Search is not available for this dataset
identifier
stringlengths
1
155
parameters
stringlengths
2
6.09k
docstring
stringlengths
11
63.4k
docstring_summary
stringlengths
0
63.4k
function
stringlengths
29
99.8k
function_tokens
list
start_point
list
end_point
list
language
stringclasses
1 value
docstring_language
stringlengths
2
7
docstring_language_predictions
stringlengths
18
23
is_langid_reliable
stringclasses
2 values
ErrorX.traceref
(self)
The 'traceref' property is a integer and may be specified as: - An int (or float that will be cast to an int) in the interval [0, 9223372036854775807] Returns ------- int
The 'traceref' property is a integer and may be specified as: - An int (or float that will be cast to an int) in the interval [0, 9223372036854775807]
def traceref(self): """ The 'traceref' property is a integer and may be specified as: - An int (or float that will be cast to an int) in the interval [0, 9223372036854775807] Returns ------- int """ return self["traceref"]
[ "def", "traceref", "(", "self", ")", ":", "return", "self", "[", "\"traceref\"", "]" ]
[ 234, 4 ]
[ 244, 31 ]
python
en
['en', 'error', 'th']
False
ErrorX.tracerefminus
(self)
The 'tracerefminus' property is a integer and may be specified as: - An int (or float that will be cast to an int) in the interval [0, 9223372036854775807] Returns ------- int
The 'tracerefminus' property is a integer and may be specified as: - An int (or float that will be cast to an int) in the interval [0, 9223372036854775807]
def tracerefminus(self): """ The 'tracerefminus' property is a integer and may be specified as: - An int (or float that will be cast to an int) in the interval [0, 9223372036854775807] Returns ------- int """ return self["tracerefminus"]
[ "def", "tracerefminus", "(", "self", ")", ":", "return", "self", "[", "\"tracerefminus\"", "]" ]
[ 253, 4 ]
[ 263, 36 ]
python
en
['en', 'error', 'th']
False
ErrorX.type
(self)
Determines the rule used to generate the error bars. If *constant`, the bar lengths are of a constant value. Set this constant in `value`. If "percent", the bar lengths correspond to a percentage of underlying data. Set this percentage in `value`. If "sqrt", the bar lengths correspond to the sqaure of the underlying data. If "data", the bar lengths are set with data set `array`. The 'type' property is an enumeration that may be specified as: - One of the following enumeration values: ['percent', 'constant', 'sqrt', 'data'] Returns ------- Any
Determines the rule used to generate the error bars. If *constant`, the bar lengths are of a constant value. Set this constant in `value`. If "percent", the bar lengths correspond to a percentage of underlying data. Set this percentage in `value`. If "sqrt", the bar lengths correspond to the sqaure of the underlying data. If "data", the bar lengths are set with data set `array`. The 'type' property is an enumeration that may be specified as: - One of the following enumeration values: ['percent', 'constant', 'sqrt', 'data']
def type(self): """ Determines the rule used to generate the error bars. If *constant`, the bar lengths are of a constant value. Set this constant in `value`. If "percent", the bar lengths correspond to a percentage of underlying data. Set this percentage in `value`. If "sqrt", the bar lengths correspond to the sqaure of the underlying data. If "data", the bar lengths are set with data set `array`. The 'type' property is an enumeration that may be specified as: - One of the following enumeration values: ['percent', 'constant', 'sqrt', 'data'] Returns ------- Any """ return self["type"]
[ "def", "type", "(", "self", ")", ":", "return", "self", "[", "\"type\"", "]" ]
[ 272, 4 ]
[ 290, 27 ]
python
en
['en', 'error', 'th']
False
ErrorX.value
(self)
Sets the value of either the percentage (if `type` is set to "percent") or the constant (if `type` is set to "constant") corresponding to the lengths of the error bars. The 'value' property is a number and may be specified as: - An int or float in the interval [0, inf] Returns ------- int|float
Sets the value of either the percentage (if `type` is set to "percent") or the constant (if `type` is set to "constant") corresponding to the lengths of the error bars. The 'value' property is a number and may be specified as: - An int or float in the interval [0, inf]
def value(self): """ Sets the value of either the percentage (if `type` is set to "percent") or the constant (if `type` is set to "constant") corresponding to the lengths of the error bars. The 'value' property is a number and may be specified as: - An int or float in the interval [0, inf] Returns ------- int|float """ return self["value"]
[ "def", "value", "(", "self", ")", ":", "return", "self", "[", "\"value\"", "]" ]
[ 299, 4 ]
[ 312, 28 ]
python
en
['en', 'error', 'th']
False
ErrorX.valueminus
(self)
Sets the value of either the percentage (if `type` is set to "percent") or the constant (if `type` is set to "constant") corresponding to the lengths of the error bars in the bottom (left) direction for vertical (horizontal) bars The 'valueminus' property is a number and may be specified as: - An int or float in the interval [0, inf] Returns ------- int|float
Sets the value of either the percentage (if `type` is set to "percent") or the constant (if `type` is set to "constant") corresponding to the lengths of the error bars in the bottom (left) direction for vertical (horizontal) bars The 'valueminus' property is a number and may be specified as: - An int or float in the interval [0, inf]
def valueminus(self): """ Sets the value of either the percentage (if `type` is set to "percent") or the constant (if `type` is set to "constant") corresponding to the lengths of the error bars in the bottom (left) direction for vertical (horizontal) bars The 'valueminus' property is a number and may be specified as: - An int or float in the interval [0, inf] Returns ------- int|float """ return self["valueminus"]
[ "def", "valueminus", "(", "self", ")", ":", "return", "self", "[", "\"valueminus\"", "]" ]
[ 321, 4 ]
[ 335, 33 ]
python
en
['en', 'error', 'th']
False
ErrorX.visible
(self)
Determines whether or not this set of error bars is visible. The 'visible' property must be specified as a bool (either True, or False) Returns ------- bool
Determines whether or not this set of error bars is visible. The 'visible' property must be specified as a bool (either True, or False)
def visible(self): """ Determines whether or not this set of error bars is visible. The 'visible' property must be specified as a bool (either True, or False) Returns ------- bool """ return self["visible"]
[ "def", "visible", "(", "self", ")", ":", "return", "self", "[", "\"visible\"", "]" ]
[ 344, 4 ]
[ 355, 30 ]
python
en
['en', 'error', 'th']
False
ErrorX.width
(self)
Sets the width (in px) of the cross-bar at both ends of the error bars. The 'width' property is a number and may be specified as: - An int or float in the interval [0, inf] Returns ------- int|float
Sets the width (in px) of the cross-bar at both ends of the error bars. The 'width' property is a number and may be specified as: - An int or float in the interval [0, inf]
def width(self): """ Sets the width (in px) of the cross-bar at both ends of the error bars. The 'width' property is a number and may be specified as: - An int or float in the interval [0, inf] Returns ------- int|float """ return self["width"]
[ "def", "width", "(", "self", ")", ":", "return", "self", "[", "\"width\"", "]" ]
[ 364, 4 ]
[ 376, 28 ]
python
en
['en', 'error', 'th']
False
ErrorX.__init__
( self, arg=None, array=None, arrayminus=None, arrayminussrc=None, arraysrc=None, color=None, copy_zstyle=None, symmetric=None, thickness=None, traceref=None, tracerefminus=None, type=None, value=None, valueminus=None, visible=None, width=None, **kwargs )
Construct a new ErrorX object Parameters ---------- arg dict of properties compatible with this constructor or an instance of :class:`plotly.graph_objs.scatter3d.ErrorX` array Sets the data corresponding the length of each error bar. Values are plotted relative to the underlying data. arrayminus Sets the data corresponding the length of each error bar in the bottom (left) direction for vertical (horizontal) bars Values are plotted relative to the underlying data. arrayminussrc Sets the source reference on Chart Studio Cloud for arrayminus . arraysrc Sets the source reference on Chart Studio Cloud for array . color Sets the stoke color of the error bars. copy_zstyle symmetric Determines whether or not the error bars have the same length in both direction (top/bottom for vertical bars, left/right for horizontal bars. thickness Sets the thickness (in px) of the error bars. traceref tracerefminus type Determines the rule used to generate the error bars. If *constant`, the bar lengths are of a constant value. Set this constant in `value`. If "percent", the bar lengths correspond to a percentage of underlying data. Set this percentage in `value`. If "sqrt", the bar lengths correspond to the sqaure of the underlying data. If "data", the bar lengths are set with data set `array`. value Sets the value of either the percentage (if `type` is set to "percent") or the constant (if `type` is set to "constant") corresponding to the lengths of the error bars. valueminus Sets the value of either the percentage (if `type` is set to "percent") or the constant (if `type` is set to "constant") corresponding to the lengths of the error bars in the bottom (left) direction for vertical (horizontal) bars visible Determines whether or not this set of error bars is visible. width Sets the width (in px) of the cross-bar at both ends of the error bars. Returns ------- ErrorX
Construct a new ErrorX object Parameters ---------- arg dict of properties compatible with this constructor or an instance of :class:`plotly.graph_objs.scatter3d.ErrorX` array Sets the data corresponding the length of each error bar. Values are plotted relative to the underlying data. arrayminus Sets the data corresponding the length of each error bar in the bottom (left) direction for vertical (horizontal) bars Values are plotted relative to the underlying data. arrayminussrc Sets the source reference on Chart Studio Cloud for arrayminus . arraysrc Sets the source reference on Chart Studio Cloud for array . color Sets the stoke color of the error bars. copy_zstyle
def __init__( self, arg=None, array=None, arrayminus=None, arrayminussrc=None, arraysrc=None, color=None, copy_zstyle=None, symmetric=None, thickness=None, traceref=None, tracerefminus=None, type=None, value=None, valueminus=None, visible=None, width=None, **kwargs ): """ Construct a new ErrorX object Parameters ---------- arg dict of properties compatible with this constructor or an instance of :class:`plotly.graph_objs.scatter3d.ErrorX` array Sets the data corresponding the length of each error bar. Values are plotted relative to the underlying data. arrayminus Sets the data corresponding the length of each error bar in the bottom (left) direction for vertical (horizontal) bars Values are plotted relative to the underlying data. arrayminussrc Sets the source reference on Chart Studio Cloud for arrayminus . arraysrc Sets the source reference on Chart Studio Cloud for array . color Sets the stoke color of the error bars. copy_zstyle symmetric Determines whether or not the error bars have the same length in both direction (top/bottom for vertical bars, left/right for horizontal bars. thickness Sets the thickness (in px) of the error bars. traceref tracerefminus type Determines the rule used to generate the error bars. If *constant`, the bar lengths are of a constant value. Set this constant in `value`. If "percent", the bar lengths correspond to a percentage of underlying data. Set this percentage in `value`. If "sqrt", the bar lengths correspond to the sqaure of the underlying data. If "data", the bar lengths are set with data set `array`. value Sets the value of either the percentage (if `type` is set to "percent") or the constant (if `type` is set to "constant") corresponding to the lengths of the error bars. valueminus Sets the value of either the percentage (if `type` is set to "percent") or the constant (if `type` is set to "constant") corresponding to the lengths of the error bars in the bottom (left) direction for vertical (horizontal) bars visible Determines whether or not this set of error bars is visible. width Sets the width (in px) of the cross-bar at both ends of the error bars. Returns ------- ErrorX """ super(ErrorX, self).__init__("error_x") if "_parent" in kwargs: self._parent = kwargs["_parent"] return # Validate arg # ------------ if arg is None: arg = {} elif isinstance(arg, self.__class__): arg = arg.to_plotly_json() elif isinstance(arg, dict): arg = _copy.copy(arg) else: raise ValueError( """\ The first argument to the plotly.graph_objs.scatter3d.ErrorX constructor must be a dict or an instance of :class:`plotly.graph_objs.scatter3d.ErrorX`""" ) # Handle skip_invalid # ------------------- self._skip_invalid = kwargs.pop("skip_invalid", False) self._validate = kwargs.pop("_validate", True) # Populate data dict with properties # ---------------------------------- _v = arg.pop("array", None) _v = array if array is not None else _v if _v is not None: self["array"] = _v _v = arg.pop("arrayminus", None) _v = arrayminus if arrayminus is not None else _v if _v is not None: self["arrayminus"] = _v _v = arg.pop("arrayminussrc", None) _v = arrayminussrc if arrayminussrc is not None else _v if _v is not None: self["arrayminussrc"] = _v _v = arg.pop("arraysrc", None) _v = arraysrc if arraysrc is not None else _v if _v is not None: self["arraysrc"] = _v _v = arg.pop("color", None) _v = color if color is not None else _v if _v is not None: self["color"] = _v _v = arg.pop("copy_zstyle", None) _v = copy_zstyle if copy_zstyle is not None else _v if _v is not None: self["copy_zstyle"] = _v _v = arg.pop("symmetric", None) _v = symmetric if symmetric is not None else _v if _v is not None: self["symmetric"] = _v _v = arg.pop("thickness", None) _v = thickness if thickness is not None else _v if _v is not None: self["thickness"] = _v _v = arg.pop("traceref", None) _v = traceref if traceref is not None else _v if _v is not None: self["traceref"] = _v _v = arg.pop("tracerefminus", None) _v = tracerefminus if tracerefminus is not None else _v if _v is not None: self["tracerefminus"] = _v _v = arg.pop("type", None) _v = type if type is not None else _v if _v is not None: self["type"] = _v _v = arg.pop("value", None) _v = value if value is not None else _v if _v is not None: self["value"] = _v _v = arg.pop("valueminus", None) _v = valueminus if valueminus is not None else _v if _v is not None: self["valueminus"] = _v _v = arg.pop("visible", None) _v = visible if visible is not None else _v if _v is not None: self["visible"] = _v _v = arg.pop("width", None) _v = width if width is not None else _v if _v is not None: self["width"] = _v # Process unknown kwargs # ---------------------- self._process_kwargs(**dict(arg, **kwargs)) # Reset skip_invalid # ------------------ self._skip_invalid = False
[ "def", "__init__", "(", "self", ",", "arg", "=", "None", ",", "array", "=", "None", ",", "arrayminus", "=", "None", ",", "arrayminussrc", "=", "None", ",", "arraysrc", "=", "None", ",", "color", "=", "None", ",", "copy_zstyle", "=", "None", ",", "symmetric", "=", "None", ",", "thickness", "=", "None", ",", "traceref", "=", "None", ",", "tracerefminus", "=", "None", ",", "type", "=", "None", ",", "value", "=", "None", ",", "valueminus", "=", "None", ",", "visible", "=", "None", ",", "width", "=", "None", ",", "*", "*", "kwargs", ")", ":", "super", "(", "ErrorX", ",", "self", ")", ".", "__init__", "(", "\"error_x\"", ")", "if", "\"_parent\"", "in", "kwargs", ":", "self", ".", "_parent", "=", "kwargs", "[", "\"_parent\"", "]", "return", "# Validate arg", "# ------------", "if", "arg", "is", "None", ":", "arg", "=", "{", "}", "elif", "isinstance", "(", "arg", ",", "self", ".", "__class__", ")", ":", "arg", "=", "arg", ".", "to_plotly_json", "(", ")", "elif", "isinstance", "(", "arg", ",", "dict", ")", ":", "arg", "=", "_copy", ".", "copy", "(", "arg", ")", "else", ":", "raise", "ValueError", "(", "\"\"\"\\\nThe first argument to the plotly.graph_objs.scatter3d.ErrorX \nconstructor must be a dict or \nan instance of :class:`plotly.graph_objs.scatter3d.ErrorX`\"\"\"", ")", "# Handle skip_invalid", "# -------------------", "self", ".", "_skip_invalid", "=", "kwargs", ".", "pop", "(", "\"skip_invalid\"", ",", "False", ")", "self", ".", "_validate", "=", "kwargs", ".", "pop", "(", "\"_validate\"", ",", "True", ")", "# Populate data dict with properties", "# ----------------------------------", "_v", "=", "arg", ".", "pop", "(", "\"array\"", ",", "None", ")", "_v", "=", "array", "if", "array", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"array\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"arrayminus\"", ",", "None", ")", "_v", "=", "arrayminus", "if", "arrayminus", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"arrayminus\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"arrayminussrc\"", ",", "None", ")", "_v", "=", "arrayminussrc", "if", "arrayminussrc", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"arrayminussrc\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"arraysrc\"", ",", "None", ")", "_v", "=", "arraysrc", "if", "arraysrc", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"arraysrc\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"color\"", ",", "None", ")", "_v", "=", "color", "if", "color", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"color\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"copy_zstyle\"", ",", "None", ")", "_v", "=", "copy_zstyle", "if", "copy_zstyle", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"copy_zstyle\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"symmetric\"", ",", "None", ")", "_v", "=", "symmetric", "if", "symmetric", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"symmetric\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"thickness\"", ",", "None", ")", "_v", "=", "thickness", "if", "thickness", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"thickness\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"traceref\"", ",", "None", ")", "_v", "=", "traceref", "if", "traceref", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"traceref\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"tracerefminus\"", ",", "None", ")", "_v", "=", "tracerefminus", "if", "tracerefminus", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"tracerefminus\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"type\"", ",", "None", ")", "_v", "=", "type", "if", "type", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"type\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"value\"", ",", "None", ")", "_v", "=", "value", "if", "value", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"value\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"valueminus\"", ",", "None", ")", "_v", "=", "valueminus", "if", "valueminus", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"valueminus\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"visible\"", ",", "None", ")", "_v", "=", "visible", "if", "visible", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"visible\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"width\"", ",", "None", ")", "_v", "=", "width", "if", "width", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"width\"", "]", "=", "_v", "# Process unknown kwargs", "# ----------------------", "self", ".", "_process_kwargs", "(", "*", "*", "dict", "(", "arg", ",", "*", "*", "kwargs", ")", ")", "# Reset skip_invalid", "# ------------------", "self", ".", "_skip_invalid", "=", "False" ]
[ 444, 4 ]
[ 629, 34 ]
python
en
['en', 'error', 'th']
False
iou_loss
(pred, target, eps=1e-6)
IoU loss. Computing the IoU loss between a set of predicted bboxes and target bboxes. The loss is calculated as negative log of IoU. Args: pred (torch.Tensor): Predicted bboxes of format (x1, y1, x2, y2), shape (n, 4). target (torch.Tensor): Corresponding gt bboxes, shape (n, 4). eps (float): Eps to avoid log(0). Return: torch.Tensor: Loss tensor.
IoU loss.
def iou_loss(pred, target, eps=1e-6): """IoU loss. Computing the IoU loss between a set of predicted bboxes and target bboxes. The loss is calculated as negative log of IoU. Args: pred (torch.Tensor): Predicted bboxes of format (x1, y1, x2, y2), shape (n, 4). target (torch.Tensor): Corresponding gt bboxes, shape (n, 4). eps (float): Eps to avoid log(0). Return: torch.Tensor: Loss tensor. """ ious = bbox_overlaps(pred, target, is_aligned=True).clamp(min=eps) loss = -ious.log() return loss
[ "def", "iou_loss", "(", "pred", ",", "target", ",", "eps", "=", "1e-6", ")", ":", "ious", "=", "bbox_overlaps", "(", "pred", ",", "target", ",", "is_aligned", "=", "True", ")", ".", "clamp", "(", "min", "=", "eps", ")", "loss", "=", "-", "ious", ".", "log", "(", ")", "return", "loss" ]
[ 9, 0 ]
[ 26, 15 ]
python
es
['es', 'hmn', 'it']
False
bounded_iou_loss
(pred, target, beta=0.2, eps=1e-3)
`Improving Object Localization with Fitness NMS and Bounded IoU Loss. <https://arxiv.org/abs/1711.00164>`_. Args: pred (torch.Tensor): Predicted bboxes. target (torch.Tensor): Target bboxes. beta (float): beta parameter in smoothl1. eps (float): eps to avoid NaN.
`Improving Object Localization with Fitness NMS and Bounded IoU Loss.
def bounded_iou_loss(pred, target, beta=0.2, eps=1e-3): """`Improving Object Localization with Fitness NMS and Bounded IoU Loss. <https://arxiv.org/abs/1711.00164>`_. Args: pred (torch.Tensor): Predicted bboxes. target (torch.Tensor): Target bboxes. beta (float): beta parameter in smoothl1. eps (float): eps to avoid NaN. """ pred_ctrx = (pred[:, 0] + pred[:, 2]) * 0.5 pred_ctry = (pred[:, 1] + pred[:, 3]) * 0.5 pred_w = pred[:, 2] - pred[:, 0] pred_h = pred[:, 3] - pred[:, 1] with torch.no_grad(): target_ctrx = (target[:, 0] + target[:, 2]) * 0.5 target_ctry = (target[:, 1] + target[:, 3]) * 0.5 target_w = target[:, 2] - target[:, 0] target_h = target[:, 3] - target[:, 1] dx = target_ctrx - pred_ctrx dy = target_ctry - pred_ctry loss_dx = 1 - torch.max( (target_w - 2 * dx.abs()) / (target_w + 2 * dx.abs() + eps), torch.zeros_like(dx)) loss_dy = 1 - torch.max( (target_h - 2 * dy.abs()) / (target_h + 2 * dy.abs() + eps), torch.zeros_like(dy)) loss_dw = 1 - torch.min(target_w / (pred_w + eps), pred_w / (target_w + eps)) loss_dh = 1 - torch.min(target_h / (pred_h + eps), pred_h / (target_h + eps)) loss_comb = torch.stack([loss_dx, loss_dy, loss_dw, loss_dh], dim=-1).view(loss_dx.size(0), -1) loss = torch.where(loss_comb < beta, 0.5 * loss_comb * loss_comb / beta, loss_comb - 0.5 * beta) return loss
[ "def", "bounded_iou_loss", "(", "pred", ",", "target", ",", "beta", "=", "0.2", ",", "eps", "=", "1e-3", ")", ":", "pred_ctrx", "=", "(", "pred", "[", ":", ",", "0", "]", "+", "pred", "[", ":", ",", "2", "]", ")", "*", "0.5", "pred_ctry", "=", "(", "pred", "[", ":", ",", "1", "]", "+", "pred", "[", ":", ",", "3", "]", ")", "*", "0.5", "pred_w", "=", "pred", "[", ":", ",", "2", "]", "-", "pred", "[", ":", ",", "0", "]", "pred_h", "=", "pred", "[", ":", ",", "3", "]", "-", "pred", "[", ":", ",", "1", "]", "with", "torch", ".", "no_grad", "(", ")", ":", "target_ctrx", "=", "(", "target", "[", ":", ",", "0", "]", "+", "target", "[", ":", ",", "2", "]", ")", "*", "0.5", "target_ctry", "=", "(", "target", "[", ":", ",", "1", "]", "+", "target", "[", ":", ",", "3", "]", ")", "*", "0.5", "target_w", "=", "target", "[", ":", ",", "2", "]", "-", "target", "[", ":", ",", "0", "]", "target_h", "=", "target", "[", ":", ",", "3", "]", "-", "target", "[", ":", ",", "1", "]", "dx", "=", "target_ctrx", "-", "pred_ctrx", "dy", "=", "target_ctry", "-", "pred_ctry", "loss_dx", "=", "1", "-", "torch", ".", "max", "(", "(", "target_w", "-", "2", "*", "dx", ".", "abs", "(", ")", ")", "/", "(", "target_w", "+", "2", "*", "dx", ".", "abs", "(", ")", "+", "eps", ")", ",", "torch", ".", "zeros_like", "(", "dx", ")", ")", "loss_dy", "=", "1", "-", "torch", ".", "max", "(", "(", "target_h", "-", "2", "*", "dy", ".", "abs", "(", ")", ")", "/", "(", "target_h", "+", "2", "*", "dy", ".", "abs", "(", ")", "+", "eps", ")", ",", "torch", ".", "zeros_like", "(", "dy", ")", ")", "loss_dw", "=", "1", "-", "torch", ".", "min", "(", "target_w", "/", "(", "pred_w", "+", "eps", ")", ",", "pred_w", "/", "(", "target_w", "+", "eps", ")", ")", "loss_dh", "=", "1", "-", "torch", ".", "min", "(", "target_h", "/", "(", "pred_h", "+", "eps", ")", ",", "pred_h", "/", "(", "target_h", "+", "eps", ")", ")", "loss_comb", "=", "torch", ".", "stack", "(", "[", "loss_dx", ",", "loss_dy", ",", "loss_dw", ",", "loss_dh", "]", ",", "dim", "=", "-", "1", ")", ".", "view", "(", "loss_dx", ".", "size", "(", "0", ")", ",", "-", "1", ")", "loss", "=", "torch", ".", "where", "(", "loss_comb", "<", "beta", ",", "0.5", "*", "loss_comb", "*", "loss_comb", "/", "beta", ",", "loss_comb", "-", "0.5", "*", "beta", ")", "return", "loss" ]
[ 30, 0 ]
[ 69, 15 ]
python
en
['en', 'en', 'en']
True
giou_loss
(pred, target, eps=1e-7)
r"""`Generalized Intersection over Union: A Metric and A Loss for Bounding Box Regression <https://arxiv.org/abs/1902.09630>`_. Args: pred (torch.Tensor): Predicted bboxes of format (x1, y1, x2, y2), shape (n, 4). target (torch.Tensor): Corresponding gt bboxes, shape (n, 4). eps (float): Eps to avoid log(0). Return: Tensor: Loss tensor.
