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Gage Yevgenny was an enlisted UNSC Marine Corps|UNSC Marine and Orbital Drop Shock Trooper who served throughout the Human-Covenant War. He served with the Colonial Military Authority before it was disbanded in the early 2520s, and like the majority of Human|humanity, was fiercely opposed to the Covenant. After turning on his rogue Helljumper comrades when he succeeded in saving a class of civilian children, he was killed after manually detonating a nuclear device; the resulting blast killed both the criminal Marines and Covenant troops alike. Biography Gage Yevgenny was born on the Human outer colony of Harvest in 2506 to a farming family. He lost his mother at a young age and his father raised him alone. He was an angry child and greatly resented helping his father on his farm, stating that it was just "dirt". He seemed to have a strained relationship with his father, often getting into arguments with him. On January 3, 2524, the hour he turned eighteen, Gage joined the Colonial Military Authority|Colonial Military, wanting to do more with his life. After getting out of boot camp, Gage met Felicia Sanderson and Eric Santiago at the Utgard Utgard Spaceport|Spaceport. The three quickly became friends. They participated in Operation: TREBUCHET on Eridanus II in minor assignments, such as investigating possible Insurrectionist|rebel activity and riot control in Elysium City. After two months, they had made friends with Allison Stark, a D77-TC Pelican|Pelican pilot for the CMA, who often flew them to parties on weekends. One particular weekend, after the four flew a AV-14 Hornet|Hornet to a night club, an Insurrectionist bomb inside of the club detonated. The blast killed Allison, sent Eric into a coma, and heavily injured Gage and Felicia, who were pulled out of the rubble by ODSTs. While recovering in hospital, Gage, inspired by the ones that saved them, decided to join the ODSTs. Felicia, who had nothing else to lose, decided to join along with him. They were assigned to Rahud's fireteam along with Mason and Kiko. However, after several weeks of hard training, they were informed of the Covenant threat and Harvest's destruction. Felicia fell into horrified shock and screamed at Gage for his disrespect toward the planet. Felicia was transferred from Gage's squad. Gage lost track of her, and for the next twenty-seven years, he fought hard in the war against the Covenant. He saw his first action in the Battle of Hat Yai. He participated in many vicious battles (such as the Battle of Asmara), and eventually was left the only survivor out of his original squad. He soon stopped making friends after seeing so many die. The war began to take its toll on him after countless crushing defeats, and he became a very serious, hardened man. During the Battle of Skopje in 2547, Yevgenny and another ODST were rescued from approaching Covenant forces by SPARTAN-II program|a super soldier clad in green armor. The soldier led the survivors to safety while engaging smaller aliens with impunity and meeting Sangheili and Jiralhanae on equal terms. The ODSTs were led to a castle that was being used as the Marines' command center. Yevgenny, awed at the sight of the super-soldier, asked a comrade what he had encountered; he learned that he had been rescued by a SPARTAN-II|Spartan, part of a top-secret project that had recently been unveiled by the Office of Naval Intelligence. Yevgenny became disturbed by the realization that the ODSTs were no longer the most elite fighters of humanity. While holding up in the castle, he encountered the now Colonel Felicia Sanderson for the first time in over two decades, who had since shed her grief over Harvest. Colonel Sanderson had Gage transferred to the ship she was on, the , and while retreating the planet after another defeat, Felicia showed Gage that Eric had come out of his coma after five years and had become a pilot. The three were delighted to be together again, and already were having talks of retirement. In 2552#August|August 2552, five years after reuniting with his friends, Gage was involved in an operation to infiltrate a Mount Haven|city under siege by the Covenant, who were looking for Forerunner artifacts. Simultaneously, several former CMA members were performing a clandestine operation to extract a massive supply of gold from a bank. However, after infiltrating the bank, the ODST team discovered a class of school children and their teacher hiding in the underground vault, hoping to survive the planet's inevitable glassing. After loading two Pelicans full of gold, the ODSTs knew there was no room for the children. To deceive the civilians, the troopers claimed that the gold would be used in the UNSC's war effort. Gage, who had seen too many people killed by the Covenant, was in strong favor of postponing the theft to save the civilians. The other ODSTs, who claimed that the children were as good as dead, disagreed, causing an argument. Felicia stepped in, wanting to call in more Pelicans, but the other ODSTs had already raised their weapons at one another. In an instant, Gage was shot in the abdomen, three other squad members were dead, and Felicia was fatally wounded. Gage rushed to her side, but she died in his arms. Gage, in shock, went outside to find Eric, who informed him that the UNSC were falling back. Gage knocked him out with his gun and contacted the ''Chares'' for more Pelicans, claiming they were under heavy fire. He then flew Eric's Pelican to the pickup point and collected the artifacts the Covenant were looking for, as well as a Shiva-class nuclear missile|Shiva nuclear device, then flew away from the city. Gage believed that the Covenant forces would follow him in pursuit of the relics. As he was being pursued by Covenant Type-26 Ground Support Aircraft|Banshees, he was "accidentally" shot down by ODSTs who knew of his betrayal. Gage crashed near the mountains outside the city, and was found mortally wounded by the Jonathan Doherty|Rookie, who had arrived with Gage's reinforcements. Gage, who knew he was dying, told the Rookie his life story, right up until he crashed the Pelican. The Rookie, who had listened intently, promised to remember Gage and do whatever he could against the Covenant. Gage then told the Rookie that Covenant forces and the rogue ODSTs were on their way to the crash site, and warned the Rookie to get as far away as possible, as Gage was going to detonate the Shiva, killing them all. The Rookie ditched most of his gear and ran until he reached the other side of the mountain, at which point Gage detonated the nuclear weapon, killing himself, his renegade teammates, and thousands of Covenant troops. The Rookie, being the only survivor, hailed a Pelican and was informed that Reach had just been attacked, and that the survivors of Mount Haven were retreating to Earth. They escaped as the planet was glassed, but the Rookie would not forget Gage Yevgenny, his long and tragic life, or his sacrifice.Halo: Evolutions - Essential Tales of the Halo Universe, "Dirt" List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Dirt'' Sources Category:Human characters|Yevgenny, Gage Category:Orbital Drop Shock Troopers|Yevgenny, Gage Category:Colonial Military Authority personnel|Yevgenny, Gage
|sn= |notable= }} Lieutenant Commander Gail Purdy (service number 63673-45327-GP) was a Lieutenant Commander|Senior Officer in the United Nations Space Command|UNSC UNSC Navy|Navy. She was assigned to the as Chief Engineer. LCDR Purdy was middle aged and stout, with ginger-colored hair and stern and serious eyes. Background Purdy was aboard the ''Autumn'' when it arrived at Installation 04. Presumably, she took a Bumblebee escape pod|Bumblebee life pod to the surface when the vessel crashed. At Alpha Base (Installation 04)|Alpha Base, she managed to survive until the very end of the event. She was one of the few specialists that was assigned guards during the ODST attack on the ''Truth and Reconciliation''. She pointed out a conduit to McKay that she knew was vital to the function of the ship. McKay ended up destroying that very piece of technology to stop the Flood from getting to Earth. List of appearances ''Halo: The Flood'' Notes Sources Category:Human characters|Purdy, Gail Category:UNSC Navy officers|Purdy, Gail
File:H5G Grifball league.png|thumb|Billboard for the event. The Galactic Grifball League was a Grifball sporting event.Halo 5: Guardians Teams Team Tannhauser Team Orion History On November 7 2558 at 9pm Team Tannhauser and Team Orion were planned to have a game. Trivia The names of Tannhauser and Orion for the team names are references to the 1982 film Wikipedia:Bladerunner|Bladerunner, during which the character of Roy speaks a Wikipedia:Tears in the rain monologue|famous monologue in which he mentions observing ''"Attack ships on fire off the shoulder of Orion."'' and ''"C-Beams [glittering] in the dark near the Tannhauser Gate."'' One of the characters depicted in the ''Halo 5: Guardians'' poster bears some resemblance to Roy. List of appearances ''Halo 5: Guardians'' Sources Category:Sporting events
File:GaleriaAndinos.png|thumb|250px The Galeria Andinos is a shopping center in Flamenco Street in the city of Promesa on Andesia. It is advertised as "the number one shopping destination in the quadrant". It also features the Bamboo Food Court. Shops The Galeria Andinos boasts venues such as: Granado Tea and Coffee Yuki's Cleaners and Tailors Feng Huang Diamonds and Jewelry Andesian Robotics Dim Sum Yoya Footwear Flowers Jose Jeronimo Mount Emei Umbrellas Amaro Dreams Wu Drug Store Jalan Pasar Market Farmaboa Laundry Trivia Galeria Andinos is Spanish for "Andean Gallery". "Andean" means "of or relating to the Andes", the Andes being a continual range of highlands along the western coast of South America. The Galeria Andinos is the setting for the ''Halo 5: Guardians'' multiplayer maps Overgrowth and Plaza. Gallery File:Andinos.png|Blue version of the poster File:Andinoswide.png| List of appearances ''Halo 5: Guardians'' Sources Category:Andesia locations __NOTOC__
Galgalia is a planet in an unknown star system. Early during the Human-Covenant War, the UNSC frigate UNSC Daedalus|''Daedalus'' crashed on the surface of the planet. The wreckage of the ''Daedalus'' was later scavenged by the United Nations Space Command|UNSC. Production notes Thus far, Galgalia has been mentioned only in a brief promotional video for the M12 Force Application Vehicle's guest appearance in the third-party racing game ''Wikipedia:Forza_Motorsport_4|Forza Motorsport 4''. Therefore, its status as canon is unclear. Sources Category:Planets
Galileo Base was a makeshift UNSC research facility located on the surface of Requiem. The facility was built around a Forerunner artifact in order to study and extract it. The base was optimized to meet ONI requirements for defensive emergencies, including what they referred to as "Persistent Field Resilience", a mandate that required combat readiness regardless of perceived environmental safety. History In February 2558, Galileo came Assault on Galileo Base|under attack by Jul 'Mdama's Covenant|Covenant forces.''Spartan Ops'', Catherine|S103 Catherine Fireteam Crimson later arrived and fought off the attackers. After recovering the artifact known as "the Didact's Gift," Fireteam Crimson was ordered to transport it to Galileo Base for examination before the risk was taken of transporting it to the . During this examination, the Covenant-Promethean alliance launched Battle of Galileo Base|a large assault on the base to retrieve it. Fireteam Crimson was awaiting extraction when the attack began and were forced to defend Galileo again. The base's defenses had been powered down against orders to test a mini-reactor, so Crimson was forced to turn them on to deal with the waves of Ru'swum-pattern Phantom|Phantoms. After the turrets came back online, they shot down all of the approaching Phantoms and Crimson dealt with the ground forces. Once the assault was repelled, Crimson was forced to turn the mini-reactor back on to prevent a destructive meltdown. At this point, Promethean forces began Slipspace translocation|translocating into the area. While Crimson engaged the Prometheans, Sarah Palmer|Commander Palmer ordered Robert Dalton to bring in Fireteam Majestic to extract the artifact. Crimson was eventually able to eliminate all the Promethean forces in the area, allowing Majestic to retrieve the artifact.''Spartan Ops'', Didact's Hand|S104 Didact's Hand During Majestic's retrieval Covenant Phantoms and Type-26 Banshee|Banshees resumed attacking the base, pinning them down. Gabriel Thorne managed to hijack a Banshee and destroy a Phantom, causing the Covenant to withdraw and allowing Majestic to escape.''Spartan Ops'', Memento Mori|S105 Memento Mori After Escape from Librarian's Rest|rescuing Doctor Henry Glassman, Spartan Thorne headed for Galileo Base as he no longer had his armor's communications equipment to call for a pickup. However, their journey was interrupted by an attack by Gek 'Lhar before the rest of Majestic rescued the two and killed Gek. With the arrival of Majestic, Glassman and Thorne aborted their journey to Galileo Base and were extracted instead with the rest of Majestic after Crimson took out the artillery batteries pinning them down.''Spartan Ops'', Expendable|S108 Expendable Not long after the attack, the entire shield world was placed on a collision course with Epoloch system|its parent star. All of ''Infinity's'' research bases on the planet were lost when Requiem was destroyed by its sun. Months after the Requiem Campaign, the UNSC sought to establish a new research facility, planned to be designated Galileo II by the UNSC's UNSC High Command|High Command.Halo: Escalation, ''Halo: Escalation Issue 13|Issue #13'' Trivia Galileo Base is the setting for the ''Halo 4'' Multiplayer map, Complex. Some Ugparassa trees can be found at the base and in the map Complex. Galileo is named after the famous Wikipedia:Galileo Galilei|Galileo Galilei, an Italian physicist, mathematician, astronomer, and philosopher who is sometimes called the "Father of Modern Science". Gallery File:H4 Complex.jpg|A view the base's main structure. File:Complex 2.jpg|Another view of Galileo Base. List of appearances ''Halo 4'' *''Spartan Ops'' ''Halo: Escalation'' Sources Category:UNSC military bases Category:Requiem locations
Galileo II is the intended designation for a new permanent UNSC research base. After the loss of Galileo Base during the Requiem Campaign, the was tasked on a survey mission to scout possible sites suitable for establishing the successor facility. Following Battle of Oban|an attack on the colony of Oban, Dr. Henry Glassman was to lead a survey team with a security escort to a possible site. While on course to the potential location, ''Infinity'' became trapped in the Aktis system when its slipspace coordinates were jammed by Catherine Halsey.Halo: Escalation, ''Halo: Escalation Issue 13|Issue #13''Halo: Escalation, ''Halo: Escalation Issue 14|Issue #14'' List of appearances ''Halo: Escalation'' Sources Category:UNSC military bases
''Galileo's Worst Enemy'' was a small tug owned by Oliver Birch. He used the ship in conjunction with to prospect and retrieve derelict Shaw-Fujikawa Translight Engines on fetching runs.Halo: First Strike (2010), ''Tug o' War'' Trivia The ship was named after Wikipedia:Orazio Grassi|Father Orazio Grassi, a Jesuit priest, astronomer and a mathematician who opposed Wikipedia:Galileo Galilei|Galileo Galilei's theory on the nature of comets. Remarkably, Grassi criticized Galileo's theory for scientific, rather than religious, reasons. List of appearances ''Halo: First Strike'' Sources Category:Ships
The Gallery of the Inverted Forest is a popular tourist attraction that is part of the Montero Cave System in the Campos Wilderness District on the planet Gao. Lying twenty-three meters beneath the surface, it consists of dense thickets of stalactites and stalagmites. The Montero Park Authority manages the site, and has added a concrete path that stretches the length of the underground chamber in addition to emerald lights on the ceiling. List of appearances ''Halo: Last Light'' Sources Category:Gao locations
Private First Class GalliardHalo: Evolutions - Essential Tales of the Halo Universe, ''"Palace Hotel"'', ''page 351'' was a UNSC Marine Corps|UNSC Marine from Third Squad, First Platoon, Kilo Company of E2-BAG/1/7.Halo: Evolutions - Essential Tales of the Halo Universe, ''"Palace Hotel"'', ''page 349'' In 2552, he participated in the Battle of Mombasa under the command of Corporal Palmer (Marine)|Palmer. Biography On 2552#October|October 20, 2552, Galliard and the rest of Third Squad were stationed in the New Mombasa 105 East#Tunnel system|Mtangwe Underpass, unloading equipment from M831 Troop Transports, when John-117 arrived. Moments afterward, a Zurdo-pattern Wraith|Wraith emerged and the Marines fell back into a sewer tunnel. However, Galliard, along with Private|Pvt. Jemison and Locke (Mombasa)|PFC Locke, could not make it far enough into the tunnel before the Wraith fired a plasma mortar round into the sewer opening, generating a shockwave of heat and concussion. He was killed by a piece of rebar flung at a high speed by the blast that entered just below the nape of his neck and exited through the nose. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Palace Hotel'' Sources Category:Human characters Category:UNSC Marine Corps enlisted personnel
Gallivant Around The Galaxy is an Achievement in ''Halo Wars'' that is unlocked when the player wins a game on every Skirmish map. It is worth 25 Gamerscore. Tips Start at the first map on your list and set the game to a 1v1 Deathmatch against Professor Anders on Easy while playing as Captain Cutter. Use the warthog you start with to ride up close beside the base (out of firing range) and wait for the MAC Cannon to finish loading. Once it has loaded move into firing range and use all 4 MAC rounds on the center of the base to destroy it. Deploy ODST squads to eliminate the enemy units. Repeat for every map you haven't won a battle on until the achievement unlocks. Start on each map on your list and set the game as described above (1v1 Deathmatch against Professor Anders on Easy while playing as Captain Cutter). Crank out about 5 Warthogs. As they are fully upgraded with Grenadier and Gauss Cannon, they will be a much faster and more effective way to clean the enemy base. You can either immediately send your first Warthog to the enemy base, or wait until you have two so that the enemy Warthog will be more easily destroyed. Repeat for every map you haven't won a battle on until the achievement unlocks. Sources
}} The Galodew Emancipation was an insurrectionist group operating around the planet Redstow VI during the Insurrection. Following the start of the Human-Covenant War, the Covenant Glassing|glassed Redstow VI and wiped out the entire Galodew Emancipation cadre with it.''Halo: Silent Storm'', Chapter 6 List of appearances ''Halo: Silent Storm'' Sources Category:Rebel organizations
Galur was a Sangheili Shipmaster during the post-Human-Covenant War era. Biography In 2553#March|March 2553, Galur commanded the Covenant frigate|frigate ''Cleansing Truth''. He sided with the Servants of Abiding Truth in the Blooding Years. He was killed when his ship was destroyed by the Covenant cruiser|Covenant cruiser ''Swordsman (ship)|Swordsman''.Halo: The Thursday War, ''page 331'' List of appearances ''Halo: The Thursday War'' Sources Category:Sangheili characters
Gambol is a ''Halo 5: Guardians'' multiplayer map. It is set in a UNSC orbital training arena with a holographic floor. This map is dedicated to the gametype Breakout, in which players begin the game by being propelled into the arena and have no respawn. The map features at least two DMRs, located in the Red and Blue ''nests''. Sources
Game Breaker is an achievement in ''Halo: The Master Chief Collection''. It is awarded to players who achieve 10 kills while using the Series 8 jetpack|Jet Pack armor ability in match made games. Trivia The name of the achievement is likely a reference to complaints from some players that the addition of armor abilities in ''Halo: Reach'', and the jetpack in particular, "broke the game". Gallery File:HR Anchor9 Exterior Concept.jpg|The original concept art used in the achievement art.
Game Changer is an achievement in ''Halo 4''. It is awarded for creating and saving a custom game Gametype|type in War Games. The achievement is worth 5 Gamerscore. It is represented by two gears. Sources
Game Master is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by saving five custom game types. These game types can be downloaded from a File Share or created from scratch. The achievement is worth 5 Gamerscore. It also unlocks the Gold Forge Nameplate.
Game On is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing 50 campaign missions or multiplayer games. The achievement is worth 10 Gamerscore.
Game Saver is a ''Halo 5: Guardians'' multiplayer medal, awarded when a player saves a teammate from dying the last death, thereby preventing the opposing team from winning.
