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At the top you'll see a blob-throwing plant. Your previous weapon, the Ice
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Beam, would not have affected it (though it would freeze the little blobs it
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throws). Kill it and head right. Eventually you will come across a pit in the
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ground, with another blob-throwing plant nearby. Drop into the pit.
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You'll be "inside" another part of the Chozo ruin. To your left is another
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missile door. Blast it open, and you'll see a statue holding another item orb.
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Shoot the orb to claim your--well, this was unexpected.
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------------------------------
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OPTIONAL BOSS BATTLE: ARACHNUS
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This is the most oddball boss in the game, and the only one that isn't a
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Metroid. It's also the only optional boss in the game. Basically, the guy is
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immune to your beams and missiles. I've yet to go against this guy with a
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Screw Attack, but I'm guessing that Samus just bounces off him.
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So how do you defeat this guy? Simple. Use Bombs against him. That's right,
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you roll up into a ball and lay bombs near him and in the direction he's likely
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to come at you. Five (I think) successful bomb hits ought to be enough to take
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him down.
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------------------------------
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Once this armored freak is done for, the item he was guarding will appear where
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he died. Turns out Arachnus was guarding the SPRING BALL! Take it!
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- - - - - - - - - - - - - -
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Spring Ball: A Primer
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This item allows you to jump while in ball form. This jump is higher than a
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normal bomb jump. This item is by no means required to beat the game, but it
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is a nice item to have in some situations.
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- - - - - - - - - - - - - -
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Unfortunately, the Spider Ball is still what you'll need to get out of this
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area. Spider Ball your way up that narrow pit, using either wall. I recommend
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the left wall because it's farther away from the second blob thrower. You can
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use your new Spring Ball, however, to jump high enough along either wall to
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cling to the wall with the Spider Ball.
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4. Upper Sector Cleanup 2 [CLEANUP2]
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------------------------------------
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You're now back on the roof of the Chozo temple. Kill the blob thrower and go
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right. When you near the edge of the roof, morph into a ball and drop off.
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Get about a block away from the side, but try to avoid any enemies on the way
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down. After you see two sets of spikes on the wall to your left, hug that wall
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and go into Spider Ball mode (stick to the wall). You'll probably be below a
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long gap in the wall to your left (though it's also possible that you could be
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between that gap and a shorter one above that). Go into the longer of the two
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gaps. You'll be inside the Chozo temple again, and you'll be able to pick up
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the MISSILE POD (M: 160) at the end of this small tunnel. You saw this one
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before, just before and after you got the Wave Beam and Hi-Jump Boots.
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Now head back to the right. Drop down, avoiding the Senjoos and Chute Leeches.
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When you hit the ground, keep heading right, still avoiding the enemies. Drop
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down again, then head left into the temple again.
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Go all the way to the leftmost room with the Save Point and save there. Head
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out the door. This time you want to go all the way left. Jump over the gap in
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the floor (the one that led you to the Varia Suit before. Keep heading left
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until you get to a vertical shaft. You want to go up it. Keep going up it
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until you see another door on the right. Go through that door.
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Here, you should see a ledge above the doorway you just came through. Jump
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onto it and go into Spider Ball mode. Go up that wall. Stop when you reach a
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spot where you would start to go down a little bit. Lay a bomb here, then
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Spider Ball away from it so that you don't get blasted by it. (You do *not*
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want to lose your grip here. You also don't want to let the bomb out of your
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sight, nor the ceiling above it.) When the bomb goes off, it should blow up a
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block just above it. Repeat this five times, making sure to never lose sight
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of the bombs or the blocks they blow up, but also making sure not to have the
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bombs cause you to lose your grip.
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Once the five blocks have been blown up, you should now be able to Spider Ball
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your way into a narrow tunnel you couldn't see before. The tunnel leads right,
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and at the end is a well-earned MISSILE POD! (M: 170)
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Bomb your way out of this passage, but don't lose grip of the wall just yet.
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You'll want to crawl along the ceiling to the right. Eventually you'll make
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your way up to a doorway heading left. Head through it, of course.
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You'll find yourself in a room with spikes on the ceiling. Ominous... but
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fortunately, the only other danger in here is the ALPHA METROID you came here
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to kill. By now, you should know how to kill these things.
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METROIDS REMAINING: 30 (L-04)
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Before you leave the room, there's a Big Energy Ball in the room. Go all the
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way to the left, bomb the floor, and you'll drop through a hidden passage to
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the Big Energy Ball. Ah, nice to have a recharge. NOW leave, and head all the
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way back to the vertical shaft to the *left* of the city.
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6. Metroid Hunt 2 [TROIDS2]
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Subsets and Splits
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