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afterward (even in the opposite direction of what it was originally!). If you
stop, you'll have to press the correct direction again to make the Spider Ball
move where you want it to.
If you're familiar with Metroid Prime (or Prime 2) but not this game, you'll
want to know that the Spider Ball works *everywhere* (as long as you don't take
damage), not just on special magnetic tracks.
- - - - - - - - - - - - - -
How about we use this new item to get out of here? You can Spider-ball your
way back the way you came, or try a new passage on the right that leads back to
the same vertical shaft. Either way, get out of this room.
4. Upper Sector Cleanup [CLEANUP1]
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Go back left until you see a ledge with a Metroid shell on it. Jump on top of
that ledge, then jump to the right of that shell. Spider Ball your way up the
wall until you get to a new passage going right. Unmorph, and get your
missiles ready. This is another ALPHA METROID, but you have a little more room
to fight this one. Just don't drop into the spike pits below where it starts.
METROIDS REMAINING: 37 (L-03)
After defeating this one, go back left and re-enter the temple. You'll be back
in the second shaft, naturally. (If you didn't get the third Missile Pod in
the one room before, now is the time to do so--it'll be easier with the Spider
Ball.) Jump all the way up until you can't jump up any farther. Kill the two
Wallfires on the right, then Spider Ball your way up either wall into the
opening on your left. If either of the Wallfires respawn, simply use the left
wall.
You'll immediately see a MISSILE POD (M: 80) on the floor under a low ledge;
morph into a ball and destroy the intervening blocks to grab it. Farther left
is another "box" with a second MISSILE POD (M: 90); simply shoot the
intervening blocks and jump in, being cautious of the Wallfires here.
You're done here. Exit the temple through the left doorway. Bomb the rock in
your way, then make your way back out of the city (head left). (If you want to
save first, drop down and head right into the temple. THEN head left out of
the city.) Keep going left until you reach a familiar vertical shaft. This
time, you want to drop all the way to the bottom. Head right.
5. Metroid Hunt [TROIDS1]
-------------------------
After running through a short corridor, you should see a Metroid shell to your
right. Drop below the ledge it's on and bomb one of the rocks blocking your
path. Roll through, then freeze the Gulugg in your way.
There are two ways to get through this now. You can continue to the right, or
you can simply run right until the bombed rock is out of sight and come back.
If you do the latter, the rock should be back. This time, instead of bombing
it, go into Spider Ball mode and climb up the left wall. You'll enter a secret
passage above the main route. When the Spider Ball begins to move *down*
slightly, release it (hit A). (If you want to recharge your energy, go into
Spider Ball mode and roll left. You'll crawl down a short distance, then start
heading right to get a Big Energy Ball. Go back to the tunnel above.) Either
way, now roll right in normal ball mode. Eventually you'll drop through a gap
in the ceiling. You'll see a room full of sand and some Guluggs to your right.
Shoot the sand to destroy it, and shoot the Guluggs as well. Move through the
sand room and through the doorway on your right.
You should now be in a short vertical room with some Mumbos flying back and
forth. Drop to the bottom, but be careful where you land because there's
damaging tangleweed at the bottom if you miss the ledge.
A quick note on tangleweed. From what I can tell, it doesn't actually damage
Samus unless she moves vertically through it. However, it often is found just
above damaging floors, so unless the surface where the tangleweed is found is
rocky, don't chance it.
Anyhow, let's go through the right-hand passage first. Freeze, kill, or avoid
the Chute Leeches in your way. The next room has another ALPHA METROID, so get
your missiles ready!
METROIDS REMAINING: 36 (L-02)
Return to the vertical room, and head left this time. You'll find yourself in
another short vertical room. Drop to the bottom of this one. This time there
is a Gulugg flying around a Metroid shell at the bottom, plus you'll still have
to deal with the tangleweed if you miss your landing.
Let's head right first. The room you find yourself in has an ALPHA METROID at
the end of it. Kill it.
METROIDS REMAINING: 35 (L-01)
Now, head straight left, avoiding pitfalls and enemies the few places you find
them. In one room at the far left, you'll find the last ALPHA METROID of this
area.
METROIDS REMAINING: 34 (L-08)
Another quake. What keeps causing these things? Anyhow, make your way all the
way back up to the sand room with the three Guluggs. From here, you can either
drop through the gap in the wall, or you can bomb-jump up to the wall, cling