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|**Shu-Keseg**| |-|-| |**Related to**|[[JinDo|JinDo]]| |**World of Origin**|[[Sel|Sel]]| |**Universe**|[[Cosmere|Cosmere]]| **Shu-Keseg** is a religion practiced on the [[Sel|Selish]] continent known as [[Opelon|Opelon]] ([[Aonic|Aonic]] term) or [[Sycla|Sycla]] ([[Fjorden|Fjordell]] term), as well as the nearby nation of [[Teod|Teod]]. Two opposing sects, [[Shu-Korath|Shu-Korath]] and [[Shu-Dereth|Shu-Dereth]], later developed from this parent religion. ## Contents 1 Beliefs 2 Origins & History 2.1 Sects 2.1.1 Cultural Influence 3 Notable Members 4 Notes ## Beliefs Shu-Keseg’s core ideals center around unity – specifically unity of ‘’mind’’ – and acceptance. Its followers believe in a single, omnipotent God named Dashu. ## Origins & History Shu-Keseg was founded by a [[JinDo|JinDo]] man named [[Keseg|Keseg]] who preached the power of unity. The religion’s teachings are held in a book called the [[Do-Kando|Do-Kando]]. ### Sects Keseg’s students, [[Korath|Korath]] and [[Dereth|Dereth]], left JinDo to spread Shu-Keseg, but they disagreed about how to achieve the central tenet of unity. Korath preached that mankind should be united through love, whereas Dereth taught of achieving unity through obedience. This schism resulted in the two opposing sects of Shu-Korath and Shu-Dereth. #### Cultural Influence The nation of Fjorden, the home of Shu-Dereth, used the new religion as an excuse to conquer nearby nations under the guise of divine unification. For more information, see [[Shu-Dereth|Shu-Dereth]]. ## Notable Members Countries The nation of JinDo, while officially converted to Shu-Dereth to avoid war, still primarily practices Shu-Keseg. People [[Shuden|Shuden]] – A baron of [[Arelon|Arelon]], originally from JinDo
Shu-Keseg
This article contains intellectual property reproduced with permissionPlease do not alter or reproduce without permission from the creator |**Song of the Beasts**| |-|-| |**Related to**|[[Listener|Listener]]| |**World of Origin**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. The **Song of the Beasts** is one of the songs detailing the oral history of the [[Listener|listeners]]. It talks about the listeners when they fled [[Narak|Narak]] and befriended the [[Chasmfiend|chasmfiends]]. It is written by [[Thude|Thude]], as no Keeper of the Songs was able to compose one at the moment. It is told from the perspective of the [[Chasmfiend|chasmfiends]]. It is sung to the Rhythm of the Lost. ## Excerpt >“*Listen and hear, the song of new sight,A story of years, and of the long fight.For these eyes are not yours,We measure not the years,We know not our full loss,But we dream nonetheless.Then raising a nail, made all of steel,A warrior brought hail, and pain to feel.Now our eyes saw true,Our ears now heard trace,Our ways were at fault,These were rivals to fight.When report came in stark, by one who was bold,A story made dark, without reason to hold,It could not be said,Without rhythm so sad,Like a hit to the skull,They were killing the small.The storm was undone, leaving fresh dew.We lived with those small,And found their true skill.Not that of bringing ends,But of scratching our ears.*” \-[2] ## Trivia Chapter 58 of Wind and Truth is called "The Song of the Beasts".
Song of the Beasts
|**Aqqil**| |-|-| |**Profession**|Soldier| |**Ethnicity**|[[Azish|Azish]]| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Wind and Truth*| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. **Aqqil** is the heroine of a famous [[Azish|Azish]] myth on [[Roshar|Roshar]]. In the story, she dresses up as a boy and goes to war to save her brother. At least one modern rendition of her story has been published. Her story is cited by [[Zabra|Zabra]] as she attempts to join the [[Battle of Azimir|Battle of Azimir]].
Aqqil
|**Dionia**| |-|-| |**World of Origin**|[[Sel|Sel]]| |**Universe**|[[Cosmere|Cosmere]]| **Dionia** was the [[Arelon|Aonic]] term for influenza. Its name is based off of Aon Dio, which means cold. When Duke [[Telrii|Telrii's]] daughter [[Shaor|Soine]] was taken by the [[Shaod|Shaod]], he claimed she had died of dionia, but there were rumors around the court about what had actually happened.
Dionia
|**Vennin**| |-|-| |**Profession**|[[Trackt|Trackt]]| |**Residence**|[[Kezare|Kezare]]| |**Ethnicity**|[[Daysider|Daysider]]| |**Nationality**|[[Lossandin|Lossandin]]| |**Homeworld**|[[Taldain|Taldain]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*White Sand*| **Vennin** is a [[Trackt|Trackt]] working under [[Ais|Ais]] in [[Kezare|Kezare]] on [[Taldain|Taldain]]. She assigns him to watch over [[Kenton|Kenton]] while Ais herself is busy meeting with [[Heelis|Heelis]]. When Ais returns to relieve him from his post he reports that Kenton has been studying while she was gone.
Vennin
|**Dryport**| |-|-| |**Region**|[[Elendel Basin|Elendel Basin]]| |**World**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| **Dryport** is a city in the [[Elendel Basin|Elendel Basin]] on [[Scadrial|Scadrial]]. It lies a short distance east of [[Elendel|Elendel]] on the [[Irongate River|Irongate River]]. The etymology of its name is unclear, as it is not considered to be a major port; there may be a connection to another city in the Basin named "[[Drypost|Drypost]]". It has a dedicated branch line of the Basin's railway system. [[Waxillium Ladrian|Waxillium Ladrian]] boards a train in Dryport and confronts [[Edwarn Ladrian|Edwarn Ladrian]] after deducing his location using coded notes taken by [[Miles Dagouter|Miles Dagouter]].
Dryport
|**Oroden**| |-|-| |by Vladora | |**Family**| |**Parents**|[[Lirin|Lirin]], [[Hesina|Hesina]]| |**Siblings**|[[Kaladin|Kaladin]], [[Tien|Tien]]| |**Relatives**|[[Aesudan|Aesudan]], [[Gavinor|Gavinor]]| |**Born**|1172 or 1173| |**Birthplace**|[[Hearthstone|Hearthstone]]| |**Residence**|[[Hearthstone|Hearthstone]] , [[Urithiru|Urithiru]]| |**Nationality**|[[Alethi|Alethi]]| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Oathbringer*| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet. **Oroden** is an [[Alethi|Alethi]] toddler on [[Roshar|Roshar]]. He is the youngest child of [[Lirin|Lirin]] and [[Hesina|Hesina]] and is [[Kaladin|Kaladin's]] baby brother. ## Contents 1 Appearance and Personality 2 History 2.1 Hearthstone 2.2 Urithiru 3 Notes ## Appearance and Personality by Shayndlart With [[Kaladin|Kaladin]] For more images, see [[Oroden/Gallery|/Gallery]]. Oroden seems to be a happy child. He takes quickly to both Kaladin and Rlain, and enjoys playing with toys. ## History ### Hearthstone Oroden was born in Hearthstone in late 1172 or early 1173, around three years after his older brothers Kaladin and [[Tien|Tien]] left home to serve in the [[Alethi|Alethi]] armies. Hesina was around forty years old when she gave birth to Oroden. His name means 'child of peace'. Kaladin had very little contact with his parents after leaving home; by the time Oroden was born, they thought Kaladin was dead. He learned of Oroden's existence when he returned to Hearthstone in early 1175. Although he was somewhat shocked by his aging parents having another child, Kaladin wept upon meeting his brother, who was around a year old at the time. Oroden, along with the rest of the people of [[Hearthstone|Hearthstone]], sheltered in [[Roshone|Roshone's]] manor when the [[Everstorm|Everstorm]] hit Hearthstone during the [[True Desolation|True Desolation]]. ### Urithiru by Elisgardor Having his height measured by [[Hesina|Hesina]] Oroden remained in Hearthstone as it was occupied by [[Singer|singer]] forces, but he and the rest of the town were soon evacuated to [[Urithiru|Urithiru]] on the *Fourth Bridge*. In Urithiru, he lived on the sixth floor with his parents. His crib was in a small room that was more like a closet. He and Kaladin started to become closer, and they sometimes played together. [[Sylphrena|Sylphrena]] always made herself visible to Oroden, and would entertain him by shapeshifting into different animals. [[Laral|Laral]] and her governess sometimes watched Oroden alongside Laral's children. When Urithiru was assaulted by [[Odium|Odium's]] forces, Oroden was initially taken care of by a 'village girl', presumably from Hearthstone. Oroden was present when soldiers came to take fallen [[Knights Radiant|Radiants]] from Lirin's care into custody. After Kaladin killed a [[Regal|Regal]] in protection of [[Teft|Teft]], Oroden was heard crying, likely because the nearby commotion disturbed his sleep. Lirin, Hesina, and Oroden were subsequently imprisoned in the clinic, held by [[Lezian|Lezian's]] guards, and later by [[Leshwi|Leshwi's]] after [[Venli|Venli]] intervened. [[Rlain|Rlain]] made sure to ask after Oroden when he learned of Venli's actions. Venli was able to get Rlain assigned to the clinic, and he quickly developed a rapport with the family, including Oroden. The family stayed together when Lirin and Hesina began looking after the fallen Radiants. When [[Moash|Moash]] came to the clinic to set a trap for Kaladin, he had Oroden, Lirin, and Hesina bound and gagged. After his plans were interrupted by Teft and [[Lift|Lift]], Moash focused on Lirin, telling Lezian to kill him if needed in order to agitate Kaladin; Lirin was moved to a different part of the tower. Oroden and Hesina remained in the infirmary and were present during a skirmish involving singers loyal to Lezian fighting a group of humans and some singers loyal to Leshwi. Hesina survived the ordeal shaken but unharmed, and Oroden presumably did as well.
Oroden
|**Cultivationspren**| |-|-| |by Ben McSweeney | |**Type**|Spren| |**Abilities**|[[Nahel bond|Nahel bond]], [[Order of Edgedancers|Edgedancer]] magic, [[Splinter|Splinter]]| |**World of Origin**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet. >“*We're spren, but my kind—cultivationspren—are not very important. We don’t have a kingdom, or even cities, of our own.*” \-Wyndle[1] **Cultivationspren** are a type of sapient [[Spren|spren]] on [[Roshar|Roshar]]. They are capable of forming a [[Nahel bond|Nahel bond]], granting people the powers of the [[Edgedancers|Edgedancers]]. ## Contents 1 Appearance 1.1 Physical Realm 1.2 Cognitive Realm 2 Abilities 2.1 Nahel bond 3 History 4 Culture 5 Notable Cultivationspren 6 Notes ## Appearance ### Physical Realm In the [[Physical Realm|Physical Realm]], cultivationspren take the form of a vine that grows rapidly. This vine appears to be speckled with smooth flecks of quartz, but it does not glow with Stormlight. They can form the appearance of a face by curling vines around one another. After a time, the vine trail they leave behind solidifies, becoming like crystal before crumbling into dust. ### Cognitive Realm In the [[Cognitive Realm|Cognitive Realm]], cultivationspren are, like other sapient spren, humanoid. They appear to be composed mostly of vines, and their faces look as though they are composed of green string. Their hands, eyes, and teeth are made of crystal, though their hands are still as flexible as flesh. They all wear clothing, which doesn't seem to necessarily be part of their essence -- one female cultivationspren was spotted wearing a vorin [[Havah|havah]]. A [[Deadeye|deadeye]] cultivationspren looks similar to a living one, albeit dried out. Rather than vines, their bodies look as though made of ashen brown cords thin as hair, giving the appearance of rough cloth or a cluster of brown vines. They also have long nails. ## Abilities Out of all spren, cultivationspren are the best at manifesting souls from beads in Shadesmar. For this reason, they often work creating gardens for other spren. Rather than plants, cultivationspren gardeners create elaborate structures out of objects such as chairs. In the Physical Realm, cultivationspren are invisible and unheard to all but their Surgebinder when they wish to be, although the remnants of their vines disintegrating can be seen. ### Nahel bond Cultivationspren can form [[Nahel bond|Nahel bonds]] with humans. Through this, they can grant the [[Surgebinding|Surgebinding]] abilities of [[Abrasion|Abrasion]] and [[Progression|Progression]]. Like other Radiant spren, they lose their memories upon entering the [[Physical Realm|Physical Realm]], although it seems as though the [[Ring|Ring]] has some ability to lessen this effect by careful preparation. ## History by Shuravf [[Wyndle|Wyndle]] with [[Lift|Lift]] >“*Oh, we've jumped right into the sea of glass feet-first, but we barely know what we’re doing!*” \-Wyndle[1] While the origins of the cultivationspren are unknown, it's possible that they were created by [[Cultivation|Cultivation]] herself. Back in the [[Heraldic Epochs|Heraldic Epochs]], cultivationspren began forming [[Nahel bond|Nahel bonds]] with humans, creating the [[Order of Edgedancers|Order of Edgedancers]]. When the [[Recreance|Recreance]] came, they were decimated, with anyone who would know how the Bond works turned [[Deadeye|deadeye]]. Over the millenia, their society recovered somewhat, albeit they never created grand cities or a nation. Shortly before the [[True Desolation|True Desolation]], they saw the [[Honorspren|honorspren]] and the [[Cryptic|Cryptics]] begin to bond humans again, and decided that they must keep up. The [[Ring|Ring]], their ruling body, sent [[Wyndle|Wyndle]] to bond with [[Lift|Lift]], and possibly some other spren as well. When travelling through [[Shadesmar|Shadesmar]], [[Kaladin|Kaladin's]] and [[Shallan|Shallan's]] group encountered a cultivationspren working as a dock registrar in [[Celebrant|Celebrant]]. He was the one to explain the [[Voidbringer|Voidbringer]] presence in the city to them, and later stalled the [[Fused|Fused]] so that they could escape. Wyndle and his Radiant Lift proved invalauable in securing the [[King's Drop|King's Drop]] for Dalinar to use to trap [[Nergaoul|Nergaoul]] during the [[Battle of Thaylen Field|Battle of Thaylen Field]]. In the year following the battle, even more cultivationspren bonded with humans to create more Radiants. The cultivationspren as a group were generally disposed favorably to the newly refounded order of the Edgedancers. ## Culture by LittleGreyDragon [[Mayalaran|Mayalaran]], a [[Deadeye|deadeye]] cultivationspren >“*Oh, glorious day. Glorious! We have waited so long for the honor of men to return!*” \-Celebrant dock registrar[4] Fittingly, cultivationspren seem to worship Cultivation more so than [[Honor|Honor]], swearing by her name and calling her Mother. They are skittery and often fearful, seeking to avoid bringing danger upon themselves. When push comes to shove, however, they can be relied on regardless of how dangerous a situation is. It's unknown what their general attitude towards humans is, but the ones seen so far are not opposed to [[Nahel bond|Nahel bonds]], with the dock registrar in particular being excited about the return of the [[Knights Radiant|Knights Radiant]]. Going by his comments, this is a wide-spread opinion. Unlike other sapient spren, cultivationspren don't have their own nation or settlements in the [[Cognitive Realm|Cognitive Realm]]. Rather, they live alongside other spren in cities where various types intermingle, like [[Celebrant|Celebrant]]. Nonetheless, they have their own government, a council known as the [[Ring|Ring]], which in the present day is responsible for choosing which of their kind should bond who. ## Notable Cultivationspren [[Wyndle|Wyndle]] (bonded to [[Lift|Lift]]) [[Mayalaran|Mayalaran]] ([[Deadeye|deadeye]] of [[Adolin|Adolin's]] [[Shardblade|Shardblade]]) [[Archinal|Archinal]] (Bonded to [[Godeke|Godeke]]) The [[Celebrant|Celebrant]] dock registrar
Cultivationspren
|**Dok**| |-|-| |**Profession**|Sailor| |**Nationality**|[[Alethi|Alethi]]| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|* Dawnshard*| **Dok** is an [[Alethi|Alethi]] sailor on [[Roshar|Roshar]]. At the order of Queen [[Jasnah Kholin|Jasnah Kholin]], he and many other Alethi enlist to serve on [[Thaylen|Thaylen]] ships to learn sailing traditions. [[Yalb|Yalb]] notes that Dok is a competent sailor compared to most other Alethi, although he occasionally got seasick. In late 1174, he joined the crew of Captain [[Smta|Smta]]. After Yalb took him under his wing, Dok was victim to a prank commonly played on new sailors as a hazing ritual. First, he was tricked into pretending to see a nonexistent "sailorspren" to win a small bet. Yalb expected Dok to "see" more sailorspren and eventually place a larger bet that he could catch one, resulting in Dok losing his [[Sphere|spheres]] to Yalb. Before the prank could continue, Yalb spotted the ship *First Dreams* on the horizon.
Dok
|**Sisisru**| |-|-| |**Species**|[[Aviar|Aviar]]| |**Homeworld**|[[First of the Sun|First of the Sun]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Sixth of the Dusk*| **Sisisru** is a female [[Aviar|Aviar]] being raised by [[Sixth of the Dusk (character)|Sixth of the Dusk]] on [[Patji (island)|Patji]], an island in the [[Pantheon|Pantheon]] on [[First of the Sun|First of the Sun]]. She lives in a nesting box with other Aviar in one of Dusk's [[Safecamp|safecamps]]. She is not one of Dusk's primary Aviar companions, and her species and Aviar talent are unknown.
Sisisru
|**ZoBell Tower**| |-|-| |**City**|[[Elendel|Elendel]]| |**World**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| **ZoBell Tower** is a skyscraper in the Fourth Octant of [[Elendel|Elendel]] on [[Scadrial|Scadrial]]. The tower is around twenty stories tall and has decorative stonework and balconies. Like many sky scrapers in the city, it narrows as it rises and is built with steel girders. It has a coach portico at the entrance. There is also a green in front of the tower. The entire top floor is an open penthouse ringed with windows, at least some of which have balconies. It is lit by crystal chandeliers and has red carpeting. During [[Lady ZoBell's party|Lady ZoBell's party]] in 342 [[Catacendre|PC]], it is decorated with small display stands with glass boxes containing impressive specimens of [[Allomantic|Allomantic]] metals. [[Waxillium Ladrian|Waxillium Ladrian]] tests out [[Ranette|Ranette's]] grappling hook invention while ascending the tower prior to the party.
ZoBell Tower
|**Unknown**| |-|-| |**Profession**|Sailor| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Words of Radiance*| This article's title is uncanonical and a fan created one, because an official term or name has not been made yet. The **"new kid"** is an unidentified sailor who joined the crew of the *Wind's Pleasure* in Tanat 1173 when it stopped in [[Amydlatn|Amydlatn]] in eastern [[Roshar|Roshar]]. He was hired by Captain [[Tozbek|Tozbek]] as an extra deckhand to make sure the ship was not undermanned on the trip to [[New Natanan|New Natanan]]. He is six feet tall with a blunt face and a hulking frame, and he is extremely strong. [[Yalb|Yalb]] calls him "new kid" even though he is at least five years Yalb's senior. Yalb tries to engage with him, telling him that the rest of the crew will like him if he does his dishwashing duties. However, he does not speak much, and Yalb thinks he is simpleminded. He was presumably hired by [[Tyn|Tyn]] and the [[Ghostbloods|Ghostbloods]] and planted on the ship. He participated in the mutiny against Tozbek, including the execution of several crew members and the attempted assassination of [[Jasnah Kholin|Jasnah Kholin]]. [[Shallan|Shallan]] evaded him and some other thugs using Lightweaving. It is unclear if he survived the burning and sinking of the *Wind's Pleasure*.
New kid
|**House Geffenry**| |-|-| |**Type**|Family| |**Era**|[[Final Empire|Final Empire]]| |**World of Origin**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| **House Geffenry** is a noble house on [[Scadrial|Scadrial]] during the [[Final Empire|Final Empire]]. ## History They were allied with [[House Tekiel|House Tekiel]], although they desired a stronger alliance and access to Tekiel's canal routes across the eastern plains. [[Kelsier|Kelsier]] murdered Tekiel ally [[Charrs Entrone|Charrs Entrone]] and dumped his body in the gardens of [[Keep Tekiel|Keep Tekiel]] after Entrone had been gambling against [[Crews Geffenry|Crews Geffenry]], a known [[Allomancy|Mistborn]]. Kelsier did not know or care whether the nobility would end up blaming House Geffenry, Tekiel enemy [[House Izenry|House Izenry]], or some other house for Entrone's death; he just wanted to cause chaos and house wars. According to [[Kliss|Kliss]], House Tekiel came to believe that House Geffenry had secretly murdered Entrone in the hopes that his death would make Tekiel nervous and potentially more willing to strengthen the Tekiel-Geffenry alliance. Kliss and [[Milen Davenpleu|Milen Davenpleu]] suspect that Tekiel then ordered the killing of [[Ardous Geffenry|Ardous]] and [[Callins Geffenry|Callins Geffenry]] in retaliation.
House Geffenry
|**Unknown**| |-|-| |**Family**| |**Children**|[[Kelsier|Kelsier]], [[Marsh|Marsh]]| |**Ethnicity**|[[Skaa|Skaa]]| |**Homeworld**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| This article's title is uncanonical and a fan created one, because an official term or name has not been made yet. **Kelsier's mother** is a [[Skaa|skaa]] on [[Scadrial|Scadrial]]. She is a resourceful mistress to a high-ranking [[Noble|noble]] lord. She deceived her lover about her skaa heritage, successfully hiding it for many years. Although her children [[Marsh|Marsh]] and [[Kelsier|Kelsier]] were illegitimate, they grew up privileged until their father discovered the truth, at which point she was taken by [[Obligator|obligators]] and presumably executed. Marsh and Kelsier were very young at the time; the loss of their mother caused Marsh to [[Snapping|Snap]]. Their father did not report the mixed heritage of the boys to the [[Steel Ministry|Steel Ministry]], but they lived out their childhoods in constant fear of being discovered and killed. >“*You know how Kelsier feels about the nobility? Well, I feel the same way about the obligators. I'll do anything to hurt them. They took our mother—that’s when I Snapped, and that’s when I vowed to destroy them.*” \-Marsh[2] By the time Kelsier and Marsh reached adulthood, they had no living relatives except each other. Kelsier's loathing of nobles was partly fueled by the treatment of his mother, although he sometimes wondered what his life would have been like had he remained in noble society. Marsh focused his anger on the obligators and dedicated his life to overthrowing the [[Final Empire|Final Empire]]; he did not agree with Kelsier's wanton violence against nobles.
Kelsiers mother
|**<Evershore>**| |-|-| |by Charlie Bowater | |**Skyward (series)**| |**Follows**|*ReDawn*| |**Precedes**|*Cytonic *| |**Setting**|[[Cytoverse|Cytoverse]]| |**Collaborators**|[[Janci Patterson|Janci Patterson]]| |**Released**|December 28, 2021| |**ISBN**|978-0-5935-6663-3| |**Page Count**|234| *Evershore* is a novella in the [[Skyward (series)|Skyward series]], co-written by [[Brandon Sanderson|Brandon Sanderson]] and [[Janci Patterson|Janci Patterson]]. It stars [[Jorgen|Jorgen]] as the point-of-view character. The book was released on December 28th, 2021 in audio- and e-book form; a combined print edition of it, *Sunreach*, and *ReDawn* was released on April 5th, 2022. It is set between *Starsight* and *Cytonic*. ## Contents 1 Synopsis 2 Summary 3 Cover Gallery 4 Notes ## Synopsis *With the government of Detritus in disarray because of Superiority treachery, and with Spensa still away on her mission in the Nowhere, Jorgen must work together with the alien Alanik to pick up the pieces. They intercept a strange transmission from the planet Evershore and its Kitsen inhabitants, who say they have some of Jorgen’s people and want to return them—but can the Kitsen be trusted? And can Jorgen learn to master his increasingly erratic cytonic powers before they spiral out of control and destroy all hope of forming an alliance against the Superiority?* ## Summary For a chapter-by-chapter summary, see [[Evershore (novella)/Summary|/Summary]]. ## Cover Gallery For a cover gallery of Evershore, see [[Evershore (novella)/Covers|/Covers]].
Evershore novella
|**Seran Range**| |-|-| |**Type**|Mountains| |**Region**|[[Elendel Basin|Elendel Basin]]| |**World**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| The **Seran Range** is a mountain range in the [[Elendel Basin|Elendel Basin]] on [[Scadrial|Scadrial]]. It is southeast of [[Elendel|Elendel]] and is one of the mountain ranges that separates the basin from the [[Roughs|Roughs]]. The [[Seran River|Seran River]] cuts through the mountains, and a major railway line loosely follows the river's path. The city of [[New Seran|New Seran]] is also close to the foothills of the mountains. The mountains have snow-capped peaks and are generally uninhabited due to their cold, stormy climate. It is presumably named for the [[Conventical of Seran|Conventical of Seran]], the sanctuary of the Steel Inquisitors during the [[Final Empire|Final Empire]], which was located far southeast of [[Luthadel|Luthadel]].
Seran Range
|**Tunestone**| |-|-| |**Profession**|DDF pilots| |**Homeworld**|[[Detritus|Detritus]]| |**Universe**|[[Cytoverse|Cytoverse]]| |**Introduced In**|*Skyward*| Callsign **Tunestone** is a member of [[Nightmare Flight|Nightmare Flight]] along with [[Nose|Nose]], [[Bog|Bog]], [[Sushi|Sushi]], [[Jager|Jager]], and [[Nord|Nord]]. She has a high pitched voice and comes across as dismissive. Tunestone, along with her flight mates, accompanied [[Skyward Flight|Skyward Flight]] in a routine mission to tag debris. Paired with [[FM|FM]] and [[Spensa|Spensa]], Tunestone and her wingmate Bog attempted to show off their [[Light-lance|light-lance]] skills, assuming the cadets to not be overly familiar with the manoeuvres. Neither of the cadets found the display overly impressive, and in turn they demonstrated their own competency using a light-lance. Later, when the group were attacked by [[Varvax|Krell]] ships, Tunestone was ordered by her flightleader, Nose, to fly defensively and keep an eye out for [[Lifebuster|Lifebusters]] until reinforcements arrived. Later, Nightmare Flight participated in the [[Battle of Alta Second|Battle of Alta Second]].
Tunestone
|**Helenntion**| |-|-| |**Nationality**|[[Khlenni|Khlenni]]| |**Homeworld**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| **Helenntion** was on the Council of Khlennium. He was one of the last survivors of the Council, and his biography contained reference to the [[Hero of Ages|Hero of Ages]].
Helenntion
|**Canticle**| |-|-| |by Ernanda Souza | |**Shards**|None| |**Investitures**|[[Charred|Charred]], [[Sunheart|Sunhearts]]| |**Surface Gravity**|0.7 cosmere standard| |**Radius**|0.02 cosmere standard| |**Universe**|[[Cosmere|Cosmere]]| This page or section needs to be updated with new information for *The Sunlit Man*!Be aware that in its current state, it may not include all additional content yet. >“*We were the first who died on Canticle. The first to live in this land and devise the designs of flight—based on the ships that brought us here. But then we died and rose as shades. Remembering.*” \-A member of the Chorus relates the history of Canticle[5] **Canticle** is a planet in the [[Cosmere|cosmere]]. It is primarily populated with a group of [[Threnody|Threnodites]] that fled the infighting on their homeworld to take up residence elsewhere, led by a preacher named [[Zellion (Threnody)|Zellion]]. The planet is constantly barraged with intense sunlight which causes the land and atmosphere to heat to such levels that it burns and melts anything near it, going as far as vaporizing humans. No Shard currently resides on the planet, and there are no [[Perpendicularity|perpendicularities]]. ## Contents 1 Astronomy 1.1 Sun 2 Geography and Ecology 2.1 Atmosphere 2.2 Climate and Weather 2.3 Ecology 2.4 Cognitive Realm 2.5 Geography 2.6 Ring System 2.7 Rotation 3 Culture 3.1 People 3.2 Politics 3.3 Religion 3.4 Language 3.5 Clothing 3.6 Cities and Ships 3.7 Food 4 History 5 List of Known Settlements 6 Manifestations of Investiture 7 Trivia 8 Notes ## Astronomy It is unknown if other planets exist in the same system as Canticle. ### Sun Canticle orbits a singular star. This star is heavily Invested, showering the planet with a large amount of Invested light. The sun's Investiture also reflects off of the planet's rings, causing the rings to emit a low level of Investiture onto the surface even on the dark sides of the planet. It is integral to the life-cycle of various flora and fauna across the planet, to the Canticle's shifting geography, and to the production of sunhearts. ## Geography and Ecology Canticle is approximately 161 kilometers (100 miles) in radius, or around 0.025 cosmere standard, though it has an extremely large and dense Invested iron core. This iron core is not the sole source of the gravity, but it is its Invested nature that gives it a gravitational force of around 0.7 cosmere standard and allows it to retain and maintain a planetary ring system despite its small size. The Scadrians have a couple of drones or satellites in orbit, giving them access to cameras to view the planet from above ground. ### Atmosphere The planet has a low scale height, thus the thickness of the atmosphere thins rapidly with increasing altitude, with the end of the inner atmosphere being set at around one-thousand feet (304.8 meters) from the surface. Due to this, mountains reach into outer space, and are impassible to the planet's inhabitants. The atmosphere is unnaturally resistant to the flow of Investiture, causing it to produce these large amounts of heat via . The amount of heating is directly proportional to the amount of Investiture flowing through it, thus, the Investiture reflected off the rings on the dark (10-20 BEU/h) side causes negligible heating. ### Climate and Weather At the line following the sunset, a storm referred to as the "great maelstrom" occurs due to great changes in pressure and humidity. This storm is composed of cyclones of fire that sweep across the landscape. by Ernanda Souza The dark side of Canticle, depicting Canticlite Flora and Fauna, with rings visible in the sky. ### Ecology Gazelle-like creatures live near dawn; they are Invested in some way. Their lifecycle and how they survive the daytime heat are currently unknown. Plant life, fed from Invested light reflected off of the ring system, grows rapidly in the night. The amount of Investiture reflected is approximately ten or twenty [[Breath Equivalent Unit|Breath Equivalent Units]] (BEUs) an hour. Humans are an important part of this ecosystem, planting seeds after the land is burned away, allowing for the plants to grow once light is reflected onto them. ### Cognitive Realm The Canticle subastral of the [[Cognitive Realm|Cognitive Realm]] is probably violent and filled with shaking and tremors. ### Geography The geography of the planet constantly changes due to the stone melting from the intense heat produced in the atmosphere; this combined with the effect of the planet's Invested core causes eruptions of magma that drastically reshape the landscape. Due to the ever-changing geography, erosion doesn't have time to take place. A system of impassable mountains and highlands run along the southern band. ### Ring System The planet is orbited by a system of blue and gold rings with several divisions. These rings play an important role in reflecting sunlight at the night side of the planet, keeping it from complete darkness and helping plants to grow from reflected light and Investiture. These rings have an unknown orbital inclination, as they are not centered at the equatorial region of Canticle and have a notable angle relative to the equatorial plane. ### Rotation Canticle has a retrograde spin; thus, the sun rises in the west and sets in the east. Its radial velocity is notably slow, at around 28.1 meters per second (62.9 miles per hour), despite this, it has a rotational period of 10 standard hours, which are rendered as 20 Canticle hours. ## Culture The natives on Canticle are primarily descended from inhabitants of [[Threnody|Threnody]] that departed for the planet soon after the [[Evil|Evil]] attacked their ancestors. As such a great deal of Threnody's cultural norms persist on Canticle. ### People The natives on Canticle are primarily descended from inhabitants of [[Threnody|Threnody]] that departed for the planet soon after the [[Evil|Evil]] attacked their ancestors. Many have pale skin, though nearly as many have darker skin close to that of an [[Azir|Azish]] person. Some people, although not too many, have a variety of shades between. These people tell each other lots of stories, though all of them have some kind of moral. A lot of the stories they tell involve children being eaten by shades. ### Politics Most of the planet's cities have been conquered by the [[Cinder King|Cinder King]], and the ones who haven't have been forced to the poles. The Cinder King rules via two methods. A monopoly on [[Sunheart|sunhearts]] and the threat of his [[Charred|Charred]]. Each city also elects a Lodestar, who functions as their Chief Navigator and leader of the city. Below the Cinder King are other officials, but it's unknown how much power they have. ### Religion People on Canticle believe in [[Adonalsium|Adonalsium]] as a deity. They know that Adonalsium is dead and splintered into Shards. Nonetheless they believe that everything that happens is his plan. They believe that the planet [[Threnody|Threnody]], which was once their homeland, is Hell. They seem to fear the sun, but also have great respect for it, calling it titles such as 'the Sky Tyrant'. It is unknown however if this is a part of their religion or if it's simply a part of their mindset. ### Language The people on Canticle speak a language closely related to the Threnodite language. The only known examples of this language are: 'Sess Nassith Tor' which translates roughly to 'one who escaped the sun.' and 'Kor Sess Nassith Tor' which can be presumed to mean something similar. They also speak in a distinct and recognizable manner that seeks to avoid offence or disrespect, an example of this is 'if it pleases you to be disagreed with' instead of simply 'I disagree'. People in the far northern corridors speak with an accent that purportedly makes those outside of their corridor need to concentrate to understand it. Names, like back on [[Threnody|Threnody]], are often related to an emotion, virtue, or even a concept, some examples are: Zeal, Confidence, Divinity. ### Clothing The people wear a wide variety of clothes. Officials are often seen wearing high collars that reach all the way to the chin, they also wear gloves. Most people are swathed in clothing and lots of them wear gloves. Some officials from Union wear formal white coats, with open fronts and insignias on the shoulders. The civilians wear mostly muted colors. Some women wear skirts, though many prefer long, skirtlike jackets, their fronts open to reveal trousers underneath. Many men and women wear hats with wide brims. ### Cities and Ships As Canticle's Sun kills anyone who touches its light, the people have to constantly keep running from it. To do this, they live in large flying cities, each located in a different 'corridor' (latitude). There are approximately 50 communities on Canticle each flying in parallel corridors. The largest city is Union, which has absorbed all other cities of significance or size and has de facto control over nearly every inhabitable corridor on the planet. The cities are in turn made out off smaller ships, which can link together. They have many different kinds of ships. Special types include [[Hovercycle|hovercycles]], farming ships, a type of ship made for sowing and harvesting crops, and prospectors, which are capable of finding [[Sunheart|sunhearts]]. The people on Canticle also have access to hoverbikes. [[Union|Union]] also has some sort of Arena, although it's unknown if this is a regular thing among these cities. All ships are powered by sunhearts. Present day, most cities of significant sizes have been incorporated into [[Union|Union]] although a number of small towns remain. There are as much as fifty cities on the planet. Beaconites in particular prefer lights that have a relatively low brightness. ### Food The people from Canticle grow crops in the area just in front of dawn, where a small portion of light is reflected to the ground by giant rings around the planet. This technique allows them to harvest every day, requiring only seeds and water. They also hunt animals; however, according to an Azish man from Roshar, their food appears to be rather bland and lacking in spice. ## History At some point, a very powerful being created and Invested Canticle and its sun, for a very specific purpose. Some time after the [[Evil|Evil]] arrived, a group of Threnodites led by Zellion came to the system, pushed out by infighting amongst their people. They devised the flying Cities. Later, these people died and become the first of the [[Chorus|Chorus]]. At some point, the [[Cinder King|Cinder King]] found a sick [[Thaylenah|Thaylen]] [[Worldhopper|worldhopper]]. The Cinder King killed him, fearing that he was a demon. The Cinder King then read his books and learned about the wider cosmere. After this he began killing and conquering all the other cities, with the goal of uniting the planet and having all people live in his capital city. Either shortly before his conquest, or during it, the Cinder King found the Scadrian Research Center and began trading with its scientists. He gave them some people, from whom the Scadrians drew out heat to experiment with. In return they gave him small tidbits of information, such as how to corrupt a sunheart and make the Charred. ## List of Known Settlements [[Beacon|Beacon]] [[Union|Union]] ## Manifestations of Investiture Investiture is relatively commonplace on Canticle. The sunlight is Invested, and the planet's core is also densely Invested. The core tries to feed on any Investiture it can, but generally can't take it from people. When people are placed between the sunlight and the planetary core, the sunlight burns the bodies into [[Sunheart|sunhearts]], while the Investiture from their bodies is "carried" along with the sun's Investure to the core. The sunhearts are then charged with excess Investiture produced by the process of Invested joule heating. A lot of technology, including the floating cities, is powered by sunhearts. These Invested 'hearts' are made by people who perished in the Invested sunlight while in the direct path between the sun and the planet. Sunhearts can be recharged. Recently the [[Cinder King|Cinder King]] was taught how to use the local investiture to make [[Charred|Charred]] by Scadrian researchers on the planet. ## Trivia is a word for a hymn or a chant, particularly referring to hymns or psalms taken from biblical or holy texts in the Christian faith.
Canticle
|**Mraize**| |-|-| |by botanicaxu | |**Died**|Palahanah 1175| |**Abilities**|[[Order of Lightweavers|Lightweaver]], [[Worldhopper|Worldhopper]]| |**Bonded With**|[[Mraize's Aviar|Mraize's Aviar]], unknown Enlightened [[Cryptic|Cryptic]]| |**Aliases**|Gobby| |**Groups**|[[Ghostbloods|Ghostbloods]]| |**Nationality**|[[Thaylen|Thaylen]]| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Words of Radiance*| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet. >“*Morality is as ephemeral as the changing weather.*” \-Mraize[6] **Betd**, better known by his title of **Mraize**, is a member of the [[Ghostbloods|Ghostbloods]] on Roshar. He is a Rosharan born [[Worldhopper|worldhopper]] and is in possession of several artifacts from across the cosmere. His title is not Vorin in origin; it could possibly be Thaylen, as Mraize is from [[Thaylenah|Thaylenah]] and refers to [[Iyatil|Iyatil]] as his [[Babsk|babsk]], a Thaylen title. ## Contents 1 Appearance and Personality 1.1 Appearance 1.2 Personality 2 Attributes and Abilities 3 History 3.1 Early Life 3.2 The Shattered Plains 3.3 Urithiru 3.4 Pursuit of the Sons of Honor 3.5 Seeking Mishram 3.6 Death 4 Relationships 4.1 Shallan Davar 4.2 Iyatil 4.3 Restares 4.4 Thaidakar 4.5 Taravangian 5 Notes ## Appearance and Personality by Elisgardor For more images, see [[Mraize/Gallery|/Gallery]]. >“*The truth destroys more people than it saves.*” \-Mraize to Shallan[8] ### Appearance Mraize is a tall man with jet black hair and light violet eyes. His face and hands are both covered in scars, including one which crosses his cheek vertically and deforms his upper lip. He dyes his eyebrows black and cuts them short. He is almost always sharply dressed in fine suits, wearing white the first time [[Shallan Davar|Shallan Davar]] meets him. He wears a golden signet ring on his middle finger with the three-diamond symbol of the Ghostbloods. When disguised as Gobby, Mraize wears a black and gold guard's uniform from the [[Sebarial|Sebarial]] princedom. As Gobby, he has a cordial relationship with [[Jushu|Jushu]], [[Eylita|Eylita]], and [[Balat|Balat]]. ### Personality Mraize has a refined air which seems to conflict with his scarred appearance. He usually speaks quietly and calmly, but boldly, with an accent Shallan cannot recognize. Despite his cultured manner, he is not always serious, growing warm and friendly when Shallan has impressed him. Something about him reminds Shallan of [[Hoid|Hoid]] when she first sees him, though she quickly denies any resemblance when he turns toward her. He never seems to be upset or surprised by bad news. Mraize thinks of himself as "hunter" in several respects. He has trophies from several notable animals in Roshar on display in his hideout, including a [[Whitespine|whitespine]] tusk, a [[Santhid|Santhid]] skull and [[Gemheart|gemhearts]] from [[Greatshell|greatshells]]. He speaks with disdain of [[Tyn|Tyn's]] supposed fear of meeting with him, stating that the apparent cowardice shows she is acting like "prey", and refers to Amaram as his current prey. [[Shallan|Shallan]] sees him as a hunter, not waiting for opportunities, but going out and finding them. He dreams of the opportunity to explore the [[Cosmere|cosmere]] and take trophies from the planets he visits. Despite his occasional likeable air, he has no problem with killing, or even letting his allies attempt to kill someone he is interested in, as he gives the other Ghostbloods implicit permission to attempt to assassinate Shallan before she becomes a full member. He mentions he likes to learn the local weapons of cultures he wants to understand. He makes use of a blowgun with poisoned darts which is apparently a [[Parshendi|Parshendi]] hunting weapon. He also speaks of torturing Shallan for information as "fun." He is also willing to blackmail, persuade and manipulate people in order to achieve his objectives. Following from this moral compass, he believes that morality is ephemeral and ever-changing, and that it changes depending on how you look at it. Therefore, he considers it an axis he has little interest in, and he pays little heed to it. He occasionally makes moral arguments to manipulate people, such as a utilitarian argument of sacrificing [[Kalak|Kalak]] to improve the lives of many, but he shows no signs of truly believing in any moral philosophy beyond his own interests and those of the Ghostbloods. He is unforgiving of those that betray him. As a member of the Ghostbloods, Mraize is seeking a way to get [[Investiture|Investiture]] off-world through [[Shadesmar|Shadesmar]]. Until the death of [[Ialai Sadeas|Ialai Sadeas]], he hunted the [[Sons of Honor|Sons of Honor]] as he feared that they were close to discovering the secret of making this possible. He is not interested in seeing [[Odium|Odium]] rule Roshar. He refers to the Parshendi as the listeners, one of few in the warcamps to do so. ## Attributes and Abilities Mraize is a worldhopper. His power resides in his knowledge and possessions. Among his possessions he has [[Mraize's Aviar|a "green chicken"]] which is known to be an [[Aviar|Aviar]], though its ability is unknown. He has a [[Seon|seon]] from [[Sel|Sel]]. He also has [[Sand (Taldain)|white sand]] from [[Taldain|Taldain]], a Yolish branch with weird scripts, a silver knife, and an [[Aether|aether]] he cannot use. He is also believed to have [[Tears of Edgli|Tears of Edgli]]. Many of these possessions and knowledge were gained outside of Roshar. Mraize is skilled with disguises. A frequent disguise of his is "Gobby", an Alethi guard. Shallan appreciates his skill, but views it as lacking. She thinks that he wears the persona, rather than the other way around, which causes his true personality to show through. Due to his bond with an Enlightened [[Cryptic|Cryptic]], Mraize has access to the [[Surge|Surge]] of [[Lightweaving|Lightweaving]], which he uses to enhance his disguises. It is unknown whether Sja-anat's corruption affects his access to [[Transformation|Transformation]]. Mraize also seems to have an uncanny ability to sense the presence of others. Whether this is due to his having enough [[BioChromatic Breath|Breath]] to have reached the Fourth Heightening or to some other, more mundane means is unclear. ## History ### Early Life Mraize, born as Betd, was born on Roshar in an unknown year in Thaylenah. At some point, he became a member of the [[Ghostbloods|Ghostbloods]]. He has been to various different planets, and has collected trophies where he went. One of these is known to be an [[Aether|Aether]]. He also at some point bonded with an [[Aviar|Aviar]]. ### The Shattered Plains Mraize, as a member of the Ghostbloods, reported to [[Iyatil|Iyatil]], who reported to Master [[Thaidakar|Thaidakar]]. He was confirmed to be behind the assassination attempt on Jasnah Kholin that took place on the *Wind's Pleasure*. He had sent a hunter, [[Tyn|Tyn]], to execute the task. When he sent a [[Spanreed|spanreed]] message to Tyn, Shallan, who had killed her, intercepted it and decided to go meet him herself, disguised as Veil. When they met, Shallan kept the pretense of Tyn being alive and managed to get Mraize to trust her with a task. She was to break into [[Amaram|Amaram's]] manor and find the secrets he kept and report them back. Shallan agreed and manages to escape without being followed. After that, he was also confirmed to have surveilled the site to supervise the task. He was pleased when he saw Veil again; he initially thought she had not completed her task, but she delivered maps and some texts from Amaram. He was also amazed with her drawing skills and deduced that she had killed Tyn. Mraize offered her the opportunity to be part of the organization, but explicitly said that she was not in yet, and that killing people within the organization was not encouraged at all. On her way out, she decided not to take the coach and hid; she later found that they had killed her coachman during a failed attempt on her life. The second task Mraize asked of Veil (Shallan) was to get information from a madman inside Dalinar’s warcamp, as well as confirm his allegiance. He was aware that Gavilar had learned some information of an extraordinary nature. After Shallan managed to complete her task and deliver information on the madman, who was later revealed to be the [[Herald|Herald]] [[Talenel|Talenel]], Mraize accepted her into the Ghostbloods. He also said that “the truth destroys more people than it saves”. by Soph Peralta Mraize with his [[Aviar|Aviar]] ### Urithiru During the [[Battle of Narak|Battle of Narak]], Mraize discovered Shallan's true identity. He confronted her days later in [[Urithiru|Urithiru]], stating his belief that she was "herself" when she was Veil. He explained that he had her brothers in custody and would deliver them as reward for her services, but wanted to continue working with her. He revealed deep knowledge of the Davar family and confirmed that they owed him a [[Soulcaster|Soulcaster]]. Shortly after, he found a position in the inner circle of [[Ialai Sadeas|Ialai Sadeas]] to keep a close eye on her as she had interests of her own, without allegiances to other humans or [[Listener|listeners]]. He was seen wearing a Sadeas uniform, and was likely the scarred guardsman that carried Ialai's chair to the first meeting of the Kholin coalition, defying [[Navani|Navani's]] order that the participants should carry their own chairs. Though his whereabouts and end goals were often unclear, he continued to request more tasks of Shallan. The first was to secure Urithiru and to hunt the source of darkness and expunge it. Mraize promised information on [[Helaran|Helaran]] in exchange for the first task, and later complied. He told her that Helaran was a [[Skybreaker|Skybreaker]] acolyte who probably went to kill Amaram on their behalf. On the day of Shallan's wedding, he sent her brothers to her with a note, stating that they were her wedding gift, and that he was giving her an additional reward for completing her task in Urithiru; he reduced her family's debt owed from the destruction of the Soulcaster. The note also explained Shallan's next task: to find the Unmade who seemed willing to break from [[Odium|Odium]] and persuade her to join the Ghostbloods. He also plotted a trap for the Herald [[Shalash|Shalash]], attracting her with a painting by [[Dandos Heraldin|Dandos Heraldin]] that depicted her. When she came to destroy it, he let her know the location of [[Talenel|Talenel]]. ### Pursuit of the Sons of Honor Mraize and the Ghostbloods hunted and killed the Sons of Honor, including [[Thanadal|Thanadal]] and [[Vamah|Vamah]]. Mraize infiltrated [[Ialai Sadeas|Ialai Sadeas's]] camp as Gobby. [[Shallan|Shallan]], as Radiant, assassinated Ialai, although she did so because she believed the act to be for the good of [[Alethkar|Alethkar]], not because Mraize had ordered it. Mraize believed at this point that the [[Sons of Honor|Sons of Honor]] were defunct. >“*A part that can be that strong. Let that side of you do what needs to be done. Save your husband, your kingdom, and your world all at once. Become that hunter, Shallan. Become the knife.*” \-Mraize to Shallan[16] [[Shallan|Shallan]] brokered a deal with [[Sja-anat|Sja-anat]] to have [[Tumi|Tumi]], an Enlightened [[Mistspren|mistspren]], meet with Mraize. Mraize believed the deal included bonding Tumi to a Ghostblood. Mraize expressed interest in bringing Sja-anat to their side, looking to take advantage of her ancient knowledge. Mraize met with Shallan at [[Urithiru|Urithiru]] as Gobby. He asked her to hunt [[Restares|Restares]], leader of the [[Sons of Honor|Sons of Honor]], in [[Lasting Integrity|Lasting Integrity]]. In return, he offered to tell her everything, and allow her to ask any question. He also offered her the choice to leave the Ghostbloods, and promised he and his babsk ([[Iyatil|Iyatil]]) would not hunt her and would discourage other Ghostbloods from doing so. He implied that he had a spy close to her, a practice he experienced with Iyatil. To aid in this mission, he gives her a rare communication cube containing [[Seon|seon]] [[Ala|Ala]], allowing them to communicate across realms. While Shallan travelled to [[Lasting Integrity|Lasting Integrity]], she worked to identify Mraize's spy, planting misinformation amongst her [[Unseen Court|Unseen Court]]. Mraize mistakenly confirms the misinformation from [[Beryl|Beryl]], though it is later discovered that he obtained this while spying on communications between [[Pattern|Pattern]] and [[Wit|Wit]]. During this time, Mraize hunted and killed [[Gereh|Gereh]] within [[Urithiru|Urithiru]]. [[Lift|Lift]] tried to interfere, allowing Mraize to capture her in an [[Aluminum|aluminum]] cage, which was his main goal. He gave her as a gift to [[Raboniel|Raboniel]] as part of a request for the [[Fused|Fused]] to negotiate with his master for the right to utilize the [[Oathgate|Oathgates]]. Mraize also gave her a large pouch full of [[Taldain|Taldainian]] [[Sand (Taldain)|sand]]. >“*Killing Sadeas saved thousands of lives. Delivering Kelek to us, sending the honorspren to bond Windrunners, could save millions.*” \-Mraize to Shallan[16] In [[Lasting Integrity|Lasting Integrity]], Shallan sought out [[Restares|Restares]], confirming with Mraize for any suspicious humans, and he ruled them out one by one. Shallan was upset Mraize withheld information, when she discovered Restares was actually the [[Herald|Herald]] [[Kelek|Kelek]]. Mraize had hidden a [[Raysium|raysium]] dagger within the communication cube. Mraize asked Shallan to collect [[Kelek|Kelek's]] soul, and in return, she'd become a full member of the Ghostbloods. He argued that the Heralds abandoned the [[Oathpact|Oathpact]] and even though they knew the [[Fused|Fused]] were back, they either hid or helped hasten the desolation. This would also give Shallan the opportunity to impersonate [[Kelek|Kelek]] to save [[Adolin|Adolin]] from the [[Honorspren|honorspren's]] judgment. Shallan decided not to kill Kelek and informed Mraize that she was quitting the Ghostbloods. With Kelek's help, Shallan freed [[Ala|Ala]], who pretended to have the demeanor of abused child from her time with Mraize (although it remained loyal to the Ghostbloods). Kelek believed that [[Deadeye|deadeye]] spren did not exist before the [[Recreance|Recreance]], and this was why Mraize hunted him. Shallan told him to leave [[Urithiru|Urithiru]] and that she'd hunt the gemstone containing [[Ba-Ado-Mishram|Ba-Ado-Mishram]]. She also passed on an insult from [[Hoid|Hoid]] for Thaidakar. Mraize warned her that she'd made an enemy of the most powerful organization in the cosmere. He would later pass on Hoid's message to Thaidakar. ### Seeking Mishram During the ten days before the [[Contest of champions|contest of champions]], Mraize and Iyatil sought to enter the [[Spiritual Realm|Spiritual Realm]] and find the prison of [[Ba-Ado-Mishram|Ba-Ado-Mishram]] to obtain leverage against [[Odium|Odium]]. At the meeting at the Ghostbloods' hideout in [[Narak|Narak]], he indicated that a "special contact" had told him of [[Dalinar|Dalinar]] and [[Navani|Navani's]] planned trip to the Spiritual Realm and that he and Iyatil would follow them there. Before leaving, he placed [[Zora|Zora]] in charge of the Rosharan Ghostbloods cell. By the time of the meeting, he had already obtained [[Anti-Stormlight|anti-Stormlight]] and bonded an Enlightened [[Spren|spren]]. Although he discussed Shallan as a threat with both Iyatil and Sja-anat, he did not notice her presence at the meeting until Iyatil unmasked her. He briefly confronted her before Iyatil shot her with an anti-Stormlight crossbow bolt and, using her [[Elsecaller|Elsecaller]] abilities, transferred him and [[Lieke|Lieke]] to [[Shadesmar|Shadesmar]]. Once in Shadesmar, the three disguised themselves as guards traveling with some Windrunners from Narak to Urithiru (via [[Oathgate|Oathgate]]). They accompanied Shallan, [[Renarin|Renarin]], [[Rlain|Rlain]], and the two Windrunners to the Cognitive counterpart of where Dalinar and Navani were preparing to cross over to the Spiritual Realm. As the perpendicularity opened, Shallan realized the ruse, which caused the Ghostbloods to attack the Windrunners. After a short fight resulting in Lieke's death, Iyatil and Mraize lured the Windrunners away by telling them that the guards whose places they'd taken were being held as insurance. Mraize then stabbed the perpendicularity with an anti-Stormlight dagger, collapsing it. This sucked him and the others remaining in Shadesmar, along with [[Gavinor|Gavinor]], into the Spiritual Realm, and cut off Navani and Dalinar's way out. >“*Why would I recruit someone I wasn't at least in part frightened of? Why hunt something that can't fight back?*” \-Mraize to Shallan[26] In the Spiritual Realm, Mraize took the form of various characters within the visions to follow Dalinar towards Mishram. In the first, a vision of humankind first fleeing [[Ashyn|Ashyn]], Shallan recognized him pretending to check animals for wounds because he acted with similar bumbling good-naturedness as in his "Gobby" persona. She tried to stab him, but failed, so she instead feinted another attack and hid her knife when he retaliated. This tricked the characters of the vision into restraining him and keeping him away from her. In the next vision, which showed the [[Herald|Heralds]] swearing their oaths to [[Honor|Honor]], Mraize took the Shard's place. He imitated him perfectly until left alone with Shallan, Renarin, and Rlain, at which point he attacked her again. The spren of the latter two quickly pulled them out of the vision, leaving Shallan and Mraize to fight alone. As they fought, he pointed out that Mishram remained imprisoned only because Odium wanted her to remain so. He entreated Shallan's help, explaining that Thaidakar feared Odium's escape, and obtaining the prison would provide leverage against the Shard. She disagreed, likening Odium's fear of Mishram to [[Adonalsium|Adonalsium's]] murder and Mraize's fear of her. She then attacked him one final time, but before she could kill him, Iyatil pretended to be Formless and disturbed her enough to cause her to pull out of the vision. Mraize was largely uninvolved in the next several visions. In one, he took the role of a soldier, but hesitated to attack Shallan after she spoke with Mishram. However, they did not interact until Shallan entered a vision led by Mraize himself, situated on a beach in Thaylenah. In that vision, he talked to her about his dreams of traveling the cosmere, and how they had been denied because he chose poorly in attempting to recruit her. She correctly guessed both that his punishment would be reduced if he could kill her, and that part of the point of the vision was to distract her while Iyatil searched for the prison. He ended the conversation by warning her that, one way or the other, their next confrontation would be the end. ### Death Mraize and Iyatil followed Shallan, Renarin, and Rlain to Mishram's prison when Shallan found the mindset that allowed the Connection to summon the vision. Mraize wore his own face, while Iyatil maintained that of Formless. Mraize claimed that Iyatil was still watching Dalinar, but Shallan saw through the lie and realized Iyatil's disguise. Shallan lethally wounded her with her anti-Stormlight knife. Iyatil reflexively breathed in Stormlight, which killed her. Mraize subtly took an anti-Stormlight knife from Iyatil's corpse, intending that Shallan wouldn't notice it. As the two faced off, Shallan Lightweaved a possible future for Mraize, depicting him as the Unseen Court's agent offworld. He considered, but rejected, the offer, deciding either to kill or recruit Shallan instead. While Mraize was distracted by looking at the illusion, Shallan placed illusions on herself and Pattern to make them look like one another. She then, as Pattern, tried to tackle Mraize, who assumed that Shallan was trying to get him to use up his anti-Stormlight on the spren. When she attacked him with a knife, though, he realized the illusion. He thought that Shallan seemed to have switched their knives so that hers was now loaded with anti-Stormlight and his was empty. This was also an illusion, though; she had never switched the knives, she had just placed Lightweavings on both. Mraize dropped his knife and grabbed Shallan's, stabbing her in the chest while she stabbed him in the stomach. Now full of anti-Stormlight, Mraize reflexively pulled in Stormlight to heal, which killed him. ## Relationships ### Shallan Davar Mraize is [[Shallan|Shallan's]] direct superior within the Ghostbloods, and he gives her most of her missions for that organization. However, Shallan saw him as an enemy who she needs to work against, and that she only does as he asks in order to discover more about him. Mraize originally knew her by the codename "Veil," and saw her as a valuable and competent asset with many skills. He often calls her "little knife" when speaking with her. By the time the Alethi are starting to occupy [[Urithiru|Urithiru]] after its rediscovery, he had discovered her true identity, but simply believed this made her more valuable. After failing to kill [[Restares|Restares]], Shallan leaves the Ghostbloods. Mraize notes that this places her as an enemy of the Ghostbloods; however, he personally views her simply as an obstacle. Despite their enmity, Mraise still seeks to convince her to join him until his death. ### Iyatil At first glance, [[Iyatil|Iyatil]] seems to be one of Mraize's lackeys, and a fellow Ghostbloods member, or perhaps his second-in-command. She is the one who follows Shallan while Mraize is investigating her, and presumably reports back to him. However, with Shallan, Iyatil mentions that he is her student, not her master, making her a viable candidate for his babsk. Mraize both respects and dislikes her; he views learning under her as a privilege, but resents her restrictions on his interplanetary travel. ### Restares Mraize speaks of [[Restares|Restares]] as an enemy of the Ghostbloods. He sends Shallan to capture Restares with a [[Raysium|raysium]] dagger, believing the Herald to have information that would benefit the Ghostbloods. After Shallan refuses the mission, he has [[Felt|Felt]] and Ala capture and interrogate Restares more conventionally. ### Thaidakar Mraize refers to him as Master [[Thaidakar|Thaidakar]], and sends the information Shallan manages to get from Amaram to him. ### Taravangian While Mraize and Taravangian do not interact, [[Adrotagia|Adrotagia]], one of Taravangian's companions, makes a note on the [[Diagram (group)|Diagram]] wondering if a section of it refers to Mraize. Mraize seems to be speaking of Taravangian when he says "I'm not worried about that one. The old fool sows chaos, but does not reach for the power offered by opportunity. He hides in his insignificant city, listening to its songs, thinking he plays in world events. He has no idea. His is not the position of the hunter." After Taravangian's Ascension, Mraize shares Thaidakar's wariness around him, especially the potential for his escaping the Roshar system. He therefore seeks to take [[Ba-Ado-Mishram|Ba-Ado-Mishram's]] prison for leverage over the Shard.
