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After a short corridor with a sand pit, you'll reach another room that looks
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like a set of Gawron nests. This time, however, the nests are full of Yumees,
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which act similarly to Gawrons, but hurt more when they hit. Fight your way
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through them as you head right.
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You'll now be in the major city "room". Jump off the cliff you're on, and hold
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left as you fall. If you land on a ledge on the way down, fall a little to the
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right. You should land in a sand pit. Clear out some of the sand (kill the
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Gravetts if they get in your way. In the bottom-left, you should see a Missile
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Battery. Use it to refill.
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Jump back out of the sand pit and head right, over the roof of a small Chozo
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temple. Eventually you'll fall into another sand pit. Clear a passage down,
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then left, getting rid of any Gravetts in your way.
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You'll now be inside the small Chozo temple. Clear out the sand in your way
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(some of the "sand" blocks can't be cleared), then jump upward into the
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"crawlspace" of another Chozo statue room. You won't have to blow up any
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blocks on your way up; just jump up again and shoot the item sphere. You'll
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now be able to claim your SPACE JUMP!
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- - - - - - - - - - - - - -
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Space Jump: A Primer
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Nintendo could easily have messed this move up, so that it would have required
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pinpoint accuracy to get right, which I don't have. As it is, it *does*
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require some sense of timing to get right.
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If you've had to deal with the Space Jump in Super Metroid, Metroid Fusion, or
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Metroid Zero Mission, or the Screw Attack in Metroid Prime 2: Echoes, you'll
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have some idea how this move works. Basically, you perform a spinning jump,
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then at the peak of the jump, you quickly release and press the jump button
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again. Unlike in Metroid Prime 2, you can easily change the direction of your
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jump in midair. You can continue to do this for as long as you want, or at
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least as long as you can keep it up. Do not try to simply rapid-fire the jump
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button; this does not work.
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- - - - - - - - - - - - - -
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Now drop back down, shoot through the sand again, and head right.
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2. Getting the Spazer [SPAZER]
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------------------------------
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Shoot your way up out of the sand pit. Now it's time to make use of your new
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ability. Jump up the ledges on the right wall until you can go no higher with
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normal jumps. If you try to Spider Ball up the wall, you'll encounter spikes.
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There are only two ways to make it up to the top: using the infinite bomb jump,
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or by Space Jumping. Space Jumping up is far easier and less time-consuming.
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Spin jump to the left, then jump again, this time to the right. Continue
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alternating between left and right until you see another ledge on the wall to
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your right. Land on it.
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It should be an easy jump to the roof from here. Make your way across. You'll
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eventually see a pit in the floor. You want to go down it, naturally.
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Again, you'll hear the temple music. First order of business: clear out the
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sand beneath you. You won't be able to clear all of it out, since some of the
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"sand" is solid. But eventually you'll reveal a small "room", and in the
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middle of it is another MISSILE POD! (M: 180) Now head left and save at the
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save point, then drop down the pit.
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Ut oh. You're now in a room with Autracks on both walls. Drop down all the
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way and hope you don't get hit. (You probably will a couple times.) Head left
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now. You'll pass through another "item room approach" with Autoads. One
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missile door later, you'll be in another room with a Chozo artifact. Shoot the
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orb and claim your SPAZER!
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- - - - - - - - - - - - - -
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Spazer: A Primer
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</pre><pre id="faqspan-2">
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This beam is one of the best beams in the game. Like the wave beam, it can
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penetrate walls. The shot fans out for a few feet in front of Samus, then goes
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straight forward. The three small beams are devastatingly powerful. This is
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the best weapon for clearing out sand in your path. Unfortunately, the Spazer
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has two shortcomings: because it shoots three beams at once, the rate of fire
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suffers a bit, and unlike the Wave Beam, the Spazer's beam is deflected by
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beam-proof shells.
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- - - - - - - - - - - - - -
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Enjoy it while you have it; you'll be switching beams again fairly soon. Head
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back to the vertical shaft, destroying the robots in your way. Isn't this a
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whole lot easier?
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3. Getting the Plasma Beam [PLASMA]
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-----------------------------------
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Destroy any Autracks you can reach simply by jumping up (not Space Jumping) and
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shooting. Now drop back down to the bottom, then Spider Ball up the right-hand
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wall. You'll probably have to kill another Autrack on the way up; use Bombs to
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do that (just make sure the bomb doesn't "jump" you into the Autrack).
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Eventually you'll reach a doorway in the right-hand wall. Unmorph and walk
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through the doorway.
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Subsets and Splits
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