an Office of Naval Intelligence A.I. at the time. In return for Sloan's pledge to do everything in his power to help her recover cryo-jars then being fought over by Papa-10|ONI operatives and the Keepers of the One Freedom, Oriel agreed to arrange for a large investor that would discreetly fund Liang-Dortmund's activities on Meridian. She set the initial investment at twenty million credits and promised continued monthly transactions for as long as Sloan would remain amenable to cooperation wit Oriel. When Sloan revealed it was beyond his capability to destroy a personnel shuttle four Keepers had boarded to pursue the ONI operatives, Oriel claimed that Eld Ventures' director was not prone to forgiveness. She further threatened to disrupt the vendors that formed Liang-Dortmund's supply chain and even suggested that the director could recommend Pinnacle Station be placed on the UNSC Suspicious Ports list, but Sloan reassured her that he was still fully committed to upholding his end of the bargain.''Halo: Retribution'' ''Chapter 22'' Not long after making these arrangements, Oriel was terminated inadvertently when the utility skiff harboring her core processes was destroyed in a fight between the Keepers and more UNSC personnel.''Halo: Retribution'' ''Chapter 27''
List of appearances
''Halo: Retribution''
Sources
Category:Human businesses
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File:H5G-Elder Council Chamber.png|thumb|250px|The Elder Council Chamber during the Battle of Nuusra. The Elder Council Chamber is a structure in the Nuusra region of Qivro, Sanghelios used for meetings between members of the Elder|Elder Council to discuss state government matters.Halo 5: Guardians, campaign level, ''Swords of Sanghelios (level)|Swords of Sanghelios''
History
The building was constructed not long after the Writ of Union|formation of the Covenant, seemingly built in homage to the San'Shyuum.
On 2558#October|October 27, 2558, during the Battle of Nuusra, Jul 'Mdama's Covenant staged an attack on the Elder Council Chamber with the intent of killing Arbiter Thel 'Vadam. However, the Covenant forces were soon defeated by the Swords of Sanghelios and the UNSC's Fireteam Osiris, with Osiris evacuating the Arbiter.
Gallery
File:H5G-Forerunner worship mural.png|A mural inside the chamber representing the Covenant's worship of the Forerunners. File:H5G-Dreadnought worship mural.png|A mural representing the Covenant's worship of the Forerunner Dreadnought. File:H5G-Dreadnoght mural 2.png|A mural inside the main chamber.
List of appearances
''Halo 5: Guardians''
Sources
Category:Covenant buildings Category:Sanghelios locations
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Elder Signs is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained by viewing Valhalla wall Easter egg|2 different sigils on the map Valhalla.
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Elders are a part of Sangheili local governments, assisting kaidons in governing their states. Elders typically confer in a hall or assembly house within a keep.Halo: The Cole Protocol, ''page 91'' An elder is given control his own client keep in their state. The wife of an elder is expected to be responsible for dealing with familial or bloodline matters, and managing the accounts of the elder's keep.Halo: Glasslands, ''page 52''Halo: Glasslands, ''page 91'' In the event of the absence of an elder, the elder's wife is responsible for the keep's affairs and wields authority equal to that of the elder.Halo: The Thursday War, ''Chapter 3''
A council of elders oversee the kaidon's actions and help him make decisions or elect a new kaidon. If a council elder has second thoughts about his vote, it is considered a tradition to send assassins to kill a kaidon in order to test the true merit of the ruler's martial abilities; it is believed that a kaidon who cannot defend himself is incapable of being a true leader.Halo: The Cole Protocol, ''page 89'' However, while an elder has the right to send assassins against a new kaidon, the kaidon can put the elder to death for doing so, should he survive. If an elder who fails to have a kaidon assassinated begs for mercy in their last moments, they and their entire line will traditionally be put to death; however, if they attempt to fight back, their lineage will be granted mercy and they will only be banished from the keep. This was what Thel 'Vadamee chose to do after Koida 'Vadam had sent assassins after him.Halo: The Cole Protocol, ''page 92-93''
Known elders Koida 'Vadam Lak 'Vadamee Jul 'Mdama Naxan 'Mdama Jicam Panom
List of appearances
''Halo: The Cole Protocol''
''Halo: Glasslands''
''Halo: The Thursday War''
''Halo: Mortal Dictata''
Sources
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The Elduros system is a planetary system located among humanity's Outer Colonies centered around the unstable star Elduros.''Halo: Nightfall'', "Halo: Nightfall: ONI: Trade Barriers|ONI: Trade Barriers"Halo Waypoint: The star is orbited by two planets, the second of which is the human Outer Colony of Aleria.
Shortly after Aleria was first colonized by the Unified Earth Government, Elduros ended a millennia-long period of low solar activity. The star's recommenced instability led to the rise of temperatures on Aleria, eventually leading to Devil's Kiss|a drought in 2453 that is still ongoing as of 2556.Halo Waypoint: The UEG has since abandoned the planet due to financial concerns, and Aleria is now under the control of various courier guilds.
Following the Human-Covenant War, by 2557, the Via Casilina Trade Route had arisen between the Qab system|Qab, Cordoba system|Cordoba, Shaps system|Shaps, Elduros, and Sverdlovsk systems."Into the Fire" ''Halo: Fractures'', p. 239 (Google Play edition)
By 2558#August|August 2558, it was predicted that Elduros' unstable phase would last another century, but that its subsequent stable phase would last three times that.
List of appearances
''Halo: Nightfall''
''Halo: Fractures''
*''Into the Fire''
''Halo: Point of Light''
Sources
Category:Planetary systems
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United Nations Space Command
*Unified Ground Command
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Eleanor Klein was a Private in the United Nations Space Command armed forces in late 2559. At some point between then and 2560|May 2560, Klein was killed at Installation 07, during United Nations Space Command|UNSC conflicts with the Banished.
Biography
}}
In late 2559, Private Eleanor Klein was attached to the or one of its escorts during the Battle of Installation 07, and was killed either then or during the Battle for Zeta Halo|ensuing conflicts. Klein was a parent, and a photo of their children was apparently found on their corpse by the Banished, a fact which would later be used to taunt the surviving United Nations Space Command|UNSC forces on Installation 07|Zeta Halo by Banished propaganda Comms Officer Glibnub.
List of appearances
''Halo Infinite''
Sources
Category:UNSC personnel Category:Halo Infinite minor characters Category:Human characters Category:Characters of unspecified gender
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Eleanor was a young girl with intestinal tuberculosis which she contracted from her babysitter Eccatrina. She and her mother encountered Kamal Zaman while waiting for a packbus. It was Kamal who determined she had TB, and told her mother, who had previously been told it was food allergies, how to get Eleanor tested for free. As a sign of gratitude Eleanor's mother directed Kamal to her sister Cammie, who gave him a place to stay.Media:ILB Good for nothing.ogg|ILB_Good_for_nothing.ogg
List of appearances
''i love bees''
Category:Human civilians Category:Human characters
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Electric kesh are marine list of animals|animals native to the warm equatorial oceans of Sanghelios. They, along with Snap-tails, are known to thrive in underwater limestone ridges and valleys roughly a kilometer away from shorelines. These scaly sea creatures are considered magnificent specimens among Sangheili fishers. Halo: Shadow of Intent, ''page 68'' (Google Play edition) Their name would indicate that they are electrogenic and thus capable of generating electric fields around themselves.
