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[ { "date": "2006-10-23", "forum": "FiveWin para Pocket PC", "text": "[quote=\"Antonio Linares\":tnkuhudl]Victor,\n\n-DARM -DUNICODE -D__HARBOUR__ -DHB_API_MACROS -D__FLAT__\n\ny primero tienes que llamar a tools\\clp2harb.exe para que adapte el fichero C a formato compatible con Harbour.[/quote:tnkuhudl]\n\nAntonio :\nGracias por la respuesta\nY aprovechando que es gerundio, de dónde puedo bajar clp2harb.exe", "time": "23:21", "topic": "Compilando Winsock.c", "username": "Vikthor" } ]
Compilando Winsock.c
[ { "date": "2006-10-24", "forum": "FiveWin para Pocket PC", "text": "Victor,\n\nLo tienes en el directorio fwh\\tools", "time": "00:36", "topic": "Compilando Winsock.c", "username": "Antonio Linares" } ]
Compilando Winsock.c
[ { "date": "2006-10-24", "forum": "FiveWin para Pocket PC", "text": "[quote=\"Antonio Linares\":ebiisfrq]Victor,\n\nLo tienes en el directorio fwh\\tools[/quote:ebiisfrq]\n\nAntonio :\n\nAgregue los flag que me comentaste y al momento de compilar me devuelve estos errores.\n[code:ebiisfrq]\n\nTSOCKET.c\nclarm.exe -TP -W3 -c -DARM -DUNICODE-D__HARBOUR__-DHB_API_MACROS-D__FLAT__ -IC:\\harbourc\\include;c:\\fwppc\\Include -Ic:\\FWPPC\\INCLUDE -IC:\\harbourc\\Include -IC:\\vce\\Include\\arm winsock.c\nMicrosoft (R) C/C++ Optimizing Compiler Version 12.20.9615 for ARM\nCopyright (C) Microsoft Corp 1984-2002. All rights reserved.\n\nc:\\fwppc\\source\\winapi\\winsock.c(185) : error C2664: '_bset' : cannot convert parameter 1 from 'char *' to 'unsigned char *'\n Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast\nc:\\fwppc\\source\\winapi\\winsock.c(276) : error C2065: '_send' : undeclared identifier\nc:\\fwppc\\source\\winapi\\winsock.c(305) : error C2664: '_bset' : cannot convert parameter 1 from 'char *' to 'unsigned char *'\n Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast\nc:\\fwppc\\source\\winapi\\winsock.c(339) : error C2664: '_bset' : cannot convert parameter 1 from 'char *' to 'unsigned char *'\n Types pointed to are unrelated; conversion requires c:\\fwppc\\source\\winapi\\winsock.c(386) : error C2664: '_bset' : cannot convert parameter 1 from 'char *' to 'unsigned char *'\n Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast\nc:\\fwppc\\source\\winapi\\winsock.c(404) : error C2664: '_bset' : cannot convert parameter 1 from 'char *' to 'unsigned char *'\n Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast\n[/code:ebiisfrq]\n\nY este el cógio fuente del primer error\n[code:ebiisfrq]\n#ifdef __HARBOUR__\n HARBOUR HB_FUN_BINDTOPORT( PARAMS ) // nSocket, nPort, nAddr1, nAddr2, nAddr3, nAddr4 --> lSuccess\n#else\n HB_FUN_BINDTOPORT( PARAMS ) // nSocket, nPort, nAddr1, nAddr2, nAddr3, nAddr4 --> lSuccess\n#endif\n{\n SOCKADDR_IN sa; // sockaddr_in sa;\n\n _bset( ( char * ) &sa, 0, sizeof( sa ) );\n\n sa.sin_family = AF_INET;\n sa.sin_port = htons( _parni( 2 ) );\n/*\n sa.sin_addr.s_net = _parni( 3 );\n sa.sin_addr.s_host = _parni( 4 );\n sa.sin_addr.s_lh = _parni( 5 );\n sa.sin_addr.s_impno = _parni( 6 );\n */\n sa.sin_addr.s_addr = htonl( INADDR_ANY );\n\n _retl( bind( _parni( 1 ), ( SOCKADDR * ) &sa, sizeof( sa ) ) == 0 );\n}\n[/code:ebiisfrq]", "time": "16:25", "topic": "Compilando Winsock.c", "username": "Vikthor" } ]
Compilando Winsock.c
[ { "date": "2010-01-21", "forum": "FiveWin para Harbour/xHarbour", "text": "Colegas,\nAqui les dejo un excelente trabajo que realizo Antonio Linares para lograr compilar con 64 bits,\nLes dejo, buil64.bat\n\n@ECHO OFF\nCLS\nECHO ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿\nECHO ³ FiveWin for Harbour 2.8 (64 bits) November 2008 Harbour development power ³Ü\nECHO ³ (c) FiveTech, 1993-2008 for Microsoft Windows 95/98/NT/2000/ME and XP ³Û\nECHO ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÛ\nECHO ÿ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß\n\nif A%1 == A GOTO :SINTAX\nif NOT EXIST %1.prg GOTO :NOEXIST\n\nECHO Compiling...\n\nset hdir=c:\\harbour64\nset vcdir=c:\\vc64\nset include=%vcdir%\\include;%hdir%\\include\nset lib=%vcdir%\\lib;%hdir%\\vc\\lib\n\n%hdir%\\bin\\harbour %1 /n /d__64__ /i..\\include;%hdir%\\include /w /p %2 %3 > clip.log\n@type clip.log\nIF ERRORLEVEL 1 PAUSE\nIF ERRORLEVEL 1 GOTO EXIT\n\n%vcdir%\\bin\\cl -TP -W3 -c /GA %1.c\n:ENDCOMPILE\n\nIF EXIST %1.rc %vcdir%\\bin\\rc -r -d__64__ %1\n\necho %1.obj > msvc.tmp\n\necho ..\\lib\\FiveH64.lib ..\\lib\\FiveHC64.lib >> msvc.tmp\n\necho %hdir%\\lib\\hbrtl.lib >> msvc.tmp\necho %hdir%\\lib\\hbvm.lib >> msvc.tmp\necho %hdir%\\lib\\gtgui.lib >> msvc.tmp\necho %hdir%\\lib\\hblang.lib >> msvc.tmp\necho %hdir%\\lib\\hbmacro.lib >> msvc.tmp\necho %hdir%\\lib\\hbrdd.lib >> msvc.tmp\necho %hdir%\\lib\\rddntx.lib >> msvc.tmp\necho %hdir%\\lib\\rddcdx.lib >> msvc.tmp\necho %hdir%\\lib\\rddfpt.lib >> msvc.tmp\nrem echo %hdir%\\lib\\hbsix.lib >> msvc.tmp\necho %hdir%\\lib\\hbdebug.lib >> msvc.tmp\necho %hdir%\\lib\\hbcommon.lib >> msvc.tmp\necho %hdir%\\lib\\hbpp.lib >> msvc.tmp\necho %hdir%\\lib\\hbw32.lib >> msvc.tmp\necho %hdir%\\lib\\hbcpage.lib >> msvc.tmp\necho %hdir%\\lib\\hbsix.lib >> msvc.tmp\n\nrem Uncomment these two lines to use Advantage RDD\nrem echo %hdir%\\lib\\rddads.lib >> msvc.tmp\nrem echo ..\\lib\\coff\\ace32.lib >> msvc.tmp\n\necho %vcdir%\\lib\\libc.lib >> msvc.tmp\necho %vcdir%\\lib\\kernel32.lib >> msvc.tmp\necho %vcdir%\\lib\\user32.lib >> msvc.tmp\necho %vcdir%\\lib\\gdi32.lib >> msvc.tmp\necho %vcdir%\\lib\\winspool.lib >> msvc.tmp\necho %vcdir%\\lib\\comctl32.lib >> msvc.tmp\necho %vcdir%\\lib\\comdlg32.lib >> msvc.tmp\necho %vcdir%\\lib\\advapi32.lib >> msvc.tmp\necho %vcdir%\\lib\\shell32.lib >> msvc.tmp\necho %vcdir%\\lib\\ole32.lib >> msvc.tmp\necho %vcdir%\\lib\\oleaut32.lib >> msvc.tmp\necho %vcdir%\\lib\\uuid.lib >> msvc.tmp\necho %vcdir%\\lib\\odbc32.lib >> msvc.tmp\necho %vcdir%\\lib\\odbccp32.lib >> msvc.tmp\necho %vcdir%\\lib\\iphlpapi.lib >> msvc.tmp\necho %vcdir%\\lib\\mpr.lib >> msvc.tmp\necho %vcdir%\\lib\\version.lib >> msvc.tmp\necho %vcdir%\\lib\\wsock32.lib >> msvc.tmp\necho %vcdir%\\lib\\msimg32.lib >> msvc.tmp\necho %vcdir%\\lib\\bufferoverflowu.lib >> msvc.tmp\nrem echo %vcdir%\\lib\\Shlwapi.lib >> msvc.tmp\n\nIF EXIST %1.res echo %1.res >> msvc.tmp\n\n%vcdir%\\bin\\link @msvc.tmp /nologo /subsystem:windows /force:multiple /NODEFAULTLIB:libcmt\n\nIF ERRORLEVEL 1 GOTO LINKERROR\nECHO * Application successfully built\n%1\nGOTO EXIT\nECHO\n\nrem delete temporary files\n@del %1.c\n@del msvc.tmp\n\n:LINKERROR\nECHO * There are errors\nGOTO EXIT\n\n:SINTAX\nECHO SYNTAX: Build [Program] {-- No especifiques la extensi¢n PRG\nECHO {-- Don't specify .PRG extension\nGOTO EXIT\n\n:NOEXIST\nECHO The specified PRG %1 does not exist\n\n:EXIT", "time": "09:47", "topic": "Compilando con 64 Bits", "username": "jnavas" } ]
Compilando con 64 Bits
[ { "date": "2010-01-21", "forum": "FiveWin para Harbour/xHarbour", "text": "Juan,\n\nMe alegro de que haya funcionado correctamente y que ya esteis en el camino de obtener la versión en 64 bits de vuestra aplicación lo antes posible <!-- s:-) --><img src=\"{SMILIES_PATH}/icon_smile.gif\" alt=\":-)\" title=\"Smile\" /><!-- s:-) -->", "time": "10:11", "topic": "Compilando con 64 Bits", "username": "Antonio Linares" } ]
Compilando con 64 Bits
[ { "date": "2010-01-22", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola amigos:\n\nMe gustaria saber que cambios o ventajas lograria al pasar a 64bits.\n\nDisculpen mi ignorancia <!-- s:D --><img src=\"{SMILIES_PATH}/icon_biggrin.gif\" alt=\":D\" title=\"Very Happy\" /><!-- s:D --> \n\nGracias", "time": "10:40", "topic": "Compilando con 64 Bits", "username": "JoseGS" } ]
Compilando con 64 Bits
[ { "date": "2010-01-22", "forum": "FiveWin para Harbour/xHarbour", "text": "Jose,\n\nEn la wikipedia tienes una buena explicación <!-- s:-) --><img src=\"{SMILIES_PATH}/icon_smile.gif\" alt=\":-)\" title=\"Smile\" /><!-- s:-) -->\n[url:1rulc5hr]http&#58;//es&#46;wikipedia&#46;org/wiki/64_bits#Pros_y_contras[/url:1rulc5hr]\n\nDesde un punto de vista técnico, las aplicaciones en 64 bits son más rápidas y eficientes al manejar cantidades de memoria superiores a los 4 gigas, aunque en realidad es a partir de 2 gigas y algo más, que es límite al que llegan las aplicaciones de 32 bits.", "time": "15:56", "topic": "Compilando con 64 Bits", "username": "Antonio Linares" } ]
Compilando con 64 Bits
[ { "date": "2010-01-23", "forum": "FiveWin para Harbour/xHarbour", "text": "Gracias por la explicacion", "time": "13:45", "topic": "Compilando con 64 Bits", "username": "JoseGS" } ]
Compilando con 64 Bits
[ { "date": "2006-06-29", "forum": "FiveWin para Harbour/xHarbour", "text": "hola amigos\n\nestoy tratando de probar la version 2.7 de FWH con harbour y en la compilacion se presentan los siguientes errores:\n\nError: Unresolved external '_hb_sxDeCrypt' referenced from RDD.LIB|dbf1\nError: Unresolved external '_hb_sxPtoD' referenced from RDD.LIB|dbf1\nError: Unresolved external '_hb_sxDtoP' referenced from RDD.LIB|dbf1\nError: Unresolved external '_hb_sxEnCrypt' referenced from RDD.LIB|dbf1\n\nnecesito que alguien me oriente sobre este error.\n\nGracias anticipadas\nAlexander Saldana", "time": "20:27", "topic": "Compilando con FWH 2.7 y Harbour", "username": "Alexander Saldana" } ]
Compilando con FWH 2.7 y Harbour
[ { "date": "2006-06-29", "forum": "FiveWin para Harbour/xHarbour", "text": "Amigos disculpenme, ya resolvi agregando 2 librerias que me faltaban enlazar hbsix.lib y codepage.lib\n\ngracias", "time": "20:42", "topic": "Compilando con FWH 2.7 y Harbour", "username": "Alexander Saldana" } ]
Compilando con FWH 2.7 y Harbour
[ { "date": "2014-11-10", "forum": "FiveWin para Harbour/xHarbour", "text": "Gente;\nestoy pasando mis fuentes de 3ros a Harbour\nAl hacerlo para TSbutton, obtengo siguiente error:\n[list:prtpvlx0]d:\\Mi Harbour\\Tsbutton7>bmakeH lib_fwh32\nsource\\TSButton.prg(95) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(123) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(349) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(529) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(675) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(855) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(966) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(983) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(996) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1279) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1319) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1372) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1390) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1462) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1505) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1871) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1889) Warning W0001 Ambiguous reference 'SUPER'[/list:u:prtpvlx0]\n\nCual es mi error?; no creo que no se pueda incluir la llamada[b:prtpvlx0] Super:ClasePadre()[/b:prtpvlx0]\nMi archivo de compilación es el siguiente:\n[code=fw:prtpvlx0]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"># Directorios Principales ####################################################<br /><br />FIVEWIN_DIR   = \\Harbour\\fwh<br />HARBOUR_DIR   = \\Harbour<br />BORLANDC_DIR  = \\bcc582<br /><br /># Make directives ############################################################<br /><br />.swap<br />.suffixes: .prg<br /><br /># Application directories & filenames ########################################<br /><br />LIB_NAME         = TSBtn70  # <span style=\"color: #000000;\">&#40;</span>Your LIB <span style=\"color: #0000ff;\">name</span> without extension<span style=\"color: #000000;\">&#41;</span><br />LIB_PRG_DIR      = source  # .<br />LIB_OBJ_DIR      = obj      # <span style=\"color: #000000;\">&#40;</span>create the app\\obj directory first<span style=\"color: #000000;\">&#41;</span><br />LIB_INCLUDE_DIR  = include  # .<br />LIB_LIB_DIR      = lib      # $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_DIR<span style=\"color: #000000;\">&#41;</span><br /><br />LIB_LIB  = $<span style=\"color: #000000;\">&#40;</span>LIB_LIB_DIR<span style=\"color: #000000;\">&#41;</span>\\$<span style=\"color: #000000;\">&#40;</span>LIB_NAME<span style=\"color: #000000;\">&#41;</span>.lib<br /><br /><br /># Paths <span style=\"color: #00C800;\">for</span> dependent files ##################################################<br /><br />.path.c   = $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_DIR<span style=\"color: #000000;\">&#41;</span><br />.path.prg = $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_DIR<span style=\"color: #000000;\">&#41;</span><br />.path.obj = $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span><br /><br /># Application PRG and C files <span style=\"color: #000000;\">&#40;</span>your PRG/C files go here<span style=\"color: #000000;\">&#41;</span> #####################<br /><br />LIB_PRG_LIST = \\<br />   TSButton.prg \\<br />   TSBar.prg \\<br />   TSLines.prg \\<br />   TSRadio.prg \\<br />   TSTSay.prg \\<br />   TSGradie.prg \\<br />   BPaint.c<br /><br /># Contruction <span style=\"color: #0000ff;\">of</span> the rest dependency lists ###################################<br /><br />LIB_PRGS = $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_LIST<span style=\"color: #000000;\">&#41;</span><br /><br />TMP_001  = $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_LIST:.prg=.obj<span style=\"color: #000000;\">&#41;</span><br />LIB_OBJ  = $<span style=\"color: #000000;\">&#40;</span>TMP_001:.c=.obj<span style=\"color: #000000;\">&#41;</span><br /><br />LIB_TMP0 = OBJ\\$<span style=\"color: #000000;\">&#40;</span>LIB_OBJ:.obj=.obj +OBJ\\<span style=\"color: #000000;\">&#41;</span><br />LIB_TMP1 = $<span style=\"color: #000000;\">&#40;</span>LIB_TMP0: =<span style=\"color: #000000;\">&#41;</span><br />LIB_TMP2 = $<span style=\"color: #000000;\">&#40;</span>LIB_TMP1:.obj=.obj <span style=\"color: #000000;\">&#41;</span>_<br />LIB_TMP3 = +$<span style=\"color: #000000;\">&#40;</span>LIB_TMP2:+OBJ\\_=<span style=\"color: #000000;\">&#41;</span><br /><br /><br /># Fivewin directories ########################################################<br /><br />FIVEWIN_INCLUDE_DIR = $<span style=\"color: #000000;\">&#40;</span>FIVEWIN_DIR<span style=\"color: #000000;\">&#41;</span>\\include<br /><br /># Harbour directories & flags ################################################<br /><br />HARBOUR_INCLUDE_DIR = $<span style=\"color: #000000;\">&#40;</span>HARBOUR_DIR<span style=\"color: #000000;\">&#41;</span>\\include<br />HARBOUR_EXE_DIR     = $<span style=\"color: #000000;\">&#40;</span>HARBOUR_DIR<span style=\"color: #000000;\">&#41;</span>\\bin<br />HARBOUR_FLAGS       = -i$<span style=\"color: #000000;\">&#40;</span>LIB_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span>;$<span style=\"color: #000000;\">&#40;</span>FIVEWIN_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span>;$<span style=\"color: #000000;\">&#40;</span>HARBOUR_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span> -n -m -w -es2 -gc0<br />HARBOUR_EXE         = $<span style=\"color: #000000;\">&#40;</span>HARBOUR_EXE_DIR<span style=\"color: #000000;\">&#41;</span>\\harbour.exe<br /><br /># Borlanc directories & flags ################################################<br /><br />BORLANDC_INCLUDE_DIR = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_DIR<span style=\"color: #000000;\">&#41;</span>\\include;$<span style=\"color: #000000;\">&#40;</span>FIVEWIN_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span><br />BORLANDC_EXE_DIR     = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_DIR<span style=\"color: #000000;\">&#41;</span>\\bin<br />BORLANDC_LIB_DIR     = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_DIR<span style=\"color: #000000;\">&#41;</span>\\lib<br />BORLANDC_COMP_FLAGS  = -M -D__HARBOUR__ -c -O2 -I$<span style=\"color: #000000;\">&#40;</span>HARBOUR_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span>;$<span style=\"color: #000000;\">&#40;</span>BORLANDC_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span> -D__HARBOUR__;HB_API_MACROS;HB_FM_STATISTICS_OFF<br />BORLANDC_COMP_EXE    = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_EXE_DIR<span style=\"color: #000000;\">&#41;</span>\\bcc32.exe<br />BORLANDC_TLIB_EXE    = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_EXE_DIR<span style=\"color: #000000;\">&#41;</span>\\tlib.exe<br /><br /># Dependencies ###############################################################<br /><br />all: $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_PRGS<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span><br /><br /># Implicit Rules #############################################################<br /><br />.prg.obj:<br />   @$<span style=\"color: #000000;\">&#40;</span>HARBOUR_EXE<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>HARBOUR_FLAGS<span style=\"color: #000000;\">&#41;</span> $** -o$<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span>\\temp.c<br />   @$<span style=\"color: #000000;\">&#40;</span>BORLANDC_COMP_EXE<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>BORLANDC_COMP_FLAGS<span style=\"color: #000000;\">&#41;</span> -o$@ $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span>\\temp.c<br />   @<span style=\"color: #00C800;\">if</span> exist $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span>\\temp.c $<span style=\"color: #000000;\">&#40;</span>DEL<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span>\\temp.c<br /><br />.c.obj:<br />   @$<span style=\"color: #000000;\">&#40;</span>BORLANDC_COMP_EXE<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>BORLANDC_COMP_FLAGS<span style=\"color: #000000;\">&#41;</span> -o$@ $**<br /><br /><br /># Explicit Rules #############################################################<br /><br />$<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span> :: $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ<span style=\"color: #000000;\">&#41;</span><br />  @<span style=\"color: #00C800;\">if</span> exist $<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>DEL<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span><br />  @$<span style=\"color: #000000;\">&#40;</span>BORLANDC_TLIB_EXE<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span> /P32 $<span style=\"color: #000000;\">&#40;</span>LIB_TMP3<span style=\"color: #000000;\">&#41;</span><br /> </div>[/code:prtpvlx0]", "time": "15:47", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-10", "forum": "FiveWin para Harbour/xHarbour", "text": "<!-- l --><a class=\"postlink-local\" href=\"http://forums.fivetechsupport.com/viewtopic.php?f=6&t=25073&start=240#p142023\">viewtopic.php?f=6&t=25073&start=240#p142023</a><!-- l -->\n<!-- l --><a class=\"postlink-local\" href=\"http://forums.fivetechsupport.com/viewtopic.php?f=6&t=28878&start=0#p162465\">viewtopic.php?f=6&t=28878&start=0#p162465</a><!-- l -->", "time": "16:54", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "hmpaquito" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-10", "forum": "FiveWin para Harbour/xHarbour", "text": "muchas gracias!", "time": "22:07", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-10", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"MarioG\":1qlkigp3]Gente;\nestoy pasando mis fuentes de 3ros a Harbour\nAl hacerlo para TSbutton, obtengo siguiente error:\n[list:1qlkigp3]d:\\Mi Harbour\\Tsbutton7>bmakeH lib_fwh32\nsource\\TSButton.prg(95) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(123) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(349) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(529) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(675) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(855) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(966) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(983) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(996) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1279) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1319) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1372) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1390) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1462) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1505) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1871) Warning W0001 Ambiguous reference 'SUPER'\nsource\\TSButton.prg(1889) Warning W0001 Ambiguous reference 'SUPER'[/list:u:1qlkigp3]\n\nCual es mi error?; no creo que no se pueda incluir la llamada[b:1qlkigp3] Super:ClasePadre()[/b:1qlkigp3]\nMi archivo de compilación es el siguiente:\n[code=fw:1qlkigp3]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"># Directorios Principales ####################################################<br /><br />FIVEWIN_DIR   = \\Harbour\\fwh<br />HARBOUR_DIR   = \\Harbour<br />BORLANDC_DIR  = \\bcc582<br /><br /># Make directives ############################################################<br /><br />.swap<br />.suffixes: .prg<br /><br /># Application directories & filenames ########################################<br /><br />LIB_NAME         = TSBtn70  # <span style=\"color: #000000;\">&#40;</span>Your LIB <span style=\"color: #0000ff;\">name</span> without extension<span style=\"color: #000000;\">&#41;</span><br />LIB_PRG_DIR      = source  # .<br />LIB_OBJ_DIR      = obj      # <span style=\"color: #000000;\">&#40;</span>create the app\\obj directory first<span style=\"color: #000000;\">&#41;</span><br />LIB_INCLUDE_DIR  = include  # .<br />LIB_LIB_DIR      = lib      # $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_DIR<span style=\"color: #000000;\">&#41;</span><br /><br />LIB_LIB  = $<span style=\"color: #000000;\">&#40;</span>LIB_LIB_DIR<span style=\"color: #000000;\">&#41;</span>\\$<span style=\"color: #000000;\">&#40;</span>LIB_NAME<span style=\"color: #000000;\">&#41;</span>.lib<br /><br /><br /># Paths <span style=\"color: #00C800;\">for</span> dependent files ##################################################<br /><br />.path.c   = $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_DIR<span style=\"color: #000000;\">&#41;</span><br />.path.prg = $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_DIR<span style=\"color: #000000;\">&#41;</span><br />.path.obj = $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span><br /><br /># Application PRG and C files <span style=\"color: #000000;\">&#40;</span>your PRG/C files go here<span style=\"color: #000000;\">&#41;</span> #####################<br /><br />LIB_PRG_LIST = \\<br />   TSButton.prg \\<br />   TSBar.prg \\<br />   TSLines.prg \\<br />   TSRadio.prg \\<br />   TSTSay.prg \\<br />   TSGradie.prg \\<br />   BPaint.c<br /><br /># Contruction <span style=\"color: #0000ff;\">of</span> the rest dependency lists ###################################<br /><br />LIB_PRGS = $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_LIST<span style=\"color: #000000;\">&#41;</span><br /><br />TMP_001  = $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_LIST:.prg=.obj<span style=\"color: #000000;\">&#41;</span><br />LIB_OBJ  = $<span style=\"color: #000000;\">&#40;</span>TMP_001:.c=.obj<span style=\"color: #000000;\">&#41;</span><br /><br />LIB_TMP0 = OBJ\\$<span style=\"color: #000000;\">&#40;</span>LIB_OBJ:.obj=.obj +OBJ\\<span style=\"color: #000000;\">&#41;</span><br />LIB_TMP1 = $<span style=\"color: #000000;\">&#40;</span>LIB_TMP0: =<span style=\"color: #000000;\">&#41;</span><br />LIB_TMP2 = $<span style=\"color: #000000;\">&#40;</span>LIB_TMP1:.obj=.obj <span style=\"color: #000000;\">&#41;</span>_<br />LIB_TMP3 = +$<span style=\"color: #000000;\">&#40;</span>LIB_TMP2:+OBJ\\_=<span style=\"color: #000000;\">&#41;</span><br /><br /><br /># Fivewin directories ########################################################<br /><br />FIVEWIN_INCLUDE_DIR = $<span style=\"color: #000000;\">&#40;</span>FIVEWIN_DIR<span style=\"color: #000000;\">&#41;</span>\\include<br /><br /># Harbour directories & flags ################################################<br /><br />HARBOUR_INCLUDE_DIR = $<span style=\"color: #000000;\">&#40;</span>HARBOUR_DIR<span style=\"color: #000000;\">&#41;</span>\\include<br />HARBOUR_EXE_DIR     = $<span style=\"color: #000000;\">&#40;</span>HARBOUR_DIR<span style=\"color: #000000;\">&#41;</span>\\bin<br />HARBOUR_FLAGS       = -i$<span style=\"color: #000000;\">&#40;</span>LIB_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span>;$<span style=\"color: #000000;\">&#40;</span>FIVEWIN_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span>;$<span style=\"color: #000000;\">&#40;</span>HARBOUR_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span> -n -m -w -es2 -gc0<br />HARBOUR_EXE         = $<span style=\"color: #000000;\">&#40;</span>HARBOUR_EXE_DIR<span style=\"color: #000000;\">&#41;</span>\\harbour.exe<br /><br /># Borlanc directories & flags ################################################<br /><br />BORLANDC_INCLUDE_DIR = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_DIR<span style=\"color: #000000;\">&#41;</span>\\include;$<span style=\"color: #000000;\">&#40;</span>FIVEWIN_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span><br />BORLANDC_EXE_DIR     = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_DIR<span style=\"color: #000000;\">&#41;</span>\\bin<br />BORLANDC_LIB_DIR     = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_DIR<span style=\"color: #000000;\">&#41;</span>\\lib<br />BORLANDC_COMP_FLAGS  = -M -D__HARBOUR__ -c -O2 -I$<span style=\"color: #000000;\">&#40;</span>HARBOUR_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span>;$<span style=\"color: #000000;\">&#40;</span>BORLANDC_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span> -D__HARBOUR__;HB_API_MACROS;HB_FM_STATISTICS_OFF<br />BORLANDC_COMP_EXE    = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_EXE_DIR<span style=\"color: #000000;\">&#41;</span>\\bcc32.exe<br />BORLANDC_TLIB_EXE    = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_EXE_DIR<span style=\"color: #000000;\">&#41;</span>\\tlib.exe<br /><br /># Dependencies ###############################################################<br /><br />all: $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_PRGS<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span><br /><br /># Implicit Rules #############################################################<br /><br />.prg.obj:<br />   @$<span style=\"color: #000000;\">&#40;</span>HARBOUR_EXE<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>HARBOUR_FLAGS<span style=\"color: #000000;\">&#41;</span> $** -o$<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span>\\temp.c<br />   @$<span style=\"color: #000000;\">&#40;</span>BORLANDC_COMP_EXE<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>BORLANDC_COMP_FLAGS<span style=\"color: #000000;\">&#41;</span> -o$@ $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span>\\temp.c<br />   @<span style=\"color: #00C800;\">if</span> exist $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span>\\temp.c $<span style=\"color: #000000;\">&#40;</span>DEL<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span>\\temp.c<br /><br />.c.obj:<br />   @$<span style=\"color: #000000;\">&#40;</span>BORLANDC_COMP_EXE<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>BORLANDC_COMP_FLAGS<span style=\"color: #000000;\">&#41;</span> -o$@ $**<br /><br /><br /># Explicit Rules #############################################################<br /><br />$<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span> :: $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ<span style=\"color: #000000;\">&#41;</span><br />  @<span style=\"color: #00C800;\">if</span> exist $<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>DEL<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span><br />  @$<span style=\"color: #000000;\">&#40;</span>BORLANDC_TLIB_EXE<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span> /P32 $<span style=\"color: #000000;\">&#40;</span>LIB_TMP3<span style=\"color: #000000;\">&#41;</span><br /> </div>[/code:1qlkigp3][/quote:1qlkigp3]", "time": "22:07", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-10", "forum": "FiveWin para Harbour/xHarbour", "text": "Ahora vamos por algo mas difícil, para mi, el error de compilación es en el fuente bpaint.c\nY de \"c\", solo conozco su nombre <!-- s:-( --><img src=\"{SMILIES_PATH}/icon_sad.gif\" alt=\":-(\" title=\"Sad\" /><!-- s:-( -->\nEste es el error al compilarlo:\n[list:20kl3wx8]Borland C++ 5.82 for Win32 Copyright (c) 1993, 2005 Borland\nsource\\BPAINT.C:\nError E2238 \\Harbour\\include\\clipdefs.h 80: Multiple declaration for 'WORD'\nError E2344 \\bcc582\\include\\windef.h 155: Earlier declaration of 'WORD'\nError E2238 \\Harbour\\include\\clipdefs.h 82: Multiple declaration for 'PWORD'\nError E2344 \\bcc582\\include\\windef.h 164: Earlier declaration of 'PWORD'\nError E2238 \\Harbour\\include\\clipdefs.h 102: Multiple declaration for 'BOOL'\nError E2344 \\bcc582\\include\\windef.h 153: Earlier declaration of 'BOOL'\nError E2238 \\Harbour\\include\\clipdefs.h 105: Multiple declaration for 'PBOOL'\nError E2344 \\bcc582\\include\\windef.h 158: Earlier declaration of 'PBOOL'\nError E2238 \\Harbour\\include\\clipdefs.h 114: Multiple declaration for 'HANDLE'\nError E2344 \\bcc582\\include\\winnt.h 335: Earlier declaration of 'HANDLE'\nError E2293 source\\BPAINT.C 12: ) expected\nWarning W8019 source\\BPAINT.C 84: Code has no effect in function HB_FUN_SBTNPAINT\nError E2379 source\\BPAINT.C 84: Statement missing ; in function HB_FUN_SBTNPAINT\nError E2140 source\\BPAINT.C 85: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nWarning W8019 source\\BPAINT.C 86: Code has no effect in function HB_FUN_SBTNPAINT\nError E2379 source\\BPAINT.C 86: Statement missing ; in function HB_FUN_SBTNPAINT\nError E2140 source\\BPAINT.C 87: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2140 source\\BPAINT.C 88: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2140 source\\BPAINT.C 89: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2140 source\\BPAINT.C 90: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2140 source\\BPAINT.C 91: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2140 source\\BPAINT.C 92: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2140 source\\BPAINT.C 93: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2451 source\\BPAINT.C 103: Undefined symbol 'nHeight' in function HB_FUN_SBTNPAINT\nError E2451 source\\BPAINT.C 127: Undefined symbol 'nBkOld' in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 161: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 193: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2228 source\\BPAINT.C 193: Too many error or warning messages in function HB_FUN_SBTNPAINT\n*** 26 errors in Compile ***\n\n** error 1 ** deleting obj\\BPaint.obj\n[/list:u:20kl3wx8]\n\nque me está faltando?", "time": "22:24", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-11", "forum": "FiveWin para Harbour/xHarbour", "text": "<!-- l --><a class=\"postlink-local\" href=\"http://forums.fivetechsupport.com/viewtopic.php?f=6&t=29519&p=166740&hilit=bpaint.zip#p166740\">viewtopic.php?f=6&t=29519&p=166740&hilit=bpaint.zip#p166740</a><!-- l -->\n<!-- l --><a class=\"postlink-local\" href=\"http://forums.fivetechsupport.com/viewtopic.php?f=6&t=25761&p=140844&hilit=bpaint.zip#p140844\">viewtopic.php?f=6&t=25761&p=140844&hilit=bpaint.zip#p140844</a><!-- l -->", "time": "09:14", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "hmpaquito" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola;\nla solución, del post de Antonio, no anduvo.\nLo agrego en mi .mak, lo que me faltaba era el inlude de FWH, pero deveuvle los mismos errores que postee anteriormente.\nEste es mi .mak; si hay algo que no corresponde soy todo 'orejas' <!-- s;-) --><img src=\"{SMILIES_PATH}/icon_wink.gif\" alt=\";-)\" title=\"Wink\" /><!-- s;-) -->\n[code=fw:3nzg5nqj]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\">##############################################################################<br /># Template para construir libreria TWBrowse con xHarbour.                    #<br /># Copyright <span style=\"color: #000000;\">&#40;</span>c<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">2004</span> Hernan Diego Ceccarelli.                                #<br />##############################################################################<br /><br /># Win2000 bug ################################################################<br /># Uncomment <span style=\"color: #00C800;\">next</span> line <span style=\"color: #00C800;\">if</span> you receive any DEL error ###########################<br /># set DEL=cmd /c del<br /><br />!<span style=\"color: #00C800;\">if</span> !$d<span style=\"color: #000000;\">&#40;</span>DEL<span style=\"color: #000000;\">&#41;</span><br />   DEL = del<br />!<span style=\"color: #00C800;\">endif</span><br /><br /># Directorios Principales ####################################################<br /><br />FIVEWIN_DIR   = \\Harbour\\fwh<br />HARBOUR_DIR   = \\Harbour<br />BORLANDC_DIR  = \\bcc582<br /><br /># Make directives ############################################################<br /><br />.swap<br />.suffixes: .prg<br /><br /># Application directories & filenames ########################################<br /><br />LIB_NAME         = TSBtn70  # <span style=\"color: #000000;\">&#40;</span>Your LIB <span style=\"color: #0000ff;\">name</span> without extension<span style=\"color: #000000;\">&#41;</span><br />LIB_PRG_DIR      = source  # .<br />LIB_OBJ_DIR      = obj      # <span style=\"color: #000000;\">&#40;</span>create the app\\obj directory first<span style=\"color: #000000;\">&#41;</span><br />LIB_INCLUDE_DIR  = include  # .<br />LIB_LIB_DIR      = lib      # $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_DIR<span style=\"color: #000000;\">&#41;</span><br /><br />LIB_LIB  = $<span style=\"color: #000000;\">&#40;</span>LIB_LIB_DIR<span style=\"color: #000000;\">&#41;</span>\\$<span style=\"color: #000000;\">&#40;</span>LIB_NAME<span style=\"color: #000000;\">&#41;</span>.lib<br /><br /><br /># Paths <span style=\"color: #00C800;\">for</span> dependent files ##################################################<br /><br />.path.c   = $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_DIR<span style=\"color: #000000;\">&#41;</span><br />.path.prg = $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_DIR<span style=\"color: #000000;\">&#41;</span><br />.path.obj = $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span><br /><br /># Application PRG and C files <span style=\"color: #000000;\">&#40;</span>your PRG/C files go here<span style=\"color: #000000;\">&#41;</span> #####################<br /><br />LIB_PRG_LIST = \\<br />   TSButton.prg \\<br />   TSBar.prg \\<br />   TSLines.prg \\<br />   TSRadio.prg \\<br />   TSTSay.prg \\<br />   TSGradie.prg \\<br />   BPaint.c<br /><br /># Contruction <span style=\"color: #0000ff;\">of</span> the rest dependency lists ###################################<br /><br />LIB_PRGS = $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_LIST<span style=\"color: #000000;\">&#41;</span><br /><br />TMP_001  = $<span style=\"color: #000000;\">&#40;</span>LIB_PRG_LIST:.prg=.obj<span style=\"color: #000000;\">&#41;</span><br />LIB_OBJ  = $<span style=\"color: #000000;\">&#40;</span>TMP_001:.c=.obj<span style=\"color: #000000;\">&#41;</span><br /><br />LIB_TMP0 = OBJ\\$<span style=\"color: #000000;\">&#40;</span>LIB_OBJ:.obj=.obj +OBJ\\<span style=\"color: #000000;\">&#41;</span><br />LIB_TMP1 = $<span style=\"color: #000000;\">&#40;</span>LIB_TMP0: =<span style=\"color: #000000;\">&#41;</span><br />LIB_TMP2 = $<span style=\"color: #000000;\">&#40;</span>LIB_TMP1:.obj=.obj <span style=\"color: #000000;\">&#41;</span>_<br />LIB_TMP3 = +$<span style=\"color: #000000;\">&#40;</span>LIB_TMP2:+OBJ\\_=<span style=\"color: #000000;\">&#41;</span><br /><br /><br /># Fivewin directories ########################################################<br /><br />FIVEWIN_INCLUDE_DIR = $<span style=\"color: #000000;\">&#40;</span>FIVEWIN_DIR<span style=\"color: #000000;\">&#41;</span>\\include<br /><br /># Harbour directories & flags ################################################<br /><br />HARBOUR_INCLUDE_DIR = $<span style=\"color: #000000;\">&#40;</span>HARBOUR_DIR<span style=\"color: #000000;\">&#41;</span>\\include<br />HARBOUR_EXE_DIR     = $<span style=\"color: #000000;\">&#40;</span>HARBOUR_DIR<span style=\"color: #000000;\">&#41;</span>\\bin<br />HARBOUR_FLAGS       = -i$<span style=\"color: #000000;\">&#40;</span>LIB_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span>;$<span style=\"color: #000000;\">&#40;</span>FIVEWIN_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span>;$<span style=\"color: #000000;\">&#40;</span>HARBOUR_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span> -n -m -w -es2 -gc0<br />HARBOUR_EXE         = $<span style=\"color: #000000;\">&#40;</span>HARBOUR_EXE_DIR<span style=\"color: #000000;\">&#41;</span>\\harbour.exe<br /><br /># Borlanc directories & flags ################################################<br /><br />BORLANDC_INCLUDE_DIR = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_DIR<span style=\"color: #000000;\">&#41;</span>\\include;$<span style=\"color: #000000;\">&#40;</span>FIVEWIN_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span><br />BORLANDC_EXE_DIR     = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_DIR<span style=\"color: #000000;\">&#41;</span>\\bin<br />BORLANDC_LIB_DIR     = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_DIR<span style=\"color: #000000;\">&#41;</span>\\lib<br />BORLANDC_COMP_FLAGS  = -M -D__HARBOUR__ -c -O2 -I$<span style=\"color: #000000;\">&#40;</span>HARBOUR_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span>;$<span style=\"color: #000000;\">&#40;</span>FIVEWIN_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span>;$<span style=\"color: #000000;\">&#40;</span>BORLANDC_INCLUDE_DIR<span style=\"color: #000000;\">&#41;</span> -D__HARBOUR__;HB_API_MACROS;HB_FM_STATISTICS_OFF<br />BORLANDC_COMP_EXE    = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_EXE_DIR<span style=\"color: #000000;\">&#41;</span>\\bcc32.exe<br />BORLANDC_TLIB_EXE    = $<span style=\"color: #000000;\">&#40;</span>BORLANDC_EXE_DIR<span style=\"color: #000000;\">&#41;</span>\\tlib.exe<br /><br /># Dependencies ###############################################################<br /><br />all: $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_PRGS<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span><br /><br /># Implicit Rules #############################################################<br /><br />.prg.obj:<br />   @$<span style=\"color: #000000;\">&#40;</span>HARBOUR_EXE<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>HARBOUR_FLAGS<span style=\"color: #000000;\">&#41;</span> $** -o$<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span>\\temp.c<br />   @$<span style=\"color: #000000;\">&#40;</span>BORLANDC_COMP_EXE<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>BORLANDC_COMP_FLAGS<span style=\"color: #000000;\">&#41;</span> -o$@ $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span>\\temp.c<br />   @<span style=\"color: #00C800;\">if</span> exist $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span>\\temp.c $<span style=\"color: #000000;\">&#40;</span>DEL<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ_DIR<span style=\"color: #000000;\">&#41;</span>\\temp.c<br /><br />.c.obj:<br />   @$<span style=\"color: #000000;\">&#40;</span>BORLANDC_COMP_EXE<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>BORLANDC_COMP_FLAGS<span style=\"color: #000000;\">&#41;</span> -o$@ $**<br /><br /><br /># Explicit Rules #############################################################<br /><br />$<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span> :: $<span style=\"color: #000000;\">&#40;</span>LIB_OBJ<span style=\"color: #000000;\">&#41;</span><br />  @<span style=\"color: #00C800;\">if</span> exist $<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>DEL<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span><br />  @$<span style=\"color: #000000;\">&#40;</span>BORLANDC_TLIB_EXE<span style=\"color: #000000;\">&#41;</span> $<span style=\"color: #000000;\">&#40;</span>LIB_LIB<span style=\"color: #000000;\">&#41;</span> /P32 $<span style=\"color: #000000;\">&#40;</span>LIB_TMP3<span style=\"color: #000000;\">&#41;</span><br /> </div>[/code:3nzg5nqj]\nSi intento compilar desde la línea del DOS, con lo que figura en el post de Antonio, me devuelve varios warnings\n[list:3nzg5nqj]d:\\Mi Harbour\\Tsbutton7>d:\\bcc582\\bin\\bcc32 -c -Ic:\\harbour\\include -Id:\\harbour\n\\fwh\\include .