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File:HINF MjolnirShieldFlare.png|thumb|350px|The PANSPEC energy shielding on John-117's MJOLNIR Powered Assault Armor (GEN3)|MJOLRNIR [GEN3] after taking several plasma bolts.
Energy shielding is an advanced defensive technology making use of a field of energized particles that wraps around a surface, which deflects objects that attempt to impact the surface. Most energy shields are able to deflect various forms of damage, from material projectiles to directed-energy weapon|directed energy streams. Several United Nations Space Command|UNSC, Covenant and Forerunner :Category:Vehicles|vehicles, :Category:Equipment|devices, and armor systems make use of energy shielding to protect users from harm.
Human energy shielding File:HCE ShieldTest.jpg|thumb|200px|Testing the shields on John-117's MJOLNIR Powered Assault Armor|Mark V MJOLNIR armor. Humans have used energy shield technology for a relatively brief amount of time. The earliest known example is the "Z-4190 bubble shield|bubble shield", a protective device developed and deployed by the Office of Naval Intelligence's Beta-5 Division,Halo: Reach manual which has been in service since at least 2544.Halo: Legends: ''The Package'' The Beta-5 Division also utilizes the "drop shield", a similar device which, despite being less resilient than the bubble shield, is capable of regenerating organic tissue through unknown means.
Near the end of the Human-Covenant War, ONI scientists successfully reverse-engineered the technology used in Kig-Yar point defense gauntlets, leading to the technology's incorporation into the MJOLNIR Powered Assault Armor/Mark V|Mark V MJOLNIR Powered Assault Armor and all later iterations of the series. Energy shielding technology had previously been tested with the MJOLNIR Powered Assault Armor/Mark IV(G)|Grenadier variant of the MJOLNIR Powered Assault Armor/Mark IV,Halo: Reach, ''The Armory'' though these tests were not successful.Dr. Halsey's personal journal The UNSC also reverse-engineered an armor lock|"armor lock" plug-in module from functionally identical Covenant technology. In conjunction with the MJOLNIR armor's lock-down system, this device emits an impervious shield barrier that can deflect all small arms fire and can shed attached plasma grenades. The SPARTAN-III program|SPARTAN-III Headhunters wear an advanced version of the standard-issue Semi-Powered Infiltration armor which features energy shields that are similar to those of MJOLNIR, though the shields share power with the suit's active camouflage module.Halo: Evolutions - Essential Tales of the Halo Universe, ''Headhunters'' With each new generation of armor, the shields were improved, an Unidentified master gunnery sergeant commenting that the MJOLNIR Powered Assault Armor/Mark VI|Mark VI's shields were "much better than the Covenant tech we used for the Mark V."
The UNSC has also developed energy barriers which are used to separate pressurized areas, such as hangar bays, from the vacuum of space. One of the UNSC's most recent breakthroughs in energy shield development came with the creation of the FSS-1000 Sabre orbital fighter, which is the first human spacecraft known to use energy shields. The post-war Mantis is another UNSC vehicle that utilizes energy shields. The post-war successor to the Longsword and Sabres, the F-41 Broadsword, is equipped with energy shields, though not powerful enough to travel through Slipspace. Some warships also received shields post-war, with at least the , its embarked Strident-class heavy frigate|frigates, and the possessing energy shielding.:File:H4FrigateShields.jpeg|Image showing frigate shields above hull
Covenant energy shielding File:H2 Sangheili Shielding.jpg|thumb|200px|A Sangheili's energy shield flaring. The Covenant make extensive use of energy shielding technology. Nearly all Covenant starships larger than a dropship use energy shields and several ground-based structures use shields as well. Many Covenant warriors are equipped with energy shields.
Most Sangheili, many Jiralhanae, and some high-ranking Unggoy and Yanme'e are equipped with Sangheili personal energy shield|energy shields that are integrated into the wearer's armor, or, in the latter case, carapace. Kig-Yar warriors use Kig-Yar point defense gauntlet|energy shield gauntlets that protect them from most oncoming fire but leaves them vulnerable to flanking attacks and grenades. The Covenant often use Huragok to provide energy shielding to troops on the battlefield. The Covenant also utilize overshields, which provide additional layers of energy shielding to the wearer, and Regenerator|energy shield regenerators. Sangheili and Jiralhanae warriors sometimes use armor lock systems, from which the UNSC technology was reverse-engineered; Jiralhanae are able to use this technology even without Jiralhanae power armor|power armor.
Though the Hierarchs are not meant to encounter combat, their anti-gravity chairs emit powerful energy shields. They are able to deflect all forms of projectile, plasma, and explosive weaponry and seemingly never become depleted. However, one can simply walk through the shield. The shield used by Tartarus, the Chieftain of the Jiralhanae, was much different and seems to have to be actively turned on. His shield could deflect nearly all attacks save for those of a captured Type-50 particle beam rifle|beam rifle. A similar, though much less potent, technology is often used by Jiralhanae Chieftain|Jiralhanae chieftains; this "invincibility" device lasts only a matter of seconds, though it renders the user impervious to small arms fire. The device can also be used by personnel who do not otherwise possess energy shielding, such as UNSC Orbital Drop Shock Troopers.Halo 3: ODST
Nearly all Covenant vessels are protected by highly resistant energy shields. These shields can withstand an impressive amount of firepower and can recharge very quickly. Covenant vessels' shields can absorb almost all missile fire, including hundreds of Archer missiles and even a low-yield , although Shiva nukes will usually deplete their shields, making them vulnerable to smaller weapons. The only UNSC weapons capable of penetrating a Covenant starship's shield are the Magnetic Accelerator Cannons. Even then, ship-based MACs take multiple rounds to drop the shields; only high powered starship or a "Super MAC" round from an orbital defense platform can penetrate a Covenant ship's shields in one hit.
Covenant starship shielding does have a notable flaw, however: Whenever a starship launches a plasma torpedo or pulse laser turret|pulse laser, a small section of the energy shield must drop to allow the weapon to fire. Otherwise, the energy released would detonate on the inside of the shields, damaging the ship.
While projectile weaponry is generally ineffective against Covenant starship shielding, directed energy weaponry can disable shields with relative ease, in much the same manner as Sangheili energy shields. Another way to disable the shipboard energy shields is through the use of a large-scale electromagnetic pulse.Halo: The Fall of Reach, page 153
The Covenant's Morsam-pattern Seraph|Type-31 "Seraph" fighters are typically equipped with energy shields, though this does not seem to always be the case. s are equipped with powerful shields that can deflect cannon fire but are vulnerable to missiles due to their lower velocity.Halo: Reach, campaign level ''Long Night of Solace (level)|Long Night of Solace''
The Covenant also use energy shields as hangar bay doors. These devices prevent the evacuation of atmosphere from the hangar bay and deny unwanted entry and exit. They can be phased in such a manner that atmosphere remains in the hangar bay while single ships can enter the vessel.
Few Covenant ground and air vehicles are equipped with energy shields. The most notable exception is the , a repurposed mining platform that is used as a "building killer". The Type-30 Locust emits a spherical shield that can resist most high-impact projectiles. However, this shield is rather weak and will dissipate under concentrated fire, exposing the Type-30 Locust's vulnerable hull. Karo'etba-pattern Ghost|Type-32 "Ghost" assault vehicles and Zurdo-pattern Wraith|Type-26 "Wraith" tanks, while almost universally unshielded, can be retrofitted with energy shields that deflect most projectiles. The , the Post-Covenant War conflicts|post-Covenant War successor to the Type-26 Banshee, features numerous improvements, one of which is the implementation of energy shielding.Halo 5: Guardians
The Covenant make extensive use of stationary energy shield devices. One of the most common is the energy barrier, which is used to cordon off restricted areas and to deny enemy movement within invaded cities.Halo 3: ODST, campaign levels ''Mombasa Streets'', ''Tayari Plaza'', and''Kizingo Boulevard'' This technology can also be used to form anti-vehicle barriers; though vehicles and projectiles are repelled by these barriers, human and Covenant soldiers can pass through them on foot.Halo 3, campaign level ''Tsavo Highway''Halo Wars, campaign level ''Relic Approach'' Covenant portable shield|Smaller-scale barriers, including Deployable Cover|man-portable ones, are often used to provide cover during firefights.
Covenant citadel|Pre-fabricated Covenant bases are often outfitted with Covenant shield generator|shield generators; multiple shield generators can be installed at a base to provide incrementally greater protection.Halo Wars The Covenant sometimes use enormous energy shield domes to cover large areas, such as bases. These domes sometimes have no apparent power source,Halo Wars, campaign level ''Dome of Light'' though they are also used on Deployment spire|teleportation spires, which are commonly used during invasions.Halo: Reach, campaign level ''Tip of the Spear'' These shield domes are susceptible to high-intensity plasma. While Covenant aircraft can pass through these shields unharmed, UNSC aircraft that pass through the field receive a powerful electromagnetic pulse and suffer catastrophic systems failures.
Some Shade turrets are equipped with energy shielding. Some lighter versions have only frontal shielding, while Shade#Anti-air Shade|anti-aircraft models have multi-directional shielding.
Forerunner energy shielding File:H3 Sentinel Shielding.jpg|thumb|200px|A Sentinel's energy shield. Many Forerunner constructs make use of energy shielding. Standard Forerunner Sentinels are encased within an ovoid energy shield that can withstand moderate damage, while the Onyx Sentinel|much more powerful Sentinels from the Onyx Shield World possess spherical golden shields that activate whenever a fast-moving projectile approaches. The larger Enforcers possess three-part energy shields that protect their photoreceptors and chassis from frontal assault, but do not protect against attack from any other angle. The majority of Forerunner energy shields seem to consist of a translucent bubble composed of hexagonal patterns, as opposed to the wraparound shields typically used by the Covenant and UNSC.
The Ur-Didact|Didact's ship, ''Mantle's Approach'' possessed powerful energy shields: they were able to withstand Earth's Orbital defense platform|super MAC platforms with no damage. ''Infinitys specialized fore Magnetic Accelerator Cannon|MAC guns were able to penetrate them, but only caused minimal hull damage. The Didact also used shields to protect his Cryptum on Requiem and the Composer's control area on ''Mantle's Approach.'' Cortana was able to fool the former shield with an override code and overload the latter with her Rampancy|rampant personalities.
The Forerunners made ubiquitous use of hard light technology, consisting of solidified photon-boson fields shaped into any desired form, such as light bridges. Hard light was also used to create Z-90 hardlight shield|infantry-issue shields.
Gameplay The placement of the player's shield meter has undergone several changes over the years:
*In ''Halo: Combat Evolved'', the status of the energy shield is shown at the top-right corner of the screen above the health bar.
*In ''Halo 2'', the shield meter is in the bottom-left above the motion tracker.
*In ''Halo 3'', the shield meter is in the top-center of the screen.
*In ''Halo: Reach'', the shield meter is shown in the top-center of the screen above the health bar.
*In ''Halo 4'', the shield meter is again shown in the top-center of the screen, but there is no visible health bar.
*In ''Halo 5: Guardians'' and ''Halo Infinite'', the health bar is visible and the shield meter appears above it once more. In multiplayer, players can have 50%, 100%, 200%, 300%, 400%, 500%, 1000%, or 2000% shield strength, or none at all--this can be further augmented if they pick up an overshield. In ''Halo 2'' and ''Halo 3'', both Elites and Spartans have the same amount of shielding; in ''Halo: Reach'', Elites have more shielding (but less health) than Spartans. In ''Halo: Combat Evolved'', during the level Two Betrayals, energy shielding was used to overload Installation 04's pulse generators. The amount of time it takes for the shields to regenerate in each Halo game has changed:
*In ''Halo: Combat Evolved'' under standard game settings, energy shields begin regenerating 5 seconds after last being hit and take four seconds to fully recharge from a total drain.
**In the Campaign, the shield regenerates at a fixed ratio of shield points per second, and the low shield tone activates at a fixed shield percentage. Because the difficulty affects shield strength, it takes 8 seconds on Easy to recharge from a full drain, which is so long that the recharge sound plays twice; the low shield tone plays for the first two seconds of regeneration.
*In ''Halo 2'' under standard game settings, energy shields begin regenerating 4.25 seconds after last being hit, and take 1.75 seconds to fully recharge from a total drain.
*In ''Halo 3'' under standard game settings, energy shields begin regenerating 5 seconds after last being hit, and take 2 seconds to fully recharge from a total drain. In ''Halo 4'', during the level Forerunner (level)|Forerunner, energy shielding was used to enhance a 's boosting. In ''Halo 4'', during the level Shutdown, energy shielding was used to generate an EMP which overloaded the communication network's carrier wave generator. In ''Halo 5: Guardians'', when a Spartan is revived after being downed, they and the reviver will be granted an Overshield that drains over time. In ''Halo Wars'', most of Covenant vehicles are equipped with energy shielding, while for the UNSC, it is exclusive for Spartan units, including Red Team. In ''Halo Wars 2'', UNSC base defenses can be equipped with energy shield if player upgrades R&D leader power. Some vehicles are also equipped with energy shielding.
Trivia
The health and shield values have changed from game to game.
*The health and shield points in ''Halo: Combat Evolved'' are higher than those in the subsequent games. In ''Halo: Combat Evolved'', both health and shield are given 75 points.
*On the other hand, there are only 45 health points and 70 shield points in ''Halo 3''. Until ''Halo: Reach'', shields regenerating were depicted by a wave of energy traveling up the wearer's body. To better fit with the treatment of shields as an energy field, the animation was changed to bands of energy slowly wrapping around the wearer then fading away. In ''Halo Infinite'', energy shields underwent an artistic redesign. Spartan shields now feature a hexagonal pattering, while Brute energy shielding is made up of horizontal lines.
Gallery
File:HCE_SangheiliShield.jpg|A Sangheili Major|Major Sangheili's shield protecting him from enemy fire in ''Halo: Combat Evolved''. File:HCE_ShieldStation.gif|John-117, inside the UNSC Pillar of Autumn|UNSC ''Pillar of Autumns energy shield test station. File:H1 Library assault.jpg|John-117's shield protecting him from enemy fire in ''Halo: Combat Evolved''
File:Halo3 Snowbound-3rdperson-01.jpg|The shields on a twp MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR armors flare after taking damage in ''Halo 3''. File:Shield wave 1.jpg|A SPARTAN Program|Spartan's and Elite's shield recharging in ''Halo 3''. File:H3 - Elite Energy Shield.jpg|A Sangheili's shields flickering from melee damage in ''Halo 3''. File:H3ODST_Jiralhanae_Shields.jpg|A Jiralhanae's shields flicker from taking fire in ''Halo 3: ODST''. File:H3ODST Huragok Overshield.jpg|A Huragok's passive ability which grants all allies within a certain radius overshields seen on this group of Covenant infantry in ''Halo 3: ODST's'' Firefight level Chasm Ten. File:HRBeta_Sangheili_Shields.jpg|A Sangheili's personal energy shield overloading from sustained fire in ''Halo: Reach Multiplayer Beta''. File:HRBeta_Sangheili_EnergyShield_Flicker.jpg|An Elite's personal energy shield flickers from taking damage in the beta. File:HR_Spartan_ShieldFlare.jpg|A SPARTAN-III Program|SPARTAN-III's energy shields flicker while taking damage from a Type-33 Needler projectile. File:HReach-LNoS-Shielded-Unggoy.jpg|Huragok-supplied shielding on Unggoy Ultras in the ''Halo: Reach'' level ''Long Night of Solace''. File:HR EliteShield Animation.gif|Animation of a Sangheili's shield. File:H4-Raider-Grifball-02.jpg|Traditional golden shield flicker of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR GEN2 in ''Halo 4''. File:H4 Exile SAWFirstPerson.jpg|Upclose shield flickering of the GEN2, note the teal color signifying overshields. File:H4FrigateShields.jpeg|Shielding on a ''Strident''-class frigate. File:H5G-MJOLNIRshielding.png|The shields of a Spartan-IV in ''Halo 5: Guardians''. File:H5G-T54Bansheeshielding.png|The energy shielding on a . File:H5G-Mantisshielding.png|The energy shielding on a HRUNTING/YGGDRASIL Mark IX Mantis File:H5G-AV49shielding.png|The energy shielding on an AV-49 Wasp. File:H5G-UnggoyBodyguardshields.png|An Unggoy Bodyguard's shields flaring. File:HW2 Blitz Ghost.png|Blitz card of a Banished Ghost's energy shielding in ''Halo Wars 2''. File:HLW-Block.png|Linda-058's ARGUS-class Mjolnir's energy shielding absorbing turret rounds in ''Halo: Lone Wolf''. File:HINF Concept JohnDefendingInfinity.jpg|Concept art of John-117's GEN3 Mark VI PANSPEC energy shields for ''Halo Infinite''. File:HINF EliteOfficer.png|A Sangheili Enforcer and Sangheili Mercenary|Mercenary with energy shields in ''Halo Infinite''. File:HINF Ultras.png|A Banished Sangheili Ultra and an Unggoy Bouncer with energy shielding on Installation 07. File:HINF shielded brute warrior melee.png|A Jiralhanae Warrior with energy shielding in ''Halo Infinite''. File:HINF Escharum Shield.png|Escharum protected by a specialized energy shield at the House of Reckoning (location)|House of Reckoning. File:HTV-energyshields.png|John-117's energy shield flaring from a Covenant Sangheili's energy sword in ''Halo: The Television Series''.
List of appearances
''Halo: The Fall of Reach''
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: First Strike''
''Halo 2''
''Halo Graphic Novel''
*''The Last Voyage of the Infinite Succor|Last Voyage of the Infinite Succor''
*''Armor Testing''
''Halo: Ghosts of Onyx''
''Halo: Uprising''
''Halo 3''
''Halo: Contact Harvest''
''Halo: The Cole Protocol''
''Halo Wars: Genesis''
''Halo Wars''
''Halo: Helljumper''
''Halo 3: ODST''
''Halo Legends''
*''Origins''
*''Odd One Out''
*''Prototype''
*''The Package (animated short)|The Package''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Stomping on the Heels of a Fuss''
*''Midnight in the Heart of Midlothian''
*''Dirt''
*''Headhunters (short story)|Headhunters''
*''Blunt Instruments''
*''Palace Hotel''
*''The Impossible Life and the Possible Death of Preston J. Cole''
*''The Return''
''Halo: Blood Line''
''Remember Reach''
*''Deliver Hope''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
*''Halo: Fall of Reach - Covenant|Covenant''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Cryptum''
''Halo: Combat Evolved Anniversary''
*''Terminal (Halo: Combat Evolved Anniversary)|Terminals''
''Halo 4''
*''Terminal (Halo 4)|Terminals''
*''Spartan Ops''
''Halo: Spartan Assault''
''Halo: Initiation''
''Halo: Escalation''
''Halo: Broken Circle''
''Halo 2: Anniversary''
''Halo: Hunters in the Dark''
''Halo: Last Light''
''Halo 5: Guardians''
''Halo: Shadow of Intent''
''Halo Wars 2''
''Halo: Envoy''
''Halo: Retribution''
''Halo: Legacy of Onyx''
''Halo: Bad Blood''
''Halo: Fireteam Raven''
''Halo: Silent Storm''
''Halo: Lone Wolf''
''Halo: Renegades''
''Halo: Oblivion''
''Halo: Shadows of Reach''
''Halo: Divine Wind''
''Halo Infinite''
''Halo: The Television Series''
''Halo: The Rubicon Protocol''
''Winter Contention''
''Halo: Outcasts''
Sources
Category:Shield technology|
|
The energy stave, also known as the energy pike, is a Covenant melee weapon, consisting of a long metal staff and a bladed tip with a series of glowing panels. Different variants of the energy stave are used for both practical and ceremonial purposes.
Despite their appearance generally lacking the distinct plasma blades of Energy sword (fiction)|energy swords and their cousins, energy staves (as their name implies) are fully-powered weapons and emit a great heat when activated, alongside a crackling sound of sparks emitting. At least one variant of the energy stave does employ an energy mechanism containing blue plasma.
__NOTOC__
Types
The ceremonial energy stave features an elaborate, forked tip with ornate panels similar in color to the armor worn by the Covenant Honor Guard, serving as a symbol of office. They were originally used by the Honor Guard's Sangheili Honor Guardsman|Sangheili personnel, including the Lights of Sanghelios. Following the Changing of the Guard use of the stave fell to their Jiralhanae Honor Guardsman|Jiralhanae successors. Following the end of the Human-Covenant War Sangheili Zealots in Jul 'Mdama's Covenant irregularly used the ceremonial stave for guarding prisoners.
The energy stave's function is largely ceremonial. The Honor Guard Sangheili mostly used s, Energy sword (fiction)|energy swords, and s in combat. However, they were used by Jiralhanae to subdue any Unggoy and Kig-Yar who came too close to the High Council Chamber during one of the Prophet of Truth|High Prophet of Truth's sermons regarding the discovery of Halo Array|Halo Installation 05's Activation Index|"Sacred Icon".
This version of the energy stave is more ascetic in design than the one used by the Honor Guard. Metallic gray in color, it incorporates a twin-bladed tip with blue paneling. Unlike the ceremonial staves used by the Honor Guard, these weapons can also be wielded by regular Sangheili, including Stealth Sangheili. During the Battle of Trove, a group of Sangheili guards assigned to protect the Apex Site on the Trove|shield world were equipped with energy staves. The Honor Guardsmen escorting the Prophet of Regret's on the shield world wielded combat energy staves in addition to wearing non-ceremonial armor.
Gallery
File:H2 HonorGuardPike.png|The pike in ''Halo 2''. File:HonorGuard02.jpg|A Sangheili Honor Guardsman holding an energy stave in ''Halo 2''. File:HW6.png|A group of Stealth Sangheili using energy staves in ''Halo Wars''. File:HE22 Break-in.jpg|Two Hesduros Zealots with energy staves being killed by Ayit 'Sevi in ''Halo: Escalation''. File:H2A-HighCouncilSession.jpg|Sangheili Honor Guardman with energy staves in ''Halo 2: Anniversary''.
List of appearances
''Halo: First Strike''
''Halo 2''
''Halo Graphic Novel''
''Halo: Uprising''
''Halo: Contact Harvest''
''Halo: The Cole Protocol''
''Halo Wars''
''Halo Legends''
*''The Babysitter''
''Halo: Escalation''
''Halo 2: Anniversary''
*''Terminal (Halo 2: Anniversary)|Terminals''
''Halo Mythos: A Guide to the Story of Halo''
''Halo: Oblivion''
''Halo: The Television Series''
*''Contact''
*''Reckoning''
Sources
Category:Covenant infantry weapons
|
File:HR ZealotSword.png|thumb|350px|A Sangheili Zealot wielding an energy sword.
}}
Energy swords, sometimes known as plasma swords, are a class of single-handed, double-bladed energy weapons developed by the Sangheili. To their users, they are formally designated as fireblades, and nicknamed plasma blades. The Office of Naval Intelligence has typically Type classification system|type-classified encountered energy sword variants under the designation of the Type-1 Energy Weapon/Sword (T-1 EW/S). Nicknames for the energy sword includes Katana and Kill Beam.
Overview File:H3-EnergySwordHilt.png|thumb|150px|The hilt of a deactivated energy sword.
An energy sword's twin blades are superheated plasma contained in a tightly configured magnetic field generated from its grooved hilt. Within the hilt, there is an energy storage device that doubles as a field generator, which, when activated, projects the blade, with the stabilized superheated plasma being enclosed in magnetic lines extending from the hilt.
The weapon is powered by a small battery that supplies power to both the plasma generator and the magnetic field generator. The battery's energy is reduced for each successful strike. Once the battery power is fully depleted, the sword will deactivate unless recharged. The horizontal hilt forces the wielder to use a punching motion to stab rather than the thrusting motion of most knives and swords.
Some variants, notably the , contain a fail-safe mechanism that can permanently disable the weapon if the Sangheili wielder drops it. When dropped, the failsafe engages by deactivating the magnetic field before dispersing the plasma. The plasma then consumes the handle and thus destroys the weapon. The fail-safe is included to prevent enemy from acquiring the weapon and using it.
Mass-produced models generally feature a simple hilt design, but more individualized models can be quite ornate. Different patterns are typically expressed through the shape of the blade; different contours can have either smooth curves or elegant angles. Furthermore, the color of the superheated plasma can vary with no functional difference as well, though most energy swords glow with a blue tint. Sangheili blademasters are often commissioned to create ornamented and hand-customized for elite individuals. As such, drastic variations have been observed. For example, Arbiter Ripa 'Moramee's matching pair of custom-designed swords had basket-style hilt guards and radiated a high degree of ionized plasma, whereas most energy swords contain the blades' plasma with greater efficiency. Arbiter Thel 'Vadam's personal sword, the Prophets' Bane, was pale salmon-colored and had a wider blade compared to mass-produced swords. Ancient energy swords are marked by their creator and first owner, but often their legacy is forgotten.
File:Final Duel.jpg|300px|thumb|A duel between Haka 'Suukaree, who is wielding a traditional Sangheili blade weapon, and Fal 'Chavamee, who is wielding a ''Pelosus''-pattern energy sword. The energy sword's design is seen as the logical evolution of an ancient lineage of traditional Sangheili weapons, most notably the twin-scythe and the curveblade; superficially, the ancient melee weapons' influence on the energy sword's design is unmistakable. The sword was originally crafted from hardened resin found in trees which lined the coastal territories of Sanghelios, but as they began carefully exploring Forerunner technology, the weapon was refined over time using Covenant technology, eventually taking its current state. Technologically, the energy sword succeeded an older type of Sangheili sword known as the burnblade, which was created by the arm masters of Qikostone of Sanghelios' moonsin the early period of Sangheili interstellar expansion, and was used in the early years of the Covenant. Modern energy swords are manufactured by the Merchants of Qikost, a prominent group of arms makers on Qikost. Prior to the Fall of High Charity|fall of ''High Charity'', they were also manufactured in the city's Assembly Forges. Following the Great Schism and the dissolution of the Covenant, the designs templates and existing models of energy swords from the Covenant were inherited by Covenant remnants|its splinter factions.
Closely aligned with the Sangheili's rigid sense of honor, the energy sword is the signature weapon of the Sangheili, and its usage has historically been regarded as both an expression of a Sangheili warrior's clerical honor and his personal combat skills. The Sangheili pride themselves on their skills with the weapon, which they regard as holy, and believe that it is better for a Sangheili to fall on his sword to redeem his honor than to die dishonorably. ''Pzish'zawk'' is the Martial arts|martial art form which consists of the use of Dual wielding|dual wielded energy swords. Mastery of the practice earns one a high level of renown in Sangheili society, and is a skillset sometimes associated with those assigned the title of blademaster.
File:FUD - ChenDeath.jpg|left|thumb|250px|A Zealot impales Junjie Chen with an energy sword and lifted his body in the swing during the Battle of Circinius IV. Since the weapon utilizes shaped plasma rather than traditional solid matter, the energy sword lacks any solid material in which to hold or impale anything; the sword does not cut or carve in the traditional sense, but rather boils anything it comes into contact with. The blade's edge is therefore extremely volatile, being able to slice through even the toughest metals like a hot knife through butter, including ODST armor and the Titanium-A class plating of UNSC destroyers. Injuries caused by the weapon are often gruesome. Stab wounds by the energy sword are, in most cases, fatal, as the blade passes through the body, leaving the organs and tissues cauterized by the extreme temperatures produced by the blades; wounds inflicted by the energy sword are sealed by the immense heat. Body fluids in the area of the stab wound are flash-vaporized upon contact; organs within the area of the stab wounds can suffer life-threatening damage dependent upon which organs are struck. The effects of fluids trapped in organs or arteries and the expansion of heat could lead to ruptures or small explosions, causing additional damage to the victim.
Survival is minimal at best and in the case of non-lethal strikes being administered, proper medical treatment must be applied as soon as possible to ensure permanent survival. Because of the weapon's sheer destructive damage, common forms of fatality to victims include total impalement, loss of limbs, bodies being bisected, and even decapitation.
The weapon's most glaring downside is that it is purely a close-quarters weapon; any combat engagement outside of the effective range puts the wielder at risk. It is for this reason that the Sangheili approach sword combat on the battlefield in two different ways, by funneling the enemy into close-quarters to allow them to strike, and/ or to apply a form of stealth using both technology and technique. Without these, the user is vulnerable to attack by all forms of ranged attack, especially from sniper-based counterattacks. Furthermore, the energy sword can sometimes expose the position of a Sangheili warrior employing active camouflage due to the weapon's energy output.
File:1221845548 Elites duel wielding energy swords.jpg|thumb|200px|Rtas 'Vadum and Kusovai dual wielding energy swords while sparring. The Sangheili are very strict on who can be trained in the Martial arts|art of swordsmanship; in civilian life, only aristocrats are permitted to wield energy swords. Sword wielders are not eligible for marriage, though they may breed with any female they choose, married or otherwise, to ensure that the genetic material which result in sword-wielding traits are properly transmitted to each subsequent generation.
Within the Covenant military, use of the energy sword is not restricted to aristocrats. Sangheili Minors are generally not permitted to wield the sword because of the high regard in which it is held, though exceptions have been witnessed. Sangheili Storm|Storm troops, Sangheili Ultra|Ultras, Sangheili Zealot|Zealots, Sangheili General|Generals, Special Operations Sangheili|special operation officers, Stealth Sangheili|stealth troops, and Sangheili Honor Guardsman|honor guardsmen commonly use energy swords. Some Sangheili special forces units, notably the Silent Shadow, employed bloodblades, blood red-colored energy swords which burn hotter than more common models.
Within the Banished, there is no enforced uniformity for the energy sword, allowing each warrior to customize their weapons to their own needs. That being said, the most common variants appear to be the ''Domotos''-pattern and the ''Meluth'qelos''-pattern.
Variants Patterns
- A variant with angular contours and a rectangular hole along the inner edge of either blades, with widespread use in the Banished, Jul 'Mdama's Jul 'Mdama's Covenant|Covenant, and the Swords of Sanghelios in the Post-Covenant War conflicts|post-war period.
*Ravening Sliver - Lightweight relic blades with a green hilt and deep blue tint plasma. Each model was marked by its creator and first owner.
*Vorpal Talon - A lightweight variant with a maroon hilt and plasma that produces an orange-to-cyan gradient.
- A variant with angular contours that saw use among the Banished during the Battle for Zeta Halo.
*Duelist energy sword - A cobalt colored ''Meluth'qelos''-pattern energy sword with a white hilt. It was used by Okro 'Vagaduun during the Battle for Zeta Halo.
- A variant with circular contours on the blade around the hilt.
- A variant with asymmetrical blade design. Unidentified energy sword pattern - A variant with a widened gap between the two blades above its hilt. Fleet of Retribution variant - A variant used by Sangheili from the Fleet of Retribution in 2552. Mdama keep variant - A variant manufactured by 'Mdama keep in 2558. The plasma burned less intensely, thus making it harder to cut armor, but causing more grievous injuries and not cauterizing wounds. These swords took advantage of the Sangheili code of honor to make every wound a death blow, as Sangheili who wanted to retain their honor would often commit suicide.
File:H5G-EnergySword.png|. File:H5G Render EnergySword-RaveningSliver.png|Ravening Sliver. File:H5G_VT_sword.png|Vorpal Talon. File:HINF EnergySword Crop.png|. File:HINF DuelistEnergySword Crop.png|Duelist energy sword. File:H2A EnergySword-MP.png|. File:Enc22 ZokotusSword.png|. File:HR-SwordRender.png|The unidentified energy sword pattern. File:H3-EnergySwordProfile.png|Fleet of Retribution variant.
Colors Bloodblade - A red colored energy sword, notably used by certain Special Operations units, such as the Silent Shadow. Observed to be compatible with the ''Meluth'qelos''-pattern, the ''Pelosus''-pattern, and the unidentified pattern variants. Darkstar - A purple energy sword, seemingly associated with old Sangheili mythology. Evocati's Edge - A white energy sword is associated with the Evocati. Kaidon's Guard - An orange energy sword associated with the Swords of Sanghelios. Lance of Suban - A pink energy sword infused with Blamite. The sword and the material originates from Suban. Light of Joori - A yellow energy sword; Light of Joori is named after the star Joori. Necroplasma - A green colored energy sword. The ''Domotos''-pattern variant features a dull green blade that transitions to an inky black near the basket hilt and was used in Spartan-IV War Games. Another variant was a solid green with a normal hilt.
File:H2A Render EnergySword-Infected.png|A ''Pelosus''-pattern bloodblade. File:H5G greensword.png|A ''Domotos''-pattern Necroplasma.
Notable personalized variants Ghostpierce - A highly specialized energy sword mounted on Banished operative Jega 'Rdomnai's prosthetic arm repaired at Cherras Keep. Like many, it was two-pronged but had a red coloration and a forked structure. Prophets' Bane - Thel 'Vadam's personal energy sword with a unique handle and pale salmon coloring. Ripa 'Moramee's swords - Ripa 'Moramee's matching pair of custom-designed swords with basket-style hilt guards and radiated a high degree of ionized plasma.
File:HINF BestBuddies.png|Jega 'Rdomnai's Ghostpierce built into his prosthetic arm. File:H5G-Thel&ProphetsBane.jpg|Thel 'Vadam wielding the Prophets' Bane. File:HW Render Arbiter Ripa Moramee.png|Ripa 'Moramee's dual custom energy swords.
Non-canon and dubious canon appearances File:HTV-JohnvsElites.png|thumb|250px|Covenant Sangheili with energy swords in ''Halo: The Television Series''.
are used by Covenant Sangheili against humanity.
The Covenant employed arcanoblades, based on arcanotechnology.
Gameplay
The energy sword was first introduced in ''Halo: Combat Evolved'', albeit unusable by players. It was then made available to players in ''Halo 2'' and has become a mainstay weapon in series ever since. The energy sword is a powerful melee weapon in close-quarters combat, capable of killing most foes with a single strike. It is a power weapon that appears on some multiplayer maps.
There are two ways to attack with the energy sword. The first is a simple melee, this performs a quick horizontal or overhanded swipe. The second attack is to lunge with the energy sword, allowing players lunges forward at the enemies. However, this require the player to initiate an attack when the aiming reticule turns red, indicating that the opposing player is within range. A depleted energy sword hilt can still be used offensively. While the damage varies, it has a higher melee rate than any weapon, allowing the player to barrage an enemy with many hits. Once the hilt is swapped for another weapon, however, it cannot be picked up again and often vanishes entirely.
Trivia The shape of the energy sword is very similar to the real-life combat weapon, the Wikipedia:Katar (dagger)|katar. It was a South Asian weapon and status symbol, similar to the energy sword's symbolization of status among the Sangheili. In the ''Halo 3'' ViDoc Halo 3 ViDoc: Et Tu, Brute?|Et Tu, Brute? there is an unfinished animation depicting a Jiralhanae Chieftain wielding an energy sword. The energy sword, however, was never seen in the hands of Jiralhanae in the final game. As a part of ''Destinypedia:Dares of Eternity|Dares of Eternity'' in ''Wikipedia:Destiny 2|Destiny 2''s Bungie 30th Anniversary Pack, two swords resembling the energy sword, the arc sword Destinypedia:Half-Truths|Half-Truths and the void sword Destinypedia:The Other Half|The Other Half, were released. In Wikipedia:Konami|Konami's ''Wikipedia:Super Bomberman R|Super Bomberman R'', the ''Halo 3'' energy sword is the weapon used by the .
Gallery
File:H2 ConceptArt ArbiterAndChief.png|''Halo 2'' concept art of Thel 'Vadam wielding a ''Pelosus''-pattern energy sword. File:HW_Arbiter_EnergySword_Concept.jpg|A study of Arbiter Ripa 'Moramee's custom energy swords in ''Halo Wars''. File:Fal - The Duel.png|Arbiter Fal 'Chavamee dual wielding energy swords in ''Halo Legends: The Duel''. File:Schism 2.png|A Sangheili dual wielding ''Pelosus''-pattern energy swords in ''The Return''. File:BL Reff kills Thon.png|Reff 'Talamee kills his Thon 'Talamee|brother with an energy sword during the Battle of Line-Installation 1-4 in ''Halo: Blood Line''. File:H2A Terminals - Thel and Marine.png|Thel 'Vadamee with an energy sword in ''Halo 2: Anniversary''s Terminal (Halo 2: Anniversary)|terminals. File:Hunters in the Dark full cover.jpg|N'tho 'Sraom with a ''Domotos''-pattern energy sword during Operation: FAR STORM in ''Halo: Hunters in the Dark''. File:HSOI-CoverArt.jpg|Rtas 'Vadum with a ''Domotos''-pattern energy sword in ''Halo: Shadow of Intent''. File:Leon-011.png|Concept art of Leon-011 with a ''Domotos''-pattern energy sword for ''Halo Wars 2''. File:HLC The Great Journey.png|Thel 'Vadam wielding a ''Pelosus''-pattern energy sword, alongside John-117, in Halo Legendary Crate. File:Halo3Mythos.jpg|Thel 'Vadam wielding an energy sword in ''Halo Mythos''.
