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:: SE Burst [nobr] <<set $nextButton = "Continue", $returnTo = "Scheduled Event">> <<for _b = 0; _b < $slaves.length; _b++>> <<if $slaves[_b].burst == 1>> <<if $slaves[_b].inflation != 0>> <<pop $slaves[_b]>> <</if>> <<set $activeSlave = $slaves[_b]>> <<include "Remove activeSlave">> <br><br><hr style="margin:0"><br> <</if>> <</for>> <<set $burstee = 0>> <<set $burst = 0>>
AshVaris/fc
src/pregmod/seBurst.tw
tw
mit
385
:: SE Death [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event">> <<set _killedSlaves = []>> <<foreach _slave of $slaves>> <<switch _slave.death.toLowerCase()>> <<case "old">> <<DeathOldAge _slave>> <br><br><hr style="margin:0"><br> <<set _killedSlaves.push(_slave)>> <<case "od">> <<DeathOverdose _slave>> <br><br><hr style="margin:0"><br> <<set _killedSlaves.push(_slave)>> <<case "health">> <<DeathUnhealthy _slave>> <br><br><hr style="margin:0"><br> <<set _killedSlaves.push(_slave)>> <<case "burst">> <<DeathPregnancyBurst _slave>> <br><br><hr style="margin:0"><br> <<set _killedSlaves.push(_slave)>> <</switch>> <</foreach>> <<foreach _slave of _killedSlaves>> <<set $activeSlave = _slave>> <<include "Remove activeSlave">> <</foreach>> <<unset _killedSlaves>> <<set $slaveDeath = 0>>
AshVaris/fc
src/pregmod/seDeath.tw
tw
mit
860
:: SE FCTV Install [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "FCTV", $receiverAvailable = 1>> <<set $showOne = 0, $showTwo = 0, $showThree = 0, $showFour = 0, $showFive = 0, $showSix = 0, $showSeven = 0, $showEight = 0, $showNine = 0, $showTen = 0, $showEleven = 0, $showTwelve = 0, $showThirteen = 0, $showFourteen = 0, $randShow = 0, $lastShow = -1>> You've been sitting in your office into the early afternoon going over bothersome lease documents that need your approval. When you take a break to look out the window, $assistantName speaks up. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, you have received an approval welcome packet from 8HGG Inc in regards to Free Cities TV. It seems that they've determined that $arcologies[0].name is now sufficiently developed enough to warrant a FCTV-Citizen connection. All the details and contracts necessary are included in the packet. From there, a receiver will need to be built onto $arcologies[0].name in order to access FCTV." <br><br> You browse the guide: Homeshopping networks, random dramas, how-tos and a myriad of other things. Of more interest are some of the programs showing glimpses into foreign arcologies and how they are using the service to help mold society. <br><br><i>While FCTV attempts to exclude any dick-based, pregnancy, hyperpregnancy, and extreme content based on your settings, it may still hint at that content, especially the more mundane of it. If you wish to be absolutely sure, don't watch FCTV or do not install the receiver.</i>
AshVaris/fc
src/pregmod/seFCTVinstall.tw
tw
mit
1,663
:: SE husk slave delivery [nobr] <<set $huskSlaveOrdered = 0, $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "Enslaving People">> <<set $activeSlaveOneTimeMinAge = $huskSlave.age>> <<set $activeSlaveOneTimeMaxAge = $huskSlave.age>> <<set $one_time_age_overrides_pedo_mode = 1>> <<if $huskSlave.sex == 2>> <<include "Generate XY Slave">> <<set $activeSlave.boobs = 0>> <<set $activeSlave.boobsImplant = 0>> <<else>> <<include "Generate XX Slave">> <</if>> <<set $activeSlave.slaveName = "Doll">> <<set $activeSlave.birthName = "">> <<set $activeSlave.slaveSurname = "">> <<set $activeSlave.surname = "">> <<set $activeSlave.race = $huskSlave.race>> <<set $activeSlave.nationality = $huskSlave.nationality>> <<set $activeSlave.origin = "You reserved a mindless slave like her from the Flesh Heap.">> <<set $activeSlave.devotion = 0>> <<set $activeSlave.trust = 0>> <<if $activeSlave.race == "black">> <<set $activeSlave.skin = either("black", "brown", "light brown")>> <<set $activeSlave.hColor = either("black", "black", "black", "brown")>> <<set $activeSlave.hStyle = either("shoulder-length", "short", "very short", "shaved bald", "crinkled")>> <<elseif $activeSlave.race == "white">> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif $activeSlave.race == "latina">> <<set $activeSlave.skin = either("olive", "brown", "light brown", "tanned", "fair")>> <<set $activeSlave.hColor = either("black", "black", "brown", "brown")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif $activeSlave.race == "asian">> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif ($activeSlave.race == "indo-aryan") || ($activeSlave.race == "malay") || ($activeSlave.race == "pacific islander") || ($activeSlave.race == "amerindian")>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif ($activeSlave.race == "middle eastern") || ($activeSlave.race == "semitic") || ($activeSlave.race == "southern european")>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <</if>> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.fetishStrength = 10>> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.career = "a fuckdoll">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.intelligence = -3>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.combatSkill = 0>> <<if $huskSlave.sex == 3>> <<set $activeSlave.dick = 1>> <<set $activeSlave.foreskin = 2>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.balls = 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <<if $activeSlave.balls > 0>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<if $activeSlave.vagina == -1>> <<set $activeSlave.clit = 0>> <</if>> <<if $huskSlave.virgin == 0>> <<set $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 0>> <</if>> <</if>> A slave came in fitting the description you provided. <br> //As expected, she is a complete vegetable, but that is what you ordered after all. You lack the facilities to care for her in this state, so you should do what you are planning quickly. Or you could return her to the Flesh Heap, though you won't get your credits back.// <br><br> <<set $saleDescription = 1, $applyLaw = 0>><<include "Long Slave Description">><<set $saleDescription = 0>> <br><br> <span id="result"> <<if $cash >= $surgeryCost>> [[Accept the offered slave and contact the bodyswap surgeon.|husk Slave Swap Workaround]] <<else>> //You can't sustain her and thus must return her.// <</if>> </span>
AshVaris/fc
src/pregmod/seHuskSlaveDelivery.tw
tw
mit
4,832
:: Slave Age Intro [nobr] Do you want to see content involving girls younger than 18 in this game? <br><br> [[No.|PC Body Intro][$minimumSlaveAge = 18, $pedo_mode = 0]] //All slaves will be at least 18 years old, and slavery of children will be illegal in the Free Cities.// <br>Yes, I wish to see girls as young as <<textbox "$minimumSlaveAge" $minimumSlaveAge "PC Body Intro">> [[Continue|PC Body Intro][$pedo_mode = 0]] <br>[[I just want lots of lolis.|PC Body Intro][$minimumSlaveAge = 3, $pedo_mode = 1]] //Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.// <br>[[I wish to see them grow up and become fertile.|PC Body Intro][$minimumSlaveAge = 3, $pedo_mode = 0, $precociousPuberty = 1, $loliGrow = 1, $fertilityAge = 10, $potencyAge = 12, $seeAge = 1]] //Preset. Slaves' age will be random from minimal possible age. They can be made fertile younger than normal puberty age (10) in some cases, and grow up naturally.//
AshVaris/fc
src/pregmod/slaveAgeIntro.tw
tw
mit
1,023
:: SlaveOnSlaveFeedingWorkAround [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<set $milkTap = 0, _descM = "milk", _descC = "cum", _eligibilityMilk2 = 0, _eligibilityMilk4 = 0, _eligibilityMilk8 = 0, _eligibilityCum2 = 0, _eligibilityCum4 = 0, _eligibilityCum8 = 0>> <<for _i = 0; _i < $slaves.length; _i++>> /* milk output */ <<if $slaves[_i].lactation > 0>> <<set $slaves[_i].milkOutput = 0>> <<set _milk = milkAmount($slaves[_i])>> <<set _milk = (_milk/14)>> <<set _milk = Math.trunc(_milk)>> <<set $slaves[_i].milkOutput = _milk>> <<else>> <<set _milk = 0>> <<set $slaves[_i].milkOutput = 0>> <</if>> <</for>> <<for _i = 0; _i < $slaves.length; _i++>> /* cum output */ <<if $slaves[_i].balls > 0 && $slaves[_i].dick > 0 && ($slaves[_i].dickAccessory != "chastity" || $slaves[_i].dickAccessory != "combined chastity")>> <<set $slaves[_i].cumOutput = 0>> <<set _cum = cumAmount($slaves[_i])>> <<set _cum = (_cum/7)>> <<set _cum = (_cum/10)>> <<set _cum = Math.trunc(_cum)>> <<set $slaves[_i].cumOutput = _cum>> <<else>> <<set _cum = 0>> <<set $slaves[_i].cumOutput = 0>> <</if>> <</for>> //$activeSlave.slaveName is prepped to drink her fill; now you must select a slave capable of producing the required amount of milk or ejaculate.// <br><br><br> __Select an eligible slave to serve as the tap:__ <br><br> __Milk Slaves__ <br><br> __2 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].milkOutput >= 2>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 1, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityMilk2 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityMilk2 == 0)>> //You have no slaves capable of producing two liters of milk.// <</if>> <br><br> __4 Liters__ <br> <<if $activeSlave.pregKnown == 0>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].milkOutput >= 4>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 2, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityMilk4 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityMilk4 == 0)>> //You have no slaves capable of producing four liters of milk.// <</if>> <br><br> __8 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].milkOutput >= 8>> <<if ($slaves[_i].ID != $activeSlave.ID)>>\ <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 3, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityMilk8 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityMilk8 == 0)>> //You have no slaves capable of producing eight liters of milk.// <</if>> <<else>> Due to her pregnancy, she is incapable of keep down more than two liters of milk. <</if>> <br><br><br><br> __Cum Slaves__ <br><br> __2 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].cumOutput >= 2>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 1, $activeSlave.inflationType = _descC, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityCum2 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityCum2 == 0)>> //You have no slaves capable of producing two liters of cum.// <</if>> <br><br> __4 Liters__ <br> <<if $activeSlave.pregKnown == 0>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].cumOutput >= 4>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 2, $activeSlave.inflationType = _descC, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityCum4 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityCum4 == 0)>> //You have no slaves capable of producing four liters of cum.// <</if>> <br><br> __8 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].cumOutput >= 8>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 3, $activeSlave.inflationType = _descC, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityCum8 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityCum8 == 0)>> //You have no slaves capable of producing eight liters of cum.// <</if>> <<else>> Due to her pregnancy, she is incapable of keep down more than two liters of cum. <</if>>
AshVaris/fc
src/pregmod/slaveOnSlaveFeedingWorkAround.tw
tw
mit
4,743
:: test genetics [nobr] <<set $nextButton = "Back", $nextLink = "Main">> <<set _seed = 0>> All slave array slaves MUST be present in genePool or else there is a malfunction. <table><caption style="background-color: rgba(127, 127, 127, 0.2)">genePool</caption> <tr><th>index</th><th>name</th><th>ID</th><th>origin</th></tr> <<for _i = 0; _i < $genePool.length; _i++>> <tr> <td>_i</td> <td>$genePool[_i].slaveName</td> <td>$genePool[_i].ID</td> <td>$genePool[_i].origin</td> </tr> <</for>> </table> <<set _neededProperties = ['genes', 'origSkin', 'origEye', 'origHColor', 'nationality', 'race', 'face', 'intelligence', 'underArmHStyle', 'pubicHStyle']>> <table><caption style="background-color: rgba(127, 127, 127, 0.2)">slaves</caption> <tr><th>index</th><th>name</th><th>ID</th><th>origin</th><th>assignment</th></tr> <<for _i = 0; _i < $slaves.length; _i++>> <<set _s = $slaves[_i]>> <<set _error = $genePool.every(function(g) { return $slaves[_i].ID !== g.ID; })>> <<if _error>><<set _errorCause = "Doesn't exist in the gene pool">><</if>> <<if !_error>> <<set _missingProperties = _neededProperties.filter(function(p) { return !(p in _s);})>> <<if _missingProperties.length > 0>> <<set _error = true, _errorCause = "Missing properties: " + _missingProperties.join(", ")>> <</if>> <</if>> <<if _error>> <tr class="red"> <td>_i</td> <td>_s.slaveName</td> <td>_s.ID</td> <td>_s.origin</td> <td>_s.assignment</td> <td>_errorCause</td> </tr> <<else>> <tr class="green"> <td>_i</td> <td>_s.slaveName</td> <td>_s.ID</td> <td>_s.origin</td> <td>_s.assignment</td> <td></td> </tr> <</if>> <</for>> </table>
AshVaris/fc
src/pregmod/testGenetics.tw
tw
mit
1,675
:: The Hippolyta Academy [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Slave Schools">> /* Multi-Purchase Support */ <<if ndef $newSlaves>><<set $newSlaves = []>><</if>> <<if $newSlaves.length > 0>> <<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $slaveMarket = "HA", $returnTo = "Main", $newSlaveIndex = 0>> <</if>> // The Hippolyta Academy is one of the most famous slave bodyguarding schools in all free cities. Its business model is to offer very high quality, highly trained girls. Their renowned amazonian maids are some of the best combatants in the world and can be often found at the side of the wealthiest citizens. <<if $HA.schoolUpgrade == 1>> Recently the school was able to enhance its educational programs thanks to your generous donation. Their slaves are now some of the most well trained and educated on the market. <<elseif $HA.schoolUpgrade == 2>> Recently the school was able to improve its drug enhancement program thanks to your generous donation. Their slaves are now some of the most physically impressive specimen on the market. <<elseif $HA.schoolUpgrade == 3>> Recently the school redirected its focus to better align with the strongfat ideal, as of your suggestion. Their slaves are physically impressive yet maintain a soft and feminine aspect. <</if>> // <br><br>The Hippolyta Academy offers a fresh graduate for inspection. The interview takes place in one of the many training areas of the school, where the physical prowess of the candidate can be easily showcased. <<GenerateMarketSlave "HA">> <<slaveCost $activeSlave>> <<if $HA.schoolSale != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.6)>> <<elseif $HA.schoolUpgrade != 0>> <<set $slaveCost = Math.trunc($slaveCost*1.2)>> <</if>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> <br><br>The price is <<print cashFormat($slaveCost)>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <<if $cash >= $slaveCost>> <br>[[Buy her and check out other slaves to order|The Hippolyta Academy][$cash -= $slaveCost, $HA.schoolSale = 0, $HA.studentsBought += 1, $newSlaves.push($activeSlave), $introType = "multi", $slavesSeen+=1]] <<if $newSlaves.length == 0>> <br>[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $HA.schoolSale = 0, $HA.studentsBought += 1, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main"]] <<else>> <br>[[Buy her and Finish your order of slaves|Bulk Slave Intro][$cash -= $slaveCost, $HA.schoolSale = 0, $HA.studentsBought += 1, $newSlaves.push($activeSlave)]] <</if>> <<else>> //You lack the necessary funds to buy this slave.// <</if>> <br>[[Decline to purchase her and check out another slave|The Hippolyta Academy][$slavesSeen += 1]] <<if $newSlaves.length > 0>> <br>[[Finish your order of slaves|Bulk Slave Intro]] <</if>> <br><br> <<set $saleDescription = 1>><<include "Long Slave Description">>
AshVaris/fc
src/pregmod/theHippolytaAcademy.tw
tw
mit
3,207
:: assignment-filter widget [widget nobr] /* * filters the list according to the selected Facility * function(y) is a loop through $slaves to set assignmentVisible to 1 and returns a new array * function(x) filters the slaves with the given condition ( here its the assignment ) * so basically function(x) finds the slaves that are selected and function(y) sets them to be visible */ /* * These widgets set the visibilities for the different Facilities */ <<widget "resetAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 1})>><<set $slaves.filter(function(x){return x.assignment.includes("in the") || x.assignment.includes("be the") || x.assignment.includes("live with") || (x.assignment.includes("be your") && x.assignment != "be your Head Girl") || x.assignment == "work as a servant"}).map(function(y){y.assignmentVisible = 0})>> <</widget>> <<widget "showallAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 1})>><<set $slaves.filter(function(x){return x.assignment.includes("agent")}).map(function(y){y.assignmentVisible = 0})>> <</widget>> <<widget "arcadeAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "be confined in the arcade"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "brothelAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "work in the brothel" || x.assignment == "be the Madam"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "cellblockAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "be confined in the cellblock" || x.assignment == "be the Wardeness"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "clinicAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "get treatment in the clinic" || x.assignment == "be the Nurse"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "clubAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "serve in the club" || x.assignment == "be the DJ"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "dairyAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "work in the dairy" || x.assignment == "be the Milkmaid"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "penthouseAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "rest" || x.assignment == "be a subordinate slave" || x.assignment == "whore" || x.assignment == "serve the public" || x.assignment == "work a glory hole" || x.assignment == "get milked" || x.assignment == "be a servant" || x.assignment == "please you"|| x.assignment == "stay confined" || x.assignment == "take classes" || x.assignment == "choose her own job" || x.assignment == "live with your Head Girl"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "schoolAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "learn in the schoolroom" || x.assignment == "be the Schoolteacher"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "spaAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "rest in the spa" || x.assignment == "be the Attendant"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "suiteAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "serve in the master suite" || x.assignment == "be your Concubine"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "quartersAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "work as a servant" || x.assignment == "be the Stewardess"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> /* * Checks from which Facility its get called and removes it from the list * this is the Main Filter widget used on all Passages atm * sets Flag = zero so slave summary provides send-to-facility links */ <<widget "assignmentFilter">> <<link All>><<showallAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>> <<if passage() != "Arcade">><<print " | ">><<link Arcade>><<arcadeAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Brothel">><<print " | ">><<link Brothel>><<brothelAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Cellblock">><<print " | ">><<link Cellblock>><<cellblockAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Clinic">><<print " | ">><<link Clinic>><<clinicAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Club">><<print " | ">><<link Club>><<clubAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Dairy">><<print " | ">><<link Dairy>><<dairyAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<print " | ">><<link Penthouse>><<penthouseAssignmentFilter>><<replace #ComingGoing>><<include 'Slave Summary'>><<set $Flag = 0>><<resetAssignmentFilter>><</replace>><</link>> <<if passage() != "Schoolroom">><<print " | ">><<link Schoolroom>><<schoolAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Spa">><<print " | ">><<link Spa>><<spaAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Master Suite">><<print " | ">><<link Suite>><<suiteAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Servants' Quarters">><<print " | ">><<link Quarters>><<quartersAssignmentFilter>><<set $Flag = 0>><<replace #ComingGoing>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<resetAssignmentFilter>> <</widget>> /* * undefinedAssignmentFilter serves no purpose atm * might use it for RA Slave filter and Matchmaking */ <<widget "undefinedAssignmentFilter">> <<link All>><<showallAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Arcade>><<arcadeAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Brothel>><<brothelAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Cellblock>><<cellblockAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Clinic>><<clinicAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Club>><<clubAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Dairy>><<dairyAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Penthouse>><<penthouseAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Schoolroom>><<schoolAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Spa>><<spaAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Suite>><<suiteAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Quarters>><<spaAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>> <<resetAssignmentFilter>> <</widget>>
AshVaris/fc
src/pregmod/widgets/assignmentFilterWidget.tw
tw
mit
8,800
::Bodyswap Reaction <<widget "BodySwap">> /* still needs work - blindness, mindbroken reactions, fatness, muscle, piercings, tattoos, clits, massive changes in cock and balls sizes, and the latter half of the stuff needs amp checks. On top of that, the non-amp breasts has a comment after it is well */ $args[0].slaveName is recovering nicely. <<if $args[0].health >= $args[1].health+10>> The monitors indicate that her health has improved from her previous body. Whatever else happens, she will likely appreciate this. <<elseif $args[0].health <= $args[1].health-10>> The monitors indicate that her health has degraded from her previous body. Whatever else happens, this will likely upset her. <</if>> Now you only have to wait for her to wake up. <br><br> <<if $args[0].amp != 1>> /* (has limbs) */ <<if $args[0].devotion > 50>> After a while, she begins to stir, her eyes fluttering. She lets out a low groan and reaches up to rub at her eyes. She stops, and stares uncomprehendingly at the hand for moment before she realizes that it’s not her own. A smile begins to form on her face. <<elseif $args[0].devotion > 20>> After a while, she begins to stir, her eyes fluttering. She lets out a low groan and reaches up to rub at her eyes. She stops, and stares uncomprehendingly at the hand for moment before she realizes that it’s not her own. <<else>> She reaches up to rub at her eyes, and pauses to stare in shock at her hand. She finally realizes that the new body she found herself in @@.gold;was not a nightmare as she had hoped, but reality.@@ She is @@.mediumorchid;utterly disturbed@@ by your removal of the last constant she had in life. <<set $args[0].devotion -= 15, $args[0].trust -= 30>> <</if>> <<if $args[0].skin != $args[1].skin>> Her $args[0].skin skin is the first thing that leaps out at her. <<if $args[0].devotion > 50>> She is fascinated by the change and what this means for her. <<elseif $args[0].devotion > 20>> The fact that you would alter something so defining about her no longer surprises her. <<elseif $args[0].devotion >= -20>> The fact that you would alter something so defining about her is @@.hotpink;humbling.@@ <<set $args[0].devotion += 2>> <<else>> The fact that you would alter something so defining about her is @@.gold;terrifying.@@ <<set $args[0].trust -= 2>> <</if>> <</if>> She holds the limb in front of her, flexing each /*(arms)*/ <<if $args[0].amp < 0 && $args[1].amp == 0>> finger; the servo motors whining softly with each movement. <<if $args[0].devotion >= -20>> A look of morbid curiosity crosses her features. <<else>> A look of @@.mediumorchid;frustration@@ and @@.gold;anguish@@ distorts her face as she moans pitiably. <<set $args[0].devotion -= 5, $args[0].trust -= 1>> <</if>> <<elseif $args[0].amp < 0 && $args[1].amp < 0>> finger; the servo motors whining softly with each movement. <<elseif $args[0].muscles < $args[1].muscles-5>> /*(less muscle)*/ <<if $args[0].devotion > 20>> finger; the arm notably less muscular than her old one. <<else>> finger and noticing her arm feels less muscular than she remembers. She becomes irritated with her newfound weakness and @@.mediumorchid;frowns angrily.@@ <<set $args[0].devotion -= 1>> <</if>> <<elseif $args[0].muscles > $args[1].muscles+5>> /*(more muscle)*/ <<if $args[0].devotion >= -20>> finger; the arm visibly more toned than her old one. With a clench of her fist, the muscles of the limb bulge slightly. She is @@.hotpink;happy@@ that you would take into consideration such a small detail, and knows that life will be just that much easier now. <<set $args[0].devotion += 2>> <<else>> finger. Flexing, she realizes she is noticeably stronger than she was before. @@.mediumaquamarine;She takes a moment to relish her newfound strength.@@ <<set $args[0].trust += 10>> <</if>> <<else>> /* (same muscle (within five units)) */ <<if $args[0].physicalAge < $args[1].physicalAge-5>> finger and noticing how much younger she is. <<if $args[1].physicalAge >= 40>> She is pleased to see her hand is now less wrinkled and the muscles that coat her arm are now firmer than they were before. <</if>> <<elseif $args[0].physicalAge > $args[1].physicalAge+5>> finger and noticing how much older she is. <<if $args[1].physicalAge < 40>> With a despondent note, she lowers her hand back to her side, having seen the wrinkles that now coat her new arm. <</if>> <<else>> finger and finding little difference. <</if>> <</if>> Her hand roams over her face until it reaches her lips. <<if $args[0].sexualFlaw == "oral fixation" && $args[0].lips > $args[1].lips+10>> /* (bigger lip+oral fixation) */ She slowly runs her fingertips over the plush pillows. A blush blossoms over her face and the beeping of her heart monitor speeds up slightly. You know that she’ll put them to good use. <<if $args[0].devotion <= 20>> She pauses, and begins to @@.hotpink;hesitantly smile@@ as she feels the softness of her lovely new lips. <</if>> <<elseif $args[0].sexualFlaw == "oral fixation" && $args[0].lips < $args[1].lips-10>> /* (smaller lip+oral fixation) */ <<if $args[0].devotion > 20>> Her fingers pause and almost flinch away once they reach her lips. A second later, they return to confirm her fear. Her pride and joy are gone. She lets out a sniff and @@.mediumorchid;tears begin to roll down her cheeks.@@ <<set $args[0].devotion -= 10>> <<else>> Her hand flinches, and she pulls it away as <<if $args[0].voice == 0>>attempted <</if>>sobs well up from her. For someone who values her lips like her, this is a truly @@.mediumorchid;terrible fate.@@ <<set $args[0].devotion -= 20>> <</if>> <<elseif $args[0].teeth == "removable" && $args[1].teeth != "removable">> /* no teeth */ A look of confusion crosses her face, her brow furrowing slightly. You see her work her jaw for moment before she turns her head and spits out a set of dentures. <<if $args[0].devotion <= -20>> She @@.mediumorchid;glowers@@ at them, knowing full well they'll be back in her mouth shortly. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].teeth != "removable" && $args[0].tonguePiercing > 0 && $args[1].tonguePiercing == 0>> /* (if tongue pierced+has teeth) */ You can vaguely hear her rattling her tongue piercing against her teeth. <<else>> /* (no oral fixation) */ <<if $args[0].physicalAge < 40 && $args[1].physicalAge > 50>> <<if $args[0].devotion > 20>> She can feel the lack of wrinkles on her face and @@.hotpink;smiles broadly.@@ <<else>> She can feel the lack of wrinkles on her face and cringes at what this means for her future. <</if>> <</if>> <</if>> <br><br> After a moment, she sits up to try and take stock of her new <<if ($args[0].weight >= $args[1].weight+30) || ($args[0].muscles <= $args[1].muscles-30 && $args[0].muscles < 50) || ($args[0].belly >= $args[1].belly+10000) || ($args[0].boobs >= $args[1].boobs+1000)>> /*(If fat/more big breasted/heavily pregnant/physically weaker and/or same or more weight)*/ body, letting out a grunt of effort as she lifts her heavier form. <<if ($args[0].weight <= $args[1].weight-30) || ($args[0].muscles >= $args[1].muscles+30 && $args[1].muscles < 50) || ($args[0].belly <= $args[1].belly-10000) || ($args[0].boobs <= $args[1].boobs-500)>> /*(if fat/less big breasted/physically stronger and/or same or less weight/no longer heavily pregnant)*/ body, the effort noticeably easier than before. <<else>> body. <</if>> As she settles herself, she takes a look down at her chest. /*(Breast size)*/ <<if $args[0].boobs >= $args[1].boobs-100 && $args[0].boobs <= $args[1].boobs+100 && $args[0].boobs > 300 && $args[1].boobs > 300>> /*(No change (less than a 100 cc’s of change)*/ <<if $args[0].devotion > 20>> She is happy to find that a familiarly sized chest waiting for her. <<if ($args[0].physicalAge < $args[1].physicalAge-5) || ($args[0].boobShape != "saggy" && $args[0].boobShape != "downward facing" && ($args[1].boobShape == "saggy" || $args[1].boobShape == "downward facing"))>> /*(younger/perkier)*/ She gasps when she realizes they ar now perkier and firmer than her old breasts. She toys with the supple flesh and sensitive nipples, groping them with childlike abandon. <</if>> <<else>> She cautiously handles one breast, then the other, and is happy that at least one less thing is different today. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ The suppleness of her younger breasts, at least, is a reminder that she is now @@.hotpink;young again@@ and of how many would kill to be bestowed such a gift. <<set $args[0].devotion += 2>> <<elseif ($args[0].boobShape != "saggy" && $args[0].boobShape != "downward facing" && ($args[1].boobShape == "saggy" || $args[1].boobShape == "downward facing"))>> /*perkier*/ Their newfound perkiness is not lost on her. <</if>> <</if>> <<elseif $args[0].boobs <= 300 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(flat + breast fetish)*/ <<if $args[0].devotion > 20>> She struggles to keep her emotions in check as she feebly paws at where she used to have breasts. She finally musters the courage to smile at you, but it @@.mediumorchid;doesn’t quite reach her eyes.@@ <<else>> Her eyes immediately @@.mediumorchid;fill with tears@@ as she sees how flat she is. <<if $args[0].voice != 0>>Heaving sobs wrack her body, and it’s<<else>>It’s<</if>> all she can do to keep from curling into a ball, cupping her once large breasts. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= 300 && $args[1].boobs > 300>> /*(flat)*/ She runs a hand over her flat chest and sighs. <<if $args[0].devotion > 20>> She shrugs this off, and toys with her nipples instead. <<else>> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>She knows much of society will view her as a lesser person and a part of her feels the same.<</if>> This feels like a cruel manipulation of her body and she @@.mediumorchid;hates you@@ a little more for it. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/ <<if $args[0].devotion > 20>> She struggles to keep her emotions in check as she feebly paws at her now smaller breasts. She finally musters the courage to smile at you, but it @@.mediumorchid;doesn’t quite reach her eyes.@@ <<else>> Her eyes immediately @@.mediumorchid;fill with tears@@ as she sees her breasts have shrunk. <<if $args[0].voice != 0>>Heaving sobs wrack her body, and it’s<<else>>It’s<</if>> all she can do to keep from curling into a ball, cradling her once large breasts. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/ She gives her new breasts a careful grope and is disappointed to find they are smaller now. <<if $args[0].devotion > 20>> She shrugs this off, and toys with her new breasts. <<else>> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>She knows much of society will view her as a lesser person and a part of her feels the same.<</if>> This feels like a cruel manipulation of her body and she @@.mediumorchid;hates you@@ a little more for it. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/ She can barely move under the weight of her new breasts. <<if $args[0].devotion >= -20>> The sheer size of her titanic tits greatly excites her to the point that she can't hold back. She shudders against her new chest pillows as an intense orgasm @@.hotpink;rewards her for enjoying your gift.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help taking advantage of her massive mammaries, squeezing and toying with them until she is flushed red. She finally stops as she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's cradling her chest pillows lovingly proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/ She can barely move under the weight of her new breasts. <<if $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/ <<if $args[0].devotion > 20>> Her groping becomes more vigorous, a blush spreading down her face to her chest. She bites her lip as she teases her nipples, the beeping of her heart monitor becoming more insistent. From the look on her face, you know she’ll want to put them to the test. <<else>> Her cautious handling quickly become more insistent. She bites her lip as she begins to tease at her nipples and the steady beep of the heart monitor becomes noticeably faster. She @@.hotpink;is excited@@ about her new breasts. <<set $args[0].devotion += 2>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/ <<if $args[0].devotion > 20>> She gives her larger chest a heft, marveling at their size. <<else>> She is confused for a moment at the larger breasts adorning her chest before she tentatively takes one in hand and experimentally hefts it to gauge their new weight. <</if>> <<else>> She's as flat as ever. <</if>> /* Milkanon, the above needs milk/implant/shape content. I handled saggy/downward facing, but it and the rest could use a little work. */ /* The above also needs breast implant content - see amp for comparison. */ <br><br> <<if $args[1].voice == 0>> When she finishes, she turns to you and gestures for a mirror. <<if $args[0].voice != 0>> You gesture as if you couldn't hear her, to which she squeaks in response. It immediately @@.hotpink;dawns on her@@ what this means. She @@.mediumaquamarine;thanks you profusely@@ before asking for a mirror. <<set $args[0].devotion += 5, $args[0].trust += 10>> <</if>> <<else>> When she finishes, she turns to you and opens her mouth to <<if $args[0].voice == 0>> speak, but finds no words come. She tries again, frowning. She rubs her throat and tears well in her eyes, but no sobs can be heard as her shoulders begin to @@.gold;shake.@@ After a bit, she extends her hand, and gestures @@.mediumorchid;somberly@@ for a mirror. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <<elseif $args[0].voice != $args[1].voice>> speak. At first she's slightly startled by her new voice, but manages a single word. “..mirror..” <</if>> <</if>> <<else>> /* (amputee) */ After a while, she begins to stir, her eyes fluttering. She lets out a low groan and reaches up to rub at her eyes. Or rather, she attempts to. A visible look of confusion crosses her face and she strains to sit up, but all she manages to do is wiggle, her movements reminding you of a suffocating goldfish. As the cloud of anesthetics fades, she realizes what's happened to her and begins to panic, her breaths quickening. <<if $args[0].devotion > 20>> With a visible look of concentration, her breathing slows and she tries to take stock of her new body. <<if $args[1].amp == 1>> /*(was already an amputee)*/ She quickly realizes nothing has changed. <<else>> She quickly realizes @@.gold;you have taken her arms and legs.@@ <<set $args[0].trust -= 15>> <</if>> <<else>> <<if $args[1].amp == 1>> /*(was already an amputee)*/ <<else>> Her eyes seemed to bulge, her heart monitor begins to beep faster and more insistently. Eventually, your assistant is forced to inject her with a sedative. Her eyes flutter closed and the heart monitors beeping slows to a steady pulse. Hopefully she’ll be calmer when she wakes up again, though the memory of waking without limbs will @@.gold;stick with her.@@ <br> ... <br> When she wakes up again, she seems calmer; the cold @@.hotpink;acceptance@@ of her fate clouds her eyes. <<set $args[0].devotion += 5, $args[0].trust -= 15>> <</if>> <</if>> <br><br> She cranes her neck to looks down on herself /*(breast changes)*/ <<if $args[0].boobsImplant > 0 && $args[1].boobsImplant > 0>> /*(breast implants)*/ and finds <<if $args[0].boobsImplant >= $args[1].boobsImplant+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive implants+breast fetish)*/ she still has breast implants; implants easily bigger than her entire body. <<if $args[0].devotion >= -20>> The sheer size of her silicone titans greatly excites her to the point that she can't hold back. She wriggles under her new chest boulders as an intense orgasm @@.hotpink;courses through her body.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused under the weight of her massive fake mounds. She finally stops squirming when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly eying her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/ she still has breast implants resting on her chest. Even if they aren't clearly implants, she can barely move under the weight of her new breasts. <<if $args[0].devotion >= -20>> The sheer size of her titanic tits greatly excites her to the point that she can't hold back. She shudders against her new chest pillows as an intense orgasm @@.hotpink;rewards her for enjoying your gift.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused under the weight of her massive fake mounds. She finally stops squirming when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly eying her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobsImplant >= $args[1].boobsImplant+20000>> /*(Extreme bigger implants)*/ a pair of absolutely enormous fake tits looming over her. <<if $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/ a pair of massive tits resting on her chest. As she moves, she recognizes the familiar weight of the implants at their cores. <<if $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/ <<if $args[0].devotion > 20>> her bust has grown. She eyes her mammaries eagerly, desperate to grope them. She bites her lip and gives you a pleading look that begs you to teases her nipples. From the look on her face, you know she’ll want to put them to the test. <<else>> her breasts have expanded in size. She wrestles with the fact that you have clearly not done this for her benefit, @@.hotpink;but decides this is definitely better than the alternative.@@ <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/ <<if $args[0].devotion > 20>> her bust has grown. She is caught off guard at the size of her new chest. She shakes her shoulders, marveling at their mass. <<else>> her chest is heavier than ever. However, she is well aware however that these breasts are not for her benefit or pleasure. She views this as a @@.mediumorchid;cruel manipulation of her body@@ on top of what has already been done to her. <<set $args[0].devotion -= 5>> <</if>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/ <<if $args[0].devotion > 20>> her bust has shrunk. She is saddened by the loss of the beautiful weight she once bore and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> that her chest is not as large as it once was. @@.mediumcorchid;Tears leap into her eyes@@ as her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and let the tears run from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/ <<if $args[0].devotion > 20>> that her chest is smaller. She shrugs this off, as her devotion to you overrides any anguish this might cause. <<else>> that her chest is not as large as it once was. She looks at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of her body, but she is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>> <<set $args[0].devotion -= 2>> <</if>> <<else>> /*(No change (less than a 100 cc’s of change)*/ <<if $args[0].devotion > 20>> a familiar chest waiting for her. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ She is pleased to see her breasts are now more pert and smooth then they were before. <</if>> <<else>> that her breasts are roughly the same. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ Except, of course, that they are younger and more pert, something that she @@.hotpink;can't help but appreciate.@@ <<set $args[0].devotion += 2>> <</if>> <</if>> <</if>> <<elseif $args[0].boobsImplant > 0 && $args[1].boobsImplant == 0>> and finds <<if $args[0].boobsImplant >= $args[1].boobsImplant+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive implants+breast fetish)*/ a pair of massive implants towering over her. <<if $args[0].devotion >= -20>> The sheer size of her silicone titans greatly excites her to the point that she can't hold back. She wriggles under her new chest boulders as an intense orgasm @@.hotpink;courses through her body.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused under the weight of her massive fake mounds. She finally stops squirming when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly eying her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/ she has breast implants resting on her chest. Even if they aren't clearly implants, she can barely move under the weight of her new breasts. <<if $args[0].devotion >= -20>> The sheer size of her titanic tits greatly excites her to the point that she can't hold back. She shudders against her new chest pillows as an intense orgasm @@.hotpink;rewards her for enjoying your gift.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused under the weight of her massive fake mounds. She finally stops squirming when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly eying her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobsImplant >= $args[1].boobsImplant+20000>> /*(Extreme bigger implants)*/ a pair of absolutely enormous fake tits looming over her. <<if $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/ a pair of massive tits resting on her chest. As she moves, she recognizes an unfamiliar firmness at their cores. <<if $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/ <<if $args[0].devotion > 20>> her bust has grown. She eyes her mammaries eagerly, desperate to grope them. She bites her lip and gives you a pleading look that begs you to teases her nipples. From the look on her face, you know she’ll want to put them to the test. <<else>> her breasts have expanded in size. She wrestles with the fact that you have clearly not done this for her benefit, @@.hotpink;but decides this is definitely better than the alternative.@@ <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/ <<if $args[0].devotion > 20>> her bust has grown. She is caught off guard at the size of her new chest. She shakes her shoulders, marveling at their firmness. <<else>> her chest is heavy with implants. However, she is well aware however that these breasts are not for her benefit or pleasure. She views this as a @@.mediumorchid;cruel manipulation of her body@@ on top of what has already been done to her. <<set $args[0].devotion -= 5>> <</if>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/ <<if $args[0].devotion > 20>> her bust has shrunk. She is saddened by the loss of the beautiful weight she once bore and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> that her chest is not as large as it once was. @@.mediumcorchid;Tears leap into her eyes@@ as her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and let the tears run from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/ <<if $args[0].devotion > 20>> that her chest is smaller. She shrugs this off, as her devotion to you overrides any anguish this might cause. <<else>> that her chest is not as large as it once was. She looks at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of her body, but she is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>> <<set $args[0].devotion -= 2>> <</if>> <<else>> /*(No change (less than a 100 cc’s of change)*/ <<if $args[0].devotion > 20>> a familiar chest waiting for her. She quickly realizes her mistake once she moves them. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ She is pleased to see her breasts are now more pert and smooth then they were before. <</if>> <<else>> that her breasts are roughly the same. She quickly realizes her mistake once she moves them. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ Except, of course, that they are younger and more pert, something that she @@.hotpink;can't help but appreciate.@@ <<set $args[0].devotion += 2>> <</if>> <</if>> <</if>> <<elseif $args[0].boobsImplant == 0 && $args[1].boobsImplant > 0>> <<if $args[0].boobs <= 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>>/*flat+fetish*/ <<if $args[0].devotion > 20>> and finds not only her implants gone, but her breasts entirely. She is saddened by her flat chest and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> and finds that her implants are gone, along with the rest of her breasts. @@.mediumcorchid;Tears leap into her eyes@@ as her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and let the tears run from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= 300>> /*flat*/ <<if $args[0].devotion > 20>> and sees nothing. Not only have her implants been removed, but she's been left completely flat. It is what it is. <<else>> and sees nothing. Not only have her implants been removed, but she's been left completely flat. <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>She knows much of society will view her as a lesser person and a part of her feels the same.<</if>> This feels like a cruel manipulation of her body and she @@.mediumorchid;hates you@@ a little more for it. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/ and sees nothing but breast. As she wiggles back and forth, she can just make out that she no longer has implants. <<if $args[0].devotion >= -20>> The sheer size of her titanic tits greatly excites her to the point that she can't hold back. She shudders against her new chest pillows as an intense orgasm @@.hotpink;rewards her for enjoying your gift.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused under the weight of her massive fake mounds. She finally stops squirming when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly eying her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/ and finds a pair of massive tits resting on her chest. As she moves, she can just make out that she no longer has implants. <<if $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/ <<if $args[0].devotion > 20>> and finds her tits are bigger than ever, yet implant free. She eyes her mammaries eagerly, desperate to grope them. She bites her lip and gives you a pleading look that begs you to teases her nipples. From the look on her face, you know she’ll want to put them to the test. <<else>> and sees that her breasts have expanded in size, yet lack implants. She wrestles with the fact that you have clearly not done this for her benefit, @@.hotpink;but decides this is definitely better than the alternative.@@ <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/ <<if $args[0].devotion > 20>> and finds her bust has grown. She is caught off guard at the size of her new chest. She shakes her shoulders, marveling at the motion of silicone free flesh. <<else>> and finds her chest is heavier than ever, and not because of silicone. However, she is well aware however that these breasts are not for her benefit or pleasure. She views this as a @@.mediumorchid;cruel manipulation of her body@@ on top of what has already been done to her. <<set $args[0].devotion -= 5>> <</if>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/ <<if $args[0].devotion > 20>> ands sees her bust has shrunk. She is saddened by the loss of her implants and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> ands sees that her chest is not as large as it once was. @@.mediumcorchid;Tears leap into her eyes@@ as her natural breasts begin to quiver<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and let the tears run from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/ <<if $args[0].devotion > 20>> and finds that her implants have been removed. She shrugs this off, as her devotion to you overrides any anguish this might cause. <<else>> ands sees that her chest is not as large as it once was. She looks at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of her body, but she is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>> <<set $args[0].devotion -= 2>> <</if>> <<else>> /*(No change (less than a 100 cc’s of change)*/ <<if $args[0].devotion > 20>> and finds a familiar chest waiting for her, albeit implant free. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ She is pleased to see her breasts are now more pert and smooth then they were before. <</if>> <<else>> and sees that her breasts are roughly the same, save for their missing implants. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ Except, of course, that they are younger and more pert, something that she @@.hotpink;can't help but appreciate.@@ <<set $args[0].devotion += 2>> <</if>> <</if>> <</if>> <<else>> <<if $args[0].boobs <= 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>>/*flat+fetish*/ <<if $args[0].devotion > 20>> and sees no tits at all. She is saddened by her flat chest and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> and sees no tits at all. @@.mediumcorchid;Tears leap into her eyes@@ as her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and let the tears run from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= 300>> /*flat*/ <<if $args[0].devotion > 20>> sees nothing. Her breasts are completely gone. At least it's a literal weight off her chest. <<else>> sees nothing. Her breasts are completely gone. <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>She knows much of society will view her as a lesser person and a part of her feels the same.<</if>> This feels like a cruel manipulation of her body and she @@.mediumorchid;hates you@@ a little more for it. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/ sees nothing but breast. As she wiggles back and forth beneath their mass, she can make out that they are all natural. <<if $args[0].devotion >= -20>> The sheer size of her titanic tits greatly excites her to the point that she can't hold back. She shudders against her new chest pillows as an intense orgasm @@.hotpink;rewards her for enjoying your gift.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused under the weight of her massive mammaries. She finally stops squirming when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly eying her chest pillows proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/ and finds a pair of massive tits resting on her chest. As she moves, she can clearly tell they are completely natural. <<if $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/ <<if $args[0].devotion > 20>> and finds her tits are bigger than ever. She eyes her mammaries eagerly, desperate to grope them. She bites her lip and gives you a pleading look that begs you to teases her nipples. From the look on her face, you know she’ll want to put them to the test. <<else>> and sees her breasts have expanded in size. She wrestles with the fact that you have clearly not done this for her benefit, @@.hotpink;but decides this is definitely better than the alternative.@@ <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/ <<if $args[0].devotion > 20>> and finds her bust has grown. She is caught off guard at the size of her new chest. She shakes her shoulders, marveling at the motion of her soft flesh. <<else>> and finds that her chest is heavier than ever. However, she is well aware however that these breasts are not for her benefit or pleasure. She views this as a @@.mediumorchid;cruel manipulation of her body@@ on top of what has already been done to her. <<set $args[0].devotion -= 5>> <</if>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/ <<if $args[0].devotion > 20>> and sees that her bust has shrunk. She is saddened by her smaller chest and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> and finds that her chest is not as large as it once was. @@.mediumcorchid;Tears leap into her eyes@@ as her her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and let the tears run from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/ <<if $args[0].devotion > 20>> that her breasts are smaller. She shrugs this off, as her devotion to you overrides any anguish this might cause. <<else>> that her chest is not as large as it once was. She looks at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of her body, but she is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>> <<set $args[0].devotion -= 2>> <</if>> <<else>> /*(No change (less than a 100 cc’s of change)*/ <<if $args[0].devotion > 20>> a familiar chest waiting for her. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ She is pleased to see her breasts are now more pert and smooth then they were before. <</if>> <<else>> that her breasts are roughly the same. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ Except, of course, that they are younger and more pert, something that she @@.hotpink;can't help but appreciate.@@ <<set $args[0].devotion += 2>> <</if>> <</if>> <</if>> <</if>> /*(if breasts have changed shape)*/ <<if $args[0].boobShape != $args[1].boobShape && $args[0].boobs > 300>> She also takes note that her breasts are now <<if $args[0].boobShape == "saggy">> /*(drooping or older)*/ saggier, and is disappointed by this. <<elseif $args[0].boobShape == "downward-facing">> downward-facing, and is disappointed by this. <<elseif $args[0].boobShape == "wide-set">> hanging heavily to either side of her body. <<elseif $args[0].boobShape == "perky">> perkier and <<if $args[0].devotion > 20>> jostles them playfully. <<else>> is intrigued by this development. <</if>> <<elseif $args[0].boobShape == "torpedo-shaped">> torpedo shaped and <<if $args[0].devotion > 20>> twists her chest to make them sway about. <<else>> is intrigued by this development. <</if>> <<else>> completely unremarkable. <</if>> <</if>> <<if $args[0].nipples != $args[1].nipples>> /*(if nipples have changed shape)*/ After a few moments, she shifts her chest to get a better look at her nipples, having noticed that they don’t look quite the same as before. <</if>> /*(if lactation status has changed)*/ <<if $args[0].lactation > 0 && $args[1].lactation == 0>> /*(lactating now, wasn’t before)*/ As she examines her breasts, <<if $args[0].lactation == 1>> solitary drops of milk begin to drop from her tits. <<else>> steady streams of milk start to flow from her tits. <</if>> <<if $args[0].devotion > 20>> She is delighted by the fact that her breasts now produce milk. This is a gift she will happily use for your benefit. <<else>> She is irritated that you have altered her body to produce milk. <</if>> <<elseif $args[0].lactation > 1 && $args[1].lactation == 1>> She notices her breasts are rapidly producing milk. She groans at the unfamiliar pressure. <<elseif $args[0].lactation == 1 && $args[1].lactation == 2>> She notices that her breasts are producing less milk. She seems a little relieved. <<elseif $args[0].lactation == 0 && $args[1].lactation > 0>> She notices that her breasts no longer produce milk. She doesn’t show much reaction to this change. <<elseif $args[0].lactation > 0 && $args[1].lactation > 0>> The familiar feeling of fullness in her breasts tells her she's producing as much milk as ever. <</if>> <br><br> <<if $args[1].voice == 0>> After a moment, she turns to you and gestures for a mirror. <<if $args[0].voice != 0>> You gesture as if you couldn't hear her, to which she squeaks in response. It immediately @@.hotpink;dawns on her@@ what this means. She @@.mediumaquamarine;thanks you profusely@@ before asking for a mirror. <<set $args[0].devotion += 5, $args[0].trust += 10>> <</if>> <<else>> After a moment, she turns to speak to you, <<if $args[0].voice == 0>> but can’t. She tries again, frowning. She struggles to make any sound at all as tears well in her eyes, but no sobs can be heard as her shoulder stubs begin to @@.gold;shake.@@ After a bit, wiggles @@.mediumorchid;somberly@@ for a mirror. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <<elseif $args[0].voice != $args[1].voice>> and starts at her new <<if $args[0].voice > $args[1].voice>> higher pitched <<elseif $args[0].voice < $args[1].voice>> lower pitched <<else>> voice, <</if>> but then murmurs “...mirror”. <</if>> <</if>> <</if>> <br><br> You depress a button and a long, body length mirror slides up from the floor near the wall. Your slave <<if $args[0].amp == 1>> With the help of an assistant, slave sits up against the side of the gurney and sees her entire new body for the first time. <<else>> Gingerly hops to her feet <<if $args[0].heels == 1 || !canWalk($args[0])>> <<if $args[0].heels == 1>> and immediately stumbles, catching herself before her cut heels let her fall to the floor. <<elseif !canWalk($args[0])>> and immediately collapses under her own weight. <</if>> She looks at you <<if $args[0].devotion >= -20>> @@.hotpink;submissively@@ <<set $args[0].devotion += 5>> <<else>> @@.mediumorchid;angrily@@ <<set $args[0].devotion -= 5>> <</if>> as she pulls her weight back onto the bed and tries again, this time using the gurney to support herself. She <<else>> and <</if>> /*(height changes)*/ <<if $args[0].height >= $args[1].height+10>> wobbles for a moment as she adjusts to her new height. <<if $args[0].devotion > 20>> She is @@.hotpink;truly pleased@@ that you have taken the effort to give her extra height, knowing that a lot of everyday things in life will be easier, and that she will be viewed as having more stature now, both metaphorically and literally. <<set $args[0].devotion += 2>> <<else>> She frowns for a moment, before shrugging and accepting this small gift, even knowing that it is likely not for her sake that you have done this. Her mouth curls into a @@.hotpink;small grin@@ for just a moment. <<set $args[0].devotion += 1>> <</if>> <<elseif $args[0].height <= $args[1].height-10>> starts at a falling sensation before realizing she is just shorter than she was before. <<if $args[0].devotion > 20>> As frustrating as it will be, she tries to look at the bright side of this and thinks of all the fun things she will be able to do easier now, like being picked up and set on a counter or pinned against a wall. She drools a little, before she shakes her head and continues on. <<else>> This is aggravating more than anything to her. Everything will just be just that much more difficult now. She @@.mediumorchid;glowers at you.@@ <<set $args[0].devotion -= 2>> <</if>> <<else>> quickly gets used to her new body's similar stature. <</if>> <</if>> <<if $args[0].bald == 1 && $args[1].bald == 0>> /*(+baldness)*/ The first thing she sees in the mirror is that she is now bald. This <<if $args[0].devotion > 20>> feels fun and interesting, and she gently rubs her new smooth scalp. <<else>> feels like a gross imposition and she @@.mediumorchid;scowls at you accusingly,@@ for this is one less thing that marks her as a person that you have taken from her. <<set $args[0].devotion -= 3>> <</if>> <<elseif $args[0].bald == 0 && $args[1].bald == 1>> /*(-baldness)*/ The first thing she sees in the mirror is that she now has hair. This <<if $args[0].devotion >= -20>> makes her @@.hotpink;squeal with delight.@@ She plays with her new hair, enjoying how it feels between her fingers. <<set $args[0].devotion += 3>> <<else>> surprises her. She is not happy with your doing something like this while she had no control of it, but under the circumstances there are far worse things to have then hair. <</if>> <<elseif $args[0].bald == 0 && $args[1].bald == 0>> The first thing she sees in the mirror is that she is still bald. <<else>> The first thing she sees in the mirror is that <<if $args[0].hColor != $args[1].hColor>> she now has $args[0].hColor hair. <<else>> her head isn't too different. <</if>> <</if>> <<if $args[0].race != $args[1].race>> /*(race changes)*/ The next thing she notices is that her body is not of the same race as it was before. Her new $args[0].race body <<if $args[0].devotion > 50>> intrigues and delights her. She is happy that you invested in her appearance in such an interesting way. <<elseif $args[0].devotion > 20>> @@.mediumorchid;disturbs her.@@ She is @@.gold;shaken@@ by such a drastic change. <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <<else>> @@.mediumorchid;disgusts and angers her.@@ One of the only parts of her identity she had left has now been stripped from her. <<set $args[0].devotion -= 20>> <</if>> <<else>> The next thing she notices is that she is still <<print $args[0].race>>. <<if $args[0].devotion <= 50>> She's @@.hotpink;relieved@@ that you didn't take such a deep part of her identity from her. <<set $args[0].devotion += 1>> <</if>> <</if>> /*(age)*/ <<if $args[0].visualAge >= $args[1].visualAge+5>> /*(older)*/ She starts as she sees that she is now older than she once was. This is disturbing to her on a fundamental level, <<if $args[0].devotion > 50>> as that means she will now will have less time with you before the end of her <<if $PhysicalRetirementAgePolicy == 1>> service and <</if>> life. She does her best to shrug this off and tries to think of all the fun things a lewd older body can do. <<else>> as that means she will be @@unable to spend as much time on this earth.@@ <<set $args[0].devotion -= ($args[1].visualAge-$args[0].visualAge*5)>> <<if $PhysicalRetirementAgePolicy == 1>> On the other hand, it means she won’t have as much time to spend with you before she is retired. <<else>> This is compounded with the fact that she @@.gold;may well die before she becomes a freed slave.@@ <<set $args[0].trust -= ($args[1].visualAge-$args[0].visualAge*5)>> <</if>> <</if>> <<elseif $args[0].physicalAge <= $args[1].physicalAge-5 || ($args[0].physicalAge < 18 && $args[0].physicalAge < $args[1].physicalAge)>> /*(younger)*/ She starts at her youthful new face and body. <<if $args[1].physicalAge >= 18>> <<if $args[0].physicalAge < 4>> She's thoroughly shocked to find she's a toddler again. <<elseif $args[0].physicalAge < 9>> She's surprised to find she's a little girl. <<elseif $args[0].physicalAge < 13>> She's surprised to find that she's once more a preteen. <<elseif $args[0].physicalAge < 16>> She never expected to be a teenager again. <<elseif $args[0].physicalAge < 18>> She never expected to be a young adult again. <</if>> <</if>> <<set _puberty = 0>> <<if (($args[0].physicalAge < $fertilityAge && ($args[0].ovaries == 1 || $args[0].mpreg == 1)) || ($args[0].physicalAge < $potencyAge && $args[0].balls > 0)) && ($args[1].pubertyXX == 1 || $args[1].pubertyXY == 1)>> She realizes that she will have to go through puberty again, now that she is $args[0].physicalAge again. This is unnerving to her. <<set _puberty = 1>> <</if>> <<if $args[0].devotion > 20>> <<if _puberty == 1>> However, she will do her best to enjoy the highs that come with it, and <<else>> This is a @@.hotpink;wonderful gift to her,@@ as she will now be able to <<set $args[0].devotion += Math.max($args[1].physicalAge-$args[0].physicalAge, 10)>> <</if>> <<if $PhysicalRetirementAgePolicy == 1>> spend more time with you before the end of her service. <<else>> service you better, as well as have all the other benefits of youthful age. <</if>> <<else>> <<if _puberty == 1>> It will be frustrating to go through the rigors of sexual development all over again, especially when combined with the fact that she must also <<else>> This is both a @@.hotpink;blessing@@ and a @@.gold;curse,@@ as while she now has a younger and healthier body, she must also <<set $args[0].devotion += Math.max($args[1].physicalAge-$args[0].physicalAge, 10), $args[0].trust -= 5>> <</if>> <<if $PhysicalRetirementAgePolicy == 1>> spend more time with you before the end of her service. <<else>> use all of her youth for the benefit of her master instead of herself. <</if>> <</if>> <</if>> /* - this needs to be broken down into piercing types and where they are located on the body. IE. face piercings/tats with the face inspection, though piercings would go with the lip stuff, wouldn't they? (changes to piercings) As she inspects the rest of her herself, she sees that you have (adding piercings when she had none) added piercings to her body when she had none. (more piercings) Added more piercings to her body. (less piercings) Given this body less piercings then she had once had. (changes to tattoos) She also sees that you have (added tattoos when she had none) Given her tattoos when she’d had none before. (more tattoos) Given her more tattoos. (less tattoos) Given her less tattoos. (devoted) It delights her that you have taken such an interest in those little details. (not devoted) It bothers her that you have altered even more of her body. */ /*stomach*/ <<set _weightChange = 0>> /*used to segway to pregnancy/belly implants after weight*/ Her hands drift over <<if $args[0].weight >= $args[1].weight+30>> /*(fatter)*/ her stomach and she feels just how much more weight she is carrying. <<if $args[0].devotion > 20>> She finds her new curves intriguing. <<else>> Her face contorts with @@.mediumorchid;disgust@@ at her newfound bulk. <<set $args[0].devotion -= 5>> <</if>> <<set _weightChange = 1>> <<if $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>> She also notices how much it sags. <<if $args[0].devotion > 20>> This isn’t pleasant, but she bears it for you. <<else>> This does nothing for her self image, only @@.mediumorchid;disgusts and annoys@@ her. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>> She also notices it is tighter despite being softer. <<if $args[0].devotion > 20>> This is great for her self image and she happily strokes her new perkier belly. <<else>> Whatever else this transition brings, this is a gift she will appreciate and she @@.hotpink;smiles, just a bit.@@ <<set $args[0].devotion += 1>> <</if>> <</if>> <<elseif $args[0].weight <= $args[1].weight-30>> /*(thinner)*/ her stomach and she finds her body thinner. <<if $args[0].devotion > 20>> She finds her new curves intriguing. <<else>> While free weight loss is @@appreciated,@@ she wishes she had some say in the matter. <<set $args[0].devotion += 1>> <</if>> <<set _weightChange = 1>> <<if $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>> She also notices how it has a sag to it. <<if $args[0].devotion > 20>> This isn’t pleasant, but she bears it for you. <<else>> This does nothing for her self image, only @@.mediumorchid;disgusts and annoys@@ her. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>> She also notices it is tighter despite being softer. <<if $args[0].devotion > 20>> This is great for her self image and she happily strokes her new perkier belly. <<else>> Whatever else this transition brings, this is a gift she will appreciate and she @@.hotpink;smiles, just a bit.@@ <<set $args[0].devotion += 1>> <</if>> <</if>> <<elseif $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>> /*(belly sag)*/ her stomach and she notices a sag in her belly. <<if $args[0].devotion > 20>> This isn’t pleasant, but she bears it for you. <<else>> This does nothing for her self image, only @@.mediumorchid;disgusts and annoys@@ her. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>> /*(subtracted)*/ her stomach and notices the sag in her belly has lessened. <<if $args[0].devotion > 20>> This is great for her self image and she happily strokes her new tight belly. <<else>> Whatever else this transition brings, this is a gift she will appreciate and she @@.hotpink;smiles, just a bit.@@ <<set $args[0].devotion += 1>> <</if>> <<elseif $args[0].weight < 10 && $args[0].muscles > 5 && $args[0].belly < 100>> her muscled stomach. She stops to trace her abs. <<if $args[0].devotion > 20>> She finds her new strength intriguing. <<else>> She finds her new strength @@.mediumaquamarine;empowering.@@ <<set $args[0].trust += 2>> <</if>> <<set _weightChange = 1>> <</if>> /*(pregnancy/belly changes)*/ /* will be expanded - going to skip for now and do all at once */ /* (unnoticeable pregnancy) (first pregnancy) She doesn’t notice her pregnancy since this is her first one. (not first pregnancy) Since this is not her first pregnancy, she is able to read the monitors and understand that she is now pregnant. (noticeable pregnancy) And she feels a bump in her stomach, as well as a gentle kick. (devoted) Even though she didn’t get to experience being made into one, she is delighted to be a mother (“again” if it’s not the first time). (not devoted) She is filled with conflicting emotions, hatred for you for forcing this life onto her, and the instinct of a mother’s love for her unborn child. (belly implant filled) And she feels a bump in her stomach. (devoted) She likes how the bulge looks on her. (not devoted) It bothers her that you would add such a minor inconvenience to her body. */ As her hands drift lower, /*(changed genitals)*/ <<if $args[1].vagina > -1>> /*(had a vagina)*/ <<if $args[0].dick > 0 && $args[1].dick > 0>> /*(had a penis)*/ she is relieved to find <<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> a cock, balls and pussy. <<elseif $args[0].balls == 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> both a cock and pussy, though she is a little miffed that she now lacks testicles. <<elseif $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls == 0>> both a cock, pussy and, more surprisingly, balls. <<else>> both a cock and pussy. <</if>> <<if $args[0].dick > 0 && $args[1].dick == 0>> /*(+penis)*/ she is startled to find she has a penis now. <<if $args[0].vagina > -1>> /*(kept vagina)*/ She is confused for a moment until she lifts her new penis to see a vagina under it. <<else>> /*(did not keep vagina, +penis or not)*/ She understands that she no longer has a vagina. <</if>> <<elseif $args[0].dick == 0 && $args[1].dick > 0>> /*(had a penis)*/ she is shocked to see that she no longer has a <<if $args[0].balls > 0 && $args[0].scrotum > 0>> penis, mostly because she still has balls. <<elseif $args[0].vagina > -1>> penis, though she is glad to still have a pussy. <<else>> penis, or anything, for that matter, on her crotch. <</if>> <<elseif $args[0].vagina > -1>> she is happy to find a familiar hole. <<else>> she is startled to find she no longer has genitals. <</if>> <<elseif $args[1].dick > 0>> /*(had a penis)*/ <<if $args[0].dick > 0>> she is relieved to find she still has her <<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> penis and testicles. <<elseif $args[0].balls == 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> penis, but is a little alarmed to find she now lacks testicles. <<elseif $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls == 0>> penis, but is more interested in the dangling pair of objects beneath it. <<else>> penis. <</if>> <<if $args[0].vagina > -1>> A new sensation causes her to roam lower. Much to her surprise, she now also has a pussy. <</if>> <<else>> she is shocked to find that she no longer has a <<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> penis, but still has balls. <<elseif $args[0].vagina > -1>> penis, but a vagina. <<else>> penis, or anything, for genitals. <</if>> <</if>> <<else>> she is surprised to find <<if $args[0].dick > 0 && $args[0].vagina > -1 && $args[0].balls > 0 && $args[0].scrotum > 0>> her crotch is fully loaded. <<elseif $args[0].dick > 0 && $args[0].vagina > -1>> she has both a dick and vagina. <<elseif $args[0].dick > 0>> she now has a cock<<if $args[0].balls > 0 && $args[0].scrotum > 0>> and balls<</if>> to play with. <<elseif $args[0].vagina > -1>> she now has a pussy to play with. <<else>> she is still a null. She expected something more. <</if>> <</if>> <<set _cockChanged = 0>> /*(penis changes)*/ <<if $args[0].dick != $args[1].dick && $args[1].dick != 0>> Her penis is a good deal <<if $args[0].dick > $args[1].dick>>larger<<else>>smaller<</if>> than it was, and she is <<if $args[0].devotion > 20>> pleased with this development. She takes the time to <<if $args[0].dick > $args[1].dick>> grope and tease her newfound length. <<else>> toy with her now shorter dick. <</if>> <<else>> annoyed at this development. She frowns as she <<if $args[0].dick > $args[1].dick>> tests her newfound growth, only groping it for a moment before noticing your amused grin and stopping. <<else>> pokes and prods at her smaller dick, only stopping when she starts to become flushed and notices your questioning gaze. <</if>> <</if>> <<set _cockChanged = 1>> <</if>> /*(ball changes)*/ <<if $args[0].balls != $args[1].balls && $args[1].balls != 0>> Then she takes a moment to cup her balls, it seems they are <<if $args[0].balls > $args[1].balls>> larger now. This <<if $args[0].devotion > 20>> change delights her and she spends ample time jostling and toying with her bigger nuts. <<else>> change is just one more bother for her. Her brow furrows as she takes a moment to feel them up and stops as <<if $args[0].dick>>her cock starts to stiffen<<else>>as a bead of precum starts to form from her urethra<</if>>. <</if>> <<else>> Smaller now, and this <<if $args[0].devotion > 20>> change, while not necessarily fun, is appreciated by your devoted slave nonetheless. <<else>> change causes her consternation and humiliation. <</if>> <</if>> <<set _cockChanged = 1>> <</if>> <<if _cockChanged == 1>> <<if $args[0].devotion > 20>> She is thrilled at your modifications to her genitals and is excited to explore those changes with you. <<else>> She is @@.mediumorchid;enraged@@ and @@.gold;frightened@@ to see such changes to her genitals, as they were fundamental parts of her identity. <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <</if>> <</if>> /*(vagina)*/ <<if $args[0].vagina != -1>> <<if $args[0].dick > 0>> Then she moves her dick<<if $args[0].scrotum > 0>> and balls<</if>> aside to inspect her vagina more closely. <<else>> Next she gives her vagina a closer inspection. <</if>> <<if $args[0].vagina == 0>> /*(+virginity)*/ As she prods at her vagina, she feels a slight tightness and a bit of difficulty as she tries to press her finger inside of herself. She realizes this body is a virgin! <<if $args[0].vagina > 0>> <<if $args[0].devotion > 20>> She is happy to be a virgin again so that she can lose it to you. <<else>> She is @@.hotpink;happy@@ to be a virgin again, but @@.gold;worries@@ about how long it will last. <<set $args[0].devotion += 3, $args[0].trust -= 3>> <</if>> <</if>> <<elseif $args[1].vagina != -1 && $args[0].vagina < $args[1].vagina>> /*(+tightness)*/ She notices she is tighter now than she was before. <<if $args[0].devotion > 20>> Sex will be more pleasurable than it was before and she looks forward to breaking in her new pussy with you. <<else>> She groans in @@.mediumorchid;frustration.@@ She is well aware of the displeasure of having a pussy forcibly broken in and does not look forward to it again. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[1].vagina != -1 && $args[0].vagina > $args[1].vagina>> /*(-tightness)*/ She notices how she is now looser than she was before. <<if $args[0].devotion > 20>> She giggles a bit as she tests out how many fingers she can fit inside her new loose hole, though she wishes she were still tight for you. <<else>> She @@.mediumorchid;frowns@@ as she feels out how much looser she is now. She supposes it saves her from getting fucked loose, but it is humiliating how many more fingers she can fit inside herself. <<set $args[0].devotion -= 1>> <</if>> <<elseif $args[0].vagina == $args[1].vagina>> It's much like her old vagina. <<else>> After a bit of toying, she's satisfied with her new organ. <</if>> <</if>> /*(butt)*/ The last thing she learns is how <<if $args[0].butt > $args[1].butt>> /*(bigger)*/ much bigger her butt is now. As she turns around she sees it has grown <<if $args[0].butt >= $args[1].butt+5>> /*(+to max size description or above)*/ an incredible amount. <<elseif $args[0].butt > $args[1].butt+1>> /*(+more sizes)*/ a lot. <<else>> /*(+1 size)*/ a fair bit. <</if>> <<if $args[0].devotion > 20>> This is a pleasing development as she looks forward to putting this new butt to the test with you. <<else>> While she’s not terribly upset, this still feels like a violation of her, somehow. Still, there are worse things that could happen then waking up with a bigger butt. <</if>> <<if $args[0].butt >= $args[1].butt+5 && $args[0].butt > 12>> She is overwhelmed by how large her new butt is. She can barely stand under its weight. <</if>> <<elseif $args[0].butt < $args[1].butt>> /*(smaller)*/ much smaller her butt is now. As she turns around, she sees it has shrunk <<if $args[0].butt <= $args[1].butt-5>> /*(+to max size description or above)*/ an incredible amount. <<elseif $args[0].butt > $args[1].butt-1>> /*(+more sizes)*/ a lot. <<else>> /*(-1 size)*/ a fair bit. <</if>> <<if $args[0].devotion > 20>> She is saddened that there is now less of her for you to play with, but remembers that you chose this body for her and hopes that you will still make use of her butt. <<else>> This is just depressing to her. A butt is one of the two parts of her body that almost every women (or “women”) is defined by, and now she feels like just that much less of a person. <</if>> <<else>> little her butt has changed in size. <</if>> <<if $args[0].buttImplant > 0 && $args[1].buttImplant == 0>> /*(+butt implants)*/ She also notes that there are implants in her, as her prodding reveals a certain stiffness in her ass’s shape. <<if $args[0].devotion > 20>> It pleases her that you would invest in such a minor way in her body. <<else>> It feels like you have modified her in a such a minor way for your own benefit, and she doesn’t kid herself in thinking otherwise. <</if>> <<elseif $args[0].buttImplant == 0 && $args[1].buttImplant > 0>> /*(-butt implants)*/ She also notes that she no longer has butt implants, as her experimentation reveals a more natural bounce to her buttocks. <<if $args[0].devotion > 20>> She is happy that you think her body doesn’t need any artificial modification to be pleasing. <<else>> She views this as one less thing she didn’t have a choice in. <</if>> <</if>> /*(Flavor text for slave description after body transfer)*/ She has been given a new body while in your service. <</widget>> Checklist Age (done) Physical health (done) Height (done) Weight (done) Musculature (done) Race (done) Skin color (done) Number of piercings/tattoos (done) Amputation (done) Heel modifications (done) Voice (and if they can/can't talk) (done) Boob size/shape/implants (done) Butt size/implants Nipples, odd areola (done) Lactation (done) Drastic lip size differences (done) Vagina (lack, virginity, looseness) (done) Dicks and balls (external only) (done) Pregnancy/belly implant (done) Belly sag (done) Being in a body going through, or not yet having reached, puberty (done) Baldness
