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of oversteer and then traction produces the sliding effect.
Method 3-Gutter/Dirt Drift:
I beleive this techique is only possible in C1 outer where you have the S-turn
after the 2nd toll booth like area(median?). To perfom this drift you use a
gutter or anything slippery to loosen the rear. C1 outer has this downhill
thing at the outside of the last part of that S turn. You really don't need
to do much.Just don't go too fast. Otherwise its really simple. Countersteering
is simple too.
Method 4-Feint drift:
Pretty much like "in out in out/feint". You start in, but when you go out, you
do that to whip the rear. So you basically go out to in again pretty fast.
Method 5-Clutch Kick Drift:
IRL you pop the clutch and rev at the same time so break traction.
Unfortunately,WE HAVE NO CLUTCH. Oh no. What should we do? This is a bit like
the Initial D 5-in-4 out method(in fact every method sounds like an Initial D
method). You downshift and up shift again when turning in. It breaks the
traction by increasing the revs and torque. Great for high speed drifts.I
find it more useful than the rest since this game is based on a large highway.
Method 6:
Someitmes the clutch kick has little effect so combine it with a feint drift.
Can perform in tighter turns than the Clutch Kick itself and keeps speed well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-d)Battle:
Starting ahead:
This technique for you to start ahead of the Rival. So you're behind your
rival,speed up and the brake. While in the process flicker your lights.
You need good timing for this.
Drafting:
This is debated to actually have effect. It's when you drive behind your
opponent so there's little air resistance. I've barely noticed it but it's a
heads up..
Blocking:
We all know this but there is a another method I know of. When your opponent
is right behind you, hit the brakes and shift down to the appropiate gear.
The AI runs on assist(obviously) so we can tell the reaction is late for
downshifting.Back to the process. After braking enough accelerate again. This
should hold the Rival off a bit. This works best in turns.
Inside plow:
This technique is about staying on the inside of the turn to ride off your
opponent for a lesser need of braking. Not only this makes you faster, but
slows down your rival too.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-e)Other:
180(1):
Well all know what a 180 is. Basically a U-turn. But to get some smoke from
this,whip the car by going the opposite direction and then go into it. While
doing this, hold the brake and gas at the same time and shift to first. Might
take a few trys to prevent the car from turning forward again.
This is recommended for FR cars. Once you 180 keep the gas floored. More smoke.
180(2):
No speed here. Doing it from a standstill, just whip the car while flooring 1st
gear. Pretty simple.
180(3):
You're going reverse this time. This is way too easy. Go in reverse, then turn
at full speed. ANY car can do this.
360(1):
Just do 180(3). Same thing but some cars do a 360 instead.
360(2):
I swear your cars handling has to be pretty slick to pull this off. Do the 180
but right after its completed, turn to the opposite direction to when you
entered the 180(1). Some cars suck so much they'll do it easy.
================================================================================
9) MINI WALKTHROUGH:
This walkthrough is basically a bunch of pointers about taking on Darts and the
3Dragons, who are the toughest to beat since they're battles come immediately
right after each other.
-Notice their accleration; Dragons seem to get better high end power, Darts
are the opposite. So therefore tune your car for low end power against Dragons,
and high end power for Darts. This will give you an advantage. You can block
the Dragons from the start if you're fast enough, and catch up to Darts...
-Always take your opponent on turns. They suck at cornering most of the time.