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afterward (even in the opposite direction of what it was originally!). If you
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stop, you'll have to press the correct direction again to make the Spider Ball
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move where you want it to.
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If you're familiar with Metroid Prime (or Prime 2) but not this game, you'll
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want to know that the Spider Ball works *everywhere* (as long as you don't take
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damage), not just on special magnetic tracks.
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- - - - - - - - - - - - - -
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How about we use this new item to get out of here? You can Spider-ball your
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way back the way you came, or try a new passage on the right that leads back to
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the same vertical shaft. Either way, get out of this room.
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4. Upper Sector Cleanup [CLEANUP1]
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----------------------------------
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Go back left until you see a ledge with a Metroid shell on it. Jump on top of
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that ledge, then jump to the right of that shell. Spider Ball your way up the
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wall until you get to a new passage going right. Unmorph, and get your
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missiles ready. This is another ALPHA METROID, but you have a little more room
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to fight this one. Just don't drop into the spike pits below where it starts.
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METROIDS REMAINING: 37 (L-03)
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After defeating this one, go back left and re-enter the temple. You'll be back
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in the second shaft, naturally. (If you didn't get the third Missile Pod in
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the one room before, now is the time to do so--it'll be easier with the Spider
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Ball.) Jump all the way up until you can't jump up any farther. Kill the two
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Wallfires on the right, then Spider Ball your way up either wall into the
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opening on your left. If either of the Wallfires respawn, simply use the left
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wall.
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You'll immediately see a MISSILE POD (M: 80) on the floor under a low ledge;
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morph into a ball and destroy the intervening blocks to grab it. Farther left
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is another "box" with a second MISSILE POD (M: 90); simply shoot the
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intervening blocks and jump in, being cautious of the Wallfires here.
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You're done here. Exit the temple through the left doorway. Bomb the rock in
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your way, then make your way back out of the city (head left). (If you want to
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save first, drop down and head right into the temple. THEN head left out of
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the city.) Keep going left until you reach a familiar vertical shaft. This
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time, you want to drop all the way to the bottom. Head right.
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5. Metroid Hunt [TROIDS1]
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-------------------------
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After running through a short corridor, you should see a Metroid shell to your
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right. Drop below the ledge it's on and bomb one of the rocks blocking your
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path. Roll through, then freeze the Gulugg in your way.
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There are two ways to get through this now. You can continue to the right, or
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you can simply run right until the bombed rock is out of sight and come back.
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If you do the latter, the rock should be back. This time, instead of bombing
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it, go into Spider Ball mode and climb up the left wall. You'll enter a secret
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passage above the main route. When the Spider Ball begins to move *down*
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slightly, release it (hit A). (If you want to recharge your energy, go into
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Spider Ball mode and roll left. You'll crawl down a short distance, then start
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heading right to get a Big Energy Ball. Go back to the tunnel above.) Either
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way, now roll right in normal ball mode. Eventually you'll drop through a gap
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in the ceiling. You'll see a room full of sand and some Guluggs to your right.
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Shoot the sand to destroy it, and shoot the Guluggs as well. Move through the
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sand room and through the doorway on your right.
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You should now be in a short vertical room with some Mumbos flying back and
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forth. Drop to the bottom, but be careful where you land because there's
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damaging tangleweed at the bottom if you miss the ledge.
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A quick note on tangleweed. From what I can tell, it doesn't actually damage
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Samus unless she moves vertically through it. However, it often is found just
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above damaging floors, so unless the surface where the tangleweed is found is
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rocky, don't chance it.
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Anyhow, let's go through the right-hand passage first. Freeze, kill, or avoid
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the Chute Leeches in your way. The next room has another ALPHA METROID, so get
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your missiles ready!
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METROIDS REMAINING: 36 (L-02)
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Return to the vertical room, and head left this time. You'll find yourself in
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another short vertical room. Drop to the bottom of this one. This time there
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is a Gulugg flying around a Metroid shell at the bottom, plus you'll still have
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to deal with the tangleweed if you miss your landing.
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Let's head right first. The room you find yourself in has an ALPHA METROID at
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the end of it. Kill it.
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METROIDS REMAINING: 35 (L-01)
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Now, head straight left, avoiding pitfalls and enemies the few places you find
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them. In one room at the far left, you'll find the last ALPHA METROID of this
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area.
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METROIDS REMAINING: 34 (L-08)
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Another quake. What keeps causing these things? Anyhow, make your way all the
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way back up to the sand room with the three Guluggs. From here, you can either
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drop through the gap in the wall, or you can bomb-jump up to the wall, cling
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