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<SYSTEM_TASK:> Return a list of all mouse events in the current drag operation. <END_TASK> <USER_TASK:> Description: def drag_events(self): """ Return a list of all mouse events in the current drag operation. Returns None if there is no current drag operation. """
if not self.is_dragging: return None event = self events = [] while True: # mouse_press events can only be the start of a trail if event is None or event.type == 'mouse_press': break events.append(event) event = event.last_event return events[::-1]
<SYSTEM_TASK:> Set the maximum width of the widget. <END_TASK> <USER_TASK:> Description: def width_max(self, width_max): """Set the maximum width of the widget. Parameters ---------- width_max: None | float the maximum width of the widget. if None, maximum width is unbounded """
if width_max is None: self._width_limits[1] = None return width_max = float(width_max) assert(self.width_min <= width_max) self._width_limits[1] = width_max self._update_layout()
<SYSTEM_TASK:> Set the maximum height of the widget. <END_TASK> <USER_TASK:> Description: def height_max(self, height_max): """Set the maximum height of the widget. Parameters ---------- height_max: None | float the maximum height of the widget. if None, maximum height is unbounded """
if height_max is None: self._height_limits[1] = None return height_max = float(height_max) assert(0 <= self.height_min <= height_max) self._height_limits[1] = height_max self._update_layout()
<SYSTEM_TASK:> The rectangular area inside the margin, border, and padding. <END_TASK> <USER_TASK:> Description: def inner_rect(self): """The rectangular area inside the margin, border, and padding. Generally widgets should avoid drawing or placing sub-widgets outside this rectangle. """
m = self.margin + self._border_width + self.padding if not self.border_color.is_blank: m += 1 return Rect((m, m), (self.size[0]-2*m, self.size[1]-2*m))
<SYSTEM_TASK:> Called whenever the clipper for this widget may need to be updated. <END_TASK> <USER_TASK:> Description: def _update_clipper(self): """Called whenever the clipper for this widget may need to be updated. """
if self.clip_children and self._clipper is None: self._clipper = Clipper() elif not self.clip_children: self._clipper = None if self._clipper is None: return self._clipper.rect = self.inner_rect self._clipper.transform = self.get_transform('framebuffer', 'visual')
<SYSTEM_TASK:> Add a Widget as a managed child of this Widget. <END_TASK> <USER_TASK:> Description: def add_widget(self, widget): """ Add a Widget as a managed child of this Widget. The child will be automatically positioned and sized to fill the entire space inside this Widget (unless _update_child_widgets is redefined). Parameters ---------- widget : instance of Widget The widget to add. Returns ------- widget : instance of Widget The widget. """
self._widgets.append(widget) widget.parent = self self._update_child_widgets() return widget
<SYSTEM_TASK:> Remove a Widget as a managed child of this Widget. <END_TASK> <USER_TASK:> Description: def remove_widget(self, widget): """ Remove a Widget as a managed child of this Widget. Parameters ---------- widget : instance of Widget The widget to remove. """
self._widgets.remove(widget) widget.parent = None self._update_child_widgets()
<SYSTEM_TASK:> Packs float ieee binary representation into 4 unsigned int8 <END_TASK> <USER_TASK:> Description: def pack_ieee(value): """Packs float ieee binary representation into 4 unsigned int8 Returns ------- pack: array packed interpolation kernel """
return np.fromstring(value.tostring(), np.ubyte).reshape((value.shape + (4,)))
<SYSTEM_TASK:> Load spatial-filters kernel <END_TASK> <USER_TASK:> Description: def load_spatial_filters(packed=True): """Load spatial-filters kernel Parameters ---------- packed : bool Whether or not the data should be in "packed" representation for use in GLSL code. Returns ------- kernel : array 16x1024x4 (packed float in rgba) or 16x1024 (unpacked float) 16 interpolation kernel with length 1024 each. names : tuple of strings Respective interpolation names, plus "Nearest" which does not require a filter but can still be used """
names = ("Bilinear", "Hanning", "Hamming", "Hermite", "Kaiser", "Quadric", "Bicubic", "CatRom", "Mitchell", "Spline16", "Spline36", "Gaussian", "Bessel", "Sinc", "Lanczos", "Blackman", "Nearest") kernel = np.load(op.join(DATA_DIR, 'spatial-filters.npy')) if packed: # convert the kernel to a packed representation kernel = pack_unit(kernel) return kernel, names
<SYSTEM_TASK:> A decorator ensuring that the decorated function tun time does not <END_TASK> <USER_TASK:> Description: def timeout(limit, handler): """A decorator ensuring that the decorated function tun time does not exceeds the argument limit. :args limit: the time limit :type limit: int :args handler: the handler function called when the decorated function times out. :type handler: callable Example: >>>def timeout_handler(limit, f, *args, **kwargs): ... print "{func} call timed out after {lim}s.".format( ... func=f.__name__, lim=limit) ... >>>@timeout(limit=5, handler=timeout_handler) ... def work(foo, bar, baz="spam") ... time.sleep(10) >>>work("foo", "bar", "baz") # time passes... work call timed out after 5s. >>> """
def wrapper(f): def wrapped_f(*args, **kwargs): old_handler = signal.getsignal(signal.SIGALRM) signal.signal(signal.SIGALRM, timeout_handler) signal.alarm(limit) try: res = f(*args, **kwargs) except Timeout: handler(limit, f, args, kwargs) else: return res finally: signal.signal(signal.SIGALRM, old_handler) signal.alarm(0) return wrapped_f return wrapper
<SYSTEM_TASK:> Simple utility to retrieve kwargs in predetermined order. <END_TASK> <USER_TASK:> Description: def _process_backend_kwargs(self, kwargs): """ Simple utility to retrieve kwargs in predetermined order. Also checks whether the values of the backend arguments do not violate the backend capabilities. """
# Verify given argument with capability of the backend app = self._vispy_canvas.app capability = app.backend_module.capability if kwargs['context'].shared.name: # name already assigned: shared if not capability['context']: raise RuntimeError('Cannot share context with this backend') for key in [key for (key, val) in capability.items() if not val]: if key in ['context', 'multi_window', 'scroll']: continue invert = key in ['resizable', 'decorate'] if bool(kwargs[key]) - invert: raise RuntimeError('Config %s is not supported by backend %s' % (key, app.backend_name)) # Return items in sequence out = SimpleBunch() keys = ['title', 'size', 'position', 'show', 'vsync', 'resizable', 'decorate', 'fullscreen', 'parent', 'context', 'always_on_top', ] for key in keys: out[key] = kwargs[key] return out
<SYSTEM_TASK:> ViewBox key event handler <END_TASK> <USER_TASK:> Description: def viewbox_key_event(self, event): """ViewBox key event handler Parameters ---------- event : instance of Event The event. """
PerspectiveCamera.viewbox_key_event(self, event) if event.handled or not self.interactive: return # Ensure the timer runs if not self._timer.running: self._timer.start() if event.key in self._keymap: val_dims = self._keymap[event.key] val = val_dims[0] # Brake or accelarate? if val == 0: vec = self._brake val = 1 else: vec = self._acc # Set if event.type == 'key_release': val = 0 for dim in val_dims[1:]: factor = 1.0 vec[dim-1] = val * factor
<SYSTEM_TASK:> Set PyOS_InputHook to NULL and return the previous one. <END_TASK> <USER_TASK:> Description: def clear_inputhook(self, app=None): """Set PyOS_InputHook to NULL and return the previous one. Parameters ---------- app : optional, ignored This parameter is allowed only so that clear_inputhook() can be called with a similar interface as all the ``enable_*`` methods. But the actual value of the parameter is ignored. This uniform interface makes it easier to have user-level entry points in the main IPython app like :meth:`enable_gui`."""