\\source\\BPAINT.C\nBorland C++ 5.82 for Win32 Copyright (c) 1993, 2005 Borland\n.\\source\\BPAINT.C:\nWarning W8065 .\\source\\BPAINT.C 2337: Call to function 'hb_parnl' with no protot\nype in function HB_FUNC\nWarning W8065 .\\source\\BPAINT.C 2338: Call to function 'hb_parnl' with no protot\nype in function HB_FUNC\nWarning W8065 .\\source\\BPAINT.C 2345: Call to function 'hb_retl' with no prototy\npe in function HB_FUNC\nWarning W8070 .\\source\\BPAINT.C 2346: Function should return a value in function\n HB_FUNC\nWarning W8057 .\\source\\BPAINT.C 2346: Parameter 'ISALPHABITMAP' is never used in\n function HB_FUNC[/list:u:3nzg5nqj]\nVoy aprobar si no obstante, genera algun error\n\nsigo \"oyendo\" tips <!-- s:-) --><img src=\"{SMILIES_PATH}/icon_smile.gif\" alt=\":-)\" title=\"Smile\" /><!-- s:-) -->", "time": "12:23", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Si compila, enlaza y se ejecuta bien no veo razon para preocuparse por los warnings: yo seguiria la migracion hacia el proximo hito.", "time": "12:40", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "hmpaquito" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Mario,\n\nEn BPAINT.C solo debes tener estos ficheros de cabecera:\n\n#include <windows.h>\n#include <hbapi.h>\n\nde momento elimina los demás", "time": "12:40", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "Antonio Linares" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Muchas gracias Antonio\nse soluciona a medias...\nAhora me arroja el siguiente error (pero no cuando lo compilo para generar la lib), sino al generar mi proyecto\nAdemas del CURDRIVE\n[list:3q7xok9k]--------------------Configuración: pru32 - Debug--------------------\nHarbour 3.2.0dev (r1406161338)\nCopyright (c) 1999-2014, <!-- m --><a class=\"postlink\" href=\"http://harbour-project.org/\">http://harbour-project.org/</a><!-- m -->\nBorland C++ 5.82 for Win32 Copyright (c) 1993, 2005 Borland\nSendMail.c:\nBorland Resource Compiler Version 5.40\nCopyright (c) 1990, 1999 Inprise Corporation. All rights reserved.\nTurbo Incremental Link 5.69 Copyright (c) 1997-2005 Borland\nError: Unresolved external '_ISLOGICAL' referenced from D:\\HARBOUR\\3LIB\\TSBTN70.LIB|BPaint\nError: Unresolved external '__parni' referenced from D:\\HARBOUR\\3LIB\\TSBTN70.LIB|BPaint\nError: Unresolved external '_HB_FUN_CURDRIVE' referenced from D:\\FUEN32\\PRU32\\DEBUG\\SENDMAIL.OBJ\nsendmail.EXE - 3 error(es), 0 advertencia(s)\n[/list:u:3q7xok9k]", "time": "14:36", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Lei en el otro post sobre CURDRIVE, gracias, <!-- s:oops: --><img src=\"{SMILIES_PATH}/icon_redface.gif\" alt=\":oops:\" title=\"Embarassed\" /><!-- s:oops: --> (estoy un poco mareado ya)", "time": "14:38", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-13", "forum": "FiveWin para Harbour/xHarbour", "text": "Ayuda... no puedo avanzar\nMe arroja el siguiente error (pero no cuando lo compilo para generar la lib), sino al generar mi proyecto\nO sea, la compilacion de los fuentes TSButton7 se realiza, luego, al compilar mi proyecto me devuelve lo siguiente:\n[quote=\"MarioG\":bkmlsidm]\n[list:bkmlsidm]--------------------Configuración: pru32 - Debug--------------------\nHarbour 3.2.0dev (r1406161338)\nCopyright (c) 1999-2014, <!-- m --><a class=\"postlink\" href=\"http://harbour-project.org/\">http://harbour-project.org/</a><!-- m -->\nBorland C++ 5.82 for Win32 Copyright (c) 1993, 2005 Borland\nSendMail.c:\nBorland Resource Compiler Version 5.40\nCopyright (c) 1990, 1999 Inprise Corporation. All rights reserved.\nTurbo Incremental Link 5.69 Copyright (c) 1997-2005 Borland\nError: Unresolved external '_ISLOGICAL' referenced from D:\\HARBOUR\\3LIB\\TSBTN70.LIB|BPaint\nError: Unresolved external '__parni' referenced from D:\\HARBOUR\\3LIB\\TSBTN70.LIB|BPaint\nsendmail.EXE - 2 error(es), 0 advertencia(s)\n[/list:u:bkmlsidm][/quote:bkmlsidm]", "time": "13:09", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-13", "forum": "FiveWin para Harbour/xHarbour", "text": "Mira a ver\n<!-- l --><a class=\"postlink-local\" href=\"http://forums.fivetechsupport.com/viewtopic.php?f=6&t=22711&p=121321&hilit=%27_ISLOGICAL#p121344\">viewtopic.php?f=6&t=22711&p=121321&hilit=%27_ISLOGICAL#p121344</a><!-- l -->", "time": "17:39", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "cnavarro" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-14", "forum": "FiveWin para Harbour/xHarbour", "text": "Gracias Cristobal!\nAyudo... aunque todavía queda una piedra en el camino\nLo curioso, para mi, es con la función _parni\nSi la escribo como hb_parni me arroja el siguiente error\n[quote:u26egvxs]Borland C++ 5.82 for Win32 Copyright (c) 1993, 2005 Borland\nsource\\BPAINT.C:\nError E2227 source\\BPAINT.C 1870: Extra parameter in call to hb_parni in function HB_FUN_DRAWLIMIT\nError E2227 source\\BPAINT.C 1871: Extra parameter in call to hb_parni in function HB_FUN_DRAWLIMIT\nError E2227 source\\BPAINT.C 1872: Extra parameter in call to hb_parni in function HB_FUN_DRAWLIMIT\nError E2227 source\\BPAINT.C 1873: Extra parameter in call to hb_parni in function HB_FUN_DRAWLIMIT\nError E2227 source\\BPAINT.C 2013: Extra parameter in call to hb_parni in function HB_FUN_GRADCOLOR\nError E2227 source\\BPAINT.C 2014: Extra parameter in call to hb_parni in function HB_FUN_GRADCOLOR\nError E2227 source\\BPAINT.C 2015: Extra parameter in call to hb_parni in function HB_FUN_GRADCOLOR\nError E2227 source\\BPAINT.C 2016: Extra parameter in call to hb_parni in function HB_FUN_GRADCOLOR\n[/quote:u26egvxs] \nsi lo dejo como _parni, genera el obj -> lib\nPeroooo... al compilar mi aplicación me da este error:\n[quote:u26egvxs]--------------------Configuración: pru32 - Debug--------------------\nHarbour 3.2.0dev (r1406161338)\nCopyright (c) 1999-2014, <!-- m --><a class=\"postlink\" href=\"http://harbour-project.org/\">http://harbour-project.org/</a><!-- m -->\nBorland C++ 5.82 for Win32 Copyright (c) 1993, 2005 Borland\nSendMail.c:\nBorland Resource Compiler Version 5.40\nCopyright (c) 1990, 1999 Inprise Corporation. All rights reserved.\nTurbo Incremental Link 5.69 Copyright (c) 1997-2005 Borland\nError: Unresolved external '__parni' referenced from D:\\HARBOUR\\3LIB\\TSBTN70.LIB|BPaint\nsendmail.EXE - 1 error(es), 0 advertencia(s)\n[/quote:u26egvxs]\"to be or not to be\" <!-- s:D --><img src=\"{SMILIES_PATH}/icon_biggrin.gif\" alt=\":D\" title=\"Very Happy\" /><!-- s:D -->", "time": "13:36", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-15", "forum": "FiveWin para Harbour/xHarbour", "text": "Mario, la funcion correcta es hb_parni( param1 ) pero creo que en xharbour permitia dos parámetros\nMira\n<!-- l --><a class=\"postlink-local\" href=\"http://forums.fivetechsupport.com/viewtopic.php?f=6&t=28506&p=159545&hilit=Hb_parni#p159545\">viewtopic.php?f=6&t=28506&p=159545&hilit=Hb_parni#p159545</a><!-- l -->", "time": "00:11", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "cnavarro" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-15", "forum": "FiveWin para Harbour/xHarbour", "text": "Mario,\n\nEn vez de hb_parni() usa hb_parvni()", "time": "07:33", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "Antonio Linares" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-17", "forum": "FiveWin para Harbour/xHarbour", "text": "Cristobal;\ngracias por la guia... pero no tengo ni idea que otro parámetro debería agregarle\n\nAntonio;\nme temo que no le gusta <!-- s:-( --><img src=\"{SMILIES_PATH}/icon_sad.gif\" alt=\":-(\" title=\"Sad\" /><!-- s:-( -->\nle falta otro parámetro, segun la respuesta de errores?, es tal como dice Cristobal?\n\n[quote:msdghuuo]obj\\temp.c:\n obj\\BPaint.obj does not exist\n source\\BPaint.prg does not exist\n source\\BPaint.c Mon Nov 17 09:10:02 2014\n\nBorland C++ 5.82 for Win32 Copyright (c) 1993, 2005 Borland\nsource\\BPAINT.C:\nError E2193 source\\BPAINT.C 55: Too few parameters in call to 'hb_parvni' in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 55: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2193 source\\BPAINT.C 60: Too few parameters in call to 'hb_parvni' in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 60: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2193 source\\BPAINT.C 61: Too few parameters in call to 'hb_parvni' in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 61: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2193 source\\BPAINT.C 62: Too few parameters in call to 'hb_parvni' in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 62: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2193 source\\BPAINT.C 67: Too few parameters in call to 'hb_parvni' in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 67: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2193 source\\BPAINT.C 68: Too few parameters in call to 'hb_parvni' in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 68: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2193 source\\BPAINT.C 70: Too few parameters in call to 'hb_parvni' in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 70: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2193 source\\BPAINT.C 77: Too few parameters in call to 'hb_parvni' in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 77: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2193 source\\BPAINT.C 78: Too few parameters in call to 'hb_parvni' in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 78: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2193 source\\BPAINT.C 80: Too few parameters in call to 'hb_parvni' in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 80: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2193 source\\BPAINT.C 83: Too few parameters in call to 'hb_parvni' in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 83: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2193 source\\BPAINT.C 84: Too few parameters in call to 'hb_parvni' in function HB_FUN_SBTNPAINT\nError E2314 source\\BPAINT.C 84: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2193 source\\BPAINT.C 818: Too few parameters in call to 'hb_parvni' in function HB_FUN_MAKESEPARATOR\nError E2228 source\\BPAINT.C 818: Too many error or warning messages in function HB_FUN_MAKESEPARATOR\n*** 26 errors in Compile ***\n[/quote:msdghuuo]", "time": "13:23", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-11-17", "forum": "FiveWin para Harbour/xHarbour", "text": "Mario,\n\n[quote:oc3d7tuu]Error E2193 source\\BPAINT.C 55: Too few parameters in call to 'hb_parvni' in function HB_FUN_SBTNPAINT[/quote:oc3d7tuu]\n\nPuedes mostrarme el código que hay en la línea 55 ? gracias", "time": "17:55", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "Antonio Linares" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-12-01", "forum": "FiveWin para Harbour/xHarbour", "text": "Antonio\nmil disculpas, estuve con otras obligaciones, y no revise tu pedido\n\nesta es la linea que me solicitás\n[code=fw:20m1q8qe]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\">   int   nPos         = _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">6</span> <span style=\"color: #000000;\">&#41;</span> ;</div>[/code:20m1q8qe]\n\ngracias", "time": "13:22", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-12-03", "forum": "FiveWin para Harbour/xHarbour", "text": "Gente:\nAlguien me puede enviar el archivo: Bpaint.obj compilado con Harbour 3.2.0dev (r1406161338)\nMientras espero a ver si Antonio, o quien lo sepa, encuentra solución a lo planteado en este post?\n\nmuchas gracias!", "time": "13:02", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-12-03", "forum": "FiveWin para Harbour/xHarbour", "text": "Mario,\n\nEn la línea 55 se llama a _parni() pero el error que a ti te aparece es relacionado con hb_parvni() ( par v ni ).\n\nQue includes usas en BPAINT.C ?", "time": "17:12", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "Antonio Linares" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-12-03", "forum": "FiveWin para Harbour/xHarbour", "text": "acá esta ya empaquetado, listo para construir la libreria.\nfíjate en el código al inicio como se realiza la compilación condicional en bpaint.c según el tipo de compilador, harbour o xharbour.\n\n[code=fw:3ai16xum]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><span style=\"color: #B900B9;\">/* TSButton Class, paint routines<br />&nbsp; &nbsp;Author: Manuel Mercado<br />&nbsp; &nbsp;Last update: Sept 11th, 2009<br />*/</span><br /><br />#ifdef __HARBOUR__<br />#ifndef __XHARBOUR__<br />&nbsp; &nbsp;<span style=\"color: #00D7D7;\">#define</span> _HB_API_INTERNAL_<br />&nbsp; &nbsp;<span style=\"color: #00D7D7;\">#define</span> HB_LEGACY_TYPES_ON<br />#endif<br />#endif<br /><br /><span style=\"color: #00D7D7;\">#include</span> <windows.h><br /><span style=\"color: #00D7D7;\">#include</span> <hbdefs.h><br /><span style=\"color: #00D7D7;\">#include</span> <hbapiitm.h><br /><span style=\"color: #00D7D7;\">#include</span> <hbvm.h><br /><br />#ifdef __XHARBOUR__<br />&nbsp; &nbsp;int &nbsp;hb_parvni<span style=\"color: #000000;\">&#40;</span> &nbsp;int &nbsp;iParam, int iIndex <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;long hb_parvnl<span style=\"color: #000000;\">&#40;</span> &nbsp;int &nbsp;iParam, int iIndex <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;void hb_storvni<span style=\"color: #000000;\">&#40;</span> int &nbsp;iValue, int iParam, int iIndex <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;void hb_storvnl<span style=\"color: #000000;\">&#40;</span> LONG lValue, int iParam, int iIndex <span style=\"color: #000000;\">&#41;</span>;<br />#endif<br />&nbsp;</div>[/code:3ai16xum]\n\n[url:3ai16xum]http&#58;//castillolawyers&#46;no-ip&#46;info/owncloud/public&#46;php?service=files&t=9f8319e464f7e74c4d853e3a3901e11c[/url:3ai16xum]", "time": "19:17", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "carlos vargas" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-12-04", "forum": "FiveWin para Harbour/xHarbour", "text": "Antonio, Carlos\nHe leido las respuestas. En breve les comento como me fue\n\ngracias", "time": "12:40", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-12-09", "forum": "FiveWin para Harbour/xHarbour", "text": "Carlos:\nmuchas gracias!. Con la compilacion condicional que me pasaste pude compilar bPaint.c\n\nAntonio:\nmuchas gracias!, por interesarte en ayudarme (como siempre)\nSi miras el post de Carlos, si es de tu interes, podrás ver la solución para compilar el fuente c", "time": "13:38", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-12-09", "forum": "FiveWin para Harbour/xHarbour", "text": "Carlos;\nme interesaría, no obstante haberlo solucionado, que me pases el comprimido que me dejaste en tu post. ya que el link no funciona mas.\n\nnuevamente, muchas gracias", "time": "14:08", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-12-09", "forum": "FiveWin para Harbour/xHarbour", "text": "son link con una vida de dos dias, ademas se cayo my server el viernes, hasta hoy que llege al work lo revisare y lo habilitare nuevamente, te aviso cuando este listo.", "time": "15:52", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "carlos vargas" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-12-09", "forum": "FiveWin para Harbour/xHarbour", "text": "activo nuevamente hasta el 20 de dic.\n\n[url:2vl50mah]http&#58;//castillolawyers&#46;no-ip&#46;info/owncloud/public&#46;php?service=files&t=dfbafd6904525a0e5fffdc8771d0835f[/url:2vl50mah]", "time": "18:20", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "carlos vargas" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-12-09", "forum": "FiveWin para Harbour/xHarbour", "text": "Mario,\n\nme alegro de que esté solucionado.\n\nLa ayuda de Carlos, como siempre, es muy valiosa <!-- s:-) --><img src=\"{SMILIES_PATH}/icon_smile.gif\" alt=\":-)\" title=\"Smile\" /><!-- s:-) -->", "time": "18:36", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "Antonio Linares" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2014-12-09", "forum": "FiveWin para Harbour/xHarbour", "text": "Carlos\nya la he bajado\n\ngracias!", "time": "21:53", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "MarioG" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2022-10-05", "forum": "FiveWin para Harbour/xHarbour", "text": "Hi Carlos,\n Can I have a download link to the TSButton as well? \nTIA", "time": "10:32", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "hua" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2022-10-06", "forum": "FiveWin para Harbour/xHarbour", "text": "Mañana lo subire nuevamente...", "time": "03:39", "topic": "Compilando con Harbour (intentando :-() - SOLUCIONADO!", "username": "carlos vargas" } ]
Compilando con Harbour (intentando :-() - SOLUCIONADO!
[ { "date": "2020-01-27", "forum": "FiveWin para Harbour/xHarbour", "text": "Según reporta el proceso de compilacion, tal parece que las librerias c0x32.obj tiene repetido partes de c0w32.obj. Eso se muestra si incluyo a c0w32.obj como parte de los archivos a compilar, como si fuera un programa mas.\n\nNo encuentro solución a estas rarezas del Hbmk2 con bcc7 para windows.\n\nEspero no tener que probar a recompilar Fiveh.lib y fivehc.lib para ver cómo puede compilar mis antiguos programas. Noto que en las fuentes de Fivewin hay más progrmas de los que están contenidos en esas librerias como objetos.\n\nMil perdones por las molestias.", "time": "23:21", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "Armando Picon" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2020-01-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Saludos;\n\nEstoy teniendo estos mensajes cunado intento coompilar una aplicación antigua con Harbour, Bcc7 y el apoyo de Hbmk2. ¿alguien puede indicarme a qué puede deberse?\n\nD:\\Proyecto\\prg>hbmk2 sample.hbp\nhbmk2: Linking... menu.exe\nhbmk2: Linker command:\nilink32.exe @C:\\Users\\apic1\\AppData\\Local\\Temp\\6ve6fv.lnk\nhbmk2: Linker script&#058;\n-Gn -Tpe -Lc:\\fwh\\bcc7\\Lib;c:\\fwh\\bcc7\\Lib\\PSDK;c:\\fwh\\harbour\\lib;c:\\fwh\\lib;c:\\fwh\\Harbour\\lib -ap c0x32.obj .hbmk\\wi\nn\\bcc\\menu.obj .hbmk\\win\\bcc\\frecuencia.obj .hbmk\\win\\bcc\\pron_2.obj .hbmk\\win\\bcc\\seeyou.obj .hbmk\\win\\bcc\\mmovil.obj,\nmenu.exe, nul, fivehg.lib fivehgc.lib gtgui.lib hbextern.lib hbdebug.lib hbvm.lib hbrtl.lib hblang.lib hbcpage.lib gtcgi\n.lib gtpca.lib gtstd.lib gtwin.lib gtwvt.lib gtgui.lib hbrdd.lib hbuddall.lib hbusrrdd.lib rddntx.lib rddcdx.lib rddnsx.\nlib rddfpt.lib hbrdd.lib hbhsx.lib hbsix.lib hbmacro.lib hbcplr.lib hbpp.lib hbcommon.lib kernel32.lib user32.lib gdi32.\nlib advapi32.lib ws2_32.lib winspool.lib comctl32.lib comdlg32.lib shell32.lib uuid.lib ole32.lib oleaut32.lib mpr.lib w\ninmm.lib mapi32.lib imm32.lib msimg32.lib wininet.lib hbpcre.lib hbzlib.lib cw32mt.lib import32.lib, ,\nTurbo Incremental Link 6.70 Copyright (c) 1997-2014 Embarcadero Technologies, Inc.\nError: 'C:\\FWH\\LIB\\FIVEHG.LIB' contains invalid OMF record, type 0x21 (possibly COFF)\nhbmk2: Error: Running linker. 2\nilink32.exe @C:\\Users\\apic1\\AppData\\Local\\Temp\\6ve6fv.lnk\n\nGracias; por adelantado.\n\nD:\\Proyecto\\prg>", "time": "19:44", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "Armando Picon" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2020-01-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Armando,\n\nPor favor copia aqui el contenido de sample.hbp", "time": "21:32", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "Antonio Linares" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2020-01-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Armando estás intentando linkar las librerias de Fivewin para el compilador MinGw en lugar de utilizar las de Borland", "time": "23:08", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "cnavarro" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2020-01-26", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"Antonio Linares\":1o6kxs1e]Armando,\n\nPor favor copia aqui el contenido de sample.hbp[/quote:1o6kxs1e]\n\nAntonio, este es el contenido de sample.hbp\n\n-inc\n-trace\n\n-q0 -w3 -es2\n\n{incpath}=include\n{libpath}=lib\n\n-Lc:\\fwh\\lib\n-Lc:\\fwh\\Harbour\\lib\n\n-lfiveh \n-lfivehc \n-fwhh175\n\n#{win}gt=gtgui\n-lgtgui\n\n#Programas del proyecto\n#----------------------\nmenu.prg\nfrecuencia.prg\npron_2.prg\nseeyou.prg\nmmovil.prg", "time": "01:09", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "Armando Picon" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2020-01-26", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"cnavarro\":2khh2r1e]Armando estás intentando linkar las librerias de Fivewin para el compilador MinGw en lugar de utilizar las de Borland[/quote:2khh2r1e]\nEs cierto. Estaba apuntando a las librerias para Mingw de Fwh, a pesar que todas las variables de entorno apuntaban a Harbour y Bcc7. Ya corregí; pero el arreglo ha resultado peor que la enfermedad.\nMira todo esto:\n\nMicrosoft Windows [Version 10.0.15063]\n(c) 2017 Microsoft Corporation. All rights reserved.\n\nD:\\proyecto\\prg>hbmk2 sample.hbp\nhbmk2: Linking... menu.exe\nhbmk2: Linker command:\nilink32.exe @C:\\Users\\apic1\\AppData\\Local\\Temp\\em7fns.lnk\nhbmk2: Linker script&#058;\n-Gn -Tpe -Lc:\\fwh\\bcc7\\Lib;c:\\fwh\\bcc7\\Lib\\PSDK;c:\\fwh\\harbour\\lib;c:\\fwh\\lib;c:\\fwh\\Harbour\\lib -ap c0x32.obj .hbmk\\wi\nn\\bcc\\menu.obj .hbmk\\win\\bcc\\frecuencia.obj .hbmk\\win\\bcc\\pron_2.obj .hbmk\\win\\bcc\\seeyou.obj .hbmk\\win\\bcc\\mmovil.obj,\nmenu.exe, nul, fiveh.lib fivehc.lib gtgui.lib hbextern.lib hbdebug.lib hbvm.lib hbrtl.lib hblang.lib hbcpage.lib gtcgi.l\nib gtpca.lib gtstd.lib gtwin.lib gtwvt.lib gtgui.lib hbrdd.lib hbuddall.lib hbusrrdd.lib rddntx.lib rddcdx.lib rddnsx.li\nb rddfpt.lib hbrdd.lib hbhsx.lib hbsix.lib hbmacro.lib hbcplr.lib hbpp.lib hbcommon.lib kernel32.lib user32.lib gdi32.li\nb advapi32.lib ws2_32.lib winspool.lib comctl32.lib comdlg32.lib shell32.lib uuid.lib ole32.lib oleaut32.lib mpr.lib win\nmm.lib mapi32.lib imm32.lib msimg32.lib wininet.lib hbpcre.lib hbzlib.lib cw32mt.lib import32.lib, ,\nTurbo Incremental Link 6.70 Copyright (c) 1997-2014 Embarcadero Technologies, Inc.\nError: Unresolved external '_HB_FUN_CTOT' referenced from C:\\FWH\\LIB\\FIVEH.LIB|VALBLANK\nError: Unresolved external '_HB_FUN_TOLEAUTO' referenced from C:\\FWH\\LIB\\FIVEH.LIB|HARBOUR\nError: Unresolved external '_HB_FUN_LOG10' referenced from C:\\FWH\\LIB\\FIVEH.LIB|VALTOSTR\nError: Unresolved external '_HB_FUN_FLOOR' referenced from C:\\FWH\\LIB\\FIVEH.LIB|VALTOSTR\nError: Unresolved external '_HB_FUN_ADDMONTH' referenced from C:\\FWH\\LIB\\FIVEH.LIB|VALTOSTR\nError: Unresolved external '_HB_FUN_EOM' referenced from C:\\FWH\\LIB\\FIVEH.LIB|VALTOSTR\nError: Unresolved external '_HB_FUN_TIMETOSEC' referenced from C:\\FWH\\LIB\\FIVEH.LIB|VALTOSTR\nError: Unresolved external '_HB_FUN_OS_ISWTSCLIENT' referenced from C:\\FWH\\LIB\\FIVEH.LIB|MENU\nError: Unresolved external '_HB_FUN_HHASKEY' referenced from C:\\FWH\\LIB\\FIVEH.LIB|FWDECODE\nError: Unresolved external '_HB_FUN_NUMAT' referenced from C:\\FWH\\LIB\\FIVEH.LIB|MENUITEM\nError: Unresolved external '_HB_FUN_ANSITOWIDE' referenced from C:\\FWH\\LIB\\FIVEH.LIB|TGDIPLUS\nError: Unresolved external '_HB_FUN_CHARREPL' referenced from C:\\FWH\\LIB\\FIVEH.LIB|BTNBMP\nError: Unresolved external '_HB_FUN_CEILING' referenced from C:\\FWH\\LIB\\FIVEH.LIB|XBROWSE\nError: Unresolved external '_HB_FUN_GETACTIVEOBJECT' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_CREATEOBJECT' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_AFTERATNUM' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_BEFORATNUM' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_TRUENAME' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_HB_GETFILESINZIP' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_HB_UNZIPOPEN' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_HB_UNZIPFILEFIRST' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_HB_UNZIPFILEINFO' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_HB_UNZIPFILEOPEN' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_HB_UNZIPFILEREAD' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_HB_UNZIPFILECLOSE' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_HB_UNZIPFILENEXT' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_HB_UNZIPCLOSE' referenced from C:\\FWH\\LIB\\FIVEH.LIB|OLEFUNCS\nError: Unresolved external '_HB_FUN_HSETCASEMATCH' referenced from C:\\FWH\\LIB\\FIVEH.LIB|TRECSET\nError: Unresolved external '_HB_FUN_HGETCASEMATCH' referenced from C:\\FWH\\LIB\\FIVEH.LIB|TRECSET\nError: Unresolved external '_HB_FUN_STRTOHEX' referenced from C:\\FWH\\LIB\\FIVEH.LIB|TRECSET\nError: Unresolved external '_HB_FUN_CHARREM' referenced from C:\\FWH\\LIB\\FIVEH.LIB|TRECSET\nError: Unresolved external '_HB_FUN_TOKEN' referenced from C:\\FWH\\LIB\\FIVEH.LIB|TRECSET\nError: Unresolved external '_HB_FUN_HB_ENUMINDEX' referenced from C:\\FWH\\LIB\\FIVEH.LIB|DATAROW\nError: Unresolved external '_HB_FUN_BLANK' referenced from C:\\FWH\\LIB\\FIVEH.LIB|DBCOMBO\nError: Unresolved external '_HB_FUN_EXENAME' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ADOFUNCS\nError: Unresolved external '_HB_FUN_CHARONLY' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ADOFUNCS\nError: Unresolved external '_HB_FUN_DATETIME' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ADOFUNCS\nError: Unresolved external '_HB_FUN_TTOS' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ADOFUNCS\nError: Unresolved external '_HB_FUN_REMALL' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ADOFUNCS\nError: Unresolved external '_HB_FUN_RANGEREPL' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ADOFUNCS\nError: Unresolved external '_HB_FUN___OLEVARIANTNEW' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ADOFUNCS\nError: Unresolved external '_HB_FUN_HB_FUNCPTR' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ADOFUNCS\nError: Unresolved external '_HB_FUN_HB_EXEC' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ADOFUNCS\nError: Unresolved external '_HB_FUN_HB_REGEXREPLACE' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ADOFUNCS\nError: Unresolved external '_HB_FUN_ATSKIPSTRINGS' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ADOFUNCS\nError: Unresolved external '_HB_FUN_CHARONE' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ADOFUNCS\nError: Unresolved external '_HB_FUN_REMLEFT' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ADOFUNCS\nError: Unresolved external '_HB_FUN_HEVAL' referenced from C:\\FWH\\LIB\\FIVEH.LIB|XBROWSE\nError: Unresolved external '_HB_FUN_HB_DECODE' referenced from C:\\FWH\\LIB\\FIVEH.LIB|PGSUPORT\nError: Unresolved external '_HB_FUN_WILDMATCH' referenced from C:\\FWH\\LIB\\FIVEH.LIB|XBROWSE\nError: Unresolved external '_HB_FUN_OCCURS' referenced from C:\\FWH\\LIB\\FIVEH.LIB|XBROWSE\nError: Unresolved external '_HB_FUN_NUMTOHEX' referenced from C:\\FWH\\LIB\\FIVEH.LIB|XBROWSE\nError: Unresolved external '_HB_FUN_HEXTOSTR' referenced from C:\\FWH\\LIB\\FIVEH.LIB|XBROWSE\nError: Unresolved external '_HB_FUN_WIDETOANSI' referenced from C:\\FWH\\LIB\\FIVEH.LIB|TRICHED5\nError: Unresolved external '_HB_FUN_I18N' referenced from C:\\FWH\\LIB\\FIVEH.LIB|TRICHED5\nError: Unresolved external '_hb_oleVariantToItem' referenced from C:\\FWH\\LIB\\FIVEHC.LIB|ACTX\nError: Unresolved external '_hb_oleItemToVariant' referenced from C:\\FWH\\LIB\\FIVEHC.LIB|ACTX\nError: Unresolved external '_hb_oleParam' referenced from C:\\FWH\\LIB\\FIVEHC.LIB|ACTX\nError: Unresolved external '_HB_FUN_WIN_AXINIT' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ACTIVEX\nError: Unresolved external '_HB_FUN_WAPI_CREATEWINDOWEX' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ACTIVEX\nError: Unresolved external '_HB_FUN_WIN_AXGETCONTROL' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ACTIVEX\nError: Unresolved external '_HB_FUN_WAPI_OUTPUTDEBUGSTRING' referenced from C:\\FWH\\LIB\\FIVEH.LIB|ACTIVEX\nError: Unresolved external '_HB_FUN_CHARMIRR' referenced from C:\\FWH\\LIB\\FIVEH.LIB|VALTOSTR\nError: Unresolved external '_HB_FUN_CHARSWAP' referenced from C:\\FWH\\LIB\\FIVEH.LIB|VALTOSTR\nError: Unresolved external '_HB_FUN_NOTIFY' referenced from C:\\FWH\\LIB\\FIVEH.LIB|WINDOW\nError: Unresolved external '_HB_FUN_REMRIGHT' referenced from C:\\FWH\\LIB\\FIVEH.LIB|VALBLANK\nError: Unresolved external '_HB_FUN_HB_SETCODEPAGE' referenced from D:\\KABALA\\PRG\\.HBMK\\WIN\\BCC\\MENU.OBJ\nError: Unresolved external '_HB_FUN_FILLCEROS' referenced from D:\\KABALA\\PRG\\.HBMK\\WIN\\BCC\\PRON_2.OBJ\nError: Unresolved external '_HB_FUN_NODISP' referenced from D:\\KABALA\\PRG\\.HBMK\\WIN\\BCC\\MENU.OBJ\nError: Unresolved external '_HB_FUN_WBROWSE' referenced from D:\\KABALA\\PRG\\.HBMK\\WIN\\BCC\\SEEYOU.OBJ\nError: Unresolved external '_HB_FUN_MENSAJE' referenced from D:\\KABALA\\PRG\\.HBMK\\WIN\\BCC\\MENU.OBJ\nError: Unable to perform link\nhbmk2: Error: Running linker. 2\nilink32.exe @C:\\Users\\apic1\\AppData\\Local\\Temp\\em7fns.lnk\n\nD:\\kabala\\prg>-inc\n'-inc' is not recognized as an internal or external command,\noperable program or batch file.\n\nD:\\kabala\\prg>-trace\n'-trace' is not recognized as an internal or external command,\noperable program or batch file.\n\nD:\\kabala\\prg>-inc\n'-inc' is not recognized as an internal or external command,\noperable program or batch file.\n\nD:\\kabala\\prg>-trace\n'-trace' is not recognized as an internal or external command,\noperable program or batch file.\n\nD:\\proyecto\\prg>", "time": "01:18", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "Armando Picon" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2020-01-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Paso a pasito\nEstás utilizando creo un obj equivocado ya que no haces referencia al c0w32.obj, sino a otro con una \"x\"\nComprueba los ficheros .cfg de la carpeta bin del compilador borland a ver si los dos contienen las rutas correctas", "time": "01:33", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "cnavarro" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2020-01-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Es cierto. hay la presencia de un archivo obj tal como c0x32.obj. Eso lo pone hbmk2.\nSiempre he asumido que hbmk2 hace las cosas bien, pero ahora veo que no toma c0w32.obj de Borland. \nNo recuerdo si en los apuntes de hbmk2 indica como se puede incluir ese objeto que falta. Si lo recuerdas, favor de indicarme.\nGracias\n\nP.D. He verificado los CFG de Borland y se encuentran conforme. Alli todo esta correcto.", "time": "05:34", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "Armando Picon" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2020-01-28", "forum": "FiveWin para Harbour/xHarbour", "text": "Armando Buen dia\nYo he trabajado muy cómodamente con Make de borland, si quisieras te puedo colaborar paso a paso para generar automáticamente los .mak y finalmente la compilación.\n\nAtentamente\n\nJairo Barbosa", "time": "00:19", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "Jairo Barbosa" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2020-01-28", "forum": "FiveWin para Harbour/xHarbour", "text": "Podrás compartirme esa información a <!-- e --><a href=\"mailto:[email protected]\">[email protected]</a><!-- e -->\n\nEnviado desde mi Redmi Note 8 mediante Tapatalk", "time": "00:38", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "admsoporte" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2020-01-28", "forum": "FiveWin para Harbour/xHarbour", "text": "Adelante, Jairo.\n\nUn gusto volver a contactarte. Estoy volviendo, en este caso, para actualizar unas aplicaciones de la antiguedad que fuera realizada para Clipper pero que ahora la quieren en 32bits.\n\nEstoy llano a tus indicaciones por este medio o, si prefieres, enviamelos a mi correo; <!-- e --><a href=\"mailto:[email protected]\">[email protected]</a><!-- e --> Me gustaria que la primera opcion fuera la que escoges por eso de compartir conociemientos con algunos que, estoy seguro, tambien tienen inconvenientes con Make de Borland o con Hbmk2 de Vistor Zsakats.\n\nAgradecido de antemano.\n\nArmando", "time": "05:24", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "Armando Picon" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2020-02-02", "forum": "FiveWin para Harbour/xHarbour", "text": "Armando Jose Buen dia\nFue enviado a sus respectivos correos el código y el exe para que es ap genere el archivo .mak puedes configurar desde código como desees la organización de tus proyectos\nJEB", "time": "15:55", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "Jairo Barbosa" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2020-02-02", "forum": "FiveWin para Harbour/xHarbour", "text": "Si es posible, porqué no lo compartes con todo el mundo?\nSería bueno tener un generador de *.mak\n\n <!-- s:D --><img src=\"{SMILIES_PATH}/icon_biggrin.gif\" alt=\":D\" title=\"Very Happy\" /><!-- s:D -->", "time": "22:49", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "xmanuel" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2020-02-03", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"xmanuel\":366poahq]Si es posible, porqué no lo compartes con todo el mundo?\nSería bueno tener un generador de *.mak\n\n <!-- s:D --><img src=\"{SMILIES_PATH}/icon_biggrin.gif\" alt=\":D\" title=\"Very Happy\" /><!-- s:D -->[/quote:366poahq]\n\n+1", "time": "19:06", "topic": "Compilando con Harbour 3.2, Bcc7 y Hbmk2", "username": "jvtecheto" } ]
Compilando con Harbour 3.2, Bcc7 y Hbmk2
[ { "date": "2014-11-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Otros problemas que tengo al compilar\n1) En mis app incluyo un fuente cedido por Antonio, filever\n[code=fw:2f0w60ik]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><span style=\"color: #00D7D7;\">#include</span> <span style=\"color: #ff0000;\">\"FiveWin.ch\"</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00D7D7;\">#pragma</span> BEGINDUMP<br /><br /><span style=\"color: #00D7D7;\">#include</span> <windows.h><br /><span style=\"color: #00D7D7;\">#include</span> <hbapi.h><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETFILEVERSIONINFO <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   char * szFile  = hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />   UINT uAction   = ISNUM<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ? hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> : <span style=\"color: #000000;\">1</span>;<br />   DWORD dwHandle = <span style=\"color: #000000;\">0</span>;<br />   DWORD dwSize   = GetFileVersionInfoSize<span style=\"color: #000000;\">&#40;</span> szFile, &dwHandle <span style=\"color: #000000;\">&#41;</span>;<br />   char * szOut   = <span style=\"color: #00C800;\">NULL</span>;<br />   BOOL  bOk      = <span style=\"color: #00C800;\">FALSE</span>;<br /><br />   <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> dwSize <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br />      char * szBlock = <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> hb_xgrab<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">255</span> <span style=\"color: #000000;\">&#41;</span>;<br />      char * szSubBlock = <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> hb_xgrab<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">255</span> <span style=\"color: #000000;\">&#41;</span>;<br />      HGLOBAL hMem = GlobalAlloc<span style=\"color: #000000;\">&#40;</span> GMEM_MOVEABLE, dwSize <span style=\"color: #000000;\">&#41;</span>;<br />      VS_FIXEDFILEINFO * vsInfo;<br />      UINT nLen = <span style=\"color: #000000;\">0</span>;<br /><br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> hMem <span style=\"color: #000000;\">&#41;</span><br />      <span style=\"color: #000000;\">&#123;</span><br />         LPVOID pMem = GlobalLock<span style=\"color: #000000;\">&#40;</span> hMem <span style=\"color: #000000;\">&#41;</span>;<br /><br />         <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> pMem && GetFileVersionInfo<span style=\"color: #000000;\">&#40;</span> szFile, dwHandle, dwSize, pMem <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />         <span style=\"color: #000000;\">&#123;</span><br />            <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> VerQueryValue<span style=\"color: #000000;\">&#40;</span> pMem, <span style=\"color: #ff0000;\">\"<span style=\"color: #000000;\">\\\\</span>VarFileInfo<span style=\"color: #000000;\">\\\\</span>Translation\"</span>, <span style=\"color: #000000;\">&#40;</span> LPVOID * <span style=\"color: #000000;\">&#41;</span> &vsInfo, &nLen <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />            <span style=\"color: #000000;\">&#123;</span><br />               *<span style=\"color: #000000;\">&#40;</span> LPDWORD <span style=\"color: #000000;\">&#41;</span> vsInfo = MAKELONG<span style=\"color: #000000;\">&#40;</span> HIWORD<span style=\"color: #000000;\">&#40;</span> *<span style=\"color: #000000;\">&#40;</span> LPDWORD <span style=\"color: #000000;\">&#41;</span> vsInfo <span style=\"color: #000000;\">&#41;</span>, LOWORD<span style=\"color: #000000;\">&#40;</span> *<span style=\"color: #000000;\">&#40;</span> LPDWORD <span style=\"color: #000000;\">&#41;</span> vsInfo <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />               sprintf<span style=\"color: #000000;\">&#40;</span> szBlock, <span style=\"color: #ff0000;\">\"<span style=\"color: #000000;\">\\\\</span>StringFileInfo<span style=\"color: #000000;\">\\\\</span>%08lx<span style=\"color: #000000;\">\\\\</span>\"</span>, *<span style=\"color: #000000;\">&#40;</span> LPDWORD <span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#40;</span> vsInfo <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />               <span style=\"color: #00C800;\">switch</span><span style=\"color: #000000;\">&#40;</span> uAction <span style=\"color: #000000;\">&#41;</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">1</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"Author\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">2</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"CompanyName\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">3</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"FileDescription\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">4</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"FileVersion\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">5</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"InternalName\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">6</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"LegalCopyright\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">7</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"LegalTrademarks\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">8</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"OriginalFilename\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">9</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"PrivateBuild\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">10</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"ProductName\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">11</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"ProductVersion\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">12</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"AppBuild\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br /><br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> VerQueryValue<span style=\"color: #000000;\">&#40;</span> pMem, szSubBlock, <span style=\"color: #000000;\">&#40;</span> LPVOID * <span style=\"color: #000000;\">&#41;</span> &szOut, &nLen <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />                  bOk = <span style=\"color: #00C800;\">TRUE</span>;<br /><br />               hb_xfree<span style=\"color: #000000;\">&#40;</span> szBlock <span style=\"color: #000000;\">&#41;</span>;<br />               hb_xfree<span style=\"color: #000000;\">&#40;</span> szSubBlock <span style=\"color: #000000;\">&#41;</span>;<br />            <span style=\"color: #000000;\">&#125;</span><br /><br />            GlobalUnlock<span style=\"color: #000000;\">&#40;</span> hMem <span style=\"color: #000000;\">&#41;</span>;<br />            GlobalFree<span style=\"color: #000000;\">&#40;</span> hMem <span style=\"color: #000000;\">&#41;</span>;<br />         <span style=\"color: #000000;\">&#125;</span><br />      <span style=\"color: #000000;\">&#125;</span><br />   <span style=\"color: #000000;\">&#125;</span><br /><br />   <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bOk <span style=\"color: #000000;\">&#41;</span><br />      hb_retc<span style=\"color: #000000;\">&#40;</span> szOut <span style=\"color: #000000;\">&#41;</span>;<br />   <span style=\"color: #00C800;\">else</span><br />      hb_retc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #ff0000;\">\"\"</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #00D7D7;\">#pragma</span> ENDDUMP</div>[/code:2f0w60ik]\nEl error que devuelve es:\nError: Unresolved external '_ISNUM' referenced from D:\\HARBOUR\\3LIB\\EMEGE32.LIB|FileVer\n\n2) Otro (extraño error) se da con la función CURDRIVE()\nError: Unresolved external '_HB_FUN_CURDRIVE' referenced from D:\\HARBOUR\\3LIB\\EMEGE32.LIB|SendMail\n\nIngreso a la ayuda de FW Function, y existe\nBusco en la ayuda de [url:2f0w60ik]http&#58;//www&#46;fivetechsoft&#46;com/harbour-docs/harbour-reference-guide&#46;htm[/url:2f0w60ik]\nAhí no figura (xHarbour si la tiene)\nCual puede ser la razón del error?\n\ngracias", "time": "12:36", "topic": "Compilando con Harbour II (SOLUCIONADO)", "username": "MarioG" } ]