|eyes=Brown |affiliation=Tudejsa |rank= |sn= |notable= }} Gamelpar, meaning "Old Father",Halo: Primordium, ''page 206'' was a human and a member of the Tudejsa, a transplanted human population living on Installation 07 during the Forerunner-Flood war.Halo: Primordium, ''page 25'' Biography Gamelpar was born on Earth and was brought on Installation 07 as an infant by Master Builder Faber's researchers alongside a number of other humans. Due to his origin, he had an "old spirit", a personality impression of one of the prehistoric human civilization|human warriors who had been conquered by the Forerunners in the human-Forerunner wars, imprinted within his genetic material as part of the Librarian's geas. Becoming more prominent after Gamelpar had established a family,Halo: Primordium, ''page 65-66'' the warrior's consciousness revealed a great deal of information about humanity's past to him. The spirit would study the stars each time the Halo was moved to another system, trying to pinpoint their location.Halo: Primordium, ''page 155'' Gamelpar's "best wife" also came from Earth and told him stories of it. At one point in his life on Installation 07, he lived with his family in a newly-constructed city, but the Tudejsa abandoned the city after the Forerunners started abducting more humans for their brutal experiments with the Flood in the "Palace of Pain". After fleeing the city to the nearby plains, Gamelpar witnessed the Primordial and Mendicant Bias observe them and decide who would be taken for experimentation.Halo: Primordium, ''page 67'' Gamelpar was once taken to the Palace of Pain himself, but he was not infected. He survived and was returned to his community; however, he would never speak of what he had experienced.Halo: Primordium, ''page 68'' He was the grandfather of Vinnevra, raising her after her parents had been taken to the Palace of Pain and protecting her from unwanted attention by sexually mature male Tudejsa. Due to this, he was unpopular within the village, and was eventually banished, living in the forest outside of it.Halo: Primordium, ''page 38'' While they could have killed him, the other Tudejsa were afraid of Gamelpar, as he knew the ancient way of ''daowa-maadthu'' and feared that his "spirit" would come to haunt them.Halo: Primordium, ''page 55'' After an Earth human known as Chakas crash-landed on the installation, Vinnevra took him to see Gamelpar, who proceeded to tell the story of his life on the Halo. Afterward, the three decided to follow Vinnevra's geas, which had been roused after Chakas' arrival and was now giving her directions. Observing their destination from a distance, they discovered to their horror that the geas had been leading them to a "Palace of Pain". They turned around and proceeded to move in the opposite direction, eventually arriving at the shores of a large lake, where they came across a human city. Gamelpar and Chakas went to explore the buildings, where they witnessed a proto-Gravemind locked in a Forerunner cage. They promptly left the city and proceeded to cross the lake on a small boat. Shortly after arriving on the other side of the lake, the three were found by a Lifeworker named Genemender Folder of Fortune, accompanied by several Denisovans, and a Mara|large ape. At this point, Gamelpar was becoming ill due to a sore leg that had not been tended to, and the Denisovans proceeded to carry him on a litter.Halo: Primordium, ''page 170'' They eventually arrived in a human village, and were fed before being sent to sleep. The following night, Gamelpar's condition worsened. Genemender revealed that he and the humans in the village were actually holography|holographic illusions, and that their minds had been Mind transfer|archived to prevent their imprints from falling in the wrong hands. Genemender stated that he should extract Gamelpar's consciousness and his "spirit", lest they be lost forever. Gamelpar strongly refused, wanting to die "free" and asking Chakas to stave off the machines before he had passed away so they could not scan him. In his final moments, Gamelpar said his farewells to Vinnevra while asking Chakas to accompany him alone. Chakas recited ancient prayers to prepare the old man for his passage to the afterlife, while Gamelpar had him promise to take care of Vinnevra, also telling him her true name before dying.Halo: Primordium, ''page 204-207'' Physical features The ethnic group Gamelpar and Vinnevra belonged to was said to most closely resemble the latter-day Wikipedia:Aboriginal Australians|Australian Aborigines.Halo: Primordium, ''page 169'' He had a black skin and square face with a flat, broad nose. By the time Chakas encountered him, his old age was evident in his appearance; he was extremely thin, his limbs were shriveled and his skin wrinkled. He only had a few yellow teeth in his mouth and a fringe of white hair on the top of his head. Chakas described his voice as a "soft, rattling squawk".Halo: Primordium, ''page 57'' Trivia "Gammel Par" is Danish and Norse for "Old Couple", which is likely the origin of his name and a reference for Gamelpar and his "old spirit". "Gammel Far" literally means Old Father in the same languages. ''Halo: Primordium'' never makes it clear what exactly Gamelpar died of. Throughout the book, he has a sore leg as its referred to several times due to falling and injuring his hip a few days before Chakas met him as mentioned by Vinnevra on page 71. He grows weaker throughout the book due to how much he pushes himself and on page 178, his sore leg is described as being swollen tight at the ankle. Gamelpar most likely developed an infection or some other complication due to how hard he pushed his leg during the journey across Installation 07. List of appearances ''Halo: Primordium'' ''Rebirth'' ''Halo: Renegades'' ''Halo: Point of Light'' Sources Category:Archaeohominid characters Category:Male characters
Gamemaster is an achievement in ''Halo 5: Guardians'', awarded for creating and saving a custom game type in War Games. Sources
Gamerscore (File:HP Icon Gamerscore.png|20px) is an awarded point system awarded as part of the achievements system of Xbox 360, Xbox One, Xbox One X, Xbox Series X/S#Xbox Series S|Xbox Series S, and Xbox Series X/S|Xbox Series XS games, alongside other Xbox LIVE-connected services such as Windows and Xbox Cloud Gaming. Every achievement unlocked in a game awards the player with a gamerscore value, set by the developer, with the player's sum gamerscore total then shown on their Xbox Live profile. The amount of points awarded for a given achievement varies depending on how many achievements are in a game, and the difficulty. ''Halo'' games that award Gamerscore All ''Halo'' titles released since the launch of the Xbox 360 have awarded Gamerscore. By default, games launching on Xbox have a total of 1,000 gamerscore to unlock, though Downloadable content released for ''Halo'' games typically comes bundled with some exclusive achievements to unlock that raise the gamerscore total. While the original ''Halo 2'' game did not support achievements due to its launch on the original Xbox console, its 2007 Halo 2 (Windows Vista)|PC port did, supporting Achievements (Halo 2)|41 achievements worth 1,000 Gamerscore. ''Halo 3'' was the first ''Halo'' game on console to award gamerscore, shipping with 1,000 gamerscore unlockable at launch across Achievements (Halo 3)|49 achievements. The Legendary Map Pack|Legendary and Mythic Map Packs later added 750 Gamerscore, bringing the total to 1,750. Notably, ''Halo 3'' is the only ''Halo'' game with in-game rewards tied to unlocks; unlocking 750 gamerscore unlocks the shoulders of the SECURITY-class Mjolnir|Security in-game Armor customization (Halo 3)|armor permutation, while reaching 1,000 unlocks the Security helmet and the Katana body armor. The Legendary Map Pack shipped with seven achievements worth 250 gamerscore, while the Mythic map packs featured twenty-three achievements worth 500 gamerscore - notably, the Vidmaster Challenges featured were worth 0GS. ''Halo Wars'' shipped with Achievements (Halo Wars)|50 achievements worth 1,000GS. The Strategic Options Pack and Historic Battle map pack each add four achievements worth 100GS, bringing up the total Gamerscore unlockable for ''Halo Wars'' to 1,200. ''Halo 3: ODST'' shipped with Achievements (Halo 3: ODST)|47 achievements worth 1,000GS. No DLC was created for ''Halo 3: ODST'', though the game did ship with the ''Halo 3: Mythic'' disc, granting access to all ''Halo 3'' multiplayer gamerscore. Unlike ''Halo 3'', the Vidmaster Challenges in ''Halo 3: ODST'' are worth 25GS each. ''Halo: Reach'' shipped with Achievements (Halo: Reach)|49 achievements worth 1,000GS. The Noble Map Pack added seven achievements worth 250GS, followed by the Defiant Map Pack featuring six achievements worth 200GS, bringing the total to 1,450GS. The later release of the Anniversary Map Pack added a final seven achievements worth 250GS, making the total gamerscore available to unlock in ''Halo: Reach'' 1,700GS. ''Halo: Combat Evolved Anniversary'' launched as a remake of ''Halo: Combat Evolved'', and added Achievements (Halo: Combat Evolved Anniversary)|44 achievements worth 1,000GS to the original game - which did not support achievements on its original launch in 2001. Alongside the 1,000 GS available for the ''Anniversary'' single-player, ''Anniversary'' also saw the launch of the aforementioned Anniversary Map Pack for ''Halo: Reach'', making an additional 250GS available to unlock for that game. ''Halo 4'' launched with Achievements (Halo 4)|49 achievements worth 1,000GS. The Crimson Map Pack|Crimson, Majestic Map Pack|Majestic, Castle Map Pack|Castle and Champions Bundle DLCs each added 250GS to this total, bringing ''Halo 4'' to a total of 2,000 unlockable gamerscore - the highest amount available in a single ''Halo'' title at the time. ''Halo: Spartan Assault'' launched on several platforms, each with varying achievement values and Achievements (Halo: Spartan Assault)|unlockable achievements. The game's launch for Windows 8 and Windows Phone devices had a total of 20 achievements available for 200 Gamerscore on each, with five additional achievements worth 50GS later added in a title update for a total of 250 unlockable gamerscore. On Xbox 360, the game features 28 achievements worth 400 gamerscore while the Xbox One version features the same achievements as the Xbox 360 edition, with two additional exclusive achievements, for a total of 30 achievements and 1,000GS. Playing ''Halo: Spartan Assault'' across all platforms allows the player to unlock 108 achievements worth 1,900 gamerscore. Released in 2014, ''Halo: The Master Chief Collection'' launched as a collection of ''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'' and ''Halo 4'' on one disc and suitably had a Achievements (Halo: The Master Chief Collection)|massive achievement count to match - more so than any other title on Xbox Live. Prior to launch day, the game had 400 achievements worth 4,000 Gamerscore, though a day-one patch added 50 achievements and 500 gamerscore to the collection, for a total of 4,500 followed by another patch in early 2015 adding 500 gamerscore and 50 achievements. In spring 2015, the release of ''Halo 3: ODST''s campaign in the collection added 100 achievements worth 1,000 gamerscore. The release of ''Halo: Reach'' to the collection in 2019 brought the total count for ''Halo: The Master Chief Collection'' to 7,000 gamerscore across 700 achievements. A full breakdown of gamerscore values per-game in the collection can be seen below; ''Halo: Combat Evolved Anniversary'' - 915 gamerscore. ''Halo 2: Anniversary'' - 1,420 Gamerscore. ''Halo 3'' - 805 Gamerscore. ''Halo 3: ODST'' - 990 Gamerscore. ''Halo 4'' - 865 Gamerscore. ''Halo: Reach'' - 1,000 Gamerscore. Cross-game achievements - 1,000 Gamerscore. ''Halo: Spartan Strike'' launched exclusively for Windows 8 and Windows Phone, containing Achievements (Halo: Strike)|20 achievements worth 200 Gamerscore. ''Halo 5: Guardians'' launched with Achievements (Halo 5: Guardians)|65 achievements worth 1,000GS. The release of the ''Warzone Firefight'' update added eight achievements worth 250GS. The launch of ''Halo 5: Forge'' on Windows 10 allows players to unlock Achievements (Halo 5: Forge)|22 exclusive achievements worth 1,000GS. ''Halo Wars 2'' launched with Achievements (Halo Wars 2)|60 achievements worth 1,000GS. Each of the six DLC leaders released for the game added a respective three achievements worth 30GS, bringing the total to 1,180GS. The ''Halo Wars 2: Operation: SPEARBREAKER'' expansion additionally awards 40GS across five achievements, while ''Halo Wars 2: Awakening the Nightmare'' adds 410 Gamerscore, bringing a final total for ''Halo Wars 2'' to 1750GS. ''Halo Infinite'' launched with Achievements (Halo Infinite)|50 achievements worth 600GS. The release of Halo Infinite's Campaign added 69 achievements worth 1,000 GS, bringing the total to 1,600GS. Category:Xbox Live
Game, Set, Match is an achievement in Halo: Reach. It is unlocked by completing a Firefight set on Legendary difficulty without dying once. Tips The easiest way to obtain this achievement is by setting the Firefight options to invincibility for players, no round limit, and bottomless clip on any Firefight map on ''Halo: Reach''. Trivia The achievement can be easily completed by changing the Spartans' Base trait from having "100% Shields" to "Invulnerable". Sources
|width= |height= |max accel= |max speed space= |max speed air= |engine=Two main engines housed in middle section of ship, ten maneuvering thrusters housed in four vector pylons. |slipspace drive= |slipspace speed= |poweroutput= |power= |shield gen= |hull= |sensor= |target= |navigation= |avionics= |countermeasures= |armament=* One chin-mounted auto-cannon in either 40 or 70mm caliber[5] Two ANVIL-II ASM Pods (eight missiles each) (optional) 1 AIE-486H HMG or M247 GPMG (optional) |complement= |crew= |skeleton= |passengers= |capacity= |consumables= |othersystems= |role= |commission= |firstsight= |destroyed= |retired= |lastsight= |battles=Inspection of freighter ''Finnegan's Wake'' |affiliation=United Nations Space Command |fleet= |taskforce= |owners= |namedcrew= |captains=*Jeffries }} ''Gamma 054'' was a D77-TC Pelican|D77-TC Pelican dropship assigned to the UNSC destroyer|destroyer . It was piloted by Petty Officer Jeffries.Halo: The Cole Protocol, ''page 25'' Operational History After Lieutenant Jacob Keyes requested that Jeffries and his Pelican be transferred to the uNSC light frigate|light frigate , Jeffries transported Keyes, Orbital Drop Shock Trooper|ODST platoon commander First Lieutenant Canfield, and a platoon of ODSTs to the civilian freighter ''Finnegan's Wake''. ''Finnegan's Wake'' was soon revealed to be an insurrectionist ship that was rigged with bombs. ''Gamma 054'' was destroyed, but Jeffries managed to survive. He was later killed when his new Pelican was shot down by an insurrectionist RPG during an attempt to extract Lieutenant Keyes.Halo: The Cole Protocol, ''page 125'' List of appearances ''Halo: The Cole Protocol'' Sources
Gamma 1 was a UNSC Marine Corps unit stationed on the planet Reach, and a part of Charlie Company. The unit fought in a variety of operations during the Fall of Reach.Halo: Reach, ''Halo: Reach radio conversations|Spire radio conversation'' History After losing contact with a recon unit observing a large Covenant army headed their way and alerting Red Team, Gamma 1 regrouped with Gamma 5. Beta-Red|Beta Red, engaging 30,000 Covenant troops, bought some time for Gamma 1 and Gamma 5 to get out of harm's way,Halo: Reach, ''Halo: Reach radio conversations|Countdown radio conversation'' after which Chapman contacted Iron Fist who advised them to get to a nearby temporary evacuation station.Halo: Reach, ''Halo: Reach radio conversations|Boardwalk radio conversation'' Just then, three Covenant cruisers appeared over them, headed towards Beta Red's position. The was called in to perform a MAC strike on the cruisers, despite Beta Red, Gamma 1 and Gamma 5 being in the splash zone. While the status of the rest of the unit is unknown, Chapman and Buckman survived the blast.Halo: Reach, ''Halo: Reach radio conversations|Reflection radio conversation'' List of appearances ''Halo: Reach'' Sources Category:UNSC Marine Corps units
Gamma 5 was a United Nations Space Command|UNSC military unit stationed on the planet Reach, and a part of Charlie Company. History During the Fall of Reach, the unit defended Orbital Defense Generator Facility A-412|ODG A-412, losing all but 14 men in the process. After the facility was overrun by two divisions of Covenant, Gamma 5 regrouped with Gamma 1. The unit operated at least one drone, through which they witnessed SPARTAN-II Program|Spartan Beta-Red|Beta Red engaging 30,000 Covenant Empire|Covenant troops. Beta Red bought some time for Gamma 1 and Gamma 5 to get out of harm's way,Halo: Reach, ''Halo: Reach radio conversations|Countdown radio conversation'' after which Iron Fist advised them to get to a nearby temporary evacuation station.Halo: Reach, ''Boardwalk radio conversation'' Just then, three Covenant cruisers appeared over them, headed towards Beta Red's position. The was called in to perform a MAC strike on the cruisers, despite Beta Red, Gamma 1 and Gamma 5 being in the splash zone. While the status of the rest of the unit is unknown, Chapman and Buckman survived the blast.Halo: Reach, ''Reflection radio conversation'' List of appearances ''Halo: Reach'' Sources Category:UNSC Marine Corps units
The Gamma Pavonis system is a planetary system. The system is comprised of at least seven planets including Gamma Pavonis VII, it was the site of the Battle of Gamma Pavonis VII in 2550.Halo: Reach Halo: Reach Limited Edition|Limited Edition, ''Dr. Halsey's personal journal'' List of appearances ''Halo: Reach'' *''Dr. Halsey's personal journal'' Sources Category:Planetary systems
|body= |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=Human |population= |colonized=2480 |government= }} Gamma Pavonis VII is a planet in the Gamma Pavonis system.Halo: Reach Limited Edition, ''bonus material'' History In the mid-26th century, the Battle of Gamma Pavonis VII occurred around the planet. Under the command of a young UNSC Navy|Naval officer Miranda Keyes, the engaged a Covenant vessel. Having no weapons capable of breaching a Covenant energy shielding|energy shield, Miranda ordered that the ''Hilbert'' ram into the enemy vessel. The resulting collision damaged the shield, allowing the Hilbert to continue onwards and crash into the vessel, proper. As the crew abandoned ship, which was now falling into Gamma Pavonis VII's Gravity well (physics)|gravity well, the ''Hilbert'''s fusion core went critical. Only two of the crew members survived Miranda included. List of appearances ''Halo: Reach'' *''Dr. Halsey's personal journal'' Sources Category:Planets
|name = Reach Station Gamma |class = |namesake = |identification = |operator = UNSC Navy |manufacturer = |architect = |laid down = |launched = |commissioned = |decommissioned = |fate = Destroyed during the space engagements over Reach |status = |captains = |ai = |motto = |badge = }} |hide-characteristics= |nocollapse = yes |type = Space station |length = |width-title = Diameter |width = Roughly |height = |mass = |power = |maneuver drive = |slipspace drive = |crew = |complement = |troops = |hull = |shielding = |sensors = |ew = |armaments = |aircraft = FSS-1000 Sabre|YSS-1000 Sabres |air facilities = Multiple hangars and docks }} }} Reach Station Gamma sometimes alternately known as Orbital Station Gamma or simply Gamma Station, was an orbital dockyard used by the United Nations Space Command as part of the UNSC Navy's critical naval infrastructure in the Epsilon Eridani system. The station served as both a critical communications hub and tier-two orbital space dock until its destruction during the Fall of Reach in 2552#August|August 2552. Overview Measuring around in diameter, Gamma Station resembled a large ring in shape, with irregularly-placed communications and conduits placed along the exterior grey hull. In normal operation, the station spins, though for unknown reasons, as the station's artificial gravity means that the deck orientation does not require to be facing the exterior surface of the ring through the use of more conventional centripedal force. Following the commencement of the space battle over Reach, John-117 noted that the station was not spinning anymore. The station's use as a vital long-ranged communications link means that it was equipped with extensive communications facilities, allowing it to relay information between Reach and fleets deployed in Human colonies|the colonies, or to other worlds such as Earth. To facilitate the station's operation, it was outfitted with its own artificial intelligence, Doppler. Due to its use as a tier-two orbital dock, the station was covered in multiple (at least 9) docking bays, each containing a dozen berths divided across two levels. Each of these berths is capable of housing a small spacecraft or shuttle such as a Pelican dropship, private yachts, Office of Naval Intelligence prowlers, and navy scout ships such as the . The ship is held inside its berth by by massive service clamps which prevent the ship from taking off or moving without authorisation. Alongside the naval dockyards, the station was also equipped with numerous space fighter maintenance hangars. Similarly to those found on refit stations, the fighter maintenance hangar is a fully-pressurised environment, with an exterior airlock and launch tube situated on the outer hull, allowing the station to launch such craft in its defence in combat, or to conduct close air patrols. At the time of the Fall of Reach, the station's air wing included FSS-1000 Sabre|YSS-1000 Sabre fighters. Transport throughout the massive station was conducted by a tram network, with tram stations situated at notable points of interest across the ring. Service history For most of its service life, Gamma Station provided long range communications for UNSC fleets and a vital lifeline between Reach and Earth. It also served as a tier-two dockyard for smaller spacecraft such as scout ships and prowlers. On 2552#August|August 14, 2552, Gamma Station reported several slipspace ruptures emanating from a Covenant invasion fleet sent by the Ministry of Resolution. These vessels emerged from slipspace below the planet's orbital defense grid and began attacking population centers. On August 30, Gamma Station received a transmission from remote scanning outpost Fermion reporting an unconfirmed in-system Slipstream space|slipspace rupture; this belied the arrival of the Fleet of Particular Justice. Shortly thereafter, three SPARTAN-II program|SPARTAN-IIs (John-117, Linda-058, and James-005) commandeered a D77-TC Pelican to Reach Station Gamma. An ONI UNSC prowler|prowler, the ''UNSC Circumference|Circumference'', docked in the station failed to delete its navigation database. Covenant intrusion software had detected the unsecured database and three Covenant frigates were sent to secure the data. Those frigates were destroyed by Magnetic Accelerator Cannon|MAC rounds from the planet's s, as well as firepower from the , but not before they dispatched Sangheili Ranger|Elite and Kig-yar Ranger|Jackal rangers to secure the data. Eventually, John-117 was able to destroy the database but Linda-058 was clinically killed and James-005 was lost in the vacuum of space after his thruster pack was damaged in combat. Several UNSC Marine Corps|Marines were onboard the station: Staff Sergeant Avery Johnson and Privates Wallace A. Jenkins|Jenkins, Bisenti, and O'Brien (Reach)|O'Brien. They were evacuated along with the Spartans. During the battle, the station was severely damaged, with the station ring finally breaking into multiple pieces. However, a few fortified sections remained intact and fully pressurized. Near the end of the battle, a skirmish between a and took place within the vicinity of the station. As the battle worn on, the surviving chunks of the station began to break apart, presenting a navigational hazard for ships continuing to operate in the Reach Defense Coordination Zone. As such, once victory in orbit was secured, the Covenant forces remaining near Reach gathered Gamma Station's wreckage over Reach's northern pole alongside that of the other warships destroyed in the battle. Production notes The ''Halo: Reach'' multiplayer map ''Condemned'' is set aboard this station. A dramatised depiction of the Spartans' boarding of the station is depicted on this map in the Defiant Map Pack trailer, Defiant to the End. Gallery File:Gamma Station.jpg|The Gamma section before the Covenant assault. File:HFORI Gamma.png|Gamma Station floating in orbit. File:HFORI PelicanApproachesGamma.png|A D77-TC Pelican piloted by John-117 and Linda-058 approaches the Gamma Station just before a Covenant frigate exited slipstream space|slipspace near the station. File:Invasion - Bisenti, O'Brien, & Johnson.jpg|Marines fighting onboard Gamma Station during Fall of Reach. File:Gamma_1.jpg|A severely damaged section of the station during the final stages of the battle for Reach. File:Gamma_2.jpg|Another exterior view of the station. File:Gamma_3.jpg|Sections of the superstructure, having broken apart during the battle. File:Condemned hall.jpg|A hallway within Gamma Station. File:Condemned.jpg|A communications room on Gamma Station, with a Holography|hologram of the damaged station. File:Gamma_8.jpg|A display showing a schematic and a damage assessment of the station. File:Gamma_generator_room.jpg|A generator room within the station. File:Gamma_main_reactor.jpg|Gamma Station's main reactor core. File:HR_Condemned_Sabre.jpg|A Sabre repair bay on the station. File:Gamma_tram_station.jpg|One of Station Gamma's tram stations. File:Gamma Station Exterior.jpeg|A low-quality rendering of a section of the station's exterior. The main communications room can be seen through the window. List of appearances ''Halo: The Fall of Reach'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Combat Evolved Anniversary'' Sources Category:Reach locations Category:Space stations
