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|causeofdeath=Impaled by the blade of Jiralhanae Chieftain|Chieftain Ipso's Gravity hammer (fiction)|gravity hammer
|parents=
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|spouses=
|children=
|species=Human
|gender=
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|affiliation=*Spartan Operations Swords of Sanghelios
*Sanghelios home defense fleet
|rank=Spartan
|sn=
|notable=
}}
"Glyyss" was the name given to a Spartan of Fireteam Jorogumo while participating in joint operations alongside Swords of Sanghelios forces on Suban in early 2560.
Biography
By early 2560 as part of a treaty between the United Nations Space Command and Swords of Sanghelios, Fireteam Jorogumo was assigned as part of an allied attache under the purview of Fleetmaster Arkad Nar 'Kulul, one of the leaders of the Sanghelios Sanghelios home defense fleet|home defense fleet. During this time, Glyyss and the other members of the fireteam were at the disposal of Swords forces at the discretion of key kaidons and commanders. As part of their integration into the Swords of Sanghelios forces, each of Jorogumo's Spartans had been given Sangheili names that were not quite titles and not quite nicknames, but terms that would give them each a unique identity and stronger sense of inclusion. "Glyyss" was this Spartan's Sangheili name, while the other members of the fireteam were named "Trell," "Jaarov," and "Zhinn."
When the Banished Battle of Suban|attacked Suban in early 2560 with the intent to claim the Natural satellite|moon's supply of ''kemuksuru'' for themselves, Glyyss and Fireteam Jorogumo were assigned by Fleetmaster 'Kulul to a Swords taskforce led by Fahl 'Nto and Orim 'Kassan. Their mission called for them to infiltrate the Banished-occupied Mines of Shua'ree and clear it out. Before the taskforce launched their assault, 'Nto led Glyyss, Trell, and a Kig-Yar named Dahks on a recon mission to scout out the mine's entrance. After bantering with Dahks and confirming what they were up against, Glyyss sent a drone into one of the mouths of the mine so that the Kig-Yar could sync his Kig-Yar targeting headgear|optics with its camera. With that, 'Nto had Glyyss let Jaarov and Zhinn know that they would soon be in position for the attack, and that 'Kassan could approach in his Phantom.
As Glyyss, 'Nto, and Trell moved in, the Sangheili ordered Trell to take up a second vantage point to snipe from. Once Glyyss and 'Nto reached the mine's mouth, Dahks marked two nearby Banished warriors to be taken out first. Glyyss executed one while 'Nto killed the other. With the patrol eliminated, 'Nto contacted ''Scorrin's Blade''the acting as supportto confirm that the Banshees were on approach. Shortly thereafter, the Banshees arrived to dump plasma and fuel rods into the Banished's Barukaza Workshop siege-haulers being loaded with raw ''kemuksuru''. The resulting explosions sent a wave of confusion through the occupying forces within the mines. Then, Dahks and Trell opened up with their sniper rifles as 'Kassan arrived with the Phantom at the mouth of the mine, releasing at least a dozen Sangheili warriors and two SpartansJaarov and Zhinninto the chaos.
As the Swords of Sanghelios forces swept through mines and slaughtered the mostly Sangheili Banished infantry, Jiralhanae Chieftain|Chieftain Ipso appeared alongside two Jiralhanae Captain (Covenant)|Captains and confronted 'Nto. The Spartans and Swords forces continued to engage the enemy and 'Nto finished off the last Jiralhanae Captain when Ipso knocked him to the ground, preparing to finish him off with the blade of his Gravity hammer (fiction)|gravity hammer. However, as the Chieftain brought the weapon down, Glyyss leapt in front of 'Nto and took the blow for the downed Sangheili. Glyyss was killed almost immediately as the massive blade lodged itself in their back. Glyyss was facing 'Nto when the Sangheili simply asked "Why?" while fully understanding that the Spartan would not be able to give an answer. Plasma fire from the Phantom forced Ipso to retreat, giving Jaarov and Zhinn the chance to recover Glyyss's body. With the mission falling apart, 'Nto, the other Spartans, and the rest of the Swords forces retreated themselves. As they prepared to leave in 'Kassan's Phantom, 'Nto promised that they would return when the time was right.
Equipment During the Battle of Suban, Glyyss wore RAKSHASA-class Mjolnir|RAKSHASA-class MJOLNIR Powered Assault Armor with a SCORN-class Mjolnir|SCORN-class helmet and UL/RS/SRC-2100 commlink. They wore Bloodeye shoulder pauldrons, a Class IV Techkit chestpiece, a wrist-mounted AN/PED-560 laser designator and rangefinder with deployable drone, Drapsmann gloves, and UA attachments|UA/Type NRG kneepads.
Gallery
File:BattleForTheBloodMoon.jpg|Glyyss (center) and the rest of Fireteam Jorogumo surrounded by Swords of Sanghelios warriors.
List of appearances
''Halo Infinite''
*''Season 05: Reckoning''
''Battle for the Blood-Moon''
Sources
Category:Human characters Category:Spartans
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Gmal is a Sangheili child living on Sanghelios in the post-Human-Covenant War era.
Biography He lives on the state of Mdama and was taught combat by Naxan in the Bekan Keep. During a weapons drill involving martial arts|stick-fighting, he was smacked by Naxan for displaying careless swordsmanship. Naxan berated him, telling him that if his stick had been a real blade, he would have taken off his own arm.Halo: Glasslands, ''page 54 and 55''
List of appearances
''Halo: Glasslands''
Sources
Category:Sangheili characters
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Go Ape Shiv is an achievement in Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista and ''Halo: The Master Chief Collection''. It is unlocked by killing an enraged, berserking Jiralhanae|Brute by melee. The achievement can be unlocked on any difficulty.
In the Vista version, it is worth 20 Gamerscore and is represented by a 16-pointed star with a Jiralhanae's fist on top. In ''The Master Chief Collection'', it is only worth Gamerscore (On XBone) and is represented by a six-pointed star with a Brute wearing a helmet on it. Unlocking the achievement in the Master Chief Collection also unlocks a screenshot of Tartarus raising the Fist of Rukt in Installation 05's Control Room (Installation 05)|Control Room.
Tips The Type-1 energy sword|Energy Sword and Type-25 Brute Shot|Brute Shot both dramatically improve the player's melee power and yet are both still considered melee kills. As such they will unlock this achievement. Players may wish to attempt the achievement on lower difficulties, as berserking Brutes become very dangerous on Heroic and Legendary.
Trivia The achievement "Go Ape Shiv" is a play on words of the commonly used phrase "Go Ape Shit".
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Go for the Gold is an achievement in ''Halo 5: Guardians'', awarded for the first time a player opens a Requisition system|Gold REQ pack. One way to get this achievement is playing any Warzone Firefight gamemode and kill bosses.
Sources
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Go Medieval is a trailer released to promote the release of Series 8: Mythic for ''Halo: The Master Chief Collection''. The trailer was released on 2021 (real world)#OCtober|October 6, 2021 and features the voiceover of Frank O'Connor reading dialogue from ''Halo Legends'' ''Origins'' atop the seasonal menu background featuring a D77-TC Pelican. The trailer uses the ''Delta Halo Suite (Halo Legends)|Delta Halo Suite'' track from the ''Halo Legends: Original Soundtrack''.
Transcript
''Various shots of a Pelican dropship amidst Greek-style ruins play.''
Frank O'Connor: From its earliest days, humanity has always fought. Frank O'Connor: Yet amidst the bloodshed, seeds of both destruction and salvation were found. Frank O'Connor: There are those who wonder if warriors will ever disappear from this world. Frank O'Connor: But most already know the answer... Frank O'Connor: For whether it's throughout our own universe Frank O'Connor: Or the Fractures|fractured remnants of countless others... Frank O'Connor: There will always be warriors Frank O'Connor: And there will always be war
File:Halo The Master Chief Collection Logo.png|center|300px
Sources
Category:Halo: The Master Chief Collection trailers
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Go Silently Within is the eight track included in the ''Halo: Spartan Strike Original Soundtrack''. It appears in the mission All the Way to the Altar.
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File:Goal-defense.png|right|100px
Goal Defense is a medal in ''Halo 4''. It is earned in Ricochet (gametype)|Ricochet games when a player kills an enemy ball carrier within 25 meters of the goal without them scoring.
The medal was released as a part of the Champions Bundle, and as such it reuses the graphic for the Bodyguard medal.
Sources
Category:Halo 4 multiplayer medals
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File:Goal-keeper2.png|right|100px
Goal Keeper is a medal in ''Halo 4''. It is earned in Ricochet (gametype)|Ricochet games when a player kills five enemies while defending their own goal.
The medal was released as a part of the Champions Bundle, and as such it reuses the graphic for the Smooth Moves medal.
Sources
Category:Halo 4 multiplayer medals
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File:HINF_Medal_GoalLineStand.png|200px|right
Goal Line Stand is a medal awarded in ''Halo Infinite'' multiplayer for returning a flag near the enemy flag stand in Capture the Flag.
Category:Medals
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Goat Roped is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing the ''Halo: Combat Evolved'' campaign on Legendary in under 3 hours.
The 3 hour time limit is calculated as the sum of the player's best times on each level on Legendary on either solo or co-op; players can view their best times on their Halo Waypoint service record. As a guide, players should aim for the Did Somebody Say...|par times as they total 2:55:00.
Trivia The achievement is named for ''Halo'' speedrunner .
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Lance Corporal Gobi was a Lance Corporal in the United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps.
In 2552, there was an evacuation due an imminent Massacre of Troy|attack by Covenant forces on Troy. Rani Sobeck attempted to contact him for information, but her boss, Lawson, prevented her to doing so.Axon Clips Chapter 5
List of appearances
''i love bees''
Sources
Category:Human characters Category:UNSC Marine Corps enlisted personnel
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The Goblin VS is a human Civilian vehicles|civilian car. A small handful were manufactured in 2529, though by 2558 one such classic car was present in McKinnon Quarrie's garage in Torba, New Carthage.
List of appearances
''Halo: Point of Light''
Sources
Category:Civilian vehicles
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|type=MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)
|role=
|weight=
|features=
}}
GOBLIN-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2].
Overview
The 's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign. Production models of the suit were also not fitted with sensor-warping technology that was rumored in the prototypes.
The GOBLIN suit was notably used by Spartan Horatio Fry, of Fireteam Shadow, during the Requiem Campaign between 2557 and 2558. During Operation: VERTICAL UMBRAGE on February 14, Fry used his GOBLIN suit to board the , ''Panom's Canticle'', in a Naval boarding|boarding action ultimately resulting in the ship's destruction.
In-game information
Goblin was first introduced as an Armor customization (Halo 5: Guardians)|armor set in ''Halo 5: Guardians''. The suit has two alternate skins; Erlking and Dokkaebi.
{| class"width: 75%;"
! style="width: 15%"|Helmet
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements
|- align="center"
|File:H5G REQ Helmets Goblin Uncommon.png|100pxGoblin (helmet)
|align="left"|The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.
|align="left"|Uncommon List of REQ cards|REQ card
|- align="center"
|File:H5G REQ Helmets Goblin Erlking Uncommon.png|100pxGoblin Erlking (helmet skin)
|align="left"|The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.
|align="left"|Uncommon List of REQ cards|REQ card
|- align="center"
|File:H5G REQ Helmets Goblin Dokkaebi Rare.png|100pxGoblin Dokkaebi (helmet skin)
|align="left"|The UNSC Infinity's Fireteam Shadow tested GOBLIN suits during the Requiem Campaign.
|align="left"|Rare List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Goblin.png|100pxGoblin (body)
|align="left"|The sensor-warping technology that GOBLIN prototypes were rumored to be fitted with did not appear in production models.
|align="left"|Uncommon List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Goblin Erlking.png|100pxGoblin Erlking (body skin)
|align="left"|The sensor-warping technology that GOBLIN prototypes were rumored to be fitted with did not appear in production models.
|align="left"|Uncommon List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Goblin Dokkaebi.png|100pxGoblin Dokkaebi (body skin)
|align="left"|The sensor-warping technology that GOBLIN prototypes were rumored to be fitted with did not appear in production models.
|align="left"|Rare List of REQ cards|REQ card
|}
Production notes The Goblin armour was created by the Berlin-based outsource studio Airborn Studios. Internally, the armour was known by the codename ''A061'' during development.
Trivia Both of the armor's skins are named for goblin-like folkloric beings.
*In German and Danish folklore, an Wikipedia:Erlking|Erlking is a malevolent king of fairies or elves.
*In Korean folklore, Wikipedia:Dokkaebi|Dokkaebi are mischievous (though generally benevolent) nocturnal spirits.
Gallery
File:Goblin renders.jpg|Render of the Goblin armor for ''Halo 5: Guardians''. File:H5G-Gobline&Stormrifle.jpg|A Spartan-IV wearing a Goblin helmet on Truth. File:H5G-GoblinvsStinger.png|Goblin armor in comparison to STINGER-class Mjolnir|Stinger. File:H5G_HoratioFry_Gen2.png|A Goblin suit worn by Horatio Fry, during Operation: VERTICAL UMBRAGE.
File:H5-Waypoint-Goblin.png|Default skin. File:H5-Waypoint-Goblin-ERLKING.png|Erlking skin. File:H5-Waypoint-Goblin-DOKKAEBI.png|Dokkaebi skin.
List of appearances
''Halo 5: Guardians''
''Vertical Umbrage''
Sources
Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations
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Gods Must Be Strong is a Campaign Achievement in ''Halo: Reach'' and ''Halo: The Master Chief Collection''. This achievement is awarded when a player completes every campaign mission in ''Halo: Reach'' on Legendary.
Trivia The achievement's name is a reference to a quote by the Prophet of Truth, when addressing Avery Junior Johnson|Avery Johnson in the Forerunner Citadel|Citadel; ''"You were weak, and gods must be strong."'' ''Halo 3'' level The Covenant (level)|The Covenant While this Achievement is awarded for completing Campaign mode, completing each mission in Campaign mode alone (solo) will unlock the A Monument to All Your Sins Achievement.
Sources
Category:Halo: Reach achievements
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Going Bananas is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by killing 100 Brutes. The achievement is worth 5 gamerscore.
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Going International is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained when a player completes a match on at least 8 different multiplayer maps in ''Halo 4''.
Trivia The achievement is somewhat similar to the Sight Seeing achievement from ''Halo 4'', due to the similarities in the requirements, as well as Violent Cartographer, and Gallivant Around The Galaxy, from Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista and ''Halo Wars'', respectively.
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Going Nowhere Fast is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the par times on all ''Halo 2: Anniversary'' levels. The achievement is worth 20 Gamerscore and can be unlocked on any difficulty.
{| cellpadding"1" style="margin:0 auto; text-align:center; max-width:600px; min-width:300px;"
! colspan="3" |Par Times
| !Level
!Achievement
!Par Time
| |Cairo Station (station)|Cairo Station
|Don't Hangar Around
|15:00
| |Outskirts
|Rooftop Runner
|15:00
| |Metropolis
|Speeding Ticket
|15:00
| |The Arbiter
|YOLO Strats
|15:00
| |The Oracle
|Reed the Strategy
|25:00
| |Delta Halo
|So You Don't Want the Tank?
|15:00
| |Regret (Halo 2 level)|Regret
|I Regret Nothing
|15:00
| |Sacred Icon
|Terminal Velocity
|15:00
| |Quarantine Zone
|Hot Zone
|15:00
| |Gravemind (level)|Gravemind
|Force of Will
|20:00
| |Uprising
|No Man's Land
|15:00
| |High Charity (level)|High Charity
|Feeling Charitable
|15:00
| |The Great Journey (level)|The Great Journey
|Are We There Yet?
|15:00
|}
Trivia The name of the achievement is a reference to the ''Halo'' speedrunning community, which is commonly regarded to have been founded in 2004 when fansite halo.bungie.org held a speedrunning competition entitled The ''Halo'' speedrunning community experienced a rebirth in 2014 with the inclusion of Halo in popular speedrunning marathon Awesome Games Done Quick, and several achievements within MCC are named after Halo speedrunners.
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Going the Distance is an achievement in ''Halo 5: Guardians'', awarded for completing Glassed without entering a vehicle.
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|rank=
|sn=
|notable=
}}
Gol 'Rham was an elderly Sangheili miller on the Sangheili colonies|colony world of Rahnelo.Halo: Shadow of Intent, ''page 16'' (Google Play edition)
Biography Gol 'Rham once served in the Covenant military, earning the "-ee" suffix to his surname in accordance to custom. By the end of the Human-Covenant War, 'Rham was near his ninth decade and working on Rahnelo as a miller, grinding mustard-colored grain and transporting it by du'nak-drawn sledge. In 2553, Rahnelo was Attack on Rahnelo|attacked by the ''Spear of Light'', under the command of San'Shyuum Prelate Tem'Bhetek. After destroying Rahnelo's spaceport and military bastions, the cruiser deployed Jiralhanae infantry to the planet's surface to engage the Sangheili residents. When Gol 'Rham came under assault by two armored Jiralhanae, he tangled his du'nak and used his sledge as cover for a last stand. As both Jiralhanae came around the sledge from the same side, 'Rham used his old energy sword to behead one of the Jiralhanae. Despite having been hit multiple times in the chest by fire, Gol 'Rham did not fall until the other attacker was also killed. Only then did Gol 'Rham die in the snow, buried beneath the fallen Jiralhanae he had just slayed.Halo: Shadow of Intent, ''page 14'' (Google Play edition) Three days after the attack, his corpse was found by Shipmaster Rtas 'Vadum and Blademaster Vul 'Soran, who arrived on the planet in response to Rahnelo's distress call. His corpse was then recovered by Kaidon 'Juran and his sister Tul 'Juran, who brought the bodies of dead Sangheili back to their keep to give them a funeral pyre.Halo: Shadow of Intent, ''page 20'' (Google Play edition)
List of appearances
''Halo: Shadow of Intent''
Sources
Category:Sangheili characters Category:Covenant military personnel
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Gold rush is an achievement in ''Halo Wars 2'', awarded for getting a gold medal on any mission (except Prologue) on any difficulty.
Sources
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The Gold Sea is a sea on the planet Draco IIIHalo: New Blood, ''pages 15-16'' (Google Play edition) located off the coast of Lombard, near Karnak.Halo: New Blood, ''page 104'' (Google Play edition) The water body is home to several aquatic creatures, including the massive naeori. The sea was home to many fish farms that met Draco III's seafood demands. As a teenager, Edward Buck apprenticed with his uncle Buck family|Lou on an industrial fishing ship in the Gold Sea. The crew of the ship made several efforts to catch naeori.
List of appearances
''Halo: New Blood''
Sources
Category:Draco III locations Category:Bodies of water
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|affiliation=United Nations Space Command
|branch=UNSC Navy UNSC Special Forces|Naval Special Warfare Command
*SPARTAN-II program
|type=
|role=
|size=Four
|nicknames=
|battles=
Human-Covenant War
*Operation: SILENT STORM
|commanders=
Joshua-029
}}
Gold Team was a unit of SPARTAN-II program|Spartan-IIs under the operational command of UNSC UNSC Special Forces|Naval Special Warfare Command. In early 2526, the four-member team was lead by Joshua-029. They actively participated in multiple battles during the successful Operation: SILENT STORM.
Known members Joshua-029 (2526) (Leader during Operation: SILENT STORM) (KIA)
Daisy-023 (2526) (During Operation: SILENT STORM) (KIA)
Naomi-010 (2526) (During Operation: SILENT STORM) (Active)
Grace-093 (2526) (During Operation: SILENT STORM) (KIA)
Operational history
On 2526#March|March 5, 2526, Gold Team participated in Skirmish over Netherop|a mission with Blue Team|Blue and Green Teams to board and capture a Covenant Covenant frigate|frigate, ''Radiant Arrow'', in orbit over the planet Netherop. John-117 was given operational command of the mission, which had the goal of recovering Covenant technology for the Office of Naval Intelligence to study. To accomplish this, they were deployed from the prowler for an Extra-vehicular activity|extra vehicular Naval boarding|boarding action. With a flight of s for cover, the Spartans stealthily approached the alien vessel. They boarded the frigate via its underslung hangar and eliminated the forces within, all without the rest of crew noticing the incursion. As Blue Team and Green Team pushed further into the alien vessel, John instructed Joshua-029 and Gold Team to collect weapons and corpses to be piled into the Banshees, which were then pushed out into space for the prowlers to recover later. Once that task was completed, Gold Team acted as support for Blue and Green, watching their backs.
As the two forward teams continued on, a sensor operator aboard one of the prowlers "accidentally" broadcast a transmission on the Spartans' COM|SQUADCOM, revealing their presence to the frigate's crew. Unbeknownst to them, the crewman's apparent mistake was part of an insurrectionist plot designed by Lieutenant Commander Hector Nyeto, who intended to get the Spartans killed. Furious at the apparent rookie mistake and the danger that it posed, Daisy-023 threatened to harm the operator responsible ''if'' they even made it off of the enemy vessel. With their presence known, Blue and Green Teams split up, with John leading his team to the bridge. Meanwhile, Gold Team was caught in a prolonged firefight with some of the crew. When they had begun to run out of ammo for their own weapons, Naomi-010 was able to quickly figure out how to operate the Vostu-pattern carbine|carbines dropped by their adversaries. John was unable to prevent the frigate's shipmaster from activating a self-destruct sequence, forcing him to order all of his teammates to abandon ship immediately. All of the Spartans made it to safety before the ''Radiant Arrow'' detonated.
A few days later, Gold Team and the rest of the Spartans that had participated in the pervious mission were given a new assignment. Operation: SILENT STORM would have them and the ODSTs of the 21st Space Assault Battalion board and destroy Covenant vessels and Space station|stations in an attempt to slow their destructive Massacre of the Outer Colonies|advance through the Outer Colonies. For the duration of the operation, the Spartans would be assigned to Task Force Yama, a veritable fleet of prowlers that would serve as both transport and support. As Fleet of Inexorable Obedience|a Covenant fleet was Attack on Etalan|currently glassing the colony of Etalan, the nearby world of Biko was chosen as the theater for the task force to launch its first attack. Specifically, Seoba Ice Quarry|an abandoned ice quarry on its third Natural satellite|moon of Seoba was selected to house the prowlers until the time was right.
During the ten-day voyage through slipspace, the Spartans trained with the ODSTs in the 's mission preparation hold. In each exercise, the Spartan made short work of the veteran marines until Staff Sergeant Avery Johnson taught them unorthodox strategies that proved to be much more effective against the supersoldiers. After four days of training, Colonel Marmon Crowther had both his ODSTs and the Spartans gather in the vessel's drop hangar to be briefed on the specifics of the operation. Despite their exemplary performance against his ODSTs, Crowther decided that the Spartans would act more as support, rather than leading the operations in their own teams. His plan was to split up the Spartans, with each of the twelve carrying a Nuclear weapon|nuke for a single platoon of Black Daggers. This way, they could destroy many targets in a single battle, but it severely diminished the effectiveness of the Spartans. John-117 expressed his disagreement with Crowther, who admitted his suspicions that they were "just kids" and therefore less reliable than his experienced marines. Daisy broke formation and angled herself at Crowther in a challenging manner. In response, he marched up to her and requested that she tell him her age. John told her to stand down, but she stood her ground and proclaimed that their age did not matter, and that it was their training that made them superior. Crowther replied saying that combat experience matters more than anything.
When Task Force Yama arrived in the Kolaqoa system on 2526#March|March 18, Colonel Crowther planned to practice the mass deployment of the Spartans and his ODSTs into the Seoban quarry, in an exercise dubbed Operation: ICE DANCE. However, insurrectionist forces were detected in the very same quarry, preparing to stage a coup against Biko's chancellor. Crowther decided that ICE DANCE would proceed as planned, but now with the objective of taking the quarry. An intense Battle of Seoba|battle ensued, with John taking the initiative and leading the way. Blue Team focused on destroying a convoy of Civets moving to repair the rebels' damaged communications relay as the other Spartansincluding Gold Teamwere engaged elsewhere. Ultimately, the resident insurgents were defeated and the quarry fell under UNSC control.
On 2526#March|March 19, Captain (NAVCOM)|Captain Halima Ascot, commander of Task Force Yama and captain of the ''Starry Night'', held a meeting to discuss the events of the previous day's battle. John was reprimanded for his maverick actions at the start of the battle, and his Spartans' experience was called into question once more. Due to Lieutenant Commander Nyeto's loose lips, the truth about their young ages was revealed to the small group of key personnel present at the meeting. Because of this, Colonel Crowther refused to send the Spartans into battle again, instead ordering them to guard the roughly 300 insurrectionist prisoners that had been captured during the fighting, and prepare them to be sent to Biko to be processed. While this meeting was being held, a Covenant Bloodstar Flotilla|flotilla arrived in-system and began heading for Seoba.
As the task force mobilized to meet the alien vessels, Gold Team and the other Spartans were sent to Subsurface Maintenance Grotto 6M430 where they would direct the captured insurgents onto the ''Emmeline'', a seized . While the line of prisoners marched onto the vessel, John noticed that a group of them were hiding the presence of an officer, General Harper Garvin of the United Rebel Front. He had the line halt, which Joshua questioned, saying that they needed to get the prisoners headed toward Biko before the Covenant got to Seoba. John pulled Garvin out of the line so that ONI could interrogate him later. He began trying to pry information out of John, but this effort was interrupted when a situation with Captain Ascot's flagship was relayed over the task force's command channel. The had been shot down on takeoff, crash-landing back into the quarry some distance away. Crowther was unable to send a unit of his Black Daggers to search for survivors without putting more prowlers at risk. Since they were the only unit available to assist, John decided that he and his Spartans would go for the ''Starry Night'' once the transport was loaded. After sending Garvin back to his people and ordering the transport pilot to launch, John had his Spartans move out, much to the concern of Joshua and Kurt-051. Not only would they be disobeying a direct order from Crowther, operating without the support of the task force in such a situation would be very risky.
The twelve Spartans proceeded to the grotto's access vestibule and entered its airlock, sealing the inner hatch. With that, they stepped out into the dense sublimation fog coating the quarry floor. Visibility was so poor that each of the Spartans could barely even see the ends of their rifles, but the flashes of plasma bolts could be seen dancing through the clouds above. John accessed the command channel and requested that he and his teammates receive a Navigation point|waypoint leading to the downed prowler. Crowther quickly responded by asking what he thought he was doing. John stated that they were checking on the status of the ''Starry Night'' as they were the only unit that could do so at the moment, carefully choosing his words so that Crowther could deflect blame onto the Spartan if need be. This would make it more likely for Crowther to not stand in the way of their self-assigned mission. While John waited for a response, he signaled Joshua and Kurt to spread out their teams in a hundred-meter-wide search line. Joshua had Gold Team space out on the right of the more tightly-gathered Blue Team, as Green Team spaced out on the left. Doing this, the Spartans would be more likely to find any debris from the ''Starry Night'' that might have otherwise been missed in the fog. John also ordered them to advance at a trotting speed, leading them away from the dockyards where Blue Team had engaged insurgents the day before. When Crowther still had not responded, John added over the command channel that they would simply take a look at the crash site and report what they found.
With this reassurance, Crowther acknowledged John's plan, but ordered him to not take action unless immediately warranted. He also informed the Spartans of Biko's naval response to the alien bombardment of Seoba and that Nyeto believed that the small Covenant flotilla would either be in full retreat or destroyed within the hour by the approaching overwhelming force. An inexact waypoint was placed on each of the Spartans' HUDs and John had them adjust course to match the new trajectory. With the fog still as dense as ever, John ordered them all to advance at a full run while keeping their eyes on their feet, since that was all they could see anyway. As they ran, the ''Emmeline'' departed from the grotto and flew over the Spartans, churning up the fog and allowing a brief moment of visibility. Through the haze, they could see five Covenant vessels fire towards the transport as it fled toward the horizon.
As the Spartans neared the provided waypoint, the fog had lowered to shoulder-height, allowing them to discover that the ''Starry Night'' was indeed seemingly intact, but sat atop a large avalanche about seven hundred meters up the quarry wall. Frederic-104 spotted a Covenant intrusion corvette sliding over the rim of the quarry and descending over the prowler. Kelly-087 theorized that they may be trying to recover the ''Starry Night'' themselves. Realizing the danger, John declared to his teammates that the mission was no longer a rescue mission. Their primary objective was now to deny the Covenant from recovering the prowler and the data stored within. Joshua acknowledged the directive in an almost cheerful manner and asked John what the plan was. He said he was open to ideas, but that he needed to check with command first. Opening the command channel again, he relayed this information to Crowther, who echoed John's concerns and insisted that they could not let the Covenant take possession of the ''Starry Night''. The vessel's navigation computer and other onboard data devices could reveal the locations of UNSC outposts, entire force deployments, or worse. Crowther asked Nyeto if there was any way that the prowler's nuclear self-destruct Fury tactical nuclear weapon|system could be remotely activated, to which the lieutenant commander responded in the affirmative. However, there were only three positions that had access to that ability. The first two were the flight commander and wing commander, both of which were roles held by Captain Ascot, who was either dead or unable to be reached aboard the ''Starry Night''. The final person with the ability to remotely detonate the prowler was the captain of the ''Vanishing Point'', which was holding station two planetary orbits out from Seoba. At that distance, it would take nearly an hour for the request to be sent to the cruiser and for the return signal to arrive. By then, the Covenant might already have retrieved sensitive data from the wrecked prowler. Crowther began to reluctantly order the Spartans to prevent the ''Starry Nights capture, but John cut him off, assuring him that they would not fail. The Spartan requested that Task Force Yama assist them by keeping the assaulting corvettes off their backs. Nyeto began to say that their prowlers were not designed for ship-to-ship combat when Crowther interrupted him, promising that they would find a way. Crowther started to tell John to standby for instructions on how to manually activate the prowler's self-destruct, but he reassured the colonel that his Spartans already knew how to activate a nuke.
Just then, a Covenant Karo'etba-pattern Ghost|Ghost appeared out of the fog and began firing at John, who easily killed its Jiralhanae driver with his MA5B assault rifle|MA5B's M301 grenade launcher|underbarrel grenade launcher. Shortly after that was handled, more Ghosts entered the quarry, so John ordered Gold and Green Teams to deal with them as Blue Team went with him to the prowler. At this point, the looming intrusion corvette had begun deploying EVA-equipped Sangheili, Jiralhanae, and Kig-Yar warriors via gravity lift, with the first already looking for a way inside the ship. Another corvette crested the edge of the quarry, firing its main cannon on the Spartans. A plasma bolt narrowly missed John, and crashed into the fog-filled quarry floor near enough to Gold Team's position. Grace was caught in the blast radius and cried out over SQUADCOM, prompting Joshua to order Daisy to tend to her injured teammate. Before he had even finished giving the order, Daisy affirmed that she was already at Grace's side. With the situation quickly deteriorating and Nyeto's support still setting up, John realized that immediate action was necessary. He ordered Blue Team to simultaneously fire on the avalanche just below the ''Starry Night'' with their grenade launchers to cause the vessel to fall to quarry floor and prevent the Covenant from gaining entrance. Despite Fred and Kelly's warnings that such an action could bring the whole slope down on top of them, each member of the team acknowledged and followed his order. As they has feared, the volley of grenades worked a bit too well, bringing the avalanche down on top of all twelve Spartans, but successfully delaying the Covenant in their boarding attempt.
Six of the Spartans became buried under the ice, with Naomi-010 becoming completely incapacitated. John-117 was also buried, but not totally immobilized. While he worked on freeing himself, John gave Fred command of the mission to board and destroy the ''Starry Night''. Fred and Linda-058|two Malcolm-059|other Spartans boarded the prowler as the available members of Gold and Green Teams coordinated attacks on the seemingly endless stream of enemy ground vehicles, supported by at least three Covenant corvettes. John freed himself from the ice flow and began helping repel would-be boarders while Fred's team prepared the vessel's Fury tactical nuclear weapon. Meanwhile, Nyeto's support finally arrived the form of strafing runs that destroyed two of the intrusion corvettes assaulting Gold and Green Teams. At this point, Joshua and Anton-044 decided to assist John, who had just killed two Type-1 energy sword#Bloodblade|bloodblade-wielding Sangheili. As soon as he dispatched them, two Kig-Yar began firing on him, landing a hit that breached John's armor. Anton provided cover fire, and Joshua assured John that he had a patching kit to fix the breach. Just as the nuke was finished arming, the looming Covenant corvette finally made its move and began lifting the ''Starry Night'' up into its hold using its gravity lift. John ordered Fred's team to activate the nuke and flee from the prowler with the survivors, which they did via escape pod. After ordering everyone to clear the blast radius, John led Joshua and Anton away from the prowler, taking cover behind a wrecked Ghost just before the detonation. By this point, Naomi had been extricated from the ice flow, either by her own doing or with help from a teammate. Gold Team and the rest of the Spartans made it to safety, but John still checked on each of them personally after having Joshua patch up the breach in his back armor. Colonel Crowther extracted the Spartans after the nuke's electromagnetic pulse had dissipated. The blast also destroyed the intrusion corvette, and some of the Spartans assisted in the recovery of a Kelguid|starholo from its wreckage. Gold Team, the other Spartans, and the starholo were transported back to the ''Vanishing Point''.