Mraize
|**Tendrils of Sashim**| |-|-| |**World**|[[Alornia|Alornia]]| |**Universe**|[[Wode|Wode]] [[State|States]]| >“* I'm your bodyguard, Kai. One of us has to be ready. Remember when those sky nomads tried to pinch you? Or that time when we got trapped in the Tendrils of Sashim?*” \-Shale[1] The **Tendrils of Sashim** are a location in the [[State|State]] of [[Alornia|Alornia]]. [[Kairominas|Kairominas]] and [[Shale|Shale]] got trapped there over 100 years ago, and Shale at some point had to carry Kai 50 miles in the excursion.
Tendrils of Sashim
|**Far Dorest**| |-|-| |**Region**|[[Roughs|The Roughs]]| |**World**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| **Far Dorest** is a city in the northern [[Roughs|Roughs]]. It is north of [[Faradana|Faradana]] and east of the [[True Madil|True Madil]]. Far Dorest had a single lawkeeper for its entire, large population: [[Jon Deadfinger|Jon Deadfinger]], a lawkeeper from Far Dorest who worked with [[Miles Dagouter|Miles Dagouter]] and [[Waxillium Ladrian|Waxillium Ladrian]]. For the murder [[Wayne|Wayne]] committed, Jon set Wayne to be hanged in Far Dorest.
Far Dorest
|**Evensong**| |-|-| |**Universe**|[[Cytoverse|Cytoverse]]| This page or section needs to be updated with new information for *Defiant*!Be aware that in its current state, it may not include all additional content yet. **Evensong** was an orbital [[Platform|platform]] hanging between and . It was the most remote of all the Outer Platforms, the farthest human outpost in deep-space. It is months away from Earth by ship. Evensong was a flat piece of metal, fifty miles long, with buildings on both the top and bottom. The area on the top is called **Topside**. It was surrounded by a bubble of air, and ESG generators (Element-specific gravity generators) give it gravity, while fusion generators also help to make it habitable. Many of Evensong's skyrises and towers were linked by walkways. It was the frontier of humanity's conquest in space. But despite how futuristic and advanced it is, it still had slums. The slums have drying clothes and ragged drapes hung from the buildings and pedestrians walking more than in other areas. [[Orson Ansed|Orson Ansed]] feels the area has a sense of despair to it. The buildings on Evensong were built of rich [[Telanium|telanium]], a super-light, silvery metal that does not corrode or fall apart. Most of the buildings had been prefabricated with the platform. The buildings were spacious, well constructed, and sleek. Most buildings were poorly-lit, and its distance from the sun kept it in a perpetual state of twilight. Evensong has a police force. Orson Ansed is a captain on it and [[Ken Harris|Ken Harris]] is a relatively new officer. Evensong also has a research facility for the [[Phone Company|Phone Company]]. [[Denise Carlson|Denise Carlson]] was a researcher there before she disappeared. The [[Superiority|Superiority]] repurposed Evensong as their main communications hub, holding most of the [[Taynix|taynix]], and specifically commslugs. It is the site of a gargantuan battle between the human forces of [[Detritus|Detritus]] and the Superiority, that ultimately leads to the fall of the Superiorities communications systems and the freedom of the taynix.
Evensong
|**Vivare**| |-|-| |**Related to**|[[Rose Empire|Rose Empire]]| |**World of Origin**|[[Sel|Sel]]| |**Universe**|[[Cosmere|Cosmere]]| **Vivare** is a dynasty in the [[Rose Empire|Rose Empire]]. Art during the Vivare dynasty had a certain distinctive style. [[Gaotona|Gaotona]] asked [[Shai|Shai]] if the desk she [[Forgery|Forged]] while imprisoned was from the Vivare dynasty, or an imitation of [[Chamrav|Chamrav]], but it was neither.
Vivare
|**Zeal**| |-|-| |by Nabetse Zitro | |**Skills**|Pilot| |**Profession**|Field Commander| |**Religion**|[[Adonalsium|Adonalsium]]| |**Residence**|[[Beacon|Beacon]]| |**Ethnicity**|[[Threnody|Threnodite]]| |**Nationality**|[[Union|Union]] | |**Homeworld**|[[Canticle|Canticle]]| |**Universe**|Cosmere| |**Introduced In**|*The Sunlit Man*| **Zeal** is a citizen of [[Beacon|Beacon]] on [[Canticle|Canticle]] and works as a field commander or special ops planner under the direction of the [[Greater Good|Greater Good]]. He is in charge of planning and executing the raids on [[Union|Union]] and along with his team participates in the most sensitive and difficult portions of the missions. ## Contents 1 Appearance and Personality 2 Attributes and Abilities 3 History 3.1 Raid on Union 3.2 The Greater Good 3.3 Council Meeting 3.4 The Reliquary 3.5 Preparations 3.6 Stealing Souls 3.7 Raid on The Refuge 4 Relationships 4.1 Greater Good 4.2 Zeal's Team 4.3 Nomad 4.4 Rebeke 4.5 Elegy 5 Notes ## Appearance and Personality Zeal is a standing under four feet tall with dark brown eyes. His arms and legs are shorter than average though his head is typically sized. Upon first arriving at Beacon, [[Nomad|Nomad]] incorrectly believes [[Adonalsium-Will-Remember-Our-Plight-Eventually|Adonalsium-Will-Remember-Our-Plight-Eventually]] is Zeal based on his assumption that Adonalsium-Will-Remember-Our-Plight-Eventually's tall, stern, and dour appearance matches Zeal's voice heard over the radio. Nomad is surprised when he recognizes Zeal's voice coming from the short man standing to the side. Zeal is extraordinarily stalwart, putting duty to his people above that of his own life on multiple occasions. Though he is formal in his speech and manner when speaking in his official capacity and with his superiors, his demeanor is much more relaxed with the members of his team. He is also quite clever and demonstrates an ability to think outside the box beyond what is typical for the other citizens of Beacon. Zeal is a follower of [[Adonalsium|Adonalsium]], believing that it plays an active and conscious -though not necessarily omniscient- role in the [[Cosmere|cosmere]]. ## Attributes and Abilities Zeal is a member of the central leadership team on Beacon acting as a field commander and special ops planner under the Greater Good. He also leads or is deeply involved in Beacon's security as he is in charge of granting signal alignment access to Beacon and is also primarily responsible for supervision and containment of both Nomad and [[Elegy|Elegy]]. With his team, Zeal leaves most of the fieldwork to the other members and is instead in charge of organizing and maintaining the group. He is noticeably more informal with his team than he is with the Greater Good and the other members of Beacon's leadership. Zeal is an experienced pilot, taking over the controls of the *Dawnchaser* to fly through the great maelstrom after the other occupants had fallen unconscious and being chosen to fly one of Beacon's modified gunships. He also flew scout missions for Elegy in the mountainous southern corridor to look for a viable path through. ## History Zeal was once a citizen of Union but broke away along with the other Beaconites. He ran special operations for their [[Lodestar|Lodestar]] Elegy and the Greater Good. ### Raid on Union Zeal leads a raid on Union to rescue a group of captured Beaconites. He uses a device to hack the [[Charred|Charred's]] bracers, incapacitating them all at once. The raiders then swarm Union's arena dropping bombs and raining down rifle fire from their ships. While the Charred and the [[Cinder King|Cinder King]] are distracted by the raid, Zeal and his team sneak onto the Cinder King's private ship and steal the [[Scadrian|Scadrian]] [[Haridan's authorization key|authorization key]] believing it to be a key to the mythical [[Refuge of Stone|Refuge of Stone]], replacing it with a fake. On their way back to Beacon, Zeal is contacted by [[Rebeke Salvage|Rebeke Salvage]] over the radio who requests signal alignment, giving the correct pass phrase. He expresses relief to hear from her and asks after her brother [[Divinity|Divinity]]. Upon learning of his death, Zeal conveys his sorrow and condolences. Rebeke then informs him that she captured Elegy and is bringing her back to Beacon. Zeal reprimands her angrily that she was expressly forbidden from doing so by the Greater Good but allows access to Beacon's signal saying that they will discuss the matter when she returns. Before signing off, Rebeke also informs Zeal of the stranger, Nomad, and of the rescue of [[Thomos|Thomos]] from the arena whose family she asks Zeal to inform. Upon learning of Nomad, Zeal's first instinct is to ask if he is dangerous, showing his primary focus on Beacon's security. ### The Greater Good Zeal meets Rebeke as she arrives at Beacon along with Adonalsium-Will-Remember-Our-Plight-Eventually, whom Nomad initially believes is Zeal, and a few others. He asks for Nomad's name and when Nomad replies in incomprehensible Alethi, tries communicating with a postulating -as Canticle is a monolingual planet- that Nomad may be deaf. Zeal along with Adonalsium-Will-Remember-Our-Plight-Eventually then helps the semi-conscious Thomos from the [[Hovercycle|hovercycle]] and orders several others to rush him off for medical attention. Zeal, Rebeke, and Adonalsium-Will-Remember-Our-Plight-Eventually examine Elegy but are met with only hostile growling, especially after Zeal attempts to prompt her memory of them. Zeal resigns to deal with Elegy later and asks Adonalsium-Will-Remember-Our-Plight-Eventually to see to her as best as he can as well as to find Nomad quarters in a ship without local access controls while he and Rebeke meet with the Greater Good. Rebeke and Zeal walk over to the Greater Good's meeting building followed by Nomad who has rebuked Adonalsium-Will-Remember-Our-Plight-Eventually's attempts to get him to come to a ship. Rebeke suggests that it may be a good idea for the Greater Good to meet with the stranger and Zeal agrees, placating Adonalsium-Will-Remember-Our-Plight-Eventually's worry about Nomad's potential danger with a reminder that Nomad is still wearing the bracers which Zeal can activate to incapacitate the stranger. Zeal takes custody of Nomad and they enter the Greater Good's chambers with Zeal keeping a close watch of Nomad and keeping his hand in his pocket on the device to activate the bracers if needed. >“*Perhaps Adonalsium has remembered us, Maybe that is why the Sunlit Man is here.[5]*” \-Zeal offers council to the Greater Good Zeal explains to the Greater Good that as Thomos was being taken away, he muttered something about Nomad having touched the sun and living. The Greater Good begin to debate if this might mean that the stranger is a and Zeal offers Nomad's apparent unintelligibility as an additional piece of evidence toward that end. [[Contemplation|Contemplation]] asks Zeal for the object his team recovered in the raid and Zeal retrieves the metal disk wrapped in a handkerchief from his pocket. [[Confidence|Confidence]] questions the key's authenticity but Zeal counters that the Cinder King would have had no reason to create a fake as he believed few even knew about it much less had the audacity to steal it. [[Compassion|Compassion]] and Rebeke both commend Zeal and his team for their success in the mission to steal the key. Later in the meeting, Nomad bursts back into the room, surprising everybody but Zeal who immediately reached into his pocket for the device to activate the bracers. The Greater Good begins again debating if Nomad is a Sunlit One and Zeal reminds them that the sunlight melts the stones beneath the ground. Zeal explains to Nomad that Elegy believed finding the Refuge of Stone was the only way to escape the hegemonic rule of the Cinder King. Nomad offers his help in opening the door to the Refuge and Zeal, intrigued by the stranger, proposes that they accept his help citing the sweet irony of finding safety behind the very door that the Cinder King had for so long been seeking. He proposes that perhaps Nomad had been sent to them for this reason by Adonalsium. Nomad requests that they remove his bracers and rebuffs Zeal's attempt to lie that he doesn't have the keys. Chagrined, Zeal asks for permission from the Greater Good to fetch the attuner and brings it back to the meeting room. After a second confirmation from the Greater Good, Zeal removes Nomad's bracers then backs away, continuing to watch him carefully. ### Council Meeting >“*I’d rather die a cold death and leave my soul to light only the mud than give myself to him. Our souls would just further enforce his tyranny.[4]*” \-Zeal argues against giving up After the failed first attempt to locate the Refuge and being forced into a dangerous southern corridor by the Cinder King, Zeal meets again with the Greater Good and other members of Beacon's leadership to discuss their plan of action. [[Jeffrey Jeffrey|Jeffrey Jeffrey]] posits that they have no choice but to surrender to the Cinder King which Zeal adamantly rejects, saying that he would rather end his own life than surrender to the Cinder King and become an additional source of his power. Nomad suggests that they hide in the darkness again and fly out of the corridor to which Zeal explains that they have sent out scouts and the Cinder King's forces are completely blockading all paths further north. Nomad questions how they know there are mountains to the south and east if the sun completely destroys the surface each day. Zeal explains that some features like these mountains and the mountains at each pole remain for longer periods. He adds that Elegy had asked him to scout the mountains in the past to find a way to make the corridor tenable but that no such path exists. Nomad asks why they don't just go over the mountains and Zeal sardonically asks why he had never thought of that himself, explaining that that the mountains are over a thousand feet tall at which height, Contemplation explains, their engines give out. Nomad explains to the group a potential plan to get them over the mountain but Confidence despairs that even if they somehow make it over the mountain, they will again be left without any options if the Refuge turns out to be a myth. Zeal counters that they would be nothing without hope and he would rather have hope that a myth might be true than resign himself to stop and be consumed by the sunlight. ### The Reliquary by Nabetse Zitro Zeal, Rebeke, a Nomad visit the Chorus Zeal and Rebeke get the Greater Good's permission to bring Nomad to the Reliquary containing the city's [[Chorus|Chorus]] so they can manufacture parts for Nomad's engine modifications. Regarding the [[Shade|shades]], Nomad notes that on [[Threnody|Threnody]], such things kill people. Zeal explains that they would do so here as well if a person entered the Reliquary. At Nomad's inquiry if they are self aware, Zeal replies that he is unsure and explains that they will sometimes answer questions but other times give only recitations; sometimes unnerving ones about wanting to kill people. Rebeke exclaims that she sees her brother among the Chorus but Zeal reasons that she doesn't know that for certain. At Nomad's curiosity, Zeal explains that they believe that those who die without being given to the sun rise as shades and are drawn to join the Chorus and that sometimes after a death they see mist gather and move to the Reliquary. However, this belief is false, as the [[Investiture|Investiture]] that would normally become a shade when a Threnodite dies is instead converted into a [[Sunheart|sunheart]], even when the sunlight is not the cause of the death. Nomad questions why they are here to manufacture parts for the engine and Zeal tells him to show the schematics to the Chorus. He then signals a worker at the top of the Reliquary who lowers in raw materials for the Chorus to manufacture according to the provided plans. Zeal explains that when a new settlement is founded, some of the smoke is divided into a separate containment unit for them to take. When Beacon escaped from Union, they stole some of Union's smoke along with an older containment unit that Union had acquired by absorbing a smaller community. Nomad asks how long the manufacturing will likely take and Zeal replies that for something like this it will likely take about an hour but it is faster if it is something the shades have produced previously. Zeal asks if Nomad would like any food while they wait and is confused when Nomad replies that he wants something spicy. He leaves and returns with some snacks while they wait for the Chorus to complete their work. ### Preparations Zeal watches the test of Nomad's prototype engine and attends the needs of the Greater Good in their preparations for executing Nomad's plan for flying over the mountain. After experimenting with Elegy and sunhearts, Nomad asks Rebeke to fetch Zeal so he can use the device to activate Elegy's bracers and freeze her. Zeal returns with the device and they use it to knock Elegy unconscious and reapply her restraints. Zeal inquires how Nomad controls [[Auxiliary|Auxiliary]], believing him to be a shade. Nomad explains that Auxiliary is different from a shade. Zeal asks if Nomad wants him to take the unconscious Elegy back to the prison and is incredulous when Rebeke replies that Nomad is helping her and that she spoke to them. Zeal leaves the bracer control device on the desk and asks about Nomad's notes showing guns affixed to Beacon's ships, noting the apparently large scale. Nomad explains that they will be necessary to push past the Cinder King after crossing the mountain. Zeal asks what Nomad believes their chances of a successful crossing is but further discussion is interrupted by signal horns indicating a call to gather as Beacon is beginning to jettison ships to conserve power. ### Stealing Souls After crash landing on the far side of the mountain, Zeal joins the rest of Beacon's leadership in the Reliquary building and reports that the navigators estimate that they have about two and a half hours before the sun will rise high enough above the mountains to cut off any means of escape. After some discussion, Zeal determines that they need to steal additional sunhearts and offers to gather his team for the mission. Nomad suggests that instead of stealing directly from Union, they could instead raid the Cinder King's [[Prospector|prospectors]] at the location where the Charred created sunhearts from the captives the pervious day. Zeal agrees that this is a workable plan and confirms that they have enough time to reach the spot and get back. Confidence doubts the plan will work as the Cinder King will not be caught flatfooted again after their recent raid. Zeal counters that the Cinder King will not have expected Beacon to survive and so they can use the element of surprise by stealing a Union scout ship to get close. Confidence remains doubtful but Zeal begs her to let him try to save their people. Nomad suggests an alternate plan to use Elegy's reinforced prospector *Dawnchaser* to fly into the great maelstrom and dig up the sunhearts themselves before the Cinder King's forces even arrive, a plan to which Zeal readily agrees. >“*I’m in, let’s do it, Sunlit. Let’s steal from the sun itself.*” \-Zeal agreeing to Nomad's plan[11] Zeal gathers his team and in under ten minutes leaves on the *Dawnchaser* along with Nomad, Rebeke, and because nobody thought to move her elsewhere Elegy. While Rebeke flies the ship, Zeal stands on top of a chair in the back room leaning against the wall and explains the plan to his team. At [[Hardy|Hardy's]] incredulity that they will fly into the great maelstrom and dig up the newly created sunhearts Zeal jokingly reminds him that Hardy and the team will be the ones to go out to dig them up while Zeal runs the operation from the comfort of the cab. Nomad corrects Zeal that Nomad alone will be going out into the maelstrom and that the rest of Zeal's team is only there because Zeal insisted they be there to provide backup. Zeal expresses confidence in the plan saying that it's enough for him that Nomad believes it will work then sits with his team laughing and eating rations. When they reach the great maelstrom, Zeal is dismayed to learn that Nomad didn't know it would be on fire. He informs Nomad of the extra insulation, cooling mechanisms, and armor that they had modified the ship with and points out the dual temperature gauges displaying the internal and external temperatures which they can only watch climb as Rebeke flies the ship further and further into the storm. Zeal is amazed when Nomad is able to hear a faint ping indicating they have found the sunhearts and Nomad swiftly exits the ship. >“*I barely got us back to the shadow before we all burned up. Rest of the team is out—either unconscious or throwing up all over the cab. Once we get back, I’d hold my breath if I were you.[1]*” \-Zeal reunites with Nomad Zeal takes over the ship's controls after Rebeke collapses from heat exhaustion and manages to guide it back into the darkness. With the rest of the crew either unconscious or incapacitated and believing Nomad to have died, Zeal determines that the only option left is for him to steal the sunhearts from the Cinder King's forces on his own. He lands the *Dawnchaser* and watches for the lights of the Cinder King's ships, following them while running dark. Exiting the ship, he sneaks toward the Cinder King's vessels and prays to Adonalsium for the ability to manage this mission alone. He creeps up to the vault and unlocks the door with a set of picks finding, to his amazement, Nomad already inside. The reunion is interrupted by the sound of voices outside and the two exit the enemy ship, Zeal leading the way back toward the *Dawnchaser*. Zeal begins to catch Nomad up on what happened when Nomad notices the Cinder King himself is following behind and tells Zeal to run. Zeal flees toward the *Dawnchaser* pursued by Charred. He enters the cab and waits for Nomad to arrive at the ship while dozens of Charred begin to crawl all over the vessel. Nomad arrives and begins fighting the Charred on the deck while Zeal and Rebeke desperately barricade the door. Most of the Charred leave the door to fight Nomad but one sneaky one manages to get through while Zeal and Rebeke watch the fight through the window. Nomad rams his spear through the windshield, killing the unnoticed Charred. As Zeal and Rebeke slowly come to realize what just happened, they look at Nomad in awe who signals annoyedly that Zeal should take off. Zeal cringes, nods, and grabs the controls. As the crew races back toward Beacon, Zeal raises the city on the radio as soon as they are outside of the bubble of the Cinder King's radio jammer. Confidence answers and Zeal informs her that they have five sunhearts and are on their way. She fearfully asks him how long until they will return and while he calculates their course he nervously asks how the city is fairing. Confidence gives a status report and Zeal tells her they will have the sunhearts divided into parts by the time they arrive in a little over half an hour. ### Raid on The Refuge Zeal pilots one of the new Beaconite gunships with a sunheart powered cannon freshly welded to the roof and charges through the flatfooted forces of the Cinder King. As [[Zellion|Zellion]] explains his plan to Rebeke, Zeal warns that some of the enemy ships are already recovering. He flies his gunship in formation with the others surrounding the four transport ships carrying the people of Beacon. Charred catch up to the formation and begin to board Zeal's ship but Zellion and Elegy leap onto the ship and kill the raiders. At the entrance to the [[Scadrian research facility|Scadrian research facility]], Zeal hands Zellion the authorization key who briefly looks it over before tossing it back, unneeded. As the Beaconites attempt to flee for a final time, Zellion sees a gunship, possibly Zeal's, go down. ## Relationships ### Greater Good Zeal works directly under the Greater Good and is incredibly respectful of them and obedient of their orders. The Greater Good also highly value and respect Zeal in turn and he provides his opinions and council in leadership meetings. ### Zeal's Team Zeal is much more relaxed and informal with his team. He leaves most of the fieldwork to the other team members while he organizes and runs the operations. Zeal considers his team to be an invaluable asset, insisting that they accompany himself, Nomad, and Rebeke on the *Dawnchaser* to act as backup should Nomad not be able to complete the mission. Zeal and his team are jovial and easygoing, cracking jokes at each other's expense and eating and laughing together even in the most dire of situations. ### Nomad Zeal is extremely wary of Nomad upon first meeting him. While the two are first meeting with the Greater Good, Zeal keeps close watch over Nomad the entire time and keeps his hand on the device to activate Nomad's bracers. When instructed to remove the bracers, Zeal confirms the order with the Greater Good twice before complying. Nomad slowly gains Zeal's trust; his outlook moving from hostility, to sarcastic contempt of Nomad's apparent ignorance, to acceptance, and finally to reliance and friendship. ### Rebeke While Rebeke is not a member of Zeal's personal team, she does work as an outrider and a scout under his authority. He cares for her wellbeing and is sympathetic upon learning of the death of her brother Divinity and is later gentle in his suggestion that she may not have seen Divinity amongst the Chorus. However, he is frustrated that she disobeyed direct orders not to go after Elegy during the raid on Union and brings her to the Greater Good for discipline. ### Elegy Zeal has great respect for Elegy before she is converted into a Charred and flew as a scout at her behest to try to find a viable path through the mountains in the southern corridor. He and his team also executed her plan to steal the authorization key from Union using the raid as a distraction. After her conversion, Zeal is extremely distrustful of Elegy, keeping her bound and imprisoned at all times. However, Zeal remains hopeful that there is some of the old Elegy left and reaches out to see if she has any amount of recognition of him on multiple occasions.
Zeal
|**Natanatan**| |-|-| |by User: SaleSVQ| |**Ethnicity**|Natan| |**Capital**|[[Stormseat|Stormseat]]| |**Era**|[[Heraldic Epochs|Heraldic Epochs]]| |**World**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| This page or section needs to be updated with new information for *Rhythm of War*!Be aware that in its current state, it may not include all additional content yet. **Natanatan** was one of the [[Silver Kingdoms|Silver Kingdoms]] on [[Roshar|Roshar]] during the [[Heraldic Epochs|Heraldic Epochs]]. ## Contents 1 Geography 1.1 Silver Kingdom 1.2 Modern Roshar 2 History 3 Culture 4 New Natanan 5 Notes ## Geography ### Silver Kingdom Natanatan encompassed the southeast corner of the Rosharan continent. It bordered [[Alethela|Alethela]] to the north, with the border running through a prominent mountain range to the [[Sea of Spears|Sea of Spears]]. It bordered [[Thalath|Thalath]] to the west, and had a long coastline to the south and east. The capital was the city of [[Stormseat|Stormseat]], which contained an [[Oathgate|Oathgate]]. ### Modern Roshar In current-day Roshar, the land that formerly comprised Natanatan now includes the [[Unclaimed Hills|Unclaimed Hills]], the [[Shattered Plains|Shattered Plains]], the [[Eastern Crownlands|Eastern Crownlands]] of [[Alethkar|Alethkar]], and the eastern [[Frostlands|Frostlands]]. The name "Natanatan" is still commonly used to describe the former nation's lands, which remain largely unexplored by both humans and [[Listener|listeners]]. A few settlements remain; the ruins of Stormseat were repurposed as Narak by listeners, the city-state of [[New Natanan|New Natanan]] is the last remnant of the former kingdom, and [[Dawn's Shadow|Dawn's Shadow]] and The [[Shallow Crypts|Shallow Crypts]] lie on the coast. Native Natans also live scattered throughout their former nation. Natanatan's former territory is generally thought of as an "empty wasteland" with many forests and jungles. [[Gavilar|Gavilar]] and [[Eshonai|Eshonai]] each recall expeditions into the Unclaimed Hills in their youth. The strength of the highstorms makes sailing the east coast of Natanatan in the [[Ocean of Origins|Ocean of Origins]] extremely dangerous, although not unheard of. ## History As one of the Silver Kingdoms, Natanatan played a prominent role in the history of Roshar, but many of the details have been lost to history. Like the other Silver Kingdoms, its name is symmetrical, which is considered holy by the [[Vorin|Vorin]] church. One of [[Dalinar|Dalinar's]] first visions, in which he fights off [[Re-Shephir|Re-Shephir's]] [[Midnight Essence|Midnight Essence]] alongside the [[Knights Radiant|Knights Radiant]], takes place in Natanatan during the Eighth Epoch. It is thought that Stormseat was destroyed during the [[Last Desolation|Last Desolation]] (Aharietiam), thousands of years ago. Vorin tradition holds that the nation of Natanatan persisted despite the loss of its capital and later allied with [[Thaylenah|Thaylenah]], [[Alethkar|Alethkar]], [[Jah Keved|Jah Keved]], and [[Kharbranth|Kharbranth]] as the "five Vorin kingdoms" after the [[Day of Recreance|Day of Recreance]]. Natanatan was presumably still part of this coalition during the [[Hierocracy|Hierocracy]] and the [[War of Loss|War of Loss]]. Despite this alliance, the kingdom fell several hundred years ago under unknown circumstances. In the present day, a Natan lighthouse keeper named [[Puuli|Puuli]] ponders whether the [[Everstorm|Everstorm]] heralds the time that his grandfather had warned of, "the time of changes, when the men from the hidden island of the Origin at last came to reclaim Natanatan." ## Culture Natan people have pale blue skin, wide noses and wool-like white hair. [[Hoid|Hoid]] tells a folk tale about the blue moon [[Nomon|Nomon]] conceiving a child with the Natan Queen [[Tsa|Tsa]], resulting in blue-skinned descendants who were blessed with poise and beauty. In fact, the Natan people are human-[[Siah Aimian|Siah Aimian]] hybrids, giving them their blue skin and an increased lifespan. [[Highstorm|Highstorms]] are particularly strong in eastern Roshar, and many people believe that this is due to its proximity to the [[Origin|Origin]]. Natans adapted to life with the storms, devising ways to farm the area by using low-profile crops. Hoid's story implies that Natanatan once had a rich culture and fine architecture. Natanatan was nicknamed the "Granite Kingdom". ## New Natanan For more information, see [[New Natanan|New Natanan]]. The city-state of New Natanan, located on the easternmost coast of Roshar, is all that remains of the former Natan government. It functions as a sovereign nation, with a few smaller settlements as protectorates. Despite its geographical isolation, New Natanan appears to retain influence in the Vorin church. New Natanan has diplomatic relationships with other nations, and often communicates with them by [[Spanreed|spanreed]]. Dalinar includes New Natanan in his meetings in [[Urithiru|Urithiru]] when he attempts to form a coalition to fight the [[Voidbringer|Voidbringers]]. The Natans are appreciative of Dalinar's efforts, but are primarily concerned with reclaiming their homeland and its Oathgate.
Natanatan
|**Rittle**| |-|-| |**Profession**|Guard| |**Religion**|[[Survivorism|Survivorism]]| |**Groups**|[[Yeden|Yeden's]] army Venture army| |**Residence**|[[Luthadel|Luthadel]]| |**Ethnicity**|[[Skaa|Skaa]]| |**Homeworld**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*The Hero of Ages*| **Rittle** is a guard in [[Luthadel|Luthadel]] on [[Scadrial|Scadrial]]. ## Contents 1 Appearance and Personality 2 History 2.1 The Skaa Rebellion 2.2 The New Empire 3 Notes ## Appearance and Personality He is not much for small talk. He wears a pendant of a silver spear, as he is a member of the [[Church of the Survivor|Church of the Survivor]]. ## History ### The Skaa Rebellion Rittle was recruttied to [[Kelsier|Kelsier's]] army, and was present to watch [[Demoux|Demoux]] fight against [[Bilg|Bilg]]. ### The New Empire He was on guard with [[Wellen|Wellen]] on the night that [[TenSoon|TenSoon]] impersonated [[Kelsier|Kelsier]]. He was shocked and afraid to see "Kelsier", although he asked him why had sent the [[Mist|mists]] to kill them and he did not want to divulge information about King [[Penrod|Penrod]]. He told TenSoon that no one knew [[Vin|Vin's]] whereabouts. TenSoon went on to tell Rittle and Wellen to lead people out of the city due to impending disaster. Rittle, Wellen, and a small group of other people that saw TenSoon set an evacuation into motion that resulted in hundreds of thousands of refugees heading to the [[Pits of Hathsin|Pits of Hathsin]]. Rittle and Wellen were asked to speak to [[Demoux|Demoux]] and [[Elend|Elend]] to verify their account of Kelsier. Rittle told Elend that he was certain they had seen Kelsier, although Elend noted that he had not left his best soldiers behind when he left Luthadel, and that Rittle did not look like a reliable witness. However, Rittle was insistent that he recognized Kelsier; he had converted to the Church of the Survivor on the day of Kelsier's death and he had seen him in person at the [[Arguois caverns|Arguois caverns]] on the day that Demoux fought [[Bilg|Bilg]]. Elend was still somewhat skeptical of his account, but believed that Rittle and Wellen were heroes anyway given the turmoil in Luthadel.
Rittle
|**Hamel**| |-|-| |**Died**|Ishi 1172| |**Profession**|Member of Kaladin's squad in Amaram's army| |**Groups**|Amaram's army, [[Kaladin's squad|Kaladin's squad]]| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*The Way of Kings*| **Hamel** is a darkeyed soldier in [[Kaladin|Kaladin's]] squad in Highmarshal [[Meridas Amaram|Meridas Amaram's]] army on [[Roshar|Roshar]]. In 1172, Hamel fought in the battle where a full [[Shardbearer|Shardbearer]], [[Helaran Davar|Helaran Davar]], made an attempt to kill Amaram. Hamel joined Kaladin in his charge on the Shardbearer. Hamel was killed by Helaran's Shardblade, along with [[Toorim|Toorim]], [[Acis|Acis]], [[Raksha|Raksha]], [[Navar|Navar]] and eleven other members of Kaladin's squad.