pyos_inputhook_ptr = self.get_pyos_inputhook() original = self.get_pyos_inputhook_as_func() pyos_inputhook_ptr.value = ctypes.c_void_p(None).value allow_CTRL_C() self._reset() return original
<SYSTEM_TASK:> Make a canvas active. Used primarily by the canvas itself. <END_TASK> <USER_TASK:> Description: def set_current_canvas(canvas): """ Make a canvas active. Used primarily by the canvas itself. """
# Notify glir canvas.context._do_CURRENT_command = True # Try to be quick if canvasses and canvasses[-1]() is canvas: return # Make this the current cc = [c() for c in canvasses if c() is not None] while canvas in cc: cc.remove(canvas) cc.append(canvas) canvasses[:] = [weakref.ref(c) for c in cc]
<SYSTEM_TASK:> Forget about the given canvas. Used by the canvas when closed. <END_TASK> <USER_TASK:> Description: def forget_canvas(canvas): """ Forget about the given canvas. Used by the canvas when closed. """
cc = [c() for c in canvasses if c() is not None] while canvas in cc: cc.remove(canvas) canvasses[:] = [weakref.ref(c) for c in cc]
<SYSTEM_TASK:> For the app backends to create the GLShared object. <END_TASK> <USER_TASK:> Description: def create_shared(self, name, ref): """ For the app backends to create the GLShared object. Parameters ---------- name : str The name. ref : object The reference. """
if self._shared is not None: raise RuntimeError('Can only set_shared once.') self._shared = GLShared(name, ref)
<SYSTEM_TASK:> Add a reference for the backend object that gives access <END_TASK> <USER_TASK:> Description: def add_ref(self, name, ref): """ Add a reference for the backend object that gives access to the low level context. Used in vispy.app.canvas.backends. The given name must match with that of previously added references. """
if self._name is None: self._name = name elif name != self._name: raise RuntimeError('Contexts can only share between backends of ' 'the same type') self._refs.append(weakref.ref(ref))
<SYSTEM_TASK:> Create an exact copy of this quaternion. <END_TASK> <USER_TASK:> Description: def copy(self): """ Create an exact copy of this quaternion. """
return Quaternion(self.w, self.x, self.y, self.z, False)
<SYSTEM_TASK:> Make the quaternion unit length. <END_TASK> <USER_TASK:> Description: def _normalize(self): """ Make the quaternion unit length. """
# Get length L = self.norm() if not L: raise ValueError('Quaternion cannot have 0-length.') # Correct self.w /= L self.x /= L self.y /= L self.z /= L
<SYSTEM_TASK:> Rotate a Point instance using this quaternion. <END_TASK> <USER_TASK:> Description: def rotate_point(self, p): """ Rotate a Point instance using this quaternion. """
# Prepare p = Quaternion(0, p[0], p[1], p[2], False) # Do not normalize! q1 = self.normalize() q2 = self.inverse() # Apply rotation r = (q1*p)*q2 # Make point and return return r.x, r.y, r.z
<SYSTEM_TASK:> Create a 4x4 homography matrix that represents the rotation <END_TASK> <USER_TASK:> Description: def get_matrix(self): """ Create a 4x4 homography matrix that represents the rotation of the quaternion. """
# Init matrix (remember, a matrix, not an array) a = np.zeros((4, 4), dtype=np.float32) w, x, y, z = self.w, self.x, self.y, self.z # First row a[0, 0] = - 2.0 * (y * y + z * z) + 1.0 a[1, 0] = + 2.0 * (x * y + z * w) a[2, 0] = + 2.0 * (x * z - y * w) a[3, 0] = 0.0 # Second row a[0, 1] = + 2.0 * (x * y - z * w) a[1, 1] = - 2.0 * (x * x + z * z) + 1.0 a[2, 1] = + 2.0 * (z * y + x * w) a[3, 1] = 0.0 # Third row a[0, 2] = + 2.0 * (x * z + y * w) a[1, 2] = + 2.0 * (y * z - x * w) a[2, 2] = - 2.0 * (x * x + y * y) + 1.0 a[3, 2] = 0.0 # Fourth row a[0, 3] = 0.0 a[1, 3] = 0.0 a[2, 3] = 0.0 a[3, 3] = 1.0 return a
<SYSTEM_TASK:> Classmethod to create a quaternion given the euler angles. <END_TASK> <USER_TASK:> Description: def create_from_euler_angles(cls, rx, ry, rz, degrees=False): """ Classmethod to create a quaternion given the euler angles. """
if degrees: rx, ry, rz = np.radians([rx, ry, rz]) # Obtain quaternions qx = Quaternion(np.cos(rx/2), 0, 0, np.sin(rx/2)) qy = Quaternion(np.cos(ry/2), 0, np.sin(ry/2), 0) qz = Quaternion(np.cos(rz/2), np.sin(rz/2), 0, 0) # Almost done return qx*qy*qz
<SYSTEM_TASK:> Turn a possibly string enum into an integer enum. <END_TASK> <USER_TASK:> Description: def as_enum(enum): """ Turn a possibly string enum into an integer enum. """
if isinstance(enum, string_types): try: enum = getattr(gl, 'GL_' + enum.upper()) except AttributeError: try: enum = _internalformats['GL_' + enum.upper()] except KeyError: raise ValueError('Could not find int value for enum %r' % enum) return enum
<SYSTEM_TASK:> Modify shading code so that we can write code once <END_TASK> <USER_TASK:> Description: def convert_shaders(convert, shaders): """ Modify shading code so that we can write code once and make it run "everywhere". """
# New version of the shaders out = [] if convert == 'es2': for isfragment, shader in enumerate(shaders): has_version = False has_prec_float = False has_prec_int = False lines = [] # Iterate over lines for line in shader.lstrip().splitlines(): if line.startswith('#version'): has_version = True continue if line.startswith('precision '): has_prec_float = has_prec_float or 'float' in line has_prec_int = has_prec_int or 'int' in line lines.append(line.rstrip()) # Write # BUG: fails on WebGL (Chrome) # if True: # lines.insert(has_version, '#line 0') if not has_prec_float: lines.insert(has_version, 'precision highp float;') if not has_prec_int: lines.insert(has_version, 'precision highp int;') # BUG: fails on WebGL (Chrome) # if not has_version: # lines.insert(has_version, '#version 100') out.append('\n'.join(lines)) elif convert == 'desktop': for isfragment, shader in enumerate(shaders): has_version = False lines = [] # Iterate over lines for line in shader.lstrip().splitlines(): has_version = has_version or line.startswith('#version') if line.startswith('precision '): line = '' for prec in (' highp ', ' mediump ', ' lowp '): line = line.replace(prec, ' ') lines.append(line.rstrip()) # Write if not has_version: lines.insert(0, '#version 120\n') out.append('\n'.join(lines)) else: raise ValueError('Cannot convert shaders to %r.' % convert) return tuple(out)
<SYSTEM_TASK:> Modify a desktop command so it works on es2. <END_TASK> <USER_TASK:> Description: def as_es2_command(command): """ Modify a desktop command so it works on es2. """
if command[0] == 'FUNC': return (command[0], re.sub(r'^gl([A-Z])', lambda m: m.group(1).lower(), command[1])) + command[2:] if command[0] == 'SHADERS': return command[:2] + convert_shaders('es2', command[2:]) if command[0] == 'UNIFORM': return command[:-1] + (command[-1].tolist(),) return command
<SYSTEM_TASK:> Print the list of commands currently in the queue. If filter is <END_TASK> <USER_TASK:> Description: def show(self, filter=None): """ Print the list of commands currently in the queue. If filter is given, print only commands that match the filter. """
for command in self._commands: if command[0] is None: # or command[1] in self._invalid_objects: continue # Skip nill commands if filter and command[0] != filter: continue t = [] for e in command: if isinstance(e, np.ndarray): t.append('array %s' % str(e.shape)) elif isinstance(e, str): s = e.strip() if len(s) > 20: s = s[:18] + '... %i lines' % (e.count('\n')+1) t.append(s) else: t.append(e) print(tuple(t))
<SYSTEM_TASK:> Flush all current commands to the GLIR interpreter. <END_TASK> <USER_TASK:> Description: def flush(self, parser): """ Flush all current commands to the GLIR interpreter. """
if self._verbose: show = self._verbose if isinstance(self._verbose, str) else None self.show(show) parser.parse(self._filter(self.clear(), parser))
<SYSTEM_TASK:> Merge this queue with another. <END_TASK> <USER_TASK:> Description: def associate(self, queue): """Merge this queue with another. Both queues will use a shared command list and either one can be used to fill or flush the shared queue. """
assert isinstance(queue, GlirQueue) if queue._shared is self._shared: return # merge commands self._shared._commands.extend(queue.clear()) self._shared._verbose |= queue._shared._verbose self._shared._associations[queue] = None # update queue and all related queues to use the same _shared object for ch in queue._shared._associations: ch._shared = self._shared self._shared._associations[ch] = None queue._shared = self._shared
<SYSTEM_TASK:> Parse a single command. <END_TASK> <USER_TASK:> Description: def _parse(self, command): """ Parse a single command. """
cmd, id_, args = command[0], command[1], command[2:] if cmd == 'CURRENT': # This context is made current self.env.clear() self._gl_initialize() self.env['fbo'] = args[0] gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, args[0]) elif cmd == 'FUNC': # GL function call args = [as_enum(a) for a in args] try: getattr(gl, id_)(*args) except AttributeError: logger.warning('Invalid gl command: %r' % id_) elif cmd == 'CREATE': # Creating an object if args[0] is not None: klass = self._classmap[args[0]] self._objects[id_] = klass(self, id_) else: self._invalid_objects.add(id_) elif cmd == 'DELETE': # Deleting an object ob = self._objects.get(id_, None) if ob is not None: self._objects[id_] = JUST_DELETED ob.delete() else: # Doing somthing to an object ob = self._objects.get(id_, None) if ob == JUST_DELETED: return if ob is None: if id_ not in self._invalid_objects: raise RuntimeError('Cannot %s object %i because it ' 'does not exist' % (cmd, id_)) return # Triage over command. Order of commands is set so most # common ones occur first. if cmd == 'DRAW': # Program ob.draw(*args) elif cmd == 'TEXTURE': # Program ob.set_texture(*args) elif cmd == 'UNIFORM': # Program ob.set_uniform(*args) elif cmd == 'ATTRIBUTE': # Program ob.set_attribute(*args) elif cmd == 'DATA': # VertexBuffer, IndexBuffer, Texture ob.set_data(*args) elif cmd == 'SIZE': # VertexBuffer, IndexBuffer, ob.set_size(*args) # Texture[1D, 2D, 3D], RenderBuffer elif cmd == 'ATTACH': # FrameBuffer ob.attach(*args) elif cmd == 'FRAMEBUFFER': # FrameBuffer ob.set_framebuffer(*args) elif cmd == 'SHADERS': # Program ob.set_shaders(*args) elif cmd == 'WRAPPING': # Texture1D, Texture2D, Texture3D ob.set_wrapping(*args) elif cmd == 'INTERPOLATION': # Texture1D, Texture2D, Texture3D ob.set_interpolation(*args) else: logger.warning('Invalid GLIR command %r' % cmd)
<SYSTEM_TASK:> Parse a list of commands. <END_TASK> <USER_TASK:> Description: def parse(self, commands): """ Parse a list of commands. """
# Get rid of dummy objects that represented deleted objects in # the last parsing round. to_delete = [] for id_, val in self._objects.items(): if val == JUST_DELETED: to_delete.append(id_) for id_ in to_delete: self._objects.pop(id_) for command in commands: self._parse(command)
<SYSTEM_TASK:> Deal with compatibility; desktop does not have sprites <END_TASK> <USER_TASK:> Description: def _gl_initialize(self): """ Deal with compatibility; desktop does not have sprites enabled by default. ES has. """
if '.es' in gl.current_backend.__name__: pass # ES2: no action required else: # Desktop, enable sprites GL_VERTEX_PROGRAM_POINT_SIZE = 34370 GL_POINT_SPRITE = 34913 gl.glEnable(GL_VERTEX_PROGRAM_POINT_SIZE) gl.glEnable(GL_POINT_SPRITE) if self.capabilities['max_texture_size'] is None: # only do once self.capabilities['gl_version'] = gl.glGetParameter(gl.GL_VERSION) self.capabilities['max_texture_size'] = \ gl.glGetParameter(gl.GL_MAX_TEXTURE_SIZE) this_version = self.capabilities['gl_version'].split(' ')[0] this_version = LooseVersion(this_version)
