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1. One Is the Loneliest Number [LONELY]
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The acid still hasn't drained from the pit the Halzyn's hovering over, so the
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path you want to take must be the other acid pit you saw earlier. Keep heading
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left, go up the morph ball maze, and back into the main tunnel. Continue left,
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and you'll see that the acid here has indeed drained away. Drop through the
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tunnel. You won't be going very far before you find another acid-covered pit.
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Make your way left.
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The music will change again, to yet another Chozo City variation. However, we
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aren't actually going into a ruined Chozo city this time. You'll encounter
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several octopus-like enemies called Octrolls. Mechanically, they work just
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like Chute Leeches--go straight up, then go in a zigzag pattern to the ground.
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The big difference with Octrolls are that the energy balls they drop don't
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recharge 5 health, they recharge 20! That's a sweet deal!
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Do a bit of platform jumping, shoot all the Octrolls in your way, grab the
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energy, and watch out for the acid below. Eventually you'll ascend a vertical
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shaft and head right. These jumps are more uneven, but there's no acid to
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worry about. Anyway, keep heading right. You'll eventually run into another
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GAMMA METROID. Dispatch it.
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METROIDS REMAINING: 15 (L-02)
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Another quake. Head back left, past the Octrolls, and back to the acid pit.
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2. Two's Company [COMPANY]
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--------------------------
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The acid hasn't drained yet! So what was that quake for? Well, remember the
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acid pit near the third city, with the Halzyn flying over it? Go there.
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Sure enough, the acid has drained. Drop into the pit. Go down the tunnel.
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You'll eventually reach a passage heading left. Take it, then go up the
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vertical shaft. Eventually, the route splits; you can either head upward, or
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left. For now, head up. Eventually you encounter a passage heading right;
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take it, go up the shaft there, and head right again.
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You'll be in a tunnel full of creatures called Flitts. The ones in this tunnel
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will appear and disappear from time to time--kind of like the disappearing
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blocks in the Mega Man games, only they don't spend much time "gone". You can
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jump on them as long as they're solid, but it's probably easier to constantly
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Space Jump your way through the tunnel.
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Make your way all the way to the next room. Drop through the gap in the floor,
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then head left. Your sprite will hesitate for a moment as the boss music
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starts playing, then a GAMMA METROID will come after you. You'll want to
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destroy it, of course.
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METROIDS REMAINING: 14 (L-01)
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Near the bottom of this room, on the far right, there is a Missile Battery.
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Refill your missiles, then head back through the room with the disappearing
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Flitts. Make your way back to the "fork" in the passage. Head left this time.
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Ascend the shaft here, then head left again.
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You're in another tunnel full of Flitts. This time, the Flitts will stay
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solid, but they'll move back and forth. Again, you can platform your way
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across the room, but it's really easier to just Space Jump your way through.
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You're now in a similar room to the one you just fought the Gamma Metroid in.
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Again, drop through the gap in the floor, but this time head right. An ALPHA
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METROID will immediately start coming for you. You know what to do by now.
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METROIDS REMAINING: 13 (L-07)
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Onoez! Another quake! Escaaaa--oh, wait, it's not gonna kill you. Refill
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your energy at the Big Energy Ball at the right of the room, then head out of
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this area entirely -- all the way back to the main tunnel.
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================================
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F. The Fourth Chozo City [TOWER]
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================================
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1. The Room of Many Beams [BEAMROOM]
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------------------------------------
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Remember when you went to fight the single Gamma, but the acid still blocked
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you from proceeding downward after you won? Well, go to that acid lake now.
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It's drained now, so drop down into the tunnel. Eventually you'll reach a
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tunnel heading left; go that way.
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You're in another passage with acid at the bottom. This time, you'll be facing
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off against Skreeks and Drivels. Beware, as the Skreeks will often pop up
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unexpectedly--once, a Skreek even comes up through the floor! Also, the
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Drivels will drop acid on your head unless you deal with them first. Go left
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through this tunnel, destroying all the enemies in your way.
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After emerging from that tunnel, you'll see your way blocked by a couple of
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odd-looking, well, blocks. These are easy to take care of--shoot each one with
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a missile, and jump through. You'll see yet another acid lake before you (just
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how deep IS this planet, anyway?) Anyhow, head left, up, and left again.
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The music'll change again, to the same Chozo City music you heard fighting the
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lone Gamma Metroid earlier. You'll be in a vertical shaft, similar to the one
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Subsets and Splits
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