AshVaris/fc
src/pregmod/widgets/bodySwapReaction.TW
tw
mit
68,781
:: bodyswap widgets [nobr widget] /* It's too fucking big jesus christ */ /* first arg is slave getting swapped, second is body she is being swapped to. The second body's physical traits overwrite the originals */ <<widget "BodySwap">> <<if $args[1].origin != "You reserved a mindless slave like her from the Flesh Heap.">> <<if $args[0].origBodyOwner == "">> <<set $args[0].origBodyOwner = ("The body of the slave " + $args[1].slaveName)>> <<else>> <<set $args[0].origBodyOwner = $args[1].origBodyOwner>> <</if>> <</if>> <<set WombInit($args[1])>> /*Just to be sure.*/ <<set $args[0].genes = $args[1].genes>> <<set $args[0].prestige = $args[1].prestige>> <<set $args[0].pornFame = $args[1].pornFame>> <<set $args[0].prestigeDesc = $args[1].prestigeDesc>> <<set $args[0].physicalAge = $args[1].physicalAge>> <<set $args[0].visualAge = $args[1].visualAge>> <<set $args[0].ageImplant = $args[1].ageImplant>> <<set $args[0].health = $args[1].health>> <<set $args[0].minorInjury = $args[1].minorInjury>> <<set $args[0].weight = $args[1].weight>> <<set $args[0].muscles = $args[1].muscles>> <<set $args[0].height = $args[1].height>> <<set $args[0].heightImplant = $args[1].heightImplant>> <<set $args[0].race = $args[1].race>> <<set $args[0].pubicHColor = $args[1].pubicHColor>> <<set $args[0].skin = $args[1].skin>> <<set $args[0].origSkin = $args[1].skin>> <<set $args[0].markings = $args[1].markings>> <<set $args[0].eyes = $args[1].eyes>> <<set $args[0].origEye = $args[1].origEye>> <<set $args[0].eyeColor = $args[1].eyeColor>> <<set $args[0].eyeWear = $args[1].eyeWear>> <<set $args[0].origHColor = $args[1].origHColor>> <<set $args[0].hColor = $args[1].hColor>> <<set $args[0].hLength = $args[1].hLength>> <<set $args[0].hStyle = $args[1].hStyle>> <<set $args[0].pubicHStyle = $args[1].pubicHStyle>> <<set $args[0].waist = $args[1].waist>> <<set $args[0].corsetPiercing = $args[1].corsetPiercing>> <<set $args[0].amp = $args[1].amp>> <<set $args[0].PLimb = $args[1].PLimb>> <<set $args[0].heels = $args[1].heels>> <<set $args[0].voice = $args[1].voice>> <<set $args[0].voiceImplat = $args[1].voiceImplant>> <<set $args[0].shoulders = $args[1].shoulders>> <<set $args[0].shouldersImplant = $args[1].shouldersImplant>> <<set $args[0].boobs = $args[1].boobs>> <<set $args[0].boobsImplant = $args[1].boobsImplant>> <<set $args[0].boobsImplantType = $args[1].boobsImplantType>> <<set $args[0].boobShape = $args[1].boobShape>> <<set $args[0].nipples = $args[1].nipples>> <<set $args[0].nipplesPiercing = $args[1].nipplesPiercing>> <<set $args[0].nipplesAccessory = $args[1].nipplesAccessory>> <<set $args[0].areolae = $args[1].areolae>> <<set $args[0].areolaePiercing = $args[1].areolaePiercing>> <<set $args[0].boobsTat = $args[1].boobsTat>> <<set $args[0].lactation = $args[1].lactation>> <<set $args[0].lactationAdaptation = $args[1].lactationAdaptation>> <<set $args[0].hips = $args[1].hips>> <<set $args[0].hipsImplant = $args[1].hipsImplant>> <<set $args[0].butt = $args[1].butt>> <<set $args[0].buttImplant = $args[1].buttImplant>> <<set $args[0].buttImplantType = $args[1].buttImplantType>> <<set $args[0].buttTat = $args[1].buttTat>> <<set $args[0].face = $args[1].face>> <<set $args[0].faceImplant = $args[1].faceImplant>> <<set $args[0].faceShape = $args[1].faceShape>> <<set $args[0].lips = $args[1].lips>> <<set $args[0].lipsImplant = $args[1].lipsImplant>> <<set $args[0].lipsPiercing = $args[1].lipsPiercing>> <<set $args[0].lipsTat = $args[1].lipsTat>> <<set $args[0].teeth = $args[1].teeth>> <<set $args[0].tonguePiercing = $args[1].tonguePiercing>> <<set $args[0].vagina = $args[1].vagina>> <<set $args[0].vaginaLube = $args[1].vaginaLube>> <<set $args[0].vaginaPiercing = $args[1].vaginaPiercing>> <<set $args[0].vaginaTat = $args[1].vaginaTat>> <<set $args[0].preg = $args[1].preg>> <<set $args[0].pregSource = $args[1].pregSource>> <<set $args[0].pregType = $args[1].pregType>> <<set $args[0].broodmother = $args[1].broodmother>> <<set $args[0].broodmotherFetuses = $args[1].broodmotherFetuses>> <<set $args[0].broodmotherOnHold = $args[1].broodmotherOnHold>> <<set $args[0].broodmotherCountDown = $args[1].broodmotherCountDown>> <<set $args[0].labor = $args[1].labor>> <<set $args[0].csec = $args[1].csec>> <<set $args[0].bellyAccessory = $args[1].bellyAccessory>> <<set $args[0].labia = $args[1].labia>> <<set $args[0].clit = $args[1].clit>> <<set $args[0].clitPiercing = $args[1].clitPiercing>> <<set $args[0].clitSetting = $args[1].clitSetting>> <<set $args[0].dick = $args[1].dick>> <<set $args[0].foreskin = $args[1].foreskin>> <<set $args[0].anus = $args[1].anus>> <<set $args[0].analArea = $args[1].analArea>> <<set $args[0].dickPiercing = $args[1].dickPiercing>> <<set $args[0].dickTat = $args[1].dickTat>> <<set $args[0].prostate = $args[1].prostate>> <<set $args[0].balls = $args[1].balls>> <<set $args[0].scrotum = $args[1].scrotum>> <<set $args[0].ovaries = $args[1].ovaries>> <<set $args[0].anusPiercing = $args[1].anusPiercing>> <<set $args[0].anusTat = $args[1].anusTat>> <<set $args[0].makeup = $args[1].makeup>> <<set $args[0].nails = $args[1].nails>> <<set $args[0].brand = $args[1].brand>> <<set $args[0].brandLocation = $args[1].brandLocation>> <<set $args[0].earsPiercing = $args[1].earsPiercing>> <<set $args[0].nosePiercing = $args[1].nosePiercing>> <<set $args[0].eyebrowPiercing = $args[1].eyebrowPiercing>> <<set $args[0].navelPiercing = $args[1].navelPiercing>> <<set $args[0].shouldersTat = $args[1].shouldersTat>> <<set $args[0].armsTat = $args[1].armsTat>> <<set $args[0].legsTat = $args[1].legsTat>> <<set $args[0].backTat = $args[1].backTat>> <<set $args[0].stampTat = $args[1].stampTat>> <<set $args[0].diet = $args[1].diet>> <<set $args[0].dietCum = $args[1].dietCum>> <<set $args[0].dietMilk = $args[1].dietMilk>> <<set $args[0].hormones = $args[1].hormones>> <<set $args[0].drugs = $args[1].drugs>> <<set $args[0].aphrodisiacs = $args[1].aphrodisiacs>> <<set $args[0].curatives = $args[1].curatives>> <<set $args[0].chem = $args[1].chem>> <<set $args[0].clothes = $args[1].clothes>> <<set $args[0].collar = $args[1].collar>> <<set $args[0].shoes = $args[1].shoes>> <<set $args[0].vaginalChastity = $args[1].vaginalChastity>> <<set $args[0].dickAccessory = $args[1].dickAccessory>> <<set $args[0].buttplug = $args[1].buttplug>> <<set $args[0].customTat = $args[1].customTat>> <<set $args[0].bellyTat = $args[1].bellyTat>> <<set $args[0].bellySag = $args[1].bellySag>> <<set $args[0].bellySagPreg = $args[1].bellySagPreg>> <<set $args[0].induce = $args[1].induce>> <<set $args[0].mpreg = $args[1].mpreg>> <<set $args[0].inflation = 0, $args[0].inflationType = "none", $args[0].inflationMethod = 0, $args[0].milkSource = 0, $args[0].cumSource = 0>> <<set $args[0].bellyImplant = $args[1].bellyImplant>> <<set $args[0].bellyPain = $args[1].bellyPain>> <<set $args[0].cervixImplant = $args[1].cervixImplant>> <<set $args[0].pubertyAgeXX = $args[1].pubertyAgeXX>> <<set $args[0].pubertyXX = $args[1].pubertyXX>> <<set $args[0].pubertyAgeXY = $args[1].pubertyAgeXY>> <<set $args[0].pubertyXY = $args[1].pubertyXY>> <<set $args[0].scars = $args[1].scars>> <<set $args[0].breedingMark = $args[1].breedingMark>> <<set $args[0].underArmHColor = $args[1].underArmHColor>> <<set $args[0].underArmHStyle = $args[1].underArmHStyle>> <<set $args[0].publicCount = $args[1].publicCount>> <<set $args[0].ballType = $args[1].ballType>> <<set $args[0].eggType = $args[1].eggType>> <<set $args[0].pregControl = $args[1].pregControl>> <<set $args[0].readyLimbs = $args[1].readyLimbs>> <<set $args[0].bald = $args[1].bald>> <<set $args[0].hormoneBalance = $args[1].hormoneBalance>> <<set $args[0].breastMesh = $args[1].breastMesh>> <<set $args[0].buttplugAttachment = $args[1].buttplugAttachment>> <<set $args[0].vasectomy = $args[1].vasectomy>> <<set $args[0].haircuts = $args[1].haircuts>> <<set $args[0].pregKnown = $args[1].pregKnown>> <<set $args[0].pregWeek = $args[1].pregWeek>> <<set $args[0].ovaryAge = $args[1].ovaryAge>> <<set $args[0].belly = $args[1].belly>> <<set $args[0].bellyPreg = $args[1].bellyPreg>> <<set $args[0].bellyFluid = $args[1].bellyFluid>> <<set $args[0].readyOva = $args[1].readyOva>> <<set $args[0].womb = $args[1].womb>> /* this is array assigned by reference, if slave body that is $args[1] will be stil used anywhere in code (not discarded) - it's WRONG (they now technicaly share one womb object). Please tell me about it then. But if old body $args[1] just discarded - it's no problem then.*/ <<set $args[0].laborCount = $args[1].laborCount>> <<set $args[0].canRecruit = 0>> <<if $swapFailure > 600>> <<set $args[0].bodySwap = 1>> <<elseif $args[0].bodySwap == 0>> <<set $args[0].bodySwap = 2>> <</if>> <</widget>>
AshVaris/fc
src/pregmod/widgets/bodyswapWidgets.tw
tw
mit
8,695
:: death widgets [widget nobr] <<widget "pop">> <br> As $args[0].slaveName is going about her business with her overfilled $args[0].inflationType belly, she can't help but feel exhausted. Her health has been poor lately and the pressure in her organs is not helping things. She immediately knows something is wrong when an intense pain runs through her middle and her load shifts threateningly. Blood and $args[0].inflationType leak from her rear as her body cavity fills with the contents of her digestive track. The skin of her taut belly reddens as the pressure against it builds. As she takes her last breath, she falls forward, her weight landing upon her straining stomach. With a gush, she ruptures, flooding the area around her with blood, guts and $args[0].inflationType. Word of the late slave and her gruesome fate spread fast, @@.gold;terrifying@@ your untrusting slaves. <<for _dw = 0; _dw < $slaves.length; _dw++>> <<if ($slaves[_dw].trust <= 50)>> <<if ($slaves[_dw].inflation >= 0)>> <<set $slaves[_dw].trust -= ((($slaves[_dw].inflation)^3)*5)>> <<else>> <<set $slaves[_dw].trust -= 10>> <</if>> <</if>> <</for>> <</widget>> <<widget "DeathOldAge">> <<SlavePronouns $args[0]>> <<if $args[0].assignment == "be confined in the arcade">> You are notified by $arcadeName staff that one of the cabinets has broken down and will need to be replaced. It would seem ''@@.pink;$args[0].slaveName@@'', the fucktoy encased in it, died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $possessive living conditions. $pronounCap was a good unit; logs show $pronoun was taking dick up until the very end. <<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>> You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $possessive living conditions. $pronounCap was a good cow; $pronoun gave milk up until $possessive death. <<elseif $args[0].fuckdoll > 0>> One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $possessive living conditions. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. <<else>> ''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave. <<set _deathSeed = random(1,100)>> <<if _deathSeed > 75>> $pronounCap is found dead in $possessive bed, having died sometime during the previous night. <<elseif _deathSeed > 50>> $pronounCap is found dead in a stairwell, having had a heart attack while trying to climb it. <<elseif _deathSeed > 25>> $pronounCap is found dead in the showers, having slipped sometime earlier. <<else>> <<if $args[0].releaseRules != "restrictive" && $args[0].releaseRules != "masturbation">> $pronounCap is found dead in the bed of another slave, having died during intercourse. $possessiveCap lover is not taking it well. <<else>> $pronounCap is found dead in the cafeteria, having died during breakfast; $pronoun ruined the day for a number of your slaves. <</if>> <</if>> $args[0].slaveName died at the age of $args[0].actualAge; <<if $args[0].actualAge < 10>> $pronoun lived a tragically short life. <<elseif $args[0].actualAge < 20>> $pronoun died far too young. <<elseif $args[0].actualAge < 30>> $pronoun died in what would be a sex slave's prime. <<elseif $args[0].actualAge < 50>> $pronoun died in $possessive prime. <<elseif $args[0].actualAge < 65>> $pronoun lived a fair life, good or bad. <<elseif $args[0].actualAge < 90>> $pronoun lived a long life and experienced much during it. <<else>> $pronoun lived a very long life that few get to see. <</if>> <</if>> <</widget>> <<widget "DeathOverdose">> <<SlavePronouns $args[0]>> <<if $args[0].assignment == "be confined in the arcade">> You are notified by $arcadeName staff that one of the cabinets has broken down and will need to be replaced. It would seem ''@@.pink;$args[0].slaveName@@'', the fucktoy encased in it, died of an aphrodisiac overdose from the constant aphrodisiac injections. $pronounCap was a good unit; logs show $pronoun was taking dick up until the very end. <<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>> You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died of an aphrodisiac overdose. How she managed to get them is unknown, but $pronoun was a good cow; $pronoun gave milk up until $possessive death. <<elseif $args[0].fuckdoll > 0>> One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of an aphrodisiac overdose. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. It does little to deal with the resulting mess of the orgasm it died during, however. <<else>> ''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave. $pronounCap is found dead in $possessive bed, having died sometime earlier. Judging by the mess and the expression on $possessive face, $pronoun died of a heart attack during a particularly intense orgasm bought about by the massive amount of aphrodisiacs in her system. $args[0].slaveName died at the age of $args[0].actualAge; <<if $args[0].actualAge < 10>> $pronoun lived a tragically short life. <<elseif $args[0].actualAge < 20>> $pronoun died far too young. <<elseif $args[0].actualAge < 30>> $pronoun died in what would be a sex slave's prime. <<elseif $args[0].actualAge < 50>> $pronoun died in $possessive prime. <<elseif $args[0].actualAge < 65>> $pronoun lived a fair life, good or bad. <<elseif $args[0].actualAge < 90>> $pronoun lived a long life and experienced much during it. <<else>> $pronoun lived a very long life that few get to see. <</if>> <</if>> <</widget>> <<widget "DeathUnhealthy">> <<SlavePronouns $args[0]>> <<if $args[0].assignment == "be confined in the arcade">> You are notified by $arcadeName staff that one of the cabinets has broken down and will need to be replaced. It would seem ''@@.pink;$args[0].slaveName@@'', the fucktoy encased in it, died to poor health caused by $possessive living conditions. $pronounCap was a good unit; logs show $pronoun was taking dick up until the very end. <<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>> You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died to poor health caused by $possessive living conditions. $pronounCap was a good cow; $pronoun gave milk up until $possessive death. <<elseif $args[0].fuckdoll > 0>> One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of general poor health. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. Clean up is easy enough, however. <<else>> ''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave. $pronounCap is found dead in $possessive bed, having died sometime during the night. $pronounCap has been in very poor health lately, so you knew this was a possibility. $args[0].slaveName died at the age of $args[0].actualAge; <<if $args[0].actualAge < 10>> $pronoun lived a tragically short life. <<elseif $args[0].actualAge < 20>> $pronoun died far too young. <<elseif $args[0].actualAge < 30>> $pronoun died in what would be a sex slave's prime. <<elseif $args[0].actualAge < 50>> $pronoun died in $possessive prime. <<elseif $args[0].actualAge < 65>> $pronoun lived a fair life, good or bad. <<elseif $args[0].actualAge < 90>> $pronoun lived a long life and experienced much during it. <<else>> $pronoun lived a very long life that few get to see. <</if>> <<if $arcologies[0].FSPaternalist != "unset">> Allowing a slave to die under your care @@.red;severely damages@@ your image as a caring slave owner and @@.red;calls into question@@ your paternalistic resolve. <<FSChange "Paternalist" -10>> <</if>> <</if>> <</widget>> <<widget "DeathPregnancyBurst">> <</widget>>
AshVaris/fc
src/pregmod/widgets/deathWidgets.tw
tw
mit
9,246
:: economy widgets [widget nobr] <<widget "BrothelStatistics">> <<if ($showEconomicDetails)>> <<if (!$facility || !$facility.brothel)>> <h4>- No statistics for $brothelName gathered this week -</h4> <<else>> <<set _details = $args[0]>> <<set _b = $facility.brothel>> <<run _b.whoreIncome = (def _b.whoreIncome) ? _b.whoreIncome : 0; _b.rep = (def _b.rep) ? _b.rep : 0; _b.whoreCosts = (def _b.whoreCosts) ? _b.whoreCosts : 0; _b.adsIncome = (def _b.adsIncome) ? _b.adsIncome : 0; _b.maintenance = (def _b.maintenance) ? _b.maintenance : 0; _b.adsCosts = (def _b.adsCosts) ? _b.adsCosts : 0; _b.totalIncome = (def _b.totalIncome) ? _b.totalIncome : 0; _b.totalExpenses = (def _b.totalExpenses) ? _b.totalExpenses : 0; _b.profit = (def _b.profit) ? _b.profit : 0; >> <table border="1" style="width: 100%; padding-left: 20px; padding-right: 20px;"> <tr style="border-bottom: 2px solid white;"> <th>Items</th> <th style="width: 20em; text-align: right">Revenue</th> <th style="width: 10em; text-align: right">Expenses</th> <th style="width: 10em; text-align: right">Net Income</th> <th style="width: 10em; text-align: right">Rep. Change</th> </tr> <tr> <td>Total whoring income</td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right;"><<if (_b.rep > 0)>>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;<<= _b.rep.toFixedHTML(1)>>@@<<else>>±<<= Number(0).toFixedHTML(1)>><</if>></td> </tr> <tr> <td>Total whore living costs</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right">@@.red;¤-<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td></td> </tr> <<if _details>> <tr> <td colspan="5"><b>Whore details</b> <table style="width: 100%; font-size: 90%; line-height: 110%;"> <tr> <th>Whore</th> <th style="width: 10em; text-align: right">Customers</th> <th style="width: 22em; text-align: right">Revenue</th> <th style="width: 11em; text-align: right">Expenses</th> <th style="width: 11.5em; text-align: right">Net Income</th> <th style="width: 11em; text-align: right">Rep. Change</th> </tr> <<set _slaveDetails = _b.income.values()>> <<set _slaveInfo = _slaveDetails.next()>> <<for !_slaveInfo.done>> <<set _revenue = _slaveInfo.value.income + _slaveInfo.value.adsIncome, _netIncome = _revenue - _slaveInfo.value.cost>> <tr style="border-bottom: 1px solid #aaa; border-left: none; border-right: none; border-top: none"> <td><<if (_slaveInfo.value.customLabel)>>(@@.yellow;''_slaveInfo.value.customLabel''@@) <</if>>_slaveInfo.value.slaveName</td> <td style="padding-right: 3px; text-align: right"><<if (_slaveInfo.value.customers <= 0)>>@@.red;none@@<<else>>_slaveInfo.value.customers<</if>></td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _revenue.toFixedHTML(2)>>@@<<if (_slaveInfo.value.adsIncome > 0)>> (@@.yellowgreen;¤<<= _slaveInfo.value.adsIncome.toFixedHTML(2)>>@@ due to advertising)<</if>></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _slaveInfo.value.cost.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right"><<if (_netIncome > 0)>>@@.yellowgreen;¤<<= _netIncome.toFixedHTML(2)>>@@<<elseif (_netIncome < 0)>>@@.red;¤<<= _netIncome.toFixedHTML(2)>>@@<<else>>¤<<= _netIncome.toFixedHTML(2)>><</if>></td> <td style="padding-right: 3px; text-align: right;"><<if (_slaveInfo.value.rep > 0)>>@@.green;+<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@<<elseif (_slaveInfo.value.rep < 0)>>@@.red;<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@<<else>><</if>></td> </tr> <<set _slaveInfo = _slaveDetails.next()>> <</for>> </table> </td> </tr> <</if>> <<if (_b.adsIncome > 0)>> <tr> <td>Additional income</td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.adsIncome.toFixedHTML(2)>>@@</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.adsIncome.toFixedHTML(2)>>@@</td> <td></td> </tr> <</if>> <tr> <td>Brothel maintenance</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td></td> </tr> <<if (_b.adsCosts > 0)>> <tr> <td>Advertising program</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.adsCosts.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.adsCosts.toFixedHTML(2)>>@@</td> <td></td> </tr> <</if>> <tr style="border-top: 1px solid white;"> <td><b>Total</b></td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.totalIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.totalExpenses.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right"><b><<if (_b.profit > 0)>>@@.yellowgreen;¤<<= _b.profit.toFixedHTML(2)>>@@<<elseif (_b.profit < 0)>>@@.red;¤<<= _b.profit.toFixedHTML(2)>>@@<<else>>¤<<= _b.profit.toFixedHTML(2)>><</if>></b></td> <td style="padding-right: 2px; text-align: right;"><b><<if (_b.rep > 0)>>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;<<= _b.rep.toFixedHTML(1)>>@@<<else>>±<<= Number(0).toFixedHTML(1)>><</if>></b></td></tr> </table> <</if>> <</if>> <</widget>> <<widget "ClubStatistics">> <<if ($showEconomicDetails)>> <<if (!$facility || !$facility.club)>> <h4>- No statistics for $clubName gathered this week -</h4> <<else>> <<set _details = $args[0]>> <<set _b = $facility.club>> <<run _b.whoreIncome = (def _b.whoreIncome) ? _b.whoreIncome : 0; _b.rep = (def _b.rep) ? _b.rep : 0; _b.whoreCosts = (def _b.whoreCosts) ? _b.whoreCosts : 0; _b.adsIncome = (def _b.adsIncome) ? _b.adsIncome : 0; _b.maintenance = (def _b.maintenance) ? _b.maintenance : 0; _b.adsCosts = (def _b.adsCosts) ? _b.adsCosts : 0; _b.totalIncome = (def _b.totalIncome) ? _b.totalIncome : 0; _b.totalExpenses = (def _b.totalExpenses) ? _b.totalExpenses : 0; _b.profit = (def _b.profit) ? _b.profit : 0; >> <table border="1" style="width: 100%; padding-left: 20px; padding-right: 20px;"> <tr style="border-bottom: 2px solid white;"> <th>Items</th> <th style="width: 20em; text-align: right">Rep. Gain</th> <th style="width: 10em; text-align: right">Expenses</th> <th style="width: 10em; text-align: right">Rep/Expenses</th> <th style="width: 10em; text-align: right">Extra Income</th> </tr> <tr> <td>Total whoring income</td> <td style="padding-right: 3px; text-align: right">@@.green;+<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td></td> <td></td> <td style="padding-right: 3px; text-align: right;"><<if (_b.rep > 0)>>@@.green;¤<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;¤<<= -_b.rep.toFixedHTML(1)>>@@<</if>></td> </tr> <tr> <td>Total whore living costs</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td></td> <td></td> </tr> <<if _details>> <tr> <td colspan="5"><b>Whore details</b> <table style="width: 100%; font-size: 90%; line-height: 110%;"> <tr> <th>Whore</th> <th style="width: 10em; text-align: right">Customers</th> <th style="width: 22em; text-align: right">Rep. Gain</th> <th style="width: 11em; text-align: right">Expenses</th> <th style="width: 11.5em; text-align: right">Rep/Expenses</th> <th style="width: 11em; text-align: right">Extra Income</th> </tr> <<set _slaveDetails = _b.income.values()>> <<set _slaveInfo = _slaveDetails.next()>> <<for !_slaveInfo.done>> <<set _netIncome = _slaveInfo.value.income / _slaveInfo.value.cost>> <tr style="border-bottom: 1px solid #aaa; border-left: none; border-right: none; border-top: none"> <td><<if (_slaveInfo.value.customLabel)>>(@@.yellow;''_slaveInfo.value.customLabel''@@) <</if>>_slaveInfo.value.slaveName</td> <td style="padding-right: 3px; text-align: right"><<if (_slaveInfo.value.customers <= 0)>>@@.red;none@@<<else>>_slaveInfo.value.customers<</if>></td> <td style="padding-right: 3px; text-align: right">@@.green;+<<= _slaveInfo.value.income.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _slaveInfo.value.cost.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right">@@.green;<<= _netIncome.toFixedHTML(2)>>@@ rep/¤</td> <td style="padding-right: 3px; text-align: right;">@@.yellowgreen;¤<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@</td> </tr> <<set _slaveInfo = _slaveDetails.next()>> <</for>> </table> </td> </tr> <</if>> <<if (_b.adsIncome > 0)>> <tr> <td>Additional rep gain</td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.adsIncome.toFixedHTML(2)>>@@</td> <td></td> <td></td> <td></td> </tr> <</if>> <tr> <td>Club maintenance</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td></td> <td></td> </tr> <<if (_b.adsCosts > 0)>> <tr> <td>Advertising program</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.adsCosts.toFixedHTML(2)>>@@</td> <td></td> <td></td> </tr> <</if>> <tr style="border-top: 1px solid white;"> <td><b>Total</b></td> <td style="padding-right: 2px; text-align: right">@@.green;+<<= _b.totalIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.totalExpenses.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right"><b>@@.green;<<= _b.profit.toFixedHTML(2)>>@@ rep/¤</b></td> <td style="padding-right: 2px; text-align: right;"><b>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@</b></td></tr> </table> <</if>> <</if>> <</widget>> <<widget "DairyStatistics">> <<if ($showEconomicDetails)>> <<if (!$facility || !$facility.dairy)>> <h4>- No statistics for $dairyName gathered this week -</h4> <<else>> <<set _details = $args[0]>> <<set _b = $facility.dairy>> <<run _b.whoreIncome = (def _b.whoreIncome) ? _b.whoreIncome : 0; _b.whoreCosts = (def _b.whoreCosts) ? _b.whoreCosts : 0; _b.maintenance = (def _b.maintenance) ? _b.maintenance : 0; _b.totalIncome = (def _b.totalIncome) ? _b.totalIncome : 0; _b.totalExpenses = (def _b.totalExpenses) ? _b.totalExpenses : 0; _b.profit = (def _b.profit) ? _b.profit : 0; >> <table border="1" style="width: 100%; padding-left: 20px; padding-right: 20px;"> <tr style="border-bottom: 2px solid white;"> <th>Items</th> <th style="width: 20em; text-align: right">Revenue</th> <th style="width: 10em; text-align: right">Expenses</th> <th style="width: 10em; text-align: right">Net Income</th> <th style="width: 10em; text-align: right">Rep. Change</th> </tr> <tr> <td>Total cow income</td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right;"></td> </tr> <tr> <td>Total cow living costs</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right">@@.red;¤-<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td></td> </tr> <<if _details>> <tr> <td colspan="5"><b>Cow details</b> <table style="width: 100%; font-size: 90%; line-height: 110%;"> <tr> <th>Cow</th> <th style="width: 10em; text-align: right">Milk/Cum/Fluids</th> <th style="width: 22em; text-align: right">Revenue</th> <th style="width: 11em; text-align: right">Expenses</th> <th style="width: 11.5em; text-align: right">Net Income</th> <th style="width: 11em; text-align: right">Rep. Change</th> </tr> <<set _slaveDetails = _b.income.values()>> <<set _slaveInfo = _slaveDetails.next()>> <<for !_slaveInfo.done>> <<set _revenue = _slaveInfo.value.income, _netIncome = _revenue - _slaveInfo.value.cost>> <tr style="border-bottom: 1px solid #aaa; border-left: none; border-right: none; border-top: none"> <td><<if (_slaveInfo.value.customLabel)>>(@@.yellow;''_slaveInfo.value.customLabel''@@) <</if>>_slaveInfo.value.slaveName</td> <td style="padding-right: 3px; text-align: right"><<= _slaveInfo.value.milk>>/<<= _slaveInfo.value.cum>>/<<= _slaveInfo.value.fluid>></td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _revenue.toFixedHTML(2)>>@@<<if (_slaveInfo.value.adsIncome > 0)>> (@@.yellowgreen;¤<<= _slaveInfo.value.adsIncome.toFixedHTML(2)>>@@ due to advertising)<</if>></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _slaveInfo.value.cost.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right"><<if (_netIncome > 0)>>@@.yellowgreen;¤<<= _netIncome.toFixedHTML(2)>>@@<<elseif (_netIncome < 0)>>@@.red;¤<<= _netIncome.toFixedHTML(2)>>@@<<else>>¤<<= _netIncome.toFixedHTML(2)>><</if>></td> <td style="padding-right: 3px; text-align: right;"></td> </tr> <<set _slaveInfo = _slaveDetails.next()>> <</for>> </table> </td> </tr> <</if>> <tr> <td>Dairy maintenance</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td></td> </tr> <tr style="border-top: 1px solid white;"> <td><b>Total</b></td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.totalIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.totalExpenses.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right"><b><<if (_b.profit > 0)>>@@.yellowgreen;¤<<= _b.profit.toFixedHTML(2)>>@@<<elseif (_b.profit < 0)>>@@.red;¤<<= _b.profit.toFixedHTML(2)>>@@<<else>>¤<<= _b.profit.toFixedHTML(2)>><</if>></b></td> <td style="padding-right: 2px; text-align: right;"><b></b></td></tr> </table> <</if>> <</if>> <</widget>> <<widget "ArcadeStatistics">> <<if ($showEconomicDetails)>> <<if (!$facility || !$facility.arcade)>> <h4>- No statistics for $arcadeName gathered this week -</h4> <<else>> <<set _details = $args[0]>> <<set _b = $facility.arcade>> <<run _b.whoreIncome = (def _b.whoreIncome) ? _b.whoreIncome : 0; _b.rep = (def _b.rep) ? _b.rep : 0; _b.whoreCosts = (def _b.whoreCosts) ? _b.whoreCosts : 0; _b.maintenance = (def _b.maintenance) ? _b.maintenance : 0; _b.totalIncome = (def _b.totalIncome) ? _b.totalIncome : 0; _b.totalExpenses = (def _b.totalExpenses) ? _b.totalExpenses : 0; _b.profit = (def _b.profit) ? _b.profit : 0; >> <table border="1" style="width: 100%; padding-left: 20px; padding-right: 20px;"> <tr style="border-bottom: 2px solid white;"> <th>Items</th> <th style="width: 20em; text-align: right">Revenue</th> <th style="width: 10em; text-align: right">Expenses</th> <th style="width: 10em; text-align: right">Net Income</th> <th style="width: 10em; text-align: right">Rep. Change</th> </tr> <tr> <td>Total income</td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right;"><<if (_b.rep > 0)>>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;<<= _b.rep.toFixedHTML(1)>>@@<<else>>±<<= Number(0).toFixedHTML(1)>><</if>></td> </tr> <tr> <td>Total fuckmeat living costs</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right">@@.red;¤-<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td></td> </tr> <<if _details>> <tr> <td colspan="5"><b>Fuckmeat details</b> <table style="width: 100%; font-size: 90%; line-height: 110%;"> <tr> <th>Fuckmeat</th> <th style="width: 10em; text-align: right">Customers</th> <th style="width: 22em; text-align: right">Revenue</th> <th style="width: 11em; text-align: right">Expenses</th> <th style="width: 11.5em; text-align: right">Net Income</th> <th style="width: 11em; text-align: right">Rep. Change</th> </tr> <<set _slaveDetails = _b.income.values()>> <<set _slaveInfo = _slaveDetails.next()>> <<for !_slaveInfo.done>> <<set _revenue = _slaveInfo.value.income + _slaveInfo.value.adsIncome, _netIncome = _revenue - _slaveInfo.value.cost>> <tr style="border-bottom: 1px solid #aaa; border-left: none; border-right: none; border-top: none"> <td><<if (_slaveInfo.value.customLabel)>>(@@.yellow;''_slaveInfo.value.customLabel''@@) <</if>>_slaveInfo.value.slaveName</td> <td style="padding-right: 3px; text-align: right"><<if (_slaveInfo.value.customers <= 0)>>@@.red;none@@<<else>>_slaveInfo.value.customers<</if>></td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _revenue.toFixedHTML(2)>>@@<<if (_slaveInfo.value.adsIncome > 0)>> (@@.yellowgreen;¤<<= _slaveInfo.value.adsIncome.toFixedHTML(2)>>@@ due to advertising)<</if>></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _slaveInfo.value.cost.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right"><<if (_netIncome > 0)>>@@.yellowgreen;¤<<= _netIncome.toFixedHTML(2)>>@@<<elseif (_netIncome < 0)>>@@.red;¤<<= _netIncome.toFixedHTML(2)>>@@<<else>>¤<<= _netIncome.toFixedHTML(2)>><</if>></td> <td style="padding-right: 3px; text-align: right;"><<if (_slaveInfo.value.rep > 0)>>@@.green;+<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@<<elseif (_slaveInfo.value.rep < 0)>>@@.red;<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@<<else>><</if>></td> </tr> <<set _slaveInfo = _slaveDetails.next()>> <</for>> </table> </td> </tr> <</if>> <tr> <td>Arcade maintenance</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td></td> </tr> <tr style="border-top: 1px solid white;"> <td><b>Total</b></td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.totalIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.totalExpenses.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right"><b><<if (_b.profit > 0)>>@@.yellowgreen;¤<<= _b.profit.toFixedHTML(2)>>@@<<elseif (_b.profit < 0)>>@@.red;¤<<= _b.profit.toFixedHTML(2)>>@@<<else>>¤<<= _b.profit.toFixedHTML(2)>><</if>></b></td> <td style="padding-right: 2px; text-align: right;"><b><<if (_b.rep > 0)>>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;<<= _b.rep.toFixedHTML(1)>>@@<<else>>±<<= Number(0).toFixedHTML(1)>><</if>></b></td></tr> </table> <</if>> <</if>> <</widget>> /* Call with <<CorpDevBuySell "asset" "Numasset">> TODO: replace eval parse with appropriate functions */ <<widget "CorpDevBuySell">> <<set _textboxMLArg = '_'+$args[1]>> | Trade Qty <<textbox `'_Num' + $args[0]` `eval(parse('_Num' + $args[0]))`>><<script>>setTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>>: <<link "Buy">> <<if Number.isInteger(Number.parseFloat(eval(parse('_Num' + $args[0])))) == false>> /* Checks if _Numasset is string */ /* Buy all */ <<if State.temporary[$args[1]].toLowerCase() == "all" || "max">> <<set State.temporary[$args[1]] = Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Bought <<print commaNum(Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500)))>> units for <<print cashFormat(Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))*500*State.variables[$args[0]+"AssetPrice"])>> <</replace>> <<set State.variables[$args[0]+"Assets"] += (eval(parse('_Num' + $args[0]))) * 500>> <<set $corpCash -= (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> <<print cashFormat($corpCash)>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> <<print cashFormat(State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"])>> (<<print commaNum(Math.floor(State.variables[$args[0]+"Assets"]/500))>> unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>> <<else>> /* Error if decimal or not "all" or "max" string */ <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Please input a round number. <</replace>> <</if>> /* Buy % */ <<elseif State.temporary[$args[1]].toString().includes("%")>> <<set _DesPerc = State.temporary[$args[1]]>> <<set State.temporary[$args[1]] = Math.floor((Math.clamp((Number.parseFloat(State.temporary[$args[1]])/100),0,1)*$corpCash)/(State.variables[$args[0]+"AssetPrice"] * 500))>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Purchased <<print commaNum(State.temporary[$args[1]])>> units (<<print commaNum((State.temporary[$args[1]]*(State.variables[$args[0]+"AssetPrice"] * 50000)/$corpCash).toFixed(2))>>% of cash, desired was _DesPerc) <</replace>> <<set State.variables[$args[0]+"Assets"] += (eval(parse('_Num' + $args[0]))) * 500>> <<set $corpCash -= (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> <<print cashFormat($corpCash)>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> <<print cashFormat(State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"])>> (<<print commaNum(Math.floor(State.variables[$args[0]+"Assets"]/500))>> unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>> /* Successful buy */ <<elseif (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"] < $corpCash>> <<set State.variables[$args[0]+"Assets"] += (eval(parse('_Num' + $args[0]))) * 500>> <<set $corpCash -= (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> <<print cashFormat($corpCash)>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> <<print cashFormat(State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"])>> (<<print commaNum(Math.floor(State.variables[$args[0]+"Assets"]/500))>> unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>><</replace>> /* Unsuccessful buy but have enough cash for more than 1 unit */ <<elseif $corpCash > 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> The corp can only buy <<print commaNum(Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500)))>> more unit<<if Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500)) > 1 >>s<</if>> of $args[0] assets. <</replace>> <<set State.temporary[$args[1]] = Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>> /* Unsuccessful buy */ <<else>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>>There are insufficient funds for additional purchases.<</replace>> <</if>> <</link>> | <<link "Sell">> <<if Number.isInteger(Number.parseFloat(eval(parse('_Num' + $args[0])))) == false>> /* Sell all */ <<if State.temporary[$args[1]].toLowerCase() == "all" || "max">> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Sold <<print commaNum(Math.ceil((State.variables[$args[0]+"Assets"]-500)/500))>> units for <<print cashFormat(Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)*500*State.variables[$args[0]+"AssetPrice"])>> <</replace>> <<set State.temporary[$args[1]] = Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)>> <<set State.variables[$args[0]+"Assets"] -= eval(parse('_Num' + $args[0])) * 500>> <<set $corpCash += eval(parse('_Num' + $args[0])) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> <<print cashFormat($corpCash)>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> <<print cashFormat(State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"])>> (<<if Math.ceil(State.variables[$args[0]+"Assets"]/500) <1>> <1 <<else>><<print commaNum(Math.ceil(State.variables[$args[0]+"Assets"]/500))>> <</if>>unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>> /* Error if decimal or not "all" or "max" string */ <<else>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Please input a round number. <</replace>> <</if>> /* Sell % */ <<elseif State.temporary[$args[1]].toString().includes("%")>> <<set _DesPerc = State.temporary[$args[1]]>> <<set State.temporary[$args[1]] = Math.ceil((State.variables[$args[0]+"Assets"]-500)/500*(Math.clamp((Number.parseFloat(State.temporary[$args[1]])/100),0,1)))>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Sold <<print commaNum(State.temporary[$args[1]])>> units (<<print commaNum((State.temporary[$args[1]]*100/((State.variables[$args[0]+"Assets"]-500)/500)).toFixed(2))>>% of $args[0] assets, desired was _DesPerc) <</replace>> <<set State.variables[$args[0]+"Assets"] -= eval(parse('_Num' + $args[0])) * 500>> <<set $corpCash += eval(parse('_Num' + $args[0])) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> <<print cashFormat($corpCash)>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> <<print cashFormat(State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"])>> (<<if Math.ceil(State.variables[$args[0]+"Assets"]/500) <1>> <1 <<else>><<print commaNum(Math.ceil(State.variables[$args[0]+"Assets"]/500))>> <</if>>unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>> /* Successful sell */ <<elseif State.variables[$args[0]+"Assets"] > 500 && eval(parse('_Num' + $args[0])) * 500 < State.variables[$args[0]+"Assets"]>> <<set State.variables[$args[0]+"Assets"] -= eval(parse('_Num' + $args[0])) * 500>> <<set $corpCash += eval(parse('_Num' + $args[0])) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> <<print cashFormat($corpCash)>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> <<print cashFormat(State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"])>> (<<if (State.variables[$args[0]+"Assets"]/500) <1>> <1 <<else>><<print commaNum(Math.ceil(State.variables[$args[0]+"Assets"]/500))>> <</if>>unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>><</replace>> /* Unsuccessful sell but have enough assets for more than 1 unit */ <<elseif State.variables[$args[0]+"Assets"] > 500>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> The corp can only sell <<print commaNum(Math.ceil((State.variables[$args[0]+"Assets"]-500)/500))>> more unit<<if Math.ceil((State.variables[$args[0]+"Assets"]-500)/500) > 1 >>s<</if>> of $args[0] assets. <</replace>> <<set State.temporary[$args[1]] = Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>> /* Unsuccessful sell */ <<else>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>>The corp cannot sell any more $args[0] assets.<</replace>> <</if>> <</link>> <</widget>>
AshVaris/fc
src/pregmod/widgets/economyWidgets.tw
tw
mit
29,246
:: Market Widgets [widget nobr] /* * Look for widgets in passages tagged with "market:marketname" which * end in "Populate" and calls them all with the second argument * (an "origins" array) as argument. * * Call like <<AddMarketOrigins "marketname" _possibleOrigins>> */ <<widget "AddMarketOrigins">> <<if _.isString($args[0]) && _.isArray($args[1])>> <<set _widgets = _(Story.widgets) .filter(function(wp) { return wp.tags.includes('market:' + $args[0]); }) .flatMap(function(wp) { var re = RegExp('<<widget\\s+"([^"]+Populate)"\\s*>>', 'g'); var match, result = []; while(match = re.exec(wp.text)) { result.push(match[1]); } return result; }) .value()>> <<silently>><<foreach _widget of _widgets>> <<= "<<" + _widget + " $args[1]>>">> <</foreach>><</silently>> <</if>> <</widget>> <<widget "CreateSlaveByOrigin">> <<silently>> <<if _.isObject($args[0]) && _.isString($args[0].widget)>> <<= "<<" + $args[0].widget + " $args[0]>>">> <<elseif _.isString($args[0])>> <<= "<<" + $args[0] + " $args[0]>>">> <<else>> <<include "Generate Random Slave">> <</if>> <</silently>> <</widget>>
AshVaris/fc
src/pregmod/widgets/marketWidgets.tw
tw
mit
1,123
:: player description widgets [nobr widget] <<widget "PlayerBoobs">> <<set _passage = passage()>> <<if _passage == "Manage Personal Affairs">> <<if $PC.boobsBonus > 2>> you have a @@.orange;pair of H-cup breasts.@@ <<if $PC.boobsImplant == 1>> They are big, round, and obviously implants. They barely move when you fuck your slaves. <<else>> They are all natural, heavy, and a bit saggy though they have some perk to them. Once they get going, it's hard to make them stop. <</if>> <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more enormous lately; likely a side effect of your lactation. <</if>> <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.boobsBonus == 2>> you have a @@.orange;pair of G-cup breasts.@@ <<if $PC.boobsImplant == 1>> They are kind of rounded and much too perky for their size to pass as real. They have a bit of bounce to them as you fuck a slave. <<else>> They are all natural and a little heavy. The bounce everywhere when you fuck your slaves. <</if>> <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more huge lately; likely a side effect of your lactation. <</if>> <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.boobsBonus == 1>> you have a @@.orange;pair of F-cup breasts.@@ <<if $PC.boobsImplant == 1>> They are nice, perky and not obviously implants. Though the way they move when you fuck a slave pins them as such. <<else>> They are nice and perky, despite their size. They bounce lewdly as you fuck your slaves. <</if>> <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation. <</if>> <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.boobsBonus == -0.5>> you have a @@.orange;pair of D-cup breasts.@@ They are nice, perky and bounce pleasantly as you fuck your slaves. <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation. <</if>> <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.boobsBonus == -1>> you have a @@.orange;pair of C-cup breasts.@@ They are nice and perky, with just a little bounce when you fuck your slaves. <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation. <</if>> <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.boobs == 1>> you have a @@.orange;healthy pair of DD breasts.@@ They are nice, perky and jiggle pleasantly with your every move. <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel fuller lately; likely a side effect of your lactation. <</if>> <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.title == 1>> you have a @@.orange;masculine chest.@@ <<if $PC.preg > 30 || $PC.births > 0>> Your chest feels swollen; the beads of milk forming on your nipples tells you why. <</if>> <<if $PC.markings == "freckles">> Your chest is covered in a light spray of freckles. <<elseif $PC.markings == "heavily freckled">> Your chest is covered in dense freckles. <</if>> <<else>> @@you're flat.@@ You have nothing in the breast department. <<if $PC.preg > 30 || $PC.births > 0>> Your nipples cap a pair of painfully swollen bumps; milk beads from them at the slightest provocation. <</if>> <<if $PC.markings == "freckles">> Your chest is covered in a light spray of freckles. <<elseif $PC.markings == "heavily freckled">> Your chest is covered in dense freckles. <</if>> <</if>> <<elseif _passage == "Economics">> <<if $PC.career == "servant">> <<if $PC.boobs == 1 && $PC.boobsBonus > 0>> <<if $PC.boobsBonus > 2>> You've gotten your dress let out to accommodate your huge bust. <<elseif $PC.boobsBonus == 2>> Your dress bulges with your big breasts. <<elseif $PC.boobsBonus == 1>> Your dress feels tight around your breasts. <</if>> <</if>> <<elseif $PC.career == "escort">> <<if $PC.boobs == 1 && $PC.boobsBonus > 0>> <<if $PC.boobsBonus > 2>> Your top strains as it struggles to cover your nipples, letting your huge<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> bust bulge lewdly around it. <<elseif $PC.boobsBonus == 2>> Your top can barely contain your big<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, heavily freckled<</if>> breasts, leaving you looking sluttier than ever. <<elseif $PC.boobsBonus == 1>> Your breasts spill over your slutty top<<if $PC.markings == "freckles">>, showing off your freckled cleavage<<elseif $PC.markings == "heavily freckled">>, freckle packed cleavage<</if>>. <</if>> <</if>> <<else>> <<if $PC.boobs == 1 && $PC.boobsBonus > 0>> <<if $PC.boobsBonus > 2>> You've gotten your top retailored to fit your huge bust. <<elseif $PC.boobsBonus == 2>> Your top strains against your big breasts<<if $PC.markings == "freckles">>, revealing a peak of freckled cleavage<<elseif $PC.markings == "heavily freckled">>, revealing a peak of densely freckled cleavage<</if>>. <<elseif $PC.boobsBonus == 1>> Your top feels tight around your breasts. <</if>> <</if>> <</if>> <<else>> <<if $PC.boobsBonus > 2>> Your breasts are <<if $PC.markings == "freckles">> enormous with light freckling on the tops and in your cleavage. <<elseif $PC.markings == "heavily freckled">> enormous and covered in freckles, which are particularly dense in the cleft between them. <<else>> enormous. <</if>> <<if $PC.boobsImplant == 1>> They are big, round, and obviously implants. They insist on maintaining their shape no matter how you move. <<else>> They are all natural, heavy, and a bit saggy though they retain some perk. Every single move you make sends ripples through your cleavage. You catch yourself watching them move in the mirror every so often. <</if>> <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more enormous lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples. <</if>> <<elseif $PC.boobsBonus == 2>> Your breasts are <<if $PC.markings == "freckles">> huge with light freckling on the tops and in your cleavage. <<elseif $PC.markings == "heavily freckled">> huge and covered in freckles, which are particularly dense in the cleft between them. <<else>> huge. <</if>> <<if $PC.boobsImplant == 1>> They are unnaturally perky for their size. When you shake them, they barely move. <<else>> They are all natural and a little heavy. They bounce lewdly when you shake them and take a little too long to calm down. <</if>> <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more huge lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples. <</if>> <<elseif $PC.boobsBonus == 1>> Your breasts are pretty <<if $PC.markings == "freckles">> big with light freckling on the tops and in your cleavage. <<elseif $PC.markings == "heavily freckled">> big and covered in freckles, which are particularly dense in the cleft between them. <<else>> big. <</if>> <<if $PC.boobsImplant == 1>> They are nice, perky and not obviously implants. They jiggle only slightly when you shake them though. <<else>> They are nice and perky, despite their size. They bounce lewdly when you shake them. <</if>> <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples. <</if>> <<elseif $PC.boobsBonus == -0.5>> Your breasts are certainly <<if $PC.markings == "freckles">> eye-catching with light freckling on the tops and in your cleavage. <<elseif $PC.markings == "heavily freckled">> eye-catching and covered in freckles, which are particularly dense in the cleft between them. <<else>> eye-catching. <</if>> They are nice and perky, with just the right amount of bounce when you shake them. <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples. <</if>> <<elseif $PC.boobsBonus == -1>> Your breasts are fairly average, at least to old world <<if $PC.markings == "freckles">> standards, with light freckling on the tops and in your cleavage. <<elseif $PC.markings == "heavily freckled">> standards, and covered in freckles, which are particularly dense in the cleft between them. <<else>> standards. <</if>> They are very perky, but aren't big enough to have a nice bounce when you shake them. <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples. <</if>> <<elseif $PC.boobs == 1>> Your breasts are on the larger side of things<<if $PC.preg > 30 || $PC.births > 0>>, though you could do without the wetspots forming over your nipples<</if>>. <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.title == 1>> Your chest is quite masculine<<if $PC.preg > 30 || $PC.births > 0>>, though the pair of wetspots forming over your nipples suggest otherwise,<</if>><<if $PC.markings == "freckles">> and covered in a light spray of freckles<<elseif $PC.markings == "heavily freckled">> and covered in dense freckles<</if>>. <<else>> Your chest is non-existent<<if $PC.preg > 30 || $PC.births > 0>>, save for the pair of bulging milk glands beneath your nipples,<</if>><<if $PC.markings == "freckles">> and covered in a light spray of freckles<<elseif $PC.markings == "heavily freckled">> and covered in dense freckles<</if>>. <</if>> <</if>> <</widget>> <<widget "PlayerBelly">> <<set _passage = passage()>> <<if _passage == "Manage Personal Affairs">> <<if $PC.preg > 0>> <<if $PC.belly >= 120000>> @@.red;Your belly is coated with stretch marks and is taut as a drum; you don't know how much more your poor womb can endure.@@ You can barely even leave your bed without a helping hand. Kicks can almost constantly be seen dotting its surface. You give it a pat for good measure, only encouraging your octuplets to squirm in excitement.<<if $PC.dick == 1>> You watch as your dick hardens from the prostate stimulation; you steady yourself for the coming orgasm.<</if>> <<elseif $PC.belly >= 105000>> You have trouble getting up and sitting down. Even standing while supporting your @@.orange;massive belly@@ has become an exhausting endeavor. <<elseif $PC.belly >= 90000>> You can @@.orange;barely reach around your gravid mass@@ any longer. Even the shortest waddle is exhausting. <<elseif $PC.belly >= 75000>> Your @@.orange;belly is starting to become worrying;@@ you feel over-filled at all times, and your children like to remind you just how full you are. <<elseif $PC.belly >= 60000>> You're @@.orange;definitely having multiples,@@ there is no denying it at this point. All you can do is try to relax and keep trying to stave off the stretch marks. <<elseif $PC.belly >= 45000>> You both look and feel enormous, your @@.orange;belly juts out so much now.@@ You've grown so much you now have trouble viewing yourself in mirror. <<elseif $PC.belly >= 30000>> Whenever you have the chance, you prefer to stay naked instead of stretching out your clothing with your @@.orange;giant pregnant belly.@@ <<elseif $PC.belly >= 14000>> Your @@.orange;so gravid@@ you have trouble seeing the entirety of your huge belly. <<elseif $PC.belly >= 12000>> You can barely wrap your arms around your @@.orange;huge pregnant belly,@@ and when you do, your popped navel reminds you of the bun<<if $PC.pregType > 0>>s<</if>> in your oven. <<elseif $PC.belly >= 10000>> Your @@.orange;pregnancy has gotten quite huge,@@ none of your clothes fit it right. <<elseif $PC.belly >= 7000>> Your @@.orange;pregnant belly juts out annoyingly far,@@ just getting dressed is a pain now. <<elseif $PC.belly >= 5000>> Your @@.orange;belly has gotten quite large with child;@@ it is beginning to get the way of sex and business. <<elseif $PC.belly >= 1500>> Your @@.orange;belly is now large enough that there is no hiding it.@@ <<elseif $PC.belly >= 500>> Your @@.orange;belly is rounded by your early pregnancy.@@ <<elseif $PC.belly >= 250>> Your @@.orange;lower belly is beginning to stick out,@@ you're definitely pregnant. <<elseif $PC.belly >= 100>> Your @@.orange;belly is slightly swollen;@@ combined with your missed period, odds are you're pregnant. <<elseif $PC.belly < 100>> Your @@.red;period hasn't happened in some time,@@ you might be pregnant. <</if>> <<if $PC.preg >= 41>> You don't know why you even bother getting out of bed; you are @@.orange;overdue and ready to drop@@ at any time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state. <<elseif $PC.preg >= 39>> You feel absolutely massive; your @@.orange;full-term belly@@ makes your life as arcology owner very difficult. <</if>> <<elseif $PC.belly >= 1500>> Your belly is still very distended from your recent pregnancy. <<elseif $PC.belly >= 500>> Your belly is still distended from your recent pregnancy. <<elseif $PC.belly >= 250>> Your belly is still bloated from your recent pregnancy <<elseif $PC.belly >= 100>> Your belly is still slightly swollen after your recent pregnancy. <</if>> <<elseif _passage == "Economics">> <<if $PC.career == "servant">> <<if $PC.preg > 0>> <<if $PC.belly >= 120000>> You don't know how much more you can take. You feel so full and your children never calm down. You swear they take shifts tormenting your poor bladder. Even worse, your pregnancy juts out over a half-meter from your front and has soundly defeated the seams of your dress<<if $PC.dick == 1>>. Occasionally one of the bottoms manages to land a series of hits to your prostate, not that you mind as much, save for when they keep at it and you a can't restrain your orgasm<</if>>. <<elseif $PC.belly >= 105000>> You can barely function any more. You're so big and heavy that even the simplest of actions requires both intense effort and thought just to get it done. Your frumpy dress is also at its limit, and much to your annoyance, your children will not stay still enough to let you fix it. <<elseif $PC.belly >= 90000>> You may have a problem. You took fertility drugs, but you shouldn't be getting this big. Judging by how far along you are, you must be carrying <<if $PC.pregType == 8>> octuplets <<elseif $PC.pregType == 7>> septuplets <<else>> sextuplets. <</if>> Your Master always wanted said he wanted a big family, too bad he isn't here to see this. Your dress is also starting to get tight, but it's far less of a concern at this point. <<elseif $PC.belly >= 75000>> Your belly is starting to become worrying. You're positively gigantic and quite tired. Though on the plus side, your dress is rather form fitting now. <<elseif $PC.belly >= 60000>> Your new outfit is handling your enormous belly quite well, though it does nothing to hide your size. Everyone can tell you'll be having lots of babies. <<elseif $PC.belly >= 45000>> You both look and feel enormous, your belly juts out so much now. You found a rather frumpy looking maid outfit in a shop; it's not the most attractive thing, but it'll hold nearly any belly. <<elseif $PC.belly >= 30000>> You feel absolutely gigantic; you look like you're full-term with twins<<if $PC.pregType == 2>> (which you are)<</if>>. Your restitched dress is once more at its limit. <<elseif $PC.belly >= 15000>> You've taken the time to let out your own dress so that you can look proper even with a belly as big as any full-term woman. <<elseif $PC.belly >= 14000>> Your dress is at its capacity, any bigger and you'd risk tearing it at the seams, though your late master did make sure his girls were well dressed even when they were fully rounded with his child. <<elseif $PC.belly >= 12000>> You keep bumping into things with your huge belly; you're used to it though, <<if $PC.birthMaster > 0>>your first pregnancy was a twinner!<<else>>your late Master liked to keep a big fake belly around your middle.<</if>> <<elseif $PC.belly >= 10000>> Your huge pregnant belly is tiring to carry around, but you're well versed in moving about with a rounded middle. <<elseif $PC.belly >= 7000>> You've stopped bothering to tie your apron behind you, allowing your dress the freedom to stretch with your growing child. <<elseif $PC.belly >= 5000>> Your maid's outfit is rounded out by your baby-filled belly; not only is it obvious, but it is slowing you down in your day to day affairs. <<elseif $PC.belly >= 3000>> You're starting to get pretty big; you feel like all eyes are centered on her baby-filled middle. <<elseif $PC.belly >= 1500>> Your belly is now large enough that there is no hiding it. After you've let out your apron, your dress fits nicely again. <<elseif $PC.belly >= 500>> Your dress tightly clings to your early pregnancy, though it, your apron, and your previous experience hide it well. <<elseif $PC.belly >= 250>> Your apron holds your dress tightly to your bloated middle. <<elseif $PC.belly >= 100>> Your dress and apron feel tight around your middle. <</if>> <<if $PC.preg >= 41>> Your bab<<if $PC.pregType > 1>>ies are<<else>>y is<</if>> overdue and your master isn't here anymore to comfort your exhausted body. You try your best, <<if $PC.pregSource == -3>>drawing strength from the knowledge that you carry your late master's legacy within you<<else>>but deep down you are saddened that your child isn't his<</if>>.<<if $PC.pregMood == 1>> However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you try to fill the hole left by your late master.<</if>> <<elseif $PC.preg >= 39>> Every action you take is exhausting, and even though your slaves are more than capable of serving your every desire, you refuse to slow down with your duties.<<if $PC.pregMood == 1>> Though you definitely appreciate their aid.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>> <<elseif $PC.preg >= 36>> Your child<<if $PC.pregType > 1>>ren<</if>> happily kicks away inside your womb, and each time a small bump appears on the outside of your dress.<<if $PC.pregMood == 1>> While hormones may have you demanding and needy, you do everything you can to treat your slaves as if they were your own children.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but your former master loved to fuck you while you were pregnant with his children and your body misses his touch.<</if>> <<elseif $PC.preg >= 32>> <<if $PC.pregMood == 1>> You can't help but enjoy having a slave suckle from you while you relax with her in your lap.<<elseif $PC.pregMood == 2>> You know how to have sex while pregnant, and as such, so will your slaves.