r"""`Generalized Intersection over Union: A Metric and A Loss for Bounding Box Regression <https://arxiv.org/abs/1902.09630>`_.
def giou_loss(pred, target, eps=1e-7): r"""`Generalized Intersection over Union: A Metric and A Loss for Bounding Box Regression <https://arxiv.org/abs/1902.09630>`_. Args: pred (torch.Tensor): Predicted bboxes of format (x1, y1, x2, y2), shape (n, 4). target (torch.Tensor): Corresponding gt bboxes, shape (n, 4). eps (float): Eps to avoid log(0). Return: Tensor: Loss tensor. """ # overlap lt = torch.max(pred[:, :2], target[:, :2]) rb = torch.min(pred[:, 2:], target[:, 2:]) wh = (rb - lt).clamp(min=0) overlap = wh[:, 0] * wh[:, 1] # union ap = (pred[:, 2] - pred[:, 0]) * (pred[:, 3] - pred[:, 1]) ag = (target[:, 2] - target[:, 0]) * (target[:, 3] - target[:, 1]) union = ap + ag - overlap + eps # IoU ious = overlap / union # enclose area enclose_x1y1 = torch.min(pred[:, :2], target[:, :2]) enclose_x2y2 = torch.max(pred[:, 2:], target[:, 2:]) enclose_wh = (enclose_x2y2 - enclose_x1y1).clamp(min=0) enclose_area = enclose_wh[:, 0] * enclose_wh[:, 1] + eps # GIoU gious = ious - (enclose_area - union) / enclose_area loss = 1 - gious return loss
[ "def", "giou_loss", "(", "pred", ",", "target", ",", "eps", "=", "1e-7", ")", ":", "# overlap", "lt", "=", "torch", ".", "max", "(", "pred", "[", ":", ",", ":", "2", "]", ",", "target", "[", ":", ",", ":", "2", "]", ")", "rb", "=", "torch", ".", "min", "(", "pred", "[", ":", ",", "2", ":", "]", ",", "target", "[", ":", ",", "2", ":", "]", ")", "wh", "=", "(", "rb", "-", "lt", ")", ".", "clamp", "(", "min", "=", "0", ")", "overlap", "=", "wh", "[", ":", ",", "0", "]", "*", "wh", "[", ":", ",", "1", "]", "# union", "ap", "=", "(", "pred", "[", ":", ",", "2", "]", "-", "pred", "[", ":", ",", "0", "]", ")", "*", "(", "pred", "[", ":", ",", "3", "]", "-", "pred", "[", ":", ",", "1", "]", ")", "ag", "=", "(", "target", "[", ":", ",", "2", "]", "-", "target", "[", ":", ",", "0", "]", ")", "*", "(", "target", "[", ":", ",", "3", "]", "-", "target", "[", ":", ",", "1", "]", ")", "union", "=", "ap", "+", "ag", "-", "overlap", "+", "eps", "# IoU", "ious", "=", "overlap", "/", "union", "# enclose area", "enclose_x1y1", "=", "torch", ".", "min", "(", "pred", "[", ":", ",", ":", "2", "]", ",", "target", "[", ":", ",", ":", "2", "]", ")", "enclose_x2y2", "=", "torch", ".", "max", "(", "pred", "[", ":", ",", "2", ":", "]", ",", "target", "[", ":", ",", "2", ":", "]", ")", "enclose_wh", "=", "(", "enclose_x2y2", "-", "enclose_x1y1", ")", ".", "clamp", "(", "min", "=", "0", ")", "enclose_area", "=", "enclose_wh", "[", ":", ",", "0", "]", "*", "enclose_wh", "[", ":", ",", "1", "]", "+", "eps", "# GIoU", "gious", "=", "ious", "-", "(", "enclose_area", "-", "union", ")", "/", "enclose_area", "loss", "=", "1", "-", "gious", "return", "loss" ]
[ 73, 0 ]
[ 109, 15 ]
python
en
['en', 'en', 'en']
True
roll_init
(character)
Rolls a number between 1-1000 to determine initiative. Args: character (obj): The character to determine initiative for Returns: initiative (int): The character's place in initiative - higher numbers go first. Notes: By default, does not reference the character and simply returns a random integer from 1 to 1000. Since the character is passed to this function, you can easily reference a character's stats to determine an initiative roll - for example, if your character has a 'dexterity' attribute, you can use it to give that character an advantage in turn order, like so: return (randint(1,20)) + character.db.dexterity This way, characters with a higher dexterity will go first more often.
Rolls a number between 1-1000 to determine initiative.
def roll_init(character): """ Rolls a number between 1-1000 to determine initiative. Args: character (obj): The character to determine initiative for Returns: initiative (int): The character's place in initiative - higher numbers go first. Notes: By default, does not reference the character and simply returns a random integer from 1 to 1000. Since the character is passed to this function, you can easily reference a character's stats to determine an initiative roll - for example, if your character has a 'dexterity' attribute, you can use it to give that character an advantage in turn order, like so: return (randint(1,20)) + character.db.dexterity This way, characters with a higher dexterity will go first more often. """ return randint(1, 1000)
[ "def", "roll_init", "(", "character", ")", ":", "return", "randint", "(", "1", ",", "1000", ")" ]
[ 75, 0 ]
[ 99, 27 ]
python
en
['en', 'error', 'th']
False
get_attack
(attacker, defender)
Returns a value for an attack roll. Args: attacker (obj): Character doing the attacking defender (obj): Character being attacked Returns: attack_value (int): Attack roll value, compared against a defense value to determine whether an attack hits or misses. Notes: In this example, a weapon's accuracy bonus is factored into the attack roll. Lighter weapons are more accurate but less damaging, and heavier weapons are less accurate but deal more damage. Of course, you can change this paradigm completely in your own game.
Returns a value for an attack roll.
def get_attack(attacker, defender): """ Returns a value for an attack roll. Args: attacker (obj): Character doing the attacking defender (obj): Character being attacked Returns: attack_value (int): Attack roll value, compared against a defense value to determine whether an attack hits or misses. Notes: In this example, a weapon's accuracy bonus is factored into the attack roll. Lighter weapons are more accurate but less damaging, and heavier weapons are less accurate but deal more damage. Of course, you can change this paradigm completely in your own game. """ # Start with a roll from 1 to 100. attack_value = randint(1, 100) accuracy_bonus = 0 # If armed, add weapon's accuracy bonus. if attacker.db.wielded_weapon: weapon = attacker.db.wielded_weapon accuracy_bonus += weapon.db.accuracy_bonus # If unarmed, use character's unarmed accuracy bonus. else: accuracy_bonus += attacker.db.unarmed_accuracy # Add the accuracy bonus to the attack roll. attack_value += accuracy_bonus return attack_value
[ "def", "get_attack", "(", "attacker", ",", "defender", ")", ":", "# Start with a roll from 1 to 100.", "attack_value", "=", "randint", "(", "1", ",", "100", ")", "accuracy_bonus", "=", "0", "# If armed, add weapon's accuracy bonus.", "if", "attacker", ".", "db", ".", "wielded_weapon", ":", "weapon", "=", "attacker", ".", "db", ".", "wielded_weapon", "accuracy_bonus", "+=", "weapon", ".", "db", ".", "accuracy_bonus", "# If unarmed, use character's unarmed accuracy bonus.", "else", ":", "accuracy_bonus", "+=", "attacker", ".", "db", ".", "unarmed_accuracy", "# Add the accuracy bonus to the attack roll.", "attack_value", "+=", "accuracy_bonus", "return", "attack_value" ]
[ 102, 0 ]
[ 132, 23 ]
python
en
['en', 'error', 'th']
False
get_defense
(attacker, defender)
Returns a value for defense, which an attack roll must equal or exceed in order for an attack to hit. Args: attacker (obj): Character doing the attacking defender (obj): Character being attacked Returns: defense_value (int): Defense value, compared against an attack roll to determine whether an attack hits or misses. Notes: Characters are given a default defense value of 50 which can be modified up or down by armor. In this example, wearing armor actually makes you a little easier to hit, but reduces incoming damage.
Returns a value for defense, which an attack roll must equal or exceed in order for an attack to hit.
def get_defense(attacker, defender): """ Returns a value for defense, which an attack roll must equal or exceed in order for an attack to hit. Args: attacker (obj): Character doing the attacking defender (obj): Character being attacked Returns: defense_value (int): Defense value, compared against an attack roll to determine whether an attack hits or misses. Notes: Characters are given a default defense value of 50 which can be modified up or down by armor. In this example, wearing armor actually makes you a little easier to hit, but reduces incoming damage. """ # Start with a defense value of 50 for a 50/50 chance to hit. defense_value = 50 # Modify this value based on defender's armor. if defender.db.worn_armor: armor = defender.db.worn_armor defense_value += armor.db.defense_modifier return defense_value
[ "def", "get_defense", "(", "attacker", ",", "defender", ")", ":", "# Start with a defense value of 50 for a 50/50 chance to hit.", "defense_value", "=", "50", "# Modify this value based on defender's armor.", "if", "defender", ".", "db", ".", "worn_armor", ":", "armor", "=", "defender", ".", "db", ".", "worn_armor", "defense_value", "+=", "armor", ".", "db", ".", "defense_modifier", "return", "defense_value" ]
[ 135, 0 ]
[ 159, 24 ]
python
en
['en', 'error', 'th']
False
get_damage
(attacker, defender)
Returns a value for damage to be deducted from the defender's HP after abilities successful hit. Args: attacker (obj): Character doing the attacking defender (obj): Character being damaged Returns: damage_value (int): Damage value, which is to be deducted from the defending character's HP. Notes: Damage is determined by the attacker's wielded weapon, or the attacker's unarmed damage range if no weapon is wielded. Incoming damage is reduced by the defender's armor.
Returns a value for damage to be deducted from the defender's HP after abilities successful hit.
def get_damage(attacker, defender): """ Returns a value for damage to be deducted from the defender's HP after abilities successful hit. Args: attacker (obj): Character doing the attacking defender (obj): Character being damaged Returns: damage_value (int): Damage value, which is to be deducted from the defending character's HP. Notes: Damage is determined by the attacker's wielded weapon, or the attacker's unarmed damage range if no weapon is wielded. Incoming damage is reduced by the defender's armor. """ damage_value = 0 # Generate a damage value from wielded weapon if armed if attacker.db.wielded_weapon: weapon = attacker.db.wielded_weapon # Roll between minimum and maximum damage damage_value = randint(weapon.db.damage_range[0], weapon.db.damage_range[1]) # Use attacker's unarmed damage otherwise else: damage_value = randint(attacker.db.unarmed_damage_range[0], attacker.db.unarmed_damage_range[1]) # If defender is armored, reduce incoming damage if defender.db.worn_armor: armor = defender.db.worn_armor damage_value -= armor.db.damage_reduction # Make sure minimum damage is 0 if damage_value < 0: damage_value = 0 return damage_value
[ "def", "get_damage", "(", "attacker", ",", "defender", ")", ":", "damage_value", "=", "0", "# Generate a damage value from wielded weapon if armed", "if", "attacker", ".", "db", ".", "wielded_weapon", ":", "weapon", "=", "attacker", ".", "db", ".", "wielded_weapon", "# Roll between minimum and maximum damage", "damage_value", "=", "randint", "(", "weapon", ".", "db", ".", "damage_range", "[", "0", "]", ",", "weapon", ".", "db", ".", "damage_range", "[", "1", "]", ")", "# Use attacker's unarmed damage otherwise", "else", ":", "damage_value", "=", "randint", "(", "attacker", ".", "db", ".", "unarmed_damage_range", "[", "0", "]", ",", "attacker", ".", "db", ".", "unarmed_damage_range", "[", "1", "]", ")", "# If defender is armored, reduce incoming damage", "if", "defender", ".", "db", ".", "worn_armor", ":", "armor", "=", "defender", ".", "db", ".", "worn_armor", "damage_value", "-=", "armor", ".", "db", ".", "damage_reduction", "# Make sure minimum damage is 0", "if", "damage_value", "<", "0", ":", "damage_value", "=", "0", "return", "damage_value" ]
[ 162, 0 ]
[ 196, 23 ]
python
en
['en', 'error', 'th']
False
apply_damage
(defender, damage)
Applies damage to a target, reducing their HP by the damage amount to a minimum of 0. Args: defender (obj): Character taking damage damage (int): Amount of damage being taken
Applies damage to a target, reducing their HP by the damage amount to a minimum of 0.
def apply_damage(defender, damage): """ Applies damage to a target, reducing their HP by the damage amount to a minimum of 0. Args: defender (obj): Character taking damage damage (int): Amount of damage being taken """ defender.db.hp -= damage # Reduce defender's HP by the damage dealt. # If this reduces it to 0 or less, set HP to 0. if defender.db.hp <= 0: defender.db.hp = 0
[ "def", "apply_damage", "(", "defender", ",", "damage", ")", ":", "defender", ".", "db", ".", "hp", "-=", "damage", "# Reduce defender's HP by the damage dealt.", "# If this reduces it to 0 or less, set HP to 0.", "if", "defender", ".", "db", ".", "hp", "<=", "0", ":", "defender", ".", "db", ".", "hp", "=", "0" ]
[ 199, 0 ]
[ 211, 26 ]
python
en
['en', 'error', 'th']
False
at_defeat
(defeated)
Announces the defeat of a fighter in combat. Args: defeated (obj): Fighter that's been defeated. Notes: All this does is announce a defeat message by default, but if you want anything else to happen to defeated fighters (like putting them into a dying state or something similar) then this is the place to do it.
Announces the defeat of a fighter in combat. Args: defeated (obj): Fighter that's been defeated. Notes: All this does is announce a defeat message by default, but if you want anything else to happen to defeated fighters (like putting them into a dying state or something similar) then this is the place to do it.
def at_defeat(defeated): """ Announces the defeat of a fighter in combat. Args: defeated (obj): Fighter that's been defeated. Notes: All this does is announce a defeat message by default, but if you want anything else to happen to defeated fighters (like putting them into a dying state or something similar) then this is the place to do it. """ defeated.location.msg_contents("%s has been defeated!" % defeated)
[ "def", "at_defeat", "(", "defeated", ")", ":", "defeated", ".", "location", ".", "msg_contents", "(", "\"%s has been defeated!\"", "%", "defeated", ")" ]
[ 213, 0 ]
[ 226, 70 ]
python
en
['en', 'error', 'th']
False
resolve_attack
(attacker, defender, attack_value=None, defense_value=None)
Resolves an attack and outputs the result. Args: attacker (obj): Character doing the attacking defender (obj): Character being attacked Notes: Even though the attack and defense values are calculated extremely simply, they are separated out into their own functions so that they are easier to expand upon.
Resolves an attack and outputs the result.
def resolve_attack(attacker, defender, attack_value=None, defense_value=None): """ Resolves an attack and outputs the result. Args: attacker (obj): Character doing the attacking defender (obj): Character being attacked Notes: Even though the attack and defense values are calculated extremely simply, they are separated out into their own functions so that they are easier to expand upon. """ # Get the attacker's weapon type to reference in combat messages. attackers_weapon = "attack" if attacker.db.wielded_weapon: weapon = attacker.db.wielded_weapon attackers_weapon = weapon.db.weapon_type_name # Get an attack roll from the attacker. if not attack_value: attack_value = get_attack(attacker, defender) # Get a defense value from the defender. if not defense_value: defense_value = get_defense(attacker, defender) # If the attack value is lower than the defense value, miss. Otherwise, hit. if attack_value < defense_value: attacker.location.msg_contents("%s's %s misses %s!" % (attacker, attackers_weapon, defender)) else: damage_value = get_damage(attacker, defender) # Calculate damage value. # Announce damage dealt and apply damage. if damage_value > 0: attacker.location.msg_contents("%s's %s strikes %s for %i damage!" % (attacker, attackers_weapon, defender, damage_value)) else: attacker.location.msg_contents("%s's %s bounces harmlessly off %s!" % (attacker, attackers_weapon, defender)) apply_damage(defender, damage_value) # If defender HP is reduced to 0 or less, call at_defeat. if defender.db.hp <= 0: at_defeat(defender)
[ "def", "resolve_attack", "(", "attacker", ",", "defender", ",", "attack_value", "=", "None", ",", "defense_value", "=", "None", ")", ":", "# Get the attacker's weapon type to reference in combat messages.", "attackers_weapon", "=", "\"attack\"", "if", "attacker", ".", "db", ".", "wielded_weapon", ":", "weapon", "=", "attacker", ".", "db", ".", "wielded_weapon", "attackers_weapon", "=", "weapon", ".", "db", ".", "weapon_type_name", "# Get an attack roll from the attacker.", "if", "not", "attack_value", ":", "attack_value", "=", "get_attack", "(", "attacker", ",", "defender", ")", "# Get a defense value from the defender.", "if", "not", "defense_value", ":", "defense_value", "=", "get_defense", "(", "attacker", ",", "defender", ")", "# If the attack value is lower than the defense value, miss. Otherwise, hit.", "if", "attack_value", "<", "defense_value", ":", "attacker", ".", "location", ".", "msg_contents", "(", "\"%s's %s misses %s!\"", "%", "(", "attacker", ",", "attackers_weapon", ",", "defender", ")", ")", "else", ":", "damage_value", "=", "get_damage", "(", "attacker", ",", "defender", ")", "# Calculate damage value.", "# Announce damage dealt and apply damage.", "if", "damage_value", ">", "0", ":", "attacker", ".", "location", ".", "msg_contents", "(", "\"%s's %s strikes %s for %i damage!\"", "%", "(", "attacker", ",", "attackers_weapon", ",", "defender", ",", "damage_value", ")", ")", "else", ":", "attacker", ".", "location", ".", "msg_contents", "(", "\"%s's %s bounces harmlessly off %s!\"", "%", "(", "attacker", ",", "attackers_weapon", ",", "defender", ")", ")", "apply_damage", "(", "defender", ",", "damage_value", ")", "# If defender HP is reduced to 0 or less, call at_defeat.", "if", "defender", ".", "db", ".", "hp", "<=", "0", ":", "at_defeat", "(", "defender", ")" ]
[ 228, 0 ]
[ 265, 31 ]
python
en
['en', 'error', 'th']
False
combat_cleanup
(character)
Cleans up all the temporary combat-related attributes on a character. Args: character (obj): Character to have their combat attributes removed Notes: Any attribute whose key begins with 'combat_' is temporary and no longer needed once a fight ends.
Cleans up all the temporary combat-related attributes on a character.
def combat_cleanup(character): """ Cleans up all the temporary combat-related attributes on a character. Args: character (obj): Character to have their combat attributes removed Notes: Any attribute whose key begins with 'combat_' is temporary and no longer needed once a fight ends. """ for attr in character.attributes.all(): if attr.key[:7] == "combat_": # If the attribute name starts with 'combat_'... character.attributes.remove(key=attr.key)
[ "def", "combat_cleanup", "(", "character", ")", ":", "for", "attr", "in", "character", ".", "attributes", ".", "all", "(", ")", ":", "if", "attr", ".", "key", "[", ":", "7", "]", "==", "\"combat_\"", ":", "# If the attribute name starts with 'combat_'...", "character", ".", "attributes", ".", "remove", "(", "key", "=", "attr", ".", "key", ")" ]
[ 268, 0 ]
[ 281, 53 ]
python
en
['en', 'error', 'th']
False
is_in_combat
(character)
Returns true if the given character is in combat. Args: character (obj): Character to determine if is in combat or not Returns: (bool): True if in combat or False if not in combat
Returns true if the given character is in combat.
def is_in_combat(character): """ Returns true if the given character is in combat. Args: character (obj): Character to determine if is in combat or not Returns: (bool): True if in combat or False if not in combat """ return bool(character.db.combat_turnhandler)
[ "def", "is_in_combat", "(", "character", ")", ":", "return", "bool", "(", "character", ".", "db", ".", "combat_turnhandler", ")" ]
[ 284, 0 ]
[ 294, 48 ]
python
en
['en', 'error', 'th']
False
is_turn
(character)
Returns true if it's currently the given character's turn in combat. Args: character (obj): Character to determine if it is their turn or not Returns: (bool): True if it is their turn or False otherwise
Returns true if it's currently the given character's turn in combat.
def is_turn(character): """ Returns true if it's currently the given character's turn in combat. Args: character (obj): Character to determine if it is their turn or not Returns: (bool): True if it is their turn or False otherwise """ turnhandler = character.db.combat_turnhandler currentchar = turnhandler.db.fighters[turnhandler.db.turn] return bool(character == currentchar)
[ "def", "is_turn", "(", "character", ")", ":", "turnhandler", "=", "character", ".", "db", ".", "combat_turnhandler", "currentchar", "=", "turnhandler", ".", "db", ".", "fighters", "[", "turnhandler", ".", "db", ".", "turn", "]", "return", "bool", "(", "character", "==", "currentchar", ")" ]
[ 297, 0 ]
[ 309, 41 ]
python
en
['en', 'error', 'th']
False
spend_action
(character, actions, action_name=None)
Spends a character's available combat actions and checks for end of turn. Args: character (obj): Character spending the action actions (int) or 'all': Number of actions to spend, or 'all' to spend all actions Kwargs: action_name (str or None): If a string is given, sets character's last action in combat to provided string
Spends a character's available combat actions and checks for end of turn.
def spend_action(character, actions, action_name=None): """ Spends a character's available combat actions and checks for end of turn. Args: character (obj): Character spending the action actions (int) or 'all': Number of actions to spend, or 'all' to spend all actions Kwargs: action_name (str or None): If a string is given, sets character's last action in combat to provided string """ if action_name: character.db.combat_lastaction = action_name if actions == 'all': # If spending all actions character.db.combat_actionsleft = 0 # Set actions to 0 else: character.db.combat_actionsleft -= actions # Use up actions. if character.db.combat_actionsleft < 0: character.db.combat_actionsleft = 0 # Can't have fewer than 0 actions character.db.combat_turnhandler.turn_end_check(character)
[ "def", "spend_action", "(", "character", ",", "actions", ",", "action_name", "=", "None", ")", ":", "if", "action_name", ":", "character", ".", "db", ".", "combat_lastaction", "=", "action_name", "if", "actions", "==", "'all'", ":", "# If spending all actions", "character", ".", "db", ".", "combat_actionsleft", "=", "0", "# Set actions to 0", "else", ":", "character", ".", "db", ".", "combat_actionsleft", "-=", "actions", "# Use up actions.", "if", "character", ".", "db", ".", "combat_actionsleft", "<", "0", ":", "character", ".", "db", ".", "combat_actionsleft", "=", "0", "# Can't have fewer than 0 actions", "character", ".", "db", ".", "combat_turnhandler", ".", "turn_end_check", "(", "character", ")" ]
[ 312, 0 ]
[ 332, 61 ]
python
en
['en', 'error', 'th']
False
TBEquipTurnHandler.at_script_creation
(self)
Called once, when the script is created.
Called once, when the script is created.
def at_script_creation(self): """ Called once, when the script is created. """ self.key = "Combat Turn Handler" self.interval = 5 # Once every 5 seconds self.persistent = True self.db.fighters = [] # Add all fighters in the room with at least 1 HP to the combat." for thing in self.obj.contents: if thing.db.hp: self.db.fighters.append(thing) # Initialize each fighter for combat for fighter in self.db.fighters: self.initialize_for_combat(fighter) # Add a reference to this script to the room self.obj.db.combat_turnhandler = self # Roll initiative and sort the list of fighters depending on who rolls highest to determine turn order. # The initiative roll is determined by the roll_init function and can be customized easily. ordered_by_roll = sorted(self.db.fighters, key=roll_init, reverse=True) self.db.fighters = ordered_by_roll # Announce the turn order. self.obj.msg_contents("Turn order is: %s " % ", ".join(obj.key for obj in self.db.fighters)) # Start first fighter's turn. self.start_turn(self.db.fighters[0]) # Set up the current turn and turn timeout delay. self.db.turn = 0 self.db.timer = TURN_TIMEOUT
[ "def", "at_script_creation", "(", "self", ")", ":", "self", ".", "key", "=", "\"Combat Turn Handler\"", "self", ".", "interval", "=", "5", "# Once every 5 seconds", "self", ".", "persistent", "=", "True", "self", ".", "db", ".", "fighters", "=", "[", "]", "# Add all fighters in the room with at least 1 HP to the combat.\"", "for", "thing", "in", "self", ".", "obj", ".", "contents", ":", "if", "thing", ".", "db", ".", "hp", ":", "self", ".", "db", ".", "fighters", ".", "append", "(", "thing", ")", "# Initialize each fighter for combat", "for", "fighter", "in", "self", ".", "db", ".", "fighters", ":", "self", ".", "initialize_for_combat", "(", "fighter", ")", "# Add a reference to this script to the room", "self", ".", "obj", ".", "db", ".", "combat_turnhandler", "=", "self", "# Roll initiative and sort the list of fighters depending on who rolls highest to determine turn order.", "# The initiative roll is determined by the roll_init function and can be customized easily.", "ordered_by_roll", "=", "sorted", "(", "self", ".", "db", ".", "fighters", ",", "key", "=", "roll_init", ",", "reverse", "=", "True", ")", "self", ".", "db", ".", "fighters", "=", "ordered_by_roll", "# Announce the turn order.", "self", ".", "obj", ".", "msg_contents", "(", "\"Turn order is: %s \"", "%", "\", \"", ".", "join", "(", "obj", ".", "key", "for", "obj", "in", "self", ".", "db", ".", "fighters", ")", ")", "# Start first fighter's turn.", "self", ".", "start_turn", "(", "self", ".", "db", ".", "fighters", "[", "0", "]", ")", "# Set up the current turn and turn timeout delay.", "self", ".", "db", ".", "turn", "=", "0", "self", ".", "db", ".", "timer", "=", "TURN_TIMEOUT" ]
[ 353, 4 ]
[ 387, 36 ]
python
en
['en', 'error', 'th']
False
TBEquipTurnHandler.at_stop
(self)
Called at script termination.
