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of oversteer and then traction produces the sliding effect.
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Method 3-Gutter/Dirt Drift:
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I beleive this techique is only possible in C1 outer where you have the S-turn
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after the 2nd toll booth like area(median?). To perfom this drift you use a
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gutter or anything slippery to loosen the rear. C1 outer has this downhill
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thing at the outside of the last part of that S turn. You really don't need
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to do much.Just don't go too fast. Otherwise its really simple. Countersteering
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is simple too.
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Method 4-Feint drift:
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Pretty much like "in out in out/feint". You start in, but when you go out, you
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do that to whip the rear. So you basically go out to in again pretty fast.
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Method 5-Clutch Kick Drift:
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IRL you pop the clutch and rev at the same time so break traction.
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Unfortunately,WE HAVE NO CLUTCH. Oh no. What should we do? This is a bit like
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the Initial D 5-in-4 out method(in fact every method sounds like an Initial D
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method). You downshift and up shift again when turning in. It breaks the
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traction by increasing the revs and torque. Great for high speed drifts.I
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find it more useful than the rest since this game is based on a large highway.
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Method 6:
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Someitmes the clutch kick has little effect so combine it with a feint drift.
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Can perform in tighter turns than the Clutch Kick itself and keeps speed well.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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-d)Battle:
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Starting ahead:
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This technique for you to start ahead of the Rival. So you're behind your
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rival,speed up and the brake. While in the process flicker your lights.
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You need good timing for this.
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Drafting:
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This is debated to actually have effect. It's when you drive behind your
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opponent so there's little air resistance. I've barely noticed it but it's a
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heads up..
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Blocking:
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We all know this but there is a another method I know of. When your opponent
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is right behind you, hit the brakes and shift down to the appropiate gear.
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The AI runs on assist(obviously) so we can tell the reaction is late for
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downshifting.Back to the process. After braking enough accelerate again. This
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should hold the Rival off a bit. This works best in turns.
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Inside plow:
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This technique is about staying on the inside of the turn to ride off your
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opponent for a lesser need of braking. Not only this makes you faster, but
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slows down your rival too.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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-e)Other:
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180(1):
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Well all know what a 180 is. Basically a U-turn. But to get some smoke from
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this,whip the car by going the opposite direction and then go into it. While
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doing this, hold the brake and gas at the same time and shift to first. Might
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take a few trys to prevent the car from turning forward again.
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This is recommended for FR cars. Once you 180 keep the gas floored. More smoke.
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180(2):
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No speed here. Doing it from a standstill, just whip the car while flooring 1st
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gear. Pretty simple.
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180(3):
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You're going reverse this time. This is way too easy. Go in reverse, then turn
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at full speed. ANY car can do this.
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360(1):
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Just do 180(3). Same thing but some cars do a 360 instead.
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360(2):
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I swear your cars handling has to be pretty slick to pull this off. Do the 180
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but right after its completed, turn to the opposite direction to when you
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entered the 180(1). Some cars suck so much they'll do it easy.
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================================================================================
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9) MINI WALKTHROUGH:
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This walkthrough is basically a bunch of pointers about taking on Darts and the
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3Dragons, who are the toughest to beat since they're battles come immediately
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right after each other.
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-Notice their accleration; Dragons seem to get better high end power, Darts
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are the opposite. So therefore tune your car for low end power against Dragons,
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and high end power for Darts. This will give you an advantage. You can block
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the Dragons from the start if you're fast enough, and catch up to Darts...
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-Always take your opponent on turns. They suck at cornering most of the time.
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