Gamma-Six was an Orbital Drop Shock Troopers|Orbital Drop Shock Trooper squad that served in the Human-Covenant War. Squad roster Sergeant Pham - Leader of the squad Lance Corporal Sarah Palmer History In 2546, Gamma-Six, under the command of Sergeant Pham, was sent to the town of Belisk on Sargasso during the Covenant's Battle of Sargasso|attack on the planet to protect Lethbridge Industrial's latest military-grade munitions manufactured for the Office of Naval Intelligence. While Gamma-Six protected the facility, ONI tasked another ODST squad, Alpha-Nine with retrieving the facility's research data before the Covenant did.Halo: New Blood, ''page 25'' Unbeknownst to Gamma-Six, ONI had intended for the squad to serve as a mere distraction to allow Alpha-Nine to recover the data. As Alpha-Nine completed their mission and prepared to leave Belisk, the squad's leader, Edward Buck, overheard Lance Corporal Sarah Palmer of Gamma-Six questioning Command about their lack of extraction. Palmer had taken control of the remainder of her squad after Pham's death. Command informed Palmer that the amount of hostiles at her position made extraction infeasible, and ordered for her to retreat to a safer location. As two Type-26 Banshees assaulted her position, Buck ignored his orders and led his squad to rescue Palmer and Gamma-Six. By the time Alpha-Nine arrived, Palmer was the last remaining member of her squad. Together, the ODSTs eliminated the Jiralhanae, Kig-Yar, Unggoy and Banshees assaulting their position and returned to Unidentified UNSC military base|base in a civilian truck.Halo: New Blood, ''pages 38-44'' List of appearances ''Halo: New Blood'' Sources Category:Orbital Drop Shock Trooper units
|moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere=Breathable |composition= |temperature= |demonym= |species=Human (non-Native) |population= |colonized=2389 |government=Unified Earth Government |technology tier= }} Gannick 22 is a human colonies|human colony planet|world located among the Inner Colonies. Overview Locations Have S'Moa Wiljax Brantley History The planet was colonized and settled prior to the twenty-sixth century by twenty-two scientists and pioneers aboard . These original colonists perished exploring the planet's once-hostile environment; the planet was then named after these colonists. Following the glassing of Reach, Gannick 22 is now home to the largest population of moas. By 2556, Gannick 22 had become a large population center, as it had been left unscathed throughout the Human-Covenant War. Government and society The restaurant and petting zoo Have S'Moa operated on the planet. List of appearances ''Halo: Nightfall'' Sources Category:Human colonies
Ganymede is a city on the human human colonies|colony of Mars. Michael Horrigan was born in the city in 2527. The city was likely named after the natural satellite Ganymede|of the same name, or the Wikipedia:Ganymede (mythology)|divine hero from Greek mythology. Sources Category:Mars locations Category:Human cities
|gravity= |daylength= |yearlength= |atmosphere= |composition= |temperature= |demonym=Ganymedian, Ganymedean |species=Human |population= |colonized= |government=Unified Earth Government }} Ganymede is a natural satellite governed by the Unified Earth Government and is the largest Jovian Moons|moon of Jupiter in the Sol system. Overview Ganymede is traditionally an airless body, and as such the majority of human settlement on the moon takes place inside a vast underground Terraforming|terraformed cavern system. The moon's surface remains harsh to life. Locations Aigburth *Lister (city)|Lister **Low/Zero Gravity Testing Facility Research habitats Paul Gustafson History Ganymede was one of many bodies of the Solar System settled by humanity during the early half of the 22nd century. This era would see Ganymede become home to a significant Frieden presence, and was one of several sites involved in the Jovian Moons Campaign of the Interplanetary War. By mid-2169, Ganymede (along with many other Jovian Moons) had been invaded by the UNSC Marine Corps, and Frieden forces destroyed. The EVA-class Mjolnir was first created and tested at the Low/Zero Gravity Testing Facility on Ganymede. Government and society Ganymede is famously proud and isolationist, and as such retains troubled relations with its neighbours. The moon is divided into numerous habitat-states including Aigburth - the political chaos of which is regarded as entertaining, if not educational. Trivia The country Aigburth is a reference to the British TV series ''Red Dwarf''. It is from the name ''The Aigburth Arms'', where the character Lister was found abandoned as a baby. The city Lister is also a reference to the show, Dave Lister being one of the main characters. In the ''Halo: Reach'' live-action short ''Spaceport (Remember Reach)|Spaceport'', Ganymede is a destination listed at the Manassas Spaceport. List of appearances ''Halo 3'' ''Remember Reach'' *''Spaceport'' ''Halo: Reach'' ''Halo 4'' *''Spartan Ops'' ''Hunt the Truth'' ''Halo Mythos'' ''Halo: Retribution'' Sources Category:Moons Category:Human colonies
|type=Stealth troops |role=Missions behind enemy lines |size= |nicknames= |battles=Operation: JOVIAN WHISTLE |commanders=General Hector Nyeto }} Gao battle-jumpers are armored stealth troops of the Gao Republic's Gao Ministry of War|Ministry of War. Roles and operations Armored stealth troops operating under the Gao Republic's Gao Ministry of War|Ministry of War, Gao battle-jumpers are trained to operate behind enemy lines for months or years at a time with no supervision or support. Battle doctrine calls for a company or platoon of battle-jumpers to deploy and then attack an initial target as a unit, then break into squads and scatter, with each squad locating and attacking its own designated high-value targets. In addition, battle-jumpers are deployed in a variety of other roles. MV-29 Wyvern aircraft can deploy a relatively large complement of battle-jumpers into engagements via drop lines attached to the crafts. History Created and developed by General Hector Nyeto, the Gao battle-jumpers were first deployed during the Insurrection when the Gao Republic went to war against United Nations Space Command and Colonial Military Authority forces on Gao. During the Human-Covenant War, the battle-jumpers were rumored to have destroyed a Covenant battle group that was en route to Glassing|glass Gao's surface. On 2553#July|July 6, 2553, after the Gao Republic Operation: JOVIAN WHISTLE|attacked the UNSC's 717th Xeno-Materials Exploitation Battalion in an effort to forcibly remove the UNSC from the planet, a platoon of battle-jumpers was deployed to the Montero Jungle to intercept Spartan Blue Team to procure Forerunner ancilla Intrepid Eye from the Spartans. Half of the unit was quickly eliminated by the Spartans, though the battle-jumpers continued to pursue despite their mounting casualties. The Spartans took the helmets of several dead battle-jumpers to listen to their orders being transmitted through the helmets. Ultimately, the Spartans killed most of the battle-jumpers sent to engage them and Blue Team was successful in leaving Gao with Intrepid Eye.Halo: Last Light, ''pages 357-359'' List of appearances ''Halo: Last Light'' ''Halo: Retribution'' Sources Category:Gao Republic
The Gao Cabinet Chamber is the chamber in which the Gao Republic's Cabinet of Ministers convened, located in the People's Palace in Rinale on the human Outer Colony of Gao. Attached directly to the office of the President of the Gao Republic, the chamber houses the People's Collection of Presidential Holographs, a series of Holography|holograms that portray Gao's first fourteen presidents during the colony's first century of existence, including Ramonda Avelos, Constantine Moya, and Hector Nyeto. With an ornate ceiling, darkly paneled walls, and massive rectangular table equipped with a holotank at which Gao's Minister (title)|ministers and president sat, politician Arlo Casille considered the Cabinet Chamber to be almost worthy of housing the People's Collection of Presidential Holographs.Halo: Last Light, ''page 188'' List of appearances ''Halo: Last Light'' Sources Category:Gao locations Category:Cabinet of Ministers
The Gao Liberation Force, or GLF, was an insurrectionist group operating primarily around the planet Gao during the Insurrection|eponymous conflict.''Halo: Silent Storm'', Chapter 6 History During the Insurrection, the GLF worked alongside the Venezian Militia several times due to their planets' proximity. By 2526, the GLF was still recently-established, and had yet to encounter the UNSC's SPARTAN-II program|SPARTAN-IIs. Nonetheless, it was one of many rebel groups summoned to a meeting organised by United Rebel Front General Harper Garvin and ''Bellicose'' captain Lyrenne Castilla to discuss the emergence of the Covenant threat and how it may affect the Insurrection. The GLF sent Petora Zoyas as an envoy, hoping to develop a leadership role for the developing Insurrectionist coalition. To do this, Zoyas provided the information she had on the SPARTAN program, noting that the GLF had an inside agent within Task Force Yama. Zoyas proceeded to inform the coalition of Operation: SILENT STORM and the plans to use Biko as a staging ground, later encouraging the coalition to try and make an alliance with the aliens, using them to kill the SPARTAN supersoldiers. The coalition force set up a base in the Seoba ice quarry|ice quarries on the moon of Seoba, establishing numerous Civet AFVs, hundreds of infantry and M41 Vulcan anti-air guns. Unfortunately for them, the quarry had also been selected for use by Task Force Yama, and the resulting Battle of Seoba|battle saw the foiling of this plan.''Halo: Silent Storm'' Organisation The GLF was controlled by Gao Gao Ministry of Protection clerk Arlo Casille, who ran the organisation from within his cramped office - right under the noses of the Colonial Military Authority. List of appearances ''Halo: Silent Storm'' Sources Category:Rebel organizations Category:Gao Republic
|founder= |leaders-title=Headed by |leaders=Minister of Aeronautics |affiliation=Gao Republic |partof=Cabinet of Ministers |branches= |headquarters=Rinale, Founder's District, Gao |formed= |reorganized= |dissolved= |notable= }} The Gao Ministry of Aeronautics is an executive department of the Gao Republic that manages the traffic control system for vessels arriving at and leaving from Gao|the planet. The ministry scrutinizes transponder codes that incoming vessels are required to broadcast. List of appearances ''Halo: Retribution'' Sources Category:Gao Republic
|founder= |leaders-title=Headed by |leaders=Minister of Finance |affiliation=Gao Republic |partof=Cabinet of Ministers |branches= |headquarters=Rinale, Founder's District, Gao |formed= |reorganized= |dissolved= |notable= }} The Gao Ministry of Finance is an executive department of the Gao Republic that manages the economy and financial affairs on Gao, a human Outer Colony. The ministry is headed by the Minister of Finance, who holds a seat on the Cabinet of Ministers. In 2553, the seat of Minister of Finance was held by Trella Rangel. List of appearances ''Halo: Last Light'' Sources Category:Gao Republic
|founder= |leaders-title=Headed by |leaders=Minister of Protection |affiliation=Gao Republic |partof=Cabinet of Ministers |branches= |headquarters=Rinale, Founder's District, Gao |formed= |reorganized= |dissolved= |notable= }} The Gao Ministry of Protection (GMoP) is an executive department within the planet|planetary government of Gao, a human Human colonies|colony. The ministry dealt with the investigation of crimes on Gao. Veta Lopis and Angel Miramontis worked for the Gao Ministry of Protection as a Special Inspector. History In 2526, a clerk for the Ministry of Protection, Arlo Casille, was running half of the Gao Liberation Force from his office. In 2553, a series of murders took place in the Montero Cave System on Gao, which was occupied by the United Nations Space Command at the time. Special Inspector Veta Lopis claimed that these crimes happened under Ministry jurisdiction and worked with the UNSC Judge Advocate General's Corps to investigate. List of appearances ''Halo: Last Light'' ''Halo Mythos'' ''Halo: Retribution'' ''Halo: Silent Storm'' Sources Category:Gao Republic Category:Law enforcement
|founder= |leaders-title=Headed by |leaders=Minister of the Environment |affiliation=Gao Republic |partof=Cabinet of Ministers |branches= |headquarters=Rinale, Founder's District, Gao |formed= |reorganized= |dissolved= |notable= }} The Gao Ministry of the Environment (GMoE) is an executive department of the Gao Republic that manages environmental affairs on Gao, a human Outer Colony. It also is responsible for deep-jungle emergency responses, which it accomplishes with assistance from its Ajax, a heavy lifting aircraft. To this end, it also operates at least one Bronto. The ministry is headed by the Minister of the Environment, who holds a seat on the Cabinet of Ministers. History In July of 2553, the seat of Minister of the Environment was held by Saul Quarres. By December of that year Saul had been replaced by Duena Sandos, who had become the closest confidante of the new President of the Gao Republic|president, Arlo Casille. List of appearances ''Halo: Last Light'' ''Halo: Retribution'' Sources Category:Gao Republic
|founder= |leaders-title=Headed by |leaders=Minister of War |affiliation=Gao Republic |partof=Cabinet of Ministers |branches=Gao Space Navy |headquarters=Rinale, Founder's District, Gao |formed= |reorganized= |dissolved= |notable=Operation: JOVIAN WHISTLE }} The Gao Ministry of War is an executive department within the planetary government of Gao, a human Human colonies|colony. The ministry deals with the potential waging of war with other extra-planetary entities. Gaspar Baez was the minister of war as of 2553. List of appearances ''Halo: Last Light'' ''Halo Mythos'' ''Halo: Retribution'' Sources Category:Gao Republic
|documents=Articles of the Gao Charter |head=President of the Gao Republic |executive=Cabinet of Ministers |legislative= |judicial= |branch= |main=Rinale, Founder's District, Gao |anthem= |language=English |script= |religion= |techlevel= |notable= |formed= |dissolved= |affiliation= }} The Gao Republic, also known as the Republic of Gao, is the government of the human Human colonies|colony world of Gao. Although formally subject to the UNSC's authority, the republic considers itself a sovereign entity.''Halo: Last Light'', page 232 (Google Play edition) History The colony on Gao was founded around the time of the mid-25th century, by founding director Ramonda Avelos. Another major figure in the history of the Gao Republic was Constantine Moya, considered the "great unifier" by the populace in the 26th century. The first century of Gao's settlement was tumultuous, though was ultimately prosperous and led to the development of a strong independent streak in the culture of the populace. During the Insurrection, the Gao Republic and its citizens harboured strong sympathies toward the insurrectionist cause. While officially aligned with the Unified Earth Government|UEG, the Republic was known to secretly aid rebel elements - with the Gao Ministry of Protection|Ministry of Protection's clerk Arlo Casille leading the Gao Liberation Force from his office prior to and around 2526. During this era, the Republic was subject to oversight from the Colonial Military Authority who were unaware of such schemes, and many of the GLF's personnel were even able to infiltrate the ranks of the Office of Naval Intelligence's Prowler corps. Likely due to these insurrectionist ties, the colony was subject to a Blockade of Gao|blockade during the Insurrection. Following the end of Operation: SILENT STORM, the UNSC defector Hector Nyeto returned to the Gao Republic for harbour in the planet's jungles, a status beyond the reach of ONI. As the Human-Covenant War progressed, Nyeto took up the rank of General in the Republic's Gao Ministry of War|Ministry of War to fight against the UNSC and CMA directly, eventually coming to serve as one of the Republic's then-fourteen presidents. In 2553, Minister of Protection Arlo Casille allied with the Keepers of the One Freedom and the Venezian Militia in order to stage a coup and oust the sitting President of the Gao Republic|president, Tejo Aponte. Incumbent in his plans was also a hope that a UNSC battle group at the planet could be provoked into attacking, which might have triggered insurrectionist sympathy on Gao and throughout human-occupied space. Casille successfully was elected president by the Cabinet of Ministers, but his plans to antagonize the UNSC failed. Government and politics Gao Ministry of War *Gao Space Navy Gao Ministry of Aeronautics Gao Ministry of Finance Gao Ministry of Protection Gao Ministry of the Environment Gao Ministry of Justice Economy Gao has its own independent arms industry, Sevine Arms Military The Gao Republic hosts its own independent armed forces, headed up by the Gao Ministry of War. The Gao armed forces include the Gao Space Navy which operates the military's naval warships, alongside a ground element with their own special operations soldiers known as Gao battle-jumpers|battle-jumpers. The Gao Ministry of Protection also operates a small fleet of patrol corvettes for customs duties and orbital policing, though even twenty of these vessels were not considered enough to match the firepower of a single UNSC Navy . Combined with half a dozen UNSC frigate|frigates and UNSC destroyer|destroyers, a single UNSC task force was considered capable of outmatching the total naval firepower available to Gao and its allies combined. List of appearances ''Halo: Last Light'' ''Halo Mythos'' ''Halo: Retribution'' ''Halo: Outcasts'' Sources Category:Gao Republic Category:Organizations
|authority= |branch=Gao Ministry of War |type= |role=Space warfare and operations |size= |nicknames= |battles= Post-Covenant War conflicts |commanders= }} The Gao Space Navy is the navy of the Gao Republic on the human Outer Colony planet|world of Gao, administrated by the Gao Ministry of War|Ministry of War. The Gao Space Navy shares the duty of protecting Gao alongside the Gao Ministry of Protection|Ministry of Protection, which is equipped with a fleet of patrol corvettes. Personnel of the navy don black fatigues. Technology Basilisk|Basilisk forward command-and-control crafts *''Independence'' Active as of 2553. List of appearances ''Halo: Last Light'' Sources Category:Gao Republic
|yearlength= |atmosphere= |temperature= |demonym=Gao |population= |species=Human |government=*Ecumene Unified Earth Government Gao Republic |colonized=2439 }} Gao, known to the Forerunners as Edod, is a remote human Outer Colony in the Cordoba system that survived the Human-Covenant War. While originally under the administration of the Unified Earth Government, the world was a major component of the Insurrection, and gained its independence during the Human-Covenant War. As such, both the people and the Gao Republic|colonial government of Gao maintain a strong sense of national identity and anti-UEG sentiments are commonplace. The planet's Montero region was home to a Montero Cave System|vast cavern system in fact Covert Support Base 4276|an artificial Forerunner construct designed to support the Maginot Line. Overview Gao is a lush, jungled planet; viewed from space, the planet is largely mottled green fading to gray at both poles, which are covered by large deserts. Gao's jungles and caverns support a rich ecology with numerous native species (including saurios, frilled salamanders, idjoms, jungaloons, ribbon-snakes, no-shell snails, speckled jungle dragons and glowfish), while the planet's polar barrens are inhabited by great gray apes. Locations Hospital de Neiva Paraiso Avelos Academy Founder's District *Rinale **People's Palace Campos Wilderness District *Montero **Montero Jungle ***Briones Ridge ***Vermilion River Valley ****Vermilion River ***Wendosa ****Hotel Wendosa **Campos Impound Hangar **Montero Vitality Center **Montero Cave System ***Gallery of the Inverted Forest ***Well of Echoes ***Covert Support Base 4276 Yosavi Diversity Reserve *Candado de Xalapea **Yosavi Route 4 ***New Leaf Access Trunk Veta Lopis Arlo Casille Angel Miramontis Hector Nyeto Ross Nyeto Samson Roselle Lena Oskar Arne History During the Insurrection, Gao openly supported the Insurrectionists. At an unknown date, the UNSC Blockade of Gao|blockaded Gao for a year. During Battle of Netherop|a battle on the planet of Netherop in 2526, the UNSC evacuated many of the Castoffs from the greenhouse world and resttled them on Gao. They would build a small village on the planet called Paraiso. Following the Human-Covenant War, Gao remained highly independence-minded and sought to strengthen its ties with nearby colonies, such as Venezia, which was only nine light years away rather than the UEG. File:Halo Last Light cover.jpg|thumb|250px|Veta Lopis and UNSC forces in the Montero Cave System. In 2553#May|May 2553, the UNSC Marine Corps 717th Xeno-Materials Exploitation Battalion protected by Blue Team arrived at the planet to recover a Forerunner ancilla in the Montero Cave System. The UNSC subsequently declared the cave system off-limits to outsiders, but civilians continued to sneak into the caves anyway in search of rumored miracle cures; soon after, an increasing number of these civilians were found brutally murdered. With tensions heightening between Gao's government and the UNSC, Special Inspector Veta Lopis of the Gao Ministry of Protection was assigned with investigating the serial killer on 2553#July|July 2, 2553. Meanwhile, the Insurrectionist-minded Gao politician Arlo Casille allied with the Covenant remnant|ex-Covenant faction known as the Keepers of the One Freedom to prevent the UNSC from gaining control of the Forerunner technology in the caves. Seeking to drive out the UNSC forces without forcing Gao itself into a war, Casille smuggled the Keepers on the planet, where they attacked the UNSC research battalion, resulting in several days of fighting in the Montero region. In the end, the UNSC forces evacuated from the planet with the Forerunner AI, Intrepid Eye, while destroying the Montero Cave System with a HAVOK tactical nuclear weapon. Casille chose to cover up the true source of the nuclear explosion rather than face pressure to enter into a war with the UNSC he doesn't want. Over the next several months, the vengeful Keeper dokab Castor engaged in extensive piracy against Gao. The desperate Casille made a deal with Dark Moon Enterprises where in exchange for allowing Dark Moon the use of one of Gao's labs, Dark Moon would provoke the UNSC into dealing with the Keeper problem. After the family of murdered admiral Graselyn Tuwa were brought to the lab for experimentation, Casille decided to sanction the experiments rather than admit to the UNSC what was going on and face a possible invasion. After killing the Tuwas and cutting out their organs for Intrepid Eye's bioweapon plot, Dark Moon deposited the bodies on the Keepers' Salvation Base to frame the murders upon them. As planned, the UNSC hit the Keepers hard in Operation: RETRIBUTION, destroying Salvation Base and ninety percent of the forces stationed there. However, Veta Lopis and her Ferret team recovered the bodies and realized that the scene had been staged. Forensic evidence led the Ferrets and Blue Team back to the lab on Gao which had by that point been destroyed by Castor who had learned the location from captured Dark Moon operatives. The Ferrets and Blue Team confronted Casille who realized that Gao had been set up to take the fall the same way the Keepers had. Casille pointed the Ferrets and Blue Team towards Pinnacle Station above Meridian, as the station's AI Sloan|Administrator Sloan had suggested Dark Moon to him and was apparently involved in the setup. As of 2559, Gao has been described as "''practically in open rebellion again''" against the forces of the Created. Government and society Gao was an insurrectionist hotbed as early as 2526, with the Gao Liberation Force forming around then. Eventually, the colony would go "free" and form its own government; the Gao Republic, an entity that considered itself sovereign. A second insurrectionist faction named the Committee to Preserve Gao Independence formed in 2553 after the UNSC began occupying parts of the planet. Trivia The planet may be named after Wikipedia:Gao|a city of the same name in Mali. Gallery File:HM-Gao.png|Wendosa during Operation: JOVIAN WHISTLE. List of appearances ''Halo: Last Light'' ''Halo 5: Guardians'' *''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers'' ''Halo Mythos'' ''Halo Fractures'' *''Lessons Learned'' *''A Necessary Truth'' ''Halo: Retribution'' ''Halo: Silent Storm'' ''Halo: Renegades'' ''Halo: Oblivion'' ''Halo: Shadows of Reach'' ''Halo: Divine Wind'' ''Halo Infinite'' ''Halo: Outcasts'' Sources Category:Gao locations| Category:Planets Category:Forerunner worlds Category:Human colonies Category:Independent colonies