File:Swordelite.jpg|A Zealot with a ''Pelosus''-pattern energy sword as it appears in ''Halo: Combat Evolved''. File:Gold Elite.JPG|A Zealot wielding a ''Pelosus''-pattern energy sword in ''Halo 2''. File:H3 Energy Sword profile.JPG|The energy sword in ''Halo 3''. File:H3 Energy Sword render.png|A render of the energy sword in ''Halo 3''. File:H3-EnergySwordProfile.png|An in-game profile view of the energy sword from ''Halo 3''. File:H3 DLC RatsNest 1stPerson-02.jpg|First-person view of the energy sword in ''Halo 3''. File:H3 Foundry Spartan clash.jpg|Two Spartans parrying in the air on Foundry in ''Halo 3''. File:Swordstrike.JPG|A sword lunge in ''Halo 3''. File:Sword Study2.jpg|A study of the energy sword from ''Halo 3''. File:HaloWars-EnergySword-PlasmaBleed.png|An energy sword as seen in the ''Halo Wars'' announcement trailer. File:LegendsPackage-John117-EnergySword.jpg|John-117 wielding an energy sword against Thel 'Lodamee in ''Halo Legends: The Package (animated short)|The Package''. File:HR FieldMarshalSword.png|A Sangheili Field Marshal prepares to swing down his energy sword in ''Halo: Reach''. File:Cartographer Zealot.jpg|A Zealot with an energy sword in ''Halo: Combat Evolved Anniversary''. File:H4-Commander&Storm.png|A Commander (Covenant)|Commander with a ''Domotos''-pattern energy sword in ''Spartan Ops''. File:Nightfall - Sangheili attack.png|A Hesduros Zealot with an energy sword during the Terrorist attack on Sedra City in ''Halo: Nightfall''. File:H2A-Rtas&Arbiter.jpg|Rtas 'Vadum with a ''Pelosus''-pattern energy sword in ''Halo 2: Anniversary''. File:H2AZealot.jpg|A Zealot with an energy sword in ''Halo 2: Anniversary''. File:H2AMP-EnergySword.png|A HOPLITE-class Mjolnir|Hoplite-clad Spartan using a ''Pelosus''-pattern energy sword on Stonetown in ''Halo 2: Anniversary''. File:H5G-John&Sword.jpg|John-117 with a ''Domotos''-pattern energy sword during the Operation: BIRD IN HAND|Raid on ''Argent Moon'' in ''Halo 5: Guardians''. File:Halo Online - screenshot.jpg|First-person view of the ''Domotos''-pattern energy sword in ''Halo Online''. File:HW2-Ripa&Butterflies.png|Ripa 'Mormee's in-game model dual wielding ''Domotos''-pattern energy swords in ''Halo Wars 2''. File:HINF ChakLok.png|Chak 'Lok with a ''Meluth'qelos''-pattern energy sword in ''Halo Infinite''. File:HINF Bloodblade 1.png|A Spartan holding a bloodblade variant of the ''Meluth'qelos''-pattern energy sword in ''Halo Infinite'' multiplayer.
File:HaloCovenantEnergySword-PropReplica.png|Prop replica version of the energy sword from ''Halo 3''. File:McF - S3 Elite SpecOps.jpg|McFarlane Toys McFarlane Toys/Halo: Reach Series 3|figure of a SpecOps Sangheili with an energy sword from ''Halo: Reach''. File:SquareEnix H2A 4.jpg|Square Enix|Play Arts Kai Square Enix/Halo 2: Anniversary|figure of John-117 with a ''Pelosus''-pattern energy sword from ''Halo 2: Anniversary''. File:Arbiterlegendarycollection.jpg|McFarlane Toys McFarlane Toys/Legendary Collection Series|Legendary Collection Series' figure of Thel 'Vadam and the energy sword from ''Halo 3''. File:Halo-Mattel-Energy-Sword.png|Mattel prop replica ''Domotos''-pattern energy sword available in 2016.
List of appearances
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: First Strike''
''i love bees''
''Halo 2''
''Halo Graphic Novel''
* ''The Last Voyage of the Infinite Succor''
''Halo: Ghosts of Onyx''
''Halo 3''
''Halo: The Cole Protocol''
''Halo Wars: Genesis''
''Halo Wars''
''Halo: Helljumper''
''Halo 3: ODST''
''Halo Legends''
* ''The Package (animated short)|The Package''
* ''The Duel''
* ''Origins''
''Halo: Evolutions - Essential Tales of the Halo Universe''
* ''Headhunters (short story)|Headhunters''
* ''The Return''
''Halo: Blood Line''
''Remember Reach''
* ''Deliver Hope''
''Halo: Reach''
''Halo: Fall of Reach''
* ''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Combat Evolved Anniversary''
* ''Terminal (Halo: Combat Evolved Anniversary)|Terminals''
''Halo 4: Forward Unto Dawn''
''Halo 4''
* ''Spartan Ops''
''Halo: Spartan Assault''
''Halo: Escalation''
''Halo: Broken Circle''
''Halo: Nightfall''
''Halo 2: Anniversary''
* ''Terminal (Halo 2: Anniversary)|Terminals''
''Halo: Spartan Strike''
''Halo: Hunters in the Dark''
''Halo: The Fall of Reach - The Animated Series''
''Halo 5: Guardians''
''Halo: Shadow of Intent''
''Know Your Enemy''
''Halo: Ground Command''
''Halo Mythos''
''Halo: Fractures''
* ''Breaking Strain''
* ''Oasis''
''Halo: Tales from Slipspace''
* ''Fireteam Majestic Poker Night''
* ''Hunting Party''
* ''Knight Takes Bishop''
''Halo: Smoke and Shadow''
''Halo Wars 2''
''Halo: Envoy''
''Halo: Recruit''
''Halo: Rise of Atriox''
''Halo: Legacy of Onyx''
''Halo: Bad Blood''
''Halo: Fireteam Raven''
''Halo: Silent Storm''
''Halo: Lone Wolf''
''Halo: Outpost Discovery''
''Halo: Oblivion''
''Halo: Meridian Divide''
''Halo: Shadows of Reach''
*''Sacrifice''
''Halo: Divine Wind''
''Halo Infinite''
''Halo: The Television Series''
*''Contact''
*''Homecoming (TV Series)|Homecoming''
*''Transcendence''
''Halo: The Rubicon Protocol''
''Halo: Outcasts''
Notes
Sources
Category:Covenant infantry weapons Category:Infantry plasma weapons
|
File:HW-Energy Wall.jpg|thumb|500px|An energy wall deactivated (top) and garrisoned by Orbital Drop Shock Troopers|ODSTs (bottom). An energy wall is a piece of Covenant equipment attached to deployable lookout towers. Functionally similar to the anti-vehicle barrier, the two pylons generate a wall of plasma energy that prevents both infantry and vehicular access from one side to the other. However, weapon gunfire can still penetrate the wall, making engagement across the wall still possible.Halo Wars
Gameplay The energy wall appears exclusively in the ''Halo Wars'' Skirmish levels ''Tundra'' and ''Fort Deen''. It is activated when infantry units are garrisoned in the adjacent deployable lookout tower, generating an impassable energy wall that prevent ground units from getting through. Units across the wall can still attack each other. Like other garrisonable structures, it provides defensive bonus to the garrisoned units, but deactivates when the garrisoned unit is killed.
List of appearances
''Halo Wars''
Sources
Category:Security technology Category:Shield technology
|
Enfield was a city on Sigma Octanus IV, destroyed during the Battle of Sigma Octanus IV|battle for the planet either by Covenant invasion, or by the United Nations Space Command|UNSC to deny anything of interest to the Covenant. Vice Admiral Hieronymus Michael Stanforth estimated it would take up to a dozen years to repair the city.
Sources
Category:Sigma Octanus IV locations Category:Human cities
|
File:Enforcer ML - 1.png|thumb|250px|An Enforcer firing its missile launcher. Sentinel Enforcers are equipped with a type of missile launcher mounted on their backs. The missile launcher is one of the Enforcer's two ranged weapons, aside the twin shard cannons.Halo 2, campaign levels ''Sacred Icon'', Quarantine Zone''
Design Unlike most Forerunner weapons, which are directed energy weapon|energy-based, the Enforcer's missile launcher fires more conventional explosive projectiles. Fired in an upward arc, not unlike the Zurdo-pattern Wraith|Wraith's plasma mortar, it is highly destructive, and has seemingly unlimited ammunition. The missile launcher is completely integrated to the Enforcer and cannot be acquired or used after the machine is destroyed, unlike the Sentinel Aggressor's Sentinel beam|beam weapon.
Gallery
File:Enforcer ML - Ghost.png|An Enforcer engaging a Flood-commandeered Type-32 Rapid Attack Vehicle|Ghost with its missile launcher. File:Enforcer-Scorpion_1.png|An Enforcer firing its missile launcher over Installation 05|Delta Halo's Quarantine Zone. File:Enforcer ML - Scorpion.png|An Enforcer firing at a M808B Main Battle Tank|Scorpion tank with its missile launcher.
List of appearances
''Halo 2''
''Halo 2: Anniversary''
Sources
Category:Forerunner weapons Category:Rocket launchers
|
|length=
|width=
|height=
|mass=
|armament=
Enforcer missile launcher|Missile launcher Gravitic grapplers Sentinel beam Shard cannons
|armor=Hard light pavise
}}
Enforcer Sentinels are variant of large combat Sentinel designed by the Forerunners. They are primarily tasked with key defensive missions and may coordinate local Sentinel activity around security breaches and within Flood containment areas, isolating, containing, or otherwise eliminating any hostile presence.
Overview
Enforcers are a specialized Sentinel variant equipped with energy shields and an array of powerful weapons. They serve as part of a Halo installation's defense against mass Flood outbreaks and have been seen guarding key locations such as the entrances to the Sentinel wall and the Library on Installation 05. While deployed, they may serve as local command-and-control for lesser Sentinel forces in the field. Due to their primarily defensive focus, Enforcers only have limited utility in noncombat functions. Enforcers can be manufactured on-site by a hovering Sentinel manufacturing facility.
Enforcers have three Energy shielding|energy shields; the larger two are split in half (for their shard cannons to fire through), and the small upper shield protects the 'eye' of the Enforcer. However, the shields only protect the front of the machine. Enforcers are armed with shard cannons and Enforcer missile launcher|missiles. They are also equipped with large claw-like arms which are able to pick up and rip apart most vehicles.
The Enforcers have far more devastating weaponry than the lesser Aggressors, being equipped to neutralize large groups of Flood and any vehicles or other materiel that may have fallen under their control. An Enforcer's primary anti-personnel weapons are two shard cannons, which fire red bolts of semi-solid energy that puncture armor and shred through flesh.
To take out packs of enemies or armored vehicles, Enforcers are equipped with a launcher that fires explosive projectiles. These missiles can cause devastating damage to infantry and vehicles alike.
In the event that all other weapons are disabled, Enforcers will use a last-resort, powerful energy beam. This beam is similar to a Sentinel beam, but with increased range and capable of causing greater damage.
Enforcers are also capable of using their two mechanical arms as anti-vehicle weapons. When a vehicle moves underneath an Enforcer, it will temporarily cease attacking, descend directly above the vehicle and unfold its claws, revealing a gravity lift powerful enough to lift a Zurdo-pattern Wraith|Wraith. It then lifts the vehicle up to its claws and crushes it.
Enforcers have been only known to be observed on Installation 05 Battle of the Quarantine Zone|fighting the local Flood infestation.
In-game information
File:Enforcer ML - Scorpion.png|thumb|250px|Two Enforcers engage a M808B Scorpion|Scorpion tank. The Enforcer's energy shields can absorb more damage than a normal Sentinel shield. The shields, which only guard the front area of the machine, are immune to ballistic weapons, such as the BR55 battle rifle|battle rifle, M90 shotgun|shotgun, and M7 SMG|SMG. However, they are weak against plasma weapons, and have many similarities to a Kig-Yar's shields as they are blue in color and turn red when nearly depleted. Like a Sangheili or SPARTAN-II program|Spartan-II, its shield can be taken out with one charged Type-25 plasma pistol|Plasma Pistol shot.
The Enforcer is very strong, capable of withstanding even two M808B Scorpion|Scorpion shells or two to three Zurdo-pattern Wraith|Wraith shots. If the Enforcer is lifting a vehicle off the ground, all occupants should exit the vehicle immediately to avoid being crushed.
One disadvantage of the Enforcer is that they cannot detect enemies in cover, which can be used to a player's advantage. If a player moves stealthily enough from one area to another, the Enforcer will continue to fire into the last known area the enemy was located in. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy, giving the player an opportunity to attack from behind. Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces of the former Enforcer will come crashing to the ground. These pieces can injure or even kill the player if they land on them, making it best to stay away from the Enforcer when it is destroyed.
The Enforcer's shard cannons, which appear similar to the Type-33 needler|Needlers' projectiles, are usually not a threat to players as they are very easy to dodge. It uses these red projectiles to fight infantry at close- to medium-range. Its mortar projectiles, on the other hand, are extremely dangerous and can quickly pin down or kill infantry. It will use its missiles against any vehicle it encounters, from a Karo'etba-pattern Ghost|Ghost to a Kez'katu-pattern Phantom|Phantom, and will occasionally use it against infantry, should they appear in large groups. The Enforcer uses its mortar projectiles as medium- to long-range weapons. Enforcers also use both their shard cannons and missiles against the player when on foot. They tend to fire their weapons in an order, going from their shard cannons, then to their missiles, then back to the shard cannons. It will continue this until the player is killed or when the Enforcer is destroyed.
If the player can shoot off its shard cannon arms, and the small pair of missile launchers on the top of its back, it will start to fire an invisible Sentinel beam. Although invisible, the beam causes visible damage to walls. The sparks emitted from the weapon show that the beam is blue, similar to the beam an Aggressor Sentinel uses. Thereby, you can wield it (it is somewhat hard to do this, so it is not advisable, but, you can try it, making sure not to kill the Enforcer in the process.
For close combat, simply leap below it so that it can't position/fire on you. From there, you should shoot off the "legs" on each corner, making it easier to destroy. Finally, simply bombard it with Anskum-pattern plasma grenade|plasma grenades; it should die after two or three on Heroic.
For vehicular combat, players should utilize the M808 Scorpion|Scorpion you can easily blast the shielding in front of it off (one shot per half). Then, you can destroy it with one more blast. For Wraiths, repeat, but take gravity into consideration. Wuzum-pattern Spectre|Spectres just require patience and non-stop shooting to work. In the event you don't have a vehicle, do not stay still. You will be gunned down if you do. Do not drive directly under it to avoid being crushed.
It is possible to "surf" these Enforcers, similar to surfing an Aggressor, by jumping on top of it. Note that this is very hard to do. Also, while you are on top of an Enforcer it will not be able to attack the enemies, as it will identify you as the enemy, and focus on you, making the Enforcer useless.
Trivia
The Enforcer's front shields form a visible and viable Marathon list of Marathon references in Halo|style logo. Enforcers were originally planned to appear in ''Halo 3'' in the cut Guardian Forest level, but were cut when the level was.
Gallery
File:H2A SentinelEnforcer Concept.jpg|Concept art of the Enforcer Sentinel for ''Halo 2: Anniversary''. File:HMCC-H2A-Enforcer-Render.jpg|Renders of the ''Halo 2: Anniversary'' Enforcer. File:HW2 Concept Enforcer1.jpg|Concept art of an Enforcer Sentinel for ''Halo Wars 2: Operation: SPEARBREAKER''. File:HW2 Concept Enforcer2.jpg|More concept art of an Enforcer Sentinel for ''SPEARBREAKER''; this design ultimately ended up turning into the Controller Sentinel featured in the expansion. HOD_Enforcer_Concept.png|Concept art of the Enforcer for ''Halo: Outpost Discovery''.
File:H2 Sentinel Enforcer AngleView.png|An angled top-down view of the Enforcer Sentinel. File:H2_enforcer_largeside.jpg|An Enforcer viewed from the side. File:Enforcer - rear.png|A rear view of an Enforcer. File:Enforcer - underside.png|An Enforcer as seen from below. File:H2 Sentinel Enforcer FrontView.png|Frontal view of an Enforcer's fully-charged shields. File:Inforcer-Front.jpg|An Enforcer with its Energy shielding|energy shield half-depleted. Note the Marathon symbol formed by the shields. File:Enforcer.jpg|An Enforcer without its energy shield (as seen in the beginning of the level Sacred Icon). File:Pulse beam 3.png|An Enforcer firing its shard cannons. File:Enforcer ML - Ghost.png|An Enforcer engaging a Flood-commandeered Type-32 Rapid Attack Vehicle|Ghost with its Enforcer missile launcher|missile launcher. File:H2-EnforcerSentinel-Destroyed.jpg|A destroyed Enforcer. File:1222027470 Enforcer fight.jpg|Thel 'Vadamee battling an oncoming Enforcer. File:H2-EnforcerSentinel-ScanScreen.jpg|The front of an Enforcer on Delta Halo, from the ''Art of Halo''. File:H2A - Enforcer 1.jpg|The Enforcer in ''Halo 2: Anniversary''. File:H2A - Enforcer.jpg|An Enforcer behind Thel 'Vadamee. File:H2A - Enforcer 2.jpg|An Enforcer on Installation 05.
List of appearances
''Halo 2''
''Halo 2: Anniversary''
''Halo Wars 2''
''Halo: Outpost Discovery''
*''The Ring Experience''
Sources
Category:Sentinels
|
|testsite=Anakara Resiliency Chamber
|type=MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)
|role=Remote base security detail
|features=*Cycloptic field assessing module Twin L-4 component feeds Open-line channel modifier on reactor pack Co-opting local battlenets Hardware-accelerated VISR enhancements
}}
ENFORCER-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2] manufactured by Imbrium Machine Complex.
Overview
The helmet has a cycloptic field assessing module for tactical awareness. The chest has twin L-4 component feeds, and the reactor pack has an open-line channel modifier for power conservation.
The suit includes hardware-accelerated VISR enhancements for infiltrating and co-opting local battlenets to aid in target-location, target-tracking, and counter-surveillance.
The Enforcer armor was manufactured by the Imbrium Machine Complex in the Anakara Resiliency Chamber. The armor is designed to provide benefits to those engaged in defensive maneuvers, those operating from a localized site, or those sent into enemy-held locations.
Before May 2553 a iteration of the armor passed tests per the Ankara Field Stricture BL58-0 and was approved by the UNSC Ordnance Commission.
It is mainly utilized by Spartans who operate on remote bases with a native UNSC battle network|battle network or a co-opted enemy network.
Input from the helmet-mounted cycloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.
As of May 2553, all ZULU-Level classified Office of Naval Intelligence|ONI sites required security details to wear fully operable Enforcer-class armor, as tested under Ankara Field Stricture BL58-0 and approved by the Ordnance Commission.
In-game information
Defender was introduced as an Armor customization (Halo 4)|armor set in ''Halo 4''. It has two available skin variants; Tribal (TRBL) and Tracer (TRCR).
{| class"width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements (''Halo 4'')
! style="width: 15%"|Unlock requirements (''Halo: MCC'')
|- align="center"
|rowspan="4"|File:HTMCC H4 Enforcer Base.png|75pxEnforcer
|align="left"|Description (H4): Developed in Ankara, this is the primary armor set for remote base security detail.
|rowspan="4"|Reach
|rowspan="4"|Unlocked by default.
|- align="center"
|align="left"|Helmet description (MCC): Popular with Spartans assigned to base security details.
|- align="center"
|align="left"|Shoulders description (MCC): Modular left/right spaulder from Enforcer-class armor.
|- align="center"
|align="left"|Chest description (MCC): Cleared for operations in ZULU-level SCIFs.
|- align="center"
|rowspan="4"|File:HTMCC H4 Enforcer TRBL.png|75pxEnforcer Tribal (TRBL) skin
|align="left"|Description (H4): Customized with TRIBAL armor skin.
|rowspan="4"|Complete the List of Halo 4 Commendations/Vehicles|Mounted Turret - Master commendation.
|rowspan="4"|Unlocked by default as of Series 4: Reclaimer.
|- align="center"
|align="left"|Helmet description (MCC) Enforcer helmet customized with TRIBAL coating.
|- align="center"
|align="left"|Shoulder description (MCC) Enforcer left/ right spaulder customized with TRIBAL coating.
|- align="center"
|align="left"|Chest description (MCC) Enforcer chassis customized with TRIBAL coating.
|- align="center"
|rowspan="4"|File:HTMCC H4 Enforcer TRCR.png|75pxEnforcer Tracer (TRCR) skin
|align="left"|Description (H4): Customized with TRACER armor skin.
|rowspan="4"|Purchase the Champions Bundle. This is not usable in Spartan Ops.
|rowspan="4"|Unlocked by default as of Series 4: Reclaimer.
|- align="center"
|align="left"|Helmet description (MCC) Enforcer helmet customized with TRACER coating.
|- align="center"
|align="left"|Shoulder description (MCC) Enforcer left/ right spaulder customized with TRACER coating.
|- align="center"
|align="left"|Chest description (MCC) Enforcer chassis customized with TRACER coating.
|}
Enforcer returned as an Armor customization (Halo 5: Guardians)|armor set in ''Halo 5: Guardians''. The suit is not a fully-original design, and employs several ''Halo 4'' armor pieces including the RICOCHET-class Mjolnir|Ricochet forearms and Over-locking legs while retaining the standard Enforcer chest and shoulders. The Enforcer set has one alternate skin design; Strongarm.
{| class"width: 75%;"
! style="width: 15%"|Helmet
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements
|- align="center"
|File:H5G REQ Helmets Enforcer Uncommon.png|100pxEnforcer (helmet)
|align="left"|Input from the ENFORCER's helmet-mounted cycloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.
|align="left"|Uncommon List of REQ cards|REQ card
|- align="center"
|File:H5G-Helmet-Enforcer-Strongarm.png|100pxEnforcer Strongarm (helmet skin)
|align="left"|Input from the ENFORCER's helmet-mounted cycloptics is often fed directed into the battlenet for online reviews by intelligence specialists and battlespace management AIs.
|align="left"|Rare List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Enforcer.png|100pxEnforcer (body)
|align="left"|ENFORCER-class armor includes hardware-accelerated VISR enhancements for infiltrating and co-opting local battlenets to aid in target-location, target-tracking, and counter-surveillance.
|align="left"|Uncommon List of REQ cards|REQ card
|- align="center"
|File:H5G-Armor-Enforcer-Strongarm.png|100pxEnforcer Strongarm (body skin)
|align="left"|ENFORCER-class armor includes hardware-accelerated VISR enhancements for infiltrating and co-opting local battlenets to aid in target-location, target-tracking, and counter-surveillance.
|align="left"|Rare List of REQ cards|REQ card
|}
Trivia In ''Halo 5: Guardians'' the STRIDER-class Mjolnir|Strider armor uses the body of the Enforcer armor but features different leg armor. The Enforcer helmet bears a close resemblance to the HOPLITE-class Mjolnir|Hoplite helmet from ''Halo 2: Anniversary''. The Enforcer helmet bears some resemblance to the LINEBREAKER-class Mjolnir|Linebreaker helmet from ''Halo: Infinite''.
Gallery
File:H4 Concept MultiplayerArmors.jpg|''Halo 4'' concept art for Enforcer (second-bottom row, right). File:H4 Enforcer Helmet and torso 3d model.jpg|Three-dimensional models of the Enforcer helmet and torso armor. File:H4 Over-locking Legs 3d model.jpg|Three-dimensional models of the Enforcer leg armor. File:H5G-SIVEnforcer.png|A render of Enforcer for ''Halo 5: Guardians''. File:H5-Enforcer-Back.png|The back of the Enforcer armor in ''Halo 5: Guardians''. File:H5G - Urban 1.jpg|An Enforcer-clad Spartan-IV using the ''Blood of Suban'' on Urban.
File:H4 MJOLNIR Enforcer.png|Default skin.
File:H5-Waypoint-Enforcer.png|Enforcer armor in Halo 5: Guardians|Default skin.
List of appearances
''Halo 4''
''Halo 5: Guardians''
Sources
Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations Category:Halo 4 multiplayer armor permutations
|
This engagement at Alpha Cephei was a military action that took place during the Human-Covenant War, before 2541. It is unclear what occurred during the engagement, but the commander of the United Nations Space Command|UNSC forces there, Preston Cole, was unsure whether it should be considered a battle or not.Halo: Evolutions, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 470''
List of appearances
''Halo: Evolutions''
*''The Impossible Life and the Possible Death of Preston J. Cole''
Sources
Category:Battles of the Human-Covenant War|Alpha Cephei Category:UNSC victories|Alpha Cephei
|
ENGCORP Field Report A76344Halo: Ghosts of Onyx|Halo:Ghosts of Onyx, page 123 was the first planetary survey of the planet Onyx by the United Nations Space Command|UNSC. In 2552, the AI Endless Summer included it as an attached file in Flash 91762P-06.
ENGCORP Field Report A76344
May 6, 2491 (Military Calendar)
Field Report A76344-UNSC.UNSC Engineering Corps|ENGCORP Subject: Survey Planet Onyx|XF-063
Reporting Officer:''' D. F. Lambert|Captain D. F. Lambert, UNSC.ENGCORP/ UNSCMID: 03981762
XF-063 is a rare jewel of a find. There is an oxygen-nitrogen-inert gas atmosphere of suitable pressure and a moderate weather cycle. There is a surprising abundance of indigenous flora and fauna, which upon cursory investigation poses no danger. In fact, edible species present. (See additional reports for details.) Transplant of Earth species possible.
Notable anomalies: No detectable tectonic activity, but there is still an unusually strong planetary magnetic field. Slightly higher than normal background radiation measured, but well within tolerable standards. Additional geological testing recommended.
No terraforming effort required. Colonization highly recommended.
''/end/''
Source
Category:Files Category:Flash 91762P-06
|
ENGCORP Field Report A79052Halo: Ghosts of Onyx, pages 123-124 was a planetary report on Onyx performed by the United Nations Space Command|UNSC. In 2552, the AI Endless Summer included it as an attached file in Flash 91762P-06.
ENGCORP Field Report A79052
February 19, 2492
Field Report A79052- UNSC Engineering Corps|UNSC ENGCORP Subject: Geological Expedition Four, planet Onyx|XF-063
Reporting Officer: W. K. Davidson|Lieutenant W. K. Davidson, UNSC.ENGCORP/ UNSCMID: 07729654
The northern plateau region of the midlatitude landmass has an abundance of Granite and Quartz varieties forming hills and mesas. Breathtaking Onyx (Material)|Onyx quarries.
Additional exploration of this region has revealed Limestone of organic origins, specifically an ancient coral reef with a rich fossil history.
Cursory investigation has yielded several ancient species of unknown origins, and entire phylum found of possibly alien taxonomy.
Recommendation: Follow-up survey. Specialist requested in Paleo- and Xenobiology and Biochemistry.
/''End''/
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Files Category:Flash 91762P-06
|
File:HR Anchor9 EngineCart 2.jpg|thumb|250px|An engine service module on ''Anchor 9''. Engine service modules are devices used to repair and maintain the engines of FSS-1000 Sabre starfighters. United Nations Space Command Sabre engineering facilities have many engine service modules to facilitate the repair of damaged Sabres.
Operational history Several service modules were present in the Sabre repair bays of Anchor 9 during the Fall of Reach.''Halo: Reach'', multiplayer level ''Anchor 9 (map)|Anchor 9''
Trivia Engine service modules are a Forgeable object on the level Anchor 9 (map)|Anchor 9, as well as the "Thorage" items implemented onto Forge World and Tempest in the ''Halo: The Master Chief Collection'' port of ''Halo: Reach''.
Gallery
File:HR Anchor9 EngineCart 1.png|Full view of the service module. File:HR Anchor9 SabreScreen 2.gif|Animated screen on the level Anchor 9 showing a schematic of the Sabre engine cart.
List of appearances
''Halo: Reach''
*''Noble Map Pack''
Sources
Category:Human technology
|
Engine may refer to the following:
Ground vehicles Hydrogen-injected internal combustion engine - An engine used to power UNSC ground vehicles. Boosted gravity propulsion drive - Engine used to power Type-32 Rapid Assault Vehicle|Ghosts, Type-26 Ground Support Aircraft|Banshees, and other Covenant vehicles.
Spacecraft Fusion drive - The primary sublight propulsion system on human spacecraft. Repulsor engine - The primary type of Covenant sublight engine. Impulse drive - A type of Covenant sublight engine. Reaction drive - A Forerunner sublight engine. Slipspace drive - A general term for devices used to transition in and out of Slipstream space.
*Shaw-Fujikawa Translight Engine - The human version of the slipspace drive.
Real world Slipspace Engine Halo 3 Engine - A game engine used to power ''Halo 3'' and ''Halo 3: ODST''. HAVOK Physics|HAVOK Physics Engine - Used for ''Halo 2'', ''Halo 3'', ''Halo 3: ODST'', and ''Halo Wars''.
|
The engineer glitch is a glitches|glitch that can be performed in ''Halo 3: ODST''.
If you move to the point where the player model comes in contact with Vergil's, there is a chance that his tentacle will become stuck partially inside his body. This results in a violently thrashing appendage that will launch anyone who gets close enough.
Walkthrough To induce this glitch, you must be on any level with Vergil moving around with the player. Use a car or other object to jump onto the Huragok. This should push him down to the ground because you are simply too heavy for his gaseous sacks to hold up. While he is sliding around on the ground, you should notice that his lowest, and largest, tentacle is in the ground. There is a chance that this will result in the tentacle "glitching" into Vergil. This usually lasts for about 20 seconds.
By making contact with Vergil while his tentacle is whipping around, you may be launched a surprising distance. This is not particularly useful in reaching any secret places because you are launched horizontally. Beware, this push from the Engineer will also do damage to your stamina, perhaps even killing you, but this is unlikely due to the overshield that his presence brings.
Category:Glitches Category:Halo 3: ODST glitches
|
Engineer may refer to the following:
Huragok - Also known as Engineers, a race of biomechanical sentient beings that were created by the Forerunners. Combat engineer - A specialist role in the United Nations Space Command|United Nations Space Command Armed Forces. Engineer (rate) - A rate in Forerunner society. ENGINEER-class Mjolnir - A variant of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2].
|
Engineers were a rate in Forerunner society. They were the only rate not represented in the Capital Court.Halo: Cryptum, ''page 298'' (''"Thus were all the rates represented, except for the Engineers, of course."'') Though they were present in the Ecumene Council, they were ranked below the Warrior-Servants due to the Builders. Who perceived them as rivals.
They were also one of the few rates that used "specialized carapaces" in day-to-day life. The grandest of these suits were described as mobile cathedrals that showcased their owner's prowess in engineering and aesthetics.
Known Engineers Walking-in-Light-of-Falling-StarsHalo: Fractures, "Promises to Keep", ''page 83'' (Google Play edition)
Production notes Prior to the release of the ''Halo: Fractures'' story ''Promises to Keep'', the Engineer rate was only referenced once in ''Halo: Cryptum'', when IsoDidact|Bornstellar states that all rates "except for the Engineers" were represented in the Capital Court; he regards the Engineers' exclusion from the proceedings as an obvious fact and does not elaborate on the reasons thereof. According to Greg Bear, the author of ''Cryptum'', this usage was meant to refer to the Huragok, who are mentioned earlier in the novel as being allowed in Forerunner company only rarely, as opposed to a hitherto unmentioned rate of Forerunners. (''"In this usage, and in Halo, "engineers" refers to a special group of beings not immediately related to the Forerunners. Look it up!"'') ''Promises to Keep'' establishes the Engineers as an actual rate of Forerunners, contradictory to Bear's original intent. The Engineers' dissociation from the rest of the rates mentioned in ''Cryptum'' is not elaborated upon, and there does not appear to be a discernible social gap between the Engineer featured in the story, Walking-in-Light-of-Falling-Stars, and members of the other rates.
List of appearances
''Halo: Cryptum''
''Halo: Fractures''
*''Promises to Keep''
Sources
Category:Forerunner rates
|
|testsite=Lethbridge Combat Fields
|type=MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)
|role=Subversion, repair, and reconstitution of technology, including Covenant and Forerunner
|features=*Four spectrum nodes LW-210 assessment locator Microframe Shield redistributor cartridge Pack-mounted release grip
}}
}}
ENGINEER-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2] manufactured by Lethbridge Industrial.
Overview
The Engineer helmet has a quad-set of spectrum nodes that loosely resemble Huragok eye placement. It also has an assessment locator (LW-210) that is used to lock onto machine irregularities. The helmet has a microframe embedded in it that supports concurrent AI shards with limited remote control of limbs and suit controls.
The chest has a componential shield redistributor cartridge mounted onto the collar for easy modification. The reactor pack has a pack-mounted release grip to govern energy re-appropriation.
Late into the Human-Covenant War, Covenant assets in the field were instrumental to this variants early designs. Manufactured by Lethbridge Industrial, it was tested at Lethbridge Combat Fields, and was first deployed during the expedition of the volatile moon of Thales. It is designed to facilitate the "subversion, repair and reconstitution" of a wide range of technology, including Covenant and Forerunner.
This armor also serves as a testbed for numerous netwar-specific subsystems that target Covenant and Forerunner battlenets, security command protocols, and hardware interlocks.
The Engineer variant was used on Thales to halt the criminal activity in the colony's docking complexes. It was also used during Spartan-IV operations on Requiem. It is considered the rarest combat armor system in UNSC service due to the fact that there are only a handful in operation at any given time. Despite its purpose, Engineer was impressive in combat.
In-game information
Engineer was first introduced into the ''Halo'' games as an Armor customization (Halo 4)|armor set in ''Halo 4''. Players need to first reach Rank (Halo 4)|SR-50 to unlock Engineer and seven other Specializations. Progression through the Engineer Specialization ranks grant players with the Engineer armor permutations, Engineer multiplayer emblems|multiplayer emblems (foregrounds and background), the Support upgrades#List of upgrades|Drop Recon support upgrade, and the Z-130 Suppressor|Suppressor SHATTER (SHA) weapon skin. In ''The Master Chief Collection'', the Engineer set, its Edge (EDGE) skin, and associated customizations are available by default.
{| class"width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements(''Halo 4'')
! style="width: 15%"|Unlock requirements(''Halo: MCC'')
|- align="center"
|rowspan="4"|File:H4 MJOLNIR Engineer.png|75pxEngineer
|align="left"|Description (H4): First introduced into combat theaters towards the end of the Thales expeditions.
|rowspan="4"|Obtained by achieving Specialization|Spartan Rank EN-4.
|rowspan="4"|Unlocked by default as of Series 4: Reclaimer|Series 4.
|- align="center"
|align="left"|Helmet description (MCC): Introduced towards the end of the Thales expeditions.
|- align="center"
|align="left"|Shoulders description (MCC): Modular left/right spaulder from Engineer-class armor.
|- align="center"
|align="left"|Chest description (MCC): The suit's shield redistributor is built for ease of maintenance.
|- align="center"
|rowspan="4"|Engineer Edge (EDGE) skin
|align="left"|Description (H4): Customized with EDGE armor skin.
|rowspan="4"|Obtained by achieving Spartan Rank EN-9.
|rowspan="4"|Unlocked by default as of Series 4: Reclaimer|Series 4.
|- align="center"
|align="left"|Helmet description (MCC) Engineer helmet customized with EDGE coating.
|- align="center"
|align="left"|Shoulder description (MCC) Engineer left/ right spaulder customized with EDGE coating.
|- align="center"
|align="left"|Chest description (MCC) Engineer chassis customized with EDGE coating.
|}
The Engineer set returns in ''Halo 5: Guardians''. The helmet and body armor are unlockable as Armor customization (Halo 5: Guardians)|armor permutations through the Requisition system. The body armor includes the Engineer chest and shoulders, Outer-plated forearms, and XG-89 Narrow legs.
{| class"width: 75%;"
! style="width: 15%"|Helmet
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements
|- align="center"
|File:H5G REQ Helmets Engineer Uncommon.png|100pxEngineer (helmet)
|align="left"|The microframe embedded in the ENGINEER helmet supports running multiple concurrent AI shards with limited remote control of limbs and suit controls.
|align="left"|Uncommon List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Engineer.png|100pxEngineer (body)
|align="left"|ENGINEER-class armor serves as a testbed for numerous netwar-specific subsystems that target Covenant and Forerunner battlenets, security command protocols, and hardware interlocks.
|align="left"|Uncommon REQ card
|}
Gallery
File:H4IG ENGINEER.jpg|The ''Halo 4'' Interactive Guide description for the Engineer armor. File:Engineer chart.png|Specializations|Specialization chart showcasing the Engineer armor and its associated Specialization unlocks.
File:H4-Specialization-Engineer.png|Render of the Engineer armor in ''Halo 4''. File:Halo 4 Engineer Visor.png|A close-up view of the Engineer helmet in ''Halo 4''. File:H5G-Mako&friends.png|Engineer as seen in ''Halo 5: Guardians''.
File:H5-Waypoint-Engineer.png|Default skin.
List of appearances
''Halo 4''
''Halo 5: Guardians''
Sources
Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations Category:Halo 4 multiplayer armor permutations
|
Engineering units were various types of small Forerunner machines designed to repair or construct technological equipment. Some engineering units were so small as to be barely visible. The units could construct or "grow" a suit of Forerunner personal armor within an hour.Halo: Cryptum, ''page 106''
List of appearances
''Halo: Cryptum''
Sources
Category:Forerunner technology
|
File:1208375428 Engineering-floorsign.gif|thumb|UNSC engineering floor sign
Engineering is a room/area on a United Nations Space Command|UNSC ship that provides access to the engines that move and support the ship as well as other vital parts.Halo: Combat Evolved, campaign level, ''The Maw'' It is fair to assume that most of a ship's vital systems are maintained here. It is also fair to assume that a certain level of clearance is needed to access the Engineering area.
A standard has its engineering section in the middle of the ship. The section covers nearly the entire width of the ship and is the largest single room on board, excluding the hangar bay. It houses the four fusion reactors that are part of the ship's fusion drive system. The engine's fusion drives are located on the third floor of engineering and can be accessed by removing the coverings using control panels.
At the end of the Battle of Installation 04, the John-117|Master Chief overloaded the 's engines by destabilizing each of the engine cores with explosives, thus destroying Installation 04. There was a corridor leading directly to an elevator on the third floor of the ''Pillar of Autumn''.
List of appearances
''Halo: Combat Evolved''
''Halo Evolutions - Essential Tales of the Halo Universe''
*''The Mona Lisa''
''Halo: Combat Evolved Anniversary''
Sources
|
|testsite=
|type=MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3]
|role=For use with Army tank crews
|weight=
|features=
}}
ENIGMA-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor, manufactured by Imbrium Machine Complex.
Overview
The Enigma helmet has a state-of-the-art vehicle cyberlink.
The Enigma was developed by Imbrium Machine Complex.
The Enigma helmet was intended for use by UNSC Army|Army tank crews, but the Spartans have acquired most of these helmets, as its state-of-the-art vehicle cyberlink is an invaluable resource.
In-game information
The Enigma helmet and its attachments are available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core in ''Halo Infinite''.