<SYSTEM_TASK:> This function takes care of setting the shading code and <END_TASK> <USER_TASK:> Description: def set_shaders(self, vert, frag): """ This function takes care of setting the shading code and compiling+linking it into a working program object that is ready to use. """
self._linked = False # Create temporary shader objects vert_handle = gl.glCreateShader(gl.GL_VERTEX_SHADER) frag_handle = gl.glCreateShader(gl.GL_FRAGMENT_SHADER) # For both vertex and fragment shader: set source, compile, check for code, handle, type_ in [(vert, vert_handle, 'vertex'), (frag, frag_handle, 'fragment')]: gl.glShaderSource(handle, code) gl.glCompileShader(handle) status = gl.glGetShaderParameter(handle, gl.GL_COMPILE_STATUS) if not status: errors = gl.glGetShaderInfoLog(handle) errormsg = self._get_error(code, errors, 4) raise RuntimeError("Shader compilation error in %s:\n%s" % (type_ + ' shader', errormsg)) # Attach shaders gl.glAttachShader(self._handle, vert_handle) gl.glAttachShader(self._handle, frag_handle) # Link the program and check gl.glLinkProgram(self._handle) if not gl.glGetProgramParameter(self._handle, gl.GL_LINK_STATUS): raise RuntimeError('Program linking error:\n%s' % gl.glGetProgramInfoLog(self._handle)) # Now we can remove the shaders. We no longer need them and it # frees up precious GPU memory: # http://gamedev.stackexchange.com/questions/47910 gl.glDetachShader(self._handle, vert_handle) gl.glDetachShader(self._handle, frag_handle) gl.glDeleteShader(vert_handle) gl.glDeleteShader(frag_handle) # Now we know what variables will be used by the program self._unset_variables = self._get_active_attributes_and_uniforms() self._handles = {} self._known_invalid = set() self._linked = True
<SYSTEM_TASK:> Parses a single GLSL error and extracts the linenr and description <END_TASK> <USER_TASK:> Description: def _parse_error(self, error): """ Parses a single GLSL error and extracts the linenr and description Other GLIR implementations may omit this. """
error = str(error) # Nvidia # 0(7): error C1008: undefined variable "MV" m = re.match(r'(\d+)\((\d+)\)\s*:\s(.*)', error) if m: return int(m.group(2)), m.group(3) # ATI / Intel # ERROR: 0:131: '{' : syntax error parse error m = re.match(r'ERROR:\s(\d+):(\d+):\s(.*)', error) if m: return int(m.group(2)), m.group(3) # Nouveau # 0:28(16): error: syntax error, unexpected ')', expecting '(' m = re.match(r'(\d+):(\d+)\((\d+)\):\s(.*)', error) if m: return int(m.group(2)), m.group(4) # Other ... return None, error
<SYSTEM_TASK:> Get error and show the faulty line + some context <END_TASK> <USER_TASK:> Description: def _get_error(self, code, errors, indentation=0): """Get error and show the faulty line + some context Other GLIR implementations may omit this. """
# Init results = [] lines = None if code is not None: lines = [line.strip() for line in code.split('\n')] for error in errors.split('\n'): # Strip; skip empy lines error = error.strip() if not error: continue # Separate line number from description (if we can) linenr, error = self._parse_error(error) if None in (linenr, lines): results.append('%s' % error) else: results.append('on line %i: %s' % (linenr, error)) if linenr > 0 and linenr < len(lines): results.append(' %s' % lines[linenr - 1]) # Add indentation and return results = [' ' * indentation + r for r in results] return '\n'.join(results)
<SYSTEM_TASK:> Set a texture sampler. Value is the id of the texture to link. <END_TASK> <USER_TASK:> Description: def set_texture(self, name, value): """ Set a texture sampler. Value is the id of the texture to link. """
if not self._linked: raise RuntimeError('Cannot set uniform when program has no code') # Get handle for the uniform, first try cache handle = self._handles.get(name, -1) if handle < 0: if name in self._known_invalid: return handle = gl.glGetUniformLocation(self._handle, name) self._unset_variables.discard(name) # Mark as set self._handles[name] = handle # Store in cache if handle < 0: self._known_invalid.add(name) logger.info('Variable %s is not an active uniform' % name) return # Program needs to be active in order to set uniforms self.activate() if True: # Sampler: the value is the id of the texture tex = self._parser.get_object(value) if tex == JUST_DELETED: return if tex is None: raise RuntimeError('Could not find texture with id %i' % value) unit = len(self._samplers) if name in self._samplers: unit = self._samplers[name][-1] # Use existing unit self._samplers[name] = tex._target, tex.handle, unit gl.glUniform1i(handle, unit)
<SYSTEM_TASK:> Set a uniform value. Value is assumed to have been checked. <END_TASK> <USER_TASK:> Description: def set_uniform(self, name, type_, value): """ Set a uniform value. Value is assumed to have been checked. """
if not self._linked: raise RuntimeError('Cannot set uniform when program has no code') # Get handle for the uniform, first try cache handle = self._handles.get(name, -1) count = 1 if handle < 0: if name in self._known_invalid: return handle = gl.glGetUniformLocation(self._handle, name) self._unset_variables.discard(name) # Mark as set # if we set a uniform_array, mark all as set if not type_.startswith('mat'): count = value.nbytes // (4 * self.ATYPEINFO[type_][0]) if count > 1: for ii in range(count): if '%s[%s]' % (name, ii) in self._unset_variables: self._unset_variables.discard('%s[%s]' % (name, ii)) self._handles[name] = handle # Store in cache if handle < 0: self._known_invalid.add(name) logger.info('Variable %s is not an active uniform' % name) return # Look up function to call funcname = self.UTYPEMAP[type_] func = getattr(gl, funcname) # Program needs to be active in order to set uniforms self.activate() # Triage depending on type if type_.startswith('mat'): # Value is matrix, these gl funcs have alternative signature transpose = False # OpenGL ES 2.0 does not support transpose func(handle, 1, transpose, value) else: # Regular uniform func(handle, count, value)
<SYSTEM_TASK:> Set an attribute value. Value is assumed to have been checked. <END_TASK> <USER_TASK:> Description: def set_attribute(self, name, type_, value): """ Set an attribute value. Value is assumed to have been checked. """
if not self._linked: raise RuntimeError('Cannot set attribute when program has no code') # Get handle for the attribute, first try cache handle = self._handles.get(name, -1) if handle < 0: if name in self._known_invalid: return handle = gl.glGetAttribLocation(self._handle, name) self._unset_variables.discard(name) # Mark as set self._handles[name] = handle # Store in cache if handle < 0: self._known_invalid.add(name) if value[0] != 0 and value[2] > 0: # VBO with offset return # Probably an unused element in a structured VBO logger.info('Variable %s is not an active attribute' % name) return # Program needs to be active in order to set uniforms self.activate() # Triage depending on VBO or tuple data if value[0] == 0: # Look up function call funcname = self.ATYPEMAP[type_] func = getattr(gl, funcname) # Set data self._attributes[name] = 0, handle, func, value[1:] else: # Get meta data vbo_id, stride, offset = value size, gtype, dtype = self.ATYPEINFO[type_] # Get associated VBO vbo = self._parser.get_object(vbo_id) if vbo == JUST_DELETED: return if vbo is None: raise RuntimeError('Could not find VBO with id %i' % vbo_id) # Set data func = gl.glVertexAttribPointer args = size, gtype, gl.GL_FALSE, stride, offset self._attributes[name] = vbo.handle, handle, func, args
<SYSTEM_TASK:> Simplify a transform to a single matrix transform, which makes it a lot <END_TASK> <USER_TASK:> Description: def as_matrix_transform(transform): """ Simplify a transform to a single matrix transform, which makes it a lot faster to compute transformations. Raises a TypeError if the transform cannot be simplified. """
if isinstance(transform, ChainTransform): matrix = np.identity(4) for tr in transform.transforms: # We need to do the matrix multiplication manually because VisPy # somehow doesn't mutliply matrices if there is a perspective # component. The equation below looks like it's the wrong way # around, but the VisPy matrices are transposed. matrix = np.matmul(as_matrix_transform(tr).matrix, matrix) return MatrixTransform(matrix) elif isinstance(transform, InverseTransform): matrix = as_matrix_transform(transform._inverse) return MatrixTransform(matrix.inv_matrix) elif isinstance(transform, NullTransform): return MatrixTransform() elif isinstance(transform, STTransform): return transform.as_matrix() elif isinstance(transform, MatrixTransform): return transform else: raise TypeError("Could not simplify transform of type {0}".format(type(transform)))
<SYSTEM_TASK:> Places all nodes on a single circle. <END_TASK> <USER_TASK:> Description: def circular(adjacency_mat, directed=False): """Places all nodes on a single circle. Parameters ---------- adjacency_mat : matrix or sparse The graph adjacency matrix directed : bool Whether the graph is directed. If this is True, is will also generate the vertices for arrows, which can be passed to an ArrowVisual. Yields ------ (node_vertices, line_vertices, arrow_vertices) : tuple Yields the node and line vertices in a tuple. This layout only yields a single time, and has no builtin animation """
if issparse(adjacency_mat): adjacency_mat = adjacency_mat.tocoo() num_nodes = adjacency_mat.shape[0] t = np.linspace(0, 2 * np.pi, num_nodes, endpoint=False, dtype=np.float32) # Visual coordinate system is between 0 and 1, so generate a circle with # radius 0.5 and center it at the point (0.5, 0.5). node_coords = (0.5 * np.array([np.cos(t), np.sin(t)]) + 0.5).T line_vertices, arrows = _straight_line_vertices(adjacency_mat, node_coords, directed) yield node_coords, line_vertices, arrows
<SYSTEM_TASK:> Set the data used to display this visual. <END_TASK> <USER_TASK:> Description: def set_data(self, pos=None, symbol='o', size=10., edge_width=1., edge_width_rel=None, edge_color='black', face_color='white', scaling=False): """ Set the data used to display this visual. Parameters ---------- pos : array The array of locations to display each symbol. symbol : str The style of symbol to draw (see Notes). size : float or array The symbol size in px. edge_width : float | None The width of the symbol outline in pixels. edge_width_rel : float | None The width as a fraction of marker size. Exactly one of `edge_width` and `edge_width_rel` must be supplied. edge_color : Color | ColorArray The color used to draw each symbol outline. face_color : Color | ColorArray The color used to draw each symbol interior. scaling : bool If set to True, marker scales when rezooming. Notes ----- Allowed style strings are: disc, arrow, ring, clobber, square, diamond, vbar, hbar, cross, tailed_arrow, x, triangle_up, triangle_down, and star. """