Called at script termination.
def at_stop(self): """ Called at script termination. """ for fighter in self.db.fighters: combat_cleanup(fighter) # Clean up the combat attributes for every fighter. self.obj.db.combat_turnhandler = None
[ "def", "at_stop", "(", "self", ")", ":", "for", "fighter", "in", "self", ".", "db", ".", "fighters", ":", "combat_cleanup", "(", "fighter", ")", "# Clean up the combat attributes for every fighter.", "self", ".", "obj", ".", "db", ".", "combat_turnhandler", "=", "None" ]
[ 389, 4 ]
[ 395, 45 ]
python
en
['en', 'error', 'th']
False
TBEquipTurnHandler.at_repeat
(self)
Called once every self.interval seconds.
Called once every self.interval seconds.
def at_repeat(self): """ Called once every self.interval seconds. """ currentchar = self.db.fighters[self.db.turn] # Note the current character in the turn order. self.db.timer -= self.interval # Count down the timer. if self.db.timer <= 0: # Force current character to disengage if timer runs out. self.obj.msg_contents("%s's turn timed out!" % currentchar) spend_action(currentchar, 'all', action_name="disengage") # Spend all remaining actions. return elif self.db.timer <= 10 and not self.db.timeout_warning_given: # 10 seconds left # Warn the current character if they're about to time out. currentchar.msg("WARNING: About to time out!") self.db.timeout_warning_given = True
[ "def", "at_repeat", "(", "self", ")", ":", "currentchar", "=", "self", ".", "db", ".", "fighters", "[", "self", ".", "db", ".", "turn", "]", "# Note the current character in the turn order.", "self", ".", "db", ".", "timer", "-=", "self", ".", "interval", "# Count down the timer.", "if", "self", ".", "db", ".", "timer", "<=", "0", ":", "# Force current character to disengage if timer runs out.", "self", ".", "obj", ".", "msg_contents", "(", "\"%s's turn timed out!\"", "%", "currentchar", ")", "spend_action", "(", "currentchar", ",", "'all'", ",", "action_name", "=", "\"disengage\"", ")", "# Spend all remaining actions.", "return", "elif", "self", ".", "db", ".", "timer", "<=", "10", "and", "not", "self", ".", "db", ".", "timeout_warning_given", ":", "# 10 seconds left", "# Warn the current character if they're about to time out.", "currentchar", ".", "msg", "(", "\"WARNING: About to time out!\"", ")", "self", ".", "db", ".", "timeout_warning_given", "=", "True" ]
[ 397, 4 ]
[ 412, 48 ]
python
en
['en', 'error', 'th']
False
TBEquipTurnHandler.initialize_for_combat
(self, character)
Prepares a character for combat when starting or entering a fight. Args: character (obj): Character to initialize for combat.
Prepares a character for combat when starting or entering a fight.
def initialize_for_combat(self, character): """ Prepares a character for combat when starting or entering a fight. Args: character (obj): Character to initialize for combat. """ combat_cleanup(character) # Clean up leftover combat attributes beforehand, just in case. character.db.combat_actionsleft = 0 # Actions remaining - start of turn adds to this, turn ends when it reaches 0 character.db.combat_turnhandler = self # Add a reference to this turn handler script to the character character.db.combat_lastaction = "null"
[ "def", "initialize_for_combat", "(", "self", ",", "character", ")", ":", "combat_cleanup", "(", "character", ")", "# Clean up leftover combat attributes beforehand, just in case.", "character", ".", "db", ".", "combat_actionsleft", "=", "0", "# Actions remaining - start of turn adds to this, turn ends when it reaches 0", "character", ".", "db", ".", "combat_turnhandler", "=", "self", "# Add a reference to this turn handler script to the character", "character", ".", "db", ".", "combat_lastaction", "=", "\"null\"" ]
[ 414, 4 ]
[ 424, 47 ]
python
en
['en', 'error', 'th']
False
TBEquipTurnHandler.start_turn
(self, character)
Readies a character for the start of their turn by replenishing their available actions and notifying them that their turn has come up. Args: character (obj): Character to be readied. Notes: Here, you only get one action per turn, but you might want to allow more than one per turn, or even grant a number of actions based on a character's attributes. You can even add multiple different kinds of actions, I.E. actions separated for movement, by adding "character.db.combat_movesleft = 3" or something similar.
Readies a character for the start of their turn by replenishing their available actions and notifying them that their turn has come up.
def start_turn(self, character): """ Readies a character for the start of their turn by replenishing their available actions and notifying them that their turn has come up. Args: character (obj): Character to be readied. Notes: Here, you only get one action per turn, but you might want to allow more than one per turn, or even grant a number of actions based on a character's attributes. You can even add multiple different kinds of actions, I.E. actions separated for movement, by adding "character.db.combat_movesleft = 3" or something similar. """ character.db.combat_actionsleft = ACTIONS_PER_TURN # Replenish actions # Prompt the character for their turn and give some information. character.msg("|wIt's your turn! You have %i HP remaining.|n" % character.db.hp)
[ "def", "start_turn", "(", "self", ",", "character", ")", ":", "character", ".", "db", ".", "combat_actionsleft", "=", "ACTIONS_PER_TURN", "# Replenish actions", "# Prompt the character for their turn and give some information.", "character", ".", "msg", "(", "\"|wIt's your turn! You have %i HP remaining.|n\"", "%", "character", ".", "db", ".", "hp", ")" ]
[ 426, 4 ]
[ 443, 88 ]
python
en
['en', 'error', 'th']
False
TBEquipTurnHandler.next_turn
(self)
Advances to the next character in the turn order.
Advances to the next character in the turn order.
def next_turn(self): """ Advances to the next character in the turn order. """ # Check to see if every character disengaged as their last action. If so, end combat. disengage_check = True for fighter in self.db.fighters: if fighter.db.combat_lastaction != "disengage": # If a character has done anything but disengage disengage_check = False if disengage_check: # All characters have disengaged self.obj.msg_contents("All fighters have disengaged! Combat is over!") self.stop() # Stop this script and end combat. return # Check to see if only one character is left standing. If so, end combat. defeated_characters = 0 for fighter in self.db.fighters: if fighter.db.HP == 0: defeated_characters += 1 # Add 1 for every fighter with 0 HP left (defeated) if defeated_characters == (len(self.db.fighters) - 1): # If only one character isn't defeated for fighter in self.db.fighters: if fighter.db.HP != 0: LastStanding = fighter # Pick the one fighter left with HP remaining self.obj.msg_contents("Only %s remains! Combat is over!" % LastStanding) self.stop() # Stop this script and end combat. return # Cycle to the next turn. currentchar = self.db.fighters[self.db.turn] self.db.turn += 1 # Go to the next in the turn order. if self.db.turn > len(self.db.fighters) - 1: self.db.turn = 0 # Go back to the first in the turn order once you reach the end. newchar = self.db.fighters[self.db.turn] # Note the new character self.db.timer = TURN_TIMEOUT + self.time_until_next_repeat() # Reset the timer. self.db.timeout_warning_given = False # Reset the timeout warning. self.obj.msg_contents("%s's turn ends - %s's turn begins!" % (currentchar, newchar)) self.start_turn(newchar)
[ "def", "next_turn", "(", "self", ")", ":", "# Check to see if every character disengaged as their last action. If so, end combat.", "disengage_check", "=", "True", "for", "fighter", "in", "self", ".", "db", ".", "fighters", ":", "if", "fighter", ".", "db", ".", "combat_lastaction", "!=", "\"disengage\"", ":", "# If a character has done anything but disengage", "disengage_check", "=", "False", "if", "disengage_check", ":", "# All characters have disengaged", "self", ".", "obj", ".", "msg_contents", "(", "\"All fighters have disengaged! Combat is over!\"", ")", "self", ".", "stop", "(", ")", "# Stop this script and end combat.", "return", "# Check to see if only one character is left standing. If so, end combat.", "defeated_characters", "=", "0", "for", "fighter", "in", "self", ".", "db", ".", "fighters", ":", "if", "fighter", ".", "db", ".", "HP", "==", "0", ":", "defeated_characters", "+=", "1", "# Add 1 for every fighter with 0 HP left (defeated)", "if", "defeated_characters", "==", "(", "len", "(", "self", ".", "db", ".", "fighters", ")", "-", "1", ")", ":", "# If only one character isn't defeated", "for", "fighter", "in", "self", ".", "db", ".", "fighters", ":", "if", "fighter", ".", "db", ".", "HP", "!=", "0", ":", "LastStanding", "=", "fighter", "# Pick the one fighter left with HP remaining", "self", ".", "obj", ".", "msg_contents", "(", "\"Only %s remains! Combat is over!\"", "%", "LastStanding", ")", "self", ".", "stop", "(", ")", "# Stop this script and end combat.", "return", "# Cycle to the next turn.", "currentchar", "=", "self", ".", "db", ".", "fighters", "[", "self", ".", "db", ".", "turn", "]", "self", ".", "db", ".", "turn", "+=", "1", "# Go to the next in the turn order.", "if", "self", ".", "db", ".", "turn", ">", "len", "(", "self", ".", "db", ".", "fighters", ")", "-", "1", ":", "self", ".", "db", ".", "turn", "=", "0", "# Go back to the first in the turn order once you reach the end.", "newchar", "=", "self", ".", "db", ".", "fighters", "[", "self", ".", "db", ".", "turn", "]", "# Note the new character", "self", ".", "db", ".", "timer", "=", "TURN_TIMEOUT", "+", "self", ".", "time_until_next_repeat", "(", ")", "# Reset the timer.", "self", ".", "db", ".", "timeout_warning_given", "=", "False", "# Reset the timeout warning.", "self", ".", "obj", ".", "msg_contents", "(", "\"%s's turn ends - %s's turn begins!\"", "%", "(", "currentchar", ",", "newchar", ")", ")", "self", ".", "start_turn", "(", "newchar", ")" ]
[ 445, 4 ]
[ 482, 32 ]
python
en
['en', 'error', 'th']
False
TBEquipTurnHandler.turn_end_check
(self, character)
Tests to see if a character's turn is over, and cycles to the next turn if it is. Args: character (obj): Character to test for end of turn
Tests to see if a character's turn is over, and cycles to the next turn if it is.
def turn_end_check(self, character): """ Tests to see if a character's turn is over, and cycles to the next turn if it is. Args: character (obj): Character to test for end of turn """ if not character.db.combat_actionsleft: # Character has no actions remaining self.next_turn() return
[ "def", "turn_end_check", "(", "self", ",", "character", ")", ":", "if", "not", "character", ".", "db", ".", "combat_actionsleft", ":", "# Character has no actions remaining", "self", ".", "next_turn", "(", ")", "return" ]
[ 484, 4 ]
[ 493, 18 ]
python
en
['en', 'error', 'th']
False
TBEquipTurnHandler.join_fight
(self, character)
Adds a new character to a fight already in progress. Args: character (obj): Character to be added to the fight.
Adds a new character to a fight already in progress.
def join_fight(self, character): """ Adds a new character to a fight already in progress. Args: character (obj): Character to be added to the fight. """ # Inserts the fighter to the turn order, right behind whoever's turn it currently is. self.db.fighters.insert(self.db.turn, character) # Tick the turn counter forward one to compensate. self.db.turn += 1 # Initialize the character like you do at the start. self.initialize_for_combat(character)
[ "def", "join_fight", "(", "self", ",", "character", ")", ":", "# Inserts the fighter to the turn order, right behind whoever's turn it currently is.", "self", ".", "db", ".", "fighters", ".", "insert", "(", "self", ".", "db", ".", "turn", ",", "character", ")", "# Tick the turn counter forward one to compensate.", "self", ".", "db", ".", "turn", "+=", "1", "# Initialize the character like you do at the start.", "self", ".", "initialize_for_combat", "(", "character", ")" ]
[ 495, 4 ]
[ 507, 45 ]
python
en
['en', 'error', 'th']
False
TBEWeapon.at_object_creation
(self)
Called once, when this object is first created. This is the normal hook to overload for most object types.
Called once, when this object is first created. This is the normal hook to overload for most object types.
def at_object_creation(self): """ Called once, when this object is first created. This is the normal hook to overload for most object types. """ self.db.damage_range = (15, 25) # Minimum and maximum damage on hit self.db.accuracy_bonus = 0 # Bonus to attack rolls (or penalty if negative) self.db.weapon_type_name = "weapon" # Single word for weapon - I.E. "dagger", "staff", "scimitar"
[ "def", "at_object_creation", "(", "self", ")", ":", "self", ".", "db", ".", "damage_range", "=", "(", "15", ",", "25", ")", "# Minimum and maximum damage on hit", "self", ".", "db", ".", "accuracy_bonus", "=", "0", "# Bonus to attack rolls (or penalty if negative)", "self", ".", "db", ".", "weapon_type_name", "=", "\"weapon\"", "# Single word for weapon - I.E. \"dagger\", \"staff\", \"scimitar\"" ]
[ 519, 4 ]
[ 526, 105 ]
python
en
['en', 'error', 'th']
False
TBEWeapon.at_drop
(self, dropper)
Stop being wielded if dropped.
Stop being wielded if dropped.
def at_drop(self, dropper): """ Stop being wielded if dropped. """ if dropper.db.wielded_weapon == self: dropper.db.wielded_weapon = None dropper.location.msg_contents("%s stops wielding %s." % (dropper, self))
[ "def", "at_drop", "(", "self", ",", "dropper", ")", ":", "if", "dropper", ".", "db", ".", "wielded_weapon", "==", "self", ":", "dropper", ".", "db", ".", "wielded_weapon", "=", "None", "dropper", ".", "location", ".", "msg_contents", "(", "\"%s stops wielding %s.\"", "%", "(", "dropper", ",", "self", ")", ")" ]
[ 527, 4 ]
[ 533, 84 ]
python
en
['en', 'error', 'th']
False
TBEWeapon.at_give
(self, giver, getter)
Stop being wielded if given.
Stop being wielded if given.
def at_give(self, giver, getter): """ Stop being wielded if given. """ if giver.db.wielded_weapon == self: giver.db.wielded_weapon = None giver.location.msg_contents("%s stops wielding %s." % (giver, self))
[ "def", "at_give", "(", "self", ",", "giver", ",", "getter", ")", ":", "if", "giver", ".", "db", ".", "wielded_weapon", "==", "self", ":", "giver", ".", "db", ".", "wielded_weapon", "=", "None", "giver", ".", "location", ".", "msg_contents", "(", "\"%s stops wielding %s.\"", "%", "(", "giver", ",", "self", ")", ")" ]
[ 534, 4 ]
[ 540, 80 ]
python
en
['en', 'error', 'th']
False
TBEArmor.at_object_creation
(self)
Called once, when this object is first created. This is the normal hook to overload for most object types.
Called once, when this object is first created. This is the normal hook to overload for most object types.
def at_object_creation(self): """ Called once, when this object is first created. This is the normal hook to overload for most object types. """ self.db.damage_reduction = 4 # Amount of incoming damage reduced by armor self.db.defense_modifier = -4 # Amount to modify defense value (pos = harder to hit, neg = easier)
[ "def", "at_object_creation", "(", "self", ")", ":", "self", ".", "db", ".", "damage_reduction", "=", "4", "# Amount of incoming damage reduced by armor", "self", ".", "db", ".", "defense_modifier", "=", "-", "4", "# Amount to modify defense value (pos = harder to hit, neg = easier)" ]
[ 546, 4 ]
[ 552, 106 ]
python
en
['en', 'error', 'th']
False
TBEArmor.at_before_drop
(self, dropper)
Can't drop in combat.
Can't drop in combat.
def at_before_drop(self, dropper): """ Can't drop in combat. """ if is_in_combat(dropper): dropper.msg("You can't doff armor in a fight!") return False return True
[ "def", "at_before_drop", "(", "self", ",", "dropper", ")", ":", "if", "is_in_combat", "(", "dropper", ")", ":", "dropper", ".", "msg", "(", "\"You can't doff armor in a fight!\"", ")", "return", "False", "return", "True" ]
[ 553, 4 ]
[ 560, 19 ]
python
en
['en', 'error', 'th']
False
TBEArmor.at_drop
(self, dropper)
Stop being wielded if dropped.
Stop being wielded if dropped.
def at_drop(self, dropper): """ Stop being wielded if dropped. """ if dropper.db.worn_armor == self: dropper.db.worn_armor = None dropper.location.msg_contents("%s removes %s." % (dropper, self))
[ "def", "at_drop", "(", "self", ",", "dropper", ")", ":", "if", "dropper", ".", "db", ".", "worn_armor", "==", "self", ":", "dropper", ".", "db", ".", "worn_armor", "=", "None", "dropper", ".", "location", ".", "msg_contents", "(", "\"%s removes %s.\"", "%", "(", "dropper", ",", "self", ")", ")" ]
[ 561, 4 ]
[ 567, 77 ]
python
en
['en', 'error', 'th']
False
TBEArmor.at_before_give
(self, giver, getter)
Can't give away in combat.
Can't give away in combat.
def at_before_give(self, giver, getter): """ Can't give away in combat. """ if is_in_combat(giver): dropper.msg("You can't doff armor in a fight!") return False return True
[ "def", "at_before_give", "(", "self", ",", "giver", ",", "getter", ")", ":", "if", "is_in_combat", "(", "giver", ")", ":", "dropper", ".", "msg", "(", "\"You can't doff armor in a fight!\"", ")", "return", "False", "return", "True" ]
[ 568, 4 ]
[ 575, 19 ]
python
en
['en', 'error', 'th']
False
TBEArmor.at_give
(self, giver, getter)
Stop being wielded if given.
Stop being wielded if given.
def at_give(self, giver, getter): """ Stop being wielded if given. """ if giver.db.worn_armor == self: giver.db.worn_armor = None giver.location.msg_contents("%s removes %s." % (giver, self))
[ "def", "at_give", "(", "self", ",", "giver", ",", "getter", ")", ":", "if", "giver", ".", "db", ".", "worn_armor", "==", "self", ":", "giver", ".", "db", ".", "worn_armor", "=", "None", "giver", ".", "location", ".", "msg_contents", "(", "\"%s removes %s.\"", "%", "(", "giver", ",", "self", ")", ")" ]
[ 576, 4 ]
[ 582, 73 ]
python
en
['en', 'error', 'th']
False
TBEquipCharacter.at_object_creation
(self)
Called once, when this object is first created. This is the normal hook to overload for most object types.
Called once, when this object is first created. This is the normal hook to overload for most object types.
def at_object_creation(self): """ Called once, when this object is first created. This is the normal hook to overload for most object types. """ self.db.max_hp = 100 # Set maximum HP to 100 self.db.hp = self.db.max_hp # Set current HP to maximum self.db.wielded_weapon = None # Currently used weapon self.db.worn_armor = None # Currently worn armor self.db.unarmed_damage_range = (5, 15) # Minimum and maximum unarmed damage self.db.unarmed_accuracy = 30 # Accuracy bonus for unarmed attacks """ Adds attributes for a character's current and maximum HP. We're just going to set this value at '100' by default. You may want to expand this to include various 'stats' that can be changed at creation and factor into combat calculations. """
[ "def", "at_object_creation", "(", "self", ")", ":", "self", ".", "db", ".", "max_hp", "=", "100", "# Set maximum HP to 100", "self", ".", "db", ".", "hp", "=", "self", ".", "db", ".", "max_hp", "# Set current HP to maximum", "self", ".", "db", ".", "wielded_weapon", "=", "None", "# Currently used weapon", "self", ".", "db", ".", "worn_armor", "=", "None", "# Currently worn armor", "self", ".", "db", ".", "unarmed_damage_range", "=", "(", "5", ",", "15", ")", "# Minimum and maximum unarmed damage", "self", ".", "db", ".", "unarmed_accuracy", "=", "30", "# Accuracy bonus for unarmed attacks", "\"\"\"\n Adds attributes for a character's current and maximum HP.\n We're just going to set this value at '100' by default.\n\n You may want to expand this to include various 'stats' that\n can be changed at creation and factor into combat calculations.\n \"\"\"" ]
[ 590, 4 ]
[ 608, 11 ]
python
en
['en', 'error', 'th']
False
TBEquipCharacter.at_before_move
(self, destination)
Called just before starting to move this object to destination. Args: destination (Object): The object we are moving to Returns: shouldmove (bool): If we should move or not. Notes: If this method returns False/None, the move is cancelled before it is even started.
Called just before starting to move this object to destination.
def at_before_move(self, destination): """ Called just before starting to move this object to destination. Args: destination (Object): The object we are moving to Returns: shouldmove (bool): If we should move or not. Notes: If this method returns False/None, the move is cancelled before it is even started. """ # Keep the character from moving if at 0 HP or in combat. if is_in_combat(self): self.msg("You can't exit a room while in combat!") return False # Returning false keeps the character from moving. if self.db.HP <= 0: self.msg("You can't move, you've been defeated!") return False return True
[ "def", "at_before_move", "(", "self", ",", "destination", ")", ":", "# Keep the character from moving if at 0 HP or in combat.", "if", "is_in_combat", "(", "self", ")", ":", "self", ".", "msg", "(", "\"You can't exit a room while in combat!\"", ")", "return", "False", "# Returning false keeps the character from moving.", "if", "self", ".", "db", ".", "HP", "<=", "0", ":", "self", ".", "msg", "(", "\"You can't move, you've been defeated!\"", ")", "return", "False", "return", "True" ]
[ 610, 4 ]
[ 633, 19 ]
python
en
['en', 'error', 'th']
False
CmdFight.func
(self)
This performs the actual command.
This performs the actual command.
def func(self): """ This performs the actual command. """ here = self.caller.location fighters = [] if not self.caller.db.hp: # If you don't have any hp self.caller.msg("You can't start a fight if you've been defeated!") return if is_in_combat(self.caller): # Already in a fight self.caller.msg("You're already in a fight!") return for thing in here.contents: # Test everything in the room to add it to the fight. if thing.db.HP: # If the object has HP... fighters.append(thing) # ...then add it to the fight. if len(fighters) <= 1: # If you're the only able fighter in the room self.caller.msg("There's nobody here to fight!") return if here.db.combat_turnhandler: # If there's already a fight going on... here.msg_contents("%s joins the fight!" % self.caller) here.db.combat_turnhandler.join_fight(self.caller) # Join the fight! return here.msg_contents("%s starts a fight!" % self.caller) # Add a turn handler script to the room, which starts combat. here.scripts.add("contrib.turnbattle.tb_equip.TBEquipTurnHandler")
[ "def", "func", "(", "self", ")", ":", "here", "=", "self", ".", "caller", ".", "location", "fighters", "=", "[", "]", "if", "not", "self", ".", "caller", ".", "db", ".", "hp", ":", "# If you don't have any hp", "self", ".", "caller", ".", "msg", "(", "\"You can't start a fight if you've been defeated!\"", ")", "return", "if", "is_in_combat", "(", "self", ".", "caller", ")", ":", "# Already in a fight", "self", ".", "caller", ".", "msg", "(", "\"You're already in a fight!\"", ")", "return", "for", "thing", "in", "here", ".", "contents", ":", "# Test everything in the room to add it to the fight.", "if", "thing", ".", "db", ".", "HP", ":", "# If the object has HP...", "fighters", ".", "append", "(", "thing", ")", "# ...then add it to the fight.", "if", "len", "(", "fighters", ")", "<=", "1", ":", "# If you're the only able fighter in the room", "self", ".", "caller", ".", "msg", "(", "\"There's nobody here to fight!\"", ")", "return", "if", "here", ".", "db", ".", "combat_turnhandler", ":", "# If there's already a fight going on...", "here", ".", "msg_contents", "(", "\"%s joins the fight!\"", "%", "self", ".", "caller", ")", "here", ".", "db", ".", "combat_turnhandler", ".", "join_fight", "(", "self", ".", "caller", ")", "# Join the fight!", "return", "here", ".", "msg_contents", "(", "\"%s starts a fight!\"", "%", "self", ".", "caller", ")", "# Add a turn handler script to the room, which starts combat.", "here", ".", "scripts", ".", "add", "(", "\"contrib.turnbattle.tb_equip.TBEquipTurnHandler\"", ")" ]
[ 657, 4 ]
[ 682, 74 ]
python
en
['en', 'error', 'th']
False
CmdAttack.func
(self)
This performs the actual command.
