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in the second Chozo city. Head up it, destroying all the enemies in your way,
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then head left when you reach the top.
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In this narrow passage you'll encounter a GAMMA METROID. A nasty surprise to
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be sure, but at least the Gamma will be easy to hit--just unload on it with
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your missiles and you should be just fine.
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METROIDS REMAINING: 12 (L-06)
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Keep heading left and you'll emerge into what is obviously another Chozo city
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outskirts area. Compared to some of the cities you've seen earlier, though,
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this one is surprisingly docile--mostly Pincher Flies and Halzyns.
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You'll see a Metroid shell over water. Drop through it, then head left through
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the water. Eventually you'll see a short Morph Ball passage leading to a
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MISSILE POD (M: 220). Get out of there, then head left. You'll have to shoot
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through some tangleweed--or, you can just walk through it, since it only hurts
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if you jump or fall through it.
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You'll be inside the Chozo temple. Jump your way to the top of this shaft,
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then head left. Save at the Save point, then head left again. You'll be
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outside the Chozo temple again. Jump up along the right-hand wall, avoiding
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the Halzyn as best you can, then head right into the tunnel.
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Inside the temple, after a short tunnel, you'll encounter a T-shaped platform
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in what appears to be a dead-end room. Emphasis on "appears". Above the T is
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a hidden hole in the ceiling, so jump up into it.
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You'll emerge in a vertical shaft. There are a couple of Gunzoos shooting
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randomly, but those won't take too long to dispatch. Do so, then turn your
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attention to the various missile doors on the left. You've reached what I call
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the Room of Many Beams, and the doors on the left lead to the various beams
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that you've found throughout the game, and possibly some you've not found if
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you haven't followed my walkthrough. Here's a list of the rooms, from top to
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bottom:
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Ice Beam
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Wave Beam
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Spazer
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Plasma Beam
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Take one of these, or ignore them completely. Personally, I took the Wave
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Beam, because this area features a lot of hard-shelled enemies, and the Wave
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Beam is the most effective weapon against these enemies (it seems to penetrate
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their shells, while the other beams do not). But it's your choice.
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Now head up, and Space Jump through the ceiling. You'll be in a room with an
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inverted-T platform, basically an inversion of the room at the bottom. Now
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head left and exit this place.
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2. Getting the Screw Attack [SCREWATT]
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--------------------------------------
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Get your mind out of the gutter RIGHT NOW, buddy.
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Sorry, just had to get that out of my system. Anyhow, go up this narrow
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passage between the temple walls and the cave wall. Personally, I use the
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Spider Ball on the temple wall to do this, because it's easier to avoid the
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Halzyns this way. Eventually you'll reach the top of the temple. Unmorph
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before you reach the very top, because there's a Moto running back and forth on
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top of the temple. Destroy it (like the Octroll, it drops 20 energy--VERY
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nice!). Keep walking across, and you'll eventually encounter a hopping
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Ramulken. You can easily dispatch it if you have the Wave Beam, but if you
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don't, just avoid it as best you can.
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You'll see a gap in the ground eventually (you probably will spot it before the
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Ramulken). Drop into it. You're in the only "invisible" maze in the game.
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To find your way around, your best bet is to morph into a ball and lay bombs to
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track your movement. You'll need some bombs in order to make your way around
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anyway. If you get lost, check Radix37's Metroid II map on GameFAQs--he
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outlines it far better with his GIF than I ever could with ASCII.
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Anyhow, feel your way around as best you can. You should be able to eventually
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pick up a MISSILE POD (M: 230) in here, and you can also feel your way around
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to the right, and jump up a second vertical shaft. The passage from above is
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blocked by a Metroid shell (you can't fall through it, or jump through it
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either). In this area you'll find your fifth ENERGY TANK (E: 5)! Feel your
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way back to the first shaft, and get out of here.
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Anyway, head right along the roof. When you get to the left part of the
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temple, go into Spider Ball mode and crawl down the side. Eventually you'll
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see a passage blocked off by a boulder. Bomb the boulder (try to get away from
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the blast radius by crawling back up; if you get hit, try to steer yourself
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into the tunnel) and head inside.
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Unmorph once you're inside, and get your missiles ready. Head left, and you'll
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see a flashing Gamma Metroid hanging in the air. Well, that should be easy
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enough to take dow--uh, frag, that's not good.
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------------------------------
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BOSS BATTLE: ZETA METROID
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This Metroid is actually slightly smaller than a Gamma Metroid, but it's MUCH
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harder. In fact, this is arguably the toughest Metroid form in the game,
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except for the final boss.
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This form of Metroid is extremely aggressive, and will dive after Samus quite a
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bit--since it moves quicker than a Gamma, this will be hard to avoid. It will
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also shoot fire at you. The worst part is, you can't even run to another part
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Subsets and Splits
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