List of appearances
''Halo: Shadow of Intent''
Sources
Category:Animals Category:Marine species
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File:HW2 ElectricTrap.png|thumb|The Electric Trap. The Electric Trap is a UNSC fortification.
Gameplay information
Featured in ''Halo Wars 2'', the Electric Trap can only be built on the map The Last Bastion in the Terminus Firefight gamemode. When constructed, the Electric Trap allows enemy units to pass through it while taking damage. The Electric Trap costs 350 supply and 200 power to build.
Gallery
File:HW2_UNSCFortifications_Concept.jpg|Concept art for the Electric Trap, top-middle. File:HW2 Terminus UNSC Heroes.png|John Forge's Warthog and Douglas-042 in front of a damaged Electric trap.
List of appearances
''Halo Wars 2''
Category:UNSC buildings Category:Fortifications
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The Electric Weasels are fictional characters in Perdita's Story. They are star attractions of the circus, along with the Broken Lady and the Glass Eater, and have a show called the Luminous Barouche.
Physical Description The weasels are essentially anthropomorphic animals with the ability to speak. However, they are magical in that they are electrical, able to carry visible currents in their fur.
List of appearances
''i love bees''
Sources
Category:Fictional characters
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File:HReach-T26BansheeGSA-EMP.jpg|250px|thumb|A Type-26B Banshee GSA when hit by the EMP effect of an overcharged Type-25 plasma pistol.
An electromagnetic pulse (EMP) is the electromagnetic radiation from an explosion (especially a nuclear weapon|nuclear explosion) or an intensely fluctuating magnetic field caused by Compton-recoil electrons and photoelectrons from photons scattered in the materials of the electronic or explosive device or in a surrounding medium. While organic tissue is unaffected, the resulting electric and magnetic fields may couple with electrical/electronic systems to produce damaging current and voltage surges. The effects are usually not noticeable beyond the blast radius unless the device is nuclear or specifically designed to produce an electromagnetic shockwave. An alternate definition is: a broadband, high-intensity, short-duration burst of electromagnetic energy.
The worst of an electromagnetic pulse generally only lasts for a second, but any unprotected electrical equipment will be affected by the pulse.Wikipedia:Electromagnetic pulse|Wikipedia: ''Electromagnetic pulse''
Notable examples There have been several noteworthy instances in which an EMP has appeared. The detonation of a nuclear weapon, such as a Shiva-class nuclear missile, is almost always followed by a massive electromagnetic pulse.Halo: The Cole Protocol, ''page 317''
During the Battle of Trove, the smart-AI Serina had Sergeant John Forge use X23 Non-Nuclear Electromagnetic Pulse Cannon|the EMP weapon of several XRP12 Gremlin|Gremlins to attack the Forerunner pylons attempting to pull the into the shield world known as Trove. As a result, the ''Spirit of Fire'' had time to effect a rescue of Alpha Platoon|Alpha, Bravo Platoon|Bravo and Charlie Platoons.Halo Wars, campaign level ''Shield World (level)|Shield World''
During the Battle of the Rubble, SPARTAN-II Grey Team used a small EMP device to fry the systems on an Insurrectionist freighter called the ''Kestrel (freighter)|Kestrel''. This was to wipe its navigation database in accordance with the Cole Protocol which they were at the Rubble enforcing.Halo: The Cole Protocol In the aftermath of Operation: UPPER CUT, both SPARTAN-B312 and the satellite Navigation Beacon RA-15 witnessed a purple-tinted EMP cloud emanate from the wreckage of the Covenant ''Long Night of Solace'' after the improvised slipspace bomb was activated. The cloud disabled all electronics within its vicinity, including the NAV Beacon.Halo: Reach, campaign level ''Long Night of Solace (level)|Long Night of Solace''
During the Battle of Installation 04, Cortana diverted John-117's energy shielding|energy shields into an EMP to disable Installation 04|Halo's phase pulse generators.Halo: Combat Evolved, campaign level ''Two Betrayals''
The deep-space artifact let out an enormous electromagnetic pulse that briefly canceled out all communications in the Sol system. It later let out another pulse upon deactivation. During the Skirmish over Threshold, John-117 used the EMP emitted by a Anskum-pattern plasma grenade|plasma grenade to disable the electronics of a locked door on ''Ascendant Justice'', which allowed him to open the door.Halo: First Strike, ''page 89''
The in-atmosphere jumping of the ''Solemn Penance'' to Slipstream space|slipspace above New Mombasa created a massive electromagnetic pulse that damaged electrical systems in the city, and fried the navigational and safety systems of nearly five dozen Single Occupant Exoatmospheric Insertion Vehicle|SOEIV pods unfortunate enough to Operation: BUMRUSH|drop towards the carrier at that exact moment, plunging them and the Orbital Drop Shock Troopers inside free-falling to near-certain death.Halo 3: ODST, campaign level ''Prepare to Drop''
The was equipped with an XEV9-Matos nonlinear pulse cannon|EMP cannon, for disabling ships not hardened against it, which it used against the ''Piety''.Halo: Glasslands, ''page 224''
While trying to stop the Ur-Didact|Didact, Cortana again modified the Master Chief's shields to give off an EMP to disable a carrier wave generator. She referred to it as "taking a page out of our old playbook."Halo 4, campaign level ''Shutdown''
During the Carrow Conflict, Governor Ellis Gass and her engineers created a makeshift EMP canon using the core of a HAVOK tactical nuclear weapon and an M68 Gauss cannon to Battle of the Sharquoi Hive|use against Jiralhanae Chieftain Hekabe and the ''vertex'', the Forerunner device that allowed him to control the Sharquoi. The EMP temporarily knocked out all of the Forerunner technology in the Sharquoi hive, although it quickly rebooted. This allowed Ellis time to remove the ''vertex'' from Hekabe and end his control over the Sharquoi. The Guardians are equipped with a technology similar to an EMP, called attenuation pulse emitters, which can disable every piece of technology on a planet and surrounding space to keep "troublesome worlds" in-lineHalo 5: Guardians, campaign level, ''Guardians'' by instantaneously neutralizing local power networks through a series of debilitating pulses.''Halo: Warfleet'', p. 88-89 However, with enough time, the damage can be repaired, particularly by Huragoks. By 2559#October|October 2559, the 's Longsword fighters are equipped with Shield Busting ASGM-15 EMP-assisted missiles which use an initial burst of electromagnetic energy to penetrate an energy shield before delivering a hull-penetrating charge. During Operation: WOLFE, Fred loses his armor's shields, HUD, weapon sync targeting system and his magmounts to electrolaser EMP bursts. On 2559#October|October 14, 2559, during the Battle of Epsilon Clarion, the ''Spirit of Fire'' bombarded Epsilon Clarion with EMP MAC rounds which took down the facility's shields, fried all electronics in the area and reduced Epsilon Clarion into a pool of molten lava. The power of the EMP rounds was enough to cause damage to the facility's systems even before the shield came down and to wipe out the code of the powerful Forerunner archeon-class ancilla Intrepid Eye, finally destroying her.