This performs the actual command.
def func(self): "This performs the actual command." "Set the attacker to the caller and the defender to the target." if not is_in_combat(self.caller): # If not in combat, can't attack. self.caller.msg("You can only do that in combat. (see: help fight)") return if not is_turn(self.caller): # If it's not your turn, can't attack. self.caller.msg("You can only do that on your turn.") return if not self.caller.db.hp: # Can't attack if you have no HP. self.caller.msg("You can't attack, you've been defeated.") return attacker = self.caller defender = self.caller.search(self.args) if not defender: # No valid target given. return if not defender.db.hp: # Target object has no HP left or to begin with self.caller.msg("You can't fight that!") return if attacker == defender: # Target and attacker are the same self.caller.msg("You can't attack yourself!") return "If everything checks out, call the attack resolving function." resolve_attack(attacker, defender) spend_action(self.caller, 1, action_name="attack")
[ "def", "func", "(", "self", ")", ":", "\"Set the attacker to the caller and the defender to the target.\"", "if", "not", "is_in_combat", "(", "self", ".", "caller", ")", ":", "# If not in combat, can't attack.", "self", ".", "caller", ".", "msg", "(", "\"You can only do that in combat. (see: help fight)\"", ")", "return", "if", "not", "is_turn", "(", "self", ".", "caller", ")", ":", "# If it's not your turn, can't attack.", "self", ".", "caller", ".", "msg", "(", "\"You can only do that on your turn.\"", ")", "return", "if", "not", "self", ".", "caller", ".", "db", ".", "hp", ":", "# Can't attack if you have no HP.", "self", ".", "caller", ".", "msg", "(", "\"You can't attack, you've been defeated.\"", ")", "return", "attacker", "=", "self", ".", "caller", "defender", "=", "self", ".", "caller", ".", "search", "(", "self", ".", "args", ")", "if", "not", "defender", ":", "# No valid target given.", "return", "if", "not", "defender", ".", "db", ".", "hp", ":", "# Target object has no HP left or to begin with", "self", ".", "caller", ".", "msg", "(", "\"You can't fight that!\"", ")", "return", "if", "attacker", "==", "defender", ":", "# Target and attacker are the same", "self", ".", "caller", ".", "msg", "(", "\"You can't attack yourself!\"", ")", "return", "\"If everything checks out, call the attack resolving function.\"", "resolve_attack", "(", "attacker", ",", "defender", ")", "spend_action", "(", "self", ".", "caller", ",", "1", ",", "action_name", "=", "\"attack\"", ")" ]
[ 700, 4 ]
[ 732, 58 ]
python
en
['en', 'en', 'en']
True
CmdPass.func
(self)
This performs the actual command.
This performs the actual command.
def func(self): """ This performs the actual command. """ if not is_in_combat(self.caller): # Can only pass a turn in combat. self.caller.msg("You can only do that in combat. (see: help fight)") return if not is_turn(self.caller): # Can only pass if it's your turn. self.caller.msg("You can only do that on your turn.") return self.caller.location.msg_contents("%s takes no further action, passing the turn." % self.caller) spend_action(self.caller, 'all', action_name="pass")
[ "def", "func", "(", "self", ")", ":", "if", "not", "is_in_combat", "(", "self", ".", "caller", ")", ":", "# Can only pass a turn in combat.", "self", ".", "caller", ".", "msg", "(", "\"You can only do that in combat. (see: help fight)\"", ")", "return", "if", "not", "is_turn", "(", "self", ".", "caller", ")", ":", "# Can only pass if it's your turn.", "self", ".", "caller", ".", "msg", "(", "\"You can only do that on your turn.\"", ")", "return", "self", ".", "caller", ".", "location", ".", "msg_contents", "(", "\"%s takes no further action, passing the turn.\"", "%", "self", ".", "caller", ")", "spend_action", "(", "self", ".", "caller", ",", "'all'", ",", "action_name", "=", "\"pass\"", ")" ]
[ 750, 4 ]
[ 763, 60 ]
python
en
['en', 'error', 'th']
False
CmdDisengage.func
(self)
This performs the actual command.
This performs the actual command.
def func(self): """ This performs the actual command. """ if not is_in_combat(self.caller): # If you're not in combat self.caller.msg("You can only do that in combat. (see: help fight)") return if not is_turn(self.caller): # If it's not your turn self.caller.msg("You can only do that on your turn.") return self.caller.location.msg_contents("%s disengages, ready to stop fighting." % self.caller) spend_action(self.caller, 'all', action_name="disengage") # Spend all remaining actions. """ The action_name kwarg sets the character's last action to "disengage", which is checked by the turn handler script to see if all fighters have disengaged. """
[ "def", "func", "(", "self", ")", ":", "if", "not", "is_in_combat", "(", "self", ".", "caller", ")", ":", "# If you're not in combat", "self", ".", "caller", ".", "msg", "(", "\"You can only do that in combat. (see: help fight)\"", ")", "return", "if", "not", "is_turn", "(", "self", ".", "caller", ")", ":", "# If it's not your turn", "self", ".", "caller", ".", "msg", "(", "\"You can only do that on your turn.\"", ")", "return", "self", ".", "caller", ".", "location", ".", "msg_contents", "(", "\"%s disengages, ready to stop fighting.\"", "%", "self", ".", "caller", ")", "spend_action", "(", "self", ".", "caller", ",", "'all'", ",", "action_name", "=", "\"disengage\"", ")", "# Spend all remaining actions.", "\"\"\"\n The action_name kwarg sets the character's last action to \"disengage\", which is checked by\n the turn handler script to see if all fighters have disengaged.\n \"\"\"" ]
[ 782, 4 ]
[ 799, 11 ]
python
en
['en', 'error', 'th']
False
CmdRest.func
(self)
This performs the actual command.
This performs the actual command.
def func(self): "This performs the actual command." if is_in_combat(self.caller): # If you're in combat self.caller.msg("You can't rest while you're in combat.") return self.caller.db.hp = self.caller.db.max_hp # Set current HP to maximum self.caller.location.msg_contents("%s rests to recover HP." % self.caller) """ You'll probably want to replace this with your own system for recovering HP. """
[ "def", "func", "(", "self", ")", ":", "if", "is_in_combat", "(", "self", ".", "caller", ")", ":", "# If you're in combat", "self", ".", "caller", ".", "msg", "(", "\"You can't rest while you're in combat.\"", ")", "return", "self", ".", "caller", ".", "db", ".", "hp", "=", "self", ".", "caller", ".", "db", ".", "max_hp", "# Set current HP to maximum", "self", ".", "caller", ".", "location", ".", "msg_contents", "(", "\"%s rests to recover HP.\"", "%", "self", ".", "caller", ")", "\"\"\"\n You'll probably want to replace this with your own system for recovering HP.\n \"\"\"" ]
[ 816, 4 ]
[ 827, 11 ]
python
en
['en', 'en', 'en']
True
CmdWield.func
(self)
This performs the actual command.
This performs the actual command.
def func(self): """ This performs the actual command. """ # If in combat, check to see if it's your turn. if is_in_combat(self.caller): if not is_turn(self.caller): self.caller.msg("You can only do that on your turn.") return if not self.args: self.caller.msg("Usage: wield <obj>") return weapon = self.caller.search(self.args, candidates=self.caller.contents) if not weapon: return if not weapon.is_typeclass("evennia.contrib.turnbattle.tb_equip.TBEWeapon"): self.caller.msg("That's not a weapon!") # Remember to update the path to the weapon typeclass if you move this module! return if not self.caller.db.wielded_weapon: self.caller.db.wielded_weapon = weapon self.caller.location.msg_contents("%s wields %s." % (self.caller, weapon)) else: old_weapon = self.caller.db.wielded_weapon self.caller.db.wielded_weapon = weapon self.caller.location.msg_contents("%s lowers %s and wields %s." % (self.caller, old_weapon, weapon)) # Spend an action if in combat. if is_in_combat(self.caller): spend_action(self.caller, 1, action_name="wield")
[ "def", "func", "(", "self", ")", ":", "# If in combat, check to see if it's your turn.", "if", "is_in_combat", "(", "self", ".", "caller", ")", ":", "if", "not", "is_turn", "(", "self", ".", "caller", ")", ":", "self", ".", "caller", ".", "msg", "(", "\"You can only do that on your turn.\"", ")", "return", "if", "not", "self", ".", "args", ":", "self", ".", "caller", ".", "msg", "(", "\"Usage: wield <obj>\"", ")", "return", "weapon", "=", "self", ".", "caller", ".", "search", "(", "self", ".", "args", ",", "candidates", "=", "self", ".", "caller", ".", "contents", ")", "if", "not", "weapon", ":", "return", "if", "not", "weapon", ".", "is_typeclass", "(", "\"evennia.contrib.turnbattle.tb_equip.TBEWeapon\"", ")", ":", "self", ".", "caller", ".", "msg", "(", "\"That's not a weapon!\"", ")", "# Remember to update the path to the weapon typeclass if you move this module!", "return", "if", "not", "self", ".", "caller", ".", "db", ".", "wielded_weapon", ":", "self", ".", "caller", ".", "db", ".", "wielded_weapon", "=", "weapon", "self", ".", "caller", ".", "location", ".", "msg_contents", "(", "\"%s wields %s.\"", "%", "(", "self", ".", "caller", ",", "weapon", ")", ")", "else", ":", "old_weapon", "=", "self", ".", "caller", ".", "db", ".", "wielded_weapon", "self", ".", "caller", ".", "db", ".", "wielded_weapon", "=", "weapon", "self", ".", "caller", ".", "location", ".", "msg_contents", "(", "\"%s lowers %s and wields %s.\"", "%", "(", "self", ".", "caller", ",", "old_weapon", ",", "weapon", ")", ")", "# Spend an action if in combat.", "if", "is_in_combat", "(", "self", ".", "caller", ")", ":", "spend_action", "(", "self", ".", "caller", ",", "1", ",", "action_name", "=", "\"wield\"", ")" ]
[ 872, 4 ]
[ 901, 61 ]
python
en
['en', 'error', 'th']
False
CmdUnwield.func
(self)
This performs the actual command.
This performs the actual command.
def func(self): """ This performs the actual command. """ # If in combat, check to see if it's your turn. if is_in_combat(self.caller): if not is_turn(self.caller): self.caller.msg("You can only do that on your turn.") return if not self.caller.db.wielded_weapon: self.caller.msg("You aren't wielding a weapon!") else: old_weapon = self.caller.db.wielded_weapon self.caller.db.wielded_weapon = None self.caller.location.msg_contents("%s lowers %s." % (self.caller, old_weapon))
[ "def", "func", "(", "self", ")", ":", "# If in combat, check to see if it's your turn.", "if", "is_in_combat", "(", "self", ".", "caller", ")", ":", "if", "not", "is_turn", "(", "self", ".", "caller", ")", ":", "self", ".", "caller", ".", "msg", "(", "\"You can only do that on your turn.\"", ")", "return", "if", "not", "self", ".", "caller", ".", "db", ".", "wielded_weapon", ":", "self", ".", "caller", ".", "msg", "(", "\"You aren't wielding a weapon!\"", ")", "else", ":", "old_weapon", "=", "self", ".", "caller", ".", "db", ".", "wielded_weapon", "self", ".", "caller", ".", "db", ".", "wielded_weapon", "=", "None", "self", ".", "caller", ".", "location", ".", "msg_contents", "(", "\"%s lowers %s.\"", "%", "(", "self", ".", "caller", ",", "old_weapon", ")", ")" ]
[ 917, 4 ]
[ 931, 90 ]
python
en
['en', 'error', 'th']
False
CmdDon.func
(self)
This performs the actual command.
This performs the actual command.
def func(self): """ This performs the actual command. """ # Can't do this in combat if is_in_combat(self.caller): self.caller.msg("You can't don armor in a fight!") return if not self.args: self.caller.msg("Usage: don <obj>") return armor = self.caller.search(self.args, candidates=self.caller.contents) if not armor: return if not armor.is_typeclass("evennia.contrib.turnbattle.tb_equip.TBEArmor"): self.caller.msg("That's not armor!") # Remember to update the path to the armor typeclass if you move this module! return if not self.caller.db.worn_armor: self.caller.db.worn_armor = armor self.caller.location.msg_contents("%s dons %s." % (self.caller, armor)) else: old_armor = self.caller.db.worn_armor self.caller.db.worn_armor = armor self.caller.location.msg_contents("%s removes %s and dons %s." % (self.caller, old_armor, armor))
[ "def", "func", "(", "self", ")", ":", "# Can't do this in combat", "if", "is_in_combat", "(", "self", ".", "caller", ")", ":", "self", ".", "caller", ".", "msg", "(", "\"You can't don armor in a fight!\"", ")", "return", "if", "not", "self", ".", "args", ":", "self", ".", "caller", ".", "msg", "(", "\"Usage: don <obj>\"", ")", "return", "armor", "=", "self", ".", "caller", ".", "search", "(", "self", ".", "args", ",", "candidates", "=", "self", ".", "caller", ".", "contents", ")", "if", "not", "armor", ":", "return", "if", "not", "armor", ".", "is_typeclass", "(", "\"evennia.contrib.turnbattle.tb_equip.TBEArmor\"", ")", ":", "self", ".", "caller", ".", "msg", "(", "\"That's not armor!\"", ")", "# Remember to update the path to the armor typeclass if you move this module!", "return", "if", "not", "self", ".", "caller", ".", "db", ".", "worn_armor", ":", "self", ".", "caller", ".", "db", ".", "worn_armor", "=", "armor", "self", ".", "caller", ".", "location", ".", "msg_contents", "(", "\"%s dons %s.\"", "%", "(", "self", ".", "caller", ",", "armor", ")", ")", "else", ":", "old_armor", "=", "self", ".", "caller", ".", "db", ".", "worn_armor", "self", ".", "caller", ".", "db", ".", "worn_armor", "=", "armor", "self", ".", "caller", ".", "location", ".", "msg_contents", "(", "\"%s removes %s and dons %s.\"", "%", "(", "self", ".", "caller", ",", "old_armor", ",", "armor", ")", ")" ]
[ 948, 4 ]
[ 973, 109 ]
python
en
['en', 'error', 'th']
False
CmdDoff.func
(self)
This performs the actual command.
This performs the actual command.
def func(self): """ This performs the actual command. """ # Can't do this in combat if is_in_combat(self.caller): self.caller.msg("You can't doff armor in a fight!") return if not self.caller.db.worn_armor: self.caller.msg("You aren't wearing any armor!") else: old_armor = self.caller.db.worn_armor self.caller.db.worn_armor = None self.caller.location.msg_contents("%s removes %s." % (self.caller, old_armor))
[ "def", "func", "(", "self", ")", ":", "# Can't do this in combat", "if", "is_in_combat", "(", "self", ".", "caller", ")", ":", "self", ".", "caller", ".", "msg", "(", "\"You can't doff armor in a fight!\"", ")", "return", "if", "not", "self", ".", "caller", ".", "db", ".", "worn_armor", ":", "self", ".", "caller", ".", "msg", "(", "\"You aren't wearing any armor!\"", ")", "else", ":", "old_armor", "=", "self", ".", "caller", ".", "db", ".", "worn_armor", "self", ".", "caller", ".", "db", ".", "worn_armor", "=", "None", "self", ".", "caller", ".", "location", ".", "msg_contents", "(", "\"%s removes %s.\"", "%", "(", "self", ".", "caller", ",", "old_armor", ")", ")" ]
[ 990, 4 ]
[ 1003, 90 ]
python
en
['en', 'error', 'th']
False
BattleCmdSet.at_cmdset_creation
(self)
Populates the cmdset
Populates the cmdset
def at_cmdset_creation(self): """ Populates the cmdset """ self.add(CmdFight()) self.add(CmdAttack()) self.add(CmdRest()) self.add(CmdPass()) self.add(CmdDisengage()) self.add(CmdCombatHelp()) self.add(CmdWield()) self.add(CmdUnwield()) self.add(CmdDon()) self.add(CmdDoff())
[ "def", "at_cmdset_creation", "(", "self", ")", ":", "self", ".", "add", "(", "CmdFight", "(", ")", ")", "self", ".", "add", "(", "CmdAttack", "(", ")", ")", "self", ".", "add", "(", "CmdRest", "(", ")", ")", "self", ".", "add", "(", "CmdPass", "(", ")", ")", "self", ".", "add", "(", "CmdDisengage", "(", ")", ")", "self", ".", "add", "(", "CmdCombatHelp", "(", ")", ")", "self", ".", "add", "(", "CmdWield", "(", ")", ")", "self", ".", "add", "(", "CmdUnwield", "(", ")", ")", "self", ".", "add", "(", "CmdDon", "(", ")", ")", "self", ".", "add", "(", "CmdDoff", "(", ")", ")" ]
[ 1013, 4 ]
[ 1026, 27 ]
python
en
['en', 'error', 'th']
False
dewpoint
(rh: float, t: float)
Calculate the dewpoint from relative_humidity Ref: https://www.omnicalculator.com/physics/dew-point#howto
Calculate the dewpoint from relative_humidity Ref: https://www.omnicalculator.com/physics/dew-point#howto
def dewpoint(rh: float, t: float) -> float: """ Calculate the dewpoint from relative_humidity Ref: https://www.omnicalculator.com/physics/dew-point#howto """ a, b = 17.62, 243.12 alpha = log(rh) + a * t / (b + t) return b * alpha / (a - alpha)
[ "def", "dewpoint", "(", "rh", ":", "float", ",", "t", ":", "float", ")", "->", "float", ":", "a", ",", "b", "=", "17.62", ",", "243.12", "alpha", "=", "log", "(", "rh", ")", "+", "a", "*", "t", "/", "(", "b", "+", "t", ")", "return", "b", "*", "alpha", "/", "(", "a", "-", "alpha", ")" ]
[ 30, 0 ]
[ 37, 34 ]
python
en
['en', 'error', 'th']
False
GeneratesRequest.ledgerRequest
(self)
Generates a Request object to be submitted to the ledger. :return: a Request to be submitted, or None if it shouldn't be written
Generates a Request object to be submitted to the ledger. :return: a Request to be submitted, or None if it shouldn't be written
def ledgerRequest(self): """ Generates a Request object to be submitted to the ledger. :return: a Request to be submitted, or None if it shouldn't be written """
[ "def", "ledgerRequest", "(", "self", ")", ":" ]
[ 9, 4 ]
[ 13, 11 ]
python
en
['en', 'error', 'th']
False
HredAgent.add_cmdline_args
( cls, parser: ParlaiParser, partial_opt: Optional[Opt] = None )
Add command-line arguments specifically for this agent.
Add command-line arguments specifically for this agent.
def add_cmdline_args( cls, parser: ParlaiParser, partial_opt: Optional[Opt] = None ) -> ParlaiParser: """ Add command-line arguments specifically for this agent. """ agent = parser.add_argument_group("HRED Arguments") agent.add_argument( "-hs", "--hiddensize", type=int, default=128, help="size of the hidden layers", ) agent.add_argument( "-esz", "--embeddingsize", type=int, default=128, help="size of the token embeddings", ) agent.add_argument( "-nl", "--numlayers", type=int, default=2, help="number of hidden layers" ) agent.add_argument( "-dr", "--dropout", type=float, default=0.1, help="dropout rate" ) agent.add_argument( "-lt", "--lookuptable", default="unique", choices=["unique", "enc_dec", "dec_out", "all"], help="The encoder, decoder, and output modules can " "share weights, or not. " "Unique has independent embeddings for each. " "Enc_dec shares the embedding for the encoder " "and decoder. " "Dec_out shares decoder embedding and output " "weights. " "All shares all three weights.", ) agent.add_argument( "-idr", "--input-dropout", type=float, default=0.0, help="Probability of replacing tokens with UNK in training.", ) super().add_cmdline_args(parser, partial_opt=partial_opt) return agent
[ "def", "add_cmdline_args", "(", "cls", ",", "parser", ":", "ParlaiParser", ",", "partial_opt", ":", "Optional", "[", "Opt", "]", "=", "None", ")", "->", "ParlaiParser", ":", "agent", "=", "parser", ".", "add_argument_group", "(", "\"HRED Arguments\"", ")", "agent", ".", "add_argument", "(", "\"-hs\"", ",", "\"--hiddensize\"", ",", "type", "=", "int", ",", "default", "=", "128", ",", "help", "=", "\"size of the hidden layers\"", ",", ")", "agent", ".", "add_argument", "(", "\"-esz\"", ",", "\"--embeddingsize\"", ",", "type", "=", "int", ",", "default", "=", "128", ",", "help", "=", "\"size of the token embeddings\"", ",", ")", "agent", ".", "add_argument", "(", "\"-nl\"", ",", "\"--numlayers\"", ",", "type", "=", "int", ",", "default", "=", "2", ",", "help", "=", "\"number of hidden layers\"", ")", "agent", ".", "add_argument", "(", "\"-dr\"", ",", "\"--dropout\"", ",", "type", "=", "float", ",", "default", "=", "0.1", ",", "help", "=", "\"dropout rate\"", ")", "agent", ".", "add_argument", "(", "\"-lt\"", ",", "\"--lookuptable\"", ",", "default", "=", "\"unique\"", ",", "choices", "=", "[", "\"unique\"", ",", "\"enc_dec\"", ",", "\"dec_out\"", ",", "\"all\"", "]", ",", "help", "=", "\"The encoder, decoder, and output modules can \"", "\"share weights, or not. \"", "\"Unique has independent embeddings for each. \"", "\"Enc_dec shares the embedding for the encoder \"", "\"and decoder. \"", "\"Dec_out shares decoder embedding and output \"", "\"weights. \"", "\"All shares all three weights.\"", ",", ")", "agent", ".", "add_argument", "(", "\"-idr\"", ",", "\"--input-dropout\"", ",", "type", "=", "float", ",", "default", "=", "0.0", ",", "help", "=", "\"Probability of replacing tokens with UNK in training.\"", ",", ")", "super", "(", ")", ".", "add_cmdline_args", "(", "parser", ",", "partial_opt", "=", "partial_opt", ")", "return", "agent" ]
[ 18, 4 ]
[ 68, 20 ]
python
en
['en', 'error', 'th']
False
HredAgent.__init__
(self, opt, shared=None)
Set up model.
Set up model.
def __init__(self, opt, shared=None): """ Set up model. """ if torch.cuda.is_available(): self.device = torch.device("cuda:0") else: self.device = torch.device("cpu") super().__init__(opt, shared) self.id = "Hred"
[ "def", "__init__", "(", "self", ",", "opt", ",", "shared", "=", "None", ")", ":", "if", "torch", ".", "cuda", ".", "is_available", "(", ")", ":", "self", ".", "device", "=", "torch", ".", "device", "(", "\"cuda:0\"", ")", "else", ":", "self", ".", "device", "=", "torch", ".", "device", "(", "\"cpu\"", ")", "super", "(", ")", ".", "__init__", "(", "opt", ",", "shared", ")", "self", ".", "id", "=", "\"Hred\"" ]
[ 70, 4 ]
[ 79, 24 ]
python
en
['en', 'error', 'th']
False
HredAgent.batchify
(self, obs_batch, sort=True)
Add action and attribute supervision for batches. Store history vec as context_vec.
