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[ { "date": "2015-04-25", "forum": "FiveWin para Harbour/xHarbour", "text": "[url=http://postimage.org/:kpl4dqwt][img:kpl4dqwt]http://s24.postimg.org/emcrrke1x/Title146.png[/img:kpl4dqwt][/url:kpl4dqwt]\n\nPero implementar los submenus es mas complicado para usar con las clases de Fivewin", "time": "10:01", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-04-26", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"horacio\":1obgethd]Aclaro que esto no es un desarrollo mio, como dije lo baje de algun lado que no recuerdo y no encuentro por ningun lado los creditos. Me gustaria poder echarlo a andar. \n\nSaludos[/quote:1obgethd]\n\nHoracio, he encontrado el tema en el foro\nCreo que la clase original es de Arturo Tamayo Daza\nSi alguien tiene los fuentes, podria facilitarlos ya que los links que hay ya no funcionan\n\n<!-- m --><a class=\"postlink\" href=\"http://fivetechsupport.com/forums/viewtopic.php?f=6&t=5567#p24583\">http://fivetechsupport.com/forums/viewt ... 567#p24583</a><!-- m -->", "time": "13:56", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-04-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Cristobal, yo tengo los fuentes pero algunos son modificaciones de clases y funciones de FW. Deberia postear solo las modificaciones pero algunos están tan alterados que eso me parece dificil. Si Antonio no tiene inconvenientes los cuelgo de este hilo. \n\nSaludos", "time": "17:30", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-26", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"horacio\":qla9cs59]Cristobal, yo tengo los fuentes pero algunos son modificaciones de clases y funciones de FW. Deberia postear solo las modificaciones pero algunos están tan alterados que eso me parece dificil. Si Antonio no tiene inconvenientes los cuelgo de este hilo. \n\nSaludos[/quote:qla9cs59]\n\nHoracio, no hace falta\nHe buscado entre \"el baul de los recuerdos\" y ya tenia los fuentes originales de Arturo Tamayo y ya tengo funcionando su clase, con un minimo cambio, con Fwh 15.03 y el ultimo Harbour\nCuando tenga una rato, miraré a ver como lo compatibilizo con las nuevas versiones\n\n[url=http&#58;//postimage&#46;org/:qla9cs59][img:qla9cs59]http&#58;//s8&#46;postimg&#46;org/xoxsxpgyt/Title147&#46;png[/img:qla9cs59][/url:qla9cs59]", "time": "18:30", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-04-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Cristobal, buenisimo !!! \n\nSaludos", "time": "20:11", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Cristobal, a ver si me echas una manito, al compilar tengo estE error. \n\n[code=fw:17my63e0]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br />Unresolved external _HB_FUN___CLS_PARAM &nbsp;referenced <span style=\"color: #0000ff;\">from</span> OBJ\\<span style=\"color: #0000ff;\">MENU</span>.OBJ<br />&nbsp;</div>[/code:17my63e0]\n\nGracias y Saludos", "time": "20:25", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Has eliminado la palabra PARAMS en la llamada a las funciones?", "time": "20:29", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-04-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Ok, ya no sale. Compila perfectamente pero muestra una ventana un segundo y se cierra. Alguna idea. Compilo con FWH14.12 y Harbour. Muchas gracias\n\nSaludos", "time": "20:35", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Añade a la clase de Arturo las Datas l2007 y l2010 e inicializalas a .F.\nAñade el metodo SetSkin que hay en la clase TMenu de Fw\ny prueba", "time": "20:50", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-04-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Cristobal, muchas gracias por tu ayuda. Funcionó perfectamente. Sería bueno poder ponerlo como una contribución, supongo que su autor estará de acuerdo en compartirlo como lo hizo en el 2007. Nuevamente gracias.\n\nSaludos", "time": "20:58", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Ya solo quedaria poder cambiar el Font del menu <!-- s:D --><img src=\"{SMILIES_PATH}/icon_biggrin.gif\" alt=\":D\" title=\"Very Happy\" /><!-- s:D --> <!-- s:D --><img src=\"{SMILIES_PATH}/icon_biggrin.gif\" alt=\":D\" title=\"Very Happy\" /><!-- s:D --> \n\n[code=fw:2pv0o1vo]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">Local</span> cFont &nbsp; := <span style=\"color: #ff0000;\">\"Segoe UI Symbol\"</span><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">Local</span> cFontH &nbsp;:= <span style=\"color: #000000;\">-14</span><br /><br />&nbsp; &nbsp;<span style=\"color: #0000ff;\">DEFINE</span> <span style=\"color: #0000ff;\">FONT</span> oFontMenu <span style=\"color: #0000ff;\">NAME</span> cFont <span style=\"color: #0000ff;\">SIZE</span> <span style=\"color: #000000;\">0</span>, cFontH<br />&nbsp;</div>[/code:2pv0o1vo]\n\n[url=http&#58;//postimage&#46;org/:2pv0o1vo][img:2pv0o1vo]http&#58;//s9&#46;postimg&#46;org/yn5e4ep5b/Title148&#46;png[/img:2pv0o1vo][/url:2pv0o1vo]", "time": "21:27", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-04-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Cristobal, además del font también seria bueno que la sombra asociada al control fuera opcional ya que Windows 8 no usa ni sombras ni degradados.\n\nSaludos", "time": "22:32", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-04-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Horacio, precisamente por trabajar con Win8 es por lo que me interesa tanto este tema\nEn cuanto al sombreado exterior, ojo, habitualmente no tiene, pero mira los menus contextuales\n\n[url=http&#58;//postimage&#46;org/:26hprgh4][img:26hprgh4]http&#58;//s4&#46;postimg&#46;org/b979k05bx/Title149&#46;png[/img:26hprgh4][/url:26hprgh4]", "time": "22:44", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-04-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Cristobal, tenés razón. Se me ocurre entonces que el box del menú no tendría que tener ese borde gris que le da aspecto 3D, solo la sombra. Además faltaría la linea que separa las leyendas de los bitmaps. Con eso quedaría pipi cucu jajajajaja.\n\nSaludos", "time": "23:41", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-05-03", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"horacio\":310p2xgm]Cristobal, tenés razón. Se me ocurre entonces que el box del menú no tendría que tener ese borde gris que le da aspecto 3D, solo la sombra. Además faltaría la linea que separa las leyendas de los bitmaps. Con eso quedaría pipi cucu jajajajaja.\n\nSaludos[/quote:310p2xgm]\n\nHoracio, has avanzado en este tema?", "time": "10:22", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-05-03", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola,\n\nMirad por favor este hilo, porque tenemos que estar preparados para Windows 10 cuanto antes:\n\n<!-- l --><a class=\"postlink-local\" href=\"http://forums.fivetechsupport.com/viewtopic.php?f=6&t=30633\">viewtopic.php?f=6&t=30633</a><!-- l -->\n\nSaludos cordiales,", "time": "10:42", "topic": "Compilando una rutina de menu", "username": "MOISES" } ]
Compilando una rutina de menu
[ { "date": "2015-05-03", "forum": "FiveWin para Harbour/xHarbour", "text": "Poco a poco\nDe momento, ya cambia el Font, y el alto de la barra de menu, aunque aun queda para su total implementacion\n\n[url=http&#58;//postimage&#46;org/:1gl4lhmk][img:1gl4lhmk]http&#58;//s10&#46;postimg&#46;org/80pj1rjl5/Title151&#46;png[/img:1gl4lhmk][/url:1gl4lhmk]\n\n[url=http&#58;//postimage&#46;org/:1gl4lhmk][img:1gl4lhmk]http&#58;//s9&#46;postimg&#46;org/m119ydnlb/Title152&#46;png[/img:1gl4lhmk][/url:1gl4lhmk]", "time": "11:34", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-05-05", "forum": "FiveWin para Harbour/xHarbour", "text": "Cristóbal, por falta de tiempo no he podido ponerme con estas rutinas. veré de ponerme la semana que viene. \n\nSaludos", "time": "16:02", "topic": "Compilando una rutina de menu", "username": "horacio" } ]
Compilando una rutina de menu
[ { "date": "2015-05-05", "forum": "FiveWin para Harbour/xHarbour", "text": "Para los que usan o usaron alguna vez VERCE, de Juan Carlos Salinas Ojeda,\n\neste programa utiliza este tipo de Menus,\n\ny la class fue modificada por JCSO,\n\nesperemos pueda compartir los fuentes si es que aun anda por estos foros,\n\nsaludos JCSO.\n\nCesar.", "time": "17:13", "topic": "Compilando una rutina de menu", "username": "sysctrl2" } ]
Compilando una rutina de menu
[ { "date": "2015-05-08", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"horacio\":28z9wsrh]Cristobal, muchas gracias por tu ayuda. Funcionó perfectamente. Sería bueno poder ponerlo como una contribución, supongo que su autor estará de acuerdo en compartirlo como lo hizo en el 2007. Nuevamente gracias.\n\nSaludos[/quote:28z9wsrh]\n\n\nSeria factible una copia de de deste menu.", "time": "00:30", "topic": "Compilando una rutina de menu", "username": "ruben Dario" } ]
Compilando una rutina de menu
[ { "date": "2015-05-17", "forum": "FiveWin para Harbour/xHarbour", "text": "Sustituyendo recursos\n\n[url=http&#58;//postimage&#46;org/:s869suii][img:s869suii]http&#58;//s27&#46;postimg&#46;org/59i7gu5n7/Title157&#46;png[/img:s869suii][/url:s869suii]\n\nEn este ejecutable se ve que puede haber distintos tipos de menus \nOjo, usa el Font Segoe UI Symbol\n\n<!-- m --><a class=\"postlink\" href=\"https://www.dropbox.com/s/hd53bjvmxj36dhh/prucmenu.zip?dl=0\">https://www.dropbox.com/s/hd53bjvmxj36d ... u.zip?dl=0</a><!-- m -->", "time": "21:44", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-05-19", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"cnavarro\":2y8s337m]Aqui tienes la ultima\n\n[code=fw:2y8s337m]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><span style=\"color: #B900B9;\">//#include <WinTen.h></span><br /><span style=\"color: #00D7D7;\">#include</span> <Windows.h><br /><span style=\"color: #B900B9;\">//#include <ClipApi.h></span><br /><span style=\"color: #00D7D7;\">#include</span> <HbApi.h><br /><span style=\"color: #00D7D7;\">#include</span> <commctrl.h><br /><span style=\"color: #00D7D7;\">#include</span> <StdLib.h><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />void DegradColor<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int iType, int iRound <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   int clr1r, clr1g, clr1b, clr2r, clr2g, clr2b ;<br />   signed int iEle, iRed, iGreen, iBlue, iTot, iHalf ;<br />   BOOL bHorz = <span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">2</span> || iType == <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> ;<br />   BOOL bDir ;<br />   RECT rct ;<br />   HPEN hOldPen, hPen ;<br />   LOGBRUSH lb ;<br />   HBRUSH hOldBrush, hBrush, hNull ;<br /><br />   rct.top = rori->top ;<br />   rct.<span style=\"color: #0000ff;\">left</span> = rori->left ;<br />   rct.bottom = rori->bottom ;<br />   rct.<span style=\"color: #0000ff;\">right</span> = rori->right ;<br /><br />    iTot   = <span style=\"color: #000000;\">&#40;</span> ! bHorz ? <span style=\"color: #000000;\">&#40;</span> rct.bottom  - rct.top + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> rct.<span style=\"color: #0000ff;\">right</span> - rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />   iHalf  = iTot / <span style=\"color: #000000;\">2</span> ;<br />    lb.lbStyle = BS_NULL ;<br />    hNull  = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span>&lb<span style=\"color: #000000;\">&#41;</span> ;<br /><br />   clr1r = GetRValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />   clr1g = GetGValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />   clr1b = GetBValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br /><br />   clr2r = GetRValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br />   clr2g = GetGValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br />   clr2b = GetBValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br /><br />   iRed   =  <span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2r - clr1r <span style=\"color: #000000;\">&#41;</span> ;<br />   iGreen =  <span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2g - clr1g <span style=\"color: #000000;\">&#41;</span> ;<br />   iBlue  =  <span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2b - clr1b <span style=\"color: #000000;\">&#41;</span> ;<br /><br />   iRed   = <span style=\"color: #000000;\">&#40;</span> iRed <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iRed / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />   iGreen = <span style=\"color: #000000;\">&#40;</span> iGreen <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iGreen / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />   iBlue  = <span style=\"color: #000000;\">&#40;</span> iBlue <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iBlue / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />   <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">3</span> || iType == <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br />    iRed   *= <span style=\"color: #000000;\">2</span> ;<br />      iGreen *= <span style=\"color: #000000;\">2</span> ;<br />      iBlue  *= <span style=\"color: #000000;\">2</span> ;<br />   <span style=\"color: #000000;\">&#125;</span><br /><br />   <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br />      rct.top  += <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.bottom - rct.top <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />      rct.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">right</span> - rct.<span style=\"color: #0000ff;\">left</span> <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />      rct.top  -= <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.bottom - rct.top <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> ;<br />      rct.bottom = rct.top + <span style=\"color: #000000;\">2</span> ;<br />      rct.<span style=\"color: #0000ff;\">right</span>  = rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> ;<br />   <span style=\"color: #000000;\">&#125;</span><br />   <span style=\"color: #00C800;\">else</span><br />   <span style=\"color: #000000;\">&#123;</span><br />    <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! bHorz <span style=\"color: #000000;\">&#41;</span><br />        rct.bottom = rct.top + <span style=\"color: #000000;\">1</span> ;<br />       <span style=\"color: #00C800;\">else</span><br />        rct.<span style=\"color: #0000ff;\">right</span> = rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">1</span> ;<br />   <span style=\"color: #000000;\">&#125;</span><br /><br /><br />   <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br />       hPen      = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">1</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr2r, clr2g, clr2b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />    hOldPen   = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />        hBrush    = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr2r, clr2g, clr2b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />    hOldBrush = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />            Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #00C800;\">else</span><br />            RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />    SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />       DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />    SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />       DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />       hPen    = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">2</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />    hOldPen = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />    SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hNull <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />            Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span>, rct.bottom <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #00C800;\">else</span><br />            RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span>, rct.bottom, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />   <span style=\"color: #000000;\">&#125;</span><br />   <span style=\"color: #00C800;\">else</span><br />   <span style=\"color: #000000;\">&#123;</span><br />       hPen      = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">1</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />    hOldPen   = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />        hBrush    = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />    hOldBrush = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />   <span style=\"color: #000000;\">&#125;</span><br /><br />   <span style=\"color: #00C800;\">for</span><span style=\"color: #000000;\">&#40;</span> iEle = <span style=\"color: #000000;\">1</span>; iEle < iTot; iEle++ <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br /><br />        <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType > <span style=\"color: #000000;\">2</span> && iType < <span style=\"color: #000000;\">5</span> && iEle > iHalf <span style=\"color: #000000;\">&#41;</span><br />      <span style=\"color: #000000;\">&#123;</span><br />        clr2r = GetRValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />        clr2g = GetGValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />        clr2b = GetBValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #000000;\">&#125;</span><br /><br />      bDir = <span style=\"color: #000000;\">&#40;</span> clr2r > clr1r ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span> <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />        clr1r += iRed ;<br />      <span style=\"color: #00C800;\">else</span><br />        clr1r -= iRed ;<br /><br />      clr1r = <span style=\"color: #000000;\">&#40;</span> clr1r < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1r</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1r</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />      bDir = <span style=\"color: #000000;\">&#40;</span> clr2g > clr1g ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span>  <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />        clr1g += iGreen ;<br />      <span style=\"color: #00C800;\">else</span><br />        clr1g -= iGreen ;<br /><br />      clr1g = <span style=\"color: #000000;\">&#40;</span> clr1g < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1g</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1g</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />      bDir = <span style=\"color: #000000;\">&#40;</span> clr2b > clr1b ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span>  <span style=\"color: #000000;\">&#41;</span> ;<br /><br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />        clr1b += iBlue ;<br />      <span style=\"color: #00C800;\">else</span><br />        clr1b -= iBlue ;<br /><br />      clr1b = <span style=\"color: #000000;\">&#40;</span> clr1b < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1b</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1b</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />      <span style=\"color: #000000;\">&#123;</span><br />              SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />           DeleteObject<span style=\"color: #000000;\">&#40;</span> hNull <span style=\"color: #000000;\">&#41;</span> ;<br />                hNull  = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span>&lb<span style=\"color: #000000;\">&#41;</span> ;<br />              SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hNull <span style=\"color: #000000;\">&#41;</span> ;<br />          SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />            DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />            hPen = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">2</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />            SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />       <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />            Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />          <span style=\"color: #00C800;\">else</span><br />            RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />          <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />            Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />        <span style=\"color: #00C800;\">else</span><br />            RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />            rct.top    -= <span style=\"color: #000000;\">&#40;</span> rct.top <= rori->top ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />            rct.<span style=\"color: #0000ff;\">left</span>   -= <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">left</span> <= rori->left ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />            rct.bottom +=  <span style=\"color: #000000;\">&#40;</span> rct.bottom >= rori->bottom ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />            rct.<span style=\"color: #0000ff;\">right</span>  +=  <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">right</span> >= rori->right ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />       <span style=\"color: #000000;\">&#125;</span><br />      <span style=\"color: #00C800;\">else</span><br />      <span style=\"color: #000000;\">&#123;</span><br />          SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />       DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />        hBrush = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />          SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br /><br />        FillRect<span style=\"color: #000000;\">&#40;</span> hDC, &rct, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br /><br />        <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! bHorz <span style=\"color: #000000;\">&#41;</span><br />        <span style=\"color: #000000;\">&#123;</span><br />                rct.top++ ;<br />        rct.bottom++ ;<br />        <span style=\"color: #000000;\">&#125;</span><br />        <span style=\"color: #00C800;\">else</span><br />        <span style=\"color: #000000;\">&#123;</span><br />            rct.<span style=\"color: #0000ff;\">left</span>++ ;<br />            rct.<span style=\"color: #0000ff;\">right</span>++ ;<br />        <span style=\"color: #000000;\">&#125;</span><br />      <span style=\"color: #000000;\">&#125;</span><br />   <span style=\"color: #000000;\">&#125;</span><br />    SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />    SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />   DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />   DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />   DeleteObject<span style=\"color: #000000;\">&#40;</span> hNull <span style=\"color: #000000;\">&#41;</span> ;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//---------------------------------------------------------------------------//</span><br /><br />void DegardeFill<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT* rct, COLORREF crStart, COLORREF crEnd, int bVertical <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       int nSegments = <span style=\"color: #000000;\">100</span>;<br />       COLORREF cr;<br />       int nR      = GetRValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />       int nG      = GetGValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />       int nB      = GetBValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />       int neB     = GetBValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />       int neG     = GetGValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />       int neR     = GetRValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />       int nDiffR  = <span style=\"color: #000000;\">&#40;</span>neR - nR<span style=\"color: #000000;\">&#41;</span>;<br />       int nDiffG  = <span style=\"color: #000000;\">&#40;</span>neG - nG<span style=\"color: #000000;\">&#41;</span>;<br />       int nDiffB  = <span style=\"color: #000000;\">&#40;</span>neB - nB<span style=\"color: #000000;\">&#41;</span>;<br />       int ndR ;<br />       int ndG ;<br />       int ndB ;<br />       int nCX ;<br />       int nCY ;<br />       int nTop    = rct->top;<br />       int nBottom ; <span style=\"color: #B900B9;\">//= rct->bottom;</span><br />       int nLeft   = rct->left;<br />       int nRight ; <span style=\"color: #B900B9;\">// = rct->right;</span><br />       HBRUSH hBrush;<br />       RECT rc;<br /><br />       int i;<br /><br />       <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !bVertical <span style=\"color: #000000;\">&#41;</span><br />       <span style=\"color: #000000;\">&#123;</span><br />          <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> nSegments > <span style=\"color: #000000;\">&#40;</span> rct->right - rct->left <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />          <span style=\"color: #000000;\">&#123;</span><br />            nSegments = <span style=\"color: #000000;\">&#40;</span> rct->right - rct->left <span style=\"color: #000000;\">&#41;</span>;<br />          <span style=\"color: #000000;\">&#125;</span><br />       <span style=\"color: #000000;\">&#125;</span><br />       <span style=\"color: #00C800;\">else</span><br />       <span style=\"color: #000000;\">&#123;</span><br />          <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> nSegments > <span style=\"color: #000000;\">&#40;</span> rct->bottom - rct->top <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />          <span style=\"color: #000000;\">&#123;</span><br />            nSegments = <span style=\"color: #000000;\">&#40;</span> rct->bottom - rct->top <span style=\"color: #000000;\">&#41;</span>;<br />          <span style=\"color: #000000;\">&#125;</span><br />       <span style=\"color: #000000;\">&#125;</span><br /><br />       ndR = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffR<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />       ndG = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffG<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />       ndB = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffB<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />       nCX = <span style=\"color: #000000;\">&#40;</span>rct->right-rct->left<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />       nCY = <span style=\"color: #000000;\">&#40;</span>rct->bottom-rct->top<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />       nR *= <span style=\"color: #000000;\">256</span>;<br />       nG *= <span style=\"color: #000000;\">256</span>;<br />       nB *= <span style=\"color: #000000;\">256</span>;<br /><br />       <span style=\"color: #00C800;\">for</span> <span style=\"color: #000000;\">&#40;</span>i = <span style=\"color: #000000;\">0</span>; i < nSegments; i++, nR += ndR, nG += ndG, nB += ndB<span style=\"color: #000000;\">&#41;</span><br />       <span style=\"color: #000000;\">&#123;</span><br /><br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>i == <span style=\"color: #000000;\">&#40;</span>nSegments - <span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                  nRight  = rct->right;<br />                  nBottom = rct->bottom;<br />               <span style=\"color: #000000;\">&#125;</span><br />               <span style=\"color: #00C800;\">else</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                  nBottom = nTop + nCY;<br />                  nRight = nLeft + nCX;<br />               <span style=\"color: #000000;\">&#125;</span><br /><br />               cr = RGB<span style=\"color: #000000;\">&#40;</span>nR / <span style=\"color: #000000;\">256</span>, nG / <span style=\"color: #000000;\">256</span>, nB / <span style=\"color: #000000;\">256</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />               <span style=\"color: #000000;\">&#123;</span><br />                  hBrush = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> cr <span style=\"color: #000000;\">&#41;</span>;<br />                  <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bVertical <span style=\"color: #000000;\">&#41;</span><br />                  <span style=\"color: #000000;\">&#123;</span><br />                     rc.top    = nTop;<br />                     rc.<span style=\"color: #0000ff;\">left</span>   = rct->left;<br />                     rc.bottom = nBottom + <span style=\"color: #000000;\">1</span>;<br />                     rc.<span style=\"color: #0000ff;\">right</span>  = rct->right;<br />                  <span style=\"color: #000000;\">&#125;</span><br />                  <span style=\"color: #00C800;\">else</span><br />                  <span style=\"color: #000000;\">&#123;</span><br />                     rc.top    = rct->top;<br />                     rc.<span style=\"color: #0000ff;\">left</span>   = nLeft;<br />                     rc.bottom = rct->bottom;<br />                     rc.<span style=\"color: #0000ff;\">right</span>  = nRight<span style=\"color: #000000;\">+1</span>;<br />                  <span style=\"color: #000000;\">&#125;</span><br />                  FillRect<span style=\"color: #000000;\">&#40;</span>hDC, &rc, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />                  DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br /><br />               nLeft = nRight;<br />               nTop = nBottom;<br />       <span style=\"color: #000000;\">&#125;</span><br />    <span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MixedColor<span style=\"color: #000000;\">&#40;</span>COLORREF colorA,COLORREF colorB<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />  <span style=\"color: #B900B9;\">// ( 86a + 14b ) / 100</span><br />  int red   = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br />  int green = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br />  int blue  = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />  <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>red,0xff<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>green,0xff<span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>blue,0xff<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MidColor<span style=\"color: #000000;\">&#40;</span>COLORREF colorA,COLORREF colorB<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />  <span style=\"color: #B900B9;\">// (7a + 3b)/10</span><br />  int red   = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />  int green = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />  int blue  = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />  <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>red,0xff<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>green,0xff<span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>blue,0xff<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF GrayColor<span style=\"color: #000000;\">&#40;</span>COLORREF crColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />  int Gray  = <span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> + GetGValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span> + GetBValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>/<span style=\"color: #000000;\">3</span>;<br /><br />  <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> Gray,Gray,Gray<span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />BOOL IsLightColor<span style=\"color: #000000;\">&#40;</span>COLORREF crColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />  <span style=\"color: #00C800;\">return</span> <span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> + GetGValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span> + GetBValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>*<span style=\"color: #000000;\">128</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF BleachColor<span style=\"color: #000000;\">&#40;</span>int Add, COLORREF <span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />  <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>,<br />              <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>,<br />              <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DARKENCOLORXP <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//COLORREF lcolor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />  COLORREF lcolor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />  hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>,<br />                 MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>,<br />                 MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">+55</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><span style=\"color: #B900B9;\">//------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DARKENCOLOR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// long lScale, COLORREF lColor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />  COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />  LONG lScale = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />  long red   = MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />  long green = MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />  long blue  = MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />  hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>red, green, blue<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF DarkenColor<span style=\"color: #000000;\">&#40;</span>long lScale, COLORREF lColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br /><br />  long red   = MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />  long green = MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />  long blue  = MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />  <span style=\"color: #00C800;\">return</span><span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>red, green, blue<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//-------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> LIGHTCOLOR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//long lScale, COLORREF lColor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />  COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />  LONG lScale = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />  long R = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />  long G = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />  long B = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br /><br />  hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>R, G, B<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF LightenColor<span style=\"color: #000000;\">&#40;</span> long lScale, COLORREF lColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />  long R = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />  long G = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />  long B = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br /><br />  <span style=\"color: #00C800;\">return</span><span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>R, G, B<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//-------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DEGRADADO <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br />           RECT rct;<br /><br />           rct.top      = hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />           rct.<span style=\"color: #0000ff;\">left</span>     = hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />           rct.bottom   = hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>;<br />           rct.<span style=\"color: #0000ff;\">right</span>    = hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />           DegardeFill<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HDC <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> , &rct, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">5</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />   <span style=\"color: #000000;\">&#125;</span><br /><br /> <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /> </div>[/code:2y8s337m][/quote:2y8s337m]\n\nSaludos\n\nLol trato de complar menu.c y da este error\n\nComo es el parametro de compilacion\n\n[code=fw:2y8s337m]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><br />K:\\v_xharb_v3>k:\\bcc582\\bin\\make -fproy_h.mak <br />MAKE Version <span style=\"color: #000000;\">5.2</span>  Copyright <span style=\"color: #000000;\">&#40;</span>c<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">1987</span>, <span style=\"color: #000000;\">2000</span> Borland<br />    echo -c -tWM -D__HARBOUR__ -DHB_API_MACROS > tmp<br />    echo -I\\harbour\\include;\\fwh\\include >> tmp<br />    \\bcc582\\bin\\bcc32 -o.\\obj_h\\<span style=\"color: #0000ff;\">menu</span> @tmp .\\lc\\<span style=\"color: #0000ff;\">menu</span>.c<br />Embarcadero C++ <span style=\"color: #000000;\">6.80</span> <span style=\"color: #00C800;\">for</span> Win32 Copyright <span style=\"color: #000000;\">&#40;</span>c<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">1993</span><span style=\"color: #000000;\">-2014</span> Embarcadero Technologies, Inc.<br />.\\lc\\<span style=\"color: #0000ff;\">menu</span>.c:<br /><span style=\"color: #000000;\">Error</span> E2141 .\\lc\\<span style=\"color: #0000ff;\">menu</span>.c <span style=\"color: #000000;\">591</span>: <span style=\"color: #000000;\">Declaration</span> syntax error<br />Error E2223 .\\lc\\<span style=\"color: #0000ff;\">menu</span>.c <span style=\"color: #000000;\">596</span>: <span style=\"color: #000000;\">Too</span> many decimal points<br />*** <span style=\"color: #000000;\">2</span> errors in Compile ***<br /><br /> </div>[/code:2y8s337m]", "time": "02:09", "topic": "Compilando una rutina de menu", "username": "ruben Dario" } ]
