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4,700 | Joe Blade is the first game in the Joe Blade series. It reached the top of the UK game charts, replacing Renegade. In Germany, the game peaked at number 7 | Joe Blade |
4,701 | Joe Blade is the title of a series of budget-price platform games written by Colin Swinbourne and published by Players. All three titles were flick-screen adventures, in which the player controls the title character through a number of rooms, dispatching enemies and rescuing innocent people. The manner of this varies between the three games | Joe Blade (series) |
4,702 | Joe Blade 2 is the second game in the Joe Blade series.
Gameplay
Joe Blade 2 took a rather different approach to the first game. Instead of being a soldier, Blade was this time a vigilante taking to the city to rid the streets of criminals, rescuing old-age pensioners along the way | Joe Blade 2 |
4,703 | Journey: The Quest Begins is an interactive fiction computer game designed by Marc Blank, with illustrations by Donald Langosy, and released by Infocom in 1989. Like the majority of Infocom's works, it was released simultaneously for several popular computer platforms, such as the Commodore 64, Apple II, and PC. Journey is unusual among Infocom games in that it could be played entirely via mouse or joystick, with no typing required | Journey (1989 video game) |
4,704 | Joust is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, Joust's success and polished implementation popularized the concept. Players assume the role of knights armed with lances and mounted on large birds (an ostrich for Player 1, a stork for Player 2), who must fly around the screen and defeat enemy knights riding buzzards | Joust (video game) |
4,705 | Judge Dredd is a 1990 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1990, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum | Judge Dredd (1990 video game) |
4,706 | Jungle Strike (subtitled The Sequel to Desert Strike, or Desert Strike part II in Japan) is a video game developed and published by Electronic Arts in 1993 for the Sega Genesis/Mega Drive. The game was later released on several other consoles such as the Super Nintendo Entertainment System (SNES), and an upgraded version was made for DOS computers. The Amiga conversion was the responsibility of Ocean Software while the SNES and PC DOS versions were that of Gremlin Interactive, and the portable console versions were of Black Pearl Software | Jungle Strike |
4,707 | Jurassic Park is a 1993 action video game developed and published by Ocean Software, for DOS and Amiga computers. The game is based on director Steven Spielberg's 1993 film, Jurassic Park, and also includes elements from author Michael Crichton's 1990 novel of the same name, which the film is based upon.
The player controls the character of Dr | Jurassic Park (computer video game) |
4,708 | K240 is a real-time strategy video game published by Gremlin Graphics and released for the Amiga home computer in 1994. It is a sequel to the 1991 game Utopia: The Creation of a Nation.
Plot
Based in a sector of deep space called K240 in the year 2380, the game involves building space colonies on a cluster of asteroids and mining them for valuable ore, while fighting against several different races of hostile aliens with similar motives | K240 |
4,709 | Kajko i Kokosz (literally, Kajko and Kokosz) is a Polish video point-and-click adventure game based on the Kayko and Kokosh comic-book series about the adventures of two Polish warriors, the comedy duo of Kajko and Kokosz. The game was released for Amiga in 1994, for PC MS-DOS in 1995, and for PC Windows in 1998. It was the first of several video-game adaptations of the Kayko and Kokosh comics | Kajko i Kokosz (video game) |
4,710 | Kampfgruppe is a 1985 computer wargame designed by Gary Grigsby and published by Strategic Simulations for the Apple II, Atari 8-bit family, and Commodore 64. Kampfgruppe is a game tactical-scale combat on the Eastern Front. An MS-DOS port was released in 1987 followed by an Amiga version in 1988 | Kampfgruppe (video game) |
4,711 | Kang Fu is a platform game released for the Amiga and Amiga CD32 in 1996, and is the first and only title from Dutch-based studio GREat Effects Development. The game is notable for its use of the Amiga Advanced Graphics Architecture to generate high-colour graphics through hundreds of digitized sprites from stock images.