{| class"width: 75%;"
! scope"width: 15%" |Helmet
! scope"width: 15%" |Manufacturer
! scope"width: 45%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Unlock Requirements
| |align="center"|File:HINF ENIGMA Helmet Icon.png|75pxEnigma
|Imbrium Machine Complex
|The ENIGMA was intended for use by Army tank crews, but the Spartans have acquired most of these helmets, as its state-of-the-art vehicle cyberlink is an invaluable resource.
|Rare
|Purchase "Enigma" Bundle from the Shop for 1,000 cR
| |align="center"|File:HINF FCII PROFORMA Helmet Attachment Icon.png|75pxFCI-I attachments|FCI-I/PROFORMA
|Meyer e.V.
|One of several offshoots of Project THEIA generation-after-next sensor systems.
|Epic
|Purchase "Enigma" Bundle from the Shop for 1,000 cR
|}
Attachments The following attachments are not exclusive to Enigma, and are compatible with other helmets on the Mark VII core. Calling Card CNM(5)/BNR/FASCINATOR Flower Power HUL-I/RS/FACELIFT Purrfect Audio Gallery
File:HINF Concept Helmets5.jpg|Concept sketches for various ''Halo Infinite'' helmets, including Enigma (#9). File:HINF Concept Helmets5Front.jpg|Frontal orthographic variations on the previous image. File:HINF-Helmetconcepts.jpg|Concept art of the Enigma helmet (#8) for ''Halo Infinite''. File:HINF HelmetAttachmentConcepts.jpg|Concept art for various helmets, including Enigma and it's attachment (left column, third row).
File:HINF Achievement NewKidontheBlock.png|The Enigma helmet being used in Achievement art. File:HINF - PvE banner.png|An Enigma-clad Spartan-IV fighting a Spartan-IV wearing Mark VII.
List of appearances
''Halo Infinite''
Sources
Category:MJOLNIR armor Category:Halo Infinite multiplayer armor permutations
|
Enlistment Officers (also known as recruiting officers, recruiters, or conscription officers) are officers that serve in the United Nations Space Command|UNSC, usually unfit for combat duty ''Halo: Contact Harvest'', page 46.
An enlistment officer's job is to enlist new men and women to fight in the United Nations Space Command|UNSC. Recruiting soldiers during wartime is never easy, but the average enlistment officer's quota is five new soldiers per month ''Halo: Contact Harvest'', page 46. Targets usually include people of enlistment age, occasionally without the knowledge of their parents.''Halo: Contact Harvest''
The only known enlistment officer was Lieutenant Downs, who recruited Avery Junior Johnson|Johnson into the UNSC Marine Corps.''Halo: Contact Harvest'', page 241
Sources
Category:Ranks|
|
File:Ennobled!.png|thumb|250px|The new medal for ''Halo: Reach''. Ennobled is a Bungie.net campaign Medals|medal available in ''Halo: Reach''. It is earned by completing a campaign mission with four players on Legendary difficulty. It is represented by the Noble Team emblem on top of a gray hexagon. The medal does not appear in-game and can only be viewed on Bungie.net.
On March 31, 2012 Bungie.net ceased updating ''Halo'' game stats and player records, transferring all record-keeping responsibilities to Halo Waypoint. As Ennobled could only be viewed on the site, it is effectively no longer awarded.
Sources
|
Enough Dead Heroes is the fourth track in ''Halo: Original Soundtrack''.
Overview The track opens with low brass playing a slow and somber melody. Low strings and percussion cut in with a heavy and dire melody, accompanied by high strings. High strings then take over with a serene rendition of the ''Halo Theme'' Gregorian chant. Low strings return with a reprise of the initial melody, accompanied by vocals, then joined by high strings, and together they enter the higher register as an ending.
Appearances The soundtrack can be heard:
In the bridge cutscene of the level ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn'' as well as the final section before the ending cutscene. During the level ''The Truth and Reconciliation'' when John-117 encounters Mgalekgolo under the Covenant battlecruiser, and again when he encounters another pair on the bottom floor of the hangar bay. During the bridge cutscene of the level ''The Maw''.
Arrangements The track was arranged into the following:
The initial melody was incorporated into the opening of ''Honorable Intentions'' in ''Halo 3: Original Soundtrack''. The second melody was arranged into ''Brutes (music)|Brutes'' in ''Halo 3: Original Soundtrack''. The high string rendition of the ''Halo Theme'' was reorchestrated in the opening of ''No More Dead Heroes'' in ''Halo 3: Original Soundtrack''. A full reorchestration in ''An End of Dying'', which was briefly incorporated into ''Unreliable Exploration'', in ''Halo: Combat Evolved Anniversary Original Soundtrack''.
Production notes The name is likely based on Cortana's quote during the bridge scene on the ''Autumn'', "With all due respect Captain, this war has ''enough dead heroes''."
|
File:Ensemble Studios Logo.png|250px|right Ensemble Studios was a game studio known for the wikipedia:Age of Empires|''Age of Empires'' series and the developers of ''Halo Wars'', the first real-time strategy game set in the Halo universe|''Halo'' universe. The studio was disbanded in 2009, following the release of ''Halo Wars''. A majority of studio's former employees moved to Robot Entertainment.
History
File:Age-of-empires-3.jpg|thumb|200px|A screenshot of Age Of Empires III The studio founded in 1995 in Dallas by Tony Goodman, his brother, Rick Goodman, Bruce Shelley, and Brian Sullivan. The studio released its first game, ''Age of Empires'', after two years of operation. The game was well received by the gaming community at the time, establishing a venerable reputation for Ensemble as a leading real-time strategy developer.
In May 2001, the studio was acquired by Microsoft. Under Microsoft till 2007 (real world)|2007, Ensemble developed their last ''Age of Empires'' title and ''Age of Mythology'', a spin-off from the series.
In 2007, Ensemble spent 1218 months prototyping their ''Age of Mythology'' engine to experiment with the concept of a real-time strategy mechanics on a console. The studio concluded the experimentation with the concept of a centralized user interface system and settled for micromanagement and base-building and restricted resource gathering and management to bases. These game mechanics were presented to Microsoft shortly after. Microsoft, being risk-averse at the time, pressured Ensemble to rebrand their formerly original game as a ''Halo'' titles. Microsoft doubted that a real-time strategy game on a console could achieve adequate sales otherwise. This decision by Microsoft created a breakdown in relationship between Ensemble Studios and Bungie Studios. Regardless, the studio cooperated with Bungie Studios to develop ''Halo Wars''.
On September 10, 2008, Ensemble Studios announced that it would be closing a short while after ''Halo Wars'' was released. Dave Pottinger, Lead Designer of Halo Wars, issued a response assuring that the quality of the game should not be affected. Post-release support for the game is being provided by Robot Entertainment, where a majority of Ensemble's employees went after the close.
List of games
{|width"wikitable"
!Name
!Release Date
!Genre
| |''Wikipedia:Age of Empires (video game)|Age of Empires''
|1997
|Real-time strategy
| |''Wikipedia:Age of Empires: The Rise of Rome|Age of Empires: The Rise of Rome''
|1998
|Expansion pack
| |''Wikipedia:Age of Empires II: The Age of Kings|Age of Empires II: The Age of Kings''
|1999
|Real-time strategy
| |''Wikipedia:Age of Empires II: The Conquerors|Age of Empires II: The Conquerors''
|2000
|Expansion pack
| |''Wikipedia:Age of Mythology|Age of Mythology''
|2002
|Real-time strategy
| |''Wikipedia:Age of Mythology: The Titans|Age of Mythology: The Titans''
|2003
|Expansion pack
| |''Wikipedia:Age of Empires III|Age of Empires III''
|2005
|Real-time strategy
| |''Wikipedia:Age of Empires III: The WarChiefs|Age of Empires III: The WarChiefs''
|2006
|Expansion pack
| |''Wikipedia:Age of Empires III: The Asian Dynasties|Age of Empires III: The Asian Dynasties''
|2007
|Expansion pack
| |''Halo Wars''
|2009
|Real-time strategy
|}
{|width"wikitable"
!Name
!Release Date
!Genre
| |''Titan (canceled game)|Titan'' (codename)
|Cancelled
|MMORPG
| |''Phoenix (Ensemble pitch)|Phoenix'' (codename)
|Cancelled; turned into ''Halo Wars''
|Real-time strategy
| |''Halo Wars sequel (Ensemble)|Halo Wars sequel''
|DLC expansions and sequel ideas; pitched but never developed
|Real-time strategy
| |''Sorcerer; Nova''
|Cancelled
|Dungeon crawler
| |Unnamed "pirate-themed take on ''Diablo''"
|Cancelled
|Dungeon crawler
| |''Wrench''
|Cancelled
|Unknown
| |''Bam''
|Cancelled
|Action-adventure
| |''Agent''
|Cancelled
|Unknown
|}
Known employees Wikipedia:Graeme Devine|Graeme Devine Wikipedia:Dave Pottinger|Dave Pottinger Jerome K. Jones Lance Hoke
Notes
Sources
External links
Category:Companies Category:Ensemble Studios|
|
Ensign, abbreviated to ENS, is a commissioned officer|junior commissioned officer rank of O-1 in the United Nations Space Command UNSC Naval Command|Naval Command (NAVCOM) UNSC rank structure|rank structure; including the UNSC Navy and Office of Naval Intelligence. It is preceded by Cadet, and subordinate to a Lieutenant Junior Grade.
Overview
Initial officer posting.
Sources
Category:UNSC ranks
|
The enter a Scarab glitch is a glitches|glitch in which you can get on board the Protos-pattern Scarab|Scarab before the cutscene "Backseat Driver" in the last level of ''Halo 2'', The Great Journey. Although you can get inside it, you cannot operate it in any way at all.
Tutorial There are a total of five methods to get inside a Scarab. These methods are:
When you get to the platform, Explosive jumping|Grenade Jump to one of its legs. Then Crouch jumping|Crouch Jump onto the deck. You can now go inside the Scarab (there is no shield), and push the invincible Avery Junior Johnson|Johnson to the edge of the Scarab, and get him to fall off the Scarab's deck, and down to the sand far below.
Before Johnson jumps aboard it for the first time, you must bunny hop to the edge of the platform. When you get there, jump. It is extremely important that you time this perfectly. As the Scarab moves back a bit, jump right then. You should end up going higher than usual. This can take a few attempts. If it works, you will jump towards either the left or right leg. If done correctly, you will land on the leg. Then crouch jump onto the deck.
Take a Type-32 Rapid Assault Vehicle|Ghost throughout the entire level and bring it with you to the platform with the Scarab. Boost at the Scarab, and stop right before the edge. Jump on top of the Ghost and then up to the deck of the Scarab.
''Note'': Pushing Johnson over the edge will stop the cutscene. Do not attempt this unless you want to revert to the previous checkpoint, or have already beaten the game.
First you need to activate the Halo 2 skulls#Sputnik|Sputnik skull and then go to the part of the level where two Zurdo-pattern Wraith|Wraiths appear to keep you out of the structure. To your right is the rock that hid the closer Wraith from view. You need to grenade jump onto that rock, and from there grenade jump onto the platform.
When the Scarab lowers, jump before the cutscene starts, and you will not see a purple wall. To achieve this, you must not kill any enemies when you reach to see a Mgalekgolo.
Sources
Category:Tricks and cheats Category:Halo 2 tricks and cheats Category:Glitches Category:Halo 2 glitches
|
File:Esrb ratings.png|thumb|The ESRB Ratings The Entertainment Software Rating Board (ESRB) is an organization that assigns age and content ratings to video games in the United States and Canada. The organization was established in 1994 by the Entertainment Software Association in response to the concerns of politicians and parents about children having access to violent video games. The ESRB independently enforces ratings, advertising guidelines, and online privacy principles adopted by the industry. Nearly every game in the ''Halo universe|Halo'' series has had either a Teen (T) or Mature (M) rating except for ''Halo Recruit'' which received an Everyone 10+ (E10+) rating:
''Halo: Combat Evolved'' Mature (M) for Blood, Gore, Violence
''Halo 2'' Mature (M) for Blood and Gore, Language, Violence
''Halo 3'' Mature (M) for Blood and Gore, Mild Language, Violence
''Halo Wars'' Teen (T) for Mild Blood, Mild Language, Violence
''Halo 3: ODST'' Mature (M) for Blood, Language, Violence
''Halo: Reach'' Mature (M) for Blood, Violence
''Halo: Combat Evolved Anniversary'' Mature (M) for Blood and Gore, Violence
''Halo 4'' Mature (M) for Blood, Violence
''Halo: Spartan Assault'' Teen (T) for Blood, Violence
''Halo: The Master Chief Collection'' Mature (M) for Blood and Gore, Language, Violence
''Halo: Spartan Strike'' Teen (T) for Blood, Violence
''Halo 5: Guardians'' Teen (T) for Blood, Mild Language, Violence
''Halo Wars 2'' Teen (T) for Mild Blood, Mild Language, Violence
''Halo Recruit'' Everyone 10+ (E10+) for Fantasy Violence
''Halo Infinite'' Teen (T) for Blood, Mild Language, Violence
''Halo: Fireteam Raven''
Sources
External links
Category:Companies
|
|terrain=Rocky environment, UNSC bases
|playernumber=8-16
|gametypes=Big Team Battle
}}
Entombed is a ''Halo 5: Guardians'' multiplayer map created in Forge, from the map Parallax. It was released on 2015|December 16, 2015 as part of the Cartographer's Gift update.
Entombed is inspired by Burial Mounds from ''Halo 2''.
Overview Entombed is a simulation of a hypothetical UNSC base on an asteroid close to Installation 04 before its destruction. The power weapons featured on the map are the M41 SPNKR|M41 SPNKR rocket launcher and the Z-750 binary rifle. Other weapons and equipment include the MLRS-1 Hydra, the M395 DMR, the Z-110 Boltshot, the Z-250 lightrifle, and the overshield. There are also M12B Warthogs, M290-M Gungooses, and a .
Gallery
File:H5G - Entombed topdown.png|A top-down view of the map. File:H5G-BTBwin.png|The winning team.
Sources
|
Entry 19-021/024 was an Office of Naval Intelligence post-incident investigation to determine whether details in a Secure Network conversation could have led to the Covenant Empire|Covenant discovery of Reach.Halo: The Fall of Reach (2010), ''Bonus Content''
Contents
: [redacted]-[redacted]-[redacted]DATE:[redacted]
: Classified [Level [redacted] and above]
: 19-021/024
: Classified [Level [redacted] and above]
: Post-incident investigation
: Investigation into secure network [SecNet] message exchange between SGT. Alasdair R. Schicker|SCHICKER, Alasdair R. [GLancer] and SGT. Joseph M. Poteet|POTEET, Joseph M. [TRIGTECH] to ascertain culpability of individuals involved, and classified information contained within, as it relates to the subsequent discovery and ultimate destruction of Reach by the Covenant.
: Determine whether the details captured in the conversation contained within File No. [redacted] - [redacted] - [redacted] held any relevance to the events that followed, i.e. potential enemy understanding of defensive forces and tactics present on Reach prior to and during the Covenant invasion. [MORE]
: Basic [For further details pertaining to this document, including participant background files, clearance-sensitive amendments, and more-click HERE]
: All other entries related to File No. [redacted] - [redacted] - [redacted] are under review. Full report pending completion of investigation.
: Begin 19-021/024 transcript...
GLancer: [1327, 19.07.2552]: You online?
GLancer: [1332, 19.07.2552]: Trig! You on?
TRIGTECH: [1332, 19.07.2552]: Hold up
TRIGTECH: [1332, 19.07.2552]: Sorry. One of our lifts is bust. We got M12 Force Application Vehicle|Hogs backed up out the gate. What's up?
GLancer: [1333, 19.07.2552]: Busy?
TRIGTECH: [1333, 19.07.2552]: Always, but got a few. What's up?
GLancer: [1333, 19.07.2552]: Not bad. I'll take yer Hogs and raise you UH-144 Falcon|144s. Had three in yesterday.
TRIGTECH: [1334, 19.07.2552]: What'd the 144s set you back? I can run diags on 3 Hogs in the time the flight mechs can run one bird.
GLancer: [1335, 19.07.2552]: Wasn't bad. They take a helluva lot longer for sys-checks, but no glitches=not a complete cluster. Last week got one with a catch in the rotor. Bork'd the whole damn day.
TRIGTECH: [1335, 19.07.2552]: That's why I stick to the wheels 'n' mud.
GLancer: [1335, 19.07.2552]: Yous tick to ground transpo cuz you hate flying.
TRIGTECH: [1336, 19.07.2552]: Point?
GLancer: [1336, 19.07.2552]: No point. We stick with what we know, right? You like dirt, I like clouds.
TRIGTECH: [1336, 19.07.2552]: True. Not that yer toys aren't interesting,just never had much love for gravity. Must be my infantry blood boots on the ground and all that.
GLancer: [1337, 19.07.2552]: Don't know what yer missin'.
TRIGTECH: [1337, 19.07.2552]: Says you.
GLancer: [1337, 19.07.2552]: HA!
TRIGTECH: [1338, 19.07.2552]: So, what's up?
GLancer: [1339, 19.07.2552]: Nothing, really.
TRIGTECH: [1339, 19.07.2552]: Just miss me? I'm touched.
GLancer: [1339, 19.07.2552]: Yeah. Something like that. Just been awhile,thought I'd check in on the old shop.
TRIGTECH: [1340, 19.07.2552]: You been out a year? Over, right? How's field life?
GLancer: [1340, 19.07.2552]: It's alright. Got four months left this deply,then shufflin' back to the "real" world.
TRIGTECH: [1341, 19.07.2552]: Careful what you wish for. I don't know htat base life is any less a grind than a forward plot. Least not these days.
GLancer: [1341, 19.07.2552]: Problems?
TRIGTECH: [1341, 19.07.2552]: Not so much problems.
[1341, 19.07.2552]: You hear things, right?
GLancer: [1342, 19.07.2552]: About how it's going?
TRIGTECH: [1342, 19.07.2552]: Yeah. The war.
GLancer: [1342, 19.07.2552]: Yeah.
[1342, 19.07.2552]: It seems different don't it? Like more tense?
List of appearances
''Halo: The Fall of Reach''
Sources
Category:Files Category:Office of Naval Intelligence
|
Entry 47-2396/10763 was a highly classified Office of Naval Intelligence file containing an audio transcript of a priority distress call sent by a Unidentified private|panicked UNSC private from the Bumblebee escape pod Lima Foxtrot Alpha 19 during the Battle of Installation 04 in 2552. The transmission, with most of the details redacted from the file, was placed under analysis as a part of the ongoing investigation of the The Flood|Flood.Halo: The Flood|Halo: The Flood (2010), ''Adjunct''
List of appearances
''Halo: The Flood''
*''Halo: The Flood#2010 bonus content|Adjunct''
Sources
Category:Files
|
File:Enzo's.png|thumb|200px Enzo's Churrascaria is a restaurant located in the Bamboo Food Court in Galeria Andinos, located in Flamenco Street in the city of Promesa on Andesia. As a Wikipedia:Churrascaria|churrascaria, meat there is cooked Wikipedia:Churrasco|''churrasco'' style. The churrascaria also serves salads, soups, fried rice, noodles, and other dishes.Halo 5: Guardians, multiplayer map, ''Plaza''
Trivia The menu used for this restaurant is the same as the one used for Thai Game.
Gallery
File:Enzos.png|Enzo's Churrascaria. File:Enzo's menu.png|The menu used for the restaurant.
List of appearances
''Halo 5: Guardians''
Sources
Category:Andesia locations Category:Restaurants and bars
|
|birth=
|death=During or after 2560#May|May 28, 2560
|causeofdeath=Killed in battle by John-117
|parents=
|siblings=
|spouses=
|children=
|species=Jiralhanae
|gender=Male
|height=
|mass=
|hair=White
|eyes=
|affiliation=*Covenant Banished
*Bulwark of Bone
|rank=Chieftain
|sn=
|notable=Co-founded the Banished.
}}
En'Geddon was a Jiralhanae Jiralhanae Chieftain|Chieftain who co-founded the Banished alongside Atriox and Decimus. He participated in the Installation 07 Battle for Zeta Halo|conflict in early 2560 where he was killed by Spartan-II John-117.
Biography
En'Geddon was born in Zomar, a major city on the Jiralhanae colony-moon of Teash where much of his clan, the Bulwark of Bone, was located. He would go on to join the Covenant Covenant military|military and serve during the Human-Covenant War.
While still a mere foot soldier, En'Geddon fought during the Algolis Invasion|invasion of the human Human colonies|colony known as Algolis. It was here that he served alongside Atriox and Decimus. When the two Jiralhanae decided to revolt against the Covenant, En'Geddon joined them.
In order to serve Atriox to his full potential, En'Geddon returned to his clan in Zomar, rallying them to join the Banished alongside him. Forging the role of Jiralhanae Chieftain|Chieftain for himself, he returned to the Banished as leader of the Bulwark of Bone, now a distinctive subset of warriors within the Banished. It was here that En'Geddon would gain his destructive renown. He would carve a violent path through dozens of human colonies, most notably Seaford and Vuryonos, large-scale raiding operation that left the planets crippled.
These actions caused En'Geddon to come under attention of the UNSC during the Installation 07 Battle for Zeta Halo|conflict in 2560, for which the Chieftain was present. Ultimately, he was identified and located by the Weapon, who passed this information on to Spartan-II John-117. The Spartan proceeded to track down and kill En'Geddon, as well as the forces accompanying him.
Equipment During the Installation 07 conflict, En'Geddon wielded a modified variant of the Gravity hammer (fiction)|gravity hammer called the Rushdown Hammer.
In-game information
Gallery
File:HINF En'Geddon.jpg|En'Geddon on Installation 07. File:HINF En'GeddonRoar.jpg|En'Geddon roaring at John-117.
List of appearances
''Halo Infinite''
Notes
Sources
Category:Jiralhanae characters Category:Banished members
|
|manufacturer=Materials Group (GEN1)
Naphtali Contractor Corporation (GEN2)
|testsite=Damascus Testing Facility (GEN1)
Buffalo Breaker Yards (GEN2)
|type=MJOLNIR (GEN1)
MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR Powered Assault Armor/Mark V|Mark V MJOLNIR Powered Assault Armor/Mark VI|Mark VI MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)
MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)
|role=Explosive ordnance disposal
}}
EOD-class Mjolnir (Explosive Ordnance Disposal), also designated as the MJOLNIR Powered Assault Armor/EOD variant, is a MJOLNIR Powered Assault Armor|MJOLNIR armor variant originally designed by Materials Group, with the MJOLNIR Powered Assault Armor (GEN2)|GEN2 version being manufactured by the Naphtali Contractor Corporation.
GEN1 overview
The helmet was designed to channel the pressure wave of a nearby detonation around the user's head, significantly reducing the likelihood of decapitation in the event of an explosion. The MJOLNIR/EOD variant's pauldrons and chest plate were designed specifically to reduce the number of grabbing edges on the armor, decreasing the likelihood of dismemberment and protecting Spartans during operations that involve the handling of explosive ordnance (e.g., clearing/planting land mines, demolishing enemy structures/material and, or planting/defusing bombs). The helmet can be fitted with the AN/PZY-6011Y TYPHON and AN/PCK-221 FARNDALE Command Network Modules, the UA/Type E3|Type E3 UA module and a CBRN module#EOD-style module|CBRN module.
The MJOLNIR/EOD variant was originally created at the UNSC Damascus Materials Testing Facility on Chi Ceti 4. The EOD variant is speculated to have been developed in response to the death of Samuel-034 (the first Spartan killed in action) in November 2525. As late as 2558 the GEN1 version of the EOD helmet could be requisitioned by Spartan Operations personnel for use with their GEN2 Mjolnir suits. With the advent of the MJOLNIR Powered Assault Armor (GEN3)|GEN3 Mjolnir in 2559, the GEN1 EOD helmet was upgraded to be compatible with it.
File:James-005.png|The Mark IV EOD armor worn by James-005 during the Battle of Sigma Octanus IV. File:Halo EOD.jpg|The Mark V variants of the EOD helmet. File:EODArmor.png|The Mark VI EOD Variant. File:H5G EOD Helmet.png|GEN2 compatible Mark V variant
EOD is fielded by Spartans deep in enemy lines, allowing them to navigate dangerous territory to disable or destroy enemy mines before the UNSC properly arrived. In the post-war era, the GEN1 EOD set, specifically the helmet, is still favored by Spartan combat divers and pioneers tasked with demolition roles.
GEN2 overview
The helmet has a pressure-resistant hardened rebreather unit. The reactor has alternating heat-tempered balance drives. The pauldrons are flow-distributing ceramic plates. The GEN2 kit also includes anterior torque couplings.
In 2554, Abilene's Naphtali Contractor Corporation took control over the EOD armor's production, and adjusted the systems plate configuration to reduce the potential for dismemberment during explosive ordnance activity and facilitation. It was tested at the Buffalo Breaker Yards. They proposed numerous enhancements to the armor's systematic approach to the GEN2 framework.
In-game information
The EOD Armor customization (Halo 3)|armor permutation is unlockable in ''Halo 3''. In the ''Halo: The Master Chief Collection'' edition of ''Halo 3'', the EOD armor (like all ''Halo 3'' permutations) is unlocked by default.
The Bungie Armor is a slight variation of the EOD chestpiece. Bungie Armor lacks the three mid-level lights and has an effect that causes flames to appear around the helmet.
{| class"width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements(''Halo 3'')
! style="width: 15%"|Unlock requirements(''Halo: MCC'')
|- align="center"
|rowspan=4|File:HTMCC H3 EOD Menu Render.png|100pxEOD
|align="left"|Helmet: The Mjolnir/EOD variant was created at UNSC facilities on Chi Ceti 4. The helmet was designed specifically to channel the pressure wave around the user's head, significantly reducing the likelihood of decapitation.
|Unlock the Campaign Complete: Legendary achievement.
|rowspan=4|Unlocked by default.
|- align="center"
|align="left"|Shoulder: Developed at the UNSC Damascus Materials Testing Facility on Chi Ceti 4, the Mjolnir/EOD variant was designed specifically to reduce the number of grabbing edges on the armor, decreasing the likelihood of dismemberment.
|Complete ''The Ark (level)|The Ark'' on Legendary difficulty.
|- align="center"
|align="left"|Chest: This variant was designed specifically to protect Spartans during operations involving the handling of explosive ordnance (e.g., cleaning/planting land mines, demolishing enemy structures/materiel).
|Complete ''Tsavo Highway'' on Legendary difficulty.
|- align="center"
|align="left"|MCC: EOD helmets were designed to significantly reduce the likelihood of decapitation.
|N/A
|}
The EOD helmet returns in ''Halo: Reach'', though it features some minor different aesthetics than the Mark VI EOD helmet seen in ''Halo 3''. All EOD helmet variants can be unlocked in the ''Halo: Reach''s Armor customization (Halo: Reach)|Armory through the game's purchase system via the use of Credits|cR. In ''Halo: The Master Chief Collection'', the EOD helmet variants are attainable in the Season 1: Noble progression system.
The default EOD helmet features the CBRN module, which is also available for the SECURITY-class Mjolnir|Security and GUNGNIR-class Mjolnir|GUNGNIR helmets.
{| class"width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements(''Halo: Reach'')
! style="width: 15%"|Unlock requirements(''Halo: MCC'')
|- align="center"
|File:HR EOD Helmet Icon.png|75pxEOD helmet
|align="left"|Developed at the Damascus Materials Testing Facility on X Ceti 4; entered service in 2531.Designed specifically to reduce likelihood of decapitation.
|, 15,000 cR
|Series 1: Noble|Series 1 Tier 29,
|- align="center"
|File:HR EOD CNM Helmet Icon.png|75pxEOD (Command Network Module|CNM)
|align="left"|Command network module; standard issue to UNSC Special Forces unit commanders.
|, 5,000 cR
|Series 1: Noble|Series 1 Tier 29,
|- align="center"
|File:HR EOD UAHUL Helmet Icon.png|75pxEOD (Armor accessories/UA|UA/Hardened Uplink|HUL)
|align="left"|Up-armored variant with hardened uplink module for MILINT acquisition.
|, 3,000 cR
|Series 1: Noble|Series 1 Tier 29,
|}
EOD was one of the Armor customization (Halo 4)|armor permutations to return, albeit completely redesigned for GEN2, in ''Halo 4''. In ''The Master Chief Collection'', the EOD set and its alternate Shadow (SHDW) variant are available by default.
{| class"width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements (''Halo 4'')
! style="width: 15%"|Unlock requirements (''Halo: MCC'')
|- align="center"
|rowspan="4"|File:HTMCC H4 EOD Base.png|75pxEOD
|align="left"|Description (H4): Abilene's NCC took over production of this Mjolnir kit in 2554.
|rowspan="4"|Achieve Rank (Halo 4)|Spartan Rank 45.
|rowspan="4"|Unlocked by default.
|- align="center"
|align="left"|Helmet description (MCC): NCC took over production on this helmet in 2554.
|- align="center"
|align="left"|Shoulders description (MCC): Modular left/right spaulder from EOD-class armor.
|- align="center"
|align="left"|Chest description (MCC): Underwent field trials at the Buffalo Breaker Yards.
|- align="center"
|rowspan="4"|File:HTMCC H4 EOD SHDW.png|75pxEOD Shadow (SHDW) skin
|align="left"|Description (H4): Customized with SHADOW armor skin.
|rowspan="4"|Complete the List of Halo 4 commendations|Regicide Victory - Master commendation.
|rowspan="4"|Unlocked by default.
|- align="center"
|align="left"|Helmet description (MCC): EOD helmet customized with SHADOW coating.
|- align="center"
|align="left"|Shoulder description (MCC): EOD left/right spaulder customized with SHADOW coating.
|- align="center"
|align="left"|Chest description (MCC): EOD chassis customized with SHADOW coating.
|}
The Mark V EOD helmet was one of a number of ''Reach''-themed helmets and armors added into ''Halo 5: Guardians'' via the List of REQ cards/REQ Packs|Classic Helmet REQ Pack.
{| class"width: 75%;"
! style="width: 15%"|Helmet
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements(''Halo 5: Guardians'')
|- align="center"
|File:H5G REQ Helmets EOD Rare.png|100px
|align="left"|The unique combination of safety and life support features in the EOD helmet make it an optimal choice for Spartan assault divers and pioneers who undertake demolition roles. That it also mitigates the risk for decapitation is a bonus.
|align="left"|
Rare List of REQ cards|REQ card Unlock the List of REQ cards/REQ Packs|Classic Helmet REQ Pack for
|}
Mark V EOD was added during Season 05: Reckoning.
{| class"width: 75%;"
! scope"width: 15%" |Helmet
! scope"width: 15%" |Manufacturer
! scope"width: 45%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Unlock Requirements
| |align="center"|File:HINF EOD Helmet Icon.png|75pxEOD
|Materials Group
|Still used in explosive situations where a Spartan needs to keep a good head on their shoulders.
|Epic
|Season 05: Reckoning Battle Pass level 15 (Free)
| |align="center"|File:HINF-FCALFA.png|75pxFC/ALFA
|Materials Group
|Optical filters and hardened sensors used for direct observation of exotic radiation bursts, such as those produced by NOVA detonations.
|Epic
|Season 05: Reckoning Battle Pass level 28 (Premium)
| |}
Attachments CNM/BNR/FARNDALE CNM/BNR/TYPHON HUL-I/XFTREC/FLAMINGO HUL(3)/BNR/COURIER PEARL TAC/RS/STARLIGHT TAC/RS/WILLOW
Non-canon and dubious canon appearances
An EOD helmet is worn by Vannak-134 during battles against the Covenant.
Trivia During the Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta, the final model for the GUNGNIR-class Mjolnir|GUNGNIR shoulder pauldron was designated as the EOD shoulder pauldrons, and costed 1,000 Credits|cR. The Caduceus emblem that appears on the Mark V EOD helmet also appears on med packs, Army medics, and the MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit armor permutation. This suggests that the EOD may also have an intended secondary role to provide medical assistance to wounded allies in dangerous situations. It's possible that there may be a non-MJOLNIR variant of the helmet for use by UNSC medical personnel, likely in toxic environments where the distinctive CBRN would aid in operations.
Gallery
File:Unknown armor2.jpg|Original render of the Mark VI EOD helmet. File:H3_MPSpartan_ArmourConcept_6.jpg|''Halo 3'' concept art for the EOD. File:Cease-fire-h3.jpg|A Spartan in EOD on Last Resort. File:HTMCC-H3 EODCloseup.jpg|A Spartan clad in full EOD armor. File:HTMCC H3 EOD Crop.png|Mark VI EOD as rendered in the menu in ''Halo: The Master Chief Collection''.
File:HR_EODHelmet_Concept.jpg|Various concepts for the Mark V EOD helmet. File:eodhelmet.PNG|A render of an EOD helmet, found via a glitch in the ''Halo: Reach Beta''. File:EOD Helmet Reach.jpg|The base EOD helmet in the Armory. File:HR Invasion Welcome Render.png|Render of a Spartan wearing the EOD helmet, alongside a Sangheili Ranger. File:EOD Sabre.jpg|A customized Noble Six wearing EOD armor during a cutscene on ''Long Night of Solace (level)|Long Night of Solace''. File:HR EOD Helmet.jpg|The EOD helmet in ''Halo: The Master Chief Collection''. File:HR EOD CNM.jpg|EOD helmet with CNM attachment. File:HR EOD UA HUL.jpg|Up-armored EOD helmet with HUL attachment.
File:Halo 4 EOD armor skins concept art.jpg|Concept art of the MJOLNIR GEN2 EOD armor for ''Halo 4''. File:MCC-H4 EODImpact.png|A Spartan-IV wearing GEN2 EOD on ''Impact''. File:HO-EOD.png|The GEN2 EOD in ''Halo Online''. File:HO EOD trailer.png|The helmet and chestpiece of the GEN2 EOD armor in ''Halo Online'' .
File:H5G-Gen1EOD.jpg|A Spartan-IV wearing GEN1 EOD. File:H5G-PlasmaGrenade.jpg|A Spartan-IV wearing GEN1 EOD. File:H5G EOD Gen1 WZFF.png|A Spartan-IV wearing the GEN1 EOD helmet on ''Escape from ARC''.
File:HINF EODConcept.jpg|Concept art of GEN3 EOD for ''Halo Infinite'', later reused for RAMPART-class Mjolnir. File:HINF-VannakCharm.png|A Vannak-134 weapon charm in ''Halo Infinite''. File:HINF-S5Armors.jpg|GEN1 Mark V EOD (right) in ''Halo Infinite''. File:HINF Spartan EOD 1.png|An EOD-clad Spartan-IV wielding a Mk50 Sidekick on Forbidden. File:HINF-DeadlockEOD.png|An EOD-clad Spartan-IV entering a Kaelum Workshop Banshee.
File:HTV-SilverTeam1.png|Vannak-134 wearing an EOD helmet in ''Halo: The Television Series''. File:HTV-Vannak grimed.jpg|Vannak-134 wearing an EOD helmet in ''Halo: The Television Series''. File:HTV-EODLondon.jpg|Prop of Vannak's EOD helmet.
List of appearances
''Halo 3''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Covenant|Covenant''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo 4''
*''Infinity Briefing Packet''
''Halo 5: Guardians''
''Halo Infinite''
*''Season 05: Reckoning''
''Halo: The Television Series''
*''Contact''
*''Unbound''
*''Homecoming (TV Series)|Homecoming''
*''Reckoning''
*''Allegiance''
*''Transcendence''
Sources
Category:MJOLNIR armor Category:Halo Infinite multiplayer armor permutations Category:Halo 5: Guardians multiplayer armor permutations Category:Halo: Reach multiplayer armor permutations Category:Halo 4 multiplayer armor permutations Category:Halo 3 multiplayer armor permutations
|
File:Nightfall - Eos Chasma.jpg|thumb|250px|Eos Chasma as seen from above.''Halo: Nightfall'', Halo: Nightfall: Seed of Honor|Seed of Honor Eos Chasma is a territory on the surface of Mars. Following the end of the Human-Covenant War, Misriah Armory was based in the region.
Geography
Shoreline Misriah Munitions Training Range
List of appearances
''Halo: Nightfall''
*''Halo: Nightfall: Seed of Honor|Seed of Honor''
''Halo Infinite''
Sources
Category:Mars locations
|
Iruiru Armory
|series=Plasma pistol
|type=Directed-energy weapon
|cost=
|variant=
|service=*Human-Covenant War Post-Covenant War conflicts
|length=
|width=
|height=
|weight=
|ammotype=Plasma|Superheated plasma
|capacity=
|feed=100 battery units
|operation=
|rate=Semi-automatic; single charged bolt
|velocity=108 m/s (354 f/s)
|optics=
|range=
}}
}}
The ''Eos'Mak''-pattern Pistol also known as the plasma pistol, is a Covenant infantry weapon originally manufactured by the Assembly Forges during the Human-Covenant War. Following the Fall of High Charity|Fall of ''High Charity'', the plasma pistol is manufactured by Iruiru Armory. Overview
Manufactured by Iruiru Armory, the ''Eos'Mak''-pattern plasma pistol is a directed-energy weapon employed by the Covenant and Covenant remnants|its splinter factions. The ''Eos'Mak''-pattern was the most common variant of the plasma pistol, often utilized by the frontline infantry like the Unggoy, Kig-Yar, and Yanme'e. However, the design pattern is associated with an innumerable different sub-classes, much to the consternation of UNSC intelligence officers tasked with categorizing new variants. Certain sub-variants are equipped with tracking sights.
File:PlasmaPistol-HaloCE.png|An ''Eos'Mak''-pattern sub-variant employed by Fleet of Particular Justice File:PlasmaPistol-H2.png|An ''Eos'Mak''-pattern sub-variant employed by Fleet of Sacred Consecration File:H3-PlasmaPistol.png|An ''Eos'Mak''-pattern sub-variant employed by Truth's fleet File:HReach-PlasmaPistolSide.png|An ''Eos'Mak''-pattern sub-variant equipped with tracking sights File:H4-T25PlasmaPistol-SideRender.png|An ''Eos'Mak''-pattern sub-variant manufactured on Hesduros
The ''Eos'Mak''-pattern was the most common variant of the plasma pistol, employed across the Covenant and its splinter factions. It was commonly used by members of the lower caste, such as the Unggoy, Kig-Yar, and Yanme'e.
Non-canon and dubious canon appearances File:HTV-PPpew.jpg|thumb|300px|Riz-028 using an ''Eos'Mak''-pattern plasma pistol to kill a Sangheili in ''Halo: The Television Series''.
''Eos'Mak''-pattern plasma pistols are used by the Covenant against humanity.