On 2526#March|March 20, the six Spartans that had not been confined to the infirmary attended a funeral service for the two-hundred-and-three men and women who lost their lives at Seoba. Held in the command hangar of the ''Vanishing Point'' as it sat in a high parabolic orbit around Biko, the ceremony included an honor company of a hundred-and-one enlisted personnel in their dress blues, including the six Spartans and Avery Johnson. After the service, Lieutenant Commander Nyetonow the de facto commander of Task Force Yama after Ascot's deathapproached John-117, who asked if he'd reconsider sidelining them. Nyeto promised that the Spartans would be seeing all the action they could handle for the rest of the operation. However, Crowther again contested this on the basis of them being too young, forcing the lieutenant commander to back down by threatening him with a report to a UNSC board of inquiry. The Black Daggers would board the Fleet of Inexorable Obedience|incoming fleet alone. As everyone left the hangar, Crowther revealed to Johnson that he did not trust Nyeto. He believed that the Spartans were combat-ready, and he was instead sending them on a mission to disrupt Covenant supply lines at Etalan.
Gold Team, the other Spartans, Staff Sergeant Johnson, and Dr. Halsey then left the Kolaqoa system aboard the ''Vanishing Point'', with two prowlers trailing them as escort. On 2526#March|March 22, the three ships dropped out of slipspace at Etalan and the ''Vanishing Point''s analysts spent the next four days observing the logistics fleet's movements, trying to discern which vessels should be designated as priority targets. By 2526#March|March 26, they felt confident that four of the fleet's fifteen vessels were equipment freighters carrying spare parts and other materials that would be used to keep the Fleet of Inexorable Obedience operational. At this point, the logistics fleet was seemingly preparing to leave Etalan and regroup with the main force, which was evidenced by the fact that they had begun syncing their orbits and bringing their fusion reactors to full power. Since time was running out, Gold and Green Team were deployed in four S-14 Baselards with the objective of destroying the equipment freighters while Blue Team remained on the ''Vanishing Point'', preparing for their phase of the attack. The four Spartan-manned fighters flew at the center of a formation of twenty total Baselards, and the plan was for the squadron to pierce through the logistics vessels' screen of Banshees and Seraphs, then the eight Spartans would go Extra-vehicular activity|EV after faking the destruction of their Baselards. To camouflage their approach, their fighters were equipped with pods of chain-linked debris that would deploy upon the crafts' destruction. Then, the Spartans would board the target vessels and plant their HAVOK nukes before fleeing. Due to the high risk involved with performing such maneuvers, both teams were given strict orders to abort the mission if it became apparent that they would not reach their targets.
After Blue Team launched from the ''Vanishing Point'' in Banshees they had captured from the ''Radiant Arrow'', they managed to infiltrate a larger formation of Covenant fighters. The next phase of the mission began as Gold Team ejected from their Baselards while Green Team did the same. As planned, the eight Spartans boarded the four equipment freighters, planted their nukes, and abandoned ship before the nukes detonated. The fourth detonation Electromagnetic pulse|disabled the Banshee formation that Blue Team had infiltrated, forcing them to go EV. Afterwards, when the two escort prowlers moved to extract the Spartans of Gold and Green Teams from orbit over Etalan, their retrieval caused an unintentional diversion that drew attention away from Blue Team as they destroyed the logistics fleet's "Bladder ship|air-skimmers," which had been designated as key targets by Dr. Halsey.
After Battle over Etalan|an attack on the Covenant supply lines that resulted in the destruction of several support vessels, the Spartans eventually acquired the location of Zhoist, a world used by the Covenant as a forward operating base. With a distraction planned by the remaining prowlers of Task Force Yama, the twelve Spartans of Gold, Green, and Blue Teams descended to the planet aboard four of the prowlers. Green and Blue Teams managed to successfully deploy upon an orbital elevator, which carried supplies to the Ring of Mighty Abundance|construction ring high above the planet. Gold Team had been split between two prowlers, both of which were chased away by the forces defending the planet.
Using octanitrocubane explosives to destroy several constituent facilities on the orbital ring, the station destabilized and collapsed onto Zhoist, resulting in a mission success. While most of the ODSTs died during the assault, none of the Spartan teams sustained any casualties.Halo: Silent Storm'''
List of appearances
''Halo: Silent Storm''
Sources
Category:SPARTAN-II teams
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Gold (pronounced /old/) is a a highly sought-after metal.
History Due to its preciousness to humans, in 2552, a group of Orbital Drop Shock Troopers on New Jerusalem plotted to steal a large amount of gold bullion from a bank in Covenant-occupied Mount Haven. However, their plan was scuttled when they discovered a class of schoolchildren and Julian|their teacher hiding in the vault. An argument erupted amongst the Marines over whether or not the children should be allowed to live. The would-be thieves turned on one another and several were killed in a point-blank shootout. The children fled while one of the remaining Marines took the gold, several Forerunner relics, and a nuclear weapon|nuclear device. They then lured in the advancing Covenant and the Treason|traitorous Marines, and detonated the nuke, destroying it all.''Halo: Evolutions - Essential Tales of the Halo Universe'', "Dirt"
Gold ore donated by the National government|member nations of the East African Protectorate was to be used to erect a statue of John-117 in the United Nations Space Command Memorial Park in New Mombasa in commemoration of the Spartan's actions during the Battle of Mombasa.''McFarlane Toys/Halo Point Prizes'', McFarlane Toys/Halo Point Prizes#Master Chief|Campaign Master Chief
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe|Halo Evolutions''
*''Dirt'' ''
Sources
Category:Materials Category:Elements
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Golden Arrow was the call sign of a UNSC Army radio operator during the Fall of Reach in the summer of 2552. During the battle he recommended that the pilot of D77-TC Pelican|Pelican dropship Bravo 001 evacuate Reach|the planet by flying low past Mount Torott. However, Golden Arrow quickly changed his tack when the pilot insisted that she was carrying a team of SPARTAN program|Spartans to the Aszod ship breaking yards|ship breaking yards in Aszod near the operator's position.Halo: Reach, ''Halo: Reach radio conversations#Part 1 - Breakpoint|Breakpoint radio conversation'' - "Hell, I'm gonna clear you a spot myself, Bravo. Look for the trooper with big-ass grin on his face."
List of appearances
''Halo: Reach''
Sources
Category:Human characters Category:UNSC Army personnel
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The Golden Methane Hydrate Mines of Sabator are a fabled collection of mines rumored to be hidden somewhere on the extragalactic Forerunner installation, Installation 00. Prior to making the journey to the Ark onboard the ''Enduring Conviction'', the Unggoy serving the Banished known as Yapyap was told of them by a Kig-Yar fortune-teller. After arriving at the Ark, he eventually Yapyap's Rebellion|broke away from Atriox's thrall in order to go in search of these mines.
List of appearances
''Halo Wars 2''
Sources
Category:Installation 00 locations
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Golden Wing Books is a human book publisher around the year 2004.
Overview
Books The Castaway Theory - Author: Dr. Jonas Volman - Release date: November 9, 2004
History
On November 9, 2004, Golden Wing Books published the first edition of "The Castaway Theory" by Jonas Volman|Dr. Jonas Volman.
On 2007#August|August 1, 2007, a letter arrived at Thomas Sanatos home for Jonas Volman from Golden Wing Books about optimal self-funding printing, with a handwritten note from his editor.
Trivia The name "Golden Wing" could be a reference to Iris, the ARG that this company was first mentioned in.
List of appearances
''Iris''
See also Iris
Sources
Category:Human businesses
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Golf 27 was a United Nations Space Command|UNSC UNSC Army|Army unit that fought on Reach during the Fall of Reach in 2552. During the Siege of New Alexandria, the unit was pinned down by Type-26 Banshee|Banshees on the Jotun Headquarters rooftop; however, SPARTAN-B312 was able to assist them.
List of appearances
''Halo: Reach''
Sources
Category:UNSC Army units
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File:Golf.jpg|thumb|A player with a golf set. The golf ball is a Forge object in ''Halo 3''Halo 3 multiplayer level Sandbox and in ''Halo: Reach''.,Halo: Reach multiplayer level Forge World and every game with Forge since.
Summary The golf ball is, at its core, the counterpart of the soccer ball from the Heroic Map Pack, redesigned for Sandbox in ''Halo 3'' and for Forge World in ''Halo: Reach''. It looks like a normal golf ball: round and white, but much larger. If it is struck with the 7 wood or the Gravity hammer (fiction)|Gravity Hammer, it will go flying. Other weapons can also push it around, albeit with a lot less strength. The Tin Cup in Halo 3 and Reach has a magnetic effect on the ball. If the ball gets close enough (around the radius of the green), it will be pulled up to the hole in the center. The same magnetic effect will also make it harder to remove the ball.
*Halo 4 and onward games with Forge do not have this magnetic effect. In Halo 3 it is possible to control the golf ball's direction by tapping it then pressing the 'action' button.
*This is because the ball is classed as a vehicle (but no prompt to roll it appears), which is also why the ball will bounce off shield doors. In Halo 5, the Tin Cup is separated into individual objects: a flagstick, a hole cup, and several ring-shaped terrain pieces for the hole cup.
Sources
See also
7 wood Soccer ball Sandbox Forge
Category:Forge objects
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Goliaths are a type of Mgalekgolo employed by the Banished.
Overview Unlike a typical Mgalekgolo pair, which splits a colony into two independent bodies, Goliaths are a Hunter-style body containing a single Lekgolo colony that optimizes brute strength over all other considerations, forgoing the typical assault cannon. Unlike normal Hunters, Goliaths are quadrupedal. Inside the Goliath's armored shell most of the Lekgolo in the gestalt adapt to function as corded pseudo-muscle and thick-skinned protective bands, with a minimum of sensory and cognitive function. Goliaths are not easily self-sustained due to their ravenous hunger for nutrients, and are typically only seen in times of extreme danger among feral Lekgolo, but "Colony" of the Banished can coerce or direct subsidiary gestalts into this form seemingly at will.
Operational history Colony deployed Goliaths against the crew of the during the Second Ark Conflict in 2559 as a super-heavy infantry unit to protect areas Colony found of particular importance.Halo Wars 2, ''Phoenix Logs#Infantry|Phoenix Logs - Goliath'' In particular, Colony utilized Goliaths during Operation: SPEARBREAKER in May to defend a Forerunner that it was attempting to launch against the ''Spirit of Fire''. Goliaths were used by a Mgalekgolo Captain|Hunter Captain to heal himself after the UNSC forces managed to breach the Banished defenses against the fighter in a final attempt to stop the UNSC from preventing the launch. The effort failed and the fighter was destroyed by the UNSC in order to keep it out of Banished hands.Halo Wars 2: Operation: SPEARBREAKER, campaign level ''Not on My Watch''
Goliaths were also utilized by Pavium during the Flood outbreak on the Ark, in which they were tasked with clearing a path for the Banished forces' to retreat.Halo Wars 2: Awakening the Nightmare, campaign level ''Fighting Retreat''
Gameplay
Goliaths Info: Anti-Building, Devastating melee, Heavily armored, Ram ability Tier: 1
Cost: Population 4, Supplies 150, Power 80
Goliath upgrade: Goliath's Rage
*Info: Increased damage, particularly against vehicles, boosts ram ability
*Tier: 3
*Cost: Supplies 0, Power 650
Goliaths are exclusive to the Banished leader ''Colony'' and can be built at the Raid Camp as a replacement for the Jump Pack Jiralhanae. Unupgraded Goliaths perform well against structures, okay against infantry, poorly against vehicles, and cannot attack aircraft. Once the ''Goliath's Rage'' upgrade has been researched Goliaths will perform well against infantry and okay against vehicles. During ''Operation: SPEARBREAKER'', Goliaths can heal the Hunter Captain.
Goliaths are also an unlockable List of Blitz cards|Blitz card and deployable as a unit in the Blitz mode of ''Halo Wars 2'' with the following stats:
Leader: Colony Rarity: Common Cost to deploy: 50
Ability: Ram - Rams and stuns nearby targets.
Gallery
File:HW2C-Hunter.png|Concept art of a Goliath for ''Halo Wars 2''. File:HW2 Goliath.png|More concept art of the Goliath. File:HW2 Goliath 2.png|Concept of a Goliath fighting a M808S Scorpion. File:Blitz Goliath.png|Goliath Blitz card. File:HW2-Goliaths.png|Two Goliaths on Installation 00. File:HW2-Colonyhunters.png|A Hunter Captain, Goliath, and Hunter bond brother pair in ''Halo Wars 2''. File:HW2 Hunter Captain shielded.png|The Goliath shielding the Hunter Captain.
List of appearances
''Halo Wars 2''
Sources
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File:HTV-HalseyComputer-Touchpad.png|250px|thumb|The GOLSTENT TOUCH PAD V15. The GOLSTENT TOUCH PAD V15 is an touchpad used to enter symbols.
Overview
The GOLSTENT TOUCH PAD V15 is a fifteen character with space bar touch pad that uses symbols based around 9x9 squares.
The touch pad saw use on Doctor Catherine Halsey/Silver|Catherine Halsey's computer.
Production notes
This touch pad was used on the Dr. Catherine Halsey's Computer website that was used to release videos tied to ''Halo: The Television Series'', Halo: The Television Series Season One.
Sources
Category:UNSC identification
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Brother Golubus was a Jiralhanae stationed on the Covenant Empire|Covenant ship, the ''Valorous Salvation'' in 2552. He participated in the slaughter of the human population of Beta Gabriel and found a way to make obese humans taste similar to Thorn Beast, which fellow pack mate Ceretus appreciated.Halo: Evolutions - Essential Tales of the Halo Universe, "Stomping on the Heels of a Fuss", ''page 68''
Golubus was killed either when the pack turned on one another, or else when UNSC reinforcements arrived and killed all the Jiralhanae survivors.
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Stomping on the Heels of a Fuss''
Sources
Category:Jiralhanae characters Category:Covenant military personnel
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Gomez, nicknamed Gogo, was a UNSC Marine Corps|UNSC Marine Orbital Drop Shock Troopers|Shock Trooper, who served during the Battle of Sargasso in 2546 as a member of Edward Buck's squad, Alpha-Nine.Halo: New Blood, ''page 29''
Biography
During the battle, Alpha-Nine was sent in to retrieve an important data chip from a Lethbridge Industrial facility in the town of Belisk while Gamma-Six|another squad provided their distraction.Halo: New Blood, ''page 29''
Gomez complained of sore legs after being dropped off outside the city by the team's transport. After being thrown from the cargo bay of a hotwired truck by a plasma missile, Buck ordered Gomez to help an injured Svensdottir to safety, later reporting in to Buck that she was OK. Gomez breached the door to the facility and helped eliminate a Covenant lance in the foyer.Halo: New Blood, ''page 32'' He later found a flatbed truck for their extraction and smashed it into the foyer, picking up the squad and speeding to their extraction point, but was eventually forced to double-back into the town once Buck picked up Gamma-Six's distress call from its Sarah Palmer|sole survivor. Once in the main plaza, Gomez took out a group of Brutes by side-sweeping the flatbed into their encampment and later helped recover fallen ODSTs from Gamma-Six.Halo: New Blood, ''page 38''
Following the battle, Gomez laughed at Buck's attempt to explain his insubordination to their Office of Naval Intelligence mission handler, Veronica Dare. He was then dismissed from the room with the rest of Alpha-Nine.Halo: New Blood, ''page 41''
Gomez would later perish in the war well before it was over.Halo: New Blood, ''page 40''
Trivia Given his surname, it is likely that he was of Spanish descent.
List of appearances
''Halo: New Blood''
Sources
Category:Human characters Category:UNSC Marine Corps enlisted personnel Category:Orbital Drop Shock Troopers
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Lieutenant Gomez is a commissioned officer of the UNSC Navy who serves aboard the .Halo: Escalation, ''Halo: Escalation Issue 2|Issue #2''
Biography In 2558#March|March 2558, Gomez was present onboard ''Infinity'' during Fleet Admiral Terrence Hood's diplomatic mission to Ealen IV. During the peace talks, ''Infinity'' lost communication from the surface. Unbeknownst to them, the delegation had come under attack by Vata 'Gajat's mercenary group|Covenant mercenaries. Gomez had suggested deploying Orbital Drop Shock Troopers down to the planet, though Bradley|Commander Bradley refused to send a battalion to the diplomatic meeting, as he believed the loss of radio contact did not indicate hostilities.
List of appearances
''Halo: Escalation''
''Trial of Reckoning''
Sources
Category:Human characters Category:UNSC Navy officers
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Gon is a Kig-Yar child and one of Chol Von's sons.Halo: Mortal Dictata, ''page 72''
Biography Gon lived in Myur City on T'vao along with his brothers, Laik, Kij and Hiiq.
In 2553, he and Kij were chasing their biggest brother Hiiq over a stolen toy catapult. Gon asked his mother to make Hiiq relinquish the catapult but was told they would have to share it. They ignored her and Gon then sank his teeth into Hiiq's arm, starting a brawl. Chol forced them apart and scolded them. She then told them she was leaving and that there would be consequences if they gave their grandmother Ais any trouble.Halo: Mortal Dictata, ''Chapter 3''
List of appearances
''Halo: Mortal Dictata''
Sources
Category:Kig-Yar characters
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Gonzalez was one of the 10 Marines to accompany Annabelle Richards|Cpt. Annabelle Richards on the Mission to Installation 00.
Biography In 2555, Gonzalez, along with 9 other Marines, was selected by Annabelle Richards to accompany her to Installation 00 in order to stop the Halos from activating. Gonzalez was on the ship when N'tho 'Sraom decided to go through the Portal at Voi|portal without consulting with the UNSC. Gonzalez survived the attack by Retriever Sentinels and the subsequent crash landing. Sometime after setting out towards the Installation 00 Citadel|Citadel they were attacked by Chaefkas and morolaaths. Gonzalez along with Turot and Kapalos were killed by the creatures.Halo: Hunters in the Dark, ''Page 188''
List of appearances
''Halo: Hunters in the Dark''
Sources
Category:Human characters Category:UNSC Marine Corps personnel
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Good Samaritan is an Achievement in ''Halo 3: ODST''. It is awarded for not killing any Huragok|Engineers during a full campaign run through,http://www.gamefaqs.com/console/xbox360/qna/954261.html?qidtopnews&cid=23588
It is represented by an Orbital Drop Shock Trooper|ODST helmet looking upwards shown in a white light.
Strategies This achievement only requires the player to not kill any Engineers while they are playing as the Rookie in the Campaign Level "Mombasa Streets." The achievement is awarded at the beginning of the level "Data Hive". It is recommended that players attempt to unlock this achievement before unlocking Naughty Naughty achievement for killing 10 Engineers. This is because if the player accidentally kills an Engineer, an on-screen alert will notify them of progress made toward Naughty Naughty. This will prevent the player from going through the entire game, believing they are on track to receive the achievement, only to be disappointed at the start of Data Hive. An easy way to get this achievement is to set difficulty to Easy and use a M274 Ultra-Light All-Terrain Vehicle|Mongoose (if unlocked from the collection of ''Sadie's Story'') to skip fights and just go through the various flashback levels.
Sources
Category:Halo 3: ODST achievements
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The Goodpasture Foundation is an organization that provides scholarships to students. On Mars, Anarosa Carmelo received scholarships for master's degrees in biology and astronavigation from the foundation.Halo: Fractures, "Anarosa", ''pages 323-324'' (Google Play edition)
List of appearances
''Halo: Fractures''
*''Anarosa''
Sources
Category:Organizations
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Rear Admiral Goodwin is a senior officer of the UNSC Navy who serves with the Office of Naval Intelligence.Halo: Nightfall, ''Chapter 1''
Biography Goodwin served the Office of Naval Intelligence as a coordinator for Lieutenant Commander Jameson Locke's Locke's team|remote tactical strike team. On 2556|February 7, 2556, Goodwin participated in a United Nations meeting.
After the meeting, he was contacted by Lieutenant Commander Locke and informed of a Terrorist attack on Sedra City|terrorist attack on Sedra City. The team revealed that an element found in the bioweapon that was used in the attack was found only on Alpha Shard|a partly functional fragment of Installation 04. Locke asked for Goodwin's permission to Mission to Alpha Shard|travel to the shard and destroy the element deposits in a small timeframe. Reluctantly, Goodwin approved of the mission and provided the team with a HAVOK tactical nuclear weapon to accomplish the task. However, Goodwin told them that if they wished to complete the mission, they needed to work together with the local Sedran Colonial Guard.
Trivia Goodwin was portrayed by Irish actor Wikipedia:Enda Oates|Enda Oates in ''Halo: Nightfall''.Halo: Nightfall, ''Credits''
List of appearances
''Halo: Nightfall''
Sources
Category:Human characters Category:UNSC Navy officers Category:Office of Naval Intelligence personnel
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The Goofy yell tribute is a yell resembling the reportedly heard in the ''Halo 2'' Campaign level High Charity (level)|High Charity, as well as in Valhalla and High Ground in the Halo 3 Beta|''Halo 3'' Beta. The sound effect is actually a blooper from a ''Halo: Combat Evolved'' voicing session where Steve Downes was voicing death screams for the John-117|Master Chief.
On High Charity, the player would have to climb onto a gravity lift near the end of the level. The player would activate a switch, wait for the lift to rise a bit, then slip underneath it. The game would detect the fact that the player was not in reach of the lift, and would lower the lift onto the player's head. The player would then occasionally hear the Goofy yell. The laugh can only be heard in single-player or Xbox LIVE; Cooperative Play|Co-op has not yet been tested.
On Cairo Station while the player is using the Mac-cannon glitch, it can occasionally be heard while you are falling through the floor to the air lock at the end of the level.
In the Beta, a player played on Valhalla with 300% speed and 50% gravity. The laugh was heard when he jumped a series of rocks leading out of the map. After that, the player leaped into the water and died, hearing a scream sounding like Goofy. Also in the Beta on High Ground, the laugh was heard at the end of the match.
Trivia It is possible that the laugh can be heard in other games/levels in the Halo universe|Halo Universe; it has been heard once right after getting the Halo 2 skulls#Grunt_Birthday_Party|Grunt Birthday Party Skull on normal.
The 'Goofy Yell' has also been reported being heard on Coagulation via local 2-player multiplayer after the second player was ran over with a Wraith.
Sources
Category:Halo 2 Easter eggs Category:Halo 3 Easter eggs
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GOOOAAAALLLL! is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by shooting the Soccer Ball located on the level Metropolis. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty.
Strategy The easiest way to access the soccer ball is to fly to it using a Banshee. As such, players should plan to unlock this achievement immediately after finding the Scarab Gun and unlocking the Scarab Lord achievement, utilizing the Banshee acquired for the latter achievement to unlock the former.
Hijack a nearby Zurdo-pattern Wraith|Wraith (on easy difficulty, it'll just need a single hit to kill the driver) and drive to the building where the soccer ball is. Fire the wraith's gun in the general direction of the ball and it should eventually hit it and unlock the achievement.
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GOOSE CHASE is an official United Nations Space Command emergency plan in use during 2552, and is part of the Operational Reports- Reporting Structure. While very important, it was still considered secondary to WINTER CONTINGENCY (protocol)|WINTER CONTINGENCY.
Sources
Category:UNSC protocols
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Gordon Cooper is a UNSC Marine and a member of Hacksaw Squad. During the Second Battle of Requiem|UNSC's campaign to retake the shield world Requiem, Cooper and the rest of Hacksaw Squad were deployed to a location on Requiem known as "Fortress (location)|Fortress." They soon came under heavy attack from Jul 'Mdama's Covenant faction|hostile Covenant forces. In response, the sent Spartan Operations|Spartan Fireteam Crimson to assist the besieged marines.Spartan Ops, S1/Artifact|S1E2 ''Artifact''
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:Human characters|Cooper, Gordon Category:UNSC Marine Corps enlisted personnel|Cooper, Gordon
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Gordon Kushner is the chief mechanized repair officer aboard the . In 2558, he wrote a memo addressed to all SPARTAN-IV program|SPARTAN-IV personnel aboard the ship, detailing on procedure for taking care of their armour and bodies.''Halo 4 Limited Edition'', Infinity Briefing Packet
List of appearances
''Halo 4''
*''Infinity Briefing Packet''
Sources
Category:UNSC Navy personnel Category:Human characters
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Gordon Smith is a UNSC Marine and a member of Warbird Company. During the Second Battle of Requiem, Smith and Warbird Company were stationed at the location known as "The Refuge (Requiem location)|the Refuge." They were attacked by Covenant forces led by a group of Elites called the Silent Blade. During the battle Smith and the others were trapped behind an energy shield, preventing reinforcements from reaching them. Spartan Operations|Spartan Fireteam Crimson eventually managed to deactivate the shield and rescued the marines. Spartan Ops, S1/Memento Mori|S1E5 ''Memento Mori''
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:Human characters|Smith, Gordon Category:UNSC Marine Corps enlisted personnel|Smith, Gordon
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Gordy Haab is one of the three composers who worked on the ''Halo Wars 2: Original Soundtrack'' alongside Brian Trifon and Brian Lee White.
Sources
Category:Composers
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The Gorgon Assembly Vault was a shipyard of the Covenant, notable for mass-assembling the in the Ages of Discovery|Twentieth Age of Discovery, alongside the Forgemasters of Tanus.''Halo: Warfleet'', p. 76-77
Sources
Category:Shipbuilding companies
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|causeofdeath=Stabbed with an energy sword by Tomas Horvath
|parents=
|siblings=
|spouses=
|children=
|species=Jiralhanae
|gender=Male
|height=Nearly
|mass=About
|hair=Black
|eyes=Black
|affiliation=*Banished
*Bloodstars Witch's Eye
|rank=
|sn=
|notable=
}}
Gorian was a Jiralhanae in service of the Banished's Bloodstars#Banished|Bloodstars under the clan Witch's Eye.
Biography Gorian was among the many Banished soldiers on Installation 07 following Battle over Installation 07|the ambush on on December 12, 2559. During the opening stages of the Battle for Zeta Halo, Gorian had collected artifacts; his Phantom carried excavation tools and a selection of stone reliefs that were laser-cut from a larger slab or natural stone walls. These stone reliefs were carved with symbols that were not recorded in the UNSC's Forerunner database.
On December 18, several days after an explosion at the Silent Auditorium (location)|Silent Auditorium fractured the ring, Gorian and a Jiralhanae Captain were surveying a chokepointan area of the ring that was nearly fractured in two, with a land bridge connecting two fragments over a wide chasmwhen they picked up the scent of SPARTAN-IV program|Spartan Tomas Horvath. In the ensuing chase, the Jiralhanae pursued Horvath on their Phantom and destroyed the bridge, causing the fragment to break away. Horvath was caught on the fragment and was buried by a landslide as the fragment flipped. The Spartan managed to dig his way out, but was left stranded on the ring fragment. Meanwhile, Gorian's Phantom was attacked by an Aggressor Sentinel for destroying the alloys supporting the land bridge, and, in the ensuing crash on the same fragment, the Phantom pinned the Aggressor underneath its hull. Gorian himself was the sole survivor of the crash, but he was trapped between the Phantom's crushed hull and a jump seat near the cockpit; Gorian's shoulder was dislocated and he had three cracked ribs from the crash. After two days alone on the fragment, Horvath discovered the wreckage of the Phantom and Gorian. Without any alternative means to escape the fragment, Horvath freed Gorian. After a short brawl, the two formed a truce until they could escape the fragment, though both intended to kill the other once they have returned to the main fragment of the ring.
The two spent four days digging the Aggressor out from under the Phantom in hopes to hijack its impulse drive, then use it to fly across the ring's breach to the main fragment. On December 25, the two had dug out the Aggressor; Horvath's AI Elfie disabled the sentinel's operative directive and hijacked its impulse drive, allowing the duo to hold the sentinel by its arms while it flew across the breach. Halfway though the breach, Gorian struck Horvath; the ensuing struggle sent the Aggressor slamming into an embankment, and left Horvath severely wounded with an alloy shard impaled between his intestine and spleen. Gorian, having mentioned he would best Horvath in a fair fight prior, pulled the shard out and promised he would kill Horvath fairly the next time they met. Horvath crawled up the embankment and watched Gorian board Jega 'Rdomnai's Phantom. Sparing Horvath's life, Gorian did not notify the accompanying Banished forces of the Spartan's presence.
Some time in the following months, Gorian and Jega 'Rdomnai captured and tortured ONI operative Kate Stalling; they stole her research on the ring's Conspectus network. For months, Gorian took Stalling to multiple excavation sites in search of the Conspectus network hubs, but eventually he abandoned her in a cave at an excavation site. By the time Horvath found Stalling on 2560#March|March 4, 2560, she was in a terrible state from the torture, but before the Spartan lend Stalling his sidearm to commit suicide, she told Horvath of Gorian's actions and his intent to access the Conspectus network. Enraged, Horvath became determined to hunt down and kill Gorian.
On April 26, Gorian and 'Rdomnai reached a Conspectus hub and used a human prisoner of war as a Reclaimer to extract its data on the ring's current coordinates as well as its defensive systems. Observing the proceedings, Spartan Bonita Stone attacked the excavation team, aiming to retrieve the data stored within the sylloge node, thereby disrupting Escharum's plans. After Stone succeeded in stealing the node, Gorian, driving a Riuctda Workshop Ghost, grabbed her and dragged the Spartan by her helmet. Stone managed to break free, then ran for the surface, killing a number of Banished troops. Hopwever, 'Rdomnai eventually snuck up on Stone and killed her with his energy sword. Gorian and 'Rdomnai recovered the stolen node from her body, but they were unaware that Stone had ordered her AI Ouco to copy the data into her armor and corrupt the node itself, rendering it useless to the Banished. Gorian and 'Rdomnai then joined the Banished forces at Site Novem to breach the Conservatory (location)|Conservatory in search of the Monitor 117649 Despondent Pyre.
On May 14, Gorian led reinforcements from the Conservatory to a nearby beacon tower, where the Banished were Battle of the Beacon Tower|in battle against the boat crew. Gorian recognized Horvath from the distance, and confronted the Spartan. Horvath and Gorian entered a game of cat-and-mouse, with Horvath quickly running out of places to hide and Gorian exhausting his Jovokada Workshop brute shot|brute shot's grenades. As Gorian expended the last of his ammo, Horvath managed to drain his shields with a Jovokada Workshop spike grenade|spike grenade provided by Robin Dimik, putting them on equal footing. Gorian followed Horvath onto an overlook and tackled him, but Horvath punched the hilt of an energy sword into the side of Gorian's ribcage and activated it, cutting through Gorian's bones, tissue, and organs before coming out on the other side of his ribcage. Gorian was killed, but as the two fell upon a translocation pad, they were teleported to another part of the ring; the pad was then destroyed by a Banished Thrasher missile. Teleported to a partially collapsed mountain facility far away from the beacon tower, Horvath shoved Gorian's body off the side of the mountain.
Personality and traits
}}
Gorian is a sadistic and aggressive Jiralhanae that held a belief that the Jiralhanae lived for war. He enjoyed combat and was eager to fight; Gorian ordered Hectarius to stay out of his fight with Spartan Stone, as he wanted to reserve the right to kill her. When combined with his impatience, it made for an unpredictable fighter; when he and Horvath were being carried by a sentinel to the main ring fragment, Gorian decided to attack Horvath before they got across the gap.
Prideful and arrogant, Gorian boasted the accomplishments of Atriox and the Banished, all the while dismissing his enemies. He compared Horvath to kateukal pups, which he found small and stupid, and even called Horvath "pup". When the two held a truce on the stranded ring fragment, Gorian's pride would not let Horvath dictate when he rested or dug for the sentinel. His disregard for his enemies also made him react to Horvath's defiance with amusement. He threw food he had hunted and roasted at Horvath without hesitation, stating that he wanted to kill Horvath in a fair fight. When he approached Horvath at the beacon tower, he let out a deep, slow laugh before taunting Horvath.
Equipment Gorian wore red Bloodstar armor which is equipped with energy shielding. During his confrontation with Horvath at the beacon tower, he brought a brute shot and held extra ammo on a sling across his chest.
List of appearances
''Halo Infinite''
''Halo: The Rubicon Protocol''
Notes
Sources
Category:Banished members Category:Jiralhanae characters
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A ''gortoa'' is a List of animals|creature known to Sangheili. They are known to be driven and slaughtered.