Compilando una rutina de menu
[ { "date": "2015-05-19", "forum": "FiveWin para Harbour/xHarbour", "text": "Que utilizas Harbour o XHarbour?", "time": "06:02", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-05-19", "forum": "FiveWin para Harbour/xHarbour", "text": "Actualizado con distincion de versiones\n\nEditado - 24/05/2015\n\n<!-- m --><a class=\"postlink\" href=\"https://www.dropbox.com/s/hd53bjvmxj36dhh/prucmenu.zip?dl=0\">https://www.dropbox.com/s/hd53bjvmxj36d ... u.zip?dl=0</a><!-- m -->", "time": "06:07", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-05-19", "forum": "FiveWin para Harbour/xHarbour", "text": "Mezcla de estilos\nOjo, el menu principal tiene estilo 2007, por eso se ven los items iniciales todos con ese estilo\n\n[url=http&#58;//postimage&#46;org/:2y99mrh4][img:2y99mrh4]http&#58;//s18&#46;postimg&#46;org/6kmz12hs9/Title158&#46;png[/img:2y99mrh4][/url:2y99mrh4]\n\n[url=http&#58;//postimage&#46;org/:2y99mrh4][img:2y99mrh4]http&#58;//s23&#46;postimg&#46;org/7bz4rj0bv/Title159&#46;png[/img:2y99mrh4][/url:2y99mrh4]\n\n[url=http&#58;//postimage&#46;org/:2y99mrh4][img:2y99mrh4]http&#58;//s18&#46;postimg&#46;org/ez772w87d/Title160&#46;png[/img:2y99mrh4][/url:2y99mrh4]\n\n[url=http&#58;//postimage&#46;org/:2y99mrh4][img:2y99mrh4]http&#58;//s7&#46;postimg&#46;org/o8aj1otjv/Title161&#46;png[/img:2y99mrh4][/url:2y99mrh4]\n\n[url=http&#58;//postimage&#46;org/:2y99mrh4][img:2y99mrh4]http&#58;//s13&#46;postimg&#46;org/wys8gu313/Title162&#46;png[/img:2y99mrh4][/url:2y99mrh4]", "time": "18:36", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-05-19", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"cnavarro\":4y7kkc1h]Que utilizas Harbour o XHarbour?[/quote:4y7kkc1h]\n\nUso Harbour y xHarbour.\nEl fuente que quiero compilar es menu.c y uso bcc_6.8\nEste es el menu.c que poblicaron y lo quiero compilar, como lo compilo en C. Cual es el parametro para compilar\n\n[code=fw:4y7kkc1h]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><br /><br />    <span style=\"color: #00D7D7;\">#define</span> OEMRESOURCE<br /><br /><br /><br /><span style=\"color: #B900B9;\">//#include <WinTen.h></span><br /><span style=\"color: #00D7D7;\">#include</span> <Windows.h><br /><span style=\"color: #B900B9;\">//#include <ClipApi.h></span><br /><span style=\"color: #00D7D7;\">#include</span> <HbApi.h><br /><span style=\"color: #00D7D7;\">#include</span> <commctrl.h><br /><span style=\"color: #00D7D7;\">#include</span> <StdLib.h><br /><br /><span style=\"color: #B900B9;\">/*<br />    //#include <WinTen.h><br />    #include <Windows.h><br />    //#include <ClipApi.h><br />    #include <HbApi.h><br />    //#include <hbapiitm.h><br />*/</span><br /><br />    BOOL bStrAt<span style=\"color: #000000;\">&#40;</span> BYTE bChar, LPSTR szText <span style=\"color: #000000;\">&#41;</span>;<br />    LPSTR StrToken<span style=\"color: #000000;\">&#40;</span> LPSTR szText, WORD wOcurrence, BYTE bSeparator, LPWORD pwLen <span style=\"color: #000000;\">&#41;</span>;<br /><br />    void WindowBoxIn<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * pRect <span style=\"color: #000000;\">&#41;</span>;<br />    void WndDrawBox<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rct, HPEN hPUpLeft, HPEN hPBotRit <span style=\"color: #000000;\">&#41;</span>;<br />    void WindowInset<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * pRect <span style=\"color: #000000;\">&#41;</span>;<br />    void WindowRaised<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * pRect <span style=\"color: #000000;\">&#41;</span>;<br />    void DrawBitmap<span style=\"color: #000000;\">&#40;</span> HDC, HBITMAP, WORD, WORD, WORD, WORD, DWORD <span style=\"color: #000000;\">&#41;</span>;<br />    void DrawMasked<span style=\"color: #000000;\">&#40;</span> HDC, HBITMAP, WORD, WORD <span style=\"color: #000000;\">&#41;</span>;<br />    void DrawGrayed<span style=\"color: #000000;\">&#40;</span> HDC, HBITMAP, int, int <span style=\"color: #000000;\">&#41;</span>;<br />    void RectDisable<span style=\"color: #000000;\">&#40;</span> HDC, LPRECT<span style=\"color: #000000;\">&#41;</span>;<br />    void DegardeFill<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int nDegType <span style=\"color: #000000;\">&#41;</span> ;<br />    void DegradColor<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int nDegType, int iRound <span style=\"color: #000000;\">&#41;</span> ;<br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> CREATEMENU <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> CreateMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> CREATEPOPUPMENU <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> CreatePopupMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> TRACKPOPUP <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />      hb_retl<span style=\"color: #000000;\">&#40;</span> TrackPopupMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>,<br />             hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">6</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #00C800;\">NULL</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> ENABLEMENUITEM <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retl<span style=\"color: #000000;\">&#40;</span> EnableMenuItem<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> CHECKMENUITEM <span style=\"color: #000000;\">&#41;</span>   <span style=\"color: #B900B9;\">// ()</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retl<span style=\"color: #000000;\">&#40;</span> CheckMenuItem<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETMITEMCOUNT <span style=\"color: #000000;\">&#41;</span>   <span style=\"color: #B900B9;\">// ()</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retni<span style=\"color: #000000;\">&#40;</span> GetMenuItemCount<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETMITEMID <span style=\"color: #000000;\">&#41;</span>    <span style=\"color: #B900B9;\">// hMenu, nPos</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retni<span style=\"color: #000000;\">&#40;</span> GetMenuItemID<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETSYSTEMMENU <span style=\"color: #000000;\">&#41;</span>    <span style=\"color: #B900B9;\">// ()</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> GetSystemMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DESTROYMENU <span style=\"color: #000000;\">&#41;</span>   <span style=\"color: #B900B9;\">//  ()   hMenu</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retl<span style=\"color: #000000;\">&#40;</span> DestroyMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETSUBMENU <span style=\"color: #000000;\">&#41;</span>    <span style=\"color: #B900B9;\">// hMenu, nPos</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> GetSubMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETMENUSTRING <span style=\"color: #000000;\">&#41;</span>    <span style=\"color: #B900B9;\">// ()   hMenu, nId, nPosOrValue</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       BYTE bBuffer<span style=\"color: #000000;\">&#91;</span> <span style=\"color: #000000;\">200</span> <span style=\"color: #000000;\">&#93;</span>;<br />       WORD wLen = GetMenuString<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> bBuffer,<br />                                  <span style=\"color: #000000;\">199</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />       hb_retclen<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> bBuffer, wLen <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETMENUSTATE <span style=\"color: #000000;\">&#41;</span>    <span style=\"color: #B900B9;\">// ()   hMenu, nId, nFlags</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retni<span style=\"color: #000000;\">&#40;</span> GetMenuState<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DRAWMENUBAR <span style=\"color: #000000;\">&#41;</span>    <span style=\"color: #B900B9;\">// ()    hWnd</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       DrawMenuBar<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> HILITEMENUITEM <span style=\"color: #000000;\">&#41;</span>  <span style=\"color: #B900B9;\">// ()  hWnd, hMenu, idItem, nHiliteFlags</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retl<span style=\"color: #000000;\">&#40;</span> HiliteMenuItem<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>,<br />                              hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> LOADMENU <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       <span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span> HB_ISCHAR<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />          hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> LoadMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HINSTANCE <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>,<br />                         <span style=\"color: #000000;\">&#40;</span> LPSTR <span style=\"color: #000000;\">&#41;</span> hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />       <span style=\"color: #00C800;\">else</span><br />          hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> LoadMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HINSTANCE <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>,<br />                         <span style=\"color: #000000;\">&#40;</span> LPSTR <span style=\"color: #000000;\">&#41;</span> MAKEINTRESOURCE<span style=\"color: #000000;\">&#40;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> APPENDMENU <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       <span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span> HB_ISCHAR<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />          hb_retl<span style=\"color: #000000;\">&#40;</span> AppendMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>,<br />                           hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />       <span style=\"color: #00C800;\">else</span>  <br />          hb_retl<span style=\"color: #000000;\">&#40;</span> AppendMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>,<br />                           <span style=\"color: #000000;\">&#40;</span> LPSTR <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> SETMENU <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retl<span style=\"color: #000000;\">&#40;</span> SetMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HWND <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> MODIFYMENU <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       <span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span> HB_ISCHAR<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />          hb_retl<span style=\"color: #000000;\">&#40;</span> ModifyMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>,<br />              hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />       <span style=\"color: #00C800;\">else</span><br />          hb_retl<span style=\"color: #000000;\">&#40;</span> ModifyMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parvnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>,<br />              hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #000000;\">&#40;</span> LPSTR <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> INSERTMENU <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( hMenu, nIdItem, nFlags, nNewItem, cPrompt ) --> lSuccess</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retl<span style=\"color: #000000;\">&#40;</span> InsertMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>, hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>,<br />                          hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> REMOVEMENU <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( hMenu, nItem, nFlags ) --> lSuccess</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retl<span style=\"color: #000000;\">&#40;</span> RemoveMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>,<br />                          <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>,<br />                          <span style=\"color: #000000;\">&#40;</span> UINT <span style=\"color: #000000;\">&#41;</span> hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> ATMENUDRAWITEM <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pDrawItemStruct, cPrompt, lTop, hBitmap,lSeparator,acolor,lbar )</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       LPDRAWITEMSTRUCT lpdis = <span style=\"color: #000000;\">&#40;</span> LPDRAWITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />       LPSTR szPrompt = <span style=\"color: #000000;\">&#40;</span> char * <span style=\"color: #000000;\">&#41;</span> hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />       BOOL bTab = bStrAt<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">9</span>, szPrompt <span style=\"color: #000000;\">&#41;</span>;<br />       WORD wLen;<br />       BOOL lSeparator = hb_parl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span>;<br />       BOOL lBar       = hb_parl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">7</span> <span style=\"color: #000000;\">&#41;</span>;<br />       HPEN hNormal, hOldPen;<br />       HBRUSH hBrush;<br />       LOGBRUSH lb;<br />       RECT rct;<br />       RECT rctdg;<br />       RECT rctsep;<br />       RECT rctshd;<br />       COLORREF nClrMenu     =  hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />       COLORREF nClrMenuTxt  =  hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />       COLORREF nClrBack     =  hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">3</span><span style=\"color: #000000;\">&#41;</span>;<br />       COLORREF nClrTo       =  hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">4</span><span style=\"color: #000000;\">&#41;</span>;<br />       COLORREF nClrHighBai  =  hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">5</span><span style=\"color: #000000;\">&#41;</span>;<br />       COLORREF nClrHighBaf  =  hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">6</span><span style=\"color: #000000;\">&#41;</span>;<br />       COLORREF nClrHighTxt  =  hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">7</span><span style=\"color: #000000;\">&#41;</span>;<br />       COLORREF nClrHighBar  =  hb_parvnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">6</span>,<span style=\"color: #000000;\">8</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />       HBITMAP hBmp = <span style=\"color: #000000;\">&#40;</span> HBITMAP <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br />       <br />       HGDIOBJ hOldFont;<br />       <span style=\"color: #00C800;\">switch</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemAction <span style=\"color: #000000;\">&#41;</span><br />       <span style=\"color: #000000;\">&#123;</span><br />          <span style=\"color: #00C800;\">case</span> ODA_DRAWENTIRE:<br />          <span style=\"color: #00C800;\">case</span> ODA_SELECT:<br />               lb.lbStyle = BS_SOLID;<br />               lb.lbColor = nClrMenu;<br />               hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />               FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &lpdis->rcItem, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />               DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br /><br />               SetBkColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, nClrMenu <span style=\"color: #000000;\">&#41;</span>;<br />               SetBkMode<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, TRANSPARENT <span style=\"color: #000000;\">&#41;</span>;<br />               SetTextColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, nClrMenuTxt<span style=\"color: #000000;\">&#41;</span>;<br /><br /><br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED &&<br />                   ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_GRAYED <span style=\"color: #000000;\">&#41;</span> && !lSeparator <span style=\"color: #000000;\">&#41;</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                  lb.lbColor = nClrHighBai;<br />                  SetBkColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, nClrHighBai <span style=\"color: #000000;\">&#41;</span>;<br />                  SetTextColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, nClrHighTxt <span style=\"color: #000000;\">&#41;</span>;<br />                  <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !lBar <span style=\"color: #000000;\">&#41;</span><br />                    lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">22</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br />               <span style=\"color: #00C800;\">else</span><br />                  lb.lbColor = nClrMenu;<br /><br /><br />               hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />               FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &lpdis->rcItem, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />               DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED &&<br />                  ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_GRAYED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                 <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !lBar <span style=\"color: #000000;\">&#41;</span><br />                     lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> -= <span style=\"color: #000000;\">22</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br /><br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                 rct.top    = lpdis->rcItem.top<span style=\"color: #000000;\">+1</span>;<br />                 rct.<span style=\"color: #0000ff;\">left</span>   = lpdis->rcItem.left<span style=\"color: #000000;\">+1</span>;<br />                 rct.<span style=\"color: #0000ff;\">right</span>  = lpdis->rcItem.right<span style=\"color: #000000;\">-1</span>; <span style=\"color: #B900B9;\">//22;</span><br />                 rct.bottom = lpdis->rcItem.bottom - <span style=\"color: #000000;\">2</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br />               <span style=\"color: #00C800;\">else</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                 rct.top    = lpdis->rcItem.top<span style=\"color: #000000;\">+1</span>;<br />                 rct.<span style=\"color: #0000ff;\">left</span>   = lpdis->rcItem.left<span style=\"color: #000000;\">+1</span>;<br />                 rct.<span style=\"color: #0000ff;\">right</span>  = lpdis->rcItem.right<span style=\"color: #000000;\">-4</span>;<br />                 rct.bottom = lpdis->rcItem.bottom - <span style=\"color: #000000;\">1</span>;<br /><br />                 rctshd.top    = lpdis->rcItem.top<span style=\"color: #000000;\">+3</span>;<br />                 rctshd.<span style=\"color: #0000ff;\">left</span>   = lpdis->rcItem.right<span style=\"color: #000000;\">-3</span>;<br />                 rctshd.<span style=\"color: #0000ff;\">right</span>  = lpdis->rcItem.<span style=\"color: #0000ff;\">right</span>;<br />                 rctshd.bottom = lpdis->rcItem.bottom;<br /><br />               <span style=\"color: #000000;\">&#125;</span><br /><br />               rctdg.top    = lpdis->rcItem.top<span style=\"color: #000000;\">-1</span>; <span style=\"color: #B900B9;\">//-4</span><br />               rctdg.<span style=\"color: #0000ff;\">left</span>   = lpdis->rcItem.<span style=\"color: #0000ff;\">left</span>;<br />               rctdg.<span style=\"color: #0000ff;\">right</span>  = <span style=\"color: #000000;\">22</span>;<br />               rctdg.bottom = lpdis->rcItem.bottom<span style=\"color: #000000;\">+1</span>; <span style=\"color: #B900B9;\">// - 1;</span><br /><br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !lBar <span style=\"color: #000000;\">&#41;</span><br />                  DegradColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rctdg, nClrBack, nClrTo, <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED <span style=\"color: #000000;\">&#41;</span><br />                  <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_GRAYED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//&&</span><br />                    <span style=\"color: #000000;\">&#123;</span><br />                         hNormal = CreatePen<span style=\"color: #000000;\">&#40;</span>PS_SOLID,<span style=\"color: #000000;\">0</span>,nClrHighBar<span style=\"color: #000000;\">&#41;</span>;<br />                         hOldPen = SelectObject<span style=\"color: #000000;\">&#40;</span>lpdis->hDC,hNormal<span style=\"color: #000000;\">&#41;</span>;<br />                         Rectangle<span style=\"color: #000000;\">&#40;</span>lpdis->hDC,rct.left<span style=\"color: #000000;\">-1</span>,rct.top<span style=\"color: #000000;\">-1</span>,rct.right<span style=\"color: #000000;\">+1</span>,rct.bottom<span style=\"color: #000000;\">+1</span><span style=\"color: #000000;\">&#41;</span>;<br />                         SelectObject<span style=\"color: #000000;\">&#40;</span>lpdis->hDC,hOldPen<span style=\"color: #000000;\">&#41;</span>;<br />                         DeleteObject<span style=\"color: #000000;\">&#40;</span> hNormal <span style=\"color: #000000;\">&#41;</span>;<br />                         DegradColor<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rct, nClrHighBai, nClrHighBaf, <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />                         <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>lBar<span style=\"color: #000000;\">&#41;</span><br />                         <span style=\"color: #000000;\">&#123;</span><br />                           lb.lbColor = GetSysColor<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">16</span><span style=\"color: #000000;\">&#41;</span>;<br />                           hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />                           FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rctshd, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />                           DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />                           rctshd.top    = lpdis->rcItem.top;<br />                           rctshd.<span style=\"color: #0000ff;\">left</span>   = lpdis->rcItem.right<span style=\"color: #000000;\">-3</span>;<br />                           rctshd.<span style=\"color: #0000ff;\">right</span>  = lpdis->rcItem.<span style=\"color: #0000ff;\">right</span>;<br />                           rctshd.bottom = lpdis->rcItem.top<span style=\"color: #000000;\">+3</span>;<br />                           lb.lbColor = nClrMenu;<br />                           hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />                           FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rctshd, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />                           DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br /><br />                         <span style=\"color: #000000;\">&#125;</span><br />                    <span style=\"color: #000000;\">&#125;</span><br />    <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br /><br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_CHECKED <span style=\"color: #000000;\">&#41;</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                  HBITMAP hBmp = LoadBitmap<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">0</span>, MAKEINTRESOURCE<span style=\"color: #000000;\">&#40;</span> OBM_CHECK <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />                  <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />                     DrawMasked<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>,<br />                                 lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br />                  <span style=\"color: #00C800;\">else</span><br />                     DrawMasked<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>,<br />                                 lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br />                  DeleteObject<span style=\"color: #000000;\">&#40;</span> hBmp <span style=\"color: #000000;\">&#41;</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br /><br /><br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> hBmp  && !<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span> hBmp == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>  <span style=\"color: #000000;\">&#41;</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                  <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_CHECKED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />                     DrawMasked<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>, <span style=\"color: #B900B9;\">//ojo</span><br />                                lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />                  <span style=\"color: #00C800;\">else</span><br />                     <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! <span style=\"color: #000000;\">&#40;</span> lpdis->itemState & ODS_SELECTED <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />                        DrawGrayed<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>,<br />                                    lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />                     <span style=\"color: #00C800;\">else</span><br />                        DrawMasked<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style=\"color: #000000;\">3</span>,<br />                                    lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br />    <span style=\"color: #000000;\">&#125;</span><br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                 lpdis->rcItem.top  += <span style=\"color: #000000;\">4</span>;<br />                 lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">26</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br />               <span style=\"color: #00C800;\">else</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                 lpdis->rcItem.top  += <span style=\"color: #000000;\">2</span>;<br />                 lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">3</span>;<br />               <span style=\"color: #000000;\">&#125;</span>            <br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !bTab <span style=\"color: #000000;\">&#41;</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                  <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> lSeparator <span style=\"color: #000000;\">&#41;</span><br />                  <span style=\"color: #000000;\">&#123;</span><br />                     rctsep.top    = lpdis->rcItem.top<span style=\"color: #000000;\">-1</span>;<br />                     rctsep.<span style=\"color: #0000ff;\">left</span>   = lpdis->rcItem.<span style=\"color: #0000ff;\">left</span>;<br />                     rctsep.<span style=\"color: #0000ff;\">right</span>  = lpdis->rcItem.right<span style=\"color: #000000;\">+5</span>;<br />                     rctsep.bottom = lpdis->rcItem.bottom - <span style=\"color: #000000;\">4</span>;<br />                     lb.lbStyle = BS_SOLID;<br />                     lb.lbColor = nClrHighBar ;<br />                     hBrush = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span> &lb <span style=\"color: #000000;\">&#41;</span>;<br />                     FillRect<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, &rctsep, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />                     DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />                  <span style=\"color: #000000;\">&#125;</span><br />                  <span style=\"color: #00C800;\">else</span><br />                  <span style=\"color: #000000;\">&#123;</span><br />                  <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br />                    <span style=\"color: #000000;\">&#123;</span><br />                       DrawText<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, szPrompt, <span style=\"color: #000000;\">-1</span>, &lpdis->rcItem, DT_LEFT <span style=\"color: #000000;\">&#41;</span>;<br />                    <span style=\"color: #000000;\">&#125;</span><br />                    <span style=\"color: #00C800;\">else</span><br />                    <span style=\"color: #000000;\">&#123;</span><br />                       lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> -= <span style=\"color: #000000;\">5</span>;<br />                       DrawText<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, szPrompt, <span style=\"color: #000000;\">-1</span>, &lpdis->rcItem, DT_CENTER <span style=\"color: #000000;\">&#41;</span>;<br />                       lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">5</span>;<br />                    <span style=\"color: #000000;\">&#125;</span><br />                  <span style=\"color: #000000;\">&#125;</span><br />               <span style=\"color: #000000;\">&#125;</span><br />               <span style=\"color: #00C800;\">else</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                  lpdis->rcItem.<span style=\"color: #0000ff;\">right</span> -= <span style=\"color: #000000;\">26</span>;<br />                  StrToken<span style=\"color: #000000;\">&#40;</span> szPrompt, <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">9</span>, &wLen <span style=\"color: #000000;\">&#41;</span>; <span style=\"color: #B900B9;\">// 32 bits does not fill wLen before</span><br />                  DrawText<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, StrToken<span style=\"color: #000000;\">&#40;</span>szPrompt, <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">9</span>, &wLen<span style=\"color: #000000;\">&#41;</span>, wLen, &lpdis->rcItem, DT_LEFT <span style=\"color: #000000;\">&#41;</span>;<br />                  StrToken<span style=\"color: #000000;\">&#40;</span> szPrompt, <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">9</span>, &wLen <span style=\"color: #000000;\">&#41;</span>; <span style=\"color: #B900B9;\">// 32 bits does not fill wLen before</span><br />                  DrawText<span style=\"color: #000000;\">&#40;</span> lpdis->hDC, StrToken<span style=\"color: #000000;\">&#40;</span>szPrompt, <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">9</span>, &wLen<span style=\"color: #000000;\">&#41;</span>, wLen, &lpdis->rcItem, DT_RIGHT <span style=\"color: #000000;\">&#41;</span>;<br />                  lpdis->rcItem.<span style=\"color: #0000ff;\">right</span> += <span style=\"color: #000000;\">26</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>!lBar<span style=\"color: #000000;\">&#41;</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                 <span style=\"color: #B900B9;\">/*<br />                  if( !lSeparator )<br />                    {<br />                    if( lpdis->itemState & ODS_GRAYED )<br />                       RectDisable( lpdis->hDC, &lpdis->rcItem );<br />                    }<br />                 */</span><br />                 lpdis->rcItem.top  -= <span style=\"color: #000000;\">4</span>;<br />                 lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> -= <span style=\"color: #000000;\">26</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br />               <span style=\"color: #00C800;\">else</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                 lpdis->rcItem.top  -= <span style=\"color: #000000;\">2</span>;<br />                 lpdis->rcItem.