Gameplay
Kang Fu is a platform game in which the player controls the kangaroo Klont, and is tasked to collect kangaroos, defeat enemies, collect bonuses and find the exit to the next level | Kang Fu |
4,712 | The Karate Kid Part II: The Computer Game is a fighting game based on the 1986 film The Karate Kid Part II. It was initially released for the Atari ST in 1986, and an Amiga port was published in 1987. It was published by Microdeal in Europe and the United States, and by Ozisoft in Australia | The Karate Kid Part II: The Computer Game |
4,713 | Karateka is a 1984 martial arts action game by Jordan Mechner and is his first published game, created for the Apple II while attending Yale University. The game was published in North America by Broderbund and in Europe by Ariolasoft. Along with Karate Champ and Yie-Ar Kung Fu (both also released in 1984), Karateka is one of the earliest martial arts fighting games | Karateka (video game) |
4,714 | Katakis is a horizontally scrolling shooter developed for the Commodore 64 by Rainbow Arts in 1987, and converted to the Amiga by Factor 5 in 1988. It was re-released as Denaris in 1989. The name Katakis has a Greek origin and was found in a phone book in Gütersloh, Germany | Katakis |
4,715 | Keef the Thief: A Boy and His Lockpick is a video game developed by Naughty Dog and published by Electronic Arts. It was released in 1989 for the Apple IIGS and then later ported to the Amiga and MS-DOS. Keef the Thief is a comedic sword and sorcery role-playing game | Keef the Thief |
4,716 | Kennedy Approach is an air traffic control simulation computer game released by MicroProse for the Atari 8-bit family and Commodore 64 in 1985. It was designed by Andy Hollis. Ports for the Amiga and Atari ST were published in 1988 | Kennedy Approach |
4,717 | Kenny Dalglish Soccer Manager is a 1989 video game that was released in Europe. The game involves taking the role of Kenny Dalglish as he manages an English football team from the Football League Fourth Division right to the Football League First Division. Kenny Dalglish Soccer Manager is a spiritual successor to the 1982 video game Football Manager | Kenny Dalglish Soccer Manager |
4,718 | Kenny Dalglish Soccer Match is a computer game based on Scottish ex-football player and manager Kenny Dalglish - who managed and played for Liverpool, Blackburn Rovers, Celtic and the Scotland national team. Dalglish would also become famous for winning the FA Cup while playing and managing for the same team. The Australian magazine PC PowerPlay gave this game a rating of 5% in its February 1990 issue | Kenny Dalglish Soccer Match |
4,719 | The Keys to Maramon is a video game published by Mindcraft in 1990 for MS-DOS. It takes place in the same universe as The Magic Candle.
Plot
The Keys to Maramon is an adventure role-playing game where the mission of the characters is to rescue the town of Maramon | The Keys to Maramon |
4,720 | KGB is a video game released for the Amiga and IBM PC compatibles in 1992. Set in the decadent final days of the Soviet Union, KGB is considered to be quite difficult, even for experienced gamers, since it relies on a real time clock and correct/wrong answers which can end the game immediately or after an event needed to be triggered; also, players may make errors which they will notice only hours later in-game. The game engine, graphics and interface have plenty of similarities with Cryo's Dune | KGB (video game) |
4,721 | The Kick Off franchise is a series of football simulation video games, In 1988 Dino Dini was hired to code a top down football game from a Steve Screech idea. in 1989 Kick Off was then published by Anil Gupta's publishing house Anco Software for the Atari ST and Commodore Amiga. The original version was programmed by Dino Dini with graphics, playtesting and tuning by Steve Screech | Kick Off (series) |
4,722 | Kid Chaos (previously known as Kid Vicious) is a side-scrolling platform video game developed by Magnetic Fields, and published by Ocean Software, for the Amiga and Amiga CD32 in 1994. Former Magnetic Fields artist, Andrew Morris, agreed for a scan of his original protagonist concept artwork to be included. This was the first time it had been revealed to the public | Kid Chaos (video game) |
4,723 | Kikstart 2 is a motorcycle trials racing videogame released for the Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum. It enjoyed more success than its predecessor, Kikstart. The game allowed 2-player simultaneous (via a split-screen facility) or 1-player, vs-computer play | Kikstart 2 |
4,724 | Killerball is a video game about a futuristic sport published by Microïds in 1989 which blends American football with roller-skating, similar to the 1975 film Rollerball. This violent game is played in a circular rink where each 5-man team tries to score by putting the ball into the hole of the opposing team on the opposite sides of the track. Taking the ball from an opponent can only be done by knocking him down | Killerball |
4,725 | The Killing Game Show is a run and gun video game developed by Raising Hell Software for the Amiga and Atari ST. It was published in 1990 by Psygnosis, then re-released later under the name Fatal Rewind for the Sega Genesis by Electronic Arts.