Compilando con Harbour II (SOLUCIONADO)
[ { "date": "2014-11-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Mario,\n\nCambia ISNUM por HB_ISNUM y CURDRIVE() por HB_CURDRIVE()", "time": "12:39", "topic": "Compilando con Harbour II (SOLUCIONADO)", "username": "Antonio Linares" } ]
Compilando con Harbour II (SOLUCIONADO)
[ { "date": "2014-11-12", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"MarioG\":2ft2lqcx]Otros problemas que tengo al compilar\n1) En mis app incluyo un fuente cedido por Antonio, filever\n[code=fw:2ft2lqcx]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><span style=\"color: #00D7D7;\">#include</span> <span style=\"color: #ff0000;\">\"FiveWin.ch\"</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00D7D7;\">#pragma</span> BEGINDUMP<br /><br /><span style=\"color: #00D7D7;\">#include</span> <windows.h><br /><span style=\"color: #00D7D7;\">#include</span> <hbapi.h><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETFILEVERSIONINFO <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   char * szFile  = hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />   UINT uAction   = ISNUM<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ? hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> : <span style=\"color: #000000;\">1</span>;<br />   DWORD dwHandle = <span style=\"color: #000000;\">0</span>;<br />   DWORD dwSize   = GetFileVersionInfoSize<span style=\"color: #000000;\">&#40;</span> szFile, &dwHandle <span style=\"color: #000000;\">&#41;</span>;<br />   char * szOut   = <span style=\"color: #00C800;\">NULL</span>;<br />   BOOL  bOk      = <span style=\"color: #00C800;\">FALSE</span>;<br /><br />   <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> dwSize <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br />      char * szBlock = <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> hb_xgrab<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">255</span> <span style=\"color: #000000;\">&#41;</span>;<br />      char * szSubBlock = <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> hb_xgrab<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">255</span> <span style=\"color: #000000;\">&#41;</span>;<br />      HGLOBAL hMem = GlobalAlloc<span style=\"color: #000000;\">&#40;</span> GMEM_MOVEABLE, dwSize <span style=\"color: #000000;\">&#41;</span>;<br />      VS_FIXEDFILEINFO * vsInfo;<br />      UINT nLen = <span style=\"color: #000000;\">0</span>;<br /><br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> hMem <span style=\"color: #000000;\">&#41;</span><br />      <span style=\"color: #000000;\">&#123;</span><br />         LPVOID pMem = GlobalLock<span style=\"color: #000000;\">&#40;</span> hMem <span style=\"color: #000000;\">&#41;</span>;<br /><br />         <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> pMem && GetFileVersionInfo<span style=\"color: #000000;\">&#40;</span> szFile, dwHandle, dwSize, pMem <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />         <span style=\"color: #000000;\">&#123;</span><br />            <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> VerQueryValue<span style=\"color: #000000;\">&#40;</span> pMem, <span style=\"color: #ff0000;\">\"<span style=\"color: #000000;\">\\\\</span>VarFileInfo<span style=\"color: #000000;\">\\\\</span>Translation\"</span>, <span style=\"color: #000000;\">&#40;</span> LPVOID * <span style=\"color: #000000;\">&#41;</span> &vsInfo, &nLen <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />            <span style=\"color: #000000;\">&#123;</span><br />               *<span style=\"color: #000000;\">&#40;</span> LPDWORD <span style=\"color: #000000;\">&#41;</span> vsInfo = MAKELONG<span style=\"color: #000000;\">&#40;</span> HIWORD<span style=\"color: #000000;\">&#40;</span> *<span style=\"color: #000000;\">&#40;</span> LPDWORD <span style=\"color: #000000;\">&#41;</span> vsInfo <span style=\"color: #000000;\">&#41;</span>, LOWORD<span style=\"color: #000000;\">&#40;</span> *<span style=\"color: #000000;\">&#40;</span> LPDWORD <span style=\"color: #000000;\">&#41;</span> vsInfo <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />               sprintf<span style=\"color: #000000;\">&#40;</span> szBlock, <span style=\"color: #ff0000;\">\"<span style=\"color: #000000;\">\\\\</span>StringFileInfo<span style=\"color: #000000;\">\\\\</span>%08lx<span style=\"color: #000000;\">\\\\</span>\"</span>, *<span style=\"color: #000000;\">&#40;</span> LPDWORD <span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#40;</span> vsInfo <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />               <span style=\"color: #00C800;\">switch</span><span style=\"color: #000000;\">&#40;</span> uAction <span style=\"color: #000000;\">&#41;</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">1</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"Author\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">2</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"CompanyName\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">3</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"FileDescription\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">4</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"FileVersion\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">5</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"InternalName\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">6</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"LegalCopyright\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">7</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"LegalTrademarks\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">8</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"OriginalFilename\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">9</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"PrivateBuild\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">10</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"ProductName\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">11</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"ProductVersion\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">12</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"AppBuild\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br /><br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> VerQueryValue<span style=\"color: #000000;\">&#40;</span> pMem, szSubBlock, <span style=\"color: #000000;\">&#40;</span> LPVOID * <span style=\"color: #000000;\">&#41;</span> &szOut, &nLen <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />                  bOk = <span style=\"color: #00C800;\">TRUE</span>;<br /><br />               hb_xfree<span style=\"color: #000000;\">&#40;</span> szBlock <span style=\"color: #000000;\">&#41;</span>;<br />               hb_xfree<span style=\"color: #000000;\">&#40;</span> szSubBlock <span style=\"color: #000000;\">&#41;</span>;<br />            <span style=\"color: #000000;\">&#125;</span><br /><br />            GlobalUnlock<span style=\"color: #000000;\">&#40;</span> hMem <span style=\"color: #000000;\">&#41;</span>;<br />            GlobalFree<span style=\"color: #000000;\">&#40;</span> hMem <span style=\"color: #000000;\">&#41;</span>;<br />         <span style=\"color: #000000;\">&#125;</span><br />      <span style=\"color: #000000;\">&#125;</span><br />   <span style=\"color: #000000;\">&#125;</span><br /><br />   <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bOk <span style=\"color: #000000;\">&#41;</span><br />      hb_retc<span style=\"color: #000000;\">&#40;</span> szOut <span style=\"color: #000000;\">&#41;</span>;<br />   <span style=\"color: #00C800;\">else</span><br />      hb_retc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #ff0000;\">\"\"</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #00D7D7;\">#pragma</span> ENDDUMP</div>[/code:2ft2lqcx]\nEl error que devuelve es:\nError: Unresolved external '_ISNUM' referenced from D:\\HARBOUR\\3LIB\\EMEGE32.LIB|FileVer\n\n2) Otro (extraño error) se da con la función CURDRIVE()\nError: Unresolved external '_HB_FUN_CURDRIVE' referenced from D:\\HARBOUR\\3LIB\\EMEGE32.LIB|SendMail\n\nIngreso a la ayuda de FW Function, y existe\nBusco en la ayuda de [url:2ft2lqcx]http&#58;//www&#46;fivetechsoft&#46;com/harbour-docs/harbour-reference-guide&#46;htm[/url:2ft2lqcx]\nAhí no figura (xHarbour si la tiene)\nCual puede ser la razón del error?\n\ngracias[/quote:2ft2lqcx]", "time": "13:17", "topic": "Compilando con Harbour II (SOLUCIONADO)", "username": "MarioG" } ]
Compilando con Harbour II (SOLUCIONADO)
[ { "date": "2014-11-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Gente;\nuna parte solucionada. Encontré el post que indica que\nISNUM se debe reemplazar por HB_ISNUM\nMe queda lo de CURDRIVE()... (en este post <!-- s:-) --><img src=\"{SMILIES_PATH}/icon_smile.gif\" alt=\":-)\" title=\"Smile\" /><!-- s:-) -->)\ngracias", "time": "13:18", "topic": "Compilando con Harbour II (SOLUCIONADO)", "username": "MarioG" } ]
Compilando con Harbour II (SOLUCIONADO)
[ { "date": "2014-11-13", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"MarioG\":1pntuuca]Otros problemas que tengo al compilar\n1) En mis app incluyo un fuente cedido por Antonio, filever\n[code=fw:1pntuuca]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><span style=\"color: #00D7D7;\">#include</span> <span style=\"color: #ff0000;\">\"FiveWin.ch\"</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00D7D7;\">#pragma</span> BEGINDUMP<br /><br /><span style=\"color: #00D7D7;\">#include</span> <windows.h><br /><span style=\"color: #00D7D7;\">#include</span> <hbapi.h><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETFILEVERSIONINFO <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   char * szFile  = hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />   UINT uAction   = ISNUM<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ? hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> : <span style=\"color: #000000;\">1</span>;<br />   DWORD dwHandle = <span style=\"color: #000000;\">0</span>;<br />   DWORD dwSize   = GetFileVersionInfoSize<span style=\"color: #000000;\">&#40;</span> szFile, &dwHandle <span style=\"color: #000000;\">&#41;</span>;<br />   char * szOut   = <span style=\"color: #00C800;\">NULL</span>;<br />   BOOL  bOk      = <span style=\"color: #00C800;\">FALSE</span>;<br /><br />   <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> dwSize <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br />      char * szBlock = <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> hb_xgrab<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">255</span> <span style=\"color: #000000;\">&#41;</span>;<br />      char * szSubBlock = <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> hb_xgrab<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">255</span> <span style=\"color: #000000;\">&#41;</span>;<br />      HGLOBAL hMem = GlobalAlloc<span style=\"color: #000000;\">&#40;</span> GMEM_MOVEABLE, dwSize <span style=\"color: #000000;\">&#41;</span>;<br />      VS_FIXEDFILEINFO * vsInfo;<br />      UINT nLen = <span style=\"color: #000000;\">0</span>;<br /><br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> hMem <span style=\"color: #000000;\">&#41;</span><br />      <span style=\"color: #000000;\">&#123;</span><br />         LPVOID pMem = GlobalLock<span style=\"color: #000000;\">&#40;</span> hMem <span style=\"color: #000000;\">&#41;</span>;<br /><br />         <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> pMem && GetFileVersionInfo<span style=\"color: #000000;\">&#40;</span> szFile, dwHandle, dwSize, pMem <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />         <span style=\"color: #000000;\">&#123;</span><br />            <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> VerQueryValue<span style=\"color: #000000;\">&#40;</span> pMem, <span style=\"color: #ff0000;\">\"<span style=\"color: #000000;\">\\\\</span>VarFileInfo<span style=\"color: #000000;\">\\\\</span>Translation\"</span>, <span style=\"color: #000000;\">&#40;</span> LPVOID * <span style=\"color: #000000;\">&#41;</span> &vsInfo, &nLen <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />            <span style=\"color: #000000;\">&#123;</span><br />               *<span style=\"color: #000000;\">&#40;</span> LPDWORD <span style=\"color: #000000;\">&#41;</span> vsInfo = MAKELONG<span style=\"color: #000000;\">&#40;</span> HIWORD<span style=\"color: #000000;\">&#40;</span> *<span style=\"color: #000000;\">&#40;</span> LPDWORD <span style=\"color: #000000;\">&#41;</span> vsInfo <span style=\"color: #000000;\">&#41;</span>, LOWORD<span style=\"color: #000000;\">&#40;</span> *<span style=\"color: #000000;\">&#40;</span> LPDWORD <span style=\"color: #000000;\">&#41;</span> vsInfo <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />               sprintf<span style=\"color: #000000;\">&#40;</span> szBlock, <span style=\"color: #ff0000;\">\"<span style=\"color: #000000;\">\\\\</span>StringFileInfo<span style=\"color: #000000;\">\\\\</span>%08lx<span style=\"color: #000000;\">\\\\</span>\"</span>, *<span style=\"color: #000000;\">&#40;</span> LPDWORD <span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#40;</span> vsInfo <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />               <span style=\"color: #00C800;\">switch</span><span style=\"color: #000000;\">&#40;</span> uAction <span style=\"color: #000000;\">&#41;</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">1</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"Author\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">2</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"CompanyName\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">3</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"FileDescription\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">4</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"FileVersion\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">5</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"InternalName\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">6</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"LegalCopyright\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">7</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"LegalTrademarks\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">8</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"OriginalFilename\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">9</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"PrivateBuild\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">10</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"ProductName\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">11</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"ProductVersion\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br /><br />                  <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">12</span>:<br />                     sprintf<span style=\"color: #000000;\">&#40;</span> szSubBlock, <span style=\"color: #ff0000;\">\"%s%s\"</span>, szBlock, <span style=\"color: #ff0000;\">\"AppBuild\"</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">break</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br /><br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> VerQueryValue<span style=\"color: #000000;\">&#40;</span> pMem, szSubBlock, <span style=\"color: #000000;\">&#40;</span> LPVOID * <span style=\"color: #000000;\">&#41;</span> &szOut, &nLen <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />                  bOk = <span style=\"color: #00C800;\">TRUE</span>;<br /><br />               hb_xfree<span style=\"color: #000000;\">&#40;</span> szBlock <span style=\"color: #000000;\">&#41;</span>;<br />               hb_xfree<span style=\"color: #000000;\">&#40;</span> szSubBlock <span style=\"color: #000000;\">&#41;</span>;<br />            <span style=\"color: #000000;\">&#125;</span><br /><br />            GlobalUnlock<span style=\"color: #000000;\">&#40;</span> hMem <span style=\"color: #000000;\">&#41;</span>;<br />            GlobalFree<span style=\"color: #000000;\">&#40;</span> hMem <span style=\"color: #000000;\">&#41;</span>;<br />         <span style=\"color: #000000;\">&#125;</span><br />      <span style=\"color: #000000;\">&#125;</span><br />   <span style=\"color: #000000;\">&#125;</span><br /><br />   <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bOk <span style=\"color: #000000;\">&#41;</span><br />      hb_retc<span style=\"color: #000000;\">&#40;</span> szOut <span style=\"color: #000000;\">&#41;</span>;<br />   <span style=\"color: #00C800;\">else</span><br />      hb_retc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #ff0000;\">\"\"</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #00D7D7;\">#pragma</span> ENDDUMP</div>[/code:1pntuuca]\nEl error que devuelve es:\nError: Unresolved external '_ISNUM' referenced from D:\\HARBOUR\\3LIB\\EMEGE32.LIB|FileVer\n\n2) Otro (extraño error) se da con la función CURDRIVE()\nError: Unresolved external '_HB_FUN_CURDRIVE' referenced from D:\\HARBOUR\\3LIB\\EMEGE32.LIB|SendMail\n\nIngreso a la ayuda de FW Function, y existe\nBusco en la ayuda de [url:1pntuuca]http&#58;//www&#46;fivetechsoft&#46;com/harbour-docs/harbour-reference-guide&#46;htm[/url:1pntuuca]\nAhí no figura (xHarbour si la tiene)\nCual puede ser la razón del error?\n\ngracias[/quote:1pntuuca]", "time": "13:01", "topic": "Compilando con Harbour II (SOLUCIONADO)", "username": "MarioG" } ]
Compilando con Harbour II (SOLUCIONADO)
[ { "date": "2013-01-11", "forum": "FiveMac / FivePhone (iPhone, iPad)", "text": "Estimados\n\n1.- \n\nTengo es siguiento código, el cual nos da la informacion del display.\nMe gustaria saber como puedo integarlo en un prg y compilarlo desde harbour\n(La idea con esto es aprender hacer una función que me regrese la resolucion de la pantalla, para poder cubrirla completa con un window, lógico este ejemplo es diferente )\n\n/*\n DisplayID.m\n Author: Robert Harder, <!-- e --><a href=\"mailto:[email protected]\">[email protected]</a><!-- e -->\n with help from <!-- m --><a class=\"postlink\" href=\"http://stackoverflow.com/questions/1236498/how-to-get-the-display-name-with-the-display-id-in-mac-os-x\">http://stackoverflow.com/questions/1236 ... n-mac-os-x</a><!-- m -->\n\n Returns a list of display names and display IDs.\n Add the flag -v for more information on the screens.\n\n Compile from the command line:\n cc DisplayID.m -o DisplayID \\\n -framework AppKit -framework Foundation -framework IOKit \\\n -arch x86_64 -arch i386 -arch ppc7400\n\n Examples:\n\n $ DisplayID\n Color LCD : 69675202\n\n $ DisplayID -v\n Color LCD : 69675202\n {\n NSDeviceBitsPerSample = 8;\n NSDeviceColorSpaceName = NSCalibratedRGBColorSpace;\n NSDeviceIsScreen = YES;\n NSDeviceResolution = \"NSSize: {72, 72}\";\n NSDeviceSize = \"NSSize: {1440, 900}\";\n NSScreenNumber = 69675202;\n }\n */\n#import <Foundation/Foundation.h>\n#import <AppKit/AppKit.h>\n#import <IOKit/graphics/IOGraphicsLib.h>\n\n#define str_eq(s1,s2) (!strcmp ((s1),(s2)))\n\nNSString* screenNameForDisplay(CGDirectDisplayID displayID )\n{\n NSString *screenName = nil;\n\n NSDictionary *deviceInfo = (NSDictionary *)IODisplayCreateInfoDictionary(CGDisplayIOServicePort(displayID), kIODisplayOnlyPreferredName);\n NSDictionary *localizedNames = [deviceInfo objectForKey:[NSString stringWithUTF8String:kDisplayProductName]];\n\n if ([localizedNames count] > 0) {\n screenName = [[localizedNames objectForKey:[[localizedNames allKeys] objectAtIndex:0]] retain];\n }\n\n [deviceInfo release];\n return [screenName autorelease];\n}\n\n\nint main (int argc, const char * argv[]) {\n NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];\n\n BOOL verbose = NO;\n BOOL extraVerbose = NO;\n\n if( argc >= 2 ){\n if( str_eq( \"-v\",argv[1]) ){\n verbose = YES;\n } else if( str_eq( \"-vv\", argv[1] ) ){\n verbose = YES;\n extraVerbose = YES;\n } else {\n printf(\"USAGE: %s [-v[v]]\\n\", argv[0]);\n printf(\"Prints a list of names and numeric IDs for attached displays.\\n\");\n printf(\" -v Verbose mode. Prints more information about each display.\\n\");\n printf(\" -vv Extra verbose. Prints even more information.\\n\");\n return argc;\n }\n }\n\n NSArray *screenArray = [NSScreen screens];\n for( NSScreen *screen in screenArray ){\n\n NSDictionary *screenDescription = [screen deviceDescription];\n\n NSNumber *displayID = [screenDescription objectForKey:@\"NSScreenNumber\"];\n NSString *displayName =screenNameForDisplay([displayID intValue]);\n\n\n printf( \"%s : %d\\n\", [displayName UTF8String], [displayID intValue]);\n if( verbose ){\n printf( \"%s\\n\", [[screenDescription description] UTF8String] );\n }\n if( extraVerbose ){\n NSDictionary *deviceInfo = (NSDictionary *)IODisplayCreateInfoDictionary(CGDisplayIOServicePort([displayID intValue]), kIODisplayOnlyPreferredName);\n printf( \"%s\\n\", [[deviceInfo description] UTF8String] );\n }\n\n } // end for:\n\n\n [pool drain];\n return 0;\n}\n\n2.- Estoy tratando de copiar unos archivos de una computadora a otra, pero, segun yo estan correctos los path\naun asi, segun file() no exiten \n\nEstos son mis path\n\n LOCAL server_dir := \"//Xserve/Shared/sucursales/ventas/\"\n LOCAL local_dir:= \"/Users/shared/sucursales/ventas/\"\n\n en el server_dir, segurito que existe, tengo varios dbf los cuales voy a copiar, al local_dir,\n\n Pero, la funcion file(), no encuentra los archivos\n\n Existe algo que deba cambiar ?\n\n3.- Cuando uso el commando \"close all\", el compilador o mas bien dicho gcc, me envia el sig msg\n\nduplicate symbol _HB_FUN_SAVESCREEN in:\n ./../lib/libfivec.a(funcs.o)\n ./../../harbour/lib/libhbrtl.a(saverest.o)\nld: 1 duplicate symbol for architecture x86_64\ncollect2: ld returned 1 exit status\ndone!\n./build.sh: line 71: ./copia.app/Contents/MacOS/copia: No such file or directory\nmacmini:samples server$ \n\nPero si pongo solo \"close\", no tengo ningún problema, es correcto ?\n\nGracias de antemano\n\nSaludos\nOsvaldo Ramirez", "time": "04:31", "topic": "Compilando con gcc y otros", "username": "ramirezosvaldo2" } ]
Compilando con gcc y otros
[ { "date": "2006-02-10", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola foro,\n\nEstoy compilando con xharbour y fwh (versión febrero) y al compilar los samples de fwh me da el siguiente error.\n\nError: 'C:\\XHARBOUR\\LIB\\RTL.LIB' contains invalid OMF record, type 0x21 (possibly COFF)\n\nla instrucción que ejecuto es: buildx.bat ----\n\nAlguien sabe el motivo?\n\ngracias por vuestra ayuda", "time": "14:03", "topic": "Compilando con xharbour", "username": "fgondi" } ]
Compilando con xharbour
[ { "date": "2006-02-10", "forum": "FiveWin para Harbour/xHarbour", "text": "Fernando,\n\nAquí buildx.bat tutor02 (por ejemplo) funciona correctamente.\n\nDa la sensación de que tengas mal instalado los ficheros ó los paths. Revísalo por favor. Gracias.", "time": "14:21", "topic": "Compilando con xharbour", "username": "Antonio Linares" } ]
Compilando con xharbour
[ { "date": "2006-02-10", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola Antonio,\n\nAl reinstalar fwh y xharbour (el del enlace que has puesto hoy en el foro) ya no me da el error del OMF\n\nGracias por tu tiempo", "time": "19:33", "topic": "Compilando con xharbour", "username": "fgondi" } ]
Compilando con xharbour
[ { "date": "2006-02-10", "forum": "FiveWin para Harbour/xHarbour", "text": "Fernando,\n\nme alegro de que esté solucionado.", "time": "19:39", "topic": "Compilando con xharbour", "username": "Antonio Linares" } ]
Compilando con xharbour
[ { "date": "2006-02-10", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola Antonio,\n\nEsta arreglado la compilación con xharbour. Pero con harbour sigue dando el error que te comente.", "time": "19:43", "topic": "Compilando con xharbour", "username": "fgondi" } ]
Compilando con xharbour
[ { "date": "2006-02-10", "forum": "FiveWin para Harbour/xHarbour", "text": "Si, lo he comprobado. Es posiblemente debido a unos cambios que ha introducido Przemek.\n\nSin embargo FWH compila entero sin problemas.", "time": "20:11", "topic": "Compilando con xharbour", "username": "Antonio Linares" } ]
Compilando con xharbour
[ { "date": "2006-02-11", "forum": "FiveWin para Harbour/xHarbour", "text": "Fernando,\n\nArreglado el error. Puedes descargar Harbour nuevamente desde:\n\n<!-- w --><a class=\"postlink\" href=\"http://www.fivetechsoft.com/files/harbour.exe\">www.fivetechsoft.com/files/harbour.exe</a><!-- w -->\n<!-- w --><a class=\"postlink\" href=\"http://www.fivetechsoft.com/files/harbourm.exe\">www.fivetechsoft.com/files/harbourm.exe</a><!-- w -->", "time": "18:46", "topic": "Compilando con xharbour", "username": "Antonio Linares" } ]
Compilando con xharbour
[ { "date": "2009-02-15", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola a todos,\n\nA ver si alguien me puede hechar una mano en el código que dejo al final.\n\nEstoy intentando definir una llamada a una función que está en una DLL externa (ter16.dll [no es de 16b a pesar de su nombre]).\n\nEs una función que recibe un puntero a una estructura, esta estructura la rellenaré con los valores de una array. La función de la DLL devuelve un handle de una ventana.\nYo además intento que la función que estoy definiendo para lanzar la de C devuelva en un array de 2 elementos, el handle que ha devuelto la función en C y otro handle.\n\nNo se si me he explicado bien.\nIndependientemente de si lo he programado bien, el caso está en primero conseguir que se compile la definición (lo estoy intentando con la versión de Harbour de la de FiveWin 9.01).\n\nPuede alguién intentar compilar este código y a ver si me orienta en lo que debo modificar para que compile correctamente?\n\nPor cierto no sería mala idea recopilar los mensajes en donde se trata el tema de definiciones de funciones en C, he leído un montón de mensajes en estos foros pero me ha costado 'aislarlos' dle resto.\n\nUn saludo y gracias.\nCarlos G.\n\n[code=fw:3tc0txyp]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><span style=\"color: #B900B9;\">/* ************************************** */</span><br /><span style=\"color: #00D7D7;\">#pragma</span> BEGINDUMP<br /><br /><span style=\"color: #00D7D7;\">#include</span> <hbapi.h><br /><span style=\"color: #00D7D7;\">#include</span> <windows.h><br /><br />struct arg_list <span style=\"color: #000000;\">&#123;</span><br />    int    x;         <span style=\"color: #B900B9;\">/* Initial x position of the editing window,<br />                         you may specify CW_USEDEFAULT to use default values.*/</span><br />    int    y;         <span style=\"color: #B900B9;\">// Initial y position of the editing window.</span><br />    int    width;     <span style=\"color: #B900B9;\">/* Initial width of the window in device units,<br />                         you may specify CW_USEDEFAULT to use default values.*/</span><br />    int    height;    <span style=\"color: #B900B9;\">/* Initial height of the editing window.  When you<br />                         use CW_USEDEFAULT for 'width', the 'height' is<br />                         ingnored.*/</span><br />    long   LineLimit; <span style=\"color: #B900B9;\">/* Number of lines allowed in the editor window.<br />                         Set to 0 to have unlimited number of lines*/</span><br /><br />    BOOL   WordWrap;  <span style=\"color: #B900B9;\">/* Set this flag to true (1),  if you wish to enable the<br />                         word wrapping feature. */</span><br />    BOOL   PrintView; <span style=\"color: #B900B9;\">/* Set this flag to true if you wish the lines on<br />                         the screen to be wrapped current page margins.<br />                         Otherwise, the lines are wrapped at the end of<br />                         the window. This variable is ignored if 'WordWrap'<br />                         is set to FALSE */</span><br />    BOOL   PageMode;  <span style=\"color: #B900B9;\">/* Set this flag to true if you wish to edit one page<br />                         at a time */</span><br />    BOOL   FittedView;<span style=\"color: #B900B9;\">// Set this flag to enable special PageMode where the</span><br />                      <span style=\"color: #B900B9;\">// text wraps within the window width</span><br />    BOOL   ShowStatus;<span style=\"color: #B900B9;\">// show status line ?</span><br />    BOOL   ShowMenu;  <span style=\"color: #B900B9;\">// show the menu bar ?</span><br />    BOOL   ShowHorBar;<span style=\"color: #B900B9;\">// show the horizonatal scroll bar</span><br />    BOOL   ShowVerBar;<span style=\"color: #B900B9;\">// show the vertical scroll bar</span><br />    BOOL   ruler;     <span style=\"color: #B900B9;\">// True to show the ruler</span><br />    BOOL   ToolBar;   <span style=\"color: #B900B9;\">// True to show the tool bar</span><br />    BOOL   UserCanClose;<span style=\"color: #B900B9;\">// TRUE allows the user to close the window</span><br />    BOOL   BorderMargins;<span style=\"color: #B900B9;\">// display margins around the window borders</span><br />    BOOL   ReadOnly;    <span style=\"color: #B900B9;\">// TRUE to create a read only session</span><br /><br />    long   InitLine;  <span style=\"color: #B900B9;\">// Line number to position at the beginning.</span><br />    BYTE   InputType; <span style=\"color: #B900B9;\">/* This flag specifies the input type. If you wish to<br />                         edit a file, set the input_type to 'F'. Conversely,<br />                         if you wish to pass the text for editing in a buffer,<br />                         set this field to 'B'.*/</span><br /><br />    BYTE   file<span style=\"color: #000000;\">&#91;</span><span style=\"color: #000000;\">131</span><span style=\"color: #000000;\">&#93;</span>;<span style=\"color: #B900B9;\">/*  If the input type is set to 'F',  specify the file<br />                         name for editing in this field. */</span><br /><br />                     <span style=\"color: #B900B9;\">// ===== Buffer input fields only =======</span><br />    HGLOBAL hBuffer; <span style=\"color: #B900B9;\">/*  Specify the global memory handle containing the<br />                         input text data.  This handle becomes the property<br />                         of the editor.  Your program must never try to lock<br />                         or free this handle */</span><br />    long BufferLen;  <span style=\"color: #B900B9;\">//  Buffer length in number of characters.</span><br />    BYTE delim;      <span style=\"color: #B900B9;\">/*  Line delimiter character.  This character must be<br />                         used to delimit individual lines within the<br />                         text buffer.  This character is normally typically set<br />                         to 13 (carriage return) */</span><br /><br />    BYTE   padding1<span style=\"color: #000000;\">&#91;</span><span style=\"color: #000000;\">3</span><span style=\"color: #000000;\">&#93;</span>; <span style=\"color: #B900B9;\">// This field is not used</span><br /><br />    int    SaveFormat;<span style=\"color: #B900B9;\">// The format of the output file: SAVE_TER, SAVE_TEXT,</span><br />                      <span style=\"color: #B900B9;\">// SAVE_RTF and SAVE_AS_INPUT</span><br /><br />    HINSTANCE hInst;  <span style=\"color: #B900B9;\">//  Handle of the current instanaces.</span><br />    HWND   hParentWnd;<span style=\"color: #B900B9;\">// Handle to the parent window</span><br />    HWND   hTextWnd; <span style=\"color: #B900B9;\">//  Ter main window handle, will be filled by TER later</span><br />    DWORD  <span style=\"color: #0000ff;\">style</span>;    <span style=\"color: #B900B9;\">//  Editor window style</span><br />    BYTE   FontTypeFace<span style=\"color: #000000;\">&#91;</span><span style=\"color: #000000;\">28</span><span style=\"color: #000000;\">&#93;</span>; <span style=\"color: #B900B9;\">// Default type face, example: TmwRmn Courier, etc</span><br />    int    PointSize;<span style=\"color: #B900B9;\">// point size of the default font face</span><br /><br />    BOOL       open;     <span style=\"color: #B900B9;\">// TRUE indicates an open window</span><br />    int        modified; <span style=\"color: #B900B9;\">// For internal use</span><br />    BOOL       vruler;   <span style=\"color: #B900B9;\">// sbow vertical ruler</span><br />    <span style=\"color: #000000;\">&#125;</span>;<br /><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> PRGCreateTerWindow <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   struct arg_list aParams;<br /><br />   aParams.x             = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.y             = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.width         = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">3</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.height        = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">4</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.LineLimit     = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">5</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.WordWrap      = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">6</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.PrintView     = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">7</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.PageMode      = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">8</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.FittedView    = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">9</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ShowStatus    = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ShowMenu      = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">11</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ShowHorBar    = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">12</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ShowVerBar    = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">13</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ruler         = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">14</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ToolBar       = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">15</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.UserCanClose  = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">16</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.BorderMargins = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">17</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ReadOnly      = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">18</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.InitLine      = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">19</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.InputType     = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">20</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.file          = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">21</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.hBuffer       = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">22</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.BufferLen     = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">23</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.Delim         = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">24</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.SaveFormat    = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">25</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.hInst         = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">26</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.hParentWnd    = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">27</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.hTextWnd      = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">28</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.<span style=\"color: #0000ff;\">style</span>         = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">29</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.FontTypeFace  = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">30</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.PointSize     = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">31</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.Open          = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">32</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.Modified      = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">33</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />   hb_retnl <span style=\"color: #000000;\">&#40;</span> CreateTerWindow<span style=\"color: #000000;\">&#40;</span> &aParams <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />   hb_reta<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>; <span style=\"color: #B900B9;\">// creamos y devolvemos un array de 2 elementos.</span><br /><br />   <span style=\"color: #B900B9;\">// rellenamos los datos del array (situado en \"return\", que se indica con -1)</span><br />   hb_stornl<span style=\"color: #000000;\">&#40;</span> aParams.hParentWnd, <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />   hb_stornl<span style=\"color: #000000;\">&#40;</span> aParams.hTextWnd, <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #00D7D7;\">#pragma</span> ENDDUMP<br /><span style=\"color: #B900B9;\">/* ************************************** */</span><br /> </div>[/code:3tc0txyp]", "time": "21:33", "topic": "Compilando funciones en C.", "username": "FiveWiDi" } ]
Compilando funciones en C.