<span style=\"color: #0000ff;\">left</span> -= <span style=\"color: #000000;\">4</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br /><br /><br /><br />               hb_retl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #00C800;\">TRUE</span> <span style=\"color: #000000;\">&#41;</span>;<br />               <span style=\"color: #00C800;\">break</span>;<br /><br />          <span style=\"color: #00C800;\">case</span> ODA_FOCUS:<br />               hb_retl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #00C800;\">FALSE</span> <span style=\"color: #000000;\">&#41;</span>;<br />               <span style=\"color: #00C800;\">break</span>;<br />       <span style=\"color: #000000;\">&#125;</span><br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br />    <span style=\"color: #B900B9;\">/*<br />    #ifdef __HARBOUR__<br />       CLIPPER MENUMEASUREITEM( PARAMS ) // ( pMeasureItemStruct, nLen )<br />    #else<br />       CLIPPER MENUMEASUR( PARAMS ) // EITEM( pMeasureItemStruct, nLen )<br />    #endif<br />    {<br />       LPMEASUREITEMSTRUCT lp = ( LPMEASUREITEMSTRUCT ) _parnl( 1 );<br />       lp->itemWidth  = hb_parni( 2 );<br />       lp->itemHeight = GetSystemMetrics( SM_CYMENU ); //18<br />    }<br />    */</span><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETMEAITEM <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pMeasureItemStruct ) --> nMenuItemID</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       LPMEASUREITEMSTRUCT lp = <span style=\"color: #000000;\">&#40;</span> LPMEASUREITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />       hb_retnl<span style=\"color: #000000;\">&#40;</span> lp->itemID <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETDRAWITEM <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pDrawItemStruct ) --> nMenuItemID</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       LPDRAWITEMSTRUCT lpdis = <span style=\"color: #000000;\">&#40;</span> LPDRAWITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />       hb_retnl<span style=\"color: #000000;\">&#40;</span> lpdis->itemID <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETDRAWMENU <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pDrawItemStruct ) --> hMenu</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       LPDRAWITEMSTRUCT lpdis = <span style=\"color: #000000;\">&#40;</span> LPDRAWITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />       hb_retnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> lpdis->hwndItem <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> ISMENU <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       hb_retl<span style=\"color: #000000;\">&#40;</span> IsMenu<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HMENU <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> _GETMENUID <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />        hb_retnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>LONG<span style=\"color: #000000;\">&#41;</span>GetMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span> <span style=\"color: #000000;\">&#40;</span> _COLORMENU <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       HMENU      iMenu;<br />       MENUINFO   iMenuInfo ;<br />       COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />       BOOL  lSubMenu = hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span><span style=\"color: #000000;\">&#41;</span>;<br />       HWND  himage ;<br /><br />       himage = <span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span>LoadImage<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">0</span>,hb_parc<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">4</span><span style=\"color: #000000;\">&#41;</span>,IMAGE_BITMAP ,<span style=\"color: #000000;\">0</span>,<span style=\"color: #000000;\">0</span>,LR_LOADFROMFILE | LR_LOADMAP3DCOLORS | LR_LOADTRANSPARENT <span style=\"color: #000000;\">&#41;</span>;<br /><br />       <span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span>himage==<span style=\"color: #00C800;\">NULL</span><span style=\"color: #000000;\">&#41;</span><br />         <span style=\"color: #000000;\">&#123;</span><br />           himage = <span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span>LoadImage<span style=\"color: #000000;\">&#40;</span>GetModuleHandle<span style=\"color: #000000;\">&#40;</span><span style=\"color: #00C800;\">NULL</span><span style=\"color: #000000;\">&#41;</span>,hb_parc<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">4</span><span style=\"color: #000000;\">&#41;</span>,IMAGE_BITMAP ,<span style=\"color: #000000;\">0</span>,<span style=\"color: #000000;\">0</span>, LR_LOADMAP3DCOLORS    | LR_LOADTRANSPARENT <span style=\"color: #000000;\">&#41;</span>;<br />         <span style=\"color: #000000;\">&#125;</span><br />       iMenu              = GetMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />       GetMenuInfo<span style=\"color: #000000;\">&#40;</span>iMenu, &iMenuInfo<span style=\"color: #000000;\">&#41;</span>;<br />       iMenuInfo.cbSize   = sizeof<span style=\"color: #000000;\">&#40;</span>MENUINFO<span style=\"color: #000000;\">&#41;</span>;<br />       iMenuInfo.dwStyle  = GetWindowLongPtr<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>, GWL_STYLE <span style=\"color: #000000;\">&#41;</span>;<br /><br />       <span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span>lSubMenu<span style=\"color: #000000;\">&#41;</span><br />        <span style=\"color: #000000;\">&#123;</span><br />          iMenuInfo.fMask    = MIM_BACKGROUND | MIM_APPLYTOSUBMENUS ;<br />        <span style=\"color: #000000;\">&#125;</span><br />       <span style=\"color: #00C800;\">else</span><br />        <span style=\"color: #000000;\">&#123;</span><br />          iMenuInfo.fMask    = MIM_BACKGROUND;<br />        <span style=\"color: #000000;\">&#125;</span><br /><br />       <span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span>himage==<span style=\"color: #00C800;\">NULL</span><span style=\"color: #000000;\">&#41;</span><br />        <span style=\"color: #000000;\">&#123;</span><br />           iMenuInfo.hbrBack = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />        <span style=\"color: #000000;\">&#125;</span><br />       <span style=\"color: #00C800;\">else</span><br />        <span style=\"color: #000000;\">&#123;</span><br />           iMenuInfo.hbrBack = CreatePatternBrush<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span>HBITMAP<span style=\"color: #000000;\">&#41;</span> himage<span style=\"color: #000000;\">&#41;</span>;<br />        <span style=\"color: #000000;\">&#125;</span><br /><br />       SetMenuInfo<span style=\"color: #000000;\">&#40;</span>iMenu, &iMenuInfo<span style=\"color: #000000;\">&#41;</span>;<br />       DrawMenuBar<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span> <span style=\"color: #000000;\">&#40;</span> _COLORSUBMENU <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       HMENU      iMenu;<br />       MENUINFO   iMenuInfo ;<br />       COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />       iMenu              = GetMenu<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>HWND<span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />       GetMenuInfo<span style=\"color: #000000;\">&#40;</span>iMenu, &iMenuInfo<span style=\"color: #000000;\">&#41;</span>;<br />       iMenuInfo.cbSize   = sizeof<span style=\"color: #000000;\">&#40;</span>MENUINFO<span style=\"color: #000000;\">&#41;</span>;<br />       iMenuInfo.fMask    = MIM_BACKGROUND | MIM_APPLYTOSUBMENUS;<br />       iMenuInfo.hbrBack  = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />       SetMenuInfo<span style=\"color: #000000;\">&#40;</span>iMenu, &iMenuInfo<span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #B900B9;\">//   DrawMenuBar((HWND) _parnl(1));</span><br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> CHGMENUMEA <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// pMeasureItemStruct, nWidth, nHeight</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       LPMEASUREITEMSTRUCT lp = <span style=\"color: #000000;\">&#40;</span> LPMEASUREITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />       lp->itemWidth  = hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />       lp->itemHeight = hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> ;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETDRAWISR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pDrawitemstruct )</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       LPDRAWITEMSTRUCT lp = <span style=\"color: #000000;\">&#40;</span> LPDRAWITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />       hb_reta<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">12</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->CtlType      ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">1</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->CtlID        ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">2</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->itemID       ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">3</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->itemAction   ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">4</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->itemState    ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">5</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> lp->hwndItem     ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">6</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> LONG <span style=\"color: #000000;\">&#41;</span> lp->hDC          ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">7</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->rcItem.top   ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">8</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->rcItem.<span style=\"color: #0000ff;\">left</span>  ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">9</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->rcItem.bottom,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">10</span> <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->rcItem.<span style=\"color: #0000ff;\">right</span> ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">11</span> <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvnd<span style=\"color: #000000;\">&#40;</span> lp->itemData     ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">12</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> GETMEAUSUR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// ( pMeasureItemStruct )</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       LPMEASUREITEMSTRUCT lp = <span style=\"color: #000000;\">&#40;</span> LPMEASUREITEMSTRUCT <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />       hb_reta<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">6</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->CtlType      ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">1</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->CtlID        ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">2</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->itemID       ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">3</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->itemWidth    ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">4</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvni<span style=\"color: #000000;\">&#40;</span> lp->itemHeight   ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">5</span>  <span style=\"color: #000000;\">&#41;</span>;<br />       hb_storvnd<span style=\"color: #000000;\">&#40;</span> lp->itemData     ,    <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">12</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />     <br /><br />Muchas gracias. Many thanks.<br /><br />Saludos,Regards<br />-------------------------------------------------------------------------------------<br />Cristobal Navarro<br />Harbour <span style=\"color: #000000;\">3.2</span>.0dev <span style=\"color: #000000;\">&#40;</span>r1501292255<span style=\"color: #000000;\">&#41;</span> - FWH <span style=\"color: #000000;\">15.04</span><br /><br />User avatar<br />cnavarro    <br />     <br />    Posts: <span style=\"color: #000000;\">1660</span><br />    Joined: <span style=\"color: #000000;\">Wed</span> Feb <span style=\"color: #000000;\">15</span>, <span style=\"color: #000000;\">2012</span> <span style=\"color: #000000;\">8</span>:<span style=\"color: #000000;\">25</span> pm<br />    Location: <span style=\"color: #000000;\">Espa</span>ña<br /><br />Top<br />Re: <span style=\"color: #000000;\">Compilando</span> una rutina de <span style=\"color: #0000ff;\">menu</span><br /><br />Postby horacio » Sat Apr <span style=\"color: #000000;\">25</span>, <span style=\"color: #000000;\">2015</span> <span style=\"color: #000000;\">1</span>:<span style=\"color: #000000;\">03</span> am<br />Ahhh, ok. Me habia olvidado de esa rutina. Aqui te mando la otra rutina en C.<br /><br />Code: <span style=\"color: #0000ff;\">Select</span> all  Collapse view<br />    <span style=\"color: #00D7D7;\">#include</span> <WinTen.h>  <br />    <span style=\"color: #00D7D7;\">#include</span> <Windows.h><br />    <span style=\"color: #00D7D7;\">#include</span> <hbApi.h>  <br />    <span style=\"color: #00D7D7;\">#include</span> <commctrl.h><br />    <span style=\"color: #00D7D7;\">#include</span> <StdLib.h><br /><br />    void DegradColor<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int iType, int iRound <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       int clr1r, clr1g, clr1b, clr2r, clr2g, clr2b ;<br />       signed int iEle, iRed, iGreen, iBlue, iTot, iHalf ;<br />       BOOL bHorz = <span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">2</span> || iType == <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> ;<br />       BOOL bDir ;<br />       RECT rct ;<br />       HPEN hOldPen, hPen ;<br />       LOGBRUSH lb ;<br />       HBRUSH hOldBrush, hBrush, hNull ;<br /><br />       rct.top = rori->top ;<br />       rct.<span style=\"color: #0000ff;\">left</span> = rori->left ;<br />       rct.bottom = rori->bottom ;<br />       rct.<span style=\"color: #0000ff;\">right</span> = rori->right ;<br /><br />        iTot   = <span style=\"color: #000000;\">&#40;</span> ! bHorz ? <span style=\"color: #000000;\">&#40;</span> rct.bottom  - rct.top + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> rct.<span style=\"color: #0000ff;\">right</span> - rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />       iHalf  = iTot / <span style=\"color: #000000;\">2</span> ;<br />        lb.lbStyle = BS_NULL ;<br />        hNull  = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span>&lb<span style=\"color: #000000;\">&#41;</span> ;<br /><br />       clr1r = GetRValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />       clr1g = GetGValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />       clr1b = GetBValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br /><br />       clr2r = GetRValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br />       clr2g = GetGValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br />       clr2b = GetBValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br /><br />       iRed   =  <span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2r - clr1r <span style=\"color: #000000;\">&#41;</span> ;<br />       iGreen =  <span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2g - clr1g <span style=\"color: #000000;\">&#41;</span> ;<br />       iBlue  =  <span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2b - clr1b <span style=\"color: #000000;\">&#41;</span> ;<br /><br />       iRed   = <span style=\"color: #000000;\">&#40;</span> iRed <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iRed / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />       iGreen = <span style=\"color: #000000;\">&#40;</span> iGreen <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iGreen / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />       iBlue  = <span style=\"color: #000000;\">&#40;</span> iBlue <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iBlue / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />       <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">3</span> || iType == <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span><br />       <span style=\"color: #000000;\">&#123;</span><br />        iRed   *= <span style=\"color: #000000;\">2</span> ;<br />          iGreen *= <span style=\"color: #000000;\">2</span> ;<br />          iBlue  *= <span style=\"color: #000000;\">2</span> ;<br />       <span style=\"color: #000000;\">&#125;</span><br /><br />       <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />       <span style=\"color: #000000;\">&#123;</span><br />          rct.top  += <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.bottom - rct.top <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />          rct.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">right</span> - rct.<span style=\"color: #0000ff;\">left</span> <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />          rct.top  -= <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.bottom - rct.top <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> ;<br />          rct.bottom = rct.top + <span style=\"color: #000000;\">2</span> ;<br />          rct.<span style=\"color: #0000ff;\">right</span>  = rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> ;<br />       <span style=\"color: #000000;\">&#125;</span><br />       <span style=\"color: #00C800;\">else</span><br />       <span style=\"color: #000000;\">&#123;</span><br />        <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! bHorz <span style=\"color: #000000;\">&#41;</span><br />            rct.bottom = rct.top + <span style=\"color: #000000;\">1</span> ;<br />           <span style=\"color: #00C800;\">else</span><br />            rct.<span style=\"color: #0000ff;\">right</span> = rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">1</span> ;<br />       <span style=\"color: #000000;\">&#125;</span><br /><br /><br />       <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />       <span style=\"color: #000000;\">&#123;</span><br />           hPen      = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">1</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr2r, clr2g, clr2b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />        hOldPen   = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />            hBrush    = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr2r, clr2g, clr2b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />        hOldBrush = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />          <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />                Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom <span style=\"color: #000000;\">&#41;</span> ;<br />          <span style=\"color: #00C800;\">else</span><br />                RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />        SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />           DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />        SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />           DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />           hPen    = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">2</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />        hOldPen = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />        SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hNull <span style=\"color: #000000;\">&#41;</span> ;<br />          <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />                Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span>, rct.bottom <span style=\"color: #000000;\">&#41;</span> ;<br />          <span style=\"color: #00C800;\">else</span><br />                RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span>, rct.bottom, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />       <span style=\"color: #000000;\">&#125;</span><br />       <span style=\"color: #00C800;\">else</span><br />       <span style=\"color: #000000;\">&#123;</span><br />           hPen      = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">1</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />        hOldPen   = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />            hBrush    = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />        hOldBrush = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />       <span style=\"color: #000000;\">&#125;</span><br /><br />       <span style=\"color: #00C800;\">for</span><span style=\"color: #000000;\">&#40;</span> iEle = <span style=\"color: #000000;\">1</span>; iEle < iTot; iEle++ <span style=\"color: #000000;\">&#41;</span><br />       <span style=\"color: #000000;\">&#123;</span><br /><br />            <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType > <span style=\"color: #000000;\">2</span> && iType < <span style=\"color: #000000;\">5</span> && iEle > iHalf <span style=\"color: #000000;\">&#41;</span><br />          <span style=\"color: #000000;\">&#123;</span><br />            clr2r = GetRValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />            clr2g = GetGValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />            clr2b = GetBValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />          <span style=\"color: #000000;\">&#125;</span><br /><br />          bDir = <span style=\"color: #000000;\">&#40;</span> clr2r > clr1r ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span> <span style=\"color: #000000;\">&#41;</span> ;<br />          <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />            clr1r += iRed ;<br />          <span style=\"color: #00C800;\">else</span><br />            clr1r -= iRed ;<br /><br />          clr1r = <span style=\"color: #000000;\">&#40;</span> clr1r < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1r</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1r</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />          bDir = <span style=\"color: #000000;\">&#40;</span> clr2g > clr1g ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span>  <span style=\"color: #000000;\">&#41;</span> ;<br />          <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />            clr1g += iGreen ;<br />          <span style=\"color: #00C800;\">else</span><br />            clr1g -= iGreen ;<br /><br />          clr1g = <span style=\"color: #000000;\">&#40;</span> clr1g < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1g</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1g</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />          bDir = <span style=\"color: #000000;\">&#40;</span> clr2b > clr1b ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span>  <span style=\"color: #000000;\">&#41;</span> ;<br /><br />          <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />            clr1b += iBlue ;<br />          <span style=\"color: #00C800;\">else</span><br />            clr1b -= iBlue ;<br /><br />          clr1b = <span style=\"color: #000000;\">&#40;</span> clr1b < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1b</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1b</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />          <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />          <span style=\"color: #000000;\">&#123;</span><br />                  SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />               DeleteObject<span style=\"color: #000000;\">&#40;</span> hNull <span style=\"color: #000000;\">&#41;</span> ;<br />                    hNull  = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span>&lb<span style=\"color: #000000;\">&#41;</span> ;<br />                  SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hNull <span style=\"color: #000000;\">&#41;</span> ;<br />              SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />                DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />                hPen = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">2</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />                SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />           <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />                Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />              <span style=\"color: #00C800;\">else</span><br />                RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />              <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />                Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />            <span style=\"color: #00C800;\">else</span><br />                RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />                rct.top    -= <span style=\"color: #000000;\">&#40;</span> rct.top <= rori->top ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />                rct.<span style=\"color: #0000ff;\">left</span>   -= <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">left</span> <= rori->left ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />                rct.bottom +=  <span style=\"color: #000000;\">&#40;</span> rct.bottom >= rori->bottom ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />                rct.<span style=\"color: #0000ff;\">right</span>  +=  <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">right</span> >= rori->right ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />           <span style=\"color: #000000;\">&#125;</span><br />          <span style=\"color: #00C800;\">else</span><br />          <span style=\"color: #000000;\">&#123;</span><br />              SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />           DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />            hBrush = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />              SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br /><br />            FillRect<span style=\"color: #000000;\">&#40;</span> hDC, &rct, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br /><br />            <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! bHorz <span style=\"color: #000000;\">&#41;</span><br />            <span style=\"color: #000000;\">&#123;</span><br />                    rct.top++ ;<br />            rct.bottom++ ;<br />            <span style=\"color: #000000;\">&#125;</span><br />            <span style=\"color: #00C800;\">else</span><br />            <span style=\"color: #000000;\">&#123;</span><br />                rct.<span style=\"color: #0000ff;\">left</span>++ ;<br />                rct.<span style=\"color: #0000ff;\">right</span>++ ;<br />            <span style=\"color: #000000;\">&#125;</span><br />          <span style=\"color: #000000;\">&#125;</span><br />       <span style=\"color: #000000;\">&#125;</span><br />        SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />        SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />       DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />       DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />       DeleteObject<span style=\"color: #000000;\">&#40;</span> hNull <span style=\"color: #000000;\">&#41;</span> ;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//---------------------------------------------------------------------------//</span><br /><br />    void DegardeFill<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT* rct, COLORREF crStart, COLORREF crEnd, int bVertical <span style=\"color: #000000;\">&#41;</span><br />        <span style=\"color: #000000;\">&#123;</span><br />           int nSegments = <span style=\"color: #000000;\">100</span>;<br />           COLORREF cr;<br />           int nR      = GetRValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />           int nG      = GetGValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />           int nB      = GetBValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />           int neB     = GetBValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />           int neG     = GetGValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />           int neR     = GetRValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />           int nDiffR  = <span style=\"color: #000000;\">&#40;</span>neR - nR<span style=\"color: #000000;\">&#41;</span>;<br />           int nDiffG  = <span style=\"color: #000000;\">&#40;</span>neG - nG<span style=\"color: #000000;\">&#41;</span>;<br />           int nDiffB  = <span style=\"color: #000000;\">&#40;</span>neB - nB<span style=\"color: #000000;\">&#41;</span>;<br />           int ndR ;<br />           int ndG ;<br />           int ndB ;<br />           int nCX ;<br />           int nCY ;<br />           int nTop    = rct->top;<br />           int nBottom ; <span style=\"color: #B900B9;\">//= rct->bottom;</span><br />           int nLeft   = rct->left;<br />           int nRight ; <span style=\"color: #B900B9;\">// = rct->right;</span><br />           HBRUSH hBrush;<br />           RECT rc;<br /><br />           int i;<br /><br />           <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !bVertical <span style=\"color: #000000;\">&#41;</span><br />           <span style=\"color: #000000;\">&#123;</span><br />              <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> nSegments > <span style=\"color: #000000;\">&#40;</span> rct->right - rct->left <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />              <span style=\"color: #000000;\">&#123;</span><br />                nSegments = <span style=\"color: #000000;\">&#40;</span> rct->right - rct->left <span style=\"color: #000000;\">&#41;</span>;<br />              <span style=\"color: #000000;\">&#125;</span><br />           <span style=\"color: #000000;\">&#125;</span><br />           <span style=\"color: #00C800;\">else</span><br />           <span style=\"color: #000000;\">&#123;</span><br />              <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> nSegments > <span style=\"color: #000000;\">&#40;</span> rct->bottom - rct->top <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />              <span style=\"color: #000000;\">&#123;</span><br />                nSegments = <span style=\"color: #000000;\">&#40;</span> rct->bottom - rct->top <span style=\"color: #000000;\">&#41;</span>;<br />              <span style=\"color: #000000;\">&#125;</span><br />           <span style=\"color: #000000;\">&#125;</span><br /><br />           ndR = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffR<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />           ndG = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffG<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />           ndB = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffB<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />           nCX = <span style=\"color: #000000;\">&#40;</span>rct->right-rct->left<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />           nCY = <span style=\"color: #000000;\">&#40;</span>rct->bottom-rct->top<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />           nR *= <span style=\"color: #000000;\">256</span>;<br />           nG *= <span style=\"color: #000000;\">256</span>;<br />           nB *= <span style=\"color: #000000;\">256</span>;<br /><br />           <span style=\"color: #00C800;\">for</span> <span style=\"color: #000000;\">&#40;</span>i = <span style=\"color: #000000;\">0</span>; i < nSegments; i++, nR += ndR, nG += ndG, nB += ndB<span style=\"color: #000000;\">&#41;</span><br />           <span style=\"color: #000000;\">&#123;</span><br /><br />                   <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>i == <span style=\"color: #000000;\">&#40;</span>nSegments - <span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><br />                   <span style=\"color: #000000;\">&#123;</span><br />                      nRight  = rct->right;<br />                      nBottom = rct->bottom;<br />                   <span style=\"color: #000000;\">&#125;</span><br />                   <span style=\"color: #00C800;\">else</span><br />                   <span style=\"color: #000000;\">&#123;</span><br />                      nBottom = nTop + nCY;<br />                      nRight = nLeft + nCX;<br />                   <span style=\"color: #000000;\">&#125;</span><br /><br />                   cr = RGB<span style=\"color: #000000;\">&#40;</span>nR / <span style=\"color: #000000;\">256</span>, nG / <span style=\"color: #000000;\">256</span>, nB / <span style=\"color: #000000;\">256</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />                   <span style=\"color: #000000;\">&#123;</span><br />                      hBrush = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> cr <span style=\"color: #000000;\">&#41;</span>;<br />                      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bVertical <span style=\"color: #000000;\">&#41;</span><br />                      <span style=\"color: #000000;\">&#123;</span><br />                         rc.top    = nTop;<br />                         rc.<span style=\"color: #0000ff;\">left</span>   = rct->left;<br />                         rc.bottom = nBottom + <span style=\"color: #000000;\">1</span>;<br />                         rc.<span style=\"color: #0000ff;\">right</span>  = rct->right;<br />                      <span style=\"color: #000000;\">&#125;</span><br />                      <span style=\"color: #00C800;\">else</span><br />                      <span style=\"color: #000000;\">&#123;</span><br />                         rc.top    = rct->top;<br />                         rc.<span style=\"color: #0000ff;\">left</span>   = nLeft;<br />                         rc.bottom = rct->bottom;<br />                         rc.<span style=\"color: #0000ff;\">right</span>  = nRight<span style=\"color: #000000;\">+1</span>;<br />                      <span style=\"color: #000000;\">&#125;</span><br />                      FillRect<span style=\"color: #000000;\">&#40;</span>hDC, &rc, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />                      DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />                   <span style=\"color: #000000;\">&#125;</span><br /><br />                   nLeft = nRight;<br />                   nTop = nBottom;<br />           <span style=\"color: #000000;\">&#125;</span><br />        <span style=\"color: #000000;\">&#125;</span><br /><br />    COLORREF MixedColor<span style=\"color: #000000;\">&#40;</span>COLORREF colorA,COLORREF colorB<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />      <span style=\"color: #B900B9;\">// ( 86a + 14b ) / 100</span><br />      int red   = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br />      int green = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br />      int blue  = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />      <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>red,0xff<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>green,0xff<span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>blue,0xff<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    COLORREF MidColor<span style=\"color: #000000;\">&#40;</span>COLORREF colorA,COLORREF colorB<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />      <span style=\"color: #B900B9;\">// (7a + 3b)/10</span><br />      int red   = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />      int green = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />      int blue  = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />      <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>red,0xff<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>green,0xff<span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>blue,0xff<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    COLORREF GrayColor<span style=\"color: #000000;\">&#40;</span>COLORREF crColor<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />      int Gray  = <span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> + GetGValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span> + GetBValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>/<span style=\"color: #000000;\">3</span>;<br /><br />      <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> Gray,Gray,Gray<span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    BOOL IsLightColor<span style=\"color: #000000;\">&#40;</span>COLORREF crColor<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />      <span style=\"color: #00C800;\">return</span> <span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> + GetGValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span> + GetBValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>*<span style=\"color: #000000;\">128</span><span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    COLORREF BleachColor<span style=\"color: #000000;\">&#40;</span>int Add, COLORREF <span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />      <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>,<br />                  <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>,<br />                  <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br />    <span style=\"color: #B900B9;\">//------------------------------------------------------//</span><br />    HARBOUR HB_FUN_DARKENCOLORXP<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//COLORREF lcolor)</span><br />    <span style=\"color: #000000;\">&#123;</span><br />      COLORREF lcolor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />      hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>,<br />                     MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>,<br />                     MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">+55</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br />    <span style=\"color: #B900B9;\">//------------------------------------------------------//</span><br />    HARBOUR HB_FUN_DARKENCOLOR<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// long lScale, COLORREF lColor)</span><br />    <span style=\"color: #000000;\">&#123;</span><br />      COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />      LONG lScale = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />      long red   = MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />      long green = MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />      long blue  = MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />      hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>red, green, blue<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    COLORREF DarkenColor<span style=\"color: #000000;\">&#40;</span>long lScale, COLORREF lColor<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br /><br />      long red   = MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />      long green = MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />      long blue  = MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />      <span style=\"color: #00C800;\">return</span><span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>red, green, blue<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//-------------------------------------------------------//</span><br />    HARBOUR HB_FUN_LIGHTCOLOR<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//long lScale, COLORREF lColor)</span><br />    <span style=\"color: #000000;\">&#123;</span><br />      COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />      LONG lScale = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />      long R = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />      long G = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />      long B = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br /><br />      hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>R, G, B<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    COLORREF LightenColor<span style=\"color: #000000;\">&#40;</span> long lScale, COLORREF lColor<span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />      long R = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />      long G = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />      long B = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br /><br />      <span style=\"color: #00C800;\">return</span><span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>R, G, B<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />    <span style=\"color: #000000;\">&#125;</span><br /><br />    <span style=\"color: #B900B9;\">//-------------------------------------//</span><br /><br />    HARBOUR HB_FUN_DEGRADADO<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span><br />       <span style=\"color: #000000;\">&#123;</span><br />               RECT rct;<br /><br />               rct.top      = hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />               rct.