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|Oversteer, less stability.
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Softer- | Stiffer-
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More roll, less resistance. | More resistance, less roll
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|Rear-
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|Stability, understeer.
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To explain roll and resistance, you don't want to much of each. If you have too
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much roll, weight shifts further and you'll end up sliding. But more resistance
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means the car will not absorb shock and can't handle jumps well. Plus it makes
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the car resist so much it could just slide in a turn. What you should aiming for
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is that more power should have more stiffness and the more corners the more you
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stiffen the front. Since you have more power, the weight will shift when going
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in the general forward direction. The stiffer the more resistace against weight
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shift, saving you tenths of a second on a straight.
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================================================================================
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6)DRIVETRAIN:
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Not much to tune here. Only with 4WD cars. The power distribution has a rather
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big affect. More in the rear results in oversteer, more in the front gets you
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stability. I'm sure I don't have to show you a chart. But anyways, the setup
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recommended is that you put more power in the rear.
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*Think, the car has its engine in the front. If you put more power in the rear
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the power distribution is pretty much equal and more frictionless(sorta).
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Usually people use 30F/70R. That makes the car become frictionless and makes it
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more manueverable. Something they don't know though. With aiming more power in
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the rear, you're likely to get wheelspin and will have to tune from there.
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There are higher odds of wheelspin becase every 4WD car in this game gets
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high power. It WILL happen.
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How I see it is:
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Smooth distribution with Greater aim towards the rear
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more a oversteer suspension > with a stable setup.
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setup.
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===============================================================================
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7)TRANSMISSION:
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Yes, we do have a gear ratio FAQ but that mostly stresses on high speed. Sure,
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boost up the final, but from how I've been doing my ratios, I've gone way
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faster. Charts...again(for anyone who doesn't get the concept):
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More speed Higher numbers/ratio---> More torque
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<---Lower numbers/ratio
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Some may wonder why I said torque instead of acceleration.
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Here's my reasoning in a short science lesson:
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It's really torque and speed that are opposites, not
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acceleration. Speed is the rate at which an object travels. Accleration
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is the rate in which speed increases. Torque is the rate in which how
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much force is applied. In order to get acceleration, is to add more torque.
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Therefore, acceleration is more a result rather than a factor.
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Back to the tuning. In order to get the ratios you want,go do a 1000m test.
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Then look carefully. Which gears seem to have a lower rate of acceleration?
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Once you find them, you can do one of following:
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-Increase the ratio in that gear(s).
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-Decrease the ratio in the previous gear so then it gets more speed. With
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more speed it will set the next gear to engage at a higher rpm.
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-Increase the final if none works.
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One thing you should always do is to decrease the ratio of first gear all the
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way because first, that gear has so much damn torque and creates wheelspin.
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Eliminating that wheelspin has a large effect in drag races. You could save as
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much as a second. Second, you never use 1st gear in a race. You always start
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in second. And in big crashes, its useless to keep racing anyway.
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Another thing you might do is make second gear have a low ratio too. 1st gear
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gives off a lot of speed to support 2nd and 2nd has a good amount of torque too.
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3rd gear is also pretty fast then with all the gained speed so you could
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decrease it a bit. 4th and on is where you'll need the torque more. Pretty much
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that's it.
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================================================================================
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8)TECHNIQUES:
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-a)Shifting:
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Basically this is for shift points. Do a few 1000m drags and use trial and
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error to find the best shift points. There is a thing though with back pressure
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