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1. One Is the Loneliest Number [LONELY]
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The acid still hasn't drained from the pit the Halzyn's hovering over, so the
path you want to take must be the other acid pit you saw earlier. Keep heading
left, go up the morph ball maze, and back into the main tunnel. Continue left,
and you'll see that the acid here has indeed drained away. Drop through the
tunnel. You won't be going very far before you find another acid-covered pit.
Make your way left.
The music will change again, to yet another Chozo City variation. However, we
aren't actually going into a ruined Chozo city this time. You'll encounter
several octopus-like enemies called Octrolls. Mechanically, they work just
like Chute Leeches--go straight up, then go in a zigzag pattern to the ground.
The big difference with Octrolls are that the energy balls they drop don't
recharge 5 health, they recharge 20! That's a sweet deal!
Do a bit of platform jumping, shoot all the Octrolls in your way, grab the
energy, and watch out for the acid below. Eventually you'll ascend a vertical
shaft and head right. These jumps are more uneven, but there's no acid to
worry about. Anyway, keep heading right. You'll eventually run into another
GAMMA METROID. Dispatch it.
METROIDS REMAINING: 15 (L-02)
Another quake. Head back left, past the Octrolls, and back to the acid pit.
2. Two's Company [COMPANY]
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The acid hasn't drained yet! So what was that quake for? Well, remember the
acid pit near the third city, with the Halzyn flying over it? Go there.
Sure enough, the acid has drained. Drop into the pit. Go down the tunnel.
You'll eventually reach a passage heading left. Take it, then go up the
vertical shaft. Eventually, the route splits; you can either head upward, or
left. For now, head up. Eventually you encounter a passage heading right;
take it, go up the shaft there, and head right again.
You'll be in a tunnel full of creatures called Flitts. The ones in this tunnel
will appear and disappear from time to time--kind of like the disappearing
blocks in the Mega Man games, only they don't spend much time "gone". You can
jump on them as long as they're solid, but it's probably easier to constantly
Space Jump your way through the tunnel.
Make your way all the way to the next room. Drop through the gap in the floor,
then head left. Your sprite will hesitate for a moment as the boss music
starts playing, then a GAMMA METROID will come after you. You'll want to
destroy it, of course.
METROIDS REMAINING: 14 (L-01)
Near the bottom of this room, on the far right, there is a Missile Battery.
Refill your missiles, then head back through the room with the disappearing
Flitts. Make your way back to the "fork" in the passage. Head left this time.
Ascend the shaft here, then head left again.
You're in another tunnel full of Flitts. This time, the Flitts will stay
solid, but they'll move back and forth. Again, you can platform your way
across the room, but it's really easier to just Space Jump your way through.
You're now in a similar room to the one you just fought the Gamma Metroid in.
Again, drop through the gap in the floor, but this time head right. An ALPHA
METROID will immediately start coming for you. You know what to do by now.
METROIDS REMAINING: 13 (L-07)
Onoez! Another quake! Escaaaa--oh, wait, it's not gonna kill you. Refill
your energy at the Big Energy Ball at the right of the room, then head out of
this area entirely -- all the way back to the main tunnel.
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F. The Fourth Chozo City [TOWER]
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1. The Room of Many Beams [BEAMROOM]
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Remember when you went to fight the single Gamma, but the acid still blocked
you from proceeding downward after you won? Well, go to that acid lake now.
It's drained now, so drop down into the tunnel. Eventually you'll reach a
tunnel heading left; go that way.
You're in another passage with acid at the bottom. This time, you'll be facing
off against Skreeks and Drivels. Beware, as the Skreeks will often pop up
unexpectedly--once, a Skreek even comes up through the floor! Also, the
Drivels will drop acid on your head unless you deal with them first. Go left
through this tunnel, destroying all the enemies in your way.
After emerging from that tunnel, you'll see your way blocked by a couple of
odd-looking, well, blocks. These are easy to take care of--shoot each one with
a missile, and jump through. You'll see yet another acid lake before you (just
how deep IS this planet, anyway?) Anyhow, head left, up, and left again.
The music'll change again, to the same Chozo City music you heard fighting the
lone Gamma Metroid earlier. You'll be in a vertical shaft, similar to the one