<span style=\"color: #0000ff;\">left</span>     = hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />               rct.bottom   = hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>;<br />               rct.<span style=\"color: #0000ff;\">right</span>    = hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />               DegardeFill<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HDC <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> , &rct, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">5</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />       <span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />void DegradColor<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int iType, int iRound <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />   int clr1r, clr1g, clr1b, clr2r, clr2g, clr2b ;<br />   signed int iEle, iRed, iGreen, iBlue, iTot, iHalf ;<br />   BOOL bHorz = <span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">2</span> || iType == <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> ;<br />   BOOL bDir ;<br />   RECT rct ;<br />   HPEN hOldPen, hPen ;<br />   LOGBRUSH lb ;<br />   HBRUSH hOldBrush, hBrush, hNull ;<br /><br />   rct.top = rori->top ;<br />   rct.<span style=\"color: #0000ff;\">left</span> = rori->left ;<br />   rct.bottom = rori->bottom ;<br />   rct.<span style=\"color: #0000ff;\">right</span> = rori->right ;<br /><br />    iTot   = <span style=\"color: #000000;\">&#40;</span> ! bHorz ? <span style=\"color: #000000;\">&#40;</span> rct.bottom  - rct.top + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> rct.<span style=\"color: #0000ff;\">right</span> - rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />   iHalf  = iTot / <span style=\"color: #000000;\">2</span> ;<br />    lb.lbStyle = BS_NULL ;<br />    hNull  = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span>&lb<span style=\"color: #000000;\">&#41;</span> ;<br /><br />   clr1r = GetRValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />   clr1g = GetGValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />   clr1b = GetBValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br /><br />   clr2r = GetRValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br />   clr2g = GetGValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br />   clr2b = GetBValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br /><br />   iRed   =  <span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2r - clr1r <span style=\"color: #000000;\">&#41;</span> ;<br />   iGreen =  <span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2g - clr1g <span style=\"color: #000000;\">&#41;</span> ;<br />   iBlue  =  <span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2b - clr1b <span style=\"color: #000000;\">&#41;</span> ;<br /><br />   iRed   = <span style=\"color: #000000;\">&#40;</span> iRed <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iRed / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />   iGreen = <span style=\"color: #000000;\">&#40;</span> iGreen <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iGreen / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />   iBlue  = <span style=\"color: #000000;\">&#40;</span> iBlue <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iBlue / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />   <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">3</span> || iType == <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br />    iRed   *= <span style=\"color: #000000;\">2</span> ;<br />      iGreen *= <span style=\"color: #000000;\">2</span> ;<br />      iBlue  *= <span style=\"color: #000000;\">2</span> ;<br />   <span style=\"color: #000000;\">&#125;</span><br /><br />   <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br />      rct.top  += <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.bottom - rct.top <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />      rct.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">right</span> - rct.<span style=\"color: #0000ff;\">left</span> <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />      rct.top  -= <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.bottom - rct.top <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> ;<br />      rct.bottom = rct.top + <span style=\"color: #000000;\">2</span> ;<br />      rct.<span style=\"color: #0000ff;\">right</span>  = rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> ;<br />   <span style=\"color: #000000;\">&#125;</span><br />   <span style=\"color: #00C800;\">else</span><br />   <span style=\"color: #000000;\">&#123;</span><br />    <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! bHorz <span style=\"color: #000000;\">&#41;</span><br />        rct.bottom = rct.top + <span style=\"color: #000000;\">1</span> ;<br />       <span style=\"color: #00C800;\">else</span><br />        rct.<span style=\"color: #0000ff;\">right</span> = rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">1</span> ;<br />   <span style=\"color: #000000;\">&#125;</span><br /><br /><br />   <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br />       hPen      = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">1</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr2r, clr2g, clr2b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />    hOldPen   = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />        hBrush    = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr2r, clr2g, clr2b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />    hOldBrush = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />            Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #00C800;\">else</span><br />            RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />    SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />       DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />    SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />       DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />       hPen    = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">2</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />    hOldPen = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />    SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hNull <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />            Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span>, rct.bottom <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #00C800;\">else</span><br />            RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span>, rct.bottom, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />   <span style=\"color: #000000;\">&#125;</span><br />   <span style=\"color: #00C800;\">else</span><br />   <span style=\"color: #000000;\">&#123;</span><br />       hPen      = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">1</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />    hOldPen   = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />        hBrush    = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />    hOldBrush = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />   <span style=\"color: #000000;\">&#125;</span><br /><br />   <span style=\"color: #00C800;\">for</span><span style=\"color: #000000;\">&#40;</span> iEle = <span style=\"color: #000000;\">1</span>; iEle < iTot; iEle++ <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br /><br />        <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType > <span style=\"color: #000000;\">2</span> && iType < <span style=\"color: #000000;\">5</span> && iEle > iHalf <span style=\"color: #000000;\">&#41;</span><br />      <span style=\"color: #000000;\">&#123;</span><br />        clr2r = GetRValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />        clr2g = GetGValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />        clr2b = GetBValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #000000;\">&#125;</span><br /><br />      bDir = <span style=\"color: #000000;\">&#40;</span> clr2r > clr1r ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span> <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />        clr1r += iRed ;<br />      <span style=\"color: #00C800;\">else</span><br />        clr1r -= iRed ;<br /><br />      clr1r = <span style=\"color: #000000;\">&#40;</span> clr1r < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1r</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1r</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />      bDir = <span style=\"color: #000000;\">&#40;</span> clr2g > clr1g ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span>  <span style=\"color: #000000;\">&#41;</span> ;<br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />        clr1g += iGreen ;<br />      <span style=\"color: #00C800;\">else</span><br />        clr1g -= iGreen ;<br /><br />      clr1g = <span style=\"color: #000000;\">&#40;</span> clr1g < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1g</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1g</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />      bDir = <span style=\"color: #000000;\">&#40;</span> clr2b > clr1b ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span>  <span style=\"color: #000000;\">&#41;</span> ;<br /><br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />        clr1b += iBlue ;<br />      <span style=\"color: #00C800;\">else</span><br />        clr1b -= iBlue ;<br /><br />      clr1b = <span style=\"color: #000000;\">&#40;</span> clr1b < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1b</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1b</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />      <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />      <span style=\"color: #000000;\">&#123;</span><br />              SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />           DeleteObject<span style=\"color: #000000;\">&#40;</span> hNull <span style=\"color: #000000;\">&#41;</span> ;<br />                hNull  = CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span>&lb<span style=\"color: #000000;\">&#41;</span> ;<br />              SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hNull <span style=\"color: #000000;\">&#41;</span> ;<br />          SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />            DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />            hPen = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">2</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />            SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />       <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />            Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />          <span style=\"color: #00C800;\">else</span><br />            RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />          <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />            Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />        <span style=\"color: #00C800;\">else</span><br />            RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />            rct.top    -= <span style=\"color: #000000;\">&#40;</span> rct.top <= rori->top ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />            rct.<span style=\"color: #0000ff;\">left</span>   -= <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">left</span> <= rori->left ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />            rct.bottom +=  <span style=\"color: #000000;\">&#40;</span> rct.bottom >= rori->bottom ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />            rct.<span style=\"color: #0000ff;\">right</span>  +=  <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">right</span> >= rori->right ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />       <span style=\"color: #000000;\">&#125;</span><br />      <span style=\"color: #00C800;\">else</span><br />      <span style=\"color: #000000;\">&#123;</span><br />          SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />       DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />        hBrush = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />          SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br /><br />        FillRect<span style=\"color: #000000;\">&#40;</span> hDC, &rct, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br /><br />        <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! bHorz <span style=\"color: #000000;\">&#41;</span><br />        <span style=\"color: #000000;\">&#123;</span><br />                rct.top++ ;<br />        rct.bottom++ ;<br />        <span style=\"color: #000000;\">&#125;</span><br />        <span style=\"color: #00C800;\">else</span><br />        <span style=\"color: #000000;\">&#123;</span><br />            rct.<span style=\"color: #0000ff;\">left</span>++ ;<br />            rct.<span style=\"color: #0000ff;\">right</span>++ ;<br />        <span style=\"color: #000000;\">&#125;</span><br />      <span style=\"color: #000000;\">&#125;</span><br />   <span style=\"color: #000000;\">&#125;</span><br />    SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />    SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />   DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />   DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />   DeleteObject<span style=\"color: #000000;\">&#40;</span> hNull <span style=\"color: #000000;\">&#41;</span> ;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//---------------------------------------------------------------------------//</span><br /><br />void DegardeFill<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT* rct, COLORREF crStart, COLORREF crEnd, int bVertical <span style=\"color: #000000;\">&#41;</span><br />    <span style=\"color: #000000;\">&#123;</span><br />       int nSegments = <span style=\"color: #000000;\">100</span>;<br />       COLORREF cr;<br />       int nR      = GetRValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />       int nG      = GetGValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />       int nB      = GetBValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />       int neB     = GetBValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />       int neG     = GetGValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />       int neR     = GetRValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />       int nDiffR  = <span style=\"color: #000000;\">&#40;</span>neR - nR<span style=\"color: #000000;\">&#41;</span>;<br />       int nDiffG  = <span style=\"color: #000000;\">&#40;</span>neG - nG<span style=\"color: #000000;\">&#41;</span>;<br />       int nDiffB  = <span style=\"color: #000000;\">&#40;</span>neB - nB<span style=\"color: #000000;\">&#41;</span>;<br />       int ndR ;<br />       int ndG ;<br />       int ndB ;<br />       int nCX ;<br />       int nCY ;<br />       int nTop    = rct->top;<br />       int nBottom ; <span style=\"color: #B900B9;\">//= rct->bottom;</span><br />       int nLeft   = rct->left;<br />       int nRight ; <span style=\"color: #B900B9;\">// = rct->right;</span><br />       HBRUSH hBrush;<br />       RECT rc;<br /><br />       int i;<br /><br />       <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !bVertical <span style=\"color: #000000;\">&#41;</span><br />       <span style=\"color: #000000;\">&#123;</span><br />          <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> nSegments > <span style=\"color: #000000;\">&#40;</span> rct->right - rct->left <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />          <span style=\"color: #000000;\">&#123;</span><br />            nSegments = <span style=\"color: #000000;\">&#40;</span> rct->right - rct->left <span style=\"color: #000000;\">&#41;</span>;<br />          <span style=\"color: #000000;\">&#125;</span><br />       <span style=\"color: #000000;\">&#125;</span><br />       <span style=\"color: #00C800;\">else</span><br />       <span style=\"color: #000000;\">&#123;</span><br />          <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> nSegments > <span style=\"color: #000000;\">&#40;</span> rct->bottom - rct->top <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />          <span style=\"color: #000000;\">&#123;</span><br />            nSegments = <span style=\"color: #000000;\">&#40;</span> rct->bottom - rct->top <span style=\"color: #000000;\">&#41;</span>;<br />          <span style=\"color: #000000;\">&#125;</span><br />       <span style=\"color: #000000;\">&#125;</span><br /><br />       ndR = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffR<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />       ndG = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffG<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />       ndB = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffB<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />       nCX = <span style=\"color: #000000;\">&#40;</span>rct->right-rct->left<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />       nCY = <span style=\"color: #000000;\">&#40;</span>rct->bottom-rct->top<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />       nR *= <span style=\"color: #000000;\">256</span>;<br />       nG *= <span style=\"color: #000000;\">256</span>;<br />       nB *= <span style=\"color: #000000;\">256</span>;<br /><br />       <span style=\"color: #00C800;\">for</span> <span style=\"color: #000000;\">&#40;</span>i = <span style=\"color: #000000;\">0</span>; i < nSegments; i++, nR += ndR, nG += ndG, nB += ndB<span style=\"color: #000000;\">&#41;</span><br />       <span style=\"color: #000000;\">&#123;</span><br /><br />               <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>i == <span style=\"color: #000000;\">&#40;</span>nSegments - <span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                  nRight  = rct->right;<br />                  nBottom = rct->bottom;<br />               <span style=\"color: #000000;\">&#125;</span><br />               <span style=\"color: #00C800;\">else</span><br />               <span style=\"color: #000000;\">&#123;</span><br />                  nBottom = nTop + nCY;<br />                  nRight = nLeft + nCX;<br />               <span style=\"color: #000000;\">&#125;</span><br /><br />               cr = RGB<span style=\"color: #000000;\">&#40;</span>nR / <span style=\"color: #000000;\">256</span>, nG / <span style=\"color: #000000;\">256</span>, nB / <span style=\"color: #000000;\">256</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />               <span style=\"color: #000000;\">&#123;</span><br />                  hBrush = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> cr <span style=\"color: #000000;\">&#41;</span>;<br />                  <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bVertical <span style=\"color: #000000;\">&#41;</span><br />                  <span style=\"color: #000000;\">&#123;</span><br />                     rc.top    = nTop;<br />                     rc.<span style=\"color: #0000ff;\">left</span>   = rct->left;<br />                     rc.bottom = nBottom + <span style=\"color: #000000;\">1</span>;<br />                     rc.<span style=\"color: #0000ff;\">right</span>  = rct->right;<br />                  <span style=\"color: #000000;\">&#125;</span><br />                  <span style=\"color: #00C800;\">else</span><br />                  <span style=\"color: #000000;\">&#123;</span><br />                     rc.top    = rct->top;<br />                     rc.<span style=\"color: #0000ff;\">left</span>   = nLeft;<br />                     rc.bottom = rct->bottom;<br />                     rc.<span style=\"color: #0000ff;\">right</span>  = nRight<span style=\"color: #000000;\">+1</span>;<br />                  <span style=\"color: #000000;\">&#125;</span><br />                  FillRect<span style=\"color: #000000;\">&#40;</span>hDC, &rc, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />                  DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />               <span style=\"color: #000000;\">&#125;</span><br /><br />               nLeft = nRight;<br />               nTop = nBottom;<br />       <span style=\"color: #000000;\">&#125;</span><br />    <span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MixedColor<span style=\"color: #000000;\">&#40;</span>COLORREF colorA,COLORREF colorB<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />  <span style=\"color: #B900B9;\">// ( 86a + 14b ) / 100</span><br />  int red   = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br />  int green = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br />  int blue  = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />  <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>red,0xff<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>green,0xff<span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>blue,0xff<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MidColor<span style=\"color: #000000;\">&#40;</span>COLORREF colorA,COLORREF colorB<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />  <span style=\"color: #B900B9;\">// (7a + 3b)/10</span><br />  int red   = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />  int green = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />  int blue  = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />  <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>red,0xff<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>green,0xff<span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>blue,0xff<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF GrayColor<span style=\"color: #000000;\">&#40;</span>COLORREF crColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />  int Gray  = <span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> + GetGValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span> + GetBValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>/<span style=\"color: #000000;\">3</span>;<br /><br />  <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> Gray,Gray,Gray<span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />BOOL IsLightColor<span style=\"color: #000000;\">&#40;</span>COLORREF crColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />  <span style=\"color: #00C800;\">return</span> <span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> + GetGValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span> + GetBValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>*<span style=\"color: #000000;\">128</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF BleachColor<span style=\"color: #000000;\">&#40;</span>int Add, COLORREF <span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />  <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>,<br />              <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>,<br />              <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DARKENCOLORXP <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//COLORREF lcolor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />  COLORREF lcolor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />  hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>,<br />                 MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>,<br />                 MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">+55</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><span style=\"color: #B900B9;\">//------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DARKENCOLOR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// long lScale, COLORREF lColor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />  COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />  LONG lScale = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />  long red   = MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />  long green = MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />  long blue  = MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />  hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>red, green, blue<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF DarkenColor<span style=\"color: #000000;\">&#40;</span>long lScale, COLORREF lColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br /><br />  long red   = MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />  long green = MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />  long blue  = MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />  <span style=\"color: #00C800;\">return</span><span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>red, green, blue<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//-------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> LIGHTCOLOR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//long lScale, COLORREF lColor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />  COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />  LONG lScale = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />  long R = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />  long G = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />  long B = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br /><br />  hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>R, G, B<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF LightenColor<span style=\"color: #000000;\">&#40;</span> long lScale, COLORREF lColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />  long R = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />  long G = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />  long B = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br /><br />  <span style=\"color: #00C800;\">return</span><span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>R, G, B<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//-------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DEGRADADO <span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #000000;\">&#123;</span><br />           RECT rct;<br /><br />           rct.top      = hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />           rct.<span style=\"color: #0000ff;\">left</span>     = hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />           rct.bottom   = hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>;<br />           rct.<span style=\"color: #0000ff;\">right</span>    = hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />           DegardeFill<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HDC <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> , &rct, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">5</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />   <span style=\"color: #000000;\">&#125;</span><br /><br /> <span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br /> <br /><br /><br /> </div>[/code:4y7kkc1h]", "time": "19:02", "topic": "Compilando una rutina de menu", "username": "ruben Dario" } ]
Compilando una rutina de menu
[ { "date": "2015-05-19", "forum": "FiveWin para Harbour/xHarbour", "text": "Ruben, qué utilizas Harbour o XHarbour?\nQue version de Borland?", "time": "20:31", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2015-05-19", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"cnavarro\":3a4mmxlt]Ruben, qué utilizas Harbour o XHarbour?\nQue version de Borland?[/quote:3a4mmxlt]\n\nGracias.\n\nUso las dos Versiones Harbour y xHarbour.\nLa version de BCC de Borland? es la version 6.8\nEstoy tratando de compilar el menu.c publicado.", "time": "21:41", "topic": "Compilando una rutina de menu", "username": "ruben Dario" } ]
Compilando una rutina de menu
[ { "date": "2015-05-24", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola amigos\nPodéis pasar las fuentes y algún ejemplo. \n\nUn saludo y gracias", "time": "17:56", "topic": "Compilando una rutina de menu", "username": "Frafive" } ]
Compilando una rutina de menu
[ { "date": "2015-05-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Me uno a la lista.\n\nYa que el codigo que se publico no funciona compile el ejemplo que se publico. y el ejemplo falta el archivo .rc\n\neste es el error\n[code=fw:11g06j7m]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><br />Application<br />===========<br />   Path and <span style=\"color: #0000ff;\">name</span>: <span style=\"color: #000000;\">K</span>:\\v_xharb_v3\\menu_h.exe <span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">32</span> bits<span style=\"color: #000000;\">&#41;</span><br />   <span style=\"color: #0000ff;\">Size</span>:   <span style=\"color: #000000;\">993</span>,<span style=\"color: #000000;\">792</span> bytes<br />   Compiler version: <span style=\"color: #000000;\">Harbour</span> <span style=\"color: #000000;\">3.2</span>.0dev <span style=\"color: #000000;\">&#40;</span>r1501292255<span style=\"color: #000000;\">&#41;</span><br />   FiveWin  Version: <span style=\"color: #000000;\">FWH</span> <span style=\"color: #000000;\">14.12</span><br />   Windows version: <span style=\"color: #000000;\">6.2</span>, Build <span style=\"color: #000000;\">9200</span> <br /><br />   Time <span style=\"color: #0000ff;\">from</span> start: <span style=\"color: #000000;\">0</span> hours <span style=\"color: #000000;\">0</span> mins <span style=\"color: #000000;\">0</span> secs <br />   Error occurred <span style=\"color: #00C800;\">at</span>: <span style=\"color: #000000;\">05</span>/<span style=\"color: #000000;\">24</span>/<span style=\"color: #000000;\">15</span>, <span style=\"color: #000000;\">19</span>:<span style=\"color: #000000;\">58</span>:<span style=\"color: #000000;\">40</span><br />   Error description: <span style=\"color: #000000;\">Error</span> BASE/<span style=\"color: #000000;\">1066</span>  Argument error: <span style=\"color: #000000;\">conditional</span><br />   Args:<br />     <span style=\"color: #000000;\">&#91;</span>   <span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#93;</span> = N   <span style=\"color: #000000;\">0</span><br /><br />Stack Calls<br />===========<br />   Called <span style=\"color: #0000ff;\">from</span>: .\\source\\classes\\PDMENU.PRG => MENUADDITEM<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">47</span> <span style=\"color: #000000;\">&#41;</span><br />   Called <span style=\"color: #0000ff;\">from</span>: .\\prg\\menu_p.prg => BUILDMENU<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">114</span> <span style=\"color: #000000;\">&#41;</span><br />   Called <span style=\"color: #0000ff;\">from</span>: .\\prg\\menu_p.prg => MAIN<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">39</span> <span style=\"color: #000000;\">&#41;</span><br /><br />System<br />======<br />   CPU type: <span style=\"color: #000000;\">Intel</span><span style=\"color: #000000;\">&#40;</span>R<span style=\"color: #000000;\">&#41;</span> Core<span style=\"color: #000000;\">&#40;</span>TM<span style=\"color: #000000;\">&#41;</span> i3<span style=\"color: #000000;\">-2100</span> CPU @ <span style=\"color: #000000;\">3</span>.10GHz <span style=\"color: #000000;\">3100</span> Mhz<br />   Hardware memory: <span style=\"color: #000000;\">7385</span> megs<br /><br />   Free System resources: <span style=\"color: #000000;\">90</span> %<br />        GDI    resources: <span style=\"color: #000000;\">90</span> %<br />        User   resources: <span style=\"color: #000000;\">90</span> %<br /><br />   Windows total applications running: <span style=\"color: #000000;\">3</span><br />      <span style=\"color: #000000;\">1</span> ,                                                                                                     <br />      <span style=\"color: #000000;\">2</span> Conmutación de tareas, K:\\v_xharb_v3\\menu_h.exe</div>[/code:11g06j7m]\n\nGracias", "time": "01:27", "topic": "Compilando una rutina de menu", "username": "ruben Dario" } ]
Compilando una rutina de menu
[ { "date": "2015-05-25", "forum": "FiveWin para Harbour/xHarbour", "text": "En cuanto a la publicacion de los fuentes\n\nCita de Horacio\n[quote:23i0vj95]\nCristobal, yo tengo los fuentes pero algunos son modificaciones de clases y funciones de FW. Deberia postear solo las modificaciones pero algunos están tan alterados que eso me parece dificil. Si Antonio no tiene inconvenientes los cuelgo de este hilo.\n[/quote:23i0vj95]\n\nEste es el RC que se usa en el ejemplo\n[code=fw:23i0vj95]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><span style=\"color: #00C800;\">New</span> &nbsp; &nbsp;BITMAP <span style=\"color: #ff0000;\">\"c:/fwh/bitmaps/16x16/new.bmp\"</span><br /><span style=\"color: #0000ff;\">Dialog</span> BITMAP <span style=\"color: #ff0000;\">\"c:/fwh/bitmaps/16x16/form.bmp\"</span><br />Open &nbsp; BITMAP <span style=\"color: #ff0000;\">\"c:/fwh/bitmaps/16x16/open.bmp\"</span><br />Save &nbsp; BITMAP <span style=\"color: #ff0000;\">\"c:/fwh/bitmaps/16x16/floppy.bmp\"</span><br />Exit &nbsp; BITMAP <span style=\"color: #ff0000;\">\"c:/fwh/bitmaps/16x16/exit.bmp\"</span><br />bitmap BITMAP <span style=\"color: #ff0000;\">\"c:/fwh/bitmaps/16x16/bitmap.bmp\"</span><br /><span style=\"color: #0000ff;\">icon</span> &nbsp; BITMAP <span style=\"color: #ff0000;\">\"c:/fwh/bitmaps/16x16/icon.bmp\"</span><br /><span style=\"color: #B900B9;\">//blanco BITMAP \"otro.bmp\"</span><br /><br />&nbsp;</div>[/code:23i0vj95]\n\nEstoy preparando unos ejemplos", "time": "09:47", "topic": "Compilando una rutina de menu", "username": "cnavarro" } ]
Compilando una rutina de menu