Gameplay
The player controls the robo-contestant as it fights for its life, avoiding booby traps, H | The Killing Game Show |
4,726 | The King of Chicago is a 1986 action-adventure video game by Doug Sharp. Based on numerous Hollywood mobster movies, this game is set in the 1930s, but some sequences towards the end of the game take place in 1986. The Macintosh version of the game is animated using claymation, while other versions utilize drawn graphics | The King of Chicago |
4,727 | King's Bounty is a turn-based fantasy video game designed by Jon Van Caneghem and published by New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games | King's Bounty |
4,728 | King's Quest is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle Quest for the Crown was added to the game box in the 1987 re-release, but did not appear in the game.
It is the first official part of the long King's Quest series (not counting 1980's Wizard and the Princess), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king | King's Quest I |
4,729 | King's Quest II: Romancing the Throne is the second installment in the King's Quest series of graphic adventure games by Sierra On-Line. It was originally released in 1985 for PC DOS/PCjr, and later made available for the Apple II/IIGS, Atari ST, and Amiga. It uses the same AGI game engine as King's Quest I: Quest for the Crown and features King Graham as the player character | King's Quest II |
4,730 | King's Quest III: To Heir Is Human is the third installment in the King's Quest series of graphic adventure games developed and released by Sierra On-Line in 1986. The game was originally released for the Apple II and PC DOS, and later ported to several other computer systems. It was the first title game in the series not to feature King Graham as the player character | King's Quest III |
4,731 | King's Quest IV: The Perils of Rosella is a graphic adventure game developed and released by Sierra On-Line for the MS-DOS, Amiga, Apple II, Apple IIGS, and Atari ST computers in 1988. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry (King's Quest I and King's Quest II) and the twin sister of Gwydion/Alexander (King's Quest III), who must save her father and a good fairy and destroy an evil witch. Critically acclaimed, it was one of the first PC games to support a sound card | King's Quest IV |
4,732 | King's Quest V: Absence Makes the Heart Go Yonder! (also known simply as King's Quest V) is a 1990 graphic adventure game by Sierra On-Line. Originally released in November 1990, it featured a significant improvement in graphics (achieved through the introduction of VGA into the series). It was also the first King's Quest installment to replace the typing user interface with a point-and-click user interface | King's Quest V |
4,733 | King's Quest VI: Heir Today, Gone Tomorrow is a point-and-click adventure game, first released in 1992 as the sixth installment in the King's Quest series produced by Sierra On-Line. Written by Roberta Williams and Jane Jensen, King's Quest VI is widely recognized as the high point in the series for its landmark 3D graphic introduction movie (created by Kronos Digital Entertainment) and professional voice acting (Hollywood actor Robby Benson provided the voice for Prince Alexander, the game's protagonist). King's Quest VI was programmed in Sierra's Creative Interpreter and was the last King's Quest game to be released on floppy disk | King's Quest VI |
4,734 | Kingdoms of England II: Vikings, Fields of Conquest is a computer game developed by Realism Entertainment in 1992 for the Amiga and DOS.
Plot
Kingdoms of England II: Vikings, Fields of Conquest is a medieval strategy game that can be played by up to six players who quest to become the new King of England through success on the battlefield against the other players and computer-controlled opponents.
Gameplay
The player's goal in Vikings is to conquer other territories, playing against AI opponents whose goal is the same | Kingdoms of England II: Vikings, Fields of Conquest |
4,735 | Kingmaker (known as Kingmaker: The Quest for the Crown in Europe) is a turn-based strategy game published by Avalon Hill in 1993. It was developed by American studio TM Games based on the Kingmaker board game.
Gameplay
Kingmaker simulates Wars of the Roses | Kingmaker (video game) |
4,736 | Klax is a puzzle video game released in arcades in 1990 by Atari Games while Namco distributed the game in Japanese markets. It was designed and animated by Mark Stephen Pierce with the software engineering done by Dave Akers. The object is to catch colored blocks tumbling down a machine and arrange them in colored rows and patterns to make them disappear | Klax (video game) |
4,737 | Knight Force is a video game developed by Titus France for the Amstrad CPC, Atari ST, Amiga, IBM PC compatibles, and the ZX Spectrum. It was published in 1989.