Hamel
|**Lumar**| |-|-| |by Howard Lyon | |**Shards**|None| |**Investitures**|[[Aether|Aethers]]| |**Universe**|[[Cosmere|Cosmere]]| >“*I don't think I gave proper attention to just how beautiful Tress’s world was. To me, it was a backwater planet drowning in the dross of the aethers, which are more useful in other incarnations—and far easier to harvest on the moons themselves anyway. And yet, nowhere else in my travels have I witnessed anything like those spores.*” \-Hoid[1] **Lumar** is a planet in the [[Cosmere|cosmere]] whose twelve moons are home to a unique strain of [[Aether|aethers]]. Only outsiders call it such, though the word "Lumar" is roughly similar in meaning to names given to the planet by some local cultures. ## Contents 1 Geography and Ecology 1.1 Moons and Spore Oceans 1.1.1 Known oceans 1.2 Aethers and Spore Eaters 1.3 Rainfall 1.4 Land and Fauna 1.4.1 Known islands 2 History 3 Nations 3.1 Verdant Sea 3.1.1 Known settlements 3.2 Sapphire Sea 3.2.1 Islands of Lobu 3.3 Rose Sea 3.4 Iriali 4 Culture and Society 4.1 Religion 4.2 Sailing and Piracy 4.3 Spore Use 4.4 External Influences 5 Notable Inhabitants of Lumar 6 Trivia 7 Notes ## Geography and Ecology by Howard Lyon A ship sporelocked on the [[Emerald Sea|Emerald Sea]], with the Emerald Moon visible. Outside of the seethe, the seas are solid enough for people to walk on the surface. ### Moons and Spore Oceans Lumar is located in an unknown star system considered a backwater of the cosmere. The planet is surrounded by a set of twelve moons, each hanging in equidistant, geostationary orbits oppressively close to the surface. Each day, the sun passes behind one of the twelve moons, leading to the shadow cast from it cooling the land by a few degrees. This is called a **moonshadow**, and is different from a total eclipse. Each moon is home to one of the twelve [[Aether|aethers]]; those aethers produce spores, which rain down on Lumar's surface in great, perpetual falls known as [[Lunagree|lunagrees]]. As a result, the entire planet is covered by oceans of aether spores. The seas and moons figure heavily in the local language, with many people swearing by the moons or using phrases like "how on the seas". Owing to the moons being of equal distance to one another, each sea is of the same size, and roughly the same pentagonal shape. This functions geometrically as twelve pentagons that tesselate the sphere, and due to the shape of the seas and the planet, each sea would border five others, with three around each vertex. The surface is uneven -- each sea is effectively a pile of sand, highest at the lunagree and lower on the border, where spores of the neighboring seas intermingle. However, the sheer size of the seas makes the incline imperceptible unless one is extremely close to the peak. Far below the surface, the seafloor is full of thermal vents that pump out great amounts of air bubbles, along with the decomposition process of the spores. This leads to the spores , which makes the oceans behave akin to liquid. The locals call this process **the seethe**. The seethe usually lasts days; however, it will commonly pause for varying periods of time, known as **stillings** leaving all ships sailing across it **sporelocked** until it picks up again. During those periods of calm, the ocean is solid enough to walk on, though one must exercise great care when doing so. Ships on the seas tend to have reinforced bows in order to protect the ship from the thick spores. The seas are not especially deep, measuring only a few hundred yards at their deepest. There is an entire complex ecosystem of its own at the bottom; however, nothing is known about it. It is a matter of research by [[Xisisrefliel|Xisisrefliel]] and his servants. The maps of Lumar keep the pentagonal shape of the seas, but it is not known what sort of projection these use in order to retain the shape despite regular pentagons being unable to tile the plane. #### Known oceans [[Emerald Sea|Emerald Sea]] (made of verdant aether; also known as Verdant Sea) [[Crimson Sea|Crimson Sea]] (made of crimson aether) [[Midnight Sea|Midnight Sea]] (made of midnight aether) [[Sapphire Sea|Sapphire Sea]] (made of zephyr aether; also known as Zephyr Sea) [[Rose Sea|Rose Sea]] (made of [[Roseite|roseite]] aether) Of those five, only Emerald, Sapphire and Rose Seas are commonly known to be inhabited. People can be found on the other oceans, however -- [[Xisis|Xisis]] and his servants live at the bottom of the Crimson Sea, while the Midnight Sea is home to the [[Riina|Sorceress]] and her [[Midnight Essence|Midnight Essence]] creatures. It can be further assumed that a Sunlight Sea exists, due to the existence of Sunlight Aether. While no such sea is explicitly named, there is an unnamed ocean on the planet that has gold-colored spores. ### Aethers and Spore Eaters >“*Your moons are home to a group of voracious entities known as aethers. Though the true aethers on other worlds have a symbiosis with people, the ones on your moons have become insatiable, aggressive, and fecund.*” \-Ulaam[2] For more about the magic, see [[Aether|Aether]]. For more about the people, see [[Spore eater|Spore eater]]. Also see [[Aether spores|Aether spores]] The Lumaran strain of aether is aggressively hungry for water; the slightest contact with it, or any liquid containing it (such as sweat or blood) will cause the aether spores to burst into their element. This presents immense danger to all living creatures on the planet, as inhaling even a single spore can cause an explosion of growing vines, massive spikes or simply bursts of air in a person's body -- an event that is almost always deadly. Silver and salt both kill the spores, however, which the people of Lumar exploit to stay safe. The main aethers on the moons themselves seem to exhibit some level of sentience, although they are irrational and rabid. Occasionally, a human down on the planet's surface will become infected by the more sentient aether -- such people are known as [[Spore eater|spore eaters]]. It is unclear how one becomes infected with aether; theories range from people falling into the seas and somehow surviving, to consuming a special spore. Whatever the cause, as a result, the aether forms a parasitic relationship with the spore eater, demanding that the host feed it increasing amounts of water. The water provided by the spore eaters is somehow used to feed the main aethers on the moons. In exchange, the aether protects the spore eater from harm. As such, spore eaters are incredibly difficult to kill -- so long as they can keep their aether fed. Over time, the aether demands more and more water, and lacking it, begins to consume its host. As such, the affliction is both incredibly painful and always fatal, with most spore eaters lasting no more than a few years before their parasite consumes them. It is generally incurable; only the [[Dragon (cosmere)|dragon]] [[Xisis|Xisis]] can heal the infection, and he claims that the cure must be continuously reapplied, or else the parasite will return within a year or two. While twelve varieties of aether can be found on Lumar, there is also a local legend of a thirteenth type of spore called "bone spores", whose color is debated to be white, black, or both. It is unknown where the story might have come from. This description is similar to [[Sand (Taldain)|sand on Taldain]], whose organisms react to Investiture by turning from black to white. ### Rainfall >“*Yes, the spores are dangerous—they create red spines, sharp as a needle. But the real danger is the rain.*” \-Crow[22] Though Lumar does have a water cycle, it is poorly understood. Clouds take the form of narrow ribbons that weave swiftly along the sky, creating curtains of rain known as **rainlines**. As the water energizes the spores, squalls cause massive manifestations of the aethers' elements, making them a further danger to living beings. However, over most oceans, squalls are predictable; a ribbon of rain will always follow the same pathway, enough so that the Lumarans create rain maps that can accurately predict their locations for centuries. The only exceptions to this is the [[Crimson Sea|Crimson Sea]], infamous for its unpredictable squall patterns. Rainfall there comes unexpectedly and follows random paths, which can be particularly dangerous to sporelocked ships. As such, this ocean remains uninhabited, with few vessels surviving the journey there. The water cycle on Lumar is very strange and not fully understood, having some relation to the decomposition of spores on the seafloor. It is a point of curiosity and research by [[Xisis|Xisis]]. ### Land and Fauna by Marie Seeberger The [[Emerald Sea|Emerald Sea]] and its moon as seen from the island of [[Diggen's Point|Diggen's Point]] Although most of the planet is covered in spore oceans, Lumar does have numerous islands inhabited by humans. Some islands have enough soil to grow ordinary crops; others are barren rocks. Little is known about planetary flora, save that flowers and trees of unspecified species can both be found. The largest known land feature of Lumar are multiple mountain ranges that border the Crimson Sea. They are largely considered impassable for ships; as such, the only way to cross to the other side of the planet, at least in that direction, is through Crimson and the bordering Midnight Sea. Humans are the only known sapient inhabitants of Lumar, barring rare offworlders such as [[Ulaam|Ulaam]] or [[Xisis|Xisis]]. There is no coral, or any other sea life on the planet, owing to the oceans being deadly to any water-based living creature. Fish, however, can be found in lakes on some of the islands. Rats, cats, pigeons and butterflies are common, as are seagulls; despite the dangers of the spore oceans, the birds can often be found far from the island shores. #### Known islands [[Diggen's Point|Diggen's Point]], also known as the Rock [[Core Archipelago|Core Archipelago]] The [[Iriali|Iriali]] island, unnamed [[Erik Island|Erik Island]], known for multiple lakes [[Islands of Lobu|Islands of Lobu]], homeland of [[Fort|Fort]] and [[Salay|Salay]] [[Zephyr Islands|Zephyr Islands]], known for pottery [[Sorceress' island|Sorceress' island]], unnamed [[Dromatory Isles|Dromatory Isles]] ## History It is unknown how Lumar came to be inhabited by people, or whether the planet was always home to aether spores. It is known that for a time, it was home to the [[Iriali|Iriali]] people; however, one day the Iriali simply disappeared, seemingly without a trace and leaving all their possessions behind. At around the same time, the people of Lumar became aware that a dragon, [[Xisis|Xisis]], has been living beneath the Crimson Sea. It is unknown when exactly Xisis arrived on the planet, though he was likely already there during the [[True Desolation|True Desolation]] of [[Roshar|Roshar]]. Over the centuries, Lumar became better-known to the people of the wider [[Cosmere|cosmere]], enough so for rare visitors to begin appearing. Around three hundred years after the Iriali's disappearance, stories of people from the stars became grew popular among sailors, and common folk could trade with the "wizards" from outer space, leading to some proliferation of [[Investiture|Invested]] technology. At some point, an [[Elantrian|Elantrian]] named [[Riina|Riina]] moved to the planet; landing her ship on an island in the Midnight Sea, she took control of the [[Midnight Essence|Midnight Essence]] there and dubbed herself the Sorceress. The Sorceress soon attained fearsome reputation with the locals, due to both her [[Awakening|Awakened]] guards, and the curses she would put on people who inconvenienced her. She also imposed tariffs on all trade going through the Midnight Sea, which eventually led to conflict with the king of the nearby Verdant. Eventually, the king attempted to send [[Charlie|Charlie]], a son of one of his dukes, to marry the Sorceress, which only led to her capturing him and transforming him into a rat. However, [[Tress|Tress]], chasing after Charlie, found her way to the sorceress, and, with the assistance of [[Hoid|Hoid]] and the crew of *Crow's Song*, managed to force Riina to abandon the planet. This led to Tress and her crew taking charge of the Midnight Sea and the creatures within. ## Nations As Lumar is a planet of islands, there are no solid borders between various states; islands declare their allegiance by flying the flag of the local king or queen. Each ocean appears to be its own state, with the Sorceress controlling whole of the Midnight Sea, and an unnamed king theoretically ruling over every island on the Verdant Sea. ### Verdant Sea The Verdant Sea is ruled by a feudal system, with dukes, reigning over individual islands, answering to a king. The king controls all ships that sail between the islands, and can press them into service as needed for his own purposes. He has several groups that can enforce his will; those include both the standing army and the marshalls who keep the peace, as well as the tax collectors and inspectors who control the coming and going of ships and cargo. Additionally, the king is rumoured to have a team of assassins and special agents known as the [[King's Mask|King's Masks]]. However, it is unclear whether they are real or made up as propaganda. Pirates act as an important part to the economy, taking it from the wealthy who hoard money that they gather from the people, and inject it back into the system. Due to this, they exist in a sort of quasi-legal state. The Verdant Sea feuds with the Midnight Sea; as all trade to the other side of the planet must go through Midnight, the Sorceress has imposed high tariffs. The king eventually refused to pay them and began to prepare for war until [[Tress|Tress]] and her crew banished the sorceress. The Verdant Sea borders the [[Crimson Sea|Crimson Sea]], the [[Rose Sea|Rose Sea]], and the [[Sapphire Sea|Sapphire Sea]]. #### Known settlements [[Kingsport|Kingsport]] [[Shimmerbay|Shimmerbay]] [[Filistrate City|Filistrate City]] ### Sapphire Sea The Sapphire Sea borders the Verdant Sea. #### Islands of Lobu >“*It is a mark of pride among my people, and my family in particular, to execute an excellent hunt.*” \-Fort[19] The other known society on Lumar are the people of Islands of Lobu, who have dark skin and black, curly hair. The people of Lobu are a society of hunters who take pride in the prey they catch. Tales of the greatest hunts are written down with great embellishments and a lot of bragging; such letters are then hung on the walls of their family halls. Over the generations, what constitutes a hunt has been stretched to include many seemingly-unrelated professions, such as trade or shoemaking, to allow the society to develop without losing their culture. However, no matter the shape the hunt takes, the pride remains. A person chooses their hunt as they come of age, and then pursues it to the best of their ability; for example, a person who chose trade may become an excellent haggler. ### Rose Sea The Rose Sea is known to be inhabited, though nothing is known of its government or culture. ### Iriali >“*They vanished, you know. The entire people: poof. There one day, gone the next, their island left uninhabited.*” \-Charlie[6] For more information, see [[Iriali|Iriali]]. At one point, there was an island on Lumar inhabited by the [[Iriali|Iriali]]. However, roughly three hundred years before [[Tress|Tress]] and [[Charlie|Charlie]] were born, the entire population vanished seemingly overnight. While it's possible that they simply departed the planet, their fate is unknown to the locals, with some claiming that they were "taken" by the gods. Today, only some of the Iriali's possessions, as well as cultural memory of their golden hair, remain on the planet. Notably, the Iriali's departure occurred at roughly the same time that [[Xisis|Xisis]] become a known presence on Lumar. There is, however, no evidence that those two events are at all related. It's unknown what, if any relation there is between the Iriali of Lumar and the Iriali of the [[Roshar|Rosharan]] kingdom of [[Iri|Iri]]. The timing of the Lumarans' departure from their planet makes it impossible for them to be the Rosharans' ancestors, but it is impossible to determine if the Lumarans were descended from the inhabitants of Roshar, or if they were a different, separate group within the same cosmere-wide culture. ## Culture and Society The human civilization on Lumar is pre-industrial; they do, however, possess some particular technologies to assist them in surviving the planet's unforgiving oceans. Ships use the seethe to sail between the inhabited islands, leading to well-developed trade. Silver is common, with every ship having plenty of it in its deck and railing to help kill the spores. Salted masks are sometimes used as means of personal protection from the spores, although it is possible to travel semi-safely without them. As salt is a secondary way of dealing with spores, salt mining is an important industry on the planet. The people of Lumar have found ways to live on many of the islands; where farming is impossible, they grow food in compost vats, and even ferry soil from other lands. Lumarans have even attempted to fly to the moons, though it's unknown if they succeeded. ### Religion >“*I follow the path of the gods themselves by delivering death indiscriminately. To do otherwise would presume I am greater than they.*” \-Crow[22] The primary religion on Lumar appears to be lunar worship, which is disseminated by groups of priests gathered into various moonschools. The priesthood appears to be comprised of traveling preachers, who visit various islands to teach people their moonschool's philosophy about life and the gods. Such sermons typically happen on **moondays**, when the sun is eclipsed by one of the moons, at the highest point of the given island. Another day of celebration for this religion is that of [[Twelveday|Twelveday]]. Little is known about the details of moon worship. There appear to be named figures tied to the moons, with the Midnight moon being referred to as "Thanasmia's own". Gods seem to be considered callous, with no regards to whom they kill and what fate they bestow upon people, though that interpretation may be personal to [[Crow|Crow]] rather than generally-accepted. ### Sailing and Piracy >“*It was a mixed crew, with a variety of ethnicities and nearly as many women as men. That wasn't uncommon in the spore seas. You took whoever was willing. Sexism interfered with profits.*” \-Hoid on Crow's Song[43] Ships are plentiful on Lumar; typically, they have a crew of around thirty or more, with sixty being considered particularly large. A typical ship will have roughly the same proportion of male and female crew members; as very few people are willing to risk sailing the spores, a culture of gender equality has developed among the sailors. However, not all who sail the seas are there willingly -- on Verdant Sea, and possibly others, people who fall into debt can be pressed into ship labor by the king's collectors. Piracy is a common and accepted part of sea travel on Lumar. Pirate ships chase down the merchant vessels and shoot only to disable, using water-filled cannonballs to activate the spores and trap the ships in them. A captured merchant ship then surrenders an agreed-upon sum of goods and money -- called a **ransom price** -- whereupon both ships part ways somewhat amicably. The king's marshals keep records of what ships prey on others and what was robbed and stolen; in the event that a pirate crew is captured, this avoiding of unnecessary killing ensures that they are imprisoned rather than executed. Pirates are an important part of the economy, taking wealth from the rich, who simply hoard large amounts of wealth gathered from the people through the capitalistic systems in place on Lumar, therefore removing it from the system and keeping it from the people. They then inject it back into the system as a stimulus to help lower class merchants and other peoples. There is, however, a second type of pirates, called [[Deadrunner|deadrunners]]. Unlike regular pirates, those crews kill those they steal from. Deadrunners are shunned even by other pirate crews, and face death in the event of capture. However, deadrunners can easily never be discovered, should they leave no survivors of their massacres. ### Spore Use For people who create spore-based machines, see [[Sprouter|Sprouter]]. While Lumar is pre-industrial in its technology, its people have figured out multiple ways to use spores of the twelve seas in their daily life, particularly as it pertains to sailing. Those who work with spores and create machinery utilizing them are known as [[Sprouter|sprouters]]. One of the more common applications of spores is in firearms. Lumar does not appear to have discovered gunpowder; instead, zephyr spores are used. Individual spores, or small sacks of them, are packed into the bottom of the gun barrel and the fuse is wetted rather than set aflame. This activates the zephyr, resulting in an explosion of air that launches the projectiles. In larger guns, the cannonballs themselves utilize spore-based technology, combining verdant, roseite and zephyr to create an explosive charge of water and shrapnel. Outside of weapons, spores do have peaceable applications. Roseite is grown as a form of temporary bandage for ships, the crystal creating patches that temporarily fill in any gaps in the hull. Sunlight spores are used as fuel in cooking ovens, and verdant vines can be eaten as emergency food. A more advanced use of the spores can be found in the emergency flare guns. Much like cannonballs, flare guns utilize a combination of roseite, verdant and zephyr to create an explosive charge; additionally, sunlight spores serve as the source of the flare's light. [[Riina|Riina]] claims that more types of advanced spore guns can be found elsewhere on the planet. ### External Influences by Howard Lyon [[Worldhopper|Worldhoppers]] on Lumar will freely use their powers in front of the locals. >“*She'd heard stories of visitors from the stars, but had thought them fancies. Even if there did seem to be more and more of them these days, talked of among sailors.*” \-Tress[48] Few [[Worldhopper|worldhoppers]] visit Lumar, although enough that stories of "visitors from the stars" have began to spread across the planet. As most Lumarans are not wholly cosmere-aware, a variety of folk beliefs about the visitors arose. Those outsiders are often referred to as wizards or sorcerers, while [[Kandra|kandra]] are called zombies. Their advanced technology is considered magical in and of itself, and has found its way into the hands of the locals. Tablets from [[Nalthis|Nalthis]] can be purchased and used for basic needs such as writing out text; however, it appears that the Lumarans are never actually taught the details of how the technology works. Some [[Scadrian|Scadrian]] influences have also made their way to the planet, with death being said to have nails in his eyes -- presumably referring to [[Marsh|Marsh]]. Notable outsiders to make their home on Lumar include the [[Sorceress|Sorceress]], an [[Elantrian|Elantrian]] who took control of the Midnight Sea, and [[Xisis|Xisis]], a [[Dragon (cosmere)|dragon]] who studies the aethers at the bottom of the Crimson Sea and trades wishes for local servants. Those two have integrated into the planet's culture well enough that they are not recognized as extraterrestrials. Unlike [[First of the Sun|First of the Sun]], there does not appear to be any major interstellar nation vying for control over Lumar; it's unknown if this is due to the deadly ecosystem, or the planet's relative unimportance on the galactic scene. ## Notable Inhabitants of Lumar [[Tress|Tress]] [[Charlie|Charlie]] [[Crow|Crow]] [[Salay|Salay]] [[Fort|Fort]] [[Ann|Ann]] [[Laggart|Laggart]] [[Xisisrefliel|Xisisrefliel]] [[The Sorceress|The Sorceress]] ## Trivia The word "Lumar" was coined by [[Isaac Stewart|Isaac Stewart]], who came up with multiple names for the planet and presented them to Brandon. It was meant to evoke both fairy tales and the inspiration for *Tress of the Emerald Sea*, *The Princess Bride*. It is most likely a portmanteau of the Latin words "luna" (moon) and "mare" (sea; also used for that early astronomers mistook for actual seas). Lumar is not the origin world of the [[Aether|aethers]], nor is it the planet that *Aether of Night* takes place on. The spore oceans came about due to Brandon's fascination with the process of fluidization, as well as his desire to properly introduce aethers into the published Cosmere. By the time *Tress of the Emerald Sea* was written, Lumar's location in the cosmere, and the layout of its star system, had not been established. The [[Cognitive Realm|Cognitive Realm]] of Lumar is "a little weirder than normal" and its appearance likely was not finalized before *Tress of the Emerald Sea* was published. After he began envisioning Lumar's fluidized oceans, Brandon watched YouTuber Mark Rober's video to confirm that the scientific concept was feasible.
Lumar
|**Arak**| |-|-| |**Type**|Island| |**Region**|[[Reshi Isles|The Reshi Isles]]| |**World**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| **Arak** is one of the eastern [[Reshi Isles|Reshi Isles]] on [[Roshar|Roshar]]. It is located north of [[Sumi|Sumi]] off the coast of [[Herdaz|Herdaz]].
Arak
|**Lazbo**| |-|-| |**World of Origin**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| **Lazbo** is a spicy powder. [[Huio|Huio]] adds some lazbo to a batch of [[Shiki|shiki]] and [[Lunamor|Lunamor]] is surprised and impressed by its suitability. Rock instructs Huio to do it to all the shiki.
Lazbo
|**Linder Mar**| |-|-| |**Nation**|[[Tukar|Tukar]]| |**World**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| **Linder Mar** is a town in southern [[Tukar|Tukar]] on [[Roshar|Roshar]], located along the coast of the [[Southern Depths|Southern Depths]]. It is east of [[Riqu Mar|Riqu Mar]].
Linder Mar
|**Adolin Kholin**| |-|-| |by Exmakina | |**House Kholin**| |**Spouse**|[[Shallan|Shallan]]| |**Parents**|[[Dalinar|Dalinar]], [[Evi|Evi]]| |**Siblings**|[[Renarin|Renarin]]| |**Relatives**|[[Gavilar|Gavilar]], [[Jasnah|Jasnah]], [[Elhokar|Elhokar]], [[Navani|Navani]], [[Toh|Toh]], [[Gavinor|Gavinor]]| |**Ancestors**|[[Dalinar's father|Grandfather]], [[Sadees|Sadees]]| |**Born**|Chachakach 1150| |**Abilities**|[[Shardbearer|Shardbearer]]| |**Titles**|Prince of [[House Kholin|House Kholin]] , [[Highprince|Highprince]] of [[Alethkar|Alethkar]], [[Unoathed|Unoathed]]| |**Groups**|Kholin army, [[Unoathed|Unoathed]]| |**Residence**|[[Kholinar|Kholinar]] , The Alethi warcamps , [[Urithiru|Urithiru]]| |**Nationality**|[[Alethi|Alethi]]| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*The Way of Kings*| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. This page is part of the December 2024 objectives!It has been claimed by User: Nightstar The Bright, please contact them before doing edits. This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet. >“*My father thinks I'm a better man than he is. Unfortunately for you, he's wrong.*” \-Adolin to Sadeas[3] **Adolin Kholin** is a [[Lighteyed|lighteyed]] [[Alethi|Alethi]] prince and third in line to the throne of Alethkar. He is considered to be one of the best swordsmen in all of Alethkar. Adolin is the son of [[Dalinar Kholin|Dalinar Kholin]], the elder brother of [[Renarin Kholin|Renarin Kholin]] and husband of [[Shallan Davar|Shallan Davar]] who are members of the [[Knights Radiant|Knights Radiant]]. He is the current [[Highprince|Highprince]] of the [[Kholin princedom|Kholin princedom]]. ## Contents 1 Appearance and Personality 1.1 Appearance 1.2 Personality 2 Attributes and Abilities 2.1 Ryshadium 2.2 Shardbearer 2.2.1 Shardplate 2.2.2 Mayalaran 2.3 Dueling 2.4 Tactician 3 History 3.1 Early Life (1150-1167) 3.1.1 Childhood 3.1.2 Adolescence 3.2 War of Reckoning (1167-1173) 3.2.1 The Chasmfiend Hunt 3.2.2 The Investigation 3.2.3 A House Divided 3.2.4 A Chance Encounter 3.2.5 The Pending Abdication 3.2.6 A Change of Heart 3.2.7 The Battle of the Tower 3.2.8 Disarming Shardbearers 3.2.9 Return of the Assassin in White 3.2.10 Courting Shallan Davar 3.2.11 The Duel 3.2.12 The Expedition 3.2.13 The Battle of Narak 3.3 Urithiru (1174) 3.3.1 Exploring Urithiru 3.3.2 The Midnight Mother 3.4 Kholinar, Shadesmar, and Thaylen City 3.4.1 Siege of Kholinar 3.4.2 Trip through Shadesmar 3.4.3 Battle of Thaylen Field and Aftermath 3.5 The War Continues (1174-1175) 3.5.1 Infiltrating the Sons of Honor 3.5.2 Socializing with the Knights Radiant 3.6 Expedition to Lasting Integrity (1175) 3.6.1 Leave-Takings 3.6.2 Voyage to Nameless 3.6.3 Caravanning to Lasting Integrity 3.6.4 Lasting Integrity 3.6.5 The Trial 3.6.6 Leaving Shadesmar 3.7 Battle of Azimir (1175) 3.8 Night of Sorrows (1175-) 4 Relationships 4.1 Womanizing 4.1.1 Janala 4.1.2 Malasha 4.1.3 Deeli 4.1.4 Melali 4.2 Shallan 4.3 Family 4.3.1 Dalinar 4.3.2 Renarin 4.4 Kaladin 4.5 Mayalaran 5 Development 6 Trivia 7 Notes ## Appearance and Personality by taratjah Adolin and [[Maya|Maya]] ### Appearance For more images, see [[Adolin Kholin/Gallery|/Gallery]]. Adolin's hair is mostly blond, with streaks of Alethi black running through it; the blond color comes from [[Evi Kholin|his mother]] and is seen as a sign of his bloodline being impure by some Alethi. His hair has been described as an unruly mop and a stylish mess. Adolin prefers to remain clean-shaven, but he does grow a beard after throwing himself in jail in protest of Kaladin's imprisonment. His beard was also blond speckled with black. His eyes are blue and have an . He has been described as handsome on numerous occasions and, as he is Alethi, it can be surmised that his skin is tan in color. However, because he is half-[[Riran|Riran]], his skin tone is lighter than his father's. There is some inconsistency as to Adolin's height; he is described as both shorter and the same height as Dalinar. Shardplate adds a few inches to his height but still doesn't make him as tall as Kaladin. He has a birthmark on the back of his left thigh and is right-handed. ### Personality Adolin is incredibly loyal to his father, though he doesn't always see eye-to-eye with Dalinar and is unafraid to voice his opinions. His skepticism surrounding the Codes eventually changes and Adolin begins to understand their purpose. He grows to become a better leader as a result and at the same time, he grows further away from the people he once considered to be friends. He deeply cares about his family, and one of the few times Adolin admits to being frightened is seeing his father looking fragile and worn down. Adolin even allows the four-on-one duel to continue when [[Relis Ruthar|Relis Ruthar]] threatens to have [[Abrobadar|Abrobadar]] "accidentally" kill [[Renarin|Renarin]]. He is also quick to defend Renarin when [[Torol Sadeas|Sadeas]] insults his younger brother. Adolin seems to have had a good relationship with his deceased mother as well, carrying a chain that once belonged to her for good luck during duels. He is impulsive, often having to be held back by Renarin or rebuked by his father. Sadeas even refers to him as a "firebrand". This impulsiveness of his has led to him throwing Kaladin across the practice grounds while sparring, accidentally allowing Relis Ruthar to set him up in a one-on-four duel and contributed in some part to his snapping and murdering Sadeas. His impulsive behavior is often also beneficial, as seen in his rescue of Notum and how his offer to stand trial gets the envoy into Lasting Integrity. Adolin has a strong sense of right and wrong, instilled in him by his mother. In his first encounter with Kaladin, he saves a prostitute from being beaten by one of Sadeas's officers. He also throws himself in jail as a show of solidarity with Kaladin. He is willing to kill those that he considers morally wrong and a threat to those he loves, such as Sadeas. This arises from a mixture of his strong sense of morality, justice, and his hotheaded nature. He is also willing to hide evidence of his involvement in a crime if he feels justified in his actions. He is shown to be very confident, charismatic and friendly, being on good terms with both [[Lighteyes|lighteyes]] and [[Darkeyes|darkeyes]]. While Adolin likes to be familiar with a large number of people, calling them friends and acquaintances, he is not close with many of them. Before he marries [[Shallan Davar|Shallan Davar]], he's also infamous for his numerous, short-lived courtships. Adolin admits to Kaladin that while he knows how to get women, he is unsure of how to keep them. Adolin is observant, which has led to him being suspicious of those he does not trust. He absolutely does not trust Sadeas, even when his father asks him to, and is eventually proven right at the [[Battle of the Tower|Battle of the Tower]]. He is suspicious of Kaladin for a long time, being the only one to notice that the arm Szeth cut with his [[Honorblade|Honorblade]] miraculously healed itself. He is the first person outside of [[Bridge Four|Bridge Four]] to believe Kaladin's claims about [[Amaram|Amaram]], stating that he always felt the man was hiding something. Adolin is very tactically minded. Shallan notes that he is not as "brilliant" as Kaladin, but this does not mean he is unintelligent. He even admits to sometimes feigning being dense. He applies his knowledge in a more direct manner to win duels and battles and isn't quite as skilled in wit or rhetoric. Adolin is compared to his father on various occasions, with Dalinar himself saying that Adolin is a better man than he is, though Adolin believes differently. He doesn't seem to be particularly religious, something Dalinar points out. With the rise of the Radiants and the fall of [[Alethkar|Alethkar]], the young highprince is struggling to find his place in the world. He feels that others are often better placed to meet the challenges and that without access to surgebinding he doesn't have much to contribute to the leading of the Alethi or the coalition. His conversation with [[Azure|Azure]] in Shadesmar on royalty and duty helps evaluate his own roles and skills. Later it leads him to decline the Alethi crown after Elhokar's death. He continues to struggle when he takes on the mantle of highprince. His desire to prove himself makes him very determined to succeed in his diplomatic mission to the honorspren, as he doesn't want to let his father down, and he is motivated by his desire to show he is still good for something. Adolin is also a very caring friend to those around him. He sees it when his friends need support, and he is always there for them. An example is when he takes Kaladin out when the Windrunner is depressed after his retirement. During the conversation, Adolin explained how he was looking for ways to help Kaladin and Shallan with their mental struggles. Adolin is possibly bicurious. ## Attributes and Abilities by Exmakina Adolin wearing [[Shardplate|Shardplate]]. ### Ryshadium For more information, see [[Sureblood|Sureblood]]. He had a white stallion, a [[Ryshadium|Ryshadium]] horse named [[Sureblood|Sureblood]], one of only a dozen Ryshadium in all the Alethi warcamps on the [[Shattered Plains|Shattered Plains]]. Adolin believed there was an undefinable bond between him and Sureblood, that he could read the Ryshadium's emotions, though it was more delicate than the bond between a man and a sword. Sureblood died during the Battle of Narak. Adolin felt regret for not having spent more time with the Ryshadium due to being distracted by the duels and courting Shallan. For more information, see [[Gallant|Gallant]]. Later around 1175, Adolin started to visit and take care of Dalinar's Ryshadium, [[Gallant|Gallant]], as his father had less time for this. Later it chose Adolin as his second rider. Over time their bond deepened, and Gallant helped by carrying Maya on the expedition to Shadesmar. When Adolin ran to save Notum, Gallant came running to his aid without being summoned. ### Shardbearer Adolin is one of the few full [[Shardbearer|Shardbearers]] in the Alethi warcamps. #### Shardplate Adolin inherited his [[Shardplate|Shardplate]] from his mother's side of the family on his sixteenth birthday. [[Evi|Evi]] and her brother, [[Toh|Toh]], brought the Plate with them as a bargaining chip and surrendered it to Dalinar when he and Evi married. The [[Iri|Iriali]] Queen considers the Kholins to be thieves and wants the plate returned to Iri. #### Mayalaran For more information, see [[Mayalaran|Mayalaran]]. Adolin won a then unnamed [[Shardblade|Shardblade]] from [[Tinalar|Tinalar]] in a duel during his youth. From the age of five Adolin had insisted on winning his own. Adolin is proficient with Blade commands, a set of mental commands that allow him to keep the Blade summoned even after letting go of it. This allows him to perform such feats as using his Blade as a foothold on a sheer surface. After Szeth's first attempt on Dalinar's life, he practices being able to throw his Shardblade into a target. This appears to be a rather extraordinary feat given [[Hrdalm|Hrdalm's]] amazement upon being saved by the technique. Adolin now knows [[Mayalaran|Mayalaran's]] name and can summon her in seven heartbeats rather than the typical ten heartbeats required of a dead Shardblade. He is even able to sense her resigned agreement at being loaned to another Shardbearer, hinting at a stronger bond between a human and the bonded [[Deadeye|deadeye]] spren than usual. During his second trip in Shadesmar, Adolin develops his bond with Maya. They exercise every morning with a joint kata. She also starts helping him take care of Gallant. Later, when Adolin fought to defend Notum, Maya joined him and stood back to back with him. Her waking up came to a culmination at the trial where she spoke for the first time, deciding the trial. ### Dueling >“*This might be our last fight together [...] I appreciate what you've done for me. I know you'd do it for anyone who held you, but I still appreciate it.*” \-Adolin to his Shardblade, Maya[21] Adolin's [[Calling|Calling]] is dueling and he frequently resorts to challenging other lighteyes to settle disputes. Since arriving at the [[Shattered Plains|Shattered Plains]], he has been unable to duel as much as he had previously due to his father's insistence that he follow the [[Alethi Codes of War|Alethi Codes of War]], which state that needless duels should be avoided during times of war so that commanding officers are not wounded. Once Dalinar becomes [[Highprince of War|Highprince of War]], he uses Adolin and his dueling as a key part in his plan to discipline the Highprinces by taking away their Shards in duels. Adolin has a series of traditions he performs before any duel he fights. While in the preparation room, which is used primarily for meditation, he talks to his unnamed Blade before continuing on to the staging room where his armorers help him into his Shardplate. [[Navani|Navani]] normally paints a glyphward for him, though by his final duel he has changed to having [[Shallan|Shallan]] paint them for him. Finally, [[Renarin|Renarin]] will check to make sure Adolin has eaten chicken at some point before the duel and that he has their mother's chain on his person. Navani passes these off as superstitions, which Adolin denies. Before his final duel he forgot his mother's chain; this does seem to affect him psychologically, although by the time his armorers have finished, he seems mostly recovered. Adolin has employed various Shardblade Stances in his duels, though he relies most heavily on [[Windstance|Windstance]] and diverse tactics. In the duel against [[Resi|Resi]], which is disguised as a friendly match, Adolin implements the defensive and offensive forms of Windstance, his style described as dancing. Against [[Salinor Eved|Salinor Eved]] he switches to using [[Ironstance|Ironstance]] as well as employing elements of hand to hand combat for a rather brutal display, much to the ire of Highjudge [[Istow|Istow]]. While fighting against [[Eranniv|Eranniv]], [[Torol Sadeas|Torol Sadeas]] notes that Adolin is fighting far below his own capacity, making it seem like a close fight. Against [[Elit Ruthar|Elit Ruthar]], Adolin employs Windstance again, focusing on precision while implementing a tactic of exhausting Elit's plate of stormlight until it can no longer move. In the final duel against Elit, [[Relis Ruthar|Relis Ruthar]], [[Abrobadar|Abrobadar]] and [[Jakamav|Jakamav]] Adolin relies most heavily on Windstance, as it is the most effective against multiple opponents. At one point he backs himself up against a wall to protect his back. Once [[Kaladin|Kaladin]] joins the duel, he remarks that two opponents actually seem like an even match for Adolin. By the end of the duel, Adolin is pinned beneath Jakamav and holding him in a wrestling grip. It can be argued that Adolin is actually the most skilled duelist on the Shattered Plains, given that he is both capable of winning a fight while hiding his true level of skill and being an even match against two men. Sadeas remarks that Adolin is growing into the Blackthorn, a man who conquered [[Alethkar|Alethkar]] with his skill and power, and that thought terrifies him. ### Tactician Adolin has been trained in battlefield tactics since a young age and has employed these skills during the [[Battle of Narak|Battle of Narak]], the Battle of Kholinar and the Battle of Thaylen City. ## History by botanicaxu Young Adolin and Renarin with their mother [[Evi|Evi]] ### Early Life (1150-1167) #### Childhood Adolin was born earlier than expected, on Chachakach 1150, with a full head of blonde and black hair. Dalinar, joyous of having been given a son, named him, using the components "Adoda", meaning "light", and the suffix "lin", meaning "born unto". He hoped that Adolin would have his father's strength and his mother's compassion. On the same day Gavilar informed Dalinar that he would be put to use in the border skirmishes. Dalinar proceeded to spend much of Adolin's childhood away from Kholinar and his family. Adolin's early sense of morality was instilled in him by his mother. Evi was fond of hugs and physical affection and this translated to Adolin easily reacquainting himself with personal displays of affection while betrothed to Shallan later in life. At age 5, Adolin visited Dalinar on the battlefront with his mother and a very young Renarin. Dalinar had last seen Adolin a little over a year before. Already Adolin was showing an energetic personality, playing with wooden swords, crafting armor from [[Rockbud|rockbud]] shells and string, and terrorizing the chulls. When presented to his father he saluted him but quickly shied away afterwards, and had to have confirmed Dalinar was his father. He told Dalinar that he and his mother offered prayers for him every night so that he would be safe. Adolin showed a desire to please his father even at such a young age. He told his father he didn't want Dalinar to give him a shardblade, he wanted to win one himself. Adolin started training with the sword at the age of six. Renarin mentioned that this made him different in some way, but there is no elaboration. #### Adolescence by Ari Ibarra Training with [[Zahel|Zahel]] He eventually started training with [[Zahel|Zahel]] after stubbornly refusing to at first some number of years before the present. There are indications he was trained by his father in using Shardplate which he inherited from his mother's side of the family. When Adolin was young, Dalinar also made him serve in a spearman squad for two months with the intention of teaching him what it was like to "serve in the shoes of his men." Adolin mentioned that he became a soldier by circumstance rather than choice. Dalinar believed that Adolin was also brought up and trained to be a [[Highprince|highprince]] in a manner that he himself was not, and that this would make him a fine highprince. ### War of Reckoning (1167-1173) #### The Chasmfiend Hunt Adolin and his brother Renarin accompanied King [[Elhokar|Elhokar]] and the Highprinces Dalinar, [[Torol Sadeas|Sadeas]], and [[Vamah|Vamah]] on a chasmfiend hunt, and Adolin spent the early part of the trip worrying about the state of his father's mind and his reputation. He worried that Sadeas would make a move against his father now that Dalinar was appearing weak to the eyes of Alethi society. Adolin had been given effective command of the Kholin army by his father and restrictions had been placed on his dueling as per the [[Alethi Codes of War|Alethi Codes of War]]. To make matters worse Dalinar revealed he was considering leaving the Shattered Plains, a plan Adolin knew would ruin his father's reputation. by Marie Seeberger Adolin with his family on the hunt When the [[Chasmfiend|chasmfiend]] appeared on the wrong plateau, threatening unarmed attendants, guests, and scribes, Adolin helped his father and Elhokar kill it. During the fight, Adolin was momentarily awed by seeing his father display the prowess that earned him the title of [[Blackthorn|Blackthorn]]. Afterwards Adolin oversaw the cleanup, happy to be doing something, while the other lighteyes on the trip relaxed leisurely. When Sadeas insulted his father, Adolin was quick to defend him, though his manner in doing so was brash and led to a rebuke from his father and a gentle restraint from Renarin. Sadeas then turned his attention to his brother, and Adolin nearly summoned his Shardblade but stopped when he was ordered to by Dalinar. Later, Dalinar took Adolin aside to inspect the king's saddle as Elhokar had requested of them. Adolin quickly realized that Elhokar believed the girth was cut deliberately and, annoyed, pointed out his cousin's worsening paranoia and that he and his father seemed to have become Elhokar's bodyguards. Despite their misgivings, both he and Dalinar agreed that if the girth was cut there may have been a plot to kill the king, as Alethi lighteyes were fond of their overly complicated plots. Dalinar assigned Adolin the task of investigating this further. Adolin wondered if Sadeas may have been behind it, but Dalinar shut down the suggestion. He explained to Adolin that they and Sadeas both had a vested interest and desire to keep Elhokar safe and would work together to manipulate other highprinces for the King's benefit. Dalinar then revealed [[Gavilar|Gavilar's]] final words. Adolin connected this to his father's presumed delusions and assumed they were a product of guilt over Gavilar's death. Dalinar hoped Adolin would learn to see the importance of the Codes. He then asked Adolin to at least respect Sadeas. Adolin reluctantly agreed and at his insistence Dalinar agreed to consider that Sadeas might be playing them. Elhokar later queried them about their opinions on the strap. When Dalinar told him that while it may have been cut there was no definitive proof, the king insisted that there was a plot to kill him and that perhaps someone on the hunt had planned it. Adolin caught the king giving them a suspicious look, and when Elhokar left he asked his father if he had seen it too. Dalinar cut him off and told Adolin he would talk to Elhokar about it later. When the bridges finally arrived, Adolin resumed control of the army, directing its movements back towards the camps. #### The Investigation Adolin used a disastrous date with [[Janala|Janala]] to visit different leatherworkers (including [[Yis|Yis]] and [[Avaran|Avaran]]) with the King's saddle strap. They all agreed it had been sliced, but did not agree on whether it was cut or an accident. During the date, they visited the temple where Adolin had a talk with [[Kadash|Kadash]], one of his fathers Ardents, about Dalinar's visions. Kadash was disturbed by the visions and dismissed them coming from the [[Almighty|Almighty]]. He said the only one who could help Dalinar would be Adolin, as he was family. Two days later Adolin informed his father of his findings. Dalinar and Adolin agreed that the best action would be for Dalinar to tell Elhokar that they had found nothing. Adolin brought up the visions, but Dalinar ended the conversation as they arrived at one of the king's feasts. Before they parted ways, Dalinar ordered Adolin and Renarin to restrict their drinking. During the feast, Adolin found his father once more and informed him that he had dueled three different men who had accused both Dalinar and House Kholin of being cowards and of asking the king to abandon the [[Vengeance Pact|Vengeance Pact]]. Dalinar told Adolin to ignore what others said or thought. He added that the rumors were true. Dalinar had told the king in confidence they needed to end the war and return to [[Alethkar|Alethkar]]. Dalinar asked for Adolin's trust and promised to talk later, but Adolin replied he was worried that the visions may be delusions. His father then acknowledged Adolin was right to be worried about their House's reputation. Dalinar thought that Elhokar would keep quiet about their conversation. He explained to Adolin he had suggested winning the war by striking the Parshendi directly. Once the Vengeance Pact was fulfilled they would be able to go back home and stabilize Alethkar. Adolin agreed with his father's plan without objection, to Dalinar's surprise. Adolin explained he could support a strike, but that they would need a solid plan to get everyone on board with it. They planned to slowly get the highprinces to start working together with them to build trust. As far as responding to the gossip, they disagreed when Adolin wanted to defend the house's honor. Dalinar countered by saying that dueling others wouldn't change how they thought about the Kholins. He would publish an official refutation, which Adolin admitted was better than nothing. Just as Adolin was about to leave, his father spotted his aunt [[Navani|Navani]] and Adolin hugged her affectionately. She asked him how his courting was going, which Dalinar likened to a fast dance with changing partners. She told Adolin that it was only old people who should have to be boring. Adolin thanked her and then left to tell Renarin that their aunt had returned. Later that evening Elhokar announced that he had named Sadeas as [[Highprince of Information|Highprince of Information]] and the investigation was no longer in House Kholin's hands. #### A House Divided >“*I know it's hard to accept, but sometimes, people get old. Sometimes, the mind stops working right.*” \-Adolin to Dalinar[67] Days later, Adolin went to see his father at the [[Gallery of Maps|Gallery of Maps]]. Adolin revealed that he was now courting [[Malasha Seveks|Malasha Seveks]]. They discussed Dalinar's meeting with Highprince [[Roion|Roion]], who declined to work together. So, Dalinar planned to approach the others. Adolin brought up that Sadeas asked permission to enter their warcamp for his investigation. Adolin was worried about Sadeas' motives, but Dalinar pointed out that denying Sadeas's authority would undermine the king's as well besides making the Kholins look guilty. To Adolin's dismay, Dalinar stated he was trusting Sadeas because of the visions. Adolin then accused his father of betting their house's future on the visions. Dalinar attempted to reassure Adolin by stating he would not stand by idle to see their house fall, and dismissed Adolin. >“*What you see is not real. Your life now is a rationalization, a way of trying to pretend that what's happening isn't happening. But I'll go to Damnation itself before I'll let you drag the entire house down without speaking my mind on it!*” \-Adolin to Dalinar[67] Dalinar and Adolin spoke to one another some days later when Dalinar called for the army to mobilize for a plateau skirmish. Adolin apologized for where and how he said his grievances to his father, though he was not sorry for voicing them. Just as they were about to set off, Sadeas demanded admittance to the war camp. Dalinar allowed him to accompany the plateau run to conduct the investigation, while Adolin was very suspicious of Sadeas' intent. Adolin, along with Dalinar, led the charge against the Parshendi. During the battle, when the [[Thrill|Thrill]] left Dalinar, Adolin was quick to help and protect his father. When the battle was won, Adolin harvested the [[Gemheart|gemheart]]. Later, Adolin and his father inspected the army while discussing several topics like the purpose of Plate, the Thrill, the faith of the war camps, and the gemheart economy. During the conversation, Adolin was worried about his father's state of mind. At some point, he got distracted and thought about Malasha and the new woman he was interested in, [[Danlan Morakotha|Danlan Morakotha]]. Dalinar made Adolin inspect the Fifth Battalion for him, and afterwards his father praised him for his leadership. They went on to interview the men that were investigated by Sadeas. The men directly made it clear they were loyal to Kholin and hadn't told anything to Sadeas. Adolin noted that if they had acted this way around Sadeas, it would have seemed incriminating. After the interview, Adolin confronted Dalinar about how he had been pushing him into a leadership position during the day. In response, Dalinar reminded Adolin of his comments earlier pertaining to his mental health. Moreover, Dalinar told him he had a difficult decision to make. At that moment, they were informed that Highprince [[Thanadal|Thanadal]], who was the last one Dalinar had to approach except Sadeas, had canceled their meeting. Thanadal had no intention of running a joint plateau assault, from which Dalinar inferred the other Highprinces had never liked his influence over the king. They would rather wait and see Dalinar fall, than let him regain his footing. Dalinar then left the rest of the inspections for Adolin to complete. In the evening, before their talk with [[Jasnah|Jasnah]], Adolin tried to talk to his father, but Dalinar wasn't ready to discuss things. Adolin then introduced Dalinar and Navani to Danlan, whom he had helped get a position as one of Dalinar's clerks. Dalinar expressed incredulity that Adolin had a new woman calling on him even though she had only been in camp for a day. Jasnah asked Dalinar about his dealings with the Parshendi and inquired if they had ever mentioned the [[Voidbringers|Voidbringers]], which Dalinar denied. In response, Jasnah got [[Shallan|Shallan]] to draw the picture they found in the [[Palanaeum|Palanaeum]], which Adolin identified as a chasmfiend or someone's attempt at drawing one. Jasnah noted that she did not believe the chasmfiends and the Voidbringers were the same thing and whomever made the picture probably drew the most terrifying thing they could think of. Dalinar asked for her to return, and hinted that there would be an upheaval soon in their family, but Jasnah could not promise when she would arrive. With the conversation finished, Dalinar dismissed his clerks and Adolin. Dalinar then confided to Navani that he was going to abdicate in favor of Adolin. #### A Chance Encounter While walking in Sadeas's camp with the [[Cobalt Guard|Cobalt Guard]], Adolin interrupted one of Sadeas's officers as he physically assaulted a prostitute. He had to summon his shardblade before his cronies scattered. He then asked the prostitute what she had done to make the officer so angry. She told him she had insulted the officer's reputation after he gloated to her and refused to pay. Adolin responded by suggesting to ask payment upfront, and to avoid Sadeas's camp. He continued that he would escort her to the border of the camp. When she offered to sleep with him free of charge, Adolin declined and said his father would kill him if he did. Adolin then turned to Kaladin, who had been watching and was going to rush to help before Adolin showed up. He called him "bridgeboy" and told him to go to Brightlord [[Reral Makoram|Reral Makoram]] to inform him that Adolin Kholin would not be attending their planned meeting and would reschedule at a later date. He flipped an emerald chip to Kaladin and left. Kaladin didn't do what he was asked, annoyed with how Adolin had treated him and baffled that a lighteyed man would help someone of a lower rank. #### The Pending Abdication While waiting for the coming highstorm, Renarin, Adolin and Dalinar discussed Dalinar's intention to abdicate. Adolin found the plan insane, and thought it went too far and that he didn't yet want to be highprince. Dalinar and Renarin pointed out that Adolin had called his father crazy. Dalinar added that leaderhip was not about what one wants. He elaborated that the other highprinces would use the perceived weakness against house Kholin. When asked, he told his sons he planned to go back to [[Alethkar|Alethkar]] to help dissuade foreign invaders. The conversation was cut short by the arriving highstorm, and his sons reluctantly tied Dalinar to his chair. When the vision ended, Adolin untied his father. Both sons were looking uncomfortable from seeing their father thrash about and speak gibberish. Dalinar felt strengthened in his decision to abdicate, while Adolin said the episodes were containable and Dalinar shouldn't use delusions as basis of important decisions. Dalinar expressed that he believed the visions to be real, although not necessarily from the Almighty; they might have been from the [[Old Magic|Old Magic]]. Adolin was shocked to learn that the Old Magic was real and that his father had searched it out. Renarin then suggested that they find a way to prove the visions were true, and they sent for Navani. While Renarin was gone Adolin asked his father what they would do if Adolin was proven right. Dalinar confessed that a part of him wished that Adolin was and that it might be better for Alethkar. Adolin then asked about Sadeas, who was nearly finished with his investigation. Dalinar gave Adolin leave to prepare for the worst, noting that if he and Sadeas went to war then Alethkar as a unified state would shatter. During another feast, Dalinar called for Adolin to stay close and to prepare for a worst case scenario. [[Wit|Wit]] had warned him that Sadeas was going to make a move that night. Adolin informed his father that several members of the Cobalt Guard and the King's Guard were nearby. Adolin pointed out possible avenues of retreat in case they were needed due to his cousin's increasing paranoia, but Dalinar did not believe it would come to that. When everything was set up, they moved to the King's island, where Dalinar directly asked Sadeas about the results of his investigation. Sadeas cleared House Kholin of any suspicion, completely blindsiding Adolin but vindicating Dalinar. Moreover, Sadeas agreed to try out a joint plateau assault. #### A Change of Heart The Kholin Army's next plateau assault was run jointly with Sadeas. Dalinar went ahead and was nearly overwhelmed as he tried to save Sadeas from overwhelming numbers, but Adolin and the rest of the army arrived just in time to save them. Adolin told Dalinar that he had given him quite a fright as he had had to punch through the entire Parshendi army to get to them. Dalinar explained to Adolin that he made the decision knowing that if anything had happened to him his son could handle the army. >“*Maybe the Codes weren't just about protecting against the Parshendi. Maybe they were about something more—about giving the men commanders they could respect and rely on. [...] The common men had to remain on watch, vigilant. Therefore, Adolin and Dalinar did the same.