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Whoops! No floor! You'll drop down and--eep! Metroid boss music! This one's
a GAMMA METROID, and it comes at you even as you fall! Chances are you'll fall
past it, through some fake floor blocks, and onto the ground. Space Jump up to
get the Metroid's attention, then get on a real block or a ledge to shoot it.
This is a bit of a challenge, but still not *too* hard.
METROIDS REMAINING: 25 (L-09)
Once that's over with, get to a ledge on the far right-hand wall of this room.
Get into Spider Ball mode, and crawl up until you reach a corner. Lay a bomb
at that corner, then crawl away so you don't get hit by the bomb. Roll into
the gap formed by the bomb to get another MISSILE POD! (M: 190)
Now, shoot your way through the sand floor of this room. You'll drop into a
horizontal chamber. Technically we'd want to head left to get the Plasma Beam,
but we'll start by heading right, as there are a few things we'll want to pick
up in this section before we leave. As you head right, you should see an easy
MISSILE POD (M: 200) surrounded by shootable blocks.
Continue right. You'll come to a short vertical shaft with damaging walls.
Space Jump your way up, and you'll see another passage heading left. Go that
way. Try to avoid the fire from the Automs (but expect to take some damage
from their fire anyway--they shoot randomly). Destroy the Shirk on the way as
well. At the far left of this passage is an apparent dead end. However, you
can Spider Ball your way up the left wall and into a hidden passage. Bomb the
block at the top of this passage and head left.
Drop down into this next room. As you head through this passage, you'll find
another ALPHA METROID. Yawn.
METROIDS REMAINING: 24 (L-08)
Continue left into the next room. Jump over the wall, then either bomb jump or
Spider Ball your way into a small gap in the next wall over. Jump your way up,
and you'll eventually grab a much-sought-after ENERGY TANK! (ET: 3)
Make your way all the way back to where you found the easy Missile Pod. Head
left through the passage. You'll find yourself in a large, almost empty room.
Almost. There's another GAMMA METROID here for you to fight.
METROIDS REMAINING: 23 (L-07)
Keep going left, shooting out the robotic foes in your way. Destroy the
missile door, shoot the orb, and claim your PLASMA BEAM!
- - - - - - - - - - - - - -
Plasma Beam: A Primer
This beam is another of the best beams in the game. It can penetrate walls.
Basically, it's composed of the same beam as the Spazer, only instead of firing
three spaced beams, the three small but deadly beams are in a straight line,
which gives the beam more punch when hitting a single foe. This also allows
for part of the beam to pass through the enemy if it destroys it. Like the
Spazer, the Plasma Beam has two shortcomings: because it shoots three beams at
once, the rate of fire suffers a bit, and unlike the Wave Beam, the Plasma Beam
is deflected by beam-proof shells.
- - - - - - - - - - - - - -
Now get out of this section entirely, and go all the way back to the room full
of Autracks. Destroy them with your new beam, then Space Jump back up to the
room with the save point. Save, then head right and up, back to the outside of
the Chozo ruin.
4. Upper Sector Cleanup 3 [CLEANUP3]
------------------------------------
Head right. Morph into a ball and drop down. Stay away from the left wall, as
it has many spikes, until you see a tunnel heading left, just above the end of
a tunnel with a Missile Pod. Spider Ball yourself on that section of wall,
bomb the first tunnel open with a Bomb, and head inside.
At the end of this short tunnel, bomb the wall. Brace for a drop, though--not
only does it destroy a block to your left as you would expect, but it also
destroys blocks above and below you. Spider Ball yourself on the left wall,
then crawl up to receive another ENERGY TANK! (ET: 4)
Now drop down to the bottom of this hidden room, and head right. You'll want
to Spring Jump once to reach the exit tunnel. Once you're outside again, the
nearby MISSILE POD (M: 210) will be in easy reach.
Now crawl your way out of this place (you'll probably have to bomb the blocks
again), and drop to the bottom of the shaft you used to get there. When you
reach the bottom, you'll see sand below you. Shoot it out. Head right
through the passage below the sand. Drop some distance down, and you'll hear
the Metroid boss theme play again. Yep, there's another GAMMA METROID in this
vertical shaft.
METROIDS REMAINING: 22 (L-06)
Get out of this room. Jump up the shaft however you see fit, either using the
Proboscums (Probosci?) as platforms or just Space Jumping your way up. After
you reach the roof, run across it, jumping over the pit on your way. Jump over
to the other roof and run left. When you reach the edge of this roof, drop
down to a ledge below you, and then down to the ledge below that. Space Jump
your way to the left to leave the city.