[ { "date": "2017-01-27", "forum": "FiveWin para Harbour/xHarbour", "text": "Saludos \nTienes un ejemplo de como se usa , el codigo publico en c para menus.\n\n[code=fw:31c4awfl]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><br /><span style=\"color: #B900B9;\">//#include <WinTen.h></span><br /><span style=\"color: #00D7D7;\">#include</span> <Windows.h><br /><span style=\"color: #B900B9;\">//#include <ClipApi.h></span><br /><span style=\"color: #00D7D7;\">#include</span> <HbApi.h><br /><span style=\"color: #00D7D7;\">#include</span> <commctrl.h><br /><span style=\"color: #00D7D7;\">#include</span> <StdLib.h><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />void DegradColor<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int iType, int iRound <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;int clr1r, clr1g, clr1b, clr2r, clr2g, clr2b ;<br />&nbsp; &nbsp;signed int iEle, iRed, iGreen, iBlue, iTot, iHalf ;<br />&nbsp; &nbsp;BOOL bHorz = <span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">2</span> || iType == <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;BOOL bDir ;<br />&nbsp; &nbsp;RECT rct ;<br />&nbsp; &nbsp;HPEN hOldPen, hPen ;<br />&nbsp; &nbsp;LOGBRUSH lb ;<br />&nbsp; &nbsp;HBRUSH hOldBrush, hBrush, hNull ;<br /><br />&nbsp; &nbsp;rct.top = rori->top ;<br />&nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">left</span> = rori->left ;<br />&nbsp; &nbsp;rct.bottom = rori->bottom ;<br />&nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">right</span> = rori->right ;<br /><br />&nbsp; &nbsp; iTot &nbsp; = <span style=\"color: #000000;\">&#40;</span> ! bHorz ? <span style=\"color: #000000;\">&#40;</span> rct.bottom &nbsp;- rct.top + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> rct.<span style=\"color: #0000ff;\">right</span> - rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;iHalf &nbsp;= iTot / <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp; lb.lbStyle = BS_NULL ;<br />&nbsp; &nbsp; hNull &nbsp;= CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span>&lb<span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;clr1r = GetRValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;clr1g = GetGValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;clr1b = GetBValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;clr2r = GetRValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;clr2g = GetGValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;clr2b = GetBValue<span style=\"color: #000000;\">&#40;</span> cTo <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;iRed &nbsp; = &nbsp;<span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2r - clr1r <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;iGreen = &nbsp;<span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2g - clr1g <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;iBlue &nbsp;= &nbsp;<span style=\"color: #0000ff;\">abs</span><span style=\"color: #000000;\">&#40;</span> clr2b - clr1b <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;iRed &nbsp; = <span style=\"color: #000000;\">&#40;</span> iRed <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iRed / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;iGreen = <span style=\"color: #000000;\">&#40;</span> iGreen <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iGreen / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;iBlue &nbsp;= <span style=\"color: #000000;\">&#40;</span> iBlue <= <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\"><span style=\"color: #000000;\">&#40;</span></span> iBlue / iTot <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">3</span> || iType == <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; iRed &nbsp; *= <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp; &nbsp; iGreen *= <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp; &nbsp; iBlue &nbsp;*= <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; rct.top &nbsp;+= <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.bottom - rct.top <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">left</span> += <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">right</span> - rct.<span style=\"color: #0000ff;\">left</span> <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; rct.top &nbsp;-= <span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> rct.bottom - rct.top <span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; rct.bottom = rct.top + <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">right</span> &nbsp;= rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">2</span> ;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! bHorz <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; rct.bottom = rct.top + <span style=\"color: #000000;\">1</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">right</span> = rct.<span style=\"color: #0000ff;\">left</span> + <span style=\"color: #000000;\">1</span> ;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;hPen &nbsp; &nbsp; &nbsp;= CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">1</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr2r, clr2g, clr2b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; hOldPen &nbsp; = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; hBrush &nbsp; &nbsp;= CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr2r, clr2g, clr2b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; hOldBrush = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;hPen &nbsp; &nbsp;= CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">2</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; hOldPen = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hNull <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span>, rct.bottom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span>, rct.bottom, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;hPen &nbsp; &nbsp; &nbsp;= CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">1</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; hOldPen &nbsp; = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; hBrush &nbsp; &nbsp;= CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; hOldBrush = SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">for</span><span style=\"color: #000000;\">&#40;</span> iEle = <span style=\"color: #000000;\">1</span>; iEle < iTot; iEle++ <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType > <span style=\"color: #000000;\">2</span> && iType < <span style=\"color: #000000;\">5</span> && iEle > iHalf <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr2r = GetRValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; clr2g = GetGValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; clr2b = GetBValue<span style=\"color: #000000;\">&#40;</span> cFrom <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; bDir = <span style=\"color: #000000;\">&#40;</span> clr2r > clr1r ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1r += iRed ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1r -= iRed ;<br /><br />&nbsp; &nbsp; &nbsp; clr1r = <span style=\"color: #000000;\">&#40;</span> clr1r < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1r</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1r</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; bDir = <span style=\"color: #000000;\">&#40;</span> clr2g > clr1g ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span> &nbsp;<span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1g += iGreen ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1g -= iGreen ;<br /><br />&nbsp; &nbsp; &nbsp; clr1g = <span style=\"color: #000000;\">&#40;</span> clr1g < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1g</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1g</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; bDir = <span style=\"color: #000000;\">&#40;</span> clr2b > clr1b ? <span style=\"color: #00C800;\">TRUE</span> : <span style=\"color: #00C800;\">FALSE</span> &nbsp;<span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bDir <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1b += iBlue ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1b -= iBlue ;<br /><br />&nbsp; &nbsp; &nbsp; clr1b = <span style=\"color: #000000;\">&#40;</span> clr1b < <span style=\"color: #000000;\">0</span> ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">clr1b</span> > <span style=\"color: #000000;\">255</span> ? <span style=\"color: #000000;\">255</span> : <span style=\"color: #000000;\">clr1b</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iType == <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hNull <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hNull &nbsp;= CreateBrushIndirect<span style=\"color: #000000;\">&#40;</span>&lb<span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hNull <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hPen = CreatePen<span style=\"color: #000000;\">&#40;</span> PS_SOLID, <span style=\"color: #000000;\">2</span>, RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iRound == <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style=\"color: #000000;\">&#40;</span> hDC, rct.<span style=\"color: #0000ff;\">left</span>, rct.top, rct.<span style=\"color: #0000ff;\">right</span> + <span style=\"color: #000000;\">1</span>, rct.bottom + <span style=\"color: #000000;\">1</span>, <span style=\"color: #000000;\">16</span>, <span style=\"color: #000000;\">16</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.top &nbsp; &nbsp;-= <span style=\"color: #000000;\">&#40;</span> rct.top <= rori->top ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">left</span> &nbsp; -= <span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">left</span> <= rori->left ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.bottom += &nbsp;<span style=\"color: #000000;\">&#40;</span> rct.bottom >= rori->bottom ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">right</span> &nbsp;+= &nbsp;<span style=\"color: #000000;\">&#40;</span> rct.<span style=\"color: #0000ff;\">right</span> >= rori->right ? <span style=\"color: #000000;\">0</span> : <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; hBrush = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> clr1r, clr1g, clr1b <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; FillRect<span style=\"color: #000000;\">&#40;</span> hDC, &rct, hBrush <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! bHorz <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.top++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; rct.bottom++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">left</span>++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.<span style=\"color: #0000ff;\">right</span>++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; SelectObject<span style=\"color: #000000;\">&#40;</span> hDC, hOldPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hPen <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;DeleteObject<span style=\"color: #000000;\">&#40;</span> hNull <span style=\"color: #000000;\">&#41;</span> ;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//---------------------------------------------------------------------------//</span><br /><br />void DegardeFill<span style=\"color: #000000;\">&#40;</span> HDC hDC, RECT* rct, COLORREF crStart, COLORREF crEnd, int bVertical <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;int nSegments = <span style=\"color: #000000;\">100</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;COLORREF cr;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nR &nbsp; &nbsp; &nbsp;= GetRValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nG &nbsp; &nbsp; &nbsp;= GetGValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nB &nbsp; &nbsp; &nbsp;= GetBValue<span style=\"color: #000000;\">&#40;</span>crStart<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int neB &nbsp; &nbsp; = GetBValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int neG &nbsp; &nbsp; = GetGValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int neR &nbsp; &nbsp; = GetRValue<span style=\"color: #000000;\">&#40;</span>crEnd<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nDiffR &nbsp;= <span style=\"color: #000000;\">&#40;</span>neR - nR<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nDiffG &nbsp;= <span style=\"color: #000000;\">&#40;</span>neG - nG<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nDiffB &nbsp;= <span style=\"color: #000000;\">&#40;</span>neB - nB<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int ndR ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int ndG ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int ndB ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nCX ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nCY ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nTop &nbsp; &nbsp;= rct->top;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nBottom ; <span style=\"color: #B900B9;\">//= rct->bottom;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;int nLeft &nbsp; = rct->left;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nRight ; <span style=\"color: #B900B9;\">// = rct->right;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;HBRUSH hBrush;<br />&nbsp; &nbsp; &nbsp; &nbsp;RECT rc;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;int i;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> !bVertical <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> nSegments > <span style=\"color: #000000;\">&#40;</span> rct->right - rct->left <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nSegments = <span style=\"color: #000000;\">&#40;</span> rct->right - rct->left <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> nSegments > <span style=\"color: #000000;\">&#40;</span> rct->bottom - rct->top <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nSegments = <span style=\"color: #000000;\">&#40;</span> rct->bottom - rct->top <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp;ndR = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffR<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;ndG = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffG<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;ndB = <span style=\"color: #000000;\">256</span> * <span style=\"color: #000000;\">&#40;</span>nDiffB<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nCX = <span style=\"color: #000000;\">&#40;</span>rct->right-rct->left<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nCY = <span style=\"color: #000000;\">&#40;</span>rct->bottom-rct->top<span style=\"color: #000000;\">&#41;</span> / <span style=\"color: #0000ff;\">max</span><span style=\"color: #000000;\">&#40;</span>nSegments,<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;nR *= <span style=\"color: #000000;\">256</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nG *= <span style=\"color: #000000;\">256</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nB *= <span style=\"color: #000000;\">256</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">for</span> <span style=\"color: #000000;\">&#40;</span>i = <span style=\"color: #000000;\">0</span>; i < nSegments; i++, nR += ndR, nG += ndG, nB += ndB<span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>i == <span style=\"color: #000000;\">&#40;</span>nSegments - <span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nRight &nbsp;= rct->right;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nBottom = rct->bottom;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nBottom = nTop + nCY;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nRight = nLeft + nCX;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cr = RGB<span style=\"color: #000000;\">&#40;</span>nR / <span style=\"color: #000000;\">256</span>, nG / <span style=\"color: #000000;\">256</span>, nB / <span style=\"color: #000000;\">256</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hBrush = CreateSolidBrush<span style=\"color: #000000;\">&#40;</span> cr <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> bVertical <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.top &nbsp; &nbsp;= nTop;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style=\"color: #0000ff;\">left</span> &nbsp; = rct->left;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.bottom = nBottom + <span style=\"color: #000000;\">1</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style=\"color: #0000ff;\">right</span> &nbsp;= rct->right;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.top &nbsp; &nbsp;= rct->top;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style=\"color: #0000ff;\">left</span> &nbsp; = nLeft;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.bottom = rct->bottom;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style=\"color: #0000ff;\">right</span> &nbsp;= nRight<span style=\"color: #000000;\">+1</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FillRect<span style=\"color: #000000;\">&#40;</span>hDC, &rc, hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DeleteObject<span style=\"color: #000000;\">&#40;</span> hBrush <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nLeft = nRight;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nTop = nBottom;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; <span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MixedColor<span style=\"color: #000000;\">&#40;</span>COLORREF colorA,COLORREF colorB<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; <span style=\"color: #B900B9;\">// ( 86a + 14b ) / 100</span><br />&nbsp; int red &nbsp; = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; int green = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; int blue &nbsp;= MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">86</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">14</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">100</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>red,0xff<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>green,0xff<span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>blue,0xff<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MidColor<span style=\"color: #000000;\">&#40;</span>COLORREF colorA,COLORREF colorB<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; <span style=\"color: #B900B9;\">// (7a + 3b)/10</span><br />&nbsp; int red &nbsp; = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetRValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; int green = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetGValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; int blue &nbsp;= MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">7</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorA<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span> + MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>,GetBValue<span style=\"color: #000000;\">&#40;</span>colorB<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>red,0xff<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>green,0xff<span style=\"color: #000000;\">&#41;</span>, <span style=\"color: #0000ff;\">min</span><span style=\"color: #000000;\">&#40;</span>blue,0xff<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF GrayColor<span style=\"color: #000000;\">&#40;</span>COLORREF crColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; int Gray &nbsp;= <span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> + GetGValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span> + GetBValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>/<span style=\"color: #000000;\">3</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> Gray,Gray,Gray<span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />BOOL IsLightColor<span style=\"color: #000000;\">&#40;</span>COLORREF crColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; <span style=\"color: #00C800;\">return</span> <span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>int<span style=\"color: #000000;\">&#41;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> + GetGValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span> + GetBValue<span style=\"color: #000000;\">&#40;</span>crColor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>><span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">3</span>*<span style=\"color: #000000;\">128</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF BleachColor<span style=\"color: #000000;\">&#40;</span>int Add, COLORREF <span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; <span style=\"color: #00C800;\">return</span> RGB<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #0000ff;\">min</span> <span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span><span style=\"color: #0000ff;\">color</span><span style=\"color: #000000;\">&#41;</span>+Add, <span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DARKENCOLORXP <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//COLORREF lcolor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; COLORREF lcolor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span> MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lcolor<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">+55</span>,<span style=\"color: #000000;\">7</span>,<span style=\"color: #000000;\">10</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><span style=\"color: #B900B9;\">//------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DARKENCOLOR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// long lScale, COLORREF lColor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; LONG lScale = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; long red &nbsp; = MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long green = MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long blue &nbsp;= MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>red, green, blue<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF DarkenColor<span style=\"color: #000000;\">&#40;</span>long lScale, COLORREF lColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br /><br />&nbsp; long red &nbsp; = MulDiv<span style=\"color: #000000;\">&#40;</span>GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long green = MulDiv<span style=\"color: #000000;\">&#40;</span>GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long blue &nbsp;= MulDiv<span style=\"color: #000000;\">&#40;</span>GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-lScale<span style=\"color: #000000;\">&#41;</span>,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span><span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>red, green, blue<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//-------------------------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> LIGHTCOLOR <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">//long lScale, COLORREF lColor)</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; COLORREF lColor = hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; LONG lScale = hb_parni<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; long R = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long G = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long B = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>R, G, B<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />COLORREF LightenColor<span style=\"color: #000000;\">&#40;</span> long lScale, COLORREF lColor<span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; long R = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetRValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long G = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetGValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; long B = MulDiv<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">255</span>-GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>,lScale,<span style=\"color: #000000;\">255</span><span style=\"color: #000000;\">&#41;</span>+GetBValue<span style=\"color: #000000;\">&#40;</span>lColor<span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; <span style=\"color: #00C800;\">return</span><span style=\"color: #000000;\">&#40;</span> RGB<span style=\"color: #000000;\">&#40;</span>R, G, B<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #B900B9;\">//-------------------------------------//</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> DEGRADADO <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RECT rct;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.top &nbsp; &nbsp; &nbsp;= hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">left</span> &nbsp; &nbsp; = hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.bottom &nbsp; = hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.<span style=\"color: #0000ff;\">right</span> &nbsp; &nbsp;= hb_parvni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span>, <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DegardeFill<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span> HDC <span style=\"color: #000000;\">&#41;</span> hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> , &rct, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span>, hb_parnl<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span>, hb_parl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">5</span><span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp;<span style=\"color: #B900B9;\">//----------------------------------------------------------------------------//</span><br /><br />&nbsp;</div>[/code:31c4awfl]", "time": "16:25", "topic": "Compilando una rutina de menu", "username": "ruben Dario" } ]
Compilando una rutina de menu
[ { "date": "2017-02-03", "forum": "FiveWin para Harbour/xHarbour", "text": "Gente;\nalguna posibilidad de obtener esta contribución?", "time": "22:25", "topic": "Compilando una rutina de menu", "username": "MarioG" } ]
Compilando una rutina de menu
[ { "date": "2012-04-17", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola,\n\nCuando intento compilar este codigo con Harbour y MVC 2010 me salen estos mensajes de error y warnings, este corresponde a el tema de actualizacion de aplicaciones en la pagina de bieelsys [url:p1ce1s3y]http&#58;//bielsys&#46;blogspot&#46;com/2009/02/actualizacion-automatica-de&#46;html[/url:p1ce1s3y]\n\n\n[code=fw:p1ce1s3y]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><br /><span style=\"color: #00D7D7;\">#pragma</span> BEGINDUMP<br />&nbsp;<br /><span style=\"color: #00D7D7;\">#include</span> <Windows.h><br /><span style=\"color: #00D7D7;\">#include</span> <mapiwin.h><br /><span style=\"color: #00D7D7;\">#include</span> <hbapi.h><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #B900B9;\">//nTime 1=Last Update, 2=Last Acces, 3=Creation, defecto last update</span><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> FILETIMES <span style=\"color: #000000;\">&#41;</span> <span style=\"color: #B900B9;\">// params cFileName, nTime --> { nYear, nMonth, nDay, nHour, nMin, nSec }</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp;<span style=\"color: #B900B9;\">// &nbsp;LPSTR cFileName = hb_parc( 1 ) ; &nbsp;NMM</span><br />&nbsp; &nbsp;LPSTR cFileName = <span style=\"color: #000000;\">&#40;</span> LPSTR <span style=\"color: #000000;\">&#41;</span> hb_parc<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;int nTime &nbsp; &nbsp; &nbsp; = <span style=\"color: #000000;\">&#40;</span> HB_ISNUM<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ? hb_parni<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> : &nbsp;<span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ; <span style=\"color: #B900B9;\">// defaults to 1</span><br /><br />&nbsp; &nbsp;FILETIME ftCreate, ftAccess, ftWrite ;<br />&nbsp; &nbsp;SYSTEMTIME stTime ;<br />&nbsp; <span style=\"color: #B900B9;\">// BOOL bRet ;</span><br />&nbsp; &nbsp;HANDLE hFile = CreateFile<span style=\"color: #000000;\">&#40;</span> cFileName, GENERIC_READ, FILE_SHARE_READ, <span style=\"color: #000000;\">0</span>, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, <span style=\"color: #000000;\">0</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> ! hFile <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">return</span> ;<br /><br />&nbsp; &nbsp;GetFileTime<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">&#40;</span>HANDLE<span style=\"color: #000000;\">&#41;</span> hFile, &ftCreate, &ftAccess, &ftWrite <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">switch</span><span style=\"color: #000000;\">&#40;</span> nTime <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">1</span> : <span style=\"color: #B900B9;\">// last update</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FileTimeToSystemTime<span style=\"color: #000000;\">&#40;</span> &ftWrite, &stTime <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">break</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">2</span> : <span style=\"color: #B900B9;\">// last access</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FileTimeToSystemTime<span style=\"color: #000000;\">&#40;</span> &ftAccess, &stTime <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">break</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">case</span> <span style=\"color: #000000;\">3</span> : <span style=\"color: #B900B9;\">// creation</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FileTimeToSystemTime<span style=\"color: #000000;\">&#40;</span> &ftCreate, &stTime <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">break</span> ;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">default</span> : <span style=\"color: #B900B9;\">// last update</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FileTimeToSystemTime<span style=\"color: #000000;\">&#40;</span> &ftWrite, &stTime <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">break</span> ;<br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp;SystemTimeToTzSpecificLocalTime<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #00C800;\">NULL</span>, &stTime, &stTime <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;CloseHandle<span style=\"color: #000000;\">&#40;</span> hFile <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;hb_reta<span style=\"color: #000000;\">&#40;</span> <span style=\"color: #000000;\">6</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> stTime.wYear, &nbsp; <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">1</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> stTime.wMonth, &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">2</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> stTime.wDay, &nbsp; &nbsp;<span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">3</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> stTime.wHour, &nbsp; <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">4</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> stTime.wMinute, <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">5</span> <span style=\"color: #000000;\">&#41;</span> ;<br />&nbsp; &nbsp;hb_storvni<span style=\"color: #000000;\">&#40;</span> stTime.wSecond, <span style=\"color: #000000;\">-1</span>, <span style=\"color: #000000;\">6</span> <span style=\"color: #000000;\">&#41;</span> ;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #00D7D7;\">#pragma</span> ENDDUMP<br /><br /><span style=\"color: #00D7D7;\">#define</span> FA_RDONLY &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">1</span> &nbsp; <span style=\"color: #B900B9;\">/* R */</span><br /><span style=\"color: #00D7D7;\">#define</span> FA_HIDDEN &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">2</span> &nbsp; <span style=\"color: #B900B9;\">/* H */</span><br /><span style=\"color: #00D7D7;\">#define</span> FA_SYSTEM &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">4</span> &nbsp; <span style=\"color: #B900B9;\">/* S */</span><br /><span style=\"color: #00D7D7;\">#define</span> FA_LABEL &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">8</span> &nbsp; <span style=\"color: #B900B9;\">/* V */</span><br /><span style=\"color: #00D7D7;\">#define</span> FA_DIREC &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">16</span> &nbsp; <span style=\"color: #B900B9;\">/* D */</span><br /><span style=\"color: #00D7D7;\">#define</span> FA_ARCH &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">32</span> &nbsp; <span style=\"color: #B900B9;\">/* A */</span><br /><span style=\"color: #00D7D7;\">#define</span> FA_NORMAL &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #000000;\">0</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span>FILESIZE<span style=\"color: #000000;\">&#41;</span><br /><br />&nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;LPCTSTR szFile;<br />&nbsp; &nbsp;DWORD dwFlags=FILE_ATTRIBUTE_ARCHIVE;<br />&nbsp; &nbsp;HANDLE hFind;<br />&nbsp; &nbsp;WIN32_FIND_DATA &nbsp;hFilesFind;<br />&nbsp; &nbsp; &nbsp; int iAttr;<br />&nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span>hb_pcount<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#41;</span> >=<span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;szFile=hb_parc<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">1</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span>HB_ISNUM<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#41;</span> &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; iAttr=hb_parnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">2</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;iAttr=<span style=\"color: #000000;\">63</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iAttr & FA_RDONLY <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;dwFlags |= FILE_ATTRIBUTE_READONLY;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iAttr & FA_HIDDEN <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;dwFlags |= FILE_ATTRIBUTE_HIDDEN;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iAttr & FA_SYSTEM <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;dwFlags |= FILE_ATTRIBUTE_SYSTEM;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span> iAttr & FA_NORMAL <span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;dwFlags |= &nbsp; &nbsp;FILE_ATTRIBUTE_NORMAL;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hFind = FindFirstFile<span style=\"color: #000000;\">&#40;</span>szFile,&hFilesFind<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span>hFind != INVALID_HANDLE_VALUE<span style=\"color: #000000;\">&#41;</span><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"color: #00C800;\">if</span> <span style=\"color: #000000;\">&#40;</span>dwFlags & hFilesFind.dwFileAttributes<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">if</span><span style=\"color: #000000;\">&#40;</span>hFilesFind.nFileSizeHigh><span style=\"color: #000000;\">0</span><span style=\"color: #000000;\">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">&#40;</span>hFilesFind.nFileSizeHigh*MAXDWORD<span style=\"color: #000000;\">&#41;</span>+hFilesFind.nFileSizeLow<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hb_retnl<span style=\"color: #000000;\">&#40;</span>hFilesFind.nFileSizeLow<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #00C800;\">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hb_retnl<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">-1</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style=\"color: #000000;\">&#125;</span><br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #00C800;\">HB_FUNC</span><span style=\"color: #000000;\">&#40;</span> RESTOFILE <span style=\"color: #000000;\">&#41;</span><br /><span style=\"color: #000000;\">&#123;</span><br />&nbsp; &nbsp;HRSRC res=FindResource<span style=\"color: #000000;\">&#40;</span><span style=\"color: #00C800;\">NULL</span>,<span style=\"color: #ff0000;\">\"ACTVER\"</span>,RT_RCDATA<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; <span style=\"color: #B900B9;\">// LPDWORD bytesWritten;</span><br />&nbsp; &nbsp;DWORD bytesWritten;<br />&nbsp; &nbsp;int <span style=\"color: #0000ff;\">size</span>=SizeofResource<span style=\"color: #000000;\">&#40;</span><span style=\"color: #00C800;\">NULL</span>,res<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;HGLOBAL hRes=LoadResource<span style=\"color: #000000;\">&#40;</span><span style=\"color: #00C800;\">NULL</span>,res<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;unsigned char *pRes=<span style=\"color: #000000;\">&#40;</span>unsigned char *<span style=\"color: #000000;\">&#41;</span>LockResource<span style=\"color: #000000;\">&#40;</span>hRes<span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;HANDLE hFile=CreateFile<span style=\"color: #000000;\">&#40;</span><span style=\"color: #ff0000;\">\"ACTVER.EXE\"</span>,GENERIC_WRITE,<span style=\"color: #000000;\">0</span>,<span style=\"color: #00C800;\">NULL</span>,CREATE_ALWAYS,<span style=\"color: #000000;\">0</span>,<span style=\"color: #00C800;\">NULL</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;WriteFile<span style=\"color: #000000;\">&#40;</span>hFile,pRes,<span style=\"color: #0000ff;\">size</span>,&bytesWritten,<span style=\"color: #00C800;\">NULL</span><span style=\"color: #000000;\">&#41;</span>;<br />&nbsp; &nbsp;CloseHandle<span style=\"color: #000000;\">&#40;</span>hFile<span style=\"color: #000000;\">&#41;</span>;<br /><span style=\"color: #000000;\">&#125;</span><br /><br /><span style=\"color: #00D7D7;\">#pragma</span> ENDDUMP<br /><br />&nbsp;</div>[/code:p1ce1s3y]\n\n\nExecutando: harbour.exe \"C:\\fuentes\\Librerias\\recurlib\\Source\\UpdFtp2.prg\" /q /o\"C:\\fuentes\\fwhx\\sqlcontrol\\obj\\UpdFtp2.c\" /M /N \nHarbour 3.1.0dev (Rev. 17025)\nCopyright (c) 1999-2011, <!