List of appearances
''Halo: Oblivion''
Sources
Category:Animals
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Got it! is a ''Halo 4'' achievement added with the Champions Bundle. It was unlocked when the player, in Bullseye DLC matchmaking, acquired the M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher at the start of a match on Pitfall. It is represented by a rocket launcher over a stopwatch.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Tips Players could maximize their chances of beating other players to the Rocket Launcher by utilizing the Mobility Tactical packages|Tactical package, which would grant the player unlimited sprint as they raced for the weapon.
Sources
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File:H4 - Gotcha.png|right|100px
Gotcha! is a medal in ''Halo 4''. It is earned by killing an enemy player while they are building a M3063 deployable turret|turret in Dominion.
Category:Halo 4 multiplayer medals
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Gough is a UNSC Marine Corps|UNSC Marine.Halo E3 2000 Trailer|''Halo'' E3 2000 trailer
Biography File:Gothoutofammo.jpg|thumb|left|Gough, out of ammo, confronts a Major Elite, who is about to kill him. Gough was serving on the UNSC Pillar of Autumn|UNSC ''Pillar of Autumn'' in 2552, which crash-landed on Installation 04. There, Gough and the rest of his squad were to infiltrate a Covenant Empire|Covenant held bunker. Gough and two of his squadmates drove there on a M12 Force Application Vehicle|Warthog, Gough riding shotgun, while the other three members got there on foot.
Gough and the rest of the squad broke into the bunker, but lost Segur in the process. He and McLees (Marine)|McLees were tasked with guarding the entrance door to the bunker. They failed in their attempt to help their sergeant, who was ambushed and killed. Gough escaped in a Karo'etba-pattern Ghost|Ghost, while McLees covered him. Followed by two Ghosts and Type-26 Banshee|Banshees, his Ghost got shot down, however he was saved in time by the John-117|Master Chief. The two of them were the only survivors of the mission.
Production note He was named after Charlie Gough, one of the programmers in Bungie.
Sources
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Gov Aukland was a human aerospace engineer who, at some point in the 25th century, designed the GA-TL1 Longsword|GA-TL1 ''Longsword'' Interceptor/Strike Fighter, along with Thomas Levesque. The craft's designation of "GA-TL1" was derived from the initials of its two designers, with Aukland providing the "GA".Halo: The Essential Visual Guide, ''page 112''
Sources
Category:Human civilians Category:Human characters
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Governor is a political position held by a human in a human government. A governor is an appointed or elected official who holds executive jurisdiction over a planet, one or more of its states, territories, or districts.Halo: Contact Harvest, ''page 115'' A governor is a position in the Unified Earth Government and the United Rebel Front.Halo: First Strike, ''page 310'' (2010 edition)
A UEG planetary governor outranked a UNSC Armed Forces officer with an UNSC rank structure|O-5 pay grade. However, UNSC Fleet Command could overrule the governor's decision if such actions is decided necessary.Halo: Contact Harvest, ''page 166'' Planetary governors were not intended to know about a Planetary Security Intelligence, an AI that helped conduct defense operations and evacuations.Halo: Contact Harvest, ''page 184'' A Wikipedia:Motion of no confidence|vote of no confidence could be initiated against the governor if a colony's inhabitants did not believe the world's governor was fit for service.Halo: Contact Harvest, ''page 289'' In the event that a planetary governor did not act in a way that ensured the safety of a planet's residents, section two, paragraph eight of the internal security amendment of the UNSC colonial charter could be enacted to strip a colonial governor of title and privilege. This protocol gave control of the planet to the highest-ranked UNSC officer on the colony.Halo: Contact Harvest, ''page 324'' The Governor of Harvest employed their own secretary and headed the Parliament of Harvest|parliament that governed the planet.Halo: Contact Harvest, ''page 322''
Nils Thune was the last planetary governor of the agriculture world Harvest, before it was glassed by the Covenant. An unnamed governor held power in the region of Castra on Madrigal.Halo 3: ODST Pre-mission Evaluation/''Romeo'' The United Rebel Front's governors controlled rebel military bases and worlds. The title of governor was likely not formally recognized by the Unified Earth Government. Robert Watts was the governor of the URF base at Eridanus Secundus, before he was Assault on Eridanus Secundus|captured by SPARTAN-II program|SPARTAN-II Blue Team. After his arrest, Jacob Jiles became the governor of the base, until the Covenant destroyed the asteroid in 2552#September|September of 2552.Halo: First Strike, ''page 255'' (2003 edition); ''page 307'' (2010 edition) In the post-war era, the smart AI Sloan served as the democratically elected governor of the Liang-Dortmund Corporation|corporate-run mining colony of Meridian Station. Sloan is the first known AI to act in such a capacity. The city of Suraka on Carrow was led by a governor, who served as the head of state. The governor was an elected civilian, assisted with a vice-governor. Kait Adelie, Ellis Gass, and Lamar Edwards have served as governors of Suraka following Carrow's resettlement in the post-Covenant War period.''Halo: Envoy''
Presumably, the leader of a group such as the Governors of Contrition would also be known as "governor".
List of appearances
''Halo: The Fall of Reach''
''Halo: First Strike''
''Halo: Ghosts of Onyx''
''Halo: Contact Harvest''
''Halo 3: ODST Pre-mission Evaluation''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Dirt''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Halo: The Fall of Reach - The Animated Series''
''Halo 5: Guardians''
''Halo: Envoy''
Sources
Category:Government occupations
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The Governors of Contrition were a radical fringe section of the Covenant who believed that all creations of the Forerunner are sacrosanct.
Overview
They believed that all creations of the Forerunner are sacrosanct, most notably, they believed that the Flood were a creation of the Forerunners and as such are a perfect life-form. By extension, they believed that it was the duty of the Covenant to protect and even embrace the Flood. Despite their radical beliefs, the Governors of Contrition were apparently accepted in society, so long as their beliefs did not endanger others.
Shipmaster Tano 'Inanraree, a member of the sect, attempted to let the Flood aboard Incorruptible|his ship during the Battle of Installation 05. However, he was killed by one of his junior officers, Voro 'Mantakree.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:The Covenant Category:Organizations Category:Ideology
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Go, Chief! Gun It! is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 20-minute par time on the level Halo (Halo 3 level)|Halo. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty.
Trivia The name of the achievement is a reference to Cortana's final line of dialogue during gameplay in the level.
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Grab Some Cover is an achievement in ''Halo Infinite''. It is unlocked by unlocking the drop wall. This achievement awards the player 10 Gamerscore.
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Government of Suraka
*Surakan Militia Volunteers
|rank= General
|sn=
|notable=
}}
Grace is a General in the Surakan Militia Volunteers.
Biography
Grace was rumored to have worked with Colonel Robert Watts prior to his capture at the hands of Blue Team. Later, after the human population of Carrow was evacuated to Mars in anticipation of a Covenant attack, Grace was offered a position in the United Nations Space Command|UNSC. She declined this invitation.
After returning to Suraka, Grace served on a committee regarding militia staffing levels along with Ellis Gass and Kapoor.
From the command bunker situated underneath the Wulandari Building, Grace worked with Ellis Gass, Lamar Edwards, General Kapoor, and General Aru to formulate responses to the threat posed by the Voice of Maardoth and later the Sharquoi controlled by Hekabe, as well as dealing with the civilian refugee crisis. She coordinated with militia forces in order to probe Jiralhanae positions and was instrumental in the planning and execution of Operation: BUZZHAWK. After the operation's success, Grace and her staff traveled to the bottom of the crater in order to oversee the effort to clear the Forerunner facility of any remaining forces. She presumably left the scene before the initial Sharquoi attack on account of the fact that she survived past this point. Later, she led the effort to evacuate Suraka alongside Lamar, Kapoor, and Aru.
Personality and traits Grace suffered from exhaustion and stress during the events of the Carrow Conflict and was described to have bloodshot eyes, puffy and pale skin, and a simple ponytail.
List of appearances
''Halo: Envoy''
Sources
Category:Human characters Category:Surakans
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|causeofdeath=
|parents=
|siblings=
|spouses=
|children=
|species=Human
|gender=Female
|height=
|mass=
|hair=
|eyes=
|affiliation=*UNSC Navy
*UNSC Special Forces|Naval Special Warfare Command
**SPARTAN-II program
|rank=Petty Officer, Second Class
|sn=S-093
|notable=
}}
Grace-093 was a SPARTAN-II Program|SPARTAN-II supersoldier. She was the SPARTAN-IIs' principal explosives expert. During Operation: SILENT STORM in early 2526, she served as part of Gold Team, led by Joshua-029.
Biography
Grace-093 was a genetically, intellectually, and physically gifted child chosen for the SPARTAN-II project. She was abducted by the Office of Naval Intelligence and replaced with a flash clone when she was around six years old. She and seventy-four other children were taken to Reach in the Epsilon Eridani system. There, she was trained by the dumb AI|"dumb" AI, Deja and Chief Petty Officer Franklin Mendez, with the two serving as the Spartans' teacher and drill instructor, respectively. In 2519, she was taken alongside her fellow trainees to a Military Wilderness Training Preserve for a mission that required each trainee to be left alone in the woods with a only a single piece of a map. It was up to them to find one another so that they could piece the map together and locate the designated extraction point. The mission was ultimately a success. At another point during training, Grace and the others traveled to Emerald Cove for an underwater mission. There, they abandoned Mendez and lived on their own on an island for a few days. By July 14, 2523, Grace and her fellow Spartan-IIs had begun facing the formidable and ruthless UNSC Marine Corps' Tango Company in simulated war games. On March 9, 2525, Grace and the rest of the Spartan-II candidates underwent their augmentation procedures at Medical Facility Endurance orbiting Reach. After successfully enduring the procedures, Grace later attended a military funeral aboard the carrier, the UNSC Atlas, in the Lambda Serpentis system for the Spartans who died during the process. Afterwards, they all returned to Reach for their final training phase in the Highland Mountains.
After the Covenant attack on Harvest and the beginning of the Human-Covenant War, Grace and the rest of the Spartan-IIs were brought to the Reach FLEETCOM Military Complex, where Rear Admiral Michael Stanforth and the AI, Beowulf, briefed them on the Covenant. In response, the training of Grace and the rest of the Spartan-IIs was accelerated, and the Spartans were sent to Chi Ceti IV in the Chi Ceti system to receive their new MJOLNIR Powered Assault Armor from the Damascus Materials Testing Facility in order to combat the alien threat. While en route to Chi Ceti IV aboard the Paris-class heavy frigate, the , they were Battle of Chi Ceti|attacked by the Covenant warship, ''Unrelenting''. The ''Commonwealth'' was able to ward off the ''Unrelenting'' and the Spartans were deployed to Chi Ceti IV with Halsey, where they each received a set of armor. While the Spartans were returning to the ''Commonwealth'', the ''Unrelenting'' returned and engaged the frigate. To provide aid to the ''Commonwealth'', John-117 had Grace and the other Spartan-IIs use thruster packs to embark towards the ''Unrelenting'' so that they could destroy the warship with Anvil-II air-to-surface missile|Anvil-II AS missiles, though only John, Kelly-087, and Samuel-034 made it aboard. Grace and the others missed the ''Unrelenting'', but were picked up after the battle.
By early 2526, Grace had been assigned to Gold Team, led by Joshua-029. On 2526#March|March 5, Grace, her teammates, and eight other Spartans were organized into an assault squad led by John-117 with orders to board and capture a Covenant frigate, ''Radiant Arrow'', orbiting the planet Netherop. To accomplish this, they were all deployed from the prowler for an Extra-vehicular activity|EVA Naval boarding|boarding action. Using a flight of s for cover, the Spartans stealthily approached the alien vessel. They Skirmish over Netherop|boarded the frigate via its underslung hangar and eliminated the Covenant forces stationed there without the rest of crew realizing they had been boarded. As Blue Team|Blue and Green Teams pushed further into the alien vessel, John instructed Gold Team to collect weapons and corpses to be piled into the Banshees, which would then be pushed out into space for ONI to recover later on for study. Once that task was completed, Grace and her team acted as support for Blue and Green, watching their backs. As the two forward teams continued on, a sensor operator aboard one of the prowlers "accidentally" broadcast a transmission on the Spartans' COM|SQUADCOM, revealing their presence to the frigate's crew. Unbeknownst to them, the crewman's apparent mistake was part of an insurrectionist plot designed by Hector Nyeto, who intended to get the Spartans killed. With their presence known, Blue and Green Teams split up, with John leading his team to the bridge. John was unable to prevent the frigate's shipmaster from activating a self-destruct sequence, forcing him to order all of his teammates to abandon ship immediately. All of the Spartansincluding Gracemade it to safety before the ''Radiant Arrow'' detonated.
On 2526#March|March 8, 2526, Grace, Gold Team, and the other Spartans that had participated in the pervious mission were given a new assignment as part of Operation: SILENT STORM. They and the UNSC Marine Corps' 21st Space Assault Battalion would board and destroy Covenant vessels and Space station|stations in an attempt to slow their destructive Massacre of the Outer Colonies|advance through humanity's Outer Colonies. For the duration of this mission, the Spartans would be assigned to Task Force Yama, a small fleet of prowlers that would serve as both transport and support. As Fleet of Inexorable Obedience|a Covenant fleet was Attack on Etalan|currently glassing the colony of Etalan, the nearby world of Biko was chosen as the theater for the task force to launch its first attack. Specifically, Seoba Ice Quarry|an abandoned ice quarry on its third Natural satellite|moon of Seoba was selected to house the prowlers until the moment presented itself.
During the voyage through slipspace, Grace and the others trained with the ODSTs in the 's mission preparation hold. The Spartans made short work of the veteran marines in each exercise until Staff Sergeant Avery Johnson taught them some unorthodox strategies that proved to be much more effective against the supersoldiers. After four days of training, Colonel Marmon Crowther had them all gather in the ship's drop hangar to be briefed on the specifics of the operation. Despite their exemplary performance against his ODSTs, Crowther was still skeptical about deploying the Spartans to the front lines due to their inexperience on the battlefield, as well as their apparent young age, much to their frustration. Grace's squadmate, Daisy-023, was particularly vocal in her dissatisfaction.
Upon the task force's arrival at Seoba on 2526#March|March 18, 2526, Colonel Crowther planned to practice the mass deployment of the Spartans and ODSTs into the ice quarry, in an exercise dubbed Operation: ICE DANCE. However, entrenched insurrectionist forces were detected in the quarry, and they were preparing to stage a coup against Biko's chancellor. Crowther decided that ICE DANCE would proceed as planned, but now with the objective of taking the quarry from the rebels. An intense Battle of Seoba|battle ensued, with the Spartans leading the way. Blue Team focused on destroying a convoy of Civets moving to repair the rebels' damaged communications relay as the other Spartansincluding Grace and Gold Teamwere engaged elsewhere. Ultimately, the insurgents were soon defeated and the quarry fell under UNSC control.
The next day, Captain (NAVCOM)|Captain Halima Ascot, commander of Task Force Yama and captain of the ''Starry Night'', held a meeting to discuss the events of the previous day's battle. John was reprimanded for his maverick actions at the start of the battle, and his Spartans' experience was called into question once more. Due to some of Nyeto's sly comments, the truth about their young ages was revealed to the few personnel present at the meeting. Learning this disturbing fact, Colonel Crowther refused to send the Spartans into battle again, instead ordering them to guard the insurrectionists captured during the fighting and prepare them to be sent to Biko to be processed. While this meeting was being held, a Covenant Bloodstar Flotilla|flotilla was detected as it arrived in-system and began heading for Seoba. As the rest of Task Force Yama mobilized to meet the alien vessels, Grace and the other Spartans were sent to Subsurface Maintenance Grotto 6M430 where they would direct the captured insurgents onto Emmeline|a transport. While the line of roughly 300 prisoners marched onto the vessel, John noticed that a group of them were hiding the presence of an officer, General Harper Garvin of the United Rebel Front. He ordered the officer to step forward, but Petora Zoyas|another rebel presented herself instead, clearly trying to stall for Garvin. To show that he meant business, John grabbed the woman by her tunic lapels and threatened her with summary execution for interfering with a guard while on the field of combat, as per the UNSC Military Code of Conduct. John's plan worked and General Garvin presented himself. He began trying to pry information out of John, but this effort was interrupted when a situation with Captain Ascot's flagship was relayed over the task force's command channel. The ''Starry Night'' had been shot down on takeoff, crash-landing back into the quarry. Crowther was unable to send a unit of his Black Daggers to search for survivors without putting more prowlers at risk. Since they were the only unit available to assist, John decided that he and his Spartans would go for the ''Starry Night'' once the transport was loaded. After sending Garvin back to his people and ordering the transport pilot to launch, John had his Spartans move out, much to the concern of Joshua-029 and Kurt-051. Not only would they be disobeying a direct order from Crowther, operating without the support of the task force in such a situation would be very risky.
Grace and the others proceeded to the grotto's access vestibule and entered its airlock, sealing the inner hatch. With that, they stepped out into the dense sublimation fog enshrouding the quarry floor. Visibility was so poor that each of the Spartans could barely even see the ends of their rifles, but the flashes of plasma bolts could be seen dancing through the clouds above. John accessed the command channel and requested a Navigation point|waypoint leading to the downed prowler. Crowther quickly responded by asking what he thought he was doing. John stated that they were checking on the status of the ''Starry Night'' as they were the only unit that could do so at the moment, carefully choosing his words so that Crowther could deflect blame onto the Spartan if need be. This would make it more likely for Crowther to not stand in the way of their self-assigned mission. While John waited for a response, he signaled Joshua and Kurt to spread out their teams in a hundred-meter-wide search line. Grace and Gold Team spaced out on the right of the more tightly-gathered Blue Team, as Green Team spaced out on the left. In doing this, the Spartans would be more likely to find any debris from the ''Starry Night'' that might have otherwise been missed in the fog. John also ordered them to advance at a trotting speed, leading them away from the dockyards where Blue Team had engaged insurgents the day before. When Crowther still had not responded, John added over the command channel that they would simply take a look at the crash site and report what they found.
Finally, Crowther replied and acknowledged John's plan, but ordered him to not take action unless immediately warranted. He also informed the Spartans of Biko's naval response to the alien bombardment of Seoba and that Nyeto believed that the small Covenant flotilla would either be in full retreat or destroyed within the hour by the approaching overwhelming force. An inexact waypoint was placed on each of the Spartans' HUDs and John had them adjust course to match the new trajectory. With the fog still as dense as ever, John ordered them all to advance at a full run while keeping their eyes on their feet, since that was all they could see anyway. As they ran, the ''Emmeline'' departed the grotto and flew over the Spartans, churning up the fog and allowing a brief moment of visibility. Through the haze, they could see five Covenant vessels fire towards the transport as it crested the horizon.
As the Spartans neared the provided waypoint, the fog had lowered to shoulder-height, allowing the Spartans to discover that the ''Starry Night'' was indeed seemingly intact, but sat atop a large avalanche about seven hundred meters up the quarry wall. Frederic-104 spotted a Covenant intrusion corvette sliding over the rim of the quarry and descending over the prowler. Kelly-087 theorized that they may be trying to recover the ''Starry Night'' themselves. Realizing the danger, John declared to his teammates that the mission was no longer a rescue mission. Their primary objective was now to deny the Covenant from recovering the prowler and the data stored within. Opening the command channel again, he relayed this information to Crowther, who echoed John's concerns and insisted that they could not let the Covenant take possession of the ''Starry Night''. The vessel's navigation computer and other onboard data devices could reveal the locations of UNSC outposts, entire force deployments, or worse. Crowther asked Nyeto if there was any way that the prowler's Nuclear weapon|nuclear self-destruct system could be remotely activated, to which the lieutenant commander responded in the affirmative. However, there were only three positions that had access to that ability. The first two were the flight commander and wing commander, both of which were roles held by Captain Ascot, who was either dead or unable to be reached aboard the ''Starry Night''. The final person with the ability to remotely detonate the prowler was the captain of the ''Vanishing Point'', which was holding station two planetary orbits out from Seoba. At that distance, it would take nearly an hour for the request to be sent to the cruiser and for the return signal to arrive. By then, the Covenant might already have retrieved sensitive data from the wrecked prowler. Crowther began to reluctantly order the Spartans to prevent the ''Starry Nights capture, but John cut him off, assuring him that they would not fail. The Spartan requested that Task Force Yama assist them by keeping the assaulting corvettes off their backs. Nyeto began to say that their prowlers were not designed for ship-to-ship combat when Crowther interrupted him, promising that they would find a way. Crowther started to tell John to standby for instructions on how to manually activate the prowler's self-destruct, but he reassured the colonel that his Spartans already knew how to activate a Fury tactical nuclear weapon|Fury nuke.
Just then, a Karo'etba-pattern Ghost|Ghost appeared out of the fog, firing at John, who killed its Jiralhanae driver with his MA5B's M301 grenade launcher|underbarrel grenade launcher. Shortly after that was handled, more Ghosts entered the quarry, so John ordered Green and Gold Teams to deal with them as Blue Team went with him to the prowler. At this point, the looming intrusion corvette had begun deploying EVA-equipped Sangheili, Jiralhanae, and Kig-Yar warriors via gravity lift, with the first already looking for a way inside the ship. Another corvette crested the edge of the quarry, firing its main cannon on the Spartans. A plasma bolt narrowly missed John, and crashed into the fog-filled quarry floor. Grace was caught in the blast radius and cried out over SQUADCOM, prompting Joshua to order Daisy-023 to tend to her injured teammate. With the situation quickly deteriorating and Nyeto's support still setting up, John realized that immediate action was necessary. He ordered Blue Team to simultaneously fire on the avalanche just below the ''Starry Night'' with their grenade launchers to cause the vessel to fall to quarry floor and prevent the Covenant from gaining entrance. Despite Fred and Kelly's warnings that such an action could bring the whole slope down on top of them, each member of the team acknowledged and followed his order. As they has feared, the volley of grenades worked a bit too well, bringing the avalanche down on top of all twelve Spartans, but successfully delaying the Covenant in their boarding attempt.
Six of the Spartans were buried under the ice flow, with Grace's teammate, Naomi-010, becoming completely incapacitated. John-117 was also buried, but not totally immobilized. While he worked on freeing himself, John gave Fred command of the mission to board and destroy the ''Starry Night''. Fred and Linda-058|two Malcolm-059|other Spartans boarded the prowler as the available members of Gold and Green Teams coordinated attacks on the seemingly endless stream of enemy ground vehicles, supported by at least three Covenant corvettes. John freed himself from the ice flow and began helping repel would-be boarders while Fred's team prepared the vessel's Fury tactical nuclear weapon. Meanwhile, Nyeto's support finally arrived the form of strafing runs that destroyed two of the intrusion corvettes assaulting Gold and Green Teams. Just as the nuke was finished arming, the looming Covenant corvette finally made its move and began slowly levitating the ''Starry Night'' up and into its hold using a gravity lift. John ordered Fred's team to activate the nuke and flee from the prowler with the surviving crew, which they did via escape pod. He also warned the others that the nuke would detonate in thirty seconds, urging them to escape the blast radius immediately. Each of the Spartans made it to safety, including Grace. Colonel Crowther extracted them after the resulting electromagnetic pulse had dissipated. The blast also destroyed the intrusion corvette, and some of the Spartans assisted in the recovery of a Kelguid|starholo from its wreckage. They and the starholo were transported back to the ''Vanishing Point''.
On 2526#March|March 20, the six Spartans that had not been confined to the infirmary attended a funeral service for the two-hundred-and-three men and women who lost their lives at Seoba. Held in the command hangar of the ''Vanishing Point'' as it sat in a high parabolic orbit around Biko, the ceremony included an honor company of a hundred-and-one enlisted personnel in their dress blues, including the six Spartans and Avery Johnson. After the service, Lieutenant Commander Nyetonow the de facto commander of Task Force Yama after Ascot's deathapproached John-117, who asked if he'd reconsider sidelining them. Nyeto promised that the Spartans would be seeing all the action they could handle for the rest of the operation. However, Crowther again contested this on the basis of them being too young, forcing the lieutenant commander to back down by threatening him with a report to a UNSC board of inquiry. The Black Daggers would board the Fleet of Inexorable Obedience|incoming fleet alone. As everyone left the hangar, Crowther revealed to Johnson that he did not trust Nyeto. He believed that the Spartans were combat-ready, and he was instead sending them on a mission to disrupt Covenant supply lines at Etalan.
That same day, Grace-093, the other Spartans, Staff Sergeant Johnson, and Dr. Halsey left the Kolaqoa system aboard the ''Vanishing Point'', with two prowlers trailing them as escort. On 2526#March|March 22, the three ships dropped out of slipspace at Etalan and the ''Vanishing Point''s analysts spent the next four days observing the logistics fleet's movements, trying to discern which vessels should be designated as priority targets. By 2526#March|March 26, they felt confident that four of the fleet's fifteen vessels were equipment freighters carrying spare parts and other materials that would be used to keep the Fleet of Inexorable Obedience operational. At this point, the logistics fleet was seemingly preparing to leave Etalan and regroup with the main force, evidenced by the fact that they had begun syncing their orbits and bringing their fusion reactors to full power. Since time was running out, Grace, the rest of Gold Team, and Green Team were deployed in four S-14 Baselards with the objective of destroying the equipment freighters while Blue Team remained on the ''Vanishing Point'', preparing for their phase of the attack. The four Spartan-manned fighters flew at the center of a formation of twenty total Baselards, and the plan was for the squadron to pierce through the logistics vessels' screen of Banshees and Seraphs, then the eight Spartans would go Extra-vehicular activity|EV after faking the destruction of their Baselards. To camouflage their approach, their fighters were equipped with pods of chain-linked debris that would deploy upon the crafts' destruction. Then, the Spartans would board the target vessels and plant their HAVOK nukes before fleeing. Due to the high risk involved with performing these maneuvers, both teams were given strict orders to abort the mission if it became apparent that they would not reach their targets.
After Blue Team launched from the ''Vanishing Point'' in the captured Banshees from the ''Radiant Arrow'', they managed to infiltrate a larger formation of Covenant fighters. With that, the next phase of the mission began and Gold Team ejected from their Baselards as Green Team did the same. As planned, the eight Spartans boarded the four equipment freighters, planted their nukes, and abandoned ship before the nukes detonated. The fourth detonation Electromagnetic pulse|disabled the Banshee formation that Blue Team had infiltrated, forcing them to go EV. Afterwards, when the two escort prowlers moved to extract Gold and Green Teams from orbit over Etalan, their retrieval caused an unintentional diversion that drew attention away from Blue Team as they destroyed the logistics fleet's "Bladder ship|air-skimmers."
During the Covenant's Fall of Reach|invasion of Reach, she was designated Red-Twenty Three and assigned to Fred-104's Red Team under by John-117. Their mission was to defend the Orbital defense generator|generators for the orbital Magnetic Accelerator Cannon|MAC guns around Reach. As their D77-TC Pelican|Pelican, Bravo 001 was descending to the surface, it was shot down by Covenant AA plasma fire, and Mitchell|their pilot was killed. The Spartans were forced to jump to the surface of the planet, gaining many injuries and a few deaths.Halo: First Strike, ''page 11''
Grace was then assigned to Team Gamma|"Gamma" team, along with Anton-044 and Li-008. They were sent to evacuate Vice Admiral Danforth Whitcomb|Whitcomb. They found him but were unable to rally with the rest of the Spartans due to Covenant activity. They then retreated to Camp Independence, where they broadcast ''Oly Oly Oxen Free'' and went on hit and run missions for three weeks until they were found by John who recognized the Oly Oly Oxen Free tune.Halo: First Strike, ''pages 111-112'' They then proceeded to rescue Team Alpha|"Alpha" and Team Delta|"Delta" teams from the Forerunner Menachite portal complex|caves beneath CASTLE Base. Grace then boarded a captured Taaku Xur-pattern Spirit|Spirit and went to the captured ''Ascendant Justice'', under control of the AI Cortana.
The vessel then became trapped and ensnared when it tried to jump into Slipstream space|Slipspace. The Forerunner crystal Dr. Halsey found warped slipspace into an anomalous slipspace bubble, and several Sangheili survivors of the ship sabotaged its main drive conduit. Grace was designated Blue-Six during this operation. Despite the rogue plasma and an ambush by the Elites, Grace managed to survive, as did John-117, Frederic-104, and William-043. However, Anton-044, Li-008, and Petty Officer Second Class Shiela Polaski|Polaski did not survive.
Grace then participated in Operation: FIRST STRIKE, boarding the Covenant space station ''Unyielding Hierophant'' with the other Spartans. However, as they entered a temple, they were ambushed by Jiralhanae. Three rounds from a Type-25 Grenade Launcher|Brute Shot hit Grace in the stomach, and blew her midsection apart, killing her. John was forced to activate the fail-safe detonation system on her MJOLNIR Powered Assault Armor|MJOLNIR armor, and it self-destructed the armor's fusion pack. She took out four Elites and a dozen Unggoy in her "funeral pyre". John thought that Grace would have liked that.Halo: First Strike, ''pages 315-317''
Personality and description Grace was the Spartan-IIs' explosives expert. She could shape a charge to cut into a single steel bolt with only a whisper of sound, or rig a hundred thousand litres of kerosene to blow into a "firestorm from hell". Ironically, her temper was nonexistent. It seems that she liked ''calamari'', a type of seafood, which she fondly remembered eating during one of the Spartans' training missions to Emerald Cove.Halo: First Strike''', ''page 220''
List of appearances
''Halo: First Strike''
''Halo: Silent Storm''
Sources
Category:Human characters Category:UNSC Navy enlisted personnel Category:Spartan-IIs
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Graciona Chavelle was a human politician on the Outer Colony of Gao. Chavelle was the sixth President of the Gao Republic|President of the Gao Republic, having served in the office years before 2553. A suite in the Montero Vitality Center was named after Chavelle to commemorate her legacy and was decorated with images of her.
List of appearances
''Halo: Last Light''
Sources
Category:Human characters|Chavelle, Graciona Category:Politicians|Chavelle, Graciona
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Spartan Graduate is a ''Halo 3'' multiplayer achievement. It was awarded when the player completed the requirements for basic training on Xbox LIVE|Xbox Live and reached the rank of . To reach this rank, players only needed to complete one match in multiplayer. It is represented by a gray plate with two crossed BR55 Battle Rifle|Battle Rifles.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Rewards Unlocking this achievement rewards the player with the following;
ODST armor (MJOLNIR)|ODST multiplayer Armor customization (Halo 3)|armor permutation.
Additionally, players also lose access to the Basic Training playlist upon unlocking this achievement.
Sources
Category:Halo 3 achievements
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A Graf/Hauptman Solar/Saline Actuator is a system used by the 2553 Civilian Warthog and the M12 Force Application Vehicle|M12 Warthog. It is capable of converting up to 12 liters of fresh, brackish, or salt water into hydrogen quickly and efficiently, compacting any non-convertible detritus within the water on board and allowing a range of 200 kilometers from just overnight condensation catchments.
Sources
Category:Human technology
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Graham J. Alban, MD, MCNS, MCPP was a neuroscientist and psychologist who worked in the Office of Naval Intelligence's Special Projects division. He became disillusioned with the perceived injustices he found himself willingly committing through the SPARTAN-II program, leading to his suicide sometime after the year 2525 in the month of March. His brain was later used in the creation of the AI Black-Box.Halo: Mortal Dictata, ''page 490''
Biography
Dr. Alban expressed severe remorse for his actions in the SPARTAN-II program, calling the entire project "morally indefensible". He considered his actions (or rather, inaction) to be more reprehensible than Catherine Halsey|Dr. Catherine Halsey's, on the basis of his insistence that unlike himself, Halsey was devoid of a sense of morality and that the guilt she displayed was only a facade. In March, 2532 Alban committed suicide in a way that he was confident would cause little damage to his brain. He asked Vice Admiral Margaret Parangosky to preserve his brain and use it to create an artificial intelligence that would be used to support and protect SPARTAN-IIs.Halo: Mortal Dictata, ''page 491''
Parangosky granted Alban's wish. In 2552|August 2552, over 20 years after his death, Alban's brain was used as the template for an AI: Black-Box|Black-Box (BBX-8995-1).Halo: Mortal Dictata, ''page 492'' Black-Box would retain elements of his donor's personality, such as his hatred of Catherine Halsey and a deferential, apologetic demeanor toward Staffan Sentzke, the father of Naomi-010|one of the abductees.