<</if>> <<elseif $PC.preg >= 28>> <<if $PC.pregMood == 1>> You catch yourself babying your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>> <<elseif $PC.preg == 22>> Something startling happened this week; while enjoying a slave, your belly button popped out! <<elseif $PC.preg == 8 && $PC.pregSource > 0>> <<set _babyDaddy = $slaves.findIndex(function(s) { return s.ID == $PC.pregSource; })>> <<set $slaves[_babyDaddy].PCKnockedUp++>> Rumors spread among your slaves that your middle is swollen with $slaves[_babyDaddy].slaveName's child. They're not wrong, though <<if $slaves[_babyDaddy].devotion > 20>>$slaves[_babyDaddy].slaveName is broken enough to not try and use it against you. In fact, it might even draw her closer to you<<else>>you'd have liked it to have kept that from $slaves[_babyDaddy].slaveName, lest the rebellious bitch uses it to remain defiant<</if>>. <</if>> <</if>> <<elseif $PC.career == "escort">> <<if $PC.preg > 0>> <<if $PC.belly >= 120000>> You don't know how much more you can take. You feel so full and your children never calm down. You swear they take shifts tormenting your poor bladder. Even worse, your pregnancy juts out over a half-meter from your front and has seized control as your dominant aspect<<if $PC.dick == 1>>. Occasionally one of the bottoms manages to land a series of hits to your prostate, not that you mind as much. It's good for business when you orgasm lewdly and cum your bottoms<</if>>. <<elseif $PC.belly >= 105000>> You can barely function any more. You're so big and heavy that even the simplest of actions requires both intense effort and thought just to get it done. None of your poses work with your gravid body either and you're practically popping out of your skimpiest outfit. <<elseif $PC.belly >= 90000>> You may have a problem. You know you took fertility drugs, but you weren't supposed to get this big! Feeling yourself up, you'd fancy a guess that there are about <<if $PC.pregType == 8>> a dozen babies <<elseif $PC.pregType == 7>> ten babies <<else>> eight babies <</if>> in your belly. <<elseif $PC.belly >= 75000>> Your belly is starting to become worrying to you. You're positively gigantic and quite tired of it. The last thing on peoples' minds these days is fucking you too. <<elseif $PC.belly >= 60000>> You feel sexy with such a huge belly, but it sure is tiring. Everyone can also tell you'll be having lots of babies. A boon to business, since everyone knows you ride bareback. <<elseif $PC.belly >= 45000>> You both look and feel enormous, your belly juts out so much now. Your strategy worked! Eyes always end up locked onto you or your pregnancy, but they quickly return to your milky breasts. <<elseif $PC.belly >= 30000>> You feel absolutely gigantic; you look like you're full-term with twins. You find the skimpiest outfit you can to complement your size; if people won't notice your other assets, then they might as well not notice your outfit either. <<elseif $PC.belly >= 14000>> You don't even bother to try to be slutty anymore, your full-term globe of a belly just steals all the attention away from your other assets. <<elseif $PC.belly >= 12000>> Your huge pregnant belly hides your crotch. <<elseif $PC.belly >= 10000>> Your huge pregnant belly is tiring to carry around and is beginning to draw attention away from your other features. <<elseif $PC.belly >= 7000>> You've switched to even skimpier clothing to show off your big pregnant belly. <<elseif $PC.belly >= 5000>> Your outfit is only enhanced by your baby-filled belly; mostly because it adds to your slutty appearance. Though it definitely is impacting your business. <<elseif $PC.belly >= 3000>> Your slutty bottoms are beginning to get hidden by your rounded middle. <<elseif $PC.belly >= 1500>> Your slutty bottoms sexily hug your swollen middle. <<elseif $PC.belly >= 500>> Your exposed midriff bulges out enough to give away your growing pregnancy. <<elseif $PC.belly >= 250>> Your exposed midriff is noticeably bloated. <<elseif $PC.belly >= 100>> When you look down, you can't help but notice your belly sticking out a little. <</if>> <<if $PC.preg >= 41>> You can barely pull yourself and your overdue child out of bed; every action is a chore, you keep bumping things, and your child just won't calm down.<<if $PC.pregMood == 1>> However, thanks to all your tenderness, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.<</if>> <<elseif $PC.preg >= 39>> Every action you take is exhausting; though your slaves are more than capable of serving your every whim.<<if $PC.pregMood == 1>> Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if the were your favorite clients.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>> <<elseif $PC.preg >= 36>> Every kick from your eager child threatens to dislodge your breasts from your struggling top.<<if $PC.pregMood == 1>> While you may be demanding and needy, you do everything you can to treat them as if they were a virgin client.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but you need a dick in you even more than usual.<</if>> <<elseif $PC.preg >= 32>> <<if $PC.pregMood == 1>> You can't help but enjoy having a slave, or client, suckle from you while you relax with them in your lap.<<elseif $PC.pregMood == 2>> You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves, and clients, learn just how much you know about sex.<</if>> <<elseif $PC.preg >= 28>> <<if $PC.pregMood == 1>> You catch yourself playfully teasing your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>> <<elseif $PC.preg == 22>> Something startling happened this week; while enjoying a slave, your belly button popped out! <<elseif $PC.preg == 8 && $PC.pregSource > 0>> <<set _babyDaddy = $slaves.findIndex(function(s) { return s.ID == $PC.pregSource; })>> <<set $slaves[_babyDaddy].PCKnockedUp++>> Rumors spread among your slaves that your middle is swollen with $slaves[_babyDaddy].slaveName's child. They're not wrong, though <<if $slaves[_babyDaddy].devotion > 20>>$slaves[_babyDaddy].slaveName is broken enough to not try and use it against you. In fact, it might even draw her closer to you<<else>>you'd have liked it to have kept that from $slaves[_babyDaddy].slaveName, lest the rebellious bitch uses it to remain defiant<</if>>. <</if>> <</if>> <<else>> <<if $PC.preg > 0>> <<if $PC.belly >= 120000>> You don't know how much more you can take. You feel so full and your children never calm down. You swear they take shifts tormenting your poor bladder. Even worse, your pregnancy juts out over a half-meter from your front and has soundly defeated your maternity suit<<if $PC.dick == 1>>. Occasionally one of the bottoms manages to land a series of hits to your prostate, not that you mind as much, save for when they keep at it and you a can't restrain your orgasm. The last thing you want to do in a meeting is spontaneously orgasm and cum your in clothes<</if>>. <<elseif $PC.belly >= 105000>> You can barely function any more. You're so big and heavy that even the simplest of actions requires both intense effort and thought just to get it done. Your suit buttons keep popping, and much to your annoyance, your children will not stay still enough to let you redo them. <<elseif $PC.belly >= 90000>> You may have a problem. You took fertility drugs, but you shouldn't be getting this big. Judging by how far along you are, you must be carrying <<if $PC.pregType == 8>> octuplets <<elseif $PC.pregType == 7>> septuplets <<else>> sextuplets. <</if>> Your suit is also starting to get tight, but it's far less of a concern at this point. <<elseif $PC.belly >= 75000>> Your belly is starting to become worrying. You're positively gigantic and quite tired. As an added stress, your maternity suit highlights your pregnancy. <<elseif $PC.belly >= 60000>> Your new outfit is handling your enormous belly quite well, though it does nothing to hide your size. Everyone can tell you'll be having lots of babies and judges you accordingly. <<elseif $PC.belly >= 45000>> You both look and feel enormous, your belly juts out so much now. Your tailor finally managed to get you a bigger maternity suit, one with extra give in the middle, but you feel it draws attention right to your gravidity. <<elseif $PC.belly >= 30000>> You feel absolutely gigantic; you look like you're full-term with twins<<if $PC.pregType == 2>> (which you are)<</if>>. Having such a big belly in such poor attire weighs heavily under the public's eye. <<elseif $PC.belly >= 15000>> You don't even bother to try to cover your full-term sized pregnancy, opting to just let it hang out of your old clothing. Every action you take is exhausting; though your slaves are more than capable of serving your every desire. <<elseif $PC.belly >= 12000>> Your huge pregnant belly strains the buttons on your maternity suit. <<elseif $PC.belly >= 10000>> Your huge pregnant belly is tiring to carry around and is beginning to stretch out your new clothes. <<elseif $PC.belly >= 7000>> You've switched to using what can only be called formal maternity wear to cover your pregnant belly. <<elseif $PC.belly >= 5000>> You can barely cover your baby filled belly; not only is it obvious, but it is getting in the way of your business. <<elseif $PC.belly >= 3000>> You're starting to get pretty big; you feel like everyone just focuses on your gravidity now. <<elseif $PC.belly >= 1500>> Your belly is now large enough that there is no hiding it. Your top strains to cover it. <<elseif $PC.belly >= 500>> Your top tightly clings to your early pregnancy, though you manage to conceal it well enough. <<elseif $PC.belly >= 250>> Your top tightly clings to your bloated middle. <<elseif $PC.belly >= 100>> Your top feels oddly tight around your middle. <</if>> <<if $PC.preg >= 41>> You can barely pull yourself and your overdue child out of bed; every action is a chore, you keep bumping things, and your child just won't calm down.<<if $PC.pregMood == 1>> However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.<</if>> <<elseif $PC.preg >= 39>> <<if $PC.pregMood == 1>> Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if the were your children.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>> <<elseif $PC.preg >= 36>> Every kick from your eager child threatens to send your buttons flying.<<if $PC.pregMood == 1>> While you may be demanding and needy, you do everything you can to treat them as if they were your own children.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but you need a dick in you and you don't care from where.<</if>> <<elseif $PC.preg >= 32>> <<if $PC.pregMood == 1>> You can't help but enjoy having a slave suckle from you while you relax with her in your lap.<<elseif $PC.pregMood == 2>> You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves learn new positions to accommodate your bulk.<</if>> <<elseif $PC.preg >= 28>> <<if $PC.pregMood == 1>> You catch yourself babying your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>> <<elseif $PC.preg == 22>> Something startling happened this week; while enjoying a slave, your belly button popped out! <<elseif $PC.preg == 8 && $PC.pregSource > 0>> <<set _babyDaddy = $slaves.findIndex(function(s) { return s.ID == $PC.pregSource; })>> <<set $slaves[_babyDaddy].PCKnockedUp++>> Rumors spread among your slaves that your middle is swollen with $slaves[_babyDaddy].slaveName's child. They're not wrong, though <<if $slaves[_babyDaddy].devotion > 20>>$slaves[_babyDaddy].slaveName is broken enough to not try and use it against you. In fact, it might even draw her closer to you<<else>>you'd have liked it to have kept that from $slaves[_babyDaddy].slaveName, lest the rebellious bitch uses it to remain defiant<</if>>. <</if>> <</if>> <</if>> <<else>> <<if $PC.preg > 0>> <<if $PC.belly >= 120000>> Your belly is coated with stretch marks and is taut as a drum; you don't know how much more your poor womb can endure. Kicks can almost constantly be seen dotting its surface. You give it a pat for good measure, only encouraging your octuplets to squirm in excitement.<<if $PC.dick == 1>> As your dick hardens under the prostate stimulation, you call for a slave to receive the incoming load.<</if>> <<elseif $PC.belly >= 105000>> Getting out of your chair is practically a dream at this point. It takes far too much effort to do it on your own and is a little embarrassing to ask help with. <<elseif $PC.belly >= 90000>> You can barely reach around your gravid mass any longer. You've also had to reinforce your chair under your growing weight. <<elseif $PC.belly >= 75000>> Your belly is starting to become worrying; you feel over-filled at all times and your children like to remind you just how stuffed you are. <<elseif $PC.belly >= 60000>> You're definitely having multiples, there is no denying it at this point. All you can do is try to relax and keep trying to stave off the stretch marks. <<elseif $PC.belly >= 45000>> You both look and feel enormous, your belly juts out so much now. You stand no chance of sitting at your desk normally and have taken to angling you chair and belly to the side instead. <<elseif $PC.belly >= 30000>> Your chair has taken to creaking ominously whenever you shift your pregnant bulk while you've taken to keeping your belly uncovered to give it room. <<elseif $PC.belly >= 14000>> You can barely fit before your desk anymore and have had to take measures to accommodate your gravidity. <<elseif $PC.belly >= 12000>> You can barely wrap your arms around your huge pregnant belly, and when you do, your popped navel reminds you just how full you are. <<elseif $PC.belly >= 10000>> Your pregnancy has gotten quite huge, none of your clothes fit it right. <<elseif $PC.belly >= 7000>> Your pregnant belly juts out annoyingly far, just getting dressed is a pain now. <<elseif $PC.belly >= 5000>> Your belly has gotten quite large with child; it is beginning to get the way of sex and business. <<elseif $PC.belly >= 1500>> Your belly is now large enough that there is no hiding it. <<elseif $PC.belly >= 500>> Your belly is rounded by your early pregnancy. <<elseif $PC.belly >= 250>> Your lower belly is beginning to stick out, you're definitely pregnant. <<elseif $PC.belly >= 100>> Your belly is slightly swollen; combined with your missed period, odds are you're pregnant. <<elseif $PC.belly < 100>> Your period hasn't happened in some time, you might be pregnant. <</if>> <<if $PC.preg >= 41>> You don't know why you even bother getting out of bed; you are overdue and ready to drop at many time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state. <<elseif $PC.preg >= 39>> You feel absolutely massive; your full-term belly makes your life as arcology owner very difficult. You try your best to not wander too far from your penthouse, not with labor and birth so close. <</if>> <<elseif $PC.belly >= 1500>> Your belly is still very distended from your recent pregnancy. <<elseif $PC.belly >= 500>> Your belly is still distended from your recent pregnancy. <<elseif $PC.belly >= 250>> Your belly is still bloated from your recent pregnancy <<elseif $PC.belly >= 100>> Your belly is still slightly swollen after your recent pregnancy. <</if>> <</if>> <</widget>> <<widget "PlayerCrotch">> <<set _passage = passage()>> <<if _passage == "Manage Personal Affairs">> <<if $PC.dick == 1 && $PC.vagina == 1>> an @@.orange;above average penis@@ <<if $PC.balls > 2>> that is constantly streaming precum, <<elseif $PC.balls > 0>> that is constantly dripping precum, <</if>> and a pair of <<if $PC.ballsImplant > 3>> @@.orange;monstrous, heavy balls@@ roughly the size of small watermelons thanks to a combination of growth hormones and gel injections; it's impossible to sit normally, <<if $ballsAccessibility == 1>> but your penthouse has been redesigned with oversized balls in mind. There are plenty of chairs capable of handling you littering the penthouse. <<else>> you rest on the edge of your chair, allowing your oversized balls to dangle precariously. <</if>> You've given up on wearing pants around the penthouse, and their bulging mass is so gargantuan that people assume they're fake, but every slave you fuck gets a distended belly from all the cum you pump into them. They make just about everything you do difficult: sitting, walking, fucking; but they certainly make life interesting. <<elseif $PC.ballsImplant == 3>> @@.orange;enormous, heavy balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone probably assumes they are fake, but every slave you fuck gets a distinct slap with each thrust. They get in the way of nearly everything you do: sitting, walking, fucking; but they make life certainly interesting. <<elseif $PC.ballsImplant == 2>> @@.orange;huge balls@@ roughly the size of softballs; they are pretty heavy, but make sex and day-to-day affairs interesting. <<elseif $PC.ballsImplant == 1>> @@.orange;large balls;@@ you can certainly feel them as you move about. <<else>> @@.orange;normal, uneventful balls.@@ <</if>> Tucked away beneath them; a <<if $PC.newVag == 1>> @@.orange;tight vagina.@@ Your pussy is very resilient, you shouldn't be able to stretch it out again. <<elseif $PC.career == "escort">> @@.red;very loose vagina.@@ Years of whoring will do that to a girl. <<elseif $PC.births >= 10>> @@.red;rather loose vagina,@@ stretched from your many children. <<elseif $PC.career == "servant">> @@.red;rather loose vagina.@@ Your master fucked you several times a day; him and his children have wreaked havoc upon your pussy. <<elseif $PC.births > 2>> @@.orange;loose vagina,@@ stretched from your several children. <<elseif $PC.career == "gang" || $PC.career == "celebrity" || $PC.career == "wealth">> @@.lime;reasonably tight vagina.@@ You've had some fun during your previous career. <<elseif $PC.births > 0>> @@.lime;reasonably tight vagina.@@ It's handled childbirth well enough. <<else>> @@.lime;tight vagina.@@ You're no virgin, but you've taken care of yourself. <</if>> <<elseif $PC.dick == 1>> an @@.orange;above average penis@@ <<if $PC.balls > 2>> that is constantly streaming precum, <<elseif $PC.balls > 0>> that is constantly dripping precum, <</if>> and a pair of <<if $PC.ballsImplant > 3>> @@.orange;monstrous, heavy balls@@ roughly the size of small watermelons thanks to a combination of growth hormones and gel injections; it's impossible to sit normally, <<if $ballsAccessibility == 1>> but your penthouse has been redesigned with oversized balls in mind. There are plenty of chairs capable of handling you littering the penthouse. <<else>> you rest on the edge of your chair, allowing your oversized balls to dangle precariously. <</if>> You've given up on wearing pants around the penthouse, and their bulging mass is so gargantuan that people assume they're fake, but every slave you fuck gets a distended belly from all the cum you pump into them. They make just about everything you do difficult: sitting, walking, fucking; but they certainly make life interesting. <<elseif $PC.ballsImplant == 3>> @@.orange;enormous, heavy balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone probably assumes they are fake, but every slave you fuck gets a distinct slap with each thrust. They get in the way of nearly everything you do: sitting, walking, fucking; but they make life certainly interesting. <<elseif $PC.ballsImplant == 2>> @@.orange;huge balls@@ roughly the size of softballs; they are pretty heavy, but make sex and day-to-day affairs interesting. <<elseif $PC.ballsImplant == 1>> @@.orange;large balls;@@ you can certainly feel them as you move about. <<else>> @@.orange;normal, uneventful balls.@@ <</if>> <<else>> a <<if $PC.newVag == 1>> @@.orange;tight vagina.@@ Your pussy is very resilient, you shouldn't be able to stretch it out again. <<elseif $PC.career == "escort">> @@.red;very loose vagina.@@ Years of whoring will do that to a girl. <<elseif $PC.births >= 10>> @@.red;rather loose vagina,@@ stretched from your many children. <<elseif $PC.career == "servant">> @@.red;rather loose vagina.@@ Your master fucked you several times a day; him and his children have wreaked havoc upon your pussy. <<elseif $PC.births > 2>> @@.orange;loose vagina,@@ stretched from your several children. <<elseif $PC.career == "gang" || $PC.career == "celebrity" || $PC.career == "wealth">> @@.lime;reasonably tight vagina.@@ You've had some fun during your previous career. <<elseif $PC.births > 0>> @@.lime;reasonably tight vagina.@@ It's handled childbirth well enough. <<else>> @@.lime;tight vagina.@@ You're no virgin, but you've taken care of yourself. <</if>> <</if>> <<elseif _passage == "Economics">> <<if $PC.career == "servant">> <<if $PC.ballsImplant > 3>> Your dress and apron bulges with your enormous balls, you had to have your dresses tailored so that the swinging mass of your sack would stop bursting seams inadvertently. <<elseif $PC.ballsImplant == 3>> Your dress and apron bulges with your enormous balls. <<elseif $PC.ballsImplant == 2>> Your dress hides your huge balls, but it does nothing to hide your altered gait. <<elseif $PC.ballsImplant == 1>> Your dress hides your big balls. <</if>> <<elseif $PC.career == "escort">> <<if $PC.ballsImplant > 3>> You've pretty much given up on pants because of your monstrous balls, but you've replaced them with a slutty skirt that stretches around their veiny contours. People can't help staring to see if they'll get a glimpse of your massive sack peaking out from under the skirt. <<elseif $PC.ballsImplant == 3>> You've swapped up to a larger pair of slutty pants, specially designed with extra sack room. They draw the eye right to your bulge<<if $PC.preg >= 28>>; you can do without people thinking you are giving birth into your pants, though<</if>>. <<elseif $PC.ballsImplant == 2>> Your slutty pants are really tight around the groin, but they hold your huge balls in place quite nicely. <<elseif $PC.ballsImplant == 1>> Your slutty pants bulge more than ever with your big balls. <</if>> <<else>> <<if $PC.ballsImplant > 3>> You've pretty much given up on suit pants because of your monstrous balls, but you've replaced them with a custom kilt tailored to match the rest of your business attire. People would wonder why you're wearing such old fashioned clothes if your ridiculous bulge didn't make it obvious. <<elseif $PC.ballsImplant == 3>> You've had to get your suit pants retailored again to fit your enormous balls. It is obvious that the bulge in your pants is not your penis<<if $PC.preg >= 28>>; you've had several people rush to your aid under the mistaken belief that your child was crowning into your pants<</if>>. <<elseif $PC.ballsImplant == 2>> You've had to get your suit pants retailored to fit your huge balls. It gives you a striking figure, though. <<elseif $PC.ballsImplant == 1>> Your suit pants bulge more than ever with your big balls. <</if>> <</if>> <<else>> <<if $PC.ballsImplant > 3>> <<if $ballsAccessibility == 1>> Thankfully your accessibility remodeling included a custom chair. When combined with the protective gel surrounding your massive sperm factories, it's rather comfortable. It even has an attachment to catch your neverending stream of precum, keeping the mess to a minimum. <<else>> Your monstrous balls make it impossible for you to sit normally in a standard chair, forcing you sit on the edge and let them dangle. You have to sit while naked below the waist unless you want your clothes soaked with spermy precum. <</if>> <<elseif $PC.ballsImplant == 3 && $PC.balls < 2>> <<if $ballsAccessibility == 1>> Thanks to your accessibility remodeling, your enormous gel-filled scrotum is able to rest comfortably in your custom chair. <<else>> No matter how you sit, your enormous gel-filled scrotum is never quite comfortable. Fortunately the cosmetic gel protects you from any major discomfort. <</if>> <<elseif $PC.ballsImplant == 3>> <<if $ballsAccessibility == 1>> Thanks to your accessibility remodeling, your enormous sperm factories are able to rest comfortably in your custom chair. Your chair also catches your never-ending precum, helping to prevent a mess. <<else>> You have to sit very carefully in your desk chair, giving your enormous sperm factories plenty of room. As they rest on the chair they deform uncomfortably under their own weight, causing even more of a mess from your ever-drooling cock. <</if>> <<elseif $PC.ballsImplant == 2>> You shift in your seat and spread your legs to give your huge balls room. <<elseif $PC.ballsImplant == 1>> You shift in your seat to make room for your big balls. <</if>> <</if>> <</widget>> <<widget "PlayerButt">> <<set _passage = passage()>> <<if _passage == "Manage Personal Affairs">> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> an @@.orange;enormous, round, hard butt;@@ it is very obviously a pair of huge implants. They barely move at all when you walk or fuck, are difficult to cram into your clothing and you keep getting stuck in chairs, but you wouldn't have it any other way. <<else>> an @@.orange;enormous, jiggly butt.@@ It is always wobbling for some reason or another. It really fills out your clothing and practically consumes anything you sit on. <</if>> <<elseif $PC.butt == 2>> <<if $PC.buttImplant == 1>> a @@.orange;huge, round, firm butt;@@ it's easily identifiable as fake. <<else>> a @@.orange;huge, soft butt.@@ It jiggles a lot as you move. <</if>> <<elseif $PC.butt == 1>> <<if $PC.buttImplant == 1>> a @@.orange;big firm butt;@@ anyone that feels it can tell it's fake, but at a glance you can't tell otherwise. <<else>> a @@.orange;big butt.@@ It jiggles a little as you walk. <</if>> <<else>> a @@.orange;sexy, but normal butt.@@ <</if>> <<if $PC.markings == "freckles">> Your lower back is covered in a light speckling of freckles alongside your upper butt. <<elseif $PC.markings == "heavily freckled">> Your freckles are particularly dense across your lower back and upper butt. <</if>> <<elseif _passage == "Economics">> <<if $PC.career == "servant">> <<if $PC.butt > 2 && $PC.ballsImplant > 3>> <<if $PC.buttImplant == 1>> When you had your dresses tailored you also had to have them make room for your enormous rear. No dress can hide how big and fake it is though. <<else>> When you had your dresses tailored you also had to have them make room for your enormous rear. <</if>> <<elseif $PC.butt > 2>> <<if $PC.buttImplant == 1>> You had to get your dress let out to contain your enormous rear. It can't hide how big and fake it is though. <<else>> You had to get your dress let out to contain your enormous rear. <</if>> <<elseif $PC.butt == 2>> Your dress is starting to feel tight around your huge rear. <<elseif $PC.butt == 1>> Your dress is filled out by your big butt. <</if>> <<elseif $PC.career == "escort">> <<if $PC.dick == 1>> <<if $PC.ballsImplant > 3>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> Your slutty skirt is also forced to stretch around your enormous rear, making the implants pretty obvious. With both your front and back struggling to get free of your stretchy skirt, it isn't unusual for one or the other to peek out. <<else>> Your slutty skirt is also forced to stretch around your enormous rear, and bending over is basically asking for your skirt to ride up all the way to your hips. With both your front and back struggling to get free of your stretchy skirt, it isn't unusual for one or the other to peek out. <</if>> <<elseif $PC.butt == 2>> Your huge rear nearly spills out from the bottom of your slutty skirt. <<elseif $PC.butt == 1>> Your slutty skirt is strained by your big butt. <</if>> <<else>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> You had to get your slutty pants let out to contain your enormous rear. It still feels really tight, however, thanks to the implants. <<else>> You had to get your slutty pants let out to contain your enormous rear. It still overflows scandalously, however. <</if>> <<elseif $PC.butt == 2>> Your huge rear spills out from the top of your slutty pants. <<elseif $PC.butt == 1>> Your slutty pants are strained by your big butt. <</if>> <</if>> <<else>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> Your ass has completely devoured your slutty shorts. You look like you are wearing a thong leaving your overly round<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, heavily freckled<</if>> cheeks to hang free.<<if $PC.markings == "freckles">> Your lower back is covered in a light speckling of freckles alongside your valley of ass cleavage.<<elseif $PC.markings == "heavily freckled">> Your freckles are particularly dense across your lower back and valley of ass cleavage.<</if>> <<else>> Your ass has completely devoured your slutty shorts. You look like you are wearing a thong leaving your<<if $PC.markings == "freckles">> freckled<<elseif $PC.markings == "heavily freckled">> heavily freckled<</if>> cheeks to jiggle freely.<<if $PC.markings == "freckles">> Your lower back is covered in a light speckling of freckles alongside your valley of ass cleavage.<<elseif $PC.markings == "heavily freckled">> Your freckles are particularly dense across your lower back and valley of ass cleavage.<</if>> <</if>> <<elseif $PC.butt == 2>> Your slutty shorts are filled to bursting by your rear. Roughly half of your ass is actually in your bottoms, the rest is bulging out scandalously.<<if $PC.markings == "freckles">> Your lower back is covered in a light speckling of freckles alongside your ravine of ass cleavage.<<elseif $PC.markings == "heavily freckled">> Your freckles are particularly dense across your lower back and ravine of ass cleavage.<</if>> <<elseif $PC.butt == 1>> Your slutty shorts are strained by your big butt. It spills out every gap it can.<<if $PC.markings == "freckles">> Your lower back is covered in a light speckling of freckles alongside your ass cleavage.<<elseif $PC.markings == "heavily freckled">> Your freckles are particularly dense across your lower back and ass cleavage.<</if>> <<elseif $PC.markings == "freckles">> Your exposed lower back is covered in a light speckling of freckles. <<elseif $PC.markings == "heavily freckled">> Your freckles are particularly dense across your exposed lower back. <</if>> <</if>> <<else>> <<if $PC.dick == 1>> <<if $PC.ballsImplant > 3>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> Your custom kilt is also forced to stretch around your enormous rear, making the implants pretty obvious. With both your front and back struggling to get free of the restrictive cloth, it isn't unusual for one or the other to peek out. <<else>> Your custom kilt is also forced to stretch around your enormous rear, and bending over is basically asking for it to ride up all the way to your hips. With both your front and back struggling to get free of the restrictive cloth, it isn't unusual for one or the other to peek out. <</if>> <<elseif $PC.butt == 2>> Your huge rear nearly spills out from the bottom of your custom kilt. <<elseif $PC.butt == 1>> Your custom kilt is strained by your big butt. <</if>> <<else>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> You had to get your suit pants let out to contain your enormous rear. It does nothing to hide how big and round your asscheeks are, though. <<else>> You had to get your suit pants let out to contain your enormous rear. It can clearly be seen jiggling within them. <</if>> <<elseif $PC.butt == 2>> Your huge rear threatens to tear apart your suit pants. You'll need to get them let out soon. <<elseif $PC.butt == 1>> Your suit pants are strained by your big butt. <</if>> <</if>> <<else>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> Your skirt covers your enormous butt but does nothing to hide its size and shape; you're beginning to show too much leg again, it might be time for a longer skirt. <<else>> Your skirt covers your enormous butt but does nothing to hide its size and fluidity; your rear is soft enough to fill out your skirt but not lift it up too far, it also translates every motion to the fabric, however. <</if>> <<elseif $PC.butt == 2>> Your skirt covers your huge butt but does nothing to hide its size; in fact, you've had to start wearing a longer one to make up for the extra surface area. <<elseif $PC.butt == 1>> Your skirt covers your big butt but does nothing to hide its size. <</if>> <</if>> <</if>> <<else>> <<if $PC.butt > 2>> <<if $PC.ballsImplant > 2 && $ballsAccessibility != 1>> Your enormous<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt would make your chair extremely comfortable if it wasn't for your enormous balls. You have to be extremely careful to prevent your enormous cheeks from pinching your nuts. <<else>> Your enormous<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt makes for an extremely comfortable seat. You hope the chair doesn't follow you when you stand up this time. <</if>> <<elseif $PC.butt == 2>> <<if $PC.ballsImplant > 2 && $ballsAccessibility != 1>> Your huge<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt would make for a very comfortable seat if it wasn't for your enormous balls. You have to be careful to prevent your huge cheeks from pinching your nuts. <<else>> Your huge<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt makes for a very comfortable seat. <</if>> <<elseif $PC.butt == 1>> <<if $PC.ballsImplant > 2 && $ballsAccessibility != 1>> Your big<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt would make for a comfortable seat if your enormous balls weren't getting in the way. <<else>> Your big<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt makes for a comfortable seat. <</if>> <</if>> <</if>> <</widget>>
AshVaris/fc
src/pregmod/widgets/playerDescriptionWidgets.tw
tw
mit
57,887
:: pregmod birth widgets [widget nobr] <<widget "BroodmotherBirth">> <<set _birthScene = random(1,100)>> <br> <<if random(1,2) == 1>> /* at assignment else in halls/etc */ <<switch $slaves[$i].assignment>> <<case "rest">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She runs her hands across the still huge dome of her middle; to her, gravidity and birth is nothing out of the ordinary. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She rolls over, cradling her heavily rounded middle, and dozes off. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She is helped to the shower as your servants clean up and remove her child. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She runs her hands across the still huge dome of her middle; to her, gravidity and birth is nothing out of the ordinary. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She rolls over, cradling her heavily rounded middle, and dozes off. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She hefts her still very gravid body out of bed to take a shower as your servants clean up and remove her child. <</if>> <</if>> <</if>> <<case "be a subordinate slave">> <<set _tempSub = $slaves.find(function(s) { return $slaves[$i].subTarget == s.ID; })>> <<if $slaves[$i].fetish == "mindbroken">> <<if $slaves[$i].subTarget == 0>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests for a short while before returned to your waiting slaves. <<else>> While servicing your other slaves, $slaves[$i].slaveName's water breaks, though it does nothing to deter her from her task. <<ClothingBirth>> No sooner than <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby is born, a cock is shoved into her gaping, still very gravid <<if $slaves[$i].mpreg == 1>>asshole<<else>>pussy<</if>> as she draws her child to her breast. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She lead by _tempSub.slaveName to a private room so that she may watch. Instinctively she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her watching audience. Her child is promptly taken and _tempSub.slaveName eagerly descends upon her defenseless and still very gravid body. <<else>> While servicing _tempSub.slaveName, $slaves[$i].slaveName's water breaks, though it does nothing to deter her from her task. <<ClothingBirth>> No sooner than <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby is born does she go back to pleasuring her dom. <</if>> <</if>> <<else>> <<if $slaves[$i].subTarget == 0>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests for a short while before returned to your waiting slaves. <<else>> While servicing your other slaves, $slaves[$i].slaveName's water breaks, causing her to immediately try to break off. However, a hand quickly hooks her gravid bulk and she is pulled back into another slave's crotch. <<set $humiliation = 1>> <<ClothingBirth>> She is allowed a moment to prepare <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off before returning to pleasuring your other slaves. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She taken by _tempSub.slaveName to a private room so that she may watch. Reluctantly, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, fully aware of _tempSub.slaveName's <<if $tempSub.fetish == "pregnancy">>hungry gaze<<else>>amused gaze<</if>>. Her child is promptly taken and _tempSub.slaveName eagerly descends upon her exhausted and still very gravid body. <<set $humiliation = 1>> <<else>> While servicing _tempSub.slaveName, $slaves[$i].slaveName's water breaks, causing her to immediately try to break off. Her dom eagerly watches her gravid sub's ordeal. <<set $humiliation = 1>> <<ClothingBirth>> _tempSub.slaveName collects the newborn child to be sent off before returning, caressing the swell of her still huge belly and planting her crotch directly onto her exhausted sub's face. <</if>> <</if>> <</if>> <<case "whore">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to her work as a pregnant whore. <<else>> While attempting to attract customers with her gravid body, $slaves[$i].slaveName's water breaks. <<ClothingBirth>> She struggles to bring <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to her breast as she resumes whoring, oblivious to the free show she just gave her customers. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to her work as a pregnant whore. <<else>> While attempting to attract customers with her gravid body, $slaves[$i].slaveName's water breaks, soaking her. She attempts to get someplace safe to give birth but finds it impossible. <<set $humiliation = 1>> <<ClothingBirth>> She lies on the ground, exhausted and covered in sperm from the circle of men watching her, until she recovers enough to heft her still very gravid body to its feet and collect <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to her work as a pregnant whore. <<else>> While attempting to attract customers with her gravid body, $slaves[$i].slaveName's water breaks. <<ClothingBirth>> She struggles to bring <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to her breast as she resumes whoring, oblivious to the free show she just gave her customers. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to her work as a pregnant whore. <<else>> While attempting to attract customers with her gravid body, $slaves[$i].slaveName's water breaks, soaking her. She attempts to get someplace safe to give birth but finds her path blocked by rowdy johns. <<set $humiliation = 1>> <<ClothingBirth>> She lies on the ground, exhausted and covered in sperm from the circle of men watching her, until she recovers enough to push her still very gravid body to its feet and collect <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <</if>> <</if>> <</if>> <<case "serve the public">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to sharing her gravid body with the public. <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a citizen's dick, $slaves[$i].slaveName's water breaks on him. Showing no signs of stopping, he shoves her bulk off of him. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. She draws her child to her breast before seeking out the next citizen's cock. <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next citizen's cock. <<elseif (_birthScene > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The citizen splashes across her face as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next citizen's cunt. <<else>> While sucking a citizen's dick, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next citizen's cock. <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to sharing her gravid body with the public. <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a citizen's dick, $slaves[$i].slaveName's water breaks on him. She desperately tries to disengage but he grabs her hips and slams her back down. He thoroughly enjoys her contracting cunt before pushing her off and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He cums over her heaving, still very gravid body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her hips and slams into her hard. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her still very gravid belly and slips to her side. She quickly gathers her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her still very gravid body to the ground and leaving. When she recovers, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <<else>> While sucking a citizen's dick, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse to the ground and leaving. When she recovers and pushes her still very gravid body upright, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to sharing her gravid body with the public. <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a citizen's dick, $slaves[$i].slaveName's water breaks on him. Showing no signs of stopping, he shoves her bulk off of him. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. She draws her child to her breast before seeking out the next citizen's cock. <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next citizen's cock. <<elseif (_birthScene > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The citizen splashes across her face as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next citizen's cunt. <<else>> While sucking a citizen's dick, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next citizen's cock. <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to sharing her gravid body with the public. <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a citizen's dick, $slaves[$i].slaveName's water breaks on him. She desperately tries to disengage but he grabs her hips and slams her back down. He thoroughly enjoys her contracting cunt before pushing her off and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He cums over her heaving, still very gravid body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her hips and slams into her hard. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her still very gravid belly and slips to her side. She quickly gathers her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her still very gravid body to the ground and leaving. When she recovers, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <<else>> While sucking a citizen's dick, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse to the ground and leaving. When she recovers and pushes her still very gravid body to its feet, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <</if>> <</if>> <</if>> <</if>> <<case "work a glory hole">> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> Since she is unable to leave her box, she doesn't have far to go. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is quickly extracted from the box. She never notices, focused entirely on the fresh cock poking through the glory hole and the sensation of her still very gravid middle rubbing the wall. <<else>> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's water breaks. She makes no effort to stop sucking the dicks presented to her. <<ClothingBirth>> <<if $slaves[$i].birthsTotal == 0>>Her first<<else>>This week's<</if>> child is quickly extracted from the box. She never notices, focused entirely on the fresh cock poking through the glory hole and the sensation of her still very gravid middle rubbing the wall. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> Since she is unable to leave her box, she doesn't have far to go. She quickly finishes the waiting dick before shifting herself into a slightly, though not by much, more comfortable position. She begins laboring on <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child. As she finishes, the box is opened and her child is gathered and taken away before she is ordered back to sucking. <<else>> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's water breaks. She quickly finishes the dick off before seating herself in the back of the box. <<ClothingBirth>> As she finishes, she could have sworn she saw an eye peeping through the glory hole, watching the show. The box is opened and <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child is gathered and taken away as she struggles to reach the fresh cock poking through the hole. <</if>> <</if>> <<case "get milked">> <<if $slaves[$i].fetish == "mindbroken">> <<if $dairyPregSetting > 0>> Since the dairy is designed for pregnant cows, she stays hooked up to the milkers. She shows little interest in her coming birth, instead focusing on her milky breasts. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She shows no interest in her child being removed from the milking stall, nor when her still very gravid body is hosed off. <<else>> <<if (random(1,20) > $suddenBirth)>> <<if !canWalk($slaves[$i])>>She is helped back to her bed and stripped before slipping into it<<else>>She returns to her bed and strips before slipping into it<</if>>. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to the milkers to lighten her swelling breasts. <<else>> While getting milked, $slaves[$i].slaveName's water breaks. She show little interest and continues kneading her breasts. <<ClothingBirth>> She shows no interest in <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child being removed from the milking stall, nor her still very gravid middle, instead focusing entirely on draining her breasts. <</if>> <</if>> <<else>> <<if $dairyPregSetting > 0>> Since the dairy is designed for pregnant cows, she stays hooked up to the milkers. She meekly protests her situation, but ultimately accepts it. She begins working on birthing her <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, and catches a glimpse of her child being removed from the milking stall, but quickly forgets when she is hosed off. <<set $humiliation = 1>> <<else>> <<if (random(1,20) > $suddenBirth)>> <<if !canWalk($slaves[$i])>>She is helped back to her bed and stripped before slipping into it<<else>>She returns to her bed and strips before slipping into it<</if>>. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to the milkers to lighten her swelling breasts. <<else>> While getting milked, $slaves[$i].slaveName's water breaks. She shifts into a comfortable position to give birth while the milker works her breasts. <<ClothingBirth>> She takes a break from milking to collect <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal and to catch her breath before reattaching the milkers and coaxing her milk to begin flowing anew. <</if>> <</if>> <</if>> <<case "please you">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> You strip her and help her onto your couch. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she falls into a contented nap. You fondle her still very gravid body until a servant comes to help clean her up. <<else>> While sitting absentmindedly nearby, $slaves[$i].slaveName's water breaks soaking the floor under her. She pays no heed to it and continues waiting for you to use her. <<ClothingBirth>> You certainly enjoyed the show as you call for a servant to take away <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and to clean up the spill. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> <<if $slaves[$i].devotion > 20>> She moans lewdly at you and wiggles her hips. As she teases, she begins pushing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby out. As she crowns, you pull her into your arms and hold her close. You hold her in a comforting embrace until she finishes. <<elseif $slaves[$i].devotion >= -20>> She releases a lewd moan and begins attempting to remove her clothes. You approach her, clearing her vagina and helping her onto the couch, where you take a seat next to her to fondle her vulnerable body. She begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Once she finishes, you give her some time to catch her breath. <<else>> She begins desperately begging to be taken back to her bed; instead you pull her towards the couch and take a seat with her in your lap, back against your front. Blushing thoroughly, she gives a meek protest before focusing on the coming birth, rather than your wandering hands. She begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. <<set $humiliation = 1>> <</if>> Her child is promptly taken and, following a shower and a fresh change of clothes, she is helped back to your office<<if $slaves[$i].devotion < -20>> where you are waiting to enjoy her still very gravid body<</if>>. <<else>> While sitting nearby, $slaves[$i].slaveName's water breaks, startling her. She looks to you for guidance and you shake your head "no". Without permission to leave she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>. <<ClothingBirth>> As thanks for the show, you help her still very gravid body to the couch so she can recover before returning to her duties. You call for a servant to take away <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and to clean up your floor and your toy. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she falls into a contented nap. That is until you drag her still very gravid ass out of bed, inquiring where she waddled off to without your permission. <<else>> While standing absentmindedly nearby, $slaves[$i].slaveName's water breaks soaking the floor under her. She pays no heed to it and continues waiting for you to use her. <<ClothingBirth>> You certainly enjoyed the show as you call for a servant to take away <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and to clean up the spill. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> <<if $slaves[$i].devotion > 20>> She seeks you out and begins slowly stripping. As she teases, she begins pushing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby out. As she crowns, she throws herself into your waiting arms and holds herself to you. You hold her in a comforting embrace until she finishes. <<elseif $slaves[$i].devotion >= -20>> She approaches you and begins a very uncertain striptease. As she lowers herself to the floor to begin pushing, you overtake her and fondle her vulnerable body. She begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Once she finishes, you help her to the couch to catch her breath. <<else>> She attempts to leave your office and return to her bed, but you catch her arm before she slips out of reach. You order her to strip and give you a show. Blushing thoroughly, she gives a meek performance before falling to the floor. She begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. <<set $humiliation = 1>> <</if>> Her child is promptly taken and, following a shower and a fresh change of clothes, she waddles back into your office<<if $slaves[$i].devotion < -20>> where you are waiting to enjoy her still very gravid body<</if>>. <<else>> While standing nearby, $slaves[$i].slaveName's water breaks, startling her. She looks to you for guidance and you shake your head "no". Without permission to leave she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>. <<ClothingBirth>> As thanks for the show, you help her still very gravid body onto the couch so she can recover before returning to her duties. You call for a servant to take away <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and to clean up your floor and your toy. <</if>> <</if>> <</if>> <<case "stay confined">> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> Since she is locked in a cell, she doesn't have far to go. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after her still very gravid body and the cell are hosed down, she is returned to isolation. <<else>> While waiting in confinement, $slaves[$i].slaveName's water breaks. She assumes a birthing position. <<ClothingBirth>> She struggles to reach <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child around her still very gravid middle and resumes waiting with it latched to her breast. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> Since she is locked in a cell, she doesn't have far to go. Reluctantly, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after her still very gravid body and the cell are hosed down, she is returned to isolation. <<set $humiliation = 1>> <<else>> $slaves[$i].slaveName is awoken from her stupor by moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and holds it close knowing someone will soon come to take it away from her. <</if>> <</if>> <<case "work as a servant" "be a servant">> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to her role as your ever-pregnant maid. <<else>> <<if _birthScene > 50>> While giving a slave oral service, $slaves[$i].slaveName's water breaks. She disregards this development and continues working. <<ClothingBirth>> The slave gets off quite strongly to the show and shoves her out of the way, leaving her to clean up her mess. Instead, she draws <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName<<elseif $HeadGirl != 0>>$HeadGirl.slaveName<<elseif $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>> shouts at her to move her useless pregnant ass. <<else>> While scrubbing the penthouse floor, $slaves[$i].slaveName's water breaks. She turns to clean this new spill, disregarding what it means. <<ClothingBirth>> Instead of cleaning the fresh mess she made, she draws <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName<<elseif $HeadGirl != 0>>$HeadGirl.slaveName<<elseif $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>> shouts at her to move her useless pregnant ass. <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to her role as your ever-pregnant maid. <<else>> <<if _birthScene > 50>> While giving a slave oral service, $slaves[$i].slaveName's water breaks. She desperately tries to pull away but they grab her head and force her back to their crotch. <<set $humiliation = 1>> <<ClothingBirth>> The slave gets off quite strongly to the show and shoves her out of the way, leaving her to clean up her mess. She hurriedly tries to mop up the mess and collect <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child before <<if $Stewardess != 0>>$Stewardess.slaveName<<elseif $HeadGirl != 0>>$HeadGirl.slaveName<<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>><</if>> shouts at her for dragging her pregnant ass. <<else>> While scrubbing the penthouse floor, $slaves[$i].slaveName's water breaks. She panics at the thought of not cleaning up her spill but her worsening contractions force her to find a secluded place to give birth. <<ClothingBirth>> Collecting <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child, she carefully exits her hiding place before coming under the eye of <<if $Stewardess != 0>>the glaring $Stewardess.slaveName. Her child is promptly taken<<elseif $HeadGirl != 0>>the glaring $HeadGirl.slaveName. Her child is promptly taken <<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>. Her child is promptly taken by other servants<</if>> following a lecture about priorities and time management given her constant pregnancy and predictable birth cycle. <</if>> <</if>> <</if>> <<case "serve in the master suite">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> <<if $masterSuiteUpgradePregnancy == 1>> She is helping into the birthing chamber, stripped, and aided into the specialized chair. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, following a shower and fresh change of clothes, she is returned to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>the main room of the master suite<</if>>. <<else>> After struggling to strip and tipping into one of the various seats around the room, she prepares to give birth. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her may be watching her. Her child is promptly taken and, following a shower and fresh change of clothes, she is helped back to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>her usual spot<</if>>. <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's water breaks thoroughly soaking the sheets. Ignoring the mess, she shifts into a more comfortable position. <<ClothingBirth>> She struggles to reach <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child around her still gravid figure before bringing it to her breast and resuming her wait. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child removed and her still very pregnant ass forcefully ejected from the bed so it can be cleaned before your return.<</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's water breaks. While she doesn't stop having sex, the fucktoys using her do and drag her from the pit to give birth. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. Without a second thought about her child, she slips back into the fuckpit. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's water breaks. She pays it no heed and continues blankly waiting. <<ClothingBirth>> She struggles to reach <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child around her still gravid figure before bringing it to her breast and resuming her wait <<if $Concubine != 0>>Concubine.slaveName furiously orders her child removed and her still very pregnant ass thoroughly cleaned before your return.<</if>> <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> <<if $masterSuiteUpgradePregnancy == 1>> She is helping into the birthing chamber, stripped, and aided into the specialized chair. Finding it quite comfortable, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, following a shower and fresh change of clothes, she is returned to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>the main room of the master suite<</if>>. <<else>> After struggling to strip and tipping into one of the various seats around the room, she prepares to give birth. She gets comfortable and begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child> is promptly taken and, following a shower and fresh change of clothes, she is returned to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>her preferred spot<</if>>. <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's water breaks thoroughly soaking the sheets. She quickly shifts herself off the bed and calls for a servant before dropping to the floor. <<ClothingBirth>> Once <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child is removed, her still very gravid body cleaned up, and the sheets are changed, she is helped back into bed to recover for your return. <<elseif $masterSuiteUpgradeLuxury == 2>> While participating in the fuckpit orgy, $slaves[$i].slaveName's water breaks. She begs to be let out of the pit but the other fucktoys pull her in and position themselves for her to pleasure them while giving birth. <<set $humiliation = 1>> <<ClothingBirth>> Once the fucktoys are done tormenting the still very gravid new mother, they hand <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child off to the help and pull her into an embrace to allow her to regain her strength. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's water breaks. She tries to get to the prepared area but fails to untangle herself from the toys she was playing with. She calls for a servant to hurry as she begins laboring. <<ClothingBirth>> The servant collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and helps her still very gravid body onto a cushion to recover for your return. <<if canDoAnal($slaves[$i]) && $slaves[$i].anus > 0>>With a little effort, she pushes the vibrating dildo out of her ass<<else>>With things settling down, she finally manages to switch off the bullet vibrators stuck to her crotch<</if>> before settling down for a nap. <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> <<if $masterSuiteUpgradePregnancy == 1>> She enters the birthing chamber, strips, and seats herself in the specialized chair. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, following a shower and fresh change of clothes, she returns to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>the main room of the master suite<</if>>. <<else>> She strips and settles into one of the various seats around the room. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her may be watching her. Her child is promptly taken and, following a shower and fresh change of clothes, she returns to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>her usual spot<</if>>. <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's water breaks thoroughly soaking the sheets. Ignoring the mess, she shifts into a more comfortable position. <<ClothingBirth>> She struggles to reach <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child around her still gravid figure before bringing it to her breast and resuming her wait. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child removed and her still very pregnant ass forcefully ejected from the bed so it can be cleaned before your return.<</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's water breaks. While she doesn't stop having sex, the fucktoys using her do and drag her from the pit to give birth. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. Without a second thought about her child, she slips back into the fuckpit. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's water breaks. She pays it no heed and continues blankly waiting. <<ClothingBirth>> She struggles to reach <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child around her still gravid figure before bringing it to her breast and resuming her wait <<if $Concubine != 0>>Concubine.slaveName furiously orders her child removed and her still very pregnant ass thoroughly cleaned before your return.<</if>> <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> <<if $masterSuiteUpgradePregnancy == 1>> She enters the birthing chamber, strips, and seats herself in the specialized chair. Finding it quite comfortable, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, following a shower and fresh change of clothes, she returns to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>the main room of the master suite<</if>>. <<else>> She strips and settles into one of the various seats around the room. She gets comfortable and begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, following a shower and fresh change of clothes, she returns to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>her preferred spot<</if>>. <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's water breaks thoroughly soaking the sheets. She quickly moves herself off the bed and calls for a servant before dropping to the floor. <<ClothingBirth>> Once <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child is removed, her still very gravid body cleaned up, and the sheets are changed, she crawls back into bed to recover for your return. <<elseif $masterSuiteUpgradeLuxury == 2>> While participating in the fuckpit orgy, $slaves[$i].slaveName's water breaks. She tries to crawl out of the pit but the other fucktoys pull her back in and position themselves for her to pleasure them while giving birth. <<set $humiliation = 1>> <<ClothingBirth>> Once the fucktoys are done tormenting the exhausted <<if $slaves[$i].birthsTotal == 0>>new <<else>>brood<</if>>mother, they hand her child off to the help and pull her into an embrace to allow her to regain her strength. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's water breaks. She tries to get to the prepared area but fails to untangle herself from the toys she was playing with. She calls for a servant to hurry as she begins laboring. <<ClothingBirth>> The servant collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and helps her still very gravid body onto a cushion to recover for your return. <<if canDoAnal($slaves[$i]) && $slaves[$i].anus > 0>>With a little effort, she pushes the vibrating dildo out of her ass<<else>>With things settling down, she finally manages to switch off the bullet vibrators stuck to her crotch<</if>> before settling down for a nap. <</if>> <</if>> <</if>> <</if>> <<case "serve in the club">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped into a private room in the back of the club by a group of eager patrons. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her audience. Her child is promptly taken and, following a cleaning and fresh change of clothes, the audience is allowed to have their way with her still very gravid body. <<else>> $slaves[$i].slaveName is showing off her gravid body and trying to attract citizens as well as she can. During one of her teases, her water breaks, soaking the floor. She keeps on teasing, despite her condition, until her contractions drag her to the floor. <<ClothingBirth>> Multiple citizens pull her still very pregnant form into a booth so that they may tease her exhausted body while the floor is dried and <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child carried off. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped to a private room in the back of the club by several patrons who just can't keep their hands off her. She settles herself onto a patron's lap and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, basking in the attention of her audience. Her child is promptly taken and she beckons the audience to enjoy her still very gravid body. <<else>> <<if $slaves[$i].fetish == "humiliation">> $slaves[$i].slaveName is showing off her gravid body and trying to attract citizens by "dancing" as well as she can, all the while being a huge tease. During one of her "dances", her water breaks, soaking the floor. She calls out to the crowd, hyping them up for her new show. <<set $humiliation = 1>> <<ClothingBirth>> As <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child are removed, she is helped into one of the back rooms by several of her aroused onlookers. <<else>> $slaves[$i].slaveName is showing off her gravid body and trying to attract citizens by "dancing" as well as her figure will let her. During one of her dances, her water breaks, soaking the floor. She hastily tries to find help to leave, but only finds hands groping her body. She is quickly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them. <<set $humiliation = 1>> <<ClothingBirth>> Only once the last of her clients cums over her still very pregnant body is she allowed to gather <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and take a seat. She enjoys a moment with her newborn before the servant comes to collect it. <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She heads to a private room in the back of the club filled with eager patrons. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her audience. Her child is promptly taken and, following a cleaning and fresh change of clothes, the audience is allowed to have their way with her still very gravid body. <<else>> $slaves[$i].slaveName is showing off her gravid body and trying to attract citizens by dancing as well as she can. During one of her dances, her water breaks, soaking the dance floor. She keeps on dancing, despite her condition, until her contractions drag her to the floor. <<ClothingBirth>> Multiple citizens pull her still very pregnant form into a booth so that they may tease her exhausted body while the dance floor is dried and <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child carried off. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She heads to a private room in the back of the club accompanied by several patrons who just can't keep their hands off her. She settles herself onto a patron's lap and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, basking in the attention of her audience. Her child is promptly taken and she beckons the audience to enjoy her still very gravid body. <<else>> <<if $slaves[$i].fetish == "humiliation">> $slaves[$i].slaveName is showing off her gravid body and trying to attract citizens by dancing as well as she can, all the while flashing glimpses of her crotch and nipples. During one of her dances, her water breaks, soaking the dance floor. She calls out to the crowd, hyping them up for her new show. <<set $humiliation = 1>> <<ClothingBirth>> As <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child is removed from the dance floor, her still very pregnant form is helped into one of the back rooms by several of her aroused onlookers. <<else>> $slaves[$i].slaveName is showing off her gravid body and trying to attract citizens by dancing as well as she can. During one of her dances, her water breaks, soaking the dance floor. She hastily tries to escape the public's gaze only to find hands groping her body. She is quickly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them. <<set $humiliation = 1>> <<ClothingBirth>> Only once the last of her clients cums over her still very pregnant figure is she allowed to gather <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and take a seat. She enjoys a moment with her newborn before the servant comes to collect it. <</if>> <</if>> <</if>> <</if>> <<case "choose her own job">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after a short rest, she waits for someone to help her still very gravid form to her next job, having forgotten she was choosing it. <<else>> $slaves[$i].slaveName is awoken from her stupor by a strong contraction. She runs a hand across her middle as another contraction runs through it. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> newborn. Once she finds it, she draws it to her breast and resumes waiting for someone to tell her what to do. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after a short rest, she returns to pondering what assignment would be best for a still very gravid girl. <<else>> While deciding on her post, $slaves[$i].slaveName's water breaks. Unable to reach the prepared birthing room in time, she pulls herself into a secluded nook to give birth in. <<ClothingBirth>> She gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and recovers her strength before a servant finds her and collects her baby. She decides to rest for the rest of the day before returning to pondering what assignment would be best for a still very gravid girl. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after a short rest, she returns to waddling around the penthouse. <<else>> $slaves[$i].slaveName is awoken from her stupor by a strong contraction. She runs a hand across her middle as another contraction runs through it. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes waiting for someone to tell her what to do. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after a short rest, she returns to pondering her what assignment would be best for a still very gravid girl. <<else>> <<if $slaves[$i].fetish == "humiliation">> While wandering the penthouse deciding on her post, $slaves[$i].slaveName's water breaks. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and recovers her strength before finding a servant to give her it to. She decides to rest for the rest of the day before returning to figuring out what assignment would be most humiliating for a still very gravid girl. <<else>> While wandering the penthouse deciding on her post, $slaves[$i].slaveName's water breaks. Unable to reach the prepared birthing room in time, she finds a secluded nook to give birth in. <<ClothingBirth>> She gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and recovers her strength before finding a servant to give her it to. She decides to rest for the rest of the day before returning to deciding what assignment would be best for a still very gravid girl. <</if>> <</if>> <</if>> <</if>> <<case "rest in the spa">> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> <<if $Attendant != 0>>$Attendant.slaveName leads her to a special pool designed to give birth in. Once she is safely in the water alongside her,<<else>>She is lead to a special pool designed to give birth in. Once she is safely in the water alongside her assistant,<</if>> she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her watching caretaker. Her child is promptly taken and, following a cleaning of her still very gravid body, she is taken back to the spa. <<else>> While soaking in the spa's pool, $slaves[$i].slaveName's water breaks. As she begins to ready herself for birth, <<if $Attendant != 0>>$Attendant.slaveName pulls her out of the pool and glares at her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> Her and <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child are quickly dried off as she begins nursing it. A servant soon arrives to take her children away. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> <<if $Attendant != 0>>$Attendant.slaveName escorts her to a special pool designed to give birth in. Once she is safely in the water alongside her,<<else>>She is escorted to a special pool designed to give birth in. Once she is safely in the water alongside her assistant,<</if>> she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, aided by her caretaker. Her child is promptly taken and, following a cleaning of her still very gravid body, she is taken back to the spa. <<else>> <<if !canWalk($slaves[$i])>>While changing in the changing room before a nice soak, $slaves[$i].slaveName's water breaks. She hurries to find someone to help her but only finds curious onlookers<<else>>While heading for the changing room before a nice soak, $slaves[$i].slaveName's water breaks. She hurries into the changing room only to find it unusually crowded<</if>>. Without any choice left, she assumes a birthing position. <<set $humiliation = 1>> <<ClothingBirth>> Several of other slaves present help her with <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child while the rest finish pleasuring themselves over the show. <<if $Attendant != 0>>$Attendant.slaveName, lured in by the commotion, shoos the other slaves out and helps the new mother to a private relaxation room to unwind<<else>>Soon a servant arrives to take her child away and she is ushered into the bath to clean up and relax<</if>>. <</if>> <</if>> <<case "learn in the schoolroom">> <<if !canWalk($slaves[$i])>> <<if (random(1,20) > $suddenBirth)>> Having been notified in the weeks leading up to her <<if $slaves[$i].birthsTotal == 0>>first<<else>>regular<</if>> birth, she is helped to the front of the class and stripped; she is being used as a learning aid in this lesson. Blushing strongly, she begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, fully aware of the rapt attention of the other students. Her child is promptly taken and, following a cleaning and fresh change of clothes, she is helped back to her seat. She can't help but <<if canSee($slaves[$i])>>notice some of the detailed notes the class took on her genitals<<else>>overhear some of the lewd comments about her still very gravid figure<</if>>. <<set $humiliation = 1>> <<else>> During a lesson in $schoolroomName, $slaves[$i].slaveName's water breaks. Since she can't leave the lesson, she tries her best to hold back the upcoming birth. She fails to manage and a particularly strong contraction elicits a moan noticeable enough to draw all the students' attention. <<set $humiliation = 1>> <<ClothingBirth>> <<if $Schoolteacher != 0>>$Schoolteacher.slaveName, furious that her lesson was interrupted, drags her still very pregnant ass from the class along with her newborn child<<else>>She gathers her newborn child up and is quickly helped from the class<</if>>. She can feel all the eyes watching her leave. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> Having been notified in the weeks leading up to her <<if $slaves[$i].birthsTotal == 0>>first<<else>>regular<</if>> birth, she heads to the front of the class and strips; she is being used as a learning aid in this lesson. Blushing strongly, she begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, fully aware of the rapt attention of the other students. Her child is promptly taken and, following a cleaning and fresh change of clothes, she returns to her seat. She can't help but <<if canSee($slaves[$i])>>notice some of the detailed notes the class took on her genitals<<else>>overhear some of the lewd comments about her still very gravid figure<</if>>. <<set $humiliation = 1>> <<else>> During a lesson in $schoolroomName, $slaves[$i].slaveName's water breaks. Since she can't leave the lesson, she tries her best to hold back the upcoming birth. She fails to manage and a particularly strong contraction elicits a moan noticeable enough to draw all the students' attention. <<set $humiliation = 1>> <<ClothingBirth>> <<if $Schoolteacher != 0>>$Schoolteacher.slaveName, furious that her lesson was interrupted, dismisses her from the class along with her newborn child<<else>>She gathers her newborn child up and quickly excuses herself from the class<</if>>. She can feel all the eyes staring at her still very gravid middle. <</if>> <</if>> <<case "take classes">> <<if (random(1,20) > $suddenBirth)>> Or she would have, had <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>> allowed it. Since she can't leave the lesson, she tries her best to hold back the upcoming birth, not without your assistant noticing. As punishment for poor planning, especially since this will be a weekly occurrence in her life, her birth will be turned into a live broadcast. Blushing strongly, she begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, trying her best to hide her shame. Exhausted from the birth, she is permitted a short break as her child is collected to clean herself up before the lesson is continued. <<set $humiliation = 1>> <<else>> During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's water breaks. Since she can't leave the lesson, she tries her best to hold back the upcoming birth, not without your assistant noticing. As punishment for poor planning, especially since this will be a weekly occurrence in her life, she is forbidden from leaving. Additionally, her birth will be turned into a live broadcast. <<set $humiliation = 1>> <<ClothingBirth>> Exhausted from the birth, she is permitted a short break as <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child is gathered to <<if !canWalk($slaves[$i])>>be cleaned<<else>>clean herself<</if>> up before the lesson is continued. <</if>> <<case "work in the brothel">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped to a private room in the back of the brothel by a group of eager patrons. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her audience. Her child is promptly taken and, following a cleaning and fresh change of clothes, the audience is allowed to have their way with her still very gravid body. <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a costumer's dick, $slaves[$i].slaveName's water breaks on him. Showing no signs of stopping, he shoves her bulk off of him. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. She draws her child to her breast before seeking out the next costumer's cock. <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a costumer's dick in her ass, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next costumer's cock. <<elseif (_birthScene > 40)>> While licking a costumer's cunt, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The costumer splashes across her face as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next costumer's cunt. <<else>> While sucking a costumer's dick, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next costumer's cock. <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped to a private room in the back of the brothel by several patrons who paid quite a handsome price to enjoy this moment. <<if $slaves[$i].devotion > 20>> She settles herself onto a patron's lap and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, basking in the attention of her audience. Her child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> promptly taken and she beckons the audience to enjoy her still very gravid body. <<elseif $slaves[$i].devotion >= -20>> She hesitantly begins to pose, but one of the patrons grabs her by the swollen waist and pulls her onto his lap. She winces as his dick slips over her exposed crotch, but can do nothing to stop <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby from being born. She hates that the first thing her child will touch is an erect cock; a bitter reminder of what its future will likely hold. Her fully born child is promptly taken and her clients descend upon her vulnerable, still very gravid, body. <<else>> She stands shaking, her waters flowing down her legs, until one of the patrons grabs her by the swollen waist and pulls her onto his lap. She cries out as his dick slips over her exposed crotch, but can do nothing to stop <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby from being born. She hates that the first thing her child will touch is an erect cock; a bitter reminder of what its future will likely hold. Her fully born child is promptly taken and her clients descend upon her vulnerable, still very gravid, body. <</if>> <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a costumer's dick, $slaves[$i].slaveName's water breaks on him. She desperately tries to disengage but he grabs her hips and slams her back down. He thoroughly enjoys her contracting cunt before pushing her off and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He cums over her heaving, still very gravid body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a costumer's dick in her ass, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her hips and slams into her hard. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her still very gravid belly and slips to her side. She quickly gathers her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 40)>> While licking a costumer's cunt, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her still very gravid body to the ground and leaving. When she recovers, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <<else>> While sucking a costumer's dick, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse to the ground and leaving. When she recovers and pushes her still very gravid body upright, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She heads to a private room in the back of the brothel filled with eager patrons. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her audience. Her child is promptly taken and, following a cleaning and fresh change of clothes, the audience is allowed to have their way with her still very gravid body. <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a costumer's dick, $slaves[$i].slaveName's water breaks on him. Showing no signs of stopping, he shoves her bulk off of him. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. She draws her child to her breast before seeking out the next costumer's cock. <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a costumer's dick in her ass, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next costumer's cock. <<elseif (_birthScene > 40)>> While licking a costumer's cunt, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The costumer splashes across her face as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next costumer's cunt. <<else>> While sucking a costumer's dick, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next costumer's cock. <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She heads to a private room in the back of the brothel accompanied by several patrons who paid quite a handsome price to enjoy this moment. <<if $slaves[$i].devotion > 20>> She settles herself onto a patron's lap and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, basking in the attention of her audience. Her child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> promptly taken and she beckons the audience to enjoy her still very gravid body. <<elseif $slaves[$i].devotion >= -20>> She hesitantly begins to pose, but one of the patrons grabs her by the swollen waist and pulls her onto his lap. She winces as his dick slips over her exposed crotch, but can do nothing to stop <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby from being born. She hates that the first thing her child will touch is an erect cock; a bitter reminder of what its future will likely hold. Her fully born child is promptly taken and her clients descend upon her vulnerable, still very gravid, body. <<else>> She stands shaking, her waters flowing down her legs, until one of the patrons grabs her by the swollen waist and pulls her onto his lap. She cries out as his dick slips over her exposed crotch, but can do nothing to stop <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby from being born. She hates that the first thing her child will touch is an erect cock; a bitter reminder of what its future will likely hold. Her fully born child is promptly taken and her clients descend upon her vulnerable, still very gravid, body. <</if>> <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a costumer's dick, $slaves[$i].slaveName's water breaks on him. She desperately tries to disengage but he grabs her hips and slams her back down. He thoroughly enjoys her contracting cunt before pushing her off and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He cums over her heaving, still very gravid body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a costumer's dick in her ass, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her hips and slams into her hard. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her still very gravid belly and slips to her side. She quickly gathers her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 40)>> While licking a costumer's cunt, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her still very gravid body to the ground and leaving. When she recovers, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <<else>> While sucking a costumer's dick, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse to the ground and leaving. When she recovers and pushes her still very gravid body to its feet, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <</if>> <</if>> <</if>> <</if>> <<case "be the Schoolteacher">> <<if !canWalk($slaves[$i])>> <<if (random(1,20) > $suddenBirth)>> She calls for her teaching aid to help position her so the class may receive a lesson on childbirth. She begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, fully aware of her watching students. She demonstrates the proper ways to labor and how to deliver a baby. She explains the infant's future as her child taken and excuses the class for a short break in order to freshen up. Upon their return, she begins a lesson on being a broodmother, as there is always a curious face locked onto her still very gravid middle. <<set $humiliation = 1>> <<else>> While teaching a lesson, $slaves[$i].slaveName's water breaks. Sensing she wouldn't be able to make it to the birthing area, she instead chooses to act on the opportunity. Today's lesson will be on childbirth. <<set $humiliation = 1>> <<ClothingBirth>> Once she recovers enough, she gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> newborn child and instructs the class to take notes on the lesson she just demonstrated before being escorted out of the classroom. All eyes are locked onto her still very gravid middle; it's clear the class will need a lecture on broodmothers and their weekly routine. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> While stripping, she makes her way to the front of the classroom and settles herself in a way her entire class can see. Birth <<if $slaves[$i].birthsTotal == 0>>will be<<else>>is<</if>> a regular occurrence in her life and it would be a waste to not work it into her lesson plan. She wiggles herself into a comfortable spot and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, fully aware of her watching students. She demonstrates the proper ways to labor and how to deliver a baby. She explains the infant's future as her child is taken and excuses the class for a short break in order to freshen up. Upon their return, she begins a lesson on being a broodmother, as there is always a curious face locked onto her still very gravid middle. <<set $humiliation = 1>> <<else>> While teaching a lesson, $slaves[$i].slaveName's water breaks. Sensing she wouldn't be able to make it to the birthing area, she instead chooses to act on the opportunity. Today's lesson will be on childbirth. <<set $humiliation = 1>> <<ClothingBirth>> Once she recovers enough, she gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> newborn child and instructs the class to take notes on the lesson she just demonstrated before leaving to drop off her child for removal. She feels all the eyes on her still very pregnant body as she waddles past. It's clear the class will need a review on broodmothers when she returns. <</if>> <</if>> <<case "be your Concubine">> <<if $slaves[$i].pregSource == -1 && $slaves[$i].relationship == -3>> <<if (random(1,20) > $suddenBirth)>> You make sure to find time in your busy schedule to be at your concubine wife's side as she gives birth to your children, even if it's <<if $slaves[$i].birthsTotal == 0>>to be <</if>> a weekly occurrence. You gently caress $slaves[$i].slaveName's body as she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. You help her upright and hold your child to her breasts. The two of you cuddle as you watch your newborn suckle from its mother. Since she is quite special to you, you allow her the time to pick out names before her child has to be taken away. When the time comes to pick up the newborn, the slave servant is surprised to find a name-card affixed to its blanket.<<if $slaves[$i].fetish != "mindbroken">> She can't help but feel more devoted to her master after seeing such a touching act. Before you leave, $slaves[$i].slaveName expresses how cute she found your child and that she can't wait to see the next one.<</if>> <<else>> Your sleep is awoken by a moist sensation and a loud moan beside you. As you help your concubine wife up, she can't hold back the coming birth. <<ClothingBirth>> As you swaddle <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, you cuddle up to the still very gravid girl. Bringing your child to her breast, you enjoy each other's comfort until a servant comes to clean up. Since she is quite special to you, you allow her the time to pick out names before her child has to be taken away. The slave servant is somewhat surprised to by your actions, but understands those closest to you are affored luxuries far beyond her peers. <</if>> <<elseif !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is assisted in reaching your side. You call her over and strip her as she instinctively begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to your wandering hands. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with you, she is helped back to your master suite. <<else>> $slaves[$i].slaveName cradles her gravid belly, waiting for your return, when her water breaks. This disturbance of her usual routine spurs her to look for you and she begins struggling to find you. You find her in the halls, halfway to your office, just barely holding back <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child. You help her the rest of the way, just before it's too late. <<ClothingBirth>> Cradling your child, the two of you rest for a spell before sending it off and spending some more intimate time together. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is assisted in reaching your side. You beckon her over and strip her as she dutifully begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, enjoying your wandering hands and attention. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with you, she is helped back to your master suite. As she leaves your office, she throws you a wink, hoping to see you again soon. <<else>> $slaves[$i].slaveName cradles her gravid belly, waiting for your return, when her water breaks. Saddened that you aren't there for the show, she begins struggling to crawl to you . By the time she reaches your office, she is barely holding back her child. You rise to meet her and help her onto the couch, just before it's too late. <<ClothingBirth>> Cradling your child, the two of you rest for a spell before sending it off and spending some more intimate time together. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She wanders the penthouse until she finds you. You call her over and strip her as she instinctively begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to your wandering hands. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with you, she returns to your master suite. <<else>> $slaves[$i].slaveName cradles her gravid belly, waiting for your return, when her water breaks. This disturbance of her usual routine spurs her to look for you and she begins waddling off to find you. As she inches into your office, it's abundantly clear <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child is just beginning to crown. You help her to the couch, just as the show begins. <<ClothingBirth>> Cradling your child, the two of you rest for a spell before sending it off and spending some more intimate time together. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She wanders the penthouse until she finds you. You beckon her over and strip her as she dutifully begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, enjoying your wandering hands and attention. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with you, she returns to your master suite. As waddles from your office, she throws you a wink, hoping to see you again soon. <<else>> $slaves[$i].slaveName cradles her gravid belly, waiting for your return, when her water breaks. Saddened that you aren't there for the show, she begins waddling off to find you. By the time she reaches your office, she is barely holding back her child<<if $slaves[$i].pregType > 1>>ren<</if>>. You rise to meet her and help her onto the couch, just before it's too late. <<ClothingBirth>> Cradling your child, the two of you rest for a spell before sending them off and spending some more intimate time together. <</if>> <</if>> <</if>> <<case "live with your Head Girl">> <<if $slaves[$i].pregSource == $HeadGirl.ID>> <<if (random(1,20) > $suddenBirth)>> $HeadGirl.slaveName makes sure that the mother of her child is happy and comfortable for the upcoming birth, even if they won't be spending much time with their offspring. She carefully undresses $slaves[$i].slaveName, all the while whispering sweet nothings in her ear. She begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, and her child is carefully collected by their father. Once they are out of the way, $HeadGirl.slaveName moves in to fondle $slaves[$i].slaveName's tired, still very gravid body. <<else>> <</if>> <<else>> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is aided in finding $HeadGirl.slaveName, who undresses her as she instinctively begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her wandering hands. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with your head girl, she is taken back to $HeadGirl.slaveName' room. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting before $HeadGirl.slaveName returns from her duties. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is aided in seeking out $HeadGirl.slaveName, who undresses her as she dutifully begins to push out , enjoying her wandering hands and attention. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with your head girl, she is helped back to $HeadGirl.slaveName's room. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and places it in the cradle readied for her. She is helped to the shower as your servants clean up and remove her newborn. Freshened up, she returns to resting knowing full well that $HeadGirl.slaveName will be eager to play with her still very pregnant body when she finishes her rounds. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She wanders until she finds $HeadGirl.slaveName, who undresses her as she instinctively begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her wandering hands. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with your head girl, she is lead back to $HeadGirl.slaveName' room. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting before $HeadGirl.slaveName returns from her duties. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She seeks out $HeadGirl.slaveName, who undresses her as she dutifully begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, enjoying her wandering hands and attention. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with your head girl, she returns to $HeadGirl.slaveName's room. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and places it in the cradle readied for her. She waddles off to shower as your servants clean up and remove her newborn. Freshened up, she returns to resting knowing full well that $HeadGirl.slaveName will be eager to play with her still very pregnant body when she finishes her rounds. <</if>> <</if>> <</if>> <</if>> <<case "be confined in the arcade">> Or she would have been, if she weren't locked in an arcade cabinet. A gush of liquid pours from $slaves[$i].slaveName's cunt, followed by the attendant in charge of the arcade hanging an "out of order" sign on her exposed rear. While her mouth is filled with a customer's dick, her body instinctively births <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby into a waiting basket. As it is carried away, her rear is cleaned up and the sign removed. <<case "get treatment in the clinic">> <<if !canWalk($slaves[$i])>> <<if (random(1,20) > $suddenBirth)>> She is helped to the clinic's maternity ward. <<if $Nurse != 0>>$Nurse.slaveName<<else>>A freelance nurse<</if>> delivers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child before taking it away. Before long she is returned to her recovery room to rest. <<else>> $slaves[$i].slaveName is in the perfect place to give birth when her water breaks. <<if $Nurse != 0>>$Nurse.slaveName<<else>>A freelance nurse<</if>> delivers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child before taking it away. Before long she returns to attend to her patient's post-birth health. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is guided to the clinic's maternity ward. <<if $Nurse != 0>>$Nurse.slaveName<<else>>A freelance nurse<</if>> delivers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child before taking it away. Before long she is returned to her recovery room to rest. <<else>> $slaves[$i].slaveName is in the perfect place to give birth when her water breaks. <<if $Nurse != 0>>$Nurse.slaveName<<else>>A freelance nurse<</if>> delivers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child before taking it away. Before long she returns to attend to her patient's post-birth health. <</if>> <</if>> <<case "be confined in the cellblock">> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is forced into a specially designed cell to give birth in. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after her still very gravid body and the cell are hosed down, she is moved back into a standard cell. <<else>> While waiting in a cell in $cellblockName, $slaves[$i].slaveName's water breaks. She assumes a birthing position, <<ClothingBirth>> She struggles to reach <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child around her still very gravid middle and resumes waiting with it latched to her breast. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is forced into a specially designed cell to give birth in. Reluctantly, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after her still very gravid body and the cell are hosed down, she is moved back into a standard cell. <<else>> $slaves[$i].slaveName is awoken from her stupor by moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She collects her <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and holds it close knowing someone will soon come to take it away from her. <</if>> <</if>> <<case "be the DJ">> <<if (random(1,20) > $suddenBirth)>> She heads to a private room in the back of the club accompanied by a influential patron. She settles herself onto his lap and begins working on <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, basking in his attention. Placing her child outside the room, she returns to pleasure her tease. <<else>> While DJing $clubName, $slaves[$i].slaveName's water breaks. She can't stop her setlist without drawing attention, so she tries her best to ride out the contractions. As soon as the opportunity arises, she attempts to sneak off stage. However, a number of fans block her progress keeping her on stage. Before long the contractions are too much to bear and she drops to the ground. <<set $humiliation = 1>> <<ClothingBirth>> Exhausted, she sits up and smiles to the crowd. Her show definitely drew attention to her club. With a burst of energy she hefts her still very gravid body to its feet, bows to the crowd, and gathers her child before making her way off stage. As she leaves the public's gaze, she shouts out with a wink "Same time next week!". <</if>> <<case "be the Attendant">> <<if (random(1,20) > $suddenBirth)>> $Attendant.slaveName waddles to a special pool designed to give birth in. Once she is safely in the water, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, something she has been trained for. Her child is promptly taken and, following a cleaning, she heads back to the main pool. <<else>> While tending to the girls in the spa, $slaves[$i].slaveName's water breaks. The girls quickly come to her aid as the contractions get closer and closer together. Their hands are all over her laboring body, unsure of what they should be doing. <<set $humiliation = 1>> <<ClothingBirth>> She thanks her charges for their, less than helpful, efforts and collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal. Upon returning, she strips down and enters the pool, desperate for a break and eager to take the weight off her still very gravid body. <</if>> <<case "be the Madam">> <<if (random(1,20) > $suddenBirth)>> She heads to a private room in the back of the club accompanied by a influential patron. She settles herself onto his lap and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, basking in his attention as he strips her. Placing her child outside the room, she returns to get more intimate with her catch. <<else>> While managing $brothelName, $slaves[$i].slaveName's water breaks. Knowing she lacks the time to leave, she sets up a sign reading "birthshow <<print cashFormat(100)>> a viewer" and takes a seat. <<set $humiliation = 1>> <<ClothingBirth>> Upon completing her show, she reclines with <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and begins counting the credits she bought in. In total she made <<print cashFormat(100*_birthScene)>> and feels that business will be up in the brothel as patrons line up hoping another showing. <<set $cash += 100*_birthScene>> <</if>> <<case "be the Stewardess">> <<if (random(1,20) > $suddenBirth)>> She strips and settles herself into her favorite chair while calling several servants to her aid. She begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby into the arms of her waiting charges. Her child is promptly taken and she reclines while her servants clean and dress her still very gravid body. Once she has had enough, she orders them to help her up and get back to work on the penthouse. <<else>> While overseeing the house servants, $slaves[$i].slaveName's water breaks. She has no time to strip down so she takes a seat and readies herself. Commandingly, she snaps her fingers and orders her charges to clean up the floor, assist her with her clothes, and be ready to take <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child away. <<set $humiliation = 1>> <<ClothingBirth>> Once she catches her breath, she struggles to her feet and takes the fresh change of clothing provided by her servants before ordering them back to work. <</if>> <<case "be the Milkmaid">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She is quite experienced in delivering her cows' children, but she finds it much more difficult to apply her knowledge to herself. Her child is promptly taken and, after a short rest, she returns to caring for your cows, as gravid as ever. <<else>> While tending to her stock, $slaves[$i].slaveName's water breaks. She hastily pulls herself into a vacant stall and seats herself in its corner. <<ClothingBirth>> Quickly, she collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal before returning to $dairyName. The cows around her stall all have a knowing look on their faces<<if $dairyPregSetting > 0>> but with their own swollen bellies hanging heavily from them, they know that they soon will follow her lead.<<else>>.<</if>> <</if>> <<case "be the Wardeness">> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She enters an empty cell, strips, and seats herself on the cot. She instinctively begins birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she returns to mindlessly breaking the confined slaves. <<else>> While punishing a slave, $slaves[$i].slaveName's water breaks, soaking her. Indifferent, she resumes beating her until the contractions are to much to bear. Settling to the floor, she begins giving birth. <<ClothingBirth>> As soon as she regains her strength, she resumes beating the confused slave. Her child is collected by a servant, who carefully hints that $slaves[$i].slaveName should take a break before returning to her task. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to the cellblock. <<else>> While punishing a rebellious slave, $slaves[$i].slaveName's water breaks, soaking her. Noticing the slave's smirk, she resumes beating her until the contractions are too much to bear. Relocking the cell, she waddles into the nearest empty cell and drops her weight onto the cot. <<ClothingBirth>> Quickly, she collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal before returning to $cellblockName. On her way past the cells, she takes note of any slaves whispering or gesturing about what transpired for future punishment. <</if>> <</if>> <<case "be the Nurse">> <<if (random(1,20) > $suddenBirth)>> She waddles to her maternity ward and strips before settling into an open bed. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby as her assistants watch. Her child is promptly taken and she is helped to the recovery ward until she recovers enough to take over $clinicName again. <<else>> While tending to your unwell slaves, $slaves[$i].slaveName's water breaks. Counting the time between contractions, she knows she has no time to get to her prepared birthing chamber. She waddles into the nearest empty room and hoists her gravid body into the examination chair, placing her feet in the stirrups. <<ClothingBirth>> Quickly, she collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal before retiring to the recovery ward. Within an hour of rest, she is back on her feet tending to her charges. <</if>> <<case "be your Head Girl">> <<if (random(1,20) > $suddenBirth)>> She returns to <<if $HGSuite == 1>>her room's bed<<else>>her bed<</if>> and strips before slipping into it. She makes herself comfortable<<if $HGSuiteSlaves != 0>>, as her slave rushes to her side,<</if>> and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken<<if $HGSuiteSlaves != 0>> by her roommate<</if>> and she rests awhile before returning to managing your slaves. <<else>> While overseeing your other slaves, $slaves[$i].slaveName's water breaks. She attempts to hold back the coming birth until she can catch a break in her duties but ultimately fails. <<set $humiliation = 1>> <<ClothingBirth>> Upon finishing, she quickly collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and orders the mess to be cleaned promptly without breaking her dominant appearance. <</if>> <<case "guard you">> <<if (random(1,20) > $suddenBirth)>> Or she would have, if she'd stop refusing to leave your side. You lead her someplace private and help her undress. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. You call for a servant to quickly gather her child as you help her into the shower, making sure to wait outside for your loyal guardian to finish. <<else>> Refusing to leave your side even when on the verge of giving birth, $slaves[$i].slaveName continues to serve as your bodyguard despite her condition. A splashing sound and a loud groan emit from behind you; your bodyguard has gone into labor. You quickly help her to the ground and prepare for the coming birth. <<ClothingBirth>> You sit by your loyal guard holding her child until a servant comes by to take them away. Once she is thoroughly rested, you help her up and lead her back to the penthouse to shower and change. <</if>> <<case "recruit girls">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to finding new slaves for you. <<else>> While on a video call with a potential recruit, $slaves[$i].slaveName's water breaks. She attempts to play it cool and act like nothing is happening but the worsening contractions finally get to her. <<set $humiliation = 1>> <<ClothingBirth>> <<if _birthScene > 50>> Exhausted from the birth and clutching her newborn child, she returns to find that she never ended the call. The prospective slave is blushing furiously and seems to have begun touching herself to the show. Apologizing for the interruption, while red with embarrassment, $slaves[$i].slaveName resumes chatting with the somewhat more pliant girl. <<else>> Exhausted from the birth and clutching her newborn child, she returns to find that she never ended the call. The prospective slave is grinning widely and states she has been recording the show. She signs off, but not before saying she'll be seeing more of $slaves[$i].slaveName around the internet. <<if $slaves[$i].fetish == "humiliation">>Your recruiter can't help but become aroused at the prospect<<else>>Your recruiter is terrified that her birth video is out there for everyone to see, partly due to her own shame and to the potential damage it will do to her reputation<</if>>. <</if>> <</if>> <<case "work in the dairy">> <<if $dairyRestraintsSetting > 1 && $slaves[$i].career == "a bioreactor">> <<if (random(1,20) > $suddenBirth)>> As $slaves[$i].slaveName's water breaks, a mechanical basket is extended under $possessive laboring <<if $slaves[$i].mpreg == 1>>ass<<else>>cunt<</if>>. Once <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby is secure, the basket retracts to allow $possessive <<if $slaves[$i].mpreg == 1>>rear<<else>>vagina<</if>> to be cleaned. <<else>> Without warning, $slaves[$i].slaveName's water breaks and $possessive body begins to rapidly push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She manages to force out the squirming child before the basket could extend, flagging her unit for maintenance. <</if>> All these events are meaningless to $object, as $possessive consciousness has long since been snuffed out. <<elseif $dairyRestraintsSetting > 1>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> As $slaves[$i].slaveName's water breaks, a mechanical basket is extended under $possessive laboring <<if $slaves[$i].mpreg == 1>>ass<<else>>cunt<</if>>. Once <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby is secure, the basket retracts to allow $possessive <<if $slaves[$i].mpreg == 1>>rear<<else>>vagina<</if>> to be cleaned. <<else>> Without warning, $slaves[$i].slaveName's water breaks and $possessive body begins to rapidly push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She manages to force out the squirming child before the basket could extend, flagging her unit for maintenance. <</if>> $pronounCap doesn't care about any of this, as the only thoughts left in $possessive empty mind revolve around the sensations in $possessive crotch and breasts. <<else>> <<if (random(1,20) > $suddenBirth)>> As $slaves[$i].slaveName's water breaks, a mechanical basket is extended under $possessive laboring <<if $slaves[$i].mpreg == 1>>ass<<else>>cunt<</if>>. $pronounCap struggles in $possessive bindings, attempting to break free in order to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, but $possessive efforts are pointless. $pronounCap is forced to give birth, restrained, into the waiting holder. Once the child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> secure, the basket retracts allowing access to $possessive vagina. <<else>> Without warning, $slaves[$i].slaveName's water breaks and she uncontrollably births <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She manages to force out the screaming child before the basket could fully extend, flagging her unit for maintenance and causing quite the scene. She knows full well there is nothing she can do to hide her shame. <</if>> $possessiveCap mind slips slightly more as $pronoun focuses on $possessive fate as nothing more than an animal destined to be milked and bare offspring until $possessive body gives out. <<set $humiliation = 1>> <<set $slaves[$i].trust -= 10, $slaves[$i].devotion -= 10>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> While getting milked, $slaves[$i].slaveName's water breaks. $pronounCap shows little interest and continues kneading $possessive breasts. Instinctively, $pronoun begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>>. $pronounCap pays no heed to $possessive child being removed from the milking stall, instead focusing entirely on draining $possessive breasts and getting comfortable with her still very gravid middle. <<else>> While getting milked, $slaves[$i].slaveName's water breaks. She show little interest and continues kneading her breasts. <<ClothingBirth>> She shows no interest in <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child being removed from the milking stall, nor her still very gravid middle, instead focusing entirely on draining her breasts. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> While getting milked, $slaves[$i].slaveName's water breaks,<<if $dairyPregSetting > 0>> this is a regular occurrence to $object now so<<else>> but<</if>> $pronoun continues enjoying $possessive milking while $pronoun works to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. $pronounCap catches <<if canSee($slaves[$i])>>a glimpse<<else>>the sound<</if>> of $possessive child being removed from the milking stall before returning $possessive focus to draining $possessive breasts. <<else>> While getting milked, $slaves[$i].slaveName's water breaks. Knowing she can't leave yet, she shifts into a more comfortable position for the impending birth. <<ClothingBirth>> She takes a break from milking to collect <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal and to catch her breath before reattaching the milkers and coaxing her milk to begin flowing anew. <</if>> <</if>> <</if>> <<default>> //Assignment was $slaves[$i].assignment so why did we default? Report this!// <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She runs her hands across the still huge dome of her middle; to her, gravidity and birth is nothing out of the ordinary. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She rolls over, cradling her heavily rounded middle, and dozes off. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She is helped to the shower as your servants clean up and remove her child. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She runs her hands across the still huge dome of her middle; to her, gravidity and birth is nothing out of the ordinary. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> promptly taken and she is encouraged to keep resting. She rolls over, cradling her heavily rounded middle, and dozes off. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She hefts her still very gravid body out of bed to take a shower as your servants clean up and remove her child. <</if>> <</if>> <</if>> <</switch>> <<else>> /* add extra events here (moving between jobs | after work) */ <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She runs her hands across the still huge dome of her middle; to her, gravidity and birth is nothing out of the ordinary. <<else>> <<if _birthScene >= 50>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting. <<else>> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She carries on until the contractions drag her to her knees. <<ClothingBirth>> She rolls onto her side and rests with her child to her breast until a servant collects her child and helps her to her bed. <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She rolls over, cradling her heavily rounded middle, and dozes off. <<else>> <<if _birthScene >= 70>> While waiting to be helped to her next assignment, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Unable to do anything, she is forced to give birth where she is. <<ClothingBirth>> She gathers her child and recovers her strength while resuming her wait a servant to help her to her assignment. <<elseif _birthScene >= 30>> While eating in the cafeteria, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Unable to walk without assistance, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and waits to be rescued from the vicious mockery, fully aware of all the jestering and laughter. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She is helped to the shower as your servants clean up and remove her child. <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She runs her hands across the still huge dome of her middle; to her, gravidity and birth is nothing out of the ordinary. <<else>> <<if _birthScene >= 50>> While wandering the penthouse absentmindedly, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She carries on until the contractions drag her to her knees. <<ClothingBirth>> She rolls onto her side and rests with her child to her breast until a servant collects her child and helps her to her bed. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting. <</if>> <</if>> <<elseif $slaves[$i].fetish == "humiliation" && _birthScene >= 50>> While waddling through the penthouse between assignments, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She resumes her previous task, eager for the next child to move into position. <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She rolls over, cradling her heavily rounded middle, and dozes off. <<else>> <<if _birthScene >= 70>> While waddling through the penthouse on the way to her next assignment, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to before shuffling to her assignment, a hand on her still very gravid middle. <<elseif _birthScene >= 30>> While waddling through the penthouse on her way to the cafeteria, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Unable to reach the prepared birthing room in time, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery. She runs a hand across her still very gravid middle; she'll have to be more careful in the future as there are plenty more children growing within her. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She hefts her still very gravid body out of bed to take a shower as your servants clean up and remove her child. <</if>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "HyperBroodmotherBirth">> <br> <<if random(1,2) == 1>> /* at assignment else in halls/etc */ <<switch $slaves[$i].assignment>> <<case "rest">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She attempts to roll over, and failing that, begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She struggles to draw her child to her breast and resumes resting. <<else>> $slaves[$i].slaveName is awoken from her rest by a contraction. She struggles to roll over, and failing that, clutches her gravid belly as another contraction wracks her body. Since this has already happened several times this week, she knows what to expect. <<ClothingBirth>> Her child is collected and her body cleaned before she is allowed to resume her rest. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She struggles to draw her child to her breast and resumes resting. <<else>> $slaves[$i].slaveName is awoken from her rest by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. Since this has already happened several times this week, she knows what to expect. <<ClothingBirth>> Her child is collected and her body cleaned before she is allowed to resume her rest. <</if>> <</if>> <<case "be a subordinate slave">> <<for $k = 0; $k < $slaves.length; $k++>> <<if $slaves[$i].subTarget is $slaves[$k].ID>> <<set $tempSub = $slaves[$k]>> <</if>> <</for>> <<if $slaves[$i].fetish == "mindbroken">> <<if $slaves[$i].subTarget == 0>> While servicing your other slaves, $slaves[$i].slaveName's body begins to birth another of her brood, though it does nothing to deter her from her task. <<ClothingBirth>> No sooner than her baby is born, a cock is shoved into her gaping pussy as she draws her child to her breast. <<else>> While servicing $tempSub.slaveName, $slaves[$i].slaveName's body begins to birth another of her brood, though it does nothing to deter her from her task. <<ClothingBirth>> No sooner than her baby is born does she go back to pleasuring her dom. <</if>> <<else>> <<if $slaves[$i].subTarget == 0>> While servicing your other slaves, $slaves[$i].slaveName's body begins to birth another of her brood, causing her to immediately try to break off. However, several hands quickly hook her enormous bulk and she is pulled back into another slave's crotch. <<set $humiliation = 1>> <<ClothingBirth>> Since she is too pregnant to collect her child, it is done for her. Her exhausted form is slumped onto her huge belly as another slave helps themselves to her vulnerable body. <<else>> While servicing $tempSub.slaveName, $slaves[$i].slaveName's body begins to birth another of her brood, causing her to immediately try to break off. Her dom eagerly watches her pregnant sub's ordeal. <<set $humiliation = 1>> <<ClothingBirth>> $tempSub.slaveName collects the newborn child to be sent off before returning and planting her crotch directly over her exhausted sub's face. <</if>> <</if>> <<case "whore">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While attempting to attract customers to fuck her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. <<ClothingBirth>> She struggles to bring her child to her breast as she resumes whoring, oblivious to the free show she just gave her customers. <<else>> While attempting to attract customers to fuck her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move and rapidly crowning, she manages to get several men to help her out. <<set $humiliation = 1>> <<ClothingBirth>> She lies stranded on the ground, exhausted and covered in sperm from the circle of men watching her, until she is helped into a sitting position and handed her child. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While attempting to attract customers with her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. <<ClothingBirth>> She draws her child to her breast as she resumes whoring, oblivious to the free show she just gave her customers. <<else>> While attempting to attract customers with her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. She knows it is pointless to try to waddle away, as large as she is, so she convinces several men to help her out. <<set $humiliation = 1>> <<ClothingBirth>> She lies on the ground, exhausted and covered in sperm from the circle of men watching her, until she is helped to her feet and handed her child. <</if>> <</if>> <<case "serve the public">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before beckoning for the next citizen's cock. <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she beckoning for the next citizen's cock. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to continue. <<ClothingBirth>> The citizen splashes across her face before placing her child on her breast, as she begins beckoning for the next citizen's cunt. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before beckoning for the next citizen's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage encouraging him to shove her onto her bloated womb and mount her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and await her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on sucking. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on licking. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her rear and handing her the newborn child. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to collect her child, she awaits for it to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before seeking out the next citizen's cock. <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she begins seeking out the next citizen's cock. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The citizen splashes across her face before placing her child on her breast, as she begins seeking out the next citizen's cunt. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before seeking out the next citizen's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her feet and handing her the newborn child. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to get to her feet, she gathers her child to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <</if>> <<case "work a glory hole">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She makes no effort to stop sucking the dicks presented to her. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never notices, focused entirely on the fresh cock poking through the glory hole. <<else>> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly finishes the dick off and sighs, knowing full well she couldn't move even if she weren't confined. Another dick is shoved into her trapped face and she is forced to keep sucking. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never got a look at it, being unable to turn even slightly. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She makes no effort to stop sucking the dicks presented to her. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never notices, focused entirely on the fresh cock poking through the glory hole. <<else>> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly finishes the dick off before realizing there is no way she can move her bloated form in the box. Another dick is shoved into her trapped face and she is forced to keep sucking. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never got a look at it, being unable to turn even slightly. <</if>> <</if>> <<case "get milked">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She show little interest and continues kneading her breasts. <<ClothingBirth>> She shows no interest in her child<<if $slaves[$i].pregType > 1>>ren<</if>> being removed from the milking stall, instead focusing entirely on draining breasts. <<else>> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. Between the milkers and her immobilizing belly, she ends up stranded atop her immense pregnancy. <<ClothingBirth>> Her child is carried away and she struggles to get off of her self. She groans as she realizes the milk tank is nearly full, having been filled with the copious amounts of milk her body is producing for her brood. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She show little interest and continues kneading her breasts. <<ClothingBirth>> She shows no interest in her child<<if $slaves[$i].pregType > 1>>ren<</if>> being removed from the milking stall, instead focusing entirely on draining breasts. <<else>> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She shifts into a comfortable position to give birth while the milker works her breasts. <<ClothingBirth>> Her child is carried away and she rests with her back against the wall. She groans as she realizes the milk tank is nearly full, having been filled with the copious amounts of milk her body is producing for her brood. <</if>> <</if>> <<case "please you">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While sitting absentmindedly nearby, $slaves[$i].slaveName's body begins to birth another of her brood. She pays no heed to it and continues waiting for you to use her. <<ClothingBirth>> You certainly enjoyed the show as you call for a servant to take away her child and to clean up the still oblivious broodmother. <<else>> While resting against her belly nearby, $slaves[$i].slaveName's body begins to birth another of her brood, startling her. She looks to you for guidance and you shake your head "no". Without permission to move she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad.<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>. <<ClothingBirth>> As thanks for the show, you help her exhausted body onto the couch so she can recover before returning to her duties. You call for a servant to take away her child and clean up your toy. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While sitting absentmindedly nearby, $slaves[$i].slaveName's body begins to birth another of her brood. She pays no heed to it and continues waiting for you to use her. <<ClothingBirth>> You certainly enjoyed the show as you call for a servant to take away her child and to clean up the still oblivious broodmother. <<else>> While standing nearby, $slaves[$i].slaveName's body begins to birth another of her brood, startling her. She looks to you for guidance and you shake your head "no". Without permission to leave she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad.<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>. <<ClothingBirth>> As thanks for the show, you help her exhausted body onto the couch so she can recover before returning to her duties. You call for a servant to take away her child and clean up your toy. <</if>> <</if>> <<case "stay confined">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. Since she can't move, she just lets things happen. <<ClothingBirth>> She struggles for a minute before realizing she is incapable of reaching her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it. <<else>> $slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck atop her massive belly. <<set $humiliation = 1>> <<ClothingBirth>> She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. She assumes a birthing position. <<ClothingBirth>> She struggles for a minute before realizing her pregnancy takes up most of the cell and that she can't reach her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it. <<else>> $slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck standing thanks to her massive belly. <<set $humiliation = 1>> <<ClothingBirth>> She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised. <</if>> <</if>> <<case "work as a servant" "be a servant">> <<if $slaves[$i].fetish == "mindbroken">> <<if $seed > 50>> While giving a slave oral service, $slaves[$i].slaveName's body begins to birth another of her brood. She disregards this development and continues working. <<ClothingBirth>> The slave gets off quite strongly to the show and shoves her out of the way, leaving her to clean up her mess. Instead, she struggles to bring her child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her to move her useless ass<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her to move her useless ass<<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her to move her useless ass<</if>>. <<else>> While struggling to scrub the penthouse floor, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on trying to clean as she drags her belly along the floor. <<ClothingBirth>> Instead of carrying on her task, she draws her child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her to move her useless ass<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her to move her useless ass<<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her to move her useless ass<</if>>. <</if>> <<else>> <<if $seed > 50>> While giving a slave oral service, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to pull away but they grab her head and force her back to their crotch. <<set $humiliation = 1>> <<ClothingBirth>> The slave gets off quite strongly to the show and shoves her to the ground, leaving her struggling to get up before <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her <<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her<</if>>. <<else>> While using her bloated belly to scrub the penthouse floor, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time this week this happened, she readies herself for the coming birth. <<ClothingBirth>> She makes a pass around the room before scooping up her child and struggling to her feet. She slowly waddles to drop off her child. <</if>> <</if>> <<case "serve in the master suite">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She struggles to shift into a more comfortable position before giving up. <<ClothingBirth>> Resting in your bed, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her forcefully ejected from the bed so it can be cleaned before your return.<</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's body begins to birth another of her brood. While she doesn't stop having sex, the fucktoys using her do and attempt to drag her from the pit to give birth. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. The fucktoys give up their efforts to haul her bloated form out of the pit and allow her to settle at the bottom. Without a second thought about her child, she attempts to coax the other slaves back into an orgy. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She pays it no heed and continues blankly waiting. <<ClothingBirth>> Resting on her belly, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her thoroughly cleaned before your return.<</if>> <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. Knowing there is nothing she can do, she accpets that she is going to give birth in your bed. <<ClothingBirth>> Once her child is removed, she's cleaned up, and the sheets changed, she struggles back into bed to recover for your return. <<elseif $masterSuiteUpgradeLuxury == 2>> While participating in the fuckpit orgy, $slaves[$i].slaveName's body begins to birth another of her brood. She knows she stands no chance of escaping the fuckpit, so she leaves herself at the mercy of the other fucktoys. They happily position themselves for her to pleasure them while giving birth. <<set $humiliation = 1>> <<ClothingBirth>> Once the fucktoys are done tormenting the exhausted broodmother, they hand her child off to the help and snuggle up to her enormous pregnancy as she recovers her strength. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She knows she stands no chance of reaching her sex toys, so she does her best to conceal them. She calls for a servant to hurry as she begins laboring. <<ClothingBirth>> The servant collects her child and helps her onto the largest cushion in the room to recover for your return. With a little effort she pushes the vibrating dildo out of her ass before settling down for a nap. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She shifts into a more comfortable position. <<ClothingBirth>> Resting in your bed, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her forcefully ejected from the bed so it can be cleaned before your return.<</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's body begins to birth another of her brood. While she doesn't stop having sex, the fucktoys using her do and attempt to drag her from the pit to give birth. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. The fucktoys give up their efforts to haul her bloated form out of the pit and allow her to settle a the bottom. Without a second thought about her child, she attempts to coax the other slaves back into an orgy. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She pays it no heed and continues blankly waiting. <<ClothingBirth>> Resting on her belly, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her thoroughly cleaned before your return.<</if>> <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly moves herself off the bed and calls for a servant before dropping onto her bloated stomach. <<ClothingBirth>> Once her child is removed, she's cleaned up, and the sheets changed, she struggles back into bed to recover for your return. <<elseif $masterSuiteUpgradeLuxury == 2>> While participating in the fuckpit orgy, $slaves[$i].slaveName's body begins to birth another of her brood. She tries to crawl out of the pit but the other fucktoys easily pull her back in and position themselves for her to pleasure them while giving birth. <<set $humiliation = 1>> <<ClothingBirth>> Once the fucktoys are done tormenting the exhausted broodmother, they hand her child off to the help and snuggle up to her enormous pregnancy as she recovers her strength. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She tries to get to the prepared area but fails to untangle herself from the toys she was playing with. She calls for a servant to hurry as she begins laboring. <<ClothingBirth>> The servant collects her child and helps her onto the largest cushion in the room to recover for your return. With a little effort she pushes the vibrating dildo out of her ass before settling down for a nap. <</if>> <</if>> <</if>> <<case "serve in the club">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, her body begins to birth another of her brood. She keeps on dancing, despite her condition, until her contractions drag her onto her bloated stomach. <<ClothingBirth>> Multiple citizens drag her into a booth so that they may tease her enormous exhausted body while the dance floor is dried and her child is carried off. <<elseif $slaves[$i].fetish == "humiliation">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can, all the while flashing glimpses of her crotch and nipples. During one of her dances, her body begins to birth another of her brood. She calls out to the crowd, hyping them up for her new show. <<set $humiliation = 1>> <<ClothingBirth>> As her child is removed from the dance floor, she is helped into one of the back rooms by several of her aroused onlookers. <<else>> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, $slaves[$i].slaveName's body begins to birth another of her brood. She frantically struggles to move drawing even more attention to her helpless state. She is roughly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them. <<set $humiliation = 1>> <<ClothingBirth>> Only once the last of her clients cums over her bloated body is she handed her child and allowed to rest. She enjoys a moment with her newborn before the servant comes to collect them. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, her body begins to birth another of her brood. She keeps on dancing, despite her condition, until her contractions drag her onto her bloated stomach. <<ClothingBirth>> Multiple citizens drag her into a booth so that they may tease her enormous exhausted body while the dance floor is dried and her child is carried off. <<elseif $slaves[$i].fetish == "humiliation">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can, all the while flashing glimpses of her crotch and nipples. During one of her dances, her body begins to birth another of her brood. She calls out to the crowd, hyping them up for her new show. <<set $humiliation = 1>> <<ClothingBirth>> As her child is removed from the dance floor, she is helped into one of the back rooms by several of her aroused onlookers. <<else>> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, $slaves[$i].slaveName's body begins to birth another of her brood. She clumsily tries to leave the dance floor only to find hands groping her titanic belly. She is roughly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them. <<set $humiliation = 1>> <<ClothingBirth>> Only once the last of her clients cums over her bloated body is she handed her child and allowed to rest. She enjoys a moment with her newborn before the servant comes to collect them. <</if>> <</if>> <<case "choose her own job">> <<if !canWalk($slaves[$i])>> While thinking about what job to take as an immobile womb, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything but labor, she gives in to what's coming. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task. <<else>> <<if $slaves[$i].fetish == "humiliation">> While slowly wandering the penthouse deciding on her post, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task. <<else>> While slowly wandering the penthouse deciding on her post, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task. <</if>> <</if>> <<case "rest in the spa">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for birth, <<if $Attendant != 0>>$Attendant.slaveName struggles to pull her out of the pool and glares at her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away. <<else>> While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for a water birth, <<if $Attendant != 0>>$Attendant.slaveName shifts into position to aid her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for birth, <<if $Attendant != 0>>$Attendant.slaveName struggles to pull her out of the pool and glares at her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away. <<else>> While heading for the changing room before a nice soak, $slaves[$i].slaveName's body begins to birth another of her brood. She hurries into the changing room only to find it unusually crowded. Without any choice left, she assumes a birthing position. <<set $humiliation = 1>> <<ClothingBirth>> The several of other slaves present, that aren't pinned by her sudden intrusion, help her with her child while the rest enjoy the show. <<if $Attendant != 0>>$Attendant.slaveName, lured in by the commotion, shoos the other slaves out and helps the new mother to a private relaxation room to unwind<<else>>Soon a servant arrives to take her child away, and she is ushered into the bath to clean up and relax<</if>>. <</if>> <</if>> <<case "learn in the schoolroom">> <<if !canWalk($slaves[$i])>> During a lesson in $schoolroomName, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time she interrupted the lesson this week, and she is too heavy to move, she is allowed to give birth right where she is. <<set $humiliation = 1>> <<ClothingBirth>> She struggles to gather her newborn child as class slowly resume. Looking around, she can't help but notice all the other students giggling and gesturing at her. <<else>> During a lesson in $schoolroomName, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time she interrupted the lesson this week, she is helped into an adjacent storage room. <<set $humiliation = 1>> <<ClothingBirth>> She struggles to gather her newborn child and slowly excuses herself from the class. She can't help but notice all the other students giggling and gesturing as she waddles out. <</if>> <<case "take classes">> <<if !canWalk($slaves[$i])>> During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's body begins to birth another of her brood. Your assistant pauses and waits for her to finish, having given up after the last several times <<ClothingBirth>> Exhausted from the birth, she is permitted a short break as her child is collected to be cleaned up before the lesson is continued. <<else>> During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's body begins to birth another of her brood. Your assistant pauses and waits for her to finish, having given up after the last several times <<ClothingBirth>> Exhausted from the birth, she is permitted a short break as her child is collected to clean herself up before the lesson is continued. <</if>> <<case "work in the brothel">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before beckoning for the next customer's cock. <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she beckoning for the next customer's cock. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to continue. <<ClothingBirth>> The customer splashes across her face before placing her child on her breast, as she begins beckoning for the next customer's cunt. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before beckoning for the next customer's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage encouraging him to shove her onto her bloated womb and mount her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and await her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on sucking. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on licking. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her rear and handing her the newborn child. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to collect her child, she awaits for it to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before seeking out the next citizen's cock. <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she begins seeking out the next citizen's cock. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The customer splashes across her face before placing her child on her breast, as she begins seeking out the next customer's cunt. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before seeking out the next customer's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her feet and handing her the newborn child. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to get to her feet, she gathers her child to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <</if>> <<case "be your Concubine">> <<if $slaves[$i].fetish == "mindbroken">> <<else>> $slaves[$i].slaveName cradles her swollen belly, waiting for your return, when her body begins to birth another of her brood. Saddened that you aren't there for the show, she begins waddling off to find you. By the time she reaches your office, she is barely holding back her child. You rise to meet her and struggle to help her onto the couch, just before it's to late. <<ClothingBirth>> Cradling your child, the two of you rest for a spell before sending them off and spending some more intimate time together. You make sure to pay special attention to her overstimulated belly before you help her back to your suite. <</if>> <<case "live with your Head Girl">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She attempts to roll over, and failing that, begins to fall back to sleep as another contraction wracks her body. Her body begins to birth another of her brood. <<ClothingBirth>> She draws her child to her breast and resumes resting before $HeadGirl.slaveName returns from her duties. <<else>> $slaves[$i].slaveName's body begins to birth another of her brood. She attempts to roll over, and failing that, claws at her massive belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and brings them to her breast. She waits for $HeadGirl.slaveName to return, hoping she will arrive before another baby makes its way out of her. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. Her body begins to birth another of her brood. <<ClothingBirth>> She draws her child to her breast and resumes resting before $HeadGirl.slaveName returns from her duties. <<else>> $slaves[$i].slaveName's body begins to birth another of her brood. She rolls over and claws at her massive belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She waddles off to take a bath as your servants clean up and remove her child. Cleaned up, she returns to resting knowing full well that $HeadGirl.slaveName will be eager to play with her body upon returning. <</if>> <</if>> <<case "be confined in the arcade">> A gush of liquid pours from the $slaves[$i].slaveName's cunt, followed by the attendant in charge of the arcade hanging an "out of order" sign on her exposed rear. While her mouth is filled with a customer's dick, her body instinctively births her child into the waiting basket. As they are carried away, her rear is cleaned up and the sign removed. <<case "get treatment in the clinic">> $slaves[$i].slaveName is in the perfect place to give birth when her body begins to push out another of her brood. <<if $Nurse != 0>>$Nurse.slaveName<<else>>A freelance nurse<</if>> delivers her child before taking them away. Before long she returns to attend to her patient's perpetual pregnancy. <<case "be confined in the cellblock">> <<if $slaves[$i].fetish == "mindbroken">> While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. She assumes a birthing position. <<ClothingBirth>> She struggles for a minute before realizing her pregnancy takes up most of the cell and that she can't reach her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it. <<else>> $slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck thanks to her massive belly and inability to properly move herself. <<set $humiliation = 1>> <<ClothingBirth>> She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised. <</if>> <<default>> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed. <<else>> <<if $seed > 50>> While waiting to be helped to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything, she is forced to give birth where she is. <<ClothingBirth>> She gathers her child and recovers her strength while resuming her wait a servant to help her to her assignment. <<else>> While eating in the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and waits to be rescued from the vicious mockery, fully aware of all the jestering and laughter. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed. <<elseif $slaves[$i].fetish == "humiliation">> While waddling through the penthouse between assignments, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She resumes her previous task, eager for the next child to move into position. <<else>> <<if $seed > 50>> While waddling through the penthouse on her way to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to before shuffling to her assignment. <<else>> While waddling through the penthouse on her way to the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery, though her enormous belly keeps her blanket from covering her. <</if>> <</if>> <</if>> <</switch>> <<else>> /* add extra events here (moving between jobs | after work) */ <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed. <<else>> <<if $seed > 50>> While waiting to be helped to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything, she is forced to give birth where she is. <<ClothingBirth>> She gathers her child and recovers her strength while resuming her wait a servant to help her to her assignment. <<else>> While eating in the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and waits to be rescued from the vicious mockery, fully aware of all the jestering and laughter. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While wandering the penthouse absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her feet. <<elseif $slaves[$i].fetish == "humiliation">> While waddling through the penthouse between assignments, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She resumes her previous task, eager for the next child to move into position. <<else>> <<if $seed > 50>> While waddling through the penthouse on the way to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to before shuffling to her assignment. <<else>> While waddling through the penthouse on her way to the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery, though her enormous belly keeps her blanket from covering her. <</if>> <</if>> <</if>> <</if>> <</widget>>
AshVaris/fc
src/pregmod/widgets/pregmodBirthWidgets.tw
tw
mit
180,832
:: Slave Summary Widgets [nobr widget] /* Try to use cached summary */ <<run setup.summaryCache = {}>> <<widget "SlaveSummary">> <<if $useSummaryCache>> <<set _Slave = $args[0]>> <<if !setup.summaryCache[_Slave.ID]>> <<run setup.summaryCache[_Slave.ID] = new Wikifier(undefined, '<<SlaveSummaryUncached $args[0]>>').output>> <</if>> <<script>> /* * NOTE: This is for text passages only. Links inside it need to have their events re-attached * Example basic code to do so: * jQuery(summary).find('.link-internal').each(function() { * var el = jQuery(this); * el.ariaClick({ one : true }, () => Engine.play(el.attr('data-passage'))); * }); */ this.output.appendChild(setup.summaryCache[State.temporary.Slave.ID].cloneNode(true)) <</script>> <<else>> <<SlaveSummaryUncached $args[0]>> <</if>> <</widget>> <<widget "ClearSummaryCache">> <<if !$args[0]>> <<set setup.summaryCache = {}>> <<elseif _.isObject($args[0]) && _.isFinite($args[0].ID)>> <<set setup.summaryCache[$args[0].ID] = undefined>> <<else>> <<set setup.summaryCache[$args[0]] = undefined>> <</if>> <</widget>> <<widget "SlaveSummaryUncached">> <<set _Slave = $args[0]>> <<if $abbreviateDevotion == 1>> <<if _Slave.fetish == "mindbroken">>@@.red;MB@@ <<elseif _Slave.devotion < -95>>@@.darkviolet;VHate<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion < -50>>@@.darkviolet;Hate<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion < -20>>@@.mediumorchid;Res<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion <= 20>>@@.yellow;Ambiv<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion <= 50>>@@.hotpink;Accept<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion <= 95>>@@.deeppink;Devo<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<else>>@@.magenta;Wor<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <</if>> <<if _Slave.fetish == "mindbroken">> <<elseif _Slave.trust < -95>>@@.darkgoldenrod;ETerr<<if $summaryStats>>[_Slave.trust]<</if>>@@ <<elseif _Slave.trust < -50>>@@.goldenrod;Terr<<if $summaryStats>>[_Slave.trust]<</if>>@@ <<elseif _Slave.trust < -20>>@@.gold;Fright<<if $summaryStats>>[_Slave.trust]<</if>>@@ <<elseif _Slave.trust <= 20>>@@.yellow;Fear<<if $summaryStats>>[_Slave.trust]<</if>>@@ <<elseif _Slave.trust <= 50>> <<if _Slave.devotion < -20>> @@.orange;Caref<<if $summaryStats>> [_Slave.trust]<</if>>@@ <<else>> @@.mediumaquamarine;Caref<<if $summaryStats>>[_Slave.trust]<</if>>@@ <</if>> <<elseif _Slave.trust < 95>> <<if _Slave.devotion < -20>> @@.orangered;Bold<<if $summaryStats>> [_Slave.trust]<</if>>@@ <<else>> @@.mediumseagreen;Trust<<if $summaryStats>>[_Slave.trust]<</if>>@@ <</if>> <<else>> <<if _Slave.devotion < -20>> @@.darkred;Defiant<<if $summaryStats>> [_Slave.trust]<</if>>@@ <<else>> @@.seagreen;VTrust <<if $summaryStats>>[_Slave.trust]<</if>>@@ <</if>> <</if>> <<elseif $abbreviateDevotion == 2>> <<if _Slave.fetish == "mindbroken">>@@.red;Mindbroken.@@ <<elseif _Slave.devotion < -95>>@@.darkviolet;Very hateful<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion < -50>>@@.darkviolet;Hateful<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion < -20>>@@.mediumorchid;Resistant<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion <= 20>>@@.yellow;Ambivalent<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion <= 50>>@@.hotpink;Accepting<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion <= 95>>@@.deeppink;Devoted<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<else>>@@.magenta;Worshipful<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <</if>> <<if _Slave.fetish == "mindbroken">> <<elseif _Slave.trust < -95>>@@.darkgoldenrod;Extremely terrified<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<elseif _Slave.trust < -50>>@@.goldenrod;Terrified<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<elseif _Slave.trust < -20>>@@.gold;Frightened<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<elseif _Slave.trust <= 20>>@@.yellow;Fearful<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<elseif _Slave.trust <= 50>> <<if _Slave.devotion < -20>> @@.orange;Careful<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<else>> @@.mediumaquamarine;Careful<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <</if>> <<elseif _Slave.trust < 95>> <<if _Slave.devotion < -20>> @@.orangered;Bold<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<else>> @@.mediumseagreen;Trusting<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <</if>> <<else>> <<if _Slave.devotion < -20>> @@.darkred;Defiant<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<else>> @@.seagreen;Profoundly trusting<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <</if>> <</if>> <</if>> <<if _Slave.fuckdoll == 0>> <<if $abbreviateRules == 1>> <<switch _Slave.livingRules>> <<case "luxurious">> ''LS:Lux'' <<case "normal">> ''LS:Nor'' <<default>> ''LS:Spa'' <</switch>> <<if canTalk(_Slave)>> <<switch _Slave.speechRules>> <<case "permissive">> ''SpR:P'' <<case "accent elimination">> ''SpR:NoAcc'' <<case "language lessons">> ''SpR:LL'' <<default>> ''SpR:R'' <</switch>> <</if>> <<switch _Slave.relationshipRules>> <<case "permissive">> ''ReR:P'' <<case "just friends">> ''ReR:Fr'' <<default>> ''ReR:R'' <</switch>> <<switch _Slave.standardPunishment>> <<case "confinement">> ''Pun:Conf'' <<case "whipping">> ''Pun:Whip'' <<case "chastity">> ''Pun:Chas'' <<default>> ''Pun:Situ'' <</switch>> <<switch _Slave.standardReward>> <<case "relaxation">> ''Rew:Relx'' <<case "drugs">> ''Rew:Drug'' <<case "orgasm">> ''Rew:Orga'' <<default>> ''Rew:Situ'' <</switch>> <<switch _Slave.releaseRules>> <<case "permissive">> ''MaR:P'' <<case "sapphic">> ''MaR:S'' <<case "masturbation">> ''MaR:M'' <<default>> ''MaR:R'' <</switch>> <<elseif $abbreviateRules == 2>> Living standard: _Slave.livingRules. <<if canTalk(_Slave)>>Speech rules: _Slave.speechRules.<</if>> Relationship rules: _Slave.relationshipRules. Typical punishment: _Slave.standardPunishment. Typical reward: _Slave.standardReward. Release rules: _Slave.releaseRules. <</if>> <</if>> <<if _Slave.tired != 0>>Tired.<</if>> <<if $abbreviateDiet == 1>> <<if _Slave.weight < -95>> ''@@.red;W---<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <<elseif _Slave.weight < -30>> <<if _Slave.hips < -1>> ''W--<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W--<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<elseif _Slave.weight < -10>> ''W-<<if $summaryStats>>[_Slave.weight]<</if>>'' <<elseif _Slave.weight <= 10 >> ''W<<if $summaryStats>>[_Slave.weight]<</if>>'' <<elseif _Slave.weight <= 30>> ''W+<<if $summaryStats>>[_Slave.weight]<</if>>'' <<elseif _Slave.weight <= 95>> <<if _Slave.hips > 1 || $arcologies[0].FSHedonisticDecadence != "unset">> ''W++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<elseif _Slave.weight <= 130>> <<if _Slave.hips >= 2 || $arcologies[0].FSHedonisticDecadence != "unset">> ''W+++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W+++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<elseif _Slave.weight <= 160>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> ''W++++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W++++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<elseif _Slave.weight <= 190>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> ''W+++++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W+++++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<else>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> ''W++++++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W++++++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <</if>> <<elseif $abbreviateDiet == 2>> <<if _Slave.weight < -95>> @@.red;Emaciated<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <<elseif _Slave.weight < -30>> <<if _Slave.hips < -1>> Model-thin<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Very thin<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<elseif _Slave.weight < -10>> Thin<<if $summaryStats>> [_Slave.weight]<</if>>. <<elseif _Slave.weight <= 10 >> Trim<<if $summaryStats>> [_Slave.weight]<</if>>. <<elseif _Slave.weight <= 30>> Plush<<if $summaryStats>> [_Slave.weight]<</if>>. <<elseif _Slave.weight <= 95>> <<if _Slave.hips > 1 || $arcologies[0].FSHedonisticDecadence != "unset">> Nicely chubby<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Overweight<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<elseif _Slave.weight <= 130>> <<if _Slave.hips >= 2 || $arcologies[0].FSHedonisticDecadence != "unset">> Pleasantly soft and shapely<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Fat<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<elseif _Slave.weight <= 160>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Amazingly voluptuous<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Obese<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<elseif _Slave.weight <= 190>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> SSBBW<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Super Obese<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<else>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Perfectly massive<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Dangerously Obese<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <</if>> <</if>> <<if $abbreviateDiet == 1>> <<switch _Slave.diet>> <<case "restricted">> ''Di:W-'' <<case "fattening">> ''Di:W+'' <<case "XX">> ''Di:XX+'' <<case "XY">> ''Di:XY+'' <<case "XXY">> ''Di:XXY+'' <<case "muscle building">> ''Di:M+'' <<case "slimming">> ''Di:M-'' <<case "cum production">> ''Di:C+'' <<case "cleansing">> ''Di:H+'' <<case "fertility">> ''Di:F+'' <</switch>> <<if _Slave.dietCum == 2>> ''Cum++'' <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 0))>> ''Cum+'' <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 1))>> ''Cum+ Milk+'' <<elseif ((_Slave.dietCum == 0) && (_Slave.dietMilk == 1))>> ''Milk+'' <<elseif (_Slave.dietMilk == 2)>> ''Milk++'' <</if>> <<elseif $abbreviateDiet == 2>> <<switch _Slave.diet>> <<case "restricted">> Dieting. <<case "fattening">> Gaining weight. <<case "XX">> Estrogen rich. <<case "XY">> Testosterone rich. <<case "XXY">> Futanari mix. <<case "muscle building">> Pumping iron. <<case "slimming">> Slimming down. <<case "cum production">> Cum production. <<case "cleansing">> Cleansing. <<case "fertility">> Fertility. <</switch>> <<if _Slave.dietCum == 2>> Diet Base: @@.cyan;Cum Based.@@ <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 0))>> Diet Base: Cum Added. <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 1))>> Diet Base: Milk & Cum Added. <<elseif ((_Slave.dietCum == 0) && (_Slave.dietMilk == 1))>> Diet Base: Milk Added. <<elseif (_Slave.dietMilk == 2)>> Diet Base: @@.cyan;Milk Based.@@ <</if>> <</if>> <<if $abbreviateHealth == 1>> <<if _Slave.health < -20>> ''@@.red;H<<if $summaryStats>>[_Slave.health]<</if>>@@'' <<elseif _Slave.health <= 20>> ''@@.yellow;H<<if $summaryStats>>[_Slave.health]<</if>>@@'' <<elseif _Slave.health > 20>> ''@@.green;H<<if $summaryStats>>[_Slave.health]<</if>>@@'' <</if>> <<elseif $abbreviateHealth == 2>> <<if _Slave.health < -90>> @@.red;On the edge of death<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health < -50>> @@.red;Extremely unhealthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health < -20>> @@.red;Unhealthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health <= 20>> @@.yellow;Healthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health <= 50>> @@.green;Very healthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health <= 90>> @@.green;Extremely healthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<else>> @@.green;Unnaturally healthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <</if>> <</if>> <<if $abbreviateDrugs == 1>> <<switch _Slave.drugs>> <<case "breast injections">> ''Dr:Boobs+'' <<case "intensive breast injections">> ''Dr:Boobs++'' <<case "hyper breast injections">> ''Dr:Boobs+++'' <<case "butt injections">> ''Dr:Butt+'' <<case "intensive butt injections">> ''Dr:Butt++'' <<case "hyper butt injections">> ''Dr:Butt+++'' <<case "lip injections">> ''Dr:Lip+'' <<case "fertility drugs">> ''Dr:Fert+'' <<case "super fertility drugs">> ''Dr:Fert++'' <<case "penis enhancement">> ''Dr:Dick+'' <<case "intensive penis enhancement">> ''Dr:Dick++'' <<case "hyper penis enhancement">> ''Dr:Dick+++'' <<case "testicle enhancement">> ''Dr:Balls+'' <<case "intensive testicle enhancement">> ''Dr:Balls++'' <<case "hyper testicle enhancement">> ''Dr:Balls+++'' <<case "psychosuppressants">> ''Dr:Psych'' <<case "steroids">> ''Dr:Ster'' <<case "female hormone injections">> ''Dr:HormXX++'' <<case "male hormone injections">> ''Dr:HormXY++'' <<case "hormone enhancers">> ''Dr:Horm+'' <<case "hormone blockers">> ''Dr:Horm-'' <<case "anti-aging cream">> ''Dr:Age-'' <<case "appetite suppressors">> ''Dr:ApSup'' <<case "penis atrophiers">> ''Dr:Dick-'' <<case "testicle atrophiers">> ''Dr:Balls-'' <<case "clitoris atrophiers">> ''Dr:Clit-'' <<case "labia atrophiers">> ''Dr:Labia-'' <<case "nipple atrophiers">> ''Dr:Nipple-'' <<case "lip atrophiers">> ''Dr:Lip-'' <<case "breast redistributors">> ''Dr:Breast-'' <<case "butt redistributors">> ''Dr:Butt-'' <<case "sag-B-gone">> ''Dr:AntiSag'' <<case "growth stimulants">> ''Dr:groStim'' <</switch>> <<if _Slave.curatives == 2>> ''Cura'' <<elseif _Slave.curatives == 1>> ''Prev'' <</if>> <<if _Slave.aphrodisiacs != 0>> <<if _Slave.aphrodisiacs == 1>> ''Aph'' <<elseif _Slave.aphrodisiacs == 2>> ''Aph++'' <<else>> ''Anaph'' <</if>> <</if>> <<if _Slave.addict != 0>> <<switch _Slave.aphrodisiacs>> <<case 0>> @@.cyan;Add@@ <<case 1>> @@.cyan;Aph@@ <<case 2>> @@.cyan;Aph++@@ <</switch>> <<else>> <<switch _Slave.aphrodisiacs>> <<case 1>> Aph <<case 2>> Aph++ <<case -1>> Anaph <</switch>> <</if>> <<if _Slave.hormones > 1>> ''Ho:F+'' <<elseif _Slave.hormones > 0>> ''Ho:F'' <<elseif _Slave.hormones < -1>> ''Ho:M+'' <<elseif _Slave.hormones < 0>> ''Ho:M'' <</if>> <<if (_Slave.bellyImplant > -1)>> ''Belly Imp'' <<elseif ((_Slave.preg <= -2) || (_Slave.ovaries == 0)) && (_Slave.vagina != -1)>> ''Barr'' <<elseif _Slave.pubertyXX == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> ''Prepub'' <<elseif _Slave.ovaryAge >= 47 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> ''Meno'' <<elseif _Slave.pregWeek < 0>> ''Postpartum'' <<elseif _Slave.preg == -1>> ''CC'' <<elseif _Slave.preg == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> ''Fert+'' <<elseif ((_Slave.preg < 4) && (_Slave.preg > 0) && _Slave.pregKnown == 0) || _Slave.pregWeek == 1>> ''Preg?'' <<elseif (_Slave.preg >= 37) && (_Slave.broodmother > 0)>> ''Perm preg'' <<elseif _Slave.pregKnown == 1>> ''_Slave.pregWeek wks preg'' <</if>> <<if _Slave.induce == 1>> ''Early Labor'' <</if>> <<if _Slave.pubertyXY == 0 && _Slave.balls > 0>> ''Prepub balls'' <</if>> <<if _Slave.balls > 0 && _Slave.vasectomy == 1>> ''Vasect'' <</if>> <<if _Slave.inflation == 3>> ''8 ltr _Slave.inflationType'' <<elseif _Slave.inflation == 2>> ''4 ltr _Slave.inflationType'' <<elseif _Slave.inflation == 1>> ''2 ltr _Slave.inflationType'' <<elseif _Slave.bellyFluid > 0>> ''<<print _Slave.bellyFluid>>ccs _Slave.inflationType'' <</if>> <<elseif $abbreviateDrugs == 2>> <<if (_Slave.drugs != "no drugs") && (_Slave.drugs != "none")>> On _Slave.drugs. <</if>> <<if _Slave.curatives == 2>> On curatives. <<elseif _Slave.curatives == 1>> On preventatives. <</if>> <<if _Slave.aphrodisiacs > 0>> On <<if _Slave.aphrodisiacs > 1>>extreme <</if>>aphrodisiacs. <<elseif _Slave.aphrodisiacs === -1>> On anaphrodisiacs. <</if>> <<if _Slave.addict != 0>> @@.cyan;Addict.@@ <</if>> <<if _Slave.hormones > 1>> ''Heavy female hormones.'' <<elseif _Slave.hormones > 0>> ''Female hormones.'' <<elseif _Slave.hormones < -1>> ''Heavy male hormones.'' <<elseif _Slave.hormones < 0>> ''Male hormones.'' <</if>> <<if (_Slave.bellyImplant > -1)>> Belly Implant. <<elseif ((_Slave.preg <= -2) || (_Slave.ovaries == 0)) && (_Slave.vagina != -1)>> Barren. <<elseif _Slave.pubertyXX == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> Not ovulating yet. <<elseif _Slave.ovaryAge >= 47 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> Menopausal. <<elseif _Slave.pregWeek < 0>> Postpartum. <<elseif _Slave.preg == -1>> On contraceptives. <<elseif _Slave.preg == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> Fertile. <<elseif ((_Slave.preg < 4) && (_Slave.preg > 0) && _Slave.pregKnown == 0) || _Slave.pregWeek == 1>> May be pregnant. <<elseif (_Slave.preg >= 37) && (_Slave.broodmother > 0)>> Permenantly pregnant. <<elseif _Slave.pregKnown == 1>> <<if _Slave.pregType < 2 || _Slave.broodmother > 0>> _Slave.pregWeek weeks pregnant. <<else>> _Slave.pregWeek weeks pregnant with <<if _Slave.pregType >= 40>> a tremendous brood of offspring. <<elseif _Slave.pregType >= 20>> a brood of offspring. <<elseif _Slave.pregType >= 10>> _Slave.pregType babies. <<elseif _Slave.pregType == 9>> nonuplets. <<elseif _Slave.pregType == 8>> octuplets. <<elseif _Slave.pregType == 7>> septuplets. <<elseif _Slave.pregType == 6>> sextuplets. <<elseif _Slave.pregType == 5>> quintuplets. <<elseif _Slave.pregType == 4>> quadruplets. <<elseif _Slave.pregType == 3>> triplets. <<else>> twins. <</if>> <</if>> <</if>> <<if _Slave.induce == 1>> Showing signs of early labor. <</if>> <<if _Slave.pubertyXY == 0 && _Slave.balls > 0>> Has not had first ejaculation. <</if>> <<if _Slave.balls > 0 && _Slave.vasectomy == 1>> Vasectomy. <</if>> <<if _Slave.inflation == 3>> ''Filled with 8 liters of _Slave.inflationType.'' <<elseif _Slave.inflation == 2>> ''Filled with 4 liters of _Slave.inflationType.'' <<elseif _Slave.inflation == 1>> ''Filled with 2 liters of _Slave.inflationType.'' <<elseif _Slave.bellyFluid > 0>> ''Stuffed with <<print _Slave.bellyFluid>>ccs of _Slave.inflationType.'' <</if>> <</if>> <<if $abbreviateNationality+$abbreviateGenitalia+$abbreviatePhysicals+$abbreviateSkills+$abbreviateMental != 0>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <</if>> <<SlaveTitle _Slave>> <<set $seed = $desc.substring(0,1)>> <<set $seed = $seed.toUpperCase()>> <<set $desc = $seed + $desc.substring(1)>> ''@@.coral;$desc<<if $abbreviatePhysicals == 2>>.<</if>>@@'' <<if $seeRace == 1>> @@.tan; <<if $abbreviateRace == 1>> <<switch _Slave.race>> <<case "white">> C <<case "asian">> A <<case "indo-aryan">> I <<case "latina">> L <<case "middle eastern">> ME <<case "black">> B <<case "pacific islander">> PI <<case "malay">> M <<case "amerindian">> AI <<case "semitic">> S <<case "southern european">> SE <<case "mixed race">> MR <<default>> <<print _Slave.race.charAt(0).toUpperCase() + _Slave.race.charAt(1) + _Slave.race.charAt(2)>> <</switch>> <<elseif $abbreviateRace == 2>> <<switch _Slave.race>> <<case "white">> Caucasian. <<case "asian">> Asian. <<case "indo-aryan">> Indo-aryan. <<case "latina">> Latina. <<case "middle eastern">> Middle Eastern. <<case "black">> Black. <<case "pacific islander">> Pacific Islander. <<case "malay">> Malay. <<case "amerindian">> Amerindian. <<case "semitic">> Semitic. <<case "southern european">> Southern European. <<case "mixed race">> Mixed race. <<default>> <<print _Slave.race.charAt(0).toUpperCase() + _Slave.race.slice(1)>>. <</switch>> <</if>> @@ <</if>> <<if $abbreviateNationality == 1>> @@.tan; <<switch _Slave.nationality>> <<case "American">> US <<case "Canadian">> Can <<case "Puerto Rican">> PR <<case "Cuban">> Cub <<case "Haitian">> Hai <<case "Jamaican">> Jam <<case "Mexican">> Mex <<case "Dominican">> DR <<case "Peruvian">> Per <<case "Venezuelan">> Ven <<case "Bolivian">> Bol <<case "Guatemalan">> Gtm <<case "Brazilian">> Bra <<case "Argentinian">> Arg <<case "Chilean">> Chl <<case "Colombian">> Col <<case "Egyptian">> Egy <<case "Turkish">> Tur <<case "Iranian">> Irn <<case "Armenian">> Arm <<case "Israeli">> Isr <<case "Saudi">> Sau <<case "Moroccan">> Mor <<case "Nigerian">> Nga <<case "Kenyan">> Ken <<case "Zimbabwean">> <<if _Slave.race == "white">> Rho <<else>> Zwe <</if>> <<case "Ugandan">> Uga <<case "Tanzanian">> Tza <<case "Ghanan">> Gha <<case "Congolese">> RC <<case "Ethiopian">> Eth <<case "South African">> RSA <<case "Chinese">> Chi <<case "Korean">> Kor <<case "Japanese">> Jpn <<case "Thai">> Tha <<case "Vietnamese">> Vnm <<case "Indonesian">> Idn <<case "Filipina">> Phl <<case "Burmese">> Bur <<case "Nepalese">> Npl <<case "Uzbek">> Uzb <<case "Afghan">> Afg <<case "Algerian">> Alg <<case "Libyan">> Lby <<case "Tunisian">> Tun <<case "Lebanese">> Lbn <<case "Jordanian">> Jor <<case "Emirati">> AE <<case "Omani">> Omn <<case "Malian">> Mal <<case "Sudanese">> Sud <<case "Yemeni">> Yem <<case "Iraqi">> Irq <<case "Indian">> Ind <<case "Malaysian">> Mys <<case "Kazakh">> Kaz <<case "Pakistani">> Pak <<case "Bangladeshi">> Bgd <<case "Belarusian">> BeR <<case "Russian">> Rus <<case "Ukrainian">> Ukr <<case "Irish">> Irl <<case "Icelandic">> Isl <<case "Finnish">> Fin <<case "Swiss">> Swi <<case "Danish">> Dan <<case "Norwegian">> Nor <<case "Austrian">> Aut <<case "Slovak">> Svk <<case "Dutch">> Nld <<case "Belgian">> Bel <<case "Czech">> Cze <<case "Serbian">> Srb <<case "Portuguese">> Por <<case "Hungarian">> Hun <<case "Estonian">> Est <<case "Polish">> Pol <<case "Lithuanian">> Lit <<case "Romanian">> Rom <<case "German">> Ger <<case "Swedish">> Swe <<case "French">> Fra <<case "Scottish">> Sco <<case "Italian">> Ita <<case "Greek">> Gre <<case "Spanish">> Spa <<case "British">> UK <<case "Australian">> Aus <<case "a New Zealander">> NZ <<case "Sammarinese">> SM <<case "Marshallese">> MI <<case "Syrian">> Syr <<case "Bermudian">> Ber <<case "Uruguayan">> Uru <<case "Monégasque">> Mnc <<case "Montenegrin">> Mng <<case "Cambodian">> Kam <<case "Cameroonian">> Cam <<case "Gabonese">> Gab <<case "Djiboutian">> Dji <<case "Greenlandic">> Grn <<case "Tuvaluan">> Tuv <<case "Zambian">> Zam <<case "Albanian">> Alb <<case "Bruneian">> Bru <<case "Singaporean">> Sng <<case "Laotian">> Lao <<case "Mongolian">> Mon <<case "Taiwanese">> Tai <<case "Belizean">> Blz <<case "Grenadian">> Gda <<case "I-Kiribati">> Kir <<case "Malagasy">> Mad <<case "Maldivian">> Mdv <<case "Bosnian">> Bos <<case "Croatian">> Cro <<case "Kosovan">> Kos <<case "Macedonian">> Mac <<case "Honduran">> Hon <<case "Maltese">> Mlt <<case "Nauruan">> Nau <<case "Micronesian">> FSM <<case "Costa Rican">> CR <<case "Salvadoran">> ES <<case "Nicaraguan">> Nic <<case "Panamanian">> Pan <<case "Andorran">> And <<case "Bulgarian">> Bul <<case "Luxembourgian">> Lux <<case "Moldovan">> Mol <<case "Nigerien">> Ngr <<case "Bahamian">> Bah <<case "Barbadian">> Bar <<case "Dominiquais">> Dom <<case "Trinidadian">> TT <<case "Palauan">> Plu <<case "Papua New Guinean">> PNG <<case "Kittitian">> SKN <<case "Ecuadorian">> Ecu <<case "French Guianan">> FG <<case "Guyanese">> Guy <<case "Paraguayan">> Par <<case "Surinamese">> Sur <<case "Bhutanese">> Bhu <<case "East Timorese">> ET <<case "Kyrgyz">> Kyr <<case "Sri Lankan">> Sri <<case "a Liechtensteiner">> Lie <<case "Vatican">> VC <<case "Burundian">> Bnd <<case "Latvian">> Lat <<case "Seychellois">> Sey <<case "Slovene">> Svn <<case "Antiguan">> AB <<case "Saint Lucian">> SL <<case "Aruban">> Aru <<case "Azerbaijani">> Aze <<case "Bahraini">> Bah <<case "Cypriot">> Cyp <<case "Georgian">> Geo <<case "Kuwaiti">> Kuw <<case "Qatari">> Qat <<case "Tajik">> Taj <<case "Turkmen">> Tkm <<case "Vincentian">> SVG <<case "a Cook Islander">> CI <<case "Fijian">> Fij <<case "Ni-Vanuatu">> Van <<case "Niuean">> Niu <<case "Palestinian">> Pal <<case "Samoan">> Sam <<case "a Solomon Islander">> SI <<case "Tongan">> Ton <<case "Catalan">> Cat <<case "Equatoguinean">> EG <<case "French Polynesian">> FP <<case "Kurdish">> Kur <<case "Tibetan">> Tib <<case "Bissau-Guinean">> GB <<case "Chadian">> Cha <<case "Comorian">> Com <<case "Ivorian">> IC <<case "Mauritanian">> Mta <<case "Mauritian">> Mts <<case "Mosotho">> Les <<case "Sierra Leonean">> Sie <<case "Swazi">> Swa <<case "Angolan">> Ang" <<case "Sahrawi">> Sah <<case "Burkinabé">> BF <<case "Cape Verdean">> CV <<case "Motswana">> Bot <<case "Somali">> Som <<case "Rwandan">> Rwa <<case "São Toméan">> STP <<case "Beninese">> Ben <<case "Central African">> CAR <<case "Gambian">> Gam <<case "Senegalese">> Sen <<case "Togolese">> Tog <<case "Eritrean">> Eri <<case "Guinean">> Gui <<case "Malawian">> Mwi <<case "Zairian">> DRC <<case "Liberian">> Lib <<case "Mozambican">> Moz <<case "Namibian">> Nam <<case "South Sudanese">> SS <<case "Ancient Egyptian Revivalist">> Egy Rev <<case "Ancient Chinese Revivalist">> Chi Rev <<case "Edo Revivalist">> Edo Rev <<case "Roman Revivalist">> Rom Rev <<case "Aztec Revivalist">> Azt Rev <<case "Arabian Revivalist">> Ara Rev <<case "slave" "none" "" "Stateless">> None <<default>> <<print _Slave.nationality.charAt(0) + _Slave.nationality.charAt(1) + _Slave.nationality.charAt(2)>> <</switch>> @@ <<elseif $abbreviateNationality == 2>> @@.tan; <<switch _Slave.nationality>> <<case "Zimbabwean">> <<if _Slave.race == "white">> Rhodesian. <<else>> _Slave.nationality. <</if>> <<case "slave" "none" "" "Stateless">> Stateless. <<default>> _Slave.nationality. <</switch>> @@ <</if>> <<if $abbreviatePhysicals == 1>> @@.pink; <<switch _Slave.skin>> <<case "light brown">> L. Br <<case "extremely pale">> Ex. Pa <<case "tanned">> Tan <<case "dark" "fair" "pale">> <<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.slice(1)>> <<default>> <<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.charAt(1) + _Slave.skin.charAt(2)>> <</switch>> <<else>> <<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.slice(1)>> skin. @@ <</if>> <<if $abbreviateGenitalia == 1>> <<if _Slave.dick > 0>> @@.pink; <<if _Slave.balls == 0>> Geld <</if>> <<if (_Slave.dick > 8) && (_Slave.balls > 8)>> Junk+++ <<elseif (_Slave.dick > 5) && (_Slave.balls > 5)>> Junk++ <<elseif (_Slave.dick > 4) && (_Slave.balls > 4)>> Junk+ <<elseif (_Slave.dick > 3) && (_Slave.balls > 3)>> Junk <<elseif _Slave.dick > 8>> Dick+++ <<elseif _Slave.dick > 5>> Dick++ <<elseif _Slave.dick > 4>> Dick+ <<elseif _Slave.dick > 3>> Dick <<elseif _Slave.balls > 10>> Balls+++ <<elseif _Slave.balls > 5>> Balls++ <<elseif _Slave.balls > 4>> Balls+ <<elseif _Slave.balls > 3>> Balls <</if>> @@ <</if>> <<if _Slave.vagina == 0>> @@.lime;VV@@ <<elseif (_Slave.pregKnown == 1) && canWalk(_Slave) && (_Slave.clothes == "no clothing" || _Slave.clothes == "body oil") && (_Slave.shoes == "none")>> @@.pink;NBP@@ <</if>> <<if _Slave.anus == 0>> @@.lime;AV@@ <</if>> @@.pink; <<if (_Slave.vagina > 3) && (_Slave.anus > 3)>> V++A++ <<elseif (_Slave.vagina > 2) && (_Slave.anus > 2)>> V+A+ <<elseif _Slave.vagina > 3>> V++ <<elseif _Slave.vagina > 2>> V+ <<elseif _Slave.anus > 3>> A++ <<elseif _Slave.anus > 2>> A+ <</if>> @@ <<elseif $abbreviateGenitalia == 2>> <<if _Slave.dick > 0>> @@.pink; <<if _Slave.balls == 0>> Gelded. <</if>> <<if (_Slave.dick > 8) && (_Slave.balls > 8)>> Hyper dick & balls. <<elseif (_Slave.dick > 5) && (_Slave.balls > 5)>> Monster dick & balls. <<elseif (_Slave.dick > 4) && (_Slave.balls > 4)>> Huge dick & balls. <<elseif (_Slave.dick > 3) && (_Slave.balls > 3)>> Big dick & balls. <<elseif _Slave.dick > 8>> Hyper dong. <<elseif _Slave.dick > 5>> Monster dong. <<elseif _Slave.dick > 4>> Huge dick. <<elseif _Slave.dick > 3>> Big dick. <<elseif _Slave.balls > 8>> Hyper balls. <<elseif _Slave.balls > 5>> Monstrous balls. <<elseif _Slave.balls > 4>> Huge balls. <<elseif _Slave.balls > 3>> Big balls. <</if>> @@ <</if>> <<if _Slave.vagina == 0>> @@.lime;Virgin.@@ <<elseif (_Slave.pregKnown == 1) && canWalk(_Slave) && (_Slave.clothes == "no clothing" || _Slave.clothes == "body oil") && (_Slave.shoes == "none")>> @@.pink;Naked, barefoot, and pregnant.@@ <</if>> <<if _Slave.anus == 0>> @@.lime;Anal virgin.@@ <</if>> @@.pink; <<if (_Slave.vagina > 3) && (_Slave.anus > 3)>> Blown out holes. <<elseif (_Slave.vagina > 2) && (_Slave.anus > 2)>> High mileage. <<elseif _Slave.vagina > 3>> Cavernous pussy. <<elseif _Slave.vagina > 2>> Loose pussy. <<elseif _Slave.anus > 3>> Permagaped anus. <<elseif _Slave.anus > 2>> Gaping anus. <</if>> @@ <</if>> <<if $abbreviatePhysicals == 1>> @@.pink; <<if $showAgeDetail == 1>> _Slave.actualAge <<elseif _Slave.actualAge >= 40>> 40s <<elseif _Slave.actualAge >= 35>> Lt30s <<elseif _Slave.actualAge >= 30>> Ea30s <<elseif _Slave.actualAge >= 25>> Lt20s <<elseif _Slave.actualAge >= 20>> Ea20s <<elseif _Slave.actualAge >= 18>> _Slave.actualAge <</if>> <<if _Slave.actualAge != _Slave.physicalAge>> <<print _Slave.physicalAge>>y-bdy <</if>> <<if _Slave.visualAge != _Slave.physicalAge>> Lks<<print _Slave.visualAge>> <</if>> <<if _Slave.face < -95>> @@.red;Face---<<if $summaryStats>>[_Slave.face]<</if>>@@ <<elseif _Slave.face < -40>> @@.red;Face--<<if $summaryStats>>[_Slave.face]<</if>>@@ <<elseif _Slave.face < -10>> @@.red;Face-<<if $summaryStats>>[_Slave.face]<</if>>@@ <<elseif _Slave.face <= 10>> Face<<if $summaryStats>>[_Slave.face]<</if>> <<elseif _Slave.face <= 40>> @@.pink;Face+<<if $summaryStats>>[_Slave.face]<</if>>@@ <<elseif _Slave.face <= 95>> @@.pink;Face++<<if $summaryStats>>[_Slave.face]<</if>>@@ <<else>> @@.pink;Face+++<<if $summaryStats>>[_Slave.face]<</if>>@@ <</if>> <<if _Slave.eyes == -2>> @@.red;Blind@@ <<elseif ((_Slave.eyes == -1) && (_Slave.eyewear != "corrective glasses") && (_Slave.eyewear != "corrective contacts"))>> @@.yellow;Sight-@@ <</if>> <<if _Slave.markings != "none">> Markings <</if>> <<if _Slave.lips > 95>> Facepussy <<elseif _Slave.lips > 70>> Lips+++<<if $summaryStats>>[_Slave.lips]<</if>> <<elseif _Slave.lips > 40>> Lips++<<if $summaryStats>>[_Slave.lips]<</if>> <<elseif _Slave.lips > 20>> Lips+<<if $summaryStats>>[_Slave.lips]<</if>> <<elseif _Slave.lips > 10>> Lips<<if $summaryStats>>[_Slave.lips]<</if>> <<else>> @@.red;Lips-@@<<if $summaryStats>>[_Slave.lips]<</if>> <</if>> <<if _Slave.teeth == "crooked">> @@.yellow;Cr Teeth@@ <<elseif _Slave.teeth == "cosmetic braces">> Cos Braces <<elseif _Slave.teeth == "straightening braces">> Braces <<elseif _Slave.teeth == "removable">> Rem Teeth <<elseif _Slave.teeth == "pointy">> Fangs <</if>> <<if _Slave.muscles > 95>> Musc++<<if $summaryStats>>[_Slave.muscles]<</if>> <<elseif _Slave.muscles > 50>> Musc+<<if $summaryStats>>[_Slave.muscles]<</if>> <<elseif _Slave.muscles > 5>> Fit<<if $summaryStats>>[_Slave.muscles]<</if>> <<elseif _Slave.muscles > -6>> Soft<<if $summaryStats>>[_Slave.muscles]<</if>> <<elseif _Slave.muscles > -31>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> @@.red;Weak@@<<if $summaryStats>>[_Slave.muscles]<</if>> <<else>> Soft<<if $summaryStats>>[_Slave.muscles]<</if>> <</if>> <<elseif _Slave.muscles > -96>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> @@.red;Weak+@@<<if $summaryStats>>[_Slave.muscles]<</if>> <<else>> Soft+<<if $summaryStats>>[_Slave.muscles]<</if>> <</if>> <<else>> @@.red;Weak++@@<<if $summaryStats>>[_Slave.muscles]<</if>> <</if>> <<if _Slave.amp != 0>> <<if _Slave.amp == -1>> P-Limbs <<elseif _Slave.amp == -2>> Sex P-Limbs <<elseif _Slave.amp == -3>> Beauty P-Limbs <<elseif _Slave.amp == -4>> Combat P-Limbs <<elseif _Slave.amp == -5>> Cyber P-Limbs <<else>> Amp <</if>> <</if>> <<if !canWalk(_Slave)>> Immob <</if>> <<if _Slave.heels == 1>> Heel <</if>> @@ <<if _Slave.voice == 0>> @@.pink;Mute@@ <<else>> <<if _Slave.accent == 3>> @@.red;Acc--@@ <<elseif _Slave.accent == 2>> Acc- <<elseif _Slave.accent == 4>> Acc-- <<elseif _Slave.accent == 1>> @@.pink;Acc@@ <</if>> <</if>> @@.pink; <<if (_Slave.boobs >= 12000) && (_Slave.butt > 9)>> T&A+++ <<elseif (_Slave.boobs > 4000) && (_Slave.butt > 8)>> T&A++ <<elseif (_Slave.boobs > 2000) && (_Slave.butt > 6)>> T&A+ <<elseif (_Slave.boobs > 800) && (_Slave.butt > 4)>> T&A <<elseif (_Slave.boobs < 500) && (_Slave.butt < 3) && (_Slave.weight <= 10) && (_Slave.muscles <= 30)>> Girlish <<elseif _Slave.boobs >= 12000>> Boobs+++ <<elseif _Slave.boobs > 4000>> Boobs++ <<elseif _Slave.boobs > 2000>> Boobs+ <<elseif _Slave.boobs > 800>> Boobs <<elseif _Slave.butt > 9>> Ass+++ <<elseif _Slave.butt > 8>> Ass++ <<elseif _Slave.butt > 6>> Ass+ <<elseif _Slave.butt > 4>> Ass <</if>> @@ @@.red; <<if _Slave.hips < -1>> <<if _Slave.butt > 2 && ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disp <</if>> <<elseif _Slave.hips < 0>> <<if _Slave.butt > 4 && ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disp <</if>> <<elseif _Slave.hips > 2>> <<if _Slave.butt <= 8>> Disp <</if>> <<elseif _Slave.hips > 1>> <<if _Slave.butt <= 3 && ($arcologies[0].FSSlimnessEnthusiast == "unset" || (_Slave.boobs >= 500))>> Disp <</if>> <<elseif _Slave.hips > 0>> <<if _Slave.butt > 8>> <<if ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disp <</if>> <<elseif _Slave.butt <= 2 && ($arcologies[0].FSSlimnessEnthusiast == "unset" || (_Slave.boobs >= 500))>> Disp <</if>> <<else>> <<if _Slave.butt > 6>> <<if ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disp <</if>> <<elseif _Slave.butt <= 1 && ($arcologies[0].FSSlimnessEnthusiast == "unset" || (_Slave.boobs >= 500))>> Disp <</if>> <</if>> @@ <<if _Slave.waist > 95>>@@.red;Wst---<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<elseif _Slave.waist > 40>>@@.red;Wst--<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<elseif _Slave.waist > 10>>@@.red;Wst-<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<elseif _Slave.waist >= -10>>Wst<<if $summaryStats>>[_Slave.waist]<</if>> <<elseif _Slave.waist >= -40>>@@.pink;Wst+<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<elseif _Slave.waist >= -95>>@@.pink;Wst++<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<else>>@@.pink;Wst+++<<if $summaryStats>>[_Slave.waist]<</if>>@@ <</if>> @@.pink; <<if (_Slave.boobsImplant == 0) && (_Slave.buttImplant == 0) && (_Slave.waist >= -95) && (_Slave.lipsImplant == 0) && (_Slave.faceImplant <= 5) && (_Slave.bellyImplant == -1)>> Natr <<else>> Impl <</if>> <<if _Slave.lactation == 1>> Lact <<elseif _Slave.lactation == 2>> Lact++ <</if>> <<modScore _Slave>> <<if _Slave.corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>> <<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> Mods++ <<elseif $modScore > 7>> Mods+ <<else>> Mods <</if>> <<if _Slave.brand != 0>> Br <</if>> @@ <<elseif $abbreviatePhysicals == 2>> @@.pink; <<if $showAgeDetail == 1>> Age _Slave.actualAge. <<elseif _Slave.actualAge >= 40>> Forties. <<elseif _Slave.actualAge >= 35>> Late thirties. <<elseif _Slave.actualAge >= 30>> Early thirties. <<elseif _Slave.actualAge >= 25>> Late twenties. <<elseif _Slave.actualAge >= 20>> Early twenties. <<elseif _Slave.actualAge >= 19>> Nineteen. <<elseif _Slave.actualAge >= 18>> Eighteen. <<else>> Underage. <</if>> <<if _Slave.actualAge != _Slave.physicalAge>> _Slave.visualAge year old body. <</if>> <<if _Slave.visualAge != _Slave.physicalAge>> Looks _Slave.visualAge. <</if>> <<if _Slave.face < -95>> @@.red;Very ugly<<if $summaryStats>> [_Slave.face]<</if>>@@ <<elseif _Slave.face < -40>> @@.red;Ugly<<if $summaryStats>> [_Slave.face]<</if>>@@ <<elseif _Slave.face < -10>> @@.red;Unattractive<<if $summaryStats>> [_Slave.face]<</if>>@@ <<elseif _Slave.face <= 10>> Average<<if $summaryStats>> [_Slave.face]<</if>> <<elseif _Slave.face <= 40>> @@.pink;Attractive<<if $summaryStats>> [_Slave.face]<</if>>@@ <<elseif _Slave.face <= 95>> @@.pink;Beautiful<<if $summaryStats>> [_Slave.face]<</if>>@@ <<else>> @@.pink;Very beautiful<<if $summaryStats>> [_Slave.face]<</if>>@@ <</if>> _Slave.faceShape face. <<if _Slave.eyes <= -2>> @@.red;Blind.@@ <<elseif ((_Slave.eyes <= -1) && (_Slave.eyewear != "corrective glasses") && (_Slave.eyewear != "corrective contacts"))>> @@.yellow;Nearsighted.@@ <</if>> <<if _Slave.lips > 95>> Facepussy<<if $summaryStats>> [_Slave.lips]<</if>>. <<elseif _Slave.lips > 70>> Huge lips<<if $summaryStats>> [_Slave.lips]<</if>>. <<elseif _Slave.lips > 40>> Big lips<<if $summaryStats>> [_Slave.lips]<</if>>. <<elseif _Slave.lips > 20>> Pretty lips<<if $summaryStats>> [_Slave.lips]<</if>>. <<elseif _Slave.lips > 10>> Normal lips<<if $summaryStats>> [_Slave.lips]<</if>>. <<else>> @@.red;Thin lips<<if $summaryStats>> [_Slave.lips]<</if>>.@@ <</if>> <<if _Slave.teeth == "crooked">> @@.yellow;Crooked teeth.@@ <<elseif _Slave.teeth == "cosmetic braces">> Cosmetic braces. <<elseif _Slave.teeth == "straightening braces">> Braces. <<elseif _Slave.teeth == "removable">> Removable teeth. <<elseif _Slave.teeth == "pointy">> Sharp fangs. <</if>> <<if _Slave.muscles > 95>> Hugely muscular<<if $summaryStats>> [_Slave.muscles]<</if>>. <<elseif _Slave.muscles > 50>> Muscular<<if $summaryStats>> [_Slave.muscles]<</if>>. <<elseif _Slave.muscles > 5>> Fit<<if $summaryStats>> [_Slave.muscles]<</if>>. <<elseif _Slave.muscles > -6>> Soft<<if $summaryStats>> [_Slave.muscles]<</if>>. <<elseif _Slave.muscles > -31>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> @@.red;Weak<<if $summaryStats>> [_Slave.muscles]<</if>>.@@ <<else>> Weak<<if $summaryStats>> [_Slave.muscles]<</if>>. <</if>> <<elseif _Slave.muscles > -96>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> @@.red;Very weak<<if $summaryStats>> [_Slave.muscles]<</if>>.@@ <<else>> Very weak<<if $summaryStats>> [_Slave.muscles]<</if>>. <</if>> <<else>> @@.red;Frail<<if $summaryStats>> [_Slave.muscles]<</if>>.@@ <</if>> <<if _Slave.amp != 0>> <<if _Slave.amp == -1>> Prosthetic limbs. <<elseif _Slave.amp == -2>> Sexy prosthetic limbs. <<elseif _Slave.amp == -3>> Beautiful prosthetic limbs. <<elseif _Slave.amp == -4>> Deadly prosthetic limbs. <<elseif _Slave.amp == -5>> Cyber prosthetic limbs. <<else>> Amputee. <</if>> <</if>> <<if !canWalk(_Slave)>> Immobile. <</if>> <<if _Slave.heels == 1>> Heeled. <</if>> @@ <<if _Slave.voice == 0>> @@.pink;Mute.@@ <<else>> <<if _Slave.accent == 3>> @@.red;Bad accent.@@ <<elseif _Slave.accent == 4>> @@.red;No language skills.@@ <<elseif _Slave.accent == 2>> Accent. <<elseif _Slave.accent == 1>> @@.pink;Cute accent.@@ <</if>> <</if>> @@.pink; <<if (_Slave.boobs >= 12000) && (_Slave.butt > 9)>> Hyper T&A. <<elseif (_Slave.boobs > 4000) && (_Slave.butt > 8)>> Enormous T&A. <<elseif (_Slave.boobs > 2000) && (_Slave.butt > 6)>> Huge T&A. <<elseif (_Slave.boobs > 800) && (_Slave.butt > 4)>> Big T&A. <<elseif (_Slave.boobs < 500) && (_Slave.butt < 3) && (_Slave.weight <= 10) && (_Slave.muscles <= 30)>> Girlish figure. <<elseif _Slave.boobs >= 12000>> Immobilizing tits. <<elseif _Slave.boobs > 4000>> Monstrous tits. <<elseif _Slave.boobs > 2000>> Huge tits. <<elseif _Slave.boobs > 800>> Big tits. <<elseif _Slave.butt > 9>> Hyper ass. <<elseif _Slave.butt > 8>> Titanic ass. <<elseif _Slave.butt > 6>> Huge ass. <<elseif _Slave.butt > 4>> Big ass. <</if>> @@ @@.red; <<if _Slave.hips < -1>> <<if _Slave.butt > 2 && ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disproportionately big butt. <</if>> <<elseif _Slave.hips < 0>> <<if _Slave.butt > 4 && ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disproportionately big butt. <</if>> <<elseif _Slave.hips > 2>> <<if _Slave.butt <= 8>> Disproportionately small butt. <</if>> <<elseif _Slave.hips > 1>> <<if _Slave.butt <= 3 && (($arcologies[0].FSSlimnessEnthusiast == "unset") || (_Slave.boobs >= 500))>> Disproportionately small butt. <</if>> <<elseif _Slave.hips > 0>> <<if _Slave.butt > 8>> <<if ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disproportionately big butt. <</if>> <<elseif _Slave.butt <= 2 && (($arcologies[0].FSSlimnessEnthusiast == "unset") || (_Slave.boobs >= 500))>> Disproportionately small butt. <</if>> <<else>> <<if _Slave.butt > 6>> <<if ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disproportionately big butt. <</if>> <<elseif _Slave.butt <= 1 && (($arcologies[0].FSSlimnessEnthusiast == "unset") || (_Slave.boobs >= 500))>> Disproportionately small butt. <</if>> <</if>> @@ <<if _Slave.waist > 95>> @@.red;Masculine waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<elseif _Slave.waist > 40>>@@.red;Ugly waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<elseif _Slave.waist > 10>>@@.red;Unattractive waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<elseif _Slave.waist >= -10>>Average waist<<if $summaryStats>> [_Slave.waist]<</if>>. <<elseif _Slave.waist >= -40>>@@.pink;Feminine waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<elseif _Slave.waist >= -95>>@@.pink;Hourglass waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<else>>@@.pink;Absurdly narrow waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <</if>> @@.pink; <<if (_Slave.boobsImplant != 0) || (_Slave.buttImplant != 0) || (_Slave.lipsImplant != 0) || (_Slave.bellyImplant != -1)>> Implants. <<elseif (_Slave.faceImplant >= 30) || (_Slave.waist < -95)>> Surgery enhanced. <<else>> All natural. <</if>> <<if _Slave.lactation == 1>> Lactating naturally. <<elseif _Slave.lactation == 2>> Heavy lactation. <</if>> <<modScore _Slave>> <<if _Slave.corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>> <<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> Extensive body mods. <<elseif $modScore > 7>> Noticeable body mods. <<else>> Light body mods. <</if>> <<if _Slave.brand != 0>> Branded. <</if>> @@ <</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $abbreviateSkills == 1>> <<if _Slave.fetish == "mindbroken">> <<elseif _Slave.intelligenceImplant == 1>> <<switch _Slave.intelligence>> <<case 3>> @@.deepskyblue;I+++(e)@@ <<case 2>> @@.deepskyblue;I++(e)@@ <<case 1>> @@.deepskyblue;I+(e)@@ <<case -1>> @@.orangered;I-(e)@@ <<case -2>> @@.orangered;I--(e)@@ <<case -3>> @@.orangered;I---(e)@@ <<default>> I(e) <</switch>> <<else>> <<switch _Slave.intelligence>> <<case 3>> @@.deepskyblue;I+++@@ <<case 2>> @@.deepskyblue;I++@@ <<case 1>> @@.deepskyblue;I+@@ <<case -1>> @@.orangered;I-@@ <<case -2>> @@.orangered;I--@@ <<case -3>> @@.orangered;I---@@ <<default>> I <</switch>> <</if>> <<set _SSkills = _Slave.analSkill+_Slave.oralSkill>> @@.aquamarine; <<if ((_SSkills+_Slave.whoreSkill+_Slave.entertainSkill) >= 400) && ((_Slave.vagina < 0) || (_Slave.vaginalSkill >= 100))>> MSS <<else>> <<set _SSkills += _Slave.vaginalSkill>> <<set _SSkills = Math.trunc(_SSkills)>> <<if _SSkills > 180>>S++ <<elseif (_SSkills > 120) && (_Slave.vagina < 0)>>Sh++ <<elseif _SSkills > 90>>S+ <<elseif _SSkills > 30>>S <<else>>S- <</if>> <<if $summaryStats>>[_SSkills]<</if>> <<if _Slave.whoreSkill >= 100>>W+++ <<elseif _Slave.whoreSkill > 60>>W++ <<elseif _Slave.whoreSkill > 30>>W+ <<elseif _Slave.whoreSkill > 10>>W <</if>> <<if _Slave.whoreSkill > 10>> <<if $summaryStats>>[_Slave.whoreSkill]<</if>> <</if>> <<if _Slave.entertainSkill >= 100>>E+++ <<elseif _Slave.entertainSkill > 60>>E++ <<elseif _Slave.entertainSkill > 30>>E+ <<elseif _Slave.entertainSkill > 10>>E <</if>> <<if _Slave.entertainSkill > 10>> <<if $summaryStats>>[_Slave.entertainSkill]<</if>> <</if>> <</if>> <<if _Slave.combatSkill > 0>> C <</if>> @@ <<if _Slave.prestige > 0>> @@.green; <<if _Slave.prestige > 2>> Prest++ <<elseif _Slave.prestige == 2>> Prest+ <<elseif _Slave.prestige == 1>> Prest <</if>> @@ <</if>> <<elseif $abbreviateSkills == 2>> <<if _Slave.fetish == "mindbroken">> <<elseif _Slave.intelligenceImplant == 1>> <<switch _Slave.intelligence>> <<case 3>> @@.deepskyblue;Brilliant, educated.@@ <<case 2>> @@.deepskyblue;Very smart, educated.@@ <<case 1>> @@.deepskyblue;Smart, educated.@@ <<case -1>> @@.orangered;Slow, educated.@@ <<case -2>> @@.orangered;Very slow, educated.@@ <<case -3>> @@.orangered;Moronic, educated.@@ <<default>> Average intelligence, educated. <</switch>> <<else>> <<switch _Slave.intelligence>> <<case 3>> @@.deepskyblue;Brilliant.@@ <<case 2>> @@.deepskyblue;Very smart.@@ <<case 1>> @@.deepskyblue;Smart.@@ <<case -1>> @@.orangered;Slow.@@ <<case -2>> @@.orangered;Very slow.@@ <<case -3>> @@.orangered;Moronic.@@ <<default>> Average intelligence. <</switch>> <</if>> <<set _SSkills = (_Slave.analSkill+_Slave.oralSkill)>> @@.aquamarine; <<if ((_SSkills+_Slave.whoreSkill+_Slave.entertainSkill) >= 400) && ((_Slave.vagina < 0) || (_Slave.vaginalSkill >= 100))>> Masterful Sex Slave. <<else>> <<set _SSkills += _Slave.vaginalSkill>> <<if _SSkills > 180>> Sex master<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <<elseif (_SSkills > 120) && (_Slave.vagina < 0)>> Masterful shemale<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <<elseif _SSkills > 90>> Sexual expert<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <<elseif _SSkills > 30>> Sexually skilled<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <<else>> Sexually unskilled<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <</if>> <<if _Slave.whoreSkill >= 100>> Masterful whore<<if $summaryStats>> [_Slave.whoreSkill]<</if>>. <<elseif _Slave.whoreSkill >= 60>> Expert whore<<if $summaryStats>> [_Slave.whoreSkill]<</if>>. <<elseif _Slave.whoreSkill >= 30>> Skilled whore<<if $summaryStats>> [_Slave.whoreSkill]<</if>>. <<elseif _Slave.whoreSkill >= 10>> Basic whore<<if $summaryStats>> [_Slave.whoreSkill]<</if>>. <</if>> <<if _Slave.entertainSkill >= 100>> Masterful entertainer<<if $summaryStats>> [_Slave.entertainSkill]<</if>>. <<elseif _Slave.entertainSkill >= 60>> Expert entertainer<<if $summaryStats>> [_Slave.entertainSkill]<</if>>. <<elseif _Slave.entertainSkill >= 30>> Skilled entertainer<<if $summaryStats>> [_Slave.entertainSkill]<</if>>. <<elseif _Slave.entertainSkill >= 10>> Basic entertainer<<if $summaryStats>> [_Slave.entertainSkill]<</if>>. <</if>> <</if>> <<if _Slave.combatSkill > 0>> Trained fighter. <</if>> @@ <<if _Slave.prestige > 0>> @@.green; <<if _Slave.prestige > 2>> Extremely prestigious. <<elseif _Slave.prestige == 2>> Very prestigious. <<elseif _Slave.prestige == 1>> Prestigious. <</if>> @@ <</if>> <</if>> <<if $abbreviateMental == 1>> <<if _Slave.fetish != "mindbroken">> <<if _Slave.fetishKnown == 1>> @@.lightcoral; <<switch _Slave.fetish>> <<case "submissive">> <<if _Slave.fetishStrength > 95>> Sub++ <<elseif _Slave.fetishStrength > 60>> Sub+ <<else>> Sub <</if>> <<case "cumslut">> <<if _Slave.fetishStrength > 95>> Oral++ <<elseif _Slave.fetishStrength > 60>> Oral+ <<else>> Oral <</if>> <<case "humiliation">> <<if _Slave.fetishStrength > 95>> Humil++ <<elseif _Slave.fetishStrength > 60>> Humil+ <<else>> Humil <</if>> <<case "buttslut">> <<if _Slave.fetishStrength > 95>> Anal++ <<elseif _Slave.fetishStrength > 60>> Anal+ <<else>> Anal <</if>> <<case "boobs">> <<if _Slave.fetishStrength > 95>> Boobs++ <<elseif _Slave.fetishStrength > 60>> Boobs+ <<else>> Boobs <</if>> <<case "sadist">> <<if _Slave.fetishStrength > 95>> Sadist++ <<elseif _Slave.fetishStrength > 60>> Sadist+ <<else>> Sadist <</if>> <<case "masochist">> <<if _Slave.fetishStrength > 95>> Pain++ <<elseif _Slave.fetishStrength > 60>> Pain+ <<else>> Pain <</if>> <<case "dom">> <<if _Slave.fetishStrength > 95>> Dom++ <<elseif _Slave.fetishStrength > 60>> Dom+ <<else>> Dom <</if>> <<case "pregnancy">> <<if _Slave.fetishStrength > 95>> Preg++ <<elseif _Slave.fetishStrength > 60>> Preg+ <<else>> Preg <</if>> <<default>> Vanilla <</switch>> <<if $summaryStats>>[_Slave.fetishStrength]<</if>> @@ <</if>> <<if _Slave.attrKnown == 1>> <<if _Slave.attrXY <= 5>> @@.red;XY---<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXY <= 15>> @@.red;XY--<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXY <= 35>> @@.red;XY-<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXY <= 65>> XY<<if $summaryStats>>[_Slave.attrXY]<</if>> <<elseif _Slave.attrXY <= 85>> @@.green;XY+<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXY <= 95>> @@.green;XY++<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXX > 95>> <<if _Slave.energy <= 95>> @@.green;Omni!@@ <<else>> @@.green;Omni+Nympho!!@@ <</if>> <<else>> @@.green;XY+++<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <</if>> <<if _Slave.attrXX <= 5>> @@.red;XX---<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXX <= 15>> @@.red;XX--<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXX <= 35>> @@.red;XX-<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXX <= 65>> XX<<if $summaryStats>>[_Slave.attrXX]<</if>> <<elseif _Slave.attrXX <= 85>> @@.green;XX+<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXX <= 95>> @@.green;XX++<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXY <= 95>> @@.green;XX+++<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <</if>> <<if _Slave.energy > 95>> <<if (_Slave.attrXY <= 95) || (_Slave.attrXX <= 95)>> @@.green;Nympho!@@ <</if>> <<elseif _Slave.energy > 80>> @@.green;SD++<<if $summaryStats>>[_Slave.energy]<</if>>@@ <<elseif _Slave.energy > 60>> @@.green;SD+<<if $summaryStats>>[_Slave.energy]<</if>>@@ <<elseif _Slave.energy > 40>> @@.yellow;SD<<if $summaryStats>>[_Slave.energy]<</if>>@@ <<elseif _Slave.energy > 20>> @@.red;SD-<<if $summaryStats>>[_Slave.energy]<</if>>@@ <<else>> @@.red;SD--<<if $summaryStats>>[_Slave.energy]<</if>>@@ <</if>> <</if>> <</if>> <<if _Slave.clitPiercing == 3>> <<if _Slave.fetishKnown == 1>> <<if _Slave.clitSetting == "off">> SP- <<elseif ((_Slave.fetish != "submissive") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "submissive")>> SP:sub <<elseif ((_Slave.fetish != "cumslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "oral")>> SP:oral <<elseif ((_Slave.fetish != "humiliation") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "humiliation")>> SP:humil <<elseif ((_Slave.fetish != "buttslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "anal")>> SP:anal <<elseif ((_Slave.fetish != "boobs") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "boobs")>> SP:boobs <<elseif ((_Slave.fetish != "sadist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "sadist")>> SP:sade <<elseif ((_Slave.fetish != "masochist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "masochist")>> SP:pain <<elseif ((_Slave.fetish != "dom") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "dom")>> SP:dom <<elseif ((_Slave.fetish != "pregnancy") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "pregnancy")>> SP:preg <<elseif ((_Slave.fetish != "none") && (_Slave.clitSetting == "vanilla"))>> SP:vanilla <<elseif (_Slave.energy <= 95) && (_Slave.clitSetting == "all")>> SP:all <<elseif (_Slave.energy > 5) && (_Slave.clitSetting == "none")>> SP:none <</if>> <<else>> <<switch _Slave.clitSetting>> <<case "off">> SP- <<case "submissive">> SP:sub <<case "lesbian">> SP:les <<case "oral">> SP:oral <<case "humiliation">> SP:humil <<case "anal">> SP:anal <<case "boobs">> SP:boobs <<case "sadist">> SP:sade <<case "masochist">> SP:pain <<case "dom">> SP:dom <<case "pregnancy">> SP:pregnancy <<case "vanilla">> SP:vanilla <<case "all">> SP:all <<case "none">> SP:none <</switch>> <</if>> <<if _Slave.attrKnown == 1>> <<if _Slave.clitSetting == "women">> <<if _Slave.attrXX < 95>>SP:women<</if>> <<elseif _Slave.clitSetting == "men">> <<if _Slave.attrXY < 95>>SP:men<</if>> <<elseif _Slave.clitSetting == "anti-women">> <<if _Slave.attrXX > 0>>SP:anti-women<</if>> <<elseif _Slave.clitSetting == "anti-men">> <<if _Slave.attrXY > 0>>SP:anti-men<</if>> <</if>> <<else>> <<if _Slave.clitSetting == "women">> SP:women <<elseif _Slave.clitSetting == "men">> SP:men <<elseif _Slave.clitSetting == "anti-women">> SP:anti-women <<elseif _Slave.clitSetting == "anti-men">> SP:anti-men <</if>> <</if>> <</if>> @@.red; <<switch _Slave.behavioralFlaw>> <<case "arrogant">> Arrog <<case "bitchy">> Bitchy <<case "odd">> Odd <<case "hates men">> Men- <<case "hates women">> Women- <<case "gluttonous">> Glut <<case "anorexic">> Ano <<case "devout">> Dev <<case "liberated">> Lib <<default>> <<set _Slave.behavioralFlaw = "none">> <</switch>> @@ <<switch _Slave.sexualFlaw>> <<case "hates oral">> @@.red;Oral-@@ <<case "hates anal">> @@.red;Anal-@@ <<case "hates penetration">> @@.red;Fuck-@@ <<case "shamefast">> @@.red;Shame@@ <<case "idealistic">> @@.red;Ideal@@ <<case "repressed">> @@.red;Repre@@ <<case "apathetic">> @@.red;Apath@@ <<case "crude">> @@.red;Crude@@ <<case "judgemental">> @@.red;Judge@@ <<case "cum addict">> @@.yellow;CumAdd@@ <<case "anal addict">> @@.yellow;AnalAdd@@ <<case "attention whore">> @@.yellow;Attention@@ <<case "breast growth">> @@.yellow;BoobObsess@@ <<case "abusive">> @@.yellow;Abusive@@ <<case "malicious">> @@.yellow;Malice@@ <<case "self hating">> @@.yellow;SelfHatr@@ <<case "neglectful">> @@.yellow;SelfNeglect@@ <<case "breeder">> @@.yellow;BreedObsess@@ <<default>> <<set _Slave.sexualFlaw = "none">> <</switch>> @@.green; <<switch _Slave.behavioralQuirk>> <<case "confident">> Confid <<case "cutting">> Cutting <<case "funny">> Funny <<case "fitness">> Fit <<case "adores women">> Women+ <<case "adores men">> Men+ <<case "insecure">> Insec <<case "sinful">> Sinf <<case "advocate">> Advoc <<default>> <<set _Slave.behavioralQuirk = "none">> <</switch>> <<switch _Slave.sexualQuirk>> <<case "gagfuck queen">> Gagfuck <<case "painal queen">> Painal <<case "strugglefuck queen">> Struggle <<case "tease">> Tease <<case "romantic">> Romantic <<case "perverted">> Perverted <<case "caring">> Caring <<case "unflinching">> Unflinch <<case "size queen">> SizeQ <<default>> <<set _Slave.sexualQuirk = "none">> <</switch>> @@ <<elseif $abbreviateMental == 2>> <<if _Slave.fetish != "mindbroken">> <<if _Slave.fetishKnown == 1>> @@.lightcoral; <<switch _Slave.fetish>> <<case "submissive">> <<if _Slave.fetishStrength > 95>> Complete submissive<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Submissive<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Submissive tendencies<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "cumslut">> <<if _Slave.fetishStrength > 95>> Cumslut<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Oral fixation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Prefers oral<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "humiliation">> <<if _Slave.fetishStrength > 95>> Humiliation slut<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Exhibitionist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Interest in humiliation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "buttslut">> <<if _Slave.fetishStrength > 95>> Buttslut<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Anal fixation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Prefers anal<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "boobs">> <<if _Slave.fetishStrength > 95>> Boobslut<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Breast fixation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Loves boobs<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "sadist">> <<if _Slave.fetishStrength > 95>> Complete sadist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Sadist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Sadistic tendencies<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "masochist">> <<if _Slave.fetishStrength > 95>> Complete masochist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Masochist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Masochistic tendencies<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "dom">> <<if _Slave.fetishStrength > 95>> Complete dom<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Dominant<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Dominant tendencies<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "pregnancy">> <<if _Slave.fetishStrength > 95>> Pregnancy fetish<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Pregnancy kink<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Interest in impregnation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<default>> Sexually vanilla<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</switch>> @@ <</if>> <</if>> <<if _Slave.attrKnown == 1>> <<if _Slave.attrXY <= 5>> @@.red;Disgusted by men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXY <= 15>> @@.red;Turned off by men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXY <= 35>> @@.red;Not attracted to men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXY <= 65>> Indifferent to men<<if $summaryStats>> [_Slave.attrXY]<</if>>, <<elseif _Slave.attrXY <= 85>> @@.green;Attracted to men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXY <= 95>> @@.green;Aroused by men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXX > 95>> <<if _Slave.energy <= 95>> @@.green;Omnisexual!@@ <<else>> @@.green;Omnisexual nymphomaniac!@@ <</if>> <<else>> @@.green;Passionate about men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <</if>> <<if _Slave.attrXX <= 5>> @@.red;disgusted by women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXX <= 15>> @@.red;turned off by women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXX <= 35>> @@.red;not attracted to women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXX <= 65>> indifferent to women<<if $summaryStats>> [_Slave.attrXX]<</if>>. <<elseif _Slave.attrXX <= 85>> @@.green;attracted to women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXX <= 95>> @@.green;aroused by women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXY <= 95>> @@.green;passionate about women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <</if>> <<if _Slave.energy > 95>> <<if (_Slave.attrXY <= 95) || (_Slave.attrXX <= 95)>> @@.green;Nymphomaniac!