-- m --><a class=\"postlink\" href=\"http://harbour-project.org/\">http://harbour-project.org/</a><!-- m -->\n\nCompilador de optimización de C/C++ de 32 bits de Microsoft (R) versión 16.00.30319.01 para 80x86\n(C) Microsoft Corporation. Reservados todos los derechos.\ncl -c /D_CRT_SECURE_NO_WARNINGS -D__HARBOUR__ \"obj\\UpdFtp2.c\" /Foobj\\UpdFtp2.obj\nUpdFtp2.c\nC:\\VC2010\\SDK\\Include\\ws2def.h(91) : warning C4005: 'AF_IPX' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(460) : vea la definición anterior de 'AF_IPX'\nC:\\VC2010\\SDK\\Include\\ws2def.h(131) : warning C4005: 'AF_MAX' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(479) : vea la definición anterior de 'AF_MAX'\nC:\\VC2010\\SDK\\Include\\ws2def.h(168) : warning C4005: 'SO_DONTLINGER' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(402) : vea la definición anterior de 'SO_DONTLINGER'\nC:\\VC2010\\SDK\\Include\\ws2def.h(212) : error C2011: 'sockaddr' : nueva definición del tipo 'struct'\n C:\\VC2010\\SDK\\Include\\winsock.h(485) : vea la declaración de 'sockaddr'\nC:\\VC2010\\SDK\\Include\\ws2def.h(390) : error C2059: error de sintaxis : 'constante'\nC:\\VC2010\\SDK\\Include\\ws2def.h(524) : warning C4005: 'IN_CLASSA' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(287) : vea la definición anterior de 'IN_CLASSA'\nC:\\VC2010\\SDK\\Include\\ws2def.h(530) : warning C4005: 'IN_CLASSB' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(293) : vea la definición anterior de 'IN_CLASSB'\nC:\\VC2010\\SDK\\Include\\ws2def.h(536) : warning C4005: 'IN_CLASSC' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(299) : vea la definición anterior de 'IN_CLASSC'\nC:\\VC2010\\SDK\\Include\\ws2def.h(547) : warning C4005: 'INADDR_ANY' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(304) : vea la definición anterior de 'INADDR_ANY'\nC:\\VC2010\\SDK\\Include\\ws2def.h(549) : warning C4005: 'INADDR_BROADCAST' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(306) : vea la definición anterior de 'INADDR_BROADCAST'\nC:\\VC2010\\SDK\\Include\\ws2def.h(583) : error C2011: 'sockaddr_in' : nueva definición del tipo 'struct'\n C:\\VC2010\\SDK\\Include\\winsock.h(312) : vea la declaración de 'sockaddr_in'\nC:\\VC2010\\SDK\\Include\\winsock2.h(132) : error C2011: 'fd_set' : nueva definición del tipo 'struct'\n C:\\VC2010\\SDK\\Include\\winsock.h(68) : vea la declaración de 'fd_set'\nC:\\VC2010\\SDK\\Include\\winsock2.h(167) : warning C4005: 'FD_SET' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(102) : vea la definición anterior de 'FD_SET'\nC:\\VC2010\\SDK\\Include\\winsock2.h(176) : error C2011: 'timeval' : nueva definición del tipo 'struct'\n C:\\VC2010\\SDK\\Include\\winsock.h(111) : vea la declaración de 'timeval'\nC:\\VC2010\\SDK\\Include\\winsock2.h(232) : error C2011: 'hostent' : nueva definición del tipo 'struct'\n C:\\VC2010\\SDK\\Include\\winsock.h(167) : vea la declaración de 'hostent'\nC:\\VC2010\\SDK\\Include\\winsock2.h(245) : error C2011: 'netent' : nueva definición del tipo 'struct'\n C:\\VC2010\\SDK\\Include\\winsock.h(180) : vea la declaración de 'netent'\nC:\\VC2010\\SDK\\Include\\winsock2.h(252) : error C2011: 'servent' : nueva definición del tipo 'struct'\n C:\\VC2010\\SDK\\Include\\winsock.h(187) : vea la declaración de 'servent'\nC:\\VC2010\\SDK\\Include\\winsock2.h(264) : error C2011: 'protoent' : nueva definición del tipo 'struct'\n C:\\VC2010\\SDK\\Include\\winsock.h(199) : vea la declaración de 'protoent'\nC:\\VC2010\\SDK\\Include\\winsock2.h(360) : error C2011: 'WSAData' : nueva definición del tipo 'struct'\n C:\\VC2010\\SDK\\Include\\winsock.h(322) : vea la declaración de 'WSAData'\nC:\\VC2010\\SDK\\Include\\winsock2.h(458) : error C2011: 'sockproto' : nueva definición del tipo 'struct'\n C:\\VC2010\\SDK\\Include\\winsock.h(494) : vea la declaración de 'sockproto'\nC:\\VC2010\\SDK\\Include\\winsock2.h(500) : error C2011: 'linger' : nueva definición del tipo 'struct'\n C:\\VC2010\\SDK\\Include\\winsock.h(531) : vea la declaración de 'linger'\nC:\\VC2010\\SDK\\Include\\winsock2.h(513) : warning C4005: 'SOMAXCONN' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(544) : vea la definición anterior de 'SOMAXCONN'\nC:\\VC2010\\SDK\\Include\\winsock2.h(542) : warning C4005: 'FD_READ' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(562) : vea la definición anterior de 'FD_READ'\nC:\\VC2010\\SDK\\Include\\winsock2.h(545) : warning C4005: 'FD_WRITE' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(563) : vea la definición anterior de 'FD_WRITE'\nC:\\VC2010\\SDK\\Include\\winsock2.h(548) : warning C4005: 'FD_OOB' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(564) : vea la definición anterior de 'FD_OOB'\nC:\\VC2010\\SDK\\Include\\winsock2.h(551) : warning C4005: 'FD_ACCEPT' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(565) : vea la definición anterior de 'FD_ACCEPT'\nC:\\VC2010\\SDK\\Include\\winsock2.h(554) : warning C4005: 'FD_CONNECT' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(566) : vea la definición anterior de 'FD_CONNECT'\nC:\\VC2010\\SDK\\Include\\winsock2.h(557) : warning C4005: 'FD_CLOSE' : redefinición de macro\n C:\\VC2010\\SDK\\Include\\winsock.h(567) : vea la definición anterior de 'FD_CLOSE'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1578) : error C2375: accept' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(742) : vea la declaración de 'accept'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1600) : error C2375: bind' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(747) : vea la declaración de 'bind'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1619) : error C2375: closesocket' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(752) : vea la declaración de 'closesocket'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1638) : error C2375: connect' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(754) : vea la declaración de 'connect'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1659) : error C2375: ioctlsocket' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(759) : vea la declaración de 'ioctlsocket'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1680) : error C2375: getpeername' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(764) : vea la declaración de 'getpeername'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1701) : error C2375: getsockname' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(769) : vea la declaración de 'getsockname'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1724) : error C2375: getsockopt' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(774) : vea la declaración de 'getsockopt'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1745) : error C2375: htonl' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(781) : vea la declaración de 'htonl'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1762) : error C2375: htons' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(783) : vea la declaración de 'htons'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1780) : error C2375: inet_addr' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(785) : vea la declaración de 'inet_addr'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1797) : error C2375: inet_ntoa' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(787) : vea la declaración de 'inet_ntoa'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1815) : error C2375: listen' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(789) : vea la declaración de 'listen'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1833) : error C2375: ntohl' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(793) : vea la declaración de 'ntohl'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1850) : error C2375: ntohs' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(795) : vea la declaración de 'ntohs'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1870) : error C2375: recv' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(797) : vea la declaración de 'recv'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1895) : error C2375: recvfrom' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(803) : vea la declaración de 'recvfrom'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1921) : error C2375: select' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(811) : vea la declaración de 'select'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1945) : error C2375: send' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(818) : vea la declaración de 'send'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1970) : error C2375: sendto' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(824) : vea la declaración de 'sendto'\nC:\\VC2010\\SDK\\Include\\winsock2.h(1996) : error C2375: setsockopt' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(832) : vea la declaración de 'setsockopt'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2018) : error C2375: shutdown' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(839) : vea la declaración de 'shutdown'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2039) : error C2375: socket' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(843) : vea la declaración de 'socket'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2063) : error C2375: gethostbyaddr' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(850) : vea la declaración de 'gethostbyaddr'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2083) : error C2375: gethostbyname' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(855) : vea la declaración de 'gethostbyname'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2101) : error C2375: gethostname' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(857) : vea la declaración de 'gethostname'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2121) : error C2375: getservbyport' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(861) : vea la declaración de 'getservbyport'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2141) : error C2375: getservbyname' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(865) : vea la declaración de 'getservbyname'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2160) : error C2375: getprotobynumber' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(869) : vea la declaración de 'getprotobynumber'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2178) : error C2375: getprotobyname' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(871) : vea la declaración de 'getprotobyname'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2200) : error C2375: WSAStartup' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(875) : vea la declaración de 'WSAStartup'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2219) : error C2375: WSACleanup' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(879) : vea la declaración de 'WSACleanup'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2236) : error C2375: WSASetLastError' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(881) : vea la declaración de 'WSASetLastError'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2253) : error C2375: WSAGetLastError' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(883) : vea la declaración de 'WSAGetLastError'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2270) : error C2375: WSAIsBlocking' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(885) : vea la declaración de 'WSAIsBlocking'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2287) : error C2375: WSAUnhookBlockingHook' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(887) : vea la declaración de 'WSAUnhookBlockingHook'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2304) : error C2375: WSASetBlockingHook' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(889) : vea la declaración de 'WSASetBlockingHook'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2321) : error C2375: WSACancelBlockingCall' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(891) : vea la declaración de 'WSACancelBlockingCall'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2343) : error C2375: WSAAsyncGetServByName' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(893) : vea la declaración de 'WSAAsyncGetServByName'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2370) : error C2375: WSAAsyncGetServByPort' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(901) : vea la declaración de 'WSAAsyncGetServByPort'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2396) : error C2375: WSAAsyncGetProtoByName' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(909) : vea la declaración de 'WSAAsyncGetProtoByName'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2421) : error C2375: WSAAsyncGetProtoByNumber' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(916) : vea la declaración de 'WSAAsyncGetProtoByNumber'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2446) : error C2375: WSAAsyncGetHostByName' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(923) : vea la declaración de 'WSAAsyncGetHostByName'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2473) : error C2375: WSAAsyncGetHostByAddr' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(930) : vea la declaración de 'WSAAsyncGetHostByAddr'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2496) : error C2375: WSACancelAsyncRequest' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(939) : vea la declaración de 'WSACancelAsyncRequest'\nC:\\VC2010\\SDK\\Include\\winsock2.h(2517) : error C2375: WSAAsyncSelect' : nueva definición; vinculación distinta\n C:\\VC2010\\SDK\\Include\\winsock.h(941) : vea la declaración de 'WSAAsyncSelect'\n\nSlds", "time": "18:19", "topic": "Compilando updftp.prg MVC 2010", "username": "nnicanor" } ]
Compilando updftp.prg MVC 2010
[ { "date": "2012-04-17", "forum": "FiveWin para Harbour/xHarbour", "text": "Compile en codigo C en otro PRG y compilo perfecto asi que no se que este causando los errores y los warning.\n\nSlds", "time": "22:57", "topic": "Compilando updftp.prg MVC 2010", "username": "nnicanor" } ]
Compilando updftp.prg MVC 2010
[ { "date": "2007-11-05", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola a todos,\nAlguien sabe si hay alguna forma de que cuando compilo ejecutando un archivo compilar.bat este me genere un archivo solo con los errores y warnings que tenga el prg?\n\nMi compilar.log es así:\n\n[code:2slpjh88]\nHARBOUR INICIO /a /n /w /oC\\ >COMPILAR&#46;LOG\necho -------------------------------------------------------------------- >>COMPILAR&#46;LOG\n\nBCC32 -M -c -nOBJ\\ C\\INICIO&#46;C >>COMPILAR&#46;LOG\necho -------------------------------------------------------------------- >>COMPILAR&#46;LOG\n\n[/code:2slpjh88]\n\nDesde ya muchas gracias a todos.\nSaludos, Esteban", "time": "21:03", "topic": "Compilar", "username": "jrestojeda" } ]
Compilar
[ { "date": "2007-11-05", "forum": "FiveWin para Harbour/xHarbour", "text": "Esteban,\n\nSi sólo quieres la información del PRG entonces no uses >> COMPILAR.LOG en esta línea:\n\nBCC32 -M -c -nOBJ\\ C\\INICIO.C", "time": "21:06", "topic": "Compilar", "username": "Antonio Linares" } ]
Compilar
[ { "date": "2007-11-05", "forum": "FiveWin para Harbour/xHarbour", "text": "Gracias Antonio, \nAun así sigue generando muchas lineas solo con los numeros de lineas de los prg.\nAsí me genera el compilar.log\n[code:ujqy0wye]\nHarbour Alpha build 1&#46;0 Intl&#46;\nCopyright 1999-2007, http&#58;//www&#46;harbour-project&#46;org/\nCompiling 'RECIBOS&#46;prg'&#46;&#46;&#46;\n\n100\n\n100\n\n200\n\n300\n&#46;&#46;&#46;\n&#46;&#46;&#46;\n\n1200\n\nRECIBOS&#46;prg&#40;1201&#41; Warning W0001 Ambiguous reference&#58; 'IMP2'\n\n1300\n\nRECIBOS&#46;prg&#40;1317&#41; Warning W0001 Ambiguous reference&#58; 'G'\n\n1400\n\n1500\n\nLines 5927, Functions/Procedures 27\nGenerating C source output to 'C\\RECIBOS&#46;c'&#46;&#46;&#46; Done&#46;\n--------------------------------------------------------------------\n[/code:ujqy0wye]\n\nYo solo quisiera si se puede solo lo siguiente:\n\n[code:ujqy0wye]\nHarbour Alpha build 1&#46;0 Intl&#46; \nCopyright 1999-2007, http&#58;//www&#46;harbour-project&#46;org/ \nCompiling 'RECIBOS&#46;prg'&#46;&#46;&#46; \n\nRECIBOS&#46;prg&#40;1201&#41; Warning W0001 Ambiguous reference&#58; 'IMP2'\n\nRECIBOS&#46;prg&#40;1317&#41; Warning W0001 Ambiguous reference&#58; 'G'\n\n[/code:ujqy0wye]\n\nAdemas de esto desearia que el archivo compilar.log solo se genere si existen Warnings o errores en el prg.", "time": "21:38", "topic": "Compilar", "username": "jrestojeda" } ]
Compilar
[ { "date": "2007-11-06", "forum": "FiveWin para Harbour/xHarbour", "text": "jrestojeda,\n\nPuedes usar VERCE\n\n<!-- m --><a class=\"postlink\" href=\"http://incos.sytes.net/fivewin\">http://incos.sytes.net/fivewin</a><!-- m -->\n\ncon gusto te ayudamos a hacer lo que necesites para compilar con VERCE\n\no puedes contactarme via messenger", "time": "02:19", "topic": "Compilar", "username": "wmormar" } ]
Compilar
[ { "date": "2008-09-12", "forum": "FiveWin para CA-Clipper", "text": "Amigos.\r\n\r\nhe colocado la instrccion\r\n\"include \"\r\nahora la compilacion es tal cual se hace con clipper ?", "time": "14:47", "topic": "Compilar", "username": "jlaranguizp" } ]
Compilar
[ { "date": "2008-09-12", "forum": "FiveWin para CA-Clipper", "text": "Si, tal y como haces con Clipper.\r\n\r\nDe todas formas revisa el fichero fw\\samples\\build.bat que te indica exactamente como usarlo.\r\n\r\nSituate en fw\\samples y haz:\r\n\r\nbuild.bat tutor02\r\n\r\nDebe construirte tutor02.exe y ejecutarlo.", "time": "20:39", "topic": "Compilar", "username": "Antonio Linares" } ]
Compilar
[ { "date": "2021-10-31", "forum": "FiveWin para Harbour/xHarbour", "text": "Mod Harbour al igual que FivEdit está construído con Visual Studio 2019, y Harbour 64 bits, por lo que cualquier distribución de Harbour 64 bits con la que se construye ModHarbour os sirve.\nA ver si esta os va bien\n[url:2ujz4tv4]https&#58;//github&#46;com/FiveTechSoft/Harbour_builder/blob/master/harbour_win64_ads_msvc_2020_12_25_build&#46;zip[/url:2ujz4tv4]\n[url:2ujz4tv4]https&#58;//github&#46;com/FiveTechSoft/Harbour_builder/blob/master/harbour_win64_ads_msvc_2020_12_25_build2&#46;zip[/url:2ujz4tv4]", "time": "20:07", "topic": "Compilar 64 bits con Fivedit", "username": "cnavarro" } ]
Compilar 64 bits con Fivedit
[ { "date": "2021-10-30", "forum": "FiveWin para Harbour/xHarbour", "text": "Amigos buenos días para todo,\n\nVoy a iniciar con el tema de compilación en 64 bits, hice cambio de compilador de Microsoft, pero al intentar compilar el primer prg, me arroja el siguiente error:\n\n[code=fw:zo8m9wf9]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br />Harbour <span style=\"color: #000000;\">3.2</span>.0dev <span style=\"color: #000000;\">&#40;</span>r1904111533<span style=\"color: #000000;\">&#41;</span><br />Copyright <span style=\"color: #000000;\">&#40;</span>c<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">1999</span><span style=\"color: #000000;\">-2019</span>, https:<span style=\"color: #B900B9;\">//harbour.github.io/</span><br />Compiling <span style=\"color: #ff0000;\">'c:<span style=\"color: #000000;\">\\d</span>lyma<span style=\"color: #000000;\">\\p</span>rg<span style=\"color: #000000;\">\\R</span>32_menu.prg'</span>...<br /><br />Lines <span style=\"color: #000000;\">8166</span>, Functions/Procedures <span style=\"color: #000000;\">34</span><br />Generating C source output <span style=\"color: #0000ff;\">to</span> <span style=\"color: #ff0000;\">'C:<span style=\"color: #000000;\">\\d</span>lyma<span style=\"color: #000000;\">\\P</span>rg<span style=\"color: #000000;\">\\R</span>32_menu.c'</span>... Done.<br />R32_menu.c<br />C:\\Harbour_32_VSC2019\\include\\hbdefs.h<span style=\"color: #000000;\">&#40;</span><span style=\"color: #000000;\">50</span><span style=\"color: #000000;\">&#41;</span>: <span style=\"color: #000000;\">fatal</span> error C1083: <span style=\"color: #000000;\">No</span> se puede abrir el archivo incluir: <span style=\"color: #ff0000;\">'stdarg.h'</span>: <span style=\"color: #000000;\">No</span> such file or directory<br />&nbsp;</div>[/code:zo8m9wf9]\n\nDe antemano gracias", "time": "12:52", "topic": "Compilar 64 bits con Fivedit", "username": "leandro" } ]
Compilar 64 bits con Fivedit
[ { "date": "2021-10-31", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola Leandro.\n\nYo tambien estoy interesado en compilar con 64 bits. con el compilador de Microsoft, veo que el Fivetech Team es el compilador que han elegido\nFivEdit de Cristobal esta construido con el, no se el mod_harbour pero supongo que tambien. \n\nLo primero que me interesaria es conseguir un Harbour de 64 bits construido con VSC 2019, ¿De donde lo has conseguido?\n\nY el compilador de Microsoft yo creo que no nos hace falta descargar todas las herramientas de Visual Studio Tools o instalar el Visual studio 2019, bueno quien quiera por supuesto que si, pero a ver si alguien\nque lo esta utilizando tiene una version mas liviana con lo esencial que nos hace falta. Como en la web del amigo Mel que existe una version del compilador de Microsoft pero para VS 2017.\n\nDespues por supuesto el paso final seria actualizarnos a Fivewin 64 bits. \n\nGracias a todos por vuestra ayuda.\n\nJose.", "time": "19:33", "topic": "Compilar 64 bits con Fivedit", "username": "jvtecheto" } ]
Compilar 64 bits con Fivedit
[ { "date": "2009-10-28", "forum": "FiveWin para Harbour/xHarbour", "text": "Pessoal,\n\nTo tentando compilar o programa Demo do FastReport, e da dando esse erro abaixo, se alguem puder mostrar o caminho da LUZ!!!\n\nAbracos, \n\nFastRepH.c:\nError E2257 C:\\BCC55\\include\\windef.h 172: , expected\nError E2257 C:\\BCC55\\include\\windef.h 197: , expected\nError E2257 C:\\BCC55\\include\\windef.h 203: , expected\nError E2257 C:\\BCC55\\include\\windef.h 242: , expected\nError E2257 C:\\BCC55\\include\\windef.h 243: , expected\nError E2257 C:\\BCC55\\include\\windef.h 246: , expected\nError E2257 C:\\BCC55\\include\\windef.h 284: , expected\nError E2147 C:\\BCC55\\include\\winbase.h 1263: 'HINSTANCE' cannot start a parameter declaration\nError E2303 C:\\BCC55\\include\\winbase.h 1264: Type name expected\nError E2147 C:\\BCC55\\include\\winbase.h 1273: 'HMODULE' cannot start a parameter declaration\nError E2147 C:\\BCC55\\include\\winbase.h 1282: 'HMODULE' cannot start a parameter declaration\nError E2147 C:\\BCC55\\include\\winbase.h 1290: 'HMODULE' cannot start a parameter declaration\nError E2147 C:\\BCC55\\include\\winbase.h 1297: 'HMODULE' cannot start a parameter declaration\nError E2147 C:\\BCC55\\include\\winbase.h 2516: 'HMODULE' cannot start a parameter declaration\nError E2303 C:\\BCC55\\include\\winbase.h 2517: Type name expected\nError E2147 C:\\BCC55\\include\\winbase.h 2524: 'HMODULE' cannot start a parameter declaration\nError E2303 C:\\BCC55\\include\\winbase.h 2525: Type name expected\nError E2141 C:\\BCC55\\include\\winbase.h 2531: Declaration syntax error\nError E2141 C:\\BCC55\\include\\winbase.h 2545: Declaration syntax error\nError E2141 C:\\BCC55\\include\\winbase.h 4450: Declaration syntax error\nError E2141 C:\\BCC55\\include\\winbase.h 4456: Declaration syntax error\nError E2141 C:\\BCC55\\include\\winbase.h 4468: Declaration syntax error\nError E2141 C:\\BCC55\\include\\winbase.h 4476: Declaration syntax error\nError E2147 C:\\BCC55\\include\\winbase.h 4498: 'HMODULE' cannot start a parameter declaration\nError E2147 C:\\BCC55\\include\\winbase.h 4506: 'HMODULE' cannot start a parameter declaration\nError E2228 C:\\BCC55\\include\\winbase.h 4506: Too many error or warning messages\n*** 26 errors in Compile ***\n\n\nCleber Conde\nFWH 2.5/SQLLIB/xHARBOUR 0.94 / xDEV / xMATE\n<!-- e --><a href=\"mailto:[email protected]\">[email protected]</a><!-- e -->", "time": "18:55", "topic": "Compilar Fast Report", "username": "KRCNET" } ]
Compilar Fast Report
[ { "date": "2009-11-03", "forum": "FiveWin para Harbour/xHarbour", "text": "Cleber,\n\nPuedes mostrar aqui las primeras lineas de FastRepH.c ? gracias", "time": "20:28", "topic": "Compilar Fast Report", "username": "Antonio Linares" } ]
Compilar Fast Report
[ { "date": "2009-11-04", "forum": "FiveWin para Harbour/xHarbour", "text": "Buenos días Antonio y Cleber,\n\nTanto en la version trial como la que compras, de Fast Report para x[Harbour] vienen sólo tres ficheros:\n\n FastRepH.ch --> Fichero a incluir en tus prgs (#include \"FastRepH.ch\")\n \n FastRepH.prg -->Fichero a incluir en tu compilador y linkador, como si se tratara de un prg de los que componen tu aplicacion.\n\n FrSystH.dll --> Librería necesaria para la ejecución del programa, visualizar los informes o el diseño de los mismos.\n\nLa unica diferencia de la version trial es que tiene una marca de agua en los informes que generas y sólo puedes generar informes de 5 paginas.\n\n\nEn la web del producto:[url:1n1b9mvf]http&#58;//www&#46;paritetsoft&#46;ru/frh&#46;htm[/url:1n1b9mvf], especifica:\n\n [code=fw:1n1b9mvf]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\">FRH is fully compatible with: <br />   xHarbour starting with <span style=\"color: #000000;\">0.99</span><span style=\"color: #000000;\">.70</span> and later <br />  Harbour starting with <span style=\"color: #000000;\">0.99</span><span style=\"color: #000000;\">-3</span> and later<br /> </div>[/code:1n1b9mvf]\n\nQuizás vaya por ahí el error, la versión del x[Harbour], ya que no requiere ninguna configuración especial.\n\nUn cordial saludo\nErnesto.", "time": "09:42", "topic": "Compilar Fast Report", "username": "ermatica" } ]
Compilar Fast Report
[ { "date": "2009-11-06", "forum": "FiveWin para Harbour/xHarbour", "text": "///////////////////////////////////////////////////////////////////////////////\n//\n// FastRepH.PRG\n//\n// Copyright:\n// Spirin Sergey, Paritet Soft, (c) 1992-2008. All rights reserved.\n// \n// Contents:\n// Source File for frReportManager and other classes for \n// \"FastReport for [x]Harbour\"\n// \n///////////////////////////////////////////////////////////////////////////////\n\n\n#pragma BEGINDUMP\n\n#include \"windows.h\"\n#include \"hbapiitm.h\"\n#include \"hbvm.h\"\n#include \"hbapirdd.h\"\n#include \"hbxvm.h\"\n\ntypedef void *pointer;\n\ntypedef void (*proc_)(void);\ntypedef void (*proc_I)(long param1);\ntypedef void (*proc_IP) (int funcnum, pointer adr);\ntypedef void (*proc_C)(char * param);\ntypedef void (*proc_IC)(int param1, char * param2);\ntypedef void (*proc_CC)(char * param1, char * param2);\ntypedef void (*proc_CCC)(char * param1, char * param2, char * param3);\ntypedef void (*proc_IIII)(long param1, long param2, long param3, long param4);\n\ntypedef LONG (*func__I)(void);\ntypedef LONG (*func_I_I)(long param);\ntypedef LONG (*func_C_I)(char * param);\ntypedef LONG (*func_II_I)(long param1, long param2);\ntypedef LONG (*func_IC_I)(long param1, char * param2);\ntypedef LONG (*func_CC_I)(char * param1, char * param2);\ntypedef LONG (*func_CCC_I)(char * param1, char * param2, char * param3);\ntypedef LONG (*func_CCI_I)(char * param1, char * param2, long param3);\ntypedef LONG (*func_III_I)(long param1, long param2, long param3);\ntypedef LONG (*func_CIII_I)(char * param1, long param2, long param3, long param4);\n\ntypedef LONG (*func_CICCCCCCCC_I)(char * param1, long param2, char * param3, char * param4, char * param5,\n char * param6, char * param7, char * param8, char * param9, char * param10);\n\n \nHB_FUNC( FRLOAD )\n{\n hb_retnl((long)(HMODULE)LoadLibrary(hb_parc(1))); \n}\n\nHB_FUNC( GETFRPROCADDRESS )\n{\n hb_retnl((long)(FARPROC)GetProcAddress((HMODULE)hb_parnl(1) , hb_parc(2)));\n}\n\nHB_FUNC( FRUNLOAD )\n{\n FreeLibrary((HMODULE)hb_parnl(1));\n}\n\n\nHB_FUNC( CALL_PROC_ )\n{\n proc_ CurProc = (proc_)hb_parnl(1);\n CurProc();\n}\n\nHB_FUNC( CALL_PROC_I )\n{ \n proc_I CurProc = (proc_I)hb_parnl(1);\n CurProc(hb_parnl(2));\n}\n\nHB_FUNC( CALL_PROC_C )\n{ \n proc_C CurProc = (proc_C)hb_parnl(1);\n CurProc(hb_parc(2));\n}\n\nHB_FUNC( CALL_PROC_IC )\n{ \n proc_IC CurProc = (proc_IC)hb_parnl(1);\n CurProc(hb_parnl(2), hb_parc(3));\n}\n\nHB_FUNC( CALL_PROC_CC )\n{ \n proc_CC CurProc = (proc_CC)hb_parnl(1);\n CurProc(hb_parc(2), hb_parc(3));\n}\n\nHB_FUNC( CALL_PROC_CCC )\n{ \n proc_CCC CurProc = (proc_CCC)hb_parnl(1);\n CurProc(hb_parc(2), hb_parc(3), hb_parc(4));\n}\n\n\nHB_FUNC( CALL_PROC_IIII )\n{ \n proc_IIII CurProc = (proc_IIII)hb_parnl(1);\n CurProc(hb_parnl(2), hb_parnl(3), hb_parnl(4), hb_parnl(5));\n}\n\n\nHB_FUNC( CALL_FUNC__I )\n{ \n func__I CurFunc = (func__I)hb_parnl(1); \n hb_retnl(CurFunc());\n}\n\nHB_FUNC( CALL_FUNC_I_I )\n{ \n func_I_I CurFunc = (func_I_I)hb_parnl(1); \n hb_retnl(CurFunc(hb_parnl(2)));\n}\n\nHB_FUNC( CALL_FUNC_C_I )\n{\n func_C_I CurFunc = (func_C_I)hb_parnl(1); \n hb_retnl(CurFunc(hb_parc(2)));\n}\n\nHB_FUNC( CALL_FUNC_II_I )\n{ \n func_II_I CurFunc = (func_II_I)hb_parnl(1); \n hb_retnl(CurFunc(hb_parnl(2), hb_parnl(3)));\n}\n\nHB_FUNC( CALL_FUNC_IC_I )\n{ \n func_IC_I CurFunc = (func_IC_I)hb_parnl(1); \n hb_retnl(CurFunc(hb_parnl(2), hb_parc(3)));\n}\n\nHB_FUNC( CALL_FUNC_CC_I )\n{ \n func_CC_I CurFunc = (func_CC_I)hb_parnl(1); \n hb_retnl(CurFunc(hb_parc(2), hb_parc(3)));\n}\n\nHB_FUNC( CALL_FUNC_CCC_I )\n{ \n func_CCC_I CurFunc = (func_CCC_I)hb_parnl(1); \n hb_retnl(CurFunc(hb_parc(2), hb_parc(3), hb_parc(4)));\n}\n\nHB_FUNC( CALL_FUNC_CCI_I )\n{ \n func_CCI_I CurFunc = (func_CCI_I)hb_parnl(1); \n hb_retnl(CurFunc(hb_parc(2), hb_parc(3), hb_parnl(4)));\n}\n\nHB_FUNC( CALL_FUNC_III_I )\n{ \n func_III_I CurFunc = (func_III_I)hb_parnl(1); \n hb_retnl(CurFunc(hb_parnl(2), hb_parnl(3), hb_parnl(4)));\n}\n\nHB_FUNC( CALL_FUNC_CIII_I )\n{ \n func_CIII_I CurFunc = (func_CIII_I)hb_parnl(1); \n hb_retnl(CurFunc(hb_parc(2), hb_parnl(3), hb_parnl(4), hb_parnl(5)));\n}\n\nHB_FUNC( CALL_FUNC_CICCCCCCCC_I )\n{ \n func_CICCCCCCCC_I CurFunc = (func_CICCCCCCCC_I)hb_parnl(1); \n hb_retnl(CurFunc(hb_parc(2), hb_parnl(3), hb_parc(4), hb_parc(5), hb_parc(6), hb_parc(7), hb_parc(8),\n hb_parc(9), hb_parc(10), hb_parc(11)));\n}\n\n\nERRCODE TmpGetWA( AREAP area, void * ptr)\n{ \n proc_I CurFunc = (proc_I)ptr;\n CurFunc(area->uiArea); \n return 0;\n}\n\nlong GetPAOptions(char * opt)\n{ strcpy(opt, \"114249174018099039044112155104154096243252115157097116252111142156029153064134008130073066053023026191047220247113080104232009\");\n return (long)&TmpGetWA; \n}\n\nHB_FUNC( INITENGINE )\n{\n\n proc_IP InitEng = (proc_IP)GetProcAddress((HMODULE)hb_parnl(1) , \"InitEngine\");\n \n if (InitEng)\n {\n InitEng(1, &hb_itemNew);\n InitEng(2, &hb_itemRelease);\n InitEng(3, &hb_itemPutNI);\n InitEng(4, &hb_itemGetNI);\n \n InitEng(6, &hb_dynsymGetSymbol);\n \n InitEng(10, &hb_itemType);\n InitEng(11, &hb_itemGetPtr);\n InitEng(12, &hb_itemGetNL);\n InitEng(13, &hb_itemGetND);\n InitEng(14, &hb_itemGetDS);\n InitEng(15, &hb_itemGetL);\n InitEng(16, &hb_itemGetCLen);\n InitEng(17, &hb_itemCopyC);\n InitEng(18, &hb_itemArrayGet);\n InitEng(19, &hb_arrayLen);\n InitEng(20, &hb_itemPutPtr);\n InitEng(21, &hb_itemPutNL);\n InitEng(22, &hb_itemPutND);\n InitEng(23, &hb_itemPutDS);\n InitEng(24, &hb_itemPutL);\n InitEng(25, &hb_itemPutC);\n InitEng(26, &hb_itemArrayNew);\n InitEng(27, &hb_itemArrayPut);\n InitEng(28, &hb_vmPush);\n InitEng(29, &hb_vmPushSymbol);\n InitEng(30, &hb_vmPushNil);\n InitEng(31, &hb_dynsymFindSymbol);\n InitEng(32, &hb_vmDo);\n InitEng(33, &hb_param);\n InitEng(34, &hb_itemClear);\n \n InitEng(35, &hb_macroCompile); \n InitEng(36, &hb_macroRun);\n InitEng(37, &hb_macroDelete);\n \n InitEng(38, &hb_xvmRetValue);\n \n InitEng(39, &hb_rddGetCurrentWorkAreaNumber);\n InitEng(40, &hb_rddSelectWorkAreaNumber);\n InitEng(41, &hb_rddGetFieldValue);\n InitEng(42, &hb_rddPutFieldValue);\n InitEng(43, &hb_itemGetNLL);\n InitEng(44, &hb_itemPutNLL);\n InitEng(45, &hb_itemCopy);\n InitEng(46, &GetPAOptions);\n \n InitEng(47, &hb_vmFunction);\n InitEng(48, &hb_vmEvalBlock);\n InitEng(49, &hb_vmEvalBlockV);\n InitEng(50, &hb_vmEvalBlockOrMacro);\n InitEng(51, &hb_itemPutCL);\n InitEng(52, &hb_rddIterateWorkAreas);\n InitEng(53, &TmpGetWA);\n }\n\n}\n\n \n\n#pragma ENDDUMP\n\n#include \"hbclass.ch\"\n#include \"error.ch\"\n#include \"common.ch\"\n#include \"FastRepH.ch\"\n\nEXTERNAL EVAL\nEXTERNAL DBSKIP\nEXTERNAL ALIAS\nEXTERNAL DBUSEAREA\nEXTERNAL DBCLOSEAREA\nEXTERNAL ORDSCOPE\nEXTERNAL BOF\nEXTERNAL EOF\nEXTERNAL DBGOBOTTOM \nEXTERNAL DBGOTOP \nEXTERNAL DBDELETE \nEXTERNAL DBGOTO \nEXTERNAL SELECT \nEXTERNAL DBSELECTAREA \nEXTERNAL SET \nEXTERNAL ORDSETFOCUS \nEXTERNAL DBAPPEND \nEXTERNAL DBRLOCK \nEXTERNAL NETERR \nEXTERNAL DBUNLOCK \nEXTERNAL RECNO \nEXTERNAL ORDCONDSET \nEXTERNAL ORDCOUNT \nEXTERNAL ORDLISTADD \nEXTERNAL ORDNAME \nEXTERNAL ORDKEY \nEXTERNAL ORDFOR \nEXTERNAL ORDLISTCLEAR \nEXTERNAL DBSEEK \nEXTERNAL LASTREC \nEXTERNAL DBSETRELATION \nEXTERNAL DBCLEARRELATION\nEXTERNAL DBSETFILTER \nEXTERNAL DBCLEARFILTER \nEXTERNAL __DBLOCATE \nEXTERNAL __MVGET\nEXTERNAL __MVPUT\nEXTERNAL __MVEXIST", "time": "13:35", "topic": "Compilar Fast Report", "username": "KRCNET" } ]
Compilar Fast Report
[ { "date": "2016-11-03", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola, buen día\nEstoy tratando de compilar los ejemplos de que hay en la carpeta \\tests para modo consola en 64 bits sin conseguirlo.\nAlguien que me pueda orientar en los cambios que debo hacer para lograr la compilación.\n\nSaludos", "time": "18:31", "topic": "Compilar Harbour 3 en 64 Bits", "username": "Vikthor.Thomas" } ]
Compilar Harbour 3 en 64 Bits
[ { "date": "2016-08-18", "forum": "FiveWin para Harbour/xHarbour", "text": "Amigos,\n\nestou tentando Compilar SQLRDD + xHarbour 1.2.3 + BCC582\n\ne estou recebendo o seguinte erro:\n\n\n??????????????????????????????????????????????????????????????????????????????\n? FiveWin for xHarbour 16.04 - Apr. 2016 xHarbour development power ??\n? (c) FiveTech 1993-2016 for Microsoft Windows 9X/NT/200X/ME/XP/Vista/7/8/10 ??\n???????????????????????????????????????????????????????????????????????????????\n  ?????????????????????????????????????????????????????????????????????????????\nCompiling...\nxHarbour 1.2.3 Intl. (SimpLex) (Build 20140725)\nCopyright 1999-2014, <!-- m --><a class=\"postlink\" href=\"http://www.xharbour.org\">http://www.xharbour.org</a><!-- m --> <!-- m --><a class=\"postlink\" href=\"http://www.harbour-project.org/\">http://www.harbour-project.org/</a><!-- m -->\nCompiling 'testdlg.prg' and generating preprocessed output to 'testdlg.ppo'...\nGenerating C source output to 'testdlg.c'...\nDone.\nLines 31, Functions/Procedures 1, pCodes 231\nBorland C++ 5.82 for Win32 Copyright (c) 1993, 2005 Borland\ntestdlg.c:\nTurbo Incremental Link 5.69 Copyright (c) 1997-2005 Borland\nError: 'C:\\FWH1604\\SAMPLES\\SQL.LIB' contains invalid OMF record, type 0x21 (possibly COFF)\n* Linking errors *", "time": "14:25", "topic": "Compilar SQLRDD + xHarbour", "username": "MGA" } ]
Compilar SQLRDD + xHarbour
[ { "date": "2016-08-18", "forum": "FiveWin para Harbour/xHarbour", "text": "Trocou de versão da .LIB? Se sim, destruiu os .Objs compilados com a versão anterior?\n\nVocê já perguntou a mesma coisa aqui:\n\n[url:3gkzi1k5]http&#58;//forums&#46;fivetechsupport&#46;com/viewtopic&#46;php?f=6&t=31294[/url:3gkzi1k5]", "time": "14:53", "topic": "Compilar SQLRDD + xHarbour", "username": "karinha" } ]
Compilar SQLRDD + xHarbour