Plot
The player is a champion who must travel to five different time zones in order to battle an evil magician who has captured a princess | Knight Force |
4,738 | Knight Orc is a text adventure game, with limited graphics on some platforms, by Level 9 released in 1987. It comes with a short novella by Peter McBride ("The Sign of the Orc") explaining the background to the story.
Plot
After a night of heavy drinking with friends, Grindleguts the orc awakes to find himself strapped to a horse and about to joust with a human knight | Knight Orc |
4,739 | Knightmare is a video game released by Activision in 1987 for ZX Spectrum, Amstrad CPC, Commodore 64, and Atari ST. It was written by Mev Dinc, J. P | Knightmare (1987 video game) |
4,740 | Knightmare is a computer game on the Amiga and Atari ST computer systems. It was released in 1991 by Mindscape International Ltd. The game was written by Tony Crowther | Knightmare (1991 video game) |
4,741 | Knights is an arcade game released in 1994 as freeware by Kalle Marjola for the Commodore International Amiga home computer. In 2009, the author licensed the game and assets under the GNU General Public License, version 3 (GPLv3). Based on this release, the game was ported to C++ and is still updated by the game's community | Knights (video game) |
4,742 | Knights of the Crystallion is a 1990 video game for the Amiga developed by Bill Williams and published by U. S. Gold | Knights of the Crystallion |
4,743 | Knights of the Sky is a World War I combat flight simulator designed by Jeff Briggs and published by MicroProse in 1990 for MS-DOS. Ports to the Amiga and Atari ST followed in 1991.
A MicroProse action-strategy game titled Knights of the Sky (actually a Sega Genesis port of 1992's The Ancient Art of War in the Skies) was also completed in 1994 but never released | Knights of the Sky |
4,744 | The Kristal is an action game/adventure game first released in 1989 for the Amiga computer. It was later released for the Atari ST and MS-DOS. It was developed by the UK-based company Fissionchip Software, and published in Europe by Addictive Games and in the US by Cinemaware | The Kristal |
4,745 | Krusty's Fun House is a puzzle video game based on the animated sitcom The Simpsons.
Gameplay
The player directs small rats to an extermination area through complicated maze-like levels. The player controls Krusty the Clown, who must navigate through his Krusty Brand Fun House | Krusty's Fun House |
4,746 | Krypton Egg (subtitled The Ultimate Breakout) is a block breaker game developed in 1989 by Alexandre Kral on Atari ST and Amiga 500/600 (OCS/ECS).
The game was remade for MS-DOS and Windows in the 1995, iOS and Adobe Flash in 2010. It was also re-released for modern Windows XP versions on DotEmu | Krypton Egg |
4,747 | Kult: The Temple of Flying Saucers is a graphic adventure published in 1989 by Exxos. The US version was released as Chamber of the Sci-Mutant Priestess.
Plot
The game is set in a post-apocalyptic environment | Kult: The Temple of Flying Saucers |
4,748 | Kwik Snax is an arcade style maze video game play developed by the Oliver Twins and was published in 1990 by Codemasters for the Amstrad, Spectrum, Commodore 64, MS-DOS, and Amiga. It was the fifth game in the Dizzy series and is considered a sequel to Fast Food.
After the Oliver twins had completed Operation Gunship they wanted to release another puzzle game similar to Fast Food which only required two weeks of development time, but unexpectedly it required much more time | Kwik Snax |
4,749 | KZ Manager is a name shared by many similar resource management computer video games that put the player in the role of a Nazi concentration camp commandant or "manager", where the "resources" to be managed include, depending on the version of the game, prisoners (either Jews, Turks or Gypsies), poison gas supplies, "normal" money and various equipment, as well as "public opinion" on the "productivity" of the camp. The game has been indexed by the German Federal Department for Media Harmful to Young Persons, meaning that it is forbidden to distribute the game in Germany.
Gameplay
The goal of the game is to keep the camp functioning by keeping the "public opinion" or other important resources and gauges over or under a certain threshold | KZ Manager |
4,750 | The Labyrinth of Time is a graphic adventure video game created by Terra Nova Development, a two-man team composed of Bradley W. Schenck and Michal Todorovic. Intended to be the first in a series of games, The Labyrinth of Time was less successful than similar graphic adventures released around the same time, such as The 7th Guest and Myst | The Labyrinth of Time |
4,751 | Lamborghini American Challenge (originally released as Crazy Cars III) is a 1992 racing video game developed and published by Titus France for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Super NES, Amiga CD32, and Game Boy.
