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At the top you'll see a blob-throwing plant. Your previous weapon, the Ice
Beam, would not have affected it (though it would freeze the little blobs it
throws). Kill it and head right. Eventually you will come across a pit in the
ground, with another blob-throwing plant nearby. Drop into the pit.
You'll be "inside" another part of the Chozo ruin. To your left is another
missile door. Blast it open, and you'll see a statue holding another item orb.
Shoot the orb to claim your--well, this was unexpected.
------------------------------
OPTIONAL BOSS BATTLE: ARACHNUS
This is the most oddball boss in the game, and the only one that isn't a
Metroid. It's also the only optional boss in the game. Basically, the guy is
immune to your beams and missiles. I've yet to go against this guy with a
Screw Attack, but I'm guessing that Samus just bounces off him.
So how do you defeat this guy? Simple. Use Bombs against him. That's right,
you roll up into a ball and lay bombs near him and in the direction he's likely
to come at you. Five (I think) successful bomb hits ought to be enough to take
him down.
------------------------------
Once this armored freak is done for, the item he was guarding will appear where
he died. Turns out Arachnus was guarding the SPRING BALL! Take it!
- - - - - - - - - - - - - -
Spring Ball: A Primer
This item allows you to jump while in ball form. This jump is higher than a
normal bomb jump. This item is by no means required to beat the game, but it
is a nice item to have in some situations.
- - - - - - - - - - - - - -
Unfortunately, the Spider Ball is still what you'll need to get out of this
area. Spider Ball your way up that narrow pit, using either wall. I recommend
the left wall because it's farther away from the second blob thrower. You can
use your new Spring Ball, however, to jump high enough along either wall to
cling to the wall with the Spider Ball.
4. Upper Sector Cleanup 2 [CLEANUP2]
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You're now back on the roof of the Chozo temple. Kill the blob thrower and go
right. When you near the edge of the roof, morph into a ball and drop off.
Get about a block away from the side, but try to avoid any enemies on the way
down. After you see two sets of spikes on the wall to your left, hug that wall
and go into Spider Ball mode (stick to the wall). You'll probably be below a
long gap in the wall to your left (though it's also possible that you could be
between that gap and a shorter one above that). Go into the longer of the two
gaps. You'll be inside the Chozo temple again, and you'll be able to pick up
the MISSILE POD (M: 160) at the end of this small tunnel. You saw this one
before, just before and after you got the Wave Beam and Hi-Jump Boots.
Now head back to the right. Drop down, avoiding the Senjoos and Chute Leeches.
When you hit the ground, keep heading right, still avoiding the enemies. Drop
down again, then head left into the temple again.
Go all the way to the leftmost room with the Save Point and save there. Head
out the door. This time you want to go all the way left. Jump over the gap in
the floor (the one that led you to the Varia Suit before. Keep heading left
until you get to a vertical shaft. You want to go up it. Keep going up it
until you see another door on the right. Go through that door.
Here, you should see a ledge above the doorway you just came through. Jump
onto it and go into Spider Ball mode. Go up that wall. Stop when you reach a
spot where you would start to go down a little bit. Lay a bomb here, then
Spider Ball away from it so that you don't get blasted by it. (You do *not*
want to lose your grip here. You also don't want to let the bomb out of your
sight, nor the ceiling above it.) When the bomb goes off, it should blow up a
block just above it. Repeat this five times, making sure to never lose sight
of the bombs or the blocks they blow up, but also making sure not to have the
bombs cause you to lose your grip.
Once the five blocks have been blown up, you should now be able to Spider Ball
your way into a narrow tunnel you couldn't see before. The tunnel leads right,
and at the end is a well-earned MISSILE POD! (M: 170)
Bomb your way out of this passage, but don't lose grip of the wall just yet.
You'll want to crawl along the ceiling to the right. Eventually you'll make
your way up to a doorway heading left. Head through it, of course.
You'll find yourself in a room with spikes on the ceiling. Ominous... but
fortunately, the only other danger in here is the ALPHA METROID you came here
to kill. By now, you should know how to kill these things.
METROIDS REMAINING: 30 (L-04)
Before you leave the room, there's a Big Energy Ball in the room. Go all the
way to the left, bomb the floor, and you'll drop through a hidden passage to
the Big Energy Ball. Ah, nice to have a recharge. NOW leave, and head all the
way back to the vertical shaft to the *left* of the city.
6. Metroid Hunt 2 [TROIDS2]