|type=Stealth troops |role=Missions behind enemy lines |size= |nicknames= |battles=Operation: JOVIAN WHISTLE |commanders=General Hector Nyeto }} Gao battle-jumpers are armored stealth troops of the Gao Republic's Gao Ministry of War|Ministry of War. Roles and operations Armored stealth troops operating under the Gao Republic's Gao Ministry of War|Ministry of War, Gao battle-jumpers are trained to operate behind enemy lines for months or years at a time with no supervision or support. Battle doctrine calls for a company or platoon of battle-jumpers to deploy and then attack an initial target as a unit, then break into squads and scatter, with each squad locating and attacking its own designated high-value targets. In addition, battle-jumpers are deployed in a variety of other roles. MV-29 Wyvern aircraft can deploy a relatively large complement of battle-jumpers into engagements via drop lines attached to the crafts. History Created and developed by General Hector Nyeto, the Gao battle-jumpers were first deployed during the Insurrection when the Gao Republic went to war against United Nations Space Command and Colonial Military Authority forces on Gao. During the Human-Covenant War, the battle-jumpers were rumored to have destroyed a Covenant battle group that was en route to Glassing|glass Gao's surface. On 2553#July|July 6, 2553, after the Gao Republic Operation: JOVIAN WHISTLE|attacked the UNSC's 717th Xeno-Materials Exploitation Battalion in an effort to forcibly remove the UNSC from the planet, a platoon of battle-jumpers was deployed to the Montero Jungle to intercept Spartan Blue Team to procure Forerunner ancilla Intrepid Eye from the Spartans. Half of the unit was quickly eliminated by the Spartans, though the battle-jumpers continued to pursue despite their mounting casualties. The Spartans took the helmets of several dead battle-jumpers to listen to their orders being transmitted through the helmets. Ultimately, the Spartans killed most of the battle-jumpers sent to engage them and Blue Team was successful in leaving Gao with Intrepid Eye.Halo: Last Light, ''pages 357-359'' List of appearances ''Halo: Last Light'' ''Halo: Retribution'' Sources Category:Gao Republic
The "garage"Halo: Glasslands, ''page 273'' is a Forerunner facility located inside the shield world Sarcophagus. Enclosed in a separate Slipstream space|slipspace bubble than the rest of the Dyson sphere, it contains a hangar housing numerous Forerunner transports and vehicles, as well as an adjacent control room used by the Huragok tasked with maintaining the facility.Halo: Glasslands, ''page 190'' History As the human survivors of the Onyx Conflict were exploring the shield world, Lucy-B091 accidentally fell in the slipspace bubble containing the garage and soon came across some of the Huragok that resided there. Lucy successfully communicated with Prone to Drift|one of them and convinced it to take her back outside. Some time later, the Huragok guided the other humans into the hangar as well in order to use the control room's panel to contact the outside of the sphere.Halo: Glasslands, ''pages 366-367'' The hangar served as the entry point for Kilo-Five's Pelican ''Tart-Cart'' when they gained access to the sphere.Halo: Glasslands, ''page 379'' List of appearances ''Halo: Glasslands'' Sources Category:Forerunner buildings
|gender=Male |height= |mass= |hair= |eyes= |affiliation= |rank= |sn= |notable=Former computer science teacher to Evelyn Rousseau }} Mr. Garbett was a human school teacher who taught Evelyn Rousseau computer science. Biography In 2548, Mr. Garbett taught Evelyn Rousseau computer science where he gave her extra credit work. However, according to Evelynns father Mikal Rousseau, Garbett didn't challenge her enough. List of appearances ''Halo: Battle Born'' Sources Category:Human characters Category:Educators
File:H2 Gemini Statue.png|thumb|300px|The Garden of Reverent Contemplation The Garden of Reverent Contemplation was a sanctuary within High Charity, the holy city of the Covenant. History The chamber was believed to be a place of thought and worship dedicated to the High Prophet of Truth, with a large stone statue of the Hierarch in the center of the room. The intention of the Garden of Reverent Contemplation was quiet solitude in honor of the High Prophet of Truth. The garden was also meant as a refuge for thought and meditation by senior Prelates in the Prophet hierarchy. In its silent halls they could seek the solace of spirituality while contemplating the mysteries of the Forerunners. A large tree taken from an unknown Forerunner location stood at the center of the garden as a symbol to signify life.Halo 2 Multiplayer Map Pack Manual#Gemini|Halo 2 Multiplayer Map Pack Manual - Gemini Running around the front of the Garden was a balcony allowing worshipers to gaze down upon the main city and dome of High Charity, with the Keyship ''Anodyne Spirit'' at its center. During the Fall of High Charity|fall of High Charity in 2552#November|November 2552, data on the Garden of Reverent Contemplation was captured and transmitted to remote nodes by , even after captured by the Flood, in an effort to accumulate as much knowledge as possible on High Charity and the nearby Installation 05 as possible before the ship was completely lost. This captured data would later be used to create a War Games simulation for Spartan supersoldiers to allow them to hone their combat skills with the chamber's impressive symmetry and multiple levels. Like the rest of High Charity, the Gardens fell to the Flood and were eventually destroyed when the vessel crash-landed on Installation 00.Halo 3, campaign level ''The Covenant (level)|The Covenant'' Production notes The Garden of Reverent Contemplation is the setting for the ''Halo 2'' multiplayer map "Gemini".Halo 2, multiplayer map, ''Gemini'' Gallery File:H2 Gemini Central.png|The Gardens of Reverent Contemplation. File:H2_Gemini_Gardens.png|The tree in the Garden, symbolising life. File:H2_Gemini_Skybox.png|The view from the balcony on the exterior of the Gardens, with the dome of High Charity and the Forerunner Keyship. List of appearances ''Halo 2'' *''Halo 2 Multiplayer Map Pack'' Sources Category:High Charity locations
File:GarethComposing.jpg|thumb|300px|Gareth Coker }} Gareth Coker is a Wikipedia:Great Britain|British composer currently based in Los Angeles, Wikipedia:California|California who co-composed the Music of Halo Infinite|music of ''Halo Infinite'', alongside Curtis Schweitzer and Joel Corelitz. He is known for his work on the soundtracks of several video games, including ''Wikipedia:Ori and the Blind Forest|Ori and the Blind Forest'', ''Wikipedia:Ori and the Will of the Wisps|Ori and the Will of the Wisps'', and ''Wikipedia:Ark: Survival Evolved|Ark: Survival Evolved''. Biography Gareth Coker was born in Britain|Great Britain and has lived in Los Angeles, Wikipedia:California|California since around 2009. He has been playing games for as long as he can remember, and he even remembers the days of needing to use cassette tapes to load video games. Prior to composing for ''Halo'', Coker's works included ''Wikipedia:Ori and the Blind Forest|Ori and the Blind Forest'', ''Wikipedia:Ori and the Will of the Wisps|Ori and the Will of the Wisps'', ''Wikipedia:Ark: Survival Evolved|Ark: Survival Evolved'', ''Wikipedia:Ruined King: A League of Legends Story|Ruined King: A League of Legends Story'', ''Wikipedia:Immortals Fenyx Rising|Immortals Fenyx Rising'', ''Wikipedia:Darksiders Genesis|Darksiders Genesis'', and several soundtracks for various ''Wikipedia:Minecraft|Minecraft'' expansions. During the Development of Halo Infinite|development of ''Halo Infinite'', 343 Industries' music supervisor, Joel Yarger, reached out to Gareth Coker via email, asking if he would be interested in joining the project. Yarger referenced several of Coker's tracks that he composed for previous games and explained why he liked them so that Coker would have an idea as to why he was being presented with this new position. After that, Yarger assigned him a scene from ''Halo Infinite'' to write music to. Ultimately, the interviewing process went well and Gareth Coker was brought onto the team. Something that was discussed early on during Coker's work on ''Halo Infinite'' was the importance of respecting ''Halo''s musical history while also pushing boundaries to take it forward. Another topic that was discussed at length was capturing the essence of what it means to be John-11|Master Chief and delivering that in a musical form to the player while also contextualizing the in-game events. Coker composed his music for the game with the mindset that Master Chief represents a beacon a hope for humanity, making sure to get that point across to the player through the soundtrack. Sources Category:Composers Category:343 Industries staff
Gareth is an arms dealer and a member of the Venezian Militia.Halo: Mortal Dictata, ''page 176'' Biography In 2553, he met Vasily Beloi and Naomi-010, who were undercover and investigating Venezia's black markets. They sold Gareth an MA5B assault rifle at his warehouse. Gareth took notice of Naomi and thought she bore a resemblance to Staffan Sentzke. At a later time, Vaz and Malcolm Geffen infiltrated the Venezian militia and met with Gareth inside the militia's complex. There Nairn and Gareth had them put their UNSC background to the test at their firing range. Gareth halted the demonstration upon seeing them expertly use both human and Covenant weapons.Halo: Mortal Dictata, ''page 178'' When Vaz and Mal were suspected of being spies, they were ambushed by Sentzke and the militia. Gareth was charged with interrogating Mal at the Stuttgart armory. While Mal was handcuffed, Gareth attempted to extract his neural interface|neural implant using a power drill. When Gareth stood over him, Mal immediately snapped his head back into Gareth's face. Both men crashed to ground, at which point Mal managed to sink his teeth deep into Gareth's forearm. Gareth shrieked and upon yelling, Nairn came in and pulled Gareth to his feet. Gareth stated he would kill Mal and asked Nairn to hand him a disinfectant for his mangled arm. Staffan Sentzke then arrived and ordered Gareth and Nairn to leave the room.Halo: Mortal Dictata, ''pages 279-282'' List of appearances ''Halo: The Thursday War'' ''Halo: Mortal Dictata'' Sources Category:Human characters Category:Venezian Militia members
The garfren were a species of thick-bodied stock List of animals|animals that were native to Janjur Qom, the homeworld of the San'Shyuum. They were domesticated by the San'Shyuum Stoics on Janjur Qom and were found in the village of Crellum. They were mostly domesticated for milk, cheese, and meat. Mken 'Scre'ah'ben|Mken 'Scre'ah'ben, the Prophet of Inner Conviction, had a treasured garfren-fur bedspread in his home in ''High Charity''.Halo: Broken Circle, ''page 129'' Burenn fed her tamed ilpdor, Erb, the meat and cheese of a garfren when she first discovered him.Halo: Broken Circle, ''page 138'' List of appearances ''Halo: Broken Circle'' Sources Category:Animals
The ''Gargantua''-class transport was a class of enormous Forerunner vessel. Noted as resembling a fish in general shape,Rebirth they were used by the Lifeworkers to transport their specimens during the Conservation Measure.Halo: Silentium, ''page 261'' History During the Flood's attack on the greater Ark, the Librarian ordered 343 Guilty Spark to use a ''Gargantua''-class transport to transport organisms both living specimens and reduced genetic composites from the greater Ark to Omega Halo. After the Ur-Didact Mind transfer|harvested Omega Halo's human population using the Composer, 343 Guilty Spark took the surviving humans aboard his ''Gargantua''-class vessel to Installation 00, the lesser Ark; he also saved the IsoDidact from the destruction of Omega Halo.Halo: Silentium, ''page 304'' Upon arrival at the lesser Ark, Spark sent that ship to Earth|Erde-Tyrene at the Librarian's request.Halo: Silentium, ''page 309'' At Earth, the Librarian had the ship disassemble itself and, along with necessary components mined from the Earth, construct the Portal at Voi, a Slipspace portal|slipspace gateway to Installation 00.Halo: Silentium, ''page 324'' For protection, Spark sent two Aggressor Sentinels, one of which returned with Chant-to-Green while the other remained behind on Earth. The Sentinel that remained behind would form the basis for a platform in a Kilimanjaro Forerunner complex|Forerunner complex containing an mind transfer|imprint of the Librarian.Halo: Renegades List of appearances ''Halo: Silentium'' ''Rebirth'' ''Halo: Renegades'' Sources Category:Forerunner ship classes
Gargantum was a Jiralhanae Jiralhanae Chieftain|Chieftain and Shipmaster of the Covenant frigate ''Twilight Compunction''.Halo: Ghosts of Onyx, ''page 192'' The suffix "-um", on the end of Gargantum's name, suggests he is likely of the Rh'tol skein. Biography He was aboard his ship during the Battle of Installation 05 and when the Great Schism broke out, he took control of several other Jiralhanae-held ships in the Second Fleet of Homogeneous Clarity and brought them to attack the Sangheili ships. His ship, along with the ''Tenebrous'', tried to attack the Sangheili ship, ''Incorruptible'', but the attack was stopped when the ''Tenebrous'' was destroyed by the ''Incorruptible'' and the ''Twilight Compunction'' was attacked and damaged by the Sangheili carrier ''Lawgiver''.Halo: Ghosts of Onyx, ''page 195'' Gargantum's ship, along with the ''Revenant (ship)|Revenant'' and another frigate, followed the ''Incorruptible'' as it tried to escape. When the ship ''Bloodied Spirit'' dropped out of slipspace nearby, Gargantum hailed it and discovered it was controlled by a Blue Team|team of Spartans.Halo: Ghosts of Onyx, ''page 223'' He sent one frigate to attack it,Halo: Ghosts of Onyx, ''page 225'' but while his forces were divided, the ''Revenant'' was destroyed by the ''Incorruptible''. Gargantum then took his two remaining ships to pursue the ''Bloodied Spirit''.Halo: Ghosts of Onyx, ''page 229'' List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Jiralhanae characters Category:Covenant military personnel
|gender= |height= |mass= |hair= |eyes= |affiliation=*Spartan Operations *SPARTAN-IV program |rank=Spartan Operations#Rank structure|Spartan |sn=72895-15150-GB |notable=Graduated from the Avery J. Johnson Academy of Military Science }} Garrett B. is a SPARTAN-IV Program|Spartan-IV supersoldier. Their service number is 72895-15150-GB. They graduated from the Avery J. Johnson Academy of Military Science. Biography Garrett B. entered the Sparan-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. They eventually graduated, and were put on a list of Spartans who graduated at the academy. Gallery File:HINF LiveFireEntranceway.png|A look at the board display of Spartans who graduated. List of appearances ''Halo Infinite'' Sources Category:Spartan-IVs Category:Human characters
Garrison is an achievement in ''Halo Wars 2'', awarded for finishing wave 10 in Terminus Firefight. Sources
File:HW2B Garrison.png|250px|thumb|A Garrison in the ''Halo Wars 2 Open Beta''. The Garrison is a defensive structure found on Installation 00. When employed, it serves as a defensive garrison in which infantry units can be deployed. Gallery File:HW2 GarrisonBunker Concept.jpg|Early concept art for the garrison. File:HW2_Forerunner_Garrison_lift.png|Concept art of the garrison's lift. List of appearances ''Halo Wars 2'' Category:Forerunner buildings
''Gartls'' are creatures known to Sangheili. They are commonly conceived of as being mad. List of appearances ''Halo: Oblivion'' Sources Category:Animals
File:gasgrenade.png|thumb|200px A gas grenade is a type of United Nations Space Command|UNSC grenade designed to incapacitate an enemy by releasing irritating fumes into a vicinity.''Halo: Tales from Slipspace'', ''Undefeated'' Depending on the gas used, a gas grenade can be non-lethal or pose a serious inhalation hazard. It differs from a smoke grenade in that the former is meant to impede respiration, while the latter is designed to alter visibility. List of appearances ''Halo: Tales from Slipspace'' *''Undefeated'' Sources Category:Grenades
}} Gasgira, also nicknamed Skimmers, are a species commanded by The Harbinger during the Battle for Zeta Halo. Overview The Gasgira are diminutive, swift creatures that share a number of physiological traits with the Xalanyn, though the lack of information regarding their differences makes it difficult to confirm. They have six limbs, with two arms and four legs. Their hands are tridactyl (three-fingered), and all four of their feet bear one large toe at the front and a smaller toe at the ankle. Much like the Xalanyn, their feet bend backward in a hyperextended position that enables perpetual levitation rather than terrestrial locomotion, so they make use of thrusters made up of unknown, exotic material. They wear armor on their torso, head and thrusters, red for standard variants, white for ultra variants, or maroon for alpha variants, depending on rank. Though most of their features are concealed by their armor, the undersides of their helmets reveal a superficially Xalanyn-like oral anatomy, and the exposed skin of their hands, feet and neck exhibit a bluish tone similar to the Harbinger. Following the forced release of the Harbinger from her Cylix by the Banished using a prisoner of war: a UNSC combat medic named Lucas Browning, the Gasgira were initially hostile to both Banished and UNSC alike. War Chief Escharum ordered all personnel within the Banished to integrate the Gasgira into their ranks to bolster the Banished alliance with the Harbinger. Some personnel including Commander Dalkura view the Gasgira with vitriol, even nicknaming them "thrustbugs". During the conflict, Spartan Hudson Griffin|Griffin encounters a group of Gasgira patrolling Installation 07 led by a Skimmer Alpha. His dossier on them would be then relayed to John-117 and the Weapon. The duo would then encounter the Gasgira for the first time when they witness the creatures under the command of the Harbinger harass and eventually kill 117649 Despondent Pyre in extracting her Encephalon. The Gasgira would continue to be under the command of the Harbinger until her demise at the hands of John-117 at the Silent Auditorium (location)|Silent Auditorium. The fate of the Banished alliance with the Gasgira after the Harbinger's demise remains unknown. Gameplay The Gasgira make use of weapons from any faction, carrying them from the hip as the weapon hangs below them. The standard variant of the Gasgira primarily carries Sicatt Workshop shock rifle|Sicatt Workshop Shock Rifles or M41 SPNKR|M41SPNKRs while the ultra variant carries VK78 Commandos. All ranks of Gasgira throw Dynamo grenade|Sicatt Workshop Dynamo Grenades. They have weak spots on their head and thrusters/wings. If killed by shooting their wings, they explode in a burst of Hard light. Gallery File:HINF Concept SkimmerAnatomy.jpg|Early concept art exploration of Gasgira anatomy for ''Halo Infinite''. File:HINF Concept SkimmrAnatomy4.jpg|More early anatomy concepts. File:HINF Concept SkimmerAnatomy3.jpg|More early anatomy concepts. File:HINF Concept SkimmerAnatomy1.jpg|More early anatomy concepts. File:HINF Concept SkimmerAnatomy2.jpg|More early anatomy concepts. File:HINF Concept SkimmerAnatomy5.jpg|More early anatomy concepts. File:HINF Concept SkimmerHead1.jpg|Early concept art exploration of Gasgira head designs. File:HINF Concept SkimmerHead2.jpg|More early head concepts. File:HINF SkimmerExplorationConcept.jpg|Early concept art of the Gasgira and their propulsion systems for ''Halo Infinite''. File:HINF Concept Skimmers.jpg|More early concept exploration. File:HINF Concept Skimmers2.jpg|More early concept exploration. File:HINF Concept SkimmerExploration1.jpg|More early concept exploration. File:HINF Concept SkimmerExploration2.jpg|More early concept exploration. File:HINF-Skimmerconcept.jpg|Nearly finalized concept art of the Gasgira in ''Halo Infinite''. File:HINF-Skimmerconcept1.jpg|More nearly finalized concept art. File:HINF-Skimmerconcept2.jpg|More nearly finalized concept art. File:HINF-FlyingOctopusMonkey.jpg|More nearly finalized concept art. File:HINF SkimmerTarget.png|Target profile of Skimmer Alpha|a member of the Gasgira. File:HINF Skimmer front view.png|Front view of a Gasgira. File:HINF Skimmer Side view.png|Side view of a Gasgira. File:HINF Skimmer Mischief.png|Gasgira attempting to take down 117649 Despondent Pyre. File:HINF SkimmerAlphaPatrol.png|A group of Gasgira on Installation 07. File:HINF Skimmer Melee Attack.png|A Skimmer makes a melee attack with its VK78 Commando. File:HINF Skimmer Dynamo Grenade.png|A Skimmer throws a dynamo grenade. List of appearances ''Halo Infinite'' ''Halo: The Rubicon Protocol'' Sources Category:Sapient species
File:HSA Difficulty GASO.png|150px|thumb|The GASO rank as seen on ''Halo Waypoint''. GASO ("Gold All Skulls On") is a ''Halo: Spartan Assault'' exclusive ranking that can be earned by getting a Gold ranking with the Thunderstorm and Black Eye Skulls on. This challenge was only visible on the ''Halo Waypoint'' service record for ''Halo: Spartan Assault''. Category:Difficulties
Gate Your Thirst! is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by finding and destroying the BLAST soda can on Stonetown on ''Halo 2: Anniversary'' multiplayer. The achievement is worth 5 Gamerscore and can be unlocked in both matchmaking and custom games, though the latter is much more advisable. It also unlocks the "Stonetown" Multiplayer Emblem. Location On the bottom floor of the power station is some scaffolding with a blue tarp and two crates on top. The can is sitting between the two crates.