Add action and attribute supervision for batches.
def batchify(self, obs_batch, sort=True): """ Add action and attribute supervision for batches. Store history vec as context_vec. """ batch = super().batchify(obs_batch, sort) batch["context_vec"], batch["hist_lens"] = self.parse_context_vec(batch) return batch
[ "def", "batchify", "(", "self", ",", "obs_batch", ",", "sort", "=", "True", ")", ":", "batch", "=", "super", "(", ")", ".", "batchify", "(", "obs_batch", ",", "sort", ")", "batch", "[", "\"context_vec\"", "]", ",", "batch", "[", "\"hist_lens\"", "]", "=", "self", ".", "parse_context_vec", "(", "batch", ")", "return", "batch" ]
[ 124, 4 ]
[ 132, 20 ]
python
en
['en', 'error', 'th']
False
HredAgent._set_text_vec
(self, obs, history, truncate)
Set the 'text_vec' field in the observation. Overridden to include both local utterance (text_vec) and full history (context_vec)
Set the 'text_vec' field in the observation.
def _set_text_vec(self, obs, history, truncate): """ Set the 'text_vec' field in the observation. Overridden to include both local utterance (text_vec) and full history (context_vec) """ if "text" not in obs: return obs if "text_vec" not in obs: # text vec is not precomputed, so we set it using the history history_string = history.get_history_str() # when text not exist, we get text_vec from history string # history could be none if it is an image task and 'text' # filed is be empty. We don't want this if history_string is None: return obs obs["full_text"] = history_string if history_string: history_vec = history.get_history_vec_list() obs["text_vec"] = history_vec[-1] obs["context_vec"] = history_vec # check truncation if obs.get("text_vec") is not None: truncated_vec = self._check_truncate(obs["text_vec"], truncate, True) obs.force_set("text_vec", torch.LongTensor(truncated_vec)) return obs
[ "def", "_set_text_vec", "(", "self", ",", "obs", ",", "history", ",", "truncate", ")", ":", "if", "\"text\"", "not", "in", "obs", ":", "return", "obs", "if", "\"text_vec\"", "not", "in", "obs", ":", "# text vec is not precomputed, so we set it using the history", "history_string", "=", "history", ".", "get_history_str", "(", ")", "# when text not exist, we get text_vec from history string", "# history could be none if it is an image task and 'text'", "# filed is be empty. We don't want this", "if", "history_string", "is", "None", ":", "return", "obs", "obs", "[", "\"full_text\"", "]", "=", "history_string", "if", "history_string", ":", "history_vec", "=", "history", ".", "get_history_vec_list", "(", ")", "obs", "[", "\"text_vec\"", "]", "=", "history_vec", "[", "-", "1", "]", "obs", "[", "\"context_vec\"", "]", "=", "history_vec", "# check truncation", "if", "obs", ".", "get", "(", "\"text_vec\"", ")", "is", "not", "None", ":", "truncated_vec", "=", "self", ".", "_check_truncate", "(", "obs", "[", "\"text_vec\"", "]", ",", "truncate", ",", "True", ")", "obs", ".", "force_set", "(", "\"text_vec\"", ",", "torch", ".", "LongTensor", "(", "truncated_vec", ")", ")", "return", "obs" ]
[ 155, 4 ]
[ 183, 18 ]
python
en
['en', 'error', 'th']
False
HredAgent._dummy_batch
(self, batchsize, maxlen)
Overridden to add dummy context vec and hist lens.
Overridden to add dummy context vec and hist lens.
def _dummy_batch(self, batchsize, maxlen): """ Overridden to add dummy context vec and hist lens. """ batch = super()._dummy_batch(batchsize, maxlen) batch["context_vec"] = batch["text_vec"] batch["hist_lens"] = torch.ones(batchsize, dtype=torch.long) return batch
[ "def", "_dummy_batch", "(", "self", ",", "batchsize", ",", "maxlen", ")", ":", "batch", "=", "super", "(", ")", ".", "_dummy_batch", "(", "batchsize", ",", "maxlen", ")", "batch", "[", "\"context_vec\"", "]", "=", "batch", "[", "\"text_vec\"", "]", "batch", "[", "\"hist_lens\"", "]", "=", "torch", ".", "ones", "(", "batchsize", ",", "dtype", "=", "torch", ".", "long", ")", "return", "batch" ]
[ 185, 4 ]
[ 192, 20 ]
python
en
['en', 'error', 'th']
False
Hoverlabel.align
(self)
Sets the horizontal alignment of the text content within hover label box. Has an effect only if the hover label text spans more two or more lines The 'align' property is an enumeration that may be specified as: - One of the following enumeration values: ['left', 'right', 'auto'] - A tuple, list, or one-dimensional numpy array of the above Returns ------- Any|numpy.ndarray
Sets the horizontal alignment of the text content within hover label box. Has an effect only if the hover label text spans more two or more lines The 'align' property is an enumeration that may be specified as: - One of the following enumeration values: ['left', 'right', 'auto'] - A tuple, list, or one-dimensional numpy array of the above
def align(self): """ Sets the horizontal alignment of the text content within hover label box. Has an effect only if the hover label text spans more two or more lines The 'align' property is an enumeration that may be specified as: - One of the following enumeration values: ['left', 'right', 'auto'] - A tuple, list, or one-dimensional numpy array of the above Returns ------- Any|numpy.ndarray """ return self["align"]
[ "def", "align", "(", "self", ")", ":", "return", "self", "[", "\"align\"", "]" ]
[ 26, 4 ]
[ 41, 28 ]
python
en
['en', 'error', 'th']
False
Hoverlabel.alignsrc
(self)
Sets the source reference on Chart Studio Cloud for align . The 'alignsrc' property must be specified as a string or as a plotly.grid_objs.Column object Returns ------- str
Sets the source reference on Chart Studio Cloud for align . The 'alignsrc' property must be specified as a string or as a plotly.grid_objs.Column object
def alignsrc(self): """ Sets the source reference on Chart Studio Cloud for align . The 'alignsrc' property must be specified as a string or as a plotly.grid_objs.Column object Returns ------- str """ return self["alignsrc"]
[ "def", "alignsrc", "(", "self", ")", ":", "return", "self", "[", "\"alignsrc\"", "]" ]
[ 50, 4 ]
[ 61, 31 ]
python
en
['en', 'error', 'th']
False
Hoverlabel.bgcolor
(self)
Sets the background color of the hover labels for this trace The 'bgcolor' property is a color and may be specified as: - A hex string (e.g. '#ff0000') - An rgb/rgba string (e.g. 'rgb(255,0,0)') - An hsl/hsla string (e.g. 'hsl(0,100%,50%)') - An hsv/hsva string (e.g. 'hsv(0,100%,100%)') - A named CSS color: aliceblue, antiquewhite, aqua, aquamarine, azure, beige, bisque, black, blanchedalmond, blue, blueviolet, brown, burlywood, cadetblue, chartreuse, chocolate, coral, cornflowerblue, cornsilk, crimson, cyan, darkblue, darkcyan, darkgoldenrod, darkgray, darkgrey, darkgreen, darkkhaki, darkmagenta, darkolivegreen, darkorange, darkorchid, darkred, darksalmon, darkseagreen, darkslateblue, darkslategray, darkslategrey, darkturquoise, darkviolet, deeppink, deepskyblue, dimgray, dimgrey, dodgerblue, firebrick, floralwhite, forestgreen, fuchsia, gainsboro, ghostwhite, gold, goldenrod, gray, grey, green, greenyellow, honeydew, hotpink, indianred, indigo, ivory, khaki, lavender, lavenderblush, lawngreen, lemonchiffon, lightblue, lightcoral, lightcyan, lightgoldenrodyellow, lightgray, lightgrey, lightgreen, lightpink, lightsalmon, lightseagreen, lightskyblue, lightslategray, lightslategrey, lightsteelblue, lightyellow, lime, limegreen, linen, magenta, maroon, mediumaquamarine, mediumblue, mediumorchid, mediumpurple, mediumseagreen, mediumslateblue, mediumspringgreen, mediumturquoise, mediumvioletred, midnightblue, mintcream, mistyrose, moccasin, navajowhite, navy, oldlace, olive, olivedrab, orange, orangered, orchid, palegoldenrod, palegreen, paleturquoise, palevioletred, papayawhip, peachpuff, peru, pink, plum, powderblue, purple, red, rosybrown, royalblue, rebeccapurple, saddlebrown, salmon, sandybrown, seagreen, seashell, sienna, silver, skyblue, slateblue, slategray, slategrey, snow, springgreen, steelblue, tan, teal, thistle, tomato, turquoise, violet, wheat, white, whitesmoke, yellow, yellowgreen - A list or array of any of the above Returns ------- str|numpy.ndarray
Sets the background color of the hover labels for this trace The 'bgcolor' property is a color and may be specified as: - A hex string (e.g. '#ff0000') - An rgb/rgba string (e.g. 'rgb(255,0,0)') - An hsl/hsla string (e.g. 'hsl(0,100%,50%)') - An hsv/hsva string (e.g. 'hsv(0,100%,100%)') - A named CSS color: aliceblue, antiquewhite, aqua, aquamarine, azure, beige, bisque, black, blanchedalmond, blue, blueviolet, brown, burlywood, cadetblue, chartreuse, chocolate, coral, cornflowerblue, cornsilk, crimson, cyan, darkblue, darkcyan, darkgoldenrod, darkgray, darkgrey, darkgreen, darkkhaki, darkmagenta, darkolivegreen, darkorange, darkorchid, darkred, darksalmon, darkseagreen, darkslateblue, darkslategray, darkslategrey, darkturquoise, darkviolet, deeppink, deepskyblue, dimgray, dimgrey, dodgerblue, firebrick, floralwhite, forestgreen, fuchsia, gainsboro, ghostwhite, gold, goldenrod, gray, grey, green, greenyellow, honeydew, hotpink, indianred, indigo, ivory, khaki, lavender, lavenderblush, lawngreen, lemonchiffon, lightblue, lightcoral, lightcyan, lightgoldenrodyellow, lightgray, lightgrey, lightgreen, lightpink, lightsalmon, lightseagreen, lightskyblue, lightslategray, lightslategrey, lightsteelblue, lightyellow, lime, limegreen, linen, magenta, maroon, mediumaquamarine, mediumblue, mediumorchid, mediumpurple, mediumseagreen, mediumslateblue, mediumspringgreen, mediumturquoise, mediumvioletred, midnightblue, mintcream, mistyrose, moccasin, navajowhite, navy, oldlace, olive, olivedrab, orange, orangered, orchid, palegoldenrod, palegreen, paleturquoise, palevioletred, papayawhip, peachpuff, peru, pink, plum, powderblue, purple, red, rosybrown, royalblue, rebeccapurple, saddlebrown, salmon, sandybrown, seagreen, seashell, sienna, silver, skyblue, slateblue, slategray, slategrey, snow, springgreen, steelblue, tan, teal, thistle, tomato, turquoise, violet, wheat, white, whitesmoke, yellow, yellowgreen - A list or array of any of the above
def bgcolor(self): """ Sets the background color of the hover labels for this trace The 'bgcolor' property is a color and may be specified as: - A hex string (e.g. '#ff0000') - An rgb/rgba string (e.g. 'rgb(255,0,0)') - An hsl/hsla string (e.g. 'hsl(0,100%,50%)') - An hsv/hsva string (e.g. 'hsv(0,100%,100%)') - A named CSS color: aliceblue, antiquewhite, aqua, aquamarine, azure, beige, bisque, black, blanchedalmond, blue, blueviolet, brown, burlywood, cadetblue, chartreuse, chocolate, coral, cornflowerblue, cornsilk, crimson, cyan, darkblue, darkcyan, darkgoldenrod, darkgray, darkgrey, darkgreen, darkkhaki, darkmagenta, darkolivegreen, darkorange, darkorchid, darkred, darksalmon, darkseagreen, darkslateblue, darkslategray, darkslategrey, darkturquoise, darkviolet, deeppink, deepskyblue, dimgray, dimgrey, dodgerblue, firebrick, floralwhite, forestgreen, fuchsia, gainsboro, ghostwhite, gold, goldenrod, gray, grey, green, greenyellow, honeydew, hotpink, indianred, indigo, ivory, khaki, lavender, lavenderblush, lawngreen, lemonchiffon, lightblue, lightcoral, lightcyan, lightgoldenrodyellow, lightgray, lightgrey, lightgreen, lightpink, lightsalmon, lightseagreen, lightskyblue, lightslategray, lightslategrey, lightsteelblue, lightyellow, lime, limegreen, linen, magenta, maroon, mediumaquamarine, mediumblue, mediumorchid, mediumpurple, mediumseagreen, mediumslateblue, mediumspringgreen, mediumturquoise, mediumvioletred, midnightblue, mintcream, mistyrose, moccasin, navajowhite, navy, oldlace, olive, olivedrab, orange, orangered, orchid, palegoldenrod, palegreen, paleturquoise, palevioletred, papayawhip, peachpuff, peru, pink, plum, powderblue, purple, red, rosybrown, royalblue, rebeccapurple, saddlebrown, salmon, sandybrown, seagreen, seashell, sienna, silver, skyblue, slateblue, slategray, slategrey, snow, springgreen, steelblue, tan, teal, thistle, tomato, turquoise, violet, wheat, white, whitesmoke, yellow, yellowgreen - A list or array of any of the above Returns ------- str|numpy.ndarray """ return self["bgcolor"]
[ "def", "bgcolor", "(", "self", ")", ":", "return", "self", "[", "\"bgcolor\"", "]" ]
[ 70, 4 ]
[ 121, 30 ]
python
en
['en', 'error', 'th']
False
Hoverlabel.bgcolorsrc
(self)
Sets the source reference on Chart Studio Cloud for bgcolor . The 'bgcolorsrc' property must be specified as a string or as a plotly.grid_objs.Column object Returns ------- str
Sets the source reference on Chart Studio Cloud for bgcolor . The 'bgcolorsrc' property must be specified as a string or as a plotly.grid_objs.Column object
def bgcolorsrc(self): """ Sets the source reference on Chart Studio Cloud for bgcolor . The 'bgcolorsrc' property must be specified as a string or as a plotly.grid_objs.Column object Returns ------- str """ return self["bgcolorsrc"]
[ "def", "bgcolorsrc", "(", "self", ")", ":", "return", "self", "[", "\"bgcolorsrc\"", "]" ]
[ 130, 4 ]
[ 141, 33 ]
python
en
['en', 'error', 'th']
False
Hoverlabel.bordercolor
(self)
Sets the border color of the hover labels for this trace. The 'bordercolor' property is a color and may be specified as: - A hex string (e.g. '#ff0000') - An rgb/rgba string (e.g. 'rgb(255,0,0)') - An hsl/hsla string (e.g. 'hsl(0,100%,50%)') - An hsv/hsva string (e.g. 'hsv(0,100%,100%)') - A named CSS color: aliceblue, antiquewhite, aqua, aquamarine, azure, beige, bisque, black, blanchedalmond, blue, blueviolet, brown, burlywood, cadetblue, chartreuse, chocolate, coral, cornflowerblue, cornsilk, crimson, cyan, darkblue, darkcyan, darkgoldenrod, darkgray, darkgrey, darkgreen, darkkhaki, darkmagenta, darkolivegreen, darkorange, darkorchid, darkred, darksalmon, darkseagreen, darkslateblue, darkslategray, darkslategrey, darkturquoise, darkviolet, deeppink, deepskyblue, dimgray, dimgrey, dodgerblue, firebrick, floralwhite, forestgreen, fuchsia, gainsboro, ghostwhite, gold, goldenrod, gray, grey, green, greenyellow, honeydew, hotpink, indianred, indigo, ivory, khaki, lavender, lavenderblush, lawngreen, lemonchiffon, lightblue, lightcoral, lightcyan, lightgoldenrodyellow, lightgray, lightgrey, lightgreen, lightpink, lightsalmon, lightseagreen, lightskyblue, lightslategray, lightslategrey, lightsteelblue, lightyellow, lime, limegreen, linen, magenta, maroon, mediumaquamarine, mediumblue, mediumorchid, mediumpurple, mediumseagreen, mediumslateblue, mediumspringgreen, mediumturquoise, mediumvioletred, midnightblue, mintcream, mistyrose, moccasin, navajowhite, navy, oldlace, olive, olivedrab, orange, orangered, orchid, palegoldenrod, palegreen, paleturquoise, palevioletred, papayawhip, peachpuff, peru, pink, plum, powderblue, purple, red, rosybrown, royalblue, rebeccapurple, saddlebrown, salmon, sandybrown, seagreen, seashell, sienna, silver, skyblue, slateblue, slategray, slategrey, snow, springgreen, steelblue, tan, teal, thistle, tomato, turquoise, violet, wheat, white, whitesmoke, yellow, yellowgreen - A list or array of any of the above Returns ------- str|numpy.ndarray
Sets the border color of the hover labels for this trace. The 'bordercolor' property is a color and may be specified as: - A hex string (e.g. '#ff0000') - An rgb/rgba string (e.g. 'rgb(255,0,0)') - An hsl/hsla string (e.g. 'hsl(0,100%,50%)') - An hsv/hsva string (e.g. 'hsv(0,100%,100%)') - A named CSS color: aliceblue, antiquewhite, aqua, aquamarine, azure, beige, bisque, black, blanchedalmond, blue, blueviolet, brown, burlywood, cadetblue, chartreuse, chocolate, coral, cornflowerblue, cornsilk, crimson, cyan, darkblue, darkcyan, darkgoldenrod, darkgray, darkgrey, darkgreen, darkkhaki, darkmagenta, darkolivegreen, darkorange, darkorchid, darkred, darksalmon, darkseagreen, darkslateblue, darkslategray, darkslategrey, darkturquoise, darkviolet, deeppink, deepskyblue, dimgray, dimgrey, dodgerblue, firebrick, floralwhite, forestgreen, fuchsia, gainsboro, ghostwhite, gold, goldenrod, gray, grey, green, greenyellow, honeydew, hotpink, indianred, indigo, ivory, khaki, lavender, lavenderblush, lawngreen, lemonchiffon, lightblue, lightcoral, lightcyan, lightgoldenrodyellow, lightgray, lightgrey, lightgreen, lightpink, lightsalmon, lightseagreen, lightskyblue, lightslategray, lightslategrey, lightsteelblue, lightyellow, lime, limegreen, linen, magenta, maroon, mediumaquamarine, mediumblue, mediumorchid, mediumpurple, mediumseagreen, mediumslateblue, mediumspringgreen, mediumturquoise, mediumvioletred, midnightblue, mintcream, mistyrose, moccasin, navajowhite, navy, oldlace, olive, olivedrab, orange, orangered, orchid, palegoldenrod, palegreen, paleturquoise, palevioletred, papayawhip, peachpuff, peru, pink, plum, powderblue, purple, red, rosybrown, royalblue, rebeccapurple, saddlebrown, salmon, sandybrown, seagreen, seashell, sienna, silver, skyblue, slateblue, slategray, slategrey, snow, springgreen, steelblue, tan, teal, thistle, tomato, turquoise, violet, wheat, white, whitesmoke, yellow, yellowgreen - A list or array of any of the above
def bordercolor(self): """ Sets the border color of the hover labels for this trace. The 'bordercolor' property is a color and may be specified as: - A hex string (e.g. '#ff0000') - An rgb/rgba string (e.g. 'rgb(255,0,0)') - An hsl/hsla string (e.g. 'hsl(0,100%,50%)') - An hsv/hsva string (e.g. 'hsv(0,100%,100%)') - A named CSS color: aliceblue, antiquewhite, aqua, aquamarine, azure, beige, bisque, black, blanchedalmond, blue, blueviolet, brown, burlywood, cadetblue, chartreuse, chocolate, coral, cornflowerblue, cornsilk, crimson, cyan, darkblue, darkcyan, darkgoldenrod, darkgray, darkgrey, darkgreen, darkkhaki, darkmagenta, darkolivegreen, darkorange, darkorchid, darkred, darksalmon, darkseagreen, darkslateblue, darkslategray, darkslategrey, darkturquoise, darkviolet, deeppink, deepskyblue, dimgray, dimgrey, dodgerblue, firebrick, floralwhite, forestgreen, fuchsia, gainsboro, ghostwhite, gold, goldenrod, gray, grey, green, greenyellow, honeydew, hotpink, indianred, indigo, ivory, khaki, lavender, lavenderblush, lawngreen, lemonchiffon, lightblue, lightcoral, lightcyan, lightgoldenrodyellow, lightgray, lightgrey, lightgreen, lightpink, lightsalmon, lightseagreen, lightskyblue, lightslategray, lightslategrey, lightsteelblue, lightyellow, lime, limegreen, linen, magenta, maroon, mediumaquamarine, mediumblue, mediumorchid, mediumpurple, mediumseagreen, mediumslateblue, mediumspringgreen, mediumturquoise, mediumvioletred, midnightblue, mintcream, mistyrose, moccasin, navajowhite, navy, oldlace, olive, olivedrab, orange, orangered, orchid, palegoldenrod, palegreen, paleturquoise, palevioletred, papayawhip, peachpuff, peru, pink, plum, powderblue, purple, red, rosybrown, royalblue, rebeccapurple, saddlebrown, salmon, sandybrown, seagreen, seashell, sienna, silver, skyblue, slateblue, slategray, slategrey, snow, springgreen, steelblue, tan, teal, thistle, tomato, turquoise, violet, wheat, white, whitesmoke, yellow, yellowgreen - A list or array of any of the above Returns ------- str|numpy.ndarray """ return self["bordercolor"]
[ "def", "bordercolor", "(", "self", ")", ":", "return", "self", "[", "\"bordercolor\"", "]" ]
[ 150, 4 ]
[ 201, 34 ]
python
en
['en', 'error', 'th']
False
Hoverlabel.bordercolorsrc
(self)
Sets the source reference on Chart Studio Cloud for bordercolor . The 'bordercolorsrc' property must be specified as a string or as a plotly.grid_objs.Column object Returns ------- str
Sets the source reference on Chart Studio Cloud for bordercolor . The 'bordercolorsrc' property must be specified as a string or as a plotly.grid_objs.Column object
def bordercolorsrc(self): """ Sets the source reference on Chart Studio Cloud for bordercolor . The 'bordercolorsrc' property must be specified as a string or as a plotly.grid_objs.Column object Returns ------- str """ return self["bordercolorsrc"]
[ "def", "bordercolorsrc", "(", "self", ")", ":", "return", "self", "[", "\"bordercolorsrc\"", "]" ]
[ 210, 4 ]
[ 222, 37 ]
python
en
['en', 'error', 'th']
False
Hoverlabel.font
(self)
Sets the font used in hover labels. The 'font' property is an instance of Font that may be specified as: - An instance of :class:`plotly.graph_objs.candlestick.hoverlabel.Font` - A dict of string/value properties that will be passed to the Font constructor Supported dict properties: color colorsrc Sets the source reference on Chart Studio Cloud for color . family HTML font family - the typeface that will be applied by the web browser. The web browser will only be able to apply a font if it is available on the system which it operates. Provide multiple font families, separated by commas, to indicate the preference in which to apply fonts if they aren't available on the system. The Chart Studio Cloud (at https://chart-studio.plotly.com or on-premise) generates images on a server, where only a select number of fonts are installed and supported. These include "Arial", "Balto", "Courier New", "Droid Sans",, "Droid Serif", "Droid Sans Mono", "Gravitas One", "Old Standard TT", "Open Sans", "Overpass", "PT Sans Narrow", "Raleway", "Times New Roman". familysrc Sets the source reference on Chart Studio Cloud for family . size sizesrc Sets the source reference on Chart Studio Cloud for size . Returns ------- plotly.graph_objs.candlestick.hoverlabel.Font
Sets the font used in hover labels. The 'font' property is an instance of Font that may be specified as: - An instance of :class:`plotly.graph_objs.candlestick.hoverlabel.Font` - A dict of string/value properties that will be passed to the Font constructor Supported dict properties: color colorsrc Sets the source reference on Chart Studio Cloud for color . family HTML font family - the typeface that will be applied by the web browser. The web browser will only be able to apply a font if it is available on the system which it operates. Provide multiple font families, separated by commas, to indicate the preference in which to apply fonts if they aren't available on the system. The Chart Studio Cloud (at https://chart-studio.plotly.com or on-premise) generates images on a server, where only a select number of fonts are installed and supported. These include "Arial", "Balto", "Courier New", "Droid Sans",, "Droid Serif", "Droid Sans Mono", "Gravitas One", "Old Standard TT", "Open Sans", "Overpass", "PT Sans Narrow", "Raleway", "Times New Roman". familysrc Sets the source reference on Chart Studio Cloud for family . size sizesrc Sets the source reference on Chart Studio Cloud for size .