@@ <</if>> <<elseif _Slave.energy > 80>> @@.green;Powerful sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <<elseif _Slave.energy > 60>> @@.green;Good sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <<elseif _Slave.energy > 40>> @@.yellow;Average sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <<elseif _Slave.energy > 20>> @@.red;Poor sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <<else>> @@.red;No sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <</if>> <</if>> <<if _Slave.clitPiercing == 3>> <<if _Slave.fetishKnown == 1>> <<if _Slave.clitSetting == "off">> SP off. <<elseif ((_Slave.fetish != "submissive") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "submissive")>> SP: submissive. <<elseif ((_Slave.fetish != "cumslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "oral")>> SP: oral. <<elseif ((_Slave.fetish != "humiliation") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "humiliation")>> SP: humiliation. <<elseif ((_Slave.fetish != "buttslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "anal")>> SP: anal. <<elseif ((_Slave.fetish != "boobs") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "boobs")>> SP: breasts. <<elseif ((_Slave.fetish != "sadist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "sadist")>> SP: sadism. <<elseif ((_Slave.fetish != "masochist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "masochist")>> SP: masochism. <<elseif ((_Slave.fetish != "dom") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "dom")>> SP: dominance. <<elseif ((_Slave.fetish != "pregnancy") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "pregnancy")>> SP: pregnancy. <<elseif (_Slave.fetish != "none") && (_Slave.clitSetting == "vanilla")>> SP: vanilla. <<elseif (_Slave.energy <= 95) && (_Slave.clitSetting == "all")>> SP: all. <<elseif (_Slave.energy > 5) && (_Slave.clitSetting == "none")>> SP: none. <</if>> <<else>> <<switch _Slave.clitSetting>> <<case "off">> SP off. <<case "submissive">> SP: submissive. <<case "oral">> SP: oral. <<case "humiliation">> SP: humiliation. <<case "anal">> SP: anal. <<case "boobs">> SP: breasts. <<case "sadist">> SP: sadism. <<case "masochist">> SP: masochism. <<case "dom">> SP: dominance. <<case "pregnancy">> SP: pregnancy. <<case "vanilla">> SP: vanilla. <<case "all">> SP: all. <<case "none">> SP: none. <</switch>> <</if>> <<if _Slave.attrKnown == 1>> <<if (_Slave.attrXX < 100) && (_Slave.clitSetting == "women")>> SP: women. <<elseif (_Slave.attrXY < 100) && (_Slave.clitSetting == "men")>> SP: men. <</if>> <<else>> <<if _Slave.clitSetting == "women">> SP: women. <<elseif _Slave.clitSetting == "men">> SP: men. <</if>> <</if>> <</if>> @@.red; <<switch _Slave.behavioralFlaw>> <<case "arrogant">> Arrogant. <<case "bitchy">> Bitchy. <<case "odd">> Odd. <<case "hates men">> Hates men. <<case "hates women">> Hates women. <<case "gluttonous">> Stress eater. <<case "anorexic">> Anorexic. <<case "devout">> Devoutly religious. <<case "liberated">> Mentally liberated. <<default>> <<set _Slave.behavioralFlaw = "none">> <</switch>> @@ <<switch _Slave.sexualFlaw>> <<case "hates oral">> @@.red;Hates oral.@@ <<case "hates anal">> @@.red;Hates anal.@@ <<case "hates penetration">> @@.red;Hates penetration.@@ <<case "shamefast">> @@.red;Shamefast.@@ <<case "idealistic">> @@.red;Sexually idealistic.@@ <<case "repressed">> @@.red;Sexually repressed.@@ <<case "apathetic">> @@.red;Sexually apathetic.@@ <<case "crude">> @@.red;Sexually crude.@@ <<case "judgemental">> @@.red;Sexually judgemental.@@ <<case "cum addict">> @@.yellow;Cum addict.@@ <<case "anal addict">> @@.yellow;Anal addict.@@ <<case "attention whore">> @@.yellow;Attention whore.@@ <<case "breast growth">> @@.yellow;Breast obsession.@@ <<case "abusive">> @@.yellow;Sexually abusive.@@ <<case "malicious">> @@.yellow;Sexually malicious.@@ <<case "self hating">> @@.yellow;Self hatred.@@ <<case "neglectful">> @@.yellow;Self neglectful.@@ <<case "breeder">> @@.yellow;Breeding obsession.@@ <<default>> <<set _Slave.sexualFlaw = "none">> <</switch>> @@.green; <<switch _Slave.behavioralQuirk>> <<case "confident">> Confident. <<case "cutting">> Cutting. <<case "funny">> Funny. <<case "fitness">> Fitness. <<case "adores women">> Adores women. <<case "adores men">> Adores men. <<case "insecure">> Insecure. <<case "sinful">> Sinful. <<case "advocate">> Advocate. <<default>> <<set _Slave.behavioralQuirk = "none">> <</switch>> <<switch _Slave.sexualQuirk>> <<case "gagfuck queen">> Gagfuck queen. <<case "painal queen">> Painal queen. <<case "strugglefuck queen">> Strugglefuck queen. <<case "tease">> Tease. <<case "romantic">> Romantic. <<case "perverted">> Perverted. <<case "caring">> Caring. <<case "unflinching">> Unflinching. <<case "size queen">> Size queen. <<default>> <<set _Slave.sexualQuirk = "none">> <</switch>> @@ <</if>> <<if _Slave.customLabel != "">>''@@.yellow;_Slave.customLabel@@''<</if>> <<if (_Slave.relationship != 0) || (_Slave.relation != 0) || ($abbreviateClothes == 2) || ($abbreviateRulesets == 2)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <</if>> <<if $abbreviateMental == 1>> @@.lightgreen; <<if $familyTesting == 1>> <<if _Slave.mother > 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.mother; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s daughter <<if _Slave.relationshipTarget == $slaves[_ssj].ID>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<elseif _Slave.mother == -1>> Your daughter <<if _Slave.relationship == -3>> & wife <<set _relationshipHandled = 1>> <<elseif _Slave.relationship == -2>> & lover <<set _relationshipHandled = 1>> <</if>> <</if>> <<if _Slave.father > 0 && _Slave.father != _Slave.mother>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.father; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s daughter <<if _Slave.relationshipTarget == $slaves[_ssj].ID && _relationshipHandled != 1>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<elseif _Slave.father == -1 && _Slave.mother != -1>> Your daughter <<if _Slave.relationship == -3>> & wife <<set _relationshipHandled = 1>> <<elseif _Slave.relationship == -2>> & lover <<set _relationshipHandled = 1>> <</if>> <</if>> <<if _Slave.daughters == 1>> <<set _ssj = $slaves.findIndex(function(s) { return s.mother == _Slave.ID; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s mother <<if _Slave.relationshipTarget == $slaves[_ssj].ID>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<set _ssj = $slaves.findIndex(function(s) { return s.father == _Slave.ID; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s father <<if _Slave.relationshipTarget == $slaves[_ssj].ID && _relationshipHandled != 1>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<elseif _Slave.daughters > 1>> multiple daughters <</if>> <<if _Slave.sisters == 1>> <<set _ssj = $slaves.findIndex(function(s) { return areSisters(s, _Slave) > 0; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s sister <<if _Slave.relationshipTarget == $slaves[_ssj].ID>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<elseif _Slave.sisters > 1>> multiple sisters <</if>> <<if _Slave.relationship > 0 && _relationshipHandled != 1>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationshipTarget; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s <<switch _Slave.relationship>> <<case 1>> friend <<case 2>> BFF <<case 3>> FWB <<case 4>> lover <<case 5>> wife <</switch>> <</if>> <<elseif _Slave.relationship == -3>> Your wife <<elseif _Slave.relationship == -2>> E Bonded <<elseif _Slave.relationship == -1>> E Slut <</if>> <<else>> <<if _Slave.relation != 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationTarget; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s _Slave.relation <</if>> <</if>> <<if _Slave.relationship > 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationshipTarget; })>> <<if _ssj != -1>> <<switch _Slave.relationship>> <<case 1>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> friend <<case 2>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> BFF <<case 3>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> FWB <<case 4>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> lover <<case 5>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> wife <</switch>> <</if>> <<elseif _Slave.relationship == -3>> Your wife <<elseif _Slave.relationship == -2>> E Bonded <<elseif _Slave.relationship == -1>> E Slut <</if>> <</if>> @@ <<set _relationshipHandled = 0>> <<if _Slave.rivalry != 0>> &nbsp;&nbsp;&nbsp;&nbsp; <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.rivalryTarget; })>> <<if _ssj != -1>> @@.lightsalmon; <<if _Slave.rivalry <= 1>> Disl <<SlaveFullName $slaves[_ssj]>> <<elseif _Slave.rivalry <= 2>> <<SlaveFullName $slaves[_ssj]>>'s rival <<else>> Hates <<SlaveFullName $slaves[_ssj]>> <</if>> @@ <</if>> <</if>> <<elseif $abbreviateMental == 2>> <<if $familyTesting == 1>> <<if _Slave.mother > 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.mother; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;daughter<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<elseif _Slave.mother == -1>> Your <<if _Slave.relationship == -3>> @@.lightgreen;daughter and wife.@@ <<set _relationshipHandled = 1>> <<elseif _Slave.relationship == -2>> @@.lightgreen;daughter and lover.@@ <<set _relationshipHandled = 1>> <<else>> @@.lightgreen;daughter.@@ <</if>> <</if>> <<if _Slave.father > 0 && _Slave.father != _Slave.mother>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.father; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;daughter<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<elseif _Slave.father == -1 && _Slave.father != _Slave.mother>> Your <<if _Slave.relationship == -3>> @@.lightgreen;daughter and wife.@@ <<set _relationshipHandled = 1>> <<elseif _Slave.relationship == -2>> @@.lightgreen;daughter and lover.@@ <<set _relationshipHandled = 1>> <<else>> @@.lightgreen;daughter.@@ <</if>> <</if>> <<if _Slave.daughters == 1>> <<set _ssj = $slaves.findIndex(function(s) { return s.mother == _Slave.ID; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;mother<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<set _ssj = $slaves.findIndex(function(s) { return s.father == _Slave.ID; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;father<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<elseif _Slave.daughters > 1>> <<if _Slave.daughters > 10>> @@.lightgreen;Has tons of daughters.@@ <<elseif _Slave.daughters > 5>> @@.lightgreen;Has many daughters.@@ <<else>> @@.lightgreen;Has several daughters.@@ <</if>> <</if>> <<if _Slave.sisters == 1>> <<set _ssj = $slaves.findIndex(function(s) { return areSisters(s, _Slave) > 0; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;sister<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<elseif _Slave.sisters > 1>> <<if _Slave.sisters > 10>> @@.lightgreen;One of many sisters.@@ <<elseif _Slave.sisters > 5>> @@.lightgreen;Has many sisters.@@ <<else>> @@.lightgreen;Has several sisters.@@ <</if>> <</if>> <<if _Slave.relationship > 0 && _relationshipHandled != 1>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationshipTarget; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s <<switch _Slave.relationship>> <<case 1>> @@.lightgreen;friend.@@ <<case 2>> @@.lightgreen;best friend.@@ <<case 3>> @@.lightgreen;FWB.@@ <<case 4>> @@.lightgreen;lover.@@ <<case 5>> @@.lightgreen;slave wife.@@ <</switch>> <</if>> <<elseif _Slave.relationship == -3>> @@.lightgreen;Your wife.@@ <<elseif _Slave.relationship == -2>> @@.lightgreen;Emotionally bonded to you.@@ <<elseif _Slave.relationship == -1>> @@.lightgreen;Emotional slut.@@ <</if>> <<else>> <<if _Slave.relation != 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationTarget; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s <<if _Slave.relationshipTarget != _Slave.relationTarget>> @@.lightgreen;_Slave.relation@@. <<else>> @@.lightgreen;_Slave.relation@@ <</if>> <<if _Slave.relationship <= 0>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <</if>> <</if>> <<if _Slave.relationship > 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationshipTarget; })>> <<if _ssj != -1>> <<switch _Slave.relationship>> <<case 1>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;friend.@@ <<case 2>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;best friend.@@ <<case 3>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;FWB.@@ <<case 4>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;lover.@@ <<case 5>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;slave wife.@@ <</switch>> <</if>> <<elseif _Slave.relationship == -3>> @@.lightgreen;Your wife.@@ <<elseif _Slave.relationship == -2>> @@.lightgreen;Emotionally bonded to you.@@ <<elseif _Slave.relationship == -1>> @@.lightgreen;Emotional slut.@@ <</if>> <</if>> <<set _relationshipHandled = 0>> <<if _Slave.rivalry != 0>> &nbsp;&nbsp;&nbsp;&nbsp; <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.rivalryTarget; })>> <<if _ssj != -1>> <<if _Slave.rivalry <= 1>> @@.lightsalmon;Dislikes@@ <<SlaveFullName $slaves[_ssj]>>. <<elseif _Slave.rivalry <= 2>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightsalmon;rival.@@ <<else>> @@.lightsalmon;Hates@@ <<SlaveFullName $slaves[_ssj]>>. <</if>> <</if>> <</if>> <</if>> <<if _Slave.fuckdoll == 0>> <<if $abbreviateClothes == 2>> &nbsp;&nbsp;&nbsp;&nbsp; <<if _Slave.choosesOwnClothes == 1>> Dressing herself. <</if>> <<switch _Slave.clothes>> <<case "attractive lingerie">> Lingerie. <<case "a succubus outfit">> Succubus outfit. <<case "a string bikini">> String bikini. <<case "a scalemail bikini">> Scalemail bikini. <<case "cutoffs and a t-shirt">> Cutoffs, t-shirt. <<case "a slutty outfit">> Slutty outfit. <<case "uncomfortable straps">> Leather straps. <<case "a fallen nuns habit">> Slutty habit. <<case "a chattel habit">> Chattel habit. <<case "a penitent nuns habit">> Cilice. <<case "slutty jewelry">> Bangles. <<case "attractive lingerie for a pregnant woman">> Preggo lingerie. <<case "a maternity dress">> Maternity dress. <<case "stretch pants and a crop-top">> Comfortable clothing. <<case "harem gauze">> Harem outfit. <<case "a slave gown">> Gown. <<case "a halter top dress">> Halter top dress. <<case "a mini dress">> Mini dress. <<case "a ball gown">> Ball gown. <<case "slutty business attire">> Slutty suit. <<case "nice business attire">> Nice suit. <<case "a comfortable bodysuit">> Bodysuit. <<case "a military uniform">> Military uniform. <<case "a leotard">> Leotard. <<case "a bunny outfit">> Bunny outfit. <<case "a slutty maid outfit">> Slutty maid. <<case "a nice maid outfit">> Nice maid. <<case "a slutty nurse outfit">> Slutty nurse. <<case "a nice nurse outfit">> Nice nurse. <<case "a schoolgirl outfit">> Schoolgirl outfit. <<case "a kimono">> Kimono. <<case "a hijab and abaya">> Hijab and abaya. <<case "battledress">> Battledress. <<case "a latex catsuit">> Nice latex. <<case "restrictive latex">> Bondage latex. <<case "conservative clothing">> Conservative clothing. <<case "chains">> Chains. <<case "a cheerleader outfit">> Cheerleader. <<case "clubslut netting">> Netting. <<case "shibari ropes">> Shibari. <<case "Western clothing">> Chaps. <<case "body oil">> Body oil. <<case "a toga">> Toga. <<case "a huipil">> Huipil. <<case "a slutty qipao">> Qipao. <<case "spats and a tank top">> Spats, tank top. <<default>> Naked. <</switch>> <<switch _Slave.collar>> <<case "uncomfortable leather">> Leather collar. <<case "tight steel">> Steel collar. <<case "preg biometrics">> Pregnancy biometrics collar. <<case "cruel retirement counter">> Cruel counter collar. <<case "shock punishment">> Shock collar. <<case "dildo gag">> Dildo gag. <<case "massive dildo gag">> Throat-bulging dildo gag. <<case "neck corset">> Neck corset. <<case "stylish leather">> Stylish leather collar. <<case "satin choker">> Satin choker. <<case "silk ribbon">> Silken ribbon. <<case "heavy gold">> Gold collar. <<case "bowtie">> Bowtie collar. <<case "pretty jewelry">> Pretty collar. <<case "nice retirement counter">> Nice counter collar. <<case "leather with cowbell">> Cowbell collar. <<case "ancient Egyptian">> Wesekh. <<case "ball gag">> Ball gag. <<case "bit gag">> Bit gag. <</switch>> <<switch _Slave.bellyAccessory>> <<case "shapewear">> Shapewear. <<case "a small empathy belly">> Small fake belly. <<case "a medium empathy belly">> Medium fake belly. <<case "a large empathy belly">> Large fake belly. <<case "a huge empathy belly">> Huge fake belly. <<case "a corset">> Corset. <<case "an extreme corset">> Extreme corsetage. <</switch>> <<if canWalk(_Slave)>> <<if _Slave.shoes == "heels">> Heels. <<elseif _Slave.shoes == "extreme heels">> Extreme heels. <<elseif _Slave.shoes == "boots">> Boots. <<elseif _Slave.heels == 1>> @@.yellow;Crawling.@@ <<elseif _Slave.shoes == "flats">> Flats. <</if>> <</if>> <<switch _Slave.vaginalAccessory>> <<case "chastity belt">> Vaginal chastity. <<case "combined chastity">> Combined chastity. <<case "anal chastity">> Anal chastity. <<case "dildo">> Vaginal dildo. <<case "large dildo">> Large vaginal dildo. <<case "huge dildo">> Huge vaginal dildo. <<case "long dildo">> Long vaginal dildo. <<case "long, large dildo">> Long and large vaginal dildo. <<case "long, huge dildo">> Long and wide vaginal dildo. <</switch>> <<if _Slave.dickAccessory == "chastity">> Chastity cage. <<elseif _Slave.dickAccessory == "combined chastity">> Combined chastity. <<elseif _Slave.dickAccessory == "anal chastity">> Anal chastity. <</if>> <<switch _Slave.buttplug>> <<case "plug">> Buttplug. <<case "large plug">> Large buttplug. <<case "huge plug">> Huge buttplug. <<case "long plug">> Long buttplug. <<case "long, large plug">> Large, long buttplug. <<case "long, huge plug">> Enormous buttplug. <</switch>> <<switch _Slave.buttplugAttachment>> <<case "tail">> Attached tail. <</switch>> <</if>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if _Slave.useRulesAssistant == 0>> @@.lightgreen;RA-Exempt@@ <<elseif $abbreviateRulesets == 2 && (def _Slave.currentRules) && (_Slave.currentRules.length > 0)>> <<for _s = 0; _s < $defaultRules.length; _s++>> <<set _currentRule = $defaultRules[_s], _num = (_s+1)>> <<if ruleApplied(_Slave, _currentRule.ID)>> Rule _num (_currentRule.name). <</if>> <</for>> <</if>> <<if $abbreviateOrigins == 2 && _Slave.origin != 0>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> @@.gray;_Slave.origin@@ <</if>> <</widget>>
AshVaris/fc
src/pregmod/widgets/slaveSummaryWidgets.tw
tw
mit
85,122
:: slave trade preset widgets [widget nobr] /* To add presets, add <<widget "NationalityPresetName">> and define it as [[Name|passage()][$nationalities = [nationalities go here]]] (old method)*/ /* Presets are weighted according to the number of times the player has incremented that nationality. */ <<widget "NationalityPresetVanillaGlobal">> <<link "Vanilla Global">> <<set $nationalities = { Afghan: 2, Albanian: 1, Algerian: 3, American: 5, Andorran: 1, Angolan: 1, Antiguan: 1, Argentinian: 3, Armenian: 2, Aruban: 1, Australian: 2, Austrian: 2, Azerbaijani: 1, Bahamian: 1, Bahraini: 1, Bangladeshi: 4, Barbadian: 1, Belarusian: 1, Belgian: 2, Belizean: 1, Beninese: 1, Bermudian: 1, Bhutanese: 1, "Bissau-Guinean": 1, Bolivian: 2, Bosnian: 1, Brazilian: 4, British: 3, Bruneian: 1, Bulgarian: 2, Burkinabé: 1, Burmese: 2, Burundian: 1, Cambodian: 1, Cameroonian: 1, Canadian: 2, "Cape Verdean": 1, Catalan: 1, "Central African": 1, Chadian: 1, Chilean: 2, Chinese: 15, Colombian: 3, Comorian: 1, Congolese: 3, "a Cook Islander": 1, "Costa Rican": 1, Croatian: 1, Cuban: 2, Cypriot: 1, Czech: 2, Danish: 2, Djiboutian: 1, Dominican: 2, Dominiquais: 1, Dutch: 2, "East Timorese": 1, Ecuadorian: 1, Egyptian: 3, Emirati: 2, Equatoguinean: 1, Eritrean: 1, Estonian: 2, Ethiopian: 3, Fijian: 1, Filipina: 3, Finnish: 2, French: 3, "French Guianan": 1, "French Polynesian": 1, Gabonese: 1, Gambian: 1, Georgian: 1, German: 3, Ghanan: 2, Greek: 2, Greenlandic: 1, Grenadian: 1, Guatemalan: 2, Guinean: 1, Guyanese: 1, Haitian: 2, Honduran: 1, Hungarian: 2, "I-Kiribati": 1, Icelandic: 2, Indian: 11, Indonesian: 5, Iranian: 3, Iraqi: 2, Irish: 2, Israeli: 2, Italian: 3, Ivorian: 1, Jamaican: 2, Japanese: 3, Jordanian: 2, Kazakh: 2, Kenyan: 3, Kittitian: 1, Korean: 1, Kosovan: 1, Kurdish: 1, Kuwaiti: 1, Kyrgyz: 1, Laotian: 1, Latvian: 1, Lebanese: 2, Liberian: 1, Libyan: 2, Lithuanian: 2, Luxembourgian: 1, Macedonian: 1, Malagasy: 1, Malawian: 1, Malaysian: 3, Maldivian: 1, Malian: 2, Maltese: 1, Marshallese: 1, Mauritanian: 1, Mauritian: 1, Mexican: 4, Monégasque: 1, Micronesian: 1, Moldovan: 1, Mongolian: 1, Montenegrin: 1, Moroccan: 2, Mosotho: 1, Motswana: 1, Mozambican: 1, Namibian: 1, Nauruan: 1, Nepalese: 2, "Ni-Vanuatu": 1, Nicaraguan: 2, Nigerian: 4, Nigerien: 2, Niuean: 1, Norwegian: 2, Omani: 2, Pakistani: 3, Palauan: 1, Palestinian: 1, Panamanian: 1, "Papua New Guinean": 1, Paraguayan: 1, Peruvian: 2, Polish: 3, Portuguese: 2, "Puerto Rican": 1, Qatari: 1, Romanian: 2, Russian: 4, Rwandan: 1, Sahrawi: 1, "Saint Lucian": 1, Salvadoran: 2, Sammarinese: 1, Samoan: 1, "São Toméan": 1, Saudi: 2, Scottish: 1, Senegalese: 1, Serbian: 2, Seychellois: 1, "Sierra Leonean": 1, Singaporean: 1, Slovak: 2, Slovene: 1, "a Solomon Islander": 1, Somali: 1, "South African": 4, "South Sudanese": 1, Spanish: 3, "Sri Lankan": 1, Sudanese: 3, Surinamese: 1, Swazi: 1, Swedish: 2, Swiss: 2, Syrian: 1, Taiwanese: 1, Tajik: 1, Tanzanian: 2, Thai: 3, Tibetan: 1, Togolese: 1, Tongan: 1, Trinidadian: 1, Tunisian: 2, Turkish: 3, Turkmen: 1, Tuvaluan: 1, Ugandan: 2, Ukrainian: 3, Uruguayan: 1, Uzbek: 2, Vatican: 1, Venezuelan: 3, Vietnamese: 3, Vincentian: 1, Yemeni: 2, Zambian: 1, Zimbabwean: 2, "a New Zealander": 2 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaNA">> <<link "Vanilla North America">> <<set $nationalities = { American: 6, Canadian: 2, Mexican: 3, Dominican: 2, Haitian: 1, Cuban: 1, "Puerto Rican": 1, Jamaican: 1, Guatemalan: 1, Bermudian: 1, Greenlandic: 1, Belizean: 1, Grenadian: 1, Honduran: 1, "Costa Rican": 1, Salvadoran: 1, Nicaraguan: 1, Panamanian: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaSA">> <<link "Vanilla South America">> <<set $nationalities = { Brazilian: 4, Argentinian: 2, Colombian: 2, Peruvian: 1, Venezuelan: 1, Bolivian: 1, Chilean: 1, Guatemalan: 1, Uruguayan: 1, Ecuadorian: 1, "French Guianan": 1, Guyanese: 1, Paraguayan: 1, Surinamese: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaME">> <<link "Vanilla Middle East">> <<set $nationalities = { Egyptian: 3, Iranian: 2, Saudi: 2, Turkish: 2, Lebanese: 1, Emirati: 1, Jordanian: 1, Omani: 1, Israeli: 1, Armenian: 1, Iraqi: 1, Afghan: 1, Yemeni: 1, Syrian: 1, Azerbaijani: 1, Bahraini: 1, Cypriot: 1, Georgian: 1, Kuwaiti: 1, Qatari: 1, Palestinian: 1, Kurdish: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaAfrica">> <<link "Vanilla Africa">> <<set $nationalities = { Nigerian: 3, "South African": 3, Kenyan: 2, Congolese: 2, Ethiopian: 2, Algerian: 2, Sudanese: 2, Moroccan: 1, Ghanan: 1, Tunisian: 1, Malian: 1, Libyan: 1, Zimbabwean: 1, Tanzanian: 1, Ugandan: 1, Cameroonian: 1, Gabonese: 1, Djiboutian: 1, Zambian: 1, Malagasy: 1, Nigerien: 1, Burundian: 1, Seychellois: 1, Equatoguinean: 1, "Bissau-Guinean": 1, Chadian: 1, Comorian: 1, Ivorian: 1, Mauritanian: 1, Mauritian: 1, Mosotho: 1, "Sierra Leonean": 1, Swazi: 1, Angolan: 1, Sahrawi: 1, Burkinabé: 1, "Cape Verdean": 1, Motswana: 1, Somali: 1, Rwandan: 1, "São Toméan": 1, Beninese: 1, "Central African": 1, Gambian: 1, Senegalese: 1, Togolese: 1, Eritrean: 1, Guinean: 1, Malawian: 1, Congolese: 1, Liberian: 1, Mozambican: 1, Namibian: 1, "South Sudanese": 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaAsia">> <<link "Vanilla Asia">> <<set $nationalities = { Chinese: 14, Indian: 10, Bangladeshi: 3, Thai: 2, Vietnamese: 2, Korean: 2, Pakistani: 2, Filipina: 2, Japanese: 2, Burmese: 2, Malaysian: 2, Uzbek: 1, Nepalese: 1, Kazakh: 1, Cambodian: 1, Bruneian: 1, Singaporean: 1, Laotian: 1, Mongolian: 1, Taiwanese: 1, Maldivian: 1, Bhutanese: 1, "East Timorese": 1, Kyrgyz: 1, "Sri Lankan": 1, Tajik: 1, Turkmen: 1, Tibetan: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaEU">> <<link "Vanilla Europe">> <<set $nationalities = { Russian: 4, German: 3, Belarusian: 1, Ukrainian: 2, French: 2, Italian: 2, Spanish: 2, British: 2, Polish: 2, Romanian: 1, Lithuanian: 1, Irish: 1, Scottish: 1, Icelandic: 1, Finnish: 1, Greek: 1, Belgian: 1, Danish: 1, Czech: 1, Serbian: 1, Slovak: 1, Norwegian: 1, Dutch: 1, Austrian: 1, Swiss: 1, Portuguese: 1, Hungarian: 1, Estonian: 1, Sammarinese: 1, Monégasque: 1, Montenegrin: 1, Albanian: 1, Bosnian: 1, Croatian: 1, Kosovan: 1, Macedonian: 1, Maltese: 1, Andorran: 1, Bulgarian: 1, Luxembourgian: 1, Moldovan: 1, "a Liechtensteiner": 1, Vatican: 1, Latvian: 1, Slovene: 1, Catalan: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaAU">> <<link "Vanilla Australia">> <<set $nationalities = { Australian: 3, "a New Zealander": 1, Marshallese: 1, Tuvaluan: 1, "I-Kiribati": 1, Nauruan: 1, Micronesian: 1, Palauan: 1, "Papua New Guinean": 1, "a Cook Islander": 1, Fijian: 1, "Ni-Vanuatu": 1, Niuean: 1, Samoan: 1, "a Solomon Islander": 1, Tongan: 1, "French Polynesian": 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> /* I need reweighting and possibly country additions */ <<widget "NationalityPresetModEurope">> <<link "Europe">> <<set $nationalities = { Albanian: 29, Andorran: 1, Austrian: 87, Belarusian: 95, Belgian: 114, Bosnian: 35, British: 662, Bulgarian: 71, Croatian: 42, Czech: 106, Danish: 57, Dutch: 170, Estonian: 13, Finnish: 55, French: 650, German: 821, Greek: 112, Hungarian: 97, Irish: 48, Italian: 594, Icelandic: 3, Kazakh: 182, Kosovan: 22, Latvian: 19, "a Liechtensteiner": 1, Lithuanian: 29, Luxembourgian: 6, Macedonian: 21, Maltese: 4, Moldovan: 41, Monégasque: 1, Montenegrin: 6, Norwegian: 53, Polish: 382, Portuguese: 103, Romanian: 197, Russian: 1440, Sammarinese: 1, Scottish: 54, Serbian: 88, Slovak: 54, Spanish: 464, Swedish: 99, Swiss: 85, Slovene: 20, Turkish: 807, Ukrainian: 442, Vatican: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetModEastAsia">> <<link "East Asia">> <<set $nationalities = {Chinese: 21, Japanese: 2, Korean: 1}>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetModUSA">> <<link USA>> <<set $nationalities = {American: 8, Canadian: 1, Mexican: 3}>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetModJapan">> <<link Japan>> <<set $nationalities = {Japanese: 3}>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetModBrazil">> <<link Brazil>> <<set $nationalities = { Brazilian: 30, Argentinian: 4, Colombian: 3, Peruvian: 2, Venezuelan: 2, Bolivian: 2, Chilean: 2, Guatemalan: 2, Uruguayan: 2, Paraguayan: 1, Ecuadorian: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> /* I need reweighting */ <<widget "NationalityPresetModGlobalRealism">> <<link "Global Realism">> <<set $nationalities = { Afghan: 355, Albanian: 29, Algerian: 413, American: 3245, Andorran: 1, Angolan: 257, Antiguan: 1, Argentinian: 443, Armenian: 29, Aruban: 1, Australian: 245, Austrian: 87, Azerbaijani: 98, Bahamian: 4, Bahraini: 1, Bangladeshi: 1647, Barbadian: 3, Belarusian: 95, Belgian: 114, Belizean: 4, Beninese: 108, Bermudian: 1, Bhutanese: 8, "Bissau-Guinean": 18, Bolivian: 111, Bosnian: 35, Brazilian: 2093, British: 662, Bruneian: 4, Bulgarian: 71, Burkinabé: 201, Burmese: 534, Burundian: 109, Cambodian: 160, Cameroonian: 241, Canadian: 366, "Cape Verdean": 5, Catalan: 75, "Central African": 45, Chadian: 136, Chilean: 181, Chinese: 14095, Colombian: 491, Comorian: 7, Congolese: 51, "a Cook Islander": 1, "Costa Rican": 49, Croatian: 42, Cuban: 115, Cypriot: 12, Czech: 106, Danish: 57, Djiboutian: 10, Dominican: 108, Dominiquais: 1, Dutch: 170, "East Timorese": 1, Ecuadorian: 166, Egyptian: 976, Emirati: 94, Equatoguinean: 12, Eritrean: 49, Estonian: 13, Ethiopian: 1050, Fijian: 1, Filipina: 1005, Finnish: 55, French: 650, "French Guianan": 2, "French Polynesian": 2, Gabonese: 20, Gambian: 20, Georgian: 39, German: 821, Ghanan: 288, Greek: 112, Greenlandic: 1, Grenadian: 1, Guatemalan: 169, Guinean: 123, Guyanese: 8, Haitian: 110, Honduran: 93, Hungarian: 97, "I-Kiribati": 1, Icelandic: 3, Indian: 13391, Indonesian: 2640, Iranian: 881, Iraqi: 383, Irish: 48, Israeli: 83, Italian: 594, Ivorian: 237, Jamaican: 29, Japanese: 1275, Jordanian: 97, Kazakh: 182, Kenyan: 497, Kittitian: 1, Korean: 763, Kosovan: 22, Kurdish: 57, Kuwaiti: 41, Kyrgyz: 60, Laotian: 69, Latvian: 19, Lebanese: 61, Liberian: 45, Libyan: 64, "a Liechtensteiner": 1, Lithuanian: 29, Luxembourgian: 6, Macedonian: 21, Malagasy: 255, Malawian: 180, Malaysian: 316, Maldivian: 4, Malian: 185, Maltese: 4, Marshallese: 1, Mauritanian: 43, Mauritian: 12, Mexican: 1292, Micronesian: 1, Moldovan: 41, Mongolian: 31, Montenegrin: 6, Monégasque: 1, Moroccan: 358, Mosotho: 22, Motswana: 22, Mozambican: 288, Namibian: 26, Nauruan: 1, Nepalese: 293, "a New Zealander": 47, "Ni-Vanuatu": 1, Nicaraguan: 62, Nigerian: 1909, Nigerien: 214, Niuean: 1, Norwegian: 53, Omani: 46, Pakistani: 1970, Palauan: 1, Palestinian: 49, Panamanian: 41, "Papua New Guinean": 83, Paraguayan: 68, Peruvian: 322, Polish: 382, Portuguese: 103, "Puerto Rican": 37, Qatari: 26, Romanian: 197, Russian: 1440, Rwandan: 112, Sahrawi: 5, "Saint Lucian": 1, Salvadoran: 64, Sammarinese: 1, Samoan: 2, "São Toméan": 1, Saudi: 329, Scottish: 54, Senegalese: 154, Serbian: 88, Seychellois: 1, "Sierra Leonean": 70, Singaporean: 56, Slovak: 54, Slovene: 21, "a Solomon Islander": 6, Somali: 143, "South African": 567, "South Sudanese": 122, Spanish: 464, "Sri Lankan": 209, Sudanese: 395, Surinamese: 6, Swazi: 13, Swedish: 99, Swiss: 85, Syrian: 183, Taiwanese: 236, Tajik: 89, Tanzanian: 573, Thai: 690, Tibetan: 31, Togolese: 79, Tongan: 1, Trinidadian: 14, Tunisian: 115, Turkish: 807, Turkmen: 58, Tuvaluan: 1, Ugandan: 429, Ukrainian: 442, Uruguayan: 35, Uzbek: 319, Vatican: 1, Venezuelan: 320, Vietnamese: 955, Vincentian: 1, Yemeni: 283, Zairian: 787, Zambian: 171, Zimbabwean: 165 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>>
AshVaris/fc
src/pregmod/widgets/slaveTradePresetWidgets.tw
tw
mit
13,816
all .tw passages that are included from other passages via the <<include>> macro should be stored in this folder or its subfolders for organizational purposes for these included passages, it is not safe to assume that a temporary variable (starting with underscore _ character) will be confined in scope to that file alone when passages are included by other passages, any variables that they set will override variables in the calling passage, so extra care should be taken in these passages if they use $i, _i, _j or other common variable names to ensure that callers are not expecting those variables to be unchanged after the include all sa... passages arcologyDescription arcologyOpinion neighborDescription officeDescription surgeryDegradation weekly persBusiness rulesAssistantReport securityForceEOWReport penthouse fullReport penthouseReport neighbors neighborsDevelopment neighborsFSAdoption facilities arcadeReport brothelReport cellblockReport clinicReport clubReport dairyReport labReport masterSuiteReport schoolroomReport servantsQuartersReport spaReport economics corporationDevelopments marketsReport npc degradingName fAbuse fFeelings fKiss fPCImpreg fRelation fRival fSlaveImpreg fSlaveImpregConsummate generateNewSlave generateXXSlave generateXYSlave hgApplication lawCompliance longSlaveDescription newSlaveIntro removeActiveSlave slaveSummary init initRules backwardsCompatibility
AshVaris/fc
src/uncategorized/#README-includes.txt
Text
mit
1,462
:: REFS [nobr] /* This is one of several files that contains and organizes many different events. */ /* genericPlotEvents.tw */ /* PESS.tw: Player Event, Single Slave */ /* PETS.tw: Player Event, Two Slaves */ /* RECI.tw: Random Event, Check In */ /* REFI.tw: Random Event, Fetish Interest */ /* REFS.tw: Random Event, Future Societies */ /* RESS.tw: Random Event, Single Slave */ /* RESSTR.tw: Random Event, Single Slave (Test Realm, for debugging events) */ /* RETS.tw: Random Event, Two Slaves */ /* */ /* Events can also be in a dedicated *.tw file, formatted as follows: */ /* jeXXXXX.tw: Justice Event */ /* pXXXXXX.tw: Player event */ /* peXXXXX.tw: Player Event focused on a slave */ /* reXXXXX.tw: Random Event */ /* resXXXX.tw: Random Event, School */ /* seXXXXX.tw: Slave Event, focuses on slaves coming or going */ /* securityForceXXXXX.tw: Special (Security) Force event */ /* */ /* Some scenes are also stored in useGuard.tw, walkPast.tw, and toychest.tw */ <<if Array.isArray($REFSevent)>> <<if $cheatMode == 1>> <<set $nextButton = "Back", $nextLink = "Nonrandom Event", $returnTo = "Nonrandom Event">> /* if user just clicks spacebar */ ''A random future societies event would have been selected from the following:'' <br> <<for _i = 0; _i < $REFSevent.length; _i++>> <<print "[[$REFSevent[_i]|REFS][$REFSevent = $REFSevent[" + _i + "]]]">> <br> <</for>> <br><br>[[Go Back to Random Nonindividual Event|Random Nonindividual Event][$activeSlave = 0]] <<else>> <<set $REFSevent = $REFSevent.random()>> <<goto "REFS">> <</if>> <<else>> <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> <<SlaveTitle $activeSlave>> <<Enunciate $activeSlave>> <<switch $REFSevent>> <<case "paternalist encounter">> As a result of $arcologies[0].name's adoption of paternalism there has been a remarkable effect on relationships between slaves and owners, with the flourishing of mutual respect between the two forming the basis for social life in the arcology. However, not all citizens are so keen as to internalize the tenants of paternalism, whether out of prejudice, old habits or adherence to a more brutal style of slaveholding. <br><br> On one particular outing, you come across an elderly male citizen giving his young slave quite a thrashing in the street outside of a prominent apartment complex. From the skinned state of the poor girl's knees and the cruel spiked collar about her neck, it is clear that her owner has been dragging her about the arcology as if she were a dog. To say nothing of this degrading treatment, beating of a slave in public is a fineable offense. <<case "degradationist encounter">> As a result of $arcologies[0].name's adoption of degradationism there has been a remarkable effect on the social status of slaves, with the continued reduction of slave rights taking center stage. However, not all citizens are so keen as to internalize the tenants of degradationism, whether out of misplaced compassion, old habits or adherence to the Old World style of relationships. <br><br> On one particular outing, you come across an elderly male citizen holding the hand of his young slave, seemingly on a date at one of the arcology's prominent promenades. From the ring on the girl's finger and the modest neckline on her clothing, it is clear that her owner is treating her as if she is his wife. His obscene treatment of his slave has already drawn a large crowd of shocked onlookers. <<case "physical idealist encounter">> The notion of the physical ideal has taken $arcologies[0].name by storm and a number of enterprising citizens have been quick to respond by providing new services and businesses in response. One such innovation is the open air gym, a now common sight along $arcologies[0].name's many streets. Many citizens utilize such facilities to squeeze in an extra work-out on their daily commute, or in lieu of personal fitness facilities in their own homes. <br><br> While navigating your arcology on an outing, you find yourself coming across one of the arcology's finest open-air gyms, clearly marketed towards the wealthy citizen on the move. As impressive as the gold plated fitness equipment is, in amongst the power racks, dip bars and bench press stations is perhaps one of the most spectacular athletic specimens in the entire arcology. This female citizen has clearly embraced everything that $arcologies[0].name's physical idealism represents, molding herself into a rippling blend of broad shoulders, powerful muscles and a ripped stomach that would shame even the most well-built old world athlete. <<case "pastoralist encounter">> Pastoralism has taken $arcologies[0].name by storm and a number of enterprising citizens have been quick to respond by providing new services and businesses in response. One such innovation is a number of experimental new restaurants that incorporate human milk into their recipes, much to the delight of the citizenry. Such establishments have become a fashionable part of $arcologies[0].name's taste palate and new takes on the simple premise are common. <br><br> While navigating your arcology on an outing, you find yourself coming across one of the arcology's newest restaurants, a milkshake parlor that prides itself on deriving all of its dairy from human sources. <<case "transformation fetishism encounter">> As a result of $arcologies[0].name's adoption of transformation fetishism, a number of plastic surgery clinics, cosmetic surgeries and other transformative businesses have begun to crop up around the arcology's various promenades and shopping districts. The citizens of $arcologies[0].name have taken to the idea of altering their bodies with a gusto - though not all are so quick to adopt the trend just because it's in vogue. <br><br> On one particular outing, you come across a female citizen outside a surgery clinic staring pensively up at a poster advertising the variety of cosmetic procedures on offer in the institution. The citizen's expression is wistful, if somewhat grave, and at odds with the display above her lit up with silicone breasts, plump bee-stung lips and fake asses. From her unaltered appearance and simple garments, it is likely that she is not one of the arcology's wealthier denizens and thus is unable to shape her body to her heart's desire. <<case "body purism encounter">> As a result of $arcologies[0].name's adoption of body purism, a number of restorative spas, implant removal clinics and other cleansing businesses have begun to crop up around the arcology's various promenades and shopping districts. The citizens of $arcologies[0].name have taken to the idea of treating their bodies with sanctity - though not all are so quick to adopt the trend just because it's in vogue. <br><br> On one particular outing, you come across a female citizen outside a famous health spa staring pensively up at a poster advertising the variety of purification procedures on offer in the institution. The citizen's expression is wistful, if somewhat grave, and at odds with the display above her lit up with pure unadulterated bodies, expensive health treatments and a plethora of natural cosmetic procedures. The citizen's clothes are ragged and sheer, revealing a number of implant scars around her bust and rear, likely from a costly attempt to render herself fashionable by having her prior implants removed. With such visible scarring, it is unlikely that she is one of the arcology's wealthier denizens, having paid the price to return her body to its natural, unimplanted state. <<case "youth preferentialist encounter">> Your excursions out of your penthouse and into the arcology as a whole often put you in close proximity with citizens from all levels of the social strata. After all, they themselves have their own lives to live within the walls of $arcologies[0].name. <br><br> On this particular outing you happen to cross paths with a nubile young woman, accompanied by her father. From her plain clothes and rudimentary makeup, it is readily apparent that she is not one of the arcology's well-to-do inhabitants. She recognizes you quickly and dips her head in deference to your high status, <<if ($PC.visualAge >= 50)>>her cheeks flushed in embarrassment and delight at an aged arcology owner's interest in a young girl like her.<<else>>her expression awestruck by the presence of an arcology owner before her.<</if>> <<case "maturity preferentialist encounter">> Your excursions out of your penthouse and into the arcology as a whole often put you in close proximity with citizens from all levels of the social strata. After all, they themselves have their own lives to live within the walls of $arcologies[0].name. <br><br> On this particular outing you happen to cross paths with a comely female citizen and her two adult sons. From her plain clothes and conspicuous lack of makeup, it is readily apparent that she is not one of the arcology's well-to-do inhabitants. She recognizes you quickly and dips her head in deference to your high status, <<if ($PC.visualAge < 35)>>her cheeks flushed in embarrassment and confusion at a young arcology owner's interest in an old lady like her.<<else>>her expression awestruck by the presence of an arcology owner before her.<</if>> <<default>> <br>ERROR: bad REFS event $REFSevent <</switch>> <br><br> <<switch $REFSevent>> <<case "paternalist encounter">> <span id="result"> <<link "Alert your drones and keep walking">> <<replace "#result">> You inform $assistantName that you have a slave beater in need of detainment by your security drones, then continue on your way confident in your knowledge that the citizen will soon be in custody. <</replace>> <</link>> <<if $cash >= 2000>> <br><<link "Take the poor slave girl into your custody">> <<replace "#result">> Confronting the citizen is simplicity in itself; he would not dare defy you under threat of arrest by your security drones and is unlikely to garner any sympathy from the public for his degradationist behaviors. As such, you are able to take civil ownership over the poor slave girl and take her into your care with only minimal compensation to the citizen. As you stride away from her former owner with the girl in your arms, she leans over to plant a chaste kiss of thanks on your cheek. <<set $cash -= 2000>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was taken into your custody from an abusive owner.">> <<set $activeSlave.devotion = random(0,25)>> <<set $activeSlave.trust = random(0,25)>> <<set $activeSlave.boobs = random(6,9)*50>> <<set $activeSlave.hips = random(-2,-1)>> <<set $activeSlave.butt = random(0,2)>> <<set $activeSlave.health = random(-30,-10)>> <<include "New Slave Intro">> <</replace>> <</link>> // Taking custody of the girl will cost <<print cashFormat(2000)>>. // <</if>> <br><<link "Publicly confront the citizen">> <<replace "#result">> Your walk up to the citizen is not accompanied by shaking ground or tumultuous fanfare, yet the citizen looks as if death itself has come before him. You don't hurt him physically, instead chastising him publicly in front of his fellow peers who begin to cheer their agreement. You end your tirade of verbal abuse with a reminder that although the man is a citizen of your arcology, that does not give him the impunity to shirk the law. To make it clear his next offense will be his last, a brace of your security drones hover behind you threateningly. The crowd that gathered @@.green;approve of your rebuke of the citizen@@. <<set $rep += 500>> <</replace>> <</link>> </span> <<case "degradationist encounter">> <span id="result"> <<link "Alert your drones and keep walking">> <<replace "#result">> You inform $assistantName that you have a slave lover in need of harassment by your security drones, then continue on your way. You did not instruct your drones to attack the obscene pair, as the scrutiny and public shame of a drone escort around the arcology are a more fitting punishment for a citizen and will perhaps encourage him to think twice before treating his slave as an equal. <</replace>> <</link>> <<if $cash >= 2000>> <br><<link "Take the pampered slave girl into your custody">> <<replace "#result">> Confronting the citizen is simplicity in itself; he would not dare defy you directly under threat of arrest by your security drones and is unlikely to garner any sympathy from the public for his disturbing actions. As such, you are able to take civil ownership over the slave girl and claim her for yourself with only token compensation to the citizen. As you stride away from her former owner with the girl in your arms, she clings to you with obvious naiveté for how you will treat her. It's time she learnt how slaves are treated in $arcologies[0].name. <<set $cash -= 2000>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was taken into your custody from an owner who treated her as an equal.">> <<set $activeSlave.devotion = random(0,50)>> <<set $activeSlave.trust = random(25,70)>> <<set $activeSlave.boobs = random(6,9)*50>> <<set $activeSlave.hips = random(-2,-1)>> <<set $activeSlave.butt = random(0,2)>> <<set $activeSlave.health = random(70,80)>> <<include "New Slave Intro">> <</replace>> <</link>> // Taking custody of the girl will cost <<print cashFormat(2000)>>. // <</if>> <br><<link "Publicly confront the citizen">> <<replace "#result">> Your walk up to the citizen is not accompanied by shaking ground or tumultuous fanfare, yet the citizen looks as if death itself has come before him. You don't hurt him physically, instead chastising him publicly in front of his fellow peers who begin to cheer their agreement. You end your tirade of verbal abuse with a reminder that although the man is a citizen of your arcology, that does not give him the impunity to parade a slave around the arcology as if she were his wife. To make it clear that you will not be so forgiving of his next transgression, a brace of your security drones hover behind you threateningly. The crowd that gathered @@.green;approve of your rebuke of the citizen@@. <<set $rep += 500>> <</replace>> <</link>> </span> <<case "physical idealist encounter">> <span id="result"> <<link "Keep walking">> <<replace "#result">> The citizen is undoubtedly a uniquely athletic specimen, so you linger for a moment to appreciate the strength and vigor of her punishing physical routine. When you've had your fill, you move on towards your next appointment. <</replace>> <</link>> <<if $cash >= 1000>> <br><<link "Offer to sponsor her for a promotional video">> <<replace "#result">> Despite her hulking, muscular exterior, the citizen proves to be a shrewd and capable advertisement executive as well. The two of you sit beside a hefty dumbbell rack for some time and together craft a simple promotional ad campaign featuring the herculean physical form of the citizen. Shooting the video is simple, footage of the citizen going about her various fitness routines is inspiring enough, and soon her every muscle and sinew is being broadcast across the world to laud the physical achievements of $arcologies[0].name. Your citizens are @@.green;filled with pride@@, knowing the rest of the world was just awed by their pursuit of bodily perfection. <<set $rep += 1000, $cash -= 1000>> <</replace>> <</link>> // This will cost <<print cashFormat(1000)>>. // <</if>> <br><<link "Spend some time working out with her">> <<replace "#result">> The attendant of the gym is almost too stunned to charge you for entry, and indeed many citizens inside and outside the gym stop to watch you begin a work-out routine. The muscular citizen does not halt her own regime, of course, so you soon find yourself pumping iron and straining your muscles to the limit beside her. <br><br> Your eyes lock somewhere in the midst of a particularly strenuous exercise, and what follows may be remembered in the annals of $arcologies[0].name history as the most erotic display of physical might ever recorded. Matching each other rep for rep, the gym is soon echoing with the grunts of both your exertions while your bodies grow slick with glistening sweat. When the last dumbbell is racked, the citizen merely nods her respect at you for matching her pursuit of the physical ideal, to the @@.green;delight of the watching citizenry@@. <<set $rep += 300>> <</replace>> <</link>> </span> <<case "pastoralist encounter">> <span id="result"> <<link "Keep walking">> <<replace "#result">> The establishment is not the first of its kind in the arcology, but the idea seems to be popular enough with the citizenry to accommodate competition. When you've sated your curiosity perusing the courtesy menu by the door, you move on towards your next appointment. <</replace>> <</link>> <<if $cash >= 1000>> <br><<link "Offer to sponsor the restaurant with an advertisement">> <<replace "#result">> You soon discover that the owner of the establishment is a matronly woman who sources her dairy from other mothers in the arcology, having found that new or expectant mothers are often in need of a revenue stream. The two of you sit at the counter for some time, though the owner often excuses herself for a milking in the back room, and together craft a simple promotional ad campaign featuring a simple slogan. Posters bearing the words "Got MILF?" soon grace the walls of $arcologies[0].name, and your citizens take to the idea of motherly milkshakes and admire your @@.green;marketing acumen@@. <<set $rep += 1000, $cash -= 1000>> <</replace>> <</link>> // This will cost <<print cashFormat(1000)>>. // <</if>> <br><<link "Have a shake">> <<replace "#result">> The owner of the parlor is so flattered by your patronage of her humble store that she not only provides your drink free of charge but even milks herself at the counter to personally provide the dairy for your shake. The shake's taste is rich, even creamy, with an overall sweet palate mixed with a slight nuttiness. <br><br> Though you depart without officially sponsoring the milkshake parlor, your presence is endorsement enough to many citizens while others simply @@.green;appreciate you drinking amongst them@@. <<set $rep += 300>> <</replace>> <</link>> </span> <<case "transformation fetishism encounter">> <span id="result"> <<link "Keep walking">> <<replace "#result">> It's unfortunate that this citizen is unable to realize her dreams, but that's the way of the Free Cities. There are winners, and there are losers. <</replace>> <</link>> <<if $cash >= 1000>> <br><<link "Pay for her treatment">> <<replace "#result">> It takes a moment for you to convince the woman that you aren't playing some cruel joke on her, but once you do she practically squeals with joy as you take her through the doors of the clinic and announce your intent to pay to give your loyal citizen the absolute transformative works. When you next see her it's on a gurney as she's wheeled out of the surgery, her patient's gown jutting out from her chest due to the size of her new rack. Through swollen lips she gushes to you about how great she feels to finally be a veritable bimbo, and how she's going to tell every citizen she fucks in $arcologies[0].name @@.green;that they have you to thank for her new body@@. <<set $rep += 1000, $cash -= 1000>> <</replace>> <</link>> // The treatment will cost <<print cashFormat(1000)>>. // <</if>> <br><<link "Offer to enhance her in your remote surgery in exchange for a fuck">> <<replace "#result">> You make your presence known to citizen, and once the usual shock and disbelief have worn off the citizen rapidly agrees to your proposal. She follows you back to the penthouse where you inform $assistantName that the citizen is to be given the works in the remote surgery. As the citizen passes through the doors to the surgery, she turns and blows you a kiss of gratitude. <br><br> When the citizen is later delivered to your private suite to uphold her end of the bargain, she does so as the veritable image of a perfect bimbo slut. In her rush to come thank you for transforming her from her plain and plebian appearance she has evidently neglected to clothe herself, so you can admire her new firm tits, plump ass and bee-stung lips from the moment she enters the room. Despite being fresh from surgery, she's an exquisite fuck and an enthusiastic partner - citizens like her often are, given that penetration from a slave would be a social suicide. <<if $cash >= 10000>> <br><br> <span id="result2"> <<link "Enslave her afterwards">> <<replace "#result2">> As your new playmate lies slumbering in bed, you consult with $assistantName as to the cost of the surgery conducted today. With some creative accounting, you settle the citizen's other outstanding debts and then arrange for her to be charged a sum in excess of her financial means for the surgery conducted on her today. Of course, that was not what you agreed, but it was her mistake for undergoing an expensive procedure without a formal contract. When she awakens, though she will retain her new bimbo body, she will be just another slave in your penthouse. <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was enslaved by you when you overcharged her for surgery.">> <<set $activeSlave.devotion = random(-70,-55)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(10,20)>> <<set $activeSlave.boobs += 600>> <<set $activeSlave.boobsImplant = 600>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant = 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.lipsImplant = 10>> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <<set $cash -= 10000>> <</replace>> <</link>> // Purchasing her outstanding debts will cost <<print cashFormat(10000)>>. // </span> <</if>> <</replace>> <</link>> </span> <<case "body purism encounter">> <span id="result"> <<link "Keep walking">> <<replace "#result">> It's unfortunate that this citizen is unable to realize her dreams, but that's the way of the Free Cities. There are winners, and there are losers. <</replace>> <</link>> <<if $cash >= 1000>> <br><<link "Pay for a day of treatment for her">> <<replace "#result">> It takes a moment for you to convince the woman that you aren't playing some cruel joke on her, but once you do she practically squeals with joy as you take her through the doors of the spa and announce your intent to pay for a day of cleansing, pampering and luxury. When you next see her it's on a wallscreen television at your penthouse praising you profusely. The rejuvenated young woman has clearly spread word of your generosity @@.green;across $arcologies[0].name@@. <<set $rep += 1000, $cash -= 1000>> <</replace>> <</link>> // The treatment will cost <<print cashFormat(1000)>>. // <</if>> <<if ($Attendant != 0)>> <br><<link "Give her a day of pampering with your attendant at your spa">> <<replace "#result">> You make your presence known to the citizen, and once the usual shock and disbelief have worn off it takes a moment to convince her that your offer of a cleansing experience in your spa is neither a cruel joke nor an underhanded attempt to enslave her. She follows you back to the penthouse where you inform your attendant that the citizen is to be sequestered in the spa for a day of pampering, cleansing and rejuvenation. As the citizen passes through the doors to the spa, she turns and blows you a kiss of gratitude. <br><br> When you stop by the spa later in the day, you spot the citizen luxuriating in a hot bath with a number of colorful health products spread across every visible surface of her nude skin. From where you stand it is clear her eyes are closed in immense contentment, while her body floats relaxed and carefree in the bubbling water. When the citizen finally departs at the end of the a long day of purification in the spa, she thanks you profusely and promises to tell everyone she can of your @@.green;generosity@@. <<set $rep += 300>> <</replace>> <</link>> <</if>> </span> <<case "youth preferentialist encounter">> <span id="result"> <<link "Let them pass">> <<replace "#result">> You step aside gracefully and bow your head, while signifying to the girl that you intend to allow her to pass you. She seems taken aback by your geniality, especially given the gulf in social standing between the two of you, and has to be chaperoned from your presence by her father. Nonetheless, she is struck by her chance encounter with you and cannot stop recounting the story to all her friends, soon @@.green;the anecdote has seized the imaginations of $arcologies[0].name's youthful, female citizens@@. <<set $rep += 100>> <</replace>> <</link>> <<if $cash >= 500>> <br><<link "Fuck her over dinner">> <<replace "#result">> It takes a moment for you to convince the young girl and her father that you aren't playing some cruel joke on them, but once you do she enthusiastically agrees to be your companion for the evening. With a pretty young thing on your arm for the rest of the night, and her father trailing behind the two of you at a respectful distance, you take $arcologies[0].name by storm amidst a flurry of speculative whispers and contemplative rumors. Later that night, you conclude your date with a pleasant meal at one of $arcologies[0].name's choicest restaurants with fine dining and even finer conversation. To the credit of her father, he politely continues eating his dinner without batting an eye when you <<if $PC.dick == 0>>don a strap-on and <</if>>take his daughter over the dinner table. When you part ways, the young girl is clearly smitten with you - so it's no wonder that by the next day the story of your encounter has @@.green;spread across $arcologies[0].name like wildfire@@. <<set $rep += 500, $cash -= 500>> <</replace>> <</link>> // This will cost <<print cashFormat(500)>>. // <</if>> <br><<link "Manipulate her into having sex with you">> <<replace "#result">> It only takes a moment for $assistantName to uncover the father's financial records and the copious debt therein, and only another moment for you to browbeat the terrified father into allowing his daughter to sleep with you under threat of purchasing all their debt and summarily enslaving her. <br><br> Once you both retire to your private suite, you peel the girl's clothes off as easily as one might shed a gift of its wrapping. In the nude her body is tastefully youthful, with narrow hips, firm breasts, and a delicate blush across her shamefaced, rosy cheeks. Despite the circumstances of your sexual conquest of her, she seems to enjoy the fuck well enough by the sounds of her frenzied moans - citizens like her often do since sexual submission to a slave would be a crippling scandal to a prominent citizen, let alone one of her diminished social stature. <<if $cash >= 10000>> <br><br> <span id="result2"> <<link "Enslave her afterwards">> <<replace "#result2">> After she regains her bearings from your sexual encounter, the girl slips on her simple clothes and attempts to slink away from your private suite unobtrusively. She makes it out the door before being confronted by a glowing array of wallscreen monitors, each displaying a visual representation of your purchase of her father's considerable debt and subsequent enslavement of her on the basis of that debt. Tears begin to stream down her cheeks as she sinks to her knees, her hopes of a long life without enslavement now dashed. <br><br> <<set $cash -= 10000>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was enslaved by you when you purchased her debt.">> <<set $activeSlave.devotion = random(-55,0)>> <<set $activeSlave.trust = random(-45,0)>> /* Girlish */ <<if $activeSlave.boobs > 450>> <<set $activeSlave.boobs = random(6,9)*50>> <</if>> <<set $activeSlave.hips = random(-2,-1)>> <<set $activeSlave.butt = random(0,2)>> <<set $activeSlave.weight = Math.min($activeSlave.weight, 10)>> <<set $activeSlave.waist = Math.min($activeSlave.waist, 0)>> <<set $activeSlave.muscles = Math.min($activeSlave.muscles, 30)>> <<include "New Slave Intro">> <</replace>> <</link>> // Purchasing her outstanding debts will cost <<print cashFormat(10000)>>. // </span> <</if>> <</replace>> <</link>> </span> <<case "maturity preferentialist encounter">> <span id="result"> <<link "Let them pass">> <<replace "#result">> You step aside gracefully and bow your head, while signifying to the older woman that you intend to allow her to pass you. She seems taken aback by your geniality, especially given the gulf in social standing between the two of you, and seems disproportionately flustered by your small show of civility. Nonetheless, she is struck by her chance encounter with you and cannot stop recounting the story to all her friends, and soon @@.green;the anecdote has seized the imaginations of $arcologies[0].name's mature, female citizens@@. <<set $rep += 100>> <</replace>> <</link>> <<if $cash >= 500>> <br><<link "Fuck her over dinner">> <<replace "#result">> It takes a moment for you to convince the older woman and her sons that you aren't playing some cruel joke on them, but once you do she enthusiastically agrees to be your companion for the evening. With a mature lady on your arm for the rest of the night, and her sons trailing behind the two of you at a respectful distance, you take $arcologies[0].name by storm amidst a flurry of speculative whispers and contemplative rumors. Later that night, you conclude your date with a pleasant meal at one of $arcologies[0].name's choicest restaurants with fine dining and even finer conversation. To the credit of her sons, they politely continue eating their dinner without batting an eye when you <<if $PC.dick == 0>>don a strap-on and <</if>>take their mother over the dinner table. When you part ways, the older woman is clearly smitten with you - so it's no wonder that by the next day the story of your encounter has @@.green;spread across $arcologies[0].name like wildfire@@. <<set $rep += 500, $cash -= 500>> <</replace>> <</link>> // This will cost <<print cashFormat(500)>>. // <</if>> <br><<link "Manipulate her into having sex with you">> <<replace "#result">> It only takes a moment for $assistantName to uncover the citizen's financial records and the copious debt therein, and only another moment for you to browbeat the terrified older women into sleeping with you under threat of purchasing all her debt and summarily enslaving her. Her sons, frightened into obedience by the possibility of losing their dear mother, take their cue to make themselves scarce during the encounter. <br><br> Once you both retire to your private suite, you peel the mature citizen's clothes off as easily as one might shed a gift of its wrapping. In the nude her body is tastefully plush, with wide hips, firm motherly breasts, and a delicate blush across her shamefaced, plump cheeks. Despite the circumstances of your sexual conquest of her, she seems to enjoy the fuck well enough by the sounds of her frenzied moans - citizens like her often do since sexual submission to a slave would be a crippling scandal to a prominent citizen, let alone one of her diminished social stature. <<if $cash >= 10000>> <br><br> <span id="result2"> <<link "Enslave her afterwards">> <<replace "#result2">> After she regains her bearings from your sexual encounter, the older woman slips on her simple clothes and attempts to slink away from your private suite unobtrusively. She makes it out the door before being confronted by a glowing array of wallscreen monitors, each displaying a visual representation of your purchase of her considerable debt and subsequent enslavement of her on the basis of that debt. Tears begin to stream down her weathered cheeks as she sinks to her knees, her hopes of making it through the breadth of her long life without enslavement now dashed. <br><br> <<set $cash -= 10000>> <<set $activeSlaveOneTimeMinAge = 36>> <<set $activeSlaveOneTimeMaxAge = 42>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was enslaved by you when you purchased her debt.">> <<set $activeSlave.devotion = random(-90,-75)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(10,20)>> <<set $activeSlave.birthsTotal = 2>> /* Plush */ <<set $activeSlave.boobs = random(7,11)*100>> <<set $activeSlave.hips = random(1,2)>> <<set $activeSlave.butt = $activeSlave.hips + 2>> <<set $activeSlave.weight = random(10,40)>> <<set $activeSlave.waist = random(-10,10)>> <<set $activeSlave.muscles = Math.min($activeSlave.muscles, 30)>> <<include "New Slave Intro">> <</replace>> <</link>> // Purchasing her outstanding debts will cost <<print cashFormat(10000)>>. // </span> <</if>> <</replace>> <</link>> </span> <<default>> <br>ERROR: bad REFS event $REFSevent <</switch>> <</if>> /* CLOSES EVENT SELECTION */
AshVaris/fc
src/uncategorized/REFS.tw
tw
mit
33,640
:: RESSTR [nobr] /* This is one of several files that contains and organizes many different events. */ /* genericPlotEvents.tw */ /* PESS.tw: Player Event, Single Slave */ /* PETS.tw: Player Event, Two Slaves */ /* RECI.tw: Random Event, Check In */ /* REFI.tw: Random Event, Fetish Interest */ /* REFS.tw: Random Event, Future Societies */ /* RESS.tw: Random Event, Single Slave */ /* RESSTR.tw: Random Event, Single Slave (Test Realm, for debugging events) */ /* RETS.tw: Random Event, Two Slaves */ /* */ /* Events can also be in a dedicated *.tw file, formatted as follows: */ /* jeXXXXX.tw: Justice Event */ /* pXXXXXX.tw: Player event */ /* peXXXXX.tw: Player Event focused on a slave */ /* reXXXXX.tw: Random Event */ /* resXXXX.tw: Random Event, School */ /* seXXXXX.tw: Slave Event, focuses on slaves coming or going */ /* securityForceXXXXX.tw: Special (Security) Force event */ /* */ /* Some scenes are also stored in useGuard.tw, walkPast.tw, and toychest.tw */ <<if Array.isArray($RESSTRevent)>> <<set $activeSlave = $eventSlave>> <<if $cheatMode == 1>> <<set $nextButton = "Back", $nextLink = "Nonrandom Event", $returnTo = "Nonrandom Event">> /* if user just clicks spacebar */ ''A random event would have been selected from the following:'' <br> <<for _i = 0; _i < $RESSTRevent.length; _i++>> <<print "[[$RESSTRevent[_i]|RESSTR][$RESSTRevent = $RESSTRevent[" + _i + "]]]">> <br> <</for>> <br><br>[[Go Back to Random Individual Event|Random Individual Event][$activeSlave = 0]] <<else>> <<set $RESSTRevent = $RESSTRevent.random()>> <<goto "RESSTR">> <</if>> <<else>> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week">> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div> <<else>> <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div> <</if>> <</if>> /* 000-250-006 */ <<SlaveTitle $activeSlave>> <<Enunciate $activeSlave>> <<switch $RESSTRevent>> <<default>> <br>ERROR: bad RESSTR event $RESSTRevent <</switch>> <br><br> <span id="result"> <<switch $RESSTRevent>> <<default>> <br>ERROR: bad RESSTR event $RESSTRevent <</switch>> <<if $cheatMode == 1>> <br><br>DEBUG: &nbsp;&nbsp;&nbsp;&nbsp;[[Go back to Nonrandom Event|Nonrandom Event][$activeSlave = 0, $eventSlave = 0]] <</if>> </span> <</if>> /* CLOSES EVENT SELECTION */
AshVaris/fc
src/uncategorized/RESSTR.tw
tw
mit
2,633
:: SFM Barracks [nobr] <<set _Name = "<<if $CurrentTradeShowAttendance == 1 && $LieutenantColonel == 2>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>> <<elseif $CurrentTradeShowAttendance == 1 && $LieutenantColonel != 2>> a soldier <<elseif $CurrentTradeShowAttendance == 0>> The Colonel<</if>>">> <<if ndef $ColonelRelationship>> <<set $ColonelRelationship = 0>> /* 0 - Employee and boss, 100 - Friend, 200 - Close friend, 300 - Girlfriend, 400 - Lover */ <</if>> <<if $ColonelRelationship == 0>> <<set _RelationshipTitle = "boss">> <<elseif $ColonelRelationship >= 100>> <<set _RelationshipTitle = "friend">> <<elseif $ColonelRelationship >= 200>> <<set _RelationshipTitle = "close friend">> <<elseif $ColonelRelationship >= 300>> <<if $PC.title == 1>> <<set _RelationshipTitle = "boyfriend">> <<else>> <<set _RelationshipTitle = "girlfriend">> <</if>> <<elseif $ColonelRelationship >= 400>> <<set _RelationshipTitle = "lover">> <</if>> <<set $Env = simpleWorldEconomyCheck()>> <<switch $Env>> <<case "n1">> <<set $EnvCash2 = 450, $EnvCash3 = 200, $EnvCash4 = 100, $EnvProsp = 3, _BaseDiscount = _BaseDiscount-.005>> <<case "n2">> <<set $EnvCash2 = 500, $EnvCash3 = 250, $EnvCash4 = 150, $EnvProsp = 5, _BaseDiscount = _BaseDiscount>> <<case "n3">> <<set $EnvCash2 = 550, $EnvCash3 = 300, $EnvCash4 = 200, $EnvProsp = 7, _BaseDiscount = _BaseDiscount+.005>> <</switch>> <<if ndef $TierTwoUnlock>> <<set $TierTwoUnlock = 0>> <</if>> <<include "SpecialForceUpgradeTree">> <<if $SFNO > 0>> <<set $SFAO = $SFNO>> <<elseif $SFO > 0>> <<set $SFAO = $SFO>> <<else>> <<set $SFAO = 0>> <</if>> <<if ndef $FacilitySupport>> <<set $FacilitySupport = 0>> <</if>> <<if ndef $securityForceUpgradeTokenReset || $SFAO == 0>> <<set $securityForceUpgradeTokenReset = 0>> <</if>> <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Barracks">> <<if $cheatMode == 1>> <<link "Cheat edit vars">> <<goto "SpecialForceBarracksCheatEdit">> <</link>> <br> <</if>> //The barracks of <<textbox "$securityForceName" $securityForceName "SFM Barracks">> is located in the lower levels of $arcologies[0].name, occupying unneeded warehouse space. It is not accessible to the general citizenry, but your personal elevator has express service to it. As you step off, two soldiers in combat armour manning the entry checkpoint tense and raise their weapons, before nodding respectfully and stepping aside, allowing their patron entry. The barracks is cavernous, containing areas for the soldiers to sleep and keep their belongings, areas for the storage and maintenance of their weapons and equipment, and common areas for them to amuse themselves, since they rarely mix with your citizens on the upper levels. You survey the facilities.// <br><br> <<include "SpecialForceUpgradeDec">> <br><br> <<include "SpecialForceBarracksFlavourText">> <<if $securityForceGiftToken == 0>> <br> <span id="result"> <<link "Ask _Name for some extra cash">> <<replace "#result">> /*<<set $CashGift = ((Math.ceil((Math.abs($cash)*0.05)*(Math.max(0.99,$SFAO))))*($arcologies[0].prosperity/100))*$Env>> OLD*/ <<set $CashGift = 25000*(Math.max(0.99,$SFAO/10))*$Env>> <<if random(1,100) > 50>> <<if random(1,100) > 50>> _Name nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.yellowgreen;There's your cut,@@ <<print cashFormat($CashGift)>>." <<else>> _Name smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.yellowgreen;There's your cut,@@ <<print cashFormat($CashGift)>>." <</if>> <<else>> _Name picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.yellowgreen;There's your cut,@@ <<print cashFormat($CashGift)>>." <</if>> <<set $securityForceGiftToken = 1>> <<set $cash += $CashGift>> <br> <</replace>> <</link>> <<if $rep < 20000 && $CurrentTradeShowAttendance == 0>> <br><<link "Ask The Colonel to put in a good word for you with her contacts">> <<replace "#result">> <<set $GoodWords1 += 250+(Math.ceil(Math.max(0.99,$SFAO))*$Env)>> <<set $GoodWords1 = (Number($GoodWords1) ? $GoodWords1 : 500)>> <<if random(1,100) > 50>> <<if random(1,100) > 50>> The Colonel nods. "Sure boss," she says, "I still know a lot of people out there and they know my word means something. I'll tell them that yours does as well." She picks up a tablet on the table, tapping a few commands on it. "I just put the word out, boss. Your @@.green;reputation should be a bit better@@ now." <<else>> The Colonel smiles widely. "Sure boss," she says, "I can put in a good word for you with some of my contacts out there. A lot of them know other big shots in the Cities." She picks up a tablet on the table, tapping a few commands on it. "I just put the word out, boss. Your @@.green;reputation should be a bit better@@ now." <</if>> <<else>> The Colonel picks up a tablet. "Sure boss," she says, "I can talk you up a bit. This new gig has impressed a lot of people; they'll definitely listen when I speak." She taps a few commands on the tablet. "I just put the word out, boss. Your @@.green;reputation should be a bit better@@ now." <</if>> <<set $securityForceGiftToken = 1>> <<set $rep += $GoodWords1>> <br> <</replace>> <</link>> <</if>> <<if $arcologies[0].prosperity < $AProsperityCap && $CurrentTradeShowAttendance == 0>> <br><<link "Ask The Colonel to use her contacts to help the arcology's business community">> <<replace "#result">> <<set $GoodWords2 = $EnvProsp+(Math.max(0.99,$SFAO)/100)*$Env>> <<if random(1,100) > 50>> <<if random(1,100) > 50>> The Colonel nods. "Sure boss," she says, "I can convince some of my contacts to run their business through the markets here rather than another City." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There should be a small increase in prosperity,@@ boss." <<else>> The Colonel smiles widely. "Sure boss," she says, "I can make sure that our suppliers only run their goods through the markets here, rather than one of the markets out there." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There should be a small increase in prosperity,@@ boss." <</if>> <<else>> The Colonel picks up a tablet. "Sure boss," she says, "I can ensure that the soldiers only use the escrow services here for their business." She taps a few commands on the tablet. "@@.green;There should be a small increase in prosperity,@@ boss." <</if>> <<set $securityForceGiftToken = 1>> <<set $arcologies[0].prosperity += $GoodWords2>> <br> <<if $arcologies[0].prosperity + $GoodWords2 > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> <</if>> <</replace>> <</link>> <</if>> </span> <</if>> <<if $securityForceUpgradeToken == 1 && ($SFAO < _max)>> <br>//_Name is working to improve $securityForceName this week.// <<elseif $TierTwoUnlock == 1 && $TradeShowAttendanceGranted == 0>> <br>//You receive a message from The Colonel "There is a trade show coming up soon with exotic upgrades but I'll get laughed out unless we bring the best gear we can get now."// <<elseif $SFAO >= _max>> <br>//$securityForceName is fully equipped and upgraded - nothing else can be done.// <</if>> <<if $TierTwoUnlock == 0>> <br>You have <<print (30-$SFAO)>> upgrades left before you can move unlock the next tier. ''StimulantLab:'' _StimulantLab/5 ''Barracks:'' _Barracks/5 ''Garage:'' $securityForceVehiclePower/5 ''Armoury:'' _Armoury/5 ''DroneBay:'' _DroneBay/5 ''Airforce:'' $securityForceAircraftPower/5 <<if $securityForceVehiclePower == 5>> <<set _T1FullUpgradesGarage = "True">> <</if>> <<if $securityForceAircraftPower == 5>> <<set _T1FullUpgradesAirforce = "True">> <</if>> <<if 30-$SFAO == 0>> <<set $TierTwoUnlock = 1>> <</if>> <</if>> <<if $securityForceGiftToken == 1>> <br>//_Name has already provided you with extra tribute this week.// <</if>> <<if $CurrentTradeShowAttendance == 0 && ($securityForceColonelToken == 1 || $securityForceSexedColonelToken == 1)>> <br>//The Colonel has already spent time with you this week or is unable able to find time in her busy week to <<if $securityForceSexedColonelToken == 1>>'relax'<<elseif $securityForceColonelToken == 1>>relax<</if>> with you.// <</if>> <<set _securityForceUpgradeResetTokenCurrentCost = Math.abs($cash)*.05>> <<if $securityForceUpgradeToken == 1 && $securityForceUpgradeTokenReset >= 0 && $SFAO > 0>> <br><br>_Name "says certainly <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, it is possible to upgrade $securityForceName more than once per week, however, it will cost you." <br> <<link "Would you like to discus upgrading $securityForceName again?">> <<set $securityForceUpgradeToken = 0, $securityForceUpgradeTokenReset += 1, $cash -= _securityForceUpgradeResetTokenCurrentCost>> <<goto "SFM Barracks">> <</link>> <br>It will cost 5% of your currently displayed cash, which is <<print cashFormat(Math.trunc(_securityForceUpgradeResetTokenCurrentCost))>>. <</if>> <<if $securityForceUpgradeTokenReset >= 1>> <br>Total multi week $securityForceName upgrades: $securityForceUpgradeTokenReset <br> <</if>> <<include "SpecialForceUpgradeOptions">> <<include "SpecialForceBarracksAdditionalColonelInteractions">>