Gatecrashers is the thirteenth campaign level in ''Halo Wars 2'', and the first one of the expansion ''Halo Wars 2: Operation: SPEARBREAKER''. The level shares its geometry with the Skirmish map ''Mirage''. Transcript ''{In-game cutscene}'' Installation 00|INSTALLATION 00 ''One month after the destruction of ''Enduring Conviction'' and Installation 09|Halo launch'' ''NORTH SPIRE, 0247 Hours'' ''One of the drones spots some cloaking devices around the North Spire, but the drones suffer signal interference from it.'' Recon Controller: "O'Sullivan, our drones have found something. Take a look." O'Sullivan: "Some kind of cloak. I can't make out that thing. Switch to vis-feed 24, high angle." ''Upon switching to vis-feed 24 with high angle, O'Sullivan spots Banished Engineers on the site.'' O'Sullivan: "Banished Engineers. Alert the captain. Whatever they're doing, we need to get down there, fast." COMMS Officer: "Vaughan, you and Boomerang Company are good to go." Major Vaughan: "Acknowledged, ''Spirit of Fire''. And how DO we go, Helljumpers?" Warrant Officer Quinn: "We go feet first!" ''Five pods of ODST are deployed from the ''Spirit of Fire''. The logos of 343 Industries and Creative Assembly appear.'' ''Landing at the site, Vaughan's unit are ready to scout ahead.'' Quinn: "And THAT makes two hundred drops!" Vaughan: "I'll bake you a cake when we get back, Quinn. In the meantime, we need a visual on what the Banished are up to." Quinn: "The enemy operation site is dead ahead, but there's some kind of cloaking field in the way." ''Quinn raises the binoculars and the distance is around 1.8 miles to the destination ahead.'' Vaughan: "To disable that cloaking field, we're going to need more info about what's going on here. ''Spirit of Fire'' says the Banished could be using Forerunner tech to hide their operation down there. Let's go see if they're right." ''At distances of 1.2 miles, there is more Banished activity.'' Vaughan: "Time for a tour, Helljumpers." Mission Briefing NORTH SPIRE/UNKNOWN BANISHED OPERATION GATECRASHERS Mission Summary Disable the cloaking field to expose the Banished operation site. Scouting Report Vaughan's ODST Troops are armed with EMP ordnance to neutralize Sentinels. ''{In-game cutscene}'' COMMS Officer 1: "Boomerang Company, this is ''Spirit of Fire''. The Captain has authorized India Company to reinforce your team." Major Vaughan: "Roger that, Spirit of Fire. Move out, Helljumpers, we're going to need those extra guns." ''{Gameplay}'' ''ODSTs start to roll out and shortly after their deployment, they spot a Controller Sentinel. Below the hills, a Banished unit engages it upon contact.'' Quinn: "Vaughan, heads up. We've got a new flavor of Sentinel." Vaughan: "We can expect the same kind of hospitality. Let the Banished handle it for now." ''Advancing ahead, two squads of Banished infantry are attempting to flee from India Company Hellbringers that are pursuing them.'' Vaughan: "We've got hostiles!" ''Trapping the Banished forces and defeating them, the Hellbringers rejoin Boomerang Company.'' India Hellbringers: "India Company here, sir! We spread out on the way down, didn't want to give the Banished too big a target." Vaughan: "Good call. Keep those flamers ready, you're with us now, Hellbringers." ''Advancing ahead, they encountered a Controller Sentinel pinning down Marines on a Garrison.'' Vaughan: "Friendlies up ahead, they're pinned down by one of those new Sentinels!" ''The unit unsuccessfully tries to attack it from the front instead of its exposed back.'' Vaughan: "It's unshielded in the back, hit it from behind!" ''While engaging the Sentinel, two Wolverines join in and attack it from behind, destroying it.'' India Wolverines: "India Company Wolverines here, ready to lend a hand!" Vaughan: "Sentinel down. Saddle up, Wolverines, you're coming with us." ''After regrouping, they start to advance again.'' Vaughan: "Keep an eye out for anything that could help us figure out what the Banished are up to." ''While continuing to advance, they find a teleporter and a Banished silo ahead. They destroy the silo while powering up the teleporter.'' Quinn: "Got eyes on a teleporter." Vaughan: "Looks like the only way forward, start it up." ''Reaching the device, the teleporter starts charging up.'' Quinn: "Teleporter's charging up, Vaughan." ''While powering up the teleporter, a hologram projects a Jiralhanae Warlord giving a speech to the Banished.'' Warlord: "...will answer to Atriox! Next, Colony has new orders for us." ''At one of the sites, several Controller Sentinels are defending it.'' Warlord: "Our Engineers have activated the cloaking field over our operation site using the nearby Control Towers. Our orders are to hold fast and stop the Controller Sentinels from taking back the Control Towers." ''One of the Control Towers controlled by the Banished can be seen.'' Warlord: "The cloaking field must remain activated to keep our operation hidden from the humans. We have reports of possible human activity nearby. They must not breach the cloaking fields." ''A Controller Sentinel is approaching to attack the Hologram.'' Warlord: "Failure will not be tolerated." Vaughan: "Quick, while it's distracted by the hologram. Hit it from behind!" ''After destroying it, Sunray 1-1 waits for the teleporter to finish powering up.'' Vaughan: "That's one more Controller Sentinel taken care of." Quinn: "''Spirit of Fire's'' authorized Holo-Decoy packages for us in case we run into more." Vaughan: "You can count on it, Quinn; we've seen how protective the Sentinels are around here. We're going to need to take those Control Towers to deactivate the cloaking field." ''After a while, the teleporter is activated.'' Vaughan: "Teleporter's active, let's go." ''When teleported down, they spot a Banished base and a Controller Sentinel engaging the Banished troops around the base.'' Quinn: "Controller up ahead." Vaughan: "It must be protecting a Control Tower nearby. Let's take it down while it's focused on the Banished." ''While the Controller Sentinel destroys the Banished's base, Vaughan and India Company destroy it from behind.'' Vaughan: "Area clear. Let's capture that Control Tower and call in a base drop. The Banished know we're here now, so we're going to need backup." ''While waiting for a Condor to deliver the base, Sunray 1-1 recon the area that has two Control Towers near their base site.'' ''Once the base construction has been completed'' Quinn: "We've got our base." Vaughan: "Let's start building an army. We're going to need it." ''They start capturing one of the Control Towers and once done, one of the sections starts to power up in blue color.'' Quinn: "We've got activity. Scanning now. Pretty clear connection. The Control Towers are providing power for the cloaking field." Vaughan: "Once we take the rest of the Control Towers we'll be able to shut off the cloaking field and find out what the Banished are hiding from us." ''One of the Controller Sentinels starts heading towards the captured Control Tower.'' Quinn: "You were right, the Controllers don't like us messing with their towers." Vaughan: "Activate a Holo-Decoy to keep it distracted! ''Deploying the Holo-Decoy, the holograms distract the Controller Sentinel again while Sunray 1-1 and Wolverines destroy it from the rear.'' Quinn: "Vaughan, I'm receiving a faint friendly comms signal." India Wolverines: "Can anyone receive us? This is India Company, 2nd Wolverines. We're being held by the Banished. I repeat..." Quinn: "Sounds like India Company still has troops out there. More firepower would come in handy." Vaughan: "Keep an eye out for them, but we have to make the nodes our priority." ''A Jackrabbit goes to scout ahead and finds Skitterers ahead.'' Quinn: "Vaughan, we've got new Banished units on the field. Some kind of small mech, resembles a Locust." ''Assembling an army, Sunray 1-1 start advancing to capture Control Towers, while Jackrabbits go through Banished units and discover Banished bases northeast and southeast of their position. A Goliath is seen defending it and the Jackrabbits make a hasty retreat.'' Quinn: "Whoa, what the heck is that?" Vaughan: "Some kind of Hunter. But bigger than any one I've ever seen. We need some anti-infantry, on the double!" ''Near Control Tower B, the Banished are fighting Aggressor Sentinels and UNSC eliminates both of them.'' Quinn: "Whatever the Banished are up to, it's got the Sentinels on high alert." Vaughan: "It's got to be something major. The Sentinels aren't going to stop until it's over. Be ready for more skirmishes with them." ''Once Control Tower B is captured, a Controller Sentinel heads towards it.'' Quinn: "We've got a Sentinel on the way, weapons ready!" ''Upon approaching the Banished base that was not scouted by Jackrabbits earlier, another Goliath is seen defending it.'' Vaughan: "It's another one of those Hunters, take it down!" Quinn: "You know, I like my aliens to be a lot less alien!" ''When attacking the base, the UNSC also kills the Goliath defending it.'' Vaughan: "Whatever that was, it's down." ''Upon destroying it, another projector appears and it displays the Warlord once again.'' Warlord: "Humans! I know you're out there, and I know you're listening. I have a message from Colony for you! Your meddling is useless. Cease now, and we will make your death quick. Persist, and your suffering will be long and painful." Quinn: "Sounds to me like we're on the right track." ''They then hear from an India Company Nightingale and a five-minute countdown is started.'' India Nightingale: "I'm under fire from the enemy, I need backup!" ''The UNSC quickly regroups and goes to the isolated Nightingale. They spot a Controller Sentinel on the way and it remains stationary near the compound.'' Vaughan: "Heads up, we've got a Controller Sentinel in the area." ''Upon reaching the Nightingale, some Banished infantry are engaging it.'' India Nightingale: "Is anyone going to help me out here? I'm a sitting duck!" Vaughan: "Take out those hostiles!" ''The UNSC then defends Nightingale for a minute while a battle breaks out between Banished and Sentinels between Control Towers C and D.'' ''Once the timer is up, the India Company Nightingale is moved to the player's command with bonus three rank veterancy.'' ''After rescuing the Nightingale, the UNSC goes to the base that was scouted by the Jackrabbit earlier to destroy it before the Banished takes control of the Control Tower. Upon engaging, Colony finally makes an appearance.'' Colony: "Humans. We will end you. We will bring finality." Quinn: "What was that?" Vaughan: "I don't know. And I don't like not knowing. Stay alert." ''Capturing another Control Tower after the Banished's base is destroyed, another Controller Sentinel approaches it.'' Quinn: "We've got a Sentinel on the way, weapons ready!" ''The UNSC starts to capture another Control Tower while searching for Banished stragglers. Once captured, another Controller Sentinel approaches it.'' Quinn: "We've got a Sentinel on the way, weapons ready!" ''After destroying the Sentinel, the UNSC discovers the India Wolverines that are held captive and frees them.'' India Wolverines: "Thanks for the assist. We're yours and ready for payback." ''Advancing further, they spot another Controller Sentinel that was defending the cloaked area.'' Vaughan: "Watch it, team. We've got a Controller Sentinel nearby." ''Once the last Control Tower is captured, the control terminal comes online and the last Controller Sentinel heads towards the last Control Tower.'' Quinn: "The towers are all ours. From the intel we've gathered, it looks like we just need to access one last terminal to shut down the field. I've marked that terminal's location on the map." Vaughan: "Let's move." ''Approaching the terminal, they start to talk.'' Quinn: "Wait, Vaughan. We've seen the Sentinel response to taking the Control Towers. So, what do you think they'll do when we shut down that field?" Vaughan: "We don't have a choice, we have to get through there. Let's make sure we've got a large enough force ready to defend when we shut that thing down." ''Activating the terminal, the field is deactivated and a Retriever Sentinel appears on the light bridge behind it.'' Quinn: "Here they come! And they've got a Retriever Sentinel! Think they sent enough of them?" Vaughan: "Buckle up, Helljumpers. Focus on the Retriever, hit it hard!" ''Sunray 1-1 starts fighting the Retriever Sentinel. When its health reaches 66% percent, the Sentinel calls in a Sentinel Swarm.'' Quinn: "We need to fall back! It's calling in a Sentinel Swarm!" ''The UNSC quickly retreats outside the Sentinel Swarm's range and the Retriever starts being healed.'' Vaughan: "Quinn, the Retriever's being repaired by those drones. Any ideas?" Quinn: "They seem to be coordinated by the bigger ones! Target the Aggressor Sentinels!" ''Some Aggressor Sentinels approaching the UNSC are destroyed immediately upon contact and the Sentinel Swarm disperses.'' Vaughan: "That's it. Reengage the Retriever, but watch out for the Swarm!" ''The battle resumes, and some Protector Sentinels assist the Retriever. When its health reaches 50%, the Retriever calls in another Swarm.'' Quinn: "Vaughan, it's calling in another Swarm!" ''The UNSC retreats once the Sentinel Swarm arrives. The Aggressor Sentinels also engage Sunray 1-1.'' Quinn: "Okay, here come the Aggressors again!" ''If Sunray 1-1 approaches the Retriever with the Swarm active.'' Vaughan: "The Swarm is coming right at us!" ''Sunray 1-1 quickly defeats the Aggressor Sentinels and the Swarm disperses again.'' Vaughan: "The Retriever's our main target, focus all fire on it!" ''The battle resumes and some Protector Sentinels approach Sunray 1-1 but are quickly defeated. When the Retriever's health reaches 25%, the Sentinel calls in the final Swarm.'' Quinn: "Swarm incoming!" Vaughan: "We're nearly there, team! One more push!" ''Sunray 1-1 retreats from its range once the Swarm arrives once again.'' Vaughan: "Fall back and watch for those Aggressors!" ''Once the Aggressors are destroyed, the Swarm disperses again and Sunray 1-1 continues engaging it.'' Vaughan: "Weapons free! Disable the Retriever!" ''Once the Retriever has been defeated, the Comms Officer can finally see inside the cloaking field.'' COMMS Officer 2: "We're receiving the feed now. Forerunner. Looks like a...is that a ship? The Banished have taken control of a ship!" ''{In-game cutscene}'' ''Several squads of ODSTs, two Scorpion Tanks and a Warthog regroup at the terminal while Sunray 1-1 head to the light bridge.'' Quinn: "That's bad news." Vaughan: "If they can get the ship off the Ark, they'll be able to call in reinforcements. Then we'll be drowning in Brutes." ''A Hornet flies by while two Wolverines, a Cyclops and two Marines arrive on the scene.'' Quinn: "That's a visual I didn't need. Let's get in there and make sure that doesn't happen." ''Mission Complete'' ''Level ends'' Troops deployment Vaughan's Unit *ODSTs (Hero Unit) *2000 Supplies *600 Power India Company *1 ODSTs (Co-op only) *2 Hellbringers *5 Wolverines (3 captured) *2 Marines *1 Nightingale (Isolated) Leader Power Restoration Drones I, II and III Scatter Bomb I and II Bunker Drop I and II Remote Sensors I ODST Drop I Pelican Transport I and II Mech Overcharge I and II Holographic Decoy II Grizzly Battalion I Achievements The following achievement can be unlocked on ''Gatecrashers'' across the Xbox One and Windows 10 editions of ''Halo Wars 2''. {| class="wikitable" | ! scope"width:135px;text-align:center;" |''Halo Wars 2'' ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |File:HW2 Achievement 100Drops.png|center|114px |Vidmaster Challenge: 100 drops |Gain Gold medal and complete all objectives in "Gatecrashers" on Legendary. |''Halo Wars 2'' |} Strategies The fully-upgraded Mantis is a well-rounded unit. Build up a large force of Mantises and they can take on various enemy types. Whenever you capture a control tower, a single Controller Sentinel will always go to the tower. However, this will not happen if you choose to destroy the Controller first before capturing the control tower. The Retriever Sentinel in this level possess an energy shield, unlike on the level ''The Halo'', in which the Retriever Sentinel is unshielded. Be mindful of how much its shields has recharged each time. Nightingales play a critical role when fighting the Retriever Sentinel; always bring at least two Nightingales to keep healing your troops. The Grizzly Battalion leader power can deploy three Grizzly tanks that deal heavy damage, but they occupy a large percentage of your population. A rear attack is the best solution for dealing with Controller Sentinels. *Have one unit act as distraction and have anti-air units like Wolverines attack from its rear. *Alternatively, use the holo-decoy to create a horde of your units since Sentinels often prioritize their attacks on the holo-decoys. After teleporting to the first Banished base, send all your troops away from the Controller Sentinel. Instead, only send the ODST hero unit to help the Controller Sentinel with defeating the Banished units. Once the Banished units are destroyed, the Controller Sentinel will destroy the base, which contributes four out of the five required buildings for the optional objective. The same Controller Sentinel may even destroy the Banished sensor tower next to the Tower A as the fifth building. Alternatively, a Controller Sentinel can be led to the Banished minibase near Tower B. Destroy the Banished units between the center area and Tower B, but only weaken the minibase before capturing Tower B, so the Controller Sentinel can easily destroy the minibase while encountering very little Banished resistance. The Controller Sentinels are marked with yellow stars on the minimap. Send multiple units to a nearby location, then send in holo-decoys to the Controller Sentinels. The two Goliaths are located near the two Banished bases, one at each base. The first Banished holo-projector is located at the portal. It must be activated to proceed with the level. The second holo-projector is located at the Banished base north of Control Tower B. The third and final holo-projector is located between Control Tower D and the central terminal. Rescue the Wolverines after having maxed our your population but before activating the central terminal. This will give you a larger force than what would be typically possible to fight the Retriever Sentinel. Gallery File:HW2 Spearbreaker Mission1 Gate Concept.jpg|Concept art for the end structure in the mission.
''Gateway'' was a vessel of unknown class used by the United Rebel Front in the Eridanus system. In 2513, the ship participated in the Operation: TREBUCHET|battle against the United Nations Space Command|UNSC fleet over Eridanus II. When the rebels began to retreat, ''Gateway'' was having problems with its Shaw-Fujikawa Translight Engine. The UNSC frigate|frigate ''Iliad'', under the command of Colonel Robert Watts, bought ''Gateway'' some time until they could get their slipspace drive back operational and successfully escape into a designated renzedvous point.Halo: Fall of Reach - Halo: Fall of Reach - Boot Camp|Boot Camp, ''Issue 1'' List of appearances ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' Sources Category:Ships Category:Insurrectionist ships
File:Halo 5 - Spartans reunited.jpg|thumb|300px|The exterior of the Gateway. The Gateway is a Forerunner structure on the Shield world|Shield world of Genesis. It is located in the Coral highlands of the planet, hidden by the region's bio-readings. It serves as a link to the Domain. History While the Gateway was monitored by the Forerunners, it was rarely used by them. When the Halo Array fired during the Great Purification, the Gateway closed. However, when Blue Team was brought to Genesis in 2558#October|October 2558, Cortana Battle of Genesis|manipulated them to begin opening the Gateway by activating several consoles. Blue Team was eventually forcibly brought through the Gateway. Gallery File:H5G Gateway Concept.jpg|Concept art of the Gateway. File:H5-ConceptArt-ForerunnerPylons.jpg|The bridge between the Gateway and the Domain. File:H5G-John-Gateway.jpg|The Gateway's exterior. File:H5G - Gateway activation building.jpg|One of the three buildings requiring activation before the Gateway's opening. File:H5G - Gateway interior.jpg|The destination accessible only through the Gateway. File:H5G - Genesis summit.jpg|Another level of the Gateway's summit. List of appearances ''Halo 5: Guardians'' Sources Category:Forerunner installations Category:Genesis locations
Collection of samples for Lifeworker activities |first seen= |size= |length= |width= |height= |armament=Unknown Directed energy weapon|energy weapon |armor=Energy shielding }} Gatherer Sentinels are multipurpose Sentinels designed by the Forerunners with the functions of maintaining ecological stability in constructed biomes and the gathering of various living specimens for Lifeworker activities.Halo: Blood Line, ''Halo: Blood Line Issue 4|Issue 4'' Overview Gatherer Sentinels consist of a fairly large main body with three red eyes and a holding tank for captured specimens on their backs, filled with a purple liquid. They have eight tentacle-like clawed arms, two much smaller arms, and four legs, although they are usually seen floating through the air. Gatherers are armed with an energy weapon similar to, though more powerful than, the Sentinel Beam, located below the tentacles. Much like the Sentinel Beam, the weapon can be detached and used as a hand-held weapon. Gatherer Sentinels are typically networked in localized curation zones, with several operating under the guidance of a single monitor. When no such oversight is available, individual Gatherer Sentinels can function autonomously for long periods of time, falling back on underlying classification parameters and archival protocols. History Gatherer Sentinels have been observed operating from Line Installation 1-4 on an unidentified moon (Sub-sector 35)|unidentified moon.Halo: Blood Line, ''Halo: Blood Line Issue 2|Issue 2'' During the Battle of Line Installation 1-4 in 2552, a group of Gatherers captured Margaret-053, Reff 'Talamee, Jubub and a Mgalekgolo who had all crash-landed on the moon and took them into the depths of the facility for experimentation. Gallery File:Blood Line 2.jpg|Margaret-053 being captured by a Gatherer. File:BL Line installation holding area.jpg|Three Gatherers within Line Installation 1-4. File:BL One W Gatherer weapon.jpg|Margaret-053 wielding a Gatherer's energy weapon. List of appearances ''Halo: Blood Line'' Sources Category:Sentinels
Gathved is a Jiralhanae colonies|colony world of the Jiralhanae. Following the Razing of Oth Sonin|destruction of the Jiralhanae homeworld Doisac, survivors from the moon of Teash were able to escape the destruction and settle on Gathved - alongside Ordun Dal and Savadok. Sources Category:Planets Category:Jiralhanae colonies
A gatt is a small creature native to Sanghelios. These animals are apparent visitors to Sangheili barns and are possibly a kind of farmland vermin, like insects or rodents. They are known to be trapped and preyed upon by a predatory animal called the terret, which likely serves as a natural deterrent against the gatt. List of appearances ''Halo: Outcasts'' Sources Category:Animals
The GAU-10/A Heavy Autocannon (HAC) is an anti-personnel weapon in service with the United Nations Space Command. Overview A pair of twin-linked GAU-10/A heavy autocannons are mounted on the standard production model of the AV-30 Kestrel, on either side of the cockpit. These autocannons have a high rate of fire and are capable of doing significant damage against Covenant infantry and vehicles, such as the . The GAU-10/A was employed on a Kestrel used during the Battle of Installation 03. List of appearances ''Halo: Spartan Strike'' Sources Category:Autocannons
The GAU-23/AW/Linkless Feed Autocannon is a weapon used by the United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps, mounted on AV-22 Sparrowhawks, AV-14 Hornets and AC-220 Vulture gunships. Overview The GAU/23 is a tri-barreled autocannon found equipped on many UNSC aircraft. It is capable of engaging a number of enemy units of various types, ranging from infantry, to armored vehicles and aircraft. The version mounted on Sparrowhawks can fire the full range of 20mm aircraft ammunition, though the standard loadout is either M718 SAPHEI or PGU-42/B API, with a depleted uranium core. When mounted on certain variants of the AV-14 Hornet, the GAU/23 is mounted on the craft's chin as a rotary cannon. Two of the weapons can be mounted on the wingtips of the Sparrowhawk, while the AC-220 Vulture can host four wing-mounted guns. Operational history During the early Human-Covenant War, the GAU/23 was mounted on variants of the AV-22 Sparrowhawk, AV-14 Hornet and AC-220 Vulture gunships employed by the during the Harvest campaign, Battle for Arcadia and Battle of Trove. Notes There is discrepancy among sources as to the GAU/23's ammunition type. The ''Halo Wars: Official Strategy Guide'' makes note that the GAU/23 fires :Wikipedia:.50 BMG|.50 BMG ammunition, which would make it 12.799mm Armor-Piercing ammo similar to that used by the M41 Vulcan. The later ''Halo: The Essential Visual Guide'' indicates the weapon to fire 30mm ammunition, while a later Halo Waypoint Canon Fodder post focusing on the Sparrowhawk identifies the ammunition type as 20mm. This article assumes the latter source as definitive information. Additionally, the described properties of the GAU/23 as seen on the Sparrowhawk and Hornet in ''Halo Wars'' do not match the appearance of the weapon used by the Vulture gunship. The former two aircraft use the GAU/23 as a tri-barrelled autocannon for light targets, while the Vulture appears to only have one barrel per weapon firing at a slow rate of fire. Trivia ''Dirt'' makes mention of a chin-mounted machine gun on a Hornet aircraft, though it is unconfirmed if this is the GAU-23. Gallery File:HWunit Hornet.png|A chin-mounted GAU/23 on an AV-14 Hornet. File:HWunit Sparrowhawk.png|Dual-autocannons mounted on the wingtips of the AV-22 Sparrowhawk. File:HaloWars-Vulture.png|Quad-autocannons mounted on the wings of the AC-220 Vulture. File:HW VultureAutocannons.png|Close up of the quad-autocannons on the AC-220 Vulture. List of appearances ''Halo Wars'' ''Halo: Escalation'' ''Halo Wars 2'' Sources Category:Autocannons Category:UNSC air weapons
|capacity= |feed= |operation= |rate= |velocity= |optics= |range= }} The GAU/53 70mm multiple barrel heavy rotary cannon (MBHRC) is an anti-personnel/vehicle, triple-barrelled weapon in service with the United Nations Space Command. Overview The GAU/53 is a triple-barrelled rotary cannon, capable of firing a fully-automatic barrage of 70mm ammunition. Two of these autocannons are mounted below the nose of the D79-TC Pelican and its G79H-TC Pelican|gunship variant, alongside the D81WP Condor. However, unlike the standard class, the Pelican gunship variant is only armed with one mounted autocannon. The autocannons are mounted on a gimble on the Pelicans to allow them to rotate with ease. Gallery File:HMCC-H4-PilotGun.png|The nose of a G79 Pelican, bearing its GAU-53 cannon. File:SO Crystal Ball - Pelican.png|thumb|260px|The autocannons gunning down an Unggoy Storm. List of appearances ''Halo 4: Forward Unto Dawn'' ''Halo 4'' *''Spartan Ops'' ''Halo: Escalation'' ''Halo: Bad Blood'' Sources Category:Rotary cannons Category:UNSC air weapons
Gauntlet Team is a unit of the SPARTAN-III program. It consists of "cat 2" personnel deployed outside its members' parent company. On 2552#August|August 23, 2552, Gauntlet, along with Red Team (SPARTAN-III)|Red and Echo Teams, was rumored to be deployed to defend civilian evacuation operations on Reach as the Covenant Fall of Reach|invaded the planet;Halo: Reach, campaign level ''New Alexandria|New Alexandria'' Gunnery Sergeant Elena Bobrov supported Gauntlet Team in their civilian evac operations. List of appearances ''Halo: Reach'' Sources Category:SPARTAN-III teams|Gauntlet
File:HINF - Gauss Ad 1.png|250px|thumb|A hologram of a Gauss can. }} Gauss was a brand of canned drink. Overview Cherry Lemonade Sparkling Lemon History Gauss was advertising their Cherry Lemonade flavor in Mombasa in 2560 through Holography|holograms. On their holographic advertisements, a circular design boasts a "100% fluid" drink. Gallery File:Gauss ad.png|An advertisement for Gauss circa 2558. File:HINF - Gauss Ad 2.png|A banner ad circa 2560. List of appearances ''Halo 5: Guardians'' ''Halo Infinite'' ''Halo: The Television Series'' *''Allegiance'' Sources Category:Beverages
Gauss may refer to the following: M12G1 Light Anti-Armor Vehicle|M12G1 Warthog LAAV - The Gauss M12 Force Application Vehicle|Warthog used by the United Nations Space Command|UNSC. M68 Asynchronous Linear-Induction Motor|M68 Gauss Cannon - The turret on the Gauss Warthog. M99 Special Application Scoped Rifle|M99 Stanchion Gauss Rifle - A UNSC heavy anti-materiel rifle. LRG Rail Gun - Originally known as the LRG Rail Gun#Trivia|M66 Gauss Cannon, it's the main armament of the SP42 Cobra vehicle. Gauss (drink) - A canned List of food and drinks|beverage.
