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Whoops! No floor! You'll drop down and--eep! Metroid boss music! This one's
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a GAMMA METROID, and it comes at you even as you fall! Chances are you'll fall
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past it, through some fake floor blocks, and onto the ground. Space Jump up to
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get the Metroid's attention, then get on a real block or a ledge to shoot it.
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This is a bit of a challenge, but still not *too* hard.
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METROIDS REMAINING: 25 (L-09)
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Once that's over with, get to a ledge on the far right-hand wall of this room.
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Get into Spider Ball mode, and crawl up until you reach a corner. Lay a bomb
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at that corner, then crawl away so you don't get hit by the bomb. Roll into
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the gap formed by the bomb to get another MISSILE POD! (M: 190)
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Now, shoot your way through the sand floor of this room. You'll drop into a
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horizontal chamber. Technically we'd want to head left to get the Plasma Beam,
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but we'll start by heading right, as there are a few things we'll want to pick
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up in this section before we leave. As you head right, you should see an easy
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MISSILE POD (M: 200) surrounded by shootable blocks.
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Continue right. You'll come to a short vertical shaft with damaging walls.
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Space Jump your way up, and you'll see another passage heading left. Go that
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way. Try to avoid the fire from the Automs (but expect to take some damage
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from their fire anyway--they shoot randomly). Destroy the Shirk on the way as
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well. At the far left of this passage is an apparent dead end. However, you
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can Spider Ball your way up the left wall and into a hidden passage. Bomb the
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block at the top of this passage and head left.
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Drop down into this next room. As you head through this passage, you'll find
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another ALPHA METROID. Yawn.
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METROIDS REMAINING: 24 (L-08)
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Continue left into the next room. Jump over the wall, then either bomb jump or
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Spider Ball your way into a small gap in the next wall over. Jump your way up,
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and you'll eventually grab a much-sought-after ENERGY TANK! (ET: 3)
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Make your way all the way back to where you found the easy Missile Pod. Head
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left through the passage. You'll find yourself in a large, almost empty room.
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Almost. There's another GAMMA METROID here for you to fight.
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METROIDS REMAINING: 23 (L-07)
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Keep going left, shooting out the robotic foes in your way. Destroy the
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missile door, shoot the orb, and claim your PLASMA BEAM!
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- - - - - - - - - - - - - -
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Plasma Beam: A Primer
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This beam is another of the best beams in the game. It can penetrate walls.
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Basically, it's composed of the same beam as the Spazer, only instead of firing
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three spaced beams, the three small but deadly beams are in a straight line,
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which gives the beam more punch when hitting a single foe. This also allows
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for part of the beam to pass through the enemy if it destroys it. Like the
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Spazer, the Plasma Beam has two shortcomings: because it shoots three beams at
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once, the rate of fire suffers a bit, and unlike the Wave Beam, the Plasma Beam
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is deflected by beam-proof shells.
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- - - - - - - - - - - - - -
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Now get out of this section entirely, and go all the way back to the room full
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of Autracks. Destroy them with your new beam, then Space Jump back up to the
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room with the save point. Save, then head right and up, back to the outside of
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the Chozo ruin.
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4. Upper Sector Cleanup 3 [CLEANUP3]
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------------------------------------
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Head right. Morph into a ball and drop down. Stay away from the left wall, as
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it has many spikes, until you see a tunnel heading left, just above the end of
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a tunnel with a Missile Pod. Spider Ball yourself on that section of wall,
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bomb the first tunnel open with a Bomb, and head inside.
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At the end of this short tunnel, bomb the wall. Brace for a drop, though--not
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only does it destroy a block to your left as you would expect, but it also
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destroys blocks above and below you. Spider Ball yourself on the left wall,
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then crawl up to receive another ENERGY TANK! (ET: 4)
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Now drop down to the bottom of this hidden room, and head right. You'll want
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to Spring Jump once to reach the exit tunnel. Once you're outside again, the
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nearby MISSILE POD (M: 210) will be in easy reach.
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Now crawl your way out of this place (you'll probably have to bomb the blocks
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again), and drop to the bottom of the shaft you used to get there. When you
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reach the bottom, you'll see sand below you. Shoot it out. Head right
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through the passage below the sand. Drop some distance down, and you'll hear
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the Metroid boss theme play again. Yep, there's another GAMMA METROID in this
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vertical shaft.
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METROIDS REMAINING: 22 (L-06)
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Get out of this room. Jump up the shaft however you see fit, either using the
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Proboscums (Probosci?) as platforms or just Space Jumping your way up. After
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you reach the roof, run across it, jumping over the pit on your way. Jump over
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to the other roof and run left. When you reach the edge of this roof, drop
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down to a ledge below you, and then down to the ledge below that. Space Jump
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your way to the left to leave the city.
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