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""" |
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Initial Author: Siddharth Kothiyal (sidkothiyal, https://github.com/sidkothiyal) |
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Other Authors: |
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Owner: AerospaceResearch.net |
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About: This module aims to create a 3D graph with X, Y and Z axis, using OpenGL and then plot the equation of line or plane on it. |
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In the next stage of development, it can be provided with a rotation, translation and scaling feature. |
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This module is just a rough implementation for now, and can be (and most probably will be) completely changed according to need. |
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Note: Please try to maintain proper documentation |
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Logic Description: |
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from OpenGL.GL import * |
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from OpenGL.GLU import * |
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from OpenGL.GLUT import * |
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# ----------- |
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# VARIABLES |
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# ----------- |
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g_fViewDistance = 9. |
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g_Width = 600 |
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g_Height = 600 |
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g_nearPlane = 1. |
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g_farPlane = 1000. |
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action = "" |
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xStart = yStart = 0. |
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zoom = 65. |
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xRotate = 0. |
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yRotate = 0. |
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zRotate = 0. |
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xTrans = 0. |
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yTrans = 0. |
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# ------------------- |
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# SCENE CONSTRUCTOR |
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# ------------------- |
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verticies = [ |
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(0, 0, 0), |
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(1000, 0, 0), |
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(-1000, 0, 0), |
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(0, 1000, 0), |
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(0, -1000, 0), |
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(0, 0, 1000), |
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(0, 0, -1000) |
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] |
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edges = [ |
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(0, 1), |
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(0, 2), |
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(0, 3), |
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(0, 4), |
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(0, 5), |
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(0, 6) |
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] |
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def scenemodel(): |
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glRotate(90, 0., 0., 1.) |
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glBegin(GL_LINES) |
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val = 0 |
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col = 0 |
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for edge in edges: |
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for vertex in edge: |
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if col == 0: |
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glColor(1.0, 0, 0) |
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elif col == 1: |
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glColor(0, 1.0, 0) |
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else: |
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glColor(0, 0, 1.0) |
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glVertex3fv(verticies[vertex]) |
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val += 1 |
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if val % 2 == 0: |
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col += 1 |
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glEnd() |
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# -------- |
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# VIEWER |
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# -------- |
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def printHelp(): |
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print('''\n\n |
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-------------------------------------------------------------------\n |
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Left Mousebutton - move eye position (+ Shift for third axis)\n |
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Middle Mousebutton - translate the scene\n |
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Right Mousebutton - move up / down to zoom in / out\n |
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R Key - reset viewpoint\n |
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Q Key - exit the program\n |
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-------------------------------------------------------------------\n |
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\n''') |
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def init(): |
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glEnable(GL_NORMALIZE) |
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# glLightfv(GL_LIGHT0,GL_POSITION,[ .0, 10.0, 10., 0. ] ) |
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# glLightfv(GL_LIGHT0,GL_AMBIENT,[ .0, .0, .0, 1.0 ]); |
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# glLightfv(GL_LIGHT0,GL_DIFFUSE,[ 1.0, 1.0, 1.0, 1.0 ]); |
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# glLightfv(GL_LIGHT0,GL_SPECULAR,[ 1.0, 1.0, 1.0, 1.0 ]); |
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# glEnable(GL_LIGHT0) |
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# glEnable(GL_LIGHTING) |
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glEnable(GL_DEPTH_TEST) |
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glDepthFunc(GL_LESS) |
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glShadeModel(GL_SMOOTH) |
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resetView() |
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def resetView(): |
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global zoom, xRotate, yRotate, zRotate, xTrans, yTrans |
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zoom = 65. |
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xRotate = 0. |
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yRotate = 0. |
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zRotate = 0. |
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xTrans = 0. |
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yTrans = 0. |
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glutPostRedisplay() |
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def display(): |
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# Clear frame buffer and depth buffer |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) |
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# Set up viewing transformation, looking down -Z axis |
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glLoadIdentity() |
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gluLookAt(0, 0, -g_fViewDistance, 0, 0, 0, -.1, 0, 0) # -.1,0,0 |
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# Set perspective (also zoom) |
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glMatrixMode(GL_PROJECTION) |
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glLoadIdentity() |
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gluPerspective(zoom, float(g_Width) / float(g_Height), |
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g_nearPlane, g_farPlane) |
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glMatrixMode(GL_MODELVIEW) |
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# Render the scene |
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polarView() |
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scenemodel() |
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# Make sure changes appear onscreen |
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glutSwapBuffers() |
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def reshape(width, height): |
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global g_Width, g_Height |
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g_Width = width |
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g_Height = height |
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glViewport(0, 0, g_Width, g_Height) |
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def polarView(): |
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glTranslatef(yTrans / 100., 0.0, 0.0) |
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glTranslatef(0.0, -xTrans / 100., 0.0) |
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glRotatef(-zRotate, 0.0, 0.0, 1.0) |
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glRotatef(-xRotate, 1.0, 0.0, 0.0) |
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glRotatef(-yRotate, .0, 1.0, 0.0) |
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def keyboard(key, x, y): |
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global xTr, yTr, zTr |
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if(key == 'r'): |
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resetView() |
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if(key == 'q'): |
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exit(0) |
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glutPostRedisplay() |
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def mouse(button, state, x, y): |
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global action, xStart, yStart |
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if (button == GLUT_LEFT_BUTTON): |
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if (glutGetModifiers() == GLUT_ACTIVE_SHIFT): |
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action = "MOVE_EYE_2" |
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else: |
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action = "MOVE_EYE" |
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elif (button == GLUT_MIDDLE_BUTTON): |
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action = "TRANS" |
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elif (button == GLUT_RIGHT_BUTTON): |
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action = "ZOOM" |
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xStart = x |
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yStart = y |
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def motion(x, y): |
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global zoom, xStart, yStart, xRotate, yRotate, zRotate, xTrans, yTrans |
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if (action == "MOVE_EYE"): |
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xRotate += x - xStart |
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yRotate -= y - yStart |
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elif (action == "MOVE_EYE_2"): |
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zRotate += y - yStart |
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elif (action == "TRANS"): |
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xTrans += x - xStart |
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yTrans += y - yStart |
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elif (action == "ZOOM"): |
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zoom -= y - yStart |
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if zoom > 150.: |
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zoom = 150. |
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elif zoom < 1.1: |
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zoom = 1.1 |
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else: |
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print("unknown action\n", action) |
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xStart = x |
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yStart = y |
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glutPostRedisplay() |
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# ------ |
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# MAIN |
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# ------ |
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if __name__ == "__main__": |
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# GLUT Window Initialization |
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glutInit() |
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) # zBuffer |
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glutInitWindowSize(g_Width, g_Height) |
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glutInitWindowPosition(0 + 4, g_Height // 4) |
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glutCreateWindow("VisMa") |
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glClearColor(1.0, 1.0, 1.0, 0.0) |
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# Initialize OpenGL graphics state |
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init() |
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# Register callbacks |
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glutReshapeFunc(reshape) |
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glutDisplayFunc(display) |
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glutMouseFunc(mouse) |
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glutMotionFunc(motion) |
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glutKeyboardFunc(keyboard) |
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printHelp() |
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# Turn the flow of control over to GLUT |
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glutMainLoop() |
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""" |
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