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"""
Initial Author: Siddharth Kothiyal (sidkothiyal, https://github.com/sidkothiyal)
Other Authors:
Owner: AerospaceResearch.net
About: This module aims to create a 3D graph with X, Y and Z axis, using OpenGL and then plot the equation of line or plane on it.
In the next stage of development, it can be provided with a rotation, translation and scaling feature.
This module is just a rough implementation for now, and can be (and most probably will be) completely changed according to need.
Note: Please try to maintain proper documentation
Logic Description:
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
# -----------
# VARIABLES
# -----------
g_fViewDistance = 9.
g_Width = 600
g_Height = 600
g_nearPlane = 1.
g_farPlane = 1000.
action = ""
xStart = yStart = 0.
zoom = 65.
xRotate = 0.
yRotate = 0.
zRotate = 0.
xTrans = 0.
yTrans = 0.
# -------------------
# SCENE CONSTRUCTOR
# -------------------
verticies = [
(0, 0, 0),
(1000, 0, 0),
(-1000, 0, 0),
(0, 1000, 0),
(0, -1000, 0),
(0, 0, 1000),
(0, 0, -1000)
]
edges = [
(0, 1),
(0, 2),
(0, 3),
(0, 4),
(0, 5),
(0, 6)
]
def scenemodel():
glRotate(90, 0., 0., 1.)
glBegin(GL_LINES)
val = 0
col = 0
for edge in edges:
for vertex in edge:
if col == 0:
glColor(1.0, 0, 0)
elif col == 1:
glColor(0, 1.0, 0)
else:
glColor(0, 0, 1.0)
glVertex3fv(verticies[vertex])
val += 1
if val % 2 == 0:
col += 1
glEnd()
# --------
# VIEWER
# --------
def printHelp():
print('''\n\n
-------------------------------------------------------------------\n
Left Mousebutton - move eye position (+ Shift for third axis)\n
Middle Mousebutton - translate the scene\n
Right Mousebutton - move up / down to zoom in / out\n
R Key - reset viewpoint\n
Q Key - exit the program\n
-------------------------------------------------------------------\n
\n''')
def init():
glEnable(GL_NORMALIZE)
# glLightfv(GL_LIGHT0,GL_POSITION,[ .0, 10.0, 10., 0. ] )
# glLightfv(GL_LIGHT0,GL_AMBIENT,[ .0, .0, .0, 1.0 ]);
# glLightfv(GL_LIGHT0,GL_DIFFUSE,[ 1.0, 1.0, 1.0, 1.0 ]);
# glLightfv(GL_LIGHT0,GL_SPECULAR,[ 1.0, 1.0, 1.0, 1.0 ]);
# glEnable(GL_LIGHT0)
# glEnable(GL_LIGHTING)
glEnable(GL_DEPTH_TEST)
glDepthFunc(GL_LESS)
glShadeModel(GL_SMOOTH)
resetView()
def resetView():
global zoom, xRotate, yRotate, zRotate, xTrans, yTrans
zoom = 65.
xRotate = 0.
yRotate = 0.
zRotate = 0.
xTrans = 0.
yTrans = 0.
glutPostRedisplay()
def display():
# Clear frame buffer and depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
# Set up viewing transformation, looking down -Z axis
glLoadIdentity()
gluLookAt(0, 0, -g_fViewDistance, 0, 0, 0, -.1, 0, 0) # -.1,0,0
# Set perspective (also zoom)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(zoom, float(g_Width) / float(g_Height),
g_nearPlane, g_farPlane)
glMatrixMode(GL_MODELVIEW)
# Render the scene
polarView()
scenemodel()
# Make sure changes appear onscreen
glutSwapBuffers()
def reshape(width, height):
global g_Width, g_Height
g_Width = width
g_Height = height
glViewport(0, 0, g_Width, g_Height)
def polarView():
glTranslatef(yTrans / 100., 0.0, 0.0)
glTranslatef(0.0, -xTrans / 100., 0.0)
glRotatef(-zRotate, 0.0, 0.0, 1.0)
glRotatef(-xRotate, 1.0, 0.0, 0.0)
glRotatef(-yRotate, .0, 1.0, 0.0)
def keyboard(key, x, y):
global xTr, yTr, zTr
if(key == 'r'):
resetView()
if(key == 'q'):
exit(0)
glutPostRedisplay()
def mouse(button, state, x, y):
global action, xStart, yStart
if (button == GLUT_LEFT_BUTTON):
if (glutGetModifiers() == GLUT_ACTIVE_SHIFT):
action = "MOVE_EYE_2"
else:
action = "MOVE_EYE"
elif (button == GLUT_MIDDLE_BUTTON):
action = "TRANS"
elif (button == GLUT_RIGHT_BUTTON):
action = "ZOOM"
xStart = x
yStart = y
def motion(x, y):
global zoom, xStart, yStart, xRotate, yRotate, zRotate, xTrans, yTrans
if (action == "MOVE_EYE"):
xRotate += x - xStart
yRotate -= y - yStart
elif (action == "MOVE_EYE_2"):
zRotate += y - yStart
elif (action == "TRANS"):
xTrans += x - xStart
yTrans += y - yStart
elif (action == "ZOOM"):
zoom -= y - yStart
if zoom > 150.:
zoom = 150.
elif zoom < 1.1:
zoom = 1.1
else:
print("unknown action\n", action)
xStart = x
yStart = y
glutPostRedisplay()
# ------
# MAIN
# ------
if __name__ == "__main__":
# GLUT Window Initialization
glutInit()
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) # zBuffer
glutInitWindowSize(g_Width, g_Height)
glutInitWindowPosition(0 + 4, g_Height // 4)
glutCreateWindow("VisMa")
glClearColor(1.0, 1.0, 1.0, 0.0)
# Initialize OpenGL graphics state
init()
# Register callbacks
glutReshapeFunc(reshape)
glutDisplayFunc(display)
glutMouseFunc(mouse)
glutMotionFunc(motion)
glutKeyboardFunc(keyboard)
printHelp()
# Turn the flow of control over to GLUT
glutMainLoop()
"""