def font(self): """ Sets the font used in hover labels. The 'font' property is an instance of Font that may be specified as: - An instance of :class:`plotly.graph_objs.candlestick.hoverlabel.Font` - A dict of string/value properties that will be passed to the Font constructor Supported dict properties: color colorsrc Sets the source reference on Chart Studio Cloud for color . family HTML font family - the typeface that will be applied by the web browser. The web browser will only be able to apply a font if it is available on the system which it operates. Provide multiple font families, separated by commas, to indicate the preference in which to apply fonts if they aren't available on the system. The Chart Studio Cloud (at https://chart-studio.plotly.com or on-premise) generates images on a server, where only a select number of fonts are installed and supported. These include "Arial", "Balto", "Courier New", "Droid Sans",, "Droid Serif", "Droid Sans Mono", "Gravitas One", "Old Standard TT", "Open Sans", "Overpass", "PT Sans Narrow", "Raleway", "Times New Roman". familysrc Sets the source reference on Chart Studio Cloud for family . size sizesrc Sets the source reference on Chart Studio Cloud for size . Returns ------- plotly.graph_objs.candlestick.hoverlabel.Font """ return self["font"]
[ "def", "font", "(", "self", ")", ":", "return", "self", "[", "\"font\"", "]" ]
[ 231, 4 ]
[ 278, 27 ]
python
en
['en', 'error', 'th']
False
Hoverlabel.namelength
(self)
Sets the default length (in number of characters) of the trace name in the hover labels for all traces. -1 shows the whole name regardless of length. 0-3 shows the first 0-3 characters, and an integer >3 will show the whole name if it is less than that many characters, but if it is longer, will truncate to `namelength - 3` characters and add an ellipsis. The 'namelength' property is a integer and may be specified as: - An int (or float that will be cast to an int) in the interval [-1, 9223372036854775807] - A tuple, list, or one-dimensional numpy array of the above Returns ------- int|numpy.ndarray
Sets the default length (in number of characters) of the trace name in the hover labels for all traces. -1 shows the whole name regardless of length. 0-3 shows the first 0-3 characters, and an integer >3 will show the whole name if it is less than that many characters, but if it is longer, will truncate to `namelength - 3` characters and add an ellipsis. The 'namelength' property is a integer and may be specified as: - An int (or float that will be cast to an int) in the interval [-1, 9223372036854775807] - A tuple, list, or one-dimensional numpy array of the above
def namelength(self): """ Sets the default length (in number of characters) of the trace name in the hover labels for all traces. -1 shows the whole name regardless of length. 0-3 shows the first 0-3 characters, and an integer >3 will show the whole name if it is less than that many characters, but if it is longer, will truncate to `namelength - 3` characters and add an ellipsis. The 'namelength' property is a integer and may be specified as: - An int (or float that will be cast to an int) in the interval [-1, 9223372036854775807] - A tuple, list, or one-dimensional numpy array of the above Returns ------- int|numpy.ndarray """ return self["namelength"]
[ "def", "namelength", "(", "self", ")", ":", "return", "self", "[", "\"namelength\"", "]" ]
[ 287, 4 ]
[ 305, 33 ]
python
en
['en', 'error', 'th']
False
Hoverlabel.namelengthsrc
(self)
Sets the source reference on Chart Studio Cloud for namelength . The 'namelengthsrc' property must be specified as a string or as a plotly.grid_objs.Column object Returns ------- str
Sets the source reference on Chart Studio Cloud for namelength . The 'namelengthsrc' property must be specified as a string or as a plotly.grid_objs.Column object
def namelengthsrc(self): """ Sets the source reference on Chart Studio Cloud for namelength . The 'namelengthsrc' property must be specified as a string or as a plotly.grid_objs.Column object Returns ------- str """ return self["namelengthsrc"]
[ "def", "namelengthsrc", "(", "self", ")", ":", "return", "self", "[", "\"namelengthsrc\"", "]" ]
[ 314, 4 ]
[ 326, 36 ]
python
en
['en', 'error', 'th']
False
Hoverlabel.split
(self)
Show hover information (open, close, high, low) in separate labels. The 'split' property must be specified as a bool (either True, or False) Returns ------- bool
Show hover information (open, close, high, low) in separate labels. The 'split' property must be specified as a bool (either True, or False)
def split(self): """ Show hover information (open, close, high, low) in separate labels. The 'split' property must be specified as a bool (either True, or False) Returns ------- bool """ return self["split"]
[ "def", "split", "(", "self", ")", ":", "return", "self", "[", "\"split\"", "]" ]
[ 335, 4 ]
[ 347, 28 ]
python
en
['en', 'error', 'th']
False
Hoverlabel.__init__
( self, arg=None, align=None, alignsrc=None, bgcolor=None, bgcolorsrc=None, bordercolor=None, bordercolorsrc=None, font=None, namelength=None, namelengthsrc=None, split=None, **kwargs )
Construct a new Hoverlabel object Parameters ---------- arg dict of properties compatible with this constructor or an instance of :class:`plotly.graph_objs.candlestick.Hoverlabel` align Sets the horizontal alignment of the text content within hover label box. Has an effect only if the hover label text spans more two or more lines alignsrc Sets the source reference on Chart Studio Cloud for align . bgcolor Sets the background color of the hover labels for this trace bgcolorsrc Sets the source reference on Chart Studio Cloud for bgcolor . bordercolor Sets the border color of the hover labels for this trace. bordercolorsrc Sets the source reference on Chart Studio Cloud for bordercolor . font Sets the font used in hover labels. namelength Sets the default length (in number of characters) of the trace name in the hover labels for all traces. -1 shows the whole name regardless of length. 0-3 shows the first 0-3 characters, and an integer >3 will show the whole name if it is less than that many characters, but if it is longer, will truncate to `namelength - 3` characters and add an ellipsis. namelengthsrc Sets the source reference on Chart Studio Cloud for namelength . split Show hover information (open, close, high, low) in separate labels. Returns ------- Hoverlabel
Construct a new Hoverlabel object Parameters ---------- arg dict of properties compatible with this constructor or an instance of :class:`plotly.graph_objs.candlestick.Hoverlabel` align Sets the horizontal alignment of the text content within hover label box. Has an effect only if the hover label text spans more two or more lines alignsrc Sets the source reference on Chart Studio Cloud for align . bgcolor Sets the background color of the hover labels for this trace bgcolorsrc Sets the source reference on Chart Studio Cloud for bgcolor . bordercolor Sets the border color of the hover labels for this trace. bordercolorsrc Sets the source reference on Chart Studio Cloud for bordercolor . font Sets the font used in hover labels. namelength Sets the default length (in number of characters) of the trace name in the hover labels for all traces. -1 shows the whole name regardless of length. 0-3 shows the first 0-3 characters, and an integer >3 will show the whole name if it is less than that many characters, but if it is longer, will truncate to `namelength - 3` characters and add an ellipsis. namelengthsrc Sets the source reference on Chart Studio Cloud for namelength . split Show hover information (open, close, high, low) in separate labels.
def __init__( self, arg=None, align=None, alignsrc=None, bgcolor=None, bgcolorsrc=None, bordercolor=None, bordercolorsrc=None, font=None, namelength=None, namelengthsrc=None, split=None, **kwargs ): """ Construct a new Hoverlabel object Parameters ---------- arg dict of properties compatible with this constructor or an instance of :class:`plotly.graph_objs.candlestick.Hoverlabel` align Sets the horizontal alignment of the text content within hover label box. Has an effect only if the hover label text spans more two or more lines alignsrc Sets the source reference on Chart Studio Cloud for align . bgcolor Sets the background color of the hover labels for this trace bgcolorsrc Sets the source reference on Chart Studio Cloud for bgcolor . bordercolor Sets the border color of the hover labels for this trace. bordercolorsrc Sets the source reference on Chart Studio Cloud for bordercolor . font Sets the font used in hover labels. namelength Sets the default length (in number of characters) of the trace name in the hover labels for all traces. -1 shows the whole name regardless of length. 0-3 shows the first 0-3 characters, and an integer >3 will show the whole name if it is less than that many characters, but if it is longer, will truncate to `namelength - 3` characters and add an ellipsis. namelengthsrc Sets the source reference on Chart Studio Cloud for namelength . split Show hover information (open, close, high, low) in separate labels. Returns ------- Hoverlabel """ super(Hoverlabel, self).__init__("hoverlabel") if "_parent" in kwargs: self._parent = kwargs["_parent"] return # Validate arg # ------------ if arg is None: arg = {} elif isinstance(arg, self.__class__): arg = arg.to_plotly_json() elif isinstance(arg, dict): arg = _copy.copy(arg) else: raise ValueError( """\ The first argument to the plotly.graph_objs.candlestick.Hoverlabel constructor must be a dict or an instance of :class:`plotly.graph_objs.candlestick.Hoverlabel`""" ) # Handle skip_invalid # ------------------- self._skip_invalid = kwargs.pop("skip_invalid", False) self._validate = kwargs.pop("_validate", True) # Populate data dict with properties # ---------------------------------- _v = arg.pop("align", None) _v = align if align is not None else _v if _v is not None: self["align"] = _v _v = arg.pop("alignsrc", None) _v = alignsrc if alignsrc is not None else _v if _v is not None: self["alignsrc"] = _v _v = arg.pop("bgcolor", None) _v = bgcolor if bgcolor is not None else _v if _v is not None: self["bgcolor"] = _v _v = arg.pop("bgcolorsrc", None) _v = bgcolorsrc if bgcolorsrc is not None else _v if _v is not None: self["bgcolorsrc"] = _v _v = arg.pop("bordercolor", None) _v = bordercolor if bordercolor is not None else _v if _v is not None: self["bordercolor"] = _v _v = arg.pop("bordercolorsrc", None) _v = bordercolorsrc if bordercolorsrc is not None else _v if _v is not None: self["bordercolorsrc"] = _v _v = arg.pop("font", None) _v = font if font is not None else _v if _v is not None: self["font"] = _v _v = arg.pop("namelength", None) _v = namelength if namelength is not None else _v if _v is not None: self["namelength"] = _v _v = arg.pop("namelengthsrc", None) _v = namelengthsrc if namelengthsrc is not None else _v if _v is not None: self["namelengthsrc"] = _v _v = arg.pop("split", None) _v = split if split is not None else _v if _v is not None: self["split"] = _v # Process unknown kwargs # ---------------------- self._process_kwargs(**dict(arg, **kwargs)) # Reset skip_invalid # ------------------ self._skip_invalid = False
[ "def", "__init__", "(", "self", ",", "arg", "=", "None", ",", "align", "=", "None", ",", "alignsrc", "=", "None", ",", "bgcolor", "=", "None", ",", "bgcolorsrc", "=", "None", ",", "bordercolor", "=", "None", ",", "bordercolorsrc", "=", "None", ",", "font", "=", "None", ",", "namelength", "=", "None", ",", "namelengthsrc", "=", "None", ",", "split", "=", "None", ",", "*", "*", "kwargs", ")", ":", "super", "(", "Hoverlabel", ",", "self", ")", ".", "__init__", "(", "\"hoverlabel\"", ")", "if", "\"_parent\"", "in", "kwargs", ":", "self", ".", "_parent", "=", "kwargs", "[", "\"_parent\"", "]", "return", "# Validate arg", "# ------------", "if", "arg", "is", "None", ":", "arg", "=", "{", "}", "elif", "isinstance", "(", "arg", ",", "self", ".", "__class__", ")", ":", "arg", "=", "arg", ".", "to_plotly_json", "(", ")", "elif", "isinstance", "(", "arg", ",", "dict", ")", ":", "arg", "=", "_copy", ".", "copy", "(", "arg", ")", "else", ":", "raise", "ValueError", "(", "\"\"\"\\\nThe first argument to the plotly.graph_objs.candlestick.Hoverlabel \nconstructor must be a dict or \nan instance of :class:`plotly.graph_objs.candlestick.Hoverlabel`\"\"\"", ")", "# Handle skip_invalid", "# -------------------", "self", ".", "_skip_invalid", "=", "kwargs", ".", "pop", "(", "\"skip_invalid\"", ",", "False", ")", "self", ".", "_validate", "=", "kwargs", ".", "pop", "(", "\"_validate\"", ",", "True", ")", "# Populate data dict with properties", "# ----------------------------------", "_v", "=", "arg", ".", "pop", "(", "\"align\"", ",", "None", ")", "_v", "=", "align", "if", "align", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"align\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"alignsrc\"", ",", "None", ")", "_v", "=", "alignsrc", "if", "alignsrc", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"alignsrc\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"bgcolor\"", ",", "None", ")", "_v", "=", "bgcolor", "if", "bgcolor", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"bgcolor\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"bgcolorsrc\"", ",", "None", ")", "_v", "=", "bgcolorsrc", "if", "bgcolorsrc", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"bgcolorsrc\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"bordercolor\"", ",", "None", ")", "_v", "=", "bordercolor", "if", "bordercolor", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"bordercolor\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"bordercolorsrc\"", ",", "None", ")", "_v", "=", "bordercolorsrc", "if", "bordercolorsrc", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"bordercolorsrc\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"font\"", ",", "None", ")", "_v", "=", "font", "if", "font", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"font\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"namelength\"", ",", "None", ")", "_v", "=", "namelength", "if", "namelength", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"namelength\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"namelengthsrc\"", ",", "None", ")", "_v", "=", "namelengthsrc", "if", "namelengthsrc", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"namelengthsrc\"", "]", "=", "_v", "_v", "=", "arg", ".", "pop", "(", "\"split\"", ",", "None", ")", "_v", "=", "split", "if", "split", "is", "not", "None", "else", "_v", "if", "_v", "is", "not", "None", ":", "self", "[", "\"split\"", "]", "=", "_v", "# Process unknown kwargs", "# ----------------------", "self", ".", "_process_kwargs", "(", "*", "*", "dict", "(", "arg", ",", "*", "*", "kwargs", ")", ")", "# Reset skip_invalid", "# ------------------", "self", ".", "_skip_invalid", "=", "False" ]
[ 395, 4 ]
[ 535, 34 ]
python
en
['en', 'error', 'th']
False
DIDDoc.__init__
(self, did: str = None)
Initialize the DIDDoc instance. Retain DID ('id' in DIDDoc context); initialize verification keys and services to empty lists. Args: did: DID for current DIDdoc Raises: ValueError: for bad input DID.
Initialize the DIDDoc instance.
def __init__(self, did: str = None) -> None: """ Initialize the DIDDoc instance. Retain DID ('id' in DIDDoc context); initialize verification keys and services to empty lists. Args: did: DID for current DIDdoc Raises: ValueError: for bad input DID. """ self._did = canon_did(did) if did else None # allow specification post-hoc self._pubkey = {} self._service = {}
[ "def", "__init__", "(", "self", ",", "did", ":", "str", "=", "None", ")", "->", "None", ":", "self", ".", "_did", "=", "canon_did", "(", "did", ")", "if", "did", "else", "None", "# allow specification post-hoc", "self", ".", "_pubkey", "=", "{", "}", "self", ".", "_service", "=", "{", "}" ]
[ 43, 4 ]
[ 60, 26 ]
python
en
['en', 'error', 'th']
False
DIDDoc.did
(self)
Accessor for DID.
Accessor for DID.
def did(self) -> str: """Accessor for DID.""" return self._did
[ "def", "did", "(", "self", ")", "->", "str", ":", "return", "self", ".", "_did" ]
[ 63, 4 ]
[ 66, 24 ]
python
en
['da', 'en', 'en']
True
DIDDoc.did
(self, value: str)
Set DID ('id' in DIDDoc context). Args: value: DID Raises: ValueError: for bad input DID.
Set DID ('id' in DIDDoc context).
def did(self, value: str) -> None: """ Set DID ('id' in DIDDoc context). Args: value: DID Raises: ValueError: for bad input DID. """ self._did = canon_did(value) if value else None
[ "def", "did", "(", "self", ",", "value", ":", "str", ")", "->", "None", ":", "self", ".", "_did", "=", "canon_did", "(", "value", ")", "if", "value", "else", "None" ]
[ 69, 4 ]
[ 81, 55 ]
python
en
['en', 'error', 'th']
False
DIDDoc.pubkey
(self)
Accessor for public keys by identifier.
Accessor for public keys by identifier.
def pubkey(self) -> dict: """Accessor for public keys by identifier.""" return self._pubkey
[ "def", "pubkey", "(", "self", ")", "->", "dict", ":", "return", "self", ".", "_pubkey" ]
[ 84, 4 ]
[ 87, 27 ]
python
en
['en', 'fy', 'en']
True
DIDDoc.authnkey
(self)
Accessor for public keys marked as authentication keys, by identifier.
Accessor for public keys marked as authentication keys, by identifier.
def authnkey(self) -> dict: """Accessor for public keys marked as authentication keys, by identifier.""" return {k: self._pubkey[k] for k in self._pubkey if self._pubkey[k].authn}
[ "def", "authnkey", "(", "self", ")", "->", "dict", ":", "return", "{", "k", ":", "self", ".", "_pubkey", "[", "k", "]", "for", "k", "in", "self", ".", "_pubkey", "if", "self", ".", "_pubkey", "[", "k", "]", ".", "authn", "}" ]
[ 90, 4 ]
[ 93, 82 ]
python
en
['en', 'fy', 'en']
True
DIDDoc.service
(self)
Accessor for services by identifier.
Accessor for services by identifier.
def service(self) -> dict: """Accessor for services by identifier.""" return self._service
[ "def", "service", "(", "self", ")", "->", "dict", ":", "return", "self", ".", "_service" ]
[ 96, 4 ]
[ 99, 28 ]
python
en
['en', 'en', 'en']
True
DIDDoc.set
(self, item: Union[Service, PublicKey])
Add or replace service or public key; return current DIDDoc. Raises: ValueError: if input item is neither service nor public key. Args: item: service or public key to set Returns: the current DIDDoc
Add or replace service or public key; return current DIDDoc.
def set(self, item: Union[Service, PublicKey]) -> "DIDDoc": """ Add or replace service or public key; return current DIDDoc. Raises: ValueError: if input item is neither service nor public key. Args: item: service or public key to set Returns: the current DIDDoc """ if isinstance(item, Service): self.service[item.id] = item elif isinstance(item, PublicKey): self.pubkey[item.id] = item else: raise ValueError( "Cannot add item {} to DIDDoc on DID {}".format(item, self.did) )
[ "def", "set", "(", "self", ",", "item", ":", "Union", "[", "Service", ",", "PublicKey", "]", ")", "->", "\"DIDDoc\"", ":", "if", "isinstance", "(", "item", ",", "Service", ")", ":", "self", ".", "service", "[", "item", ".", "id", "]", "=", "item", "elif", "isinstance", "(", "item", ",", "PublicKey", ")", ":", "self", ".", "pubkey", "[", "item", ".", "id", "]", "=", "item", "else", ":", "raise", "ValueError", "(", "\"Cannot add item {} to DIDDoc on DID {}\"", ".", "format", "(", "item", ",", "self", ".", "did", ")", ")" ]
[ 101, 4 ]
[ 122, 13 ]
python
en
['en', 'error', 'th']
False
DIDDoc.serialize
(self)
Dump current object to a JSON-compatible dictionary. Returns: dict representation of current DIDDoc
Dump current object to a JSON-compatible dictionary.
def serialize(self) -> str: """ Dump current object to a JSON-compatible dictionary. Returns: dict representation of current DIDDoc """ return { "@context": DIDDoc.CONTEXT, "id": canon_ref(self.did, self.did), "publicKey": [pubkey.to_dict() for pubkey in self.pubkey.values()], "authentication": [ { "type": pubkey.type.authn_type, "publicKey": canon_ref(self.did, pubkey.id), } for pubkey in self.pubkey.values() if pubkey.authn ], "service": [service.to_dict() for service in self.service.values()], }
[ "def", "serialize", "(", "self", ")", "->", "str", ":", "return", "{", "\"@context\"", ":", "DIDDoc", ".", "CONTEXT", ",", "\"id\"", ":", "canon_ref", "(", "self", ".", "did", ",", "self", ".", "did", ")", ",", "\"publicKey\"", ":", "[", "pubkey", ".", "to_dict", "(", ")", "for", "pubkey", "in", "self", ".", "pubkey", ".", "values", "(", ")", "]", ",", "\"authentication\"", ":", "[", "{", "\"type\"", ":", "pubkey", ".", "type", ".", "authn_type", ",", "\"publicKey\"", ":", "canon_ref", "(", "self", ".", "did", ",", "pubkey", ".", "id", ")", ",", "}", "for", "pubkey", "in", "self", ".", "pubkey", ".", "values", "(", ")", "if", "pubkey", ".", "authn", "]", ",", "\"service\"", ":", "[", "service", ".", "to_dict", "(", ")", "for", "service", "in", "self", ".", "service", ".", "values", "(", ")", "]", ",", "}" ]
[ 124, 4 ]
[ 146, 9 ]
python
en
['en', 'error', 'th']
False
DIDDoc.to_json
(self)
Dump current object as json (JSON-LD). Returns: json representation of current DIDDoc
Dump current object as json (JSON-LD).
def to_json(self) -> str: """ Dump current object as json (JSON-LD). Returns: json representation of current DIDDoc """ return json.dumps(self.serialize())
[ "def", "to_json", "(", "self", ")", "->", "str", ":", "return", "json", ".", "dumps", "(", "self", ".", "serialize", "(", ")", ")" ]
[ 148, 4 ]
[ 157, 43 ]
python
en
['en', 'error', 'th']
False
DIDDoc.add_service_pubkeys
( self, service: dict, tags: Union[Sequence[str], str] )
Add public keys specified in service. Return public keys so discovered. Args: service: service from DID document tags: potential tags marking public keys of type of interest (the standard is still coalescing) Raises: ValueError: for public key reference not present in DID document. Returns: list of public keys from the document service specification
Add public keys specified in service. Return public keys so discovered.
def add_service_pubkeys( self, service: dict, tags: Union[Sequence[str], str] ) -> List[PublicKey]: """ Add public keys specified in service. Return public keys so discovered. Args: service: service from DID document tags: potential tags marking public keys of type of interest (the standard is still coalescing) Raises: ValueError: for public key reference not present in DID document. Returns: list of public keys from the document service specification """ rv = [] for tag in [tags] if isinstance(tags, str) else list(tags): for svc_key in service.get(tag, {}): canon_key = canon_ref(self.did, svc_key) pubkey = None if "#" in svc_key: if canon_key in self.pubkey: pubkey = self.pubkey[canon_key] else: # service key refers to another DID doc LOGGER.debug( "DID document %s has no public key %s", self.did, svc_key ) raise ValueError( "DID document {} has no public key {}".format( self.did, svc_key ) ) else: for existing_pubkey in self.pubkey.values(): if existing_pubkey.value == svc_key: pubkey = existing_pubkey break else: pubkey = PublicKey( self.did, ident=svc_key[-9:-1], # industrial-grade uniqueness value=svc_key, ) self._pubkey[pubkey.id] = pubkey if ( pubkey and pubkey not in rv ): # perverse case: could specify same key multiple ways; append once rv.append(pubkey) return rv
[ "def", "add_service_pubkeys", "(", "self", ",", "service", ":", "dict", ",", "tags", ":", "Union", "[", "Sequence", "[", "str", "]", ",", "str", "]", ")", "->", "List", "[", "PublicKey", "]", ":", "rv", "=", "[", "]", "for", "tag", "in", "[", "tags", "]", "if", "isinstance", "(", "tags", ",", "str", ")", "else", "list", "(", "tags", ")", ":", "for", "svc_key", "in", "service", ".", "get", "(", "tag", ",", "{", "}", ")", ":", "canon_key", "=", "canon_ref", "(", "self", ".", "did", ",", "svc_key", ")", "pubkey", "=", "None", "if", "\"#\"", "in", "svc_key", ":", "if", "canon_key", "in", "self", ".", "pubkey", ":", "pubkey", "=", "self", ".", "pubkey", "[", "canon_key", "]", "else", ":", "# service key refers to another DID doc", "LOGGER", ".", "debug", "(", "\"DID document %s has no public key %s\"", ",", "self", ".", "did", ",", "svc_key", ")", "raise", "ValueError", "(", "\"DID document {} has no public key {}\"", ".", "format", "(", "self", ".", "did", ",", "svc_key", ")", ")", "else", ":", "for", "existing_pubkey", "in", "self", ".", "pubkey", ".", "values", "(", ")", ":", "if", "existing_pubkey", ".", "value", "==", "svc_key", ":", "pubkey", "=", "existing_pubkey", "break", "else", ":", "pubkey", "=", "PublicKey", "(", "self", ".", "did", ",", "ident", "=", "svc_key", "[", "-", "9", ":", "-", "1", "]", ",", "# industrial-grade uniqueness", "value", "=", "svc_key", ",", ")", "self", ".", "_pubkey", "[", "pubkey", ".", "id", "]", "=", "pubkey", "if", "(", "pubkey", "and", "pubkey", "not", "in", "rv", ")", ":", "# perverse case: could specify same key multiple ways; append once", "rv", ".", "append", "(", "pubkey", ")", "return", "rv" ]
[ 159, 4 ]
[ 214, 17 ]
python
en
['en', 'error', 'th']
False
DIDDoc.deserialize
(cls, did_doc: dict)
Construct DIDDoc object from dict representation. Args: did_doc: DIDDoc dict representation Raises: ValueError: for bad DID or missing mandatory item. Returns: DIDDoc from input json
Construct DIDDoc object from dict representation.