The UNSC used an EMP to disable ''Condor 325'' after John-117/Silver|John-117 went rogue. The Madrigal keystone appeared to release an EMP after John activated it, disabling the power to all electronic devices around the ship while it simultaneously restored power to the Condor despite the earlier EMP knocking it out. The UNSC base quickly restored power by switching to auxiliary generators, but it allowed the Condor the chance to escape.
EMP is also an in-game effect in the ''Halo'' games, that disables energy shields and vehicles. It is produced by certain weapons and equipment.
In ''Halo 2'', the Sentinels sometimes emit an EMP when destroyed. This effect disables shields, but vehicles are unaffected. In ''Halo 3'', the power drain uses EMP to disable shields, vehicles and other power sources. The overcharged blast from a Type-25 plasma pistol|Type-25 and Type-54 plasma pistol will temporarily disable vehicles and energy shields. In ''Halo Wars'', Ellen Anders|Professor Anders' vehicle, the XRP12 Gremlin|Gremlin, uses X23 Non-Nuclear Electromagnetic Pulse Cannon|an EMP cannon as its main armament to disable enemy ground vehicles. It is vital in the level ''Shield World (level)|Shield World'', temporarily disabling Forerunner pylons to buy the player time to complete their mission. In ''Halo Wars'', the Bkowe'nei-pattern Vampire|Vampire's stasis cannon uses EMP as well to drain power from enemy aircraft. In ''Halo: Reach'', armor lock can trigger an EMP after use, which can take out a Spartan's shields. Combined with a quick and accurate melee, this can result in an almost instant kill. In ''Halo: Reach'' the M319 grenade launcher has a secondary function that acts like an EMP. It awards a player an EMP Kill Medal|EMP Blast Medal when it kills an enemy, being the only other weapon in the game that awards the medal. In ''Halo 2: Anniversary'' the bases on the map Bloodline have consoles that allow players to activate an EMP around the area. This can be made in a Forge map too. In ''Halo 5: Guardians'' the Echidna can EMP targets. In ''Halo 5: Guardians'' Hannibal Mantis can EMP targets with its stomp attack. In ''Halo Wars 2'' ''Spirit of Fire's'' MAC has been upgraded with EMP capabilities to disable Sentinel defenses at the Forerunner Conduits near the Cartographer and also outside of the Map Room itself. The EMP is the only in-game weapon that can defeat the Sentinel Swarms and was created by Professor Ellen Anders and Isabel. In-game this is referred to as the EMP MAC. After initially being fired under Isabel's control, it becomes a Leader power for its subsequent uses. In ''Halo: Spartan Assault'', an EMP Blast stuns all ally and enemy units around the EMP radius. In ''Halo: Spartan Strike'', throwing an EMP Grenade will cause the enemies to be stunned, rendering them unable to attack or move temporarily. In ''Halo Infinite'', overcharged blasts from Plasma Pistols will no longer EMP vehicles. Instead, this function has been given to Shock weapons such as the Disruptor and Sicatt Workshop shock rifle upon sustained fire.
Trivia If you disable a vehicle using an EMP, it will show an animation of some sparks flying around, but if you disable it again before it is drivable then the animation will stop and the vehicle will not work.
''Some'' vehicles disabled by an EMP will still have full functionality of its weapons if it has any. For example, if an M12 Warthog is disabled by an EMP, the turret will still be able to turn around and shoot. Likewise, a Type-26 Banshee, while grounded, will still be able to boost and perform tricks.
Gallery
File:Plasma_EMP_Wraith.jpg|The Type-25 plasma pistol's AOE secondary charge function emits an EMP burst to deactivate a Covenant tank for a short period of time in ''Halo 3: ODST''. File:Snap28.png|The EMP Kill Medal given to a player in ''Halo 3: ODST'' and in ''Halo 3'' when killing an enemy shortly after their shields are deactivated. File:EMP_Pulse.jpg|An EMP from a Plasma Pistol overcharge hits a SPARTAN-III program|Spartan-III in the ''Halo: Reach Multiplayer Beta''. File:EMP.jpg|Another devastating EMP charge from the plasma pistol in the ''Halo: Reach Multiplayer Beta''. File:Armor_Lock_EMP_Pulse.jpg|An EMP wave from the Armor Lock ability can disrupt nearby enemy shields in ''Halo: Reach''. File:H2A-EMPdHornet.png|A disabled Hornet in ''Halo 2: Anniversary''. File:H5G-EMPdSwordT54Ghost.png|An EMP'd Sword T-54 Ghost in ''Halo 5: Guardians''. File:H5G-HannibalMantisstomp.png|A Hannibal Mantis' EMP stomp attack in ''Halo 5: Guardians''.
List of appearances
''Halo: The Fall of Reach''
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: First Strike''
''Halo 2''
''Halo 3''
''Halo: The Cole Protocol''
''Halo Wars''
''Halo 3: ODST''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Covenant|Covenant''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Glasslands''
''Halo: Combat Evolved Anniversary''
''Halo 4''
*''Spartan Ops''
''Hunt the Truth''
''Halo: Spartan Assault''
''Halo 2: Anniversary''
''Halo: Spartan Strike''
''Halo 5: Guardians''
''Halo Wars 2''
''Halo: Envoy''
''Halo: Rise of Atriox''
''Halo: Silent Storm''
''Halo: Renegades''
''Halo: Shadows of Reach''
''Halo: Point of Light''
''Halo: Divine Wind''
''Halo Infinite''
''Halo: The Television Series''
*''Contact''
Sources
Category:Physics
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Electronic countermeasures (also known as ECM) are a subsection of electronic warfare which includes any sort of electrical or electronic device designed to trick or deceive radar, sonar, or other detection systems like infrared and laser.
Overview Electronic countermeasures may be used both offensively or defensively in any method to deny targeting information to an enemy. The system may make many separate targets appear to the enemy, or make the real target appear to disappear or move about randomly. It is used effectively to protect aircraft from guided missiles. Most air forces use ECM to protect their aircraft from attack. That is also true for military ships and on tanks to fool laser or infrared guided weapons. They are frequently coupled with stealth advances so that the ECM system has an easier job.
Often ECM takes the form of jamming.
Usage in the Human-Covenant War Covenant vessels such as the Covenant stealth ship possess ECM to counter the guidance locks on Archer missiles. One of these used ECM to counter missiles fired by the during the Battle of Sigma Octanus IV. Faced with no choice, Commander Jacob Keyes then rammed the corvette, smashing it and making its remains fall onto the Sigma Octanus IV|planet.Halo: The Fall of Reach, ''page 196'' Much larger ships, such as the ''Incorruptible'', also possessed electronic countermeasures for countering enemy Plasma turret|plasma torpedoes, as well as anti-ECM measures.Halo: Ghosts of Onyx, ''page 193-194''
UNSC ships, such as UNSC frigate|frigates, also possess ECM systems. A frigate's countermeasures are capable of jamming an 's communications for several minutes, as evidenced by the disrupting the ''Ardent Prayers communications during Operation: UPPER CUT.Halo: Reach''', campaign level ''Long Night of Solace (level)|Long Night of Solace''
List of appearances
''Halo: The Fall of Reach''
''Halo: Ghosts of Onyx''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Covenant|Covenant''
''Halo: Silent Storm''
''Halo: Shadows of Reach''
Sources
Category:Electronic warfare technology
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The Electronic Entertainment Expo, commonly known as E3, is an annual trade show for the computer and video games industry presented by the Entertainment Software Association (ESA). It is used by many video game developers to show off their upcoming games and game-related hardware.