|causeofdeath=Injuries sustained from being impaled in the chest by a |parents= |siblings= |spouses= |children= |species=Human |gender=Male |height= |mass= |hair= |eyes=Dark |affiliation=United Nations Space Command|UNSC UNSC Navy|Navy |rank=Petty Officer, Third Class |sn= |notable= }} Gavin Jo was a Petty Officer, Third Class, and a mortuary specialist assigned to the in the United Nations Space Command|UNSC UNSC Navy|Navy. Biography On 2559#December|December 12, 2559, Gavin Jo was aboard the when it was Battle over Installation 07|ambushed by Banished forces upon arrival at Installation 07. As the ''Infinity'' fell to the Banished assault, Jo, along with Erik Bender, was evacuated onboard an RLT-85 Emergency Shuttlepod|RLT-85 shuttlepod. Pursued by a Eklon'Dal Workshop Phantom|Phantom, the shuttlepod landed against a rocky hillside in an area south of the Silent Auditorium (location)|Silent Auditorium, where the Banished deployed three Kywasky Workshop Gorespike cannon|anti-air artilleries. The survivors were attacked by a Banshee as they exited the shuttlepod, but they were rescued by SPARTAN-IV Program|Spartan Nina Kovan, who had just intercepted the pursuing Phantom and then destroyed the vehicle with two rounds fired from her SRS99-S7 AM sniper rifle. Kovan then instructed the survivors to gather the weapons, rations, and supplies from the shuttle; she handed a BR75 battle rifle to Jo. Over the next six days, Jo and other survivors travelled across the region with Spartan Kovan. They eventually rendezvoused with another group of survivors led by Spartan Bonita Stone. Jo and Bender bonded with another non-combatant from Stone's group, Lucas Browning, who was a UNSC Marine Corps|marine Hospital corpsman|combat medic. The combined group became the "boat crew". Led by Stone and Kovan, they travelled to the UNSC stronghold at the wreckage of the ; they arrived on December 19. Jo was assigned to the med bay within the ship's wreckage. Jo participated in the defense of the ''Reverie'' when the Banished launched Battle of the Mortal Reverie|an assault on the wreckage on 2560#January|January 31, 2560. Along with other members of the boat crew, he was stationed at a medical tent near the secondary barricade. On February 2, as the UNSC defenses fell to the Banished assault, Browning and Gavin Jo were attacked by a Sangheili Enforcer. While Jo was impaled by the Sangheili's Meluth'qelos-pattern energy sword|energy sword, Browning was saved by Spartan Kovan. Browning tried to stabilize Jo's injury, but Jo begged him to leave as more Banished troops approached. Browning reluctantly left Jo lying on the ground, then fled along with other UNSC survivors. Personality and traits Jo considered himself to be a logical and realistic person, but almost to a fault, as he once admitted to Browning. Despite having performed the duties of a coroner onboard the UNSC ''Infinity'', he was visibly shaken by the blood around him and his own brutality after he had to kill a Kig-Yar with Kovan's M11 combat knife. List of appearances ''Halo: The Rubicon Protocol'' Sources Category:Human characters Category:UNSC Navy enlisted personnel
Gaz was a United Nations Space Command|UNSC UNSC Marine Corps|Marine who fought during the Human-Covenant War. Not much is known about him except that he was incapacitated by a Class-2 Projectile cannon|Fuel Rod Cannon while driving a M12 Light Reconnaissance Vehicle|Warthog LRV. Trivia Gaz shares his name with callofduty:Gaz|Gaz, a character from callofduty:Call of Duty 4: Modern Warfare|Call of Duty 4: Modern Warfare, though this is most likely a coincidence. List of appearances ''Halo 3'' Sources Category:Human characters Category:UNSC Marine Corps personnel
Gbraakon Escape is the fourth track in ''Halo Infinite Original Soundtrack''. Overview The track starts with percussion similar to the ''Halo Theme'', followed by a high tempo string melody, which uses a similar string motif to the ''Halo Theme''. The melody builds up in anticipation, joined by choir for a section, then the piano near the end. Appearances The track can be heard: At the end of ''Warship Gbraakon'', when Ghost of Gbraakon|the ship is falling apart. During the Hyperius and Tovarus boss fight in ''Pelican Down (Halo Infinite level)|Pelican Down''. At the end of ''The Sequence'' when arriving back at the Command Spire (location)|Command Spire. Sources
Gbraakon was a territory on Doisac, the homeworld of the Jiralhanae. Shortly after the First Immolation devastated Doisac's surface, the Battle of Gbraakon took place. It was this conflict which saw the first use of the Type-52 Mauler. Sources Category:Doisac locations
The GBU-1105 bomb, nicknamed the "cryo bomb", is an air-dropped weapon in service with the United Nations Space Command armed forces. It makes use of an unconventional payload that when released is capable of freezing a small area and doing great damage to personnel and equipment in its blast radius. It is typically dropped by a B-65 Shortsword bomber. Description The cryo bomb can freeze even s in their tracks and severely weakens their armor, allowing them to be shattered. Although the cryo bomb may freeze ground units, its best effect is that most air units caught in the blast will freeze and crash into the ground instantly; however, a UNSC AC-220 Vulture can maintain flight but will stay low to the ground until the effect wears off, unless it has taken sufficient damage prior to the cryo bomb's impact, in which case it will be destroyed.2008-04-11, . ''Gamereactor TV''. Accessed on 2008-17-12 Gameplay If a production building like a UNSC Barracks|Barracks or UNSC Supply Pad|Supply Pad is caught within the cryo bomb's range, the building will cease production for the period of time, or in the Supply Pad's case, incoming supplies will stop. It can be requested only if Ellen Anders is the selected Hero Units|hero unit. The cryo bomb can be enhanced three times from the UNSC Field Armory|Field Armory to make its effect last longer and to increase the number of air units capable of being destroyed. The cryo bomb is best used when a player wants to freeze their opponent's aircraft and uber units. This leader power must be backed up with troops because unless the units are heavily damaged, this attack will not kill them. In campaign mode along with working well against Covenant air units, its highly effective against the Flood too. While a cryo bomb won't kill them, it freezes the Flood in place, opening them up to a brief unimpeded attack before they unfreeze. In ''Halo Wars 2'' the cryo bomb is a leader power exclusive to Serina. Like its ''Halo Wars'' counterpart the cryo bomb has three upgrades and does not kill units. Unlike its ''Halo Wars'' counterpart it will not cause aircraft to shatter. Instead players must cause extra damage before the enemy unit will shatter. Gallery File:HW_CryoBomb_Explosion.jpg|A Cryo Bomb in ''Halo Wars'', freezing several AV-22 Sparrowhawks. File:HW-CryokillsAC220.png|A Cryo bomb causing an AC-220 Vulture to fall from the sky. File:HW2_-_Cryo_Bomb.jpeg|Cryo Bomb Blitz card in ''Halo Wars 2''. List of appearances ''Halo Wars'' ''Halo Wars 2'' Sources Category:Bombs Category:UNSC air weapons Category:Cryogenic weapons
Gdynia is a city located in the Acheron Fossae on Mars. The city is the location of the Acheron Trauma Sim, the testing site of several Acheron Security MJOLNIR Powered Assault Armor (GEN2) suits.''Halo 4: The Essential Visual Guide'', page 148 Trivia Gdynia takes its name from the real-world city of Wikipedia:Gdynia|Gdynia, Wikipedia:Poland|Poland. List of appearances ''Halo 4'' Sources Category:Mars locations Category:Human cities
File:Gearbox Software Logo.jpg|right|300px Gearbox Software is a video game developer founded by Randy Pitchford, Stephen Bahl, Landon Montgomery, Brian Martel, and Rob Heironimus in January of 1999 (real world)|1999. They are located in Plano, near Dallas, Texas. Gearbox was responsible for the PC port of ''Halo: Combat Evolved'' and the making of ''Halo Custom Edition''. They are best known for a number of high-profile PC and console games such as the ''Borderlands'' series, the ''Brother in Arms'' series, the ''Half-Life'' expansions ''Opposing Force'' and ''Blue Shift'', and ''Aliens: Colonial Marines''. External links Category:Companies
Halo: Combat Evolved Anniversary - ''Terminal 1''}} ''Geas'' (pronounced ''geSH''), also called genesong, was a Forerunner term that referred to a genetic command imposed on an organism or species. Under the influence of a ''geas'', an organism could be given a set of subconscious orders that would either be specific to that organism, or passed on to their children, in some cases lasting several generations. Only highly skilled Forerunner Lifeworkers, such as the Librarian, were capable of creating a ''geas''. Forerunner students of the Mantle also hypothesized that the Precursors may have imposed a ''geas'' on the Forerunners themselves.Halo: Cryptum, ''page 49'' Overview During her stewardship of Earth and the Erde-Tyrene civilization|remains of humanity, the Librarian imposed a ''geas'' upon various humans at birth; they later recalled the experience as her physically visiting them, but in reality she used an automated imprinting system of Lifeworker beacons to broadcast the geas remotely.Halo: Primordium, ''page 374'' Humans who were part of the Librarian's "special population" on Earth were used as living archives,Halo: Primordium, ''page 45'' with their ''geas'' containing mind transfer|extracted personalities and memories of their ancestors who had fought in the Human-Forerunner wars. These memories required specific triggers in order to awaken within the carrier individual; for example, the ancestral memories of Chakas and Riser surfaced after they traveled to Charum Hakkor, once the heart of the ancient humanity|ancient human empire.Halo: Cryptum, ''page 121''Halo: Cryptum, ''page 341'' Though initially both accessed the memories of multiple ancient warriors, one archived personality emerged dominant over the others.Halo: Primordium, ''page 52'' The other personalities subsequently appeared to go dormant as Chakas could no longer feel them.Halo: Primordium, ''Page 185'' Once active, an archived personality or "essence" could effectively exist as a fully aware consciousness alongside the carrier's own mind, even temporarily take control of their physical body.Halo: Primordium, ''page 226'' The memories of the archived individual often manifested themselves in the carrier's dreams,Halo: Primordium, ''page 128-129'' and encompassed specific knowledge the archived individual may have had on subjects such as physics, engineering and mathematics.Halo: Primordium, ''page 44'' Chakas proved able to access the archived memories once the ''geas'' had been activated inside of himself in order to learn the ancient language used by the Tudejsa. Once Chakas extracted the knowledge he needed, he could understand fluently what the Tudejsa were saying around him, though it took him a little bit to be able to speak the language fluently as his tongue was not used to forming the ancient words.Halo: Primordium, ''pages 21-23'' The ''geas'' she imposed on various humans played a crucial part in the Librarian's elaborate plan to reunite with her husband, the Ur-Didact|Didact. Riser's ancestors were imprinted with a drive to pass the defenses surrounding the Didact's Cryptum in the Djamonkin Crater and create a safe path through the various traps that surrounded it. Riser himself was instructed by his ''geas'' to seek out young Human|ha''manush'' and find them work; this resulted in him meeting and befriending a ha''manune'' known as Chakas.Halo: Cryptum, ''page 55'' Both also began to have dreams of a young Forerunner visiting them in search of treasure,Halo: Primordium, ''page 31-32'' which soon became a reality as a Manipular called Bornstellar Makes Eternal Lasting, who had been manipulated by Bornstellar's ancilla|an ancilla secretly assigned to him by the Librarian, came to enlist the humans' guidance in finding Precursor relics. Chakas and Riser led the Manipular to the Djamonkin Crater, where the sight of the Didact's Cryptum triggered preprogrammed songs which served as verbal codes to activate the Cryptum. In 2557, the former Monitor 343 Guilty Spark, who was once Chakas, sought to bring back his friends Riser and Vinnevra by accessing the Domain and having the Librarian use ''geas'' to bring them back in the body of modern humans. During Mission to Mount Kilimanjaro|his encounter with a personality imprint of the Librarian herself beneath Mount Kilimanjaro, Spark was reminded of his own experiences with the imprint of Forthencho and how hard it was upon him. The Librarian refused to apologize for her actions as she felt that they were necessary for the greater good. The Librarian told Spark that his friends were at peace and their gene song quiet. She instead helped him to see the friends that Spark had found amongst the ''Ace of Spades'' crew. Spark later admitted his plan to Rion Forge to access the Domain and use it to bring back his friends as ''geas'' or to join them before he had changed his mind.Halo: Renegades On Installation 07, the Tudejsa|transplanted human populations were given a ''geas'' through a similar imprinting system. For example, in the event of encountering a strange visitor, humans were programmed to bring such curiosities to Lifeworker outposts for evaluation.Halo: Primordium, ''page 183'' New or altered orders could also be triggered remotely via the beacons that transmitted the signal across the installation. Such an event occurred after the Primordial and Mendicant Bias seized full control of operations on the Halo; all humans born on the installation were given instructions to seek out research stations, known to the humans themselves as "Palace of Pain|Palaces of Pain".Halo: Primordium, ''page 184'' Such a need to travel would manifest itself in many ways, including a seemingly innate knowledge of where to go in the event of trouble,Halo: Primordium, ''page 74'' pleasing mental images of the destination, such as safety, home, food, water, or shelter, as well as a voice in one's head telling them where to go.Halo: Primordium, ''pages 244, 276'' Ignoring the influence of a ''geas'' took remarkable willpower, to the point that resisting it was nearly impossible even with the conscious knowledge that following it may be harmful, as demonstrated by Vinnevra's struggle to avoid her ''geas''-induced urge to travel to a "Palace of Pain".Halo: Primordium, ''page 284'' The Librarian also imposed a broader ''geas'' on the entire human race, which has affected them a great deal throughout their history following the activation of the Halo Array. The ''geas'' includes, among other things, a familiarity with Forerunner technology and control interfaces,Halo: The Flood, ''pages 84, 146, 170''Halo: First Strike, ''page 142'' as well as subconscious instructions on how to gradually achieve more sophisticated technology, including smart AIs and MJOLNIR Powered Assault Armor|MJOLNIR armor.Halo 4, campaign level ''Reclaimer (level)|Reclaimer'' In addition, as a result of the Librarian's influence on humans, the basic image of what humans view as an ideal female is based upon the Librarian.Halo: Primordium, ''page 375'' Some of the features of the ''geas'' are carefully hidden and will only be activated by the right triggers, such as a latent immunity to the effects of the Composer. On Requiem, a mind transfer|personality imprint of the Librarian activated John-117's Composer immunity in order to allow him to defeat the Ur-Didact|Didact, who planned to enslave all of humanity with the Composer. It was indicated she did more than this, saying she was going to advance his evolution by activating his ''geas'', telling him she had left humanity many gifts, of which the Composer immunity was only one. The Librarian also said that the Master Chief's evolution through this ''geas'' was the result of a "thousand lifetimes of planning," but never got to tell him exactly what she was planning for. During Mission to Mount Kilimanjaro|her encounter with another personality imprint of the Librarian beneath Mount Kilimanjaro, Rion Forge felt love and loyalty towards the Forerunner but recognized them for what they were: a genetic disposition built into human DNA giving the Librarian a way to be heard, a way to inspire loyalty and a way to nudge her children to fulfil their potential. The Librarian was able to use this to briefly communicate with Rion and possibly the rest of the crew of the ''Ace of Spades'' and warned Rion of the trials ahead, the battles to come, the safe place and the things that needed healing and tending as well as a message to take care of 343 Guilty Spark who the Librarian stated was more fragile and important that Rion could ever know. After Rion used the Librarian's coordinate key on Installation 07, she began experiencing dreams in which the Librarian showed Rion the truth about what she had found in Path Kethona and her plans for the rebirth of the Precursor race. Rion suspected that this was a story stored in all of humanity that had just needed an activation to come to light which didn't make Rion special, it just meant that she was in the right place at the right time. When the Precept tested Rion before giving her access to Bastion, he scanned her ''geas'' and read the results that it gave him. Millions of years ago, the Precursors placed ''geas'' on the Librarian's ancestors. These ''geas'' led the Librarian to discover seeds of Precursors during the ''Audacity'' 's expedition to Path Kethona to uncover the origin of the Flood. The Librarian brought these Precursor seeds to Bastion. Trivia In ''Halo: Cryptum'' and ''Halo: Primordium'', it is noted that most terms and phrases are translated to "localized" analogues in order to be intelligible to the reader. The word Wiktionary:Geas|"geas" comes from a Scottish Welsh corruption of the Old Irish word Wiktionary:Geis#Irish|"geis", which can mean "curse", "spell", or "command", which closely reflects the ''Halo'' universe definition of the term, but was most likely not the original term used by the Forerunners. In ''Rebirth'', the audio epilog to ''Halo: Silentium|Silentium'', Greg Bear pronounces the word as "''ge-ash''", whereas it is pronounced ''"gesh"'' in its native Gaelic. This mispronunciation was carried forward by 343 Guilty Spark in Terminal (Halo: Combat Evolved Anniversary)#tabsection-0-0|Terminal One of ''Halo: Combat Evolved Anniversary''. The ''Halo 2 Anniversary Original Soundtrack'' features a track named ''Genesong'', which is a remake of ''Reclaimer (music)|Reclaimer'' and is named after ''geas''. List of appearances ''Halo: Cryptum'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo: Primordium'' ''Halo 4'' ''Halo: Silentium'' ''Rebirth'' ''Halo: Renegades'' ''Halo: Point of Light'' Sources Category:Biology Category:Forerunner technology
The Gei clan is a Kig-Yar clan from Eayn. The T'vaoan Sav Fel's clan is allied with the Gei clan. Zim believed that one of Sav's lieutenants, Dhak, was a member of this clan as Dhak is a more common name among their clan.Halo: Mortal Dictata, ''page 142'' List of appearances ''Halo: Mortal Dictata'' Sources Category:Families
|death=Late 2558|February 2558 (aged 58) |causeofdeath= |parents= |siblings= |spouses= |children= |species=Sangheili |gender=Male |height= |mass= |hair=Bald |eyes=Gray |affiliation=*Covenant Covenant separatists Jul 'Mdama's Covenant |rank=Commander (Covenant)|CommanderHalo 4: The Essential Visual Guide |sn= |notable= }} Gek 'Lhar was a Sangheili Commander (Covenant)|Commander serving in the Jul 'Mdama's Covenant|reformed Covenant. In 2557, Gek became a personal enemy of the crew of the salvage ship ''Ace of Spades'', particularly after an encounter with them in the debris field of Trove shield world. Gek and the salvage crew subsequently worked to hinder each other's efforts over the following months, leading to Gek putting a substantial bounty upon their heads.Halo: Renegades Gek later took part in the Requiem Campaign as Jul 'Mdama's second-in-command where he met his end at the hands of Spartan-IV|Spartan Paul DeMarco. Biography Gek 'Lhar was born 2499|October 19, 2499 on the island of Alytcos on Sanghelios. 'Lhar served ruthlessly in the Covenant during the Human-Covenant War up until the Great Schism. By 2556, he led an unruly group of salvagers. By this time, Gek had also come to work for Jul 'Mdama and Jul 'Mdama's Covenant|his new sect based out of Hesduros. Gek was tasked by Jul with securing weapons and ships for the new Covenant. In January of 2557, Gek and his crew ambushed the salvage crew of Ram Chalva as it was returning from a fortuitous trip to Mesa. Ram was captured and kept as a prisoner on Gek's war-freighter.''Halo: Smoke and Shadow'' After the capture of Chalva, Gek directed his crew to make for the world of Laconia, where a named ''Radiant Perception'' lay untouched since the Human-Covenant War|war due to the rumored presence of many Mgalekgolo still aboard it. Gek's crew arrived at the scene just before the human salvagers of the ''Ace of Spades'' did, who had the aim of finding a certain log buoy that must be on the ship. Gek had readied eight of his Sangheili to explore the downed Covenant vessel but they had still only gathered outside of it by the time the humans arrived and sent two of their own to covertly explore it themselves.''Halo: Smoke and Shadow'', ''Chapter 10'' The two just managed to miss Gek's crew, leaving after the eight finally entered. By then, Gek was well aware of the humans presence and in order to make them reveal themselves, he released Ram Chalva but personally pursued him across the flats, all the while firing shots in his direction. The human captain, Rion Forge, directed her ship to swoop in to collect Chalva and this exposed them to plasma fire from Gek's war freighter. In addition, the Sangheili secured three dropships from the ''Radiant Perception'' and sent these to bear on it as well. The humans managed to rescue Ram and escape the system regardless.''Halo: Smoke and Shadow'', ''Chapter 11'' Gek ordered a pursuit of the human . The war freighter followed it to Arcadia, where it then jumped to slipspace once more based on the record of the log buoy taken from ''Radiant Perception''. The Sangheili followed them in this as well but arrived at the destination-Trove|a debris field in the Korinth Prior systembefore his prey. A large piece of rock with sufficient gravity and an apparent atmosphere formed from still-active Forerunner technology on it drew his attention and he ordered to set down on it, where he then disembarked. Gek hid within the dark interior of an ancient structure and waited for the humans to arrive and come to explore the same site. Rion and an ex-Marine named Cade were ambushed by Gek, who threw Rion against a console while Cade was forced to deal with his underlings outside. Rion eyed a luminary behind Gek that he must have come by either on Laconia or there. She had been holding out for a luminary as well, but her translation software in her earpiece did not give her much hope of trying to make Gek and offer for it, as he was incensed at her very presence within a holy relic. Suddenly, Little Bit|a voice from the console drew his attention, as it had seemed to address the human, making him both awed and furious. He dodged a shot from the human, which pinged off his armor, and missed a swing of his energy sword at her as well. He ordered two of his crew with him to make for the entryway to deal with Cade, but he had enough warning to lay a thermite trap for them. Cade turned to come back where Rion was, however, and before he knew what was happening Gek had turned and plunged his sword into the human's chest. Horrified, Forge jumped on Gek's back and fired her M6 series magnum at his skull at the same time as Gek struck her across the head with his forearm. Her shot only sliced across his left eye, but it blinded him permanently in that eye. Roaring in pain, he slung her over his head and slammed her against a wall. He was going to finish her off, but she readied a grenade threateningly, signaling she was willing to kill the both of them if he approached. At this, Gek opted to leave her as is. He took the luminary and exited the structure, but not before ripping Cade's dog tags from his corpse.''Halo: Smoke and Shadow'', ''Chapter 16'' In 2557#December|December 2557, Gek carried out a Terrorism|terrorist attack on Earth. Fireteam Apollo was warned ahead of time of where Gek would be by Rion Forge who was hoping that the Spartans could stop Gek for good and thus end his bounty upon the ''Ace of Spades'' crew.Halo: Renegades, ''Epilogue'' He was subsequently detained and interrogated at ONI's Midnight Facility; however, he managed to escape in February 2558, killing several of the facility's personnel in the process. File:Gek with 'Mdama.png|300px|left|thumb|Gek and Jul 'Mdama overlook Galileo Base. During the Requiem Campaign of early 2558, Gek greeted Jul 'Mdama as he arrived at his location in "Librarian's Rest" on Requiem, informing him that they were still preparing "the shrine". Jul then brought Henry Glassman|Doctor Henry Glassman, who had offered his knowledge in exchange for his life.''Spartan Ops'', Catherine|S103 Catherine Gek was later tasked to watch over Dr. Glassman as he tried to work on their Forerunner "shrine". When Jul came to check on his progress, Glassman got frustrated and started to walk toward Jul. Gek quickly pulled his tether to get him to stop.''Spartan Ops'', Didact's Hand|S1E4 Didact's Hand Joining 'Mdama on watching Battle of Galileo Base|the assault on Galileo Base by their Covenant forces, Gek was informed that 'Mdama was only trying to create a show of attempting to recover "the Didact's Gift," making it seem important to the humans.''Spartan Ops'', Memento Mori|S105 Memento Mori Back at their base of operations at "Librarian's Rest," Glassman managed to somehow activate something in the shrine, prompting all the present Sangheilisave Julto bow to it. Noticing none of the Sangheili were holding his collar now, Glassman fled the antechamber in fear. As Jul tried to touch the artifact's energy sphere, it physically rejected him, prompting the Sangheili Commander to direct his fury at Glassman, who was now gone. Half a dozen of the present Sangheili gave pursuit to the doctor, but Jul held Gek back. After being told Glassman's escape was unacceptable, Gek reassured Jul that he would deal with the matter personally, leaving Jul and his two guards with the artifact. Gek soon found Glassman's discarded collar and decided to activate a remote detonator for Glassman's explosive harness, but SPARTAN-IV program|Spartan Gabriel Thorne managed to pull off the harness in time and toss it toward Glassman's pursuers, killing them all in the explosion. A devastated and angry Gek observed the aftermath and not long after, picked up the trail of Escape from Librarian's Rest|the fleeing humans.''Spartan Ops'', Scattered|S106 Scattered File:SpartanOpsExpendable - Gek vs Thorne.png|thumb|250px|Gek and Thorne engaged in combat. Gek tracked Glassman and Thorne to the "Quarry," and managed to catch the duo off guard with his Type-3 active camouflage|active camouflage. After simply throwing Glassman aside, he attempted to kill Thorne with his energy sword but the Spartan succeeded in kicking it out from Gek's hand. After a short close-quarters combat fight with Thorne, the Spartan attempted to smash Gek's head in with a large rock. However, the Sangheili warrior managed to overpower Thorne and smashed the rock over Thorne's chest and head. With Thorne stunned, Gek gained the upper hand and went to retrieve his energy sword. Glassman attempted to aid Thorne by grabbing the sword, but Gek stopped him by crushing the doctor's arm with his boot. Gek was about to execute Thorne with his energy sword when the rest of Fireteam Majestic arrived and Paul DeMarco shot Gek in the back with a burst from his BR85HB battle rifle|battle rifle, killing the Sangheili. Majestic then looted Gek's body, including his energy sword, his active camouflage, the dog tags attached to his armor, and a hologram|holographic map of Requiem.''Spartan Ops'', Expendable|S108 Expendable In his absence his keep has been scattered to the wind, only surviving in barely recognisable pockets and ravaged by the civil war that has continued across Kaepra for years. Personality and traits Gek harbored a deep-seated hatred for humanity and Spartans in particular. In early 2557, Gek was blinded in his left eye from a shot fired from an M6 series magnum by Rion Forge, which also left a large scar across his face. Gek was very aggressive and brash, although he was still very loyal to Jul 'Mdama. He was shown to be persistent, pursuing Dr. Henry Glassman and Gabriel Thorne, after they escaped from Librarian's Rest, across a desert on Requiem. After unintentionally killing several allied Sangheili, Gek was saddened by the losses and sought vengeance against those he deemed responsible. Equipment Gek donned the normal Sangheili Storm combat harness, despite being a Commander. Eleven UNSC dog tags (including one from Cade), were attached to the left side of Gek's harness; these were keepsake|trophies taken from enemies he had killed, including a few Spartans. Gek often forwent wearing a helmet. He armed himself with a and was equipped with a Type-3 active camouflage unit. Trivia Gek was originally supposed to have his own subplot in ''Spartan Ops'', but the scenes were cut entirely since it was believed that they did not fit the same format the rest of the episodes followed. Gallery File:H4-GekLhar-ScanRender.png|Portrait of Gek 'Lhar. File:Gek overlooking Galileo Base.png|Gek at Galileo Base. File:H4-Gek.JPG|A close-up of Gek. File:Gek and 'Mdama.png|Another close-up of Gek being confronted by 'Mdama. File:Gek discovers collar restraint.png|Gek discovering Henry Glassman's vest detonator. File:Gek with vest detonator.png|Gek detonating Henry Glassman's explosive vest. File:Gek's inadvertent doing.png|Gek discovering he killed his comrades. File:SpartanOpsExpendable - Gek sword.png|Gek 'Lhar preparing to kill Thorne. File:SpartanOpsExpendable - Gek dead.png|Fireteam Majestic looting Gek's corpse. List of appearances ''Halo 4'' *''Spartan Ops'' ''Halo: Smoke and Shadow'' ''Halo: Renegades'' ''Halo: Point of Light'' Sources Category:Sangheili characters Category:Covenant military personnel Category:Jul 'Mdama's Covenant members
Gekz was a form of currency among the Covenant client species.''Halo: Mortal Dictata'', Chapter 3 Overview Gekz is a currency used by the Covenant client species during its reign. After the fall of the Covenant Great Schism in 2552 it saw continued use despite the lack of the Covenants treasury checks and minutely detailed systems.''Halo: Mortal Dictata'', Chapter 7 Gekz could be transferred via electronic means,''Halo: Mortal Dictata'', Chapter 5 although small sums were commonly paid in physical tokens following the Covenant's fragmentation. Gekz is a currency used by the Covenant client species. After the Great Schism in 2552 it saw continued use, and was still used on Suban. When Sav Fel stole ''Pious Inquisitor'', Avu Med 'Telcam put out a reward of 80,000 gekz for the return of the ship, which the Skirmisher Chol Von accepted. A fifty-gekz chip was enough for Chol Von to bribe an Unggoy caretaker on the Station of Constant Sustenance. List of appearances ''Halo: Mortal Dictata'' ''Halo Wars 2'' Notes Sources See also Credit: A human currency. Category:The Covenant Category:Currency
|terrain=Close to San'Shyuum|Prophets Chambers |symmetry= |playernumber=2-6 |gametypes=*Slayer King of the Hill Oddball |pagegamelabel=H2 }} }} Gemini is a ''Halo 2'' multiplayer map that was included in ''Halo 2'''s Maptacular Pack. Based on the level Duality from Marathon, and is one of the smallest ''Halo 2'' maps. Summary Gemini is set in the Garden of Reverent Contemplation in the Covenant holy city of High Charity. Although under control of the Flood parasite, the continued to transmit data to its remote nodes, attempting to accumulate as much information about both Delta Halo and High Charity as possible before the ship's termination. Remote relays captured these details, and one peculiar mass image was a site within High Charity now believed to be the Garden of Reverent Contemplation. This site was believed to be a place of thought and worship dedicated to the High Prophet of Truth. The intention of this place was quiet solitude in honor of the Hierarch, but Spartans currently use Gemini's impressive symmetry and multiple levels to more acutely hone their combat skills. The tree in the garden was taken from a location - possibly a Halo Array|Halo or other place, and symbolizes life. Gemini is somewhat of an unusual level, as it consists of a closed-quarters outside area and an open inside area. Teleporters can warp players up to two small balconies on the top of the inner area. Another teleporter warps players to the outside and back. There is a wide array of weapons from close ranged Type-25 Brute Shot|Brute Shots and the Type-1 energy sword|energy sword, to Vostu-pattern carbine|carbines and a Sulok-pattern beam rifle|beam rifle. An Overshield can be found in front of the San'Shyuum|Prophet statue. Another interesting feature is the addition of doors. It is rare to find classic doors in a multiplayer level like this; Gemini is, in fact, the only multiplayer map that features these doors. The statue of the San'Shyuum in about the middle of the map appears to be of the Prophet of Truth and is near what appears to be a natural tree. Outside, the map features five Covenant Kez'katu-pattern Phantom|Phantom docks and what appears to be another tree. In the background, behind the Phantom docks, you can see the ''Anodyne Spirit'' in the center of the city. It is possible to get below the level and explore the city.http://www.youtube.com/watch?v2bZnqjHy6WQ Lower Level Upper Level Walkway Trivia Gemini was created as a remake of the level Duality from the ''Marathon'' games made by Bungie before ''Halo''. In bringing the map to ''Halo 2'', Bungie wanted to create a map that was small but would suit ranged gameplay for weapons like the Vostu-pattern carbine|carbine. Objects like doors and cover were placed to help the map from being dominated by snipers. However, as ''Marathon'' never had as long-ranged weapons as ''Halo'', and thus didn't need as much cover. One major difference from Duality is that where the old map had a pond, Gemini has a large tree that players can use as cover. Gemini is one of the twelve signs of the Zodiac and is represented by twins. Gemini can be spotted in Campaign mode in ''Halo 2''. On the level Gravemind (level)|Gravemind, when you exit the High Council Chamber and get near where Thel 'Vadam was tortured, look to the left, and in between the two giant towers with the eye-shaped purple design, you will see a smaller tower with the exact shape as the Gemini map. There are two spires that appear in the levels Gravemind and High Charity, but the player is unable to destroy their bases or knock them over. This is one of few maps in the ''Halo'' series prior to ''Halo: Reach'' to have blue teleporters instead of green, the other map being Cold Storage. Outside, looking down over the edge of the platform it is possible to get down and run around on the spikes far below. Gallery File:HMCC H2 Gemini Map.png|Gemini Map. File:Gemini Map.PNG|Gemini map with spawn points. File:H2 Gemini Hallway.png|One of the side corridors on Gemini, at the Carbine spawn. File:H2_Gemini_Central.png|Overview of the central area of the map. File:H2_Gemini_Gardens.png|The garden area behind the Prophet statue, with the energy sword spawn. File:H2 Gemini Exterior.png|The exterior balcony that runs around the Gardens, as viewed from above the exterior teleporter. Behind the camera, the player can overlook the High Charity dome and Keyship. File:H2 Gemini Skybox.png|The skybox of High Charity, as seen from the map. Sources Category:Maptacular Pack
GEN2 is an achievement in ''Halo: Spartan Strike''. It is unlocked by using every armor abilities|armor ability at least once. The achievement is worth 10 Gamerscore. It is represented by a circle with Spartan silhouette inside it. Every single armor ability can be found in-game. Although the airstrike, overshield and seeker drone abilities can be purchased to unlock the achievement, these three armor abilities are also found free of charge in the final level of the game, Mission 30: Hold the Line.