[ { "date": "2016-08-18", "forum": "FiveWin para Harbour/xHarbour", "text": "Karinha, \n\nobrigado por responder.\n\nNo outro tópico estávamos ralizando testes com Harbour e Visual Studio.\nError: 'C:\\HARBOUR\\LIB\\HBWIN.LIB' contains invalid OMF record, type 0x21 (possibly COFF)\n\nAgora, estamos tentando compilar SQLRDD(sql.lib) com xHarbour + BCC582:\nError: 'C:\\FWH1604\\SAMPLES\\SQL.LIB' contains invalid OMF record, type 0x21 (possibly COFF)\n\njá tentamos, com:\n\nxharbour: 1.2.1 e 1.2.3 \ne\nBCC582 e BCC7\n\ne o erro persiste!", "time": "15:05", "topic": "Compilar SQLRDD + xHarbour", "username": "MGA" } ]
Compilar SQLRDD + xHarbour
[ { "date": "2016-08-18", "forum": "FiveWin para Harbour/xHarbour", "text": "Esta SQLRDD(sql.lib) é compatível com esta versão do FWHX1604?\n\nFWHX1604, é obrigatório usar o BCC7.\n\nVerifique com o pessoal do xHarbour(Culik), se não tem que atualizar essa SQLRDD.", "time": "15:21", "topic": "Compilar SQLRDD + xHarbour", "username": "karinha" } ]
Compilar SQLRDD + xHarbour
[ { "date": "2016-08-18", "forum": "FiveWin para Harbour/xHarbour", "text": "obrigado", "time": "15:32", "topic": "Compilar SQLRDD + xHarbour", "username": "MGA" } ]
Compilar SQLRDD + xHarbour
[ { "date": "2008-07-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Hi amigos listeros, tengo un sistema de mas 250 programas y me gustaria antes de realizar la transformacion a FW,compilarlo con Harbour,por favor me puedes decir cual seria el metodo mas conveniente para hacer esto y si tienen algun ejemplo con el cual me pueda guiar.\r\nDesde ya muchas gracias.", "time": "18:25", "topic": "Compilar Sistema", "username": "jlsg1803" } ]
Compilar Sistema
[ { "date": "2008-07-12", "forum": "FiveWin para Harbour/xHarbour", "text": "puedes utilizar VERCE", "time": "19:42", "topic": "Compilar Sistema", "username": "sysctrl2" } ]
Compilar Sistema
[ { "date": "2008-07-13", "forum": "FiveWin para Harbour/xHarbour", "text": "Yo... prefieros... *.mak puros y duros....", "time": "00:27", "topic": "Compilar Sistema", "username": "Ricardo Ramirez E." } ]
Compilar Sistema
[ { "date": "2008-07-14", "forum": "FiveWin para Harbour/xHarbour", "text": "yo te recomendaria, despues de hacer durante años mis archivos *.bat puros y duros para compilar...que uses verce y te quitaras dolores de cabezas puros y duros, 100% te soluciona y es 100% confiable, eso si decirte el tiempo que te ahorras que se traduce en dinero", "time": "17:11", "topic": "Compilar Sistema", "username": "QAZWSX2K" } ]
Compilar Sistema
[ { "date": "2008-07-14", "forum": "FiveWin para Harbour/xHarbour", "text": "Cada cual que use lo que mejor le sirva <!-- s:-) --><img src=\"{SMILIES_PATH}/icon_smile.gif\" alt=\":-)\" title=\"Smile\" /><!-- s:-) -->\r\n\r\nYo tambien uso makes de toda la vida...", "time": "18:15", "topic": "Compilar Sistema", "username": "Antonio Linares" } ]
Compilar Sistema
[ { "date": "2008-07-17", "forum": "FiveWin para Harbour/xHarbour", "text": "Gracias amigos, pero tendrian por ahí algun ejemplo que pueda orientarme....\r\ngracias.", "time": "03:36", "topic": "Compilar Sistema", "username": "jlsg1803" } ]
Compilar Sistema
[ { "date": "2008-07-17", "forum": "FiveWin para Harbour/xHarbour", "text": "En FWH\\makes\\ tienes un ejemplo de make para Borland (bormake.zip) y otro para Microsoft (msmake.zip)", "time": "09:52", "topic": "Compilar Sistema", "username": "Antonio Linares" } ]
Compilar Sistema
[ { "date": "2008-07-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Antonio, gracias por la ayuda, he estado tratando de compilar y me da el siguiente error que talvez puedas ayudarme a solucionar,cuando trato de enlazar los objs\r\n** error 2 ** deleting\r\nCreo que es un error en las opciones de compilacion....pero no se que sera.....\r\n\r\nLes comento que es un sistema en DOS....el b32.bc que uso es:\r\n echo $(BCDIR)\\bin\\c0w32.obj + > b32.bc\r\n echo obj\\obj1 obj\\obj2 + >> b32.bc\r\n echo obj\\obj3 obj\\obj4 + >> b32.bc\r\n echo sistema.exe, + >> b32.bc\r\n echo sistema.map, + >> b32.bc\r\n # echo $(FWDIR)\\lib\\FiveH.lib $(FWDIR)\\lib\\FiveHC.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\rtl.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\vm.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\gtgui.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\lang.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\macro.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\rdd.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\dbfntx.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\dbfcdx.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\dbffpt.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\hbsix.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\debug.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\common.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\pp.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\codepage.lib + >> b32.bc\r\n rem Uncomment these two lines to use Advantage RDD\r\n echo $(HBDIR)\\lib\\rddads.lib + >> b32.bc\r\n echo $(HBDIR)\\lib\\Ace32.lib + >> b32.bc\r\n\r\n echo $(BCDIR)\\lib\\cw32.lib + >> b32.bc\r\n echo $(BCDIR)\\lib\\import32.lib + >> b32.bc\r\n echo $(BCDIR)\\lib\\psdk\\odbc32.lib + >> b32.bc\r\n echo $(BCDIR)\\lib\\psdk\\nddeapi.lib + >> b32.bc\r\n echo $(BCDIR)\\lib\\psdk\\iphlpapi.lib + >> b32.bc\r\n echo $(BCDIR)\\lib\\psdk\\rasapi32.lib, >> b32.bc\r\n\r\n $(BCDIR)\\bin\\ilink32 -Gn -Tpe -s /L$(BCDIR)\\include @b32.bc\r\n\r\nEspero me puedan ayudar con esto...desde ya gracias.", "time": "17:59", "topic": "Compilar Sistema", "username": "jlsg1803" } ]
Compilar Sistema
[ { "date": "2008-07-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Este bat lo utilizo para compilar en DOS, espero te sirva. Si no me equivoco no puedes utilizar gtgui.lib sino gtwin.lib y ninguna libreria grafica.\r\n\r\n[code:707528gs]@echo off\nDEL *&#46;EXE\nDEL *&#46;OBJ\nDEL *&#46;C\n\nset HB_INSTALL=c&#58;\\xharbour\nset BCC_DIR=c&#58;\\bcc55\nECHO Compiling&#46;&#46;&#46;\n\nREM %HB_INSTALL%\\bin\\harbour HYMPLUSX -es2 -p -n -w -i%HB_INSTALL%\\include > log\nREM %HB_INSTALL%\\bin\\harbour H96EMAM -es2 -p -n -w -i%HB_INSTALL%\\include > log\nREM %HB_INSTALL%\\bin\\harbour H96EMA1 -es2 -p -n -w -i%HB_INSTALL%\\include > log\nREM %HB_INSTALL%\\bin\\harbour H96EMA2 -es2 -p -n -w -i%HB_INSTALL%\\include > log\nREM %HB_INSTALL%\\bin\\harbour H96EMA3 -es2 -p -n -w -i%HB_INSTALL%\\include > log\n\nREM ECHO si necesita colocar el restro de prgs hay que colocarlos aqui\n\nREM pause\n\n\necho -O2 -tW -M -DHB_API_MACROS -DHB_STACK_MACROS -DHB_OS_WIN_32 -DHB_FM_STATISTICS_OFF > b32&#46;bc\necho -I%HB_INSTALL%\\include;%BCC_DIR%\\include >> b32&#46;bc\n\necho -c HYMPLUSX&#46;c >> b32&#46;bc\necho -c H96EMAM&#46;c >> b32&#46;bc\necho -c H96EMA0&#46;c >> b32&#46;bc\necho -c H96EMA1&#46;c >> b32&#46;bc\necho -c H96EMA2&#46;c >> b32&#46;bc\necho -c H96EMA3&#46;c >> b32&#46;bc\n\nREM ECHO si necesita colocar el restro de los archivos hay que colocarlos aqui\nREM pause\n\n\n%BCC_DIR%\\BIN\\bcc32 @b32&#46;bc\necho %BCC_DIR%\\lib\\c0w32&#46;obj + > b32&#46;bc\n\necho HYMPLUSX&#46;obj + >> b32&#46;bc\necho H96EMAM&#46;obj + >> b32&#46;bc\necho H96EMA0&#46;obj + >> b32&#46;bc\necho H96EMA1&#46;obj + >> b32&#46;bc\necho H96EMA2&#46;obj + >> b32&#46;bc\necho H96EMA3&#46;obj + >> b32&#46;bc\n\nREM ECHO si necesita colocar el restro de los archivos hay que colocarlos aqui\nREM pause\n\necho , + >> b32&#46;bc\necho %HYMPLUSX&#46;EXE, + >> b32&#46;bc\necho %HYMPLUSX&#46;map, + >> b32&#46;bc\necho %BCC_DIR%\\lib\\ws2_32&#46;lib + >> b32&#46;bc\necho %HB_INSTALL%\\lib\\rtl&#46;lib + >> b32&#46;bc\necho %HB_INSTALL%\\lib\\pcrepos&#46;lib + >> b32&#46;bc\n\necho %HB_INSTALL%\\lib\\vm&#46;lib + >> b32&#46;bc\necho %HB_INSTALL%\\lib\\gtwin&#46;lib + >> b32&#46;bc\necho %HB_INSTALL%\\lib\\lang&#46;lib + >> b32&#46;bc\necho %HB_INSTALL%\\lib\\macro&#46;lib + >> b32&#46;bc\nECHO %HB_INSTALL%\\lib\\rdd&#46;lib + >> b32&#46;bc\nECHO %HB_INSTALL%\\lib\\dbfntx&#46;lib + >> b32&#46;bc\nREM ECHO %HB_INSTALL%\\lib\\dbfcdx&#46;lib + >> b32&#46;bc\nECHO %HB_INSTALL%\\lib\\dbffpt&#46;lib + >> b32&#46;bc\nECHO %HB_INSTALL%\\lib\\hbsix&#46;lib + >> b32&#46;bc\necho %HB_INSTALL%\\lib\\debug&#46;lib + >> b32&#46;bc\necho %HB_INSTALL%\\lib\\common&#46;lib + >> b32&#46;bc\necho %HB_INSTALL%\\lib\\pp&#46;lib + >> b32&#46;bc\necho %HB_INSTALL%\\lib\\codepage&#46;lib + >> b32&#46;bc\n\nECHO %bcc_dir%\\lib\\cw32&#46;lib + >> b32&#46;bc\nECHO %bcc_dir%\\lib\\import32&#46;lib + >> b32&#46;bc\n\nECHO *\nECHO Linking&#46;&#46;&#46;\n\n%BCC_DIR%\\bin\\ilink32 -Gn -Tpe -L%HB_INSTALL%\\lib\\;%BCC_DIR%\\lib\\ -s @b32&#46;bc\n\nIf exist HYMPLUSX&#46;EXE HYMPLUSX\n\n[/code:707528gs]\r\n\r\nSaludos,", "time": "21:44", "topic": "Compilar Sistema", "username": "MauroArevalo" } ]
Compilar Sistema
[ { "date": "2008-07-27", "forum": "FiveWin para Harbour/xHarbour", "text": "Gracias, Mauricio, intente tus consejos pero aun me sigue saliendo el mismo error....\r\nTurbo Incremental Link 5.00 Copyright (c) 1997, 2000 Borland\r\nFatal: Illegal option: ABACO.OBJ\r\n\r\n** error 2 ** deleting abaco.exe\r\n\r\nEl codigo que uso es:\r\n[code:36kwr0yi]\n#Borland make sample, &#40;c&#41; FiveTech Software 2005\n\nHBDIR=d&#58;\\softdesa\\xharbour\nBCDIR=d&#58;\\softdesa\\bcc55\nFWDIR=d&#58;\\softdesa\\fwh\n\n#change these paths as needed\n&#46;path&#46;OBJ = &#46;\\obj\n&#46;path&#46;PRG = &#46;\\\n&#46;path&#46;CH = $&#40;FWDIR&#41;\\include;$&#40;HBDIR&#41;\\include\n&#46;path&#46;C = &#46;\\\n&#46;path&#46;rc = &#46;\\\n\n#important&#58; Use Uppercase for filenames extensions, in the next two rules!\n\nPRG = \\\nABACO&#46;PRG \\\nMSPRUTI&#46;PRG \\\nMSPPEPE&#46;PRG \\\nMSPCOL&#46;PRG \\\nHELP&#46;PRG \\\nCLASSIDX&#46;PRG \\\nLISTIDX&#46;PRG \\\nBAP1000&#46;PRG \\\nBAP2000&#46;PRG \\\nBAP3100&#46;PRG \\\nBAP3200&#46;PRG \\\nBAP3300&#46;PRG \\\nBAP4100&#46;PRG \\\nBAP4200&#46;PRG \\\nBAP4300&#46;PRG \\\nBAP5100&#46;PRG \\\nBAP5200&#46;PRG \\\nBAP5300&#46;PRG \\\nBAP5400&#46;PRG \\\nBAP6000&#46;PRG \\\nCCP1100&#46;PRG \\\nCCP1200&#46;PRG \\\nCCP1300&#46;PRG \\\nCCP1400&#46;PRG \\\nCCP1500&#46;PRG \\\nCCP1600&#46;PRG \\\nCCP1700&#46;PRG \\\nCCP1800&#46;PRG \\\nCCP2110&#46;PRG \\\nCCP2120&#46;PRG \\\nCCP2130&#46;PRG \\\nCCP2210&#46;PRG \\\nCCP2220&#46;PRG \\\nCCP2310&#46;PRG \\\nCCP2320&#46;PRG \\\nCCP2400&#46;PRG \\\nCCP2500&#46;PRG \\\nCCP2600&#46;PRG \\\nCCP2700&#46;PRG \\\nCCP2800&#46;PRG \\\nCCP2900&#46;PRG \\\nCCP3110&#46;PRG \\\nCCP3120&#46;PRG \\\nCCP3210&#46;PRG \\\nCCP3220&#46;PRG \\\nCCP3310&#46;PRG \\\nCCP3320&#46;PRG \\\nCCP3400&#46;PRG \\\nCCP3500&#46;PRG \\\nCCP3600&#46;PRG \\\nCCP3700&#46;PRG \\\nCCP37A0&#46;PRG \\\nCCP3800&#46;PRG \\\nCCP3900&#46;PRG \\\nCCP39A0&#46;PRG \\\nCCP39D0&#46;PRG \\\nCCP4100&#46;PRG \\\nCCP4200&#46;PRG \\\nCCPRUTI&#46;PRG \\\nCLP1100&#46;PRG \\\nCLP2100&#46;PRG \\\nCLP3100&#46;PRG \\\nCLP4100&#46;PRG \\\nCLP4200&#46;PRG \\\nCLP4500&#46;PRG \\\nCLP5100&#46;PRG \\\nCLPRUTI&#46;PRG \\\nCPP1100&#46;PRG \\\nCPP1200&#46;PRG \\\nCPP1300&#46;PRG \\\nCPP1400&#46;PRG \\\nCPP1500&#46;PRG \\\nCPP2100&#46;PRG \\\nCPP2200&#46;PRG \\\nCPP2300&#46;PRG \\\nCPP2400&#46;PRG \\\nCPP2500&#46;PRG \\\nCPP3200&#46;PRG \\\nCPPRUTI&#46;PRG \\\nDDP1100&#46;PRG \\\nDDP1200&#46;PRG \\\nDDP1210&#46;PRG \\\nDDP1220&#46;PRG \\\nDDP1230&#46;PRG \\\nEVP1000&#46;PRG \\\nEVP2000&#46;PRG \\\nEVP3000&#46;PRG \\\nEVP4000&#46;PRG \\\nEVP5000&#46;PRG \\\nEVP6000&#46;PRG \\\nEVP7000&#46;PRG \\\nEVP8000&#46;PRG \\\nEVP9000&#46;PRG \\\nFAP1000&#46;PRG \\\nFAP2000&#46;PRG \\\nFAP3000&#46;PRG \\\nFAP2100&#46;PRG \\\nFAP5000&#46;PRG \\\nFAP6000&#46;PRG \\\nFAP7100&#46;PRG \\\nFAP8000&#46;PRG \\\nFAP9000&#46;PRG \\\nFAP9100&#46;PRG \\\nFAP9200&#46;PRG \\\nFAP9300&#46;PRG \\\nFAP9400&#46;PRG \\\nFAP9500&#46;PRG \\\nFAP9600&#46;PRG \\\nFAP9700&#46;PRG \\\nFAP9A00&#46;PRG \\\n# FAP9B00&#46;PRG \\\nFAPRUTI&#46;PRG \\\nINP1000&#46;PRG \\\nINP2000&#46;PRG \\\nINP3000&#46;PRG \\\nINP3110&#46;PRG \\\nINP3120&#46;PRG \\\nINP3130&#46;PRG \\\nINP3140&#46;PRG \\\nINP3150&#46;PRG \\\nINP3160&#46;PRG \\\nINP3170&#46;PRG \\\nINP3180&#46;PRG \\\nINP3190&#46;PRG \\\nINP31A0&#46;PRG \\\nINP3200&#46;PRG \\\nINP3600&#46;PRG \\\nINP3900&#46;PRG \\\nINP5100&#46;PRG \\\nINP5200&#46;PRG \\\nINP5300&#46;PRG \\\nINP5400&#46;PRG \\\nINP5500&#46;PRG \\\nINP5600&#46;PRG \\\nINP5700&#46;PRG \\\nINP5800&#46;PRG \\\nINP5900&#46;PRG \\\nINP5A00&#46;PRG \\\nINP5B00&#46;PRG \\\nINP5C00&#46;PRG \\\nINP5D00&#46;PRG \\\nINP5E00&#46;PRG \\\nINP5F00&#46;PRG \\\nINP6100&#46;PRG \\\nINP6200&#46;PRG \\\nINP6300&#46;PRG \\\nINP6400&#46;PRG \\\nINP6500&#46;PRG \\\nINP6600&#46;PRG \\\nINP6900&#46;PRG \\\nINP6A00&#46;PRG \\\nINP6B00&#46;PRG \\\nINP6C00&#46;PRG \\\nINP6D00&#46;PRG \\\nINP6E00&#46;PRG \\\nINP6F00&#46;PRG \\\nINP7000&#46;PRG \\\nINP8000&#46;PRG \\\nINPRUTI&#46;PRG \\\nMIP1000&#46;PRG \\\nMIP2000&#46;PRG \\\nMIP8000&#46;PRG \\\nMSP1000&#46;PRG \\\nMSP2000&#46;PRG \\\nMSP3000&#46;PRG \\\nPEP1000&#46;PRG \\\nPEP2000&#46;PRG \\\nPEP3000&#46;PRG \\\nPRP1100&#46;PRG \\\nPRP2000&#46;PRG \\\nPRP4000&#46;PRG \\\nPRPRUTI&#46;PRG \\\nRCP1000&#46;PRG \\\nRCP2000&#46;PRG \\\nRCP3000&#46;PRG \\\nRCP4000&#46;PRG \\\nRCP5000&#46;PRG \\\nRCP6000&#46;PRG \\\nRCPRUTI&#46;PRG \\\nSSP1100&#46;PRG \\\nSSP1200&#46;PRG \\\nSSP1300&#46;PRG \\\nSSP1400&#46;PRG\n\n# C = \\\n# two&#46;C \n\nPROJECT &#58; abaco&#46;exe\n\nabaco&#46;exe &#58; $&#40;PRG&#58;&#46;PRG=&#46;OBJ&#41; $&#40;C&#58;&#46;C=&#46;OBJ&#41;\n echo off\n echo $&#40;BCDIR&#41;\\bin\\c0w32&#46;obj + > b32&#46;bc\n echo obj/ABACO&#46;OBJ obj/MSPRUTI&#46;OBJ obj/MSPPEPE&#46;OBJ obj/MSPCOL&#46;OBJ >> b32&#46;bc\n echo obj/HELP&#46;OBJ obj/CLASSIDX&#46;OBJ obj/LISTIDX&#46;OBJ >> b32&#46;bc\n \n echo obj/BAP1000&#46;OBJ obj/BAP2000&#46;OBJ obj/BAP3100&#46;OBJ obj/BAP3200&#46;OBJ >> b32&#46;bc\n echo obj/BAP3300&#46;OBJ obj/BAP4100&#46;OBJ obj/BAP4200&#46;OBJ obj/BAP4300&#46;OBJ >> b32&#46;bc\n echo obj/BAP5100&#46;OBJ obj/BAP5200&#46;OBJ obj/BAP5300&#46;OBJ obj/BAP5400&#46;OBJ obj/BAP6000&#46;OBJ >> b32&#46;bc\n \n echo obj/CCP1100&#46;OBJ obj/CCP1200&#46;OBJ obj/CCP1300&#46;OBJ obj/CCP1400&#46;OBJ >> b32&#46;bc\n echo obj/CCP1500&#46;OBJ obj/CCP1600&#46;OBJ obj/CCP1700&#46;OBJ obj/CCP1800&#46;OBJ >> b32&#46;bc\n echo obj/CCP2110&#46;OBJ obj/CCP2120&#46;OBJ obj/CCP2130&#46;OBJ obj/CCP2210&#46;OBJ >> b32&#46;bc\n echo obj/CCP2220&#46;OBJ obj/CCP2310&#46;OBJ obj/CCP2320&#46;OBJ obj/CCP2400&#46;OBJ >> b32&#46;bc\n echo obj/CCP2500&#46;OBJ obj/CCP2600&#46;OBJ obj/CCP2700&#46;OBJ obj/CCP2800&#46;OBJ >> b32&#46;bc\n echo obj/CCP2900&#46;OBJ obj/CCP3110&#46;OBJ obj/CCP3120&#46;OBJ obj/CCP3210&#46;OBJ >> b32&#46;bc\n echo obj/CCP3220&#46;OBJ obj/CCP3310&#46;OBJ obj/CCP3320&#46;OBJ obj/CCP3400&#46;OBJ >> b32&#46;bc\n echo obj/CCP3500&#46;OBJ obj/CCP3600&#46;OBJ obj/CCP3700&#46;OBJ obj/CCP37A0&#46;OBJ >> b32&#46;bc\n echo obj/CCP3800&#46;OBJ obj/CCP3900&#46;OBJ obj/CCP39A0&#46;OBJ obj/CCP39D0&#46;OBJ >> b32&#46;bc\n echo obj/CCP4100&#46;OBJ obj/CCP4200&#46;OBJ obj/CCPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/CLP1100&#46;OBJ obj/CLP2100&#46;OBJ obj/CLP3100&#46;OBJ obj/CLP4100&#46;OBJ >> b32&#46;bc\n echo obj/CLP4200&#46;OBJ obj/CLP4500&#46;OBJ obj/CLP5100&#46;OBJ obj/CLPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/CPP1100&#46;OBJ obj/CPP1200&#46;OBJ obj/CPP1300&#46;OBJ obj/CPP1400&#46;OBJ >> b32&#46;bc\n echo obj/CPP1500&#46;OBJ obj/CPP2100&#46;OBJ obj/CPP2200&#46;OBJ obj/CPP2300&#46;OBJ >> b32&#46;bc\n echo obj/CPP2400&#46;OBJ obj/CPP2500&#46;OBJ obj/CPP3200&#46;OBJ obj/CPPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/DDP1100&#46;OBJ obj/DDP1200&#46;OBJ obj/DDP1210&#46;OBJ obj/DDP1220&#46;OBJ obj/DDP1230&#46;OBJ >> b32&#46;bc\n \n echo obj/EVP1000&#46;OBJ obj/EVP2000&#46;OBJ obj/EVP3000&#46;OBJ obj/EVP4000&#46;OBJ >> b32&#46;bc\n echo obj/EVP5000&#46;OBJ obj/EVP6000&#46;OBJ obj/EVP7000&#46;OBJ obj/EVP8000&#46;OBJ obj/EVP9000&#46;OBJ >> b32&#46;bc\n \n echo obj/FAP1000&#46;OBJ obj/FAP2000&#46;OBJ obj/FAP3000&#46;OBJ obj/FAP2100&#46;OBJ >> b32&#46;bc\n echo obj/FAP5000&#46;OBJ obj/FAP6000&#46;OBJ obj/FAP7100&#46;OBJ obj/FAP8000&#46;OBJ >> b32&#46;bc\n echo obj/FAP9000&#46;OBJ obj/FAP9100&#46;OBJ obj/FAP9200&#46;OBJ obj/FAP9300&#46;OBJ >> b32&#46;bc\n echo obj/FAP9400&#46;OBJ obj/FAP9500&#46;OBJ obj/FAP9600&#46;OBJ obj/FAP9700&#46;OBJ >> b32&#46;bc\n echo obj/FAP9A00&#46;OBJ obj/FAPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/INP1000&#46;OBJ obj/INP2000&#46;OBJ obj/INP3000&#46;OBJ obj/INP3110&#46;OBJ >> b32&#46;bc\n echo obj/INP3120&#46;OBJ obj/INP3130&#46;OBJ obj/INP3140&#46;OBJ obj/INP3150&#46;OBJ >> b32&#46;bc\n echo obj/INP3160&#46;OBJ obj/INP3170&#46;OBJ obj/INP3180&#46;OBJ obj/INP3190&#46;OBJ >> b32&#46;bc\n echo obj/INP31A0&#46;OBJ obj/INP3200&#46;OBJ obj/INP3600&#46;OBJ obj/INP3900&#46;OBJ >> b32&#46;bc\n echo obj/INP5100&#46;OBJ obj/INP5200&#46;OBJ obj/INP5300&#46;OBJ obj/INP5400&#46;OBJ >> b32&#46;bc\n echo obj/INP5500&#46;OBJ obj/INP5600&#46;OBJ obj/INP5700&#46;OBJ obj/INP5800&#46;OBJ >> b32&#46;bc\n echo obj/INP5900&#46;OBJ obj/INP5A00&#46;OBJ obj/INP5B00&#46;OBJ obj/INP5C00&#46;OBJ >> b32&#46;bc\n echo obj/INP5D00&#46;OBJ obj/INP5E00&#46;OBJ obj/INP5F00&#46;OBJ obj/INP6100&#46;OBJ >> b32&#46;bc\n echo obj/INP6200&#46;OBJ obj/INP6300&#46;OBJ obj/INP6400&#46;OBJ obj/INP6500&#46;OBJ >> b32&#46;bc\n echo obj/INP6600&#46;OBJ obj/INP6900&#46;OBJ obj/INP6A00&#46;OBJ obj/INP6B00&#46;OBJ >> b32&#46;bc\n echo obj/INP6C00&#46;OBJ obj/INP6D00&#46;OBJ obj/INP6E00&#46;OBJ obj/INP6F00&#46;OBJ >> b32&#46;bc\n echo obj/INP7000&#46;OBJ obj/INP8000&#46;OBJ obj/INPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/MIP1000&#46;OBJ obj/MIP2000&#46;OBJ obj/MIP8000&#46;OBJ >> b32&#46;bc\n \n echo obj/MSP1000&#46;OBJ obj/MSP2000&#46;OBJ obj/MSP3000&#46;OBJ >> b32&#46;bc\n \n echo obj/PEP1000&#46;OBJ obj/PEP2000&#46;OBJ obj/PEP3000&#46;OBJ >> b32&#46;bc\n \n echo obj/PRP1100&#46;OBJ obj/PRP2000&#46;OBJ obj/PRP4000&#46;OBJ obj/PRPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/RCP1000&#46;OBJ obj/RCP2000&#46;OBJ obj/RCP3000&#46;OBJ obj/RCP4000&#46;OBJ >> b32&#46;bc\n echo obj/RCP5000&#46;OBJ obj/RCP6000&#46;OBJ obj/RCPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/SSP1100&#46;OBJ obj/SSP1200&#46;OBJ obj/SSP1300&#46;OBJ obj/SSP1400&#46;OBJ, + >> b32&#46;bc\n echo abaco&#46;exe, + >> b32&#46;bc\n echo abaco&#46;map, + >> b32&#46;bc\n# echo $&#40;FWDIR&#41;\\lib\\FiveH&#46;lib $&#40;FWDIR&#41;\\lib\\FiveHC&#46;lib + >> b32&#46;bc\n echo $&#40;BCDIR&#41;\\lib\\ws2_32&#46;lib + >> b32&#46;bc \n echo $&#40;HBDIR&#41;\\lib\\rtl&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\pcrepos&#46;lib + >> b32&#46;bc \n echo $&#40;HBDIR&#41;\\lib\\vm&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\gtwin&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\lang&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\macro&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\rdd&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\dbfntx&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\dbfcdx&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\dbffpt&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\hbsix&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\debug&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\common&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\pp&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\codepage&#46;lib + >> b32&#46;bc\n\n rem Uncomment these two lines to use Advantage RDD\n echo $&#40;HBDIR&#41;\\lib\\rddads&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\Ace32&#46;lib + >> b32&#46;bc\n\n echo $&#40;BCDIR&#41;\\lib\\cw32&#46;lib + >> b32&#46;bc\n echo $&#40;BCDIR&#41;\\lib\\import32&#46;lib + >> b32&#46;bc\n echo $&#40;BCDIR&#41;\\lib\\psdk\\odbc32&#46;lib + >> b32&#46;bc\n echo $&#40;BCDIR&#41;\\lib\\psdk\\nddeapi&#46;lib + >> b32&#46;bc\n echo $&#40;BCDIR&#41;\\lib\\psdk\\iphlpapi&#46;lib + >> b32&#46;bc\n echo $&#40;BCDIR&#41;\\lib\\psdk\\rasapi32&#46;lib, >> b32&#46;bc\n\n IF EXIST abaco&#46;res echo abaco&#46;res >> b32&#46;bc\n $&#40;BCDIR&#41;\\bin\\ilink32 -Gn -aa -Tpe -s -v /L$&#40;BCDIR&#41;\\include @b32&#46;bc\n del b32&#46;bc\n\n&#46;PRG&#46;OBJ&#58;\n $&#40;HBDIR&#41;\\bin\\harbour $< /L /N /W /Oobj\\ /I$&#40;FWDIR&#41;\\include;$&#40;HBDIR&#41;\\include;$&#40;BCDIR&#41;\\include > clip&#46;log\n echo ************** >> clip&#46;log\n $&#40;BCDIR&#41;\\bin\\bcc32 -c -tWM -I$&#40;FWDIR&#41;\\include;$&#40;HBDIR&#41;\\include;$&#40;BCDIR&#41;\\include -oobj\\$& obj\\$&&#46;c >> clip&#46;log\n\n&#46;C&#46;OBJ&#58;\n echo -c -tWM -D__HARBOUR__ -DHB_API_MACROS > tmp\n echo -I$&#40;HBDIR&#41;\\include;$&#40;FWDIR&#41;\\include >> tmp\n $&#40;BCDIR&#41;\\bin\\bcc32 -oobj\\$& @tmp $&&#46;c\n del tmp\n\nabaco&#46;res &#58; abaco&#46;rc\n $&#40;BCDIR&#41;\\bin\\brc32&#46;exe -r abaco&#46;rc\n[/code:36kwr0yi]", "time": "01:32", "topic": "Compilar Sistema", "username": "jlsg1803" } ]
Compilar Sistema
[ { "date": "2008-07-27", "forum": "FiveWin para Harbour/xHarbour", "text": "Gracias, Mauricio, intente tus consejos pero aun me sigue saliendo el mismo error....\r\nTurbo Incremental Link 5.00 Copyright (c) 1997, 2000 Borland\r\nFatal: Illegal option: ABACO.OBJ\r\n\r\n** error 2 ** deleting abaco.exe\r\n\r\nEl codigo que uso es:\r\n[code:3sq25se8]\n#Borland make sample, &#40;c&#41; FiveTech Software 2005\n\nHBDIR=d&#58;\\softdesa\\xharbour\nBCDIR=d&#58;\\softdesa\\bcc55\nFWDIR=d&#58;\\softdesa\\fwh\n\n#change these paths as needed\n&#46;path&#46;OBJ = &#46;\\obj\n&#46;path&#46;PRG = &#46;\\\n&#46;path&#46;CH = $&#40;FWDIR&#41;\\include;$&#40;HBDIR&#41;\\include\n&#46;path&#46;C = &#46;\\\n&#46;path&#46;rc = &#46;\\\n\n#important&#58; Use Uppercase for filenames extensions, in the next two rules!\n\nPRG = \\\nABACO&#46;PRG \\\nMSPRUTI&#46;PRG \\\nMSPPEPE&#46;PRG \\\nMSPCOL&#46;PRG \\\nHELP&#46;PRG \\\nCLASSIDX&#46;PRG \\\nLISTIDX&#46;PRG \\\nBAP1000&#46;PRG \\\nBAP2000&#46;PRG \\\nBAP3100&#46;PRG \\\nBAP3200&#46;PRG \\\nBAP3300&#46;PRG \\\nBAP4100&#46;PRG \\\nBAP4200&#46;PRG \\\nBAP4300&#46;PRG \\\nBAP5100&#46;PRG \\\nBAP5200&#46;PRG \\\nBAP5300&#46;PRG \\\nBAP5400&#46;PRG \\\nBAP6000&#46;PRG \\\nCCP1100&#46;PRG \\\nCCP1200&#46;PRG \\\nCCP1300&#46;PRG \\\nCCP1400&#46;PRG \\\nCCP1500&#46;PRG \\\nCCP1600&#46;PRG \\\nCCP1700&#46;PRG \\\nCCP1800&#46;PRG \\\nCCP2110&#46;PRG \\\nCCP2120&#46;PRG \\\nCCP2130&#46;PRG \\\nCCP2210&#46;PRG \\\nCCP2220&#46;PRG \\\nCCP2310&#46;PRG \\\nCCP2320&#46;PRG \\\nCCP2400&#46;PRG \\\nCCP2500&#46;PRG \\\nCCP2600&#46;PRG \\\nCCP2700&#46;PRG \\\nCCP2800&#46;PRG \\\nCCP2900&#46;PRG \\\nCCP3110&#46;PRG \\\nCCP3120&#46;PRG \\\nCCP3210&#46;PRG \\\nCCP3220&#46;PRG \\\nCCP3310&#46;PRG \\\nCCP3320&#46;PRG \\\nCCP3400&#46;PRG \\\nCCP3500&#46;PRG \\\nCCP3600&#46;PRG \\\nCCP3700&#46;PRG \\\nCCP37A0&#46;PRG \\\nCCP3800&#46;PRG \\\nCCP3900&#46;PRG \\\nCCP39A0&#46;PRG \\\nCCP39D0&#46;PRG \\\nCCP4100&#46;PRG \\\nCCP4200&#46;PRG \\\nCCPRUTI&#46;PRG \\\nCLP1100&#46;PRG \\\nCLP2100&#46;PRG \\\nCLP3100&#46;PRG \\\nCLP4100&#46;PRG \\\nCLP4200&#46;PRG \\\nCLP4500&#46;PRG \\\nCLP5100&#46;PRG \\\nCLPRUTI&#46;PRG \\\nCPP1100&#46;PRG \\\nCPP1200&#46;PRG \\\nCPP1300&#46;PRG \\\nCPP1400&#46;PRG \\\nCPP1500&#46;PRG \\\nCPP2100&#46;PRG \\\nCPP2200&#46;PRG \\\nCPP2300&#46;PRG \\\nCPP2400&#46;PRG \\\nCPP2500&#46;PRG \\\nCPP3200&#46;PRG \\\nCPPRUTI&#46;PRG \\\nDDP1100&#46;PRG \\\nDDP1200&#46;PRG \\\nDDP1210&#46;PRG \\\nDDP1220&#46;PRG \\\nDDP1230&#46;PRG \\\nEVP1000&#46;PRG \\\nEVP2000&#46;PRG \\\nEVP3000&#46;PRG \\\nEVP4000&#46;PRG \\\nEVP5000&#46;PRG \\\nEVP6000&#46;PRG \\\nEVP7000&#46;PRG \\\nEVP8000&#46;PRG \\\nEVP9000&#46;PRG \\\nFAP1000&#46;PRG \\\nFAP2000&#46;PRG \\\nFAP3000&#46;PRG \\\nFAP2100&#46;PRG \\\nFAP5000&#46;PRG \\\nFAP6000&#46;PRG \\\nFAP7100&#46;PRG \\\nFAP8000&#46;PRG \\\nFAP9000&#46;PRG \\\nFAP9100&#46;PRG \\\nFAP9200&#46;PRG \\\nFAP9300&#46;PRG \\\nFAP9400&#46;PRG \\\nFAP9500&#46;PRG \\\nFAP9600&#46;PRG \\\nFAP9700&#46;PRG \\\nFAP9A00&#46;PRG \\\n# FAP9B00&#46;PRG \\\nFAPRUTI&#46;PRG \\\nINP1000&#46;PRG \\\nINP2000&#46;PRG \\\nINP3000&#46;PRG \\\nINP3110&#46;PRG \\\nINP3120&#46;PRG \\\nINP3130&#46;PRG \\\nINP3140&#46;PRG \\\nINP3150&#46;PRG \\\nINP3160&#46;PRG \\\nINP3170&#46;PRG \\\nINP3180&#46;PRG \\\nINP3190&#46;PRG \\\nINP31A0&#46;PRG \\\nINP3200&#46;PRG \\\nINP3600&#46;PRG \\\nINP3900&#46;PRG \\\nINP5100&#46;PRG \\\nINP5200&#46;PRG \\\nINP5300&#46;PRG \\\nINP5400&#46;PRG \\\nINP5500&#46;PRG \\\nINP5600&#46;PRG \\\nINP5700&#46;PRG \\\nINP5800&#46;PRG \\\nINP5900&#46;PRG \\\nINP5A00&#46;PRG \\\nINP5B00&#46;PRG \\\nINP5C00&#46;PRG \\\nINP5D00&#46;PRG \\\nINP5E00&#46;PRG \\\nINP5F00&#46;PRG \\\nINP6100&#46;PRG \\\nINP6200&#46;PRG \\\nINP6300&#46;PRG \\\nINP6400&#46;PRG \\\nINP6500&#46;PRG \\\nINP6600&#46;PRG \\\nINP6900&#46;PRG \\\nINP6A00&#46;PRG \\\nINP6B00&#46;PRG \\\nINP6C00&#46;PRG \\\nINP6D00&#46;PRG \\\nINP6E00&#46;PRG \\\nINP6F00&#46;PRG \\\nINP7000&#46;PRG \\\nINP8000&#46;PRG \\\nINPRUTI&#46;PRG \\\nMIP1000&#46;PRG \\\nMIP2000&#46;PRG \\\nMIP8000&#46;PRG \\\nMSP1000&#46;PRG \\\nMSP2000&#46;PRG \\\nMSP3000&#46;PRG \\\nPEP1000&#46;PRG \\\nPEP2000&#46;PRG \\\nPEP3000&#46;PRG \\\nPRP1100&#46;PRG \\\nPRP2000&#46;PRG \\\nPRP4000&#46;PRG \\\nPRPRUTI&#46;PRG \\\nRCP1000&#46;PRG \\\nRCP2000&#46;PRG \\\nRCP3000&#46;PRG \\\nRCP4000&#46;PRG \\\nRCP5000&#46;PRG \\\nRCP6000&#46;PRG \\\nRCPRUTI&#46;PRG \\\nSSP1100&#46;PRG \\\nSSP1200&#46;PRG \\\nSSP1300&#46;PRG \\\nSSP1400&#46;PRG\n\n# C = \\\n# two&#46;C \n\nPROJECT &#58; abaco&#46;exe\n\nabaco&#46;exe &#58; $&#40;PRG&#58;&#46;PRG=&#46;OBJ&#41; $&#40;C&#58;&#46;C=&#46;OBJ&#41;\n echo off\n echo $&#40;BCDIR&#41;\\bin\\c0w32&#46;obj + > b32&#46;bc\n echo obj/ABACO&#46;OBJ obj/MSPRUTI&#46;OBJ obj/MSPPEPE&#46;OBJ obj/MSPCOL&#46;OBJ >> b32&#46;bc\n echo obj/HELP&#46;OBJ obj/CLASSIDX&#46;OBJ obj/LISTIDX&#46;OBJ >> b32&#46;bc\n \n echo obj/BAP1000&#46;OBJ obj/BAP2000&#46;OBJ obj/BAP3100&#46;OBJ obj/BAP3200&#46;OBJ >> b32&#46;bc\n echo obj/BAP3300&#46;OBJ obj/BAP4100&#46;OBJ obj/BAP4200&#46;OBJ obj/BAP4300&#46;OBJ >> b32&#46;bc\n echo obj/BAP5100&#46;OBJ obj/BAP5200&#46;OBJ obj/BAP5300&#46;OBJ obj/BAP5400&#46;OBJ obj/BAP6000&#46;OBJ >> b32&#46;bc\n \n echo obj/CCP1100&#46;OBJ obj/CCP1200&#46;OBJ obj/CCP1300&#46;OBJ obj/CCP1400&#46;OBJ >> b32&#46;bc\n echo obj/CCP1500&#46;OBJ obj/CCP1600&#46;OBJ obj/CCP1700&#46;OBJ obj/CCP1800&#46;OBJ >> b32&#46;bc\n echo obj/CCP2110&#46;OBJ obj/CCP2120&#46;OBJ obj/CCP2130&#46;OBJ obj/CCP2210&#46;OBJ >> b32&#46;bc\n echo obj/CCP2220&#46;OBJ obj/CCP2310&#46;OBJ obj/CCP2320&#46;OBJ obj/CCP2400&#46;OBJ >> b32&#46;bc\n echo obj/CCP2500&#46;OBJ obj/CCP2600&#46;OBJ obj/CCP2700&#46;OBJ obj/CCP2800&#46;OBJ >> b32&#46;bc\n echo obj/CCP2900&#46;OBJ obj/CCP3110&#46;OBJ obj/CCP3120&#46;OBJ obj/CCP3210&#46;OBJ >> b32&#46;bc\n echo obj/CCP3220&#46;OBJ obj/CCP3310&#46;OBJ obj/CCP3320&#46;OBJ obj/CCP3400&#46;OBJ >> b32&#46;bc\n echo obj/CCP3500&#46;OBJ obj/CCP3600&#46;OBJ obj/CCP3700&#46;OBJ obj/CCP37A0&#46;OBJ >> b32&#46;bc\n echo obj/CCP3800&#46;OBJ obj/CCP3900&#46;OBJ obj/CCP39A0&#46;OBJ obj/CCP39D0&#46;OBJ >> b32&#46;bc\n echo obj/CCP4100&#46;OBJ obj/CCP4200&#46;OBJ obj/CCPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/CLP1100&#46;OBJ obj/CLP2100&#46;OBJ obj/CLP3100&#46;OBJ obj/CLP4100&#46;OBJ >> b32&#46;bc\n echo obj/CLP4200&#46;OBJ obj/CLP4500&#46;OBJ obj/CLP5100&#46;OBJ obj/CLPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/CPP1100&#46;OBJ obj/CPP1200&#46;OBJ obj/CPP1300&#46;OBJ obj/CPP1400&#46;OBJ >> b32&#46;bc\n echo obj/CPP1500&#46;OBJ obj/CPP2100&#46;OBJ obj/CPP2200&#46;OBJ obj/CPP2300&#46;OBJ >> b32&#46;bc\n echo obj/CPP2400&#46;OBJ obj/CPP2500&#46;OBJ obj/CPP3200&#46;OBJ obj/CPPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/DDP1100&#46;OBJ obj/DDP1200&#46;OBJ obj/DDP1210&#46;OBJ obj/DDP1220&#46;OBJ obj/DDP1230&#46;OBJ >> b32&#46;bc\n \n echo obj/EVP1000&#46;OBJ obj/EVP2000&#46;OBJ obj/EVP3000&#46;OBJ obj/EVP4000&#46;OBJ >> b32&#46;bc\n echo obj/EVP5000&#46;OBJ obj/EVP6000&#46;OBJ obj/EVP7000&#46;OBJ obj/EVP8000&#46;OBJ obj/EVP9000&#46;OBJ >> b32&#46;bc\n \n echo obj/FAP1000&#46;OBJ obj/FAP2000&#46;OBJ obj/FAP3000&#46;OBJ obj/FAP2100&#46;OBJ >> b32&#46;bc\n echo obj/FAP5000&#46;OBJ obj/FAP6000&#46;OBJ obj/FAP7100&#46;OBJ obj/FAP8000&#46;OBJ >> b32&#46;bc\n echo obj/FAP9000&#46;OBJ obj/FAP9100&#46;OBJ obj/FAP9200&#46;OBJ obj/FAP9300&#46;OBJ >> b32&#46;bc\n echo obj/FAP9400&#46;OBJ obj/FAP9500&#46;OBJ obj/FAP9600&#46;OBJ obj/FAP9700&#46;OBJ >> b32&#46;bc\n echo obj/FAP9A00&#46;OBJ obj/FAPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/INP1000&#46;OBJ obj/INP2000&#46;OBJ obj/INP3000&#46;OBJ obj/INP3110&#46;OBJ >> b32&#46;bc\n echo obj/INP3120&#46;OBJ obj/INP3130&#46;OBJ obj/INP3140&#46;OBJ obj/INP3150&#46;OBJ >> b32&#46;bc\n echo obj/INP3160&#46;OBJ obj/INP3170&#46;OBJ obj/INP3180&#46;OBJ obj/INP3190&#46;OBJ >> b32&#46;bc\n echo obj/INP31A0&#46;OBJ obj/INP3200&#46;OBJ obj/INP3600&#46;OBJ obj/INP3900&#46;OBJ >> b32&#46;bc\n echo obj/INP5100&#46;OBJ obj/INP5200&#46;OBJ obj/INP5300&#46;OBJ obj/INP5400&#46;OBJ >> b32&#46;bc\n echo obj/INP5500&#46;OBJ obj/INP5600&#46;OBJ obj/INP5700&#46;OBJ obj/INP5800&#46;OBJ >> b32&#46;bc\n echo obj/INP5900&#46;OBJ obj/INP5A00&#46;OBJ obj/INP5B00&#46;OBJ obj/INP5C00&#46;OBJ >> b32&#46;bc\n echo obj/INP5D00&#46;OBJ obj/INP5E00&#46;OBJ obj/INP5F00&#46;OBJ obj/INP6100&#46;OBJ >> b32&#46;bc\n echo obj/INP6200&#46;OBJ obj/INP6300&#46;OBJ obj/INP6400&#46;OBJ obj/INP6500&#46;OBJ >> b32&#46;bc\n echo obj/INP6600&#46;OBJ obj/INP6900&#46;OBJ obj/INP6A00&#46;OBJ obj/INP6B00&#46;OBJ >> b32&#46;bc\n echo obj/INP6C00&#46;OBJ obj/INP6D00&#46;OBJ obj/INP6E00&#46;OBJ obj/INP6F00&#46;OBJ >> b32&#46;bc\n echo obj/INP7000&#46;OBJ obj/INP8000&#46;OBJ obj/INPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/MIP1000&#46;OBJ obj/MIP2000&#46;OBJ obj/MIP8000&#46;OBJ >> b32&#46;bc\n \n echo obj/MSP1000&#46;OBJ obj/MSP2000&#46;OBJ obj/MSP3000&#46;OBJ >> b32&#46;bc\n \n echo obj/PEP1000&#46;OBJ obj/PEP2000&#46;OBJ obj/PEP3000&#46;OBJ >> b32&#46;bc\n \n echo obj/PRP1100&#46;OBJ obj/PRP2000&#46;OBJ obj/PRP4000&#46;OBJ obj/PRPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/RCP1000&#46;OBJ obj/RCP2000&#46;OBJ obj/RCP3000&#46;OBJ obj/RCP4000&#46;OBJ >> b32&#46;bc\n echo obj/RCP5000&#46;OBJ obj/RCP6000&#46;OBJ obj/RCPRUTI&#46;OBJ >> b32&#46;bc\n \n echo obj/SSP1100&#46;OBJ obj/SSP1200&#46;OBJ obj/SSP1300&#46;OBJ obj/SSP1400&#46;OBJ, + >> b32&#46;bc\n echo abaco&#46;exe, + >> b32&#46;bc\n echo abaco&#46;map, + >> b32&#46;bc\n# echo $&#40;FWDIR&#41;\\lib\\FiveH&#46;lib $&#40;FWDIR&#41;\\lib\\FiveHC&#46;lib + >> b32&#46;bc\n echo $&#40;BCDIR&#41;\\lib\\ws2_32&#46;lib + >> b32&#46;bc \n echo $&#40;HBDIR&#41;\\lib\\rtl&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\pcrepos&#46;lib + >> b32&#46;bc \n echo $&#40;HBDIR&#41;\\lib\\vm&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\gtwin&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\lang&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\macro&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\rdd&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\dbfntx&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\dbfcdx&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\dbffpt&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\hbsix&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\debug&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\common&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\pp&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\codepage&#46;lib + >> b32&#46;bc\n\n rem Uncomment these two lines to use Advantage RDD\n echo $&#40;HBDIR&#41;\\lib\\rddads&#46;lib + >> b32&#46;bc\n echo $&#40;HBDIR&#41;\\lib\\Ace32&#46;lib + >> b32&#46;bc\n\n echo $&#40;BCDIR&#41;\\lib\\cw32&#46;lib + >> b32&#46;bc\n echo $&#40;BCDIR&#41;\\lib\\import32&#46;lib + >> b32&#46;bc\n echo $&#40;BCDIR&#41;\\lib\\psdk\\odbc32&#46;lib + >> b32&#46;bc\n echo $&#40;BCDIR&#41;\\lib\\psdk\\nddeapi&#46;lib + >> b32&#46;bc\n echo $&#40;BCDIR&#41;\\lib\\psdk\\iphlpapi&#46;lib + >> b32&#46;bc\n echo $&#40;BCDIR&#41;\\lib\\psdk\\rasapi32&#46;lib, >> b32&#46;bc\n\n IF EXIST abaco&#46;res echo abaco&#46;res >> b32&#46;bc\n $&#40;BCDIR&#41;\\bin\\ilink32 -Gn -aa -Tpe -s -v /L$&#40;BCDIR&#41;\\include @b32&#46;bc\n del b32&#46;bc\n\n&#46;PRG&#46;OBJ&#58;\n $&#40;HBDIR&#41;\\bin\\harbour $< /L /N /W /Oobj\\ /I$&#40;FWDIR&#41;\\include;$&#40;HBDIR&#41;\\include;$&#40;BCDIR&#41;\\include > clip&#46;log\n echo ************** >> clip&#46;log\n $&#40;BCDIR&#41;\\bin\\bcc32 -c -tWM -I$&#40;FWDIR&#41;\\include;$&#40;HBDIR&#41;\\include;$&#40;BCDIR&#41;\\include -oobj\\$& obj\\$&&#46;c >> clip&#46;log\n\n&#46;C&#46;OBJ&#58;\n echo -c -tWM -D__HARBOUR__ -DHB_API_MACROS > tmp\n echo -I$&#40;HBDIR&#41;\\include;$&#40;FWDIR&#41;\\include >> tmp\n $&#40;BCDIR&#41;\\bin\\bcc32 -oobj\\$& @tmp $&&#46;c\n del tmp\n\nabaco&#46;res &#58; abaco&#46;rc\n $&#40;BCDIR&#41;\\bin\\brc32&#46;exe -r abaco&#46;rc\n[/code:3sq25se8]", "time": "01:33", "topic": "Compilar Sistema", "username": "jlsg1803" } ]
Compilar Sistema
[ { "date": "2008-07-27", "forum": "FiveWin para Harbour/xHarbour", "text": "Cambia obj[color=red:a6fb3lna]/[/color:a6fb3lna]ABACO.OBJ y similares para que usen la barra a la izquierda:\r\n\r\nobj[color=red:a6fb3lna]\\[/color:a6fb3lna]ABACO.OBJ", "time": "06:36", "topic": "Compilar Sistema", "username": "Antonio Linares" } ]
Compilar Sistema
[ { "date": "2008-07-27", "forum": "FiveWin para Harbour/xHarbour", "text": "Antonio, gracias por el consejo....hice el cambio que me recomendaste pero igual me sigue dando el mismo resultado.", "time": "17:50", "topic": "Compilar Sistema", "username": "jlsg1803" } ]
Compilar Sistema
[ { "date": "2008-07-27", "forum": "FiveWin para Harbour/xHarbour", "text": "Prueba a poner al final de cada línea de OBJs un signo [color=red:3kkicdrb]+[/color:3kkicdrb] :\r\n\r\necho obj/ABACO.OBJ obj/MSPRUTI.OBJ obj/MSPPEPE.OBJ obj/MSPCOL.OBJ [color=red:3kkicdrb]+[/color:3kkicdrb] >> b32.bc", "time": "20:05", "topic": "Compilar Sistema", "username": "Antonio Linares" } ]
Compilar Sistema
[ { "date": "2008-07-29", "forum": "FiveWin para Harbour/xHarbour", "text": "Antonio, gracias por tu consejo, hice lo que me recomendaste pero compilo a medias....\r\nRealice el cambio de libreria que recomendo nuestro amigo Mauro..\r\ngtgui.lib por gtwin.lib\r\nPero al compilar ahora me el siguiente error:\r\n\r\nTurbo Incremental Link 5.00 Copyright (c) 1997, 2000 Borland\r\nFatal: Unable to open file 'UUID.LIB'\r\n\r\n** error 2 ** deleting abaco.exe\r\n\r\nColoque en el test.rmk:\r\necho d:\\softdesa\\bcc55\\lib\\uuid.lib + >> b32.bc\r\n\r\nPero igual me da el error.\r\n\r\nPor favor si tuvieran alguna idea de lo que esta pasando, desde ya se los agradeceria....", "time": "23:07", "topic": "Compilar Sistema", "username": "jlsg1803" } ]
Compilar Sistema
[ { "date": "2008-07-29", "forum": "FiveWin para Harbour/xHarbour", "text": "Comprueba que tienes creado el fichero c:\\bcc55\\bin\\ilink32.cfg y que contiene esta línea: \r\n\r\n-L\"C:\\Bcc55\\lib\"", "time": "23:19", "topic": "Compilar Sistema", "username": "Antonio Linares" } ]
Compilar Sistema
[ { "date": "2008-07-30", "forum": "FiveWin para Harbour/xHarbour", "text": "Antonio, para agradecerte a ti y a los listeros tu valiosa ayuda, estare comentando como van mis prueba al compilar de 16 a 32 bits.\r\n\r\nsaludos y nuevamente gracias.", "time": "21:17", "topic": "Compilar Sistema", "username": "jlsg1803" } ]
Compilar Sistema