assert (isinstance(pos, np.ndarray) and pos.ndim == 2 and pos.shape[1] in (2, 3)) if (edge_width is not None) + (edge_width_rel is not None) != 1: raise ValueError('exactly one of edge_width and edge_width_rel ' 'must be non-None') if edge_width is not None: if edge_width < 0: raise ValueError('edge_width cannot be negative') else: if edge_width_rel < 0: raise ValueError('edge_width_rel cannot be negative') self.symbol = symbol self.scaling = scaling edge_color = ColorArray(edge_color).rgba if len(edge_color) == 1: edge_color = edge_color[0] face_color = ColorArray(face_color).rgba if len(face_color) == 1: face_color = face_color[0] n = len(pos) data = np.zeros(n, dtype=[('a_position', np.float32, 3), ('a_fg_color', np.float32, 4), ('a_bg_color', np.float32, 4), ('a_size', np.float32, 1), ('a_edgewidth', np.float32, 1)]) data['a_fg_color'] = edge_color data['a_bg_color'] = face_color if edge_width is not None: data['a_edgewidth'] = edge_width else: data['a_edgewidth'] = size*edge_width_rel data['a_position'][:, :pos.shape[1]] = pos data['a_size'] = size self.shared_program['u_antialias'] = self.antialias # XXX make prop self._data = data self._vbo.set_data(data) self.shared_program.bind(self._vbo) self.update()
<SYSTEM_TASK:> Get the total bounds based on the visuals present in the scene <END_TASK> <USER_TASK:> Description: def get_scene_bounds(self, dim=None): """Get the total bounds based on the visuals present in the scene Parameters ---------- dim : int | None Dimension to return. Returns ------- bounds : list | tuple If ``dim is None``, Returns a list of 3 tuples, otherwise the bounds for the requested dimension. """
# todo: handle sub-children # todo: handle transformations # Init bounds = [(np.inf, -np.inf), (np.inf, -np.inf), (np.inf, -np.inf)] # Get bounds of all children for ob in self.scene.children: if hasattr(ob, 'bounds'): for axis in (0, 1, 2): if (dim is not None) and dim != axis: continue b = ob.bounds(axis) if b is not None: b = min(b), max(b) # Ensure correct order bounds[axis] = (min(bounds[axis][0], b[0]), max(bounds[axis][1], b[1])) # Set defaults for axis in (0, 1, 2): if any(np.isinf(bounds[axis])): bounds[axis] = -1, 1 if dim is not None: return bounds[dim] else: return bounds
<SYSTEM_TASK:> Helper to turn val into array and clip between 0 and 1 <END_TASK> <USER_TASK:> Description: def _array_clip_val(val): """Helper to turn val into array and clip between 0 and 1"""
val = np.array(val) if val.max() > 1 or val.min() < 0: logger.warning('value will be clipped between 0 and 1') val[...] = np.clip(val, 0, 1) return val
<SYSTEM_TASK:> Extend a ColorArray with new colors <END_TASK> <USER_TASK:> Description: def extend(self, colors): """Extend a ColorArray with new colors Parameters ---------- colors : instance of ColorArray The new colors. """
colors = ColorArray(colors) self._rgba = np.vstack((self._rgba, colors._rgba)) return self
<SYSTEM_TASK:> Set the color using an Nx4 array of RGBA floats <END_TASK> <USER_TASK:> Description: def rgba(self, val): """Set the color using an Nx4 array of RGBA floats"""
# Note: all other attribute sets get routed here! # This method is meant to do the heavy lifting of setting data rgba = _user_to_rgba(val, expand=False) if self._rgba is None: self._rgba = rgba # only on init else: self._rgba[:, :rgba.shape[1]] = rgba
<SYSTEM_TASK:> The ViewBox received a mouse event; update transform <END_TASK> <USER_TASK:> Description: def viewbox_mouse_event(self, event): """ The ViewBox received a mouse event; update transform accordingly. Default implementation adjusts scale factor when scolling. Parameters ---------- event : instance of Event The event. """
BaseCamera.viewbox_mouse_event(self, event) if event.type == 'mouse_wheel': s = 1.1 ** - event.delta[1] self._scale_factor *= s if self._distance is not None: self._distance *= s self.view_changed()
<SYSTEM_TASK:> Reset the camera view using the known limits. <END_TASK> <USER_TASK:> Description: def _set_range(self, init): """ Reset the camera view using the known limits. """
if init and (self._scale_factor is not None): return # We don't have to set our scale factor # Get window size (and store factor now to sync with resizing) w, h = self._viewbox.size w, h = float(w), float(h) # Get range and translation for x and y x1, y1, z1 = self._xlim[0], self._ylim[0], self._zlim[0] x2, y2, z2 = self._xlim[1], self._ylim[1], self._zlim[1] rx, ry, rz = (x2 - x1), (y2 - y1), (z2 - z1) # Correct ranges for window size. Note that the window width # influences the x and y data range, while the height influences # the z data range. if w / h > 1: rx /= w / h ry /= w / h else: rz /= h / w # Convert to screen coordinates. In screen x, only x and y have effect. # In screen y, all three dimensions have effect. The idea of the lines # below is to calculate the range on screen when that will fit the # data under any rotation. rxs = (rx**2 + ry**2)**0.5 rys = (rx**2 + ry**2 + rz**2)**0.5 self.scale_factor = max(rxs, rys) * 1.04
<SYSTEM_TASK:> The viewbox received a mouse event; update transform <END_TASK> <USER_TASK:> Description: def viewbox_mouse_event(self, event): """ The viewbox received a mouse event; update transform accordingly. Parameters ---------- event : instance of Event The event. """
if event.handled or not self.interactive: return PerspectiveCamera.viewbox_mouse_event(self, event) if event.type == 'mouse_release': self._event_value = None # Reset elif event.type == 'mouse_press': event.handled = True elif event.type == 'mouse_move': if event.press_event is None: return modifiers = event.mouse_event.modifiers p1 = event.mouse_event.press_event.pos p2 = event.mouse_event.pos d = p2 - p1 if 1 in event.buttons and not modifiers: # Rotate self._update_rotation(event) elif 2 in event.buttons and not modifiers: # Zoom if self._event_value is None: self._event_value = (self._scale_factor, self._distance) zoomy = (1 + self.zoom_factor) ** d[1] self.scale_factor = self._event_value[0] * zoomy # Modify distance if its given if self._distance is not None: self._distance = self._event_value[1] * zoomy self.view_changed() elif 1 in event.buttons and keys.SHIFT in modifiers: # Translate norm = np.mean(self._viewbox.size) if self._event_value is None or len(self._event_value) == 2: self._event_value = self.center dist = (p1 - p2) / norm * self._scale_factor dist[1] *= -1 # Black magic part 1: turn 2D into 3D translations dx, dy, dz = self._dist_to_trans(dist) # Black magic part 2: take up-vector and flipping into account ff = self._flip_factors up, forward, right = self._get_dim_vectors() dx, dy, dz = right * dx + forward * dy + up * dz dx, dy, dz = ff[0] * dx, ff[1] * dy, dz * ff[2] c = self._event_value self.center = c[0] + dx, c[1] + dy, c[2] + dz elif 2 in event.buttons and keys.SHIFT in modifiers: # Change fov if self._event_value is None: self._event_value = self._fov fov = self._event_value - d[1] / 5.0 self.fov = min(180.0, max(0.0, fov))
<SYSTEM_TASK:> Determine if the user requested interactive mode. <END_TASK> <USER_TASK:> Description: def is_interactive(self): """ Determine if the user requested interactive mode. """
# The Python interpreter sets sys.flags correctly, so use them! if sys.flags.interactive: return True # IPython does not set sys.flags when -i is specified, so first # check it if it is already imported. if '__IPYTHON__' not in dir(six.moves.builtins): return False # Then we check the application singleton and determine based on # a variable it sets. try: from IPython.config.application import Application as App return App.initialized() and App.instance().interact except (ImportError, AttributeError): return False
<SYSTEM_TASK:> Enter the native GUI event loop. <END_TASK> <USER_TASK:> Description: def run(self, allow_interactive=True): """ Enter the native GUI event loop. Parameters ---------- allow_interactive : bool Is the application allowed to handle interactive mode for console terminals? By default, typing ``python -i main.py`` results in an interactive shell that also regularly calls the VisPy event loop. In this specific case, the run() function will terminate immediately and rely on the interpreter's input loop to be run after script execution. """
if allow_interactive and self.is_interactive(): inputhook.set_interactive(enabled=True, app=self) else: return self._backend._vispy_run()
<SYSTEM_TASK:> Select a backend by name. See class docstring for details. <END_TASK> <USER_TASK:> Description: def _use(self, backend_name=None): """Select a backend by name. See class docstring for details. """
# See if we're in a specific testing mode, if so DONT check to see # if it's a valid backend. If it isn't, it's a good thing we # get an error later because we should have decorated our test # with requires_application() test_name = os.getenv('_VISPY_TESTING_APP', None) # Check whether the given name is valid if backend_name is not None: if backend_name.lower() == 'default': backend_name = None # Explicitly use default, avoid using test elif backend_name.lower() not in BACKENDMAP: raise ValueError('backend_name must be one of %s or None, not ' '%r' % (BACKEND_NAMES, backend_name)) elif test_name is not None: backend_name = test_name.lower() assert backend_name in BACKENDMAP # Should we try and load any backend, or just this specific one? try_others = backend_name is None # Get backends to try ... imported_toolkits = [] # Backends for which the native lib is imported backends_to_try = [] if not try_others: # We should never hit this, since we check above assert backend_name.lower() in BACKENDMAP.keys() # Add it backends_to_try.append(backend_name.lower()) else: # See if a backend is loaded for name, module_name, native_module_name in CORE_BACKENDS: if native_module_name and native_module_name in sys.modules: imported_toolkits.append(name.lower()) backends_to_try.append(name.lower()) # See if a default is given default_backend = config['default_backend'].lower() if default_backend.lower() in BACKENDMAP.keys(): if default_backend not in backends_to_try: backends_to_try.append(default_backend) # After this, try each one for name, module_name, native_module_name in CORE_BACKENDS: name = name.lower() if name not in backends_to_try: backends_to_try.append(name) # Now try each one for key in backends_to_try: name, module_name, native_module_name = BACKENDMAP[key] TRIED_BACKENDS.append(name) mod_name = 'backends.' + module_name __import__(mod_name, globals(), level=1) mod = getattr(backends, module_name) if not mod.available: msg = ('Could not import backend "%s":\n%s' % (name, str(mod.why_not))) if not try_others: # Fail if user wanted to use a specific backend raise RuntimeError(msg) elif key in imported_toolkits: # Warn if were unable to use an already imported toolkit msg = ('Although %s is already imported, the %s backend ' 'could not\nbe used ("%s"). \nNote that running ' 'multiple GUI toolkits simultaneously can cause ' 'side effects.' % (native_module_name, name, str(mod.why_not))) logger.warning(msg) else: # Inform otherwise logger.info(msg) else: # Success! self._backend_module = mod logger.debug('Selected backend %s' % module_name) break else: raise RuntimeError('Could not import any of the backends. ' 'You need to install any of %s. We recommend ' 'PyQt' % [b[0] for b in CORE_BACKENDS]) # Store classes for app backend and canvas backend self._backend = self.backend_module.ApplicationBackend()
<SYSTEM_TASK:> Helper to extract list of mods from event <END_TASK> <USER_TASK:> Description: def _get_mods(evt): """Helper to extract list of mods from event"""
mods = [] mods += [keys.CONTROL] if evt.ControlDown() else [] mods += [keys.ALT] if evt.AltDown() else [] mods += [keys.SHIFT] if evt.ShiftDown() else [] mods += [keys.META] if evt.MetaDown() else [] return mods