Trivia In the PC version of ''Halo: Combat Evolved'', if the player has a modified controller with rapid-fire functionality, they can fire the plasma pistol as fast as the second highest turbo setting, which is as fast as the MA5B assault rifle|assault rifle. However, it overheats extremely fast. In the ''Halo'' trilogy, if the player's plasma pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma. After killing the Prophet of Regret on "Regret (Halo 2 level)|Regret" in ''Halo 2,'' he will drop a plasma pistol. He held the same weapon in ''Halo: Contact Harvest'', and was rumored to keep it with him at all times in ''Halo: The Cole Protocol''. In Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista, it is possible to instantly destroy a by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings. In ''Halo 2'' for Windows Vista, if the player is carrying the plasma pistol and are in active camouflage, one may see a polygon near the front of the weapon. In ''Halo 3'', while using active camouflage, one can see a square where the heat monitor is. This indicates the hologram is a polygon. In ''Halo 3'', if the player overcharges the plasma pistol and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The plasma pistol in PC versions cannot do this as the player is using a mouse to control the firing. In the "Extras" section of the ''Halo 3: The Official Strategy Guide'', it is stated incorrectly that the plasma pistol has a clip size of 10/100 when it does not have a clip size at all. In ''Halo 3'', it is the only dual-wieldable weapon that does not cause less damage per shot when dual-wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the M6G magnum|M6G that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded). In ''Halo 3'', if one looks at their shadow whilst holding a plasma pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated. In the Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta, the sound effect for an overcharged blast was the same as when a circuit is hit in ''Marathon''.
Gallery
File:Homecoming PlasmaPistol Concept.png|Concept art of the plasma pistol for ''Halo Legends'', Homecoming. File:Prototype PlasmaPistol Concept.png|Concept art of the plasma pistol for ''Halo Legends'', Prototype. File:HU MyrasPlasmaPistol.png|Myras Tyla holding a plasma pistol in ''Halo: Uprising''. File:Colonists prisoner.png|An Unggoy holding a plasma pistol on Kojo Agu in ''Halo: Helljumper''. File:Assault on CF-32.png|Two Unggoy Minors wielding plasma pistols in ''Halo: Spartan Assault''.
File:HCE GruntCombatForm Concept.jpg|Concept art of a Flood-infected Unggoy wielding an ''Eos'Mak''-pattern plasma pistol. File:Plasma-pistol.png|HUD icon of the ''Eos'Mak''-pattern plasma pistol. File:Plasma pistol.png|Angled views of the ''Eos'Mak''-pattern plasma pistol. File:HTMCC Avatar Jackal 1.png|Render of a Kig-Yar wielding an ''Eos'Mak''-pattern plasma pistol. File:HCE-PlasmaPistol-Screen.jpg|An ''Eos'Mak''-pattern plasma pistol on the ground. File:HCE-GruntMajor.png|An Unggoy Major wielding the ''Eos'Mak''-pattern plasma pistol. File:Jackals.jpg|Two Kig-Yars armed with the ''Eos'Mak''-pattern plasma pistol. File:HCE-PlasmaPistol-FirstPerson.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol. File:HCE-PlasmaPistol-Overheat.jpg|First-person view of an ''Eos'Mak''-pattern plasma pistol overheating. File:HTMCC-HCE OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
File:Plasma pistol H2.jpg|Angled view of the ''Eos'Mak''-pattern plasma pistol. File:H2 Heavy Grunt.png|An Unggoy Heavy wielding the ''Eos'Mak''-pattern plasma pistol. File:Jackal.jpg|A Kig-Yar Minor illuminated by the glow of an ''Eos'Mak''-pattern plasma pistol. File:HTMCC-H2 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
File:H3-Bnet PlasmaPistol.jpg|Promotional image of the ''Eos'Mak''-pattern plasma pistol. File:Plasma Pistol Halo 3.png|Angled view of the ''Eos'Mak''-pattern plasma pistol. File:H3 Grunt Major.jpg|An Unggoy Major wielding the ''Eos'Mak''-pattern plasma pistol. File:HTMCC-H3 Drones in Crow's Nest 2.png|A Yanme'e swarm firing their ''Eos'Mak''-pattern plasma pistols at a UNSC marine. File:H3 PlasmaPistol Overcharge.jpg|An overcharged plasma bolt mid-flight. File:Flight Elite.jpg|A Sangheili dual-wielding ''Eos'Mak''-pattern plasma pistols in multiplayer. File:Halo-3-legendary-map-pack--20080408000155827.jpg|A Spartan overcharging an ''Eos'Mak''-pattern plasma pistol in multiplayer. File:74697396-Full.jpg|First-person view of overcharged plasma pistols in action in ''Halo 3''. File:HTMCC-H3 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
File:H3ODST PlasmaPistolBolt.png|An Unggoy firing an ''Eos'Mak''-pattern plasma pistol. File:H3ODST ChargedPlasmaPistol.png|A Kig-Yar firing scaled burst from the ''Eos'Mak''-pattern plasma pistol. File:H3ODST JackalMinor&Major.png|Two Kig-Yar with ''Eos'Mak''-pattern plasma pistols. File:H3ODST DroneUltra Firing.jpg|A Yanme'e Ultra firing an ''Eos'Mak''-pattern plasma pistol.
File:HR Type25 study2.jpg|A study of the ''Eos'Mak''-pattern plasma pistol. File:T25 Bolt Study HR Temp.jpg|A study of the ''Eos'Mak''-pattern plasma pistol. File:HaloReach - Plasma Pistol.png|A left-facing render of an active plasma pistol from the pre-beta development stage. File:Reach-PlasmaPistol-Right.png|A right-facing render of an active plasma pistol from the pre-beta development stage. File:Reach MPBeta PlasmaPistol.png|A Halo: Reach Multiplayer Beta|''Halo: Reach'' beta render of an inactive plasma pistol. File:Ppovercharge.png|First-person view of an ''Eos'Mak''-pattern plasma pistol overheating in the beta. File:HR_PlasmaPistol_Pattern.png|Pattern on the ''Eos'Mak''-pattern plasma pistol. File:HTMCC-HR Grunt&PP Closeup.png|Two Unggoy wielding ''Eos'Mak''-pattern plasma pistols. File:HR ChargedPlasmaPistol 1.png|A Kig-Yar Major firing a scaled burst from the ''Eos'Mak''-pattern plasma pistol. File:HR ChargedPlasmaPistol 2.png|Two Kig-Yar overcharging their ''Eos'Mak''-pattern plasma pistols. File:HR-PlasmaPistolHUD.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol. File:HTMCC-HR OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
File:CEAmajor.PNG|An Unngoy Major with an ''Eos'Mak''-pattern plasma pistol. File:2817470-gallery.jpg|Two Unggoy wielding with ''Eos'Mak''-pattern plasma pistols. File:HCEA-Mgalekgolo&JackalMajor.png|A Kig-Yar Major armed with an ''Eos'Mak''-pattern plasma pistol. File:HCEA-PlasmaPistolHUD.png|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:H4-Reference-PlasmaPistol.jpg|Reference model sheet of the ''Eos'Mak''-pattern plasma pistol. File:H4-Reference-PlasmaPistol_2.jpg|Reference sheet for the ''Eos'Mak''-pattern plasma pistol. File:H4-Render-PlasmaPistol.jpg|Orthographic views of the ''Eos'Mak''-pattern plasma pistol. File:H4 profile - JackalHeavy.png|A Kig-Yar Heavy wielding an ''Eos'Mak''-pattern plasma pistol. File:HTMCC-H4 EliteStorm&Grunts.png|A Sangheili with the ''Eos'Mak''-pattern plasma pistol. File:H4-UnggoyStorm&Imperial.png|Two Unggoy with the ''Eos'Mak''-pattern plasma pistol. File:Type-25_DEP_interior.jpg|The upper firing coil within the interior of an ''Eos'Mak''-pattern plasma pistol. File:H4-PlasmaPistol-FirstPerson.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol. File:HTMCC-H4 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
File:H4-PlasmaPistol-Skin.png|FCT (Fracture) Skin. File:H4-PlasmaPistol-SteelSkin.png|BPL (Boilerplate) Skin.
File:H2A Beach - Noob Combo.jpg|Walpole wielding a plasma pistol in ''Another Day at the Beach''. File:H2A-UnggoyMinors-Screen.jpg|Two Unggoy Minors firing their plasma pistols in ''Halo 2: Anniversary'' campaign. File:HTMCC-H2A ElitesDualPlasmaPistol.png|Sangheili Minors dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign. File:H2ACP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' campaign. File:H2ACP-PlasmaPistolDualWield.png|First-person view of dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign. File:H2AMP-PlasmaPistol.png|A Spartan using a plasma pistol in ''Halo 2: Anniversary'' multiplayer. File:H2AMP-PlasmaPistolDualWield.png|A Spartan dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer. File:H2AMP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' multiplayer. File:H2AMP-PlasmaPistolDualWieldHUD.png|First-person view of dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer.
File:HO-Plasma Pistol.png|The default plasma pistol in the menu. File:PPistolOnline.jpeg|The default plasma pistol on Diamondback. File:PPistolOnlinePower.jpeg|The golden Power Plasma Pistol on Diamondback.
List of appearances
''Halo: The Fall of Reach''
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: First Strike''
''Halo 2''
''Halo Graphic Novel''
*''The Last Voyage of the Infinite Succor''
''Halo: Ghosts of Onyx''
''Halo: Uprising''
''Halo 3''
''Halo: Contact Harvest''
''Halo: The Cole Protocol''
''Halo Wars: Genesis''
''Halo Wars''
''Halo: Helljumper''
''Halo 3: ODST''
''Halo Legends''
*''The Duel''
*''Homecoming''
*''Origins''
*''Prototype''
*''The Package (animated short)|The Package''
''Halo: Evolutions - Essential Tales of the Halo Universe''
''Halo: Blood Line''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Covenant|Covenant''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Combat Evolved Anniversary''
*''Terminal (Halo: Combat Evolved Anniversary)|Terminals''
''Halo: The Thursday War''
''Halo 4''
*''Spartan Ops''
''Halo: Spartan Assault''
''Halo: Initiation''
''Halo: Escalation''
''Halo: Mortal Dictata''
''Halo: Broken Circle''
''Halo 2: Anniversary''
*''Terminal (Halo 2: Anniversary)|Terminals''
''Halo: Spartan Strike''
''Halo: The Fall of Reach - The Animated Series''
''Halo: Shadow of Intent''
''Halo: Ground Command''
''Halo Mythos''
''Halo: Fractures''
*''Breaking Strain''
''Halo Wars 2''
''Halo: Envoy''
''Halo: Retribution''
''Halo: Recruit''
''Halo: Fireteam Raven''
''Halo: Silent Storm''
''Halo: Official Spartan Field Manual''
''Halo: Lone Wolf''
''Halo: Meridian Divide''
''Halo: Shadows of Reach''
''Halo: Divine Wind''
''Halo: The Television Series''
*''Contact''
*''Homecoming (TV Series)|Homecoming''
*''Reckoning''
*''Transcendence''
Sources
Category:Covenant infantry weapons Category:Infantry plasma weapons
|
File:Eperanza Station.png|thumb|250px Eperanza Station is a tram station in Flamenco Street in the city of Promesa on Andesia.''Halo 5: Guardians'', multiplayer map, Plaza
Gallery
File:H5Trammap.png|A map of the tram system.
List of appearances
''Halo 5: Guardians''
Sources
Category:Andesia locations
|
|body=
|position=First planet
|moon(s)=
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=Yes
|temperature=
|demonym=
|species=
|population=None
}}
}}
Ephsu I is the sole planetary body in the Ephsu system. It is a massive, uninhabited terrestrial world that has an atmosphere and water present. The planet was most noteworthy for being the former anchor for Installation 07.
History
Following the orders for the IsoDidact, Installation 07 was sent to an unspecified system, where, according to Chakas, the ring "became a sacred tomb for millions, though some may still live." Installation 07 eventually received its final activation preparations, and fired after the other six Halo rings in 97,445 BCE. However, following the array's firing and the process of Reintroduction|reseeding the Milky Way|galaxy with intelligent life had begun, an uncatalogued species called the Xalanyn were discovered to have mysteriously survived. At the behest of the remaining Forerunner council, Installation 07 was moved to the Ephsu system so that it would be in close proximity to the Xalanyn's homeworld. After a parley between the two species, the Xalanyn were imprisoned on Installation 07, which remained in orbit over Ephsu I.
As of late 2558#August|August 2558, Installation 07 stood at a distance of fewer than 12,000 kilometers from the planet.
In 2559#December|December 2559, during the Battle for Zeta Halo, Zeta Halo was rocked by a cataclysmic explosion. Shortly thereafter, it was suddenly moved from in orbit around Ephsu I to an unknown location in space by Cortana.
Gallery
File:H5G Ephsu I.png|Ephsu I in ''Halo 5: Guardians''. File:HINF BoosterFrame Ring Concept.jpg|Early blue-sky concept art for Installation 07 and Epshu I created for ''Halo Infinite'', c.2015.
List of appearances
''Halo 5: Guardians''
''Halo: Point of Light''
''Halo Infinite''
Notes
Sources
Category:Planets
|
United Nations Space Command
|notable=
}}
Ephsu is a star system in the Sagittarius Arm of the Milky Way. It is notable as the former system of Installation 07 before it moved to a unspecified region of space in late 2559.
Overview
The system is in the Sagittarius Arm of the Milky Way. It contains a M-dwarf star, with one Ephsu I|terrestrial planet, which served as the anchor for Installation 07.
Ephsu I: A terrestrial planet.
*Installation 07 : The seventh Halo ring, Zeta Halo. Currently moved to an unknown location in space.
History
Following orders by the IsoDidact, Installation 07 was sent to an unknown system, where, according to Chakas, the ring "became a sacred tomb for millions, though some may still live." Later on, Installation 07 received its final activation preparations, and finally fired after the other six Halo rings in 97,445 BCE. However, following the array's firing and the process of Reintroduction|reintroducing life to the galaxy had begun, an uncatalogued species known as the Xalanyn were discovered to have survived the pulse. At the behest of the remaining Forerunner council, the installation was moved to the Ephsu system so that it would be in close proximity to the Xalanyn's homeworld. After a parley between the two species, the Xalanyn were imprisoned on Installation 07, which remained in orbit over Ephsu I.
The system was discovered as Installation 07's location by renowned human scientist and historian Doctor Luther Mann after a year of sifting through data he'd discovered during his stay at the Office of Naval Intelligence|ONI Sarcophagus|Research Facility Trevelyan.
There was a research outpost on the Halo established by 2555#March|March 2555, and by 2558#August|August 2558 was protected by at least two s.
During the Created conflict in 2559, the system was the site of a major Battle for Zeta Halo|battle. The Banished, led by War Chief Escharum, invaded the Halo. A battle both in space and on the installation took place, with the United Nations Space Command|UNSC suffering major losses, leaving the installation occupied by the Banished, and badly damaged by a cataclysmic explosion. Following the explosion, Zeta Halo was suddenly relocated from the Esphu system to an unknown location by Cortana.
List of appearances
''Halo: Hunters in the Dark''
''Halo 5: Guardians''
''Halo: Point of Light''
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:Planetary systems
|
The Ephyra system is a star system within the Polona sector, in the Outer Colonies. The system contains the planet Netherop - a greenhouse world believed to have once-held a native technological civilisation. To the Covenant, the system is known as the Eryya system.
List of appearances
''Halo: Silent Storm''
''Halo: Oblivion''
''Halo: Outcasts''
Sources
Category:Planetary systems
|
Epic Evolution Reborn is the fifth track included in the ''Halo: Spartan Strike Original Soundtrack''. It is a reorchestration of ''Epic Evolutions'' from the ''Halo: Spartan Assault Original Soundtrack''.
|
Epic Evolutions is the fifteenth track on the ''Halo: Spartan Assault Original Soundtrack''. A preview of the track was released on Tom Salta's personal website to showcase the soundtrack.
Appearances This soundtrack can be heard:
In ''Operation C: Monolith'' intro cutscene, when Merg Vol activates X50. In Mission 20: Defense of the Enemies' Airbase|Defense of the Enemies' Airbase, while Spartan Sarah Palmer is evacuating civilians. In ''Operation F: Hydra'' ending cutscene, when Palmer mourns Edward Davis's demise.
Sources
|
Epic Grinder is an Achievement in ''Halo Wars'' that is unlocked when the player obtains a lifetime Campaign score of over 1 million.
It is worth 40 Gamerscore.
Sources
|
Epilogue is the twelfth and final track in ''Halo 2: Original Soundtrack#Volume 2|Halo 2: Original Soundtrack, Volume 2''. It is composed of ''Beholden'' (0:00-1:03), ''Road to Voi'' (1:03-3:22), and ''Subsume'' (3:22-3:49).
Overview
''Beholden'' (1:03) begins with two reprises of the opening string melody of ''Impend'' (itself a rearrangement of the ending to ''Brothers in Arms''). The second reprise features an electric guitar part played by American musician wikipedia:John Mayer|John Mayer. This piece plays first in the Halo 2 credits|ending credits in ''Halo 2''.
''Road to Voi'' (2:19) is a reprise of ''Respite'' from ''High Charity Suite'' featuring strings and horns. The piece plays last in the ending credits in ''Halo 2''.
''Subsume'' (0:27) features eerie ambiance, and plays during the Epilogue cutscene, in which Gravemind approaches Cortana in the High Council Chamber of ''High Charity''.
Production notes The name ''Road to Voi'' alludes to the appearances of Tsavo highway (location)|Tsavo Highway and Voi in ''Halo 3''. John Mayer's involvement was kept a secret by Martin O'Donnell until the 2014 documentary ''Remaking the Legend''. According to O'Donnell, there was no contractual agreement between the parties, and neither Microsoft nor Mayer's agent were aware of his contribution. Mayer wanted to keep it a secret so he could tell his friends he was featured in the game.
Sources
|
|name=Epilogue
|image=File:H3ODST Epilogue Loadscreen (S6).png|300px
|player=
|date= 2552#November 15, 2552|November 15, 2552Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #2''
2552#November 17, 2552|November 17, 2552
|place= Quito Space Tether, Earth Mombasa, Kenya, Earth
|objective=
|nowalk=yes
}}
Epilogue is the eleventh level of ''Halo 3: ODST''s campaign in ''Halo: The Master Chief Collection''. Instead of gameplay, the level contains the cutscenes that originally followed the Halo 3: ODST credits|credits, which depicted the interrogation of Quick to Adjust and Prophet of Truth's arrival at the Forerunner relic beneath ONI Alpha Site (location)|ONI Alpha Site.
Transcript
''Romeo is leaning tiredly against his plasma cannon. Buck and the Rookie pull him away from the turret to the center of the vessel.''
Sergeant Edward Buck: "Easy does it."
Lance Corporal Kojo Agu|Kojo "Romeo" Agu: "Argh!"
''They lay Romeo down and Buck pulls off his helmet. Romeo looks up, pointing at the corner where Dare and the Huragok are sitting.''
Romeo: "We went through hell for that?"
Buck ''(to the Rookie)'': "Give him some meds, would ya?"
Buck ''(to Romeo)'': "It's important. It knows things."
''The Rookie gives Romeo an injection.''
Romeo: "Heck, Gunny... I wasn't talking about the alien."
Buck: "Mickey? I'm sending you a very special co-pilot."
Michael Crespo|Michael "Mickey" Crespo (COM): "Aw, come on! I don't want one of those things in here!"
Buck: "It won't bite. And unlike you, it knows what to tell those cruisers to keep 'em off our tail."
''Vergil floats to the controls.''
Captain Veronica Dare: "I think they're too busy to care."
''Dare walks to the side of the ship to watch the carriers burn the city.''
Dare: "Looks like they've found what they're looking for."
''Buck joins her.''
Buck: "What about you? What about us?"
''Dare holds Buck's hand.''
Dare: "Win this war...then ask me that again."
''Dutch presses a control panel. The Phantom's sides close as it sets off for space, leaving multiple Covenant assault carriers and battlecruisers to glass the city. As the camera zooms out, it reveals the Covenant ships uncovering Portal at Voi|the Portal. Fade to black.''
EPILOGUE
ONI orbital facility
One month after drop
''Veronica Dare and a Marine walk down a passageway, the screen cuts the Marine's face from view.''
Dare: "Terrence Hood|Lord Hood may have given you clearance, but it was my op, and it's my interrogation. We only captured one. It's very delicate."
''The Marine is revealed to be Avery Junior Johnson|Sergeant Johnson.''
Sergeant Major Avery Junior Johnson: "Don't worry...''(tapping a control panel)''...I know what the aliens like."
''The hatch opens, and the two walk into the interrogation room. Vergil is floating in the center, toying with an F99's Optics Package. Buck's squad is sitting or standing nearby. The Rookie is sleeping under some stairs.''
Johnson: "It has access to the Covenant battle-net?"
Dare: "Limited, but yes. We're not entirely sure how it manages a remote connection to the w-"
''Johnson throws a lighter to the Huragok, the ODSTs turn in alarm and attempt to interfere.''
Buck: "Whoa, stand down! Stand down!"
''The Huragok, still looking at the optic package, swiftly catches the lighter.''
Dare: "Sergeant Major, please! It's extremely flammable!"
''Johnson walks right up to the Huragok.''
Johnson: "The Brutes. The bastards who put bombs on your buddies and killed millions of my people..."
''Johnson sits down on a nearby crate.''
Johnson: ''(grunts)'' "...they're digging a mighty big hole."
''Johnson puts a cigar in his mouth.''
Johnson: "You're gonna tell me exactly what they're looking for. And then, you're gonna help me stop 'em."
''Easter Egg: At this point, if the right thumbstick is held left, one can see Buck with a Cavemen|Caveman which is sitting on a grating. Buck nervously picks something off the monkey (possibly a bug), and proceeds to put it in his mouth.''
''The Huragok lights Johnson's cigar, suggesting a deal. Johnson smiles, and the Huragok clicks the lighter off, and the screen blacks out with the lighter's click.''
''In the Superintendent's underground data center, many Huragok are looking around the area, as one looks behind to see the Prophet of Truth arriving from above on his gravity throne, accompanied by two Huragok behind him. Inspecting the area around him, the Prophet of Truth stops to peer forward, smiles, and orders the Huragok to move forward. A large hole is shown, with part of a Forerunner relic located underneath. Several Phantoms fly around in the area, one approaching and moving towards the structure.''
Achievements The following achievement can be unlocked on Epilogue in the ''Halo: The Master Chief Collection'' edition of ''Halo 3: ODST''.
{| class="wikitable"
| ! scope"width:135px;text-align:center;" |''Halo: 3: ODST'' (Xbox 360)
! scope"width:135px;text-align:center;" |''Halo: MCC'' (Xbox One)
! scope"width:135px;text-align:center;" |''Halo: MCC'' (Steam)
! scope"width:175px;height:20px;text-align:center;" |Title
! scope"width:350px;height:20px;text-align:center;" |Unlock requirement
! scope"width:200px;height:20px;text-align:center;" |Games
| |N/A
|File:One Got Away.jpg|center|114px
|File:HTMCC H3ODST Achievement OneGotAway Steam.jpg|center|64px
|One Got Away
|View Cavemen#Halo 3: ODST|the missing link.
|''Halo: The Master Chief Collection''
|}
Gallery
File:H3ODST Epilogue Loadscreen.png|Preview of the level in ''Halo: The Master Chief Collection'' menu prior to the release of Series 6: Raven. File:H3ODST TooBusyToCare.jpg|Dare, Rookie, and Buck looking out at New Mombasa in flames. File:H3ODST-Buck&Dare.png|Buck and Dare onboard the Phantom. File:Portal odst.png|The Portal at Voi being excavated by Covenant ships. File:ONI orbital facility.png|Johnson and Dare approach Quick to Adjust being guarded by Alpha-Nine. File:H3ODST Truth&Huragok.png|Truth and two Huragok underneath New Mombasa.
Sources
Category:Halo 3: ODST campaign
|
|devname=130_epilogue
|name=Epilogue
|image=File:H3 Epilogue Loadscreen.png|300px
|player=
|date= 2553#March|March 3, 2553 2557#July|July 21, 2557
|place= Voi Memorial, Kenya, Earth In orbit of Requiem
|objective=
|nowalk=yes
}}
Epilogue is the eleventh level of ''Halo 3''s campaign in ''Halo: The Master Chief Collection''. Instead of gameplay, the level contains the cutscenes that originally followed the final level ''Halo (Halo 3 level)|Halo'', which depicted Terrence Hood|Lord Hood's speech at the Voi Memorial as well as John-117's survival following Raid on Installation 08.
In the Xbox 360 version of Halo 3, the content of this level is found at the end of the level ''Halo (Halo 3 level)|Halo''.
Transcript
File:Attend2.PNG|thumb|300px|Marines and the Arbiter pay their respects to Earth's fallen heroes.
''On a hillside near the Portal at Voi, which has now been shut down, UNSC Marine Corps|Marines gather. Fleet Admiral Lord Terrence Hood removes his hat, and begins his speech.''
Terrence Hood|Lord Terrence Hood: "For us, the storm has passed. The Human-Covenant War|war is over. But let us never forget those who journeyed into the howling dark and did not return. For their decision required courage beyond measure..."
''Flashback: The front half of the ''Forward Unto Dawn'' enters the Earth's atmosphere, and crashes into the Indian Ocean. Two Marines track its descent.''
Lord Hood (voiceover): "...sacrifice, and unshakable conviction that their fight, ''our'' fight, was elsewhere."
''Flashback continued: An engineering crew cuts into the ''Forward Unto Dawn'' with torches while a rescue Pelican hovers overhead. The Arbiter emerges from the wreckage.''
''Flashback ends: The Arbiter is revealed to be present at the memorial, standing solemnly with the Marines. The ''Shadow of Intent'' can be seen hovering above in the distance.''
Lord Hood: "As we start to rebuild, this hillside will remain barren. A memorial to heroes fallen. They ennobled all of us, and they shall not be forgotten."
''Lord Hood puts his hat back on and salutes. Sergeant Stacker turns to the other Marines present.''
Gunnery Sergeant Reynolds: "Present arms!"
''Seven Marines raise their BR55HB battle rifle|Battle Rifles and each fire a single burst of three shots: a Wikipedia:Three-volley salute|3-volley salute. The view pans over the Portal, now closed and silent, and Mount Kilimanjaro against the evening sky.''
''Later, the Arbiter approaches Lord Hood, standing alone in front of Voi Memorial|the Memorial, which appears to be a Pelican wing, decorated with pictures of the fallen, including Miranda Keyes|Commander Miranda Keyes and Avery Junior Johnson|Sergeant Major Avery Johnson, along with flowers, medals, ribbons, and other tokens of respect.''
File:Handshake-large.jpg|thumb|300px|Lord Hood and the Arbiter shake hands.
''Under the UNSC emblem is an inscription commemorating the dead:''
IN MEMORY OF THOSE FALLEN
IN THE DEFENSE OF EARTH
AND HER COLONIES
MARCH 3, 2553
''Lord Hood and the Arbiter stare at the Memorial.''
Lord Hood: "I remember how Human-Covenant War|this war First Battle of Harvest|started. What your kind did to mine. I can't forgive you. But..."
''Hood turns to the Arbiter and holds out his hand.''
Lord Hood: "You have my thanks. For standing by him to the end."
''The Arbiter slowly shakes Admiral Hood's hand. After letting go, Hood's eyes are drawn to one part of the memorial in particular.''
Lord Hood: "Hard to believe John-117|he's dead."
''The Arbiter looks away, toward the ''Shadow of Intent'', hovering silently in the sky.''
Thel 'Vadam: ''(quietly)'' "Arrival|Were it so easy."
File:Thel Vadam and Rtas Vadum.jpg|thumb|300px|Thel 'Vadam and Rtas 'Vadum prepare to return home.
''The Arbiter leaves the Memorial. His Kez'katu-pattern Phantom|Phantom heads back to the ''Shadow of Intent'', hovering in about the same position as the Portal to the Ark once was. The Arbiter meets Shipmaster Rtas 'Vadum on the bridge. 'Vadum is looking at a holographic image of Earth.''
Rtas 'Vadum: "Things look different. Without the San'Shyuum|Prophets' lies clouding my vision. I would like to see Sanghelios|our own world - to know that it is safe."
''The Arbiter reassuringly places a hand on 'Vadum's shoulder.''
Thel 'Vadam: "Fear not. For we have made it so."
''The Arbiter clenches his fist to his chest.''
Rtas 'Vadum: "By your word, Arbiter." ''(clenches his fist to his chest likewise to Thel 'Vadam)''
''The Arbiter takes a seat on the command chair, the one normally used by Rtas 'Vadum.''
Thel 'Vadam: "Take us home."
''The ''Shadow of Intent'' leaves Earth.''
''Going back to the Voi Memorial, the view shows that next to the print "March 3, 2553", the number "117" is carved into the metal of the wing, and a rank insignia is taped to the upper right of it as a tribute to the Master Chief.''
''Fade to black.''
Cortana: "Chief? Can you hear me?"
''The Master Chief, very much alive, awakens, floating in zero gravity in a debris-filled hallway on board the .''
Cortana: ''(relieved)'' "I thought I'd lost you, too."
''The Master Chief looks at a gaping hole in the hallway. He drifts to his floating MA5C assault rifle|assault rifle and holsters it, then begins to drift to the end of the hallway.''
File:H3 - FUD aft.jpg|thumb|300px|The aft section of the ''Forward Unto Dawn'' lost in space.
John-117: "What happened?"
Cortana: "I'm not sure. When Halo fired, it shook itself to pieces. Did a number on the Ark. Portal at Voi|The Portal couldn't sustain itself. We made it through just as it collapsed."
''The Chief reaches the end of the hallway, which opens up into empty space. The ''Forward Unto Dawn'' is revealed to be sheared in half, floating in a cloud of its own debris, still red-hot from the sudden slipspace slowdown.''
Cortana: "Well... some of us made it."
''The ''Forward Unto Dawn's'' remaining half continues to drift aimlessly in unknown space.''
''The Chief begins to drift further inside the ship, finding a row of cryo chamber|cryotubes complete with a holotank to plug Cortana into.''
Cortana: "But you did it. Prophet of Truth|Truth and the Covenant, the Flood..."
''The Chief plugs Cortana's data chip into the holotank and she appears.''
Cortana: "It's finished."
''The Master Chief turns off the flashlight on his helmet.''
John-117: "It's finished."
''The Chief places his assault rifle in one of the rackets on the wall.''
Cortana: "I'll drop a distress beacon|beacon, but it'll be a while before anyone finds us."
''The Chief climbs into one of the cryotubes.''
Cortana: "2557|Years, even."
''The cryotube door begins to close.''
Cortana: "I'll miss you."
File:Legendary Planet.jpg|thumb|300px|The ''Forward Unto Dawn'' drifting towards Requiem|a mysterious planet.
John-117: "Dawn|Wake me. Halo 4|When you need me."
''Cortana smiles, nodding. The cryotube closes and seals, freezing the Master Chief and bringing the Halo Trilogy to its conclusion.''
''Fade to black''
''The back half of the ''Forward Unto Dawn'' is seen drifting towards Requiem|a planet. A star is eclipsed by the ''Forward Unto Dawn'' for a second as it slowly comes out from behind the planet, casting light upon it momentarily before blinding the view completely.''
''Game ends''
Gallery
File:H3 Epilogue Storyboard 1.jpg File:H3 Epilogue Storyboard 2.jpg File:H3 Epilogue Storyboard 3.jpg File:H3 Epilogue Storyboard 4.jpg File:H3 Epilogue Storyboard 5.jpg File:H3 Epilogue Storyboard 6.jpg File:H3 Epilogue Storyboard 7.jpg File:H3 Epilogue Storyboard 8.jpg
Category:Halo 3 campaign
|
|next=*''Departure/Land Grab|Land Grab''
|game=''Halo 4''
|devname=m90_epilogue
|name=Epilogue
|image=File:H4 Epilogue Loadscreen.png|300px
|player=
|date=July 2557
|place=
|objective=
|nowalk=yes
}}
Epilogue is the tenth and last level of ''Halo 4s campaign. It does not contain actual gameplay, instead only a cutscene depicting John-117's rescue by a D79-TC Pelican and reunion with Thomas Lasky, and then a cutscene depicting John taking off his MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI armor and a speech made by Ur-Didact|the Didact.
Summary Still floating in the debris field from the ''Mantle's Approach'', the John-117|Master Chief is rescued by Pelican 096|a Pelican from the and is greeted by a Spartan-IV|Spartan honor guard on the ship. Shortly thereafter, Captain Thomas Lasky joins a grieving Master Chief on an ''Infinity'' observation deck overlooking Earth, leading to a discussion between the two about soldiers and people, leading the Master Chief to reflect on how Cortana Shutdown|once asked him to determine which one of them is the machine.
As a voiceover by Ur-Didact|the Didact defends his actions, troops secure New Phoenix and witness the aftermath of the New Phoenix Incident|use of the Composer while the Master Chief has his armor removed on ''Infinity'' S-Deck for the first time in over four and a half years.
Transcript
''Fade in to the debris field left of the ''Mantle's Approach''. Then cut to John, floating above Earth, not moving at all. A searchlight shines on John's body, who looks up slowly to see an approaching Pelican.''
Pelican Pilot (COM): "''UNSC Infinity|Infinity'' Actual? Pelican 096|Pelican Nine Sixer. We found him."
''The Pelican's back door opens. Cut to aboard the'' Infinity, ''where SPARTAN-IV Program|SPARTAN-IVs and Marines stand in formation to await Master Chief. They turn and salute as John steps out of the Pelican. Cut to black.''
File:H4 Must carry on.jpg|thumb|250px
''Fade in to establishing shot of the'' Infinity. ''Cut to John standing at a window, looking down at Earth below. Thomas Lasky comes from behind.''
Lasky: "Mind if I join you?"
John-117: ''(turns to see him)'' "Of course not, Sir."
Lasky: "At ease, Chief. It feels kind of odd for you to call me ''Sir''."
''The two face out towards Earth''.
Lasky: "Beautiful, isn't she? I don't get to see her often enough. I grew up on New Harmony. Attended Corbulo Academy of Military Science|Corbulo Military Academy. Never saw Earth in person until I was an adult, but... I still think of her as home."
''John says nothing. Lasky breaks their silence.''
Lasky: "You don't talk much, do you? ''(John doesn't respond)'' Chief, I won't pretend to know how you feel. I've lost Cadmon Lasky|people Chyler Silva|I care about, but... never anything like you're going through."
John-117: "Our duty, as soldiers, is to protect humanity. Whatever the cost."
Lasky: "You say that like soldiers and humanity are two different things. Soldiers aren't machines. We're just people."
''John turns to look at him, then turns back. He does not respond.''
Lasky: "I'll let you have the deck to yourself."
''Lasky walks away. John looks to see him go.''
John-117: "Cortana|She Shutdown|said that to me once... about being a machine."
''John continues to watch Earth's surface.''
''Cut to black. Credits roll.''
File:H4-NewPhoenix.jpg|thumb|250px|New Phoenix
''Open on the city of New Phoenix. The sound of a Pelican can be heard in the distance.''
''Cut to within the deserted city. Smoke rises from piles of ashes on the streets and there are many abandoned cars.''
Ur-Didact (voiceover): "In this hour of victory, we taste only defeat. I ask why."
''Two Pelicans fly over the street.''
Ur-Didact (voiceover): "We are Forerunners, Mantle|guardians of all that exists. The roots of the galaxy have grown deep under our careful tending. Where there is life, the wisdom of our countless generations has saturated the soil."
''The Pelicans land. Several troops come out of the troop bay of one. They secure the area, but slow down to realize that the city is empty. One of them examines a pile of ash on the ground with his instruments. He looks up and away into the horizon; the entire city population is dead.''
Ur-Didact (voiceover): "Our strength is a luminous sun towards which all intelligence blossoms. And the impervious shelter beneath which it has prospered."
''Cut to John-117, slowly walking down a hallway in ''Infinity''. Fade to black.''
Ur-Didact (voiceover): "I stand before you. Accused of the sin of ensuring Forerunner ascendancy. Of attempting to save us from this fate where we are forced to... recede..."
''Fade to the SPARTAN-IV armory on ''Infinity''. Numerous personnel and SPARTAN-IVs are seen below.''
Ur-Didact (voiceover): "Humanity stands as the greatest threat in the galaxy."
''Cut to SPARTAN-IVs being armored by machines.''
Ur-Didact (voiceover): "Refusing to eradicate them is a fool's gambit."
''Sarah Palmer and another S-IV who is running on a treadmill turn to see John. The running S-IV almost trips in the process.''
Ur-Didact (voiceover): "We squander eons in the darkness, while they seize our triumphs for their own."
''Palmer walks forward to approach John. Cut to John, walking right past her. His size dwarfs hers.''
Ur-Didact (voiceover): "The Mantle of Responsibility, for all things, belongs to Forerunners alone!"
''John walks to one of the machines, prepared to take off his armor for the first time in years. Personnel and S-IVs in the area gather around his station and watch. Since he is too tall to fit inside the disarming machine, the technicians around him prepare to remove his armor manually.''
Ur-Didact (voiceover): "Think of my acts as you will."
''The technicians free the bolts to his arm plates, allowing them to fall off.''
Ur-Didact (voiceover): "But do not doubt the reality."
''The machine frees John's chest plate, also allowing it to fall. The chest plate hits the floor with a loud thud.''
Ur-Didact (voiceover): "The Reclamation... has already begun."File:Reclamation Has Begun.gif|thumb|250px
''John's helmet begins to de-bolt as machines begin to lift it off.''
Ur-Didact (voiceover)''': "And we are hopeless to stop it."
''John's helmet is lifted off. If the player has not yet beaten the game on Legendary, beneath the helmet there is only black. Once the player has beaten the game on Legendary, however, John's adult face is revealed for the first time. All that can be seen is his brow, cheekbones, and bridge of his nose, while his eyes are shadowed. Cut to black.''
''Game ends.''
Trivia
The Legendary ending which reveals John's face will play every time, regardless of difficulty, once the player has The Legend of 117|beaten the game on Legendary. The same is true in ''Halo Wars'', but in ''Halo: Combat Evolved'', ''Halo: Combat Evolved Anniversary'', ''Halo 3'', ''Halo 3: ODST'', the ''Halo: The Master Chief Collection'' version of ''Halo 4'', and ''Halo 5: Guardians'', the Legendary endings only play on Legendary difficulty.
