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After a short corridor with a sand pit, you'll reach another room that looks
like a set of Gawron nests. This time, however, the nests are full of Yumees,
which act similarly to Gawrons, but hurt more when they hit. Fight your way
through them as you head right.
You'll now be in the major city "room". Jump off the cliff you're on, and hold
left as you fall. If you land on a ledge on the way down, fall a little to the
right. You should land in a sand pit. Clear out some of the sand (kill the
Gravetts if they get in your way. In the bottom-left, you should see a Missile
Battery. Use it to refill.
Jump back out of the sand pit and head right, over the roof of a small Chozo
temple. Eventually you'll fall into another sand pit. Clear a passage down,
then left, getting rid of any Gravetts in your way.
You'll now be inside the small Chozo temple. Clear out the sand in your way
(some of the "sand" blocks can't be cleared), then jump upward into the
"crawlspace" of another Chozo statue room. You won't have to blow up any
blocks on your way up; just jump up again and shoot the item sphere. You'll
now be able to claim your SPACE JUMP!
- - - - - - - - - - - - - -
Space Jump: A Primer
Nintendo could easily have messed this move up, so that it would have required
pinpoint accuracy to get right, which I don't have. As it is, it *does*
require some sense of timing to get right.
If you've had to deal with the Space Jump in Super Metroid, Metroid Fusion, or
Metroid Zero Mission, or the Screw Attack in Metroid Prime 2: Echoes, you'll
have some idea how this move works. Basically, you perform a spinning jump,
then at the peak of the jump, you quickly release and press the jump button
again. Unlike in Metroid Prime 2, you can easily change the direction of your
jump in midair. You can continue to do this for as long as you want, or at
least as long as you can keep it up. Do not try to simply rapid-fire the jump
button; this does not work.
- - - - - - - - - - - - - -
Now drop back down, shoot through the sand again, and head right.
2. Getting the Spazer [SPAZER]
------------------------------
Shoot your way up out of the sand pit. Now it's time to make use of your new
ability. Jump up the ledges on the right wall until you can go no higher with
normal jumps. If you try to Spider Ball up the wall, you'll encounter spikes.
There are only two ways to make it up to the top: using the infinite bomb jump,
or by Space Jumping. Space Jumping up is far easier and less time-consuming.
Spin jump to the left, then jump again, this time to the right. Continue
alternating between left and right until you see another ledge on the wall to
your right. Land on it.
It should be an easy jump to the roof from here. Make your way across. You'll
eventually see a pit in the floor. You want to go down it, naturally.
Again, you'll hear the temple music. First order of business: clear out the
sand beneath you. You won't be able to clear all of it out, since some of the
"sand" is solid. But eventually you'll reveal a small "room", and in the
middle of it is another MISSILE POD! (M: 180) Now head left and save at the
save point, then drop down the pit.
Ut oh. You're now in a room with Autracks on both walls. Drop down all the
way and hope you don't get hit. (You probably will a couple times.) Head left
now. You'll pass through another "item room approach" with Autoads. One
missile door later, you'll be in another room with a Chozo artifact. Shoot the
orb and claim your SPAZER!
- - - - - - - - - - - - - -
Spazer: A Primer
</pre><pre id="faqspan-2">
This beam is one of the best beams in the game. Like the wave beam, it can
penetrate walls. The shot fans out for a few feet in front of Samus, then goes
straight forward. The three small beams are devastatingly powerful. This is
the best weapon for clearing out sand in your path. Unfortunately, the Spazer
has two shortcomings: because it shoots three beams at once, the rate of fire
suffers a bit, and unlike the Wave Beam, the Spazer's beam is deflected by
beam-proof shells.
- - - - - - - - - - - - - -
Enjoy it while you have it; you'll be switching beams again fairly soon. Head
back to the vertical shaft, destroying the robots in your way. Isn't this a
whole lot easier?
3. Getting the Plasma Beam [PLASMA]
-----------------------------------
Destroy any Autracks you can reach simply by jumping up (not Space Jumping) and
shooting. Now drop back down to the bottom, then Spider Ball up the right-hand
wall. You'll probably have to kill another Autrack on the way up; use Bombs to
do that (just make sure the bomb doesn't "jump" you into the Autrack).
Eventually you'll reach a doorway in the right-hand wall. Unmorph and walk
through the doorway.