[ { "date": "2009-02-16", "forum": "FiveWin para Harbour/xHarbour", "text": "Carlos,\n\nEl código parece correcto. Te faltan dos cosas:\n\n1) Los valores lógicos (BOOL) tienes que recogerlos con hb_parl() y no con hb_parnl()\n\n2) Tienes que hacer \"casting\" de los valores recogidos con hb_parnl() cuando se trate de un valor tipo HWND, HGLOBAL, es decir en tipos que no son \"números\" tal cual, sino otro \"tipo\" de valor, por ejemplo:\n\naParams.hParentWnd = ( HWND ) hb_parnl(1,27);\n\na ( HWND ) se le denomina hacer un \"casting\" (cambiar de un tipo a otro).", "time": "12:31", "topic": "Compilando funciones en C.", "username": "Antonio Linares" } ]
Compilando funciones en C.
[ { "date": "2009-02-16", "forum": "FiveWin para Harbour/xHarbour", "text": "Otra cosa: \n\nEn el caso de un \"array\" de BYTEs, entonces tienes tu que copiar los BYTEs:\n\nstrcpy( aParams.file, hb_parc( 1, 31 ) );\n\nó tambien puedes usar memcpy() que copia \"bytes\" y no \"strings\", en el sentido de que un string es una secuencia de bytes terminados en cero.\n\nEsta una de las bellezas del lenguaje C: \nno hace nada que no se le indique, y cumple estrictamente nuestras instrucciones <!-- s:-) --><img src=\"{SMILIES_PATH}/icon_smile.gif\" alt=\":-)\" title=\"Smile\" /><!-- s:-) -->", "time": "12:35", "topic": "Compilando funciones en C.", "username": "Antonio Linares" } ]
Compilando funciones en C.
[ { "date": "2009-02-16", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"Antonio Linares\":f5rxg7dx]Otra cosa: \n\nEn el caso de un \"array\" de BYTEs, entonces tienes tu que copiar los BYTEs:\n\nstrcpy( aParams.file, hb_parc( 1, 31 ) );\n\nó tambien puedes usar memcpy() que copia \"bytes\" y no \"strings\", en el sentido de que un string es una secuencia de bytes terminados en cero.\n\nEsta una de las bellezas del lenguaje C: \nno hace nada que no se le indique, y cumple estrictamente nuestras instrucciones <!-- s:-) --><img src=\"{SMILIES_PATH}/icon_smile.gif\" alt=\":-)\" title=\"Smile\" /><!-- s:-) -->[/quote:f5rxg7dx]\n\nGracias antonio, me ha servido para avanzar un poco más.\n\nPero se me resisten los:\n\nBYTE delim;\n\nintento capturarlos con:\n\naParams.delim = hb_parc(1,24); ó strcpy( aParams.delim, hb_parc( 1, 24 ) );\n\npero no le gusta.\n\nAquí vuelvo a dejar el código hasta donde he llegado. Aún no he podido compilar, pero los errores han bajado a 2 con 2 warnings.\n\nLos warning son en:\naParams.hInst = ( HWND ) hb_parnl(1,27); i en hWndTer = CreateTerWindow( &aParams );\n\nA ver si lo consigo.\n\nUn saludo y gracias\nCarlos G.\n\n/* ************************************ */\n[code=fw:f5rxg7dx]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><span style=\"color: #00D7D7;\">#pragma</span> BEGINDUMP<br /><br /><span style=\"color: #00D7D7;\">#include</span> <hbapi.h><br /><span style=\"color: #00D7D7;\">#include</span> <windows.h><br /><br />struct arg_list <span style=\"color: #000000;\">&#123;</span><br />    int    x;                 <span style=\"color: #B900B9;\">/* Initial x position of the editing window,<br />                                 you may specify CW_USEDEFAULT to use default values. */</span><br />    int    y;                 <span style=\"color: #B900B9;\">// Initial y position of the editing window.</span><br />    int    width;             <span style=\"color: #B900B9;\">/* Initial width of the window in device units,<br />                                 you may specify CW_USEDEFAULT to use default values. */</span><br />    int    height;            <span style=\"color: #B900B9;\">/* Initial height of the editing window.  When you<br />                                 use CW_USEDEFAULT for 'width', the 'height' is<br />                                 ingnored. */</span><br />    long   LineLimit;         <span style=\"color: #B900B9;\">/* Number of lines allowed in the editor window.<br />                                 Set to 0 to have unlimited number of lines */</span><br />    BOOL   WordWrap;          <span style=\"color: #B900B9;\">/* Set this flag to true (1),  if you wish to enable the<br />                                 word wrapping feature. */</span><br />    BOOL   PrintView;         <span style=\"color: #B900B9;\">/* Set this flag to true if you wish the lines on<br />                                 the screen to be wrapped current page margins.<br />                                 Otherwise, the lines are wrapped at the end of<br />                                 the window. This variable is ignored if 'WordWrap'<br />                                 is set to FALSE */</span><br />    BOOL   PageMode;          <span style=\"color: #B900B9;\">/* Set this flag to true if you wish to edit one page<br />                                 at a time */</span><br />    BOOL   FittedView;        <span style=\"color: #B900B9;\">// Set this flag to enable special PageMode where the</span><br />                              <span style=\"color: #B900B9;\">// text wraps within the window width</span><br />    BOOL   ShowStatus;        <span style=\"color: #B900B9;\">// show status line ?</span><br />    BOOL   ShowMenu;          <span style=\"color: #B900B9;\">// show the menu bar ?</span><br />    BOOL   ShowHorBar;        <span style=\"color: #B900B9;\">// show the horizonatal scroll bar</span><br />    BOOL   ShowVerBar;        <span style=\"color: #B900B9;\">// show the vertical scroll bar</span><br />    BOOL   ruler;             <span style=\"color: #B900B9;\">// True to show the ruler</span><br />    BOOL   ToolBar;           <span style=\"color: #B900B9;\">// True to show the tool bar</span><br />    BOOL   UserCanClose;      <span style=\"color: #B900B9;\">// TRUE allows the user to close the window</span><br />    BOOL   BorderMargins;     <span style=\"color: #B900B9;\">// display margins around the window borders</span><br />    BOOL   ReadOnly;          <span style=\"color: #B900B9;\">// TRUE to create a read only session</span><br />    long   InitLine;          <span style=\"color: #B900B9;\">// Line number to position at the beginning.</span><br />    BYTE   InputType;         <span style=\"color: #B900B9;\">/* This flag specifies the input type. If you wish to<br />                                 edit a file, set the input_type to 'F'. Conversely,<br />                                 if you wish to pass the text for editing in a buffer,<br />                                 set this field to 'B'. */</span><br />    BYTE   file<span style=\"color: #000000;\">&#91;</span><span style=\"color: #000000;\">131</span><span style=\"color: #000000;\">&#93;</span>;        <span style=\"color: #B900B9;\">/*  If the input type is set to 'F',  specify the file<br />                                 name for editing in this field. */</span><br />                             <span style=\"color: #B900B9;\">// ===== Buffer input fields only =======</span><br />    HGLOBAL hBuffer;         <span style=\"color: #B900B9;\">/*  Specify the global memory handle containing the<br />                                 input text data.  This handle becomes the property<br />                                 of the editor.  Your program must never try to lock<br />                                 or free this handle */</span><br />    long BufferLen;          <span style=\"color: #B900B9;\">//  Buffer length in number of characters.</span><br />    BYTE delim;              <span style=\"color: #B900B9;\">/*  Line delimiter character.  This character must be<br />                                 used to delimit individual lines within the<br />                                 text buffer.  This character is normally typically set<br />                                 to 13 (carriage return) */</span><br />    BYTE   padding1<span style=\"color: #000000;\">&#91;</span><span style=\"color: #000000;\">3</span><span style=\"color: #000000;\">&#93;</span>;      <span style=\"color: #B900B9;\">// This field is not used</span><br />    int    SaveFormat;       <span style=\"color: #B900B9;\">// The format of the output file: SAVE_TER, SAVE_TEXT,</span><br />                             <span style=\"color: #B900B9;\">// SAVE_RTF and SAVE_AS_INPUT</span><br />    HINSTANCE hInst;         <span style=\"color: #B900B9;\">//  Handle of the current instanaces.</span><br />    HWND   hParentWnd;       <span style=\"color: #B900B9;\">// Handle to the parent window</span><br />    HWND   hTextWnd;         <span style=\"color: #B900B9;\">//  Ter main window handle, will be filled by TER later</span><br />    DWORD  <span style=\"color: #0000ff;\">style</span>;            <span style=\"color: #B900B9;\">//  Editor window style</span><br />    BYTE   FontTypeFace<span style=\"color: #000000;\">&#91;</span><span style=\"color: #000000;\">28</span><span style=\"color: #000000;\">&#93;</span>; <span style=\"color: #B900B9;\">// Default type face, example: TmwRmn Courier, etc</span><br />    int    PointSize;        <span style=\"color: #B900B9;\">// point size of the default font face</span><br />    BOOL       open;         <span style=\"color: #B900B9;\">// TRUE indicates an open window</span><br />    int        modified;     <span style=\"color: #B900B9;\">// For internal use</span><br />    BOOL       vruler;       <span style=\"color: #B900B9;\">// sbow vertical ruler</span><br />    <span style=\"color: #000000;\">&#125;</span>;<br /><br />HWND CreateTerWindow<span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span>;<br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> PRGCreateTerWindow <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br /><br />   HWND hWndTer;<br /><br />   struct arg_list aParams;<br /><br />   aParams.x             = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.y             = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.width         = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">3</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.height        = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">4</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.LineLimit     = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">5</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.WordWrap      = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">6</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.PrintView     = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">7</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.PageMode      = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">8</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.FittedView    = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">9</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ShowStatus    = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ShowMenu      = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">11</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ShowHorBar    = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">12</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ShowVerBar    = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">13</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ruler         = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">14</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ToolBar       = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">15</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.UserCanClose  = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">16</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.BorderMargins = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">17</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.ReadOnly      = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">18</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />   aParams.InitLine      = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">19</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />   aParams.InputType     = hb_parc<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">20</span><span style=\"color: #000000;\">&#41;</span>;<br />   <span style=\"color: #B900B9;\">//strcpy( aParams.InputType, hb_parc( 1, 20 ) );</span><br /><br />   strcpy<span style=\"color: #000000;\">&#40;</span> aParams.file, hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">21</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />   aParams.hBuffer       = <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">22</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.BufferLen     = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">23</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />   aParams.delim         = hb_parc<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">24</span><span style=\"color: #000000;\">&#41;</span>;<br />   <span style=\"color: #B900B9;\">//strcpy( aParams.delim, hb_parc( 1, 24 ) );</span><br /><br />   strcpy<span style=\"color: #000000;\">&#40;</span> aParams.padding1, hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">25</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />   aParams.SaveFormat    = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">26</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.hInst         = <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">27</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.hParentWnd    = <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">28</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.hTextWnd      = <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">29</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.<span style=\"color: #0000ff;\">style</span>         = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">30</span><span style=\"color: #000000;\">&#41;</span>;<br />   strcpy<span style=\"color: #000000;\">&#40;</span> aParams.FontTypeFace, hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">31</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />   aParams.PointSize     = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">32</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.open          = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">33</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.modified      = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">34</span><span style=\"color: #000000;\">&#41;</span>;<br />   aParams.vruler        = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span>,<span style=\"color: #000000;\">35</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />   hWndTer = CreateTerWindow<span style=\"color: #000000;\">&#40;</span> &aParams <span style=\"color: #000000;\">&#41;</span>;<br /><br />   hb_reta<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>; <span style=\"color: #B900B9;\">// creamos y devolvemos un array de 2 elementos.</span><br /><br />   <span style=\"color: #B900B9;\">// rellenamos los datos del array (situado en \"return\", que se indica con -1)</span><br />   hb_stornl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> hWndTer, <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />   hb_stornl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> aParams.hTextWnd, <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #00D7D7;\">#pragma</span> ENDDUMP<br /> </div>[/code:f5rxg7dx]\n/* ************************************ */", "time": "23:28", "topic": "Compilando funciones en C.", "username": "FiveWiDi" } ]
Compilando funciones en C.
[ { "date": "2020-09-18", "forum": "FiveWin para Harbour/xHarbour", "text": "Buenas amigos, estoy tratando de compilar tDolphin con hbmk2 (Daniel incluyó las cabeceras en la última revisión) pero no lo logro, me arroja : \n\n[code=fw:30b0exnz]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br />c:\\si\\Trabajo\\fwh\\visionwin20\\clases32\\tdolphin>hbmk2 tdolphin<br />hbmk2<span style=\"color: #000000;\">&#91;</span>tdolphin<span style=\"color: #000000;\">&#93;</span>: <span style=\"color: #000000;\">Advertencia</span>: <span style=\"color: #000000;\">Par</span>ámetro no portable: <span style=\"color: #ff0000;\">'libs=lmysql/omf/libmysql'</span><br />                 in tdolphin.hbc:<span style=\"color: #000000;\">8</span>. Utilice la<span style=\"color: #000000;\">&#40;</span>s<span style=\"color: #000000;\">&#41;</span> directiva<span style=\"color: #000000;\">&#40;</span>s<span style=\"color: #000000;\">&#41;</span><br />                 <span style=\"color: #ff0000;\">''</span>libpaths=lmysql\\omf<span style=\"color: #ff0000;\">', '</span>libs=libmysql<span style=\"color: #ff0000;\">''</span> en su lugar.<br />hbmk2<span style=\"color: #000000;\">&#91;</span>tdolphin<span style=\"color: #000000;\">&#93;</span>: <span style=\"color: #000000;\">Advertencia</span>: <span style=\"color: #000000;\">Par</span>ámetro no portable: <span style=\"color: #ff0000;\">'libs=mysql/coff/libmysql'</span><br />                 in tdolphin.hbc:<span style=\"color: #000000;\">9</span>. Utilice la<span style=\"color: #000000;\">&#40;</span>s<span style=\"color: #000000;\">&#41;</span> directiva<span style=\"color: #000000;\">&#40;</span>s<span style=\"color: #000000;\">&#41;</span><br />                 <span style=\"color: #ff0000;\">''</span>libpaths=mysql\\coff<span style=\"color: #ff0000;\">', '</span>libs=libmysql<span style=\"color: #ff0000;\">''</span> en su lugar.<br />hbmk2: <span style=\"color: #000000;\">Compilando</span>...<br />source\\c\\<span style=\"color: #00C800;\">function</span>.c:<br /><span style=\"color: #000000;\">Warning</span> W8107 include\\mysql_com.h <span style=\"color: #000000;\">268</span>: <span style=\"color: #000000;\">Type</span> <span style=\"color: #0000ff;\">name</span> expected<br /> + Full parser context<br /> + source\\c\\<span style=\"color: #00C800;\">function</span>.c, line <span style=\"color: #000000;\">61</span>: <span style=\"color: #00D7D7;\">#include</span> include\\mysql.h<br /> + include\\mysql.h, line <span style=\"color: #000000;\">71</span>: <span style=\"color: #00D7D7;\">#include</span> include\\mysql_com.h<br />Error E2139 include\\mysql_com.h <span style=\"color: #000000;\">268</span>: <span style=\"color: #000000;\">Declaration</span> missing ;<br /> + Full parser context<br /> + source\\c\\<span style=\"color: #00C800;\">function</span>.c, line <span style=\"color: #000000;\">61</span>: <span style=\"color: #00D7D7;\">#include</span> include\\mysql.h<br /> + include\\mysql.h, line <span style=\"color: #000000;\">71</span>: <span style=\"color: #00D7D7;\">#include</span> include\\mysql_com.h<br />Error E2147 include\\mysql_com.h <span style=\"color: #000000;\">437</span>: <span style=\"color: #ff0000;\">'SOCKET'</span> cannot start a parameter declaration<br /> + Full parser context<br /> + source\\c\\<span style=\"color: #00C800;\">function</span>.c, line <span style=\"color: #000000;\">61</span>: <span style=\"color: #00D7D7;\">#include</span> include\\mysql.h<br /> + include\\mysql.h, line <span style=\"color: #000000;\">71</span>: <span style=\"color: #00D7D7;\">#include</span> include\\mysql_com.h<br />Warning W8060 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">849</span>: <span style=\"color: #000000;\">Possibly</span> incorrect assignment in <span style=\"color: #00C800;\">function</span> HB_FUN_DOLPHINFILLARRAY<br />Warning W8060 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1638</span>: <span style=\"color: #000000;\">Possibly</span> incorrect assignment in <span style=\"color: #00C800;\">function</span> HB_FUN_MYBACKUP<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1747</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'LCID'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_GETDECIMALSEP<br />Error E2379 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1747</span>: <span style=\"color: #000000;\">Statement</span> missing ; in <span style=\"color: #00C800;\">function</span> HB_FUN_GETDECIMALSEP<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1748</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'LPSTR'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_GETDECIMALSEP<br />Error E2379 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1748</span>: <span style=\"color: #000000;\">Statement</span> missing ; in <span style=\"color: #00C800;\">function</span> HB_FUN_GETDECIMALSEP<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1749</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'lcid'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_GETDECIMALSEP<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1749</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'LOCALE_SDECIMAL'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_GETDECIMALSEP<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1749</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'value'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_GETDECIMALSEP<br />Error E2109 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1749</span>: <span style=\"color: #000000;\">Not</span> an allowed type in <span style=\"color: #00C800;\">function</span> HB_FUN_GETDECIMALSEP<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1749</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'TCHAR'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_GETDECIMALSEP<br />Warning W8082 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1749</span>: <span style=\"color: #000000;\">Division</span> by zero in <span style=\"color: #00C800;\">function</span> HB_FUN_GETDECIMALSEP<br />Warning W8065 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1749</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'GetLocaleInfo'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN_GETDECIMALSEP<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1755</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'LCID'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_GETTHOUSANDSEP<br />Error E2379 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1755</span>: <span style=\"color: #000000;\">Statement</span> missing ; in <span style=\"color: #00C800;\">function</span> HB_FUN_GETTHOUSANDSEP<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1756</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'LPSTR'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_GETTHOUSANDSEP<br />Error E2379 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1756</span>: <span style=\"color: #000000;\">Statement</span> missing ; in <span style=\"color: #00C800;\">function</span> HB_FUN_GETTHOUSANDSEP<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1757</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'lcid'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_GETTHOUSANDSEP<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1757</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'LOCALE_STHOUSAND'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_GETTHOUSANDSEP<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1757</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'value'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_GETTHOUSANDSEP<br />Error E2109 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1757</span>: <span style=\"color: #000000;\">Not</span> an allowed type in <span style=\"color: #00C800;\">function</span> HB_FUN_GETTHOUSANDSEP<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1757</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'TCHAR'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_GETTHOUSANDSEP<br />Warning W8082 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1757</span>: <span style=\"color: #000000;\">Division</span> by zero in <span style=\"color: #00C800;\">function</span> HB_FUN_GETTHOUSANDSEP<br />Warning W8065 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1757</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'GetLocaleInfo'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN_GETTHOUSANDSEP<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1764</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'HWND'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN___OPENCLIPBOARD<br />Error E2121 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1764</span>: <span style=\"color: #00C800;\">Function</span> call missing <span style=\"color: #000000;\">&#41;</span> in <span style=\"color: #00C800;\">function</span> HB_FUN___OPENCLIPBOARD<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1770</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'HGLOBAL'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Error E2379 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1770</span>: <span style=\"color: #000000;\">Statement</span> missing ; in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Error E2140 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1771</span>: <span style=\"color: #000000;\">Declaration</span> is not allowed here in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Error E2449 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1771</span>: <span style=\"color: #0000ff;\">Size</span> <span style=\"color: #0000ff;\">of</span> <span style=\"color: #ff0000;\">'far'</span> is unknown or zero in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Error E2141 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1771</span>: <span style=\"color: #000000;\">Declaration</span> syntax error in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1774</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'hMem'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1774</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'GHND'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Warning W8065 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1774</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'GlobalAlloc'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1781</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'pMem'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Warning W8065 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1781</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'GlobalLock'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Warning W8065 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1783</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'GlobalUnlock'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Error E2451 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1784</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'CF_TEXT'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Warning W8065 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1784</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'SetClipboardData'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Warning W8080 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1786</span>: <span style=\"color: #ff0000;\">'far'</span> is declared but never used in <span style=\"color: #00C800;\">function</span> HB_FUN___SETCLIPBOARDDATA<br />Warning W8065 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1790</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'EmptyClipboard'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN___EMPTYCLIPBOARD<br />Warning W8065 source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">1795</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'CloseClipboard'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN___CLOSECLIPBOARD<br />*** <span style=\"color: #000000;\">31</span> errors in Compile ***<br />hbmk2<span style=\"color: #000000;\">&#91;</span>tdolphin<span style=\"color: #000000;\">&#93;</span>: <span style=\"color: #000000;\">Error</span>: <span style=\"color: #000000;\">Ejecutando</span> compilador C/C++. <span style=\"color: #000000;\">2</span><br />bcc32.exe -c -q -CP437 -d -O2 -OS -Ov -Oc -Oi <span style=\"color: #000000;\">-6</span>  -tW -tWM -w -Q -w-sig- -nlib\\.hbmk\\win\\bcc -Ic:\\si\\nlen\\bcc74\\Include -Ic:\\si\\nlen\\bcc74\\Include\\dinkumware -Ic:\\si\\nlen\\bcc74\\Include\\windows\\crtl -Ic:\\si\\nlen\\bcc74\\Include\\windows\\sdk -Ic:\\si\\nlen\\harbour\\include -Iinclude source\\c\\<span style=\"color: #00C800;\">function</span>.c<br /><br />c:\\si\\Trabajo\\fwh\\visionwin20\\clases32\\tdolphin></div>[/code:30b0exnz]\n\nTrabajo con Harbour 3.2 y Borland 7.4\n\nGracias,", "time": "13:54", "topic": "Compilando tDolphin (SOLUCIONADO)", "username": "AngelSalom" } ]
Compilando tDolphin (SOLUCIONADO)
[ { "date": "2020-09-18", "forum": "FiveWin para Harbour/xHarbour", "text": "Finalmente lo compilé sin problemas con setenvh.bat", "time": "19:42", "topic": "Compilando tDolphin (SOLUCIONADO)", "username": "AngelSalom" } ]
Compilando tDolphin (SOLUCIONADO)
[ { "date": "2020-08-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola, alguien ha logrado compilar las libs de tsbrowse 9.0 y tsbutton 7.0 con Hrbour 3.2\nal compilar me errores en los archivos de C incluidos:\n\nTsbrowse\n\nEmbarcadero C++ 7.40 for Win32 Copyright (c) 1993-2018 Embarcadero Technologies, Inc.\n\\tsbrowse\\source\\function\\TSBFUNCS.C:\nError E2238 \\Harbour\\include\\clipdefs.h 78: Multiple declaration for 'WORD'\nError E2344 I:\\bcc\\include\\windows\\sdk\\minwindef.h 160: Earlier declaration of 'WORD'\nError E2238 \\Harbour\\include\\clipdefs.h 80: Multiple declaration for 'PWORD'\nError E2344 I:\\bcc\\include\\windows\\sdk\\minwindef.h 169: Earlier declaration of 'PWORD'\nError E2238 \\Harbour\\include\\clipdefs.h 100: Multiple declaration for 'BOOL'\nError E2344 I:\\bcc\\include\\windows\\sdk\\minwindef.h 158: Earlier declaration of 'BOOL'\nError E2238 \\Harbour\\include\\clipdefs.h 103: Multiple declaration for 'PBOOL'\nError E2344 I:\\bcc\\include\\windows\\sdk\\minwindef.h 163: Earlier declaration of 'PBOOL'\nError E2238 \\Harbour\\include\\clipdefs.h 112: Multiple declaration for 'HANDLE'\nError E2344 I:\\bcc\\include\\windows\\sdk\\winnt.h 640: Earlier declaration of 'HANDLE'\nError E2293 \\tsbrowse\\source\\function\\TSBFUNCS.C 20: ) expected\nError E2293 \\tsbrowse\\source\\function\\TSBFUNCS.C 21: ) expected\nError E2314 \\tsbrowse\\source\\function\\TSBFUNCS.C 73: Call of nonfunction in function HB_FUN_TSDRAWCELL\nError E2314 \\tsbrowse\\source\\function\\TSBFUNCS.C 74: Call of nonfunction in function HB_FUN_TSDRAWCELL\nError E2314 \\tsbrowse\\source\\function\\TSBFUNCS.C 75: Call of nonfunction in function HB_FUN_TSDRAWCELL\nWarning W8065 \\tsbrowse\\source\\function\\TSBFUNCS.C 183: Call to function 'DrawBitmap' with no prototype in function HB_FUN_TSDRAWCELL\nWarning W8065 \\tsbrowse\\source\\function\\TSBFUNCS.C 191: Call to function 'DrawBitmap' with no prototype in function HB_FUN_TSDRAWCELL\nWarning W8065 \\tsbrowse\\source\\function\\TSBFUNCS.C 193: Call to function 'DrawMasked' with no prototype in function HB_FUN_TSDRAWCELL\nWarning W8065 \\tsbrowse\\source\\function\\TSBFUNCS.C 200: Call to function 'DrawBitmap' with no prototype in function HB_FUN_TSDRAWCELL\nWarning W8065 \\tsbrowse\\source\\function\\TSBFUNCS.C 208: Call to function 'DrawBitmap' with no prototype in function HB_FUN_TSDRAWCELL\nWarning W8065 \\tsbrowse\\source\\function\\TSBFUNCS.C 210: Call to function 'DrawMasked' with no prototype in function HB_FUN_TSDRAWCELL\nWarning W8004 \\tsbrowse\\source\\function\\TSBFUNCS.C 307: 'nAlign' is assigned a value that is never used in function HB_FUN_TSDRAWCELL\nWarning W8019 \\tsbrowse\\source\\function\\TSBFUNCS.C 409: Code has no effect in function HB_FUN_TSBRWHSCROLL\nError E2379 \\tsbrowse\\source\\function\\TSBFUNCS.C 409: Statement missing ; in function HB_FUN_TSBRWHSCROLL\nError E2140 \\tsbrowse\\source\\function\\TSBFUNCS.C 410: Declaration is not allowed here in function HB_FUN_TSBRWHSCROLL\nError E2140 \\tsbrowse\\source\\function\\TSBFUNCS.C 411: Declaration is not allowed here in function HB_FUN_TSBRWHSCROLL\nError E2140 \\tsbrowse\\source\\function\\TSBFUNCS.C 413: Declaration is not allowed here in function HB_FUN_TSBRWHSCROLL\nError E2140 \\tsbrowse\\source\\function\\TSBFUNCS.C 414: Declaration is not allowed here in function HB_FUN_TSBRWHSCROLL\nError E2451 \\tsbrowse\\source\\function\\TSBFUNCS.C 424: Undefined symbol 'wCols' in function HB_FUN_TSBRWHSCROLL\nError E2314 \\tsbrowse\\source\\function\\TSBFUNCS.C 570: Call of nonfunction in function DrawCheck\nError E2314 \\tsbrowse\\source\\function\\TSBFUNCS.C 571: Call of nonfunction in function DrawCheck\nError E2314 \\tsbrowse\\source\\function\\TSBFUNCS.C 572: Call of nonfunction in function DrawCheck\nError E2314 \\tsbrowse\\source\\function\\TSBFUNCS.C 573: Call of nonfunction in function DrawCheck\nError E2314 \\tsbrowse\\source\\function\\TSBFUNCS.C 574: Call of nonfunction in function DrawCheck\nError E2314 \\tsbrowse\\source\\function\\TSBFUNCS.C 700: Call of nonfunction in function DegradColor\nError E2314 \\tsbrowse\\source\\function\\TSBFUNCS.C 705: Call of nonfunction in function DegradColor\nError E2314 \\tsbrowse\\source\\function\\TSBFUNCS.C 725: Call of nonfunction in function DegradColor\nError E2314 \\tsbrowse\\source\\function\\TSBFUNCS.C 755: Call of nonfunction in function DegradColor\nError E2314 \\tsbrowse\\source\\function\\TSBFUNCS.C 801: Call of nonfunction in function cDrawCursor\nWarning W8057 \\tsbrowse\\source\\function\\TSBFUNCS.C 828: Parameter 'nClr' is never used in function cDrawCursor\n*** 31 errors in Compile ***\n\nTsbutton\n\nEmbarcadero C++ 7.40 for Win32 Copyright (c) 1993-2018 Embarcadero Technologies, Inc.\n\\TSButton\\source\\function\\BPAINT.C:\nError E2238 \\Harbour\\include\\clipdefs.h 78: Multiple declaration for 'WORD'\nError E2344 I:\\bcc\\include\\windows\\sdk\\minwindef.h 160: Earlier declaration of 'WORD'\nError E2238 \\Harbour\\include\\clipdefs.h 80: Multiple declaration for 'PWORD'\nError E2344 I:\\bcc\\include\\windows\\sdk\\minwindef.h 169: Earlier declaration of 'PWORD'\nError E2238 \\Harbour\\include\\clipdefs.h 100: Multiple declaration for 'BOOL'\nError E2344 I:\\bcc\\include\\windows\\sdk\\minwindef.h 158: Earlier declaration of 'BOOL'\nError E2238 \\Harbour\\include\\clipdefs.h 103: Multiple declaration for 'PBOOL'\nError E2344 I:\\bcc\\include\\windows\\sdk\\minwindef.h 163: Earlier declaration of 'PBOOL'\nError E2238 \\Harbour\\include\\clipdefs.h 112: Multiple declaration for 'HANDLE'\nError E2344 I:\\bcc\\include\\windows\\sdk\\winnt.h 640: Earlier declaration of 'HANDLE'\nError E2293 \\TSButton\\source\\function\\BPAINT.C 12: ) expected\nWarning W8019 \\TSButton\\source\\function\\BPAINT.C 84: Code has no effect in function HB_FUN_SBTNPAINT\nError E2379 \\TSButton\\source\\function\\BPAINT.C 84: Statement missing ; in function HB_FUN_SBTNPAINT\nError E2140 \\TSButton\\source\\function\\BPAINT.C 85: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nWarning W8019 \\TSButton\\source\\function\\BPAINT.C 86: Code has no effect in function HB_FUN_SBTNPAINT\nError E2379 \\TSButton\\source\\function\\BPAINT.C 86: Statement missing ; in function HB_FUN_SBTNPAINT\nError E2140 \\TSButton\\source\\function\\BPAINT.C 87: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2140 \\TSButton\\source\\function\\BPAINT.C 88: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2140 \\TSButton\\source\\function\\BPAINT.C 89: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2140 \\TSButton\\source\\function\\BPAINT.C 90: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2140 \\TSButton\\source\\function\\BPAINT.C 91: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2140 \\TSButton\\source\\function\\BPAINT.C 92: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2140 \\TSButton\\source\\function\\BPAINT.C 93: Declaration is not allowed here in function HB_FUN_SBTNPAINT\nError E2451 \\TSButton\\source\\function\\BPAINT.C 103: Undefined symbol 'nHeight' in function HB_FUN_SBTNPAINT\nError E2451 \\TSButton\\source\\function\\BPAINT.C 127: Undefined symbol 'nBkOld' in function HB_FUN_SBTNPAINT\nError E2314 \\TSButton\\source\\function\\BPAINT.C 161: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2314 \\TSButton\\source\\function\\BPAINT.C 193: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2314 \\TSButton\\source\\function\\BPAINT.C 201: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2314 \\TSButton\\source\\function\\BPAINT.C 207: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2314 \\TSButton\\source\\function\\BPAINT.C 286: Call of nonfunction in function HB_FUN_SBTNPAINT\nError E2451 \\TSButton\\source\\function\\BPAINT.C 411: Undefined symbol 'ibmWidth' in function HB_FUN_SBTNPAINT\nError E2451 \\TSButton\\source\\function\\BPAINT.C 418: Undefined symbol 'nTop' in function HB_FUN_SBTNPAINT\nError E2451 \\TSButton\\source\\function\\BPAINT.C 419: Undefined symbol 'nLeft' in function HB_FUN_SBTNPAINT\nError E2451 \\TSButton\\source\\function\\BPAINT.C 458: Undefined symbol 'nWidth' in function HB_FUN_SBTNPAINT\nError E2451 \\TSButton\\source\\function\\BPAINT.C 463: Undefined symbol 'nTop' in function HB_FUN_SBTNPAINT\nError E2451 \\TSButton\\source\\function\\BPAINT.C 464: Undefined symbol 'nLeft' in function HB_FUN_SBTNPAINT\nWarning W8065 \\TSButton\\source\\function\\BPAINT.C 477: Call to function 'DrawBitmap' with no prototype in function HB_FUN_SBTNPAINT\nWarning W8065 \\TSButton\\source\\function\\BPAINT.C 480: Call to function 'DrawBitmap' with no prototype in function HB_FUN_SBTNPAINT\nError E2314 \\TSButton\\source\\function\\BPAINT.C 656: Call of nonfunction in function HB_FUN_SBTNPAINT\nWarning W8004 \\TSButton\\source\\function\\BPAINT.C 671: 'iClipTot' is assigned a value that is never used in function HB_FUN_SBTNPAINT\nError E2314 \\TSButton\\source\\function\\BPAINT.C 687: Call of nonfunction in function MakeDarker\nError E2314 \\TSButton\\source\\function\\BPAINT.C 703: Call of nonfunction in function MakeDarker\nError E2314 \\TSButton\\source\\function\\BPAINT.C 876: Call of nonfunction in function SBtnBox\nError E2314 \\TSButton\\source\\function\\BPAINT.C 949: Call of nonfunction in function ColorDegrad\nError E2314 \\TSButton\\source\\function\\BPAINT.C 953: Call of nonfunction in function ColorDegrad\nError E2314 \\TSButton\\source\\function\\BPAINT.C 990: Call of nonfunction in function ColorDegrad\nError E2314 \\TSButton\\source\\function\\BPAINT.C 992: Call of nonfunction in function ColorDegrad\nError E2314 \\TSButton\\source\\function\\BPAINT.C 1003: Call of nonfunction in function ColorDegrad\nError E2314 \\TSButton\\source\\function\\BPAINT.C 1014: Call of nonfunction in function ColorDegrad\nError E2314 \\TSButton\\source\\function\\BPAINT.C 1016: Call of nonfunction in function ColorDegrad\nError E2314 \\TSButton\\source\\function\\BPAINT.C 1026: Call of nonfunction in function ColorDegrad\nError E2314 \\TSButton\\source\\function\\BPAINT.C 1065: Call of nonfunction in function ColorDegrad\nError E2314 \\TSButton\\source\\function\\BPAINT.C 1081: Call of nonfunction in function ColorDegrad\nError E2314 \\TSButton\\source\\function\\BPAINT.C 1190: Call of nonfunction in function HB_FUN_DRAWRADIO\nError E2314 \\TSButton\\source\\function\\BPAINT.C 1191: Call of nonfunction in function HB_FUN_DRAWRADIO\nError E2228 \\TSButton\\source\\function\\BPAINT.C 1191: Too many error or warning messages in function HB_FUN_DRAWRADIO\n*** 51 errors in Compile ***", "time": "17:44", "topic": "Compilando tsbrowse.lib, tsbutton.lib con Harbour 3.2", "username": "noe aburto" } ]
Compilando tsbrowse.lib, tsbutton.lib con Harbour 3.2
[ { "date": "2020-08-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Mira a ver, si esta que hice hace tiempo te vale\n\n<!-- m --><a class=\"postlink\" href=\"https://bitbucket.org/fivetech/fivewin-contributions/downloads/tsbuttonu.zip\">https://bitbucket.org/fivetech/fivewin- ... uttonu.zip</a><!-- m -->", "time": "17:52", "topic": "Compilando tsbrowse.lib, tsbutton.lib con Harbour 3.2", "username": "cnavarro" } ]
Compilando tsbrowse.lib, tsbutton.lib con Harbour 3.2