*” \-Chapter 58[11] A week after the plateau assault, Adolin went to a wineshop in the [[Outer Market|Outer Market]] with Danlan, [[Jakamav|Jakamav]], [[Inkima|Inkima]], [[Toral|Toral]] and [[Eshava|Eshava]]. Adolin complained about how he hated being proven wrong and wondered why Sadeas, who was in a position of strength, never used it to take out House Kholin. The group discussed Sadeas's motives and the Kholin reputation, which made Adolin uncomfortable. After Danlan suggested it, Adolin told them he had tried and failed to get his father to relax the restrictions from the Codes on the camp. He then excused himself as he had a duel against Resi to prepare for. As he moved through the Outer Market to the dueling grounds, he noticed the differences in behaviour, and attitude about their jobs, between the Kholin officers and those of other highprinces. Adolin found himself annoyed with the others, and was asking internally if they knew there was a war going on. He then had a revelation about why his father enforced the restrictions. After his victory in the duel with Resi, Adolin went to his father and told him that he now understood why they followed the Codes and that he absolutely must not abdicate. Dalinar, amused, told Adolin that he had convinced him. This shocked Adolin, who rarely won arguments with his father. Dalinar continued that he would draft an order that gave Adolin the right to depose him if he grew mentally unstable. Adolin was alright with this so long as they did not tell Sadeas. Dalinar asked Adolin to at least try to believe Sadeas could change, even if he didn't trust him. Adolin still believed Sadeas was manipulating his father. Dalinar also asked Adolin to make sure that it was only King's Guard soldiers loyal to him that were guarding Elhokar's rooms, as he believed there was something fishy going on. They entered Dalinar's chambers for the highstorm, where Navani and Renarin were waiting. After the highstorm, Adolin and the rest of the Kholins discovered that Dalinar had been speaking the [[Dawnchant|Dawnchant]] during his episodes, which meant the visions were absolutely not delusions. #### The Battle of the Tower For more information, see [[Battle of the Tower|Battle of the Tower]]. As they prepared to assault the Tower some days later, Adolin reflected he was happy he was proven wrong and resolved to trust his father. When he went out to meet his father, they found Sadeas, who should already have been moving as speed is imperative in assaulting the Tower. Sadeas said that they needed to confer given the particular difficulties the Tower presented. If they could trap and kill the ten thousand Parshendi they always committed to assaults they could change the tide of the war. Adolin found himself agreeing with Sadeas's assessment. Sadeas got Dalinar to commit eight thousand troops and to using his faster bridges now that he had a new method of using them. When they arrived at the southern staging plateau, Adolin was the one who directed the troops. Part way through the battle, a second Parshendi army arrived. Adolin noticed this before Dalinar and he ran frantically to his father asking him what they were supposed to do. As Dalinar went to check for himself, he saw Sadeas leaving and taking all of his bridges with him, effectively leaving the Kholin army to be slaughtered with no way for retreat. Adolin and Dalinar fought side by side against the Parshendi. Adolin berated their shared decision to trust Sadeas. >“*We walked right into this […] We let him take away our bridges. We let him get us onto the plateau before the second wave of Parshendi arrived. We let him control the scouts. We even suggested the attack pattern that would leave us surrounded if he didn't support us!*” \-Adolin to Dalinar[73] As the battle continued however, he told his father that he did not blame him for what was happening and that he wished he had not fought Dalinar on every little thing. Adolin reflected that if he had trusted his father instead of distracting them both they might have seen Sadeas's betrayal. With that reconciliation they both prepared to die alongside their army, fighting to the last breath. When Kaladin made the decision to turn back to save the Kholin army, Dalinar noticed the returning bridge. Adolin at first thought it was a trick, but they both decided to punch through the Parshendi with the army to have one last chance of saving their men, no matter how slim that chance was. When Kaladin found Adolin, he ordered him to make his soldiers retreat. Adolin stubbornly refused at first, desperate to save his father, who was battling [[Eshonai|Eshonai]], but Kaladin told Adolin that if he fell his men would have nothing. Adolin could barely walk as it was. He finally ordered Captainlord Malan to go with Kaladin to save his father. When returning from the battle, Adolin gave his father his gauntlet because Adolin was younger and if either of the two of them were to go without part of their Shardplate it should be him. When they arrived, Navani and Renarin were waiting for them in Sadeas's warcamp. Renarin hugged his father and greeted Adolin by pounding on his Shardplate while grinning. The brothers were both a bit uncomfortable when Navani and Dalinar embraced. They were soon encountered by Sadeas's hostile troops. Dalinar told Adolin not to summon his blade and offered up his [[Oathbringer (Shardblade)|Shardblade]] in a trade for the [[Bridgemen|bridgemen]]. by Shuravf Recovering from a duel #### Disarming Shardbearers After a highstorm, glyphs mysteriously appeared in Dalinar's rooms; during the inspection that followed, Dalinar noted Adolin's dislike of Kaladin. Before the meeting with his generals, Adolin asked Dalinar if Kaladin should be waiting outside. This made Kaladin wonder if Adolin knew or suspected something about his Radiant powers, and he came to the conclusion that the prince was very spoiled. During the meeting, Adolin brought up the idea of forming a coalition to counteract whatever one Sadeas formed, which would probably divide the kingdom in two. Dalinar countered that [[Alethkar|Alethkar]] as a kingdom hadn't existed in centuries and what existed now was mockery. Following up on this idea, Kaladin mentioned taking away the shards of the other highprinces' Shardbearers. Adolin, who until now had been banned from dueling, was tasked with this challenge. Before his duel against [[Salinor Eved|Salinor Eved]], Adolin went through his pre-dueling rituals. Alone in the meditation room, he talked with his Shardblade, where he confided that he wasn't as confident as he made it out to everyone else and thanked the Shardblade for all it had done for him. After Renarin made sure everything was in place, he headed out while Navani burned a prayer for Adolin. Adolin revealed he was worried about how late Jasnah was and the possibility of not meeting Shallan. He also mentioned that he was the one who had broken off the relationship with Danlan, citing that it had not been his fault and that she had said some things to her friends that had turned him off from their courting. During the duel, Adolin employed [[Ironstance|Ironstance]] in a brutal display, treating Salinor like a new recruit. He felt the Thrill during the duel, something that he hadn't felt before. He drew the ire of Highjudge [[Istow|Istow]] for using hand-to-hand combat techniques to break Salinor's helm and breastplate. He countered her by saying he had broken no rules. The Thrill faded from him after he wrapped his hand around Salinor's neck. After the duel, he gave the Shardblade to Renarin as a present. Navani speculated that he went for such a brutal and unskilled method as a way of masking his true skill, and Adolin allowed her to believe this. >“*I owe you my life [...] That's the only reason I haven't yet thrown you through a window.*” \-Adolin to Kaladin[17] by ShiroXIX Adolin asking Kaladin what he would do if attacked by two Shardbearers. At the training grounds, Adolin and Kaladin's dislike for one another only grew. Adolin told Kaladin he didn't trust him and that even though Kaladin's job was to keep him alive, he could take care of himself. He felt Kaladin should instead spend his time keeping Renarin safe. Adolin had brought Renarin to the training grounds to petition Zahel to train him. When Zahel tested Kaladin's ability to protect Renarin, Adolin joined in, deliberately provoking Kaladin. The two fought and, in the end, after Adolin threw Kaladin off him, Zahel chewed him out for fighting an unarmed sparring partner with such force. During a highstorm, Kaladin found Adolin looking at a fashion magazine and questioned why, as all Adolin wore was uniforms. Adolin, annoyed, asked Kaladin if he really needed to be there. When Kaladin explained, Adolin asked that he at least would leave him and Renarin out of it. Then Dalinar, Adolin, and Kaladin discussed the plan to duel the Shardbearers. Adolin had expected other Shardbearers would want to challenge him after Salinor, but they were stalling. Amaram was the only Shardbearer in Sadeas's camp, but they wanted to leave him alone, as Dalinar thought he could be brought over to their side. Adolin explained he planned to challenge other half Shardbearers in the hope that that would make him look like a challenge to others. When Kaladin pointed out the flaws of this, Dalinar agreed with him and told Adolin he didn't have to win every Shard in the Warcamps--they simply had to undermine Sadeas and kill him in a duel if they could. While the bridgemen learned how to ride horses, Adolin and Renarin were out exercising theirs. Adolin taunted Kaladin's difficulties with [[Spray|Spray]], the horse he was riding. He ended up goading Kaladin into riding [[Dreamstorm|Dreamstorm]] and called him mad when Kaladin followed through and inevitably got thrown from the horse's back. He later thanked Kaladin for not telling his father that he more or less dared Kaladin to do it. As part of the second phase of Dalinar's plan, Adolin arrived with a small strike force to help Jakamav and Roion's forces on a plateau to encourage cooperation between the Warcamps. Once they got to the chrysalis, Adolin discovered the Parshendi had already harvested the gemheart. Adolin spotted Eshonai and demanded that she fight him. He was surprised when she called him by name and asked if she would be able to meet Dalinar. Fighting the Thrill, Adolin told her Dalinar would want to speak with her. Eshonai replied that she would send a messenger to set up the meeting. Afterwards, he talked again with Jakamav, who warned Adolin that if he kept dueling, he would end up losing his shards. Adolin invited Jakamav out for drinking, but was told being seen with him was bad for one's reputation. In his dueling bout with Eranniv, Adolin made it appear as though he barely had the skill to beat his opponent in the hope that this would make other Shardbearers eager to fight him. He won the duel and took Eranniv's Shardplate. #### Return of the Assassin in White by Jules Aguimatang Facing off with the [[Assassin in White|Assassin in White]] After Eshonai's messenger's arrival and confirmation of the meeting place, Kaladin wanted to evacuate the palace, as he had a sudden feeling it was unsafe even though the highstorm had just ended. As they moved to do so, [[Szeth|Szeth]] arrived. Dalinar sent Renarin with Elhokar to protect him while he, Adolin, and Kaladin faced off against the Assassin in White, not knowing that Szeth was there to kill Dalinar, not Elhokar. Adolin wanted to take on the assassin himself, but Dalinar said they'd fight him together. During the fight, Adolin got Lashed to the ceiling by Szeth. He fell later when the stormlight had run out, landing on his shoulder, and was removed from the fight, appearing unconscious to Kaladin. After the fight, Adolin seemed to doubt Kaladin's account of how he had survived. He was particularly curious as to why Kaladin's arm seemed fine even though the sleeve appeared to have been cut by Szeth's blade. The next day, Adolin reflected on the night's encounter more and found Kaladin to have been suspiciously effective against Szeth. After watching the Soulcasters create a new windbreak, he grilled Kadash, the supervising ardent, about the Radiants and told him to do more research into them. At the meeting of the Highprinces, Adolin worried about his effectiveness in protecting his father from the Assassin in White when he had been useless the last time. While the meeting was on break, he went to [[Relis|Relis]], current dueling champion, son of Highprince Ruthar and full Shardbearer, and tried to goad him into a duel. While Relis refused, even with five of the Kholins' shards on the line, he managed to hook Relis's cousin Elit. Afterwards, he was cornered by Sadeas, who told him that what he had done at the Battle of the Tower was done as a kindness to Adolin's father. Adolin threatened Sadeas with a slow death and reflected how society found an offense in person worse than abandoning an ally on the battlefield to certain death. He almost punched Sadeas in the face, but was stopped by [[Amaram|Amaram]]. Adolin tried to convince Amaram to secede, but Amaram said he must remain with Sadeas to help bridge gaps, adding that he and Sadeas had an understanding. Adolin doubted Amaram's sterling reputation. He was distracted, however, by the arrival of [[Shallan|Shallan]] and was struck by her beauty. When he approached her, he overheard her informing his aunt and father of Jasnah's death. Adolin and Shallan met and flirted for a while before Adolin was sent away by his father. Dalinar revealed to Shallan while Adolin was away that the reason he agreed to the causal betrothal was to make Adolin seem unavailable to those who would manipulate him for political gain. She had to persuade him, Navani, and Adolin to turn the causal into a full betrothal. At the meeting, Dalinar told the gathered Highprinces that Adolin would win their shards from them, which they took to be a joke. While at the training grounds, Adolin and Kaladin came to a silent understanding that they both needed to train harder if they were going to best the Assassin in White when he inevitably returned. When Shallan arrived, Adolin assumed she was there to watch him. After taunting Kaladin a little, Adolin revealed, when asked, that he didn't mind being betrothed and was hoping that the formality of the arrangement would keep it from falling apart. When Shallan ignored Adolin, it was Kaladin's turn to mock Adolin. Adolin asked Shallan if she needed him to pose so she could sketch his plate and blade for her records, but she declined, saying his mother's sketches were more than adequate. Later Adolin, leading the Kholin army, won a plateau run alongside [[Bethab|Bethab's]] army. by Shuravf Adolin and Shallan #### Courting Shallan Davar For their first date, Adolin took Shallan to one of the trendy winehouses that allowed viewings of oncoming highstorms. Shallan asked him about plateau runs. He started telling the story he had told many times until she asked him how he pooped if he was in Shardplate. Though embarrassed, Adolin revealed that he has defecated in his Shardplate three times, all on purpose. From that point on, their interaction became more genuine. They moved on to discussing chasmfiends, gemhearts and sustainability of the chasmfiend population. Adolin feigned ignorance for a while, saying he wasn't good at anything that didn't involve stabbing, but eventually said he was not as dense as he was pretending. Shallan suggested raising and harvesting chasmfiends as a solution to their dwindling population. Adolin, surprising Shallan, asked her what she would need to make it happen. She asked to be taken out onto the Shattered Plains to see an uncut chrysalis for herself. Adolin was hesitant about this, but Shallan told him she knew he'd protect her. Adolin revealed his father's visions and Sadeas's betrayal to Shallan. In turn, Shallan revealed Jasnah's suspicions of the [[Parshmen|Parshmen]] being related to the return of the [[Voidbringers|Voidbringers]]. Adolin told Shallan he'd talk to his aunt and try to smooth things over for her so Shallan could talk to Navani about Jasnah's research. Afterwards, they watched the approaching highstorm and were the last remaining spectators until Adolin had to drag Shallan indoors before the storm hit. Before they went to the gender segregated sitting rooms, Adolin promised to try and get her out onto the Plains. While waiting out the highstorm, Adolin encountered Sadeas. Sadeas tried to engage Adolin in conversation about fashion, and Adolin thought about how much he wanted to kill the highprince, though he knew that would only lead to his own execution or exile. Sadeas revealed that he had renounced the title of [[Highprince of Information|Highprince of Information]]. Adolin interpreted this as a rejection of the King's authority. Sadeas went on to say that he was glad Adolin had survived the Tower and that he would make a fine highprince in the upcoming months. He predicted that in ten years he and Adolin would have a fine alliance. Adolin countered by saying he'd have killed Sadeas by then. When Adolin returned to his father's bunker, he found the bridgemen grouped around another mysterious message on the wall. Adolin had them summon Navani. Dalinar believed he might have made the markings during one of his fits, because they were made with his knife. Adolin pointed out anyone could have taken the knife to do that, but Dalinar and Navani were of a different opinion. The next day, Adolin took Dalinar's place at the meeting with [[Eshonai|Eshonai]]. He pretended to be Dalinar by wearing Renarin's Shardplate. When he met Eshonai, she told him that the Parshendi had changed the rules of the conflict, that peace would be achieved when one of them was dead, and that the gemhearts no longer mattered. When Adolin reiterated the desire for peace, Eshonai replied that the Alethi would have to destroy the Parshendi. When asked why they had killed Gavilar, she told him that Gavilar had explained his plans to them and thought they'd delight in the return of their gods. When Adolin returned to the camps, he found Dalinar and his generals formulating a plan to take the fight to the Parshendi directly. Adolin continued with his father's plan of winning Shardblades and finally dueled [[Elit Ruthar|Elit]]. During the duel, Elit made several moves to either injure or kill Adolin. Adolin won the duel by completely draining Elit's plate of stormlight. Shallan visited Adolin after his duel and told him that she had discovered a way to help him with his duels, but it required he do something truly amazing. When Relis arrived, as Adolin suspected he would, he managed to convince Relis to duel him by saying he would fight Relis and whomever else he would bring. When they left, Shallan asked Adolin if he could beat two Shardbearers; Adolin said he wasn't sure but he hoped it would be spectacular enough for her plan. While taking Shallan on a date, Adolin was accompanied by Kaladin, much to his chagrin. He was further annoyed by Kaladin insisting he had to be in the carriage with them. While travelling to the menagerie, Shallan told Adolin and the listening Kaladin the account of Sadeas's duel with Highprince [[Yenev|Yenev]] eighteen years prior. Sadeas had won the chance to duel and had killed Yenev through the [[Right of Challenge|Right of Challenge]] and the [[King's Boon|King's Boon]]. Kaladin didn't think Sadeas would agree to the Right of Challenge, but Adolin and Shallan told him that Sadeas must obey it. They also explained to him that this was all about destroying reputation and image; Sadeas had formed a coalition against the king, thus implying he was stronger than the king. Everyone, including Sadeas, was playing by the rules of a game, so defeating him within those parameters was possible. When there was a commotion at the gates of the menagerie, Adolin stayed with Shallan while Kaladin went to check things out. Dalinar had arrived with Amaram in tow, announcing that the Knights Radiant had been reestablished with Amaram as their leader. by Jessica Liu Speaking to Renarin before the Duel #### The Duel >“*Welcome to the party.*” \-Adolin to Kaladin[59] Before the duel, Adolin went through his rituals, burning the prayer Shallan had written for him and praying himself. Navani expressed her worry, particularly over the terms that the duel would end with surrender rather than breaking the Shardplate. When Renarin checked that Adolin had followed his routine, they discovered that Adolin's mother's chain was missing. This momentarily threw Adolin off balance, though he started to recover as they put on his Plate. When his opponents entered the ring, there were four of them rather than the two that Adolin had assumed. Instead of forfeiting, Adolin signaled for the duel to commence. He recognized the three Shardbearers Relis had brought with him: [[Elit Ruthar|Elit]], [[Abrobadar|Abrobadar]] and [[Jakamav|Jakamav]]. Adolin attacked, trying to minimize any attempt they had to assess and respond. He did alright for a while but eventually became overwhelmed. When he attempted to yield, the Shardbearers stopped him, and Highjudge Istow didn't, or had chosen not to, hear him. Adolin realized that if he left the duel alive he'd be doing so as a cripple. Renarin joined the duel with just his Shardblade; Adolin tried to convince him to leave, but Renarin refused. Relis told him that so long as Adolin did not surrender or make his cousin end the duel, Abrobadar would not hurt Renarin; if Adolin did attempt any of those things, Renarin would die. by Ari Ibarra Adolin and [[Kaladin|Kaladin]] during the duel Kaladin joined the duel as well, keeping the duel still at a disadvantage. He got to Adolin, and the two formed a plan: Kaladin would keep one distracted and keep an eye on Renarin if he could while Adolin took on the other two. Adolin told him that they needed to be prepared if their opponents used Renarin as leverage against them. Two-on-one actually seemed to be an even match for Adolin. Adolin managed to break Elit's breastplate, incapacitating him, and Kaladin forced him to surrender. When Elit surrendered, Abrobadar abandoned Renarin and joined Relis and Jakamav in fighting Adolin. When Kaladin ran to help, Relis and Jakamav abandoned Adolin to take out Kaladin. Adolin used the opportunity this provided to defeat Abrobadar and then jumped on Jakamav from behind. His plate ran out of stormlight and locked, and they both tumbled to the ground. Relis went to attack Renarin, but Kaladin managed to stop his blade. Relis, hearing the screams of his Shardblade when Kaladin touched the blade, ran screaming from the arena, thus abandoning the duel. This left only Jakamav, whom Adolin was pinned beneath, restraining him. Kaladin put his knife to Jakamav and forced him to surrender. Adolin made Kaladin help him out of his Shardplate. When Elhokar offered the King's Boon, Adolin requested The Right of Challenge against Sadeas. Before Elhokar could offer it, Kaladin interrupted by requesting The Right of Challenge against Amaram. They were unable to pin down the duel with Sadeas, who responded that he would answer the challenge in a year's time, which was too late for House Kholin. Adolin locked himself up on the third day of Kaladin's imprisonment in protest. He communicated with Shallan via spanreed, asking her to come visit him because he was bored. He used an ardent rather than one of his father's scribes because he did not want Shallan to get jealous. Adolin told her that his father was planning an expedition to eliminate the Parshendi once and for all and that he had managed to convince Dalinar to bring Shallan along. Though he was wearing several weeks' growth of beard on his face, Adolin had had cold baths and even had worn cologne while in prison. When Kaladin asked him why he locked himself up, Adolin said it didn't seem right that Kaladin was in there, especially after saving his life. When Kaladin apologized for ruining the plan, Adolin told him that it was Elhokar who had ruined it, not him. He even believed Kaladin about Amaram unquestioningly, stating the man seemed too perfect and was thus hiding something. When they exited the prison, Bridge Four and Adolin's armorers were waiting. Adolin presented Kaladin with a Plate and Blade, but Kaladin offered them to Moash instead. Pulling him aside, Adolin asked him why; Kaladin told him he didn't want his life to change because he was lighteyed. He wanted to change the lives of people like him, something he could not do as a lighteyes. When Adolin pressed that the Assassin in White would return, Kaladin told him he'd be more useful without the Shards. #### The Expedition Adolin was present with Shallan at the feast when Navani's recordings of Dalinar's visions were exposed. Adolin managed to roll out an entire strike force including his father to accompany Shallan so she could study a chasmfiend chrysalis. Adolin and Kaladin discussed the Assassin in White as they went, deciding that they could slow him with arrows if he attacked out there on the plains. Kaladin told Adolin that Szeth could heal himself, and thus he should always go for the kill when fighting him. Adolin also awkwardly tried and failed to get Kaladin to reveal his secret; when Kaladin asked him if he trusted him, Adolin said he did. When Shallan came over to them, she kissed Adolin's cheek, much to his surprise, as Alethi were not so publicly affectionate. When she rhetorically asked why the moss was growing weird on a rock, he replied that it was because of alcohol in an attempt at being funny. Shallan asked Adolin to slay the moss for her and he bemusedly did so, cutting the top of the rock off with his Shardblade. He then left Kaladin to watch over her as he went to get something to drink. While he was gone he let the darkeyed waterboys try on his Shardplate helmet. Later, when the carpenter destroyed the bridge, Adolin ran to try to stop him and grabbed his father but was unable to save Shallan or Kaladin, who fell into the chasms. When Adolin learned that Shallan was alive, he rushed to her apartments. Though he initiated the hug, the first time he had ever initiated any physical affection, Shallan was the one who initiated the kiss. When Shallan asked where he'd been, he told her he had been delivering his father's ultimatum to finish the [[Vengeance Pact|Vengeance Pact]] to the other Highprinces. Dalinar thought it would keep Adolin occupied while grieving over Shallan. Adolin promised he'd never let anything happen to Shallan again and she told him that while she appreciated his concern, she did not want that from him. Despite being confused about that, he backed her up when Navani promised something similar. Setting out for the Parshendi's settlement, Adolin rode with Shallan and her guards. Adolin purposefully gave her one of his slower horses to ride because she told him she had little experience riding. He was also present at Dalinar's interrogation of Rlain, who revealed there was something wrong with the Parshendi, though he did not know their plans. #### The Battle of Narak by EccoS Charging into battle astride [[Sureblood|Sureblood]] For more information, see [[Battle of Narak|Battle of Narak]]. Before the battle, Adolin delivered the news to the Highprinces that the Parshendi numbered at least ten thousand. At the start of the battle, Dalinar commanded Adolin to take his force and stop the Parshendi's singing at all costs. He was accompanied by [[Skar|Skar]] and [[Drehy|Drehy]] of Bridge Four as his guards. When Adolin crossed the bridge to engage the Parshendi, they summoned up lightning and killed Sureblood, knocking Adolin from his saddle. He grieved for a moment over the Ryshadium before charging back into the battle and commanding his troops. He discovered that the Parshendi's lightning acted like natural lightning and would often miss targets by going into the ground. He also discovered that their lightning did not affect Shardplate. The Parshendi tried to immobilize Adolin by lassoing him with ropes, but he managed to cut through them and fended the Parshendi off. The Parshendi were engaging Adolin in teams to keep him out of the battle where he'd be the most deadly. When [[Perel|Perel]], the man he had placed as field commander, called for the flank's retreat, Adolin guarded it in case the Parshendi pursued. Perel told him neither side was making headway and that he was worried about the singing Parshendi reserves up against a rock formation in the middle of the plateau. Adolin could no longer feel the Thrill, which he passed off as just being tired. Adolin remembered what Shallan said about the rock formations being hollow and devised a plan to go through the formation with a battalion. Adolin and a thousand men went through the crem encrusted building to the wall the Parshendi singers were hiding against. He cut two holes in the wall for his men to exit through; the first one went unnoticed because of all the chanting and rain, but the second was noticed. He charged into the Parshendi and started cutting them down. He likened it to killing sleeping men and reflected on how attacking ordinary soldiers with Shards was doing dirty work. Despite winning the plateau, the Parshendi's expressions of horror haunted him as he cut them down, feeling nauseated. Though he was caught unawares by Eshonai's attack, he mentally thanked her for her arrival, glad to have an honest fight on his hands. Fighting Eshonai, Adolin sensed the Thrill in her and used this to his advantage in their duel, luring her to the edge of the plateau. Though Eshonai managed to break his vambrace, Adolin knocked her off the edge of the plateau and down into the chasms. This gambit broke his helm and nearly toppled him over the edge as well, but he was caught and saved by Drehy and Skar. While jogging across the bridge to find out what was going on with the rest of the army, Adolin grabbed the arm of a man in a thick cloak whom he assumed was delivering something and asked where his father was. When the hood fell off, Adolin discovered the man was the Assassin in White. by pekgna Helping Shallan activate the [[Stormseat|Stormseat]] [[Oathgate|Oathgate]] during the [[Battle of Narak|Battle of Narak]] Szeth threw a badly beaten Adolin through one of the tents, and Adolin landed near his father, most of his Plate broken or cracked. As Szeth approached, Dalinar cradled Adolin and told him to be a better man than he had been and to not play the games of the other lighteyes. Adolin tried to stop Dalinar from getting up and approaching Szeth, but with so much of his Plate broken, he struggled to stand. He watched his father and Szeth fight and eventually managed to stand. Drehy and Skar helped him remove his armor. Once it was off, he ran to save his father, who was kneeling in defeat before Szeth. [[Roion|Roion]] got there before him and was Lashed upwards to the sky by Szeth. Wearing no Shardplate, Adolin engaged Szeth. Dalinar and Adolin both rushed Szeth, hoping to score a lucky blow, but Szeth flew out of the way. Szeth managed to land a hand on Dalinar in the fight and Lashed him upwards into the storm. Crying, Adolin began to rush Szeth, but the assassin pointed his [[Honorblade|Honorblade]] at Adolin and told him that it was finished and he was done. Adolin moved to hit him, but Szeth parried the blow, breaking Adolin's wrist. He hit him in the chest, knocking the air from Adolin's lungs, and said he could kill one more. Before Szeth could, however, Kaladin landed with Dalinar in his grasp, safe. Kaladin chased after Szeth into the storm and Adolin, upon confirming Kaladin was one of the Knights Radiant, laughed and exclaimed that he knew there was something wrong with the man. Dalinar send Adolin to help organize the army's move to Shallan's plateau. When he got to the plateau, he met up with Shallan and discovered she was a Radiant as well. They tried using Adolin's Shardblade to open the Oathgate, but it didn't work; they instead used [[Pattern|Pattern]] in his Shardblade form. They both used their weight to work the mechanism, pushing the blade around the circle until it stood above the picture of Urithiru. When Shallan removed Pattern from the slot, the Oathgate activated. Once transported, they discovered the entire plateau was the portal. ### Urithiru (1174) #### Exploring Urithiru Adolin took charge of the exploration of Urithiru, creating maps of the city. Adolin and Shallan met, and Shallan said she would not let her status as a Radiant cause awkwardness between them. They kissed, and Adolin promised to stop being awkward if she stopped being irresistible. When he left, he informed her that Pattern had chosen her room and told the guards that no one was to disturb her. by Ari Ibarra Adolin killing [[Torol Sadeas|Sadeas]] While exploring, Adolin reflected on his relationship with Shallan and how it had changed with the revelation that she was a Radiant, which had shaken his sense of self. Getting too far ahead of the rest of his party, Adolin investigated some voices he heard and stumbled across Sadeas with a scouting party of his own. Adolin remained hidden until the others left and tried to sneak away, but his boot scraped the floor, drawing Sadeas's attention. As the two talked, Sadeas revealed his plan to undermine Dalinar by saying the Kholins had contacted the Parshendi and the two had put on a convincing show at Narak. Sadeas didn't believe this, but it was the lie he would tell others. Adolin asked Sadeas why he was the way he was, and Sadeas told Adolin that an army could not have two generals; it had to be him or Dalinar who disappeared. Adolin said it didn't have to be that way, but Sadeas reiterated that it must and that he would take everything Dalinar had. Adolin finally snapped and attacked Sadeas. The two wrestled, and Adolin managed to stab Sadeas through the eye and into his brain, killing him. Adolin ditched [[Oathbringer|Oathbringer]], which materialized as Sadeas died, out the window and into one of the planters. He cut his bloody cuffs off and erased the chalk marks that indicated he had been in the vicinity. He returned to his scouting party and pretended he had been with them the whole time. Adolin supervised the workforce that was unloading goods at Urithiru. They used a huge room, four stories high, to become the new marketplace. His wrist was still hurting from the [[Battle of Narak|Battle of Narak]]. He was summoned by his father when Sadeas' body was discovered. Adolin kept quiet about his involvement and was put in charge of training the Alethi armies. Shortly after, he attended Dalinar's wedding. Adolin was very disturbed when a second murder happened in exactly the same way as Sadeas' a few days later. Dalinar then put him in charge of the investigation of both murders. The Kholin cavalry were housed on the ground floor of Urithiru with an outside field for [[Gallant|Gallant]], Dalinar's Ryshadium. Adolin went to visit the horse and talked with him, as Dalinar hadn't been giving much attention to his mount. Adolin reminisced about the good times he had with Sureblood, as he was still mourning the loss of his own Ryshadium. At that moment, Renarin came by looking for Adolin. Renarin explained how he wanted to give his Shards back to Adolin, as the sword screamed when he touched it. The Kholin brothers talked about Renarin's emerging Radiant powers. Renarin expressed his fear that he would hurt someone, which Adolin dismissed. In response, Renarin healed Adolin's wrist. A little time later, Adolin visited Shallan in her room, bringing food. She was still in her underwear and had her safehand uncovered, as she was recovering from her 'scouting' party and had slept in. After some commotion, Shallan let Adolin into her room and formally introduced Pattern to him. They had a lengthy and flirty talk while Pattern acted as chaperone. They discussed the murders Adolin was set to investigate, and Adolin offered to teach Shallan how to use her Shardblade. At his next visit to Shallan, Adolin waited outside until he could enter. He quickly noticed the jug of Horneater white and wondered what Shallan had been up to. While they walked to speak to Ialai Sadeas about the murders, Adolin advised Shallan to find a purpose for her 'honor' guards. It turned out that Ialai had no useful information, but she pointed Adolin to the Kholin troops. She asked him to send a report of his findings to her own investigator, Meridas Amaram. Adolin attended a big conference with Dalinar, Kaladin, Elhokar, the highprinces, and other dignitaries. When Ialai entered and named Amaram the regent to the Sadeas princedom, Adolin got very angry. Dalinar sent Adolin away, and Shallan followed him. During the conversation that followed, Adolin revealed to Shallan that it was Kaladin who killed her brother [[Helaran|Helaran]]. #### The Midnight Mother When Shallan discovered where [[Re-Shephir|Re-Shephir]] was hiding in Urithiru, she had Pattern find Adolin to accompany her. Adolin gathered a group of Bridge Four soldiers, including his brother Renarin, and led them down into the tower. When they came to a locked metal door, Adolin used his Shardblade to cut the lock and grant entry to a library filled with decayed books. Adolin ordered his men to retreat when they found Re-Shephir, standing at the front with Renarin to fight her. Initially he tried to convince Shallan to run away, but he trusted her judgement when she claimed to understand the spren and wanted to fight it. Adolin led the charge against Re-Shephir trusting that Shallan could defeat her. After the battle, Adolin tried to convince Shallan to rest. ### Kholinar, Shadesmar, and Thaylen City by Connor Chamberlain Adolin seeing a [[Thunderclast|thunderclast]] attack [[Kholinar|Kholinar]] #### Siege of Kholinar For more information, see [[Siege of Kholinar|Siege of Kholinar]]. Kaladin flew the small expedition including Elhokar, Shallan and Adolin to [[Kholinar|Kholinar]]. Adolin supported Kaladin when he advised the king to approach the city with caution. The team landed outside the city and approached the city using lightwoven disguises. The Wall Guard was not letting anyone in, but the team used a moment of distraction to sneak in. Adolin led the team to his suggested hideout: [[Yokska|his tailor's]] house. Adolin and Elhokar attended several parties to contact the remaining local lighteyes and gain the support of their private house guards. When Kaladin was infiltrating the Wall Guard, Adolin acted as his handler, signaling to Kaladin to continue undercover. During the next highstorm, Adolin, Shallan, and Kaladin sheltered in a wine-house where they planned their next moves. Afterwards, Shallan and Adolin shared an intimate moment, and he got to browse through her sketchbook. After all their reconnaissance, the group decided their only option was to storm the palace with the help of the Wall Guard and private house guards. While preparing for the assault, Adolin talked again to his sword about how he needed her, how she used to be alive, and his intention to use her for something good that day. Adolin, Azure, and Elhokar led the charge on the front steps of the palace and used their Shardblades to cut open the doors. When alerted by an officer, Adolin found and freed the remaining loyal Palace Guard troops, who were locked up. After they secured the eastern gallery, Adolin led the group that cleared the way for Shallan towards the Oathgate platform. After [[Ashertmarn|Ashertmarn]] fled, Adolin left Shallan to open the Oathgate and went to the Sunwalk with Skar and Drehy to rescue Kaladin and Elhokar; they arrived after Elhokar's death, but were able to save Kaladin. As he returned to the Oathgate, he got a good look at Kholinar, realized that the city—his home—was lost, and ordered a retreat. When Shallan told him that the Oathgate was a trap, Adolin realized they had no other options and ordered her to engage it anyway, resulting in them being transported to [[Shadesmar|Shadesmar]]. #### Trip through Shadesmar Adolin, Shallan, Kaladin, Azure, Syl, Pattern, and the deadeye representing Adolin's sword found themselves in Shadesmar. Shallan used a lot of Stormlight to create makeshift platforms in the bead ocean to get the group to the land representing the river near Kholinar in the [[Physical Realm|Physical Realm]]. Adolin felt useless, as he had no skills to help the group. The next morning, Adolin woke up and started a morning kata, which Kaladin and Azure both joined. They followed the peninsula to the lighthouse at the end, from where they caught a ship sailed by [[Reachers|Reachers]] to [[Celebrant|Celebrant]]. Just before disembarking in Celebrant, Adolin had a conversation with Azure about duty, royalty, and Azure's view that sometimes the best way to do your duty is to let someone else carry it. The group split in Celebrant; Adolin went with Kaladin and Syl to change money and buy supplies. The group soon discovered that the city was under the control of the Fused. They narrowly escaped when Syl surrendered herself to a ship of honorspren. The honorspren sailed southwest, letting the group move freely on deck with the exception of Syl, who was kept captive. During the trip, Adolin had a long talk with Shallan, and they both revealed some of their secrets; Adolin confessed to her that he was the one who had killed Sadeas, and Shallan talked about her problems with her other identities. Shortly thereafter, they spotted eight Fused in pursuit of the ship. They were close to [[Longbrow's Straits|Longbrow's Straits]], here a land area, with Thaylen City on the other side. Using the bead of a room, Adolin, Shallan, Kaladin, and their spren snuck into the bead ocean while the honorspren and Azure held off the Fused. The group had an exhausting hike across the land to get to the Thaylen City Oathgate, only to find it guarded. The group attacked the Oathgate in an attempt to get back to the Physical Realm. Adolin lead Pattern, Syl, Maya, and twenty of Shallan's illusions to distract two of the guarding Fused. He acted randomly to blend in with the illusions, but one of the Fused spotted him anyway. Adolin fought the Fused and got rammed through by a lance to the stomach. He only survived because Maya suddenly attacked the Fused, allowing Adolin to flee. Dalinar then opened [[Honor's Perpendicularity|Honor's Perpendicularity]], allowing Adolin, along with Shallan and Kaladin, to return to the Physical Realm. by botanicaxu [[Renarin|Renarin]] helping Adolin during the battle #### Battle of Thaylen Field and Aftermath >“*Something tickled his mind, very faint, like a sigh. A single word: Mayalaran. A … name?*” \-Adolin hearing Maya for the first time[53] After Adolin stepped through Honor's Perpendicularity, Renarin healed his wound. Not having gotten a specific task from Dalinar, Adolin decided to try and help the soldiers within the city. He teamed up with [[Kdralk|Kdralk]] to free Navani on the wall and informed her of Elhokar's death. He helped organize the city's resistance, then went to go help fight the [[Thunderclast|thunderclasts]]. During the fight he heard [[Maya|Maya]] speak to him, telling him her name and her approval of his actions. Adolin stopped to rescue a boy in a building during the fight. [[Hrdalm|Hrdalm]] found him and helped distract the thunderclast by taking hits with his Shardplate. The thunderclast nearly killed him, but he managed to summon Maya in seven heartbeats instead of the usual ten, saving his life. Renarin found Adolin, healed him again, and forced him to leave because he didn't have Plate; Adolin gave Maya to Hrdalm temporarily to use instead. After the battle, he found Shallan to make sure she was all right. She was, and he offered to step aside for Shallan and Kaladin to be together. Shallan said she was choosing him instead. She told him she could be anyone for him, but Adolin replied insistently he didn't want anyone: he wanted Shallan. Soon after the battle, Dalinar approached Adolin about becoming king of [[Alethkar|Alethkar]], with Gavinor named as his heir. He refused and admitted to Sadeas' murder, though he did agree to become the new Kholin highprince. Adolin and Shallan decided to quickly get married, which they did shortly after. Seven months after the Battle of Thaylen Field, Adolin fights in northern [[Jah Keved|Jah Keved]], where he throws Mayalaran and resummons her in less than ten heartbeats. [[Khen|Khen]] remarks that his Shardblade responds to him as if he were a [[Knight Radiant|Knight Radiant]]. And [[Vyre|Vyre]] says that he must have been able to change the balance of the Shardblade to allow for that maneuver. ### The War Continues (1174-1175) #### Infiltrating the Sons of Honor Shallan and Adolin led the campaign to infiltrate the [[Sons of Honor|Sons of Honor]]. While Shallan pretended to be a merchant and let herself be kidnapped by the Sons, Adolin headed a small group of soldiers to follow them and protect his wife. They had arranged that Pattern would alert Adolin if Shallan needed help. Adolin had to sneak into the warcamps to be able to spend time with Shallan. When the Sons of Honor replaced the sack over Shallan's head, Adolin led the soldiers to attack. He found Shallan at Ialai's hideout right when Shallan was taking her prisoner. Shallan removed his illusion and they discussed what happened. Adolin hoped Ialai's armies would now stand down. Adolin frowned and Shallan asked if he was thinking about killing Ialai. He answered that perhaps they should not go down that road. They agreed to quickly search the hideout, when they heard commotion outside and found the highprincess dead. The pair was confused to what happened. When Adolin ordered his soldiers to search the rooms, Shallan stopped them saying she needed to search them herself. She made him drink some wine, which he recognized as [[Shin|Shin]] wine. After delivering their prisoners, Adolin and Shallan rode a carriage from the warcamps to the Oathgate at Narak. Adolin tried to sooth Shallan's worries about Dalinar's response to Ialai's death. They talked about Shallan having secrets, and how Adolin had the patience to let her tell them when she's ready. When Veil took over, He sat further away from her. She tells that Ialai was murdered, but denies doing it herself. When suggesting it would not be so bad if she had, Adolin reacted with horror. A bit later, Shallan tells Adolin about the [[Sons of Honor|Sons of Honor]] and their relation to the [[Ghostbloods|Ghostbloods]]. #### Socializing with the Knights Radiant >“*You don't have to smile. You don't have to talk. But if you're going to be miserable, you might as well do it with friends.*” \-Adolin to Kaladin[40] When Kaladin got back to Urithiru after having been removed from duty by Dalinar, Syl came to get Adolin. Adolin found Kaladin sitting in his room, depressed and miserable. While Kal wanted to be alone, Adolin was having none of it and insisted that his friend joined him for a drink at [[Jez's Duty|Jez's Duty]]. It was Adolin's regular winehouse where a booth was permanently reserved for him. When they entered, the crowd cheered in greeting for the highprince. After talking with several groups, Adolin joined Kaladin and Veil at his booth. Adolin and Veil talked about a wedding party going on, and joked how Kaladin didn't notice such things. They then started to discuss who to setup Kaladin with, who didn't want that at all. The discussion slowly moved into Adolin's earlier courtship with [[Dakhnah|Dakhnah]] and Veil seemed jealous of her curves. Kaladin remarked how Veil and Adolin had the strangest relationship. Veil left to get another drink, after which Adolin and Kaladin shortly discussed the mission in the warcamps and then sat in silence. >“*Adolin dear, swing a Herdazian in a crowded room, and you'll hit six women you courted*” \-Veil to Adolin while discussing women for Kal to court[40] After a while, Adolin started prodding Kaladin about how he was feeling. Kaladin told him about how he had been removed of active duty and how it was right. Adolin was silent for a while, then said his father could be wrong. The highprince admitted he wanted to help Kaladin, but had no idea how. He hoped that if he found a way to help Kaladin, he might be able to help Shallan also. He continued, that he feared Shallan was hurting and her state digressing slowly. Pattern suggested that he should talk to the ardents, and Kal suggested perhaps Wit could help. Adolin pressed Kal for any suggestions on how to help Shallan from his surgeon training. This helped Kaladin realize that what he was recommending was exactly what Adolin was doing for him right now. Kal then suggested they needed to get Adolin a spren, and that it would help if he dropped his Shardblade. Adolin rejected 'getting rid' of Maya. When [[Jor|Jor]] came over to introduce his bride [[Kryst|Kryst]], Adolin pulled out a gift for the pair. Later in the evening, when Rock appeared, Adolin left so Kal and the Horneater could speak alone. In his spare time, Adolin liked to spend time with the Ryshadium, helped Kaladin train with the sword. At some point, he helped little [[Gavinor|Gavinor]] ride on a horse for the first time. Adolin and Shallan spend time entertaining the Mink and showed him around the tower. The two escorted him to the meeting with Dalinar, Navani, Jasnah and Wit. After the meeting Jasnah, asked them to escort the Mink to the military briefing chambers and give him all the information he required. Later at a meeting of the coalition, a mission to the honorspren was put together. Shallan volunteered to lead it with Adolin, who agreed and thought it might be fun. ### Expedition to Lasting Integrity (1175) #### Leave-Takings >“*You're Alethkar's most eligible bachelor. Shardbearer, Radiant, Landed, and single?*” \-Adolin to Kaladin when visiting the latter in the surgery[45] Adolin and Shallan decided to only take a few attendants each, to keep the expedition small. When he was getting ready, Adolin had trouble deciding what to wear. Shallan teased him about it and gave him an hour to meet the others. Adolin quickly decided and used the time to stop by Kaladin and call him [[Alethkar|Alethkar's]] most eligible bachelor. Adolin then reassured Kaladin that it was okay to step away from the front line, and take the time he needed. When leaving, Syl advised to be careful as the honorspren could be hard to persuade with logic if they feel something is right or not. After the stop, Adolin left the tower and met the expedition at the Oathgate for the [[Shattered Plains|Shattered Plains]]. He oversaw the workers packing the last of his armor and weapons on [[Gallant|Gallant]], who would serve him on the trip. Adolin had to talk to the Ryshadium and give him some [[Palafruit|palafruit]] before Gallant allowed the workers to load him. When [[Godeke|Godeke]] asked how many swords Adolin needed, he explained you couldn't have enough as different situations required different swords. He then proceeded to show off every sword he had. After Godeke hiked off, [[Zu (Roshar)|Zu]] joked that Adolin almost liked not being able to use a Shardblade, and showed off hers. After finishing with his equipment, Adolin checked on his men, all chosen for their levelheadedness. The [[Stump|Stump]] was the last of the Radiants to arrive, and Adolin walked up to the people seeing off the expedition. He watched as Jasnah supervised a last soulcasting exercise by the Lightweavers. When ready, Dalinar gave a short speech wishing the expedition a good trip into Shadesmar, followed by words from Jasnah and Taravangian. The group entered the Oathgate building. Adolin lingered last to have a conversation with his father. >“*Maybe there are more than two choices in life.[...] Maybe I'm my own brand of wrong.*” \-Adolin to Dalinar when saying goodbye before the mission.[45] Dalinar started by thanking Adolin for taking care of Gallant. Their talk took a turn when they disagreed on whether Dalinar was disappointed in Adolin or not. Dalinar wanted his son to become the best man he could be, while Adolin would rather be his own person without being defined by his father. When Dalinar hinted at Adolin's murder of Sadeas, Adolin thought of the death of [[Evi|Evi]]. This made him realize that it was his mother's fate that was the cause of his feelings for his father, whom he couldn't forgive. Despite their diverging views on morality, Dalinar expressed his confidence that Adolin would succeed. The highprince then entered the control building, where Shallan moved them to Shadesmar. #### Voyage to Nameless When the party arrived in Shadesmar, nobody panicked as they had practiced this before. They found themselves on a huge pillar with steps spiraling down around it to "sea" level. Adolin surveyed the group, and stared a bit too long at [[Arshqqam|Arshqqam's]] [[Mistspren|mistspren]], who reacted offended. Shallan pointed him to the downward ramp where the highprince found Maya. He took her hand and guided her to the others to be introduced. Shallan watch over the deadeye, while he checked Gallant and repacked his luggage, as his Shardplate had not made the transfer. When they started moving, he talked with Shallan about his actions regarding Maya. The rest of the hike, the highprince used to get to know the expedition members. With Godeke, he spoke about theology and how recent events effected the various religious attitudes. Finally they reached the bottom where a barge was waiting for them and the party boarded it for the two week sailing to [[Nameless|Nameless]]. When Shallan opened her trunk, Adolin noticed the looked shocked, but she told him it was just some spilled paint. He then went to brush down Gallant and noticed Maya watching him. She wanted to help, so he showed her how to, to the surprise of the nearby peakspren. During the second day of the voyage, Adolin found Shallan sketching on deck. They ate together, and had a quite conversation. After a bit, when Shallan admitted she left her homeland intending to rob Jasnah, Adolin responded with laughter. He found the whole notion ridiculous, and they exchanged a few jokes and chatted happily for a while longer. >“*Words like 'eternal' and 'forever' aren't as definitive as you all pretend.*” \-Adolin to Zu's spren Ua'pam about Maya's perculiarities[37] After the voyage, land was sighted by the watch to the relief of Adolin and Gallant. Adolin decided to send disguised lightweavers into town first while the rest of the humans stayed in hiding. He was surprised that Shallan was hungover as she could have healed using stormlight the night before. While waiting, the highprince and Godeke looked at their dwindling stormlight reserves and planned to trade it for supplies at the town. Adolin then went to check on Maya and he wondered if she would join him in a new kata, not the usual morning ritual one. He started it and after two tries she joined and performed it perfectly. When the others returned, [[Ua'pam|Ua'pam]] expressed surprise and asked how Adolin had trained her. Not believing the prince's denial that he had not trained her, the spren said deadeyes where lost forever, to which Adolin added that perhaps eternal was not as definitive as the spren thought. When the scouts came telling the town was safe, Adolin and the others headed out. He took Maya into town, while he continued to worry about the mission and how to convince the honorspren. They wandered over the market, and suddenly Adolin came out of his brooding when he noticed Maya had stopped and was staring at a deadeye. It was a Cryptic standing near a shop. The shopowner told Adolin his business partner had left ten years ago and he had found her as deadeye only last year. He accused Adolin that killing spren is what humans did, to the highprince's horror. Godeke came to alert Adolin they had found a human caravan just outside town. They went to check it out, and found an unwelcoming caravan with people looking Tukari. On approach the people looked shed in shadows, and they were sent away in broken Alethi. On return to their barge, Adolin noticed a familiar figure standing nearby: Notum the honorspren captain of his last trip through Shadesmar. >“*Besides, if she's so precious, maybe you all could listen to her once in a while.