The game is essentially an upgrade from Titus's previous entry in the Crazy Cars franchise, Crazy Cars III. It adds a two player mode, a few more options, and a jazz fusion soundtrack | Lamborghini American Challenge |
4,752 | Lancelot is a text adventure game by Level 9 released in 1988. It features static graphics on some platforms. The plot focuses on Lancelot's quest to find the Holy Grail | Lancelot (video game) |
4,753 | Laser Chess is a two-player, strategy video game from 1987, modeled as a board game with chess-like pieces, most of which have mirrored surfaces, and one of which is a laser cannon. Laser Chess first appeared in Compute!'s Atari ST Disk & Magazine in 1987, written in Modula-2, winning the $5,000 first prize in a programming competition held by the magazine.
Ports of the game written in BASIC and machine language were published in the June 1987 issue of Compute! for the Amiga, Commodore 64, Apple II, and Atari 8-bit family as type-in programs | Laser Chess |
4,754 | Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games (later Mythos Games and Codo Technologies) and published by Blade Software, expanding on the ideas applied in their previous Rebelstar series of games.
Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios | Laser Squad |
4,755 | Last Action Hero is a series of action video games based on the 1993 film of the same name. Versions were released for the NES, Super NES, Sega Genesis, Game Boy, Game Gear, and MS-DOS. Versions were also planned for the Sega CD and Master System, but ultimately were not released | Last Action Hero (video game) |
4,756 | Last Battle: Legend of the Final Hero is a side-scrolling martial arts beat 'em up released for the Mega Drive/Genesis in 1989 by Sega. It was one of the six games that were available as part of the Genesis launch lineup in the U. S | Last Battle (video game) |
4,757 | Last Duel: Inter Planet War 2012 is a vertically scrolling shooter released in arcades by Capcom in 1988. It was ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.
Plot
Taking place in the year 2012 of an alternate galaxy, Last Duel involves the struggle between two planets Mu and Bacula | Last Duel (video game) |
4,758 | Last Ninja 2: Back with a Vengeance is an action-adventure video game developed and published by System 3 for the Commodore 64, ZX Spectrum and Amstrad CPC in 1988 as a sequel to the 1987 game The Last Ninja. The Acorn Electron, BBC Micro, 1990: Amiga, Atari ST, MS-DOS and NES ports followed in 1989. The NES version of the game was named simply The Last Ninja | Last Ninja 2 |
4,759 | Last Ninja 3 is an action-adventure video game that was developed and published by System 3 for the Commodore 64, Amiga, Atari ST in 1991. It is a sequel to the 1988 game Last Ninja 2.
Development and release
The Amiga and Atari ST versions of Last Ninja 3, as developed by System 3, began development in September 1990, and were released in the March 1991 for the Amiga and Atari ST; a DOS version was in development and announced for the same month, but was never released | Last Ninja 3 |
4,760 | The Last Ninja is an action-adventure game originally developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro and Acorn Electron in 1988, the Apple II series in 1989, the Amiga and Atari ST (as Last Ninja Remix) in 1990, and the Acorn Archimedes in 1991.
It is one of the most successful games released on the Commodore 64 | The Last Ninja |
4,761 | Leader Board (sometimes Leaderboard) is a series of golf simulation video games that was developed by Bruce Carver and Roger Carver, and published by Access Software.