* In ''Halo: The Master Chief Collection'', the Legendary ending can be accessed by playing ''Epilogue'' on Legendary even if the rest of the game is beat on a different difficulty. All SPARTAN-IVs that appear in the epilogue use Recruit and Scout armor.
During the last cutscene, John is depicted as being roughly two feet taller than Sarah Palmer (6'9"), despite his canonical height of 7'2". As a result, he is too tall to enter the armor assembly/disassembly station, forcing a team of engineers to remove his armor manually. However, Paul DeMarco and Carlo Hoya (both 7'1") have no trouble using the same machines in the Departure|first episode of ''Spartan Ops''. Lasky's clothes indicate that he is still an Executive Officer (XO) of UNSC Infinity while originally he was now a captain of UNSC Infinity after Captain Del Rio's removal from Infinity by UNSC High Command and promoting Lasky as a Captain of UNSC Infinity with the rank of Captain. This could be his new Officer Uniform was not ready to use due to the timeline between the Battle of Requiem and New Phoenix Incident only happens in a couple of days.
Category:Halo 4 campaign
|
|name=Epilogue
|image=File:HR Epilogue Autumn.png|300px
|player=
|date=September 19, 2552
|place= Orbit of Installation 04, Soell system
|objective=
|nowalk=yes
}}
Epilogue is the eleventh level of ''Halo: Reach's'' campaign. It does not contain actual gameplay, instead only a cutscene depicting the arrival of the at Installation 04, similarly to the opening cutscene of the ''Halo: Combat Evolved'' level ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn''.
Epilogue was only included in the port of ''Halo: Reach'' included in ''Halo: The Master Chief Collection''. In the original game, the cutscene included in the epilogue includes the Halo: Reach credits.
Transcript
''Fade in to the Soell system|Soell Star System. The ''Pillar of Autumn'' exits slipspace. The cruiser flies into view.''
September 19, 2552 01:20 Hours
Captain (Navy)|Captain Jacob Keyes: "Cortana, all I need to know is, ''did we lose them?''"
Cortana: "I think we ''both'' know the answer to that."
''The ''Pillar of Autumn'' slowly drifts towards the planet Threshold and the orbiting megastructure - Installation 04|Halo.''
''Fades to black.''
Category:Halo: Reach campaign
|
Epilogue is the eleventh track (Disc 2 Track 4) included in ''Halo: Reach Original Soundtrack'', and plays in the ''Halo: Reach'' campaign level ''Lone Wolf''. It is composed of ''Spartans Never Die'' (0:00-0:55), ''Omega'' (0:55-2:08), and ''Hymn for Reach'' (2:08-4:30).
Overview
''Spartans Never Die'' (0:55) is a piano solo of the first theme from the later track ''Ghosts and Glass''. The piece plays in the opening cinematic, with the final notes leading into the campaign level's opening gameplay moments.
''Omega'' (1:13) features an eerie ambience by low strings, accompanied by male choir singing a dissonant melody. The piece plays when SPARTAN-B312|Noble Six's helmet takes permanent damage during gameplay, and continues into the ending cinematic, up until the point when the Spartan's helmet is shown being discarded on the dusty ground.
''Hymn for Reach'' (2:12) opens with high strings playing a sad, but hopeful, melody. The choir joins as the melody repeats for the first time. When the melody repeats for a second time, the instruments and choir enter a higher register at the end. High strings then take over for a serene and delicate bridge, playing in solo until the other instruments return for an uplifting finish. The piece plays in the final cinematic, when Catherine Halsey recites a eulogy to Noble Six, and it is revealed that Reach has returned to a habitable state in 2589. A shortened strings-only version of the piece was featured as ''Wing and a Prayer'' (from the earlier track ''New Alexandria (music)|New Alexandria''), and the melody was used as a remix for the later track ''We Remember''.
Production notes The genesis of ''Hymn for Reach'' was titled ''"Torture Hymn"'', retroactively named as such by O'Donnell because listening to it was a torture. Inspired by hymn music, the piece was initially written as an ambiance piece by low strings. The final melody of ''Hymn for Reach'' was already being developed, but it included an extended introduction, more notes in the main melody, and a second melody as its ending. In an attempt titled ''"Try Again"'', O'Donnell added high strings, but he considered the piece "a bit labored", and hated it. In another attempt titled ''"Try again again"'', O'Donnell reintroduced the "spacey" ambiance from ''Uppercut'' (from the earlier track ''Long Night of Solace (music)|Long Night of Solace''), followed by a simplified melody of ''Hymn for Reach'', and ending with space ambiance. O'Donnell also tried incorporating other melodies (including ''Ghosts and Glass'') into the piece, but ultimately returned to the simplified main melody from ''"Try again again"'', played by brass instead of strings, the result of which he considered slightly more hymn-like. The piece was finalized in an attempt titled ''"Hymn for Reach strings"'', in which high strings played the main melody at a higher register. O'Donnell also anticipated choir joining in the first reprise of the melody, and the idea was actualized in the final piece. The name ''Spartans Never Die'' alludes to ONI Directive 930, which banned the application of KIA status to SPARTAN-II program|SPARTAN-II personnel - a tradition which eventually extended to the SPARTAN-III program|SPARTAN-IIIs. The phrase was first said by Carter-A259 verbatim in the Halo: Reach Video Games Awards Trailer|''Halo: Reach'' Video Games Awards Trailer, and also served as the level description of ''Lone Wolf''. The name ''Omega'' likely alludes to Rally Point Omega in the level.
Sources
|
Epilogue may refer to the following:
Real world
Epilogue (Halo: Reach level) - A campaign level in the version of ''Halo: Reach'' included in ''Halo: The Master Chief Collection''. Epilogue (Halo 3) - A campaign level in the version of ''Halo 3'' included in ''Halo: The Master Chief Collection''. Epilogue (Halo 3: ODST) - A campaign level in the version of ''Halo 3: ODST'' included in ''Halo: The Master Chief Collection''. Epilogue (Halo 4 level) - A campaign level concluding ''Halo 4''.
Epitaph#Variant: Epilogue|Epilogue (level) - A variant of the multiplayer map Epitaph in ''Halo 3''.
Epilogue (Halo 2) - A track from the ''Halo 2: Original Soundtrack''. Epilogue (Halo: Reach) - A track from the ''Halo: Reach Original Soundtrack''.
See also
Wikipedia:Epilogue|Epilogue page on Wikipedia.
|
Episode 1 is the first episode of the Halo: The Television Series Season Two|second season of ''Halo: The Television Series''.
Plot
Appearances
Credits
Sources
Category:Halo: The Television Series Season Two
|
|terrain=Forerunner structure set in a desolate desert wasteland.
|symmetry=
|playernumber=2-6
|gametypes=*Slayer Oddball King of the Hill
1 Flag CTF|One Flag
}}
Epitaph is a multiplayer map featured in ''Halo 3''. Situated in an enclosed Forerunner "cathedral", this asymmetric map is best for free-for-all gametypes, such as Slayer, King of the Hill, and Oddball, and small team games, such as Team Slayer and One-Flag.
Universe and lore Epitaph is set in an enclosed, cathedral-like Forerunner structure that is over a mile tall (at about 5,385.64 feet), (dead link) with a ceiling vaulting nearly 200 feet into the air. The structure is the same structure that houses the map Citadel, - ''It is a small section of the Forerunner structure that players first saw in the Halo 3 multiplayer map Epitaph.'' set on The Ark.Halo 3, multiplayer level ''Citadel'' map description - ''In the heart of this Forerunner structure, far above the troubled surface of the Ark, another battle rages.'' In the distance, other towers can be seen.
The structure's blue-green glowing "windows" are actually made up of holographic Forerunner text symbols. Additionally, Quadwings fly around the outside of the map.
Overview
Epitaph is lined with corridors, gravity lifts, and shield doors, forcing rapid-paced, corridor-based combat. It towers above a virtually endless wasteland, although careful inspection will reveal metallic-like ribs jutting through the sands below. Though not featured in Team Slayer, Epitaph is played primarily in Team Doubles, Lone Wolves, and Team SWAT|SWAT variants, where the primary gametypes include Slayer and the occasional Oddball gametype. The map is semi-symmetrical, modeled in the relative shape of a cross or plus sign (or possibly a tombstone cross, which would be suitable with its name), with a "base" at either end. These bases are essentially enclosed, with a spacious gap in the center that forms the primary cathedral area.
To either side of the bases are stairways that lead to a pair of raised tunnels, one on each side of the cathedral area. However, they are separated from the open space by a wall, preventing players in the tunnels from overlooking the cathedral space. Situated in each "base" is a gold-colored lift, similar to the main lift on ''Construct''. One of the lifts ejects players into the air, toward the center of the cathedral area, where a floating platform with a M41 SPNKR|rocket launcher wobbles. This platform is reminiscent of the platform on the ''Halo 2'' map Midship, though much smaller in shape and size. Only two pieces of equipment exist on this map: the power drain (found by the main gravity lift) and a Z-4190 bubble shield|bubble shield (found on the opposite side of the map).
File:HMCC H3 Epitaph Map.png|Epitaph Map. File:H3 Epitaph HeatMap.jpg|A birds-eye view of Epitaph.
Cathedral Interior The interior of the cathedral is split into five sections, each section having multiple levels, with access to the ramps and walkways outside. Of the five sections, four form the "spokes" of the interior with two of the sections being identical. From each of these sections, players may travel to the walkways on the outside of the level, and back into the interior of the cathedral.
The main hallway in Epitaph is split into two bases, one of which bears a large golden Offensive Bias|hologram. On one end of the level, a gravity lift propels players to the rocket launcher platform, while the opposite lift only carries players to the upper level. Two smaller gold-colored gravity lifts (one on each side of the main section) also send players to the upper levels of the cathedral. A plethora of weapons and grenades can be found on the upper and lower levels of this main section, including Type-52 Mauler|Maulers, Type-33 needler|needlers, and Paegaas Workshop Spiker|Spikers.
On the lowest level of the interior, in the center rests a Gravity hammer (fiction)|gravity hammer, which is often a contested weapon between players and teams alike. Directly above the gravity hammer, resting on a floating platform, players can find the rocket launcher, another hotly contested weapon. The identical sections of the map are adjacent to the gravity hammer and rocket launcher, and can be accessed from a number of directions. The lowest level of these two sections holds a BR55HB battle rifle|battle rifle, while the upper part contains a M6G magnum|magnum on one side, and a Type-25 plasma pistol|plasma pistol on the other. Players can jump to access the platform where the rocket launcher rests from the ramp on the upper level of this section. Players can also find an overshield on the lowest level of the main hallway.
File:H3 Epitaph-Main Corridor.jpg|The Main Corridor of Epitaph at the northern end of the map (main lift in background).
Cathedral exterior A series of catwalks and ramps exist on either side of ''Epitaphs outdoor section. These catwalks run parallel, and perpendicular to the main hallway section of the Inner-Cathedral, and thus exist on the "light side" and "dark side" of the map. Since this map is semi-symmetrical, the catwalks on either side are similar, but not identical. The commonality shared between these two sides is that they all connect to the Inner-Cathedral through a series of doorways and shield doors. While technically not a power weapon, the M90 shotgun|shotgun exists on a ledge of the "dark side" catwalk, beside a gravity lift leading into the map's interior. This section, known as the "corner of death" is a common place for players to camp. Players will wait just out of view around the corner for an unsuspecting player to come looking for the shotgun.
On a lower ramp on the "light side" catwalks, players can find active camouflage power-up, offering a clear advantage in the cramped spaces of ''Epitaph''. Players can also find Maulers on the ramps, as well as Okarda'phaa-pattern plasma rifle|plasma rifles. This map also features Type-2 spike grenade|spike grenades, and a number of them can be found on both the interior and exterior of the map. It is interesting to note that the spike grenade does adhere to the shield doors in this level. In addition to quickly accessing the upper and lower levels of the map, players can drop down onto the lower catwalks from the top, by carefully jumping down. There is also a small opening on the upper ramp on the "dark side" that allows players to drop down onto the lower level.
File:H3 Epitaph Exterior.jpg|View of the exterior showing the location of the bubble shield in the foreground and the SRS99D-S2 AM sniper rifle|sniper rifle in the background.
It is possible to jump from the upper level, over the edge, to the shotgun spawn below, behind where a camper would be. When lifting to the rocket spawn, there may be the danger of a camper up on the pillars to the left or right. There may also be a risk of someone following you to the rocket spawn, this is common because of the number of people looking to see if the rockets have respawned. Since there is only one battle rifle on this map, you can get some good headshot kills, assuming that the game is not BRs. Remember that after picking up the shotgun, you can travel up the nearby lift and pick up the bubble shield, and this combination, apart from being against the gravity hammer, is very good for this map. When being pursued, throw a grenade right behind you, since this map has so many hallways they'll have to walk through the blast and a melee or a headshot with the BR will tell him that chasing you can have consequences. Also, try and make sure that you are not near any shield doors when attempting this. This area is good for a camping spot in Team Doubles as you can only be approached from the sides or the back and there is a reasonable amount of cover from rockets on the main hall side. The shotgun spawn below and the Brute Shot spawn above the ramp on the lifts left means 2 people can hold this area against almost any threat as with the door shields, the shotgun beats anything (including the gravity hammer) and the Brute Shot will beat all, but the rockets and shotgun as its one shot, then beat-down never fails. The shotgun is the best weapon on this level due to the shield doors, so get it early and stay at the edges of the map, or if you don't get it, stay in the open areas so you don't leave yourself trapped with a shotgun to your face. When you get the rockets, look down at the lower level. There are usually a couple people down there. You can easily get a couple kills. When rockets spawn, you can shoot the platform that holds the rocket launcher with a Brute Shot from the bottom of the map. This will cause the platform to shake and the rockets will fall to the bottom. A good way to avoid enemies is to go to the gold lift. Walk to the right side. Make sure you are against it. There is a small section that one can stay in. From the center floating platform, you can jump to the pillars to the east and west, where you can camp at the highest point and look down a shaft to the Mauler's spot. A combination of shotgun and rocket launcher has been known to provide many easy kills for a FFA player, because of mainly close to mid range areas on this map. On the side with the gold lift, you can throw a power drain and it will sail to the rocket platform, complemented by a headshot to someone trying to get themselves rockets can give you an easy kill.
Variants
Epilogue is a map variant released to improve the gameplay balance in any team-based gametype. It was due to be released on September 16, 2008, but was delayed until the 23rd. Notable changes include removed shield doors and a tweaked weapon set-up, similar to the changes made to Snowbound for the new map Snowbound#Variant: Boundless|Boundless. The following is a list of changes made;
Weapon placement
*The sniper rifle spawns in the former Type-25 Brute Shot|Brute Shot location. The rocket launcher has been moved from the upper, suspended platform to the ground level in the middle of the map, in the former gravity hammer spawn location. The Brute Shot now spawns on the upper, suspended platform. Both sets of spike grenades have been replaced with Anskum-pattern plasma grenade|plasma grenades; and the plasma pistol and magnum, which accompanied either set of grenades, have now been replaced with battle rifles. The Vostu-pattern carbine|Covenant carbine on the ground floor leaning against the support pillar has also been replaced with a battle rifle. There are now dual plasma rifles (as opposed to single) in each doorway on either side of the new active camo location. The needler, formerly on the walkway side of the upper platform lift, is now located on the lower, far side (side accessed by the ramp to the left of the lift) of the lift. Ammunition
*The rocket launcher now contains only two rockets instead of four. The shotgun now contains only six shots instead of twelve. Equipment
*Active camouflage is now positioned in place of the bubble shield, at the top of the golden lift on the shotgun side of the map. Additionally, the bubble shield now spawns in the former active camouflage location. The overshield is positioned in front of the golden lift that launches the player to the upper, suspended platform. Two M9 fragmentation grenade|frag grenades are spawned in the former overshield location (which were previously in the new overshield location). A regenerator is now positioned on the walkway containing the shotgun, almost directly beneath the opening in the upper walkway. The power drain, formerly on the far side (accessed by the ramp to the left of the lift) of the upper platform lift, is now located on the upper, walkway side of the lift.
Forge Adding gravity lifts to ''Epitaph'' can allow players to reach the upper decks of the level without having to go onto the outside catwalks. Overload glitch (Halo 3)|Overloading the map will cause the floating platform in the center to fall and disappear through the floor. The floating platform will shift object spawn points placed on it as it moves. For example, spawning a pile of Fusion Coils on the platform and causing them to explode constantly (with an instant respawn trick) will launch the platform, and with it, the Coils' spawn points. The floating platform will only return to its "sweet spot" naturally for a certain distance (almost the length of the cathedral). Even if the map is not overloaded, if the platform exceeds this distance, it will fall and hit the ground; likewise, if it is moved close enough again, it will shoot towards the aforementioned "sweet spot", potentially killing any players in the way.
Production notes During production, Epitaph was known as "Salvation". The map's inspiration came from Wikipedia:Chartres Cathedral|Chartres Cathedral in France, when designer Chris Carney downloaded a floor plan of the cathedral. The map was featured in the ''Halo 3'' internal beta and revealed in the US magazine Gamepro.
Epitaph was slightly altered for Matchmaking. After the December 11, 2007 update, both of the Maulers that spawned in the top portion of the map were removed, and replaced with M7 SMG|SMGs. The small triangular ledge behind the wall near the shotgun spawns now has an invisible wall over it, making it impossible to get to.
Trivia
The playable area of the level constitutes roughly 6% of the tower's height.
*In the 800x450px thumbnail of :File:H3-Epitaph Wall.jpg|this image of the structure, the blue area has a 38px height, and the entire tower has a 269px height; without correcting for distortion caused by perspective, we can estimate the blue area as covering roughly 14% of the tower's height. Examination of the level in-game will show that the playable area is the top half of the blue section; ergo, six or seven percent of the tower's height. Epitaph can be defined as either a noun or verb:
*Noun: a commemorative inscription on a tomb or mortuary monument about the person buried at that site; a brief poem or other writing in praise of a deceased person.
*Verb: to commemorate in or with an epitaph. Epitaph has been theorized to be a memorial or grave for the Forerunner AI Mendicant Bias. An audio string in ''Halo: Silentiums Rebirth|''Rebirth'' narrative describes Mendicant Bias' trial and subsequent entombing in a desert on the Ark, which corroborates this theory. While keeping silent, players can hear the ''Halo'' theme music, being played in a deep synthesizer-like tone every few seconds. When inspected closely, players can see that the "characters" on the windows of the complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions. Some of the characters appear to be a hodge-podge of incomplete calculator-like letters and numbers.
Gallery
File:H3 EpitaphTower Concept.jpg|Concept art of Epitaph's exterior. File:H3 Epitaph PrePro Screenshot 1.jpg|A pre-production-era screenshot of Epitaph, then-known as "Salvation". The screenshot here is from an extremely early period of ''Halo 3'' development, and as such still retains numerous placeholders from ''Halo 2'' such as the SMG and HUD. File:H3 Epitaph PrePro Screenshot 2.jpg|A pre-production-era screenshot of Epitaph, then-known as "Salvation". File:H3_Epitaph_Hologram.png|A hologram of one of the Guardian Sentinel|Guardians that were cut from the final game, repurposed as Offensive Bias. File:Halo3 Epitaph Environment-03.jpg|Another view of the interior of Epitaph. File:H3_Epitaph_Exterior_Light.jpg|Light Side exterior of ''Epitaph'''s catwalks. File:H3_Epitaph_Tower.jpg|The entire structure ''Epitaph'' is built on when viewed from several hundred meters away. Note the Cathedral is at the top. File:H3_Epitaph_Tower_Above.jpg|Overhead view of the Forerunner structure, which is attached to seven paths File:H3-Epitaph Wall.jpg|The tower's north face. File:H3-Epitaph Quadwings.jpg|Quadwings on Epitaph. File:H3-QuadWing-Reptavian-Epitaph.jpg|Closeup of a Quadwing on Epitaph. File:H3 Epitaph BPRSpiker Fire.jpg|A Spartan dual-wielding a Kewu R'shi'k-pattern plasma rifle|brute plasma rifle and Paegaas Workshop Spiker|Spiker on Epitaph. File:H3 Epitaph Exterior SecondTower.jpg|An exterior view of Epitaph, showing another tower in the distance.
Sources
|
|terrain=Forerunner structure set in a desolate desert wasteland.
|symmetry=
|playernumber=2-6
|gametypes=*Slayer Oddball King of the Hill
1 Flag CTF|One Flag
}}
Epitaph is a multiplayer map featured in ''Halo 3''. Situated in an enclosed Forerunner "cathedral", this asymmetric map is best for free-for-all gametypes, such as Slayer, King of the Hill, and Oddball, and small team games, such as Team Slayer and One-Flag.
Universe and lore Epitaph is set in an enclosed, cathedral-like Forerunner structure that is over a mile tall (at about 5,385.64 feet), (dead link) with a ceiling vaulting nearly 200 feet into the air. The structure is the same structure that houses the map Citadel, - ''It is a small section of the Forerunner structure that players first saw in the Halo 3 multiplayer map Epitaph.'' set on The Ark.Halo 3, multiplayer level ''Citadel'' map description - ''In the heart of this Forerunner structure, far above the troubled surface of the Ark, another battle rages.'' In the distance, other towers can be seen.
The structure's blue-green glowing "windows" are actually made up of holographic Forerunner text symbols. Additionally, Quadwings fly around the outside of the map.
Overview
Epitaph is lined with corridors, gravity lifts, and shield doors, forcing rapid-paced, corridor-based combat. It towers above a virtually endless wasteland, although careful inspection will reveal metallic-like ribs jutting through the sands below. Though not featured in Team Slayer, Epitaph is played primarily in Team Doubles, Lone Wolves, and Team SWAT|SWAT variants, where the primary gametypes include Slayer and the occasional Oddball gametype. The map is semi-symmetrical, modeled in the relative shape of a cross or plus sign (or possibly a tombstone cross, which would be suitable with its name), with a "base" at either end. These bases are essentially enclosed, with a spacious gap in the center that forms the primary cathedral area.
To either side of the bases are stairways that lead to a pair of raised tunnels, one on each side of the cathedral area. However, they are separated from the open space by a wall, preventing players in the tunnels from overlooking the cathedral space. Situated in each "base" is a gold-colored lift, similar to the main lift on ''Construct''. One of the lifts ejects players into the air, toward the center of the cathedral area, where a floating platform with a M41 SPNKR|rocket launcher wobbles. This platform is reminiscent of the platform on the ''Halo 2'' map Midship, though much smaller in shape and size. Only two pieces of equipment exist on this map: the power drain (found by the main gravity lift) and a Z-4190 bubble shield|bubble shield (found on the opposite side of the map).
File:HMCC H3 Epitaph Map.png|Epitaph Map. File:H3 Epitaph HeatMap.jpg|A birds-eye view of Epitaph.
Cathedral Interior The interior of the cathedral is split into five sections, each section having multiple levels, with access to the ramps and walkways outside. Of the five sections, four form the "spokes" of the interior with two of the sections being identical. From each of these sections, players may travel to the walkways on the outside of the level, and back into the interior of the cathedral.
The main hallway in Epitaph is split into two bases, one of which bears a large golden Offensive Bias|hologram. On one end of the level, a gravity lift propels players to the rocket launcher platform, while the opposite lift only carries players to the upper level. Two smaller gold-colored gravity lifts (one on each side of the main section) also send players to the upper levels of the cathedral. A plethora of weapons and grenades can be found on the upper and lower levels of this main section, including Type-52 Mauler|Maulers, Type-33 needler|needlers, and Paegaas Workshop Spiker|Spikers.
On the lowest level of the interior, in the center rests a Gravity hammer (fiction)|gravity hammer, which is often a contested weapon between players and teams alike. Directly above the gravity hammer, resting on a floating platform, players can find the rocket launcher, another hotly contested weapon. The identical sections of the map are adjacent to the gravity hammer and rocket launcher, and can be accessed from a number of directions. The lowest level of these two sections holds a BR55HB battle rifle|battle rifle, while the upper part contains a M6G magnum|magnum on one side, and a Type-25 plasma pistol|plasma pistol on the other. Players can jump to access the platform where the rocket launcher rests from the ramp on the upper level of this section. Players can also find an overshield on the lowest level of the main hallway.
File:H3 Epitaph-Main Corridor.jpg|The Main Corridor of Epitaph at the northern end of the map (main lift in background).
Cathedral exterior A series of catwalks and ramps exist on either side of ''Epitaphs outdoor section. These catwalks run parallel, and perpendicular to the main hallway section of the Inner-Cathedral, and thus exist on the "light side" and "dark side" of the map. Since this map is semi-symmetrical, the catwalks on either side are similar, but not identical. The commonality shared between these two sides is that they all connect to the Inner-Cathedral through a series of doorways and shield doors. While technically not a power weapon, the M90 shotgun|shotgun exists on a ledge of the "dark side" catwalk, beside a gravity lift leading into the map's interior. This section, known as the "corner of death" is a common place for players to camp. Players will wait just out of view around the corner for an unsuspecting player to come looking for the shotgun.
On a lower ramp on the "light side" catwalks, players can find active camouflage power-up, offering a clear advantage in the cramped spaces of ''Epitaph''. Players can also find Maulers on the ramps, as well as Okarda'phaa-pattern plasma rifle|plasma rifles. This map also features Type-2 spike grenade|spike grenades, and a number of them can be found on both the interior and exterior of the map. It is interesting to note that the spike grenade does adhere to the shield doors in this level. In addition to quickly accessing the upper and lower levels of the map, players can drop down onto the lower catwalks from the top, by carefully jumping down. There is also a small opening on the upper ramp on the "dark side" that allows players to drop down onto the lower level.
File:H3 Epitaph Exterior.jpg|View of the exterior showing the location of the bubble shield in the foreground and the SRS99D-S2 AM sniper rifle|sniper rifle in the background.
It is possible to jump from the upper level, over the edge, to the shotgun spawn below, behind where a camper would be. When lifting to the rocket spawn, there may be the danger of a camper up on the pillars to the left or right. There may also be a risk of someone following you to the rocket spawn, this is common because of the number of people looking to see if the rockets have respawned. Since there is only one battle rifle on this map, you can get some good headshot kills, assuming that the game is not BRs. Remember that after picking up the shotgun, you can travel up the nearby lift and pick up the bubble shield, and this combination, apart from being against the gravity hammer, is very good for this map. When being pursued, throw a grenade right behind you, since this map has so many hallways they'll have to walk through the blast and a melee or a headshot with the BR will tell him that chasing you can have consequences. Also, try and make sure that you are not near any shield doors when attempting this. This area is good for a camping spot in Team Doubles as you can only be approached from the sides or the back and there is a reasonable amount of cover from rockets on the main hall side. The shotgun spawn below and the Brute Shot spawn above the ramp on the lifts left means 2 people can hold this area against almost any threat as with the door shields, the shotgun beats anything (including the gravity hammer) and the Brute Shot will beat all, but the rockets and shotgun as its one shot, then beat-down never fails. The shotgun is the best weapon on this level due to the shield doors, so get it early and stay at the edges of the map, or if you don't get it, stay in the open areas so you don't leave yourself trapped with a shotgun to your face. When you get the rockets, look down at the lower level. There are usually a couple people down there. You can easily get a couple kills. When rockets spawn, you can shoot the platform that holds the rocket launcher with a Brute Shot from the bottom of the map. This will cause the platform to shake and the rockets will fall to the bottom. A good way to avoid enemies is to go to the gold lift. Walk to the right side. Make sure you are against it. There is a small section that one can stay in. From the center floating platform, you can jump to the pillars to the east and west, where you can camp at the highest point and look down a shaft to the Mauler's spot. A combination of shotgun and rocket launcher has been known to provide many easy kills for a FFA player, because of mainly close to mid range areas on this map. On the side with the gold lift, you can throw a power drain and it will sail to the rocket platform, complemented by a headshot to someone trying to get themselves rockets can give you an easy kill.
Variants
Epilogue is a map variant released to improve the gameplay balance in any team-based gametype. It was due to be released on September 16, 2008, but was delayed until the 23rd. Notable changes include removed shield doors and a tweaked weapon set-up, similar to the changes made to Snowbound for the new map Snowbound#Variant: Boundless|Boundless. The following is a list of changes made;
Weapon placement
*The sniper rifle spawns in the former Type-25 Brute Shot|Brute Shot location. The rocket launcher has been moved from the upper, suspended platform to the ground level in the middle of the map, in the former gravity hammer spawn location. The Brute Shot now spawns on the upper, suspended platform. Both sets of spike grenades have been replaced with Anskum-pattern plasma grenade|plasma grenades; and the plasma pistol and magnum, which accompanied either set of grenades, have now been replaced with battle rifles. The Vostu-pattern carbine|Covenant carbine on the ground floor leaning against the support pillar has also been replaced with a battle rifle. There are now dual plasma rifles (as opposed to single) in each doorway on either side of the new active camo location. The needler, formerly on the walkway side of the upper platform lift, is now located on the lower, far side (side accessed by the ramp to the left of the lift) of the lift. Ammunition
*The rocket launcher now contains only two rockets instead of four. The shotgun now contains only six shots instead of twelve. Equipment
*Active camouflage is now positioned in place of the bubble shield, at the top of the golden lift on the shotgun side of the map. Additionally, the bubble shield now spawns in the former active camouflage location. The overshield is positioned in front of the golden lift that launches the player to the upper, suspended platform. Two M9 fragmentation grenade|frag grenades are spawned in the former overshield location (which were previously in the new overshield location). A regenerator is now positioned on the walkway containing the shotgun, almost directly beneath the opening in the upper walkway. The power drain, formerly on the far side (accessed by the ramp to the left of the lift) of the upper platform lift, is now located on the upper, walkway side of the lift.
Forge Adding gravity lifts to ''Epitaph'' can allow players to reach the upper decks of the level without having to go onto the outside catwalks. Overload glitch (Halo 3)|Overloading the map will cause the floating platform in the center to fall and disappear through the floor. The floating platform will shift object spawn points placed on it as it moves. For example, spawning a pile of Fusion Coils on the platform and causing them to explode constantly (with an instant respawn trick) will launch the platform, and with it, the Coils' spawn points. The floating platform will only return to its "sweet spot" naturally for a certain distance (almost the length of the cathedral). Even if the map is not overloaded, if the platform exceeds this distance, it will fall and hit the ground; likewise, if it is moved close enough again, it will shoot towards the aforementioned "sweet spot", potentially killing any players in the way.
Production notes During production, Epitaph was known as "Salvation". The map's inspiration came from Wikipedia:Chartres Cathedral|Chartres Cathedral in France, when designer Chris Carney downloaded a floor plan of the cathedral. The map was featured in the ''Halo 3'' internal beta and revealed in the US magazine Gamepro.
Epitaph was slightly altered for Matchmaking. After the December 11, 2007 update, both of the Maulers that spawned in the top portion of the map were removed, and replaced with M7 SMG|SMGs. The small triangular ledge behind the wall near the shotgun spawns now has an invisible wall over it, making it impossible to get to.
Trivia
The playable area of the level constitutes roughly 6% of the tower's height.
*In the 800x450px thumbnail of :File:H3-Epitaph Wall.jpg|this image of the structure, the blue area has a 38px height, and the entire tower has a 269px height; without correcting for distortion caused by perspective, we can estimate the blue area as covering roughly 14% of the tower's height. Examination of the level in-game will show that the playable area is the top half of the blue section; ergo, six or seven percent of the tower's height. Epitaph can be defined as either a noun or verb:
*Noun: a commemorative inscription on a tomb or mortuary monument about the person buried at that site; a brief poem or other writing in praise of a deceased person.
*Verb: to commemorate in or with an epitaph. Epitaph has been theorized to be a memorial or grave for the Forerunner AI Mendicant Bias. An audio string in ''Halo: Silentiums Rebirth|''Rebirth'' narrative describes Mendicant Bias' trial and subsequent entombing in a desert on the Ark, which corroborates this theory. While keeping silent, players can hear the ''Halo'' theme music, being played in a deep synthesizer-like tone every few seconds. When inspected closely, players can see that the "characters" on the windows of the complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions. Some of the characters appear to be a hodge-podge of incomplete calculator-like letters and numbers.
Gallery
File:H3 EpitaphTower Concept.jpg|Concept art of Epitaph's exterior. File:H3 Epitaph PrePro Screenshot 1.jpg|A pre-production-era screenshot of Epitaph, then-known as "Salvation". The screenshot here is from an extremely early period of ''Halo 3'' development, and as such still retains numerous placeholders from ''Halo 2'' such as the SMG and HUD. File:H3 Epitaph PrePro Screenshot 2.jpg|A pre-production-era screenshot of Epitaph, then-known as "Salvation". File:H3_Epitaph_Hologram.png|A hologram of one of the Guardian Sentinel|Guardians that were cut from the final game, repurposed as Offensive Bias. File:Halo3 Epitaph Environment-03.jpg|Another view of the interior of Epitaph. File:H3_Epitaph_Exterior_Light.jpg|Light Side exterior of ''Epitaph'''s catwalks. File:H3_Epitaph_Tower.jpg|The entire structure ''Epitaph'' is built on when viewed from several hundred meters away. Note the Cathedral is at the top. File:H3_Epitaph_Tower_Above.jpg|Overhead view of the Forerunner structure, which is attached to seven paths File:H3-Epitaph Wall.jpg|The tower's north face. File:H3-Epitaph Quadwings.jpg|Quadwings on Epitaph. File:H3-QuadWing-Reptavian-Epitaph.jpg|Closeup of a Quadwing on Epitaph. File:H3 Epitaph BPRSpiker Fire.jpg|A Spartan dual-wielding a Kewu R'shi'k-pattern plasma rifle|brute plasma rifle and Paegaas Workshop Spiker|Spiker on Epitaph. File:H3 Epitaph Exterior SecondTower.jpg|An exterior view of Epitaph, showing another tower in the distance.
Sources
|
|class=*Carrier Capital ship''Halo: Fleet Battles'' - Campaign, p. 25
|role=*Single-ship deployment Support and interdiction Escort of other capital ships
|length=
|width=
|height=
|mass=35 million metric tons
|power=Fusion reactor
|engine=Fusion drive
|slipspace drive=Shaw-Fujikawa Translight Engine
|navigation=
|hull=Titanium-A armor|Titanium-A battle plate
|armament=*1 Magnetic Accelerator Cannon|56A2F9 light MAC
2 Mark 15 Breakwater naval coilguns
12 M66 Sentry autocannons
20 Bident missile#M4020 Bident|M4020 Bident missile pods
70 Archer missiles#M58 Archer|M58 Archer missile pods
12 M870 Rampart point defense guns
20 M810 Helix point defense guns
|complement=*800 UNSC Marine Corps|Marines
36 dropships
24 space fighters
|crew=1,300 sailors
|passengers=
|othersystems=
|era=*Insurrection Human-Covenant War
|introduced=2475
|affiliation=UNSC Navy
}}
The ''Epoch''-class heavy carrier (hull classification symbol: CV) is a UNSC carrier|warship class in service with the UNSC Navy.
Overview The heaviest variety of carrier in service behind only the immense supercarriers, the ''Epoch'' class' tonnage exceeds that of both the ''Poseidon-class light carrier|Poseidon'' and the ''Orion-class assault carrier|Orion'' classes. Often forming the core of most UNSC fleets, the heavy carrier is capable of taking extreme damage in combat. It is one of the most lauded designs in SinoViet Heavy Machinery's fleet.
Measuring 2,563 metres at its longest point, the ''Epoch'' continues the traditional carrier design with large slanted wings that run across the ship's length. It is roughly divided into three parts, making it reminiscent of the ; however, as a military warship, it has been contracted and has the slab-sided, industrial feel of the UNSC. It has an open ventral hangar in the front, capable of holding a large complement of fighters and ground troops.
Armament The ''Epoch''s primary armament lies is its Magnetic Accelerator Cannon|56A2F9 Magnetic Accelerator Cannon, a rapid-fire variant of the MAC normally mounted on . The ''Epoch'' often lent its firepower in coordinated volleys, despite the 56A2F9's intended use as a purely defensive weapon. The MAC is supplemented by two Mark 15 Breakwater naval coilguns on the prow. To defend against fighters and smaller attack ships that usually break through its escorting battle group, the ship possesses twelve M66 Sentry autocannons and M870 Rampart point defense guns, although these are ineffective against larger Covenant warships. Supplementing the Ramparts are twenty M810 Helix point defense guns. Seventy Archer missile#M58 Archer|M58 Archer missile pods are fitted onto the hull for attacking strikecraft and larger ships, while a further twenty pods of Bident missiles are mounted on the wings. Although normally intended for use against other starships, the standard nuclear-pumped X-ray laser warhead can be replaced with kinetic rod bundles or fusion warheads ideal for surface bombardment.
All ''Epoch''-class heavy carriers have an embarked complement of both aerospace and ground units, which are crucial to their operation in UNSC battle groups. Eight hundred UNSC Marines - a full battalion - are designed to be accommodated on these capital ships. Twelve hangars are also fitted, each of which holds three Pelican dropships and two space fighters. Spacecraft which are too large to be stored in these, such as the GA-TL1 Longsword#C709|C709 Longsword, can dock to the ship using a series of clamps and access umbilicals. An ''Epoch''-class heavy carrier is capable of projecting UNSC naval power by dominating a planet's orbit, and then deploy its strike fighters and troop transports to high-value areas on the surface.
1,300 naval personnel are needed to effectively man an ''Epoch''-class carrier. Like all UNSC carriers, their flight crews are made up of a combination of UNSC Navy and Marine Corps servicemen, which are administratively divided into 'blue' and 'green' sides, respectively. While working within the hangar and supporting flight operations, they wear colored jerseys to distinguish their occupation. For example, red is for ordnance handlers, white is for safety personnel, and green is for technicians.
The ''Epoch''-class entered service in the UNSC Navy in 2475, prior to the outbreak of the Insurrection. It served as a lynchpin of the Navy's expeditionary forces throughout the conflict and well into the Human-Covenant War. One ''Epoch''-class heavy carrier helped defend Alpha Corvi II from the Covenant on December 2525. A ship of the line was assigned to Battlegroup Leviathan at some point during the Human-Covenant War.
Ships of the line
Wikipedia:Lead ship|Lead ship of the classStephen Loftus on the Talk:Autumn-class heavy cruiser|''Autumn'' class' talk page
- Conducted a funeral for the deceased participants of the Project ASTER|augmentation procedures on the SPARTAN-II program|SPARTAN-IIs.