[ { "date": "2009-09-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Compilo con fwh 908 una clase antigua que crea documentos \"rtf\", el compilado no me produce errores, obtengo su correspondiente obj y la sumo a los módulos obj del programa principal, el resultado es que cuando desde el probrama se llama al constructor, esta llamada aparentemente no da problemas, pero cuando se llama a algún método de la clase, me indica que no se ha exportado el método, aquí pego hasta el constructor, por si alguien ve el error, que no acabo de encontrar.\nGracias\n[code=fw:2fdt7go0]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><span style=\"color: #00C800;\">CLASS</span> RichText<br /><br />    <span style=\"color: #00C800;\">DATA</span> cFileName, hFile<br />    <span style=\"color: #00C800;\">DATA</span> nFontSize<br />        <span style=\"color: #00C800;\">DATA</span> nFontColor<br />    <span style=\"color: #00C800;\">DATA</span> aTranslate<br />    <span style=\"color: #00C800;\">DATA</span> nFontNum<br />    <span style=\"color: #00C800;\">DATA</span> nScale<br />    <span style=\"color: #00C800;\">DATA</span> lTrimSpaces<br />        <span style=\"color: #00C800;\">DATA</span> nFontAct<br />        <span style=\"color: #00C800;\">DATA</span> cLastApar <span style=\"color: #0000ff;\">INIT</span> <span style=\"color: #ff0000;\">\"\"</span><br />        <span style=\"color: #00C800;\">DATA</span> cLastBook <span style=\"color: #0000ff;\">INIT</span> <span style=\"color: #ff0000;\">\"\"</span><br />    <span style=\"color: #B900B9;\">// Table Management</span><br />    <span style=\"color: #00C800;\">DATA</span> cTblHAlign, nTblFntNum, nTblFntSize, nTblRows, nTblColumns<br />    <span style=\"color: #00C800;\">DATA</span> nTblRHgt, aTableCWid, cRowBorder, cCellBorder, aColPct, nCellPct<br />    <span style=\"color: #00C800;\">DATA</span> lTblNoSplit, nTblHdRows, nTblHdHgt, nTblHdPct, nTblHdFont<br />    <span style=\"color: #00C800;\">DATA</span> nTblHdFSize,nTblHdColor,nTblHdFColor<br />    <span style=\"color: #00C800;\">DATA</span> cCellAppear, cHeadAppear<br />    <span style=\"color: #00C800;\">DATA</span> cCellHAlign, cHeadHAlign<br />    <span style=\"color: #00C800;\">DATA</span> nCurrRow, nCurrColumn<br />        <span style=\"color: #00C800;\">DATA</span> TblCJoin<br /><br />        <span style=\"color: #B900B9;\">// textbox Variables</span><br />        <span style=\"color: #00C800;\">DATA</span> txtbox,aSztBox,aCltBox,cTpltBox,nWltBox,nFPtbox<br />        <span style=\"color: #00C800;\">DATA</span> aOfftbox<br /><br />        <span style=\"color: #B900B9;\">// Facing</span><br />        <span style=\"color: #00C800;\">DATA</span> lFacing AS LOGICAL <span style=\"color: #0000ff;\">INIT</span> .F.<br /><br />        <span style=\"color: #B900B9;\">//Styles Managament</span><br /><br />        <span style=\"color: #00C800;\">DATA</span> NStlDef <span style=\"color: #0000ff;\">INIT</span> <span style=\"color: #000000;\">1</span><br />        <span style=\"color: #00C800;\">DATA</span> nStlAct <span style=\"color: #0000ff;\">INIT</span> <span style=\"color: #000000;\">0</span><br />        <span style=\"color: #00C800;\">DATA</span> nCharStl <span style=\"color: #0000ff;\">INIT</span> <span style=\"color: #000000;\">1</span><br />        <span style=\"color: #00C800;\">DATA</span> nCharAct <span style=\"color: #0000ff;\">INIT</span> <span style=\"color: #000000;\">0</span><br />        <span style=\"color: #00C800;\">DATA</span> nStlSec <span style=\"color: #0000ff;\">INIT</span> <span style=\"color: #000000;\">1</span><br />        <span style=\"color: #00C800;\">DATA</span> nSectAct <span style=\"color: #0000ff;\">INIT</span> <span style=\"color: #000000;\">0</span><br /><br />        <span style=\"color: #00C800;\">DATA</span> ParStyles AS ARRAY <span style=\"color: #0000ff;\">INIT</span> <span style=\"color: #000000;\">&#123;</span><span style=\"color: #000000;\">&#125;</span><br />        <span style=\"color: #00C800;\">DATA</span> CharStyles AS ARRAY <span style=\"color: #0000ff;\">INIT</span> <span style=\"color: #000000;\">&#123;</span><span style=\"color: #000000;\">&#125;</span><br />        <span style=\"color: #00C800;\">DATA</span> SectStyles AS ARRAY <span style=\"color: #0000ff;\">INIT</span> <span style=\"color: #000000;\">&#123;</span><span style=\"color: #000000;\">&#125;</span><br /><br />    CLASSDATA lRegistered AS LOGICAL<br /><br />    <span style=\"color: #B900B9;\">// Methods for opening & closing output file, and setting defaults</span><br />    <span style=\"color: #00C800;\">METHOD</span> <span style=\"color: #00C800;\">New</span><span style=\"color: #000000;\">&#40;</span> cFileName, aFontData, nFontSize, nFontColor, nScale, aTrans <span style=\"color: #000000;\">&#41;</span> CONSTRUCTOR<br />    <span style=\"color: #00C800;\">METHOD</span> End<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #00C800;\">INLINE</span> ::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span> <span style=\"color: #ff0000;\">\"par<span style=\"color: #000000;\">\\p</span>ard\"</span> <span style=\"color: #000000;\">&#41;</span>, ::<span style=\"color: #000000;\">CloseGroup</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span>, FCLOSE<span style=\"color: #000000;\">&#40;</span>::<span style=\"color: #000000;\">hFile</span><span style=\"color: #000000;\">&#41;</span><br /><br /><br />    <span style=\"color: #B900B9;\">// Core methods for writing control codes & data to the output file</span><br />    <span style=\"color: #00C800;\">METHOD</span> TextCode<span style=\"color: #000000;\">&#40;</span> cCode <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//INLINE FWRITE(::hFile, FormatCode(cCode) )</span><br />    <span style=\"color: #00C800;\">METHOD</span> NumCode<span style=\"color: #000000;\">&#40;</span> cCode, nValue, lScale <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> LogicCode<span style=\"color: #000000;\">&#40;</span> cCode, lTest <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> Write<span style=\"color: #000000;\">&#40;</span> xData, lCodesOK <span style=\"color: #000000;\">&#41;</span><br /><br /><br />    <span style=\"color: #B900B9;\">// Groups and Sections (basic RTF structures)</span><br />    <span style=\"color: #00C800;\">METHOD</span> OpenGroup<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #00C800;\">INLINE</span> FWRITE<span style=\"color: #000000;\">&#40;</span> ::<span style=\"color: #000000;\">hFile</span>, <span style=\"color: #ff0000;\">\"{\"</span> <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> CloseGroup<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #00C800;\">INLINE</span> FWRITE<span style=\"color: #000000;\">&#40;</span> ::<span style=\"color: #000000;\">hFile</span>, <span style=\"color: #ff0000;\">\"}\"</span> <span style=\"color: #000000;\">&#41;</span><br /><br />    <span style=\"color: #00C800;\">METHOD</span> NewSection<span style=\"color: #000000;\">&#40;</span> lLandscape, nColumns, nLeft, nRight, nTop, nBottom, ;<br />                nWidth, nHeight, cVertAlign, lDefault <span style=\"color: #000000;\">&#41;</span><br /><br /><br />    <span style=\"color: #B900B9;\">// Higher-level page setup methods</span><br />    <span style=\"color: #00C800;\">METHOD</span> PageSetup<span style=\"color: #000000;\">&#40;</span> nLeft, nRight, nTop, nBottom, nWidth, nHeight, ;<br />                nTabWidth, lLandscape, cVertAlign, cPgNumPos, lPgNumTop, ;<br />                lNoWidow <span style=\"color: #000000;\">&#41;</span><br /><br />    <span style=\"color: #00C800;\">METHOD</span> BeginHeader<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #00C800;\">INLINE</span> ::<span style=\"color: #000000;\">OpenGroup</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span>, ;<br />        IIF<span style=\"color: #000000;\">&#40;</span>!::<span style=\"color: #000000;\">lFacing</span>,::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #ff0000;\">\"header <span style=\"color: #000000;\">\\p</span>ard\"</span><span style=\"color: #000000;\">&#41;</span>,::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #ff0000;\">\"headerr <span style=\"color: #000000;\">\\p</span>ard\"</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> EndHeader<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #00C800;\">INLINE</span> ::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #ff0000;\">\"par\"</span><span style=\"color: #000000;\">&#41;</span>, ::<span style=\"color: #000000;\">CloseGroup</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> BeginFooter<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #00C800;\">INLINE</span> ::<span style=\"color: #000000;\">OpenGroup</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span>, ;<br />        IIF<span style=\"color: #000000;\">&#40;</span>!::<span style=\"color: #000000;\">lFacing</span>,::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #ff0000;\">\"footer <span style=\"color: #000000;\">\\p</span>ard\"</span><span style=\"color: #000000;\">&#41;</span>,::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #ff0000;\">\"footerr <span style=\"color: #000000;\">\\p</span>ard\"</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> EndFooter<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #00C800;\">INLINE</span> ::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #ff0000;\">\"par\"</span><span style=\"color: #000000;\">&#41;</span>, ::<span style=\"color: #000000;\">CloseGroup</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br />    <span style=\"color: #00C800;\">METHOD</span> Paragraph<span style=\"color: #000000;\">&#40;</span> cText, nFontNumber, nFontSize, cAppear, ;<br />                cHorzAlign, aTabPos, nIndent, nFIndent, nRIndent, nSpace, ;<br />                lSpExact, nBefore, nAfter, lNoWidow, lBreak, ;<br />                lBullet, cBulletChar, lHang, lDefault, lNoPar,;<br />                nFontColor,cTypeBorder,cBordStyle,nBordCol,nShdPct,;<br />                cShadPat,lChar,nStyle<span style=\"color: #000000;\">&#41;</span><br /><br /><br />    <span style=\"color: #B900B9;\">// Table Management</span><br />    <span style=\"color: #00C800;\">METHOD</span> DefineTable<span style=\"color: #000000;\">&#40;</span> cTblHAlign, nTblFntNum, nTblFntSize, ;<br />        cCellAppear, cCellHAlign, nTblRows, ;<br />        nTblColumns, nTblRHgt, aTableCWid, cRowBorder, cCellBorder, aColPct, nCellPct, ;<br />        lTblNoSplit, nTblHdRows, aHeadTit, nTblHdHgt, nTblHdPct, nTblHdFont, ;<br />        nTblHdFSize, cHeadAppear, cHeadHAlign,nTblHdColor ,nTblHdFColor<span style=\"color: #000000;\">&#41;</span><br /><br />    <span style=\"color: #00C800;\">METHOD</span> BeginRow<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #00C800;\">INLINE</span> ::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span> <span style=\"color: #ff0000;\">\"trowd\"</span> <span style=\"color: #000000;\">&#41;</span>, ::<span style=\"color: #000000;\">nCurrRow</span> += <span style=\"color: #000000;\">1</span><br />    <span style=\"color: #00C800;\">METHOD</span> EndRow<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span>   <span style=\"color: #00C800;\">INLINE</span> ::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span> <span style=\"color: #ff0000;\">\"row\"</span> <span style=\"color: #000000;\">&#41;</span><br /><br />    <span style=\"color: #00C800;\">METHOD</span> WriteCell<span style=\"color: #000000;\">&#40;</span> cText, nFontNumber, nFontSize, cAppear, cHorzAlign, ;<br />                nSpace, lSpExact, cCellBorder, nCellPct, nFontColor,lDefault <span style=\"color: #000000;\">&#41;</span><br /><br /><br />    <span style=\"color: #B900B9;\">// Methods for formatting data</span><br /><br />    <span style=\"color: #00C800;\">METHOD</span> Appearance<span style=\"color: #000000;\">&#40;</span> cAppear <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> HAlignment<span style=\"color: #000000;\">&#40;</span> cAlign <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> LineSpacing<span style=\"color: #000000;\">&#40;</span> nSpace, lSpExact <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> Borders<span style=\"color: #000000;\">&#40;</span> cEntity, cBorder <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> NewFont<span style=\"color: #000000;\">&#40;</span> nFontNumber <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> SetFontSize<span style=\"color: #000000;\">&#40;</span> nFontSize <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> SetFontColor<span style=\"color: #000000;\">&#40;</span> nFontColor <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> NewLine<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #00C800;\">INLINE</span> FWRITE<span style=\"color: #000000;\">&#40;</span>::<span style=\"color: #000000;\">hFile</span>, CRLF<span style=\"color: #000000;\">&#41;</span>, ::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span> <span style=\"color: #ff0000;\">\"par\"</span><span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> NewPage<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #00C800;\">INLINE</span> ::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span> <span style=\"color: #ff0000;\">\"page\"</span> + CRLF <span style=\"color: #000000;\">&#41;</span><br /><br /><br />    <span style=\"color: #B900B9;\">// General service methods</span><br /><br />    <span style=\"color: #00C800;\">METHOD</span> BorderCode<span style=\"color: #000000;\">&#40;</span> cBorderID <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> ShadeCode<span style=\"color: #000000;\">&#40;</span> cShadeID <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> ParaBorder<span style=\"color: #000000;\">&#40;</span> cBorder,cType <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> BegBookMark<span style=\"color: #000000;\">&#40;</span>texto<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> EndBookMark<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br />    <span style=\"color: #B900B9;\">// Someday maybe we'll handle:</span><br />    <span style=\"color: #B900B9;\">// Styles</span><br />    <span style=\"color: #00C800;\">METHOD</span> SetStlDef<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> IncStyle<span style=\"color: #000000;\">&#40;</span> cName, styletype,nFontNumber,nFontSize,;<br />           nFontColor,cAppear,cHorzAlign,nIndent,cKeys,;<br />           cTypeBorder,cBordStyle,nBordColor,nShdPct,cShadPat,lAdd,lUpdate<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> BeginStly<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> WriteStly<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> ParaStyle<span style=\"color: #000000;\">&#40;</span> nStyle <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> CharStyle<span style=\"color: #000000;\">&#40;</span> nStyle <span style=\"color: #000000;\">&#41;</span><br /><br />        <span style=\"color: #B900B9;\">// Alternating shading of table rows</span><br />    <span style=\"color: #B900B9;\">// Footnotes & Endnotes</span><br />    <span style=\"color: #00C800;\">METHOD</span> FootNote<span style=\"color: #000000;\">&#40;</span>cTexto,cChar,nFontNumber,nFontSize,cAppear,nFontColor,lEnd,lAuto,lUpper<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #B900B9;\">// Shaded text</span><br />    <span style=\"color: #B900B9;\">// Frames</span><br />    <span style=\"color: #B900B9;\">// Text Boxes</span><br />        <span style=\"color: #00C800;\">METHOD</span> BegTextBox<span style=\"color: #000000;\">&#40;</span>cTexto,aOffset, aSize, cTipo, aColores,nWidth,nPatron,;<br />    lSombra,aSombra,nFontNumber,nFontSize,cAppear,nFontColor,lRounded,lEnd<span style=\"color: #000000;\">&#41;</span><br />        <span style=\"color: #00C800;\">METHOD</span> EndTextBox<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #B900B9;\">// Font Colors</span><br />    <span style=\"color: #00C800;\">METHOD</span> SetClrTab<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #B900B9;\">// Lines, Bitmaps & Graphics</span><br />    <span style=\"color: #00C800;\">METHOD</span> Linea<span style=\"color: #000000;\">&#40;</span>aInicio,aFinal,nxoffset,nyoffset,aSize,cTipo, ;<br />        nColBlue, nColRed,nColGreen,nWidth,nPatron,lSombra,aSombra<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> IncImage<span style=\"color: #000000;\">&#40;</span>cName,aSize,cHorzAlign,lFrame<span style=\"color: #000000;\">&#41;</span><br />        <span style=\"color: #B900B9;\">// Information</span><br />    <span style=\"color: #00C800;\">METHOD</span> InfoDoc<span style=\"color: #000000;\">&#40;</span> cTitle, cSubject,cAuthor, cManager, cCompany, cOperator, ;<br />        cCategor,cKeyWords,cComment <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> DocFormat<span style=\"color: #000000;\">&#40;</span>nTab,nLineStart,lBackup,nDefLang,nDocType,;<br />        cFootType,cFootNotes,cEndNotes,cFootNumber,nPage,cProtect,lFacing,nGutter<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #B900B9;\">// Lots of other cool stuff</span><br /><br />        <span style=\"color: #B900B9;\">// New Methods for table managament</span><br />        <span style=\"color: #00C800;\">METHOD</span> EndTable<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #00C800;\">INLINE</span> ::<span style=\"color: #000000;\">CloseGroup</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> TableDef<span style=\"color: #000000;\">&#40;</span>lHeader,nRowHead,cCellBorder,aCellPct<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> TableCell<span style=\"color: #000000;\">&#40;</span> cText, nFontNumber, nFontSize, cAppear, cHorzAlign, ;<br />                nSpace, lSpExact, cCellBorder, nCellPct, nFontColor,;<br />                lDefault,lHeader <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> CellFormat<span style=\"color: #000000;\">&#40;</span>cCellBorder,aCellPct<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #00C800;\">METHOD</span> DefNewTable<span style=\"color: #000000;\">&#40;</span> cTblHAlign, nTblFntNum, nTblFntSize, ;<br />        cCellAppear, cCellHAlign, nTblRows, ;<br />        nTblColumns, nTblRHgt, aTableCWid, cRowBorder, cCellBorder, aColPct, nCellPct, ;<br />        lTblNoSplit, nTblHdRows, aHeadTit, nTblHdHgt, nTblHdPct, nTblHdFont, ;<br />        nTblHdFSize, cHeadAppear, cHeadHAlign,nTblHdColor ,nTblHdFColor,aTblCJoin <span style=\"color: #000000;\">&#41;</span><br /><br /><span style=\"color: #00C800;\">ENDCLASS</span><br /><br /><br /><span style=\"color: #00C800;\">METHOD</span> <span style=\"color: #00C800;\">New</span><span style=\"color: #000000;\">&#40;</span> cFileName, aFontData, aFontFam,aFontChar,nFontSize, nFontColor,nScale, aHigh <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #00C800;\">CLASS</span> RichText<br />*********************************************************************<br />* Description:  Initialize a <span style=\"color: #00C800;\">new</span> RTF object, and create an associated<br />*               file, with a <span style=\"color: #0000ff;\">valid</span> RTF header.<br />*<br />* Arguments:<br /><span style=\"color: #000000;\">*</span><br />* <span style=\"color: #00C800;\">Return</span>:<br /><span style=\"color: #000000;\">*</span><br />*--------------------------------------------------------------------<br />* Date       Developer   Comments<br />* <span style=\"color: #000000;\">01</span>/<span style=\"color: #000000;\">06</span>/<span style=\"color: #000000;\">97</span>   TRM         Creation<br />*<br />*********************************************************************<br /><span style=\"color: #00C800;\">LOCAL</span> i<br /><span style=\"color: #00C800;\">LOCAL</span> cTopFile  := <span style=\"color: #ff0000;\">\"rtf1<span style=\"color: #000000;\">\\a</span>nsi<span style=\"color: #000000;\">\\a</span>nsicpg1252<span style=\"color: #000000;\">\\d</span>eff0\"</span><br /><span style=\"color: #00C800;\">LOCAL</span> cColors   := ::<span style=\"color: #000000;\">SetClrTab</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br /><span style=\"color: #00C800;\">DEFAULT</span> ;<br />    cFileName := <span style=\"color: #ff0000;\">\"REPORT.RTF\"</span>, ;<br />    aFontData := <span style=\"color: #000000;\">&#123;</span> <span style=\"color: #ff0000;\">\"Courier New\"</span> <span style=\"color: #000000;\">&#125;</span>, ;<br />    nFontSize := <span style=\"color: #000000;\">12</span>,;<br />    nScale    := INCH_TO_TWIP,;<br />        nFontColor:= <span style=\"color: #000000;\">0</span><br /><br />::<span style=\"color: #000000;\">cFileName</span> := cFileName<br />::<span style=\"color: #000000;\">nFontSize</span> := nFontSize<br />::<span style=\"color: #000000;\">nScale</span>    := nScale<br />::<span style=\"color: #000000;\">nFontColor</span>:= nFontColor<br /><br />::<span style=\"color: #000000;\">lTrimSpaces</span> := .F.<br /><br /><span style=\"color: #00C800;\">IF</span> aFontFam==<span style=\"color: #00C800;\">nil</span><br />        aFontFam:=ARRAY<span style=\"color: #000000;\">&#40;</span>aFontData<span style=\"color: #000000;\">&#41;</span><br />        AFILL<span style=\"color: #000000;\">&#40;</span>aFontFam,<span style=\"color: #ff0000;\">\"fnil\"</span><span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #00C800;\">ENDIF</span><br /><span style=\"color: #00C800;\">IF</span> aFontChar==<span style=\"color: #00C800;\">nil</span><br />        aFontChar:=ARRAY<span style=\"color: #000000;\">&#40;</span>aFontData<span style=\"color: #000000;\">&#41;</span><br />        AFILL<span style=\"color: #000000;\">&#40;</span>aFontChar,<span style=\"color: #000000;\">0</span><span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #00C800;\">ENDIF</span><br /><br /><span style=\"color: #00C800;\">IF</span> VALTYPE<span style=\"color: #000000;\">&#40;</span>aHigh<span style=\"color: #000000;\">&#41;</span> == <span style=\"color: #ff0000;\">\"A\"</span><br />    ::<span style=\"color: #000000;\">aTranslate</span> := aHigh<br /><span style=\"color: #00C800;\">ENDIF</span><br /><br /><span style=\"color: #B900B9;\">// If no extension specified in file name, use \".RTF\"</span><br /><span style=\"color: #00C800;\">IF</span> !<span style=\"color: #000000;\">&#40;</span><span style=\"color: #ff0000;\">\".\"</span> $ ::<span style=\"color: #000000;\">cFileName</span><span style=\"color: #000000;\">&#41;</span><br />   ::<span style=\"color: #000000;\">cFileName</span> += <span style=\"color: #ff0000;\">\".RTF\"</span><br /><span style=\"color: #00C800;\">ENDIF</span><br /><br /><span style=\"color: #B900B9;\">// Create/open a file for writing</span><br />::<span style=\"color: #000000;\">hFile</span> := FCREATE<span style=\"color: #000000;\">&#40;</span>::<span style=\"color: #000000;\">cFileName</span><span style=\"color: #000000;\">&#41;</span><br /><br /><span style=\"color: #00C800;\">IF</span> ::<span style=\"color: #000000;\">hFile</span> >= <span style=\"color: #000000;\">0</span><br /><br />    <span style=\"color: #B900B9;\">// Generate RTF file header</span><br /><br />    <span style=\"color: #B900B9;\">// This opens the top-most level group for the report</span><br />    <span style=\"color: #B900B9;\">// This group must be explicitly closed by the application!</span><br /><br />    ::<span style=\"color: #000000;\">OpenGroup</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br />        ::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span> cTopFile <span style=\"color: #000000;\">&#41;</span><br /><br />        <span style=\"color: #B900B9;\">// Generate a font table, and write it to the header</span><br />        ::<span style=\"color: #000000;\">nFontNum</span> := LEN<span style=\"color: #000000;\">&#40;</span>aFontData<span style=\"color: #000000;\">&#41;</span><br />        ::<span style=\"color: #000000;\">OpenGroup</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />        ::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span> <span style=\"color: #ff0000;\">\"fonttbl\"</span> <span style=\"color: #000000;\">&#41;</span><br />        <span style=\"color: #00C800;\">FOR</span> i := <span style=\"color: #000000;\">1</span> <span style=\"color: #0000ff;\">TO</span> ::<span style=\"color: #000000;\">nFontNum</span><br />            ::<span style=\"color: #000000;\">OpenGroup</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />            ::<span style=\"color: #000000;\">NewFont</span><span style=\"color: #000000;\">&#40;</span> i <span style=\"color: #000000;\">&#41;</span><br />            ::<span style=\"color: #000000;\">NumCode</span><span style=\"color: #000000;\">&#40;</span> <span style=\"color: #ff0000;\">\"charset\"</span>,aFontChar<span style=\"color: #000000;\">&#91;</span>i<span style=\"color: #000000;\">&#93;</span>,.F. <span style=\"color: #000000;\">&#41;</span><br />            ::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span> aFontFam<span style=\"color: #000000;\">&#91;</span>i<span style=\"color: #000000;\">&#93;</span> <span style=\"color: #000000;\">&#41;</span><br />            ::<span style=\"color: #000000;\">Write</span><span style=\"color: #000000;\">&#40;</span> aFontData<span style=\"color: #000000;\">&#91;</span>i<span style=\"color: #000000;\">&#93;</span> + <span style=\"color: #ff0000;\">\"\"</span> <span style=\"color: #000000;\">&#41;</span>   <span style=\"color: #B900B9;\">//aquí iba un \";\"</span><br />            ::<span style=\"color: #000000;\">CloseGroup</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />        <span style=\"color: #00C800;\">NEXT</span><br />        ::<span style=\"color: #000000;\">CloseGroup</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br />        <span style=\"color: #B900B9;\">// Use default color info, for now...</span><br />        ::<span style=\"color: #000000;\">OpenGroup</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />            ::<span style=\"color: #000000;\">TextCode</span><span style=\"color: #000000;\">&#40;</span> cColors <span style=\"color: #000000;\">&#41;</span><br />        ::<span style=\"color: #000000;\">CloseGroup</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br />    <span style=\"color: #B900B9;\">// NOTE:  At this point, we have an open group (the report itself)</span><br />    <span style=\"color: #B900B9;\">// that must be closed at the end of the report.</span><br /><br /><span style=\"color: #00C800;\">ENDIF</span><br /><br /><span style=\"color: #00C800;\">RETURN</span> <span style=\"color: #00C800;\">NIL</span><br />**************************  END <span style=\"color: #0000ff;\">OF</span> <span style=\"color: #00C800;\">New</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span>  ***************************<br /> </div>[/code:2fdt7go0]", "time": "11:56", "topic": "Compilando una clase con fwh 908", "username": "groiss" } ]
Compilando una clase con fwh 908
[ { "date": "2009-09-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola,\n\nel constructor debe crear una instancia de la clase y devolver esta, por lo que en lugar de RETURN NIL, cambia por RETURN SELF y nos comentas si funciona\n\nsaludos\n\nMarcelo", "time": "12:52", "topic": "Compilando una clase con fwh 908", "username": "Marcelo Via Giglio" } ]
Compilando una clase con fwh 908
[ { "date": "2009-09-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Perfecto.\nMuchisimas gracias\nUn saludo", "time": "13:17", "topic": "Compilando una clase con fwh 908", "username": "groiss" } ]
Compilando una clase con fwh 908
[ { "date": "2015-04-23", "forum": "FiveWin para Harbour/xHarbour", "text": "Colegas, estoy queriendo utilizar una rutina de menus del año 2007. Al compilarlo con harbour correspondiente a la versión FWH 14.12 obtengo varios errores. Me interesa estos menues porque son muy configurables. Pongo aquí la rutina en C que genera el error.\n\n[code=fw:3goxfa33]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br />HARBOUR HB_FUN_DEGRADADO<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br />           RECT rct;<br /><br />           rct.top      = hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />           rct.<span style=\"color: #0000ff;\">left</span>     = hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />           rct.bottom   = hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>;<br />           rct.<span style=\"color: #0000ff;\">right</span>    = hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />           DegardeFill<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HDC <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> , &rct, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">5</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />   <span style=\"color: #000000;\">&#125;</span><br /><br /> </div>[/code:3goxfa33] \n\nY el error es el siguiente\n\n[code=fw:3goxfa33]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br />Extra parameter in call <span style=\"color: #0000ff;\">to</span> hb_parni in <span style=\"color: #00C800;\">function</span> HB_FUN_DEGRADADO<br /> </div>[/code:3goxfa33]\n\nAlguna idea. Desde ya muchas gracias\n\nSaludos", "time": "15:19", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-23", "forum": "FiveWin para Harbour/xHarbour", "text": "cambia hb_parni con más de un parámetro por hb_parvni\n\nrct.top = hb_par[b:3j2eavqh]v[/b:3j2eavqh]ni( 2, 1 );", "time": "15:28", "topic": "Compilando una rutina de menu", "username": "Carlos Mora" } ]
Compilando una rutina de menu
[ { "date": "2015-04-23", "forum": "FiveWin para Harbour/xHarbour", "text": "Gracias Carlos, funcionó perfectamente> Ahora tengo el siguiente error en otra de las rutinas en C. Aquí el código\n\n[code=fw:1uytwucw]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><span style=\"color: #00D7D7;\">#define</span> OEMRESOURCE<br /><br /><span style=\"color: #00D7D7;\">#include</span> <WinTen.h><br /><span style=\"color: #00D7D7;\">#include</span> <Windows.h><br /><span style=\"color: #00D7D7;\">#include</span> <ClipApi.h><br /><br />BOOL bStrAt<span style=\"color: #000000;\">&#40;</span> BYTE bChar, LPSTR szText <span style=\"color: #000000;\">&#41;</span>;<br />LPSTR StrToken<span style=\"color: #000000;\">&#40;</span> LPSTR szText, WORD wOcurrence, BYTE bSeparator, LPWORD pwLen <span style=\"color: #000000;\">&#41;</span>;<br /><br />void WindowBoxIn<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * pRect <span style=\"color: #000000;\">&#41;</span>;<br />void WndDrawBox<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rct, HPEN hPUpLeft, HPEN hPBotRit <span style=\"color: #000000;\">&#41;</span>;<br />void WindowInset<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * pRect <span style=\"color: #000000;\">&#41;</span>;<br />void WindowRaised<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * pRect <span style=\"color: #000000;\">&#41;</span>;<br />void DrawBitmap<span style=\"color: #000000;\">&#40;</span> HDC, HBITMAP, WORD, WORD, WORD, WORD, DWORD <span style=\"color: #000000;\">&#41;</span>;<br />void DrawMasked<span style=\"color: #000000;\">&#40;</span> HDC, HBITMAP, WORD, WORD <span style=\"color: #000000;\">&#41;</span>;<br />void DrawGrayed<span style=\"color: #000000;\">&#40;</span> HDC, HBITMAP, int, int <span style=\"color: #000000;\">&#41;</span>;<br />void RectDisable<span style=\"color: #000000;\">&#40;</span> HDC, LPRECT<span style=\"color: #000000;\">&#41;</span>;<br />void DegardeFill<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int nDegType <span style=\"color: #000000;\">&#41;</span> ;<br />void DegradColor<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int nDegType, int iRound <span style=\"color: #000000;\">&#41;</span> ;<br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_CREATEMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> CreateMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_CREATEPOPUPMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> CreatePopupMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_TRACKPOPUP<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />  _retl<span style=\"color: #000000;\">&#40;</span> TrackPopupMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>,<br />         _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">6</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #00C800;\">NULL</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_ENABLEMENUITEM<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retl<span style=\"color: #000000;\">&#40;</span> EnableMenuItem<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_CHECKMENUITEM<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span>   <span style=\"color: #B900B9;\">// ()</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retl<span style=\"color: #000000;\">&#40;</span> CheckMenuItem<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_GETMITEMCOUNT<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span>   <span style=\"color: #B900B9;\">// ()</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retni<span style=\"color: #000000;\">&#40;</span> GetMenuItemCount<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_GETMITEMID<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span>    <span style=\"color: #B900B9;\">// hMenu, nPos</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retni<span style=\"color: #000000;\">&#40;</span> GetMenuItemID<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_GETSYSTEMMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span>    <span style=\"color: #B900B9;\">// ()</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> GetSystemMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, _parl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_DESTROYMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span>   <span style=\"color: #B900B9;\">//  ()   hMenu</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retl<span style=\"color: #000000;\">&#40;</span> DestroyMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_GETSUBMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span>    <span style=\"color: #B900B9;\">// hMenu, nPos</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> GetSubMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_GETMENUSTRING<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span>    <span style=\"color: #B900B9;\">// ()   hMenu, nId, nPosOrValue</span><br /><span style=\"color: #000000;\">&#123;</span><br />   BYTE bBuffer<span style=\"color: #000000;\">&#91;</span> <span style=\"color: #000000;\">200</span> <span style=\"color: #000000;\">&#93;</span>;<br />   WORD wLen = GetMenuString<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> bBuffer,<br />                              <span style=\"color: #000000;\">199</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />   _retclen<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> bBuffer, wLen <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_GETMENUSTATE<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span>    <span style=\"color: #B900B9;\">// ()   hMenu, nId, nFlags</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retni<span style=\"color: #000000;\">&#40;</span> GetMenuState<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_DRAWMENUBAR<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span>    <span style=\"color: #B900B9;\">// ()    hWnd</span><br /><span style=\"color: #000000;\">&#123;</span><br />   DrawMenuBar<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_HILITEMENUITEM<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span>  <span style=\"color: #B900B9;\">// ()  hWnd, hMenu, idItem, nHiliteFlags</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retl<span style=\"color: #000000;\">&#40;</span> HiliteMenuItem<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>,<br />                          _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_LOADMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> LoadMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HINSTANCE <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>,<br />                     <span style=\"color: #000000;\">&#40;</span> LPSTR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #00C800;\">IF</span><span style=\"color: #000000;\">&#40;</span> ISCHAR<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, _parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>,<br />                                   MAKEINTRESOURCE<span style=\"color: #000000;\">&#40;</span> _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_APPENDMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retl<span style=\"color: #000000;\">&#40;</span> AppendMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>,<br />                       <span style=\"color: #00C800;\">IF</span><span style=\"color: #000000;\">&#40;</span> ISCHAR<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, _parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> LPSTR <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_SETMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retl<span style=\"color: #000000;\">&#40;</span> SetMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_MODIFYMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retl<span style=\"color: #000000;\">&#40;</span> ModifyMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>,<br />          _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>,<br />          <span style=\"color: #00C800;\">IF</span><span style=\"color: #000000;\">&#40;</span> ISCHAR<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span>, _parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> LPSTR <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_INSERTMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( hMenu, nIdItem, nFlags, nNewItem, cPrompt ) --> lSuccess</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retl<span style=\"color: #000000;\">&#40;</span> InsertMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>,<br />                      _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, _parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_REMOVEMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( hMenu, nItem, nFlags ) --> lSuccess</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retl<span style=\"color: #000000;\">&#40;</span> RemoveMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>,<br />                      <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>,<br />                      <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_ATMENUDRAWITEM<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pDrawItemStruct, cPrompt, lTop, hBitmap,lSeparator,acolor,lbar )</span><br /><span style=\"color: #000000;\">&#123;</span><br />   LPDRAWITEMSTRUCT lpdis = <span style=\"color: #000000;\">&#40;</span> LPDRAWITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />   LPSTR szPrompt = _parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />   BOOL bTab = bStrAt<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">9</span>, szPrompt <span style=\"color: #000000;\">&#41;</span>;<br />   WORD wLen;<br />   BOOL lSeparator = _parl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span>;<br />   BOOL lBar       = _parl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">7</span> <span style=\"color: #000000;\">&#41;</span>;<br />   HPEN hNormal,hOldPen;<br />   HBRUSH hBrush;<br />   LOGBRUSH lb;<br />   RECT rct;<br />   RECT rctdg;<br />   RECT rctsep;<br />   RECT rctshd;<br />   COLORREF nClrMenu     =  _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>; <br />   COLORREF nClrMenuTxt  =  _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>; <br />   COLORREF nClrBack     =  _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">3</span><span style=\"color: #000000;\">&#41;</span>; <br />   COLORREF nClrTo       =  _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">4</span><span style=\"color: #000000;\">&#41;</span>; <br />   COLORREF nClrHighBai  =  _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">5</span><span style=\"color: #000000;\">&#41;</span>; <br />   COLORREF nClrHighBaf  =  _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">6</span><span style=\"color: #000000;\">&#41;</span>; <br />   COLORREF nClrHighTxt  =  _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">7</span><span style=\"color: #000000;\">&#41;</span>;<br />   COLORREF nClrHighBar  =  _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">8</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />   HBITMAP hBmp = <span style=\"color: #000000;\">&#40;</span> HBITMAP <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br />   <span style=\"color: #00C800;\">switch</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemAction <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br />      <span style=\"color: #00C800;\">case</span> ODA_DRAWENTIRE:<br />      <span style=\"color: #00C800;\">case</span> ODA_SELECT:<br />           lb.lbStyle = BS_SOLID;<br />           lb.lbColor = nClrMenu;<br />           hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />           FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &lpdis->rcItem, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />           DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br /><br />           SetBkColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, nClrMenu <span style=\"color: #000000;\">&#41;</span>; <br />           SetBkMode<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, TRANSPARENT <span style=\"color: #000000;\">&#41;</span>; <br />           SetTextColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, nClrMenuTxt<span style=\"color: #000000;\">&#41;</span>; <br /><br /><br />           <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED &&<br />               ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_GRAYED <span style=\"color: #000000;\">&#41;</span> && !lSeparator <span style=\"color: #000000;\">&#41;</span><br />           <span style=\"color: #000000;\">&#123;</span><br />              lb.lbColor = nClrHighBai; <br />              SetBkColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, nClrHighBai <span style=\"color: #000000;\">&#41;</span>; <br />              SetTextColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, nClrHighTxt <span style=\"color: #000000;\">&#41;</span>; <br />              <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !lBar <span style=\"color: #000000;\">&#41;</span><br />                lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">22</span>; <br />           <span style=\"color: #000000;\">&#125;</span><br />           <span style=\"color: #00C800;\">else</span><br />              lb.lbColor = nClrMenu;<br /><br /><br />           hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />           FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &lpdis->rcItem, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />           DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />           <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED &&<br />              ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_GRAYED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />           <span style=\"color: #000000;\">&#123;</span><br />             <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !lBar <span style=\"color: #000000;\">&#41;</span><br />                 lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> -= <span style=\"color: #000000;\">22</span>;<br />           <span style=\"color: #000000;\">&#125;</span><br /><br />           <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br />           <span style=\"color: #000000;\">&#123;</span><br />             rct.top    = lpdis->rcItem.top<span style=\"color: #000000;\">+1</span>;<br />             rct.<span style=\"color: #0000ff;\">left</span>   = lpdis->rcItem.left<span style=\"color: #000000;\">+1</span>;<br />             rct.<span style=\"color: #0000ff;\">right</span>  = lpdis->rcItem.right<span style=\"color: #000000;\">-1</span>; <span style=\"color: #B900B9;\">//22;</span><br />             rct.bottom = lpdis->rcItem.bottom - <span style=\"color: #000000;\">2</span>;<br />           <span style=\"color: #000000;\">&#125;</span><br />           <span style=\"color: #00C800;\">else</span><br />           <span style=\"color: #000000;\">&#123;</span><br />             rct.top    = lpdis->rcItem.top<span style=\"color: #000000;\">+1</span>;<br />             rct.<span style=\"color: #0000ff;\">left</span>   = lpdis->rcItem.left<span style=\"color: #000000;\">+1</span>;<br />             rct.<span style=\"color: #0000ff;\">right</span>  = lpdis->rcItem.right<span style=\"color: #000000;\">-4</span>; <br />             rct.bottom = lpdis->rcItem.bottom - <span style=\"color: #000000;\">1</span>;<br /><br />             rctshd.top    = lpdis->rcItem.top<span style=\"color: #000000;\">+3</span>;<br />             rctshd.<span style=\"color: #0000ff;\">left</span>   = lpdis->rcItem.right<span style=\"color: #000000;\">-3</span>;<br />             rctshd.<span style=\"color: #0000ff;\">right</span>  = lpdis->rcItem.<span style=\"color: #0000ff;\">right</span>; <br />             rctshd.bottom = lpdis->rcItem.bottom;<br /><br />           <span style=\"color: #000000;\">&#125;</span><br /><br />           rctdg.top    = lpdis->rcItem.top<span style=\"color: #000000;\">-1</span>; <span style=\"color: #B900B9;\">//-4</span><br />           rctdg.<span style=\"color: #0000ff;\">left</span>   = lpdis->rcItem.<span style=\"color: #0000ff;\">left</span>;<br />           rctdg.<span style=\"color: #0000ff;\">right</span>  = <span style=\"color: #000000;\">22</span>;<br />           rctdg.bottom = lpdis->rcItem.bottom<span style=\"color: #000000;\">+1</span>; <span style=\"color: #B900B9;\">// - 1;</span><br /><br />           <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !lBar <span style=\"color: #000000;\">&#41;</span><br />              DegradColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rctdg, nClrBack, nClrTo, <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />           <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED <span style=\"color: #000000;\">&#41;</span><br />              <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_GRAYED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//&&</span><br />                <span style=\"color: #000000;\">&#123;</span><br />                     hNormal = CreatePen<span style=\"color: #000000;\">&#40;</span>PS_SOLID,<span style=\"color: #000000;\">0</span>,nClrHighBar<span style=\"color: #000000;\">&#41;</span>; <br />                     hOldPen = SelectObject<span style=\"color: #000000;\">&#40;</span>lpdis->hDC,hNormal<span style=\"color: #000000;\">&#41;</span>;<br />                     Rectangle<span style=\"color: #000000;\">&#40;</span>lpdis->hDC,rct.left<span style=\"color: #000000;\">-1</span>,rct.top<span style=\"color: #000000;\">-1</span>,rct.right<span style=\"color: #000000;\">+1</span>,rct.bottom<span style=\"color: #000000;\">+1</span><span style=\"color: #000000;\">&#41;</span>;<br />                     SelectObject<span style=\"color: #000000;\">&#40;</span>lpdis->hDC,hOldPen<span style=\"color: #000000;\">&#41;</span>;<br />                     DeleteObject<span style=\"color: #000000;\">&#40;</span> hNormal <span style=\"color: #000000;\">&#41;</span>;<br />                     DegradColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rct, nClrHighBai, nClrHighBaf, <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />                     <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>lBar<span style=\"color: #000000;\">&#41;</span><br />                     <span style=\"color: #000000;\">&#123;</span><br />                       lb.lbColor = GetSysColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">16</span><span style=\"color: #000000;\">&#41;</span>;<br />                       hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />                       FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rctshd, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />                       DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />                       rctshd.top    = lpdis->rcItem.top;<br />                       rctshd.<span style=\"color: #0000ff;\">left</span>   = lpdis->rcItem.right<span style=\"color: #000000;\">-3</span>;<br />                       rctshd.<span style=\"color: #0000ff;\">right</span>  = lpdis->rcItem.<span style=\"color: #0000ff;\">right</span>; <br />                       rctshd.bottom = lpdis->rcItem.top<span style=\"color: #000000;\">+3</span>;<br />                       lb.lbColor = nClrMenu;<br />                       hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />                       FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rctshd, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />                       DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br /><br />                     <span style=\"color: #000000;\">&#125;</span><br />                <span style=\"color: #000000;\">&#125;</span><br /><span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br /><br />           <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_CHECKED <span style=\"color: #000000;\">&#41;</span><br />           <span style=\"color: #000000;\">&#123;</span><br />              HBITMAP hBmp = LoadBitmap<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">0</span>, MAKEINTRESOURCE<span style=\"color: #000000;\">&#40;</span> OBM_CHECK <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />              <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />                 DrawMasked<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>,<br />                             lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br />              <span style=\"color: #00C800;\">else</span><br />                 DrawMasked<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>,<br />                             lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br />              DeleteObject<span style=\"color: #000000;\">&#40;</span> hBmp <span style=\"color: #000000;\">&#41;</span>;<br />           <span style=\"color: #000000;\">&#125;</span><br /><br /><br />           <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> hBmp  && !