Overview E3 is widely considered to be the ultimate expo in the video game industry. Former attendees compare the feeling of attending E3 to a kid in a candy store, and many video game critics, including Gamespot, G4, IGN, and Game Informer Magazine routinely document the annual event and sometimes even provide a series of E3 awards.
E3 was invitation-only in 2007 and 2008, reducing the number of attendees from 60,000 at E3 2006. A separate conference called the Entertainment for All Expo was created to accommodate the public demand for a major, annual video game event; however, it has not been able to replicate E3's success.
E3 was previously held in the third week of May of each year at the Los Angeles Convention Center (LACC) in Los Angeles. In 2007, the convention was exceptionally held from July 11 to July 13 in Santa Monica, California. In 2009, the convention started June 1 and ended June 4 in Los Angeles. The ESA stated that the event reached a record attendance of 70,000 people in 2005. In 2009, the attendance reached 41,000, an increase of 820% on the previous year's E3's attendance. Since 2009, all E3 conventions took place in either the first or the second week of June and over the course of two days. In 2013, ESA announced that the LACC would host E3 for three more years. In early 2020, E3 was suspended due to fears over the spread of the Wikipedia:Coronavirus disease 2019|COVID-19 virus, with Phil Spencer announcing that the Microsoft conference will instead be replaced by an Xbox digital event. E3 would again return in 2021, rebranded as the Electronic Entertainment Experience as it is an all-digital event.
E3 is widely regarded as the world's largest regular convention for video games. Video game companies generally spend more on their presentations for E3 than any other convention (including fancy decorations and pyrotechnics). Major video game critics often have a "best of E3" award session (similar to end-of-year award sessions), and only E3 consistently features such awards (for example, there is rarely a "Best of TGS" award session).
List of events related to the ''Halo'' franchise Several major ''Halo'' announcements have taken place at E3, they include:
E3 2000: The ''Halo: Combat Evolved'' Halo E3 2000 Trailer|Announcement Trailer was played. E3 2001: A trailer for ''Halo: Combat Evolved'' was shown. E3 2002: A trailer for ''Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC'' was shown. E3 2003: An early ''Halo 2'' gameplay trailer was revealed: the Halo 2 E3 Demo. E3 2004: The first ''Halo 2'' multiplayer level, Zanzibar, was revealed to the public during the Halo 2 E3 Multiplayer Demo. E3 2005: The Halo 2 Multiplayer Map Pack was showcased. E3 2006: The Halo 3 Announcement Trailer was unveiled to the world. Though ''Halo 3'' was an expected game title, it was not expected to be announced at E3. E3 2007: Fans got their first real glimpse at the ''Halo 3'' campaign thanks to the release of the Halo 3 E3 2007 Trailer. ''Halo Wars'' was also given a Halo Wars E3 2007 Demo|demo showcase to a number of game journalists. E3 2008: Halo Wars E3 2008 Demo|Another demo was shown of Ensemble Studios' work on ''Halo Wars'', and the Five Long Years Cinematic was released. Fans were disappointed to learn that Bungie's publisher had made the decision to not allow them to reveal something they had had in the works for months. E3 2009: Bungie Halo 3: ODST - E3 2009 gameplay trailer|showcased ''Halo 3: ODST'' and Halo: Reach Announcement Trailer|announced ''Halo: Reach''. E3 2010: Fans got their first real glimpse at the ''Halo: Reach'' campaign from the release of the Halo: Reach E3 Campaign Demo and ''Halo: Reach'' Firefight from the Halo: Reach Welcome to Firefight 2.0 Trailer. E3 2011: ''Halo 4'' and ''Halo: Combat Evolved Anniversary'' were announced. E3 2012: A Halo 4 E3 2012 Stage Demo|demo of the ''Halo 4'' campaign was shown, along with a Halo 4 Cinematic Trailer|live-action trailer revolving around the . E3 2013: A Halo Xbox One announcement trailer|teaser for ''Halo 5: Guardians'' was released. E3 2014: A trailer announcing ''Halo: The Master Chief Collection'' with access to the ''Halo 5: Guardians Multiplayer Beta'' and ''Halo: Nightfall'' as well as a Halo 5: Guardians Multiplayer Beta announcement trailer|trailer for the ''Halo 5: Guardians Multiplayer Beta'' were shown. E3 2015: A Halo 5: Guardians E3 2015 Campaign Demo|demo of the ''Halo 5: Guardians'' campaign was shown, along with a Halo 5: Guardians E3 Cinematic trailer|cinematic trailer and a Halo 5: Guardians Warzone Trailer|trailer for the new multiplayer mode, Warzone. E3 2016: The ''Halo Wars 2'' trailer ''Know Your Enemy'' was released. E3 2017: The ''Halo Wars 2'' expansion ''Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare'' was announced, along with the new Terminus Firefight mode. E3 2018: ''Halo Infinite'' is announced with Halo Infinite announcement trailer|an engine demonstration trailer. E3 2019: The ''Halo: The Master Chief Collection|Master Chief Collection'' port of the ''Halo: Reach'' level Tip of the Spear playable for attendees at the show, and Discover Hope trailer for ''Halo Infinite'' was released. E3 2020: The event was cancelled due to the Wikipedia:COVID-19 pandemic|COVID-19 pandemic. Microsoft held the Xbox Games Showcase as a substitute, releasing the Step Inside and the Halo Infinite Campaign Gameplay Premiere|''Halo Infinite'' Campaign Gameplay Premiere on a livestream. These were followed by the online release of the Halo Infinite Campaign Gameplay Trailer|''Halo Infinite'' Campaign Gameplay Trailer. E3 2021: Footage of ''Halo Infinite'' multiplayer was revealed in the A New Generation trailer. This was followed by the Halo Infinite Multiplayer Overview|''Halo Infinite'' Multiplayer Overview documentary on the next day.
Sources
Category:Real-world events
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The ''Elefen''-pattern battlecruiser is a classification of warship employed by the Covenant. The ''Elefen''-patterm, alongside the , was one of the mainstay Covenant battlecruiser|battlecruiser designs employed by the Covenant, succeeding the .
The was produced as a mutation - albeit a stable one - of the ''Elefen'' and ''Ket'' design patterns.
Production notes
Little is known of the ''Elefen''s design features. The ship was first namedropped in ''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo'' and later again mentioned in the ''Halo Encyclopedia (2022 edition)'', though neither book have gone into any detail on the specifics of the design.