def deserialize(cls, did_doc: dict) -> "DIDDoc": """ Construct DIDDoc object from dict representation. Args: did_doc: DIDDoc dict representation Raises: ValueError: for bad DID or missing mandatory item. Returns: DIDDoc from input json """ rv = None if "id" in did_doc: rv = DIDDoc(did_doc["id"]) else: # heuristic: get DID to serve as DID document identifier from # the first OK-looking public key for section in ("publicKey", "authentication"): if rv is None and section in did_doc: for key_spec in did_doc[section]: try: pubkey_did = canon_did(resource(key_spec.get("id", ""))) if ok_did(pubkey_did): rv = DIDDoc(pubkey_did) break except ValueError: # no identifier here, move on to next break if rv is None: LOGGER.debug("no identifier in DID document") raise ValueError("No identifier in DID document") for pubkey in did_doc.get( "publicKey", {} ): # include all public keys, authentication pubkeys by reference pubkey_type = PublicKeyType.get(pubkey["type"]) authn = any( canon_ref(rv.did, ak.get("publicKey", "")) == canon_ref(rv.did, pubkey["id"]) for ak in did_doc.get("authentication", {}) if isinstance(ak.get("publicKey", None), str) ) key = PublicKey( # initialization canonicalizes id rv.did, pubkey["id"], pubkey[pubkey_type.specifier], pubkey_type, canon_did(pubkey["controller"]), authn, ) rv.pubkey[key.id] = key for akey in did_doc.get( "authentication", {} ): # include embedded authentication keys if "publicKey" not in akey: # not yet got it with public keys pubkey_type = PublicKeyType.get(akey["type"]) key = PublicKey( # initialization canonicalized id rv.did, akey["id"], akey[pubkey_type.specifier], pubkey_type, canon_did(akey["controller"]), True, ) rv.pubkey[key.id] = key for service in did_doc.get("service", {}): endpoint = service["serviceEndpoint"] svc = Service( # initialization canonicalizes id rv.did, service.get( "id", canon_ref( rv.did, "assigned-service-{}".format(len(rv.service)), ";" ), ), service["type"], rv.add_service_pubkeys(service, "recipientKeys"), rv.add_service_pubkeys(service, ["mediatorKeys", "routingKeys"]), canon_ref(rv.did, endpoint, ";") if ";" in endpoint else endpoint, service.get("priority", None), ) rv.service[svc.id] = svc return rv
[ "def", "deserialize", "(", "cls", ",", "did_doc", ":", "dict", ")", "->", "\"DIDDoc\"", ":", "rv", "=", "None", "if", "\"id\"", "in", "did_doc", ":", "rv", "=", "DIDDoc", "(", "did_doc", "[", "\"id\"", "]", ")", "else", ":", "# heuristic: get DID to serve as DID document identifier from", "# the first OK-looking public key", "for", "section", "in", "(", "\"publicKey\"", ",", "\"authentication\"", ")", ":", "if", "rv", "is", "None", "and", "section", "in", "did_doc", ":", "for", "key_spec", "in", "did_doc", "[", "section", "]", ":", "try", ":", "pubkey_did", "=", "canon_did", "(", "resource", "(", "key_spec", ".", "get", "(", "\"id\"", ",", "\"\"", ")", ")", ")", "if", "ok_did", "(", "pubkey_did", ")", ":", "rv", "=", "DIDDoc", "(", "pubkey_did", ")", "break", "except", "ValueError", ":", "# no identifier here, move on to next", "break", "if", "rv", "is", "None", ":", "LOGGER", ".", "debug", "(", "\"no identifier in DID document\"", ")", "raise", "ValueError", "(", "\"No identifier in DID document\"", ")", "for", "pubkey", "in", "did_doc", ".", "get", "(", "\"publicKey\"", ",", "{", "}", ")", ":", "# include all public keys, authentication pubkeys by reference", "pubkey_type", "=", "PublicKeyType", ".", "get", "(", "pubkey", "[", "\"type\"", "]", ")", "authn", "=", "any", "(", "canon_ref", "(", "rv", ".", "did", ",", "ak", ".", "get", "(", "\"publicKey\"", ",", "\"\"", ")", ")", "==", "canon_ref", "(", "rv", ".", "did", ",", "pubkey", "[", "\"id\"", "]", ")", "for", "ak", "in", "did_doc", ".", "get", "(", "\"authentication\"", ",", "{", "}", ")", "if", "isinstance", "(", "ak", ".", "get", "(", "\"publicKey\"", ",", "None", ")", ",", "str", ")", ")", "key", "=", "PublicKey", "(", "# initialization canonicalizes id", "rv", ".", "did", ",", "pubkey", "[", "\"id\"", "]", ",", "pubkey", "[", "pubkey_type", ".", "specifier", "]", ",", "pubkey_type", ",", "canon_did", "(", "pubkey", "[", "\"controller\"", "]", ")", ",", "authn", ",", ")", "rv", ".", "pubkey", "[", "key", ".", "id", "]", "=", "key", "for", "akey", "in", "did_doc", ".", "get", "(", "\"authentication\"", ",", "{", "}", ")", ":", "# include embedded authentication keys", "if", "\"publicKey\"", "not", "in", "akey", ":", "# not yet got it with public keys", "pubkey_type", "=", "PublicKeyType", ".", "get", "(", "akey", "[", "\"type\"", "]", ")", "key", "=", "PublicKey", "(", "# initialization canonicalized id", "rv", ".", "did", ",", "akey", "[", "\"id\"", "]", ",", "akey", "[", "pubkey_type", ".", "specifier", "]", ",", "pubkey_type", ",", "canon_did", "(", "akey", "[", "\"controller\"", "]", ")", ",", "True", ",", ")", "rv", ".", "pubkey", "[", "key", ".", "id", "]", "=", "key", "for", "service", "in", "did_doc", ".", "get", "(", "\"service\"", ",", "{", "}", ")", ":", "endpoint", "=", "service", "[", "\"serviceEndpoint\"", "]", "svc", "=", "Service", "(", "# initialization canonicalizes id", "rv", ".", "did", ",", "service", ".", "get", "(", "\"id\"", ",", "canon_ref", "(", "rv", ".", "did", ",", "\"assigned-service-{}\"", ".", "format", "(", "len", "(", "rv", ".", "service", ")", ")", ",", "\";\"", ")", ",", ")", ",", "service", "[", "\"type\"", "]", ",", "rv", ".", "add_service_pubkeys", "(", "service", ",", "\"recipientKeys\"", ")", ",", "rv", ".", "add_service_pubkeys", "(", "service", ",", "[", "\"mediatorKeys\"", ",", "\"routingKeys\"", "]", ")", ",", "canon_ref", "(", "rv", ".", "did", ",", "endpoint", ",", "\";\"", ")", "if", "\";\"", "in", "endpoint", "else", "endpoint", ",", "service", ".", "get", "(", "\"priority\"", ",", "None", ")", ",", ")", "rv", ".", "service", "[", "svc", ".", "id", "]", "=", "svc", "return", "rv" ]
[ 217, 4 ]
[ 304, 17 ]
python
en
['en', 'error', 'th']
False
DIDDoc.from_json
(cls, did_doc_json: str)
Construct DIDDoc object from json representation. Args: did_doc_json: DIDDoc json representation Returns: DIDDoc from input json
Construct DIDDoc object from json representation.
def from_json(cls, did_doc_json: str) -> "DIDDoc": """ Construct DIDDoc object from json representation. Args: did_doc_json: DIDDoc json representation Returns: DIDDoc from input json """ return cls.deserialize(json.loads(did_doc_json))
[ "def", "from_json", "(", "cls", ",", "did_doc_json", ":", "str", ")", "->", "\"DIDDoc\"", ":", "return", "cls", ".", "deserialize", "(", "json", ".", "loads", "(", "did_doc_json", ")", ")" ]
[ 307, 4 ]
[ 318, 56 ]
python
en
['en', 'error', 'th']
False
DIDDoc.__str__
(self)
Return string representation for abbreviated display.
Return string representation for abbreviated display.
def __str__(self) -> str: """Return string representation for abbreviated display.""" return f"DIDDoc({self.did})"
[ "def", "__str__", "(", "self", ")", "->", "str", ":", "return", "f\"DIDDoc({self.did})\"" ]
[ 320, 4 ]
[ 323, 36 ]
python
en
['en', 'en', 'en']
True
DIDDoc.__repr__
(self)
Format DIDDoc for logging.
Format DIDDoc for logging.
def __repr__(self) -> str: """Format DIDDoc for logging.""" return f"<DIDDoc did={self.did}>"
[ "def", "__repr__", "(", "self", ")", "->", "str", ":", "return", "f\"<DIDDoc did={self.did}>\"" ]
[ 325, 4 ]
[ 328, 41 ]
python
en
['en', 'da', 'en']
True
color_parser
(colors, function)
Takes color(s) and a function and applies the function on the color(s) In particular, this function identifies whether the given color object is an iterable or not and applies the given color-parsing function to the color or iterable of colors. If given an iterable, it will only be able to work with it if all items in the iterable are of the same type - rgb string, hex string or tuple
Takes color(s) and a function and applies the function on the color(s)
def color_parser(colors, function): """ Takes color(s) and a function and applies the function on the color(s) In particular, this function identifies whether the given color object is an iterable or not and applies the given color-parsing function to the color or iterable of colors. If given an iterable, it will only be able to work with it if all items in the iterable are of the same type - rgb string, hex string or tuple """ if isinstance(colors, str): return function(colors) if isinstance(colors, tuple) and isinstance(colors[0], Number): return function(colors) if hasattr(colors, "__iter__"): if isinstance(colors, tuple): new_color_tuple = tuple(function(item) for item in colors) return new_color_tuple else: new_color_list = [function(item) for item in colors] return new_color_list
[ "def", "color_parser", "(", "colors", ",", "function", ")", ":", "if", "isinstance", "(", "colors", ",", "str", ")", ":", "return", "function", "(", "colors", ")", "if", "isinstance", "(", "colors", ",", "tuple", ")", "and", "isinstance", "(", "colors", "[", "0", "]", ",", "Number", ")", ":", "return", "function", "(", "colors", ")", "if", "hasattr", "(", "colors", ",", "\"__iter__\"", ")", ":", "if", "isinstance", "(", "colors", ",", "tuple", ")", ":", "new_color_tuple", "=", "tuple", "(", "function", "(", "item", ")", "for", "item", "in", "colors", ")", "return", "new_color_tuple", "else", ":", "new_color_list", "=", "[", "function", "(", "item", ")", "for", "item", "in", "colors", "]", "return", "new_color_list" ]
[ 284, 0 ]
[ 307, 33 ]
python
en
['en', 'error', 'th']
False
validate_colors
(colors, colortype="tuple")
Validates color(s) and returns a list of color(s) of a specified type
Validates color(s) and returns a list of color(s) of a specified type
def validate_colors(colors, colortype="tuple"): """ Validates color(s) and returns a list of color(s) of a specified type """ from numbers import Number if colors is None: colors = DEFAULT_PLOTLY_COLORS if isinstance(colors, str): if colors in PLOTLY_SCALES: colors_list = colorscale_to_colors(PLOTLY_SCALES[colors]) # TODO: fix _gantt.py/_scatter.py so that they can accept the # actual colorscale and not just a list of the first and last # color in the plotly colorscale. In resolving this issue we # will be removing the immediate line below colors = [colors_list[0]] + [colors_list[-1]] elif "rgb" in colors or "#" in colors: colors = [colors] else: raise exceptions.PlotlyError( "If your colors variable is a string, it must be a " "Plotly scale, an rgb color or a hex color." ) elif isinstance(colors, tuple): if isinstance(colors[0], Number): colors = [colors] else: colors = list(colors) # convert color elements in list to tuple color for j, each_color in enumerate(colors): if "rgb" in each_color: each_color = color_parser(each_color, unlabel_rgb) for value in each_color: if value > 255.0: raise exceptions.PlotlyError( "Whoops! The elements in your rgb colors " "tuples cannot exceed 255.0." ) each_color = color_parser(each_color, unconvert_from_RGB_255) colors[j] = each_color if "#" in each_color: each_color = color_parser(each_color, hex_to_rgb) each_color = color_parser(each_color, unconvert_from_RGB_255) colors[j] = each_color if isinstance(each_color, tuple): for value in each_color: if value > 1.0: raise exceptions.PlotlyError( "Whoops! The elements in your colors tuples " "cannot exceed 1.0." ) colors[j] = each_color if colortype == "rgb" and not isinstance(colors, six.string_types): for j, each_color in enumerate(colors): rgb_color = color_parser(each_color, convert_to_RGB_255) colors[j] = color_parser(rgb_color, label_rgb) return colors
[ "def", "validate_colors", "(", "colors", ",", "colortype", "=", "\"tuple\"", ")", ":", "from", "numbers", "import", "Number", "if", "colors", "is", "None", ":", "colors", "=", "DEFAULT_PLOTLY_COLORS", "if", "isinstance", "(", "colors", ",", "str", ")", ":", "if", "colors", "in", "PLOTLY_SCALES", ":", "colors_list", "=", "colorscale_to_colors", "(", "PLOTLY_SCALES", "[", "colors", "]", ")", "# TODO: fix _gantt.py/_scatter.py so that they can accept the", "# actual colorscale and not just a list of the first and last", "# color in the plotly colorscale. In resolving this issue we", "# will be removing the immediate line below", "colors", "=", "[", "colors_list", "[", "0", "]", "]", "+", "[", "colors_list", "[", "-", "1", "]", "]", "elif", "\"rgb\"", "in", "colors", "or", "\"#\"", "in", "colors", ":", "colors", "=", "[", "colors", "]", "else", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"If your colors variable is a string, it must be a \"", "\"Plotly scale, an rgb color or a hex color.\"", ")", "elif", "isinstance", "(", "colors", ",", "tuple", ")", ":", "if", "isinstance", "(", "colors", "[", "0", "]", ",", "Number", ")", ":", "colors", "=", "[", "colors", "]", "else", ":", "colors", "=", "list", "(", "colors", ")", "# convert color elements in list to tuple color", "for", "j", ",", "each_color", "in", "enumerate", "(", "colors", ")", ":", "if", "\"rgb\"", "in", "each_color", ":", "each_color", "=", "color_parser", "(", "each_color", ",", "unlabel_rgb", ")", "for", "value", "in", "each_color", ":", "if", "value", ">", "255.0", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"Whoops! The elements in your rgb colors \"", "\"tuples cannot exceed 255.0.\"", ")", "each_color", "=", "color_parser", "(", "each_color", ",", "unconvert_from_RGB_255", ")", "colors", "[", "j", "]", "=", "each_color", "if", "\"#\"", "in", "each_color", ":", "each_color", "=", "color_parser", "(", "each_color", ",", "hex_to_rgb", ")", "each_color", "=", "color_parser", "(", "each_color", ",", "unconvert_from_RGB_255", ")", "colors", "[", "j", "]", "=", "each_color", "if", "isinstance", "(", "each_color", ",", "tuple", ")", ":", "for", "value", "in", "each_color", ":", "if", "value", ">", "1.0", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"Whoops! The elements in your colors tuples \"", "\"cannot exceed 1.0.\"", ")", "colors", "[", "j", "]", "=", "each_color", "if", "colortype", "==", "\"rgb\"", "and", "not", "isinstance", "(", "colors", ",", "six", ".", "string_types", ")", ":", "for", "j", ",", "each_color", "in", "enumerate", "(", "colors", ")", ":", "rgb_color", "=", "color_parser", "(", "each_color", ",", "convert_to_RGB_255", ")", "colors", "[", "j", "]", "=", "color_parser", "(", "rgb_color", ",", "label_rgb", ")", "return", "colors" ]
[ 310, 0 ]
[ 374, 17 ]
python
en
['en', 'error', 'th']
False
validate_colors_dict
(colors, colortype="tuple")
Validates dictioanry of color(s)
Validates dictioanry of color(s)
def validate_colors_dict(colors, colortype="tuple"): """ Validates dictioanry of color(s) """ # validate each color element in the dictionary for key in colors: if "rgb" in colors[key]: colors[key] = color_parser(colors[key], unlabel_rgb) for value in colors[key]: if value > 255.0: raise exceptions.PlotlyError( "Whoops! The elements in your rgb colors " "tuples cannot exceed 255.0." ) colors[key] = color_parser(colors[key], unconvert_from_RGB_255) if "#" in colors[key]: colors[key] = color_parser(colors[key], hex_to_rgb) colors[key] = color_parser(colors[key], unconvert_from_RGB_255) if isinstance(colors[key], tuple): for value in colors[key]: if value > 1.0: raise exceptions.PlotlyError( "Whoops! The elements in your colors tuples " "cannot exceed 1.0." ) if colortype == "rgb": for key in colors: colors[key] = color_parser(colors[key], convert_to_RGB_255) colors[key] = color_parser(colors[key], label_rgb) return colors
[ "def", "validate_colors_dict", "(", "colors", ",", "colortype", "=", "\"tuple\"", ")", ":", "# validate each color element in the dictionary", "for", "key", "in", "colors", ":", "if", "\"rgb\"", "in", "colors", "[", "key", "]", ":", "colors", "[", "key", "]", "=", "color_parser", "(", "colors", "[", "key", "]", ",", "unlabel_rgb", ")", "for", "value", "in", "colors", "[", "key", "]", ":", "if", "value", ">", "255.0", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"Whoops! The elements in your rgb colors \"", "\"tuples cannot exceed 255.0.\"", ")", "colors", "[", "key", "]", "=", "color_parser", "(", "colors", "[", "key", "]", ",", "unconvert_from_RGB_255", ")", "if", "\"#\"", "in", "colors", "[", "key", "]", ":", "colors", "[", "key", "]", "=", "color_parser", "(", "colors", "[", "key", "]", ",", "hex_to_rgb", ")", "colors", "[", "key", "]", "=", "color_parser", "(", "colors", "[", "key", "]", ",", "unconvert_from_RGB_255", ")", "if", "isinstance", "(", "colors", "[", "key", "]", ",", "tuple", ")", ":", "for", "value", "in", "colors", "[", "key", "]", ":", "if", "value", ">", "1.0", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"Whoops! The elements in your colors tuples \"", "\"cannot exceed 1.0.\"", ")", "if", "colortype", "==", "\"rgb\"", ":", "for", "key", "in", "colors", ":", "colors", "[", "key", "]", "=", "color_parser", "(", "colors", "[", "key", "]", ",", "convert_to_RGB_255", ")", "colors", "[", "key", "]", "=", "color_parser", "(", "colors", "[", "key", "]", ",", "label_rgb", ")", "return", "colors" ]
[ 377, 0 ]
[ 410, 17 ]
python
en
['en', 'error', 'th']
False
convert_colors_to_same_type
( colors, colortype="rgb", scale=None, return_default_colors=False, num_of_defualt_colors=2, )
Converts color(s) to the specified color type Takes a single color or an iterable of colors, as well as a list of scale values, and outputs a 2-pair of the list of color(s) converted all to an rgb or tuple color type, aswell as the scale as the second element. If colors is a Plotly Scale name, then 'scale' will be forced to the scale from the respective colorscale and the colors in that colorscale will also be coverted to the selected colortype. If colors is None, then there is an option to return portion of the DEFAULT_PLOTLY_COLORS :param (str|tuple|list) colors: either a plotly scale name, an rgb or hex color, a color tuple or a list/tuple of colors :param (list) scale: see docs for validate_scale_values() :rtype (tuple) (colors_list, scale) if scale is None in the function call, then scale will remain None in the returned tuple
Converts color(s) to the specified color type
def convert_colors_to_same_type( colors, colortype="rgb", scale=None, return_default_colors=False, num_of_defualt_colors=2, ): """ Converts color(s) to the specified color type Takes a single color or an iterable of colors, as well as a list of scale values, and outputs a 2-pair of the list of color(s) converted all to an rgb or tuple color type, aswell as the scale as the second element. If colors is a Plotly Scale name, then 'scale' will be forced to the scale from the respective colorscale and the colors in that colorscale will also be coverted to the selected colortype. If colors is None, then there is an option to return portion of the DEFAULT_PLOTLY_COLORS :param (str|tuple|list) colors: either a plotly scale name, an rgb or hex color, a color tuple or a list/tuple of colors :param (list) scale: see docs for validate_scale_values() :rtype (tuple) (colors_list, scale) if scale is None in the function call, then scale will remain None in the returned tuple """ colors_list = [] if colors is None and return_default_colors is True: colors_list = DEFAULT_PLOTLY_COLORS[0:num_of_defualt_colors] if isinstance(colors, str): if colors in PLOTLY_SCALES: colors_list = colorscale_to_colors(PLOTLY_SCALES[colors]) if scale is None: scale = colorscale_to_scale(PLOTLY_SCALES[colors]) elif "rgb" in colors or "#" in colors: colors_list = [colors] elif isinstance(colors, tuple): if isinstance(colors[0], Number): colors_list = [colors] else: colors_list = list(colors) elif isinstance(colors, list): colors_list = colors # validate scale if scale is not None: validate_scale_values(scale) if len(colors_list) != len(scale): raise exceptions.PlotlyError( "Make sure that the length of your scale matches the length " "of your list of colors which is {}.".format(len(colors_list)) ) # convert all colors to rgb for j, each_color in enumerate(colors_list): if "#" in each_color: each_color = color_parser(each_color, hex_to_rgb) each_color = color_parser(each_color, label_rgb) colors_list[j] = each_color elif isinstance(each_color, tuple): each_color = color_parser(each_color, convert_to_RGB_255) each_color = color_parser(each_color, label_rgb) colors_list[j] = each_color if colortype == "rgb": return (colors_list, scale) elif colortype == "tuple": for j, each_color in enumerate(colors_list): each_color = color_parser(each_color, unlabel_rgb) each_color = color_parser(each_color, unconvert_from_RGB_255) colors_list[j] = each_color return (colors_list, scale) else: raise exceptions.PlotlyError( "You must select either rgb or tuple " "for your colortype variable." )
[ "def", "convert_colors_to_same_type", "(", "colors", ",", "colortype", "=", "\"rgb\"", ",", "scale", "=", "None", ",", "return_default_colors", "=", "False", ",", "num_of_defualt_colors", "=", "2", ",", ")", ":", "colors_list", "=", "[", "]", "if", "colors", "is", "None", "and", "return_default_colors", "is", "True", ":", "colors_list", "=", "DEFAULT_PLOTLY_COLORS", "[", "0", ":", "num_of_defualt_colors", "]", "if", "isinstance", "(", "colors", ",", "str", ")", ":", "if", "colors", "in", "PLOTLY_SCALES", ":", "colors_list", "=", "colorscale_to_colors", "(", "PLOTLY_SCALES", "[", "colors", "]", ")", "if", "scale", "is", "None", ":", "scale", "=", "colorscale_to_scale", "(", "PLOTLY_SCALES", "[", "colors", "]", ")", "elif", "\"rgb\"", "in", "colors", "or", "\"#\"", "in", "colors", ":", "colors_list", "=", "[", "colors", "]", "elif", "isinstance", "(", "colors", ",", "tuple", ")", ":", "if", "isinstance", "(", "colors", "[", "0", "]", ",", "Number", ")", ":", "colors_list", "=", "[", "colors", "]", "else", ":", "colors_list", "=", "list", "(", "colors", ")", "elif", "isinstance", "(", "colors", ",", "list", ")", ":", "colors_list", "=", "colors", "# validate scale", "if", "scale", "is", "not", "None", ":", "validate_scale_values", "(", "scale", ")", "if", "len", "(", "colors_list", ")", "!=", "len", "(", "scale", ")", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"Make sure that the length of your scale matches the length \"", "\"of your list of colors which is {}.\"", ".", "format", "(", "len", "(", "colors_list", ")", ")", ")", "# convert all colors to rgb", "for", "j", ",", "each_color", "in", "enumerate", "(", "colors_list", ")", ":", "if", "\"#\"", "in", "each_color", ":", "each_color", "=", "color_parser", "(", "each_color", ",", "hex_to_rgb", ")", "each_color", "=", "color_parser", "(", "each_color", ",", "label_rgb", ")", "colors_list", "[", "j", "]", "=", "each_color", "elif", "isinstance", "(", "each_color", ",", "tuple", ")", ":", "each_color", "=", "color_parser", "(", "each_color", ",", "convert_to_RGB_255", ")", "each_color", "=", "color_parser", "(", "each_color", ",", "label_rgb", ")", "colors_list", "[", "j", "]", "=", "each_color", "if", "colortype", "==", "\"rgb\"", ":", "return", "(", "colors_list", ",", "scale", ")", "elif", "colortype", "==", "\"tuple\"", ":", "for", "j", ",", "each_color", "in", "enumerate", "(", "colors_list", ")", ":", "each_color", "=", "color_parser", "(", "each_color", ",", "unlabel_rgb", ")", "each_color", "=", "color_parser", "(", "each_color", ",", "unconvert_from_RGB_255", ")", "colors_list", "[", "j", "]", "=", "each_color", "return", "(", "colors_list", ",", "scale", ")", "else", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"You must select either rgb or tuple \"", "\"for your colortype variable.\"", ")" ]
[ 413, 0 ]
[ 494, 9 ]
python
en
['en', 'error', 'th']
False
convert_dict_colors_to_same_type
(colors_dict, colortype="rgb")
Converts a colors in a dictioanry of colors to the specified color type :param (dict) colors_dict: a dictioanry whose values are single colors
Converts a colors in a dictioanry of colors to the specified color type
def convert_dict_colors_to_same_type(colors_dict, colortype="rgb"): """ Converts a colors in a dictioanry of colors to the specified color type :param (dict) colors_dict: a dictioanry whose values are single colors """ for key in colors_dict: if "#" in colors_dict[key]: colors_dict[key] = color_parser(colors_dict[key], hex_to_rgb) colors_dict[key] = color_parser(colors_dict[key], label_rgb) elif isinstance(colors_dict[key], tuple): colors_dict[key] = color_parser(colors_dict[key], convert_to_RGB_255) colors_dict[key] = color_parser(colors_dict[key], label_rgb) if colortype == "rgb": return colors_dict elif colortype == "tuple": for key in colors_dict: colors_dict[key] = color_parser(colors_dict[key], unlabel_rgb) colors_dict[key] = color_parser(colors_dict[key], unconvert_from_RGB_255) return colors_dict else: raise exceptions.PlotlyError( "You must select either rgb or tuple " "for your colortype variable." )
[ "def", "convert_dict_colors_to_same_type", "(", "colors_dict", ",", "colortype", "=", "\"rgb\"", ")", ":", "for", "key", "in", "colors_dict", ":", "if", "\"#\"", "in", "colors_dict", "[", "key", "]", ":", "colors_dict", "[", "key", "]", "=", "color_parser", "(", "colors_dict", "[", "key", "]", ",", "hex_to_rgb", ")", "colors_dict", "[", "key", "]", "=", "color_parser", "(", "colors_dict", "[", "key", "]", ",", "label_rgb", ")", "elif", "isinstance", "(", "colors_dict", "[", "key", "]", ",", "tuple", ")", ":", "colors_dict", "[", "key", "]", "=", "color_parser", "(", "colors_dict", "[", "key", "]", ",", "convert_to_RGB_255", ")", "colors_dict", "[", "key", "]", "=", "color_parser", "(", "colors_dict", "[", "key", "]", ",", "label_rgb", ")", "if", "colortype", "==", "\"rgb\"", ":", "return", "colors_dict", "elif", "colortype", "==", "\"tuple\"", ":", "for", "key", "in", "colors_dict", ":", "colors_dict", "[", "key", "]", "=", "color_parser", "(", "colors_dict", "[", "key", "]", ",", "unlabel_rgb", ")", "colors_dict", "[", "key", "]", "=", "color_parser", "(", "colors_dict", "[", "key", "]", ",", "unconvert_from_RGB_255", ")", "return", "colors_dict", "else", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"You must select either rgb or tuple \"", "\"for your colortype variable.\"", ")" ]
[ 497, 0 ]
[ 522, 9 ]
python
en
['en', 'error', 'th']
False
validate_scale_values
(scale)
Validates scale values from a colorscale :param (list) scale: a strictly increasing list of floats that begins with 0 and ends with 1. Its usage derives from a colorscale which is a list of two-lists (a list with two elements) of the form [value, color] which are used to determine how interpolation weighting works between the colors in the colorscale. Therefore scale is just the extraction of these values from the two-lists in order
Validates scale values from a colorscale
def validate_scale_values(scale): """ Validates scale values from a colorscale :param (list) scale: a strictly increasing list of floats that begins with 0 and ends with 1. Its usage derives from a colorscale which is a list of two-lists (a list with two elements) of the form [value, color] which are used to determine how interpolation weighting works between the colors in the colorscale. Therefore scale is just the extraction of these values from the two-lists in order """ if len(scale) < 2: raise exceptions.PlotlyError( "You must input a list of scale values " "that has at least two values." ) if (scale[0] != 0) or (scale[-1] != 1): raise exceptions.PlotlyError( "The first and last number in your scale must be 0.0 and 1.0 " "respectively." ) if not all(x < y for x, y in zip(scale, scale[1:])): raise exceptions.PlotlyError( "'scale' must be a list that contains a strictly increasing " "sequence of numbers." )
[ "def", "validate_scale_values", "(", "scale", ")", ":", "if", "len", "(", "scale", ")", "<", "2", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"You must input a list of scale values \"", "\"that has at least two values.\"", ")", "if", "(", "scale", "[", "0", "]", "!=", "0", ")", "or", "(", "scale", "[", "-", "1", "]", "!=", "1", ")", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"The first and last number in your scale must be 0.0 and 1.0 \"", "\"respectively.\"", ")", "if", "not", "all", "(", "x", "<", "y", "for", "x", ",", "y", "in", "zip", "(", "scale", ",", "scale", "[", "1", ":", "]", ")", ")", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"'scale' must be a list that contains a strictly increasing \"", "\"sequence of numbers.\"", ")" ]
[ 525, 0 ]
[ 551, 9 ]
python
en
['en', 'error', 'th']
False
validate_colorscale
(colorscale)
Validate the structure, scale values and colors of colorscale.