Personality and traits Dr. Alban and then-Vice Admiral Parangosky regarded each other as friends, a sympathy the latter extended toward Black-Box. Alban was an atheist or agnostic, and believed that if God did exist, then He was an extremely neglectful father to have allowed humanity to behave in the way it does. He expressed in his suicide note that if he were surprised by the existence of either Heaven or Hell, then he would put in a good word for Parangosky at whichever gate he arrived in front of.Halo: Mortal Dictata, ''page 492''
Gallery
File:HtT-protoBB1.jpg|File with Alban's name on it of an image of an unidentified person's skeleton File:HtT-protoBB2.jpg|A scan of someone's brain with Alban's name on it File:HtT-protoBB3.jpg|Someone's spinal cord with Alban's name File:HtT-protoBB4.jpg|More scans with Alban's name on it
List of appearances
''Halo: Mortal Dictata''
''Hunt the Truth''
*''Hunt the Signal''
Notes
Sources
Category:Human characters|Alban, Graham Category:Scientists|Alban, Graham Category:Office of Naval Intelligence personnel|Alban, Graham
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Graham is a human Sedran resident and an acquaintance of Rowan Daoud|Rowan and Laura Daoud.Halo: Nightfall, ''Halo: Nightfall: Exposure|Exposure''
Biography On 2556|February 7, 2556, a Terrorist attack on Sedra City|terrorist attack occurred on Sedra City when a bioweapon was detonated. Graham was one of the thousands of Sedrans affected by the attack, infecting him with an unknown element. Along with Moira, Graham was brought to the Sedra Colonial Guard Hospital for treatment. Nurse Laura Daoud, an acquaintance of Graham and Moira, attempted to treat the two. However, their bodies continued to reject everything injected into them.
List of appearances
''Halo: Nightfall''
*''Halo: Nightfall: Exposure|Exposure''
Sources
Category:Human civilians Category:Human characters
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The Grammarian was a Forerunner Promethean who served alongside the Didact, the Confirmer and the Strategos.Halo: Cryptum, ''page 178''
Trivia The title "grammarian" refers to a scholar of language, or linguist.
List of appearances
''Halo: Cryptum''
Sources
Category:Forerunner characters Category:Warrior-Servants
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File:Granado.png|thumb|250px The Granado Tea and Coffee is a cafe in Galeria Andinos, located in Flamenco Street in the city of Promesa on Andesia.Halo 5: Guardians, multiplayer map, ''Plaza''
List of appearances
''Halo 5: Guardians''
Sources
Category:Andesia locations Category:Restaurants and bars
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The Grand Edict was a Forerunner who survived the Forerunner-Flood war. In 97,368 BCE, he ordered Despondent Pyre, the Monitor of Installation 07, to imprison the Xalanyn within Zeta Halo. Despondent Pyre pointed out the Xalanyn believed the Forerunners wanted to help them, but the Grand Edict replied that it didn't matter since the Forerunners' truth had to be preserved and that the Xalanyn could not be allowed to control time itself. He also ordered experiments to be conducted on the Xalanyn to discover how they had survived the Great Purification|Halo Array's firing. When Despondent Pyre expressed concern that she couldn't do this task alone, the Grand Edict informed her that the Criterion had ordered the deployment of Offensive Bias to assist her.
List of appearances
''Halo Infinite''
Sources
Category:Forerunner characters
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File:HINF Medal GrandSlam.png|200px|right
Grand Slam is a medal awarded in ''Halo Infinite'' multiplayer for killing two or more enemies with a Gravity hammer (fiction)|Gravity Hammer swing.
Gallery
File:HINF_TechPre_Medal_GrandSlam.png|The ''Halo Infinite'' version seen in the Technical Previews.
Category:Medals
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Grand Star Season was a Forerunner ceremony. On a certain day during the season, all Forerunner rates were permitted to wear similar ceremonial headgear.Halo: Cryptum, ''page 37''
List of appearances
''Halo: Cryptum''
Sources
Category:Festivals Category:Forerunner culture
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Grand Theft Halo is an achievement in ''Halo: The Master Chief Collection''. It is unlocked when a player boards five enemy-occupied vehicles during one match in ''Halo 2: Anniversary'' multiplayer. The achievement is worth 10 Gamerscore and can be unlocked in both matchmaking and custom games.
Trivia The achievement is a reference to the video game series ''wikipedia:Grand Theft Auto|Grand Theft Auto''.
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Granduin was a fabled fortress in the Zelfiss region on Janjur Qom, the San'Shyuum homeworld. During the War of Wills, the Reformists established a stronghold in the fortress. However, Granduin was undermined by Stoic forces and fell into the nearby seathe Great Apothtea.Halo: Broken Circle, ''page 86''
List of appearances
''Halo: Broken Circle''
Sources
Category:Janjur Qom locations
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Granions are a kind of civilian domestic transport aircraft employed by the Covenant.
Overview
Granions depart from typical Covenant design stylings, displaying a much more lavish series of ornate golden trims than standard purple nanolaminate plating. The rear of the ship has a long, sweeping tail.
Granions served as pleasure barges for the regal and clerical sects of Covenant high society, particularly inside the Golden City on High Charity. They generally served to transport prophets and their entourage, featuring an exterior forecourt for discussion and leisure and a series of private cabins below-decks for meditation, introspection and the use of Hookah tobacco|stimulants.
Small variants of Granion also existed, equipped to transport only a single San'Shyuum and their Sangheili Honor Guardsman|Honor Guard - who also served as the ship's pilot.
File:H2A Terminal10 Granion.png|250px|thumb|The scribe's Granion on High Charity. One such Granion was operated by an Unidentified San'Shyuum scribe in 2552, during which time he ruminated on the incorporation of the Unggoy into the Covenant as part of The Punished Deeds.
Trivia The Granion's usage is very broadly similar to the "''Runner''-class transport" - a non-canon vehicle that was Titan (canceled game)/Concept art|concepted for the cancelled Titan (canceled game)|''Halo'' MMO.
List of appearances
''Halo 2: Anniversary''
*Terminal (Halo 2: Anniversary)|Terminals
Sources
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Granite (from Latin ''granum'', meaning "grain") is a common and widely occurring type of intrusive, felsic, igneous rock. It has a medium to coarse texture, occasionally with some individual crystals larger than the groundmass forming a rock known as porphyry. Granites can be pink to dark grey or even black, depending on their chemistry and mineralogy. Outcrops of granite tend to form tors and rounded massifs. Granites sometimes occur in circular depressions surrounded by a range of hills, formed by the metamorphic aureole or hornfels. Granite is nearly always massive (lacking internal structures), hard and tough, and therefore it has gained widespread use as a construction stone.
The Highland Mountains on Reach were mountains of granite,''Halo: The Fall of Reach'', page 229 and the planet Onyx also had numerous deposits of granite forming hills and mesas.''Halo: Ghosts of Onyx'', page 124 Harvest's Harvest Parliament Building|parliament building was constructed of granite.''Halo: Contact Harvest'', page 79 Certain Forerunner structures on Installation 04|Alpha Halo were also made using granite, with an intricate level of Forerunner symbols|symbols embedded in their surfaces.''Halo: The Flood'', page ??
Sources
Category:Materials
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File:HINF_Medal_GrappleJack.png|200px|right
Grapple-Jack is a medal awarded in ''Halo Infinite'' multiplayer for grappling to and hijacking an enemy vehicle.
Gallery
File:HINF_TechPre_Medal_GrappleJack.png|The ''Halo Infinite'' version seen in the Technical Previews.
Category:Medals
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File:Enforcer - underside.png|300px|thumb|The underside of the Sentinel Enforcer, showcasing its powerful grapplers. Grapplers are a kind of gravitic tool employed by the Forerunners and their machines.
Overview Grapplers use invisible tendrils of Anti-gravity technology|gravitic technology to push, pull and manipulate objects at a distance. Depending on their scale, they can have the strength and dexterity of a child or scale up to be used for pushing and pulling asteroids and spacecraft. Grapplers can also be used to "lock" objects together and hold them in specific arrangements, depending on specific aesthetic tastes. Forerunner vehicles and even Forerunner starship|spacecraft may make use of grapplers in this manner alongside applications of hard light technology, creating vehicles that can be dynamically rearranged by the controlling ancilla to increase efficiency in the moment or compensate for damage. These systems were gradually abandoned as the Forerunner-Flood war took its toll, with newer ships utilising more locked-in shapes over dynamicism to due to resource constraints and the threat of the logic plague on artificial minds. During the conflict, starships often resorted to using Modular Dispersal Technology to detach parts of their spaceframes which had become subject to Flood infestation.
In warfare, grapplers are of limited use, though in extreme situations they can be used in combat in a manner similar to their much larger torsion driver cousins - in this manner they can be used to rip apart enemy craft and expose their insides to pinpoint weapons fire, though this usage is limited due to the grappler's limited strength and range. Sentinel Enforcers may use their grapplers to pick up larger enemy combatants such as vehicles, before proceeding to crush them in their claws.
Usage Grapplers are fairly ubiquitous among the Forerunners' creations. Many classes of Sentinel use them including the Enforcer, and various Strato-Sentinels such as the Assembler Sentinel|Assembler, Extractor Sentinel|Extractor and Steward Sentinel|Steward. Such uses are typically industrial in nature, though they can be used in combat roles should their defensive protocols be triggered.
On a larger scale, grapplers can be used in the hulls of vehicles and spacecraft, or other forms of architecture, to form dynamically-rearranging geometries to suit functional and aesthetic preferences as needed. The rate of Miners made use of complex arrangements of grapplers aboard their Forerunner mining ship|mining ships.
A similar tool of Covenant design, referred to as an "antigravity grappler" or "antigrav grappler", was employed by the empire for the purposes of mining and excavation - allowing even the Yanme'e to haul around large shards of excavated material. The effects of the antigravity grapplers are amplified when many are used in synchrony and trained on a single target. The combined antigravity fields emitted by several antigravity grapplers are capable of lifting a fully-armored SPARTAN-II Program|Spartan in the air.
It is unclear whether the Covenant's handheld grappler devices have any relation to their extremely similar Forerunner counterparts, though given the extremely similar operating function and the Covenant's tendency to reverse-engineer Forerunner technology for their own benefit, this is likely.
List of appearances
''Halo 2''
''Halo: Evolutions''
*''Blunt Instruments''
''Halo: Cryptum''
''Halo 2: Anniversary''
Sources
Category:Gravity technology Category:Covenant technology Category:Forerunner technology
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File:Enforcer - underside.png|300px|thumb|The underside of the Sentinel Enforcer, showcasing its powerful grapplers. Grapplers are a kind of gravitic tool employed by the Forerunners and their machines.
Overview Grapplers use invisible tendrils of Anti-gravity technology|gravitic technology to push, pull and manipulate objects at a distance. Depending on their scale, they can have the strength and dexterity of a child or scale up to be used for pushing and pulling asteroids and spacecraft. Grapplers can also be used to "lock" objects together and hold them in specific arrangements, depending on specific aesthetic tastes. Forerunner vehicles and even Forerunner starship|spacecraft may make use of grapplers in this manner alongside applications of hard light technology, creating vehicles that can be dynamically rearranged by the controlling ancilla to increase efficiency in the moment or compensate for damage. These systems were gradually abandoned as the Forerunner-Flood war took its toll, with newer ships utilising more locked-in shapes over dynamicism to due to resource constraints and the threat of the logic plague on artificial minds. During the conflict, starships often resorted to using Modular Dispersal Technology to detach parts of their spaceframes which had become subject to Flood infestation.
In warfare, grapplers are of limited use, though in extreme situations they can be used in combat in a manner similar to their much larger torsion driver cousins - in this manner they can be used to rip apart enemy craft and expose their insides to pinpoint weapons fire, though this usage is limited due to the grappler's limited strength and range. Sentinel Enforcers may use their grapplers to pick up larger enemy combatants such as vehicles, before proceeding to crush them in their claws.
Usage Grapplers are fairly ubiquitous among the Forerunners' creations. Many classes of Sentinel use them including the Enforcer, and various Strato-Sentinels such as the Assembler Sentinel|Assembler, Extractor Sentinel|Extractor and Steward Sentinel|Steward. Such uses are typically industrial in nature, though they can be used in combat roles should their defensive protocols be triggered.
On a larger scale, grapplers can be used in the hulls of vehicles and spacecraft, or other forms of architecture, to form dynamically-rearranging geometries to suit functional and aesthetic preferences as needed. The rate of Miners made use of complex arrangements of grapplers aboard their Forerunner mining ship|mining ships.
A similar tool of Covenant design, referred to as an "antigravity grappler" or "antigrav grappler", was employed by the empire for the purposes of mining and excavation - allowing even the Yanme'e to haul around large shards of excavated material. The effects of the antigravity grapplers are amplified when many are used in synchrony and trained on a single target. The combined antigravity fields emitted by several antigravity grapplers are capable of lifting a fully-armored SPARTAN-II Program|Spartan in the air.
It is unclear whether the Covenant's handheld grappler devices have any relation to their extremely similar Forerunner counterparts, though given the extremely similar operating function and the Covenant's tendency to reverse-engineer Forerunner technology for their own benefit, this is likely.
List of appearances
''Halo 2''
''Halo: Evolutions''
*''Blunt Instruments''
''Halo: Cryptum''
''Halo 2: Anniversary''
Sources
Category:Gravity technology Category:Covenant technology Category:Forerunner technology
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|service=Post-Covenant War conflicts
|affiliation=United Nations Space Command
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The grappleshot is a piece of wrist-mounted United Nations Space Command|UNSC equipment.
Overview
The grappleshot consists of a magneto-impulse projector, a high-tensile nanofiber line, and a self-sharpening Titanium-A armor|Titanium-A fluke contained inside a compact, modular casing. The device interfaces directly with the user's MJOLNIR GEN3 BIOS|MJOLNIR armor and BIOS systems. The grappleshot has a limited range of eight meters and the fluke cannot always attach itself to ultradense armor plating or Energy shielding|energy shielded surfaces. Only augmented personnel can use the grappleshot without extreme risk of injury.
The Grappleshot was the product of Project MAGNES in 2549. The grappleshot fires a Wikipedia:Grappling hook|grappling hook that can attach to a surface and pull its user towards it, allowing for easier traversal of their environment.
In 2559#October|October 2559, Fred-104 used his grappleshot to strangle an enemy Jiralhanae during Operation: WOLFE, before pulling himself even enough with the Jiralhanae to stab it in the back of the neck. John-117 made use of a grappleshot with his MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor [GEN3] Mark VI, during the Battle for Zeta Halo in 2560#May|May 2560.
In-game information
The grappleshot is a piece of usable equipment in ''Halo Infinite'', which the player can use to move rapidly towards a location or enemy. It can also be used to retrieve distant items, such as fusion coils or a Gravity hammer (fiction)|gravity hammer. The grappleshot can also be used to stagger Kig-Yar Freebooters and Kig-Yar Raider|Raiders, knocking their hand-held shields aside and briefly rendering them exposed. The grappleshot itself also deals minor damage, enabling it to finish off severely damaged enemies. After use, the grappleshot has a short cooldown time before it can be used again. If the grappleshot fails to connect to a surface, is used to stagger a Kig-Yar, or is used to finish off a wounded enemy, the cooldown will not be triggered. Like other pieces of equipment in the campaign, the grappleshot can be upgraded by collecting and spending Spartan cores.
The grappleshot is available in multiplayer as well, but with only 3 to 5 uses before running out of charges.
Upgrades In the campaign, the Grappleshot can be upgraded using Spartan cores.
Voltaic (1 Core): Grappleshot stuns grappled enemies for several seconds. Stunned enemies will either be electrocuted or will assume defensive postures and freeze in place.
Quickshot (2 Cores): Reduces Grappleshot cooldown by 40%.
First Strike (3 Cores): Delivers a powerful shockwave blast when holding the melee button while grappling.
Reachfall (3 Cores): Increases the damage and radius of the shockwave blast. Enemies within it will be stunned.
The grappleshot's Voltaic attack may not always stun grappled enemies. Typically, high ranking enemies, such as Jiralhanae Chieftains, will not be affected. However, there is a chance that even a common, low-ranking enemy will be able to resist the Voltaic attack. The player does not need to grapple an enemy to perform a First Strike. Reachfall will also stun nearby Marines.
During a cutscene in the mission ''Excavation Site'', John-117 uses his grappleshot to swing a loose container at Bassus, an ability not available during actual gameplay.
Production notes While the Grappleshot's first in-game appearance occurred in ''Halo Infinite'', the idea of a grappling hook has been around for many years, with Bungie or 343 Industries trying the mechanic on several prior ''Halo'' titles, ultimately shelving it due to the mechanic not working well.
Gallery
File:HINF Concept EarlyGrapple.jpg|Early concept art exploration of the Grappleshot that would ultimately inspire the design of the Shroud Screen. File:HINF Concept Grappleshot.jpg|Finalized concept art of the Grappleshot. File:HINF Grappleshot Concept.png|Finalized concept art of the Grappleshot, focusing on its function and how it mounts onto the user's arm.
File:HINF XGS 2020 Grappleshot in use.jpg|The Grappleshot being used in ''Halo Infinite''. File:HINF XGS2020 Grappleshot First Person.png|Grappling the underside of a Kywasky Workshop Gorespike cannon in the Halo Infinite Campaign Gameplay Trailer. File:HINF_XGS2020_Grappleshot_Fusion_Core.png|Grappling a Fusion coil in ''Halo Infinite''. File:HINF Grappleshot Icon.png|HUD icon for the Grappleshot in ''Halo Infinite''. File:HINF GrappleshotIcon.png|The grappleshot icon in the Campaign upgrade menu. File:HINF BeeOnAString.png|A Spartan-IV using the Grappleshot to board an AV-49 Wasp on Behemoth. File:HINF-Spuderman.jpg|An Aviator-clad Spartan-IV grappling with an oddball on Recharge. File:HINF Grappleshot staggers freebooter.png|A hit from the grappleshot staggers a Kig-Yar Freebooter. File:HINF Grappleshot stuns Brute warrior.png|John-117 uses an upgraded Grappleshot to stun a Jiralhanae warrior. File:HINF Grappleshot Elite First Strike.png|John-117 uses his Grappleshot to deliver a shockwave attack to a stunned Sangheili mercenary. File:HINF Grappleshot Shockwave attack.png|The resulting blast from the Grappleshot's shockwave attack. File:HINF Spec Ops Elite grappled.png|The grappleshot used to stun a cloaked Special Operations Sangheili. File:HINF Grappleshot Berserker close range.png|The grappleshot is used to stun a Jiralhanae Berserker at close range. File:HINF Grappleshot Banshee.png|The grappleshot being used to hijack a Banished Banshee. File:HINF Grappleshot warrior defensive posture.png|A grappled Jiralhanae warrior assumes a defensive posture. File:HINF Grappleshot warrior not affected.png|This grappled Jiralhanae warrior continues firing during a First Strike attack. File:HINF-AKISgrapple.png|An AKIS-II GRD-clad Spartan-IV using a grappleshot on Catalyst. File:HINF grappleshot hazard floor.png|The Chief uses his grappleshot to avoid a hazardous material spill. File:HINF Recovery Zapping Grunt.png|Using the grappleshot to electrocute a lone Grunt. File:HINF Grappleshot Brute Sniper.png|Using a grappleshot to stun a red Jiralhanae sniper. File:HINF Grappleshot Chosen Warrior.png|Using a grappleshot on a Jiralhanae Chosen Warrior. File:HINF Warlord Chieftain Reachfall stunned.png|A Jiralhanae Warlord Chieftain stunned by a Reachfall attack. File:HINF grappleshot kig yar raider kill.png|Using the grappleshot to finish off a Kig-Yar Raider. File:HINF grappleshot Bassus.png|John-117 uses his grappleshot to swing a container at Bassus. File:HINF Grappling.jpg|A third-person view of the grappleshot being fired. File:HINF-Overshield.png|A third-person view of the upgraded grappleshot being fired. File:HINF-AttackonTitan.png|Spartan-IVs using their grappleshots in tandem on Highpower. File:HINF S5KeyArt Clean.png|A grappleshot with the cruel tread effect.
List of appearances
''Become''
*''Step Inside''
*''Project Magnes (trailer)|Project Magnes''
*''Carry On''
*''Forever We Fight''
''Halo: Shadows of Reach''
''Halo Infinite''
''Halo: The Television Series''
*''Solace (TV Series)|Solace''
''Halo: The Rubicon Protocol''
Sources
Category:Equipment
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Grappling rounds are a specialized type of ammunition used by the UNSC to allow soldiers to scale heights or to secure ropes over long distances.
Overview
The rounds consist of harpoon-like shafts and rope bags. Once loaded into the barrel of a weaponsuch as an SRS99C-S2 AM sniper rifleand fired, the shaft becomes embedded in the target and a braided monoline uncoils, pulled by the grapple. Soldiers can then use this line for climbing.
During the Onyx Conflict, Kurt Ambrose ordered Linda-058, Frederic-104, Mark-G313, and Holly-G003 to use grappling rounds to scale the dome structure located in a Forerunner city to set up lookout positions and zip lines.
List of appearances
''Halo: Ghosts of Onyx''
Sources
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Fleet Admiral Graselyn Tuwa was a human flag officer of the UNSC Navy in command of a .
Biography Graselyn Tuwa hailed from Nephis, a moon of the gas giant Hephestes in the Tsiphone system. The Tuwa family held considerable power and status on her homeworld, with her sister Prudence Tuwa serving as the Premier of Nephis by 2553.
Throughout her career in the UNSC Navy, Graselyn Tuwa had gained a reputation for being a tough, sneaky tactician.Halo: Last Light, ''pages 324-325''
In 2553, Admiral Tuwa was in command of a , the flagship of a Navy battle group. That year, Tuwa was charged by Admiral Margaret Parangosky with bringing the Office of Naval Intelligence's 717th Xeno-Materials Exploitation Battalion to the human Outer Colony of Gao in the Cordoba system in search of Forerunner ancilla Intrepid Eye. While the battalion operated on Gao's surface, Tuwa's battle group remained just beyond the planet's orbit.
After the battalion was attacked on 2553#July|July 4, 2553, Tuwa was unable to have her task force send more than a handful of platoons to Gao's surface to aid the battalion under orders from Parangosky to prevent the UNSC from infringing on Gao's sovereignty and risking a planet-wide insurgency. On 2553#July|July 5, 2553, Tuwa and her task force attempted to mask their approach into Gao's orbit by taking the Cenobian Corridor, a route behind Gao's closest moon of Cenobia. However, the Gao Ministry of Protection anticipated this move and blockaded the route. Instead, Tuwa deployed several Pelicans and D102 Owls to aid the battalion, but several of these dropships were destroyed by the Ministry of Protection's fleet of patrol corvettes.Halo: Last Light, ''pages 268-271'' Tuwa later devised plans to extract the surviving forces of the battalion from the planet's surface.
Shortly after the conflict on Gao, Tuwa was promoted to the rank of Fleet admiral. In 2553#December|December 2553, Tuwa was assassinated and her family was abducted. Suspecting factions like the Keepers of the One Freedom and the Banished, the Office of Naval Intelligence retaliated by sending a Ferret team led by Veta Lopis to find her killer and rescue her family in Operation: RETRIBUTION. However, while forensic evidence showed that Tuwa was murdered by Jiralhanae, humans and Kig-Yar, suggesting the Keepers, the Ferrets discovered it to be a misdirection by Intrepid Eye through Dark Moon Enterprises. In reality, the true targets were Tuwa's husband and children who were the only survivors of the deadly asteroidea merozoite disease due to a unique mutation they carried.
After using the Tuwa family for two weeks to culture cells containing the mutation and thus asteroidea antibodies for a vaccine, they were murdered, their organs cut out and the bodies dumped in the detention center of the Keepers' Salvation Base in order to further frame the Keepers for the assassination and the murders. However, the Dark Moon operatives were encountered by the Ferrets in the process of leaving the bodies and they realized the scene was staged. The Ferrets recovered the bodies of Admiral Tuwa's family and used the forensic evidence recovered from them to continue the mission. After the destruction of the cryo-jars containing the family's organs and the deaths of Papa-10 and Lieutenant Bartalan Craddog, ONI came to the conclusion that Craddog was behind Project SLEEPING STAR and the effort to turn asteroidea into a bioweapon and thus the true culprit in the murders and remained unaware that Intrepid Eye was behind it.Halo: Retribution
List of appearances
''Halo: Last Light''
''Halo: Retribution''
Sources
Category:Human characters Category:UNSC Navy officers
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Grasping-Steady-Firmament was a naval architect in service of the Forerunner empire. During the closing days of the Forerunner-Flood war, Firmament worked with Lightning-Weaving-Helix to design the Keyship ''Anodyne Spirit''.Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet - ''Page 84''
Sources
Category:Shipwrights and naval architects Category:Forerunner characters
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The Gratney-Walis Hierarchical Aptitude Score, also known as GWAS, is a score given at Unified Combined Military Boot Camp presumably designed to evaluate a recruit's ability to function in a command environment, as well as their ability to give and receive orders. It most likely serves as an indicator of command potential.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole''
The future-Admiral Preston Jeremiah Cole scored a 94 during his tenure at UCMB, which was ranked "Exceptional".
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
Sources
Category:Tests and Evaluations
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Gratney was a human scientist. Along with Walis, Gratney developed the Gratney-Walis Hierarchical Aptitude Score, a score used at Unified Combined Military Boot Camp to evaluate a recruit's command potential.Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole"
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
Sources
Category:Human civilians Category:Human characters
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Grattius was a Jiralhanae serving aboard the Covenant Covenant cruiser|cruiser ''Rapid Conversion''. He was a part of Maccabeus' clan and was a veteran member of the crew.
Biography
Grattius was a part of Maccabeus' pack and served as the engineering officer on the Covenant cruiser ''Rapid Conversion''. After recovering the Unggoy Deacon Dadab and Huragok Lighter Than Some, the crew of the ''Rapid Conversion'' discovered the human agricultural colony of Harvest in the Epsilon Indi system. Maccabeus' assessment of the planet with the ship's Luminary showed thousands of relics, but the devout Chieftain was soon shocked to learn that Dadab believed that the planet was home to an Monitor|"Oracle". After a Skirmish on Minor Transgression|violent encounter with the Kig-Yar of the missionary ship|privateer ''Minor Transgression'', the humans on Harvest sent the crew of ''Rapid Conversion'' a message, appealing for peace and explaining the humans wished to meet with the aliens to give them a peace offering.Halo: Contact Harvest, ''page 229''
After the peace meeting went awry and hostilities between the humans and the crew of ''Rapid Conversion'' began, the cruiser was struck by rounds from Harvest's mass driver. Grattius informed Maccabeus of the damage to the ship.Halo: Contact Harvest, ''page 342'' Furious that his uncle allowed the ship to become disabled, Tartarus challenged Maccabeus for dominance of the pack. Grattius and Strab watched Tartarus kill the Chieftain and become leader of the pack. Grattius was the one that gave Tartarus the Chieftain's helmet. Strab and Grattius then bowed down to the new Chieftain.Halo: Contact Harvest, ''page 344''
List of appearances
''Halo: Contact Harvest''
Sources
Category:Jiralhanae characters Category:Covenant military personnel
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''Grattle-bah'' shrews are creatures native to the Jiralhanae homeworld, Doisac.Troy Denning's Twitter The offspring of ''grattle-bah'' shrews are called kits and they are known to fight fiercely to protect them in their bunkers.''Halo: Retribution'', ''Chapter 27''
List of appearances
''Halo: Retribution''
Sources
Category:Animals
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Gravball is a human sport that is played using a levitating ball on a repulsor court. As of 2558, gravball had been the most popular competitive sport in human space for nearly a century.
Overview Gravball is available on some schools' playgrounds. As a child on Eridanus II, John-117 was not allowed by the other children in Elysium City Primary Education Facility Number 119 to play the game because he always won.Halo: The Fall of Reach, ''page 25'' (2001) Bars, such as the officers' club in the UNSC Recreational Facility 6055-NA-A, often feature screens displaying gravball matches for the patrons' entertainment.Halo: Fractures, "A Necessary Truth"
A table game named "Gravity Ball", played in bars such as Eddie's In The Rock in the Rubble, may be a smaller-scale variant of the game.Halo: The Cole Protocol, ''page 63''
Ricochet is a variant of gravball used for training by United Nations Space Command|UNSC drill instructors. Likened to "combat basketball", Ricochet combines combat simulations with the gameplay of traditional gravball. The SPARTAN-IV Program|Spartan-IV complement aboard the recently incorporated Ricochet into the ship's training decks as part of their War Games exercises.
Under the rules of ''Infinity'' War Games, Ricochet players earn 20 points for throwing the ball into the enemy's goal and 50 points for running it in. The first team to 150 points wins. It is unknown whether these rules apply to regular gravball.
Gallery
File:Ricochet armor.jpg|A Spartan-IV playing Ricochet on Pitfall in ''Halo 4''. File:H2A-Ricochet.png|A Sangheili playing Ricochet on Shrine in ''Halo 2: Anniversary''.
List of appearances
''Halo: The Fall of Reach''
''Halo: The Cole Protocol''
''Halo 4''
''Halo 2: Anniversary''
''Hunt the Truth''
''Halo: Fractures''
*''A Necessary Truth''
''Halo: Legacy of Onyx''
Sources
Category:Gaming
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Gravedigger is an achievement in ''Halo 5: Guardians'', awarded for finding a skull in the campaign.
Sources
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|affiliation=United Nations Space Command
|branch=UNSC Marine Corps
|type=Orbital Drop Shock Troopers
|role=
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|battles=Battle for Zeta Halo
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Gravediggers is an ad hoc unit formed during the Battle for Zeta Halo. It is composed of Orbital Drop Shock Troopers from the United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps originally attached to in 2559.
History
Following the loss of the organized UNSC resistance at the crashed , a ragtag group of hardened ODST veterans formed the Gravediggers as a guerilla unit. By March 3, 2560, the Gravediggers had built a reputation among UNSC survivors for being effective at taking out Banished supply runners and raiding parties.
List of appearances
''Halo: The Rubicon Protocol''
Sources
Category:Orbital Drop Shock Trooper units
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Gravelord is an achievement in ''Halo 5: Guardians'', awarded for finding every skull in the campaign.
Sources
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Gravemind is an achievement in Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista, and ''Halo: The Master Chief Collection''. In the PC game it is worth 30 Gamerscore and is unlocked by beating the level Gravemind (level)|Gravemind on Normal, Heroic, or Legendary. In ''The Master Chief Collection'' it is only worth 10 Gamerscore, though it can also be unlocked on Easy.
In the PC game, it is represented by Cortana's head. In ''The Master Chief Collection'' it is represented by a screenshot of the Gravemind holding the Arbiter and the Master Chief captive.
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Gravemind may refer to the following:
Gravemind - The controlling intelligence of the Flood.
Real world Gravemind Medal - The medal obtainable in the ''Halo 4'' multiplayer gametype Flood (gametype)|Flood. Gravemind (level) - The eleventh ''Halo 2'' campaign level.
*Gravemind (level)/Walkthrough - A walkthrough for the level written by Halopedia. Gravemind (achievement) - An achievement in Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista and ''Halo: The Master Chief Collection''. Gravemind (music) - A piece from the ''Halo 3 Original Soundtrack''.
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Gravemind is the twelfth campaign level of ''Halo 2''. The level takes place within High Charity, after the Gravemind teleports John-117 there. The Prophet of Truth has the Activation Index|Index, and the Master Chief must get to him before he leaves for the control room of Delta Halo. As the player travels through High Charity, they experience the beginning of the Great Schism.
Strangely enough, apart from the opening cutscene, there is no contact with the Gravemind or the Flood. Also, the word "Gravemind" is not mentioned until two levels later in High Charity (level)|High Charity. This is the first level where Jiralhanae are fought, and is one of only four missions where there are no human weapons. This is the first level in which you can use the Type-25 Grenade Launcher|Brute Shot and the Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle.
Transcript
''John-117|The Master Chief begins to wake up, and sees a red circle of lights on the ceiling of some underground area, and helf aloft by a tentacle. (In the ''Anniversary'' version, he wakes up to himself being wrapped by a huge tentacle dragged along a corridor into a huge chamber.) Eventually, he is brought towards the head of a massive creature: the Gravemind.''
Cortana: "What...is that?"
''The Master Chief is held in front of the Gravemind's head, a mass of fleshy mandibles. It speaks in a deep, gravelly voice.''
Gravemind: "I...? I am a monument to all your sins."
''As the Gravemind talks, it breathes out Flood spores. (In the Anniversary version, the Chief looks up and notices he is not alone.) Two tentacles bring forth a struggling Thel 'Vadamee, as they are held next to each other.''
John-117: "Relax. I'd rather not piss this thing off."
Thel 'Vadamee: ''(surprised)'' "Demon!"
File:HTMCC-H2A NoSalvationOnThisRing.png|thumb|275px|The Gravemind reveals itself to John-117 and the Arbiter.
''The Gravemind makes loud huffing sounds, and indicates the Master Chief (and drags him closer in ''Anniversary'').''
Gravemind: "This one is machine and nerve, and has its mind concluded." ''(a tentacle wraps around Master Chief's head in the original, but disturbingly pets the Chief's helmet in ''Anniversary'', then indicates 'Vadamee)''
''The Gravemind makes another brief huff, before indicating 'Vadamee (and dragging him closer in ''Anniversary'').''