<SYSTEM_TASK:> Helper to convert from wx keycode to vispy keycode <END_TASK> <USER_TASK:> Description: def _process_key(evt): """Helper to convert from wx keycode to vispy keycode"""
key = evt.GetKeyCode() if key in KEYMAP: return KEYMAP[key], '' if 97 <= key <= 122: key -= 32 if key >= 32 and key <= 127: return keys.Key(chr(key)), chr(key) else: return None, None
<SYSTEM_TASK:> Check if a node is a child of the current node <END_TASK> <USER_TASK:> Description: def is_child(self, node): """Check if a node is a child of the current node Parameters ---------- node : instance of Node The potential child. Returns ------- child : bool Whether or not the node is a child. """
if node in self.children: return True for c in self.children: if c.is_child(node): return True return False
<SYSTEM_TASK:> The first ancestor of this node that is a SubScene instance, or self <END_TASK> <USER_TASK:> Description: def scene_node(self): """The first ancestor of this node that is a SubScene instance, or self if no such node exists. """
if self._scene_node is None: from .subscene import SubScene p = self.parent while True: if isinstance(p, SubScene) or p is None: self._scene_node = p break p = p.parent if self._scene_node is None: self._scene_node = self return self._scene_node
<SYSTEM_TASK:> Emit an event to inform listeners that properties of this Node have <END_TASK> <USER_TASK:> Description: def update(self): """ Emit an event to inform listeners that properties of this Node have changed. Also request a canvas update. """
self.events.update() c = getattr(self, 'canvas', None) if c is not None: c.update(node=self)
<SYSTEM_TASK:> Return the list of parents starting from this node. The chain ends <END_TASK> <USER_TASK:> Description: def parent_chain(self): """ Return the list of parents starting from this node. The chain ends at the first node with no parents. """
chain = [self] while True: try: parent = chain[-1].parent except Exception: break if parent is None: break chain.append(parent) return chain
<SYSTEM_TASK:> Helper function to actuall construct the tree <END_TASK> <USER_TASK:> Description: def _describe_tree(self, prefix, with_transform): """Helper function to actuall construct the tree"""
extra = ': "%s"' % self.name if self.name is not None else '' if with_transform: extra += (' [%s]' % self.transform.__class__.__name__) output = '' if len(prefix) > 0: output += prefix[:-3] output += ' +--' output += '%s%s\n' % (self.__class__.__name__, extra) n_children = len(self.children) for ii, child in enumerate(self.children): sub_prefix = prefix + (' ' if ii+1 == n_children else ' |') output += child._describe_tree(sub_prefix, with_transform) return output
<SYSTEM_TASK:> Return the common parent of two entities <END_TASK> <USER_TASK:> Description: def common_parent(self, node): """ Return the common parent of two entities If the entities have no common parent, return None. Parameters ---------- node : instance of Node The other node. Returns ------- parent : instance of Node | None The parent. """
p1 = self.parent_chain() p2 = node.parent_chain() for p in p1: if p in p2: return p return None
<SYSTEM_TASK:> Return a list describing the path from this node to a child node <END_TASK> <USER_TASK:> Description: def node_path_to_child(self, node): """Return a list describing the path from this node to a child node If *node* is not a (grand)child of this node, then raise RuntimeError. Parameters ---------- node : instance of Node The child node. Returns ------- path : list | None The path. """
if node is self: return [] # Go up from the child node as far as we can path1 = [node] child = node while child.parent is not None: child = child.parent path1.append(child) # Early exit if child is self: return list(reversed(path1)) # Verify that we're not cut off if path1[-1].parent is None: raise RuntimeError('%r is not a child of %r' % (node, self)) def _is_child(path, parent, child): path.append(parent) if child in parent.children: return path else: for c in parent.children: possible_path = _is_child(path[:], c, child) if possible_path: return possible_path return None # Search from the parent towards the child path2 = _is_child([], self, path1[-1]) if not path2: raise RuntimeError('%r is not a child of %r' % (node, self)) # Return return path2 + list(reversed(path1))
<SYSTEM_TASK:> Return two lists describing the path from this node to another <END_TASK> <USER_TASK:> Description: def node_path(self, node): """Return two lists describing the path from this node to another Parameters ---------- node : instance of Node The other node. Returns ------- p1 : list First path (see below). p2 : list Second path (see below). Notes ----- The first list starts with this node and ends with the common parent between the endpoint nodes. The second list contains the remainder of the path from the common parent to the specified ending node. For example, consider the following scenegraph:: A --- B --- C --- D \ --- E --- F Calling `D.node_path(F)` will return:: ([D, C, B], [E, F]) """
p1 = self.parent_chain() p2 = node.parent_chain() cp = None for p in p1: if p in p2: cp = p break if cp is None: raise RuntimeError("No single-path common parent between nodes %s " "and %s." % (self, node)) p1 = p1[:p1.index(cp)+1] p2 = p2[:p2.index(cp)][::-1] return p1, p2
<SYSTEM_TASK:> Return the list of transforms along the path to another node. <END_TASK> <USER_TASK:> Description: def node_path_transforms(self, node): """Return the list of transforms along the path to another node. The transforms are listed in reverse order, such that the last transform should be applied first when mapping from this node to the other. Parameters ---------- node : instance of Node The other node. Returns ------- transforms : list A list of Transform instances. """
a, b = self.node_path(node) return ([n.transform for n in a[:-1]] + [n.transform.inverse for n in b])[::-1]
<SYSTEM_TASK:> The method that reads a line and processes it. <END_TASK> <USER_TASK:> Description: def readLine(self): """ The method that reads a line and processes it. """
# Read line line = self._f.readline().decode('ascii', 'ignore') if not line: raise EOFError() line = line.strip() if line.startswith('v '): # self._vertices.append( *self.readTuple(line) ) self._v.append(self.readTuple(line)) elif line.startswith('vt '): self._vt.append(self.readTuple(line, 3)) elif line.startswith('vn '): self._vn.append(self.readTuple(line)) elif line.startswith('f '): self._faces.append(self.readFace(line)) elif line.startswith('#'): pass # Comment elif line.startswith('mtllib '): logger.warning('Notice reading .OBJ: material properties are ' 'ignored.') elif any(line.startswith(x) for x in ('g ', 's ', 'o ', 'usemtl ')): pass # Ignore groups and smoothing groups, obj names, material elif not line.strip(): pass else: logger.warning('Notice reading .OBJ: ignoring %s command.' % line.strip())
<SYSTEM_TASK:> Converts gathere lists to numpy arrays and creates <END_TASK> <USER_TASK:> Description: def finish(self): """ Converts gathere lists to numpy arrays and creates BaseMesh instance. """
self._vertices = np.array(self._vertices, 'float32') if self._faces: self._faces = np.array(self._faces, 'uint32') else: # Use vertices only self._vertices = np.array(self._v, 'float32') self._faces = None if self._normals: self._normals = np.array(self._normals, 'float32') else: self._normals = self._calculate_normals() if self._texcords: self._texcords = np.array(self._texcords, 'float32') else: self._texcords = None return self._vertices, self._faces, self._normals, self._texcords
<SYSTEM_TASK:> This classmethod is the entry point for writing mesh data to OBJ. <END_TASK> <USER_TASK:> Description: def write(cls, fname, vertices, faces, normals, texcoords, name='', reshape_faces=True): """ This classmethod is the entry point for writing mesh data to OBJ. Parameters ---------- fname : string The filename to write to. Must end with ".obj" or ".gz". vertices : numpy array The vertex data faces : numpy array The face data texcoords : numpy array The texture coordinate per vertex name : str The name of the object (e.g. 'teapot') reshape_faces : bool Reshape the `faces` array to (Nf, 3). Set to `False` if you need to write a mesh with non triangular faces. """
# Open file fmt = op.splitext(fname)[1].lower() if fmt not in ('.obj', '.gz'): raise ValueError('Filename must end with .obj or .gz, not "%s"' % (fmt,)) opener = open if fmt == '.obj' else gzip_open f = opener(fname, 'wb') try: writer = WavefrontWriter(f) writer.writeMesh(vertices, faces, normals, texcoords, name, reshape_faces=reshape_faces) except EOFError: pass finally: f.close()
<SYSTEM_TASK:> Write the face info to the net line. <END_TASK> <USER_TASK:> Description: def writeFace(self, val, what='f'): """ Write the face info to the net line. """
# OBJ counts from 1 val = [v + 1 for v in val] # Make string if self._hasValues and self._hasNormals: val = ' '.join(['%i/%i/%i' % (v, v, v) for v in val]) elif self._hasNormals: val = ' '.join(['%i//%i' % (v, v) for v in val]) elif self._hasValues: val = ' '.join(['%i/%i' % (v, v) for v in val]) else: val = ' '.join(['%i' % v for v in val]) # Write line self.writeLine('%s %s' % (what, val))
<SYSTEM_TASK:> Compute cross product between list of 3D vectors <END_TASK> <USER_TASK:> Description: def _fast_cross_3d(x, y): """Compute cross product between list of 3D vectors Much faster than np.cross() when the number of cross products becomes large (>500). This is because np.cross() methods become less memory efficient at this stage. Parameters ---------- x : array Input array 1. y : array Input array 2. Returns ------- z : array Cross product of x and y. Notes ----- x and y must both be 2D row vectors. One must have length 1, or both lengths must match. """
assert x.ndim == 2 assert y.ndim == 2 assert x.shape[1] == 3 assert y.shape[1] == 3 assert (x.shape[0] == 1 or y.shape[0] == 1) or x.shape[0] == y.shape[0] if max([x.shape[0], y.shape[0]]) >= 500: return np.c_[x[:, 1] * y[:, 2] - x[:, 2] * y[:, 1], x[:, 2] * y[:, 0] - x[:, 0] * y[:, 2], x[:, 0] * y[:, 1] - x[:, 1] * y[:, 0]] else: return np.cross(x, y)
<SYSTEM_TASK:> Efficiently compute vertex normals for triangulated surface <END_TASK> <USER_TASK:> Description: def _calculate_normals(rr, tris): """Efficiently compute vertex normals for triangulated surface"""
# ensure highest precision for our summation/vectorization "trick" rr = rr.astype(np.float64) # first, compute triangle normals r1 = rr[tris[:, 0], :] r2 = rr[tris[:, 1], :] r3 = rr[tris[:, 2], :] tri_nn = _fast_cross_3d((r2 - r1), (r3 - r1)) # Triangle normals and areas size = np.sqrt(np.sum(tri_nn * tri_nn, axis=1)) size[size == 0] = 1.0 # prevent ugly divide-by-zero tri_nn /= size[:, np.newaxis] npts = len(rr) # the following code replaces this, but is faster (vectorized): # # for p, verts in enumerate(tris): # nn[verts, :] += tri_nn[p, :] # nn = np.zeros((npts, 3)) for verts in tris.T: # note this only loops 3x (number of verts per tri) for idx in range(3): # x, y, z nn[:, idx] += np.bincount(verts.astype(np.int32), tri_nn[:, idx], minlength=npts) size = np.sqrt(np.sum(nn * nn, axis=1)) size[size == 0] = 1.0 # prevent ugly divide-by-zero nn /= size[:, np.newaxis] return nn
<SYSTEM_TASK:> Parse the lines, and fill self.line_fields accordingly. <END_TASK> <USER_TASK:> Description: def parse(self): """Parse the lines, and fill self.line_fields accordingly."""