''Halo: Fleet Battles''
This element includes a single ''Epoch''-class heavy carrier.
This element includes an ''Epoch''-class heavy carrier and one ''Paris''-class heavy frigate.
This element includes an ''Epoch''-class heavy carrier and two ''Halberd''-class destroyers.
Production notes
The ''Epoch''-class heavy carrier was created for ''Halo: Fleet Battles''. Its design is based on concept art for ''Halo 2'', ''Halo Wars'', and ''Halo 4'', as well as concepts from Blur Studio. The carrier went through more revisions than any other ship designed for the game. The ''Epoch'' deliberately combines features from various UNSC ships to document a transition between wartime and post-war UNSC vessels. The general structure of the hull is clearly influenced by the , albeit with a more martial aesthetic. Its telescoping prow and overlapping armor panels are meant to evoke the contemporary ''Halcyon-class light cruiser|Halcyon'' and ''Marathon-class heavy cruiser|Marathon''-class cruisers, while its paneling and overall length foreshadow the .
Gallery
File:FoR_UNSC_Atlas.png|The UNSC ''Atlas'', an ''Epoch''-class carrier. File:Atlas-funeral.jpg|The Spartan IIs attend a memorial service aboard the ''Atlas''. File:Atlas-funeral2.jpg|The ''Atlas'' ejecting ash canisters into the void of space.
File:Shrug.png|The UNSC ''Atlas'', an example of the ''Epoch''-class line. Note the variations in design due to artistic license. File:TFoR-as-Atlas.jpg|The ''Atlas'' nearing a star in the Lambda Serpentis system.
File:HFBEpochDetail.jpg|Detail of an ''Epoch''-class carrier for ''Halo: Fleet Battles''. File:HFB Epoch LowerSide.png|Detail of the lower-front angles of the ''Epoch''. File:HFB Epoch UpperSide.png|Detail of the upper-front angles of the ''Epoch''. File:Epoch-class heavy carrier.jpg|A model of the carrier. File:HFB Epoch Angles.jpg|The ''Epoch''-class carrier viewed from multiple angles. File:Epoch overhead.jpg|An overhead view of the ship. File:HFBEpoch1.jpg|Detail of the ''Epoch''-class carrier with its ''Paris''-class frigate escorts. File:HFBEpoch2.png|An ''Epoch''-class carrier escorted by several ''Marathon''-class cruisers and ''Paris''-class frigates. File:UNSC Capital Vessels (Spartan Games).jpg|A scale comparison of the ''Epoch'' class with other UNSC warships. File:HFB-Halberd&Epoch.png|An ''Epoch'' with a ''Halberd''-class destroyer. File:HFB-Lotsofships.png|An ''Epoch''-class carrier scaled against other UNSC and Covenant warships. File:Fleet Battles - Epoch, painted.jpg|The ''Epoch'' model in ''Fleet Battles''.
File:HCD-AlphaCorviIIholo3.png|An ''Epoch''-led battlegroup defends Alpha Corvi II against a Covenant armada.
List of appearances
''Halo: The Fall of Reach''
''Halo: Helljumper''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Halo: The Fall of Reach - The Animated Series''
''Halo: Fleet Battles''
''Halo Mythos''
''Halo: Collateral Damage''
Notes
Sources
Category:Carrier classes Category:UNSC ship classes
|
The Epoloch system is a planetary system within the Forerunner ecumene. It was the location of the shield world known as Requiem, the home of the Promethean Warrior-Servants, which was the second astronomical body in the system.
History At the end of the Requiem Campaign in 2558|February 2558, Jul 'Mdama's Covenant faction|Covenant leader Jul 'Mdama sent Requiem on a collision course with the star in an attempt to destroy the and her crew. Though ''Infinity'' escaped and returned to Earth, the shield world was consumed by Epoloch's immense heat and gravity. As part of Requiem's native Flood containment measure and total failure of local plasma shell containment systems, Epoloch violently imploded on itself moments later in a supernova-level event.Spartan Ops, ''S1/Exodus|Season One - Exodus epilogue cutscene''
Trivia Epoloch is shown to be blue-white in the ''Halo 3'' Halo (Halo 3 level)#Epilogue|Legendary ending as well as in the ''Halo 4'' main menu and the campaign level ''Dawn''; however, when Requiem is plunged into the star in ''Spartan Ops'', it is depicted as being yellow. Epoloch is also yellow-orange in the Halo: Escalation Issue 1|first issue of ''Halo: Escalation'', in which the star is also shown as being disproportionately small.
Gallery
File:Legendary Planet.jpg|Requiem partially eclipsing its sun. File:Requiem destruction.png|Epoloch undergoes immediate stellar collapse after consuming Requiem. File:H4 SO S01E10 Roland and Glassman.jpg|A holography|holographic representation of Epoloch system. File:Infinity escape Requiem.jpg|''Infinity'' flees from the system.
List of appearances
''Halo 3''
''Halo Legends''
*''Origins''
''The Commissioning''
''Halo 4: Forward Unto Dawn''
''Halo 4''
*''Spartan Ops''
''Halo: Silentium''
''Halo: Escalation''
''Halo: Last Light''
''Halo: Official Spartan Field Manual''
Sources
Category:Planetary systems
|
Created
|number=
|function=Shipboard AI
|notable=
}}
Epona is an artificial intelligence construct who was in service with the United Nations Space Command. She was the shipboard AI of the , but would later defect to the Created on October 27, 2558.Halo 5: Guardians, ''campaign level Guardians''''
Trivia In Celtic mythology, Wikipedia:Epona|Epona is the goddess of fertility and protector of equine animals.
List of appearances
''Halo 5: Guardians''
References
Sources
Category:Human AI Category:AI characters Category:Created members
|
File:HR-TipOfTheSpear-Viery.png|thumb|250px|A general view of the continent. Eposz is the northernmost''Halo: The Fall of Reach'', p. 216 supercontinent on the human Human colonies|colony planet|world of Reach. It was a part of the Viery Territory and Utkozet.
History
During the Fall of Reach in 2552, Eposz was the site of multiple battles between the United Nations Space Command and the Covenant Empire.
Geography
Arany Basin
*Buk Burn Cavity
**Logistics Base Godollo
*Godollo Steppe
**Juh Mezo Aqueduct Vadasz Dombok Aszod
*Aszod ship breaking yards New Alexandria (location)|New Alexandria Babd Catha Ice Shelf
*Sword Base Farkas Lake
*Sabre Program Launch/Research Range Szurdok Ridge
*Utkozet hydroelectric power plant Bars
*Mohacs Highland Mountains
*Mount Torott
*Csongrad|Csongrad Region
**Vanadinite Mountain
**Omeiite Mountain
**Menachite Mountain
***CASTLE Base
***Menachite portal complex
*Military Wilderness Training Preserve
*Military Reservation 01478-B
*Fairchild Field|Fairchild Airfield
*Longhorn Valley
**Big Horn River
**Orbital Defense Generator Facility A-331|ODG Facility A-331
*Camp Hathcock
*Camp Independence
*HIGHCOM Armory Omega
Trivia
''Eposz'' is the Hungarian word for "epic".
List of appearances
''Halo: Reach''
''Halo: Ground Command''
''Halo: Official Spartan Field Manual''
''Halo: Shadows of Reach''
Notes
Sources
Category:Reach locations Category:Continents
|
File:HWLS UNSC Base1.png|thumb|Epsilon Base on Harvest.
Epsilon Base was a Firebase operated by the United Nations Space Command during the Harvest Campaign on 2531#February|February 4, 2531. The crew of the maintained Epsilon after arriving at Harvest in the Epsilon Indi system.
History
On February 4, 2531 the bases M5 Talos base turrets 1 and 2 upgrades came online, with its KG Mark 34 flame mortar|flamethrower fuel ratio fully optimized. And its forward interrogation room being fully operational.
The commanding officer of Epsilon Base was Commander Theo Figueroa, who expressed some concern to Captain (NAVCOM)|Captain James Gregory Cutter|Cutter over the base's ability to meet its operational schedule, but Cutter stated that Epsilon base needed to be fully operational by the end of the week, with Cutter thinking Figueroa was the best man for the job.
The Unggoy "Prisoner 0005849784A|Prisoner #0005849784A" was held at Epsilon Base and was interrogated by Sergeant John Forge for 3 hours getting nowhere with it.
Trivia The location of Epsilon Base seems to be on the ''Halo Wars'' multiplayer map Terminal Moraine.
Sources
Category:UNSC military bases Category:Harvest locations
|
|nicknames=
|battles=*Fall of Reach Battle of Tribute
|commanders=*Admiral Roland Freemont Vice Admiral Michael Stanforth Vice Admiral Danforth Whitcomb
}}
The Epsilon Eridani Fleet was a United Nations Space Command fleet in charge of protecting the Human colonies|colony planet|world of Reach, as well as the rest of the Epsilon Eridani system. It was one of the largest known fleets in the UNSC Navy, but saw near-total destruction at the hands of the Covenant Fleet of Particular Justice during the Fall of Reach and Battle of Tribute|Tribute, respectively.''Halo 3: ODST''
History The fleet was first established sometime after the colonization of Reach and the surrounding worlds. It was continuously built up and constructed for the century that followed. By 2552 fleet numbers had risen drastically, with over 100 to 150 warships in-system at any given time. Battle Group Leviathan was a part of the Epsilon Eridani Fleet.
Fall of Reach File:FoR.png|225px|thumb|left|The Epsilon Eridani Fleet engages the Covenant ''Fleet of Particular Justice'' in orbit over Reach. Following the aftermath of the Battle of Sigma Octanus IV, the Covenant had discovered the location of Reach and soon attacked the planet, sparking the Fall of Reach. On July 24, the ''Fleet of Valiant Prudence'', a Covenant advance force spearheaded by the ''Long Night of Solace'', made an incursion on the planet. There were few vessels available to engage the Covenant in this timeframe; sixty percent of the fleet had to be recalled to Reach on August 13, with the reinforcements not expected to arrive for two days. This delay led Spartan NOBLE Team and the to attack the supercarrier in Operation: UPPER CUT, which destroyed the both ''Long Night of Solace'' and the ''Ardent Prayer''.
Despite the colossal battle being waged throughout the Viery Territory, the Office of Naval Intelligence kept the invasion secret from military personnel and civilians on the far side of the planet.Data Drop 5 The Covenant's Fleet of Particular Justice|final and combined invasion force was first detected by Fermion Remote scanning outpost|Remote Scanning Outpost, which continued to warn all UNSC forces in-system of the new threat. There were only about 100 ships at Reach at the time, which moved into defensive positions to defend the planet; the 52 vessels remaining elsewhere in the system (likely engaged at Tribute) were recalled to Reach. A large nuclear mine field had been set up to detonate the Covenant fleet, which destroyed roughly one hundred enemy ships. The opening salvo of Covenant plasma rounds were mostly blocked by three refit stations, letting the fleet fire their first Magnetic Accelerator Cannon|MAC salvo unharmed. When the Covenant fired again however, a crushing 80 UNSC ships were destroyed.
File:HM-PoA-escape.jpg|thumb|250px|The ''Pillar of Autumn'' escapes Reach, surrounded by the wreckage of Defense Fleet vessels. The remaining UNSC ships regrouped with the reinforcements to defend the orbital platforms, but the Covenant began sending hundreds of dropships to the surface of Reach, accompanied by several cruisers to destroy the orbital defense generators. They also used an Kewu-pattern battleship|unidentified vessel to snipe the ships of the fleet which were unable to destroy it. It was able to also avoid rounds from the Super MACS. Finally, the ''UNSC Pillar of Autumn|Pillar of Autumn'' destroyed the supercruiser in an intense battle, but the ''Autumn'' was severely damaged and too much of the fleet was destroyed as well as the generators on the ground being destroyed for it to make much of a difference. Despite strong defense from UNSC ground forces, the Covenant managed to push through and destroy the generators, letting the remnants of the Covenant fleet move in and Glassing|glass Reach, destroying the UNSC stragglers.
Only a handful of ships escaped Reach, most of which were badly damaged. The known survivors were the severely damaged ''Pillar of Autumn'' which was later destroyed in the Battle of Installation 04, an ONI prowler which witnessed the battle and its aftermath and fled, and the which was later salvaged to help the survivors of this battle and the Battle of Installation 04 return home. After the Covenant glassed Reach, they advanced on the other in-system colonies, including Tribute. The initial Battle of Tribute|space engagement over Tribute was a short one, with only a fraction of the original fleet there to defend it. The fleet suffered ninety percent losses and Tribute was partially glassed.''Bungie.net'': Taylor H. Miles|Dutch character profile
Subordinate units Battle Group Leviathan
Known assets
UNSC supercarrier|Supercarriers
*, Punic-class supercarrier|''Punic''-class Cruisers
*, Valiant-class super-heavy cruiser|''Valiant''-class
*, ''Halcyon''-class
*, ''Marathon''-class UNSC destroyer|Destroyers
*
*
*
*
*UNSC Tharsis (Reach)|UNSC ''Tharsis''
UNSC frigate|Frigates
*
*
*
*
*
*
Refit station|Refit Station
*''Anchor 9''
Remote scanning outpost
*''Fermion''
Gallery
File:Punic orbit.jpg|The ''UNSC Trafalgar'' accompanied by her escorts above Reach File:BootCamp - Reach.png|The fleet in orbit around Reach in 2517
File:HaloReach - FrigateWreck.png|The wreck of a UNSC frigate attached to the fleet floating in orbit above Reach. File:HFB-EpochPOA&Paris.jpg|A portion of the fleet, as depicted in ''Halo: Fleet Battles''
List of appearances
''Halo: The Fall of Reach''
''Halo: First Strike''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Pariah''
''Halo: Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Fleet Battles''
Sources
Category:UNSC Navy fleets
|
|body=Epsilon Eridani
|position=IV
|moon(s)=
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=
|species=Human
|population=
|colonized=
|government=Unified Earth Government
}}
Epsilon Eridani IV was a human Human colonies|colony world located in the Epsilon Eridani system. UNSC Marine Corps|UNSC Marine John Forge once served on this world during the Insurrection before his assignment to Fort Marshall.
Notes
Sources
Category:Planets Category:Human colonies
|
Central Command|CENTCOM Region One
|constellation=
|distance=10.5 light-years
|type=K2 Orange-red dwarf system
|magnitude=
|bodies=
|asteroids=Two asteroid belts
|events=*Fall of Reach Battle of Tribute Battle of Beta Gabriel
|affiliation=Unified Earth Government
}}
The Epsilon Eridani system (sometimes rendered Eridani) is a planetary system situated 10.5 light-years from Earth, and is identified as a region in FLEETCOM Sector One. It was home to several habitable planets Human colonies|colonized by the Unified Earth Government, most notably Reach. At 10.5 light-years from its sister system, the Sol system, it is one of the closest neighbors of humanity's Earth|homeworld.
In the summer of 2552, the Covenant invaded the system and attacked Epsilon Eridani's major colonies. Reach ultimately Fall of Reach|fell to the Covenant and was Glassing|glassed, while Tribute was brutally Battle of Tribute|assaulted and partially glassed. Following the Human-Covenant War, at least Tribute, Reach and Beta Gabriel had been resettled by humanity.
Overview
The Epsilon Eridani system is home to at least six planets, two asteroid belts, and at least one Wikipedia:Minor planet|minor planet. A massive Oort cloud#Epsilon Eridani system|Oort cloud is located on the outer edge of the system. At least five of the worlds that orbit Epsilon Eridani are known to be inhabited.
{| class="wikitable sortable"
|- align="center"
!width="75px"|Name !! Image !! Description !! Orbiting locations
|- align="center"
|Epsilon Eridani I || NA || Closest planet to the star. ||
| |Reach || File:HR - Prologue Reach.png|300px ||The former military center of the UNSC, and the most developed human colony. Glassed in 2552 but at least partially habitable by 2589. ||
Turul - The smallest of Reach's two moons, with the shorter orbital radius. Csodaszarvas - The larger of Reach's moons, with a longer orbital radius.
| |Tribute || N/A || A major human colony, known for its strong industrial capacity and large population. Partially glassed during the Battle of Tribute, under UEG control as of 2558. || Emese - Tribute's sole natural satellite.
| |Epsilon Eridani IV || N/A || Known to be the site of an Insurrection. ||
| |Beta Gabriel || N/A || Largely uninhabited, converted into an outdoors resort by wealthy entrepreneurs. Occupied by a Jiralhanae|Brute pack during or otherwise soon after the Fall of Reach. ||
| |Circumstance || N/A || A world-famous for its universities and courts of justice. Status unknown. ||
| |Tantalus || N/A || A human colony with an unknown status after the Covenant's siege in the system. ||
| |Oort cloud || N/A || A cloud consisting largely of ice, on the edge of the system. ||
Unidentified planetoid - A Wikipedia:Planetesimal|planetesimal located within the Oort cloud, which once had a Forerunner presence.
*Site 17 - A Forerunner site on the planetoid.
*Teller Station - An Office of Naval Intelligence|ONI research facility set up to study Site 17.
|}
History
The first planetary confirmations of planet Reach in Epsilon Eridani occurred in the 21st-century.
The Epsilon Eridani system was recognized to have an improbably high number of habitable planets, a fact that was seen as serendipitous to the early colonization efforts. Initial colonization efforts in the system faced significant challenges in marshaling political and economic support. Interest in the system's colonization potential initially focused on Tribute and Circumstance, though it was Reach that would soon capture the attention of UEG planners.
The system was originally colonized by the colony ship ''Odyssey'' with the first wave of humanity's extrasolar colonization in 2362, landing on Reach. Beta Gabriel would be settled in 2363. Afterwards, Tribute was colonized on 2364|August 8, 2364 when arrived and established the initial navigation and communication satellite constellation on the planet, with Circumstance being settled the same year.
By 2390, the bulk of the UNSC's administrative and technical infrastructure was moved to the system. Corporate investments followed, with the construction of the first extrasolar shipyard facilities and material refineries.
By the late 25th century, the system had become home to many of the United Nations Space Command|UNSC's strongholds and military bases, such as Reach. It was protected by the UNSC Epsilon Eridani Fleet. Before the Fall of Reach, Epsilon Eridani's superior interstellar jump point had been the most active Slipstream space transfer zone (arrivals and departures) for over thirty years, with Epsilon Eridani's inferior IJP and Sol's superior IJP regularly trading second and third place spots.
In 2552, the system came under attack by the Covenant. Initially, the Fleet of Valiant Prudence made landfall on Reach triggering WINTER CONTINGENCY (protocol)|WINTER CONTINGENCY. Soon after Teller Station of Site 17 in the system's Oort cloud was attacked by the fleet. At the same time as these events, the other colonies of Epsilon Eridani came under assault by the Covenant. By August 30, Reach was glassed. Glassing would cease on September 27, when ships would be pulled away to be redeployed to Tribute or to prepare for the coming Battle for Earth|invasion of Earth. Combat continued on and around Tribute up until around November 2, when Covenant forces began Great Schism|attacking one another.
Between 2555 and 2558, UNSC Central Command|CENTCOM for Region One entered into negotiations with Covenant remnants around Tribute.
By 2589, Reach had returned to a livable state and continued to see an influx of new colonists with some city|cities being populated again around 2610.
Gallery
File:HW2_EpsilonEridani_Render_1.jpg|A holographic rendering of the system. File:HW2_EpsilonEridani_Render_2.jpg|A holographic rendering of the system. File:Reach_Orbit.png|Reach, the military center of the Epsilon Eridani system. File:Epsilon Eridani.jpg|Epsilon Eridani in the sky as viewed from Earth. File:Reach E310 Campaign10.jpg|A space engagement above Reach.
List of appearances
''Halo: The Fall of Reach''
''Halo: First Strike''
''Halo 2''
''Halo Wars''
''Halo Legends''
*''Origins''
*''Homecoming''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Pariah''
''Remember Reach''
''Halo: Reach''
*''Dr. Halsey's personal journal''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo 4''
''Halo 2: Anniversary''
''Halo: Fleet Battles''
''Halo: The Fall of Reach - The Animated Series''
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
''Halo: Ground Command''
''Halo Wars 2''
''Halo: Shadows of Reach''
Notes
Sources
Category:Planetary systems
|
Epsilon Expanse was a massive gorge on the human colony of Draetheus V. It had nine Bridge (structure)|bridges connecting the gorge to allow access to a southern plateau. During the Battle of Draetheus V, Merg Vol's Covenant engaged the UNSC's 23rd Armored Cavalry and Spartan Operations|Spartan Sarah Palmer at Epsilon Expanse. Although the Scorpion tanks were destroyed by Covenant artillery fire, Palmer and a small amount of UNSC Marines safely made it across the bridges.''Halo: Spartan Assault'', campaign level Mission 9: Battle for Epsilon Expanse|Battle for Epsilon Expanse After crossing the bridges, the UNSC destroyed the artillery and took control of Epsilon Expanse. The Expanse was later used as an escape path for Elephants from Faraday Base.''Halo: Spartan Assault'', campaign level Mission 19: Escape from Faraday|Escape from Faraday
List of appearances
''Halo: Spartan Assault''
Sources
Category:Locations
|
The Epsilon Indi system, designated UC-901-9081 by the Forerunners, is a planetary system that consists of the star Epsilon Indi and five planets in close orbit,Halo: Contact Harvest, ''page 80'' One of these planets, Harvest, was habitable prior to its First Battle of Harvest|destruction by the Covenant in 2525.Halo: Contact Harvest, ''page 32'' The system exists on the frontier of Unified Earth Government|UEG space, largely due to the topology of local slipspace; it is located weeks from the nearest human colony, Madrigal, and slightly more than two months from Reach.
History Epsilon Indi was part of the Forerunner ecumene prior to the activation of the Halo Array; the Forerunners built an unknown number of structures on Harvest.Halo Wars The system was colonized by the Unified Earth Government in 2468. The fact that Harvest was habitable without any terraforming necessary was enough to elicit a colonization effort to a such faraway world. At eleven light-years from Earth, Epsilon Indi is not the most linearly distant star system in human territory; however, a combination of propaganda and the vagaries of slipspace travel led to it being declared the farthest-flung system in UEG space. A population of 3,000,000 citizens was ultimately established on Harvest and an orbital platform was built for exporting and importing goods.
In 2525, the Covenant discovered the system. It was humanity's first contact with the Covenant and after a First Battle of Harvest|violent first contact, the Covenant Glassing|glassed most of the surface. In 2526, the Second Battle of Harvest took place in the system and the UNSC took it back from the Covenant.
The Covenant Harvest campaign|attacked again later in the same year and were not driven off from the system by UNSC forces until 2531.
Trivia The real Epsilon Indi is regarded as a prime candidate for human colonization.
List of appearances
''Halo: The Fall of Reach''
''Halo Graphic Novel''
''Halo: Contact Harvest''
''Halo Wars''
''Halo Legends''
*''Origins''
*''Homecoming''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Dirt''
*''The Impossible Life and the Possible Death of Preston J. Cole''
''Halo: Reach''
*''Data pads''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Halo 4''
''Halo: The Fall of Reach - The Animated Series''
''Halo: Ground Command''
''Halo Mythos''
Sources
Category:Planetary systems
|
Equipment Control Key Codes were codes used by the Forerunners, presumably to ensure that no one else (especially the Flood) could use equipment designated for Forerunner use.Halo 3, ''Terminal (Halo 3)#The Terminals|Terminal Four''
As of Fleetwide Memorandum 3/5, all personnel were required to register their equipment control key codes with Forerunner Fleet Command. Compliance was not optional.
List of appearances
''Halo 3''
Sources
Category:Forerunner technology
|
Equipment jumping is a ''Halo 3'' technique that allows players to jump higher and farther. The trick basically allows players to perform a second jump in midair by using equipment.
Walkthrough The trick can be performed with a Radar jammer|Radar Jammer, a Flare, a Deployable Cover, a TR/9 Antipersonnel Mine|Trip Mine, an Forerunner automated turret|Auto-Turret, or a Power drain|Power Drain. To perform it, a player would first look down, and then jump. At the peak of their jump, they would deploy the equipment item (by pressing X), and then quickly press A again. The button presses cause a player to jump off of the equipment as they deploy it. Skilled players can reach farther distances by running forward while performing the glitch.
Players using a Spartan player model cannot reliably perform the trick with a Power Drain, as Spartans throw Power Drains farther than they do other equipment. Only Sangheili|Elites can use Power Drains for equipment jumping. There is also an element of risk associated with the use of a Power Drain, as even in the event of a successful jump, the jumper would still be left unshielded and vulnerable.
Notes When playing with multiple people over Xbox LIVE|Xbox Live, the trick tends to be more difficult; only the connection host can reliably perform it. Bungie removed the Radar Jammer and Flare from Matchmaking because of this trick. The Power Drain was not removed, as Spartans cannot reliably use it for equipment jumping. (Bungie may not have noticed that Elites can use the Power Drain for equipment jumping)
Category:Glitches Category:Halo 3 glitches Category:Tricks and cheats Category:Halo 3 tricks and cheats
|
An equipment serial number, shortened s/n,:File:H5G-SPNKr.png or sn,:File:Andrew-bradbury-magnum-lo-c-01.jpg is a number and letter combination used by the United Nations Space Command as a means of identification of equipmentHalo 3: ODST - ''ODST armor gauntlet'' and weapon models.Halo 5: Guardians - ''Weapon models''
Known serial numbers ODST armor gauntlets: 0756271
M41 SPNKR: 00051405
M6H_magnum#M6H2_Personal_Defense_Weapon|M6H2 Personal Defense Weapon: 00MA0100062473
M70: 77270-02-108-S1v4
MA5D#October_2558_variant|MA5D (2558 variant): 007230814:File:H5G-Render-AssaultRifle.png BHOS: 2524-22-418-5893
M52B Body Armor: 2580-55-278-4193
VZG7 Armored Boots: 5893-22-418-2524
S90 Gas Mask: 7880-53-413-1999
CH252 Helmet: 9325-80-548-4127
Gallery
File:H3ODST ODST gauntlet sn.png|ODST armor gauntlet with its serial number on it. File:H5G-SPNKr.png|An M41 SPNKr with its serial number on it. File:Andrew-bradbury-magnum-lo-c-01.jpg|An M6H magnum#M6H2 Personal Defense Weapon|M6H2 magnum with its serial number on top. File:H5G-Render-AssaultRifle.png|An MA5D assault rifle with its serial number on it.
Sources
Category:UNSC identification
|
Equipment is a type of special gameplay item introduced in ''Halo 3'', featured in ''Halo 3: ODST'' as an enemy-only sandbox item, in and ''Halo Infinite''.
Overview While prior ''Halo'' games featured power-ups in the form of overshield and active camouflage, these on-map pickups were activated immediately upon acquisition. ''Halo 3'' introduced equipment as a new addition to the "golden triangle" of ''Halo'' gameplay alongside weapons, grenades and melee. Equipment can be found in campaign and multiplayer as pickups in the game world - once picked up, they can be activated at any time with a single button press.
Appearances
In ''Halo 3'', equipment can be found in campaign and multiplayer modes. Equipment in ''Halo 3'' are single-use pickups, and only one such item can be carried at a time. In the campaign, equipment can be employed by the player and by Jiralhanae|Brute AI enemies, with several equipment pieces reserved for the campaign not available in multiplayer. Most equipment can be found in multiplayer, placed on the map like any other power weapon. The mainstay list of equipment found in multiplayer includes the TR/9 trip mine|trip mine, Z-4190 bubble shield|bubble shield, deployable cover, flare, Portable gravity lift|gravity lift, power drain, regenerator and radar jammer. The campaign features all the prior-listed equipment with the addition of the Invincibility, Cloaking and Forerunner automated turret|Auto-Turret. Later, in Halo: Reach, Halo 4, Halo: Spartan Assault, and Halo: Spartan Strike, equipment was remade into Armor abilities
The Invincibility equipment can only be found by killing Jiralhanae Chieftain|Brute Chieftains, while the Cloaking can be found on the bodies of Jiralhanae Stalker|Stalkers and on the map in some areas. The Auto-Turret is exclusively found in a handful of levels and can only be used by the player. The Auto-Turret has since seen its addition to multiplayer with the release of ''Halo 3'' on PC as part of ''Halo: The Master Chief Collection'', and can now be spawned in Forge/Halo 3|Forge mode.
In ''Halo 3'' Forge, equipment can be used to Overload glitch (Halo 3)|overload a map, allowing the player to escape the map's confines.
Almost all equipment - except for the gravity lift, auto-turret, regenerator and radar jammer - can be found again in ''Halo 3: ODST''. Unlike ''Halo 3'', equipment cannot be used by the player, and only exists within the game to be used by Brute enemies against the player.
File:HINF-Equipmentupgrademenu.png|thumb|Equipment upgrades in ''Halo Infinite''s campaign.|250px
''Halo Infinite'' features the return of equipment pick-ups, with several abilities new to the series. The game's equipment includes the Grappleshot, Drop wall, Thruster (Halo Infinite)|Thruster, Repair Field]], Repulsor, Threat Sensor, Threat Seeker, and Shroud Screen. In addition to these, overshield and active camouflage have also been melded into the equipment system, now called "power equipment." Like other equipment, both the overshield and active camouflage can be picked up and held, with the player being able to activate them on demand after a short animation. On top of the overshield and active camouflage, a third power equipment called the Quantum Translocator was also added. Unlike ''Halo 3'', equipment use differs greatly between campaign and multiplayer. Four pieces of equipment in ''Halo Infinite'' can be equipped at once in campaign and recharge similar to armor abilities. This equipment can also be upgraded with Spartan cores. In multiplayer matchmaking, only one piece of equipment can be used at a time, like in ''Halo 3'', but retains multiple uses per pickup varying on game mode.
Trivia
In the January 2008 issue of EGM, in an interview with Brian Jarrard and Tyson Green, it was revealed that there was a piece of equipment cut from the final release of ''Halo 3'' known as The Vortex. It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the Fusion coil|Fusion Coil and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.
*In ''Halo 5: Guardians'', there's a Type-54 plasma pistol variant named "Void's Tear" that works similarly to this cut piece of Equipment.
Gallery
File:HINF Concept VisorAnimation.gif|Concept animation showing a placeholder "targeting visor" equipment for ''Halo Infinite''. File:HINF Concept VISRAnimation.gif|Concept animation visualizing how the "targeting visor" equipment could work if implemented. File:HINF Concept RocketAnimation.gif|Concept animation showing a placeholder "rocket pod" equipment. File:HINF Concept ShieldAnimation.gif|Concept animation showing a placeholder "shield module" equipment. File:HINF Concept ActiveCloak.jpg|Concept showing a placeholder "active cloak" equipment. File:HINF Concept HackingModule.png|Concept showing a placeholder "hacking module" equipment. File:HINF Concept BanishedEquipment.jpg|Concept art of what appears to be an example of Banished equipment for ''Halo Infinite''. File:HINF Concept EquipmentPad.jpg|Concept art of the pad used to hold equipment in ''Halo Infinite''.
Sources
Category:Equipment|
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Eradicator Sentinels are a variant of Sentinel often utilized used as combat carapaces by Facilitator-class ancilla|adjutant sub-monitors in defense of their assigned Forerunner installations.
Overview
Manufactured within Ferrarius Assembler Vats, Eradicator Sentinels have four offensive appendages that can be outfitted with various hard light-based weaponry, usually two scaled up Cindershot|Cindershots and two hard light weaponry reminiscent to that of the Suppressor, or two scaled up Z-390 incineration cannon|Incineration Cannons and two Shard cannons. In addition, Eradicators have a powerful Sentinel beam|sterilization beam that can be fired from its central unit. Eradicators are also equipped with small reconstitution emitters, as well as energy shielding, and an impulse drive.
Eradicators can function autonomously like Aggressor Sentinels but are usually used as personal combat skins for executor constructs in charge of Forerunner installations. A monitor, Facilitator-class ancilla|sub-monitor, or other Forerunner ancilla|construct can dock within a cradle inside the Eradicator's central chassis and take control of the machine, using it to confront localized dangers directly. In the event of close-quarters combat, the Eradicators can generate a pulse of energy that knocks enemies back. Eradicators have at least two design flaws: a lack of manoeuvrability and a relatively slow speed while in combat. Furthermore, if one of its offensive appendages is destroyed, the Eradicator will temporarily freeze up.
File:HINF Adjutant Resolution Chassis.png|thumb|250px|Adjutant Resolution within his Eradicator. History During the Battle for Zeta Halo, when John-117 and the Weapon attempted to shut down the first Reformation Spire|Spire in order to halt the Reformation, they incurred the wrath of Adjutant Resolution, one of Installation 07's sub-monitors. Adjutant Resolution summoned an Eradicator, which he entered and assumed control of, and then proceeded to attack the Master Chief. The Chief managed to destroy the Eradicator, though Adjutant Resolution escaped unharmed.
Later, when John-117 stormed the Command Spire (location)|Command Spire, Adjutant Resolution confronted the Spartan again, this time utilizing an improved Eradicator. Once again, the Master Chief destroyed the Eradicator, and once again, the Adjutant Resolution survived.
Gallery
File:HINF-Concept-ForerunnerBoss4.jpg|Early concept art of the Eradicator. File:HINF-Concept-ForerunnerBoss1.jpg|More erly concept art of the Eradicator. File:HINF-Concept-ForerunnerBoss2.jpg|More early concept art of the Eradicator. File:HINF-Concept-ForerunnerBoss3.jpg|Concept art approaching the Eradicator's final design. File:HINF Concept AdjutantForms.jpg|More concept art approaching the Eradicatorn's final design. File:HINF-Concept-ForerunnerBoss5.jpg|Nearly-finalized concept art of the Eradicator. File:HINF-Concept-Miniboss.jpg|Finalized concept art of the Eradicator. File:HINF Concept DamagedResolution.jpg|Concept art of damaged portions of the Eradicator.
File:HINF Adjutant Resolution enters Eradicator.png|Adjutant Resolution enters his Eradicator. File:HINF Eradicator Shard Projector.png|Eradicator firing its upper shard projectors. File:HINF Eradicator shard projector 2.png|The Eradicator firing its lower shard projectors. File:HINF Eradicator charging beam.png|Eradicator charging its sterilization beam. File:HINF Eradicator sterilization beam.png|Eradicator firing its sterilization beam. File:HINF Spire Adjutant Resolution defeated.png|Adjutant Resolution's first Eradicator is destroyed. File:HINF AdjutantResolution CommandSpire.png|Adjutant Resolution appears in his second Eradicator at the Command Spire. File:HINF Command Spire Adjutant Resolution defeated.png|The second Eradicator is destroyed.
List of appearances
''Halo Infinite''
Sources
Category:Sentinels
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Erb was an ilpdor native to Janjur Qom, the San'Shyuum homeworld. Erb was tamed and cared for by Burenn, who developed a close relationship with the animal.Halo: Broken Circle, ''page 138''
Biography Early in its life, the ilpdor lived in the lake near the village of Crellum. However, male Stoics from Janjur Qom's capital city reduced the population of fishthe main source of food for an ilpdorin the lake through overfishing. Burenn came across the ilpdor when it was starving due to the lack of fish; the ilpdor did not eat her on sight only because of its smaller size. She fed the ilpdor the meat and cheese of a garfren and bonded with it, and she soon named it Erb. The "partnership" formed between Erb and Burenn allowed her to catch more fish by training the ilpdor to drive the remaining fish from the lake into nets. The female San'Shyuum of Crellum provided Erb with food, while the ilpdor scared away hostile raiders or threats to the village.
In 850 BCE, Burenn and her sister Lilumna received a message from the San'Shyuum of ''High Charity'' that invited them to live a life of luxury on the holy city. The two sisters and seven other females accepted the offer,Halo: Broken Circle, ''pages 71-75'' and Burenn made arrangements for her mother to take care of Erb in her absence.Halo: Broken Circle, ''page 148'' The nine females met with San'Shyuum and Sangheili from ''High Charity'' at the lake outside of Crellum, with the females riding aboard of Erb. The group traveled to the Covenant dropship nearby, but were intercepted by a unit of Stoic warriors. As a firefight broke out, the Mken 'Scre'ah'ben|Prophet of Inner Conviction ordered the females to take cover behind Erb. However, Burenn mounted Erb alone and charged at the Stoics. Using its powerful jaws and sharp front claws, Erb destroyed the folasteed mounts and killed several Stoics by breaking their necks. The last surviving Stoic fired at Erb's neck with his weapon. Mortally wounded, Erb charged at the Stoic and stopped in its tracks just as the animal bit off the warrior's head. Spitting out the Stoic's head, Erb collapsed just as Burenn jumped off in time to avoid being crushed.Halo: Broken Circle, ''pages 140-141'' Burenn mourned Erb, and she was later thanked by Inner Conviction for bringing Erb into the battle.
List of appearances
''Halo: Broken Circle''
Sources
Category:Named animals
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File:H4Terminals - Humans.png|thumb|300px|The civilization on Omega Halo.
Between approximately 106,445 BCE and 97,445 BCE, a prehistoric civilization shared by various species and subspecies of human and related genera existed on Earth, then known as Erde-Tyrene. This civilization was a reduced remnant of humanity's Prehistoric human civilization|previous interstellar empire, which was shattered by the Forerunners at the conclusion of the human-Forerunner wars. Erde-Tyrene itself was considered an insignificant and obscure vassal planet of the Forerunners' ecumene, with a Forerunner Miner presence on the nearby Mars, known as Edom at the time.Halo: Cryptum, ''pages 15, 17''
History
Humans first evolved and achieved civilization on Earth, originally known as ''Erda'' or ''Erde-Tyrene'',Halo: Primordium, ''page 237-238'' before 1,100,000 BCE. For over a million years,Halo: Silentium, ''pages 67-68'' humanity roamed Milky Way|the galaxy, experiencing a number of technological dark ages in the interim. Around 107,445 BCE, their latestand lastinterstellar empire stumbled upon the parasitic Flood, which indirectly forced humanity into a Human-Forerunner wars|millennium-long conflict with the Forerunners. Exhausted from fighting the Flood, the humans were eventually defeated.