Validate the structure, scale values and colors of colorscale.
def validate_colorscale(colorscale): """Validate the structure, scale values and colors of colorscale.""" if not isinstance(colorscale, list): # TODO Write tests for these exceptions raise exceptions.PlotlyError("A valid colorscale must be a list.") if not all(isinstance(innerlist, list) for innerlist in colorscale): raise exceptions.PlotlyError("A valid colorscale must be a list of lists.") colorscale_colors = colorscale_to_colors(colorscale) scale_values = colorscale_to_scale(colorscale) validate_scale_values(scale_values) validate_colors(colorscale_colors)
[ "def", "validate_colorscale", "(", "colorscale", ")", ":", "if", "not", "isinstance", "(", "colorscale", ",", "list", ")", ":", "# TODO Write tests for these exceptions", "raise", "exceptions", ".", "PlotlyError", "(", "\"A valid colorscale must be a list.\"", ")", "if", "not", "all", "(", "isinstance", "(", "innerlist", ",", "list", ")", "for", "innerlist", "in", "colorscale", ")", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"A valid colorscale must be a list of lists.\"", ")", "colorscale_colors", "=", "colorscale_to_colors", "(", "colorscale", ")", "scale_values", "=", "colorscale_to_scale", "(", "colorscale", ")", "validate_scale_values", "(", "scale_values", ")", "validate_colors", "(", "colorscale_colors", ")" ]
[ 554, 0 ]
[ 565, 38 ]
python
en
['en', 'en', 'en']
True
make_colorscale
(colors, scale=None)
Makes a colorscale from a list of colors and a scale Takes a list of colors and scales and constructs a colorscale based on the colors in sequential order. If 'scale' is left empty, a linear- interpolated colorscale will be generated. If 'scale' is a specificed list, it must be the same legnth as colors and must contain all floats For documentation regarding to the form of the output, see https://plot.ly/python/reference/#mesh3d-colorscale :param (list) colors: a list of single colors
Makes a colorscale from a list of colors and a scale
def make_colorscale(colors, scale=None): """ Makes a colorscale from a list of colors and a scale Takes a list of colors and scales and constructs a colorscale based on the colors in sequential order. If 'scale' is left empty, a linear- interpolated colorscale will be generated. If 'scale' is a specificed list, it must be the same legnth as colors and must contain all floats For documentation regarding to the form of the output, see https://plot.ly/python/reference/#mesh3d-colorscale :param (list) colors: a list of single colors """ colorscale = [] # validate minimum colors length of 2 if len(colors) < 2: raise exceptions.PlotlyError( "You must input a list of colors that " "has at least two colors." ) if scale is None: scale_incr = 1.0 / (len(colors) - 1) return [[i * scale_incr, color] for i, color in enumerate(colors)] else: if len(colors) != len(scale): raise exceptions.PlotlyError( "The length of colors and scale " "must be the same." ) validate_scale_values(scale) colorscale = [list(tup) for tup in zip(scale, colors)] return colorscale
[ "def", "make_colorscale", "(", "colors", ",", "scale", "=", "None", ")", ":", "colorscale", "=", "[", "]", "# validate minimum colors length of 2", "if", "len", "(", "colors", ")", "<", "2", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"You must input a list of colors that \"", "\"has at least two colors.\"", ")", "if", "scale", "is", "None", ":", "scale_incr", "=", "1.0", "/", "(", "len", "(", "colors", ")", "-", "1", ")", "return", "[", "[", "i", "*", "scale_incr", ",", "color", "]", "for", "i", ",", "color", "in", "enumerate", "(", "colors", ")", "]", "else", ":", "if", "len", "(", "colors", ")", "!=", "len", "(", "scale", ")", ":", "raise", "exceptions", ".", "PlotlyError", "(", "\"The length of colors and scale \"", "\"must be the same.\"", ")", "validate_scale_values", "(", "scale", ")", "colorscale", "=", "[", "list", "(", "tup", ")", "for", "tup", "in", "zip", "(", "scale", ",", "colors", ")", "]", "return", "colorscale" ]
[ 568, 0 ]
[ 602, 25 ]
python
en
['en', 'error', 'th']
False
find_intermediate_color
(lowcolor, highcolor, intermed, colortype="tuple")
Returns the color at a given distance between two colors This function takes two color tuples, where each element is between 0 and 1, along with a value 0 < intermed < 1 and returns a color that is intermed-percent from lowcolor to highcolor. If colortype is set to 'rgb', the function will automatically convert the rgb type to a tuple, find the intermediate color and return it as an rgb color.
Returns the color at a given distance between two colors
def find_intermediate_color(lowcolor, highcolor, intermed, colortype="tuple"): """ Returns the color at a given distance between two colors This function takes two color tuples, where each element is between 0 and 1, along with a value 0 < intermed < 1 and returns a color that is intermed-percent from lowcolor to highcolor. If colortype is set to 'rgb', the function will automatically convert the rgb type to a tuple, find the intermediate color and return it as an rgb color. """ if colortype == "rgb": # convert to tuple color, eg. (1, 0.45, 0.7) lowcolor = unlabel_rgb(lowcolor) highcolor = unlabel_rgb(highcolor) diff_0 = float(highcolor[0] - lowcolor[0]) diff_1 = float(highcolor[1] - lowcolor[1]) diff_2 = float(highcolor[2] - lowcolor[2]) inter_med_tuple = ( lowcolor[0] + intermed * diff_0, lowcolor[1] + intermed * diff_1, lowcolor[2] + intermed * diff_2, ) if colortype == "rgb": # back to an rgb string, e.g. rgb(30, 20, 10) inter_med_rgb = label_rgb(inter_med_tuple) return inter_med_rgb return inter_med_tuple
[ "def", "find_intermediate_color", "(", "lowcolor", ",", "highcolor", ",", "intermed", ",", "colortype", "=", "\"tuple\"", ")", ":", "if", "colortype", "==", "\"rgb\"", ":", "# convert to tuple color, eg. (1, 0.45, 0.7)", "lowcolor", "=", "unlabel_rgb", "(", "lowcolor", ")", "highcolor", "=", "unlabel_rgb", "(", "highcolor", ")", "diff_0", "=", "float", "(", "highcolor", "[", "0", "]", "-", "lowcolor", "[", "0", "]", ")", "diff_1", "=", "float", "(", "highcolor", "[", "1", "]", "-", "lowcolor", "[", "1", "]", ")", "diff_2", "=", "float", "(", "highcolor", "[", "2", "]", "-", "lowcolor", "[", "2", "]", ")", "inter_med_tuple", "=", "(", "lowcolor", "[", "0", "]", "+", "intermed", "*", "diff_0", ",", "lowcolor", "[", "1", "]", "+", "intermed", "*", "diff_1", ",", "lowcolor", "[", "2", "]", "+", "intermed", "*", "diff_2", ",", ")", "if", "colortype", "==", "\"rgb\"", ":", "# back to an rgb string, e.g. rgb(30, 20, 10)", "inter_med_rgb", "=", "label_rgb", "(", "inter_med_tuple", ")", "return", "inter_med_rgb", "return", "inter_med_tuple" ]
[ 605, 0 ]
[ 635, 26 ]
python
en
['en', 'error', 'th']
False
unconvert_from_RGB_255
(colors)
Return a tuple where each element gets divided by 255 Takes a (list of) color tuple(s) where each element is between 0 and 255. Returns the same tuples where each tuple element is normalized to a value between 0 and 1
Return a tuple where each element gets divided by 255
def unconvert_from_RGB_255(colors): """ Return a tuple where each element gets divided by 255 Takes a (list of) color tuple(s) where each element is between 0 and 255. Returns the same tuples where each tuple element is normalized to a value between 0 and 1 """ return (colors[0] / (255.0), colors[1] / (255.0), colors[2] / (255.0))
[ "def", "unconvert_from_RGB_255", "(", "colors", ")", ":", "return", "(", "colors", "[", "0", "]", "/", "(", "255.0", ")", ",", "colors", "[", "1", "]", "/", "(", "255.0", ")", ",", "colors", "[", "2", "]", "/", "(", "255.0", ")", ")" ]
[ 638, 0 ]
[ 646, 74 ]
python
en
['en', 'error', 'th']
False
convert_to_RGB_255
(colors)
Multiplies each element of a triplet by 255 Each coordinate of the color tuple is rounded to the nearest float and then is turned into an integer. If a number is of the form x.5, then if x is odd, the number rounds up to (x+1). Otherwise, it rounds down to just x. This is the way rounding works in Python 3 and in current statistical analysis to avoid rounding bias :param (list) rgb_components: grabs the three R, G and B values to be returned as computed in the function
Multiplies each element of a triplet by 255
def convert_to_RGB_255(colors): """ Multiplies each element of a triplet by 255 Each coordinate of the color tuple is rounded to the nearest float and then is turned into an integer. If a number is of the form x.5, then if x is odd, the number rounds up to (x+1). Otherwise, it rounds down to just x. This is the way rounding works in Python 3 and in current statistical analysis to avoid rounding bias :param (list) rgb_components: grabs the three R, G and B values to be returned as computed in the function """ rgb_components = [] for component in colors: rounded_num = decimal.Decimal(str(component * 255.0)).quantize( decimal.Decimal("1"), rounding=decimal.ROUND_HALF_EVEN ) # convert rounded number to an integer from 'Decimal' form rounded_num = int(rounded_num) rgb_components.append(rounded_num) return (rgb_components[0], rgb_components[1], rgb_components[2])
[ "def", "convert_to_RGB_255", "(", "colors", ")", ":", "rgb_components", "=", "[", "]", "for", "component", "in", "colors", ":", "rounded_num", "=", "decimal", ".", "Decimal", "(", "str", "(", "component", "*", "255.0", ")", ")", ".", "quantize", "(", "decimal", ".", "Decimal", "(", "\"1\"", ")", ",", "rounding", "=", "decimal", ".", "ROUND_HALF_EVEN", ")", "# convert rounded number to an integer from 'Decimal' form", "rounded_num", "=", "int", "(", "rounded_num", ")", "rgb_components", ".", "append", "(", "rounded_num", ")", "return", "(", "rgb_components", "[", "0", "]", ",", "rgb_components", "[", "1", "]", ",", "rgb_components", "[", "2", "]", ")" ]
[ 649, 0 ]
[ 672, 68 ]
python
en
['en', 'error', 'th']
False
n_colors
(lowcolor, highcolor, n_colors, colortype="tuple")
Splits a low and high color into a list of n_colors colors in it Accepts two color tuples and returns a list of n_colors colors which form the intermediate colors between lowcolor and highcolor from linearly interpolating through RGB space. If colortype is 'rgb' the function will return a list of colors in the same form.
Splits a low and high color into a list of n_colors colors in it
def n_colors(lowcolor, highcolor, n_colors, colortype="tuple"): """ Splits a low and high color into a list of n_colors colors in it Accepts two color tuples and returns a list of n_colors colors which form the intermediate colors between lowcolor and highcolor from linearly interpolating through RGB space. If colortype is 'rgb' the function will return a list of colors in the same form. """ if colortype == "rgb": # convert to tuple lowcolor = unlabel_rgb(lowcolor) highcolor = unlabel_rgb(highcolor) diff_0 = float(highcolor[0] - lowcolor[0]) incr_0 = diff_0 / (n_colors - 1) diff_1 = float(highcolor[1] - lowcolor[1]) incr_1 = diff_1 / (n_colors - 1) diff_2 = float(highcolor[2] - lowcolor[2]) incr_2 = diff_2 / (n_colors - 1) list_of_colors = [] for index in range(n_colors): new_tuple = ( lowcolor[0] + (index * incr_0), lowcolor[1] + (index * incr_1), lowcolor[2] + (index * incr_2), ) list_of_colors.append(new_tuple) if colortype == "rgb": # back to an rgb string list_of_colors = color_parser(list_of_colors, label_rgb) return list_of_colors
[ "def", "n_colors", "(", "lowcolor", ",", "highcolor", ",", "n_colors", ",", "colortype", "=", "\"tuple\"", ")", ":", "if", "colortype", "==", "\"rgb\"", ":", "# convert to tuple", "lowcolor", "=", "unlabel_rgb", "(", "lowcolor", ")", "highcolor", "=", "unlabel_rgb", "(", "highcolor", ")", "diff_0", "=", "float", "(", "highcolor", "[", "0", "]", "-", "lowcolor", "[", "0", "]", ")", "incr_0", "=", "diff_0", "/", "(", "n_colors", "-", "1", ")", "diff_1", "=", "float", "(", "highcolor", "[", "1", "]", "-", "lowcolor", "[", "1", "]", ")", "incr_1", "=", "diff_1", "/", "(", "n_colors", "-", "1", ")", "diff_2", "=", "float", "(", "highcolor", "[", "2", "]", "-", "lowcolor", "[", "2", "]", ")", "incr_2", "=", "diff_2", "/", "(", "n_colors", "-", "1", ")", "list_of_colors", "=", "[", "]", "for", "index", "in", "range", "(", "n_colors", ")", ":", "new_tuple", "=", "(", "lowcolor", "[", "0", "]", "+", "(", "index", "*", "incr_0", ")", ",", "lowcolor", "[", "1", "]", "+", "(", "index", "*", "incr_1", ")", ",", "lowcolor", "[", "2", "]", "+", "(", "index", "*", "incr_2", ")", ",", ")", "list_of_colors", ".", "append", "(", "new_tuple", ")", "if", "colortype", "==", "\"rgb\"", ":", "# back to an rgb string", "list_of_colors", "=", "color_parser", "(", "list_of_colors", ",", "label_rgb", ")", "return", "list_of_colors" ]
[ 675, 0 ]
[ 709, 25 ]
python
en
['en', 'error', 'th']
False
label_rgb
(colors)
Takes tuple (a, b, c) and returns an rgb color 'rgb(a, b, c)'
Takes tuple (a, b, c) and returns an rgb color 'rgb(a, b, c)'
def label_rgb(colors): """ Takes tuple (a, b, c) and returns an rgb color 'rgb(a, b, c)' """ return "rgb(%s, %s, %s)" % (colors[0], colors[1], colors[2])
[ "def", "label_rgb", "(", "colors", ")", ":", "return", "\"rgb(%s, %s, %s)\"", "%", "(", "colors", "[", "0", "]", ",", "colors", "[", "1", "]", ",", "colors", "[", "2", "]", ")" ]
[ 712, 0 ]
[ 716, 64 ]
python
en
['en', 'error', 'th']
False
unlabel_rgb
(colors)
Takes rgb color(s) 'rgb(a, b, c)' and returns tuple(s) (a, b, c) This function takes either an 'rgb(a, b, c)' color or a list of such colors and returns the color tuples in tuple(s) (a, b, c)
Takes rgb color(s) 'rgb(a, b, c)' and returns tuple(s) (a, b, c)
def unlabel_rgb(colors): """ Takes rgb color(s) 'rgb(a, b, c)' and returns tuple(s) (a, b, c) This function takes either an 'rgb(a, b, c)' color or a list of such colors and returns the color tuples in tuple(s) (a, b, c) """ str_vals = "" for index in range(len(colors)): try: float(colors[index]) str_vals = str_vals + colors[index] except ValueError: if colors[index] == "," or colors[index] == ".": str_vals = str_vals + colors[index] str_vals = str_vals + "," numbers = [] str_num = "" for char in str_vals: if char != ",": str_num = str_num + char else: numbers.append(float(str_num)) str_num = "" return (numbers[0], numbers[1], numbers[2])
[ "def", "unlabel_rgb", "(", "colors", ")", ":", "str_vals", "=", "\"\"", "for", "index", "in", "range", "(", "len", "(", "colors", ")", ")", ":", "try", ":", "float", "(", "colors", "[", "index", "]", ")", "str_vals", "=", "str_vals", "+", "colors", "[", "index", "]", "except", "ValueError", ":", "if", "colors", "[", "index", "]", "==", "\",\"", "or", "colors", "[", "index", "]", "==", "\".\"", ":", "str_vals", "=", "str_vals", "+", "colors", "[", "index", "]", "str_vals", "=", "str_vals", "+", "\",\"", "numbers", "=", "[", "]", "str_num", "=", "\"\"", "for", "char", "in", "str_vals", ":", "if", "char", "!=", "\",\"", ":", "str_num", "=", "str_num", "+", "char", "else", ":", "numbers", ".", "append", "(", "float", "(", "str_num", ")", ")", "str_num", "=", "\"\"", "return", "(", "numbers", "[", "0", "]", ",", "numbers", "[", "1", "]", ",", "numbers", "[", "2", "]", ")" ]
[ 719, 0 ]
[ 744, 47 ]
python
en
['en', 'error', 'th']
False
hex_to_rgb
(value)
Calculates rgb values from a hex color code. :param (string) value: Hex color string :rtype (tuple) (r_value, g_value, b_value): tuple of rgb values
Calculates rgb values from a hex color code.
def hex_to_rgb(value): """ Calculates rgb values from a hex color code. :param (string) value: Hex color string :rtype (tuple) (r_value, g_value, b_value): tuple of rgb values """ value = value.lstrip("#") hex_total_length = len(value) rgb_section_length = hex_total_length // 3 return tuple( int(value[i : i + rgb_section_length], 16) for i in range(0, hex_total_length, rgb_section_length) )
[ "def", "hex_to_rgb", "(", "value", ")", ":", "value", "=", "value", ".", "lstrip", "(", "\"#\"", ")", "hex_total_length", "=", "len", "(", "value", ")", "rgb_section_length", "=", "hex_total_length", "//", "3", "return", "tuple", "(", "int", "(", "value", "[", "i", ":", "i", "+", "rgb_section_length", "]", ",", "16", ")", "for", "i", "in", "range", "(", "0", ",", "hex_total_length", ",", "rgb_section_length", ")", ")" ]
[ 747, 0 ]
[ 761, 5 ]
python
en
['en', 'error', 'th']
False
colorscale_to_colors
(colorscale)
Extracts the colors from colorscale as a list
Extracts the colors from colorscale as a list
def colorscale_to_colors(colorscale): """ Extracts the colors from colorscale as a list """ color_list = [] for item in colorscale: color_list.append(item[1]) return color_list
[ "def", "colorscale_to_colors", "(", "colorscale", ")", ":", "color_list", "=", "[", "]", "for", "item", "in", "colorscale", ":", "color_list", ".", "append", "(", "item", "[", "1", "]", ")", "return", "color_list" ]
[ 764, 0 ]
[ 771, 21 ]
python
en
['en', 'error', 'th']
False
colorscale_to_scale
(colorscale)
Extracts the interpolation scale values from colorscale as a list
Extracts the interpolation scale values from colorscale as a list
def colorscale_to_scale(colorscale): """ Extracts the interpolation scale values from colorscale as a list """ scale_list = [] for item in colorscale: scale_list.append(item[0]) return scale_list
[ "def", "colorscale_to_scale", "(", "colorscale", ")", ":", "scale_list", "=", "[", "]", "for", "item", "in", "colorscale", ":", "scale_list", ".", "append", "(", "item", "[", "0", "]", ")", "return", "scale_list" ]
[ 774, 0 ]
[ 781, 21 ]
python
en
['en', 'error', 'th']
False
convert_colorscale_to_rgb
(colorscale)
Converts the colors in a colorscale to rgb colors A colorscale is an array of arrays, each with a numeric value as the first item and a color as the second. This function specifically is converting a colorscale with tuple colors (each coordinate between 0 and 1) into a colorscale with the colors transformed into rgb colors
Converts the colors in a colorscale to rgb colors
def convert_colorscale_to_rgb(colorscale): """ Converts the colors in a colorscale to rgb colors A colorscale is an array of arrays, each with a numeric value as the first item and a color as the second. This function specifically is converting a colorscale with tuple colors (each coordinate between 0 and 1) into a colorscale with the colors transformed into rgb colors """ for color in colorscale: color[1] = convert_to_RGB_255(color[1]) for color in colorscale: color[1] = label_rgb(color[1]) return colorscale
[ "def", "convert_colorscale_to_rgb", "(", "colorscale", ")", ":", "for", "color", "in", "colorscale", ":", "color", "[", "1", "]", "=", "convert_to_RGB_255", "(", "color", "[", "1", "]", ")", "for", "color", "in", "colorscale", ":", "color", "[", "1", "]", "=", "label_rgb", "(", "color", "[", "1", "]", ")", "return", "colorscale" ]
[ 784, 0 ]
[ 798, 21 ]
python
en
['en', 'error', 'th']
False