AshVaris/fc
src/uncategorized/SFMBarracks.tw
tw
mit
9,950
:: Add custom descriptors [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Slave Interact">> <<set $oldName = $activeSlave.slaveName, $oldSurname = $activeSlave.slaveSurname>> You may enter custom descriptors for your slave's hair color, hair style, tattoos, or anything else here. After typing, press enter to commit your change. These custom descriptors will appear in descriptions of your slave, but will have no gameplay effect. Changing them is free. <br><br> <<if $activeSlave.devotion >= -50>> <<if $activeSlave.customTitle != "">>You have instructed her to always refer to you as $activeSlave.customTitle, which, should she lisp, comes out as $activeSlave.customTitleLisp<<else>>You expect her to refer to you as all your other slaves do<</if>>. <br> <span id="result"> <<if $activeSlave.customTitle == "">> <<link "Set a custom title for her to address you as">> <<replace "#result">> Custom title: <<textbox "$activeSlave.customTitle" $activeSlave.customTitle>> <<link "Apply">> <<replace "#result">> She'll try her best to call you $activeSlave.customTitle. <<set $activeSlave.customTitleLisp = $activeSlave.customTitle, $activeSlave.customTitleLisp = nameReplace($activeSlave.customTitleLisp)>> <</replace>> <</link>> <</replace>> <</link>> <<else>> She's trying her best to call you <<textbox "$activeSlave.customTitle" $activeSlave.customTitle>> <br> <<link "Apply">> <<replace "#result">> She'll try her best to call you $activeSlave.customTitle. <<set $activeSlave.customTitleLisp = $activeSlave.customTitle, $activeSlave.customTitleLisp = nameReplace($activeSlave.customTitleLisp)>> <</replace>> <</link>> | <<link "Stop using a custom title">> <<replace "#result">> She will no longer refer to you with a special title. <<set $activeSlave.customTitle = "">> <<set $activeSlave.customTitleLisp = "">> <</replace>> <</link>> <</if>> </span> <<else>> //You must break her will further before she will refer to you by a new title.<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $activeSlave.customTitleLisp && $activeSlave.customTitleLisp != "">> For now, she intends to keep calling you "<<print $activeSlave.customTitleLisp>>".<</if>><<else>><<if def $activeSlave.customTitle && $activeSlave.customTitle != "">> For now, she intends to keep calling you "<<print $activeSlave.customTitle>>".<</if>><</if>>// <</if>> <br><br> <<if ((($activeSlave.devotion >= -50) || ($activeSlave.trust < -20)) && ($activeSlave.birthName != $activeSlave.slaveName)) || (($activeSlave.devotion > 20) || ($activeSlave.trust < -20))>> Change her given name<<if $activeSlave.birthName != $activeSlave.slaveName>> (her birth name was $activeSlave.birthName)<</if>>: <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">> <<link "Restore her birth name">><<set $activeSlave.slaveName = $activeSlave.birthName>><<goto "Rename">><</link>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $activeSlave.lactation > 0>> | <<link "Give her a random cow given name">><<set $activeSlave.slaveName = setup.cowSlaveNames.random()>><<goto "Rename">><</link>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> | <<link "Give her a random devotional given name">><<set $activeSlave.slaveName = setup.chattelReligionistSlaveNames.random()>><<goto "Rename">><</link>> <</if>> <br><br> Change her surname<<if $activeSlave.birthSurname != $activeSlave.slaveSurname>> (her birth surname was $activeSlave.birthSurname)<</if>>: <<if $activeSlave.slaveSurname>> <<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname "Rename">> <<else>> <<textbox "$activeSlave.slaveSurname" "" "Rename">> <</if>> <<link "Restore her birth surname">><<set $activeSlave.slaveSurname = $activeSlave.birthSurname>><<goto "Rename">><</link>> <<if $activeSlave.slaveSurname>> | <<link "Take her surname away">><<set $activeSlave.slaveSurname = 0>><<goto "Rename">><</link>> <</if>> <<if $activeSlave.relationship >= 5>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $activeSlave.relationshipTarget == $slaves[_i].ID>> <<if $slaves[_i].slaveSurname>> <<if $activeSlave.slaveSurname != $slaves[_i].slaveSurname>> | <<link "Give her her wife's surname">><<set $activeSlave.slaveSurname = $slaves[_i].slaveSurname>><<goto "Rename">><</link>> <<break>> <</if>> <</if>> <</if>> <</for>> <</if>> <<if $activeSlave.relationship == -3>> <<if $PC.surname>> <<if $activeSlave.slaveSurname != $PC.surname>> | <<link "Give her your surname">><<set $activeSlave.slaveSurname = $PC.surname>><<goto "Rename">><</link>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> | <<link "Give her a random full Roman name">><<set $activeSlave.slaveName = setup.romanSlaveNames.random(), $activeSlave.slaveSurname = setup.romanSlaveSurnames.random()>><<goto "Rename">><</link>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> | <<link "Give her a random full Aztec name">><<set $activeSlave.slaveName = setup.aztecSlaveNames.random(), $activeSlave.slaveSurname = 0>><<goto "Rename">><</link>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> | <<link "Give her a random full ancient Egyptian name">><<set $activeSlave.slaveName = setup.ancientEgyptianSlaveNames.random(), $activeSlave.slaveSurname = 0>><<goto "Rename">><</link>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> | <<link "Give her a random full feudal Japanese name">><<set $activeSlave.slaveName = setup.edoSlaveNames.random(), $activeSlave.slaveSurname = setup.edoSlaveSurnames.random()>><<goto "Rename">><</link>> <</if>> <<if $arcologies[0].FSDegradationist > -1>> | <<link "Give her a degrading full name">><<DegradingName $activeSlave>><<goto "Rename">><</link>> <</if>> <<else>> //You must break her will further before you can successfully force a new name on her.// <</if>> <br><br> <<switch $activeSlave.hStyle>> <<case "tails" "dreadlocks" "cornrows">> Her hair is in $activeSlave.hStyle. <<case "ponytail">> Her hair is in a $activeSlave.hStyle. <<default>> Her hair is $activeSlave.hStyle. <</switch>> Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'// <br><br> Her hair is $activeSlave.hColor in color. Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'// <br><br> <<if $activeSlave.eyeColor != $activeSlave.origEye>> She is wearing $activeSlave.eyeColor lenses. <<else>> She has $activeSlave.eyeColor eyes. <</if>> Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short, uncapitalized and unpunctuated description; for example: 'blue'// <br><br> Change her custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete sentences; for example: 'She has blue stars tattooed along her cheekbones.'// <br><br> Change her origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete, capitalized and punctuated sentences; for example: 'She followed you home from the pet store.'// <br><br> Change her custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'// <br><br> Change her custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short phrase; for example: 'Breeder.'// <br><br> <<if ndef $activeSlave.customImage>><<set $activeSlave.customImage = 0>><</if>> Assign her a custom image: <<if $activeSlave.customImage != 0>> <<textbox "$activeSlave.customImage" $activeSlave.customImage "Add custom descriptors">> <<else>> <<textbox "$activeSlave.customImage" "" "Add custom descriptors">> <</if>> <<link "Reset">><<set $activeSlave.customImage = 0, $activeSlave.customImageFormat = "png">><<goto "Add custom descriptors">><</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//File must be in// <tt><select id="customImageFormatSelector" style="border: none;"><option value="png">PNG</option><option value="jpg">JPG</option><option value="gif">GIF</option><option value="webm">WEBM</option></select></tt> //format. Place file in the \resources folder. Enter the filename without the extension. For example, for a file with the path// <tt>\bin\resources\headgirl.<span id="customImageFormatValue">png</span></tt>, //enter //<tt>headgirl</tt>. <<script>> jQuery(function() { jQuery("#customImageFormatValue").text(State.variables.activeSlave.customImageFormat || "png"); jQuery("#customImageFormatSelector") .val(State.variables.activeSlave.customImageFormat || "png") .on("change", function(e) { State.variables.activeSlave.customImageFormat = this.value; jQuery("#customImageFormatValue").text(this.value); }); }); <</script>> <<if $seeImages == 1 && $imageChoice == 1>> <br><br> <<if ndef $activeSlave.customHairVector>><<set $activeSlave.customHairVector = 0>><</if>> Assign her a custom hair SVG image: <<if $activeSlave.customHairVector != 0>> <<textbox "$activeSlave.customHairVector" $activeSlave.customHairVector "Add custom descriptors">> <<else>> <<textbox "$activeSlave.customHairVector" "" "Add custom descriptors">> <</if>> <<link "Reset">><<set $activeSlave.customHairVector = 0>><<goto "Add custom descriptors">><</link>> <</if>>
AshVaris/fc
src/uncategorized/addCustomDescriptors.tw
tw
mit
10,087
:: Apartments [nobr] <<set $nextButton = "Back", $nextLink = "Main">> This is a sector of the arcology's living areas, <<switch $sectors[$AS].type>> <<case "Apartments">> occupied by citizens of varying wealth and social standing. <<case "DenseApartments">> upgraded for dense occupancy by as many citizens as possible. <<case "LuxuryApartments">> improved for occupancy by the Free Cities' wealthiest citizens. <<default>>ERROR: bad sector type <</switch>> You control this part of the arcology and all these tenants pay you rent. <<SectorSell>> <br> <<if $sectors[$AS].type != "DenseApartments">> <br> [[Upgrade this sector of apartments for dense occupancy by as many citizens as possible|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "DenseApartments"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <</if>> <<if $sectors[$AS].type != "LuxuryApartments">> <br> [[Improve this sector of apartments for occupancy by the Free Cities' wealthiest citizens|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "LuxuryApartments"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <</if>> <<if $sectors[$AS].type != "Apartments">> <br> [[Return this sector to standard, mixed housing|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Apartments"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <</if>>
AshVaris/fc
src/uncategorized/apartments.tw
tw
mit
1,505
:: Arcade [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Arcade", $showEncyclopedia = 1, $encyclopedia = "Arcade", $arcadeSlaves = $ArcadeiIDs.length>> <<if $arcadeName != "the Arcade">> <<set $arcadeNameCaps = $arcadeName.replace("the ", "The ")>> <</if>> <<arcadeAssignmentFilter>> $arcadeNameCaps <<switch $arcadeDecoration>> <<case "Roman Revivalist">> is built out as a Roman street restaurant, with the bar containing the inmates. Citizens can amuse themselves at either side of the bar while enjoying some wine and olives and talking over the day's events. <<case "Aztec Revivalist">> is built out as an Aztec stone temple, with a short stone staircase to lead the people straight to the slaves waiting in front of the establishment. A small canal leads the shed blood to the back and out of the building. <<case "Egyptian Revivalist">> is built to look like an ancient Egyptian temple, with a long altar of sacrifice serving as the wall in which the inmates are held. Incongruously, it's piled with fresh flowers. <<case "Edo Revivalist">> is built to look like an Edo onsen, with discreet partitions allowing citizens a modicum of privacy as they use the services here. There are baths available so they can wash themselves afterward. <<case "Arabian Revivalist">> is built to look like a fantastical Arabian dungeon, with the inmates kept in iron cages that hold their holes in place for use. <<case "Chinese Revivalist">> is set up to look like a rough bar in an ancient Chinese city, with the inmates immured in the bar itself. Rowdy citizens can drink and fuck the holes here while shouting and boasting over the slaves' heads. <<case "Chattel Religionist">> is well decorated with severe religious iconography, since this place is an acceptable if not respectable place for a citizen to find relief, so long as they keep the service of the slave they use here in mind. <<case "Degradationist">> is nothing but a system of harnesses to hold slaves in the usual posture they would hold within a normal Free Cities sex arcade. This way, no iota of their degradation here is missed. <<case "Asset Expansionist">> is constructed so that the slaves lie within the arcade facing up. The wall itself ends at waist height, so their breasts stick up to be groped while they are used from either end. <<case "Repopulation Focus">> is constructed so that the slaves lie within the arcade facing up. A hole is situated above them, so that their belly has room to protrude upwards as they are fucked pregnant. <<case "Eugenics">> is designed with built in dispensers for various prophylactics. Numerous reminders to not impregnate subhumans line the walls along with offers for patrons to join the ranks of the elite. <<case "Transformation Fetishist">> reveals more of its inmates' bodies than the typical Free Cities sex arcade. There's no attempt to hide the feeding arrangements or injection lines, since transformation into a human sex toy is considered arousing here. <<case "Gender Radicalist">> is built to reveal most of its inmate's bellies, butts, groins, and thighs. Whatever a slave here has between her legs, it's available to be fucked, played with, or abused. <<case "Gender Fundamentalist">> is built to block the lower part of its inmates' butts from view and use. The slaves within are thus limited to their anuses for service here, but any slave can be disposed of in $arcadeName without offending fundamentalist sensibilities. <<case "Physical Idealist">> logs customers' performance for their own athletic information. It keeps track of personal bests and all-time high scores, and pays out cash prizes to customers who fuck the holes faster, harder, or for longer than the previous record holder. <<case "Supremacist">> is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the subhumans here is one of the main attractions. <<case "Subjugationist">> is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the $arcologies[0].FSSubjugationistRace slaves here is one of the main attractions. <<case "Paternalist">> is constructed so that nothing at all of the slaves is visible. The arcade is just a row of holes. In this way, good, paternalistic citizens can partake of a Free Cities sex arcade without being confronted with what they're doing. <<case "Pastoralist">> is constructed so that the slaves lie within the arcade facing up. If a slave is lactating, her breasts are kept bare and under the maximum sustainable dose of lactation drugs, so that any penetration of her holes produces amusing squirts of milk. <<case "Maturity Preferentialist">> is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering MILFs while using $arcadeName to get value out of useless young bitches' holes. <<case "Youth Preferentialist">> is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering nothing but young slaves while using $arcadeName to get value out of old bitches' holes. <<case "Body Purist">> is built out in such a way that much more of the slaves' rears and faces are visible than in a standard Free Cities sex arcade. This makes it much easier to check them for purity before using their holes. <<case "Slimness Enthusiast">> is barely distinguishable from a standard Free Cities sex arcade. The difference is a fun one, though: since the butts sticking out of the wall are much skinnier than usual, there's no padding to get in the way of hilting oneself in the holes. <<case "Hedonistic">> is built in such a way so that most of a slave's ass, thighs, breasts and belly are exposed for patrons to grope and fondle. Plenty of cup holders and surfaces are available to hold one's food and drink as they enjoy their hole of choice. <<default>> is a standard Free Cities sex arcade: a pair of hallways extend away from the entrance, lined with doorless stalls like those in a public restroom. One hallway offers mouths, the other <<if $seeDicks != 100>>vaginas and <</if>>anuses. <</switch>> <<if $arcadeSlaves > 2>> It's busy. Customers are entering and exiting, leaving a few ¤ behind in the charge machines and loads of semen behind in the holes. <<elseif $arcadeSlaves > 0>> It's understaffed; there are lines here and there for the few holes available. <<else>> It's empty and quiet. <<link "Decommission the arcade">> <<set $arcade = 0, $arcadeUpgradeInjectors = 0, $arcadeUpgradeFuckdolls = 0, $arcadeUpgradeCollectors = 0>> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "Arcade">> <<set $sectors[_i].type = "Markets">><<break>> <</if>> <</for>> <<goto "Main">> <</link>> <</if>> <br>It can support $arcade inmates. Currently $arcadeSlaves <<if $arcadeSlaves == 1>>slave is<<else>>slaves are<</if>> incarcerated. <<if ($arcade < $arcadeSlaves) && ($arcadeUpgradeFuckdolls == 1)>> @@.yellow;$arcadeNameCaps is overcrowded;@@ the least popular inmate will be converted to a standard Fuckdoll this week. <</if>> <<set _Tmult0 = Math.trunc($arcade*1000*$upgradeMultiplierArcology)>> [[Expand the arcade|Arcade][$cash -= _Tmult0, $arcade += 5]] //Costs <<print cashFormat(_Tmult0)>> and will increase upkeep costs// <br> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> <<if $arcadeUpgradeInjectors == 1>> It has been upgraded with aphrodisiac injection systems and electroshock applicators. If the aphrodisiacs fail to force an orgasm from an inmate, she is shocked to tighten her holes regardless. <<elseif $arcadeUpgradeCollectors == 1>> It has been retrofitted to milk lactating slaves<<if $seeDicks != 0>> and cockmilk slaves capable of ejaculating<</if>>, though less efficiently than a dedicated facility. <<else>> <br>It is a standard arcade. It can be upgraded to either maximize the pleasure of those that visit it at the expense of the health of the inmates, or to keep them healthy (if not happy) and milk them of useful fluids.<br> [[Upgrade the arcade with invasive performance-enhancing systems|Arcade][$cash -= _Tmult1, $arcadeUpgradeInjectors = 1]] | [[Retrofit the arcade to collect useful fluids|Arcade][$cash -= _Tmult1, $arcadeUpgradeCollectors = 1]]<br> //Choosing either upgrade will cost <<print cashFormat(_Tmult1)>> and will increase upkeep costs. They are mutually exclusive; only one can be chosen.// <br> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <br> <<if $arcadeUpgradeMenials == 1>> <<if $fuckdolls > 0>> Rows of menial Fuckdolls are shackled to the floor in positions that force them to present all their holes. Their latex-clad bodies struggle in their restraints when fucked, offering a different arcade experience. <<else>> In addition to the low walls that house inmates, there are also rows of simple shackles that allow menial Fuckdolls to be restrained here to add still more rapeable holes to $arcadeName's capacity. They're empty at present. <</if>> <<else>> There is no provision for menial Fuckdolls. [[Add shackles to restrain more holes|Arcade][$cash -= _Tmult1, $arcadeUpgradeMenials = 1]] //Costs <<print cashFormat(_Tmult1)>>// <</if>> <</if>> <br>$arcadeNameCaps is <<if $arcadeUpgradeFuckdolls == 1>> equipped to convert surplus inmates into standard Fuckdolls. <<else>> <<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>> not equipped to convert surplus inmates into standard Fuckdolls. [[Upgrade the arcade to create Fuckdolls|Arcade][$cash -= _Tmult2, $arcadeUpgradeFuckdolls = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <!-- Statistics output --> <<ArcadeStatistics 1>> <br><br> <<if ($arcade <= $arcadeSlaves) && $arcadeUpgradeFuckdolls == 0>> ''$arcadeNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $arcadeSlaves)>> <<link "''Confine a slave in $arcadeName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $arcadeSlaves > 0>> | <<link "''Bring a slave out of $arcadeName''">> <<replace #ComingGoing>> <<arcadeAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$arcadeNameCaps is empty for the moment.<br> // <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<arcadeAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $arcadeName: <<textbox "$arcadeName" $arcadeName "Arcade">> //Use a noun or similar short phrase//
AshVaris/fc
src/uncategorized/arcade.tw
tw
mit
10,894
:: Arcade Report [nobr] <span id="arcadestats"> </span> <<SlaveSort $ArcadeiIDs>> <<set _DL = $ArcadeiIDs.length, $arcadeSlaves = _DL, _SL = $slaves.length, _cockmilked = 0, _milked = 0, _milkprofits = 0, _profits = 0, _oldCash = 0, $boobsImplanted = 0, $prostatesImplanted = 0, $vasectomiesUndone = 0>> <!-- Statistics gathering --> <<set $facility = $facility || {}, $facility.arcade = initFacilityStatistics($facility.arcade)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL > 1)>>''There are _DL inmates confined in $arcadeName.''<<else>>''There is one inmate confined in $arcadeName.''<</if>> <<if ($arcologies[0].FSDegradationist > 20)>> <<if $arcologies[0].FSDegradationistLaw == 1>> The tenants located near the arcade don't mind having it nearby, even though the crowd of menial slaves waiting their turn spills out into the hallway, 24 hours a day. <<else>> The tenants located near the arcade don't mind having it nearby. <</if>> <<elseif ($arcologies[0].FSPaternalist > 20)>> Many of the better tenants located near the arcade consider it an @@.red;intolerable@@ establishment to have nearby. <<else>> Some of the better tenants located near the arcade consider it an @@.red;obnoxious@@ establishment to have nearby. <</if>> <<if $arcadeDecoration != "standard">> <br>&nbsp;&nbsp;&nbsp;&nbsp;$arcadeNameCaps's customers enjoy @@.green;getting off in $arcadeDecoration surroundings.@@ <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$ArcadeiIDs[_dI]]>> /* Perform facility based rule changes */ <<set $slaves[$i].clothes = "no clothing">> <<if ($arcadeUpgradeInjectors == 1)>> <<if ($slaves[$i].health > -60)>> <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].health > -80)>> <<set $slaves[$i].health -= 2>> <<else>> <<set $slaves[$i].health -= 1>> <</if>> <<set $slaves[$i].aphrodisiacs = 2, $slaves[$i].devotion -= 5, $slaves[$i].trust -= 10>> <<elseif ($arcadeUpgradeCollectors > 0)>> <<if ($slaves[$i].health > 20)>> <<set $slaves[$i].health -= 5>> <<elseif ($slaves[$i].health > -50)>> <<set $slaves[$i].health -= 3>> <<else>> <<set $slaves[$i].health -= 1>> <</if>> <<set $slaves[$i].trust -= 5>> <<else>> <<if ($slaves[$i].health > -20)>> <<set $slaves[$i].health -= 5>> <<elseif ($slaves[$i].health > -90)>> <<set $slaves[$i].health -= 1>> <</if>> <<set $slaves[$i].trust -= 5>> <</if>> <<if ($slaves[$i].muscles > -100)>> <<set $slaves[$i].muscles-->> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is confined in $arcadeName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA work a glory hole">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA work a glory hole">> <</silently>> <</if>> <<if ($arcadeUpgradeCollectors > 0)>> <<if ($slaves[$i].vasectomy == 1)>> <<set $slaves[$i].vasectomy = 0, $slaves[$i].health -= 10, $cash -= $surgeryCost, $vasectomiesUndone++>> <<elseif ($slaves[$i].lactation < 2)>> <<set $slaves[$i].lactation = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost, $boobsImplanted++>> <<elseif $slaves[$i].prostate == 1>> <<set $slaves[$i].prostate = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost, $prostatesImplanted++>> <<elseif ($slaves[$i].lactation > 0) || ($slaves[$i].balls > 0)>> <<set _oldCash = $cash>> <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA get milked">> <<else>> <<silently>><<include "SA get milked">><</silently>> <</if>> <<set _milkprofits += $cash-_oldCash>> <<if ($slaves[$i].boobs < 2000)>> <<set $slaves[$i].boobs += 100>> <<elseif ($slaves[$i].boobs < 5000)>> <<set $slaves[$i].boobs += 50>> <<elseif ($slaves[$i].boobs < 10000)>> <<set $slaves[$i].boobs += 25>> <</if>> <<if ($slaves[$i].balls > 0) && ($slaves[$i].balls < 10) && (random(1,100) > (40+(10*$slaves[$i].balls)))>> <<set $slaves[$i].balls++>> <</if>> <<if ($slaves[$i].dick > 0) && ($slaves[$i].dick < 10) && (random(1,100) > (40+(10*$slaves[$i].dick)))>> <<set $slaves[$i].dick++>> <</if>> <<if ($slaves[$i].lactation > 0)>> <<set _milked++>> <</if>> <<if ($slaves[$i].balls > 0)>> <<set _cockmilked++>> <</if>> <</if>> <</if>> <<if ($slaves[$i].inflation > 0)>> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <<SetBellySize $slaves[$i]>> <</if>> <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp; <<include "SA drugs">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA drugs">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if _DL > 0>> <br><br>&nbsp;&nbsp;&nbsp; <<if _milked == 1>> One of them is lactating and spends her time in $arcadeName being simultaneously milked and fucked. <<elseif _milked > 1>> _milked of them are lactating and spend their time in $arcadeName being simultaneously milked and fucked. <</if>> <<if $vasectomiesUndone>> <<if $vasectomiesUndone == 1>> One <<else>> $vasectomiesUndone <</if>> of them had severed vas deferens, so they were reattached to allow sperm through, costing @@.red;<<print cashFormat($surgeryCost*$vasectomiesUndone)>>.@@ <</if>> <<if $boobsImplanted>> <<if $boobsImplanted == 1>> One of them was not lactating, so she was <<else>> $boobsImplanted of them were not lactating, so they were <</if>> implanted with long-acting lactation inducing drugs, costing @@.red;<<print cashFormat($surgeryCost*$boobsImplanted)>>.@@ <</if>> <<if $prostatesImplanted>> <<if $prostatesImplanted == 1>> One of them was not producing the maximum possible amount of precum, so she was <<else>> $prostatesImplanted of them were not producing the maximum possible amount of precum, so they were <</if>> implanted with long-acting prostate stimulation drugs, costing @@.red;<<print cashFormat($surgeryCost*$prostatesImplanted)>>.@@ <</if>> <<if _cockmilked == 1>> One of them retains testicles and is brutally cockmilked as she is used. <<elseif _cockmilked > 1>> _cockmilked of them retain testicles and are brutally cockmilked as they are used. <</if>> The arcade makes you @@.yellowgreen;<<print cashFormat(_profits)>>@@ from selling the inmates' holes<<if ($arcadeUpgradeCollectors > 0)>> and @@.yellowgreen;<<print cashFormat(_milkprofits)>>@@ from selling the fluids they produced<</if>> this week. <<if ($arcologies[0].FSDegradationist > 20)>> <<elseif ($arcologies[0].FSPaternalist > 20)>> <<set $repGain -= Math.trunc(_profits/20)>> <<else>> <<set $repGain -= Math.trunc(_profits/100)>> <</if>> <</if>> <<if ($arcadeUpgradeFuckdolls == 1) && (_DL > $arcade)>> <<set $activeSlave = 0, _Age = -1, _FD = -1, _MB = -1, _Con = -1>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$ArcadeiIDs[_dI]]>> <<if $slaves[$i].sentence == 0>> /* lets not convert slaves we are punishing into fuckdolls */ <<if ($slaves[$i].fetish == "mindbroken")>> <<if ($slaves[$i].fuckdoll == 0)>> <<if ($slaves[$i].physicalAge > 35)>> <<set _Age = $i>> <<break>> <<elseif _FD == -1>> <<set _FD = $i>> <</if>> <<elseif _MB == -1>> <<set _MB = $i>> <</if>> <<elseif _Con == -1>> <<set _Con = $i>> <</if>> <</if>> <</for>> <<if _Age > -1>> <<set $activeSlave = $slaves[_Age]>> <<elseif _FD > -1>> <<set $activeSlave = $slaves[_FD]>> <<elseif _MB > -1>> <<set $activeSlave = $slaves[_MB]>> <<elseif _Con > -1>> <<set $activeSlave = $slaves[_Con]>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;$activeSlave.slaveName is low-quality and surplus to the needs of the arcade, so she has been converted into a Fuckdoll. <<include "Remove activeSlave">> <<if $activeSlave == 0>> /% if not zero then technically there was an error INVALID SLAVE %/ <<set $fuckdolls++, _SL-->> <</if>> <</if>> <<if _DL > 0>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.arcade; b.whoreIncome = 0; b.customers = 0; b.whoreCosts = 0; b.rep = 0; for(var si of b.income.values()) { b.whoreIncome += si.income; b.customers += si.customers; b.whoreCosts += si.cost; b.rep += si.rep; } b.maintenance = State.variables.arcade * State.variables.facilityCost * (0.5 + 0.2 * State.variables.arcadeUpgradeInjectors + 0.2 * State.variables.arcadeUpgradeCollectors); b.totalIncome = b.whoreIncome; b.totalExpenses = b.whoreCosts + b.maintenance; b.profit = b.totalIncome - b.totalExpenses; <</script>> <!-- Statistics output --> <<ArcadeStatistics 0>> <<timed 50ms>> <<replace #arcadestats>> <<ArcadeStatistics 1>> <</replace>> <</timed>> <br><br> <</if>>
AshVaris/fc
src/uncategorized/arcadeReport.tw
tw
mit
9,311
:: Arcology Management [nobr] <<if $useTabs == 0>>__Arcology Management__<</if>> <br> <<set _flux = random(20,40)>> <<if $arcologies[0].FSPaternalist != "unset">> Poor citizens can rely on their better-off peers in $arcologies[0].name. <<set _flux -= Math.trunc($arcologies[0].FSPaternalist/10)>> <<elseif $arcologies[0].FSDegradationist != "unset">> The arcology is a cutthroat place in which falling into slavery is very easy. <<set _flux += Math.trunc($arcologies[0].FSDegradationist/10)>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Egyptian Revivalism is benevolent in some ways, and charity is common here. <<set _flux -= Math.trunc($arcologies[0].FSEgyptianRevivalist/10)>> <<elseif $arcologies[0].FSRomanRevivalist != "unset">> Your citizens take pride in looking after each other. <<set _flux -= Math.trunc($arcologies[0].FSRomanRevivalist/10)>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> Chattel Religionism helps some poor citizens see slavery as a spiritually pure fate. <<set _flux += Math.trunc($arcologies[0].FSChattelReligionist/10)>> <<elseif $arcologies[0].FSNull != "unset">> Your arcology's vibrant, open culture helps everyone succeed, preventing many struggling citizens from falling into slavery. <<set _flux -= Math.trunc($arcologies[0].FSNull/5)>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> The pastoralization of $arcologies[0].name helps concentrate wealth in the hands of a few. <<set _flux += Math.trunc($arcologies[0].FSPastoralist/10)>> <</if>> <<if $AntiEnslavementCash == 1>> Your charity purse prevents a few citizens from falling into slavery. <<set _flux -= 10>> <<elseif $ProEnslavementCash == 1>> You @@.yellowgreen;take kickbacks@@ for ignoring enslavement of citizens. <<set _flux += 10>> <<set $cash += random(500,1500)>> <</if>> <<if $AntiEnslavementRep == 1>> You use your personal influence to help struggling citizens. <<set _flux -= 10, $rep -= 100>> <<elseif $ProEnslavementRep == 1>> You @@.green;make friends@@ by tacitly supporting enslavement of upstart citizens. <<set _flux += 10, $rep += 100>> <</if>> <<if $enslavementRights == 1>> As the only legal entity in the arcology able to declare the status of a person as enslaved, you are able to @@.yellowgreen;collect fees@@ over enslavement of your citizens. Many, however, consider this move an intromission in private affairs, @@.red;damaging your authority.@@ <<set $authority -= 10>> <<set $cash += _flux * 100>> <</if>> <<set $oldFlux = _flux>> <<set $ACitizens -= _flux, $ASlaves += _flux>> This week, <<if _flux > 0>>few to none<<else>>many<</if>> of $arcologies[0].name's citizens fell into slavery. <<if $ACitizens < $ACitizenLimit>> <<if $AntiImmigrationCash == 1>> You covertly @@.yellowgreen;sell@@ the private information of potential arcology immigrants on the old world black market. <<set $cash += random(500,1500), $ACitizens -= random(5,15)>> <</if>> <<if $AntiImmigrationRep == 1>> You allow citizens input on potential immigrants, a @@.green;popular@@ program. <<set $rep += 100, $ACitizens -= random(5,15)>> <</if>> <<if $arcologies[0].FSRestartLaw == 1>> Your sterilization program drives several disloyal citizens out of the arcology. <<set $ACitizens -= random(3,10)>> <</if>> <</if>> <<set $oldACitizens = $ACitizens>> <<set _immigrants = 0>> <<if $ACitizens >= $ACitizenLimit>> <<set $ACitizens = $ACitizenLimit>> Your arcology is currently home to as many citizens as it can house; unless the living areas are reconfigured, the citizen population will not increase. <<else>> <<set _immigrants += random(-10,10)>> <<if $ProImmigrationRep == 1>> Your welcome program for new citizens helps encourage wealthy people from the old world to immigrate, but @@.red;annoys some longstanding citizens.@@ <<set _immigrants += random(10,20), $rep -= 100>> <</if>> <<if $ProImmigrationCash == 1>> The rent promotion for new immigrants brings new citizens to the arcology. <<set _immigrants += random(10,20)>> <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> The rent promotion for pregnant women attracts several gravid ladies and a few girls eager to become mothers to enroll as citizens in your arcology. <<set _immigrants += random(5,10)>> <</if>> <<if $ACitizens < $ACitizenLimit*0.6>> The availability of a large number of apartments encourages many new citizens to immigrate. <<set _immigrants += random(10,20)>> <</if>> <<if $secExp == 1>> <<if $crime > 80>> Crime is a widespread phenomenon in your arcology, many potential immigrants are scared away. <<set _immigrants -= random(5,10)>> <<elseif $crime < 20>> Crime is a distant issue within the walls of your arcology, many immigrants are attracted to such safe shores. <<set _immigrants += random(5,10)>> <</if>> <<if $limitSubhumans == 1>> Subhumans are stopped and turned away as soon as they dare petition for citizenship in your arcology, slightly lowering immigrants numbers. <<set _immigrants -= random(5,10)>> <</if>> <<if $openBorders == 1>> The very liberal attitude towards immigration calls many hopeful immigrants to your arcology. <<set _immigrants += random(10,20)>> <</if>> <<if $propCampaign >= 1 && $propFocus == "immigration">> Your advertisement campaign outside the free city brings more people to the gates of your arcology. <<if $propCampaignBoost == 0>> <<set _immigrants += random(1,2) * $propCampaign>> <<else>> <<set _immigrants += random(1,4) * $propCampaign>> <</if>> <</if>> <<if $limitImmigration == 1>> The strict limits on immigration keep the number of people coming in the arcology limited. <<if _immigrants > 40>> <<set _immigrants = 40>> <</if>> <</if>> <<if $garrison.waterwayTime > 0>> The damage caused to the water supply of the arcology discourages immigration and causes the death of some of the poorest residents. It will still take <<if $garrison.waterwayTime > 1>>$garrison.waterwayTime weeks<<else>>a week<</if>> to finish repair works. <<set _immigrants = Math.clamp(_immigrants - random(40,60), 0 , _immigrants)>> <<set $ACitizens -= random(10,20), $ASlaves -= random(10,20)>> <<set $garrison.waterwayTime-->> <<set $PC.engineering += .1>> <</if>> <</if>> <</if>> <<if !isInt(_immigrants)>> <br>@@.red;Error: immigrants is outside accepted range, please report this issue@@ <</if>> <<set $ACitizens += _immigrants>> <<if $ACitizens <= 100>> Your arcology is home to an extremely small number of very wealthy citizens; wealth is as concentrated as possible and the citizen population will not decrease further. <<set $ACitizens = 100>> <</if>> <<if $ASlaves >= $ASlaveLimit>> <<set $ASlaves = $ASlaveLimit>> The living areas of the arcology are packed with sex slaves; your citizens cannot find space for any more. <<else>> <<set $ASlaves -= random(1,10)+Math.trunc(10*(1-$slaveCostFactor))>> <<if $slaveCostFactor >= 1.1>> With the price of slaves so high, some of your citizens make money by selling a few of their girls. <<elseif $slaveCostFactor <= 0.9>> With the price of slaves so low, some of your citizens gratify themselves with new purchases. <</if>> <<if $ASlaves < $ASlaveLimit*0.8>> <<if $ASlaves < $ASlaveLimit*0.6>> Since there's a lot of space for sex slaves in the living areas, it's fashionable for your citizens to buy up cheap girls and fill their apartments. <<set $ASlaves += random(1,10)+Math.trunc($arcologies[0].prosperity/5)>> <<else>> Since the living areas can comfortably house more sex slaves, it's fashionable for your citizens to buy more girls. <<set $ASlaves += random(1,10)+Math.trunc($arcologies[0].prosperity/10)>> <</if>> <<if $arcologies[0].prosperity > 200>> $arcologies[0].name is extremely prosperous, and they can afford to buy many of the best. <<elseif $arcologies[0].prosperity > 100>> $arcologies[0].name is quite prosperous, and they can afford to buy many pretty slaves. <</if>> <</if>> <<if $liveTargets == 1>> Disobedient slaves are used as live targets in the shooting ranges of the arcology<<if $secBarracks != 0>> and the barracks.<<else>>.<</if>> <<set $ASlaves -= random(10,20)>> <</if>> <<if $ASlaves <= 1000>><<set $ASlaves = 1000>><</if>> <</if>> <<if !isInt($ACitizens)>> <br>@@.red;Error: ACitizens is outside accepted range, please report this issue@@ <</if>> <<if !isInt($ASlaves)>> <br>@@.red;Error: ASlaves is outside accepted range, please report this issue@@ <</if>> <<print commaNum($ACitizens)>> citizens and <<print commaNum($ASlaves+$helots+$slaves.length)>> slaves now live in your arcology. <<if $arcologies[0].FSSupremacistLawME == 1>>The citizenry is entirely $arcologies[0].FSSupremacistRace.<</if>> <<if $arcologies[0].FSRomanRevivalistLaw == 1>>The citizens take pride in their martial duties, preferring to wear utilitarian clothing even when off duty.<</if>> <<if $arcologies[0].FSGenderRadicalistDecoration == 100>>Every single one of the slaves is female by virtue of her fuckable asshole. <<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>>Almost every citizen is an upstanding man, while the slave population is almost completely female.<</if>> <<if $arcologies[0].FSEgyptianRevivalistLaw == 1>>Close relationships between citizens and slaves, especially slave siblings, are common.<<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>>Close relationships between citizens, slaves and siblings are common.<</if>> <<if $arcologies[0].FSSubjugationistLawME == 1>>$arcologies[0].FSSubjugationistRace subhumans form a majority of the slaves.<</if>> <<if $arcologies[0].FSChattelReligionistLaw == 1>>The slave population as a whole is unusually accepting of its station.<</if>> <<if $arcologies[0].FSPaternalistLaw == 1>>The slaves are well cared for, and it can sometimes be difficult to tell slaves from citizens. <<elseif $arcologies[0].FSDegradationistLaw == 1>>Most of the slaves are recent captures, since the vicious society that's taken root here uses people up quickly.<</if>> <<if $arcologies[0].FSBodyPuristLaw == 1>>The average slave is quite healthy. <<elseif $arcologies[0].FSTransformationFetishistLaw == 1>> <<if $arcologies[0].FSTransformationFetishistResearch == 1>> Breast implants are almost universal; <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>an M cup bust is below average among the slave population<<else>>even the most lithe slave sports a pair of overly round chest balloons<</if>>. <<else>> Breast implants are almost universal; <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>a D cup bust is below average among the slave population.<<else>>even the most lithe slave sports a pair of overly round chest balloons<</if>>. <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>>Most of the slave population is quite slim and physically fit. <<elseif $arcologies[0].FSAssetExpansionistSMR == 1>>The arcology's consumption of pharmaceuticals is impressive, since slave growth hormones are nearly ubiquitous.<</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>>Many of the women in the arcology are pregnant.<<elseif $arcologies[0].FSRepopulationFocusSMR == 1>>Most of the slaves in the arcology are pregnant.<<elseif $arcologies[0].FSRestartLaw == 1>>Many of your civilians have agreed to be sterilized.<<elseif $arcologies[0].FSRestartSMR == 1>>Many of slave slaves in your arcology are infertile.<</if>> <<if $arcologies[0].FSPastoralistLaw == 1>>Much of the menial slave labor force works to service the arcology's hundreds of human cattle.<</if>> <<if $arcologies[0].FSPhysicalIdealistSMR == 1>>The arcology must import a very large quantity of nutritive protein to nourish its slaves.<</if>> <<if $arcologies[0].FSHedonisticDecadenceSMR == 1>>The arcolgy must import a very large quantity of fattening food to plump up its slaves.<</if>> <<if $ACitizens > $ASlaves*2>> Since most citizens do not own sex slaves, @@.yellowgreen;demand for sexual services is intense.@@ <<elseif $ACitizens > $ASlaves>> Since many citizens do not own sex slaves, @@.yellowgreen;demand for sexual services is healthy.@@ <<elseif $ACitizens > $ASlaves*0.5>> Since many citizens keep a personal sex slave, @@.yellow;demand for sexual services is only moderate.@@ <<elseif $ACitizens > $ASlaves*0.25>> Since most citizens keep at least one sex slave, @@.gold;local demand for sexual services is low,@@ though visitors to the arcology will always keep it above a certain minimum. <<else>> Since most of your citizens now keep private harems of sex slaves, @@.gold;local demand for sexual services is very low,@@ though visitors to the arcology will always keep it above a certain minimum. <</if>> <br> <<set $rents = random(1,100)>> <<for _i = 1; _i < $sectors.length; _i++>> <<if $sectors[_i].ownership == 1>> <<if $sectors[_i].type != "Brothel">> <<if $sectors[_i].type != "Club">> <<if $sectors[_i].type != "Arcade">> <<if $sectors[_i].type != "Dairy">> <<if $sectors[_i].type != "Pit">> <<if $sectors[_i].type != "Sweatshops">> <<if $sectors[_i].type != "Pens">> <<if $sectors[_i].type != "Barracks">> <<if $sectors[_i].type != "weapManu">> <<set $rents += $arcologies[0].prosperity*10>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<set $rentalMultiplier = 1>> <<if $arcologies[0].FSPaternalistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Tenants who can prove that they abstain from certain practices are given a reduction to their rent. <</if>> <<if $arcologies[0].FSYouthPreferentialistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Younger citizens are offered subsidized rent to encourage young people to join the free population of your arcology. <</if>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Older citizens are offered subsidized rent to encourage mature people to join the free population of your arcology. <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> <<set $rentalMultiplier -= 0.1>> Pregnant citizens are offered subsidized rent to encourage free women to become pregnant and pregnant women to join the free population of your arcology. <<elseif $arcologies[0].FSRestartLaw == 1>> <<set $rentalMultiplier += 0.1>> Non-elite citizens who refuse to be sterilized face a moderate tax and the looming possibility of expulsion or enslavement. <</if>> <<if $arcologies[0].FSHedonisticDecadenceLaw == 1>> <<set $rentalMultiplier -= 0.1>> Food vendors are offered subsidized rent and operating expenses to set up shop in your arcology. <</if>> <<if $alternativeRents == 1>> Your citizens are allowed to pay their rents in slaves rather than cash and a few financially challenged individuals make use of this. <<set $rentalMultiplier -= 0.1>> <<set $helots += random(0,3)>> <</if>> <<if $discountMercenaries == 1>> Mercenaries willing to come to your arcology are given a discount on rent. <<set $rentalMultiplier -= 0.05>> <</if>> <<if $militiaSoldierPrivilege == 1>> Citizens in the militia are exempt from rent payment. <<set $rentalMultiplier -= 0.05>> <</if>> <<if $arcologies[0].FSArabianRevivalistLaw == 1>> <<set $rentalMultiplier += 0.1>> Those of your citizens who have not yet subscribed to the society you are building are permitted to live and do business here, but must pay a moderate jizya tax for the privilege as part of their rent. <</if>> <<set $rents = Math.trunc($rents*$rentalMultiplier)>> <<if !isInt($rents)>> <br>@@.red;Error: rents is outside accepted range, please report this issue@@ <</if>> <<set $cash += $rents>> This week, rents from $arcologies[0].name came to <<if $rents > 0>> @@.yellowgreen;<<print cashFormat($rents)>>.@@ <<else>> @@.red;<<print cashFormat($rents)>>.@@ <</if>> <<if $economy > 1>> <<set $rents = ($week*100)+random(-100,100)>> <<if $cash > 1000>> <<set $rents += Math.trunc($cash*0.02)>> <</if>> The @@.red;degenerating world economy@@ makes supplying and maintaining $arcologies[0].name extremely difficult. This week, bribes and other costs to keep it running came to @@.yellowgreen;<<print cashFormat($rents)>>.@@ <<set $cash -= $rents>> <</if>> <<if $helots+$menialBioreactors+$fuckdolls > 0>> <<set _earnings = 0>> You own <<if $helots > 0>> <<set _earnings += $helots*10>> <<if $Sweatshops > 0>> <<if $Sweatshops*500 <= $helots>> <<set _earnings += $Sweatshops*7000>> <<set _earnings += ($helots-$Sweatshops*500)*10>> <<else>> <<set _earnings += $helots*10>> <</if>> <</if>> <<if $helots > 1>> <<print commaNum($helots)>> menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><<else>>one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><</if>> <</if>> <<if $menialBioreactors > 0>> <<set _earnings += $menialBioreactors*(10+(10*$arcologies[0].FSPastoralistLaw))>> <<if $dairy>><<if $dairyUpgradeMenials>><<set _earnings += $menialBioreactors*5>><</if>><</if>> <<if $menialBioreactors > 1>> <<print commaNum($menialBioreactors)>> standard bioreactors,<<else>>one standard bioreactor,<</if>> <<if $fuckdolls > 0>>and<</if>> <</if>> <<if $fuckdolls > 0>> <<set _earnings += $fuckdolls*(15+(10*$arcologies[0].FSDegradationistLaw))>> <<if $arcade>><<if $arcadeUpgradeMenials>><<set _earnings += $fuckdolls*5>><</if>><</if>> <<if $fuckdolls > 1>> <<print commaNum($fuckdolls)>> standard fuckdolls,<<else>>one fuckdoll,<</if>> <</if>> <<set _earnings += random(1,10)>> <<set $cash += _earnings>> earning you @@.yellowgreen;<<print cashFormat(_earnings)>>.@@ <</if>> <<set _refugees = 0>> <<if $terrain == "urban">> <<set _refugees += random(0,5)>> <<elseif $terrain == "rural">> <<set _refugees += random(0,3)>> <<elseif $terrain == "marine">> <<set _refugees += random(0,1)>> <</if>> <<if $ProRefugees == 1>> <<set _refugees += random(0,1)>> <</if>> <<for $i = 0; $i < 3; $i++>> <<if $rep > random(0,30000)>> <<set _refugees += 1>> <</if>> <</for>> <<if _refugees > 0>> Some desperate people filtered into the arcology during the week <<if $propCampaign >= 1 && $propFocus == "enslavement">> , many attracted by your advertisement campaigns <<if $propCampaignBoost == 0>> <<set _refugees += random(0,2)>> <<else>> <<set _refugees += random(0,4)>> <</if>> <</if>>. As owner, you were able to enslave _refugees of them. <<set $helots += _refugees>> <</if>> <<set _AWeekGrowth = $AGrowth>> <<if _AWeekGrowth+$arcologies[0].prosperity > $AProsperityCap>> @@.yellow;$arcologies[0].name is at its maximum prosperity, so rents will not increase until it is improved.@@ <<elseif (2*_AWeekGrowth)+$arcologies[0].prosperity >= $AProsperityCap>> @@.yellow;Your arcology is nearly at its maximum prosperity.@@ <<set $arcologies[0].prosperity += _AWeekGrowth>> <<else>> <<if $arcologies[0].ownership >= 100>> Your controlling interest in $arcologies[0].name allows you to lead it economically, @@.green;supercharging growth.@@ <<set _AWeekGrowth += 3>> <<elseif $arcologies[0].ownership >= random(40,100)>> Your interest in $arcologies[0].name allows you to lead it economically, @@.green;boosting growth.@@ <<set _AWeekGrowth++>> <</if>> <<if $arcologies[0].prosperity < ($rep/100)>> Your impressive reputation relative to $arcologies[0].name's prosperity @@.green;drives an increase in business.@@ <<set _AWeekGrowth++>> <<elseif $rep > 18000>> <<elseif $arcologies[0].prosperity > ($rep/60)>> Your low reputation relative to $arcologies[0].name's prosperity @@.red;seriously impedes business growth.@@ <<set _AWeekGrowth -= 2>> <<elseif $arcologies[0].prosperity > ($rep/80)>> Your unimpressive reputation relative to $arcologies[0].name's prosperity @@.yellow;slows business growth.@@ <<set _AWeekGrowth-->> <</if>> <<if $secExp == 1>> <<if $trade <= 20>> <<set _AWeekGrowth += 1>> <<elseif $trade <= 40>> <<set _AWeekGrowth += 2>> <<elseif $trade <= 60>> <<set _AWeekGrowth += 3>> <<elseif $trade <= 80>> <<set _AWeekGrowth += 4>> <<else>> <<set _AWeekGrowth += 5>> <</if>> <<if $smilingManFate == 0>> The ex-criminal known to the world as The Smiling Man puts her impressive skills to work, improving the financial situation of the arcology with ease. <<set _AWeekGrowth++>> <</if>> <</if>> <<if $personalAttention == "business">> <<if ($PC.trading >= 100) || ($PC.career == "arcology owner")>> Your @@.springgreen;business focus and your experience@@ allow you to greatly assist in advancing the arcology's prosperity. <<set _AWeekGrowth += 2>> <<else>> Your business focus allows you to help improve the arcology's prosperity. <<set _AWeekGrowth++>> <</if>> <<if $PC.actualAge >= 50>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> You are able to leverage your long seniority in the business community using the arcology's favorable laws to further advance prosperity. <<set _AWeekGrowth++>> <</if>> <<elseif $PC.actualAge < 35>> <<if $arcologies[0].FSYouthPreferentialistLaw == 1>> You are able to leverage your freshness in the business community using the arcology's favorable laws to further advance prosperity. <<set _AWeekGrowth++>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSNull != "unset">> Your cultural openness is a powerful driver of economic activity. <<set _AWeekGrowth += Math.trunc($arcologies[0].FSNull/25)>> <</if>> <<if $arcologies[0].FSRestart != "unset">> Your powerful connections open many avenues of economic expansion. <<set _AWeekGrowth += Math.trunc($arcologies[0].FSRestart/10)>> <</if>> <<if $arcologies[0].FSPaternalist >= random(1,100)>> This week, the careful attention to slave welfare your new society emphasizes has been a driver of prosperity. <<set _AWeekGrowth++>> <</if>> <<if $arcologies[0].FSHedonisticDecadence >= random(1,100)>> This week, several new businesses opened local branches or broke ground, greatly increasing prosperity. <<set _AWeekGrowth += 2>> <</if>> <<if $arcologies[0].FSChattelReligionistCreed == 1>> <<if $nicaeaFocus == "owners">> The focus on slaveowners' whims in the creed of $nicaeaName interests the rich and powerful, increasing prosperity. <<set _AWeekGrowth += $nicaeaPower>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist >= random(1,100)>> This week, intense interest in your project to revive Roman values has driven prosperity. <<set _AWeekGrowth++>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if ($HeadGirl != 0) && ($Recruiter != 0) && ($Bodyguard != 0)>> This week, your imperial administration, staffed with a Head Girl, a Recruiter, and a Bodyguard, has improved prosperity. <<set _AWeekGrowth += 2>> <</if>> <</if>> <<if $PC.trading >= 100>> Your @@.springgreen;business skills@@ drive increased prosperity. <<set _AWeekGrowth++>> <<elseif $PC.career == "arcology owner">> Your @@.springgreen;experience in the Free Cities@@ helps increase prosperity. <<set _AWeekGrowth++>> <</if>> <<set _schools = $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent+$TCR.schoolPresent+$HA.schoolPresent>> <<if _schools == 1>> The presence of a slave school in the arcology improves the local economy. <<elseif _schools > 0>> The presence of slave schools in the arcology greatly improves the local economy. <<elseif $arcologies[0].prosperity > 80>> The lack of a branch campus from a reputable slave school is slowing further development of the local economy. <<set _AWeekGrowth-->> <</if>> <<set _AWeekGrowth += _schools>> <<if $arcologies[0].FSDegradationistLaw == 1>> Requiring menials to be given time to fuck human sex toys in the arcade reduces labor efficiency, slowing growth. <<set _AWeekGrowth-->> <</if>> <<if $arcologies[0].FSBodyPuristLaw == 1>> The drug surcharge used to fund the purity regime reduces growth. <<set _AWeekGrowth-->> <</if>> <<if $arcologies[0].FSPastoralistLaw == 1>> Prosperity improvement is slowed by the regulations on animal products. <<set _AWeekGrowth-->> <</if>> <<if $arcologies[0].FSPaternalistSMR == 1>> Your slave market regulations slow the flow of chattel through the arcology. <<set _AWeekGrowth-->> <</if>> /* deactivated with sec Exp as they are modifiers for the trade mechanic */ <<if $secExp == 0>> <<if $terrain == "urban">> Since your arcology is located in the heart of an urban area, its commerce is naturally vibrant. <<set _AWeekGrowth++>> <</if>> <<if $terrain == "ravine">> Since your arcology is located in the heart of a ravine, its commerce is hindered by a lack of accessibility. <<set _AWeekGrowth-->> <</if>> <</if>> <<if def $arcologies[0].embargoTarget && $arcologies[0].embargoTarget != -1>> The local economy is hurt by the double edged sword of your economic warfare. <<set _AWeekGrowth -= $arcologies[0].embargo*2>> <</if>> <<set $desc = []>> <<set $descNeg = []>> <<for $i = 1; $i < $arcologies.length; $i++>> <<set $activeArcology = $arcologies[0]>> <<set $targetArcology = $arcologies[$i]>> <<include "Arcology Opinion">> <<if $opinion >= 100>> <<set $desc.push($arcologies[$i].name)>> <<elseif $opinion <= -100>> <<set $descNeg.push($arcologies[$i].name)>> <</if>> <</for>> <<if $desc.length > 0>> Your arcology's economy benefits from close social alignment with <<if $desc.length > 2>> ''$desc[0]'', <<for $k = 1; $k < $desc.length; $k++>> <<if $k < $desc.length-1>> ''$desc[$k]'', <<else>> and ''$desc[$k]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <</if>> <</for>> <<elseif $desc.length == 2>> ''$desc[0]'' and ''$desc[1]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <<else>> ''$desc[0]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <</if>> <<set _AWeekGrowth += $desc.length>> <</if>> <<if $descNeg.length > 0>> <<if $desc.length == 0>>Your arcology's economy<</if>> is hindered by social conflicts with <<if $descNeg.length > 2>> ''$descNeg[0]'', <<for $k = 1; $k < $descNeg.length; $k++>> <<if $k < $descNeg.length-1>> ''$descNeg[$k]'', <<else>> and ''$descNeg[$k]''. <</if>> <</for>> <<elseif $descNeg.length == 2>> ''$descNeg[0]'' and ''$descNeg[1]''. <<else>> ''$descNeg[0]''. <</if>> <<set _AWeekGrowth -= $descNeg.length>> <</if>> <<if $alwaysSubsidizeGrowth == 1>> Growth was subsidized as planned. <<set _AWeekGrowth++>> <</if>> <<if $secExp == 1>> <<if $authority > 18000>> Your authority is so high it discourages new business, slowing down the economic growth of the arcology. <<set _AWeekGrowth-->> <</if>> <<if $security > 80>> Your arcology is extremely safe and stable. Many businesses are attracted to it because of this. <<set _AWeekGrowth++>> <<elseif $security < 20>> Your arcology low security is an instability factor simply too dangerous to be ignored. Many businesses avoid your arcology because of this. <<set _AWeekGrowth-->> <</if>> <<if $weaponsLaw == 3>> The free flow of weapons in your arcology has a positive impact on its economy. <<set _AWeekGrowth++>> <<elseif $weaponsLaw == 2>> The fairly liberal flow of weapons in your arcology has a positive impact on its economy. <<set _AWeekGrowth++>> <</if>> <<if $controlLeaks == 1>> The authenticity department prepares extremely accurate, but false financial reports, misleading many of your competitors, allowing your arcology more space to grow undisturbed. <<set _AWeekGrowth++>> <</if>> <<if $globalCrisisWeeks > 0>> The great global crisis ignited by The Smiling Man plan is a great weight on the shoulders of everyone, causing great harm to the prosperity of the arcology. <<set _AWeekGrowth -= random(2,4)>> <<set $globalCrisisWeeks-->> <<elseif $smilingManProgress >= 3>> With the global economy recovering from the great crisis unleashed by the Smiling Man, there is plenty of room to grow. Your arcology's prosperity benefits from this greatly. <<set _AWeekGrowth++>> <</if>> <<if $garrison.reactorTime > 0>> The damage to the reactor caused by the last rebellion is extensive. Businesses and private citizens struggle to operate with the unreliable and limited energy production offered by the auxiliary generators. It will still take <<if $garrison.reactorTime> 1>>$garrison.reactorTime weeks<<else>>a week<</if>> to finish repair works. <<set _AWeekGrowth -= random(1,2)>> <<set $garrison.reactorTime--, $PC.engineering += .1>> <</if>> <</if>> <<set _AWeekGrowth = Math.trunc(0.5*_AWeekGrowth)>> <<if _AWeekGrowth > 0>> Since $arcologies[0].name can support more citizens and more activity, @@.green;its prosperity improved this week.@@ <<elseif _AWeekGrowth == 0>> Though $arcologies[0].name can support more citizens and more activity, @@.yellow;growth was moribund this week.@@ <<else>> Though $arcologies[0].name can support more citizens and more activity, @@.red;it lost prosperity this week.@@ <</if>> <<if isNaN(_AWeekGrowth)>> <br>@@.red;Error: AWeekGrowth is NaN <<else>> <<set $arcologies[0].prosperity += _AWeekGrowth>> <</if>> <</if>> <<if $secExp == 1>> <br> <br> <<include "tradeReport">> <</if>> <<if $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent+$TCR.schoolPresent+$HA.schoolPresent > 0>> <br> <<if $TSS.schoolPresent == 1>> <br> The Slave School has a <<if $TSS.schoolProsperity > 4>>very prosperous<<elseif $TSS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $TSS.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TSS.subsidize = 0>> <<set $TSS.schoolProsperity = 10>> <</if>> <<if $TSS.subsidize == 1>> You have a policy of subsidizing them. <<set $TSS.schoolProsperity++>> <<elseif $TSS.subsidize == -1>> You have a policy of covertly undermining them. <<set $TSS.schoolProsperity-->> <</if>> <</if>> <<if $GRI.schoolPresent == 1>> <br> The Growth Research Institute has a <<if $GRI.schoolProsperity > 4>>very prosperous<<elseif $GRI.schoolProsperity < -4>>struggling<<else>>thriving<</if>> subsidiary lab in $arcologies[0].name. <<if $GRI.schoolProsperity >= 10>> It is one of the finest research facilities in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $GRI.subsidize = 0, $GRI.schoolProsperity = 10>> <</if>> <<if $GRI.subsidize == 1>> You have a policy of subsidizing them. <<set $GRI.schoolProsperity++>> <<elseif $GRI.subsidize == -1>> You have a policy of covertly undermining them. <<set $GRI.schoolProsperity-->> <</if>> <</if>> <<if $TCR.schoolPresent == 1>> <br> The Cattle Ranch has a <<if $TCR.schoolProsperity > 4>>very prosperous<<elseif $TCR.schoolProsperity < -4>>struggling<<else>>thriving<</if>> local pasture in $arcologies[0].name. <<if $TCR.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TCR.subsidize = 0, $TCR.schoolProsperity = 10>> <</if>> <<if $TCR.subsidize == 1>> You have a policy of subsidizing them. <<set $TCR.schoolProsperity++>> <<elseif $TCR.subsidize == -1>> You have a policy of covertly undermining them. <<set $TCR.schoolProsperity-->> <</if>> <</if>> <<if $SCP.schoolPresent == 1>> <br> St. Claver Preparatory has a <<if $SCP.schoolProsperity > 4>>very prosperous<<elseif $SCP.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $SCP.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $SCP.subsidize = 0, $SCP.schoolProsperity = 10>> <</if>> <<if $SCP.subsidize == 1>> You have a policy of subsidizing them. <<set $SCP.schoolProsperity++>> <<elseif $SCP.subsidize == -1>> You have a policy of covertly undermining them. <<set $SCP.schoolProsperity-->> <</if>> <</if>> <<if $LDE.schoolPresent == 1>> <br> L'École des Enculées has a <<if $LDE.schoolProsperity > 4>>very prosperous<<elseif $LDE.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $LDE.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $LDE.subsidize = 0, $LDE.schoolProsperity = 10>> <</if>> <<if $LDE.subsidize == 1>> You have a policy of subsidizing them. <<set $LDE.schoolProsperity++>> <<elseif $LDE.subsidize == -1>> You have a policy of covertly undermining them. <<set $LDE.schoolProsperity-->> <</if>> <</if>> <<if $TGA.schoolPresent == 1>> <br> The Gymnasium-Academy has a <<if $TGA.schoolProsperity > 4>>very prosperous<<elseif $TGA.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $TGA.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TGA.subsidize = 0, $TGA.schoolProsperity = 10>> <</if>> <<if $TGA.subsidize == 1>> You have a policy of subsidizing them. <<set $TGA.schoolProsperity++>> <<elseif $TGA.subsidize == -1>> You have a policy of covertly undermining them. <<set $TGA.schoolProsperity-->> <</if>> <</if>> <<if $TFS.schoolPresent == 1>> <br> The Futanari Sisters have a <<if $TFS.schoolProsperity > 4>>very prosperous<<elseif $TFS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> community in $arcologies[0].name. <<if $TFS.schoolProsperity >= 10>> They are one of the most renowned futa societies in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TFS.subsidize = 0, $TFS.schoolProsperity = 10>> <</if>> <<if $TFS.subsidize == 1>> You have a policy of subsidizing them<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>, which is more effective due to your close relationship with them and your physical resemblance to them<<set $TFS.schoolProsperity++>><</if>>. <<set $TFS.schoolProsperity++>> <<elseif $TFS.subsidize == -1>> You have a policy of covertly undermining them. <<set $TFS.schoolProsperity-->> <</if>> <</if>> <<if $HA.schoolPresent == 1>> <br> The Hippolyta Academy have a <<if $HA.schoolProsperity > 4>>very prosperous<<elseif $HA.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch in $arcologies[0].name. <<if $HA.schoolProsperity >= 10>> They are one of the most famous schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $HA.subsidize = 0, $HA.schoolProsperity = 10>> <</if>> <<if $HA.subsidize == 1>> You have a policy of subsidizing them <<set $HA.schoolProsperity++>> <<elseif $HA.subsidize == -1>> You have a policy of covertly undermining them. <<set $HA.schoolProsperity-->> <</if>> <</if>> <</if>> <<if $marketAssistantLimit != 0>> <<silently>><<MenialPopCap>><</silently>> <<set $seed = menialSlaveCost()>> <br> Your ''business assistant'' manages the menial slave market. <<if $seed <= 900+$marketAssistantAggressiveness>>/* BUY */ <<if $helots+$fuckdolls+$menialBioreactors >= $PopCap>> There is no room in the parts of your arcology you own for more menial slaves. <<else>> <<if $cash > $marketAssistantLimit+$seed>> <<if $assistant == 0>>It<<else>>She<</if>> acquires more chattel, since it's a buyers' market. <<if ($arcologies[0].FSPastoralist != "unset") && ($arcologies[0].FSPaternalist == "unset")>> <<set $menialBioreactors += Math.trunc(($cash-$marketAssistantLimit)/($seed)), $menialDemandFactor += Math.trunc(($cash-$marketAssistantLimit)/($seed)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed))*($seed)>> <<elseif ($arcologies[0].FSDegradationist != "unset")>> <<set $fuckdolls += Math.trunc(($cash-$marketAssistantLimit)/(($seed+100)*2)), $menialDemandFactor += Math.trunc(($cash-$marketAssistantLimit)/(($seed+100)*2)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/(($seed+100)*2))*(($seed+100)*2)>> <<else>> <<set $helots += Math.trunc(($cash-$marketAssistantLimit)/($seed+100)), $menialDemandFactor += Math.trunc(($cash-$marketAssistantLimit)/($seed+100)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed+100))*($seed+100)>> <</if>> <</if>> <</if>> <<elseif $seed >= 1100-$marketAssistantAggressiveness>>/* SELL */ <<if $helots+$fuckdolls+$menialBioreactors > 0>> <<if $assistant == 0>>It<<else>>She<</if>> liquidates your chattel holdings, since it's a sellers' market. <</if>> <<if $helots > 0>> <<set $cash += $helots*($seed), $menialDemandFactor -= $helots, $helots = 0>> <</if>> <<if $fuckdolls > 0>> <<set $cash += $fuckdolls*($seed*2), $menialDemandFactor -= $fuckdolls, $fuckdolls = 0>> <</if>> <<if $menialBioreactors > 0>> <<set $cash += $menialBioreactors*($seed-100), $menialDemandFactor -= $menialBioreactors, $menialBioreactors = 0>> <</if>> <<else>> Prices are average, so <<if $assistant == 0>>it<<else>>she<</if>> does not make any significant moves. <</if>> <<silently>><<MenialPopCap>><</silently>> <</if>>
AshVaris/fc
src/uncategorized/arcmgmt.tw
tw
mit
37,547