According to correspondences with Stephen Loftus, a common contributor to ''Halo'' source books, the ''Elefen'' namedrop was intended to serve as a definitive split between the design featured in ''Halo: Combat Evolved'' and ''Halo 2'' (and its Halo 2: Anniversary|Anniversary edition) and that seen in ''Halo 3'' and subsequent games. This split is reminiscent of the and s, though has yet to be corroborated in any subsequent looks at the ship. The ''Halo Encyclopedia'' uses both of the major variations on the page discussing the ''Ket''-pattern battlecruiser and does not call out a specific ship as an ''Elefen'', while ''Warfleet'' calls out the ''Truth and Reconciliation'' as a ''Ket''-pattern - featuring it in its classic ''Combat Evolved'' design style with a smooth hull. This may indicate that the ''Elefen''-pattern battlecruiser is in fact the battlecruiser design seen in ''Halo 3'' and ''Halo: Reach|Reach'' - though thus far no source has explicitly confirmed as such.
Of additional note, Kenneth Peters (senior writer at 343 Industries and author of ''Warfleet'' and ''Halo: Fleet Battles'') has explicitly confirmed that the number of sensor vanes on a battlecruiser is not an indication of design pattern differentiation - indicating that any identifying features of an ''Elefen'' would likely have to be more distinct.
Sources
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|length =
|width =
|engine =Repulsor engines
|slipspace drive =Yes
|hull =Nanolaminate hull plating
|armament =
|complement =
|fleet =
|captains = Warmaster Atriox
|destroyed =
|battles =
|affiliation =*Covenant
*Covenant fleet Banished
}}
The ''Elegy's Lament'' is an that was captured from the Covenant by the Banished at some point after Atriox led the faction in Algolis Invasion|rebellion against the empire in early 2549.
Service history File:HTFSS ElitesVsBrutes.png|250px|thumb|left|Resa 'Azavayl's squad boarded ''Elegy's Lament'' to kill the Jiralhanae crew out of hatred for their species, until Atriox's offer to join the Banished as they had little care for Sangheili-Jiralhanae war|Sangheili-Jiralhanae feuds. Although Atriox and Decimus commanded a larger captured temporarily as a flagship for the newly Banished fleets at some point shortly following the Algolis Invasion, Atriox was transferred himself to the ''Elegy's Lament'' at some point for reasons unknown, and he personally commanded the vessel to raid and harry in its formative years, alongside a contingent of his forces aboard the corvette.
In the wake of the Great Schism, a Special Operations Sangheili|Special Operations squad of the Silent Shadow infiltrated the ship with the intent to massacre the Jiralhanae that crewed it. These four Sangheili were able to kill at least five Jiralhanae before an alarm was triggered and Atriox became alerted to the hostile presence. In the end, instead of completing the slaughter, three of the Silent Shadow turned on their Sangheili First Blade officer|leader, Resa 'Azavayl, and joined the Banished instead after an offer was made to them.
Later, Atriox personally led his Jiralhanae and Sangheili warriors in an assault on a Covenant separatists|Covenant separatist Covenant citadel|base on a planet controlled by the fleetmaster Arkad Nar 'Kulul and his fleet, eventually capturing a much larger , ''Enduring Conviction'', as the new flagship for the core group of the Banished to supply the crew and fuel the assault carrier indefinitely, with its shipmaster Let 'Volir joining the mercenary faction.
Gallery
File:BanishedELament.png|Atriox and other Jiralhanae's forces in ''Elegy''s bridge. File:SSconfronts.png|Silent Shadow Sangheili confront Atriox in the ship's interior. File:Lastson.png|Resa 'Azavayl's corpse on the floor in the ship's bridge.
List of appearances
''Halo: Tales from Slipspace''
*''Hunting Party''
''Halo: Rise of Atriox''
Sources
Category:SDV-class heavy corvettes Category:Covenant ships Category:Banished ships
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Element 120.V was a substance created during the Battle of Installation 04. It was later employed as part of a weapon of mass destruction during the Terrorist attack on Sedra City in 2556.Halo: Nightfall
Characteristics
During the Battle of Installation 04, John-117 detonated the fusion reactors of the , igniting a massive "supernova-level" explosion that resulted in the creation of a new element, Element 120.V. The destruction of the Halo Array|ring formed several pieces of debris including the Alpha Shard. While the majority of the installation's debris burned up in the atmosphere of Threshold, the Alpha Shard initiated an emergency Slipstream space|slipspace jump, ending up in a decaying orbit around a star. A later scan of the Alpha Shard showed traces of the element there, but nowhere else in the universe.
File:Nightfall - Bioweapon effect.jpg|thumb|250px|The weapon's pulse rippling away from Sedra City.
}}
During the attack on Sedra, the element was capable of being used in the creation of a bomb targeting humans at a genetic level.Halo Mythos: A Guide to the Story of Halo The blast initiated when the weaponised version of the element was used affected humans up to 8-10km away from the epicentre of the blast. When detonated, the weapon caused a minor seismic event in the Sedra City marketHalo: Nightfall: ExposureHalo: Nightfall: ONI: Compliance, and irradiated those in the surrounding area with up to 4 :wikipedia:Gray (unit)|grays of radiation. The pulse emitted by the weapon as a red pulse, spreading away from the origin point of the blast.
The weapon randomly compromises human DNA, but not that of other species. Exposure to the substance would affect the blood cells' ability to divide normally, until the heart is pumping "poison" all over the human body.Halo: Nightfall: ONI: Unit 54 This would usually manifest itself as the veins in the body turning black, with at least Chen (Sedra)|one person "bleeding from the face". However, symptoms would depend on exposure and distance from the epicentre of the attack due to the element's short half-life, though it was noted that anyone who had recieved more than 3 grays of radiation would experience grave effects no matter what the exposure to the agent was. All affected to a mortal level would die within fourteen hours, with no survivors. The weapon's short half-life also made studying it difficult, as every time infected organic matter was taken out of stasis for examination, it would decay more.
The weapon's effects were noted as being distinctly similar as those exhibited by firing the Halo Array.
File:Nightfall - Sangheili falling.png|thumb|250px|The weapon's deployment mechanism. Element 120.V was stored in a null state stasis container, roughly 10 cubic meters in volume. The case was noted as being bulletproof and "zero energy state", with no energy or atomic movement inside.Halo: Nightfall: Outbound Cargo - Part 1 The container would be capable of preventing both Hawking radiation and Gamma radiation from penetrating it.Halo: Nightfall: Outbound Cargo - Part 2 During the attack itself, however, the weapon was deployed in a small spherical container.
Usage The element was mined from the Alpha Shard and used during the Terrorist attack on Sedra City in February 2556. Initially, the weapon was identified as a bioweapon, though later study clarified it to not be virus, an "unknown", or anything conventionally infectious. Due to the element's source being the Alpha Shard alone, a Mission to Alpha Shard|mission was devised to detonate a HAVOK tactical nuclear weapon on the site and annihilate it, ensuring that no more samples of the weapon could be built.