<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span> hBmp == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>  <span style=\"color: #000000;\">&#41;</span> <br />           <span style=\"color: #000000;\">&#123;</span><br />              <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_CHECKED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />                 DrawMasked<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>, <span style=\"color: #B900B9;\">//ojo</span><br />                            lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />              <span style=\"color: #00C800;\">else</span><br />                 <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />                    DrawGrayed<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>,<br />                                lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />                 <span style=\"color: #00C800;\">else</span><br />                    DrawMasked<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>,<br />                                lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />           <span style=\"color: #000000;\">&#125;</span><br /><span style=\"color: #000000;\">&#125;</span><br />           <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br />           <span style=\"color: #000000;\">&#123;</span><br />             lpdis->rcItem.top  += <span style=\"color: #000000;\">4</span>;<br />             lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">26</span>;<br />           <span style=\"color: #000000;\">&#125;</span><br />           <span style=\"color: #00C800;\">else</span><br />           <span style=\"color: #000000;\">&#123;</span><br />             lpdis->rcItem.top  += <span style=\"color: #000000;\">2</span>;<br />             lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">3</span>;<br />           <span style=\"color: #000000;\">&#125;</span>            <br />           <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !bTab <span style=\"color: #000000;\">&#41;</span><br />           <span style=\"color: #000000;\">&#123;</span> <br />              <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lSeparator <span style=\"color: #000000;\">&#41;</span><br />              <span style=\"color: #000000;\">&#123;</span><br />                 rctsep.top    = lpdis->rcItem.top<span style=\"color: #000000;\">-1</span>;<br />                 rctsep.<span style=\"color: #0000ff;\">left</span>   = lpdis->rcItem.<span style=\"color: #0000ff;\">left</span>;<br />                 rctsep.<span style=\"color: #0000ff;\">right</span>  = lpdis->rcItem.right<span style=\"color: #000000;\">+5</span>;<br />                 rctsep.bottom = lpdis->rcItem.bottom - <span style=\"color: #000000;\">4</span>;<br />                 lb.lbStyle = BS_SOLID;<br />                 lb.lbColor = nClrHighBar ; <br />                 hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />                 FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rctsep, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />                 DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />              <span style=\"color: #000000;\">&#125;</span><br />              <span style=\"color: #00C800;\">else</span><br />              <span style=\"color: #000000;\">&#123;</span><br />              <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br />                <span style=\"color: #000000;\">&#123;</span><br />                   DrawText<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, szPrompt, <span style=\"color: #000000;\">-1</span>, &lpdis->rcItem, DT_LEFT <span style=\"color: #000000;\">&#41;</span>;<br />                <span style=\"color: #000000;\">&#125;</span><br />                <span style=\"color: #00C800;\">else</span><br />                <span style=\"color: #000000;\">&#123;</span><br />                   lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> -= <span style=\"color: #000000;\">5</span>;<br />                   DrawText<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, szPrompt, <span style=\"color: #000000;\">-1</span>, &lpdis->rcItem, DT_CENTER <span style=\"color: #000000;\">&#41;</span>;<br />                   lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">5</span>;<br />                <span style=\"color: #000000;\">&#125;</span><br />              <span style=\"color: #000000;\">&#125;</span><br />           <span style=\"color: #000000;\">&#125;</span><br />           <span style=\"color: #00C800;\">else</span><br />           <span style=\"color: #000000;\">&#123;</span><br />              lpdis->rcItem.<span style=\"color: #0000ff;\">right</span> -= <span style=\"color: #000000;\">26</span>;<br />              StrToken<span style=\"color: #000000;\">&#40;</span> szPrompt, <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">9</span>, &wLen <span style=\"color: #000000;\">&#41;</span>; <span style=\"color: #B900B9;\">// 32 bits does not fill wLen before</span><br />              DrawText<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, StrToken<span style=\"color: #000000;\">&#40;</span>szPrompt, <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">9</span>, &wLen<span style=\"color: #000000;\">&#41;</span>, wLen, &lpdis->rcItem, DT_LEFT <span style=\"color: #000000;\">&#41;</span>;<br />              StrToken<span style=\"color: #000000;\">&#40;</span> szPrompt, <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">9</span>, &wLen <span style=\"color: #000000;\">&#41;</span>; <span style=\"color: #B900B9;\">// 32 bits does not fill wLen before</span><br />              DrawText<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, StrToken<span style=\"color: #000000;\">&#40;</span>szPrompt, <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">9</span>, &wLen<span style=\"color: #000000;\">&#41;</span>, wLen, &lpdis->rcItem, DT_RIGHT <span style=\"color: #000000;\">&#41;</span>;<br />              lpdis->rcItem.<span style=\"color: #0000ff;\">right</span> += <span style=\"color: #000000;\">26</span>;<br />           <span style=\"color: #000000;\">&#125;</span><br />           <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br />           <span style=\"color: #000000;\">&#123;</span><br />             <span style=\"color: #B900B9;\">/*<br />              if( !lSeparator )<br />                {<br />                if( lpdis->itemState & ODS_GRAYED )<br />                   RectDisable( lpdis->hDC, &lpdis->rcItem );<br />                }<br />             */</span><br />             lpdis->rcItem.top  -= <span style=\"color: #000000;\">4</span>;<br />             lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> -= <span style=\"color: #000000;\">26</span>;<br />           <span style=\"color: #000000;\">&#125;</span><br />           <span style=\"color: #00C800;\">else</span><br />           <span style=\"color: #000000;\">&#123;</span><br />             lpdis->rcItem.top  -= <span style=\"color: #000000;\">2</span>;<br />             lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> -= <span style=\"color: #000000;\">4</span>;<br />           <span style=\"color: #000000;\">&#125;</span><br /><br /><br /><br />           _retl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #00C800;\">TRUE</span> <span style=\"color: #000000;\">&#41;</span>;<br />           <span style=\"color: #00C800;\">break</span>;<br /><br />      <span style=\"color: #00C800;\">case</span> ODA_FOCUS:<br />           _retl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #00C800;\">FALSE</span> <span style=\"color: #000000;\">&#41;</span>;<br />           <span style=\"color: #00C800;\">break</span>;<br />   <span style=\"color: #000000;\">&#125;</span><br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><span style=\"color: #B900B9;\">/*<br />#ifdef __HARBOUR__<br />   CLIPPER MENUMEASUREITEM( PARAMS ) // ( pMeasureItemStruct, nLen )<br />#else<br />   CLIPPER MENUMEASUR( PARAMS ) // EITEM( pMeasureItemStruct, nLen )<br />#endif<br />{<br />   LPMEASUREITEMSTRUCT lp = ( LPMEASUREITEMSTRUCT ) _parnl( 1 );<br />   lp->itemWidth  = _parni( 2 );<br />   lp->itemHeight = GetSystemMetrics( SM_CYMENU ); //18<br />}<br />*/</span><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_GETMEAITEM<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pMeasureItemStruct ) --> nMenuItemID</span><br /><span style=\"color: #000000;\">&#123;</span><br />   LPMEASUREITEMSTRUCT lp = <span style=\"color: #000000;\">&#40;</span> LPMEASUREITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />   _retnl<span style=\"color: #000000;\">&#40;</span> lp->itemID <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_GETDRAWITEM<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pDrawItemStruct ) --> nMenuItemID</span><br /><span style=\"color: #000000;\">&#123;</span><br />   LPDRAWITEMSTRUCT lpdis = <span style=\"color: #000000;\">&#40;</span> LPDRAWITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />   _retnl<span style=\"color: #000000;\">&#40;</span> lpdis->itemID <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_GETDRAWMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pDrawItemStruct ) --> hMenu</span><br /><span style=\"color: #000000;\">&#123;</span><br />   LPDRAWITEMSTRUCT lpdis = <span style=\"color: #000000;\">&#40;</span> LPDRAWITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />   _retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> lpdis->hwndItem <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />HARBOUR HB_FUN_ISMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retl<span style=\"color: #000000;\">&#40;</span> IsMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> _GETMENUID<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />    _retnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>LONG<span style=\"color: #000000;\">&#41;</span>GetMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span>_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span> <span style=\"color: #000000;\">&#40;</span> _COLORMENU <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   HMENU      iMenu;<br />   MENUINFO   iMenuInfo ;<br />   COLORREF lColor = _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />   BOOL  lSubMenu = _parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span><span style=\"color: #000000;\">&#41;</span>;<br />   HWND  himage ;<br /><br />   himage = <span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span>LoadImage<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">0</span>,_parc<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">4</span><span style=\"color: #000000;\">&#41;</span>,IMAGE_BITMAP ,<span style=\"color: #000000;\">0</span>,<span style=\"color: #000000;\">0</span>,LR_LOADFROMFILE | LR_LOADMAP3DCOLORS | LR_LOADTRANSPARENT <span style=\"color: #000000;\">&#41;</span>;<br /><br />   <span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span>himage==<span style=\"color: #00C800;\">NULL</span><span style=\"color: #000000;\">&#41;</span><br />     <span style=\"color: #000000;\">&#123;</span><br />       himage = <span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span>LoadImage<span style=\"color: #000000;\">&#40;</span>GetModuleHandle<span style=\"color: #000000;\">&#40;</span><span style=\"color: #00C800;\">NULL</span><span style=\"color: #000000;\">&#41;</span>,_parc<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">4</span><span style=\"color: #000000;\">&#41;</span>,IMAGE_BITMAP ,<span style=\"color: #000000;\">0</span>,<span style=\"color: #000000;\">0</span>, LR_LOADMAP3DCOLORS    | LR_LOADTRANSPARENT <span style=\"color: #000000;\">&#41;</span>;<br />     <span style=\"color: #000000;\">&#125;</span><br />   iMenu              = GetMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />   GetMenuInfo<span style=\"color: #000000;\">&#40;</span>iMenu, &iMenuInfo<span style=\"color: #000000;\">&#41;</span>;<br />   iMenuInfo.cbSize   = sizeof<span style=\"color: #000000;\">&#40;</span>MENUINFO<span style=\"color: #000000;\">&#41;</span>;<br />   iMenuInfo.dwStyle  = GetWindowLongPtr<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>, GWL_STYLE <span style=\"color: #000000;\">&#41;</span>;<br /><br />   <span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span>lSubMenu<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />      iMenuInfo.fMask    = MIM_BACKGROUND | MIM_APPLYTOSUBMENUS ;<br />    <span style=\"color: #000000;\">&#125;</span><br />   <span style=\"color: #00C800;\">else</span><br />    <span style=\"color: #000000;\">&#123;</span><br />      iMenuInfo.fMask    = MIM_BACKGROUND;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />   <span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span>himage==<span style=\"color: #00C800;\">NULL</span><span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       iMenuInfo.hbrBack = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br />   <span style=\"color: #00C800;\">else</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       iMenuInfo.hbrBack = CreatePatternBrush<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span>HBITMAP<span style=\"color: #000000;\">&#41;</span> himage<span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />   SetMenuInfo<span style=\"color: #000000;\">&#40;</span>iMenu, &iMenuInfo<span style=\"color: #000000;\">&#41;</span>;<br />   DrawMenuBar<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span> <span style=\"color: #000000;\">&#40;</span> _COLORSUBMENU <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   HMENU      iMenu;<br />   MENUINFO   iMenuInfo ;<br />   COLORREF lColor = _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />   iMenu              = GetMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />   GetMenuInfo<span style=\"color: #000000;\">&#40;</span>iMenu, &iMenuInfo<span style=\"color: #000000;\">&#41;</span>;<br />   iMenuInfo.cbSize   = sizeof<span style=\"color: #000000;\">&#40;</span>MENUINFO<span style=\"color: #000000;\">&#41;</span>;<br />   iMenuInfo.fMask    = MIM_BACKGROUND | MIM_APPLYTOSUBMENUS;<br />   iMenuInfo.hbrBack  = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />   SetMenuInfo<span style=\"color: #000000;\">&#40;</span>iMenu, &iMenuInfo<span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #B900B9;\">//   DrawMenuBar((HWND) _parnl(1));</span><br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> CHGMENUMEA <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// pMeasureItemStruct, nWidth, nHeight</span><br /><span style=\"color: #000000;\">&#123;</span><br />   LPMEASUREITEMSTRUCT lp = <span style=\"color: #000000;\">&#40;</span> LPMEASUREITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />   lp->itemWidth  = _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />   lp->itemHeight = _parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETDRAWISR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pDrawitemstruct )</span><br /><span style=\"color: #000000;\">&#123;</span><br />   LPDRAWITEMSTRUCT lp = <span style=\"color: #000000;\">&#40;</span> LPDRAWITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />   _reta<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">12</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->CtlType      ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">1</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->CtlID        ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">2</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->itemID       ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">3</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->itemAction   ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">4</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->itemState    ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">5</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> lp->hwndItem     ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">6</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> lp->hDC          ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">7</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->rcItem.top   ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">8</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->rcItem.<span style=\"color: #0000ff;\">left</span>  ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">9</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->rcItem.bottom,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">10</span> <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->rcItem.<span style=\"color: #0000ff;\">right</span> ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">11</span> <span style=\"color: #000000;\">&#41;</span>;<br />   _stornd<span style=\"color: #000000;\">&#40;</span> lp->itemData     ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">12</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETMEAUSUR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pMeasureItemStruct )</span><br /><span style=\"color: #000000;\">&#123;</span><br />   LPMEASUREITEMSTRUCT lp = <span style=\"color: #000000;\">&#40;</span> LPMEASUREITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> _parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />   _reta<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">6</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->CtlType      ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">1</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->CtlID        ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">2</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->itemID       ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">3</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->itemWidth    ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">4</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _storni<span style=\"color: #000000;\">&#40;</span> lp->itemHeight   ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">5</span>  <span style=\"color: #000000;\">&#41;</span>;<br />   _stornd<span style=\"color: #000000;\">&#40;</span> lp->itemData     ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">12</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /> </div>[/code:1uytwucw]\n\nY obtengo este error\n[code=fw:1uytwucw]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><br />HARBOUR HB_FUN_CREATEMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   _retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> CreateMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br />Declaration syntax error <br /><br /> </div>[/code:1uytwucw]\n\nMuchas gracias", "time": "16:11", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-23", "forum": "FiveWin para Harbour/xHarbour", "text": "Probá poner [code=fw:1hb0iqn8]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\">hb_retnl</div>[/code:1hb0iqn8] en lugar de[code=fw:1hb0iqn8]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"> _retnl</div>[/code:1hb0iqn8]\n\ntambien me resulta extraña la declaracion del tipo \n\n[code=fw:1hb0iqn8]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\">HARBOUR HB_FUN_CREATEMENU<span style=\"color: #000000;\">&#40;</span> PARAMS <span style=\"color: #000000;\">&#41;</span></div>[/code:1hb0iqn8]\n\ncreo que eso podría reescribirse al estilo del nuevo harbour, como en las funciones siguientes:\n\n[code=fw:1hb0iqn8]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> CREATEMENU <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// </span><br />&nbsp;</div>[/code:1hb0iqn8]", "time": "16:21", "topic": "Compilando una rutina de menu", "username": "Carlos Mora" } ]
Compilando una rutina de menu
[ { "date": "2015-04-23", "forum": "FiveWin para Harbour/xHarbour", "text": "Carlos, No es eso, Creo que la declaración de la función está mal pero no entiendo porqué, ya que en otra rutina en C están declaradas de la misma forma y no genera error. Alguna otra idea ???\n\nGracias", "time": "16:53", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "Horacio, cuando termines, puedes postear la imagen de pantalla para ver como queda ?", "time": "00:05", "topic": "Compilando una rutina de menu", "username": "Pablo César" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "Pablo, este es un ejemplo compilado con xHarbour 0.99.60 y FWH 2.7\n\n[img:32dk1ucs]http&#58;//i62&#46;tinypic&#46;com/6gbzly&#46;jpg[/img:32dk1ucs]\n\nEsperemos poder hacerlo operativo para las nuevas versiones de FWH.\nSaludos", "time": "14:47", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"horacio\":3ofl8ozq]Pablo, este es un ejemplo compilado con xHarbour 0.99.60 y FWH 2.7\n\n[img:3ofl8ozq]http&#58;//i62&#46;tinypic&#46;com/6gbzly&#46;jpg[/img:3ofl8ozq]\n\nEsperemos poder hacerlo operativo para las nuevas versiones de FWH.\nSaludos[/quote:3ofl8ozq]\nHoracio, podrias dar una pequeña idea de lo que hace y si podrias postear el codigo? estoy creando un menu configurable desde tabla para personalizar por nivel de usuario, es algo como esto que haces.? gracias...saludos... <!-- s:shock: --><img src=\"{SMILIES_PATH}/icon_eek.gif\" alt=\":shock:\" title=\"Shocked\" /><!-- s:shock: -->", "time": "17:39", "topic": "Compilando una rutina de menu", "username": "joseluisysturiz" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "Jose Luis, Este menú es muy configurable en cuanto a los colores. No recuerdo donde lo obtuve. Estoy liado con el código, sobre todo las rutinas en C que no logro compilarlas. Dame un correo donde pueda enviarte los fuentes.\n\nSaludos", "time": "18:07", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"horacio\":3gbsgdmu]Jose Luis, Este menú es muy configurable en cuanto a los colores. No recuerdo donde lo obtuve. Estoy liado con el código, sobre todo las rutinas en C que no logro compilarlas. Dame un correo donde pueda enviarte los fuentes.\n\nSaludos[/quote:3gbsgdmu]\n<!-- e --><a href=\"mailto:[email protected]\">[email protected]</a><!-- e --> gracias, saludos... <!-- s:shock: --><img src=\"{SMILIES_PATH}/icon_eek.gif\" alt=\":shock:\" title=\"Shocked\" /><!-- s:shock: -->", "time": "18:38", "topic": "Compilando una rutina de menu", "username": "joseluisysturiz" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "Horacio, puedes poner un pequeño .prg de como se usa?", "time": "19:52", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "Aqui un ejemplo \n\n[code=fw:37knfpai]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><span style=\"color: #00D7D7;\">#include</span> <span style=\"color: #ff0000;\">\"FiveWin.ch\"</span><br /><span style=\"color: #00D7D7;\">#include</span> <span style=\"color: #ff0000;\">\"Splitter.ch\"</span><br /><span style=\"color: #00D7D7;\">#INCLUDE</span> <span style=\"color: #ff0000;\">\"MENU.CH\"</span><br /><br /><span style=\"color: #00C800;\">static</span> oWnd, oTree<br /><span style=\"color: #00C800;\">static</span> oMru1, oMru2, oMru3<br /><span style=\"color: #00C800;\">Static</span> cColorPan<br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">function</span> Main<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br />   <span style=\"color: #00C800;\">local</span> oBar, oItem1, oItem2, oImageList, oSplit<br />   <span style=\"color: #00C800;\">local</span> oMenuNew, oSay<br />   <span style=\"color: #00C800;\">Local</span> cClrDegrIni,cClrDegrFin<br />   <span style=\"color: #00C800;\">Local</span> cClrSelIni,cClrSelFin,cClrSelTxt,cClrSelBor<br />   <span style=\"color: #00C800;\">Local</span> cClrMenu,cClrMenuTxt<br /><br />      cClrDegrFin := LightColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">60</span>,getsysColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><br />      cClrDegrIni:= LightColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">230</span>,cClrDegrFin<span style=\"color: #000000;\">&#41;</span><br />      cColorPan  := LightColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">150</span>,cClrDegrFin<span style=\"color: #000000;\">&#41;</span><br />      cClrMenu:= CLR_WHITE<br />      cClrMenuTxt:= CLR_BLACK<br />      cClrSelFin:= RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">128</span>,<span style=\"color: #000000;\">128</span>,<span style=\"color: #000000;\">192</span><span style=\"color: #000000;\">&#41;</span><br />      cClrSelIni:= RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">128</span>,<span style=\"color: #000000;\">128</span>,<span style=\"color: #000000;\">192</span><span style=\"color: #000000;\">&#41;</span><br />      cClrSelTxt:= CLR_BLACK<br />      cClrSelBor:= CLR_BLACK<br />      cClrDegrFin := LightColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">60</span>,RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">160</span>,<span style=\"color: #000000;\">160</span>,<span style=\"color: #000000;\">80</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><br />      cClrDegrIni:= LightColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">230</span>,cClrDegrFin<span style=\"color: #000000;\">&#41;</span><br />      <br /><br />   <span style=\"color: #0000ff;\">DEFINE</span> <span style=\"color: #0000ff;\">WINDOW</span> oWnd <span style=\"color: #0000ff;\">FROM</span> <span style=\"color: #000000;\">3</span>, <span style=\"color: #000000;\">6</span> <span style=\"color: #0000ff;\">TO</span> <span style=\"color: #000000;\">20</span>, <span style=\"color: #000000;\">70</span> <span style=\"color: #0000ff;\">MDI</span> ;<br />      <span style=\"color: #0000ff;\">TITLE</span> <span style=\"color: #ff0000;\">\" Ejemplo de Menus\"</span> ;<br />      <span style=\"color: #0000ff;\">MENU</span> BuildMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br />   <span style=\"color: #0000ff;\">DEFINE</span> <span style=\"color: #0000ff;\">BUTTONBAR</span> oBar <span style=\"color: #0000ff;\">SIZE</span> <span style=\"color: #000000;\">24</span>, <span style=\"color: #000000;\">27</span> <span style=\"color: #0000ff;\">OF</span> oWnd _3D<br /><br />   <span style=\"color: #0000ff;\">MENU</span> oMenuNew <span style=\"color: #0000ff;\">POPUP</span> ;<br />        COLORMENU    cClrMenu,cClrMenuTxt ;<br />        COLORBMP     cClrDegrFin,cClrDegrIni;  <br />        COLORSELECT  cClrSelIni,cClrSelFin,cClrSelTxt ;<br />        COLORSEPARATOR cClrSelBor<br /><br />      <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"New &Dialog\"</span> <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"Dialog\"</span><br />      <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"New &Bitmap\"</span> <br />      <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"New &Bitmap\"</span> <br />      <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"New &Bitmap\"</span> <br />      <span style=\"color: #0000ff;\">SEPARATOR</span><br />      <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"New &Icon\"</span>   <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"Icon\"</span><br />   <span style=\"color: #0000ff;\">ENDMENU</span><br /><br />   <span style=\"color: #0000ff;\">DEFINE</span> <span style=\"color: #0000ff;\">BUTTON</span> <span style=\"color: #0000ff;\">OF</span> oBar  ;<br />      TOOLTIP <span style=\"color: #ff0000;\">\"New\"</span> NOBORDER <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"New\"</span> <span style=\"color: #0000ff;\">MENU</span> oMenuNew<br /><br />   <span style=\"color: #0000ff;\">DEFINE</span> <span style=\"color: #0000ff;\">BUTTON</span> <span style=\"color: #0000ff;\">OF</span> oBar  ;<br />      TOOLTIP <span style=\"color: #ff0000;\">\"Open\"</span> NOBORDER <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"Open\"</span> <br /><br />   <span style=\"color: #0000ff;\">DEFINE</span> <span style=\"color: #0000ff;\">BUTTON</span> <span style=\"color: #0000ff;\">OF</span> oBar  ;<br />      TOOLTIP <span style=\"color: #ff0000;\">\"Save\"</span> NOBORDER <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"Save\"</span> <br /><br />   <span style=\"color: #0000ff;\">DEFINE</span> <span style=\"color: #0000ff;\">BUTTON</span> <span style=\"color: #0000ff;\">OF</span> oBar GROUP ;<br />      TOOLTIP <span style=\"color: #ff0000;\">\"Exit\"</span> NOBORDER <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"Exit\"</span> <span style=\"color: #0000ff;\">ACTION</span> oWnd:<span style=\"color: #000000;\">End</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br /><br />   SET <span style=\"color: #0000ff;\">MESSAGE</span> <span style=\"color: #0000ff;\">OF</span> oWnd <span style=\"color: #0000ff;\">TO</span> <span style=\"color: #ff0000;\">\"Ready\"</span> NOINSET CLOCK DATE KEYBOARD<br /><br />   <span style=\"color: #0000ff;\">ACTIVATE</span> <span style=\"color: #0000ff;\">WINDOW</span> oWnd ;<br />      <span style=\"color: #0000ff;\">ON</span> <span style=\"color: #0000ff;\">INIT</span> <span style=\"color: #000000;\">&#40;</span> _colorMenu<span style=\"color: #000000;\">&#40;</span>ownd:<span style=\"color: #000000;\">hwnd</span>,cColorPan,.t.<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>; <br />      <span style=\"color: #0000ff;\">VALID</span> MsgYesNo<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #ff0000;\">\"Want to end ?\"</span> <span style=\"color: #000000;\">&#41;</span><br /><br /><span style=\"color: #00C800;\">return</span> <span style=\"color: #00C800;\">nil</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">function</span> BuildMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br />   <span style=\"color: #00C800;\">local</span> oMenu<br /><span style=\"color: #00C800;\">Local</span> cClrDegrIni,cClrDegrFin <br /><span style=\"color: #00C800;\">Local</span> cClrSelIni,cClrSelFin,cClrSelTxt,cClrSelBor<br /><span style=\"color: #00C800;\">Local</span> cClrMenu,cClrMenuTxt<br /><span style=\"color: #00C800;\">Local</span> cPrompt := <span style=\"color: #ff0000;\">\"                              \"</span><br /><br />      cClrDegrFin := LightColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">60</span>,getsysColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><br />      cClrDegrIni:= LightColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">230</span>,cClrDegrFin<span style=\"color: #000000;\">&#41;</span><br />      cColorPan  := LightColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">150</span>,cClrDegrFin<span style=\"color: #000000;\">&#41;</span><br />      cClrMenu:= GetSysColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//RGB(224,255,255)</span><br />      cClrMenuTxt:= CLR_BLACK<br />      cClrSelFin:= RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>,<span style=\"color: #000000;\">238</span>,<span style=\"color: #000000;\">194</span><span style=\"color: #000000;\">&#41;</span><br />      cClrSelIni:= RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>,<span style=\"color: #000000;\">238</span>,<span style=\"color: #000000;\">194</span><span style=\"color: #000000;\">&#41;</span><br />      cClrSelTxt:= CLR_BLACK<br />      cClrSelBor:= CLR_BLACK<br /><br />   <span style=\"color: #0000ff;\">MENU</span> oMenu MENUBAR;<br />        COLORMENU    cColorPan,cClrMenuTxt ;<br />        COLORBMP     cClrDegrFin,cClrDegrIni; <br />        COLORSELECT  cClrDegrIni,cClrDegrFin,cClrSelTxt;<br />        COLORSEPARATOR cClrDegrFin<br /><br />      <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Archivos\"</span> <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"new\"</span><br /><br />      <span style=\"color: #0000ff;\">MENU</span> ;<br />        COLORMENU    cClrMenu,cClrMenuTxt;<br />        COLORBMP     cClrDegrFin,cClrDegrIni; <br />        COLORSELECT  cClrSelIni,cClrSelFin,cClrSelTxt;<br />        COLORSEPARATOR cClrSelBor<br /><br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Nuevo item Mru\"</span>  <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"new\"</span> ;<br />            <span style=\"color: #0000ff;\">ACTION</span> <span style=\"color: #000000;\">&#40;</span> MsgGet<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #ff0000;\">\"Write something\"</span>, <span style=\"color: #ff0000;\">\"Whatever...\"</span>, @cPrompt <span style=\"color: #000000;\">&#41;</span>,;<br />                     oMru1:<span style=\"color: #000000;\">Save</span><span style=\"color: #000000;\">&#40;</span> cPrompt <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br /><br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Open\"</span> <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"Open\"</span> ;<br />            <span style=\"color: #0000ff;\">ACTION</span> <span style=\"color: #000000;\">&#40;</span> _colorSUbMenu<span style=\"color: #000000;\">&#40;</span>ownd:<span style=\"color: #000000;\">hwnd</span>,getsysColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br /><br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&New\"</span>  <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"new\"</span> ;<br />            <span style=\"color: #0000ff;\">ACTION</span> <span style=\"color: #000000;\">&#40;</span> _colorMenu<span style=\"color: #000000;\">&#40;</span>ownd:<span style=\"color: #000000;\">hwnd</span>,RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">163</span>,<span style=\"color: #000000;\">194</span>,<span style=\"color: #000000;\">245</span><span style=\"color: #000000;\">&#41;</span>,.f.<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <br /><br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Child\"</span>  <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"new\"</span> ;<br />            <span style=\"color: #0000ff;\">ACTION</span> <span style=\"color: #000000;\">&#40;</span> child1<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <br /><br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&New\"</span>  <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"new itemmm\"</span> DISABLED;<br /><br /><br />         MRU oMru1 ;<br />            FILENAME <span style=\"color: #ff0000;\">\".<span style=\"color: #000000;\">\\T</span>estMru.ini\"</span> ;     <span style=\"color: #B900B9;\">// .INI to manipulate. '\\.' for local</span><br />            SECTION  <span style=\"color: #ff0000;\">\"MRU-Customer\"</span> ;      <span style=\"color: #B900B9;\">// The name of the INI section</span><br />            <span style=\"color: #0000ff;\">ACTION</span>   <span style=\"color: #0000ff;\">MsgInfo</span><span style=\"color: #000000;\">&#40;</span> cMruItem <span style=\"color: #000000;\">&#41;</span> ; <span style=\"color: #B900B9;\">// cMruItem is automatically provided</span><br />            <span style=\"color: #0000ff;\">MESSAGE</span>  <span style=\"color: #ff0000;\">\"Show this item...\"</span> ; <span style=\"color: #B900B9;\">// The message for all of them</span><br />            <span style=\"color: #0000ff;\">SIZE</span>     <span style=\"color: #000000;\">10</span>                    <br />  <br />         <span style=\"color: #0000ff;\">SEPARATOR</span><br /><br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Limpiar la Lista MRU\"</span> <span style=\"color: #0000ff;\">ACTION</span> oMru1:<span style=\"color: #000000;\">Clear</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Salve como...\"</span> <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"save\"</span><br /><br />            cClrDegrFin := RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">0</span>,<span style=\"color: #000000;\">128</span>,<span style=\"color: #000000;\">64</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//LightColor(60,getsysColor(2))</span><br />            cClrDegrIni:= LightColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">230</span>,cClrDegrFin<span style=\"color: #000000;\">&#41;</span><br />            cClrMenu:= RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">147</span>,<span style=\"color: #000000;\">220</span>,<span style=\"color: #000000;\">171</span><span style=\"color: #000000;\">&#41;</span><br />            cClrMenuTxt:= CLR_BLACK<br />            cClrSelIni:= RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">149</span>,<span style=\"color: #000000;\">202</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span><br />            cClrSelFin:= RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">149</span>,<span style=\"color: #000000;\">202</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span><br />            cClrSelTxt:= CLR_BLACK<br />            cClrSelBor:= CLR_BLACK<br /><br />            <span style=\"color: #0000ff;\">MENU</span> ;<br />              COLORMENU    cClrMenu,cClrMenuTxt;<br />              COLORBMP     cClrDegrFin,cClrDegrIni; <br />              COLORSELECT  cClrSelIni,cClrSelFin,cClrSelTxt;<br />              COLORSEPARATOR cClrSelBor<br /><br />               <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Nuevo item\"</span>  <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"new\"</span> ;<br />                   <span style=\"color: #0000ff;\">ACTION</span> <span style=\"color: #000000;\">&#40;</span> _colorMenu<span style=\"color: #000000;\">&#40;</span>ownd:<span style=\"color: #000000;\">hwnd</span>,RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">163</span>,<span style=\"color: #000000;\">194</span>,<span style=\"color: #000000;\">245</span><span style=\"color: #000000;\">&#41;</span>,.f.<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//WHEN .F.</span><br />               <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Open\"</span> <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"Open\"</span> ;<br />                   <span style=\"color: #0000ff;\">ACTION</span> <span style=\"color: #000000;\">&#40;</span> _colorSUbMenu<span style=\"color: #000000;\">&#40;</span>ownd:<span style=\"color: #000000;\">hwnd</span>,getsysColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br /><br />               <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&New hdgjh sdagjhgsda\"</span>  <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"new\"</span> <br />               <span style=\"color: #0000ff;\">SEPARATOR</span><br />               <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Nuevo proceso\"</span>  <br />               <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Abri\"</span>    <br />               <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Nuevo\"</span> CHECK<br />               <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Open\"</span>    <br />               <span style=\"color: #0000ff;\">SEPARATOR</span><br />               <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Salve como...\"</span> <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"save\"</span><br />            <span style=\"color: #0000ff;\">ENDMENU</span><br />         <span style=\"color: #0000ff;\">SEPARATOR</span><br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Salir...\"</span> <span style=\"color: #0000ff;\">ACTION</span> oWnd:<span style=\"color: #000000;\">End</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"Exit\"</span><br />      <span style=\"color: #0000ff;\">ENDMENU</span><br /><br />      <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Editar\"</span><br /><br />      cClrDegrFin := RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">96</span>,<span style=\"color: #000000;\">149</span>,<span style=\"color: #000000;\">174</span><span style=\"color: #000000;\">&#41;</span><br />      cClrDegrIni := LightColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">230</span>,cClrDegrFin<span style=\"color: #000000;\">&#41;</span><br />      cClrMenu    := RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">147</span>,<span style=\"color: #000000;\">220</span>,<span style=\"color: #000000;\">171</span><span style=\"color: #000000;\">&#41;</span><br />      cClrMenuTxt := CLR_BLACK<br />      cClrSelIni  := RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>,<span style=\"color: #000000;\">238</span>,<span style=\"color: #000000;\">194</span><span style=\"color: #000000;\">&#41;</span><br />      cClrSelFin  := RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>,<span style=\"color: #000000;\">238</span>,<span style=\"color: #000000;\">294</span><span style=\"color: #000000;\">&#41;</span><br />      cClrSelTxt  := CLR_BLACK<br />      cClrSelBor  := CLR_BLACK<br /><br />      <span style=\"color: #0000ff;\">MENU</span> ;<br />            COLORMENU    cClrMenu,cClrMenuTxt;<br />            COLORBMP     cClrDegrFin,cClrDegrIni; <br />            COLORSELECT  cClrSelIni,cClrSelFin,cClrSelTxt;<br />            COLORSEPARATOR cClrSelBor<br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Nuevo\"</span>  CHECK<br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Open\"</span>    <br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&1\"</span> <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"save\"</span>  DISABLED<br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&2\"</span>    <span style=\"color: #0000ff;\">WHEN</span> .F.<br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&3\"</span>    <br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&4\"</span>    <br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&5\"</span>    <br />         <span style=\"color: #0000ff;\">SEPARATOR</span><br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Salve como...\"</span> <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"save\"</span> <br />      <span style=\"color: #0000ff;\">ENDMENU</span><br /><br />      <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Modifcar\"</span><br /><br />      cClrDegrFin := RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">96</span>,<span style=\"color: #000000;\">149</span>,<span style=\"color: #000000;\">174</span><span style=\"color: #000000;\">&#41;</span><br />      cClrDegrIni := RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">96</span>,<span style=\"color: #000000;\">149</span>,<span style=\"color: #000000;\">174</span><span style=\"color: #000000;\">&#41;</span><br />      cClrMenu    := CLR_YELLOW<br />      cClrMenuTxt := CLR_BLACK<br />      cClrSelIni  := RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>,<span style=\"color: #000000;\">238</span>,<span style=\"color: #000000;\">194</span><span style=\"color: #000000;\">&#41;</span><br />      cClrSelFin  := RGB<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>,<span style=\"color: #000000;\">238</span>,<span style=\"color: #000000;\">294</span><span style=\"color: #000000;\">&#41;</span><br />      cClrSelTxt  := CLR_BLACK<br />      cClrSelBor  := CLR_BLACK<br /><br />      <span style=\"color: #0000ff;\">MENU</span>  ;<br />              COLORMENU    cClrMenu,cClrMenuTxt;<br />              COLORBMP     cClrDegrFin,cClrDegrIni; <br />              COLORSELECT  cClrSelIni,cClrSelFin,cClrSelTxt;<br />              COLORSEPARATOR cClrSelBor<br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Nuevo proceso\"</span>  <br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Abri\"</span>    <br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Nuevo\"</span> CHECK<br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Open\"</span>    <br />         <span style=\"color: #0000ff;\">SEPARATOR</span><br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Nuevo proceso\"</span>  <br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Abri\"</span>    <br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Nuevo\"</span> CHECK<br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Open\"</span>    <br />         <span style=\"color: #0000ff;\">SEPARATOR</span><br />         <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #ff0000;\">\"&Salve como...\"</span> <span style=\"color: #0000ff;\">RESOURCE</span> <span style=\"color: #ff0000;\">\"save\"</span> <br />      <span style=\"color: #0000ff;\">ENDMENU</span><br /><br />      oMenu:<span style=\"color: #000000;\">AddHelp</span><span style=\"color: #000000;\">&#40;</span> <span style=\"color: #ff0000;\">\"FiveWin Resources Editor\"</span>, <span style=\"color: #ff0000;\">\"FiveTech 1993-2000\"</span> <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #0000ff;\">ENDMENU</span><br /><br /><span style=\"color: #00C800;\">return</span> oMenu<br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><br /><span style=\"color: #00C800;\">function</span> Child1<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br />   <span style=\"color: #00C800;\">local</span> oWndChild, oDlg, oBtn<br />   <span style=\"color: #00C800;\">local</span> cName := <span style=\"color: #ff0000;\">\"Testing...\"</span><br />   <span style=\"color: #00C800;\">Local</span> cAlias := <span style=\"color: #ff0000;\">\"A\"</span>+ALLTRIM<span style=\"color: #000000;\">&#40;</span>cTempFile<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #00C800;\">LOCAl</span> oBar<br /><br /><br />   <span style=\"color: #0000ff;\">DEFINE</span>  <span style=\"color: #0000ff;\">WINDOW</span> oWndChild <span style=\"color: #0000ff;\">MDI</span>; <span style=\"color: #B900B9;\">// OF oWnd ;</span><br />      <span style=\"color: #0000ff;\">MENU</span> BuildMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> ;<br /><br />   <span style=\"color: #0000ff;\">DEFINE</span>  <span style=\"color: #0000ff;\">BUTTONBAR</span> oBar <span style=\"color: #0000ff;\">OF</span> oWndChild <span style=\"color: #0000ff;\">SIZE</span> <span style=\"color: #000000;\">24</span>,<span style=\"color: #000000;\">26</span> 3D<br /><br />   <span style=\"color: #0000ff;\">DEFINE</span>  <span style=\"color: #0000ff;\">BUTTON</span> <span style=\"color: #0000ff;\">OF</span> oBar TOOLTIP <span style=\"color: #ff0000;\">\"Salir\"</span>;<br />           <span style=\"color: #0000ff;\">MESSAGE</span> <span style=\"color: #ff0000;\">\"Ventana de MDI\"</span> <span style=\"color: #0000ff;\">ACTION</span> oWndChild:<span style=\"color: #000000;\">End</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br />  <span style=\"color: #B900B9;\">// oWndChild:bKeyDown := {|nkey,nFlag| IIF(nKey == 27, oWndChild:End(), .T.)}</span><br /><br />   <span style=\"color: #0000ff;\">ACTIVATE</span> <span style=\"color: #0000ff;\">WINDOW</span> oWndChild ;<br />      <span style=\"color: #0000ff;\">ON</span> <span style=\"color: #0000ff;\">INIT</span> <span style=\"color: #000000;\">&#40;</span> _colorMenu<span style=\"color: #000000;\">&#40;</span>owndChild:<span style=\"color: #000000;\">hwnd</span>,cColorPan,.t.<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>; <br />      <span style=\"color: #0000ff;\">valiD</span><span style=\"color: #000000;\">&#40;</span>msgyesno<span style=\"color: #000000;\">&#40;</span><span style=\"color: #ff0000;\">\"¨Salimos?