*” \-Adolin to Notum about Syl's choice to bond Kaladin[137] Adolin went on to greet Notum, and discovered the honorspren had punished and exiled him for the help he had rendered the Radiants in their earlier voyage. When Adolin told him of his mission, Notum was shocked and tried to discourage him as he deemed it a futile effort. Notum explained you didn't normalize relations with a thief, and the humans had stolen Syl. Adolin countered it was her free choice, and if they cared so much about her they should perhaps have listened to her. Maya reacted to this with a growl. While he looked at Maya, Notum predicted that the envoy would be turned away instantly when reaching Lasting Integrity because of what humans did to the spren. The highprince countered that they had done nothing to them and it was thousands of years ago, to which Notum remarked that was not even a lifetime for many spren. Notum asked Adolin if they had managed to save the bondsmith. He couldn't lie and so admitted it was the bondsmith who had saved them. by Connor Chamberlain Watching the [[Starspren|starspren]] with [[Shallan|Shallan]] #### Caravanning to Lasting Integrity Several weeks onto the road, Adolin and Zu looked back from an outcropping towards the Tukari caravan that had been following them at a distance of a few hours. The followers had not turned away at the last crossroads, to Adolin's frustration. Zu suggested to attack them using their last stormlight as it was running out anyway, but Adolin did not like that. At the same time, Notum's patrol was a bit ahead of Adolin's group. Back at the camp he inspected the breaking up, and set the caravan moving before going to Shallan. He told Veil about his worries that the honorspren would not even receive them or take their letters. They and Radiant discussed various alternatives, each worse than the last. He feared the arguments from the letters were the ones the honorspren were expecting and prepared for. He then realized they had had thousands of years and so must be prepared for any argument he could possibly make. He asked for Shallan, but Radiant said she needed rest. When Adolin said he has been worried about Shallan for some time now, Radiant told him something was going on with her. Veil explained some of the coping mechanisms of Shallan and that his wive worried Adolin would leave her if he'd found out about her secrets. The highprince was insistent he didn't care what Shallan had done and he was there for her. Later around a campfire, Adolin, the Radiants, and their spren discussed the plans for approaching the honorspren. The Stump disliked them all, though she and her spren agreed the letters would do little good. She added they couldn't guilt the spren into agreeing, to which Godeke concurred. Adolin decided to work on the ideas some more, and Arshqqam suggested to consider appealing to their honor. After they had breakfast Adolin asked the Three out for a walk, as they had hardly spent any time together. Just out of camp, Notum met them on his mount and bade them farewell as he could not approach Lasting Integrity any closer. While they continued, Adolin asked Veil if she had any luck bringing Shallan out, but she hadn't. They walked onwards, and Adolin noticed Shallan in there. He expressed his worries and that he would never leave her. When Shallan said she was weak, he countered that she was strong enough to save her brothers. At the end of a ridge they reached a beautiful view and Shallan noticed a [[Starspren|starspren]] above. This brought out Shallan who needed to sketch it. They then talked about their relationship and love for each other. It led to Adolin telling an embarrassing anecdote from one of his first girlfriends who wanted to see him wield his sword. They ended their conversation with Dalinar, and how Adolin struggled with his father's expectations of him. by Gerva Perez When they returned to the caravan, Adolin sought out Gallant and commented how nice it must be not to worry about politics or relations. [[Malli|Malli]] brought Maya over and Adolin helped her on the Ryshadium. They started marching and he mulled over his problems, but got nowhere. Just after midday, Felt came to tell him the Tukari had stopped following and turned southwards. They looked with spyglasses from a rise and when Adolin was returning to the front of the caravan he suddenly realized the Tukari hadn't been following the envoy but had been following Notum all this time. He ran back to the outcropping, had another look, and ordered the others to follow him as fast as they could. The highprince started running towards the Tukari. Soon Gallant came galloping after him, and he jumped into the saddle as soon as he was able to. >“*Never underestimate the worth of being willing to hold. Your. GROUND.*” \-Adolin's thought during the fight to defend Notum.[47] When the galloping Ryshadium approached the Tukari, Adolin ordered the mount to stay out of the fight. He found around twenty Tukari surrounding Notum, who was on the ground and being hit and stabbed. Adolin looked for help, and spotted his companions but they were minutes away. So the prince unmounted and told Maya that he would distract the men, and she should go free Notum. He told her to stay out of the fight as it would be dangerous. He went to attract the assailants attention and then charged, on his first strike decapitating the first rogue. The highprince quickly got in a protracted battle where he had to be careful not to get surrounded by the large number of opponents.The enemy fought without coordination and Adolin took out one after the other. They started to circle him and he retreated close to Notum, when one man with a shield started to shout orders. During a more coordinated attack Adolin got hit by a spear in his right side. The fight continued and became more and more of a struggle for the highprince. Then suddenly he found Maya standing behind him, back to back with him and wielding his shortsword. Adolin had her start the morning kata to be more impressive. After fending off another attack, the last assailants flew. Soon after, Felt and the others arrived and found Adolin helping Notum surrounded by corpses. In the aftermath of the fight, Notum was dumbfounded why humans would attack spren. When Adolin said they would need to take the honorspren to Lasting Integrity, he declined as was exiled. The highprince was not accepting that, despite what it would do for their reception. They left the scene to continue their journey, and Shallan came over to check on the highprince. He told her it had felt good to have been able to do something useful for once. After they met up with their spren, Notum asked Adolin how he had trained Maya to fight with him like that. He answered he hadn't trained her and it was her choice to help, which Notum didn't believe. Back at the camp they had a break to pack up their belongings, before proceeding. #### Lasting Integrity When the group approached the fortress of Lasting Integrity they were met by three honorspren. They asked Adolin if he was Adolin Kholin, which he confirmed. He stated their purpose, but was told the fortress was not accepting any visitors, and that they should leave. When Adolin offered the letters from the monarchs, one of the spren took them and shredded them on the spot. They refused to read them as there existed no argument that could change their mind. When Adolin persisted, the spren just repeated that they needed to leave and that they rejected any offers or bonds. Desperate, Adolin made a last plea, offering to face judgment. He told that if the spren wished to condemn the current humans for what their ancestors did, they would have to prove it. The spren were baffled but agreed to a trial and let Adolin, Shallan, Maya and Pattern into the city. Several weeks into his incarceration in Lasting Integrity, Adolin climbed to the top of the walls. For a moment he enjoyed the view of Shadesmar, before checking on the camp of the others. He could also see a large group of hundreds of deadeyes gathering on the nearby coast.The honorspren had taken some in but had no more space. Maya was with the other deadeyes, although they did allow Adolin to visit her each morning for their exercises. The highprince asked his [[Vaiu|jailer]] why the deadeyes came here, but no one knew. Afterwards, it was time for his next tutor session on honorspren law and trial procedure. For weeks, Adolin had been getting instruction from the inkspren [[Blended|Blended]]. She informed him the trial would commence in three days, and that he was not ready for it. They discussed that the law was too complex for him to learn in the allotted time, and so the honorspren would use the procedures against him. Blended suggested his best change would be to ask for a trial by witness, a format that is simple although weighted against him. Adolin agreed as any alternative required more skill in the law than he had. She warned him that his sense of honor might not be that of the honorspren. After the session Blended let Adolin to one of the officials but stopped halfway as she noticed a disturbance at the gates. The high judge, they had been waiting for, had arrived and he was human. Adolin approached the judge, who turned out to be [[Kelek|Kelek]]. The [[Herald|Herald]] asked what the human was doing here. The situation was explained to him, and Adolin petitioned the judge to make it a trial by witness. The judge accepted this and set the start day for two days later and in the forum so a big audience could attend. From the way the Herald said this, Adolin concluded the judge was biased against him. #### The Trial The amphitheater was packed with honorspren, when Adolin arrived for his trial. He noticed Shallan and Pattern in the audience and then reached the High Judge, Kelek told him to stand on the podium until the show was done and they could execute him. An honorspren objected saying they would imprison him, not execute him. Sekeir opened the trial by stating that since none denied the [[Recreance|Recreance]] happened, the spren only had to prove it was wise to stay away from humans. Adolin clarified he agreed to be tried for himself and that the spren where acting dishonorably by ignoring the current humans for something in the past. The first witness against the highprince was Amuna who cared for the deadeyes in Lasting Integrity. She argued the humans would turn all spren into new deadeyes, and all their wars showed they lusted for blood and slaughter. She asked what would happen if Dalinar were to kill the Stormfather, adding that no one knows but they feared what might happen. Adolin could only counter that it was the Stormfather's own choice to accept the bond. To Adolin's shock, the second witness was Blended, as to allow the other spren to weigh in as well. She lived during the Recreance and argued men would always betray their bonds. Moreover, it was unnatural for spren and men to bond as humans were not from Roshar. When she suggested joining the enemy, Adolin countered that odium was evil. In the end, she asked Adolin whether he could promise absolutely that no men would ever kill a spren again. He could not, and she closed her argument with saying no bond meant no betrayal. >“*Honor is not dead so long as he lives in the hearts of men!*” \-Notum to the honorspren[141] The third witness turned out to be Notum who was once again wearing his uniform. Adolin asked if they had bribed him, but Notum stayed silent. The honorspren said he was asked to relate his experiences with the human. He started reading from a piece of paper but trailed off looking at Adolin, who told him to go ahead and tell his side of the story. The prince encouraged him to speak and only wanted honesty from him. The captain lowered his sheet and repeatedly shouted that Honor still lived in the hearts of men. He was quickly removed from the forum, but not before causing unrest among the audience. Therefore, officials cleared the forum. Adolin asked Kelek what it was, and the judge told him his arrival had reopened centuries-old wounds. Adolin said he thought this day had gone well for him. However, the judge started recalling how old he was and the many men he had known.He warned Adolin he was in over his head and that many spren considered joining Odium. On the second day of the trial, Adolin got to make his case. He had barely started his speech when he was interrupted with the question whether he knew Dalinar almost killed the Stormfather. He didn't, but he also had to be careful not to ask the audience questions, or they could make speeches. The highprince continued, arguing that although humans are imperfect, they can improve and strive for perfection. A spren interrupted again and was almost ejected by the high judge. The second argument from Adolin was that the human kingdoms had overcome their differences and united to fight Odium. Accidentally while answering, he posed a counter question triggering a discussion on whether Dalinar was a danger to the Stormfather. Another spren brought up Kaladin almost killing Syl, and was send out of the forum for interrupting. When their was another interruption, Adolin changed tactic and decided to confront the audience who clearly were not interested in his words. He told the audience he was glad to find the honorspren were very human with fears. The honorspren then brought in the deadeye cryptic Adolin saw in Nameless. This revelation turned the crowds against Adolin and he knew it, so he left the forum. >“*... I don't think Shallan is as weak as you say. Weakness doesn't make someone weak, you see. It's the opposite*” \-Adolin to Formless[143] Some hours later, Adolin and Shallan were resting in their hut. He told her that he loved her and they have a little chat about what they like in each other and how stupid they sometimes were. Shallan promised to break Adolin out of prison if he got convicted. He expressed doubts about his plans and the trial, and that someone else would have done better. The next morning, Adolin thanked the Three for Shallan's support the night before. He noticed something different about Veil, but she denied it and told him Shallan was to weak at the moment. Adolin answered with questions about what strength is, and that weakness can make someone strong. On the last day of the trial, Adolin approached the trial with trepidation. He worried about the trial and Shallan, so it took a moment before he realized Kelek was not at the stage and his place had been taken by Sekeir. Who told Adolin his wife had gone and tried to influence the Herald and they were now both in custody. The new judge gave a lengthy speech, and revealed the final witness. It was Maya, who is clearly uncomfortable with the attention of the audience. Sekeir asked Adolin if he knows her, and he answered Mayalaran was his friend. The judge pressed Adolin that she was his slave, and that humans used the deadeyes to kill and were monsters. Adolin doesn't deny it, said the point was made and asked to let Maya go as she was terrified. Maya is getting more and more anxious while Sekeir gave a speech to the crowds about what humans have done. Adolin objected to the treatment and was restrained, but Sekeir insisted he had to speak for Maya. The situation continued to escalate with Maya starting to growl and cry out. Adolin started to feel her pain and shouted: "LET HER GO!" The judge refused judgment saying Maya's screams were the judgement. Then after a crescendo, Maya felt silent and weak. In that moment, Adolin offered her some of his strength. Then with all her strength she spoke: >“*We! CHOSE!*” \-Maya during the trial by the honorspren[55] This shocked the audience, and it became silent. Adolin could pull free and went to support Maya. Sekeir asked what Adolin did to her, and in response Maya pointed at Sekeir, screeched and shouted repeatedly: "You. Cannot. Have. My. SACRIFICE!" At Adolin's nudging, Maya revealed the Radiant and spren decided together to sever their bonds. This revelation made all the honorspren leave until only Blended remained. The highprince accused her of playing both sides, which she conceded. She added it was her suggestion to have Maya be the witness, to see if Adolin was right that they were friends. She concluded a bond between them existed, although Adolin is no radiant. When Adolin says the spren have no longer an excuse to refuse bonds, Blended countered that she was very worried that thousands of spren rather died than continue. When asked, Maya told they didn't know they would die. Then Blended left, saying lot of things needed to be reconsidered. Adolin stood up and when he left in search for Shallan, he felt Maya was not as insensate as before. Sometime later, Adolin was in the little chamber he shared with Shallan. Maya, Pattern and Shallan's first spren [[Testament|Testament]] were also present. They discussed how the deadeyes were looking better. His wife thanked him for his support and was sorry for all her secrets. He then watched as Shallan got out her [[Seon|Seon]], [[Ala|Ala]], and contacted [[Mraize|Mraize]]. She told him she was leaving the Ghostbloods, and thanked him for the seon. Mraize warned her for the costs, but she ignored it and gave him a message from Wit. After the conversation, Adolin reassured Shallan they could handle it. #### Leaving Shadesmar ### Battle of Azimir (1175) ### Night of Sorrows (1175-) ## Relationships by taratjah Adolin and Shallan ### Womanizing >“*He continues to change partners like he's in a dance that involves particularly quick music.*” \-Dalinar[32] Adolin is considered to be a notorious flirt by his family and those in the warcamps, having courted many of the available women. He is somewhat afraid of being good at relationships, which has lead to him unconsciously sabotaging all his courtships. Adolin dated two women between [[Rilla|Rilla]] and [[Deeli|Deeli]] and while their names are not mentioned, [[Jenet|Jenet]] and [[Melali|Melali]] are most likely the two women he courted. Other women that he has courted include [[Janala Lustow|Janala]], [[Malasha Seveks|Malasha]], and [[Danlan Morakotha|Danlan]]. #### Janala Janala flirted with Adolin, even while knowing he was courting Rilla, leading to a falling out between them. Though they had a falling out after he offered to go on a walk alone with her, but only brought her to the temple. Following this, she began to lose interest in him. #### Malasha He began to court Malasha shortly after breaking up with Janala, and liked her enough to listen to readings of [[The Arguments|The Arguments]]. Despite this, she began to grow cold towards him when he refused to take her on a plateau run, eventually leading to their breakup. #### Deeli He courted Deeli, although their relationship did not work out. #### Melali He considers Melali to be quite pretty, but at some point he did something that made her utterly despise him (of which he does not remember), leading to their breakup. She continued to despise him as of 1173, insulting him when she sees him. ### Shallan Through the machinations of Jasnah and Navani, the first steps towards a betrothal between Adolin and Shallan Davar are taken. Jasnah set it up as a way to help save House Davar for Shallan, as she would need powerful allies. Navani's involvement stems from Adolin having offended every lighteyed lady of rank in the warcamps. Adolin was causally betrothed to Shallan, though the revelation that she was a Radiant made him wonder about the new dynamics of their relationship. He still worried about this and was willing to let Shallan go when she showed interest in Kaladin. Shallan told him that having insecurities about his place were good for him. She made jokes that he was getting three betrotheds instead of one and he told her he only wanted her which she said she could do with some help from him. They marry soon after. As the war continued, Adolin started to worry about the mental state of his wife. He tells Kaladin that he wants to help her, but doesn't know how. During the expedition to Shadesmar, he takes Shallan on a date to see a starspren, and it seemed to help Shallan come out of her shell. After the trial, they bond more about their shared experience of trying to revive a deadeye. ### Family Adolin is the first son of [[Dalinar|Dalinar]] and [[Evi|Evi]], and his younger brother is [[Renarin|Renarin]]. [[Gavilar|Gavilar]] is his uncle, Dalinar's brother. [[Navani|Navani]], Gavilar's widow, is his aunt and step-mother, and Gavilar's children, [[Jasnah|Jasnah]] and King [[Elhokar|Elhokar]], are his cousins. #### Dalinar >“*And that wasn't the sort of thing you forgave.*” \-Adolin, on the fact that Dalinar killed Evi Adolin is incredibly loyal to his father, though he doesn't always see eye-to-eye with Dalinar and is unafraid to voice his opinions. Despite his opposing views he remains steadfastly obedient, listening to his father and following the [[Alethi Codes of War|Alethi Codes of War]] even if he does not necessarily believe in them or wish to obey them. He shows an unwillingness to become the highprince when Dalinar considers stepping aside in favor of him, still intensely loyal to his father. His skepticism surrounding the Codes eventually changes and Adolin begins to understand their purpose. Later, when Elhokar died, Dalinar wants Adolin to become the new king. Adolin refuses as he doesn't believe he is the right person to take the crown. His father could not understand this, and is furious when Adolin admits to killing Sadeas. The publishing of the Blackthorn's memoir, including the admission of Dalinar's role in Evi's death, caused a further rift between Adolin and his father. Adolin still loves and respects his father but can not forgive him for killing his mother. The young highprince is slowly realizing he has a different moral code than his father. Nevertheless, Adolin stays loyal and doesn't want to let his father down by failing the mission to the honorspren. #### Renarin Adolin considers Renarin to be his best friend. Whenever Adolin is about to participate in a duel, Renarin makes sure that he followed their duelist's superstitions--eating chicken for breakfast, talking with Maya, and keeping his mother's chain in a pocket. ### Kaladin by Shuravf Adolin and Kaladin Adolin's relationship with Kaladin gets off to a rocky start, but they eventually grow quite close. Their first interaction is when Adolin asks Kaladin to relay a message to another brightlord; though Kaladin is impressed by how Adolin just rescued a courtesan from a Sadeas soldier, he refuses to do as asked out of general scorn for lighteyes. They next meet at the Battle of the Tower, when Kaladin commands Adolin to retreat to save his troops. Although he does so once Kaladin promises to aid Dalinar against [[Eshonai|Eshonai]], he is bothered by the interaction and doesn't trust Kaladin for a while longer, even after the bridgemen become Dalinar's bodyguards. Similarly, Kaladin holds on to his disdain and mentally mocks Adolin's apparent foppishness and arrogance. The tensions come to a head on the sparring grounds, when Kaladin loses his temper and attacks Adolin, who in turn carelessly throws Kaladin through the air with the strength of Shardplate. After Szeth first attacks Dalinar and Adolin, Kaladin, and Dalinar manage to fight him off, Adolin begins to respect Kaladin in earnest. Though he remains suspicious of Kaladin's unexplained combat prowess, he keeps his suspicions to himself and refrains from mockery the next time they cross paths on the sparring grounds. Their interactions begin to be less openly hostile, if still somewhat awkward. Their relationship really starts to turn around when Kaladin saves Adolin and Renarin in the disadvantaged duel. Adolin realizes that Kaladin has shown himself to be trustworthy no matter what secrets he's keeping, so he voluntarily confines himself to prison for the duration of Kaladin's sentence out of thanks and in protest at Elhokar's unfair treatment, and even makes sure Bridge Four is gathered to meet Kaladin upon his release. Even though Adolin's cell is much nicer, Kaladin is deeply moved by the gesture. Adolin, for his part, doesn't hold Kaladin accountable for interfering with the plan to duel Sadeas, and he instantly believes Kaladin's accusations about Amaram, contrary to everyone else's skepticism. After that, they begin to show real rapport as they work together to plan for Szeth's reappearance; Kaladin maintains a lingering grudge out of habit, but soon realizes that he truly does like Adolin and think of him as a good man. By the time of the expedition to Kholinar, they frequently joke around with each other and their mockery has a friendly tone rather than an antagonistic one. After Elhokar's death, when Kaladin begins to go into shock, Adolin is the one who makes sure to keep him moving and talking. Kaladin, in his depression, almost slips back into mocking Adolin in his head, but their friendship is strong enough by then that stops himself. >“*You don’t have to smile. You don’t have to talk. But if you’re going to be miserable, you might as well do it with friends.*” \-Adolin[40] Adolin continues to watch out for Kaladin's mental health in Urithiru, dragging him out to socialize, helping plan his love life, and checking on him in Lirin's clinic. In fact, for a long time, practically the only times Kaladin goes out for fun are when Adolin gets him to, and he finds himself missing Adolin and Shallan when they are not with him. Without Adolin's support after Teft's death, Kaladin almost gives up on everything; only saying the [[Immortal Words|Fourth Ideal]] with Dalinar's help allows him to pull through. ### Mayalaran Adolin wins [[Mayalaran|Mayalaran's]] Shardblade form in a duel well before becoming aware of her nature as a spren. Even without that knowledge, he treats his Blade with reverence and respect, speaking to it before every duel and thinking of himself as only borrowing it. Like many duelists, he thinks of the Blade as an extension of his soul and sometimes even alive in some sense, though it is not clear whether that is superstition or an instinctual understanding of Shardblades' true nature. When he encounters Mayalaran's spren form in Shadesmar after the [[Battle of Kholinar|Battle of Kholinar]], he is initially unnerved by her deadeye appearance and behavior, but he soon overcomes that feeling, calling her a friend and wishing she didn't have to be locked up for her own safety. During the [[Battle of Thaylen Field|Battle of Thaylen Field]], he can feel her eagerness to fight a thunderclast, she speaks her name directly into his mind, and he is able to summon her in less than the usual ten heartbeats -- signs of the unusual bond they have been forming and Maya's partial revival. Even though gaining a Nahel bond would give him access to a live Shardblade, he refuses to entertain the idea, since it would require him to stop carrying Maya. Their bond develops further during Adolin's next trip to Shadesmar. He takes care of Maya and treats her as a normal spren, despite her muteness and the skepticism of other spren about the point of interacting with a deadeye. She begins to show more and more responsiveness and initiative, such as by brushing Gallant and participating in Adolin's morning katas. She eventually even comes to his aid while he is rescuing Notum by performing a kata with a sword to keep the attackers off Adolin's back. When the honorspren in Lasting Integrity attempt to use Maya as a sham witness in their trial, she surprises them by speaking up powerfully in defense of Adolin and the ancient Radiants, making it undeniable to all that Adolin's consistent care for Maya has caused something to happen that no one thought was possible -- restoration of a deadeye's consciousness, at least in a partial form. From then on, Maya is able to talk with some coherence, and explains a little about the Recreance to Adolin. Blended confirms that some kind of bond is forming between the two of them, but doesn't seem to know exactly what is happening. ## Development >“*I brought out [Dalinar's] son, who hero-worships his father, who could then say 'my father is going mad. I love this man, I have to protect him. But he's also going mad, what do I do?'*” \-Brandon Sanderson[152] In the first draft of *The Way of Kings* (known as *The Way of Kings Prime*), Adolin is named **Aredor**, and is Dalinar's second son after Sheneras (since removed from the plot). At the start of the book, Sheneras dies while protecting [[Elhokar|Elhokar]], making Aredor the heir. Throughout the book, Aredor serves a guide to Merin ([[Kaladin|Kaladin]]), introducing him to the world of the nobility. He is executed by Elhokar toward the end of the story, which is one of the reasons Dalinar ends up killing Elhokar. However, his death was not considered particularly relevant, as [[Renarin|Renarin]] was always the most important of the three siblings. When Brandon began writing *The Way of Kings* proper, Aredor was retooled as Adolin. Originally, he did not have any viewpoints; this changed when Brandon shifted Dalinar's doubts about his own sanity to his son. This gave Adolin an internal conflict of what he should do about his father, a man he highly respects and who seems to be going insane, which in turn made both of them stronger characters. ## Trivia Adolin's name is derived from Alethi word *adoda*, "light", with the suffix *-lin*, meaning "born unto". Were they to exist on Roshar, he'd prefer onion rings over french fries. Brandon has said that Adolin and Shallan could be comfortable being in a polyamorous triad with Kaladin, indicating that he may have some level of interest in men. However, this is not further explored in the text. Adolin is the best swordsman Brandon has written, with the exception of Lan Mandragoran. This does not count immortals like the Heralds or [[Vasher|Vasher]], since they have an unfair amount of experience. Adolin is a better dancer than Shallan or Kaladin.
Adolin Kholin
|**Kurshina**| |-|-| |**Spouse**|[[Ashravan|Ashravan]]| |**Died**|| |**Titles**|Empress of the [[Rose Empire|Rose Empire]]| |**Nationality**|[[Grand|Grand]]| |**Homeworld**|[[Sel|Sel]]| |**Universe**|[[Cosmere|Cosmere]]| **Kurshina** is the former Empress of the [[Rose Empire|Rose Empire]] on [[Sel|Sel]]. ## Appearance and Personality Kurshina has red hair. Little else is known about her, but she is likely close in age to her husband, Emperor Ashravan, who is forty. ## History During an assassination attempt against Ashravan by the [[Glory Faction|Glory Faction]], Kurshina was killed and Ashravan sustained a brain injury that put him in a vegetative state. Kurshina's death allowed the [[Arbiter|arbiters]] from the [[Heritage Faction|Heritage Faction]] to keep Ashravan's condition secret from the empire, since tradition allowed him to have a mourning period of one hundred days. The arbiters publicly claimed that Ashravan had sequestered himself while he mourned, enlisting [[Shai|Shai]] to try to make an [[Essence Mark|Essence Mark]] and fix Ashravan's mind before the end of the mourning period. During Shai's detailed research into Ashravan's life, she discovered that Ashravan's first love from a storybook had red hair; Shai believed that this subconsciously drew him to Kurshina. She also discovered that Ashravan once nearly had an affair. After Ashravan was stamped with Shai's Essence Mark and woke up, he remembered Kurshina's death. Shai could see that this caused him intense grief, although he hid it quickly. He later vowed to punish his wife's murderers.
Kurshina
|**Hamaradin**| |-|-| |**Died**|c. 1174 ([[Ghostbloods|Ghostbloods]])| |**Nationality**|[[Alethi|Alethi]]| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| Brightlady **Hamaradin** was a [[Lighteyes|lighteyed]] member of [[Vamah princedom|Vamah's]] court in [[Alethkar|Alethkar]] on [[Roshar|Roshar]]. House Hamaradin was known to have a spy network, and Brightlady Hamaradin was personally involved in these activities. Ishnah claimed to have been trained as a spy for House Hamaradin, learning various techniques such as information gathering and message coding. [[Mraize|Mraize]] investigated Ishnah and found that she did indeed perform espionage for House Hamaradin, but was merely an assistant rather than a true spy. At one point, Ishnah overheard Brightlady Hamaradin talking about the [[Ghostbloods|Ghostbloods]]. Ishnah believed that Hamaradin somehow crossed the Ghostbloods and they killed her. She may have died after the Alethi moved from the [[Shattered Plains|Shattered Plains]] to [[Urithiru|Urithiru]], as some of the people in House Hamaradin's employ were accused of the murder and went underground there.
Hamaradin
|**Shale**| |-|-| |**Spouse**|[[Sindria|Sindria]]| |**Homeworld**|[[Alornia|Alornia]]| |**Universe**|[[Wode|Wode]] [[State|States]]| |**Introduced In**|*Perfect State*| For the Rosharan plant family, see [[Shalebark|Shalebark]]. >“*The old way? Like...on a horse? I miss that.*” \-Shale to Kairominas[1] **Shale** is a [[Machineborn|Machineborn]] knight living in [[Alornia|Alornia]], and best friend of Emperor [[Kairominas|Kairominas]]. He is happily married to [[Sindria|Sindria]], and has five children. ## Contents 1 Appearance and Personality 2 Attributes and Abilities 3 History 3.1 Before Unification 3.2 After Unification 4 Quotes 5 Notes ## Appearance and Personality Shale's appearance and personality are heavily influenced by his [[Concept|Concept]], the dashing knight on horseback. As such, he often wears full plate armor, even while lounging, and loves action and adventure. He's grown bored during the 50 years of peace that the State's unification brought, and prefers doing things "the old way," such as traveling on horseback rather than using Kai's flying platforms. Shale also enjoys joking around, often participating in banter with Kai or [[Besk|Besk]]. ## Attributes and Abilities Having served as Kai's bodyguard for many years and going on many adventures, Shale is a very experienced swordsman. Though his skills are never truly shown, his past accomplishments speak to his level of expertise. ## History ### Before Unification Shale has been friends with Kai for a very long time. He journeyed with the [[Liveborn|Liveborn]] even before Kai became Emperor. Some of the adventures they went on included fighting barbarians, searching for hidden treasures and secrets, and even slaying dragons. During this time Shale and Kai grew very close, and when they discovered a draught of immortality, Shale was one of the few who Kai shared it with. Shale even had to carry Kai fifty miles through the desert once, after the two got stuck within the [[Tendrils of Sashim|Tendrils of Sashim]]. It is implied that Shale blames himself for the death of [[Molly (Perfect State)|Molly]], Kai's wife, who died forty years before unification. ### After Unification Shale has stayed by Kai's side, acting as a personal guard whenever Kai leaves his castle. He also chose to settle down, getting married and having five children. Shale accompanied Kai to investigate the first Border State that appeared. He aided Besk in trying to convince Kai to conquer the State, as he felt the hardy natives would make good subjects, and the metal with which they fought could replace the enchanted swords currently in use. ## Quotes >“*Sure, sure. I had quite the collection of hands. Couple of arms, the occaisional foot...*” \-Shale to Kai, discussing the winning of hands of fair maidens[1] >“*Yawn. Whatever happened to the big quests, Kai? Hunting dragons, searching out magical swords? All you do these days is study magic and duel with Liveborn from other States.*” \-Shale to Kai[1] >“*Well, best to stay vigilant. It's when everything is calm that you need to be most alert.*” \-Shale to Kai[1]
Shale
|**Nalma**| |-|-| |**Died**|c. 1173| |**Profession**|Slave| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| **Nalma** is a slave on [[Roshar|Roshar]]. ## Appearance and Personality Nalma is an older woman with rough, callused hands. She is selfless. Her nationality is not known, but [[Kaladin|Kaladin]] implies that she is not [[Alethi|Alethi]]. ## History Nalma was among a group of branded slaves that belonged to [[Tasinar|Tasinar]]. Her husband was sold to a different slaver, which was illegal, although common in practice, and she wanted to find him. [[Kaladin|Kaladin]], who was also one of Tasinar's slaves during the period between his expulsion from [[Amaram|Amaram's]] army and his arrival at the [[Shattered Plains|Shattered Plains]], promised to help her find her husband. He helped Nalma and some other slaves escape, and they survived for five days in the wilderness. However, a hunting party that Tasinar sent to look for them began closing in, forcing the slaves to try and move. As Kaladin and Nalma moved through the underbrush, her leg was caught in a powerful steel trap, breaking it and causing it to bleed profusely. Nalma urged Kaladin to run, but he ineffectively tried to bandage her wound. Nalma bled to death while Kaladin held her hand. Nalma's screams alerted the hunters, and they killed the rest of the escaped slaves except Kaladin, likely sparing him so that he could warn other slaves against any escape attempts. Kaladin often thought of Nalma later in life as one of the people that he had failed to protect; she came to mind at times when his friends were in danger or when he himself was being hunted. Hers was one of the names that came to his mind when he attempted to say the Fourth Ideal of the [[Windrunners|Windrunners]] at the [[Battle of Thaylen Field|Battle of Thaylen Field]]. He also thought of her when he was posing as a captive of the [[Singer|singers]] who were freed by the [[Everstorm|Everstorm]], since he also considered them runaway slaves.
Nalma
|**Klna City**| |-|-| |**Nation**|[[Thaylenah|Thaylenah]]| |**World**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| **Klna City**--also referred to simply as **Klna**--is a large port settlement in [[Thaylenah|Thaylenah]] on [[Roshar|Roshar]]. It lies on the northern tip of the island along [[Longbrow's Straits|Longbrow's Straits]], east of [[Thaylen City|Thaylen City]]. Klna has shipbuilding capabilities, and its shipyards are sheltered from both the [[Highstorm|highstorms]] and the [[Everstorm|Everstorm]]. It's where [[Vstim|Vstim]] commissioned his present to [[Rysn|Rysn]], a ship called *Wandersail*.
Klna City
|**Karith Marvudi**| |-|-| |**Spouse**|| |**Titles**|Captain| |**Skills**|Piloting a | |**Homeworld**|*Unknown*| |**Introduced In**|*Heuristic Algorithm and Reasoning Response Engine*| Captain **Karith Marvudi** is a member of the and co-pilot of a with [[HARRE|HARRE]]. He was assigned to liaise with the on and help with their defense against a outbreak near .
Karith Marvudi
|**Dalewillow**| |-|-| |**Type**|Tree| |**World of Origin**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| **Dalewillow** is a species of tree on [[Roshar|Roshar]]. Dalewillows have stone bark and long fronds like streamers, which twist when blown in the wind. Brightness [[Shallan Davar|Shallan Davar]] thought that a tree she sketched in [[Shattered Plains|Sebarial's warcamp]] was related to the dalewillow, as it has similar fronds. The [[Ghostblood|Ghostblood]], [[Mraize|Mraize]], left a note for Veil inside the tree.
Dalewillow
|**Hariel**| |-|-| |**Abilities**|[[Fused|Fused]]| |**Species**|[[Singer|Singer]]| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Oathbringer*| >“* Though you are the children of traitors, your war here is to be commended. You faced our hereditary enemies and gave no quarter, even when doomed.*” \- Hariel to Venli[1] **Hariel** is a [[Fused|Fused]] who possesses [[Demid|Demid]] during the [[True Desolation|True Desolation]] on [[Roshar|Roshar]]. ## Contents 1 Appearance and Personality 2 Attributes and Abilities 3 History 4 Notes ## Appearance and Personality Hariel has a large, statuesque physique with a broad chest and carapace visible along his arms and at the corners of his face. He has a powerful stance and is far taller than [[Venli|Venli]] when she is in [[Envoyform|envoyform]]. He has red eyes and speaks the ancient language of the Fused in a deep, commanding voice. Like many Fused, Hariel expects subservience from all singers of lower rank. He seems to be able to think clearly, and has retained more of his sanity than many Fused. [[Ulim|Ulim]] thinks that he is one of the most ill-tempered of all the Fused. Hariel respects Ulim's work on Roshar, but dislikes the fact that he uses human-like language and mannerisms. ## Attributes and Abilities Like all Fused, Hariel cannot be killed by conventional means, as he can simply possess the body of a new [[Singer|singer]]. Hariel's specific powers are not known, but he is one of the physically larger brands of Fused. He presumably has a high level of control with [[Voidlight|Voidlight]], as he seems to be able to make his body pulse with violet power at will, and he can also pool the power in his hands. ## History >“*You should explain to her, so she does not ... aggravate me.*” \-Hariel to Ulim, on Venli[1] Hariel was bound on [[Braize|Braize]] for millenia by the [[Oathpact|Oathpact]]. He was one of the first Fused to return to Roshar through the [[Everstorm|Everstorm]] after the Oathpact was broken and the [[True Desolation|True Desolation]] began. Upon returning, he inhabited the body of a [[Listener|listener]] named [[Demid|Demid]]. Demid and his once-mate [[Venli|Venli]] had not realized the consequences of possession by the Fused. When Venli realized that Demid was gone, she wanted him to be revived, and Ulim had to quickly tell her to address Hariel with more reverence or he would kill her. Hariel explained to Venli that the Fused do not "share" bodies like [[Voidspren|Voidspren]] and informed her that Demid's soul had gone to the "blindness beyond" and could not be brought back. Hariel also told Venli that her body was intended to be used by a Fused colleague before [[Odium|Odium]] stepped in to give her envoyform. He believed that Odium had a purpose for her and told her that she would be taken to [[Alethkar|Alethkar]]. He did not notice that Venli saw [[Timbre|Timbre]] and quickly concealed her.
Hariel
|**Brollin**| |-|-| |**World of Origin**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| >“*The best kind, of course, the kind about monsters and myths. Longtales, some call them—stories told by skaa around the fires, whispering of mistwraiths, shades, spren, and brollins and such.*” \-Slowswift in conversation with Vin in Fadrex City **Brollins** are mythical creatures on [[Scadrial|Scadrial]]. The legends of brollins are unknown.
Brollin
|**Elantrian**| |-|-| |by Shuravf | |**Abilities**|[[AonDor|AonDor]]| |**Sapient**|Yes| |**World of Origin**|[[Sel|Sel]]| |**Universe**|[[Cosmere|Cosmere]]| This page or section needs to be updated with new information for *The Lost Metal* and *Yumi and the Nightmare Painter*!Be aware that in its current state, it may not include all additional content yet. The **Elantrians** are a race of incredible grace and beauty that reside in the city of [[Elantris (city)|Elantris]] on the planet [[Sel|Sel]]. People of any age, who are of [[Aonic|Aonic]] descent, and who reside in or near the border of [[Arelon|Arelon]] or [[Teod|Teod]], are occasionally taken by the [[Shaod|Shaod]], which changes them into Elantrians. This consists of physical and mental alterations, and gives the capacity to use [[AonDor|AonDor]]. ## Contents 1 Becoming an Elantrian 2 Abilities and Appearance 2.1 Physical changes 2.1.1 Reod Elantrians 2.2 Mental changes 2.3 Invested Art 2.3.1 Reod Elantrians 3 Cultural Influences 3.1 Arelon 3.1.1 Elantris 3.1.2 The Aonic script 4 Notable Elantrians 5 Notes ## Becoming an Elantrian A person can become an Elantrian by being taken by the [[Shaod|Shaod]]. The Shaod, or the Transformation, generally happens at night. The people it chooses are seemingly random (though not completely) and may be from any age or class in society. The Shaod only takes people from [[Arelon|Arelon]] or [[Teod|Teod]], and occasionally [[Duladel|Duladel]]. It is suspected that this is due to [[AonDor|AonDor's]] close [[Connection|Connection]] with Arelon and its geography in general. A person needs to have some genetic ties to Arelon and be in Arelon to be taken by the Shaod. Immediate proximity to Elantris or Elantrians do not increase one's chances of being taken by the Shaod. A non-human could become an Elantrian. There are ways to reverse the Shaod. It is also possible to form this Connection by being invited into specific groups (presumably Elantrian groups, such as the [[Ire|Ire]]), though the exact mechanics of this are not yet known. There is an upper limit to the number of Elantrians there can be at a given time. ## Abilities and Appearance by Maria Lia Malandrino Elantrians ### Physical changes Elantrians have "brilliant white" hair and "metallic silver" skin and appear to shine with an inner light. Elantrian bodies are fueled and constantly renewed by the [[Dor|Dor]], and if the Dor is blocked they quickly deteriorate. There are still some basic metabolic processes happening in the Elantrian body, but their bodies are mostly sustained by Investiture. Elantrians heal quickly and can survive fatal injuries, such as decapitation. They bleed silvery-white blood. They have superior strength and speed. Elantrians can still die of natural causes if left untreated. An Elantrian away from Sel would still be an Elantrian but many of the visible signs would fade away. There are ways to restore this. Their raw levels of Investiture are very high, even higher than a [[Returned|Returned]]. #### Reod Elantrians During the Reod their silvery skin turned grey and became covered in dark splotches and their white hair falls out, along with other less readily apparent changes, such as their hearts ceasing to beat, breathing and eating were no longer needed, bleeding no longer happened, and their wounds refused to heal. Some functions of the body like muscles and blood flow continue, and sleep and brain functions continues to work very similarly to the way it did before. Although unable to heal, a Reod Elantrian can only be killed by decapitation or burning, while hunger or most fatal wounds failed to kill them since the Dor kept their bodies functioning. Other attempts to kill them built up pain that never decreased, and could result in making them a [[Hoed|Hoed]], leaving them filled with pain and unable to do anything other than moan. They burned much easier compared to a normal human. These effects were due to the transformation being incomplete, waiting to finish but unable to do so with an incomplete Aon. Reod Elantrian bodies act as if they are frozen at a certain point in time, which is why pain didn’t go away and things like hair did not grow. Some potential advantages come from being a Reod Elantrian. Reod Elantrians do not need to breathe or eat. A [[Shardblade|Shardblade]] will register them as half alive, half dead. They would be a flicker and depending on when they are hit the Shardblade might cut a body part off or it might leave it dead. A Reod Elantrian can still be detected by life sense but they would appear as a stutter, with a flashing sensation. ### Mental changes by LittleGreyDragon Elantrians suffering during the Reod Elantrians have increased insight and mental abilities. They are also practically immortal, but being an Elantrian is emotionally and mentally exhausting and is one of the hardest forms of immortality that exist in the [[Cosmere|cosmere]]. ### Invested Art Elantrians have access to [[AonDor|AonDor]], a symbol-based magic that can be used in seemingly limitless ways. By drawing [[Aon|specific symbols]], usually in the air, Elantrians are capable of instantaneous travel, healing, turning garbage to food, creating light, creating fire, creating a telescope made of air, creating disguises, etc. With enough preparation, Elantrians can do things that are more impressive than [[Feruchemy|Feruchemy]]. An Elantrian's ability to use AonDor will diminish the further they travel from the city of Elantris. It is possible to hack the magic system and get it to work on other planets. #### Reod Elantrians A Reod Elantrian has limited access to AonDor and cannot produce very powerful effects with it. There is a similar relationship between a Reod Elantrian and a dead [[Spren|spren]]. A Reod Elantrian can be affected by emotional [[Allomancy|Allomancy]] and it is easier to [[Iron|pull]] metal out of them compared to a normal human. Reod Elantrians cannot be directly targeted by AonDor. ## Cultural Influences ### Arelon The Elantrians have almost always ruled Arelon, with a short interruption during the [[Reod|Reod]]. Before the Reod they were worshipped as deities by the people of Arelon. People from the furthest corners of Arelon would go to the Elantrians to receive blessings and be healed from disease. The Elantrians and their use of AonDor also served as the lynchpin of the Arelene economy for centuries. Their ability to cheaply create large amounts of food had supported massive urban populations. Fencing, specifically with a [[Syre|Syre]], never became popular in Arelon because the disapproved of anything resembling violence. #### Elantris The grand city of [[Elantris|Elantris]] was constructed by Elantrians. This city is accounted as one of the most beautiful cities on Sel. Elantris eventually became the capital of Arelon, and with that it became seat of the Elantrians. During the [[Reod|Reod]] Elantris was abandoned due to its association with the Elantrians. During this time it served as a place for the exiled Elantrians. #### The Aonic script As Elantrians are the only ones who can draw Aons, someone taken by the Shaod must have developed the Aonic writing system. Due to the association with the Elantrians the Aonic people view writing as a noble art. ## Notable Elantrians For more information, see :Category: Elantrians. [[Raoden|Raoden]] [[Galladon|Galladon]] [[Karata|Karata]] [[Adien|Adien]] [[Hoid|Hoid]] [[Alonoe|Alonoe]] [[Riino|Riino]] [[Shaor|Shaor]] [[Taan|Taan]] [[Riina|Riina]]
Elantrian
|**Ridger**| |-|-| |**Family**| |**Parents**|[[Dedelin|Dedelin]], [[Vivenna's mother|Mother]]| |**Siblings**|[[Vivenna|Vivenna]], [[Fafen|Fafen]], [[Siri|Siri]]| |**Relatives**|[[Denth|Denth]], [[Shashara|Shashara]]| |**Ancestors**|[[Vo|Vo]]| |**Abilities**|[[Royal Locks|Royal Locks]]| |**Titles**|Heir to the throne of [[Idris|Idris]]| |**Residence**|[[Bevalis|Bevalis]]| |**Nationality**|[[Idrian|Idrian]]| |**Homeworld**|[[Nalthis|Nalthis]]| |**Universe**|[[Cosmere|Cosmere]]| **Ridger** is a member of the [[Idris|Idrian]] royal family on [[Nalthis|Nalthis]]. As the second born child of King [[Dedelin|Dedelin]], Ridger was trained to one day become king, as his elder sister was betrothed to become the queen of [[Hallandren|Hallandren]]. ## Appearance and Personality Ridger has a kind heart, always trying to do what was right. He had a good relationship with his youngest sister, [[Siri|Siri]]. Before Ridger had to begin his training to become king, he and Siri often got into trouble. ## History As second born child, he was set to inherit the throne because the eldest child, [[Vivenna|Vivenna]], was betrothed to [[Susebron|Susebron]], the God King of Hallandren. As a child he spent a lot of time with his sister Siri getting into trouble. Once he grew older and began to take on more responsibility, Ridger spent the majority of his time focusing on his studies and being groomed to rule. When King [[Dedelin|Dedelin]] chose not to send Vivenna to Hallandren, [[Fafen|Fafen]] believed Vivenna would inherit the throne instead of Ridger, which Vivenna thought would upset the order of things even more.
Ridger
|**Bolting**| |-|-| |**Related to**|[[Poltergeist|Poltergeists]]| |**Prerequisites**|Death, becoming a poltergeist| |**World of Origin**|[[Earth (Dreamer)|Earth (Dreamer)]]| '**Bolting'** is the ability of [[Poltergeist|poltergeists]] to move from possessing one body to the next, without the first body dying. It requires physical touch and effort on the part of the poltergeist to subdue the soul in the body to which they Bolt.
Bolting
|**Granks**| |-|-| |**Abilities**|[[Hemalurgy|Hemalurgist]]| |**Groups**|[[Set|Set]]| |**Homeworld**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*The Lost Metal*| **Granks** is a Cycle in the [[Set|Set]] on [[Scadrial|Scadrial]]. [[VenDell|VenDell]] impersonated him in order to get into a Set hideout.
Granks
|**Darm**| |-|-| |**Residence**|[[Armedius Academy|Armedius Academy]]| |**Homeworld**|[[Earth (Rithmatist)|Earth (Rithmatist)]]| |**Introduced In**|*The Rithmatist*| For the criminal at [[Winsting Innate's auction|Winsting Innate's auction]], see [[Darm (Mistborn)|Darm (Mistborn)]]. **Darm** is a cleaning lady at [[Armedius Academy|Armedius Academy]]. [[Joel|Joel]] met her while he was looking for his mother, and Darm pointed Joel in the right direction.
Darm Rithmatist
|**Ur (character)**| |-|-| |**Profession**|Thug| |**Residence**|[[Urithiru|Urithiru]]| |**Nationality**|[[Unkalaki|Unkalaki]]| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Oathbringer*| >“*Oh wait, look, I see your mark here, in blood. Ur’s seat. I was wrong. But mine’s here too. Suppose you can sit in my lap, if you want.*” \-Veil after stabbing Ur through the hand.[1] **Ur** is an [[Unkalaki|Unkalaki]] thug who works for [[Sullik|Sullik]] at [[All's Alley|All's Alley]] at [[Urithiru|Urithiru]]. He is an enormous man who is nearly seven feet tall. He is strong and capable of manhandling people. ## History Ur and the All's Alley's gang of thugs pursued and killed [[Ned|Ned]] after he killed both his [[Rem|wife]] and a barmaid from All's Alley. Ur took him to the edge of Urithiru and threw him from the cliff edge, despite Ned's pleas that he had not committed the second murder. The group did not act against Ned until he killed a staff member of All's Alley, which they were hired to protect. If he had not killed the barmaid, the group had planned to leave any actions against him to [[Aladar|Aladar's]] police force. After returning from the bathroom at the pub one night, Ur found Veil in his seat and tossed her aside. Veil, in return, drove a knife through both of their hands, after placing her safehand on top of his left hand. The pain from the injury caused Ur to fall out of his seat, allowing Veil to reclaim it as her own. He threatened Veil with violence, however was quietened by [[Betha|Betha]]. Later, [[Re-Shephir|Re-Shephir]] imitated this altercation with [[Lunamor|Lunamor]].
Ur character
|**Statlin City**| |-|-| |**Dominance**|[[Eastern Dominance|Eastern Dominance]]| |**Nation**|[[Final Empire|Final Empire]]| |**World**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| **Statlin City** is a city in the [[Final Empire|Final Empire]] on [[Scadrial|Scadrial]]. It is the location of the second of the [[Lord Ruler|Lord Ruler's]] [[Storage cavern|storage caverns]], marked on the map in [[Luthadel|Luthadel's]] cache beneath [[Kredik Shaw|Kredik Shaw]]. The small city lies in the Eastern [[Dominance|Dominance]], close to the Central Dominance, and is built near a lot of mines. ## Trivia In the original *The Hero of Ages*, Statlin City was referred to as **Satren**. This was corrected in the tenth anniversary leatherbound edition.
Statlin City
|**King's Boon**| |-|-| |**Related to**|[[Alethkar|Alethkar]], [[Right of Challenge|Right of Challenge]]| |**Type**|Tradition| |**World of Origin**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| >“* I offer you a boon. Name what you wish of me or of this court. It shall be yours.*” \- King Elhokar to Adolin[1] On [[Roshar|Roshar]], the **King's Boon** is a privilege that can be granted to a [[Lighteyes|lighteyes]] who has performed an impressive feat before the King of [[Alethkar|Alethkar]], such as winning a difficult duel. The limit of what the boon can grant is unknown, though it presumably must adhere to existing laws and traditions, meaning that a [[Darkeyes|darkeyes]] cannot demand it or use it to challenge a lighteyes. If a boon is granted that affects another subject of the king, that person must obey it as well. ## History The origins of the King's Boon are uncertain. Much like the [[Right of Challenge|Right of Challenge]], the King's Boon was a tradition that fell by the wayside in the centuries leading up to the [[War of Reckoning|War of Reckoning]], although it remained well-known to the Alethi lighteyes. It was revived by King [[Gavilar Kholin|Gavilar Kholin]] when he sought to rid himself of a rebellious [[Highprince|highprince]], [[Yenev|Yenev]]. To assist Gavilar, [[Torol Sadeas|Torol Sadeas]] dueled an unknown man with the purpose of awing the crowd. Upon his victory, Gavilar offered Sadeas a boon; he invoked the Right of Challenge, demanding that Yenev duel him to the death. Sadeas then killed Yenev, paving the way for [[Aladar|Aladar]] to replace him. In the weeks preceding the [[Battle of Narak|Battle of Narak]], [[House Kholin|House Kholin]] sought to entrap Sadeas in a similar way. Following his victory in a four-on-one duel, [[Adolin Kholin|Adolin Kholin]] was granted a boon by king [[Elhokar|Elhokar]], and used it to demand the Right of Challenge from Sadeas. However, at the same time [[Kaladin|Kaladin]] also demanded a boon for participating in the duel and coming to Adolin's rescue. When it turned out that Kaladin wanted to challenge [[Amaram|Amaram]], he was arrested for slander since he was a darkeyes, and Sadeas managed to weasel out of his own duel in the ensuing chaos.
