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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, resource_name, start_delay, passive_persistence, toggle_inactive_playable
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Requires: identifier, resource_name
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resource_name: A list of GUI class names that are allowed to partially match the class powering
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the current GUI screen.
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effect
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Index
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Activates based on the potion effects currently applied to the player.
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, resource_name, start_delay, passive_persistence, toggle_inactive_playable
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Requires: identifier, resource_name
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resource_name: A list of effect names that are allowed to partially match one of the
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effects the player currently has applied
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zones
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Index
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Activates based on the coordinate position of the player.
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable, zone_min_x, zone_max_x, zone_min_y, zone_max_y, zone_min_z, zone_max_z
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Requires: identifier, zone_min_x, zone_max_x, zone_min_y, zone_max_y, zone_min_z, zone_max_z
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zone_min_x: The player's x coordinate must be greater than this value
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zone_max_x: The player's x coordinate must be less than this value
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zone_min_y: The player's y coordinate must be greater than this value
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zone_max_y: The player's y coordinate must be less than this value
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zone_min_z: The player's z coordinate must be greater than this value
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zone_max_z: The player's z coordinate must be less than this value
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pvp
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Index
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Activates when a player is damaged by another player
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, resource_name, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: identifier, persistence
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advancement
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Index
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Activates when a player gains an advancement
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, resource_name, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: identifier, resource_name
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Note that this trigger is only really active for 1 tick, so either the persistence parameter or a must_finish song parameter is a soft requirement if you actually want to make use of it.
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resource_name: A list of advancement names that are allowed to partially match one of the
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the advancement gained by the player.
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statistic
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Index
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Activates based on a stat value of the player
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, level, start_toggled, not, resource_name, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: identifier, resource_name, level
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resource_name: A list of stat names that are allowed to partially match at least 1 stat id.
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level: The numerical value of any matching stat must be greater than this
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command
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Index
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A special trigger that allows for activation upon running the command '/commandtrigger identifier' where identifier pertains to the instance of the command trigger that is being queried.
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable
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Requires: identifier
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Note that this trigger is only really active for 1 tick, so either the persistence parameter or a must_finish song parameter is a soft requirement if you actually want to make use of it.
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blockentity
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Index
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Activates based on tile entities that are around the player.
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable, resource_name, detection_range, detection_y_ratio
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Requires: identifier, resource_name
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inventory
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Index
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Activates based on certain items in certain slots of the player's inventory
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Accepts: priority, identifier, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable, items, slots
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Requires: identifier, items
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