\"</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><br /><br /><br /><span style=\"color: #00C800;\">return</span> <span style=\"color: #00C800;\">nil</span><br /> </div>[/code:37knfpai]\n\nSaludos", "time": "20:22", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "Jose Luis, me olvide de adjuntar el .ch. Aqui lo posteo\n\n[code=fw:3g60habr]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\">#ifndef _MENU_CH<br /><span style=\"color: #00D7D7;\">#define</span> _MENU_CH<br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><span style=\"color: #B900B9;\">// Creating PullDown Menus from source code</span><br /><br />#xcommand <span style=\"color: #0000ff;\">MENU</span> <span style=\"color: #000000;\">&#91;</span> <oObjMenu> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <popup: <span style=\"color: #000000;\">POPUP</span>> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> COLORMENU  <nClrMenu> ,<nClrMenutxt> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> COLORBMP  <nClrBkBa> ,<nClrToBa> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> COLORSELECT  <nClrHiLi> ,<nClrHiLf> ,<nClrHitx> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> COLORSEPARATOR  <nClrHiBr> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <lMenuBar: <span style=\"color: #000000;\">MENUBAR</span>> <span style=\"color: #000000;\">&#93;</span> ;<br />       => ;<br />          <span style=\"color: #000000;\">&#91;</span> <oObjMenu> := <span style=\"color: #000000;\">&#93;</span> MenuBegin<span style=\"color: #000000;\">&#40;</span> <.<span style=\"color: #0000ff;\">popup</span>.>,,,<nClrMenu>, <nClrMenutxt>, <nClrBkBa>, <nClrToBa>,<nClrHiLi> ,<nClrHiLf> ,<nClrHitx>,<nClrHiBr>,<.lMenuBar.> <span style=\"color: #000000;\">&#41;</span><br /><br />#xcommand <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #000000;\">&#91;</span> <oMenuItem> <span style=\"color: #0000ff;\">PROMPT</span> <span style=\"color: #000000;\">&#93;</span> <span style=\"color: #000000;\">&#91;</span><cPrompt><span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <span style=\"color: #0000ff;\">MESSAGE</span> <cMsg> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <checked: <span style=\"color: #000000;\">CHECK</span>, CHECKED, MARK> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <enable: <span style=\"color: #000000;\">ENABLED</span>, DISABLED> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <file: <span style=\"color: #000000;\">FILE</span>, FILENAME, DISK> <cBmpFile> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <resource: <span style=\"color: #0000ff;\">RESOURCE</span>, <span style=\"color: #0000ff;\">RESNAME</span>, NAME> <cResName> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <span style=\"color: #0000ff;\">ACTION</span> <uAction,...> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> BLOCK <bAction> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <of: <span style=\"color: #0000ff;\">OF</span>, <span style=\"color: #0000ff;\">MENU</span>, SYSMENU> <oMenu> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> ACCELERATOR <nState>, <nVirtKey> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <help: <span style=\"color: #000000;\">HELP</span>> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <HelpId: <span style=\"color: #0000ff;\">HELP</span> <span style=\"color: #0000ff;\">ID</span>, HELPID> <nHelpId> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <span style=\"color: #0000ff;\">WHEN</span> <uWhen> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <Degrade: <span style=\"color: #000000;\">DEGRADE</span>> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <break: <span style=\"color: #000000;\">BREAK</span>> <span style=\"color: #000000;\">&#93;</span> ;<br />       => ;<br />          <span style=\"color: #000000;\">&#91;</span> <oMenuItem> := <span style=\"color: #000000;\">&#93;</span> MenuAddItem<span style=\"color: #000000;\">&#40;</span> <cPrompt>, <cMsg>,;<br />             <.checked.>, <span style=\"color: #000000;\">&#91;</span> Upper<span style=\"color: #000000;\">&#40;</span><<span style=\"color: #000000;\">&#40;</span>enable<span style=\"color: #000000;\">&#41;</span>><span style=\"color: #000000;\">&#41;</span> == <span style=\"color: #ff0000;\">\"ENABLED\"</span> <span style=\"color: #000000;\">&#93;</span>,;<br />             <span style=\"color: #000000;\">&#91;</span>\\<span style=\"color: #000000;\">&#123;</span>|oMenuItem|<uAction>\\<span style=\"color: #000000;\">&#125;</span><span style=\"color: #000000;\">&#93;</span>,;<br />             <cBmpFile>, <cResName>, <oMenu>, <bAction>, <nState>, <nVirtKey>,;<br />             <.<span style=\"color: #0000ff;\">help</span>.>, <nHelpId>, <span style=\"color: #000000;\">&#91;</span><<span style=\"color: #000000;\">&#123;</span>uWhen<span style=\"color: #000000;\">&#125;</span>><span style=\"color: #000000;\">&#93;</span>, <.<span style=\"color: #00C800;\">break</span>.> , <.Degrade.>,.f. <span style=\"color: #000000;\">&#41;</span> <br /><br />#xcommand MRU <oMru> ;<br />             <span style=\"color: #000000;\">&#91;</span> <Ini: <span style=\"color: #000000;\">INI</span>, ININAME, FILENAME, <span style=\"color: #0000ff;\">NAME</span>, DISK> <cIniFile> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> SECTION <cSection> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <size: <span style=\"color: #0000ff;\">SIZE</span>, ITEMS> <nItems> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <span style=\"color: #0000ff;\">MESSAGE</span> <cMsg> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <span style=\"color: #0000ff;\">ACTION</span> <uAction> <span style=\"color: #000000;\">&#93;</span> ;<br />       => ;<br />          <oMru> := TMru<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span>:<span style=\"color: #00C800;\">New</span><span style=\"color: #000000;\">&#40;</span> <cIniFile>, <cSection>, <nItems>, <cMsg>,;<br />             <span style=\"color: #000000;\">&#91;</span><span style=\"color: #000000;\">&#123;</span>|cMruItem,oMenuItem|<uAction><span style=\"color: #000000;\">&#125;</span><span style=\"color: #000000;\">&#93;</span> <span style=\"color: #000000;\">&#41;</span><br /><br />#xcommand <span style=\"color: #0000ff;\">SEPARATOR</span> <span style=\"color: #000000;\">&#91;</span><oMenuItem><span style=\"color: #000000;\">&#93;</span> => <span style=\"color: #000000;\">&#91;</span><oMenuItem>:=<span style=\"color: #000000;\">&#93;</span> MenuAddItem<span style=\"color: #000000;\">&#40;</span>,,,,,,,,,,,,,,,,.t.<span style=\"color: #000000;\">&#41;</span><br /><br />#xcommand <span style=\"color: #0000ff;\">ENDMENU</span> => MenuEnd<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><span style=\"color: #B900B9;\">// Creating PullDown Menus from resources</span><br /><br />#xcommand <span style=\"color: #0000ff;\">DEFINE</span> <span style=\"color: #0000ff;\">MENU</span> <oMenu> ;<br />             <span style=\"color: #000000;\">&#91;</span> <res: <span style=\"color: #0000ff;\">RESOURCE</span>, <span style=\"color: #0000ff;\">NAME</span>, RESNAME> <cResName> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <popup: <span style=\"color: #000000;\">POPUP</span>> <span style=\"color: #000000;\">&#93;</span> ;<br />       => ;<br />          <oMenu> := TMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span>:<span style=\"color: #0000ff;\">ReDefine</span><span style=\"color: #000000;\">&#40;</span> <cResName>, <.<span style=\"color: #0000ff;\">popup</span>.> <span style=\"color: #000000;\">&#41;</span><br /><br />#xcommand <span style=\"color: #0000ff;\">REDEFINE</span> <span style=\"color: #0000ff;\">MENUITEM</span> <span style=\"color: #000000;\">&#91;</span> <oMenuItem> <span style=\"color: #0000ff;\">PROMPT</span> <span style=\"color: #000000;\">&#93;</span> <span style=\"color: #000000;\">&#91;</span><cPrompt><span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <span style=\"color: #0000ff;\">ID</span> <nId> <of: <span style=\"color: #0000ff;\">OF</span>, MENU> <oMenu> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <span style=\"color: #0000ff;\">ACTION</span> <uAction> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> BLOCK  <bAction> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <span style=\"color: #0000ff;\">MESSAGE</span> <cMsg> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <checked: <span style=\"color: #000000;\">CHECK</span>, CHECKED, MARK> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <enable: <span style=\"color: #000000;\">ENABLED</span>, DISABLED> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <file: <span style=\"color: #000000;\">FILE</span>, FILENAME, DISK> <cBmpFile> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <resource: <span style=\"color: #0000ff;\">RESOURCE</span>, <span style=\"color: #0000ff;\">RESNAME</span>, NAME> <cResName> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> ACCELERATOR <nState>, <nVirtKey> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <HelpId: <span style=\"color: #0000ff;\">HELP</span> <span style=\"color: #0000ff;\">ID</span>, HELPID> <nHelpId> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <span style=\"color: #0000ff;\">WHEN</span> <uWhen> <span style=\"color: #000000;\">&#93;</span> ;<br />       => ;<br />          <span style=\"color: #000000;\">&#91;</span> <oMenuItem> := <span style=\"color: #000000;\">&#93;</span> TMenuItem<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span>:<span style=\"color: #0000ff;\">ReDefine</span><span style=\"color: #000000;\">&#40;</span> <cPrompt>, <cMsg>,;<br />             <.checked.>, <span style=\"color: #000000;\">&#91;</span> Upper<span style=\"color: #000000;\">&#40;</span><<span style=\"color: #000000;\">&#40;</span>enable<span style=\"color: #000000;\">&#41;</span>><span style=\"color: #000000;\">&#41;</span> == <span style=\"color: #ff0000;\">\"ENABLED\"</span> <span style=\"color: #000000;\">&#93;</span>, <<span style=\"color: #000000;\">&#123;</span>uAction<span style=\"color: #000000;\">&#125;</span>>,;<br />             <cBmpFile>, <cResName>, <oMenu>, <bAction>, <nId>,;<br />             <nState>, <nVirtKey>, <nHelpId>, <span style=\"color: #000000;\">&#91;</span><<span style=\"color: #000000;\">&#123;</span>uWhen<span style=\"color: #000000;\">&#125;</span>><span style=\"color: #000000;\">&#93;</span> <span style=\"color: #000000;\">&#41;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />#xcommand <span style=\"color: #0000ff;\">DEFINE</span> <span style=\"color: #0000ff;\">MENU</span> <oMenu> <span style=\"color: #0000ff;\">OF</span> <oWnd> ;<br />       => ;<br />          <oMenu> := TMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span>:<span style=\"color: #00C800;\">New</span><span style=\"color: #000000;\">&#40;</span> .f., <oWnd> <span style=\"color: #000000;\">&#41;</span><br /><br />#xcommand SET <span style=\"color: #0000ff;\">MENU</span> <span style=\"color: #0000ff;\">OF</span> <oWnd> <span style=\"color: #0000ff;\">TO</span> <oMenu> => <oWnd>:<span style=\"color: #000000;\">SetMenu</span><span style=\"color: #000000;\">&#40;</span> <oMenu> <span style=\"color: #000000;\">&#41;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><span style=\"color: #B900B9;\">// PopUps Management</span><br /><br />#xcommand <span style=\"color: #0000ff;\">ACTIVATE</span> <menu:<span style=\"color: #0000ff;\">POPUP</span>,MENU> <oMenu> ;<br />             <span style=\"color: #000000;\">&#91;</span> <span style=\"color: #00C800;\">AT</span> <nRow>, <nCol> <span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <of: <span style=\"color: #0000ff;\">OF</span>, <span style=\"color: #0000ff;\">WINDOW</span>, DIALOG> <oWnd> <span style=\"color: #000000;\">&#93;</span> ;<br />       => ;<br />          <oMenu>:<span style=\"color: #0000ff;\">Activate</span><span style=\"color: #000000;\">&#40;</span> <nRow>, <nCol>, <oWnd> <span style=\"color: #000000;\">&#41;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><span style=\"color: #B900B9;\">// Using Window System Menu</span><br /><br />#xcommand <span style=\"color: #0000ff;\">REDEFINE</span> SYSMENU <span style=\"color: #000000;\">&#91;</span><oMenu><span style=\"color: #000000;\">&#93;</span> ;<br />             <span style=\"color: #000000;\">&#91;</span> <of: <span style=\"color: #0000ff;\">OF</span>, <span style=\"color: #0000ff;\">WINDOW</span>, DIALOG> <oWnd> <span style=\"color: #000000;\">&#93;</span> ;<br />       => ;<br />          <span style=\"color: #000000;\">&#91;</span><oMenu> :=<span style=\"color: #000000;\">&#93;</span> MenuBegin<span style=\"color: #000000;\">&#40;</span> .f., .t., <oWnd> <span style=\"color: #000000;\">&#41;</span><br /><br />#xcommand ENDSYSMENU => MenuEnd<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />#endif<br /> </div>[/code:3g60habr]\n\nAvisame si te llego el mail que te mande.\nSaludos", "time": "20:36", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "Horacio, y la funcion _DegradColor ?", "time": "20:58", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "No veo en el codigo que postee la funcion que nombraste. \n\nSaludos", "time": "21:36", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "[code=fw:cc3vc8hl]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br />void WindowBoxIn<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * pRect <span style=\"color: #000000;\">&#41;</span>;<br />void WndDrawBox<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rct, HPEN hPUpLeft, HPEN hPBotRit <span style=\"color: #000000;\">&#41;</span>;<br />void WindowInset<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * pRect <span style=\"color: #000000;\">&#41;</span>;<br />void WindowRaised<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * pRect <span style=\"color: #000000;\">&#41;</span>;<br />void DrawBitmap<span style=\"color: #000000;\">&#40;</span> HDC, HBITMAP, WORD, WORD, WORD, WORD, DWORD <span style=\"color: #000000;\">&#41;</span>;<br />void DrawMasked<span style=\"color: #000000;\">&#40;</span> HDC, HBITMAP, WORD, WORD <span style=\"color: #000000;\">&#41;</span>;<br />void DrawGrayed<span style=\"color: #000000;\">&#40;</span> HDC, HBITMAP, int, int <span style=\"color: #000000;\">&#41;</span>;<br />void RectDisable<span style=\"color: #000000;\">&#40;</span> HDC, LPRECT<span style=\"color: #000000;\">&#41;</span>;<br />void DegardeFill<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int nDegType <span style=\"color: #000000;\">&#41;</span> ;<br />void DegradColor<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int nDegType, int iRound <span style=\"color: #000000;\">&#41;</span> ; &nbsp; &nbsp;<span style=\"color: #B900B9;\">// Aqui</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><br />&nbsp;</div>[/code:cc3vc8hl]", "time": "22:15", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "Muy bueno Horacio. Felicitaciones y muchas gracias por compartir.", "time": "20:47", "topic": "Compilando una rutina de menu", "username": "Pablo César" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "Aclaro que esto no es un desarrollo mio, como dije lo baje de algun lado que no recuerdo y no encuentro por ningun lado los creditos. Me gustaria poder echarlo a andar. \n\nSaludos", "time": "20:52", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-24", "forum": "FiveWin para Harbour/xHarbour", "text": "Asi compila sin errores, otra cosa es hacerlo funcionar\n[code=fw:1k28wgf7]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><br /><span style=\"color: #00D7D7;\">#define</span> OEMRESOURCE<br /><br /><br /><span style=\"color: #B900B9;\">//#include <WinTen.h></span><br /><span style=\"color: #00D7D7;\">#include</span> <Windows.h><br /><span style=\"color: #B900B9;\">//#include <ClipApi.h></span><br /><span style=\"color: #00D7D7;\">#include</span> <HbApi.h><br /><span style=\"color: #B900B9;\">//#include <hbapiitm.h></span><br /><br />BOOL bStrAt<span style=\"color: #000000;\">&#40;</span> BYTE bChar, LPSTR szText <span style=\"color: #000000;\">&#41;</span>;<br />LPSTR StrToken<span style=\"color: #000000;\">&#40;</span> LPSTR szText, WORD wOcurrence, BYTE bSeparator, LPWORD pwLen <span style=\"color: #000000;\">&#41;</span>;<br /><br />void WindowBoxIn<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * pRect <span style=\"color: #000000;\">&#41;</span>;<br />void WndDrawBox<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rct, HPEN hPUpLeft, HPEN hPBotRit <span style=\"color: #000000;\">&#41;</span>;<br />void WindowInset<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * pRect <span style=\"color: #000000;\">&#41;</span>;<br />void WindowRaised<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * pRect <span style=\"color: #000000;\">&#41;</span>;<br />void DrawBitmap<span style=\"color: #000000;\">&#40;</span> HDC, HBITMAP, WORD, WORD, WORD, WORD, DWORD <span style=\"color: #000000;\">&#41;</span>;<br />void DrawMasked<span style=\"color: #000000;\">&#40;</span> HDC, HBITMAP, WORD, WORD <span style=\"color: #000000;\">&#41;</span>;<br />void DrawGrayed<span style=\"color: #000000;\">&#40;</span> HDC, HBITMAP, int, int <span style=\"color: #000000;\">&#41;</span>;<br />void RectDisable<span style=\"color: #000000;\">&#40;</span> HDC, LPRECT<span style=\"color: #000000;\">&#41;</span>;<br />void DegardeFill<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int nDegType <span style=\"color: #000000;\">&#41;</span> ;<br />void DegradColor<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int nDegType, int iRound <span style=\"color: #000000;\">&#41;</span> ;<br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> CREATEMENU <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> CreateMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> CREATEPOPUPMENU <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> CreatePopupMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> TRACKPOPUP <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; hb_retl<span style=\"color: #000000;\">&#40;</span> TrackPopupMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">6</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #00C800;\">NULL</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> ENABLEMENUITEM <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retl<span style=\"color: #000000;\">&#40;</span> EnableMenuItem<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> CHECKMENUITEM <span style=\"color: #000000;\">&#41;</span> &nbsp; <span style=\"color: #B900B9;\">// ()</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retl<span style=\"color: #000000;\">&#40;</span> CheckMenuItem<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETMITEMCOUNT <span style=\"color: #000000;\">&#41;</span> &nbsp; <span style=\"color: #B900B9;\">// ()</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retni<span style=\"color: #000000;\">&#40;</span> GetMenuItemCount<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETMITEMID <span style=\"color: #000000;\">&#41;</span> &nbsp; &nbsp;<span style=\"color: #B900B9;\">// hMenu, nPos</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retni<span style=\"color: #000000;\">&#40;</span> GetMenuItemID<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETSYSTEMMENU <span style=\"color: #000000;\">&#41;</span> &nbsp; &nbsp;<span style=\"color: #B900B9;\">// ()</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> GetSystemMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DESTROYMENU <span style=\"color: #000000;\">&#41;</span> &nbsp; <span style=\"color: #B900B9;\">// &nbsp;() &nbsp; hMenu</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retl<span style=\"color: #000000;\">&#40;</span> DestroyMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETSUBMENU <span style=\"color: #000000;\">&#41;</span> &nbsp; &nbsp;<span style=\"color: #B900B9;\">// hMenu, nPos</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> GetSubMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETMENUSTRING <span style=\"color: #000000;\">&#41;</span> &nbsp; &nbsp;<span style=\"color: #B900B9;\">// () &nbsp; hMenu, nId, nPosOrValue</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;BYTE bBuffer<span style=\"color: #000000;\">&#91;</span> <span style=\"color: #000000;\">200</span> <span style=\"color: #000000;\">&#93;</span>;<br />&nbsp; &nbsp;WORD wLen = GetMenuString<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> bBuffer,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">199</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp;hb_retclen<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> bBuffer, wLen <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETMENUSTATE <span style=\"color: #000000;\">&#41;</span> &nbsp; &nbsp;<span style=\"color: #B900B9;\">// () &nbsp; hMenu, nId, nFlags</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retni<span style=\"color: #000000;\">&#40;</span> GetMenuState<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DRAWMENUBAR <span style=\"color: #000000;\">&#41;</span> &nbsp; &nbsp;<span style=\"color: #B900B9;\">// () &nbsp; &nbsp;hWnd</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;DrawMenuBar<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> HILITEMENUITEM <span style=\"color: #000000;\">&#41;</span> &nbsp;<span style=\"color: #B900B9;\">// () &nbsp;hWnd, hMenu, idItem, nHiliteFlags</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retl<span style=\"color: #000000;\">&#40;</span> HiliteMenuItem<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> LOADMENU <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span> HB_ISCHAR<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> LoadMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HINSTANCE <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#40;</span> LPSTR <span style=\"color: #000000;\">&#41;</span> hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> LoadMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HINSTANCE <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#40;</span> LPSTR <span style=\"color: #000000;\">&#41;</span> MAKEINTRESOURCE<span style=\"color: #000000;\">&#40;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> APPENDMENU <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span> HB_ISCHAR<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; hb_retl<span style=\"color: #000000;\">&#40;</span> AppendMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;<span style=\"color: #00C800;\">else</span> &nbsp; <br />&nbsp; &nbsp; &nbsp; hb_retl<span style=\"color: #000000;\">&#40;</span> AppendMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#40;</span> LPSTR <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> SETMENU <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retl<span style=\"color: #000000;\">&#40;</span> SetMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> MODIFYMENU <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span> HB_ISCHAR<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; hb_retl<span style=\"color: #000000;\">&#40;</span> ModifyMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; hb_retl<span style=\"color: #000000;\">&#40;</span> ModifyMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parvnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> LPSTR <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> INSERTMENU <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( hMenu, nIdItem, nFlags, nNewItem, cPrompt ) --> lSuccess</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retl<span style=\"color: #000000;\">&#40;</span> InsertMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> REMOVEMENU <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( hMenu, nItem, nFlags ) --> lSuccess</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retl<span style=\"color: #000000;\">&#40;</span> RemoveMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> ATMENUDRAWITEM <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pDrawItemStruct, cPrompt, lTop, hBitmap,lSeparator,acolor,lbar )</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;LPDRAWITEMSTRUCT lpdis = <span style=\"color: #000000;\">&#40;</span> LPDRAWITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;LPSTR szPrompt = <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;BOOL bTab = bStrAt<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">9</span>, szPrompt <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;WORD wLen;<br />&nbsp; &nbsp;BOOL lSeparator = hb_parl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;BOOL lBar &nbsp; &nbsp; &nbsp; = hb_parl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">7</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;HPEN hNormal, hOldPen;<br />&nbsp; &nbsp;HBRUSH hBrush;<br />&nbsp; &nbsp;LOGBRUSH lb;<br />&nbsp; &nbsp;RECT rct;<br />&nbsp; &nbsp;RECT rctdg;<br />&nbsp; &nbsp;RECT rctsep;<br />&nbsp; &nbsp;RECT rctshd;<br />&nbsp; &nbsp;COLORREF nClrMenu &nbsp; &nbsp; = &nbsp;hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>; <br />&nbsp; &nbsp;COLORREF nClrMenuTxt &nbsp;= &nbsp;hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>; <br />&nbsp; &nbsp;COLORREF nClrBack &nbsp; &nbsp; = &nbsp;hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">3</span><span style=\"color: #000000;\">&#41;</span>; <br />&nbsp; &nbsp;COLORREF nClrTo &nbsp; &nbsp; &nbsp; = &nbsp;hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">4</span><span style=\"color: #000000;\">&#41;</span>; <br />&nbsp; &nbsp;COLORREF nClrHighBai &nbsp;= &nbsp;hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">5</span><span style=\"color: #000000;\">&#41;</span>; <br />&nbsp; &nbsp;COLORREF nClrHighBaf &nbsp;= &nbsp;hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">6</span><span style=\"color: #000000;\">&#41;</span>; <br />&nbsp; &nbsp;COLORREF nClrHighTxt &nbsp;= &nbsp;hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">7</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;COLORREF nClrHighBar &nbsp;= &nbsp;hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">8</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp;HBITMAP hBmp = <span style=\"color: #000000;\">&#40;</span> HBITMAP <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;<br />&nbsp; &nbsp;HGDIOBJ hOldFont;<br />&nbsp; &nbsp;<span style=\"color: #00C800;\">switch</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemAction <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">case</span> ODA_DRAWENTIRE:<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">case</span> ODA_SELECT:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">lb</span>.lbStyle = BS_SOLID;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lb.lbColor = nClrMenu;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &lpdis->rcItem, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;SetBkColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, nClrMenu <span style=\"color: #000000;\">&#41;</span>; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;SetBkMode<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, TRANSPARENT <span style=\"color: #000000;\">&#41;</span>; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;SetTextColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, nClrMenuTxt<span style=\"color: #000000;\">&#41;</span>; <br /><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED &&<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_GRAYED <span style=\"color: #000000;\">&#41;</span> && !lSeparator <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; lb.lbColor = nClrHighBai; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SetBkColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, nClrHighBai <span style=\"color: #000000;\">&#41;</span>; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SetTextColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, nClrHighTxt <span style=\"color: #000000;\">&#41;</span>; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !lBar <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">22</span>; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; lb.lbColor = nClrMenu;<br /><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &lpdis->rcItem, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED &&<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_GRAYED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !lBar <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> -= <span style=\"color: #000000;\">22</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.top &nbsp; &nbsp;= lpdis->rcItem.top<span style=\"color: #000000;\">+1</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">left</span> &nbsp; = lpdis->rcItem.left<span style=\"color: #000000;\">+1</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">right</span> &nbsp;= lpdis->rcItem.right<span style=\"color: #000000;\">-1</span>; <span style=\"color: #B900B9;\">//22;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.bottom = lpdis->rcItem.bottom - <span style=\"color: #000000;\">2</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.top &nbsp; &nbsp;= lpdis->rcItem.top<span style=\"color: #000000;\">+1</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">left</span> &nbsp; = lpdis->rcItem.left<span style=\"color: #000000;\">+1</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">right</span> &nbsp;= lpdis->rcItem.right<span style=\"color: #000000;\">-4</span>; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.bottom = lpdis->rcItem.bottom - <span style=\"color: #000000;\">1</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctshd.top &nbsp; &nbsp;= lpdis->rcItem.top<span style=\"color: #000000;\">+3</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctshd.<span style=\"color: #0000ff;\">left</span> &nbsp; = lpdis->rcItem.right<span style=\"color: #000000;\">-3</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctshd.<span style=\"color: #0000ff;\">right</span> &nbsp;= lpdis->rcItem.<span style=\"color: #0000ff;\">right</span>; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctshd.bottom = lpdis->rcItem.bottom;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctdg.top &nbsp; &nbsp;= lpdis->rcItem.top<span style=\"color: #000000;\">-1</span>; <span style=\"color: #B900B9;\">//-4</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctdg.<span style=\"color: #0000ff;\">left</span> &nbsp; = lpdis->rcItem.<span style=\"color: #0000ff;\">left</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctdg.<span style=\"color: #0000ff;\">right</span> &nbsp;= <span style=\"color: #000000;\">22</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctdg.bottom = lpdis->rcItem.bottom<span style=\"color: #000000;\">+1</span>; <span style=\"color: #B900B9;\">// - 1;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !lBar <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DegradColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rctdg, nClrBack, nClrTo, <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_GRAYED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//&&</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hNormal = CreatePen<span style=\"color: #000000;\">&#40;</span>PS_SOLID,<span style=\"color: #000000;\">0</span>,nClrHighBar<span style=\"color: #000000;\">&#41;</span>; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hOldPen = SelectObject<span style=\"color: #000000;\">&#40;</span>lpdis->hDC,hNormal<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Rectangle<span style=\"color: #000000;\">&#40;</span>lpdis->hDC,rct.left<span style=\"color: #000000;\">-1</span>,rct.top<span style=\"color: #000000;\">-1</span>,rct.right<span style=\"color: #000000;\">+1</span>,rct.bottom<span style=\"color: #000000;\">+1</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;SelectObject<span style=\"color: #000000;\">&#40;</span>lpdis->hDC,hOldPen<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hNormal <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DegradColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rct, nClrHighBai, nClrHighBaf, <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>lBar<span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lb.lbColor = GetSysColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">16</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rctshd, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctshd.top &nbsp; &nbsp;= lpdis->rcItem.top;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctshd.<span style=\"color: #0000ff;\">left</span> &nbsp; = lpdis->rcItem.right<span style=\"color: #000000;\">-3</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctshd.<span style=\"color: #0000ff;\">right</span> &nbsp;= lpdis->rcItem.<span style=\"color: #0000ff;\">right</span>; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctshd.bottom = lpdis->rcItem.top<span style=\"color: #000000;\">+3</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lb.lbColor = nClrMenu;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rctshd, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br /><span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_CHECKED <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HBITMAP hBmp = LoadBitmap<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">0</span>, MAKEINTRESOURCE<span style=\"color: #000000;\">&#40;</span> OBM_CHECK <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DrawMasked<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DrawMasked<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DeleteObject<span style=\"color: #000000;\">&#40;</span> hBmp <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> hBmp &nbsp;&& !<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span> hBmp == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> &nbsp;<span style=\"color: #000000;\">&#41;</span> <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_CHECKED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DrawMasked<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>, <span style=\"color: #B900B9;\">//ojo</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DrawGrayed<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DrawMasked<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lpdis->rcItem.top &nbsp;+= <span style=\"color: #000000;\">4</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">26</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lpdis->rcItem.top &nbsp;+= <span style=\"color: #000000;\">2</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">3</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !bTab <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span> <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lSeparator <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctsep.top &nbsp; &nbsp;= lpdis->rcItem.top<span style=\"color: #000000;\">-1</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctsep.<span style=\"color: #0000ff;\">left</span> &nbsp; = lpdis->rcItem.<span style=\"color: #0000ff;\">left</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctsep.<span style=\"color: #0000ff;\">right</span> &nbsp;= lpdis->rcItem.right<span style=\"color: #000000;\">+5</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rctsep.bottom = lpdis->rcItem.bottom - <span style=\"color: #000000;\">4</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lb.lbStyle = BS_SOLID;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lb.lbColor = nClrHighBar ; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rctsep, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DrawText<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, szPrompt, <span style=\"color: #000000;\">-1</span>, &lpdis->rcItem, DT_LEFT <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> -= <span style=\"color: #000000;\">5</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DrawText<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, szPrompt, <span style=\"color: #000000;\">-1</span>, &lpdis->rcItem, DT_CENTER <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">5</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; lpdis->rcItem.<span style=\"color: #0000ff;\">right</span> -= <span style=\"color: #000000;\">26</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; StrToken<span style=\"color: #000000;\">&#40;</span> szPrompt, <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">9</span>, &wLen <span style=\"color: #000000;\">&#41;</span>; <span style=\"color: #B900B9;\">// 32 bits does not fill wLen before</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DrawText<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, StrToken<span style=\"color: #000000;\">&#40;</span>szPrompt, <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">9</span>, &wLen<span style=\"color: #000000;\">&#41;</span>, wLen, &lpdis->rcItem, DT_LEFT <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; StrToken<span style=\"color: #000000;\">&#40;</span> szPrompt, <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">9</span>, &wLen <span style=\"color: #000000;\">&#41;</span>; <span style=\"color: #B900B9;\">// 32 bits does not fill wLen before</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DrawText<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, StrToken<span style=\"color: #000000;\">&#40;</span>szPrompt, <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">9</span>, &wLen<span style=\"color: #000000;\">&#41;</span>, wLen, &lpdis->rcItem, DT_RIGHT <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; lpdis->rcItem.<span style=\"color: #0000ff;\">right</span> += <span style=\"color: #000000;\">26</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #B900B9;\">/*<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if( !lSeparator )<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if( lpdis->itemState & ODS_GRAYED )<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RectDisable( lpdis->hDC, &lpdis->rcItem );<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;*/</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lpdis->rcItem.top &nbsp;-= <span style=\"color: #000000;\">4</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> -= <span style=\"color: #000000;\">26</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lpdis->rcItem.top &nbsp;-= <span style=\"color: #000000;\">2</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> -= <span style=\"color: #000000;\">4</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br /><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hb_retl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #00C800;\">TRUE</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">break</span>;<br /><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">case</span> ODA_FOCUS:<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">hb_retl</span><span style=\"color: #000000;\">&#40;</span> <span style=\"color: #00C800;\">FALSE</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">break</span>;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><span style=\"color: #B900B9;\">/*<br />#ifdef __HARBOUR__<br />&nbsp; &nbsp;CLIPPER MENUMEASUREITEM( PARAMS ) // ( pMeasureItemStruct, nLen )<br />#else<br />&nbsp; &nbsp;CLIPPER MENUMEASUR( PARAMS ) // EITEM( pMeasureItemStruct, nLen )<br />#endif<br />{<br />&nbsp; &nbsp;LPMEASUREITEMSTRUCT lp = ( LPMEASUREITEMSTRUCT ) _parnl( 1 );<br />&nbsp; &nbsp;lp->itemWidth &nbsp;= hb_parni( 2 );<br />&nbsp; &nbsp;lp->itemHeight = GetSystemMetrics( SM_CYMENU ); //18<br />}<br />*/</span><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETMEAITEM <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pMeasureItemStruct ) --> nMenuItemID</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;LPMEASUREITEMSTRUCT lp = <span style=\"color: #000000;\">&#40;</span> LPMEASUREITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp;hb_retnl<span style=\"color: #000000;\">&#40;</span> lp->itemID <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETDRAWITEM <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pDrawItemStruct ) --> nMenuItemID</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;LPDRAWITEMSTRUCT lpdis = <span style=\"color: #000000;\">&#40;</span> LPDRAWITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp;hb_retnl<span style=\"color: #000000;\">&#40;</span> lpdis->itemID <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETDRAWMENU <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pDrawItemStruct ) --> hMenu</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;LPDRAWITEMSTRUCT lpdis = <span style=\"color: #000000;\">&#40;</span> LPDRAWITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp;hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> lpdis->hwndItem <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> ISMENU <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;hb_retl<span style=\"color: #000000;\">&#40;</span> IsMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> _GETMENUID <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>LONG<span style=\"color: #000000;\">&#41;</span>GetMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span> <span style=\"color: #000000;\">&#40;</span> _COLORMENU <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;HMENU &nbsp; &nbsp; &nbsp;iMenu;<br />&nbsp; &nbsp;MENUINFO &nbsp; iMenuInfo ;<br />&nbsp; &nbsp;COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;BOOL &nbsp;lSubMenu = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;HWND &nbsp;himage ;<br /><br />&nbsp; &nbsp;himage = <span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span>LoadImage<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">0</span>,hb_parc<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">4</span><span style=\"color: #000000;\">&#41;</span>,IMAGE_BITMAP ,<span style=\"color: #000000;\">0</span>,<span style=\"color: #000000;\">0</span>,LR_LOADFROMFILE | LR_LOADMAP3DCOLORS | LR_LOADTRANSPARENT <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span>himage==<span style=\"color: #00C800;\">NULL</span><span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;himage = <span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span>LoadImage<span style=\"color: #000000;\">&#40;</span>GetModuleHandle<span style=\"color: #000000;\">&#40;</span><span style=\"color: #00C800;\">NULL</span><span style=\"color: #000000;\">&#41;</span>,hb_parc<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">4</span><span style=\"color: #000000;\">&#41;</span>,IMAGE_BITMAP ,<span style=\"color: #000000;\">0</span>,<span style=\"color: #000000;\">0</span>, LR_LOADMAP3DCOLORS &nbsp; &nbsp;| LR_LOADTRANSPARENT <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp;iMenu &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;= GetMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;GetMenuInfo<span style=\"color: #000000;\">&#40;</span>iMenu, &iMenuInfo<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;iMenuInfo.cbSize &nbsp; = sizeof<span style=\"color: #000000;\">&#40;</span>MENUINFO<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;iMenuInfo.dwStyle &nbsp;= GetWindowLongPtr<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>, GWL_STYLE <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span>lSubMenu<span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; iMenuInfo.fMask &nbsp; &nbsp;= MIM_BACKGROUND | MIM_APPLYTOSUBMENUS ;<br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; iMenuInfo.fMask &nbsp; &nbsp;= MIM_BACKGROUND;<br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span>himage==<span style=\"color: #00C800;\">NULL</span><span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;iMenuInfo.hbrBack = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;iMenuInfo.hbrBack = CreatePatternBrush<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span>HBITMAP<span style=\"color: #000000;\">&#41;</span> himage<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp;SetMenuInfo<span style=\"color: #000000;\">&#40;</span>iMenu, &iMenuInfo<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;DrawMenuBar<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span> <span style=\"color: #000000;\">&#40;</span> _COLORSUBMENU <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;HMENU &nbsp; &nbsp; &nbsp;iMenu;<br />&nbsp; &nbsp;MENUINFO &nbsp; iMenuInfo ;<br />&nbsp; &nbsp;COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;iMenu &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;= GetMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;GetMenuInfo<span style=\"color: #000000;\">&#40;</span>iMenu, &iMenuInfo<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;iMenuInfo.cbSize &nbsp; = sizeof<span style=\"color: #000000;\">&#40;</span>MENUINFO<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;iMenuInfo.fMask &nbsp; &nbsp;= MIM_BACKGROUND | MIM_APPLYTOSUBMENUS;<br />&nbsp; &nbsp;iMenuInfo.hbrBack &nbsp;= CreateSolidBrush<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;SetMenuInfo<span style=\"color: #000000;\">&#40;</span>iMenu, &iMenuInfo<span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #B900B9;\">// &nbsp; DrawMenuBar((HWND) _parnl(1));</span><br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> CHGMENUMEA <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// pMeasureItemStruct, nWidth, nHeight</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;LPMEASUREITEMSTRUCT lp = <span style=\"color: #000000;\">&#40;</span> LPMEASUREITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;lp->itemWidth &nbsp;= hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;lp->itemHeight = hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETDRAWISR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pDrawitemstruct )</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;LPDRAWITEMSTRUCT lp = <span style=\"color: #000000;\">&#40;</span> LPDRAWITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp;hb_reta<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">12</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->CtlType &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">1</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->CtlID &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">2</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->itemID &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">3</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->itemAction &nbsp; , &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">4</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->itemState &nbsp; &nbsp;, &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">5</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> lp->hwndItem &nbsp; &nbsp; , &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">6</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> lp->hDC &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">7</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->rcItem.top &nbsp; , &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">8</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->rcItem.