Kings Boon
|**Vlep**| |-|-| |**Profession**|Pirate| |**Species**|[[Heklo|Heklo]]| |**Homeworld**|*Unknown*| |**Universe**|[[Cytoverse|Cytoverse]]| |**Introduced In**|*Cytonic*| This page or section needs to be updated with new information for *Cytonic*!Be aware that in its current state, it may not include all additional content yet. **Vlep** is a heklo pirate in the [[Belt|belt]] of the [[Nowhere|nowhere]], and is the leader of the [[Cannonade Faction|Cannonade Faction]]. ## Contents 1 History 1.1 Capturing Spensa 1.2 Pirate Faction Politics 2 Notes ## History ### Capturing Spensa Vlep and a band of pirates ambushed [[Spensa Nightshade|Spensa Nightshade]] on a jungle fragment when she emerged from a nowhere portal, and eventually subdued her. Vlep questioned Spensa, who led him to believe that she was from the Superiority, and was searching for a fugitive, [[Gul'zah|Gul'zah]]. Vlep searched Spensa, finding and pocketing her reality icon, [[Zeen Nightshade|her father's pin]], as well as a handful of reality ashes. Others in the group proposed shooting Spensa, but Vlep argued that Spensa must be valuable to the Superioirty, and that they should ransom her at the mining base. They returned to their ships as Vlep talked with Spensa, but were interrupted when one of the Cannonade pirates collapsed, their face melting. Vlep tried using the reality ashes on the [[Burl|burl]] pirate, having the others tie Spensa up. As the burl's eyes began to glow white, the pirates decided to leave quickly, and Vlep moved to shoot Spensa with his rifle. He was distracted by the timely arrival of [[Chet|Chet]], who charged into the camp on a [[Grig|grig]]. While Vlep and the others were distracted by the grig, Spensa tackled Vlep from behind and stole back her reality icon. Vlep managed to escape to one of his ships, and flee from the grig. ### Pirate Faction Politics >“*We’ll fight your pilot, Peg. My champion is better than any of you. He calls himself Darkshadow.*” \-Vlep to Peg[4] When [[Hesho|Hesho]] entered the nowhere, with no memories, he was picked up by Vlep and the Cannonade Faction. Vlep recognized his skill and recruited him, and Hesho quickly became the pirate champion, defeating [[Gremm|Gremm]]. Before Spensa and Hesho’s duel, Vlep offered Spensa the chance to join his faction, not realize who she was. After Spensa won, and [[Peg|Peg]] spoke with the other faction leaders about a combined assault on [[Surehold|Surehold]], Vlep refused to listen, leaving the arena abruptly with the rest of his faction. >“*You should know better than to make deals with pirates, Lorn.*” \-Vlep to Lorn after withdrawing[6] Though the other pirate factions sided with Peg and formed a combined assault on Surehold, Vlep allied himself with [[Lorn|Lorn]] and the Superiority defense force. After Spensa defeated Hesho again during the battle, Vlep offered to leave the battle if Peg offered him immunity. Peg agreed, and Vlep gathered up his downed ships to leave. He tried to take Hesho with him, who refused and stayed with Spensa, changing his alliegience. Vlep was annoyed with Hesho, but left the battle with the rest of his faction. After the battle, when the pirates had taken control of Surehold, Peg still considered Vlep and the Cannonade Faction to be a possible threat.
Vlep
|**Zabra**| |-|-| |**Titles**|Shardbearer| |**Groups**|[[Unoathed|Unoathed]]| |**Residence**|[[Azimir|Azimir]]| |**Nationality**|[[Azish|Azish]]| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Wind and Truth*| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. >“*I can fight! I might look lanky for a boy, sir, but I'll suprise you.*” \-Zabra to Adolin **Zabra** is an [[Azish|Azish]] member of the [[Unoathed|Unoathed]] on [[Roshar|Roshar]]. ## Contents 1 Appearance and Personality 2 Attributes and Abilities 3 History 4 Notes ## Appearance and Personality Zabra is light and willowy, although not much shorter than the typical Azish soldier. She is obviously young. After joining the Unoathed, she wears hokra signifying her rank as a [[Shardbearer|Shardbearer]] and keeps her hair in braids. ## Attributes and Abilities Before enlisting, it is possible Zabra had some previous training in footwork and stances. Zabra has some preliminary training in the bow from [[May Aladar|May Aladar]]. Zabra is an Unoathed and Shardbearer, able to wield her shards without [[Stormlight|stormlight]]. ## History Zabra attempted to enlist to fight in the [[Battle of Azimir|Battle of Azimir]], dressing as a boy, but was rejected for being too light. She argued over this decision with Adolin Kholin, citing the Azish folk tale of [[Aqqil|Aqqil]], but after a practical demonstration she agreed he was right not to allow her in a shield wall. Adolin offers her his knife, for self-defense should the dome fail, the chance to serve as a messenger under May Aladar, with the possibility of being trained in the bow and arrow. Some two days later, Adolin finds Zabra with May on the dome's balcony, struggling to draw a bow. She complains to him that the draw weight is too heavy, and he explains that it's the only way to pierce carapace-armored singers. When Zabra compares her skill and opportunity to May and later emperor [[Yanagawn|Yanagawn]], he explains that the former has years of experience and the latter has shardplate. She jokes about killing a shardbearer, possibly him, for their plate, before she is sent off with a message. After the dome in Azimir falls to the enemy, Adolin asks any survivor in Yanagawn's bolt-hole that can stand to take up arms and join them in taking the throne room, including Zabra. The group makes its way, hastily cloaked, across Azimir and through a secret entrance into the palace. Zabra and the others are trapped outside the throne room while Adolin duels with [[Abidi|Abidi the Monarch]]. When Adolin bests Abidi and allies with the forgotten deadeyes, Zabra takes up shards as one of the Unoathed. She holds the throne room with her fellows, liberating Azir according to the [[Contest of champions|contest of champions]]. A month and a half later, Zabra has settled into her position as an Unoathed and Shardbearer. She is familiar with emperor Yanagawn, to the distress of vizier [[Noura|Noura]], as he considers the Unoathed worthy of friendship. She alerts a conference in Azimir that the rain from [[Retribution|Retribution's]] storm has let up.
Zabra
|**Fort**| |-|-| |by Marie Seeberger | |**Profession**|Pirate, cook, trader, hunter| |**Birthplace**|[[Islands of Lobu|Islands of Lobu]]| |**Homeworld**|[[Lumar|Lumar]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Tress of the Emerald Sea*| This article deals with the trader from Lumar. For the Threnodite forts, see [[Fortress Town|Fortress Town]]. **Fort** is a cook and trader on the *Crow's Song*, and later the *Two Cups*, on [[Lumar|Lumar]]. He is deaf, and communicates using a piece of [[Nalthis|Nalthian]] technology he obtained by trading with an unknown worldhopper. ## Contents 1 Appearance and Personality 2 History 2.1 Early Life 2.2 Sailing the Spore Seas 2.3 Tress's Voyage 2.4 Tress as Captain 3 Trivia 4 Notes ## Appearance and Personality by ohnoesaxel Fort is a very large man, not in the sense of being overweight, but simply being built "on a different scale than the rest of humanity", enough so he could easily hold a ceramic cannonball in one hand. He can be assumed to have black, curly hair like [[Salay|Salay]], due to both coming from the same island. His fingers on both hands are gnarled, but it isn't known if it is from a congenital disease or tragic accident. Despite this significantly affecting his dexterity, with his fingers not being as mobile and his hands trembling as he attempts to pick up or move objects, he manages to get by and is rather capable, even if he has to do things differently than other people. However, he is unable to write, with the creation of finer shapes being difficult for him, which is one of the reasons his board was so beneficial in communication. While he is a pirate, he is firmly opposed to killing others, and doesn't want the deaths of others on his shoulders. He appears to easily buy into legends, believing in the legends of bone spores, despite never seeing them himself. He loves to negotiate and tells Tress that haggling is how he hunts to honor his upbringing. ## History ### Early Life He was born on the [[Islands of Lobu|Islands of Lobu]] in the [[Sapphire Sea|Sapphire Sea]], into a family who took the cultural idea of the Hunt very seriously, and when he came of age, he decided to choose trading as his hunt. Thus, he began looking for trades with those he comes across, and records them to send back to his family to be hung in their family hall. In his youth, he primarily communicated through sign language and reading lips. This was until some point where he met an unknown worldhopper, and traded for a piece of [[Nalthis|Nalthian]] technology that could let him read what others were saying, and write out what he wants to say. This helped him immensely in his ability to communicate and properly interpret what others were saying. ### Sailing the Spore Seas Over his time traveling the seas of Lumar, he managed to cross ten, all but the [[Crimson Sea|Crimson]] and [[Midnight Sea|Midnight Sea]], due to them being too dangerous to risk crossing. At some point in the past, Fort was referred to by the title sir, but he rejected it by the time he met Tress on the *Crow's Song*. At some point, he became a member of the *Crow's Song*. After [[Weev|Weev]] died, he became the cook, despite his poor cooking ability, as he was simply the best cook on board. When [[Hoid|Hoid]] became a member of the *Crow's Song*, after he was bought off the [[Whistlebow|Whistlebow]] due to his curse from the [[Sorceress|Sorceress]], he grew fond of him and began giving him food before everyone else, despite Crow not ordering him to. He was on the ship during the sinking of the *Oot's Dream*, and was confused by it along with the rest of the crew, knowing that they should have been harmless, meant to merely hold the ship in place. He examined every cannonball he knew of in the cannon and armory, and found none with defective fuses. This left him very confused and worried about what had happened, and how Crow had acted about it. ### Tress's Voyage When [[Tress|Tress]] came aboard the *Crow's Song*, he immediately began to show her kindness, giving her food despite Crow informing him not to. He always made sure to give her and Hoid food before the rest of the crew. He at first did not consider this done out of kindness, but considered it a trade for a future favour. Over time, he grew close with Tress and developed a bond of mutual trust. They would eventually team up, alongside Ann and Salay, for a mutiny against Crow due to disagreements over her desire to turn the crew into [[Deadrunners|Deadrunners]]. Learning of their planned mutiny via the [[Midnight Essence|Midnight Essence]], Crow called them to deck and attacked them, intentionally breaking his board in the process. Not long later, Tress traded Crow for three gifts from [[Xisisrefliel|Xisisrefliel]], one of the gifts was a replacement board for Fort, a gift for which he was deeply grateful. ### Tress as Captain When Tress left on her own into the Midnight Sea and was kidnapped by Midnight Essence servants of the Sorceress, he was the one who proposed that they follow her into the sea and barter with the Midnight Essence to be led to the Sorceress' Tower. He successfully managed to barter with them over large barrels of water, and they agreed to lead him and the rest of the *Crow's Song* to the tower. Seeing him outside, Tress and [[Charlie|Charlie]] used a board in the Sorceress' Tower to engage in a video conference with Fort. Where she ordered Ann, Selay, and Fort to come into the tower, bringing Hoid along in order to break his curse. A task they accepted without opposition, fighting through the spores and metal soldiers to make their way into the tower. He helped Tress after she fell down from her aonic chains, and when the Sorceress refused to leave, he and Salay pulled their pistols on herm threatening to fire. This, along with the threat of Hoid's new [[AonDor|AonDor]] powers, led her to flee. With the Sorceress gone, they all returned to the *Crow's Song*, and he rolled out some alcohol he had been saving for such an occasion. Months later, they had sold the *Crow's Song* and got a new ship known as the *Two Cups*, looking for a new start. He helped the crew by teaching them some sign language, which helped with communication without having to yell over the sound of wind, spores, or other crewmates. ## Trivia Following his assistance in getting the crew of the *Crow's Song* through the Crimson and Midnight Sea, Fort has managed to travel all twelve of Lumar's oceans.
Fort
|**Order of Elsecallers**| |-|-| || ||| |**Herald**|[[Battar|Battar]]| |**Spren**|[[Inkspren|Inkspren]]| |**Surges**|[[Transformation|Transformation]] & [[Transportation|Transportation]]| |**Armor spren**|[[Logicspren|Logicspren]]| |**World of Origin**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet. The **Order of Elsecallers** is an Order of the [[Knights Radiant|Knights Radiant]] on [[Roshar|Roshar]]. The Elsecallers are [[Surgebinder|Surgebinders]] who use the [[Surge|Surges]] of [[Transformation|Transformation]] and [[Transportation|Transportation]], and they are associated with the zircon [[Polestone|polestone]]. They form a [[Nahel bond|Nahel bond]] with [[Inkspren|Inkspren]]. So far, it is known that the Elsecallers had the power to [[Soulcast|Soulcast]] and to "Elsecall," a use of the Transportation Surge which allows physical travel between [[Realms|Realms]]. ## Contents 1 Philosophy 2 Ideals of the Elsecallers 2.1 The First Ideal 2.2 The Second Ideal 3 Abilities 3.1 Transformation 3.2 Transportation 3.3 Enlightened 3.4 Shardplate Abilities 4 History 5 Notable Elsecallers 6 Trivia 7 Notes ## Philosophy Those who join the Elsecallers generally subscribe to a philosophy that they should be becoming better with each Oath, seeking to explore their true potential and reach it. The Order is more open to all types of people, as long as they want to improve themselves. They tend to attract those who are less flamboyant; scholars, theologians, and those who are interested in leadership. Modern lore connects the Elsecallers with the gemstone zircon, the number seven, the [[Ten Essences|essence]] tallow, and the body focus oil. They are associated with the attributes of wisdom and carefulness. The Elsecallers are one of the scholarly Orders of [[Knights Radiant|Knights Radiant]]. Inkspren are attracted to people who think through decisions rather than acting on instinct. This quality is usually associated with scholars, but can also apply to a soldier who thinks things through instead of rushing into battle. Before the [[Recreance|Recreance]], the Order also had a fair number of theologians and leaders, and was generally considered one of the most welcoming. The Elsecallers are widely considered the wisest and most careful of the Radiants, and were some of the Radiants' best tacticians and logistical organizers. ## Ideals of the Elsecallers The Ideals of the [[Knights Radiant|Knights Radiant]], also known as the [[Immortal Words|Immortal Words]], are a set of rules by which the Radiants live. The First Ideal is shared by all of the orders, and is used as a motto for the Knights Radiant as a whole. Each of the Orders-except the [[Lightweaver|Lightweavers]] then have an additional four Ideals that are unique to that Order. The Ideals of the Order of Elsecallers all focus on progressing with each Ideal and discovering and reaching one's true potential. As a result, the Order is more open to all types of people, as long as they want to improve themselves. ### The First Ideal >“*Life before death, strength before weakness, journey before destination.*” \-The First Ideal of the Knights Radiant[8] The Elsecallers are one of the orders that allows a Machiavellian interpretation of the First Ideal. To them, the journey is about the entire species more than the individual. ### The Second Ideal The Second Ideal of the Elsecallers is focused on reaching one's potential. ## Abilities by Steve Argyle >“*As to the other orders that were inferior in this visiting of the far realm of spren, the Elsecallers were prodigiously benevolent, allowing others as auxiliary to their visits and interactions; though they did never relinquish their place as prime liaisons with the great ones of the spren; and the Lightweavers and Willshapers both also had an affinity to the same, though neither were true masters of that realm.*” \-Words of Radiance, chapter 6, page 2[2] The Elsecallers use the Surges of **Transformation** and **Transportation**. ### Transformation **Transformation** can be manipulated to change an object into one of the ten essences. Soulcasting transforms one material into another, though Soulcasting into one of the Ten Essences is easiest. To [[Soulcast|Soulcast]], the Elsecaller shifts their perception to see into the [[Cognitive Realm|Cognitive Realm]], and communicates with the Cognitive aspect of the object they want to transform. This is normally done through direct contact with an object, however, can be performed from a distance. Elsecallers are more skilled at doing this than the [[Lightweaver|Lightweavers]]. They also tend to view Soulcasting differently from the Lightweavers. ### Transportation **Transportation** allows the transfer of one's physical body into and out of the [[Cognitive Realm|Cognitive Realm]]. It works by creating a miniature [[Perpendicularity|perpendicularity]] that the Elsecaller can go through. It is significantly easier to enter the Cognitive Realm using Elsecalling than it is to leave it. It is possible for Elsecallers to leave the Cognitive Realm without seeking a perpendicularity however this is a more advanced skill than entering. Elsecallers are able to use this ability to [[Worldhop|worldhop]]. It is implied that the more [[Investiture|Investiture]] one uses in the Surge of Transportation, the more people they are able to bring into the Cognitive Realm. It is possible for an Elsecaller to teleport through the [[Spiritual Realm|Spiritual Realm]], and thus transport themselves or others seemingly faster than light. This is how humans left Ashyn, and is called an Elsegate. ### Enlightened Elsecallers who have had their inkspren Enlightened by [[Sja-anat|Sja-anat]] have different abilities from standard Elsecallers. Transportation remains normal, still allowing the Elsecaller to create an Elsegate. It is unknown how their surge of Transformation is affected. An Enlightened Elsecaller will have different oaths from a standard one. ### Shardplate Abilities Their [[Shardplate|Shardplate]], which they get after an unknown Ideal, is made up of [[Logicspren|logicspren]]. ## History >“*As the duly appointed keepers of the perfect gems, we of the Elsecallers have taken the burden of protecting the ruby nicknamed Honor’s Drop. Let it be recorded.*” \-Urithiru gem archive, zircon from drawer 20-10[26] They were the prime liaisons with the great ones of the [[Spren|spren]]. They were considered prodigiously benevolent by the author of the book *Words of Radiance*. They were appointed as the keepers of the [[Perfect gem|perfect gems]] and took it upon themselves to protect [[Honor's Drop|Honor's Drop]]. Some Elsecallers worldhopped to other planets, which is hinted at in names of places on the map of [[Shadesmar|Shadesmar]]. The Elsecallers were one of the nine Orders to betray their Oaths, killing many [[Inkspren|inkspren]] and dropping [[Shardblade|Shardblades]] and [[Shardplate|Shardplate]] during the [[Recreance|Recreance]]. Around six years before the start of the [[True Desolation|True Desolation]], likely about the same time Shallan bonded [[Testament|Testament]], the inkspren [[Ivory|Ivory]] bonded [[Jasnah|Jasnah]], re-forming the Elsecallers. Jasnah is currently the only Elsecaller, as all new-generation inkspren except Ivory are unwilling to take the risk of a bond. And so it is the Order with the least number of new Knights during the [[True Desolation|True Desolation]]. ## Notable Elsecallers [[Jasnah Kholin|Jasnah Kholin]] (bonded to [[Ivory|Ivory]]) [[Iyatil|Iyatil]] (bonded to an Enlightened Inkspren) ## Trivia Getting a 100% Elsecaller score on the requires a set of answers detailed .
Order of Elsecallers
|**Karata**| |-|-| |**Family**| |**Children**|[[Opais|Opais]]| |**Died**|[[Invasion of Arelon|Invasion of Arelon]]| |**Abilities**|[[Elantrian|Elantrian]]| |**Residence**|[[Elantris (city)|Elantris]]| |**Ethnicity**|[[Aonic|Aonic]]| |**Nationality**|[[Arelene|Arelene]]| |**Homeworld**|[[Sel|Sel]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Elantris*| **Karata** was an [[Arelene|Arelene]] [[Elantrian|Elantrian]] from [[Sel|Sel]].She led one of the gangs in the [[Elantris (city)|Elantris]] prior to [[Raoden|Raoden's]] arrival. She lived in the Elantrian palace, where she sheltered the children who had been taken by the [[Shaod|Shaod]]. She personally approached each new Elantrian arrival that entered her territory first, taking their offering but rarely if ever harming them. ## Appearance and Personality Through the effects of the incomplete Shaod, Karata was bald and had grey wrinkled skin covered with dark splotches. ## History Karata had lived in [[Kae|Kae]] with her husband, who was a Royal Guard, and had a little daughter, [[Opais|Opais]], before she was taken by the [[Shaod|Shaod]]. She first met her husband while serving as a nurse for a group of mercenaries. Upon being thrown into Elantris she became one of the three gang leaders within the city. She took over the former palace, her territory bordering closely to that of [[Aanden|Aanden]]. The food of anyone thrown into Elantris who took their first step forward instead of left or right was considered the property of her gang. She would personally go to the gate and take the food from them, trying not to use force unless it was necessary unlike [[Shaor|Shaor]] and Aanden's men. When [[Raoden|Raoden]] was cast into the city he learnt that she had escaped Elantris three times in the past and had been caught trying to break into the palace of Kae, causing rumours she wanted to assassinate King [[Iadon|Iadon]]. When Raoden began to form [[New Elantris|New Elantris]] it was closest to Karata's territory and she sent her men to attack them, destroy what they had built and steal their food, thinking he was trying to start a rival gang. Raoden asked her to call off her men if he snuck her out of Elantris and got her into the palace. She agreed and they escaped via a well. When outside the palace he asked her not to hurt Iadon, causing her to realise he was Prince Raoden. She revealed she didn't want to kill Iadon, she only wanted to see her child. Once inside Karata was able to spend time with her child before her husband, whilst on patrol, spotted them. He didn't recognise Karata due to the [[Shaod|Shaod]] altering her appearance and he attacked her, although Raoden tricked him into believing they cast a spell on him which would kill him if he moved. With Karata's husband terrified of moving they were able to get away and Karata thanked Raoden for resolving the matter without killing her husband. Karata then took Raoden to the palace within Elantris and showed him a room. In the room, Raoden found that Karata had been taking all the children thrown into Elantris and giving them a safe place to play and enough food to eat. Karata became one of Raoden's closest companions and allies within Elantris, watching closely over New Elantris and warning him about the movements and actions being taken by and against the other gang leaders, [[Aanden|Aanden]] and [[Shaor|Shaor]]. She also took Raoden to the structure with the secret library beneath it that led to the pool that dissolved Elantrian bodies. During the [[Invasion of Arelon|Invasion of Arelon]], Derethi soldiers and [[Dakhor|Dakhor]] monks attacked New Elantris. Only Karata and [[Galladon|Galladon]] escaped. They went into Kae, looking for Raoden and found he had already been [[Hoed|Hoed]]. Karata and the distraught Galladon agreed to take Raoden, dissolve him in the pool and then dissolve themselves too. However, when they placed Raoden in the pool he got back up and began to charge down the hill. Frantic, Raoden was drawing the [[Chasm|Chasm]] into the base Aon in [[Elantris (city)|Elantris]] when Fjordell soldiers tried to stop him. Karata and Galladon where uncertain what he was trying to do but agreed that they couldn't let the Fjordell soldiers stop him so attacked the soldiers. In the fighting Karata was beheaded, one of the few ways to permanently kill an Elantrian. A few seconds later Raoden completed the Aon, restoring the Elantrians to full power. She is buried in beside [[Eondel|Eondel]], [[Roial|Roial]], [[Saolin|Saolin]], and [[Hrathen|Hrathen]] in one of the graves dedicated to those who had fought for Arelon
Karata
|**Chilinko**| |-|-| |**Lopen's family**| |**Relatives**|[[Lopen|Lopen]]| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| **Chilinko** is one of [[Lopen|Lopen's]] uncles on [[Roshar|Roshar]]. Chilinko lived in Highprince [[Sebarial|Sebarial's]] warcamp on the [[Shattered Plains|Shattered Plains]]. In 1173, he helped Lopen hide King [[Elhokar Kholin|Elhokar Kholin]] at [[Lopen's mother|his mother's]] home after the attempt on the king's life. Chilinko reported Sebarial's orders that the warcamp needed to prepare to evacuate. He had heard rumors that something had been discovered out on the Plains, but he was unsure of any details. After Lopen learns he can inhale [[Stormlight|Stormlight]], he calls for Chilinko to return, so that he can stick him to a wall.
Chilinko
|**Kelesina Shores**| |-|-| |**Died**|342 [[Catacendre|PC]]| |**Residence**|[[New Seran|New Seran]]| |**Homeworld**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*The Bands of Mourning*| Lady **Kelesina Shores** is a noble resident of [[New Seran|New Seran]]. She is a believer in the freedom of New Seran and other cities in the [[Elendel Basin|Elendel Basin]] from Elendel, going so far as to collaborate with the [[Set|Set]]. ## Contents 1 Appearance and Personality 2 History 2.1 New Seranian Independence 2.2 Kelesina's Party 3 Trivia 4 Notes ## Appearance and Personality Lady Kelesina is an older woman. She is described as "statuesque" and wears rings on all of her fingers. [[Waxillium Ladrian|Wax]] notes that she is a fairly ordinary narcissistic noblewoman. She lives in a mansion built in an old style, with architecture and interior artwork designed to evoke pre-[[Catacendre|Catacendre]] mansions. She likes to consider herself a sort of predator in polite society. ## History ### New Seranian Independence Lady Kelesina was very invested in the independence of the Elendel Basin from Elendel itself. She made an agreement with [[Mister Suit|Mister Suit]]: in exchange for her help killing [[ReLuur|ReLuur]] and distracting Wax from the Set's projects, Suit would crush Elendel and would provide Kelesina with an army. Kelesina had killed ReLuur, and, assuming success, had sent back one of his spikes as proof to Suit. ### Kelesina's Party Lady Kelesina threw a [[Kelesina Shores' party|party]], attended by Wax and Steris. During the party Wax baited Kelesina into revealing her connection to the Set. He told her that he possessed a mysterious coin and knew of the happenings northeast of New Seran. Alarmed, she fled the party and contacted Suit through a primitive telephone. She argued with Suit, saying that Wax could not be successfully distracted from his mission, while Suit was convinced another mystery would catch his attention. When Wax confronted her after learning she was responsible for the [[Nightstreet Gang|Nightstreet Gang's]] attack on their train, she was shot in the forehead by her Brute maid, who was under orders from Suit. Once dead, her maid took a Goldmind out of Kelesina's pocket, which was later recovered by Wax. ## Trivia [[Hoid|Hoid]] often sneaks onto the grounds of her mansion and has at least a somewhat reasonable claim that he actually owns it. There were at least three, maybe four worldhoppers at Kelesina's party, counting Hoid and Khriss.
Kelesina Shores
|**Blome**| |-|-| |**Abilities**|Seeker| |**Profession**|Bartender| |**Homeworld**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Shadows of Self*| **Blome** is a [[Bronze|bronze]] [[Misting|Misting]] (aka a [[Seeker|Seeker]]) and a bartender for Lord [[Winsting Innate|Winsting Innate]] at his mansion in [[Elendel|Elendel]] on [[Scadrial|Scadrial]]. ## History Blome worked for House Innate for an unknown length of time, but he did more for Innate than simply tending bar. Blome was a Seeker, which allowed him to tell which of Winsting's guests were [[Allomancer|Allomancers]]. He was present at an auction for Winsting's vote that took place in the year 342. He indicated to Winsting that no one there was burning any metals. When [[Paalm|Paalm]] assassinated Winsting, Blome was presumably among those killed in the fighting.
Blome
|**Unknown**| |-|-| |**House Kholin**| |**Children**|[[Dalinar|Dalinar]], [[Gavilar|Gavilar]]| |**Ancestors**|[[Sadees|Sadees]]| |**Descendants**|[[Elhokar|Elhokar]], [[Jasnah|Jasnah]], [[Adolin|Adolin]], [[Renarin|Renarin]], [[Gavinor|Gavinor]]| |**Died**|*Unknown*| |**Nationality**|[[Alethi|Alethi]]| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| This article's title is uncanonical and a fan created one, because an official term or name has not been made yet. >“* Their father had been too busy getting himself cut apart in foolish duels of honor, including the one where he'd taken a blow to the head. He’d never been right after that.*” \- Dalinar's recollections[2] **Dalinar's father** was an [[Alethi|Alethi]] brightlord. He died at an unknown point prior to the [[War of Reckoning|War of Reckoning]]. Very little is known about him. His branch of [[House Kholin|House Kholin]] was one of the poorer, and couldn't afford monasteries or practice guards. His place of residence is unspecified, but it wasn't [[Kholinar|Kholinar]]. In his youth, he participated in a war of some sort. His wife -- [[Dalinar|Dalinar]] and [[Gavilar|Gavilar's]] mother -- died when the two boys were still children. When Dalinar became old enough to learn swordfighting, his father hired [[Harth|Harth]], a swordsman from two towns over, to teach him. He spent more time fighting duels over honor than he spent raising his sons. As a younger man, brightlord Kholin participated in numerous duels, with one ending in a severe head injury, leading to some sort of condition that left his two sons to raise themselves. Perhaps as a result of this, in his old age, he suffered from delusions where he thought he was back in the numerous battles of his youth. It's uncertain when he passed away, but it was likely within [[Adolin|Adolin's]] lifetime.
Dalinars father
|**First Union Bank (Elendel)**| |-|-| |**Usage**|Bank| |**City**|[[Elendel|Elendel]]| |**World**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| For the bank in [[Newcago|Newcago]], see [[First Union Bank (Newcago)|First Union Bank (Newcago)]]. **First Union Bank** is a bank located in the city of [[Elendel|Elendel]] on [[Scadrial|Scadrial]] The bank was robbed by the [[Marksman|Marksman]], but Lord [[Waxillium Ladrian|Waxillium Ladrian]] pursued him. It is presumably located in the First Octant.
First Union Bank Elendel
|**Hughes Entrone**| |-|-| |**House Entrone**| |**Ancestors**|[[Charrs Entrone|Charrs Entrone]]| |**Died**|342 [[Catacendre|PC]]| |**Residence**|[[Elendel|Elendel]]| |**Homeworld**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Shadows of Self*| **Hughes Entrone** is a nobleman and member of [[House Entrone|House Entrone]] on [[Scadrial|Scadrial]]. He is a cousin and confidant to the incumbent Lord Entrone. He was present at [[Winsting Innate's auction|Winsting Innate's auction]], indicating that he was probably involved in illicit activities. He spoke to Winsting during the auction. He presumably died along with the rest of the attendees after a shootout was instigated by [[Bleeder|Bleeder]].
Hughes Entrone
|**Aaron**| |-|-| |**Groups**|[[Phone Company|Phone Company]]| |**Homeworld**|[[Earth (Skyward)|Earth (Skyward)]]| |**Universe**|[[Cytoverse|Cytoverse]]| |**Introduced In**|*Defending Elysium*| **Aaron** is an operative in the [[Phone Company|Phone Company]]. When [[Jason Write|Jason Write]] travels to [[Evensong|Evensong]] to retrieve [[Denise Carlson|Denise Carlson]], he asks [[Lanna Write|Lanna Write]] if Aaron is available as a support operative instead of her as part of his act to hide his relationship with Lanna from the [[United Intelligence Bureau|United Intelligence Bureau]]. At the time, Aaron was unavailable because he was assigned to [[Riely|Riely]], who was investigating CLA labs on Jupiter Platform Seventeen.
Aaron
|**Narrative**| |-|-| |**Related to**|[[Dark One (title)|Dark One]], [[Destined One|Destined One]]| |**Universe**|[[Dark One (franchise)|Dark One]]| This page or section needs to be updated with new information for *Dark One Book 1*!Be aware that in its current state, it may not include all additional content yet. >“*The Narrative is the bedrock upon which our world is built. It is not a book--it is the web of all life, time, fate, and destiny.*” \-Rastik to Paul Tanasin[1] The **Narrative** is belief system that the people of the [[Kingdoms of Light|Kingdoms of Light]] and the [[Drull|drull]] on [[Mirandus|Mirandus]] follow. The Narrative outlines repeating history in verses or chapters, with a [[Dark One (title)|Dark One]] rising up in each one to lead the drull, and a [[Destined One|Destined One]] rising up to oppose and defeat them. ## Contents 1 Belief 1.1 Dark One 1.2 Destined One 2 History 2.1 Beginning 2.2 The Great Sundering 3 Notes ## Belief ### Dark One The Narrative details the rise of a being, titled the Dark One, who rules those without a soul in the [[Blackened Lands|Blackened Lands]] on Mirandus. The Dark One prepares their forces for conquest against the Kingdoms of Light, before laying siege and claiming souls to further fuel their weapons. ### Destined One A champion of the light also rises up to defend the Kingdoms of Light from the Dark One and their forces. The Destined One as they are so called, has the power to connect worlds, and to edit words of the Narrative itself. The Destined One edits the words of the Narrative to defeat the Dark One, and is always successful. ## History ### Beginning The Narrative started with [[Karkun|Karkun]], the first Dark One. Karkun's time as the Dark One is described as being timeless, and somehow it set the Narrative in motion. Karkun created the [[Dark Keep|Dark Keep]] in which the [[Well of Sorrows|Well of Sorrows]] is contained, the source of all Dark Ones' powers. Karkun was eventually defeated by an unnamed Destined One at an unknown time. ### The Great Sundering After [[Illarion|Illarion]] defeated the Dark One he rose to oppose, a new Dark One soon rose up unopposed. [[Malmahan|Malmahan]] the Uncalled was different to all previous Dark Ones, and came the closest to victory out of any Dark One, though he was eventually defeated by [[Illarion|Illarion]]. Illarion was the first Destined One to defeat two Dark Ones, and in doing so he trapped Malmahan on [[Earth (Dark One)|Earth]]. Malmahan's tenure as Dark One somehow broke the Narrative, helping the next Dark One, Paul Tanasin, to victory over the Kingdoms of Light, the first Dark One to do so.
Narrative
|**Sonic Snare**| |-|-| |**Abilities**|[[Epic|Epic]]| |**Homeworld**|[[Earth (Reckoners)|Earth (Reckoners)]]| For the [[Motivator|motivator]] with the same name, see [[Sonic snare|Sonic snare]]. **Sonic Snare** is an [[Epic|Epic]]. He has the power to hear all sounds across a large area, and is able to hear everything going on throughout an entire city. A motivator has been made from his cells, indicating that he is likely dead.
Sonic Snare
|**Wilson**| |-|-| |**Family**| |**Relatives**|[[Barb|Barb]], , , | |**Profession**|Butler| |**Homeworld**|[[Earth (Legion)|Earth (Legion)]]| |**Introduced In**|*Legion*| This page or section needs to be updated with new information for *Legion: Skin Deep* and *Legion: Lies of the Beholder*!Be aware that in its current state, it may not include all additional content yet. **Wilson** is the butler of [[Stephen Leeds|Stephen Leeds]]. Not himself a hallucination, he is "an excellent servant and an excellent person", one of the few who does not mind, or even put up with his master's peculiarities. He often goes through the motions of making sure all of Leeds' hallucinations are comfortable, and also fetches them from their rooms and, when they ask for refreshments or foodstuffs, pretends to give them to them. Wilson turns seventy and retires the day after Stephen found [[Sandra|Sandra]]. Wilson is not, however, a sycophant. He calls Stephen out for acting improperly or disrespectfully towards clients and visitors. ## Quotes >“*You like to use that excuse, Master Leeds. One wonders if moments like this are a matter of laziness more than control.*” \-Wilson's opinion of Stephen Leeds[1]
Wilson
|**Misra**| |-|-| |**Residence**|[[Elendel|Elendel]]| |**Homeworld**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| For the Herdazian term, see Herdaz#Language. **Misra** is a [[Scadrian|Scadrian]] woman in [[Elendel|Elendel]]. She is [[Ranette|Ranette's]] ex-girlfriend. Misra and Ranette were dating in 342 [[Catacendre|PC]]. Ranette quipped that Misra might shoot her if she were to go to a bar with [[Wayne|Wayne]] during the [[Elendel|Elendel]] riots. It is unclear when the couple broke up, but by 348 [[Catacendre|PC]] Ranette was in a relationship with her future wife, [[Jaxy|Jaxy]].
Misra
|**Daora**| |-|-| |**Aonic Royal Families**| |**Spouse**|[[Kiin|Kiin]]| |**Children**|[[Lukel|Lukel]], [[Adien|Adien]], [[Kaise|Kaise]], [[Daorn|Daorn]]| |**Titles**|Kimess| |**Residence**|[[Kae|Kae]]| |**Nationality**|[[Arelene|Arelene]]| |**Homeworld**|[[Sel|Sel]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Elantris*| **Daora** is an minor [[Arelene|Arelene]] noble on [[Sel|Sel]]. She married [[Kiin|Kiin]] after he settled in Arelon, making her a member of the [[Aonic Royal Families|Aonic Royal Families]] and [[Sarene|Sarene's]] aunt. She is the mother of [[Lukel|Lukel]], [[Adien|Adien]], [[Kaise|Kaise]], and [[Daorn|Daorn]]. ## Appearance and Personality Daora is a beautiful woman, and her age only makes her look more stately. She has statuesque features and auburn hair. Although she is much shorter than the [[Teo|Teoish]] [[Sarene|Sarene]], she is presumably average height for an Arelene. Her hair is well-styled and her makeup is subtly applied, yet striking. Her actions are exceptionally smooth and graceful, even while she is exerting herself. Daora has a kind, calm demeanor, and is both intelligent and observant. She has a firm hand with her children, who love and respect her. She is a good cook and highly skilled at embroidery. Sarene considers Daora to be the embodiment of aristocratic virtue; in fact, she regards Daora as maddeningly perfect, but quickly grows to enjoy her company. ## History by botanicaxu Daora's children (clockwise from top): Lukel, Adien, Daorn, and Kaise Daora held the title of [[Kimess|Kimess]], indicating that she was a low-ranking member of the Arelene nobility. She was married to an unnamed man in her youth and had two children, [[Lukel|Lukel]] and [[Adien|Adien]]. The marriage ended under unknown circumstances. She met [[Kiin|Kiin]] during the period that he was using the pseudonym Dreok Crushthroat. After a failed attempt to take the throne of Teod by force, he met and fell in love with Daora while recuperating in Arelon. They soon had two children, Kaise and Daorn. Lukel and Adien were very close to Kiin; he adopted them and they had father-son relationships. Daora was aware of Kiin's history. About five years after the [[Reod|Reod]], Adien was taken by the broken [[Shaod|Shaod]]. Daora and Kiin were able to successfully hide his condition so that he would not be thrown into [[Elantris (city)|Elantris]]. Because of the rift in the Teo royal family, Sarene did not see Kiin for a decade, unaware that he was living in Arelon a short trip away from Teod. She first met Daora and the children after she traveled to Arelon to marry [[Raoden|Raoden]]; Kiin invited her to his house for dinner. She was surprised by Daora being a match for her boisterous uncle, but realized that Kiin had changed a great deal compared to the man she remembered from her youth. Daora was a member of member of Queen [[Eshen|Eshen's]] embroidery group and was knowledgeable regarding the politics of the nobility. She also participated in Sarene's fencing group. At one point, Daora mistakenly believed that Sarene harbored a crush on [[Shuden|Shuden]]; this confused Sarene since Daora was normally very perceptive. However, Daora was actually picking up on Sarene's feelings towards '[[Raoden|Lord Spirit']]. During the [[Invasion of Arelon|invasion of Arelon]], Daora sheltered in the family's mansion with her children, with Lukel keeping guard. The family survived the battle, and Adien became a restored [[Elantrian|Elantrian]].
Daora
|**Second Battle of Narak**| |-|-| |by Isaac Stewart | |**Date**|Palahesev 1175 to Palahanah 1175| |**Participants**|[[Coalition of monarchs|Coalition of monarchs]], [[Fused|Fused]], [[Dai-Gonarthis|Dai-Gonarthis]], [[Listener|listeners]]| |**Effects**|Establishment of listener nation on the [[Shattered Plains|Shattered Plains]]| |**Region**|[[Shattered Plains|The Shattered Plains]]| |**Location**|[[Narak|Narak]]| |**World**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. This article's title is uncanonical and a fan created one, because an official term or name has not been made yet. The **Second Battle of Narak** is a major event in the days leading up to the [[Night of Sorrows|Night of Sorrows]] on [[Roshar|Roshar]] that ended with the [[Shattered Plains|Shattered Plains]] ending up in the hands of the [[Listeners|listeners]]. ## Contents 1 History 1.1 Background 1.2 The Battle 1.2.1 Day 2 1.2.2 Day 3 1.2.3 Day 4 1.2.4 Day 5 1.2.5 Day 6 1.2.6 Day 7 1.2.7 Day 8 1.2.8 Day 9 1.2.9 Day 10 2 Notes ## History ### Background When [[Dalinar|Dalinar Kholin]] made the contract for the [[Contest of champions|Contest of champions]] with [[Odium|Odium]], it was agreed that afterwards the borders would be settled as they were at the time and [[Rayse|Rayse]], the [[Vessel|Vessel]] of the Odium said he would not exploit any loopholes. But when [[Taravangian|Taravangian]] took up the [[Shard|Shard]], he was able to exploit loopholes in the contract. There was only one major one: that if he were able to take the capitals of a nation, it would belong to him. Thus in an attempt to claim the [[Shattered Plains|Shattered Plains]] from the [[Alethkar|Alethi]], Odium sent an army of [[Fused|Fused]] that was comprised of roughly half of all battle ready Fused. ### The Battle This is the history of the battle divided into sections based on the day they happened on based on how [[Wind and Truth|Wind and Truth]] is divided. #### Day 2 On the second day of the countdown towards the Contest, the [[Coalition of monarchs|Coalition of monarchs]] learned that an army of roughly a thousand Fused and at least one [[Thunderclast|thunderclast]] were heading towards the Shattered Plains. At a meeting later that day it was decided that a force consisting primarily of [[Knights Radiant|Radiants]] was to be sent to fight the Fused. This force would be put under the command of the [[Order of Windrunners|Windrunner]] [[Sigzil|Sigzil]]. Around this time, Odium would place the Fused [[El|El]] in charge of the army and would have him bring reinforcements via the [[Unmade|Unmade]] [[Dai-Gonarthis|Dai-Gonarthis]]. #### Day 3 Sigzil would spend this day with [[Dieno|The Mink]] developing his battle strategy of using the unimportant plateaus named Narak Three and Narak Four as distractions for the Fused to buy time and to protect the important Narak One, which was the city of [[Narak|Narak]] and Narak Two, which was the [[Oathgate|Oathgate]]. Narak Four would be left a bit weaker, drawing in the enemy and eventually when that plateau would fall they would draw the enemy to Narak Three. #### Day 4 On this day Sigzil and his army of Radiants would arrive to Narak. Sigzil would inform the generals of the conventional forces of his plans, delivered by [[Ka|Ka]], and would have them begin to prepare for the fight ahead. #### Day 5 This was the day the battle started. Heavenly Ones changed their usual practices when it came to Windrunners and would gang up on them. Heavenly Ones would also begin to drop rocks onto the defenders. Narak Four was attacked first as planned. One this day a new brand of Fused was encountered, the Focused Ones, who had the ability to condense their bodies so that they would be very dense. Also the [[Thunderclast|thunderclast]] [[Kai-garnis|Kai-garnis]] appeared. [[Dami|Dami]] and his team of four [[Shardwielding|Shardbearers]] would be deployed at a bridge head. El would arrive with his forces at the end of this day with Dai-Gonarthis bring [[Moash|Moash]] with them. #### Day 6 The battle continued. [[Deti|Deti]], a squire of Sigzil would die and would speak a [[Death Rattle|Death Rattle]] predicting the [[Night of Sorrows|Night of Sorrows]]. This was also the day that Sigzil would call the retreat from Narak Four. They would begin to look out for other [[Unmade|Unmade]] and Moash. #### Day 7 The Coalition would start to divert the enemy to Narak Three as planned. Sigzil would have [[Stargyle|Stargyle]] make an illusion of a gemstone store on Narak Three so that it would draw the enemy in to make them think that they were depriving the Radiants of [[Stormlight|Stormlight]], but he would also make them hit Narak Prime in the mean time. The enemy would hit Narak Prime as anticipated. [[Leyten|Leyten]] would find and engage Moash on the north side and Sigzil would race to stop him. Unfortunately, Moash would have a [[Fabrial|fabrial]] that canceled our Radiant powers leaving Sigzil and Leyten powerless. Moash would then use a knife of Anti-Stormlight to kill Leyten’s spren [[Ethenia|Ethenia]] and then Leyten, who would speak a Death Rattle foretelling Sigzil and Ethenia’s deaths. #### Day 8 Narak Three would fall on this day due to the might of the Fused army that was aided by the Unmade [[Yelig-nar|Yelig-nar]]. The Coalition forces would withdraw to Narak Two. They had received reinforcements from [[Jasnah|Jasnah]], who was in [[Thaylen City|Thaylen City]], after it was revealed that the attack heading that way was a feint, though there was not enough Stormlight to power them. At this point the fight appeared to be increasingly likely to fail. [[Venli|Venli]] and the listeners would arrive at Narak on this day. By this point the Coalition had lost sixty Radiants, including squires, more than had been lost in the entire previous year of war. Sigzil had been hoping to lure away the Fused so that they would not hold Narak Prime at the end of the ten days, but it was quickly ruled out. The listeners would find the [[Well of Control|Well of Control]] on this day and would be found by the singer army who wanted the listeners to join in exchange for survive. The listeners would begin to confer before negotiating with El. #### Day 9 The listeners would begin the day by conferring over the offer made by El. The fighting would continue with the Coalition forces defending their walls against an assault of Fused when the Windrunners sent to deliver the Mink to [[Herdaz|Herdaz]] would arrive bringing with them some Stormlight, but no enough unfortunately. Venli would reach out to Sigzil and offered her small number of forces, but Sigzil would have another idea instead. Venli and Sigzil would meet and would talk through their ideas, but would end up contacting Jasnah for their plan. The listeners would then join the singer forces as a part of the assault where they would act the part, but not killing humans, and would trip down the bridges of the retreating humans who would go back to [[Urithiru|Urithiru]]. The listeners would be left a package that contained a treaty giving the Shattered Plains to the listeners control. Before Sigzil could leave though, he was confronted by Moash who sought to kill him. In order to survive, Sigzil would renounce his oaths making his spren, [[Vienta|Vienta]] a [[Deadeye|deadeye]] and hoped that [[Mayalaran|Mayalaran]] was right and that deadeyes could be healed. Sigzil would be saved from Moash by a number of [[Bridge Four|Bridge Four]] members. The Fused would watch the Oathgate until the midday of the next day to be safe. #### Day 10 At midday, El would have his forces stop guarding the Oathgate as the borders were then set. It would then be revealed that the [[Alethkar|Alethi]] had signed over the Shattered Plains to the listeners the day before. The terms of the treaty were rather favorable for the listeners. El would then take his army and leave as they had no control of the Plains. [[Retribution|Retribution]] would begrudgingly give the listeners their autonomy as to honor the Contest contract and the treaty made by the listeners and Alethi. Surprisingly a few Fused had asked to stay besides [[Leshwi|Leshwi]] and the other Heavenly Ones that went with her.
Second Battle of Narak
|**Shalebark**| |-|-| |by Ben McSweeney | |**Type**|Animal| |**World of Origin**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| >“*Clusters of a bulbous variety of shalebark grew along the inside, bursting with a variety of bright colors. Oranges, reds, yellows and blues. Some outcroppings looked like heaps of clothing, with folds spread like fans, others grew out like horns. Most had tendril like threads that waved in the wind.*” \-Description of shalebark at Roshone's estate[1] **Shalebark** is a class of organisms native to [[Roshar|Roshar]]. Though it comes in many forms, it always has a rocklike appearance with retractable tendrils. Shalebark grows wild in diverse locations, from the relatively barren [[Shattered Plains|Shattered Plains]] to the jungles growing on the [[Tai-na|Tai-na]] in the [[Reshi Sea|Reshi Sea]]. It is also cultivated and used extensively in landscaping across Roshar. Although Rosharan scholars believe that shalebark is a plant, it is actually an animal similar to coral. ## Contents 1 Ecology 1.1 Symbiosis 2 Cultivation 3 Uses 4 Trivia 5 Notes ## Ecology For more images, see [[Shalebark/Gallery|/Gallery]]. Shalebark has a hard exterior that is easily mistaken for stone. They grow in various shapes including flat, bulbous, knobby, and folded; because they grow in clusters or mounds, they often create formations that resemble other objects like hands, branches, or horns. Shalebark often exhibits vibrant colors, with orange, red, yellow, blue, green, and pink among the known hues. It can grow on a variety of surfaces and seems to be very hard to dislodge, as it can survive the violent floods in the chasms of the Shattered Plains. Some species may also grow underwater. The living animals inside shalebark have retractable tendrils that emerge from pores. The tendrils usually look like thread or hair, but some are fan-shaped. The tendrils are flexible, and are commonly seen waving in the wind. They are also colorful, and are not necessarily the same color as the protective outer shell. The tendrils have presumably evolved to retract in order to protect themselves during [[Highstorm|highstorms]]; this is a common adaptation on Roshar. They will also retract if someone gets too close to them. Depending on the species, the tendrils may come out at a certain time of day. Shalebark typically grows in such a way that the tendrils are able to reach towards light. Shalebark is known to grow best in warm temperatures. In the [[Reshi Isles|Reshi Isles]], vast fields of wild shalebark growing in huge mounds can be found. It produces an oil that can be extracted, known simply as shalebark oil. ### Symbiosis Some varieties of shalebark have formed symbiotic relationships with other fauna. For instance, a snail that Shallan colloquially refers to as a "shale snail" has evolved a flat shell that closely resembles the blue and yellow coloration of a common species of shalebark known as 'plated stone'. The snails clean moss and lichen from the shalebark, and can quickly camouflage themselves in the shalebark if threatened. A knobby form of shalebark with fingerlike protrusions has tiny [[Cremling|cremlings]] that are colored to blend in with the protrusions. The cremlings appear to serve a similar cleaning function as the snails. Lifespren are often found drifting around shalebark. ## Cultivation >“*The crusty, hard plants had no true stalks or leaves, just waving tendrils like colorful hair. Except for those, shalebark seemed more rock than vegetation. And yet, scholars said it must be a plant for the way it grew and reached toward the light.*” \-Dalinar observing shalebark in the Gallery of Maps[7] Shalebark is widely used in landscaping across Roshar by both humans and [[Singer|singers]]. Gardeners shape it by filing it down; painting it with sap can encourage it to grow in particular directions. It is used to line paths and to form ridges and walls, and it can also be grown in simple rows. In the cooler climate of eastern Roshar, shalebark grows relatively slowly, and it can take years to cultivate large ridges. Heating [[Fabrial|fabrials]] can help, but the growth may still be stunted, with few lifespren attracted to the shalebark. It is unclear how shalebark reproduces, but gardeners sometimes use small "starters" when attempting to create a new patch. ## Uses Shalebark is usually cultivated as if it were an ornamental plant. However, due to its hardy structure, it can also be considered more of a permanent architectural element; it is used to add color and texture to buildings. It is commonly seen in and around palaces and mansions, and the wealthy may import different exotic varieties from other parts of Roshar to add variety to their gardens. Because shalebark can be shaped, it can be used to create sculptures. In [[Kharbranth|Kharbranth]], there is a hedge maze where the hedges are formed of shalebark. It can also be used to create more mundane items, such as benches or railings. Oil can be extracted from shalebark; when added to the drinking water of [[Chull|chulls]], it can help discourage pupation. Although shalebark does not have true "leaves", pieces of it are used to fletch arrows by both humans and singers since feathers are very rare on Roshar. ## Trivia Shalebark's description and appearance are highly reminiscent of real-life species of stony coral such as *Acropora hyacinthus* and *Montipora aequituberculata*. This is intentional, as "coral reefs above water" was a key element of Brandon's original vision for Rosharan flora and fauna.