Summary
Leader Board, the first game in the series, was released in 1986 and included four different water-based courses. It was well received, being rated as 97% overall by Zzap!64 magazine and being prized with their "Gold Award" | Leader Board |
4,762 | Leander is a video game for the Amiga developed by Traveller's Tales and published by Psygnosis in 1991. It was the first game developed by Traveller's Tales. The game was developed on the Amiga, then converted to the Atari ST by Philipp Wyatt for W | Leander (video game) |
4,763 | Leather Goddesses of Phobos is an interactive fiction video game written by Steve Meretzky and published by Infocom in 1986. It was released for the Amiga, Amstrad CPC, Amstrad PCW, Apple II, Macintosh, Atari 8-bit family, Atari ST, Commodore 64, TI-99/4A and MS-DOS. The game was Infocom's first "sex farce", including selectable gender and "naughtiness"—the latter ranging from "tame" to "lewd" | Leather Goddesses of Phobos |
4,764 | Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X! (also known as Leather Goddesses 2 or LGOP2) is a graphic adventure game written by Steve Meretzky and published by Activision in 1992 under the Infocom label. LGOP2 is the sequel to the 1986 interactive fiction game Leather Goddesses of Phobos, also written by Meretzky. LGOP2 featured full-screen graphics and a point-and-click interface instead of Infocom's text parser | Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X! |
4,765 | Leavin' Teramis is a 1990 run and gun video game developed and published by Thalion Software for the Atari ST. A port for the Amiga was released a few months later.
Gameplay
The player is Nigel MacGibbons and has awoken with a hangover in a spaceship full of alien monsters | Leavin' Teramis |
4,766 | Legend, also known as The Four Crystals of Trazere in the United States, is an isometric fantasy role-playing game released in 1992 for the Amiga, Atari ST, and DOS. It was developed by Pete James and Anthony Taglione for the then UK-based Mindscape, and published by The Software Toolworks. In the game, the player controls four adventurers on a quest to save the land of Trazere from an ancient, re-awakening evil | Legend (1992 video game) |
4,767 | Legend of Djel is an adventure game developed by Coktel Vision and Inférence and published in 1989 by Tomahawk for Amiga, Atari ST, and MS-DOS.
Plot
The player takes the role of a gnome named Djel. On their deathbed, his parents ask him to clear their name, proving they were of good moral character and not the magic-using troublemakers they were known for | Legend of Djel |
4,768 | Legend of Faerghail is a 1990 role-playing video game, developed by Electronic Design Hannover and published by reLINE Software for the Amiga, Atari ST and MS-DOS.
Gameplay
Legend of Faerghail is set in a medieval fantasy world. The player first creates a character by selecting race and class | Legend of Faerghail |
4,769 | The Legend of Kyrandia: Book One is a 2D point-and-click adventure game, and the first game in the Fables & Fiends series. It was developed by Westwood Studios and published by Virgin Games in August 1992.
Players take on the role of a young prince who must end the tyrannical chaos of an evil court jester in his kingdom | The Legend of Kyrandia |
4,770 | The Legend of Kyrandia: Book Two - Hand of Fate is a 2D point-and-click adventure game, developed by Westwood Studios and published by Virgin Interactive Entertainment in 1993. It is the sequel to the 1992 video game The Legend of Kyrandia, and the second game of the Fables & Fiends series. The game focuses on the story of a young alchemist and magician saving the kingdom of Kyrandia from being wiped from existence | The Legend of Kyrandia: Hand of Fate |
4,771 | Legend of the Sword is a 1988 fantasy interactive fiction video game developed by Silicon Soft and published by Rainbird Software for the Atari ST. Ports for the Amiga and MS-DOS were released later. A Macintosh version was expected to release shortly after the Atari ST version but was never released | Legend of the Sword |
4,772 | The Legend of William Tell (also Crossbow: The Legend of William Tell) is a 1990 video game published by Electronic Zoo, based on the TV series Crossbow. It was released for the Atari ST and Amiga.