[ { "date": "2016-02-05", "forum": "FiveWin para Harbour/xHarbour", "text": "Compañeros, bajé del repositorio las fuentes de esta clase, pero al compilar obtengo estos errores\n\n[code=fw:2h6f8x7y]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><br />PATH ... C:\\harbour_fwh1412\\bin;C:\\bcc582\\Bin;C:\\FWH1412<br />INCLUDE. C:\\harbour_fwh1412\\include;C:\\bcc582\\include;C:\\FWH1412\\include<br />LIB .... C:\\harbour_fwh1412\\lib;C:\\bcc582\\lib;C:\\bcc582\\lib\\psdk;C:\\FWH1412\\lib<br /><br />Variaveis de Ambiente:<br />         PATH ... C:\\harbour_fwh1412\\bin;C:\\bcc582\\Bin;C:\\FWH1412;C:\\Windows\\system32;C:\\Windows;C:\\Windows\\System32\\Wbem;C:\\Windows\\System32\\WindowsPowerShell\\v1<span style=\"color: #000000;\">.0</span>\\;C:\\Program Files\\Broadcom\\Broadcom <span style=\"color: #000000;\">802.11</span> Network Adapter\\Driver;C:\\Program Files\\Skype\\Phone\\<br />         INCLUDE. C:\\harbour_fwh1412\\include;C:\\bcc582\\include;C:\\FWH1412\\include;;<br />         LIB .... C:\\harbour_fwh1412\\lib;C:\\bcc582\\lib;C:\\bcc582\\lib\\psdk;C:\\FWH1412\\lib;;<br /><br />Executando: <span style=\"color: #000000;\">BCC32</span> -M -c @B32.BC<br />Borland C++ <span style=\"color: #000000;\">5.82</span> <span style=\"color: #00C800;\">for</span> Win32 Copyright <span style=\"color: #000000;\">&#40;</span>c<span style=\"color: #000000;\">&#41;</span> <span style=\"color: #000000;\">1993</span>, <span style=\"color: #000000;\">2005</span> Borland<br />C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c:<br /><span style=\"color: #000000;\">Error</span> E2139 mysql_com.h <span style=\"color: #000000;\">268</span>: <span style=\"color: #000000;\">Declaration</span> missing ;<br />Error E2147 mysql_com.h <span style=\"color: #000000;\">437</span>: <span style=\"color: #ff0000;\">'SOCKET'</span> cannot start a parameter declaration<br />Error E2303 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">77</span>: <span style=\"color: #000000;\">Type</span> <span style=\"color: #0000ff;\">name</span> expected<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">255</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'ULONG'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_VAL2ESCAPE<br />Error E2379 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">255</span>: <span style=\"color: #000000;\">Statement</span> missing ; in <span style=\"color: #00C800;\">function</span> HB_FUN_VAL2ESCAPE<br />Error E2140 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">256</span>: <span style=\"color: #000000;\">Declaration</span> is not allowed here in <span style=\"color: #00C800;\">function</span> HB_FUN_VAL2ESCAPE<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">257</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'BOOL'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_VAL2ESCAPE<br />Error E2379 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">257</span>: <span style=\"color: #000000;\">Statement</span> missing ; in <span style=\"color: #00C800;\">function</span> HB_FUN_VAL2ESCAPE<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">258</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'iSize'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_VAL2ESCAPE<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">268</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'bResult'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_VAL2ESCAPE<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">271</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'bResult'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_VAL2ESCAPE<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">290</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'ULONG'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLESCAPE<br />Error E2379 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">290</span>: <span style=\"color: #000000;\">Statement</span> missing ; in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLESCAPE<br />Error E2140 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">291</span>: <span style=\"color: #000000;\">Declaration</span> is not allowed here in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLESCAPE<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">292</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'BOOL'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLESCAPE<br />Error E2379 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">292</span>: <span style=\"color: #000000;\">Statement</span> missing ; in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLESCAPE<br />Error E2140 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">293</span>: <span style=\"color: #000000;\">Declaration</span> is not allowed here in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLESCAPE<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">295</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'iSize'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLESCAPE<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">307</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'bResult'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLESCAPE<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">310</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'bResult'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLESCAPE<br />Warning W8065 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">328</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'ISNUM'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSEEK<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">333</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'BOOL'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSEEK<br />Error E2379 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">333</span>: <span style=\"color: #000000;\">Statement</span> missing ; in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSEEK<br />Warning W8065 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">338</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'ISNUM'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSEEK<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">351</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'bSoft'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSEEK<br />Warning W8065 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">414</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'ISNUM'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLSSLCONNECT<br />Warning W8065 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">415</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'ISNUM'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLSSLCONNECT<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">428</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'FALSE'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLSSLCONNECT<br />Warning W8065 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">458</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'ISNUM'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLCONNECT<br />Warning W8065 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">459</span>: <span style=\"color: #000000;\">Call</span> <span style=\"color: #0000ff;\">to</span> <span style=\"color: #00C800;\">function</span> <span style=\"color: #ff0000;\">'ISNUM'</span> with no prototype in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLCONNECT<br />Error E2451 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">572</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'UINT'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLFETCHROW<br />Error E2228 C:\\TDolphin\\source\\c\\<span style=\"color: #00C800;\">function</span>.c <span style=\"color: #000000;\">572</span>: <span style=\"color: #000000;\">Too</span> many error or warning messages in <span style=\"color: #00C800;\">function</span> HB_FUN_MYSQLFETCHROW<br />*** <span style=\"color: #000000;\">26</span> errors in Compile ***<br /> </div>[/code:2h6f8x7y]\nAlguna idea ? Muchísimas gracias.\n\nSaludos", "time": "23:58", "topic": "Compilar TDolphin", "username": "horacio" } ]
Compilar TDolphin
[ { "date": "2016-02-06", "forum": "FiveWin para Harbour/xHarbour", "text": "Colocastes libmysql.dll donde quedara tu .exe.? agregastes las LIB dolphin y libmysql.? saludos... <!-- s:shock: --><img src=\"{SMILIES_PATH}/icon_eek.gif\" alt=\":shock:\" title=\"Shocked\" /><!-- s:shock: -->", "time": "01:39", "topic": "Compilar TDolphin", "username": "joseluisysturiz" } ]
Compilar TDolphin
[ { "date": "2016-02-06", "forum": "FiveWin para Harbour/xHarbour", "text": "Luis, gracias por responder, estoy compilando las fuentes de TDolphin, creando la librería. Son errores de compilación no de linkedicion. \n\nSaludos", "time": "13:41", "topic": "Compilar TDolphin", "username": "horacio" } ]
Compilar TDolphin
[ { "date": "2016-02-08", "forum": "FiveWin para Harbour/xHarbour", "text": "[quote=\"horacio\":1d8jov17]Luis, gracias por responder, estoy compilando las fuentes de TDolphin, creando la librería. Son errores de compilación no de linkedicion. \n\nSaludos[/quote:1d8jov17]\nSolo por preguntar, revisastes setenvh.bat y setenvx.bat, creo con esa se crea la lib dentro de directorio Hb y xHb, saludos... <!-- s:shock: --><img src=\"{SMILIES_PATH}/icon_eek.gif\" alt=\":shock:\" title=\"Shocked\" /><!-- s:shock: -->", "time": "05:12", "topic": "Compilar TDolphin", "username": "joseluisysturiz" } ]
Compilar TDolphin
[ { "date": "2016-02-08", "forum": "FiveWin para Harbour/xHarbour", "text": "Luis, gracias por el tip. Ya logré generar la librería.\n\nSaludos", "time": "14:57", "topic": "Compilar TDolphin", "username": "horacio" } ]
Compilar TDolphin
[ { "date": "2016-01-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Saludos.\n\nHace tiempo tuve el mismo problema que hoy: no puedo compilar la lib TSBUTTON 7.0, me marca errores iguales que antes:\n\nEmbarcadero C++ 6.50 for Win32 Copyright (c) 1993-2012 Embarcadero Technologies, Inc.\nc:\\autosys\\prgs\\tsbutton\\source\\function\\BPAINT.C:\nError E2257 c:\\autosys\\prgs\\bcc\\include\\dinkumware\\yvals.h 960: , expected\nError E2238 c:\\autosys\\prgs\\bcc\\include\\stdarg.h 32: Multiple declaration for 'va_list'\nError E2344 c:\\autosys\\prgs\\bcc\\include\\dinkumware\\yvals.h 960: Earlier declaration of 'va_list'\n*** 3 errors in Compile ***\n\nmis cfg son:\nbcc32.cfg\n[code=fw:k9z2y7y3]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br />-Ic:\\autosys\\prgs\\bcc\\include<br />-Ic:\\autosys\\prgs\\bcc\\include\\dinkumware<br />-Ic:\\autosys\\prgs\\bcc\\include\\windows\\crtl<br />-Ic:\\autosys\\prgs\\bcc\\include\\windows\\rtl<br />-Ic:\\autosys\\prgs\\bcc\\include\\windows\\sdk<br />-Lc:\\autosys\\prgs\\bcc\\lib;c:\\autosys\\prgs\\fun;c:\\autosys\\prgs\\fwh\\lib;c:\\autosys\\prgs\\xharbour\\lib<br />&nbsp;</div>[/code:k9z2y7y3][code=fw:k9z2y7y3]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br />ilink32.cfg<br />&nbsp;</div>[/code:k9z2y7y3]\n-Lc:\\autosys\\prgs\\bcc\\lib;c:\\autosys\\prgs\\bcc\\lib\\psdk;c:\\autosys\\prgs\\fun;c:\\autosys\\prgs\\fwh\\lib;c:\\autosys\\prgs\\xharbour\\lib\n[/code][code]\n\n\nUna ayudita porfa.", "time": "18:04", "topic": "Compilar TSBUTTON 7.0, Para Carlos Vargas", "username": "noe aburto" } ]
Compilar TSBUTTON 7.0, Para Carlos Vargas
[ { "date": "2016-01-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Me refiero a Carlos Vargas, ya que en el programa BPAINT.c, vienen ajustes a su nombre.\n\nPor fa, necesito hacer un cambio a esta lib, para mi uso personal, y no la puedo compilar.\n\nAlguien que me pueda indicar donde bajar una actualizacion de borland c++ 6.5 o mayor para xharbour 1.2.3, fhw 13.07\ngracias.", "time": "18:08", "topic": "Compilar TSBUTTON 7.0, Para Carlos Vargas", "username": "noe aburto" } ]
Compilar TSBUTTON 7.0, Para Carlos Vargas
[ { "date": "2016-01-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Noé,\n\nPuedes publicar aqui el código fuente de BPAINT.c ? gracias", "time": "21:54", "topic": "Compilar TSBUTTON 7.0, Para Carlos Vargas", "username": "Antonio Linares" } ]
Compilar TSBUTTON 7.0, Para Carlos Vargas
[ { "date": "2016-01-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Esta version no es válida?\n\n<!-- m --><a class=\"postlink\" href=\"https://bitbucket.org/fivetech/fivewin-contributions/downloads/tsbuttonu.zip\">https://bitbucket.org/fivetech/fivewin- ... uttonu.zip</a><!-- m -->", "time": "21:57", "topic": "Compilar TSBUTTON 7.0, Para Carlos Vargas", "username": "cnavarro" } ]
Compilar TSBUTTON 7.0, Para Carlos Vargas
[ { "date": "2016-01-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Noe, te envie link con el bcc, harbour, xharbour y tsbutton compilado para esa version de compilador c.\nsalu2\ncarlos vargas", "time": "22:16", "topic": "Compilar TSBUTTON 7.0, Para Carlos Vargas", "username": "carlos vargas" } ]
Compilar TSBUTTON 7.0, Para Carlos Vargas
[ { "date": "2016-01-26", "forum": "FiveWin para Harbour/xHarbour", "text": "stdarg.h\n[code=fw:3qckgkmy]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br /><span style=\"color: #B900B9;\">/* &nbsp;stdarg.h<br /><br />&nbsp; &nbsp; Definitions for accessing parameters in functions that accept<br />&nbsp; &nbsp; a variable number of arguments.<br /><br />*/</span><br /><br /><span style=\"color: #B900B9;\">/*<br />&nbsp;* &nbsp; &nbsp; &nbsp;C/C++ Run Time Library - Version 11.0<br />&nbsp;*<br />&nbsp;* &nbsp; &nbsp; &nbsp;Copyright (c) 1987, 2004 by Borland Software Corporation<br />&nbsp;* &nbsp; &nbsp; &nbsp;All Rights Reserved.<br />&nbsp;*<br />&nbsp;*/</span><br /><br /><span style=\"color: #B900B9;\">/* $Revision: 9.7 $ */</span><br /><br />#ifndef __STDARG_H<br /><span style=\"color: #00D7D7;\">#define</span> __STDARG_H<br /><span style=\"color: #00D7D7;\">#define</span> _INC_STDARG &nbsp;<span style=\"color: #B900B9;\">/* MSC Guard name */</span><br /><br />#ifdef __VARARGS_H<br />#error Can<span style=\"color: #ff0000;\">'t include both STDARG.H and VARARGS.H<br />#endif<br /><br />#include <_stddef.h><br /><br />#ifdef __cplusplus<br />namespace std {<br />#endif /* __cplusplus */<br /><br />typedef void _FAR *va_list;<br /><br />#define __size(x) ((sizeof(x)+sizeof(int)-1) & ~(sizeof(int)-1))<br /><br />#ifdef __cplusplus<br />#define va_start(ap, parmN) ((void)((ap) = (std::va_list)((char _FAR *)(&parmN)+__size(parmN))))<br />#else<br />#define va_start(ap, parmN) ((void)((ap) = (va_list)((char _FAR *)(&parmN)+__size(parmN))))<br />#endif<br /><br />#define va_arg(ap, type) (*(type _FAR *)(((*(char _FAR *_FAR *)&(ap))+=__size(type))-(__size(type))))<br />#define va_end(ap) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;((void)0)<br /><br />#if !defined(__STDC__)<br />#define _va_ptr &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (...)<br />#endif<br /><br />#ifdef __cplusplus<br />} // std<br />#endif /* __cplusplus */<br /><br />#endif &nbsp;/* __STDARG_H */<br /><br />#if defined(__cplusplus) && !defined(__USING_CNAME__) && !defined(__STDARG_H_USING_LIST)<br />#define __STDARG_H_USING_LIST<br />&nbsp; &nbsp; &nbsp;using std::va_list;<br />#endif /* __USING_CNAME__ */<br /><br /></span></div>[/code:3qckgkmy]", "time": "00:52", "topic": "Compilar TSBUTTON 7.0, Para Carlos Vargas", "username": "noe aburto" } ]
Compilar TSBUTTON 7.0, Para Carlos Vargas
[ { "date": "2016-01-26", "forum": "FiveWin para Harbour/xHarbour", "text": "C.Navarro\n\nla version de tsbutton que publicaste es la misma que tengo, la compile y me marca el mismo error.", "time": "00:54", "topic": "Compilar TSBUTTON 7.0, Para Carlos Vargas", "username": "noe aburto" } ]
Compilar TSBUTTON 7.0, Para Carlos Vargas
[ { "date": "2016-01-26", "forum": "FiveWin para Harbour/xHarbour", "text": "Asunto arreglado, con la version bcc7 sin problemas.\n\nGracias a todos.", "time": "01:54", "topic": "Compilar TSBUTTON 7.0, Para Carlos Vargas", "username": "noe aburto" } ]
Compilar TSBUTTON 7.0, Para Carlos Vargas
[ { "date": "2009-07-06", "forum": "All products support", "text": "O exemplo abaixo esta no samples, porém não estou conseguindo compila-lo\n\nO que está faltando neste exemplo ?\n\n\n\n#include \"FiveWin.ch\"\n\nFUNCTION MAIN()\n\nlocal odlg\nlocal otabs\n\nDEFINE DIALOG oDlg TITLE \"Selección articulos\" FROM 77,178 TO 353,662 ;\n PIXEL //FIVEWIDI\n\nACTIVATE DIALOG odlg PIXEL ;\n ON INIT PlaceTabs( oDlg, oTabs )\n\nRETURN Nil\n\nfunction PlaceTabs( oDlg, oTabs )\n\n@ 119.00,1.00 TABS oTabs OF oDlg ITEMS \"Orde Natural\",\"Codigo Artigo\", ;\n \"Alfabetica\" ACTION (MSGALERT(\"Error en TABS\", \"Aqui vá\") ) ;\n PIXEL SIZE 242.00,32.00 MESSAGE \"Ordem da lista\" \n\nreturn nil\n\nabaixo o erro que está dando quando na compilação\ntesttab2.prg(20) Error E0030 Syntax error: \"syntax error at '@'\"", "time": "21:22", "topic": "Compilar Testtab2.prg", "username": "Zeca Roque" } ]
Compilar Testtab2.prg
[ { "date": "2009-07-27", "forum": "All products support", "text": "Zeca,\n\nAqui compilou normal....", "time": "15:45", "topic": "Compilar Testtab2.prg", "username": "vilian" } ]
Compilar Testtab2.prg
[ { "date": "2015-05-29", "forum": "FiveWin para Pocket PC", "text": "Antonio buenos días....\n\nTuve que parar por unos días el desarrollo de la aplicación para fwppc, pero ya me toca retomar de nuevo el tema, ya que antes de fin de mes debo hacer que se impriman los códigos de barras en los tiquetes.\n\nPor eso se me hace necesario poder compilar varios prg. Segui las instrucciones que me dejaste en el otro foro, pero aun no logro compilar. Me arroja el siguiente error:\n\n[code=fw:soafapij]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br />C:\\fwppc\\makes\\msmake>go<br /><br />C:\\fwppc\\makes\\msmake>c:\\vce2008\\bin\\nmake -ftest.mak<br /><br />Microsoft <span style=\"color: #000000;\">&#40;</span>R<span style=\"color: #000000;\">&#41;</span> Program Maintenance Utility   Version <span style=\"color: #000000;\">6.00</span><span style=\"color: #000000;\">.8168</span><span style=\"color: #000000;\">.0</span><br />Copyright <span style=\"color: #000000;\">&#40;</span>C<span style=\"color: #000000;\">&#41;</span> Microsoft Corp <span style=\"color: #000000;\">1988</span><span style=\"color: #000000;\">-1998</span>. All rights reserved.<br /><br />        echo test.obj one.obj > msvc.tmp<br />        echo c:\\fwppc\\lib\\FiveHM.lib c:\\fwppc\\lib\\FiveHCM.lib >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\rtl.lib      >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\vm.lib       >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\gtgui.lib    >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\lang.lib     >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\macro.lib    >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\rdd.lib      >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\dbfntx.lib   >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\dbfcdx.lib   >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\dbffpt.lib   >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\hbsix.lib    >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\debug.lib    >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\common.lib   >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\pp.lib       >> msvc.tmp<br />        echo c:\\harbour_3.4_fwppc\\lib\\vc\\codepage.lib >> msvc.tmp<br />        echo c:\\vce2008\\lib\\kernel32.lib  >> msvc.tmp<br />        echo c:\\vce2008\\lib\\user32.lib    >> msvc.tmp<br />        echo c:\\vce2008\\lib\\gdi32.lib     >> msvc.tmp<br />        echo c:\\vce2008\\lib\\winspool.lib  >> msvc.tmp<br />        echo c:\\vce2008\\lib\\comctl32.lib  >> msvc.tmp<br />        echo c:\\vce2008\\lib\\comdlg32.lib  >> msvc.tmp<br />        echo c:\\vce2008\\lib\\advapi32.lib  >> msvc.tmp<br />        echo c:\\vce2008\\lib\\shell32.lib   >> msvc.tmp<br />        echo c:\\vce2008\\lib\\ole32.lib     >> msvc.tmp<br />        echo c:\\vce2008\\lib\\oleaut32.lib  >> msvc.tmp<br />        echo c:\\vce2008\\lib\\uuid.lib      >> msvc.tmp<br />        echo c:\\vce2008\\lib\\odbc32.lib    >> msvc.tmp<br />        echo c:\\vce2008\\lib\\odbccp32.lib  >> msvc.tmp<br />        echo c:\\vce2008\\lib\\iphlpapi.lib  >> msvc.tmp<br />        echo c:\\vce2008\\lib\\mpr.lib       >> msvc.tmp<br />        echo c:\\vce2008\\lib\\version.lib   >> msvc.tmp<br />        echo c:\\vce2008\\lib\\wsock32.lib   >> msvc.tmp<br />        <span style=\"color: #00C800;\">IF</span> EXIST test.res echo test.res >> msvc.tmp<br />        SET LIB=c:\\vce2008\\lib<br />        c:\\vce2008\\bin\\link @msvc.tmp /nologo /subsystem:<span style=\"color: #000000;\">windows</span> /force:<span style=\"color: #000000;\">multiple</span><br /> > link.log<br />NMAKE : <span style=\"color: #000000;\">fatal</span> error U1077: <span style=\"color: #ff0000;\">'c:<span style=\"color: #000000;\">\\v</span>ce2008<span style=\"color: #000000;\">\\b</span>in<span style=\"color: #000000;\">\\l</span>ink'</span> : <span style=\"color: #00C800;\">return</span> code <span style=\"color: #ff0000;\">'0x49d'</span><br />Stop.<br /><br />C:\\fwppc\\makes\\msmake></div>[/code:soafapij]\n\nAun no me genera el ejecutable y no logre entender el error que arroja.", "time": "16:42", "topic": "Compilar Varios Prg", "username": "leandro" } ]
Compilar Varios Prg
[ { "date": "2015-05-29", "forum": "FiveWin para Pocket PC", "text": "Antonio cambie el .mak que viene con el fwppc, por el que me enviaste y ya compilo exitosamente.\n\nVoy a seguir haciendo mas pruebas.\n\nCualquier cosa grito. <!-- s:D --><img src=\"{SMILIES_PATH}/icon_biggrin.gif\" alt=\":D\" title=\"Very Happy\" /><!-- s:D --> \n\nSaludos\n\ntest.mak\n[code=fw:wdmp61rb]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br />#FWPPC make sample, <span style=\"color: #000000;\">&#40;</span>c<span style=\"color: #000000;\">&#41;</span> FiveTech Software <span style=\"color: #000000;\">2015</span><br /><br />HBDIR=c:\\harbour_3.4_fwppc<br />FWDIR=c:\\fwppc<br />VCDIR=c:\\vce2008<br /><br />PRGS = &nbsp; &nbsp; &nbsp; \\<br />test.prg &nbsp;\\<br />one.prg &nbsp; &nbsp; \\<br />#aqui tantos PRGs como quieras<br /><br />.SUFFIXES: .prg .c .obj .rc .res<br /><br />test.exe : $<span style=\"color: #000000;\">&#40;</span>PRGS:.prg=.obj<span style=\"color: #000000;\">&#41;</span> test.res<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>PRGS:.prg=.obj<span style=\"color: #000000;\">&#41;</span> > msvc.tmp<br /><br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>FWDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\Fivece.lib $<span style=\"color: #000000;\">&#40;</span>FWDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\fivecec.lib >> msvc.tmp<br /><br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbrtl.lib &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbvm.lib &nbsp; &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\gtgui.lib &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hblang.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbmacro.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbrdd.lib &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\rddntx.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\rddcdx.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\rddfpt.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbsix.lib &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbdebug.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbcommon.lib >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbpp.lib &nbsp; &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbwin.lib &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbcplr.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\xhb.lib &nbsp; &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbpcre.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbct.lib &nbsp; &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbcpage.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\hbzlib.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\png.lib &nbsp; &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\gtwvt.lib &nbsp; >> msvc.tmp<br /><br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\coredll.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\corelibc.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\aygshell.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\ws2.lib &nbsp; &nbsp; &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\ole32.lib &nbsp; &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\oleaut32.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\uuid.lib &nbsp; &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\ceshell.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\commctrl.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\wininet.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\lib\\winsock.lib &nbsp; >> msvc.tmp<br /><br />&nbsp; &nbsp;<span style=\"color: #00C800;\">IF</span> EXIST test.res echo test.res >> msvc.tmp<br /><br />&nbsp; &nbsp;$<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\bin\\link @msvc.tmp /nologo /SUBSYSTEM:<span style=\"color: #000000;\">WINDOWSCE</span>,<span style=\"color: #000000;\">4.20</span> /MACHINE:<span style=\"color: #000000;\">THUMB</span> /ARMPADCODE /NODEFAULTLIB:<span style=\"color: #000000;\">libcmt</span> /NODEFAULTLIB:<span style=\"color: #000000;\">oldnames</span> > link.log<br />&nbsp; &nbsp;@type link.log<br />&nbsp; &nbsp;@del $<span style=\"color: #000000;\">&#40;</span>PRGS:.prg=.obj<span style=\"color: #000000;\">&#41;</span><br /><br />$<span style=\"color: #000000;\">&#40;</span>PRGS:.prg=.obj<span style=\"color: #000000;\">&#41;</span> : $<span style=\"color: #000000;\">&#40;</span>PRGS:.prg=.c<span style=\"color: #000000;\">&#41;</span><br />$<span style=\"color: #000000;\">&#40;</span>PRGS:.prg=.c<span style=\"color: #000000;\">&#41;</span> : $<span style=\"color: #000000;\">&#40;</span>PRGS<span style=\"color: #000000;\">&#41;</span><br /><br />test.res : <span style=\"color: #000000;\">test</span>.rc<br />&nbsp; &nbsp;$<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\bin\\rc.exe -r -d__FLAT__ -I$<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\include test.rc<br /><br />.prg.c:<br />&nbsp; &nbsp;$<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\bin\\harbour $< /n /i$<span style=\"color: #000000;\">&#40;</span>FWDIR<span style=\"color: #000000;\">&#41;</span>\\include;$<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\include<br /><br />.c.obj:<br />&nbsp; &nbsp;$<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\bin\\cl.exe -c -TC -W3 -I$<span style=\"color: #000000;\">&#40;</span>HBDIR<span style=\"color: #000000;\">&#41;</span>\\include -I$<span style=\"color: #000000;\">&#40;</span>VCDIR<span style=\"color: #000000;\">&#41;</span>\\include $<<br />&nbsp;</div>[/code:wdmp61rb]", "time": "16:53", "topic": "Compilar Varios Prg", "username": "leandro" } ]
Compilar Varios Prg
[ { "date": "2006-06-07", "forum": "FiveWin para Harbour/xHarbour", "text": "He intentado compilar el programa Wbquery.prg en samples y me dice que no localiza los ficheros include: [code:23lf09bp]\n\n#include \"winbrow&#46;ch\" //<<<<<Este no esta\n#include \"dbstruct&#46;ch\"\n#include \"filepart&#46;ch\" //<<<<<Este no esta\n\n\n[/code:23lf09bp]\n\nHe mirado en todos los includes y el unico que localizo es el dbstruct.ch. Antonio donde los localizo.\n\nSaludos", "time": "07:32", "topic": "Compilar Wbquery.prg", "username": "Andrés González" } ]
Compilar Wbquery.prg
[ { "date": "2006-06-08", "forum": "FiveWin para Harbour/xHarbour", "text": "Andrés,\n\nPosiblemente se trata de un ejemplo que nos envio algún usuario para revisarlo. No tenemos esos ficheros de cabecera ni el RC que usa. Lo hemos borrado del directorio samples, discúlpanos.", "time": "08:01", "topic": "Compilar Wbquery.prg", "username": "Antonio Linares" } ]
Compilar Wbquery.prg
[ { "date": "2006-06-11", "forum": "FiveWin para Harbour/xHarbour", "text": "Gracias Antonio, estoy buscando un ejemplo de Query que recuerdo haber visto en los ejemplos y que ahora no localizo, era un ejemplo consistia en una serie de botones que podias seleccionar los campos de la base de datos y operadores del tipo and, or y demas, e incluso habia un boton que te testeaba la formula antes de ser ejecutada. Seguro que estaba en antiguas versiones de fw, pero que ahora no localizo. Te suena de algo?....\n\nSaludos", "time": "07:55", "topic": "Compilar Wbquery.prg", "username": "Andrés González" } ]
Compilar Wbquery.prg
[ { "date": "2006-06-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Andrés,\n\nRevisa el código de source\\function\\expbuild.prg", "time": "09:57", "topic": "Compilar Wbquery.prg", "username": "Antonio Linares" } ]
Compilar Wbquery.prg
[ { "date": "2006-06-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Esto es justo lo que necesito, me imagino que por algun lado estaran los recursos que utiliza .RC, estoy intentando cambiar la formula del los reportes de crystal reports, para que el usuario pueda cambiarla a su gusto en tiempo de ejecucion.\n\nMil gracias Antonio.\nSaludos.", "time": "14:04", "topic": "Compilar Wbquery.prg", "username": "Andrés González" } ]
Compilar Wbquery.prg
[ { "date": "2006-06-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Sigo con problemas con los .CH, en el codigo pide por el y no lo encuentro por ningun lado. [code:1yb1hv5d]\n// Expression Builder Dialog\n// FiveWin - Dialog tools\n\n#include \"FiveWin&#46;ch\"\n#include \"resource\\ExpBuild&#46;ch\"\n\n//-----------------------------------------------------[/code:1yb1hv5d]\nSaludos", "time": "14:16", "topic": "Compilar Wbquery.prg", "username": "Andrés González" } ]
Compilar Wbquery.prg
[ { "date": "2006-06-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Sigo con problemas con los .CH, en el codigo pide por el y no lo encuentro por ningun lado. [code:2594fuff]\n// Expression Builder Dialog\n// FiveWin - Dialog tools\n\n#include \"FiveWin&#46;ch\"\n#include \"resource\\ExpBuild&#46;ch\" <<<<< Este no esta&#46;\n\n//-----------------------------------------------------[/code:2594fuff]\nSaludos", "time": "14:17", "topic": "Compilar Wbquery.prg", "username": "Andrés González" } ]
Compilar Wbquery.prg
[ { "date": "2006-06-12", "forum": "FiveWin para Harbour/xHarbour", "text": "Andrés,\n\nAquí los tienes:\n<!-- m --><a class=\"postlink\" href=\"http://hyperupload.com/download/02aad01380/expbuild.zip.html\">http://hyperupload.com/download/02aad01 ... d.zip.html</a><!-- m -->", "time": "15:05", "topic": "Compilar Wbquery.prg", "username": "Antonio Linares" } ]
Compilar Wbquery.prg
[ { "date": "2017-09-25", "forum": "FiveWin para Harbour/xHarbour", "text": "Hola FiveWinners\n\nTrato de compilar con la nueva version de BCC73 y me envia estos errores\n\nAlguien me puede ayudar a hacer los ajustes a Wbrwline.c ?\n\nGracias\n\nSaludos\n\n[code=fw:1ly5ejao]<div class=\"fw\" id=\"{CB}\" style=\"font-family: monospace;\"><br />WBRWLINE.C:<br /><span style=\"color: #000000;\">Warning</span> W8017 S:\\XHARBOUR730\\INCLUDE\\hbapi.h <span style=\"color: #000000;\">217</span>: <span style=\"color: #000000;\">Redefinition</span> <span style=\"color: #0000ff;\">of</span> <span style=\"color: #ff0000;\">'ISCHAR'</span> is not identical<br />Warning W8017 S:\\XHARBOUR730\\INCLUDE\\hbapi.h <span style=\"color: #000000;\">218</span>: <span style=\"color: #000000;\">Redefinition</span> <span style=\"color: #0000ff;\">of</span> <span style=\"color: #ff0000;\">'ISNUM'</span> is not identical<br />Warning W8017 S:\\XHARBOUR730\\INCLUDE\\hbapi.h <span style=\"color: #000000;\">220</span>: <span style=\"color: #000000;\">Redefinition</span> <span style=\"color: #0000ff;\">of</span> <span style=\"color: #ff0000;\">'ISDATE'</span> is not identical<br />Warning W8017 S:\\XHARBOUR730\\INCLUDE\\hbapi.h <span style=\"color: #000000;\">224</span>: <span style=\"color: #000000;\">Redefinition</span> <span style=\"color: #0000ff;\">of</span> <span style=\"color: #ff0000;\">'ISBYREF'</span> is not identical<br />Warning W8017 S:\\XHARBOUR730\\INCLUDE\\hbapi.h <span style=\"color: #000000;\">225</span>: <span style=\"color: #000000;\">Redefinition</span> <span style=\"color: #0000ff;\">of</span> <span style=\"color: #ff0000;\">'ISARRAY'</span> is not identical<br />Warning W8017 S:\\XHARBOUR730\\INCLUDE\\hbapi.h <span style=\"color: #000000;\">227</span>: <span style=\"color: #000000;\">Redefinition</span> <span style=\"color: #0000ff;\">of</span> <span style=\"color: #ff0000;\">'ISBLOCK'</span> is not identical<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">210</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">265</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">276</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">282</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">314</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Error E2451 WBRWLINE.C <span style=\"color: #000000;\">315</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'LOGICAL'</span> in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">325</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Error E2451 WBRWLINE.C <span style=\"color: #000000;\">327</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'NUMERIC'</span> in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Error E2451 WBRWLINE.C <span style=\"color: #000000;\">329</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'CHARACTER'</span> in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">358</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">379</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">391</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">404</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">503</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Warning W8004 WBRWLINE.C <span style=\"color: #000000;\">661</span>: <span style=\"color: #ff0000;\">'wType'</span> is assigned a value that is never used in <span style=\"color: #00C800;\">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">709</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWSELBOX<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">711</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWSELBOX<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">761</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWLINE<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">773</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWLINE<br />Error E2451 WBRWLINE.C <span style=\"color: #000000;\">1030</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'type'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWPANE<br />Error E2451 WBRWLINE.C <span style=\"color: #000000;\">1030</span>: <span style=\"color: #000000;\">Undefined</span> symbol <span style=\"color: #ff0000;\">'BLOCK'</span> in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">1052</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">1162</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">1166</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">1172</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">1177</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWPANE<br />Error E2354 WBRWLINE.C <span style=\"color: #000000;\">1177</span>: <span style=\"color: #000000;\">Two</span> operands must evaluate <span style=\"color: #0000ff;\">to</span> the same type in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">1187</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style=\"color: #000000;\">1194</span>: <span style=\"color: #000000;\">Suspicious</span> pointer conversion in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWPANE<br />Warning W8004 WBRWLINE.C <span style=\"color: #000000;\">1247</span>: <span style=\"color: #ff0000;\">'pASizes'</span> is assigned a value that is never used in <span style=\"color: #00C800;\">function</span> HB_FUN_WBRWPANE<br />*** <span style=\"color: #000000;\">6</span> errors in Compile ***<br /><br /> </div>[/code:1ly5ejao]", "time": "00:05", "topic": "Compilar Wbrwline.c con BCC73", "username": "devtuxtla" } ]
Compilar Wbrwline.c con BCC73
[ { "date": "2008-03-05", "forum": "FiveWin para Harbour/xHarbour", "text": "Muy buenas, estoy intentando compilar el oleauto.prg para usarlo en Harbour, pero no me reconoce las siguientes funciones:\n\n - GetOleObject\n - Ole2TxtError\n - OleShorWxception\n - OleError\n\n¿Sabeis donde puedo encontrar estas funciones?\n\nUn Saludo.", "time": "19:37", "topic": "Compilar aoleAuto.prg para Harbour", "username": "softruz" } ]
Compilar aoleAuto.prg para Harbour
[ { "date": "2008-03-05", "forum": "FiveWin para Harbour/xHarbour", "text": "Ya no es necesario usar el oleauto para Harbour pues está directamente incluido en la librería hbwin32.lib de Harbour\n\nxHarbour también lo incluye por defecto", "time": "22:15", "topic": "Compilar aoleAuto.prg para Harbour", "username": "Antonio Linares" } ]
Compilar aoleAuto.prg para Harbour
[ { "date": "2008-03-06", "forum": "FiveWin para Harbour/xHarbour", "text": "¿Me podrias decir donde puedo descargar esta librería?\n\nUn Saludo.", "time": "09:57", "topic": "Compilar aoleAuto.prg para Harbour", "username": "softruz" } ]
Compilar aoleAuto.prg para Harbour