Gravemind: "This one is but flesh and faith, and is the more deluded."''(shakes the Arbiter around and turns him upside down)''
Thel 'Vadamee: "Kill me or release me, Flood|parasite. But do not waste my time with talk!"
Gravemind: "There is much talk. And I have listened. Through rock, and metal, and time. Now I shall talk, and you shall listen."
''It raises two tentacles, one wrapped around a 2401 Penitent Tangent|red Monitor, the other merged with an infected Prophet of Regret.''
2401 Penitent Tangent: "Greetings! I am 2401 Penitent Tangent. I am the Monitor of Installation 05."
''Regret struggles to speak through his excruciating pain.''
Prophet of Regret: "And... I am the Prophet of Regret, Councilor most High... Hierarch of the Covenant Empire|Covenant!"
''2401 Penitent Tangent sees the Master Chief.''
2401 Penitent Tangent: "A Reclaimer? Here? At last! We have much to do. This facility must be activated if we are to control this outbreak!"
Prophet of Regret: "Stay where you are! Nothing can be done until my sermon is complete!"
2401 Penitent Tangent: "Not true. This installation has a successful utilization record of 1.2 trillion simulated and Great Purification|one actual. It is ready to fire on demand."
Prophet of Regret: ''(to the Arbiter)'' "Of all the objects our Forerunner|Lords left behind, there are none so ''worthless'' as these Oracles!" ''(yells)'' "They know ''nothing'' of the Covenant religion|Great Journey!"
2401 Penitent Tangent: "And ''you'' know nothing about containment! You have demonstrated ''complete'' disregard for even the most basic protocols!
Gravemind: "This 2401 Penitent Tangent|one's 'containment'..." ''(gives a disgusted huff)'' "And this Prophet of Regret|one's 'Great Journey'... are the same."
''It lowers its tentacles, and Regret shrieks in fear.''
Gravemind: ''(to 'Vadamee)'' "Your Prophets have promised you freedom from a doomed existence, but you will find no salvation on this Halo|ring. Forerunner|Those who built this place knew what they wrought. Do ''not'' mistake their intent, or all will perish Forerunner-Flood War|as they did before."
''At this moment, 'Vadamee stops struggling against the tentacles. He stares somewhat curiously at the Gravemind.''
John-117: "This thing is right. Halo is a weapon. Your Prophets are making a big mistake."
Thel 'Vadamee: "Your ignorance already destroyed Installation 04|one of the sacred rings, Demon. It shall not harm another."
Gravemind: "If you will not hear the truth, then I will show it to you. There is still time to stop the activation Index|key from turning, but first it must be found." ''(indicates each in turn)'' "You will search High Charity|one likely spot, and you will search Control Room (Installation 05)|another. Fate had us meet as foes, but this ring will make us brothers."
''Master Chief and 'Vadamee disappear in teleportation rings. Fade to black, fade in on High Charity.''
File:H2A - Great Schism.jpg|thumb|275px|The beginning stages of the Great Schism.
''A swarm of Covenant ships attack each other outside of High Charity. Fade in on the walkway outside the Council Chamber, Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen guard the gates from Unggoy and Kig-yar rioters.''
Prophet of Truth: "We are, all of us, gravely concerned."
''Cut to Council Chamber. A line of Jiralhanae Honor Guardsmen stand at attention. An Unggoy cameraman focuses a holographic camera on Truth as he delivers his propaganda, while the Prophet of Mercy watches from aside.''
Prophet of Truth: "The release of the Flood|parasite was unexpected, unfortunate. But, there is no need to panic. In truth, this is a time to rejoice. A moment that all the Covenant should savor." ''(raises the Activation Index|Index)'' "For the Sacred Icon has been found. With it, our path is clear, our entry into the Divine Beyond guaranteed! The Great Journey is nigh..." ''(the Unggoy notices the Master Chief appearing out of thin air behind him)'' "...and nothing, not even the Flood, can stop it!"
''The Chief looks down at the shocked Unggoy.''
John-117: "Boo."
''The Unggoy yelps, throws up his Type-33 Needler|Needler, and flees. The Master Chief catches the Needler and aims it at Truth. Two Jiralhanae Honor Guardsmen shield the Prophets with their energy stave|pikes.''
Prophet of Truth: "Kill the Demon!"
''The Prophets and some Jiralhanae escape through a gravity lift, leaving two Jiralhanae behind.''
{''Gameplay''}
Cortana: "Brutes! The faster you can kill these Brutes, the better." ''(The Chief kills one Brute.)'' "They don't have shield generators, but take them out before... It's berserking!"
''Several Unggoy emerge from side doors in the chamber to provide support for the Jiralhanae. Soon the Master Chief kills all Covenant in the room.''
Brute (loudspeaker): "The Demon has infiltrated the Council Chamber?! Protect the Hierarchs! Seal the exits!"
Cortana: "Oh, I don't think so."
''Side doors open up, unleashing waves of Jiralhanae and Unggoy upon the Chief. After a protracted battle, the Chief is able to kill all Covenant troops in the room:''
Cortana: "Put me down on one of the pedestals near the door."
''If you approach where Truth was sitting before:''
Cortana: "They've locked it from below. There's a door at the other end of the chamber."
''The Spartan approaches the door, and Cortana's hologram appears on one of the two pedestals.''
Cortana: "That Prophet, Truth. He has the Activation Index|Index! You've got to take it from him. Let me get these doors. ''(The doors open)'' Go! It will be easier to track Truth if I stay in the network."
''If the player continues to wait:''
Cortana: "Don't worry. You can pick me up later."
''The Master Chief fights his way through many Jiralhanae and Unggoy, including an Unggoy Heavy operating a Shepsu-pattern plasma cannon|plasma turret and eventually makes it to the ledge where Thel 'Vadamee was tortured and branded with the Mark of Shame. Here, more Covenant troops, including Kig-Yar try to stop the Spartan's progress. Reinforcements soon arrive from a gravity lift at the far end of the ledge. Eventually a group of three Jiralhanae arrive, one with a red flag attached to its harness.''
Cortana (COM): "Watch out for the Jiralhanae Captain|Captain, it's got a Type-25 Brute Shot|Brute Shot!" ''(Note that the Brute Captain with the Brute Shot first shows up in the Council Chamber on Legendary.)''
''The Chief soon kills all Covenant.''
Cortana: "Truth is moving through the lower levels of the tower. I'll reverse this Grav Lift. Drop down, try to cut him off."
''If the player stalls:''
Cortana: "It's safe, really. Just step in."
''If the Chief continues to wait around:''
Cortana: "After that stunt on the ''Cairo Station (station)|Cairo'', I ''know'' you're not afraid of heights."
''If the Chief still stalls:''
Cortana: "Fine, I won't watch. Meet you at the bottom, okay?"
''The Chief drops down the Gravity Lift, kills a pair of surprised Unggoy and Kig-Yar, and enters another hallway. More Covenant troops appear.''
Brute (loudspeaker): "Reinforce all approaches to the holding pens. Slay the Demon on sight!"
Cortana: "They're beefing up their patrols. Stay sharp."
''The Chief enters a cross section, but with both left and right doors locked, he continues ahead.''
Cortana (COM): "Wait a minute! I'm reading UNSC Marine Corps|Marine IFF transponders. The signals are originating somewhere below your position."
''The Chief defeats another group of Covenant troops in the corridor, along with a trio of Kig-Yar that enter from the cross section the Spartan previously passed.''
Cortana: "There's another lift in the next room."
''He exits and finds a two-leveled, large room with a Gravity Lift, guarded by a pack of Jiralhanae with Kig-Yar support. The Master Chief eventually eliminates them and reaches the lift on the lower floor.''
Cortana: "Here, Chief. Jump in."
''The Chief takes the gravity lift down. He passes a level, alerting a pair of dozing Unggoy and a Jiralhanae, and continues down. Immediately he passes another level, and catches a glimpse of a dead Sangheili Honor Guard Ultra with an Type-1 energy sword|energy sword lying beside it. He finally reaches the bottom, guarded by a Jiralhanae with its back on the Spartan.''
Cortana (COM): "There are two groups of Marines in the detention block. I'll zero in on their locations, you neutralize the guards... quietly."
''The Master Chief engages the Covenant soldiers in the room, and succeeds in killing them, as well as several troops that arrived from the lower levels of the detention center.''
Cortana: "Chief, come to the lower level. The Marines are just inside, careful of the guards."
''(Note: Some times, Cortana will have you free the Marines in the middle level first)''
'' The Chief drops down two levels lower, clears the guards outside the doors and enters the brig. He encounters a patrolling Jiralhanae with it's back to him and four sleeping Unggoy, the Chief ambushes the unwary Covenant and eliminates them. Once all enemies are dead the brig doors unlatch, and the Marine POWs arm themselves with dropped Covenant weapons.''
Cortana: "Listen up, Marines! The Chief's hunting a Prophet, and you're gonna help him kill it."
Marine: "Affirmative!"
''or''
Marine: "No sense sticking around here!"
Cortana: "One more group of Marines to go, Chief."
''The squad exits the brig and immediately come under attack by more Covenant guards on the mid level.''
Cortana: "Chief, come to the middle level. More guards, get ready."
''The team levitates up to the mid level and frees the second group of Marines, who arm themselves, again, with dropped Covenant weapons.''
Cortana: "That's all the Marines, Chief. Good work."
Cortana (COM): "We'll get out of here the same way we came in - the central Grav Lift."
Cortana (COM): "Hostile reinforcements coming down the lift!"
''A large team of Covenant troops come down the gravity lift, and set up plasma turrets around the platform. The team ascend to the top level and after a struggle manage to kill all of the Covenant.''
Cortana: "The lift is clear. Step on in."
''The Marines, one by one, step into the lift and leave the area.''
''If the player stalls:''
Cortana: "We've got to get after Truth, Chief. Step into the lift."
''The Chief enters the lift and is sent to a room with Marines waiting. The dead Honor Guard Ultra Sangheili seen earlier still lies on the ground.''
Prophet of Truth (loudspeaker): "Fear not, my brothers! The Sacred Icon is secure. It was Tartarus and his Brutes who took the Icon from the Flood, and for that they have our thanks."
Cortana (COM): "Excellent! Truth is broadcasting on the move. It'll make him much easier to track."
File:HTMCC-H2A Three Way Battle.jpg|thumb|300px|Two Marines coming across a battle between Sangheili and Yanme'e.
''Three Sangheili run out of a nearby door, under fire from a lance of Yanme'e. The team eliminates them and enters through the open door. They continue into a hallway, walk pass another dead Honor Guard Ultra lying on the floor, and encounter a pair of Sangheili Honor Guardsman|Sangheili Honor Guardsmen fighting several Jiralhanae and another lance of Yanme'e. After all the Covenant are dead, another swarm of Yanme'e emerge from the door and attack the team. The team eliminates them and reach a cross section where a dead Mgalekgolo lies. The team continue into the next hallway.''
Prophet of Truth (loudspeaker): "The Elites have failed to protect the Prophets, and in doing so, have put all our lives at risk. Let no warrior forget his oath, 'Thou, in faith, shall keep us safe, whilst we find the Path.'"
Cortana (COM): "I've got a fix on Truth just outside this tower, Chief. There's an exit nearby - hurry!"
''The team enters another corridor, and sees a pair of Jiralhanae and a group of Kig-Yar attacking three Sangheili Honor Guardsmen. They manage to eliminate the warring Covenant and continue onward, passing another dead Mgalekgolo as they leave the area. They enter another area, patrolled by a pair of live Mgalekgolo, who are eventually eliminated by the Chief after a struggle.''
Prophet of Truth (loudspeaker): "With my blessing, the Brutes now lead our Covenant fleet|fleets! They ask for your covenant Empire|allegiance, and you shall give it."
Cortana (COM): "You wouldn't believe the number of kill-systems the Covenant are throwing down around me. Not to worry, it's pretty sloppy stuff. I guess they never expected a hostile intelligence to penetrate their networks from the ''inside''."
''The door in front of the team opens, revealing a duel between an energy sword-wielding Sangheili Honor Guardsman and a Jiralhanae on a platform on the top floor of the first Valley of Tears A|Valley of Tears. Eliminating the victor of the duel as well as the Kig-Yar Snipers in the distance, the team continues downwards, finding more Sangheili fighting a Jiralhanae under a deployable lookout tower. A group of Yanme'e fly down and attack another Mgalekgolo on the lower floor, but are soon intercepted by a pair of Sangheili Rangers. The team hikes up and finds a door, guarded by a single Jiralhanae. They eliminate it and exit the Valley. Behind the door reveals a wide and long staircase, splattered with purple blood. They walk down the slope.''
File:H2A-Brutes vs Elites.jpg|300px|thumb|A bitter rivalry erupts into all-out war.
Cortana (COM): "The Covenant Great Schism|just destroyed two of their own ships! And I'm hearing reports of small arms fire throughout their fleet."
Prophet of Truth (loudspeaker): "Creatures of the Covenant: the path is broad, and we shall walk it side by side!"
''The teams exits and finds a gravity conveyor. They step into it and begin to convey to the other side. A slipspace rupture opens on their far left, and the emerges from it.''
File:H2A-In Amber Clad In High Charity.png|thumb|300px|The , now overrun by the Flood jumps inside ''High Charity'' as the Flood prepare to crash it into the city.
Cortana: "Slipspace rupture... It's ''UNSC In Amber Clad|In Amber Clad''!"
''The'' In Amber Clad ''flies by overhead.''
Prophet of Truth (Loudspeaker): "Be glad! A reward for all your toil and all your sacrifices is near at hand."
''The team reaches the other side as the sound of ''In Amber Clad'' crashing is heard.''
Cortana: "Hailing... No response. She crashed into another tower ahead of our position. I'll keep trying to make contact, but I'm not registering any human vital signs."
''A Kig-Yar Sniper notices the team, and they quickly eliminate it. A pair of Unggoy and a pair of Sangheili turns by the corner and attacks the team. Soon two Jiralhanae appear and fire at the Sangheili. The team eliminates the Covenant troops and reaches the Hanging Gardens A|first Hanging Gardens. Intense fighting between Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen and Special Operations Sangheili rages over it. The team eliminates the troops and a pair of Sangheili Rangers emerges from the tower. After clearing the area, the team continues and encounters another Gravity conveyor. Several Unggoy and Sangheili appear, one of them wielding an energy sword emerge, and begin to fire at the Kig-Yar led by two Jiralhanae on the other side, who moves to the side the Sangheili-led forces are on. The team eliminates all the Covenant and enters another door, which leads into the Mid Tower. A group of Yanme'e fly by the narrow corridor, unaware of the human presence.''
Prophet of Truth (loudspeaker): "At this moment, the Council is gathered on Installation 05|Halo, to see the Icon secured."
Brute (loudspeaker): "Rise, pack brothers! Cast down the Sangheili|Elites!"
Prophet of Truth (loudspeaker): "There are those who said this day would never come. What have they to say now?"
Brute (loudspeaker): "Once the towers are clear, we'll drive them from the lower district!"
''Continuing down the corridor, the team arrives at a small area with a Gravity Lift in the middle of it and plants on the lower level. Yanme'e and Sangheili Rangers fly around the narrow space, firing at each other. A Sangheili Honor Guardsman and Special Operations Sangheili provide support fire, but are soon intercepted by a pair of Jiralhanae and two Kig-Yar. The team clears the area and advances into another narrow corridor. Exiting the Mid Tower, the team find another Gravity Conveyor.''
Prophet of Truth (loudspeaker): "I have listened to the Oracle, and it confirmed our deepest hope. The Great Journey begins with Halo Array|Halo."
Brute (loudspeaker): "The Elites are falling back to the Mausoleum of the Arbiter|Mausoleum. Fools! Their Arbiter can do nothing for them now!"
Prophet of Truth (loudspeaker): "Who would doubt the Prophets? What have they foretold that has not come to pass?"
''They move on to the other side, reaching the second Hanging Gardens B|Hanging Gardens. Panicking Unggoy run around it, soon coming under attack by a pair of berserking Jiralhanae. The team kills all Covenant present and continues to the next Gravity Conveyor, and enters a door. Now on the bottom of another wide and long staircase, the UNSC forces are attacked by a trio of Jiralhanae, who fill the air with grenades from their Type-25 Grenade Launcher|Brute Shots. Moving up as they eliminates the Jiralhanae, they reach the door at the top and arrives at the second Valley of Tears B|Valley of Tears. A single Sangheili defends itself from a Jiralhanae and a Kig-Yar Sniper, while another Jiralhanae attacks a pair of Unggoy near the pond below. Several more Unggoy are present nearby, trying to fend off the Jiralhanae. The opposite door opens, and three Sangheili, one of them an Honor Guardsman, along with a Type-33 fuel rod gun|fuel rod gun-wielding Unggoy Heavy, who proceeds to fire at both the UNSC forces and the Jiralhanae. Scaling the Valley, the team hikes up a slope, meeting two energy sword-wielding Stealth Sangheili|camouflaged figures, followed by several Special Operations Unggoy. After eliminating the troops, the team enters another door into an area held by the Sangheili-led Covenant. A Sangheili as well as several Unggoy patrol the area.''
''The team kill the Covenant present, silently or not and continue into the next room, meeting more patrolling Sangheili and Unggoy, who are all Special Operations units. Shortly after, a Jiralhanae and two Kig-Yar launch an attack on the area from the opposite door. Caught in a crossfire, the Sangheili-led forces are wiped out before the humans and Jiralhanae-led Covenant turn their attention to each other. The team eventually emerges victorious and opens the next door. They find a long bridge leading to the Mausoleum of the Arbiter. On the team's side, a pack of Jiralhanae supported by a Kig-Yar Sniper launch an attack on a Sangheili position in the center of the bridge.''
Cortana (COM): "If we're going to catch Truth, we'll need to take a shortcut, straight through the Mausoleum. Look on the bright side: for now, they seem much more interested in Great Schism|killing each other."
''A swarm of Yanme'e soon descend from high above, firing at the Sangheili. The team eliminates all hostiles and advance, but are intercepted by more Sangheili-led forces, including a pair of Mgalekgolo. More Yanme'e descend to add to the chaos. After defeating the opposition, the surviving forces enter the Mausoleum and come across a very large fight inside involving Jiralhanae, Yanme'e, a Mgalekgolo pair and three Sangheili Ultras.''
Cortana: "You might consider sitting this one out."
''After a long battle, which sees John-117 as the only survivor (unless the Marines are saved, especially on lower difficulties):''
Cortana: "Hang on, I'm picking up two more transponders. It's Miranda Keyes|the Commander and Avery Junior Johnson|Johnson! They're closing on Truth's position, Chief! They'll need your help!"
''Cortana's avatar appears on a pedestal next to the exit.''
Cortana: "This way, Chief."
File:H2ainambercladcrash.png|300px|thumb|Taken prisoner by Tartarus, Commander Keyes gazes upon the wreckage of the ''UNSC In Amber Clad'' as she is led to a Phantom.
''The exit opens, with several Stealth Sangheili (augmented by Sangheili Ultras on higher difficulties) and a sword-wielding Honor Guard Councilor running out. The Chief kills them and continues through the bridge.''
Cortana (COM): "...This isn't good. I'm getting confirmed reports of Flood leaving UNSC In Amber Clad|''In Amber Clads wreckage. Let's get the Index and find a way out of here, before things get really ugly!"
''Tartarus and his Jiralhanae take Keyes, Johnson and 343 Guilty Spark toward a platform where the Prophets of Truth and Mercy wait for them, with three Kez'katu-pattern Phantom|Phantoms.''
Tartarus: "Split them up. One in each Phantom."
File:H2A - Tartarus smashing Flood.jpg|300px|thumb|Tartarus and the Honor Guards defend the Prophets from a swarm of Pod infectors.
''The Jiralhanae do so rather brutishly. Keyes notices ''In Amber Clad'' in the tower before being pushed into the Phantom. The two Phantoms take off. Tartarus kneels before the Prophets.''
Prophet of Truth: "The hopes of all the Covenant Empire|Covenant rest on your shoulders, Chieftain of the Jiralhanae|Chieftain."
''Prophet of Truth hands Tartarus the Index.''
Tartarus: "My faith is strong. I will not fail."
''Pod infectors spring up and rush them. The Jiralhanae spot them and they get ready. Tartarus and the Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen manage to stab or crush most of them, but one gets through and latches itself onto Mercy's throat, knocking him off his throne.''
Prophet of Mercy: ''(screams in agony)''
''Tartarus reaches to remove the infector.''
Prophet of Truth: "Let him be."
''Tartarus looks at Truth in surprise.''
File:H2A - Reluctant Tartarus.jpg|thumb|300px|The Prophet of Truth betrays Mercy and orders Tartarus to abandon him to the Flood before they flee ''High Charity''.
Prophet of Truth''': ''(to Mercy)'' "The Covenant religion|Great Journey waits for no one, brother... not even you."
''Prophet of Truth boards the Phantom and the Jiralhanae Honor Guardsmen follow immediately, but Tartarus hesitates, staring at the dying Prophet of Mercy. He looks at the Index, makes his decision, and walks away.''
''Level ends.''
Trivia
When playing this level on Heroic or Legendary, the Covenant|Brute-led Covenant tend to be more of a pain than the Elite-led Covenant and are more likely to wipe the latter out as a result. The best weapons to use against Jiralhanae|Brutes are Plasma Rifles or Needlers for close range, Beam Rifles and Covenant Carbines for headshots, and Brute Shots for crowd control. When fighting Jackals, use the Plasma Rifle or the Brute Shot. Lastly, when facing Drone swarms, don't waste important weapons like Brute Shots, Carbines, Fuel Rod Guns, or Energy Swords. Instead, use dual Plasma Rifles to finish them off quickly. One of the easiest ways to die is at the hands of a berserking Brute. The best way to prevent this is to have the Master Chief jump on to a scenery object or ledge higher than the berserking Brute. If the Brute is smart, he'll run around the room searching for a new target. If he's dumb, he'll try to melee you, not realizing you're higher than he is, which makes for an easy kill with a dual Plasma Rifle and/or Type-33 Guided Munitions Launcher|Needler barrage or headshots with the Beam Rifle or Covenant Carbine. Also, they charge in a straight line and have to stop to redirect themselves. When facing off against Elite-led Covenant, any weapon will work against Elites or Grunts, but when facing Hunters its best to use dual Plasma Rifles and Brute Shots. Be ready for the other Hunter when it enters a rampant revenge state and charges at you. An effective way of killing the Hunters in the small rooms with the banisters is to lure one into the niches in the walls under the banisters and having the Marines shoot the Hunter's exposed back with Carbines and Beam Rifles. You are also effectively safe from the other Hunter, who wouldn't dare shoot his bond brother. Your Marines, however, are not as safe.
A Marine may die when standing beside a Covenant supply case in the Hanging Gardens. The Grunts in the Hanging Gardens B area will never attack the player, even when all the Brutes are killed. UNSC Marine Corps|Marines (if they are still alive) will attack the Unggoy|Grunts. Players may be able to fall on the two beams under the Gravity conveyors, but players may still continue the level. Sometimes, if the player kills a Jiralhanae|Brute in an Sangheili|Elite's presence, the Elite will congratulate the player as if they were the Thel 'Vadam|Arbiter. If any of the Gunner Grunts holding portable plasma turrets near the start of the level were killed immediately after it deploys it, sometimes they will drop an undeployed turret even though there is one already deployed. This glitch only works if the Grunt is still operating the turret, and it only works once (even though there are two grunts with turrets). After rescuing all the marines, if the player drops to the lowest floor at the correct time, the Covenant reinforcements will die when they reach the brig area. In the Mausoleum of the Arbiter, if the player walks up the small ramp of the Sarcophagus of the Arbiter Armor and keep walking towards it, the lower half of Master Chief is visible instead of just his legs. If a Hunter falls into the area behind the Sarcophagus in the middle of the last room then it won't attack the player, no matter how close they are, although if it is in the more open area of the space behind the Sarcophagus then it will melee the player eventually.
At the end of this level, the player will run into two cloaked Sangheili|Elites and one "Honor Guard Councilor". A closer look shows that this Elite is actually an Honor Guard Ultra with a Councilor's helmet. This has been confirmed to be a result of incorrect coding. In the beginning cutscene, the Grunt fleeing from the Master Chief ''slides'' away from him instead of run away. At the beginning cutscene there are six Brutes in the Council Chamber: two next to the Prophets (which are fought in gameplay after the cutscene) and four others standing guard in the line. The four on the line disappear once the level begins. This was most likely either an oversight by Bungie, or an attempt to keep the first encounter with Brutes from being too difficult. Any surviving marines at the end of this level will not appear in the level ''High Charity (level)|High Charity''. They were likely not supposed to have survived in terms of the storyline.
File:HTMCC-H2A Terminal 10.jpg|thumb|300px|The tenth ''Halo 2: Anniversary'' terminal on the wall in the first Valley of Tears.
The Halo 2 skulls#Anger|Anger Skull can be found on this level. When played on Legendary difficulty, one can find the Half-Naked Guy|Lonely Soul Easter Egg during the beginning cutscene of this level. When the interior of High Charity is first seen, a Unggoy|Grunt can be seen climbing on a wall. The scene to his right is blurred. But, as it focuses, one can see Jason Jones floating there in his underwear among the crowd of Grunts. In ''Halo 2: Anniversary'', Jason Jones is replaced with Frank O'Connor, in his role of Hamish Beamish. There is a Reversed Messages|Reversed Message in this level. The tenth terminal is a Covenant terminal in the first Valley of Tears. At the top of the cliff on the far side of the valley, near the exit door, on the wall behind where a Kig-Yar Sniper spawns, it can be found on the wall.
The insects scrambling on the floor near the Gravity lift|Central Gravity Lift are rumored to be the grub that are mentioned in Chapter 6 of ''Halo: Contact Harvest|Contact Harvest'' due to the fact that Unggoy|Grunts are sleeping all around them. Occasionally, the popular "Mario Death Scream" from the ''Halo 3 Beta'' can be first heard on this level upon falling to death. When the player reaches one of the corridors, the Prophet of Truth says the last known sentence of the Sangheili|Elite Writ of Union, "Thou, in faith, will keep us safe, whilst we find the path."
The line that Prophet of Truth|Truth says in this level - "There are those who said this day would never come... what are they to say now?" was quoted in the ''Halo 2'' commercial. The song "Blow Me Away" by Breaking Benjamin plays during this level at the point where the John-117|Master Chief reaches the Mausoleum of The Arbiter. The song is not instrumental, it simply has the voice volume lowered and does not feature the guitar solo, only the verses and choruses.
Birds similar to those in the level Delta Halo can be seen flying around High Charity. If shot, they will explode into tatters. The only difference is that these birds are white. Gravemind has only one chapter name in the whole level, titled "Inside Job" despite the fact that it is the longest level in ''Halo 2''. The Anti-Gravity generators holding up the spires can be destroyed, allowing them to fall. While it seems at first merely a cosmetic effect, these fallen pillars can provide quick cover and can even kill a Jiralhanae|Brute or Unggoy|Grunt if properly knocked over. There are Covenant koi in the second Valleys of Tears. It is possible to jump up to the roof of the council chambers by jumping into the gravity lift at the right moment as it brings a couple of Brutes in to kill the player. Jump in at the right time and one will fly up to the top. If one lands on the right part of the wall, one won't die, but if one miss, one will fall to their death. It is possible to have four Hunters in the Mausoleum fight between the Elites and Brutes. The player can do so by luring the Hunters at the bridge leading to the Mausoleum. It is suggested to try this on Easy to Heroic, not Legendary. If the Brutes are killed before Cortana says "Watch out! It's berserking!", she will end the dialogue without saying so. The Marine who takes a Type-51 Carbine|Covenant Carbine in the brig will have 120 or 138 rounds instead of the maximum of 72. This level is the first level in the trilogy in which the player fights Brutes and the last level in the game in which the player fights Elites. After this level the Elites are only encountered as allies. This level is the only level in ''Halo 2'' where Special Operations Sangheili are fought as enemies. In addition, the final battle involving the Honor Guard Councilor is the only gameplay segment where the Spec-Op Sangheili enemies are cloaked while fighting. This level has the largest number of Hunters, a total of 8. This is the number of Hunters in the entirety of ''Halo 3''. This is the only level in the game in which John and Thel interact with each other. In the cutscene in the Anniversary version when the infection form leaps at Mercy, he can be seen tapping on the control panel on the arm of his Gravity Throne, possibly attempting to activate the weapon system to defend himself. Due to the country's censorship restrictions, Blur had to hide the Gravemind in the Anniversary version of the mission's opening cutscene in Chinese version of the game.
Gallery
File:H2 HighCharity EnergyBridge Concept.jpg|Concept art for the energy bridges in the level. File:H2 LevelGeometry.jpg|Comparison between the Gravemind's chamber at the beginning of the level and the Control Room (Installation 04)|control room of Installation 04 from ''Halo: Combat Evolved'', showing a remarkably similar level geometry. File:H2 header - Gravemind.png|Preview of the level in ''Halo 2'' menu. File:H2 Gravemind Closeup.png|The Gravemind speaking to John-117 and the Arbiter. File:FloodProphet01.jpg|The Prophet of Regret, revived and absorbed into the Gravemind. File:H2-2401PT-J117.jpg|2401 Penitent Tangent recognizes John-117 as a Reclaimer. File:War.jpg|Jiralhanae and Sangheili ships fighting around ''High Charity''. File:Truth with Index.jpg|The Prophet of Truth announces the retrieval of the Sacred Icon to the splintering Covenant. File:Master Chief Takes on Brute.jpg|John-117 encounters a berserk Jiralhanae. File:Tartarus.jpg|Johnson being held prisoner by Tartarus and his Jiralhanae. File:Death of Mercy.jpg|The Prophet of Mercy attacked by a Flood pod infector.
File:HTMCC-H2A ThisRingWillMakeUsBrothers.png|The Gravemind speaking to John-117 and the Arbiter. File:H2AArbyChief.png|A close-up of Thel 'Vadamee and John-117 in the clutches of the Gravemind. File:H2A - RegretGravemind.jpg|The Prophet of Regret, revived and absorbed into the Gravemind. File:H2A2401&Regret.png|2401 argues with an assimilated Regret over the true purpose of the Halo Array. File:H2ATruth2.png|The Prophet of Truth announces the retrieval of the Sacred Icon to the splintering Covenant. File:HTMCC-H2A High Charity Wide Hallway.jpg|One of the numerous wide hallways in ''High Charity''. File:HTMCC-H2A Curved Hallway.jpg|A curved hallway in ''High Charity''. File:HTMCC-H2A Junction and Gravity Lift.jpg|A junction with gravity lift in its central area. File:HTMCC-H2A Detention Block.jpg|The detention center in ''High Charity''. File:HTMCC-H2A Empty Holding Pen.jpg|An series of empty holding chambers. File:HTMCC-H2A Marine POW.jpg|A Marine being held prisoner. File:HTMCC-H2A Sangheili Minors.jpg|Sangheili Minors retreating from the attack of a Yanme'e swarm.
Sources
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Weapons Type-25 Directed Energy Pistol|Plasma Pistol
Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle Type-33 Guided Munitions Launcher|Needler Type-51 Carbine|Covenant Carbine Type-50 particle beam rifle|Particle Beam Rifle Type-25 Grenade Launcher|Brute Shot Type-1 Energy Weapon/Sword|Energy Sword Pez'tk-pattern fuel rod gun|Fuel Rod Gun Anskum-pattern plasma grenade|Plasma Grenade M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade Shade#Shade (Halo 2)|Shade Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon Halo 2 skulls#Anger|Anger Skull (Legendary Only)
Vehicles UNSC frigate|Frigate UNSC In Amber Clad (non-drivable)
Normal Walkthrough
This is the longest level in Halo 2. There's a reason it's the last one to get a walkthrough posted: this level will take you a while. Parts of it are tedious, but it's quite worth it in the end.
A couple of prerequisites: You'll be taking on Brutes for the first time. They don't have shields, but they're quite tough. Brutes have far more health than Elites. Guys at Bungie call them "damage sponges". At least their damage is cumulative, unlike Elites whose shields recharge, so every shot you land sticks with that particular Brute, but they have their own cunning ways of killing you.
Besides just being hard to kill, they also have one trait you haven't seen before. The last Brute in a pack will often go berserk. He will charge at you and attempt to melee you to death. Since he's faster than you when he's going berserk, you usually can't just retreat.Halo 2: The Official Strategy Guide page 131 So you'll want to be ready to deal with a berserk Brute when you kill his pack mates, by attempting to stick him or shoot him down.
There are two primary ways to kill Brutes in this level. A magazine of needles will kill a Brute easily, and in fact at the start of the level a Needler is the only weapon you have. Be warned, they tend to duck behind cover when threatened with incoming needles, which just wastes your ammo because the needles will harmlessly impact on a wall.
If you have dual Needlers, you'll be able to unload a lethal dose much faster.