Gameplay
The Legend of William Tell is a game in which the player is William Tell traveling through the English countryside and into the fortress of Austrian tyrant Gessler | The Legend of William Tell (video game) |
4,773 | Legends of Valour is a role-playing video game developed by Synthetic Dimensions and released by U. S. Gold and Strategic Simulations in 1992 for the Amiga, Atari ST and MS-DOS, with the additional FM Towns and PC-98 versions in 1993-1994 in Japan only (as Legends of Valour: Gouyuu no Densetsu) | Legends of Valour |
4,774 | Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work is a graphical adventure game developed and published by Sierra On-Line for the Amiga, DOS and Macintosh computers in 1991. It is the fourth entry in their Leisure Suit Larry series and the first Larry title to have 256-color graphics and a fully icon-based interface. Being an (in)direct sequel to 1989's Leisure Suit Larry 3, its title is misleading, as there is no Leisure Suit Larry 4 | Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work |
4,775 | Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) is the second game in the Leisure Suit Larry series of graphical adventure games, designed by Al Lowe and published by Sierra On-Line in 1988. Like its predecessor, Leisure Suit Larry in the Land of the Lounge Lizards, it was developed for multiple platforms, including MS-DOS, Atari ST and Amiga. It utilizes Sierra's Creative Interpreter (SCI0) engine, featuring 16-color EGA graphics and a mouse-based interface for movement | Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) |
4,776 | Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals is a graphical adventure games designed by Al Lowe and published by Sierra On-Line for DOS, Atari ST and Amiga in 1989 as the third entry in their Leisure Suit Larry series. The plot first follows series protagonist Larry Laffer, fresh from an abrupt divorce, as he combs through a tropical resort looking for love. After he meets the latest woman of his dreams, Passionate Patti, and leaves her to enter the wilderness, the player takes control of Patti to search for him | Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals |
4,777 | Leisure Suit Larry in the Land of the Lounge Lizards is a graphic adventure game, developed by Sierra On-Line, and published in 1987. It was developed for the PC, DOS, and the Apple II and later ported to other platforms, such as the Amiga, Atari ST, Apple IIGS, Macintosh, and Tandy Color Computer 3. It utilizes the Adventure Game Interpreter (AGI) engine | Leisure Suit Larry in the Land of the Lounge Lizards |
4,778 | Lemmings is a puzzle–strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.
The objective of the game is to guide a group of anthropomorphised lemmings through a number of obstacles to a designated exit | Lemmings (video game) |
4,779 | Lemmings 2: The Tribes is a 1993 puzzle strategy video game developed by DMA Design and published by Psygnosis, and is the sequel to the 1991 video game Lemmings. Similar to the original title, the game sees the player guiding various tribes of anthropomorphised lemmings through a number of levels, using various skills to help them reach the exit. Expanding on the mechanics of the original game, Lemmings 2 featured a more open-ended series of levels with different 'tribes', contained an overarching narrative, expanded the number of skills, simplified the requirements for clearing levels, and included a practice mode for players to test out new gameplay mechanics | Lemmings 2: The Tribes |
4,780 | Les Manley in: Search for the King is the first game in the Les Manley series of adult-themed graphical adventure games. It is often compared to the Leisure Suit Larry game series as both are adult-themed adventure games with a male protagonist. It was followed by Lost in L | Les Manley in: Search for the King |
4,781 | Lethal Weapon is a video game based on the film series of the same name created by Shane Black. It was developed by Ocean Software and Eurocom and released in 1992 and 1993 by Ocean and Nintendo. It was released in conjunction with Lethal Weapon 3, the third installment of the series | Lethal Weapon (video game) |
4,782 | Lethal Xcess, also known as Lethal Xcess: Wings of Death II or just Wings of Death II, is a shoot 'em up game developed by two members of demo crew X-Troll and published by Eclipse Software in 1991 for the Atari ST and Amiga. It is a sequel to 1990's Wings of Death, in which its wizard hero goes into the far future to fight the descendants of the evil witch that he had defeated in the first game. Despite having been acclaimed by critics, the game was a commercial failure | Lethal Xcess |
4,783 | Liberation: Captive 2 is an Amiga role-playing video game that was written by Byte Engineers and published by Mindscape in 1993. It is the sequel to Captive.