Following humanity's surrender at their capital of Charum Hakkor and the end of the human-Forerunner wars, the Forerunners used Composers to extract the patterns of the remaining humans on Charum Hakkor. However, many more humans remained in scattered redoubts across the galaxy, which the Forerunners and their subject species proceeded to conquer and gather any live specimens.Halo: Primordium, ''page 156'' These humans were transported back to Earth while all signs of human achievement and technology were erased from the galaxy.Halo: Silentium, ''pages 45-47''
File:H4-Terminal-Village.jpg|thumb|250px|A village on Omega Halo. As punishment for defying the Forerunners, the Forerunners' Ecumene Council|Old Council decreed that the humans be stripped of all technology and be forced to undergo an artificially-induced process of biological devolution: within a relatively short span of time, live humans had millions of years of their evolution reversed, soon leading to them losing body mass and, eventually, intelligence as well.Halo: Silentium, ''page 42'' This process was reluctantly overseen by the Forerunner Lifeshaper, the Librarian, acting under orders of the Old Council. While many Forerunners in positions of power wanted to see humanity wiped out, the Librarian spoke out in their defense, viewing them as special and potentially worthy of inheriting the Forerunners' Mantle|Mantle of Responsibility.Halo: Cryptum, ''page 77''
The Librarian's beliefs about humanity were reinforced during the subsequent millennium: in only a thousand years, the devolved humans' population skyrocketed. Furthermore, the humans branched off into numerous species and subspecies, progress that should have normally taken millions of years. While this was partly due to the assistance of the Librarian and her ''geas'', there were also unknown factors not even the Librarian and her subordinate Lifeworkers could explain despite studying the humans' genetic code in detail. Over twenty of these species migrated across Earth and formed separate populations across the planet.
The development of civilization began anew; humans began to settle down and gather into tribal communities and villages. They began to grow crops and domesticated many animals, such as sheep, goats, wolves, cattle, and birds. They developed tools and basic technology; this spurred the development of trade and even fledgling industry.Halo: Cryptum, ''page 86'' Others continued to live in Technological Achievement Tiers|Tier 7 tribal communities, such as the one that was encountered by the Forerunners during the construction of Portal at Voi|the portal to Installation 00|the Ark in eastern Africa.Halo 3: The Cradle of Life
File:H4-Terminal-Village-Mantle.jpg|thumb|left|250px|The Ur-Didact preparing to compose a population on Omega Halo. Humanity was one of many species indexed and preserved by the Librarian during the Lifeworkers' Conservation Measure, the effort to catalog and index all life in the ecumene for repopulation in the event the Halo Array was fired. With a primary population of specimens held at the greater Ark, Tudejsa|another population of hundreds of thousands of humans of over 120 different varieties was ferried from Earth to Installation 07, where they were later exploited by Faber, the Master Builder, in a series of experiments on the Flood.Halo: Primordium, ''page 188''
Regarding Earth her "special population", the Librarian would imprint the humans there with the Mind transfer|essences of human warriors processed via Composers after Charum Hakkor's fall. These imprints were kept dormant but were designed to awaken at the right triggerssuch as those encountered by Chakas and Riser after meeting with the Forerunner IsoDidact|Bornstellar. However, both the Council and the Librarian forbade taking these humans to the Halos for preservation or storage, as not they did not want to risk the presence of ancient human military personnel on the weapons. Acting against their explicit instructions, the Master Builder took populations of imprinted Earth humans to Installation 07 in his feverish search for a cure for the Flood.Halo: Primordium, ''page 189''
File:ObservingArtifact.png|250px|thumb|The human civilization on Erde-Tyrene. Four years before the end of the Forerunner-Flood war,Halo: Silentium, ''page 197'' the Librarian and her Lifeworkers initiated a mass evacuation of Erde-Tyrene, using their remote beacons to prompt all humans on the planet through their ''geas'' to cease their daily activities and gather in the Lifeworkers' evacuation ships.Halo: Silentium, ''pages 17-18'' Only several hundred scattered humansmost of them very old or youngwere left on Earth after the evacuation.Halo: Silentium, ''page 317'' Due to the Lifeworkers' exceedingly limited resources and the need to store as many species as possible, many humans were not preserved intact but were reduced into biological composites which were taken to the greater Ark and retained in future generations of humans. Their physical remains would be used to provide nutrition for the microorganisms living in Earth's oceans between the sweep of the Halo pulse and Earth's repopulation.Halo: Silentium, ''pages 56-57'' The surviving specimens, held in stasis, were likewise transported to the greater Ark.Halo: Silentium, ''page 26'' Earth was sprayed with solute, which would cause any organism affected by the Halo effect to instantly break down into its component molecules, preventing an ecological disaster from occurring.Halo: Silentium, ''page 19''
File:N'chala.png|150px|thumb|left|N'chala discovering a Strato Sentinel. After the Forerunners moved their own surviving population to the greater Ark, the Librarian's indexed humanswho represented the bulk of the specieswere moved to the nearby Omega Halo. Most of this population, as well as many of the formerly diverse human species, were lost when the Ur-Didact used the Composer on the inhabitants of Omega Halo. However, the Librarian and her successor, Chant-to-Green, managed to save enough specimens aboard Installation 00 to successfully revitalize ''Homo sapiens'' and several other species. Following the firing of the Halo Array, the surviving humans were reintroduction|returned to Earth.
After their reintroduction to Earth, the human civilization regressed once again, and would remain as Tier 7 hunter-gatherers for nearly a hundred millennia. The Librarian had imposed a ''geas'' upon the species, which has been said to have greatly affected their later development; in particular preparing humans for their role as Reclaimer|successors to the Forerunners as stewards of the galaxy.Halo: Primordium, ''page 375''
Species In this time period, Earth was home to numerous sapient species of Wikipedia:Homo|human, Wikipedia:Hominidae|hominid, Wikipedia:Ape|hominoid, and Wikipedia:Simian|anthropoid, all of whom were understood, or regarded themselves, as being part of a single "People".Halo: Primordium, ''page 169'' The multitude of species among the human genus itself was generated rather rapidly, most of them over the course of only a thousand years, after the humans' forced devolution at the hands of the Forerunners. There were more than twenty species regarded as human,Halo: Cryptum, ''pages 25-26'' with over 120 different subtypes known. These various forms represented species and subspecies both new and ones that had once existed but were suppressed over the course of the devolution.Halo: Silentium, ''page 48'' While given human species had stayed remarkably similar to their ancestral forms during their regression and re-evolution in superficial terms,Halo: Primordium, ''page 129'' humans never fully recovered to the level of their ancient ancestors in terms of size, strength and intelligence. This meddling was noted to have considerably distorted Earth's natural fossil records,Halo: Cryptum, ''page 127'' and made it difficult to determine the exact lineage for a particular human species.Halo: Primordium, ''page 242''
Some, although not all, of these species were saved in the Lifeworkers' Conservation Measure and made it to Installation 00 for preservation when the Halo Array was fired. In the endgame of the Flood war, the Librarian estimated that only four or five human species remained intact, and due to the scarcity of healthy and intact specimens the recovery of all of the genetic composites the Lifeworkers had stored may be impossible.
Human|Ha''manush'' (''Homo sapiens''; modern human): among the most prominent species; would several tens of thousands of years later supersede all of the others as the sole human species Florian|Cha''manush'' (''Homo floresiensis''; Florian): a diminutive species later transplanted to Flores and several nearby islands; long-lived, hirsute and expressive-faced Neanderthal|K'ta''manush'' (''Homo neanderthalensis''; Neanderthal): roamed the northern ice flats of Earth, which was undergoing a glacial period at the timeHalo: Cryptum, ''page 20''
B'ashamanune|B'asha''manush'': a thin and lithe species which inhabited Earth's equatorial grasslands Denisovan: close relatives to both ''Homo sapiens'' and ''neanderthalensis''; tall and lean in stature Mara|Sha''kyanunsho'' (''Gigantopitechus''): a sapient species of giant orangutan that lived in highlands north of MarontikHalo: Primordium, ''pages 145-146, 186, 212''
The names of these species were changed to reflect significant changes: when most members of a given species were dead or away from a major spiritual center, the species' name would be prefixed with a glottal click. These rules were known to all humans across Erde-Tyrene but were kept secret from non-human species such as the Forerunners.Rebirth
Notable individuals Chakas Riser Vinnevra Gamelpar Kirimt Matriarch of guides N'chala
Culture and technology File:H4Terminals - HumanHunt.png|thumb|250px|Human hunters displaying their prey. Upon humanity's defeat, the Forerunners restricted the humans' access to all forms of technology, regressing them back to a hunter-gatherer state. Still, as Erde-Tyrene gradually faded into obscurity in the eyes of the Ecumene Council|Old Council and the Builders, the Librarian encouraged the humans to begin redeveloping civilization and technology. By the final years before the Halos' activation, rudimentary cities were in evidence, most notable of them being Marontik, located amidst a region of expansive grasslands. By that time, humans had also developed primitive industry, hot-air balloons and steam-powered waterborne vessels as a relatively recent invention.Halo: Primordium, ''page 59'' This led to a strange hodgepodge of the humans' relatively primitive tribal culture and tradition mixed in with these comparatively sophisticated technologies.Halo: Cryptum, ''pages 21-22'' As one other curious feature of note, certain customs and traditions were shared across all humans on Erde-Tyrene, a trait typically unheard of with civilizations of this technological level.
In the human society of this time, it was common for women to marry and bear children relatively early.Halo: Primordium, ''page 44'' Humans in warm regionssuch as Marontiktypically wore assorted rags and loincloths, although more developed pieces of clothing, including pants and shirts, were worn as well.Halo: Primordium, ''pages 48, 121''
File:H4Terminals - Children.png|thumb|250px|left|Children playing in a village. The humans of this civilization followed the way of daowa-maad, the basis of which had survived humanity's devolution from their prior, Prehistoric human civilization|advanced civilization.Halo: Primordium, ''pages 55-56'' Their most sacred beliefs regarding life and death as well as the power of names were tied to this concept.Halo: Primordium, ''page 207'' In addition, they worshiped the Librarian as "the Lifeshaper" or "the Lady",Halo: Primordium, ''page 48'' viewing her as a sort of goddess who personally visited humans at birth and gave them a purpose.Halo: Cryptum, ''page 46'' This belief had a basis in truth; the Librarian did subconsciously appear to newborns via a remote imprinting system to give them her ''geas''.Halo: Primordium, ''page 374'' This faith was practiced in dedicated temples, one of which was located in Marontik.Halo: Primordium, ''page 30''
Names were considered highly important,Halo: Primordium, ''page 210'' with an individual's "true name" known only to themselves and their closest relatives while most would refer to him or her by a "borrowing name".Halo: Primordium, ''page 42''
File:H4-Terminal-Village-Closeup.jpg|thumb|250px|The ''Mantle's Approach'' over a human village. Upon maturing, males in the greater Marontik area would traditionally undergo rite of passage which involved being led through a series of "sacred caves" located a day's journey from Marontik.Halo: Primordium, ''page 206'' These caves contained myriad paintings describing the humans' beliefs about life and death.Halo: Primordium, ''page 221'' During the ceremony, the caves would be fumed with the smoke of intoxicating leaves and with the initiate's body covered in clay, elder shamans would carve a series of ritual scarification designs to his back, shoulders, ribs and chest using bone knives.Halo: Primordium, ''pages 53, 275'' Those who had undergone the ritual would often repeat the mantra ''"for so I have seen in the sacred caves"'' to affirm their belief in what they had seen.Halo: Primordium, ''page 16''
A dying relative would be prepared for the afterlife through a farewell rite which involved the recitation of a prayer so the dying individual would safely pass over the "western waters" to the Far Shore and that the gods that await on the other sideAbada|Abada the Rhinoceros and the Great Elephantwould not reject them. It was feared that Abada and the Elephant might turn away if they smelled fear, or if the proper rites were not conducted. In that case, the individual would be left to hyenas and buzzards and would not be granted into a peaceful afterlife,Halo: Primordium, ''pages 16, 54, 205-207, 219'' instead being forced to roam the earth restlessly as a ghost. According to some old stories, the dead would continue to walk forever without knowing where they were going.Halo: Primordium, ''page 286''
In addition to their primary beliefs about afterlife, the humans of Erde-Tyrene had a rich oral tradition of legends and myths, many of them mutually contradictory and liberally mixed in with their religion. These featured a broad pantheon of deities, many of them embodied in animal form.Halo: Primordium, ''page 182'' Their worldview was generally animistic and featured a plethora of various secondary gods, spirits and ghosts. These incorporeal beings were generally considered unpredictable, occasionally mischievous, and judgmental of the living, because of the lust and envy they felt for them.Halo: Primordium, ''page 54'' There were many tales of gods and devils which played tricks on humans, commonly told to children.Halo: Primordium, ''pages 284-285''
The ''First Human'' or ''First Man'' was a mythical figure who had a forefinger the size of a tree which held the souls of all his children; the human generations to come.Halo: Primordium, ''page 204'' Chakas, after being Mind transfer|converted into 343 Guilty Spark|a monitor with the essences of thousands of ancient humans stored within compared himself to this being.Halo: Primordium, ''page 371''
The ''Vaeites and Alben'' were entities who were said to appear in the humans' oldest dreams. Riser once compared the Forerunners to these beings.Halo: Primordium, ''page 34''
A warning tale about ''story devils'' described a being who traveled across the land and told great stories; however, those who listened became mute and their descendants would only talk babble. Upon Chakas telling Vinnevra this story, she asked him if the Primordial was a story devil.Halo: Primordium, ''pages 220-221''
In a particular story, the sky was told to be a great flat plane on which glowing insects moved and occasionally, someone opened a door to let in light from the outside. The stars were also told to be holes punched in the sky by birds pecking for insects.Halo: Primordium, ''page 279''
According to one account of the creation of humans, ''Mongoose'', a god known for being a trickster, was said to have convinced Mud to mate with the Sun (both personified deities). This union resulted in the creation of worms, which the Mongoose angered and teased until they grew legs and chased it over the grasslands. The worms became humans, who would continue to be played jokes on by humorless gods of Tree, River, Rock and Cloud.Halo: Primordium, ''pages 209-310''
''Shalimanda'', the heaven-snake, was told to have swallowed an original, jewel-covered stream of worlds. It exploded the next night, bringing forth the Earth-like worlds which gave birth to humans.
Trivia The common term for the different human species, "manush", was derived from the Wikipedia:Romani language|Romani language, in which ''Wiktionary:manush|manush'' is the word for "human being" or "man". The word itself is one of many derivatives of the Wikipedia:Sanskrit|Sanskrit word ''Wiktionary:|manusia'', among the Wikipedia:Indo-Aryan languages|Indo-Aryan languages.
List of appearances
''Halo 3''
*''Terminal (Halo 3)|Terminals''
''Halo: Cryptum''
''Halo: Primordium''
''Halo 4''
*''Terminal (Halo 4)|Terminals''
''Halo: Silentium''
''Rebirth''
''Halo Mythos''
''Halo: Point of Light''
Notes
Sources
Category:Ancient humanity
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Erdenet is a Human colonies|human colony world under the jurisdiction of the Unified Earth Government. In 2558, the AI Jiang of the Colonial Administration Authority defected to the Created to assist Cortana in claiming the Mantle of Responsibility.Halo 5: Guardians, campaign level ''Guardians''
Trivia The planet shares its name with Wikipedia:Erdenet|Erdenet, a Mongolian city.
List of appearances
''Halo 5: Guardians''
Sources
Category:Human colonies
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The Erebus system is a United Nations Space Command|UNSC-controlled star system, and home to the colony world of Erebus VII. Erebus VII was home to a UNSC research facility that was abandoned at some point under unclear circumstances.Halo 4, multiplayer map ''Abandon''
Trivia wikipedia:Erebus|Erebus was used in Greek mythology to refer to a region of the Underworld.
List of appearances
''Halo 4''
''Halo: Point of Light''
Sources
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Erebus VII is the seventh planet in the Erebus system, and a world under the Unified Earth Government's control.
Overview
The planet's equator is covered by an immense forest of spiny, vine-like trees. Its native wildlife includes Eiyaa-Mahtuhaas a species of large, presumably carnivorous quadrupedal creatures; several specimens of these creatures were kept at the UNSC facility located on the planet.
History The planet's atmospheric composition makes Erebus VII habitable for humans, though extremely hostile indigenous wildlife has prevented the world from becoming a viable candidate for full colonization. Additionally, the interference of the UNSC's Office of Naval Intelligence have also prevented the consideration; ONI has established numerous facilities on the planet, though their research goals have remained unannounced.
In 2557, ONI lost contact with its research teams and the planet's facilities were left abandoned. Several remote contact teams were sent to determine the cause of contact loss, but they only found empty laboratories and were unable to determine the location of its staff. Research on Erebus VII has since been suspended by the Office of Naval Intelligence, and there is no plans to commit new resources. A War Games simulation of the abandoned facility was later used by 's SPARTAN-IV program|SPARTAN-IV complement for training. The scientists had been studying the Eiyaa-Mahtuhaa|anglers that inhabited the planet and captured a nest of very young juveniles. The anglers proved to be an intelligent species and started hunting them in turn. At that point, the scientists performed horrible experiments on the captured juveniles. In one night, the scientists lost dozens of people to the anglers in a coordinated attack. Using their light and mimicry, the anglers lured the survivors in and killed many of them until they realized that the humans were no longer falling for it and moved on to systematically removing and destroying their satellite uplinks, comms stations and power cores. A few months later, the ONI teams showed up and became the target of the anglers.
In 2558#August|August 2558, Rion Forge was sent to Erebus VII through a slipspace portal from Installation 07. After getting captured by the anglers, Rion was rescued by the survivors on an ONI team that had been investigating the disappearance of the researchers and the two surviving researchers that they had found who explained what had happened to them. After retrieving the third piece of the coordinate key from a Forerunner way station on New Carthage, 343 Guilty Spark was led to Erebus VII where he rescued Rion, the survivors she'd found and four more located elsewhere on the planet. The ''Ace of Spades'' then delivered the survivors of Erebus VII to a mining outpost in a nearby star system. Spark later suggested that the anglers may have been seeded on Erebus VII, designed or modified, to dissuade visitors to the planet and to protect the Forerunner site there.
After dropping off the survivors, Spark and Rion returned to Erebus VII and used the completed coordinate key on a terminal in the Forerunner facility. The Precept appeared and tested Rion. Upon being satisfied, he imbued the coordinate key with the coordinates to a portal to Bastion and access permissions for Spark and Rion.
List of appearances
''Halo 4''
''Halo: Point of Light''
Sources
Category:Planets Category:Human colonies
|
The Erem system is a star system situated among humanity's Inner Colonies. The system is home to the UEG colony world of Actium.
Overview
Actium - Human colony founded in 2389 and glassed by Covenant forces in 2545.
*Apollo - Actium's natural satellite.
Sources
Category:Planetary systems
|
Eremus is a moon of Jericho VII. It is the place where future Spartan-III of SPARTAN-III Beta Company|Beta Company Owen-B096 was born.
Sources
Category:Human colonies Category:Moons
|
File:EricNylund.jpg|thumb|A picture of Eric Nylund, courtesy of his blog. File:Nylund-Bradbury.jpg|thumb|Nylund with fellow sci-fi writer Wikipedia:Ray Bradbury|Ray Bradbury. Eric S. Nylund (born November 12, 1964) is an American novelist and professional technical writer who has contributed extensively to the Halo universe|''Halo'' universe. He is noted in particular for his three Halo novels|''Halo'' novels, beginning with ''Halo: The Fall of Reach'', the first book in the series. Nylund started his writing career in 1995 and worked at Microsoft for 14 years, until his resignation in 2013|July 2013. He worked as Director of Narrative Design for until resigning in 2015.
Biography Eric Nylund was born in 1964, and spent his youth in California. He has a bachelor's degree in Chemistry and a master's degree in Chemical Physics. In the 1990s, he was hired by Microsoft as a writer for the company's multimedia properties. He later moved on to serve as lead of Microsoft's Narrative Design team, tasked with world-building, developing character and story bibles, preparing materials for marketing, writing game manuals and scripts, consulting voice casting and directing voice actors, and coordinating with MS localization, legal, and geopolitical departments. He has written novels, backstory and scripts for several games, including ''Halo'', ''Wikipedia:Crimson Skies|Crimson Skies'' and ''Wikipedia:Gears of War|Gears of War''. ''Crimson Skies'' was written along with fellow ''Halo'' writer Eric S. Trautmann. In July 2013, he resigned his post as Microsoft's Director of Narrative Design, moving on to fill a similar role at the newly-established Amazon Game Studios. He resigned from Amazon in July 2015 in order to spend more time with his family, write more novels, and work on smaller-scale side projects.
Nylund is married to another sci-fi writer, Syne Mitchell. One of his personal heroes is Science Fiction writer Ray Bradbury. He was able to meet Bradbury at the San Diego Comic Con in 2007 (real world)|2007.
Involvement in the ''Halo'' franchise Eric Nylund is the author of three books ''Halo: The Fall of Reach'', ''Halo: First Strike'', and ''Halo: Ghosts of Onyx'', the co-author of the graphic novel ''Halo Wars: Genesis'',2008-07-11, . ''NostalGeek''. Accessed on 2008-08-11 author of the short story ''The Impossible Life and the Possible Death of Preston J. Cole'' in the book ''Halo: Evolutions - Essential Tales of the Halo Universe'' and helped write Catherine Halsey's Dr. Halsey's personal journal|journal and classified documents included in the Halo: Reach Limited Edition|Limited and Halo: Reach Legendary Edition|Legendary editions of ''Halo: Reach''.
As of June 2016, Nylund has no plans of writing another ''Halo'' novel.
''Halo'' bibliography
''Halo: The Fall of Reach'' (2001)
''Halo: First Strike'' (2003)
''Halo: Ghosts of Onyx'' (2006)
''Halo Wars: Genesis'' (2009)
''Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions'' (Co-author) ''"The Impossible Life and the Possible Death of Preston J. Cole"'' (2009)
''Halo: Reach'' (Co-author) "Dr. Halsey's personal journal and other classified assets" (2010)
Sources
External links
Category:Authors|Nylund, Eric
|
File:Urk.png|thumb|250px|Eric Osborne in the ''Bungie ViDoc: O Brave New World|O Brave New World'' ViDoc. Eric Osborne, more commonly known as Urk, is the Chief Marketing Officer at Bungie. Osborne joined Bungie.net as an employee on 2008|October 20, 2008, replacing the previous community writer Frank O'Connor who moved on to work at 343 Industries.
Sources
External links Urk at Bungiepedia
Category:Bungie staff
|
Eric Raab is an editor at Tor Books. He has been the editor for multiple Halo novels published by Tor, including ''Halo: Ghosts of Onyx'', ''Halo: Contact Harvest'', ''Halo: The Cole Protocol'' and ''Halo: Cryptum''.Halo: Evolutions - Essential Tales of the Halo Universe, ''About the authors''
He wrote the short story ''Stomping on the Heels of a Fuss'' in ''Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions''.
Sources
Category:People Category:Authors
|
Eric Santiago was a UNSC Navy pilot during the Human-Covenant War. He was a member of the Colonial Military Authority before it was disbanded, and his service to the UNSC was something he had taken out of necessity, not human patriotism.Halo: Evolutions - Essential Tales of the Halo Universe, "Dirt", ''page 137'' He fought for almost the entirety of the Human-Covenant War.
Biography
Eric Santiago was born on the UNSC colony of Madrigal in the early 26th century. Some time in early 2524 Eric joined the Colonial Military. After getting out of boot camp, Eric was shipped to Harvest where he met Gage Yevgenny and Felicia Sanderson at the Utgard Space Port. The three quickly became friends. They participated in Operation: TREBUCHET on Eridanus II, doing small jobs, such as investigating possible Insurrectionist|rebel activity and riot control in Elysium City. After two months, they had made friends with Allison Stark, a D77-TC Pelican|Pelican pilot for the CMA, who often flew them to parties on weekends. One particular weekend, after flying a AV-14 Hornet|Hornet to a night club, an Insurrectionist bomb went off inside, killing Allison, sending Eric into a coma, and heavily injuring Gage and Felicia, who were pulled out of the rubble by ODSTs. Eric was sent to Reach for better medical care.
Five years later, in 2529 Eric awoke from his coma to find that humanity was now engaged in the Human-Covenant War, and Madrigal had become the fourth planet to be glassed by the Covenant Empire|Covenant the previous year. With no home to return to, Eric enlisted in the UNSC Navy as a pilot.
For the next eighteen years, Eric flew in and out of battles in a D77-TC Pelican|Pelican dropship, and achieved an unspecified but substantial rank. At some point during that time Eric was reunited with Felicia, now a Colonel, aboard the and the two resumed their friendship. Felicia and Gage had both become Orbital Drop Shock Troopers but the two had been separated and had not seen each other in over two decades.
Following the Battle of Skopje in 2547, Felicia returned to the ''Chares'' with Gage Yevgenny, whom she had run into during the battle on the surface. The three were delighted to be together again, and already were having talks of retirement. Gage quickly noticed a change in Eric. Since his coma he had become so much more bitter and resentful toward the UNSC. Eric also subscribed to the not uncommon ODST resentment of the SPARTAN-II Program|Spartans, calling them "freaks."
In 2552#August|August 2552, Eric was involved in an operation to infiltrate a Mount Haven|city on an unknown colony under siege by the Covenant, who were looking for Forerunner artifacts. Simultaneously, several former CMA members were performing a clandestine operation to extract a massive supply of gold from a bank, gold that they would take for themselves and retire on. However, after infiltrating the bank, the ODST team discovered a class of school children and their teacher hiding in the underground vault, hoping to survive the planet's inevitable glassing. Having already loaded two Pelicans full of gold, the ODSTs knew there was no room for the children. To deceive the civilians, the troopers claimed that the gold would be used in the UNSC's war effort. Gage, who had seen too many people killed by the Covenant, was in strong favor of postponing the mission to save them. The other ODSTs, who claimed the children were as good as dead, disagreed, causing an argument. Felicia stepped in, wanting to call in more Pelicans, but the other ODSTs had already raised their weapons at one another. In an instant, Gage was shot in the abdomen, three other squad members were dead, and Felicia was fatally wounded. Gage rushed to her side, but she died in his arms.
Gage, in shock, went outside to find Eric, who informed him that the UNSC were falling back. Gage knocked Eric out with his sidearm and called for more Pelicans, claiming they were under heavy fire. He then flew Eric's Pelican to the pickup point and collected the artifacts the Covenant were looking for, as well as a Shiva-class nuclear missile|Shiva nuclear device, then flew away from the city. Gage believed that the Covenant forces would follow him in pursuit of the relics. As he was being pursued by Covenant Type-26 Ground Support Aircraft|Banshees, he was "accidentally" shot down by ODSTs who knew of his betrayal.
Gage violently crashed near the mountains outside the city. He knew he was dying, but held on until Covenant forces and the rogue ODSTs, Eric among them, descended on the crash site. Gage then detonated the Shiva, killing them all.
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions''
*''Dirt''
Sources
Category:Human characters|Santiago, Eric Category:Colonial Military Authority personnel|Santiago, Eric Category:UNSC Navy personnel|Santiago, Eric
|
Eric S. Trautmann is an American comic book author. He has co-authored several pieces of ''Star Wars'' literary references from 1992 to 1998.starwars:|Wookieepedia: '''' In 1999, he became the content developer for Microsoft Game Studios Franchise Development Group (MGSFDG).User:Subtank/Archive|''MGS Development Group Expands'' (Archived) where he co-authored a number of story bibles for a variety of Xbox such as ''wikipedia:Crimson Skies|Crimson Skies'', ''wikipedia:MechWarrior 4|MechWarrior 4'' and ''Halo universe|Halo''.
During the writing of ''Halo: The Fall of Reach'', Bungie almost cancelled the novel but was convinced by Trautmann to approve it in exchange for himself, Matt Soell and Brannon Boren writing an estimated "80 percent" of the in-game dialogue of ''Halo: Combat Evolved''. The dysfunctional relationship between Bungie and the Microsoft team working on the game created some disconnect - the notorious "this cave is not a natural formation" line was caused by Bungie promising that the environment would not be immediately obvious as an artificial formation. During development of ''Halo 2'', Trautmann and Boren argued for the inclusion of ODSTs in the game, although Bungie questioned their recognizability to fans and the in-universe role they served. During development of the ''Halo Graphic Novel'', Trautmann set up a franchise group for Halo media and was told that Bungie were unhappy with the creative team, consisting of Wikipedia:John Ney Rieber|John Ney Rieber and Wikipedia:Adi Granov|Adi Granov, and was told by Pete Parsons that Bungie would rather have Wikipedia:Alan Moore|Alan Moore and Wikipedia:Joe Kubert|Joe Kubert. He ended his involvement in the Halo franchise on November 9, 2004.
He is the author of the book ''The Art of Halo''.
Sources
Category:People|Trautmann, Eric S. Category:Writers
|
Eric is one of Thin Kinkle's gang members who tried to defend Crystal Security from Janissary James and Gilly but, unfortunately, was severely overpowered. Under Jan's orders, he was left alive, but he was forced to be enlist in the United Nations Space Command|UNSC, with the help of Durga.Media:ILB_Intercom.ogg|ILB_Intercom.ogg
List of appearances
''i love bees''
Sources
Category:Human characters Category:UNSC personnel
|
Eric may refer to the following:
Eric (Crystal Security) - One of Thin Kinkle's gang members. Eric Santiago - A UNSC Navy pilot during the Human-Covenant War.
Eric Arroyo - A Bungie senior employee who worked on ''Halo: Combat Evolved'', ''Halo 2'', and ''Halo 3''. Eric Elton - A Bungie employee who was an environmental artist for ''Halo 3''. Eric Nylund - An author, notable for writing ''Halo: The Fall of Reach'', and many other novels. Eric S. Trautmann - An American author who wrote ''The Art of Halo''.
|
|affiliation=Unified Earth Government
}}
The Eridanus Government was the planetary government of Eridanus II, a human Outer Colony|Outer Human colonies|Colony. The Eridanus Government was affiliated with the Unified Earth Government.
History In 2494|June of 2494, Treason|traitorous members of the Colonial Military Authority armed insurrectionists on Eridanus II under the leadership of UNSC Marine Corps|UNSC Marine-turncoat Colonel Robert Watts. The insurgents executed a campaign of bombings, kidnappings, and assassinations of politicians which negatively impacted Eridanus II's shipping industries. Additionally, the insurgents garnered a fleet of ships supplied by the CMA and begun preying on shipping vessels.
In 2494|December of 2494, the Eridanus Government officially requested aid from the UEG's United Nations Space Command. The UNSC finally responded in 2496|January of 2496 by launching Operation: CHARLEMAGNE. During the following engagements, the UNSC defeated the rebel forces and the Eridanus Government regained control of Eridanus II. However, in 2513, Watts had formed the United Rebel Front and his forces had regained enough strength to attempt to overthrow the Eridanus Government again, hoping to use Eridanus II as a base of operations and drag the CMA into a costly guerilla war. The UNSC anticipated the URF's intents and launched Operation: TREBUCHET. The UNSC was eventually able to decimate most of the URF forces on Eridanus II before they could establish a stronghold on the planet, though many of Watts' rebels managed to flee to the Eridanus system's asteroid field.
The government was likely dissolved when Eridanus II was Glassing|glassed by the Covenant in 2530.
List of appearances
''Halo Mythos''
Sources
Category:Organizations
|
The Eridanus II space docks were a civilian space station in orbit over the eponymous Eridanus II. In 2525, the insurrectionist-allied freighter ''Laden'' docked at the port to restock on food, water and other supplies before heading to the rebel stronghold of Eridanus Secundus. The Office of Naval Intelligence comissioned Operation: TALON, which involved Blue Team disguising themselves as workers on the station to sneak aboard the ''Laden''.
Production notes In the comic adaptation ''Halo: Fall of Reach'', the space docks are depicted with a design not unlike the outer habitation ring of a , with several such structures connected together. In the Halo: The Fall of Reach - The Animated Series|animated series adaptation of the story, the station was redesigned with a more unique appearance.
Gallery
File:HTFOR-BC_EridanusII_Spaceport_1.png|The station as it appears in ''Halo: Fall of Reach - Boot Camp''. File:HTFOR-BC_EridanusII_Spaceport_2.png|Workers on the station.
List of appearances
''Halo: The Fall of Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Halo: The Fall of Reach - The Animated Series''
Sources
Category:Space stations Category:Eridanus II locations
|
|diameter=
|gravity=1.01 G
|daylength=
|yearlength=
|atmosphere=1 (Wikipedia:Nitrogen|N2, Oxygen|O2)
|temperature=-18C to 38C (0.4F to 100.4F)
|demonym=
|species=Human
|population= 510,000 (Post-war)
|colonized=2440
|government=*Unified Earth Government|UEG
*Eridanus Government Secessionist Union
*Eridanus secessionists }}
Eridanus II is a human Outer Colony planet in the Eridanus system. The planet was mostly rural, devoid of pollution or crowding, and had climate-controlled weather. It was famous for its beautiful landscapes and higher learning centers. It was the location of the city|cities of Luxor and Elysium City, where John-117 grew up until he was abducted and sent into the SPARTAN-II program in 2517. Emile-A239 was from Luxor, born there in 2523.
Overview
Eridanus II boasted vast territories free of pollution. Locations Elysium City
*Elysium City Primary Education Facility Number 119
Eridanus II space docks Lake Gusev Luxor
*Luxor Spaceport Teribus Island
John-117
Ellie Bloom Emile-A239
Robert Grove Robert Watts Palmer (Marine)|Palmer Parisa Katrina Kiko
History
Eridanus II was settled in 2440. Insurrection The Eridanus secessionists|secessionist rebels in the system staged a localized rebellion against the UNSC in 2494 and briefly took control of the planet. The UNSC struck back two years later in Operation: CHARLEMAGNE and forced the rebels out at the cost of four UNSC destroyer|destroyers. A large number of rebels survived, however, and under the command of the UNSC turncoat Colonel Robert Watts, overthrew the civilian government of the system in 2513. Watts was presumed killed in the UNSC's counterattack, Operation: TREBUCHET, but in fact he escaped to Eridanus Secundus in the system's asteroid belt with the rest of the rebels.
In 2517, Dr. Catherine Halsey and Jacob Keyes|Lieutenant Jacob Keyes visited the planet during the former's mission to observe the SPARTAN-II program|SPARTAN-II candidates. Halsey met John-117 at a playground in Elysium City's Elysium City Primary Education Facility Number 119|Education Facility 119, where she determined his admission into the program with the flip of quarter|an antique coin.
As part of Operation: TREBUCHET in 2524, Colonial Military Authority Marines attempted to raid an Insurrectionist base on Teribus Island. Sympathizers in the unit tipped the Insurrectionists off, and by the time the dropship arrived it had been abandoned. Later, a nightclub in Elysium City was targeted by Insurrectionist bombers because it was a favorite CMA area for off-duty personnel, killing dozens of civilians and a CMA pilot, Allison Stark and putting a CMA Marine, Eric Santiago, into a coma. Gage Yevgenny and Felicia Sanderson were injured, but survived the attack. Around this time, refugees from Eridanus II ended up in Pirth City on Arcadia and New Jerusalem.
It remained a place of much hostility against the United Nations Space Command|UNSC, and many piracy|pirates and rebels continued to operate across the system, with the asteroid belt as their main base of operations. John-117 returned to the system in 2525 with the other Spartan-IIs aboard the UNSC destroyer|destroyer for their Assault on Eridanus Secundus|first mission to capture the rebel leader, Robert Watts|Colonel Robert Watts. The Spartan team boarded the cargo freighter ''Laden'' and traveled to the rebel asteroid base Eridanus Secundus, where they successfully captured the Colonel and escaped.
At an unknown time, a skirmish between UNSC and Insurrectionist forces during Operation: ROCK HOUSE took place.
At some point during the Human-Covenant war, Operation: Operation: BLUE MOON|BLUE MOON took place on the planet. Eridanus II was Battle of Eridanus II|attacked glassing|glassed by the Covenant in 2530 and the UNSC abandoned the planet.
The planet was left largely intact, enabling rehab pioneers and original inhabitants to return hoping to rebuild. By 2557, the UNSC had reclaimed and resettled the planet, as Nova Austin Station on the planet Cascade offered flights to Eridanus II that year.
Government and society The governing of Eridanus II was under the auspices of the Eridanus Government, an ally of the Unified Earth Government|Unified Earth Government (UEG).''Halo Encyclopedia (2009 edition)'', p. 44 Eridanus II has some of the best educational facilities in the Outer Colonies. Martial arts|Boxing was outlawed on the planet.''Hunt the Truth'', Episode 03: CRITICAL CONDITION
Briefly, a Eridanus secessionists|group of rebels from the Secessionist Union took control of the planet.
Children on Eridanus II, at some schools, can play gravball.
Non-canon and dubious canon appearances
Originally uninhabited, Eridanus II was settled as a part of the Reach for Life project. The Reach for Life installation on Eridanus II was one of only six to survive its pilot stage, becoming a fertile forest built into an otherwise hostile planet. It was where John-117/Silver|John-117 was born and lived for the first several years of his life, at one point discovering a Forerunner keystone in a cavern near his home. His parents were the leaders of the Eridanus II colony.
Trivia Wikipedia:Eridanos (mythology)|Eridanus (or Eridanos) is a river in List of Greek mythology references in Halo|Greek mythology, associated by Wikipedia:Herodotus|Herodotus with the Wikipedia:Po (river)|Po River.
Gallery
File:Eridanus II.jpg|A fleet over Eridanus II in ''Halo: Fall of Reach''. File:HTFOR-BC EridanusII Spaceport 1.png|The planet's orbital space docks. File:H4L - John 117 E2 beach.jpg|John-117, as a young child, playing on a beach on Eridanus II, in ''Scanned''. File:Eridanus II & Ehilend.png|Eridanus II in ''Halo: The Fall of Reach - The Animated Series''. File:TFoR AS - Elysium City.jpg|Elysium City on Eridanus II. File:TFoR AS - Eridanus space docks.jpg|The Eridanus space docks.
List of appearances
''Halo: The Fall of Reach''
''Halo: The Flood''
''Halo: First Strike''
''Halo: Contact Harvest''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Dirt''
*''Palace Hotel''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Scanned''
''Halo 4''
''Halo: Escalation''
''Hunt the Truth''
''Halo: The Fall of Reach - The Animated Series''
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
''Halo Mythos''
''Halo Infinite: Memory Agent''
Sources
Category:Eridanus II locations|
Category:Planets Category:Human colonies
|
|body=Eridanus system|Eridanus
|position=Second planet
|moon(s)=One; Ehilend
|diameter=
|gravity=1.01 G
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=
|species=Human
|population=0
|colonized=2440
|government=*Unified Earth Government|UEG}}
Eridanus II is a planet in the Eridanus system.
