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:: FResult [script] // this is a port of the FResult widget // it has been broken up into several functions, because it grew too long // it has been wrapped in a closure so as not to polute the global namespace // and so that nested functions are only evaluated once window.FResult = (function() { "use strict"; // we can't initialise our global variables on load, because SugarCube.State isn't initialised // instead, declare them and initialise on run time let V, incest_bonus; function FResult(slave) { V = State.variables; incest_bonus = V.arcologies[0].FSEgyptianRevivalist > 20 || V.arcologies[0].FSEgyptianRevivalistIncestPolicy === 1; calcUseWeights(slave); if (!slave.fuckdoll) calcNotFuckdoll(slave); else V.FResult += slave.fuckdoll/10; V.FResult += Math.max(0, slave.aphrodisiacs) * 2; if (slave.inflationType === "aphrodisiac") V.FResult += slave.inflation*4; if (slave.lactation > 0) V.FResult += 1; if (V.seeAge === 1) calcAge(slave); if (slave.fetish === "mindbroken") V.FResult = Math.trunc(V.FResult*0.4); else V.FResult = Math.trunc(V.FResult*0.7); if (slave.pregWeek < 0) V.FResult -= Math.trunc(V.FResult*slave.pregWeek/10); // reduced the most just after birth calcAmputation(slave); if (V.arcologies[0].FSHedonisticDecadence > 20) calcHedonismWeight(slave); if (V.FResult < 2) { if (supremeRaceP(slave)) V.FResult = 0; else V.FResult = 2; } } function calcUseWeights(slave) { V.FResult = (3 - slave.anus)+(slave.muscles/30); if (slave.muscles < -95) V.FResult -= 5; else if (slave.muscle < -30) V.FResult -= 2; V.seed = V.oralUseWeight + V.vaginalUseWeight + V.analUseWeight; if (V.seed <= 0) return; V.FResult += (6+slave.tonguePiercing) * (V.oralUseWeight/V.seed) * (slave.oralSkill/30); if (slave.sexualFlaw === "cum addict") V.FResult += (V.oralUseWeight/V.seed) * (slave.oralSkill/30); if (canDoVaginal(slave)) { V.FResult += 6 * (V.vaginalUseWeight/V.seed) * (slave.vaginalSkill/30); V.FResult += (3 - slave.vagina); V.FResult += slave.vaginaLube; } if (canDoAnal(slave)) { V.FResult += 6 * (V.analUseWeight/V.seed) * (slave.analSkill/30); if (slave.sexualFlaw === "anal addict") V.FResult += (V.analUseWeight/V.seed) * (slave.analSkill/30); if (slave.inflationType === "aphrodisiac") V.FResult += (V.analUseWeight/V.seed) * (slave.inflation * 3); } } function calcWorksWithRelatives(slave) { V.slaves.forEach(islave => { if (isParentP(slave, islave) && sameAssignmentP(slave, islave)) { V.FResult += 1; if (incest_bonus) V.FResult += 1; } if (areSisters(slave, islave) > 0 && sameAssignmentP(slave, islave)) { V.FResult += 1; if (incest_bonus) V.FResult += 1; } }); } function calcWorksWithRelativesVanilla(slave) { const fre = V.slaves.findIndex(s => { return haveRelationP(slave, s) && sameAssignmentP(slave, s); }); if (fre !== -1) { V.FResult += 2; if (incest_bonus) V.FResult += 2; } } function calcWorksWithRelationship(slave) { const fre = V.slaves.findIndex(s => { return haveRelationshipP(slave, s) && sameAssignmentP(slave, s); }); if (fre !== -1) V.FResult += 1; } function calcWorksWithRival(slave) { const en = V.slaves.findIndex(s => { return isRivalP(slave, s) && sameAssignmentP(slave, s); }); if (en !== -1) V.FResult -= 1; } function calcHInjectionsDiet(slave) { if (slave.drugs === "male hormone injections" || slave.drugs === "female hormone injections") V.FResult -= 10; if (slave.diet === "XXY") V.FResult += 2; else if (slave.diet === "XY" || slave.diet === "XX") V.FResult += 1; else if (slave.diet === "cum production") V.FResult += 1; else if (slave.diet === "fertility") V.FResult += 1; } function calcPreg(slave) { if (V.arcologies[0].FSRepopulationFocus > 20) { if (slave.preg > 10) V.FResult += 2; else V.FResult -= 2; } else if (V.arcologies[0].FSRestart > 20) { if (slave.bellyPreg >= 500 && slave.breedingMark === 1) V.FResult += 1; else if (slave.preg > 10) V.FResult -= 10; else V.FResult += 0; } } function calcRace(slave) { if (V.arcologies[0].FSSupremacist !== "unset" && supremeRaceP(slave)) V.FResult -= (V.arcologies[0].FSSupremacist/5) + (V.arcologies[0].FSSupremacistLawME*10); if (V.arcologies[0].FSSubjugationist !== "unset" && inferiorRaceP(slave)) V.FResult += (V.arcologies[0].FSSubjugationist/10) + (V.arcologies[0].FSSubjugationistLawME); } function calcSexAttributes(slave) { if (slave.clitPiercing > 2) V.FResult += 1; if (slave.fetishKnown === 1 && slave.fetishStrength > 60 && slave.fetish != "none") V.FResult += slave.fetishStrength/5; if (slave.attrKnown === 1) { V.FResult += Math.trunc(slave.attrXX/20); V.FResult += Math.trunc(slave.attrXY/20); if (slave.energy > 95) V.FResult += 3; else if (slave.energy > 80) V.FResult += 2; else if (slave.energy > 60) V.FResult += 1; else if (slave.energy <= 20) V.FResult -= 2; else if (slave.energy <= 40) V.FResult -= 1; } if (slave.sexualFlaw !== "none") V.FResult -= 2; if (slave.sexualQuirk !== "none") V.FResult += 2; if (slave.behavioralFlaw !== "none") V.FResult -= 2; if (slave.behavioralQuirk !== "none") V.FResult += 2; } function calcCareer(slave) { if (setup.whoreCareers.includes(slave.career)) V.FResult += 1; else if (slave.oralCount + slave.analCount + slave.vaginalCount + slave.mammaryCount + slave.penetrativeCount > 1000) V.FResult += 1; } function calcSight(slave) { if (!canSee(slave)) V.FResult -= 3; else if (slave.eyes <= -1) { if (slave.eyewear !== "corrective glasses" && slave.eyewear !== "corrective contacts") V.FResult -= 1; } else if (slave.eyewear === "blurring glasses") V.FResult -= 1; else if (slave.eyewear === "blurring contacts") V.FResult -= 1; } function calcEgyptianBonus(slave) { if (V.racialVarieties === undefined) V.racialVarieties = []; V.seed = 0; V.racialVarieties.forEach(race => { if (slave.race === race) V.seed = 1; }); if (V.seed === 0) V.racialVarieties.push(slave.race); } function calcYouthBonus(slave) { if (slave.visualAge < 30) { if (slave.actualAge > 30) V.FResult += 5; // experienced for her apparent age if (slave.physicalAge > 30) V.FResult -= slave.physicalAge/2; // too old :( } } function calcMatureBonus(slave) { if (slave.visualAge >= 30 && slave.actualAge >= 30 && slave.physicalAge < slave.visualAge) V.FResult += Math.min((slave.physicalAge - slave.visualAge) * 2, 20); // looks and acts mature, but has a body that just won't quit } function calcNotFuckdoll(slave) { if (V.familyTesting === 1 && totalRelatives(slave) > 0) calcWorksWithRelatives(slave); else if(!V.familyTesting && slave.relation !==0) calcWorksWithRelativesVanilla(slave); if (slave.relationship > 0) calcWorksWithRelationship(slave); if (slave.rivalry !== 0) calcWorksWithRival(slave); calcHInjectionsDiet(slave); calcPreg(slave); calcRace(slave); calcSexAttributes(slave); calcCareer(slave); calcSight(slave); if (V.arcologies[0].FSEgyptianRevivalist !== "unset") calcEgyptianBonus(slave); if (V.arcologies[0].FSYouthPreferentialist !== "unset") calcYouthBonus(slave); else if (V.arcologies[0].FSMaturityPreferentialist !== "unset") calcMatureBonus(slave); } function calcAge(slave) { if ((V.arcologies[0].FSRepopulationFocus !== "unset" || V.arcologies[0].FSGenderFundamentalist !== "unset") && slave.physicalAge === V.minimumSlaveAge && slave.physicalAge === V.fertilityAge && canGetPregnant(slave)) { V.FResult += 1; if (slave.birthWeek === 0) V.FResult += V.FResult; else if (slave.birthWeek < 4) V.FResult += 0.2*V.FResult; } else if (slave.physicalAge === V.minimumSlaveAge) { V.FResult += 1; if (slave.birthWeek === 0 ) V.FResult += 0.5*V.FResult; else if (slave.birthWeek < 4) V.FResult += 0.1*V.FResult; } else if (slave.physicalAge === V.fertilityAge && canGetPregnant(slave) && (V.arcologies[0].FSRepopulationFocus !== "unset" || V.arcologies[0].FSGenderFundamentalist !== "unset")) { V.FResult += 1; if (slave.birthWeek === 0) V.FResult += 0.5*V.FResult; else if (slave.birthWeek < 4) V.FResult += 0.1*V.FResult; } } function calcAmputation(slave) { switch(slave.amp) { case 0: break; case 1: V.FResult -= 2; break; case -2: break; case -5: break; default: V.FResult -= 1; } } function calcHedonismWeight(slave) { if (slave.weight < 10) V.FResult -= 2; else if (slave.weight > 190) V.FResult -= 5; // too fat } return FResult; })();
AshVaris/fc
src/js/fresult.tw
tw
mit
8,703
:: heroCreator.tw [script] window.getHeroSlave = function(heroSlave, baseHeroSlave) { var newSlave = clone(baseHeroSlave); for (var attrname in heroSlave) { newSlave[attrname] = heroSlave[attrname]; }; return newSlave; }
AshVaris/fc
src/js/heroCreator.tw
tw
mit
246
:: pregJS [script] /*Major props to the anons who worked together to forge the Super Pregnancy Project. Let your legacy go unforgotten.*/ window.getPregBellySize = function(s) { var gestastionWeek = s.preg; var fetuses = s.pregType; var phi = 1.618; if(gestastionWeek <= 32) { var targetLen = ((0.00006396 * Math.pow(gestastionWeek, 4)) - (0.005501 * Math.pow(gestastionWeek, 3)) + (0.161 * Math.pow(gestastionWeek, 2)) - (0.76 * gestastionWeek) + 0.208); } else if(gestastionWeek <= 106) { var targetLen = ((-0.0000004675 * Math.pow(gestastionWeek, 4)) + (0.0001905 * Math.pow(gestastionWeek, 3)) - (0.029 * Math.pow(gestastionWeek, 2)) + (2.132 * gestastionWeek) - 16.575); } else { var targetLen = ((-0.00003266 * Math.pow(gestastionWeek,2)) + (0.076 * gestastionWeek) + 43.843); } var bellySize = ((4 / 3) * (Math.PI) * (phi / 2) * (Math.pow((targetLen / 2), 3)) * fetuses); return bellySize; }; window.bellyAdjective = function(slave) { slave = slave || State.variables.activeSlave; if(slave.belly >= 1500) { if(slave.belly >= 1000000) { if(slave.preg > 10) { return 'unfathomably distended, brimming with life'; } else { return 'unfathomable'; } } else if(slave.belly >= 750000) { if(slave.preg > 10) { return 'monolithic bulging'; } else { return 'monolithic'; } } else if(slave.belly >= 600000) { if(slave.preg > 10) { return 'titanic bulging'; } else { return 'titanic'; } } else if(slave.belly >= 450000) { if(slave.preg > 10) { return 'gigantic bulgy'; } else { return 'gigantic'; } } else if(slave.belly >= 300000) { return 'massive'; } else if(slave.belly >= 100000) { return 'giant'; } else if(slave.belly >= 15000) { return 'huge'; } else if(slave.belly >= 10000) { return 'big'; } else { return 'swollen'; } } else { return ''; } } /* calculates and returns expected ovum count during conception*/ window.setPregType = function(actor) { /* IMHO rework is posssible. Can be more interesting to play, if this code will take in account more body conditions - age, fat, food, hormone levels, etc. */ var ovum = 1; var fertilityStack = 0; // adds an increasing bonus roll for stacked fertility drugs if(actor.broodmother < 1) { // Broodmothers should be not processed here. Necessary now. if(typeof actor.readyOva == "number" && actor.readyOva != 0) { ovum = actor.readyOva; //just single override; for delayed impregnation cases } else if(actor.ID == -1) { if(actor.birthMaster > 0) { // Predisposed to twins if(actor.fertDrugs == 1) { ovum += jsEither([1, 1, 2, 2, 2, 2, 3, 3]); } else { ovum += jsEither([0, 0, 0, 1, 1, 1, 1, 1, 1, 2]); } if(actor.forcedFertDrugs > 0) { ovum += jsEither([1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4]); } } else { if(actor.fertDrugs == 1) { ovum += jsEither([0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3]); } else { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); } if(actor.forcedFertDrugs > 0) { ovum += jsEither([0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4]); } } } else if(actor.pregType == 0) { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); //base chance for twins if(actor.hormones == 2) { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2]); fertilityStack++; } if(actor.hormoneBalance >= 200) { ovum += jsEither([0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2]); fertilityStack++; } if(actor.diet == "fertility") { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); fertilityStack++; } if(State.variables.masterSuitePregnancyFertilitySupplements == 1 && ((actor.assignment == "serve in the master suite" || actor.assignment == "be your Concubine"))) { ovum += jsEither([0, 0, 0, 1, 1, 2, 2, 2, 3, 3]); fertilityStack++; fertilityStack++; } if(State.variables.reproductionFormula == 1 && (State.variables.week-actor.weekAcquired > 0)) { fertilityStack++; } if(actor.drugs == "super fertility drugs") { ovum += jsEither([1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5]); fertilityStack++; fertilityStack++; fertilityStack++; fertilityStack++; fertilityStack++; } else if(actor.drugs == "fertility drugs") { ovum += jsEither([0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3]); fertilityStack++; } if(State.variables.seeHyperPreg == 1) { if(actor.drugs == "super fertility drugs") { ovum += jsRandom(0, fertilityStack*2); } else { ovum += jsRandom(0, fertilityStack); } } else { ovum += jsRandom(0, fertilityStack); if(ovum > 12) { ovum = jsRandom(6, 12); } } } } return ovum; }
AshVaris/fc
src/js/pregJS.tw
tw
mit
4,825
:: RA JS [script] window.ruleApplied = function(slave, ID) { if (!slave || !slave.currentRules) return null; return slave.currentRules.includes(ID); }; window.ruleSlaveSelected = function(slave, rule) { if (!slave || !rule || !rule.selectedSlaves) return false; return rule.selectedSlaves.includes(slave.ID); }; window.ruleSlaveExcluded = function(slave, rule) { if (!slave || !rule || !rule.excludedSlaves) return false; return rule.excludedSlaves.includes(slave.ID); }; window.ruleAssignmentSelected = function(slave, rule) { if (!slave || !rule || (!rule.assignment && !rule.facility)) return false; var assignment = rule.assignment.concat(expandFacilityAssignments(rule.facility)); return assignment.includes(slave.assignment); } window.ruleAssignmentExcluded = function(slave, rule) { if (!slave || !rule || (!rule.excludeAssignment && !rule.excludeFacility)) return false; var excludeAssignment = rule.excludeAssignment.concat(expandFacilityAssignments(rule.excludeFacility)); return excludeAssignment.includes(slave.assignment); } window.hasSurgeryRule = function(slave, rules) { if (!slave || !rules || !slave.currentRules) return false; for (var d = rules.length-1; d >= 0; d--) { if (ruleApplied(slave, rules[d].ID)) { if (rules[d].autoSurgery > 0) { return true; } } } return false; }; window.hasRuleFor = function(slave, rules, what) { if (!slave || !rules || !slave.currentRules) return false; for (var d = rules.length-1; d >= 0; d--) { if (ruleApplied(slave, rules[d].ID)) { if (rules[d][what] !== "no default setting") { return true; } } } return false; }; window.hasHColorRule = function(slave, rules) { return hasRuleFor(slave, rules, "hColor"); } window.hasHStyleRule = function(slave, rules) { return hasRuleFor(slave, rules, "hStyle"); }; window.hasEyeColorRule = function(slave, rules) { return hasRuleFor(slave, rules, "eyeColor"); }; window.lastPregRule = function(slave, rules) { if (!slave || !rules) return null; if (!slave.currentRules) return false; for (var d = rules.length-1; d >= 0; d--) { if (ruleApplied(slave, rules[d].ID)) { if (rules[d].preg == -1) { return true; } } } return null; }; window.autoSurgerySelector = function(slave, ruleset) { var appRules = ruleset.filter(function(rule){ return (rule.autoSurgery == 1) && this.currentRules.contains(rule.ID); }, slave); var surgery = {eyes: "no default setting", lactation: "no default setting", cosmetic: "nds", accent: "no default setting", shoulders: "no default setting", shouldersImplant: "no default setting", boobs: "no default setting", hips: "no default setting", hipsImplant: "no default setting", butt: "no default setting", faceShape: "no default setting", lips: "no default setting", holes: "nds", bodyhair: "nds", hair: "nds", bellyImplant: "no default setting"}; var i, key, ruleSurgery; for (i in appRules) { ruleSurgery = appRules[i].surgery; for (key in ruleSurgery) { if (ruleSurgery[key] != "no default setting" || ruleSurgery[key] != "nds") { surgery[key] = ruleSurgery[key]; } } } return surgery; } window.mergeRules = function(rules) { var combinedRule = {}; for (var i = 0; i < rules.length; i++) { for (var prop in rules[i]) { // A rule overrides any preceding ones if, // * there are no preceding ones, // * or it sets autoBrand, // * or it does not set autoBrand and is not "no default setting" var applies = ( combinedRule[prop] === undefined || (prop === "autoBrand" && rules[i][prop]) || (prop !== "autoBrand" && rules[i][prop] !== "no default setting") ); if (applies) { //Objects in JS in operations "=" pass by reference, so we need a completely new object to avoid messing up previous rules. if ("object" == typeof rules[i][prop] && "object" != typeof combinedRule[prop]) combinedRule[prop] = new Object(); //If we already have object - now we will process its properties, but object itself should be skipped. if ("object" != typeof combinedRule[prop]) combinedRule[prop] = rules[i][prop]; /*Some properties of rules now have second level properties. We need to check it, and change ones in combinedRule. (Good example - growth drugs. Breasts, butt, etc...) */ if ( "object" == typeof rules[i][prop]) { for (var subprop in rules[i][prop]) { var subapplies = ( combinedRule[prop][subprop] === undefined || (rules[i][prop][subprop] !== "no default setting") ); if (subapplies) combinedRule[prop][subprop] = rules[i][prop][subprop]; } } } } } return combinedRule; }
AshVaris/fc
src/js/raJS.tw
tw
mit
5,012
:: RA Selector JS [script] window.growAdvSelector = function(slave, rule) { var ret = ""; var setd = 0; if ((rule.breastSize == "small" && slave.boobs < 350) || (rule.breastSize == "c-cup" && slave.boobs < 550) || (rule.breastSize == "f-cup" && slave.boobs < 1100) || (rule.breastSize == "k-cup" && slave.boobs < 2150) || (rule.breastSize == "p-cup" && slave.boobs < 3700) || (rule.breastSize == "unlimited" && slave.boobs < 24000)) { slave.drugs = "breast injections"; ret = slave.slaveName + "'s boobs could be bigger, so she's been put on breast injections."; return ret; } if ((rule.buttSize == "small" && slave.butt < 1) || (rule.buttSize == "plump" && slave.butt < 3) || (rule.buttSize == "huge" && slave.butt < 4) || (rule.buttSize == "enormous" && slave.butt < 6) || (rule.buttSize == "unlimited" && slave.butt < 19)) { slave.drugs = "butt injections"; ret = slave.slaveName + "'s butt could be bigger, so she's been put on butt injections."; return ret; } if (slave.balls > 0 && ((rule.ballSize == "small" && slave.balls < 2) || (rule.ballSize == "big" && slave.balls < 4) || (rule.ballSize == "huge" && slave.balls < 6) || (rule.ballSize == "unlimited" && slave.balls < 9))) { slave.drugs = "testicle enhancement"; ret = slave.slaveName + "'s balls aren't large enough, so she's been put on testicle enhancement."; return ret; } if (slave.dick > 0 && ((rule.penisSize == "small" && slave.dick < 2) || (rule.penisSize == "big" && slave.dick < 4) || (rule.penisSize == "huge" && slave.dick < 6) || (rule.penisSize == "unlimited" && slave.dick < 12))) { slave.drugs = "penis enhancement"; ret = slave.slaveName + "'s dick isn't large enough, so she's been put on penis enhancement."; return ret; } if ((rule.lipSize == "normal" && slave.lips < 15) || (rule.lipSize == "pretty" && slave.lips < 30) || (rule.lipSize == "plush" && slave.lips < 55) || (rule.lipSize == "huge" && slave.lips < 85) || (rule.lipSize == "facepussy" && slave.lips < 99)) { slave.drugs = "lip injections"; ret = slave.slaveName + "'s lips aren't large enough, so she's been put on lips enhancement."; return ret; } if (slave.drugs != "no drugs") { slave.drugs = "no drugs"; ret = slave.slaveName + " has reached growth targets and has been taken off growth injections."; } return ret; } window.growAdvSelectorSlim = function(slave, rule) { var ret = ""; var setd = 0; if ((rule.breastSize == "small" && slave.boobs > 350) || (rule.breastSize == "c-cup" && slave.boobs > 550) || (rule.breastSize == "f-cup" && slave.boobs > 1100) || (rule.breastSize == "k-cup" && slave.boobs > 2150) || (rule.breastSize == "p-cup" && slave.boobs > 3700)) { slave.drugs = "breast redistributors"; ret = slave.slaveName + "'s boobs are too big, so she's been put on breast reduction drugs."; return ret; } if ((rule.buttSize == "small" && slave.butt > 1) || (rule.buttSize == "plump" && slave.butt > 3) || (rule.buttSize == "huge" && slave.butt > 4) || (rule.buttSize == "enormous" && slave.butt > 6)) { slave.drugs = "butt redistributors"; ret = slave.slaveName + "'s butt is too big, so she's been put on butt reduction drugs."; return ret; } if ((rule.ballSize == "small" && slave.balls > 2) || (rule.ballSize == "big" && slave.balls > 4) || (rule.ballSize == "huge" && slave.balls > 6)) { slave.drugs = "testicle atrophiers"; ret = slave.slaveName + "'s balls are too big, so she's been put on testicle atrophiers."; return ret; } if ((rule.penisSize == "small" && slave.dick > 2) || (rule.penisSize == "big" && slave.dick > 4) || (rule.penisSize == "huge" && slave.dick > 6)) { slave.drugs = "penis atrophiers"; ret = slave.slaveName + "'s dick is too big, so she's been put on penis atrophiers."; return ret; } if ((rule.lipSize == "normal" && slave.lips > 15) || (rule.lipSize == "pretty" && slave.lips > 30) || (rule.lipSize == "plush" && slave.lips > 55) || (rule.lipSize == "huge" && slave.lips > 85)) { slave.drugs = "lip atrophiers"; ret = slave.slaveName + "'s lips are too big, so she's been put on lips atrophiers."; return ret; } if (slave.drugs != "no drugs") { slave.drugs = "no drugs"; ret = slave.slaveName + " has reached growth targets and has been taken off growth injections."; } return ret; }
AshVaris/fc
src/js/raSelectorJS.tw
tw
mit
4,417
:: rbuttonJS [script] /* This is modifed radiobutton macro, for automatic checked state setup*/ /* Usage (be sure to use quotes around parameters): <<rbutton "$variable" "value">> Or: <<rbutton "$variable" "value" "HTML_element_ID" "Text to replace with, inside html element with ID from previous parameter. <br> HTML tags allowed.">> Group of radiobutton will be created based on variable name. Checked state will be setted up if variable contain value matched with second parameter. Full form of macro call can be used to display extended description of selected value. */ Macro.add('rbutton', { handler() { if (this.args.length < 2) { const errors = []; if (this.args.length < 1) { errors.push('variable name'); } if (this.args.length < 2) { errors.push('checked value'); } return this.error(`no ${errors.join(' or ')} specified`); } // Ensure that the variable name argument is a string. if (typeof this.args[0] !== 'string') { return this.error('variable name argument is not a string'); } const varName = this.args[0].trim(); // Try to ensure that we receive the variable's name (incl. sigil), not its value. if (varName[0] !== '$' && varName[0] !== '_') { return this.error(`variable name "${this.args[0]}" is missing its sigil ($ or _)`); } const initValue = Wikifier.getValue(this.args[0]); const varId = Util.slugify(varName); const checkValue = this.args[1]; const el = document.createElement('input'); var replaceID = ""; var replaceText = ""; if (typeof this.args[2] === 'string') { replaceID = this.args[2]; } if (typeof this.args[3] === 'string') { replaceText = this.args[3]; } /* Setup and initialize the group counter. */ if (!TempState.hasOwnProperty(this.name)) { TempState[this.name] = {}; } if (!TempState[this.name].hasOwnProperty(varId)) { TempState[this.name][varId] = 0; } /* Setup and append the input element to the output buffer. */ jQuery(el) .attr({ id : `${this.name}-${varId}-${TempState[this.name][varId]++}`, name : `${this.name}-${varId}`, type : 'radio', tabindex : 0 // for accessiblity }) .addClass(`macro-${this.name}`) .on('change', function () { if (this.checked) { Wikifier.setValue(varName, checkValue); if (replaceID.length > 0 && replaceText.length > 0){ var replaceEl = document.getElementById(replaceID); //alert (replaceEl); if (replaceEl != null) { replaceEl.innerHTML = replaceText; } } } }) .ready (function () { //alert ("DOM finished"); if (el.checked && replaceID.length > 0 && replaceText.length > 0){ var replaceEl = document.getElementById(replaceID); //alert (replaceEl); if (replaceEl != null) { replaceEl.innerHTML = replaceText; } } }) .appendTo(this.output); /* Set the story variable to the checked value and the input element to checked, if requested. */ if (initValue == checkValue) { el.checked = true; Wikifier.setValue(varName, checkValue); } } });
AshVaris/fc
src/js/rbuttonJS.tw
tw
mit
3,189
:: rulesAssistant [script] function panic(message) { message = message || "panic"; if (typeof Error !== "undefined") { throw new Error(message); } throw message; } function assert(condition, message) { if (!condition) panic(message || "Assertion failed"); } window.isSimpleCondition = function(expr, validNames) { assert(validNames, "validNames was not given"); switch (expr.id) { case "true": case "false": return true; case "<": case "<=": case ">": case ">=": return ( expr.first.id === "(name)" // first operand should be a name && validNames.includes(expr.first.name) // among the valid ones && expr.second.id === "(number)" // and second should be a literal ); case "&&": case "||": return ( (expr.first.id == "<" || expr.first.id == "<=") && (expr.second.id == ">" || expr.second.id == ">=") && isSimpleCondition(expr.first, validNames) && isSimpleCondition(expr.second, validNames) && expr.first.first.name === expr.second.first.name ); } return false; } window.getVariable = function(expr) { switch (expr.id) { case "true": return "always"; case "false": return "none"; case "<": case "<=": case ">": case ">=": return expr.first.name === "energy" ? "sex drive" : expr.first.name; case "&&": case "||": return getVariable(expr.first); } } window.changeVariable = function(expr, newVar) { //assert(isSimpleCondition(expr), "expr is not simple"); switch (expr.id) { case "true": case "false": return { id: "<", first: {id: "(name)", name: newVar}, second: {id: "(number)", value: 0} }; case "<": case "<=": case ">": case ">=": expr.first.name = newVar; return expr; case "&&": case "||": expr.first.first.name = newVar; expr.second.first.name = newVar; return expr; } } window.changeComparison = function(expr, newComparison) { assert(expr.id !== "true" && expr.id !== "false", "expr is constant"); //assert(isSimpleCondition(expr), "expr is not simple"); var newOperand = { id: newComparison, first: {id: "(name)", name: expr.first.name}, second: {id: "(number)", value: 0} }; if (newComparison === "<" || newComparison === "<=") { switch (expr.id) { case "<": case "<=": expr.id = newComparison; return expr; case ">": case ">=": return { id: "&&", first: newOperand, second: expr }; case "&&": case "||": expr.first.id = newComparison; return expr; } } else { switch (expr.id) { case "<": case "<=": return { id: "&&", first: expr, second: newOperand }; case ">": case ">=": expr.id = newComparison; return expr; case "&&": case "||": expr.second.id = newComparison; return expr; } } } window.removeComparison = function(expr, comparisonType) { assert(expr.id !== "true" && expr.id !== "false", "expr is constant"); //assert(isSimpleCondition(expr), "expr is not simple"); assert(comparisonType === "lower" || comparisonType === "upper", "invalid comparisonType '" + comparisonType + "'"); if (comparisonType === "lower") { switch (expr.id) { case "<": case "<=": return expr; case ">": case ">=": return { id: "true" }; case "&&": case "||": return expr.first; } } else { switch (expr.id) { case "<": case "<=": return { id: "false" }; case ">": case ">=": return expr; case "&&": case "||": return expr.second; } } } window.changeConnective = function(expr, newConnective) { switch (expr.id) { case "true": case "false": case "<": case "<=": case ">": case ">=": return expr; case "&&": case "||": expr.id = newConnective; return expr; } } window.unparseExpr = function(expr) { switch (expr.id) { // literals case "true": return "true"; case "false": return "false"; case "(number)": case "(string)": return expr.value; // names case "(name)": return expr.name; // logical infix operators case "&&": case "||": // numerical infix comperators case "<": case "<=": case ">": case ">=": case "=": case "!=": // numerical infix operators (excluding minus) case "+": case "*": case "/": case "^": return [unparseExpr(expr.first), expr.id, unparseExpr(expr.second)].join(" "); // unary/prefix operators case "!": return expr.id + unparseExpr(expr.first); case "-": if (expr.second !== undefined) { return unparseExpr(expr.first) + " - " + unparseExpr(expr.second); } else { return "-" + unparseExpr(expr.first); } // parentheses case "(": return "(" + unparseExpr(expr.first) + ")"; } panic("how did I get here? unknown expr.id: " + expr.id); } window.typeExpr = function(expr, env) { switch (expr.id) { case "true": case "false": return "bool"; case "(number)": return "number"; case "(string)": return "string"; case "(name)": return env[expr.name]; case "&&": case "||": return "bool"; case "<": case "<=": case ">": case ">=": return "bool"; case "=": case "!=": return "bool"; case "*": case "/": case "^": return "number"; case "+": return typeExpr(expr.first, env) === "string" ? "string" : "number"; case "!": return typeExpr(expr.first, env); case "-": if (expr.second !== undefined) { return "number"; } else { return typeExpr(expr.first, env); } case "(": return typeExpr(expr.first, env); } } window.evalExpr = function(expr, env) { switch (expr.id) { case "true": return true; case "false": return false; case "(number)": return expr.value; case "(string)": if(expr.value.startsWith('"') && expr.value.endsWith('"')) { return JSON.parse(expr.value); } else { return expr.value; } case "(name)": return env[expr.name]; case "&&": return evalExpr(expr.first, env) && evalExpr(expr.second, env); case "||": return evalExpr(expr.first, env) || evalExpr(expr.second, env); case "<": return evalExpr(expr.first, env) < evalExpr(expr.second, env); case "<=": return evalExpr(expr.first, env) <= evalExpr(expr.second, env); case ">": return evalExpr(expr.first, env) > evalExpr(expr.second, env); case ">=": return evalExpr(expr.first, env) >= evalExpr(expr.second, env); case "=": return evalExpr(expr.first, env) == evalExpr(expr.second, env); case "!=": return evalExpr(expr.first, env) != evalExpr(expr.second, env); case "+": return evalExpr(expr.first, env) + evalExpr(expr.second, env); case "*": return evalExpr(expr.first, env) * evalExpr(expr.second, env); case "/": return evalExpr(expr.first, env) / evalExpr(expr.second, env); case "^": return Math.pow(evalExpr(expr.first, env), evalExpr(expr.second, env)); case "!": return !evalExpr(expr.first, env); case "-": if (expr.second !== undefined) { return evalExpr(expr.first, env) - evalExpr(expr.second, env); } else { return -evalExpr(expr.first, env); } case "(": return evalExpr(expr.first, env); } } window.optimizeExpr = function(expr) { switch (expr.id) { case "true": case "false": case "(number)": case "(string)": case "(name)": return expr; case "-": // The only "optimization" we are doing. Obviously, this is not done // for the sake of speed, rather, to make the UI and isSimpleCondition // simpler, since they don't have to explicitly check for negative // numbers. if (expr.second === undefined && expr.first.id === "(number)") return {id: "(number)", value: evalExpr(expr)}; // fallthrough, if the minus was not unary case "&&": case "||": case "<": case "<=": case ">": case ">=": case "=": case "!=": case "+": case "*": case "/": case "^": return { id: expr.id, first: optimizeExpr(expr.first), second: optimizeExpr(expr.second) }; case "!": case "(": return { id: expr.id, first: optimizeExpr(expr.first) }; } } window.printError = function(exprStr, error) { var result = [], inError = false; for (var i = 0; i < exprStr.length; i++) { if (i === error.index) result.push("@@.red;"); result.push(exprStr[i]); } result.push("@@"); return result.join(""); }
AshVaris/fc
src/js/rulesAssistant.tw
tw
mit
9,347
:: rulesAssistantParser [script] // Implements a Top Down Operator Precedence parser, also know as a Pratt // parser, after its "inventor", Vaughan Pratt. The one implemented here // closely follows what's presented here, // * http://javascript.crockford.com/tdop/tdop.html // by Douglas Crockford, that uses that technique in JSLint. Other relevant // resources on the interweb // * http://effbot.org/zone/simple-top-down-parsing.htm // * http://eli.thegreenplace.net/2010/01/02/top-down-operator-precedence-parsing // * http://journal.stuffwithstuff.com/2011/03/19/pratt-parsers-expression-parsing-made-easy/ // * https://higherlogics.blogspot.gr/2009/11/extensible-statically-typed-pratt.html // * https://github.com/fholm/Vaughan // * https://github.com/DasIch/pratt // included here mostly as bookmarks for potential future reference. // // With regards to the lexer, I used the following with many changes // * http://eli.thegreenplace.net/2013/06/25/regex-based-lexical-analysis-in-python-and-javascript/ // // Other useful things that I may not use any more but wouldn't want to lose, // * https://plainjs.com/javascript/utilities/merge-two-javascript-objects-19/ // * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Regular_Expressions if (!RegExp.escape) { RegExp.escape = function(s) { return s.replace(/[.*+?^${}()|[\]\\]/g, "\\$&"); }; } if (!String.prototype.format) { String.prototype.format = function() { var args = arguments; return this.replace(/{(\d+)}/g, function(match, number) { return typeof args[number] !== "undefined" ? args[number] : match; }); }; } function panic(index, msg) { throw {index: index, message: msg}; } var Lexer = function(skipWhitespace) { this.rules = []; this.index = 0; this.buffer = ""; this.skipWhitespace = skipWhitespace ? /\S/ : null; } Lexer.prototype.addRule = function(id, defn) { var pattern = (defn && defn.pattern) || RegExp.escape(id); this.rules.push({ id: id, pattern: new RegExp('^' + pattern) }); } Lexer.prototype.feed = function(buffer) { this.buffer = buffer; this.index = 0; } Lexer.prototype.nextInterestingChar = function() { if (this.skipWhitespace) { var match = this.skipWhitespace.exec(this.buffer.substr(this.index)); return match ? this.index + match.index : this.buffer.length; } return this.index; } Lexer.prototype.next = function() { this.index = this.nextInterestingChar(); if (this.index >= this.buffer.length) return { done: true }; for (var i = 0; i < this.rules.length; ++i) { var rule = this.rules[i], match = rule.pattern.exec(this.buffer.substr(this.index)); if (match) { var token = { id: rule.id, value: match[0], index: this.index, }; this.index += token.value.length; return { done: false, value: token }; } } panic(this.index, "illegal character"); } var BaseSymbol = { lbp: 0, nud: function() { panic(this.index, "unexpected '" + this.id + "'"); }, led: function() { panic(this.index, "not an operator"); } }; var Parser = function(eofToken) { this.lexer = new Lexer(true); this.currentSymbol = null; this.eofToken = eofToken; this.symbolTable = { [this.eofToken]: Object.create(BaseSymbol, {id: {value: this.eofToken}}) }; } Parser.prototype.addSymbol = function(id, defn) { var s = this.symbolTable[id]; if (s) { if (defn) { if (defn.lbp !== undefined) s.lbp = defn.lbp; if (defn.nud !== undefined) s.nud = defn.nud; if (defn.led !== undefined) s.led = defn.led; } } else { s = Object.create(BaseSymbol); s.id = id; if (defn && defn.lbp !== undefined) s.lbp = defn.lbp; if (defn && defn.nud) s.nud = defn.nud; if (defn && defn.led) s.led = defn.led; this.symbolTable[id] = s; this.lexer.addRule(id, defn); } return this; } Parser.prototype.addInfix = function(id, lbp, callback) { this.addSymbol(id, { lbp: lbp, led: function(p, left) { return callback(this, left, p.parse(lbp)); } }); return this; } Parser.prototype.addInfixR = function(id, lbp, callback) { this.addSymbol(id, { lbp: lbp, led: function(p, left) { return callback(this, left, p.parse(lbp-1)); } }); return this; } Parser.prototype.addPrefix = function(id, callback) { this.addSymbol(id, { // FIXME: this should not always be 70 nud: function (p) { return callback(this, p.parse(70)); } }); return this; } Parser.prototype.addConstant = function(id, callback) { this.addSymbol(id, { nud: function () { return callback(this); } }); return this; } Parser.prototype.advance = function(id) { if (id !== undefined && this.currentSymbol.id !== id) panic(this.currentSymbol.index, "expected '" + id + "', got '" + this.currentSymbol.id + "'"); var iter = this.lexer.next(), token = iter.value; if (iter.done) token = { id: this.eofToken, index: this.lexer.buffer.length }; var symbol = this.symbolTable[iter.done ? this.eofToken : token.id]; if (!symbol) panic(token.index, "unknown token '" + token.id + "'"); var newSymbol = Object.create(symbol); newSymbol.value = token.value; newSymbol.index = token.index; return this.currentSymbol = newSymbol; } Parser.prototype.parse = function(rbp) { var symbol = this.currentSymbol; this.advance(); var left = symbol.nud(this); rbp = rbp || 0; while (rbp < this.currentSymbol.lbp) { symbol = this.currentSymbol; this.advance(); left = symbol.led(this, left); } return left; } Parser.prototype.parseString = function(string) { this.lexer.feed(string); this.advance(); // "kickstart" the lexer var result = this.parse(); this.advance(this.eofToken); return result; } var ASTBuilder = function(eofToken) { this.parser = new Parser(eofToken); } ASTBuilder.prototype.addSymbol = function(id, extra) { this.parser.addSymbol(id, extra); return this; } ASTBuilder.prototype.addInfix = function(id, lbp) { this.parser.addInfix(id, lbp, function(symbol, left, right) { return { id: id, first: left, second: right, }; }); return this; } ASTBuilder.prototype.addInfixR = function(id, lbp) { this.parser.addInfixR(id, lbp, function(symbol, left, right) { return { id: id, first: left, second: right, }; }); return this; } ASTBuilder.prototype.addPrefix = function(id) { this.parser.addPrefix(id, function(symbol, left) { return { id: id, first: left, // it's not really the left is it? }; }); return this; } ASTBuilder.prototype.addConstant = function(id, value) { this.parser.addConstant(id, function(symbol) { return { id: id, value: value, }; }); return this; } var op = { add: function(a, b) { return a + b; }, sub: function(a, b) { return a - b; }, mul: function(a, b) { return a * b; }, div: function(a, b) { return a / b; }, pow: function(a, b) { return Math.pow(a, b); }, neg: function(a) { return -a; }, lt: function(a, b) { return a < b; }, le: function(a, b) { return a <= b; }, gt: function(a, b) { return a > b; }, ge: function(a, b) { return a >= b; }, eq: function(a, b) { return a === b; }, neq: function(a, b) { return a !== b; }, not: function(a) { return !a; }, or: function(a, b) { return a || b; }, and: function(a, b) { return a && b; }, }; var parserBuilder = new ASTBuilder("(end)") // XXX: need to be first to not be recognised as a (name) .addConstant("true", true) .addConstant("false", false) .addSymbol("(number)", { pattern: "\\d+", nud: function() { return { id: "(number)", value: parseInt(this.value), }; } }) .addSymbol("(string)", { pattern: "\"(?:[^\\\\\"]|\\\\\"|\\\\(?!\"))*\"", nud: function(p) { return { id: "(string)", value: this.value.replace(/^\"|\"$/g, ""), }; } }) .addSymbol("(name)", { pattern: "[a-zA-Z]\\w*", nud: function(p) { return { id: "(name)", name: this.value, }; } }) .addInfix("+", 50, op.add) .addInfix("-", 50, op.sub) .addInfix("*", 60, op.mul) .addInfix("/", 60, op.div) .addInfixR("^", 70, op.pow) .addPrefix("-", op.neg) .addInfix("<=", 40, op.le) .addInfix("<", 40, op.lt) .addInfix(">=", 40, op.ge) .addInfix(">", 40, op.gt) .addInfix("!=", 40, op.neq) .addInfix("=", 40, op.eq) .addPrefix("!", op.not) .addInfix("||", 30, op.or) .addInfix("&&", 30, op.and) .addSymbol(")") .addSymbol("(", { nud: function(p) { var expr = p.parse(0); p.advance(")"); return expr; } }); var parser = parserBuilder.parser; window.parser = parser; window.parseCondition = function(condition) { try { return {expr: parser.parseString(condition), error: null}; } catch (e) { return {expr: null, error: e}; } }
AshVaris/fc
src/js/rulesAssistantParser.tw
tw
mit
9,765
:: Span Macro JS [script] /* * <<span>> macro * A minimal macro which allows to create <span> elements with dynamic IDs. * * Usage: <<span $variable>>...<</span>> */ Macro.add('span', { skipArgs : true, tags : null, handler() { const payload = this.payload[0].contents.replace(/(^\n+|\n+$)/, ''); let statement = this.args.raw.trim(); let result; if(statement.length === 0) { return this.error('invalid syntax, format: <<span id>>'); } try { result = Scripting.evalTwineScript(statement); } catch (ex) { return this.error(`bad evaluation: ${typeof ex === 'object' ? ex.message : ex}`); } Config.debug && this.debugView.modes({block: true}); jQuery("<span id='" + String(result) + "' />") .wiki(payload) .appendTo(this.output); } });
AshVaris/fc
src/js/spanMacroJS.tw
tw
mit
810
:: StoryJS [script] /*config.history.tracking = false;*/ window.variableAsNumber = function(x, defaultValue, minValue, maxValue) { x = Number(x) if (x != x) {//NaN return defaultValue || 0;//In case the default value was not supplied. } if (x < minValue) {//Works even if minValue is undefined. return minValue; } if (x > maxValue) {//Works even if maxValue is undefined. return maxValue; } return x; }; window.isSexuallyPure = function(slave) { if (!slave) { return null; } if (slave.vagina < 1 && slave.anus < 1 && !slave.analCount && !slave.vaginalCount && !slave.oralCount && !slave.mammaryCount && !slave.penetrativeCount) { return true; } else { return false; } }; if (typeof interpolate == "undefined") { var interpolate = function(x0,y0,x1,y1,x) { if(x <= x0) { return y0; } else if(x >= x1) { return y1; } else { return (x - x0) * ((y1 - y0) / (x1 - x0)) + y0; } }; window.interpolate = interpolate; } config.history.maxStates = 1; config.saves.autosave = "autosave"; window.isFullyPotent = function(slave) { if (!slave) { return null; } else if (slave.dick > 0 && slave.balls > 0 && slave.hormoneBalance < 100 && slave.drugs !== 'hormone blockers') { return true; } else { return false; } }; /* mousetrap v1.5.3 craig.is/killing/mice */ (function(C,r,g){function t(a,b,h){a.addEventListener?a.addEventListener(b,h,!1):a.attachEvent("on"+b,h)}function x(a){if("keypress"==a.type){var b=String.fromCharCode(a.which);a.shiftKey||(b=b.toLowerCase());return b}return l[a.which]?l[a.which]:p[a.which]?p[a.which]:String.fromCharCode(a.which).toLowerCase()}function D(a){var b=[];a.shiftKey&&b.push("shift");a.altKey&&b.push("alt");a.ctrlKey&&b.push("ctrl");a.metaKey&&b.push("meta");return b}function u(a){return"shift"==a||"ctrl"==a||"alt"==a|| "meta"==a}function y(a,b){var h,c,e,g=[];h=a;"+"===h?h=["+"]:(h=h.replace(/\+{2}/g,"+plus"),h=h.split("+"));for(e=0;e<h.length;++e)c=h[e],z[c]&&(c=z[c]),b&&"keypress"!=b&&A[c]&&(c=A[c],g.push("shift")),u(c)&&g.push(c);h=c;e=b;if(!e){if(!k){k={};for(var m in l)95<m&&112>m||l.hasOwnProperty(m)&&(k[l[m]]=m)}e=k[h]?"keydown":"keypress"}"keypress"==e&&g.length&&(e="keydown");return{key:c,modifiers:g,action:e}}function B(a,b){return null===a||a===r?!1:a===b?!0:B(a.parentNode,b)}function c(a){function b(a){a= a||{};var b=!1,n;for(n in q)a[n]?b=!0:q[n]=0;b||(v=!1)}function h(a,b,n,f,c,h){var g,e,l=[],m=n.type;if(!d._callbacks[a])return[];"keyup"==m&&u(a)&&(b=[a]);for(g=0;g<d._callbacks[a].length;++g)if(e=d._callbacks[a][g],(f||!e.seq||q[e.seq]==e.level)&&m==e.action){var k;(k="keypress"==m&&!n.metaKey&&!n.ctrlKey)||(k=e.modifiers,k=b.sort().join(",")===k.sort().join(","));k&&(k=f&&e.seq==f&&e.level==h,(!f&&e.combo==c||k)&&d._callbacks[a].splice(g,1),l.push(e))}return l}function g(a,b,n,f){d.stopCallback(b, b.target||b.srcElement,n,f)||!1!==a(b,n)||(b.preventDefault?b.preventDefault():b.returnValue=!1,b.stopPropagation?b.stopPropagation():b.cancelBubble=!0)}function e(a){"number"!==typeof a.which&&(a.which=a.keyCode);var b=x(a);b&&("keyup"==a.type&&w===b?w=!1:d.handleKey(b,D(a),a))}function l(a,c,n,f){function e(c){return function(){v=c;++q[a];clearTimeout(k);k=setTimeout(b,1E3)}}function h(c){g(n,c,a);"keyup"!==f&&(w=x(c));setTimeout(b,10)}for(var d=q[a]=0;d<c.length;++d){var p=d+1===c.length?h:e(f|| y(c[d+1]).action);m(c[d],p,f,a,d)}}function m(a,b,c,f,e){d._directMap[a+":"+c]=b;a=a.replace(/\s+/g," ");var g=a.split(" ");1<g.length?l(a,g,b,c):(c=y(a,c),d._callbacks[c.key]=d._callbacks[c.key]||[],h(c.key,c.modifiers,{type:c.action},f,a,e),d._callbacks[c.key][f?"unshift":"push"]({callback:b,modifiers:c.modifiers,action:c.action,seq:f,level:e,combo:a}))}var d=this;a=a||r;if(!(d instanceof c))return new c(a);d.target=a;d._callbacks={};d._directMap={};var q={},k,w=!1,p=!1,v=!1;d._handleKey=function(a, c,e){var f=h(a,c,e),d;c={};var k=0,l=!1;for(d=0;d<f.length;++d)f[d].seq&&(k=Math.max(k,f[d].level));for(d=0;d<f.length;++d)f[d].seq?f[d].level==k&&(l=!0,c[f[d].seq]=1,g(f[d].callback,e,f[d].combo,f[d].seq)):l||g(f[d].callback,e,f[d].combo);f="keypress"==e.type&&p;e.type!=v||u(a)||f||b(c);p=l&&"keydown"==e.type};d._bindMultiple=function(a,b,c){for(var d=0;d<a.length;++d)m(a[d],b,c)};t(a,"keypress",e);t(a,"keydown",e);t(a,"keyup",e)}var l={8:"backspace",9:"tab",13:"enter",16:"shift",17:"ctrl",18:"alt", 20:"capslock",27:"esc",32:"space",33:"pageup",34:"pagedown",35:"end",36:"home",37:"left",38:"up",39:"right",40:"down",45:"ins",46:"del",91:"meta",93:"meta",224:"meta"},p={106:"*",107:"+",109:"-",110:".",111:"/",186:";",187:"=",188:",",189:"-",190:".",191:"/",192:"`",219:"[",220:"\\",221:"]",222:"'"},A={"~":"`","!":"1","@":"2","#":"3",$:"4","%":"5","^":"6","&":"7","*":"8","(":"9",")":"0",_:"-","+":"=",":":";",'"':"'","<":",",">":".","?":"/","|":"\\"},z={option:"alt",command:"meta","return":"enter", escape:"esc",plus:"+",mod:/Mac|iPod|iPhone|iPad/.test(navigator.platform)?"meta":"ctrl"},k;for(g=1;20>g;++g)l[111+g]="f"+g;for(g=0;9>=g;++g)l[g+96]=g;c.prototype.bind=function(a,b,c){a=a instanceof Array?a:[a];this._bindMultiple.call(this,a,b,c);return this};c.prototype.unbind=function(a,b){return this.bind.call(this,a,function(){},b)};c.prototype.trigger=function(a,b){if(this._directMap[a+":"+b])this._directMap[a+":"+b]({},a);return this};c.prototype.reset=function(){this._callbacks={};this._directMap= {};return this};c.prototype.stopCallback=function(a,b){return-1<(" "+b.className+" ").indexOf(" mousetrap ")||B(b,this.target)?!1:"INPUT"==b.tagName||"SELECT"==b.tagName||"TEXTAREA"==b.tagName||b.isContentEditable};c.prototype.handleKey=function(){return this._handleKey.apply(this,arguments)};c.init=function(){var a=c(r),b;for(b in a)"_"!==b.charAt(0)&&(c[b]=function(b){return function(){return a[b].apply(a,arguments)}}(b))};c.init();C.Mousetrap=c;"undefined"!==typeof module&&module.exports&&(module.exports= c);"function"===typeof define&&define.amd&&define(function(){return c})})(window,document); Mousetrap.bind("enter", function () { $("#story-caption #endWeekButton a.macro-link").trigger("click"); }); Mousetrap.bind("space", function () { $("#story-caption #nextButton a.macro-link").trigger("click"); }); Mousetrap.bind("c", function () { $("#story-caption #manageArcology a.macro-link").trigger("click"); }); Mousetrap.bind("p", function () { $("#story-caption #managePenthouse a.macro-link").trigger("click"); }); Mousetrap.bind("left", function () { $("#prevSlave a.macro-link").trigger("click"); $("#prevRule a").trigger("click"); }); Mousetrap.bind("q", function () { $("#prevSlave a.macro-link").trigger("click"); $("#prevRule a").trigger("click"); }); Mousetrap.bind("shift+left", function () { $("#firstRule a").trigger("click"); }); Mousetrap.bind("shift+q", function () { $("#firstRule a").trigger("click"); }); Mousetrap.bind("right", function () { $("#nextSlave a.macro-link").trigger("click"); $("#nextRule a").trigger("click"); }); Mousetrap.bind("shift+right", function () { $("#lastRule a").trigger("click"); }); Mousetrap.bind("e", function () { $("#nextSlave a.macro-link").trigger("click"); $("#nextRule a").trigger("click"); }); Mousetrap.bind("shift+e", function () { $("#lastRule a").trigger("click"); }); Mousetrap.bind("f", function () { $("#walkpast a.macro-link").trigger("click"); }); Mousetrap.bind("h", function () { $("#manageHG a.macro-link").trigger("click"); }); Mousetrap.bind("s", function () { $("#buySlaves a.macro-link").trigger("click"); }); Mousetrap.bind("a", function () { $("#managePA a.macro-link").trigger("click"); }); Mousetrap.bind("b", function () { $("#manageBG a.macro-link").trigger("click"); }); Mousetrap.bind("u", function () { $("#manageRecruiter a.macro-link").trigger("click"); }); Mousetrap.bind("o", function () { $("#story-caption #optionsButton a.macro-link").trigger("click"); }); Mousetrap.bind("y", function () { $("#story-caption #policyButton a.macro-link").trigger("click"); }); Mousetrap.bind("f", function () { $("#story-caption #FSButton a.macro-link").trigger("click"); }); Mousetrap.bind("t", function () { $("#story-caption #PAOButton a.macro-link").trigger("click"); }); Mousetrap.bind("v", function () { $("#story-caption #URButton a.macro-link").trigger("click"); }); Mousetrap.bind("r", function () { $("#RAButton a.macro-link").trigger("click"); }); Mousetrap.bind("x", function () { $("#story-caption #managePerson a.macro-link").trigger("click"); }); Mousetrap.bind("z", function () { $("#story-caption #SFMButton a.macro-link").trigger("click"); }); Mousetrap.bind("d", function () { $("#story-caption #edictButton a.macro-link").trigger("click"); }); Mousetrap.bind("shift+s", function () { $("#story-caption #securityHQ a.macro-link").trigger("click"); }); Mousetrap.bind("shift+a", function () { $("#story-caption #secBarracks a.macro-link").trigger("click"); }); Mousetrap.bind("shift+h", function () { $("#story-caption #propHub a.macro-link").trigger("click"); }); Mousetrap.bind("shift+r", function () { $("#story-caption #riotCenter a.macro-link").trigger("click"); }); /** * BoobGenerator namespace. */ if (typeof BoobGenerator == "undefined") { var BoobGenerator = { rollBreast: function (modif) { var volume = [0, 300, 500, 650, 800, 1000, 1200, 1400, 1600, 1800, 2050, 2300, 2600, 2900, 3250, 3600, 3950, 4300, 4700, 5100, 5500, 5900]; var volume_dist = [90000, 470000, 720000, 840000, 908574, 947759, 970151, 982946, 990258, 994436, 996824, 998188, 998968, 999414, 999669, 999814, 999897, 999945, 999972, 999987, 999995, 1000000]; var randomRoll = Math.floor(Math.random() * 1000000) + 1 var actualSize = 0 while (randomRoll > volume_dist[actualSize]) { actualSize = actualSize + 1 } var minorSizeAdjustment = 0 if (Math.random()<.5) { minorSizeAdjustment = (Math.floor(Math.random() * 2) + 1) * 50 } var volResult = volume[actualSize] + minorSizeAdjustment + modif if (volResult < 0) {volResult = 0} return volResult } }; // Raise namespace scope to Global. window.BoobGenerator = BoobGenerator; }; /** * Slave checker namespace. */ if (typeof SlaveStatsChecker == "undefined") { var SlaveStatsChecker = { checkForLisp: function (slave) { /* Begin mod section: toggle whether slaves lisp. */ if (State && State.variables.disableLisping == 1) { return false; } /* End mod section: toggle whether slaves lisp. */ return ((slave.lips > 70) || (slave.lipsPiercing + slave.tonguePiercing > 2)) } }; // Raise namespace scope to Global. window.SlaveStatsChecker = SlaveStatsChecker; }; window.removeFromArray = function(arr, val) { for (var i = 0; i < arr.length; i++) { if (val == arr[i]) return arr.splice(i,1); } return null; }; window.filterInPlace = function(arr, callback, thisArg) { var j = 0; arr.forEach(function(e, i) { if (callback.call(thisArg, e, i, arr)) arr[j++] = e; }); arr.length = j; return arr; }; if (typeof FertilityAge == "undefined") { var FertilityAge = { setAge: function (age) { age = Number(age) if (age != age) { return 13; } else { return age } } }; // Raise namespace scope to Global. window.FertilityAge = FertilityAge; }; window.canGetPregnant = function(slave) { if (!slave) { return null; } else if (slave.preg == -1) { /* contraceptives check */ return false; } else if (isFertile(slave) == false) { /* check other fertility factors */ return false; } else if ((slave.ovaries == 1) && (canDoVaginal(slave) == true)) { return true; } else if ((slave.mpreg == 1) && (canDoAnal(slave) == true)) { /* pregmod */ return true; } else { return false; } }; /* pregmod: are slave2's sperm compatible with slave1's eggs? */ window.canBreed = function(slave1, slave2) { if (!slave1 || !slave2) { return null; } else if (slave1.eggType == slave2.ballType) { return true; } else { return false; } }; /* assuming slave1 is fertile, could slave2 impregnate slave1? slave2 must have dick and balls with compatible sperm; both slaves must not be in chastity; slave2 need not achieve erection */ window.canImpreg = function(slave1, slave2) { if (!slave1 || !slave2) { return null; } else if (slave2.dick < 1) { return false; } else if (slave2.balls < 1) { return false; } else if (slave2.dickAccessory == "chastity") { return false; } else if (slave2.dickAccessory == "combined chastity") { return false; } else if (slave2.pubertyXY == 0) { /* pregmod start */ return false; } else if (slave2.vasectomy == 1) { return false; } else if (canBreed(slave1, slave2) == false) { return false; /* pregmod end */ } else if (canGetPregnant(slave1) == false) { /* includes chastity checks */ return false; } else { return true; } }; /* contraceptives (.preg == -1) do not negate this function */ window.isFertile = function(slave) { if (!slave) { return null; } WombInit(slave); if (slave.womb.length > 0 || slave.broodmother > 0) { /* currently pregnant or broodmother */ return false; } else if (slave.preg < -1) { /* sterile */ return false; } else if (slave.pregWeek < 0) { /* postpartum */ return false; } else if (slave.pubertyXX == 0) { /* pregmod start */ return false; } else if (slave.ovaryAge >= 47) { return false; } else if (slave.inflation != 0) { return false; } else if (slave.bellyImplant != -1) { return false; } else if (slave.mpreg == 1) { return true; /* pregmod end */ } else if (slave.ovaries == 1) { return true; } else { return false; } }; window.isPlayerFertile = function(PC) { if (!PC) { return null; } else if (PC.preg != 0) { /* currently pregnant, sterile, menopausal or on contraceptives */ return false; } else if (PC.pregWeek < 0) { /* postpartum */ return false; } else if (PC.vagina == 1) { return true; } else { return false; } }; window.canAchieveErection = function(slave) { if (!slave) { return null; } else if (slave.dick < 7 && slave.dick > 0 && slave.drugs !== 'hormone blockers' && (slave.balls > 0 ? slave.hormoneBalance < 100 : slave.hormoneBalance <= -100)) { return true; } else { return false; } }; window.canPenetrate = function(slave) { if (!slave) { return null; } else if (canAchieveErection(slave) == false) { return false; } else if (slave.dickAccessory == "chastity") { return false; } else if (slave.dickAccessory == "combined chastity") { return false; } else if (slave.dick > 7) { return false; } return true; }; window.canSee = function(slave) { if (!slave) { return null; } else if (slave.eyes > -2) { return true; } else { return false; } }; window.canWalk = function(slave) { if (!slave) { return null; } else if (slave.amp == 1) { return false; } else if (tooFatSlave(slave)) { return false; } else if (tooBigBreasts(slave)) { return false; } else if (tooBigDick(slave)) { return false; } else if (tooBigBalls(slave)) { return false; } else if (tooBigButt(slave)) { return false; } else if (tooBigBelly(slave)) { return false; } else if (slave.heels == 0) { return true; } else if (slave.shoes == "heels") { return true; } else if (slave.shoes == "extreme heels") { return true; } else if (slave.shoes == "boots") { return true; } else { return false; } }; window.canTalk = function(slave) { if (!slave) { return null; } else if (slave.accent > 2) { return false; } else if (slave.voice == 0) { return false; } else if (slave.lips > 95) { return false; } else if (slave.collar == "dildo gag") { return false; } else if (slave.collar == "massive dildo gag") { return false; } else if (slave.collar == "ball gag") { return false; } else if (slave.collar == "bit gag") { return false; } else { return true; } }; window.canDoAnal = function(slave) { if (!slave) { return null; } else if (slave.vaginalAccessory == "anal chastity") { return false; } else if (slave.dickAccessory == "anal chastity") { return false; } else if (slave.vaginalAccessory == "combined chastity") { return false; } else if (slave.dickAccessory == "combined chastity") { return false; } return true; }; window.canDoVaginal = function(slave) { if (!slave) { return null; } else if (slave.vagina < 0) { return false; } else if (slave.vaginalAccessory == "chastity belt") { return false; } else if (slave.vaginalAccessory == "combined chastity") { return false; } return true; }; window.tooFatSlave = function(slave){ if (!slave) { return null; } else if (slave.weight > 190+(slave.muscles/5) && slave.physicalAge >= 18) { return true; } else if (slave.weight > 130+(slave.muscles/20) && slave.physicalAge <= 3) { return true; } else if (slave.weight > 160+(slave.muscles/15) && slave.physicalAge <= 12) { return true; } else if (slave.weight > 185+(slave.muscles/10) && slave.physicalAge < 18) { return true; } else { return false; } }; window.tooBigBreasts = function(slave){ if (!slave) { return null; } else if (slave.boobs > 30000+(slave.muscles*100) && slave.physicalAge >= 18) { return true; } else if (slave.boobs > 5000+(slave.muscles*10) && slave.physicalAge <= 3) { return true; } else if (slave.boobs > 10000+(slave.muscles*20) && slave.physicalAge <= 12) { return true; } else if (slave.boobs > 20000+(slave.muscles*50) && slave.physicalAge < 18) { return true; } else { return false; } }; window.tooBigBelly = function(slave){ if (!slave) { return null; } else if (slave.belly >= 450000+(slave.muscles*2000) && slave.physicalAge >= 18) { return true; } else if (slave.belly >= 350000+(slave.muscles*1000) && slave.physicalAge >= 13) { return true; } else if (slave.belly >= 150000+(slave.muscles*500) && slave.physicalAge <= 3) { return true; } else if (slave.belly >= 250000+(slave.muscles*800) && slave.physicalAge <= 12) { return true; } else { return false; } }; window.tooBigBalls = function(slave){ if (!slave) { return null; } else if (slave.balls >= 30+(slave.muscles*.3) && slave.physicalAge <= 3) { return true; } else if (slave.balls >= 60+(slave.muscles*.5) && slave.physicalAge <= 12) { return true; } else if (slave.balls >= 90+(slave.muscles*.7)) { return true; } else { return false; } }; window.tooBigDick = function(slave){ if (!slave) { return null; } else if (slave.dick >= 15+(slave.muscles*.1) && slave.physicalAge <= 3 && slave.dick !== 0) { return true; } else if (slave.dick >= 30+(slave.muscles*.3) && slave.physicalAge <= 12) { return true; } else if (slave.dick >= 68+(slave.muscles*.4)) { return true; } else { return false; } }; window.tooBigButt = function(slave){ if (!slave) { return null; } else if (slave.butt > 10 && slave.physicalAge <= 3) { return true; } else if (slave.butt > 14 && slave.physicalAge <= 12) { return true; } else { return false; } }; window.relationTargetWord = function(slave) { if (!slave) { return null; } else if (slave.relation == "daughter") { return "mother"; } else if (slave.relation == "mother") { return "daughter"; } return slave.relation; }; /* intended to condense the clothing/toy/etc availability checks into something less asinine */ window.isItemAccessible = function(string) { if (State.variables.cheatMode === 1){ return true; } else { switch(string) { case 'attractive lingerie for a pregnant woman': if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtMaternityLingerie === 1)) { return true; } else { return false; } break; case 'a bunny outfit': if ((State.variables.arcologies[0].FSGenderFundamentalist > 0) || (State.variables.clothesBoughtBunny === 1)) { return true; } else { return false; } break; case 'body oil': if ((State.variables.arcologies[0].FSPhysicalIdealist > 0) || (State.variables.clothesBoughtOil === 1)) { return true; } else { return false; } break; case 'chains': if ((State.variables.arcologies[0].FSDegradationist > 0) || (State.variables.clothesBoughtChains === 1)) { return true; } else { return false; } break; case 'a chattel habit': if ((State.variables.arcologies[0].FSChattelReligionist > 0) || (State.variables.clothesBoughtHabit === 1)) { return true; } else { return false; } break; case 'conservative clothing': if ((State.variables.arcologies[0].FSPaternalist > 0) || (State.variables.clothesBoughtConservative === 1)) { return true; } else { return false; } break; case 'harem gauze': if ((State.variables.arcologies[0].FSArabianRevivalist > 0) || (State.variables.clothesBoughtHarem === 1)) { return true; } else { return false; } break; case 'a huipil': if ((State.variables.arcologies[0].FSAztecRevivalist > 0) || (State.variables.clothesBoughtHuipil === 1)) { return true; } else { return false; } break; case 'a kimono': if ((State.variables.arcologies[0].FSEdoRevivalist > 0) || (State.variables.clothesBoughtKimono === 1)) { return true; } else { return false; } break; case 'a maternity dress': if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtMaternityDress === 1)) { return true; } else { return false; } break; case 'a slutty qipao': if ((State.variables.arcologies[0].FSChineseRevivalist > 0) || (State.variables.clothesBoughtQipao === 1)) { return true; } else { return false; } break; case 'stretch pants and a crop-top': if ((State.variables.arcologies[0].FSHedonisticDecadence > 0) || (State.variables.clothesBoughtLazyClothes === 1)) { return true; } else { return false; } break; case 'a toga': if ((State.variables.arcologies[0].FSRomanRevivalist > 0) || (State.variables.clothesBoughtToga === 1)) { return true; } else { return false; } break; case 'Western clothing': if ((State.variables.arcologies[0].FSPastoralist > 0) || (State.variables.clothesBoughtWestern === 1)) { return true; } else { return false; } break; case 'bowtie': if ((State.variables.arcologies[0].FSGenderFundamentalist > 0) || (State.variables.clothesBoughtBunny === 1)) { return true; } else { return false; } break; case 'ancient Egyptian': if ((State.variables.arcologies[0].FSEgyptianRevivalist > 0) || (State.variables.clothesBoughtEgypt === 1)) { return true; } else { return false; } break; case 'massive dildo gag': if (State.variables.toysBoughtGags === 1) { return true; } else { return false; } break; case 'a small empathy belly': case 'a medium empathy belly': case 'a large empathy belly': case 'a huge empathy belly': if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtBelly === 1)) { return true; } else { return false; } break; case 'long dildo': case 'long, large dildo': case 'long, huge dildo': if (State.variables.toysBoughtDildos === 1) { return true; } else { return false; } break; case 'long plug': case 'long, large plug': case 'long, huge plug': if (State.variables.toysBoughtButtPlugs === 1) { return true; } else { return false; } break; case 'tail': if (State.variables.toysBoughtButtPlugTails === 1) { return true; } else { return false; } break; default: return true; break; } } }; window.expandFacilityAssignments = function(facilityAssignments) { var assignmentPairs = { "serve in the club": "be the DJ", "rest in the spa": "be the Attendant", "work in the brothel": "be the Madam", "work in the dairy": "be the Milkmaid", "work as a servant": "be the Stewardess", "get treatment in the clinic": "be the Nurse", "live with your Head Girl": "be your Head Girl", "serve in the master suite": "be your Concubine", "learn in the schoolroom": "be the Schoolteacher", "be confined in the cellblock": "be the Wardeness", }; if (!facilityAssignments || !facilityAssignments.length) return []; var fullList = facilityAssignments.map(function(a) { if (a in assignmentPairs) return [a, assignmentPairs[a]]; return a; }); return fullList.flatten(); }; window.milkAmount = function(slave) { var milk; var calcs; if (!slave) { return null; } else { calcs = slave.boobs-slave.boobsImplant if (calcs > 40000) { milk = (158+((calcs-10000)/600)) } else if (calcs > 25000) { milk = (128+((calcs-10000)/500)) } else if (calcs > 10000) { milk = (78+((calcs-10000)/300)) } else if (calcs > 5000) { milk = (53+((calcs-5000)/200)) } else if (calcs > 2000) { milk = (29+((calcs-2000)/125)) } else if (calcs > 800) { milk = (16+((calcs-800)/80)) } else { milk = (8+((calcs-400)/50)) } if (slave.lactation == 2) { milk *= 1.2 } milk += (milk*((slave.devotion-50)/200)) if (slave.boobsImplant > 200) { milk *= 0.9 } calcs = (slave.hormoneBalance/50) if (slave.balls != 0 && calcs > -2) { calcs -= 1 } else if (slave.ovaries != 1 && calcs < 2) { calcs += 1 } milk *= (1+(calcs*0.1)) milk *= (1+(slave.preg/100)) milk *= (1+(slave.health/50)) milk *= (1+(slave.weight/500)) milk *= (1+(slave.lactationAdaptation/500)) milk = Math.trunc(milk) milk = Math.clamp(milk,1,1000000000000000000) return milk } }; window.cumAmount = function(slave) { var cum = 0; var calcs = 0; if (!slave) { return null; } else { if (slave.drugs == "testicle enhancement") { cum = ((slave.balls*3.5)+1) } else if (slave.drugs == "hyper testicle enhancement") { cum = ((slave.balls*5)+1) } else { cum = ((slave.balls*2.5)+1) } if (slave.diet == "cum production") { cum *= 1.2 } calcs = (slave.hormoneBalance/50) cum *= (1-(calcs*0.1)) if (slave.scrotum == 0) { cum *= 0.8 } if (slave.prostate == 0) { cum *= 0.2 // being generous here } else if (slave.prostate == 2) { cum *= 1.2 } else if (slave.prostate == 3) { cum *= 1.5 } if (slave.devotion > 50) { cum += (cum*(slave.devotion/100)) } else if (slave.devotion < -50) { cum += (cum*(slave.devotion/100)) } if (slave.health > 50) { cum += (cum*(slave.health/50)) } else if (slave.health < -50) { cum += (cum*(slave.health/50)) } cum = Math.trunc(cum) cum = Math.clamp(cum,1,1000000000000000000) return cum } }; window.nameReplace = function(name) { name = name.replace("Sh", "Th"); name = name.replace("SS", "Th"); name = name.replace("Ss", "Th"); name = name.replace("sS", "Th"); name = name.replace("S", "Th"); name = name.replace("aX", "aKTH"); name = name.replace("eX", "eKTH"); name = name.replace("iX", "iKTH"); name = name.replace("oX", "oKTH"); name = name.replace("uX", "uKTH"); name = name.replace("yX", "yKTH"); name = name.replace("AX", "AKTH"); name = name.replace("EX", "EKTH"); name = name.replace("IX", "IKTH"); name = name.replace("OX", "OKTH"); name = name.replace("UX", "UKTH"); name = name.replace("YX", "YKTH"); name = name.replace("Xa", "Tha"); name = name.replace("Xe", "The"); name = name.replace("Xi", "Thi"); name = name.replace("Xo", "Tho"); name = name.replace("Xu", "Thu"); name = name.replace("Xy", "Thy"); name = name.replace("XA", "THA"); name = name.replace("XE", "THE"); name = name.replace("XI", "THI"); name = name.replace("XO", "THO"); name = name.replace("XU", "THU"); name = name.replace("XY", "THY"); name = name.replace("X", "EKTH"); name = name.replace("zZ", "Th"); name = name.replace("Zz", "Th"); name = name.replace("ZZ", "TH"); name = name.replace("Z", "Th"); name = name.replace("Ci", "Thi"); name = name.replace("Ce", "The"); name = name.replace("Cy", "Thy"); name = name.replace("CI", "THI"); name = name.replace("CE", "THE"); name = name.replace("CY", "THY"); name = name.replace("ss", "th"); name = name.replace("sh", "th"); name = name.replace("s", "th"); name = name.replace("zz", "th"); name = name.replace("z", "th"); name = name.replace("ax", "akth"); name = name.replace("ex", "ekth"); name = name.replace("ix", "ikth"); name = name.replace("ox", "okth"); name = name.replace("ux", "ukth"); name = name.replace("yx", "ykth"); name = name.replace("Ax", "Akth"); name = name.replace("Ex", "Ekth"); name = name.replace("Ix", "Ikth"); name = name.replace("Ox", "Okth"); name = name.replace("Ux", "Ukth"); name = name.replace("Yx", "Ykth"); name = name.replace("xa", "tha"); name = name.replace("xe", "the"); name = name.replace("xi", "thi"); name = name.replace("xo", "tho"); name = name.replace("xu", "thu"); name = name.replace("xy", "thy"); name = name.replace("xA", "thA"); name = name.replace("xE", "thE"); name = name.replace("xI", "thI"); name = name.replace("xO", "thO"); name = name.replace("xU", "thU"); name = name.replace("xY", "thY"); name = name.replace("x", "ekth"); name = name.replace("ci", "thi"); name = name.replace("ce", "the"); name = name.replace("cy", "thy"); name = name.replace("cI", "thI"); name = name.replace("cE", "thE"); name = name.replace("cY", "thY"); return name; } window.isVegetable = function(slave) { slave = slave || State.variables.activeSlave; if(!slave) { return false; } return (slave.fetish === 'mindbroken'); }; window.repGainSacrifice = function(slave, arcology) { slave = slave || State.variables.activeSlave; arcology = arcology || State.variables.arcologies[0]; if(!slave || !arcology || arcology.FSAztecRevivalist === "unset" || arcology.FSAztecRevivalist <= 0) { return 0; } return Math.ceil( (Math.min(100, Math.pow(1.0926, State.variables.week - slave.weekAcquired)) + slave.prestige * 30) * arcology.FSAztecRevivalist / 100 / ((State.variables.slavesSacrificedThisWeek || 0) + 1)); }; window.bodyguardSuccessorEligible = function(slave) { if(!slave) { return false; } return (slave.devotion > 50 && slave.muscles >= 0 && slave.weight < 100 && slave.boobs < 8000 && slave.butt < 10 && slave.belly < 5000 && slave.balls < 10 && slave.dick < 10 && slave.preg < 20 && slave.fuckdoll == 0 && slave.fetish != "mindbroken" && canWalk(slave)); }; window.ngUpdateGenePool = function(genePool) { var transferredSlaveIds = (State.variables.slaves || []) .filter(function(s) { return s.ID >= 1200000; }) .map(function(s) { return s.ID - 1200000; }); return (genePool || []) .filter(function(s) { return transferredSlaveIds.indexOf(s.ID) >= 0; }) .map(function(s) { var result = jQuery.extend(true, {}, s); result.ID += 1200000; return result; }); } window.toJson = function(obj) { var jsontext = JSON.stringify(obj); jsontext = jsontext.replace(/^{/,""); jsontext = jsontext.replace(/}$/,""); return jsontext; }; window.nippleColor = function(slave) { slave = slave || State.variables.activeSlave; if(slave.skin === 'tanned' || slave.skin === 'fair') { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'dark brown'; } else { return 'pink'; } } else if((slave.skin === 'pale' || slave.race === 'white')) { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'brown'; } else { return 'pink'; } } else if((slave.skin === 'brown' || slave.race === 'black')) { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'black'; } else { return 'dark brown'; } } else { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'dark brown'; } else { return 'brown'; } } } window.jsAlert = function(obj) { alert(obj); } window.jsConsoleInfo = function(obj) { console.info(obj); }
AshVaris/fc
src/js/storyJS.tw
tw
mit
31,762
:: textinput [script] Macro.add("textinput", { // Signifies that the macro is a container macro. tags: null, handler: function() { if (this.args.length < 2) { var errors = []; if (this.args.length < 1) { errors.push("variable name"); } if (this.args.length < 2) { errors.push("default value"); } return this.error("no " + errors.join(" or ") + " specified"); } // Ensure that the variable name argument is a string. if (typeof this.args[0] !== "string") { return this.error("variable name argument is not a string"); } var varName = this.args[0].trim(); // Try to ensure that we receive the variable's name (incl. sigil), not its value. if (varName[0] !== "$" && varName[0] !== "_") { return this.error("variable name '" + varName + "' is missing its sigil ($ or _)"); } var that = this; var defaultValue = this.args[1]; var el = document.createElement("textarea"); // Setup and append the textarea element to the output buffer. jQuery(el) .attr({ rows: 4, // cols: 68, // instead of setting "cols" we set the `min-width` in CSS tabindex: 0 // for accessiblity }) .addClass("macro-textarea") // "hijack" the .macro-textarea class .on("input", function() { Wikifier.setValue(varName, this.value); if (that.payload[0].contents !== "") Wikifier.wikifyEval(that.payload[0].contents.trim()); }) .appendTo(this.output); // Set the story variable and textarea element to the default value. Wikifier.setValue(varName, defaultValue); // Ideally, we should be setting `.defaultValue` here, but IE doesn't support it, // so we have to use `.textContent`, which is equivalent. el.textContent = defaultValue; } });
AshVaris/fc
src/js/textInput.tw
tw
mit
2,024
:: textboxJS [script] /* Nicked off greyelf, works for replace textboxes */ window.setReplaceTextboxMaxLength = function (storyVarName, maxLength) { var textboxId = '#textbox-' + Util.slugify(storyVarName); $(textboxId) .attr('maxlength', maxLength) .css({ 'min-width' : 'initial', width : maxLength + 'em', padding : '3px 2px' }); }; /* Nicked off TheMadExile, works for non-replace textboxes */ window.setTextboxMaxLength = function (storyVarName, maxLength) { var textboxId = '#textbox-' + Util.slugify(storyVarName); postdisplay[textboxId + '-maxlength'] = function (taskName) { delete postdisplay[taskName]; $(textboxId) .attr('maxlength', maxLength) .css({ 'min-width' : 'initial', width : maxLength + 'em', padding : '3px 2px' }); }; };
AshVaris/fc
src/js/textboxJS.tw
tw
mit
811
:: UtilJS [script] /* * Height.mean(nationality, race, genes, age) - returns the mean height for the given combination and age in years (>=2) * Height.mean(nationality, race, genes) - returns the mean adult height for the given combination * Height.mean(slave) - returns the mean (expected) height for the given slave * * Height.random(nationality, race, genes, age) - returns a random height for the given combination, * with Gaussian distribution (mean = 1, standard deviation = 0.05) around the mean height * Height.random(nationality, race, genes) - returns a random height for the given combination of an adult, as above * Height.random(slave[, options]) - returns a random height for the given slave, as above. * The additional options object can modify how the values are generated * in the same way setting them as global configuration would, but only for this * specific generation. * * Example: Only generate above-average heights based on $activeSlave: * Height.random($activeSlave, {limitMult: [0, 5]}) * * Height.forAge(height, age, genes) - returns the height adapted to the age and genes * Height.forAge(height, slave) - returns the height adapted to the slave's age and genes * * Height.config(configuration) - configures the random height generator globally and returns the current configuration * The options and their default values are: * limitMult: [-3, 3] - Limit to the values the underlying (normal) random generator returns. * In normal use, the values are almost never reached; only 0.27% of values are * outside this range and need to be regenerated. With higher skew (see below), * this might change. * spread: 0.05 - The random values generated are multiplied by this and added to 1 to generate * the final height multiplier. The default value together with the default limitMult * means that the generated height will always fall within (1 - 0.05 * 3) = 85% and * (1 + 0.05 * 3) = 115% of the mean height. * Minimum value: 0.001; maximum value: 0.5 * skew: 0 - How much the height distribution skews to the right (positive) or left (negative) side * of the height. * Minimum value: -1000, maximum value: 1000 * limitHeight: [0, 999] - Limit the resulting height range. Warning: A small height limit range * paired with a high spread value results in the generator having to * do lots of work generating and re-generating random heights until * one "fits". * * Anon's explination: *limitMult: [0, -30] * *This specifies a range going up from 0 to -30. It needs to go [-30, 0] instead. Same thing with [0, -5] two lines down. note: technically, this isn't true, because for some bizarre reason Height.random reverses the numbers for you if you get them wrong. But it's important to establish good habits, so. * *Skew, spread, limitMult: These are statistics things. BTW, a gaussian distribution is a normal distribution. Just a naming thing. * *Skew: See https://brownmath.com/stat/shape.htm#Skewness. Basically a measure of how asymmetrical the curve is. It doesn't change the mean, and can't move the main mass of the distribution far from the mean! The normal distribution can't do that. You can, however, use it to fatten one or the other tail. * *Spread: Changes the average distance from the mean, making the graph wider and shorter. Moves "mass" from the center to the tail. It's basically standard deviation, but named funny because FC codebase. * *limitMult: A clamp, expressed in z-score. (z=1 is one standard dev above mean, for ex.) If it excludes too much of the distribution the other parameters describe, you're going to spend lots of CPU making and throwing away heights. Don't worry about this unless you run into it. * *There's also limitHeight which you're not using. It's basically limitMult in different units. */ window.Height = (function(){ 'use strict'; // Global configuration (for different game modes/options/types) var minMult = -3.0; var maxMult = 3.0; var skew = 0.0; var spread = 0.05; var minHeight = 0; var maxHeight = 999; // Configuration method for the above values const _config = function(conf) { if(_.isUndefined(conf)) { return {limitMult: [minMult, maxMult], limitHeight: [minHeight, maxHeight], skew: skew, spread: spread}; } if(_.isFinite(conf.skew)) { skew = Math.clamp(conf.skew, -1000, 1000); } if(_.isFinite(conf.spread)) { spread = Math.clamp(conf.spread, 0.001, 0.5); } if(_.isArray(conf.limitMult) && conf.limitMult.length === 2 && conf.limitMult[0] !== conf.limitMult[1] && _.isFinite(conf.limitMult[0]) && _.isFinite(conf.limitMult[1])) { minMult = Math.min(conf.limitMult[0], conf.limitMult[1]); maxMult = Math.max(conf.limitMult[0], conf.limitMult[1]); } if(_.isArray(conf.limitHeight) && conf.limitHeight.length === 2 && conf.limitHeight[0] !== conf.limitHeight[1] && _.isFinite(conf.limitHeight[0]) && _.isFinite(conf.limitHeight[1])) { minHeight = Math.min(conf.limitHeight[0], conf.limitHeight[1]); maxHeight = Math.max(conf.limitHeight[0], conf.limitHeight[1]); } return {limitMult: [minMult, maxMult], limitHeight: [minHeight, maxHeight], skew: skew, spread: spread}; } /* if you can find an average for an undefined, add it in! */ const xxMeanHeight = { "American.white": 165, "American.black": 163.6, "American.latina": 158.9, "American.asian": 158.4, "American": 161.8, "Afghan": 163.8, "Algerian": 162, "Argentinian": 159.6, "Armenian": 158.1, "Australian": 161.8, "Austrian": 166, "Bangladeshi": 150.6, "Belarusian": 166.8, "Belgian": 168.1, "Bolivian": 142.2, "Brazilian": 158.8, "British": 161.9, "Burmese": undefined, "Canadian": 162.3, "Chilean": 157.2, "Chinese": 155.8, "Colombian": 158.7, "Zairian": 157.7, "Cuban": 156, "Czech": 167.22, "Danish": 168.7, "Dominican": 156.4, "Dutch": 169, "Egyptian": 158.9, "Emirati": 158.9, "Estonian": 165.5, "Ethiopian": 157.6, "Filipina": 151.8, "Finnish": 165.3, "French": 162.5, "German": 162.8, "Ghanan": 158.5, "Greek": 165, "Guatemalan": 147.3, "Haitian": 158.6, "Hungarian": 164, "Icelandic": 168, "Indian": 151.9, "Indonesian": 147, "Iranian": 157.2, "Iraqi": 155.8, "Irish": 163, "Israeli": 166, "Italian": 162.5, "Jamaican": 160.8, "Japanese": 158, "Jordanian": 158.2, "Kazakh": 159.8, "Kenyan": 159.4, "Korean": 156.15, "Lebanese": 165, "Libyan": 160.5, "Lithuanian": 167.5, "Malaysian": 154.7, "Malian": 160.4, "Mexican": 154, "Moroccan": 158.5, "Nepalese": 150.8, "Nigerian": 163.8, "Norwegian": 157.8, "Omani": undefined, "Pakistani": 151.9, "Peruvian": 151, "Polish": 165.1, "Portuguese": 165.1, "Puerto Rican": 158.9, "Romanian": 157, "Russian": 164.1, "Saudi": 156.3, "Scottish": 163, "Serbian": 166.8, "Slovak": 165.6, "South African": 159, "Spanish": 162.6, "Sudanese": 180.0, "Swedish": 166.8, "Swiss": 162.5, "Tanzanian": 156.6, "Thai": 159, "Tunisian": 160, "Turkish": 161.9, "Ugandan": 159.2, "Ukrainian": 164.8, "Uzbek": 159.9, "Venezuelan": 159, "Vietnamese": 155.2, "Yemeni": undefined, "a New Zealander": 164, "Zimbabwean": 160.3, "Sammarinese": undefined, "Marshallese": undefined, "Syrian": 156.3, "Bermudian": undefined, "Uruguayan": 158.0, "Monégasque": undefined, "Montenegrin": 168.4, "Cambodian": 152.4, "Cameroonian": 161.3, "Gabonese": 158.4, "Djiboutian": undefined, "Greenlandic": undefined, "Tuvaluan": undefined, "Zambian": 158.5, "Albanian": 161.8, "Bruneian": undefined, "Singaporean": 160.0, "Croatian": 166.3, "Bulgarian": 163.2, "Laotian": undefined, "Mongolian": 157.7, "Taiwanese": 160.4, "Belizean": undefined, "Grenadian": undefined, "I-Kiribati": undefined, "Malagasy": 154.3, "Maldivian": undefined, "Bosnian": 171.1, "Kosovan": undefined, "Macedonian": undefined, "Honduran": 152.0, "Maltese": 159.9, "Nauruan": undefined, "Micronesian": undefined, "Costa Rican": undefined, "Salvadoran": 160.3, "Nicaraguan": 153.7, "Panamanian": 152.0, "Nigerien": 157.8, "Andorran": undefined, "Bulgarian": 163.2, "Luxembourgian": 164.8, "Moldovan": 161.2, "Antiguan": 156.8, "Aruban": 158, "Azerbaijani": 162.4, "Bahamian": 157.1, "Bahraini": 165.2, "Barbadian": 158.5, "Bhutanese": 153.4, "Burundian": 157, "a Cook Islander": 162.3, "Cypriot": 163.4, "Dominiquais": 157.2, "East Timorese": 149.1, "Ecuadorian": 153.4, "Fijian": 161.8, "French Guianan": 157, "Georgian": 160.5, "Guyanese": 157.9, "Kuwaiti": 156.1, "Kyrgyz": 158.6, "Latvian": 165.7, "a Liechtensteiner": 164.3, "Niuean": 160.4, "Palauan": 161.4, "Palestinian": 158.2, "Papua New Guinean": 150.7, "Paraguayan": 158.3, "Qatari": 155, "Kittitian": 156.9, "Saint Lucian": 157.1, "Vincentian": 156.2, "Samoan": 161, "Seychellois": 155.8, "Slovene": 167.4, "a Solomon Islander": 151.8, "Sri Lankan": 151.4, "Surinamese": 155.7, "Tajik": 161.2, "Tongan": 159.5, "Trinidadian": 157.4, "Turkmen": 158.2, "Ni-Vanuatu": 149.8, "Vatican": 162.5, "Angolan": undefined, "Beninese": 159.3, "Bissau-Guinean": undefined, "Burkinabé": 161.6, "Cape Verdean": undefined, "Catalan": undefined, "Central African": 158.9, "Chadian": 162.6, "Comorian": 154.8, "Congolese": 159, "Equatoguinean": undefined, "Eritrean": undefined, "French Polynesian": undefined, "Gambian": 157.8, "Guinean": 158.8, "Ivorian": 158.9, "Kurdish": undefined, "Liberian": 157.3, "Malawian": 155, "Mauritanian": undefined, "Mauritian": undefined, "Mosotho": 157.6, "Motswana": undefined, "Mozambican": 156, "Namibian": 160.7, "Rwandan": 157.7, "Sahrawi": undefined, "São Toméan": undefined, "Senegalese": 163, "Sierra Leonean": undefined, "Somali": undefined, "South Sudanese": undefined, "Swazi": 159.1, "Tibetan": undefined, "Togolese": 159, "": 162.5 // default }; const xyMeanHeight = { "American.white": 178.2, "American.black": 177.4, "American.latina": 172.5, "American.asian": 172.5, "American": 176.4, "Afghan": undefined, "Algerian": 172.2, "Argentinian": 174.46, "Armenian": undefined, "Australian": 175.6, "Austrian": 179, "Bangladeshi": 150.8, "Belarusian": 176.9, "Belgian": 178.7, "Bolivian": 160, "Brazilian": 170.7, "British": 175.3, "Burmese": 168.0, "Canadian": 175.1, "Chilean": 169.6, "Chinese": 167.1, "Colombian": 170.6, "Zairian": 158.9, "Cuban": 168, "Czech": 180.31, "Danish": 180.4, "Dominican": 168.4, "Dutch": 181, "Egyptian": 170.3, "Emirati": 170.3, "Estonian": 179.1, "Ethiopian": undefined, "Filipina": 163.5, "Finnish": 178.9, "French": 175.6, "German": 175.4, "Ghanan": 169.5, "Greek": 177, "Guatemalan": 157.5, "Haitian": undefined, "Hungarian": 176, "Icelandic": 181, "Indian": 164.7, "Indonesian": 158, "Iranian": 170.3, "Iraqi": 165.4, "Irish": 177, "Israeli": 177, "Italian": 176.5, "Jamaican": 171.8, "Japanese": 172, "Jordanian": undefined, "Kazakh": 169, "Kenyan": 170.0, "Korean": 168.15, "Lebanese": 176, "Libyan": 171.3, "Lithuanian": 177.2, "Malaysian": 166.3, "Malian": 171.3, "Mexican": 167, "Moroccan": 172.7, "Nepalese": 163, "Nigerian": 163.8, "Norwegian": 179.63, "Omani": undefined, "Pakistani": 164.7, "Peruvian": 164, "Polish": 178.7, "Portuguese": 173.9, "Puerto Rican": 172.5, "Romanian": 172, "Russian": 177.2, "Saudi": 168.9, "Scottish": 177.6, "Serbian": 182, "Slovak": 179.4, "South African": 168, "Spanish": 173.1, "Sudanese": 190.0, "Swedish": 181.5, "Swiss": 178.2, "Tanzanian": undefined, "Thai": 170.3, "Tunisian": 172.3, "Turkish": 173.6, "Ugandan": undefined, "Ukrainian": 176.5, "Uzbek": 175.4, "Venezuelan": 169, "Vietnamese": 165.7, "Yemeni": 159.9, "a New Zealander": 177, "Zimbabwean": undefined, "Sammarinese": undefined, "Marshallese": undefined, "Syrian": 173.0, "Bermudian": undefined, "Uruguayan": 170.0, "Monégasque": undefined, "Montenegrin": 183.2, "Cambodian": 162.5, "Cameroonian": 170.6, "Gabonese": undefined, "Djiboutian": undefined, "Greenlandic": undefined, "Tuvaluan": undefined, "Zambian": undefined, "Albanian": 174.0, "Bruneian": undefined, "Singaporean": 170.6, "Andorran": undefined, "Croatian": 180.5, "Bulgarian": 175.2, "Laotian": 160.5, "Mongolian": 168.4, "Taiwanese": 171.4, "Belizean": undefined, "Grenadian": undefined, "I-Kiribati": undefined, "Malagasy": 161.5, "Maldivian": undefined, "Bosnian": 183.9, "Kosovan": undefined, "Macedonian": undefined, "Honduran": undefined, "Maltese": 169.9, "Nauruan": undefined, "Micronesian": undefined, "Costa Rican": undefined, "Salvadoran": undefined, "Nicaraguan": undefined, "Panamanian": 165.0, "Nigerien": 163.8, "Luxembourgian": 179.9, "Moldovan": undefined, ".white": 177.6, "Antiguan": 164.8, "Aruban": 165.1, "Azerbaijani": 171.8, "Bahamian": 167.2, "Bahraini": 165.1, "Barbadian": 169.3, "Bhutanese": 167.2, "Burundian": 164.1, "a Cook Islander": 173.4, "Cypriot": 177.2, "Dominiquais": 168.1, "East Timorese": 161.2, "Ecuadorian": 167.5, "Fijian": 170.4, "French Guianan": 168, "Georgian": 172.7, "Guyanese": 168.6, "Kuwaiti": 169.2, "Kyrgyz": 170.4, "Latvian": 174.2, "a Liechtensteiner": 175.4, "Niuean": 169.7, "Palauan": 174.6, "Palestinian": 169.7, "Papua New Guinean": 163.5, "Paraguayan": 168.8, "Qatari": 166.2, "Kittitian": 164.4, "Saint Lucian": 168.3, "Vincentian": 165.4, "Samoan": 173, "Seychellois": 168.5, "Slovene": 180.3, "a Solomon Islander": 163.1, "Sri Lankan": 163.6, "Surinamese": 165.2, "Tajik": 175.2, "Tongan": 168.2, "Trinidadian": 170.8, "Turkmen": 171.4, "Ni-Vanuatu": 160.5, "Vatican": 176.5, "Angolan": undefined, "Beninese": undefined, "Bissau-Guinean": undefined, "Burkinabé": undefined, "Cape Verdean": undefined, "Catalan": undefined, "Central African": undefined, "Chadian": undefined, "Comorian": undefined, "Congolese": undefined, "Equatoguinean": undefined, "Eritrean": undefined, "French Polynesian": undefined, "Gambian": 168, "Guinean": undefined, "Ivorian": undefined, "Kurdish": undefined, "Liberian": undefined, "Malawian": 166, "Mauritanian": undefined, "Mauritian": undefined, "Mosotho": undefined, "Motswana": undefined, "Mozambican": undefined, "Namibian": undefined, "Rwandan": undefined, "Sahrawi": undefined, "São Toméan": undefined, "Senegalese": undefined, "Sierra Leonean": undefined, "Somali": undefined, "South Sudanese": undefined, "Swazi": undefined, "Tibetan": undefined, "Togolese": undefined, "": 172.5 // defaults }; // Helper method - table lookup for nationality/race combinations const nationalityMeanHeight = function(table, nationality, race, def) { return table[nationality + "." + race] || table[nationality] || table["." + race] || table[""] || def; }; // Helper method - generate two independent Gaussian numbers using Box-Muller transform const gaussianPair = function() { let r = Math.sqrt(-2.0 * Math.log(1 - Math.random())); let sigma = 2.0 * Math.PI * (1 - Math.random()); return [r * Math.cos(sigma), r * Math.sin(sigma)]; }; // Helper method: Generate a skewed normal random variable with the skew s // Reference: http://azzalini.stat.unipd.it/SN/faq-r.html const skewedGaussian = function(s) { let randoms = gaussianPair(); if(s === 0) { // Don't bother, return an unskewed normal distribution return randoms[0]; } let delta = s / Math.sqrt(1 + s * s); let result = delta * randoms[0] + Math.sqrt(1 - delta * delta) * randoms[1]; return randoms[0] >= 0 ? result : -result; }; // Height multiplier generator; skewed gaussian according to global parameters const multGenerator = function() { let result = skewedGaussian(skew); while(result < minMult || result > maxMult) { result = skewedGaussian(skew); } return result; }; // Helper method: Generate a height based on the mean one and limited according to config. const heightGenerator = function(mean) { let result = mean * (1 + multGenerator() * spread); while(result < minHeight || result > maxHeight) { result = mean * (1 + multGenerator() * spread); } return result; }; // Helper method - apply age and genes to the adult height const applyAge = function(height, age, genes) { if(!_.isFinite(age) || age < 2 || age >= 20) { return height; } let minHeight = 0, midHeight = 0, midAge = 15; switch(genes) { case 'XX': // female case 'XXX': // Triple X syndrome female minHeight = 85; midHeight = height * 157 / 164; midAge = 13; break; case 'XY': // male case 'XXY': // Kinefelter syndrome male case 'XYY': // XYY syndrome male minHeight = 86; midHeight = height * 170 / 178; midAge = 15; break; case 'X0': case 'X': // Turner syndrome female minHeight = 85 * 0.93; midHeight = height * 157 / 164; midAge = 13; break; default: minHeight = 85.5, midHeight = height * 327 / 342, midAge = 14; break; } if(age > midAge) { // end of puberty to 20 return interpolate(midAge, midHeight, 20, height, age); } else { // 2 to end of puberty return interpolate(2, minHeight, midAge, midHeight, age); } }; const _meanHeight = function(nationality, race, genes, age) { if(_.isObject(nationality)) { // We got called with a single slave as the argument return _meanHeight(nationality.nationality, nationality.race, nationality.genes, nationality.physicalAge + nationality.birthWeek / 52.0); } let result = 0; switch(genes) { case 'XX': // female result = nationalityMeanHeight(xxMeanHeight, nationality, race); break; case 'XY': // male result = nationalityMeanHeight(xyMeanHeight, nationality, race); break; // special cases. Extra SHOX genes on X and Y chromosomes make for larger people case 'X0': case 'X': // Turner syndrome female result = nationalityMeanHeight(xxMeanHeight, nationality, race) * 0.93; break; case 'XXX': // Triple X syndrome female result = nationalityMeanHeight(xxMeanHeight, nationality, race) * 1.03; break; case 'XXY': // Kinefelter syndrome male result = nationalityMeanHeight(xyMeanHeight, nationality, race) * 1.03; break; case 'XYY': // XYY syndrome male result = nationalityMeanHeight(xyMeanHeight, nationality, race) * 1.04; break; case 'Y': case 'Y0': case 'YY': case 'YYY': console.log("Height.mean(): non-viable genes " + genes); break; default: console.log("Height.mean(): unknown genes " + genes + ", returning mean between XX and XY"); result = nationalityMeanHeight(xxMeanHeight, nationality, race) * 0.5 + nationalityMeanHeight(xyMeanHeight, nationality, race) * 0.5; break; } return applyAge(result, age, genes); }; const _randomHeight = function(nationality, race, genes, age) { const mean = _meanHeight(nationality, race, genes, age); // If we got called with a slave object and options, temporarily modify // our configuration. if(_.isObject(nationality) && _.isObject(race)) { const currentConfig = _config(); _config(race); const result = heightGenerator(mean); _config(currentConfig); return result; } return heightGenerator(mean); }; const _forAge = function(height, age, genes) { if(_.isObject(age)) { // We got called with a slave as a second argument return applyAge(height, age.physicalAge + age.birthWeek / 52.0, age.genes); } else { return applyAge(height, age, genes); } }; return { mean: _meanHeight, random: _randomHeight, forAge: _forAge, config: _config, }; })(); if(!Array.prototype.findIndex) { Array.prototype.findIndex = function(predicate) { if (this == null) { throw new TypeError('Array.prototype.find called on null or undefined'); } if (typeof predicate !== 'function') { throw new TypeError('predicate must be a function'); } var list = Object(this); var length = list.length >>> 0; var thisArg = arguments[1]; var value; for (var i = 0; i < length; i++) { value = list[i]; if (predicate.call(thisArg, value, i, list)) { return i; } } return -1; }; }; /* A categorizer is used to "slice" a value range into distinct categories in an efficient manner. If the values are objects their property named 'value' will be set to whatever the value used for the choice was. This is important for getters, where it can be accessed via this.value. --- Example --- Original SugarCube code <<if _Slave.muscles > 95>> Musc++ <<elseif _Slave.muscles > 30>> Musc+ <<elseif _Slave.muscles > 5>> Toned <<elseif _Slave.muscles > -6>> <<elseif _Slave.muscles > -31>> @@.red;weak@@ <<elseif _Slave.muscles > -96>> @@.red;weak+@@ <<else>> @@.red;weak++@@ <</if>> As a categorizer <<if ndef $cats>><<set $cats = {}>><</if>> <<if ndef $cats.muscleCat>> <!-- This only gets set once, skipping much of the code evaluation, and can be set outside of the code in an "init" passage for further optimization --> <<set $cats.muscleCat = new Categorizer([96, 'Musc++'], [31, 'Musc+'], [6, 'Toned'], [-5, ''], [-30, '@@.red;weak@@'], [-95, '@@.red;weak+@@'], [-Infinity, '@@.red;weak++@@'])>> <</if>> <<print $cats.muscleCat.cat(_Slave.muscles)>> */ window.Categorizer = function() { this.cats = Array.prototype.slice.call(arguments) .filter(function(e, i, a) { return e instanceof Array && e.length == 2 && typeof e[0] === 'number' && !isNaN(e[0]) && a.findIndex(function(val) { return e[0] === val[0]; }) === i; /* uniqueness test */ }) .sort(function(a, b) { return b[0] - a[0]; /* reverse sort */ }); }; window.Categorizer.prototype.cat = function(val, def) { var result = def; if(typeof val === 'number' && !isNaN(val)) { var foundCat = this.cats.find(function(e) { return val >= e[0]; }); if(foundCat) { result = foundCat[1]; } } // Record the value for the result's getter, if it is an object // and doesn't have the property yet if(result === Object(result)) { result['value'] = val; } return result; }; window.commaNum = function(s) { if(!s) { return 0; } if(State.variables.formatNumbers != 1) { return s; } return s.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); } window.cashFormat = function(s) { if(!s) { s = 0; } return "¤"+commaNum(s); } window.isFloat = function(n){ return n === +n && n !== (n|0); } window.isInt = function(n) { return n === +n && n === (n|0); } window.numberWithCommas = function(x) { return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); } window.jsRandom = function(min,max) { return Math.floor(Math.random()*(max-min+1)+min); } window.jsRandomMany = function (arr, count) { var result = []; var _tmp = arr.slice(); for (var i = 0; i < count; i++) { var index = Math.ceil(Math.random() * 10) % _tmp.length; result.push(_tmp.splice(index, 1)[0]); } return result; } //This function wants an array - which explains why it works like array.random(). Give it one or you'll face a NaN window.jsEither = function(choices) { var index = Math.floor(Math.random() * choices.length); return choices[index]; } //This function is alternative to clone - usage needed if nested objects present. Slower but result is separate object tree, not with reference to source object. window.deepCopy = function (o) { var output, v, key; output = Array.isArray(o) ? [] : {}; for (key in o) { v = o[key]; output[key] = (typeof v === "object") ? deepCopy(v) : v; } return output; } /* Make everything waiting for this execute. Usage: let doSomething = function() { ... your initialization code goes here ... }; if(typeof Categorizer === 'function') { doSomething(); } else { jQuery(document).one('categorizer.ready', doSomething); } */ jQuery(document).trigger('categorizer.ready'); window.hashChoice = function hashChoice(obj) { let randint = Math.floor(Math.random()*hashSum(obj)); let ret; Object.keys(obj).some(key => { if (randint < obj[key]) { ret = key; return true; } else { randint -= obj[key]; return false; } }); return ret; }; window.hashSum = function hashSum(obj) { let sum = 0; Object.keys(obj).forEach(key => { sum += obj[key]; }); return sum; }; window.arr2obj = function arr2obj(arr) { const obj = {}; arr.forEach(item => { obj[item] = 1; }); return obj; }; window.hashPush = function hashPush(obj, ...rest) { rest.forEach(item => { if (obj[item] === undefined) obj[item] = 1; else obj[item] += 1; }); }; window.weightedArray2HashMap = function weightedArray2HashMap(arr) { const obj = {}; arr.forEach(item => { if (obj[item] === undefined) obj[item] = 1; else obj[item] += 1; }) return obj; };