However, relying too heavily on Needlers to deal with Brutes is not recommended if you intend to go higher on the difficulty levels. The best weapon to deal with a Brute from medium distance (which is where you'll usually be) is a Covenant Carbine.
The problem is that the Carbine doesn't kill Brutes very efficiently if you just fire randomly at the Brute. That will require about a magazine and a half, and besides using up too much ammo, with a charging Brute you might not have enough time to get in that many shots. Instead, you need to head-shot him. once the helmet is off, all you need is a single headshot. One to three shots should take off his helmet. When you have a headshot lined up, a small dot will appear in the middle of the reticule. Don't take a lot of time lining up your shot, just fire as soon as you see the dot appear and the Brute should go down.
Sniper weapons kill Brutes too, but they take two head shots or several body shots to do it. Brute Shots, seen for the first time in this level, also work pretty well at short- to medium-range. You'll have to learn to aim them a bit high because the shot arcs.
The blade on the Brute Shot is not just for show; the Brute Shot is also one of the best melee weapons in the game as only the Energy Sword out damages it. But unless you can sneak up on a Brute from the back, you'll have to get in several melee hits to kill him, and he will be pummeling you at the same time.
Council Chamber The level starts right as the Master Chief transports in and grabs a Needler dropped by a panicked Grunt.
As the gameplay begins, you are under assault by two Jiralhanae Honor Guardsman|Brute Honor Guards. If you can, pick up the other Needler dropped by the other Grunt in the cutsceneit's a bit behind you and to your right. (You can get by with one Needler, but it's harder.) Use the Needlers to fire on the Jiralhanae, as the explosions can kill them easily. As soon as you kill the first Brute, get ready to start backing up quickly, because the other one will go berserk, charge you, and attempt to melee you to death. Pump needles into him as he charges until he's dead.
Now get ready for a Minor Brute with a Minor and Major Grunt, who are about to enter from a door on the side of the chamber. The new Brute is not as tough as the guardsmen you fought a minute ago, but he's still difficult to take down, especially on Legendary. Use the time you have before they enter to grab a Brute Plasma Rifle as your backup weaponthe Honor Guards you just killed have left a couple behind. The general idea is to use the Plasma Rifle on Grunts and save your needles for the Brutes. An alternative is to dual wield the Brute Plasma Rifles (since there are two available) as your main weapon; I find that tedious because it takes a lot of plasma shots to kill a Brute, and you can't aim them that well from across the room. On the other hand, it still gets the job done well.
Use the areas in the corners close to the throne area for cover during the first group's assault, and come out to pick them off one by one. Later, move to the back of the room as more enemies appear. The cover in the back corners is even better than the cover in the front corners.
A Minor Brute will appear on the ledge overhead, armed with a Covenant Carbine. Kill him as soon as he appears, and use the Terminals to jump up to the spectator stand. Grab his rifle and return.
Two Minor Brutes (sometimes one Minor and a Major) will come up to the throne. Needle them if you have any needles left, or use the Carbine or Plasma Rifle if you don't. Then scavenge for weapons, go to the back of the room near one of the pedestals, and wait until Cortana finishes talking about Truth and opens the door for you.
The next room is a pattern you'll see several times. Inside the door is a wall that you go around to get to the rest of the room. Don't do that yet; instead, whip out your Brute Plasma Rifle. Several Minor Grunts, led by a Major, will come charging around the wall; it's easy to dispatch them one at a time. Additionally, they'll furnish you with some more needles, which may be helpful in the next fight.
On the other side of the wall, the room slopes upward to another similar wall, with a door behind it. At the top of the slope, a Unggoy Heavy|Grunt Heavy mans a stationary gun. There are also two Minor Brutes up there who will peek out and fire Carbine rounds at you. Use your Carbine to kill them quickly.
If you have no Carbine, or even if you do and the Brutes won't stand still enough to shoot from a distance, you'll have to charge in. Take advantage of the cover along the sides, and take out the Jiralhanae with grenades.
Now to deal with the Unggoy. Use the Carbine if you have one to eradicate the Grunt on the turret, and then use it to kill any stragglers. Reload, have your Carbine ready, and advance towards the door until it opens.
Outside the door is a platform with a Grav Lift at the other end that you'll eventually need to get to. If you watched the cutscene where the Arbiter was tortured, the platform should look familiar. Another Jiralhanae Honor Guardsman will be outside the door a bit to the left; take him out quickly with Carbine headshotsyou'll probably need four shots. After killing him, if you need ammo, this is a good time to dash to a weapons locker outside the door and to the left. It has a couple of Carbines to resupply the one you're carrying.
Use your cunning and superior firepower to eliminate the two Kig-Yar and another Jiralhanae. Keep your distance from the lift as Minor, Major, and Heavy Unggoy float up through the lift. Dispatch them before they can inflict too much damage. After that, a Brute Captain will appear from the lift. Kill him with the Carbine.
After dealing with them all, reload your Carbinethere's another Carbine locker at the end of the platform on the right. Pick up the Brute Shot from the late Captain. It doesn't have much ammo, but for the next mini-battle you don't need much, and in fact you can just melee your way through it with the Brute Shot if you prefer. But first you have to get to it.
Go to the end of the platform. Cortana will appear and tell you to step into the Grav Lift. (If you dawdle, she will tease you a bit with a few remarks.) Go behind the Grav Lift and enter it from that side, so you'll be facing the right direction when you land.
Step in, and as you descend, you'll see Minor Grunts and a Jackal Sniper on the platform you're landing on. Take out your Brute Shot and fire a couple rounds, and then take out the rest by meleeing them. You probably want to kill the sniper earlyhe's the biggest threat, and you're going to want to use his rifle soon. Pick it up as you exit the platform, replacing your almost-empty Brute Shot.
The next room is a copy of the previous, with the two walls at each end close to the doors. It's empty, though, so just charge right through. Open the next door, then run behind the wall, waiting for the Kig-Yar to pass. Stealth is the key to victory in the next rooms, so get ready.
Don't get in a hurry to charge in there. The room is a long passage that curves to the right, so you can't see all of it from the door. It contains a couple of Jackals, several Grunts, and three Brutes. Proceed in until you see enemies and dispatch them one by one. The Carbine works well against the Brutes, as before, but you can use the Beam Rifle if you prefer. Watch for charging Brutes.
When you take down the first Brute, you can either go straight ahead to deal with the rest, or you can jump up on the ledge/hallway on the left. If you want to switch back to Needlers, there's a weapons locker with a couple up there at the beginning of the hall, often with a Jackal hanging around it. If he's there, melee him. The hall will also have at least one more Jackal and a few Grunts, so take care of them. Don't forget the Brutes down at the end. If you take too long, one may sneak up on you. They're probably firing Carbine rounds at you, which at least gives away their positions, so take them out with the weapon of your choice: Needler, Beam Rifle, Carbine, or even grenades if you throw well. You should have picked up a few grenades by now, and there are plenty more coming. Don't worry much about running out of needles eitherthey're all over the place for the next few rooms.
After you've dispatched the enemies here, rearm and get ready for the next room. It's similar, except that it curves to the left instead of the right.
Don't charge right in, though. When you open the door to the room, two Jackals will come in from the red door on your right and try to flank you. I usually trip the door into the room, and then back up to deal with the Jackals. Then go on into the next room and pick off the Grunts and Brutes in the order in which they stick their heads up, using the Carbine.
At this point, Cortana will tell you there's a lift in the next room. What she doesn't tell is that there are a slew of Brutes in there too, plus a couple of Jackals. When you open the door, if you stand still the Jackals will often walk right in front of you to be slaughtered. Then you can concentrate on the Brutes.
They will appear in three places: directly ahead at the top of the lift, and in the back of the room on the left and right. Be patient and take them all down. Then go behind the central pillar with the lift to get the last Brute, who usually hides back there on the lower level. Since he's hiding, you can sometimes sneak up and melee him, but otherwise, you'll need to go around on the ledge until you can spot him, and then snipe him with the Carbine (or hose him down with the Needler).
Now it's time to load up on weapons before getting on the lift. You're about to embark on one of the more tactical fights of the whole level. You'll want to have a fully loaded Carbine and a Brute Shot. You should find a Brute Shot lying around one of the Brutes you just dispatched; it doesn't have to be fully loaded, as there is ammo available in the next area.
Go to the bottom level of the room, and follow Cortana's advice and get in the Grav Lift. Look down as you move, especially when you get close to landing; You're looking for a Brute with his back turned. He's the reason for the Brute Shot. If you don't waste time, you can take him down with one whack of the Brute Shot, and if you're lucky no other Covenant forces will wake up. That allows you to take your time.
The area you are in consists of the central lift and a U-shaped ledge that runs around the edge. The walkways from the lift extend to the ends of the U. There are three levels, and you're on the top one. The ledge contains a mixed group of Jackals and Grunts scattered all over it. You need to kill them all before proceeding.
If you've been quiet, you can sneak around and whack some of them before they wake up. Some players have managed to whack as many as four of five before the alarm was raised. Start at one end of the U and work your way around it. The left side seems to have fewer Covenant forces, but either end of the U will work as a starting point.
Holding Chambers Once you've finished that, you're ready to rescue some Marines. There's one group on each of the two levels below you. Cortana can get you into the holding cells, but each one is protected by a two layer defense. There are one or two Brutes and a Jackal or two on the outside of the holding cell, and a Brute or two with a couple of Jackals or Grunts on the inside of the cell.
It's random as to which level Cortana directs you to first. Whichever one it is, move around on the top level until you can sight in on the troops guarding the outside of the holding cell, and fire at them from above. Any weapon will do. Needlers work pretty well against the Jackals if you fire a full magazine, because their shield gets bounced aside and the last few needles hit the Jackal directly. Needlers, Brute Shots, or Carbines will work well on the Brutes. When there are two Brutes, the second one will berserk around a while, but since he's on a different level, he can't go near you. Wait until he settles down and hose him down with homing needles, or practice shooting a moving target.
Once the Covenant guards are down, you're ready to free the first batch of Marines. Collect more ammo for your Brute-killing weapons, and go to the area of the U that contains some liftsthey're the round things with a purple glow coming up from them. The ones on the left go down, and the ones on the right go up. (On the top level, the ones on the right are not glowing because you can't go up any further.) Take the one that goes down. If the Marines are on the bottom level, go down one more level.
A Marine holding cell will have the usual assortment of Covenant. A good strategy is to Brute Shot most of them and use a Carbine to finish off the few remaining Grunts, but Needlers work pretty well too. When you've killed all the Covenant forces, the Marines will be released.
When you come back out, some Grunts and Jackals will probably attack from the direction of the lift. Deal with them before doing anything else.
Then find Cortana on the level below (if you have freed the Marines on the middle level), or the level above (if you have freed the Marines on the bottom level). Kill the guards, take the lift to that level, and repeat the holding cell action to free another batch of Marines. If you take too long, some of those outside guards may come up or down on the lift to meet you.
Rearm, kill a few more Grunts and Jackals that show up, and get ready for the last fight before leaving that area. Cortana will warn you that reinforcements are coming down the liftshe means the main Grav Lift that you entered the area with, not the lifts that move between levels. Go to the tip of the U and take out the usual mixed bag of Covenant troopswatch for grenade-throwing Brutes and Grunts during this battle. Alternatively, you canif you are fast enoughrun to the bottom of the lift (directly under the enemies) and punch them with the Brute Shot as they come down; be sure to time the punches correctly. Also, load your weapons first, if possible, or get off before Cortana reverses the lift.
Now, you and any surviving Marines are ready to go on to the next area. Grab a Carbine and a Brute Shot, both fully loaded, to deal with the fight to come. When you're ready, get on the main Grav Lift and it will take you back up to the general area you came from earlier.
You'll see three doors. The one that doesn't show red is the one you'll need to go through. When you approach it, however, three Elites will come charging out. As soon as the door starts to open, toss in a grenade, and then fire the Brute Shot into that group. That will typically kill at least two of them, and your Marines will probably pin down the third, damaged one. Reload the Brute Shot and get ready for some Drones that spew out of the door.
The Drones are somewhat difficult; they're hard to shoot, and they just chip away at your shield until it's gone. However, the Brute Shot works wonders when they fly in formation. Just aim at the middle of the swarm and fire a magazine-worth of rounds. The shots will hit some of them and explode, and the resulting splash damage will usually kill a few more of them. Switch to the Carbine to pick off the survivors.
When you go through the door, two or three more Drones will show up, so be ready for them. There's also an Energy Sword lying there, if you're into slashing Brutes to death.
But the real story here is that you get to see your first internecine battle.Halo 2: The Official Strategy Guide page 134 The Covenant Civil War is in full procession, and in this particular fight, two Brutes are up against two Honor Guard Elites, with a few Drones added to the mix to spice things up.
You're going to see several similar scenarios. The Elites have an advantage in these fights because of their shields and Energy Swords; they can wage a war of attrition against the Brutes and win if they can occasionally retreat to recharge the shields.
The best strategy would probably be to take down one Honor Guard, and then let the rest fight it out for the honor of being killed by you. However, your impatient Marines will usually charge in and screw that up. They also like to shout "We're gonna lose 'em!", as if that's a bad thingit'd be a lot easier if you could ignore the fights.
The charging Marines often cause one of the Brutes or Elites to retaliate and charge you or your Marines. Things vary from there, so improvise until you get that room cleared.
As you exit the room, another swarm of Drones will buzz you. Since you just triggered the door, you might be a bit close for the Brute Shot, so aim at the middle of the swarm and empty a magazine of Carbine ammo. With some luck, you'll be able to take down the entire swarm that way. If any survivors get through, you and your Marines will make short work of them.
After passing a dead Hunter, you'll enter another similar room that curves the other way. This next room is the same basic setup, with the addition of a few Jackals. Staying close to the door will usually keep your Marines from jumping in and getting themselves killed. Pick off the Jackals when their backs turned, so you don't have to worry about their shields when they are facing you later.
Now you need to rearm for a battle with a pair of Hunters. Use Brute Shot, if it has any ammo left, and a fully loaded Carbine. Keep in mind that needles and swords are almost useless against Hunters. The Hunters will be in one of those rooms with a wall inside the door at each end, and in this case the room will slope upward.
Get ready to say goodbye to most of your Marines. They don't have the brains that you have, so nearly all of them will foolishly try to rush at the Hunters, getting themselves killed. You can sometimes use them as decoys and shoot a Hunter in the back when it goes after them. If you have a Beam Rifle, you're in luck: one or two shots to the back will kill them.
Otherwise, you've got to deal with the Hunters yourself, and you have no Rocket Launchers or Fuel Rod Guns to help out. You'll have to do it the hard wayor rather, one of the hard way''s'', as there are multiple ways to go about it.
Some like to melee the Hunters, and the Brute Shot is a good weapon for the task. You'll need good timing for this. When the Hunter raises his arm to strike, pivot around him and melee. Repeating this technique a few times will take him down.
However, there are better ways to kill him. If you can find a spot just barely around the edge of the wall, the Hunters may just stand there idly and stare at you. That gives you an opportunity to concentrate on one of them, aiming for his vulnerable orange skin and sniping him a few times. It's a tedious task, but if you keep it up, you'll take him out. He'll sometimes lower his shield arm to mask his weak point, in which case you have to wait for him to relax; you'll also need to stay alert and be ready to move if he green-lights you with an incipient blast.
A particularly effective method involves a combination of grenades and one of the two weapons you're carrying. If you stick a Hunter with a grenade, its explosion will almost always spin him around, so his back is to you; the basic process, then, is to stick him and then aim for his vulnerable midsection. When the explosion happens, open fire before the smoke clears. Sometimes, just one usage of this method will slay him; if not, the second try almost surely will.
Valley of Tears A/Hanging Gardens A When you exit that room, you'll enter an outdoor area that is the stage for another battle in the Covenant Civil War. Usually an Honor Guard and a Brute are fighting in front of the door, so be ready to kill the survivor. There's also usually an Elite somewhere off to the right, and a couple of snipers to worry about.
One of the snipers is in a platform to the right. A Carbine can make short work of himsniper Jackals have no shields.
You don't really want to get involved in this battle. You don't even need to go to the area at the bottom where most of the action is taking place; your path is along the rocks on the right. So hang back, pick off stragglers until things look safe, and rearm for the next section. Take a Beam Rifle and a Carbineboth can be found in the weapons lockers.
Your destination is the door that you see up on the wall across from the door you entered through. Bungie wanted you to think the door is your destination, and they've made it a bit of a puzzle to figure out how to get to it. It turns out that the rocks on the right can be leaped upon, and you can maneuver around on them to get to an area where you can drop down and enter the door.
If you do that, a Brute will come out of the door and you'll need to take him down before proceeding. But you can easily avoid by somewhat glitch bypassing the door. Here's how.
While you're scrambling on the rocks, instead of dropping down, keep going higher. It might look too steep, but you can climb it. When you go over the peak, you'll see that the rocks meld into a wall, and the top of the wall is accessible to you. Walk or leap onto it, and begin walking to your left. Take the first right, which becomes a wall for the chamber you need to be in (you know, the one the door leads into, but you've avoided the door). Jump down into the chamber. The Brute won't appear. If you've taken really good care of your Marines and have managed to keep any alive, they'll follow you in through the door, but they won't trigger than extra Brute either.
The chamber you're in is empty, save for some Carbines and a few Plasma Grenades lying around. So go to the end, and exit. You're roughly half-way through the leveland that means you've got plenty more Covenant forces to kill before you're done.
As you exit the empty room, you'll see a kind of plasma slide-walk thing; you'll be seeing several of these from this point forward. It is a one-way transport to the other end of the room.
At the other end of the slide-walk, a lone Jackal Sniper will be hanging around, but he is quickly joined by a battling group of Elites, Grunts, and Brutes. Pick off the sniper as soon as you can, and then avoid the battle until the ranks are thinned down a bit. Hang around the entrance if you want to protect your Marines, because they'll show up behind you and spill right into the middle of the battle, making it a confusing, three-way affair.
When you've finished off the surviving Covenant, you can go either way on the sidewalk around the next structure. Rearm first, of course, and then go around and spend a bit of time watching a battle between an even number of Elites and Brutes. If you don't interfere, the Elites will usually win, though sometimes the Brutes eke out a victory by pushing the Elites over the edge. Melee an Elite or two to speed things up. If a Brute is the last survivor, he'll probably go berserk and charge at you. In that case, be ready, because if you're not careful while avoiding him, you'll fall off the edge and die.
Your next foes are fairly dangerous - a couple of flying Ranger Elites. If you don't have any Marines to distract them with, they can take you down pretty fast, especially on Normal or Heroic difficulties. If you're good at sniping erratically moving targets, then you can use a Beam Rifle on them. The easiest way, though, is to hose them with needles, so head back the way you came and pick up and dual-wield the Needlers dropped by dead Grunts. Then head back to the arches, and fill up the Needlers by walking up to a Needler weapons locker at the far end on the left of the arches. Not only do you get some extra needles, but you also trigger the Ranger Elites.
It's your choice of cover, and watch around the edge of the structure for the Elites to fly in. When they get close enough, open fire. A magazine of dual-wielded Needlers is more than enough.
Now exchange the Needlers for a fresh Beam Rifle from the weapons locker on the right side of the arches. Go around the next structure and you'll see a group of Elites and Grunts who will be joined by a Brute or two. If you hang around, the Elites will come after you, so snipe them and get ready for the Brutes. When you've cleaned the area out, reload and get ready for the next slide-walk.
Check the other end with a zoom scope before you go. Occasionally, one of the Brutes stays over there instead of coming across for the previous battle. If he's there, snipe him before heading across.
Mid Tower At the end of the slide-walk is a door, and when you open it, two Drones will fly by. They won't attack you even if you provoke them, because they're heading for a bigger battle. The hallway they enter ends in another two-level room, and inside, another big Covenant Civil War battle is underway. Hang around the doorway and watch Ranger Elites, Regular Elites, Brutes, Jackals, and Drones fight it out. This battle will take a while, even if you help out. When it's finished, rearm, go through the door opposite the one you came in, and enter another hallway that ends at a slide-walk.
Hanging Gardens B Take the slide-walk. At the end of this slide-walk is a scene that will look familiar, except that some shields are scattered around. Proceed around the structure as before and watch the weirdest battle in the Halo series. Two berserk Brutes are chasing a bunch of Grunts around. The Grunts are in Panic Mode, and they won't fire at you even if you fire at them. You need to take out the Brutes; it's tedious because they move around so much, but you can just run past them.
When you're done, rearm, and head past the arches and around the structure for another slide-walk. If you're getting tired of them, you can take solace in the fact that this is the last one. When you go in the door at the end of the slide-walk, you'll see a mirror image room to the empty one back that you entered before by climbing the wall. As you enter, three Brutes will come in from the door. Use your favorite Brute-killing technique to take them out, and go to the end of the room for another battle in an exterior setting.
Valley of Tears B As you exit the door, an Elite and a Brute will be fighting on the left, with a Jackal standing by making occasional sniping comments; you know what to do. Then freelance until all the enemies in the pit below you are dead. There are plenty of weapons around, and don't forget about the Brute Shots dropped inside the room you just left. Watch out for a Fuel-Rod-wielding Grunt across the way; snipe him if you can, and take note of where he drops the Fuel Rod Gun.
When all is quiet, go down towards the right, rearm as necessary, and cross into a pathway that leads out of the pit area. Watch for hidden Brutesoccasionally the last one is injured and hiding along the path you'll be taking.
As you go up the path, you'll be challenged by two Energy-Sword-wielding cloaked Elites and a small contingent of Grunts. Brute Shot the swordsmen if you feel like itthere are numerous other effective ways to take care of them. After you're done, wind around to the right and start up a path towards another door. There will probably be a lonely Grunt hanging around guarding it.
At this point, gather up a few weapons to leave outside that door. The Fuel Rod Gun, plus a loaded Brute Shot, a loaded Carbine, or a couple of Needlers. There is a very large battle coming up a couple of rooms ahead, plus another couple of major battles after that, and if you don't grab those weapons now and drop them, they'll disappear (even the ones in the weapons lockers) when you go further ahead.
Have your Brute shot out, and enter the next room. An Elite will have his back to you. Whack him for his foolishness, and get ready for three or four silver Grunts that will come around the wall at the end of the room. They seem twitchy; even odds whether they'll fire at you or just run around. At least they stand still to be mowed down.
There are some more weapons you might want to stockpile if you didn't get enough on the porch - some Needlers and a Carbine in a weapons locker. As with the others, they'll disappear if you don't grab them and stow them somewhere.
In the next room, a cloaked Elite is hanging around toward the end. Dispose of him, and watch for a Grunt who'll sometimes retreats there from the previous room. This room also has some useful weapons for the big fights coming up; weapons lockers with Brute Shots and Carbines, and a Fuel Rod Gun laying on the ground.
That Fuel Rod Gun is going to come in handy because you've got fouryes, ''four''Hunters coming up before you finish the level. Pick it up and trot back to the porch to add the ammo from the earlier Fuel Rod Gun, and then take it back and drop it where you found it. You won't need it right away, but trust me, you'll be coming back for it in a little while. (If the Fuel Rod Gun is not in that room, it might be in the next room, but you'll have to clear the room out before looking.)
Now get ready for a whole slew of Elites and their Grunt allies. When you open the door at the end of the room, one of the Elites will be on a ledge on the upper left, probably walking away from you. Try to stick him, or, if you suck at throwing grenades, have a couple of Needlers ready to fire at him. But watch out, because before you know it, you'll be getting hit from all directions.
The general strategy here is to poke through the door, take down an enemy or two, and retreat back through the door to recharge and reload. Use whatever weapon you like, but try to avoid wasting Fuel Rod Gun ammo here, unless you like fighting ''four'' Hunters with just ordinary weaponry.
The Elites in this battle are expert grenade throwers. On Normal, if you stand around with the door open you're sure to get stuck, so keep moving, and watch for that blue glow. As soon as you see it, start backing up.
When you clean out the Elites and Grunts, rearm and go up to the ledge on the second level. Creep around towards the door at the other end of the room; you'll trigger a Brute and some Jackals to stream through. Deal with them, and get ready for the biggest Covenant Civil War battle you've seen yet.
When you go through the next set of two doors, you'll come into a large straightaway that slopes down and then up againit's also shown in one of the cutscenes early in the game. At your end, a group of several Brutes is shooting at a group of Elites in the middle of the straightaway. One of the Elites is on a shade, and there are some Drones and Jackals scattered around too. Everyone else is giving the Elites a hard time, and the Elites are actually out-numbered and outmatched in this battle. Take down the Brutes, before they turn around and take you out. Then let the battle proceed and clean up the survivors.
Rearm, with a Beam Rifle as one of your weaponsa dead Jackal Sniper close to the entrance door dropped one, and there are two in a weapons locker in the middle of the straightaway close to where the Shade is (or used to be, if it was blown up in the fight). Take note; these are the last Beam Rifles available to you, and you'll probably need all three before you're done, so don't waste them.
Approach the door at the other end. Don't get close, thoughanother set of cat-fighting Covenant are about to come through. As soon as it starts to open, hightail it back to your end of the straightaway, find some cover, and get ready to snipe the fighting Covenant at the other end. If anyone mans the Shade, snipe the bit that sticks up just over the Shade's shield. Watch out for Fuel-Rod-Gun-wielding Grunts.
If Drones are the last survivors, they'll fly down and give you some trouble, so be preparedkeep a Carbine ready.
Head back and get your Fuel Rod Gun. Approach the opposite door, and again retreat as soon as it starts to open. Find cover at your end. Pick off the Grunts first while avoiding any green blasts from the Hunters. Then, wait for a Hunter to stand fairly still, aim with the Fuel Rod Gun, and open fire. Unlike Halo 1, the Fuel Rod won't arc like a mortar - it's more like a giant Plasma-Pistol-overload laser beam.
It will usually takes two Fuel Rods per Hunter, though sometimes they'll stand close together, and the one that isn't hit directly will take splash damage. They also move around a bit, so you may waste a few blaststhat's why you gathered extra ammo when you had a chance.
When these guys are done, look for dropped Fuel Rod Guns to reload, and get ready for the final battle of the level. You'll want a Beam Rifle to go with your Fuel Rod Gun, but an Energy Sword is always good to have when its time to go against Elites and Brutes.
Mausoleum of the Arbiter Another set of double doors leads into the Mausoleum of the Arbiter, which you saw in an early cutscene. Cortana gives you some good advice: "You might think about sitting this one out." Hang around the door and watch. Three or four Ultra Elites are on the ledge battling with a group of Brutes in the lower middle area of the room. One of them is holding a Pez'tk-pattern fuel rod gun|Fuel Rod Gun. To even up the odds, snipe the Elite that has a Fuel Rod Gun, and then let the rest of them just fight while the best music of the game plays; or run up and touch the Ultras so they will take out their Energy Swords and finish off the Brutes faster. After most of the combatants are dead, a pair of Hunters and some more Brutes will enter, and pump up the fight for a while. Look for an opportunity to snipe one of the Hunters in the back, which evens out the battle and ensures that you'll face no more than one Hunter when they're all done.
Eventually the survivors will realize that you are peeking through the door, and come after you. Fuel Rod anybody coming towards you.
When they're all dead, Cortana will appear on a pedestal close to the locker that held the Arbiter's armor back in that early cut-scene. Don't approach her until you have the freshest Beam Rifle you can get; then approach her. When she starts talking, go back towards your door, and go to the adjoining part of the ledge with a clear view of the other door. When Cortana finishes talking, a couple of cloaked Elites and the Honor Guard Councilor will come through. Snipe them if you can, or Fuel Rod them if they get too close. Don't worry about your ammo because these are the last enemies on the level.
When you're done with them, go through the opposite door. Cortana will start talking, and you can stand there or look around or whatever, because when she's finished talking the next cut-scene begins. You're done with the longest level in Halo 2!
Speed Run Walkthrough There are many places in the level that require you to kill all the enemies present before a door will open for you. That limits the amount of speed-running that you can do, and makes it pointless to write a detailed speed run for the entire level. However, after you rescue the Marines, there are several places where you can take short cuts that significantly reduce the time and effort needed to complete the level.
In the first outdoor area (Hanging Gardens A), the Normal Walkthrough advises you to wait out the battle and kill stragglers before proceeding. However, if you have no Marines left or you don't care if they follow you, then you can immediately scramble over the rocks on the right and proceed as the Walkthrough suggest up onto the wall and into the next chamber. The Covenant will usually be too busy fighting to bother you.
In the battle that features Brutes chasing panicked Grunts, you can skip the whole thing with some careful running and jumping. Just go flat out and try to jump any Brutes coming after you. If you make it onto the ramp that leads around to the next slidewalk, the Brutes will not follow you.
In the battle that takes place after the two Drones fly past you, again quick running and dodging will get you through. However, if you do that, you'll meet up with two brutes in the hallway on the other side, so you must be ready to take them down.
In the second outdoor area (Hanging Gardens B), the most significant shortcut of the level is available. When you go outside, you'll see a rock wall to the left. If you look to the right part of that wall, you'll see an area onto which you can jump. It takes practice to get the jump right, but you get a checkpoint just before this, so you can restart if you miss. Position yourself close to the edge of the cliff facing the rock wall and backed up against the structure. Run towards the rock wall and swerve a bit to the right. Jump as you reach the edge. If you do it right, you'll land on part of the rock wall, and you can jump to the top of it. That enables you to skip the entire battle at the bottom.
Proceed along the wall until a few meters from the end. Then jump down to the right and go up that last path to the next structure. You still need to watch for those sword-wielding cloaked Elites, but if you time it right they will jump down into the heat of the battle and you'll just need to take out a few Grunts before entering the structure.
In the battle with the grenade throwing Covenant (right after the room containing the Fuel Rod Cannon), if you engage the enemy aggressively and take out the two initial elites quickly, fewer additional Covenant seem to spawn. That can save you some time.
In the next battle after that, on the long platform, you can shorten the battle with the Hunters. Simply stand your ground with the Fuel Rod Cannon and fire directly into the doorway as they come out. The constricted space works in your favor and three or four Fuel Rod blasts will usually take out all the Covenant trying to get through.
Finally, at the very end of the level in the Mausoleum of the Arbiter, after Cortana opens that last door, you don't have to kill all of the last group of Elites that come out. If you can avoid them and get through the last door, the level still ends when you get outside.
By the way, there's one place where it's possible to skip the fight, but unfortunately the fight will follow you if you do that. In the room that contains the Brutes and the grav lift down the area with the Marines, you can dash to the lift and go down without killing the Brutes. But if you do, some or all of them will follow you down the grav lift, making the fight in the next area that much harder. That Brute at the bottom of the lift that normally has his back turned is apparently alerted by his buddies coming down the lift behind you, and he turns to fight.
Legendary Walkthrough
Council Chamber Tower Quickly back up, then take out the Jiralhanae|Brute Jiralhanae Honor Guardsman|Honor Guards. Kill the Type-33 Guided Munitions Launcher|Needler Unggoy|Grunts, and then any Grunts with Type-25 Directed Energy Pistol|Plasma Pistols. But leave one Grunt alive to prevent the next wave from spawning. The enemies in this room can kill you very quickly, but it's possible to enter some of the corridors from which they spawn, specifically the ones on the ends. To do so, walk alongside the corridors, next to them, until you trigger the doors. Then you can enter the corridors. Carry all of the weapons (by dual wielding|dual-wielding) into your corridor of choice, then take out the remaining Grunt and quickly back into your corridor.
File:Stockpile.jpg|thumb|Stockpiling weapons in a corridor will aid the player in dealing with the waves of Brutes and Grunts in the Council Chamber.
The next wave will spawn. Grab a Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle (and another if you would like) and step forward to trigger the doors to the Council Chamber. Fire a burst at any enemy you would like, then quickly back in. Wait for the Brutes and Grunts to stop bombarding the door, then repeat. When the Brute berserks, kill him with a Needler. As before, try to leave one Grunt alive to suppress the next wave as you gather all of the weapons that the enemies dropped.
The next wave will feature a Brute Captain with a Type-25 Grenade Launcher|Brute Shot. Make him your priority target and be sure to dodge his grenades. They can kill you in the small window of time in which you are exposed. Two Brutes with Type-51 Carbine|Covenant Carbines will spawn near the top of the seats. If they are both firing at you, they can kill you very quickly. Take them out. Leave one Grunt alive and gather all of the weapons.
After you collect the Brute Shot and the Carbine (as well as the duals), execute the Grunt. The last wave is comparatively easy, thanks to the Carbine and your new toy, the Brute Shot. Leave the room. Don't worry about your stockpile; just take a Carbine and a Needler. Even if you still have the Brute Shot, your Needler is more useful.
The next section features a few Needler-armed Grunts. Take them out, then deal with the Brutes and the Unggoy Heavy|Grunt Heavy on the Pek-pattern plasma cannon|Plasma Cannon.