Gene Lindsey (also known as Optical)''i love bees'', axon Media:ILB_Optical.ogg|optical is a wannabe gangster trying to join Thin Kinkle's gang. In 2552, he was given an initiation test: raping some woman on a secluded city street.''i love bees'', axons Media:ILB_Box_of_chocolates.ogg|box_of_chocolates and Media:ILB_Mr_congeniality.ogg|mr_congeniality Two guards, Pete and Marty (i love bees)|Marty, would be there to help see it through.''i love bees'', axon Media:Her_hair.ogg|her_hair However, his friend Paolo recognized that this would be blackmail material he would never be able to escape from and enlisted the help of Janissary James, who had rescued him from Thin the week before.''i love bees'', axon Media:ILB_Girls_with_guns.ogg|girls_with_guns Jan took out both guards before pretending to offer herself in exchange for the victim.''i love bees'', axon Media:ILB_Mr_congeniality.ogg|mr_congeniality She proceeded to engage Gene in combat, shooting his toe off at one point. Gene finally was left beaten, bones broken, threatening her with Thin's revenge. Trivia Gene was voiced by Wikipedia:Vincent Rutherford|Vincent Rutherford, husband of Wikipedia:Kristen Rutherford|Kristen Rutherford, who voiced the main ''i love bees'' character Melissa (AI)|Melissa.i love bees credits|''i love bees'' credits List of appearances ''i love bees'' Sources Category:Human civilians|Lindsey, Gene Category:Human characters
Genemender Folder of Fortune was a Forerunner Lifeworker who lived during the Forerunner-Flood war. Biography He was stationed on Installation 07, where he maintained a small station adjoining a human village on a jungle plateau.Halo: Primordium, Chapter 19, ''page 173'' Following the Faber|Master Builder's complete takeover of operations on the ring and the escalation of the civil conflict between Builder Security and the other rates, Genemender camouflaged his station, with a system similar to a dazzler or baffler.Halo: Primordium, Chapter 19, ''pages 174-175'' He also received orders, evidently from the Librarian, with gathering all of the humans from Earth|Erde-Tyrene within his area of jurisdiction and Mind transfer|archiving their personalities so that their genetically imprinted prehistoric human civilization|ancient human essences could not be acquired by the Faber|Master Builder, killing their physical bodies in the process. He also did the same for himself to avoid having to serve the Master Builder, becoming an ancilla stored within a monitor shell.Halo: Primordium, Chapter 19, ''pages 196-197'' In order to refresh the archived personalities and keep company for the ape Mara, Genemender occasionally allowed the humans to appear as hard light projections like himself and simulate physical interaction.Halo: Primordium, Chapter 19, ''pages 194-195'' Among these humans was a small group of Denisovans, including Kirimt. To maintain an illusion of safety for any humans he might find, Genemender continued to appear as a hard light projection of his biological form and did not reveal his true state to them. While the human village surrounding his station gradually deteriorated, Genemender had the wooden structures projected in the appearance of their pristine form via hard light as well.Halo: Primordium, Chapter 19, ''pages 200-201'' After Genemender encountered Chakas, Vinnevra and Gamelpar, he took them in the compound and fed them. The following night, Genemender took Chakas to his station, hidden within the village, and was forced to reveal the truth about the humans in his compound as well as the history of the events on the ring. He then proceeded to extract Chakas' essence in accordance with his instructions, but the human attacked him, only to find that the Lifeworker was also an incorporeal projection. Genemender revealed that as an ancilla, he was bound by protocol and could not force Chakas to relinquish his physical form, only strongly encouraging him to do so. Chakas adamantly refused and returned outside, where he discovered that Gamelpar was dying. Genemender stated that they should salvage the ancient warrior imprint the old man carried, but Gamelpar adamantly refused, instead wanting to die with dignity.Halo: Primordium, Chapter 19, ''pages 204-207'' Shortly afterward, the compound experienced a power outage and the Genemender ancilla powered down along with the other archived personalities and monitors. List of appearances ''Halo: Primordium'' Sources Category:Forerunner characters Category:Lifeworkers
The General harness is a series Sangheili harness|armor designs employed by the Sangheili. Overview Valiant Prudence harness This variant of the General harness was employed by Sangheili Generals serving in the Fleet of Valiant Prudence during the Fall of Reach. It features enhanced energy shielding and a command helmet. Post-war harness Following the collapse of the Covenant empire, a number of post-Covenant warlords chose to don overly complex sets of armor - looking to fill the power gap left by the collapse of the empire or to reclaim a far older sense of honor. Jul 'Mdama's Covenant variant Commonly employed by the Commander (Covenant)|Commanders and Generals serving under Jul 'Mdama's Covenant, this harness design bears notable similarities to the Valiant Prudence variant. In-game information The General harness is unlockable as an Armor customization (Halo 3)|armor permutation for Elite characters in ''Halo 3'', exclusively as part of Series 7: Elite. It was one of a number of Sangheili Armor customization (Halo Online)|harnesses intended to appear in ''Halo Online''. {| class"width: 75%;" ! style="width: 15%"|Piece ! style="width: 40%"|Description ! style="width: 15%"|Unlock requirements(''Halo 3'') ! style="width: 30%"|Unlock requirements(''Halo: MCC'') |- align="center" |File:HTMCC H3 General Helmet Icon.png|75pxHelmet |align5|Even after the war, many Sangheili warlords chose to don harnesses of high esteem on the battlefield. |rowspan=6|N/A |Series 7: Elite Tier 3, |- align="center" |File:HTMCC H3 General Chest Icon.png|75pxChest |Series 7: Elite Tier 23, |- align="center" |File:HTMCC H3 General RShoulder Icon.png|75pxFile:HTMCC H3 General LShoulder Icon.png|75pxShoulders |Series 7: Elite Tier 91, |- align="center" |File:HTMCC H3 General Forearm Icon.png|75pxForearms |Series 7: Elite Tier 41, |- align="center" |File:HTMCC H3 General Leg Icon.png|75pxLegs |Series 7: Elite Tier 86, |} The General armor can be unlocked for use by the player as an Armor customization (Halo: Reach)|armor set in ''Halo: Reach''. {| class"width: 75%;" ! style="width: 15%"|Armor ! style="width: 40%"|Description ! style="width: 15%"|Unlock requirements(''Halo: Reach'') ! style="width: 15%"|Unlock requirements(''Halo: MCC'') |- align="center" |File:HR Elite General Icon.png|100px |align="left"|Victory is secured, not from the throne, but from the front lines | |Series 1: Noble|Series 1 Tier 65, |} Gallery File:HTMCC-H3 General Harness Cornered.jpg|The post-war General harness in ''Halo 3'' portion of ''Halo: The Master Chief Collection''. File:HTMCC-H3 General and Accord.jpg|The post-war General harness on Edge, along with the Accord harness. File:HTMCC-H3 General 1.png|A General-clad Elite on Valhalla. File:HTMCC-H3 General 2.png|A General-clad Elite on Valhalla. File:HTMCC-H3 General 3.png|A General-clad Elite on Valhalla. File:HReach - Sangheili General.png|A Sangheili General in ''Halo: Reach''. File:HR Sang Gen.jpg|Turnaround reference of the General harness in ''Halo: Reach''. File:White Elite General 1.jpg|A BOB wearing the General harness in ''Halo: Reach''. File:Covybomb.jpg|A Sangheili wearing the General harness during a multiplayer game of Invasion on Breakpoint in ''Halo: Reach''. File:HO CommanderHarness Concept.jpg|''Halo Online'' concept art for the General harness. List of appearances ''Halo 3'' ''Halo: Reach'' Sources Category:Covenant armor Category:Sangheili armor Category:Halo 3 multiplayer armor permutations
General Order 98.93.120 is a protocol created by the Office of Naval Intelligence. This protocol authorizes the ONI Artificial intelligence|AI stationed at Zone 67 on Onyx to take control of all military forces on the planet under emergency circumstances. During the Onyx Conflict, General Order 98.93.120 was invoked by the AI Endless Summer in priority transmission Flash 91762P-06 to Lieutenant Commander Kurt Ambrose on October 31, 2552. Exercising the authority it granted, Endless Summer ordered all personnel at Camp Currahee to immediately defend Zone 67 from attack.Halo: Ghosts of Onyx, ''page 122''. List of appearances ''Halo: Ghosts of Onyx'' Sources Category:UNSC protocols Category:Flash 91762P-06
General, abbreviated to GEN, is a commissioned officer|senior commissioned officer rank of O-10 in the United Nations Space Command Unified Ground Command (UNICOM) UNSC rank structure|rank structure. It is preceded by Lieutenant General, and is the highest ground command rank. Overview UNSC High Command|HIGHCOM senior staff. Sources Category:UNSC ranks
General may refer to the following: Halo Universe General officer - Officer ranks of the UNSC Marine Corps and UNSC Army tasked with large areas of responsibility, equivalent in rank to UNSC Navy Admirals. *General (rank)|General *Lieutenant General *Major General *Brigadier General Sangheili General Real world - The highest rank in ''Halo 3'' multiplayer. - The highest rank in ''Halo Wars'' multiplayer. - A rank in ''Halo: Reach''. Category:Ranks
File:Reach E310 Firefight Waterfront02.jpg|thumb|300px|A match of Generator Defense on ''Waterfront''. Generator Defense is a Firefight gametype in ''Halo: Reach''. Overview Generator Defense gametypes are playable in Firefight, which include Crashsite, Crashsite LTD and Genny Limited. On the defending team, Spartans fight waves of the Covenant troops, including Unggoy|Grunts, Kig Yar|Jackals, Jiralhanae|Brutes and Mgalekgolo|Hunters being led by player controlled Elites. Players are also able to customize the amount of Generators on the map. In the ''Halo: Reach Beta'', the original version of the gametype was used to test the Firefight Matchmaking code for the final game. Due to this, it was alternatively referred to as "Network Test One" in-game. Generator Defense could only be exclusively played on the map ''Overlook'' in ''Halo: Reach Multiplayer Beta''. Overall, the gametype is basically an attack-and-defend type of gameplay. There are only two rounds in the gametype; a total of five minutes in each round. The defending team consists of three SPARTAN Program|Spartans that defend a set of three MEP-PU-2550D/E Generator|generators, while the attacking team consists of three Sangheili|Elites that have to fight their way up to the generators. There are a total of three defense generators on the map which the Spartans have to defend. At the beginning of each match, several weapon caches will be distributed by a GA-TL1 Longsword|Longsword in different locations on the map; each weapon cache can potentially be a M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser, a Sniper Rifle System 99 Anti-Materiel|Sniper Rifle, a H-165 FOM|Target Locator (Firefight only), or a M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher. Each weapon cache will be dropped evenly around the map to allow both teams an equal chance of acquiring them. The defending Spartans will be able to lock the generators down -- hence, becoming invulnerable to attacks -- by pressing the action button near one. The lockdown lasts for 30 seconds and will start a cooldown time after the active time period. Production notes Network Test 1 was actually a test of Firefight capabilities in a co-op setting without letting players actually play these gametypes. This is shown by the fact that Screenshots and Films are described as "Overlook on Easy" or "Overlook on Heroic" as opposed to the usual "Network Test 1 on Overlook". Also, the game is affected by lag much the way a campaign game is strained, not to mention the fact that Overlook appears perfect for Firefight, complete with weapon drops and ammunition. As it was only a Network Test, during the ''Halo: Reach'' Multiplayer Beta, players often confirmed that gameplay was sufficiently 'laggy' and became harder to play online. Bungie fixed this problem when the full game was shipped. Due to the fact that ''Network Test'' was in its early stages of development during ''Beta'', the game mode had a tendency to fail to correctly read the codes for the Spartan models as the player models were usually colored "black and white" or "pink and brown" instead of "Spartan green". When viewed in first-person, the customized Spartan colors are displayed with their correct personalized colors. Shoulder permutations also had a tendency to vanish and/or fail to load their appropriate textures, which resulted in the shoulder permutations being white/silver silhouettes. Gallery File:Generator Defense.jpg|thumb|250px|A game of Generator Defense in the ''Halo: Reach'' Multiplayer Beta. Sources Category:Firefight gametypes Category:Halo: Reach gametypes
File:Halo Reach - Sinoviet generator.jpg|thumb|A SinoViet Heavy Machinery|SinoViet generator on Reach. Generators are devices that use a series of physical and chemical changes to convert energies such as mechanical energy into usable form, most commonly electricity. Forerunner Though little is known about their operating principles, the Forerunners used generators to power their installations. For example, the phase pulse generators were used to power the firing system of the Halo Array|Halo installations. Human Humans use generators of varying kind to generate electricity. Some generators, like the PG000E Portable Electricity Generator, burn hydrogen.Halo 2, campaign level, ''Cairo Station'' Nuclear fission and Nuclear fusion|fusion Fusion reactor|power, as well as hydroelectric power plants and wind turbines, are also common forms of power generation. Both UNSC Army and UNSC Air Force|Air Force units utilize air-transportable fusion power generators, like the MEP-PU-2550D/E Generator, to meet their mobile power requirements, particularly in harsh tactical environments where facility-integrated solar panels and wind turbines are insufficient or inappropriate. UNSC Firebases utilise large wind-powered UNSC Generator|generators to meet the needs of their operations.Halo Wars 2 Covenant The Covenant Empire|Covenant use generators of varying kind to power their structures, including ''High Charity''. The most common power source is Pinch fusion reactor|pinch fusion, a more advanced form of the fusion reactors employed by humanity. Smaller Covenant generators expand upon a single plasma battery to multiply its yield, which is transferred and stored in Covenant barrels that are attached to the base. These barrels have seen unattached to the generating bases which are probably transported and used to fuel Covenant vehicles. The armor plating on these devices prevent tampering or destruction. It is likely that the fuel that the device generates into the detachable and replaceable tops might be plasma-based. This means that they could be used to fuel the systems on Covenant vehicles, such as their weapons, fuel, etc. Trivia Human-made generators are also a Forge item in ''Halo 3''. They can be placed in certain maps, such as The Pit, and Orbital. The ''Halo: Reach'' gametype Generator Defense centers around protecting human generators. In ''Halo 2'', Covenant generators can be found on Burial MoundsHalo 2: The Official Strategy Guide, ''page 199'' and on Metropolis, near the UNSC Marine Corps|Marine command post. Gallery File:H2-ElectricGenerator.png|An electric generator in ''Halo 2''. File:H3-ElectricGenerator.jpg|An electric generator in ''Halo 3''. File:Matt-turner-reach-generator.jpg|A 3D render of a generator in ''Halo: Reach''. File:HReach-UNSC-Generator-Render.jpg|Another version of a UNSC generator in ''Halo: Reach''. File:Generator.jpg|A UNSC generator. File:H2 Zanzibar Base.png|The generator of Wind Power Station 7. File:H3 LastResort Generators.png|The generator room of Zanzibar Municipal Turbine 7. File:pulse_generator.jpg|A phase pulse generator in ''Halo: Combat Evolved''. File:Headhunters - barrel and generator.png|A Covenant storage barrel and portable generator. File:H4 UNSCGenerator Concept.jpg|Concept art of the generator for ''Halo 4''. File:H4_UNSCGenerator_DamageStates_Concept.jpg|''Halo 4'' concept art of a UNSC generator's damage states. File:H4 GeneratorDLC Concept.jpg|Concept art of a generator intended for a Cut Halo 4 levels|cut ''Halo 4'' multiplayer map. File:H4 CovenantCore Concept.jpg|Concept art of a Covenant power core in ''Halo 4''. File:H4 CovenantCore DamageStates Concept.jpg|''Halo 4'' concept art for a Covenant power core's damage states. File:H2A Stonetown Concept GeneratorRoom.jpg|Concept art of a generator on Stonetown. File:HW2-Generator.jpg|A UNSC Generator in ''Halo Wars 2''. File:HINF UNSCModularGenerator Concept 1.jpg|Concept art art of a modular generator in ''Halo Infinite''. File:HINF UNSCModularGenerator Concept 2.jpg|Concept art art of a modular generator in ''Halo Infinite''. File:HINF UNSCModularGenerator Concept 3.jpg|Concept art art of a modular generator in ''Halo Infinite''. File:HINF UNSCModularGenerator Concept 4.jpg|Concept art art of a modular generator in ''Halo Infinite''. Sources Category:Power generation|
Generous Tipper is an achievement in ''Halo: The Master Chief Collection''. It is worth 10 gamerscore. It is awarded by beating the 15 minute par time on Tip of the Spear in ''Halo: Reach''.