Although Liberation was released for the Amiga computer, it was one of the few titles developed primarily with the Amiga CD32 in mind | Liberation: Captive 2 |
4,784 | Life & Death is a computer game published in 1988 by The Software Toolworks. The player takes the role of an abdominal surgeon. The original packaging for the game included a surgical mask and gloves | Life & Death |
4,785 | The Light Corridor is a puzzle video game for the Atari ST, Amiga, Amstrad CPC, Commodore 64, MS-DOS, MSX, and ZX Spectrum. It was published in 1990 by Infogrames. The game is played from a first-person perspective | The Light Corridor |
4,786 | Lincity is a free and open-source software construction and management simulation game, which puts the player in control of managing a city's socio-economy, similar in concept to SimCity. The player can develop a city by buying appropriate buildings, services and infrastructure. Its name is both a Linux reference and a play on the title of the original city-building game, SimCity, and it was released under the GNU General Public License v2 | Lincity |
4,787 | Line of Fire is a first-person light gun shooter game developed by Sega and released for arcades in 1989. It was released with two arcade cabinet versions, a standard upright and a sit-down cockpit, both featuring two positional guns. The cockpit design allows the player(s) to sit down while playing the game, while having two-handed machine guns, controlled by a potentiometer-controlled gun alignment software system | Line of Fire (video game) |
4,788 | Links is a series of golf simulation video games, first developed by Access Software, and then later by Microsoft after it acquired Access Software in 1999. Microsoft also produced its own series of golf games based on Links, under the title Microsoft Golf. The Links series was a flagship brand for Access, and was continued from 1990 to 2003 | Links (series) |
4,789 | Links: The Challenge of Golf is a golf video game developed by Access Software. It was published for MS-DOS in 1990, followed by the Amiga in 1992. A Sega CD version, developed by Papyrus Design Group, was released in 1994 | Links: The Challenge of Golf |
4,790 | Linus Spacehead's Cosmic Crusade is a video game released in 1992 by Codemasters for the Nintendo Entertainment System. A remake of the game, retitled Cosmic Spacehead, was released in 1993 for Amiga, MS-DOS, Game Gear, Master System, and Genesis. The game features adventure elements, with locations connected by platform sections | Linus Spacehead's Cosmic Crusade |
4,791 | The Lion King is a platform game based on Disney's 1994 animated film The Lion King. The game was developed by Westwood Studios and published by Virgin Interactive Entertainment for the Super NES and Genesis in 1994, and was ported to MS-DOS, Amiga, Game Gear, Master System, and Nintendo Entertainment System. The Amiga, Master System, and NES versions were only released in the PAL region | The Lion King (video game) |
4,792 | Lionheart is a platform game for the Amiga developed and self-published by German video game developer Thalion Software in 1993. Using a fantasy motif, the game takes place in the land of the Cat People, a race of feline humanoids, who are threatened by the evil Norka. The player assumes control of Valdyn, an outlaw swordsman who is also known as "Lionheart" | Lionheart (video game) |
4,793 | This is a list of video games based on the anime series Science Ninja Team Gatchaman.
Battle of the Planets
Battle of the Planets is a video game based on a television series of the same name. The game was published in 1986 by Mikro-Gen Ltd for various home computer systems, including the Amstrad CPC, Commodore 64 and ZX Spectrum | List of Gatchaman video games |
4,794 | Little Computer People, also called House-on-a-Disk, is a social simulation game released in 1985 by Activision for the
Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese versions were also released in 1987, a Family Computer Disk System version, published in Japan by DOG (a subsidiary of Square), and a PC-8801 version | Little Computer People |
4,795 | Liverpool (also known as Liverpool: The Computer Game) is an association football video game released in 1990 for the Amstrad CPC. In 1992, versions were released for the Atari ST, Amiga and MS-DOS platforms. A Commodore 64 port was released in 1993 | Liverpool (video game) |
4,796 | Llamatron (stylized Llamatron: 2112 on the title screen) is a multidirectional shooter video game programmed by Jeff Minter of Llamasoft and released in 1991 for the Atari ST and Amiga and in 1992 for MS-DOS. Based on Robotron: 2084, players of Llamatron control the eponymous creature in an attempt to stop an alien invasion of Earth and rescue animals—referred to as "Beasties"—for points. Players advance by destroying all of the enemies on each level using a laser that fires automatically in the direction that the Llamatron is moving | Llamatron |
4,797 | Lollypop is a platform game published in 1994 by Softgold Computerspiele GmbH on a CD for the MS-DOS format, and was later released for the Amiga in 1995 by Rainbow Arts. It was developed by Brain Bug with the music provided by composers from the demogroup Vibrants. The game was rereleased by
Ziggurat Interactive through GOG | Lollypop (video game) |
4,798 | Lombard RAC Rally is a 1988 rally video game developed by Red Rat Software and published by Mandarin Software (an imprint of Europress).
The game was based on the same rally (under the earlier sponsors' names) as the later Network Q RAC Rally games, and was the first of a series of related games published by Europress. It was released for the Atari ST, Amiga and MS-DOS formats | Lombard RAC Rally (video game) |
4,799 | Loom is a 1990 fantasy-themed graphic adventure game by Lucasfilm Games. The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures Wishbringer (1985), Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in Maniac Mansion | Loom (video game) |
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