for line in self.lines: # Parse the line field_defs = self.parse_line(line) fields = [] # Convert field parameters into Field objects for (kind, options) in field_defs: logger.debug("Creating field %s(%r)", kind, options) fields.append(self.field_registry.create(kind, **options)) # Add the list of Field objects to the 'fields per line'. self.line_fields.append(fields) # Pre-fill the list of widgets for field in fields: self.widgets[field] = None
<SYSTEM_TASK:> Compute the relative position of the fields on a given line. <END_TASK> <USER_TASK:> Description: def compute_positions(cls, screen_width, line): """Compute the relative position of the fields on a given line. Args: screen_width (int): the width of the screen line (mpdlcd.display_fields.Field list): the list of fields on the line Returns: ((int, mpdlcd.display_fields.Field) list): the positions of fields, as (position, field) tuples. Raises: FormatError: if the line contains more than one flexible field, or is too long for the screen size. """
# First index left = 1 # Last index right = screen_width + 1 # Current 'flexible' field flexible = None # Compute the space to the left and to the right of the (optional) # flexible field. for field in line: if field.is_flexible(): if flexible: raise FormatError( 'There can be only one flexible field per line.') flexible = field elif not flexible: left += field.width else: # Met a 'flexible', computing from the right right -= field.width # Available space for the 'flexible' field available = right - left if available <= 0: raise FormatError("Too much data for screen width") if flexible: if available < 1: raise FormatError( "Not enough space to display flexible field %s" % flexible.name) flexible.width = available positions = [] left = 1 for field in line: positions.append((left, field)) left += field.width logger.debug('Positions are %r', positions) return positions
<SYSTEM_TASK:> Add the pattern to a screen. <END_TASK> <USER_TASK:> Description: def add_to_screen(self, screen_width, screen): """Add the pattern to a screen. Also fills self.widgets. Args: screen_width (int): the width of the screen screen (lcdprod.Screen): the screen to fill. """
for lineno, fields in enumerate(self.line_fields): for left, field in self.compute_positions(screen_width, fields): logger.debug( "Adding field %s to screen %s at x=%d->%d, y=%d", field, screen.ref, left, left + field.width - 1, 1 + lineno, ) self.widgets[field] = field.add_to_screen(screen, left, 1 + lineno) self.register_hooks(field)
<SYSTEM_TASK:> Register a field on its target hooks. <END_TASK> <USER_TASK:> Description: def register_hooks(self, field): """Register a field on its target hooks."""
for hook, subhooks in field.register_hooks(): self.hooks[hook].append(field) self.subhooks[hook] |= set(subhooks)
<SYSTEM_TASK:> Called whenever the data for a hook changed. <END_TASK> <USER_TASK:> Description: def hook_changed(self, hook, new_data): """Called whenever the data for a hook changed."""
for field in self.hooks[hook]: widget = self.widgets[field] field.hook_changed(hook, widget, new_data)
<SYSTEM_TASK:> Add a pattern to the list. <END_TASK> <USER_TASK:> Description: def add(self, pattern_txt): """Add a pattern to the list. Args: pattern_txt (str list): the pattern, as a list of lines. """
self.patterns[len(pattern_txt)] = pattern_txt low = 0 high = len(pattern_txt) - 1 while not pattern_txt[low]: low += 1 while not pattern_txt[high]: high -= 1 min_pattern = pattern_txt[low:high + 1] self.min_patterns[len(min_pattern)] = min_pattern
<SYSTEM_TASK:> Decorator to convert argument to array. <END_TASK> <USER_TASK:> Description: def arg_to_array(func): """ Decorator to convert argument to array. Parameters ---------- func : function The function to decorate. Returns ------- func : function The decorated function. """
def fn(self, arg, *args, **kwargs): """Function Parameters ---------- arg : array-like Argument to convert. *args : tuple Arguments. **kwargs : dict Keyword arguments. Returns ------- value : object The return value of the function. """ return func(self, np.array(arg), *args, **kwargs) return fn
<SYSTEM_TASK:> Decorator for converting argument to vec4 format suitable for 4x4 matrix <END_TASK> <USER_TASK:> Description: def arg_to_vec4(func, self_, arg, *args, **kwargs): """ Decorator for converting argument to vec4 format suitable for 4x4 matrix multiplication. [x, y] => [[x, y, 0, 1]] [x, y, z] => [[x, y, z, 1]] [[x1, y1], [[x1, y1, 0, 1], [x2, y2], => [x2, y2, 0, 1], [x3, y3]] [x3, y3, 0, 1]] If 1D input is provided, then the return value will be flattened. Accepts input of any dimension, as long as shape[-1] <= 4 Alternatively, any class may define its own transform conversion interface by defining a _transform_in() method that returns an array with shape (.., 4), and a _transform_out() method that accepts the same array shape and returns a new (mapped) object. """
if isinstance(arg, (tuple, list, np.ndarray)): arg = np.array(arg) flatten = arg.ndim == 1 arg = as_vec4(arg) ret = func(self_, arg, *args, **kwargs) if flatten and ret is not None: return ret.flatten() return ret elif hasattr(arg, '_transform_in'): arr = arg._transform_in() ret = func(self_, arr, *args, **kwargs) return arg._transform_out(ret) else: raise TypeError("Cannot convert argument to 4D vector: %s" % arg)
<SYSTEM_TASK:> Increase the age of all items in the cache by 1. Items whose age <END_TASK> <USER_TASK:> Description: def roll(self): """ Increase the age of all items in the cache by 1. Items whose age is greater than self.max_age will be removed from the cache. """
rem = [] for key, item in self._cache.items(): if item[0] > self.max_age: rem.append(key) item[0] += 1 for key in rem: logger.debug("TransformCache remove: %s", key) del self._cache[key]
<SYSTEM_TASK:> Calculate and show a histogram of data <END_TASK> <USER_TASK:> Description: def histogram(self, data, bins=10, color='w', orientation='h'): """Calculate and show a histogram of data Parameters ---------- data : array-like Data to histogram. Currently only 1D data is supported. bins : int | array-like Number of bins, or bin edges. color : instance of Color Color of the histogram. orientation : {'h', 'v'} Orientation of the histogram. Returns ------- hist : instance of Polygon The histogram polygon. """
self._configure_2d() hist = scene.Histogram(data, bins, color, orientation) self.view.add(hist) self.view.camera.set_range() return hist
<SYSTEM_TASK:> Show an image <END_TASK> <USER_TASK:> Description: def image(self, data, cmap='cubehelix', clim='auto', fg_color=None): """Show an image Parameters ---------- data : ndarray Should have shape (N, M), (N, M, 3) or (N, M, 4). cmap : str Colormap name. clim : str | tuple Colormap limits. Should be ``'auto'`` or a two-element tuple of min and max values. fg_color : Color or None Sets the plot foreground color if specified. Returns ------- image : instance of Image The image. Notes ----- The colormap is only used if the image pixels are scalars. """
self._configure_2d(fg_color) image = scene.Image(data, cmap=cmap, clim=clim) self.view.add(image) self.view.camera.aspect = 1 self.view.camera.set_range() return image
<SYSTEM_TASK:> Show a 3D mesh <END_TASK> <USER_TASK:> Description: def mesh(self, vertices=None, faces=None, vertex_colors=None, face_colors=None, color=(0.5, 0.5, 1.), fname=None, meshdata=None): """Show a 3D mesh Parameters ---------- vertices : array Vertices. faces : array | None Face definitions. vertex_colors : array | None Vertex colors. face_colors : array | None Face colors. color : instance of Color Color to use. fname : str | None Filename to load. If not None, then vertices, faces, and meshdata must be None. meshdata : MeshData | None Meshdata to use. If not None, then vertices, faces, and fname must be None. Returns ------- mesh : instance of Mesh The mesh. """
self._configure_3d() if fname is not None: if not all(x is None for x in (vertices, faces, meshdata)): raise ValueError('vertices, faces, and meshdata must be None ' 'if fname is not None') vertices, faces = read_mesh(fname)[:2] if meshdata is not None: if not all(x is None for x in (vertices, faces, fname)): raise ValueError('vertices, faces, and fname must be None if ' 'fname is not None') else: meshdata = MeshData(vertices, faces) mesh = scene.Mesh(meshdata=meshdata, vertex_colors=vertex_colors, face_colors=face_colors, color=color, shading='smooth') self.view.add(mesh) self.view.camera.set_range() return mesh
<SYSTEM_TASK:> Plot a series of data using lines and markers <END_TASK> <USER_TASK:> Description: def plot(self, data, color='k', symbol=None, line_kind='-', width=1., marker_size=10., edge_color='k', face_color='b', edge_width=1., title=None, xlabel=None, ylabel=None): """Plot a series of data using lines and markers Parameters ---------- data : array | two arrays Arguments can be passed as ``(Y,)``, ``(X, Y)`` or ``np.array((X, Y))``. color : instance of Color Color of the line. symbol : str Marker symbol to use. line_kind : str Kind of line to draw. For now, only solid lines (``'-'``) are supported. width : float Line width. marker_size : float Marker size. If `size == 0` markers will not be shown. edge_color : instance of Color Color of the marker edge. face_color : instance of Color Color of the marker face. edge_width : float Edge width of the marker. title : str | None The title string to be displayed above the plot xlabel : str | None The label to display along the bottom axis ylabel : str | None The label to display along the left axis. Returns ------- line : instance of LinePlot The line plot. See also -------- marker_types, LinePlot """
self._configure_2d() line = scene.LinePlot(data, connect='strip', color=color, symbol=symbol, line_kind=line_kind, width=width, marker_size=marker_size, edge_color=edge_color, face_color=face_color, edge_width=edge_width) self.view.add(line) self.view.camera.set_range() self.visuals.append(line) if title is not None: self.title.text = title if xlabel is not None: self.xlabel.text = xlabel if ylabel is not None: self.ylabel.text = ylabel return line