Discrepancies The element is first identified as being in the "120 range" in ''Halo: Nightfall'', and later specified as Element 121 on the hologram while the characters are searching for its source. In a later Canon Fodder issue, the element is identified as Element 120.V, which is used as the article title on this page. However, the element having an atomic number as high as 120 makes little sense, as heavy elements typically have extremely short half-lives, decaying almost as soon as they are formed. As a result, heavy elements such as 120 cannot exist as stable atoms naturally, leaving the question of how the element is supposedly able to exist as a substance capable of being mined dubious. However, in ''Halo: Nightfall: ONI: Unit 54|ONI: Unit 54'', it's mentioned that the element does have a very short shelf-life making it hard to examine.
To further add to this mystery, the element is noted as being created specifically when the ''Pillar of Autumn'' had its reactor destroyed in ''Halo: Combat Evolved'', which created a "supernova-level event" that destroyed Installation 04. Supernovae are a natural part of a stellar life cycle, and are responsible for the creation of most elements found in space due to the fusion going on in the star's last moments leading up to its collapse. Why this fusion reaction created Element 120 while no other fusion reactions in the universe did also remains a mystery, as does the UNSC's ability to scan the entire known universe in a matter of minutes for traces of the element. However, it's possible that it's unique creation was a combination of the supernova-level event and the properties of Installation 04 itself as part of the Halo Array. In ''Halo: Nightfall: ONI: Unit 54|ONI: Unit 54'', it's stated that the effect is similar to that of the Halo Array, further suggesting a connection.
Throughout ''Halo: Nightfall'', the weapon is repeatedly referred to as a bioweapon. However, the ''Halo: Nightfall Second Stories'' later clarify it is not a bioweapon, but a radiological one.
List of appearances
''Halo: Nightfall''
*''Halo: Nightfall Second Stories|Second Stories''
''Halo Mythos: A Guide to the Story of Halo|Halo Mythos''
Sources
Category:Chemical compounds Category:Chemical weapons
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|birth=2522#June|June 19, 2522
|death=c. February 2560
|causeofdeath=Killed in combat against the Banished during the Trials of Atriox
|parents=
|siblings=
|spouses=
|children=
|species=Human
|gender=Female
|height=
|mass=
|hair=
|eyes=
|affiliation=UNSC Marine Corps
|rank=Gunnery Sergeant
|sn=91532-11116-EB
|notable=
}}
Elena K. Bobrov (service number 91532-11116-EB) is a non-commissioned officer serving in the UNSC Marine Corps. She was assigned to the during the Battle of Requiem and then during the Battle for Zeta Halo.
Biography
During the Covenant invasion on Reach, Bobrov assisted Gauntlet Team in civilian evacuation operations.
In 2557|July 2557, Staff Sergeant Bobrov was aboard the ''Infinity'' when the ship was caught by the gravity well of the shield world Requiem. She was later assigned to Gypsy Company to destroy the particle cannons that defended the gravity well generator. The company was sent to the location of the particle cannons, along with an M510 Mammoth. Bobrov was in charge of driving and controlling the Mammoth during the engagement. Surviving the battle, Elena Bobrov would return to Earth with the ''Infinity'', then served Requiem campaign|a second tour to Requiem in 2558.
Bobrov was present on Operation: WOLFE, being deployed on Reach by the ''Infinity'' to support Spartan fireteams engaging Banished forces on the planet.
On 2559#December|December 12, 2559, Bobrov, now a Gunnery Sergeant, was onboard when it was Battle over Installation 07|ambushed by Banished forces upon arrival at Installation 07. As the ''Infinity'' fell to the Banished assault, Bobrov was evacuated from the ship. Bobrov eventually rendezvoused with other UNSC forces at the wreckage of , which had been found by Spartan Vedrana Makovich and designated as a UNSC base of operations. She participated in the defense of ''Reverie'' when the Banished launched Battle of the Mortal Reverie|an assault on the wreckage on 2560#January|January 31, 2560. During the assault, her squad was attacked by a group of Jiralhanae Berserkers; although Bobrov survived, she was captured by the Banished. She was dragged to a Qavardu Workshop war-skiff that transported her to the House of Reckoning (location)|House of Reckoning. Bobrov, along with Spartan-IV Terry Hedge, Lance Corporal Singh (Installation 07)|Singh, and a Sangheili they nicknamed "Doc", were forced to participate in the Trials of Atriox, a ritual devised by War Chief Escharum in which UNSC survivors were to defend a large room from multiple waves of Banished troops. If they survived, they would be fed food and water, only to go through the trial again on the next day. Despite her efforts, Bobrov was ultimately killed by the Banished. The UNSC listed as Missing in action after the battle on the ''Mortal Reverie''.
List of appearances
''Halo 4''
''Trial of Reckoning''
Sources
Category:Human characters Category:UNSC Marine Corps enlisted personnel
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Although the M313 Heavy Recovery Vehicle|Elephant is the only indestructible human land vehicle in ''Halo 3'', it is possible to flip an Elephant over, unlocking an interesting and somewhat funny Easter egg. The Easter egg will say, ''"Hold to flip... wait, what? How did you do that?"'', as the Elephant weighs much more than a Spartan or Sangheili|Elite can flip, and that the vehicle isn't intended to achieve the speed or maneuverability necessary to flip it over in the first place.
Methods of Elephant Flipping File:H3 ElephantFlipPrepared.jpg|top|thumb|200px|The Fusion Coil Method set up
Gravity Lift Method The easiest way to flip an Elephant is to spawn a closed Drop pod|Drop Pod in the cockpit and throw down a Gravity lift|Gravity Lift right near it.
Fusion Coil Method First, go into Forge mode and put all the Fusion coil|Fusion Coils and Plasma battery|Plasma Batteries on the back of the Elephant. Set the Plasma battery|Plasma Batteries and Fusion coil|Fusion Coils settings so every number is the highest possible. Then stand back and shoot one of the Fusion coil|Fusion Coils and wait until the Elephant lands. An alternative method is to go into Forge mode and drive the Elephant, parking it in such a way that there is a lot of room to one side. Place about ten Fusion coil|Fusion Coils or Plasma battery|Plasma Batteries at the opposite side in the gap between the treads. Set the run time minimum of the explosives to the same number as placed on the map. Shoot the explosives, and the Elephant will flip to one side.
Another way of flipping an Elephant is to drive one towards and partially over the other, then get out and drive the other one forward until it flips the first one over.
Take an Elephant up to the opposite side of the "alley" from the wrecked phantom, turn to face it, and drive up the right-hand structure, making sure the left-side tracks are on the ground, and the right-side tracks are on top of the aforementioned structure. Then, simply drive forward, making sure not to slip off the structure, until the Elephant overbalances and tips over. Fair warning to those on the ground: Once it tips over, gravity will speed it up to the point of potentially causing a splatter (or betrayal) should you be on foot.
Go into Forge and place a drop pod. Take the drop pod and put it inside the cockpit and fly up. The Elephant will either fly up in the air, or the drop pod will slip out, and you will have to do this again. You can help reduce the risk of the latter by having the Elephant face up a hill.
Spawn a M808 Main Battle Tank|Scorpion and, like a key, slide it in the cargo hold of the elephant. Now turn your giant makeshift tank-shaped key upside down, and the Elephant will follow.