Shalebark
|**Baon**| |-|-| |by botanicaxu | |**Abilities**|[[Sand mastery|Sand master]], [[Worldhopper|Worldhopper]]| |**Aliases**|Vao, Blunt| |**Profession**|Soldier| |**Groups**|[[Seventeenth Shard|Seventeenth Shard]], [[Dynasty|Dynasty]]| |**Ethnicity**|[[Darksider|Darksider]]| |**Nationality**|[[Iiarian|Iiarian]]| |**Homeworld**|[[Taldain|Taldain]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*The Way of Kings*| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet. >“*You know a lot about war, dear man. Of course, that’s what you’re paid for, isn't it!*” \-Cynder to Baon.[3] **Baon** is a soldier from [[Iiaria|Iiaria]] on the [[Darkside|Darkside]] of [[Taldain|Taldain]]. ## Contents 1 Appearance and Personality 2 Attributes and Abilities 3 History 3.1 On Taldain 3.2 On Roshar 4 Trivia 5 Notes ## Appearance and Personality Baon is tall and muscular, with broad shoulders. He has short, dark hair and dark skin, and wears a goatee. He typically wears a long white duster over khaki pants, a blue or gray shirt with a blue vest that has gold ornamentation at the collar. He typically has at least two holsters, often either underarm or on each side of his waist. He is perceptive, speaks eloquently, and sometimes displays a sardonic wit. He is also pragmatic and blunt. Images of Baon Portrait On the *White Sand Volume 1* cover On the *White Sand Volume 2* cover ## Attributes and Abilities Baon has the ability to [[Worldhop|worldhop]], as well as the ability to use [[Sand mastery|sand mastery]]. He is a skilled soldier and marksman, and usually carries firearms. Fearing that relying on sunglasses would put him at a disadvantage in a fight, Baon stopped wearing his spectacles once their party started crossing the [[Kerla|Kerla]], to force himself to adjust the sun's brightness. He is very perceptive and skilled at reading body language. He has been trained in many disciplines and is a gifted sailor. ## History ### On Taldain Baon was sent by [[Skathan|Skathan]] to [[Dayside|Dayside]] to investigate whether the [[Diem|sand masters]] posed a threat to the Dynasty. Duchess [[Khrissalla|Khrissalla]] hired Baon to guard her on her trip to Dayside to find the [[Sand mastery|Sand Mages]] that Prince [[Gevalden|Gevalden]] was looking for. Baon went on the journey to Dayside with both of these purposes equally in mind and did not consider them mutually exclusive. When Captain [[Deral|Deral]] and his lieutenant attempted to sell their party to a [[Dynastic|Dynastic]] border patrol, Baon killed both of them to ensure that they escaped and neither mission was jeopardized. He took Deral's pistols for himself thinking that no one would notice them for what they were. Before docking at [[Dosha-Har'Ken|Dosha-Har'Ken]], Baon noticed the unprofessional conduct of Khrissalla's military escort, [[Flennid|Flennid]] and [[Torth|Torth]], and warns Khriss that they will cause problems. While in Dosha-Har'Ken, he covers their party's retreat from an angered [[A'kar|A'kar]] when Professor [[Cynder|Cynder]] tries using the [[Kerztian|Kerztian]] holy language to ask for information. While passing the outskirts of [[Esh'Ker'Losh|Esh'Ker'Losh]], he accurately identifies a [[Zinkall|zinkall]] as a pneumatic dart gun based on observation. >“*Yes, but they are a disadvantage I'd distance myself from as soon as possible.*” \-Baon to Khriss, on why he forgoes sunglasses in the Kerla[9] After Flennid killed their guide, [[Daazk|Daazk]], and fled with Torth and the group's provisions of water and food, Baon and Cynder find [[Kenton|Kenton]] unconcious in one of the Diem's tents at the based of Mount [[KraeDa|KraeDa]]. Baon noted that Kenton spoke to him in Dynastic while semi-lucid, and verified that he was being understood. At Baon's prodding Kenton showed them how to get water from the [[Dorim vine|dorim vines]]. Kenton then agreed to guide Baon and his companions to [[Kezare|Kezare]], the capital of [[Lossand|Lossand]]. When their group was attacked by Kerztian [[DaiKeen|warrior-priests]], Baon used one of his pistols to kill two of the warriors and scare the rest of them away. When they arrived in Kezare the group parted ways with Kenton, who went to the [[Diem|Diem]]. They followed [[N'Teese|N'Teese]], the guide Kenton arranged, across the [[Ry'Do Ali River|Ry'do Ali]] and headed for the Darksider quarter, [[Lonzare|Lonzare]]. N'Teese, for a ten [[Lak|lak]] fee, brought the group to meet with [[Loaten|Loaten]]. Baon tried to join Khriss in her meeting with the man, but the guards at the door would not let him through. Khriss told him that it was fine and entered. When Khriss was leaving the office, Baon caught a glimpse of Loaten through the door and recognized him for who he was, a traitor to the Dynasty. He immediately pulled out his pistol and made to attack him, Khriss calmed him down, and the group made a hasty exit. Baon accompanied Khriss as she attempted to meet with the [[Taishin|Taishin]], searching for information on the Sand Mages. After being stonewalled by all of the other Taishin, they went to the Diem where they found the new acting Lord Mastrell, Kenton, and the Sand Mages Khrissalla was looking for. Baon followed Khriss to the Mastrell's suite on the third floor of the Diem and met [[Aarik|Aarik]] before being stranded by a broken ladder and having to be lowerd to the ground by mastered sand. Baon accompanied Khriss when she intercepted Kenton at his meeting with Lord Artisan [[Rite|Rite]] at the Central Studio. They then returned to meet with the [[Lady Judge|Lady Judge]] again on the Diem's behalf while Kenton was trvelling to the [[Deep sand|deep sands]]. High Judge [[Heelis|Heelis]] advises they meet with [[Nilto|Nilto]] to help repair the Diem's reputation with the common people. He was present when Nilto returned Prince Gevalden's pistol and signet ring to Duchess Khrissalla. As they return to Lonzare, he advises her not to give the weapon into the care of Professor Cynder. [[Jon Acron|Jon Acron]] came to Khriss to express concerns about Baon's trustworthiness, citing inconsistencies in Baon's version of the events surrounding the death of Captain Deral and his lieutenant, but Khriss notes that the information is inconclusive. After Kenton returned from his travels, he meets with Baon and Khriss at their new accomodations in Lonzare. While they were leaving together to return to the Diem and look for the missing tribute money, the group was attacked by another group of Kerztian assassins. Baon reacted quickly, pulling his charge out of harm's way. He tried to draw his pistols and join the fight, but an assassin noticed him and kicked him, knocking him to the ground. Kenton used his sand to pick up Baon's pistols from where they had fallen and used them against his opponents. Baon recovered in time to kill his assailant by stabbing him through his heart with his side knife. After the fight Khriss and Baon go to the Diem to help Kenton search for the missing tribute money. >“*Someday, Duchess, you will need to learn how to judge people, and not faces or titles*” \-Baon to Khriss.[14] Back in Lonzare Baon watches as Khriss conducts experiments on white sand in her bedroom-turned-laboratory, he also takes the opportunity to observe the sand through the microscope and watch the demonstration of light emmission from sand, that Khriss believes to represent all of the colors of [[Starmarks|starmarks]]. Khriss and Baon then discussed Skathan's powers, and Baon admits that Skathan looked the same when he left Iiaria as he did twenty years earlier when Baon was a child. Afterward he accompanied her to Lord Admiral [[Delius|Delius']] party and then retires to the servants tent to wait for her. After the party, while Kenton is investigating a disturbance at a worksite of the Company of Masons, Baon readies his pistols and prepares to defend Khriss should the disturbance be another ambush. The next day, while he was cleaning his pistols, Khriss offered to make more gunpowder since Baon was running out of charges, if they could procure some saltpeter. Khriss then noticed that his pistols were, specifically, [[Elis|Elisian]] officer's pistols and she confronted Baon about the incident with Deral. Baon admitted to having killed the captain and his lieutenant, then admitted to having been sent to Elis by the Dynasty. They were interrupted by the return of Professors Acron and Cynder, who dropped the newly bought saltpeter. Without saying what his mission was, Baon took his pistols and left. Soon after his departure Khriss began to miss his company, assistance, and advice; she regretted his hasty departure, without a chance to explain himself. Later, Khriss confronted Nilto at the docks by loudly calling to him by his true name, Gevin. Acron, revealing himself as an assassin sent by Skathan to find and kill the missing prince, pulled out a pistol and moved to shoot Gevin. Baon reappeared then, and pushed a crate of fruit down onto Acron from atop a tall stack of crates, knocking the man to the ground. While he was talking to Khriss, Acron recovered and, still on the ground, fired at Baon, grazing him on his arm. After Acron's apparant death, Baon explained to Khriss that while he was indeed an agent of the Dynasty, his mission did not conflict with his obligation to guard Khriss, and so he was able to fulfill both of them. He explained that his mission to investigate the threat the sand masters posed to the Dynasty was complete, since he could report that the sand required the sun to be charged and would not work on Darkside. Khriss asked him to retake his position as her guard and he agreed. Later, at the Diem, Baon explained the he killed Deral, who was a traitor and planned to turn their party over to a Dynasty border patrol, because it would jeopardize both Khrissalla's mission and his own. Baon traveled with Khriss and Kenton to [[Lraezare|Lraezare]] when they were chasing Lord Merchant [[Vey|Vey]] with Delius' assistance. When they were attacked by assassins on their journey back to Kezare, Baon was locked below decks with Ais, and was unable to join the fight. After Aarik intervened, joining the fight with ferocity and skill, Baon expressed surprise that the man was hiding such skill. He helped Ais return the bodies of the assassins to their boat, which their ship towed back to Kezare. >“*Merely surprised, Duchess. Merely surprised.*” \-Baon, after mastering sand for the first time.[8] The group went to the [[Tower (Taldain)|Tower]] to search for the missing [[Lord General|Lord General]], [[Raagent|Raagent]]. They found Raagent's corpse in the Tower's cellar, where he had been tortured to death by [[Sharezan|Sharezan]]. On the way back to the Diem Baon theorized to Kenton that it was suspicious that one of his strongest supporters was murdered the day before the Taishin were to vote on the fate of the Diem. Kenton responded that he didn't think the Kerztians would do such a thing; but Baon maintained that if whoever was sending the assassins was really trying to disband the Diem, then killing a Taisha or one of Kenton's protectors would accomplish their goal as well. The next day he, together with Khriss, watched Kenton's duel with [[Drile|Drile]] at the Diem. When Khriss was distraught about how Kenton was being dominated by Drile, Baon told her that she must not interfere as Kenton chose this fight with bravery and she must not rob him of his sacrifice for his people. Baon was also present for the Taishin vote on reversing the descision to disband the Diem, since it was held immediately after the duel. Two weeks later Baon, Khriss, and Cynder set sail for Elis, taking a few sand masters and three barrels of [[Investiture|Invested]] sand with them. During the journey, at Khriss' prodding, an unnamed Lestrell administers the test for sand mastery to Baon. To everybody's surprise, he succeeds with a massive release of power. ### On Roshar **Blunt** was the nickname [[Ishikk|Ishikk]] assigned to Baon when he was hunting for [[Hoid|Hoid]] at the [[Purelake|Purelake]] on [[Roshar|Roshar]] with other members of [[Seventeenth Shard|The Seventeenth Shard]]. He was described as tall and broad-shouldered, but lean and muscled, with hair that was short and dark. Ishikk believed that the name he provided, **Vao**, was a false name. Baon was accompanied by [[Galladon|Galladon]] and [[Demoux|Demoux]]. Baon joined [[Seventeenth Shard|The Seventeenth Shard]] sometime after the events of [[White Sand|White Sand]]. Baon wondered if there was something to the abilities that the Purelakers ascribed to their fish, but Galladon thought he had a tendency to believe in superstition. Baon also spoke [[Selan|Selan]] well. ## Trivia Long before the concept of the [[Cosmere|cosmere]] was developed, Baon appeared as *Doram* in the first story Brandon ever wrote. Baon was previously called *Bowen* before the linguistics of Taldain were worked out. Brandon once said that Baon was not [[Investiture|Invested]]. It is unclear whether this has changed, or if being able to master sand does not count as being Invested.
Baon
|**Nlent**| |-|-| |**Homeworld**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Words of Radiance*| **Nlent** is a squat [[Thaylen|Thaylen]] guard on [[Vstim|Vstim's]] caravan. He and [[Kylrm|Kylrm]] accompany [[Rysn|Rysn]] when she goes onto [[Relu-na|Relu-na]] to trade. When they come across [[Axies|Axies]] on the way up, Nlent warns Rysn to stay away from him, showing some knowledge of the abilities of [[Aimian|Aimians]], though it is tainted by superstition. He carries a charm of courage on his wrist: a small item that has no magical properties but serves as a reminder to the wearer to show courage and passion.
Nlent
|**Desolation**| |-|-| |by Greg Call | |**Participants**|[[Herald|Heralds]], [[Knights Radiant|Knights Radiant]], [[Voidbringer|Voidbringers]]| |**Effects**|Destruction of [[Roshar|Roshar]]| |**World**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet. >“*They were destruction made manifest, Brightlord. Each one was so profoundly devastating that humankind was left broken. Populations ruined, society crippled, scholars dead. Humankind was forced to spend generations rebuilding after each one. *” \-Kalami describing a Desolation[1] The **Desolations** are cataclysmic events on [[Roshar|Roshar]] involving the [[Herald|Heralds]] and the [[Voidbringer|Voidbringers]]. They were massive, continent-wide wars. After each Desolation, human civilization lay in ruins. ## Contents 1 Participants 1.1 Heralds 1.2 Knights Radiant 1.3 Voidbringers 2 History 2.1 The First Desolation 2.2 The Oathpact 2.3 Historical Desolations 2.4 Between Desolations 2.5 The Last Desolation 2.6 The False Desolation 2.7 The True Desolation 3 Warfare 3.1 Fabrials 3.2 Technology 4 Culture 5 Notes ## Participants ### Heralds The [[Herald|Heralds]] were the leaders of [[Honor|Honor's]] forces during the Desolations. They were responsible for teaching mankind skills to help them prepare for the coming conflict. For example, [[Jezrien|Jezrien]] taught leadership, [[Vedel|Vedel]] trained surgeons, and [[Kalak|Kalak]] taught how to cast bronze. They were also each the patron of a Radiant order and helped to guide and lead the [[Knights Radiant|Knights Radiant]]. They were involved in combat, with [[Taln|Taln]] in particular becoming known for his choice of impossible battles that he won. In between Desolations, the Heralds were the ones on [[Braize|Braize]] holding back the [[Fused|Fused]]. They had made the [[Oathpact|Oathpact]] with Honor which gave them the [[Honorblade|honorblades]] and the ability to hold back the Fused. However, a loophole in the Oathpact allowed them to bend and temporarily allow the Fused to [[Roshar|Roshar]], leading them to getting captured and tortured on Braize. ### Knights Radiant >“*They were a solution, a way to offset the destruction of the Desolations. Ten orders of knights, founded with the purpose of helping men fight, then rebuild.*” \-Dalinar's visions[7] The Knights Radiant were originally a surprise to Honor, as he had not shown it to the Heralds. [[Spren|Spren]] decided to mimic the Heralds and give men access to Surgebinding by forming [[Nahel bond|Nahel bonds]]. While the Knights Radiant as a whole helped in fighting the Voidbringers and rebuilding society, each order of Knights fulfilled a different role. The [[Windrunners|Windrunners]] acted as scouts, the [[Stonewards|Stonewards]] acted as front line soldiers, and the [[Lightweavers|Lightweavers]] gave spiritual sustenance to the troops. Many of the Radiants, particularly the Windrunners, lived in cities in [[Alethela|Alethela]] and crossed borders into other nations to fight. The [[Shardblade|Shardblades]] and [[Shardplate|Shardplate]] that Radiants could wield gave them a better chance when fighting the Voidbringers, particularly the [[Thunderclast|Thunderclasts]]. The Radiants invited any with the desire and ability to fight or lead to come get training and potentially join them. ### Voidbringers Voidbringers is the collective term that refers to all the forces allied with the [[Shard|Shard]] [[Odium|Odium]] during a Desolation. Beings that count as Voidbringers include the Fused, [[Regal|Regals]], [[Singer|singers]], [[Voidspren|Voidspren]], [[Unmade|Unmade]], and Thunderclasts. The Voidbringers follow a strict hierarchy. The Fused are at the top, far above the Regals. The Regals, who have bonded voidspren and attained forms of power, are above common singers. Where sapient Voidspren and Unmade fall in this hierarchy is currently unknown, though [[Ba-Ado-Mishram|Ba-Ado-Mishram]] in particular has been described as a commander of Odium's forces, so she is likely near the top of the hierarchy. Some humans chose to fight for the Voidbringers as well. ## History ### The First Desolation The first Desolation occurred when mankind invaded [[Roshar|Roshar]]. Humans had destroyed [[Ashyn|their previous home]] with [[Surgebinding|Surgebinding]] and came to Roshar seeking shelter. The [[Singer|singers]] granted them the land that would later become [[Shinovar|Shinovar]]. Dissatisfied with what they had been given, the humans decided to invade the rest of the continent. This was the first military conflict between humans and singers. A singer who witnessed the invasion wrote the [[Eila Stele|Eila Stele]] as a warning against trusting humans. ### The Oathpact Some of the singers that were killed by the invading humans were infused with power by [[Odium|Odium]] before they passed [[Beyond|Beyond]]. These singers became the [[Fused|Fused]], [[Cognitive Shadow|Cognitive Shadows]] that possess living singers and could not be killed. [[Ishar|Ishar]] founded the [[Oathpact|Oathpact]] as a solution. He and the other nine people that would become [[Herald|Heralds]] made a pact with [[Honor|Honor]] to seal the Fused on [[Braize|Braize]]. [[Taln|Taln]] was not originally meant to join the Heralds, but somehow became part of the group. The Heralds thought the Oathpact would end the endless war, but because they are human, there was a loophole. The Heralds had the ability to bend their oath and let the Fused return to Roshar, starting a Desolation. Knowing this loophole, the Fused captured and tortured the Heralds. ### Historical Desolations by Greg Call An in-world artist's depiction of a Desolation by [[Greg Call|Greg Call]] The coming of a Desolation was announced by the appearance of the Ten Heralds. The appearance of [[Midnight Essence|Midnight Essence]] was also a sign of an upcoming Desolation. A Desolation began when the Fused returned to Roshar, known as the **Return**. Each Return, Fused needed to find singers willing to give the Fused their bodies. One of the Desolations lasted eleven years. There were not many more than fifteen Desolations total. A Desolation ended with the Heralds leaving Roshar and returning to Braize. The Heralds had a fixed period of time they could remain on Roshar. If they exceeded it, a new Desolation would start. ### Between Desolations >“*In the aftermath of each one, mankind was broken. Great cities in ashes, industry smashed. Each time, knowledge and growth were reduced to an almost prehistoric state.*” \-Jasnah Kholin, on the after-effects of Desolations [3] Humankind was devastated in the aftermath of each desolation. Casualties were generally severe; in one desolation, ninety percent of the population of [[Nohadon|Nohadon's]] kingdom died. This mass death lead to the fall of many nations, with some—such as [[Sur|Sur]], [[Eiliz|Eiliz]], and [[Tarma|Tarma]]—wiped out so thoroughly that they disappeared from history altogether. This level of cataclysmic event pushed men to a technology level equivalent to that of the stone age. Although society would sometimes progress beyond that before the next Desolation began, the Heralds would often be forced to push technology forward thousands of years in the single year after their return. It was the duty of the [[Knights Radiant|Knights Radiant]] to stay vigilant and prepare themselves and mankind for Desolations, and to fight the [[Voidbringer|Voidbringers]] when they arrive. Between Desolations, the Heralds returned to Braize. At first, the ten men and women hid from and fought the Fused. Inevitably, they would be caught and tortured. By the nature of their bond, the Heralds were able share their pain and withstand the torture together until someone broke. Early on, the Heralds were able to withstand torture for hundreds of years between Desolations. The torture slowly broke the Heralds, however, and the gaps were decreasing to less than ten years near the end. The last gap was less than a year long, with the Heralds breaking as soon as the Fused caught and began the torture. The only Herald to never break was Taln. The torture the Heralds endured between Desolations included hooks digging into their skin, their skin getting seared off, and their fat burning. The torture began over again every day. ### The Last Desolation At the end of what is called the [[Last Desolation|Last Desolation]], nine of ten Heralds managed to survive the fighting, which was an unusual occurrence. Fearful of the torture they would face on their return to Braize, the Heralds chose to break the Oathpact rather than return. Although they had been warned that lingering on Roshar would lead to another Desolation, Ishar told the others that Taln alone would be enough to maintain the Oathpact. Whether or not this was true mattered little to the Heralds as they only wished to avoid torture. The Heralds left their [[Honorblade|honorblades]] in a circle and all walked in a different direction, telling people that humanity had finally won the war for good. Ishar's prediction turned out to be true, and Taln held back the Fused for 4500 years while mankind believed there would be no more Desolations. ### The False Desolation >“*Something must be done about the remnants of Odium’s forces. The parsh, as they are now called, continue their war with zeal, even without their masters from Damnation.*” \-Drawer 30-20, first emerald[27] Unlike previous Desolations, the [[False Desolation|False Desolation]] did not involve the Heralds or Fused. The False Desolation began when [[Ba-Ado-Mishram|Ba-Ado-Mishram]] learned how to [[Connection|Connect]] with the majority of the singers, giving them and access to [[Voidlight|Voidlight]]. The Radiants, unaware of how she did this, sought a way to end the fighting for good, as the Heralds had promised them. The fighting became particularly intense at this time, as the singers made a push towards [[Feverstone Keep|Feverstone Keep]], possibly as part of a plan to capture [[Rall Elorim|Rall Elorim]]. Working together, the scholars among the Radiants theorized that an [[Unmade|Unmade]] could be imprisoned like a regular [[Spren|spren]]. That devised a plan to trap Ba-Ado-Mishram and prevent her from Connecting with the singers and providing them with Voidlight. This plan would require [[Melishi|Melishi]], the only [[Bondsmith|Bondsmith]] of his generation, and a special prison, likely a [[Perfect gemstone|perfect gemstone]]. Although Melishi was confident the plan would succeed in destroying the Voidbringers, [[Naze-daughter-Kuzodo|Naze-daughter-Kuzodo]] warned of unintended side effects. Although the plan seems to have succeeded, as Ba-Ado-Mishram has not been seen in modern times unlike other Unmade, Naze-daughter-Kuzodo's warning was correct. Because Ba-Ado-Mishram had been Connected to all the singers, their Connection and [[Identity|Identity]] was torn out of them, creating slaveform or parshmen. The Radiants' horror for what happened likely contributed to the Recreance. ### The True Desolation The True Desolation began approximately two thousand years after the False Desolation, when Talenel appears at the gates of [[Kholinar|Kholinar]], after returning to Roshar from Braize. Not all that long after, at the [[Battle of Narak|Battle of Narak]], Stormform [[Listener|listeners]] summon the [[Everstorm|Everstorm]], which appears to begin the True Desolation. ## Warfare ### Fabrials >“*All this time we’ve been assuming that we lost great technology in the Desolations, but it seems we are far, far more advanced than the ancients ever were.*” \-Jasnah Kholin about fabrials[39] During the ancient Desolations, mankind did not have access to the modern [[Fabrial|fabrials]] and fabrial knowledge that is currently known on [[Roshar|Roshar]]. The only fabrials they had access to were ancient fabrials. These fabrials seem to work through a mutual agreement with a sentient spren rather than trapping a spren in a gemstone. The vast majority of fabrials seem to replicate Surges and were used in a support position rather than actual combat. The [[Oathgate|Oathgates]] utilizes the Surge of Transportation to allow instantaneous travel across the continent. Healing fabrials use the Surge of Progression to heal wounds and seem to have been carried often by Radiants on patrol. Although it is not currently known how these fabrials were created, [[Aimia|Aimia]] could have been involved as that is where [[Soulcasting|Soulcasting]] fabrials originated. [[Urithiru|Urithiru]] is a giant fabrial powered by the [[Sibling|Sibling]]. ### Technology >“*The Desolations were so terrible they destroyed learning and progress and left behind a broken people.*” \-Jasnah to Dalinar[6] Humanity was stuck at an extremely low level of technology during the Desolations. Most soldiers fought with bronze and leather armor. Because of the destruction, humanity often still had stone tools and weapons when the [[Herald|Heralds]] returned. The Heralds would attempt to push humanity forward several thousand years worth of technology in the year before the Desolation, which often included learning to cast bronze. Even when humanity had learned to cast bronze already, the Heralds tried to advance technology further. Other areas they attempted to push technology forward include medicine, where [[Vedel|Vedel]] would teach techniques such as keeping wounds clean. ## Culture >“*The Desolations had happened during the near-mythical shadowdays, before real history began. Before mankind had defeated the Voidbringers and taken the war to heaven.*” \-Dalinar's thoughts[11] According to [[Vorinism|Vorinism]], mankind fought the [[Voidbringer|Voidbringers]] during Desolations ninety and nine times, before mankind finally won and drove them back to the [[Tranquiline Halls|Tranquiline Halls]]. That victory was later referred to as the [[Last Desolation|Last Desolation]].
Desolation
|**Acclivity stone**| |-|-| |by LittleGreyDragon | |**Type**|Mineral| |**Function**|Provides lift to starships| |**Universe**|[[Cytoverse|Cytoverse]]| This page or section needs to be updated with new information for *Cytonic*, *Evershore*, and *Defiant*!Be aware that in its current state, it may not include all additional content yet. >“*Hundreds of acclivity rings. If this thing falls, and we can salvage it, it could transform the DDF.*” \-Jorgen[1] **Acclivity stone** is a mineral that reduces gravity, and even produces anti-gravity, when charged. ## Contents 1 Appearance and Properties 2 Acquisition and Use 3 Trivia 4 Notes ## Appearance and Properties Though it rarely occurs in regular space -- such as in the planetary core of [[ReDawn (planet)|ReDawn]] -- most of the time, acclivity stone can only be found in the [[Nowhere|nowhere]], making it exceptionally rare. The blue color normally indicative of acclivity stone is the result of a refinement process; it looks similar to normal rock beforehand. Uncharged acclivity stone is black in color, with tones of blue. When charged, it glows a blue bright enough to be seen from some distance. It seems capable of holding charge for a considerable amount of time - possibly centuries, though the charge does inevitably run out. While it's rather durable, [[Starfighter|starfighter]] destructors are capable of destroying it, rendering it useless. When destroyed, it lets out a flash of light. Charged acclivity stone seems to affect the surrounding gravity, making it weaker or possibly altering its direction. This can make objects fall more slowly and even produce lift, letting them hover and fly. It also seems to attract [[Light-lance|light-lances]], as it's easier for them to hook on acclivity debris. ## Acquisition and Use Acclivity stone is mined by spacefaring species of the galaxy through nowhere portals. The scarcity of those portals makes obtaining it highly difficult, and the material itself very costly; a species with access to a nowhere portal can become exceedingly rich through mining acclivity stone. However, despite its relative scarcity, acclivity stone is broadly used to provide lift to spaceships and space stations throughout all of the inhabited space, and has been used as such for generations. For starships and stations, the stone is fashioned into [[Acclivity ring|rings]] that are attached to the underside of the vehicle. The bigger the structure, the more acclivity rings it requires, with the largest structures necessitating hundreds of rings to keep them in orbit. Old acclivity rings can, however, be salvaged and reused, allowing for new ships to be fielded. Though rarely-occurring in nature, acclivity stone can have major impact on ecosystems in which it does occur. On [[ReDawn (planet)|ReDawn]] in particular, huge chunks of acclivity stone house the roots of the island trees, the megaflora which serves as the only source of the planet's breathable air. As such, it is foundational to all life in the planet's atmosphere. ## Trivia An "acclivity" is another word for an upward slope, likely referring to the stone's ability to make things float up.
Acclivity stone
|**Karmat**| |-|-| |**Groups**|The *Mason's Guild*| |**Residence**|[[Kezare|Kezare]]| |**Ethnicity**|[[Daysider|Daysider]]| |**Nationality**|[[Lossandin|Lossandin]]| |**Homeworld**|[[Taldain|Taldain]]| |**Universe**|[[Cosmere|Cosmere]]| [[Kelzi|Kelzi]] **Karmat** is the boss of [[Trell (Taldain)|Trell]] and his team of builders on [[Taldain|Taldain]]. After one of Karmat's buildings collapsed, [[Kenton|Kenton]] saved the workers and told them take the rest of the day off. He asked Trell to refer the Kelzi to himself if Karmat has any problems with the decision.
Karmat
|**Svorden**| |-|-| |**Ethnicity**|Svordish| |**Capital**|[[Seraven|Seraven]]| |**Occupied by**|Fjorden| |**Region**|[[Opelon|Opelon]]| |**World**|[[Sel|Sel]]| |**Universe**|[[Cosmere|Cosmere]]| >“*...the new aristocracy of Arelon, even more insecure than most nobles, felt a desire to prove its level of cultured refinement by associating with kingdoms such as Svorden, the cultural epicenter of the East.*” \-Hrathen's thoughts on post-Reod Arelon[1] **Svorden** is a culturally significant nation on [[Sel|Sel]]. Its capital is [[Seraven|Seraven]]. ## Contents 1 Geography 2 History 3 Politics 3.1 Government 3.2 Military 4 Culture 4.1 Religion 4.2 Language 4.3 Economy 5 Notable Citizens 6 Notes ## Geography Svorden is located on a peninsula at the northeastern tip of [[Sycla|Sycla]] (Opelon). The country has many miles of coastline and presumably controls an archipelago off its eastern shore. Most of its land border to the southwest is with [[Fjorden|Fjorden]], with Fjordell fortifications just across the border. To the south, Svorden has a small river border with the nation of [[Geant|Geant]] that includes their capital city of [[Velf|Velf]]. The Svordish capital, [[Seraven|Seraven]], is at the northeastern tip of the country. According to [[Adien|Adien]], Svorden is two million one hundred six thousand two hundred and thirty-eight steps from [[Elantris (city)|Elantris]]. ## History Little is known of Svorden's history, but it was occupied and annexed by the new [[Fjordell Empire|Fjordell Empire]] at least a century prior to the [[Reod|Reod]]. Since being annexed, Svorden has operated as a vassal state of Fjorden; they adopted the state religion of the Empire, [[Shu-Dereth|Shu-Dereth]], and [[Wyrn (title)|Wyrn]] [[Wulfden the Fourth|Wulfden the Fourth]] is in direct control of their government and military. Svorden's status as a center of culture and academics allowed the nation to maintain its way of life more than other Fjordell vassal states; they have continued to make scientific discoveries, and they have maintained diplomatic and trade relations with many other nations. Their most notable involvement in the ongoing conflict between the Empire and the [[Aonic|Aonic]] nations of [[Arelon|Arelon]] and [[Teod|Teod]] was the addition of their formidable navy to Wyrn's military resources. ## Politics ### Government Svorden is politically the second most important nation in the east, after Fjorden. Although Svorden is still referred to as a "kingdom", it is considered a de facto province of Fjorden. Positions of power in the government are given to devout followers of Shu-Dereth, as determined by the chain of command within the church. Unlike other nations in the Empire, Svorden has maintained a strong national identity, including its own language. They also seem to have some control over their own diplomatic relations with other nations. [[Sarene|Sarene]] served as a [[Teo|Teo]] envoy in Seraven. Svorden once sent gifts, including a table, to the [[Rose Empire|Rose Empire]], but the relationship between the countries later became strained. Despite the ongoing hostility between Fjorden and Arelon, people of Aonic descent such as [[Lukel|Lukel]] are allowed to travel to Svorden for schooling. ### Military They are known for the strength of their navy. It was gladly commandeered by Wyrn Wulfden the Fourth after he annexed the country, since Fjorden itself lacked maritime strength. The navy is powerful enough to pose a serious threat to the [[Teo|Teo]] armada. Svorden also has soldiers, although Wyrn has generally not utilized them. ## Culture >“*Even with my training at the university in Svorden, I still couldn't follow half of his theories.*” \-Lukel, on Raoden[13] Svorden is the center of culture and learning in eastern Sycla, and the [[Svordish university|Svordish university]] is well respected across the continent. Svordish scientists and philosophers are leaders in numerous academic fields, including anatomy, art, and astronomy. Theories espoused by Svordish scientists generally gain traction across Sycla, including the idea that humans can only retain six languages and that eclipses occur when the moon falls into the planet's shadow. Embalmed bodies are kept at the university for study. Svordish literature is well known on Sel and includes heroic epics. [[Shai|Shai]], a citizen of the distant Rose Empire, is able to read books written in Svordish. The Svordish game of [[Leky stick|leky stick]] is popular in a number of nations. Shark fights are held in Svorden as a form of entertainment. It is not known if Svorden has a regional Invested Art that allows its residents to access the [[Dor|Dor]]. ### Religion As part of the Fjordell Empire, the Svordish people are required to follow the [[Derethi|Derethi]] religion. The concept of [[Svrakiss|Svrakiss]] originated in Svorden, implying that they once had their own religion that included a heaven. Svrakiss have been integrated into Shu-Dereth as a representation of pure evil, although it's unclear how closely the Derethi version adheres to the original Svordish beliefs. ### Language Svorden has its own language; because of their rich literary tradition, it is read by educated people in other parts of Sel despite the fact that some people find it difficult to learn. [[Jalla|Jalla]], who hails from Svorden, speaks the [[Aonic|Aonic]] language with a thick accent. ### Economy >“*That is why you lack the riches and blessings found in nations like JinDo and Svorden.*” \-Hrathen[14] Svorden's people are are relatively wealthy. They have highly skilled tradespeople, including the finest locksmiths in the Empire. Svorden is therefore a lucrative market for trade; despite the long distance to Svorden, merchants in the west utilize trade routes in order to sell goods there. ## Notable Citizens Jalla is the only person known to hail from Svorden. Notable visitors to Svorden include Lukel, [[Hrathen|Hrathen]], and [[Sarene|Sarene]].
Svorden
|**Microkinesis**| |-|-| |**Prerequisites**|*Unknown*| |**World of Origin**|[[Yolen|Yolen]]| |**Universe**|[[Cosmere|Cosmere]]| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet. **Microkinesis** is a manifestation of [[Investiture|Investiture]] originating on [[Yolen|Yolen]]. ## Contents 1 Magic 2 History 3 Trivia 4 Notes ## Magic Microkinesis grants the power to manipulate the forces that bind [[Axi|axi]] together. Axi are thought to be the smallest units of matter in the cosmere, although some figures display a more nuanced understanding of axial structure and make reference to subaxial entities such as electrons. It is unclear if microkinesis allows for the fine manipulation of subaxial particles. A practitioner of microkinesis is able to see individual axi and interact with them. The manipulation of axial forces can be "explosive" and incredibly dangerous. It is not known how the power of microkinesis is granted or accessed, or what races or individuals can use it. According to [[Khriss|Khriss]], microkinesis is a sort of "cousin" to the Surge of Cohesion, as both can manipulate a force known as the strong axial interconnection that holds all matter together. Microkinesis has more sheer power than Cohesion, as [[Honor|Honor]] placed limits on Cohesion in order to avoid replicating unknown harmful events on Yolen. However, microkinesis does not grant the same [[Connection|Connection]] to the shaped material that Cohesion does. It is not clear whether or not microkinesis can also manipulate the axial force related to the Surge of Tension known as soft axial interconnection. ## History Microkinesis is one of the oldest magics in the cosmere, as it predates the [[Shattering of Adonalsium|Shattering of Adonalsium]]. Its origins and any wielders are unknown; the only time it is known to have been used was during some unspecified "mistakes" on Yolen that were presumably disastrous. The original [[Vessel|Vessels]] were very cautious regarding the danger of microkinesis, as Honor took its power into account during the creation of Surgebinding. [[Rayse|Rayse]], however, did not view it the same way, and freely granted powers to the people of [[Alaswha|Alaswha]] that reminded [[Honor|Honor]] of the powers of Microkinesis. ## Trivia Microkinesis was one of the first magic systems that Brandon designed for the cosmere and it is discussed in *Dragonsteel Prime*. However, it was far too powerful in its original form. Various aspects of the magic have therefore not been canonized, but its existence has always remained canon, and it will presumably feature in the rewritten *Dragonsteel* novels. Axi are analogous to atoms, and microkinesis was inspired by , including the and between subatomic particles. However, Brandon intentionally used invented terms for these concepts in the cosmere in order to give himself more freedom with the mechanics of the magic. Brandon has not decided if microkinesis or another canonical magic system will be able to split axi into smaller particles. Another aspect of microkinesis that has not been canonized is the ability to manipulate [[Spiritweb|spiritwebs]].
Microkinesis
|**Aether spores**| |-|-| |by Howard Lyon | |**Related to**|[[Luhel bond|Luhel bond]], [[Aether|Aether]]| |**World of Origin**|[[Lumar|Lumar]]| |**Universe**|[[Cosmere|Cosmere]]| This page or section needs to be updated with new information for *Tress of the Emerald Sea*!Be aware that in its current state, it may not include all additional content yet. **Aether spores** are a type of entity that is formed by [[Aether|aethers]] on Lumar. ## Contents 1 Functioning 2 Types 2.1 Crimson 2.2 Zephyr 2.3 Verdant 2.4 Sunlight 2.5 Midnight 2.6 Roseite 2.7 Bone spores 3 Technology 3.1 Cannonballs 4 Notes ## Functioning Each aether spore is associated with one of the 12 Lumaran aethers. When exposed to water they immediately transform into the associated aether, this is because of the unstable nature of the Lumaran aethers. The water serves as a catalyst and begins a process where in it draws [[Investiture|Investiture]] from the [[Spiritual Realm|Spiritual Realm]] in order to allow the transformation to take place. This expansion is very rapid, comparable to lightning. Despite expanding even more when put into contact with more water, they do have a maximum extent to which they are able to grow. When they reach this maximum growth potential, they stop reacting with water. The direction and speed of this expansion can be changed by various factors, such as the cognitive phenomena surrounding it, shaped by thoughts and commands. It is also pushed away by steel and attracted by iron. Aether spores can be killed by silver and salt, turning grey and losing their reactivity when they touch it. The substance they produce upon expanding also grows grey and dies when coming into contact with silver. Dead aether spores will stick to almost anything and can be washed away with soap. Aether spores at the bottom of the spore seas undergo a certain method of decomposition which contributes to the seethe and the water cycle. The exact details of this decomposition are unknown, and are a source of confusion and curiosity by in-world scholars such as [[Xisis|Xisis]]. ## Types Aether spores are found on the planet [[Lumar|Lumar]], where they rain down in [[Lunagree|lunagrees]] from the twelve moons, forming seas on the planet. |**Spore name**|**Sea of Origin**|**On contact with water forms**|**Uses**| |-|-| |Crimson|[[Crimson Sea|Crimson Sea]]|Bright red spines that are needle sharp and deadly.|| |Zephyr|[[Sapphire Sea|Sapphire Sea]]|Air, and dioxygen|Propel and detonate cannonballs, launch flares, and is used as emergency propellent in space. Production of breathable air.| |Verdant|[[Emerald Sea|Emerald Sea]]|Vines|As fuses in cannonballs, immobilize opponents, and as an emergency food source.| |Sunlight||Light and heat|Flares, and cooking.| |Roseite|[[Rose Sea|Rose Sea]]|Crystals|Patch holes on a ship hull, and in the detonation component of cannonballs.| |Midnight|[[Midnight Sea|Midnight Sea]]|Midnight Essence|The creatures made of Midnight Essence can be used for spying and by the [[Riina| sorceress]] to control the Midnight Sea, using the Luhel bond.| by cosmiciaria A depiction of the zephyr, crimson, verdant, sunlight, midnight, and roseite aethers #### Crimson >“*One moment you’re enjoying a nice book. The next, you take in an unfortunate breath, get a few crimson spores in your system, and suddenly you’ve turned your skull into a colander.*” \-Hoid on crimson aether[21] Crimson aether takes the form of bright red spines or spears that are sharp as a needle and can be deadly on contact. The spines are made of coral, meaning that crimson aether corresponds roughly to the Rosharan Essence of Sinew and the Heliodor Polestone. Nothing is known of crimson aetherbound or their associated bud. On the planet [[Lumar|Lumar]], the local crimson spores rain down from the moon into the [[Crimson Sea|Crimson Sea]], one of the deadliest of the spore oceans on the planet. When crimson spores are wet and express their aether, the spines of crimson aether are often the bane of ships, forming impenetrable walls of spines or simply tearing ships apart directly. This danger, in addition to the random patterns of the rainlines in the Crimson Sea, makes the area uninhabitable and made it nearly impossible to travel or trade across the sea without additional precautions. Inadvertently inhaling crimson spores can pierce a person's head with spines, killing them instantly. #### Zephyr Zephyr aether comes from the [[Sapphire Sea|Sapphire Sea]] and releases a burst of air when watered. They are a sapphire blue and appear crystalline. It seems to be a more harmless type of aether unless harnessed properly. These spores are used for a variety of purposes on [[Lumar|Lumar]]. It seems to replace gunpowder for their explosives. It is used in the cannons to launch the cannonballs. When these cannons are fired it releases a blue puff of spores. They are also used inside the cannonballs, to shatter the ball when a Rosite and wax canister of water is pierced, activating the spores under enemy ships. [[Tress|Tress]] also uses them in her modified flare gun charges, allowing for firing the flare as well as depositing Verdant spores to entrap the target. The air produced by Zephyr aether is breathable, implying that it contains oxygen. It is used as a low-tech and cheap emergency method of propulsion in space, and for various forms of pneumatic weaponry. #### Verdant Verdant aether spores grow into vines after contact with water. The growth rate of expanding Verdant aether is extraordinary, being comparable to lightning. Breathing in these spores is known to often lead to death, as they react with saliva and expand, clogging the throat and sinuses. However, they don't often reach the brain. The vines can be given basic commands when fed water, such as grab but don't destroy. If the vines are fully grown, they can be eaten if soaked for a day. They don't provide many calories or nutrients, and people can only survive off of them alone for a few weeks. #### Sunlight Sunlight aether produces light and heat when watered. The spores are used to create signal flares, as well as power ovens. #### Midnight For more information, see [[Midnight Essence|Midnight Essence]]. Midnight aether spores create [[Midnight Essence|Midnight Essence]], draining hydration from the sprouter through a [[Luhel bond|Luhel bond]] after initial contact with water. Feeding the bond more water increases the control the human has over the creature. Therefore, under the right circumstances, a person can break another's Luhel bond by offering the Midnight Essence more water than the current host. Midnight Essence are able to mentally communicate with those they have bonded with. Midnight aether, while a Midnight Essence, are highly resistant to silver. #### Roseite Roseite aether spores produce crystals when they interact with water, which makes them useful to sprouters, who use them to seal holes in hulls. Although the spores can be deadly, they are not as dangerous as crimson or midnight spores, and the [[Rose Sea|Rose Sea]] on Lumar is inhabited. Among the aethers, roseite is particularly good at resisting silver. It has also been shown to be repelled by [[Steel|steel]], and attracted by [[Iron|iron]], this likely applies to all aethers. #### Bone spores Bone spores are a rumored thirteenth variety of aether spores on Lumar. The stories are unclear whether they are black or white in coloration, or potentially both. Some consider bone spores to be a fanciful legend. ## Technology Various forms of technology make use of aether spores. ### Cannonballs Some cannonballs made use of aetheric internal mechanism in order to increase their usefulness in naval combat on the Aether seas. In the center of the cannonball was a sphere made out of roseite aether containing water, which was insulated from the water with wax, and therefore did not react with it. This sphere was surrounded by a charge of zephyr spores. In another part of the device was a small glass container of water adjacent to a clipping of verdant aether. This glass container shattered upon launch, soaking the clipping, thus causing it to expand down a short tube leading to the central mechanism. This pushed a silver-tipped plug towards the roseite sphere, and killed the roseite, leading to the release of the contained water, which reacted with the zephyr and caused a large explosion dousing the target with water and shrapnel.
Aether spores
|**Siege of Mokia**| |-|-| |**World**|[[Earth (Alcatraz)|Earth (Alcatraz)]]| The **Siege of Mokia** was a long lasting engagement between the [[Free Kingdoms|Free Kingdoms]] and the [[Librarian|Librarians]]. The [[Librarian|Librarians]] had besieged [[Mokia|Mokia]] for many years until [[Alcatraz Smedry|Alcatraz]], [[Bastille|Bastille]], [[Kaz|Kaz]], and [[Aydee Ecks Smedry|Aydee Ecks Smedry]] arrived. [[Talakimallo|Talakimallo]] had supposedly been sent somewhere safe, but rather than leave his people, he sent his daughter to use [[Disguiser's Lenses|Disguiser's Lenses]] to impersonate him and escape. The Shielder's Glass surrounding the city was nearly shattered, and Talakimallo was about to surrender, but Alcatraz successfully convinced him to keep fighting. They used [[Communicator's Glass|Communicator's Glass]] to convince the Nalhallans to send support, and [[Leavenworth Smedry|Leavenworth Smedry]] was sent with a fleet. But then, the Librarians emerged from a tunnel and attacked the city, putting Talakimallo in a coma. Since the king was no longer available, Alcatraz was the highest ranking person present, and was named leading monarch. Through a clever manipulation of Leavenworth's Talent, he was able to speed up the reinforcements, but it wasn't enough. The Shielder's Glass was broken, and Bastille was injured. His emotions building up inside him allowed him to use the breaking [[Smedry Talent|Talent]] to break the Librarian weapons, causing the Librarians to give up and leave. However, at the end no one in the Smedry clan could activate their Talent, including Alcatraz. ## Weapons The Mokians used spears that put the [[Librarian|Librarians]] into comas, while the Librarians did likewise with their coma-inducing guns. Each side has a secret antidote. The Mokians also had grenades in the shape of teddy bears, color coded to have various effects, such as pulling things toward them, or annihilating all inorganic material in range.