<SYSTEM_TASK:> Calculate and show a spectrogram <END_TASK> <USER_TASK:> Description: def spectrogram(self, x, n_fft=256, step=None, fs=1., window='hann', color_scale='log', cmap='cubehelix', clim='auto'): """Calculate and show a spectrogram Parameters ---------- x : array-like 1D signal to operate on. ``If len(x) < n_fft``, x will be zero-padded to length ``n_fft``. n_fft : int Number of FFT points. Much faster for powers of two. step : int | None Step size between calculations. If None, ``n_fft // 2`` will be used. fs : float The sample rate of the data. window : str | None Window function to use. Can be ``'hann'`` for Hann window, or None for no windowing. color_scale : {'linear', 'log'} Scale to apply to the result of the STFT. ``'log'`` will use ``10 * log10(power)``. cmap : str Colormap name. clim : str | tuple Colormap limits. Should be ``'auto'`` or a two-element tuple of min and max values. Returns ------- spec : instance of Spectrogram The spectrogram. See also -------- Image """
self._configure_2d() # XXX once we have axes, we should use "fft_freqs", too spec = scene.Spectrogram(x, n_fft, step, fs, window, color_scale, cmap, clim) self.view.add(spec) self.view.camera.set_range() return spec
<SYSTEM_TASK:> Show a 3D volume <END_TASK> <USER_TASK:> Description: def volume(self, vol, clim=None, method='mip', threshold=None, cmap='grays'): """Show a 3D volume Parameters ---------- vol : ndarray Volume to render. clim : tuple of two floats | None The contrast limits. The values in the volume are mapped to black and white corresponding to these values. Default maps between min and max. method : {'mip', 'iso', 'translucent', 'additive'} The render style to use. See corresponding docs for details. Default 'mip'. threshold : float The threshold to use for the isosurafce render style. By default the mean of the given volume is used. cmap : str The colormap to use. Returns ------- volume : instance of Volume The volume visualization. See also -------- Volume """
self._configure_3d() volume = scene.Volume(vol, clim, method, threshold, cmap=cmap) self.view.add(volume) self.view.camera.set_range() return volume
<SYSTEM_TASK:> Show a ColorBar <END_TASK> <USER_TASK:> Description: def colorbar(self, cmap, position="right", label="", clim=("", ""), border_width=0.0, border_color="black", **kwargs): """Show a ColorBar Parameters ---------- cmap : str | vispy.color.ColorMap Either the name of the ColorMap to be used from the standard set of names (refer to `vispy.color.get_colormap`), or a custom ColorMap object. The ColorMap is used to apply a gradient on the colorbar. position : {'left', 'right', 'top', 'bottom'} The position of the colorbar with respect to the plot. 'top' and 'bottom' are placed horizontally, while 'left' and 'right' are placed vertically label : str The label that is to be drawn with the colorbar that provides information about the colorbar. clim : tuple (min, max) the minimum and maximum values of the data that is given to the colorbar. This is used to draw the scale on the side of the colorbar. border_width : float (in px) The width of the border the colormap should have. This measurement is given in pixels border_color : str | vispy.color.Color The color of the border of the colormap. This can either be a str as the color's name or an actual instace of a vipy.color.Color Returns ------- colorbar : instance of ColorBarWidget See also -------- ColorBarWidget """
self._configure_2d() cbar = scene.ColorBarWidget(orientation=position, label_str=label, cmap=cmap, clim=clim, border_width=border_width, border_color=border_color, **kwargs) CBAR_LONG_DIM = 50 if cbar.orientation == "bottom": self.grid.remove_widget(self.cbar_bottom) self.cbar_bottom = self.grid.add_widget(cbar, row=5, col=4) self.cbar_bottom.height_max = \ self.cbar_bottom.height_max = CBAR_LONG_DIM elif cbar.orientation == "top": self.grid.remove_widget(self.cbar_top) self.cbar_top = self.grid.add_widget(cbar, row=1, col=4) self.cbar_top.height_max = self.cbar_top.height_max = CBAR_LONG_DIM elif cbar.orientation == "left": self.grid.remove_widget(self.cbar_left) self.cbar_left = self.grid.add_widget(cbar, row=2, col=1) self.cbar_left.width_max = self.cbar_left.width_min = CBAR_LONG_DIM else: # cbar.orientation == "right" self.grid.remove_widget(self.cbar_right) self.cbar_right = self.grid.add_widget(cbar, row=2, col=5) self.cbar_right.width_max = \ self.cbar_right.width_min = CBAR_LONG_DIM return cbar
<SYSTEM_TASK:> Redraw the Vispy canvas <END_TASK> <USER_TASK:> Description: def redraw(self): """ Redraw the Vispy canvas """
if self._multiscat is not None: self._multiscat._update() self.vispy_widget.canvas.update()
<SYSTEM_TASK:> Remove the layer artist from the visualization <END_TASK> <USER_TASK:> Description: def remove(self): """ Remove the layer artist from the visualization """
if self._multiscat is None: return self._multiscat.deallocate(self.id) self._multiscat = None self._viewer_state.remove_global_callback(self._update_scatter) self.state.remove_global_callback(self._update_scatter)
<SYSTEM_TASK:> Check for existence of key in dict, return value or raise error <END_TASK> <USER_TASK:> Description: def _check_conversion(key, valid_dict): """Check for existence of key in dict, return value or raise error"""
if key not in valid_dict and key not in valid_dict.values(): # Only show users the nice string values keys = [v for v in valid_dict.keys() if isinstance(v, string_types)] raise ValueError('value must be one of %s, not %s' % (keys, key)) return valid_dict[key] if key in valid_dict else key
<SYSTEM_TASK:> Read pixels from the currently selected buffer. <END_TASK> <USER_TASK:> Description: def read_pixels(viewport=None, alpha=True, out_type='unsigned_byte'): """Read pixels from the currently selected buffer. Under most circumstances, this function reads from the front buffer. Unlike all other functions in vispy.gloo, this function directly executes an OpenGL command. Parameters ---------- viewport : array-like | None 4-element list of x, y, w, h parameters. If None (default), the current GL viewport will be queried and used. alpha : bool If True (default), the returned array has 4 elements (RGBA). If False, it has 3 (RGB). out_type : str | dtype Can be 'unsigned_byte' or 'float'. Note that this does not use casting, but instead determines how values are read from the current buffer. Can also be numpy dtypes ``np.uint8``, ``np.ubyte``, or ``np.float32``. Returns ------- pixels : array 3D array of pixels in np.uint8 or np.float32 format. The array shape is (h, w, 3) or (h, w, 4), with the top-left corner of the framebuffer at index [0, 0] in the returned array. """
# Check whether the GL context is direct or remote context = get_current_canvas().context if context.shared.parser.is_remote(): raise RuntimeError('Cannot use read_pixels() with remote GLIR parser') finish() # noqa - finish first, also flushes GLIR commands type_dict = {'unsigned_byte': gl.GL_UNSIGNED_BYTE, np.uint8: gl.GL_UNSIGNED_BYTE, 'float': gl.GL_FLOAT, np.float32: gl.GL_FLOAT} type_ = _check_conversion(out_type, type_dict) if viewport is None: viewport = gl.glGetParameter(gl.GL_VIEWPORT) viewport = np.array(viewport, int) if viewport.ndim != 1 or viewport.size != 4: raise ValueError('viewport should be 1D 4-element array-like, not %s' % (viewport,)) x, y, w, h = viewport gl.glPixelStorei(gl.GL_PACK_ALIGNMENT, 1) # PACK, not UNPACK fmt = gl.GL_RGBA if alpha else gl.GL_RGB im = gl.glReadPixels(x, y, w, h, fmt, type_) gl.glPixelStorei(gl.GL_PACK_ALIGNMENT, 4) # reshape, flip, and return if not isinstance(im, np.ndarray): np_dtype = np.uint8 if type_ == gl.GL_UNSIGNED_BYTE else np.float32 im = np.frombuffer(im, np_dtype) im.shape = h, w, (4 if alpha else 3) # RGBA vs RGB im = im[::-1, :, :] # flip the image return im
<SYSTEM_TASK:> Read the current gl configuration <END_TASK> <USER_TASK:> Description: def get_gl_configuration(): """Read the current gl configuration This function uses constants that are not in the OpenGL ES 2.1 namespace, so only use this on desktop systems. Returns ------- config : dict The currently active OpenGL configuration. """
# XXX eventually maybe we can ask `gl` whether or not we can access these gl.check_error('pre-config check') config = dict() gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0) fb_param = gl.glGetFramebufferAttachmentParameter # copied since they aren't in ES: GL_FRONT_LEFT = 1024 GL_DEPTH = 6145 GL_STENCIL = 6146 GL_SRGB = 35904 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296 GL_STEREO = 3123 GL_DOUBLEBUFFER = 3122 sizes = dict(red=(GL_FRONT_LEFT, 33298), green=(GL_FRONT_LEFT, 33299), blue=(GL_FRONT_LEFT, 33300), alpha=(GL_FRONT_LEFT, 33301), depth=(GL_DEPTH, 33302), stencil=(GL_STENCIL, 33303)) for key, val in sizes.items(): config[key + '_size'] = fb_param(gl.GL_FRAMEBUFFER, val[0], val[1]) val = fb_param(gl.GL_FRAMEBUFFER, GL_FRONT_LEFT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) if val not in (gl.GL_LINEAR, GL_SRGB): raise RuntimeError('unknown value for SRGB: %s' % val) config['srgb'] = True if val == GL_SRGB else False # GL_LINEAR config['stereo'] = True if gl.glGetParameter(GL_STEREO) else False config['double_buffer'] = (True if gl.glGetParameter(GL_DOUBLEBUFFER) else False) config['samples'] = gl.glGetParameter(gl.GL_SAMPLES) gl.check_error('post-config check') return config
<SYSTEM_TASK:> Set the screen clear color <END_TASK> <USER_TASK:> Description: def set_clear_color(self, color='black', alpha=None): """Set the screen clear color This is a wrapper for gl.glClearColor. Parameters ---------- color : str | tuple | instance of Color Color to use. See vispy.color.Color for options. alpha : float | None Alpha to use. """