Overview
Locations Reach for Life installation
*Elysium Fields
History Originally uninhabited, Eridanus II was settled as a part of the Reach for Life project. The Reach for Life installation on Eridanus II was one of only six to survive its pilot stage, becoming a fertile forest built into an otherwise hostile planet. It was where John-117/Silver|John-117 was born and lived for the first several years of his life, at one point discovering a Forerunner keystone in a cavern near his home. His parents were the leaders of the Eridanus II colony.
However, the program was abruptly terminated when an unauthorized transport brought a plague with no cure to Eridanus II. The plague spread quickly and killed off most of the population with the survivors being relocated to Ehilend. In accordance withe Emergence Contact Protocol Upsilon, the planet was subsequently sealed off to contain the virus. The Reach for Life project's operational files were lost following this.
In 2552, after touching the Madrigal keystone, some of John's blocked childhood memories from his life on Eridanus II were unlocked. With the help of Cortana/Silver|Cortana and the FLEETCOM Central Database, John eventually identified Eridanus II as the planet from his memories after recalling Eridanus II's visible ice rings which greatly narrowed his search parameters. Cortana revealed what little information she could find about the disaster on Eridanus II, but the Reach for Life project's operational files had been lost when it was abruptly terminated following the fall of the colony. John decided to return to Eridanus II himself to find the second keystone with Dr. Catherine Halsey/Silver|Catherine Halsey accompanying him.
John, Halsey and Adun Saly visited the ruins of the Reach for Life installation and John's childhood home where John uncovered his drawings of the keystone and its location. At John's request, Cortana digitally recreated his ruined house which triggered more of John's memories of finding the keystone in a cavern outside of the installation during a family picnic. It also caused John to remember meeting Halsey on Eridanus II before their first supposed meeting at an orphanage on Ehilend. John was then able to lead Halsey to the cavern where the two found the keystone.
Led by Halsey, the UNSC set up a camp on the planet as they attempted to recover the keystone from the caves. Although Saly succeeded in freeing the keystone from the crystal, it sent out an energy pulse that alerted Makee and the Covenant to its location. During his time on Eridanus II, John became more and more suspicious of his "adoption" with Cortana warning him that all of the records about the plague had been lost and there were no records on the Spartan program. Touching the keystone once again, John recalled that he had been kidnapped by Halsey and the UNSC who had replaced him with a flash cloning|flash clone.
The Covenant subsequently attacked Eridanus II for the keystone, destroying the in orbit. During Battle of Eridanus II/Silver|the battle that followed, Atriox/Silver|Atriox successfully stole the keystone and Makee was deployed from a in an effort to infiltrate the UNSC and get the Madrigal keystone.
Gallery
File:HTV EridanusII Keyframe Concept.jpg|Concept art of the planet for the TV series. File:HTV-Homecoming-Reach For Life.png|Eridanus II in ''Halo: The Television Series''. File:HTV-Homecoming-Keystone.png|John-117 and Dr. Halsey approach a Forerunner artifact on Eridanus II. File:HTV UNSCTent Interior Concept 1.png|Concept art of the UNSC military base on Eridanus II. File:HTV UNSCTent Interior Concept 2.png|Concept art of the UNSC military base on Eridanus II. File:HTV UNSCTent Interior Concept 3.png|Concept art of the UNSC military base on Eridanus II. File:HTV UNSCTent Interior Concept 4.png|Concept art of the UNSC military base on Eridanus II. File:HTV UNSCTent Interior Concept 5.png|Concept art of the UNSC military base on Eridanus II. File:HTV EridanusII DigSite Concept.jpg|Concept art of the Keystone artefact site.
List of appearances
''Halo: The Television Series''
*''Contact''
*''Unbound''
*''Emergence''
*''Homecoming (TV Series)|Homecoming''
*''Reckoning''
*''Solace (TV Series)|Solace''
Sources
Category:Silver Timeline
|
|founder=
|documents=
|head=
|executive=
|legislative=
|judicial=
|branch=
|main=
|anthem=
|language=
|script=
|religion=
|techlevel=
|notable-title=Notable leaders
|notable=Robert Watts
|formed=Pre-2494|June 2494
|dissolved=
|affiliation=Secessionist Union
}}
The Eridanus secessionists were a well-armed rebel cell of the Secessionist Union.
History In June 2494, the Eridanus secessionists would begin a campaign against the Eridanus Government on Eridanus II using equipment supplied by traitors within the Colonial Military Authority. Local authorities would be overrun and by 2495|January 2495, the colony would be under the control of the secessionists. The Eridanus Government would petition for aid.
This would lead to Operation: Operation: CHARLEMAGNE|CHARLEMAGNE and result in the colony being recaptured by the UNSC. However, this did not result in the destruction of the secessionists.
List of appearances
''Halo Mythos''
Sources
Category:Insurrectionists Category:Rebel organizations
|
The Eridanus sector is a sector of space as classified by the Unified Earth Government. The sector presumably consists of several planetary systems in the Wikipedia:Eridanus (constellation)|Eridanus constellation, including the Eridanus system. The Eridanus sector was the site of many battles between the United Nations Space Command and Insurrectionist|rebel factions during the Insurrection. The Freedom and Liberation Party was active in the Eridanus sector and orchestrated the nuclear weapon|nuclear bombing of the Haven arcology on Mamore in 2511, in order to underscore their demand that the Colonial Military Authority withdraw from the sector.Halo: Reach Limited Edition, ''Dr. Halsey's personal journal''
List of appearances
''Halo: Reach''
*''Dr. Halsey's personal journal''
Sources
Category:Sectors
|
(approx.)''Halo: First Strike'', page 302 (2010)
|gravity=0.75 G''Halo: First Strike'', page 304 (2010)
|daylength=
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|atmosphere=Oxygen-Wikipedia:Nitrogen|nitrogen
|composition=
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|species=Human
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|government=United Rebel Front
}}
Eridanus Secundus is an asteroid in the Eridanus system's asteroid belt and a major Insurrectionist base.''Halo: First Strike'', page 280 The asteroid facility was led by Robert Watts|Colonel Robert Watts, and, later, Jacob Jiles|Governor Jacob Jiles.
History
It became the stronghold of the Insurrectionist|Eridanus rebels after their insurrection was put down during Operation: TREBUCHET in 2513. After overthrowing the Eridanus Government, Robert Watts|Colonel Robert Watts was presumed killed in the UNSC's counterattack operation, but in fact he escaped to Eridanus Secundus in the system's asteroid belt with the rest of the rebels.''Halo: The Fall of Reach'', pages 75-76 It was the center of all activity for the rebels in the system and many Piracy|pirates were operating from the asteroid.''Halo: The Fall of Reach'', pages 17-18
File:Blueteam Splash.png|thumb|250px|Blue Team storming Watts' apartment.
After the Office of Naval Intelligence discovered the asteroid base, Blue Team|a team of SPARTAN-II program|Spartan-IIs were sent to the asteroid to capture Robert Watts|Colonel Robert Watts, consisting of John-117, Kelly-087, Frederic-104, Linda-058, and Samuel-034, on 2525|September 14, 2525.''Halo: The Fall of Reach'', page 102 The Spartans hid in the reservoir storage tank of the ''Laden'', a freighter that transported supplies to the asteroid from Eridanus II.''Halo: The Fall of Reach'', page 97 When the freighter docked with Eridanus Secundus, the Spartans, disguised as construction workers for the asteroid, made their way to Watts' apartment.''Halo: The Fall of Reach'', page 108 The Spartans stormed Watts' apartment and killed his insurgent bodyguards with ease. Although John was injured during the firefight, he attacked Watts and choked the Insurrectionist leader into unconsciousness.''Halo: The Fall of Reach'', page 112 Blue Team put Watts in a crate and made their way back to Eridanus Secundus' docking bay. The Spartans left a Panic button|homing beacon on Eridanus Secundus so the UNSC could deal with the insurgents later. Sam put C-12 shaped charge|C-12 explosives on the asteroid's main bay doors and the Spartans fled in a stolen Pelican with Watts, as the doors blew and the hangar bay decompressed. As the Pelican left the asteroid, Eridanus Secundus began to vent atmosphere and rotate erratically.''Halo: The Fall of Reach'', page 115
Overtime, the insurgents repaired Eridanus Secundus. Although the homing beacon was left on the asteroid, the UNSC never returned to it due to the outbreak of the Human-Covenant War shortly after the raid had occurred. When the Covenant arrived in the Eridanus system in 2530, the Eridanus rebels remained silent and hidden on the asteroid as the Covenant glassed Eridanus II.''Halo Encyclopedia (2009 edition)'', page 299
Following the Raid on Reach in 2552|September 7, 2552, the Spartans and Danforth Whitcomb|Admiral Danforth Whitcomb visited the facility aboard the ''UNSC Gettysburg|Gettysburg-Ascendant Justice'' for repairs before returning to Earth. John-117 was able to use his previous visit to the asteroid to guide the ship to it with the help of Cortana. Whitcomb contacted Eridanus Secundus' new leader, Jacob Jiles|Governor Jacob Jiles, as the asteroid's small fleet surrounded the UNSC vessel.''Halo: First Strike'', page 306 Originally Jiles refused to cooperate, but when the UNSC destroyed an asteroid that was three kilometers in diameter with ease as a warning, Jiles reluctantly allowed them to dock.''Halo: First Strike'', page 307 The Covenant followed them to the Eridanus system and Massacre at Eridanus Secundus|began attacking the facility. When a Covenant cruiser arrived at the asteroid, the ''Gettysburg-Ascendant Justice'' managed to destroy it, but the hybrid vessel was further damaged. Jiles had his fleet tow the ''Gettysburg-Ascendant Justice'' back to Eridanus Secundus for repairs.''Halo: First Strike'', page 320 As the rebels repaired the vessel, Catherine Halsey|Doctor Catherine Halsey and the sedated Kelly-087 left the system in Jiles' , ''Beatrice'', so she could complete her own mission to save her Spartans.''Halo: First Strike'', page 334
Shortly after, a fleet of thirty Covenant vessels had entered the system. Whitcomb, feeling his duty was to Earth, not the rebels, ordered an immediate retreat to slipspace.''Halo: First Strike'', page 338 This asteroid, along with all the rebels, were presumed destroyed by the Covenant after the ''Gettysburg-Ascendant Justice'' jumped out of the system. Tartarus later had a fleet search around Eridanus Secundus for remains of the Forerunner crystal.''Halo: First Strike'', page 407
Description Eridanus Secundus was one of the larger asteroids in the Eridanus asteroid belt, at approximately two kilometers in diameter. The asteroid's composition was mostly Wikipedia:ferric oxide|ferric oxide and it was outfitted with Titanium-A armor|Titanium-A battleplate and other alloys that would deflect both United Nations Space Command|UNSC radar and Covenant sensors.''Halo: First Strike'', page 309 (2010) A Hangar bay|hangar on the asteroid contained Eridanus Secundus' fleet of fifty modified craft, including Pelicans with increased armor and chainguns, luxury vessels with missiles, single-manned engineering pods with arc cutters, and a . A hundred improvised civilian craft served to accommodate the navy surrounding the base. The asteroid rotated fast enough to generate a three-quarter gravity internal environment.
It was effectively a hollowed-out rock that was fitted on the inside with improvised corridors and facilities from salvaged vessels.''Halo: First Strike'', page 310 (2010) In the center of the asteroid was a city, complete with skyscrapers and other large buildings with streets. There were apartments, factories, and even a hospital. The interior held many similarities to a large canyon. A tram system ran through the city. Robert Watts|Colonel Robert Watts resided in a twelve-story apartment complex in the city. The asteroid also had a hydroponics facility where the inhabitants grew their food.''Halo: First Strike'', page 259 (2003) In addition, several decoy radiation emitters were in place around the asteroid that caused outsiders to believe the rebels had nuclear weapons around the facility.''Halo: First Strike'', page 315 (2010)
Trivia Wikipedia:Secundus|Secundus is Latin for "second," although it can also translate to "lucky" or "favorable."
Gallery
File:FoR_Eridanus_Secundus_ext.png|''Laden'' arrives at the asteroid. File:Eridanus_Secundus_int.jpg|The interior city of Eridanus Secundus. File:Eridanus_Secundus_docking_bay.png|The station's main docking bay.
File:TFoR AS Concept EridanusSecundusCity.jpg|Concept sketches of the city within Eridanus Secundus in ''Halo: The Fall of Reach - The Animated Series''. File:HTFoR AS EridanusSecundusInterior-Concept.jpg|Early concept art of the city. File:TFoR AS - Asteroid city concept.png|Finalized concept art of the city. File:HTFoR AS - Laden.jpg|Concept art of the ''Laden'' in its berth within Eridanus Secundus's main hangar. File:TFoR AS - Asteroid interior.jpg|A hangar bay in the asteroid. File:TFoR AS - Asteroid city.jpg|The asteroid's city.
List of appearances
''Halo: The Fall of Reach''
''Halo: First Strike''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Halo: The Fall of Reach - The Animated Series''
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
''Halo Mythos''
''Halo: Silent Storm''
''Halo: Shadows of Reach''
Sources
Category:Asteroids Category:Military bases
|
The Eridanus system is a planetary system in the Outer Colonies in FLEETCOM Sector Four.Dr. Halsey's personal journal, ''July 21, 2517'' The system is home to 12 planets,Halo: The Fall of Reach, ''page 75'' and an orange star known as Eridanus.Halo: The Fall of Reach, ''pages 17 and 21'' One of the many systems with prevalent Insurrectionist activity, it was under United Nations Space Command control until 2530 when its main planet, Eridanus II, was Glassing|glassed by the Covenant.Halo: First Strike, ''page 240''
History The rebels had staged a localized rebellion against the local UEG-aligned government in 2494. The UNSC Operation: CHARLEMAGNE|struck back two years later and forced the rebels out at the cost of four UNSC destroyer|destroyers. A large number of rebels survived, however, and under the command of the UNSC turncoat Colonel Robert Watts, overthrew the civilian government of the system in 2513. Watts was presumed killed in the UNSC's counterattack, Operation: TREBUCHET, but in fact he escaped to Eridanus Secundus in the system's asteroid belt with the rest of the rebels.Halo. The Fall of Reach, ''pages 75-76'' It remained a place of much hostility against the UNSC, and many Piracy|pirates and rebels were operating from the system.Halo. The Fall of Reach, ''pages 17-18''
The boy who would become the legendary John-117|Master Chief was conscripted here in 2517. In 2525, a group of SPARTAN-II program|SPARTAN-IIs led by John-117 entered the system aboard the UNSC destroyer|destroyer . They boarded the cargo freighter ''Laden'', Operation: TALON|traveled to the rebel base and captured Watts.Halo. The Fall of Reach, "chapter 10"
The system's main planet, Eridanus II, was glassed by the Covenant in 2530 and the UNSC abandoned the system. However, the asteroid base survived, and the Spartans later returned to the system in 2552 aboard the captured Covenant flagship ''Ascendant Justice'', fleeing from the Fall of Reach to expedite repairs at the rebel base. However, a Covenant fleet followed and destroyed the base, with only the ''Ascendant Justice'' escaping.
Locations Eridanus II
*Ehilend An unnamed gas giant Asteroid|Asteroid belt
*Eridanus Secundus
*Station Jefferson
Gallery
File:TFoR AS - Eridanus system.jpg|A hologram of the system File:Eridanus II & Ehilend.png|Eridanus II and Ehilend File:TFoR AS - Eridanus Secundus.jpg|Eridanus Secundus
List of appearances
''Halo: The Fall of Reach''
''Halo: First Strike''
''Halo: Ghosts of Onyx''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Dirt''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Halo: Combat Evolved Anniversary''
''Halo: Escalation''
''Halo: The Fall of Reach - The Animated Series''
''Halo Infinite: Memory Agent''
''Halo: The Television Series''
*''Contact''
*''Unbound''
*''Emergence''
*''Homecoming (TV Series)|Homecoming''
*''Reckoning''
Sources
Category:Planetary systems
|
Eridanus may refer to the following:
Eridanus sector - A UNSC-controlled sector of space.
*Eridanus system - A UNSC Outer Colonies|Outer Colony system.
**Eridanus II - A Human colonies|colony world in the Eridanus system.
**Eridanus Secundus - An asteroid colony in the Eridanus system's asteroid belt. Epsilon Eridani system - One of the closest Inner Colonies|inner colony systems to Earth, home to several human colonies, most notably Reach. Insurrectionist#Eridanus cell|Eridanus rebels - A human terrorist/paramilitary faction based in the Eridanus system. Assault on Eridanus Secundus - The first mission undertaken by the SPARTAN-II Program|SPARTAN-IIs. Massacre at Eridanus Secundus - An engagement at Eridanus Secundus in 2552.
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Erik Bender is a retail services specialist and a barber assigned to the .
Biography
On 2559#December|December 12, 2559, Erik Bender was aboard the when it was Battle over Installation 07|ambushed by Banished forces upon arrival at Installation 07. As the ''Infinity'' fell to the Banished assault, Bender, along with Gavin Jo, was evacuated onboard an RLT-85 Emergency Shuttlepod|RLT-85 shuttlepod. Pursued by a Eklon'Dal Workshop Phantom|Phantom, the shuttlepod landed against a rocky hillside in an area south of the Silent Auditorium (location)|Silent Auditorium, where the Banished deployed three Kywasky Workshop Gorespike cannon|anti-air artilleries. The survivors were attacked by a Banshee as they exited the shuttlepod, but they were rescued by SPARTAN-IV Program|Spartan Nina Kovan, who had just intercepted the pursuing Phantom and then destroyed the vehicle with two rounds fired from her SRS99-S7 AM sniper rifle. Kovan then instructed the survivors to gather the weapons, rations, and supplies from the shuttle; she handed her M11 combat knife to Bender when he identified himself as a retail specilist and a barber. Over the next six days, Bender and other survivors travelled across the region with Spartan Kovan. They eventually rendezvoused with another group of survivors led by Spartan Bonita Stone. Bender and Jo bonded with another non-combatant from Stone's group, Lucas Browning, who was a UNSC Marine Corps|marine Hospital corpsman|combat medic. The combined group became the "boat crew". Led by Stone and Kovan, they travelled to the UNSC stronghold at the wreckage of the ; they arrived on December 19. In the stronghold, Bender worked as a barber and mechanic, servicing the small number of Warthogs, M290 Mongoose|Mongooses, and battle tanks that had survived the crash.
Bender participated in the defense of the ''Reverie'' when the Banished launched Battle of the Mortal Reverie|an assault on the wreckage on 2560#January|January 31, 2560. Along with other members of the boat crew, he was stationed at the secondary barricade. On February 2, as the UNSC defenses fell to the Banished assault, Browning and Jo were attacked by a Sangheili Enforcer. While Jo was impaled by the Sangheili's Meluth'qelos-pattern energy sword|energy sword, Browning was saved by Spartan Kovan. Bender and Browning tried to tend to Jo's injury, but Jo begged them to leave as more Banished troops approached. Bender and Browning reluctantly left Jo lying on the ground, then fled along with other UNSC survivors. Bender and the rest of the boat crewminus Browning, who drew Banished away from the group and was capturedhid in a cave from the Banished; they waited until Kovan returned with supplies, then set off on the morning of February 5.
Over the next month, Bender and the rest of the boat crew travelled across the region with Kovan; with the enactment of the Rubicon Protocol, the group was resolved to deter the Banished's efforts. Led by Kovan, the boat crew carried out numerous guerilla operations against the Banished.
Personality and traits
List of appearances
''Halo: The Rubicon Protocol''
Sources
Category:Human characters
|
Erik Burch was the Motorsport Manager at AMG Transport Dynamics in the post-Human-Covenant War era. He proposed the "needlehog" for Project HOGSTICKER|Project: HOGSTICKER, which was ultimately rejected.
Category:Human civilians|Burch, Erik Category:Human characters
|
Created
|number=
|function= Research Facility Administrator
|notable=
}}
Erin Lynn is an artificial intelligence construct who was an administrator of the Boson Research Facility on Casmir, but would later defect to the Created on October 27, 2558.Halo 5: Guardians, ''campaign level Guardians''''
List of appearances
''Halo 5: Guardians''
References
Sources
Category:Human AI Category:AI characters Category:Created members
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|testsite=
|type=MIRAGE-class Mjolnir|Mirage IIC
|role=
|weight=
|features=
}}
ERINYES-class Mjolnir is a variant of MJOLNIR Powered Assault Armor.
Overview
The Erinyes helmet and supplemental components are compatible with the MIRAGE-class Mjolnir|Mirage IIC armor platform. Many of the supplemental components of the Erinyes armor system include LACEWEB Forerunner node emulators that extend the capabilities of the Erinyes helmet's reflection mirror. Additionally, LACEWEB provides standalone passive warning of nearby Sentinel signals which correspond to tactical-defense modalities. The TAC attachments|TAC/LACEWEB SCM-P shoulder pauldrons include the first prototype programmable effector arrays for the Erinyes control module that could be fielded.
The Erinyes armor system is manufactured by the Office of Naval Intelligence's Watershed Division and was designed around its first-generation deep-synchronization interface core which mimics the reflection mirror neural feedback systems that were recovered from the wreckage of a Forerunner war sphinx.
In-game information
The Erinyes helmet and associated armor components are available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the MIRAGE-class Mjolnir|Mirage IIC core in ''Halo Infinite''.
{| class"width: 75%;"
! scope"width: 15%" |Armor
! scope"width: 15%" |Manufacturer
! scope"width: 45%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Unlock Requirements
| |align="center"|File:HINF ERINYES Helmet Icon.png|75pxErinyes
|Watershed Division
|ERINYES helmets and associated sub-processor modules are built around its first-generation deep-synchronization interface core, a crude emulation of reflection mirror neural feedback systems recovered from Forerunner war sphinx wreckage.
|Legendary
|rowspan="6"|Purchase "Aquahex" Bundle from the Shop for 2,200 cR
| |align="center"|File:HINF Erinyes Hymn Helmet Attachment Icon.png|75pxErinyes Hymn
|Watershed Division
|Willpower and skill filtered through Forerunner predictive algorithms to drive machines well beyond their safe limits.
|Legendary
| |align="center"|File:HINF TAC Laceweb SCM-P LShoulder Icon.png|75pxFile:HINF TAC Laceweb SCM-P RShoulder Icon.png|75pxTAC attachments|TAC/LACEWEB SCM-P
|Watershed Division
|First fieldable prototypes of programmable effector arrays for the Erinyes control module.
|Legendary
| |align="center"|File:HINF TAC Laceweb TRM Core Chest Icon.png|75pxTAC attachments|TAC/LACEWEB TRM CORE
|Watershed Division
|LACEWEB is a self-contained Forerunner node emulator used to extend the capabilities of a Erinyes reflection mirror. It also provides standalone passive warning of nearby Sentinel signals which correspond to tactical-defense modalities.
|Legendary
| |align="center"|File:HINF TAC SCM-P Wrist Icon.png|75pxTAC attachments|TAC/SCM-P
|Watershed Division
|Erinyes is built around a new definition of cause and effect.
|Legendary
| |align="center"|File:HINF TAC SCM-P Kpads Icon.png|75pxTAC attachments|TAC/SCM-P
|Watershed Division
|Supplemental antenna modules.
|Legendary
|}
Trivia The "Wikipedia:Erinyes|Erinyes" (also known as the "Furies") are deities of vengeance in the List of references to Greek mythology in the Halo series|ancient Greek mythology. The Erinyes Hymn helmet attachment may be named in reference to the ''Wikipedia:Orphic Hymns|Orphic Hymns'', which contain poems regarding the Erinyes of Greek mythology.
Gallery
File:HINF ERINYESHelmet Explorations Concept.jpg|Early concept explorations for the helmet and its attachment. File:HINF ERINYESHelmet Concept.jpg|Concept art for the ERINYES helmet. File:HINF ERINYES HymnAttachment Concept.jpg|Concept art for the Hymn attachment. File:HINF Erinyes.jpg|ERINYES-class Mjolnir in ''Halo Infinite''.
List of appearances
''Halo Infinite''
*''Season 03: Echoes Within''
Sources
Category:MJOLNIR armor Category:Halo Infinite multiplayer armor permutations
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|causeofdeath=Skull caved in by Tel 'Szatulai
|parents=
|siblings=
|spouses=
|children=
|species=Human
|gender=Male
|height=
|mass=
|hair=Red
|eyes=
|affiliation=*UNSC Navy Biko Independence Army
|rank=Commandant
|sn=
|notable=
}}
}}
Erland Booth was a prominent Insurrectionist within the Biko Independence Army.
Biography At some point in Booth's history, he served as a munitions maintenance chief aboard the .
Booth was one of the leaders of the BIA, and reported to the organization's Chamber. In 2526, Booth was sent to a meeting aboard the ''Bellicose'' to represent the BIA's interests at a conference held by URF General Harper Garvin and ''Bellicose'' Captain Lyrenne Castilla. There, Booth reacted with outrage at the news that the UNSC's Operation: SILENT STORM was using his world as bait, and demanded the Insurrectionist factions assist. The group agreed to an attempt to ally with the Covenant by informing them of Task Force Yama's imminent attack on the Fleet of Inexorable Obedience at Biko, with Booth suggesting that the coalition provide troops and transport to aid the BIA in staging a coup against the Bikon Chancellor using the Seoba ice quarry as a staging ground.
Following the foiling of this operation thanks to the Battle of Seoba|actions of Task Force Yama, Booth would be one of dozens of Insurrectionists captured by UNSC forces. When the ''Emmeline'' left Seoba, Booth was aboard and was able to escape the UNSC thanks to the insurrection-allied double agents in the crew. When General Garvin arranged a meeting with Sangheili Tel 'Szatulai, Booth stole a HAVOK tactical nuclear weapon and claimed to arm it, holding the ship and its crew hostage, ordering the Silent Shadow assassin to call off the Covenant's attack on Biko or he'd detonate. This ploy did not work however, and 'Szatulai grabbed the nuke and used it to cave Erland's skull in, killing him.
Physical appearance and description Booth was a barrel-chested man with a long, red beard.
List of appearances
''Halo: Silent Storm''
Sources
Category:Insurrectionists Category:UNSC Navy personnel Category:Human characters
|
Ernicka the Scar-Maker was a Sangheili warrior who served as Ussa 'Xellus' second-in-command and close ally.Halo: Broken Circle, ''pages 13-14''
Biography
Ernicka served as the second-in-command to field commander Ussa 'Xellus during the San'Shyuum-Sangheili War. In 860 BCE, during the Skirmish of the Planet of Blue and Red|skirmish at Anvarl, he helped lead troops against the San'Shyuum Reformist forces. When the San'Shyuum were forced to retreat to the planet's orbit, Ernicka fired at the escaping Covenant drop pod|shuttle pods in a failed attempt to destroy them. Ernicka did not believe the San'Shyuum would attack from their ships in orbit, since the San'Shyuum were not willing to risk causing damage to the planet's Forerunner structures. However, Ussa realized that the San'Shyuum were intending to use a weapon from their Forerunner Dreadnought that was too weak to damage the structures and kill all exposed Sangheili. Ussa desperately had Ernicka order all Sangheili to retreat into the interiors of the structures to survive the orbital attacks.
After the war ended in 852 BCE, the Covenant was formed as the Sangheili and San'Shyuum united under the Writ of Union. Ernicka and Ussa both opposed the Covenant, believing that the Sangheili were surrendering themselves to the San'Shyuum. In 851 BCE, Ussa warned the citizens of Xellus keep to not trust the Covenant or the San'Shyuum. When some Xellus residents did not share Ussa's sentiments, they reported his heresy to the Covenant authorities and a squadron of fighters was sent to the state of Xellus. As the fighters attacked the state, killed numerous residents, and destroyed Xellus keep, Ussa led the survivors to the region of Nwari at Sanghelios' southern pole with Ernicka.Halo: Broken Circle, ''page 37'' While Ussa and his mate, Sooln 'Xellus|Sooln, traveled to Creck to recruit more followers, Ernicka remained in charge of the Sangheili at Nwari.Halo: Broken Circle, ''page 27'' Upon Ussa's return, Ernicka informed him that Covenant assassins were closing in on the group's position and there was likely a spy among their group. Without informing Ernicka of his plan to detect the spy,Halo: Broken Circle, ''page 39'' Ussa ordered the Sangheili to prepare to pack up and leave Sanghelios for a new refuge. When Ussa refused to tell Vertikus where their new destination was, Vertikus revealed himself to be the spy and charged at Ussa. Ernicka immediately jumped in front of Ussa and protected him from Vertikus' burnblade. Ernicka was quickly able to disarm the spy and knocked him to the ground. Although Ussa wished for Vertikus to be captured and interrogated, a group of surrounding Sangheili charged at the spy and tore him apart. The Sangheili rebels departed Sanghelios for the Refuge shortly after.Halo: Broken Circle, ''pages 41-42''
On the shield world, now referred to as the Refuge, Ernicka helped Ussa govern the Sangheili followers. At some point in 850 BCE, Salus 'Crolon approached Ernicka and Ussa and questioned the use of Forerunner artifacts, believing them to be potentially dangerous and an affront to the gods. Although Ernicka believed that 'Crolon was being treasonous for questioning Ussa, the latter reminded Ernicka that 'Crolon may simply be an annoying individual.Halo: Broken Circle, ''page 46'' While the Sangheili continued to set up their new colony, Ernicka supervised and ensured that everyone remained on task.Halo: Broken Circle, ''page 60'' Later, Ernicka was repairing burnblades with Tersa 'Gunok, 'Crolon, and two other Sangheili. Tersa became infatuated with Lnur 'Mol, but as 'Crolon continued to mock the young Sangheili, Tersa challenged him to a burnblade duel. Ernicka ordered Tersa to get back to work, though the Scar-Maker was impressed by his courage to some degree.Halo: Broken Circle, ''page 117'' When Tersa and Lnur overheard 'Crolon and 'Drem attempt to convince other Sangheili to rebel against Ussa, the former pair was spotted and 'Drem gave chase. Ultimately, they escaped and 'Crolon and 'Drem told Ussa that Tersa and Lnur were planning to rebel against him. Ernicka met Tersa and Lnur at the Hall of Feasts and arrested them. Bringing them to the Strategy Hall, they were put on trial. When Tersa revealed that 'Crolon and 'Drem were attempting to convince Gmezza and Scorinn to defect, Ernicka sent guardsmen to retrieve the two Sangheili.Halo: Broken Circle, ''page 137'' When it became clear that 'Crolon and 'Drem were in fact plotting against Ussa, the kaidon ordered for Ernicka to arrest them. 'Drem attempted to escape the hall, but Ernicka incapacitated him by throwing his burnblade into 'Drem's spine. Ussa had Ernicka finish off 'Drem, and the Scar-Maker decapitated the traitor. After the incident, Ernicka escorted 'Crolon to a prison cell.Halo: Broken Circle, ''pages 143-146''
Before he could be capital punishment|executed, 'Crolon managed to escape the shield world and was captured by Covenant authorities. To prevent his death, 'Crolon informed the Covenant of the Refuge's location. Correctly predicting that a Covenant fleet would soon arrive in the Ussan system|system, Ernicka and Ussa met within the Strategy Hall to prepare the for battle. They were approached by Sooln and monitor Enduring Bias. Despite Ernicka's reluctance to trust the monitor, Ussa allowed Bias to broadcast a signal to the Covenant fleet that allowed Ussa to converse with the Mken 'Scre'ah'ben|Prophet of Inner Conviction.Halo: Broken Circle, ''page 172'' Ussa was offered by the San'Shyuum to allow his people to escape, at the cost of his and Sooln's own execution. However, Ussa realized that his people would likely be killed anyway and declined the offer. Instead, Ussa warned Inner Conviction to evacuate the Covenant troops on the shield world's surface, as they was going to activate the world's Disassembler process. After doing so, the Covenant fleet left the system, believing the shield world had self-destructed and the Ussans to be dead. However, Ernicka and the other Ussans indeed survived the Disassembler process by taking shelter in numerous freight movers, which made Ernicka nauseas.Halo: Broken Circle, ''page 182'' The Ussans resettled in the former shield world's fragmented habitats and continued to follow Ussa's leadership.Halo: Broken Circle, ''page 183''
Ernicka the Scar-Maker was remembered and applauded as a legendary hero by the Ussans for centuries to come. A descendant of Ernicka, Tirk 'Surb, would later serve as the head of Refuge Security for the Ussans.Halo: Broken Circle, ''page 207'' Sculptures of Ernicka battling slithering, semi-saurian depictions of Salus 'Crolon were placed in the Refuge's Hall of the Godminds.Halo: Broken Circle, ''page 225''
Personality and traits Ernicka was stoic and loyal to his allies. He gave his respect to any individual that was competent in completing their tasks.Halo: Broken Circle, ''page 35'' Ernicka was extremely loyal to Ussa 'Xellus, and his mate Sooln 'Xellus|Sooln. He was initially reluctant to trust monitor Enduring Bias, however he knew it was necessary to keep the colony operational. Ernicka gained respect for Tersa 'Gunok, especially after he stood up for himself against Salus 'Crolon. When he was reluctantly forced to arrest Tersa, he was apologetic and did not restrain him as he trusted in Tersa's honor.Halo: Broken Circle, ''page 135'' When the Ussans gathered to eat in the Refuge, Ernicka always chose to eat last.Halo: Broken Circle, ''page 104''
Trivia Trok 'Tanghil is mistakenly referred to as "Ernicka" on page 178 of ''Halo: Broken Circle''.
List of appearances
''Halo: Broken Circle''
Sources
Category:Sangheili characters Category:Ussans
|
Ernst Deming was a SPARTAN-IV Program|SPARTAN-IV supersoldier who served as the team leader of Fireteam Castle on the .Spartan Ops|Spartan Ops, S1/Departure|S1E1 ''Departure''
Biography In February 2558, Deming and the rest of Castle were ordered by Sarah Palmer to take down Covenant anti-air defenses so Fireteam Crimson could be exfiltrated from the Cauldron.Spartan Ops, ''Episode 1, Chapter 5: "Core"'' Deming and the rest of Fireteam Castle were killed after their D79-TC Pelican|Pelican was shot down by Jul 'Mdama's Jul 'Mdama's Covenant faction|forces while on a supply run to Copernicus Base.Spartan Ops, S1/Didact's Hand|S1E4 ''Didact's Hand''
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:Spartan-IVs|Deming, Ernst Category:Human characters
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|location=Lunar pioneer site on Eudemon X49-05
|terrain=UNSC structures, large cave, swamp
|gametypes= *Flood Grifball
|playernumber=2-12
}}
Erosion is a multiplayer map that is featured in ''Halo 4'' and ''Halo: The Master Chief Collection''. It's intended use is to be used as a Forge canvas, and is one of four such maps to be designed and adapted to Forging.
Universe and lore
With hundreds of human Human colonies|colonies now razed in the wake of the Human-Covenant War, the UNSC has dispatched large numbers of advanced pioneer groups to survey potential new worlds. The discovery of Eudemon X49-05 was considered lucky, but concerns remain about the moon's structural integrity.
Layout Erosion is set in an expansive cave system, including a large watery area inside. Part of the map serves as a Grifball arena. A human facility of unknown function resides here. It has multiple path ways, caves, and other areas of the map that can be largely Forged and played on.
File:HMCC H4 Erosion Map.png|Erosion Map.
Ascent is a asymmetrical map variant of Erosion that is featured in '' Halo 4'' and ''Halo: The Master Chief Collection''. It serves as Erosion's default Forge map, intended for Big Team Battle play. However, the map never featured in matchmaking.
File:H4_Erosion_Ascent1.png|A top down view of the maps layout from Blue spawn. File:H4_Erosion_Ascent2.png|A top down view of the maps layout from Red spawn. File:H4_Erosion_Ascent7.png|Close up of Blue spawn. File:H4_Erosion_Ascent5.png|Close up of Red spawn. File:H4_Erosion_Ascent6.png|Wraith, Ghost, Warthog and Mongoose near Blue spawn File:H4_Erosion_Ascent3.png|Another view of the map from a different angle (Yellow Spawn)
File:H4_Erosion_Ascent4.png|A different angle that show cases parts of the map geometry much closer
Grifball Court is a symmetrical map variant of Erosion that is featured in '' Halo 4'' and ''Halo: The Master Chief Collection''
As the name suggest, this map variant is only used in Grifball.
File:H4_Erosion_Grifball_Court1.png|Red team spawn looks on over at Blue spawn File:H4_Erosion_Grifball_Court2.png|Blue team spawn looks on over at Red spawn
Trivia It is possible to enter the inside of the "Rock Seastack" object on Erosion. This is not possible on other maps. Erosion's pallet has a drastic difference in texture from its fellow Forge Maps. Rather than being a clean white in color, Erosion's objects have a rusted and dirty texture, which is in context with the map. Erosion is often criticized for its uneven and sloped terrain that makes it difficult to Forge on.
Gallery
File:H4 Erosion Early Concept 1.jpg|Concept art of the map. File:H4 Erosion Interior Concept.jpg|Concept art of the map. File:H4 Erosion Cliff Concept.jpg|Concept art of the map. File:H4 Erosion GrifballCourt Concept.jpg|Concept art of the Grifball Court area of the map. File:H4 Erosion Cave Concept.jpg|Concept art of the cave area. File:H4 Erosion Concept 1.jpg|Concept art of the map. File:H4 Erosion Concept 2.jpg|Concept art of the map. File:H4 Erosion Concept 3.jpg|Concept art of the map. File:H4-Concept-Erosion-Cave.jpg|Concept art of Erosion. File:H4-Erosion-2.jpg|A human tower in Erosion.
Sources
Category:Forge maps
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Errera may refer to the following:
C. Errera|Corporal C. Errera - A UNSC Marine who died during the Fall of Reach. Club Errera - A nightclub on Reach.
Claude Errera - The creator of halo.bungie.org, a popular Halo universe|''Halo'' fansite.
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Erse is a human manufacturer of auto-locks.''Halo: Battle Born'', ''Chapter 11'' The home belonging to the parents of Saskia Nazari outside the village of Brume-sur-Mer on Meridian had a front door with expensive Erse auto-locks.
List of appearances
''Halo: Battle Born''
Sources
Category:Human businesses
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Subsets and Splits
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