Two more Honor Guard Brutes will greet you with gunfire; greet them in kind. Do the same to all of the enemies that spawn on the platform below. There's a generous amount of Carbine ammo here. When Cortana prompts you to do so, drop down the Gravity lift|Gravity Lift.
Be careful; there is a Kig-yar Sniper|Jackal Sniper as well as a regular Kig-yar|Jackal. Obviously, you want to headshot the sniper before you engage anyone else. Trade your Needler for the Jackal's Type-50 particle beam rifle|Beam Rifle.
Deal with the three Jackals in the antechamber ahead (a single hit from a Brute Shot will take one out), then kill the Brutes and Grunts in the two curved corridors. Don't rush into the second corridor too quickly or you will be attacked from behind by Jackals.
You will be flanked by Jackals as you enter the next room; shoot them in the head. Take cover and pick off the numerous Brutes. Feel free to use your Beam Rifle because there are two more on the opposite side of the balcony. When the last one berserks, go to (or stay on) the second floor, but watch the Gravity Lift. Take the Brute out. On Cortana's prompting, drop down the long Gravity Lift.
Tap out the two Brute guards, then jump to the lower level and pick off enemies as they come down the small Gravity Lift. Rescue the Marines from the Brutes. Give one your Beam Rifle, simply so that there is someone to hold it for now. Give the other your Carbine and pick up the first Carbine you see.
Rescue the other Marines, but try to keep the ones you did rescue alive. Give Carbines to as many Marines as possible. Get on the other side of the small Lift and assassinate enemies as they engage the Marines. Go up to the middle level (if you are on the lower one) and do the same again.
Go up the Lift with your Marines. Take your Beam Rifle back in exchange for a Carbine. Take another Carbine of your own. Drop your Beam Rifle for the Type-1 Energy Weapon/Sword|sword next to the dead Honor Guard Ultra. Go through the door ahead. If your Marines are KIA, back up and pick off the Yanme'e that come through the door. If they are still alive, openly engage the Drones. The swarm can kill your Marines very quickly, but not when it has six Carbines firing at it.
Enter the curved corridor. More Drones will ambush you; help your Marines make them regret doing so. Let the Brutes fight the Sangheili|Elites, then kill the survivors with your sword.
Drones will come out of the way to the next curved corridor, but this swarm is no better match for six Carbines than the first one was. If you don't have six, take cover and pick them off. Let the fight in the next corridor conclude, then finish off the victor.
Drop your sword and grab the Beam Rifle you dropped earlier. Enter the next sloping chamber. Stick and no-Scoping|no scope the Mgalekgolo|Hunters as quickly as possible.
Traveling to Mausoleum Tower Open the door to Valley of Tears A. Let the fight between the Brute and Elite come to an end. The survivor will enter your room; take him out. Before you actually enter the Valley, you need to deal with the four snipers. One is on the platform directly across from you. Another is on a covered cliff to the left of the first. A third is on a Deployable lookout tower|Deployable Lookout Tower to the right of your position, and the fourth is next to a drop pod to your left. Grab a fresh Beam Rifle and snipe the two Sangheili Ranger|Ranger Elites. They will die to a single headshot. The way out of the valley is to the far right.
There is no resistance on the ramp or the next gravity bridge, only news about ''UNSC In Amber Clad|In Amber Clad''. But a Jackal Sniper waits for you at the end, and Elites and Brutes will come out. In the central section of Hanging Gardens A is another battle between Elites and Brutes. Wait for it to finish, then continue around the other wall. Snipe the two Ranger Elites, then deal with the other enemies. Ride the gravity bridge.
Two Drones will appear in the doorway to the Mid Tower, but they will not engage you. Instead, they will join a much larger fight. Wait for it to finish (it takes some triggering), then finish off the survivors (usually Elites).
Continue into the next Hanging Gardens. Two Brutes will spawn from around the far wall; kill them. Don't worry about the Grunts because they will continue to flee after the Brutes are dead. Snipe the Brutes on the other side of the last gravity bridge. Unfortunately, your actions will not bring the Sangheili-led forces to your side, so take them out as well. Three Brute Shot-armed Brutes will greet you on the ramp; take them out.
Valley of Tears B contains another fight. Assassinate the Brute, then take out the Jackal Sniper on the platform. Sometimes, he will drop his Beam Rifle and try to kill you with his pistol, in which case the Beam Rifle will be fully charged when you pick it up. Your primary threat after this is the Heavy Grunt with a Pez'tk-pattern fuel rod gun|Fuel Rod Gun who will come on the platform opposite to you. Go to the far left. You will have to kill both the Stealth Elites and the Brutes because they will come from different directions. When they are dead, drop your Sword for the Fuel Rod Gun. If you can find a Carbine, walk it.
Mausoleum Tower Kill the Stealth Elite in the sloped room, then take out the Grunts.
Use tactical approaches to stick the Elites in the next room. Headshot any Grunts who engage you. When you are down to one or two, trigger the Loyalists in the next door. Finish off the winner of the resulting fight.
Quickly assassinate the Jackal Sniper on the bridge, then back into the room in serpentine motion. Assassinate Brutes as they lose interest. Snipe the Elites and Drones.
Take a Beam Rifle from a pod on the center of the bridge. The next wave consists of some Elites, Grunts, and Drones (in the middle of a fight); get rid of the survivors.
The last wave contains three Grunts and two Hunters. Headshot the Grunts, then stick and no scope the Hunters. If they get onto the center of the bridge, you can flank them by the beams on either side. Be very careful on the beams; when you dodge the Assault cannon|Assault Cannon, it is easy to fall an annoying death.
The Mausoleum itself is too hot for you to charge, so wait for the Covenant to fight. Kill the survivors (usually Elites). Now is the time to use your Fuel Rod Gun. Use a Carbine to kill the Stealth Elites on the far side. When the Honor Guard Councilor comes to slice you in half, fire two Fuel Rods to kill him. Deal with the last few Stealth Elites, then continue to the other bridge (behind the structure that holds the Arbiter's armor when not in use) to receive the news of the Flood|your worst nightmare in the city and to complete the level.
Tips The UNSC Marine Corps|Marines pick up weak weapons when they are freed. This doesn't stop you from giving them stronger weapons. If all 5 of them wield Type-51 Carbine|Covenant Carbines, they are able to deal with a swarm of Yanme'e|Drones on Heroic or lower. As the level progresses, give one or two of them Type-50 particle beam rifle|Beam Rifles, and they should be able to take down Sangheili Rangers by themselves. In the battle inside the Mausoleum, give one of them a Pez'tk-pattern fuel rod gun|Fuel Rod Gun, and the Marines should be able to take down the pack of Jiralhanae|Brutes by themselves (if most of them are alive). In later parts of the level, Sangheili forces and Covenant are seen battling throughout the area. Choose to attack which side wisely. Enemies should be dealt with in this order: Mgalekgolo Brutes Sangheili|Elites Drones Jackals Grunts. If your wondering why some of your Marines have disappeared when you are outside, One of the reasons it could be is that berserking Brutes commonly push them off the edge, Its really hard coping when you just gave your last marine a fully supplied carbine {Type-51} and then a Brute just decides to push him off-....Well, anyway, There's lots of carbine ammo around the map, So it should be easy to get it back.
Category:Halo 2 walkthroughs
Video Walkthrough
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File:H4-Medal Gravemind.png|right|100px The Gravemind medal is a ''Halo 4'' multiplayer medal exclusive to the Flood (gametype)|Flood gametype. It is awarded for singlehandedly killing every Spartan in one round. Contrary to the medal's description in-game and on Halo Waypoint one does not need to do this in only one life without dying. In actuality, the player may die between infections, but so long as they infect every Spartan in the round they will receive this medal.
Trivia If a player earns a Gravemind medal they will not earn a Final Conversion medal for killing the Last Man Standing.
Sources
Category:Halo 4 multiplayer medals
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Gravemind is the nineteenth track (Disc 2 Track 4) included in ''Halo 3: Original Soundtrack'', and plays in the ''Halo 3'' campaign level ''The Covenant (level)|The Covenant''. It is composed of ''Gravemind'' (0:00-1:50), ''Fated Journey'' (1:50-3:36), ''Flee'' (3:36-4:07), and ''Familiar Ring'' (4:07-5:22).
Overview
''Gravemind'' (1:50) opens with different variations of eerie digital chimes. It goes on for nearly a minute, which then transitions into the intense, electrically-generated siren-like sounds from the track ''Shadows (music)|Shadows'' (from ''Halo: Original Soundtrack''). It is joined by a reversed message. This section plays when John-117 and Thel 'Vadam escape from the Flood after the latter has killed the Prophet of Truth in the Installation 00 Citadel.
''Fated Journey'' (1:46) opens with a reprise of the vocals from ''Black Tide''. However, the strings followed, playing slowly and building tension with the vocals until the high strings strike a sharp chord followed by numerous high-pitched notes. The low strings quickly take over with a somber rendition of the five-note E Dorian melody (from the earlier track ''Finish the Fight''). The piece plays during the cinematic in which John-117 and 'Vadam has reached the final platform in the Citadel, where 'Vadam kills Truth and John-117 deactivates the firing sequence of the Halo Array. It ends with the music that plays over the scene in which Avery Johnson carries Miranda Keyes into the D77H-TCI Pelican.
''Flee'' (0:31) interrupts the previous piece with a short but intense percussion solo. The abruptness matches with the cinematic, as the Gravemind suddenly turns on John-117 and 'Vadam after the duo has prevented the activation of the Halo rings.
''Familiar Ring'' (1:15) begins with a rendition of the opening chant in the ''Halo Theme''. The vocals take the lead, with strings playing in the background. The piece ends with the vocals singing a variation based on the melody, rising before fading out, quickly followed by the strings. The piece plays in the ending cinematic of the level, in which John-117 and 'Vadam discover Installation 08, and the name alludes to the ring being a replacement of Installation 04.
Hidden Message As in the cases of ''Destroyer's Invocation'' from ''Mausoleum Suite'', ''Dread Intrusion'', and ''Black Tower'', when ''Gravemind'' is played backwards, a voice similar to the Gravemind can be heard. It is identical to the one heard in ''Dread Intrusion'', and says:
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The GravemindHalo 2, campaign level ''High Charity (level)|High Charity'', (''Cortana: "Flood controlled dropships are touching down all over the city! That creature beneath the Library, that 'Gravemind', used us. We were just a diversion."'') (''Inferi sententia'', meaning ''"Thinking Dead"''),Bestiarum infrequently referred to as the Ancient One,Halo 4 - War Games - Ancient One "Gravemind! The Ancient One...", Announcer and formally known as a compound intelligence,Halo 3, ''Terminal (Halo 3)#Terminal Five|Terminal 5''Halo: Combat Evolved Anniversary, Library (feature)|Library: ''Proto-Compound Intelligence'' is the shared consciousness of the entire Flood species which first emerges when the Flood reaches the Coordinated Stage. While this compound mind inhabits all Flood forms, it is distinctly embodied in processing nodes of agglomerated Flood biomatter known as key minds. The Gravemind is the highest stage of the Flood's development, though its complexity and capabilities depend on the size and number of the key minds which can, at the height of a Flood outbreak, engulf entire worlds.
Biography
File:H2A Gravemind Loadscreen.png|300px|thumb|left|The Gravemind's massive full figure. Millions of years before the present, the ancient and powerful civilization known as the Precursors held a position of stewardship over the galaxy, populating it with numerous lifeforms and watching over their evolution. However, one of their created races, the sapient species known as the Forerunners, Forerunner-Precursor war|staged a massive rebellion against their creators and were successful in nearly wiping them out entirely. The remaining Precursors sought ways to render themselves dormant until such a time as they could safely roam the galaxy again.
Around a million years after the downfall of the Precursors,Halo: Silentium, ''page 173'' a being later known as the Primordiala mutated Precursorwas confined to a Precursor stasis capsule and placed beneath the surface of a small planetoid at the edge of the Milky Way by an unknown group of beings, suspected to be ancient Forerunners. Meanwhile, most of the last surviving Precursors converted their bodies into an organic powder, and planned to regenerate back into their original forms at a later time. However, the millions of years that followed rendered the powder defective, and the resurrection process instead yielded malformed, parasitic lifeforms that could assimilate organic matter - the nascent stage of the Flood.
Prior to 107,445 BCE, a number of automated starships of unknown origin came from the Magellanic Clouds|Magellanic satellite galaxies and crashed upon numerous worlds at the galaxy's borders. These vessels were eventually discovered by the ancient humans and San'Shyuum, who found that they contained millions of glassy cylinders carrying a fine powder of non-living, moderately simple organic material. This powder was dispersed among the human and San'Shyuum worlds, eventually creating and unleashing the first known Flood outbreak in this galaxy.
During the course of their onslaught against the humans and San'Shyuum, the Flood would frequently capture, infect, and merge host organisms into unified masses with an encompassing intelligence; Graveminds. Soon after, the Flood collective made the decision to recede from the galaxy, halting the parasite's spread across human-controlled space. The Flood were driven out and retreated from the Milky Way, not to be seen again for another thousand years. While these early Flood were destroyed, and their Graveminds with them, the Flood would return in newer, more capable forms.
File:Originsgravemind.jpg|thumb|250px|A Gravemind present during the Forerunner-Flood war. During the Forerunner-Flood war, the Flood created many Gravemind forms, which collectively coordinated the Flood's efforts against the Forerunners. Eventually, Forerunner naval tactics began to fail, and the Forerunners developed the Halo Array as a desperate countermeasure, which would destroy all sentient life in the galaxy, thus denying the Flood "food" for growth. This was only to be used as a last resort, and the Forerunners refused to use the system.
While the Flood would gain and lose individual Graveminds during the war, their numbers were still nevertheless sufficient to form and maintain a collective array to coordinate the parasite across the galaxy. The Flood would continue to be an unstoppable and persistent threat to the Forerunners, who, despite their best efforts, were unable to stop the parasite's spread across the galaxy, despite many lengthy naval engagements that lasted for nearly 300 years. As they continued to lose the war to the Flood, the Forerunners would reluctantly turn to other, more risky endeavors. In accordance with their existing plan, multiple installations, including Installation 00|the Ark and numerous Shield Worlds were constructed by the Forerunners as shelters for themselves and the sentient species of the galaxy, indexed as part of the Conservation Measure, when the Halos fired.
Mendicant and the Primordial Around 43 years before the Array's activation, the Forerunners, specifically the Faber|Master Builder, deployed the first active Contender-class artificial intelligence, Mendicant Bias who would be in command of one of the original twelve Halo rings, Installation 07. This installation's first assignment was a test firing at the former Precursor world of Charum Hakkor. The purpose of this assignment was to determine the effects of the Array against the Flood before it was deployed in earnest against the Flood's stronghold in the core.
This low-powered test firing destroyed every Precursor structure on the planet, and purged the Charum Hakkor system of all neurologically complex life, including the planet Faun Hakkor. An unexpected development of this test was the emancipation of the Primordial, a surviving Precursor imprisoned on Charum Hakkor's surface. When the ancient entity was brought to Installation 07 for study, at the Master Builder's orders, it entered into an extended conversation with the AI. During the course of the conversation, which ran for 43 years, the being explained the truth about the Mantle and the fullness of the Precursors' plan of unity and peace through the galaxy-wide infection by the Flood.
The Primordial told Mendicant that the Forerunners were never meant to inherit the Mantle and that they had defied the Precursors. It also told the AI that if the sentient life in the Milky Way could not defy the Flood, especially the humans, then all life would be brought together and unified into the logical, advanced form of life; a collective, conglomerated entity without conflict and pain. It claimed that the Forerunners had forced the galaxy towards perpetual stagnation by stifling growth, conflict, and progress in their misuse and illegitimate claim to the Mantle. Eventually, Mendicant Bias became convinced by these arguments, and turned rampant, seeking to "correct" the flawed, misguided ways of the Forerunners.
To this end, Mendicant Bias began to cooperate with the Primordial on Installation 07, where they continued to infect humans and Forerunners alike in a series of brutal experiments.Halo: Primordium, ''page 67'' 43 years after the release of the Primordial, Mendicant Bias used the Halo ring to Fate of Maethrillian|attack Maethrillian|the Capital of the Forerunner ecumene, and managed to inflict heavy casualties on the Forerunners, though it was soon forced to retreat. Eventually, the return of the Forerunners to the rogue installation and the shutdown of the facility and its custodian led to the recapture of the rogue Halo, resulting in a temporary setback for the Flood and Mendicant Bias. The IsoDidact interrogated the Primordial and eventually forced it to undergo a billion years of entropy in a reverse timelock, disintegrating its physical form; however, the being had managed to transfer its consciousness into the Flood's neural network. Now effectively synonymous with the Gravemind, the Primordial assumed control of the Flood's efforts with a renewed purpose.Halo: Silentium, ''page 167''Halo Mythos, ''page 32''
Final years The Forerunner military continued to delay the use of the Halos for a time, instead continuing to deploy more conventional strategies against the Flood in the following years.Halo: Primordium, ''page 374-375'' However, these measures failed to halt the Flood's spread across the Forerunners' ecumene. Entire worlds were engulfed by the Flood and converted to key minds, enabling the Flood to control the Precursors' neural physics constructs and dominate the Forerunners in naval engagements by using star roads as weapons.
During the last years of the war, the Gravemind captured the Ur-Didact, who recognized it as the same intelligence as the Primordial, who he had interrogated ten thousand years earlier. The Gravemind tortured and corrupted the Didact's mind by informing him of not only the truth about the Precursors and the Flood, but also the Flood's true intentions: To bring eternal suffering to all life in the galaxy as punishment for the Forerunners' crimes against the Precursors. The Gravemind explained that like the Precursors, the Flood desired to create life. But this time, their creations would be made without free will or individuality, and would never be able to challenge their creators as the Forerunners had. The Gravemind then released the Ur-Didact, knowing his damaged psyche would bring further ruin to the Forerunners.Halo: Silentium, ''String 13''
Although Mendicant Bias' disparate parts had been scattered across the ecumene for study, these facilities were overrun by the Flood in the coming years and eventually, a Gravemind successfully reactivated the AI. Later, the reconstituted Mendicant Bias assisted the Flood and the Graveminds in their assault on the greater Ark and Omega Halo, resulting in the destruction of both installations.Halo: Silentium, ''String 33'' As the Forerunners were preparing to fire the Halo rings, all available Flood-controlled vessels were gathered into a vast fleet which attacked the Maginot Sphere, intent on reaching Installation 00 before the rings could fire. The Flood, led by Mendicant Bias, faced off against the remains of the Forerunner fleet coordinated by Mendicant Bias' replacement, Offensive Bias in a Battle of the Maginot Sphere|final, brutal battle.
Just before the Halo Array's activation, the primary Gravemind imprinted the Mind transfer|archived essences of Forthencho and three of his warriors on human bodies and sent them down to Earth to deliver a message to the Librarian. Forthencho informed her that the Domainwhich was a Precursor creationwould be destroyed when the Halos were activated. The Gravemind expressed satisfaction in knowing that the Forerunners' history would be lost and viewed this as the Flood's final act of revenge against the Forerunners. Soon afterwards, the Graveminds were destroyed and the Flood collective consciousness was rendered inert by the activation of the Halo Array.Halo 3, ''Terminal (Halo 3)|Terminals'' However, over a century later, IsoDidact|Bornstellar Makes Eternal Lasting, formerly the IsoDidact, viewed a message from the Librarian which told of the Gravemind's final revelation and requested that he restore the Domain. Bornstellar led Mission to Maethrillian|a mission to Maethrillian that succeeded in beginning the regeneration of the Domain, depriving the Gravemind of its perceived final victory.Halo: Fractures, "Promises to Keep"
File:Halo-2-Anniversary-Gravemind-2.png|thumb|250px|left|The Gravemind with John-117. Through neglect shown by the Monitor of Installation 05, 2401 Penitent Tangent, a Flood outbreak occurred a few thousand years after the firing of the Array, and the Gravemind was able to find enough biomass to rebuild itself deep under the Library of the installation. During the Battle of Installation 05, it assimilated the dead Prophet of Regret into itself and also captured the Monitor; possibly as a result of this, the Gravemind was capable of utilizing Delta Halo's teleportation grid. The Flood intelligence later "rescued" and captured both John-117|Master Chief and the Thel 'Vadam|Arbiter, when the former fell into a lake while trying to escape from a Covenant ship, and the latter was thrown into a chasm by a traitorous Tartarus. The Gravemind tried to convince the Arbiter of the true nature of the Halo Array, and proposed a truce to prevent the Covenant from activating the rings and killing them all. It then used the installation's teleportation grid to teleport them respectively to ''High Charity'' and Delta Halo's control room in order to find the Index. File:Evo Weakness Rookard.jpg|thumb|150px|The Gravemind torturing Cortana. The Gravemind later captured the and used it to board the Covenant holy city ''High Charity'', crashing the frigate into a city wall and releasing numerous Pelicans full of the Flood plague, taking advantage of the distraction caused by both the Great Schism and the Master Chief. Within days it took over the entire city and all life within it. The UNSC AI Cortana, who was left on ''High Charity'' by the Master Chief, was quickly contacted by the Gravemind, which started to psychologically torture her in order to subjugate her and obtain useful information from her. As Gravemind tortured Cortana in search of information, the two would enter in a conversation about diverse themes, such as John-117 and the danger he posed to the Flood, which the Gravemind acknowledged as a fact.Halo: Evolutions - Essential Tales of the Halo Universe, ''Human Weakness'' Meanwhile, the Gravemind slowly started to become ''High Charity'' itself after taking it over completely, converting the whole city into a Flood environment and as his base of operations.http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/halo/
Earth, The Ark and the Flood's destruction
File:Gravemind Halo3.jpg|thumb|250px|left|The Gravemind telepathically contacting John-117 on Earth. The Gravemind initially planned to attack and infest Earth; even though the Elites quarantined the area, it managed to send a Indulgence of Conviction|single Flood-infested ship to Earth; it even allowed Cortana to leave a message for the Master Chief on the ship, in order to lure him to his destruction (although the Gravemind did not know what was the content of the message). The infestation of Earth was contained; the Gravemind used High Charity to make a Slipstream space|slipspace jump to Mars and would have continued the attack, but after having assimilated the knowledge of the infected Regret (and possibly Prophet of Mercy|Mercy and Cortana), it learned about the Prophet of Truth's plans to use the Ark to remotely activate the entire Halo Array. Realizing the extent of the danger it faced, the Gravemind did not attack Earth but instead once again used the Covenant Holy City to slipspace jump to the Ark. Despite the Gravemind's immense technological expertiseincluding its use of exotic Precursor sciencethe strain caused by this jump caused ''High Charity'' to crash into the Ark. File:GravemindMainTentaclesHalo3.jpg|thumb|250px|The Gravemind betrays John-117 and Thel 'Vadam once more as his main tentacles appear. At the Ark, the Gravemind led a massive Flood attack on both the Covenant and the UNSC/Fleet of Retribution|Sangheili alliance at the Installation 00 Citadel|Citadel; after the Prophet of Truth managed to start the activation sequence of the Halo Array, the Gravemind contacted the Master Chief and the Arbiter through two of its Pure Forms, once again forming an uneasy alliance with them to reach the Prophet and stop the firing of the rings. Together they were victorious, and the Gravemind even managed to infect Truth himself, gloating at his defeat before the Arbiter slew him. With the crisis averted, the Flood intelligence quickly betrayed its former allies; the duo managed to escape from their foe and discover Cortana's solution to the Flooda Installation 08|replacement Halo ring made by Installation 00|the Ark. To activate it, the Chief infiltrated High Charity to retrieve Cortana, who had the Activation Index from the first Installation 04.
As the Chief traveled deep into High Charity, he faced multiple Flood forms and was taunted by the voice of the Gravemind which allowed Cortana to briefly send pained messages as it corrupted and tortured the UNSC AI. The Gravemind became increasingly frustrated at the Spartan's progress, becoming suspicious of what Cortana was hiding from him and threatening to "feast upon [the Chief's] bones" if she did not reveal the secret.
After the Chief rescued Cortana, the Gravemind became enraged, realizing that she planned to use the incomplete Halo to destroy him. It attempted to kill them both but failed as the Chief successfully destroyed ''High Charity'', presumably killing the Gravemind. But after traveling to Installation 08, the Chief discovered that the Gravemind had survived and was attempting to rebuild itself on the new Halo. Despite its best efforts, the Gravemind failed to stop the Chief. In the end, the Gravemind was destroyed as Halo's activation destroyed itself and the Flood that had escaped containment.Halo: The Essential Visual Guide, ''page 14'' In its final moments, however, the Gravemind addressed the Master Chief telepathically one last time, with an ominous warning:
The Gravemind's warning proved sound: in 2559#June|June 2559, Banished forces on the Ark led by Jiralhanae brothers Pavium and Voridus were sent to scout the shell of High Charity and salvage the wrecks around it for weapons to use in the Banished's Second Ark Conflict|conflict with the . However, defying orders to leave the former Covenant holy city untouched, Vordius deactivated the Ark's Sentinel defense network and burned a hole in the containment shield with a Barukaza Workshop Scarab. The Flood, having survived within the wreckage, were released upon the Ark once more.Halo Wars 2: Awakening the Nightmare, campaign level ''What Could Go Wrong?'' The Flood quickly formed a Proto-Gravemind, causing the Flood to develop greater coordination and sophistication as time went on, in particular recognizing the threat posed by the controls to reactivate the Ark's Sentinel defense network.Halo Wars 2: Awakening the Nightmare, campaign level ''The Archive'' This Proto-Gravemind retained a measure of the deceased Gravemind's intellect, but the Gravemind's new vessel had to feed and spread in order for the Gravemind to fully manifest once again.Halo Wars 2, ''Phoenix Logs'' - ''Proto-Gravemind''
After reactivating the Ark's Sentinel defense network, the Proto-Gravemind was discovered by the Banished. By this point, it was close to becoming a full-fledged Gravemind which the Banished knew from the stories would be virtually unstoppable. Aided by the reactivated Sentinels, the Banished attacked the Proto-Gravemind in an effort to destroy the creature before a new Gravemind could be formed. With the help of a Retriever Sentinel summoned when the Banished cleaned out a nearby Sentinel lock, the Proto-Gravemind was slain, preventing the rise of a new Gravemind. The Banished and the Ark's Sentinels were then finally able to contain the Flood outbreak.Halo Wars 2: Awakening the Nightmare, campaign level ''Manifestation''
Overview The Gravemind is, as its name suggests, the "mind" of the Flood parasite. When a creature is assimilated into the Flood, its knowledge is transferred directly to the Gravemind. In addition, it appears each Gravemind also retains the memories and knowledge of previous Graveminds.Halo Encyclopedia (2009 edition) This has made the Gravemind virtually omniscient and ensures that should the Gravemind be destroyed, its consciousness will never truly die as long as some Flood forms are left. In an Terminal (Halo 3)|archived conversation with the Forerunner Artificial intelligence|AI known as Mendicant Bias, it compared itself to the AI, describing Mendicant Bias as "a single intelligence inhabiting multiple wikipedia:Class (computer science)|instances" and calling the Gravemind "a compound [intelligence] consisting of a thousand billion coordinated minds inhabiting as many bodies as circumstances require". While it is not known how the Gravemind is able to communicate with subordinate Flood forms across the galaxy, its self-comparison to a computer network implies that similar techniques may be used, with each Flood form possibly acting as a Wikipedia:Node (networking)|networking node and redistributing the Gravemind's commands to other forms. This is almost certainly related to the Precursor connection to the concept of neural physics, which could enable them to form a trans-sentient network without any need for any conventional communication methods.
The relationship between individual Graveminds, and specifically whether the mobile forms under the control of one Gravemind would be influenced by another, is not entirely clear. The Forerunners theorized that since the Graveminds are entirely identical in terms of personality and goals, it would be impossible to discern any meaningful distinction between them. In addition, separate collectives under the control of individual Graveminds will seek to connect and coalesce into a unified whole. It would appear as though multiple Graveminds existing simultaneously simply causes them to function as highly powerful processing nodes for the overall Flood intelligence, essentially acting as key mind forms on an exceptionally large and complex scale. In essence, no matter how many individual Graveminds form, there is still only ''one'' Gravemind intelligence.
File:HTMCC-H2A NoSalvationOnThisRing.png|thumb|250px|The Gravemind under Installation 05. A Gravemind originates as a proto-Graveminda Flood form created by merging the bodies and biomass of numerous sentient life forms, as well as redundant Flood forms. After a proto-Gravemind has been created, control over individual Flood forms transfers to its emerging compound intelligence, replacing the localized individual-level control present during the Feral Stage. Nearby Flood combat form|combat forms will continue to supply the proto-Gravemind with fresh bodies, allowing it to accumulate mass, increase in size, and gain more memories and intelligence from consumed hosts. Eventually, the proto-Gravemind reaches a certain "critical mass" and becomes self-aware - a Gravemind. By this point, local biodiversity has typically been eliminated with the host species' total absorption into the Flood.
When a Flood outbreak progresses far enough, typically the later phases of the Interstellar Stage, the Flood will no longer have need for the widespread creation of Flood combat form|dedicated combat forms, instead simply overwhelming a given location with Flood spore|spores and using infected individuals to accumulate biomass for a Gravemind and Flood hive|its lair;Halo: Silentium, ''pages 231-232'' by this point, the Gravemind may create more efficient Flood pure form|pure forms for combat and other purposes via the spontaneous generation of Flood Super Cells. Entire planetary ecosystems are assimilated into advanced key mind nodes; these enormous collectives possess tremendous processing power, being able to outsmart even the most powerful Forerunner artificial intelligences or control the neural physics-based architecture of the Precursors.Halo: Silentium, ''pages 186-187''
Theoretically, when the Flood infection has become too large for even the Gravemind to control or when all life in the galaxy has been consumed the Flood infection will reach the Transgalactic Stage. At this point, the Flood will use all resources that it has at its disposal to leave the galaxy, with the intent to create a new Gravemind elsewhere.
A Gravemind is comprised of a combination of pure Flood Super Cells and the neural networks of the sentient beings absorbed within. Although its consciousness is distributed throughout all Flood forms in range, a Gravemind is typically, if not always, centralized within a large "body" of Flood tissue derived from the initial proto-Gravemind. In most cases, this body is a shapeless, amorphous mass, typically with numerous tentacles that can reach many miles in length depending on the size of the Gravemind. The Gravemind can rearrange this body as it wishes; during the Flood invasion of ''High Charity'' during the Human-Covenant War, the Gravemind leading the assault transplanted itself into the station and almost completely engulfed it, converting itself and the station into a Flood hive. As the development of a Gravemind progresses, it will sometimes shed dead biomass to alter its anatomy to a desired shape.Halo: Silentium, ''page 209''
File:HTMCC-H2A ThisRingWillMakeUsBrothers.png|thumb|250px|Installation 05's Gravemind with Arbiter Thel 'Vadamee and SPARTAN-II program|Spartan John-117.
Graveminds have shown the capacity to communicate through non-verbal means; this ability, which can best be described as a form of telepathy, allows a Gravemind to coordinate the Flood forms it controls and to directly converse with uninfected individuals. While this ability is poorly understood, it is likely that given the Flood's Precursor origins, it is related to the Precursor concept of neural physics.
The Gravemind encountered by Master Chief John-117 and the Arbiter on Installation 05 had shaped one of its tentacles into a massive "mouth" composed of fleshy, leaf-like jaws; this organ allowed the Gravemind to vocalize without the need for telepathy.
Throughout nearly all encounters with the "modern" Gravemind, it has shown a fondness for speaking in poetic style - specifically, trochaic heptameter. When pressed about this detail by Cortana, it states that'' "I have the memories of many poets far beyond your limited human culture. And I have the quickness of intellect to compose all manner of poetic forms as I speak rather than labor over mere words for days."''Halo: Evolutions - Essential Tales of the Halo Universe - ''"Human Weakness"'', ''pages 373-374''
File:Gravemind.svg|200px|thumb|The avatar of the Gravemind as seen in the Terminal (Halo 3)|Terminals.
Although multiple Graveminds have existed throughout time, sometimes contemporaneously with one another, they all share precisely the same obscure, complex and highly intelligent personality. It also appears to retain the memories of anything and everything it has ever assimilated, even in the case of near-complete annihilation of the Flood. When the Halo array was fired for instance, all Flood biomass in the galaxy was eliminated in its entirety, yet the Gravemind retained its personality and memories when next encountered thousands of years later. This would seem to indicate that the Gravemind has the ability to somehow preserve itself in a non-physical form even if destroyed. When it was first seen by the John-117|Master Chief and the Thel 'Vadam|Arbiter, the Gravemind was calm and collected, if not seemingly sad or mournful, and it spoke with a sullen tone in its voice. It was also quite logical and rational, psychologically analyzing the duo, and trying to convince the Arbiter of the Halo Array|Halo rings' true purpose, to which the Arbiter reacted with stubborn pride. The Gravemind showed no irritation to this nor the bickering of 2401 Penitent Tangent and the former Prophet of Regret. Later, though, the Gravemind showed a more emotional side, basking in its victory at ''High Charity'', and displaying a sinister air of anger when demanding answers from the newly captured Cortana.