Just go into Sandbox or Avalanche and spawn an Elephant upside down.
Elephant Glitching in Matchmaking [No Forge/Modification]
Sometimes, in matchmaking or large custom games, the Elephant will begin to sink into the ground because of The Bump|the bump, a glitch in the ''Halo 3'' graphics engine. When objects begin to sink in the ground, they will be forced back out. The reason why they sink is most likely caused by lag.
In the case of the Elephant, when it sinks too much, it will be shot out of the ground and the Elephant will be sent flying. Usually, it will not be sent too high, but in cases of extreme lag, it can be shot all the way across the map. At times this can cause absolute havoc, causing the Elephant to crush players and vehicles, or send them flying.
The Scorpion could also spawn interlocked with the Elephant, and the overlapping hitboxes, coupled with not enough room in the cargo hold for the tank, will cause a feedback loop. The two vehicles will eventually pop free in violent fashion, potentially sending them flying.
Trivia If the Elephant is flipped, then made a static object by using teleporters, vehicles such as warthogs can be put underneath, then have the elephant flipped by using RB, the vehicle will be launched out of the bottom at high speed. This is known as the "Elephant Cannon".
Gallery
File:H3 Elephant Flipping high.jpg|An Elephant bombarded by Fusion Coils, making it fly. Notice the mongoose flying out of it on the left. File:H3 Elephant Flip Message.jpg|A player flips the Elephant, initiating the Easter Egg. File:H3_ElephantFlying.jpg|An Elephant in the air.
Sources
See also Flying Elephant
Category:Glitches Category:Halo 3 glitches Category:Easter Eggs Category:Halo 3 Easter eggs
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Elevated is the twenty-fourth track on the ''Halo: Spartan Assault Original Soundtrack''.
Appearances This soundtrack can be heard:
In Mission 12: Spirit Graveyard Stand-Off|Spirit Graveyard Stand-Off, while Spartan Edward Davis is aiding UNSC combat engineers.
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The elevator glitch is a ''Halo 3'' and ''Halo 3: ODST'' glitches|glitch that allows players, with a partner, to get to very high places. This can be done in Matchmaking, custom games, Forge, and Campaign, as long as you have a right angle.
Walkthrough Find a partner and a 90 degree corner that extends upwards higher than around six normal jumps. One person should go and look directly into the corner, than walk straight into it. The partner should crouch on the first person's head and do the same. The person on the bottom should start pressing A in a rapid, repetitive way, making sure that both people are looking into the corner and walking into it the entire time. If done right, you will go up until you reach the top, and your partner will be in the, supposedly, "unreachable" spot.
Category:Tricks and cheats Category:Halo 3 glitches
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An elevator, or a lift, is a method of transportation that allows an efficient ascent or descent over a vertical span.
Forerunner File:FRvator 2.jpg|250px|thumb|A Forerunner lift on Installation 00. Elevators are commonplace throughout various Forerunner installations. These elevators and their control panels have a tendency to be geometric, like most things of Forerunner design. Forerunner lifts have several methods of propulsion. How exactly they work is not always clear. Most lifts move without apparent propulsion systems at all, some have beams of energy supporting them, such as the lifts on Installation 00|the Ark.
All Forerunner elevators encountered by John-117 on Installation 04 had no visible mechanical mechanism to move them (except for the elevator in Library|the Library). Forerunner elevators were first observed near Installation 04's Control Room. There were a few identical elevators, all of which were octagonal. The panel to control it had three components. Its left and right sides were irregular hexagons, and were also mirror images of each other. The centerpiece was a rectangle, and had a curving line down the middle.
The Flood containment facility also had octagonal elevators. Unlike the elevators near the control center, the side lengths and angles were not all the same. The panel to control it was identical to that of the one in near the control room. During his passage through the containment facility, John-117 attempted to activate one of the elevators in order to return to the surface, only to witness the elevator crashing to the ground, disintegrating in midair.
In the installation's Library, there were several large, circular elevators that were controlled by the installation's monitor.
File:H2A-Submersible elevator.png|thumb|250px|A submersible elevator on Installation 05. Elevators in the Threshold gas mine included one that allowed passage between the hangar bay and the station's upper level. It had an octagonal shape, with two symmetrical control panels. One was placed on the right side of the entrance, the other on the front and center wall. An identical elevator was observed shortly after Thel 'Vadamee cut the station's cables.
A second, unique elevator appeared as the Covenant Special Operations team and the Arbiter entered the Flood research facility within the station. It dropped through the facility, occasionally rotating and stopping as it took in large canisters from containers on the walls, then storing them in breakable fixtures on the surface. It was symmetrical, completely geometric, and fully automated.
An elevator atop a spiraling walkway led to an open area with the three cables that supported the entire station. Like most Forerunner elevators, this elevator was octagonal; all the sides and angles were contiguous. Its control panel was identical to that of the one near the station's hangar.
On Installation 05, a variety of elevators were observed, among them a previously unseen type of underwater elevators; capsules that are ejected downwards into the water, and then move along to their next destination.Halo 2, campaign level ''Regret (Halo 2 level)|Regret''
On Installation 00, two identical irregular hexagonal elevators went up and down from the base of the barrier towers to a switch room where the towers could be deactivated. Their control panels were circular with geometric details inside the circle, including a Marathon symbol. During the Battle of the Citadel, John-117 and the Arbiter took an identical, yet larger elevator up to the Installation 00 Citadel|Citadel's main level from the structure's antechamber.Halo 3, campaign level ''The Covenant (level)|The Covenant''
Human File:Freightavator 1.jpg|240px|thumb|A human-made freight elevator in Crow's Nest.
Humans use lifts in all sorts of structures, including starships and space stations. Human lifts are mostly traditional and utilitarian in design. They are usually powered by conventional methods, such as cables or tracks. Wikipedia:Elevator music|Elevator music is sometimes played in the elevators of civilian buildings, such as the SinoViet Center.Halo: Reach, campaign level, ''New Alexandria''
The interiors of UNSC s contain several elevators, including a larger cargo lift connecting the engineering to the ship's dorsal Class-7 service corridor.Halo: Combat Evolved, campaign level ''The Maw'' Elevators are also found on Orbital defense platform|orbital MAC stations such as Cairo Station (station)|Cairo Station, where there was a large, two-decked cargo elevator near the station's Portside Shipping area.Halo 2, campaign level ''Cairo Station'' The UNSC Military base|base Crow's Nest (location)|Crow's Nest had several antiquated cargo elevators that were used by the UNSC forces stationed there.Halo 3, campaign level ''Crow's Nest'' In the city of New Mombasa, many structures such as the ONI Alpha Site (location)|ONI Alpha Site and the New Mombasa Data Center|underground data center had varying types of elevators.Halo 3: ODST
In addition to conventional elevators, humans use space elevators, massive structures stretching from a planet's surface to geosynchronous orbit, to ferry cargo into space. Constructed of carbon nanofiber, these elevators are powered by strands of superconducting material, similar to Maglev trains.Halo: Contact Harvest, ''page 73''
Covenant File:Cc gravlift2.jpg|250px|thumb|A Covenant gravity lift.