self.glir.command('FUNC', 'glClearColor', *Color(color, alpha).rgba)
<SYSTEM_TASK:> The GLIR queue corresponding to the current canvas <END_TASK> <USER_TASK:> Description: def glir(self): """ The GLIR queue corresponding to the current canvas """
canvas = get_current_canvas() if canvas is None: msg = ("If you want to use gloo without vispy.app, " + "use a gloo.context.FakeCanvas.") raise RuntimeError('Gloo requires a Canvas to run.\n' + msg) return canvas.context.glir
<SYSTEM_TASK:> Clear names that are not part of the strict ES API <END_TASK> <USER_TASK:> Description: def _clear_namespace(): """ Clear names that are not part of the strict ES API """
ok_names = set(default_backend.__dict__) ok_names.update(['gl2', 'glplus']) # don't remove the module NS = globals() for name in list(NS.keys()): if name.lower().startswith('gl'): if name not in ok_names: del NS[name]
<SYSTEM_TASK:> Inject all objects that start with 'gl' from the source <END_TASK> <USER_TASK:> Description: def _copy_gl_functions(source, dest, constants=False): """ Inject all objects that start with 'gl' from the source into the dest. source and dest can be dicts, modules or BaseGLProxy's. """
# Get dicts if isinstance(source, BaseGLProxy): s = {} for key in dir(source): s[key] = getattr(source, key) source = s elif not isinstance(source, dict): source = source.__dict__ if not isinstance(dest, dict): dest = dest.__dict__ # Copy names funcnames = [name for name in source.keys() if name.startswith('gl')] for name in funcnames: dest[name] = source[name] # Copy constants if constants: constnames = [name for name in source.keys() if name.startswith('GL_')] for name in constnames: dest[name] = source[name]
<SYSTEM_TASK:> Check this from time to time to detect GL errors. <END_TASK> <USER_TASK:> Description: def check_error(when='periodic check'): """ Check this from time to time to detect GL errors. Parameters ---------- when : str Shown in the exception to help the developer determine when this check was done. """
errors = [] while True: err = glGetError() if err == GL_NO_ERROR or (errors and err == errors[-1]): break errors.append(err) if errors: msg = ', '.join([repr(ENUM_MAP.get(e, e)) for e in errors]) err = RuntimeError('OpenGL got errors (%s): %s' % (when, msg)) err.errors = errors err.err = errors[-1] # pyopengl compat raise err
<SYSTEM_TASK:> retrieve vertices and connects from given paths-list <END_TASK> <USER_TASK:> Description: def _get_verts_and_connect(self, paths): """ retrieve vertices and connects from given paths-list """
verts = np.vstack(paths) gaps = np.add.accumulate(np.array([len(x) for x in paths])) - 1 connect = np.ones(gaps[-1], dtype=bool) connect[gaps[:-1]] = False return verts, connect
<SYSTEM_TASK:> compute LineVisual vertices, connects and color-index <END_TASK> <USER_TASK:> Description: def _compute_iso_line(self): """ compute LineVisual vertices, connects and color-index """
level_index = [] connects = [] verts = [] # calculate which level are within data range # this works for now and the existing examples, but should be tested # thoroughly also with the data-sanity check in set_data-function choice = np.nonzero((self.levels > self._data.min()) & (self._levels < self._data.max())) levels_to_calc = np.array(self.levels)[choice] # save minimum level index self._level_min = choice[0][0] for level in levels_to_calc: # if we use matplotlib isoline algorithm we need to add half a # pixel in both (x,y) dimensions because isolines are aligned to # pixel centers if _HAS_MPL: nlist = self._iso.trace(level, level, 0) paths = nlist[:len(nlist)//2] v, c = self._get_verts_and_connect(paths) v += np.array([0.5, 0.5]) else: paths = isocurve(self._data.astype(float).T, level, extend_to_edge=True, connected=True) v, c = self._get_verts_and_connect(paths) level_index.append(v.shape[0]) connects.append(np.hstack((c, [False]))) verts.append(v) self._li = np.hstack(level_index) self._connect = np.hstack(connects) self._verts = np.vstack(verts)
<SYSTEM_TASK:> Connect this emitter to a new callback. <END_TASK> <USER_TASK:> Description: def connect(self, callback, ref=False, position='first', before=None, after=None): """Connect this emitter to a new callback. Parameters ---------- callback : function | tuple *callback* may be either a callable object or a tuple (object, attr_name) where object.attr_name will point to a callable object. Note that only a weak reference to ``object`` will be kept. ref : bool | str Reference used to identify the callback in ``before``/``after``. If True, the callback ref will automatically determined (see Notes). If False, the callback cannot be referred to by a string. If str, the given string will be used. Note that if ``ref`` is not unique in ``callback_refs``, an error will be thrown. position : str If ``'first'``, the first eligible position is used (that meets the before and after criteria), ``'last'`` will use the last position. before : str | callback | list of str or callback | None List of callbacks that the current callback should precede. Can be None if no before-criteria should be used. after : str | callback | list of str or callback | None List of callbacks that the current callback should follow. Can be None if no after-criteria should be used. Notes ----- If ``ref=True``, the callback reference will be determined from: 1. If ``callback`` is ``tuple``, the secend element in the tuple. 2. The ``__name__`` attribute. 3. The ``__class__.__name__`` attribute. The current list of callback refs can be obtained using ``event.callback_refs``. Callbacks can be referred to by either their string reference (if given), or by the actual callback that was attached (e.g., ``(canvas, 'swap_buffers')``). If the specified callback is already connected, then the request is ignored. If before is None and after is None (default), the new callback will be added to the beginning of the callback list. Thus the callback that is connected _last_ will be the _first_ to receive events from the emitter. """
callbacks = self.callbacks callback_refs = self.callback_refs callback = self._normalize_cb(callback) if callback in callbacks: return # deal with the ref if isinstance(ref, bool): if ref: if isinstance(callback, tuple): ref = callback[1] elif hasattr(callback, '__name__'): # function ref = callback.__name__ else: # Method, or other ref = callback.__class__.__name__ else: ref = None elif not isinstance(ref, string_types): raise TypeError('ref must be a bool or string') if ref is not None and ref in self._callback_refs: raise ValueError('ref "%s" is not unique' % ref) # positions if position not in ('first', 'last'): raise ValueError('position must be "first" or "last", not %s' % position) # bounds bounds = list() # upper & lower bnds (inclusive) of possible cb locs for ri, criteria in enumerate((before, after)): if criteria is None or criteria == []: bounds.append(len(callback_refs) if ri == 0 else 0) else: if not isinstance(criteria, list): criteria = [criteria] for c in criteria: count = sum([(c == cn or c == cc) for cn, cc in zip(callback_refs, callbacks)]) if count != 1: raise ValueError('criteria "%s" is in the current ' 'callback list %s times:\n%s\n%s' % (criteria, count, callback_refs, callbacks)) matches = [ci for ci, (cn, cc) in enumerate(zip(callback_refs, callbacks)) if (cc in criteria or cn in criteria)] bounds.append(matches[0] if ri == 0 else (matches[-1] + 1)) if bounds[0] < bounds[1]: # i.e., "place before" < "place after" raise RuntimeError('cannot place callback before "%s" ' 'and after "%s" for callbacks: %s' % (before, after, callback_refs)) idx = bounds[1] if position == 'first' else bounds[0] # 'last' # actually add the callback self._callbacks.insert(idx, callback) self._callback_refs.insert(idx, ref) return callback
<SYSTEM_TASK:> Disconnect a callback from this emitter. <END_TASK> <USER_TASK:> Description: def disconnect(self, callback=None): """Disconnect a callback from this emitter. If no callback is specified, then *all* callbacks are removed. If the callback was not already connected, then the call does nothing. """
if callback is None: self._callbacks = [] self._callback_refs = [] else: callback = self._normalize_cb(callback) if callback in self._callbacks: idx = self._callbacks.index(callback) self._callbacks.pop(idx) self._callback_refs.pop(idx)
<SYSTEM_TASK:> Block all emitters in this group. <END_TASK> <USER_TASK:> Description: def block_all(self): """ Block all emitters in this group. """
self.block() for em in self._emitters.values(): em.block()
<SYSTEM_TASK:> Unblock all emitters in this group. <END_TASK> <USER_TASK:> Description: def unblock_all(self): """ Unblock all emitters in this group. """
self.unblock() for em in self._emitters.values(): em.unblock()
<SYSTEM_TASK:> Create a JSON-serializable message of GLIR commands. NumPy arrays <END_TASK> <USER_TASK:> Description: def create_glir_message(commands, array_serialization=None): """Create a JSON-serializable message of GLIR commands. NumPy arrays are serialized according to the specified method. Arguments --------- commands : list List of GLIR commands. array_serialization : string or None Serialization method for NumPy arrays. Possible values are: 'binary' (default) : use a binary string 'base64' : base64 encoded string of the array """
# Default serialization method for NumPy arrays. if array_serialization is None: array_serialization = 'binary' # Extract the buffers. commands_modified, buffers = _extract_buffers(commands) # Serialize the modified commands (with buffer pointers) and the buffers. commands_serialized = [_serialize_command(command_modified) for command_modified in commands_modified] buffers_serialized = [_serialize_buffer(buffer, array_serialization) for buffer in buffers] # Create the final message. msg = { 'msg_type': 'glir_commands', 'commands': commands_serialized, 'buffers': buffers_serialized, } return msg