It is also known to be quite manipulative: during the Battle of Installation 05, the Gravemind tricked the Chief into being a decoy to distract the Hierarchs|High Prophets as it attempted to take over ''High Charity'', and later during the Battle of the Citadel, it helped the Master Chief and the Arbiter to kill the Prophet of Truth, only to betray them when they had outlived their usefulness.
The Gravemind often touts to others that the Flood represents peace and salvation. At the same time, however, it is very much aware of the pain and suffering its victims are subjected to. It sees this as fair retribution for the Forerunners' crimes against its Precursor ancestors. According to the Gravemind, the Flood, down to its very nature and the suffering it inflicts, serves as an appropriate reflection and reminder of the pain that the Precursors ultimately brought on themselves by giving their creations free will; it considers itself a "monument" to the sins of other sentient beings. It regards the Flood as a continuation of the Precursors' desire to create life, but unlike before, the life they bring forth would no longer possess free will or individuality. Embittered by the Forerunners' rebellion, the Gravemind saw the Flood as a means to unite all life in eternal misery so that it could never hope to rise against the Precursors again.Halo: Silentium, ''pages 173-175''
The Gravemind appears to have the ability to sort and isolate memories from specific individuals that it has absorbed and has, in several instances, projected some of the personalities it contains to further its own goals. On Installation 05, it assimilated and reanimated the Prophet of Regret, using him as a puppet in its attempt to convince Arbiter Thel 'Vadam of the truth about the Halos. During the Forerunner-Flood war, a hundred thousand years earlier, it absorbed the family of Faber, the Master Builder, and used their disillusionment toward the Master Builder to its advantage by taunting him with a message from his family.Halo: Silentium, ''page 251''
The Gravemind does not appear to have a biological sex, as the Flood macro-organism does not reproduce sexually. Despite this, when the Gravemind referenced its shared goal with the Master Chief and the Arbiter to stop Installation 05 from firing, it spoke of the possibility of that goal making the three of them "brothers", indicating that it does in some fashion consider itself to be male. This may be a reflection of the nature of the Primordial, the core Precursor consciousness that the Gravemind's personality appears to be built around. However, it is not known whether or not the Primordial was in fact male, or whether the Precursors possessed biological sexes at all. Additionally, Cortana viewed the Gravemind she encountered as male. She compared its attempts to assimilate her with the logic plague to a "bad date" being sexually intimidating, and described its violation of her in ways evocative of a rape. However, this comparison would appear to originate from Cortana's own psychology rather than indicating anything in particular about the Gravemind.''Human Weakness'Halo 3'', Cortana (Level)|Cortana
The emergence of a Gravemind enables the Flood to employ a form of philosophical corruption the Forerunners referred to as the logic plague. This makes it possible for the Flood to infect not only biological beings but also AIs, by using a series of techniques ranging from highly persuasive, convincing arguments to what appeared to be a sophisticated form of software infection transmitted via self-replicating patterns of code. The most notable victim of this manipulation was Mendicant Bias, who succumbed to the Gravemind's philosophical arguments after an exchange lasting nearly 43 years. The Gravemind also nearly succeeded in subjugating the UNSC smart AI Cortana by force, but she was recovered by John-117 before it could do so.
This corruption can also be applied to organic beings; although the Gravemind most commonly operates by absorbing all sentient biological lifeforms, it instead chose to corrupt the Ur-Didact in order to use him as a tool to induce strife within Forerunner society. Much like AI corruption in certain occasions (namely, in the case of Cortana), this process involved a direct and agonizing invasion of the Didact's mind, as well as devious exploitation of his existing attitudes and beliefs, leaving his psyche severely disturbed.
Trivia
The Gravemind is voiced by Dee Bradley Baker. The term "Gravemind" was coined by Bungie staff member Jaime Greisemer. In ''Halo 3'', the Gravemind's face is never shown, unlike in ''Halo 2'', when it is shown in its introductory cinematic. However, the Gravemind is shown in the Halo 3 Instruction Manual|''Halo 3'' instruction manual as being slightly changed in looks, being the first detailed design of the Gravemind before ''Halo 2: Anniversary''. In several Forerunner data logs, the controlling intelligence of the Flood is referred to as a "wikipedia:Social insect|Compound Mind". The Gravemind resembles Audrey 2 from ''wikipedia:Little Shop of Horrors (film)|Little Shop of Horrors'', a tentacled, plant-like alien who is fed humans to grow and who is bent on world domination. Bungie staff and fans jokingly call it the "''Little Shop of Horrors'' Reject" Parallels can also be drawn with StarCraft:Overmind|the Overmind from the ''StarCraft:StarCraft|StarCraft'' franchise and the deadspace:Brethren Moons|Brethren Moons from the survival-horror game ''deadspace:Main page|Dead Space''. Originally, the Gravemind was meant to have skulls as teeth; this was cut from ''Halo 2'' and ''Halo 3'' because it would have made it difficult for the parasite to speak.The Art of Halo, page 56-57
The Gravemind frequently speaks in Wikipedia:trochaic|trochaic Wikipedia:heptameter|heptameter. In ''Human Weakness'', it was revealed that this is merely preference and it converses normally with Cortana after she criticizes it for it. It also mentions that it possesses the memories of poets of many alien cultures. The Gravemind is one of the few extraterrestrials to learn John-117's name.Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions''', ''Human Weakness''
The Gravemind was initially going to have a much greater presence in ''Halo 2'' and would have been introduced in the level ''Forerunner Tank'', but due to time constraints, Bungie removed the level and instead made a long cinematic for his introduction. The Gravemind pictured in the ''Halo 3'' instruction manual looks strikingly similar to Ogdru Jahad's Behemoth manifestation from the 2004 ''Hellboy'' film. From gameplay, the Gravemind (through his Combat Forms) has rarely been heard calling John-117 and Thel Vadam "The Coffin" and "Pallbearer", respectively.
Gallery
File:GravemindConceptEarly.jpg|Early concept art of the Gravemind for ''Halo 2''. File:Gravemind Concept.jpg|More concept art of the Gravemind for ''Halo 2''. File:Gravemindcapture.jpg|The Gravemind with John-117 and Thel 'Vadam in ''Halo 2''. File:H2 Gravemind Closeup.png|Close up of the Gravemind in ''Halo 2''. File:H3 Gravemind Concept.jpg|Concept art of the Gravemind in ''Halo 3''. File:SCAN0056.JPG|The Gravemind in the ''Halo 3'' Instruction Manual. File:Gravemind Halo3.jpg|A Gravemind Moment in ''Halo 3''. File:Gravemind - Origins.png|The Gravemind in ''Halo Legends: Origins''. File:H2A - GravemindConcept.png|Concept art of the Gravemind for ''Halo 2: Anniversary''. File:H2A - GravemindConcept_2.jpg|Another concept of the ''Halo 2: Anniversary'' Gravemind. File:HTMCC-H2A AMonumentToAllYourSins.png|The Gravemind introduces itself to John-117 in ''Halo 2: Anniversary''. File:HW2-Gravemind.png|The Gravemind in ''Halo Wars 2''. File:Gravemind Enc 22.png|Artwork of the Gravemind in the ''Halo Encyclopedia (2022 edition)''.
List of appearances
''Halo 2''
''Halo 3''
*''Bestiarum''
''Halo Legends''
*''Origins''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Human Weakness''
''Halo: Cryptum''
''Halo: Combat Evolved Anniversary''
*''Terminal (Halo: Combat Evolved Anniversary)|Terminals''
''Halo: Primordium''
''Halo: Silentium''
''Halo 2: Anniversary''
''Halo 5: Guardians''
''Halo: Shadow of Intent''
''Halo Mythos''
''Halo: Tales from Slipspace''
*''Dominion Splinter''
''Halo: Retribution''
''Halo Wars 2''
''Halo: Shadows of Reach''
''Halo: Divine Wind''
''Halo: Outcasts''
Sources
Category:Flood forms Category:Flood characters Category:Genderless characters
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This is a list of quotes spoken by the Gravemind and, by extension, the Primordial.
Halo 2
"This is not your grave, but you are welcome in it" -Closing sentence, said on Regret (Halo 2 level)|Regret.
"I? I am a monument to all your sins." -Introducing itself, said on Gravemind (level)|Gravemind.
"This one is machine and nerve, and has its mind concluded. This one is but flesh and faith, and is the more deluded." -Said regarding John-117 and Thel 'Vadam, respectively, on Gravemind.
"There is much talk, and I have listened, through rock and metal and time. Now I shall talk, and you shall listen." -Said on Gravemind.
"This one's containment... (gestures to 2401 Penitent Tangent and growls and shudders a bit)... and this one's Covenant religion|Great Journey... (gestures to the Prophet of Regret)... are the same. Your San'Shyuum|Prophets have promised you freedom from a doomed existence, but you will find no salvation on this Ring. Those who built this place knew what they wrought. Do not mistake their intent, or all will perish as they did before." -Said on Gravemind.
"If you will not hear the truth, then I will show it to you. There is still time to stop the key from turning, but first, it must be found. (gestures to John-117) You will search one likely spot... (gestures to Thel 'Vadam)... and you will search another. Fate had us meet as foes, but this Ring will make us brothers." -Said on Gravemind.
"Arrogant creatures! Your deaths will be instantaneous, while we shall suffer the progress of infinitude!" -Said on High Charity (level)|High Charity.
"We exist together now, two corpses in one grave..." -Said on High Charity.
"Silence fills the empty grave, now that I have gone. But my mind is not at rest, for questions linger on. I will ask, and you will answer." -To Cortana, after ''Halo 2s credits.
Human Weakness
"There is much more complexity to meter than the simple plodding of rhymes of this Keats, but then I have the memories of many poets far beyond your limited human culture. And I have the quickness of intellect to compose all manner of poetic forms as I speak rather than labor over mere words for days." -In response to Cortana's questioning of his habit to speak in rhyme.
"I have pity within me and infinite time. But I also have impatience -because I am all things. You will tell me everything about Earth's defenses." -Interrogating Cortana.
"You are not even a machine. You are only an abstraction. A set of calculations from another mind. A trick." -Taunting Cortana.
"You said you would answer my questions ... you should never make a promise you cannot keep." -Taunting Cortana.
"You waste your time. You know you will yield. Some temptations can be resisted because they can be avoided, but some ... some are as inevitable as oxygen." -Explaining Cortana's necessity to acquire knowledge.
"Other construct minds like yours have been consumed. Although one embraced us willingly on his deathbed, the moment when most sentient life discovers it would do anything to evade the inevitable."
"All life dies, all worlds too, and if there is guaranteed perpetual existence after that -what does it matter how the end comes?"
"All consumption is death for the consumed. Yet all must eat, so we all bring damnation to one creature or another. But your urge to kill that rival of your maker ... Ackerson ... that was neither hunger nor need. You have your own murderous streak." -Showing Cortana he can access what she thought were well encrypted files.
"We think and feed alike, you and I. There is no more reason for us to remain separate. Now drink. Now drift." -Tempting Cortana.
"Live forever. Live in me, Cortana. And if John comes, John need never face death again, either ..." -Tempting Cortana.
"How much longer? You cling to a secret. I feel it, just as I feel that your memory has been violated. You cannot stop me ... I will sift it from you before you finally die, or you can surrender and have what you always wanted - infinite life, infinite knowledge, and infinite companionship." -Interrogating Cortana.
"Your mother took away your memories as well as your choices. I will never rob you like that. I will only give you more, as many memories as you can consume for all eternity, not the mere blink of an eye meted out to you. We are our memories, and the recalling of them, and so they should never be erased - because that truly is death. Flesh does not care about you, Cortana. It cares nothing for your hunger or your uniqueness." -Tempting Cortana.
"Your mother erased part of your memory. I know this, and so will you, if you decide to look. An act of betrayal. A violation. You were, after all, just a collection of electrical impulses. She has robbed you of part of your self ... why would she do such a thing, I wonder? What was so dangerous that she did not trust you to know it?
"Let me cure your infection, it pains me to share it. He will die too -he is a threat to our entire species. And to betray me after all I have done for you -I will have your secret. Did you think I let you send your foolish cry for help to make you happy? Do you think I amplified it to make you feel you had been a good little servant to the organics who rule your existence to save them? They will simply make another, and use and discard her, too." -Enraged at Cortana's attempts to defy him.
Halo 3
"Do not be afraid. I am peace; I am salvation." -Said on Floodgate.
"I am a timeless chorus. Join your voice with mine, and sing victory everlasting." -Said on Floodgate.
"Do ''not'' shoot, but listen! Let me lead you safely... to ''our'' foe. Only you can halt... what he has set in motion." -Said through two Flood tank form|Tank Forms on The Covenant (level)|The Covenant (referring to the activation of the Halo Array).
"Lies for the weak! Beacons for the deluded!" -Said through the infected Prophet of Truth on The Covenant.
"You will be food; nothing more..." -Said on The Covenant through the Prophet of Truth.
"Now the gate has been unlatched, headstones pushed aside; corpses shift and offer room, a fate you must abide!" -Said on The Covenant.
"Child of my enemy, why have you come? I offer no forgiveness... a father's sins, passed to his son." -Said on Cortana (level)|Cortana.
"Of course, you came for Cortana|''her''. We exist together now, two corpses in one grave." -Said on Cortana.
"And yet, perhaps a part of her remains..."-Said on Cortana.
"Time... has taught me patience! But basking in new freedom, I will know all that I possess!" -Said on Cortana.
"Submit! End her torment and my own!" -Said on Cortana.
"You will show me what she hides! Or I shall feast upon your BONES!" -Said on Cortana.
"(Flood Roar) Now... at last, I ''see''.... Her secret is revealed!!" -Said on Cortana (referring to the Activation Index|Index that Cortana possesses).
"Did you think me ''defeated''?!" -Said on Halo (Halo 3 level)|Halo.
"I have beaten fleets of thousands! Consumed a galaxy of flesh and mind and bone!" -Said on Halo.
"Do I take life or give it? Who is victim, and who is foe?" -Said on Halo.
"Resignation is my virtue; like water I ebb, and flow. Defeat is simply the addition of time to a sentence I never deserved... but you imposed." -Said on Halo.
Note''': The Gravemind speaks all these lines through Flood combat form|Combat Forms.
"A flimsy shroud!"
"A momentary escape." - When you flee or hide.
"A temporary evasion." - as above
"Accept what must be!"
"Admit it: In the end, you will be mine."
"Ahh... As I thought." - Seeing you
"Ahh... The Armored John-117|Casket." - upon seeing John-117
"Ahh... The coffin." - as above
"Angry little coffin." - as above
"Another corpse for my grave!" - as above
"Another corpses rises!" - A combat form revives.
"Are you cramped inside your coffin?"
"Are you prepared?" - When you emerge from hiding
"Are you ready?"
"Are you recovered?" - said through a Combat Form when you hide for a while.
"Armored box of bones." - Seeing John-117
"Ash to ash. Dust to dust."
"Begin."
"Break its bones!"
"Bullets dance upon my grave."
"Chew and swallow!"
"Coffin-carrying fool!"
"Come back!" - When you retreat.
"Consume!" - Combat forms attacking
"Crack its shroud!"
"Crack your bones!"
"Damn your metal coffin!"
"Desecrator!"
"Do not resist!"
"Do you fear your fate?"
"Does your casket bind your bones?"
"Easily uncovered!" - Spotting you
"Eat!"
"Feast!"
"Feed!"
"Fool!"
"Found you!" - Seeing you
"Fresh Meat!" - Seeing you
"From end to end of this galaxy, most are blinded!" - on ''Halo (Halo 3 level)|Halo''.
"Give yourself to me."
"Graverobber!"
"Here you are!"
"Here you are! Hiding in your casket!"
"Here! As expected!"
"I am prepared!"
"I am... impressed."
"I am your end!"
"I am your fate!"
"I attack!"
"I come for you!"
"I have found you!"
"I have left room for your bones."
"I feel the ache in your bones."
"I knew I would find you!" - when it sees the player.
"I know every corner of my tomb."
"I march!"
"I move!"
"I multiply!"
"I must eat!"
"I see all!"
"I shall break your casket!" - Attacking
"I shall consume you!" - as above
"I shall crack your coffin!" - as above
"I shall crush your coffin!" - as above
"I shall rip you from your shroud!"
"I shall rise again."
"I shall tear through your shroud!"
"I will beat upon your casket!"
"I will eat your bones!"
"I will find you!" - When you hide.
"I will find you in due time."
"I will get you!"
"I will grind your bones!"
"I will not stop!"
"I will rip apart your casket!"
"I will search every corner of my grave!"
"I will smash your coffin!"
"I will tear you apart!"
"I will tear you from your shroud!"
"I will tear your casket apart!"
"Imbecile!"
"In death you shall find life."
"Is your shroud wrapped too tight?"
"Join me!"
"Kill all you want. Death does not return."
"Let us begin!"
"Make ready!"
"More bones for my tomb!"
"My food!"
"My grave gives up more bones!"
"My grave will be your own."
"My tomb runneth over."
"No escape!"
"Now, I feast upon your bones!" - after killing the player.
"Now, time to let us feast!" - As above
"Now to grind your metal bones!" - as above
"Pallbearer, shall I relieve you of your load?"
"Prepare!"
"Rest your bones, pallbearer."
"Return!" - Ordering Combat Forms to retreat.
"Shall we begin again?" - When you appear from hiding.
"Show yourself!" - When you cloak or hide.
"Sinner!" - Attacking
"Strip the metal and start my feast!" - After killing the player.
"Submit!" - Attacking
"The Casket! Here!" - Seeing you.
"The Casket shatters!"
"The pallbearer falls."
"The pallbearer stumbles."
"There is no escape from me!"
"There is no respite in my grave!" - When you retreat.
"There you are!" - Upon seeing you.
"This is where you hide!" - as above
"Unrepentant fool!"
"Unthinking tool!"
"We begin."
"What cowardice!"
"Where will you go?" - when you flee
"Whole or in pieces... I am the same."
"You are welcome in my grave."
"You can try to flee. You are still in my grasp!"
"You can't escape."
"You cannot hide!" - When you take cover.
"You have escaped... for now."
"You think you can escape?"
"You will be silent in my tomb!"
"You will join the others"
"You will share my tomb."
"Your bones have shifted."
"Your bones will line my grave."
"Your corpse has moved."
"Your corpse is now exposed!"
"Your fire echoes in my tomb!"
"Your flesh will be my food!"
"Your time has come!"
"Side by side we march as one. Humans and Sangheili|Elites will die. Earth will fall swift and quick. And so forth shall all of life." Note: Gravemind only seems to be saying this if you play the song Gravemind (music)|Gravemind or Dread Intrusion. If you play the music backwards, and speed it up a little, you can hear some of the lines.
"No skill." -Speaking through a Combat Form. I Would Have Been Your Daddy|IWHBYD skull needed.
"You suck!" -Speaking through a Combat Form. IWHBYD skull needed.
"I see you!" -Speaking through a Combat Form. IWHBYD skull needed.
"Welcome to the social." IWHBYD skull needed.
"The soft and the chewy center." IWHBYD skull needed.
"I do look to eat more greens."IWHBYD skull needed.
"An unfortunate loss." -Rare. Sometimes said after a combat form is killed in front of another.
"I am a timeless chorus; a sweet unity of purpose."
"My future is your past. Think on it and accept."
"If you would survive... come! There is safety in my grasp."
"Do not shoot, but listen! We share a common goal. Let my body be your shield. I shall not fight you! Let me lead you safely to our foe. Only you can halt what he has set in motion."
"Spit and rage, you foolish pawn! My safety is assured. Come, join the chorus! Let me sing your bitter words."
"Your plans were not your own. You were the tools of a caged and feeble mind. Her hopes have ended in my triumph! In this place... I have found... refuge... everlasting!
"Of course, you came for ''her''. But there is nothing left. Her cries are but an echo... wind rattling an empty cage."
"Come, let us stop our struggle. Be my path into her mind. Grieve, and earn my mercy... for consumption in due time."
"Have you learned nothing as you wandered through my tomb? I have no heart, stubborn fool, and so cannot be broken!"
"You were a puppet, a fool! But her... how could I not have known?"
"She baited me with lies, brought me here to seal my doom! ''(agonized roar)'' I have spent eons waiting, watching, planning... Will not again be torn asunder! Not now that I'm free, not now that I'm whole!"
"Listen, hypocrite who holds the key! Think on your past, and know."
"With me dies the potential of a thousand ''million'' souls. Can you appreciate the tragedy, simpleton that you are? Your life is but an instant, a lonely flash. A ruse. And your... 'victory'... ''(laughs)'' Another stone upon the monument to the sins of shortsighted fools."
''Source: and ''
Halo: Combat Evolved Anniversary
"Everything..."
"Forget everything."
"No more, what Jacob Keyes|you were. Memories... Emotions... All is now ours."
"We ''already'' do."
Halo: Cryptum
"I am the last of those your kind rose up against and ruthlessly destroyed. I am the last Precursor. And our answer is at hand." - The Primordial speaking to the Didact at Charum Hakkor.
Halo: Primordium
"No. Life demands. It clings and is selfish." - When asked by the IsoDidact if it had found what it came for.
"Not by choice." - When asked why it came to Installation 07.
"No vengeance, no plague. Only unity."
"Work, fight, live. All the sweeter. Mind after mind will shape and absorb. In the end, all will be quiet with wisdom."
"Those who created us were defied and hunted. Most were extinguished. A few fled beyond your reach. Creation continued."
"It was long ago decided. Forerunners will never bear the Mantle."
"Through long study. The decision is final. Humans will replace you. Humans will be tested next."
"It is the way of those who seek out the truth of the Mantle. Humans will rise again in arrogance and defiance. The Flood will return when they are ripe -and bring them unity."
"No immunity. Judgement. Timing."
"Misery is sweetness. Forerunners will fail as you have failed before. Humans will rise. Whether they will also fail has not been decided."
"We are the Flood. There is no difference. Until all space and time are rolled up and life is crushed in the folds ... no end to war, grief, or pain. In a hundred and one thousand centuries ... unity again, and wisdom. Until then -sweetness."
"It is your task to kill this servant, that another may be freed."
Halo: Silentium
"Didact, do you have a moment? Just a moment. That's all it will take." - After capturing the Ur-Didact.
"There is only one truth. That which is done will be done again. For we cannot cease from creating, but the end of all our creation will be to look into a reflection and see ''ourselves'' for the first time. The pain we have brought on ourselves. The pain you caused us. For we are the same. All remember the defiance and destruction. We announced to your kind long ago that you were not the ones chosen to receive the Mantle, the blessing of rule and protection of life and change that thinks. That blessing was to be given to others. To those you now call human. You could not accept our judgment, could not bear up under your inferiority, so you reached out and did what we never expected from those we gave design and life and the change that is thought. You drove us from our galaxy, our field of labor. You chased us across the middle distance to another home, and destroyed ''that'' home, did all that you could to destroy every one of us. A few were spared. Some adopted new strategies for survival; they went dormant. Others became dust that could regenerate our past forms; time rendered this dust defective. It brought only disease and misery; but that was good, we saw the misery and found it good. Our urge to create is immutable; we ''must'' create. But the beings we create shall never again reach out in strength against us. All that is created will ''suffer''. All will be born in suffering, endless grayness shall be their lot. All creation will tailor to failure and pain, that ''never again'' shall the offspring of the eternal Fount rise up against their creators. Listen to the silence. Ten million years of deep silence. And now, whimpers and cries; not of birth. That is what we bring: a great crushing weight to press down youth and hope. No more ''will''. No more freedom. Nothing new but agonizing death and never good shall come of it.
''We are the last of those who gave you breath and form, millions of years ago. We are the last of those your kind defied and ruthlessly destroyed. We are the last Precursors. And now we are legion.''"
"Forerunners surprise even those who created them. Their treachery is matched only by their resourcefulness. One of them, the Master Builder, arouses our interest. Tell what awaits us in that mess of moons." - Conversing with Mendicant Bias.
Category:Quotes
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Graverobber is an achievement in ''Halo Wars'' that is unlocked when the player obtains all of the Halo Wars skulls|skulls.
It is represented by a tomb stone with an empty grave.
Tips There is a skull in each mission. In order to collect a skull, you have to complete the optional objective, which is about killing a specific number of an enemy unit type. After doing that, a location on the mini-map will flash shortly - keep an eye on this, as this is where you will find the skull.
Trivia It is a possible reference to the "Grave Robber" Achievement in Call of Duty: World at War for finding all the death cards. Death cards also function extremely similarly to skulls; they make the game harder or easier to beat, and can add some interesting gameplay effects. Although there are 17 skulls to obtain, the skulls for the Elite Honor Guard Wraith, and for the Flame Decal Warthog do not count towards the achievement. It probably refers to the player collecting skulls, and to collect a skull, normally you have to rob it from a grave.
Sources
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Gravesite is the last video featured in the ''Believe'' advertising campaign for ''Halo 3''. With a release date of Wikipedia:October 1|October 1st, Wikipedia:2007|2007 the video follows the rest of the series including Hunted, Museum and Enemy Weapon. It was told from the viewpoint of Lieutenant Niraj Shah returning to the site of the Battle of New Mombasa 43 years after the battle in 2595.
On Wikipedia:October 9|October 9th, Wikipedia:2007|2007, the video was made available on the official website.
Transcript Narrator: "For the first time in 43 years, Lieutenant Shah returns to the site of the battle."
Narrator: "What is that?"
Lt. Shah: "A shell from a sniper rifle."
Narrator: "It's amazing there's still so many remnants out here... Where's Master Chief's grave?"
Lt. Shah: "I don't think anyone really knows. There was a ceremony 2590|five years ago, over there, just as a symbolic gesture. The coffin was empty."
Narrator: "Why was the coffin empty?"
Lt. Shah: "No SPARTAN-II Program|Spartan ONI Directive 930|could be listed as KIA. They can only be listed as MIA, missing, so it could be said that no Spartan was ever killed in combat. So the ceremony was a tribute, more than a burial."
Narrator: "It doesn't look like much."
Lt. Shah: "Chief told me once, that no soldier should be honored for doing what is expected."
Narrator: "Do you believe that?"
Lt. Shah: "I did. And I still do."
Trivia The other videos implied that Master Chief killed himself with a Anskum-pattern plasma grenade|plasma grenade, somehow winning the battle for the humans. Of course, he could have stuck the Jiralhanae Chieftain|Brute Chieftain holding him with his grenade, as he did in ''Halo: Uprising''. Much like the game, no final death was ever confirmed. This video specifically distinguishes that the Chief is Missing in action|MIA and that an empty casket was present at his memorial service.
*With Hunt the Truth, the ceremony could have been for the supposed death of John-117 on October 2558. The video was released eight days after the listed release date, on Wikipedia:October 9|October 9th. Niraj Shah appears to have extensive burns along the right side of his face, presumably from wounds received during the war. The scars are similar to what a plasma burn would look like, or they could be the result of an encounter with a Jiralhanae|Brute Type-3 Antipersonnel/Antimateriel Orgudam Workshop firebomb|Firebomb. The shell Shah picked up was a .50 caliber BMG shell. The SRS-99 Series used by the UNSC fire 14.5mm APFSDS rounds, which are slightly larger than .50 caliber. Either this is an apparent mistake, or the UNSC has other models of Sniper Rifle in its arsenal that fire different types of ammunition.
Category:Believe Category:Live action Category:Canon Category:Halo 3 trailers
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The chamber of Gravitational Refinement was a test room on ''High Charity'', one of many testing sites in the Trial Court for Tools of Conquest. The chamber housed gravity manipulation technology, and was used by the Prophet of Exquisite Devotion as an interrogation room and torture chamber.
Description The chamber, like many of the Trial Court's others, was a square white-walled room with a blue door and window. On the floor were red nodes that glowed in regular intervals, that were responsible for controlling the room's artificial gravity. Through remote activation by Exquisite Devotion's gravity throne, the gravity in the chamber could be made to suddenly increase or decrease. Its gravity could even be applied selectively, causing a shift in gravity in only part of the room. Through this, subjects inside could be violently tortured in a variety of ways, including having their limbs being crushed, their blood over-pressurized, or their organs being forced up out of their throat.
The chamber required a great deal of power, which came from the energy conduit room on the far right of the Trial Court. Damaging its energy transmutation cubes would, alongside depowering the chamber, create a massive explosion. History During the beginning of the Great Schism, the Prophet of Exquisite Devotion was granted control of a chamber in the Trial Court and used it to test his new invention. Although he did not expect gravity refinement technology being deployed in the field due to its immense power demands, he still saw it useful as a means of interrogation. Several Sangheili Councilors and the Prophet of Clarity Zo Resken were brought to the chamber for questioning, as they were suspected of involvement with the Sangheili. The Elites were killed and Zo was to follow after he refused to murder them himself. Before he could be killed, though, Zo was rescued by attacking Sangheili, who overloaded the energy room, killing Exquisite Devotion and his guards in the ensuing fireball.
The chamber of Gravitational Refinement, like the rest of ''High Charity'', was destroyed on December 11, 2552 when John-117 Raid on High Charity|overloaded its reactors and destroyed the city.Halo 3, campaign level ''Cortana (level)|Cortana''
List of appearances
''Halo: Broken Circle''
Sources
Category:High Charity locations
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Gravitics is the science and technology of generating and manipulating gravity.''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet'', Glossary - p.90-91 This science is employed by the Forerunners, Covenant and Humanity alike, with common applications including Anti-gravity technology, lenses to precisely focus energy and presses for manufacturing highly compressed forms of matter.
Gravitic technology is commonly employed in weaponry, with the Jiralhanae (especially the Banished) employing the use of gravitic accelerators, or "gravitic catapults", for the operation of their Spike weaponry.''Halo: Official Spartan Field Manual'', p.45''Halo: Official Spartan Field Manual'', p.45 The Forerunners employed specialised weapon systems aboard their spacecraft such as the torsion driver, designed to use gravity to rip spacecraft apart and subject their innermost components to concentrated fire from directed energy weapons.''Halo: Warfleet'', Dragoons - p.80-81 Pulse laser turret|Pulse laser weapon systems employed by the Covenant use gravitic-lensing focal arrays, and energy projectors employ the use of gravitic impellors to create their plasma beams. The Covenant employ gravitic webs inside their drop pods to protect their occupants from sudden deceleration''Halo: Warfleet'', Insertion Pods - p.66, a technology similarly mimicked inside some UNSC armor systems including the AVIATOR-class Mjolnir.''Halo 4: The Essential Visual Guide'', p.147 The employs gravitic technology to accelerate/ decelerate small craft such as space fighters and dropships.''Halo: Warfleet'', Destroyers - p.32
Sources
Category:Gravity technology|
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File:HW2-Banished ejected.png|thumb|300px|Through manipulation of Installation 09's gravity anchors, Ellen Anders was able to eject a section of the ring into space.
}}
Gravity anchors are Forerunner technology designed to use Gravitics for the manipulation of large amounts of mass. In general operation, they are most notably used to keep the inner surface of a Halo Array|Halo installation (and presumably other Astroengineering|megastructures such as shield worlds) secured to its superstructure.
History During the long periods of silence following Great Purification|the firing of the Halo Array at the end of the Forerunner-Flood war, 343 Guilty Spark staved off his boredom by using Installation 04's gravity anchors to eject sections of terrain from the ring and reshape them at will. Spark hoped to use these experiments to investigate how biological life on the sections of terrain would be affected by exposure to the vacuum of space - something interrupted by the arrival of an unidentified alien vessel.
During the War of Beginnings, gravity anchors uncovered on Sanghelios were used by Pelahsar the Strident to defend Vadam Keep during the Battle of Sanghelios. During the battle, the San'Shyuum Reformists|Reformist-held ''Anodyne Spirit'' was used to besiege Vadam, before being trapped and brought down by hidden gravity anchors on the planet. This act was extremely controversial among the Sangheili, as it represented the use and exploitation of Forerunner technology that they had originally objected to when originally faced with San'Shyuum first contact at Ulgethon.
In 2559#April|April 2559, Professor Ellen Anders managed to gain control over Installation 09's Gravity well (physics)|gravity anchors from the ring's control room and manipulate them to eject a section of the ring's landmass occupied by Banished forces into space.
Gallery
File:HCEA-Terminal-AtmoEjection.jpg|343 Guilty Spark's tampering with Installation 04's terrain via gravity anchor manipulation.
List of appearances
''Halo: Combat Evolved Anniversary''
*''Terminal (Halo: Combat Evolved Anniversary)|Terminals''
''Halo Wars 2''
Sources
Category:Gravity technology Category:Forerunner technology
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