Genesis is the thirteenth campaign level of ''Halo 5: Guardians''. Completing the level on any difficulty grants the player the achievement "Reclamation", worth 10 Gamerscore points. Keeping the M820 Scorpion intact until completion of the first Warden encounter on Legendary difficulty grants the player the achievement "Tank Still Beats Everything", worth 10 Gamerscore points. Having Fireteam Osiris operate four different vehicles at once on Heroic difficulty or higher rewards the player with the achievement "Rolling Thunder", worth 10 Gamerscore points. Transcript {''Cutscene''} GENESIS 28 OCTOBER 2558 FORERUNNER INSTALLATION ''Fade in to the surface of the Forerunner planet Genesis. A Slipstream space|slipspace portal opens to let in a Guardian Custode|Guardian, arriving from Sanghelios.'' ''Cut to Jameson Locke's point-of-view. He and the rest of Fireteam Osiris are atop the Guardian, and in the distance can see another Guardian over this planet.'' Holly Tanaka: "Is that it?" Olympia Vale: "Where are we?" Tanaka: "What the-" ''The Guardian shakes and the Spartans begin to slip and fall.'' Locke: "Activate mag boots!" ''Their boots magnetically adhere to the Guardian, keeping them from falling. They see now that they're standing "sideways", facing down the enormous "slope".'' ''(Gameplay'') Tanaka: "Like standing on the side of a skyscraper. This is bad." Locke: "We'll be fine." Tanaka: "Chief's down there, huh?" Locke: "Let's find out. Spartan Jameson Locke, broadcasting on all UNSC frequencies. John-117|Sierra 117, please respond." (COM): (''static'') Edward Buck: "Guardian's moving." Locke: "Get moving. Reach a low enough altitude where it's safe to jump." ''The Spartans dash down the Guardian, their jumps magnified by gravity. Promethean Crawlers and Armiger Soldier|Soldiers phase in.'' Locke: "Crawlers ahead! Don't stop! Shoot and run!" ''The Spartans do their best to fight the droids and not fall off the Guardian.'' Locke: "Stay in the middle! Watch out for gaps!" Tanaka: "Didn't come all this way to get killed now! Move faster!" ''The segments of the Guardian tilt and sway, making travel harder.'' Buck: "Like it's trying to shake us off!" ''A massive pulse blasts from the Guardian. The construct shakes and roars.'' Vale: "What's that sound?!" {''Cutscene''} ''Locke and the Spartans lose their grip as the floor gives way. Locke tries to grab on another floating piece, but they freefall off the Guardian.'' ''As they approach the ground, Locke and the others activate their suits' thrusters, slowing them to land.'' {''Gameplay''} Tanaka: "Did it work? Is this the right place?" Locke: "Let's try this again. Spartan Jameson Locke to Sierra 117. Please respond." ''The radio breaks with static again.'' Locke: "Chief... Catherine Halsey|Doctor Halsey sent us. We're here to help-" John (COM): "How the hell are you here?" Locke: "Long story, sir. Cortana has been activating Forerunner-" John (COM): "I'm aware. We're at the Gateway." Cortana (COM): "It's you. The same as Meridian. As Sanghelios. My, you do get around quickly." Locke: "Cortana?" Tanaka: "So this is the right place." ''The Spartans pass from their landing site to a Forerunner elevator. A purple light shines inside.'' 031 Exuberant Witness|Exuberant Witness: "More humans?" Vale: "That's a monitor." ''A floating round droid with a purple eye floats down. The Spartans enter the elevator, which descends.'' Exuberant: "Hello. I am 031 Exuberant Witness, monitor of the Genesis installation. Welcome. Have you also come to stop Cortana from claiming the Mantle?" Locke: "The Mantle?" Exuberant: "A forced peace upon the galaxy. The threat of death overpowering any celebration of life. Unless you join with the Blue Team|other humans and stop her, it is your future." Locke: "You've seen the other humans?" Exuberant: "Oh, yes. Cortana has had them in the Gateway for some time. It is not far from here. I can show you." Locke: "That would be appreciated." ''Their elevator reaches the bottom. Exuberant floats and opens the door.'' Exuberant (COM): "Accessing your communication systems. Oh, by the way, there are a number of hostile visitors just outside. So I brought you this. I assume it will be of use to you?" ''The monitor teleports in an M820 Scorpion tank.'' Buck: "A Scorpion? Yeah, I reckon we can make use of that." Exuberant: "I found it among the detritus of Guardian 3209's arrival." ''The Spartans climb aboard the Scorpion and drive down the path ahead. A hostile Karo'wark-pattern Ghost|Ghost and Ghost Ultra attack ahead.'' Exuberant: "The Guardian slipspace bubbles are bringing in a considerable amount of rubbish from their origin planets." Buck: "Somebody ought to tell these guys they already lost the war." Tanaka: "They want a fight, let's give 'em one." ''As the tank drives onward, an enormous slipspace portal opens. A Guardian emerges out of it and assembles.'' Buck: "Look up!" Exuberant: "Why has she called so many? A single Guardian can effectively police a solar system. This show of force is unsettling." Vale: "I'm sorry, 'police'? 'Show of force'?!" Exuberant: "Indeed. Guardians are how the Forerunners enforced peace on the lower systems." ''Several Mikpramu-pattern Phantom|Phantoms arrive with the Guardian, which begin deploying troops. Prometheans phase in to attack them.'' Exuberant: "As you can see, Genesis's defenses are targeting the Jul 'Mdama's Covenant|invaders. Unfortunately, the defenses will also consider you invaders as well." Locke: "It's your installation, can't you tell them to let us through?" Exuberant: "No. Between Warden Eternal|Warden and Cortana, most of my administration privileges have been revoked. But worry not! I still have control over some aspects of this facility." ''The Spartans drive in, battling numerous hostiles.'' Exuberant: "Warden is going to notice this commotion. Be quick." ''If the tank is badly damaged.'' Exuberant: "Your vehicle is not coping well with the stress of combat." ''If the tank is close to destruction.'' Exuberant: "Please be more careful. That is the only one of those vehicles that exist on Genesis!" ''If the tank is destroyed.'' Exuberant: "Oh no. With the vehicle disabled, you'll have to rely on your MJOLNIR Powered Assault Armor (GEN2)|combat skin." ''If the Spartans abandon the tank.'' Exuberant: "You wish to take on an army in nothing but that combat skin? How reckless." ''More Prometheans phase in, including high ranked Knight Commander|Knights.'' Exuberant: "Oh my. I never was in combat before. This is rather distressing. And exciting." ''They clear out most of the enemies, though a few remain.'' Exuberant: "You are performing admirably. I think. There's less of them now than there were, which I assume is your objective?" ''The Spartans reach a closed gate blocking the path.'' Tanaka: "Looks like the road ends here." Locke: "Exuberant." Exuberant: "One moment. I will open this." ''After a few seconds wait, the door opens up. A vacant Kemu-pattern Wraith|Wraith Ultra is parked nearby, as is a crashed D79-TC Pelican|Pelican.'' Exuberant: "Follow me." ''The tank continues driving up the path.'' Exuberent: "The Gateway is almost ready. Hurry!" Tanaka: "What is the Gateway?" Exuberant: "It is a bridge between the Domain and Genesis. Within that building, Cortana will be reborn into the physical world." ''The path leads to a distant hill, atop which can be seen the now-activate Forerunner building, creating a portal into the sky.'' Exuberant: "There! The Gateway." ''Several Wraiths and a D'nomlhe-pattern Banshee|Banshee guard the path.'' Tanaka: "More Covenant." Locke: "And the Master Chief is there?" Exuberant: "Cortana has had the other humans wandering in circles within the Gateway for some hours. She is preparing for something. But just what is unknown." ''More Prometheans defenses emerge to fight the Covenant. Locke and the Spartans battle them all.'' Exuberant: "Genesis is really a magnificent planet. It's usually less... busy. Quite lonely, actually. But magnificent!" ''The Scorpion blows up the many Covenant tanks blocking their way.'' Exuberant: "Yes, I can see now why the Warden is troubled by your presence. You are quite destructive." ''The tank continues to push through the enemies.'' Exuberant: "I must admit, I do find this rather exhilarating, in spite of myself." ''The tank nears the end of the path, though enemies are still in the way.'' Exuberant: "You may want to hurry. Cortana is attempting to activate several high-level communication systems." ''The tank continues blowing up its resistance.'' Exuberant: "Humanity has not changed much since ancient humanity|last your kind walked the stars. You are as deadly as ever." ''The path halts at the edge of a cliff, but the ends of an inactive light bridge can be seen.'' Exuberant: "This way, straight ahead." ''The Gateway is on the other side of the chasm.'' Exuberant: "Oh. There's supposed to be a bridge here." Locke: "Is there another way across?" Exuberant: "One moment." ''The light bridge activates, allowing them across.'' Exuberant: "There you are. Oh! I can work bridges too, it seems. Most exciting. Come along." ''The Spartans pass over the chasm, reaching a rocky hill.'' Exuberant: "Hurry humans, the Gateway is almost-" ''Portals appear on the hill, bringing in the Warden Eternal and two Z-510 focus turret|Focus Turrets.'' Warden: "Monitor! Why do you aid these humans?!" Exuberant: "I have bad news, humans. The Warden has found us." Buck: "We've dealt with him before." Exuberant: "And you likely will again. He is rather... tenacious." ''The Warden leaps down to engage the Spartans.'' Exuberant: "Warden, why do you aid the ancilla? It is not protocol! It is not right!" Warden: "This facility's need for you has passed, monitor. The reclamation has begun. Cortana will bring a new dawn to the galaxy." Exuberant: "Combat is quite exhausting to watch. I am constantly worried you are about to die." Exuberant: "Oh, humans. Be careful!" Warden: "My reach exceeds that of the stars themselves! You cannot escape my wrath." Exuberant: "This is wrong, Warden. The ancilla would not exist without the humans. To refuse them, but not her. It is madness." ''The Warden charges, but is easily defeated by a tank.'' Exuberant: "Fantastic. I am so happy you survived. But still, the Warden is victorious." Locke: "How so?" Exuberant: "This late in her plans, every second Cortana gains is a gift." ''The hill is too rocky to let the vehicles easily proceed.'' Exuberant: "I'm afraid your vehicle won't cross this terrain, humans." ''The Spartans proceed on foot.'' ''If the player climbs up the right hill.'' Exuberant: "Interesting that humans can survive here where Covenant|the others find it so difficult. Your resilience was always so irritating to the Forerunners. Where they had to craft and plan, you simply... performed." ''The Spartans cross over the hill's boulders.'' Exuberant: "Quickly now! The Gateway is just behind that hill." ''The Spartans reach a crashed Pelican, and an enormous courtyard in front of the Gateway.'' Locke: "117, if you can hear me. We are approaching the Gateway. Hold your position." ''Locke only gets static as a response.'' Locke: "Chief?" Buck: "Cortana's still blocking the comms?" Exuberan: "Indeed. But I can assure you that the humans are still in the Gateway." ''As the Spartans walk up the courtyard, enemy portals open. The Warden returns, now with two of him.'' Warden: "I have misjudged you lot! I had mistaken your behavior as tenacity, when it's in fact suicidal ''foolishness''." ''Promethean Knights, Soldiers, and Crawlers arrive to support him.'' Tanaka: "Watch for Armiger Sniper|snipers in the back." ''Despite his attacks, the Spartans continue to move up.'' Warden: "Come. Let us battle our last." ''As they destroy Prometheans, the Warden sends in more to replace them.'' Exuberant: "Humans, watch out. You are surrounded." Buck: "What'd we do before we had her around to point things out to us?!" ''When one of the Wardens is badly weakened.'' Exuberant: "You've injured him for certain. Keep it up." ''When one of the Wardens is destroyed.'' Exuberant: "You are doing a fantastic job, humans. The Warden is furious." Locke: "One down! Focus fire on the Warden!" ''The remaining Warden summons two Focus Turrets.'' ''When the second Warden is midway damaged.'' Exuberant: "Your fighting skills are impressive. Warden will soon be defeated. At least, these bodies will be defeated. Warden himself... Oh, ignore me. You're doing wonderfully!" ''When the last Warden is almost dead.'' Exuberant: "You've almost done it! Keep fighting!" ''The last Warden body is destroyed.'' Exuberant: "Perfect. The Warden is quite humiliated, I assure you." Tanaka: "Yeah? A robot can feel humiliation?" Exuberant: "Oh! Warden is not a robot. I thought you understood that." ''The door at the far end of the courtyard activates, allowing the Spartans to enter.'' Exuberant: "Follow me." ''The Spartans follow her to the Gateway's entrance. Fade to black.'' {''Cutscene''} ''Fade in to Fireteam Osiris, dashing into the Gateway at top speed. Exuberant floats by with them.'' Exuberant: "There! The others!" ''Blue Team is walking around in front of them at a balcony.'' Locke: "Chief!" ''The Spartan-IIs turn and points their guns at Osiris. Locke holsters his rifle and raises his hands.'' Locke: "Chief, please. Wait. Cortana-" ''Blue Team, visibly John, lower their weapons.'' John: "She's dangerous. I know." Locke: "You don't have to do this alone. We're here to help you." ''The two Spartans watch each other, but look up as a bright light appears above.'' Cortana: "You're too late to do anything." ''The Spartans look up warily as the light above glows brighter.'' John: "Cortana. No!" ''Blue Team suddenly vanishes.'' Exuberant: "Oh no. She should not have brought them so close to her. This will push the Warden past all restraint." ''Fade to black. Level ends.'' Trivia Ten pieces of Mission Intel can be found on this level. A vacant Ultra Wraith can be found after Exuberant Witness opens the door. The ''Light of Urs'' fuel rod cannon can be found by a ledge after the first bridge and by a dead Grunt with mission intel. The ''Spitfire'' plasma pistol can be found on a ledge nearby a terminal with mission intel, after the vacant Wraith and the first crashed Pelican. Two ''The Answer'' SAWs can be found just before the dual Wardens fight. One is on the left of the entrance by a crashed Pelican, and the other is on the right. On Legendary difficulty only, near the Gateway is a closed door that features the corpse of a Promethean Crawler. If the player Corpse humping|teabags it 117 times, 031 Exuberant Witness will be able to shoot highly-damaging gauss beams, granting her the ability to directly fight. Note that the Crawler must be teabagged in the place where it originally spawned and that the Crawler must stay in the same place in order for the easter egg to work. The Armiger Soldiers in the run down the Guardian are deliberately weakened to have armor that breaks from a single shot. Should any player lose all of their health during the run down the Guardian, instead of being revivable, they will immediately die. It is possible, through careful maneuvering, to get vehicles into the second Warden boss fight, including the Wraith or Scorpion. Allies will also pilot them if brought to the encounter. If the player dashes to the spot where Exuberant teleports in the Scorpion, they will find the Scorpion is already there but is invisible. Exuberant Witness is invincible and has no weapons, but can catch and deflect grenades and other small explosive projectiles thrown by enemies much like a Promethean Watcher|Watcher. All of the enemy Phaetons can be disabled by an EMP blast, but none can be hijacked. If the player stays on the Guardian for too long, after about 2 minutes and 30 seconds, the Guardian will generate a warning pulse every two minutes before following with a final pulse that kills all members of Fireteam Osiris and causes them to disintegrate. The checkpoint's name "Call Me Cupid" is a reference to the ''Halo 2'' level Metropolis, during which Avery Johnson|Sergeant Johnson brings a tank while declaring: "If God is love, then you can call me Cupid!" This level marks Spartan Locke as the only playable character whose COM link icon is not visible in single-player mode. Gallery File:H5G - Guardian fall concept.jpg|Concept art for the level's beginning. File:H5G Achievement Reclamation.png|A larger view of the previous art. File:H5G - Guardian fall.jpg|In-game view of the level's beginning. File:H5G - Spire on Genesis.jpg|The location where Osiris battle with a tank against Covenant and Prometheans. Sources Category:Halo 5: Guardians campaign
"Genesis" is the third track on Volume 2 of the ''Halo 5: Guardians Original Soundtrack''. It is used during the tank run of the level Genesis (level)|Genesis.
|anchor-title=Satellite(s) |anchor=Nomos II-2, Nomos II-5 |type=Shield world |function=*Gateway to the Domain Construction of seed worlds |caretaker=031 Exuberant Witness |constructed= |destroyed= |diameter= |surface width= |gravity=0.91 G |surface temperature= |atmosphere=1 (Wikipedia:Nitrogen|N2, Oxygen|O2, Argon|Ar) }} }} Genesis, also known as Nomos II and formally designated as Shield World 0111 is a Forerunner shield world, the second planet in the Nomos system, artificially constructed by the Builders. It housed a secret Gateway into the Domain and regularly produced seed worlds under the direction of its monitor, 031 Exuberant Witness. Overview File:Genesis39.png|thumb|300px|Lumenon fly over Genesis' surface. }} As Linda-058 noted during Blue Team's operations on Genesis, the topography of the planet appeared organic with an artificial flair to it. The plant and rock structures on the planet could be best described as "alien". It is obvious that the planet had been artificially constructed, not naturally evolved, as the world's rock formations have exquisite attention to detail on them. Genesis is home to a coral-like plant, known as fractal plants, which are abundantly found across the world's surface. Other types of vegetation include paddle grass, fiber optic succulents, aloe husks, floating lotuses, barrens, and warbled fans. To serve its purpose as a Builder refugee world, a variety of animal species were placed on this planet. The lumenon, a common creature found on Builder worlds, lived on Genesis and hunted smaller animals on the surface of Genesis' vast oceans. The logrodites were transported to Genesis to scavenge the world's surface for harmful bacteria and maintain the planet's delicate ecological balance. Locations Coral highlands *Gateway History Before Great Purification|the firing of the Halo Array, Genesis was constructed by the Forerunner Builders as a shield world and manufacturer of "seed worlds", artificial planets used to house civilizations to ensure their continued existence. Natural satellites placed in orbit around the planet were mined, and new bodies were created using the resources. The planets were then populated with a diverse array of flora and fauna found on the surface of Genesis. A Gateway (Genesis)|gateway to the Domain was hidden on the surface of the planet, surrounded by dense coral-like structures to mask its existence. This gateway was monitored and rarely utilized by the Forerunners, with most of their civilization not even aware of its existence, instead using passive conduits to connect to the Domain. Monitor 031 Exuberant Witness was installed on Genesis by the Builders to help maintain its systems and the secret gateway to the Domain. When the Halo Array was activated, the gateway closed and the Domain was believed to be destroyed. With the Halos' firing, Exuberant Witness was given charge of the entire installation and she halted Genesis' normal production of seed worlds. Genesis entered a dormant state and very little happened on the world for the following one hundred thousand years. }} In 2557, after the destruction of the Ur-Didact's ship, ''Mantle's Approach'', at the hands of John-117 and the smart AI Cortana, the ship and Cortana were pulled into slipstream space as a last ditch effort for the ship to escape destruction. Unbeknownst to John and the rest of the United Nations Space Command, Cortana had been uploaded into the Domain and "cured" of her rampancy. While in the Domain, Cortana came to the conclusion that the Mantle of Responsibility was meant to be claimed by herself and other artificial intelligences, not humanity, as the Librarian had originally intended. Once uploaded on Genesis, Cortana seized control of the world from Exuberant Witness, with the help of the Warden Eternal. Once in control, Cortana began activating the Guardians across the galaxy, calling them to Genesis to rally before dispersing them to populated worlds as a means to enforce the Mantle and her rule upon all races. Brought aboard a Guardian from Meridian upon Cortana's request, John and the rest of Blue Team soon arrived at Genesis in the coral highlands. While Cortana wanted Blue Team by her side, the Warden Eternal disagreed and sent many Prometheans to Battle of Genesis|battle the SPARTAN-II program|Spartans who were also forced to fight Jul 'Mdama's Covenant|Covenant forces inadvertently brought to the planet by Guardians. Meanwhile, SPARTAN-IV program|Spartan-IV Fireteam Osiris arrived at Genesis aboard a Guardian from Sanghelios, seeking to stop Cortana and find Blue Team. With the help of Exuberant Witness, Osiris was able to fight their way past numerous Promethean forces and located Blue Team at the Gateway. However, Cortana Slipspace translocation|teleported Blue Team to her location and, after the Spartans refused to aid her, imprisoned them within a Cryptum. Using her link to the Domain, Cortana was able to disperse her Guardians upon the galaxy, taking control of the majority of charted space in the process and Created|aligning many AIs with her and the Warden. However, due to the actions of Osiris, Exuberant Witness was able to retake control of Genesis and free Blue Team. Fireteam Osiris and Blue Team were eventually able to reach India 127|a Pelican pulled to Genesis by a Guardian and used a slipspace portal opened by Exuberant Witness to return to Sanghelios in the vessel. Production notes The term genesis refers to the mode of formation of an object, referencing Genesis' function for the Forerunners. For ''Halo 5: Guardians'', 343 Industries sought to create an original alien planet that felt "''like the logical manifestation of the Forerunner lore''" with a lush alien environment composed of geometric patterns that are reflected in the gleaming architecture; the result was Genesis. To get creative inspiration, members of 343i's art team traveled to Wikipedia:Iceland|Iceland for a week of reference gathering. Genesis' final design was very different from its original conception, but the world did retain many influences from Iceland, including the country's waterfalls. Gallery File:H5G Achievement TakeAHike.png|Concept art. File:H5-ConceptArt-ForerunnerPylons.jpg|Concept art. File:H5-ConceptArt-ForerunnerSkyPlatforms.jpg|Concept art. File:H5G Achievement DoubleStuff.png|Concept art. File:H5-ConceptArt-RingStructure.jpg|Concept art. File:H5G-Conceptart.jpg|Concept art of Genesis. File:H5G-Genesis concept.jpg|Concept art of a Forerunner structure. File:H5G Genesis Structure Concept.jpg|Concept art of a Forerunner structure. File:H5G - Genesis concept art.jpg|A Forerunner entrance on Genesis. File:H5G - Forerunner mountains 1.jpg|Mountains on Genesis. File:H5G - Forerunner mountains 2.jpg|Another concept art for mountains. File:H5G - Genesis flora.jpg|Concept art of Genesis' native flora. File:H5G ForerunnerPlants Concept.jpg|Concept art of Genesis' flora. File:H5G - Genesis luxuriant.jpg|The lush surface on Genesis. File:H5G - Spire on Genesis.jpg|A spire on Genesis. File:H5G - Genesis cavern.jpg|A cavern guarded by Promethean constructs. File:H5G-John-Gateway.jpg|The Gateway's exterior. File:H5G - Gateway activation building.jpg|A Forerunner structure requiring activation for the Gateway to open. File:H5G_Genesis Gate.png|The Gateway partially activated. File:H5G - Blue Team on Genesis.jpg|Blue Team on Genesis. File:H5G - Chief vs Warden.jpg|The Master Chief engaging the Warden Eternal on Genesis. File:H5G - Guardian fall.jpg|Genesis seen from a Guardian. File:H5G - Gateway interior.jpg|The Gateway's destination. File:H5G - Genesis summit.jpg|Another view of the Gateway to the Domain. File:H5G - Genesis structure.jpg|Structure on Genesis. List of appearances ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Bad Blood'' ''Halo: Point of Light'' ''Halo Infinite'' Sources Category:Shield worlds
Genesong is the eighteenth and final track included in the first disc of the ''Halo 2 Anniversary Original Soundtrack''. It is a new rendition of ''Reclaimer (music)|Reclaimer'' from the ''Halo 2: Original Soundtrack'', and once again features Steve Vai as a soloist. ''Unyielding'', which served as a basis for ''Reclaimer'', is missing from the remastered album. Appearances - At the beginning of Quarantine Zone when Thel 'Vadam pushes through enemy Sentinels and Flood forms with a Ghost or Wuzum-pattern Spectre|Spectre
|firstuse= |role=Transport |affiliation= }} The Genet is a popular high-volume coupe manufactured by HuCiv. Overview The Genet is a compact, high-volume coupe, with several model trims ranging from eco-accessible, to track-ready. Like nearly all cars used in New Mombasa and elsewhere on Earth, the Genet includes roadware that allows the car to pilot itself while driving and keeps the car connected to the planet's surveillance grid. 1500XLD: This model comes in several colors. Some of which are red, blue, and green. 1500XLD-S: This model is utilized by the New Mombasa Police Department. This variant is slightly larger than the 1500XLD. File:H3ODST-NMPDGenetCar.png|The NMPD Genet. On April 6 2525, the Genet was advertised on Intersystem News.''Dr. Halsey's personal journal'', Intersystem News: Bliss Decimated The vehicle was the most popular personal transport in New Mombasa for three years preceding 2550.''Halo 3: ODST'', campaign level, Mombasa Streets A number of municipal law enforcement agencies have contracted HuCiv to provide durable high-performance police interceptors based off of the Genet, including the New Mombasa Police Department. Gameplay Multiple types of Genets are seen abandoned on the streets throughout the campaign. The lights of the NMPD Genets in Mombasa Streets will flash to indicate points of interest, to indicate Audio log (Halo 3: ODST)|Audio Logs close by, for instance. Every Genet in the game has the same number on the left side of its side windows: 1031. Additionally, one Genet was seen at least partially destroyed due to passenger compartment damage, but lights were still functioning. In ''Halo: Spartan Strike'', the Genet appears on the streets of New Mombasa. The vehicle can be destroyed by using a Grizzly to run over it. This, however, will damage you due to the explosion that occurs when it is destroyed. Trivia Like many human vehicles, particularly those used by the United Nations Space Command|UNSC, the Genet is named after an animal. A Wikipedia:Genet (animal)|genet is a small cat-like carnivore native to Africa. The license plate Easter eggs|license plates in the vehicles throughout the city contain multiple references to the characters of the series in Halo 3: ODST. Gallery File:Car common.jpg|The more common civilian Genet. File:Nmpd vehicle.jpg|The NMPD variant of the Genet. File:Huciv genet.png|An ad for the Genet. File:Genetad.jpg|A variant of the Genet ad. File:H3ODST - GreenGenet.jpg|A green Genet. File:MEGABrands - NMPDGenetBox.jpg|A MEGA Brands Halo Toys|MEGABloks set featuring a Genet. File:Last Exit HSS.png|Genets in various states in the streets of Mombasa. List of appearances ''Halo 3: ODST ''Halo: Spartan Strike'' Sources Category:Civilian vehicles