Lifts used by the Covenant Empire|Covenant differ from their human-made counterparts. Instead of using traditional conventional methods, they utilize a more advanced technology, called ''gravity lifts''. These devices create antigravity fields, which can be used to safely move objects vertically without any kind of moving platform.
Gravity lifts are mostly used in Covenant cities and structures, such as their capital High Charity. They are also used in Covenant starships to transport and deploy troops and objects to a surface safely. Additionally, antigravity technology is also used in smaller pieces of equipment, such as portable gravity lifts or deployable lookout towers.
Aside from their ubiquitous battlefield applications, Covenant gravity lifts have been encountered several times, most notably during the Naval boarding|boarding of the Ket-pattern battlecruiser|battlecruiser ''Truth and Reconciliation''Halo: Combat Evolved, campaign level ''The Truth and Reconciliation'' and during the Fall of Reach, when SPARTAN-B312 could use one to get to the top of Spire One.Halo: Reach, campaign level ''Tip of the Spear''
Gallery
File:HINF Concept ElevatorShaft.jpg|Concept art of a Forerunner elevator shaft on Installation 07. File:HINF Concept BanishedElevator.jpg|Concept art of a Banished cargo elevator on Installation 07.
File:HCE-ForerunnerElevator.jpg|A smaller lift near Installation 04|Alpha Halo's Control Room. File:Smallift.jpg|A large lift within the Flood containment facility on Installation 04. File:Liftr.png|Sgt. Johnson uses a large lift to escape the Flood containment facility|Flood Containment Facility. File:Lift_Alphasite.jpg|A human elevator in ONI Alpha Site (location)|ONI Alpha Site. File:Lift_datacenter.jpg|Another human-made elevator in the New Mombasa Data Center.
List of appearances
''Halo: The Fall of Reach''
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: First Strike''
''Halo 2''
''Halo: Ghosts of Onyx''
''Halo 3''
''Halo: Contact Harvest''
''Halo: The Cole Protocol''
''Halo 3: ODST''
''Halo: Reach''
''Halo: Cryptum''
''Halo: Combat Evolved Anniversary''
''Halo 4''
''Halo 2: Anniversary''
''Halo 5: Guardians''
''Halo Wars 2''
''Halo: Silent Storm''
''Halo: Shadows of Reach''
*''Sacrifice''
''Halo Infinite''
Sources
See also Space elevator Gravity lift Door Tram
Category:Transportation Category:Buildings and structures|
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The Eleventh Hour reports are a series of reports sent by Codename: SURGEON to Codename: COALMINER, detailing the status quo of the post-war Milky Way|galaxy. The introduction, or ''Part 1'', ponders how humanity will adjust to the new galactic paradigm, while ''Part 2'' discusses the disposition of some of the Covenant's former client races. ''Part 3'' details the origins of the SPARTAN-IV program and the Spartan Operations|Spartan branch; ''Part 4'' of the report details the recovery of a damaged 343 Guilty Spark from Installation 00 by the ; and ''Part 5'' details humanity's progress in locating and investigating the remaining Halo Array|Halo installations.
The reports
Production notes In part 4, the statement made by Guilty Spark to the science teams attempting to withdraw data from him is the basis of the novel ''Halo: Primordium''. Similar to the Data Drop, which led up to the release of ''Halo: Glasslands'', the Eleventh Hour reports were used to promote ''Halo 4'' and to provide more insight into the contemporary state of the galaxy. Like the Data Drop, one installment was featured in each weekly ''Halo Bulletin'', beginning with the October 10, 2012 edition, the text was hidden with invisible text. The third, fourth, and fifth reports in document form were found during the Section 3 ARG|Section 3 Alternate Reality Game, hidden within PNG files. //'']
Gallery
File:Eleventh Hour 3.png|The 3rd report found in the ''Section 3 ARG''. File:Elevanth Hour 4.png|The 4th report found in the ''Section 3 ARG''. File:INTERCEPTED DATANODE.PNG|The 5th report found in the ''Section 3 ARG''.
Sources
External links on Halo Waypoint
Related articles
Category:Files Category:Canon
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Elfie is a personal artificial intelligence used by SPARTAN-IV Program|Spartan-IVs.
Overview
Elfie was programmed with a sense of humor, but rarely made use of it.
Spartan Tomas Horvath employed a model of Elfie as his personal AI during the Battle for Zeta Halo.
Production notes Elfie was named after Alex "Haruspis" Wakeford's late grandmother.
List of appearances
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:Human AI Category:AI characters
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Doctor Elias Carver was a human doctorate graduate in political science and sociology. Carver was known for producing a set of theories called the "Carver Findings", first published in 2491, which gained him popularity within the United Nations Space Command's UNSC High Command|High Command and the Colonial Military Authority.Halo Encyclopedia (2009 edition), ''page 44'' (2011) However, after his theories proved true, Carver blamed himself for the Insurrection that he had predicted and committed suicide.
Biography
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In 2491, after studying into the political and security situation of Earth and its Human colonies|colonies,Halo Mythos, ''page 56'' Doctor Elias Carver published his "Carver Findings" and presented his results to the United Nations Space Command's UNSC High Command|High Command. Carver's findings included an algorithm which predicted a breakdown of social order in the Outer Colonies. Carver recommended strict government control be established, reinforced by an immediate and permanent military presence. Without major action it would result in a civil war that would rip apart the Unified Earth Government. After presenting his findings, he was scoffed at by many who attempted to dismiss his findings. However, his theories gained purchase within High Command and the Office of Naval Intelligence. Carver's predictions however would prove shockingly accurate as the Insurrection broke out in 2494|June of 2494. Carver's findings would go on to serve as an advisory guide to High Command as they attempted to deal with the Insurrection.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 360'' (2011) After the conflict broke out, Carver became in high demand for lectures, and he gained influence within the Colonial Military Authority.
In 2507, Carver met fifteen-year-old doctoral candidate Catherine Halsey while attending an academic social mixer. Carver was discussing "the matrix mechanics of the socio-and politico-economic vectors of human expansion" when Halsey, who saw his ideas as genius but his algorithm implementation as obsolete, attempted to correct him. He had used only seven dimensional parameters in his calculations; Halsey claimed he needed sixteen. Carver did not appreciate being challenged by a young upstart. Three weeks later, the UNSC approved Halsey's grant proposal for artificial intelligence control for N-dimensional matrices, under the provision that she first successfully test a model of their choosing, which was Carver's. It was by testing this model, using both Carver's and her own dimensional parameters, that Halsey was convinced to join the UNSC and work to end the Insurrection.
Although respected throughout the UEG and in high demand for interviews and lectures, Carver struggled with personal issues, believing that by predicting the escalation and carnage of the Insurrection he had actually caused it. His guilt eventually led him to commit suicide in 2509.
Trivia Jacob Keyes had read his work and considered him a pessimist.
List of appearances
''Halo: The Cole Protocol''
''Halo: Reach''
*''Dr. Halsey's personal journal''
''Halo Mythos''
Sources
Category:Human characters|Carver, Elias Category:Scientists|Carver, Elias
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