Siege of Mokia
|**Brass**| |-|-| ||| |by [[Isaac Stewart|Isaac Stewart]]| |**Allomancy**| |**Power**|Soothe emotions| |**Type**|External, Pushing, Mental| |**Misting**|Soother| |**Feruchemy**| |**Power**|Store warmth| |**Type**|Cognitive| |**Ferring**|Firesoul| |**Hemalurgy**| |**Power**|Steal Cognitive Feruchemical powers| |**Type**|Mental| |**Universe**|[[Cosmere|Cosmere]]| **Brass** is the external mental pushing metal, an alloy of [[Zinc|zinc]] and [[Copper|copper]]. It is the paired alloy of zinc (the alloy paired with copper is [[Bronze|bronze]]). An Allomancer burning brass is able to dampen the emotions of those around them. It can be targeted at a single person or a group. Feruchemists can use brass to store warmth, and when used as a Hemalurgic spike, brass steals Cognitive Feruchemical powers. ## Contents 1 Allomantic Use 1.1 Savantism 2 Feruchemical Use 2.1 Compounding 3 Hemalurgic Use 4 Fabrial Use 5 Trivia 6 Notes ## Allomantic Use A brass [[Misting|Misting]] is known as a **Soother**. Emotional Allomancy is not mind control, but it does allow the practitioner to influence the emotions of those around them. The effects can be targeted at a specific individual or group, and can focus on specific emotions. It is easier to target a specific direction instead of at a specific individual. Soothing emotions can be used to decrease someone's fatigue, fear, or happiness. It can accomplish many of the same things as [[Zinc|Rioting]] emotions by Soothing all but the specified emotions. Extreme emotions in the target will interfere with emotional Allomancy. Emotional Allomancy can affect animals, however it requires a certain amount of sapience. Emotional Allomancy also has a more compelling effect on [[Lifeless|Lifeless]] compared to a regular person. Soothers can affect a [[Singer|singer's]] Rhythms and may be able to dampen [[Odium|Odium's]] influence. A Soother cannot Soothe themselves. Very powerful Soothing can put a Hemalurgic creature under complete control, and once controlled, the Soothing is no longer required. This can be achieved by a single [[Allomancy|Mistborn]] or [[Hemalurgy|Hemalurgist]] burning [[Duralumin|duralumin]] and brass together, a combination of a [[Nicrosil|Nicroburst]] and a Soother, or a group of Soothers and/or Rioters working together, though in the early days of [[Final Empire|Final Empire]], when Allomancy was much more powerful, a single Soother was able to do it. Soothing inside of a [[Bendalloy|speed bubble]] could give the same effects as burning duralumin, and can still be aimed without the normal hindrances of exiting time bubbles. Soothing can be stopped by an [[Aluminum|aluminum]]-lined hat and possibly by aluminum over the Soother's chest. It can also be stopped by the helmet of a [[Shardplate|Shardplate]]. After the [[Catacendre|Catacendre]], it is unlawful for a business to use emotional Allomancy to influence customers. This was one of the provisions of the [[Allomantic Agreement of '94|Allomantic Agreement of '94]]. There is evidence of consensual emotional counselling. ### Savantism Savanthood is less debilitating for Soothers compared to other metals. ## Feruchemical Use A brass [[Ferring|Ferring]] is known as a **Firesoul**. Brass is used to store warmth. While filling a brassmind, a Firesoul will be cool. A Firesoul's body, not unlike a [[Iron|Skimmer's]], is able to resist the higher temperatures of their Feruchemy, but are not immune to intense heat in general. By cooling the body by filling a brassmind, however, one could resist higher temperatures; heat would flow to the colder region of their body and then get stored in the brassmind, allowing one to become immune to fire and other sources of intense heat by carefully regulating the rate at which one filled their metalmind. ### Compounding It is difficult, but possible, for a brass [[Compounding|Compounder]] to create so much warmth that they can hurt themselves in the process. ## Hemalurgic Use When used as a [[Hemalurgic|Hemalurgic]] spike, brass steals Cognitive Feruchemical powers ([[Zinc|zinc]], brass, [[Copper|copper]], and [[Bronze|bronze]]). ## Fabrial Use A [[Fabrial|fabrial]] with a brass cage will reduce the strength of the fabrial's function. ## Trivia Brandon made a mistake while writing [[The Well of Ascension|The Well of Ascension]]. The Feruchemical effects of brass and [[Electrum|electrum]] were to be swapped. By the time he realized this was forgotten, however, the book was already in print. Brandon didn't want to retcon this, so the effect of brass was canonized.
Brass
|**Augustin Tekiel**| |-|-| |**Family**|[[House Tekiel|House Tekiel]]| |**Homeworld**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| Lord **Augustin Tekiel** is a prominent member of [[House Tekiel|House Tekiel]] on [[Scadrial|Scadrial]]. Augustin Tekiel began a smuggling operation in order to avoid taxes on [[Aluminum|aluminum]]. He claimed aluminum was other goods, such as wool, with the help of railway workers. This scam was successful and profitable for around two years. However, [[Miles Dagouter|Miles Dagouter]] and his crew of thieves, the [[Vanishers|Vanishers]], somehow discovered Tekiel's fraud, possibly on the advice of the [[Set|Set]]. Miles and his Vanishers robbed a train carrying one of these fraudulent shipments in order to get enough aluminum for their weapons and to finance themselves. Augustin Tekiel feared that if he drew too much attention to the theft, his criminal activity would be discovered. As a result, he waited three months before he began to make a commotion about the robbery. He wrote a public letter slamming the city constables as incompetent because they had failed to stop the crime or recover his goods. The letter was printed in several broadsheets, likely including the [[Elendel Daily|Elendel Daily]]. Lord [[Waxillium Ladrian|Waxillium Ladrian]] uncovered this crime via logical deduction while studying the Vanisher robberies.
Augustin Tekiel
|**Stormwarden**| |-|-| |**Type**|Scholars| |**World of Origin**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| This page or section needs to be updated with new information for *Rhythm of War*!Be aware that in its current state, it may not include all additional content yet. >“*The stormwarden's promises were always filled with caveats. The Almighty’s will was mysterious, and the signs couldn’t always be trusted.*” \-Dalinar[1] A **stormwarden** is a type of scholar on [[Roshar|Roshar]] who specializes in the prediction of [[Highstorm|highstorms]]. Stormwardens can often be recognized by their glyph-covered robes. ## Contents 1 Occupation 2 Perception 3 Known Stormwardens 4 Notes ## Occupation >“*They seek to predict the future.*” \-Kaladin[4] Stormwardens primarily focus on predicting when highstorms will arrive, hence the name. The process involves complex mathematics done using a custom [[Stormwarden script|glyph-based script]] and is based on a variety of inputs, including the times of recent highstorms, the times of previous years' highstorms, and when the last highstorm left the western edge of Roshar. Although the results are not perfect, they are very useful; even a hobbyist like [[Lirin|Lirin]] can predict the right date 80% of the time. Contrary to mythology, which states that each highstorm is a separate storm starting at the [[Origin|Origin]], modern stormwardens and other scholars believe that there is only one highstorm that circles the planet repeatedly. Stormwardens study a variety of scholarly topics besides highstorm prediction, often ones relating to highstorms. They predict Rosharan seasons, which are affected by highstorms, and have found that growing plants using storm water is better than using lake or river water due to the nutrients it contains. They are sometimes included in other scientific experiments; notably, stormwardens are part of the expedition by [[Gavilar Kholin|Gavilar Kholin]] that makes first contact with the [[Listener|listeners]] and are the ones who come up with the name "Parshendi". They also dabble in some practices that appear to be less scientific. [[Elthebar|Elthebar]] attempts to apply [[Digitology|digitology]], which supposedly finds out things about people using the widths of their fingers, to the ratios of gears in [[Urithiru|Urithiru]] machinery, and others think dismissively of their attempts to predict the future using the winds or smoke from a candle. Many stormwardens work for governments or high-ranked officials; for example, some are employed by [[Azimir|Azimir]],, [[Yezier|Yezier]], [[Elhokar|Elhokar]],[[Amaram|Amaram]], and [[Taravangian|Taravangian]] (the [[King's Testers|King's Testers]]). Their employers use highstorm predictions to plan events and military actions and sometimes perform other tasks. There are also roving stormwardens who travel around and sell lists of predicted highstorm dates. ## Perception >“*No man should try to know the future, nor lay claim to it, for it belonged only to the Almighty himself.*” \-Dalinar[1] [[Vorinism|Vorins]] tend to find stormwardens strange and distasteful, since their work brushes up against two distinct Vorin taboos: predicting the future (which they do for storms and seasons) and men being able to read and write (which they do with their glyph-based script). Because accurate highstorm predictions are so useful, however, people generally put up with them. In order to skirt the latter taboo, stormwardens have adapted [[Glyphs|glyphs]] into a kind of script for use in their calculations and studies. They claim that doing so is different from true reading and writing, but many others remain skeptical. When [[Hesina|Hesina]] suggests to a young [[Kaladin|Kaladin]] that he could become a stormwarden, he instinctively reacts with disgust, having already internalized the prohibition on predicting the future. However, he does find a certain appeal in understanding more about mysteries of the world -- and in studying the winds in particular, perhaps befitting his later role as a [[Windrunner|Windrunner]]. Hesina herself doesn't seem to have any particular aversion to stormwardens. [[Renarin|Renarin]] also has an initial negative reaction to the idea of being a stormwarden, though his is based on a desire to please [[Dalinar Kholin|his father]], who he thinks wants him to be a fighter. He later expresses an interest in the stormwardens and asks them about their work. [[Jasnah|Jasnah]] wishes to discourage him, however, since she sees them as charlatans. ## Known Stormwardens [[Elthebar|Elthebar]] [[Matain|Matain]] [[Dukar|Dukar]] and the other [[King's Testers|King's Testers]]
Stormwarden
|**Unknown**| |-|-| |**Family**| |**Ancestors**|[[Compassion|Compassion]]| |**Residence**|[[Beacon|Beacon]]| |**Ethnicity**|[[Threnodite|Threnodite]]| |**Homeworld**|[[Canticle|Canticle]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*The Sunlit Man*| This article's title is uncanonical and a fan created one, because an official term or name has not been made yet. **Compassion's grandsons** are Threnodites living in [[Beacon|Beacon]] at the end of the [[Cinder King|Cinder King's]] rule. Their grandmother, [[Compassion|Compassion]], is the eldest member of the [[Greater Good|Greater Good]], Beacon's ruling council. They are present when [[Zellion|Zellion]] gains entry to the [[Scadrian|Scadrian]] research facility and bring a chair for Compassion to sit on.
Compassions grandsons
|**Chaeyung**| |-|-| |**Died**|| |**Abilities**|[[Nightmare|Nightmare]]| |**Nationality**|[[Torish|Torish]]| |**Homeworld**|[[Komashi|Komashi]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*Yumi and the Nightmare Painter*| **Chaeyung** is a [[Torish|Torish]] woman who worked as an attendant to [[Yoki-hijo|yoki-hijo]] [[Yumi|Yumi]]. ## Appearance and Personality Chaeyung appears to be in her thirties and has a willowy figure with very short hair, which she wears in a bun. ## History Chaeyung is from Torio. She eventually became an attendant of Yumi, under [[Liyun|Liyun]]. Chaeyung has a particular talent for combing the tangles out of Yumi's hair without hurting her. Her duties included feeding, bathing, and dressing Yumi, as well as escorting her, fetching needs such as water, and performing various other acts of service. Following the activation of the [[Father machine|father machine]], Chaeyung was turned into a [[Nightmare|nightmare]]. Chaeyung continued to attend Yumi over the centuries that followed, at the direction of the machine, until the time of Yumi and [[Nikaro|Nikaro's]] bond. When Nikaro noticed a man's [[Flyer|flyer]] operating strangely and inquired as to the reason, Chaeyung quietly explained that the creations of the scholars from the [[Institute of Mechanical Solutions|Institute of Mechanical Solutions]] do not work as well as those created by a yoki-hijo.
Chaeyung
|**Lulu**| |-|-| |**Residence**|[[Babilar|Babilar]]| |**Homeworld**|[[Earth (Reckoners)|Earth (Reckoners)]]| |**Introduced In**|*Firefight*| >“*Is that what you told that bouncing bundle of breasts and booty you were dancing with at the party?*” \-Megan to David, speaking of Lulu[1] **Lulu** is a resident of [[Babilar|Babilar]]. ## Appearance and Personality She is attractive, dark-skinned, and curvy, with lustrous black hair. She enjoys parties and dancing, looks down on the type of activism the [[Reckoners|Reckoners]] engage in, and is rather flirtatious. ## History Lulu was at the [[Party in Babilar|party in Babilar]] with [[Calaka|Calaka]], [[Infinity|Infinity]], and [[Marco (Reckoners)|Marco]]. She started flirting with [[David Charleston|David Charleston]] as soon as [[Mizzy|Mizzy]] introduced him to the group. She then danced with him for a while, but her flirting went over his head, as he spent the time comparing her to [[Megan Tarash|Megan]]. Losing interest in him, she was taken by someone else to dance. Megan was observing the party at the time and saw David and Lulu dancing together. Later, David compared Mizzy's dancing with Lulu's. He considered looking for Lulu again to ask her about [[Regalia|Regalia]], but in the end he decided not to.
Lulu
|**Nalhalla**| |-|-| |**Ethnicity**|Nalhallan| |**Ruled by**|[[House Dartmoor|House Dartmoor]]| |**Region**|[[Free Kingdoms|Free Kingdoms]]| |**World**|[[Earth (Alcatraz)|Earth (Alcatraz)]]| **Nalhalla** is one of the [[Free Kingdoms|Free Kingdoms]] on [[Earth (Alcatraz)|Earth]] located in the south Pacific Ocean. It is ruled by [[House Dartmoor|House Dartmoor]]. Both [[Leavenworth Smedry|Leavenworth]] and [[Quentin Smedry|Quentin Smedry]] are from Nalhalla. [[Dinosaur|Dinosaurs]] are native to Nalhalla. Nalhallan is a language and dialect which was picked up and used by Britain, popularizing it throughout the [[Hushlands|Hushlands]]; British English is originally Nalhallan. ## Trivia Nalhalla was originally named [[Melerand|Melerand]], in reference to a kingdom from [[Dragonsteel Prime|Dragonsteel Prime]], but by the time Brandon had finished writing the book he decided that the two could not exist in the same continuum and it was renamed. ## See Also List of places in Nalhalla List of characters from Nalhalla
Nalhalla
|**Colorfly**| |-|-| |**Type**|Aircraft| |**World of Origin**|[[Earth (Alcatraz)|Earth (Alcatraz)]]| The **Colorfly** was a flying vessel shaped like a butterfly. It is made from glass and runs on [[Silimatic|Silimatic]] technology. Alcatraz and his group flew it away from Nalhalla to convince the Knights of Crystallia to follow them to war-ridden Mokia. [[Aydee Ecks Smedry|Aydee]] was the pilot. The flight started in chapter 4 1/2 and lasted until chapter 42, however, Alcatraz forgot to include the between chapters in the book, so we only know of the flight what they say about it afterward. They supposedly went into space, fought a squid-wombat, and many other things. In the end, it crash-landed in a jungle near [[Tuki Tuki|Tuki Tuki]].
Colorfly
|**Yancey Yaceczko**| |-|-| |**Profession**|Senator| |**Residence**|[[Elendel|Elendel]]| |**Homeworld**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*The Lost Metal*| >“*Good show indeed. It's always a pleasure.*” \-Yancey Yaceczko[1] **Yancey Yaceczko** is a member of the [[Elendel|Elendel]] Senate on [[Scadrial|Scadrial]]. He is described as good-natured and patient. When [[Waxillium Ladrian|Waxillium Ladrian]], a fellow senator, finishes his speech against the [[Elendel Supremacy Bill|Elendel Supremacy Bill]], he notes Yancey as one of the senators who'd actually been listening. Yancey then gives positive remarks to Wax, appreciating the show he put on.
Yancey Yaceczko
|**White Sand**| |-|-| |by (sketch, lineart), (coloring, render)| |**Setting**|[[Taldain|Taldain]], [[Cosmere|Cosmere]]| |**Collaborators**|[[Rik Hoskin|Rik Hoskin]], [[Isaac Stewart|Isaac Stewart]], [[Julius Gopez|Julius Gopez]], [[Fritz Casas|Fritz Casas]], [[Nabetse Zitro|Nabetse Zitro]]| |**Released**|December 2022| |**Publisher**|| *White Sand* is a graphic novel, initially released in three separate volumes, based on a story written by [[Brandon Sanderson|Brandon Sanderson]] and adapted by [[Rik Hoskin|Rik Hoskin]]. A number of different artists were used, with each volume having its own lineup. Volume One was drawn by [[Julius Gopez|Julius Gopez]], colored by [[Sophie Campbell|Sophie Campbell]], and lettered by [[Marshall Dillon|Marshall Dillon]]. Volume Two was split between several artists; chapters one through five were drawn by Julius Gopez and chapter six was drawn by [[Julius Ohta|Julius Ohta]], chapters one and two were colored by [[Morgan Hickman|Morgan Hickman]] and chapters three through six were colored by [[Salvatore Aiala Studios|Salvatore Aiala Studios]], lettering for the whole volume was done by [[DC Hopkins|DC Hopkins]]. Volume three was drawn by [[Fritz Casas|Fritz Casas]], colored by Salvatore Aiala Studios, and lettered by DC Hopkins. It is set on the planet of [[Taldain|Taldain]] and is a part of Brandon Sanderson's [[Cosmere|cosmere]] universe. The first volume was released on June 28, 2016. White Sand is, chronologically, the earliest book in the cosmere sequence. An omnibus edition collecting volumes 1-3 with updated and extra content was made available to preorder via in February of 2022. ## Contents 1 Synopsis 2 Summary 3 Main Characters 4 Setting 4.1 Magic System 5 Development 5.1 Releases 6 Cover Gallery 7 Trivia 8 Notes ## Synopsis *On the planet of Taldain, the legendary Sand Masters harness arcane powers to manipulate sand in spectacular ways. But when they are slaughtered in a sinister conspiracy, the weakest of their number, Kenton, believes himself to be the only survivor. With enemies closing in on all sides, Kenton forges an unlikely partnership with Khriss -- a mysterious Darksider who hides secrets of her own. Assassins are coming for them from all directions, and Kenton's only true ally is Khriss, a visitor from the other side of the planet who has an agenda of her own to pursue.* ## Summary For a chapter by chapter summary, see [[White Sand/Summary|/Summary]]. ## Main Characters For a full list of Dayside characters, see :Category: Daysiders. For a full list of Darkside characters, see :Category: Darksiders. ## Setting White Sand is set in the [[Cosmere|cosmere]] on the planet of [[Taldain|Taldain]]. ### Magic System The primary system of magic on Taldain's [[Dayside|Dayside]] is known as [[Sand mastery|sand mastery]]. Sand mastery involves the telekinetic manipulation of white sand, a process that leaves the sand black for a time, at the expense of the user's water supply. The primary system of magic on Taldain's [[Darkside|Darkside]] is known as [[Starmark|starmarks]]. Those who can access their starmarks are known as the Starcarved, but not much else is known about starmarks, except that they are connected to sand mastery. ## Development *White Sand* is based on Brandon Sanderson's unpublished eighth novel [[White Sand (prose)|of the same name]], which is itself a complete re-write of his [[White Sand Prime|very first book]]. ### Releases |**Year**|**Volume**|**Order**|**Notes**|**Refs**| |-|-| |**2016**|*White Sand Volume 1*|#1||| |**2018**|*White Sand Volume 2*|#2||| |**2019**|*White Sand Volume 3*|#3||| |**2022**|*White Sand* omnibus|Collects #1-3|Includes a new prologue, new scenes, new Ars Arcanum pages, and modifications to previous artwork and dialogue.|| ## Cover Gallery ## Trivia An excerpt from the first chapter of this graphic novel can be found in [[Arcanum Unbounded|Arcanum Unbounded]] alongside the original [[White Sand (prose)|prose]] source material for that section. In Chapter 2 when Kenton wakes up after his fight with the [[Sandling|sandling]] there is a boombox in the tent behind him. [[Brandon|Brandon]] has confirmed that this is not canonical as the residents of Taldain had not yet reached that level of technology at the time of the story. [[Isaac Stewart|Isaac Stewart]] said that the artist who colored the graphic novel misunderstood the line art and that there was not enough time to change it before the book went to print. He also said that when they put out a second edition of the book this and the other inconsistencies will be fixed. These revisions were accomplished for the omnibus edition.
White Sand
|**Dion Maheras**| |-|-| |**Family**| |**Parents**|[[Mrs. Maheras|Mrs. Maheras]]| |**Siblings**|[[Panos Maheras|Panos Maheras]]| |**Homeworld**|[[Earth (Legion)|Earth (Legion)]]| |**Introduced In**|*Legion: Skin Deep*| For the [[Elantrian|Elantrian]] named Dion, see [[Dion|Dion]]. **Dion Maheras** is a dark-haired kid, perhaps eighteen. He has a Mediterranean skin tone. He is an atheist like his brother Panos even though their mom would not accept it. He finished high school and was planning on going to college in the fall. He was fiercely devoted to his older brother, Panos, and decided to stalk [[Stephen Leeds|Stephen Leeds]] in order to discover what he knew about Panos's death. He led Stephen to his house to allow Stephen to talk to his mother. Because he was in the wrong place at the wrong time, he got captured with Stephen. He feared death.
Dion Maheras
|**Reacher**| |-|-| |by Ben McSweeney | |**Type**|Spren| |**Abilities**|[[Nahel bond|Nahel bond]], [[Order of Willshapers|Willshaper]] magic, [[Splinter|Splinter]]s| |**World of Origin**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet. >“*They like to travel, to see new places. They sail all across Roshar's Shadesmar, peddling goods, trading with other spren.*” \-Azure[1] **Reachers**, also known as **lightspren**, are a subset of sapient [[Spren|spren]] on [[Roshar|Roshar]]. Bonding with them makes a person a [[Surgebinder|Surgebinder]] of the [[Order of Willshapers|Order of Willshapers]]. ## Contents 1 Appearance 1.1 Physical Realm 1.2 Cognitive Realm 2 Abilities 2.1 Nahel bond 3 History 4 Culture 5 Notable Reachers 6 Notes ## Appearance by EccoS A Reacher on a ship ### Physical Realm In the [[Physical Realm|Physical Realm]], Reachers appear as a ball of light, small enough to hide in a palm of a hand. When they move, they trail around a glowing streak, making them look like a comet. The light can grow stronger or fainter, seemingly depending on the spren's mood. Reachers seem to be a little more tangible than their kinsmen when in the Physical Realm -- wind pushes them, they are warm, and feel somewhat like silk to touch. They can communicate through pulsing to the [[Rhythm|rhythms]] of Roshar, which produces bursts of light, as well as audible vibrations. For a singer, those vibrations appear to carry more meaning than simple mood, including more abstract concepts like familial relations and high numbers. ### Cognitive Realm In the [[Cognitive Realm|Cognitive Realm]], Reachers appear human and can have features similar to different Rosharan populations, though they have metallic bronze skin, making them look like living statues. They have bronze metal eyes with holes where the pupils would be. Their hair is similarly metallic bronze; the Reachers pin them into buns and ponytails. Unlike [[Honorspren|honorspren]] or [[Cryptic|Cryptics]], Reachers don't seem to have clothes as part of their essence; instead, they wear human-like clothing of earthy, tan colors, with numerous buttoned pockets. They seem to prefer going barefoot. While most Reachers adopt a human form, they can take other forms. Reachers are not known for being overly talkative to others. ## Abilities The Reachers on Ico's ship are barefoot so that they can walk along the vibrating copper lines set into the deck, which [[Shallan|Shallan]] believes are used for wordless communication between the Reachers . In the [[Physical Realm|Physical Realm]], Reachers seem able to move very quickly, as well as hover and fly, although they cannot become invisible. They are capable of overpowering lesser [[Voidspren|voidspren]], and can live inside the [[Gemheart|gemheart]] of a [[Singer|singer]]. They can also pulse to [[Odium|Odium's]] rhythms, though doing so appears to cause some pain. ### Nahel bond Reachers are one of the spren types capable of forming [[Nahel bond|Nahel bonds]]. Bonding them makes a person a [[Surgebinder|Surgebinder]] with the Surges of [[Transportation|Transportation]] and [[Cohesion|Cohesion]]. Notably, they are the first sapient spren to be shown capable of forming a Nahel bond with a singer rather than a human. While the bond does seem to afford them a higher level of intelligence as it does with other spren, Reachers appear incapable of communication; however, it's uncertain whether this is a consequence of bonding a singer, or if a Reacher bonded to a human would also be mute. Despite this, they are able to communicate with their singer via pulses and Rhythms and are able to read their Knights thoughts. Reachers are able to mute the rhythms of their Surgebinder. ## History During the [[Heraldic Epochs|Heraldic Epochs]], the Reachers began bonding people in an effort to emulate the [[Honorblade|Honorblades]], giving rise to the [[Order of Willshapers|Order of Willshapers]]. When the [[Recreance|Recreance]] came, they, like other sapient spren, lost a tremendous number of their kinsmen, including many family members. By the [[Era of Solitude|Era of Solitude]], they managed to rebuild their society, becoming well-known guides and traders. When [[Kaladin|Kaladin]], [[Shallan|Shallan]], [[Adolin|Adolin]], their [[Spren|spren]] and [[Azure|Azure]] were stranded in [[Shadesmar|Shadesmar]], they managed to find passage to [[Celebrant|Celebrant]] on a Reacher-crewed ship commanded by captain [[Ico|Ico]], in exchange for barter supplies and dun [[Sphere|spheres]]. It's uncertain how many Reachers have chosen to begin forming Nahel bonds again, though there are some willing. ## Culture by taratjah [[Timbre|Timbre]], a Reacher, in [[Venli|Venli's]] hand Reachers are adept sailors and explorers, journeying across the Sea of Souls in ships pulled by teams of [[Mandra|mandras]]. Because of this, they often serve as guides for newcomers, and trade extensively with various spren cities and settlements. They usually don't carry weapons other than knives, although their ships are equipped with large harpoons, likely to defend them from hostile lesser spren. It's unknown if Reachers have settlements of their own, although they are very common in [[Celebrant|Celebrant]]. There, they live and work, selling goods -- including off-world imports like [[Nalthian|Nalthian]] paintings -- or exchanging money. Celebrant docks also seem to be crewed mainly by Reachers, who assist in docking the ships and unharnessing mandras. While Reachers can be both male and female, they don't seem to practice any sort of division between genders -- both can be seen performing the same jobs, wearing the same clothes, and reading. The Recreance has left the Reachers with a deep-seated mistrust in humans and their oaths. Some seem to be understanding of humans using [[Deadeye|deadeye]] [[Shardblade|Shardblades]] for their own purposes, though there is an undercurrent of resignation to this, as they seem to believe that it's inevitable for human oaths to be broken. Nonetheless, they seem intent on being helpful, easily trading with humans and providing them with means of survival. They're also willing to provide advice free of charge. ## Notable Reachers Captain [[Ico|Ico]] [[Timbre|Timbre]] (bonded to [[Venli|Venli]])
Reacher
|**Rosharan system**| |-|-| |by [[Isaac Stewart|Isaac Stewart]]| |**Shards**|[[Honor|Honor]], [[Cultivation|Cultivation]] [[Odium|Odium]], [[Retribution|Retribution]]| |**Notable Planet(s)**|[[Ashyn|Ashyn]], [[Roshar|Roshar]], [[Braize|Braize]]| |**Universe**|[[Cosmere|Cosmere]]| This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book. This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet. >“*Roshar (which--characteristic of the dominant confidence of its people--is the name of a planet, a system, and the main continent on the planet) is a busy place. As empty as the Scadrian system seems, this one always feels crowded to me.*” \-From Khriss' essay on Roshar[1] The **Rosharan system**, also known as **Greater Roshar**, is the name given to the planetary system containing the planet called [[Roshar|Roshar]]. It comprises thirteen planets, three of which are inhabited, as well as an asteroid belt, and three moons. ## Contents 1 The Sun 2 Planets 2.1 Ashyn 2.2 Roshar 2.3 Braize 2.4 Gas Giants 3 Astronomy 4 Inhabitants 5 History 6 Mythology 6.1 The planets 6.2 The moons 7 Notes ## The Sun At the centre of the Rosharan system is a large white sun around which all of the planets orbit. Even so, it is smaller than [[UTol system|UTol's sun]]. ## Planets The Greater Roshar system is composed of three terrestrial planets and ten gas giants, divided by the asteroid belt. From the sun, the planets in the system are: ### Ashyn **Ashyn**, formerly known as **Alaswha** is the closest planet to the Rosharan system's sun. While there are humans inhabiting this planet, a global cataclysm at some point in the past has forced most of its inhabitants to flee to Roshar, while the remainder lives in floating cities in the sky and in small areas of habitability. The cataclysm was likely caused by overuse of [[Surge|Surges]] by Ashynites, and has left the surface highly volcanically active. There is a known manifestation of Investiture on Ashyn, based around Surge-granting diseases, but no known Shard. In Rosharan mythology, Ashyn is referred to as the [[Tranquiline Halls|Tranquiline Halls]]. Ashyn has a notable axial tilt, allowing it to experience seasonal variation. It is visible in the sky from Roshar. by Art Noob The inner Rosharan system ### Roshar **Roshar** is the second planet and is the eponymous planet of Greater Roshar. The [[Shard|Shards]] of [[Honor|Honor]] and [[Cultivation|Cultivation]] can be found here. Roshar features a single supercontinent, also called Roshar, on which its inhabitants live. Its semi-major axis is such that it has an orbital period of approximately 1.1 years. Roshar has a surface gravity of approximately 0.7g, and a radius of approximately 5663 kilometres, just under 0.9 cosmere standard. The planet has a substantial atmosphere, and has a partial pressure of oxygen that is higher than standard cosmere. Roshar has no axial tilt. It has a solar day of twenty Rosharan hours, and rotates around five-hundred times every orbit. Three moons, Salas, Nomon, and Mishim, orbit the planet in unstable, highly eccentric orbits. The planet also used to have a fourth moon, which died and fell before Honor's arrival in the system, though fragments of it landed on Roshar under what would become the [[Shattered Plains|Shattered Plains]]; these fragments are made of a material, greater than [[Aluminum|aluminum]], that shrouds their surroundings from even the sight of a Shard and reacts to conflicts between Shards. The majority of the Rosharan System's sentient lifeforms lives on Roshar. With the start of the [[Night of Sorrows|Night of Sorrows]] on Palahanah 1175 of the Vorin calendar, time in the region around Roshar became immensely dilated. ### Braize **Braize** is the third planet from the Rosharn system's sun. It is a cold planet, perhaps outside the habitable zone. While no humans live here, there do exist self-aware Splinters that inhabit either the planet or its Cognitive manifestation. Braize is where the Shard of [[Odium|Odium]] resides. In Rosharan mythology, Braize is referred to as [[Damnation|Damnation]], and is where Rosharan Heralds returned to between [[Desolation|Desolations]]. The land is cold, barren, and inhospitable to all biological life; it is constantly swept by winds. Its atmosphere is much thinner than Roshar's. Braize possess a metallic core comprised of an unknown metal with properties that attract [[Investiture|Investiture]] and souls to itself. Like Ashyn, it is visible in the sky from Roshar. ### Gas Giants Beyond the asteroid belt are ten gas giants, which are stated as not habitable to life as it is normally created. These outer planets, which are designated by [[Ten Essences|Vorin numerals]], are **Jes**, **Nan**, **Chach**, **Vev**, **Palah**, **Shash**, **Betab**, **Kak**, **Tanat**, and **Ishi**, in order of increasing distance from the sun. The existence of ten of these, and the relation it has to the importance of 10 to Honor and the Rosharan System, is currently unknown. The Rosharan gas giants have a minor presence on Shadesmar, which indicates that they are uninhabited. None of these planets have known moons or ring systems. ## Astronomy In the greater Cosmere, the Rosharan system lies between [[Taldain|Taldain]], [[Scadrial|Scadrial]], [[Nalthis|Nalthis]] and [[Sel|Sel]], and is the closest to the latter. It is one of the stars in the Knight constellation. In the [[Cognitive Realm|Cognitive Realm]], Shadesmar is surrounded by four Expanses; the [[Expanse of the Vapors|Expanse of the Vapors]] leads to Scadrial, the [[Expanse of the Densities|Expanse of the Densities]] leads to Sel, and the [[Expanse of Vibrance|Expanse of Vibrance]] is believed to lead to Nalthis. It is currently unknown which planet the [[Expanse of the Broken Sky|Expanse of the Broken Sky]] leads to. ## Inhabitants The Rosharan system is inhabited by several sentient species. This includes humans on both Ashyn and Roshar; [[Singers|Singers]], [[Siah Aimian|Siah Aimians]] and the [[Sleepless|Sleepless]] on Roshar; and a vast number of sentient [[Spren|spren]]. Braize also contains a large population of [[Cognitive Shadow|Cognitive Shadows]] of Singers, called the [[Fused|Fused]], who migrate to Roshar during [[Desolation|Desolations]]. It is likely that Roshar saw several waves of human immigration, as the [[Iriali|Iriali]] may be later arrivals than other Rosharan humans. ## History The Rosharan system was created prior to the [[Shattering|Shattering]], and was crafted directly by Adonalsium about twelve to thirteeen thousand years before the [[Night of Sorrows|Night of Sorrows]]. The system was created for a specific purpose. Alongside the planetary system, the [[Singers|Singers]] and the spren known as the [[Wind|Wind]], [[Stone|Stone]], and [[Night|Night]] also predate the Shattering. After the Shattering, the Shards Honor and Cultivation settled on Roshar around ten thousand years before the Night of Sorrows, becoming the gods of Singer people. Humans initially settled on Ashyn, but following the destruction of its environment around seven thousand one hundred Rosharan years before the True Desolation, migrated to Roshar, and were granted the land that comprises modern [[Shinovar|Shinovar]]. The Shard Odium arrived on Roshar alongside them, and while the Singers believe it to be the human god, the exact relation is unclear. Honor trapped Odium in the system by unknown means, and the shard settled on Braize. However, when the relationship between humans and Singers deteriorated to the point of war, Odium took the Singers under his wing, creating the first Fused and starting the cycle of Desolations, periodic invasions of Roshar. During that time, Honor was killed by Odium, but his pact with Odium, along with the [[Oathpact|Oathpact]] that governs the Desolations, prevented Odium from leaving the system. For over 4500 Rosharan years since Aharietiam, the Rosharan system has enjoyed a period of relative stability, although this ended with the start of the [[True Desolation|True Desolation]]. Following the birth of [[Retribution|Retribution]] as Honor and Odium were combined within one Vessel on Palahanah 1175 of the Vorin calendar, time became immensely dilated in the region around Roshar. This interrupted interplanetary trade and communication. [[Thaidakar|Thaidakar]] suggests that around seventy to eighty years would pass off Roshar, with only a decade passing to those upon it, before time returns to a rate more typical for the planet. ## Mythology Several of the Rosharan system's celestial bodies have legends associated with them. ### The planets Ashyn, though not known by that name to Roshar's inhabitants, is likely the [[Tranquiline Halls|Tranquiline Halls]], the mythological homeworld of mankind in the [[Vorinism| Vorin]] creation myth. Rosharans believe that after death, they will fight to reclaim them from the [[Voidbringers|Voidbringers]], and that this is where the Heralds departed to following the [[Aharietiam|Aharietiam]]. Braize, on the other hand, is a known name for [[Damnation|Damnation]], the place where, in Rosharan myths and legends, Voidbringers live. In Vorin cosmology, Damnation is the afterlife for particularly wicked souls. ### The moons For the full [[Natan|Natan]] myth about Mishim, see [[Tsa|Tsa]]. Many Rosharan cultures personify the three moons as semi-divine beings. In [[Shinovar|Shinovar]], they are known as the Three Sisters, with Salas being the First Sister, Nomon the Second Sister, and Mishim the Third Sister. In [[Natanatan|Natanatan]], Nomon is considered to be male. A particular myth from Natanatan concerns the latter two moons and the local queen, [[Tsa|Tsa]]. In the story, Mishim (characterized as young and impulsive) wishes to experience human pleasures, and attempts to persuade Tsa to swap places with her. Tsa eventually relents, agreeing to take Mishim's place for one night. However, Mishim fails to return before dawn, and fears that Tsa will tell her older siblings about the ruse. The following night, she attempts to go back, only to find out that Tsa enjoys her time in the night sky too much to switch back. While Mishim manages to convince Tsa to return, nine months later the queen gives birth to a blue-skinned child. Mishim realizes that she's been conned, and Tsa wanted to visit the night sky all along, as she wished to lay with Nomon. The legend serves as an explanation for the Natan people's unusual skin tone.
Rosharan system
|**Swing**| |-|-| |**Profession**|DDF pilots| |**Homeworld**|[[Detritus|Detritus]]| |**Universe**|[[Cytoverse|Cytoverse]]| Callsign **Swing** is a pilot who participated in the [[Battle of Alta|Battle of Alta]]. Both [[Banks|Banks]] and Swing were convinced that they should surrender at the start of the battle, before [[Ironsides|Ironsides]] and [[Chaser|Chaser]] convinced them otherwise.
Swing
|**Noodle Pupil**| |-|-| |by Aliya Chen | |**Usage**|Restaurant| |**City**|[[Kilahito|Kilahito]]| |**Nation**|[[Nagadan|Nagadan]]| |**World**|[[Komashi|Komashi]]| |**Universe**|[[Cosmere|Cosmere]]| The **Noodle Pupil**, later known as the **Noodle Princess**, is a noodle restaurant in [[Kilahito|Kilahito]] on [[Komashi|Komashi]]. It contains both tables and a bar, the latter of which has heated circular nooks carved into the wood to keep the bowls of noodles warm. In addition to noodles, the establishment also serves rice, which is used to soak up leftover broth. While [[Design|Design]] runs the establishment, she offers discounts of prime number percentages. Without a discount, a bowl of noodles generally costs two hundred kon. ## Contents 1 History 2 Staff 3 Notable Patrons 4 Notes ## History The Noodle Pupil was founded by [[Design|Design]], a [[Cryptic|Cryptic]] from [[Roshar|Roshar]] who bonded with [[Hoid|Hoid]]. After arriving on the planet, Hoid froze in time due to protections he put on himself to stop his memories from being tampered with again. Design started the shop with help from the assistant cook [[Namakudo|Namakudo]], and attracted lots of nightmare painters who would visit after hours or during breaks. During the month that Yumi and Nikaro were swapping bodies, they visited many times. During one visit, Designed lengthened Nikaro's [[Connection|Connection]] to Yumi. On another visit, Design used a [[Fabrial|fabrial]] of Hoid's to check Yumi's [[Spiritweb|spiritweb]] and found that her [[Investiture|Investiture]] was off the charts, that she had had memories removed, and that she had very few connections. It was here that Nikaro recruited his friends to fight off the army of [[Nightmare|nightmares]] that was coming. Once Hoid was unfrozen, Design willed the shop's ownership to Yumi and Painter, who later renamed it the 'Noodle Princess.' ## Staff [[Design|Design]], manager/primary owner (formerly) [[Hoid|Hoid]], coatrack/secondary owner (formerly) [[Namakudo|Namakudo]], assistant cook [[Nikaro|Nikaro]], owner [[Yumi|Yumi]], cook/owner ## Notable Patrons [[Masaka|Masaka]] [[Izzy|Izzy]] [[Akane|Akane]] [[Tojin|Tojin]] [[Gaino|Gaino]]
Noodle Pupil
|**Initiation**| |-|-| |**Related to**|[[Investiture|Investiture]], [[Shard|Shards]]| |**Universe**|[[Cosmere|Cosmere]]| **Initiation** is the process by which a person is chosen to gain the ability to access a manifestation of [[Investiture|Investiture]] (and/or the process of actually gaining such access). [[Vessel|Vessels]] can choose to alter how Initiation for their Shard's magic works to some extent, subject to some limitations determined by the underlying mechanics. The method of Initiation varies between different manifestations, but there are [[Cosmere|cosmere]]-wide principles underlying the different methods: in order for a person to be Initiated, it is generally necessary for their soul to have some degree of "damage", creating cracks in their [[Spiritweb|spiritweb]] that Investiture can rush into and fill, thereby linking them to the magic. Some magic systems make it much easier than others to achieve this. ## Contents 1 Scadrial 2 Roshar 3 Nalthis 4 Sel 5 Taldain 6 Vax 7 Trivia 8 Notes ## Scadrial The method of Initiation for [[Allomancy|Allomancy]] is known as [[Snapping|Snapping]]. A [[Scadrian|Scadrian's]] potential for Allomancy is set at birth according to their [[Physical Realm|Physical]], [[Cognitive Realm|Cognitive]], and [[Spiritual Realm|Spiritual]] aspects; sufficient trauma during life (or even during birth itself) can then provide the necessary damage to the soul to release this latent potential. A large part of the potential is determined genetically, and Allomancy is known in-universe to run through family lines. After [[Sazed|Sazed]] [[Catacendre|Ascends]], creating the new Shard [[Harmony|Harmony]], he becomes bothered by how Snapping works and alters it somehow, making it much easier to reach the necessary threshold of Spiritual damage; however, he is unable to remove the need for the process entirely. Initiation for [[Feruchemy|Feruchemy]] also has a genetic component; whether it has any further requirements analogous to Snapping is unknown. [[Hemalurgy|Hemalurgy]] grants powers which have first been stolen from another person via a metal spike. ## Roshar [[Surgebinding|Surgebinding]] on [[Roshar|Roshar]] differs from Snapping in that the determination of who is granted access is made on a case-by-case basis by conscious entities (the [[Spren|spren]] of the [[Nahel bond|Nahel bond]]) depending on the behavior of the person. They are looking for people with broken spirits, as with Snapping, but each kind of spren also applies to its own specific requirements. Also, perhaps uniquely among magic users, Surgebinders gain access to additional power by swearing [[Immortal Words|oaths]], and can lose power or break the bond entirely by violating their oaths or acting contrary to their spirit. ## Nalthis The [[Returned|Returned]] are individually chosen by [[Endowment|Endowment]]; after a [[Nalthian|Nalthian]] dies, she may choose to grant them a [[Divine Breath|divine Breath]], bringing them back as a Returned. She is looking for "certain things" when choosing who should Return, but can be erratic in her decisions. [[Awakening|Awakening]] has the easiest prerequisites of all: anyone who is given [[BioChromatic Breath|BioChromatic Breath]] can use it for Awakening (even, hypothetically, real-world humans), and Endowment provides each Nalthian with a Breath automatically. ## Sel The moment of a [[Selish|Selish]] person turning into an [[Elantrian|Elantrian]] and gaining access to the [[AonDor|AonDor]] is called the [[Shaod|Shaod]]. It is distinctive in that it only affects those with sufficient [[Connection|Connection]] to certain geographical areas on [[Sel|Sel]], primarily [[Arelon|Arelon]], which happens because the Investiture of [[Devotion|Devotion]] and [[Dominion|Dominion]] is trapped in the Cognitive Realm rather than the [[Spiritual Realm|Spiritual Realm]]. [[Khriss|Khriss]] considers it one of the more mysterious forms of Initiation, as she is unable to find out anything about how Elantrians are chosen beyond the geographical restriction; she guesses that there may simply be an element of randomness involved. In order for a person to become a [[Forger|Forger]] a few things have to occur. One generally has to be born in [[MaiPon|MaiPon]]; ancestry there does not seem to be required, though it is possible that some combination of being of MaiPon descent or being born nearby and living in MaiPon at the time one gains the ability may also fill this prerequisite. However, not everyone who meets the geographical requirements can use the magic system, despite what some believe. Little is known about [[Dakhor|Dakhor]], but it may only be available to those from [[Fjordell|Fjordell]], and training in [[Dakhor Monastery|Dakhor Monastery]] somehow enables monks to access it. And even less is known about [[ChayShan|ChayShan]] and [[Bloodsealing|Bloodsealing]] with the only known perquisite is that the person must be [[JinDo|JinDo]] or [[Dzhamarian|Dzhamarian]]. ## Taldain The precise method of Initiation for [[Sand mastery|sand mastery]] on [[Taldain|Taldain]] is unknown, but it differs from that of AonDor. Sand mastery must be taught and does not appear spontaneously. It is unknown how someone gains [[Starmarks|starmarks]], but only a few are chosen to access the power. ## Vax Initiation on [[Vax|Vax]] works differently than it does on Sel, Scadrial, Nalthis, or Taldain. ## Trivia An out-of-universe reason that the magic systems often target broken people is that "characters in pain are the most interesting to write about".
Initiation
|**Wyllion**| |-|-| |**Region**|[[Elendel Basin|Elendel Basin]]| |**World**|[[Scadrial|Scadrial]]| |**Universe**|[[Cosmere|Cosmere]]| **Wyllion** is a city in the northwestern portion of the [[Elendel Basin|Elendel Basin]]. It is north of the [[Sea of Yomend|Sea of Yomend]] and southeast of [[Mycondwel|Mycondwel]].
Wyllion
|**Ru Parat**| |-|-| |**Nation**|[[Tu Bayla|Tu Bayla]]| |**World**|[[Roshar|Roshar]]| |**Universe**|[[Cosmere|Cosmere]]| **Ru Parat** is a city in [[Tu Bayla|Tu Bayla]] in central [[Roshar|Roshar]]. It may be the nation's capital. It is located in the north, close to the shore of the [[Reshi Sea|Reshi Sea]].
Ru Parat
|**Zen Rigby**| |-|-| |by Jon Foster | |**Profession**|Assassin| |**Homeworld**|[[Earth (Legion)|Earth (Legion)]]| |**Introduced In**|*Legion: Skin Deep*| For the [[Shin|Shin]] scholar mentioned in *Words of Radiance*, see [[Zen|Zen]]. **Zen Rigby** is an assassin that is hired to trail [[Stephen Leeds|Stephen Leeds]]. ## Appearance and Personality She is short, and has dark skin and straight black hair. Her clothing is chic, and she often wears a pantsuit and white blouse. She does not wear jewelry. She is generally no-nonsense, well-prepared, and very calm in tense situations, although it is possible to rattle her. ## History Zen was hired by [[Exeltec|Exeltec]] to trail Stephen Leeds during the I3 fiasco. She went to dinner at the same place he did under the alias Carol Westminster. The following day, she tailed him from his house to the [[Liza|coroner's]] office, where she confronted him. Ostensibly trying to obtain the flash drive he's holding, her actual purpose there was to bug him so she knew where he was going. After Stephen goes to , Zen confronted him at his car. She told Stephen to get out of the car with his aspects, but, after letting his aspects (all but Audrey, unbeknownst to Zen) leave, she restrained Stephen and told [[Dion Maheras|Dion Maheras]] to drive or she'll shoot him. The car, driven by Dion and carrying Stephen and Zen, went to a solitary house, where she put Dion and Stephen in the cellar. Several minutes later, she received instructions to kill Stephen and requested that he come outside for "individual questioning". Stephen recognized the ploy and stalled for a few minutes until Zen received a phone call informing her that Stephen was now president of Exeltec. Zen then put away the gun and reverted to a cover story of trying to worry Stephen with the gun so that she can't be charged with attempted murder.
Zen Rigby
|**Celebrant Channel**| |-|-| |**Region**|[[Sea of Lost Lights|Sea of Lost Lights]]| |**World**|[[Shadesmar|Shadesmar]]| |**Universe**|[[Cosmere|Cosmere]]| **Celebrant Channel** is a channel in the [[Sea of Lost Lights|Sea of Lost Lights]] near [[Celebrant|Celebrant]]. Traveling through the Celebrant Channel can lead to the [[Emberdark Channel|Emberdark Channel]] and the [[North Hallen Channel|North Hallen Channel]].
Celebrant Channel
|**Stivient**| |-|-| |**Groups**|[[Heritage Faction|Heritage Faction]]| |**Homeworld**|[[Sel|Sel]]| |**Universe**|[[Cosmere|Cosmere]]| |**Introduced In**|*The Emperor's Soul*| **Stivient** is an arbiter of the [[Heritage Faction|Heritage Faction]] of the [[Rose Empire|Rose Empire]] on [[Sel|Sel]]. He is a member of the council of five arbiters involved in the plot to have [[Wan ShaiLu|Shai]] restore the [[Ashravan|Emperor Ashravan's]] soul through [[Forgery|Forgery]].
Stivient
|**Molly (Perfect State)**| |-|-| |**Spouse**|[[Kairominas|Kairominas]]| |**Homeworld**|[[Alornia|Alornia]]| |**Universe**|[[Wode|Wode]] [[State|States]]| >“* This is my fault, Kai. If Molly were still alive, they'd never have chosen you. The Wode only picks the unattached.*” \-Shale to Kai about Molly[1] **Molly** is the deceased wife of [[Kairominas|Kairominas]]. She dies when Kai is 260 years old. [[Shale|Shale]] blames himself for her death.
Molly Perfect State