AshVaris/fc
src/js/utilJS.tw
tw
mit
24,713
:: Revamped Art Control [script] class ArtStyleEntry { constructor(name) { this.name = name; } toString() { var keys = Object.keys(this); var styleArray = []; if (keys !== null && keys !== undefined) { var styleObj = this; keys.forEach(function(key) { if(key !== "name") { var value = styleObj[key]; styleArray.push(key + ":" + value); } }); var styleValue = styleArray.join(";") + ";"; var cssDef = "{" + styleValue + "}"; if (this.name.length > 0) cssDef = "." + this.name + cssDef; return cssDef; } return ""; } } class ArtStyleControl { constructor(artDisplayClass, artSlave) { this.artDisplayClass = artDisplayClass; this.artSlave = artSlave; this.styles = []; this.initDefaultValues(); this.applyMakeup(); this.applyCalcMuscleTone(); this.applyEyeLensStyle(); } applyMakeup() { var lipsColor = this.lips.fill; var lipsOpacity = this.lips["fill-opacity"]; switch(this.artSlave.makeup) { case 1: //Nice lipsColor = "#ff69b4"; lipsOpacity = 0.5; break; case 2: //Gorgeous lipsColor = "#8b008b"; lipsOpacity = 0.7; break; case 3: //Hair coordinated lipsColor = this.hair.fill; lipsOpacity = 0.3; break; case 4: //Slutty lipsColor = "#ff0000"; lipsOpacity = 1; break; case 5: //Neon lipsColor = "#DC143C"; lipsOpacity = 1; break; case 6: //Neon hair coordinated lipsColor = this.hair.fill; lipsOpacity = 1; break; case 7: //Metallic lipsColor = "#b22222"; lipsOpacity = 0.7; break; case 8: //Metallic hair coordinated lipsColor = this.hair.fill; lipsOpacity = 0.7; break; default: } this.lips.fill = lipsColor; this.lips["fill-opacity"] = lipsOpacity; } applyCalcMuscleTone() { var musclesValue = this.artSlave.muscles + 100; var musclesVisibility = 0.910239*Math.log(0.02*musclesValue); this.muscleTone["fill-opacity"] = musclesVisibility; } applyEyeLensStyle() { if (this.artSlave.eyeColor == null || this.artSlave.eyeColor == undefined) return; var eyeColorSplit = this.artSlave.eyeColor.split(" "); if (eyeColorSplit == 1) return; var eyeLens = eyeColorSplit[0]; switch(eyeLens) { case "demonic": this.eyeball.fill = this.iris.fill; break; case "devilish": this.eyeball.fill = "#010101"; } } parseColorFromName(colorName) { if (colorName == null) return "#000000"; var colorPalette = [ ["auburn", "#7e543e"], ["black", "#3F4040"], ["blonde", "#F4F1A3"], ["blue", "#4685C5"], ["brown", "#8D4F21"], ["burgundy", "#5f3946"], ["chestnut", "#663622"], ["chocolate", "#6e4937"], ["copper", "#a16145"], ["dark brown", "#463325"], ["ginger", "#da822d"], ["golden", "#ffdf31"], ["green", "#5FBA46"], ["grey", "#9e9fa4"], ["hazel", "#8d6f1f"], ["pink", "#D18CBC"], ["platinum blonde", "#fcf3c1"], ["red", "#BB2027"], ["silver", "#cdc9c6"], ["strawberry-blonde", "#e5a88c"], ["blazing red", "#E00E2B"], ["neon green", "#25d12b"], ["neon blue", "#2284C3"], ["neon pink", "#cc26aa"], ["demonic", "#aa0000"], ["devilish", "#ffd42a"], ["hypnotic", "#ff5599"], ["catlike", "#555555"], ["serpent-like", "#555555"], ["heart-shaped", "#555555"], ["wide-eyed", "#555555"], ["almond-shaped", "#555555"], ["bright", "#555555"], ["teary", "#555555"], ["vacant", "#555555"], ]; var colorPaletteMap = new Map(colorPalette); colorName = colorName.toLowerCase(); var colorValue = colorPaletteMap.get(colorName); if (!colorValue) { if (extractHairColor !== undefined) { return extractHairColor(colorName) } else { return colorName; } } return colorValue; } getLipsColorBySkinColorName(colorName) { if (colorName == null) return "#000000"; var lipsPalette = [ ["light", "#ce6876"], ["white", "#ce6876"], ["fair", "#ce6876"], ["lightened", "#ce6876"], ["extremely pale", "#ffb9ca"], ["pale", "#ffb9ca"], ["tanned", "#9e4c44"], ["natural", "#9e4c44"], ["olive", "#c1a785"], ["light brown", "#5d2f1b"], ["dark", "#714536"], ["brown", "#714536"], ["black", "#403030"], ["camouflage patterned", "#708050"], ["red dyed", "#b04040"], ["dyed red", "#b04040"], ["green dyed", "#A0C070"], ["dyed green", "#A0C070"], ["blue dyed", "#5080b0"], ["dyed blue", "#5080b0"], ["tiger striped", "#e0d050"] ]; var lipsPaletteMap = new Map(lipsPalette); colorName = colorName.toLowerCase(); var colorValue = lipsPaletteMap.get(colorName); if (!colorValue) { return this.parseColorFromName(colorName); } return colorValue; } parseSkinColorFromName(colorName) { if (colorName == null) return "#000000"; var skinPalette = [ ["light", "#feebe5"], ["white", "#feebe5"], ["fair", "#feebe5"], ["lightened", "#feebe5"], ["extremely pale", "#fff8f8"], ["pale", "#f9ebf0"], ["tanned", "#e8b693"], ["natural", "#e8b693"], ["olive", "#d4c6bb"], ["light brown", "#a46237"], ["dark", "#845c44"], ["brown", "#845c44"], ["black", "#463a3a"], ["camouflage patterned", "#78875a"], ["red dyed", "#bc4949"], ["dyed red", "#bc4949"], ["green dyed", "#A6C373"], ["dyed green", "#A6C373"], ["blue dyed", "#5b8eb7"], ["dyed blue", "#5b8eb7"], ["tiger striped", "#e2d75d"] ]; var skinPaletteMap = new Map(skinPalette); colorName = colorName.toLowerCase(); var colorValue = skinPaletteMap.get(colorName); if (!colorValue) { return this.parseColorFromName(colorName); } return colorValue; } initDefaultValues() { this.white = new ArtStyleEntry("white"); this.white.fill = "#FFFFFF"; this.skin = new ArtStyleEntry("skin"); this.skin.fill = this.parseSkinColorFromName(this.artSlave.skin); this.arm = new ArtStyleEntry("arm.skin"); this.arm.fill = this.skin.fill; this.head = new ArtStyleEntry("head"); this.head.fill = this.skin.fill; this.torso = new ArtStyleEntry("torso"); this.torso.fill = this.skin.fill; this.boob = new ArtStyleEntry("boob"); this.boob.fill = this.skin.fill; this.penis = new ArtStyleEntry("penis"); this.penis.fill = this.skin.fill; this.scrotum = new ArtStyleEntry("scrotum"); this.scrotum.fill = this.skin.fill; this.areola = new ArtStyleEntry("areola"); this.areola.fill = this.getLipsColorBySkinColorName(this.artSlave.skin); this.labia = new ArtStyleEntry("labia"); this.labia.fill = this.areola.fill; this.hair = new ArtStyleEntry("hair"); this.hair.fill = this.parseColorFromName(this.artSlave.hColor); this.shoe = new ArtStyleEntry("shoe"); this.shoe.fill = "#3E65B0"; this.smartPiercing = new ArtStyleEntry("smart_piercing"); this.smartPiercing.fill = "#4DB748"; this.steelPiercing = new ArtStyleEntry("steel_piercing"); this.steelPiercing.fill = "#c0c6c7"; this.steelChastity = new ArtStyleEntry("steel_chastity"); this.steelChastity.fill = "#c0c6c7"; this.labiaSkin = new ArtStyleEntry("labia.skin"); this.labiaSkin.fill = this.skin.fill; this.outfitBase = new ArtStyleEntry("outfit_base"); this.outfitBase.fill = "#515351"; this.shadow = new ArtStyleEntry("shadow"); this.shadow.fill = "#010101"; this.muscleTone = new ArtStyleEntry("muscle_tone"); this.muscleTone.fill = "#010101"; this.muscleTone["fill-opacity"] = 1; this.glasses = new ArtStyleEntry("glasses"); this.glasses.fill = "#010101"; this.lips = new ArtStyleEntry("lips"); this.lips.fill = this.getLipsColorBySkinColorName(this.artSlave.skin); this.lips["fill-opacity"] = 0.6; this.eyeball = new ArtStyleEntry("eyeball"); this.eyeball.fill = "#dfdfdf"; this.iris = new ArtStyleEntry("iris"); this.iris.fill = this.parseColorFromName(this.artSlave.eyeColor); this.highlight1 = new ArtStyleEntry("highlight1"); this.highlight1.fill = "#ffffff"; this.highlight1["fill-opacity"] = 0.9; this.highlight1["mix-blend-mode"] = "soft-light"; this.highlight2 = new ArtStyleEntry("highlight2"); this.highlight2.fill = "#ffffff"; this.highlight2["fill-opacity"] = 0.9; this.highlight2["mix-blend-mode"] = "soft-light"; this.highlightStrong = new ArtStyleEntry("highlightStrong"); this.highlightStrong.fill = "#ffffff"; this.armpitHair = new ArtStyleEntry("armpit_hair"); this.armpitHair.fill = this.parseColorFromName(this.artSlave.underArmHColor);; this.pubicHair = new ArtStyleEntry("pubic_hair"); this.pubicHair.fill = this.parseColorFromName(this.artSlave.pubicHColor); this.bellyDetails = new ArtStyleEntry("belly_details"); this.bellyDetails["fill-opacity"] = 1; this.bellySkin = new ArtStyleEntry("belly.skin"); this.bellySkin.fill = this.skin.fill; this.bellyUpperSkin = new ArtStyleEntry("belly_upper.skin"); this.bellyUpperSkin.fill = this.skin.fill; this.neckSkin = new ArtStyleEntry("neck.skin"); this.neckSkin.fill = this.skin.fill; this.legsSkin = new ArtStyleEntry("legs.skin"); this.legsSkin.fill = this.skin.fill; this.buttSkin = new ArtStyleEntry("butt.skin"); this.buttSkin.fill = this.skin.fill; this.feetSkin = new ArtStyleEntry("feet.skin"); this.feetSkin.fill = this.skin.fill; this.shadowBoobInnerLowerShadow = new ArtStyleEntry("shadow.boob_inner_lower_shadow"); this.shadowBoobInnerLowerShadow["fill-opacity"] = 1; this.shadowBoobInnerUpperShadow = new ArtStyleEntry("shadow.boob_inner_upper_shadow"); this.shadowBoobInnerUpperShadow["fill-opacity"] = 1; this.gag = new ArtStyleEntry("gag"); this.gag.fill = "#bf2126"; } get StylesCss() { var mainStyle = new ArtStyleEntry(""); mainStyle.position = "absolute"; mainStyle.height= "100%"; mainStyle["margin-left"] = "auto"; mainStyle["margin-right"] = "auto"; mainStyle.left = "0"; mainStyle.right = "0"; this.styles.push(this.white); this.styles.push(this.arm); this.styles.push(this.skin); this.styles.push(this.head); this.styles.push(this.torso); this.styles.push(this.boob); this.styles.push(this.penis); this.styles.push(this.scrotum); this.styles.push(this.areola); this.styles.push(this.labia); this.styles.push(this.hair); this.styles.push(this.shoe); this.styles.push(this.smartPiercing); this.styles.push(this.steelPiercing); this.styles.push(this.steelChastity); this.styles.push(this.labiaSkin); this.styles.push(this.outfitBase); this.styles.push(this.shadow); this.styles.push(this.muscleTone); this.styles.push(this.glasses); this.styles.push(this.lips); this.styles.push(this.eyeball); this.styles.push(this.iris); this.styles.push(this.highlight1); this.styles.push(this.highlight2); this.styles.push(this.highlightStrong); this.styles.push(this.armpitHair); this.styles.push(this.pubicHair); this.styles.push(this.bellyDetails); this.styles.push(this.bellySkin); this.styles.push(this.bellyUpperSkin); this.styles.push(this.neckSkin); this.styles.push(this.legsSkin); this.styles.push(this.buttSkin); this.styles.push(this.feetSkin); this.styles.push(this.shadowBoobInnerLowerShadow); this.styles.push(this.shadowBoobInnerUpperShadow); this.styles.push(this.gag); var stylesValues = []; var artDisplayClass = this.artDisplayClass; stylesValues.push("." + artDisplayClass + " " + mainStyle.toString()); this.styles.forEach(function(style) { stylesValues.push("." + artDisplayClass + " " + style.toString()); }); return stylesValues.join(" "); } } class ClothingControl { get fuckdoll() { var defaultOutfitColor = "#515351"; var areolaColor = "#383838"; return { bodySettings: { showEyes: false, showPubic: false, showArmHair: false, showHair: false, showLegHighlight: true, showTorsoHighlight: true, showBoobsHighlight: true, showHeadHighlight: true }, styleSettings: { skin: { fill: defaultOutfitColor }, arm: { fill: defaultOutfitColor }, penis: { fill: defaultOutfitColor }, legsSkin: {fill: defaultOutfitColor }, feetSkin: {fill: defaultOutfitColor }, torso: {fill: defaultOutfitColor }, buttSkin: {fill: defaultOutfitColor }, head: { fill: defaultOutfitColor }, neckSkin: { fill: defaultOutfitColor }, boob: { fill: defaultOutfitColor }, areola: { fill: areolaColor }, labia: { fill: areolaColor }, bellySkin: { fill: defaultOutfitColor }, bellyUpperSkin: { fill: defaultOutfitColor }, shoe: { fill: defaultOutfitColor }, labiaSkin: { fill: defaultOutfitColor }, lips: { fill: areolaColor } } } } get niceMaid() { return { bodySettings: { showPubic: false, showBoobs: false, showNipples: false, showPenis: false, showBalls: false, showBellyPiercings: false, showNipplesPiercings: false }, styleSettings: { bellySkin: { fill: "#FFFFFF" }, bellyUpperSkin: { fill: "#FFFFFF" }, bellyDetails: { "fill-opacity": 0 } } } } get sluttyMaid() { return { bodySettings: { showBellyPiercings: false }, styleSettings: { bellySkin: { fill: "#FFFFFF" }, bellyDetails: { "fill-opacity": 0 } } } } get restrictiveLatex() { var defaultOutfitColor = "#515351"; var areolaColor = "#383838"; return { bodySettings: { showEyes: false, showPubic: false, showArmHair: false, showHair: false, showLegHighlight: true, showTorsoHighlight: true, showBoobsHighlight: true, showHeadHighlight: true, showHeadPiercings: false, showBellyPiercings: false }, styleSettings: { skin: { fill: defaultOutfitColor }, arm: { fill: defaultOutfitColor }, legsSkin: {fill: defaultOutfitColor }, feetSkin: {fill: defaultOutfitColor }, torso: {fill: defaultOutfitColor }, buttSkin: {fill: defaultOutfitColor }, head: { fill: defaultOutfitColor }, neckSkin: { fill: defaultOutfitColor }, bellySkin: { fill: defaultOutfitColor }, bellyUpperSkin: { fill: defaultOutfitColor }, shoe: { fill: defaultOutfitColor } } } } get latexCatsuit() { var defaultOutfitColor = "#515351"; var areolaColor = "#383838"; return { bodySettings: { showPubic: false, showArmHair: false, showLegHighlight: true, showTorsoHighlight: true, showBoobsHighlight: true, showHeadHighlight: true, showPussyPiercings: false, showPenisPiercings: false, showBellyPiercings: false, showNipplesPiercings: false }, styleSettings: { skin: { fill: defaultOutfitColor }, scrotum: { fill: defaultOutfitColor }, arm: { fill: defaultOutfitColor }, penis: { fill: defaultOutfitColor }, legsSkin: {fill: defaultOutfitColor }, feetSkin: {fill: defaultOutfitColor }, torso: {fill: defaultOutfitColor }, buttSkin: {fill: defaultOutfitColor }, neckSkin: { fill: defaultOutfitColor }, boob: { fill: defaultOutfitColor }, areola: { fill: areolaColor }, labia: { fill: areolaColor }, bellySkin: { fill: defaultOutfitColor }, bellyUpperSkin: { fill: defaultOutfitColor }, shoe: { fill: defaultOutfitColor }, labiaSkin: { fill: defaultOutfitColor } } } } get bodyOil() { return { bodySettings: { showLegHighlight: true, showTorsoHighlight: true, showBoobsHighlight: true, showHeadHighlight:true, }, styleSettings: { } } } get bodysuit() { var defaultOutfitColor = "#162d50"; return { bodySettings: { showPubic: false, showArmHair: false, showPussy: false, showPussyPiercings: false, showPenisPiercings: false, showBellyPiercings: false, showNipplesPiercings: false }, styleSettings: { skin: { fill: defaultOutfitColor }, scrotum: { fill: defaultOutfitColor }, arm: { fill: defaultOutfitColor }, penis: { fill: defaultOutfitColor }, legsSkin: {fill: defaultOutfitColor }, feetSkin: {fill: defaultOutfitColor }, torso: {fill: defaultOutfitColor }, buttSkin: {fill: defaultOutfitColor }, boob: { fill: defaultOutfitColor }, areola: { fill: defaultOutfitColor }, bellySkin: { fill: defaultOutfitColor }, bellyUpperSkin: { fill: defaultOutfitColor }, shoe: { fill: defaultOutfitColor }, muscleTone: { "fill-opacity": 0 }, bellyDetails: { "fill-opacity": 0 } } } } get leotard() { var defaultOutfitColor = "#d35f8d"; return { bodySettings: { showPubic: false, showArmHair: false, showPussy: false, showPussyPiercings: false, showPenisPiercings: false, showBellyPiercings: false, showNipplesPiercings: false, showNipples: false }, styleSettings: { skin: { fill: defaultOutfitColor }, scrotum: { fill: defaultOutfitColor }, penis: { fill: defaultOutfitColor }, torso: {fill: defaultOutfitColor }, boob: { fill: defaultOutfitColor }, areola: { fill: defaultOutfitColor }, bellySkin: { fill: defaultOutfitColor }, bellyUpperSkin: { fill: defaultOutfitColor }, muscleTone: { "fill-opacity": 0 }, bellyDetails: { "fill-opacity": 0 } } } } } class RevampedArtControl { constructor(artDisplayClass, artSlave, globalShowHighlights, globalShowBodyMods) { this.artDisplayClass = artDisplayClass; this.artSlave = artSlave; this.styleControl = new ArtStyleControl(artDisplayClass, artSlave); this.clothingControl = new ClothingControl(); this.artTransform = ""; this.boobRightArtTransform = ""; this.boobLeftArtTransform = ""; this.boobOutfitArtTransform = ""; this.showArmHair = true; this.showHair = true; this.showPussy = true; this.showPubic = true; this.showChastityVaginal = true; this.showChastityAnal = true; this.showBalls = true; this.showPenis = true; this.showNipples = true; this.showBoobs = true; this.showEyes = true; this.showMouth = true; this.leftArmType = this.getLeftArmPosition; this.rightArmType = this.getRightArmPosition; this.hairLength = this.getHairLength; this.torsoSize = this.getTorsoSize; this.bellyLevel = this.getBellyLevel; this.showLegHighlight = false; this.showTorsoHighlight = false; this.showBoobsHighlight = false; this.showHeadHighlight = false; this.showPussyPiercings = true; this.showBellyPiercings = true; this.showPenisPiercings = true; this.showNipplesPiercings = true; this.showHeadPiercings = true; this.pubicTattooText = ""; var clothing = this.getClothing(); if (clothing != null) { if (clothing.bodySettings != null) this.applyClothingSettings(clothing.bodySettings); if (clothing.styleSettings != null) this.applyClothingStyleSettings(clothing.styleSettings); } if (!globalShowHighlights) { this.showLegHighlight = false; this.showTorsoHighlight = false; this.showBoobsHighlight = false; this.showHeadHighlight = false; } if (!globalShowBodyMods) { this.showPussyPiercings = false; this.showBellyPiercings = false; this.showPenisPiercings = false; this.showNipplesPiercings = false; this.showHeadPiercings = false; } } copyProperties(objTo, objFrom) { for (var attr in objFrom) { if (objFrom.hasOwnProperty(attr)) objTo[attr] = objFrom[attr]; } } applyClothingSettings(clothingSettings) { this.copyProperties(this, clothingSettings); } applyClothingStyleSettings(styleSettings) { for (var attr in styleSettings) { if (styleSettings.hasOwnProperty(attr)) this.copyProperties(this.styleControl[attr], styleSettings[attr]); } } getClothing() { if (this.artSlave.fuckdoll > 0) return this.clothingControl.fuckdoll; switch(this.artSlave.clothes) { case "a nice maid outfit": return this.clothingControl.niceMaid; break; case "a slutty maid outfit": return this.clothingControl.sluttyMaid; break; case "restrictive latex": return this.clothingControl.restrictiveLatex; break; case "a latex catsuit": return this.clothingControl.latexCatsuit; break; case "body oil": return this.clothingControl.bodyOil; break; case "a comfortable bodysuit": return this.clothingControl.bodysuit; break; case "a leotard": /*return this.clothingControl.leotard;*/ break; default: } return null; } get getHairLength() { var result = "Short"; if (this.artSlave.hLength >= 80) result = "Long"; else if (this.artSlave.hLength >= 40) result = "Medium"; else result = "Short"; return result; } get getTorsoSize() { var torsoSize = "Normal"; if (this.artSlave.waist < -40) { torsoSize = this.artSlave.weight > 30 ? "Hourglass" : "Unnatural"; } else if (this.artSlave.waist <= 10) { torsoSize = this.artSlave.weight > 30 ? "Normal" : "Hourglass"; } else { torsoSize = "Normal"; } return torsoSize; } get getLeftArmPosition() { var leftArmType = "Low"; if (this.artSlave.devotion > 50) { leftArmType = "High"; } else if (this.artSlave.trust >= -20) { if (this.artSlave.devotion <= 20) { leftArmType = "Low"; } else { leftArmType = "Mid"; } } else { leftArmType = "Mid"; } return leftArmType; } get getRightArmPosition() { var rightArmType = "Low"; if (this.artSlave.devotion > 50) { rightArmType = "High"; } else if (this.artSlave.trust >= -20) { if (this.artSlave.devotion <= 20) { rightArmType = "Low"; } else { rightArmType = "High"; } } else { rightArmType = "Mid"; } return rightArmType; } get getBellyLevel() { var bellyLevel = 0; if (this.artSlave.belly >= 120000) bellyLevel = 9; else if (this.artSlave.belly >= 90000) bellyLevel = 8; else if (this.artSlave.belly >= 50000) bellyLevel = 7; else if (this.artSlave.belly >= 30000) bellyLevel = 6; else if (this.artSlave.belly >= 15000) bellyLevel = 5; else if (this.artSlave.belly >= 10000) bellyLevel = 4; else if (this.artSlave.belly >= 5000) bellyLevel = 3; else if (this.artSlave.belly >= 1500) bellyLevel = 2; else if (this.artSlave.belly >= 500) bellyLevel = 1; else bellyLevel = 0; return bellyLevel; } get hairBackLayer() { var result = []; if (!this.showHair) return result; if (this.artSlave.hLength == 0) return result; switch(this.artSlave.hStyle) { case "neat": result.push("Art_Vector_Revamp_Hair_Back_Neat_" + this.hairLength); break; case "bun": case "up": result.push("Art_Vector_Revamp_Hair_Back_Bun_" + this.hairLength); break; case "tails": result.push("Art_Vector_Revamp_Hair_Back_Tails_" + this.hairLength); break; case "ponytail": result.push("Art_Vector_Revamp_Hair_Back_Ponytail_" + this.hairLength); break; case "braided": result.push("Art_Vector_Revamp_Hair_Back_Braids_" + this.hairLength); break; case "curled": result.push("Art_Vector_Revamp_Hair_Back_Curled_" + this.hairLength); break; case "cornrows": result.push("Art_Vector_Revamp_Hair_Back_Cornrows_" + this.hairLength); break; case "strip": result.push("Art_Vector_Revamp_Hair_Back_Shaved_Sides_" + this.hairLength); break; case "luxurious": result.push("Art_Vector_Revamp_Hair_Back_Luxurious_" + this.hairLength); break; case "afro": result.push("Art_Vector_Revamp_Hair_Back_Afro_" + this.hairLength); break; case "permed": result.push("Art_Vector_Revamp_Hair_Back_Permed_" + this.hairLength); break; case "dreadlocks": result.push("Art_Vector_Revamp_Hair_Back_Dreadlocks_" + this.hairLength); break; default: result.push("Art_Vector_Revamp_Hair_Back_Messy_" + this.hairLength); } return result; } get armLayer() { var result = []; var leftArmType = ""; var rightArmType = ""; if (this.artSlave.amp == 1) { result.push("Art_Vector_Revamp_Arm_Stump"); } else { result.push("Art_Vector_Revamp_Arm_Right_"+this.rightArmType); result.push("Art_Vector_Revamp_Arm_Left_"+this.leftArmType); } if (this.showArmHair && (this.artSlave.amp == 1 || (this.leftArmType == "High" && this.artSlave.amp != 1))) { switch(this.artSlave.underArmHStyle) { case "bushy": result.push("Art_Vector_Revamp_Arm_Up_Hair_Bushy"); break; case "neat": result.push("Art_Vector_Revamp_Arm_Up_Hair_Neat"); break; default: } } return result; } get buttLayer() { var result = []; var buttSize = 0; if (this.artSlave.amp) return result; if (this.artSlave.butt > 6) buttSize = 3; else if (this.artSlave.butt > 4) buttSize = 2; else if (this.artSlave.butt > 2) buttSize = 1; else buttSize = 0; result.push("Art_Vector_Revamp_Butt_" + buttSize); return result; } get legLayer() { var result = []; if (this.artSlave.amp == 1) { result.push("Art_Vector_Revamp_Stump"); } else { var legSize = "Normal"; if (this.artSlave.hips < 0) { legSize = this.artSlave.weight > 95 ? "Normal" : "Narrow"; } else if (this.artSlave.hips == 0) { legSize = this.artSlave.weight > 95 ? "Wide" : "Normal"; } else if (this.artSlave.hips > 0) { legSize = "Wide"; } result.push("Art_Vector_Revamp_Leg_" + legSize); if (this.showLegHighlight) { result.push("Art_Vector_Revamp_Leg_Highlights2"); result.push("Art_Vector_Revamp_Leg_Highlights1"); } } return result; } get feetLayer() { var result = []; if (this.artSlave.amp == 1) { return result; } switch(this.artSlave.shoes) { case "heels": result.push("Art_Vector_Revamp_Shoes_Heel"); break; case "extreme heels": result.push("Art_Vector_Revamp_Shoes_Exterme_Heel"); break; case "boots": result.push("Art_Vector_Revamp_Shoes_Boot"); break; case "flats": result.push("Art_Vector_Revamp_Shoes_Flat"); break; default: result.push("Art_Vector_Revamp_Feet"); } return result; } get torsoLayer() { var result = []; result.push("Art_Vector_Revamp_Torso_" + this.torsoSize); result.push("Art_Vector_Revamp_Clavicle"); if (this.showTorsoHighlight) { result.push("Art_Vector_Revamp_Torso_Highlights2"); result.push("Art_Vector_Revamp_Torso_Highlights1"); } if (this.showArmHair && this.leftArmType != "High" && this.artSlave.amp != 1) { switch(this.artSlave.underArmHStyle) { case "bushy": result.push("Art_Vector_Revamp_Arm_Down_Hair_Bushy"); break; case "neat": result.push("Art_Vector_Revamp_Arm_Down_Hair_Neat"); break; default: } } return result; } get pussyLayer() { var result = []; if (this.showPussy && this.artSlave.vagina >= 0) result.push("Art_Vector_Revamp_Pussy"); return result; } get pubicLayer() { var result = []; if (!this.showPubic) return result; if (this.artSlave.physicalAge < 12) return result; if (this.artSlave.vaginaTat == "rude words") { this.pubicTattooText = this.artSlave.dick != 0 ? "Useless" : "Fucktoy"; result.push("Art_Vector_Revamp_Pussy_Tattoo"); } switch(this.artSlave.pubicHStyle) { case "strip": case "in a strip": result.push("Art_Vector_Revamp_Pubic_Hair_Strip"); break; case "bushy": case "bushy in the front and neat in the rear": case "very bushy": result.push("Art_Vector_Revamp_Pubic_Hair_Bush"); break; case "neat": result.push("Art_Vector_Revamp_Pubic_Hair_Neat"); break; case "waxed": break; default: } return result; } get pussyPiercingsLayer() { var result = []; if (!this.showPussyPiercings) return result; if (this.artSlave.vaginaPiercing == 1) result.push("Art_Vector_Revamp_Pussy_Piercing"); else if (this.artSlave.vaginaPiercing == 2) result.push("Art_Vector_Revamp_Pussy_Piercing_Heavy"); if (this.artSlave.clitPiercing == 1) result.push("Art_Vector_Revamp_Clit_Piercing"); else if (this.artSlave.clitPiercing == 2) result.push("Art_Vector_Revamp_Clit_Piercing_Heavy"); else if (this.artSlave.clitPiercing == 1) result.push("Art_Vector_Revamp_Clit_Piercing_Smart"); return result; } get chastityBeltLayer() { var result = []; var isChastityAnalWorn = this.artSlave.dickAccessory == "anal chastity" || this.artSlave.dickAccessory == "combined chastity" || this.artSlave.vaginalAccessory == "anal chastity" || this.artSlave.vaginalAccessory == "combined chastity"; isChastityAnalWorn = isChastityAnalWorn && this.showChastityAnal; var isChastityVaginalWorn = this.artSlave.vaginalAccessory == "chastity belt" || this.artSlave.vaginalAccessory == "combined chastity"; isChastityVaginalWorn = isChastityVaginalWorn && this.showChastityVaginal; if (isChastityAnalWorn) result.push("Art_Vector_Revamp_Chastity_Anus"); if (isChastityVaginalWorn) result.push("Art_Vector_Revamp_Chastity_Vagina"); if (isChastityAnalWorn || isChastityVaginalWorn) result.push("Art_Vector_Revamp_Chastity_Base"); return result; } get torsoOutfitLayer() { var result = []; switch(this.artSlave.clothes) { case "uncomfortable straps": result.push("Art_Vector_Revamp_Torso_Outfit_Straps_" + this.torsoSize); break; case "a nice maid outfit": result.push("Art_Vector_Revamp_Torso_Outfit_Maid_" + this.torsoSize); break; case "a slutty maid outfit": result.push("Art_Vector_Revamp_Torso_Outfit_Maid_Lewd_" + this.torsoSize); break; default: } return result; } get ballsLayer() { var result = []; if (!this.showBalls || this.artSlave.scrotum <= 0 || this.artSlave.balls <= 0) return result; var ballsSize = 0; if (this.artSlave.scrotum >= 6) ballsSize = 4; else if (this.artSlave.scrotum >= 4) ballsSize = 3; else if (this.artSlave.scrotum >= 3) ballsSize = 2; else if (this.artSlave.scrotum >= 2) ballsSize = 1; else ballsSize = 0; result.push("Art_Vector_Revamp_Balls_" + ballsSize); return result; } get bellyLayer() { var result = []; if (this.bellyLevel > 0) { result.push("Art_Vector_Revamp_Belly_" + this.bellyLevel); if (this.showBellyPiercings) { if (this.artSlave.navelPiercing >= 1) result.push("Art_Vector_Revamp_Belly_" + this.bellyLevel + "_Piercing"); if (this.artSlave.navelPiercing == 2) result.push("Art_Vector_Revamp_Belly_" + this.bellyLevel + "_Piercing_Heavy"); } } else { if (this.showBellyPiercings) { if (this.artSlave.navelPiercing >= 1) result.push("Art_Vector_Revamp_Navel_Piercing"); if (this.artSlave.navelPiercing == 2) result.push("Art_Vector_Revamp_Navel_Piercing_Heavy"); } } return result; } get penisLayer() { var result = []; if (this.getBellyLevel >= 8) return result; var penisSize = -1; if (this.artSlave.dick >= 8) penisSize = 6; else if (this.artSlave.dick >= 7) penisSize = 5; else if (this.artSlave.dick >= 6) penisSize = 4; else if (this.artSlave.dick >= 5) penisSize = 3; else if (this.artSlave.dick >= 4) penisSize = 2; else if (this.artSlave.dick >= 2) penisSize = 1; else if (this.artSlave.dick >= 1) penisSize = 0; else penisSize = -1; if (!this.showPenis || penisSize < 0) return result; if (canAchieveErection(this.artSlave) && (this.artSlave.dickAccessory != "chastity") && (this.artSlave.dickAccessory != "combined chastity")) { result.push("Art_Vector_Revamp_Penis_" + penisSize); if (!this.showPenisPiercings) return result; if (this.artSlave.dickPiercing == 1) result.push("Art_Vector_Revamp_Penis_" + penisSize + "_Piercing"); else if (this.artSlave.dickPiercing == 2) result.push("Art_Vector_Revamp_Penis_" + penisSize + "_Piercing_Heavy"); } else { result.push("Art_Vector_Revamp_Flaccid_" + penisSize); if ((this.artSlave.dickAccessory == "chastity") || (this.artSlave.dickAccessory == "combined chastity")) { result.push("Art_Vector_Revamp_Chastity_Cage_" + penisSize); } } return result; } get boobLayer() { var result = []; var artScaleFactor = 0.804354*Math.log(0.00577801*this.artSlave.boobs); var boobRightArtTranslationX = 270*((-1*artScaleFactor) + 1); var boobLeftArtTranslationX = 320*((-1*artScaleFactor) + 1); var artTranslationX = -283.841*artScaleFactor+285.349; var artTranslationY = 198*((-1*artScaleFactor) + 1); var artBoobTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + artTranslationX + "," + artTranslationY + ")"; this.artTransform = artBoobTransform; if (this.artSlave.boobs < 300) { if (this.showNipples) { var areolaeShape = "Normal"; switch(this.artSlave.areolae) { case 0: areolaeShape = "Normal"; break; case 1: areolaeShape = "Large"; break; case 2: areolaeShape = "Wide"; break; case 3: areolaeShape = "Huge"; break; case 4: areolaeShape = "Heart"; break; case 5: areolaeShape = "Star"; break; } result.push("Art_Vector_Revamp_Boob_None_Areola_" + areolaeShape); } } else { if (!this.showBoobs) return result; var size = "Small"; if (this.artSlave.boobs < 600) { artScaleFactor = 0.360674*Math.log(0.0266667*this.artSlave.boobs); boobRightArtTranslationX = 240*((-1*artScaleFactor) + 1); boobLeftArtTranslationX = 300*((-1*artScaleFactor) + 1); artTranslationY = 250*((-1*artScaleFactor) + 1); size = "Small"; } else if (this.artSlave.boobs < 15000) { size = "Medium"; } else { size = "Huge"; boobRightArtTranslationX = 252*((-1*artScaleFactor) + 1); boobLeftArtTranslationX = 315*((-1*artScaleFactor) + 1); } this.boobRightArtTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + boobRightArtTranslationX + "," + artTranslationY + ")"; this.boobLeftArtTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + boobLeftArtTranslationX + "," + artTranslationY + ")"; result.push("Art_Vector_Revamp_Boob_" + size); if (this.showNipples) { var areolaeShape = "Normal"; switch(this.artSlave.areolae) { case 0: areolaeShape = "Normal"; break; case 1: areolaeShape = "Large"; break; case 2: areolaeShape = "Wide"; break; case 3: areolaeShape = "Huge"; break; case 4: areolaeShape = "Heart"; break; case 5: areolaeShape = "Star"; break; } result.push("Art_Vector_Revamp_Boob_" + size + "_Areolae_" + areolaeShape); result.push("Art_Vector_Revamp_Boob_" + size + "_Nipples"); } if (this.showBoobsHighlight) { result.push("Art_Vector_Revamp_Boob_" + size + "_Highlights2"); result.push("Art_Vector_Revamp_Boob_" + size + "_Highlights1"); } } return result; } get boobAddonLayer() { var result = []; if (this.showNipplesPiercings) { var size = "Small"; if (this.artSlave.boobs < 600) { size = "Small"; } else if (this.artSlave.boobs < 15000) { size = "Medium"; } else { size = "Huge"; } if (this.artSlave.nipplesPiercing == 1) { if (this.artSlave.boobs < 300) result.push("Art_Vector_Revamp_Boob_None_Piercing"); else result.push("Art_Vector_Revamp_Boob_" + size + "_Piercing"); } else if (this.artSlave.nipplesPiercing == 2) { if (this.artSlave.boobs < 300) result.push("Art_Vector_Revamp_Boob_None_Piercing_Heavy"); else result.push("Art_Vector_Revamp_Boob_" + size + "_Piercing_Heavy"); } if (this.artSlave.areolaePiercing == 1) { if (this.artSlave.boobs < 300) result.push("Art_Vector_Revamp_Boob_None_Areola_Piercing"); else result.push("Art_Vector_Revamp_Boob_" + size + "_Areola_Piercing"); } else if (this.artSlave.areolaePiercing == 2) { if (this.artSlave.boobs < 300) result.push("Art_Vector_Revamp_Boob_None_Areola_Piercing_Heavy"); else result.push("Art_Vector_Revamp_Boob_" + size + "_Areola_Piercing_Heavy"); } } switch(this.artSlave.clothes) { case "uncomfortable straps": if (this.artSlave.boobs >= 300) //result.push("Art_Vector_Revamp_Boob_Outfit_Straps"); break; case "a nice maid outfit": if (this.artSlave.boobs >= 300) { if (this.artSlave.boobs < 600) { var artScaleFactor = 0.288539*Math.log(0.106667*this.artSlave.boobs); var artTranslationX = 270*((-1*artScaleFactor) + 1); var artTranslationY = 198*((-1*artScaleFactor) + 1);//-198.438*artScaleFactor+203.274; var artBoobTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + artTranslationX + "," + artTranslationY + ")"; this.boobOutfitArtTransform = artBoobTransform; result.push("Art_Vector_Revamp_Boob_Small_Outfit_Maid"); } else if (this.artSlave.boobs < 15000) { var artScaleFactor = 0.155334*Math.log(1.04167*this.artSlave.boobs); var artTranslationX = 270*((-1.25*artScaleFactor) + 1.25); var artTranslationY = 198*((-0.8*artScaleFactor) + 0.8);//-198.438*artScaleFactor+203.274; var artBoobTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + artTranslationX + "," + artTranslationY + ")"; this.boobOutfitArtTransform = artBoobTransform; result.push("Art_Vector_Revamp_Boob_Medium_Outfit_Maid"); } else { var artScaleFactor = 1.56609*Math.log(0.00017373*this.artSlave.boobs); var artTranslationX = 340*((-1*artScaleFactor) + 1); var artTranslationY = 153*((-1*artScaleFactor) + 1);//-198.438*artScaleFactor+203.274; var artBoobTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + artTranslationX + "," + artTranslationY + ")"; this.boobOutfitArtTransform = artBoobTransform; result.push("Art_Vector_Revamp_Boob_Huge_Outfit_Maid"); } } break; default: } return result; } get clavicleLayer() { var result = []; result.push("Art_Vector_Revamp_Clavicle"); return result; } get collarLayer() { var result = []; switch(this.artSlave.collar) { case "leather with cowbell": result.push("Art_Vector_Revamp_Collar_Cowbell"); break; case "heavy gold": result.push("Art_Vector_Revamp_Collar_Gold_Heavy"); break; case "neck corset": result.push("Art_Vector_Revamp_Collar_Neck_Corset"); break; case "pretty jewelry": result.push("Art_Vector_Revamp_Collar_Pretty_Jewelry"); break; case "cruel retirement counter": result.push("Art_Vector_Revamp_Collar_Retirement_Cruel"); break; case "nice retirement counter": result.push("Art_Vector_Revamp_Collar_Retirement_Nice"); break; case "satin choker": result.push("Art_Vector_Revamp_Collar_Satin_Choker"); break; case "shock punishment": result.push("Art_Vector_Revamp_Collar_Shock_Punishment"); break; case "stylish leather": result.push("Art_Vector_Revamp_Collar_Stylish_Leather"); break; case "tight steel": result.push("Art_Vector_Revamp_Collar_Tight_Steel"); break; default: } return result; } get headLayer() { var result = []; result.push("Art_Vector_Revamp_Head"); if (this.showHeadHighlight) result.push("Art_Vector_Revamp_Face_Highlights"); if (!this.showHeadPiercings) return result; if (this.artSlave.earPiercing == 1) result.push("Art_Vector_Revamp_Head_Ear_Piercing"); else if (this.artSlave.earPiercing == 2) result.push("Art_Vector_Revamp_Head_Ear_Piercing_Heavy"); if (this.artSlave.nosePiercing == 1) result.push("Art_Vector_Revamp_Head_Nose_Piercing"); else if (this.artSlave.nosePiercing == 2) result.push("Art_Vector_Revamp_Head_Nose_Piercing_Heavy"); return result; } get eyesLayer() { var result = []; if (!this.showEyes) return result; if (this.artSlave.devotion > 50) { result.push("Art_Vector_Revamp_Eyes_Happy"); result.push("Art_Vector_Revamp_Eyes_Happy_Highlights"); if (this.showHeadPiercings) { if (this.artSlave.eyebrowPiercing == 1) result.push("Art_Vector_Revamp_Head_Eyebrow_Happy_Piercing"); else if (this.artSlave.eyebrowPiercing == 2) result.push("Art_Vector_Revamp_Head_Eyebrow_Happy_Piercing_Heavy"); } } else if (this.artSlave.devotion >= 0) { result.push("Art_Vector_Revamp_Eyes_Shy"); result.push("Art_Vector_Revamp_Eyes_Shy_Highlights"); if (this.showHeadPiercings) { if (this.artSlave.eyebrowPiercing == 1) result.push("Art_Vector_Revamp_Head_Eyebrow_Shy_Piercing"); else if (this.artSlave.eyebrowPiercing == 2) result.push("Art_Vector_Revamp_Head_Eyebrow_Shy_Piercing_Heavy"); } } else if (this.artSlave.devotion >= -50) { result.push("Art_Vector_Revamp_Eyes_Closed"); if (this.showHeadPiercings) { if (this.artSlave.eyebrowPiercing == 1) result.push("Art_Vector_Revamp_Head_Eyebrow_Closed_Piercing"); else if (this.artSlave.eyebrowPiercing == 2) result.push("Art_Vector_Revamp_Head_Eyebrow_Closed_Piercing_Heavy"); } } else { result.push("Art_Vector_Revamp_Eyes_Angry"); result.push("Art_Vector_Revamp_Eyes_Angry_Highlights"); if (this.showHeadPiercings) { if (this.artSlave.eyebrowPiercing == 1) result.push("Art_Vector_Revamp_Head_Eyebrow_Angry_Piercing"); else if (this.artSlave.eyebrowPiercing == 2) result.push("Art_Vector_Revamp_Head_Eyebrow_Angry_Piercing_Heavy"); } } return result; } get mouthLayer() { var result = []; var lipsSize = "Normal"; if (!this.showMouth) return result; if (this.artSlave.lips > 95) lipsSize = "Enormous"; else if (this.artSlave.lips > 70) lipsSize = "Huge"; else if (this.artSlave.lips > 50) lipsSize = "Big"; else if (this.artSlave.lips > 30) lipsSize = "Plush"; else if (this.artSlave.lips > 10) lipsSize = "Normal"; else lipsSize = "Thin"; if (this.artSlave.trust > 20) { result.push("Art_Vector_Revamp_Makeup_Mouth_Happy_" + lipsSize); result.push("Art_Vector_Revamp_Mouth_Happy_" + lipsSize); if (this.showHeadPiercings) { if (this.artSlave.lipsPiercing == 1) result.push("Art_Vector_Revamp_Head_Mouth_Happy_Piercing"); else if (this.artSlave.lipsPiercing == 2) result.push("Art_Vector_Revamp_Head_Mouth_Happy_Piercing_Heavy"); } } else { result.push("Art_Vector_Revamp_Makeup_Mouth_Angry_" + lipsSize); result.push("Art_Vector_Revamp_Mouth_Angry_" + lipsSize); if (this.showHeadPiercings) { if (this.artSlave.lipsPiercing == 1) result.push("Art_Vector_Revamp_Head_Mouth_Angry_Piercing"); else if (this.artSlave.lipsPiercing == 2) result.push("Art_Vector_Revamp_Head_Mouth_Angry_Piercing_Heavy"); } } return result; } get headAddonLayer() { var result = []; if (this.showEyes) { switch(this.artSlave.eyewear) { case "corrective glasses": case "glasses": case "blurring glasses": result.push("Art_Vector_Revamp_Glasses"); break; default: } } if (this.showMouth) { switch(this.artSlave.collar) { case "dildo gag": result.push("Art_Vector_Revamp_Dildo_Gag"); break; case "bit gag": result.push("Art_Vector_Revamp_Bit_Gag"); break; case "ball gag": result.push("Art_Vector_Revamp_Ball_Gag"); break; default: } } return result; } get hairForeLayer() { var result = []; if (!this.showHair) return result; if (this.artSlave.hLength == 0) return result; switch(this.artSlave.hStyle) { case "neat": result.push("Art_Vector_Revamp_Hair_Fore_Neat"); break; case "bun": case "up": case "tails": case "ponytail": result.push("Art_Vector_Revamp_Hair_Fore_Bun"); break; case "braided": result.push("Art_Vector_Revamp_Hair_Fore_Braids"); break; case "curled": result.push("Art_Vector_Revamp_Hair_Fore_Curled"); break; case "cornrows": result.push("Art_Vector_Revamp_Hair_Fore_Cornrows"); break; case "strip": result.push("Art_Vector_Revamp_Hair_Fore_Shaved_Sides"); break; case "luxurious": result.push("Art_Vector_Revamp_Hair_Fore_Luxurious"); break; case "afro": result.push("Art_Vector_Revamp_Hair_Fore_Afro"); break; case "permed": result.push("Art_Vector_Revamp_Hair_Fore_Permed"); break; case "dreadlocks": result.push("Art_Vector_Revamp_Hair_Fore_Dreadlocks"); break; default: result.push("Art_Vector_Revamp_Hair_Fore_Messy"); } return result; } get StylesCss() { return this.styleControl.StylesCss; } get Layers() { var layers = []; Array.prototype.push.apply(layers, this.hairBackLayer); Array.prototype.push.apply(layers, this.armLayer); Array.prototype.push.apply(layers, this.buttLayer); Array.prototype.push.apply(layers, this.legLayer); Array.prototype.push.apply(layers, this.feetLayer); Array.prototype.push.apply(layers, this.torsoLayer); Array.prototype.push.apply(layers, this.clavicleLayer); Array.prototype.push.apply(layers, this.pussyLayer); Array.prototype.push.apply(layers, this.pubicLayer); Array.prototype.push.apply(layers, this.pussyPiercingsLayer); Array.prototype.push.apply(layers, this.chastityBeltLayer); Array.prototype.push.apply(layers, this.torsoOutfitLayer); Array.prototype.push.apply(layers, this.ballsLayer); Array.prototype.push.apply(layers, this.bellyLayer); Array.prototype.push.apply(layers, this.penisLayer); Array.prototype.push.apply(layers, this.boobLayer); Array.prototype.push.apply(layers, this.boobAddonLayer); Array.prototype.push.apply(layers, this.collarLayer); Array.prototype.push.apply(layers, this.headLayer); Array.prototype.push.apply(layers, this.eyesLayer); Array.prototype.push.apply(layers, this.mouthLayer); Array.prototype.push.apply(layers, this.headAddonLayer); Array.prototype.push.apply(layers, this.hairForeLayer); return layers; } } window.getVectorArtRevampedControl = function(artDisplayClass, artSlave, globalShowHighlights, globalShowBodyMods) { return new RevampedArtControl(artDisplayClass, artSlave, globalShowHighlights, globalShowBodyMods); };
AshVaris/fc
src/js/vectorRevampedArtControlJS.tw
tw
mit
46,787
:: wombJS [script] /* This is womb processor/simulator script. It's take care about calculation of belly sizes based on individual foetus sizes, with full support of broodmothers implant random turning on and off possibility. Also this can be expanded to store more parents data in each individual fetus in future. Design limitations: - Mother can't gestate children with different speeds at same time. All speed changes apply to all fetuses. - Sizes of inividual fetuses updated only on call of WombGetVolume - not every time as called WombProgress. This is for better overail code speed. - For broodmothers we need actual "new ova release" code now. But it's possible to control how many children will be added each time, and so - how much children is ready to birth each time. Usage from sugarcube code (samples): WombInit($slave) - before first pregnancy, at slave creation, of as backward compatibility update. WombImpregnate($slave, $fetus_count, $fatherID, $initial_age) - should be added after normal impregnation code, with already calcualted fetus count. ID of father - can be used in future for prcess children from different fathers in one pregnancy. Initial age normally 1 (as .preg normally set to 1), but can be raised if needed. Also should be called at time as broodmother implant add another fetus(es), or if new fetuses added from other sources in future (transplanting maybe?) WombProgress($slave, $time_to_add_to_fetuses) - after code that update $slave.preg, time to add should be the same. $isReady = WombBirthReady($slave, $birth_ready_age) - how many children ready to be birthed if their time to be ready is $birth_ready_age (40 is for normal length pregnancy). Return int - count of ready to birth children, or 0 if no ready exists. $children = WombBirth($slave, $birth_ready_age) - for actual birth. Return array with fetuses objects that birthed (can be used in future) and remove them from womb array of $slave. Should be called at actual birth code in sugarcube. fetuses that not ready remained in womb (array). WombFlush($slave) - clean womb (array). Can be used at broodmother birthstorm or abortion situations in game. But birthstorm logicaly should use WombBirth($slave, 35) or so before - some children in this event is live capable, others is not. $slave.bellyPreg = WombGetWolume($slave) - return double, with current womb volume in CC - for updating $slave.bellyPreg, or if need to update individual fetuses sizes. */ window.WombInit = function(actor) //Init womb system. { if (!Array.isArray(actor.womb)) { //alert("creating new womb"); //debugging actor.womb = []; } // console.log("broodmother:" + typeof actor.broodmother); if ( typeof actor.broodmother != "number" ) { actor.broodmother = 0; actor.broodmotherFetuses = 0; } if ( typeof actor.readyOva != "number" ) { actor.readyOva = 0; } if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother == 0) //backward compatibility setup. Fully accurate for normal pregnancy only. { WombImpregnate(actor, actor.pregType, actor.pregSource, actor.preg); } else if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother > 0 && actor.broodmotherOnHold < 1) //sorry but for already present broodmothers it's impossible to calculate fully, aproximation used. { var i, pw = actor.preg, bCount, bLeft; if (pw > 40) pw = 40; //to avoid disaster. bCount = Math.floor(actor.pregType/pw); bLeft = actor.pregType - (bCount*pw); if (pw > actor.pregType) { pw = actor.pregType // low children count broodmothers not supported here. It's emergency/backward compatibility code, and they not in game anyway. So minimum is 1 fetus in week. actor.preg = pw; // fixing initial pregnancy week. } for (i=0; i<pw; i++) { WombImpregnate(actor, bCount, actor.pregSource, i); // setting fetuses for every week, up to 40 week at max. } if (bLeft > 0) { WombImpregnate(actor, bLeft, actor.pregSource, i+1); // setting up leftower of fetuses. } } } window.WombImpregnate = function(actor, fCount, fatherID, age) { var i; var tf; for (i=0; i<fCount; i++) { tf = {}; //new Object tf.age = age; //initial age tf.fatherID = fatherID; //We can store who is father too. tf.sex = Math.round(Math.random())+1; // 1 = male, 2 = female. For possible future usage, just as concept now. tf.volume = 1; //Initial, to create property. Updated with actual data after WombGetVolume call. try { if (actor.womb.length == 0) { actor.pregWeek = age; actor.preg = age; } actor.womb.push(tf); }catch(err){ WombInit(actor); actor.womb.push(tf); alert("WombImpregnate warning - " + actor.slaveName+" "+err); } } } window.WombProgress = function(actor, ageToAdd) { var i, ft; ageToAdd = Math.ceil(ageToAdd*10)/10; try { for (i in actor.womb) { ft = actor.womb[i]; ft.age += ageToAdd; } }catch(err){ WombInit(actor); alert("WombProgress warning - " + actor.slaveName+" "+err); } } window.WombBirth = function(actor, readyAge) { try{ actor.womb.sort(function (a, b){return b.age - a.age}); //For normal processing fetuses that more old should be first. Now - they are. }catch(err){ WombInit(actor); alert("WombBirth warning - " + actor.slaveName+" "+err); } var birthed = []; var ready = WombBirthReady(actor, readyAge); var i; for (i=0; i<ready; i++) //here can't be used "for .. in .." syntax. { birthed.push(actor.womb.shift()); } return birthed; } window.WombFlush = function(actor) { actor.womb = []; } window.WombBirthReady = function(actor, readyAge) { var i, ft; var readyCnt = 0; try { for (i in actor.womb) { ft = actor.womb[i]; if (ft.age >= readyAge) readyCnt++; } }catch(err){ WombInit(actor); alert("WombBirthReady warning - " + actor.slaveName+" "+err); return 0; } return readyCnt; } window.WombGetVolume = function(actor) //most code from pregJS.tw with minor adaptation. { var i, ft; var gestastionWeek; var phi = 1.618; var targetLen; var wombSize = 0; try{ for (i in actor.womb) { ft = actor.womb[i]; gestastionWeek = ft.age; if (gestastionWeek <= 32) { targetLen = (0.00006396 * Math.pow(gestastionWeek, 4)) - (0.005501 * Math.pow(gestastionWeek, 3)) + (0.161 * Math.pow(gestastionWeek, 2)) - (0.76 * gestastionWeek) + 0.208; } else if (gestastionWeek <= 106) { targetLen = (-0.0000004675 * Math.pow(gestastionWeek, 4)) + (0.0001905 * Math.pow(gestastionWeek, 3)) - (0.029 * Math.pow(gestastionWeek, 2)) + (2.132 * gestastionWeek) - 16.575; } else { targetLen = (-0.00003266 * Math.pow(gestastionWeek,2)) + (0.076 * gestastionWeek) + 43.843; } ft.volume = ((4 / 3) * (Math.PI) * (phi / 2) * (Math.pow((targetLen / 2), 3))); wombSize += ft.volume; } }catch(err){ WombInit(actor); alert("WombGetVolume warning - " + actor.slaveName + " " + err); } if (wombSize < 0) //catch for strange cases, to avoid messing with outside code. wombSize = 0; return wombSize; } window.WombUpdatePregVars = function(actor) { actor.womb.sort(function (a, b){return b.age - a.age}); if (actor.womb.length > 0) { if (actor.preg > 0 && actor.womb[0].age > 0) { actor.preg = actor.womb[0].age; } actor.pregType = actor.womb.length; actor.bellyPreg = WombGetVolume(actor); } } window.WombMinPreg = function(actor) { actor.womb.sort(function (a, b){return b.age - a.age}); if (actor.womb.length > 0) return actor.womb[actor.womb.length-1].age; else return 0; } window.WombMaxPreg = function(actor) { actor.womb.sort(function (a, b){return b.age - a.age}); if (actor.womb.length > 0) return actor.womb[0].age; else return 0; } window.WombNormalizePreg = function(actor) { // console.log("New actor: " + actor.slaveName + " ===============" + actor.name); WombInit(actor); if (actor.womb.length == 0 && actor.broodmother >= 1) // this is broodmother on hold. { actor.pregType = 0; actor.pregKnown = 0; if (actor.preg >= 0) actor.preg = 0.1; //to avoid legacy code conflicts - broodmother on hold can't be impregnated, but she not on normal contraceptives. So we set this for special case. if (actor.pregSource > 0) actor.pregSource = 0; if (actor.pregWeek > 0) actor.pregWeek = 0; actor.broodmotherCountDown = 0; } if (actor.womb.length > 0) { var max = WombMaxPreg(actor); // console.log("max: " + max); // console.log(".preg: "+ actor.preg); if (actor.pregWeek < 1 ) actor.pregWeek = 1 if (max < actor.preg) { WombProgress(actor, actor.preg - max); // console.log("progressin womb"); } else if ( max > actor.preg) { actor.preg = max; // console.log("advancing .preg"); } actor.pregType = actor.womb.length; actor.pregSource = actor.womb[0].fatherID; } else if (actor.womb.length == 0 && actor.broodmother < 1) //not broodmother { // console.log("preg fixing"); actor.pregType = 0; actor.pregKnown = 0; if (actor.preg > 0) actor.preg = 0; if (actor.pregSource > 0) actor.pregSource = 0; if (actor.pregWeek > 0) // We can't properly set postpartum here, but can normalize obvious error with forgotten property. actor.pregWeek = 0; } actor.bellyPreg = WombGetVolume(actor); } window.WombZeroID = function(actor, id) { WombInit(actor); var i, ft; for (i in actor.womb) { ft = actor.womb[i]; if (ft.fatherID == id) ft.fatherID = 0; } WombNormalizePreg(actor); }
AshVaris/fc
src/js/wombJS.tw
tw
mit
10,804
:: Abort [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<ClearSummaryCache $activeSlave>> The remote surgery makes aborting a pregnancy quick and efficient. $activeSlave.slaveName is <<if $activeSlave.fetish == "pregnancy">> @@.red;fundamentally broken.@@ Her entire concept of self and sexuality was wrapped up in the life growing within her, and now it is gone. <<set $activeSlave.fetish = "mindbroken">> <<elseif $activeSlave.devotion < -50>> @@.mediumorchid;filled with violent, consuming hatred@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it and views you as its killer. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10, $activeSlave.devotion -= 25>> <<elseif $activeSlave.devotion < -20>> @@.mediumorchid;afflicted by desperate, inconsolable sobbing@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10, $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion <= 20>> @@.mediumorchid;consumed by muted weeping and enduring sorrow@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10, $activeSlave.devotion -= 5>> <<elseif $activeSlave.devotion <= 50>> dully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10>> <<else>> @@.hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now. <<set $activeSlave.devotion += 4>> <</if>> <<if lastPregRule($activeSlave,$defaultRules)>><<set $activeSlave.preg = -1>><<else>><<set $activeSlave.preg = 0>><</if>> <<if $activeSlave.reservedChildren > 0>> <<set $reservedChildren -= $activeSlave.reservedChildren>> <</if>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregSource = 0>> <<set $activeSlave.pregKnown = 0>> <<set $activeSlave.pregWeek = -2>> <<set WombFlush($activeSlave)>> <<SetBellySize $activeSlave>>
AshVaris/fc
src/npc/abort.tw
tw
mit
2,276
:: Acquisition [nobr] <<unset $slaveWithoutBonuses, $startingGirlCopied, $startingGirlRelation>> <<set $fixedNationality = 0>> <<if $saveImported == 1>><<set _valueOwed = 5000>><<else>><<set _valueOwed = 50000>><</if>> <<if $freshPC == 1 || $saveImported == 0>> <<if $PC.vagina == 1>> <<set $PC.births = 0>> <<if $PC.career == "servant">> <<if $PC.actualAge >= 50 >> <<set $PC.births = 9>> <<set $PC.birthMaster = 9>> <<elseif $PC.actualAge >= 35>> <<set $PC.births = 6>> <<set $PC.birthMaster = 6>> <<else>> <<set $PC.births = 3>> <<set $PC.birthMaster = 3>> <</if>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].origin == "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master." || $slaves[$i].origin == "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">> <<set $PC.births += 1>> <<set $PC.birthMaster += 1>> <</if>> <</for>> <<elseif $PC.career == "escort">> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].origin == "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child." || $slaves[$i].origin == "A client paid you a large sum of credits to prove you could literally fuck yourself. She is the result of that lucrative night.">> <<set $PC.births += 1>> <<set $PC.birthClient += 1>> <</if>> <</for>> <<else>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].mother == -1>> <<set $PC.births += 1>> <<set $PC.birthOther += 1>> <</if>> <</for>> <</if>> <<if $PC.preg > 0>> <<set $PC.pregWeek = $PC.preg>> <<set $PC.pregType = 1>> <<if $PC.career == "servant">> <<set $PC.pregSource = -3>> <<set $PC.pregType += random(0,0,1)>> <<elseif $PC.career == "escort">> <<set $PC.pregSource = -2>> <</if>> <<set $PC.pregKnown = 1>> <<set $PC.belly = getPregBellySize($PC)>> <<set WombImpregnate($PC, $PC.pregType, $PC.pregSource, $PC.preg)>> <</if>> <</if>> <<set $PC.ovaryAge = $PC.physicalAge>> <<else>> /*testtest*/ <<set $PC.sisters = 0>> <<set $PC.daughters = 0>> <</if>> /*closes ng*/ <<if $familyTesting == 1>> <<set _pcMomFound = 0, _pcDadFound = 0>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $PC.mother > 0 && $PC.mother == $slaves[_i].ID>> <<set _pcMomFound = 1>> <</if>> <<if $PC.father > 0 && $PC.father == $slaves[_i].ID>> <<set _pcDadFound = 1>> <</if>> <<if $slaves[_i].mother == $PC.ID || $slaves[_i].father == $PC.ID>> <<set $PC.daughters += 1>> <</if>> <<if areSisters($slaves[_i], $PC) > 0>> <<set $PC.sisters += 1>> <</if>> <</for>> <<if _pcMomFound == 0 && $PC.mother > 0>> <<set _lostMom = $PC.mother>> <<set $PC.mother = $missingParentId>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == _lostMom>> <<set $slaves[_i].mother = $missingParentId>> <</if>> <</for>> <<set $missingParentId-->> <</if>> <<if _pcDadFound == 0 && $PC.father > 0>> <<set _lostDad = $PC.father>> <<set $PC.father = $missingParentId>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].father == _lostDad>> <<set $slaves[_i].father = $missingParentId>> <</if>> <</for>> <<set $missingParentId-->> <</if>> <<for _i = 0; _i < $slaves.length; _i++>> <<set _slaveMomFound = 0, _slaveDadFound = 0>> <<for _j = 0; _j < $slaves.length; _j++>> <<if $slaves[_i].mother > 0 && $slaves[_i].mother == $slaves[_j].ID>> <<set _slaveMomFound = 1>> <</if>> <<if $slaves[_i].father > 0 && $slaves[_i].father == $slaves[_j].ID>> <<set _slaveDadFound = 1>> <</if>> <</for>> <<if _slaveMomFound == 0 && $slaves[_i].mother > 0>> <<set _lostMom = $slaves[_i].mother>> <<set $slaves[_i].mother = $missingParentID>> <<for _j = 0; _j < $slaves.length; _j++>> <<if $slaves[_j].mother == _lostMom>> <<set $slaves[_j].mother = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <</if>> <<if _slaveDadFound == 0 && $slaves[_i].father > 0>> <<set _lostDad = $slaves[_i].father>> <<set $slaves[_i].father = $missingParentID>> <<for _j = 0; _j < $slaves.length; _j++>> <<if $slaves[_j].father == _lostDad>> <<set $slaves[_j].father = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <</if>> <</for>> <</if>> You've done it. <br><br> You arrive at your new arcology, $arcologies[0].name, and head straight to the penthouse to enter the access codes that will tell the $arcologies[0].name systems to recognize you as their owner. The penthouse office is ready to receive the codes, and they authenticate. A voice activates in your earpiece. <br><br> //Congratulations. I am a personal assistant program, and it is my pleasure to assist you, <<switch $PC.nationality>> <<case "Chinese" "Japanese" "Korean" "Cambodian" "Vietnamese" "Hungarian" "Mongolian">> <<if $PC.surname>>$PC.surname <</if>>$PC.name, <<default>> $PC.name<<if $PC.surname>> $PC.surname<</if>>, <</switch>> the new owner of $arcologies[0].name. I will offer useful information whenever possible in italics. Your new arcology has some unusual equipment. The previous owner kept a small stable of sex slaves. The penthouse therefore has a body modification studio for tattooing, bleaching and piercing, and an auto salon for more prosaic things like hair care. It also has a remote surgery, a small surgical theater that can be operated remotely by a qualified surgeon if you can pay the fee. Finally, it has a slave nutrition system connected to the arcology's hydroponics bays. This system produces a tasty protein-rich drink that provides the physically active female body all its necessary nutrients while leaving the lower digestive tract extremely clean. It even causes a mild increase in sex drive. <br><br> The previous owner seems to have left in something of a hurry. <<if $cheatMode == 1>> Since you've elected to take over an arcology with special advantages, you've acquired a very special group of slaves. <<elseif $saveImported == 1>> Since it took some time for you to ensure that your existing stable of slaves were safely moved to $arcologies[0].name, the previous owner had the time to get most of their things away. <<elseif ($targetArcology.type != "New") && ($targetArcology.type != "Multiculturalist")>> <<switch $targetArcology.type>> <<case "Supremacist">> They kept a personal stable of fearful $arcologies[0].FSSupremacistRace sex slaves, but their sexual training is incomplete. Several of them are still here. <<case "Subjugationist">> They made it a special goal to enslave and whore out as many $arcologies[0].FSSubjugationistRace people as possible. Several of them are still here. <<case "GenderRadicalist">> They were in the process of building a stable of pretty young shemale whores. Several of them are still here. They're are all very attracted to men, and skilled at pleasing them. <<case "GenderFundamentalist">> They kept a personal stable of slaves for breeding purposes. Several of them are still here. They've been kept pregnant, and work as servants when they aren't being bred. <<case "Paternalist">> Their slaves were all very well treated. Several of them are still here. They were allowed to work as maids, and weren't even forced to have sex. <<case "Degradationist">> Their personal slaves were all Fuckdolls, slaves who have been permanently encased in advanced latex suits and converted into living sex toys. Several of them are still here. <<case "AssetExpansionist">> They kept a collection of bejeweled boobs for company, but they focused on breast expansion to the exclusion the slaves' emotional training. Several of them are still here. <<case "SlimnessEnthusiast">> They kept a harem of slim, pretty girls, and treated them very well. Several of them are still here. They should be very trusting of a new owner. <<case "TransformationFetishist">> They were just putting the finishing touches on a planned brothel's worth of surgically enhanced whores. Several of them are still here. They are already used to prostitution. <<case "BodyPurist">> Their slaves were trained for sexual use, but their health, fitness, and natural appearance were the main priorities. Several of them are still here. <<case "MaturityPreferentialist">> They preferred to keep their MILFs as scantily clad servants. Several of them are still here. They aren't all happy to be sex objects, but they're used to it. <<case "YouthPreferentialist">> They treated their young slaves very well. Several of them are still here. Virgins have been carefully preserved, but have learned to use their mouths through experience. <<case "Pastoralist">> Their herd of cow girls was progressing nicely, though more progress had been made on milk production than on training. Several of them are still here. <<case "PhysicalIdealist">> Their slaves worked as prostitutes, but mostly to fund a program of muscle building for all of them, which was nearing completion. Several of them are still here. <<case "ChattelReligionist">> They were recruiting a stable of slave whores by targeting people with religious complexes that made them particularly vulnerable to recruitment. Several of them are still here. <<case "RomanRevivalist">> The only one of their slaves left is the bodyguard. She should be very willing to transfer her loyalty to you, as her new owner. <<case "AztecRevivalist">> They maintained a combination of disobedient slaves, deemed incorrigible and blood priestesses. Since they offer themselves as slaves willingly, one has remained loyal to the owner of the arcology. <<case "EgyptianRevivalist">> They kept a harem of beautiful slave girls, who have been well-treated and well-trained. They should be very willing to serve you in turn. <<case "EdoRevivalist">> They put considerable effort into creating modern slave geisha, elegant Japanese slaves who were assigned to serve the public. Several of them are still here. <<case "ArabianRevivalist">> They trained slaves personally, and never kept slaves for very long. The slaves they left are all partway through being trained. <<case "ChineseRevivalist">> The only one of their slaves left is the Head Girl. She should be willing to transfer her loyalty to you, as her proper superior. <<case "Eugenics">> The only one of their slaves left is an absolute beauty of a girl. She is too smart for her own good and will likely not trust you. <<case "Repopulationist">> They kept a personal stable of slaves for breeding purposes. Several of them are still here. They've been kept heavily pregnant, and are used to being used whilst so. <<case "HedonisticDecadence">> Their slaves were heavily pampered; free to lie about, fuck, and eat as much as they wanted. Several of them are still here, too lazy and spoiled to leave. They eagerly paw at you upon your arrival, begging for their bellies to be filled with food and for a good, hard fucking. <<default>> ERROR: bad arcology type <</switch>> <<else>> They could not get all of their personal effects away. Since they <<if $targetArcology.type == "Multiculturalist">>tried to sample different kinds of sexual slavery<<else>>did not have the time in control of the arcology to develop a specific stable of sex slaves<</if>>, their slaves were quite varied. <</if>> <<set $heroSlaves = $heroSlaves.shuffle()>> <<set _valueGiven = 0>> <<if $cheatMode == 1>> <<include [[Cheatmode Database]]>> <<elseif $saveImported == 1>> <<elseif ($targetArcology.type != "New") && ($targetArcology.type != "Multiculturalist")>> <<for $j = 0; $j < 5; $j++>> <<if _valueOwed - _valueGiven <= 5000>><<break>><</if>> <<switch $targetArcology.type>> <<case "Supremacist">> <<set $arcologies[0].FSSupremacistLawME = 1>><<include "Generate New Slave">><<set $arcologies[0].FSSupremacistLawME = 0>> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(0,15)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "Subjugationist">> <<set $fixedRace = $activeArcology.FSSubjugationistRace>><<include "Generate New Slave">><<set $fixedRace = 0>> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(0,15)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.whoreSkill = random(15,35)>> <<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "whore">> <<case "GenderRadicalist">> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XY Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(15,-15), $activeSlave.health = 100>> <<set $activeSlave.face = random(0,55)>> <<set $activeSlave.boobs += 100*random(2,4)>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.attrXY = random(70,90), $activeSlave.attrXX = 0>> <<set $activeSlave.oralSkill = random(35,65), $activeSlave.analSkill = random(35,65), $activeSlave.whoreSkill = random(35,65)>> <<SoftenSexualFlaw $activeSlave>> <<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "stylish leather", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "whore">> <<case "GenderFundamentalist">> <<set $activeSlaveOneTimeMinAge = $fertilityAge>> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XX Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.preg = random(1,40), $activeSlave.lactation = 1>> <<SetBellySize $activeSlave>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.collar = "tight steel", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "be a servant">> <<case "Paternalist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.intelligence = random(1,3), $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "conservative clothing", $activeSlave.collar = "none", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "be a servant">> <<case "Degradationist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = 25, $activeSlave.trust = -25, $activeSlave.health = random(0,15)>> <<set $activeSlave.fuckdoll = 100>> <<set $activeSlave.career = "a Fuckdoll">> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.boobs += 100*random(10,20)>> <<set $activeSlave.butt += random(2,3)>> <<set $activeSlave.lips = random(2,4)>> <<set $activeSlave.weight = random(-15,15)>> <<set $activeSlave.oralSkill = 0, $activeSlave.analSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.whoreSkill = 0>> <<set $activeSlave.behavioralFlaw = "none", $activeSlave.sexualFlaw = "none">> <<set $activeSlave.clothes = "a Fuckdoll suit">> <<set $activeSlave.assignment = "please you">> <<case "AssetExpansionist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>> <<set $activeSlave.chem = 50>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs += 100*random(10,20)>> <<set $activeSlave.butt += random(2,3)>> <<set $activeSlave.lips += random(0,1)>> <<if $activeSlave.balls > 0>><<set $activeSlave.balls++>><</if>> <<if $activeSlave.dick > 0>><<set $activeSlave.dick++>><</if>> <<set $activeSlave.weight = random(15,90)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "slutty jewelry", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "please you">> <<case "SlimnessEnthusiast">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs = 100*random(1,4)>> <<set $activeSlave.butt = random(1,2)>> <<set $activeSlave.weight = random(-25,-15)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "a leotard", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "TransformationFetishist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(-15,0)>> <<set $activeSlave.faceImplant = random(40,70)>> <<set $activeSlave.face = Math.trunc($activeSlave.face+$activeSlave.faceImplant/2,-100,100)>> <<set $activeSlave.boobsImplant = 200*random(4,8)>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.buttImplant = random(2,4)>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <<set $activeSlave.lipsImplant = random(1,2)>> <<set $activeSlave.lips = Math.trunc($activeSlave.lipsImplant+2,-3,3)>> <<set $activeSlave.weight = random(-25,-15)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a string bikini", $activeSlave.collar = "shock punishment", $activeSlave.shoes = "extreme heels">> <<set $activeSlave.assignment = "whore">> <<case "BodyPurist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(25,45), $activeSlave.health = 100>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.weight = random(-5,5)>> <<set $activeSlave.muscles = random(10,25)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be a servant">> <<case "MaturityPreferentialist">> <<set $activeSlaveOneTimeMinAge = 36>> <<set $activeSlaveOneTimeMaxAge = 39>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs += 100*random(1,4)>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.weight = random(-5,90)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<SoftenBehavioralFlaw $activeSlave>> <<set $activeSlave.clothes = "a slutty maid outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be a servant">> <<case "YouthPreferentialist">> <<set $activeSlaveOneTimeMaxAge = 19>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs = 100*random(1,4)>> <<set $activeSlave.butt = random(1,3)>> <<set $activeSlave.weight = random(-25,25)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vaginalSkill = 0, $activeSlave.vagina = 0>><</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "a schoolgirl outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be a servant">> <<case "Pastoralist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(25,45)>> <<set $activeSlave.boobs += 100*random(10,20)>> <<if $activeSlave.balls > 0>><<set $activeSlave.balls++>><</if>> <<set $activeSlave.lactation = 2>> <<set $activeSlave.clothes = "Western clothing", $activeSlave.collar = "leather with cowbell", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "get milked">> <<case "PhysicalIdealist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = 100>> <<set $activeSlave.muscles = random(50,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.whoreSkill = random(15,35)>> <<set $activeSlave.clothes = "body oil", $activeSlave.collar = "none", $activeSlave.shoes = "none">> <<set $activeSlave.assignment = "whore">> <<case "ChattelReligionist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(55,65), $activeSlave.health = random(0,15)>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.whoreSkill = random(10,20)>> <<set $activeSlave.behavioralFlaw = "none", $activeSlave.behavioralQuirk = "sinful">> <<set $activeSlave.clothes = "a chattel habit", $activeSlave.collar = "heavy gold", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "whore">> <<case "RomanRevivalist">> <<set $activeSlaveOneTimeMaxAge = 19>> <<include "Generate New Slave">> <<set $activeSlave.devotion = 100, $activeSlave.trust = random(55,65), $activeSlave.health = 100>> <<set $activeSlave.face = random(0,55)>> <<set $activeSlave.muscles = random(25,50)>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.behavioralFlaw = "none", $activeSlave.behavioralQuirk = "fitness">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.clothes = "a toga", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "guard you", $Bodyguard = $activeSlave>> <<case "AztecRevivalist">> <<set $fixedRace = "latina">><<include "Generate New Slave">><<set $fixedRace = 0>> <<set $activeSlave.nationality = "Mexican">> <<NationalityToName $activeSlave>> <<set $activeSlave.accent = 0>> <<set $activeSlave.devotion = 75, $activeSlave.trust = 75, $activeSlave.health = random(-20,20)>> <<set $activeSlave.muscles = random(50,75)>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.behavioralFlaw = "malicious", $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.clothes = "a huipil", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "none">> <<set $activeSlave.assignment = "be your Head Girl", $HeadGirl = $activeSlave>> <<case "EgyptianRevivalist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<SoftenSexualFlaw $activeSlave>> <<set $activeSlave.clothes = "slutty jewelry", $activeSlave.collar = "ancient Egyptian", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "EdoRevivalist">> <<set $fixedRace = "asian">><<include "Generate New Slave">><<set $fixedRace = 0>> <<set $activeSlave.nationality = "Japanese">> <<NationalityToName $activeSlave>> <<set $activeSlave.accent = 0>> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.intelligence = random(1,3), $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.clothes = "a kimono", $activeSlave.collar = "satin choker", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "serve the public">> <<case "ArabianRevivalist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.intelligence = random(0,2), $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.clothes = "harem gauze", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "take classes">> <<case "ChineseRevivalist">> <<set $activeSlaveOneTimeMinAge = 36>> <<set $activeSlaveOneTimeMaxAge = 38>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $fixedRace = "asian">><<include "Generate New Slave">><<set $fixedRace = 0>> <<set $activeSlave.nationality = "Chinese">> <<NationalityToName $activeSlave>> <<NationalityToAccent $activeSlave>> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(0,55)>> <<set $activeSlave.accent = 0>> <<set $activeSlave.intelligence = 3, $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.oralSkill = 100, $activeSlave.analSkill = 100>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = 100>> <</if>> <<set $activeSlave.entertainSkill = 100, $activeSlave.whoreSkill = 100>> <<SoftenBehavioralFlaw $activeSlave>> <<SoftenSexualFlaw $activeSlave>> <<set $activeSlave.clothes = "a slutty qipao", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be your Head Girl", $HeadGirl = $activeSlave>> <<case "Eugenics">> <<include "Generate New Slave">> <<set $activeSlave.devotion = -100, $activeSlave.trust = -100, $activeSlave.health = random(80,90)>> <<set $activeSlave.intelligence = 3>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.face = 100>> <<set $activeSlave.faceShape = "sensual">> <<set $activeSlave.oralSkill = random(35,75), $activeSlave.analSkill = random(35,75)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(35,75)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.whoreSkill = 0>> <<SoftenSexualFlaw $activeSlave>> <<set $activeSlave.clothes = "a ball gown", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "rest">> <<case "Repopulationist">> <<set $activeSlaveOneTimeMinAge = $fertilityAge+3>> <<set $activeSlaveOneTimeMaxAge = 25>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate XX Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.preg = random(10,40), $activeSlave.pregType = random(3,8), $activeSlave.lactation = 1>> <<SetBellySize $activeSlave>> <<set $activeSlave.birthsTotal = 5>> <<set $activeSlave.bellySag = 20, $activeSlave.bellySagPreg = 20>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 4>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "HedonisticDecadence">> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XX Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(-20,20)>> <<set $activeSlave.face = random(15,40)>> <<set $activeSlave.boobs += 100*random(3,6)>> <<set $activeSlave.butt += random(2,5)>> <<set $activeSlave.weight = random(100,200)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35), $activeSlave.anus = 2>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vaginalSkill = random(15,35), $activeSlave.vagina = 3>><</if>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.energy = random(60,80)>> <<set $activeSlave.behavioralFlaw = "gluttonous">> <<set $activeSlave.clothes = "attractive lingerie", $activeSlave.shoes = "flats">> <<set $activeSlave.diet = "fattening">> <<set $activeSlave.livingRules = "luxurious">> <<set $activeSlave.assignment = "rest">> <<default>> ERROR: bad arcology type <</switch>> <<set $activeSlave.origin = "You acquired her along with the arcology.", $activeSlave.career = "a slave">> <<slaveCost $activeSlave>> <<if $targetArcology.type == "Eugenics">> <<set _valueGiven += $slaveCost*4>> <<else>> <<set _valueGiven += $slaveCost>> <</if>> <<AddSlave $activeSlave>> <</for>> <<else>> <<for $j = 0; $j < $heroSlaves.length; $j++>> <<if _valueOwed - _valueGiven <= 5000>> <<break>> <</if>> <<set $activeSlave = getHeroSlave($heroSlaves[$j], $baseHeroSlave)>> <<set $dump = $heroSlaves.pluck($j,$j)>> <<slaveCost $activeSlave>> <<if _valueGiven + $slaveCost < _valueOwed*2>> <<NationalityToAccent $activeSlave>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set _valueGiven += $slaveCost>> <<AddSlave $activeSlave>> <<if $activeSlave.fetish == "mindbroken">> $activeSlave.slaveName is, sadly, not mentally competent, and is wandering through the penthouse at the moment. <<elseif $activeSlave.amp == 1>> $activeSlave.slaveName is a quadruple amputee and is quite helpless, so you can attend to her at your leisure. <<elseif $activeSlave.devotion < -50>> $activeSlave.slaveName is quite rebellious and was attempting to escape, so I have locked her in the slave quarters. <<elseif $activeSlave.devotion < -20>> $activeSlave.slaveName resists my orders and was considering escape, so I have locked her in the slave quarters. <<elseif $activeSlave.devotion <= 20>> $activeSlave.slaveName is reasonably obedient, and is waiting for you in the dormitory, I believe in the hope of making a good impression. <<elseif $activeSlave.energy > 95>> $activeSlave.slaveName is a remarkable sexual addict, and I believe she will be very happy to meet you. <<elseif $activeSlave.fetish == "pregnancy">> <<if $activeSlave.preg > 10>> $activeSlave.slaveName is currently in the dormitory masturbating over her growing pregnancy, and <<if $PC.belly >= 5000>>will certainly be eager to meet you<<else>>I believe she will be happy to show it to you<</if>>. <<else>> $activeSlave.slaveName is currently in the dormitory examining herself to try to discern her fertility, and I believe she will be <<if $PC.belly >= 5000>>eager to get acquainted with you<<else>>happy to meet you<</if>>. <</if>> <<elseif $activeSlave.belly >= 5000>> /*had to be placed after pregnancy or it would intercept*/ $activeSlave.slaveName is currently in the dormitory massaging her greatly distended belly. <<elseif $activeSlave.fetish == "buttslut">> $activeSlave.slaveName is currently in the dormitory masturbating anally, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "cumslut">> $activeSlave.slaveName is currently in the dormitory exhibiting oral fixation, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "boobs">> $activeSlave.slaveName is currently in the dormitory playing with her nipples, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "humiliation">> $activeSlave.slaveName is currently in the entryway flashing passersby, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "submissive">> $activeSlave.slaveName is currently in the dormitory, experimenting with self-bondage using the sheets; I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "dom">> $activeSlave.slaveName is currently in the exercise area keeping fit; she likes to take an active role sexually and is using this down time to work out. <<elseif $activeSlave.fetish == "sadist">> $activeSlave.slaveName is currently outside your office; she enjoys being superior to other slaves and I believe she means to ingratiate herself to you. <<elseif $activeSlave.fetish == "masochist">> $activeSlave.slaveName is a sexual masochist; she is currently in the bathroom, experimenting with auto-flagellation with a wet towel. <<else>> $activeSlave.slaveName is currently outside your office, and I believe she is attempting to maintain sexual arousal to make a good first impression on you. <</if>> <</if>> <</for>> <</if>> <<if _valueOwed-_valueGiven > 0>> There are some valuables present, worth <<print cashFormat(_valueOwed-_valueGiven)>>. <<set $cash += _valueOwed-_valueGiven>> <</if>> // /* RELATIONSHIP MUTUALITY CHECK, OLDMENTAL */ <<set $averageTrust = 0>> <<set $averageDevotion = 0>> <<set _slavesContributing = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].relation != 0>> <<set $seed = 0>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].relationTarget == $slaves[$j].ID>> <<if $slaves[$j].relationTarget == $slaves[$i].ID>> <<set $seed = 1>> <<break>> <</if>> <</if>> <</for>> <<if $seed == 0>> <<set $slaves[$i].relation = 0>> <<set $slaves[$i].relationTarget = 0>> <<goto "Acquisition">> <</if>> <</if>> <<set $slaves[$i].oldDevotion = $slaves[$i].devotion>> <<set $slaves[$i].oldTrust = $slaves[$i].trust>> /* AVERAGE VALUES UPDATE */ <<if $slaves[$i].assignmentVisible == 1>> <<set $averageTrust += $slaves[$i].trust, $averageDevotion += $slaves[$i].devotion, _slavesContributing += 1>> <<else>> <<if $slaves[$i].assignment != "be confined in the cellblock">> <<if $slaves[$i].assignment != "be confined in the arcade">> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<set $averageTrust += $slaves[$i].trust*0.5, $averageDevotion += $slaves[$i].devotion*0.5, _slavesContributing += 0.5>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $familyTesting == 1>> <<set $slaves.forEach(function(s) { s.sisters = 0; s.daughters = 0; })>> <<set $PC.daughters = 0, $PC.sisters = 0>> <<for _fp = 0; _fp < $slaves.length; _fp++>> <<if ($slaves[_fp].mother == -1 || $slaves[_fp].father == -1)>> <<set $PC.daughters++>> <</if>> <<if areSisters($slaves[_fp], $PC) > 0>> <<set $PC.sisters++>> <</if>> <<for _fpt = 0; _fpt < $slaves.length; _fpt++>> <<if ($slaves[_fpt].mother == $slaves[_fp].ID) || ($slaves[_fpt].father == $slaves[_fp].ID)>> <<set $slaves[_fp].daughters++>> <</if>> <<if areSisters($slaves[_fpt], $slaves[_fp]) > 0>> <<set $slaves[_fp].sisters++>> <</if>> <</for>> <</for>> <</if>> <<set $averageTrust = $averageTrust/_slavesContributing>> <<set $averageDevotion = $averageDevotion/_slavesContributing>> <<set $enduringTrust = $averageTrust>> <<set $enduringDevotion = $averageDevotion>> <br><br> <<link "Continue">> <<set $ui = "main">> <<if $terrain == "urban">> <<set $minimumSlaveCost = 2000>> <<set $slaveCostFactor = 0.85>> <<elseif $terrain == "marine">> <<set $minimumSlaveCost = 2500>> <<set $slaveCostFactor = 1>> <<else>> <<set $minimumSlaveCost = 3000>> <<set $slaveCostFactor = 1.15>> <</if>> <<script>>Save.autosave.save("Week Start Autosave")<</script>> <<goto "Main">> <</link>>
AshVaris/fc
src/npc/acquisition.tw
tw
mit
38,071
:: Agent Company [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Neighbor Interact", _SL = $slaves.length, _ID = $activeSlave.ID>> <<assignJob $activeSlave "live with your agent">> <<if $activeSlave.reservedChildren > 0>> <<set $reservedChildren -= $activeSlave.reservedChildren>> <<set $activeSlave.reservedChildren = 0>> <</if>> <<if $activeSlave.rivalry > 0>> <<for _i = 0; _i < _SL; _i++>> <<if _ID == $slaves[_i].rivalryTarget>> <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>> <<break>> <</if>> <</for>> <<set $activeSlave.rivalry = 0, $activeSlave.rivalryTarget = 0>> <</if>> <<for _i = 0; _i < $arcologies.length; _i++>> <<if $subSlave.ID == $arcologies[_i].leaderID>> <<set $activeArcology = $arcologies[_i]>> <</if>> <</for>> Working in $activeArcology.name's penthouse office, $subSlave.slaveName gets a video call from you. Naturally, her personal assistant program has been instructed to give these the highest priority, and your face appears in front of her immediately. She greets you properly, and asks you what she can do to serve you. You tell her you're planning to send one of your slaves over to her arcology to assist her. Exchanges of this kind are neither unusual nor particularly interesting, so a slight look of perplexity clouds $subSlave.slaveName's face as she wonders why this merits a personal call. Normally, <<if $HeadGirl != 0>>$HeadGirl.slaveName<<else>>$assistantName<</if>> would handle it with her directly. <br><br> Her question is answered when you bring $activeSlave.slaveName in close, putting her in $subSlave.slaveName's view. $subSlave.slaveName's $subSlave.eyeColor eyes fly open with pleased surprise, but before she can speak, $activeSlave.slaveName goes first. <<if canTalk($activeSlave) == false>> Unable to speak herself, she simply makes a heart shape with her hands in view of the video call, and blows her <<if $activeSlave.relationship == 4>>lover<<else>>wife<</if>> a kiss. <<else>> <<Enunciate $activeSlave>> "Hi <<if $activeSlave.relationship == 4>>lover<<else>><<s>>weetheart<</if>>," she <<say>>s in a syrupy tone. "Mi<<ss>> me?" <</if>> <br><br> $subSlave.slaveName smiles back at her, glowing with pleasure, and responds with exaggerated arousal. <<Enunciate $subSlave>> <<switch $subSlave.fetish>> <<case "submissive">> "Looking forward to <<s>>leeping in your arm<<s>>, babe," the submissive <<case "cumslut">> "Can't wait to ki<<ss>> you, babe," the orally fixated <<case "humiliation">> "Can't wait to take you right in the middle of the pla<<z>>a here," the exhibitionist <<case "buttslut">> "I can't wait to fuck you in your hot little a<<ss>>," the anally fixated <<case "boobs">> "Looking forward to feeling your brea<<s>>t<<s>> again," the boob-loving <<case "pregnancy">> "Can't wait to share all the pregnant girl<<s>> here with you," the impregnation fetishist <<case "dom">> "Looking forward to <<sh>>oving you fa<<c>>edown, bitch," the dominant <<case "sadist">> "Looking forward to making you bite the pillow again, bitch," the sadistic <<case "masochist">> "Can't wait to feel you hurt me again, babe," the masochistic <<default>> "Babe, I can't wait to give you a hug and tell you about $activeArcology.name," the loving <</switch>> leader of an entire arcology <<say>>s.
AshVaris/fc
src/npc/agent/agentCompany.tw
tw
mit
3,340
:: Agent Retrieve [silently] <<set _ID = $activeArcology.leaderID>> <<set _i = $slaves.findIndex(function(s) { return s.ID == _ID; })>> <<if _i != -1>> <<removeJob $slaves[_i] "be your agent">> <</if>> <<set $activeArcology.leaderID = 0, $activeArcology.government = "your trustees">> <<goto "Neighbor Interact">>
AshVaris/fc
src/npc/agent/agentRetrieve.tw
tw
mit
319
:: Agent Select [nobr] <<set $nextButton = "Back", $nextLink = "Neighbor Interact", $showEncyclopedia = 1, $encyclopedia = "Agents">> ''Appoint an Agent from your devoted slaves:'' <<include "Slave Summary">>
AshVaris/fc
src/npc/agent/agentSelect.tw
tw
mit
210
:: Agent Workaround [nobr] <<set $nextButton = "Continue", $nextLink = "Neighbor Interact", _SL = $slaves.length, _ID = $slaves[$i].ID>> <<assignJob $slaves[$i] "be your agent">> <<if $slaves[$i].reservedChildren > 0>> <<set $reservedChildren -= $slaves[$i].reservedChildren>> <<set $slaves[$i].reservedChildren = 0>> <</if>> <<if $slaves[$i].rivalry > 0>> <<for _i = 0; _i < _SL; _i++>> <<if _ID == $slaves[_i].rivalryTarget>> <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>> <<break>> <</if>> <</for>> <<set $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>> <</if>> <<if $slaves[$i].relationship > 0 && $slaves[$i].relationship < 4>> <<for _i = 0;_i < _SL;_i++>> <<if _ID == $slaves[_i].relationshipTarget>> <<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>> <<break>> <</if>> <</for>> <<set $slaves[$i].relationship = 0, $slaves[$i].relationshipTarget = 0>> <</if>> <<set $activeArcology.leaderID = _ID, $activeArcology.government = "your agent">> <<SlaveTitle $slaves[$i]>> You order $slaves[$i].slaveName to come into your office for orders. The devoted $desc has no prior warning that this is anything unusual, and from the <<if $slaves[$i].energy > 95>>horny glint<<else>>glow of sexual availability<</if>> in her $slaves[$i].eyeColor eyes as she <<if canWalk($slaves[$i])>>enters<<else>>is helped in<</if>>, she <<if $slaves[$i].energy > 95>>seems to be hoping<<else>>wouldn't mind hearing<</if>> that you've called her in for a quick fuck. In fact, the matter at hand is about as far as it could possibly be from that, on the spectrum of interactions between <<if $PC.title != 0>>master<<else>>mistress<</if>> and slave. <br><br>You offer her, without preamble, agency on your behalf in $activeArcology.name. As a woman of intelligence, she knows the basics of such an arrangement, but she's stunned into silence by the offer, so you outline it briefly. Having a slave lead an arcology would be too much, even for the most open minded of Free Cities societies. So, she would be freed, albeit subject to a set of private, restrictive contracts that would allow you to recall her if you wish, and require her to follow your directions, if you give her any. But other than that, she would be the effective leader of an entire arcology. It's an unusual arrangement, but one that's becoming more common as multiple arcologies come under united control. <br><br>She's intelligent and confident of her place within society as a valued slave, and knows that with your resources behind her, this is likely something she's capable of succeeding at. Nevertheless, her feelings are obviously mixed. It will be a challenge, <<switch $slaves[$i].fetish>> <<case "submissive">> especially for a sexual submissive like her. <<case "cumslut">> and she'll have to find dominant ways to sate her oral appetites. <<case "humiliation">> especially for a humiliation addict like her. <<case "buttslut">> though she'll probably be able to live her anal life vicariously by buttfucking others. <<case "boobs">> but she'll have a practically infinite procession of breasts to judge and fondle. <<case "pregnancy">> but the potential for impregnation of hundreds of slaves excites her. <<case "dom">> but the prospect of having more slaves at her whim than even she could possibly use is incredibly exciting to her. <<case "sadist">> but the prospect of having more slaves at her whim than even she could possibly break is incredibly exciting to her. <<case "masochist">> especially for a masochist like her. <<default>> though one she's willing to take on. <</switch>> It will mean that she'll see much less of you, something such a devoted slave may struggle with. Oppressed by the confusion and strength of her feelings, she begins to cry. <br><br>"Thank you, <<Master $slaves[$i]>>," she gasps out. "I'll do my be<<s>>t."
AshVaris/fc
src/npc/agent/agentWorkaround.tw
tw
mit
3,902
:: AS Dump <<if (ndef $activeSlave) || ($activeSlave == 0)>> @@.red;ERROR:@@ AS Dump, activeSlave invalid, returnTo is '$returnTo', previous passage was '<<print previous()>>'. Please report this. <<link "Continue">><<goto $returnTo>><</link>> | [[Go Back|previous()]] <<else>> <<silently>> <<set _SL = $slaves.length, _ID = $activeSlave.ID>> <<if $i >= 0 && $i < _SL && $slaves[$i].ID == _ID>> /* shortcut if $i is already pointing to this slave */ <<set $slaves[$i] = $activeSlave>> <<else>> <<set $i = $slaves.findIndex(function(s) { return s.ID == _ID; })>> /* find $i if exists */ <<if $i == -1>> /* not found, so new slave */ <<AddSlave $activeSlave>> <<else>> <<set $slaves[$i] = $activeSlave>> <</if>> <</if>> <<switch _ID>> <<case $HeadGirl.ID>><<set $HeadGirl = $activeSlave>> <<case $Recruiter.ID>><<set $Recruiter = $activeSlave>> <<case $Bodyguard.ID>><<set $Bodyguard = $activeSlave>> <<case $Madam.ID>><<set $Madam = $activeSlave>> <<case $DJ.ID>><<set $DJ = $activeSlave>> <<case $Milkmaid.ID>><<set $Milkmaid = $activeSlave>> <<case $Schoolteacher.ID>><<set $Schoolteacher = $activeSlave>> <<case $Attendant.ID>><<set $Attendant = $activeSlave>> <<case $Nurse.ID>><<set $Nurse = $activeSlave>> <<case $Stewardess.ID>><<set $Stewardess = $activeSlave>> <<case $Wardeness.ID>><<set $Wardeness = $activeSlave>> <<case $Concubine.ID>><<set $Concubine = $activeSlave>> <<case $Collectrix.ID>><<set $Collectrix = $activeSlave>> <</switch>> <<ClearSummaryCache $activeSlave>> <</silently>> <<goto $returnTo>> <</if>>
AshVaris/fc
src/npc/asDump.tw
tw
mit
1,597
:: custom Slaves Database <<set _i = 1000000>>
AshVaris/fc
src/npc/databases/customSlavesDatabase.tw
tw
mit
49
:: DF Slaves Database <<set _i = 700000>> <<set _HS = {}>> <<set _HS.slaveName = "Cherry", _HS.birthName = "Cherry", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 75, _HS.pubicHColor = "black", _HS.skin = "white", _HS.hColor = "black", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Two cherries are tattooed in her right butt cheek and in her left cheek.">> Vag implant, vibe nips <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Strawberry", _HS.birthName = "Strawberry", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 30, _HS.physicalAge = 30, _HS.visualAge = 30, _HS.ovaryAge = 30, _HS.health = 20, _HS.devotion = 40, _HS.height = 175, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 1000, _HS.boobsImplant = 400, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.buttImplant = 2, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.fetishKnown = 1, _HS.customTat = "Strawberries are tattooed on her right buttock and on her left cheek.">> vibe nips, muscles <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Melon", _HS.birthName = "Melon", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 23, _HS.physicalAge = 23, _HS.visualAge = 23, _HS.ovaryAge = 23, _HS.health = 20, _HS.devotion = 30, _HS.height = 175, _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "tanned", _HS.hLength = 10, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 1800, _HS.boobsImplant = 800, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 100, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Watermelons are tattooed on her buttocks and on her face.">> vibe nips, saliva implant <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Carambola", _HS.birthName = "Carambola", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 25, _HS.physicalAge = 25, _HS.visualAge = 25, _HS.ovaryAge = 25, _HS.health = 20, _HS.devotion = 50, _HS.height = 175, _HS.hColor = "dark blonde", _HS.pubicHColor = "dark blonde", _HS.skin = "tanned", _HS.hLength = 60, _HS.hStyle = "curly and long, and in pigtails", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 8, _HS.buttImplant = 4, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 3, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 100, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.customTat = "Carambolas – starfruits - are tattooed on her buttocks and on her face.">> vibe nips, saliva implant lube <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Banana", _HS.birthName = "Banana", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.ovaryAge = 28, _HS.health = 20, _HS.devotion = 30, _HS.race = "latina", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "light brown", _HS.hLength = 0, _HS.hStyle = "shaved bald", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.lips = 35, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 100, _HS.analSkill = 35, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Bananas are tattooed on her buttocks and on her face.">> vibe nips, big pusslips+clit <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Green Grape", _HS.birthName = "Green Grape", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 40, _HS.race = "pacific islander", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "Green grapes are tattooed on her buttocks and on her face.", _HS.mother = -9995, _HS.father = -9994>> vibe nips, implant link to sister <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Purple Grape", _HS.birthName = "Purple Grape", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 23, _HS.physicalAge = 23, _HS.visualAge = 23, _HS.ovaryAge = 23, _HS.health = 20, _HS.devotion = 40, _HS.race = "pacific islander", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "light brown", _HS.hLength = 60, _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "Purple grapes are tattooed on her buttocks and on her face.", _HS.mother = -9995, _HS.father = -9994>> vibe nips, implant link to sister <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Apple", _HS.birthName = "Apple", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.ovaryAge = 28, _HS.health = 20, _HS.devotion = 40, _HS.muscles = 20, _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hColor = "black", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lips = 55, _HS.lipsTat = "permanent makeup", _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.vaginalAccessory = "large dildo", _HS.buttplug = "large plug", _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Cored apples are tattooed on her buttocks and on her face.">> vibe nips, stupid, sensitive, no masturb implant <<set $heroSlaves.push(_HS)>> <<if $seeExtreme == 1>> <<set _HS = {}>> <<set _HS.slaveName = "Plum", _HS.birthName = "Plum", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.ovaryAge = 28, _HS.health = 20, _HS.devotion = 75, _HS.muscles = 20, _HS.hColor = "wavy brown", _HS.skin = "pale", _HS.hLength = 20, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.nipplesPiercing = 1, _HS.butt = 2, _HS.lips = 35, _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.vaginalAccessory = "large dildo", _HS.buttplug = "large plug", _HS.attrXY = 40, _HS.fetish = "mindbroken", _HS.fetishKnown = 1, _HS.customTat = "cored plums are tattooed on her buttocks and on her face.", _HS.customDesc = "She has massive C-clamp piercings in her back that allow her to act as furniture. Truly enormous vagina.">> vibe nips, can act as furniture <<set $heroSlaves.push(_HS)>> <</if>>
AshVaris/fc
src/npc/databases/dfSlavesDatabase.tw
tw
mit
7,869
:: FBoobs [nobr] <<set $activeSlave.mammaryCount++, $mammaryTotal++>> <<ClearSummaryCache $activeSlave>> You call her over so you can play with her <<if ($activeSlave.boobs >= 20000)>> colossal <<elseif ($activeSlave.boobs >= 10000)>> massive <<elseif ($activeSlave.boobs >= 5000)>> monster <<elseif ($activeSlave.boobs >= 1000)>> huge <<elseif ($activeSlave.boobsImplant > 250)>> fake <<elseif ($activeSlave.boobs >= 650)>> big <<elseif ($activeSlave.boobs >= 300)>> small <<else>> flat <</if>> tits. <<if ($activeSlave.boobsTat == "tribal patterns")>> The tattoos on her breasts certainly draw attention to her nipples. <<elseif ($activeSlave.boobsTat == "scenes")>> The tattoos on her abdomen nicely illustrate what you mean to do with her: a titfuck. <<elseif ($activeSlave.boobsTat == "degradation")>> The tattoos on her chest are asking you to use those breasts, after all. <</if>> <<if ($activeSlave.nipples == "huge")>> Her nipples are so large they give her breasts an unavoidably lewd appeal as they jut outward. <<elseif ($activeSlave.nipples == "puffy")>> Her puffy nipples beg to be sucked. <<elseif ($activeSlave.nipples == "partially inverted") && ($activeSlave.nipplesPiercing == 0)>> Her partially inverted nipples should protrude at the slightest stimulation. <<elseif ($activeSlave.nipples == "inverted") && ($activeSlave.nipplesPiercing == 0)>> Her inverted nipples form lewd little creases across her areolae. <</if>> <<if ($activeSlave.nipplesPiercing > 1) && ($activeSlave.amp == 1)>> You carry her over, playing with the chain between her nipples. <<elseif ($activeSlave.nipplesPiercing > 1)>> You pull her over by the chain between her nipples. <<elseif ($activeSlave.nipplesPiercing == 1)>> Her nipple piercings glint enticingly. <</if>> <<if $PC.belly >= 5000>> <<if $PC.dick == 1>> You lay her down on the couch on her back, lather oil onto her breasts and gingerly straddle her face; your stiff prick between her tits and under your belly, and your needy cunt over her mouth. <<if ($activeSlave.boobs >= 20000)>> Her breasts are so colossal you can barely maintain this position. They completely devour your dick and threaten to swallow up your pregnant belly as well. Between her licking, and the fleshy prison surrounding your privates, it doesn't take long for you to soak her face and plant your seed deep into her cleavage. <<elseif ($activeSlave.boobs >= 10000)>> Her breasts are so massive you can barely maintain this position. They completely devour your dick and swell around the sides of your pregnancy as well. Between her licking, and the fleshy prison surrounding your privates, it doesn't take long for you to soak her face and plant your seed deep into her cleavage. <<elseif ($activeSlave.boobs >= 5000)>> Her breasts are so monstrous they completely devour your dick and tickle your pregnant belly. Pushing her breasts together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into her face. With her licking, and all the flesh against your cock, it doesn't take long for you to soak her face and plant your seed deep into her cleavage. <<elseif ($activeSlave.boobs >= 1000)>> Her huge breasts fill the area under your pregnancy nicely. Pushing them together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into her face. With her licking, and all the flesh against your cock, it doesn't take long for you to soak her face and plant your seed deep into her cleavage. <<elseif ($activeSlave.boobsImplant > 250)>> Her fake breasts fill the area under your pregnancy nicely. Pushing them together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into her face. With her licking, and all the flesh against your cock, it doesn't take long for you to soak her face and plant your seed deep into her cleavage. <<elseif ($activeSlave.boobs >= 650)>> Her big breasts fill the area under your pregnancy nicely. You thrust between them and the underside of your middle, all the while rubbing your pussy into her face. With her licking, and all the flesh against your cock, it doesn't take long for you to soak her face and plant your seed deep into her cleavage. <<elseif ($activeSlave.boobs >= 300)>> You have to feel around under your pregnancy to hold your cock against her tiny breasts. You thrust against them and your hand, while the other teases your middle, all the while rubbing your pussy against her face. Between her licking, and your own teasing, it doesn't take long for you to soak her face and splatter your seed across her front. <<else>> You have to lean forward and pin your cock against her flat chest with the underside of your own pregnancy to make any real channel to thrust into. You fondle your belly<<if $PC.boobs > 0>> and breasts<</if>>, all the while rubbing your pussy against her face. Between her licking, and your own teasing, it doesn't take long for you to soak her face and splatter your seed across your underbelly and her front. You turn around and have her lick you clean before pulling your gravid bulk off of her. <</if>> <<else>> You lay her down on the couch on her back, lather oil onto her breasts and gingerly straddle her face; your needy cunt over her mouth. <<if ($activeSlave.boobs >= 20000)>> Her breasts are so colossal you can barely maintain this position, but they are massively fun to play with as she eats you out. You massage your pregnancy with her acres of breast flesh, teasing your own stretched skin with hers. You can visibly see the vibrations running through her tits as you quiver from the mouth working your pussy. Thoroughly soaking her, you fall into her endless cleavage for a short rest. <<elseif ($activeSlave.boobs >= 10000)>> Her breasts are so massive you can barely maintain this position, but they are fun to play with as she eats you out. You massage the edges of your pregnancy with her breast flesh, teasing your own stretched skin with hers. You can visibly see the vibrations running through her tits as you quiver from the mouth working your pussy. Thoroughly soaking her, you fall into her immense cleavage for a short rest. <<elseif ($activeSlave.boobs >= 5000)>> Her breasts are so monstrous they make a fabulous rest for your pregnancy as she eats you out. You tease her breasts using your baby bump, rubbing it against them and vice versa. You can visibly see the vibrations running through her tits as you quiver from the mouth working your pussy. Thoroughly soaking her, you dismount and lean against her monster breasts for a quick rest. <<elseif ($activeSlave.boobs >= 1000)>> Her breasts are huge enough to support your pregnancy as she eats you out. You press your belly more and more into them as her tongue delves deeper into your folds. You can visibly see the vibrations running through the breast flesh forced to the sides of your middle as you quiver from the mouth working your pussy. Thoroughly soaking her, you dismount and lean against her huge breasts for a quick rest. <<elseif ($activeSlave.boobs >= 650)>> Her big breasts fill the area under your pregnancy nicely. You press your belly more and more into them as her tongue delves deeper into your folds. You can visibly see the vibrations running through the breast flesh forced to the sides of your middle as you quiver from the mouth working your pussy. Thoroughly soaking her, you dismount and lean against her big breasts for a quick rest. <<elseif ($activeSlave.boobs >= 300)>> Her tiny breasts are completely covered by your pregnancy. You reach under yourself, grabbing what you can of her breasts and pushing them against your crotch. Between rubbing her breasts against your self and her tongue in your pussy, you quickly climax, thoroughly soaking her. <<else>> Her flat chest is completely covered by your pregnancy. Reach under yourself, you feel around until you find her nipples. You tease her flat chest until you're at you limit, thoroughly soaking her, before dimsounting and returning to your desk. <</if>> <</if>> <<elseif ($activeSlave.amp == 1)>> <<if $PC.dick == 1>> Her limbless <<if $seeRace == 1>>$activeSlave.race <</if>>torso makes her a unique appliance for mammary intercourse. You lay her down on the ground on her back, lube her cleavage, and straddle her torso. With your cock between her breasts, you <<if ($activeSlave.boobs gt 650)>>squash her tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on her.<<if $PC.vagina == 1>> Your pussylips rub deliciously across her sternum.<</if>> She has some trouble breathing under the assault, but she manages. And for the finale, she's totally unable to avoid a perfect cumshot. <<elseif $PC.boobs isnot 0>> You set her limbless torso upright on your lap, facing you, so that your breasts and hers are resting heavily against one another. She turns her head to avoid getting splashed in the eyes as you add a generous coating of oil to the heaving breastflesh. You reach around to grab her by the hips and slide her up and down, giving you both a wonderful mammary oil massage. <<else>> You set her limbless torso on the floor, and tease her for a while until her nipples are rock hard. This done, you kneel down on her with each of your legs aside her torso, and hump your pussy back and forth on the stiff nub of one nipple. She lies there, unable to do anything but comply, squirming with the stimulation. <</if>> <<elseif tooBigBelly($activeSlave)>> <<if $PC.dick == 1>> Her excessively large belly makes her a unique appliance for mammary intercourse. You lay her down on the ground on her back, lube her cleavage, and gingerly fit yourself between her belly and her breasts. With your cock between her breasts, you <<if ($activeSlave.boobs > 650)>>squash her tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on her. You blast her in the face with your cum in no time<<if $PC.vagina == 1>>, leaving your pussyjuice on her belly where you rubbed against her<</if>>. <<elseif $PC.boobs != 0>> You lie down on top of her, face to face, forced high into the air by her excessively large belly, so that your breasts press into her<<if ($activeSlave.boobs >= 20000)>> colossal tits.<<elseif ($activeSlave.boobs >= 10000)>> massive tits.<<elseif ($activeSlave.boobs >= 5000)>> monster tits.<<elseif ($activeSlave.boobs >= 1000)>> huge tits.<<elseif ($activeSlave.boobsImplant > 250)>> fake tits.<<elseif ($activeSlave.boobs >= 650)>> big tits.<<elseif ($activeSlave.boobs >= 300)>> small tits.<<else>> flat chest.<</if>> Scooting around to stimulate your nipples against her warm breastflesh, you kiss the slave while pushing a hand down between you to schlick yourself against her. <<else>> You set her massively distended body on the floor, and tease her for a while until her nipples are rock hard. This done, you kneel down on her with each of your legs aside her torso, rear against the top of her belly, and hump your pussy back and forth on the stiff nub of one nipple. She lies there, desperately trying to reach around her bulk to her own pussy, but unable to do so, resorts to squirming with the stimulation. <</if>> <<elseif tooBigBreasts($activeSlave)>> <<if $PC.dick == 1>> Her excessive breasts make her a unique appliance for mammary intercourse. You lay her down on the ground on her back, lube her cleavage, and straddle her torso. She holds her udders together, creating a warm, wet channel as fuckable as any hole. You blast her in the face with your cum in no time<<if $PC.vagina == 1>>, leaving your pussyjuice on her chest where you rubbed against her<</if>>. <<elseif $PC.boobs != 0>> You lie down on top of her, face to face, so that your much smaller breasts press into the massive pillows formed by her chest. Scooting around to stimulate your nipples against her warm breastflesh, you kiss the slave while pushing a hand down between you to schlick yourself against her. <<else>> You set her nearly helpless body on the floor and then scoot your hips under the massive weight of her tits. The heft feels nice against you, and you worm a naughty hand under there to play with yourself in the warm cave formed by your pelvis and her udders. <</if>> <<elseif tooBigButt($activeSlave)>> <<if $PC.dick == 1>> Her excessive butt makes her a unique appliance for mammary intercourse. You lay her down on the ground on her back, her butt hoisting her crotch high above her head, lube her cleavage, and straddle her torso. With your cock between her breasts, you <<if ($activeSlave.boobs > 650)>>squash her tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on her<<if $PC.vagina == 1>>, leaving your pussyjuice on her chest where you rubbed against her<</if>>. She has some trouble breathing under the assault, but she manages. And for the finale, she's totally unable to avoid a perfect cumshot. <<elseif $PC.boobs != 0>> You set her upright on your lap, facing you, so that your breasts and hers are resting heavily against one another and her massive ass covers your lap. She turns her head to avoid getting splashed in the eyes as you add a generous coating of oil to the combined breastflesh. You reach around to grab her luxurious ass and jiggle her up and down, giving you both a wonderful mammary oil massage. <<else>> You set her nearly helpless body on the floor and then scoot your hips under the massive weight of her tits. The heft feels nice against you, and you worm a naughty hand under there to play with yourself in the warm cave formed by your pelvis and her udders. <</if>> <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick == 1)>> She comes over hurriedly, already presenting her breasts. She gives you a titjob with her lubricated cleavage while you sit at your desk, playing with her own nipples and moaning with pleasure.<<if $PC.vagina == 1>> She does her best to push her sternum hard against you, giving your pussy some stimulation, too.<</if>> As you get close to orgasm, you push her hands away and take over, rolling her $activeSlave.nipples nipples between your fingers and thumbs. When you finish, you give them a hard pull, sending her gasping over the edge as well. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dickAccessory == "chastity")>> She comes over eagerly, with hunger in her eyes. She gives you a titjob with her lubricated cleavage while you sit at your desk. As a cumslut she's almost desperate to get your cum into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and rubs a nipple with one hand and her anal opening with the other, since she can't touch her cock. The situation brings her some pleasure, but the first twitches of her cock against her chastity cage are so uncomfortable that she subsides into busy mechanical dick sucking. She writhes uncomfortably, frustrated beyond belief. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dick !== 0) && ($PC.dick == 1)>> She comes over eagerly, with hunger in her eyes. She gives you a titjob with her lubricated cleavage while you sit at your desk. As a cumslut she's almost desperate to get your cum into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and <<if canAchieveErection($activeSlave)>>jacks herself off<<else>>rubs her sadly limp member<</if>> in anticipation. When you finish, she sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes into her hand. She pours her own cum from her hand into her mouth so it can mingle with yours. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick == 1)>> She comes over eagerly, with hunger in her eyes. She gives you a titjob with her lubricated cleavage while you sit at your desk. As a cumslut she's almost desperate to get your cum into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and rubs herself in anticipation. When you finish, she <<if $PC.vagina == 1>>quickly swallows and then runs her hot tongue down to your wet pussy, eagerly licking your juices<<else>>sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes<</if>>. <<elseif $activeSlave.devotion < -20>> She tries to refuse you, so you throw her down on the couch next to your desk and <<if $PC.dick == 1>> squeeze lubricant between her $activeSlave.skin breasts. You straddle her torso, hold her boobs together, and fuck her cleavage<<if $PC.vagina == 1>>, grinding your hips down against her to stimulate your pussy<</if>>. Your cum splashes her crying face. <<elseif $PC.boobs !== 0>> squirt lubricant all over her $activeSlave.skin breasts. Then, you lie down atop her with your breasts meshing with hers and begin to slide up and down, stimulating your nipples wonderfully. She tries to turn her head away, but you reach up to force her unwilling mouth to accept your insistent tongue. <<else>> straddle her face, grinding your pussy against her unwilling mouth. You begin to grope her breasts and pinch her nipples to hardness, and hen she's slow at eating you out, you twist them cruelly. The pain makes her squeal into your pussy, a lovely sensation, so you manhandle her without mercy until you climax against her gasping face. <</if>> <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.lactation > 0)>> She lies on the couch next to your <<if $PC.dick == 1>> desk and rubs lube over her $activeSlave.skin chest so you can fuck her tits. You straddle her torso, hold her boobs together, and fuck her cleavage. As you do, the pressure of your grip causes a thin rivulet of milk to run from each of her nipples. Your cum covers her reluctant face; between your semen<<if $PC.vagina == 1>>, the pussyjuice you left on her chest,<</if>> and her milk she's quite a mess. <<elseif $PC.boobs !== 0>> desk and rubs lube over her $activeSlave.skin breasts. Then, you lie down atop her with your breasts meshing with hers and begin to slide up and down, titillating your nipples wonderfully. She cannot ignore the slippery stimulation her nipples are receiving, and you find her mouth quite willing to receive your insistent tongue. She begins to leak milk, adding her cream to the lube between your breasts, and by the time you're done there's quite a mess. <<else>> desk, and you've straddled her face before she can do anything more. You begin to grope her breasts and pinch her nipples to hardness as she eats you out, your ministrations producing prompt jets of creamy milk, straight up into the air. You milk her without mercy, shooting some of the stronger streams into your mouth as you ride her, leaving her to massage her breasts gingerly as you get off her face. <</if>> <<elseif $activeSlave.devotion <= 20>> She lies on the couch next to your <<if $PC.dick == 1>> desk and rubs lube over her <<if $seeRace == 1>>$activeSlave.race <</if>>chest so you can fuck her $activeSlave.skin tits. You straddle her torso, hold her boobs together, and fuck her cleavage. Your cum covers her reluctant face<<if $PC.vagina == 1>>, and you hike yourself up a little higher to grind your pussy against her mouth<</if>>. <<elseif $PC.boobs !== 0>> desk and rubs lube over her $activeSlave.skin breasts. Then, you lie down atop her with your breasts meshing with hers and begin to slide up and down, titillating your nipples wonderfully. She cannot ignore the slippery stimulation her nipples are receiving, and you find her mouth quite willing to receive your insistent tongue. <<else>> desk, and you've straddled her face before she can do anything more. You begin to grope her breasts and pinch her nipples to hardness as she eats you out, your ministrations producing moans that feel quite nice against your clit. You maul her boobs without mercy as you reach your climax, leaving her to massage her breasts gingerly as you get off her. <</if>> <<elseif ($activeSlave.lactation > 0)>> Since she's producing milk, she gets an emotional high from breastfeeding, and she sits on the edge of your desk for a while so you can use her as a beverage dispenser while you work. Once she's empty, she gets down to <<if ($PC.dick == 0)>>eat you out. As she buries her face between your legs, she gently rolls her sore nipples around in her fingers, quietly moaning and whining.<<else>>give you a titjob. As she titfucks you, she gently rolls her sore nipples around in her fingers, quietly moaning and whining. Your cum covers her <<if $seeRace == 1>>$activeSlave.race <</if>>face in no time, and she's left with a spectacular mess to clean. She laps it all up.<</if>> <<else>> <<if $PC.dick == 1>> She massages and toys with her chest for your benefit, languidly rubbing lubricant over not only her cleavage but her entire chest, making sure every inch of her $activeSlave.skin breasts are nice and shiny. She gives you a titjob with her lubricated cleavage while you sit at your desk<<if $PC.vagina == 1>>, doing her best to run her hard nipples between your pussylips whenever she can<</if>>. Your cum covers her <<if $seeRace == 1>>$activeSlave.race <</if>>face, and she carefully licks it all off while continuing to play with her erect nipples. <<elseif $PC.boobs !== 0>> She rubs lube over her $activeSlave.skin breasts, flirting with you and sticking out her chest, before lying down on the couch. You lie down atop her with your breasts meshing with hers and begin to slide up and down, titillating your nipples wonderfully. You find her mouth quite willing to receive your insistent tongue, and while you make out, she slips a hand down between your legs to give you a handjob, too. <<else>> She flirts with you and sticks out her chest before lying down on the couch. You've straddled her face before she can do anything more, and she begins to eat you out with enthusiasm. You begin to grope her breasts and pinch her nipples to hardness as she gives you oral, your ministrations producing moans that feel quite nice against your clit. You maul her boobs without mercy as you reach your climax, but she loves it all. <</if>> <</if>> <<if (random(1,100) > (100+$activeSlave.devotion))>> <<if ($activeSlave.fetish !== "boobs") && ($activeSlave.energy <= 95) && ($activeSlave.behavioralFlaw !== "hates men")>> Being manhandled and used has given her a @@.red;hatred of men.@@ <<set $activeSlave.behavioralFlaw = "hates men">> <</if>> <<elseif (random(1,100) > (110-$activeSlave.devotion))>> <<if ($activeSlave.fetish == "none") && ($activeSlave.behavioralFlaw !== "hates men")>> Having attention and love lavished on her boobs by <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title !== 0>>her master<<else>>her mistress<</if>> has her thinking of her @@.lightcoral;breasts as sexual organs.@@ <<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <<if ($activeSlave.amp !== 1)>> <<switch $activeSlave.assignment>> <<case "work in the dairy">> She goes off to carefully wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> to keep production in $dairyName nice and sanitary. <<case "whore">> She heads off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before she returns to prostituting herself. <<case "work in the brothel">> She goes to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, even though it's likely to be splashed with customers' cum soon after she returns to work. <<case "serve the public">> She heads off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before she goes back out to fuck passersby. <<case "serve in the club">> She goes to beautify her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> so it can again serve as an ornament to $clubName. <<case "work as a servant">> She rushes to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, afraid she's fallen behind on the chores while you used her. <<case "rest">> She stumbles off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before crawling back into bed. <<case "train slaves">> She heads off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before she returns to her classes. <<case "get milked">> She hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> <<if $activeSlave.lactation > 0>>before going to get her uncomfortably milk-filled tits drained<<else>>and then rests until her balls are ready to be drained again<</if>>. <<case "please you">> She hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before returning to await use, as though nothing had happened. <<case "be a subordinate slave">> She moves off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, though it's only a matter of time before another slave decides to play with her tits. <<case "be a servant">> She hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, since her chores didn't perform themselves while you titfucked her. <<case "be your Head Girl">> She hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, worried that her charges got up to trouble while she had her breasts around your cock. <<case "guard you">> She hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> so that you will be unguarded for as little time as possible. <</switch>> <</if>> <<if passage() !== "Slave Interact">> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].ID == $activeSlave.ID>> <<set $slaves[_i] = $activeSlave>> <<break>> <</if>> <</for>> <</if>>
AshVaris/fc
src/npc/descriptions/fBoobs.tw
tw
mit
27,079
:: FButt [nobr] <<ClearSummaryCache $activeSlave>> You call her over so you can <<if !canDoVaginal($activeSlave)>> use her sole fuckhole. <<elseif ($activeSlave.vagina > 3)>> fuck her gaping holes. <<elseif ($activeSlave.vagina > 2)>> fuck her loose holes. <<elseif ($activeSlave.vagina == 2)>> use her whorish holes. <<elseif ($activeSlave.vagina == 1)>> use her tight holes. <<elseif ($activeSlave.vagina == 0) || ($activeSlave.anus == 0)>> take her virginity. <</if>> <<if ($activeSlave.vagina !== -1)>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on her abdomen certainly draw attention there. <<elseif ($activeSlave.vaginaTat == "scenes")>> The tattoos on her abdomen nicely illustrate what you mean to do to her. <<elseif ($activeSlave.vaginaTat == "degradation")>> The tattoos on her abdomen are asking you to, after all. <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1)>> Her pierced lips and clit have her nice and wet. <<if ($activeSlave.dick !== 0)>> Metal glints all up and down her cock. <</if>> <<elseif ($activeSlave.vaginaPiercing == 1)>> Her pierced clit has her nice and moist. <<if ($activeSlave.dick !== 0)>> Metal glints at the head of her cock. <</if>> <</if>> <<if ($activeSlave.anusPiercing > 1)>> The ring of stud piercings around her anus should massage you delightfully as you sodomize her. <<elseif ($activeSlave.anusPiercing == 1)>> Her perineum piercing has a big ring in it, which you should be able to feel when you hilt yourself in her ass. <</if>> <<if ($activeSlave.anusTat !== 0) && ($activeSlave.anusTat !== 4)>> Her anus is invitingly bleached, <<if ($activeSlave.vagina > -1)>> which is appropriate: rather than looking like she has a hole for fucking and an ass, it looks like she has two fuckholes. <<else>> making her sole fuckable hole look nice and natural. <</if>> <</if>> <<if ($activeSlave.vagina == 0) && ($activeSlave.anus == 0) && canDoVaginal($activeSlave)>> <<if ($PC.dick == 0)>> You step into a strap-on, lubricate it, and break in her holes in quick succession. <<else>> Brooking no resistance, you take her virginity and then break in her virgin butt. <</if>> <<if ($activeSlave.devotion > 50)>> You ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she begins to moan. In just a few minutes, she has lost her virginity and been assfucked for the first time. She @@.hotpink;submits utterly@@ to your spoilage of her innocence and thanks you meekly for introducing her to proper sexual slavery. @@.lime;Her holes have been broken in.@@ <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion > 20)>> You ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she begins to moan. In just a few minutes, she has lost her virginity and been assfucked for the first time. She's so bewildered by the pain and novelty that all she feels is @@.gold;a little fear@@ of further use. @@.lime;Her holes have been broken in.@@ <<set $activeSlave.trust -= 5>> <<else>> You force yourself into her pussy before gradually working your way into her ass. She sobs and cries with disgust while you alternate between the two holes. In just a few minutes, she has lost her virginity to rape and her anal virginity to a rough buttfuck. To say she @@.mediumorchid;resents you@@ and @@.gold;fears further abuse@@ would be an understatement. @@.lime;Her holes have been broken in.@@ <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <<set $activeSlave.vagina++, $activeSlave.anus++>> <<BothVCheck>> <<elseif ($activeSlave.vagina == 0) && canDoVaginal($activeSlave)>> <<if ($activeSlave.devotion > 20)>> She accepts your orders without comment and presents her virgin pussy for defloration<<if ($PC.dick == 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning loudly as you pound away. Since she is already well broken, this new connection with her <<Master>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in.@@ <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20)>> She is clearly unhappy at losing her pearl of great price to you; this probably isn't what she imagined her first real sex would be like.<<if ($PC.dick == 0)>>Her lower lip quivers with trepidation as she watches you don a strap-on and maneuver to fuck her virgin hole.<</if>> You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning as you pound away. Nevertheless, this new connection with her <<Master>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in,@@ and she is @@.gold;fearful@@ that sex will continue to be painful. <<set $activeSlave.devotion += 4>> <<else>> As you anticipated, she refuses to give you her virginity. And as you expected, she is unable to resist you. She cries as <<if ($PC.dick == 0)>>your strap-on<<else>>your cock<</if>> opens her fresh, tight hole. You force your way into her pussy and continue thrusting into her. She sobs and cries with horror as you pound away. The rape @@.mediumorchid;decreases her devotion to you.@@ @@.lime;Her pussy has been broken in,@@ and she @@.gold;fears further abuse.@@ <<set $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.vagina++>> <<VaginalVCheck>> <<elseif ($activeSlave.anus == 0)>> <<if ($activeSlave.devotion > 20)>> She accepts your orders without comment and presents her virgin anus for defloration. You<<if ($PC.dick == 0)>> don a strap-on and<</if>> gently sodomize her. You gently ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. Since she is already well broken, this new connection with her <<Master>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her tight little ass has been broken in.@@ <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion >= -20)>> She is clearly unhappy at the idea of taking a dick up her butt. You gently ease yourself into her butthole and gradually speed up your thrusts. She obeys orders anyway, and lies there wincing and moaning as you<<if ($PC.dick == 0)>> don a strap-on and<</if>> fuck her ass. @@.lime;Her tight little ass has been broken in,@@ and she @@.gold;fears further anal pain.@@ <<else>> She is appalled at the idea of taking it up the ass<<if ($PC.dick == 0)>> and cries with fear as you don a strap-on<</if>>. She does anyway though, sobbing into the cushions<<if $activeSlave.amp !== 1>> while you hold her arms behind her<</if>>. You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. The painful anal rape @@.mediumorchid;decreases her devotion to you.@@ @@.lime;Her tight little ass has been broken in,@@ and she is @@.gold;terrified of further anal pain.@@ <<set $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.anus++>> <<AnalVCheck>> <<elseif $activeSlave.devotion < -20>> <<if ($PC.dick == 0)>>You don a cruelly large strap-on, and you do it so she can see it. <</if>>She tries to refuse you, so you throw her across the back of the couch next to your desk with her <<if $seeRace == 1>>$activeSlave.race <</if>>ass in the air. You finger her anus <<if ($activeSlave.vagina != -1)>>while fucking her pussy<<elseif ($activeSlave.amp != 1)>>while frotting her thighs<</if>> for a bit and then switch to her now-ready anus. She sobs as you penetrate her rectum. <<if ($activeSlave.dick != 0) and canAchieveErection($activeSlave)>> <<if $activeSlave.prostate == 0>> She lacks a prostate, denying her any real pleasure. Her dick stays flaccid as you rape her. <<elseif ($activeSlave.dickAccessory == "chastity")>> Despite her unwillingness to be sodomized, the prostate stimulation starts to give her an erection, which her dick chastity makes horribly uncomfortable. She bucks with the pain, her asshole spasming delightfully. <<else>> Despite her unwillingness to be sodomized, the prostate stimulation gives her an erection. She's mortified that she would get hard while being anally raped. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity")>> Her dick chastity keeps her bitch cock hidden away while you use her anus like a pussy. <<elseif ($activeSlave.dick !== 0)>> Her flaccid dick is ground into the back of the couch as you rape her. <</if>> <<BothVCheck>> <<elseif $activeSlave.devotion <= 50>> You throw her across the back of the couch next to your desk with her ass in the air<<if ($PC.dick == 0)>>, and don a strap-on<</if>>. You finger her <<if $seeRace == 1>>$activeSlave.race <</if>>ass while <<if ($activeSlave.vagina !== -1)>>fucking her pussy<<else>>frotting her thighs<</if>> for a bit and then switch to her now-ready anus. <<if ($activeSlave.anus == 1)>>Her ass is so tight that you have to work yourself in.<<elseif ($activeSlave.anus == 2)>>Your <<if ($PC.dick == 0)>>fake dick<<else>>cock<</if>> slides easily up her ass.<<else>>You slide into her already-gaping asspussy with ease.<</if>> She gasps as you penetrate her rectum, but you timed the switch so that she was on the verge of orgasm, and she comes immediately. <<if ($activeSlave.dick !== 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.dickAccessory == "chastity">> She managed to stay soft within her dick chastity, but she dribbled a lot of precum onto the couch. You make her lick it up, and she obeys, shuddering with unsatisfied arousal. <<else>> Her cock spatters the couch with cum, and you make her lick it up. <</if>> <<elseif ($activeSlave.clit > 2)>> Her clit is so large that it bobs slightly with each thrust. <</if>> <<BothVCheck>> <<else>> <<if ($activeSlave.amp != 1)>>She kneels on the floor<<else>>You lay her on the floor<</if>> so you can take her at will<<if ($PC.dick == 0)>>, and don a strap-on<</if>>. You finger her <<if $seeRace == 1>>$activeSlave.race <</if>>ass while <<if canDoVaginal($activeSlave)>> fucking her pussy <<else>> frotting her <</if>> for a bit and then switch to her now-ready anus. <<if ($activeSlave.anus == 1)>> Her ass is so tight that you have to work yourself in. <<elseif ($activeSlave.anus == 2)>> Your cock slides easily up her ass. <<else>> You slide into her already-gaping asspussy with ease. <</if>> You fuck her there for a while before repeatedly pulling out and stuffing yourself back in. She moans each time you fill <<if canDoVaginal($activeSlave)>>a<<else>>her<</if>> waiting hole. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> Whenever she starts to get hard, her dick chastity gives her an awful twinge of pain. You do your best to be up her butt when this happens so you can experience the resulting spasm. <<else>> Every time you penetrate, her erect dick jerks up and slaps her stomach. <</if>> <<elseif ($activeSlave.dick !== 0)>> <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> Her dick chastity keeps her girly bitchclit hidden, just like it belongs. <<else>> Every time you penetrate, her limp dick flops around lamely. <</if>> <<elseif ($activeSlave.clit > 2)>> Her clit is so large that it bobs slightly with each thrust. <</if>> <<BothVCheck>> <</if>> <<if ($activeSlave.bellyPreg >= 1500)>> The poor girl's pregnant belly makes taking a rough fuck in both her holes uncomfortable for her. <<elseif ($activeSlave.bellyImplant >= 1500)>> The poor girl's implant filled belly makes taking a rough fuck in both her holes uncomfortable for her. <<elseif ($activeSlave.bellyFluid >= 1500)>> The poor girl's sloshing belly makes taking a rough fuck in both her holes uncomfortable for her, though the lewd jiggling the pounding sends through it is quite a sight. <</if>> <<if ($activeSlave.anusTat == "scenes") && ($activeSlave.anus == 1)>> As you fucked her butt, the decorative pattern around her ass stretched open. When you pull out, her momentary gape closes the pattern up quickly. <<elseif ($activeSlave.anusTat == "scenes")>> As you fucked her butt, the decorative pattern around her ass stretched open. When you pull out, her gape leaves the pattern distorted. <<elseif ($activeSlave.anusTat == "degradation")>> As you fucked her butt, the offensive language around her ass stretched and distorted. <</if>> <<if (random(1,100) > (100+$activeSlave.devotion))>> <<if ($activeSlave.fetish !== "buttslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw !== "hates penetration")>> Being brutally used has given her a @@.red;hatred of penetration.@@ <<set $activeSlave.sexualFlaw = "hates penetration">> <</if>> <<elseif (random(1,100) > (110-$activeSlave.devotion))>> <<if ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw !== "hates penetration")>> Orgasming to your use of her fuckhole @@.lightcoral;has her eager for more buttsex.@@ <<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <<if ($PC.dick == 1)>> <<if ($activeSlave.anus > 3)>> Her gaping hole drips your cum right out again. <<elseif ($activeSlave.anus > 2)>> Cum drips out of her loose hole. <<elseif ($activeSlave.anus == 2)>> Cum drips out of her loosened anus. <<elseif ($activeSlave.anus == 1)>> Her still-tight ass keeps your load inside her. <</if>> <<if canWalk($activeSlave)>> <<switch $activeSlave.assignment>> <<case "whore">> She heads to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to selling them publicly.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to selling it publicly.<<else>>face before returning to selling her mouth publicly.<</if>> <<case "serve the public">> She heads to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to offering it for free.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to offering it for free.<<else>>face before returning to offering her mouth for free.<</if>> <<case "rest">> She stumbles to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before crawling back into bed. <<case "train slaves">> She heads to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before she returns to teaching her classes. <<case "get milked">> She hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> <<if $activeSlave.lactation > 0>>before going to get her uncomfortably milk-filled tits drained<<else>>and then rests until her balls are ready to be drained again<</if>>. <<case "please you">> She hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before returning to await your next use of her body, as though nothing had happened. <<case "be a subordinate slave">> She moves to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, though it's only a matter of time before another slave decides to play with her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>pussy or asshole<<elseif canDoVaginal($activeSlave)>>pussy<<elseif canDoAnal($activeSlave)>>asshole<<else>>face<</if>>. <<case "be a servant">> She hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, since her chores didn't perform themselves while you used her. <<case "be your Head Girl">> She hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, worried that her charges got up to trouble while you had your cock in her. <<case "guard you">> She hurries off to wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so you'll be unguarded for as little time as possible. <<case "work in the brothel">> She goes to wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so her next customer can have the illusion that he's the first to use it today. <<case "serve in the club">> She goes to wash and delicately perfume her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes so they<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole so it<<else>>face so it<</if>> can gratify the finest citizen. <<case "work in the dairy">> She goes off to carefully wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> to avoid besmirching the nice clean dairy. <<case "work as a servant">> She rushes to wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, impatient to get back to her undiminished chores. <</switch>> <</if>> <</if>> <<if passage() !== "Slave Interact">> <<set _i = $slaves.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<set $slaves[_i] = $activeSlave>> <</if>>
AshVaris/fc
src/npc/descriptions/fButt.tw
tw
mit
18,306
:: FFuckdoll [nobr widget] <<widget "FFuckdollOral">> <<set $activeSlave.oralCount++, $oralTotal++>> <<ClearSummaryCache $activeSlave>> You decide to use the Fuckdoll's <<if $activeSlave.lips > 95>>facepussy<<else>>face hole<</if>>. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>shove it into a kneeling position<<else>>set it on the couch<</if>> and straddle its face. <<elseif $activeSlave.fuckdoll <= 80>> It can follow intermediate commands, so you order it into a position for use of its face hole. It obediently <<if $activeSlave.amp == 0>>gets to its knees<<else>>cranes its neck up<</if>> and sticks its tongue out as far as it will go, wiggling it invitingly. You straddle its face. <<else>> It can follow advanced commands, so you order it into a position for use of its face hole. It instantly <<if $activeSlave.amp == 0>><<if $PC.dick == 1>>bends at the waist and turns its head upward, placing its throat horizontally and at waist height.<<else>>gets to its knees and turns its head upward at just the right angle for a pussy to ride its face hole.<</if>><<else>>cranes its neck up and sticks its tongue out as far as it will go, wiggling it invitingly.<</if>> You straddle its face. <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to being surprised with face rape, so it struggles, and its difficulty breathing <<if $PC.dick == 1>>makes its throat spasm around your dickhead<<else>>feels lovely on your cunt<</if>>. <<elseif $activeSlave.fuckdoll <= 50>> Aware that it is supposed to relax and let you rape its face, it does its best to let you <<if $PC.dick == 1>>fuck its throat<<else>>ride its face<</if>>. <<else>> You command it to <<if $PC.dick == 1>>milk your dick, and it begins to suck with almost frightening force<<else>>pleasure your cunt, and it begins to eat you out with almost frightening hunger<</if>>. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 80>>Denied any other outlet for its extreme sex drive, it orgasms from nothing more than oral stimulation.<</if>> <<else>> It's so perfectly tuned that it begins to orgasm from nothing more than oral stimulation, and it continues to shiver with repeated orgasms as it sucks. <</if>> You climax, <<if $PC.dick == 1>>blowing your load down its throat<<else>>giving it a good amount of femcum to swallow<</if>>, and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>. <<if $PC.dick == 1>> <<if $activeSlave.lips > 95>>It gives sloppy blowjobs, its lips being too big for much control, and strings of your cum beribbon its suit. The Fuckdoll will be cleaned by another slave. <<else>>It swallows repeatedly as it returns to its resting posture. <</if>> <</if>> <<if passage() != "Slave Interact">> <<set _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if $slaves[_i].ID == $activeSlave.ID>> <<set $slaves[_i] = $activeSlave>> <<break>> <</if>> <</for>> <</if>> <</widget>> <<widget "FFuckdollVaginal">> <<set $activeSlave.vaginalCount++, $vaginalTotal++>> <<ClearSummaryCache $activeSlave>> You decide to use the Fuckdoll's <<if $activeSlave.vagina > 3>>cavernous<<elseif $activeSlave.vagina == 3>>soft<<elseif $activeSlave.vagina == 2>>inviting<<elseif $activeSlave.vagina == 1>>tight<</if>> front hole. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>push it down to lie on the couch<<else>>set it on your desk<</if>> and shove <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> inside its vagina. <<elseif $activeSlave.fuckdoll <= 70>> It can follow intermediate commands, so you order it into a position for use of its front hole. It obediently <<if $activeSlave.amp == 0>>gets down on all fours and <</if>>cocks its hips, offering its cunt until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> into its wet channel. <<else>> It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and ride.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>> <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to being raped without warning, so it struggles, its muscles spasming delightfully. <<elseif $activeSlave.fuckdoll <= 40>> Aware that it is supposed to relax and accept rape, it does its best to let you take it without resistance. <<else>> You command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its vaginal walls, and it obediently starts to flex its well-developed cunt muscles, squeezing <<if $PC.dick == 1>>you<<else>>your strap-on<</if>> from base to tip. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 40>>Denied any other outlet for its healthy sex drive, it orgasms.<</if>> <<else>> It orgasmed for the first time as you entered it, and it continues to do so as you fuck it. It's perfectly tuned. <</if>> <<if $activeSlave.voice == 0>> Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>. <<else>> It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>. <</if>> You climax<<if $PC.dick == 1>>, your cum shooting forward to splash against its womb,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>. <<if $PC.dick == 1>> <<if $activeSlave.vagina > 2>>Your cum flows out of its gaping front hole and down the material of its suit. <<elseif $activeSlave.vagina == 2>>Your cum drips out of its well-fucked front hole and down the material of its suit. <<else>>Its tight front hole retains almost every drop of your cum. A few escape and run down the material of its suit. <</if>> <<if canGetPregnant($activeSlave) && $activeSlave.eggType == "human">> <<KnockMeUp $activeSlave 5 1 -1>> <</if>> The Fuckdoll will be cleaned by another slave. <</if>> <<if $activeSlave.vagina == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its virginity. <<else>> It gives no external indication that it's aware that it's just lost its virginity. <</if>> In any case, @@.lime;its front hole has been broken in.@@ <<set $activeSlave.vagina = 1>> <</if>> <<if passage() != "Slave Interact">> <<set _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if $slaves[_i].ID == $activeSlave.ID>> <<set $slaves[_i] = $activeSlave>> <<break>> <</if>> <</for>> <</if>> <</widget>> <<widget "FFuckdollAnal">> <<set $activeSlave.analCount++, $analTotal++>> <<ClearSummaryCache $activeSlave>> You decide to use the Fuckdoll's <<if $activeSlave.anus > 3>>gaping<<elseif $activeSlave.anus == 3>>loose<<elseif $activeSlave.anus == 2>>relaxed<<elseif $activeSlave.anus == 1>>tight<</if>> rear hole. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>walk over to it<<else>>flip it over<</if>> and ram <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> up its rear hole. <<elseif $activeSlave.fuckdoll <= 80>> It can follow intermediate commands, so you order it to present its rear hole. It obediently <<if $activeSlave.amp == 0>>bends over, arches its back, and<<else>>flips over and<</if>> winks its anus until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>>. <<else>> It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and slide its anus up and down <<if $PC.dick == 1>>your<<else>>the<</if>> shaft.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>> <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to having things suddenly forced up its ass, so it struggles, and its sphincter spasms deliciously. <<elseif $activeSlave.fuckdoll <= 40>> Aware that it is supposed to relax and accept anal rape, it does its best to accommodate the sodomy. <<else>> You command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its asshole, and it obediently tightens its sphincter against the invading phallus rhythmically. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 60>>Denied any other outlet for its powerful sex drive, it orgasms.<</if>> <<else>> Tuned to enjoy any use by total denial of all other stimulation, it orgasms repeatedly as you fuck its anus. <</if>> <<if $activeSlave.voice == 0>> Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>. <<else>> It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>. <</if>> You climax<<if $PC.dick == 1>>, filling its rectum with your cum,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>. <<if $PC.dick == 1>> <<if $activeSlave.anus > 2>>Your cum flows out of its gaped rear hole and down the material of its suit. <<elseif $activeSlave.anus == 2>>Your cum drips out of its loosened rear hole and down the material of its suit. <<else>>Its tight rear hole retains every drop of your cum. <</if>> <<if canGetPregnant($activeSlave) && $activeSlave.eggType == "human">> <<KnockMeUp $activeSlave 5 0 -1>> <</if>> The Fuckdoll will be cleaned by another slave. <</if>> <<if $activeSlave.anus == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its anal virginity. <<else>> It gives no external indication that it's aware that it's just lost its anal virginity. <</if>> In any case, @@.lime;its rear hole has been broken in.@@ <<set $activeSlave.anus = 1>> <</if>> <<if passage() != "Slave Interact">> <<set _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if $slaves[_i].ID == $activeSlave.ID>> <<set $slaves[_i] = $activeSlave>> <<break>> <</if>> <</for>> <</if>> <</widget>>
AshVaris/fc
src/npc/descriptions/fFuckdollWidgets.tw
tw
mit
10,788
:: FLips [nobr] <<set $activeSlave.oralCount++, $oralTotal++>> <<ClearSummaryCache $activeSlave>> You tell $activeSlave.slaveName to <<if ($PC.dick != 0)>> blow you with her <<else>> please your pussy with her <</if>> <<if ($activeSlave.lips > 95)>> facepussy. <<elseif ($activeSlave.lips > 70)>> cartoonish lips. <<elseif ($activeSlave.lips > 20)>> dick-sucking lips. <<elseif ($activeSlave.lips > 10)>> pretty mouth. <<else>> whore mouth. <</if>> <<if ($activeSlave.fetish == "cumslut") && ($activeSlave.devotion >= -20)>> She's delighted at the prospect of her favorite activity. <</if>> <<switch $activeSlave.collar>> <<case "dildo gag">> <<if ($activeSlave.amp != 1)>> She removes the dildo from her throat, leaving the ring gag in place. <<else>> As an amputee, she requires your assistance to get the dildo out of her throat. <</if>> Able to breathe through her mouth for the first time in a while, she gasps gratefully, knowing the respite will be brief. <<case "massive dildo gag">> <<if ($activeSlave.amp != 1)>> She struggles to remove the dildo from her throat, leaving her mouth agape. <<else>> As an amputee, she requires your assistance to get the dildo out of her throat. <</if>> Able to breathe through her mouth for the first time in a while, she gasps gratefully, knowing the respite will be brief. <<case "ball gag" "bit gag">> <<if ($activeSlave.amp != 1)>> She unfastens her gag and pulls it from her mouth. <<else>> As an amputee, she requires your assistance to get the gag unfastened. <</if>> Able to breathe through her mouth for the first time in a while, she gasps gratefully, knowing the respite will be brief. <</switch>> <<if ($activeSlave.lipsTat == "tribal patterns")>> The tribal patterns on her face enhance her beauty. <<elseif ($activeSlave.lipsTat == "permanent makeup")>> Her tattooed-on makeup encourages it. <<elseif ($activeSlave.lipsTat == "degradation")>> The tattoos on her face are asking for it, after all. <</if>> <<if ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 2)>> The stimulation from her many oral piercings should be great. <<elseif ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 0)>> The sensation of her oral piercings should be quite nice. <</if>> <<if ($activeSlave.teeth == "removable")>> <<if ($activeSlave.devotion <= 20)>> You pull her prosthetic teeth out of her mouth so you can enjoy an extra-soft throatfuck. <<else>> She slides her prosthetic teeth out of her mouth so she can give you an extra-soft suck. <</if>> <</if>> <<if ($activeSlave.amp == 1)>> You set her limbless torso on the <<if ($PC.dick != 0)>> edge of your desk with her on her back. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. As an amputee she has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging. Eventually you shoot your load directly down her gullet. <<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up further, and grind your pussy against her face.<</if>> <<else>> floor next to your desk and kneel on her with your legs on either side of her, so your pussylips are hard against her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. She desperately eats you out, trying to get you off as fast as possible so she can get a bit more air, but you grind down without mercy, taking your pleasure. <</if>> <<elseif tooBigBelly($activeSlave)>> You get her situated on the edge of your desk, on her back. This pins her down, the massive weight of her belly stopping her from going anywhere at all. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. <<if ($PC.dick != 0)>> <<if $activeSlave.bellyImplant >= 1500>> She has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of the spasms running through her stomach as she struggles to breathe. Eventually you shoot your load directly down her gullet. <<else>> She has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging and every movement within her overstuffed womb as she struggles to breathe. Eventually you shoot your load directly down her gullet. <</if>> <<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up further, and grind your pussy against her face.<</if>> <<else>> <<if $activeSlave.bellyImplant >= 1500>> She has absolutely no control over how hard you grind your cunt against her face, so you are careful not to suffocate her. Even so, you take her to the edge, enjoying the sight of the spasms running through her stomach as she struggles to breathe. Eventually you climax, giving her a good taste of your femcum. <<else>> She has absolutely no control over how hard you grind your cunt against her face, so you are careful not to suffocate her. Even so, you take her to the edge, enjoying the sight of the movement within her overstuffed womb as she struggles to breathe. Eventually you climax, giving her a good taste of your femcum. <</if>> <</if>> <<elseif tooBigBreasts($activeSlave)>> You get her situated on the edge of your desk, on her back. This pins her down, the massive weight of her tits stopping her from going anywhere at all. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. She has absolutely no control over <<if ($PC.dick != 0)>> the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging and her absurd boobs jiggling as she struggles to breathe. Eventually you shoot your load directly down her gullet. <<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up further, and grind your pussy against her face.<</if>> <<else>> how hard you grind your cunt against her face, so you are careful not to suffocate her. Even so, you take her to the edge, enjoying the sight of her absurd boobs jiggling as she struggles to breathe. Eventually you climax, giving her a good taste of your femcum. <</if>> <<elseif tooBigButt($activeSlave)>> You get her situated on the edge of your desk, on her back. This anchors her, the massive weight of her ass stopping her from going anywhere at all. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. <<if ($PC.dick != 0)>> She has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging and her absurd rear jiggling as she struggles to breathe. Eventually you shoot your load directly down her gullet. <<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up further, and grind your pussy against her face.<</if>> <<else>> She has absolutely no control over how hard you grind your cunt against her face, so you are careful not to suffocate her. Even so, you take her to the edge, enjoying the sight of her absurd rear jiggling as she struggles to breathe. Eventually you climax, giving her a good taste of your femcum. <</if>> <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dick != 0) && ($PC.dick != 0)>> She comes over eagerly, with hunger <<if canSee($activeSlave)>>in her eyes<<else>>on her face<</if>>. She gets to her knees, hurriedly takes you into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob her all. As a cumslut she's almost desperate to get your cum into her mouth and <<if ($activeSlave.dickAccessory == "chastity")>>(since her cock is off limits) frantically rubs her nipples and asspussy<<elseif canAchieveErection($activeSlave)>>jacks herself off<<else>>rubs her sadly limp member<</if>> in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for her, and she's careful not to neglect your wet cunt.<</if>> When you finish, she sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes into her $activeSlave.skin hand. She pours her own cum from her hand into her mouth so it can mingle with yours. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>> She comes over eagerly, with hunger <<if canSee($activeSlave)>>in her eyes<<else>>on her face<</if>>. She gets to her knees, hurriedly takes you into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob her all. As a cumslut she's almost desperate to get your cum into her mouth and rubs herself in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for her, and she's careful not to neglect your wet cunt.<</if>> When you finish, she sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes. <<elseif $activeSlave.devotion < -20>> She tries to back away, so you <<if ($PC.dick != 0)>> <<if $activeSlave.collar == "dildo gag">> She tries to back away, so you grab her; her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is already held invitingly open by her gag, and she's prevented from biting. You push her down to her knees with her head against the couch next to your desk so you can give her a good hard throat fuck. When you cum down her $activeSlave.skin throat she retches through her tears. <<if $PC.vagina == 1>>She has a mere moment to get her breath back before you press your pussy against her unwilling mouth.<</if>> <<elseif $activeSlave.collar == "massive dildo gag">> She tries to back away, so you grab her; her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is left agape, unable to close after being forced so widely open for so long, so she is unlikely to bite. You push her down to her knees with her head against the couch next to your desk so you can give her a good hard throat fuck. When you cum down her $activeSlave.skin throat she retches through her tears. <<if $PC.vagina == 1>>She has a mere moment to get her breath back before you press your pussy against her unwilling mouth.<</if>> <<else>> grab her and force a ring gag into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. Once you have the straps secured behind her head, she's prevented from biting. You push her down to her knees with her head against the couch next to your desk so you can give her a good hard throat fuck. When you cum down her $activeSlave.skin throat she retches through her tears. <<if $PC.vagina == 1>>She has a mere moment to get her breath back before you press your pussy against her unwilling mouth.<</if>> <</if>> <<else>> seize her and throw her onto the couch face up, and then kneel on her with your legs on either side of her crying body, so your pussylips are hard against her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. She desperately eats you out, trying to get you off as fast as possible so she can get a bit more air, but you grind down without mercy, taking your pleasure. <</if>> <<elseif $activeSlave.devotion <= 20>> She comes over reluctantly and begins to <<if ($PC.dick != 0)>> give you a blowjob. Deciding that she isn't showing the necessary enthusiasm, you hold her head and fuck her <<if $seeRace == 1>>$activeSlave.race <</if>>face instead<<if $PC.vagina == 1>>, occasionally jerking your dick free to shove your pussy against her face instead<</if>>. She does her best to follow your motions but still splutters and gags. You pull free to cum across her $activeSlave.skin face and hair. <<else>> eat you out. Deciding that she isn't showing the necessary enthusiasm, you hold her head and grind your pussy against her <<if $seeRace == 1>>$activeSlave.race <</if>>face instead. She does her best to follow your motions but still splutters and gasps for air. You climax quickly and haul her to her feet, kissing the bewildered girl full on the mouth. You can taste yourself on her lips. <</if>> <<else>> She licks her lips <<if canSee($activeSlave)>>and looks you in the eyes <</if>>as she gets to her knees. She <<if ($PC.dick != 0)>> gives you a long, deep blowjob. She massages your balls<<if $PC.vagina == 1>> and pussy<</if>> with one hand and her breasts with the other, giving you a show. She sucks your head until you climax, letting your cock pop free of her mouth to shoot pearly cum all across her $activeSlave.skin face. <<else>> eats you out like she's starving, moaning into your pussy to show off her arousal and add to your pleasure. She massages your perineum with one hand and her breasts with the other, giving you a show. She slowly concentrates more and more attention on your clit until you climax convulsively. You pull her to her feet, kissing the compliant girl full on the mouth. You can taste yourself on her lips. <</if>> <</if>> <<if ($activeSlave.teeth == "pointy") || ($activeSlave.teeth == "straightening braces") || ($activeSlave.teeth == "cosmetic braces")>> <<if ($activeSlave.oralSkill >= 100)>> She's so orally skilled that she had the confidence to lightly graze you with her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> on occasion, a delightfully scary sensation. <<elseif ($activeSlave.oralSkill > 30)>> She's sufficiently orally skilled that she managed to accomplish all that without her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> contacting your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> once. <<elseif ($activeSlave.oralSkill > 10)>> With her basic oral skills, she accidentally grazed you with her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> a few times, leaving your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> slightly the worse for wear. <<else>> Since she is orally unskilled, you were sporting with your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> by using her mouth. She did her best to keep her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> off you, but you're bleeding a bit down there. <</if>> <</if>> <<if (random(1,100) > (100 + $activeSlave.devotion))>> <<if ($activeSlave.fetish != "cumslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates oral")>> Being facefucked by force has given her a @@.red;hatred of oral sex.@@ <<set $activeSlave.sexualFlaw = "hates oral">> <</if>> <<elseif (random(1,100) > (110 - $activeSlave.devotion))>> <<if ($PC.dick == 1) && ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw != "hates oral")>> Consummating an enjoyable sexual encounter by drinking your cum has @@.lightcoral;encouraged her to focus on oral sex.@@ <<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <<if passage() != "Slave Interact">> <<set _fl = $slaves.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<if _fl != -1>> <<set $slaves[_fl] = $activeSlave>> <</if>> <</if>>
AshVaris/fc
src/npc/descriptions/fLips.tw
tw
mit
15,706
:: FVagina [nobr] <<SlaveTitle $activeSlave>> <<ClearSummaryCache $activeSlave>> You call her over so you can <<if ($activeSlave.vagina == 10)>> tickle her cavernous hole. <<elseif ($activeSlave.vagina > 3)>> use her gaping vagina. <<elseif ($activeSlave.vagina == 3)>> fuck her loose cunt. <<elseif ($activeSlave.vagina == 2)>> fuck her whorish cunt. <<elseif ($activeSlave.vagina == 1)>> fuck her tight cunt. <<elseif ($activeSlave.vagina == 0)>> take her virginity. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on her abdomen certainly drawn attention there. <<elseif ($activeSlave.vaginaTat == "scenes")>> The tattoos on her abdomen nicely illustrate what you mean to do to her. <<elseif ($activeSlave.vaginaTat == "degradation")>> The tattoos on her abdomen ask you to, after all. <</if>> <<if $activeSlave.devotion <= 20>> <<if $activeSlave.clit == 1 && $activeSlave.foreskin>> Her big clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> Her huge clit is impossible to miss. <<elseif $activeSlave.clit > 2>> Her pseudophallus-sized clit is soft. <</if>> <<if $activeSlave.labia == 1>> Her lovely petals are quite inviting. <<elseif $activeSlave.labia == 2>> Her prominent petals are inviting. <<elseif $activeSlave.labia > 2>> Her labia are so large they present a slight obstacle to entry. <</if>> <<if $activeSlave.vaginaLube > 1>> She may not want it, but that doesn't stop her pussy from getting nice and wet for you. <</if>> <<else>> <<if $activeSlave.clit == 1 && $activeSlave.foreskin>> Her big, hard clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> Her huge, stiff clit is impossible to miss. <<elseif $activeSlave.clit > 2>> Her pseudophallus-sized clit is engorged with arousal. <</if>> <<if $activeSlave.labia == 1>> Her lovely petals are moist with arousal. <<elseif $activeSlave.labia == 2>> Her prominent petals bear a sheen of arousal. <<elseif $activeSlave.labia > 2>> Her huge labia are almost dripping with arousal. <</if>> <<if $activeSlave.vaginaLube > 1>> A steady stream of lube leaks from her pussy in preparation to receive you. <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1)>> <<if ($activeSlave.vagina != -1)>> Her pierced lips and clit have her nice and wet. <</if>> <<if ($activeSlave.dick != 0)>> Metal glints all up and down her cock. <</if>> <<elseif ($activeSlave.vaginaPiercing == 1)>> <<if ($activeSlave.vagina != -1)>> Her pierced clit has her nice and moist. <</if>> <<if ($activeSlave.dick != 0)>> Metal glints at the head of her cock. <</if>> <</if>> <<if $PC.pregMood == 2 && $PC.preg >= 28>> <<set _fPosition = either(50,50,50,90)>> <<set _fSpeed = 90>> <<elseif $PC.pregMood == 1 && $PC.preg >= 28>> <<set _fPosition = random(1,40)>> <<set _fSpeed = 10>> <<elseif $PC.belly >= 3000>> <<set _fPosition = random(1,80)>> <<set _fSpeed = random(1,75)>> <<else>> <<set _fPosition = random(1,100)>> <<set _fSpeed = random(1,100)>> <</if>> <<if canWalk($activeSlave) && $activeSlave.fetish != "mindbroken">> You decide to fuck her <<if (_fPosition <= 20)>> in the missionary position. You tell her to lie down on the couch next to your desk. <<if $activeSlave.bellyPreg >= 600000>> A position that will be a challenge due to her immense pregnancy. <<elseif $activeSlave.belly >= 600000>> A position that will be a challenge due to her immense stomach. <<elseif $activeSlave.bellyPreg >= 300000>> A position that will be difficult due to her massive pregnancy. <<elseif $activeSlave.belly >= 300000>> A position that will be difficult due to her massive stomach. <<elseif $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> A position that will be difficult with the combined size of your rounded middles. <</if>> <<elseif (_fPosition <= 40)>> in the cowgirl position. You lie on the couch beside your desk and tell her to straddle you, facing towards you. <<if $activeSlave.bellyPreg >= 600000>> A position that will smother you with her immense pregnancy. <<elseif $activeSlave.belly >= 600000>> A position that will smother you with her immense stomach. <<elseif $activeSlave.bellyPreg >= 300000>> A position that will allow you to tease her massive pregnancy as you fuck her. <<elseif $activeSlave.belly >= 300000>> A position that will allow you to tease her massive belly as you fuck her. <<elseif $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> A position that will be awkward with the combined size of your rounded middles. <</if>> <<elseif (_fPosition <= 60)>> doggy-style. You tell her to get on the couch beside your desk on her hands and knees. <<if $activeSlave.bellyPreg >= 600000>> As she struggles to fit on the couch, you tell her to just lean over her immense pregnancy instead. <<elseif $activeSlave.belly >= 600000>> As she struggles to fit on the couch, you tell her to just lean over her immense belly instead. <<elseif $activeSlave.bellyPreg >= 300000>> A position that leaves her rear high in the air thanks to her massive pregnancy. <<elseif $activeSlave.belly >= 300000>> A position that leaves her rear high in the air thanks to her massive stomach. <</if>> <<if $PC.belly >= 5000>> Her back will make a good rest for your gravid middle. <</if>> <<elseif (_fPosition <= 80)>> in the reverse cowgirl position. You lie on the couch beside your desk and tell her to straddle you facing away from you. <<if $activeSlave.bellyPreg >= 600000>> A position that will much more comfortable for her immense pregnancy and won't crush you under its mass. <<elseif $activeSlave.belly >= 600000>> A position that will much more comfortable for her immense belly and won't crush you under its mass. <<elseif $activeSlave.bellyPreg >= 300000>> A position that will much more comfortable for her massive pregnancy. <<elseif $activeSlave.belly >= 300000>> A position that will much more comfortable for her massive belly. <</if>> <<else>> in the wheelbarrow position. You tell her to get on the couch beside your desk, stand next to her and lift her legs up into the air. <<if $activeSlave.bellyPreg >= 600000>> Her pregnancy is so immense it reaches the floor even as you hold her saving you the trouble of bearing its weight. <<elseif $activeSlave.belly >= 600000>> Her belly is so immense it reaches the floor even as you hold her saving you the trouble of bearing its weight. <<elseif $activeSlave.bellyPreg >= 300000>> You hope you don't strain something supporting her massive pregnancy. <<elseif $activeSlave.belly >= 300000>> You hope you don't strain something supporting her massive belly. <</if>> <</if>> <</if>> <<if ($activeSlave.vagina == 0) && canDoVaginal($activeSlave)>> <<if ($activeSlave.fetish == "mindbroken")>> She accepts your orders dumbly and presents her virgin pussy for defloration<<if ($PC.dick == 0)>>, watching without real interest as you don a strap-on<</if>>. Since she is mindbroken, @@.lime;losing her virginity@@ has no impact on any part of her other than her vagina. <<elseif ($activeSlave.devotion > 20)>> She accepts your orders without comment and presents her virgin pussy for defloration<<if ($PC.dick == 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning loudly as you pound away. Since she is already well broken, this new connection with her <<WrittenMaster $activeSlave>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in.@@ She looks forward to having her pussy fucked by you again. <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20)>> She is clearly unhappy at losing her pearl of great price to you; this probably isn't what she imagined her first real sex would be like.<<if ($PC.dick == 0)>>Her lower lip quivers with trepidation as she watches you don a strap-on and maneuver to fuck her virgin hole.<</if>> You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning as you pound away. Nevertheless, this new connection with her <<WrittenMaster $activeSlave>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in,@@ and she is @@.gold;fearful@@ that sex will continue to be painful. <<set $activeSlave.devotion += 4, $activeSlave.trust -= 4>> <<else>> As you anticipated, she refuses to give you her virginity. And as you expected, she is unable to resist you. She cries as <<if ($PC.dick == 0)>>your strap-on<<else>>your cock<</if>> opens her fresh, tight hole. You force your way into her pussy and continue thrusting into her. She sobs and cries with horror as you pound away. The rape @@.mediumorchid;decreases her devotion to you.@@ @@.lime;Her pussy has been broken in,@@ and she @@.gold;fears further abuse.@@ <<set $activeSlave.devotion -= 4, $activeSlave.trust -= 4>> <</if>> <<set $activeSlave.vagina++>> <<elseif ($activeSlave.fetish == "mindbroken")>> Since her mind is gone, she's yours to use as a human sex doll. You throw her over the couch and amuse yourself with her for a while; her body retains its instinctual responses, at least. You finish inside her and leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since she's a quadruple amputee, she's yours to use as a human sex toy. You set her <<if ($PC.dick != 0)>> <<if $activeSlave.belly >= 300000>> atop her massive stomach and <<if _fSpeed > 75>>fuck her hard and fast<<elseif _fSpeed > 50>>fuck her firmly and vigorously<<elseif _fSpeed > 25>>fuck her steadily and controlled<<else>>fuck her slowly and tenderly<</if>>, managing her with your arms as you go. <<else>> atop your cock and slide her up and down<<if _fSpeed > 75>>, hard and fast<<elseif _fSpeed > 50>>, firmly and vigorously<<elseif _fSpeed > 25>>, steadily and controlled<<else>>, slowly and tenderly<</if>>, managing her with your arms. <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickAccessory == "chastity" || $activeSlave.dickAccessory == "combined chastity">> Her dick chastity keeps her useless bitchclit out of the way. <<elseif !canAchieveErection($activeSlave)>> As you use her as a helpless cock jacket, her <<if $activeSlave.dick < 7>> flaccid dick flops around, ignored. <<else>> massive dick flops against you, no longer able to get hard. <</if>> <<else>> As you use her as a helpless cock jacket, your pounding keeps her prick stiff. <</if>> <</if>> You finish inside her and leave your toy for one of your other slaves to clean and maintain. <<else>> on the couch and straddle her hips, bringing your already-wet pussy <<if _fSpeed > 75>>hard against her. You grind powerfully<<elseif _fSpeed > 50>>firmly against her. You grind vigorously<<elseif _fSpeed > 25>>against her. You grind steadily<<else>>softly against her. You grind gently<</if>> against her helpless body, using her as a living sybian until her warmth and movement brings you to orgasm. <</if>> <<elseif !canWalk($activeSlave) && tooBigBelly($activeSlave)>> You tell her to get situated on the couch, face down. This position pins her down by the massive weight of her belly, pushing her face in amongst the cushions and keeping her crotch in the ideal position to penetrate. Her belly serves as an anchor, allowing you to take her doggy style without any real contribution from her. The position muffles her reaction entirely, other than the rhythmic jiggling of her bulging belly as it sticks out from either side of her torso as you <<if _fSpeed > 75>>pound her hard and fast<<elseif _fSpeed > 50>>pound her firmly and vigorously<<elseif _fSpeed > 25>>fuck her steadily<<else>>fuck her slowly and tenderly<</if>>. <<elseif !canWalk($activeSlave) && tooBigBreasts($activeSlave)>> You tell her to get situated on the couch, face down. This position pins her down by the massive weight of her tits, pushing her face in amongst the cushions. Her tits serve as an anchor, allowing you to take her doggy style without any real contribution from her. The position muffles her reaction entirely, other than the rhythmic jiggling of the breastflesh that sticks out to either side of her torso as you <<if _fSpeed > 75>>pound her hard and fast<<elseif _fSpeed > 50>>pound her firmly and vigorously<<elseif _fSpeed > 25>>fuck her steadily<<else>>fuck her slowly and tenderly<</if>>. <<elseif !canWalk($activeSlave) && tooBigButt($activeSlave)>> You tell her to get situated on the couch, face up. This position pins her down by the massive weight of her rear, causing her to sink into the cushions. Her ass serves as an anchor, allowing you to take her in the missionary position without any real contribution from her. This lets you clearly see her reaction, as well as the rhythmic jiggling of the buttflesh that sticks out to either side of her hips as you <<if _fSpeed > 75>>pound her hard and fast<<elseif _fSpeed > 50>>pound her firmly and vigorously<<elseif _fSpeed > 25>>fuck her steadily<<else>>fuck her slowly and tenderly<</if>>. <<elseif !canWalk($activeSlave) && tooBigBalls($activeSlave)>> You tell her to get situated on the couch, doggy style. This position pins her down by the massive weight of her balls. Her testicles serve as an anchor, allowing you to take her doggy style without any real concern of getting struck by her massive nuts. The position keeps her balls completely still where they rest on the couch, so you don't have to worry about them getting in the way as you <<if _fSpeed > 75>>pound her hard and fast<<elseif _fSpeed > 50>>pound her firmly and vigorously<<elseif _fSpeed > 25>>fuck her steadily<<else>>fuck her slowly and tenderly<</if>>. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>> She comes over, smiling a little submissive smile, and spreads herself for you. You take her on the couch next to your desk after she gets into position. <<if (_fPosition <= 20)>> /* missionary */ <<if $activeSlave.bellyPreg >= 600000>> <<if $PC.belly >= 5000>> You have to heft her gravid body up and slip under her expansive middle to position yourself for penetration. With your own baby bump in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against her bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her; <<else>> You have to heft her gravid body up and slip under her expansive middle to position yourself for penetration. But once you are seated, you rest your head against her bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her; <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $PC.belly >= 5000>> You have to heft her weighty body up and slip under her expansive middle to position yourself for penetration. With your own gravid swell in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against her immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through her; <<else>> You have to heft her weighty body up and slip under her expansive middle to position yourself for penetration. But once you are seated, you rest your head against her immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through her; <</if>> <<elseif $activeSlave.bellyPreg >= 300000>> You have to heft her gravid body up to position yourself for penetration. But once you are mounted, you rest your head against her bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her; <<elseif $activeSlave.belly >= 300000>> You have to heft her weighty body up to position yourself for penetration. But once you are mounted, you rest your head against her massive stomach and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through her; <<else>> She hugs her torso to you and <<if $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> your bellies bulge lewdly against each other; <<elseif $activeSlave.belly >= 5000>> pushes her belly against your stomach; <<elseif $PC.belly >= 5000>> pushes your belly into her stomach; <<elseif $PC.boobsBonus > 2>> her breasts press against your own enormous<<if $PC.boobsImplant == 1>>, hard<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 2>> her breasts press against your own huge<<if $PC.boobsImplant == 1>>, firm<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 1>> her breasts press against your own big<<if $PC.boobsImplant == 1>>, perky<</if>> breasts; <<elseif $PC.boobsBonus == -0.5>> her breasts press against your own breasts; <<elseif $PC.boobsBonus == -1>> her breasts press against your own average breasts; <<elseif $PC.boobs == 1>> her breasts press against your own generous breasts; <<elseif $PC.title == 0>> her breasts press against your flat breasts; <<else>> her breasts press against your chest; <</if>> <</if>> <<elseif (_fPosition <= 40)>> /* cowgirl */ <<if $activeSlave.bellyPreg >= 600000>> You wrap your arms around her boundless pregnancy as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her and enjoy the feeling of so much movement squirming against your face; <<elseif $activeSlave.belly >= 600000>> You wrap your arms around her boundless stomach as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her and enjoy the feeling of your every move running through her belly; <<elseif $activeSlave.bellyPreg >= 300000>> She does her best to not suffocate you with her massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her. You get a face full of pregnancy with each downward motion; <<elseif $activeSlave.belly >= 300000>> She does her best to not suffocate you with her massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her. You get a face full of implant with each downward motion; <<else>> She puts her hands on your chest and leans forward as you continue to thrust <<if _fSpeed > 75>>hard<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>tenderly<</if>> upwards; <</if>> <<elseif (_fPosition <= 60)>> /* doggy-style */ <<if $activeSlave.bellyPreg >= 300000>> She arches her back as you continue to pound her <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, her occupants enjoying the attention. As you rest your weight on her, you run your hands along her distended sides; <<elseif $activeSlave.belly >= 300000>> She arches her back as you continue to pound her <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, her belly jiggling just slightly with each thrust. As you rest your weight on her, you run your hands along her distended sides; <<else>> She arches her back as you continue to pound her <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>; <</if>> <<elseif (_fPosition <= 80)>> /* reverse cowgirl */ <<if $activeSlave.bellyPreg >= 300000>> You may have to spread your legs extra wide to accommodate her impressive baby bump, but the angle and pressure it puts on you feels amazing. She puts her hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress her distended sides; <<elseif $activeSlave.belly >= 300000>> You may have to spread your legs extra wide to accommodate her impressive belly, but the angle and pressure it puts on you feels amazing. She puts her hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress her distended sides; <<else>> She puts her hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards; <</if>> <<else>> /* wheelbarrow */ <<if $activeSlave.belly >= 600000>> With all her weight handled, you can keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding without your arms getting tired; <<elseif $activeSlave.bellyPreg >= 300000>> Before long both of your strength begins to wane, causing her belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<elseif $activeSlave.belly >= 300000>> Before long both of your strength begins to wane, causing her belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<else>> She begins to tire as you keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <</if>> <</if>> you can feel <<if $activeSlave.bellyPreg >= 300000>>her children begin to squirm in reaction to their mother's lust<<else>>her heart beating hard<</if>>. As the sex reaches its climax, she begs you to cum inside her unworthy body. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>> She does her submissive best to stay completely soft within her dick chastity. <<else>> As a submissive she spares no attention for her own orgasm, so her rock hard erection swings untended. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> Her cock is forgotten inside its chastity cage as you take what you want from her. <<elseif ($activeSlave.dick != 0)>> As a submissive she spares no attention for her own orgasm, so her flaccid cock swings untended. <</if>> <<if $PC.vagina == 1>> When you finally climax, you pull out and press your wet cunt against her mouth, letting her lavish attention on you that brings you to another quick orgasm. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<elseif $activeSlave.devotion < -20>> She tries to refuse, so you <<if ($PC.dick != 0)>> bend the disobedient slave over your desk and take her hard from behind. Her breasts <<if ($activeSlave.dick != 0)>>and cock <</if>>slide back and forth across the desk. You give her buttocks some nice hard swats as you pound her. She grunts and moans but knows better than to try to get away. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> Despite her unwillingness to be raped, the stimulation <<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>> starts to give her an erection, which her dick chastity makes horribly uncomfortable. She bucks with the pain, her hole spasming delightfully. <<else>> gives her an erection. She's mortified that she would get hard while being raped. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> Her dick chastity keeps her bitch cock hidden away while you use her whore hole. <<elseif ($activeSlave.dick != 0)>> Her flaccid dick is ground into the back of the couch as you rape her. <</if>> <<if $PC.vagina == 1>> After your first orgasm, you pull out and grind your pussy against her face for another, enjoying the stimulation of her muffled crying. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<else>> stand and seize her, shoving her down to sit in your chair. You jump atop her hips, pinning her down into the chair with your legs and pressing your pussy hard against her groin. She struggles and whimpers, but you give her a hard warning slap to the cheek and kiss her unwilling mouth, forcing your tongue past her lips as you grind against her. <</if>> <<elseif $activeSlave.devotion <= 20>> <<if ($PC.dick != 0)>> She obeys, lying on the couch next to your desk with her legs spread. You kneel on the ground and enter her, a hand on each of her legs to give you a good grip. <<if _fSpeed > 75>>The pounding is hard and fast<<elseif _fSpeed > 50>>You pound her firmly and vigorously<<elseif _fSpeed > 25>>You fuck her steadily and controlled<<else>>You fuck her slowly and tenderly<</if>>, and she gasps and <<if _fSpeed > 50>>whines<<else>>moans<</if>>. You reach a hand down to maul her breasts. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> She enjoys herself, even though her dick chastity keeps her soft by making the beginnings of erection very uncomfortable. <<else>> She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. She already dribbled her own weak load all over her stomach. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. Precum has been dribbling out of her dick chastity for some time, apparently the best her soft bitchclit can manage. <<elseif ($activeSlave.dick != 0)>> She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. She already blew her own load all over her stomach despite her inability to get hard. <</if>> <<if $PC.vagina == 1>> You got so wet fucking her that when you climax, you stand up and let her clean your pussy with her mouth. The oral attention brings you to a quick aftershock orgasm. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<else>> You pat the tops of your thighs, and she obediently comes over to sit atop them, wrapping her legs around you. Your hands reach around her and seize her buttocks, drawing her in even closer so that the warmth between her legs is pressed hard against your pussy. She grinds dutifully against you, only pausing for a moment when she finds your insistent tongue probing past her lips. <</if>> <<else>> <<if ($PC.dick != 0)>> She skips over smiling and gives you a quick kiss. You take her on the couch next to your desk after she gets into position. <<if (_fPosition <= 20)>> /* missionary */ <<if $activeSlave.bellyPreg >= 600000>> <<if $PC.belly >= 5000>> You have to heft her gravid body up and slip under her expansive middle to position yourself for penetration. With your own baby bump in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against her bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her; <<else>> You have to heft her gravid body up and slip under her expansive middle to position yourself for penetration. But once you are seated, you rest your head against her bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her; <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $PC.belly >= 5000>> You have to heft her weighty body up and slip under her expansive middle to position yourself for penetration. With your own gravid swell in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against her immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through her; <<else>> You have to heft her weighty body up and slip under her expansive middle to position yourself for penetration. But once you are seated, you rest your head against her immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through her; <</if>> <<elseif $activeSlave.bellyPreg >= 300000>> You have to heft her gravid body up to position yourself for penetration. But once you are mounted, you rest your head against her bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her; <<elseif $activeSlave.belly >= 300000>> You have to heft her weighty body up to position yourself for penetration. But once you are mounted, you rest your head against her massive stomach and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through her; <<else>> She hugs her torso to you and <<if $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> your bellies bulge lewdly against each other; <<elseif $activeSlave.belly >= 5000>> pushes her belly against your stomach; <<elseif $PC.belly >= 5000>> pushes your belly into her stomach; <<elseif $PC.boobsBonus > 2>> her breasts press against your own enormous<<if $PC.boobsImplant == 1>>, hard<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 2>> her breasts press against your own huge<<if $PC.boobsImplant == 1>>, firm<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 1>> her breasts press against your own big<<if $PC.boobsImplant == 1>>, perky<</if>> breasts; <<elseif $PC.boobsBonus == -0.5>> her breasts press against your own breasts; <<elseif $PC.boobsBonus == -1>> her breasts press against your own average breasts; <<elseif $PC.boobs == 1>> her breasts press against your own generous breasts; <<elseif $PC.title == 0>> her breasts press against your flat breasts; <<else>> her breasts press against your chest; <</if>> <</if>> <<elseif (_fPosition <= 40)>> /* cowgirl */ <<if $activeSlave.bellyPreg >= 600000>> You wrap your arms around her boundless pregnancy as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her and enjoy the feeling of so much movement squirming against your face; <<elseif $activeSlave.belly >= 600000>> You wrap your arms around her boundless stomach as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her and enjoy the feeling of your every move running through her belly; <<elseif $activeSlave.bellyPreg >= 300000>> She does her best to not suffocate you with her massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her. You get a face full of pregnancy with each downward motion; <<elseif $activeSlave.belly >= 300000>> She does her best to not suffocate you with her massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into her. You get a face full of implant with each downward motion; <<else>> She puts her hands on your chest and leans forward as you continue to thrust <<if _fSpeed > 75>>hard<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>tenderly<</if>> upwards; <</if>> <<elseif (_fPosition <= 60)>> /* doggy-style */ <<if $activeSlave.bellyPreg >= 300000>> She arches her back as you continue to pound her <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, her occupants enjoying the attention. As you rest your weight on her, you run your hands along her distended sides; <<elseif $activeSlave.belly >= 300000>> She arches her back as you continue to pound her <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, her belly jiggling just slightly with each thrust. As you rest your weight on her, you run your hands along her distended sides; <<else>> She arches her back as you continue to pound her <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>; <</if>> <<elseif (_fPosition <= 80)>> /* reverse cowgirl */ <<if $activeSlave.bellyPreg >= 300000>> You may have to spread your legs extra wide to accommodate her impressive baby bump, but the angle and pressure it puts on you feels amazing. She puts her hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress her distended sides; <<elseif $activeSlave.belly >= 300000>> You may have to spread your legs extra wide to accommodate her impressive belly, but the angle and pressure it puts on you feels amazing. She puts her hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress her distended sides; <<else>> She puts her hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards; <</if>> <<else>> /* wheelbarrow */ <<if $activeSlave.belly >= 600000>> With all her weight handled, you can keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding without your arms getting tired; <<elseif $activeSlave.bellyPreg >= 300000>> Before long both of your strength begins to wane, causing her belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<elseif $activeSlave.belly >= 300000>> Before long both of your strength begins to wane, causing her belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<else>> She begins to tire as you keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <</if>> <</if>> you can feel <<if $activeSlave.bellyPreg >= 300000>>her children begin to squirm in reaction to their mother's lust<<else>>her heart beating hard<</if>>. <<if (_fPosition <= 40) && $activeSlave.belly+$PC.belly < 20000>> As the sex reaches its climax, her kisses grow urgent and passionate. <</if>> <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>> She enjoys herself, even though her dick chastity keeps her soft by making the beginnings of erection very uncomfortable. <<else>> When you orgasm together, her erect cock squirts cum up towards her tits while your cock fills her with cum. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. Precum has been dribbling out of her dick chastity for some time, apparently the best her soft bitchclit can manage. <<elseif ($activeSlave.dick != 0)>> When you orgasm together, her limp, neglected cock dribbles weakly while your cock fills her with cum. <<elseif ($activeSlave.clit > 2)>> As you fuck her, she plays with her huge clit. It's so large it almost looks like she's jacking off a cock. <</if>> <<if $PC.vagina == 1>> You got so wet fucking her that when you climax, you stand up; she knows what that means, and hurries to eat you out. The oral attention brings you to a quick aftershock orgasm. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<else>> You pat the tops of your thighs, and she skips over smiling and gives you a quick kiss. Without breaking the lip lock, she sits down, wrapping her legs around you. Your hands reach around her and seize her buttocks, drawing her in even closer so that the warmth between her legs is pressed hard against your pussy, and you can play with her asshole. She grinds enthusiastically against you, moaning into your mouth with pleasure. <</if>> <</if>> <<VaginalVCheck>> <<if ($activeSlave.bellyPreg >= 1500)>> The poor slave's belly gets in the way, but the added perversion of fucking a pregnant hole makes the inconvenience worthwhile. <<elseif ($activeSlave.bellyImplant >= 1500)>> The poor slave's implant filled belly gets in the way, but the added perversion of fucking a girl with such a round stomach makes the inconvenience worthwhile. <<elseif ($activeSlave.bellyFluid >= 1500)>> The poor slave's sloshing belly gets in the way, but the added perversion of seeing it jiggle makes the inconvenience worthwhile. <</if>> <<if (random(1,100) > (100 + $activeSlave.devotion))>> <<if ($activeSlave.fetish != "pregnancy") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>> Being taken by force has given her a @@.red;hatred of penetration.@@ <<set $activeSlave.sexualFlaw = "hates penetration">> <</if>> <<elseif (random(1,100) > (110 - $activeSlave.devotion))>> <<if ($activeSlave.fetish == "none") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration") && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>> Enjoying sex with you seems to have @@.lightcoral;encouraged her biological clock.@@ <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 10>> <</if>> <</if>> <<if ($PC.dick != 0)>> <<if $activeSlave.cervixImplant == 1>> <<set $activeSlave.bellyImplant += random(10,20)>> <</if>> <<if ($activeSlave.vagina == 3)>> Cum drips out of her fucked-out hole. <<elseif ($activeSlave.vagina == 2)>> Cum drips out of her stretched vagina. <<elseif ($activeSlave.vagina == 1)>> Her still-tight vagina keeps your load inside her. <<elseif ($activeSlave.vagina < 0)>> Cum drips out of her girly ass. <<else>> Your cum slides right out of her gaping hole. <</if>> <<if canWalk($activeSlave)>> She uses <<if $activeSlave.vagina > 0>>a quick douche to clean her <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean her <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>, <<switch $activeSlave.assignment>> <<case "work in the brothel">> just like she does between each customer. <<case "serve in the club">> just like she does in the club. <<case "work in the dairy">> to avoid besmirching the nice clean dairy. <<case "work as a servant">> mostly to keep everything she has to clean from getting any dirtier. <<case "whore">> before returning to offering it for sale. <<case "serve the public">> before returning to offering it for free. <<case "rest">> before crawling back into bed. <<case "get milked">> <<if $activeSlave.lactation > 0>>before going to get her uncomfortably milk-filled tits drained<<else>>and then rests until her balls are ready to be drained again<</if>>. <<case "be a servant">> since her chores didn't perform themselves while you used her fuckhole. <<case "please you">> before returning to await your next use of her fuckhole, as though nothing had happened. <<case "be a subordinate slave">> though it's only a matter of time before another slave decides to play with her fuckhole. <<case "be your Head Girl">> worried that her charges got up to trouble while she enjoyed her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use. <<case "guard you">> so she can be fresh and ready for more sexual use even as she guards your person. <<case "train slaves">> before she returns to teaching her classes. <<default>> before she returns to $activeSlave.assignment. <</switch>> <</if>> <</if>> <<if passage() != "Slave Interact">> <<set _i = $slaves.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<if _i != -1>> <<set $slaves[_i] = $activeSlave>> <</if>> <</if>>
AshVaris/fc
src/npc/descriptions/fVagina.tw
tw
mit
43,482
:: Export Slave [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> //Copy the following block of code for importing// <br><br> <<if (ndef $activeSlave.currentRules) || ($activeSlave.currentRules.length < 1)>><<set _currentRules = "[]">><<else>><<set _currentRules = "$activeSlave.currentRules">><</if>> /* <br><br><br> __Direct JSON export method__: <br><br> */ <div class="output"> <<set _jsonText = toJson($activeSlave)>> _jsonText </div>
AshVaris/fc
src/npc/exportSlave.tw
tw
mit
465
:: FAbuse [nobr] <<ClearSummaryCache $activeSlave>> <<if ($activeSlave.ID == $Bodyguard.ID)>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> Knowing how much your bodyguard likes being hurt, you decide to reward her in her own particular way. <<elseif ($activeSlave.muscles < -5) && ($activeSlave.combatSkill == 0)>> Looking at your bodyguard, you think she doesn't seem that dangerous, as she can barely hold a weapon up. You order her to spar with you, and you quickly overpower her without even breaking a sweat. Afterwards, you take the pretext of punishing her to satisfy your urges. <<elseif ($activeSlave.muscles >= -5 && $activeSlave.muscles <= 5) && ($activeSlave.combatSkill != 0)>> You glance at your bodyguard. She looks like she can handle herself, and you know she does, but her lack of musculature makes her look somewhat frail. You inform her that she isn't muscular enough, and that you'll punish her yourself for neglecting her physique. <<elseif ($activeSlave.muscles > 30) && ($activeSlave.combatSkill == 0)>> Your bodyguard may look strong and powerful, you know she can't really handle her weapon. You order her to spar with you, and you use her own muscles against her, winning easily. Afterwards, you take the pretext of punishing her to satisfy your urges. <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill != 0)>> Your bodyguard stands at your side. She is definetely a force to be reckoned with. You know you'd have a hard time besting her, and do not wish to get hurt, so you'll just inform her she'll be undertaking some particular training. <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill == 0)>> Your bodyguard may look fit, you know she can't really handle her weapon. You order her to spar with you; while she may be quick, she mostly just flails her weapon around allowing you an easy win . Afterwards, you take the pretext of punishing her to satisfy your urges. <</if>> <</if>> <<set _asspain = 0>> <<if ($activeSlave.amp == 1)>> You set her helpless form down for abuse. Brutalizing her is almost childishly easy; her limbless torso leaves her at your mercy. <<else>> You call her over so you can abuse the <<if $seeRace == 1>>$activeSlave.race <</if>>bitch. You get things started with an open-handed slap across the face<<if !canSee($activeSlave)>>; she never saw it coming<</if>>. As she reels in shock and pain, you follow up with <<if $activeSlave.bellyPreg >= 600000>> a vicious slap across her straining pregnancy, <<elseif ($activeSlave.bellyFluid > 2000)>> a vicious punch into her bloated belly, <<elseif ($activeSlave.dick > 0)>> a vicious slap to her cock, <<elseif ($activeSlave.clit > 0)>> a vicious slap to her exposed clit, <<elseif ($activeSlave.nipples == "huge")>> a vicious jerk on her big nipples, <<elseif ($activeSlave.nipples == "inverted")>> a vicious pinch to each side of her sensitive, fully inverted nipples, <<elseif $activeSlave.bellyPreg >= 100000>> a vicious slap across her overfull pregnant belly, <<elseif ($activeSlave.preg > 10)>> a vicious slap across her pregnant belly, <<elseif ($activeSlave.heels > 0)>> a vicious thrust to her altered tendons, <<elseif ($activeSlave.boobs >= 800)>> a vicious slap across her massive breasts, <<elseif ($activeSlave.bellyImplant >= 1500)>> a vicious slap across her implant rounded belly, <<elseif !["chastity belt", "combined chastity"].includes($activeSlave.vaginalAccessory)>> a vicious slap on the mons, <<else>> a vicious jerk on her nipples, <</if>> <<if $activeSlave.bellyFluid >= 10000>> <<if $activeSlave.inflationMethod == 2>> which causes her to discharge her contained $activeSlave.inflationType all over herself before collapsing into her puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<SetBellySize $activeSlave>> <<else>> which causes her to vomit up her contained $activeSlave.inflationType all over herself before collapsing into her puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<SetBellySize $activeSlave>> <</if>> <<elseif $activeSlave.bellyFluid >= 5000>> <<if random(1,100) > $activeSlave.devotion>> which nearly forces her to lose her contained $activeSlave.inflationType, but she controls herself out of devotion to you as she drops to the floor in agony. <<else>> <<if $activeSlave.inflationMethod == 2>> which causes her to discharge her contained $activeSlave.inflationType all over herself before collapsing into her puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<SetBellySize $activeSlave>> <<else>> which causes her to vomit up her contained $activeSlave.inflationType all over herself before collapsing into her puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<SetBellySize $activeSlave>> <</if>> <</if>> <<else>> which causes her to collapse to the floor in agony. <</if>> <<if ($activeSlave.clothes !== "no clothing")>> You tell her she has ten seconds to get naked. <</if>> <<if ($activeSlave.clothes == "uncomfortable straps")>> In her haste to get out of her straps she trips and falls flat. <<elseif ($activeSlave.clothes == "clubslut netting")>> In her haste to get out of her slutty netting she trips and falls flat. <<elseif ($activeSlave.clothes == "shibari ropes")>> In her haste to get out of her shibari ropes she only manages to get tangled and fall over. <<elseif ($activeSlave.clothes == "restrictive latex") || ($activeSlave.clothes == "a latex catsuit")>> In her haste to get out of her clinging latex she trips and falls flat in a tangle of latex and trembling flesh. <<elseif ($activeSlave.clothes == "a military uniform")>> She's desperately torn between hurry to avoid punishment and fear she'll damage her shirt. <<elseif ($activeSlave.clothes == "a nice nurse outfit")>> She quickly tears off her loose scrubs. <<elseif ($activeSlave.clothes == "a mini dress")>> She struggles to take off her tight mini dress. <<elseif ($activeSlave.clothes == "attractive lingerie")>> She almost tears her delicate lingerie in her haste to avoid punishment. <<elseif ($activeSlave.clothes == "a succubus outfit")>> She struggles with her leather corset. <<elseif ($activeSlave.clothes == "spats and a tank top")>> She hastily slips her top off and struggles to get out of her clinging spats. <<elseif ($activeSlave.clothes == "attractive lingerie for a pregnant woman")>> She quickly sheds her vest and tight bra before panicking and resorting to ripping her silk panties off. <<elseif ($activeSlave.clothes == "a maternity dress")>> She hastily pulls her dress down revealing her body. <<elseif ($activeSlave.clothes == "stretch pants and a crop-top")>> She hastily pulls her crop-top over her head and struggles to remove her stretch pants only to get tangled and fall over. <<elseif ($activeSlave.clothes == "a cheerleader outfit")>> She yanks her cheerleader skirt down and pulls her slutty top off. <<elseif ($activeSlave.clothes == "a string bikini")>> She gives herself a nasty pinch between the legs in her haste to get out of her string bottom. <<elseif ($activeSlave.clothes == "a scalemail bikini")>> She gives herself a tiny cut on her breast in her haste to get out of her scalemail top. <<elseif ($activeSlave.clothes == "a fallen nuns habit")>> She tugs desperately at the laces of her tight latex nun getup. <<elseif ($activeSlave.clothes == "a chattel habit")>> She shucks her habit off easily, since it was designed to be removed quickly. <<elseif ($activeSlave.clothes == "a penitent nuns habit")>> She pulls her coarse habit over her head, revealing her chafed flesh. <<elseif ($activeSlave.clothes == "cutoffs and a t-shirt")>> She shimmies out of her cutoffs and whips her t-shirt over her head. <<elseif ($activeSlave.clothes == "a slutty nurse outfit")>> Getting out of her tight nurse getup in that amount of time is impossible, but she tries anyway. <<elseif ($activeSlave.clothes == "a schoolgirl outfit")>> Her schoolgirl outfit is easily stripped off: she pulls down her skimpy skirt and tears off her little blouse, and she's nude. <<elseif ($activeSlave.clothes == "a kimono")>> Getting out of her kimono in that amount of time is flagrantly impossible, but she tries anyway. <<elseif ($activeSlave.clothes == "a hijab and abaya")>> Because she's nude under her hijab and abaya, she simply lifts it over her head. <<elseif ($activeSlave.clothes == "battledress")>> She strips her tank top off in one motion, unfastens her belt, and pulls down her pants, though her boots defeat her and stay on. <<elseif ($activeSlave.clothes == "a slutty outfit")>> She hurriedly strips herself out of her carefully chosen outfit. <<elseif ($activeSlave.clothes == "a slave gown")>> She's desperately torn between hurry to avoid punishment and fear she'll rip her delicate gown. <<elseif ($activeSlave.clothes == "a halter top dress")>> She's desperately torn between hurry to avoid punishment and fear she'll rip her delicate dress. <<elseif ($activeSlave.clothes == "a ball gown")>> She's desperately torn between hurry to avoid punishment and fear she'll rip her delicate silken ball gown. <<elseif ($activeSlave.clothes == "nice business attire")>> She's desperately torn between hurry to avoid punishment and fear she'll damage her blouse. <<elseif ($activeSlave.clothes == "slutty business attire")>> She's desperately torn between hurry to avoid punishment and fear she'll tear her suit in her haste. <<elseif ($activeSlave.clothes == "a nice maid outfit")>> She pulls her dress over her head and quickly undoes the buttons of her blouse, one after the other. <<elseif ($activeSlave.clothes == "a slutty maid outfit")>> Her short dress comes off easily, but she fumbles with the buttons on her tight blouse. <<elseif ($activeSlave.clothes == "a comfortable bodysuit")>> She's desperately torn between hurry to avoid punishment and fear she'll stretch out her bodysuit. <<elseif ($activeSlave.clothes == "a leotard")>> Her leotard is tight enough that she has to struggle mightily to get it off that quickly. <<elseif ($activeSlave.clothes == "a bunny outfit")>> She's desperately torn between hurry to avoid punishment and fear she'll put runs in her hose. <<elseif ($activeSlave.clothes == "harem gauze")>> She's desperately torn between hurry to avoid punishment and fear she'll tear her flimsy gauze. <<elseif ($activeSlave.clothes == "slutty jewelry")>> She hurriedly strips fine jewelry from her neck, wrists, and ankles. <<elseif ($activeSlave.bellyAccessory == "a corset")>> Her fingers fumble desperately with the straps of her corset. <<elseif ($activeSlave.bellyAccessory == "an extreme corset")>> Her fingers fumble desperately with the bindings of her corset, and she hyperventilates within its embrace as she works. <</if>> <</if>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> She seems to be a bit expectant of what is to come. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> The slap seems to have excited her, seeing her hard nipples and wet pussy, and her eyes practically beg for more. <</if>> <<if ($PC.dick == 1)>> <<if ($activeSlave.amp != 1) && ($activeSlave.clothes !== "no clothing")>>While she strips, your<<else>>Your<</if>> stiffening cock rises<<if $PC.vagina == 1>>, revealing your pussy and<</if>> earning <<else>> <<if ($activeSlave.amp != 1) && ($activeSlave.clothes !== "no clothing")>>While she strips, you<<else>>You<</if>> don a cruelly large strap-on, earning <</if>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> a shy look <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> a sultry look <<else>> a frightened glance <</if>> from your victim. <<if ($activeSlave.amp == 1)>> <<if ($activeSlave.clothes !== "no clothing")>>Growing impatient, you rip the clothes off her limbless torso<<else>>You walk up to her<</if>> and spank her brutally; spinning her to present <<if ($activeSlave.vagina > -1)>> her holes <<else>> her hole <</if>> to you and <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if canAchieveErection($activeSlave)>>making her erect dick throb<<elseif $activeSlave.vagina > -1>>making her pussy throb<<else>>making her butthole throb<</if>> <</if>> with anticipation. <<else>> You order her to present <<if ($activeSlave.vagina > -1)>>her holes<<else>>her hole<</if>> to you and spank her brutally <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if canAchieveErection($activeSlave)>>making her erect dick throb<<elseif $activeSlave.vagina > -1>>making her pussy throb<<else>>making her butthole throb<</if>> <</if>> <<if $activeSlave.devotion < -50>> until she complies. <<elseif $activeSlave.devotion < -20>> as she slowly complies. <<elseif $activeSlave.devotion <= 20>> as she fearfully complies. <<elseif $activeSlave.devotion <= 50>> as she rushes to comply. <<else>> as she complies. <</if>> <</if>> <<if $seeRace == 1>> <<if $activeSlave.race == "white">> Her white, $activeSlave.skin ass shows the spanking well. <<elseif $activeSlave.race == "asian">> Her asian, $activeSlave.skin ass shows the spanking well. <<elseif $activeSlave.race == "middle eastern">> Her arab, $activeSlave.skin ass barely shows the spanking. <<elseif $activeSlave.race == "latina">> Her latina, $activeSlave.skin ass barely shows the spanking. <<elseif $activeSlave.race == "black">> Her black, $activeSlave.skin ass barely shows any marks from the spanking. <</if>> <</if>> <<if ($activeSlave.dickAccessory == "chastity")>> You rip her dick chastity off her, though she knows not to be relieved. Her cock is now vulnerable, not free. <</if>> <<if ($activeSlave.anus == 0)>> The bitch's still a butthole virgin and you don't mean to take that now, but you torture her with the threat of raping her virgin ass for a while before settling for her gagging throat <<set $activeSlave.oralCount++, $oralTotal++>> <<elseif ($activeSlave.vaginalAccessory == "chastity belt")>> The bitch's wearing a chastity belt, so she isn't surprised when you shove <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> up her butt. What surprises her is when you slide a finger or two in alongside your dick to stretch her to the point of pain <<AnalVCheck>> <<set _asspain = 1>> <<elseif ($activeSlave.vagina == 0)>> The bitch's still a virgin and you don't mean to take that now, but you torture her with the threat of raping her virgin pussy for a while before settling for her gagging throat <<set $activeSlave.oralCount++, $oralTotal++>> <<elseif $activeSlave.bellyPreg >= 600000>> The bitch is on the brink of bursting, so hard intercourse will be painful and terrifying to her. You thrust hard into her causing her taut belly to bulge and making her children squirm within her straining womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> You brutally fuck her as she pleads for you to stop until your at your edge. More cum won't make the bitch more pregnant, but you cum inside her anyway <<VaginalVCheck>> <<elseif $activeSlave.bellyPreg >= 120000>> The bitch is hugely pregnant, so hard intercourse will be uncomfortable and worrying for her. You have hard intercourse. She sobs as you rock the huge weight of her belly back and forth without mercy, forcing her already straining belly to bulge further, and whines as she feels your cockhead batter her womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside her anyway <<VaginalVCheck>> <<elseif ($activeSlave.preg > 20)>> The bitch is pregnant, so hard intercourse will be uncomfortable and even worrying for her. You have hard intercourse. She sobs as you saw the huge weight of her belly back and forth without mercy, and whines as she feels your cockhead batter her womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside her anyway <<VaginalVCheck>> <<elseif ($activeSlave.pregKnown == 1)>> The bitch knows she is pregnant, even if it isn't obvious yet, so hard intercourse will be uncomfortable and even worrying for her. You have hard intercourse. She sobs as you pound her vagina without mercy, and whines as she feels your cockhead batter her womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside her anyway <<VaginalVCheck>> <<elseif ($activeSlave.vagina == 1)>> The bitch's pussy is tight, so you ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into her without preamble and fuck her hard and fast.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> Her cunt spasms with the pain of the rape. You cum in no time <<VaginalVCheck>> <<elseif ($activeSlave.anus == 1)>> The bitch's butt is tight, so you ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into her without lubricant and sodomize her as hard as you can without damaging your property.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> Her asshole spasms with the pain of the rape. You cum explosively <<AnalVCheck>> <<set _asspain = 1>> <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>> You ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into her sissy butt without lubricant. As she flinches you announce that she'll be taking part in giving herself anal pain. She humps into you lamely, so you administer a truly agonizing slap to her balls<<if ($PC.dick == 0)>><<else>> that makes her anal ring stiffen deliciously around your dick<</if>>. To avoid further punishment she fucks herself against you almost hard enough to hurt herself.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> You orgasm explosively <<AnalVCheck>> <<set _asspain = 1>> <<elseif ($activeSlave.dick > 0)>> You ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into her gelded butt without lubricant and sodomize her as hard as you can without damaging your property.<<if $PC.vagina == 1>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> She's such a slut that she shows signs of enjoyment, but you put a stop to that whenever it happens by slapping and flicking her cock. You cum explosively <<AnalVCheck>> <<set _asspain = 1>> <<else>> She's got no special physical targets for abuse, so you just rape her hard and fast, raining stinging slaps down on her as you do. She cries and whimpers; you finish <<BothVCheck>> <</if>>. <<if ($activeSlave.ID !== $Bodyguard.ID)>> This leaves her sobbing on the floor <<if ($PC.dick == 0)>>as you shuck off the strap-on and drop it on her face<<else>>with cum dripping out of her<</if>>. <<elseif ($activeSlave.ID == $Bodyguard.ID) && ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> She thanks you rapidly, trying to break away from the pleasure of your reward. She quickly gets back to her feet and stumbles towards the shower, to make sure you won't stay unprotected too long. <<else>> Even though she's in a somewhat bad shape, she still jumps back to her feet and stumbles towards the shower, to make sure you won't stay unprotected too long. <</if>> <<if ($activeSlave.ID !== $Bodyguard.ID)>> <<if $activeSlave.minorInjury == 0>> <<if _asspain == 1>> The anal rape leaves her with a sore butthole. <<elseif random(1,100) > 50>> <<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>> Your abuse gave her a $activeSlave.minorInjury. <</if>> <</if>> <</if>> <<if $activeSlave.bellyPreg >= 600000>> The rough fucking was @@.red;very unhealthy@@ for her massive pregnancy. <<set $activeSlave.health -= 40>> <</if>> <<if ($activeSlave.ID == $Bodyguard.ID)>> <<if ($activeSlave.muscles <= 5) && ($activeSlave.combatSkill == 0)>> Your bodyguard accepts this as a punishment for her uselesness. <<elseif ($activeSlave.muscles <= 5) && ($activeSlave.combatSkill != 0)>> Your bodyguard accepts this as a punishment for her lack of muscles <<elseif ($activeSlave.muscles > 30) && ($activeSlave.combatSkill == 0)>> Your bodyguard accepts this as a punishment for her lack of combat skills <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill != 0)>> Your bodyguard just admits it as a part of her body training. <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill == 0)>> Your bodyguard accepts this as a punishment for her lack of expertise <</if>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Though she secretly got off on the pain and humiliation. <</if>> <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> She secretly got off on the pain and humiliation. <<elseif $arcologies[0].FSDegradationist != "unset">> She knew that a degradationist arcology wouldn't be easy on her, so even if she resents it, she tries to accept it. <<elseif $activeSlave.devotion < -50>> Her @@.mediumorchid;hatred@@ and @@.gold;fear@@ of you have increased. <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<elseif $activeSlave.devotion < -20>> Her @@.mediumorchid;resistance@@ to and @@.gold;fear@@ of you have increased. <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<elseif $activeSlave.devotion <= 20>> Her @@.gold;fear@@ of you is tinged with @@.mediumorchid;hatred.@@ <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<elseif $activeSlave.devotion <= 50>> Her @@.mediumorchid;obedience to you is reduced,@@ and she @@.gold;fears@@ further abuse. <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<else>> She is so devoted to you that she accepts your abuse as her just due, but she now @@.gold;fears@@ you more and trusts you less. <<set $activeSlave.trust-=4>> <</if>> <<if (random(1,100) > (20+$activeSlave.devotion+$activeSlave.trust))>> <<if ($activeSlave.fetish !== "submissive") && ($activeSlave.fetish !== "masochist") && ($activeSlave.ID != $Bodyguard.ID)>> <<set _seed = random(1,8)>> Brutal abuse has left her <<if (_seed == 1) && ($activeSlave.behavioralFlaw !== "odd")>> @@.red;acting strangely.@@ <<set $activeSlave.behavioralFlaw = "odd">> <<elseif (_seed == 2) && ($activeSlave.behavioralFlaw !== "anorexic")>> @@.red;starving herself@@ in a crippling attempt to be pretty. <<set $activeSlave.behavioralFlaw = "anorexic">> <<elseif (_seed == 3) && ($activeSlave.behavioralFlaw !== "gluttonous")>> @@.red;stress eating@@ whenever she can. <<set $activeSlave.behavioralFlaw = "gluttonous">> <<elseif (_seed == 4) && ($activeSlave.behavioralFlaw !== "devout")>> @@.red;praying in private@@ whenever she can. <<set $activeSlave.behavioralFlaw = "devout">> <<elseif (_seed == 5) && ($activeSlave.sexualFlaw !== "apathetic")>> @@.red;sexually apathetic,@@ since she feels it cannot go well for her. <<set $activeSlave.sexualFlaw = "apathetic">> <<elseif (_seed == 6) && ($activeSlave.sexualFlaw !== "crude")>> @@.red;sexually crude,@@ out of an unconscious belief that sex is ugly and unworthy of effort. <<set $activeSlave.sexualFlaw = "crude">> <<elseif (_seed == 7) && ($activeSlave.sexualFlaw !== "judgemental")>> @@.red;sexually judgemental,@@ out of an unconscious desire to disqualify people from being good enough to have sex with her. <<set $activeSlave.sexualFlaw = "judgemental">> <<elseif ($PC.dick == 1)>> @@.red;hating men,@@ since you forced your cock on her. <<set $activeSlave.behavioralFlaw = "hates men">> <<else>> @@.red;hating women,@@ since you forced your cunt on her. <<set $activeSlave.behavioralFlaw = "hates women">> <</if>> <</if>> <</if>> <<if (random(1,100) > (50+$activeSlave.devotion+$activeSlave.trust)) && ($activeSlave.ID !== $Bodyguard.ID)>> <<if ($activeSlave.fetish !== "mindbroken") && ($activeSlave.fetishKnown == 0) && ($activeSlave.clitSetting !== $activeSlave.fetish)>> Her acceptance of your abuse has twisted her <<if (random(1,2) == 1) && ($activeSlave.fetish !== "submissive")>> @@.lightcoral;sexuality towards submissiveness.@@ <<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>> <<elseif ($activeSlave.fetish !== "masochism")>> @@.lightcoral;sexuality towards masochism.@@ <<set $activeSlave.fetish = "masochism", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <</if>> <<if $activeSlave.fetish == "mindbroken" && $activeSlave.relationship == -3>> <<if def $activeSlave.kindness>> <<set $activeSlave.kindness = 0>> <</if>> <</if>> <<if passage() !== "Slave Interact">> <<set $nextLink = "AS Dump">> <</if>>
AshVaris/fc
src/npc/fAbuse.tw
tw
mit
26,760
:: FKiss [nobr] You tell $activeSlave.slaveName to <<switch $activeSlave.collar>> <<case "dildo gag">> <<if ($activeSlave.amp != 1)>> remove her dildo gag and approach you. <<else>> have another slave remove her dildo gag and set her down on your desk. <</if>> <<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">> <<case "massive dildo gag">> <<if ($activeSlave.amp != 1)>> pull her enormous dildo gag out of the depths of her throat and approach you. <<else>> have another slave pull the enormous dildo gag out of the depths of her throat and set her down on your desk. <</if>> <<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">> <<case "ball gag" "bit gag">> <<if ($activeSlave.amp != 1)>> undo her gag and approach you. <<else>> have another slave undo her gag and set her down on your desk. <</if>> <<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">> <<default>> <<if canWalk($activeSlave)>> approach you. <<else>> have another slave help her to your desk. <</if>> <</switch>> <<Enunciate $activeSlave>> <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.relationship != -3)>> She complies mechanically. She remembers that when <<Master>>'s commands are not obeyed, there is punishment. <<elseif ($activeSlave.relationship == -2)>> She hurriedly complies, happy to be near the object of her longing. Once she's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she loves overwhelming, and her eyes flick downward after a moment. <<else>> upon her face. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she loves overwhelming, and after a moment glances away. <</if>> She blushes furiously. <<elseif ($activeSlave.relationship == -3)>> <<if $activeSlave.fetish == "mindbroken">> She complies mechanically. She remembers that when <<Master>>'s commands are not obeyed, there is punishment. You kiss her deeply and intensely; she doesn't understand why. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> She complies in a wifely fashion, moving her body as she approaches to best catch your desire. Once she's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's married to affirming, and looks down with a smile, running her eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>. <<else>> upon her face. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's married to affirming, and looks down with a smile. <</if>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> She complies. Once she's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's forcibly married to disturbing, and quickly breaks eye contact. <<else>> upon her face. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's forcibly married to disturbing, and quickly turns her face away. <</if>> <<elseif $activeSlave.devotion < -20>> She complies fearfully. Once she's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into her tearing $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's forcibly married to horrifying, and quickly breaks eye contact. <<else>> upon her tear-streaked face. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's forcibly married to horrifying, and quickly turns her face away. <</if>> <<else>> She complies obediantly. Once she's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's married to reassuring, and looks down with a slight smile, running her eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>. <<else>> upon her face. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's married to reassuring, and looks down with a slight smile. <</if>> <</if>> <<elseif ($activeSlave.devotion > 75)>> She hurriedly complies, happy to be near you. Once she's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She finds the intense look from her beloved <<Master>> disconcerting, and her eyes flick downward after a moment. <<else>> upon her face. She finds the intense look from her beloved <<Master>> disconcerting, and after a moment glances away. <</if>> She blushes furiously. <<elseif ($activeSlave.devotion > 50)>> She hurriedly complies, happy to be near you. Once she's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She finds the intense attention from her <<Master>> disconcerting, and she looks down after a moment, blushing. <<else>> upon her face. She finds the intense attention from her <<Master>> disconcerting, and she looks down after a moment, blushing. <</if>> <<elseif ($activeSlave.devotion > 20)>> She hurriedly complies, happy to be near you. Once she's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She finds the intense attention from her <<Master>> worrying, and she looks down after a moment, blushing nervously. <<else>> upon her face. She finds the intense attention from her <<Master>> worrying, and she looks down after a moment, blushing nervously. <</if>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust > -20)>> She visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once she's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She finds the intense attention from her <<Master>> worrying, and she looks down after a moment, her lower lip trembling with nervousness. <<else>> upon her face. She finds the intense attention from her <<Master>> worrying, and turns away after a moment, her lower lip trembling with nervousness. <</if>> <<elseif ($activeSlave.trust < -20)>> The command terrifies her, but she's more frightened still of the consequences of disobedience, and she complies. Once she's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. After a mere instant of locked gazes, she looks down fearfully, and begins to shake with terror, tears leaking silently down her cheeks. <<else>> upon her face. After a mere instant of locked faces, she looks down fearfully, and begins to shake with terror, tears leaking silently down her cheeks. <</if>> <<else>> She pauses, obviously considering whether to resist, but eventually decides to save her strength to fight more onerous orders, and gives in. Once she's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She stares back, but after a few moments she loses the contest of wills and looks down. <<else>> upon her face. She faces you defiantly, but after a few moments she loses the contest of wills and looks down. <</if>> <</if>> You extend a <<if $PC.title == 1>>manly<<else>>feminine<</if>> hand and graze your fingertips along the line of her cheekbone. <<if ($activeSlave.lipsTat != 0)>> Your fingers trace her facial tattoos, slowly picking out the patterns against her $activeSlave.skin skin. <</if>> <<if ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> You touch each of her facial piercings, one by one, feeling the hard metal contrast with her pliant flesh. <</if>> Then, you gently raise her <<if $activeSlave.face > 95>>heartrendingly beautiful<<elseif $activeSlave.face > 10>>lovely<<elseif $activeSlave.face >= -10>>pretty<<elseif $activeSlave.face >= -40>>homely<<else>>ugly<</if>> chin and kiss her right on her <<if $activeSlave.lips > 95>>facepussy<<else>><<if $activeSlave.lips > 70>>pillowlike <<elseif $activeSlave.lips > 40>>generous <<elseif $activeSlave.lips > 20>>plush <</if>>lips<</if>>. <<if ($activeSlave.relationship == -3)>> <<if $activeSlave.fetish == "mindbroken">> Her mouth opens to accept the kiss, and is compliant with your questing tongue. You kiss your broken wife deeply. Her posture remains completely unchanged. Being kissed affects her as little as being penetrated, being struck, being loved, or being your wife: not at all. When you pull away, <<if canSee($activeSlave)>> her $activeSlave.eyeColor eyes track you carefully, awaiting further use of her body. <<else>> she exposes herself to you, awaiting further use of her body. <</if>> <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> Her mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around her sharp dentition.)<</if>> She melts into you, sighing ever so gently. When you finally break the kiss, her mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses her face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to her mouth to trace her lips where yours last touched.<</if>> <<if ($activeSlave.accent >= 3)>> She does her best to communicate love with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since she does not speak $language well enough to express herself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> She does her best to communicate love with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> She signs that she loves you. <<else>> "I love you, <<Master>>," she <<say>>s dreamily. <</if>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> She reflexively turns her head away from you, but you catch your wife by her jaw and kiss her harder. You wrap your arms around her so she can not escape. She wriggles desperately, but her struggles slowly subside as she realizes that you're not taking this any farther. When you bore of it and pull away, she glares at you. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> Her <<if canSee($activeSlave)>>eyes demand<<else>>expression demands<</if>> an answer: are you done? <<elseif !canTalk($activeSlave)>> She signs irritably, asking if you're done. <<else>> She splutters, "Are you done, <<Master>>? <</if>> <<elseif $activeSlave.devotion < -20>> She is nearly frozen with fear, and does not resist as you kiss her deeply. In fact, she barely reacts at all. She opens her mouth mechanically in response to your insistent tongue, but it's like kissing a doll. She is so filled with terror that she remains stiff even as it becomes clear to her you're not going to hurt her. When you bore of making out with your wife and pull away, she stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> Her <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif canTalk($activeSlave) == false>> She signs spastically, begging fearfully to know if that's it. <<else>> She asks nervously before cringing, "I-i<<s>> that it, <<Master>>?" <</if>> <<else>> She accepts the kiss willingly. As you are so close to her, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>woman<<else>>girl<</if>>; she's doing her duty as a wife by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of her mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>her $activeSlave.eyeColor eyes gaze into yours searchingly<<else>>she gazes at you<</if>>, looking for answers that are not there. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> Her <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> She signs hesitantly, asking if that's it. <<else>> She asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <</if>> <<elseif ($activeSlave.fetish == "mindbroken")>> Her mouth opens to accept the kiss, and is compliant with your questing tongue. Her posture remains completely unchanged. Being kissed affects her as little as being penetrated, being struck, or being loved: not at all. When you pull away, <<if canSee($activeSlave)>> her $activeSlave.eyeColor eyes track you carefully, awaiting further use of her body. <<else>> she exposes herself to you, awaiting further use of her body. <</if>> <<elseif ($activeSlave.relationship == -2)>> Her mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around her sharp dentition.)<</if>> She melts into you, sighing ever so gently. When you finally break the kiss, her mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses her face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to her mouth to trace her lips where yours last touched.<</if>> <<if ($activeSlave.accent >= 3)>> She does her best to communicate love with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since she does not speak $language well enough to express herself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> She does her best to communicate love with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> She signs that she loves you. <<else>> "I love you, <<Master>>," she <<say>>s dreamily. <</if>> <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> She giggles into you and kisses you back with vigor, her head pressing insistently forward. The two of you make out rather aggressively<<if ($activeSlave.teeth == "pointy")>>, her sharp teeth drawing a bit of blood from your lips and tongue<</if>>. She takes her tendency towards sexual dominance right up to the edge of insubordination, her active tongue only retreating when yours presses against it. When you finally shove her away, she's breathing hard through her grin. <<if ($activeSlave.accent >= 3)>> She does her best to communicate excitement with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since she does not speak $language well enough to express herself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> She does her best to communicate excitement with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> She signs that she liked that. <<else>> "That wa<<s>> fun, <<Master>>," she <<say>>s cheerfully. <</if>> <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> She stiffens with arousal. Her sexuality is complex, focusing on cum, but with a heavy layer of oral fixation. As your tongue plunders her mouth, she reacts almost as though she's receiving oral, whimpering and moaning into you and pressing herself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>.<<if ($activeSlave.teeth == "pointy")>> She's very careful to avoid spearing your tongue with her sharp teeth.<</if>> She achieves a weak orgasm before you tire of making out with her. <<if ($activeSlave.accent >= 3)>> She does her best to communicate undiminished lust with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since she does not speak $language well enough to express herself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> She does her best to communicate undiminished lust with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> She signs that she liked that. <<else>> "That wa<<s>> fun, <<Master>>," she <<say>>s lustfully. <</if>> <<elseif ($activeSlave.devotion > 50)>> Her mouth accepts yours with devotion, matching itself carefully to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> She is exquisitely careful to keep her sharp teeth clear of you.<</if>> She presses herself against you, her warmth wonderful against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. When you finally break the kiss, she runs her tongue rapturously across her moistened lips<<if ($activeSlave.amp != 1)>> and then runs a finger across them as well<</if>>, an openly sexual look on her $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>> She does her best to communicate devotion with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since she's not confident in her ability to express it in $language. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> She does her best to communicate devotion with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> She signs that she loves you. <<else>> "I love you, <<Master>>," she <<say>>s forthrightly. <</if>> <<elseif ($activeSlave.devotion > 20)>> She accepts the kiss willingly. As you are so close to her, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>woman<<else>>girl<</if>>; she's doing her duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of her mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>her $activeSlave.eyeColor eyes gaze into yours searchingly<<else>>she gazes at you<</if>>, looking for answers that are not there. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> Her <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> She signs hesitantly, asking if that's it. <<else>> She asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>> She accepts the kiss fearfully. As you kiss her unresisting mouth, her eagerness to avoid punishment leads her to kiss you back, though nervousness makes her mechanical. You kiss her harder, enjoying her fear, and the physical intimacy slowly does its work. She becomes softer and more natural, her resistance easing. When you pull away from her for a moment, she <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you for a long moment, her mouth still hanging open, before visibly catching herself with a reminder that she's a slave and you're her owner. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> Her <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> She signs hesitantly, asking if that's it. <<else>> She asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <<elseif ($activeSlave.trust < -50)>> She is nearly frozen with fear, and does not resist as you kiss her. In fact, she barely reacts at all. She opens her mouth mechanically in response to your insistent tongue, but it's like kissing a doll. She is so filled with terror that she remains stiff even as it becomes clear to her you're not going to hurt her. When you bore of making out with the poor <<if ($activeSlave.physicalAge > 30)>>woman<<else>>girl<</if>> and pull away, she stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> Her <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> She signs spastically, begging fearfully to know if that's it. <<else>> She asks nervously before cringing, "I-i<<s>> that it, <<Master>>?" <</if>> <<else>> She reflexively turns her head away from you, but you catch her jaw and kiss her harder. Spluttering, she flees backwards, but you tip forward with her and pin her against your desk, plundering her mouth without mercy. She wriggles desperately, but her struggles slowly subside as she realizes that you're not taking this any farther. When you bore of it and pull away, she stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> Her <<if canSee($activeSlave)>>eyes demand<<else>>expression demands<</if>> an answer: is that it? <<elseif !canTalk($activeSlave)>> She signs irritably, asking whether that's it. <<else>> She splutters, "I<<s>> that it, <<Master>>!?" <</if>> <</if>> <<if def _tempGag>> <<set $activeSlave.collar = _tempGag>> <</if>>
AshVaris/fc
src/npc/fKiss.tw
tw
mit
21,598
:: FPCImpreg [nobr] <<ClearSummaryCache $activeSlave>> <<set _bonus = random(6,20)>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _bonus+1, $analTotal += _bonus+1>> <<else>> <<set $activeSlave.vaginalCount += _bonus+1, $vaginalTotal += _bonus+1>> <</if>> You call her over so you can <<if $activeSlave.mpreg == 1>> <<if ($activeSlave.anus > 2)>> fuck her gaping, fertile asshole. <<elseif ($activeSlave.anus is 2)>> use her whorish, fertile asshole. <<elseif ($activeSlave.anus == 1)>> use her tight, fertile asshole. <<elseif ($activeSlave.anus == 0)>> take her fertile, virgin asshole. <</if>> <<else>> <<if ($activeSlave.vagina > 2)>> fuck her gaping, fertile cunt. <<elseif ($activeSlave.vagina == 2)>> use her whorish, fertile cunt. <<elseif ($activeSlave.vagina == 1)>> use her tight, fertile cunt. <<elseif ($activeSlave.vagina == 0)>> take her fertile, virgin pussy. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on her abdomen certainly draw attention there. <<elseif ($activeSlave.vaginaTat == "scenes")>> The tattoos on her abdomen nicely illustrate what you mean to do to her. <<elseif ($activeSlave.vaginaTat == "degradation")>> The tattoos on her abdomen ask you to, after all. <</if>> <<if $activeSlave.clit == 1>> Her big clit peeks out from under its hood. <<elseif $activeSlave.clit > 2>> Her huge clit is impossible to miss. <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>> Her pierced lips and clit have her nice and wet. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>> Her pierced clit has her nice and moist. <</if>> <</if>> <<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> She cries with joy and presents her virgin <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for fertilization. She sobs with happiness when she feels your hot seed<<if $PC.balls == 3>> filling her until her stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into her until she is stuffed with your cum<<elseif $PC.balls == 1>> pouring into her<</if>>, knowing that her first time will always be special to her. She spends the rest of the day cherishing her stomach. This new connection with her <<WrittenMaster $activeSlave>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in, and there's a good chance she's pregnant.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 15>> <<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> She cries with joy and presents her fertile <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for breeding. She sobs with happiness when she feels your hot seed<<if $PC.balls == 3>> filling her until her stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into her until she is stuffed with your cum<<elseif $PC.balls == 1>> pouring into her<</if>>. She spends the rest of the day considering her own stomach with pride. This new connection with her <<WrittenMaster $activeSlave>> @@.hotpink;increases her devotion to you.@@ <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion > 20) && ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> She accepts your orders without comment and presents her virgin <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for fertilization. She gasps in shock when she feels your hot seed<<if $PC.balls == 3>> filling her until her stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into her until she is stuffed with your cum<<elseif $PC.balls == 1>> pouring into her<</if>>. She spends the rest of the day struggling with roiling emotions. Since she is already well broken, this new connection with her <<WrittenMaster $activeSlave>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in, and there's a good chance she's pregnant.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> She is clearly unhappy at losing her pearl of great price to you; this probably isn't what she imagined her first real sex would be like. Worse, she knows she's fertile and realizes she'll likely get pregnant. Nevertheless, this new connection with her <<WrittenMaster $activeSlave>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> As you anticipated, she refuses to give you her virginity. And as you expected, she is unable to resist you. She cries as your cock opens her fresh, tight hole. Afterward, she <<if $activeSlave.amp != 1>>clutches her stomach<<else>>lies there<</if>> and sobs, horrified by the knowledge that she's probably carrying her rapist's child. The rape @@.mediumorchid;decreases her devotion to you@@ and @@.gold;fills her with fear.@@ @@.lime;Her <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in.@@ <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<elseif ($activeSlave.amp == 1)>> You set her limbless torso on the end of the couch, face down, with her hips up in the air. This way, you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> you can manage. She moans into the cushions, knowing that when she feels the hot flow of semen<<if $PC.balls == 3>> filling her until her stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into her until she is stuffed with your cum<<elseif $PC.balls == 1>> pouring into her<</if>>, she has probably gotten pregnant. <<elseif tooFatSlave($activeSlave)>> You set her down on the couch, face down, with her hips up in the air. This way, she's pinned in place by the weight of her own body, and you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>; after you push into her soft folds enough to reach it, of course. She moans into the cushions, knowing that when she feels the hot flow of semen<<if $PC.balls == 3>> filling her until her stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into her until she is stuffed with your cum<<elseif $PC.balls == 1>> pouring into her<</if>>, she has probably gotten pregnant. <<elseif tooBigBreasts($activeSlave)>> You set her down on the couch, face down, with her hips up in the air. This way, she's pinned in place by the weight of her ridiculous tits, and you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. She moans into the cushions, knowing that when she feels the hot flow of semen<<if $PC.balls == 3>> filling her until her stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into her until she is stuffed with your cum<<elseif $PC.balls == 1>> pouring into her<</if>>, she has probably gotten pregnant. <<elseif tooBigButt($activeSlave)>> You set her down on the couch, face down, with her hips up in the air. This way, she's stuck under her ridiculous ass, you get an amazingly soft rear to pound, and you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. She moans into the cushions, knowing that when she feels the hot flow of semen<<if $PC.balls == 3>> filling her until her stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into her until she is stuffed with your cum<<elseif $PC.balls == 1>> pouring into her<</if>>, she has probably gotten pregnant. <<elseif tooBigDick($activeSlave)>> You set her down on the couch, face down, with her hips up in the air. This way, she's anchored in place by the weight of her ridiculous cock, and you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. She moans into the cushions, knowing that when she feels the hot flow of semen<<if $PC.balls == 3>> filling her until her stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into her until she is stuffed with your cum<<elseif $PC.balls == 1>> pouring into her<</if>>, she has probably gotten pregnant. <<elseif tooBigBalls($activeSlave)>> You set her down on the couch, face down, with her hips up in the air. This way, she's anchored in place by the weight of her ridiculous balls, and you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. She moans into the cushions, knowing that when she feels the hot flow of semen<<if $PC.balls == 3>> filling her until her stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into her until she is stuffed with your cum<<elseif $PC.balls == 1>> pouring into her<</if>>, she has probably gotten pregnant. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> She comes submissively over, smiling a little submissive smile, and spreads herself for you. You take her on the couch next to your desk in the missionary position. She hugs her torso to you and her breasts press against your chest; you can feel her heart beating hard. As the sex reaches its climax your semen<<if $PC.balls == 3>> fills her until her stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pours into her until she is stuffed with your cum<<elseif $PC.balls == 1>> pours into her<<else>> jets into her welcoming depths<</if>> as she begs you to use her unworthy body to make a new slave. <<elseif $activeSlave.devotion < -20>> She tries to refuse, so you bend the disobedient slave over your desk and take her hard from behind. Her breasts slide back and forth across the desk. You give her buttocks some nice hard swats as you pound her. She grunts and moans but knows better than to try to get away. She begs you not to cum inside her, knowing she's fertile, and sobs when she feels you<<if $PC.balls == 3>> filling her until her stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into her until she is stuffed with your cum<<elseif $PC.balls == 1>> pouring into her<<else>> blow your load<</if>> despite her pleas. <<elseif $activeSlave.devotion <= 20>> She obeys, lying on the couch next to your desk with her legs spread. You kneel on the ground and enter her, a hand on each of her legs to give you purchase. The pounding is hard and fast, and she gasps and whines. You reach a hand down to maul her breasts. She begs you not to cum inside her, knowing she's fertile, but soon loses track of her fears as she enjoys herself. She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum; she realizes what you've done with a gasp and a worried look. <<else>> She skips over smiling and gives you a quick kiss. You take her on the couch next to your desk in the missionary position. She hugs her torso to you and her breasts press against your chest; you can feel her heart beating hard. As the sex reaches its climax, her kisses grow urgent and passionate. She clings to you, your semen<<if $PC.balls == 3>> flowing into her until her stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into her until she is stuffed with your cum<<elseif $PC.balls == 1>> pouring into her<<else>> jetting into her<</if>> as she rides the downslope of her orgasm. She kisses you and promises to do her best to use her womb to make a good slave for you. <</if>> You repeat this ritual throughout the week, ensuring that $activeSlave.slaveName is @@.lime;carrying your child.@@ <<KnockMeUp $activeSlave 100 2 -1 1>> <<if $arcologies[0].FSRestart != "unset">> <<if $activeSlave.breedingMark != 1>> Rumors spread about you fucking your slaves pregnant; the Societal Elite are @@.red; very displeased@@ by these rumors. <<set $failedElite += 5>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset" && $activeSlave.mpreg == 1>> Society @@.green;approves@@ of your fucking your slaves ass pregnant; this advances the ideal all a slave needs is her rear. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $activeSlave.mpreg == 1>> Society @@.red;is disgusted@@ by this degenerate form of reproduction. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.green;approves@@ of your putting a new slave in her; this advances the idea that all slaves should bear their masters' babies. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>> <</if>>
AshVaris/fc
src/npc/fPCImpreg.tw
tw
mit
14,039
:: FRival [nobr] <<set $partner = $slaves.findIndex(function(s) { return s.ID == $activeSlave.rivalryTarget; })>> <<ClearSummaryCache $activeSlave>> <<ClearSummaryCache $slaves[$partner]>> You call $activeSlave.slaveName to your office and let her know you'll be abusing $slaves[$partner].slaveName together. <<if ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> She looks overjoyed at the prospect of getting to hurt someone. <</if>> $slaves[$partner].slaveName sees $activeSlave.slaveName as she enters and looks worried. <<if ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina < 0)>> Since she's a sissy bitch and an anal virgin, you tell her to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. She does, and once she's working away, you tell $activeSlave.slaveName to come over and start spanking. $slaves[$partner].slaveName begins to lift her head as though to protest, so you shove her back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace == 1>>$slaves[$partner].race <</if>>buttocks in front of her, making your victim yell delightfully into your <<if ($PC.dick == 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting $slaves[$partner].slaveName's limp dick instead of her ass. <<set $slaves[$partner].oralCount++, $oralTotal++>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina == 0)>> Since she's a virgin, you tell her to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. She does, and once she's working away, you tell $activeSlave.slaveName to come over and start spanking. $slaves[$partner].slaveName begins to lift her head as though to protest, so you shove her back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace == 1>>$slaves[$partner].race <</if>>buttocks in front of her, making your victim yell delightfully into your <<if ($PC.dick == 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting $slaves[$partner].slaveName's poor pussy instead of her ass. <<set $slaves[$partner].oralCount++, $oralTotal++>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0) && canPenetrate($activeSlave)>> You tell her to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. She does, and once she's working away, you tell $activeSlave.slaveName to use the bitch. $slaves[$partner].slaveName begins to lift her head as though to protest, so you shove her back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName lands a slap on the <<if $seeRace == 1>>$slaves[$partner].race <</if>>butt in front of her as she lines her turgid dick up with $slaves[$partner].slaveName's pussy. She sinks in with a sigh and begins to enjoy herself, using slaps and pinches to ensure that of the two slaves, the fun is entirely on her side. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].oralCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $oralTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0) && ($activeSlave.dick > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing away from you. She does, not without trepidation, which increases when you hold her securely in place. Once she's humping away, you tell $activeSlave.slaveName to use her face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since her dick is so useless. She forces $slaves[$partner].slaveName's face against her useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides $slaves[$partner].slaveName with her ass instead. $slaves[$partner].slaveName tries to avoid orally servicing her rival's asshole, but you hold her in place and $activeSlave.slaveName sighs in contentment. <<set $slaves[$partner].oralCount++, $slaves[$partner].vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing away from you. She does, not without trepidation, which increases when you hold her securely in place. Once she's humping away, you tell $activeSlave.slaveName to ride her face. $activeSlave.slaveName comes over, gently rubbing her pussy. She forces $slaves[$partner].slaveName's face against her slick cunt, ignoring her reluctance. $slaves[$partner].slaveName eventually realizes that she's better off getting it over with, and applies her tongue as best she can. <<set $slaves[$partner].oralCount++, $slaves[$partner].vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 0) && canPenetrate($activeSlave)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She lowers her butthole down onto your cock, not without trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard, not certain what you mean. To make it clear, you hook a single finger up into poor $slaves[$partner].slaveName's rectum alongside <<if ($PC.dick == 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam her cock up the struggling and sobbing $slaves[$partner].slaveName's anus. Of the three phalli present, $slaves[$partner].slaveName's is the only one that's soft as she cries her way through a brutal double anal rape. <<set $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina == 0) && canPenetrate($activeSlave)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>> anally, facing you. She lowers her butthole down onto your cock, not without trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard, not certain what you mean. To make it clear, you hook a single finger up into poor $slaves[$partner].slaveName's rectum alongside <<if ($PC.dick == 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam her cock up the struggling and sobbing $slaves[$partner].slaveName's anus. $slaves[$partner].slaveName buys continued vaginal virginity by taking a brutal double anal rape. <<set $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 1) && ($activeSlave.dick > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>> anally, facing away from you. She does, not without trepidation, which increases when you hold her securely in place as you pump yourself in and out of her asshole. You tell $activeSlave.slaveName to ride her face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since her dick is so useless. She forces $slaves[$partner].slaveName's face against her useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides $slaves[$partner].slaveName with her ass instead. $slaves[$partner].slaveName tries to avoid orally servicing her rival's asshole, but you hold her in place and $activeSlave.slaveName sighs in contentment. <<set $slaves[$partner].analCount++, $slaves[$partner].oralCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 1)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>> anally, facing away from you. She does, not without trepidation, which increases when you hold her securely in place as you pump yourself in and out of her asshole. You tell $activeSlave.slaveName to ride her face. $activeSlave.slaveName comes over, gently rubbing her pussy. She forces $slaves[$partner].slaveName's face against her slick cunt, ignoring her reluctance. $slaves[$partner].slaveName eventually realizes that she's better off getting it over with, and applies her tongue as best she can. <<set $slaves[$partner].oralCount++, $slaves[$partner].analCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0) && canPenetrate($activeSlave)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She does, with some trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard. You squeeze $slaves[$partner].slaveName's buttocks together and then spread them again, forcing her anus to wink invitingly. You stop $slaves[$partner].slaveName's abortive humping and hold her hips in place while $activeSlave.slaveName gets her cock up her ass. Once she's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as she gets it rough in both holes. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0) && ($activeSlave.dick > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She does, with some trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard, not certain what you mean, since her cock is useless. To make it clear, you push two fingers into $slaves[$partner].slaveName's butt, finger fucking her asshole until $activeSlave.slaveName takes over. Once she's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as she gets it rough in both holes. $activeSlave.slaveName uses as many fingers as she can, always at least one more than $slaves[$partner].slaveName would like. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She does, with some trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you, indicating a strap-on for slave use, on a side shelf. $activeSlave.slaveName hurries into it and comes over. You stop $slaves[$partner].slaveName's abortive humping and hold her hips in place while $activeSlave.slaveName gets her fake cock up her ass. Once she's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as she gets it rough in both holes. $activeSlave.slaveName murmurs calumnies in $slaves[$partner].slaveName's ear, pinches her nipples, and generally adds humiliation above and beyond being double penetrated by her owner and her rival. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>> <<else>> Unforeseen combination of rival stats; yell at FC Dev to write a scene for these slaves. <</if>> <<if passage() !== "Slave Interact">> <<set $nextLink = "AS Dump">> <</if>>
AshVaris/fc
src/npc/fRival.tw
tw
mit
12,772
:: FSlaveImpreg [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact", $impregnatrix = 0, $eligibility = 0>> //$activeSlave.slaveName is fertile; now you must select a slave with both a penis and potent testicles.// <br><br> __Select an eligible slave to serve as the semen donatrix:__ <br><br> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].ID != $activeSlave.ID) && canImpreg($activeSlave, $slaves[$i])>> <br><<print "[[$slaves[$i].slaveName|FSlaveImpreg Consummate][$impregnatrix = $slaves[" + $i + "], $i = " + $i + "]]">> <<set $eligibility = 1>> <</if>> <</for>> <<if ($eligibility == 0)>> //You have no slaves capable of inseminating others.// <</if>>
AshVaris/fc
src/npc/fSlaveImpreg.tw
tw
mit
696
:: FSlaveImpreg Consummate [nobr] The first necessary step is to prepare the donatrix. <<set _penCountBonus = random(6,20), _analCountBonus = _penCountBonus, _vagCountBonus = _penCountBonus>> <<set $impregnatrix.penetrativeCount += _penCountBonus+1, $penetrativeTotal += _penCountBonus+1>> <<ClearSummaryCache $activeSlave>> <<ClearSummaryCache $impregnatrix>> <<if ($impregnatrix.fetish == "pregnancy") && ($impregnatrix.fetishKnown == 1) && ($impregnatrix.fetishStrength > 60) && ($impregnatrix.devotion >= -20)>> This is very easy, since $impregnatrix.slaveName has an impregnation fetish. <<if $impregnatrix.pregKnown == 1>> She's pregnant, and as far as she's concerned, everyone should be pregnant. She's @@.hotpink;happy to spread the love.@@ <<elseif isFertile($impregnatrix)>> She'd love to get pregnant herself, but as far as she's concerned, putting a baby in someone else is the @@.hotpink;next best thing.@@ <<else>> She's been deeply unhappy that there's no prospect of her ever being able to carry a child, and this is the @@.hotpink;next best thing@@ for her. <</if>> <<set $impregnatrix.devotion += 4>> <<if ($impregnatrix.preg == -3)>>Her member remains limp despite the prospect of getting another slave pregnant, but a direct injection of vasodilators quickly fixes that for this special occasion. <<else>>Her member springs instantly to attention at the prospect of getting another slave pregnant. <</if>> <<elseif ($impregnatrix.attrXX > 65) && ($impregnatrix.attrKnown == 1) && ($impregnatrix.devotion >= -20)>> Since $impregnatrix.slaveName likes sticking her cock in girls, she doesn't take much convincing. <<if ($impregnatrix.preg == -3)>>Her member remains limp despite the prospect of <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>, but a direct injection of vasodilators quickly fixes that for this special occasion. <<else>>Her member springs instantly to attention at the prospect of pussy. <</if>> <<elseif ($impregnatrix.devotion > 50)>> Since $impregnatrix.slaveName is devoted to you, she'll eagerly fuck anything you tell her to fuck. <<if ($impregnatrix.preg == -3)>>She accepts a direct injection of vasodilators to counteract the hormones keeping her soft, <<else>>She quickly gets herself hard, <</if>> only a certain confusion in her look betraying that she realizes how special an occasion this is. <<elseif ($impregnatrix.devotion > 20)>> Since $impregnatrix.slaveName is obedient, she'll fuck anything you tell her to fuck. <<if ($impregnatrix.preg == -3)>>She accepts a direct injection of vasodilators to counteract the hormones keeping her soft, <<else>>She hurriedly gets herself hard, <</if>> only a slight hesitation betraying her realization that this is a special occasion. <<elseif ($impregnatrix.devotion >= -20)>> Since $impregnatrix.slaveName does not resist your will, she should comply reasonably well. <<if ($impregnatrix.preg == -3)>>She accepts a direct injection of vasodilators to counteract the hormones keeping her soft, <<else>>She has to work to get herself hard despite her doubts, <</if>> fear and disgust showing on her face as she absorbs the perversion of the natural order of things she's about to experience. <<else>> Since $impregnatrix.slaveName is unlikely to comply willingly, you simply restrain her and administer a massive dose of vasodilators, directly where they will do the most good. $impregnatrix.slaveName writhes with the pain of the injection, which is compounded as she springs agonizingly erect. <</if>> <br><br> Next, you see to $activeSlave.slaveName. <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _analCountBonus+1>> <<set $analTotal += _analCountBonus+1>> <<else>> <<set $activeSlave.vaginalCount += _vagCountBonus+1>> <<set $vaginalTotal += _vagCountBonus+1>> <</if>> <<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> She cries with joy and presents her virgin <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> to $impregnatrix.slaveName for fertilization. @@.hotpink;She is grateful@@ for this fulfillment of her fondest wish and naturally @@.lime;will break in her <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> She cries with joy and presents her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> to $impregnatrix.slaveName for breeding. @@.hotpink;She is grateful@@ for this fulfillment of her fondest wish. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20) && (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> She accepts your orders without comment and presents her virgin <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> to $impregnatrix.slaveName for fertilization. She gasps in shock when she feels her hot seed. @@.hotpink;She is broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20) && (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> She is clearly unhappy at the idea of losing her pearl of great price to $impregnatrix.slaveName; this probably isn't what she imagined her first real sex would be like. Worse, she knows she's fertile and realizes she'll likely get pregnant. Nevertheless, @@.hotpink;she is broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 4>> <<elseif (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> As you anticipated, she refuses to give $impregnatrix.slaveName her virginity. You restrain her despite her @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel tableau @@.lime;will break in her <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<elseif ($activeSlave.amp == 1)>> You set her limbless torso up for $impregnatrix.slaveName. <<elseif tooBigBreasts($activeSlave)>> You set her up for $impregnatrix.slaveName, face down so the weight of her tits pins her helplessly in place. <<elseif tooBigButt($activeSlave)>> You set her up for $impregnatrix.slaveName, face down so the weight of her giant ass pins her helplessly in place and gives $impregnatrix.slaveName a lovely cushion to thrust against. <<elseif tooBigDick($activeSlave)>> You set her up for $impregnatrix.slaveName, face up so she is pinned under the weight of her giant cock. <<elseif tooBigBalls($activeSlave)>> You set her up for $impregnatrix.slaveName, face down so the weight of her giant balls anchor her helplessly in place. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) and ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> She is accustomed to submit to you, but as a natural submissive she doesn't have much trouble submitting to $impregnatrix.slaveName's seed instead. <<elseif $activeSlave.devotion < -20>> She tries to refuse, so you restrain her despite her resistance to the idea of being made a breeder. <<elseif $activeSlave.devotion <= 20>> She obeys your orders reluctantly, arranging herself for <<if $activeSlave.mpreg == 1>>anal<<else>>vaginal<</if>> sex despite her obvious hesitation to be made a breeder. <<elseif $activeSlave.devotion < 10>> She obeys your orders, arranging herself for <<if $activeSlave.mpreg == 1>>anal<<else>>vaginal<</if>> sex despite her slight hesitation at the idea of being made a breeder. <<else>> She happily obeys your orders, getting ready to serve <<if def $PC.customTitle>>her $PC.customTitle by making you<<elseif $PC.title != 0>>her Master by making him<<else>>her Mistress by making her<</if>> another slave. <</if>> <<KnockMeUp $activeSlave 100 2 $impregnatrix.ID 1>> <br><br> <<if ($activeSlave.devotion < -20) && ($impregnatrix.devotion < -20)>> Since you have two restrained slaves, it's up to you to do all the work. You put $activeSlave.slaveName on the couch with her <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> available, and then maneuver $impregnatrix.slaveName's dick into place. The two slaves make no further moves until you deal $impregnatrix.slaveName a terrific swat across the ass and promise to give her more of the same until she gets going. After watching them mechanically go at it for a while, you stop $impregnatrix.slaveName, insert an electrostimulator up her rectum, and administer a shock to her <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> that forces her to empty her nuts into $activeSlave.slaveName. Both slaves @@.mediumorchid;resent@@ what you made them do and @@.gold;fear you@@ as a result. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<set $impregnatrix.devotion -= 5, $impregnatrix.trust -= 5>> <<set $impregnatrix.analCount += 1, $analTotal += 1>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName would have been reluctant to @@.lime;lose her anal virginity@@ in any case, but being assraped by a metal probe that shocked her into orgasm so that she would impregnate another slave is @@.mediumorchid;a special level@@ of violation for her. <<set $impregnatrix.devotion -= 5, $impregnatrix.anus = 1>> <</if>> <<elseif ($impregnatrix.devotion < -20)>> Since your semen donatrix is restrained, you order $activeSlave.slaveName to present herself on the couch, and then maneuver $impregnatrix.slaveName's dick into place. $activeSlave.slaveName does her best to hump herself against the unwilling cock until you deal $impregnatrix.slaveName a terrific swat across the ass and promise to give her more of the same until she gets going. After watching her mechanically fuck for a while, you stop her, push an electrostimulator up her butt, and administer a shock to her <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> that forces her to empty her nuts into $activeSlave.slaveName. She @@.mediumorchid;resents@@ what you made her do and @@.gold;fears you@@ as a result. Though $activeSlave.slaveName accepts the situation, she looks into $impregnatrix.slaveName's eyes with obvious apology. <<set $impregnatrix.devotion -= 5, $impregnatrix.trust -= 5>> <<set $impregnatrix.analCount += 1, $analTotal += 1>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName would have been reluctant to @@.lime;lose her anal virginity@@ in any case, but being assraped by a metal probe that shocked her into orgasm so that she would impregnate another slave is @@.mediumorchid;a special level@@ of violation for her. <<set $impregnatrix.devotion -= 5, $impregnatrix.anus = 1>> <</if>> <<elseif ($impregnatrix.fetish == "pregnancy") && ($impregnatrix.fetishStrength > 60) && ($impregnatrix.devotion > 20) && ($activeSlave.devotion < -20)>> You arrange $activeSlave.slaveName on the couch with her fertile pussy defenseless and available, and then tell the randy $impregnatrix.slaveName that it's all hers. The slave life has so affected $impregnatrix.slaveName that she is quite eager to rape another slave pregnant to fulfill her desire to reproduce. She finishes with indecent speed and looks almost disappointed until you tell her to take her time and be thorough. By the end of the day $activeSlave.slaveName's <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>> is dripping cum, to her @@.gold;horror@@ and @@.mediumorchid;resentment,@@ while $impregnatrix.slaveName is lying next to her on the couch in a state of obvious @@.hotpink;satiation and bliss.@@ $impregnatrix.slaveName kisses $activeSlave.slaveName's stomach and expresses the hope that she'll produce a good new slave. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<set $impregnatrix.devotion += 4>> <<elseif ($impregnatrix.energy > 95) && ($impregnatrix.devotion > 20) && ($activeSlave.devotion < -20)>> You arrange $activeSlave.slaveName on the couch with her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> defenseless and available, and then tell the randy $impregnatrix.slaveName that it's all hers. The slave life has so affected $impregnatrix.slaveName that she is quite eager to rape another slave pregnant, just for the perverted novelty of the act. She blows her load with indecent speed and looks crushed until you tell her to take her time and be thorough. By the end of the day $activeSlave.slaveName's <<if $activeSlave.mpreg == 1>>anus<<else>>cunt<</if>> is dripping cum, to her @@.gold;horror@@ and @@.mediumorchid;resentment,@@ while $impregnatrix.slaveName is lying next to her on the couch in a state of obvious @@.hotpink;satiation and bliss.@@ $impregnatrix.slaveName kisses $activeSlave.slaveName's stomach and expresses the hope that you'll let her do this again sometime. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<set $impregnatrix.devotion += 4>> <<elseif ($activeSlave.devotion <= 20) || ($impregnatrix.devotion <= 20)>> You order $activeSlave.slaveName onto the couch and tell $impregnatrix.slaveName to get on with it. They fuck mechanically, gazing with roiling emotions into each others' eyes. They do seem to come to some sort of a nonverbal understanding on the necessity of getting it done, and there is no real unhappiness in either of them when they finish and disentangle themselves, with $impregnatrix.slaveName's rapidly softening dick slipping easily out of $activeSlave.slaveName's cum-filled <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. <<elseif ($activeSlave.devotion <= 50) || ($impregnatrix.devotion <= 50)>> You order $activeSlave.slaveName and $impregnatrix.slaveName to get on with it. They fuck mechanically at first, gazing with roiling emotions into each others' eyes. Eventually, they begin to enjoy the extreme intimacy of the act, finding between themselves a hint of a life before slavery, when men and women had sex within the bonds of marriage for the purpose of procreation. They finish and resume life as slaves, the light of this intimacy diminishing, softening with $impregnatrix.slaveName's dick and dripping away with the contents of $activeSlave.slaveName's cum-filled <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. <<elseif $activeSlave.mpreg == 1>> The parents-to-be need little encouragement. They embrace happily and turn eagerly to the business of anal sex in the cowgirl position. They take their time, humping slowly and gazing into each others' eyes. After a little while, though, $activeSlave.slaveName looks over to where you're sitting, the invitation clear in her eyes. As soon as you stand to come over, $activeSlave.slaveName turns around on $impregnatrix.slaveName's cock and opens wide for you. You and $impregnatrix.slaveName enjoy the mother-to-be gently until she climaxes, her eager oral reaching a fever pitch, bringing you to your own climax. <<if $PC.dick == 1>> <<if canDoVaginal($impregnatrix)>> Pulling out, you flip them again so that $impregnatrix.slaveName is on top and switch to her pussy instead, stimulating her <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good fucking until she blows her load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh with three loads inside them. <<if ($impregnatrix.vagina == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including it being her @@.lime;first time@@ as she inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.vagina = 1>> <</if>> <<if $PC.dick == 1 && $impregnatrix.eggType == "human" && canGetPregnant($impregnatrix)>> <<KnockMeUp $impregnatrix 10 0 -1 1>> <</if>> <<set $impregnatrix.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <<elseif canDoAnal($impregnatrix)>> Pulling out, you flip them again so that $impregnatrix.slaveName is on top and switch to her ass instead, stimulating her <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good assfuck until she blows her load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh with three loads inside them. <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including taking her @@.lime;first buttfuck@@ as she inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.anus = 1>> <</if>> <<if $PC.dick == 1 && $impregnatrix.eggType == "human" && canGetPregnant($impregnatrix)>> <<KnockMeUp $impregnatrix 10 1 -1 1>> <</if>> <<set $impregnatrix.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<else>> The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <</if>> <<else>> <<if canDoVaginal($impregnatrix)>> Pulling back, you flip them again so that $impregnatrix.slaveName is on top and don a strapon. You begin stimulating her <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good fucking until she blows her load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <<if ($impregnatrix.vagina == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including it being her @@.lime;first time@@ as she inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.vagina = 1>> <</if>> <<set $impregnatrix.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <<elseif canDoAnal($impregnatrix)>> Pulling back, you flip them again so that $impregnatrix.slaveName is on top and don a strapon. You begin stimulating her <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good assfuck until she blows her load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <<set $impregnatrix.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including taking her @@.lime;first buttfuck@@ as she inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.anus = 1>> <</if>> <<else>> The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <</if>> <</if>> <<set $impregnatrix.oralCount += _penCountBonus, $oralTotal += _penCountBonus>> <<set $activeSlave.devotion += 4>> <<set $impregnatrix.devotion += 4>> <<else>> The parents-to-be need little encouragement. They embrace happily and turn eagerly to the business of vanilla sex in the missionary position. They take their time, humping slowly and gazing into each others' eyes. After a little while, though, $activeSlave.slaveName looks over $impregnatrix.slaveName's shoulder to where you're sitting, the invitation clear in her eyes. As soon as you stand to come over, they roll over without being ordered to <<if canDoAnal($activeSlave)>> present $activeSlave.slaveName's butthole. <<set $activeSlave.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<else>> invite you into $activeSlave.slaveName's crowded pussy. <<set $activeSlave.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <</if>> You and $impregnatrix.slaveName double penetrate the mother-to-be gently until she climaxes, clenching you to orgasm in turn with her spasms. Pulling out, you offer <<if $PC.dick ==1>>yourself<<else>>your strap-on<</if>> to $activeSlave.slaveName's gasping mouth so she can <<if $PC.dick ==1>>suck you hard again<<else>>lube the phallus with some saliva<</if>> as she continues riding cock. Once <<if $PC.dick ==1>>stiff<<else>>the strap-on is nice and wet<</if>>, you flip them again so that $impregnatrix.slaveName is back on top and switch to her <<if canDoVaginal($activeSlave)>> feminine slit instead, stimulating her <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a hard fucking <<if ($impregnatrix.vagina == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including losing her @@.lime;virginity@@ as she inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.vagina = 1>> <</if>> <<set $impregnatrix.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <<if $PC.dick == 1 && $impregnatrix.eggType == "human" && canGetPregnant($impregnatrix)>> <<KnockMeUp $impregnatrix 10 0 -1 1>> <</if>> <<elseif canDoAnal($activeSlave)>> ass instead, stimulating her <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good assfuck <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including taking her @@.lime;first buttfuck@@ as she inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.anus = 1>> <</if>> <<set $impregnatrix.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<if $PC.dick == 1 && $impregnatrix.eggType == "human" && canGetPregnant($impregnatrix)>> <<KnockMeUp $impregnatrix 10 1 -1 1>> <</if>> <<else>> mouth instead, giving her a good facefuck <<set $impregnatrix.oralCount += _penCountBonus, $oralTotal += _penCountBonus>> <</if>> until she blows her load into $activeSlave.slaveName's fertile cunt. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh with three loads inside them. <<set $activeSlave.devotion += 4>> <<set $impregnatrix.devotion += 4>> <<if ($activeSlave.anus == 0) && canDoAnal($activeSlave)>> $activeSlave.slaveName has been used as a slave in a truly thorough way today: she has @@.hotpink;accepted@@ both her @@.lime;first anal@@ and insemination by $impregnatrix.slaveName. <<set $activeSlave.devotion += 4, $activeSlave.anus = 1>> <</if>> <</if>> Throughout the week, you keep $activeSlave.slaveName's <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> intimate with $impregnatrix.slaveName's cock. In the end, you are certain $activeSlave.slaveName is carrying $impregnatrix.slaveName's child. <<if $arcologies[0].FSRestart != "unset">> Rumors spread about you breeding your slaves; the Societal Elite are @@.red;displeased@@ by these rumors. <<set $failedElite += 1>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset" && $activeSlave.mpreg == 1>> Society @@.green;approves@@ of your breeding your slaves ass; this advances the ideal all a slave needs is her rear. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $activeSlave.mpreg == 1>> Society @@.red;is disgusted@@ by this degenerate form of reproduction. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.green;approves@@ of your breeding your slaves; this advances the ideal of a durable, self propagating race of slaves. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>> <</if>> <br><br> You prepare the necessary file on their possible offspring. Upon birth, it will be remanded to a slave orphanage to be raised to the age of $minimumSlaveAge and then sold, but its likely appearance and traits are already worth noting. $activeSlave.slaveName and $impregnatrix.slaveName are likely to produce <<if ($seeRace == 1)>> <<if ($activeSlave.race == "white") && ($impregnatrix.race == "white")>> a pure white, <<elseif ($activeSlave.race == "asian") && ($impregnatrix.race == "asian")>> an asian, <<elseif ($activeSlave.race == "latina") && ($impregnatrix.race == "latina")>> a latina, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "black")>> a black, <<elseif ($activeSlave.race == "arab") && ($impregnatrix.race == "arab")>> a pure Middle Eastern, <<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "black")>> a mulatto, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "white")>> a mulatto, <<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "latina")>> a mestizo, <<elseif ($activeSlave.race == "latina") && ($impregnatrix.race == "white")>> a mestizo, <<elseif ($activeSlave.race == "asian") && ($impregnatrix.race == "black")>> an afro-asian, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "asian")>> an afro-asian, <<elseif ($activeSlave.race == "arab") && ($impregnatrix.race == "black")>> an afro-arab, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "arab")>> an afro-arab, <<elseif ($activeSlave.race == "amerindian") && ($impregnatrix.race == "white")>> a mestizo, <<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "amerindian")>> a mestizo, <<elseif ($activeSlave.race == $impregnatrix.race)>> an ethnically pure, <<else>> mixed ethnicity, <</if>> <</if>> <<if (($activeSlave.intelligence+$impregnatrix.intelligence) > 3)>> brilliant, <<elseif (($activeSlave.intelligence+$impregnatrix.intelligence) > 1)>> smart, <<elseif (($activeSlave.intelligence+$impregnatrix.intelligence) < -3)>> cretinous, <<elseif (($activeSlave.intelligence+$impregnatrix.intelligence) < -1)>> stupid, <</if>> <<if (($activeSlave.height+$impregnatrix.height) > 185)>> tall, <<elseif (($activeSlave.height+$impregnatrix.height) < 160)>> short, <<else>> middle height, <</if>> <<if (($activeSlave.boobs+$impregnatrix.boobs-$activeSlave.boobsImplant-$impregnatrix.boobsImplant) > 1500)>> big-titted <<elseif (($activeSlave.boobs+$impregnatrix.boobs-$activeSlave.boobsImplant-$impregnatrix.boobsImplant) < 700)>> flat-chested <<else>> moderately-breasted <</if>> <<if (($activeSlave.butt+$impregnatrix.butt-$activeSlave.buttImplant-$impregnatrix.buttImplant) > 9)>> slave with a huge ass. <<elseif (($activeSlave.butt+$impregnatrix.butt-$activeSlave.buttImplant-$impregnatrix.buttImplant) < 5)>> slave with a flat ass. <<else>> slave with a decent ass. <</if>> <<set $slaves[$i] = $impregnatrix>> /* save changes -- $i is already set to the index of the impregnatrix by fSlaveImpreg */
AshVaris/fc
src/npc/fSlaveImpregConsummate.tw
tw
mit
27,920
:: family panic [nobr] <<set $nextButton = "Back", $nextLink = "Main">> <<set $slaves.forEach(function(s) { s.sisters = 0; s.daughters = 0; })>> <<set $PC.daughters = 0, $PC.sisters = 0>> <<for _fp = 0; _fp < $slaves.length; _fp++>> <<if ($slaves[_fp].mother == -1 || $slaves[_fp].father == -1)>> <<set $PC.daughters++>> <</if>> <<if areSisters($slaves[_fp], $PC) > 0>> <<set $PC.sisters++>> <</if>> <<for _fpt = 0; _fpt < $slaves.length; _fpt++>> <<if ($slaves[_fpt].mother == $slaves[_fp].ID) || ($slaves[_fpt].father == $slaves[_fp].ID)>> <<set $slaves[_fp].daughters++>> <</if>> <<if areSisters($slaves[_fpt], $slaves[_fp]) > 0>> <<set $slaves[_fp].sisters++>> <</if>> <</for>> <</for>> //Family relations flushed and rebuilt.//
AshVaris/fc
src/npc/familyPanic.tw
tw
mit
760
:: Fucktoy Workaround [silently] <<assignJob $slaves[$i] "please you">> <<goto "Main">>
AshVaris/fc
src/npc/fucktoyWorkaround.tw
tw
mit
91
:: Import Slave [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> //Paste the code into the text box and click Apply// <br><br> <span id = "import"> </span> <<set $tempSlave = "">> <<textbox "$tempSlave" $tempSlave>> <<link "Apply">> <<if (def $tempSlave) && ($tempSlave !== "")>> <<set $tempSlave = eval('({' + $tempSlave + '})')>> <<set $tempSlave.ID = $IDNumber>> <<set $IDNumber += 1>> <<AddSlave $tempSlave>> <<replace #import>> ''Slave imported successfully!'' <br><br> <</replace>> <<unset $tempSlave>> <<else>> <<replace #import>> ''Slave not imported!'' <br><br> <</replace>> <</if>> <</link>> <br><br> <<link "Continue">> <<goto "Slave Interact">> <</link>>
AshVaris/fc
src/npc/importSlave.tw
tw
mit
727
:: newSlaveIncestSex [nobr] <br/><br/> /* setup pronouns (switch on vagina for sisters and herms regardless of genes) */ <<set _oneshe = "she" >> <<set _oneher = "her" >> <<if $sissy.vagina == -1 >> <<set _oneshe = "he" >> <<set _oneher = "his" >> <</if>> <<set _othershe = "she" >> <<set _otherher = "her" >> <<if $activeSlave.vagina == -1 >> <<set _othershe = "he" >> <<set _otherher = "his" >> <</if>> /* setup identifiers */ <<if $familyTesting == 1 >> <<set _one = relativeTerm($activeSlave, $sissy)>> /* sissy is active's blank */ <<set _other = relativeTerm($sissy, $activeSlave)>> /* active is sissy's blank */ <<else>> <<set _one = $sissy.relation >> <<set _other = $activeSlave.relation >> <</if>> /* gender relation descriptions */ /* TODO: is there a function for gender-aware relationships? */ <<if $sissy.vagina == -1 >> <<set _one = _one.replace("mother","father").replace("sister","brother").replace("daughter","son") >> <</if>> <<if $activeSlave.vagina == -1 >> <<set _other = _other.replace("mother","father").replace("sister","brother").replace("daughter","son") >> <</if>> <<if _one == _other >> /* two sisters / brothers: identify by age */ <<if $sissy.actualAge > $activeSlave.actualAge>> <<set _onelong = "older "+_one >> <<set _otherlong = "younger "+_other >> <<elseif $sissy.actualAge < $activeSlave.actualAge>> /* Note: this is never true (at least without extended family mode) */ <<set _onelong = "younger "+_one >> <<set _otherlong = "older "+_other >> <<else>> /* twins, no real differentiation */ <<if $sissy.vagina == -1 >> <<set _onelong = _one + " brother">> <<else>> <<set _onelong = _one + " sister">> <</if>> <<if $activeSlave.vagina == -1 >> <<set _otherlong = _other + " brother" >> <<else>> <<set _otherlong = _other + " sister" >> <</if>> <</if>> <<else>> <<set _onelong = _one>> <<set _otherlong = _other>> <</if>> /* prepare some text passages based on options */ <<set _actions = [] >> <<set _secretions = [] >> <<set _genitals = [] >> <<if ($sissy.dick == 0) || ($activeSlave.dick == 0) >> /* at least one vagina is present */ <<run _actions.push("clit-flinging tongue-action") >> /* TODO: check oral skill of slaves */ <<run _secretions.push("femcum") >> <<run _genitals.push("licked wet cunt") >> <</if>> <<if ($sissy.dick != 0) || ($activeSlave.dick != 0) >> /* at least one penis is present */ <<run _actions.push("nose-pressed-against-balls deep-throats") >> /* TODO: check oral skill of slaves */ <<run _secretions.push("semen") >> <<run _genitals.push("limp dangling cock") >> <</if>> <<if _genitals.length == 1 >> <<set _genitals = _genitals[0]+"s" >> <<else>> <<set _genitals = _genitals.join(" and ") >> <</if>> <<if $debugMode >> SISSY SLAVE (FIRST): <br/> _one ($sissy.relation) <br/> $sissy.physicalAge <br/> _oneshe / _oneher <br/> ACTIVE SLAVE (SECOND): <br/> _other ($activeSlave.relation) <br/> $activeSlave.physicalAge <br/> _othershe / _otherher <br/> <</if>> <span id="result"> <<link "Order them to demonstrate their love for each other">> <<replace "#result">> Now that you own them, you want to see proof of their love for each other. You order the <<if _one == "twin">>twins<<elseif _one == _other && _one == "brother">>brothers<<elseif _one == _other && _one == "sister">>sisters<<else>>_one and _other<</if>> to perform mutual oral sex in front of you. Hesitantly, they assume 69 position on your couch. They either never did this in front of a stranger or never had sex this way before. You remind them that they are sex slaves now. They need to follow all orders, especially sexual ones, so this is a comparatively gentle start. <br/><br/> <<if _one == "twin">>One _one<<else>>The _onelong<</if>> shows more boldness as _oneshe lowers _oneher head towards _oneher _otherlong's privates. <<if $activeSlave.dick == 0 >> Carefully, _oneshe spreads _oneher _other's labia. Then _oneshe continues to give _oneher _other's exposed pussy a few experimental licks. At first, _oneher efforts seem to be futile, but after a while the _otherlong's clit becomes engorged and _otherher juices start flowing. <<else>> Uncertain, _oneshe grabs _oneher <<if _other == "twin">>_other<<else>>_otherlong<</if>>'s penis. Then _oneshe puts _oneher _other's flaccid member into _oneher mouth and gives it an experimental suck. At first, _oneher efforts seem to be futile, but after a while the _otherlong sports a nice, hard erection. <</if>> As the _other's arousal grows, _othershe becomes more eager to please _otherher _onelong, too. Going down on _otherher's lover's genitals, _othershe starts to mimic _otherher ministrations. <<if ($sissy.dick == 0) != ($activeSlave.dick == 0) >> Of course, _othershe has to adapt _otherher actions <<if $sissy.dick == 0 >>from the feelings on _otherher dick to the pussy pressed against _otherher lips.<<else>>from the feelings at _otherher pussy to the dick in _otherher mouth.<</if>> <</if>> <br/><br/> You can tell how uncomfortable they are with you watching them, but as they become increasingly worked up, they lose their inhibitions. Soon, you watch really enthralling <<print $RecETSevent.replace("incest","") >> incest action at your office<<if _actions.length >>, including some enthusiastic <<print _actions.join(" and ")>><</if>>. Eventually, they bring each other to an impressive mutual orgasm. Their lusty moans are only muffled by each others crotches. Spent, exhausted, and with their faces covered in each others <<print _secretions.join(" and ")>> respectively, they untangle to rest comfortably on your couch. <br/><br/> You indicate them to present themselves to you. Still shaking from the aftershocks of their orgasms, they are standing side by side in front of you. Panting, naked and with their _genitals dripping mixed juices. You simply nod, showing your approval. They are visibly relieved, not only sexually. They are more confident of having made the right choice in enslaving themselves to you since you seem @@.mediumaquamarine;trustworthy@@ and @@.hotpink;sympathetic.@@ They hug again, kissing and licking the sexual fluids off each others stained faces. <</replace>> <<set $sissy.devotion += 4>> <<set $sissy.trust += 4>> <<set $sissy.oralCount += 1>> <<set $oralTotal += 1>> <<set $activeSlave.devotion += 4>> <<set $activeSlave.trust += 4>> <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</link>> </span>
AshVaris/fc
src/npc/newSlaveIncestSex.tw
tw
mit
6,421
:: Remove activeSlave [nobr silently] <<set _ID = $activeSlave.ID, _SL = $slaves.length, _x = $slaves.findIndex(function(s) { return s.ID == _ID; })>> <<set WombZeroID($PC, _ID)>> <<if $activeSlave.reservedChildren > 0>> <<set $reservedChildren -= $activeSlave.reservedChildren>> <</if>> <<if $PC.mother == _ID>> <<set $PC.mother = $missingParentID>> <<set _missingID = 1>> <</if>> <<if $PC.father == _ID>> <<set $PC.father = $missingParentID>> <<set _missingID = 1>> <</if>> <<if $PC.sisters > 0>> <<if areSisters($PC, $activeSlave) > 0>> <<set $PC.sisters-->> <</if>> <</if>> <<if $PC.daughters > 0>> <<if $activeSlave.father == -1 || $activeSlave.mother == -1>> <<set $PC.daughters-->> <</if>> <</if>> <<if _x >= 0 && _x < _SL>> <<if $incubator > 0 && $activeSlave.daughters > 0>> <<for _z = 0; _z < $tanks.length; _z++>> <<if _ID == $tanks[_z].mother>> <<set $tanks[_z].mother = $missingParentID>> <<set _missingID = 1>> <</if>> <<if _ID == $tanks[_z].father>> <<set $tanks[_z].father = $missingParentID>> <<set _missingID = 1>> <</if>> <</for>> <</if>> <<for _y = 0; _y < _SL; _y++>> <<set WombZeroID($slaves[_y], _ID)>> /* This check is complex, should be done in JS now, all needed will be done here. */ <<if $activeSlave.daughters > 0>> <<if $slaves[_y].mother == _ID>> <<set $slaves[_y].mother = $missingParentID>> <</if>> <<if $slaves[_y].father == _ID>> <<set $slaves[_y].father = $missingParentID>> <</if>> <<set _missingID = 1>> <</if>> <<if $activeSlave.mother > 0 || $activeSlave.father > 0>> <<if $activeSlave.mother == $slaves[_y].ID || $activeSlave.father == $slaves[_y].ID>> <<set $slaves[_y].daughters-->> <</if>> <</if>> <<if $activeSlave.sisters > 0>> <<if areSisters($activeSlave, $slaves[_y]) > 0>> <<set $slaves[_y].sisters-->> <</if>> <</if>> <<if $slaves[_y].ID == $activeSlave.relationTarget>> <<set $slaves[_y].relation = 0, $slaves[_y].relationTarget = 0>> <</if>> <<if $slaves[_y].milkSource != 0>> <<if $slaves[_y].milkSource == _ID>> <<set $slaves[_y].milkSource =0, $slaves[_y].inflation = 0, $slaves[_y].inflationType = "none", $slaves[_y].inflationMethod = 0>> <</if>> <</if>> <<if $slaves[_y].cumSource != 0>> <<if $slaves[_y].cumSource == _ID>> <<set $slaves[_y].cumSource = 0, $slaves[_y].inflation = 0, $slaves[_y].inflationType = "none", $slaves[_y].inflationMethod = 0>> <</if>> <</if>> <<if $slaves[_y].ID == $activeSlave.relationshipTarget>> <<set $slaves[_y].relationship = 0, $slaves[_y].relationshipTarget = 0>> <</if>> <<if $slaves[_y].ID == $activeSlave.rivalryTarget>> <<set $slaves[_y].rivalry = 0, $slaves[_y].rivalryTarget = 0>> <</if>> <</for>> /* remove from Pit fighters list, if needed */ <<set $fighterIDs.delete(_ID)>> /* remove from Coursing Association, if needed */ <<if $Lurcher != 0 && $Lurcher.ID == _ID>> <<set $Lurcher = 0>> <</if>> <<if Array.isArray($personalAttention)>> <<set _rasi = $personalAttention.findIndex(function(s) { return s.ID == _ID; })>> <<if _rasi != -1>> <<set $personalAttention.deleteAt(_rasi)>> <<if $personalAttention.length == 0>> <<if $PC.career == "escort">> <<set $personalAttention = "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention = "upkeep">> <<else>> <<set $personalAttention = "business">> <</if>> <</if>> <</if>> <</if>> /% Remove from facility array or leadership role, if needed %/ <<removeJob $activeSlave $activeSlave.assignment>> <<if $traitor != 0>> <<if _ID == $traitor.pregSource>> <<set $traitor.pregSource = 0>> <</if>> <<if $traitor.mother == _ID>> <<set $traitor.mother = $missingParentID>> <<set _missingID = 1>> <</if>> <<if $traitor.father == _ID>> <<set $traitor.father = $missingParentID>> <<set _missingID = 1>> <</if>> <</if>> <<if $boomerangSlave != 0>> <<if _ID == $boomerangSlave.pregSource>> <<set $boomerangSlave.pregSource = 0>> <</if>> <<if $boomerangSlave.mother == _ID>> <<set $boomerangSlave.mother = $missingParentID>> <<set _missingID = 1>> <</if>> <<if $boomerangSlave.father == _ID>> <<set $boomerangSlave.father = $missingParentID>> <<set _missingID = 1>> <</if>> <</if>> <<set _o = $organs.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<if _o != -1>> <<set $organs.deleteAt(_o)>> <</if>> <<set _o = $limbs.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<if _o != -1>> <<set $limbs.deleteAt(_o)>> <</if>> <<set _dump = $slaves.deleteAt(_x), _SL--, $activeSlave = 0>> <<if _missingID == 1>> <<set $missingParentID-->> <</if>> <</if>>
AshVaris/fc
src/npc/removeActiveSlave.tw
tw
mit
4,722
:: Rest Workaround [silently] <<removeJob $slaves[$i] $slaves[$i].assignment>> <<goto "Main">>
AshVaris/fc
src/npc/restWorkaround.tw
tw
mit
98
:: RG AS Dump [silently] <<set _SL = $slaves.length, _ID = $activeSlave.ID>> <<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>> <<if $activeSlave.analArea < $activeSlave.anus>> <<set $activeSlave.analArea = $activeSlave.anus>> <</if>> /* RECRUITERS */ <<if $familyTesting == 1>> <<if $activeSlave.canRecruit == 1>> /*<<set $recruiters.push($activeSlave)>>*/ <</if>> <<else>> <<if ($activeSlave.relation == 0)>> <<if random(1,100) <= 5>> <<set $activeSlave.recruiter = "twin">> <<elseif ($activeSlave.actualAge > 32) && (random(1,100) <= 41)>> <<set $activeSlave.recruiter = "mother">> <<elseif ($activeSlave.actualAge < 24) && (random(1,100) <= 40)>> <<set $activeSlave.recruiter = "daughter">> <<elseif ($activeSlave.actualAge < 43) && (random(1,100) <= 20)>> <<set $activeSlave.recruiter = "older sister">> <<elseif ($activeSlave.actualAge < 25) && ($activeSlave.actualAge > 18) && (random(1,100) <= 20)>> <<set $activeSlave.recruiter = "young sister">> <</if>> <</if>> <</if>> <<if $applyCareerBonus == 1>> <<set _seed = 2>> <<if $PC.career == "capitalist">> <<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>> <<elseif $PC.career == "mercenary">> <<set $activeSlave.trust += 10>> <<elseif $PC.career == "slaver">> <<set $activeSlave.devotion += 10>> <<elseif $PC.career == "medicine">> <<set $activeSlave.boobs += 600, $activeSlave.boobsImplant += 600, $activeSlave.butt += 2, $activeSlave.buttImplant += 2, $activeSlave.lips += 10, $activeSlave.lipsImplant += 10, $activeSlave.waist = -55>> <<elseif $PC.career == "celebrity">> <<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>> <<elseif $PC.career == "servant">> <<set $activeSlave.trust += 10>> <<set $activeSlave.devotion += 10>> <<elseif $PC.career == "gang">> <<set $activeSlave.health += 5>> <<if $activeSlave.combatSkill < 1>> <<set $activeSlave.combatSkill += 1>> <</if>> <<elseif $PC.career == "BlackHat">> <<set $activeSlave.intelligence++>> <<if $activeSlave.intelligence > 3>> <<set $activeSlave.intelligence = 3>> <</if>> <<elseif $PC.career == "escort">> <<if $activeSlave.entertainSkill < 60>> <<set $activeSlave.entertainSkill += 20>> <</if>> <<if $activeSlave.whoreSkill < 60>> <<set $activeSlave.whoreSkill += 20>> <</if>> <<if ($activeSlave.oralSkill < 60)>> <<set $activeSlave.oralSkill += 20, _seed-->> <</if>> <<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>> <<set $activeSlave.analSkill += 20, _seed-->> <</if>> <<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>> <<set $activeSlave.vaginalSkill += 20, _seed-->> <</if>> <<elseif $PC.career == "wealth">> <<if ($activeSlave.oralSkill < 60)>> <<set $activeSlave.oralSkill += 20, _seed-->> <</if>> <<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>> <<set $activeSlave.analSkill += 20, _seed-->> <</if>> <<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>> <<set $activeSlave.vaginalSkill += 20>> <</if>> <<else>> <<set $activeSlave.devotion += 10>> <<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>> <<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>> <<if ($activeSlave.oralSkill < 60)>> <<set $activeSlave.oralSkill += 20, _seed-->> <</if>> <<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>> <<set $activeSlave.analSkill += 20, _seed-->> <</if>> <<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>> <<set $activeSlave.vaginalSkill += 20>> <</if>> <</if>> <<set $careerBonusApplied = 1>> <</if>> <<for _i = 0; _i < _SL; _i++>> <<if _ID == $slaves[_i].ID>><<break>><</if>> <</for>> <<if _i < _SL>> <<set $slaves[_i] = $activeSlave>> <<elseif def $activeSlave.slaveName>> <<AddSlave $activeSlave>> <</if>> <<goto $returnTo>>
AshVaris/fc
src/npc/rgASDump.tw
tw
mit
4,492
:: Servant Workaround [silently] <<assignJob $slaves[$i] "be a servant">> <<goto "Main">>
AshVaris/fc
src/npc/servantWorkaround.tw
tw
mit
93
:: Commit Starting Girl [nobr] <<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>> <</if>> <<if $activeSlave.pregSource == -1>> <<set $PC.slavesKnockedUp++>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>> <<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>> <<set $activeSlave.origSkin = $activeSlave.skin>> <<set $careerBonusApplied = 0>> <<set $originOveride = 0>> <<if $cash < $minimumSlaveCost>><<goto "Acquisition">><</if>> <<set $showStartingGirlsExplanation = 0>> <<if $createRelatedSlave == 0 && (($hostage == 0) || ($slaveCost > $hostageCost))>> <<set $hostage = $slaveWithoutBonuses, $hostageCost = $slaveCost, $hostageAnnounced = -1>> <</if>> <<SlaveFullName $activeSlave>> has been added to your starting stable of slaves. You now have <<print cashFormat($cash)>> remaining. <br> <<if $cash >= $minimumSlaveCost>> <br> <<link "Add another slave, starting from a new slave">> <<StartingGirlsWorkaround>> <<goto "Starting Girls">> <</link>> <<if $familyTesting == 1>> <br>[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $startingGirlCopied = 1, $activeSlave.mother = 0, $activeSlave.father = 0]] <<else>> <br>[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $activeSlave.relation = 0, $activeSlave.relationTarget = 0, $startingGirlCopied = 1]] <</if>> <<if $createRelatedSlave == 1>> <br> //Add another slave, related to the previous slave:// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $familyTesting == 1>> /* Not needed due to stuffedanon's work <<if $activeSlave.actualAge >= 34>> <<if $activeSlave.ovaries>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Daughter|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "mother", $startingGirlCopied = 1]] <</if>> <<if $activeSlave.balls>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Dick-daughter|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "father", $startingGirlCopied = 1]] //A slave daughter carried and birthed by another woman, impregnated by $activeSlave.slaveName.// <</if>> /% I'm aware this term is ridiculous. If anyone can come up with a better word to reconcile all slaves being female with the act of fatherhood and the masculine nature of the word father, I'm all ears. Wrote myself into a corner on this one. %/ <</if>> <<if $activeSlave.actualAge <= 28>> <<if $activeSlave.mother <= 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.mother = $IDNumber, $startingGirlRelation = "daughter", $startingGirlCopied = 1]] <<else>> //This slave already has a mother.// <</if>> <<if $seeDicks>> <<if $activeSlave.father <= 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Dick-mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.father = $IDNumber, $startingGirlRelation = "dickdaughter", $startingGirlCopied = 1]] //A slave who provided the impregnation to create $activeSlave.slaveName.// <<else>> //This slave already has a dick-mother.// <</if>> <</if>> <</if>> <<if $activeSlave.actualAge < 44>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Older Sister|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "older sister", $startingGirlCopied = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Twin|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "twin", $startingGirlCopied = 1]] <<if $activeSlave.actualAge > 19>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Younger Sister|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "younger sister", $startingGirlCopied = 1]] <</if>> */ <br>&nbsp;&nbsp;&nbsp;&nbsp;//Use "based on the previous slave" and the available .father and .mother controls to create your family// <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.actualAge <= 8 && ($PC.career == "servant" || $PC.career == "escort") && ($PC.vagina == 1)>> <<else>> <<if $activeSlave.actualAge >= ($fertilityAge + $minimumSlaveAge)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Daughter|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "mother", $startingGirlRelation = "mother", $activeSlave.birthsTotal += 1, $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <<if $activeSlave.actualAge <= 24>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "daughter", $startingGirlRelation = "daughter", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <<if $activeSlave.actualAge < 44>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Older Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "sister", $startingGirlRelation = "older sister", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Twin|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "twin", $startingGirlRelation = "twin", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <<if $activeSlave.actualAge > $minimumSlaveAge+1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Younger Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "sister", $startingGirlRelation = "younger sister", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <</if>> <</if>> <<elseif $activeSlave.relation == 0>> <br>[[Add another slave, related to the previous slave|Commit Starting Girl][$createRelatedSlave = 1]] <</if>> <</if>> <br>[[Stop adding slaves and take control of the arcology|Acquisition]]
AshVaris/fc
src/npc/startingGirls/commitStartingGirl.tw
tw
mit
6,006
:: More customization options [nobr] <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.origHColor = $activeSlave.hColor>> <<set $activeSlave.origEye = $activeSlave.eyeColor>> <<if $activeSlave.birthsTotal > 0>> <<if $activeSlave.pubertyXX < 1>> <<set $activeSlave.birthsTotal = 0>> <</if>> <<set $activeSlave.birthsTotal = Math.clamp($activeSlave.birthsTotal, 0, (($activeSlave.actualAge-$activeSlave.pubertyAgeXX)*50))>> <</if>> ''Birth name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName "More customization options">> | ''Slave name:'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "More customization options">> <br>''Birth surname:'' <<textbox "$activeSlave.birthSurname" $activeSlave.birthSurname "More customization options">> | ''Slave surname:'' <<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname "More customization options">> <br>''Career:'' <<textbox "$activeSlave.career" $activeSlave.career "More customization options">> <br>''Nationality:'' <<textbox "$activeSlave.nationality" $activeSlave.nationality "More customization options">> //This will not alter name or race.// <br>''Ethnicity:'' <<textbox "$activeSlave.race" $activeSlave.race "More customization options">> //This will not apply phenotypes.// <br>''Hair color:'' <<textbox "$activeSlave.hColor" $activeSlave.hColor "More customization options">> //This will also set pubic and underarm hair color.// <br>''Eye color:'' <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor "More customization options">> <br>Custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "More customization options">> //Use complete, capitalized and punctuated sentences.// <br>Custom origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "More customization options">> //Use complete, capitalized and punctuated sentences.// <br> <<if $originOveride == 0>> [[Origin Override|More customization options][$originOveride = 1]] //Will keep your custom origin from being overwritten.// <<else>> [[Disable Override|More customization options][$originOveride = 0]] //Will unlock origin and allow slavegen to overwrite it.// <</if>> <<if $activeSlave.prestige>> <br>Reason for prestigiousness: <<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>> //Use complete, capitalized and punctuated sentences.// <</if>> <br>Custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "More customization options">> //Use complete, capitalized and punctuated sentences.// <br>Custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "More customization options">> //Use a short phrase.// <br><br> ''Natural skin distinctiveness:'' $activeSlave.markings. [[None|More customization options][$activeSlave.markings = "none"]] | [[Freckles|More customization options][$activeSlave.markings = "freckles"]] | [[Heavily freckled|More customization options][$activeSlave.markings = "heavily freckled"]] | [[Beauty mark|More customization options][$activeSlave.markings = "beauty mark"]] | [[Birthmark|More customization options][$activeSlave.markings = "birthmark"]] <<if $activeSlave.anus > 0>> <br><br> ''External appearance of anus:'' <<if $activeSlave.analArea <= $activeSlave.anus>> Recently stretched to current size. <<elseif $activeSlave.analArea - $activeSlave.anus == 1>> Used to current size. <<else>> Very broad. <</if>> [[Recently stretched|More customization options][$activeSlave.analArea = $activeSlave.anus]] | [[Used to current size|More customization options][$activeSlave.analArea = $activeSlave.anus+1]] | [[Very broad|More customization options][$activeSlave.analArea = $activeSlave.anus+2]] <</if>> <br><br> ''Natural breast shape:'' $activeSlave.boobShape. [[Normal|More customization options][$activeSlave.boobShape = "normal"]] | [[Perky|More customization options][$activeSlave.boobShape = "perky"]] | [[Torpedo-shaped|More customization options][$activeSlave.boobShape = "torpedo-shaped"]] | [[Wide-set|More customization options][$activeSlave.boobShape = "wide-set"]] | [[Downward-facing|More customization options][$activeSlave.boobShape = "downward-facing"]] | [[Saggy|More customization options][$activeSlave.boobShape = "saggy"]] <br><br> ''Births:'' <<textbox "$activeSlave.birthsTotal" $activeSlave.birthsTotal "More customization options">> //How many times she has already given birth, not necessarily while owned by you.// <br><br> [[Continue|Starting Girls]]
AshVaris/fc
src/npc/startingGirls/moreCustomOptions.tw
tw
mit
4,555
:: Starting Girls [nobr] <<if $showStartingGirlsExplanation == 1>> You're no stranger to the Free Cities, which means you're no stranger to slavery. If you wish, you can bring slaves from your past life with you to your arcology. You have <<print cashFormat($cash)>>; you can spend it on slaves here, or bring it with you to start the game. Slaves created here will be much cheaper than if they were purchased on the market. <<if ($PC.dick == 1) && ($PC.vagina == 1) && ($seeDicks != 0 || $makeDicks == 1)>> Since you have both a penis and a vagina yourself, you've obviously had access to a source of advanced surgery and organ farming. @@.springgreen;Slaves get a smaller cost increase here for having both penises and vaginas, and for having both testicles and ovaries.@@ <</if>> <<if $PC.career == "slaver">> Since you personally saw to the capture, breaking and or training of these slaves, @@.springgreen;they cost half of what they normally would have here.@@ <</if>> <<if $slaves.length == 1>> You have one slave already committed. <<elseif $slaves.length > 1>> You have $slaves.length slaves already committed. <</if>> <<else>> You have <<print cashFormat($cash)>> remaining and have <<if $slaves.length == 1>> one slave already committed. <<elseif $slaves.length > 1>> $slaves.length slaves already committed. <</if>> <</if>> <<if $startingGirlCopied == 1>> <<set _tempSlave = clone($activeSlave), $activeSlave = $slaveWithoutBonuses>> <<set $activeSlave.ID = $IDNumber++>> <<if $startingGirlRelation>> <<if $familyTesting == 1>> /* <<switch $startingGirlRelation>> <<case "mother">> <<set $activeSlave.mother = _tempSlave.ID, $activeSlave.actualAge -= random(16,24)>> <<set $activeSlave.father = 0>> <<case "father">> <<set $activeSlave.father = _tempSlave.ID, $activeSlave.actualAge -= random(16,24)>> <<set $activeSlave.mother = 0>> <<case "daughter">> <<set $activeSlave.actualAge += random(16,24), $activeSlave.birthWeek = random(0,51)>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<if $activeSlave.ovaries == 0>><<set $activeSlave.vagina++>><</if>> <<if $activeSlave.father < -2>> /% Find existing siblings. %/ <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].father == $activeSlave.father>> <<set $slaves[_i].mother = $activeSlave.ID>> <</if>> <</for>> <</if>> <<set $activeSlave.mother = 0, $activeSlave.father = 0>> <<case "dickdaughter">> <<set $activeSlave.actualAge += random(16,24), $activeSlave.birthWeek = random(0,51)>> <<set $activeSlave.dick = Math.clamp($activeSlave.dick,2,10)>> <<set $activeSlave.balls = Math.clamp($activeSlave.balls,2,10)>> <<set $activeSlave.scrotum = Math.clamp($activeSlave.scrotum,2,10)>> <<set $activeSlave.father = 0>> <<if $activeSlave.mother < -2>> /% Find existing siblings. %/ <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == $activeSlave.mother>> <<set $slaves[_i].father = $activeSlave.ID>> <</if>> <</for>> <</if>> <<set $activeSlave.mother = 0, $activeSlave.father = 0>> <<case "older sister">> <<set $activeSlave.actualAge += random(2,4)>> <<case "younger sister">> <<set $activeSlave.actualAge -= random(2,4)>> <</switch>> <<if $startingGirlRelation == "older sister" || $startingGirlRelation == "younger sister" || $startingGirlRelation == "twin">> /% Sibling parentage. If the previous slave has defined parentage, that's already shared with the new sibling via the clone. If not, a shared missing parent is applied. %/ <<if $activeSlave.mother == 0>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<for _i = 0; _i < $slaves.length; _i++>><<if $slaves[_i].ID == _tempSlave.ID>><<set $slaves[_i].mother = $activeSlave.mother>><<break>><</if>><</for>> <</if>> <<if $activeSlave.father == 0>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<for _i = 0; _i < $slaves.length; _i++>><<if $slaves[_i].ID == _tempSlave.ID>><<set $slaves[_i].father = $activeSlave.father>><<break>><</if>><</for>> <</if>> <</if>> <<if $activeSlave.mother && $activeSlave.father>> /% Propogate missing family information across existing slaves. Assumes monogamous reproduction, e.g. all sets of siblings have a pair of exclusive parents. %/ <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == $activeSlave.mother>> <<if $slaves[_i].father == 0>> <<set $slaves[_i].father = $activeSlave.father>> <</if>> <</if>> <<if $slaves[_i].father == $activeSlave.father>> <<if $slaves[_i].mother == 0>> <<set $slaves[_i].mother = $activeSlave.mother>> <</if>> <</if>> <</for>> <</if>> */ <<else>> <<switch $startingGirlRelation>> <<case "mother">> <<set $activeSlave.relation = "daughter", $activeSlave.actualAge -= random(16,24)>> <<case "daughter">> <<set $activeSlave.relation = "mother", $activeSlave.actualAge += random(16,24)>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<case "older sister">> <<set $activeSlave.relation = "sister", $activeSlave.actualAge += random(2,4)>> <<case "younger sister">> <<set $activeSlave.relation = "sister", $activeSlave.actualAge -= random(2,4)>> <<default>> <<set $activeSlave.relation = "twin">> <</switch>> <<set $activeSlave.relationTarget = _tempSlave.ID>> <</if>> <<if $startingGirlRelation != "twin">><<set $activeSlave.birthWeek = random(0,51)>><</if>> <<if $activeSlave.slaveSurname>><<set _familyName = $activeSlave.slaveSurname>><</if>> <<if $activeSlave.birthSurname>><<set _familyBirthSurname = $activeSlave.birthSurname>><</if>> <</if>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<NationalityToName $activeSlave>> <<if _familyName>><<set $activeSlave.slaveSurname = _familyName>><</if>> <<if _familyBirthSurname>><<set $activeSlave.birthSurname = _familyBirthSurname>><</if>> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<if $activeSlave.attrKnown == 0>> <<set $activeSlave.attrXX = random(0,100)>> <<set $activeSlave.attrXY = random(0,100)>> <<set $activeSlave.energy = random(1,90)>> <</if>> <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fetishKnown == 0>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>> <</if>> <<set $startingGirlCopied = 0, $startingGirlRelation = 0>> <<elseif $archetyped == 1>> <<NationalityToName $activeSlave>> <<set $activeSlave.slaveName = $activeSlave.birthName, $archetyped = 0>> <</if>> __You are customizing this slave:__ <br> <<if $activeSlave == 0>> <<StartingGirlsWorkaround>> <</if>> <<if ($activeSlave.balls == 0)>> <<set $activeSlave.scrotum = 0>> <</if>> <<if ($activeSlave.vagina == -1)>> <<set $activeSlave.vaginaLube = 0>> <</if>> <<if ($activeSlave.ovaries == 0)>> <<set $activeSlave.preg = 0, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>> <<set $activeSlave.belly = 0, $activeSlave.bellyPreg = 0>> <</if>> <<set $activeSlave.actualAge = Math.clamp($activeSlave.actualAge, $minimumSlaveAge, $retirementAge-1) || 18>> <<set $activeSlave.birthWeek = Math.clamp($activeSlave.birthWeek, 0, 51) || 0>> <<set $activeSlave.trust = Math.clamp($activeSlave.trust, -100, 100) || 0>> <<set $activeSlave.devotion = Math.clamp($activeSlave.devotion, -100, 100) || 0>> <<if $activeSlave.father == -1>> <<if $PC.dick == 0>> <<set $activeSlave.father = 0>> <<elseif ($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge || (($PC.actualAge - $activeSlave.actualAge) < $potencyAge)>> <<set $activeSlave.father = 0>> <</if>> <<if $saveImported == 1>> <<set $activeSlave.father = 0>> <</if>> <</if>> <<if $activeSlave.mother == -1>> <<if $PC.vagina == 0>> <<set $activeSlave.mother = 0>> <<elseif (($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge) || (($PC.actualAge - $activeSlave.actualAge) < $fertilityAge)>> <<set $activeSlave.mother = 0>> <</if>> <<if $saveImported == 1>> <<set $activeSlave.mother = 0>> <</if>> <</if>> /* this block makes starting girls actually apply the slave origins, mostly since it just hates you and everything you do */ <<if $originOveride == 0>> <<if $PC.career == "capitalist">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "To solidify an investment in hermaphrodite self-fertility, you took part in a test successful test trial. Nine months later your daughter was born.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "Sometimes it pays off to use your body in business deals, and other times you end up burdened with child. She is the result of the latter.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "To seal a business deal, a client asked you to knock her up. She is the end result of that fling.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You acquired her in the last stages of your career as a successful venture capitalist.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <</if>> <<elseif $PC.career == "mercenary">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercanary group.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercanary group.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "A trip to a brothel after a mission resulted in an unexpected surprise years later.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You acquired her in the last stages of your career as a noted private military contractor.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <</if>> <<elseif $PC.career == "slaver">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "You never thought you would be capable of impregnating yourself, but years of pleasuring yourself with yourself after missions managed to create her.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "A fresh capture once overpowered you and had his way with you. You kept her as a painful reminder to never lower your guard again.">> <<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "Your slaving troope kept several girls as fucktoys, you sired her in your favorite.">> <<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">> <<else>> <<set $activeSlave.origin = "You enslaved her personally during the last stages of your slaving career.">> <<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">> <</if>> <<elseif $PC.career == "engineer">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "You sired her in yourself after an arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "You conceived her after a male arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "You sired her after a female arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You received her as a gift from an arcology owner impressed by your work.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <</if>> <<elseif $PC.career == "escort">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "A client paid you a large sum of credits to prove you could literally fuck yourself. She is the result of that lucrative night.">> <<set $activeSlave.customTat = "She has your custom emblem tattooed on her left breast.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child.">> <<set $activeSlave.customTat = "She has the number of times her father came in you while you were pregnant with her tattooed down her back.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was the result of unprotected sex with a client. Her mother tracked you down years after her birth to force her upon you.">> <<set $activeSlave.customTat = "She has your name angrily tattooed on her right shoulder.">> <<else>> <<set $activeSlave.origin = "She was a fellow escort you were popular with.">> <<set $activeSlave.customTat = "She has your custom emblem tattooed on her left breast. She got the tattoo after starring in a porno with you.">> <</if>> <<elseif $PC.career == "gang">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was the result of a night of hard drugs and unprotected sex after a big score. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was the result of a night of hard drugs and unprotected sex after a big score.">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was born from one of your sex toys you knocked up.">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <<else>> <<set $activeSlave.origin = "You captured her during your transition to the arcology">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <</if>> <<elseif $PC.career == "servant">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was another of your late master's servants. Your master permitted you to knock up her mother.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<elseif $PC.vagina == 1>> <<set $activeSlave.origin = "She was another of your late master's servants. She helped you give birth to his child.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<else>> <<set $activeSlave.origin = "She was another of your late master's servants.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <</if>> <<elseif $PC.career == "medicine">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was conceived after a successful experiment in hermaphrodite self-reproduction.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was conceived after a botched birth control experiment early in your career.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She is the product of an affair with a cute nurse who assisted you in more ways than one.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<else>> <<set $activeSlave.origin = "You kept her after her owner failed to pay your bill for performing surgery on her.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <</if>> <<elseif $PC.career == "celebrity">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was conceived after a night of partying and a drunken bet. She nearly killed your career.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was conceived after a night of partying and a torn condom. She nearly killed your career.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was conceived after a night of partying and a torn condom.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">> <<else>> <<set $activeSlave.origin = "She was one of your groupies during your celebrity career.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck. She got the tattoo when she was still free.">> <</if>> <<elseif $PC.career == "wealth">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "You bet your body on a sure hand, only to lose. It turns out you could fuck yourself, and not only that, get yourself pregnant.">> <<set $activeSlave.customTat = "She has a small tattoo of a losing hand of cards on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "You bet your body on a sure hand, only to lose. Nine months later, your daughter was born.">> <<set $activeSlave.customTat = "She has a small tattoo of a losing hand of cards on the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "You won a sexual fling with her mother after winning at cards, a gamble that ultimately burdened you.">> <<set $activeSlave.customTat = "She has a small tattoo of a poor hand of cards on the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">> <<set $activeSlave.customTat = "She has a small tattoo of a winning hand of cards on the nape of her neck.">> <</if>> <<elseif $PC.career == "BlackHat">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was the result of a night of hard celebration after a big score under the glow of monitors and the calming hum of 750 RPM fans. It took quite abit of alcohol to come to terms with drunkenly knocking yourself up.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was the result of an intruder brute forcing your firewall, overloading your pleasure sensors, and allowing a corrupted packet to slip by. With a quick wipe of your RAM and cache with some pwerful liquor, you have no idea who planted her in your womb.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was born out of a trade for secure data access. Nine months later, your daughter was born.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <<else>> <<set $activeSlave.origin = "She was a case officer you captured after going dark.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <</if>> <<else>> <<set $activeSlave.origin = "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">> <<set $activeSlave.customTat = "She has the silhouette of an arcology tattooed on the nape of her neck.">> <</if>> <</if>> <<if $activeSlave.fetish == "mindbroken">> <<if $activeSlave.amp != 1>> <<set $activeSlave.origin = "You brought her into the arcology mindbroken, little more than a walking collection of fuckable holes.">> <<else>> <<set $activeSlave.origin = "You brought her into the arcology mindbroken, little more than a human onahole.">> <</if>> <</if>> <<set $activeSlave.father = Number($activeSlave.father) || 0>> <<set $activeSlave.mother = Number($activeSlave.mother) || 0>> <<if ($activeSlave.anus > 2 && $activeSlave.analSkill <= 10) || ($activeSlave.anus == 0 && $activeSlave.analSkill > 30)>> <<set $activeSlave.analSkill = 15>> <</if>> <<if $activeSlave.vagina < 0>> <<set $activeSlave.vaginalSkill = 0>> <<elseif ($activeSlave.vagina > 2 && $activeSlave.vaginalSkill <= 10) || ($activeSlave.vagina == 0 && $activeSlave.vaginalSkill > 30)>> <<set $activeSlave.vaginalSkill = 15>> <</if>> <<if ($activeSlave.intelligence + $activeSlave.intelligenceImplant > 2) && $activeSlave.entertainSkill <= 10>> <<set $activeSlave.entertainSkill = 15>> <</if>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>> <<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.canRecruit = 0>> <span id="slaveinfo"> <<set $saleDescription = 1>> <<include "Long Slave Description">> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp;''<<link "Refresh">><<goto "Starting Girls">><</link>>'' | <<link "Randomize career">> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> | <<link "Randomize name">> <<NationalityToName $activeSlave>> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> | [[More customization options]] | <<link "Start over with a random slave">> <<set $fixedNationality = hashChoice($nationalities)>> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> <hr>''Devotion:'' <span id="devotion"> <<if $activeSlave.devotion < -95>>@@.darkviolet;Utterly hateful.@@ <<elseif $activeSlave.devotion < -50>>@@.darkviolet;Hateful.@@ <<elseif $activeSlave.devotion < -20>>@@.mediumorchid;Resistant.@@ <<elseif $activeSlave.devotion <= 20>>@@.yellow;Ambivalent.@@ <<elseif $activeSlave.devotion <= 50>>@@.hotpink;Accepting.@@ <<elseif $activeSlave.devotion <= 95>>@@.deeppink;Devoted.@@ <<else>>@@.magenta;Worshipful.@@ <</if>> </span> <<link "Utterly hateful">><<set $activeSlave.devotion = -100>><<replace "#devotion">>@@.darkviolet;Utterly hateful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Hateful">><<set $activeSlave.devotion = -70>><<replace "#devotion">>@@.darkviolet;Hateful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Resistant">><<set $activeSlave.devotion = -35>><<replace "#devotion">>@@.mediumorchid;Resistant.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Ambivalent">><<set $activeSlave.devotion = 0>><<replace "#devotion">>@@.yellow;Ambivalent.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Accepting">><<set $activeSlave.devotion = 35>><<replace "#devotion">>@@.hotpink;Accepting.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Devoted">><<set $activeSlave.devotion = 70>><<replace "#devotion">>@@.deeppink;Devoted.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Worshipful">><<set $activeSlave.devotion = 100>><<replace "#devotion">>@@.magenta;Worshipful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <<textbox "$activeSlave.devotion" $activeSlave.devotion "Starting Girls">> <span id="devotionWarning"></span> <br>''Trust:'' <span id="trust"> <<if $activeSlave.trust < -95>>@@.goldenrod;Abjectly terrified.@@ <<elseif $activeSlave.trust < -50>>@@.goldenrod;Terrified.@@ <<elseif $activeSlave.trust < -20>>@@.gold;Frightened.@@ <<elseif $activeSlave.trust <= 20>>@@.yellow;Fearful.@@ <<elseif $activeSlave.trust <= 50>>@@.mediumaquamarine;Careful.@@ <<elseif $activeSlave.trust <= 95>>@@.mediumseagreen;Trusting.@@ <<else>>@@.seagreen;Absolute trust.@@ <</if>> </span> <<link "Abjectly terrified">><<set $activeSlave.trust = -100>><<replace "#trust">>@@.goldenrod;Abjectly terrified.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Terrified">><<set $activeSlave.trust = -70>><<replace "#trust">>@@.goldenrod;Terrified.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Frightened">><<set $activeSlave.trust = -35>><<replace "#trust">>@@.gold;Frightened.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Fearful">><<set $activeSlave.trust = 0>><<replace "#trust">>@@.yellow;Fearful.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Careful">><<set $activeSlave.trust = 35>><<replace "#trust">>@@.mediumaquamarine;Careful.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Trusting">><<set $activeSlave.trust = 70>><<replace "#trust">>@@.mediumseagreen;Trusting.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Absolute trust">><<set $activeSlave.trust = 100>><<replace "#trust">>@@.seagreen;Absolute trust.@@<</replace>><<StartingGirlsCost>><</link>> <<textbox "$activeSlave.trust" $activeSlave.trust "Starting Girls">> <br>''Legal status:'' <span id="legal"> <<if $activeSlave.indenture > 0>>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining. <<else>>Slave. <</if>> </span> <<link "Slave">><<set $activeSlave.indenture = -1, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Slave.<</replace>><<StartingGirlsCost>><</link>> | <<link "Indentured Servant">><<set $activeSlave.indenture = 52, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining.<</replace>><<StartingGirlsCost>><</link>> <<if $activeSlave.indenture > 0>> <span id="restrictions"> <br>''Indenture restrictions:'' <<if $activeSlave.indentureRestrictions == 2>>Restrictive. <<elseif $activeSlave.indentureRestrictions == 1>>Protective. <<else>>None. <</if>> </span> <<link "Restrictive">><<set $activeSlave.indentureRestrictions = 2>><<replace "#restrictions">>Restrictive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Protective">><<set $activeSlave.indentureRestrictions = 1>><<replace "#restrictions">>Protective.<</replace>><<StartingGirlsCost>><</link>> | <<link "None">><<set $activeSlave.indentureRestrictions = 0>><<replace "#restrictions">>None.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Voice:'' <span id="voice"> <<if $activeSlave.voice == 0>>Mute. <<elseif $activeSlave.voice == 1>>Deep. <<elseif $activeSlave.voice == 2>>Normal. <<elseif $activeSlave.voice == 3>>High. <</if>> </span> <<link "Mute">><<set $activeSlave.voice = 0>><<replace "#voice">>Mute.<</replace>><<StartingGirlsCost>><</link>> | <<link "Deep">><<set $activeSlave.voice = 1>><<replace "#voice">>Deep.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.voice = 2>><<replace "#voice">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "High.">><<set $activeSlave.voice = 3>><<replace "#voice">>High.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; <span id="language"> <<if $activeSlave.voice != 0>> ''$language:'' <<if $activeSlave.accent == 0>>Unaccented. <<elseif $activeSlave.accent == 1>>Pretty $activeSlave.nationality accent. <<elseif $activeSlave.accent == 2>>Thick $activeSlave.nationality accent. <<else>>Not fluent. <</if>> <</if>> </span> <<if $activeSlave.voice != 0>> <<link "Unaccented">><<set $activeSlave.accent = 0>><<replace "#language">>Unaccented.<</replace>><<StartingGirlsCost>><</link>> | <<link "Accent">><<set $activeSlave.accent = 1>><<replace "#language">>Pretty $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Heavy accent">><<set $activeSlave.accent = 2>><<replace "#language">>Thick $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Poor">><<set $activeSlave.accent = 3>><<replace "#language">>Not fluent.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Age:'' <span id="age"> <<textbox "$activeSlave.actualAge" $activeSlave.actualAge "Starting Girls">> </span> &nbsp;&nbsp;&nbsp;&nbsp; ''Birth week:'' <span id="birthWeek"> <<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek "Starting Girls">> </span> &nbsp;&nbsp;&nbsp;&nbsp; ''Genes:'' @@.yellow;<span id="originalSex">$activeSlave.genes.</span>@@&nbsp; <<link "XX">><<set $activeSlave.genes = "XX">><<replace "#originalSex">>$activeSlave.genes.<</replace>><</link>> | <<link "XY">><<set $activeSlave.genes = "XY">><<replace "#originalSex">>$activeSlave.genes.<</replace>><</link>> <<if $familyTesting == 1>> <<if $saveImported == 1>>//Player children are not available in NG+ due to code limitations (Since the player's background changes with ng+, consistency issues arise.)// <<else>><br><<editFamily>> <</if>> <</if>> <br>''Health:'' <span id="health"> <<if $activeSlave.health == -40>>@@.red;Unhealthy.@@ <<elseif $activeSlave.health == 0>>@@.yellow;Healthy.@@ <<elseif $activeSlave.health == 40>>@@.green;Very healthy.@@ <<else>>@@.green;Extremely healthy.@@ <</if>> </span> <<link "Unhealthy">><<set $activeSlave.health = -40>><<replace "#health">>@@.red;Unhealthy.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Healthy">><<set $activeSlave.health = 0>><<replace "#health">>@@.yellow;Healthy.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Very healthy">><<set $activeSlave.health = 40>><<replace "#health">>@@.green;Very healthy.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Extremely healthy">><<set $activeSlave.health = 80>><<replace "#health">>@@.green;Extremely healthy.@@<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $seeExtreme == 1>> ''Limbs:'' <span id="amp"> <<if $activeSlave.amp == 1>>Amputee. <<else>>Normal. <</if>> </span> <<link "Normal">><<set $activeSlave.amp = 0>><<replace "#amp">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Amputee">><<set $activeSlave.amp = 1>><<replace "#amp">>Amputee.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Muscles:'' <span id="muscles"> <<if $activeSlave.muscles > 95>> Ripped. <<elseif $activeSlave.muscles > 50>> Quite muscular. <<elseif $activeSlave.muscles > 30>> Well built. <<elseif $activeSlave.muscles > 5>> Toned. <<elseif $activeSlave.muscles > -6>> Normal. <<elseif $activeSlave.muscles > -31>> Weak. <<elseif $activeSlave.muscles > -96>> Very weak. <<else>> Frail. <</if>> </span> <<link "Frail">><<set $activeSlave.muscles = -97>><<replace "#muscles">>Frail.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very weak">><<set $activeSlave.muscles = -66>><<replace "#muscles">>Very weak.<</replace>><<StartingGirlsCost>><</link>> | <<link "Weak">><<set $activeSlave.muscles = -41>><<replace "#muscles">>Rather weak.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.muscles = 0>><<replace "#muscles">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Toned">><<set $activeSlave.muscles = 20>><<replace "#muscles">>Toned.<</replace>><<StartingGirlsCost>><</link>> | <<link "Well built">><<set $activeSlave.muscles = 40>><<replace "#muscles">>Well built.<</replace>><<StartingGirlsCost>><</link>> | <<link "Muscular">><<set $activeSlave.muscles = 65>><<replace "#muscles">>Muscular.<</replace>><<StartingGirlsCost>><</link>> | <<link "Ripped">><<set $activeSlave.muscles = 96>><<replace "#muscles">>Ripped.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; ''Waist:'' <span id="waist"> <<if $activeSlave.waist > 95>>Masculine. <<elseif $activeSlave.waist > 40>>Ugly. <<elseif $activeSlave.waist > 10>>Unattractive. <<elseif $activeSlave.waist >= -10>>Average. <<elseif $activeSlave.waist >= -40>>Feminine. <<elseif $activeSlave.waist >= -95>>Hourglass. <<else>>Absurd. <</if>> </span> <<link "Absurd">><<set $activeSlave.waist = -100>><<replace "#waist">>Absurd.<</replace>><<StartingGirlsCost>><</link>> | <<link "Hourglass">><<set $activeSlave.waist = -55>><<replace "#waist">>Hourglass.<</replace>><<StartingGirlsCost>><</link>> | <<link "Feminine">><<set $activeSlave.waist = -15>><<replace "#waist">>Feminine.<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.waist = 0>><<replace "#waist">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Unattractive">><<set $activeSlave.waist = 15>><<replace "#waist">>Unattractive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Ugly">><<set $activeSlave.waist = 55>><<replace "#waist">>Ugly.<</replace>><<StartingGirlsCost>><</link>> | <<link "Masculine">><<set $activeSlave.waist = 100>><<replace "#waist">>Masculine.<</replace>><<StartingGirlsCost>><</link>> <br>''Height:'' <span id="height"> <<if $activeSlave.height < 150>>Petite. <<elseif $activeSlave.height < 160>>Short. <<elseif $activeSlave.height < 170>>Average. <<elseif $activeSlave.height < 185>>Tall. <<else>>Very tall. <</if>> <<textbox "$activeSlave.height" $activeSlave.height "Starting Girls">> cm </span> | <<link "Resync height with age">> <<ResyncHeight $activeSlave>><<goto "Starting Girls">> <</link>> &nbsp;&nbsp;&nbsp;&nbsp; <br>''Weight:'' <span id="weight"> <<if $activeSlave.weight < -95>>@@.red;Emaciated.@@ <<elseif $activeSlave.weight < -30>>@@.red;Skinny.@@ <<elseif $activeSlave.weight < -10>>Thin. <<elseif $activeSlave.weight <= 10>>Average. <<elseif $activeSlave.weight <= 30>>Plush. <<elseif $activeSlave.weight <= 95>>@@.red;Chubby.@@ <<elseif $activeSlave.weight <= 130>>@@.red;Fat.@@ <<elseif $activeSlave.weight <= 160>>@@.red;Obese.@@ <<elseif $activeSlave.weight <= 190>>@@.red;Super obese.@@ <<else>>@@.red;Dangerously obese.@@ <</if>> </span> <<link "Emaciated">><<set $activeSlave.weight = -100>><<replace "#weight">>@@.red;Emaciated.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Skinny">><<set $activeSlave.weight = -50>><<replace "#weight">>@@.red;Skinny.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Thin">><<set $activeSlave.weight = -20>><<replace "#weight">>Thin.<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.weight = 0>><<replace "#weight">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Plush">><<set $activeSlave.weight = 20>><<replace "#weight">>Plush.<</replace>><<StartingGirlsCost>><</link>> | <<link "Chubby">><<set $activeSlave.weight = 50>><<replace "#weight">>@@.red;Chubby.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Fat">><<set $activeSlave.weight = 100>><<replace "#weight">>@@.red;Fat.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Obese">><<set $activeSlave.weight = 140>><<replace "#weight">>@@.red;Obese.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Super obese">><<set $activeSlave.weight = 180>><<replace "#weight">>@@.red;Super obese.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Dangerously obese">><<set $activeSlave.weight = 200>><<replace "#weight">>@@.red;Dangerously obese.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Prestige:'' <span id="prestige"> <<if $activeSlave.prestige >= 3>>@@.green;World renowned.@@ <<elseif $activeSlave.prestige >= 2>>@@.green;Regionally famous.@@ <<elseif $activeSlave.prestige >= 1>>@@.green;Locally known.@@ <<else>>None. <</if>> </span> <<link "None">><<set $activeSlave.prestige = 0>><<replace "#prestige">>None.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Locally known">><<set $activeSlave.prestige = 1>><<replace "#prestige">>@@.green;Locally known.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Regionally famous">><<set $activeSlave.prestige = 2>><<replace "#prestige">>@@.green;Regionally famous.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "World renowned">><<set $activeSlave.prestige = 3>><<replace "#prestige">>@@.green;World renowned.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <span id="prestigeWarning"></span> <br><br> <span id = "nationality"> Her nationality is $activeSlave.nationality. <<link "Set custom nationality">> <<replace "#nationality">><<textbox "$activeSlave.nationality" $activeSlave.nationality>> <</replace>> <</link>> </span> <<if $seeRace == 1>> <br>''Ethnicity:'' <span id="ethnicity"><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">></span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "White">><<set $activeSlave.race = "white">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Black">><<set $activeSlave.race = "black">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Latina">><<set $activeSlave.race = "latina">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Asian">><<set $activeSlave.race = "asian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Middle Eastern">><<set $activeSlave.race = "middle eastern">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Amerindian">><<set $activeSlave.race = "amerindian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Southern European">><<set $activeSlave.race = "southern european">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Semitic">><<set $activeSlave.race = "semitic">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Malay">><<set $activeSlave.race = "malay">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Indo-aryan">><<set $activeSlave.race = "indo-aryan">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Pacific Islander">><<set $activeSlave.race = "pacific islander">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Mixed Race">><<set $activeSlave.race = "mixed race">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Skin color:'' <span id="skin"><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">></span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "White">><<set $activeSlave.skin = "white">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Fair">><<set $activeSlave.skin = "fair">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Tanned">><<set $activeSlave.skin = "tanned">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Olive">><<set $activeSlave.skin = "olive">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Light brown">><<set $activeSlave.skin = "light brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Brown">><<set $activeSlave.skin = "brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Black">><<set $activeSlave.skin = "black">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Pale">><<set $activeSlave.skin = "pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Dark">><<set $activeSlave.skin = "dark">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Light">><<set $activeSlave.skin = "light">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Extremely pale">><<set $activeSlave.skin = "extremely pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> <br>''Facial appearance:'' <span id="faceShape">$activeSlave.faceShape</span>. <<link "Normal">><<set $activeSlave.faceShape = "normal">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<if $seeDicks != 0>><<link "Masculine">><<set $activeSlave.faceShape = "masculine">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |<</if>> <<link "Androgynous">><<set $activeSlave.faceShape = "androgynous">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<link "Cute">><<set $activeSlave.faceShape = "cute">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<link "Sensual">><<set $activeSlave.faceShape = "sensual">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<link "Exotic">><<set $activeSlave.faceShape = "exotic">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> <br>''Facial attractiveness:'' <span id="face"> <<if $activeSlave.face < -95>>Very ugly. <<elseif $activeSlave.face < -40>>Ugly. <<elseif $activeSlave.face < -10>>Unattractive. <<elseif $activeSlave.face <= 10>>Average. <<elseif $activeSlave.face <= 40>>Attractive. <<elseif $activeSlave.face <= 95>>Beautiful. <<else>>Very beautiful. <</if>> </span> <<link "Very ugly">><<set $activeSlave.face = -100>><<replace "#face">>Very ugly.<</replace>><<StartingGirlsCost>><</link>> | <<link "Ugly">><<set $activeSlave.face = -55>><<replace "#face">>Ugly.<</replace>><<StartingGirlsCost>><</link>> | <<link "Unattractive">><<set $activeSlave.face = -15>><<replace "#face">>Unattractive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.face = 0>><<replace "#face">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Attractive">><<set $activeSlave.face = 15>><<replace "#face">>Attractive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Beautiful">><<set $activeSlave.face = 55>><<replace "#face">>Beautiful.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very beautiful">><<set $activeSlave.face = 100>><<replace "#face">>Very beautiful.<</replace>><<StartingGirlsCost>><</link>> <br>''Lips:'' <span id="lips"> <<if $activeSlave.lips <= 10>>Thin. <<elseif $activeSlave.lips <= 20>>Normal. <<elseif $activeSlave.lips <= 40>>Pretty. <<elseif $activeSlave.lips <= 70>>Plush. <<elseif $activeSlave.lips <= 95>>Huge. <<else>>Facepussy. <</if>> </span> <<link "Thin">><<set $activeSlave.lips = 5>><<replace "#lips">>Thin.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.lips = 15>><<replace "#lips">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Plush">><<set $activeSlave.lips = 25>><<replace "#lips">>Plush.<</replace>><<StartingGirlsCost>><</link>> | <<link "Big">><<set $activeSlave.lips = 55>><<replace "#lips">>Big.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.lips = 85>><<replace "#lips">>Huge.<</replace>><<StartingGirlsCost>><</link>> <<if $seeExtreme == 1>> | <<link "Facepussy">><<set $activeSlave.lips = 100>><<replace "#lips">>Facepussy.<</replace>><<StartingGirlsCost>><</link>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp;''Teeth:'' <span id="teeth"> <<if $activeSlave.teeth == "crooked">>Crooked. <<elseif $activeSlave.teeth == "straightening braces">>Braces. <<else>>Straight. <</if>> </span> <<link "Straight">><<set $activeSlave.teeth = "normal">><<replace "#teeth">>Straight.<</replace>><<StartingGirlsCost>><</link>> | <<link "Crooked">><<set $activeSlave.teeth = "crooked">><<replace "#teeth">>Crooked.<</replace>><<StartingGirlsCost>><</link>> | <<link "Braces">><<set $activeSlave.teeth = "straightening braces">><<replace "#teeth">>Braces.<</replace>><<StartingGirlsCost>><</link>> <br>''Vision:'' <span id="vision"> <<if $seeExtreme == 1>> <<if $activeSlave.eyes == -2>>Blind. <<elseif $activeSlave.eyes == -1>>Nearsighted. <<else>>Normal. <</if>> <<else>> <<if $activeSlave.eyes == -1>>Nearsighted. <<else>>Normal. <</if>> <</if>> </span> <<link "Normal">><<set $activeSlave.eyes = 1>><<replace "#vision">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Nearsighted">><<set $activeSlave.eyes = -1>><<replace "#vision">>Nearsighted.<</replace>><<StartingGirlsCost>><</link>> <<if $seeExtreme == 1>> | <<link "Blind">><<set $activeSlave.eyes = -2>><<replace "#vision">>Blind.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br><br>''Breasts:'' <span id="boobs"> <<if $activeSlave.boobs <= 200>>Flat. <<elseif $activeSlave.boobs <= 500>>Healthy. <<elseif $activeSlave.boobs <= 800>>Large. <<elseif $activeSlave.boobs <= 1200>>Very Large. <<elseif $activeSlave.boobs <= 2000>>Huge. <<elseif $activeSlave.boobs <= 4000>>Massive. <<elseif $activeSlave.boobs <= 6000>>Monstrous. <<else>>Science experiment. <</if>> <<textbox "$activeSlave.boobs" $activeSlave.boobs "Starting Girls">> CCs </span> &nbsp;&nbsp;&nbsp;&nbsp;''Lactation:'' <span id="lactation"> <<if $activeSlave.lactation == 2>>Artificial. <<elseif $activeSlave.lactation == 1>>Natural. <<else>>None. <</if>> </span> <<link "Artificial">><<set $activeSlave.lactation = 2>><<replace "#lactation">>Artificial.<</replace>><<StartingGirlsCost>><</link>> | <<link "Natural">><<set $activeSlave.lactation = 1>><<replace "#lactation">>Natural.<</replace>><<StartingGirlsCost>><</link>> | <<link "None">><<set $activeSlave.lactation = 0>><<replace "#lactation">>None.<</replace>><<StartingGirlsCost>><</link>> <br>''Nipples:'' <span id="nipples">$activeSlave.nipples</span>. <<link "Tiny">><<set $activeSlave.nipples = "tiny">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Cute">><<set $activeSlave.nipples = "cute">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Puffy">><<set $activeSlave.nipples = "puffy">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Inverted">><<set $activeSlave.nipples = "inverted">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.nipples = "huge">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;''Areolae:'' <span id="areolae"> <<if $activeSlave.areolae == 1>> Large. <<elseif $activeSlave.areolae == 2>> Wide. <<elseif $activeSlave.areolae == 3>> Huge. <<else>> Normal. <</if>> </span> <<link "Normal">><<set $activeSlave.areolae = 0>><<replace "#areolae">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.areolae = 1>><<replace "#areolae">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Wide">><<set $activeSlave.areolae = 2>><<replace "#areolae">>Wide.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.areolae = 3>><<replace "#areolae">>Huge.<</replace>><<StartingGirlsCost>><</link>> <br>''Shoulders:'' <span id="shoulders"> <<if $activeSlave.shoulders < -1>>Very narrow. <<elseif $activeSlave.shoulders < 0>>Narrow. <<elseif $activeSlave.shoulders > 1>>Very broad. <<elseif $activeSlave.shoulders > 0>>Broad. <<else>>Feminine. <</if>> </span> <<link "Very narrow">><<set $activeSlave.shoulders = -2>><<replace "#shoulders">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Narrow">><<set $activeSlave.shoulders = -1>><<replace "#shoulders">>Narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.shoulders = 0>><<replace "#shoulders">>Feminine.<</replace>><<StartingGirlsCost>><</link>> | <<link "Broad">><<set $activeSlave.shoulders = 1>><<replace "#shoulders">>Broad.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very broad">><<set $activeSlave.shoulders = 2>><<replace "#shoulders">>Very broad.<</replace>><<StartingGirlsCost>><</link>> <br>''Hips:'' <span id="hips"> <<if $activeSlave.hips < -1>>Very narrow. <<elseif $activeSlave.hips < 0>>Narrow. <<elseif $activeSlave.hips > 1>>Very broad. <<elseif $activeSlave.hips > 0>>Broad. <<else>>Normal. <</if>> </span> <<link "Very narrow">><<set $activeSlave.hips = -2>><<replace "#hips">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Narrow">><<set $activeSlave.hips = -1>><<replace "#hips">>Narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.hips = 0>><<replace "#hips">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Broad">><<set $activeSlave.hips = 1>><<replace "#hips">>Broad.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very broad">><<set $activeSlave.hips = 2>><<replace "#hips">>Very broad.<</replace>><<StartingGirlsCost>><</link>> <br>''Butt:'' <span id="butt"> <<if $activeSlave.butt == 0>>Flat. <<elseif $activeSlave.butt < 2>>Small. <<elseif $activeSlave.butt < 3>>Plump. <<elseif $activeSlave.butt < 4>>Big. <<elseif $activeSlave.butt < 5>>Huge. <<elseif $activeSlave.butt < 6>>Enormous. <<elseif $activeSlave.butt < 7>>Gigantic. <<else>>Massive. <</if>> </span> <<link "Flat">><<set $activeSlave.butt = 0>><<replace "#butt">>Flat.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.butt = 1>><<replace "#butt">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Plump">><<set $activeSlave.butt = 2>><<replace "#butt">>Plump.<</replace>><<StartingGirlsCost>><</link>> | <<link "Healthy">><<set $activeSlave.butt = 3>><<replace "#butt">>Big.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.butt = 4>><<replace "#butt">>Huge.<</replace>><<StartingGirlsCost>><</link>> | <<link "Enormous">><<set $activeSlave.butt = 5>><<replace "#butt">>Enormous.<</replace>><<StartingGirlsCost>><</link>> | <<link "Gigantic">><<set $activeSlave.butt = 6>><<replace "#butt">>Gigantic.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.butt = 7>><<replace "#butt">>Massive.<</replace>><<StartingGirlsCost>><</link>> <br>''Anus:'' <span id="anus"> <<if $activeSlave.anus == 0>>@@.lime;Virgin.@@ <<elseif $activeSlave.anus == 1>>Normal. <<elseif $activeSlave.anus == 2>>Veteran. <<else>>Gaping. <</if>> </span> <<link "Anal virgin">><<set $activeSlave.anus = 0>><<replace "#anus">>@@.lime;Virgin.@@<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Normal">><<set $activeSlave.anus = 1>><<replace "#anus">>Normal.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Veteran">><<set $activeSlave.anus = 2>><<replace "#anus">>Veteran.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Gaping">><<set $activeSlave.anus = 3>><<replace "#anus">>Gaping.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <br>''Vagina:'' <span id="vagina"> <<if $activeSlave.vagina == -1>>//No vagina.// <<elseif $activeSlave.vagina == 0>>@@.lime;Virgin.@@ <<elseif $activeSlave.vagina == 1>>Normal. <<elseif $activeSlave.vagina == 2>>Veteran. <<else>>Gaping. <</if>> </span> <<link "No vagina">><<set $activeSlave.vagina = -1, $activeSlave.preg = 0, WombFlush($activeSlave), $activeSlave.belly = 0,$activeSlave.bellyPreg = 0, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0,$activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge, $activeSlave.ovaries = 0>><<replace "#vagina">>//No vagina.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Virgin">><<set $activeSlave.vagina = 0, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>@@.lime;Virgin.@@<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Normal">><<set $activeSlave.vagina = 1, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>Normal.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Veteran">><<set $activeSlave.vagina = 2, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>Veteran.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Gaping">><<set $activeSlave.vagina = 3, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>Gaping.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <span id="vaginablock"> <<if $activeSlave.vagina > -1>> <br> <<if $activeSlave.dick == 0>> ''Clit:'' <span id="clit"> <<if $activeSlave.clit == 0>>Normal. <<elseif $activeSlave.clit == 1>>Large. <<else>>Huge. <</if>> </span> <<link "Normal">><<set $activeSlave.clit = 0>><<replace "#clit">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.clit = 1>><<replace "#clit">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.clit = 2>><<replace "#clit">>Huge.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; <</if>> ''Labia:'' <span id="labia"> <<if $activeSlave.labia == 2>>Huge. <<elseif $activeSlave.labia == 1>>Large. <<else>>Normal. <</if>> </span> <<link "Normal">><<set $activeSlave.labia = 0>><<replace "#labia">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.labia = 1>><<replace "#labia">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.labia = 2>><<replace "#labia">>Huge.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; ''Vaginal wetness:'' <span id="wetness"> <<if $activeSlave.vaginaLube == 0>>Dry. <<elseif $activeSlave.vaginaLube == 1>>Normal. <<else>>Excessive. <</if>> </span> <<link "Dry">><<set $activeSlave.vaginaLube = 0>><<replace "#wetness">>Dry.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.vaginaLube = 1>><<replace "#wetness">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Excessive">><<set $activeSlave.vaginaLube = 2>><<replace "#wetness">>Excessive.<</replace>><<StartingGirlsCost>><</link>> <<if $seePreg != 0>> <br>''Pregnancy:'' <span id="preg"> <<if $activeSlave.preg > 39>>Ready to drop. <<elseif $activeSlave.preg > 30>>Advanced. <<elseif $activeSlave.preg > 20>>Showing. <<elseif $activeSlave.preg > 10>>Early. <<elseif $activeSlave.preg > -2>>None. <<else>>Barren. <</if>> </span> <<link "Ready to Drop">><<set $activeSlave.preg = 40,$activeSlave.pregType = 1,$activeSlave.pregWeek = 40,$activeSlave.pregKnown = 1,$activeSlave.belly = 15000,$activeSlave.bellyPreg = 15000,$activeSlave.pubertyXX = 1>><<replace "#preg">>Ready to drop.<</replace>><<StartingGirlsCost>><</link>> | <<link "Advanced">><<set $activeSlave.preg = 34,$activeSlave.pregType = 1,$activeSlave.pregWeek = 34,$activeSlave.pregKnown = 1,$activeSlave.belly = 10000,$activeSlave.bellyPreg = 10000,$activeSlave.pubertyXX = 1>><<replace "#preg">>Advanced.<</replace>><<StartingGirlsCost>><</link>> | <<link "Showing">><<set $activeSlave.preg = 27,$activeSlave.pregType = 1,$activeSlave.pregWeek = 27,$activeSlave.pregKnown = 1,$activeSlave.belly = 5000,$activeSlave.bellyPreg = 5000,$activeSlave.pubertyXX = 1>><<replace "#preg">>Showing.<</replace>><<StartingGirlsCost>><</link>> | <<link "Early">><<set $activeSlave.preg = 12,$activeSlave.pregType = 1,$activeSlave.pregWeek = 12,$activeSlave.pregKnown = 1,$activeSlave.belly = 100,$activeSlave.bellyPreg = 100,$activeSlave.pubertyXX = 1>><<replace "#preg">>Early.<</replace>><<StartingGirlsCost>><</link>> | <<link "None">><<set $activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.belly = 0,$activeSlave.bellyPreg = 0,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0>><<replace "#preg">>None.<</replace>><<run WombFlush($activeSlave)>><<StartingGirlsCost>><</link>> | <<link "Barren">><<set $activeSlave.preg = -2,$activeSlave.pregType = 0,$activeSlave.belly = 0,$activeSlave.bellyPreg = 0,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0>><<replace "#preg">>Barren.<</replace>><<run WombFlush($activeSlave)>><<StartingGirlsCost>><</link>> <br>''Puberty:'' <span id="pub"> <<if $activeSlave.pubertyXX == 1>>Postpubescent. <<else>>Prepubescent. <</if>> </span> <<textbox "$activeSlave.pubertyAgeXX" $activeSlave.pubertyAgeXX "Starting Girls">> <<link "Postpubescent">><<set $activeSlave.pubertyXX = 1>><<replace "#pub">>Postpubescent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Prepubescent">><<set $activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge,$activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.belly = 0,$activeSlave.bellyPreg = 0,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0>><<run WombFlush($activeSlave)>><<replace "#pub">>Prepubescent.<</replace>><<StartingGirlsCost>><</link>> <<if $PC.dick == 1>> <br> ''Father:'' <span id="father"> <<if $activeSlave.pregSource == -1>>My child. <<else>> <</if>> </span> <<link "Carrying my child">><<set $activeSlave.pregSource = -1>><<StartingGirlsCost>><<replace "#father">>My child.<</replace>><</link>> | <<link "Clear">><<set $activeSlave.pregSource = 0>><<replace "#father">><</replace>><<StartingGirlsCost>><</link>> <</if>> <</if>> <</if>> </span> <span id="dickblock"> <<if $seeDicks != 0 || $makeDicks == 1>> <br>''Penis:'' <span id="dick"> <<if $activeSlave.dick == 0>>None. <<elseif $activeSlave.dick == 1>>Tiny. <<elseif $activeSlave.dick == 2>>Small. <<elseif $activeSlave.dick == 3>>Normal. <<elseif $activeSlave.dick == 4>>Large. <<elseif $activeSlave.dick == 5>>Massive. <<else>>Inhuman.<</if>> </span> <<link "No penis">><<set $activeSlave.dick = 0,$activeSlave.balls = 0,$activeSlave.clit = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#dick">>None.<</replace>><<StartingGirlsCost>><</link>> | <<link "Tiny">><<set $activeSlave.dick = 1,$activeSlave.clit = 0>><<replace "#dick">>Tiny.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.dick = 2,$activeSlave.clit = 0>><<replace "#dick">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.dick = 3,$activeSlave.clit = 0>><<replace "#dick">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.dick = 4,$activeSlave.clit = 0>><<replace "#dick">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.dick = 5,$activeSlave.clit = 0>><<replace "#dick">>Massive.<</replace>><<StartingGirlsCost>><</link>> <<if $activeSlave.dick > 0>> &nbsp;&nbsp;&nbsp;&nbsp;''Foreskin:'' <span id="foreskin"> <<if $activeSlave.foreskin == 0>>None. <<elseif $activeSlave.foreskin == 1>>Tiny. <<elseif $activeSlave.foreskin == 2>>Small. <<elseif $activeSlave.foreskin == 3>>Normal. <<elseif $activeSlave.foreskin == 4>>Large. <<else>>Massive.<</if>> </span> <<if $seeCircumcision == 1>><<link "Circumcised">><<set $activeSlave.foreskin = 0>><<replace "#foreskin">>None.<</replace>><<StartingGirlsCost>><</link>> |<</if>> <<link "Tiny">><<set $activeSlave.foreskin = 1>><<replace "#foreskin">>Tiny.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.foreskin = 2>><<replace "#foreskin">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.foreskin = 3>><<replace "#foreskin">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.foreskin = 4>><<replace "#foreskin">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.foreskin = 5>><<replace "#foreskin">>Massive.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Testicles:'' <span id="balls"> <<if $activeSlave.balls == 0>>None. <<elseif $activeSlave.balls == 1>>Vestigial. <<elseif $activeSlave.balls == 2>>Small. <<elseif $activeSlave.balls == 3>>Normal. <<elseif $activeSlave.balls == 4>>Large. <<elseif $activeSlave.balls == 5>>Massive. <<else>>Inhuman.<</if>> </span> <<link "No testicles">><<set $activeSlave.balls = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#balls">>None.<</replace>><<StartingGirlsCost>><</link>> | <<link "Vestigial">><<set $activeSlave.balls = 1>><<replace "#balls">>Vestigial.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.balls = 2>><<replace "#balls">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.balls = 3>><<replace "#balls">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.balls = 4>><<replace "#balls">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.balls = 5>><<replace "#balls">>Massive.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;''Puberty:''<<textbox "$activeSlave.pubertyAgeXY" $activeSlave.pubertyAgeXY "Starting Girls">> <<if $activeSlave.balls > 0>> &nbsp;&nbsp;&nbsp;&nbsp;''Ballsack:'' <span id="scrotum"> <<if $activeSlave.scrotum == 0>>None. <<elseif $activeSlave.scrotum == 1>>Tiny. <<elseif $activeSlave.scrotum == 2>>Small. <<elseif $activeSlave.scrotum == 3>>Normal. <<elseif $activeSlave.scrotum == 4>>Large. <<elseif $activeSlave.scrotum == 5>>Massive. <<else>>Inhuman.<</if>> </span> <<link "None">><<set $activeSlave.scrotum = 0>><<replace "#scrotum">>None.<</replace>><<StartingGirlsCost>><</link>> | <<link "Tiny">><<set $activeSlave.scrotum = 1>><<replace "#scrotum">>Tiny.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.scrotum = 2>><<replace "#scrotum">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.scrotum = 3>><<replace "#scrotum">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.scrotum = 4>><<replace "#scrotum">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.scrotum = 5>><<replace "#scrotum">>Massive.<</replace>><<StartingGirlsCost>><</link>> <br>''Puberty:'' <span id="Mpub"> <<if $activeSlave.pubertyXY == 1>>Postpubescent. <<else>>Prepubescent. <</if>> </span> <<link "Postpubescent">><<set $activeSlave.pubertyXY = 1>><<replace "#Mpub">>Postpubescent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Prepubescent">><<set $activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#Mpub">>Prepubescent.<</replace>><<StartingGirlsCost>><</link>> <</if>> <</if>> </span> <br>''Prostate:'' <span id="prostate"> <<if $activeSlave.prostate == 1>>Has a prostate. <<else>>No prostate. <</if>> </span> <<link "Add Prostate">><<set $activeSlave.prostate = 1>><<replace "#prostate">>Has a prostate.<</replace>><<StartingGirlsCost>><</link>> | <<link "Remove Prostate">><<set $activeSlave.prostate = 0>><<replace "#prostate">>No prostate.<</replace>><<StartingGirlsCost>><</link>> <br><br> <span id="analSkillsBlock"> </span> <<timed 50ms>> <<StartingGirlsAnalSkill>> <</timed>> &nbsp;&nbsp;&nbsp;&nbsp; ''Oral sex:'' <span id="oralSkill"> <<if $activeSlave.oralSkill <= 10>>Unskilled. <<elseif $activeSlave.oralSkill <= 30>>@@.cyan;Basic.@@ <<elseif $activeSlave.oralSkill <= 60>>@@.cyan;Skilled.@@ <<else>>@@.cyan;Expert.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.oralSkill = 0>><<replace "#oralSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Basic">><<set $activeSlave.oralSkill = 15>><<replace "#oralSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.oralSkill = 35>><<replace "#oralSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Expert">><<set $activeSlave.oralSkill = 65>><<replace "#oralSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <br> <span id="vaginalSkillsBlock"> </span> <<timed 50ms>> <<StartingGirlsVaginalSkill>> <</timed>> <br>''Prostitution:'' <span id="whoreSkill"> <<if $activeSlave.whoreSkill <= 10>>Unskilled. <<elseif $activeSlave.whoreSkill <= 30>>@@.cyan;Basic.@@ <<elseif $activeSlave.whoreSkill <= 60>>@@.cyan;Skilled.@@ <<else>>@@.cyan;Expert.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.whoreSkill = 0>><<replace "#whoreSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Basic">><<set $activeSlave.whoreSkill = 15>><<replace "#whoreSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.whoreSkill = 35>><<replace "#whoreSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Expert">><<set $activeSlave.whoreSkill = 65>><<replace "#whoreSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;''Entertainment:'' <span id="entertainSkill"> <<if $activeSlave.entertainSkill <= 10>>Unskilled. <<elseif $activeSlave.entertainSkill <= 30>>@@.cyan;Basic.@@ <<elseif $activeSlave.entertainSkill <= 60>>@@.cyan;Skilled.@@ <<else>>@@.cyan;Expert.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.entertainSkill = 0>><<replace "#entertainSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Basic">><<set $activeSlave.entertainSkill = 15>><<replace "#entertainSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.entertainSkill = 35>><<replace "#entertainSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Expert">><<set $activeSlave.entertainSkill = 65>><<replace "#entertainSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <br>''Combat:'' <span id="combatSkill"> <<if $activeSlave.combatSkill == 0>>Unskilled. <<else>>@@.cyan;Skilled.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.combatSkill = 0>><<replace "#combatSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.combatSkill = 1>><<replace "#combatSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <span id="skillsWarning"></span> <br>''Intelligence:'' <span id="intelligence"> <<if $activeSlave.intelligence == 3>>@@.deepskyblue;Brilliant.@@ <<elseif $activeSlave.intelligence == 2>>@@.deepskyblue;Very smart.@@ <<elseif $activeSlave.intelligence == 1>>@@.deepskyblue;Smart.@@ <<elseif $activeSlave.intelligence == 0>>Average. <<elseif $activeSlave.intelligence == -1>>@@.orangered;Stupid.@@ <<elseif $activeSlave.intelligence == -2>>@@.orangered;Very stupid.@@ <<else>>@@.orangered;Moronic.@@ <</if>> </span> <<link "Brilliant">><<set $activeSlave.intelligence = 3>><<replace "#intelligence">>@@.deepskyblue;Brilliant.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Very smart">><<set $activeSlave.intelligence = 2>><<replace "#intelligence">>@@.deepskyblue;Very smart.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Smart">><<set $activeSlave.intelligence = 1>><<replace "#intelligence">>@@.deepskyblue;Smart.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Average intelligence">><<set $activeSlave.intelligence = 0>><<replace "#intelligence">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Stupid">><<set $activeSlave.intelligence = -1>><<replace "#intelligence">>@@.orangered;Stupid.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Very stupid">><<set $activeSlave.intelligence = -2>><<replace "#intelligence">>@@.orangered;Very stupid.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Moronic">><<set $activeSlave.intelligence = -3>><<replace "#intelligence">>@@.orangered;Moronic.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Education:'' <span id="intelligenceImplant"> <<if $activeSlave.intelligenceImplant == 1>>@@.deepskyblue;Educated.@@ <<else>>Uneducated. <</if>> </span> <<link "Educated">><<set $activeSlave.intelligenceImplant = 1>><<replace "#intelligenceImplant">>@@.deepskyblue;Educated.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Uneducated">><<set $activeSlave.intelligenceImplant = 0>><<replace "#intelligenceImplant">>Uneducated.<</replace>><<StartingGirlsCost>><</link>> <br>''Fetish:'' <span id="fetishblock"> <span id="fetish"> <<if $activeSlave.fetishKnown == 1>> <<if $activeSlave.fetish == "none">> @@.pink;$activeSlave.fetish.@@ <<else>> @@.lightcoral;$activeSlave.fetish.@@ <</if>> <<else>> //Not known.// <<link "Known">> <<ToggleFetish 1>> <</link>> <</if>> </span> <br> <<if $activeSlave.fetishKnown == 1>> &nbsp;&nbsp;&nbsp;&nbsp; <<link "Unknown">> <<ToggleFetish 0>> <</link>> | <<link "None">> <<set $activeSlave.fetish = "none", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Sub">> <<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Dom">> <<set $activeSlave.fetish = "dom", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Cumslut">> <<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Humiliation">> <<set $activeSlave.fetish = "humiliation", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Buttslut">> <<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Breasts">> <<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Pregnancy">> <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Sadism">> <<set $activeSlave.fetish = "sadist", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Masochism">> <<set $activeSlave.fetish = "masochist", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> <<if $seeExtreme == 1>> | <<link "Mindbroken">> <<set $activeSlave.fetish = "mindbroken", $activeSlave.fetishKnown = 1, $activeSlave.sexualFlaw = "none", $activeSlave.behavioralFlaw = "none", $activeSlave.sexualQuirk = "none", $activeSlave.sexualFlaw = "none">> <<ToggleFetish 1>> <</link>> <</if>> <<if $activeSlave.fetish != "none">> <br> <span id="fetishStrength"> ''Fetish strength:'' <<if $activeSlave.fetishStrength > 95>> @@.lightcoral;High.@@ <<elseif $activeSlave.fetishStrength <= 60>> @@.pink;Low.@@ <<else>> @@.hotpink;Normal.@@ <</if>> <<if $activeSlave.fetishStrength > 60>> <<link "Decrease">> <<ChangeFetishStrength 0>> <</link>> <</if>> <<if ($activeSlave.fetishStrength > 60)>>|<</if>> <<if $activeSlave.fetishStrength <= 95>> <<link "Increase">> <<ChangeFetishStrength 1>> <</link>> <</if>> </span> <</if>> <</if>> </span> <br>''Sexuality:'' <span id="sexuality"> <span id="attrXY"> <<if $activeSlave.attrKnown == 1>> <<if $activeSlave.attrXY <= 5>> @@.red;Disgusted by men,@@ <<elseif $activeSlave.attrXY <= 15>> @@.red;Turned off by men,@@ <<elseif $activeSlave.attrXY <= 35>> @@.red;Not attracted to men,@@ <<elseif $activeSlave.attrXY <= 65>> Indifferent to men, <<elseif $activeSlave.attrXY <= 85>> @@.green;Attracted to men,@@ <<elseif $activeSlave.attrXY <= 95>> @@.green;Aroused by men,@@ <<else>> @@.green;Passionate about men,@@ <</if>> <<else>> //Not known.// <</if>> </span> <span id="attrXX"> <<if $activeSlave.attrKnown == 1>> <<if $activeSlave.attrXX <= 5>> @@.red;disgusted by women.@@ <<elseif $activeSlave.attrXX <= 15>> @@.red;turned off by women.@@ <<elseif $activeSlave.attrXX <= 35>> @@.red;not attracted to women.@@ <<elseif $activeSlave.attrXX <= 65>> indifferent to women. <<elseif $activeSlave.attrXX <= 85>> @@.green;attracted to women.@@ <<elseif $activeSlave.attrXX <= 95>> @@.green;aroused by women.@@ <<else>> @@.green;passionate about women.@@ <</if>> <</if>> </span> <<if $activeSlave.attrKnown == 1>> <<link "Unknown">> <<ToggleSexuality 0>> <</link>> <br>XY attraction: <span id="decreaseXY"> <<link "Decrease">> <<ChangeAttr 1 0>> <</link>> </span> <span id="increaseXY"> | <<link "Increase">> <<ChangeAttr 1 1>> <</link>> </span> | XX attraction: <span id="decreaseXX"> <<link "Decrease">> <<ChangeAttr 0 0>> <</link>> </span> <span id="increaseXX"> | <<link "Increase">> <<ChangeAttr 0 1>> <</link>> </span> <br>''Sex drive:'' <span id="energy"> <<if $activeSlave.energy == 100>>@@.green;Nympho!@@ <<elseif $activeSlave.energy > 80>>@@.green;Sex addict.@@ <<elseif $activeSlave.energy > 60>>@@.green;Powerful.@@ <<elseif $activeSlave.energy > 40>>@@.yellow;Average.@@ <<elseif $activeSlave.energy > 20>>@@.red;Poor.@@ <<else>>@@.red;Frigid.@@<</if>> </span> <<link "Nympho">><<set $activeSlave.energy = 100, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Nympho!@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Sex addict">><<set $activeSlave.energy = 85, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Sex addict.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Powerful">><<set $activeSlave.energy = 65, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Powerful.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.energy = 45, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.yellow;Average.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Poor">><<set $activeSlave.energy = 25, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.red;Poor.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Frigid">><<set $activeSlave.energy = 5, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.red;Frigid.@@<</replace>><<StartingGirlsCost>><</link>> <<else>> <<link "Known">> <<ToggleSexuality 1>> <</link>> <</if>> </span> <br>''Behavioral Flaw:'' <span id="behavioralFlaw"> <<if $activeSlave.behavioralFlaw == "none">> //$activeSlave.behavioralFlaw.// <<else>> @@.red;$activeSlave.behavioralFlaw.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.behavioralFlaw = "none">><<replace "#behavioralFlaw">>//$activeSlave.behavioralFlaw.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Arrogant">><<set $activeSlave.behavioralFlaw = "arrogant">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Bitchy">><<set $activeSlave.behavioralFlaw = "bitchy">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Odd">><<set $activeSlave.behavioralFlaw = "odd">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Men">><<set $activeSlave.behavioralFlaw = "hates men">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Women">><<set $activeSlave.behavioralFlaw = "hates women">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Anorexic">><<set $activeSlave.behavioralFlaw = "anorexic">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Gluttonous">><<set $activeSlave.behavioralFlaw = "gluttonous">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Devout">><<set $activeSlave.behavioralFlaw = "devout">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Liberated">><<set $activeSlave.behavioralFlaw = "liberated">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Behavioral Quirk:'' <span id="behavioralQuirk"> <<if $activeSlave.behavioralQuirk == "none">> //$activeSlave.behavioralQuirk.// <<else>> @@.green;$activeSlave.behavioralQuirk.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.behavioralQuirk = "none">><<replace "#behavioralQuirk">>//$activeSlave.behavioralQuirk.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Confident">><<set $activeSlave.behavioralQuirk = "confident">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Cutting">><<set $activeSlave.behavioralQuirk = "cutting">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Funny">><<set $activeSlave.behavioralQuirk = "funny">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Men">><<set $activeSlave.behavioralQuirk = "adores men">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Women">><<set $activeSlave.behavioralQuirk = "adores women">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Insecure">><<set $activeSlave.behavioralQuirk = "insecure">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Fitness">><<set $activeSlave.behavioralQuirk = "fitness">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Sinful">><<set $activeSlave.behavioralQuirk = "sinful">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Advocate">><<set $activeSlave.behavioralQuirk = "advocate">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Sexual Flaw:'' <span id="sexualFlaw"> <<if $activeSlave.sexualFlaw == "none">> //$activeSlave.sexualFlaw.// <<else>> @@.red;$activeSlave.sexualFlaw.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.sexualFlaw = "none">><<replace "#sexualFlaw">>//$activeSlave.sexualFlaw.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Oral">><<set $activeSlave.sexualFlaw = "hates oral">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Anal">><<set $activeSlave.sexualFlaw = "hates anal">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Penetration">><<set $activeSlave.sexualFlaw = "hates penetration">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Repressed">><<set $activeSlave.sexualFlaw = "repressed">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Shamefast">><<set $activeSlave.sexualFlaw = "shamefast">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Apathetic">><<set $activeSlave.sexualFlaw = "apathetic">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Crude">><<set $activeSlave.sexualFlaw = "crude">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Judgemental">><<set $activeSlave.sexualFlaw = "judgemental">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Sexually idealistic">><<set $activeSlave.sexualFlaw = "idealistic">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Sexual Quirk:'' <span id="sexualQuirk"> <<if $activeSlave.sexualQuirk == "none">> //$activeSlave.sexualQuirk.// <<else>> @@.green;$activeSlave.sexualQuirk.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.sexualQuirk = "none">><<replace "#sexualQuirk">>//$activeSlave.sexualQuirk.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Oral">><<set $activeSlave.sexualQuirk = "gagfuck queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Anal">><<set $activeSlave.sexualQuirk = "painal queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Penetration">><<set $activeSlave.sexualQuirk = "strugglefuck queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Perverted">><<set $activeSlave.sexualQuirk = "perverted">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Tease">><<set $activeSlave.sexualQuirk = "tease">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Caring">><<set $activeSlave.sexualQuirk = "caring">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Unflinching">><<set $activeSlave.sexualQuirk = "unflinching">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Size queen">><<set $activeSlave.sexualQuirk = "size queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Romantic">><<set $activeSlave.sexualQuirk = "romantic">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> <br> <span id="finalize"> <<StartingSlaveCost $activeSlave>> <<if $cash >= $slaveCost>> <<if $activeSlave.prestige>> <<set $activeSlave.prestige = Math.clamp($activeSlave.prestige,0,3)>> <<else>> <<set $activeSlave.prestigeDesc = 0>> <</if>> <<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>> <<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>> <<set $slaveWithoutBonuses = $activeSlave>> <<if $PC.career != "engineer">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Add this slave">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 1, $careerBonusApplied = 0>> <<StartingSlaveCost $activeSlave>> <<set $cash -= $slaveCost>> <<goto "RG AS Dump">> <</link>> //This will apply your @@.springgreen;career bonus@@ to her: <<if $PC.career == "capitalist">> one free level of @@.cyan;prostitution skill.@@ <<elseif $PC.career == "mercenary">> @@.mediumaquamarine;+10 trust.@@ <<elseif $PC.career == "slaver">> @@.hotpink;+10 devotion.@@ <<elseif $PC.career == "medicine">> free @@.lime;basic implants.@@ <<elseif $PC.career == "celebrity">> one free level of @@.cyan;entertainment skill.@@ <<elseif $PC.career == "escort">> two free levels of @@.cyan;sex skills@@, one free level of @@.cyan;prostitution skill@@, and one free level of @@.cyan;entertainment skill.@@ <<elseif $PC.career == "servant">> @@.mediumaquamarine;+10 trust@@ and @@.hotpink;+10 devotion.@@ <<elseif $PC.career == "gang">> @@.green;+5 health@@ and one free level of @@.cyan;combat skill.@@ <<elseif $PC.career == "wealth">> two free levels of @@.cyan;sex skills.@@ <<elseif $PC.career == "BlackHat">> one free level of @@.cyan;intelligence.@@ <<else>> @@.hotpink;+10 devotion,@@ one free level of @@.cyan;prostitution skill@@ and @@.cyan;entertainment skill,@@ and two free levels of @@.cyan;sex skills.@@ <</if>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Add slave without career bonus">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> <<StartingSlaveCost $activeSlave>> <<set $cash -= $slaveCost>> <<goto "RG AS Dump">> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Add slave">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> <<StartingSlaveCost $activeSlave>> <<set $cash -= $slaveCost>> <<goto "RG AS Dump">> <</link>> <br> <</if>> <<else>> <br>//You lack the necessary funds to add this slave.// <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Discard this slave and continue|Acquisition]] </span> <br><br>__Archetypes:__&nbsp;&nbsp;&nbsp;&nbsp;//Convenient combinations of slave attributes// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Irish Rose">> <<set $archetyped = 1, $activeSlave.nationality = "Irish", $fixedNationality = "Irish">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.race = "white", $activeSlave.eyeColor = "green", $activeSlave.skin = "fair", $activeSlave.hColor = "red", $activeSlave.pubicHColor = "red", $activeSlave.markings = "heavily freckled">> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //A beautiful flower from the Emerald Isle// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Cali Girl">> <<set $archetyped = 1, $activeSlave.nationality = "American", $fixedNationality = "American">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.eyeColor = "blue", $activeSlave.skin = "tanned", $activeSlave.hColor = "blonde", $activeSlave.pubicHColor = "blonde", $activeSlave.markings = "none", $activeSlave.height = 190, $activeSlave.face = 95, $activeSlave.muscles = 20, $activeSlave.weight = -20>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Tall, taut, and tan// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Novice">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Train your own and save// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Head Girl Prospect">> <<StartingGirlsWorkaround>> <<set $activeSlave.career = setup.HGCareers.random(), $activeSlave.actualAge = Math.clamp(36, 44, $activeSlave.actualAge), $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.intelligence = 2, $activeSlave.intelligenceImplant = 0>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Inexpensive potential to become a great right hand woman// <<if $seeExtreme != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Wellspring">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0, $activeSlave.health = 10, $activeSlave.intelligence = -3, $activeSlave.intelligenceImplant = 0, $activeSlave.vagina = 3, $activeSlave.anus = 3, $activeSlave.ovaries = 1, $activeSlave.dick = 5, $activeSlave.balls = 5, $activeSlave.prostate = 1, $activeSlave.lactation = 2, $activeSlave.nipples = "huge", $activeSlave.boobs = 10000>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Capable of producing all kinds of useful fluids// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Onahole">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.fetish = "mindbroken", $activeSlave.amp = 1, $activeSlave.voice = 0, $activeSlave.eyes = 0>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //A living cocksleeve// <</if>> <br><br>__Start over by selecting a nationality:__ <<for _sg = 0; _sg < setup.baseNationalities.length; _sg++>> <<set _nation = setup.baseNationalities[_sg]>> <<print " <<link _nation>> <<set $fixedNationality = setup.baseNationalities[" + _sg + "]>> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<SaleDescription>> <</link>> ">> <<if _sg < setup.baseNationalities.length-1>> | <</if>> <</for>> <<unset $PCCreationSex, $PCCreationFreckels, $PCCreationCareer, $PCCreationBoobSize, $PCCreationBreast>>
AshVaris/fc
src/npc/startingGirls/startingGirls.tw
tw
mit
94,260
:: Takeover Target [nobr] <<set $ui = "start", $showBodyMods = 1>> Before you deploy the <<if $PC.rumor == "wealth">> financial reserves that <<elseif $PC.rumor == "diligence">> carefully constructed plan that <<elseif $PC.rumor == "force">> mercenaries and <<if $continent == "Europe">>//maskirovka//<<else>>cover plan<</if>> that <<elseif $PC.rumor == "social engineering">> clever social manipulation that <<else>> optimistic plan you hope <</if>> will allow you to take over an arcology, you need to select a target. There are a number of vulnerable arcologies that you could <<if $PC.rumor == "wealth">> attempt a hostile takeover of <<elseif $PC.rumor == "diligence">> work to take over <<elseif $PC.rumor == "force">> attack <<elseif $PC.rumor == "social engineering">> infiltrate <<else>> aspire to take over <</if>> with a reasonable chance of success. Free Cities are volatile places, even compared to the troubled state of the rest of the world. There are always arcologies whose owners are on the brink of failure, and you could target one of them. <<if $PC.career == "arcology owner">>(Since you've @@.springgreen;owned an arcology before,@@ you identify more potential target arcologies than a novice might.)<</if>> Alternatively, arcologies are being built every day, and their owners' control is often uncertain. @@.orange;Which arcology will you target?@@ <br><br> [[A newly constructed arcology|Terrain Intro][$targetArcology.type = "New"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; //With many new arcologies being constructed, you will be able to select which area of the world and type of Free City you'd like your target arcology to be located in.// <br>&nbsp;&nbsp;&nbsp;&nbsp; //Recommended for new players.// <hr style="margin:0"> <<set _arcologyTypes = ["Supremacist", "Subjugationist", "Paternalist", "AssetExpansionist", "SlimnessEnthusiast", "TransformationFetishist", "BodyPurist", "MaturityPreferentialist", "YouthPreferentialist", "Pastoralist", "PhysicalIdealist", "ChattelReligionist", "RomanRevivalist", "AztecRevivalist", "EgyptianRevivalist", "EdoRevivalist", "ArabianRevivalist", "ChineseRevivalist", "Multiculturalist", "Repopulationist", "Eugenics", "HedonisticDecadence"]>> <<if $seeDicks != 0>><<set _arcologyTypes.push("GenderRadicalist")>><</if>> <<if $seeDicks != 100>><<set _arcologyTypes.push("GenderFundamentalist")>><</if>> <<if $seeExtreme != 0>><<set _arcologyTypes.push("Degradationist")>><</if>> <<set _terrainTypes = ["urban", "urban", "rural", "rural", "rural", "marine", "marine", "oceanic", "ravine"]>> <<set _continents = ["North America", "North America", "South America", "Europe", "Europe", "the Middle East", "Africa", "Asia", "Asia", "Australia", "Japan"]>> <<set _races = ["white", "asian", "latina", "middle eastern", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"]>> <<set _targetArcologies = []>> <<set _targets = 4>> <<if $PC.career == "arcology owner">><<set _targets += 2>><</if>> <<for $i = 0; $i < _targets; $i++>> <<set $targetArcology = {}>> <<set $targetArcology.type = _arcologyTypes.pluck()>> <<switch $targetArcology.type>> <<case "Supremacist">> <<set $targetArcology.race = _races.random()>> <<switch $targetArcology.race>> <<case "white">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistWhite.random()>> <<case "asian">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistAsian.random()>> <<case "latina">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistLatina.random()>> <<case "middle eastern">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistMiddleEastern.random()>> <<case "black">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistBlack.random()>> <<case "indo-aryan">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistIndoAryan.random()>> <<case "pacific islander">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistPacificIslander.random()>> <<case "malay">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistMalay.random()>> <<case "amerindian">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistAmerindian.random()>> <<case "southern european">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistSouthernEuropean.random()>> <<case "semitic">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistSemitic.random()>> <<default>> <<set $targetArcology.name = setup.ArcologyNamesSupremacistMixedRace.random()>> <</switch>> <<case "Subjugationist">> <<set $targetArcology.race = _races.random()>> <<switch $targetArcology.race>> <<case "white">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistWhite.random()>> <<case "asian">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistAsian.random()>> <<case "latina">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistLatina.random()>> <<case "middle eastern">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistMiddleEastern.random()>> <<case "black">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistBlack.random()>> <<case "indo-aryan">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistIndoAryan.random()>> <<case "pacific islander">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistPacificIslander.random()>> <<case "malay">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistMalay.random()>> <<case "amerindian">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistAmerindian.random()>> <<case "southern european">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistSouthernEuropean.random()>> <<case "semitic">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistSemitic.random()>>\ <<default>> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistMixedRace.random()>> <</switch>> <<case "GenderRadicalist">><<set $targetArcology.name = setup.ArcologyNamesGenderRadicalist.random()>> <<case "GenderFundamentalist">><<set $targetArcology.name = setup.ArcologyNamesGenderFundamentalist.random()>> <<case "Paternalist">><<set $targetArcology.name = setup.ArcologyNamesPaternalist.random()>> <<case "Degradationist">><<set $targetArcology.name = setup.ArcologyNamesDegradationist.random()>> <<case "AssetExpansionist">><<set $targetArcology.name = setup.ArcologyNamesAssetExpansionist.random()>> <<case "SlimnessEnthusiast">><<set $targetArcology.name = setup.ArcologyNamesSlimnessEnthusiast.random()>> <<case "TransformationFetishist">><<set $targetArcology.name = setup.ArcologyNamesTransformationFetishist.random()>> <<case "BodyPurist">><<set $targetArcology.name = setup.ArcologyNamesBodyPurist.random()>> <<case "MaturityPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesMaturityPreferentialist.random()>> <<case "YouthPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesYouthPreferentialist.random()>> <<case "Pastoralist">><<set $targetArcology.name = setup.ArcologyNamesPastoralist.random()>> <<case "PhysicalIdealist">><<set $targetArcology.name = setup.ArcologyNamesPhysicalIdealist.random()>> <<case "ChattelReligionist">><<set $targetArcology.name = setup.ArcologyNamesChattelReligionist.random()>> <<case "RomanRevivalist">><<set $targetArcology.name = setup.ArcologyNamesRomanRevivalist.random()>> <<case "AztecRevivalist">><<set $targetArcology.name = setup.ArcologyNamesAztecRevivalist.random()>> <<case "EgyptianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEgyptianRevivalist.random()>> <<case "EdoRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEdoRevivalist.random()>> <<case "ArabianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesArabianRevivalist.random()>> <<case "ChineseRevivalist">><<set $targetArcology.name = setup.ArcologyNamesChineseRevivalist.random()>> <<case "Repopulationist">><<set $targetArcology.name = setup.ArcologyNamesRepopulationist.random()>> <<case "Eugenics">><<set $targetArcology.name = setup.ArcologyNamesEugenics.random()>> <<case "HedonisticDecadence">><<set $targetArcology.name = setup.ArcologyNamesHedonisticDecadence.random()>> <<default>><<set $targetArcology.name = "Arcology X-4">> <</switch>> <<set $targetArcology.FSProgress = either(10,30,50)>> <<set $targetArcology.prosperity = either(40,50,60)>> <<set $targetArcology.citizens = random(-1,1)>> <<set $targetArcology.terrain = _terrainTypes.random()>> <<set $targetArcology.continent = _continents.random()>> <<set _targetArcologies.push($targetArcology)>> <</for>> <<for $i = 0; $i < _targetArcologies.length; $i++>> <<print "[[_targetArcologies[$i].name|Terrain Intro][$targetArcology to _targetArcologies[" + $i + "]]]">> is an established arcology located in a Free City <<if _targetArcologies[$i].terrain == "urban">> carved out of an urban area of _targetArcologies[$i].continent. <<elseif _targetArcologies[$i].terrain == "rural">> built in a rural area of _targetArcologies[$i].continent. <<elseif _targetArcologies[$i].terrain == "marine">> constructed just offshore of _targetArcologies[$i].continent. <<elseif _targetArcologies[$i].terrain == "ravine">> constructed in a large canyon of _targetArcologies[$i].continent. <<else>> in the middle of the ocean. <</if>> <<if _targetArcologies[$i].prosperity >= 60>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It is unusually prosperous for a vulnerable arcology. <<elseif _targetArcologies[$i].prosperity <= 40>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It has little economic prosperity and is vulnerable. <</if>> <<if _targetArcologies[$i].citizens > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an unusually high ratio of citizens to sex slaves, increasing demand for sexual services. <<elseif _targetArcologies[$i].citizens < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an unusually low ratio of citizens to sex slaves, reducing demand for sexual services. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Its society <<if _targetArcologies[$i].FSProgress >= 50>> has advanced towards <<elseif _targetArcologies[$i].FSProgress >= 30>> has devoted resources to <<else>> has just begun to adopt <</if>> <<switch _targetArcologies[$i].type>> <<case "Supremacist">>@@.orange;Supremacy of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@ <<case "Subjugationist">>@@.orange;Subjugation of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@ <<case "GenderRadicalist">>@@.orange;Gender Radicalism,@@ a movement that supports feminization of slavegirls with dicks. <<case "GenderFundamentalist">>@@.orange;Gender Fundamentalism,@@ a reaction to modern libertinism that seeks to reinforce gender roles. <<case "Paternalist">>@@.orange;Paternalism,@@ an optimistic strain of slavery that protects and improves slaves. <<case "Degradationist">>@@.orange;Degradationism,@@ an extreme branch of modern slavery that treats slaves as subhuman. <<case "AssetExpansionist">>@@.orange;Asset Expansionism,@@ a societal preoccupation with expansion of body parts, especially breasts. <<case "SlimnessEnthusiast">>@@.orange;Slimness Enthusiasm,@@ an aesthetic movement that fetishizes the lithe female form. <<case "TransformationFetishist">>@@.orange;Transformation Fetishism,@@ a focus on implants and other kinds of surgical alteration. <<case "BodyPurist">>@@.orange;Body Purism,@@ a reaction to extreme surgical fetishism that prefers bodies grown biologically. <<case "MaturityPreferentialist">>@@.orange;Maturity Preferentialism,@@ an appetite for mature slaves based on MILF fetishism. <<case "YouthPreferentialist">>@@.orange;Youth Preferentialism,@@ which focuses on youth and virginity in slaves. <<case "Pastoralist">>@@.orange;Pastoralism,@@ an appetite for products of the human body, especially milk. <<case "PhysicalIdealist">>@@.orange;Physical Idealism,@@ an aspirational movement which fetishizes muscle and physical fitness. <<case "ChattelReligionist">>@@.orange;Chattel Religionism,@@ a religious revival in the context of modern slavery. <<case "RomanRevivalist">>@@.orange;Roman Revivalism,@@ which seeks to recreate the glory that was ancient Rome. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Latin. <<case "AztecRevivalist">>@@.orange;Aztec Revivalism,@@ which aspires to reach the heights of the Aztec Empire at it's peak. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Nahuatl. <<case "EgyptianRevivalist">>@@.orange;Egyptian Revivalism,@@ a movement to rebuild the monuments and greatness of ancient Egypt. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Ancient Egyptian. <<case "EdoRevivalist">>@@.orange;Edo Revivalism,@@ an insular movement with a focus on the cultural superiority of old Japan. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Japanese. <<case "ArabianRevivalist">>@@.orange;Arabian Revivalism,@@ a melding of Arabian history and recent mythology of the Near East. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Arabic. <<case "ChineseRevivalist">>@@.orange;Chinese Revivalism,@@ which modernizes the assumed superiority of the Middle Kingdom. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Chinese. <<case "Repopulationist">>@@.orange;Repopulationism,@@ the belief that the key to humanity's survival is a child in every fertile womb. <<case "Eugenics">>@@.orange;Eugenics,@@ the belief that the world's failings were caused by rampant breeding of the inferior, and as such, only society's best should reproduce. <<case "HedonisticDecadence">>@@.orange;Decadent Hedonism,@@ a movement to embody life's pleasures, particularly eating and sex. <<default>>@@.orange;Multiculturalism,@@ a celebration of the total liberty that was the original purpose of the Free Cities. <</switch>> <hr style="margin:0"> <</for>>
AshVaris/fc
src/npc/takeoverTarget.tw
tw
mit
14,056
:: Upload Slave [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> //Copy and paste this block of stats to submit a slave for hardcoded inclusion. Unsupported in Pregmod - Use export slave instead// <br><br> VERSION $ver BUILD $releaseID<br><br> slaveName: "$activeSlave.slaveName", slaveSurname: "$activeSlave.slaveName", birthName: "$activeSlave.birthName", birthSurname: "$activeSlave.birthSurname", genes: "$activeSlave.genes", weekAcquired: 1, origin: <<if $activeSlave.origin == 0>>0<<else>>"$activeSlave.origin"<</if>>, career: <<if $activeSlave.career == 0>>0<<else>>"$activeSlave.career"<</if>>, ID: $activeSlave.ID, pornFame: $activeSlave.pornFame, pornFameSpending: $activeSlave.pornFameSpending, prestige: $activeSlave.prestige, prestigeDesc: "$activeSlave.prestigeDesc", recruiter: 0, relation: 0, relationTarget: 0, relationship: 0, relationshipTarget: 0, rivalry: 0, rivalryTarget: 0, subTarget: 0, choosesOwnAssignment: 0, assignment: "rest", assignmentVisible: 1, sentence: 0, training: 0, toyHole: "all her holes", indenture: -1, indentureRestrictions: 0, birthWeek: random(0,51), age: $activeSlave.age, ageImplant: $activeSlave.ageImplant, health: $activeSlave.health, minorInjury: 0, trust: $activeSlave.trust, oldTrust: $activeSlave.trust, devotion: $activeSlave.devotion, oldDevotion: $activeSlave.devotion, weight: $activeSlave.weight, muscles: $activeSlave.muscles, height: $activeSlave.height, heightImplant: $activeSlave.heightImplant, nationality: "$activeSlave.nationality", race: "$activeSlave.race", markings: "none", eyes: "$activeSlave.eyes", eyeColor: "$activeSlave.eyeColor", eyewear: "none", hColor: "$activeSlave.hColor", pubicHColor: "$activeSlave.pubicHColor", skin: "$activeSlave.skin", hLength: $activeSlave.hLength, hStyle: "$activeSlave.hStyle", pubicHStyle: "$activeSlave.pubicHStyle", waist: $activeSlave.waist, corsetPiercing: 0, amp: $activeSlave.amp, heels: $activeSlave.heels, voice: $activeSlave.voice, voiceImplant: $activeSlave.voiceImplant, accent: $activeSlave.accent, shoulders: $activeSlave.shoulders, shouldersImplant: $activeSlave.shouldersImplant, boobs: $activeSlave.boobs, boobsImplant: $activeSlave.boobsImplant, boobsImplantType: $activeSlave.boobsImplantType, boobShape: "normal", nipples: "$activeSlave.nipples", nipplesPiercing: $activeSlave.nipplesPiercing, nipplesAccessory: $activeSlave.nipplesAccessory, areolae: $activeSlave.areolae, areolaePiercing: $activeSlave.areolaePiercing, boobsTat: "$activeSlave.boobsTat", lactation: $activeSlave.lactation, lactationAdaptation: 0, milk: 0, cum: 0, hips: $activeSlave.hips, hipsImplant: $activeSlave.hipsImplant, butt: $activeSlave.butt, buttImplant: $activeSlave.buttImplant, buttImplantType: $activeSlave.buttImplantType, buttTat: "$activeSlave.buttTat", face: $activeSlave.face, faceImplant: $activeSlave.faceImplant, faceShape: "normal", lips: $activeSlave.lips, lipsImplant: $activeSlave.lipsImplant, lipsPiercing: $activeSlave.lipsPiercing, lipsTat: "$activeSlave.lipsTat", teeth: "$activeSlave.teeth", tonguePiercing: $activeSlave.tonguePiercing, vagina: $activeSlave.vagina, vaginaLube: $activeSlave.vaginaLube, vaginaPiercing: $activeSlave.vaginaPiercing, vaginaTat: "$activeSlave.vaginaTat", preg: $activeSlave.preg, pregSource: 0, pregType: $activeSlave.pregType, broodmother: $activeSlave.broodmother, broodmotherFetuses: $activeSlave.broodmotherFetuses, broodmotherOnHold: $activeSlave.broodmotherOnHold, broodmotherCountDown: $activeSlave.broodmotherCountDown, labor: $activeSlave.labor, births: $activeSlave.births, cSec: $activeSlave.cSec, bellyAccessory: "none", labia: $activeSlave.labia, clit: $activeSlave.clit, clitPiercing: $activeSlave.clitPiercing, clitSetting: "$activeSlave.clitSetting", foreskin: $activeSlave.foreskin, anus: $activeSlave.anus, dick: $activeSlave.dick, analArea: $activeSlave.analArea, dickPiercing: $activeSlave.dickPiercing, dickTat: "$activeSlave.dickTat", balls: $activeSlave.balls, scrotum: $activeSlave.scrotum, ovaries: $activeSlave.ovaries, anusPiercing: $activeSlave.anusPiercing, anusTat: "$activeSlave.anusTat", makeup: $activeSlave.makeup, nails: $activeSlave.nails, brand: <<if $activeSlave.brand == 0>>0<<else>>"$activeSlave.brand "<</if>>, brandLocation: <<if $activeSlave.brandLocation == 0>>0<<else>>"$activeSlave.brandLocation"<</if>>, earPiercing: $activeSlave.earPiercing, nosePiercing: $activeSlave.nosePiercing, eyebrowPiercing: $activeSlave.eyebrowPiercing, navelPiercing: $activeSlave.navelPiercing, shouldersTat: "$activeSlave.shouldersTat", armsTat: "$activeSlave.armsTat", legsTat: "$activeSlave.legsTat", backTat: "$activeSlave.backTat", stampTat: "$activeSlave.stampTat", vaginalSkill: $activeSlave.vaginalSkill, oralSkill: $activeSlave.oralSkill, analSkill: $activeSlave.analSkill, whoreSkill: $activeSlave.whoreSkill, entertainSkill: $activeSlave.entertainSkill, combatSkill: $activeSlave.combatSkill, livingRules: "$activeSlave.livingRules", speechRules: "$activeSlave.speechRules", releaseRules: "$activeSlave.releaseRules", relationshipRules: "$activeSlave.relationshipRules", standardPunishment: "situational", standardReward: "situational", useRulesAssistant: 1, diet: "$activeSlave.diet", dietCum: $activeSlave.dietCum, dietMilk: $activeSlave.dietMilk, tired: 0, hormones: 0, drugs: "$activeSlave.drugs", curatives: 0, chem: 0, aphrodisiacs: 0, addict: $activeSlave.addict, fuckdoll: 0, choosesOwnClothes: 0, clothes: "$activeSlave.clothes", collar: "$activeSlave.collar", shoes: "$activeSlave.shoes", vaginalAccessory: "none", dickAccessory: "none", buttplug: "none", intelligence: $activeSlave.intelligence, intelligenceImplant: $activeSlave.intelligenceImplant, energy: $activeSlave.energy, need: 0, attrXX: $activeSlave.attrXX, attrXY: $activeSlave.attrXY, attrKnown: $activeSlave.attrKnown, fetish: "$activeSlave.fetish", fetishStrength: $activeSlave.fetishStrength, fetishKnown: $activeSlave.fetishKnown, behavioralFlaw: "$activeSlave.behavioralFlaw", behavioralQuirk: "none", sexualFlaw: "$activeSlave.sexualFlaw", sexualQuirk: "none", oralCount: 0, vaginalCount: 0, analCount: 0, mammaryCount: 0, penetrativeCount: 0, pitKills: 0, customTat: "$activeSlave.customTat", customLabel: "", customDesc: "$activeSlave.customDesc", customImage: 0, currentRules: $activeSlave.currentRules
AshVaris/fc
src/npc/uploadSlave.tw
tw
mit
6,307
:: FondleDick <<nobr>> You call her over so you can fondle her <<if $activeSlave.dick == 1>> tiny dick. <<elseif $activeSlave.dick == 2>> cute dick. <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> <<if $activeSlave.scrotum > 0>> and <<if $activeSlave.balls == 0>> soft scrotum. <<elseif $activeSlave.balls == 1>> tiny balls. <<elseif $activeSlave.balls == 2>> cute balls. <<elseif $activeSlave.balls == 3>> balls. <<elseif $activeSlave.balls == 4>> large balls. <<elseif $activeSlave.balls == 5>> huge balls. <<else>> monstrous balls. <</if>> <<else>> and soft perineum. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on her abdomen certainly draw attention there. <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>> Metal glints all up and down her cock. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>> Metal glints at the head of her cock. <</if>> <<if ($activeSlave.fetish == "mindbroken")>> Like a doll, she dumbly remains still, watching your hands move towards her without any real interest. You gently trace your fingers along her <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping <<if $activeSlave.scrotum == 0>> the soft skin between her base and her butthole <<elseif $activeSlave.balls == 1>> her tiny balls <<elseif $activeSlave.balls == 2>> her small balls <<elseif $activeSlave.balls == 3>> her balls <<elseif $activeSlave.balls == 4>> her big balls <<elseif $activeSlave.balls == 5>> her lemon-sized balls <<elseif $activeSlave.balls < 10>> her fist-sized balls <<else>> her hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, she does not respond. <<else>> Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond. <</if>> Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her. You gently trace your fingers along her <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping her <<if $activeSlave.scrotum == 0>> soft skin beneath her base and her butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, except for the cockmilk leaking out of her dick, she does not respond. <<else>> Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond. <</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hand, looking at you as you stop moving your hands. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> She comes submissively over, smiling a little submissive smile, and points her dick towards you. You gently trace your fingers along her <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping her <<if $activeSlave.scrotum == 0>> soft skin beneath her base and her butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick. <<else>> Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands before submissively avoiding your gaze as you get cleaned up. <<elseif $activeSlave.devotion < -20>> She clearly dislikes the thought of getting her dick fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping her <<if $activeSlave.scrotum == 0>> soft skin beneath her base and her butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick. <<else>> Her prick stiffens like a rod in your hand and you continue your expert strokes along the erect shaft. <</if>> She grabs your wrist with her hands and tries to stop it from moving but is unable to and despite her resistant pulling against you. She bites her lip but she cannot help but moan. Soon she shudders and leaks her cockmilk as she orgasms in your hands. She looks at you shamefully as you stop moving your hands and get cleaned up. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> She hurriedly comes over to you, to stand between you and your desk. You lean over while she lies down upon it, face up, with her dick pointed towards you. She gasps when you slap her <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> with your hand. You firmly grab it and tightly squeeze it with your fingers, stroking your hand along its shaft, <<if $activeSlave.balls > 0>> while simultaneously slapping her <<if $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand <</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze and pinch the tip and head of her dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick. <<else>> Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> Your rough play leaves red marks on her breasts and nipples and she becomes even more aroused. Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands. She rubs the marks on her dick and balls with her hands, an ecstatic look on her $activeSlave.skin face. She looks at you longingly as you get cleaned up, hungry for more. <<elseif $activeSlave.devotion <= 20>> She obeys silently, standing in front of you as you move your hands towards her. You gently trace your fingers along her <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping her <<if $activeSlave.scrotum == 0>> soft skin beneath her base and her butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick. <<else>> Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> She looks into your eyes furtively while she grabs your wrists with her hands, moving to match your hand movements. She moans and shudders, leaking her cockmilk as she orgasms in your hands. She dutifully looks at you as you stop moving your hands and get cleaned up. <<else>> She devotedly comes over and gives you an impassioned kiss. She smiles and points her dick towards you. You gently trace your fingers along her <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping her <<if $activeSlave.scrotum == 0>> soft skin beneath her base and her butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick. <<else>> Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> She begs you not to stop. Soon, she moans and her movements indicate that she is about to orgasm. She shudders and leaks her cockmilk as she orgasms in your hands. She looks at you passionately as you stop moving your hands and get cleaned up. <</if>> <</nobr>>
AshVaris/fc
src/player/actions/fondleDick.tw
tw
mit
16,959
:: JobFulfillmentCenterDelivery [nobr] <<set $JFCOrder = 0, $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "Enslaving People">> <<JFCSlave>> <<slaveCost $activeSlave>> <<set $slaveCost = $slaveCost*2>> A slave dealer has submitted a slave to satisfy your ''$Role'' order. <br><br>//As usual, the asking price is quite high, to cover the costs of training a proper <<print $Role>>. In compensation, you can freely decline the slave should she not meet your standards or the job has already been filled.// <br><br><<set $saleDescription = 1, $applyLaw = 0>><<include "Long Slave Description">> <br><br>Her price is <<print cashFormat($slaveCost)>>. <br><br><span id="result"> <<if $cash >= $slaveCost>> <<link "Accept the offered slave">> <<set $cash -= $slaveCost>> <<replace "#result">> She has been very well trained by the dealer that offered her to you. She has also picked up on the fact that she was specially selected, and is a little hopeful that this means she may be treated well. She is now eagerly awaiting your instructions. <<include "New Slave Intro">> <<set $Role = "">> <</replace>> <</link>> <<else>> //You lack the necessary funds to accept the offered slave.// <</if>> </span>
AshVaris/fc
src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterDelivery.tw
tw
mit
1,301
:: JobFulfillmentCenterOrder [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Kidnapped Slaves">> <<if $JFCOrder == 0>>You work up a new slave order for posting where slave merchants can work to fulfill it.<</if>> <<if $JFCOrder == 1>>You review your posted slave order for a ''$Role''.<</if>> <<if $assistant == 1>>As you work, $assistantName makes lewd comments about what she looks forward to doing to this new slave.<</if>> <<if $JFCOrder == 0>> <span id="JobType"> <br><br> <<if ($LieutenantColonel == 0 && $FacilitySupport == 1) || ($Wardeness == 0 && $cellblock == 1) || $Bodyguard == 0>> <<link "Security">> <<replace "#JobType">> <<if $LieutenantColonel == 0 && $FacilitySupport == 1>> <br>[[Lieutenant Colonel|Main][$JFCOrder = 1, $Role = "Lieutenant Colonel"]] <</if>> <<if $Bodyguard == 0>> <br>[[Bodyguard|Main][$JFCOrder = 1, $Role = "Bodyguard"]] <</if>> <<if $Wardeness == 0 && $cellblock == 1>> <br>[[Wardeness|Main][$JFCOrder = 1, $Role = "Wardeness"]] <</if>> <</replace>> <</link>> <</if>> <<if $HeadGirl == 0 || ($Schoolteacher == 0 && $schoolroom > 0) || ($Nurse == 0 && $clinic > 0) || $Attendant == 0 && $spa > 0 || ($Stewardess == 0 && $servantsQuarters > 0) || ($Milkmaid == 0 && $dairy > 0)>> <br><<link "Management">> <<replace "#JobType">> <<if $HeadGirl == 0>> <br>[[Headgirl|Main][$JFCOrder = 1, $Role = "Headgirl"]] <</if>> <<if $Schoolteacher == 0 && $schoolroom > 0>> <br>[[Teacher|Main][$JFCOrder = 1, $Role = "Teacher"]] <</if>> <<if $Nurse == 0 && $clinic > 0>> <br>[[Nurse|Main][$JFCOrder = 1, $Role = "Nurse"]] <</if>> <<if $Attendant == 0 && $spa > 0>> <br>[[Attendant (normal)|Main][$JFCOrder = 1, $Role = "Attendant"]] | [[Attendant (motherly)|Main][$JFCOrder = 1, $Role = "Motherly Attendant"]] <</if>> <<if $Stewardess == 0 && $servantsQuarters > 0>> <br>[[Stewardess|Main][$JFCOrder = 1, $Role = "Stewardess"]] <</if>> <<if $Milkmaid == 0 && $dairy > 0>> <br>[[Milkmaid|Main][$JFCOrder = 1, $Role = "Milkmaid"]] <</if>> <</replace>> <</link>> <</if>> <<if ($DJ == 0 && $club > 0) || ($Madam == 0 && $brothel > 0) || ($Lurcher == 0 && $CoursingAssociation == 1) || ($Concubine == 0 && $masterSuite > 0)>> <br><<link "Entertain">> <<replace "#JobType">> <<if $DJ == 0 && $club > 0>> <br>[[DJ|Main][$JFCOrder = 1, $Role = "DJ"]] <</if>> <<if $Madam == 0 && $brothel > 0>> <br>[[Madam|Main][$JFCOrder = 1, $Role = "Madam"]] <</if>> <<if $Concubine == 0 && $masterSuite > 0>> <br>[[Concubine|Main][$JFCOrder = 1, $Role = "Concubine"]] <</if>> <</replace>> <</link>> <</if>> </span> <<else>> [[Withdraw slave order|JobFulfillmentCenterOrder][$JFCOrder = 0, $Role = ""]] <</if>>
AshVaris/fc
src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterOrder.tw
tw
mit
2,852
:: SpecialForceBarracksAdditionalColonelInteractions [nobr] <<if $securityForceColonelToken == 0 && $securityForceSexedColonelToken == 0 && $CurrentTradeShowAttendance == 0>> <br><br> <span id="result3"> Where do you want to spend time with The Colonel this week? <<if $ColonelRelationship >= 200>> <br><<link "Up on the surface, along with an escort of course.">> <<set $securityForceColonelToken = 1>> <<replace "#result3">> You ask The Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree. <<if $PC.warfare < 10>> <br>Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles. <<elseif $PC.warfare >= 100 && $PC.career == "mercenary">> <br>Your mastery of wet work and prior experience in a PMC satisfies The Colonel that you only need one soldier and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favour with you. <<set $rep += 10, $cash += $EnvCash2>> <<elseif $PC.warfare >= 100>> <br>Your mastery of wet work satisfies The Colonel that you only need two soldiers and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favor with you. <<set $rep += 5, $cash += $EnvCash3>> <<elseif $PC.warfare >= 60>> <br>Your expertise in warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters and a large convoy of $securityForceName's ground vehicles. <<elseif $PC.warfare >= 30>> <br>As you have some skill in warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles. <<elseif $PC.warfare >= 10>> <br>Your F.N.G. tier skill in warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles. <</if>> <<if $arcologies[0].FSPaternalist != "unset">> Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave. <<if $PC.slaving < 10>> Your total lack of slavery skill (which is very unusual and very concerning for an arcology owner), means that you are of little to no help or even a hindrance. <<elseif $PC.slaving >= 100>> Your mastery of slaving allows you assist The Colonel greatly. However the shop owner is so impressed by your understanding of slavery that she is more than happy for an endorsement from you. As you are exiting the shop you hear your pre-recorded message which bears the slogan "This is (<<if def $PC.customTitle>>$PC.customTitle <</if>> <<PlayerName>>) and this is my favorite Paternalist shop in $arcologies[0].name." <<if $arcologies[0].prosperity < 20>> <<set $arcologies[0].prosperity++>> <</if>> <<elseif $PC.slaving >= 60>> Your expertise in slavery allows you to be more useful. <<elseif $PC.slaving >= 30>> Possing some skill you are slightly helpful. <<elseif $PC.slaving >= 10>> Your basic skill at slavery, allows you to neither be a hindrance or helpful. <</if>> <<else>> Stopping at a shop. <</if>> <br>Soon the entourage heads back to the HQ of $securityForceName. Along the route you see a homeless citizen in great pain. <<if $PC.medicine < 10>> Your total lack of medical skill causes the death of the citizen. <<set $arcologies[0].prosperity -= .25>> <<elseif $PC.medicine >= 100 && $PC.career == "medicine">> Your expertise in medicine ensures that the citizen is probably the best they have ever been. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained arcology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. <<set $rep += 10, $cash += $EnvCash4>> <<elseif $PC.medicine >= 100>> Your expertise in medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly arcology owner who took the time to heal a citizen. <<set $rep += 5>> <<elseif $PC.medicine >= 60>> Your mastery of medicine ensures that the citizen's condition is noticeably better. <<elseif $PC.medicine >= 30>> Your moderate skill in medicine ensures that the citizen's condition ever so slightly improves. <<elseif $PC.medicine >= 10>> Your basic skill in medicine is sufficient only to stabilize the citizen. <</if>> <<set $ColonelRelationship += 1>> <</replace>> <</link>> <</if>> <br><<link "In the HQ of $securityForceName.">> <<replace "#result3">> <span id="result10"> What do you want to do with The Colonel in the HQ of $securityForceName? <<link "Go back">> <<goto "SFM Barracks">> <<set $securityForceColonelToken = 0>> <</link>> <br><<link "Learn">> <<replace "#result10">> <<set $securityForceColonelToken = 1>> <<link "Go back">> <<goto "SFM Barracks">> <<set $securityForceColonelToken = 0>> <</link>> <br>"Sure, boss." she says, nodding. "I can use a break from all of this." She laughs. She can try teaching you a bit about; <span id="result4"> <<link "field medicine">> <<set $PC.medicine += 4>> <<replace "#result4">> <br> <<if $PC.medicine < 10>> //Hopefully now, you are less likely to cut yourself on the sharp things.// <<elseif $PC.medicine >= 100>> //Feel free to play 'doctor' with me any time.// <<elseif $PC.medicine >= 60>> //Feel free to apply 'pressure' any where.// <<elseif $PC.medicine >= 30>> //Yes that is how you use a tourniquet, good job.// <<elseif $PC.medicine >= 10>> //Yes that is a bandage, good job.// <</if>> <<set $ColonelRelationship += 1>> <</replace>> <</link>> , <<link "trading">> <<set $PC.trading += 3>> <<replace "#result4">> <br> <<if $PC.trading < 10>> //Congratulations you have just passed economics 101, "black and red should balance".// <<elseif $PC.trading >= 100>>// //Now let's go crash some markets.// <<elseif $PC.trading >= 60>>// //Your auditing skills aren't half bad.// <<elseif $PC.trading >= 30>>// //Good, you can now spot numerical errors, most of the time.// <<elseif $PC.trading >= 10>>// //Now Good job you now know what NPV stands for.// <</if>> <<set $ColonelRelationship += 1>> <</replace>> <</link>> , <<link "slaving">> <<set $PC.slaving += 3>> <<replace "#result4">> <br> <<if $PC.slaving < 10>> //Yes, the rope normally goes around the wrist first and no where near the mouth.// <<elseif $PC.slaving >= 100>> //Now should we go out and capture some slaves, master?// <<elseif $PC.slaving >= 60>> //Feel feel to tie me up any time.// <<elseif $PC.slaving >= 30>> //You can finally tie a knot correctly, most of the time anyway.// <<elseif $PC.slaving >= 10>> //Yes, having your slaves die on you is generally considered a bad thing, unless you are into that kind of thing you sick fuck.But who am I to judge.// <</if>> <<set $ColonelRelationship += 1>> <</replace>> <</link>> , <<link "combat engineering">> <<set $PC.engineering += 3>> <<replace "#result4">> <br> <<if $PC.engineering < 10>> //Good job, you know what a hammer now looks like.// <<elseif $PC.engineering >= 100>> //Time to for you go out and build something.// <<elseif $PC.engineering >= 60>> //Feel free to 'nail' me any time.// <<elseif $PC.engineering >= 30>> //Yes that is the correct hammering position.// <<elseif $PC.engineering >= 10>> //Hammer meet nail.// <</if>> <<set $ColonelRelationship += 1>> <</replace>> <</link>> , <<link "hacking">> <<set $PC.hacking += 3>> <<replace "#result4">> <br> <<if $PC.hacking < 10>> //Good job you know what pushing the power button does.// <<elseif $PC.hacking >= 100>> //Time to for you go out and tinker with a system.// <<elseif $PC.hacking >= 60>> //Feel free to 'plug into' me any time.// <<elseif $PC.hacking >= 30>> //Correct screw driver holding procedure acquired.// <<elseif $PC.hacking >= 10>> //You can now somewhat use a mouse.// <</if>> <<set $ColonelRelationship += 1>> <</replace>> <</link>> , <<link "general skills">> <<set $PC.engineering + 2>> <<set $PC.slaving += 2>> <<set $PC.trading += 2>> <<set $PC.warfare += 2>> <<set $PC.medicine += 2>> <<set $PC.hacking += 2>> <<replace "#result4">> //Hopefully this general education I could provide may be of use.// <</replace>> <<set $ColonelRelationship += 1>> <</link>> or you can <<link "listen to some war stories.">> <<set $PC.warfare += 5>> <<replace "#result4">> <br> <<if $PC.warfare < 10>> //There, now you hopefully can hit the broad side of a barn, most of the time. What am I kidding you still suck.// <<elseif $PC.warfare >= 100>> //Now why don't you go deal with those dangerous watermelons?// <<elseif $PC.warfare >= 60>> //Feel free to shoot at or up me, any time.// <<elseif $PC.warfare >= 30>> //Grouping is slightly better.// <<elseif $PC.warfare >= 10>> //Slightly better but you still have a long way to go.// <</if>> <<set $ColonelRelationship += 1>> <</replace>> <</link>> </span> <</replace>> <</link>> <<if $ColonelRelationship >= 300>> <br><<link "Have some fun">> <<link "Go back">> <<goto "SFM Barracks">> <<set $securityForceSexedColonel = 0, $securityForceColonelToken = 0>> <</link>> <<replace "#result10">> <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>> <span id="result11"> Where should this fun take place? <<link "Go back">> <<goto "SFM Barracks">> <<set $securityForceSexedColonel = 0, $securityForceColonelToken = 0>> <</link>> <br><<link "In private">> <<replace "#result11">> <span id="result6"> Which ofice do you wish to target? <<link "Go back">> <<goto "SFM Barracks">> <</link>> <br> <<link "Pussy">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 1, $ColonelRelationship += 1>> <</link>> <br><<link "Ass">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 1, $ColonelRelationship += 1>> <</link>> <br><<link "Both pussy and ass">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 2, $ColonelRelationship += 1>> <</link>> <br><<link "Mouth">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 1, $ColonelRelationship += 1>> <</link>> <br><<link "All three holes">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 3, $ColonelRelationship += 1>> <</link>> </span> <</replace>> <</link>> <br><<link "On The Colonel's throne.">> <<replace "#result11">> <span id="result6"> Which ofice do you wish to target? <<link "Go back">> <<goto "SFM Barracks">> <<set $securityForceSexedColonel = 0, $securityForceColonelToken = 0>> <</link>> <br><<link "Pussy">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 1, $ColonelRelationship += 1>> <</link>> <br><<link "Ass">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 1, $ColonelRelationship += 1>> <</link>> <br><<link "Both pussy and ass">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 2, $ColonelRelationship += 1>> <</link>> <br><<link "Mouth">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 1, $ColonelRelationship += 1>> <</link>> <br><<link "All three holes">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 3, $ColonelRelationship += 1>> <</link>> </span> <</replace>> <</link>> </span> <</replace>> <</link>> <</if>> </span> <</replace>> <</link>> </span> <</if>>
AshVaris/fc
src/pregmod/SecForceEX/SpecialForceBarracksAdditionalColonelInteractions.tw
tw
mit
14,910
:: SpecialForceBarracksCheatEdit <<set $nextButton = "Back to SF Barracks", $nextLink = "SFM Barracks", $returnTo = "SFM Barracks">> <<include "SpecialForceUpgradeTree">> __Values__ Upgrades: $SFAO/_max ''Barracks:'' <<textbox "$securityForceArcologyUpgrades" $securityForceArcologyUpgrades "SpecialForceBarracksCheatEdit">> <br>Max: _BarracksMax ''FacilitySupport:'' <<textbox "$FacilitySupport" $FacilitySupport "SpecialForceBarracksCheatEdit">> ''Armory:'' <<textbox "$securityForceInfantryPower" $securityForceInfantryPower "SpecialForceBarracksCheatEdit">> <br>Max: _ArmouryMax ''Stimulant Lab:'' <<textbox "$securityForceStimulantPower" $securityForceStimulantPower "SpecialForceBarracksCheatEdit">> <br>Max: _StimulantLabMax <<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Garage:'' ''LightAndMedium:'' <<textbox "$securityForceVehiclePower" $securityForceVehiclePower "SpecialForceBarracksCheatEdit">> <br>Max: _LightAndMediumVehiclesMax ''HeavyBattleTank:'' <<textbox "$securityForceHeavyBattleTank" $securityForceHeavyBattleTank "SpecialForceBarracksCheatEdit">> <br>Max: _HeavyBattleTankMax <</if>> <<if $securityForceArcologyUpgrades >= 4>> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Hangar:'' ''Aircraft:'' <<textbox "$securityForceAircraftPower" $securityForceAircraftPower "SpecialForceBarracksCheatEdit">> <br>Max: _AircraftMax ''Space Plane'': <<textbox "$securityForceSpacePlanePower" $securityForceSpacePlanePower "SpecialForceBarracksCheatEdit">> <br>Max: _SpacePlaneMax ''Fortress Zeppelin:'' <<textbox "$securityForceFortressZeppelin" $securityForceFortressZeppelin "SpecialForceBarracksCheatEdit">> <br>Max: _FortressZeppelinMax ''AC130:'' <<textbox "$securityForceAC130" $securityForceAC130 "SpecialForceBarracksCheatEdit">> <br>Max: _AC130Max ''Heavy Transport:'' <<textbox "$securityForceHeavyTransport" $securityForceHeavyTransport "SpecialForceBarracksCheatEdit">> <br>Max: _heavyTransportMax <</if>> ''DroneBay:'' <<textbox "$securityForceDronePower" $securityForceDronePower "SpecialForceBarracksCheatEdit">> <br>Max: _DroneBayMax <<if (_LaunchBayNO > 0 || _LaunchBayO > 0) && $securityForceArcologyUpgrades >= 4>> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''LauchBay:'' <<if $terrain != "oceanic" && $terrain != "marine">> ''Satellite:'' <<textbox "$securityForceSatellitePower" $securityForceSatellitePower "SpecialForceBarracksCheatEdit">> <br>Max: _SatelliteMax ''GiantRobot:'' <<textbox "$securityForceGiantRobot" $securityForceGiantRobot "SpecialForceBarracksCheatEdit">> <br>Max: _GiantRobotMax ''MissileSilo:'' <<textbox "$securityForceMissileSilo" $securityForceMissileSilo "SpecialForceBarracksCheatEdit">> <br>Max: _MissileSiloMax <<elseif $terrain == "oceanic" || $terrain == "marine">> ''Satellite:'' <<textbox "$securityForceSatellitePower" $securityForceSatellitePower "SpecialForceBarracksCheatEdit">> <br>Max: _SatelliteMax <</if>> <</if>> <<if $terrain == "oceanic" || $terrain == "marine">> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Naval Yard:'' ''AircraftCarrier:'' <<textbox "$securityForceAircraftCarrier" $securityForceAircraftCarrier "SpecialForceBarracksCheatEdit">> <br>Max: _AircraftCarrierMax ''Submarine:'' <<textbox "$securityForceSubmarine" $securityForceSubmarine "SpecialForceBarracksCheatEdit">> <br>Max: _SubmarineMax ''Amphibious Transport:'' <<textbox "$securityForceHeavyAmphibiousTransport" $securityForceHeavyAmphibiousTransport "SpecialForceBarracksCheatEdit">> <br>Max: _HeavyAmphibiousTransportMax <</if>>
AshVaris/fc
src/pregmod/SecForceEX/SpecialForceBarracksCheatEdit.tw
tw
mit
3,590
:: SpecialForceColonelSexDec <<switch $ColonelCore>> <<case "shell shocked">> <span id="result7"> The entire time it is obvious that The Colonel is reliving a horrible event. <br><<link "Try to bring her back">> <<replace "#result7">> "You made an attempt to try to bring her back to the present." <</replace>> <</link>> <br><<link "Leave her be">> <<replace "#result7">> "It is probably better that she tries to deal with her demons alone" <</replace>> <</link>> </span> <<default>> Inset sex noises here. <</switch>>
AshVaris/fc
src/pregmod/SecForceEX/SpecialForceColonelSexDec.tw
tw
mit
536
:: SpecialForceUpgradeDec [nobr] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Barracks:'' <<switch $securityForceArcologyUpgrades>> <<case 0>> Is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion. <<case 1>> Has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay. <<case 2>> Has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in. <<case 3>> Has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones. <<case 4>> Has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and Spartan quarters for live-in slaves, both menial and service, have been installed. <<case 5>> Has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. <<case 6>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. <<case 7>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. <<case 8>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <<case 9>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 356 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <<case 10>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <<case 11>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, double-barrelled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <<case 12>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barrelled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <<case 13>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barrelled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <<case 14>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barrelled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>'Borrowed' old world designs for a kill house. <<case 15>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barrelled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>Added electronics to the kill house. <<case 16>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barrelled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>Added VR support to the kill house. <</switch>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <<if $securityForcePersonnel < 100>> The barrack's large dormitories are sparsely occupied, the few members of $securityForceName residing within them concentrating together in a corner. The hundreds of empty beds and lockers visible herald the future. <<elseif $securityForcePersonnel < 300>> The barrack's large dormitories are lightly occupied, with the <<print commaNum($securityForcePersonnel)>> members of $securityForceName starting to spread out across them. <<elseif $securityForcePersonnel < 500>> The barrack's large dormitories are moderately occupied, though the <<print commaNum($securityForcePersonnel)>> members of $securityForceName residing within have a considerable amount of extra room. <<elseif $securityForcePersonnel < 700>> The barrack's large dormitories are well-occupied, and the <<print commaNum($securityForcePersonnel)>> members of $securityForceName within have started to form small cliques based on section and row. <<elseif $securityForcePersonnel < 1500>> The barrack's large dormitories are near capacity, and the <<print commaNum($securityForcePersonnel)>> members of $securityForceName often barter their personal loot, whether it be monetary or human, for the choicest bunks. <</if>> /* <<if $FacilitySupport == 1>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''$facilitysupportName:'' <<if $LieutenantColonel == 2>><<SlaveFullName $LieutenantColonel>> is the Lieutenant Colonel of $securityForceName, primarily in charge of $FacilitySupportName.<</if>> <<if $FacilitySupportSlaves > 0>>There are $FacilitySupportSlaves slaves serving in $FacilitySupportName.<</if>> The <<if $FacilitySupportUpgrade == 3>>quantum teleportation system greatly improves efficiency<<elseif $FacilitySupportUpgrade == 2>>rapid tube system somewhat improves efficiency<<elseif $FacilitySupportUpgrade == 1>>specialized pathways slightly improves efficiency<<else>>general pathways does nothing to improve efficiency<</if>>. <br><<link "Enter the building then send a slave to serve in the HQ and facilities of $securityForceName">> <<goto "FacilitySupport">> <</link>> <</if>> */ <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''armoury:'' <<switch $securityForceInfantryPower>> <<case 0>> Is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament. <<case 1>> Has large stocks of the absolute latest personal weapons and light armour, and Has added first-generation exo-suits to improve soldier lethality. <<case 2>> Acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality. <<case 3>> Replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry. <<case 4>> Has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry. <<case 5>> Acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 6>> Acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 7>> Acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 8>> Acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 9>> Acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 10>> Acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 11>> Acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 12>> Acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced nanite rather than electromagnetic weaponry (miniaturized nanite rifes) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <</switch>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Stimulant Lab:'' <<switch $securityForceStimulantPower>> <<case 0>> Is providing the soldiers with standard ephedrine-based stimulants. <<case 1>> Improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence. <<case 2>> Replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence. <<case 3>> Improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phencyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders. <<case 4>> Has further refined the formulas of the methamphetamine-based stimulants and phencyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field. <<case 5>> Has maximally refined the formulas of the methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). <<case 6>> Has slightly refined the formulas of higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). <<case 7>> Has maximally refined the formulas of higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). <<case 8>> Has mixed the higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). However side effects may include (no particular order): Dissociative Identity Disorder , severe clinical depression, unstoppable vomiting, extreme paranoia, PTSD, finally total organ failure. Recommended by 9/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result. <<case 9>> Has mixed the higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). Potential side effects have been reduced slightly to “only mildly” severe ones: Dissociative Identity Disorder , severe clinical depression, unstoppable vomiting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result. <<case 10>> Has increased the single dose strength of the mixture of higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics which further increases their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed) at the cost of lengthening the effects. <br>Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clinical depression, unstoppable vomiting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result. <</switch>> <<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Garage:'' <<switch $securityForceVehiclePower>> <<case 0>> Contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons. <<case 1>> Replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils. <<case 2>> Has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand. <<case 3>> Acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles. <<case 4>> Acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles. <<case 5>> Replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. <<case 6>> Replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. <<case 7>> Replaced both its armoured and support vehicles with the most advanced light and medium variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. <<case 8>> Replaced both its armoured and support vehicles with the most advanced light, medium and heavy variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. <</switch>> <<if $securityForceHeavyBattleTank > 0>> <br>''Heavy Battle Tank:'' <<switch $securityForceHeavyBattleTank>> <<case 1>> A basic heavy battle tank has been 'borrowed' from the old world. <<case 2>> Modernised the armour. <<case 3>> Modernised the armour and upgraded the main gun to a 356 cm barrel. <</switch>> <</if>> <</if>> <<if $securityForceArcologyUpgrades >= 4>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Hangar:'' <br> ''Airforce:'' <<switch $securityForceAircraftPower>> <<case 0>> Primarily consists of light transport VTOL's equipped with non-lethal weaponry. <<case 1>> Upgraded light transport VTOL's with additional fire-power and lethal weaponry. <<case 2>> The VTOL's have been upgraded to higher-capacity variants with heavier weaponry. <<case 3>> The medium transport VTOL's have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock. <<case 4>> Acquired specialized attack VTOL's to complement and escort its advanced transport fleet, as well as to provide close air support. <<case 5>> Upgraded its attack VTOL's for enhanced lethality, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <<case 6>> Upgraded its attack VTOL's for enhanced lethality/speed, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <<case 7>> Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <<case 8>> Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Also It now possesses a basic old world bomber. <<case 9>> Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Improved the bomber's engines. <<case 10>> Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Improved the bomber's engines and armour. <</switch>> <<if $securityForceSpacePlanePower > 0>> <br>''Space Plane:'' <<switch $securityForceSpacePlanePower>> <<case 1>> A basic twin engine space plane has been 'borrowed' from the old world. <<case 2>> Upgraded the shielding, reducing both potential heat damage and radar signature. <<case 3>> Upgraded the shielding, reducing both potential heat damage and radar signature, also mounted another engine on top of the tail. <<case 4>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail and modernized the electronics. <<case 5>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail, modernized the electronics in addition to the fuel lines to increase efficiency. <<case 6>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. <<case 7>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. <<case 8>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. <<case 9>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. <<case 10>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with a basic optical illusion kit. <<case 11>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit. <<case 12>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added VTOL capabilities into an additional engine per wing which greatly increases acceleration and raises the top speed to Mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit. <</switch>> <</if>> <<if $securityForceFortressZeppelin > 0>> <br>''Fortress Zeppelin:'' <<switch $securityForceFortressZeppelin>> <<case 1>> A basic fortress Zeppelin has been 'borrowed' from the old world. <<case 2>> Modernized the armour. <<case 3>> Modernized the armour and weaponry. <<case 4>> Modernized the armour and weaponry. Improved the speaker system. <</switch>> <</if>> <<if $securityForceAC130 > 0>> <br>''AC130:'' <<switch $securityForceAC130>> <<case 1>> A basic AC-130 has been 'borrowed' from the old world. <<case 2>> Modernized the armour. <<case 3>> Modernized the armour and weaponry. <<case 4>> Modernized the armour, weaponry and electronics. <<case 5>> Modernized the armour, weaponry, electronics and crew seating. <<case 6>> Modernized the armour, weaponry, electronics and crew seating. Increased the speed and moverability. <</switch>> <</if>> <<if $securityForceHeavyTransport > 0>> <br>''Heavy Transport:'' <<switch $securityForceHeavyTransport>> <<case 1>> A basic heavy transport has been 'borrowed' from the old world. <<case 2>> Modernized the armour. <<case 3>> Modernized the armour and engines. <<case 4>> Modernized the armour and engines. Replaced the ballistic gun mounts with electromagnetic ones. <</switch>> <</if>> <</if>> <<if $securityForceArcologyUpgrades >= 2>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Drone Bay:'' <<switch $securityForceDronePower>> <<case 0>> Contains a small number of 're-purposed' non-military drones from the arcology's original contingent. <<case 1>> Replaced the security drones with basic, lightly-armoured military combat models possessing integrated small arms. <<case 2>> Replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet. <<case 3>> Acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both. <<case 4>> Has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness. <<case 5>> Improved the electromagnetic armament of its drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics. <<case 6>> Acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. <<case 7>> Acquired even lighter advanced thicker armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. <<case 8>> Acquired even lighter advanced thicker armoured combat Drones with nanite rather than electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. <</switch>> <</if>> <<if (_LaunchBayNO > 0 || _LaunchBayO > 0) && $securityForceArcologyUpgrades >= 4>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Launch Bay:'' <<if $securityForceSatellitePower > 0>> <br>''Satellite:'' <<switch $securityForceSatellitePower>> <<case 1>> A basic Satellite has been 'borrowed' from the old world. <<case 2>> Modernized the electronics. <<case 3>> Modernized the electronics, wiring and circuitry. <<case 4>> Modernized the electronics, wiring and circuitry. Installed a basic localized communications jammer to the Satellite (excludes your own frequencies with little to no leeway) that will "slightly" anger locals until it is deactivated. <<case 5>> Modernized the electronics, wiring and circuitry. An advanced communications jammer is installed in the Satellite, increasing the AO localization, reducing the number of affected equipment. <<case 6>> Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer power by 25% (now can damage affected equipment). <<case 7>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment). <<case 8>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment). The Satellite is now equipped with a basic EMP generator (advanced EMP hardening was applied before the insulation and activation) that will "slightly" anger locals until it is deactivated. <<case 9>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment). The Satellite is now equipped with an advanced EMP generator by, increasing the AO localization which reduces the quantity of affected equipment. <<case 10>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 25% (now can damage affected equipment). <<case 11>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). <<case 12>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to be able to shoot a concentrated beam of pure energy that is able to level an entire city block. It required overhauling the battery system and shielding. <<case 13>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a suburb. <<case 14>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a block of houses. <<case 15>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a single house. <<case 16>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 366 cm. <<case 17>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 30 cm. <<case 18>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 15 cm. <<case 19>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites. <<case 20>> Modernized the electronics, wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed). <<case 21>> Modernized the electronics (in addition to overclocking), wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed). <</switch>> <</if>> <<if $securityForceGiantRobot > 0>> <br>''Giant Robot'': <<switch $securityForceGiantRobot>> <<case 1>> An old world giant robot has been 'Borrowed'. <<case 2>> Upgraded the wiring and circuitry. <<case 3>> Upgraded the wiring, circuitry and power efficiency. <<case 4>> Upgraded the wiring, circuitry and power efficiency. Reduced the weight. <<case 5>> Upgraded the wiring, circuitry, power efficiency and battery capacity. Reduced the weight. <<case 6>> Upgraded the wiring, circuitry, power efficiency, battery capacity and armour. Reduced the weight. <<case 7>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. <<case 8>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link. <<case 9>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. <<case 10>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with a basic optical illusion kit. <<case 11>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. <<case 12>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. <<case 13>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities. <<case 14>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons and a massive wrist mounted shield. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities. <<case 15>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities. <<case 16>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities. Overclocked the movement systems allowing for greater mobility. <</switch>> <</if>> <<if $securityForceMissileSilo > 0>> <br>''Missile Silo:'' <<switch $securityForceMissileSilo>> <<case 1>> A basic missile silo has been 'borrowed' from the old world. <<case 2>> Modernized the launching electronics. <<case 3>> Modernized the launching electronics, wiring and circuitry. <</switch>> <</if>> <</if>> <<if _NavalYard > 0 && ($terrain == "oceanic" || $terrain == "marine")>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Naval Yard:'' <<if $securityForceAircraftCarrier > 0>> <br>''Aircraft Carrier:'' <<switch $securityForceAircraftCarrier>> <<case 1>> A basic aircraft carrier has been 'borrowed' from the old world. <<case 2>> Modernized the electronics. <<case 3>> Modernized the electronics and weaponry. <<case 4>> Modernized the electronics, weaponry and armour. <<case 5>> Modernized the electronics, weaponry and armour. Added an EMP generator. <<case 6>> Modernized the electronics, weaponry and armour. Added an EMP generator and laser designator. <</switch>> <</if>> <<if $securityForceSubmarine > 0>> <br>''Submarine:'' <<switch $securityForceSubmarine>> <<case 1>> A basic submarine has been 'borrowed' from the old world. <<case 2>> Modernized the engines for speed. <<case 3>> Modernized the engines for speed and silence. <<case 4>> Modernized the engines for speed and silence. Upgraded the hull for silence. <<case 5>> Modernized the engines for speed and silence. Upgraded the hull for silence and weaponry. <<case 6>> Modernized the engines for speed and silence. Upgraded the hull for silence, weaponry and air scrubbers, allowing it to stay submerged for longer. <<case 7>> Modernized the engines for speed and silence. Upgraded the hull for silence, weaponry and air scrubbers, allowing it to stay submerged for longer. Overclocked the sonar, increasing its ping speed. <</switch>> <</if>> <<if $securityForceHeavyAmphibiousTransport > 0>> <br>''Heavy Amphibious Transport:'' <<switch $securityForceHeavyAmphibiousTransport>> <<case 1>> A basic heavy amphibious transport has been 'borrowed' from the old world. <<case 2>> Modernized the armour. <<case 3>> Modernized the armour and speed. <<case 4>> Modernized the armour and speed. Added miniaturized railguns in all four corners. <<case 5>> Modernized the armour and speed. Added miniaturized railguns in all four corners and a laser designator in the middle. <<case 6>> Modernized the armour and speed. Replaced the corner miniaturized railguns with nanite ones while keeping the laser designator in the middle. <</switch>> <</if>> <</if>>
AshVaris/fc
src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw
tw
mit
43,363
:: SpecialForceUpgradeOptions [nobr] <<set _costDebuff = 1>> <<set $HackingSkillMultiplier = HSM()>> <<if ($SFAO < _max) && $securityForceUpgradeToken == 0>> <span id="resultX"> <br>Which facility or equipment do you wish _Name to upgrade this week? <<if _Barracks < 1 || _Barracks < 2 || _Barracks < 4>><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;More barracks upgrades are required to unlock further options.<</if>> <<if $securityForceUpgradeToken == 0 && _Barracks < 5>> <br><<link "Barracks">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= 100000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(100000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades < _BarracksMax && $TierTwoUnlock == 1>> <<switch _Barracks>> <<case 5>> <<set _arcCost = 1500000>> <<case 6>> <<set _arcCost = 2000000>> <<case 7>> <<set _arcCost = 3500000>> <<case 8>> <<set _arcCost = 5500000>> <<case 9>> <<set _arcCost = 1250000>> <<case 10>> <<set _arcCost = 3500000>> <<case 11>> <<set _arcCost = 6000000>> <<case 12>> <<set _arcCost = 25000000>> <<case 13>> <<set _arcCost = 50000000>> <<case 14>> <<set _arcCost = 60000000>> <<case 15>> <<set _arcCost = 95000000>> <</switch>> <br><<link "Barracks">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_arcCost*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades == 12 && _Armoury >= 11 && _StimulantLab >= 7 && $securityForceVehiclePower >= 7 && $securityForceAircraftPower >= 8 && $securityForceSpacePlanePower >= 11 && $securityForceFortressZeppelin >= 3 && $securityForceAC130 >= 5 && _DroneBay >= 6 && $securityForceSatellitePower >= 16>> <br><<link "Barracks">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_arcCost*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades == 13>> <br><<link "Barracks">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_arcCost*$Env*_costDebuff)>> // <</if>> <<if _Barracks == _BarracksMax>> <br>//$securityForceName has fully upgraded the barracks to support it's activities// <</if>> /* <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $FacilitySupport == 0>> <br><<link "Facility Support">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "Creating a specialised area for any slaves you send to assist us will benefical to everyone." <<set $securityForceUpgradeToken = 1, $FacilitySupport++, $cash -= Math.trunc(15000000*(Math.max(0.99,$SFAO)/10)*$Env*_costDebuff)>> <</replace>> <</link>> // Costs <<print cashFormat(Math.trunc(15000000*(Math.max(0.99,$SFAO)/10)*$Env)*_costDebuff)>> // <</if>> */ <<if $securityForceUpgradeToken == 0 && _Armoury < 5>> <br><<link "Armoury">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 40000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(40000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && _Armoury < _ArmouryMax && $TierTwoUnlock == 1>> <br><<link "Armoury">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 450000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(450000*$Env*_costDebuff)>> // <</if>> <<if _Armoury == _ArmouryMax>> <br>//$securityForceName has fully upgraded the armoury to support it's activities.// <</if>> <<if $securityForceUpgradeToken == 0 && _StimulantLab < 5>> <br><<link "Stimulant Lab">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= 40000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(40000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && _StimulantLab < _StimulantLabMax && $TierTwoUnlock == 1>> <<switch _StimulantLab>> <<case 5>> <<set _drugCost = 126500>> <<case 6>> <<set _drugCost = 226500>> <<case 7>> <<set _drugCost = 20000000>> <<case 8>> <<set _drugCost = 25000000>> <<case 9>> <<set _drugCost = 35000000>> <</switch>> <br><<link "Stimulant Lab">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= _drugCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_drugCost*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && _StimulantLab == 7 && _Armoury >= 11 && $securityForceVehiclePower >= 7 && $securityForceAircraftPower >= 8 && $securityForceSpacePlanePower >= 11 && $securityForceFortressZeppelin >= 3 && $securityForceAC130 >= 5 && _DroneBay >= 6 && $securityForceSatellitePower >= 16 && _Barracks >= 13>> <br><<link "Stimulant Lab">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= _drugCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_drugCost*$Env*_costDebuff)>> // <</if>> <<if _StimulantLab == _StimulantLabMax>> <br>//$securityForceName has fully upgraded the stimulant lab to support it's activities.// <</if>> <<if $securityForceUpgradeToken == 0 && _Barracks >= 1 && _Garage < _GarageMax && (_T1FullUpgradesGarage != "True" || $TierTwoUnlock == 1)>> <br><<link "Garage">> <<replace "#resultX">> <span id="resultB"> <br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> <<if $securityForceUpgradeToken == 0 && $securityForceVehiclePower < 5>> <br><<link "Light and medium vehicles">> <<replace "#resultB">><br> "Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= 60000*$Env*_costDebuff>> <</replace>> <</link>>// Costs <<print cashFormat(60000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceVehiclePower < _LightAndMediumVehiclesMax && $TierTwoUnlock == 1>> <<if $securityForceVehiclePower < 6>> <<set _vehCost = 250000>> <<elseif $securityForceVehiclePower == 6>> <<set _vehCost = 300000>> <<elseif $securityForceVehiclePower == 7>> <<set _vehCost = 490000>> <</if>> <br><<link "Light and medium vehicles">> <<replace "#resultB">><br> "Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= _vehCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_vehCost*$Env*_costDebuff)>> // <</if>> <<if $securityForceVehiclePower == _LightAndMediumVehiclesMax>> <br>//$securityForceName has fully upgraded the vehicle fleet to support it's activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $securityForceHeavyBattleTank < 1 && $TierTwoUnlock == 1>> <br><<link "A heavy battle tank">> <<replace "#resultB">><br> "Sure, boss." she says, nodding. "A heavy battle tank should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyBattleTank++, $cash -= 6000000*$Env*_costDebuff>> <</replace>> <</link>>// Costs <<print cashFormat(6000000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceHeavyBattleTank >= 1 && $securityForceHeavyBattleTank < _HeavyBattleTankMax>> <<if $securityForceHeavyBattleTank < 2>> <<set _hbtCost = 7500000>> <<elseif $securityForceHeavyBattleTank == 2>> <<set _hbtCost = 850000>> <</if>> <br><<link "heavy battle tank">> <<replace "#resultB">><br> "Sure, boss." she says, nodding. "Upgrading the heavy battle tank should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyBattleTank++, $cash -= _hbtCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_hbtCost*$Env*_costDebuff)>> // <</if>> <<if $securityForceHeavyBattleTank == _HeavyBattleTankMax>> <br>//$securityForceName has fully upgraded the heavy battle tank to support it's activities.// <</if>> </span> <</replace>> <</link>> <</if>> <<if _Garage >= _GarageMax>>//<br>$securityForceName has fully upgraded the garage to support it's activities.//<</if>> <<if $securityForceUpgradeToken == 0 && _Barracks >= 4 && _Hangar < _HangarMax && (_T1FullUpgradesAirforce != "True" || $TierTwoUnlock == 1)>> <br><<link "Hangar">> <<replace "#resultX">> <span id="resultY"> <br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> <<if $securityForceUpgradeToken == 0 && $securityForceAircraftPower < 5>> <br><<link "Light and medium aircraft">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= 70000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(70000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceAircraftPower < _AircraftMax && $TierTwoUnlock == 1>> <<switch $securityForceAircraftPower>> <<case 5>> <<set _airCost = 275000>> <<case 6>> <<set _airCost = 325000>> <<case 7>> <<set _airCost = 575000>> <<case 8>> <<set _airCost = 675000>> <<case 9>> <<set _airCost = 775000>> <</switch>> <br><<link "Light and medium aircraft">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= _airCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_airCost*$Env*_costDebuff)>> // <</if>> <<if $securityForceAircraftPower == _AircraftMax>> <br>//$securityForceName has fully upgraded the air fleet to support it's activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $securityForceSpacePlanePower < 1>> <br><<link "A space plane">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= 475000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(475000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < _SpacePlaneMax>> <<if $securityForceSpacePlanePower < 4>> <<set _spCost = 5000000>> <<elseif $securityForceSpacePlanePower == 4>> <<set _spCost = 7500000>> <<elseif $securityForceSpacePlanePower == 5>> <<set _spCost = 8500000>> <<elseif $securityForceSpacePlanePower == 6>> <<set _spCost = 9500000>> <<elseif $securityForceSpacePlanePower == 7>> <<set _spCost = 1250000>> <<elseif $securityForceSpacePlanePower == 8>> <<set _spCost = 1750000>> <<elseif $securityForceSpacePlanePower == 9 && $securityForceInfantryPower >= 10>> <<set _spCost = 2500000>> <<elseif $securityForceSpacePlanePower == 10>> <<set _spCost = 3500000>> <<elseif $securityForceSpacePlanePower == 10>> <<set _spCost = 6500000>> <<elseif $securityForceSpacePlanePower == 11>> <<set _spCost = 9500000>> <</if>> <br><<link "Space plane">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= _spCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_spCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceSpacePlanePower == _SpacePlaneMax>> <br>//$securityForceName has fully upgraded the space plane to support it's activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $securityForceFortressZeppelin < 1>> <br><<link "A fortress zeppelin">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "A fortress zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 3000000*$Env*_costDebuff>> <</replace>><</link>> // Costs <<print cashFormat(3000000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceFortressZeppelin >= 1 && $securityForceFortressZeppelin < _FortressZeppelinMax>> <br><<link "Fortress zeppelin">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 2000000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat( 2000000*$Env*_costDebuff)>> // <</if>> <<if $securityForceFortressZeppelin == _FortressZeppelinMax>> <br>//$securityForceName has fully upgraded the fortress zeppelin to support it's activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $securityForceAC130 < 1>> <br><<link "An AC-130">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 3500000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(3500000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceAC130 >= 1 && $securityForceAC130 < _AC130Max>> <br><<link "AC-130">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 2500000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(2500000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceAC130 == _AC130Max>> <br>//$securityForceName has fully upgraded the AC-130 to support it's activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $securityForceHeavyTransport < 1>> <br><<link "A heavy transport">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "A heavy transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 4000000*$Env*_costDebuff>> <</replace>><</link>> // Costs <<print cashFormat(4000000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceHeavyTransport >= 1 && $securityForceHeavyTransport < _heavyTransportMax>> <br><<link "Heavy transport">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "Upgrading the heavy transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 3000000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat( 3000000*$Env*_costDebuff)>> // <</if>> <<if $securityForceHeavyTransport == _heavyTransportMax>> <br>//$securityForceName has fully upgraded the heavy transport to support it's activities.// <</if>> </span> <</replace>> <</link>> <</if>> <<if _Hangar >= _HangarMax>>//<br>$securityForceName has fully upgraded the hangar to support it's activities.//<</if>> <<if $securityForceUpgradeToken == 0 && _DroneBay < 5 && _Barracks >= 2>> <br><<link "Drone bay">> <<replace "#resultX">> "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 45000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(45000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && _DroneBay < _DroneBayMax && $TierTwoUnlock == 1>> <br><<link "Drone bay">> <<replace "#resultX">> "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 2000000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(2000000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if _DroneBay == _DroneBayMax>> <br>//$securityForceName has fully upgraded the drone bay to support it's activities.// <</if>> <<if $securityForceUpgradeToken == 0 && (_LaunchBayNO < _LaunchBayNOMax || _LaunchBayO < _LaunchBayOMax) && $TierTwoUnlock == 1>> <br><<link "Launch Bay">> <<replace "#resultX">> <span id="resultZ"> <br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> <<if $securityForceUpgradeToken == 0 && $securityForceSatellitePower < 1>> <br><<link "A Satellite">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "A Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= 3750000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(3750000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSatellitePower >= 1 && $securityForceSatellitePower < _SatelliteMax>> <<switch $securityForceSatellitePower>> <<case 11>> <<set _satCost = 1500000>> <<case 12>> <<set _satCost = 1600000>> <<case 13>> <<set _satCost = 1700000>> <<case 14>> <<set _satCost = 1800000>> <<case 15>> <<set _satCost = 1900000>> <<case 16>> <<set _satCost = 25000000>> <<case 17>> <<set _satCost = 25000000>> <<case 18>> <<set _satCost = 30000000>> <<case 19>> <<set _satCost = 45000000>> <<case 20 && $PC.hacking >= 75>> <<set _satCost = 55000000>> <<default>> <<set _satCost = 2350000>> <</switch>> <br><<link "Satellite">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "Upgrading the Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= _satCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_satCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSatellitePower == 20 && $PC.hacking >= 75>> <br><<link "Satellite">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "Upgrading the Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= _satCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_satCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceSatellitePower == _SatelliteMax>> <br>//$securityForceName has fully upgraded the Satellite to support it's activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $securityForceGiantRobot < 1 && ($terrain != "oceanic" && $terrain != "marine")>> <br><<link "A giant robot">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "A giant robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 50000000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(50000000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceGiantRobot >= 1 && $securityForceGiantRobot < _GiantRobotMax>> <<if $securityForceGiantRobot < 3>> <<set _robCost = 25000000>> <</if>> <<switch $securityForceGiantRobot>> <<case 3>> <<set _robCost = 4500000>> <<case 4>> <<set _robCost = 4500000>> <<case 5>> <<set _robCost = 6500000>> <<case 6>> <<set _robCost = 8500000>> <<case 7>> <<set _robCost = 9500000>> <<case 8>> <<set _robCost = 1050000>> <<case 9 && $securityForceInfantryPower >= 10>> <<set _robCost = 27500000>> <<case 10>> <<set _robCost = 3150000>> <<case 11>> <<set _robCost = 3200000>> <<case 12>> <<set _robCost = 4550000>> <<case 13>> <<set _robCost = 6550000>> <<case 14>> <<set _robCost = 8550000>> <<case 15 $PC.hacking >= 75>> <<set _robCost = 9550000>> <</switch>> <br><<link "Giant robot">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "Upgrading the giant robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_robCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceGiantRobot == 15 && $PC.hacking >= 75>> <br><<link "Giant robot">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "Upgrading the giant robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_robCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceGiantRobot == _GiantRobotMax && ($terrain != "oceanic" && $terrain != "marine")>> <br>//$securityForceName has fully upgraded the giant robot to support it's activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $securityForceMissileSilo < 1 && ($terrain != "oceanic" && $terrain != "marine")>> <br><<link "A missile silo">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "A missile silo would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= 20000000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(20000000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceMissileSilo >= 1 && $securityForceMissileSilo < _MissileSiloMax>> <<if $securityForceMissileSilo == 1>> <<set _msCost = 2500000>> <<elseif $securityForceMissileSilo == 2>> <<set _msCost = 2950000>> <</if>> <br><<link "Missile silo">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "Upgrading the missile silo, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= _msCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_msCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceMissileSilo == _MissileSiloMax && ($terrain != "oceanic" && $terrain != "marine")>><br>//$securityForceName has fully upgraded the missile silo to support it's activities.//<</if>> </span> <</replace>> <</link>> <</if>> <<if _LaunchBayNO >= _LaunchBayNOMax || _LaunchBayO >= _LaunchBayNOMax>>//<br>$securityForceName has fully upgraded the launch bay to support it's activities.//<</if>> <<if $securityForceUpgradeToken == 0 && ($terrain == "oceanic" || $terrain == "marine") && (_NavalYard < _NavalYardMax) && $TierTwoUnlock == 1>> <br><<link "Naval Yard">> <<replace "#resultX">> <span id="resultA"> <br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> <<if $securityForceUpgradeToken == 0 && $securityForceAircraftCarrier < 1>> <br><<link "An aircraft carrier">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "An aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 1500000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(1500000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceAircraftCarrier >= 1 && $securityForceAircraftCarrier < _AircraftCarrierMax>> <br><<link "Aircraft carrier">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "Upgrading the aircraft carrier should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 25000000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(25000000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceAircraftCarrier == _AircraftCarrierMax && ($terrain == "oceanic" || $terrain == "marine")>> <br>//$securityForceName has fully upgraded the aircraft carrier to support it's activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $securityForceSubmarine < 1>> <br><<link "A submarine">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "A submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(1500000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSubmarine >= 1 && $securityForceSubmarine < _SubmarineMax>> <<if $securityForceSubmarine < 4>> <<set _subCost = 2500000>> <<elseif $securityForceSubmarine == 4>> <<set _subCost = 8500000>> <<elseif $securityForceSubmarine == 5>> <<set _subCost = 8650000>> <<elseif $securityForceSubmarine == 6 && $PC.hacking >= 75>> <<set _subCost = 8780000>> <</if>> <br><<link "Submarine">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_subCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSubmarine == 6 && $PC.hacking >= 75>> <br><<link "Submarine">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_subCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceSubmarine == _SubmarineMax && ($terrain == "oceanic" || $terrain == "marine")>><br>//$securityForceName has fully upgraded the submarine to support it's activities.//<</if>> <<if $securityForceUpgradeToken == 0 && $securityForceHeavyAmphibiousTransport < 1>> <br><<link "A heavy amphibious transport">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "A heavy amphibious transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= 1500000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(1500000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0&& $securityForceHeavyAmphibiousTransport >= 1 && $securityForceHeavyAmphibiousTransport < _HeavyAmphibiousTransportMax>> <<switch $securityForceHeavyAmphibiousTransport>> <<case 1>> <<set _hatCost = 1500000>> <<case 2>> <<set _hatCost = 2500000>> <<case 3>> <<set _hatCost = 3000000>> <<case 4>> <<set _hatCost = 3500000>> <<case 5>> <<set _hatCost = 4000000>> <</switch>> <br><<link "Heavy amphibious transport">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "Upgrading the heavy amphibious transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= _hatCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_hatCost*$Env*_costDebuff)>> // <</if>> <<if $securityForceHeavyAmphibiousTransport == _HeavyAmphibiousTransportMax && ($terrain == "oceanic" || $terrain == "marine")>><br>//$securityForceName has fully upgraded the heavy amphibious transport to support it's activities.//<</if>> </span> <</replace>> <</link>> <</if>> <<if ($terrain == "oceanic" || $terrain == "marine") && (_NavalYard >= _NavalYardMax)>><br>$securityForceName has fully upgraded the naval yard to support it's activities.//<</if>> </span> <</if>>
AshVaris/fc
src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw
tw
mit
37,431
:: SpecialForceUpgradeTree <<silently>> <<set _Barracks = $securityForceArcologyUpgrades>> <<set _BarracksMax = 16>> <<set _FacilitySupport = $FacilitySupport>> <<set _FacilitySupportMax = 1>> <<set _Armoury = $securityForceInfantryPower>> <<set _ArmouryMax = 12>> <<set _StimulantLab = $securityForceStimulantPower>> <<set _StimulantLabMax = 10>> <<set _Garage = $securityForceVehiclePower+$securityForceHeavyBattleTank>> <<set _LightAndMediumVehiclesMax = 8>> <<set _HeavyBattleTankMax = 3>> <<set _GarageMax = _LightAndMediumVehiclesMax+_HeavyBattleTankMax>> <<set _Hangar = $securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceAC130+$securityForceHeavyTransport>> <<set _AircraftMax = 10>> <<set _SpacePlaneMax = 12>> <<set _FortressZeppelinMax = 4>> <<set _AC130Max = 6>> <<set _heavyTransportMax = 4>> <<set _HangarMax = _AircraftMax+_SpacePlaneMax+_FortressZeppelinMax+_AC130Max+_heavyTransportMax>> <<set _DroneBay = $securityForceDronePower>> <<set _DroneBayMax = 8>> /* Launch Bay */ <<if $PC.hacking >= 75>> <<set _SatelliteMax = 21>> <<set _GiantRobotMax = 16>> <<else>> <<set _SatelliteMax = 20>> <<set _GiantRobotMax = 15>> <</if>> <<set _MissileSiloMax = 3>> <<set _LaunchBayNO = $securityForceSatellitePower+$securityForceGiantRobot+$securityForceMissileSilo, _LaunchBayNOMax = _SatelliteMax+_GiantRobotMax+_MissileSiloMax>> <<set _LaunchBayO = $securityForceSatellitePower>> <<if $PC.hacking >= 75>> <<set _LaunchBayOMax = 21>> <<else>> <<set _LaunchBayOMax = 20>> <</if>> <<set _AircraftCarrierMax = 6>> <<if $PC.hacking >= 75>> <<set _SubmarineMax = 7>> <<else>> <<set _SubmarineMax = 6>> <</if>> <<set _HeavyAmphibiousTransportMax = 6>> <<set _NavalYardMax = _AircraftCarrierMax+_SubmarineMax+_HeavyAmphibiousTransportMax>> <<set _maxNO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax+_FacilitySupportMax>> <<set _maxO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayOMax+_NavalYardMax+_FacilitySupportMax>> <<if $terrain != "oceanic" && $terrain != "marine">> <<set $SFNO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayNO+_FacilitySupport>> <<set _max = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax+_FacilitySupportMax>> <<set $SFO = 0>> <<elseif $terrain == "oceanic" || $terrain == "marine">> <<set _NavalYard = $securityForceAircraftCarrier+$securityForceSubmarine+$securityForceHeavyAmphibiousTransport>> <<set $SFO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayO+_NavalYard+_FacilitySupport>> <<set _max = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayOMax+_NavalYardMax+_FacilitySupportMax>> <<set $SFNO = 0>> <</if>> <</silently>>
AshVaris/fc
src/pregmod/SecForceEX/SpecialForceUpgradeTree.tw
tw
mit
2,897
:: securityForceTradeShow [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> <<set $Env = simpleWorldEconomyCheck()>> <<if ndef $TradeShowAttendanceGranted>> <<set $TradeShowAttendanceGranted = 0>> <</if>> <<if $OverallTradeShowAttendance == 0>> <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, back when I was a major before I joined $securityForceName. Me and a couple of colleagues went to a bi-yearly international security trade show, I would very much like to continue doing so. Can I?<span id="choice1"> <<link "Yes,">> <<replace "#choice1">> <br><br>"Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>." <<set $OverallTradeShowAttendance += 1, $CurrentTradeShowAttendanceGranted = 1, $TradeShowAttendanceGranted = 1>> <</replace>> <</link>> <<link "No">> <<replace "#choice1">> <br><br>"I understand <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>." <</replace>> <</link>> </span> <<elseif $OverallTradeShowAttendance >= 1>> The (bi-yearly) security trade show has finally come around and even though you've already granted The Colonel permission to attend, she's decided to come and ask for the leave personally. <span id="choice2"> <br><br> <<link "Grant leave">> <<replace "#choice2">><br> <br>"Thanks <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>" <<set $CurrentTradeShowAttendanceGranted = 1, _TradeShowAttendes = 150, _BonusProviderPercentage = .15, _MenialSlavesPerAttendee = 15>> <<include "SpecialForceUpgradeTree">> <<if $arcologies[0].prosperity < 25>> <<set _TradingPower = 15>> <<elseif $arcologies[0].prosperity > 70>> <<set _TradingPower = 25>> <<elseif $arcologies[0].prosperity > 65>> <<set _TradingPower = 24>> <<elseif $arcologies[0].prosperity > 60>> <<set _TradingPower = 23>> <<elseif $arcologies[0].prosperity > 55>> <<set _TradingPower = 22>> <<elseif $arcologies[0].prosperity > 50>> <<set _TradingPower = 21>> <<elseif $arcologies[0].prosperity > 45>> <<set _TradingPower = 20>> <<elseif $arcologies[0].prosperity > 40>> <<set _TradingPower = 19>> <<elseif $arcologies[0].prosperity > 35>> <<set _TradingPower = 18>> <<elseif $arcologies[0].prosperity > 30>> <<set _TradingPower = 17>> <<elseif $arcologies[0].prosperity > 25>> <<set _TradingPower = 16>> <</if>> <<set _SuccesfulPersuationAttempt = 0>> <<if ($SFNO || $SFO) < 10 && random(0,100)+_TradingPower > 90>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.05>> <<elseif ($SFNO || $SFO) >= 110 && random(0,100)+_TradingPower > 40>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.95>> <<elseif ($SFNO || $SFO) >= 100 && random(0,100)+_TradingPower > 45>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.90>> <<elseif ($SFNO || $SFO) >= 90 && random(0,100)+_TradingPower > 50>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.80>> <<elseif ($SFNO || $SFO) >= 80 && random(0,100)+_TradingPower > 55>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.70>> <<elseif ($SFNO || $SFO) >= 70 && random(0,100)+_TradingPower > 60>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.60>> <<elseif ($SFNO || $SFO) >= 60 && random(0,100)+_TradingPower > 65>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.50>> <<elseif ($SFNO || $SFO) >= 50 && random(0,100)+_TradingPower > 70>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.40>> <<elseif ($SFNO || $SFO) >= 40 && random(0,100)+_TradingPower > 75>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.30>> <<elseif ($SFNO || $SFO) >= 30 && random(0,100)+_TradingPower > 80>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.20>> <<elseif ($SFNO || $SFO) >= 10 && random(0,100)+_TradingPower > 85>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.10>> <</if>> <<if _SuccesfulPersuationAttempt == 0>> <<set _PersuationBonus = 1>> <</if>> <<set _MenialSlaves = Math.ceil(random(0,_TradeShowAttendes)*_BonusProviderPercentage*_MenialSlavesPerAttendee*_PersuationBonus)>> <<set _Profit = Math.ceil($cash*.010*$SFNO || $SFO*$arcologies[0].prosperity*$Env)*_PersuationBonus>> <br>During a break, The Colonel manages to sell some generic schematics to the _TradeShowAttendes people present, some decided to also give her some menial slaves as a bonus. <<set $helots = $helots+_MenialSlaves>> <<set $TradeShowHelots += _MenialSlaves>> <<set $TotalTradeShowHelots += _MenialSlaves>> <<set $cash = $cash+_Profit>> <<set $TradeShowIncome += _Profit>> <<set $TotalTradeShowIncome += _Profit>> <<if $ColonelRelationship >= 400 && $LieutenantColonel == 1 && $ColonelCore == "brazen">> <br><br> <<link "Have sex with The Colonel in a bathroom stall">> The crowd are shocked by the loud noises coming from a bathroom stall. <<set $rep -= 150, $securityForceSexedColonel += 1>> <</link>> <</if>> <</replace>> <</link>> <<link "Request she remain on base">> <<replace "#choice2">> <br>The look of disappointement is barely noticeable on The Colonel's face. <</replace>> <</link>> </span> <</if>>
AshVaris/fc
src/pregmod/SecForceEX/securityForceTradeShow.tw
tw
mit
5,451
:: Basenationalities Controls [nobr] <<if hashSum($nationalities) < 1>> //You cannot be a slave owner without a slave trade. Please add nationalities to continue.// <<else>> <<link "Confirm customization">> <<unset $baseControlsFilter>> <<if $customWA == 0>> <<goto "Intro Summary">> <<else>> <<goto "Extreme Intro">> <</if>> <</link>> <</if>> <br> /* Generates cloned array of $nationalities, removing duplicates and then sorting */ <<set $nationalitiescheck = Object.assign({}, $nationalities)>> /* Prints distribution of $nationalities, using $nationalitiescheck to render array */ <<set _percentPerPoint = 100.0 / hashSum($nationalities)>> <<set _len = Object.keys($nationalitiescheck).length>> <<for _nation, _i range $nationalitiescheck>> _nation @@.orange;<<= ($nationalities[_nation] * _percentPerPoint).toFixed(2)>>%@@ <<if _i < _len-1>> | <</if>> <</for>> <<unset _percentPerPoint>> <br><br> /* Fine control tweaking of populations */ Adjust slave populations: <br style="clear:both" /><hr style="margin:0"> /* Filter controls */ Filter by Race: <<for _i = 0; _i < setup.filterRaces.length; _i++>> <<set _race = setup.filterRaces[_i]>> <<if $baseControlsFilter == _race.toLowerCase().replace(/[ -]/g, '')>> <<print _race>> <<else>> <<print " <<link _race>> <<set $baseControlsFilter to setup.filterRaces[" + _i + "].toLowerCase().replace(/[ -]/g, '')>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>> ">> <</if>> <<if _i < setup.filterRaces.length-1>> | <</if>> <</for>> <br> Filter by Region: <<for _i = 0; _i < setup.filterRegions.length; _i++>> <<set _region = setup.filterRegions[_i]>> <<if $baseControlsFilter == _region.toLowerCase().replace(/[ -]/g, '')>> <<print _region>> <<else>> <<print " <<link _region>> <<set $baseControlsFilter to setup.filterRegions[" + _i + "].toLowerCase().replace(/[ -]/g, '')>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>> ">> <</if>> <<if _i < setup.filterRegions.length-1>> | <</if>> <</for>> <br style="clear:both" /><hr style="margin:0"> <div style="white-space: nowrap"> /* Unfiltered pop controls */ <<if $baseControlsFilter == "all">> <<for _i = 0; _i < setup.baseNationalities.length; _i++>> <div style="float: left;"> <<set _nation = setup.baseNationalities[_i]>> <<print " _nation @@.plusButton;<<link '+'>> <<set hashPush($nationalities, setup.baseNationalities["+_i+"])>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <<if def $nationalitiescheck[_nation]>> <<print " @@.minusButton;<<link '–'>> <<set $nationalities[setup.baseNationalities["+_i+"]] -= 1>> <<if $nationalities[setup.baseNationalities["+_i+"]] <= 0>> <<set delete $nationalities[setup.baseNationalities["+_i+"]]>> <</if>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <</if>> <<if $nationalities[_nation] > 1 >> <<print " @@.zeroButton;<<link '0'>> <<set delete $nationalities[setup.baseNationalities["+_i+"]]>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <</if>> <<if _i < setup.baseNationalities.length-1>>|&nbsp;<</if>> </div> <</for>> <div style="clear: both;">By dominant race/ethnicity (hover over the name to see the nationalities affected):</div> <<foreach _race of setup.filterRaces>> <<set _racialNationalities = setup.baseNationalities.filter(function(n) { var races = setup.raceSelector[n] || setup.raceSelector['']; return races[_race.toLowerCase()] * 2 > hashSum(races); })>> <<if _racialNationalities.length > 0>> <<= "<div style='float: left; width: 13em; padding: 0 5px;' title='" + (_racialNationalities.length > 0 ? _racialNationalities.join(", ") : "(none)") +"'>_race @@.plusButton; <<link '+'>> <<run setup.baseNationalities.filter(function(n) { var races = setup.raceSelector[n] || setup.raceSelector['']; return races['" + _race.toLowerCase() + "'] * 2 > hashSum(races); }).forEach(function(n) { hashPush($nationalities, n);})>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ @@.zeroButton;<<link '0'>> <<run setup.baseNationalities.filter(function(n) { var races = setup.raceSelector[n] || setup.raceSelector['']; return races['" + _race.toLowerCase() + "'] * 2 > hashSum(races.length); }).forEach(function(n) { delete $nationalities[n]; })>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@</div>">> <</if>> <</foreach>> <<else>> /* Filtered pop controls */ <<set _controlsNationality = setup[$baseControlsFilter+'Nationalities']>> <<for _i = 0; _i < _controlsNationality.length; _i++>> <div style="float: left;"> <<set _nation = _controlsNationality[_i]>> <<print " _nation @@.plusButton;<<link '+'>> <<set hashPush($nationalities, _controlsNationality[" + _i + "])>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <<if def $nationalitiescheck[_nation]>> <<print " @@.minusButton;<<link '–'>> <<set $nationalities[_controlsNationality["+_i+"]] -= 1>> <<if $nationalities[_controlsNationality["+_i+"]] <= 0>> <<set delete $nationalities[_controlsNationality["+_i+"]]>> <</if>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <</if>> <<if $nationalities[_nation] > 1 >> <<print " @@.zeroButton;<<link '0'>> <<set delete $nationalities[_controlsNationality["+_i+"]]>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <</if>> <<if _i < _controlsNationality.length-1>>|&nbsp;<</if>> </div> <</for>> <</if>> <div style="clear: both; height: 0;"></div> </div>
AshVaris/fc
src/pregmod/basenationalitiesControls.tw
tw
mit
5,981
:: BirthStorm [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<set $activeSlave.curBabies = WombBirth($activeSlave, 34)>> /*Here check - how many children survive this event. 34 weeks minimum.*/ <<set _curBabies = $activeSlave.curBabies>> The remote surgery allows the removal of the pregnancy generator through conventional means, an injection to induce labor and the resulting birthing of the womb's contents. <<if $activeSlave.pregType > 40>> $activeSlave.slaveName's obscenely swollen belly begins to shudder and writhe moments after being injected with the drug as all her waters break. She spreads her <<if $activeSlave.amp != 1>>legs to either side of her spasming bulk as wide as she can<<else>>stumps as wide as che can<</if>> with a loud moan. Her vaginal lips part as the first of her brood is born, followed by another, and another. After hours of constant <<elseif $activeSlave.pregType > 20>> $activeSlave.slaveName's massive belly shudders and shrinks as all her waters simultaneously break. She spreads her <<if $activeSlave.amp != 1>>legs<<else>>stumps<</if>> wide with a loud moan. Her vaginal lips part as the first of her brood is born, followed not long after by another. After an hour of constant <<else>> $activeSlave.slaveName's massive belly shudders and shrinks as all her waters simultaneously break. She spreads her <<if $activeSlave.amp != 1>>legs<<else>>stumps<</if>> wide with a loud moan. Her vaginal lips part as her birthing begin. After an hour of intensive <</if>> <<if $activeSlave.fetish == "mindbroken">> birthing, she shows little interest in the changes to her body. @@.red;The ordeal of intensive birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<elseif $activeSlave.sexualFlaw == "breeder">> birthing and the realization that you are taking away her ideal body, her perfect existence; her mind @@.red;fundamentally breaks. The ordeal of intensive birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.fetish = "mindbroken">> <<elseif $activeSlave.fetish == "pregnancy" && $Nurse != 0>> birthing and orgasming all the time, $activeSlave.slaveName's mind would have broken. However, $Nurse.slaveName had the forsight to sedate her after witnessing her constant orgasming. She awakes to find her belly deflated, no longer crammed full of life. She is @@.mediumorchid;disappointed@@ that you would forbid her from such a pleasure, but @@.mediumaquamarine;understands@@ why it was done. @@.red;The ordeal of intensive birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.trust += 5, $activeSlave.devotion -= 5>> <<elseif $activeSlave.fetish == "pregnancy">> <<if $activeSlave.pregType > 40>> birthing and orgasming each time, $activeSlave.slaveName's mind is @@.red;fundamentally broken.@@ Being under constant pleasure for so long has destroyed all but the part of her that feels pleasure. With one final push the breeding device is expelled from her womb as the last spark of what was her mind is extinguished. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.fetish = "mindbroken">> <<elseif $activeSlave.pregType > 20>> birthing and orgasming each time, $activeSlave.slaveName is reduced to a quivering, overstimulated pile. Whe she returns to her senses, @@.hotpink;she can only express how much she wants to go again.@@ @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.devotion += 4>> <<else>> birthing and orgasming all the time, $activeSlave.slaveName is reduced to a quivering, overstimulated pile. Whe she returns to her senses, @@.hotpink;she can only express how much she wants to go again.@@ @@.red;The ordeal of intensive birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.devotion += 3>> <</if>> <<elseif $activeSlave.devotion <= 20>> birthing, @@.mediumorchid;she hates you for destroying her body like this@@. She is @@.gold;terrified of your power@@ over her body. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.trust -= 40, $activeSlave.devotion -= 50>> <<elseif $activeSlave.devotion <= 50>> birthing, she is dully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@.gold;terrified of your power@@ over her body. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.trust -= 40>> <<else>> birthing, she is @@.hotpink;pleased by this stark development@@ since she is so attentive to your will. She also expects she'll be able to fuck better now without a massive belly getting in the way. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.devotion += 4>> <</if>> <<set _babyPrice = random(-20,20)>> <<if $activeSlave.pregType > 40>> <<set $activeSlave.preg = -3>> <<if $activeSlave.vagina < 6>> <<set $activeSlave.vagina = 10>> <</if>> <<set $activeSlave.health -= 80>> <<else>> <<if lastPregRule($activeSlave,$defaultRules)>><<set $activeSlave.preg = -1>><<else>><<set $activeSlave.preg = 0>><</if>> /* I think, it's not logical to break her reprofuctive system out of repair, if she is only type 1 broodmother. In this case she have to birth only like 5-10 fully grown babies, others get progressively smaller. It's should be even smaller stress to body then for "normal" hyperpregnant with 15-20+ children - they have to birth them all at full size.*/ <<if $activeSlave.vagina < 6>> <<set $activeSlave.vagina = 6>> <</if>> <<set $activeSlave.health -= 30>> <</if>> <<if $Cash4Babies == 1 && _curBabies > 0>> Her survived <<if _curBabies > 1>>children<<else>>child<</if>> sold for a total of @@.yellowgreen;<<print cashFormat(_curBabies*(50+_babyPrice))>>.@@ <<set $cash += _curBabies*(50+_babyPrice)>> <</if>> <<set $activeSlave.births += _curBabies>> <<set $activeSlave.birthsTotal += _curBabies>> <<set $birthsTotal += _curBabies>> <<set $activeSlave.pregWeek = -4>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregSource = 0>> <<set $activeSlave.pregKnown = 0>> <<set WombFlush($activeSlave)>> <<set $activeSlave.broodmother = 0>> <<SetBellySize $activeSlave>>
AshVaris/fc
src/pregmod/birthStorm.tw
tw
mit
6,693
:: Breeder Proposal [nobr] <<set $nextButton = " ", $nextLink = "Main", $propOutcome = -1>> You draft a proposal to the Societal Elite proposing the use of specially tested slaves as breeding stock. If they can pass the tests required to join the societal elite; even as slaves, their bodies can prove valuable to furthering eugenics. They will gain no additional rights, but their wombs will be used to birth elite children; helping stave off potential threats of inbreeding and adding possible missed beneficial traits into the Elite's gene pool. <br><br> Within the hour, you are called before <<if $eugenicsFullControl == 1>>what's left of <</if>>The Societal Elite. <br> <<if $eugenicsFullControl == 1>> "That sounds like an acceptable proposal. We'll draft the standards for breeding stock and notify you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<elseif $PC.pregSource == -1>> "Since you are doing your part and carrying an elite child, we will gladly reward you by granting your proposal. We shall decide upon the standards for breeding stock and notify you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<elseif $PC.birthElite > 0>> "Since you have carried children for our cause, we will gladly reward you by granting your proposal. We shall decide upon the standards for breeding stock and notify you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<elseif $PC.dick == 0>> <<if $failedElite > 50>> "Do you really think you are in any position to make such a request? You, a fertile woman and member of the Elite, who has not taken even the slightest interest in carrying one of our children, dares to even suggest using slaves as breeding stock? Well?" <span id="result"> <br><<link "Agree to being used as a breeder and save face">> <<replace "#result">> "Good choice girl. A selection of men will be provided to you, take your pick and bear our children. Or use a test tube, if that's more to your tastes." <<set $playerBred = 1, $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <br><<link "Decline being used as a breeder and face the Societal Elites' wrath">> <<replace "#result">> "You'll regret this decision. We'll have our way one way or another." <<set $failedElite += 275, $propOutcome = -1>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> </span> <<else>> "An interesting proposal, given your lack of equipment, though we would be much more open to listen to your request if you were heavy with one of our children. <span id="result"> <br><<link "Agree to being used as a breeder for the sake of your proposal">> <<replace "#result">> "Good choice girl, your proposal is more important than your dignity after all, isn't it? A selection of men will be provided to you, take your pick and bear our children. Or use a test tube, if that's more to your tastes." <<set $failedElite -= 50, $playerBred = 1, $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <<if $failedElite <= 0>> <br><<link "Decline being used as a breeder and leverage your standing">> <<replace "#result">> "Yes, you have done much to further our cause. We respect the "balls" on you, despite your lack of them. Very well, we shall set the standards for what shall qualify as breeding stock and our standards will be delivered to you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <<else>> <br><<link "Decline being used as a breeder and withdraw your proposal">> <<replace "#result">> "Then why waste our time? You disappoint us, but don't worry; you'll be laden with child soon enough." <<set $propOutcome = -1>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <</if>> </span> <</if>> <<else>> <<if $PC.dick == 1 && $PC.vagina == 1 && $failedElite > 50>> "We have read your proposal and propose the following: You are not well liked among us, and your medical records show you are quite capable of carrying a child. If you will carry our children, we will grant your proposal, otherwise, leave and never ask us this again." <span id="result"> <br><<link "Agree to being used as a breeder to complete the deal">> <<replace "#result">> "Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you. Or send you a test tube, if that's more to your tastes." <<set $failedElite -= 50, $playerBred = 1, $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <br><<link "Decline being used as a breeder and withdraw your proposal">> <<replace "#result">> "Very well, if your masculinity is more valuable to you than your proposal, then so be it." <<set $propOutcome = -1>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> </span> <<elseif $PC.dick == 1 && $PC.vagina == 1>> "We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly. <br><br> Your medical records say you have working female sex organs, and we respect your choice to not use them. But have you considered carrying another member's child? It will be extremely lucrative for you and go a long way to furthering our objectives." <span id="result"> <br><<link "Agree to being used as a breeder">> <<replace "#result">> "Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you. Or send you a test tube, if that's more to your tastes." <<set $playerBred = 1, $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <br><<link "Decline being used as a breeder">> <<replace "#result">> "Very well, if you wish to waste your gift, it is your prerogative. We shall convene to decide the qualifications for a slave to become a breeder and inform you upon completion." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> </span> <<else>> "We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</if>> <</if>> <br><br>
AshVaris/fc
src/pregmod/breederProposal.tw
tw
mit
7,454
:: BreedingTest [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Slave Interact">> <<UpdateStandards>> <<BreedingStandards>> <br><br> <<BreedingEligibility>>
AshVaris/fc
src/pregmod/breedingTest.tw
tw
mit
169
:: csec [nobr] <<set $nextButton = " ", $nextLink = "Slave Interact">> <<ClearSummaryCache $activeSlave>> <<set _getFather = $slaves.find(function(s) { return s.ID == $activeSlave.pregSource; })>> <<if def _getFather>> <<set $daddy = _getFather.slaveName>> <</if>> /*---------------- claculations -----------------*/ /* Now it's will be possible to use passge for broodmothers and partial birthers too.*/ <<set $activeSlave.pregControl = "none">> <<set _beforeSize = WombGetVolume($activeSlave)>> <<set $activeSlave.curBabies = WombBirth($activeSlave, 34)>> /* 34 week is minimal gestation time for live birth. Here we take only ready to survive. With others we will deal later in code. */ <<set $activeSlave.curStillBirth = 0 >> <<set _curBabies = $activeSlave.curBabies.length>> /*just to improve speed and usability here.*/ <<set $activeSlave.births += _curBabies>> <<set $activeSlave.birthsTotal += _curBabies>> <<set $birthsTotal += _curBabies>> <<if $activeSlave.pregSource > 0>> <<set _babyDaddy = $slaves.findIndex(function(s) { return s.ID == $activeSlave.pregSource; })>> <<if $daddy != -1>> <<set $slaves[_babyDaddy].slavesFathered += _curBabies>> <</if>> <<elseif $activeSlave.pregSource == -1>> <<set $PC.slavesFathered += _curBabies>> <</if>> <<if $activeSlave.broodmother < 1>> /* broodmothers can't lose fetuses, or it's abortion procedure, not c'sec.*/ <<if $safePartialBirthTech == 1 >> /* nothing right now. For partial birhters, who can do it. For future use.*/ <<else>> <<set $activeSlave.curStillBirth = $activeSlave.womb.length>> <<set WombFlush($activeSlave)>> /* normally fetuses before 34 week will not survive */ <</if>> <</if>> <<set _afterSize = WombGetVolume($activeSlave)>> /* not really needed right now, but better to add alredy for future usage. To not forget later.*/ <<set $diffSize = _beforeSize / (1 + _afterSize)>> /* 1 used to avoid divide by zero error.*/ <<set _incubated = 0>> <<set _oldDevotion = $activeSlave.devotion>> <<set _cToIncub = 0, _origReserve = $activeSlave.reservedChildren>> <<if _origReserve > 0 && _curBabies > 0>> /*Do we need incubator checks?*/ <<if _curBabies >= _origReserve >> /*adding normal*/ <<set _cToIncub = _origReserve >> <<elseif _curBabies < _origReserve && $activeSlave.womb.length > 0>> /*broodmother or partial birth, we will wait for next time to get remaining children*/ <<set $activeSlave.reservedChildren -= _curBabies, _cToIncub = _curBabies>> <<else>> /*Stillbirth or something other go wrong. Correcting children count.*/ <<set $activeSlave.reservedChildren = 0, _cToIncub = _curBabies>> <</if>> <</if>> /* ------------------------------------------------ */ Performing a cesarean section is trivial for the remote surgery to carry out. $activeSlave.slaveName is sedated, her child<<if _curBabies > 1>>ren<</if>> extracted, and taken to a bed to recover. By the time she comes to, <<if _curBabies >0 >> <<if $activeSlave.pregSource == -1>> your <<elseif $activeSlave.pregSource == -2>> your arcology's <<elseif $activeSlave.pregSource == -3>> the Societal Elites' <<elseif $activeSlave.pregSource == 0>> some man's <<elseif $activeSlave.ID == $daddy.ID>> her own <<else>> $daddy's <</if>> <<if _curBabies <= 1>> baby has <<elseif _curBabies >= 40>> massive brood of $activeSlave.pregType babies have <<elseif _curBabies >= 20>> brood of $activeSlave.pregType babies have <<elseif _curBabies >= 10>> impressive group of $activeSlave.pregType babies have <<elseif _curBabies == 9>> nonuplets have <<elseif _curBabies == 8>> octuplets have <<elseif _curBabies == 7>> septuplets have <<elseif _curBabies == 6>> sextuplets have <<elseif _curBabies == 5>> quintuplets have <<elseif _curBabies == 4>> quadruplets have <<elseif _curBabies == 3>> triplets have <<else>> twins have <</if>> already been <<if _cToIncub == _curBabies && _cToIncub > 0 >> taken to $incubatorName. <<set _incubated = 2>> <<elseif _cToIncub < _curBabies && _cToIncub > 0>> split between $incubatorName and <<set _incubated = 1>> <</if>> <<set $mom = $activeSlave>> <<for _cb = 0; _cb < _cToIncub; _cb++>> /* if there is no reserved children, code in loop will not trigger */ <<include "Generate Child">> <<include "Incubator Workaround">> <<set $mom.curBabies.shift()>> /*for now child generation metod for incubator not changed. But here children for incubator removed from array of birthed babies. If we decide later - we can use them for incubator as real objects here. For now they just discarded silently */ <<set $reservedChildren-- >> <</for>> <<set $activeSlave = $mom>> <<else>> /*No live babies. Placeholder */ <</if>> <<set _curBabies = $activeSlave.curBabies.length >> <<if _incubated != 2 && _curBabies > 0 >> <span id="_disposition"> <<if _incubated == 1>>the rest<</if>> <<if $arcologies[0].FSRestart != "unset" && $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> <<set _lostBabies = 1>> handed off to the Societal Elite to be raised into upstanding members of the new society. <<elseif $Cash4Babies == 1 && ($activeSlave.relationship != -3) && ($activeSlave.assignment != "serve in the master suite") && ($activeSlave.assignment != "be your Concubine")>> <<set _lostBabies = 1, _babyCost = random(-12,12)>> sold for a total of @@.yellowgreen;<<print cashFormat(_curBabies*(50+_babyCost))>>.@@ <<set $cash += _curBabies*(50+_babyCost)>> <</if>> <<if _lostBabies != 1>> <br><br> <<link '...sent to a slave orphanage.'>> <<replace #_disposition>> <<set $slaveOrphanageTotal += _curBabies>> sent to one of $arcologies[0].name's slave orphanages. $activeSlave.slaveName <<if $activeSlave.fetish == "mindbroken" || $activeSlave.fuckdoll > 0>> has few thoughts about the matter. <<elseif $activeSlave.devotion > 95>> worships you so completely that she will not resent this. <<elseif $activeSlave.devotion > 50>> is devoted to you, but she will @@.mediumorchid;struggle to accept this.@@ <<set $activeSlave.devotion -= 2>> <<elseif $activeSlave.devotion > 20>> has accepted being a sex slave, but she will @@.mediumorchid;resent this intensely.@@ <<set $activeSlave.devotion -= 3>> <<else>> will of course @@.mediumorchid;hate you for this.@@ <<set $activeSlave.devotion -= 4>> <</if>> <</replace>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</link>> <<if $arcologies[0].FSRepopulationFocus > 40>> <br><<link '...sent to a breeder school.'>> <<replace #_disposition>> sent to one of $arcologies[0].name's future minded schools, to be administered fertility and virility treatments as well as be brought up to take pride in reproduction. $activeSlave.slaveName <<if $activeSlave.fetish == "mindbroken" || $activeSlave.fuckdoll > 0>> has few thoughts about the matter. <<elseif $activeSlave.devotion > 95>> loves you already, but she'll @@.hotpink;love you even more@@ for this. She can't wait to see her child<<if _curBabies > 1>>ren<</if>> proudly furthering your cause. <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.devotion > 50>> heard about these and will be @@.hotpink;happy that her child<<if $activeSlave.pregType > 1>>ren<</if>> will have a purpose in your society other than slavery.@@ She will miss her child<<if $activeSlave.pregType > 1>>ren<</if>>, but she expected that. <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.devotion > 20>> will naturally miss her child<<if _curBabies > 1>>ren<</if>>, but will is broken enough to hope that her offspring will have a better life, or at least an enjoyable one. <<else>> will of course @@.mediumorchid;hate you for this.@@ The mere thought of her $fertilityAge year old daughter<<if _curBabies > 1>>s<</if>> swollen with life, and proud of it, fills her with @@.gold;disdain.@@ <<set $activeSlave.devotion -= 4, $activeSlave.trust -= 4>> <</if>> <<set $breederOrphanageTotal += _curBabies>> <</replace>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</link>> //Will cost a one time <<print cashFormat(50)>>// <</if>> <br><<link '...sent to a citizen school.'>> <<replace #_disposition>> sent to one of $arcologies[0].name's citizen schools, to be brought up coequal with the arcology's other young people. $activeSlave.slaveName <<if $activeSlave.fetish == "mindbroken" || $activeSlave.fuckdoll > 0>> has few thoughts about the matter. <<elseif $activeSlave.devotion > 95>> loves you already, but she'll @@.hotpink;love you even more@@ for this. <<elseif $activeSlave.devotion > 50>> knows about these and will be @@.hotpink;overjoyed.@@ She will miss her child<<if _curBabies > 1>>ren<</if>>, but she expected that. <<elseif $activeSlave.devotion > 20>> will naturally miss her child<<if _curBabies > 1>>ren<</if>>, but will @@.hotpink;take comfort@@ in the hope that her offspring will have a better life. <<else>> will naturally retain some resentment over being separated from her child<<if _curBabies > 1>>ren<</if>>, but this should be balanced by hope that her offspring will have a better life. <</if>> <<set $activeSlave.devotion += 4, $citizenOrphanageTotal += _curBabies>> <</replace>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</link>> //Will cost <<print cashFormat(100)>> weekly// <br><<link '...sent to be raised privately.'>> <<replace #_disposition>> The child<<if _curBabies > 1>>ren are<<else>> is<</if>> sent to be privately raised, to be brought up as a future high class citizen. $activeSlave.slaveName <<if $activeSlave.fetish == "mindbroken" || $activeSlave.fuckdoll > 0>> has few thoughts about the matter. <<elseif $activeSlave.devotion > 95>> will @@.hotpink;worship you utterly@@ for this. <<elseif $activeSlave.devotion > 50>> understands that this is the best possible outcome for the offspring of slave, and will be @@.hotpink;overjoyed.@@ <<elseif $activeSlave.devotion > 20>> will miss her child<<if _curBabies > 1>>ren<</if>>, but will be @@.hotpink;very grateful,@@ since she'll understand this is the best possible outcome for a slave mother. <<else>> will resent being separated from her child<<if _curBabies > 1>>ren<</if>>, but @@.hotpink;should understand and be grateful@@ that this is the best possible outcome here. <</if>> The child<<if _curBabies > 1>>ren<</if>> will be raised privately, with expert care and tutoring, an expensive proposition. <<set $activeSlave.devotion += 6, $privateOrphanageTotal += _curBabies>> <</replace>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</link>> //Will cost <<print cashFormat(500)>> weekly// <<else>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</if>> </span> <</if>> <<if _curBabies+_cToIncub < 1>> /* Reaction for no live babies here. Placeholder.*/ <<elseif $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> <br><br> <<if $activeSlave.pregSource == -1>> <<if $activeSlave.devotion < 20 && ($week-$activeSlave.weekAcquired >= $activeSlave.weekAcquired)>> She @@.mediumorchid;despises@@ you for using her body to bear your children. <<set $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion > 50>> She's @@.hotpink;so proud@@ to have successfully carried children for you. <<set $activeSlave.devotion += 3>> <</if>> <</if>> <<if $activeSlave.fetish == "pregnancy">> She's a little disappointed she didn't get to give birth, but can't wait to get pregnant again. <<elseif ($activeSlave.devotion > 50)>> @@.hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20)>> She is broken enough to accept your control of her pregnancies. <<elseif ($activeSlave.devotion >= -20)>> She would have preferred to give birth when she was ready and is @@.gold;sensibly fearful@@ of your total power over her body. <<set $activeSlave.trust -= 5>> <<else>> She does not understand the realities of her life as a slave at a core level, so she's @@.mediumorchid;terrified and angry@@ that you decided to cut short her pregnancy. She is @@.gold;sensibly fearful@@ of your total power over her body. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset" && _curBabies > 0>> <br><br> <<if $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> The Societal Elite @@.green;are pleased@@ at the new additions to their class. <<set $failedElite -= 2*_curBabies>> <<else>> The Societal Elite @@.red;are disappointed@@ that you would allow subhuman filth to dirty society under your watch. Society @@.red;frowns@@ on the unwelcome addition of more subhumans into the world. <<set $failedElite += 5*_curBabies>> <<set $rep -= 10*_curBabies>> <</if>> <</if>> <br><br> Since her <<if $activeSlave.mpreg == 1>>ass<<else>>vagina<</if>> was spared from childbirth, @@.lime;it retained its tightness.@@ <<if ($PC.medicine >= 100)>> Since you @@.springgreen;performed the surgery yourself,@@ and you do artist's work, her health is @@.green;less affected@@ by the surgery than it would have been if you'd paid some hack to do it remotely. <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> She went into the surgery very aware that you were performing it manually. <<if ($activeSlave.devotion < _oldDevotion)>> <<if ($activeSlave.devotion > 50)>> Though she is unhappy with the results, she consoles herself with the knowledge that you cared enough to do it personally. <<elseif ($activeSlave.devotion >= -20)>> She is @@.gold;even more afraid@@ of you afterward than she would otherwise be. You must seem a cruel and near-omnipotent power to her. <<set $activeSlave.trust -= 5>> <<else>> She is @@.mediumorchid;even more hateful@@ of you afterward than she would otherwise be. It must seem to her that she's nothing more than a test subject to you. <<set $activeSlave.devotion -= 5>> <</if>> <<else>> <<if ($activeSlave.devotion > 50)>> Since she's happy with the results, she's almost beside herself with @@.hotpink;gratitude,@@ and filled with @@.mediumaquamarine;admiration@@ of your skill. <<set $activeSlave.devotion += 4, $activeSlave.trust += 4>> <<elseif ($activeSlave.devotion >= -20)>> She is quite struck by how you performed the surgery personally. She admires your refusal to be one of the idle rich, and @@.hotpink;likes you more.@@ <<set $activeSlave.devotion += 5>> <<else>> She knows that she should be grateful to you for performing the surgery personally, but the emotional turmoil of the occasion is too much for her, and the realization makes little lasting impact. <</if>> <</if>> <</if>> <<else>> As with all surgery @@.red;her health has been slightly affected.@@ <<set $activeSlave.health -= 5>> <</if>> <<if $activeSlave.womb.length == 0>> /* Only if pregnancy is really ended... */ <<if lastPregRule($activeSlave,$defaultRules)>><<set $activeSlave.preg = -1>><<else>><<set $activeSlave.preg = 0>><</if>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregSource = 0>> <<set $activeSlave.pregKnown = 0>> <<set $activeSlave.pregWeek = -4>> <<if $activeSlave.broodmother == 0 && $bellyImplants == 1>> <br><br> <span id="bir">She is already in surgery, so it's possible to take advantage of her body state and by using belly implant preserve her pregnant appearance. <<link "Do it.">> </span> <<replace "#bir">> <<if $PC.medicine >= 100>><<set $activeSlave.health -= 5>><<else>><<set $activeSlave.health -= 10>><</if>> Installation of belly implant is relative simple procedure. Using the fact that her body and internal organs already stretched and adapted to the pregnancy, it's possible to greatly expand initial size of implant. She will still look pregnant after her recovery and going out of surgery. <br> <<if ($activeSlave.devotion > 50)>> As she leaves the surgery with her belly still looking pregnant, and as such, knows you put something into her womb replacing natural pregnancy. She is @@.hotpink;curious@@ about the details of the implant, and eagerly awaits to see the end result. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion >= -20)>> As she leaves the surgery with her belly still looking pregnant, and as such, knows you put something into her womb replacing natural pregnancy. She understands the realities of her life as a slave, but she is still surprised at what now resides in her womb. She is @@.gold;sensibly fearful@@ of your total power over her body. <<set $activeSlave.trust -= 5>> <<else>> As she leaves the surgery with her belly still looking pregnant, and as such, knows you put something into her womb replacing natural pregnancy. She does not understand the realities of her life as a slave at a core level, so she's @@.mediumorchid;terrified and angry@@ at the potential that she's been turend in some sort of freak. Even after what has been implanted into her womb is explained to her, she is no less defiant; though she is relieved that procedure is reversible and there is no trully permanent damage. She is @@.gold;sensibly fearful@@ of your total power over her body. <<set $activeSlave.trust -= 5>> <<set $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.bellyImplant = Math.floor(_beforeSize)>> <<if $activeSlave.bellyImplant > 800000 && $arcologies[0].FSTransformationFetishistResearch > 0>> <<set $activeSlave.bellyImplant = 800000>> <<elseif $activeSlave.bellyImplant > 130000 && $arcologies[0].FSTransformationFetishistResearch < 1>> <<set $activeSlave.bellyImplant = 130000>> <</if>> <<set $activeSlave.preg = -2>> <<SetBellySize $activeSlave>> <</replace>> <</link>> <</if>> <</if>> <<set $activeSlave.cSec = 1>> <<SetBellySize $activeSlave>>
AshVaris/fc
src/pregmod/csec.tw
tw
mit
18,382
:: Customize Slave Trade [nobr] <<if ndef $nationalities>> <<set $nationalities = {}>> <</if>> <<if ndef $baseControlsFilter>> <<set $baseControlsFilter = "all">> <</if>> <<if ndef $customWA>> <<set $customWA = 0>> <</if>> When civilization turned upon itself, some countries readily took to enslaving their own. Others were raided by their neighbors for their desirable, and profitable, citizens. Which nationalities were most affected by the booming slave trade, and thus, likely to appear in your local slave markets? <br><br> ''+ to increase pop. – to reduce pop. 0 to remove entirely'' <br><br> <span id="PopControl"><<include "Basenationalities Controls">></span> <br> [[Reset filters|passage()][$baseControlsFilter = "all"]] | [[Clear all nationalities|passage()][$nationalities = {}]] <br style="clear:both" /><hr style="margin:0"> Vanilla presets: <span id="vanilla-presets"></span> <<script>> var widgets = Story.widgets .map(function(wp) { return wp.text.match(/<<widget\s+"NationalityPresetVanilla\S+"\s*>>/g); }) .filter(function(ws) { return ws; }) .reduce(function(arr, el) { return arr.concat(el); }, []) .map(function(w) { return w.replace(/widget\s+"(.*)"\s*/, '$1'); }) .filter(function(w) { return Macro.has(w.replace(/[<>]/g, '')); }) .sort().join(' | '); setTimeout(function() { new Wikifier(jQuery('#vanilla-presets'), widgets); }, 0); <</script>> <br> Mod presets: <span id="mod-presets"></span> <<script>> var widgets = Story.widgets .map(function(wp) { return wp.text.match(/<<widget\s+"NationalityPresetMod\S+"\s*>>/g); }) .filter(function(ws) { return ws; }) .reduce(function(arr, el) { return arr.concat(el); }, []) .map(function(w) { return w.replace(/widget\s+"(.*)"\s*/, '$1'); }) .filter(function(w) { return Macro.has(w.replace(/[<>]/g, '')); }) .sort().join(' | '); setTimeout(function() { new Wikifier(jQuery('#mod-presets'), widgets); }, 0); <</script>>
AshVaris/fc
src/pregmod/customizeSlaveTrade.tw
tw
mit
1,910
:: Edit Genetics [nobr] <html> <script type="text/x-template" id="birthFullNameTmpl"> <% if(["Chinese", "Japanese", "Korean", "Cambodian", "Vietnamese", "Hungarian"].includes(s.nationality)) { %><% if(s.birthSurname || s.surname) { %><%- s.birthSurname || s.surname%> <% } %><b><u><%- s.birthName || s.name %></u></b><% } else { %><b><u><%- s.birthName || s.name %></u></b><% if(s.birthSurname || s.surname) { %> <%- s.birthSurname || s.surname %><% } %><% } %> </script> <script type="text/x-template" id="currentFullNameTmpl"> <% if(["Chinese", "Japanese", "Korean", "Cambodian", "Vietnamese", "Hungarian"].includes(s.nationality)) { %><% if(s.slaveSurname) { %><%- s.slaveSurname %> <% } %><b><u><%- s.slaveName %></u></b><% } else { %><b><u><%- s.slaveName %></u></b><% if(s.slaveSurname) { %> <%- s.slaveSurname %><% } %><% } %> </script> <script type="text/x-template" id="nameButtonTmpl"> <button class="slavepicker" data-slave="<%- s.ID %>" style="width: 100%"><%= tmpl.birthFullName(s) %></button> </script> <script type="text/x-template" id="geneDetailsTmpl"> <table class="slave-genetic-details"> <tr> <th>Given name(s)</th><td colspan="2"><%- s.birthName %></td> <th>Family name</th><td colspan="2"><%- s.birthSurname || '' %></td> <th>Karyotype</th><td class="editor choice-editor" data-param="genes" data-choices="XX, XY"><%- s.genes %> (<%= tmpl.toSex(s.genes) %>)</td> </tr> <tr> <th>Nationality</th><td colspan="2" class="editor string-editor" data-param="nationality"><%- s.nationality %></td> <th>Ethnicity</th><td colspan="2" class="editor choice-editor" data-param="race" data-choices="amerindian, asian, black, indo-aryan, latina, middle eastern, pacific islander, semitic, southern european, white, mixed race"><%- s.race %></td> <th>Career</th><td><i><%- s.career ? s.career : '' %></i></td> </tr> <tr> <th>Father</th><td colspan="2"><%= tmpl.parentFullName(s.father) %></td> <th>Mother</th><td colspan="2"><%= tmpl.parentFullName(s.mother) %></td> <th>Age</th><td><%- tmpl.ageDesc(s) %></td> </tr> <% if(s.origin) { %><tr><td colspan="8"><i><%- s.origin %></td></i></tr><% } %> <% if(s.prestigeDesc) { %><tr><td colspan="8"><i><%- s.prestigeDesc %></td></i></tr><% } %> <% if(s.customDesc) { %><tr><td colspan="8"><i><%- s.customDesc %></td></i></tr><% } %> <% if(s.birthName !== s.slaveName || s.birthSurname !== s.slaveSurname) { %><tr><td colspan="8"><i>Currently called <%= tmpl.currentFullName(s) %>.</td></i></tr><% } %> <tr><td></td><td colspan="6"><hr></td><td></td></tr> <tr> <th>Skin</th><td class="editor string-editor" data-param="origSkin"><%- s.origSkin %></td> <th>Skin markings</th><td class="editor choice-editor" data-param="markings" data-choices="none, beauty mark, birthmark, freckles, heavily freckled"><%- s.markings %></td> <th>Eyes</th><td class="editor string-editor" data-param="origEye"><%- s.origEye %></td> <th>Hair</th><td class="editor string-editor" data-param="origHColor"><%- s.origHColor %></td> </tr> <tr> <th>Height</th><td class="editor number-editor" data-param="height" data-min="50" data-max="250"><%- s.height %> cm (<%= tmpl.toFeet(s.height) %>)</td> <th>Weight</th><td class="editor number-editor" data-param="weight"><%= tmpl.percent(s.weight) %></td> <th>Muscles</th><td class="editor number-editor" data-param="muscles"><%= tmpl.percent(s.muscles) %></td> <td colspan="2"></td></tr> <tr> <th>Shoulders</th><td class="editor number-editor" data-param="shoulders" data-min="-2" data-max="2"><%= tmpl.shouldersDesc(s.shoulders) %></td> <th>Waist</th><td class="editor number-editor" data-param="waist"><%= tmpl.percent(s.waist) %></td> <th>Hips</th><td class="editor number-editor" data-param="hips" data-min="-2" data-max="3"><%= tmpl.hipsDesc(s.hips) %></td> <th>Rear</th><td class="editor number-editor" data-param="butt" data-min="0" data-max="20"><%= tmpl.buttDesc(s.butt) %></td> </tr> <tr> <th>Breasts</th><td class="editor number-editor" data-param="boobs" data-min="0" data-max="25000"><%- s.boobs %> cc (<%- tmpl.cupCat.cat(s.boobs) %>)</td> <th>Breast shape</th><td class="editor choice-editor" data-param="boobShape" data-choices="normal, perky, saggy, torpedo-shaped, downward-facing, wide-set"><%- s.boobShape %></td> <th>Nipples</th><td class="editor choice-editor" data-param="nipples" data-choices="huge, puffy, inverted, tiny, cute, partially inverted"><%- s.nipples %></td> <th>Areolae</th><td class="editor number-editor" data-param="areolae" data-min="0" data-max="5"><%- tmpl.areolaeDesc(s.areolae) %></td> </tr> <tr> <th>Face</th><td class="editor number-editor" data-param="face"><%- tmpl.faceCat.cat(s.face) %> (<%= tmpl.percent(s.face) %>)</td> <th>Lips</th><td class="editor number-editor" data-param="lips" data-min="0" data-max="100"><%- tmpl.lipsCat.cat(s.lips) %> (<%= s.lips %>)</td> <th>Teeth</th><td class="editor choice-editor" data-param="teeth" data-choices="normal, crooked, straightening braces, cosmetic braces, removable, pointy"><%- s.teeth %></td> <th>Voice</th><td class="editor number-editor" data-param="voice" data-min="0" data-max="3"><%- tmpl.voiceDesc(s.voice) %></td> </tr> <tr><td></td><td colspan="6"><hr></td><td></td></tr> <% if(s.vagina >= 0) { %> <tr> <th>Labia</th><td class="editor number-editor" data-param="labia" data-min="0" data-max="3"><%- tmpl.labiaDesc(s.labia) %></td> <th>Clitoris</th><td class="editor number-editor" data-param="clit" data-min="0" data-max="5"><%- tmpl.clitDesc(s.clit) %></td> <th>Ovaries</th><td><%= s.ovaries ? 'working <span class="green">&#x2714;</span>' : 'broken <span class="red">&#x2718;</span>' %></td> <th>Ovum type</th><td><%= s.eggType %></td> </tr> <% } %> <% if(s.dick > 0 || s.balls > 0) { %> <tr> <th>Penis</th><td class="editor number-editor" data-param="dick" data-min="0" data-max="11"><%- tmpl.penisDesc(s.dick) %></td> <th>Testes</th><td class="editor number-editor" data-param="balls" data-min="0" data-max="10"><%- tmpl.testesDesc(s.balls) %></td> <th>Prostate</th><td><%= s.prostate ? 'working <span class="green">&#x2714;</span>' : 'broken <span class="red">&#x2718;</span>' %></td> <th>Spermium type</th><td><%= s.ballType %></td> </tr> <% } %> <tr> <th>Hormonal</th><td class="editor number-editor" data-param="hormoneBalance"><%- tmpl.hormonalCat.cat(s.hormoneBalance) %> (<%- s.hormoneBalance %>)</td> <th>Anal area</th><td class="editor number-editor" data-param="analArea" data-min="0" data-max="3"><%- s.analArea %></td><td colspan="4"></td> </tr> <tr><td></td><td colspan="6"><hr></td><td></td></tr> <tr> <th>Intelligence</th><td class="editor number-editor" data-param="intelligence" data-min="-3" data-max="3"><%= tmpl.intelligenceDesc(s.intelligence) %></td> <th>Behavioral</th><td><%= s.behavioralFlaw !== 'none' ? s.behavioralFlaw : s.behavioralQuirk %></td> <th>Sexual</th><td><%= s.sexualFlaw !== 'none' ? s.sexualFlaw : s.sexualQuirk %></td> <td colspan="2"></td> </tr> <% if(s.chem > 0 || s.addict > 0) { %> <tr> <td colspan="8"><%= tmpl.chemicalsDesc(s) %></td> </tr> <% } %> </table> </script> <script type="text/javascript"> var tmpl = tmpl || {}; tmpl.percent = function(n) { if(n > 0) { return '+' + Number(n).toFixed(0) + '%' }; if(n == 0) { return '&plusmn;0%'; } return Number(n).toFixed(0) + '%'; }; tmpl.toFeet = function(n) { var realFeet = Number(n) / 30.48; var feet = Math.floor(realFeet); var inches = Math.round((realFeet - feet) * 12); return feet + "&prime;" + inches + '&Prime;'; }; tmpl.toSex = function(karyotype) { return { XX: 'female', XY: 'male', X: 'Turner syndrome female', X0: 'Turner syndrome female', XYY: 'XYY syndrome male', XXY: 'Klinefelter syndrome male', XXX: 'triple X syndrome female' }[String(karyotype).toUpperCase()] || 'unknown/not viable'; }; tmpl.ageDesc = function(slave) { var age = slave.actualAge + (slave.birthWeek + SugarCube.State.variables.week - slave.weekAcquired) / 52.0; var years = Math.floor(age); var months = Math.floor((age - years) * 12); return (years > 0 ? years + 'y ' + months + 'm' : months + 'm'); }; tmpl.shouldersDesc = function(s) { return ({'-2': 'very narrow', '-1': 'narrow', '0': 'feminine', '1': 'broad', '2': 'very broad'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.hipsDesc = function(s) { return ({'-2': 'very narrow', '-1': 'narrow', '0': 'normal', '1': 'wide', '2': 'very wide', '3': 'inhumanly wide'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.buttDesc = function(s) { return ({ '0': 'flat', '1': 'small', '2': 'plump', '3': 'big', '4': 'huge', '5': 'enormous', '6': 'gigantic', '7': 'ridiculous', '8': 'immense', '9': 'immense', '10': 'immense', '11': 'inhuman', '12': 'inhuman', '13': 'inhuman', '14': 'inhuman', '15': 'inhuman', '16': 'inhuman', '17': 'inhuman', '18': 'inhuman', '19': 'inhuman', '20': 'inhuman'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.cupCat = new Categorizer([0, 'flat'], [300, 'A cup'], [400, 'B cup'], [500, 'C cup'], [650, 'D cup'], [800, 'DD cup'], [1000, 'F cup'], [1200, 'G cup'], [1400, 'H cup'], [1600, 'I cup'], [1800, 'J cup'], [2050, 'K cup'], [2300, 'L cup'], [2600, 'M cup'], [2900, 'N cup'], [3250, 'O cup'], [3600, 'P cup'], [3950, 'Q cup'], [4300, 'R cup'], [4700, 'S cup'], [5100, 'massive']); tmpl.areolaeDesc = function(s) { return ({'0': 'normal', '1': 'large', '2': 'unusually wide', '3': 'huge', '4': 'heart shaped', '5': 'star shaped'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.faceCat = new Categorizer( [-Infinity, 'very ugly'], [-95, 'ugly'], [-40, 'unattractive'], [-10, 'attractive'], [11, 'very pretty'], [41, 'gorgeous'], [96, 'mind blowing']); tmpl.lipsCat = new Categorizer([0, 'thin'], [11, 'normal'], [21, 'pretty'], [41, 'plush'], [71, 'huge'], [96, 'facepussy']); tmpl.voiceDesc = function(s) { return ({'0': 'mute', '1': 'deep', '2': 'feminine', '3': 'high'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.labiaDesc = function(s) { return ({'0': 'minimal', '1': 'big', '2': 'huge', '3': 'huge dangling'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.clitDesc = function(s) { return ({'0': 'normal', '1': 'large', '2': 'huge', '3': 'enormous', '4': 'penis-like', '5': 'like a massive penis'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.penisDesc = function(s) { return ({'0': 'none', '1': 'tiny', '2': 'little', '3': 'normal', '4': 'big', '5': 'huge', '6': 'gigantic', '7': 'gigantic', '8': 'titanic', '9': 'absurd', '10': 'inhuman', '11': 'hypertrophied'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.testesDesc = function(s) { return ({'0': 'none', '1': 'vestigal', '2': 'small', '3': 'average', '4': 'big', '5': 'huge', '6': 'enormous', '7': 'hypertrophied', '8': 'hypertrophied', '9': 'hypertrophied', '10': 'hypertrophied'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.hormonalCat = new Categorizer([-Infinity, 'heavy male'], [-49, 'male'], [-24, 'natural'], [25, 'female'], [50, 'heavy female']); tmpl.chemicalsDesc = function(slave) { var res = []; if(slave.chem > 0) { res.push('Immune system damaged (' + slave.chem.toFixed(0) + ').'); } if(slave.addict > 0) { res.push('Addicted to aphrodisiaca (' + slave.addict.toFixed(0) + ').'); } return res.join(' '); }; tmpl.intelligenceDesc = function(s) { return ({ '-3': 'borderline retarded', '-2': 'very slow', '-1': 'slow', '0': 'average', '1': 'smart', '2': 'very smart', '3': 'brilliant'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.birthFullName = _.template(jQuery('#birthFullNameTmpl').html(), {variable: 's'}); tmpl.currentFullName = _.template(jQuery('#currentFullNameTmpl').html(), {variable: 's'}); tmpl.parentFullName = function(id) { if(id === 0) { return '<i>unknown</i>'; } if(id === -1) { /* The PC */ return tmpl.birthFullName(SugarCube.State.variables.PC) + ' (PC)'; } else { var parent = SugarCube.State.variables.genePool.find(function(s) { return s.ID === id; }); return (parent ? tmpl.birthFullName(parent) : '<i>missing</i>') + ' (' + id + ')'; } }; tmpl.nameButton = _.template(jQuery('#nameButtonTmpl').html(), {variable: 's'}); tmpl.geneDetails = _.template(jQuery('#geneDetailsTmpl').html(), {variable: 's'}); </script> </html> <style> button.selectedslave { background-color: #b84; } table.slave-genetic-details { width: 100%; margin: 0 10px; border: 1px solid white; table-layout: fixed; font-size: 85%; border-collapse: separate; padding: 2px; } table.slave-genetic-details tr { padding: 0 3px; } table.slave-genetic-details td { vertical-align: top; border: 1px solid black; padding: 0 3px; } table.slave-genetic-details th { vertical-align: top; background-color: rgba(127, 127, 127, 0.2); padding: 0 3px; } table.slave-genetic-details td.editor { border: 1px solid #777; } table.slave-genetic-details td.editor:hover { border: 1px solid #8cf; transition-duration: 0.3s; } table.slave-genetic-details td.editor input { width: calc(100% + 8px); height: 100%; min-width: 0; margin: 0 -4px; padding: 4px 5px; box-sizing: border-box; } table.slave-genetic-details td.editor select { width: calc(100% + 8px); height: 100%; min-width: 0; margin: 0 -4px; padding: 3px 5px; box-sizing: border-box; border: 1px solid #777; } table.slave-genetic-details td.editor select:hover { border: 1px solid #8cf; transition-duration: 0.3s; } </style> <div style="position: relative; width: 100%; height: 100%;"> <div id="slaveList" style="width: 20em; float: left;"></div> <div id="geneDetails" style="position: fixed; left: 0; right: 0; top: 0; bottom: 0; margin-left: 40em; margin-right: 2.5em; margin-top: 2.5em;"></div> </div> <<script>> jQuery(function() { var slaveList = jQuery('#slaveList'); _(State.variables.genePool).sortBy(['birthName', 'birthSurname']).forEach(function(s) { slaveList.append(tmpl.nameButton(s)); }); jQuery(document).off('.edit-genetics'); jQuery(document).on('keyup.edit-genetics', function(e) { if(slaveList.is(':visible')) { var currentSelection = jQuery('button.selectedslave'); switch(e.keyCode) { case 38: /* ArrowUp */ if(currentSelection.length === 0) { slaveList.find('button').last().trigger('click'); } else { currentSelection.prev().trigger('click'); } break; case 40: /* ArrowDown */ if(currentSelection.length === 0) { slaveList.find('button').first().trigger('click'); } else { currentSelection.next().trigger('click'); } break; default: /* do nothing */ break; } } }); var geneDetails = jQuery('#geneDetails'); jQuery('.slavepicker').each(function() { var el = jQuery(this); var id = Number(el.attr('data-slave')); el.on('click', function() { jQuery('button.selectedslave').removeClass('selectedslave'); el.addClass('selectedslave'); var slave = State.variables.genePool.find(function(s) { return s.ID === id; }); geneDetails.html(tmpl.geneDetails(slave)); var numberEditorOpen = function() { var td = jQuery(this); td.off('click'); var attr = String(td.attr('data-param')); var min = Number(td.attr('data-min')) || -100; var max = Number(td.attr('data-max')) || 100; var editableText = jQuery('<input type="number" min="' + min + '" max="' + max + '" />'); editableText.val(Number(slave[attr])); editableText.keyup(function(e) { if(e.keyCode === 13) { slave[attr] = Number(jQuery(this).val()); el.trigger('click'); } }); editableText.blur(function() { slave[attr] = Number(jQuery(this).val()); el.trigger('click'); }); td.empty().append(editableText); editableText.focus(); }; geneDetails.find('td.number-editor').click(numberEditorOpen); var stringEditorOpen = function() { var td = jQuery(this); td.off('click'); var attr = String(td.attr('data-param')); var editableText = jQuery('<input type="text" />'); editableText.val(String(slave[attr])); editableText.keyup(function(e) { if(e.keyCode === 13) { slave[attr] = String(jQuery(this).val()); el.trigger('click'); } }); editableText.blur(function() { slave[attr] = String(jQuery(this).val()); el.trigger('click'); }); td.empty().append(editableText); editableText.focus(); }; geneDetails.find('td.string-editor').click(stringEditorOpen); var choiceEditorOpen = function() { var td = jQuery(this); td.off('click'); var attr = String(td.attr('data-param')); var choices = String(td.attr('data-choices')).split(/,\s*/); var editableText = jQuery('<select>' + choices.map(ch => '<option>' + ch + '</option>').join('') + '</select>'); editableText.val(String(slave[attr])); editableText.keyup(function(e) { if(e.keyCode === 13) { slave[attr] = String(jQuery(this).val()); } }); editableText.blur(function() { slave[attr] = String(jQuery(this).val()); }); td.empty().append(editableText); editableText.focus(); }; geneDetails.find('td.choice-editor').each(choiceEditorOpen); }); }); }); <</script>>
AshVaris/fc
src/pregmod/editGenetics.tw
tw
mit
17,364
:: eliteTakeOver [nobr] <<set $nextButton = " ">> <<set _pregSurrender = 0>> /* preg/lobotomization check */ You knew this day would come. Surrounding yourself with powerful people has its boons, but also poses a distinct threat. You've heard them murmuring when you enter the room, you've seen them excuse themselves from your presence, and lately they've been overtly hostile. The Societal Elite have turned on you. <br> You look up from your desk as the locked door to your office unseals, and a dozen individuals brazenly walk into your view.<<if $Bodyguard != 0>> $Bodyguard.slaveName stands between you and them. A single glare from the leader of the bunch and she backs off, eyes to the ground.<</if>> <br> <<if $PC.pregSource == -1>> <<if $PC.refreshmentType == 0>> Taking a drag from a fresh $PC.refreshment, <<elseif $PC.refreshmentType == 1>> Taking a drink of a fresh glass of $PC.refreshment, <<elseif $PC.refreshmentType == 2>> Taking a bite of a fresh $PC.refreshment, <<elseif $PC.refreshmentType == 3>> Doing a line of $PC.refreshment, <<elseif $PC.refreshmentType == 4>> Injecting a hit of $PC.refreshment into your arm, <<elseif $PC.refreshmentType == 5>> Swallowing a $PC.refreshment, <<elseif $PC.refreshmentType == 6>> Placing a tab of $PC.refreshment under your tongue, <</if>> you greet your rather unwelcome guests. <br><br> "You are no longer worthy of being a part of our society. But you carry within you one of our heirs. A conundrum for some, but we have already solved that problem." <br> What was that last thing he said? It's getting hard to think right. The $PC.refreshment... Drugged... You collapse onto your desk, unconscious. <br> You'll spend the rest of your life a breeder to the Societal Elite; blinded and muted. More than a slave, but still less than your master. Life isn't so bad, your two most devoted slaves were taken along to keep you happy, and you are treated quite well, possibilities considered. Though once your eggs dry up, odds are your little remaining usefulness will be at an end. Best not to think too much into it. <<set _pregSurrender = 1>> <<set $ui = "start">> <br><br> ''GAME OVER'' <<elseif $PC.pregSource != -1>> The leader reaches into his jacket and extracts a syringe, you recognize it as a powerful drug used in lobotomies, and places it to your left. From his hip he pulls a revolver, six-chambered, and loads five bullets, spins the chamber, and places it to your right. <br> "You are no longer worthy of being a part of our society. You know you can't be allowed to spread any information. But we are not merciless, one of our members has taken an interest in having you as her pet. You may choose to lose your mind, and service her until she tires of you, or gamble for your life and serve her anyway. Now Decide." <</if>> <br> <br> <<if _pregSurrender == 0>> <<set $finalChoice = "final stand">> The choice is simple, you will not be a slave. <br> You decide to <span id="fate">make a final stand.</span> <br> <<if $Bodyguard != 0>> <br> <<link "Attempt to signal $Bodyguard.slaveName, your bodyguard">> <<set $finalChoice = "bodyguard">> <<replace "#fate">> attempt to signal $Bodyguard.slaveName, your bodyguard. <</replace>> <</link>> <</if>> <<if $mercenaries >= 1>> <br> <<link "Send a message to the leader of the $mercenariesTitle">> <<set $finalChoice = "mercenaries">> <<replace "#fate">> send a message to the leader of the $mercenariesTitle. <</replace>> <</link>> <</if>> <<if $securityForceActive == 1>> <br> <<link "Send a message to The Colonel">> <<set $finalChoice = "colonel">> <<replace "#fate">> send a message to The Colonel. <</replace>> <</link>> <</if>> <br> <<link "Try and enrage them.">> <<set $finalChoice = "enrage">> <<replace "#fate">> try and enrage them, baiting them into a vulnerable position. <</replace>> <</link>> <br> <<link "Make a final stand">> <<set $finalChoice = "final stand">> <<replace "#fate">> make a final stand. <</replace>> <</link>> <br> <<link "Give in">> <<set $finalChoice = "give in">> <<replace "#fate">> give in. <</replace>> <</link>> <br> <br> <<link "Confirm">> <<goto "eliteTakeOverFight">> <</link>> <</if>>
AshVaris/fc
src/pregmod/eliteTakeOver.tw
tw
mit
4,299
:: eliteTakeOverFight [nobr] <<set _shoot = 0>> <<switch $finalChoice>> <<case "bodyguard">> <<set _roll = random(0,100)>> <<if $career == "mercenary">> As a result of your prior experience as a mercenary you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 100 && _roll > 20>> As a result of your mastery of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 60 && _roll > 30>> As a result of your expertness of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 30 && _roll > 40>> As a result of having some skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 10 && _roll > 50>> As a result of having a small amount of skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare < 10 && _roll > 60>> By blind luck and what little you remember of your lessons in warfare are were able to successfully signal $Bodyguard.slaveName without the elite's noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<else>> One of the elite's shouts "What the fuck were you trying to do?". Well there goes that option. <<set $BodyguardHasSucessfullyRecivedSignal = 0>> <</if>> <br>You then pick up the revolver and quickly take aim. <<case "mercenaries">> <br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim. <<set $MercenariesMessageSent = 1>> <<case "colonel">> <br>You send a quick message to The Colonel, about your situation, then you pick up the revolver and quickly take aim. <<set $SpecialForcesMessageSent = 1>> <<case "enrage">> <<if $PC.career != "wealth" && $PC.career != "engineer" && $PC.career != "medicine">> You know exactly what to say in order to enrage them. <<set _EliteEnraged = 1>> <<elseif random(0,100) > 50>> You manage to select the right words to enrage them. <<set _EliteEnraged = 1>> <<else>> You try to enrage them, but your words have had no effect. <<set _EliteEnraged = 0>> <</if>> <br>You then pick up the revolver and quickly take aim. <<case "final stand">> You pick up the revolver and quickly take aim. <<case "give in">> You pick up the revolver and hold the barrel to your temple. <</switch>> <<if $finalChoice == "give in">> With a bang! you drop dead. <<set $ui = "start">> <br><br> ''GAME OVER'' <<else>> /* PC shooting */ /* higher skill means a higher chance to hit due to lower requirements and if the elites are enraged they very slightly become easier targets. */ /* 5/6 = 83% rounded down is the chance that it was loaded chamber (simplified version based off the wikipedia article) */ /* variables: */ /* Revolver */ <<set _revolverChambers = 6>> <<set _revolverBullets = 5>> /*Elites */ <<set $eliteTotal = 12>> <<set $eliteDead = 0>> <<set $eliteVegetable = 0>> /* To Hit chance */ <<if $PC.career == "mercenary" || $PC.warfare == 100>> <<set _toHit = 83>> <<elseif $PC.warfare >= 60>> <<set _toHit = 76>> <<elseif $PC.warfare >= 30>> <<set _toHit = 67>> <<elseif $PC.warfare >= 10>> <<set _toHit = 60>> <<else>> <<set _toHit = 56>> <</if>> <<if _EliteEnraged == 1>> <<set _toHit += 5>> <</if>> /* shooting */ /* in the end I removed the messages from the cycle. I don't think having 6 lines of "you shot" is pretty looking. Feel free to re add them in however */ <<for _i = _revolverChambers; _i > 0; _i-->> <<if random(0,100) <= _toHit && _revolverBullets > 0>> <<set $eliteDead += 1, _revolverBullets -= 1>> <<elseif _revolverBullets > 0>> <<set _revolverBullets -= 1>> <</if>> <</for>> <<if $eliteDead >= 1>> <br>You managed to kill several elite in rapid succession, leaving the rest in shock and fear. <<elseif $eliteDead == 1>> <br>You managed to kill one elite, leaving the rest in shock and fear. <<else>> <br>Unfortunately you fail to kill a single elite. <</if>> <br> /* syringe shot */ <<set $eliteVegetable = 0>> <<if $eliteDead > 0>> With $eliteDead elite's dead, you pick up the syringe from the desk and aim for the forehead of another. <<else>> Having failed to kill them with the revolver, in a desperate move you pick up the syringe from the desk and aim for the forehead of one of the elite. <</if>> <<if $career == "mercenary">> With your prior history as a mercenary, making the throw is child's play. <<set _SyringeHeadShot = 1>> <<elseif $PC.warfare >= 100 && random(0,100) > 50>> As a result of your mastery of warfare you successfully made the throw. <<set _SyringeHeadShot = 1>> <<elseif $PC.warfare >= 60 && random(0,100) > 60>> As a result of your expertness of warfare you successfully made the throw. <<set _SyringeHeadShot = 1>> <<elseif $PC.warfare >= 30 && random(0,100) > 70>> As you have some skill you successfully made the throw. <<set _SyringeHeadShot = 1>> <<elseif $PC.warfare >= 10 && random(0,100) > 80>> Your small amount of skill assisted you in making the throw. <<set _SyringeHeadShot = 1>> <<elseif $PC.warfare < 10 && random(0,100) > 90>> By blind luck you successfully made the throw. <<set _SyringeHeadShot = 1>> <<else>> Unfortunately you miss the shot. <<set _SyringeHeadShot = 0>> <</if>> <<if _SyringeHeadShot == 1>> <br> Picking up the spent revolver, you aim for the syringe's plunger. <<if $career == "mercenary">> With your prior history as a mercenary, making the throw is child's play. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare >= 100 && random(0,100) > 50>> As a result of your mastery of warfare you successfully made the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare >= 60 && random(0,100) > 60>> As a result of your expertness of warfare you successfully made the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare >= 30 && random(0,100) > 70>> As you have some skill you successfully made the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare >= 10 && random(0,100) > 80>> Your small amount of skill assisted you in making the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare < 10 && random(0,100) > 90>> By blind luck you successfully made the throw <<set _SpentRevolverHitSyringePlunger = 1>> <<else>> Unfortunately you miss the shot. <<set _SpentRevolverHitSyringePlunger = 0>> <</if>> <</if>> <<if _SpentRevolverHitSyringePlunger == 1>> <br> <<if random(0,100) > 50>> The target dies of nervous system overload brought about by the drug. <<set $eliteDead +=1>> <<else>> The target is still alive but is nothing more than a vegetable. <<set $eliteVegetable = 1>> <</if>> <</if>> <</if>> <<set $eliteLeft = $eliteTotal - $eliteDead - $eliteVegetable>> /* if the player has managed to make enough damage to the elite and the rep is high enough the citizens will come to save the PC */ /* this is to give reaso to exist for the "enrage" and "last stand" option */ /* result */ /* $eliteFate: */ /* killed = 0 */ /* enslaved = 1 */ /* had fun (and enslaved) = 2 */ <<if $BodyguardHasSucessfullyRecivedSignal == 1>> $Bodyguard.slaveName asks <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> "elite"? <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<elseif $MercenariesMessageSent == 1>> It is now that a squad of $mercenariesTitle makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?" <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<elseif $SpecialForcesMessageSent == 1>> It is now that a squad of $securityForceName makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?" <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<elseif $Bodyguard != 0>> It is now that $Bodyguard.slaveName makes her entrance, pointing her guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. She then asks<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> "elite" left? <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<elseif $eliteLeft <= 9 && $rep >= 10000>> Some of the citizens waiting outside your penthouse to see you hears the ruckus and rush inside, worried. Time freezes for a few seconds, while the remaining elite recover from their terror and the citizens digest the gory scene in front of them. The newcomers are quick to take your side. In little time the elites, outgunned and outnumbered, are neutralized. <br>One of the more courageous citizens approaches you and asks "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should we do with them?" <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<else>> With nothing else left, you remain powerless to stop the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite, who quickly capture and enslave you. Your personal story may continue, but the part of it worthy of retelling has now ended. <<set $ui = "start">> <br><br> ''GAME OVER'' <</if>>
AshVaris/fc
src/pregmod/eliteTakeOverFight.tw
tw
mit
11,338
:: eliteTakeOverResult [nobr] <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<switch $eliteFate>> <<case 0>> <<if $MercenariesMessageSent == 1>> The mercenaries open fire as ordered. Shortly after, the conspiring elite are dead. <<elseif $SpecialForcesMessageSent == 1>> The soldiers open fire as ordered. Shortly after, the conspiring elite are dead. <<elseif $eliteLeft <= 9 && $rep >= 10000>> Your citizens freeze for a second, then obey your orders. Shortly after, the conspiring elite are dead. <<else>> Your bodyguard opens fire as ordered. Shortly after, the conspiring elite are dead. <</if>> <<case 1>> <<if random(0,100) > 50>> An elite bites down on a cyanide pill hidden in a false tooth and <<if random(0,100) > 75>> takes the cowards way out (how predictable), frothing at the mouth. <<set $eliteDead += 1>> <<else>> experiences great pain but unfortunately (for them at least) survives. <</if>> <</if>> <<if $MercenariesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your mercenaries. <<elseif $SpecialForcesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your soldiers. <<elseif $eliteLeft <= 9 && $rep >= 10000>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your loyal citizens. <<else>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your bodyguard. <</if>> <<case 2>> <<if random(0,100) > 50>> An elite bites down on a cyanide pill hidden in a false tooth and <<if random(0,100) > 75>> takes the cowards way out (how predictable), frothing at the mouth. <<set $eliteDead += 1>> <<else>> experiences great pain but unfortunately (for them at least) survives. <</if>> <</if>> <<if $MercenariesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an elite; one ass fucks while the other facefucks. Another soldier takes a particular interest in an elite and politely asks you "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?" <br><span id="choice1"> <<link "No">> <<replace "#choice1">> Your rejection upsets some of them, but their professionalism ensures it isn't visible. <</replace>> <</link>> | <<link "Yes">> <<set $rep += 500, $eliteLeft -= 1>> <<replace "#choice1">> For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> </span> <<elseif $SpecialForcesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. <<if $securityForceDepravity <= 0.3>> Two soldiers decide to double team an elite; one gropes her ass while the other gropes her tits. <<elseif $securityForceDepravity <= 1.2>> Two soldiers decide to double team an elite; one ass fucks while the other facefucks. <<else>> Two soldiers decide to double team an elite; one breaks out their knife and begins to make little breaks in the elite's skin while the other soldier facefucks them. <</if>> Another soldier takes a particular interest in an elite and politely asks you "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?" <br><span id="choice1"> <<link "No">> <<set _SFHappyEverAfter = 0>> <<replace "#choice1">> Your rejection upsets some of them, but their professionalism ensures it isn't visible. <</replace>> <</link>> | <<link "Yes">> <<set $rep += 500, $eliteLeft -= 1, _SFHappyEverAfter = 1>> <<replace "#choice1">> For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> </span> <<switch $ColonelCore>> <<case "kind">> The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> <<case "warmonger" "cruel" "sociopathic" "jaded" "brazen" "psychopathic" "mischievous">> The Colonel is grateful that you let her troops let off some steam. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> <</switch>> <<set $securityForceDepravity += 0.05>> <<elseif $eliteLeft <= 9 && $rep >= 10000>> <<if $arcologies[0].FSDegradationist != "unset">> An evil smile appears on the faces of your loyal citizens, while the surviving elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved. <<else>> While some citizens respectfully step out, some join you in the fun. The impromptu festivity will go on for hours, getting more and more depraved. <</if>> <<else>> <<if $Bodyguard.fetish == "sadist">>$Bodyguard.slaveName's gets out her melee weapon and starts to give them many small cuts, the look of pleasure on her face is evident.<<else>>$Bodyguard.slaveName's ties them and then gets out her melee weapon and starts to abuse them, her face is blank.<</if>> <br>Shortly after, the terrified <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly brought away to be officially enslaved. <</if>> <</switch>> <<if $eliteFate >= 1>> <<if $eliteVegetable == 1>> <<set $eliteLeft-->> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>> <<if random(1,100) > 50>> /* 50% chance of getting girl or boy */ <<include "Generate XX Slave">> <<else>> <<include "Generate XY Slave">> <</if>> <<set _origin = "She was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure">> <<set $activeSlave.origin = _origin>> <<set $activeSlave.career = "a member of the Societal Elite">> <<set $activeSlave.prestige = either(2,2,3)>> /* 33% chance of getting level 3 prestige */ <<set $activeSlave.prestigeDesc = "She was a member of the Societal Elite.">> <<set $activeSlave.face = random(25,76)>> <<set $activeSlave.devotion = random(-10,-20)>> <<set $activeSlave.trust = random(-20,-30)>> <<set $activeSlave.boobs = random(3,10)*100>> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.shoulders = random(-1,1)>> <<set $activeSlave.hips = 1>> <<set $activeSlave.butt = 1>> <<set $activeSlave.anus = 0>> <<set $activeSlave.weight = 75>> <<set $activeSlave.intelligence = either(0,-1, 1, 2,3)>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.entertainSkill = -25>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.health = random(60,75)>> <<set $activeSlave.canRecruit = 0>> <<set $activeSlave.behavioralFlaw = either("bitchy", "arrogant")>> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ <</if>> <<for _i = $eliteLeft; _i > 0; _i-->> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>> <<if random(1,100) > 50>> /* 50% chance of getting girl or boy */ <<include "Generate XX Slave">> <<else>> <<include "Generate XY Slave">> <</if>> <<set _origin = "She was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure">> <<set $activeSlave.origin = _origin>> <<set $activeSlave.career = "a member of the Societal Elite">> <<set $activeSlave.prestige = either(2,2,3)>> <<set $activeSlave.prestigeDesc = "She was a member of the Societal Elite.">> <<set $activeSlave.face = random(25,76)>> <<set $activeSlave.devotion = random(-10,-20)>> <<set $activeSlave.trust = random(-20,-30)>> <<set $activeSlave.boobs = random(3,10)*100>> <<if $eliteFate == 2 && random(1,100) >= 75>> /* 25% chance of getting mindbroken elites if they were abused */ <<set $activeSlave.fetish = "mindbroken">> <</if>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.dick = 0>> <<set $activeSlave.foreskin = 0>> <<set $activeSlave.balls = 0>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.shoulders = random(-1,1)>> <<set $activeSlave.hips = 1>> <<set $activeSlave.butt = 1>> <<set $activeSlave.anus = 0>> <<set $activeSlave.weight = 75>> <<set $activeSlave.intelligence = either(0,-1, 1, 2,3)>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.entertainSkill = -25>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.health = random(60,75)>> <<set $activeSlave.canRecruit = 0>> <<set $activeSlave.behavioralFlaw = either("bitchy", "arrogant")>> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ <</for>> <</if>> /* clean up */ <<set $failedElite = 0, $eugenicsFullControl = 1, $upgradeMultiplierArcology = 1>>
AshVaris/fc
src/pregmod/eliteTakeOverResult.tw
tw
mit
9,795
:: FDick [nobr] <<ClearSummaryCache $activeSlave>> /*CHECK*/ /*NON-AMPUTEE*/ <<if ($activeSlave.amp < 1)>> You direct $activeSlave.slaveName to lie down and ready herself as you step over to her an align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>> her pierced cock-head <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>> her pierced cock <<else>> her cock <</if>> and lower yourself onto her <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> <<if $activeSlave.dick <= 6>> until you are sitting on her loins. <<else>> until feel that you can't take more of her inside you. <</if>> You reach back <<if $activeSlave.scrotum > 0>> and stroke her <<if $activeSlave.balls == 0>> soft scrotum. <<elseif $activeSlave.balls == 1>> tiny balls. <<elseif $activeSlave.balls == 2>> cute balls. <<elseif $activeSlave.balls == 3>> balls. <<elseif $activeSlave.balls == 4>> large balls. <<elseif $activeSlave.balls == 5>> huge balls. <<else>> monstrous balls. <</if>> <<else>> soft perineum. <</if>> <<if ($activeSlave.fetish == "mindbroken")>> Like a doll, she dumbly remains still, watching you without interest. You start moving up and on her shaft, until you climax and notice that so did $activeSlave.slaveName. Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif $activeSlave.trust < -20>> Having followed your instructions as quickly as she could she lies as still as she can beneath you while you start moving on top of her. While she is too afraid to be an active participant on her, do her best to follow your instructions. She warns you that she is about to cum when feel yourself approaching an orgasm and soon after, you can feel her unload inside of you, despite her fear. <<else>> You spend some time riding your slave and you both climax together. <</if>> /*AMPUTEE*/ <<else>> You step over to pick up $activeSlave.slaveName, lie her down and get her ready. Then you align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>> her pierced cock-head. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>> her pierced cock <<else>> her cock <</if>> and lower yourself onto her <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> <<if $activeSlave.dick <= 6>> until you are sitting on her loins. <<else>> until feel that you can't take more of her inside you. <</if>> You reach back <<if $activeSlave.scrotum > 0>> and stroke her <<if $activeSlave.balls == 0>> soft scrotum. <<elseif $activeSlave.balls == 1>> tiny balls. <<elseif $activeSlave.balls == 2>> cute balls. <<elseif $activeSlave.balls == 3>> balls. <<elseif $activeSlave.balls == 4>> large balls. <<elseif $activeSlave.balls == 5>> huge balls. <<else>> monstrous balls. <</if>> <<else>> soft perineum. <</if>> <<if ($activeSlave.fetish == "mindbroken")>> Like a broken doll, she dumbly remains still, watching you without interest. You start moving up and on her shaft, until you climax and notice that so did $activeSlave.slaveName. Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain. <<else>> You ride Your helpless slave until you both climax. <</if>> <</if>> <<if isPlayerFertile($PC) && ($activeSlave.ballType == "human") && $activeSlave.vasectomy == 0>> <<if $activeSlave.diet == "cum production">> <<set _pregChance = ($activeSlave.balls * 5 * 1.2)>> <<KnockMeUp $PC _pregChance 0 $activeSlave.ID>> <<else>> <<set _pregChance = ($activeSlave.balls * 5)>> <<KnockMeUp $PC _pregChance 0 $activeSlave.ID>> <</if>> <</if>> <<if $sexualOpeness == 0>> Rumors spread that you @@.red;enjoy taking it from slaves.@@ <<set $PC.degeneracy += 2>> <</if>>
AshVaris/fc
src/pregmod/fDick.tw
tw
mit
5,117
:: FFeet [nobr] <<ClearSummaryCache $activeSlave>> <<SlavePronouns $activeSlave>> <<set _footSeed = random(1,100)>> <<if $activeSlave.weight > 190>> <<set _thighs = 'massive flabby'>> <<elseif $activeSlave.weight > 160>> <<set _thighs = 'thick flabby'>> <<elseif $activeSlave.weight > 130>> <<set _thighs = 'flabby'>> <<elseif $activeSlave.weight > 95>> <<set _thighs = 'fat'>> <<elseif $activeSlave.weight > 30>> <<if $activeSlave.muscles > 75>> <<set _thighs = 'toned fat'>> <<elseif $activeSlave.muscles < 15>> <<set _thighs = 'fat'>> <<else>> <<set _thighs = 'plush'>> <</if>> <<elseif $activeSlave.weight > 10>> <<if $activeSlave.muscles > 70>> <<set _thighs = 'thick muscular'>> <<elseif $activeSlave.muscles > 20>> <<set _thighs = 'soft toned'>> <<else>> <<set _thighs = 'soft'>> <</if>> <<elseif $activeSlave.weight >= -10>> <<if $activeSlave.muscles > 70>> <<set _thighs = 'muscular'>> <<elseif $activeSlave.muscles > 20>> <<set _thighs = 'toned'>> <<else>> <<set _thighs = 'average'>> <</if>> <<elseif $activeSlave.weight >= -30>> <<if $activeSlave.muscles > 40>> <<set _thighs = 'thin muscular'>> <<elseif $activeSlave.muscles > 20>> <<set _thighs = "toned model's">> <<else>> <<set _thighs = "model's">> <</if>> <<else>> <<if $activeSlave.muscles > 5>> <<set _thighs = 'emaciated toned'>> <<else>> <<set _thighs = 'emaciated'>> <</if>> <</if>> <<if $activeSlave.belly < 1500>> <<set _belly = _thighs>> <<else>> <<set _belly = bellyAdjective($activeSlave)>> <</if>> <<if $activeSlave.height >= 185>> <<set _legs = 'wonderfully long'>> <<elseif $activeSlave.height >= 170>> <<set _legs = 'long'>> <<elseif $activeSlave.height >= 160>> <<set _legs = 'nice'>> <<elseif $activeSlave.height >= 150>> <<set _legs = 'short'>> <<else>> <<set _legs = 'short little'>> <</if>> <<if $activeSlave.boobs >= 30000>> <<set _boobsa = 'skip'>> <<set _boobs = 'room filling'>> <<elseif $activeSlave.boobs >= 20000>> <<set _boobsa = 'beanbag sized'>> <<elseif $activeSlave.boobs >= 8500>> <<set _boobsa = 'obscenely massive'>> <<elseif $activeSlave.boobs >= 8000>> <<set _boobsa = 'Z cup'>> <<elseif $activeSlave.boobs >= 7500>> <<set _boobsa = 'Y cup'>> <<elseif $activeSlave.boobs >= 7000>> <<set _boobsa = 'X cup'>> <<elseif $activeSlave.boobs >= 6500>> <<set _boobsa = 'V cup'>> <<elseif $activeSlave.boobs >= 5500>> <<set _boobsa = 'U cup'>> <<elseif $activeSlave.boobs >= 5100>> <<set _boobsa = 'T cup'>> <<elseif $activeSlave.boobs >= 4700>> <<set _boobsa = 'S cup'>> <<elseif $activeSlave.boobs >= 4300>> <<set _boobsa = 'R cup'>> <<elseif $activeSlave.boobs >= 3950>> <<set _boobsa = 'Q cup'>> <<elseif $activeSlave.boobs >= 3600>> <<set _boobsa = 'P cup'>> <<elseif $activeSlave.boobs >= 3250>> <<set _boobsa = 'O cup'>> <<elseif $activeSlave.boobs >= 2900>> <<set _boobsa = 'N cup'>> <<elseif $activeSlave.boobs >= 2600>> <<set _boobsa = 'M cup'>> <<elseif $activeSlave.boobs >= 2300>> <<set _boobsa = 'L cup'>> <<elseif $activeSlave.boobs >= 2050>> <<set _boobsa = 'K cup'>> <<elseif $activeSlave.boobs >= 1800>> <<set _boobsa = 'J cup'>> <<elseif $activeSlave.boobs >= 1600>> <<set _boobsa = 'I cup'>> <<elseif $activeSlave.boobs >= 1400>> <<set _boobsa = 'H cup'>> <<elseif $activeSlave.boobs >= 1200>> <<set _boobsa = 'G cup'>> <<elseif $activeSlave.boobs >= 1000>> <<set _boobsa = 'F cup'>> <<elseif $activeSlave.boobs >= 800>> <<set _boobsa = 'DD cup'>> <<elseif $activeSlave.boobs >= 650>> <<set _boobsa = 'D cup'>> <<elseif $activeSlave.boobs >= 400>> <<set _boobsa = 'C cup'>> <<elseif $activeSlave.boobs >= 300>> <<set _boobsa = 'B cup'>> <<else>> <<set _boobsa = 'skip'>> <<set _boobs = 'flat'>> <</if>> <<if _boobsa != "skip">> <<set _boobs = "_boobsa $activeSlave.boobShape">> <</if>> <<if $activeSlave.balls == 1>> <<set _balls = 'vestigial'>> <<elseif $activeSlave.balls == 2>> <<set _balls = 'small'>> <<elseif $activeSlave.balls == 3>> <<set _balls = 'average'>> <<elseif $activeSlave.balls == 4>> <<set _balls = 'large'>> <<elseif $activeSlave.balls == 5>> <<set _balls = 'massive'>> <<elseif $activeSlave.balls == 6>> <<set _balls = 'huge'>> <<elseif $activeSlave.balls == 7>> <<set _balls = 'giant'>> <<elseif $activeSlave.balls == 8>> <<set _balls = 'enormous'>> <<elseif $activeSlave.balls == 9>> <<set _balls = 'monstrous'>> <<else>> <<set _balls = 'overly massive'>> <</if>> <<if $activeSlave.dick == 1>> <<set _dick = 'tiny'>> <<elseif $activeSlave.dick == 2>> <<set _dick = 'little'>> <<elseif $activeSlave.dick == 3>> <<set _dick = 'average'>> <<elseif $activeSlave.dick == 4>> <<set _dick = 'big'>> <<elseif $activeSlave.dick == 5>> <<set _dick = 'huge'>> <<elseif $activeSlave.dick == 6>> <<set _dick = 'gigantic'>> <<elseif $activeSlave.dick == 7>> <<set _dick = 'massive'>> <<elseif $activeSlave.dick == 8>> <<set _dick = 'horse-sized'>> <<elseif $activeSlave.dick == 9>> <<set _dick = 'monstrous'>> <<elseif $activeSlave.dick == 10>> <<set _dick = 'inhuman'>> <<else>> <<set _dick = 'hypertrophied'>> <</if>> <<if $activeSlave.butt < 1>> <<set _butt = 'flat'>> <<elseif $activeSlave.butt < 2>> <<set _butt = 'small'>> <<elseif $activeSlave.butt < 3>> <<set _butt = 'plump'>> <<elseif $activeSlave.butt < 4>> <<set _butt = 'big bubble'>> <<elseif $activeSlave.butt < 5>> <<set _butt = 'huge'>> <<elseif $activeSlave.butt < 6>> <<set _butt = 'enormous'>> <<elseif $activeSlave.butt < 7>> <<set _butt = 'gigantic'>> <<elseif $activeSlave.butt < 8>> <<set _butt = 'ridiculous'>> <<elseif $activeSlave.butt < 10>> <<set _butt = 'immense'>> <<else>> <<set _butt = 'inhuman'>> <</if>> <<if $activeSlave.hips > 2>> <<set _hips = 'inhumanly wide'>> <<elseif $activeSlave.hips > 1>> <<set _hips = 'very wide'>> <<elseif $activeSlave.hips > 0>> <<set _hips = 'wide'>> <<elseif $activeSlave.hips > -1>> <<set _hips = 'ample'>> <<elseif $activeSlave.hips > -2>> <<set _hips = 'narrow'>> <<else>> <<set _hips = 'very narrow'>> <</if>> <<if ($activeSlave.skin == $activeSlave.race) || $activeSlave.race == 'white' || $activeSlave.race == 'black'>> <<set _skin = "$activeSlave.skin">> <<else>> <<set _skin = "$activeSlave.skin $activeSlave.race">> <</if>> /*Part 1: Order and reaction*/ You call $activeSlave.slaveName to your office, telling $possessive to use $possessive feet to please you. <<if ($activeSlave.fetish == "mindbroken")>> $pronounCap is brought to you and stands blankly by your desk. <<elseif ($activeSlave.relationship == -3 && $activeSlave.devotion >= 60 )>> Your devoted slave wife is delighted to get another chance to pleasure you. <<elseif ($activeSlave.relationship == -2 && $activeSlave.devotion >= 60 )>> $pronounCap considers herself your lover, and is delighted to spend time with you. <<elseif ($activeSlave.devotion < -50)>> $pronounCap strongly refuses, and you have to restrain her to get her to obey. <<elseif ($activeSlave.devotion < -20)>> $pronounCap tries to refuse <<elseif ($activeSlave.devotion < 20)>> $pronounCap doesn't seem eager to comply, but fears being punished enough to obey. <<elseif ($activeSlave.devotion < 60)>> $pronounCap complies quietly. <<else>> <<if ($activeSlave.trust < -50)>> Although her she just barely trusts that you will not harm her, she is still unsure about what you are going to do which makes her pause. <<else>> $pronounCap rushes to comply. <</if>> <</if>> /*Extra 1 if tease/perverted and not mindbroken*/ <<if ($activeSlave.sexualQuirk == "tease" || $activeSlave.sexualQuirk == "perverted") && $activeSlave.devotion > 60 && $activeSlave.fetish != "mindbroken">> Before you can begin, $pronoun arches a leg in a seductive tease. <</if>> /*Part 2: lube and reaction*/ <<if !canWalk($activeSlave)>> <<if tooBigBreasts($activeSlave)>> Since $pronoun is immobilized by $possessive _boobs boobs, you have $object lay on $possessive side on the floor, <<elseif tooBigBelly($activeSlave)>> Since $pronoun is immobilized by $possessive <<if $activeSlave.bellyPreg >= 3000>>hugely gravid<<elseif $activeSlave.bellyImplant >= 3000>>_belly protruding<<else>>heavy <<print $activeSlave.inflationType>>-filled<</if>> belly, you have $object lay on $possessive side on the floor, <<elseif tooBigDick($activeSlave)>> Since $pronoun is immobilized by $possessive _dick dick, you have $object lay on $possessive side on the floor, <<elseif tooBigButt($activeSlave)>> Since $pronoun is immobilized by $possessive _dick dick, you have $object sit on your desk to present $possessive _legs legs and feet, <<elseif tooBigBalls($activeSlave)>> Since $pronoun is immobilized by $possessive _balls balls, you have $object lay on $possessive back on the floor with $possessive legs over $possessive nuts, <<else>> You have $object sit on the edge of your desk to present $possessive _legs legs and feet, <</if>> <<else>> You have $object sit on the edge of your desk to present $possessive _legs legs and feet, <</if>> <<if $activeSlave.fetish == "mindbroken">> <<if $activeSlave.amp == -2 || $activeSlave.amp == -5>> then pour lubricant onto your hands, applying it to $possessive elegant artificial feet. <<elseif $activeSlave.amp == -4>> then pour lubricant onto your hands, applying it to $possessive deadly artificial feet. <<elseif $activeSlave.amp == -1>> then pour lubricant onto your hands, applying it to $possessive artificial feet. <<else>> then pour lubricant onto your hands, massaging it into $possessive $activeSlave.skin feet: rubbing $possessive arches, soles, and toes. <</if>> $pronounCap shows little reaction to your efforts. <<else>>/*not mindbroken*/ <<if $activeSlave.amp == -2 || $activeSlave.amp == -5>> then pour lubricant onto your hands, applying it to $possessive elegant artificial feet. <<elseif $activeSlave.amp == -4>> then pour lubricant onto your hands, applying it to $possessive deadly artificial feet. <<elseif $activeSlave.amp == -1>> then pour lubricant onto your hands, applying it to $possessive artificial feet <<else>> then pour lubricant onto your hands, massaging it into $possessive $activeSlave.skin feet: rubbing $possessive arches, soles, and $possessive toes. <</if>> <<if ($activeSlave.devotion < -50)>> $pronounCap tries to stay hateful despite the pleasurable stimulation. <<elseif ($activeSlave.devotion < -20)>> $pronounCap is mostly quiet, but occasionally stifles a moan. <<elseif ($activeSlave.devotion >= 20 && $activeSlave.sexualFlaw == "shamefast")>> $pronounCap hides $possessive face in $possessive hands in shame at her nudity, but occasionally a moan breaks out. <<elseif ($activeSlave.devotion < 20)>> $pronounCap seems a bit surprised by the attention, occasionally letting out a moan. <<else>> <<if ($activeSlave.trust < -50)>> She asks "What is this strange feeling that I am experiencing <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>? I am scared". Spoiling the moment. <<else>> $pronounCap enjoys the massage, moaning in pleasure at your touch. <</if>> <</if>> <</if>> /*close lube and reaction*/ /*Part 3: Actions, attraction/devotion and fetishes*/ <<if $activeSlave.fetish == "mindbroken">> You hold $possessive feet and thrust between them as $pronoun <<if canSee($activeSlave)>>watches you blankly. <<else>>points $possessive blind gaze at you. <</if>> <<elseif !(canWalk($activeSlave))>> <<if ($activeSlave.devotion < -50)>> When $pronoun refuses to serve, you take both $possessive feet and start thrusting between them. <<elseif ($activeSlave.devotion < -20)>> $pronounCap seems a bit reluctant when massaging you with $possessive feet so you have to do most of the work. <<elseif ($activeSlave.devotion < 20)>> $pronounCap tries to make it pleasurable for you, but the combination of the awkward angle and $possessive nervousness makes $possessive lose $possessive pacing often. <<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion < 20))>> $pronounCap does $possessive best to please you from $possessive position on $possessive side, massaging your cock nicely. <<else>> <<if ($activeSlave.trust < -50)>> Her lack of trust causes her to ask <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> "is this pleasurable for you?", spoiling the moment. <<else>> $pronounCap moves $possessive feet hypnotically, trying $possessive hardest to make you cum. Being on $possessive side doesn't affect her footjob, and you get a nice view of her _legs legs as $pronoun runs $possessive feet across your cock. <</if>> <</if>> <<if !canWalk($activeSlave)>> <<if $activeSlave.boobs > $activeSlave.belly >> $possessiveCap's _boobs breasts wobble as $possessive feet service you. <<else>> $possessiveCap's _belly belly wobbles as $possessive feet service you. <</if>> <</if>> <<elseif ($activeSlave.devotion < -50)>> When $pronoun refuses to comply, you take both $possessive feet and start thrusting between them. <<elseif ($activeSlave.devotion < -20)>> $pronounCap seems a bit reluctant when massaging you with $possessive feet so you have to do most of the work. <<elseif ($activeSlave.devotion < 20)>> $pronounCap tries to make it pleasurable for you, trying to find the right angle and speed, but $pronoun seems a bit tense and ruins $possessive pacing. <<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion < 20))>> $pronounCap does $possessive best to please you, massaging you nicely with $possessive feet. <<elseif ($activeSlave.attrXY < 16)>> $pronounCap tries to make it pleasurable for you, but $possessive great distaste for men is obvious on $possessive expression. <<else>> <<if $activeSlave.sexualQuirk == "perverted">> As a devoted pervert, $activeSlave.slaveName gives an enthusiastic footjob, with $possessive <<if $activeSlave.dick > 0>> <<if canAchieveErection($activeSlave)>> <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> erect caged _dick cock, <<else>> erect _dick cock, <</if>> <<else>> soft and dripping _dick <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>>caged <</if>>dick , <</if>> <<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0>> <<if $activeSlave.vagina >= 0>> and pulsing _balls balls <<if $activeSlave.vaginaLube > 0 && $activeSlave.vagina >= 0>>that are wet from her feminine arousal <</if>> <</if>> <<elseif $activeSlave.vagina >= 0>> and <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>aroused vagina <</if>> <<elseif $activeSlave.vagina >= 0>> <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>aroused vagina <<else>> perverted smile <</if>> showing $possessive sexual excitement to service your cock with $possessive feet. <<elseif $activeSlave.fetish == "cumslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> As a devoted cumslut, $activeSlave.slaveName eagerly strokes your cock with $possessive feet, delightedly smearing your precum on $possessive soles. $pronounCap <<if canSee($activeSlave)>>stares at your <<if $PC.balls >=2>>massive balls with a ravenous gaze, <<elseif $PC.balls >=1>>large balls with a hungry gaze, <<else>>balls with a steady gaze, <</if>><<else>>gingerly feels the weight of your <<if $PC.balls >=2>>massive balls <<elseif $PC.balls >=1>>large balls <<else>>balls <</if>>with $possessive feet, <</if>>shivering in anticipation. <<elseif $activeSlave.fetish == "humiliation" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> $activeSlave.slaveName slowly strokes your cock with $possessive feet, getting off on the degrading use of $possessive feet and avoiding your gaze. $pronounCap is showing an embarrassed smile<<if $activeSlave.skin == 'black'>>, and if $possessive skin was any lighter you would see $possessive<<else>> and<</if>> bright blushing cheeks. <<elseif $activeSlave.fetish == "boobs" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> As $activeSlave.slaveName deftly strokes your cock with $possessive feet, $possessive hands plays with $possessive <<if $activeSlave.boobs < 299>>erect nipples. <<elseif $activeSlave.boobs < 499>>small chest. <<elseif $activeSlave.boobs >= 18000>>_boobs breasts, though $pronoun can't reach $possessive nipples. <<else>>_boobs breasts and erect nipples. <</if>> $pronounCap is certainly giving you plenty of sexy options for you to watch. <<elseif $activeSlave.fetish == "sadist" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> $activeSlave.slaveName is a sadist, and $possessive deft footjob toys with the boundaries of pain and pleasure. $possessiveCap devoted yet belittling <<if canSee($activeSlave)>>gaze carefully watches your face<<else>>expressions are clear as $pronoun feels<</if>> for every reaction. <<elseif $activeSlave.fetish == "dom" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> $activeSlave.slaveName is a dominant and $possessive skilled feet roughly stroke your erect cock, but $pronoun pauses often to rub $possessive soles on your <<if $PC.balls >= 2>>massive<<elseif $PC.balls >= 0>>large>><</if>> balls so $pronoun doesn't get too aggressive with $possessive <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. <<elseif $activeSlave.fetish == "pregnancy" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> $activeSlave.slaveName skillfully strokes your cock with $possessive feet, one of $possessive hands roaming across $possessive _belly belly as $pronoun happily services you. $pronounCap occasionally pauses to <<if canSee($activeSlave)>>watch <<else>>feel <</if>>your <<if $PC.balls >= 2>>massive<<elseif $PC.balls >= 0>>large>><</if>> balls churn with sperm, clearly lost in a pregnancy fantasy. <<else>> $activeSlave.slaveName skillfully strokes your cock with $possessive feet, trying $possessive best to bring you pleasure. <</if>> <</if>> <<if $activeSlave.amp == -2 || $activeSlave.amp == -5>> As you enjoy your footjob $possessive capable prosthetics begin to vibrate on your cock. <<elseif $activeSlave.amp == -4>> The hard angles of $possessive metal feet provide extra stimulation. <</if>> /*Extra 2: if not mindbroken/immobi, tease with a flash.*/ <<if $activeSlave.fetish != "mindbroken" && canWalk($activeSlave) && $activeSlave.sexualQuirk == "tease" && $activeSlave.devotion >= 60>> <<if canSee($activeSlave)>>Seeing <<else>>Feeling <</if>>you near your orgasm, $pronoun <<if _footSeed < 40>> <<if $activeSlave.boobs < 299>> presses $possessive hands on $possessive flat chest, <<elseif $activeSlave.boobs < 499>> puts $possessive hands under $possessive small chest, <<else>> cups $possessive _boobs breasts with $possessive hands, <</if>> then sticks out $possessive tongue, posing like a free cities whore who wants a cumshot. <<elseif _footSeed < 70 && !["chastity", "combined chastity"].includes($activeSlave.dickAccessory) && !(["chastity belt", "combined chastity"].includes($activeSlave.vaginalAccessory)) && ($activeSlave.dick > 0 || $activeSlave.vagina >= 0 )>> spreads $possessive _legs legs <<if $activeSlave.dick > 0>> <<if $activeSlave.vagina >= 0>> and raises $possessive _dick <<if canAchieveErection($activeSlave)>>erect <<else>>soft <</if>>cock <<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0>>and _balls balls <</if>> to reveal $possessive <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>aroused vagina <<else>> and teases the tip of $possessive _dick <<if canAchieveErection($activeSlave)>>throbbing <<else>>soft <</if>>dick <</if>> <<else>> to reveal $possessive <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>aroused vagina, then $pronoun spreads $possessive <<if $activeSlave.labia == 3>>extremely large <<elseif $activeSlave.labia == 2>>large <<elseif $activeSlave.labia == 1>>pretty <<else>>minimal <</if>>pussylips <</if>> with a sultry smile. <<else>> rolls onto $possessive side while still stroking your dick, revealing $possessive _ass ass, _hips hips and _thighs thighs with a sultry smile. <</if>> <</if>> /*PC orgasms*/ <<if ($activeSlave.fetish == "mindbroken")>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>> _legs legs, and even _belly belly with your massive load<<elseif $PC.balls >=1>> and _legs legs with your large load<</if>>. <<elseif !canWalk($activeSlave)>> <<if ($activeSlave.devotion < -50)>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>> _legs legs, and even $possessive side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $pronoun struggles in your grasp. $pronounCap is furious $possessive is now covered in cum $object can't easily reach to clean. <<elseif ($activeSlave.devotion < -20)>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>> _legs legs, and even $possessive side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>. $pronounCap was startled as you started to orgasm and now shows a conflicted expression, as you are done using $object, but $possessive is now covered in cum $object can't easily reach to clean. <<elseif ($activeSlave.devotion < 20)>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>> _legs legs, and even $possessive side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $pronoun sighs in nervous relief. <<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion < 20))>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>> _legs legs, and even $possessive side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $pronoun rises to an elbow to smile at you. <<else>> <<if ($activeSlave.trust < -50)>> Her lack of trust causes her eyes to glaze over in fear. <<else>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>> _legs legs, and even $possessive side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $pronoun moans in pleasure. <</if>> <</if>> <<elseif ($activeSlave.devotion < -50)>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>> _legs legs, and even $possessive _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $pronoun struggles in your grasp with a look of disgust. <<elseif ($activeSlave.devotion < -20)>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>> _legs legs, and even $possessive _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>. $pronounCap was startled as you started to orgasm and now shows a conflicted expression, as you are done using $object, but $possessive is now covered in cum. <<elseif ($activeSlave.devotion < 20)>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>> _legs legs, and even $possessive _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $pronoun sighs in nervous relief. <<elseif ($activeSlave.devotion < 60 || $activeSlave.attrXY < 16 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion < 20))>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>> _legs legs, and even $possessive _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $pronoun does $possessive best to catch your semen on $possessive legs. <<else>> <<if $activeSlave.fetish == "cumslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> When you eventually cum, $activeSlave.slaveName giggles in lustful joy as your hot cum coats $possessive _skin feet <<if $PC.balls >= 1>> and quickly slides from your desk to kneel in front of your pulsating cock. <<if $PC.balls >= 2>> Your massive load quickly covers $possessive face as $object moans and twitches in pleasure, semen dripping down $possessive <<if $activeSlave.boobs < 299>> flat chest <<elseif $activeSlave.boobs < 499>> small chest <<else>> _boobs breasts <</if>> and _belly belly onto $possessive thighs <<else>> Your large load coats $possessive face in sticky semen, some dripping onto $possessive <<if $activeSlave.boobs < 299>> flat chest <<elseif $activeSlave.boobs < 499>> small chest <<else>> _boobs breasts <</if>> <</if>> <</if>> . <<elseif $activeSlave.fetish == "humiliation" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>> _legs legs, and even $possessive _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $pronoun whimpers as even $possessive feet used as a sex object. <<elseif $activeSlave.fetish == "submissive" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>> _legs legs, and even $possessive _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $pronoun gasps as $pronoun submissively accepts your semen on $possessive skin. <<elseif $activeSlave.fetish == "buttslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> When you eventually cum, $activeSlave.slaveName moans as your semen lands on $possessive _skin feet, <<if $PC.balls >= 1>> but quickly turns to present $possessive _ass ass and _hips hips as a new target. <<if $PC.balls >= 2>> Your massive load quickly covers $possessive _thighs ass and thighs, sticky cum dripping all the way to $possessive calves. <<else>> Your large load soaks $possessive _thighs ass and thighs in sticky semen, which drips down $possessive _legs legs. <</if>> <<else>> but you know $possessive wanted to involve $possessive _ass butt and your cum, if your orgasm had more volume. <</if>> <<elseif $activeSlave.fetish == "boobs" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $possessive _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $pronoun <<if $activeSlave.boobs < 299>>pinches both $possessive erect nipples <<elseif $activeSlave.boobs < 499>>rubs $possessive hands across $possessive small chest <<else>>squeezes $possessive _boobs breasts tightly <</if>>while moaning in pleasure. <<elseif $activeSlave.fetish == "sadist" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $possessive _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $pronoun gasps slightly and condescendingly smiles as you soil $possessive feet with semen. <<elseif $activeSlave.fetish == "dom" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $possessive _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $pronoun gasps slightly and holds your cock between $possessive feet tightly as you soil $possessive with semen. <<elseif $activeSlave.fetish == "pregnancy" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> When you start to cum, $activeSlave.slaveName moves $possessive hand from $possessive belly to <<if $activeSlave.vagina >= 0>> expose $possessive vagina and spreads $possessive <<if $activeSlave.labia == 3>>extremely large <<elseif $activeSlave.labia == 2>>large <<elseif $activeSlave.labia == 1>>pretty <<else>>minimal <</if>>pussylips to show where $pronoun wants cum. <<elseif $activeSlave.mpreg == 1>> expose $possessive <<if $activeSlave.anus >3 >>gaping <<elseif $activeSlave.anus >2 >>very loose <<elseif $activeSlave.anus >1 >>loose <<elseif $activeSlave.anus >0 >>tight <<else>>virgin <</if>>asshole to show where $pronoun wants cum. <<else>> hug $possessive stomach. <</if>> Your orgasm shoots across $possessive _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $possessive _belly belly is marked with your massive load. $pronounCap runs $possessive hands through the cum on $possessive belly, massaging the semen into $possessive skin<<elseif $PC.balls >= 1>> and _legs legs<</if>>. <<else>> You eventually cum all over $possessive _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $possessive _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $pronoun moans softly in pleasure as $pronoun feels your hot semen run down her soles. <</if>> <</if>> /*Extra 3: devoted perverted slave giggles and orgasms*/ <<if ($activeSlave.fetish != "mindbroken" && canWalk($activeSlave) && $activeSlave.sexualQuirk == "perverted" && $activeSlave.devotion >= 60 && !($activeSlave.fetish == "cumslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60))>> $pronounCap was getting off on the footjob, but the feeling of your cum on <<if $activeSlave.fetish == "buttslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60 && $PC.balls >=1>> $possessive ass and thighs sets off a strong orgasm of $possessive own, $possessive _thighs legs quivering as <<if $activeSlave.dick > 0>> <<if $activeSlave.vagina >= 0>> <<if cumAmount($activeSlave) > 20>> $possessive _dick dick unloads a massive amount of cum, swollen _balls testicles bulging between $possessive thighs, <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>> pussy and asshole clenching as $pronoun makes a cum puddle on the floor which splashes with every spasm. <<else>> $possessive _dick dick spurts $possessive load, $possessive <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>pussy and asshole clenching. <</if>> <<else>> <<if cumAmount($activeSlave) > 20>> $object strokes $possessive _dick penis, swollen _balls testicles bulging between $possessive thighs, asshole clenching as $pronoun's massive cumshot splashes noisily onto the floor. <<else>> $object strokes $possessive _dick penis, asshole clenching as $pronoun's cum spurts onto the floor. <</if>> <</if>> <<elseif $activeSlave.vagina >= 0>> $object moans in pleasure, $possessive <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>pussy and asshole clenching as $object tries to remain standing. <<else>> $object moans in pleasure, asshole pulsating as $object tries to remain standing. <</if>> <<else>> $possessive legs<<if $PC.balls >=2>>and belly<</if>> sets off a strong orgasm of $possessive own, even without masturbating. <<if $activeSlave.dick > 0>> /*dick shoots*/ <<if cumAmount($activeSlave) > 20>>/*huge load*/ $possessiveCap _dick dick unloads a massive amount of cum, adding $possessive own semen to $possessive body, resulting in a slave covered nearly head to toe in spunk. <<else>> $possessiveCap _dick dick unloads onto $possessive belly and $boobs chest, and $possessive giggles and gasps as it rains down. <</if>> <<elseif $activeSlave.vagina >= 0>> $pronounCap leans back and moans in pleasure, showing $possessive <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>pussy and asshole clenching. <<else>> $pronounCap leans back and moans in pleasure, showing $possessive asshole pulsating. <</if>> <</if>> <<if $activeSlave.vaginaLube >= 1>> After $object leaves, you find a <<if $activeSlave.vaginaLube >= 2>>large <</if>>puddle of pussyjuice on your desk where $pronoun was sitting. <</if>> <</if>> <<if $activeSlave.fetish == "cumslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> <<if $PC.balls > 1>> <<if $activeSlave.dick > 0>> <<if cumAmount($activeSlave) > 20>> $possessiveCap _balls balls visibly throb as _dick dick unloads a massive amount of cum, adding $possessive own semen to $possessive body, resulting in a slave utterly plastered in spunk. $possessiveCap eyes are held shut with a thick layer of cum, and judging by how <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>>$object's dick is still shooting cum even in a cage with no stimulation,<<else>>furiously $object is masturbating,<</if>> $pronoun couldn't be happier. <<else>> $possessiveCap _dick dick unloads onto $possessive belly and $boobs chest, and $possessive giggles and gasps as it rains down with audible splats. $pronounCap is splattered in semen, face coated in your cum, and judging by $possessive nostrils desperately taking in the heady smell and how <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>>$object's dick is still throbbing in orgasm even in a cage with no stimulation,<<else>>$object can't stop masturbating,<</if>> $pronoun couldn't be happier. <</if>> <<elseif $activeSlave.vagina >= 0>> $pronounCap leans back and moans in pleasure, $possessive <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>pussy and asshole clenching. $pronounCap is splattered in semen, face coated in your cum, and judging by $possessive nostrils desperately taking in your scent and how $object can't stop masturbating, $pronoun couldn't be happier. <<else>> $pronounCap leans back and moans in pleasure, asshole pulsating. $pronounCap is splattered in semen, face coated in your cum, and judging by $possessive nostrils desperately taking in your scent and how $object can't stop masturbating, $pronoun couldn't be happier. <</if>> <<else>> $activeSlave.slaveName leans down to wipe semen off her feet, quickly bringing it into $possessive mouth with a blissful look as $pronoun tastes your cum and sighs in pleasure. <</if>> <</if>>
AshVaris/fc
src/pregmod/fFeet.tw
tw
mit
34,964
:: FMarry [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact", $weddingSlaveID = $activeSlave.ID>> <<Enunciate $activeSlave>> <<set _belly = bellyAdjective($activeSlave)>> <<ClearSummaryCache $activeSlave>> <<if $activeSlave.relationship > 0>> <<set _m = $slaves.findIndex(function(s) { return s.ID == $activeSlave.relationshipTarget; })>> <<if _m != -1>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>> <<set _name = $slaves[_m].slaveName, _name = nameReplace(_name)>> <<else>> <<set _name = $slaves[_m].slaveName>> <</if>> <</if>> <</if>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>> <<set _myName = $activeSlave.slaveName, _myName = nameReplace(_myName)>> <<set _playerSurname = $PC.surname, _playerSurname = nameReplace(_playerSurname)>> <<else>> <<set _myName = $activeSlave.slaveName>> <<set _playerSurname = $PC.surname>> <</if>> You tell $activeSlave.slaveName that you're going to marry her. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) <<if $activeSlave.fetish == "mindbroken">> She doesn’t react. <<set _reationType = 0>> <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> You're not exactly lacking in ways to make <<if $activeSlave.physicalAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When she's gotten herself under control again, <<if $activeSlave.amp == 1>>looking somewhat embarrassed that she can't wipe her own tears<<else>>distractedly cuffing away her tears<</if>> and consciously breathing deeply, <<if canTalk($activeSlave)>> she <<say>>s, <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> "I promi<<s>>e I'll try to <<s>>top <<s>>leeping around <<s>>o much." <<elseif $activeSlave.relationship == 4>> "I'll have to break up with _name... I'll try to let her down gently, <<sh>>e'll under<<s>>tand." <<elseif $activeSlave.relationship == 3>> "_name will mi<<ss>> having <<s>>e<<x>> with me, but <<sh>>e'll under<<s>>tand." <<elseif $activeSlave.relationship > 0>> "I'll have to <<s>>top hanging out with _name; I'm <<s>>ure <<sh>>e'll under<<s>>tand." <<else>> "I've been waiting for thi<<s>> day! I'm <<s>>o happy!" <</if>> She continues, <</if>> "Thank you, <<Master>>. I am going to do my be<<s>>t to be a <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> perfect <<s>>ubmi<<ss>>ive wife to you, <<elseif ($activeSlave.fetish == "cumslut")>> perfect oral wifey, <<elseif ($activeSlave.fetish == "humiliation")>> hot wife for you, <<elseif ($activeSlave.fetish == "buttslut")>> perfect little anal wifey, <<elseif ($activeSlave.fetish == "boobs")>> <<if $activeSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife <<elseif ($activeSlave.fetish == "pregnancy")>> perfect barefoot breeding wife, <<elseif ($activeSlave.fetish == "dom")>> perfect, you know, <<sh>>aring wife with other <<s>>lave<<s>>, <<elseif ($activeSlave.fetish == "sadist")>> perfect wife to u<<s>>e on other <<s>>lave<<s>>, <<elseif ($activeSlave.fetish == "masochist")>> good, beaten wife, <<else>> good wife, <</if>> <<else>> good wife, <</if>> <<Master>>. Oh, thank you, <<Master>>," she blubbers, and starts crying again. <<elseif $activeSlave.amp == 1>> she painstakingly mouths her thanks, since she cannot speak or use hands to sign. <<if $activeSlave.relationship != 0>> She struggles to tell you <<if $activeSlave.relationship == -1>> that she'll try to be less of a slut. <<elseif $activeSlave.relationship == 4>> that she'll try to let her lover $slaves[_m].slaveName down gently. <<elseif $activeSlave.relationship == 3>> that she'll try to let her FWB $slaves[_m].slaveName down gently. <<elseif $activeSlave.relationship > 0>> that she'll have to stop hanging around $slaves[_m].slaveName. <<else>> that she has never been happier. <</if>> <</if>> <<else>> she shakily signs her thanks twice in a row before breaking down again. <<if $activeSlave.relationship != 0>> She regains composure enough to continue signing out <<if $activeSlave.relationship == -1>> that she'll try to be less of a slut. <<elseif $activeSlave.relationship == 4>> that she'll try to let her lover $slaves[_m].slaveName down gently. <<elseif $activeSlave.relationship == 3>> that she'll try to let her FWB $slaves[_m].slaveName down gently. <<elseif $activeSlave.relationship > 0>> that she'll have to stop hanging around $slaves[_m].slaveName. <<else>> that she has never been happier. <</if>> <</if>> <</if>> Despite her devotion and trust, she is still a slave, and probably knows that her position could always change. This brings her one step closer to true permanence, and she knows it. <<set _reationType = 1>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> You're not exactly lacking in ways to make <<if $activeSlave.physicalAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is surprisingly effective. It seems $activeSlave.slaveName does not want to marry you, if her prolonged, anguished sobbing is anything to go by. However, she would have to be a fool to think there’s any way out of it. <<if canTalk($activeSlave)>> She <<say>>s, "Plea<<s>>e <<Master>>, I don't want to <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> be your little <<s>>ubmi<<ss>>ive fucktoy, <<elseif ($activeSlave.fetish == "cumslut")>> be your cum <<s>>ucker, <<elseif ($activeSlave.fetish == "humiliation")>> be <<s>tripped bare and <<sh>>own off, <<elseif ($activeSlave.fetish == "buttslut")>> have thing<<s>> <<sh>>oved up my butt, <<elseif ($activeSlave.fetish == "boobs")>> have my tit<<s>> tea<<s>>ed every night, <<elseif ($activeSlave.fetish == "pregnancy")>> <<if canGetPregnant($activeSlave)>> get knocked up by you, <<else>> be your pregnant toy, <</if>> <<elseif ($activeSlave.fetish == "dom")>> have to rule your <<s>>i<<ss>>y dick, <<elseif ($activeSlave.fetish == "sadist")>> <<s>>pank your a<<ss>>, <<elseif ($activeSlave.fetish == "masochist")>> get beaten by you, <<else>> <<s>>tay in your ni<<c>>e room, <</if>> <<else>> <<s>>tay in your ni<<c>>e room, <</if>> <<Master>>. You're a terrible per<<s>>on, <<Master>>," she blubbers, and starts crying again. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> "I'll never be <<s>>ati<<s>>fied by ju<<s>>t you!" <<elseif $activeSlave.relationship == 4>> "I love _name, not you <<Master>>! You'll never be a<<s>> good as her!" <<elseif $activeSlave.relationship == 3>> "But I like having <<s>>e<<x>> with _name, not you <<Master>>! You'll never be a<<s>> good as her!" <<elseif $activeSlave.relationship > 0>> "But I like <<s>>pending time with _name, <<sh>>e'<<s>> <<s>>o much ni<<c>>er to be around than you, <<Master>>. <<else>> "I need you in my life, <<Master>>, so why don't you bend down like the bitch you are and <<if $activeSlave.dick > 0>><<s>>uck my dick<<elseif $activeSlave.vagina > -1>>eat me out<<else>>lick my a<<ss>><</if>>, <<Master>>?" <</if>> <</if>> <<elseif $activeSlave.amp == 1>> she painstakingly mouths her displeasure, since she cannot speak or use hands to sign. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> She desperately tries to explain that you'll never satisfy her. <<elseif $activeSlave.relationship == 4>> She desperately tries to explain that her love, $slaves[_m].slaveName, is better than you'll ever be. <<elseif $activeSlave.relationship == 3>> She desperately tries to explain that her lover, $slaves[_m].slaveName, satisfies her far better than you can. <<elseif $activeSlave.relationship > 0>> She desperately tries to explain her friend, $slaves[_m].slaveName, is so much more enjoyable to be around than you. <<else>> She wiggles her nethers at you, as if trying to tell you to do something. <</if>> <</if>> <<else>> she shakily makes a rather rude hand gesture before crying more. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> She also makes it clear that you'll never satisfy her. <<elseif $activeSlave.relationship == 4>> She also makes it clear that her love, $slaves[_m].slaveName, is better than you'll ever be. <<elseif $activeSlave.relationship == 3>> She also makes it clear that her lover, $slaves[_m].slaveName, satisfies her far better than you can. <<elseif $activeSlave.relationship > 0>> She also makes it clear her friend, $slaves[_m].slaveName, is so much more enjoyable to be around than you. <<else>> On top of the prior gesturing, she adds another, lewder one involving you and her crotch. <</if>> <</if>> <</if>> Despite her "fortune", she is still a slave, and undoubtedly knows that her position could easily change should you tire of her. Her tears may not all be genuine either, you have a feeling she may be trying to take advantage of you. <<set _reationType = 2>> <<elseif $activeSlave.devotion < -20>> You're not exactly lacking in ways to make <<if $activeSlave.physicalAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. It seems $activeSlave.slaveName does not want to marry you, if her prolonged, anguished sobbing is anything to go by. However, she would have to be a fool to think there’s any way out of it. You lean in and whisper that <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> she'll make the perfect submissive wife for you dominate. <<elseif ($activeSlave.fetish == "cumslut")>> she'll make the perfect oral wifey for your <<if $PC.dick > 0 && $PC.vagina > 0>>dick and pussy<<elseif $PC.dick > 0>>cock<<else>>pussy<</if>> to enjoy. <<elseif ($activeSlave.fetish == "humiliation")>> she'll make a hot wife for you to parade around naked. <<elseif ($activeSlave.fetish == "buttslut")>> she'll make the perfect little anal wifey <<if $PC.dick > 0>>to keep your dick warm<<else>>stick things in<</if>>. <<elseif ($activeSlave.fetish == "boobs")>> she'll make the <<if $activeSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife for you to burry your head into. <<elseif ($activeSlave.fetish == "pregnancy")>> she'll make the perfect barefoot breeding wife.<<if $PC.dick > 0 && canGetPregnant($activeSlave)>> You poke her with your erection, letting her know what she's in for.<</if>> <<elseif ($activeSlave.fetish == "dom")>> she'll make the perfect dominant wife to force upon her closest friends. <<elseif ($activeSlave.fetish == "sadist")>> she'll make the perfect cruel wife to force upon her closest friends. <<elseif ($activeSlave.fetish == "masochist")>> she'll make a good, beaten wife. <<else>> she'll make a good wife. <</if>> <<else>> she'll make a good wife. <</if>> <<if canTalk($activeSlave)>> "<<Master>>. Plea<<s>>e, <<Master>>, don't make me do thi<<s>>. I don't want thi<<s>>!" she blubbers, and starts crying again. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> "I need a new dick in me every night! How can I be <<s>>ati<<s>>fied like thi<<s>>?!" <<elseif $activeSlave.relationship == 4>> "I love _name! Plea<<s>>e don't <<s>>plit u<<s>> up <<Master>>! I'll be a good girl, <<Master>>, plea<<s>>e!" <<elseif $activeSlave.relationship == 3>> "I love playing around with _name! Plea<<s>>e don't <<s>>plit u<<s>> up <<Master>>! I'll be a good girl, <<Master>>, plea<<s>>e!" <<elseif $activeSlave.relationship > 0>> "But I like <<s>>pending time with _name! Plea<<s>>e don't <<s>>plit u<<s>> up <<Master>>! I'll be a good girl, <<Master>>, plea<<s>>e!" <<else>> "I need you in my life, <<Master>>, but not like thi<<s>>, plea<<s>>e?" <</if>> <</if>> <<elseif $activeSlave.amp == 1>> She painstakingly pleads with you, since she cannot speak or use hands to sign. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> She desperately tries to explain that she needs multiple partners. <<elseif $activeSlave.relationship == 4>> She desperately begs you to not separate her from her love, $slaves[_m].slaveName. <<elseif $activeSlave.relationship == 3>> She desperately begs you to not separate her from her lover, $slaves[_m].slaveName. <<elseif $activeSlave.relationship > 0>> She desperately begs you to not separate her from her friend, $slaves[_m].slaveName. <<else>> She desperately begs you to not marry her, despite her emotional connection with you. <</if>> <</if>> <<else>> She desperately struggles to plead with you before breaking down again. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> She tries to explain that she needs multiple partners. <<elseif $activeSlave.relationship == 4>> She begs you to not separate her from her love, $slaves[_m].slaveName. <<elseif $activeSlave.relationship == 3>> She begs you to not separate her from her lover, $slaves[_m].slaveName. <<elseif $activeSlave.relationship > 0>> She begs you to not separate her from her friend, $slaves[_m].slaveName. <<else>> She begs you to not marry her, despite her emotional connection with you. <</if>> <</if>> <</if>> You leave her to weep and consider her fate. Despite her "fortune", she is still a slave, and undoubtedly knows that her position could easily change should you tire of her. <<set _reationType = 2>> <<else>> She doesn’t really react to this. By no means does she want to be your wife, but she’s obedient enough to know that you are in charge. You leave her to her business, and go back to yours. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> She sighs at the realization that she won't be allowed to be so promiscuous and will have to learn to focus her attention on you. <<elseif $activeSlave.relationship == 4>> She sighs at the realization that she'll have to stop seeing her love, $slaves[_m].slaveName. <<elseif $activeSlave.relationship == 3>> She sighs at the realization that she'll have to stop spending so much time with her lover, $slaves[_m].slaveName. <<elseif $activeSlave.relationship > 0>> She sighs at the realization that she'll have to stop spending so much time with her friend, $slaves[_m].slaveName. <<else>> Deep down, she dreamed of this. But now that it's happening she can't shake the feeling of regret. <</if>> <</if>> <<set _reationType = 3>> <</if>> <br><br> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding <<if $assistant == 0>> instructions. <<else>> instructions, her <<if $assistantAppearance == "monstergirl">> monstergirl avatar appearing in a surprisingly conventional surplice that covers her up decently. All except for her horns, which protrude from under the headpiece. <<elseif $assistantAppearance == "shemale">> shemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking herself with anticipation. <<elseif $assistantAppearance == "amazon">> amazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles. <<elseif $assistantAppearance == "businesswoman">> businesswoman avatar looking rather severe in a minister's collar. <<elseif $assistantAppearance == "fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled priest's robes and looking rather smug about it. <<elseif $assistantAppearance == "pregnant fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled priest's robes stretched tight by her pregnant belly and looking rather smug about it. <<elseif $assistantAppearance == "goddess">> goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance == "hypergoddess">> goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance == "loli">> loli avatar looking surprisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding. <<elseif $assistantAppearance == "preggololi">> loli avatar looking surprisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding. <<elseif $assistantAppearance == "schoolgirl">> schoolgirl avatar looking willfully absurd in a minister's collar and her usual short plaid skirt. <<elseif $assistantAppearance == "angel">> angelic avatar looking, well, angelic in her usual garb with an added minister's collar. <<elseif $assistantAppearance == "cherub">> angelic avatar looking absurd in her oversized robe, complete with wing-holes, and minister's collar. <<elseif $assistantAppearance == "incubus">> demonic avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage, though she has made sure to be fully erect for the wedding. <<elseif $assistantAppearance == "succubus">> demonic avatar wearing nothing but a minister's collar. She has brought several marital aids along with her to tease the bride and groom with. <<elseif $assistantAppearance == "imp">> demonic avatar looking absurd in her oversized robe, complete with wing-holes, and minister's collar. <<elseif $assistantAppearance == "witch">> witchy avatar looking rather formal in a fine robe and minister's collar. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> twitching avatar completely unchanged, sans a bulbous ring of flesh around her neck that sort of resembles a minister's collar. <<else>> symbol appearing in white. <</if>> <</if>> <br> <span id="result"> <br><<link "Just redesignate her as your slave wife">> <<replace "#result">> You order $assistantName to simply redesignate $activeSlave.slaveName as your slave wife. <<if $assistant == 0>> "Slave redesignated," it responds immediately. The thing is done. <<else>> <<if $assistantAppearance == "monstergirl">> Her avatar snaps its fingers and shrugs off its surplice, revealing her tentacle hair, pale skin, and cocks once more. <<elseif $assistantAppearance == "shemale">> Her avatar snaps its fingers and starts to masturbate more energetically. <<elseif $assistantAppearance == "amazon">> Her avatar gives its medicine stick a shake. <<elseif $assistantAppearance == "businesswoman">> Her avatar snaps its fingers. <<elseif ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy")>> Her avatar claps its hands twice, looking a bit disappointed at the lack of celebration. <<elseif $assistantAppearance == "goddess">> Her avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance == "hypergoddess">> Her avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance == "loli">> Her avatar claps its hands together. <<elseif $assistantAppearance == "preggololi">> Her avatar claps its hands together. <<elseif $assistantAppearance == "schoolgirl">> Her avatar snaps its fingers and gives a little twirl. <<elseif $assistantAppearance == "angel">> Her avatar spreads its wings and arms and emits a flash of light. <<elseif $assistantAppearance == "cherub">> Her avatar claps its hands together, emitting a burst of light. <<elseif $assistantAppearance == "incubus">> Her avatar flick the tip of its penis and blows her load towards the both of you. <<elseif $assistantAppearance == "succubus">> Her avatar starts to masturbate furiously and orgasms lewdly. <<elseif $assistantAppearance == "imp">> Her avatar claps its hands together, emitting a burst of darkness. <<elseif $assistantAppearance == "witch">> Her avatar pulls out its spellbook and attempts a spell to bind you two; she manages to conjure a large ring around her, pinning her arms to her sides. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> Her avatar splits open to reveal a number of tentacles and wraps them around each other. <<else>> Her symbol flashes. <</if>> "Done," she says. <</if>> <<if $activeSlave.relationship > 0>> <<set $activeSlave.relationshipTarget = 0>> <<set $slaves[_m].relationship = 0, $slaves[_m].relationshipTarget = 0>> <</if>> <<if $activeSlave.devotion+$activeSlave.trust >= 175>> <<if $activeSlave.relationship > 0>> Both her and her ex are @@.mediumorchid;disappointed@@ that their relationship had to end and @@.gold;worry@@ for each other's future. <<if $activeSlave.relationship == 4>> <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<elseif $activeSlave.relationship == 3>> <<set $slaves[_m].devotion -= 3, $slaves[_m].trust -= 3>> <<else>> <<set $slaves[_m].devotion -= 1, $slaves[_m].trust -= 1>> <</if>> <</if>> <<elseif $activeSlave.devotion < -20>> <<if $activeSlave.relationship == -1>> She @@.mediumorchid;hates@@ that she has to be yours only and @@.gold;fears@@ what will happen if she strays. <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 4>> Both her and her ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 40, $slaves[_m].trust -= 40>> <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 3>> Both her and her ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 30, $slaves[_m].trust -= 30>> <<set $activeSlave.devotion -= 30, $activeSlave.trust -= 30>> <<elseif $activeSlave.relationship > 0>> Both her and her ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <</if>> <<else>> <<if $activeSlave.relationship == -1>> She @@.mediumorchid;dislikes@@ that she has to be yours only and @@.gold;worries@@ what will happen if she strays. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship == 4>> Both her and her ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <<elseif $activeSlave.relationship == 3>> Both her and her ex are @@.mediumorchid;are saddened@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 10, $slaves[_m].trust -= 10>> <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship > 0>> Both her and her ex are @@.mediumorchid;are disappointed@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <</if>> <</if>> <<set $activeSlave.relationship = -3>> <<if $PC.surname>> <br><br><span id="surnaming"> <<link "Give her your surname">> <<replace "#surnaming">> <<set $activeSlave.slaveSurname = $PC.surname>> You also command $assistantName to rename your new slave wife $activeSlave.slaveName $activeSlave.slaveSurname. <<if $activeSlave.fetish == "mindbroken">> The new Mrs. $activeSlave.slaveSurname hears this, of course, and shows no reaction. Like many things, names mean nothing to her now. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> The new Mrs. $activeSlave.slaveSurname hears this, of course, and breaks down again. Being brusquely redesignated as your slave wife was such a sterile experience that she wasn't sure it was real, and hearing that she's to take your surname @@.mediumaquamarine;reassures her@@ that it is. Not to mention, she might be a $desc, but she's still a girl, and hearing that she wouldn't get a decent wedding did disappoint her, but this makes up for it. You might not be all that expressive, but @@.hotpink;she's your wife,@@ and that's what matters to her. <<set $activeSlave.devotion += 5, $activeSlave.trust += 5>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> The new Mrs. $activeSlave.slaveSurname hears this, of course, and scoffs audibly. @@.mediumorchid;She'll remember her name, even if you try to take it away.@@ She can't hide @@.mediumorchid;her annoyance@@ that you couldn't even spring for a fancy wedding. <<set $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion < -20>> The new Mrs. $activeSlave.slaveSurname hears this, of course, and breaks down again. Not only have you taken her hand, but now also her name; @@.hotpink;she's yours now,@@ nothing she thinks can change that. <<set $activeSlave.devotion += 5>> <<else>> The new Mrs. $activeSlave.slaveSurname hears this, of course, and nods acceptingly. Being trusted with your surname @@.mediumaquamarine;reassures her@@ that she must mean something to you, though she is a @@.mediumorchid;little disappointed@@ by the lack of a weddding, however. <<set $activeSlave.devotion--, $activeSlave.trust += 5>> <</if>> <</replace>> <</link>> </span> <</if>> <</replace>> <</link>> <br><<link "Have your assistant marry her to you">> <<replace "#result">> You order $activeSlave.slaveName to go change into bridal lingerie. <<if _reationType == 0>> <<if canWalk($activeSlave)>> She hurries off, still crying. When she returns, she's wearing <<else>> She is helped out, still crying. When she is returned, she's wearing <</if>> <<elseif _reationType == 1>> She is helped out, completely unaware of her pending marriage. When she is returned, she's wearing <<elseif _reationType == 2>> <<if canWalk($activeSlave)>> She shuffles off, still sobbing. When she returns, she's wearing <<else>> She is helped out, still sobbing. When she is returned, she's wearing <</if>> <<else>> <<if canWalk($activeSlave)>> She hurries off to fulfill your orders. When she returns, she's wearing <<else>> She is helped out to get dressed. When she is returned, she's wearing <</if>> <</if>> <<if ($activeSlave.vagina == 0)>> white, since she's a virgin. <<elseif ($activeSlave.pregKnown == 1)>> light pink, since she is pregnant. <<elseif ($activeSlave.vagina < 0) && ($activeSlave.anus == 0)>> white, since she's an anal virgin. <<elseif ($activeSlave.vagina < 0) && ($activeSlave.boobs > 500)>> electric blue, since she's a shemale. <<elseif ($activeSlave.vagina < 0)>> pale blue, since she's a sissy slave. <<elseif ($activeSlave.dick > 0)>> hot pink, since she's a futa slave. <<else>> light pink, since she's an experienced sex slave. <</if>> A flimsy veil covers her head and shoulders. <<if ($activeSlave.boobs > 4000)>> On such short notice, no bridal bra for boobs of her size was available, so she's topless. Not a tragedy. <<elseif ($activeSlave.boobs > 1200)>> Her lacy bridal bra just barely restrains her huge boobs, leaving the tops of her areolae visible. <<elseif ($activeSlave.boobs > 400)>> Her lacy bridal bra flatters her pretty breasts. <<else>> Her lacy bridal bra flatters her pretty chest. <</if>> <<if $activeSlave.bellyPreg >= 600000>> Her expansive, squirming pregnant belly makes her bridal wear particularly obscene. <<elseif ($activeSlave.bellyPreg >= 1500)>> Her _belly pregnant belly protrudes out the front of her bridal wear. <<elseif ($activeSlave.bellyImplant >= 1500)>> Her _belly <<print $activeSlave.bellyImplant>>cc belly implant protrudes her middle out the front of her bridal wear. <<elseif ($activeSlave.bellyFluid >= 10000)>> Her hugely bloated, <<print $activeSlave.inflationType>>-filled belly protrudes out the front of her bridal wear. <<elseif ($activeSlave.bellyFluid >= 5000)>> Her bloated, <<print $activeSlave.inflationType>>-stuffed belly protrudes out the front of her bridal wear. <<elseif ($activeSlave.bellyFluid >= 1500)>> Her distended, <<print $activeSlave.inflationType>>-belly protrudes out the front of her bridal wear. <</if>> <<if $activeSlave.dickAccessory == ("chastity") || $activeSlave.dickAccessory == ("combined chastity")>> Her slave dick is hidden by its chastity cage. <<elseif canAchieveErection($activeSlave)>> <<if ($activeSlave.dick > 4) && ($activeSlave.belly >= 5000)>> She's hugely erect, with her lacy g-string only serving to hold her dick agonizingly pressed against the bottom of her _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>belly. <<elseif $activeSlave.dick > 4>> She's hugely erect, with her lacy g-string only serving to hold her dick upright along her belly. <<else>> Her erection tents the front of her lacy g-string. <</if>> <<elseif ($activeSlave.dick > 0)>> <<if $activeSlave.dick > 10>> Her huge soft cock is allowed to dangle freely as no g-string could hope to contain it. <<elseif $activeSlave.dick > 4>> Her big soft cock forms a lewd mass, stuffed into her lacy g-string. <<else>> Her lacy g-string perfectly conceals her soft dick. <</if>> <<else>> <<if $activeSlave.clit > 1>> Her huge clit is quite hard, making her shift uncomfortably as her lacy g-string stimulates it. <<else>> Her lacy g-string is starting to look a bit moist in front. <</if>> <</if>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries her to you in a brief ceremony adapted for slaves and their owners. You place a simple steel ring on her finger; she does not reciprocate, since this marriage does not bind you. <<if $assistant == 0>> "The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders her, and she <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. <<else>> <<if $assistantAppearance == "monstergirl">> "To consecrate the ceremony," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar begins to play with her dicks. <<elseif $assistantAppearance == "shemale">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "amazon">> "To complete this ritual," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "businesswoman">> "To consecrate the marriage," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar sneaks a hand down her suit skirt, blushing furiously. <<elseif $assistantAppearance == "fairy">> "To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar spreads her legs while still hovering in the air and masturbates eagerly through her half-worn robes. <<elseif $assistantAppearance == "pregnant fairy">> "To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's pregnant avatar curls while still hovering in the air and masturbates eagerly around her large belly. <<elseif $assistantAppearance == "goddess">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar looks on approvingly, cradling her perpetual pregnancy. <<elseif $assistantAppearance == "hypergoddess">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar looks on approvingly, cradling her massive perpetual pregnancy. <<elseif $assistantAppearance == "loli">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their cunny.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunny<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar sneaks a hand down her dress, blushing furiously. <<elseif $assistantAppearance == "preggololi">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s lovely cock<<if $PC.vagina == 1>>and eat out their cunt.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunt<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar attempts to sneak a hand down her dress, but is thwarted by her belly. She instead openly rubs her crotch through the front of her dress, blushing furiously. <<elseif $assistantAppearance == "schoolgirl">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "angel">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now join <<PlayerName>> in their bedroom and consummate this marriage." The slave <<if _reationType == 0>>stares blankly<<else>>looks confused<</if>>. "After the wedding ends, would be the time." $assistantName says, covering her face in embarrassment at the thought. <<elseif $assistantAppearance == "cherub">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their pussy,<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s pussy<</if>>, in the privacy of <<PlayerName>>'s bedroom, of course." $assistantName hides her face in her hands at the thought. <<elseif $assistantAppearance == "incubus">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Enjoying the sight, $assistantName's avatar begins to furiously stroke its shaft. <<elseif $assistantAppearance == "succubus">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar pulls out a large dildo and begins ramming it into her own pussy. <<elseif $assistantAppearance == "imp">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar hikes her robe and vigorously rubs her pussy. <<elseif $assistantAppearance == "witch">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar begins to fidget at the sight, having summoned a vibrator beforehand and accidentally linked it to your pleasure. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar begins to swell, drawing all its gained mass to its midsection. Its gravid middles splits vertically, allowing a new mass of flesh to fall to the floor, which quickly grows and reshapes itself into a spitting image of yourself. Meanwhile, the original twists into an image of $activeSlave.slaveName. $assistantName's two avatars begin copying you and $activeSlave.slaveName's actions perfectly. <<else>> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reationType == 0>>only starts when you push her head to your crotch<<elseif _reationType == 1>>eagerly complies<<elseif _reationType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. With only a symbol to express her approval, $assistantName is forced to content herself with spinning the symbol and making it glow in time with your new slave wife's efforts. <</if>> "Done," she says when you climax. "Enjoy your <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> submissive slave wife!" <<elseif ($activeSlave.fetish == "cumslut")>> slave wife's mouth!" <<elseif ($activeSlave.fetish == "humiliation")>> exhibitionist slave wife!" <<elseif ($activeSlave.fetish == "buttslut")>> slave wife's butthole!" <<elseif ($activeSlave.fetish == "boobs")>> slave wife's boobs!" <<elseif ($activeSlave.fetish == "pregnancy")>> breeder wife!" <<elseif ($activeSlave.fetish == "dom")>> slave wife's aggression!" <<elseif ($activeSlave.fetish == "sadist")>> slave wife's sadistic tendencies!" <<elseif ($activeSlave.fetish == "masochist")>> slave wife's pain!" <<else>> slave wife!" <</if>> <<else>> slave wife!" <</if>> <</if>> <<if $activeSlave.relationship > 0>> <<set $activeSlave.relationshipTarget = 0>> <<set $slaves[_m].relationship = 0, $slaves[_m].relationshipTarget = 0>> <</if>> <<if $activeSlave.devotion+$activeSlave.trust >= 175>> <<if $activeSlave.relationship > 0>> Her ex is @@.mediumorchid;disappointed@@ that their relationship had to end and @@.gold;worries@@ for her love's future. <<if $activeSlave.relationship == 4>> <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<elseif $activeSlave.relationship == 3>> <<set $slaves[_m].devotion -= 3, $slaves[_m].trust -= 3>> <<else>> <<set $slaves[_m].devotion -= 1, $slaves[_m].trust -= 1>> <</if>> <</if>> <<elseif $activeSlave.devotion < -20>> <<if $activeSlave.relationship == -1>> She @@.mediumorchid;hates@@ that she has to be yours only and @@.gold;fears@@ what will happen if she strays. <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 4>> Both her and her ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 40, $slaves[_m].trust -= 40>> <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 3>> Both her and her ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 30, $slaves[_m].trust -= 30>> <<set $activeSlave.devotion -= 30, $activeSlave.trust -= 30>> <<elseif $activeSlave.relationship > 0>> Both her and her ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <</if>> <<else>> <<if $activeSlave.relationship == -1>> She @@.mediumorchid;dislikes@@ that she has to be yours only and @@.gold;worries@@ what will happen if she strays. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship == 4>> Both her and her ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <<elseif $activeSlave.relationship == 3>> Both her and her ex are @@.mediumorchid;are saddened@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 10, $slaves[_m].trust -= 10>> <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship > 0>> Both her and her ex are @@.mediumorchid;are disappointed@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <</if>> <</if>> <<set $activeSlave.relationship = -3>> <<if $PC.surname>> <br><br><span id="surnaming"> <<link "Give her your surname">> <<replace "#surnaming">> <<set $activeSlave.slaveSurname = $PC.surname>> You also command $assistantName to rename your new slave wife $activeSlave.slaveName $activeSlave.slaveSurname. <<if $activeSlave.fetish == "mindbroken">> Before you get too distracted, you tell your lovely new wife that she's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. You are uncertain if it sunk in or not. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> Before you get too distracted, you tell your lovely new wife that she's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. It would be an understatement to say she's delighted. She's a good $desc, but even she has to retain a kernel of doubt about whether a marriage between an owner and a piece of property is really worth much. This @@.mediumaquamarine;reassures her@@ that it is. Her special day probably wasn't exactly like she might once have imagined it, but she obviously thinks it's been @@.hotpink;very nice,@@ all things considered. <<if canTalk($activeSlave)>>"_myName _playerSurname," she murmurs to herself occasionally, smiling.<</if>> <<set $activeSlave.devotion += 5, $activeSlave.trust += 5>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> Before you get too distracted, you tell your lovely new wife that she's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. @@.mediumorchid;She'll remember her name, even if you try to take it away.@@ <<if canTalk($activeSlave)>>"_myName _playerSurname," she mutters to herself occasionally; their is a distinct distaste to the way she says it.<</if>> <<set $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion < -20>> Before you get too distracted, you tell your quivering new wife that she's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. She nods in terror. Not only have you taken her hand, but now also her name; @@.hotpink;she's yours now,@@ nothing she thinks can change that. <<if canTalk($activeSlave)>>"_myName _playerSurname," she mutters to herself occasionally, her voice wavering as she struggles to hold back the tears.<</if>> <<set $activeSlave.devotion += 5>> <<else>> Before you get too distracted, you tell your lovely new wife that she's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. She nods acceptingly. She's a good $desc, but she has doubts about whether a marriage between an owner and a piece of property is really worth much. That doesn't matter, @@.mediumaquamarine;it's worth something to her.@@ <<if canTalk($activeSlave)>>"_myName _playerSurname," she murmurs to herself occasionally, listening to how it sounds.<</if>> <<set $activeSlave.trust += 5>> <</if>> <</replace>> <</link>> </span> <</if>> <</replace>> <</link>> <<if $cash > 10000>> <br>Invite prominent citizens to a wedding (This will cost <<print cashFormat(10000)>>): <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Straightforward ceremony">> <<replace "#result">> You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week. <<set $weddingPlanned = 1>> <<set $cash -= 10000>> <</replace>> <</link>> <<if ($activeSlave.vagina != 0) && ($activeSlave.anus != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Orgiastic ceremony">> <<replace "#result">> You order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week. <<set $weddingPlanned = 2>> <<set $cash -= 10000>> <</replace>> <</link>> //This will involve the slave having sex with a very large number of citizens// <</if>> <<if isFertile($activeSlave) && ($PC.dick == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Impregnation ceremony">> <<replace "#result">> You order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week. <<set $weddingPlanned = 3>> <<set $cash -= 10000>> <</replace>> <</link>> //This will involve you impregnating the slave// <</if>> <<else>> //You cannot afford an elaborate ceremony// <</if>> </span>
AshVaris/fc
src/pregmod/fMarry.tw
tw
mit
52,228
:: FPat [nobr] <<Enunciate $activeSlave>> <<ClearSummaryCache $activeSlave>> You tell $activeSlave.slaveName to <<if ($activeSlave.amp != 1)>> move closer towards you. <<elseif tooBigBreasts($activeSlave)>> have another slave help her heft her tits so she can be near you. <<elseif tooBigBelly($activeSlave)>> have another slave help her heft her belly so she can be near you. <<elseif tooBigButt($activeSlave)>> have another slave help her heft her ass cheeks so she can be near you. <<elseif tooBigDick($activeSlave)>> have another slave help her heft her cock so she can be near you. <<elseif tooBigBalls($activeSlave)>> have another slave help her heft her balls so she can be near you. <<elseif tooFatSlave($activeSlave)>> have another slave help her up so she can be near you. <<else>> have another slave set her down on your desk. <</if>> /*approach*/ <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.relationship != -3)>> She complies robotically. She remembers that when <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>>'s commands are not obeyed, there is punishment. <<elseif ($activeSlave.relationship == -2)>> She eagerly complies, happy to be near the object of her longing. Once she's close, you hold her face in your palms and gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she loves overwhelming, and her eyes flick downward after a moment. <<else>> upon her face. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she loves overwhelming, and after a moment glances away. <</if>> She blushes furiously. <<elseif ($activeSlave.relationship == -3)>> <<if $activeSlave.fetish == "mindbroken">> She complies mechanically. She remembers that when <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s commands are not obeyed, there is punishment. Once she's close, you hold her face in your palms and look into her blank $activeSlave.eyeColor eyes. She shows no reaction <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> She complies in a wifely fashion, moving her body as she approaches to best catch your desire, eager to be close to the <<if $PC.title == 1>>man<<else>>woman<</if>> who married her. Once she's close, you hold her face in your palms and gaze <<if canSee($activeSlave)>> deeply into her $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's married to affirming, and looks down with a smile, running her eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>. <<else>> upon her face. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's married to affirming, and looks down with a smile. <</if>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> She complies. Once she's close, you hold her face in your palms and take a moment to gaze deeply <<if canSee($activeSlave)>> into her tearing $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's forcibly married to disturbing, and breaks eye contact. <<else>> upon her face. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's forcibly married to disturbing, and quickly turns her face away. <</if>> <<elseif $activeSlave.devotion < -20>> She complies out of fear. Once she's close, you hold her shaking face in your palms and take a moment to gaze deeply <<if canSee($activeSlave)>> look into her teary $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's forcibly married to terrifying, and quickly breaks eye contact. <<else>> upon her tear-streaked face. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's forcibly married to horrifying, and quickly turns her face away. <</if>> <<else>> She complies obediently. Once she's close, you hold her face in your palms and take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's married to reassuring, and looks down with a slight smile, running her eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>. <<else>> upon her face. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's married to reassuring, and looks down with a slight smile. <</if>> <</if>> <<elseif ($activeSlave.devotion > 75)>> She hurriedly complies, happy to be near you. Once she's close, you hold her face in your palms and take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She finds the intense look from her beloved <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> disconcerting, and her eyes flick downward after a moment. <<else>> upon her face. She finds the intense look from her beloved <<Master>> disconcerting, and after a moment glances away. <</if>> She blushes furiously. <<elseif ($activeSlave.devotion > 50)>> She hurriedly complies, happy to be near you. Once she's close, you hold her face in your palms and take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She finds the intense attention from her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> disconcerting, and she looks down after a moment, blushing. <<else>> upon her face. She finds the intense attention from her <<Master>> disconcerting, and she looks down after a moment, blushing. <</if>> <<elseif ($activeSlave.devotion > 20)>> She hurriedly complies, happy to be near you. Once she's close, you hold her face in your palms and take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She finds the intense attention from her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> worrying, and she looks down after a moment, blushing nervously. <<else>> upon her face. She finds the intense attention from her <<Master>> worrying, and she looks down after a moment, blushing nervously. <</if>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust > -20)>> She visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once she's close, you hold her face in your palms and take a moment to gaze deeply <<if canSee($activeSlave)>> $activeSlave.eyeColor eyes. She finds the intense attention from her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> worrying, and she looks down after a moment, her lower lip trembling with nervousness. <<else>> upon her face. She finds the intense attention from her <<Master>> worrying, and turns away after a moment, her lower lip trembling with nervousness. <</if>> <<elseif ($activeSlave.trust < -20)>> The command terrifies her, but she's more frightened still of the consequences of disobedience, and she complies. Once she's close, you hold her face in your palms and take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. After a mere instant of locked faces, she looks down fearfully and begins to shake with terror, tears leaking silently down her cheeks. <<else>> upon her face. After a mere instant of locked faces, she looks down fearfully and begins to shake with terror, tears leaking silently down her cheeks. <</if>> <<else>> She pauses, obviously considering whether to resist, but eventually decides to save her strength to fight more onerous orders, and gives in. Once she's close, you hold her face in your palms and take a moment to gaze deeply <<if canSee($activeSlave)>> into her $activeSlave.eyeColor eyes. She stares back, but after a few moments she loses the contest of wills and looks down. <<else>> upon her face. She faces you defiantly, but after a few moments she loses the contest of wills and looks down. <</if>> <</if>> You walk around her, drawing closer and slowly resting your hand on her head. You let it lean for a few seconds for her to accustom to your touch. <<if ($activeSlave.fetish == "mindbroken")>> Tenderly you brush your fingers down her head lovingly again and again. She initially reacts slightly to your physical touch but soon stops reacting completely. <<elseif ($activeSlave.relationship == -2)>> Tenderly you brush your fingers down her head lovingly again and again. She slowly leans her body closer and closer to you, relaxing as she feels your caress. <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.amp != 1)>> As you start to touch her she smiles at you and takes your hand in hers, following its movements. You tenderly kiss it and let it rest on her side. <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "submissive") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> She stiffens at your touch but slowly relaxes to your hand on her. Tenderly you brush your fingers down her head lovingly again and again. <<elseif ($activeSlave.devotion > 50)>> She accepts your touch with devotion, leaning her head back at your gentle caress. Tenderly you brush your fingers down her head lovingly again and again. She leans her body forward, pressing herself against you. You can feel the intense heat from her body against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. <<elseif ($activeSlave.devotion > 20)>> She accepts your touch willingly. As you tenderly brush your fingers down her head lovingly again and again, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>woman<<else>>girl<</if>>; she's doing her duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of her mind by your touch. <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>> She shakes at your touch fearfully. As you tenderly brush your fingers down her unresisting head again and again, her eagerness to avoid punishment leads her to stiffen, making her nervousness apparent. You continue stroking her, enjoying her fear, as the physical intimacy slowly does its work. She starts to relax, her resistance easing as her eyes start to close. <<elseif ($activeSlave.trust < -50)>> She is nearly frozen with fear and does not resist as you tenderly brush your fingers down her head lovingly again and again. In fact, she barely reacts at all. <<else>> She reflexively turns away from you, but you tenderly hold her chin and maneuver her in position with one hand and slowly but gently move your other hand to the top of her head. Spluttering, she leans backwards, but you catch her by the shoulder and pin her against you, where you feel the intense heat from her body against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>, before resuming your gentle stroking. She tries to wriggle out of your grasp desperately, but her struggles slowly subside as she realizes that you're not taking this any farther. Tenderly you brush your fingers down her head lovingly again and again. <</if>> /* action */ You pat her softly and use your palm to move down her head with a soothing touch as pet her. Tenderly you start to run your fingers <<if $activeSlave.hStyle == "shaved bald" || $activeSlave.bald == 1>>against her baldness<<else>>through her hair<</if>>, gently running your fingertips down her scalp, softly stroking and caressing her. You delicately lift her head and touch your fingertips to her chin, tenderly brushing along the line of her mouth with the your <<if $PC.title == 1>>manly<<else>>feminine<</if>> thumb. <<if $activeSlave.hStyle == "shaved bald">> Then, you gently touch her <<else>> You hold a strand of her hair and softly place it behind her ear taking the chance to gently caress her <</if>> <<if $activeSlave.face > 95>> overwhelmingly stunning <<elseif $activeSlave.face > 10>> alluring <<elseif $activeSlave.face >= -10>> appealing <<elseif $activeSlave.face >= -40>> plain <<else>> rough <</if>> face and lightly touch her <<if $activeSlave.lips > 95>> facepussy <<else>> <<if $activeSlave.lips > 70>> pillowlike <<elseif $activeSlave.lips > 40>> generous <<elseif $activeSlave.lips > 20>> plush <</if>> lips <</if>> with your fingertips. <<if ($activeSlave.fetish != "mindbroken")>> she starts to gasp as<<else>> starts to shudder as<</if>> you softly stroke her temple, moving your hand up her head where you brush softly over and over again, your fingers moving against her head tenderly. You move your hand down to caress her forehead, you smoothly motion along her face as you tenderly stroke her head front to back and goes up her head once again. You take her head lightly and trace around it, gently massaging as you go. You pat her a few times before letting her go. /* outro + reaction */ <<if ($activeSlave.fetish == "mindbroken")>> When you stop, <<if canSee($activeSlave)>> her $activeSlave.eyeColor eyes track the movements of your hands briefly before returning to their usual stare, <<else>> she exposes herself to you, <</if>> awaiting further use of her body. <<elseif ($activeSlave.relationship == -2)>> When you finally stop gently petting her, her eyes remain closed and her mouth in a rapturous shape for a moment before she slowly opens her eyes and smiles at you. An eager look spreads across her face <<if ($activeSlave.amp != 1)>> as her hand traces your path up to her head and mimics your last movements<</if>>. <<if ($activeSlave.accent >= 3)>> She does her best to communicate love with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since she does not speak $language well enough to express herself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> She does her best to communicate love with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> She signs that she loves you. <<else>> "I love you, <<Master>>," she <<say>>s dreamily. <</if>> She looks as though she wants much more than your mere caress. <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> She tries hard to stop herself from losing herself in your masterful hands. She takes her tendency towards sexual dominance right up to the edge of insubordination, when she starts to caress your face in turn. When you finally stop, her eyes are closed and she's smiling. <<if ($activeSlave.accent >= 3)>> She does her best to communicate enjoyment with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since she does not speak $language well enough to express herself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> She does her best to communicate enjoyment with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> She signs that she liked that and would love to pet you next time. <<else>> "That wa<<s>> ni<<c>>e, <<Master>>," she <<say>>s cheerfully. "Maybe next time I can <<s>>troke you..." <</if>> She looks at you, her <<if canSee($activeSlave)>>lovely $activeSlave.eyeColor eyes<<else>>face<</if>> practically asking you to let her take this farther. <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "submissive") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> As you stroke her head, she reacts almost as though you're taking her, beginning to moan and press herself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>. She achieves a weak orgasm before you stop petting her; she is your pet, after all. <<if ($activeSlave.accent >= 3)>> She does her best to communicate undiminished lust with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since she does not speak $language well enough to express herself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> She does her best to communicate undiminished lust with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> She signs that she liked that. <<else>> "That wa<<s>> fun, <<Master>>," she <<say>>s lustfully. "But why <<s>>top there?" <</if>> She looks at you as if she wants more than your hands touching her. <<elseif ($activeSlave.devotion > 50)>> She gradually closes her eyes and when you finally stop, <<if ($activeSlave.amp != 1)>>she runs her hand delightfully across her face<</if>>; a euphoric look quickly spreading across it. <<if ($activeSlave.accent >= 3)>> She does her best to communicate devotion with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since she's not confident in her ability to express it in $language. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> She does her best to communicate devotion with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> She signs that she loves you. <<else>> "I love you, <<Master>>," she <<say>>s jubilantly. <</if>> She <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you longingly, almost as if she's bursting to say that she wants more than your mere caress. <<elseif ($activeSlave.devotion > 20)>> When you finally move your hand away, <<if canSee($activeSlave)>>her $activeSlave.eyeColor eyes gaze into yours searchingly<<else>>she gazes at you<</if>>, looking for answers that are not there. <<if ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> Her <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> She signs hesitantly, asking if that's it. <<else>> She asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>> When finally move your hand away, she <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you for a long moment, before visibly catching herself with a reminder that she's a slave and you're her owner. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> Her <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> She signs hesitantly, asking if that's it. <<else>> She asks hesitantly, "I-is that it, <<Master>>?" <</if>> <<elseif ($activeSlave.trust < -50)>> She stares <<if canSee($activeSlave)>>at you<<else>>blankly<</if>> as you move your fingers across her stiff head, but it's like touching a statue. She is so filled with terror that she remains rigid even as it becomes clear to her you're not going to hurt her. When you bore of touching the <<if ($activeSlave.physicalAge > 30)>>woman<<else>>girl<</if>> and move your hand away, she turns to you in utter incomprehension. <<if ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> Her <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> beg for an answer: is that it? <<elseif !canTalk($activeSlave)>> She signs spastically, begging fearfully to know if that's it. <<else>> She asks nervously, "I-i<<s>> that it, <<Master>>?" <</if>> She then cringes. <<else>> When you bore of it and take your hand away, she faces you in utter incomprehension. <<if ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> Her <<if canSee($activeSlave)>>eyes demand<<else>>expression demands<</if>> an answer: is that it? <<elseif !canTalk($activeSlave)>> She signs irritably, asking whether that's it. <<else>> She splutters, "I<<s>> that it, <<Master>>!?" <</if>> <</if>>
AshVaris/fc
src/pregmod/fPat.tw
tw
mit
20,455
:: FSelf [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Main">> <<set $CumSources = 0>> <<set $CumSources = []>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "work in the dairy" && $slaves[$i].balls > 0 && $slaves[$i].ballType == "human" && $slaves[$i].vasectomy != 1>> <<set $CumSources.push($slaves[$i].ID)>> <</if>> <</for>> <<if $arcologies[0].FSPastoralistLaw == 1>> <<set $CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0)>> <</if>> <<if $PC.cumTap == 0>> Taking the hose and attaching the delectable cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the perfect sized cock quickly gets you moist<<if $PC.dick == 1>> and hard<</if>>, itching for the fake dick inside you. You know yourself well, and it fits perfectly; as you thrust it into your cunt you can't help but buck with pleasure. Just as you reach your climax, you accidentally kick the tap on. Needless to say, you are quite surprised when your "lover" orgasms and begins releasing inside you, forcing you to lose your grip on the nozzle allowing it to free itself from you along with a torrent of cum. Panting and rubbing your tender belly, you quickly pull your clothes back on and head to clean yourself out. You can't help but notice your waist feels rather tight, it shot so much into you; that cum wasn't virile, right? <<elseif $PC.cumTap < 5>> Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet a little more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your bloated belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you imagine you belly swelling even larger, be it with child or more cum. <<elseif $PC.cumTap < 10>> Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your rounded belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you cradle your bloated middle, you practically look pregnant already! <<elseif $PC.cumTap < 15>> Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your huge belly, you struggle to your feet and waddle towards your private bath to relax while you drain. You giggle as you cradle your round middle, anyone who saw you like this would certainly say you were heavily pregnant! <<elseif $PC.cumTap < 20>> Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your enormous belly, you struggle to even get off the bed, eventually making it to your feet so that you may slowly stagger to the bath. You moan lewdly as the pressure within your full belly sets another orgasm coursing through your body, making it jiggle delightfully. Anyone who saw you like this would swear you were about to give birth! <<elseif $PC.cumTap < 25>> Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your taut, overfilled belly, you struggle to even get off the bed. After minutes of effort, several attempts ruined by aftershock orgasms, you manage to get on your feet. Cradling your massive cum-belly, you gingerly waddle to your waiting bath. You look like you are ready to burst with triplets, imagine what the public would say if they way you in this state. <<else>> Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your taut, overfilled belly, you roll over onto your back so that you may tease your<<if $PC.boobs > 0>> breasts,<</if>><<if $PC.dick > 0>> dick,<</if>> belly and pussy. If anyone saw you, they would swear your were on the verge of delivering sextuplets. You made sure to schedule this block for absolute privacy, so no one should disturb you while you play with your bloated body. Once you are exhausted and drained of your contents, you head for the showers and to get a servant to clean up your bed; from the slave you enjoyed with the cum hose, of course. <</if>> <<set $PC.cumTap++>> <<set $CumSources = $CumSources.random()>> <<KnockMeUp $PC 50 0 $CumSources>> <<set $CumSources = 0>>
AshVaris/fc
src/pregmod/fSelf.tw
tw
mit
6,100
:: FSlaveSelfImpreg [nobr] <<ClearSummaryCache $activeSlave>> <<set _pfh = ($activeSlave.fetish == "pregnancy" && $activeSlave.fetishStrength > 50)>> <<set _pfk = (_pfh && $activeSlave.fetishKnown == 1) || $activeSlave.sexualFlaw == "breeder">> <<set _coop = true, _enjoy = true>> <<if ($activeSlave.fetish == "mindbroken")>> <<else>> <<if ($activeSlave.devotion < 20)>> <<if ($activeSlave.devotion <= -20)>> $activeSlave.slaveName despises you, and tends to resent everything you do on principle, <<elseif ($activeSlave.devotion < 20)>> $activeSlave.slaveName dislikes you, <</if>> <<if ($activeSlave.sexualFlaw == "breeder" || (_pfh && $activeSlave.fetishStrength > 90))>> but the idea of simultaneously impregnating and being impregnated is @@.hotpink;so tempting@@ that she's @@.mediumaquamarine;grateful@@ to you despite herself. <<set $activeSlave.devotion += 2, $activeSlave.trust += 1>> <<elseif (_pfk)>> but her obvious predilection for being pregnant significantly lessens the @@.mediumorchid;indignity@@ of the situation. <<set _coop = false>> <<set $activeSlave.devotion -= 2>> <<elseif (_pfh)>> but, despite the @@;indignity@@ of the situation, her resistance seems strangely muted. It's fairly obvious that something about the idea of being impregnated is @@.hotpink;strangely appealing@@ to her. <<set _coop = false>> <<set $activeSlave.devotion -= 4>> <<else>> <<if ($activeSlave.amp == 1)>> and this @@.gold;uniquely degrading@@ violation of her person only reinforces her @@.mediumorchid;hatred@@ towards you. The fact that she is @@.gold;utterly immobile@@ makes a terrifying situation @@.mediumorchid;even worse@@. <<set $activeSlave.devotion -= 1, $activeSlave.trust -= 1>> <<else>> and this @@.gold;uniquely degrading@@ violation of her person only reinforces her @@.mediumorchid;hatred@@ towards you. She resists so violently that you must @@.red;physically coerce her@@ into cooperating with the procedure. <</if>> <<set _coop = false, _enjoy = false>> <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 6>> <</if>> <<elseif (_pfk)>> $activeSlave.slaveName @@.hotpink;genuinely enjoys@@ impregnation and pregnancy, so she is @@.mediumaquamarine;grateful@@ that you're giving her a chance to become so intimately acquainted with both aspects of her fetish at the same time. <<set $activeSlave.devotion += 4, $activeSlave.trust += 2>> <<if ($activeSlave.devotion > 50 && $arcologies[0].FSRepopulationFocus > 10)>> She also feels @@.hotpink;proud@@ that she can be a @@.mediumaquamarine;self-sustaining@@ source of offspring to support your vision of the future. <<set $activeSlave.devotion += 1, $activeSlave.trust += 1>> <</if>> <<else>> <<if (_pfh)>> Even though you aren't aware of any special fondness for pregnancy, $activeSlave.slaveName seems @@.hotpink;oddly eager@@ to cooperate with you. It quickly becomes obvious that she is @@.lightcoral;fascinated with pregnancy@@ and you've @@.mediumaquamarine;helped her discover this@@ about herself. <<set $activeSlave.devotion += 1, $activeSlave.trust += 1, $activeSlave.fetishKnown = 1>> <<elseif ($activeSlave.behavioralQuirk == "perverted")>> Despite having no particular interest in pregnancy, the @@.hotpink;sheer perversity@@ of impregnating herself is palpably arousing to $activeSlave.slaveName. <<set $activeSlave.trust += 1>> <<elseif ($activeSlave.energy > 90)>> Despite having no particular interest in pregnancy, $activeSlave.slaveName's overwhelming sex drive causes her to be aroused at the prospect of any sex, even if it happens to be with herself. <<elseif ($activeSlave.devotion > 50)>> Despite having no particular interest in pregnancy, $activeSlave.slaveName is eager to @@.hotpink;submit to your vision@@ of her. <<set $activeSlave.trust += 1>> <<if ($activeSlave.devotion > 50 && $arcologies[0].FSRepopulationFocus > 10)>> She also feels @@.hotpink;proud@@ that she can be a @@.mediumaquamarine;self-sustaining@@ source of offspring to support your vision of the future. <<set $activeSlave.devotion += 1, $activeSlave.trust += 1>> <</if>> <<set _enjoy = false>> <<else>> $activeSlave.slaveName cooperates without any protest. She may not particularly enjoy pregnancy or impregnation, but she's too well-broken to resist or speak against you. <<set _enjoy = false>> <</if>> <</if>> <</if>> <<if ($activeSlave.fetish == "mindbroken")>> $activeSlave.slaveName is dully cooperative as you ensure she is positioned conveniently on a bench to give you access to both aspects of her genitalia. A quick dose of vasodilators ensures that she is ready to perform, even if she is unable to fully comprehend what is about to happen. Once she is fully erect, your personal assistant uses a mechanical toy to efficiently stimulate her to climax, while you hold a small container in place to collect her emission. Moments later, you've loaded $activeSlave.slaveName's seed into a syringe and dispensed the contents deep within her vagina. <<elseif ($activeSlave.amp == 1)>> <<if (_coop && _enjoy)>> Although $activeSlave.slaveName is unable to do much to help, her expression is visibly excited as you place her on a bench, and produce a sample container and syringe. <<elseif (_enjoy)>> A maelstrom of emotions fill $activeSlave.slaveName's face as you carry her to a bench, and produce a sample cup and syringe. <<if ($activeSlave.dick > 6)>> You can't tell if she's relieved or disappointed when her excessive size interferes, as usual, with her erection, but an injection of vasodilators quickly makes the question moot. <</if>> At your instruction, your personal assistant descends with a selection of toys to ensure quick ejaculation. Pleasure, lust, terror, and loathing play across $activeSlave.slaveName's face as her arousal mounts and her hips begin to buck. By the time she begins to ejaculate, pleasure and lust have won out and she throws her head back in abandon as her emission fills the cup in your hands. <<if ($activeSlave.eyes == -2)>>Although she cannot see what you are doing, her expression is rapt, almost dreamlike,<<else>>She watches with rapt fascination<</if>> as you load the syringe with her sperm, slide it into her vagina, and shoot the contents home, deep against her waiting cervix. <<elseif (_coop)>> $activeSlave.slaveName is calm and docile as you place her on a bench, and produce a sample container and syringe. With no other option, she throws back her head and enjoys the stimulation as your personal assistant, at your instruction, begins stimulating her to orgasm. When she ejaculates, you carefully catch every drop in the sample cup, load the syringe, and inject the contents directly against her cervix. <<else>> Although $activeSlave.slaveName frantically squirms in a futile attempt to resist as you place her on a bench, and produce a sample cup and syringe. Without limbs to aid her escape, she can only <<if ($activeSlave.eyes == -2)>>blindly wait<<else>>watch<</if>> in helpless horror as the vasodilators you inject bring her manhood to complete erectness and your personal assistant, at your instruction, begins stimulating her. She sobs in helpless despair as her rigid shaft begins to throb, filling the cup with a terribly potent load of her seed; she frantically shakes her head, face streaked with tears, as you dip the syringe into the cup, withdraw the plunger, insert it into her exposed vagina, and shoot the contents directly against the opening to her womb. <</if>> <<elseif (_coop)>> <<if (_enjoy)>> <<if ($activeSlave.dick > 6 && $activeSlave.balls <= 4)>> Although she is aroused by the idea of impregnating herself, $activeSlave.slaveName's cock is simply too large to easily become erect. A quick injection of vasodilators later, and she's ready to go. Because she's so eager, you simply stand back and let the magic happen. <<if ($activeSlave.vagina == 0)>> As ways to lose one's virginity go, this is one hell of a way to do it. Without needing any instruction, $activeSlave.slaveName grasps her massive shaft in both hands and feeds it around so the head is nestled between her own labia. She shows only the tiniest hesitation before easing her cock inside her own body, @@.lime;past her maidenhead@@, until you can tell the head is nestled snugly against her own cervix. <<set $activeSlave.vagina = 1>> <<else>> Without needing any instruction, $activeSlave.slaveName grasps her massive shaft in both hands and feeds it around so the head is nestled between her own labia. She works it up and down for a second, relishing the sensation, and then plunges her cock into her own body until you can tell the tip is wedged against her own cervix. <</if>> Without another partner to rut against, $activeSlave.slaveName has to rely on her own hands, bucking her hips up against them to drive the impressively curved shaft into her own body with increasing desperation until her whole body shudders; her cock throbs as her vagina eagerly drinks up her own seed. <<else>> <<if ($activeSlave.trust < -20)>> Although she is aroused by the idea of impregnating herself, $activeSlave.slaveName is too terrified to achieve an erection without assistance. It takes an injection of vasodilators to overcome her nerves and restore her manhood to proper functioning. <<else>> Merely thinking about what you're about to do has $activeSlave.slaveName fully erect, with a small bead of precum running down her shaft and blending with the feminine wetness dripping from between her legs. <</if>> <!-- todo: if slave has lover/wife, let them "do the honors" --> <<if ($activeSlave.balls > 4)>> Since her balls are too large to permit any other options, you produce a special toy for $activeSlave.slaveName - an onahole attached by a flexible tube to a dildo, with an embedded micro-pump to ensure any fluid in the onahole makes its way out of the dildo. <<else>> Since she's not large enough to simply fuck herself, you produce a special toy for $activeSlave.slaveName - an onahole attached by a flexible tube to a dildo, with an embedded micro-pump to ensure any fluid in the onahole makes its way out of the dildo. <</if>> <<if ($activeSlave.vagina == 0)>> As ways to lose one's virginity go, this is one hell of a way to do it. $activeSlave.slaveName trembles with excitement as she brings the synthetic shaft between her legs and slowly works it @@.lime;into her virgin pussy@@. <<set $activeSlave.vagina = 1>> <<else>> $activeSlave.slaveName eagerly rams the synthetic shaft as deeply into her pussy as it will go, obviously fantasizing that she's driving her own dick into her dripping pussy. <</if>> You help her keep the dildo in place while she works the onahole onto her cock and begins stroking up and down. The stimulation of being filled and having her dick stroked don't give her much time to enjoy what she's doing before her hips buck wildly and you see semen travelling from the pump, along the clear plastic tub, and into the base of the dildo embedded deeply in $activeSlave.slaveName's throbbing vagina. <</if>> <<else>> <<if ($activeSlave.devotion > 50)>> <<if ($activeSlave.dick > 6)>> No matter how hard she tries, $activeSlave.slaveName's dick is simply too large for her to achieve erection on her own. You're about to inject her with a vasodilator to remedy the problem, when she tries to take the syringe from your hand. Normally such impudence would be a grave violation, but it's obvious that her actions are only motivated by loyalty - she wants to fix this problem herself so she can feel like she isn't failing you because of a physical inadequacy that is, admittedly, not her fault. You relinquish the syringe and watch as she injects herself with the drugs necessary to achieve a full erection. <<else>> Despite a complete lack of sexual interest in the procedure, $activeSlave.slaveName is able to quickly bring herself to full erectness without any help. <</if>> <<else>> <<if ($activeSlave.dick > 6)>> $activeSlave.slaveName doesn't try all that hard to achieve erection, but it's obvious that the sheer size of her cock would make it impossible anyway. She silently cooperates as you inject her with vasodilators to forcibly make her erect. <<else>> Despite a complete lack of sexual interest in the procedure, $activeSlave.slaveName is able to eventually bring herself to full erectness without any help. <</if>> <</if>> <!-- todo: if slave has lover/wife, let them "do the honors" --> You produce a sample container and syringe; $activeSlave.slaveName gets the idea and immediately begins jacking off. When she ejaculates, she carefully holds the cup with one hand to catch every drop of her virile seed. A moment later she dips the syringe into the container and withdraws the plunger. <<if ($activeSlave.devotion > 50)>> She blushes a bit, hands you the syringe, and lies back on the bench, spreading her legs invitingly. You insert the syringe carefully into her vagina as far as it will go, and spray her sperm directly against her waiting cervix. <<else>> You take the syringe from her and gesture for her to lie back; once she's in position, you insert the syringe carefully into her vagina and spray her sperm directly against her waiting cervix. <</if>> <</if>> <<else>> <<if (_enjoy)>> Although $activeSlave.slaveName is anything but eager to cooperate, you don't have to drag her. It's obvious that her resistance is conflicting with the raw desire to fill herself with her own seed. <<if ($activeSlave.dick > 6 && $activeSlave.balls <= 4)>> While the size of her cock makes it necessary for you to inject her with vasodilators for her to become properly erect, her resistance is minimal. <<if $activeSlave.vagina == 0>> You instruct her to fuck herself; by this point, she's too far gone to object, even though obeying will rob her of her virginity. Her hands shake with roiling emotions as she lines her cock up with her own opening and gingerly works it into her @@.lime;virgin pussy@@. <<else>> You instruct her to fuck herself; by this point, she's too far gone to object. Her hands shake as she lines her cock up with her own opening; she lets out a sound halfway between a sob and a moan as she penetrates herself. <</if>> Without another partner to thrust against, $activeSlave.slaveName has to use her remarkable shaft like a dildo, sliding it in and out of her increasingly dripping sex. The potent mix of shame and arousal drives her to orgasm quickly, and only a couple of minutes pass before you see her shaft throbbing as she fucks a baby into her own belly. <<else>> <<if ($activeSlave.dick > 6)>> $activeSlave.slaveName's balls are too large to make any other options possible, but she is still too large to achieve erection easily. You can't tell if she is disappointed, or relieved, by this fact, but a quick injection of vasodilators makes the question moot either way. <<else>> Her cock is rigidly erect almost immediately, a fact which brings a confusing mixture of shame and arousal to her face. <</if>> You produce a sample container and syringe; $activeSlave.slaveName gets the idea and reluctantly begins jacking off. When she ejaculates, she carefully holds the cup with one hand to catch every drop of her seed. A moment later she dips the syringe into the container and withdraws the plunger. She hesitates, likely because the release has restored some of her self control to her, but before she can do anything to escape, you press her down with one hand and feed the syringe into her pussy, depressing the plunger as soon as it's deeply inside her. <!-- possible todo: allow head girl to do this part?--> <</if>> <<else>> The repulsion $activeSlave.slaveName feels toward both you and what you're about to force her to do make her cooperation entirely out of the question. You are forced to restrain her with straps, kicking and sobbing; the sobbing only gets louder when she feels the prick of a needle shooting vasodilators into her crotch. Moments later, despite her best efforts, she is painfully erect and ready for you to proceed. Since she's guaranteed to make this as difficult as possible, you opt for the simplest solution: you take a condom and apply it to her penis; once she's sheathed, you instruct your personal assistant, using toys, to forcibly stimulate her until she ejaculates and remove the condom. Loading the contents into a syringe and injecting them into her vagina is a simple matter, because of the straps, and moments later she sobs in despair as her sperm begins racing into her waiting womb. <</if>> <</if>> <<set _actCount = random(2,8)+1>> <<set $activeSlave.penetrativeCount += _actCount, $penetrativeTotal += _actCount>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _actCount, $analTotal += _actCount>> <<else>> <<set $activeSlave.vaginalCount += _actCount, $vaginalTotal += _actCount>> <</if>> You repeat this ritual throughout the week, ensuring that $activeSlave.slaveName is carrying her own child. <<KnockMeUp $activeSlave 100 2 $activeSlave.ID 1>> <<if $arcologies[0].FSRestart != "unset">> <<if $activeSlave.breedingMark != 1>> Rumors spread about you having your slaves breed; the Societal Elite are @@.red; very displeased@@ by these rumors. <<set $failedElite += 5>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset" && ($arcologies[0].FSGenderFundamentalist == "unset" || $arcologies[0].FSRepopulationFocus >= $arcologies[0].FSGenderFundamentalist))>> <!-- seems logical that repop would trump anything else if it's equal-or-more advanced than fundamentalism.--> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _delt = $arcologies[0].FSRepopulationFocus - $arcologies[0].FSGenderFundamentalist>> <<else>> <<set _delt = $arcologies[0].FSRepopulationFocus>> <</if>> <<if _delt > 0>> Society is @@.green;pleased@@ by the addition of a new slave, no matter the means by which it was produced. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel)>> <<else>> The traditional elements of your society disapprove of this degenerate form of reproduction, but their complaints are countered by those who believe producing more slaves by any means necessary. <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.red;is disgusted@@ by this degenerate form of reproduction. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <</if>>
AshVaris/fc
src/pregmod/fSlaveSelfImpreg.tw
tw
mit
18,825
:: FSlaveSlaveDick [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact", $slaverapistx = 0, _capable = 0>> //Select a slave that will ride $activeSlave.slaveName.// <br><br> __Select an eligible slave:__ <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].ID != $activeSlave.ID) && isSlaveAvailable($slaves[$i]) && canDoVaginal($slaves[$i]) && canWalk($slaves[$i])>> /* amp-amp scene is not written */ <br><<print "[[$slaves[$i].slaveName|FSlaveSlaveDick Consummate][$slaverapistx = $slaves[" + $i + "]]]">> <<set _capable = 1>> <</if>> <</for>> <<if (_capable == 0)>> <br>//You have no slaves capable of this act.// <</if>>
AshVaris/fc
src/pregmod/fSlaveSlaveDick.tw
tw
mit
657
:: FSlaveSlaveDick Consummate [nobr] <<set $nextButton = "Continue", $returnTo = $nextLink, $nextLink = "AS Dump">> <<ClearSummaryCache $activeSlave>> <<ClearSummaryCache $slaverapistx>> <<if $activeSlave.dick>> <<if $activeSlave.dick == 1>> <<set _dicksize = "tiny">> <<elseif ($activeSlave.dick == 2)>> <<set _dicksize = "tiny">> <<elseif ($activeSlave.dick == 3)>> <<set _dicksize = "average">> <<elseif ($activeSlave.dick == 4)>> <<set _dicksize = "big">> <<elseif ($activeSlave.dick == 5)>> <<set _dicksize = "huge">> <<elseif ($activeSlave.dick == 6)>> <<set _dicksize = "gigantic">> <<elseif ($activeSlave.dick == 7)>> <<set _dicksize = "titanic">> <<elseif ($activeSlave.dick == 8)>> <<set _dicksize = "absurd">> <<elseif ($activeSlave.dick >= 9)>> <<set _dicksize = "inhuman">> <</if>> <</if>> You take a look at the bound toy. <<if $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.sexualQuirk == "perverted")>> <<if ($activeSlave.energy > 60)>> $activeSlave.slaveName is looking up at her mother, fully naked, her pussy visible and captivating. Her breathing is fast and her nipples hard. <<else>> $activeSlave.slaveName seems paralyzed, looking at her mother standing above her with disbelief, curiosity... and excitement? <</if>> <<else>> $activeSlave.slaveName looks with horror at her mother, knowing what will soon happen. <</if>> <<elseif $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.sexualQuirk == "perverted")>> <<if ($activeSlave.energy > 60)>> $activeSlave.slaveName is looking up at her daughter, fully naked, her pussy visible and captivating. Her breathing is fast and her nipples hard. <<else>> $activeSlave.slaveName seems paralyzed, looking at her daughter with a look of disbelief, hesitation... and excitement? <</if>> <<else>> $activeSlave.slaveName looks with horror at her daughter, knowing what will soon happen. <</if>> <<elseif (areSisters($activeSlave, $slaverapistx) > 0)>> <<if ($activeSlave.sexualQuirk == "perverted")>> <<if ($activeSlave.energy > 60)>> $activeSlave.slaveName seems paralyzed with fear, but her nipples are already hard and her face flushed. Secretly, she may want this. <<else>> $activeSlave.slaveName seems paralyzed, looking at her sister standing above her with disbelief, curiosity... and excitement? <</if>> <<else>> $activeSlave.slaveName looks with horror at her sister, knowing what will soon happen. <</if>> <<if ($slaverapistx.sexualQuirk == "perverted")>> <<if ($slaverapistx.energy > 60)>> $slaverapistx.slaveName is looking down at her sister's bound and helpless form with a look of hunger. <<else>> $slaverapistx.slaveName seems paralyzed, looking down at her bound sister with disbelief, curiosity... and excitement? <</if>> <<else>> $slaverapistx.slaveName looks with horror down at her bound sister, knowing what will soon happen. <</if>> <</if>> <<if ($activeSlave.energy > 60)>> <<if ($activeSlave.attrXX > 60)>> <<if ($activeSlave.fetish == "submissive")>> Since $activeSlave.slaveName likes pussy and being dominated, combined with her good libido, her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize member<</if>> becomes rock hard in an instant. <<else>> Since $activeSlave.slaveName likes pussy, all it takes is a bit of teasing to get her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize member<</if>> hard. <</if>> <<else>> Even though $activeSlave.slaveName isn't normally attracted to women, her high libido and some expert teasing causes her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize penis<</if>> to become erect. <</if>> <<else>> <<if ($activeSlave.clit >= 4)>>Her clit remains soft<<else>>Her member remains limp<</if>> despite the prospect of pussy, but a direct injection of vasodilators quickly fixes that for this special occasion. <</if>> <<if ($activeSlave.devotion > 50)>> Since $activeSlave.slaveName is devoted, restraints are more for show than for practical purpose. <<elseif ($activeSlave.devotion > 20)>> $activeSlave.slaveName is obedient, but this might be too much for her, so you restrain her, making sure she can't resist. <<else>> Since $activeSlave.slaveName is unlikely to comply willingly, you simply restrain her firmly and administer a massive dose of vasodilators, directly where they will do the most good. $activeSlave.slaveName writhes with the pain of the injection, which is compounded as she springs agonizingly erect. <</if>> <<if ($activeSlave.amp == 1)>> Her limbless torso lies on the bed, ready for $slaverapistx.slaveName. <<elseif tooBigBelly($activeSlave)>> She is lying on her back, with arms and legs tied. Her huge belly will limit the possible positions for $slaverapistx.slaveName to take her. <<elseif tooBigBreasts($activeSlave)>> She is lying on her back, with arms and legs tied. The weight of her tits pins her helplessly in place. <<elseif tooBigButt($activeSlave)>> She is lying on her back, with arms and legs tied. Her huge ass pushes her pelvis further up, making it look as if she's trying to fuck air. <<elseif tooBigDick($activeSlave)>> She is lying on her back, with arms and legs tied. Her huge cock is clearly going to be a challenge. <<elseif tooBigBalls($activeSlave)>> She is lying on her back, with arms and legs tied. Her huge balls might get a bit in the way in this position. <<elseif tooFatSlave($activeSlave)>> She is lying on her back, with arms and legs tied. Her huge gut threatens to envelope her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>>. <<else>> She is lying on her back, with arms and legs tied and her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> standing at attention. <</if>> <br><br> <<if $activeSlave.mother == $slaverapistx.ID>> <<if ($slaverapistx.sexualQuirk == "perverted")>> <<if ($slaverapistx.attrXX > 60)>> $slaverapistx.slaveName, on the other hand, is well aware that she is about to rape her own daughter, and seems quite eager. <<else>> $slaverapistx.slaveName, on the other hand, is well aware that she is about to rape her own daughter, but despite that seems to feel some arousal at the thought. <</if>> <<else>> $slaverapistx.slaveName, on the other hand, is well aware that she is about to rape her own daughter and is understandably disturbed. <</if>> <<elseif $slaverapistx.mother == $activeSlave.ID>> <<if ($slaverapistx.sexualQuirk == "perverted")>> <<if ($slaverapistx.attrXX > 60)>> $slaverapistx.slaveName, on the other hand, is well aware that she is about to rape her own mother, and seems quite eager. <<else>> $slaverapistx.slaveName, on the other hand, is well aware that she is about to rape her own mother, but despite that seems to feel some arousal at the thought. <</if>> <<else>> $slaverapistx.slaveName, on the other hand, is well aware that she is about to rape her own mother and is understandably disturbed. <</if>> <<elseif $slaverapistx.fetish == "dom">> $slaverapistx.slaveName, on the other hand, is more than a little excited at the chance to dominate another's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize member<</if>>. <<elseif $slaverapistx.fetish == "sadist">> $slaverapistx.slaveName, on the other hand, is more than a little excited at the chance to torment another's junk. <<elseif ($slaverapistx.energy > 60)>> <<if ($slaverapistx.attrXY > 60)>> Since $slaverapistx.slaveName, on the other hand, likes dicks and her pussy is already wet with anticipation. <<else>> Even though $activeSlave.slaveName, on the other hand, isn't normally attracted to men, but her high libido has her pussy wet with anticipation. <</if>> <<else>> $slaverapistx.slaveName, on the other hand, doesn't find the situation very arousing, but will likely rethink things once she has $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize member<</if>> in her. <</if>> <br><br> <<if ($activeSlave.devotion < -20) && ($slaverapistx.devotion < -20)>> Since you have two restrained slaves, it's up to you to do all the work. Since $activeSlave.slaveName is already lying on the bed, you maneuver $slaverapistx.slaveName's pussy into place. The two slaves make no further moves until you deal $slaverapistx.slaveName a terrific swat across the ass and promise to give her more of the same until she gets going. $slaverapistx.slaveName starts lowering herself very slowly, pulling back every time $activeSlave.slaveName's dick prods her womanhood. After watching the sad display for a while, you grab her by the hips and slam her down onto $activeSlave.slaveName, hilting her in one, scream-inducing move. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers her virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing her pearl of great price to $activeSlave.slaveName; this probably isn't what she imagined her first real sex would be like. She fears she might get pregnant. Nevertheless, @@.hotpink;she is further broken to slavery@@ by this application of her body, which naturally @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName her virginity. However, since $slaverapistx.slaveName is restrained her resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her daughter's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her mother's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ $slaverapistx.slaveName seems more cooperative after that and you only have to occasionally prod them with an electrical jolt to keep them going at a faster pace. Both slaves resent what you made them do and fear you as a result. <<elseif ($activeSlave.devotion < -20)>> Since your dick slave is restrained, you order $slaverapistx.slaveName to kneel on the bed on top of $activeSlave.slaveName, and then maneuver her pussy into place. $activeSlave.slaveName is uncooperative, so you prod and slap her until she starts to thrust her cock into $slaverapistx.slaveName with urgency. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers her virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing her pearl of great price to $activeSlave.slaveName; this probably isn't what she imagined her first real sex would be like. She fears she might get pregnant. Nevertheless, @@.hotpink;she is further broken to slavery@@ by this application of her body, which naturally @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName her virginity. However, since $slaverapistx.slaveName is restrained her resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her daughter's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her mother's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ It doesn't take long for $activeSlave.slaveName to orgasm. She resents what you made her do and fears you as a result. <<elseif ($slaverapistx.fetish == "dom") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion > 20)>> You tell the randy $slaverapistx.slaveName that $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> is all hers. The slave life has so affected $slaverapistx.slaveName that she is quite eager to rape another slave for her pleasure. <<if $slaverapistx.vagina == 0>> Without further instruction, $slaverapistx.slaveName lowers her virgin pussy onto $activeSlave.slaveName waiting <<if ($activeSlave.clit >= 4)>>clit-dick<<else>>_dicksize dick<</if>>, impaling herself slowly and teasing her bound victim. This act @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.fetishStrength += 1>> <</if>> She begins playing with her immediately, fondling, pinching and licking while bouncing on the meaty shaft. Occasionally she stops, denying $activeSlave.slaveName release and teasing her, fully enjoying her dominant role. <<if $activeSlave.dick > 0>> <<if ($activeSlave.fetish == "submissive")>> By the end of the session $activeSlave.slaveName's abused, pent-up penis has shot a massive load into $slaverapistx.slaveName's welcoming pussy. She is glad to be dominated. <<else>> By the end of the session $activeSlave.slaveName's abused, pent-up penis has shot a massive load, to her horror and resentment, into the blissfully satisfied $slaverapistx.slaveName. <</if>> <</if>> <<elseif ($slaverapistx.fetish == "sadist") && ($slaverapistx.fetishStrength > 20) && ($activeSlave.devotion < -20)>> You tell the grinning $slaverapistx.slaveName that $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> is all hers. The slave life has so affected $slaverapistx.slaveName that she is quite eager to hurt and rape another slave for her pleasure. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers her virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing her pearl of great price to $activeSlave.slaveName; this probably isn't what she imagined her first real sex would be like. She fears she might get pregnant. Nevertheless, @@.hotpink;she is further broken to slavery@@ by this application of her body, which naturally @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName her virginity. However, since $slaverapistx.slaveName is restrained her resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her daughter's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her mother's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ She begins playing with her immediately, slapping, pinching and licking her boobs while bouncing on the meaty shaft. Occasionally she stops, denying $activeSlave.slaveName release by painfully squeezing and smacking the sensitive shaft. By the end of the session $activeSlave.slaveName's abused, pent-up penis has shot several massive and painful loads into the blissfully satisfied $slaverapistx.slaveName, leaving her lying on the bed, shaking in horror and @@.red;utter exhaustion,@@ while $slaverapistx.slaveName reaps the opportunity to continue painfully tormenting her. <<set $activeSlave.health -= 10>> <<set $activeSlave.penetrativeCount += 3, $penetrativeTotal += 3, $slaverapistx.vaginalCount += 3, $vaginalTotal += 3>> <<elseif ($slaverapistx.energy > 95) && ($slaverapistx.devotion > 20)>> You tell the randy $slaverapistx.slaveName that $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> is all hers. The slave life has so affected $slaverapistx.slaveName that she is quite eager to rape another slave, just for the perverted novelty of the act. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers her virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing her pearl of great price to $activeSlave.slaveName; this probably isn't what she imagined her first real sex would be like. She fears she might get pregnant. Nevertheless, @@.hotpink;she is further broken to slavery@@ by this application of her body, which naturally @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName her virginity. However, since $slaverapistx.slaveName is restrained her resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her daughter's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her mother's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ She rides the helpless $activeSlave.slaveName through several ejaculating orgasms. In the short breaks between them, she teases her pussy. By the end of the session $slaverapistx.slaveName's cunt is dripping cum, to her obvious satiation and bliss. $activeSlave.slaveName is lying next to her on the bed in a state of fatigue, the entire experience having thoroughly exhausted her. <<set $activeSlave.penetrativeCount += 3, $penetrativeTotal += 3, $slaverapistx.vaginalCount += 3, $vaginalTotal += 3>> <<elseif ($activeSlave.devotion <= 20) || ($slaverapistx.devotion <= 20)>> You toss $activeSlave.slaveName onto the bed and tell $slaverapistx.slaveName to get on with it. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers her virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing her pearl of great price to $activeSlave.slaveName; this probably isn't what she imagined her first real sex would be like. She fears she might get pregnant. Nevertheless, @@.hotpink;she is further broken to slavery@@ by this application of her body, which naturally @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName her virginity. However, since $slaverapistx.slaveName is restrained her resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her daughter's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her mother's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ They fuck mechanically, gazing with roiling emotions into each others' eyes. They do seem to come to some sort of a nonverbal understanding on the necessity of getting it done, and there is no real unhappiness in either of them when they finish and disentangle themselves. As they clean themselves and exit, you notice $slaverapistx.slaveName's looking a little more longingly at $activeSlave.slaveName. <<elseif ($activeSlave.devotion <= 50) || ($slaverapistx.devotion <= 50)>> You order $activeSlave.slaveName and $slaverapistx.slaveName to get on with it. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers her virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing her pearl of great price to $activeSlave.slaveName; this probably isn't what she imagined her first real sex would be like. She fears she might get pregnant. Nevertheless, @@.hotpink;she is further broken to slavery@@ by this application of her body, which naturally @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName her virginity. However, since $slaverapistx.slaveName is restrained her resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her daughter's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her mother's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ They fuck mechanically at first, gazing with roiling emotions into each others' eyes. Eventually, they begin to enjoy the intimacy of the act, finding the shared pleasure between them comforting. They finish and resume life as slaves, the light of this intimacy diminishing, softening with $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> and dripping away with the contents of $slaverapistx.slaveName's cum-filled pussy. You notice $slaverapistx.slaveName's looking a little more longingly at $activeSlave.slaveName. <<else>> The two slaves turn eagerly to the business of sex. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers her virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing her pearl of great price to $activeSlave.slaveName; this probably isn't what she imagined her first real sex would be like. She fears she might get pregnant. Nevertheless, @@.hotpink;she is further broken to slavery@@ by this application of her body, which naturally @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName her virginity. However, since $slaverapistx.slaveName is restrained her resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in her pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her daughter's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and her eyes widen as she feels the tender folds of a pussy - and none other than her mother's - embracing her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as her <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into her mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ $slaverapistx.slaveName happily rides $activeSlave.slaveName, who occasionally thrusts her hips up. After a little while, when $slaverapistx.slaveName bends down to engage in passionate kissing, you come over and <<if canDoAnal($slaverapistx) && $slaverapistx.anus > 0>> penetrate $slaverapistx.slaveName's free asshole with your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>>. With the extra stimulus of double penetration, she comes indecently hard. The two of them collapse into an exhausted, satisfied pile of slave flesh. <<set $slaverapistx.analCount ++, $analTotal++>> <<if $PC.dick == 1 && canGetPregnant($slaverapistx) && $slaverapistx.eggType == "human">> <<KnockMeUp $slaverapistx 5 1 -1 1>> <</if>> <<elseif canDoVaginal($activeSlave)>> penetrate $activeSlave.slaveName's free pussy with your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>>. With the double stimulus of penetrating a tight vagina and being penetrated while restrained, she comes indecently hard. The two of them collapse into an exhausted, satisfied pile of slave flesh. <<VaginalVCheck 1>> <<elseif canDoAnal($activeSlave)>> penetrate $activeSlave.slaveName's free asshole with your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>>. With the double stimulus of penetrating a tight vagina and being penetrated while restrained, she comes indecently hard. The two of them collapse into an exhausted, satisfied pile of slave flesh. <<AnalVCheck 1>> <<else>> pull her face to your crotch. All this penetration has got you horny and there are no free holes to fuck, so a little oral will have to do. It doesn't take long for all three of you to collapse into an exhausted, satisfied pile of flesh. <<set $slaverapistx.oralCount ++, $oralTotal++>> <</if>> <</if>> <br><br> <<set $activeSlave.penetrativeCount += 1, $penetrativeTotal += 1, $slaverapistx.vaginalCount += 1, $vaginalTotal += 1>> /% Friendship/lust? %/ <<if ([2].includes($activeSlave.relationship) && $activeSlave.relationshipTarget == $slaverapistx.ID) && ([2].includes($slaverapistx.relationship) && $slaverapistx.relationshipTarget == $activeSlave.ID)>> You keep $activeSlave.slaveName's dick intimate with $slaverapistx.slaveName's pussy for awhile, something the two friends haven't been sharing with each other. In the end, you are certain they got closer, becoming @@.lightgreen;friends with benefits.@@ <<set $activeSlave.relationship++, $slaverapistx.relationship++>> <</if>> /% pregnancy test %/ <<if canImpreg($slaverapistx, $activeSlave)>> <<KnockMeUp $slaverapistx 25 0 $activeSlave.ID>> <</if>> /% save changes %/ <<set _SSDC = $slaves.findIndex(function(s) { return s.ID == $slaverapistx.ID; })>> <<set $slaves[_SSDC] = $slaverapistx>>
AshVaris/fc
src/pregmod/fSlaveSlaveDickConsummate.tw
tw
mit
34,568
:: FSlaveSlaveVag [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<set $slaverapistx = 0, $eligibility = 0>> //Select a slave that will fuck $activeSlave.slaveName.// <br><br> __Select an eligible slave:__ <br> <<for $i = 0; $i < $slaves.length; $i++>> <<if (canPenetrate($slaves[$i])) || ($slaves[$i].clit >= 4)>> <<if ($slaves[$i].ID != $activeSlave.ID)>> <br><<print "[[$slaves[$i].slaveName|FSlaveSlaveVag Consummate][$slaverapistx = $slaves[" + $i + "]]]">> <<set $eligibility = 1>> <</if>> <</if>> <</for>> <<if ($eligibility == 0)>> <br>//You have no slaves capable of this act.// <</if>>
AshVaris/fc
src/pregmod/fSlaveSlaveVag.tw
tw
mit
633
:: FSlaveSlaveVag Consummate [nobr] <<ClearSummaryCache $activeSlave>> <<ClearSummaryCache $slaverapistx>> <<if $slaverapistx.dick == 1>> <<set _dicksize = "pathetic">> <<elseif ($slaverapistx.dick == 2)>> <<set _dicksize = "tiny">> <<elseif ($slaverapistx.dick == 3)>> <<set _dicksize = "average">> <<elseif ($slaverapistx.dick == 4)>> <<set _dicksize = "big">> <<elseif ($slaverapistx.dick == 5)>> <<set _dicksize = "huge">> <<elseif ($slaverapistx.dick == 6)>> <<set _dicksize = "gigantic">> <<elseif ($slaverapistx.dick == 7)>> <<set _dicksize = "titanic">> <<elseif ($slaverapistx.dick == 8)>> <<set _dicksize = "absurd">> <<elseif ($slaverapistx.dick == 9)>> <<set _dicksize = "inhuman">> <<else>> <<set _dicksize = "obscene">> <</if>> You take a look at the slave you selected. <<if $activeSlave.mother == $slaverapistx.ID>> <<if ($slaverapistx.sexualQuirk == "perverted")>> <<if ($slaverapistx.energy > 60)>> $slaverapistx.slaveName is well aware that she is about to rape her own daughter, but despite that seems eager to do it. <<else>> $slaverapistx.slaveName is well aware that she is about to rape her own daughter, but despite that seems to feel some arousal at the thought. <</if>> <<else>> $slaverapistx.slaveName is well aware that she is about to rape her own daughter and is understandingly disturbed. <</if>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($slaverapistx.sexualQuirk == "perverted")>> <<if ($slaverapistx.energy > 60)>> $slaverapistx.slaveName is well aware that she is about to rape her own mother, but despite that seems eager to do it. <<else>> $slaverapistx.slaveName is well aware that she is about to rape her own mother, but despite that seems to feel some arousal at the thought. <</if>> <<else>> $slaverapistx.slaveName is well aware that she is about to rape her own mother and is understandingly disturbed. <</if>> <</if>> <<if (areSisters($activeSlave, $slaverapistx) > 0)>> <<if ($slaverapistx.sexualQuirk == "perverted")>> <<if ($slaverapistx.energy > 60)>> $slaverapistx.slaveName is looking down at her sister's helpless form and inviting pussy with a look of hunger. <<else>> $slaverapistx.slaveName seems paralyzed, looking down at her bound sister with disbelief, curiosity...and excitement? <</if>> <<else>> $slaverapistx.slaveName looks with horror down at her bound sister, knowing what will soon happen. <</if>> <</if>> <<set $activeSlave.penetrativeCount++, $penetrativeTotal++>> <<if ($slaverapistx.fetish == "dom") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion >= -20)>> Since $slaverapistx.slaveName loves to dominate others it's not hard to get her <<if $slaverapistx.dick > 0>>_dicksize dick ready<<elseif ($slaverapistx.clit >= 4)>>massive clit ready<<else>>to don her strap-on<</if>> <<if ($slaverapistx.attrXX > 65)>> With her high libido and love for girls, she becomes aroused indecently fast. <<else>> <<if $slaverapistx.dick > 0>>Her _dicksize member springs instantly to attention<<else>>She becomes wet and flushed<</if>> at the prospect of forcing herself on another slave. <</if>> <<elseif ($slaverapistx.fetish == "sadist") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion >= -20)>> With the prospect of torturing another slave <<if $slaverapistx.dick > 0>>her _dicksize member springs instantly to attention<<elseif ($slaverapistx.clit >= 4)>>her clit becomes engroged<<else>>she becomes wet and flushed<</if>> <<elseif ($slaverapistx.attrXX > 65) && ($slaverapistx.devotion >= -20)>> Since $slaverapistx.slaveName likes sticking her <<if $slaverapistx.dick > 0>>_dicksize penis<<elseif ($slaverapistx.clit >= 4)>>massive clit<<else>>strap-on<</if>> in girls, she doesn't take much convincing. <<elseif ($slaverapistx.devotion > 50)>> Since $slaverapistx.slaveName is devoted to you, she'll eagerly fuck anything you tell her to fuck. <<elseif ($slaverapistx.devotion > 20)>> Since $slaverapistx.slaveName is obedient, she'll fuck anything you tell her to fuck. <<elseif ($slaverapistx.devotion >= -20)>> Since $slaverapistx.slaveName does not resist your will, she should comply reasonably well. <<if $slaverapistx.dick == 0>>She dons a strap-on and applies lube in a mechanical, detached fashion, <<else>>She has to work to get herself hard despite her doubts, <</if>> fear and disgust showing on her face as she absorbs the perversion of the natural order of things she's about to experience. <<else>> <<if $slaverapistx.dick > 0>> Since $slaverapistx.slaveName is unlikely to comply willingly, you simply restrain her and administer a massive dose of vasodilators, directly where they will do the most good. $slaverapistx.slaveName writhes with the pain of the injection, which is compounded as her _dicksize penis springs agonizingly erect. <<else>> Since $slaverapistx.slaveName is unlikely to comply willingly, you tie her up, put a strap-on with a clit vibrator on her and administer strong aphrodisiacs. She writes with discomfort and confusion. <</if>> <</if>> <br><br> Next, you see to $activeSlave.slaveName. <<if $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.sexualQuirk == "perverted")>> <<if ($activeSlave.energy > 60)>> $activeSlave.slaveName is looking up at her mother, fully naked, her <<if $slaverapistx.dick > 0>>_dicksize penis<<elseif ($slaverapistx.clit >= 4)>>massive clit<<else>>strap-on<</if>> standing firm despite her rapid breathing. She is flushed and her pussy moist. <<else>> $activeSlave.slaveName seems paralyzed, looking at her mothers <<if $slaverapistx.dick > 0>>_dicksize member<<elseif ($slaverapistx.clit >= 4)>>massive clit<<else>>strap-on<</if>> with fascination and disbelief. <</if>> <<else>> $activeSlave.slaveName looks with horror at her mothers <<if $slaverapistx.dick > 0>>_dicksize member<<elseif ($slaverapistx.clit >= 4)>>massive clit<<else>>strap-on<</if>>, knowing what will soon happen. <</if>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.sexualQuirk == "perverted")>> <<if ($activeSlave.energy > 60)>> $activeSlave.slaveName is looking up at her daughter, fully naked, her <<if $slaverapistx.dick > 0>>_dicksize penis<<elseif ($slaverapistx.clit >= 4)>>massive clit<<else>>strap-on<</if>> standing firm despite her rapid breathing. She is flused and her pussy moist. <<else>> $activeSlave.slaveName seems paralyzed, looking at her daughters <<if $slaverapistx.dick > 0>>_dicksize cock<<elseif ($slaverapistx.clit >= 4)>>massive clit<<else>>strap-on<</if>> swaying above her with disbelief, hesitation... and excitement? <</if>> <<else>> $activeSlave.slaveName looks with horror at her daughters <<if $slaverapistx.dick > 0>>_dicksize dick<<elseif ($slaverapistx.clit >= 4)>>dick-clit<<else>>strap-on<</if>>, knowing what will soon happen. <</if>> <</if>> <<if (areSisters($activeSlave, $slaverapistx) > 0)>> <<if ($activeSlave.sexualQuirk == "perverted")>> <<if ($activeSlave.energy > 60)>> $activeSlave.slaveName seems paralyzed with fear, but her nipples are already hard and her face flushed. Her eyes are fixed on the <<if $slaverapistx.dick > 0>>_dicksize dick<<elseif ($slaverapistx.clit >= 4)>>massive clit<<else>>strap-on<</if>> above her. <<else>> $activeSlave.slaveName seems paralyzed, looking at her sister <<if $slaverapistx.dick > 0>>_dicksize cock<<elseif ($slaverapistx.clit >= 4)>>massive clit<<else>>strap-on<</if>> above her with disbelief, curiosity...and excitement? <</if>> <<else>> $activeSlave.slaveName looks with horror at her sister's <<if $slaverapistx.dick > 0>>_dicksize dick<<elseif ($slaverapistx.clit >= 4)>>massive clit<<else>>strap-on<</if>>, knowing what will soon happen. <</if>> <</if>> <<set $activeSlave.vaginalCount += 1>> <<set $vaginalTotal += 1>> <<if ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.vagina == 0)>> She presents her virgin pussy to $slaverapistx.slaveName without protest. This act @@.lime; breaks in her pussy.@@ <<set $activeSlave.vagina = 1>> <<set $activeSlave.devotion += 4>> <<set $activeSlave.fetishStrength += 1>> <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> She smiles as she is tied and her pussy presented to $slaverapistx.slaveName. She enjoys submitting to such a dominant slave. <<elseif ($activeSlave.devotion > 20) && ($activeSlave.vagina == 0) >> She accepts your orders without comment and presents her virgin pussy to $slaverapistx.slaveName. She gasps in shock when she feels the <<if $slaverapistx.dick > 0>>_dicksize dick<<elseif ($slaverapistx.clit >= 4)>>massive clit<<else>>strap-on<</if>> enter her. @@.hotpink;She is broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@ <<set $activeSlave.vagina = 1>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.vagina == 0)>> She is clearly unhappy at the idea of losing her pearl of great price to $slaverapistx.slaveName; this probably isn't what she imagined her first real sex would be like. Nevertheless, @@.hotpink;she is broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@ <<set $activeSlave.vagina = 1>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.vagina == 0)>> As you anticipated, she refuses to give $slaverapistx.slaveName her virginity. Since she is restrained, her @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging@@ are her only signs on rebellion. Naturally, this cruel act @@.lime;will break in her pussy.@@ <<set $activeSlave.devotion -= 5>> <<set $activeSlave.trust -= 5>> <<set $activeSlave.vagina = 1>> <</if>> <<if ($activeSlave.amp == 1)>> You set her limbless torso up for $slaverapistx.slaveName. <<elseif tooBigBreasts($activeSlave)>> You set her up for $slaverapistx.slaveName, face down so the weight of her tits pins her helplessly in place. <<elseif tooBigButt($activeSlave)>> You set her up for $slaverapistx.slaveName, face down so the weight of her giant ass pins her helplessly in place and gives $slaverapistx.slaveName a lovely cushion to thrust against. <<elseif tooBigDick($activeSlave)>> You set her up for $slaverapistx.slaveName, face up so she is pinned under the weight of her giant cock. <<elseif tooBigBalls($activeSlave)>> You set her up for $slaverapistx.slaveName, face down so the weight of her giant balls anchor her helplessly in place. <<elseif $activeSlave.devotion < -20>> She tries to refuse, so you restrain her despite her resistance to the idea of being raped by another slave. <<elseif $activeSlave.devotion <= 20>> She obeys your orders reluctantly, arranging herself for vaginal sex despite her obvious hesitation to be raped by another slave. <<elseif $activeSlave.devotion < 10>> She obeys your orders, arranging herself for vaginal sex despite her slight hesitation at the idea of being another's slave sex toy. <<else>> She happily obeys your orders, getting ready to serve another slave. <</if>> <br><br> <<if ($activeSlave.devotion < -20) && ($slaverapistx.devotion < -20)>> Since you have two restrained slaves, it's up to you to do all the work. $activeSlave.slaveName is tied up on the bed with her pussy available, so you maneuver $slaverapistx.slaveName's <<if $slaverapistx.dick > 0>>_dicksize dick<<else>>strap-on<</if>> into place. The two slaves make no further moves until you deal $slaverapistx.slaveName a terrific swat across the ass and promise to give her more of the same until she gets going. $slaverapistx.slaveName starts moving very slowly, barely prodding. After watching them mechanically go at it for a while, you use your leg to suddenly push her deep into $activeSlave.slaveName, fully hilting her in one motion. You occasionally prod them with an electrical jolt to keep them going at a faster pace. Both slaves resent what you made them do and fear you'll make them do it again. <<elseif ($slaverapistx.devotion < -20)>> Since your dick slave is restrained, you order $activeSlave.slaveName to present herself on the bed, and then maneuver $slaverapistx.slaveName's <<if $slaverapistx.dick > 0>>_dicksize dick<<else>>strap-on<</if>> into place. $activeSlave.slaveName does her best to hump herself against the unwilling cock until you deal $slaverapistx.slaveName a terrific swat across the ass and promise to give her more of the same until she gets going. She is still unenthusiastic, so you have her lie down and have $activeSlave.slaveName ride herself to orgasm. She resents what you made her do and fears you'll force her to do it again. Though $activeSlave.slaveName accepts the situation, she looks into $slaverapistx.slaveName's eyes with obvious apology. <<elseif ($slaverapistx.fetish == "dom") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion > 20)>> You arrange $activeSlave.slaveName on the bed with her pussy defenseless and available, and then tell the randy $slaverapistx.slaveName that it's all hers. The slave life has so affected $slaverapistx.slaveName that she is quite eager to rape another slave for her pleasure. She penetrates her immediately, fondling, pinching and licking while pistoning away, fully enjoying her dominant role, edging her poor toy again and again and making her beg for release. <<if ($activeSlave.fetish == "dom")>> <<if ($activeSlave.devotion < -20)>> By the end of the day $activeSlave.slaveName's abused cunt is <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>>, leaving her horrified and disgusted at her lack of control. <<else>> By the end of the day $activeSlave.slaveName's abused cunt is <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>>, leaving her annoyed at her lack of control, but she still somewhat enjoyed herself. <</if>> <<elseif ($activeSlave.fetish == "submissive")>> <<if ($activeSlave.devotion < -20)>> By the end of the day $activeSlave.slaveName's abused cunt is <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>>, leaving the submissive slave horrified that she found the experience sexually satisfying. <<else>> By the end of the day $activeSlave.slaveName's abused cunt is <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>>. This sexual encounter is everything she dreamed of, leaving her utterly satisfied. <</if>> <</if>> $slaverapistx.slaveName is lying next to her on the bed in a state of obvious satiation and bliss. <<elseif ($slaverapistx.energy > 95) && ($slaverapistx.devotion > 20) && ($activeSlave.devotion < -20)>> You arrange $activeSlave.slaveName on the bed with her pussy defenseless and available, and then tell the randy $slaverapistx.slaveName that it's all hers. The slave life has so affected $slaverapistx.slaveName that she is quite eager to rape another slave, just for the perverted novelty of the act. Her high libido keeps her going for a long time, brining the helpless toy to one forced orgasm after another. By the end of the day $activeSlave.slaveName is lying on the bed, all worn out, her cunt <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>>, to her horror andresentment, while $slaverapistx.slaveName is sleeping next to her in a state of obvious satiation and bliss. <<elseif ($activeSlave.devotion <= 20) || ($slaverapistx.devotion <= 20)>> You order $activeSlave.slaveName onto the couch and tell $slaverapistx.slaveName to get on with it. They fuck mechanically, gazing with roiling emotions into each others' eyes. They do seem to come to some sort of a nonverbal understanding on the necessity of getting it done, and there is no real unhappiness in either of them when they finish and disentangle themselves. As they clean themselves and exit, you notice $slaverapistx.slaveName's looking a little more longingly at $activeSlave.slaveName. <<elseif ($activeSlave.devotion <= 50) || ($slaverapistx.devotion <= 50)>> You order $activeSlave.slaveName and $slaverapistx.slaveName to get on with it. They fuck mechanically at first, gazing with roiling emotions into each others' eyes. Eventually, they begin to enjoy the intimacy of the act, finding the shared pleasure between them comforting. They finish and resume life as slaves, the light of this intimacy diminishing, softening with $slaverapistx.slaveName's dick and dripping away with the contents of $activeSlave.slaveName's cum-filled pussy. <<else>> The two slaves happily and eagerly to the business sex. They take their time with foreplay, humping slowly and gazing into each others' eyes, exchanging kisses almost constantly. After a little while, $activeSlave.slaveName looks over $slaverapistx.slaveName's shoulder to where you're sitting, the invitation clear in her eyes. You come over and penetrate $slaverapistx.slaveName with your <<if $PC.dick > 0>>dick<<else>>strap-on<</if>>. With the double stimulus of penetrating a tight vagina and being penetrated, she comes indecently hard. The two of them collapse into an exhausted, happy pile of slave flesh. <</if>> <<if canImpreg($activeSlave, $slaverapistx)>> <<KnockMeUp $activeSlave 25 0 $slaverapistx.ID>> <</if>> <<set _ssvg = $slaves.findIndex(function(s) { return s.ID == $slaverapistx.ID; })>> <<set $slaves[_ssvg] = $slaverapistx>>
AshVaris/fc
src/pregmod/fSlaveSlaveVagConsummate.tw
tw
mit
17,684
:: fat grafting workaround [nobr] <<set $nextButton = "Finalize fat transfer", $nextLink = "Surgery Degradation">> Enough graftable body fat was harvested for an additional <<print $availabeFat*100>>ccs per breast or an additional <<if $activeSlave.butt <= 10>><<print $availabeFat/2>><<else>><<print $availabeFat/5>><</if>> sizes to her rear. <<if $availabeFat == 0>>All fat marked for use<<else>>A total of $availabeFat unit<<if $availabeFat > 1>>s<</if>> remain<</if>>. <br><br> $boobFat units of fat will be added to her breasts for a size gain of <<print $boobFat*100>>ccs. <br> <<if $availabeFat > 0>> [[Increase|fat grafting workaround][$boobFat++, $availabeFat--]] | <<else>> No more fat available. | <</if>> <<if $boobFat > 0>> [[Decrease|fat grafting workaround][$boobFat--, $availabeFat++]] <<else>> No more fat marked for breast use. <</if>> <br><br> <<if $activeSlave.butt <= 10>><<print $buttFat*2>><<else>><<print $buttFat*5>><</if>> units of fat will be added to her ass for a size gain of $buttFat. <<if $activeSlave.butt > 10>> <br> <<if $availabeFat > 0>> [[Increase|fat grafting workaround][$buttFat += .2, $availabeFat -= 1]] | <<else>> Insufficient fat. | <</if>> <<if $buttFat > 0>> [[Decrease|fat grafting workaround][$buttFat -= .2, $availabeFat += 1]] <<else>> No fat marked for ass use. <</if>> <<else>> <br> <<if $availabeFat > 0>> [[Increase|fat grafting workaround][$buttFat += .5, $availabeFat -= 1]] | <<else>> No more fat available. | <</if>> <<if $buttFat > 0>> [[Decrease|fat grafting workaround][$buttFat -= .5, $availabeFat += 1]] <<else>> No fat marked for ass use. <</if>> <</if>>
AshVaris/fc
src/pregmod/fatGraftingWorkaround.tw
tw
mit
1,658
:: Generate Child [nobr] <<if $mom != 0>> <<set $mergeMom = 0>> <<set $mergeDad = 0>> <<for $m = 0; $m < $genePool.length; $m++>> <<if $mom.ID == $genePool[$m].ID>> <<set $mergeMom = $genePool[$m]>> <</if>> <<if $mom.pregSource == $genePool[$m].ID>> <<set $mergeDad = $genePool[$m]>> <</if>> <</for>> <<if $mom.pregSource == -1>> <<set $mergeDad = $PC>> <<elseif $mom.pregSource == 0 || $mom.pregSource < -1>> <<set $mergeDad = $mergeMom>> <</if>> <</if>> <<set $activeSlaveOneTimeMinAge = $targetAge>> <<set $activeSlaveOneTimeMaxAge = $targetAge>> <<set $one_time_age_overrides_pedo_mode = 1>> <<if $babyGender == 1>> <<include "Generate XX Slave">> <<if $PC.pregSource < 1>> <<set $activeSlave.slaveName = "Your daughter">> <<set $activeSlave.mother = -1>> <<if $PC.pregSource != -6>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.nationality = "Stateless">> <<else>> <<set $activeSlave.father = -1>> <<set $activeSlave.nationality = $PC.nationality>> <</if>> <<if $PC.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">> <<set $activeSlave.race = either($PC.race, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>> <<if $PC.race != $arcologies[0].FSSubjugationistRace>> <<if random(1,100) > 50>> <<set $activeSlave.race = "mixed race">> <</if>> <</if>> <<else>> <<set $activeSlave.race = $PC.race>> <</if>> <<set $activeSlave.skin = $PC.origSkin>> <<set $activeSlave.eyeColor = either($PC.origEye, "brown", "blue", "brown", "green", "hazel", "green")>> <<set $activeSlave.hColor = either($PC.origHColor, "brown", "blonde", "black", "brown")>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.fetish = "none">> <<if $PC.markings != "none" && random(1,100) > 50>> <<set $activeSlave.markings = $PC.markings>> <</if>> <<else>> <<for $m = 0; $m < $genePool.length; $m++>> <<if $PC.pregSource == $genePool[$m].ID>> <<set $mergeDad = $genePool[$m]>> <<break>> <</if>> <</for>> <<set $activeSlave.slaveName = String("Your and " + $mergeDad.slaveName + "'s daughter")>> <<set $activeSlave.mother = -1>> <<set $activeSlave.father = $mergeDad.ID>> <<if $PC.nationality == $mergeDad.nationality>> <<set $activeSlave.nationality = $mergeDad.nationality>> <<else>> <<set $activeSlave.nationality = "Stateless">> <</if>> <<if $PC.race == $mergeDad.race>> <<set $activeSlave.race = $mergeDad.race>> <<elseif random(1,4) == 4>> <<set $activeSlave.race = either($PC.race, $mergeDad.race)>> <<else>> <<set $activeSlave.race = "mixed race">> <</if>> <<if $PC.origSkin == $mergeDad.origSkin>> <<set $activeSlave.skin = $PC.origSkin>> <<else>> <<GenSkinTone $PC $mergeDad>> <</if>> <<if $PC.origEye == $mergeDad.origEye>> <<set $activeSlave.eyeColor = $PC.origEye>> <<elseif $PC.origEye == "red" || $PC.origEye == "pale red" || $PC.origEye == "light red" || $PC.origEye == "pale gray">> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<elseif $mergeDad.origEye == "red" || $mergeDad.origEye == "pale red" || $mergeDad.origEye == "light red" || $mergeDad.origEye == "pale gray" || $mergeDad.origEye == "milky white">> <<set $activeSlave.eyeColor = $PC.origEye>> <<elseif $PC.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $PC.origEye>> <<else>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <</if>> <<elseif $mergeDad.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<else>> <<set $activeSlave.eyeColor = $PC.origEye>> <</if>> <<else>> <<set $activeSlave.eyeColor = either($PC.origEye, $mergeDad.origEye)>> <</if>> <<if $PC.origHColor == $mergeDad.origHColor>> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $PC.origHColor == "black">> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $mergeDad.origHColor == "black">> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<elseif $PC.origHColor == "brown">> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $mergeDad.origHColor == "brown">> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<elseif $PC.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $PC.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<elseif $mergeDad.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $PC.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<else>> <<set $activeSlave.hColor = either($PC.origHColor, $mergeDad.origHColor)>> <</if>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<if $mergeDad.underArmHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.underArmHStyle = "hairless">> <</if>> <</if>> <<if $mergeDad.pubicHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.pubicHStyle = "hairless">> <</if>> <</if>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.sexualQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.behavioralQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish)>> <<if $activeSlave.markings == "none">> <<set $activeSlave.markings = either($PC.markings, $mergeDad.markings, "none", "none")>> <</if>> <</if>> <<set $activeSlave.slaveSurname = $PC.surname>> <<elseif $babyGender == 2>> <<include "Generate XY Slave">> <<if $PC.pregSource < 1>> <<set $activeSlave.slaveName = "Your son">> <<set $activeSlave.mother = -1>> <<if $PC.pregSource != -6>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.nationality = "Stateless">> <<else>> <<set $activeSlave.father = -1>> <<set $activeSlave.nationality = $PC.nationality>> <</if>> <<if $PC.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">> <<set $activeSlave.race = either($PC.race, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>> <<if $PC.race != $arcologies[0].FSSubjugationistRace>> <<if random(1,100) > 50>> <<set $activeSlave.race = "mixed race">> <</if>> <</if>> <<else>> <<set $activeSlave.race = $PC.race>> <</if>> <<set $activeSlave.skin = $PC.origSkin>> <<set $activeSlave.eyeColor = either($PC.origEye, "brown", "blue", "brown", "green", "hazel", "green")>> <<set $activeSlave.hColor = either($PC.origHColor, "brown", "blonde", "black", "brown")>> <<set $activeSlave.pubicHColor = $PC.origHColor>> <<set $activeSlave.underArmHColor = $PC.origHColor>> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.fetish = "none">> <<if $PC.markings != "none" && random(1,100) > 50>> <<set $activeSlave.markings = $PC.markings>> <</if>> <<else>> <<for $m = 0; $m < $genePool.length; $m++>> <<if $PC.pregSource == $genePool[$m].ID>> <<set $mergeDad = $genePool[$m]>> <<break>> <</if>> <</for>> <<set $activeSlave.slaveName = String("Your and " + $mergeDad.slaveName + "'s son")>> <<set $activeSlave.mother = -1>> <<set $activeSlave.father = $mergeDad.ID>> <<if $PC.nationality == $mergeDad.nationality>> <<set $activeSlave.nationality = $mergeDad.nationality>> <<else>> <<set $activeSlave.nationality = "Stateless">> <</if>> <<if $PC.race == $mergeDad.race>> <<set $activeSlave.race = $mergeDad.race>> <<elseif random(1,4) == 4>> <<set $activeSlave.race = either($PC.race, $mergeDad.race)>> <<else>> <<set $activeSlave.race = "mixed race">> <</if>> <<if $PC.origSkin == $mergeDad.origSkin>> <<set $activeSlave.skin = $PC.origSkin>> <<else>> <<GenSkinTone $PC $mergeDad>> <</if>> <<if $PC.origEye == $mergeDad.origEye>> <<set $activeSlave.eyeColor = $PC.origEye>> <<elseif $PC.origEye == "red" || $PC.origEye == "pale red" || $PC.origEye == "light red" || $PC.origEye == "pale gray">> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<elseif $mergeDad.origEye == "red" || $mergeDad.origEye == "pale red" || $mergeDad.origEye == "light red" || $mergeDad.origEye == "pale gray" || $mergeDad.origEye == "milky white">> <<set $activeSlave.eyeColor = $PC.origEye>> <<elseif $PC.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $PC.origEye>> <<else>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <</if>> <<elseif $mergeDad.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<else>> <<set $activeSlave.eyeColor = $PC.origEye>> <</if>> <<else>> <<set $activeSlave.eyeColor = either($PC.origEye, $mergeDad.origEye)>> <</if>> <<if $PC.origHColor == $mergeDad.origHColor>> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $PC.origHColor == "black">> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $mergeDad.origHColor == "black">> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<elseif $PC.origHColor == "brown">> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $mergeDad.origHColor == "brown">> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<elseif $PC.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $PC.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<elseif $mergeDad.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $PC.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<else>> <<set $activeSlave.hColor = either($PC.origHColor, $mergeDad.origHColor)>> <</if>> <<if $mergeDad.underArmHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.underArmHStyle = "hairless">> <</if>> <</if>> <<if $mergeDad.pubicHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.pubicHStyle = "hairless">> <</if>> <</if>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.sexualQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualQuirk)>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "none", "none", $mergeDad.behavioralFlaw)>> <<set $activeSlave.behavioralQuirk = either("none", "none", "none", "none", "none", $mergeDad.behavioralQuirk)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish)>> <<if $activeSlave.markings == "none">> <<set $activeSlave.markings = either($PC.markings, $mergeDad.markings, "none", "none")>> <</if>> <</if>> <<set $activeSlave.slaveSurname = $PC.surname>> <<else>> <<if $seeDicks == 100>> <<include "Generate XY Slave">> <<elseif $seeDicks == 0>> <<include "Generate XX Slave">> <<else>> <<if random(0,100) >= 30>> <<include "Generate XX Slave">> <<else>> <<include "Generate XY Slave">> <</if>> <</if>> <<set $activeSlave.mother = $mergeMom.ID>> <<if $mom.pregSource > 0>> <<set _currentFather = $slaves.find(function(s) { return s.ID == $mom.pregSource; })>> <<set $activeSlave.father = $mergeDad.ID>> <<set $activeSlave.slaveName = String($mom.slaveName + " and " + _currentFather.slaveName + "'s child")>> <<if def $mom.slaveSurname && $mom.slaveSurname != "">><<set $activeSlave.slaveSurname = $mom.slaveSurname>><<elseif def _currentFather.slaveSurname && _currentFather.slaveSurname != "">><<set $activeSlave.slaveSurname = _currentFather.slaveSurname>><<else>><<set $activeSlave.slaveSurname = 0>><</if>> <<elseif $mom.pregSource == -1>> <<set $activeSlave.father = -1>> <<set $activeSlave.slaveName = String($mom.slaveName + " and my child")>> <<set $activeSlave.slaveSurname = $PC.surname>> <<else>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.slaveName = String($mom.slaveName + "'s slut child")>> <<if def $mom.slaveSurname && $mom.slaveSurname != "">><<set $activeSlave.slaveSurname = $mom.slaveSurname>><<else>><<set $activeSlave.slaveSurname = 0>><</if>> <</if>> <<if $mergeMom.nationality == $mergeDad.nationality>> <<set $activeSlave.nationality = $mergeDad.nationality>> <<else>> <<set $activeSlave.nationality = "Stateless">> <</if>> <<if $mergeMom.race == $mergeDad.race>> <<set $activeSlave.race = $mergeDad.race>> <<elseif random(1,4) == 4>> <<set $activeSlave.race = either($mergeMom.race, $mergeDad.race)>> <<else>> <<set $activeSlave.race = "mixed race">> <</if>> <<if $mom.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">> <<set $activeSlave.race = either($mergeMom.race, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>> <<if $mergeMom.race != $arcologies[0].FSSubjugationistRace>> <<if random(1,100) > 50>> <<set $activeSlave.race = "mixed race">> <</if>> <</if>> <</if>> <<if $mergeMom.origSkin == $mergeDad.origSkin>> <<set $activeSlave.skin = $mergeMom.origSkin>> <<else>> <<GenSkinTone $mergeMom $mergeDad>> <</if>> <<if $mergeMom.origEye == $mergeDad.origEye>> <<set $activeSlave.eyeColor = $mergeMom.origEye>> <<elseif $mergeMom.origEye == "red" || $mergeMom.origEye == "pale red" || $mergeMom.origEye == "light red" || $mergeMom.origEye == "pale gray" || $mergeMom.origEye == "milky white">> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<elseif $mergeDad.origEye == "red" || $mergeDad.origEye == "pale red" || $mergeDad.origEye == "light red" || $mergeDad.origEye == "pale gray" || $mergeDad.origEye == "milky white">> <<set $activeSlave.eyeColor = $mergeMom.origEye>> <<elseif $mergeMom.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $mergeMom.origEye>> <<else>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <</if>> <<elseif $mergeDad.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<else>> <<set $activeSlave.eyeColor = $mergeMom.origEye>> <</if>> <<else>> <<set $activeSlave.eyeColor = either($mergeMom.origEye, $mergeDad.origEye)>> <</if>> <<if $mom.pregSource == -2 || $mom.pregSource == 0>> <<set $activeSlave.eyeColor = either($mergeMom.origEye, "brown", "blue", "brown", "green", "hazel", "green")>> <</if>> <<if $mergeMom.origHColor == $mergeDad.origHColor>> <<set $activeSlave.hColor = $mergeMom.origHColor>> <<elseif $mergeMom.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $mergeMom.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<elseif $mergeDad.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeMom.origHColor>> <</if>> <<elseif $mergeMom.origHColor == "black">> <<set $activeSlave.hColor = either($mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeDad.origHColor)>> <<elseif $mergeDad.origHColor == "black">> <<set $activeSlave.hColor = either($mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeMom.origHColor)>> <<elseif $mergeMom.origHColor == "brown">> <<set $activeSlave.hColor = either($mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeDad.origHColor)>> <<elseif $mergeDad.origHColor == "brown">> <<set $activeSlave.hColor = either($mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeMom.origHColor)>> <<else>> <<set $activeSlave.hColor = either($mergeMom.origHColor, $mergeDad.origHColor)>> <</if>> <<if $mom.pregSource == -2 || $mom.pregSource == 0>> <<set $activeSlave.hColor = either($mergeMom.origHColor, "brown", "blonde", "black", "brown", "black", "brown", "black")>> <</if>> <<if $mergeDad.underArmHStyle == "hairless" && $mergeMom.underArmHStyle == "hairless">> <<set $activeSlave.underArmHStyle = "hairless">> <<elseif $mergeDad.underArmHStyle == "hairless" || $mergeMom.underArmHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.underArmHStyle = "hairless">> <</if>> <</if>> <<if $mergeDad.pubicHStyle == "hairless" && $mergeMom.pubicHStyle == "hairless">> <<set $activeSlave.pubicHStyle = "hairless">> <<elseif $mergeDad.pubicHStyle == "hairless" || $mergeMom.pubicHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.pubicHStyle = "hairless">> <</if>> <</if>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.sexualFlaw = either($mergeMom.sexualFlaw, "none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.sexualQuirk = either($mergeMom.sexualQuirk, "none", "none", "none", "none", "none", $mergeDad.sexualQuirk)>> <<set $activeSlave.behavioralFlaw = either($mergeMom.behavioralFlaw, "none", "none", "none", "none", "none", $mergeDad.behavioralFlaw)>> <<set $activeSlave.behavioralQuirk = either($mergeMom.behavioralQuirk, "none", "none", "none", "none", "none", $mergeDad.behavioralQuirk)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish, $mergeMom.fetish)>> <<if $activeSlave.markings == "none">> <<set $activeSlave.markings = either($mergeMom.markings, $mergeDad.markings, "none", "none")>> <</if>> <<if $mom.addict > 0>> <<set $activeSlave.addict = Math.trunc($mom.addict/2)>> <</if>> <</if>> <<set $activeSlave.actualAge = 0>> <<set $activeSlave.birthWeek = 0>> <<set $activeSlave.weight = -100>> <<set $activeSlave.muscles = -100>> <<set $activeSlave.boobs = 0>> <<set $activeSlave.butt = 0>> <<set $activeSlave.energy = 0>> <<set $activeSlave.anus = 0>> <<set $activeSlave.chem = 990>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 0>> <</if>> <<if $activeSlave.dick > 0>> <<set $activeSlave.foreskin = 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 1>> <</if>> <<if $activeSlave.fetish != "none">> <<set $activeSlave.fetishStrength = 20>> <</if>> /* Int and facial attractiveness changes to bolster eugenics and add negatives for excessive inbreeding */ <<if $activeSlave.mother == -1 && $PC.pregSource == -1>> <<set $activeSlave.face = random(90,100)>> <<set $activeSlave.intelligence = either(2, 2, 2, 2, 3, 3)>> <<elseif $activeSlave.mother == -1>> <<if $PC.pregSource > 0>> <<if $mergeDad.face < $PC.face>> <<set $activeSlave.face = random($mergeDad.face, $PC.face)>> <<else>> <<set $activeSlave.face = random(0,$PC.face)>> <</if>> <<if $activeSlave.face < 40>> <<set $activeSlave.face += random(5,20)>> <</if>> <<if $mergeDad.intelligence < $PC.intelligence>> <<set $activeSlave.intelligence = random($mergeDad.intelligence, $PC.intelligence)>> <<else>> <<set $activeSlave.intelligence = $PC.intelligence>> <</if>> <<if $activeSlave.intelligence < 2>> <<set $activeSlave.intelligence += 1>> <</if>> <<else>> <<set $activeSlave.face =random(20,100)>> <<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 3, 3)>> <</if>> <<elseif $activeSlave.father == -1>> <<if $PC.face > $mergeMom.face>> <<set $activeSlave.face = random($mergeMom.face, $PC.face)>> <<else>> <<set $activeSlave.face = either($mergeMom.face-10, $mergeMom.face+10)>> <</if>> <<if $PC.intelligence > $mergeMom.intelligence>> <<set $activeSlave.intelligence = random($mergeMom.intelligence, $PC.intelligence)>> <<else>> <<set $activeSlave.intelligence = $mergeMom.intelligence>> <</if>> <<if $mom.breedingMark == 1>> <<if $activeSlave.face < 60>> <<set $activeSlave.face = random(60,100)>> <</if>> <<if $activeSlave.intelligence < 2>> <<set $activeSlave.intelligence = either(2, 2, 2, 2, 3, 3)>> <</if>> <<elseif $inbreeding == 1>> <<if $activeSlave.face > -100 && random(1,100) > 60>> <<set $activeSlave.face -= random(2,20)>> <</if>> <<if $activeSlave.intelligence > -3 && random(1,100) < 40>> <<set $activeSlave.intelligence -= 1>> <<if $activeSlave.intelligence > -3 && random(1,100) < 20>> <<set $activeSlave.intelligence -= 1>> <</if>> <</if>> <</if>> <<else>> <<if $mergeDad.face < $mergeMom.face>> <<set $activeSlave.face = random($mergeDad.face, $mergeMom.face)>> <<elseif $mergeDad.face > $mergeMom.face>> <<set $activeSlave.face = random($mergeMom.face, $mergeDad.face)>> <<else>> <<set $activeSlave.face = $mergeMom.face>> <</if>> <<if $mergeDad.intelligence < $mergeMom.intelligence>> <<set $activeSlave.intelligence = random($mergeDad.intelligence, $mergeMom.intelligence)>> <<elseif $mergeDad.intelligence > $mergeMom.intelligence>> <<set $activeSlave.intelligence = random($mergeMom.intelligence, $mergeDad.intelligence)>> <<else>> <<set $activeSlave.intelligence = $mergeMom.intelligence>> <</if>> <<if $inbreeding == 1>> <<if $activeSlave.face > -100 && random(1,100) < 50>> <<set $activeSlave.face -= random(5,20)>> <</if>> <<if $activeSlave.intelligence > -3 && random(1,100) < 50>> <<set $activeSlave.intelligence -= 1>> <<if $activeSlave.intelligence > -3 && random(1,100) < 30>> <<set $activeSlave.intelligence -= 1>> <</if>> <</if>> <</if>> <</if>> <<set $activeSlave.areolaePiercing = 0>> <<set $activeSlave.face = Math.clamp($activeSlave.face, -100, 100)>> <<set $activeSlave.corsetPiercing = 0>> <<set $activeSlave.boobsImplant = 0>> <<set $activeSlave.boobsImplantType = 0>> <<set $activeSlave.nipplesPiercing = 0>> <<set $activeSlave.areolaePiercing = 0>> <<set $activeSlave.lactation = 0>> <<set $activeSlave.hipsImplant = 0>> <<set $activeSlave.buttImplant = 0>> <<set $activeSlave.buttImplantType = 0>> <<set $activeSlave.lipsImplant = 0>> <<set $activeSlave.lipsPiercing = 0>> <<set $activeSlave.tonguePiercing = 0>> <<set $activeSlave.vaginaPiercing = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregKnown = 0>> <<set $activeSlave.belly = 0>> <<set $activeSlave.bellyPreg = 0>> <<set $activeSlave.bellyFluid = 0>> <<set $activeSlave.bellyImplant = -1>> <<set $activeSlave.clitPiercing = 0>> <<set $activeSlave.dickPiercing = 0>> <<set $activeSlave.makeup = 0>> <<set $activeSlave.nails = 0>> <<set $activeSlave.earPiercing = 0>> <<set $activeSlave.nosePiercing = 0>> <<set $activeSlave.eyebrowPiercing = 0>> <<set $activeSlave.stampTat = 0>> <<set $activeSlave.bellyTat = 0>> <<set $activeSlave.anusPiercing = 0>> <<set $activeSlave.anusTat = 0>> <<set $activeSlave.shouldersTat = 0>> <<set $activeSlave.armsTat = 0>> <<set $activeSlave.legsTat = 0>> <<set $activeSlave.backTat = 0>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.accent = 4>> <<set $activeSlave.canRecruit = 0>> <<set $activeSlave.hStyle = "long">> <<set $activeSlave.hLength = 300>> <<if $activeSlave.pubicHStyle != "hairless">> <<set $activeSlave.pubicHStyle = either("bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "hairless")>> <</if>> <<if $activeSlave.underArmHStyle != "hairless">> <<set $activeSlave.underArmHStyle = either("bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "hairless")>> <</if>> <<if $activeSlave.fetish == "mindbroken">> <<set $activeSlave.fetish = "none">> <</if>> <<if $incubatorImprintSetting == "terror">> <<set $activeSlave.origin = "She was conditioned from birth into mindless terror in an aging tank.">> <<set $activeSlave.tankBaby = 2>> <<else>> <<set $activeSlave.origin = "She was conditioned from birth into trusting obedience in an aging tank.">> <<set $activeSlave.tankBaby = 1>> <</if>> <<set $activeSlave.career = "a slave since birth">> <<set $activeSlave.birthName = $activeSlave.slaveName>> <<set $activeSlave.birthSurname = $activeSlave.slaveSurname>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.navelPiercing = 0>> <<set $activeSlave.devotion = 0>> <<set $activeSlave.trust = 0>> <<set $activeSlave.weekAcquired = $week>> <<if $activeSlave.nationality == "Stateless">> <<if $arcologies[0].FSRomanRevivalist > 90>> <<set $activeSlave.nationality = "Roman Revivalist">> <<elseif $arcologies[0].FSAztecRevivalist > 90>> <<set $activeSlave.nationality = "Aztec Revivalist">> <<elseif $arcologies[0].FSEgyptianRevivalist > 90>> <<set $activeSlave.nationality = "Ancient Egyptian Revivalist">> <<elseif $arcologies[0].FSEdoRevivalist > 90>> <<set $activeSlave.nationality = "Edo Revivalist">> <<elseif $arcologies[0].FSArabianRevivalist > 90>> <<set $activeSlave.nationality = "Arabian Revivalist">> <<elseif $arcologies[0].FSChineseRevivalist > 90>> <<set $activeSlave.nationality = "Ancient Chinese Revivalist">> <</if>> <</if>> <<set $mergeMom = 0>> <<set $mergeDad = 0>>
AshVaris/fc
src/pregmod/generateChild.tw
tw
mit
26,085
:: Hotswap Prosthetics [nobr] <<if ndef $activeLimbs>> <<set $activeLimbs = 0>> <</if>> <br> Switch out her prosthetics for <<if $activeSlave.amp == -1>> <strong>Basic P-limbs equipped</strong> <<elseif $activeSlave.readyLimbs.includes(-1)>> <<link "a basic set">><<set $activeSlave.amp = -1>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>> <<elseif $activeLimbs.type == "simple" && $activeSlave.ID == $activeLimbs.ID>> //Basic P-limbs being built <<else>> //Basic prostheses unavailable <</if>>| <<if $activeSlave.amp == -2>> <strong>Sex focused P-limbs equipped</strong> <<elseif $activeSlave.readyLimbs.includes(-2)>> <<link "a sex focused set">><<set $activeSlave.amp = -2>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>> <<elseif $activeLimbs.type == "sex" && $activeSlave.ID == $activeLimbs.ID>> //Sex focused P-limbs being built <<else>> //Sex focused prostheses unavailable <</if>>| <<if $activeSlave.amp == -3>> <strong>Natural looking P-limbs equipped</strong> <<elseif $activeSlave.readyLimbs.includes(-3)>> <<link "a natural looking set">><<set $activeSlave.amp = -3>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>> <<elseif $activeLimbs.type == "beauty" && $activeSlave.ID == $activeLimbs.ID>> //Natural looking P-limbs being built <<else>> //Natural looking prostheses unavailable <</if>>| <<if $activeSlave.amp == -4>> <strong>Combat P-limbs equipped</strong> <<elseif $activeSlave.readyLimbs.includes(-4)>> <<link "military grade arms">><<set $activeSlave.amp = -4>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>> <<elseif $activeLimbs.type == "combat" && $activeSlave.ID == $activeLimbs.ID>> //Combat P-limbs being built <<else>> //Combat prostheses unavailable <</if>>| <<if $activeSlave.amp == -5>> <strong>Cybernetic P-limbs equipped</strong> <<elseif $activeSlave.readyLimbs.includes(-5)>> <<link "advanced cybernetics">><<set $activeSlave.amp = -5>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>> <<elseif $activeLimbs.type == "cyber" && $activeSlave.ID == $activeLimbs.ID>> //Cybernetic P-limbs being built <<else>> //Cybernetic prostheses unavailable <</if>> <br>
AshVaris/fc
src/pregmod/hotswapprosthetics.tw
tw
mit
2,340
:: Husk Slave [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Kidnapped Slaves">> <<if ($huskSlave.dick == 0) && ($huskSlave.vagina == -1)>><<set $huskSlave.vagina = 0>><</if>> <<if $huskSlaveOrdered == 0>>You lay out a new order for a braindead slave to be put aside for your use.<<else>>You review your posted husk order.<</if>> Your order requests a body with the following characteristics: <<set $huskSlave.age = Math.clamp($huskSlave.age, $minimumSlaveAge, $retirementAge-1)>> <br><br> Age: <br><<textbox "$huskSlave.age" $huskSlave.age "Husk Slave">> <br><br> Sex: <<if $huskSlave.sex == 1>>Female. <<elseif $huskSlave.sex == 2>>Male. <<elseif $huskSlave.sex == 3>>Futanari. <</if>> <br>[[Female|Husk Slave][$huskSlave.sex = 1]] | [[Male|Husk Slave][$huskSlave.sex = 2]] | [[Both|Husk Slave][$huskSlave.sex = 3]] <br><br> Nationality: <br><<textbox "$huskSlave.nationality" $huskSlave.nationality "Husk Slave">> <br><br> <<textbox "$huskSlave.race" $huskSlave.race "Husk Slave">> <br>[[White|Husk Slave][$huskSlave.race = "white"]] | [[Asian|Husk Slave][$huskSlave.race = "asian"]] | [[Latina|Husk Slave][$huskSlave.race = "latina"]] | [[Middle Eastern|Husk Slave][$huskSlave.race = "middle eastern"]] | [[Black|Husk Slave][$huskSlave.race = "black"]] | [[Semitic|Husk Slave][$huskSlave.race = "semitic"]] | [[Southern European|Husk Slave][$huskSlave.race = "southern european"]] | [[Indo-aryan|Husk Slave][$huskSlave.race = "indo-aryan"]] | [[Amerindian|Husk Slave][$huskSlave.race = "amerindian"]] | [[Pacific Islander|Husk Slave][$huskSlave.race = "pacific islander"]] | [[Malay|Husk Slave][$huskSlave.race = "malay"]] | [[Mixed Race|Husk Slave][$huskSlave.race = "mixed race"]] <br><br> Virginity: <<if $huskSlave.virgin == 0>>Virgin. <<else>>Not important. <</if>> <br>[[Important|Husk Slave][$huskSlave.virgin = 0]] | [[Not Important|Husk Slave][$huskSlave.virgin = 1]] <br><br><br> Reserving a body will cost <<print cashFormat(10000)>> up front. Cancelling an order will refund your money, however if a delivered body is rejected; your money will not be refunded. <<if $huskSlaveOrdered == 1>> [[Withdraw body order|Main][$huskSlaveOrdered = 0, $cash += 10000]] <<elseif $cash < 10000>> //You lack the credits to place a body reservation.// <<else>> [[Post body order|Main][$huskSlaveOrdered = 1, $cash -= 10000]] <</if>>
AshVaris/fc
src/pregmod/huskSlave.tw
tw
mit
2,428
:: Husk Slave Swap [nobr] <<set $nextButton = "Continue">> <<set _oldSlave = clone($swappingSlave)>> <<set _m = $slaves.findIndex(function(s) { return s.ID == $swappingSlave.ID; })>> You strap $slaves[_m].slaveName, and the body to which $pronoun will be transferred, into the remote surgery and stand back as it goes to work. <<BodySwap $slaves[_m] $activeSlave>> <<set _gps = $genePool.findIndex(function(s) { return s.ID == $slaves[_m].ID; })>> <<set $genePool[_gps].race = $slaves[_m].race, $genePool[_gps].skin = $slaves[_m].skin, $genePool[_gps].markings = $slaves[_m].markings, $genePool[_gps].origEye = $slaves[_m].origEye, $genePool[_gps].origHColor = $slaves[_m].origHColor, $genePool[_gps].origSkin = $slaves[_m].skin, $genePool[_gps].face = $slaves[_m].face, $genePool[_gps].pubicHStyle = $slaves[_m].pubicHStyle, $genePool[_gps].underArmHStyle = $slaves[_m].underArmHStyle>> /* special exception to swap genePool since the temporary body lacks an entry. Otherwise we could just call the widget using the genePool entries */ <br><br> After an honestly impressive procedure, //To do - Reactions// <br><br> <<slaveCost _oldSlave>> <<set _payout = Math.trunc($slaveCost/3)>> $slaves[_m].slaveName's body was bought by the Flesh Heap for <<print cashFormat(_payout)>>. <<set $cash += _payout>> <<set $activeSlave = 0, $swappingSlave = 0>>
AshVaris/fc
src/pregmod/huskSlaveSwap.tw
tw
mit
1,351
:: husk Slave Swap Workaround [nobr] <<set $nextButton = "Abort Operation", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event">> <<set $swapFailure = random(1,1000)>> "This operation is neither simple nor is it perfected. There are extreme health risks involved and no guarantee of success. Strap a slave into your remote surgery to consent to the operation. Indentured servants<<if $incubator > 0>> and slaves with reserved children<</if>> not eligible." <br> //Select the slave whose brain will be transferred into the waiting husk.<<if $cyberMod == 1>> Amputated slaves must not be wearing prosthetics.<</if>>// <br><br> __Select an eligible slave:__ <<for _i = 0; _i < $slaves.length; _i++>> <<if isSlaveAvailable($slaves[_i])>> <<if ($slaves[_i].PLimb == 0) || ($slaves[_i].PLimb == 1 && $slaves[_i].amp == 1)>> <<if ($slaves[_i].indenture == -1)>> <<if ($slaves[_i].breedingMark == 0)>> <<if ($slaves[_i].reservedChildren == 0)>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <br><<print "[[$slaves[_i].slaveName|Husk Slave Swap][$swappingSlave = $slaves[" + _i + "]]]">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>>
AshVaris/fc
src/pregmod/huskSlaveSwapWorkaround.tw
tw
mit
1,161
:: Incubator [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Incubator">> <<set $targetAge = Number($targetAge) || $minimumSlaveAge>> <<set $targetAge = Math.clamp($targetAge, $minimumSlaveAge, 42)>> <<if $incubatorName != "the Incubator">> <<set $incubatorNameCaps = $incubatorName.replace("the ", "The ")>> <</if>> <<set $readySlaves = 0, $readySlave = 0, $incubatorSlaves = $tanks.length, $freeTanks = $incubator - $incubatorSlaves, _SL = $slaves.length, _eligibility = 0>> <br><br> $incubatorNameCaps is a clean, cold hall designed to be lined with tanks and their connected monitoring systems. <<if $incubatorSlaves > 2>> It's well used. The hum of active tanks fill the air. <<elseif $incubatorSlaves > 0>> It's barely used; most of the tanks lie dormant. <<else>> It's empty and quiet. [[Decommission the incubator|Main][$incubator = 0, $incubatorUpgradeSpeed = 5, $incubatorUpgradeWeight = 0, $incubatorUpgradeMuscles = 0, $incubatorUpgradeReproduction = 0, $incubatorUpgradeGrowthStims = 0, $incubatorWeightSetting = 0, $incubatorMusclesSetting = 0, $incubatorReproductionSetting = 0, $incubatorGrowthStimsSetting = 0, $tanks = []]] <</if>> <br>It can support $incubator <<if $incubator == 1>>child<<else>>children<</if>>. Currently $incubatorSlaves tanks are in use. [[Add another incubation tank|Incubator][$cash -= Math.trunc(60000*$upgradeMultiplierArcology), $incubator += 1]] //Costs <<print cashFormat(Math.trunc(60000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<if $freeTanks == 0>> All of the tanks are currently occupied by growing children. <<elseif $incubator > 1 && $reservedChildren < $freeTanks>> [[Remove an incubation tank|Incubator][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $incubator -= 1]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and will reduce upkeep costs// <</if>> <br><br> Reserve an eligible mother-to-be's child to be placed in a tank upon birth. Of $incubator tanks, <<print $freeTanks>> <<if $freeTanks == 1>>is<<else>>are<</if>> unoccupied. Of those, $reservedChildren <<if $reservedChildren == 1>>tank is<<else>>tanks are<</if>> reserved. <<for _u = 0; _u < _SL; _u++>> <<if $slaves[_u].preg > 0 && $slaves[_u].broodmother == 0 && $slaves[_u].pregKnown == 1 && $slaves[_u].eggType == "human">> <<if $slaves[_u].assignment == "work in the dairy" && $dairyPregSetting > 0>> <<else>> <br><<print "[[$slaves[" + _u + "].slaveName|Long Slave Description][$activeSlave = $slaves[" + _u + "], $nextLink = passage()]]">> is $slaves[_u].pregWeek weeks pregnant with <<if $slaves[_u].pregSource == 0 || $slaves[_u].preg <= 5>>someone's<<if $slaves[_u].preg <= 5>>, though it is too early to tell whose,<</if>> <<elseif $slaves[_u].pregSource == -1>>your <<elseif $slaves[_u].pregSource == -2>>a citizen's <<else>> <<for _t = 0; _t < _SL; _t++>> <<if $slaves[_u].pregSource == $slaves[_t].ID>> <<print $slaves[_t].slaveName>>'s <<break>> <</if>> <</for>> <</if>> <<if $slaves[_u].pregType > 1>>$slaves[_u].pregType babies<<else>>baby<</if>>. <<if $slaves[_u].reservedChildren > 0>> <<set _childrenReserved = 1>> <<if $slaves[_u].pregType == 1>> Her child will be placed in $incubatorName. <<elseif $slaves[_u].reservedChildren < $slaves[_u].pregType>> $slaves[_u].reservedChildren of her children will be placed in $incubatorName. <<elseif $slaves[_u].pregType == 2>> Both of her children will be placed in $incubatorName. <<else>> All $slaves[_u].reservedChildren of her children will be placed in $incubatorName. <</if>> <<if ($slaves[_u].reservedChildren < $slaves[_u].pregType) && ($reservedChildren < $freeTanks)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep another child|Incubator][$slaves[" + _u + "].reservedChildren += 1, $reservedChildren += 1]]">> <<if $slaves[_u].reservedChildren > 0>> | <<print "[[Keep one less child|Incubator][$slaves[" + _u + "].reservedChildren -= 1, $reservedChildren -= 1]]">> <</if>> <<if $slaves[_u].reservedChildren > 1>> | <<print "[[Keep none of her children|Incubator][$reservedChildren -= $slaves[" + _u + "].reservedChildren, $slaves[" + _u + "].reservedChildren = 0]]">> <</if>> <<if ($reservedChildren + $slaves[_u].pregType - $slaves[_u].reservedChildren) <= $freeTanks>> | <<print "[[Keep the rest of her children|Incubator][$reservedChildren += ($slaves[" + _u + "].pregType - $slaves[" + _u + "].reservedChildren), $slaves[" + _u + "].reservedChildren += ($slaves[" + _u + "].pregType - $slaves[" + _u + "].reservedChildren)]]">> <</if>> <<elseif ($slaves[_u].reservedChildren == $slaves[_u].pregType) || ($reservedChildren == $freeTanks)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep one less child|Incubator][$slaves[" + _u + "].reservedChildren -= 1, $reservedChildren -= 1]]">> <<if $slaves[_u].reservedChildren > 1>> | <<print "[[Keep none of her children|Incubator][$reservedChildren -= $slaves[" + _u + "].reservedChildren, $slaves[" + _u + "].reservedChildren = 0]]">> <</if>> <</if>> <<elseif $reservedChildren < $freeTanks>> You have <<if $freeTanks == 1>>an<</if>> @@.lime;available aging tank<<if $freeTanks > 1>>s<</if>>.@@ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep "+ (($slaves[_u].pregType > 1) ? "a" : "the") +" child|Incubator][$slaves[" + _u + "].reservedChildren += 1, $reservedChildren += 1]]">> <<if ($slaves[_u].pregType > 1) && ($reservedChildren + $slaves[_u].pregType - $slaves[_u].reservedChildren) <= $freeTanks>> | <<print "[[Keep all of her children|Incubator][$reservedChildren += $slaves["+ _u + "].pregType, $slaves[" + _u + "].reservedChildren += $slaves["+ _u +"].pregType]]">> <</if>> <<elseif $reservedChildren == $freeTanks>> <br>&nbsp;&nbsp;&nbsp;&nbsp; You have @@.red;no room for her offspring.@@ <</if>> <<set _eligibility = 1>> <</if>> <</if>> <</for>> <<if _eligibility == 0>> <br> //You have no pregnant slaves bearing eligible children.// <</if>> <<if $PC.pregKnown == 1 && $PC.pregSource != -1>> <br>''@@.pink;You're pregnant@@'' and going to have <<switch $PC.pregType>> <<case 1>> a baby. <<case 2>> twins. <<case 3>> triplets. <<case 4>> quadruplets. <<case 5>> quintuplets. <<case 6>> sextuplets. <<case 7>> septuplets. <<case 8>> octuplets. <</switch>> <<if $PC.reservedChildren > 0>> <<set _childrenReserved = 1>> <<if $PC.pregType == 1>> Your child will be placed in $incubatorName. <<elseif $PC.reservedChildren < $PC.pregType>> $PC.reservedChildren of your children will be placed in $incubatorName. <<elseif $PC.pregType == 2>> Both of your children will be placed in $incubatorName. <<else>> All $PC.reservedChildren of your children will be placed in $incubatorName. <</if>> <<if ($PC.reservedChildren < $PC.pregType) && ($reservedChildren < $freeTanks)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep another child|Incubator][$PC.reservedChildren += 1, $reservedChildren += 1]]">> <<if $PC.reservedChildren > 0>> | <<print "[[Keep one less child|Incubator][$PC.reservedChildren -= 1, $reservedChildren -= 1]]">> <</if>> <<if $PC.reservedChildren > 1>> | <<print "[[Keep none of your children|Incubator][$reservedChildren -= $PC.reservedChildren, $PC.reservedChildren = 0]]">> <</if>> <<if ($reservedChildren + $PC.pregType - $PC.reservedChildren) <= $freeTanks>> | <<print "[[Keep the rest of your children|Incubator][$reservedChildren += ($PC.pregType - $PC.reservedChildren), $PC.reservedChildren += ($PC.pregType - $PC.reservedChildren)]]">> <</if>> <<elseif ($PC.reservedChildren == $PC.pregType) || ($reservedChildren == $freeTanks)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep one less child|Incubator][$PC.reservedChildren -= 1, $reservedChildren -= 1]]">> <<if $PC.reservedChildren > 1>> | <<print "[[Keep none of your children|Incubator][$reservedChildren -= $PC.reservedChildren, $PC.reservedChildren = 0]]">> <</if>> <</if>> <<elseif $reservedChildren < $freeTanks>> You have <<if $freeTanks == 1>>an<</if>> @@.lime;available aging tank<<if $freeTanks > 1>>s<</if>>.@@ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep "+ (($PC.pregType > 1) ? "a" : "your") +" child|Incubator][$PC.reservedChildren += 1, $reservedChildren += 1]]">> <<if ($PC.pregType > 1) && ($reservedChildren + $PC.pregType - $PC.reservedChildren) <= $freeTanks>> | <<print "[[Keep all of your children|Incubator][$reservedChildren += $PC.pregType, $PC.reservedChildren += $PC.pregType]]">> <</if>> <<elseif $reservedChildren == $freeTanks>> <br>&nbsp;&nbsp;&nbsp;&nbsp; You have @@.red;no room for your offspring.@@ <</if>> <</if>> <<if $reservedChildren != 0 || _childrenReserved == 1>> /* the oops I made it go negative somehow button */ <br> <<link "Clear all reserved children">> <<for _u = 0; _u < _SL; _u++>> <<if $slaves[_u].reservedChildren != 0>> <<set $slaves[_u].reservedChildren = 0>> <</if>> <</for>> <<set $PC.reservedChildren = 0>> <<set $reservedChildren = 0>> <<goto "Incubator">> <</link>> <</if>> <br><br> Target age for release: <<textbox "$targetAge" $targetAge "Incubator">> [[Minimum Legal Age|Incubator][$targetAge = $minimumSlaveAge]] | [[Average Age of Fertility|Incubator][$targetAge = $fertilityAge]] | [[Average Age of Potency|Incubator][$targetAge = $potencyAge]] | [[Legal Adulthood|Incubator][$targetAge = 18]] //Setting will not be applied to tanks in use.// <br> <<if $incubatorUpgradeSpeed == 52>> It has been upgraded with perfected growth accelerants; children grow at the rate of 1 week to 1 year. <<elseif $incubatorUpgradeSpeed == 18>> It has been upgraded with advanced experimental growth accelerants; children grow at the rate of 3 weeks to 1 year. [[Fund speculative research into maximizing growth rate|Incubator][$cash -= Math.trunc(500000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 52]] //Costs <<print cashFormat(Math.trunc(500000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<elseif $incubatorUpgradeSpeed == 9>> It has been upgraded with advanced growth accelerants; children grow at the rate of 6 weeks to 1 year. [[Fund research into increasing growth rate even further|Incubator][$cash -= Math.trunc(75000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 18]] //Costs <<print cashFormat(Math.trunc(75000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<elseif $incubatorUpgradeSpeed == 6>> It has been upgraded with growth accelerants; children grow at the rate of 9 weeks to 1 year. [[Further upgrade the incubators with specialized stem cells to speed growth|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 9]] //Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<elseif $incubatorUpgradeSpeed == 5>> The incubation tanks are basic; children grow at the rate of 12 weeks to 1 year. [[Upgrade the incubators with growth accelerating drugs|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 6]] //Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeWeight == 1>> Advanced caloric monitoring systems have been installed in the tanks to monitor and maintain a developing child's weight. <<else>> There are no systems in place to control a growing child's weight; they will likely come out emaciated from rapidly growing. [[Upgrade the growth tanks with weight monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeWeight = 1]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeMuscles == 1>> Advanced monitoring and steroid injection systems have been installed in the tanks to monitor and maintain a developing child's musculature. <<else>> There are no systems in place to control a growing child's musculature; they will likely come out frail and weak from rapidly growing. [[Upgrade the growth tanks with muscle monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeMuscles = 1]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeReproduction == 1>> Advanced monitoring and hormone injection systems have been installed in the tanks to influence a developing child's reproductive organs. <<else>> There are no systems in place to control a growing child's reproductive capability. [[Upgrade the growth tanks with hormone monitoring systems|Incubator][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $incubatorUpgradeReproduction = 1]] //Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeOrgans == 1>> Surgical tools have been added to the tank to be able to extract tissue samples from the occupant. <<elseif $organFarmUpgrade >= 1>> The tanks lack the ability to extract tissue samples to be used by the organ fabricator. [[Upgrade the growth tanks with surgical extraction tools|Incubator][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $incubatorUpgradeOrgans = 1]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<else>> The tanks lack the ability to extract tissue samples and the dispensary lacks the ability to make use of them to fabricate organs. <</if>> <br> <<if $incubatorUpgradeGrowthStims == 1>> Advanced monitoring and stimulant injection systems have been installed in the tanks to monitor and maintain a developing child's height. <<elseif $growthStim == 1>> There are no systems in place to control a growing child's height. [[Upgrade the growth tanks with stimulants injection systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeGrowthStims = 1]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<else>> There are no systems in place to control a growing child's height and you lack the capability to fabricate growth stimulants. <</if>> <br> <<if $incubatorImprintSetting == "terror">> The imprinting system is currently focused on making her devoted but fearful of you. The imprinting cycle is locked upon incubation start. [[Switch the system to focus on attachment|Incubator][$incubatorImprintSetting = "trust"]] //Only affects new infants// <<else>> The imprinting system is currently focused on making her devoted and trusting of you. The imprinting cycle is locked upon incubation start. [[Switch the system to focus on dependence|Incubator][$incubatorImprintSetting = "terror"]] //Only affects new infants// <</if>> <<if $incubatorSlaves > 0>> <<for $i = 0; $i < $incubatorSlaves; $i++>> <<capture $i>> <br><br>@@.pink;$tanks[$i].slaveName@@ occupies this tank. She appears to be <<if $tanks[$i].genes == "XX">>a natural girl<<else>>a natural boy<</if>>, with $tanks[$i].hColor hair<<if $tanks[$i].eyes != -2>> and $tanks[$i].eyeColor eyes.<<else>>. She most likely will be blind.<</if>> Statistical projections indicates that once released she will be around <<print $tanks[$i].height + random(-5,5)>> cm tall. Most likely she will be <<if $tanks[$i].weight <= 30 && $tanks[$i].weight >= -30>> at a healthy weight and <<elseif $tanks[$i].weight >= 31 && $tanks[$i].weight <= 95>> quite overweight and <<elseif $tanks[$i].weight >= 96>> very overweight and <<elseif $tanks[$i].weight <= -31 && $tanks[$i].weight >= -95>> quite thin and <<elseif $tanks[$i].weight <= -96>> very thin and <</if>> <<if $tanks[$i].muscles <= 5 && $tanks[$i].muscles >= -5>> with a normal musculature. <<elseif $tanks[$i].muscles >= 6 && $tanks[$i].muscles <= 30>> quite toned. <<elseif $tanks[$i].muscles >= 31 && $tanks[$i].muscles <= 95>> quite muscular. <<elseif $tanks[$i].muscles >= 96>> with a powerful musculature. <<elseif $tanks[$i].muscles <= -6 && $tanks[$i].muscles >= -30>> quite weak. <<elseif $tanks[$i].muscles <= -31 && $tanks[$i].muscles >= 95>> very weak. <<elseif $tanks[$i].muscles <= -96>> extremely weak. <</if>> Her breasts are projected to be <<if $tanks[$i].boobs <= 799>> of normal size, <<elseif $tanks[$i].boobs <= 1799>> of generous size, <<elseif $tanks[$i].boobs <= 3249>> of incredible size, <<else>> of humongous size, <</if>> while her rear will be <<if $tanks[$i].butt <= 3>> an healthy size. <<elseif $tanks[$i].butt <= 6>> quite impressive. <<elseif $tanks[$i].butt <= 9>> very impressive. <<else>> immense. <</if>> <<if $tanks[$i].dick > 0>> <<if $tanks[$i].dick <= 3>> The latest analysis reported her dick will end up being around the average <<elseif $tanks[$i].dick >= 4 && $tanks[$i].dick <= 6>> The latest analysis reported her dick will end up being above average <<elseif $tanks[$i].dick >= 7 && $tanks[$i].dick <= 9>> The latest analysis reported her dick will end up being far above the average <<else>> The latest analysis reported her dick will end up being of monstrous size <</if>> <</if>> <<if $tanks[$i].balls > 0>> <<if $tanks[$i].balls <= 3>> and her testicles will reach a normal size. <<elseif $tanks[$i].balls >= 4 && $tanks[$i].balls <= 6>> and her testicles will be of remarkable size. <<elseif $tanks[$i].balls >= 7 && $tanks[$i].balls <= 9>> and her testicles will reach an impressive size. <<else>> and her testicles will reach a monstrous size. <</if>> <</if>> <<if $tanks[$i].pubertyXX == 1 && $tanks[$i].ovaries == 1>> Scanners report her womb is fertile. <<else>> Scanners report she is not fertile, <<if $tanks[$i].pubertyXX == 0>> as she has not yet entered puberty. <<else>> it appears her womb is sterile. <</if>> <</if>> <<if $tanks[$i].growTime <= 0>> <<set $readySlaves = 1>> <br>She is ready to be released from her tank. <<else>> <br>Her growth is currently being accelerated. She will be ready for release in about <<print Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed)>> weeks. <</if>> <br>The tank is imprinting her with basic life and sexual skills, though she will still be very naive and inexperienced on release. <<if $tanks[$i].tankBaby == 2>> The majority of her indoctrination involves painting the world as a terrible place where only horror awaits her should she not obey her owner. <<else>> The majority of her indoctrination involves painting the world as a wonderful place only if she is unconditionally devoted to, and absolutely trusting of, her owner. <</if>> <<if $incubatorUpgradeWeight == 1>> <br> <<if $incubatorWeightSetting == 1>> Her weight is not being properly managed, saving costs but likely causing excessive weight gain. <<elseif $incubatorWeightSetting == 2>> Her weight is being carefully managed; she will be released at a healthy weight. <<elseif $incubatorWeightSetting == 0>> Weight management systems are offline; she will likely be malnourished. <</if>> <</if>> <<if $incubatorUpgradeMuscles == 1>> <br> <<if $incubatorMusclesSetting == 2>> Her strength levels are purposefully set higher than recommended; excessive muscle gain likely. <<elseif $incubatorMusclesSetting == 1>> Her musculature is being carefully managed; she will be released with near normal strength. <<elseif $incubatorMusclesSetting == 0>> Strength management systems are offline; she will likely be released extremely weak. <</if>> <</if>> <<if $incubatorUpgradeGrowthStims == 1>> <br> <<if $incubatorGrowthStimsSetting == 2>> She is being injected with higher than recommended doses of stimulants; exceeding expected final height is likely. <<elseif $incubatorGrowthStimsSetting == 1>> She is injected with the recommended dosage of stimulants; she will grow to her full expected height. <<elseif $incubatorGrowthStimsSetting == 0>> Growth stimulant injection systems are offline; she will develop normally. <</if>> <</if>> <<if $incubatorUpgradeReproduction == 1>> <br> <<if $incubatorReproductionSetting == 2>> Her hormone levels are purposefully set higher than recommended; over-active reproductive systems likely. <<elseif $incubatorReproductionSetting == 1>> Her hormone levels are being carefully managed; she will be released with fully functional reproductive organs. <<elseif $incubatorReproductionSetting == 0>> Reproduction management systems are offline; she will undergo normal puberty. <</if>> <</if>> <<if $cheatMode == 1>> <br>''Cheatmode:'' <<link "Retrieve immediately">> <<set $incubatorOldID = $tanks[$i].ID>> <<set $readySlave = $tanks.pluck([$i], [$i])>> <<goto "Incubator Retrieval Workaround">> <</link>> <</if>> <<if $incubatorUpgradeOrgans == 1>> <br> You can extract a sample and prepare a new organ for her to be implanted once she exits her tank. <<set _newOrgan = 0>> <<set $tankOrgans = { ovaries: 0, penis: 0, testicles:0, eyes: 0, voiceBox: 0}>> <<for _i = 0; _i < $incubatorOrgans.length; _i++>> <<if $tanks[$i].ID == $incubatorOrgans[_i].ID>> <<if $incubatorOrgans[_i].type == "ovaries">> <<set $tankOrgans.ovaries = 1>> <</if>> <<if $incubatorOrgans[_i].type == "testicles">> <<set $tankOrgans.testicles = 1>> <</if>> <<if $incubatorOrgans[_i].type == "penis">> <<set $tankOrgans.penis = 1>> <</if>> <<if $incubatorOrgans[_i].type == "eyes">> <<set $tankOrgans.eyes = 1>> <</if>> <<if $incubatorOrgans[_i].type == "voicebox">> <<set $tankOrgans.voicebox = 1>> <</if>> <</if>> <</for>> <<if $tanks[$i].genes == "XX">> Being a natural girl she possesses a functional vagina and ovaries, you can: <<else>> Being a natural boy he possesses a functional penis and balls, you can: <</if>> <br> <<if $tanks[$i].ovaries == 0 && $tankOrgans.ovaries != 1>> <<link "Prepare ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "ovaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <<if $tanks[$i].dick == 0 && $tankOrgans.penis != 1>> <<link "Prepare penis">> <<set $cash -= 5000>> <<set _newOrgan = {type: "penis", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <<if $tanks[$i].balls == 0 && $tankOrgans.testicles != 1>> | <<link "Prepare testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "testicles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <<if $tanks[$i].eyes == -2 && $tankOrgans.eyes != 1>> <br>She appears to be blind: <<link "Prepare eyes">> <<set $cash -= 10000>> <<set _newOrgan = {type: "eyes", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <<if $tanks[$i].voice == 0 && $tankOrgans.voicebox != 1>> <br>It appears she was born a mute: <<link "Prepare vocal cords">> <<set $cash -= 5000>> <<set _newOrgan = {type: "voicebox", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <</if>> <</capture>> <</for>> <</if>> <br> <br> <<if $incubatorUpgradeWeight == 1>> <<if $incubatorWeightSetting == 1>> Weight is not being properly managed, saving costs but likely causing excessive weight gain. [[Monitor|Incubator][$incubatorWeightSetting = 2]] | [[Disable|Incubator][$incubatorWeightSetting = 0]] <<elseif $incubatorWeightSetting == 2>> Weight is being carefully managed; children will be released at a healthy weight. [[Estimate only|Incubator][$incubatorWeightSetting = 1]] | [[Disable|Incubator][$incubatorWeightSetting = 0]] <<elseif $incubatorWeightSetting == 0>> Weight management systems are offline; children will likely be malnourished. [[Activate|Incubator][$incubatorWeightSetting = 2]] <</if>> <</if>> <br> <<if $incubatorUpgradeMuscles == 1>> <<if $incubatorMusclesSetting == 2>> Strength levels are purposefully set higher than recommended; excessive muscle gain likely. [[Limit|Incubator][$incubatorMusclesSetting = 1]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]] <<elseif $incubatorMusclesSetting == 1>> Musculature is being carefully managed; children will be released with near normal strength. [[Overload|Incubator][$incubatorMusclesSetting = 2]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]] <<elseif $incubatorMusclesSetting == 0>> Strength management systems are offline; children will likely be released extremely weak. [[Activate|Incubator][$incubatorMusclesSetting = 1]] <</if>> <</if>> <br> <<if $incubatorUpgradeReproduction == 1>> <<if $incubatorReproductionSetting == 2>> Hormone levels are purposefully set higher than recommended; over-active reproductive systems likely. [[Limit|Incubator][$incubatorReproductionSetting = 1]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]] <<elseif $incubatorReproductionSetting == 1>> Hormone levels are being carefully managed; children will be released with fully functional reproductive organs. [[Overload|Incubator][$incubatorReproductionSetting = 2]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]] <<elseif $incubatorReproductionSetting == 0>> Reproduction management systems are offline; children will undergo normal puberty. [[Activate|Incubator][$incubatorReproductionSetting = 1]] <</if>> <</if>> <br> <<if $incubatorUpgradeGrowthStims == 1>> <<if $incubatorGrowthStimsSetting == 2>> She is injected with higher than recommended doses of stimulants; exceeding expected final height is likely. [[Limit|Incubator][$incubatorGrowthStimsSetting = 1]] | [[Disable|Incubator][$incubatorGrowthStimsSetting = 0]] <<elseif $incubatorGrowthStimsSetting == 1>> She is injected with the recommended dosage of stimulants; she will grow to her full expected height. [[Overload|Incubator][$incubatorGrowthStimsSetting = 2]] | [[Disable|Incubator][$incubatorGrowthStimsSetting = 0]] <<elseif $incubatorGrowthStimsSetting == 0>> Growth stimulant injection systems are offline; she will develop normally. [[Activate|Incubator][$incubatorGrowthStimsSetting = 1]] <</if>> <</if>> <<if $readySlaves == 1>> <<for $i = 0; $i < $incubatorSlaves; $i++>> <<if $tanks[$i].growTime <= 0>> <<set $incubatorOldID = $tanks[$i].ID>> <<set $readySlave = $tanks.pluck([$i], [$i])>> <<break>> <</if>> <</for>> <<goto "Incubator Retrieval Workaround">> <</if>> <br><br>Rename $incubatorName: <<textbox "$incubatorName" $incubatorName "Incubator">> //Use a noun or similar short phrase//
AshVaris/fc
src/pregmod/incubator.tw
tw
mit
27,657
:: Incubator Report [nobr] <<set $incubatorSlaves = 0>> <<for _inc = 0; _inc < $tanks.length; _inc++>> <<set $tanks[_inc].birthWeek += 1>> <<if $tanks[_inc].birthWeek >= 52>> <<set $tanks[_inc].birthWeek = 0>> <<if $seeAge == 1>> <<set $tanks[_inc].actualAge++, $tanks[_inc].ovaryAge++>> <</if>> <</if>> <<set $incubatorSlaves += 1>> <<if $tanks[_inc].growTime > 0>> <<set $tanks[_inc].growTime -= $incubatorUpgradeSpeed>> <br>@@.pink;<<print $tanks[_inc].slaveName>>'s@@ growth is currently being accelerated. She <<if Math.round($tanks[_inc].growTime/$incubatorUpgradeSpeed) <= 0>>is @@.lime;ready for release.@@ She will be ejected from her tank upon your approach<<else>>will be ready for release in about <<print Math.round($tanks[_inc].growTime/$incubatorUpgradeSpeed)>> weeks<</if>>. <<else>> @@.pink;$tanks[_inc].slaveName@@ is @@.lime;ready for release.@@ She will be ejected from her tank upon your approach. <</if>> <<if $incubatorUpgradeWeight == 1>> <br> <<if $incubatorWeightSetting == 1>> <<if $tanks[_inc].weight < 200>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].weight += 70>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].weight += 40>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].weight += 20>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].weight += 10>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].weight += 5>> <</if>> <</if>> The weight monitoring systems are overloading her intake causing @@.red;rapid weight gain.@@ <<elseif $incubatorWeightSetting == 2>> <<if $tanks[_inc].weight > 10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].weight -= 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].weight -= 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].weight -= 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].weight -= 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].weight -= 1>> <</if>> The weight monitoring systems detect she is overweight and @@.green;decrease her caloric intake.@@ <<elseif $tanks[_inc].weight < -10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].weight += 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].weight += 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].weight += 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].weight += 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].weight += 1>> <</if>> The weight monitoring systems detect she is underweight and @@.green;increase her caloric intake.@@ <<else>> She is @@.lime;currently a healthy weight;@@ efforts will be made to maintain it. <</if>> <<elseif $incubatorWeightSetting == 0>> <<if $tanks[_inc].weight > -100>> Her developing body @@.red;quickly sheds its gained weight.@@ <<set $tanks[_inc].weight -= 40>> <</if>> <</if>> <<else>> <<if $tanks[_inc].weight > -100>> Her developing body @@.red;quickly sheds its gained weight.@@ <<set $tanks[_inc].weight -= 40>> <</if>> <</if>> <<if $incubatorUpgradeMuscles == 1>> <br> <<if $incubatorMusclesSetting == 2>> <<if $tanks[_inc].muscles < 100>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].muscles += 70>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].muscles += 40>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].muscles += 20>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].muscles += 10>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].muscles += 5>> <</if>> <</if>> The strength monitoring systems are overloading her with steroids causing @@.green;rapid muscle development.@@ <<elseif $incubatorMusclesSetting == 1>> <<if $tanks[_inc].muscles > 10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].muscles -= 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].muscles -= 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].muscles -= 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].muscles -= 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].muscles-->> <</if>> The strength monitoring systems detect she is overly muscular and @@.green;decrease her steroid dosage.@@ <<elseif $tanks[_inc].muscles < -10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].muscles += 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].muscles += 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].muscles += 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].muscles += 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].muscles++>> <</if>> The strength monitoring systems detect she is weak and @@.green;increase her steroid dosage.@@ <<else>> She has @@.lime;a healthy musculature;@@ efforts will be made to maintain it. <</if>> <<elseif $incubatorMusclesSetting == 0>> <<if $tanks[_inc].muscles > -100>> Her developing body @@.red;quickly loses its gained muscle.@@ <<set $tanks[_inc].muscles -= 40>> <</if>> <</if>> <<else>> <<if $tanks[_inc].muscles > -100>> Her developing body @@.red;quickly loses its gained muscle.@@ <<set $tanks[_inc].muscles -= 40>> <</if>> <</if>> <<if $incubatorUpgradeGrowthStims == 1 && $incubatorGrowthStimsSetting != 0>> <br> <<set _heightLimit = Math.trunc(Math.clamp((Height.mean($tanks[_inc].height) * 1.25),0,274))>> <<set _heightLimitAge = Height.forAge($tanks[_inc].height, $tanks[_inc])>> <<if $tanks[_inc].height >= _heightLimit>> The monitoring system detects her body is not able to support further increases in height, so it carefully regulates stimulant injections to @@.yellow;maintain her current stature.@@ <<set $tanks[_inc].height = _heightLimit>> <<elseif $incubatorGrowthStimsSetting == 2>> The monitoring system floods her body with growth stimulants, causing @@.green;a sharp increase in growth rate.@@ <<if $incubatorWeightSetting >= 1 && $incubatorMusclesSetting <= 1 && $incubatorReproductionSetting <= 1>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].height += random(3,6)>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].height += random(2,5)>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].height += random(1,4)>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].height += random(1,3)>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].height += random(1,2)>> <</if>> <<else>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].height += random(2,5)>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].height += random(1,4)>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].height += random(1,3)>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].height += random(1,2)>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].height += random(0,1)>> <</if>> <</if>> <<elseif $incubatorGrowthStimsSetting == 1>> <<if $tanks[_inc].height > _heightLimitAge>> The monitoring system detects she is near the expected height, so it carefully regulates stimulants injections to @@.yellow;maintain her current stature.@@ <<if random(1,10) == 10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].height += random(1,4)>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].height += random(1,3)>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].height += random(1,2)>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].height += random(0,1)>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].height += random(0,1)>> <</if>> <</if>> <<else>> The monitoring system detects her body is capable of developing more rapidly and @@.green;increases her growth stimulant dosage.@@ <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].height += random(1,4)>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].height += random(1,3)>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].height += random(1,2)>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].height += random(0,1)>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].height += random(0,1)>> <</if>> <</if>> <</if>> <<set $tanks[_inc].height = Math.clamp($tanks[_inc].height, 0, _heightLimit)>> <<else>> <br> With the growth stimulant injections offline, her body is left to develop naturally. <</if>> <<if $incubatorUpgradeReproduction == 1>> <br> <<if $incubatorReproductionSetting == 2>> Her developing body is being flooded with hormones. <<if $incubatorWeightSetting == 1>> Combined with the abundant food provided to her, her body grows rapidly. <<if $tanks[_inc].ovaries == 1>> <<set $tanks[_inc].pubertyXX = 1>> <<if $tanks[_inc].hormoneBalance < 500>> <<set $tanks[_inc].hormoneBalance += 100>> <</if>> <<if $seeHyperPreg == 1>> <<set $tanks[_inc].readyOva = random(25,45)>> <<else>> <<set $tanks[_inc].readyOva = random(3,8)>> <</if>> <<if $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[_inc].boobs += 2000>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips += 2>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 30>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt += 4>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[_inc].boobs += 500>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt += 3>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[_inc].boobs += 200>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 60>> The excess estrogen-laced growth hormones @@.green;causes her hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause her rear grow fatter.@@ <<set $tanks[_inc].butt += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[_inc].boobs += 100>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 60>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[_inc].boobs += 100>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <</if>> <<elseif $tanks[_inc].balls > 0>> <<set $tanks[_inc].pubertyXY = 1>> <<if $tanks[_inc].hormoneBalance > -500>> <<set $tanks[_inc].hormoneBalance -= 100>> <</if>> <<if $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].balls < 40>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 16>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick += 4>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].balls < 40 && random(1,100) > 10>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 9>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick += 3>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].balls < 40 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 4>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 50>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].balls < 40 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 2>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].balls < 40 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <</if>> <</if>> <<elseif $incubatorWeightSetting == 1>> Combined with the healthy food provided to her, her body grows readily. <<if $tanks[_inc].ovaries == 1>> <<set $tanks[_inc].pubertyXX = 1>> <<if $tanks[_inc].hormoneBalance < 500>> <<set $tanks[_inc].hormoneBalance += 100>> <</if>> <<if $seeHyperPreg == 1>> <<set $tanks[_inc].readyOva = random(15,25)>> <<else>> <<set $tanks[_inc].readyOva = random(2,6)>> <</if>> <<if $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[_inc].boobs += 1000>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt += 3>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[_inc].boobs += 500>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[_inc].boobs += 200>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 60>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[_inc].boobs += 100>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 95>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[_inc].boobs += 100>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 95>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <</if>> <<elseif $tanks[_inc].balls > 0>> <<set $tanks[_inc].pubertyXY = 1>> <<if $tanks[_inc].hormoneBalance > -500>> <<set $tanks[_inc].hormoneBalance -= 100>> <</if>> <<if $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].balls < 10>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 3>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].balls < 10 && random(1,100) > 10>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 2>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].balls < 10 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 50>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].balls < 10 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].balls < 10 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <</if>> <</if>> <<else>> Since her body has little to work with, her growth is fairly minor. <<if $tanks[_inc].ovaries == 1>> <<set $tanks[_inc].pubertyXX = 1>> <<if $tanks[_inc].hormoneBalance < 500>> <<set $tanks[_inc].hormoneBalance += 100>> <</if>> <<if $seeHyperPreg == 1>> <<set $tanks[_inc].readyOva = random(10,15)>> <<else>> <<set $tanks[_inc].readyOva = random(2,4)>> <</if>> <<if $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[_inc].boobs += 700>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips += 2>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[_inc].boobs += 200>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon her breasts.@@ <<set $tanks[_inc].boobs += 50>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly grow her breasts.@@ <<set $tanks[_inc].boobs += 20>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly grow her breasts.@@ <<set $tanks[_inc].boobs += 10>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 95>> The excess estrogen-laced growth hormones @@.green;cause her hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause her rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <</if>> <<elseif $tanks[_inc].balls > 0>> <<set $tanks[_inc].pubertyXY = 1>> <<if $tanks[_inc].hormoneBalance > -500>> <<set $tanks[_inc].hormoneBalance -= 100>> <</if>> <<if $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].balls < 6>> The excess testosterone-laced growth hormones @@.green;cause her balls to grow for extra cum production.@@ <<set $tanks[_inc].balls += 2>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 60>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].balls < 6 && random(1,100) > 50>> The excess testosterone-laced growth hormones @@.green;cause her balls to grow for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 60>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].balls < 6 && random(1,100) > 60>> The excess testosterone-laced growth hormones @@.green;cause her balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].balls < 6 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause her balls to grow for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].balls < 6 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause her balls to grow for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 90>> The excess testosterone-laced growth hormones @@.green;cause her penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <</if>> <</if>> <</if>> <<elseif $incubatorReproductionSetting == 1>> Her hormone levels are being carefully managed, @@.green;encouraging early puberty.@@ <<if $tanks[_inc].ovaries == 1>> <<set $tanks[_inc].pubertyXX = 1>> <<set $tanks[_inc].hormoneBalance = 250>> <<if $tanks[_inc].boobs < 400 && random(1,100) > 60>> The added estrogen @@.green;causes her breasts to swell.@@ <<set $tanks[_inc].boobs += 50>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> The added estrogen @@.green;causes her hips to widen.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 5 && random(1,100) > 80>> The added estrogen @@.green;causes her butt to grow.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $tanks[_inc].balls > 0>> <<set $tanks[_inc].pubertyXY = 1>> <<set $tanks[_inc].hormoneBalance = -250>> <<if $tanks[_inc].balls < 3 && random(1,100) > 80>> The added testosterone @@.green;causes her balls to swell.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 3 && random(1,100) > 60>> The added testosterone @@.green;causes her penis to grow.@@ <<set $tanks[_inc].dick++>> <</if>> <</if>> <<else>> <<if $tanks[_inc].hormoneBalance > 100>> <<set $tanks[_inc].hormoneBalance -= 50>> <<elseif $tanks[_inc].hormoneBalance < -100>> <<set $tanks[_inc].hormoneBalance += 50>> <</if>> <<if $tanks[_inc].balls > 0>> <<if $tanks[_inc].balls > 1>> <<set $tanks[_inc].balls -= 5>> <</if>> <<if $tanks[_inc].dick > 1>> <<set $tanks[_inc].dick -= 5>> <</if>> <<if $tanks[_inc].balls <= 0>> <<set $tanks[_inc].balls = 1>> <</if>> <<if $tanks[_inc].dick <= 0>> <<set $tanks[_inc].dick = 1>> <</if>> <</if>> <<if $tanks[_inc].boobs > 0>> <<set $tanks[_inc].boobs -= 500>> <</if>> <<if $tanks[_inc].butt > 0>> <<set $tanks[_inc].butt -= 4>> <</if>> <</if>> <<else>> <<if $tanks[_inc].hormoneBalance > 100>> <<set $tanks[_inc].hormoneBalance -= 50>> <<elseif $tanks[_inc].hormoneBalance < -100>> <<set $tanks[_inc].hormoneBalance += 50>> <</if>> <<if $tanks[_inc].balls > 0>> <<if $tanks[_inc].balls > 1>> <<set $tanks[_inc].balls -= 5>> <</if>> <<if $tanks[_inc].dick > 1>> <<set $tanks[_inc].dick -= 5>> <</if>> <<if $tanks[_inc].balls <= 0>> <<set $tanks[_inc].balls = 1>> <</if>> <<if $tanks[_inc].dick <= 0>> <<set $tanks[_inc].dick = 1>> <</if>> <</if>> <<if $tanks[_inc].boobs > 0>> <<set $tanks[_inc].boobs -= 500>> <</if>> <<if $tanks[_inc].butt > 0>> <<set $tanks[_inc].butt -= 4>> <</if>> <</if>> <<if $incubatorReproductionSetting == 2>> <<set $tanks[_inc].energy = 80, $tanks[_inc].need = 100>> <<elseif $incubatorReproductionSetting == 1>> <<set $tanks[_inc].energy = 50, $tanks[_inc].need = 20>> <<else>> <<set $tanks[_inc].energy = 0, $tanks[_inc].need = 0>> <</if>> <<set $tanks[_inc].weight = Math.clamp($tanks[_inc].weight, -100, 200)>> <<set $tanks[_inc].muscles = Math.clamp($tanks[_inc].muscles, -100, 100)>> <<set $tanks[_inc].dick = Math.clamp($tanks[_inc].dick, 0, 10)>> <<set $tanks[_inc].hips = Math.clamp($tanks[_inc].hips, -2, 2)>> <<set $tanks[_inc].balls = Math.clamp($tanks[_inc].balls, 0, 40)>> <<set $tanks[_inc].boobs = Math.clamp($tanks[_inc].boobs, 0, 30000)>> <<set $tanks[_inc].height = Math.clamp($tanks[_inc].height, 0, 274)>> <<set $tanks[_inc].hormoneBalance = Math.clamp($tanks[_inc].hormoneBalance, -500, 500)>> <br> <</for>> /* <<if $incubatorSlaves == 0>> $incubatorNameCaps is currently unused. <</if>> */ <br><br>
AshVaris/fc
src/pregmod/incubatorReport.tw
tw
mit
31,201
:: Incubator Retrieval Workaround [nobr] $readySlave.slaveName has been discharged from $incubatorName and is ready for her first ever inspection. <br><br> <<set $activeSlave = $readySlave>> <<set $saleDescription = 0, $applyLaw = 0>> <<set $incubatorSlaves-->> <<include "Long Slave Description">> <<AddSlave $activeSlave>> <<set $nextLink = "AS Dump">> <<set $returnTo = "Main">> <<if $incubatorOrgans.length > 0>> <<for _i = 0; _i < $incubatorOrgans.length; _i++>> <<if $incubatorOrgans[_i].ID == $incubatorOldID>> <<set _newOrgan = {type: $incubatorOrgans[_i].type, weeksToCompletion: $incubatorOrgans[_i].weeksToCompletion, ID: $activeSlave.ID}>> <<if _newOrgan.weeksToCompletion <= 0>> <<set $completedOrgans.push($incubatorOrgans[_i])>> <<else>> <<set $organs.push(_newOrgan)>> <</if>> <<set $incubatorOrgans.deleteAt(_i)>> <</if>> <</for>> <</if>> <<include "New Child Intro">>
AshVaris/fc
src/pregmod/incubatorRetrievalWorkaround.tw
tw
mit
917
:: Incubator Workaround [nobr] <<if $tanks.length < $incubator>> <<set $activeSlave.growTime = Math.trunc($targetAge*52)>> <<set $tanks.push($activeSlave)>> <<set $incubatorSlaves++>> <</if>> <<set $activeSlave = {}>>
AshVaris/fc
src/pregmod/incubatorWorkaround.tw
tw
mit
222
:: Manage Personal Affairs [nobr] <<set $nextButton = "Back", $nextLink = "Main", $showEncyclopedia = 0>> <<PCTitle>> <<if $cheatMode == 1>> <center>//[[Cheat Edit Player|PCCheatMenu][$cheater = 1]]<br><br>//</center> <</if>> You pause for a moment from your busy day to day life to return to <<if $masterSuite != 0>>$masterSuiteName<<else>>your room<</if>> to consider some things about yourself. <br>You take yourself in a full length mirror. You are a $PC.race <<if $PC.dick == 1 && $PC.vagina == 1>>futanari<<elseif $PC.dick == 1>>man<<else>>woman<</if>> with<<if $PC.markings == "freckles">> freckled<<elseif $PC.markings == "heavily freckled">> heavily freckled<</if>> <<print $PC.skin>> skin, $PC.hColor hair and $PC.eyeColor eyes. <<if $PC.actualAge >= 65>> You're @@.orange;$PC.actualAge@@ and definitely feeling it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge,@@ though perhaps it might be time to undo it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge,@@ now if only your body agreed with your looks.<</if>> <<elseif $PC.actualAge >= 50>> You're @@.orange;$PC.actualAge@@ and starting to feel it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge.@@<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge.@@<</if>> <<elseif $PC.actualAge >= 35>> You're @@.orange;$PC.actualAge@@ and strong.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge@@ recapturing your youth.<</if>> <<else>> You're @@.orange;$PC.actualAge@@ and full of vigor.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge,@@ even though society may find your looks uncomfortable.<</if>> <</if>> <<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek == 51>>next week<<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>> Looking down; <<PlayerBoobs>> <<PlayerBelly>> <<if $PC.balls == 2 && $PC.belly < 5000>> Your pubic mound is swells outward slightly due to your oversized prostate. <<elseif $PC.balls > 2 && $PC.belly < 10000>> Your pubic mound bulges outward noticeably thanks to your massive prostate. <</if>> Beneath all that; <<PlayerCrotch>> Around back; <<PlayerButt>> <br><<if $playerSurgery == 0>>[[Visit your plastic surgeon.|Elective Surgery][$playerSurgery = 4]]<<elseif $playerSurgery == 1>>Your favorite plastic surgeon is booked solid for the next week.<<else>>Your favorite plastic surgeon is booked solid for the next $playerSurgery weeks.<</if>> <br>You have a number of contact lenses in various colors available. <br>&nbsp;&nbsp;&nbsp; <<if $PC.origEye == $PC.eyeColor>>You aren't wearing contacts.<<else>>[[Remove lenses|Manage Personal Affairs][$PC.eyeColor = $PC.origEye]]<</if>> <<if $PC.origEye != "blue">>| [[Blue|Manage Personal Affairs][$PC.eyeColor = "blue"]]<</if>> <<if $PC.origEye != "black">>| [[Black|Manage Personal Affairs][$PC.eyeColor = "black"]]<</if>> <<if $PC.origEye != "brown">>| [[Brown|Manage Personal Affairs][$PC.eyeColor = "brown"]]<</if>> <<if $PC.origEye != "green">>| [[Green|Manage Personal Affairs][$PC.eyeColor = "green"]]<</if>> <<if $PC.origEye != "turquoise">>| [[Turquoise|Manage Personal Affairs][$PC.eyeColor = "turquoise"]]<</if>> <<if $PC.origEye != "sky-blue">>| [[Sky-blue|Manage Personal Affairs][$PC.eyeColor = "sky-blue"]]<</if>> <<if $PC.origEye != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.eyeColor = "hazel"]]<</if>> <<if $PC.origEye != "pale-grey">>| [[Pale-grey|Manage Personal Affairs][$PC.eyeColor = "pale-grey"]]<</if>> <<if $PC.origEye != "white">>| [[White|Manage Personal Affairs][$PC.eyeColor = "white"]]<</if>> <<if $PC.origEye != "pink">>| [[Pink|Manage Personal Affairs][$PC.eyeColor = "pink"]]<</if>> <<if $PC.origEye != "amber">>| [[Amber|Manage Personal Affairs][$PC.eyeColor = "amber"]]<</if>> <<if $PC.origEye != "red">>| [[Red|Manage Personal Affairs][$PC.eyeColor = "red"]]<</if>> <<if $PC.origEye != "catlike">>| [[Catlike|Manage Personal Affairs][$PC.eyeColor = "catlike"]]<</if>> <<if $PC.origEye != "serpent-like">>| [[Serpent-like|Manage Personal Affairs][$PC.eyeColor = "serpent-like"]]<</if>> <<if $PC.origEye != "devilish">>| [[Devilish|Manage Personal Affairs][$PC.eyeColor = "devilish"]]<</if>> <<if $PC.origEye != "demonic">>| [[Demonic|Manage Personal Affairs][$PC.eyeColor = "demonic"]]<</if>> <<if $PC.origEye != "hypnotic">>| [[Hypnotic|Manage Personal Affairs][$PC.eyeColor = "hypnotic"]]<</if>> <<if $PC.origEye != "heart-shaped">>| [[Heart-shaped|Manage Personal Affairs][$PC.eyeColor = "heart-shaped"]]<</if>> <br>You have a selection of hair dyes available. <br>&nbsp;&nbsp;&nbsp; <<if $PC.origHColor == $PC.hColor>>Your hair is its natural color.<<else>>[[Remove dye|Manage Personal Affairs][$PC.hColor = $PC.origHColor]]<</if>> <<if $PC.origHColor != "blonde">>| [[Blonde|Manage Personal Affairs][$PC.hColor = "blonde"]]<</if>> <<if $PC.origHColor != "golden">>| [[Golden|Manage Personal Affairs][$PC.hColor = "golden"]]<</if>> <<if $PC.origHColor != "platinum blonde">>| [[Platinum Blonde|Manage Personal Affairs][$PC.hColor = "platinum blonde"]]<</if>> <<if $PC.origHColor != "strawberry-blonde">>| [[Strawberry-blonde|Manage Personal Affairs][$PC.hColor = "strawberry-blonde"]]<</if>> <<if $PC.origHColor != "copper">>| [[Copper|Manage Personal Affairs][$PC.hColor = "copper"]]<</if>> <<if $PC.origHColor != "ginger">>| [[Ginger|Manage Personal Affairs][$PC.hColor = "ginger"]]<</if>> <<if $PC.origHColor != "red">>| [[Red|Manage Personal Affairs][$PC.hColor = "red"]]<</if>> <<if $PC.origHColor != "crimson">>| [[Crimson|Manage Personal Affairs][$PC.hColor = "crimson"]]<</if>> <<if $PC.origHColor != "green">>| [[Green|Manage Personal Affairs][$PC.hColor = "green"]]<</if>> <<if $PC.origHColor != "blue">>| [[Blue|Manage Personal Affairs][$PC.hColor = "blue"]]<</if>> <<if $PC.origHColor != "pink">>| [[Pink|Manage Personal Affairs][$PC.hColor = "pink"]]<</if>> <<if $PC.origHColor != "dark brown">>| [[Dark Brown|Manage Personal Affairs][$PC.hColor = "dark brown"]]<</if>> <<if $PC.origHColor != "brown">>| [[Brown|Manage Personal Affairs][$PC.hColor = "brown"]]<</if>> <<if $PC.origHColor != "auburn">>| [[Auburn|Manage Personal Affairs][$PC.hColor = "auburn"]]<</if>> <<if $PC.origHColor != "burgundy">>| [[Burgundy|Manage Personal Affairs][$PC.hColor = "burgundy"]]<</if>> <<if $PC.origHColor != "chocolate brown">>| [[Chocolate|Manage Personal Affairs][$PC.hColor = "chocolate brown"]]<</if>> <<if $PC.origHColor != "chestnut">>| [[Chestnut|Manage Personal Affairs][$PC.hColor = "chestnut"]]<</if>> <<if $PC.origHColor != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.hColor = "hazel"]]<</if>> <<if $PC.origHColor != "black">>| [[Black|Manage Personal Affairs][$PC.hColor = "black"]]<</if>> <<if $PC.origHColor != "grey">>| [[Grey|Manage Personal Affairs][$PC.hColor = "grey"]]<</if>> <<if $PC.origHColor != "silver">>| [[Silver|Manage Personal Affairs][$PC.hColor = "silver"]]<</if>> <<if $PC.origHColor != "white">>| [[White|Manage Personal Affairs][$PC.hColor = "white"]]<</if>> <<if $FCTVreceiver == 1>> <br><br> <<if $FCTVrate == 1>> You make sure to tune in to FCTV at least once a week. [[Watch every other week|Manage Personal Affairs][$FCTVrate = 2]] | [[Watch once a month|Manage Personal Affairs][$FCTVrate = 4]] | [[Ignore it|Manage Personal Affairs][$FCTVrate = -1]] <<elseif $FCTVrate == 2>> You make sure to tune in to FCTV at least every two weeks. [[Watch every week|Manage Personal Affairs][$FCTVrate = 1]] | [[Watch once a month|Manage Personal Affairs][$FCTVrate = 4]] | [[Ignore it|Manage Personal Affairs][$FCTVrate = -1]] <<elseif $FCTVrate == 4>> You make sure to check in on FCTV at least once a month. [[Watch every week|Manage Personal Affairs][$FCTVrate = 1]] | [[Watch every other week|Manage Personal Affairs][$FCTVrate = 2]] | [[Ignore it|Manage Personal Affairs][$FCTVrate = -1]] <<else>> You don't watch FCTV. [[Watch every week|Manage Personal Affairs][$FCTVrate = 1]] | [[Watch every other week|Manage Personal Affairs][$FCTVrate = 2]] | [[Watch once a month|Manage Personal Affairs][$FCTVrate = 4]] <</if>> <</if>> <br><br> You ponder what skills may be useful in running your arcology. <br>Trading: <<if $PC.trading >= 100>> You are a master at economics and trading. <<elseif $PC.trading >= 80>> You are an expert at economics and trading. <<elseif $PC.trading >= 60>> You are skilled in economics and trading. <<elseif $PC.trading >= 40>> You know some things about economics and trading. <<elseif $PC.trading >= 20>> You are a beginner in economics. <<elseif $PC.trading >= 0>> You know only the basics of trading. <<elseif $PC.trading >= -20>> You know how to haggle a little. <<elseif $PC.trading >= -40>> You know how to shop around. <<elseif $PC.trading >= -60>> You know not to pay sticker price. <<elseif $PC.trading >= -80>> People always give you discounts, but you never save any money. <<else>> They said it was a bear market, so where are the bears? <</if>> <br>Warfare: <<if $PC.warfare >= 100>> You are a master of warfare. <<elseif $PC.warfare >= 80>> You are an expert at tactics and strategy. <<elseif $PC.warfare >= 60>> You are skilled in combat. <<elseif $PC.warfare >= 40>> You know some things about combat. <<elseif $PC.warfare >= 20>> You are a beginner in tactics and strategy. <<elseif $PC.warfare >= 0>> You know only the basics of fighting. <<elseif $PC.warfare >= -20>> You know how to hold a gun. <<elseif $PC.warfare >= -40>> You know how to stab with a knife. <<elseif $PC.warfare >= -60>> Go for the throat? <<elseif $PC.warfare >= -80>> Just kick them in the balls, right? <<else>> People like you are usually the first raped in a war. <</if>> <br>Slaving: <<if $PC.slaving >= 100>> You are a master slaver. <<elseif $PC.slaving >= 80>> You are an expert at enslaving. <<elseif $PC.slaving >= 60>> You are skilled in slaving. <<elseif $PC.slaving >= 40>> You know some things about getting slaves. <<elseif $PC.slaving >= 20>> You are a beginner in slaving. <<elseif $PC.slaving >= 0>> You know only the basics of slaving. <<elseif $PC.slaving >= -20>> You know how to avoid becoming a slave. <<elseif $PC.slaving >= -40>> You know to read contracts before you sign them. <<elseif $PC.slaving >= -60>> You know to be careful. <<elseif $PC.slaving >= -80>> You know better than to trust anyone. <<else>> It would be easy to enslave you. <</if>> <br>Engineering: <<if $PC.engineering >= 100>> You are a master engineer. <<elseif $PC.engineering >= 80>> You are an expert at engineering. <<elseif $PC.engineering >= 60>> You are skilled in engineering. <<elseif $PC.engineering >= 40>> You know some things about engineering. <<elseif $PC.engineering >= 20>> You are a beginner in engineering. <<elseif $PC.engineering >= 0>> You know only the basics of engineering. <<elseif $PC.engineering >= -20>> You can build a gingerbread house that doesn't collapse. <<elseif $PC.engineering >= -40>> You can tie a tight knot, does that count? <<elseif $PC.engineering >= -60>> Glue is your friend; lots of it. <<elseif $PC.engineering >= -80>> You know better than to even try to build something. <<else>> You can cook; that's sort of like building something, right? <</if>> <br>Medicine: <<if $PC.medicine >= 100>> You are a master surgeon. <<elseif $PC.medicine >= 80>> You are an expert at medicine and surgery. <<elseif $PC.medicine >= 60>> You are skilled in surgery. <<elseif $PC.medicine >= 40>> You know some things about medicine. <<elseif $PC.medicine >= 20>> You are a beginner in medicine. <<elseif $PC.medicine >= 0>> You know the basics of treating injuries. <<elseif $PC.medicine >= -20>> You can stop a wound from getting infected. <<elseif $PC.medicine >= -40>> Gauze is your friend. Just keep wrapping. <<elseif $PC.medicine >= -60>> You know how to apply a bandaid. <<elseif $PC.medicine >= -80>> Cure-alls are wonderful. Why aren't they sold in stores, though? <<else>> Alcohol makes pain go away, right? <</if>> <br>Hacking: <<if $PC.hacking >= 100>> You are a master of hacking. <<elseif $PC.hacking >= 80>> You are an expert at hacking. <<elseif $PC.hacking >= 60>> You are skilled in hacking. <<elseif $PC.hacking >= 40>> You know some things about hacking. <<elseif $PC.hacking >= 20>> You are a beginner in hacking. <<elseif $PC.hacking >= 0>> You know only the basics of hacking. <<elseif $PC.hacking >= -20>> You know how to click a mouse. <<elseif $PC.hacking >= -40>> Enter does something? <<elseif $PC.hacking >= -60>> Where is the "any" key? <<elseif $PC.hacking >= -80>> You can push the power button, good job. <<else>> This black box thingy is magical. <</if>> <br><br> On formal occasions, you are announced as $PCTitle. By slaves, however, you prefer to be called <<if ndef $PC.customTitle>><<if $PC.title == 1>>Master<<else>>Mistress<</if>><<else>>$PC.customTitle, or $PC.customTitleLisp, by those slaves incapable of saying $PC.customTitle correctly<</if>>. <span id="result"> <<if ndef $PC.customTitle>> <br><<link "Set a custom title for slaves to address you">> <<replace "#result">> Custom title: <<textbox "$PC.customTitle" $PC.customTitle>> <<link "Apply">> <<replace "#result">> Your title is now $PC.customTitle. <<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = nameReplace($PC.customTitleLisp)>> <</replace>> <</link>> <</replace>> <</link>> <<else>> <br>Your custom title is <<textbox "$PC.customTitle" $PC.customTitle>> <<link "Apply">> <<replace "#result">> Your title is now $PC.customTitle. <<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = nameReplace($PC.customTitleLisp)>> <</replace>> <</link>> | <<link "Stop using a custom title">> <<replace "#result">> You stop using a custom title <<set $PC.customTitle = undefined>> <<set $PC.customTitleLisp = undefined>> <</replace>> <</link>> <</if>> </span> <br> <span id="nameResult"> <<link "Rename yourself">> <<replace "#nameResult">> New name: <<textbox "_PCNamet" $PC.name>> <<link "Apply">> <<set $rep -= 500>> <<replace "#nameResult">> <<set $PC.name = _PCNamet>> You will now be known as <<PlayerName>>. <</replace>> <</link>> <</replace>> <</link>> //Will cost you some reputation// </span> <<if $PC.degeneracy > 0>> <br><br> __Rumors__ <br> <<if $PC.degeneracy > 100>> There are severe and devastating rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 75>> There are severe rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 50>> There are bad rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 25>> There are rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 10>> There are minor rumors about you spreading across the arcology. <<else>> The occasional rumor about you can be heard throughout the arcology. <</if>> <</if>> <<if $familyTesting == 1>> <br><br> <span id="family"> <div id="familyTree"></div> <span id="familyTreeLink"> <<link "Pull up the file on your family tree.">> <<replace #familyTreeLink>> <<run renderFamilyTree($slaves, -1)>> <</replace>> <</link>> </span> </span> /*Old version <span id="family"> <<link "Pull up the file on your family tree.">> <<replace #family>> <div id="editFamily"><div id="graph"></div></div> <<run updateFamilyTree(null, $slaves, $PC)>> <script>updateFamilyTree()</script> <</replace>> <</link>> </span> */ <<if totalPlayerRelatives($PC) > 0>> <<PlayerFamily>> <</if>> <</if>> <<if $PC.vagina == 1>> <br><br> __Contraceptives and Fertility__ <br> <span id="miniscene"> <<if $PC.preg < 6 && $PC.pregKnown == 1 && $PC.pregSource != -1>> Your period is late, so the first thing you do is test yourself for a potential pregnancy: @@.lime;you are pregnant.@@ <<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregType = 0, $PC.pregSource = 0, $PC.pregKnown = 0, $PC.pregWeek = 0>><<set WombFlush($PC)>><<print "You take a syringe filled with abortifacients and make your self comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<elseif $PC.labor == 1>> You are beginning to feel contractions, you'll be giving birth soon. <<elseif $PC.preg >= 39>> Your due date is looming, but your child doesn't seem to be interested in coming out just yet. [[Induce childbirth|Manage Personal Affairs][$PC.labor = 1]] <<elseif $PC.pregKnown == 1 && $PC.pregSource != -1>> You're pregnant, something rather unbecoming for an arcology owner. <<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregWeek = -2, $PC.pregType = 0, $PC.pregSource = 0, $PC.belly = 0, $PC.pregKnown = 0>><<set WombFlush($PC)>><<print "You take a syringe filled with abortifacients and make your self comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> </span> <<if $PC.births > 0>> <br> <br> In total, you have given birth to: <<if $PC.birthElite > 0>> <br><<print $PC.birthElite>> bab<<if $PC.birthElite > 1>>ies<<else>>y<</if>> for the Societal Elite. <</if>> <<if $PC.birthMaster > 0>> <br><<print $PC.birthMaster>> bab<<if $PC.birthMaster > 1>>ies<<else>>y<</if>> for your former master. <</if>> <<if $PC.birthClient > 0>> <br><<print $PC.birthClient>> bab<<if $PC.birthClient > 1>>ies<<else>>y<</if>> from clients you've slept with. <</if>> <<if $PC.birthDegenerate > 0>> <br><<print $PC.birthDegenerate>> bastard<<if $PC.birthDegenerate > 1>>s<</if>> from getting fucked by slaves. <</if>> <<if $PC.birthArcOwner > 0>> <br><<print $PC.birthArcOwner>> bab<<if $PC.birthArcOwner > 1>>ies<<else>>y<</if>> from your time with that male arcology owner. <</if>> <<if $PC.birthCitizen > 0>> <br><<print $PC.birthCitizen>> bab<<if $PC.birthCitizen > 1>>ies<<else>>y<</if>> from sex with arcology citizens. <</if>> <<if $PC.birthOther > 0>> <br><<print $PC.birthOther>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from sources you can't quite recall. <</if>> <<if $PC.birthSelf > 0>> <br><<print $PC.birthSelf>> bab<<if $PC.birthSelf > 1>>ies<<else>>y<</if>> that <<if $PC.birthSelf > 1>>are<<else>>is<</if>> literally all you. <</if>> <</if>> <<if $PC.slavesKnockedUp > 0>> <br> <<if $PC.dick == 1>> You've knocked up <<print commaNum($PC.slavesKnockedUp)>> fertile slave girl<<if $PC.slavesKnockedUp > 1>>s<</if>><<if $PC.slavesFathered > 0>> and fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>><</if>> as an arcology owner so far. <<else>> Before your sex change, you knocked up <<print commaNum($PC.slavesKnockedUp)>> fertile slave girl<<if $PC.slavesKnockedUp > 1>>s<</if>><<if $PC.slavesFathered > 0>> and fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>><</if>>. <</if>> <<else>> <<if $PC.slavesFathered > 0>> <br> <<if $PC.dick == 1>> You've fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>> as an arcology owner so far. <<else>> Before your sex change, you fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>>. <</if>> <</if>> <</if>> <br> <br> <<if $PC.preg >= 8>> You're currently <<print $PC.preg>> week<<if $PC.preg > 1>>s<</if>> pregnant, so contraception doesn't matter right now. <<elseif $PC.preg >= 6>> You're having morning sickness. <<elseif $PC.preg > 1>> You've missed your period. This could be bad. <<elseif $PC.preg > 0 && $PC.pregSource != -1>> Your fertile pussy has been thoroughly seeded, there is a chance you are pregnant. <<link "Pop some morning after pills">><<set $PC.preg = 0, $PC.pregWeek = 0, $PC.pregType = 0, $PC.pregSource = 0, $PC.pregKnown = 0>><<set WombFlush($PC)>><<goto "Manage Personal Affairs">><</link>> <<elseif $PC.pregWeek < 0>> You're still recovering from your recent pregnancy. <<elseif $PC.preg == -2>> You're menopausal. Your time to bear children has passed. <<elseif $PC.preg == -1>> You're currently on birth control. [[Stop taking it|Manage Personal Affairs][$PC.preg = 0]] <<elseif $PC.preg == 0>> You're currently fertile. [[Start taking birth control|Manage Personal Affairs][$PC.preg = -1, $PC.fertDrugs = 0]] <br> <<if $PC.fertDrugs == 1>> You are currently taking fertility supplements.<<if $PC.forcedFertDrugs > 0>> You feel a strange eagerness whenever you think of bareback sex.<</if>> [[Stop taking fertility drugs|Manage Personal Affairs][$PC.fertDrugs = 0]] <<else>> You are not on any fertility supplements.<<if $PC.forcedFertDrugs > 0>> You feel a strange eagerness whenever you think of bareback sex.<</if>> [[Start taking fertility drugs|Manage Personal Affairs][$PC.fertDrugs = 1]] <</if>> <</if>> <<if $arcologies[0].FSRestartDecoration >= 100>> <<if $playerBred == 0>> <br><br> You are currently not bearing children for the Societal Elite. [[List your womb as available|Manage Personal Affairs][$playerBred = 1, $playerBredTube = 0]] | [[Sign up for artificial insemination|Manage Personal Affairs][$playerBred = 1, $playerBredTube = 1]] <<else>> Your womb is dedicated to carrying the Societal Elites' children. <<if $PC.birthElite > 0>> [[List your womb as unavailable|Manage Personal Affairs][$playerBred = 0]] <<else>> // You must bear at least one child for the Societal Elite before removing yourself from the breeding program. // <</if>> <</if>> <</if>> <<if $PC.preg == 0 && $PC.pregWeek == 0>> <<if $dairyPiping == 1 && ($cumSlaves > 0 || $arcologies[0].FSPastoralistLaw == 1)>> <<if $PC.cumTap == 0>> <br><br> The tap connected to $dairyName has a variety of attachments, one of which being a very tantalizing dick-shaped nozzle. It looks like it would be a perfect fit for you, if you were curious, that is. <br><br>[[No one is looking...|FSelf]] <<else>> <br><br> The tap connected to $dairyName is calling to you. Begging to let it fill you with cum again. If you wanted to try and go bigger, that is. <br>[[Sounds fun!|FSelf]] <br><<link "You only want to get pregnant.">><<set $PC.preg = 1, $PC.pregWeek = 1, $PC.pregSource = 0, $PC.pregKnown = 1>><<set $PC.pregType = setPregType($PC)>><<set WombImpregnate($PC, $PC.pregType, 0, 1)>><<goto "Manage Personal Affairs">><</link>> <</if>> <</if>> <<if $PC.vagina == 1 && $PC.dick == 1>> <<if $PC.birthSelf > 0>> <br><br> Who better to impregnate you than you? <br>[[Impregnate yourself.|MpregSelf]] <<else>> <br><br> You have an empty vagina, a working set of balls, and a strong craving for a hot creampie. Who better to give it to you than you? [[Grab an extra syringe.|MpregSelf]] <</if>> <</if>> <</if>> <<else>> /* no vagina */ <<if $PC.births > 0>> <br><br> Before your sex change, you had given birth to: <<if $PC.birthElite > 0>> <br><<print commaNum($PC.birthElite)>> bab<<if $PC.birthElite > 1>>ies<<else>>y<</if>> for the Societal Elite. <</if>> <<if $PC.birthMaster > 0>> <br><<print commaNum($PC.birthMaster)>> bab<<if $PC.birthMaster > 1>>ies<<else>>y<</if>> for your former master. <</if>> <<if $PC.birthClient > 0>> <br><<print commaNum($PC.birthOther)>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from clients you've slept with. <</if>> <<if $PC.birthDegenerate > 0>> <br><<print commaNum($PC.birthDegenerate)>> bastard<<if $PC.birthDegenerate > 1>>s<</if>> from getting fucked by slaves. <</if>> <<if $PC.birthArcOwner > 0>> <br><<print commaNum($PC.birthArcOwner)>> bab<<if $PC.birthArcOwner > 1>>ies<<else>>y<</if>> from your time with that male arcology owner. <</if>> <<if $PC.birthCitizen > 0>> <br><<print commaNum($PC.birthCitizen)>> bab<<if $PC.birthCitizen > 1>>ies<<else>>y<</if>> from sex with arcology citizens. <</if>> <<if $PC.birthOther > 0>> <br><<print commaNum($PC.birthOther)>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from sources you can't quite recall. <</if>> <<if $PC.birthSelf > 0>> <br><<print commaNum($PC.birthSelf)>> bab<<if $PC.birthSelf > 1>>ies<<else>>y<</if>> that were literally all you. <</if>> <</if>> <<if $PC.slavesKnockedUp > 0>> <br><br> You've knocked up <<print commaNum($PC.slavesKnockedUp)>> fertile slave girl<<if $PC.slavesKnockedUp > 1>>s<</if>><<if $PC.slavesFathered > 0>> and fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>><</if>> as an arcology owner so far. <<else>> <<if $PC.slavesFathered > 0>> <br><br> You've fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>> as an arcology owner so far. <</if>> <</if>> <</if>> <br><br> __Drugs__ <br> <<if $PC.staminaPills == 1>> You are currently taking stamina enhancing pills in order to enjoy more slaves per week. [[Stop taking stamina enhancing drugs|Manage Personal Affairs][$PC.staminaPills = 0]] <<else>> You are not on any stamina enhancers. [[More stamina means more sex|Manage Personal Affairs][$PC.staminaPills = 1]] <</if>> <<if $propOutcome == 1 && $arcologies[0].FSRestart != "unset">> <br><br> __Elite Breeder Qualifications__ <<if ndef $activeStandard>> <<InitStandards>> <<else>> <<UpdateStandards>> <<BreedingStandards>> <</if>> <</if>>
AshVaris/fc
src/pregmod/managePersonalAffairs.tw
tw
mit
26,111
:: organFarmOptions [nobr] <<set _newOrgan = {type: "0", weeksToCompletion: "0", ID: 0}>> <<set $slaveOrgans = { penis: 0, testicles: 0, scrotum: 0, pigTesticles: 0, dogTesticles: 0, foreskin: 0, ovaries: 0, freshOvaries: 0, prostate: 0, pigOvaries: 0, dogOvaries: 0, eyes: 0, voicebox: 0, mpreg: 0, mpregPig: 0, mpregDog: 0}>> <<for _i = 0; _i < $organs.length; _i++>> <<if $activeSlave.ID == $organs[_i].ID>> <<if $organs[_i].type == "penis">> <<set $slaveOrgans.penis = 1>> <<elseif $organs[_i].type == "testicles">> <<set $slaveOrgans.testicles = 1>> <<elseif $organs[_i].type == "scrotum">> <<set $slaveOrgans.scrotum = 1>> <<elseif $organs[_i].type == "pigTesticles">> <<set $slaveOrgans.pigTesticles = 1>> <<elseif $organs[_i].type == "dogTesticles">> <<set $slaveOrgans.dogTesticles = 1>> <<elseif $organs[_i].type == "foreskin">> <<set $slaveOrgans.foreskin = 1>> <<elseif $organs[_i].type == "ovaries">> <<set $slaveOrgans.ovaries = 1>> <<elseif $organs[_i].type == "prostate">> <<set $slaveOrgans.prostate = 1>> <<elseif $organs[_i].type == "pigOvaries">> <<set $slaveOrgans.pigOvaries = 1>> <<elseif $organs[_i].type == "dogOvaries">> <<set $slaveOrgans.dogOvaries = 1>> <<elseif $organs[_i].type == "eyes">> <<set $slaveOrgans.eyes = 1>> <<elseif $organs[_i].type == "voicebox">> <<set $slaveOrgans.voicebox = 1>> <<elseif $organs[_i].type == "mpreg">> <<set $slaveOrgans.mpreg = 1>> <<elseif $organs[_i].type == "mpregPig">> <<set $slaveOrgans.mpregPig = 1>> <<elseif $organs[_i].type == "mpregDog">> <<set $slaveOrgans.mpregDog = 1>> <<elseif $organs[_i].type == "freshOvaries">> <<set $slaveOrgans.freshOvaries = 1>> <</if>> <</if>> <</for>> The fabricator is ready to grow an organ for $object. Extract tissue to begin growing: <<if $seeDicks != 0 || $makeDicks == 1>> <<if $slaveOrgans.penis != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Penis">> <<set $cash -= 5000>> <<set _newOrgan = {type: "penis", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and will add a prostate if one is not already present// <</if>> <<if $slaveOrgans.testicles != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "testicles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and will add a prostate if one is not already present; requires a penis for successful implantation// <</if>> <<if $slaveOrgans.scrotum != 1>> <<if $activeSlave.scrotum == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Scrotum">> <<set $cash -= 2500>> <<set _newOrgan = {type: "scrotum", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(2500)>> and requires balls for successful implantation// <</if>> <</if>> <<if $animalParts != 0>> <<if $slaveOrgans.pigTesticles != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Pig testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "pigTesticles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and requires a penis for successful implantation// <</if>> <<if $slaveOrgans.dogTesticles != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Dog testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "dogTesticles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and requires a penis for successful implantation// <</if>> <</if>> <<if $slaveOrgans.foreskin != 1>> <<if $activeSlave.foreskin <= 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Foreskin">> <<set $cash -= 2500>> <<set _newOrgan = {type: "foreskin", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(2500)>>// <</if>> <</if>> <</if>> <<if $slaveOrgans.prostate != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Prostate">> <<set $cash -= 5000>> <<set _newOrgan = {type: "prostate", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and does not require the presence any specific organ for successful implantation// <</if>> <<if $slaveOrgans.ovaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "ovaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a vagina for successful implantation// <</if>> <<if $animalParts != 0>> <<if $slaveOrgans.pigOvaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Pig ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "pigOvaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a vagina for successful implantation// <</if>> <<if $slaveOrgans.dogOvaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Dog ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "dogOvaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a vagina for successful implantation// <</if>> <</if>> <<if $youngerOvaries == 1>> <<if $slaveOrgans.freshOvaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Fertile Ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "freshOvaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a womb for successful implantation// <</if>> <</if>> <<if $slaveOrgans.eyes != 1>> <<if $activeSlave.eyes <= -2 && $activeSlave.eyes != "implant">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Eyes">> <<set $cash -= 10000>> <<set _newOrgan = {type: "eyes", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and is imperfect - eyes will lack natural color// <</if>> <</if>> <<if $slaveOrgans.voicebox != 1>> <<if ($activeSlave.voice == 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Vocal cords">> <<set $cash -= 5000>> <<set _newOrgan = {type: "voicebox", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>>// <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalistResearch == 1>> <<if $slaveOrgans.mpreg != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Anal womb and ovaries">> <<set $cash -= 20000>> <<set _newOrgan = {type: "mpreg", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(20000)>> and the slave must not have female repoductive organs for successful implantation// <</if>> <<if $animalParts != 0>> <<if $slaveOrgans.mpregPig != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Anal pig womb and ovaries">> <<set $cash -= 20000>> <<set _newOrgan = {type: "mpregPig", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(20000)>> and the slave must not have female repoductive organs for successful implantation// <</if>> <<if $slaveOrgans.mpregDog != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Anal dog womb and ovaries">> <<set $cash -= 20000>> <<set _newOrgan = {type: "mpregDog", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(20000)>> and the slave must not have female repoductive organs for successful implantation// <</if>> <</if>> <</if>> <<if $organs.length > 0>> <<for _i = 0; _i < $organs.length; _i++>> <<if $organs[_i].ID == $activeSlave.ID>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $possessiveCap <<switch $organs[_i].type>> <<case "penis" "scrotum" "foreskin" "prostate" "voicebox">> $organs[_i].type is <<case "testicles" "ovaries" "eyes">> $organs[_i].type are <<case "pigTesticles">> pig testicles are <<case "dogTesticles">> dog testicles are <<case "freshOvaries">> revitalized ovaries are <<case "pigOvaries">> pig ovaries are <<case "dogOvaries">> dog ovaries are <<case "mpreg">> anal womb and ovaries are <<case "mpregPig">> anal womb and pig ovaries are <<case "mpregDog">> anal womb and dog ovaries are <</switch>> expected to be ready in <<if $organFarmUpgrade == 1>><<print $organs[_i].weeksToCompletion>><<elseif $organFarmUpgrade == 2>><<print Math.ceil($organs[_i].weeksToCompletion/2)>><<elseif $organFarmUpgrade == 3>><<print Math.ceil($organs[_i].weeksToCompletion/4)>><</if>> weeks. <</if>> <</for>> <</if>> <<if $completedOrgans.length > 0>> <<for _i = 0; _i < $completedOrgans.length; _i++>> <<if $completedOrgans[_i].ID == $activeSlave.ID>> <br>The fabricator has completed $possessive $completedOrgans[_i].type. <<if $completedOrgans[_i].type == "penis">> <<if $activeSlave.dick > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has a penis. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>> <<if $activeSlave.prostate == 0>> <<set $activeSlave.prostate = 1>> <</if>> <<set $activeSlave.dick = 2>> <<set $activeSlave.clit = 0>> <<set $activeSlave.foreskin = $activeSlave.dick>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "addDick">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "testicles">> <<if $activeSlave.balls > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has testicles. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<elseif $activeSlave.dick == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the penis necessary to accept testicles. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <br>You can forgo standard procedure and implant testicles directly into $possessive abdomen. <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>> <<if $activeSlave.prostate > 1>><<set $activeSlave.prostate = 1>><</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "human">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addTesticles">> <<goto "Surgery Degradation">> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>> <<if $activeSlave.prostate == 0>> <<set $activeSlave.prostate = 1>> <</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "human">> <<set $activeSlave.scrotum = 2>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addBalls">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "pigTesticles">> <<if $activeSlave.balls > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has testicles. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<elseif $activeSlave.dick == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the penis necessary to accept testicles. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>> <<if $activeSlave.ID == $completedOrgans[$i].ID>> <<set $completedOrgans.deleteAt($i)>> <<break>> <</if>> <</for>> <<set $activeSlave.balls = 3>> <<set $activeSlave.scrotum = 3>> <<set $activeSlave.ballType = "pig">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigBalls">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "dogTesticles">> <<if $activeSlave.balls > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has testicles. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<elseif $activeSlave.dick == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the penis necessary to accept testicles. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>> <<if $activeSlave.ID == $completedOrgans[$i].ID>> <<set $completedOrgans.deleteAt($i)>> <<break>> <</if>> <</for>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "dog">> <<set $activeSlave.scrotum = 2>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addDogBalls">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "scrotum">> <<if $activeSlave.scrotum > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has a scrotum. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<elseif $activeSlave.balls == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the balls necessary to accept a scrotum. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Graft on">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "addScrotum">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "foreskin">> <<if $activeSlave.foreskin > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has a <<if $activeSlave.dick > 0>>foreskin<<else>>clitoral hood<</if>>. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Graft on">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>> <<if $activeSlave.dick > 0>> <<set $activeSlave.foreskin = $activeSlave.dick>> <<else>> <<set $activeSlave.foreskin = $activeSlave.clit>> <</if>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "addForeskin">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "ovaries">> <<if $activeSlave.ovaries > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has ovaries. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<elseif $activeSlave.vagina < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the vagina necessary to accept ovaries. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave's body cavity is filled with another organ. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "human">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addOvaries">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "pigOvaries">> <<if $activeSlave.ovaries > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has ovaries. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<elseif $activeSlave.vagina < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the vagina necessary to accept ovaries. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave's body cavity is filled with another organ. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>> <<if $activeSlave.ID == $completedOrgans[$i].ID>> <<set $completedOrgans.deleteAt($i)>> <<break>> <</if>> <</for>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "pig">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigOvaries">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "dogOvaries">> <<if $activeSlave.ovaries > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has ovaries. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<elseif $activeSlave.vagina < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the vagina necessary to accept ovaries. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave's body cavity is filled with another organ. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>> <<if $activeSlave.ID == $completedOrgans[$i].ID>> <<set $completedOrgans.deleteAt($i)>> <<break>> <</if>> <</for>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "dog">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addDogOvaries">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "freshOvaries">> <<if ($activeSlave.mpreg == 0 && $activeSlave.ovaries == 0) || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks a viable womb. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<elseif $activeSlave.physicalAge >= 60>> ERROR: this slave's body is too old to handle pregnancy. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>> <<if $activeSlave.ovaryAge >= 47>> <<set $activeSlave.ovaryAge = 45>> <<else>> <<set $activeSlave.ovaryAge -= 2>> /* It shouldn't matter if this goes negative as it is just a signal for menopause to occur. */ <</if>> <<if $activeSlave.preg < 0>> <<set $activeSlave.preg = 0>> <</if>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "freshOvaries">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "prostate">> <<if $activeSlave.prostate != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has a prostate. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "addProstate">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "eyes">> <<if $activeSlave.eyes > -2 && $activeSlave.origEye != "implant">> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has working eyes. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<elseif $activeSlave.origEye == "implant">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Remove ocular implants and implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>> <<set $stockpile.ocularImplant++>> <<set $activeSlave.eyes = 1>> <<set _oldEyes = $genePool.find(function(s) { return s.ID = $activeSlave.ID; })>> <<set $activeSlave.origEye = _oldEyes.origEye>> <<set $activeSlave.eyeColor = $activeSlave.origEye>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "newEyes">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>> <<set $activeSlave.eyes = 1>> <<set $activeSlave.eyeColor = $activeSlave.origEye>> /* no way to salvage original eye color */ <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "unblind">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "mpreg">> <<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has existing reproductive completedOrgans. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>> <<if $activeSlave.ID == $completedOrgans[$i].ID>> <<set $completedOrgans.deleteAt($i)>> <<break>> <</if>> <</for>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "human">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpreg">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "mpregPig">> <<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has existing reproductive completedOrgans. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>> <<if $activeSlave.ID == $completedOrgans[$i].ID>> <<set $completedOrgans.deleteAt($i)>> <<break>> <</if>> <</for>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "pig">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpregPig">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<elseif $completedOrgans[_i].type == "mpregDog">> <<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has existing reproductive completedOrgans. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>> <<if $activeSlave.ID == $completedOrgans[$i].ID>> <<set $completedOrgans.deleteAt($i)>> <<break>> <</if>> <</for>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "dog">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpregDog">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <<else>> <<if $activeSlave.voice > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave is not mute. <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>> <<if $activeSlave.ovaries == 1 && $activeSlave.hormoneBalance >= 200>> <<set $activeSlave.voice = 3>> <<elseif ($activeSlave.balls > 0) || ($activeSlave.hormoneBalance < -20)>> <<set $activeSlave.voice = 1>> <<else>> <<set $activeSlave.voice = 2>> <</if>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "restoreVoice">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard">><<for $i = 0; $i < $completedOrgans.length; $i++>><<if $activeSlave.ID == $completedOrgans[$i].ID>><<set $completedOrgans.deleteAt($i)>><<break>><</if>><</for>><<goto "Remote Surgery">><</link>> <</if>> <</if>> <</if>> <</for>> /* for of the $completedOrgans loop */ <</if>>
AshVaris/fc
src/pregmod/organFarmOptions.tw
tw
mit
41,336
:: P Bodyswap Reveal [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $bodyswapAnnounced = 1>> You receive countless messages throughout the day; mostly worthless spam, several uninteresting business offers and the occasional enslavement request. This one catches your eye however. It's an offer from a top surgeon who has recently been experimenting with radical new surgeries. You've been loosely following their work for the last few weeks, ever since they successfully transferred the brain from one slave to another with minimal side effects, and it seems they are now offering their work to anyone with a surgical suite capable of performing the surgery and willing to undertake the risk. <br><br> It's an interesting offer and your remote surgery will suffice should you want to change up your slaves' bodies more than any drug or implant ever could. You'll need a slave to place their brain into, however. Perhaps one the mindless slaves from the Flesh Heap will suit your needs.
AshVaris/fc
src/pregmod/pBodyswapReveal.tw
tw
mit
1,030
:: PC Appearance Intro [nobr] Race and appearance are largely irrelevant in the free cities; there are only the free and the enslaved. <br>//Appearance only, no effect on gameplay (unless you make a big deal out of it).// <br><br> @@.orange;What nationality are you?@@ <br> You are $PC.nationality. <br><<textbox "$PC.nationality" $PC.nationality "PC Appearance Intro">>//Capitalize it// <br><br> @@.orange;What race are you?@@ <br> <span id = "ethnicity"> You're $PC.race. </span> <br> <<link "White">> <<set $PC.race = "white">> <<PlayerRace>> <</link>> | <<link "Asian">> <<set $PC.race = "asian">> <<PlayerRace>> <</link>> | <<link "Latina">> <<set $PC.race = "latina">> <<PlayerRace>> <</link>> | <<link "Middle Eastern">> <<set $PC.race = "middle eastern">> <<PlayerRace>> <</link>> | <<link "Black">> <<set $PC.race = "black">> <<PlayerRace>> <</link>> | <<link "Semitic">> <<set $PC.race = "semitic">> <<PlayerRace>> <</link>> | <<link "Southern European">> <<set $PC.race = "southern european">> <<PlayerRace>> <</link>> | <<link "Indo-aryan">> <<set $PC.race = "indo-aryan">> <<PlayerRace>> <</link>> | <<link "Amerindian">> <<set $PC.race = "amerindian">> <<PlayerRace>> <</link>> | <<link "Pacific Islander">> <<set $PC.race = "pacific islander">> <<PlayerRace>> <</link>> | <<link "Malay">> <<set $PC.race = "malay">> <<PlayerRace>> <</link>> | <<link "Mixed race">> <<set $PC.race = "mixed race">> <<PlayerRace>> <</link>> <br><br> @@.orange;What is your skin tone?@@ <br> <span id = "skin"> You have $PC.skin skin. </span> <br> <<link "White">> <<set $PC.skin = "white">> <<PlayerSkin>> <</link>> | <<link "Fair">> <<set $PC.skin = "fair">> <<PlayerSkin>> <</link>> | <<link "Light">> <<set $PC.skin = "light">> <<PlayerSkin>> <</link>> | <<link "Dark">> <<set $PC.skin = "dark">> <<PlayerSkin>> <</link>> | <<link "Olive">> <<set $PC.skin = "olive">> <<PlayerSkin>> <</link>> | <<link "Black">> <<set $PC.skin = "black">> <<PlayerSkin>> <</link>> | <<link "Brown">> <<set $PC.skin = "brown">> <<PlayerSkin>> <</link>> | <<link "Light Brown">> <<set $PC.skin = "light brown">> <<PlayerSkin>> <</link>> | <<link "Pale">> <<set $PC.skin = "pale">> <<PlayerSkin>> <</link>> | <<link "Extremely Pale">> <<set $PC.skin = "extremely pale">> <<PlayerSkin>> <</link>> <br><br> @@.orange;Some people have freckles.@@ <br> <span id = "markings"> <<if $PC.markings == "none">> Your skin is pure and clear of any freckles. <<elseif $PC.markings == "freckles">> You have some freckles on your cheeks and elsewhere. <<elseif $PC.markings == "heavily freckled">> You have dense freckles on your cheeks and elsewhere. <</if>> </span> <br> <<link "No Freckles">> <<set $PC.markings = "none">> <<PlayerMarkings>> <</link>> | <<link "Light Freckles">> <<set $PC.markings = "freckles">> <<PlayerMarkings>> <</link>> | <<link "Heavy Freckles">> <<set $PC.markings = "heavily freckled">> <<PlayerMarkings>> <</link>> <br><br> @@.orange;What color are your eyes?@@ <br> You have $PC.eyeColor eyes. <br><<textbox "$PC.eyeColor" $PC.eyeColor "PC Appearance Intro">> <br><br> @@.orange;What color is your hair?@@ <br> You have $PC.hColor hair. <br><<textbox "$PC.hColor" $PC.hColor "PC Appearance Intro">> <br><br> [[Finish player character customization|PC Experience Intro]]
AshVaris/fc
src/pregmod/pcAppearanceIntro.tw
tw
mit
3,343
:: PC Preg Intro [nobr] You have a working female reproductive system, and thus, a menstrual cycle. Women already face hardships as slaveowners and arcology owners, and being pregnant, coupled with a strong societal aversion to the dominant being penetrated, leads most pregnant owners to find themselves in dire situations. As an added precaution, since nothing stops an owner from hooking up with another owner, contraceptives are common amongst free women. <br><br> @@.orange;What's your stance on taking contraceptives?@@ <br><br> You're <<if $PC.preg == -1>> not interested in being a mother. [[Risky|PC Preg Intro][$PC.preg = 0]] <<elseif $PC.preg == 0>> fertile and you know the risks. [[Safe|PC Preg Intro][$PC.preg = -1]] | [[About that...|PC Preg Intro][$PC.preg = 10]] <<else>> already pregnant. [[Fertile|PC Preg Intro][$PC.preg = 0]] <</if>> <br> //Being or becoming pregnant will raise difficulty.// <br><br> @@.orange;Hormones can be an interesting thing, how do they affect you?@@ <br><br> You're <<if $PC.pregMood == 1>> gentle and motherly when you're hormonal. [[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> in complete control of yourself. [[Motherly|PC Preg Intro][$PC.pregMood = 1]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]] <<else>> aggressive and domineering when you're hormonal. [[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Motherly|PC Preg Intro][$PC.pregMood = 1]] <</if>> <br> //Hormone induced moods may alter some sex scenes, as well as change slaves' reactions to you.// <br><br> [[Confirm player character customization|PC Appearance Intro]]
AshVaris/fc
src/pregmod/pcPregIntro.tw
tw
mit
1,676
:: PC Skin Workaround [nobr] <<set $nextButton = "Get in", $nextLink = "PC Surgery Degradation">> You can enter any color for your skin to be changed to. Once you have chosen, you just have to get in and let the machine do its thing. <br><<textbox "$PC.skin" $PC.skin "PC Surgery Degradation">>
AshVaris/fc
src/pregmod/pcSkinWorkaround.tw
tw
mit
296
:: Personal Notes [nobr] <<if $useTabs == 0>>__Personal Notes__<</if>> <br> <<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek == 51>>next week<<if $playerAging == 2>>; you'll be turning <<print $PC.actualAge+1>><</if>><<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>> <<PlayerBoobs>> <<PlayerBelly>> <<PlayerCrotch>> <<PlayerButt>> <<if $PC.boobs == 1 && $PC.boobsImplant == 0>> <<if $PC.preg == 31>> <<if $PC.boobsBonus == 0>> <<if random(1,100) > 75>> Your breasts have @@.lime;grown larger@@ to feed your coming child. Quick measurements show you've gone up a cup size over the course of your pregnancy. <<set $PC.boobsBonus++>> <</if>> <<elseif $PC.boobsBonus == -1>> <<if random(1,100) > 80>> Your breasts have been really @@.lime;swollen@@ lately with your new pregnancy. Quick measurements show you've gone up nearly two cup sizes. You may want to consider getting a breast reduction. <<set $PC.boobsBonus++>> <</if>> <<elseif $PC.boobsBonus == 1>> <<if random(1,100) > 75>> Your already large breasts have @@.lime;grown even larger@@ with your new pregnancy. Quick measurements show you've gone up another cup size or so over the course of your pregnancy. <<set $PC.boobsBonus++>> <</if>> <<elseif $PC.boobsBonus == 2>> <<if random(1,100) > 90>> Your already huge breasts have @@.lime;grown even more enormous@@ with your new pregnancy. Quick measurements show you've gone up yet another a cup size over the course of your pregnancy. <<set $PC.boobsBonus++>> <</if>> <</if>> <</if>> <</if>>
AshVaris/fc
src/pregmod/personalNotes.tw
tw
mit
1,588
:: Physical Development [nobr widget] <<widget "PhysicalDevelopment">> <<if $args[0].genes == "XX">> /* loli becoming a woman */ <<switch $args[0].physicalAge>> <<case 3>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,8,9,9)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,8,9,9,9)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 91>> <<set $args[0].height += either(9,9,9,10,10)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,9,9,9,10)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<else>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,8,9,9,9,10)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <</if>> <<case 4>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 101>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<else>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 5>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 109>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<else>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 6>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 116>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<else>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <</if>> <<case 7>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,7,8,8)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,7,8,8,8)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 124>> <<set $args[0].height += either(8,8,8,9,9)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,8,8,8,9)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<else>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,7,8,8,8,9)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 8>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 131>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 99>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) >80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 90>> <<set $args[0].clit += 1>> <</if>> <</if>> <<else>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 60>> <<set $args[0].butt += 1>> <</if>> <</if>> <</if>> <<case 9>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,4,5,5,)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,4,5,5,5)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 137>> <<set $args[0].height += either(5,5,5,6,6)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,5,5,5,6)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 90>> <<set $args[0].clit += 1>> <</if>> <</if>> <<else>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,4,5,5,5,6)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <</if>> <<case 10>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 144>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 90>> <<set $args[0].clit += 1>> <</if>> <</if>> <<else>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 11>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 20>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 600>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 40>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 500>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 156>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 95>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<else>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 60>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 60>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 300>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <</if>> <<case 12>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 163>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 168>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 20>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 700>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 163>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 168>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 40>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 600>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 168>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 95>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 163>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 168>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 168>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 60>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 60>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 300>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <<case 13>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 168>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face > 60>> <<if random(1,100) > 80>> <<set $args[0].face += 5>> <</if>> <<elseif $args[0].face <= 60>> <<if random(1,100) > 30>> <<set $args[0].face += 10>> <</if>> <</if>> <<if $args[0].voice == 3>> <<if random(1,100) > 90>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 20>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 1000>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 186>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face > 60>> <<if random(1,100) > 80>> <<set $args[0].face += 5>> <</if>> <<elseif $args[0].face <= 60>> <<if random(1,100) > 30>> <<set $args[0].face += 10>> <</if>> <</if>> <<if $args[0].voice == 3>> <<if random(1,100) > 80>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 40>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 900>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 168>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face < 100>> <<if random(1,100) > 50>> <<set $args[0].face -= 20>> <</if>> <</if>> <<if $args[0].voice <= 3>> <<if random(1,100) > 30>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 95>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 168>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face < 100>> <<if random(1,100) > 70>> <<set $args[0].face -= 20>> <</if>> <</if>> <<if $args[0].voice <= 3>> <<if random(1,100) > 60>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 168>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face > 60>> <<if random(1,100) > 90>> <<set $args[0].face += 5>> <</if>> <<elseif $args[0].face <= 60>> <<if random(1,100) > 40>> <<set $args[0].face += 10>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 60>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 60>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].voice == 3>> <<if random(1,100) > 60>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].boobs < 400>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <<case 14>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,4,5,5)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,4,5,5,5)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 700>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 171>> <<set $args[0].height += either(5,5,5,6,6)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,5,5,5,6)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,4,5,5,5,6)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 2>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 60>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 500>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <<case 15>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 900>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].boobs < 500>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <<case 16>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1200>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1000>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 50>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <<case 17>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1600>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1200>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 60>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <<case 18>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 2000>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1600>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 70>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <</switch>> <<elseif $args[0].genes == "XY">> /* shota becoming a man WIP*/ <<switch $args[0].physicalAge>> <<case 3>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,8,9,9)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,8,9,9,9)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 91>> <<set $args[0].height += either(9,9,9,10,10)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,9,9,9,10)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<else>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,8,9,9,9,10)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <</if>> <<case 4>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 101>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<else>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 5>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 109>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<else>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 6>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 116>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<else>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <</if>> <<case 7>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,7,8,8)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,7,8,8,8)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 124>> <<set $args[0].height += either(8,8,8,9,9)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,8,8,8,9)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<else>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,7,8,8,8,9)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 8>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 131>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 99>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 10>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) >80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 30>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<else>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 50>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <</if>> <<case 9>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,4,5,5,)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,4,5,5,5)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 137>> <<set $args[0].height += either(5,5,5,6,6)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,5,5,5,6)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<else>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,4,5,5,5,6)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <</if>> <<case 10>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 144>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 90>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<else>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 11>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 20>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 40>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 156>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 90>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<else>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <</if>> <<case 12>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 163>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 168>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 20>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 163>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 168>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 40>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 168>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 163>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 168>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 90>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 168>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <<case 13>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 168>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face > 60>> <<if random(1,100) > 80>> <<set $args[0].face += 5>> <</if>> <<elseif $args[0].face <= 60>> <<if random(1,100) > 50>> <<set $args[0].face += 10>> <</if>> <</if>> <<if $args[0].voice < 2>> <<if random(1,100) > 50>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 20>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 1000>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 186>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face < 60>> <<if random(1,100) > 80>> <<set $args[0].face += 10>> <</if>> <</if>> <<if $args[0].voice < 3>> <<if random(1,100) > 50>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 40>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 900>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 168>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].voice > 1>> <<if random(1,100) > 10>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 50>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 50>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 168>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].voice > 1>> <<if random(1,100) > 30>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 168>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].voice > 1>> <<if random(1,100) > 60>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 50>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 50>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <<case 14>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,4,5,5)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,4,5,5,5)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 700>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 171>> <<set $args[0].height += either(5,5,5,6,6)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 20>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 20>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,5,5,5,6)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 40>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 40>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,4,5,5,5,6)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 2>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 60>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 50>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 50>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <<case 15>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 900>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 20>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 20>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 40>> <<set $args[0].dick += 1>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 40>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 50>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 50>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <<case 16>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1200>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1000>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 90>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <<case 17>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1600>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1200>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 90>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <<case 18>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 2000>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1600>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 90>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <</switch>> <</if>> <</widget>>
AshVaris/fc
src/pregmod/physicalDevelopment.tw
tw
mit
70,432
:: RE legendary womb [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? $slaves.find(function(s) { return s.ID == $legendaryWombID; }) : $eventSlave>> <<if (ndef $activeSlave)>> /* not found - reset variable and stop event */ <<set $legendaryWombID = 0>> <<goto "RIE Eligibility Check">> <<else>> <<set $activeSlave.devotion += 4>> <<EventNameLink $activeSlave>> is an incredible mother. She's given birth to numbers that would have been considered absurd in the days when drug treatments were limited by consent. A nascent organization will be holding a pageant for pregnant slaves tomorrow, and since they're aware you keep breeders, they've sent you an invitation to enter a heavily pregnant slave to be judged. <br><br> This is a rare opportunity. The idea of pregnancy pageant isn't new but it is undeniably going to attract attention, so the pageant is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special mother. <br><br> <span id="result"> <<link "Fairly enter her in the pregnancy pageant">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 90>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, but her heavy belly and creative positions win the day. Against all odds she is named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her pregnant body is the most impressive on display, another slave owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are her owner, your reputation has @@.green;increased@@ a little. <<set $rep += 100>> <</replace>> <</if>> <</link>> <br><<link "Spend <<print cashFormat(5000)>> bribing the judges">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 50>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 5000>> <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another mother. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are her owner, your reputation has @@.green;increased@@ a little. <<set $cash -= 5000>> <<set $rep += 100>> <</replace>> <</if>> <</link>> <br><<link "Spend <<print cashFormat(10000)>> bribing the judges and sabotaging the competition">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 10>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow mothers. One is taken ill, another seems drugged, and another went into labor and gave birth, disqualifying her. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 10000>> <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. You are surprised to see that the judging committee has been changed at the last minute. They choose another breeder as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges. <<set $cash -= 10000>> <<set $rep -= 100>> <</replace>> <</if>> <</link>> </span> <</if>> /* closes validity check */
AshVaris/fc
src/pregmod/reLegendaryWomb.tw
tw
mit
6,178
:: SA agent [nobr] <<if $slaves[$i].boobsImplantType == 1>> <<set $slaves[$i].boobsImplant += 50, $slaves[$i].boobs += 50>> <<if ($slaves[$i].boobs > 50000)>> <<set $slaves[$i].boobs -= 100, $slaves[$i].boobsImplant -= 100>> <</if>> <</if>> <<if ($slaves[$i].boobsImplant > 1000)>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant < 1000) && (random(1,100) > 60)>> <<set $slaves[$i].boobs += 50>> <</if>> <<elseif ($slaves[$i].boobsImplant > 600)>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant < 500) && (random(1,100) > 60)>> <<set $slaves[$i].boobs += 50>> <</if>> <<elseif ($slaves[$i].boobsImplant > 0)>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant < 300) && (random(1,100) > 60)>> <<set $slaves[$i].boobs += 50>> <</if>> <</if>> <<if $slaves[$i].buttImplantType == 1>> <<set $slaves[$i].buttImplant += .25, $slaves[$i].butt += .25>> <<if ($slaves[$i].butt > 10)>> <<set $slaves[$i].butt -= 1, $slaves[$i].buttImplant -= 1>> <</if>> <</if>> <<if $slaves[$i].genes == "XX">> <<if $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].hormoneBalance > 20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <<else>> <<if $slaves[$i].hormoneBalance > 60>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 60>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].hormoneBalance > -20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < -20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <<else>> <<if $slaves[$i].hormoneBalance > 20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].genes == "XY">> <<if $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].hormoneBalance > 20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <<else>> <<if $slaves[$i].hormoneBalance > 40>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 40>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].hormoneBalance > -40>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < -40>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <<else>> <<if $slaves[$i].hormoneBalance > 20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <</if>> <</if>> <</if>> /* puberty - not announced for allowing surprise pregnancy */ <<if $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> <<if $slaves[$i].pubertyXX == 0>> <<if $slaves[$i].physicalAge >= $slaves[$i].pubertyAgeXX>> <<set $slaves[$i].pubertyXX = 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].pubertyXY == 0>> <<if $slaves[$i].physicalAge >= $slaves[$i].pubertyAgeXY>> <<set $slaves[$i].pubertyXY = 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].inflation > 0>> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <</if>> <<if ($slaves[$i].preg > 0)>> /*EFFECTS OF PREGNANCY*/ <<if $slaves[$i].preg == 5>> /* bad condition logic - with pregnancy control drugs can be not triggered. Or may be trigged by broodmother several times. Need to be revorked. */ <<if $slaves[$i].pregSource == -1>> <<set $PC.slavesKnockedUp++>> <<elseif $slaves[$i].pregSource > 0>> <<set _babyDaddy = $slaves.findIndex(function(s) { return s.ID == $slaves[$i].pregSource; })>> <<set $slaves[_babyDaddy].slavesKnockedUp++>> <</if>> <</if>> <<if ($slaves[$i].preg >= 10)>> <<if $slaves[$i].physicalAge >= 18>> <<if $slaves[$i].pregType >= 50>> <<set _boobTarget = 10000>> <<elseif $slaves[$i].pregType >= 30>> <<set _boobTarget = 5000>> <<elseif $slaves[$i].pregType >= 10>> <<set _boobTarget = 2000>> <<else>> <<set _boobTarget = 1000>> <</if>> <<elseif $slaves[$i].physicalAge >= 13>> <<if $slaves[$i].pregType >= 50>> <<set _boobTarget = 5000>> <<elseif $slaves[$i].pregType >= 30>> <<set _boobTarget = 3200>> <<elseif $slaves[$i].pregType >= 10>> <<set _boobTarget = 1800>> <<else>> <<set _boobTarget = 800>> <</if>> <<elseif $slaves[$i].physicalAge >= 8>> <<if $slaves[$i].pregType >= 50>> <<set _boobTarget = 1800>> <<elseif $slaves[$i].pregType >= 30>> <<set _boobTarget = 1400>> <<elseif $slaves[$i].pregType >= 10>> <<set _boobTarget = 1000>> <<else>> <<set _boobTarget = 600>> <</if>> <<else>> <<if $slaves[$i].pregType >= 50>> <<set _boobTarget = 1000>> <<elseif $slaves[$i].pregType >= 30>> <<set _boobTarget = 800>> <<elseif $slaves[$i].pregType >= 10>> <<set _boobTarget = 600>> <<else>> <<set _boobTarget = 400>> <</if>> <</if>> <<if ($slaves[$i].pregType >= 30)>> <<if ($slaves[$i].weight <= 65)>> <<set $slaves[$i].weight += 1>> <</if>> <<if (random(1,100) > 60)>> <<if (($slaves[$i].boobs - $slaves[$i].boobsImplant) < _boobTarget)>> <<set $slaves[$i].boobs += 200>> <<if $slaves[$i].boobShape != "saggy" && $slaves[$i].preg > 32 && ($slaves[$i].breastMesh != 1)>> <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <<if ($slaves[$i].hips < 2)>> <<set $slaves[$i].hips += 1>> <</if>> <<if ($slaves[$i].butt < 14)>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<elseif ($slaves[$i].pregType >= 10)>> <<if random(1,100) > 80 && (($slaves[$i].boobs - $slaves[$i].boobsImplant) < _boobTarget)>> <<set $slaves[$i].boobs += 100>> <<if $slaves[$i].boobShape != "saggy" && ($slaves[$i].breastMesh != 1)>> <<if $slaves[$i].preg > random(32,82)>> <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].boobs - $slaves[$i].boobsImplant) < _boobTarget>> <<if random(1,100) > 80>> <<set $slaves[$i].boobs += 50>> <<if $slaves[$i].boobShape != "saggy" && $slaves[$i].preg > random(32,100) && ($slaves[$i].breastMesh != 1)>> <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <</if>> <<if $slaves[$i].preg > 32 && $slaves[$i].physicalAge >= 18 && $slaves[$i].hips == 1 && $slaves[$i].hipsImplant == 0 && random(1,100) > 90>> <<set $slaves[$i].hips += 1>> <<elseif $slaves[$i].preg > 28 && $slaves[$i].physicalAge >= 18 && $slaves[$i].hips == 0 && $slaves[$i].hipsImplant == 0 && random(1,100) > 70>> <<set $slaves[$i].hips += 1>> <</if>> <<if $slaves[$i].bellyPreg >= 1500>> <<if setup.fakeBellies.includes($slaves[$i].bellyAccessory)>> <<set $slaves[$i].bellyAccessory = "none">> <</if>> <<if ($slaves[$i].preg > 20) && ($slaves[$i].lactation == 0) && $slaves[$i].health >= -20 && $slaves[$i].weight > -30>> <<if $slaves[$i].preg > random(18,30)>> <<set $slaves[$i].lactation = 1>> <</if>> <</if>> <</if>> <</if>> /* closes .preg >= 10 */ <</if>> /* END PREG EFFECTS */ <<if $slaves[$i].belly >= 1000000>> <<if $slaves[$i].bellySag < 50>> <<set $slaves[$i].bellySag += 1>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 1>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 20>> <<set $slaves[$i].bellySagPreg += 1>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 5, $slaves[$i].bellySagPreg += 5>> <</if>> <<elseif $slaves[$i].belly >= 750000>> <<if $slaves[$i].bellySag < 30>> <<set $slaves[$i].bellySag += 0.7>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.7>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 30>> <<set $slaves[$i].bellySagPreg += 0.7>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 2, $slaves[$i].bellySagPreg += 2>> <</if>> <<elseif $slaves[$i].belly >= 600000>> <<if $slaves[$i].bellySag < 20>> <<set $slaves[$i].bellySag += 0.5>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.5>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 20>> <<set $slaves[$i].bellySagPreg += 0.5>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 1, $slaves[$i].bellySagPreg += 1>> <</if>> <<elseif $slaves[$i].belly >= 450000>> <<if $slaves[$i].bellySag < 15>> <<set $slaves[$i].bellySag += 0.4>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.4>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 15>> <<set $slaves[$i].bellySagPreg += 0.4>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 0.6, $slaves[$i].bellySagPreg += 0.6>> <</if>> <<elseif $slaves[$i].belly >= 300000>> <<if $slaves[$i].bellySag < 10>> <<set $slaves[$i].bellySag += 0.3>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.3>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 10>> <<set $slaves[$i].bellySagPreg += 0.3>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 0.5, $slaves[$i].bellySagPreg += 0.5>> <</if>> <<elseif $slaves[$i].belly >= 100000>> <<if $slaves[$i].bellySag < 10>> <<set $slaves[$i].bellySag += 0.2>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.2>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 10>> <<set $slaves[$i].bellySagPreg += 0.2>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 0.3, $slaves[$i].bellySagPreg += 0.3>> <</if>> <<elseif ($slaves[$i].bellyPreg >= 10000) || ($slaves[$i].bellyImplant >= 10000)>> <<if $slaves[$i].bellySag < 5>> <<set $slaves[$i].bellySag += 0.1>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.1>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 5>> <<set $slaves[$i].bellySagPreg += 0.1>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 0.2, $slaves[$i].bellySagPreg += 0.2>> <</if>> <</if>> <<if $slaves[$i].bellySagPreg > $slaves[$i].bellySag>> <<set $slaves[$i].bellySagPreg = $slaves[$i].bellySag>> <</if>> <<if $slaves[$i].bellySag > 0 && $slaves[$i].belly < 1500>> <<if $slaves[$i].muscles > 95>> <<if (random(1,100) > 1)>> <<if $slaves[$i].bellySagPreg > 0>> <<set $slaves[$i].bellySag -= 0.5, $slaves[$i].bellySagPreg -= 0.5>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0, $slaves[$i].bellySagPreg = 0>> <</if>> <<else>> <<set $slaves[$i].bellySag -= 0.5>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].muscles >= 30>> <<if (random(1,100) > 20)>> <<if $slaves[$i].bellySagPreg > 0>> <<set $slaves[$i].bellySag -= 0.4, $slaves[$i].bellySagPreg -= 0.4>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0, $slaves[$i].bellySagPreg = 0>> <</if>> <<else>> <<set $slaves[$i].bellySag -= 0.4>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].muscles >= 5>> <<if (random(1,100) > 40)>> <<if $slaves[$i].bellySagPreg > 0>> <<set $slaves[$i].bellySag -= 0.3, $slaves[$i].bellySagPreg -= 0.3>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0, $slaves[$i].bellySagPreg = 0>> <</if>> <<else>> <<set $slaves[$i].bellySag -= 0.3>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0>> <</if>> <</if>> <</if>> <<else>> <<if (random(1,100) > 60)>> <<if $slaves[$i].bellySagPreg > 0>> <<set $slaves[$i].bellySag -= 0.2, $slaves[$i].bellySagPreg -= 0.2>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0, $slaves[$i].bellySagPreg = 0>> <</if>> <<else>> <<set $slaves[$i].bellySag -= 0.2>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].preg > 37) && ($slaves[$i].broodmother == 0) && (random(1,100) > 90)>> <<set $slaves[$i].birthsTotal += WombBirthReady($slaves[$i], 35), WombBirth($slaves[$i], 35), WombFlush($slaves[$i]), $slaves[$i].preg = 0, $slaves[$i].pregWeek = -4, $slaves[$i].pregSource = 0, $slaves[$i].pregType = 0, $slaves[$i].pregKnown = 0 >> <<elseif ($slaves[$i].preg > 41) && ($slaves[$i].broodmother == 0)>> <<set $slaves[$i].birthsTotal += WombBirthReady($slaves[$i], 35), WombBirth($slaves[$i], 35), WombFlush($slaves[$i]), $slaves[$i].preg = 0, $slaves[$i].pregWeek = -4, $slaves[$i].pregSource = 0, $slaves[$i].pregType = 0, $slaves[$i].pregKnown = 0>> <<elseif ($slaves[$i].preg > 37) && ($slaves[$i].broodmother > 0)>> <<if $slaves[$i].broodmother > 0>> <<set $slaves[$i].birthsTotal += WombBirthReady($slaves[$i], 37), WombBirth($slaves[$i], 37), $slaves[$i].preg = WombMaxPreg($slaves[$i])>> <</if>> <</if>> <<SetBellySize $slaves[$i]>> /*Actually it's now better to set belly size without checking of any conditions. Just to be sure. Should correct forgotten variables too. */ <<if ($slaves[$i].hStyle != "shaved" && $slaves[$i].bald != 1 && $slaves[$i].haircuts == 0) && ($slaves[$i].hLength < 150)>> <<set $slaves[$i].hLength += 1>> <</if>>
AshVaris/fc
src/pregmod/saAgent.tw
tw
mit
13,802
:: SA inflation [nobr] <<if $slaves[$i].assignment == "be confined in the arcade" || $slaves[$i].assignment == "work in the dairy">> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].bellyImplant >= 1500>> <<if $slaves[$i].inflation > 1>> Due to the mounting pressure from $possessive filled abdominal implant, $prounoun can no longer fill herself as large as $pronoun used to. <<set $slaves[$i].inflation = 1>> <<SetBellySize $slaves[$i]>> <<else>> <<set $slaves[$i].bellyFluid = 2000>> <<SetBellySize $slaves[$i]>> <</if>> <</if>> <<switch $slaves[$i].inflationType>> <<case "water">> <<if $slaves[$i].inflation == 3>> $pronounCap makes sure to fill $possessive rear with nearly two gallons of water, leaving $object looking ready to burst, whenever $pronoun leaks or needs to release $possessive load. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> $pronounCap makes sure to fill $possessive rear with nearly four liters of water, leaving $object looking pregnant, whenever $pronoun leaks or needs to release $possessive load. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> $pronounCap makes sure to fill $possessive rear with nearly two liters of water, leaving $possessive belly noticeably distended, whenever $pronoun leaks or needs to release $possessive load. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <<case "aphrodisiac">> <<if $slaves[$i].inflation == 3>> $pronounCap makes sure to fill $possessive rear with nearly two gallons of a curative solution, leaving $object looking ready to burst, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap keeps herself @@.red;painfully full@@ for you, though $pronoun barely notices it over $possessive horniness. While having $possessive body packed full of aphrodisiacs doesn't make $object additionally submissive, it does amplify the effects of them. $possessiveCap aphrodisiac bursting belly <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> $pronounCap makes sure to fill $possessive rear with nearly four liters of an aphrodisiac solution, leaving $object looking pregnant, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap is full enough to be distended but not enough to grow taut. While having $possessive body bloated with aphrodisiacs doesn't make $object additionally submissive, it does amplify the effects of them. $possessiveCap overfilled aphrodisiac belly <<elseif $slaves[$i].inflation == 1>> $pronounCap makes sure to fill $possessive rear with nearly two liters of an aphrodisiac solution, leaving $possessive belly noticeably distended, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap is full enough to be swollen but not enough to visibly jiggle. $possessiveCap aphrodisiac filled belly <</if>> <<if $slaves[$i].energy <= 95>> @@.green;rapidly boosts $possessive sex drive.@@ <<set $slaves[$i].energy += 5*$slaves[$i].inflation>> <<else>> can't improve $possessive absurd sex drive. <</if>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> Besides being humiliating, it chemically @@.hotpink;increases $possessive acceptance@@ of sexual slavery. <<set $slaves[$i].devotion += 5>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> Such a high dosage held for so long @@.red;isn't healthy.@@ <<set $slaves[$i].health -= 5>> <</if>> <<set $slaves[$i].chem += 2*$slaves[$i].inflation>> <<if ($slaves[$i].addict > 0)>> <<if $slaves[$i].inflation > 0>> <<set $slaves[$i].addict += $slaves[$i].inflation*3>> <<elseif ($aphrodisiacUpgrade == 1)>> Substitutes produced by your advanced pharmaceutical fabricator protect $object from the negative effects of aphrodisiac withdrawal but do little to halt the spread of aphrodisiacs through $possessive system from $possessive bowels. <<set $slaves[$i].addict -= 2>> <</if>> <<elseif random(1,100) < 40+(20*$slaves[$i].inflation)>> All the aphrodisiacs held within $possessive bowels cause @@.cyan;$pronoun to become an aphrodisiac addict.@@ <<set $slaves[$i].addict = 1>> <</if>> <<case "curative">> <<if $slaves[$i].inflation == 3>> $pronounCap makes sure to fill $possessive rear with nearly two gallons of a curative solution, leaving $object looking ready to burst, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap keeps herself full for you; the curatives in $possessive gut keeping $object healthy despite the pain. <<if (($slaves[$i].assignment == "rest") || ($slaves[$i].assignment == "rest in the spa")) && ($slaves[$i].fetish != "mindbroken")>> The curative enema $pronoun's on synergize with rest, keeping $object asleep most of the time. This is an @@.green;extremely effective health treatment,@@ though being filled to $possessive limit doesn't hasten $possessive recovery at all; it's just perverted. <<set $slaves[$i].health += 4>> <<elseif ($slaves[$i].health < -20)>> @@.green;$possessiveCap poor health rapidly improves@@ under the curative enema, though being filled to $possessive limit doesn't hasten $possessive recovery at all; it's just perverted. <<set $slaves[$i].health += 2>> <<else>> @@.green;$possessiveCap health improves@@ under the curative enema, though being filled to $possessive limit doesn't hasten $possessive recovery at all; it's just perverted. <</if>> <<set $slaves[$i].health += 1>> <<elseif $slaves[$i].inflation == 2>> $pronounCap makes sure to fill $possessive rear with nearly four liters of a curative solution, leaving $object looking pregnant, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap is full enough to be distended but not enough to grow taut. <<if (($slaves[$i].assignment == "rest") || ($slaves[$i].assignment == "rest in the spa")) && ($slaves[$i].fetish != "mindbroken")>> The curative enema $pronoun's on synergize with rest, keeping $object asleep most of the time. This is an @@.green;extremely effective health treatment,@@ though being overfilled doesn't hasten $possessive recovery at all; it's just perverted. <<set $slaves[$i].health += 4>> <<elseif ($slaves[$i].health < -20)>> @@.green;$possessiveCap poor health rapidly improves@@ under the curative enema, though being overfilled doesn't hasten $possessive recovery at all; it's just perverted. <<set $slaves[$i].health += 2>> <<else>> @@.green;$possessiveCap health improves@@ under curative enema, though being overfilled doesn't hasten $possessive recovery at all; it's just perverted. <</if>> <<set $slaves[$i].health += 6>> <<elseif $slaves[$i].inflation == 1>> $pronounCap makes sure to fill $possessive rear with nearly two liters of a curative solution, leaving $possessive belly noticeably distended, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <<if (($slaves[$i].assignment == "rest") || ($slaves[$i].assignment == "rest in the spa")) && ($slaves[$i].fetish != "mindbroken")>> The curative enema $pronoun's on synergize with rest, keeping $object asleep most of the time. This is an @@.green;extremely effective health treatment.@@ <<set $slaves[$i].health += 4>> <<elseif ($slaves[$i].health < -20)>> @@.green;$possessiveCap poor health rapidly improves@@ under the curative enema. <<set $slaves[$i].health += 2>> <<else>> @@.green;$possessiveCap health improves@@ under curative enema. <</if>> <<set $slaves[$i].health += 6>> <</if>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> $pronounCap @@.mediumaquamarine;trusts you more@@ for giving $possessive access to expensive modern medicine, even if it is really embarrassing to be seen with that belly. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].health >= 90>> $pronounCap is as healthy as $object can be. @@.yellow;$possessiveCap enema regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <</if>> <<set $slaves[$i].chem += 2, $slaves[$i].health += $curativeUpgrade*6>> <<case "tightener">> <<if $slaves[$i].inflation == 3>> $pronounCap makes sure to fill $possessive rear with nearly two gallons of tightening solution, leaving $object looking ready to burst, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<if $slaves[$i].anus > 1>> The solution slowly tightens $possessive anus while inside $possessive bowels. Being filled to $possessive limit with the solution does not make it tighten any better or faster; it's just perverted. <<if random(1,100) > 60>> @@.lime;$possessiveCap butthole is noticeably tighter from the previous week.@@ <<set $slaves[$i].anus-->> <</if>> <<else>> $possessiveCap anus is as tight as the solution can possibly make it. <</if>> <<if $slaves[$i].vagina > 1>> As $possessive body slowly absorbs the solution, its benefits begin to affect $possessive pussy. Being filled to $possessive limit with the solution does not make it tighten any better or faster; it's just perverted. <<if random(1,100) > 80>> @@.lime;$possessiveCap vagina is noticeably tighter from the previous week.@@ <<set $slaves[$i].vagina-->> <</if>> <<elseif $slaves[$i].vagina == 1>> $possessiveCap pussy is as tight as the solution can possibly make it. <</if>> <<elseif $slaves[$i].inflation == 2>> $pronounCap makes sure to fill $possessive rear with nearly four liters of tightening solution, leaving $object looking pregnant, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap is full enough to be distended but not enough to grow taut. <<if $slaves[$i].anus > 1>> The solution slowly tightens $possessive anus while inside $possessive bowels. Being overfilled with the solution does not make it tighten any better or faster; it's just perverted. <<if random(1,100) > 60>> @@.lime;$possessiveCap butthole is noticeably tighter from the previous week.@@ <<set $slaves[$i].anus-->> <</if>> <<else>> $possessiveCap anus is as tight as the solution can possibly make it. <</if>> <<if $slaves[$i].vagina > 1>> As $possessive body slowly absorbs the solution, its benefits begin to affect $possessive pussy. Being overfilled with the solution does not make it tighten any better or faster; it's just perverted. <<if random(1,100) > 80>> @@.lime;$possessiveCap vagina is noticeably tighter from the previous week.@@ <<set $slaves[$i].vagina-->> <</if>> <<elseif $slaves[$i].vagina == 1>> $possessiveCap pussy is as tight as the solution can possibly make it. <</if>> <<elseif $slaves[$i].inflation == 1>> $pronounCap makes sure to fill $possessive rear with nearly two liters of tightening solution, leaving $possessive belly noticeably distended, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <<if $slaves[$i].anus > 1>> The solution slowly tightens $possessive anus while inside $possessive bowels. <<if random(1,100) > 60>> @@.lime;$possessiveCap butthole is noticeably tighter from the previous week.@@ <<set $slaves[$i].anus-->> <</if>> <<else>> $possessiveCap anus is as tight as the solution can possibly make it. <</if>> <<if $slaves[$i].vagina > 1>> As $possessive body slowly absorbs the solution, its benefits begin to affect $possessive pussy. <<if random(1,100) > 80>> @@.lime;$possessiveCap vagina is noticeably tighter from the previous week.@@ <<set $slaves[$i].vagina-->> <</if>> <<elseif $slaves[$i].vagina == 1>> $possessiveCap pussy is as tight as the solution can possibly make it. <</if>> <</if>> <<if $slaves[$i].anus <= 1 && $slaves[$i].vagina <= 1>> <<if ["serve in the club", "work in the brothel"].includes($slaves[$i].assignment)>> $possessiveCap hole<<if $slaves[$i].vagina >= 0>>s are<<else>> is<</if>> as tight as the drugs can get <<if $slaves[$i].vagina >= 0>>them<<else>>it<</if>>, but given $possessive assignment, $pronoun is likely to be stretched out again so $possessive enema regimen continues. <<else>> $possessiveCap hole<<if $slaves[$i].vagina >= 0>>s are<<else>> is<</if>> as tight as the drugs can get <<if $slaves[$i].vagina >= 0>>them<<else>>it<</if>>. @@.yellow;$possessiveCap enema regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <</if>> <</if>> <<set $slaves[$i].chem += 2>> <<case "milk">> <<if $slaves[$i].behavioralFlaw == "anorexic">> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap struggles to keep $possessive fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly four liters of milk, leaving $object looking pregnant. $pronounCap struggles to keep $possessive fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap struggles to keep $possessive fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ fills $possessive rectum from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap struggles to keep the fattening load inside $object, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly four liters of milk, leaving $object looking pregnant. $pronounCap struggles to keep the fattening load inside $object, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5,$slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap struggles to keep the fattening load inside $object, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<set _saf = $slaves.findIndex(function(s) { return s.ID == $slaves[$i].milkSource; })>> <<if $slaves[_saf].lactation == 0>> $slaves[_saf].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ suckles from $slaves[_saf].slaveName until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap struggles to keep $possessive fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ suckles from $slaves[_saf].slaveName until $possessive stomach is bloated with nearly four liters of milk, leaving $object looking pregnant. $pronounCap struggles to keep $possessive fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ suckles from $slaves[_saf].slaveName until $possessive stomach is bloated with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap struggles to keep $possessive fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <</if>> <<elseif $slaves[$i].behavioralFlaw == "gluttonous">> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap rubs $possessive full belly @@.mediumaquamarine;contently@@, anticipating $possessive next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly four liters of milk, leaving $object looking pregnant. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, anticipating $possessive next feeding. <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive sloshing belly @@.mediumaquamarine;contently@@, anticipating $possessive next meal. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;happily@@ fills $possessive rectum from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, though $pronoun wishes $pronoun could have swallowed it instead. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;happily@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly four liters of milk, leaving $object looking pregnant. $pronounCap rubs $possessive full belly @@.mediumaquamarine;contently@@, though $pronoun wishes $pronoun could have swallowed it instead. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;happily@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive sloshing belly @@.mediumaquamarine;contently@@, though $pronoun wishes $pronoun could have swallowed it instead. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<set _saf = $slaves.findIndex(function(s) { return s.ID == $slaves[$i].milkSource; })>> <<if $slaves[_saf].lactation == 0>> $slaves[_saf].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from $slaves[_saf].slaveName until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap rubs $possessive full belly @@.mediumaquamarine;contently@@, anticipating $possessive next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from $slaves[_saf].slaveName until $possessive stomach is bloated with nearly four liters of milk, leaving $object looking pregnant. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, anticipating $possessive next feeding. <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from $slaves[_saf].slaveName until $possessive stomach is bloated with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive sloshing belly @@.mediumaquamarine;contently@@, anticipating $possessive next meal. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <</if>> <<else>> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure to keep herself filled with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure to keep herself filled with nearly four liters of milk, leaving $object looking pregnant. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure to keep herself filled with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure to fill $possessive rear with nearly two gallons of milk, leaving $object looking ready to burst, whenever $pronoun leaks or needs to release $possessive load. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure to fill $possessive rear with nearly four liters of milk, leaving $object looking pregnant, whenever $pronoun leaks or needs to release $possessive load. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure to fill $possessive rear with nearly two liters of milk, leaving $possessive belly noticeably distended, whenever $pronoun leaks or needs to release $possessive load. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<set _saf = $slaves.findIndex(function(s) { return s.ID == $slaves[$i].milkSource; })>> <<if $slaves[_saf].lactation == 0>> $slaves[_saf].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure keep suckling from $slaves[_saf].slaveName until $pronoun is filled with nearly two gallons of milk, leaving $object looking ready to give birth. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure keep suckling from $slaves[_saf].slaveName until $pronoun is filled with nearly four liters of milk, leaving $object looking pregnant. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure keep suckling from $slaves[_saf].slaveName until $pronoun is filled with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <</if>> <</if>> <<case "cum">> <<if $slaves[$i].behavioralFlaw == "anorexic">> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap struggles to keep $possessive liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly four liters of cum, leaving $object looking pregnant. $pronounCap struggles to keep $possessive liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap struggles to keep $possessive liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ fills $possessive rectum from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap struggles to keep the massive cumshot inside $object, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly four liters of cum, leaving $object looking pregnant. $pronounCap struggles to keep the huge cumshot inside $object, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap struggles to keep the cumshot inside $object, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<set _saf = $slaves.findIndex(function(s) { return s.ID == $slaves[$i].cumSource; })>> <<if $slaves[_saf].balls == 0>> $slaves[_saf].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].cumSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap struggles to keep $possessive liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $possessive stomach is bloated with nearly four liters of cum, leaving $object looking pregnant. $pronounCap struggles to keep $possessive liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $possessive stomach is bloated with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap struggles to keep $possessive liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <</if>> <<elseif $slaves[$i].behavioralFlaw == "gluttonous">> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap rubs $possessive full belly @@.mediumaquamarine;contently@@, anticipating $possessive next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly four liters of cum, leaving $object looking pregnant. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, anticipating $possessive next feeding. <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive sloshing belly @@.mediumaquamarine;contently@@, anticipating $possessive next meal. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;happily@@ fills $possessive rectum from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, though $pronoun wishes $pronoun could have swallowed it instead. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;happily@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly four liters of cum, leaving $object looking pregnant. $pronounCap rubs $possessive full belly @@.mediumaquamarine;contently@@, though $pronoun wishes $pronoun could have swallowed it instead. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;happily@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive sloshing belly @@.mediumaquamarine;contently@@, though $pronoun wishes $pronoun could have swallowed it instead. <<set $slaves[$i].devotion++, $slaves[$i].trust++>> <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<set _saf = $slaves.findIndex(function(s) { return s.ID == $slaves[$i].cumSource; })>> <<if $slaves[_saf].balls == 0>> $slaves[_saf].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].cumSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap rubs $possessive full belly @@.mediumaquamarine;contently@@, anticipating $possessive next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $possessive stomach is bloated with nearly four liters of cum, leaving $object looking pregnant. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, anticipating $possessive next feeding. <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $possessive stomach is bloated with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive sloshing belly @@.mediumaquamarine;contently@@, anticipating $possessive next meal. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <</if>> <<else>> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure to keep herself filled with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure to keep herself filled with nearly four liters of cum, leaving $object looking pregnant. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure to keep herself filled with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure to fill $possessive rear with nearly two gallons of cum, leaving $object looking ready to burst, whenever $pronoun leaks or needs to release $possessive load. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure to fill $possessive rear with nearly four liters of cum, leaving $object looking pregnant, whenever $pronoun leaks or needs to release $possessive load. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure to fill $possessive rear with nearly two liters of cum, leaving $possessive belly noticeably distended, whenever $pronoun leaks or needs to release $possessive load. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<set _saf = $slaves.findIndex(function(s) { return s.ID == $slaves[$i].cumSource; })>> <<if $slaves[_saf].balls == 0>> $slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].cumSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure keep sucking $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $pronoun is filled with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure keep sucking $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $pronoun is filled with nearly four liters of cum, leaving $object looking pregnant. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure keep sucking $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $pronoun is filled with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <</if>> <</if>> <<case "food">> <<if $slaves[$i].behavioralFlaw == "anorexic">> <<if $slaves[$i].inflation == 3>> Throughout the week, $pronoun focuses $possessive @@.mediumorchid;loathing@@ on you as $pronoun forces down servings of slave food until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of the paste, leaving $object looking ready to burst. $pronounCap struggles to keep $possessive meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 16, $slaves[$i].trust -= 16>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun focuses $possessive @@.mediumorchid;loathing@@ on you as $pronoun forces down servings of slave food until $possessive stomach is bloated with nearly four liters of the paste, giving $object quite the food baby. $pronounCap struggles to keep $possessive meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 10, $slaves[$i].trust -= 10>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun focuses $possessive @@.mediumorchid;loathing@@ on you as $pronoun forces down servings of slave food until $possessive stomach is bloated with nearly two liters of the paste, leaving $possessive stomach obviously distended. $pronounCap struggles to keep $possessive meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 6, $slaves[$i].trust -= 6>> <</if>> <<elseif $slaves[$i].behavioralFlaw == "gluttonous">> <<if $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;eagerly@@ stuffs $possessive face with servings of slave food until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of the paste, leaving $object looking ready to burst. $pronounCap rubs $possessive stuffed belly @@.mediumaquamarine;contently@@, anticipating $possessive next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 10, $slaves[$i].trust += 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;eagerly@@ stuffs $possessive face with servings of slave food until $possessive stomach is bloated with nearly four liters of the paste, giving $object quite the food baby. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, anticipating $possessive next meal. <<set $slaves[$i].devotion += 7, $slaves[$i].trust += 7>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;eagerly@@ stuffs $possessive face with servings of slave food until $possessive stomach is bloated with nearly two liters of the paste, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive stuffed belly @@.mediumaquamarine;contently@@, anticipating $possessive next helping. <<set $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <</if>> <<else>> <<if $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure to binge eat until $possessive gut is stuffed with nearly two gallons of slave food, leaving $object looking ready to burst. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure to binge eat until $possessive gut is filled with nearly four liters of slave food, giving $object quite the food baby. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure to binge eat until $pronoun's consumed nearly two liters of slave food, leaving $possessive belly noticeably distended. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <</if>> <</switch>> <<if $slaves[$i].fetish == "cumslut" && $slaves[$i].inflationType == "cum" && $slaves[$i].bellyFluid >= 1500>> Being so full of cum fills $object with @@.hotpink;absolute bliss.@@ <<set $slaves[$i].devotion += 5>> <<elseif $slaves[$i].fetish == "masochist" && $slaves[$i].bellyFluid >= 10000>> That pain comes with @@.hotpink;absolute bliss@@ as $pronoun relishes the unique sensation. <<set $slaves[$i].devotion += 5>> <</if>> <<if $slaves[$i].behavioralQuirk == "fitness">> <<if $slaves[$i].inflationType == "milk" || $slaves[$i].inflationType == "cum" || $slaves[$i].inflationType == "food" && $slaves[$i].inflation > 0>> $pronounCap vows to exercise more to deal with @@.mediumorchid;the bloated belly you forced on $object.@@ Though gaining weight just means more opportunities to work out. <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if $slaves[$i].inflationType == "milk" && $slaves[$i].bellyFluid >= 1500>> <<if $slaves[$i].weight < 200>> $possessiveCap body @@.lime;grows a little more padded@@ as it absorbs the milk contained in $possessive digestive track. <<set $slaves[$i].weight += 2>> <</if>> <<if random(1,100) > 50>> <<if $slaves[$i].boobs < 3000>> $possessiveCap breasts @@.lime;swell@@ with added fat as $pronoun digests the milk contained in $possessive digestive track. <<set $slaves[$i].boobs += 200>> <</if>> <<if $slaves[$i].butt < 7>> $possessiveCap butt @@.lime;swells@@ with added fat as $pronoun digests the milk contained in $possessive digestive track. <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<elseif $slaves[$i].inflationType == "food" && $slaves[$i].bellyFluid >= 1500>> <<if $slaves[$i].weight < 200>> $possessiveCap body @@.lime;rapidly gains weight@@ as it digests the food contained in $possessive digestive track. <<set $slaves[$i].weight += 4>> <</if>> <<if random(1,100) > 50 && $slaves[$i].boobs < 3000>> $possessiveCap breasts @@.lime;swell@@ with added fat as $pronoun digests the food contained in $possessive digestive track. <<set $slaves[$i].boobs += 200>> <</if>> <<if random(1,100) > 50 && $slaves[$i].butt < 7>> $possessiveCap butt @@.lime;swells@@ with added fat as $pronoun digests the food contained in $possessive digestive track. <<set $slaves[$i].butt += 1>> <</if>> <</if>>
AshVaris/fc
src/pregmod/saInflation.tw
tw
mit
48,855