<span style=\"color: #0000ff;\">left</span> &nbsp;, &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">9</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->rcItem.bottom, &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">10</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->rcItem.<span style=\"color: #0000ff;\">right</span> , &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">11</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvnd<span style=\"color: #000000;\">&#40;</span> lp->itemData &nbsp; &nbsp; , &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">12</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETMEAUSUR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pMeasureItemStruct )</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;LPMEASUREITEMSTRUCT lp = <span style=\"color: #000000;\">&#40;</span> LPMEASUREITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp;hb_reta<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">6</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->CtlType &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">1</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->CtlID &nbsp; &nbsp; &nbsp; &nbsp;, &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">2</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->itemID &nbsp; &nbsp; &nbsp; , &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">3</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->itemWidth &nbsp; &nbsp;, &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">4</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->itemHeight &nbsp; , &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">5</span> &nbsp;<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;hb_storvnd<span style=\"color: #000000;\">&#40;</span> lp->itemData &nbsp; &nbsp; , &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">12</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />&nbsp;</div>[/code:1k28wgf7]", "time": "23:13", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-04-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Ahhh, ok. Me habia olvidado de esa rutina. Aqui te mando la otra rutina en C.\n\n[code=fw:38ogly0i]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><span style=\"color: #00D7D7;\">#include</span> <WinTen.h> &nbsp; <br /><span style=\"color: #00D7D7;\">#include</span> <Windows.h><br /><span style=\"color: #00D7D7;\">#include</span> <hbApi.h> &nbsp;<br /><span style=\"color: #00D7D7;\">#include</span> <commctrl.h><br /><span style=\"color: #00D7D7;\">#include</span> <StdLib.h><br /><br />void DegradColor<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int iType, int iRound <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;int clr1r, clr1g, clr1b, clr2r, clr2g, clr2b ;<br />&nbsp; &nbsp;signed int iEle, iRed, iGreen, iBlue, iTot, iHalf ;<br />&nbsp; &nbsp;BOOL bHorz = <span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">2</span> || iType == <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;BOOL bDir ;<br />&nbsp; &nbsp;RECT rct ;<br />&nbsp; &nbsp;HPEN hOldPen, hPen ;<br />&nbsp; &nbsp;LOGBRUSH lb ;<br />&nbsp; &nbsp;HBRUSH hOldBrush, hBrush, hNull ;<br /><br />&nbsp; &nbsp;rct.top = rori->top ;<br />&nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">left</span> = rori->left ;<br />&nbsp; &nbsp;rct.bottom = rori->bottom ;<br />&nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">right</span> = rori->right ;<br /><br />&nbsp;&nbsp; &nbsp;iTot &nbsp; = <span style=\"color: #000000;\">&#40;</span> ! bHorz ? <span style=\"color: #000000;\">&#40;</span> rct.bottom &nbsp;- rct.top + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> rct.<span style=\"color: #0000ff;\">right</span> - rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;iHalf &nbsp;= iTot / <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp; lb.lbStyle = BS_NULL ;<br />&nbsp; &nbsp; hNull &nbsp;= CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span>&lb<span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;clr1r = GetRValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;clr1g = GetGValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;clr1b = GetBValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;clr2r = GetRValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;clr2g = GetGValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;clr2b = GetBValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;iRed &nbsp; = &nbsp;<span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2r - clr1r <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;iGreen = &nbsp;<span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2g - clr1g <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;iBlue &nbsp;= &nbsp;<span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2b - clr1b <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;iRed &nbsp; = <span style=\"color: #000000;\">&#40;</span> iRed <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iRed / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;iGreen = <span style=\"color: #000000;\">&#40;</span> iGreen <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iGreen / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;iBlue &nbsp;= <span style=\"color: #000000;\">&#40;</span> iBlue <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iBlue / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">3</span> || iType == <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;&nbsp;iRed &nbsp; *= <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp; &nbsp; iGreen *= <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp; &nbsp; iBlue &nbsp;*= <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; rct.top &nbsp;+= <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.bottom - rct.top <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">right</span> - rct.<span style=\"color: #0000ff;\">left</span> <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; rct.top &nbsp;-= <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.bottom - rct.top <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; rct.bottom = rct.top + <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">right</span> &nbsp;= rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;&nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! bHorz <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;&nbsp;rct.bottom = rct.top + <span style=\"color: #000000;\">1</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp;&nbsp;&nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">right</span> = rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">1</span> ;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;hPen &nbsp; &nbsp; &nbsp;= CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">1</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr2r, clr2g, clr2b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp;hOldPen &nbsp; = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; hBrush &nbsp; &nbsp;= CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr2r, clr2g, clr2b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp;hOldBrush = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;&nbsp;SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp;SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;hPen &nbsp; &nbsp;= CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">2</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp;hOldPen = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp;SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hNull <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span>, rct.bottom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span>, rct.bottom, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;hPen &nbsp; &nbsp; &nbsp;= CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">1</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp;hOldPen &nbsp; = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; hBrush &nbsp; &nbsp;= CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp;hOldBrush = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">for</span><span style=\"color: #000000;\">&#40;</span> iEle = <span style=\"color: #000000;\">1</span>; iEle < iTot; iEle++ <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType > <span style=\"color: #000000;\">2</span> && iType < <span style=\"color: #000000;\">5</span> && iEle > iHalf <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr2r = GetRValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp;&nbsp; &nbsp; clr2g = GetGValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp;&nbsp; &nbsp; clr2b = GetBValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; bDir = <span style=\"color: #000000;\">&#40;</span> clr2r > clr1r ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1r += iRed ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1r -= iRed ;<br /><br />&nbsp; &nbsp; &nbsp; clr1r = <span style=\"color: #000000;\">&#40;</span> clr1r < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1r</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1r</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; bDir = <span style=\"color: #000000;\">&#40;</span> clr2g > clr1g ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span> &nbsp;<span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1g += iGreen ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1g -= iGreen ;<br /><br />&nbsp; &nbsp; &nbsp; clr1g = <span style=\"color: #000000;\">&#40;</span> clr1g < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1g</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1g</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; bDir = <span style=\"color: #000000;\">&#40;</span> clr2b > clr1b ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span> &nbsp;<span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1b += iBlue ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1b -= iBlue ;<br /><br />&nbsp; &nbsp; &nbsp; clr1b = <span style=\"color: #000000;\">&#40;</span> clr1b < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1b</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1b</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hNull <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hNull &nbsp;= CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span>&lb<span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hNull <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp; &nbsp; &nbsp; &nbsp;SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; hPen = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">2</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;rct.top &nbsp; &nbsp;-= <span style=\"color: #000000;\">&#40;</span> rct.top <= rori->top ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp; &nbsp; &nbsp;&nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">left</span> &nbsp; -= <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">left</span> <= rori->left ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp;rct.bottom += &nbsp;<span style=\"color: #000000;\">&#40;</span> rct.bottom >= rori->bottom ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">right</span> &nbsp;+= &nbsp;<span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">right</span> >= rori->right ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;&nbsp; &nbsp; DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; hBrush = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; FillRect<span style=\"color: #000000;\">&#40;</span> hDC, &rct, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! bHorz <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; rct.top++ ;<br />&nbsp; &nbsp;&nbsp; &nbsp; &nbsp;rct.bottom++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">left</span>++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">right</span>++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hNull <span style=\"color: #000000;\">&#41;</span> ;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//---------------------------------------------------------------------------//</span><br /><br />void DegardeFill<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT* rct, COLORREF crStart, COLORREF crEnd, int bVertical <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;int nSegments = <span style=\"color: #000000;\">100</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;COLORREF cr;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nR &nbsp; &nbsp; &nbsp;= GetRValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nG &nbsp; &nbsp; &nbsp;= GetGValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nB &nbsp; &nbsp; &nbsp;= GetBValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int neB &nbsp; &nbsp; = GetBValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int neG &nbsp; &nbsp; = GetGValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int neR &nbsp; &nbsp; = GetRValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nDiffR &nbsp;= <span style=\"color: #000000;\">&#40;</span>neR - nR<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nDiffG &nbsp;= <span style=\"color: #000000;\">&#40;</span>neG - nG<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nDiffB &nbsp;= <span style=\"color: #000000;\">&#40;</span>neB - nB<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int ndR ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int ndG ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int ndB ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nCX ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nCY ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nTop &nbsp; &nbsp;= rct->top;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nBottom ; <span style=\"color: #B900B9;\">//= rct->bottom;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;int nLeft &nbsp; = rct->left;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nRight ; <span style=\"color: #B900B9;\">// = rct->right;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;HBRUSH hBrush;<br />&nbsp; &nbsp; &nbsp; &nbsp;RECT rc;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;int i;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !bVertical <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> nSegments > <span style=\"color: #000000;\">&#40;</span> rct->right - rct->left <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nSegments = <span style=\"color: #000000;\">&#40;</span> rct->right - rct->left <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> nSegments > <span style=\"color: #000000;\">&#40;</span> rct->bottom - rct->top <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nSegments = <span style=\"color: #000000;\">&#40;</span> rct->bottom - rct->top <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp;ndR = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffR<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;ndG = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffG<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;ndB = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffB<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nCX = <span style=\"color: #000000;\">&#40;</span>rct->right-rct->left<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nCY = <span style=\"color: #000000;\">&#40;</span>rct->bottom-rct->top<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;nR *= <span style=\"color: #000000;\">256</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nG *= <span style=\"color: #000000;\">256</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nB *= <span style=\"color: #000000;\">256</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">for</span> <span style=\"color: #000000;\">&#40;</span>i = <span style=\"color: #000000;\">0</span>; i < nSegments; i++, nR += ndR, nG += ndG, nB += ndB<span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>i == <span style=\"color: #000000;\">&#40;</span>nSegments - <span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nRight &nbsp;= rct->right;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nBottom = rct->bottom;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nBottom = nTop + nCY;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nRight = nLeft + nCX;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cr = RGB<span style=\"color: #000000;\">&#40;</span>nR / <span style=\"color: #000000;\">256</span>, nG / <span style=\"color: #000000;\">256</span>, nB / <span style=\"color: #000000;\">256</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hBrush = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> cr <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bVertical <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.top &nbsp; &nbsp;= nTop;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style=\"color: #0000ff;\">left</span> &nbsp; = rct->left;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.bottom = nBottom + <span style=\"color: #000000;\">1</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style=\"color: #0000ff;\">right</span> &nbsp;= rct->right;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.top &nbsp; &nbsp;= rct->top;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style=\"color: #0000ff;\">left</span> &nbsp; = nLeft;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.bottom = rct->bottom;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style=\"color: #0000ff;\">right</span> &nbsp;= nRight<span style=\"color: #000000;\">+1</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FillRect<span style=\"color: #000000;\">&#40;</span>hDC, &rc, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nLeft = nRight;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nTop = nBottom;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br /><br />COLORREF MixedColor<span style=\"color: #000000;\">&#40;</span>COLORREF colorA,COLORREF colorB<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; <span style=\"color: #B900B9;\">// ( 86a + 14b ) / 100</span><br />&nbsp; int red &nbsp; = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; int green = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; int blue &nbsp;= MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>red,0xff<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>green,0xff<span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>blue,0xff<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br />COLORREF MidColor<span style=\"color: #000000;\">&#40;</span>COLORREF colorA,COLORREF colorB<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; <span style=\"color: #B900B9;\">// (7a + 3b)/10</span><br />&nbsp; int red &nbsp; = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; int green = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; int blue &nbsp;= MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>red,0xff<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>green,0xff<span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>blue,0xff<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br />COLORREF GrayColor<span style=\"color: #000000;\">&#40;</span>COLORREF crColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; int Gray &nbsp;= <span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> + GetGValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span> + GetBValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>/<span style=\"color: #000000;\">3</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> Gray,Gray,Gray<span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br />BOOL IsLightColor<span style=\"color: #000000;\">&#40;</span>COLORREF crColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; <span style=\"color: #00C800;\">return</span> <span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> + GetGValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span> + GetBValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>*<span style=\"color: #000000;\">128</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br />COLORREF BleachColor<span style=\"color: #000000;\">&#40;</span>int Add, COLORREF <span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><span style=\"color: #B900B9;\">//------------------------------------------------------//</span><br />HARBOUR HB_FUN_DARKENCOLORXP<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//COLORREF lcolor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; COLORREF lcolor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">+55</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><span style=\"color: #B900B9;\">//------------------------------------------------------//</span><br />HARBOUR HB_FUN_DARKENCOLOR<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// long lScale, COLORREF lColor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; LONG lScale = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; long red &nbsp; = MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long green = MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long blue &nbsp;= MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>red, green, blue<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br />COLORREF DarkenColor<span style=\"color: #000000;\">&#40;</span>long lScale, COLORREF lColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br /><br />&nbsp; long red &nbsp; = MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long green = MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long blue &nbsp;= MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span><span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>red, green, blue<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//-------------------------------------------------------//</span><br />HARBOUR HB_FUN_LIGHTCOLOR<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//long lScale, COLORREF lColor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; LONG lScale = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; long R = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long G = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long B = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>R, G, B<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br />COLORREF LightenColor<span style=\"color: #000000;\">&#40;</span> long lScale, COLORREF lColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; long R = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long G = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long B = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span><span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>R, G, B<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//-------------------------------------//</span><br /><br />HARBOUR HB_FUN_DEGRADADO<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RECT rct;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.top &nbsp; &nbsp; &nbsp;= hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">left</span> &nbsp; &nbsp; = hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.bottom &nbsp; = hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">right</span> &nbsp; &nbsp;= hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DegardeFill<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HDC <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> , &rct, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">5</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br /><br /><br />&nbsp;</div>[/code:38ogly0i]\n\nSaludos", "time": "02:03", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Aqui tienes la ultima\n\n[code=fw:2evxvd9n]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><span style=\"color: #B900B9;\">//#include <WinTen.h></span><br /><span style=\"color: #00D7D7;\">#include</span> <Windows.h><br /><span style=\"color: #B900B9;\">//#include <ClipApi.h></span><br /><span style=\"color: #00D7D7;\">#include</span> <HbApi.h><br /><span style=\"color: #00D7D7;\">#include</span> <commctrl.h><br /><span style=\"color: #00D7D7;\">#include</span> <StdLib.h><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />void DegradColor<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int iType, int iRound <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;int clr1r, clr1g, clr1b, clr2r, clr2g, clr2b ;<br />&nbsp; &nbsp;signed int iEle, iRed, iGreen, iBlue, iTot, iHalf ;<br />&nbsp; &nbsp;BOOL bHorz = <span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">2</span> || iType == <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;BOOL bDir ;<br />&nbsp; &nbsp;RECT rct ;<br />&nbsp; &nbsp;HPEN hOldPen, hPen ;<br />&nbsp; &nbsp;LOGBRUSH lb ;<br />&nbsp; &nbsp;HBRUSH hOldBrush, hBrush, hNull ;<br /><br />&nbsp; &nbsp;rct.top = rori->top ;<br />&nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">left</span> = rori->left ;<br />&nbsp; &nbsp;rct.bottom = rori->bottom ;<br />&nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">right</span> = rori->right ;<br /><br />&nbsp; &nbsp; iTot &nbsp; = <span style=\"color: #000000;\">&#40;</span> ! bHorz ? <span style=\"color: #000000;\">&#40;</span> rct.bottom &nbsp;- rct.top + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> rct.<span style=\"color: #0000ff;\">right</span> - rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;iHalf &nbsp;= iTot / <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp; lb.lbStyle = BS_NULL ;<br />&nbsp; &nbsp; hNull &nbsp;= CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span>&lb<span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;clr1r = GetRValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;clr1g = GetGValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;clr1b = GetBValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;clr2r = GetRValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;clr2g = GetGValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;clr2b = GetBValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;iRed &nbsp; = &nbsp;<span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2r - clr1r <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;iGreen = &nbsp;<span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2g - clr1g <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;iBlue &nbsp;= &nbsp;<span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2b - clr1b <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;iRed &nbsp; = <span style=\"color: #000000;\">&#40;</span> iRed <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iRed / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;iGreen = <span style=\"color: #000000;\">&#40;</span> iGreen <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iGreen / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;iBlue &nbsp;= <span style=\"color: #000000;\">&#40;</span> iBlue <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iBlue / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">3</span> || iType == <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; iRed &nbsp; *= <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp; &nbsp; iGreen *= <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp; &nbsp; iBlue &nbsp;*= <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; rct.top &nbsp;+= <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.bottom - rct.top <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">right</span> - rct.<span style=\"color: #0000ff;\">left</span> <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; rct.top &nbsp;-= <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.bottom - rct.top <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; rct.bottom = rct.top + <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">right</span> &nbsp;= rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! bHorz <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; rct.bottom = rct.top + <span style=\"color: #000000;\">1</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">right</span> = rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">1</span> ;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;hPen &nbsp; &nbsp; &nbsp;= CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">1</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr2r, clr2g, clr2b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; hOldPen &nbsp; = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; hBrush &nbsp; &nbsp;= CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr2r, clr2g, clr2b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; hOldBrush = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;hPen &nbsp; &nbsp;= CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">2</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; hOldPen = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hNull <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span>, rct.bottom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span>, rct.bottom, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;hPen &nbsp; &nbsp; &nbsp;= CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">1</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; hOldPen &nbsp; = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; hBrush &nbsp; &nbsp;= CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; hOldBrush = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">for</span><span style=\"color: #000000;\">&#40;</span> iEle = <span style=\"color: #000000;\">1</span>; iEle < iTot; iEle++ <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType > <span style=\"color: #000000;\">2</span> && iType < <span style=\"color: #000000;\">5</span> && iEle > iHalf <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr2r = GetRValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; clr2g = GetGValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; clr2b = GetBValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; bDir = <span style=\"color: #000000;\">&#40;</span> clr2r > clr1r ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1r += iRed ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1r -= iRed ;<br /><br />&nbsp; &nbsp; &nbsp; clr1r = <span style=\"color: #000000;\">&#40;</span> clr1r < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1r</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1r</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; bDir = <span style=\"color: #000000;\">&#40;</span> clr2g > clr1g ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span> &nbsp;<span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1g += iGreen ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1g -= iGreen ;<br /><br />&nbsp; &nbsp; &nbsp; clr1g = <span style=\"color: #000000;\">&#40;</span> clr1g < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1g</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1g</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; bDir = <span style=\"color: #000000;\">&#40;</span> clr2b > clr1b ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span> &nbsp;<span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1b += iBlue ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1b -= iBlue ;<br /><br />&nbsp; &nbsp; &nbsp; clr1b = <span style=\"color: #000000;\">&#40;</span> clr1b < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1b</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1b</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hNull <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hNull &nbsp;= CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span>&lb<span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hNull <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hPen = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">2</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.top &nbsp; &nbsp;-= <span style=\"color: #000000;\">&#40;</span> rct.top <= rori->top ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">left</span> &nbsp; -= <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">left</span> <= rori->left ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.bottom += &nbsp;<span style=\"color: #000000;\">&#40;</span> rct.bottom >= rori->bottom ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">right</span> &nbsp;+= &nbsp;<span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">right</span> >= rori->right ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; hBrush = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; FillRect<span style=\"color: #000000;\">&#40;</span> hDC, &rct, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! bHorz <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.top++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; rct.bottom++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">left</span>++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">right</span>++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hNull <span style=\"color: #000000;\">&#41;</span> ;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//---------------------------------------------------------------------------//</span><br /><br />void DegardeFill<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT* rct, COLORREF crStart, COLORREF crEnd, int bVertical <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;int nSegments = <span style=\"color: #000000;\">100</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;COLORREF cr;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nR &nbsp; &nbsp; &nbsp;= GetRValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nG &nbsp; &nbsp; &nbsp;= GetGValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nB &nbsp; &nbsp; &nbsp;= GetBValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int neB &nbsp; &nbsp; = GetBValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int neG &nbsp; &nbsp; = GetGValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int neR &nbsp; &nbsp; = GetRValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nDiffR &nbsp;= <span style=\"color: #000000;\">&#40;</span>neR - nR<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nDiffG &nbsp;= <span style=\"color: #000000;\">&#40;</span>neG - nG<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nDiffB &nbsp;= <span style=\"color: #000000;\">&#40;</span>neB - nB<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int ndR ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int ndG ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int ndB ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nCX ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nCY ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nTop &nbsp; &nbsp;= rct->top;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nBottom ; <span style=\"color: #B900B9;\">//= rct->bottom;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;int nLeft &nbsp; = rct->left;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nRight ; <span style=\"color: #B900B9;\">// = rct->right;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;HBRUSH hBrush;<br />&nbsp; &nbsp; &nbsp; &nbsp;RECT rc;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;int i;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !bVertical <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> nSegments > <span style=\"color: #000000;\">&#40;</span> rct->right - rct->left <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nSegments = <span style=\"color: #000000;\">&#40;</span> rct->right - rct->left <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> nSegments > <span style=\"color: #000000;\">&#40;</span> rct->bottom - rct->top <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nSegments = <span style=\"color: #000000;\">&#40;</span> rct->bottom - rct->top <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp;ndR = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffR<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;ndG = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffG<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;ndB = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffB<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nCX = <span style=\"color: #000000;\">&#40;</span>rct->right-rct->left<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nCY = <span style=\"color: #000000;\">&#40;</span>rct->bottom-rct->top<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;nR *= <span style=\"color: #000000;\">256</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nG *= <span style=\"color: #000000;\">256</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nB *= <span style=\"color: #000000;\">256</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">for</span> <span style=\"color: #000000;\">&#40;</span>i = <span style=\"color: #000000;\">0</span>; i < nSegments; i++, nR += ndR, nG += ndG, nB += ndB<span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>i == <span style=\"color: #000000;\">&#40;</span>nSegments - <span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nRight &nbsp;= rct->right;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nBottom = rct->bottom;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nBottom = nTop + nCY;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nRight = nLeft + nCX;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cr = RGB<span style=\"color: #000000;\">&#40;</span>nR / <span style=\"color: #000000;\">256</span>, nG / <span style=\"color: #000000;\">256</span>, nB / <span style=\"color: #000000;\">256</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hBrush = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> cr <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bVertical <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.top &nbsp; &nbsp;= nTop;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style=\"color: #0000ff;\">left</span> &nbsp; = rct->left;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.bottom = nBottom + <span style=\"color: #000000;\">1</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style=\"color: #0000ff;\">right</span> &nbsp;= rct->right;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.top &nbsp; &nbsp;= rct->top;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style=\"color: #0000ff;\">left</span> &nbsp; = nLeft;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.bottom = rct->bottom;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style=\"color: #0000ff;\">right</span> &nbsp;= nRight<span style=\"color: #000000;\">+1</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FillRect<span style=\"color: #000000;\">&#40;</span>hDC, &rc, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nLeft = nRight;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nTop = nBottom;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MixedColor<span style=\"color: #000000;\">&#40;</span>COLORREF colorA,COLORREF colorB<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; <span style=\"color: #B900B9;\">// ( 86a + 14b ) / 100</span><br />&nbsp; int red &nbsp; = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; int green = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; int blue &nbsp;= MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>red,0xff<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>green,0xff<span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>blue,0xff<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MidColor<span style=\"color: #000000;\">&#40;</span>COLORREF colorA,COLORREF colorB<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; <span style=\"color: #B900B9;\">// (7a + 3b)/10</span><br />&nbsp; int red &nbsp; = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; int green = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; int blue &nbsp;= MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>red,0xff<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>green,0xff<span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>blue,0xff<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF GrayColor<span style=\"color: #000000;\">&#40;</span>COLORREF crColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; int Gray &nbsp;= <span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> + GetGValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span> + GetBValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>/<span style=\"color: #000000;\">3</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> Gray,Gray,Gray<span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />BOOL IsLightColor<span style=\"color: #000000;\">&#40;</span>COLORREF crColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; <span style=\"color: #00C800;\">return</span> <span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> + GetGValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span> + GetBValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>*<span style=\"color: #000000;\">128</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF BleachColor<span style=\"color: #000000;\">&#40;</span>int Add, COLORREF <span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DARKENCOLORXP <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//COLORREF lcolor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; COLORREF lcolor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">+55</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><span style=\"color: #B900B9;\">//------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DARKENCOLOR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// long lScale, COLORREF lColor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; LONG lScale = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; long red &nbsp; = MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long green = MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long blue &nbsp;= MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>red, green, blue<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF DarkenColor<span style=\"color: #000000;\">&#40;</span>long lScale, COLORREF lColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br /><br />&nbsp; long red &nbsp; = MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long green = MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long blue &nbsp;= MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span><span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>red, green, blue<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//-------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> LIGHTCOLOR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//long lScale, COLORREF lColor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; LONG lScale = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; long R = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long G = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long B = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>R, G, B<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF LightenColor<span style=\"color: #000000;\">&#40;</span> long lScale, COLORREF lColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; long R = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long G = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long B = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span><span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>R, G, B<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//-------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DEGRADADO <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RECT rct;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.top &nbsp; &nbsp; &nbsp;= hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">left</span> &nbsp; &nbsp; = hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.bottom &nbsp; = hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">right</span> &nbsp; &nbsp;= hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DegardeFill<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HDC <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> , &rct, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">5</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp;<span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />&nbsp;</div>[/code:2evxvd9n]", "time": "09:45", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu