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3,400 | Xargon: The Mystery of the Blue Builders is a video game trilogy produced by Epic MegaGames for DOS. The game is a side-scrolling platform game. The main character, Malvineous Havershim, must journey through strange landscapes as he seeks to destroy the evil Xargon | Xargon |
3,401 | Xatax is a scrolling shooter developed by Pixel Painters for DOS and released as shareware in 1994.
Plot
It is the 25th century and after centuries of peace a disarmed humanity is under attack by an alien force known as the "Xatax", which destroys planets by consuming all life on them and leaving only barren wasteland. The Xatax grows stronger with each world it destroys by assimilating the living creatures it consumes into itself | Xatax |
3,402 | XCar: Experimental Racing is a video game developed by MediaTech West and published by Bethesda Softworks for DOS on August 22, 1997.
Development
Development on the game started as early as 1995. The game was originally set to release in January 1997 but the release date was pushed to mid August 1997 | XCar: Experimental Racing |
3,403 | Xenocide is a scrolling shooter for the Apple IIGS written by Pangea Software and published by Micro Revelations in 1989. An IBM PC compatible port using VGA graphics was developed by Manley & Associates and published in 1990. The box cover credits Brian Greenstone as the game's creator on both versions | Xenocide (video game) |
3,404 | Xenomorph is a 1990 video game developed and published by Pandora for DOS, Amiga, Atari ST and Commodore 64.
Gameplay
Xenomorph is a science-fiction role-playing video game, viewed from a first-person perspective with an icon-driven interface that drew comparisons with Dungeon Master. The storyline is influenced by the early Alien franchise | Xenomorph (video game) |
3,405 | Xenon is a 1988 vertical scrolling shooter video game, the first developed by The Bitmap Brothers, and published by Melbourne House which was then owned by Mastertronic. It was featured as a play-by-phone game on the Saturday-morning kids' show Get Fresh. Xenon was followed in 1989 by Xenon 2: Megablast | Xenon (video game) |
3,406 | Xenophage: Alien Bloodsport is a fighting game written for DOS, by Apogee Software. It was originally released as shareware in 1995. The game was best known for calling all its fatalities (which consisted of mostly decapitations) "Meat", with the announcer yelling "Meat" after every fatality was performed | Xenophage: Alien Bloodsport |
3,407 | XF5700 Mantis Experimental Fighter is a space combat simulator developed by Paragon Software and published by MicroProse under their Microplay Software label for DOS in 1992.
Gameplay
Using what was dubbed "real physics", the XF5700 Mantis attempts to simulate space physics otherwise known as Newtonian physics. If the thrust is hit, the craft will glide through space (like a boat through water) and will not change directions readily like in other space sims | XF5700 Mantis Experimental Fighter |
3,408 | Xonix is a video game written for MS-DOS compatible operating systems by Ilan Raab and Dani Katz. It is similar in concept to Taito's 1982 arcade video game Qix. The objective is to fence off sections of a playfield while avoiding bouncing balls | Xonix |
3,409 | XS (sometimes marketed as XS - Shields up, fight back) is a first-person shooter released by SCi and GT Interactive on December 31, 1996.
Plot
The game is set in the far future during a gladiator-style blood sport. The main character was told about the event by an associate who is believed dead at the start of the game | XS (video game) |
3,410 | Yes, Prime Minister is a 1987 adventure game based on the television series of the same name. It was developed by Oxford Digital Enterprises and published by Mosaic Publishing. It was released in Europe for Amstrad CPC, BBC Micro, Commodore 64, DOS, and ZX Spectrum | Yes, Prime Minister (video game) |
3,411 | Ys I: Ancient Ys Vanished, also known as Ys: The Vanished Omens or The Ancient Land of Ys (Japanese title: イース), is a 1987 action role-playing game developed by Nihon Falcom. It is the first installment in the Ys series. Initially developed for the PC-8800 series by Masaya Hashimoto (director, programmer, designer) and Tomoyoshi Miyazaki (scenario writer), the game was soon ported to the Sharp X1, PC-98, FM-7, and MSX2 Japanese computer systems | Ys I: Ancient Ys Vanished |
3,412 | Z is a 1996 real-time strategy computer game by The Bitmap Brothers. It is about two armies of robots (red and blue) battling to conquer different planets.
A sequel, Z: Steel Soldiers, was published in 2001 | Z (video game) |
3,413 | Zak McKracken and the Alien Mindbenders is a 1988 graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer | Zak McKracken and the Alien Mindbenders |
3,414 | Zany Golf, also known as Will Harvey's Zany Golf, is a fantasy take on miniature golf developed by Sandcastle Productions and published by Electronic Arts 1988. The game was originally written for the Apple IIGS and subsequently ported to the Amiga, Atari ST, and MS-DOS compatible operating systems. In 1990, a port was released for the Sega Genesis | Zany Golf |
3,415 | Zarch (also known under its ported name of Virus) is a computer game developed by David Braben (better known as the co-author of Elite) in 1987, for the release of the Acorn Archimedes computer. Zarch started off as a demo called Lander which was bundled with almost all releases of the Acorn Archimedes.
In 1988, Zarch was ported (under the new name, Virus) to the Atari ST, Amiga (coded by David Braben), and IBM PC (coded by Chris Sawyer) | Zarch |
3,416 | Zeliard (ゼリアード, Zeriādo) is a 1987 role playing platform game developed for the NEC PC-8801 and published by Game Arts in 1987 in Japan. Sierra On-Line struck a deal with Game Arts and had the game re-published for Europe and North America for MS-DOS compatible operating systems in 1990. In Zeliard, the player controls the knight Duke Garland, whose task is to save the Kingdom of Zeliard by destroying the evil overlord Jashiin, and recovering the Nine Tears of Esmesanti, magic jewels | Zeliard |
3,417 | Zeppelin is a video game developed by German studio Ikarion and published by MicroProse for the Amiga and MS-DOS compatible operating systems in 1994.
Gameplay
Zeppelin is an economic simulation in which players build a fleet of airships.
Reception
Next Generation reviewed the PC version of the game, rating it two stars out of five, and stated that "A few extras like the two-player mode, stock market controls, and open air competitions, add little spice to what ends up being very bland fare | Zeppelin (video game) |
3,418 | Zombi is an icon-driven action-adventure video game. It was Ubisoft's first publication, released in 1986. It was programmed by Yannick Cadin and S | Zombi (1986 video game) |
3,419 | Zone Raiders is a futuristic vehicular combat video game for DOS and Macintosh focused around hovercars. Developed by Image Space Incorporated and published by Virgin Interactive, it was released in North America in 1995. The music in the game was created by the band CONTAGIAN, of which some of the Virgin Studios Audio Department were members | Zone Raiders |
3,420 | Zool: Ninja of the Nth Dimension is a platform game written for the Amiga by Gremlin Graphics and published in 1992. It was marketed as a rival to Sega's Sonic the Hedgehog. Zool was ported to other platforms and followed by Zool 2 in 1993 | Zool |
3,421 | Zool 2 is a side-scrolling platform video game originally developed by The Warp Factory and published by Gremlin Graphics for the Amiga in November 1993. It is the sequel to the original Zool, which was released earlier in 1992 on various platforms.
When the forces of Krool are wreaking havoc upon the Nth Dimension with the help from his henchman Mental Block, the intergalactic gremlin ninja Zool alongside his female companion Zooz and their two-headed dog Zoon, are entrusted with the task of stopping Mental Block and restore order to the dimension | Zool 2 |
3,422 | Zoom! is a puzzle game developed/released by Discovery Software in 1988. It features a 3D-like board the player moves around on. Up to two players may play simultaneously | Zoom! |
3,423 | Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar. Zoop has similarities to Taito's 1989 arcade video game Plotting (also known as Flipull), but Zoop runs in real-time instead. Players are tasked with eliminating pieces that spawn from one of the sides of the screen before they reach the center of the playfield | Zoop |
3,424 | Zork is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released commercially for a range of personal computers beginning in 1980. In Zork, the player explores the abandoned Great Underground Empire in search of treasure | Zork |
3,425 | Zork Zero: The Revenge of Megaboz is an interactive fiction computer game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988. Although it is the ninth and last Zork game released by Infocom before the company's closure, Zork Zero takes place before the previous eight games (Zork I, Zork II, Zork III, Enchanter, Sorcerer, Wishbringer, Spellbreaker and Beyond Zork). Unlike its predecessors, Zork Zero is a vast game, featuring a graphical interface with scene-based colors and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical mini-games | Zork Zero |
3,426 | Zorro: A Cinematic Action Adventure is a cinematic platform game developed and published by Capstone Software for IBM PC compatibles. It is based on the Johnston McCulley's Zorro character.
Gameplay
Zorro is a side-scrolling game featuring cinematic action and live action full-motion video cutscenes | Zorro (1995 video game) |
3,427 | Zurk's Learning Safari is an educational adventure game by American studio Soleil Software. It was followed by Zurk's Rainforest Lab and Zurk's Alaskan Trek. They were part of a larger Soleil's Whole World Learning Series | Zurk's Learning Safari |
3,428 | ZZT is a 1991 action-adventure puzzle video game and game creation system developed and published by Potomac Computer Systems for MS-DOS. It was later released as freeware in 1997. It is an early game allowing user-generated content using object-oriented programming | ZZT |
3,429 | 3D Space Wars is a space combat video game written by Steve Turner for the ZX Spectrum and published by Hewson Consultants in 1983. It is both the first game written by Turner and the first in the Seiddab Trilogy.
Gameplay
3D Space Wars is a shoot 'em up in which the player has taken command of the world's last fighter-killer spacecraft and must prevent the destruction of civilization by the Seiddab | 3D Space Wars |
3,430 | Adventureland is the first text adventure video game for microcomputers, released by Scott Adams in 1978. The game involves searching for thirteen lost artifacts in a fantasy setting. Its success led Adams to form Adventure International, which went on to publish thirteen similar games in the Adventure series, each in different settings | Adventureland (video game) |
3,431 | Airball is a video game released in 1987 by Microdeal. It was programmed by Ed Scio, with graphics by Pete Lyon, music by Paul Shields, and level design by Pete Scott. Lyon was the artist for other Microdeal games in the late 1980s, such as Goldrunner | Airball (video game) |
3,432 | Arcadia is a fixed shooter published by Imagine Software for the ZX Spectrum and VIC-20 in 1983. It was later ported to the Commodore 64 and Dragon 32.
Gameplay
Arcadia combines elements of Gorf and Galaxian | Arcadia (video game) |
3,433 | B. C. Bill is a 2D action video game published by Imagine Software in 1984 | B.C. Bill |
3,434 | Barmy Burgers is a platform game written for the ZX Spectrum by Gary Capewell and Gary Sewell and published in 1983 by Blaby Computer Games in the UK and Ventamatic in Spain. It is a clone of the 1982 Data East arcade video game BurgerTime.
Gameplay
The player is a chef attempting to create three larger-than-life-sized hamburgers on a level made of horizontal platforms and connecting ladders | Barmy Burgers |
3,435 | Bonka is a clone of the arcade video game Space Panic released for the Dragon 32 and Commodore 64 in 1983.
Gameplay
The game takes place on several floors connected by ladders. Monsters appear on all floors | Bonka |
3,436 | Cassette 50 (released in Spain as Galaxy 50 - 50 Excitantes Juegos) is a compilation of games published by Cascade Games in 1983 for multiple 8-bit home computers. It was promoted based on the quantity of games included, all of which were programmed in BASIC and were of poor quality. According to the instructions, "the games will provide many hours of entertainment for all the family at a fraction of the cost of other computer games" | Cassette 50 |
3,437 | Chuckie Egg is a video game released by A&F Software in 1983 initially for the ZX Spectrum, BBC Micro, and Dragon 32/64. It was ported to the Commodore 64, Acorn Electron, MSX, Tatung Einstein, Amstrad CPC, and Atari 8-bit family. It was later updated for the Amiga, Atari ST, and IBM PC compatibles | Chuckie Egg |
3,438 | Cosmic Cruiser is a game developed by Imagine Software and released for the BBC Micro, Commodore 64, Dragon 32, and ZX Spectrum in 1984. The object of the game is to fight off an alien raiding party that has taken over a distant space station and save the crew.
Gameplay
The player controls the astronaut, whose first objective is to navigate to the laser cannon and blast holes into the side of the space station through which he can enter | Cosmic Cruiser |
3,439 | The Count is a text adventure written by Scott Adams and published by Adventure International in 1979. The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him.
Gameplay
The player moves from location to location, picking up any objects found and using them somewhere else to solve puzzles | The Count (video game) |
3,440 | Cuthbert Goes Digging is a 1983 video game for the Dragon 32 home computer. Written by Steve Bak at Microdeal, the game features the hero Cuthbert, who also appears in Cuthbert Goes Walkabout and Cuthbert in the Mines. In the game, the player guides Cuthbert through levels of girders, avoiding 'moronians' fatal to the touch | Cuthbert Goes Digging |
3,441 | Cuthbert Goes Walkabout is a maze video game written by Steve Bak for the Dragon 32/64 and published by Microdeal in 1983. A TRS-80 Color Computer port was released the same year. Atari 8-bit family and Commodore 64 versions followed in 1984 | Cuthbert Goes Walkabout |
3,442 | Cuthbert in the Mines (shown on the title screen as Cuthbert in the Mine) is a platform game for the Dragon 32 home computer published by Microdeal in 1984. It stars Cuthbert, a character who appeared in other releases, including Cuthbert Goes Walkabout and Cuthbert Goes Digging. The gameplay is based on Frogger, but with a vertical playfield | Cuthbert in the Mines |
3,443 | Danger Ranger is a non-scrolling platform game designed by Ken Kalish and published in 1983 by Microdeal for the Dragon 32/64 and TRS-80 Color Computer. The game was ported to the Atari 8-bit family and Commodore 64 by Rita Jay in 1984.
Gameplay
The objective of the game is to traverse two different screens | Danger Ranger |
3,444 | Demon Seed is a fixed shooter written by Jeffrey Sorensen and Philip MacKenzie for the TRS-80 and published in 1982 by Trend Software. The same programmers developed the TRS-80 Color Computer version published in 1983 by Computer Shack. Demon Seed is a clone of the 1980 arcade game Phoenix | Demon Seed (video game) |
3,445 | Dungeons of Daggorath is one of the first real-time, first-person perspective role-playing video games. It was produced by DynaMicro for the TRS-80 Color Computer in 1983. A sequel, Castle of Tharoggad, was released in 1988 | Dungeons of Daggorath |
3,446 | Football Manager is the first game in the Football Manager series.
Gameplay
The game was written entirely in BASIC and, apart from the match highlights on some versions, used only text displays and keyboard entry. The player chooses a team and then must try to earn promotion from the fourth to the first division (although the player can then keep playing for as many seasons as they wish) | Football Manager (1982 video game) |
3,447 | Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river | Frogger |
3,448 | Ghost Town is a text adventure developed by Adventure International and released in 1980. It is part of the Adventure series of games developed by Scott Adams, preceded by Adventureland, Pirate Adventure, and Strange Odyssey.
Plot
Ghost Town is a game in which the player searches a Western ghost town for treasure | Ghost Town (video game) |
3,449 | Hareraiser was a video game released in 1984 in the UK in two parts: Prelude and Finale. The game was published for Acorn Electron, Amstrad CPC, BBC Micro Model B, Commodore 64, VIC-20, Dragon 32, MSX, Oric Atmos, and ZX Spectrum at £8. 95 for each part | Hareraiser |
3,450 | The Hobbit is an illustrated text adventure computer game released in 1982 for the ZX Spectrum home computer and based on the 1937 book The Hobbit, by J. R. R | The Hobbit (1982 video game) |
3,451 | The Horace video game series was created in the 1980s by William Tang for Beam Software. The series comprised Hungry Horace, Horace Goes Skiing and Horace and the Spiders.
Hungry Horace and Horace and the Spiders were two of the few ZX Spectrum games also available in ROM format for use with the Interface 2 | Horace (video game series) |
3,452 | Hunchback (shown as Hunch Back on the title screen) is a video game developed by Century Electronics and published in arcades in 1983. The game is loosely based on the 1831 Victor Hugo novel The Hunchback of Notre Dame and the player controls Quasimodo. Set on top of a castle wall, the player must guide the Hunchback from left to right while avoiding obstacles on a series of non-scrolling screens | Hunchback (video game) |
3,453 | Hungry Horace is a video game developed by Psion Software Ltd. and published by Sinclair Research in 1982 for Commodore 64, Dragon 32/64, Timex Sinclair 2068, ZX Spectrum, and later for Microsoft Windows and Android. It is the first game in the Horace series | Hungry Horace |
3,454 | Jet Set Willy is a platform video game originally written by Matthew Smith for the ZX Spectrum home computer. It was published in 1984 by Software Projects and ported to most home computers of the time.
The game is a sequel to Manic Miner published in 1983, and the second game in the Miner Willy series | Jet Set Willy |
3,455 | Jumping Jack is a platform game designed by Albert Ball, with art by Stuart C. Ball, for the ZX Spectrum and published by Imagine Software in 1983. It was available for the Atari 8-bit family and Dragon 32 under the name Leggit! | Jumping Jack (video game) |
3,456 | Madness and the Minotaur is a text adventure game, published in 1981 for the TRS-80 Color Computer by Radio Shack in North America and by Microdeal in the United Kingdom. It was developed by Spectral Associates founder, Thomas Rosenbaum.
A Dragon 32 version was published in 1982 by Dragon Data | Madness and the Minotaur |
3,457 | Manic Miner is a platform video game written for the ZX Spectrum by Matthew Smith. It was published by Bug-Byte in 1983, then later the same year by Software Projects. The first game in the Miner Willy series, the design was inspired by Miner 2049er (1982) for the Atari 8-bit family | Manic Miner |
3,458 | Mined-Out (also known as Minesweeper in some countries) is a video game released for the ZX Spectrum in 1983 by Quicksilva, where a player must cross a minefield successfully using logic. Although Mined-Out was not the first game in the style of Minesweeper, it was the first to be released on a home computer, and to display how many mines are adjacent to the player. The game was written by Ian Andrew, an early adopter of the ZX81 and Spectrum | Mined-Out |
3,459 | Moon Cresta is a fixed shooter video game released by Nichibutsu for arcades in 1980. In North America, it was licensed to Sega/Gremlin and Centuri, the latter releasing it in arcades as Eagle. Incentive Software published ports of Moon Cresta for the Amstrad CPC, Commodore 64, Dragon 32 and ZX Spectrum home computers | Moon Cresta |
3,460 | Mr. Dig is a maze game designed by Rita Jay and published in 1984 by Microdeal for the Atari 8-bit family, Commodore 64, Dragon 32/64 and TRS-80 Color Computer. The game is a direct clone of Universal's 1982 arcade Mr | Mr. Dig |
3,461 | Mystery Fun House is a text adventure game written by Scott Adams, "Adventure 7" in the series released by Adventure International. The player explores a fun house explore to locate a set of secret plans, solving puzzles along the way. Mystery Fun House was produced in only one week and was among the most difficult games in the series | Mystery Fun House (video game) |
3,462 | Pedro is a video game developed by Frank Johnson, Aidan Rajswing, Bryce Ducharm, Andrew Impson, Brian Carpenter and Steve Cain for the ZX Spectrum and released by Imagine Software in 1984. The game uses oblique projection to give the impression of three dimensional graphics.
Gameplay
The player controls the eponymous Pedro, a Mexican gardener, and the object of the game is to protect Pedro's plants from the various animals—such as ants and rats—that try to eat them | Pedro (video game) |
3,463 | Perseus and Andromeda is a text adventure video game released in 1983 by Digital Fantasia on the Mysterious Adventures label. It was available for the ZX Spectrum, Atari 8-bit, Acorn Electron, BBC Micro, Commodore 64, Dragon 32/64, and Oric-1.
Perseus and Andromeda was written by Brian Howarth in Scott Adams database | Perseus and Andromeda (video game) |
3,464 | Phantom Slayer is a video game released by Med Systems in 1982 for the TRS-80 Color Computer and Dragon 32/64. Written by Ken Kalish, Phantom Slayer is considered by some an early forerunner of the modern first-person shooter genre.
Gameplay
The player moves around a randomly generated maze, attempting to kill the eponymous phantoms by shooting them | Phantom Slayer (video game) |
3,465 | Pimania is a text-and-graphics adventure game written by Mel Croucher and released by Automata UK in 1982 for the BBC Micro, ZX Spectrum, Dragon 32, and Sinclair ZX81. It was the first real-life video game treasure hunt to be released. It was inspired by the 1979 Kit Williams book Masquerade | Pimania |
3,466 | Pirate Adventure (also known as Pirate Cove) is a text adventure program written by Scott Adams.
Description
Published by Adventure International and the second game of the series, after Adventureland, this text-based adventure game was one of many adventure games created by Scott Adams, in this case based on his wife Alexis's ideas. The setting was inspired by Robert Louis Stevenson's 1883 novel Treasure Island and involved a quest to retrieve Long John Silver's lost treasures | Pirate Adventure |
3,467 | Pyramid of Doom is a text adventure game written by Alvin Files and published by Adventure International in 1979. It is the eighth in the Scott Adams' Adventure series. Files independently reverse engineered Adams' Adventure engine, wrote a new game, and submitted it to Adams, who then tweaked it for release as part of the series | Pyramid of Doom |
3,468 | Questprobe: Featuring Spider-Man is the second video game in the Questprobe series.
Gameplay
The player takes the role of Spider-Man, with powers including super strength and the ability to climb walls. Unlike previous releases, this game was not limited to simple verb/noun input, and could accept complex sentences | Questprobe featuring Spider-Man |
3,469 | Questprobe featuring The Hulk is a 1984 graphic adventure video game developed and published by Adventure International in collaboration with Marvel Comics. It is the first entry in Questprobe, an intended series of graphic adventure games that only released three installments before the developer's bankruptcy. The game's narrative follows the Marvel superhero Hulk and his human alter-ego Bruce Banner (in their first video game appearance), who must explore the mysterious lair of the Chief Examiner | Questprobe featuring The Hulk |
3,470 | Scarfman is a clone of Pac-Man written by Philip A. Oliver for the TRS-80 computer and published by The Cornsoft Group in 1981. A version for the TRS-80 Color Computer followed in 1982 as Color Scarfman, which uses 64x64 low resolution graphics | Scarfman |
3,471 | Strange Odyssey is a text adventure written by Scott Adams and Neil Broome.
Description
Published by Adventure International, this text-based adventure game was one of many from Scott Adams.
Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles | Strange Odyssey |
3,472 | Sultan's Maze was first released in the United Kingdom in 1983 by Gem Software and then in 1984 in Spain and the UK by Amsoft. The game was included in the game packs that came with the computer when purchasing an Amstrad CPC 464.
Gameplay
The game starts with the legend that the Sultan was visiting Hampton Court and was robbed of his jewels while in the maze | Sultan's Maze |
3,473 | Tanglewood is a puzzle/adventure computer game published by Microdeal for the Dragon 32 and TRS-80 Color Computer in early 1987. It was released for the Atari ST and Amiga in 1988.
Gameplay
The 8-bit and 16-bit versions of the game have a different setting and characters but the same basic premise | Tanglewood (1987 video game) |
3,474 | Time Bandit is a maze shoot 'em up written for the TRS-80 Model I by Bill Dunlevy and Harry Lafnear and published by MichTron in 1983. It was ported to the TRS-80 Color Computer and Dragon 32, but enjoyed its greatest popularity several years later as an early release for the Atari ST. It was also released for the pseudo-PC-compatible Sanyo MBC-55x with 8-color display | Time Bandit |
3,475 | Volcanic Dungeon is a role-playing video game designed by Roy Carnell and Stuart A. Galloway and released by Carnell Software for the ZX Spectrum, Dragon 32/64 and ZX81 computers in 1983. It is a follow-up to 1982's Black Crystal | Volcanic Dungeon |
3,476 | Voodoo Castle is a text adventure game written by Scott Adams and his wife Alexis. Published by Adventure International in 1979, it is #4 in the Scott Adams Adventure series.
Gameplay
Gameplay involves moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles | Voodoo Castle |
3,477 | Waxworks is an interactive fiction game by Brian Howarth and Cliff J. Ogden. It was published by Digital Fantasia in 1983 for the Commodore 64, Plus/4, ZX Spectrum, and BBC Micro | Waxworks (1983 video game) |
3,478 | Adventureland is the first text adventure video game for microcomputers, released by Scott Adams in 1978. The game involves searching for thirteen lost artifacts in a fantasy setting. Its success led Adams to form Adventure International, which went on to publish thirteen similar games in the Adventure series, each in different settings | Adventureland (video game) |
3,479 | Air Traffic Controller is a 1978 video game written by air traffic controller David Mannering, and released by Creative Computing for the TRS-80 Model I and Exidy Sorcerer in 1978, and for the Apple II, Apple II Plus and Sol-20 in 1979. It was later rewritten by Will Fastie and Bill Appelbaum for Data General AOS in 1980, and ported to DOS for release by PC Disk Magazine in 1983. An enhanced version titled Advanced Air Traffic Controller was released by Creative Computing in 1981 for the TRS-80, Apple II, Commodore PET, and Atari 800 | Air Traffic Controller (1978 video game) |
3,480 | Ghost Town is a text adventure developed by Adventure International and released in 1980. It is part of the Adventure series of games developed by Scott Adams, preceded by Adventureland, Pirate Adventure, and Strange Odyssey.
Plot
Ghost Town is a game in which the player searches a Western ghost town for treasure | Ghost Town (video game) |
3,481 | Starbase Hyperion is a 1980 video game written by Don Ursem for the Exidy Sorcerer and published by Quality Software in 1980. An Atari 8-bit family port followed in 1981.
Contents
Starbase Hyperion is a strategic space game which the player is a starbase commander whose base comes under attack by the forces of an invading alien empire | Starbase Hyperion |
3,482 | Strange Odyssey is a text adventure written by Scott Adams and Neil Broome.
Description
Published by Adventure International, this text-based adventure game was one of many from Scott Adams.
Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles | Strange Odyssey |
3,483 | Airport City is a free-to-play city-building simulation game developed and published by Game Insight. Airport City was first launched on the Facebook social media platform on September 1, 2011. The game was released for Google Play on February 11, 2012, and for iOS on August 16, 2012, followed by Amazon Appstore on October 26, 2012, and Microsoft Windows on April 3, 2014 | Airport City |
3,484 | Angry Birds (later renamed to Angry Birds Classic) is a 2009 casual puzzle video game developed by Finnish video game developer Rovio Entertainment. Inspired primarily by a sketch of stylized wingless birds, the game was first released for iOS and Maemo devices starting in December 2009. By October 2010, 12 million copies of the game had been purchased from the iOS App Store, which prompted the developer to design versions for other touchscreen-based smartphones, most notably Android, Symbian, Windows Phone, and BlackBerry 10 devices | Angry Birds (video game) |
3,485 | Angry Birds Friends (formerly Angry Birds Facebook) is a puzzle video game and the fourth game in the Angry Birds series. It is developed and published by Rovio Entertainment.
The game was originally an exclusive Facebook game called Angry Birds Facebook that was released on February 13, 2012, and was renamed to the current name on May 23, 2012 | Angry Birds Friends |
3,486 | Angry Birds POP! is a tile matching game co-developed by Rovio Entertainment and Outplay Entertainment that was soft launched for iOS in Canada in December 2014 and released worldwide for iOS and Android devices in March 2015. The game was originally the second game in the Angry Birds Stella series.
It was originally released as Angry Birds Stella POP!, and was given its current name, without Stella, with an update in July 2015 that brought classic Angry Birds characters into the game, making it the only one in the series to involve a crossover between classic Angry Birds and Stella's friends | Angry Birds POP! |
3,487 | Angry Birds Star Wars is a discontinued puzzle video game, a crossover between the Star Wars franchise and the Angry Birds series of video games, launched on November 8, 2012, first for Windows, iOS, and Android devices, later also to Mac and BlackBerry. The game is the sixth Angry Birds game in the series. The characters are copyrighted from George Lucas's double-trilogy | Angry Birds Star Wars |
3,488 | Angry Brides is an online flash-based browser game on Facebook. It was launched by the matchmaking site Shaadi. com to help raise awareness of dowry harassment in India | Angry Brides |
3,489 | Apensar (aka Wordie) is a "brain trainer" mobile game, developed by ICO Group in 2013 (now known as The Fastmind). The game is available in English, Spanish, Portuguese, French and Italian. Gameplay consists of finding the common word between four images to reach the next level | Apensar |
3,490 | Army Attack was a social networking strategy video game developed by Digital Chocolate's Helsinki-based studio. In Army Attack, the world has been attacked by the evil Crimson Empire, and the player's mission is to build military alliances for their army with other players to reclaim it. In 2012, for the Academy of Interactive Arts & Science's 15th Annual Interactive Achievement Awards, Army Attack was nominated for "Social Networking Game of the Year | Army Attack |
3,491 | Bejeweled Blitz is a puzzle video game, originally a Facebook application which was developed and published by PopCap Games; since 2011 Electronic Arts took over the publishing and distribution duty after EA acquired PopCap. It developed into a downloadable game, based on the then-in-development Bejeweled 3 engine, due to popularity of the differences from Bejeweled 2 and its new graphics. As with the Bejeweled series, Bejeweled Blitz is based on the Shariki game mechanic | Bejeweled Blitz |
3,492 | Bejeweled Stars (formerly known as Bejeweled Skies during its soft-launch) is a tile match-3 game developed by PopCap Games and distributed by Electronic Arts. It is the third spin-off title in the Bejeweled series and the first to debut on smart devices. The game was soft-launched in Canada in December 2015, and was released worldwide on May 10, 2016 | Bejeweled Stars |
3,493 | Bingo Blitz is a freemium online board and card game released by Playtika which was published in August 2012 and is available for Facebook, iOS, Android, and Microsoft Windows.
History
Bingo Blitz was initially developed for Facebook in 2010 in Santa Monica, California by Buffalo Studios. By 2011, Bingo Blitz had over 1 million active monthly players, and was the top rated online bingo game on Facebook and one of the top 10 most popular games on Facebook | Bingo Blitz |
3,494 | Bubble Safari is a defunct tile-matching social network game by Zynga. The object is to help a monkey named Bubbles reconnect with his friends. Following its May 2012 release, Bubble Safari became the fastest-growing Facebook game, with 1 | Bubble Safari |
3,495 | Café World is a defunct multiplayer restaurant simulation social network game created by Zynga and launched in September 2009. It quickly became the fastest growing social game ever, reaching 8 million users in seven days, and peaked at over 10 million daily active users, which made it Zynga's third-largest game after FarmVille and CityVille. Available on Facebook, players strive to become master chefs and build a food empire by completing catering orders | Café World |
3,496 | Candy Crush Saga is a free-to-play tile-matching video game released by King on April 12, 2012, originally for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush. In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches | Candy Crush Saga |
3,497 | Car Town was a social network game developed by Cie Games (now Glu Mobile). It allowed users to collect and modify virtual vehicles. The main objective of the game was to win races and build a collection of vehicles | Car Town |
3,498 | Castaway Paradise is a social simulation game created by Dutch indie studio Stolen Couch Games, it launched on Facebook in 2014, iOS on July 2, 2015, Android on January 9, 2015 and on Steam on May 19, 2015. It was released on Xbox One and PlayStation 4 on July 31, 2018. On February 1, 2021, rokaplay GmbH announced that it will release for Nintendo Switch on April 29, 2021 | Castaway Paradise |
3,499 | CastleVille is a defunct social network game made by Zynga's Dallas studio and was released in November 2011. It combined a number of elements from the company's other "Ville" range of games. On launch it had received a million "likes" on Facebook | CastleVille |
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