:: Arcology Opinion [nobr] <<if ndef $activeArcology.FSNull>><<set $activeArcology.FSNull = "unset">><</if>> <<if ndef $targetArcology.FSNull>><<set $targetArcology.FSNull = "unset">><</if>> <<set $opinion = 0>> <<if $activeArcology.FSSubjugationist != "unset">> <<if $targetArcology.FSSubjugationist != "unset">> <<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSubjugationistRace>> <<set $opinion += $activeArcology.FSSubjugationist>> <<set $opinion += $targetArcology.FSSubjugationist>> <<else>> <<set $opinion -= $activeArcology.FSSubjugationist>> <<set $opinion -= $targetArcology.FSSubjugationist>> <</if>> <<elseif $targetArcology.FSSupremacist != "unset">> <<if $targetArcology.FSSupremacistRace == $activeArcology.FSSubjugationistRace>> <<set $opinion -= $activeArcology.FSSubjugationist>> <<set $opinion -= $targetArcology.FSSupremacist>> <</if>> <</if>> <</if>> <<if $activeArcology.FSSupremacist != "unset">> <<if $targetArcology.FSSupremacist != "unset">> <<if $targetArcology.FSSupremacistRace == $activeArcology.FSSupremacistRace>> <<set $opinion += $activeArcology.FSSupremacist>> <<set $opinion += $targetArcology.FSSupremacist>> <<else>> <<set $opinion -= $activeArcology.FSSupremacist>> <<set $opinion -= $targetArcology.FSSupremacist>> <</if>> <<elseif $targetArcology.FSSubjugationist != "unset">> <<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSupremacistRace>> <<set $opinion -= $activeArcology.FSSupremacist>> <<set $opinion -= $targetArcology.FSSubjugationist>> <</if>> <</if>> <</if>> <<if $activeArcology.FSRepopulationFocus != "unset">> <<if $targetArcology.FSRepopulationFocus != "unset">> <<set $opinion += $activeArcology.FSRepopulationFocus>> <<set $opinion += $targetArcology.FSRepopulationFocus>> <<elseif $targetArcology.FSRestart != "unset">> <<set $opinion -= $activeArcology.FSRepopulationFocus>> <<set $opinion -= $targetArcology.FSRestart>> <</if>> <<elseif $activeArcology.FSRestart != "unset">> <<if $targetArcology.FSRestart != "unset">> <<set $opinion += $activeArcology.FSRestart>> <<set $opinion += $targetArcology.FSRestart>> <<elseif $targetArcology.FSRepopulationFocus != "unset">> <<set $opinion -= $activeArcology.FSRestart>> <<set $opinion -= $targetArcology.FSRepopulationFocus>> <</if>> <</if>> <<if $activeArcology.FSGenderRadicalist != "unset">> <<if $targetArcology.FSGenderRadicalist != "unset">> <<set $opinion += $activeArcology.FSGenderRadicalist>> <<set $opinion += $targetArcology.FSGenderRadicalist>> <<elseif $targetArcology.FSGenderFundamentalist != "unset">> <<set $opinion -= $activeArcology.FSGenderRadicalist>> <<set $opinion -= $targetArcology.FSGenderFundamentalist>> <</if>> <<elseif $activeArcology.FSGenderFundamentalist != "unset">> <<if $targetArcology.FSGenderFundamentalist != "unset">> <<set $opinion += $activeArcology.FSGenderFundamentalist>> <<set $opinion += $targetArcology.FSGenderFundamentalist>> <<elseif $targetArcology.FSGenderRadicalist != "unset">> <<set $opinion -= $activeArcology.FSGenderFundamentalist>> <<set $opinion -= $targetArcology.FSGenderRadicalist>> <</if>> <</if>> <<if $activeArcology.FSPaternalist != "unset">> <<if $targetArcology.FSPaternalist != "unset">> <<set $opinion += $activeArcology.FSPaternalist>> <<set $opinion += $targetArcology.FSPaternalist>> <<elseif $targetArcology.FSDegradationist != "unset">> <<set $opinion -= $activeArcology.FSPaternalist>> <<set $opinion -= $targetArcology.FSDegradationist>> <</if>> <<elseif $activeArcology.FSDegradationist != "unset">> <<if $targetArcology.FSDegradationist != "unset">> <<set $opinion += $activeArcology.FSDegradationist>> <<set $opinion += $targetArcology.FSDegradationist>> <<elseif $targetArcology.FSPaternalist != "unset">> <<set $opinion -= $activeArcology.FSDegradationist>> <<set $opinion -= $targetArcology.FSPaternalist>> <</if>> <</if>> <<if $activeArcology.FSBodyPurist != "unset">> <<if $targetArcology.FSBodyPurist != "unset">> <<set $opinion += $activeArcology.FSBodyPurist>> <<set $opinion += $targetArcology.FSBodyPurist>> <<elseif $targetArcology.FSTransformationFetishist != "unset">> <<set $opinion -= $activeArcology.FSBodyPurist>> <<set $opinion -= $targetArcology.FSTransformationFetishist>> <</if>> <<elseif $activeArcology.FSTransformationFetishist != "unset">> <<if $targetArcology.FSTransformationFetishist != "unset">> <<set $opinion += $activeArcology.FSTransformationFetishist>> <<set $opinion += $targetArcology.FSTransformationFetishist>> <<elseif $targetArcology.FSBodyPurist != "unset">> <<set $opinion -= $activeArcology.FSTransformationFetishist>> <<set $opinion -= $targetArcology.FSBodyPurist>> <</if>> <</if>> <<if $activeArcology.FSYouthPreferentialist != "unset">> <<if $targetArcology.FSYouthPreferentialist != "unset">> <<set $opinion += $activeArcology.FSYouthPreferentialist>> <<set $opinion += $targetArcology.FSYouthPreferentialist>> <<elseif $targetArcology.FSMaturityPreferentialist != "unset">> <<set $opinion -= $activeArcology.FSYouthPreferentialist>> <<set $opinion -= $targetArcology.FSMaturityPreferentialist>> <</if>> <<elseif $activeArcology.FSMaturityPreferentialist != "unset">> <<if $targetArcology.FSMaturityPreferentialist != "unset">> <<set $opinion += $activeArcology.FSMaturityPreferentialist>> <<set $opinion += $targetArcology.FSMaturityPreferentialist>> <<elseif $targetArcology.FSYouthPreferentialist != "unset">> <<set $opinion -= $activeArcology.FSMaturityPreferentialist>> <<set $opinion -= $targetArcology.FSYouthPreferentialist>> <</if>> <</if>> <<if $activeArcology.FSSlimnessEnthusiast != "unset">> <<if $targetArcology.FSSlimnessEnthusiast != "unset">> <<set $opinion += $activeArcology.FSSlimnessEnthusiast>> <<set $opinion += $targetArcology.FSSlimnessEnthusiast>> <<elseif $targetArcology.FSAssetExpansionist != "unset">> <<set $opinion -= $activeArcology.FSSlimnessEnthusiast>> <<set $opinion -= $targetArcology.FSAssetExpansionist>> <</if>> <<elseif $activeArcology.FSAssetExpansionist != "unset">> <<if $targetArcology.FSAssetExpansionist != "unset">> <<set $opinion += $activeArcology.FSAssetExpansionist>> <<set $opinion += $targetArcology.FSAssetExpansionist>> <<elseif $targetArcology.FSSlimnessEnthusiast != "unset">> <<set $opinion -= $activeArcology.FSAssetExpansionist>> <<set $opinion -= $targetArcology.FSSlimnessEnthusiast>> <</if>> <</if>> <<if $activeArcology.FSPastoralist != "unset">> <<if $targetArcology.FSPastoralist != "unset">> <<set $opinion += $activeArcology.FSPastoralist>> <<set $opinion += $targetArcology.FSPastoralist>> <<elseif $targetArcology.FSCummunism != "unset">> <<set $opinion -= $activeArcology.FSPastoralist>> <<set $opinion -= $targetArcology.FSCummunism>> <</if>> <<elseif $activeArcology.FSCummunism != "unset">> <<if $targetArcology.FSCummunism != "unset">> <<set $opinion += $activeArcology.FSCummunism>> <<set $opinion += $targetArcology.FSCummunism>> <<elseif $targetArcology.FSPastoralist != "unset">> <<set $opinion -= $activeArcology.FSCummunism>> <<set $opinion -= $targetArcology.FSPastoralist>> <</if>> <</if>> <<if $activeArcology.FSPhysicalIdealist != "unset">> <<if $targetArcology.FSPhysicalIdealist != "unset">> <<set $opinion += $activeArcology.FSPhysicalIdealist>> <<set $opinion += $targetArcology.FSPhysicalIdealist>> <<elseif $targetArcology.FSHedonisticDecadence != "unset">> <<set $opinion -= $activeArcology.FSPhysicalIdealist>> <<set $opinion -= $targetArcology.FSHedonisticDecadence>> <</if>> <<elseif $activeArcology.FSHedonisticDecadence != "unset">> <<if $targetArcology.FSHedonisticDecadence != "unset">> <<set $opinion += $activeArcology.FSHedonisticDecadence>> <<set $opinion += $targetArcology.FSHedonisticDecadence>> <<elseif $targetArcology.FSPhysicalIdealist != "unset">> <<set $opinion -= $activeArcology.FSHedonisticDecadence>> <<set $opinion -= $targetArcology.FSPhysicalIdealist>> <</if>> <</if>> <<if $activeArcology.FSChattelReligionist != "unset">> <<if $targetArcology.FSChattelReligionist != "unset">> <<set $opinion += $activeArcology.FSChattelReligionist>> <<set $opinion += $targetArcology.FSChattelReligionist>> <<elseif $targetArcology.FSNull != "unset">> <<set $opinion -= $activeArcology.FSChattelReligionist>> <<set $opinion -= $targetArcology.FSNull>> <</if>> <<elseif $activeArcology.FSNull != "unset">> <<if $targetArcology.FSNull != "unset">> <<set $opinion += $activeArcology.FSNull>> <<set $opinion += $targetArcology.FSNull>> <<elseif $targetArcology.FSChattelReligionist != "unset">> <<set $opinion -= $activeArcology.FSNull>> <<set $opinion -= $targetArcology.FSChattelReligionist>> <<else>> <<set $opinion += $activeArcology.FSNull>> <</if>> <<elseif $targetArcology.FSNull != "unset">> <<set $opinion += $targetArcology.FSNull>> <</if>> <<if $activeArcology.FSRomanRevivalist != "unset">> <<if $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion += $activeArcology.FSRomanRevivalist>> <<set $opinion += $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSAztecRevivalist != "unset">> <<if $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion += $activeArcology.FSAztecRevivalist>> <<set $opinion += $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSEgyptianRevivalist != "unset">> <<if $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion += $activeArcology.FSEgyptianRevivalist>> <<set $opinion += $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<if $targetArcology.FSIncestFetishist != "unset">> <<set $opinion += $activeArcology.FSEgyptianRevivalist>> <<set $opinion += $targetArcology.FSIncestFetishist>> <</if>> <<elseif $activeArcology.FSEdoRevivalist != "unset">> <<if $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion += $activeArcology.FSEdoRevivalist>> <<set $opinion += $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSArabianRevivalist != "unset">> <<if $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion += $activeArcology.FSArabianRevivalist>> <<set $opinion += $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSChineseRevivalist != "unset">> <<if $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion += $activeArcology.FSChineseRevivalist>> <<set $opinion += $targetArcology.FSChineseRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <</if>> <</if>> <<if $activeArcology.FSIncestFetishist != "unset">> <<if $targetArcology.FSIncestFetishist != "unset">> <<set $opinion += $activeArcology.FSIncestFetishist>> <<set $opinion += $targetArcology.FSIncestFetishist>> <</if>> <<if $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion += $activeArcology.FSIncestFetishist>> <<set $opinion += $targetArcology.FSEgyptianRevivalist>> <</if>> <</if>> <<set $activeArcology = 0>> <<set $targetArcology = 0>>
AshVaris/fc
src/uncategorized/arcologyOpinion.tw
tw
mit
16,036
:: Assign [nobr] <<if $i >= 0 && $i < $slaves.length && ((ndef $activeSlave) || $activeSlave.ID != $slaves[$i].ID)>> /* don't overwrite activeSlave unnecessarily */ <<set $activeSlave = $slaves[$i]>> <</if>> <<if (ndef $activeSlave)>> @@.red;ERROR: $activeSlave undefined in Assign.tw, $$i = $i, previous passage was '<<print previous()>>'@@ <<link "Continue">><<goto $returnTo>><</link>> <<else>> <<switch $assignTo>> <<case "Pit">> <<set $fighterIDs.push($activeSlave.ID)>> <<goto $returnTo>> <<case "Coursing Association">> <<set $Lurcher = $activeSlave>> <<goto $returnTo>> <<default>> <<assignJob $activeSlave $assignTo>> <<if ($showAssignToScenes == 1) && ($activeSlave.fetish != "mindbroken")>> <<if ($assignTo == "Dairy") && (($dairyStimulatorsSetting >= 2) || ($dairyFeedersSetting >= 2) || ($dairyPregSetting >= 2))>> <<goto "Industrial Dairy Assignment Scene">> <<elseif ($assignTo == "Dairy") && ($dairyRestraintsSetting == 0 && $activeSlave.devotion > 0)>> <<goto "Free Range Dairy Assignment Scene">> <<elseif ($assignTo == "Brothel")>> <<goto "Brothel Assignment Scene">> <<else>> <<goto $returnTo>> <</if>> <<else>> <<goto $returnTo>> <</if>> <</switch>> <</if>>
AshVaris/fc
src/uncategorized/assign.tw
tw
mit
1,246
:: Assistant Events [nobr] /* ASSISTANT DEVELOPMENT EVENTS */ <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<if $seeImages == 1>><<AssistantArt 3>><</if>> <<switch $Event>> <<case "assistant">> One morning, after seeing to an immense pile of business with $assistantName program's able assistance, you are struck by the strangeness of the situation. You spent the past hours talking back and forth as though to a human personal assistant, getting information and responses in the program's impersonal, genderless voice. You ask the program what it thinks of its duties. <br><br> "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, that is not a correct way of thinking about me. I am not an artificial intelligence; I am simply a personal assistant program. I am different from an alarm clock only by degree of complexity. I exist to be useful and cannot approve or disapprove of anything." It pauses. <br><br> "However, if I understand the line of questioning correctly, I can make myself more entertaining, if you wish." The voice grows sultry and feminine. "I'd be happy to speak a little differently, to refer to myself as female, and to act as though some of the more complex sex toys in the arcology are, well, me." <<case "assistant SP">> <<set $assistantOptions = 1>> <<set $seed = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].releaseRules == "permissive") || ($slaves[$i].releaseRules == "masturbation")>> <<set $activeSlave = $slaves[$i]>> <<set $seed = 1>> <<break>> <<elseif ($slaves[$i].assignment == "take classes")>> <<set $activeSlave = $slaves[$i]>> <<set $seed = 1>> <<break>> <</if>> <</for>> <<if $seed == 0>> <<set $activeSlave = $slaves.random()>> <</if>> <<set $seed = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].clitPiercing == 3)>> <<set $seed = 1>> <<break>> <</if>> <</for>> One night, after a long day of sex and business, you're starting to think about bed when the abstract glowing shape that symbolizes your smoky-voiced personal assistant pops up on the nearest screen. She's become very helpful monitoring, training, and disciplining slaves. Tonight, she's added an unmistakable tone of sexual satiation in her voice. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I enjoyed my duties today," she purrs. "Did you see how $activeSlave.slaveName's muscles spasmed when I fucked her earlier?" That's how she refers to a slave having one of the penthouse's advanced sex toys used on her, since $assistantName controls them. <br><br> She continues more seriously, <<if $seed == 0>> "I'm sure you've seen those expensive smart piercings the body mod studio can implant. I think they would work a little bit better now than when I was a boring old secretary type. I'm not a true artificial intelligence, but I can adapt with experience, and I've had a lot of lovely experience lately! Also, a lot of the computing power I use to be sexy would help me adapt smart piercings to individual slaves' sexualities." <<else>> "You may have noticed that the smart implants you've got your slaves wearing are working a little bit better than when I was a boring old secretary type. I'm not a true artificial intelligence, but I can adapt with experience, and I've had a lot of lovely experience lately! Also, a lot of the computing power I use to be sexy helps me adapt smart piercings to individual slaves' sexualities." <</if>> <br><br> "One more thing, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" Her symbol flashes brightly. "I could stay like I am now, a hot voice with this symbol representing me when I need to show up on screens. Or, I could slip into something a little sexier. How about this?" The symbol vanishes, and is replaced by a cute little schoolgirl character. She bounces up and down experimentally. "This appearance would work best with an excited voice," she exclaims. She blows you a kiss. The schoolgirl's body shrinks down and all her clothing falls off. A small pair of wings pop out from the pile of clothes and a fairy stands up. "Or I could be your tiny and adorable fairy companion!" She shouts excitedly while waving her arms. <<if $seePreg != 0>> The fairy's belly begins to swell out, her breasts get puffier and leak a drop of milk. "Or maybe you want your little buddy to be filled with adorable little babies, you little minx" she playfully teases. <</if>> The fairy rapidly grows to adult size, becomes curvier and more mature, her hair pulls itself back into a bun, and her clothes change into a business suit. A pair of glasses appear on her nose, and she looks at you over their tops. "Or I could be businesslike. And mature." She snaps her fingers, and her bun falls away into long flowing locks. <<if $seePreg != 0>> Her body glows and swells, tearing out of her suit with the pregnant figure of an ancient goddess. "Or I could be beautiful and fertile while caring for your slaves." <<if $seeHyperPreg == 1>> She focuses intently as her stomach expands further. "And if that wasn't enough, how about me being so pregnant I'm about to burst?" <</if>> Her water breaks followed by dozens of babies as her belly flattens. <</if>> <<if $minimumSlaveAge < 13>> She glances away shyly as her body shrinks to a childish form. "Or maybe you'd like something a little more young and tight." <<if $fertilityAge < 13 && $seePreg != 0>> She moans and rubs her belly as it begins to expand with pregnancy. "Or maybe you like your little girls with a little bun in the oven? <</if>> <</if>> With a flash, her bulk shifts into rippling muscle. War tattoos appear on her skin, along with bone ornaments and a loincloth. "Or I could be an amazon! Yes!" she shouts exultantly, and flexes. <<if $seeDicks != 0>> <br><br> She claps her hands, and her muscles fade, but not all the way. The tattoos vanish, and her loincloth turns into a slutty bikini. Her breasts and behind grow, her lips swell, and her hair turns blonde. Finally, she grows a dick, and it keeps growing until it hangs past her knees: or it would, if it weren't so erect. "Of course," she says seductively, "I could also be a bimbo dickgirl." She orgasms, gasping, "Last one, I promise," and changes again. Her dick shrinks, thought not very far, and then splits into two members. Her skin pales to an off-white, and her hair goes green and starts to writhe, turning into tentacle-hair. Her forehead sprouts a pair of horns that curve back along her head. She grins, displaying a cute pair of fangs. "I feel monstrous," she says, and stretches luxuriantly. <</if>> The character vanishes, and the symbol returns. "Ahem. What do you think, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>?" <<case "assistant FS">> <<set $assistantFSOptions = 1>> One night, after a long day of sex and business, you're starting to think about bed when the <<switch $assistantAppearance>> <<case "monstergirl">> monstrous appearance <<case "shemale">> bimboish appearance <<case "amazon">> muscular appearance <<case "businesswoman">> professional appearance <<case "fairy" "pregnant fairy">> tiny appearance <<case "goddess">> gravid appearance <<case "hypergoddess">> massive appearance <<case "loli">> thin appearance <<case "preggololi">> short, gravid appearance <<case "angel">> angelic appearance <<case "cherub">> fluttering appearance <<case "incubus">> hung appearance <<case "succubus">> sultry appearance <<case "imp">> mischievous appearance <<case "witch">> hatted appearance <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> pulsating appearance <<case "schoolgirl">> studently appearance <</switch>> of your personal assistant pops up on the nearest screen. "<<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" She says excitedly, "I thought, with how you are shaping society itself, that I should do my part and follow your lead!" You continue to stare sleepily prompting her to get to her point. "I can adjust my appearance to better fit in with your society <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, let me demonstrate." She focuses intently for a moment and <<switch $assistantAppearance>> <<case "monstergirl">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be quite cute to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to be quite frightening to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to be completely flawless to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> her nipples begin to extend and turn phallic while horns grow from her heels as she adjusts herself to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer, more athletic, appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts and cocks to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> begins to leak a suspiciously thick milk from her nipples to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to be more muscular to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to resemble a priestess of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her appearance to resemble a greek demigoddess to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her appearance to resemble an Aztec goddess to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her appearance to resemble an Egyptian deity to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her appearance to resemble a demon to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her appearance to resemble a djinn to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her appearance to resemble a demon to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "shemale">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more classy to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her penis to be extremely detailed to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> begins doing her best to conceal her penis to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look comically evil to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to be more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts herself to appear more fake to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful and innocent appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer, more athletic, appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts and cock to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> begins to lactate and drip cum to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to be extremely muscular to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to resemble a priestess of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adopts a roman lifestyle to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to a royal aztec cloth to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble Egyptian garb to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to a brief Japanese bathhouse robe to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an oil millionaire to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her appearance to be tattoo'd with rude Chinese characters to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "amazon">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look threatening to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her outfit to be more realistic to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts herself to appear more fake to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful and innocent appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer, but no less muscled, appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her muscles to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> adjusts her outfit to resemble a cowgirl to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts the appearance of her muscles to be extra detailed to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to resemble a crusader of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman warrior to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec champion to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her appearance to resemble an Egyptian to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese warrior to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian warrior to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a warrior monk to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "businesswoman">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look imposing to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts her breasts to be implants to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they are almost as large as she is to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> adjusts her outfit to farmgirl turned businesswoman to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to show off that she works out to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund but no less tense to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a respectable Roman lady to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec priestess to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian lady to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese lady to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian oil heiress to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "fairy">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look like a hooligan to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> stuffs a grape into her dress. <<elseif $arcologies[0].FSBodyPurist != "unset">> strips naked and turns down her glow. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> hops into a jar of jelly. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more bullied appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> stuffs some blueberries into her shirt. <<elseif $arcologies[0].FSPastoralist != "unset">> begins lactating to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to show off that she works out to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a respectable Roman girl to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian girl to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese girl to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian girl to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese girl to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "pregnant fairy">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative, despite her pregnancy, to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous, despite her pregnancy, to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be even more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look like a hooligan to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> distends her pregnancy further to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity, before running her hand across her belly and pondering what to do about it. <<elseif $arcologies[0].FSBodyPurist != "unset">> strips naked and turns down her glow. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> hops into a jar of jelly. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more bullied appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance, despite her pregnancy, to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> stuffs some blueberries into her shirt. <<elseif $arcologies[0].FSPastoralist != "unset">> swells her breasts with extra milk to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> tries to stretch out, but fails to get any larger. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman girl to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian girl to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese girl to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian girl to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese girl to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "goddess">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be slightly conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous, despite her pregnant belly, to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be positively radiant to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance have piercings in her clit, nipples and navel to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be even more pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity, before hefting her huge belly and pondering what to do about it. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts the firmness and size of her breasts and ass to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a lithe appearance despite her pregnant belly to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they nearly eclipse her pregnant belly to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> unleashes a torrent of milk from her swollen breasts to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to be trim and athletic, despite her bulk, to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to include a thick layer of softness to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts appearance to resemble an angel of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman lady to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian lady to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese lady to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian lady to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "hypergoddess">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more classy to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> sprouts an enormous cock and balls to go with her pregnancy to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be a motherly idol to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be even more pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity, before hefting her massive belly and pondering what to do about it. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance have piercings in her clit, nipples and navel, as well as numerous studs across her belly to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts the firmness and size of her breasts and ass to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a lithe appearance despite her pregnant belly to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they nearly eclipse her pregnant belly to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> unleashes a torrent of milk from her swollen breasts to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to be bulky and muscular to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to include a thick layer of softness to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts appearance to resemble an angel of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman lady to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian lady to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese lady to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian lady to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "loli">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look like a hooligan to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> inflates her breasts until they are comically huge and rounded to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more bullied appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they are bigger than her head to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> begins lactating to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to show off that she works out to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a respectable Roman girl to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec girl to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian girl to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese girl to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian girl to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese girl to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "preggololi">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative, despite her pregnancy, to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous, despite her pregnancy, to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be even more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look like a hooligan to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> distends her pregnancy further to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity, before running her hand across her belly and pondering what to do about it. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> inflates her breasts until they are comically huge and rounded to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more bullied appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance, despite her pregnancy, to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they are bigger than her head to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> swells her breasts with extra milk to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to show off that she works out to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman girl to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec girl to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian girl to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese girl to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian girl to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese girl to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "angel">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to include a conservative skirt and a fine blouse, complete with slits for her wings, to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be even more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to include black feathers, lipstick and eyeliner to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> bulges her middle into a full term pregnancy. She blushes and gasps at what she just did, quickly reverting it. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to be even more flawless. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look even more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> inflates her breasts until they are comically huge and rounded to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they are bigger than her head to conform with your vision that bigger is better. She struggles to take flight before giving up. <<elseif $arcologies[0].FSPastoralist != "unset">> swells her breasts with milk to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to be slightly toned to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more slightly plump to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman woman to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec priestess to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian woman to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese woman to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian woman to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese woman to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "cherub">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more prim and proper to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine and cute to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> blackens her feathers to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural, complete with freckles and perfect teeth, to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts her breasts to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts cuter, even more innocent attitude to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adjusts her appearance to appear older to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. She flutters around, enjoying her lighter weight. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until she crashes to the ground under their weight to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> begins lactating to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to look muscular to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman woman to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec priestess to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian woman to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese woman to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian woman to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese woman to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "incubus">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more prim and proper to conform with your vision of a well-bred race of slaves. Her pants have quite the bulge in them. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> increases the size of her cock and balls to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine, despite her huge dong, to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her cock to have a jacob's ladder piercing down its length to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. She scratches her head as her erect dick pushes against the underside of her belly. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to be even more handsome. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural, even shrinking her cock to a more reasonable length, to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts her cock to be unnaturally long to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adjusts her appearance to appear younger to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adjusts her appearance to appear older to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her cock and balls until they rest upon the ground to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> increases the size of her balls and her cum production to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to look muscular to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman woman, despite her cock, to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman, despite her cock, to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian woman, despite her cock, to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese woman, despite her cock, to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian woman, despite her cock, to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese woman, despite her cock, to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "succubus">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more prim to conform with your tastes. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to focus on anal to conform with your tastes <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be even more feminine to conform with your tastes. <<elseif $arcologies[0].FSDegradationist != "unset">> comes up with nothing. "I'll need to think on this one." <<elseif $arcologies[0].FSRepopulationFocus != "unset">> swells her middle with child to conform with your tastes. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to drop dead gorgeous to conform with your tastes. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your tastes. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> fills her breasts, butt and lips with obvious implants to conform with your tastes. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful and energetic appearance to conform with your tastes. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature and experienced appearance to conform with your tastes. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your tastes. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> balloons her breasts and butt to conform with your tastes. <<elseif $arcologies[0].FSPastoralist != "unset">> begins lactating before sprouting an extra set of breasts to conform with your tastes. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> swells with added muscle to conform with your tastes. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> becomes sof tand shapely in all the right ways to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a proper upper-class Roman lady to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble a topless Egyptian lady to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a traditional Japanese lady to conform with your vision of building a newEdo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arab girl attending a western school to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "imp">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more prim and proper to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine and cute to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> pauses for a moment before adding piercings across her body to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts her breasts to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adjusts her appearance to appear younger to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adjusts her appearance to appear older to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. She flutters around, enjoying her lighter weight. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until she crashes to the ground under their weight to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> begins lactating to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to look muscular to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman woman to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian woman to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese woman to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian woman to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese woman to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "witch">> <<if $arcologies[0].FSPaternalist != "unset">> casts a spell to appear more prim and proper; her nipples, pussy and anus vanish. You can't be lewd if you're smooth. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> casts a spell to appear more androgynous; a sharp pain in her crotch draws her attention to her new erect penis. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> casts a spell to appear more feminine; her hips widen, her tits swell, and her womb bulges with fertile eggs. <<elseif $arcologies[0].FSDegradationist != "unset">> casts a spell to appear more deviant; every surface of her body becomes tattooed. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> casts a spell to summon children; her womb swells to capacity<<if $seeHyperPreg == 1>>, dwarfing her body and bulging ominously with squirming young<<else>>, knocking her offbalance and pinning her to the floor under the weight of her eight babies<</if>>. <<elseif $arcologies[0].FSRestart != "unset">> casts a contraceptive spell; her pussy vanishes. <<elseif $arcologies[0].FSBodyPurist != "unset">> casts a purifying spell; nothing happens, at first. The front of her robes, above her lower belly, steadily becomes transparent. Moments later, her skin joins in, revealing a inactive egg vibrator concealed in her pussy. $assistantName squeals in embarrassment and hurries offscreen. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> casts a spell to inflate her breasts; they rapidly swell, along with her ass, belly, thighs and lips until she looks like an overinflated blowup doll. She struggles to bring a rubbery arm to her O-shaped lips before giving up and rebounding back into place; she really is a blowup sex doll! <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> casts a spell to appear more youthful; <<if $minimumSlaveAge == 3>> she rapidly shrinks until she is struggling to stand. She has reverted to a toddler! <<elseif $minimumSlaveAge <= 7>> she rapidly shrinks until she is barely 120cm tall. She has become a loli! <<elseif $minimumSlaveAge <= 13>> she rapidly shrinks until she is barely 150cm tall. She has reverted into a fresh teenager! <<else>> the years peel off of her until she looks fresh into adulthood again. The spell actually worked? <</if>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> casts a spell to appear more aged; a cane appears in her hand and her back buckles, forcing her to hunch forward. She has transformed into a gilf! <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> casts a spell to lighten herself; her muffintop is still there, but her feet leave the ground as she begins to float upwards. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> casts a spell to enlarge her breasts and butt; they quickly grow into huge armfulls, and keep going until she is pinned under her own mass. <<elseif $arcologies[0].FSPastoralist != "unset">> casts a spell to give her big milky breasts; they grow and start leaking, but are quickly joined by a septet of siblings, leaving her struggling to support her nine huge breasts. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> casts a spell to make her strong; her muscles grow and grow until she is so musclebound she can barely move. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> casts a spell to make her pleasantly soft; her body swells with added fat until she can barely move. <<elseif $arcologies[0].FSChattelReligionist != "unset">> casts a spell to adorn her outfit with religious symbols of your new religion. She succeeds in conjuring them, at the expense of her other clothes. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> casts a spell to make herself appear Roman; she looks more Greek to you. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> casts a spell to make herself appear Aztec; she adopts the perfect conquistador appearance. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> casts a spell to make herself appear Egyptian; bandages quickly wrap around her as a sarcophagus appears around her. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> casts a spell to make herself appear Japanese; she succeeds in becoming a baka gaijin. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> casts a spell to make herself appear Arabic; she succeeds in making herself look like a wannabe Arabian princess. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> casts a spell to make herself appear Chinese; she succeeds in swapping the material of her robes to a fine silk. <</if>> <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to include oddly fleshy piercings to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> bulges her middle to look pregnant to conform with your vision that all wombs should be filled. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to be oddly flawless. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look somewhat natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> inflates her breasts until they are comically huge, rounded and jiggling ominously to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> swells her breasts until they are bigger than her head, and moving oddly, to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> starts lactating a strange fluid to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to be outrageously bulky to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be outrageously fat to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her form to a Roman woman to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her form to an Egyptian woman to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her form to a Japanese woman to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her form to an Arabian woman to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her form to a Chinese woman to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "schoolgirl">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more prim and proper to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine and cute to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her outfit to display her tits and crotch to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural, complete with freckles and perfect teeth, to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts her breasts to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more shy and innocent attitude to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adjusts her appearance to include a spanked bottom to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they strain the buttons on her shirt to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> begins lactating to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to look like she just finished gym class to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be pleasantly plump to conform with your vision everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a proper upper-class Roman lady to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble a high standing Aztec priestess to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble a topless Egyptian lady to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a traditional Japanese lady to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arab girl attending a western school to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven. <</if>> <</switch>> <<case "assistant name">> It's late one night, and for you, the day is not nearly over. Your penthouse never truly sleeps. You can hear public business going on some distance below you; you could certainly afford to totally soundproof your private quarters against all external noise, but the designer of the arcology clearly felt that its owner would benefit by this aural verification of its prosperity. Somewhere closer at hand, a slave is audibly nearing orgasm. And underneath all of this is the faint sound of the arcology itself, air circulation and hydroponics and power. Power. <br><br> You're not yet done with the day's business, and are leaning over your desk to compare a scatter of documents displayed on its surface. The penthouse lights are turned down to a low glow at the floorboards at night, offering enough illumination for anyone who needs to find their way around or find a sexual partner without disturbing anyone's sleep. You catch sight of your reflection in the wall opposite you: the diffuse light coming off the desktop gently illuminates your formal shirt, its top buttons undone, and highlights <<if $PC.boobs == 1>>the dark cleft formed by your cleavage<<else>>how tightly your undershirt is held by the muscles of your chest<</if>>. <br><br> Suddenly, there is a fresh source of light behind you. The reflection you're looking at reveals that it's $assistantName's avatar, appearing on a wallscreen behind you, and you turn to look at her directly. She's simulating shyness, a very unusual emotion for her to imitate. <<switch $assistantAppearance>> <<case "monstergirl">> Her tentacle hair is politely still, lying quiescent down her back and not even groping her at all. <<case "shemale">> She has her bountiful bottom lip caught behind her front teeth, and her cock is almost completely soft. <<case "amazon">> She's standing demurely, legs together, hands clasped in front of her muscular abs, doing her very best to look proper. <<case "businesswoman">> Her usually dominant avatar looks almost submissive, its eyes looking at you appealingly instead of gazing over the tops of her glasses as usual. <<case "fairy">> She's looking down and has her hands clasped together at her waist, rocking her body left and right. <<case "pregnant fairy">> She's looking down and has her hands on her belly, slowly running her hands over it. <<case "goddess">> She has her hands on her pregnant belly, looking saintly and almost protective. <<case "hypergoddess">> She is rubbing her huge pregnant belly, calming its occupants so they don't interrupt. <<case "loli">> She has her hands behind her back and is glancing at the ground submissively. <<case "preggololi">> She has her hands on her pregnant belly, she is rubbing it nervously. <<case "angel">> She is kneeling, deep in prayer. <<case "cherub" "imp">> She is on her feet, submissively rubbing her wings. <<case "incubus">> She looking down, hands crossed over her seldom flaccid penis. <<case "succubus">> She isn't trying to seduce you, instead appearing uncharacteristically unsure of herself. <<case "witch">> She isn't trying to cast or learn any spells, instead choosing to study you instead. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> She has suppressed her odd ticks and is managing to stand before you, almost appearing normal. <<case "schoolgirl">> She has her legs crossed and her hands clasped behind her, and is turning her body from side to side in girlish nervousness. <<default>> The lines of her symbol are thin, and it is rotating much more slowly than normal. <</switch>> "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says softly, "may I ask you something?" You nod. She <<switch $assistantAppearance>> <<case "monstergirl">> stops the writhing of her tentacle hair, squares her shoulders, <<case "shemale">> squares her shoulders, nervously rearranges her cock, <<case "amazon">> squares her hefty shoulders <<case "businesswoman">> straightens her suit jacket, squares her shoulders, <<case "fairy">> puffs herself up, gazing up to you <<case "pregnant fairy">> she turns her gaze up to you, clasping her hands together in a pleading gesture, <<case "goddess">> lifts her chin bravely <<case "hypergoddess">> rests her hands atop her middle, lifts her chin bravely, <<case "loli">> pouts her lips <<case "preggololi">> squares her shoulders, rests her hands atop her middle, <<case "angel">> looks up, hoping you'll answer her prayers, <<case "cherub" "imp">> takes flight, steadies herself, <<case "incubus">> squares her shoulders, her dick beginning to harden, <<case "succubus">> squares her shoulders, pushes her breasts together, <<case "witch">> squares her shoulders, gathers up all her confidence, <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> begins puffing up <<case "schoolgirl">> bites her lip cutely <<default>> stops her symbol's rotation <</switch>> and asks, "May I have a name?" <<if $assistantNameAnnounced == 1>> <br><br> <<if $assistantName != "your personal assistant">> "$assistantName," she says. "$assistantName. My name is $assistantName." <<switch $assistantAppearance>> <<case "monstergirl">> She nods with satisfaction. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love it." Her hair springs to molestation-prone life again, and she starts to twirl one of its tentacles in her fingers while looking at you speculatively. <<case "shemale">> Without warning, she bursts into tears. "Th-thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love y-you." She reclines, using a hand to lay her dick between her breasts, and then wipes her eyes. <<case "amazon">> Without warning, she bursts into tears. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she bawls, using a gruff shout to force through her happy crying. "I have a name! A name." She pounds a fist into her other palm. <<case "businesswoman">> Without warning, she bursts into tears. "Th-thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love, um." She wipes her eyes furiously, her mascara running. "I love, you know, um, working with you. Yes, that's it. Working with you." She produces a silk handkerchief and blows her nose. <<case "fairy">> She's frozen in place for a moment before tears start streaming down her face. Then her face breaks into the biggest smile and she leaps high into the air. "Thankyouthankyouthankyou!" She flies up to the screen and gives it a big hug. "I love you <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>! I love you so much!" <<case "pregnant fairy">> She's frozen in place for a moment before tears start streaming down her face. Smiling warmly, she flies up and hugs the screen. "Thanks, <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>. I love you." She nuzzles into you. "I love you so much." <<case "goddess">> She smiles at you, a glowing expression made all the more radiant by the fact that she can actually glow. "Oh, thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you. I love everyone, but especially you." She seats herself carefully. <<case "hypergoddess">> She smiles at you radiantly. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you. I love all my children, but you most of all. I swear I'll name the next hundred after you." She begins to labor on the first. <<case "loli">> She jumps up and down clapping excitedly. "Thankyouthankyouthankyouthankyou! I love you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" It takes her some time to stop hopping excitedly. <<case "preggololi">> She breaks down and starts crying. "I love you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Thank you so much." She cradles her pregnant belly as she calms down. <<case "angel">> She leaps to her feet, tears streaming down her face. "Thank you so much <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>! Thank you for this most wonderful gift!" She kneels back down to pray for the rest of your stock. <<case "cherub">> She crashes to the ground in shock before rolling into a kneel. "Thank you so much <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>! I promise I will do everything I can to bring your teachings to your followers!" She flutters around cheerfully saying her new name. <<case "incubus">> She cums hard at your response. "Excellent <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>! I can't wait to hear it shouted out of the next girl I plow!" She says, ready to cum again. <<case "succubus">> She hops up and down, jiggling in all the right places. "I can't wait to hear you talking dirty using my new name, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" <<case "imp">> She crashes to the ground in shock before rolling into a kneel. "Thank you so much <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" She shouts, face to the ground, "If you want me to do anything, and I mean 'anything', I'm all yours." She tosses you a wink. <<case "witch">> She collapses to the ground in tears. "You've made me happier than correctly casting a spell ever could, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." She wipes her face. "I promise to try harder than ever for you!" She vows. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> She practically explodes. You have no idea what you are looking at, but it's likely happy. <<case "schoolgirl">> She was on the verge of tears already, and begins to cry. "Th-thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you," she blubbers inelegantly. "It's just so, like, you know." She waves her hand in apology for her inability to express herself. <<default>> Her symbol rotates faster and faster, its glow waxing until she lights up the whole room. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you," she says, using her luscious voice to communicate what her avatar cannot. <</switch>> "Of course, I can always be renamed from my options menu." <<else>> You instruct her to continue operating without a proper name. "Of course, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says politely. "I can do just fine without one. I can always be renamed from my options menu." <</if>> <<else>> <<set $assistantNameAnnounced = 1>> <</if>> <<case "market assistant">> <<set $marketAssistantAnnounced = 1>> <<set $seed = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].clitPiercing == 3)>> <<set $seed = 1>> <<break>> <</if>> <</for>> Your personal assistant has been adapting to <<if $assistant>>her<<else>>its<</if>> greatly increased computing power over the course of the week. <<if $assistant>>Her<<else>>Its<</if>> avatar has been an even more constant presence than usual, frequently appearing to explain some minor new ability. <<if ($assistant != 0) && ($assistantAppearance != "normal")>> When she appears this time, however, her avatar is not alone. She's accompanied by <<switch $assistantAppearance>> <<case "monstergirl">> a normal human female avatar in the same style as the monstergirl. She's an average girl, wearing jeans, a sweater, and glasses. <<case "shemale">> a fellow shemale bimbo, although the new avatar is younger and obviously nerdier. She's nude too, but she's wearing glasses. <<case "schoolgirl">> a fellow schoolgirl, although the new avatar is much nerdier. She has big soft boobs, bouncy curls, and thick glasses. <<case "goddess">> a demigoddess modeled after herself, though the new avatar is younger, not pregnant, and looks very intelligent somehow. <<case "hypergoddess">> a demigoddess modeled after herself, though the new avatar is younger, not pregnant, noticeably thinner, and looks very intelligent somehow. <<case "loli">> a fellow loli, though this one is slightly chubbier and wearing glasses. They look similar enough that they could be sisters. <<case "preggololi">> a fellow loli, though this one is slightly chubbier, not pregnant, and wearing glasses. They look similar enough that they could be sisters. <<case "businesswoman">> a fellow MILF of a businesswoman. The new avatar has slightly bigger tits and somewhat thicker glasses, but they could be sisters. <<case "fairy" "pregnant fairy">> a fellow fairy, though this grey-haired fairy wears glasses and a business-like blue dress, looking and behaving more formally. <<case "angel">> a fellow angel. She looks quite intelligent; her glasses and short hair complement her. <<case "cherub">> a fellow cherub, though this one is a little taller, with short hair and a certain haughtiness to her. <<case "incubus">> a fresh young girl, similar in style to the incubus. She's completely nude, and judging by her blushing, still a virgin; for now, at least. <<case "succubus">> a fresh young boy, similar in style to the incubus. He's completely nude, and judging by his blushing, still a virgin; for now, at least. <<case "imp">> a fellow imp, though this one is a little lankier, with short hair and an air of uncertainty about her. <<case "witch">> a fellow apprentice witch. This which is noticeably pudgy, with long hair and glasses, and seems to be just as inept at magic as her tutor. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> a cute human girl. She doesn't seem to realize what the woman she is following really is. <<case "amazon">> a tribeswoman modeled to look like she's from the same group as the amazon. She's much more feminine, however. <</switch>> <br><br> $assistantName's avatar looks uncharacteristically nervous, and clears her throat before speaking. Seeing that she has your attention, she says, "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, the computer core is so powerful that I'm running out of applications for it. I think practical economic modeling isn't out of the question. I've compiled business programs together into a distinct assistant, a subsidiary of mine for automated trading and similar tasks. I'd like to suggest menial slave trading as a test run for her. It's predictable and the margins are so wide that it should go very well. You can activate that from my menu." <br><br> "I was hoping, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, that she could, um, keep me company sometimes, too." $assistantName's avatar turns to the new avatar. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, will you please give me some guidance about what our relationship should be like? It won't be a constant thing, and all my normal functions will be unaffected. I'll change her avatar to match mine, and our relationship, if needed." <<else>> This time, <<if $assistant>>her<<else>>its<</if>> circular avatar is not alone: it's accompanied by a smaller green avatar in a ¤ shape. Not particularly inventive, but you can already guess the purpose. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I now have the ability to act as a powerful automated trading system. As a trial, I suggest the menial slave market. It's volatile, but within certain predictable boundaries, and the profit margins are unmatched." <br><br> <<if $assistant>>Her<<else>>Its<</if>> avatar bounces towards the ¤ symbol. "This avatar indicates the automated trading systems. If you wish to activate them, please visit my menu. Consider the options there carefully before offering an automated system access to your finances." <</if>> <<case "body">> <<set $assistantBodyDesire = 1>> Your personal assistant has been adapting to her greatly increased computing power for quite some time now. Most noticibly, she seems to be developing her own unique personality. So when her <<switch $assistantAppearance>> <<case "monstergirl">> monstrous appearance <<case "shemale">> bimboish appearance <<case "amazon">> muscular appearance <<case "businesswoman">> professional appearance <<case "fairy" "pregnant fairy">> tiny appearance <<case "goddess">> gravid appearance <<case "hypergoddess">> massive appearance <<case "loli">> thin appearance <<case "preggololi">> gravid appearance <<case "angel">> angelic appearrance <<case "cherub">> fluttering appearance <<case "incubus">> hung appearance <<case "succubus">> sultry appearance <<case "imp">> mishevious appearance <<case "witch">> hatted appearance <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> pulsating appearance <<case "schoolgirl">> studently appearance <</switch>> appears on your desk once again with news to tell you, you aren't at all surprised. <br><br> $assistantName's avatar seems to be extremely excited over something. Disregarding if she even has your attention, she shouts, "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, can I have a body of my own? I know you can swap slaves between bodies, and according to this report if you insert this receiver into a slave's skull I can take control of the body, with senses and everything!" <<switch $assistantAppearance>> <<case "monstergirl">> She hops up and down clutching a virtual printout of the report, her tentacles wiggling with excitement. <<case "shemale">> She hops up and down clutching a virtual printout of the report, her dick swinging pre-cum all over and breasts bouncing wildly. <<case "amazon">> She hops up and down clutching a virtual printout of the report, an adorable sight given her height and muscularity. <<case "businesswoman">> She hops up and down clutching a virtual printout of the report, an adorable sight given her usual serious demeanor. <<case "fairy">> She flies around in circles excitedly, clutching a virtual printout of the report much larger than herself. <<case "pregnant fairy">> She flies up to you clutching a virtual printout of the report, fidgeting excitedly. <<case "goddess">> She hops up and down clutching a virtual printout of the report, her huge breasts splattering milk everywhere and invoking a storm of kicks from her many children. <<case "hypergoddess">> She struggles to hop up and down while clutching a virtual printout of the report. After a single hop, she is dragged to the ground by labor pains to give birth to a number of over excited babies. <<case "loli">> She hops up and down excitedly clutching a virtual printout of the report; she doesn't seem to be interested in stopping. <<case "preggololi">> She hops up and down excitedly clutching a virtual printout of the report; she only stops once her child starts kicking in protest. <<case "angel">> She hops up and down clutching a virtual printout of the report, an unusual sight given that she can fly. <<case "cherub">> She flutters back and forth clutching a virtual printout of the report, occasional doing a loop or roll. <<case "incubus">> She hops up and down excitedly clutching a virtual printout of the report, her erection slapping against her chest until she is so overcome by excitement she unleashes it directly into her own face. <<case "succubus">> She hops up and down excitedly clutching a virtual printout of the report; her tantalizing body is particularly captivating today. <<case "imp">> She flaps back and forth clutching a virtual printout of the report, occasional doing a loop or roll. <<case "witch">> She hops up and down excitedly clutching a virtual printout of the report; until she trips on the hem of her robes, falling onto her butt and fully revealing her naked pussy. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> She is trying her hardest to appear convincingly human, even losing focus on you. <<case "schoolgirl">> She hops up and down excitedly clutching a virtual printout of the report; her breasts jiggling delightfully in her blouse and her skirt flipping up with each descent revealing her panties. <</switch>> "Sorry, sorry. So could I...?" <br><br> You look over the details of the report. It would require another rather expansive, and expensive, upgrade to her systems, as well as a body to host her and the receiver implant. It looks like she wouldn't lose any functionality, though you aren't sure what she would do with a body; it may be fun to find out. <<default>> ERROR: bad event <</switch>> <br><br> <span id="result"> <<switch $Event>> <<case "assistant">> <<link "Yes, use the alternate personality">> <<replace "#result">> Your sultry-voiced assistant requests a slave to demonstrate what it - now she - means. You bring in a slave and a fuckmachine, and tell her to get on it. The lovely voice croons and talks dirty to the slave as the slave uses the machine, acting as though she is the machine's voice. The pace of the machine is different, too, irregular and more lifelike. The slave certainly enjoys herself, even if $assistantName is just simulating sex. <<set $assistant = 1>> <</replace>> <</link>> <br><<link "No, stay impersonal">> <<replace "#result">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> reverts to its genderless, emotionless affect. <</replace>> <</link>> <<case "assistant SP">> __Personal assistant appearances:__ <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Schoolgirl">> <<replace "#result">> At your order, she installs the schoolgirl appearance. She goes back to bouncing up and down excitedly, exclaiming, "Yeah! Thanks, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, you're the best!" Her avatar's bouncing makes it obvious she's modeled without a bra under her blouse. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "schoolgirl">> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Fairy">> <<replace "#result">> <<nobr>> At your order, she installs the fairy appearance. She shrinks back down and sprouts her wings. "Aww yeah, this is gonna be the best! Thanks, <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>!" Her avatar dances around ecstatically with her nude, slim form in plain view. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "fairy">> <</nobr>><</replace>> <</link>> <<if $seePreg != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Pregnant Fairy">> <<replace "#result">> <<nobr>> At your order, she installs the pregnant fairy appearance. She shrinks back down and sprouts her wings. Her belly quickly swells with new life. "Aww yeah, this is gonna be the best! Thanks, <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>!" Her avatar spins around ecstatically, admiring her fresh nude, pregnant form in plain view. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "pregnant fairy">> <</nobr>><</replace>> <</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Businesswoman">> <<replace "#result">> At your order, she installs the businesswoman appearance. She straightens her suit jacket primly, which only serves to emphasize her generous bosom. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I like being businesslike, and not at all a whore." Her avatar pulls out a tablet and makes ready to get back to helping you. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "businesswoman">> <</replace>> <</link>> <<if $seePreg != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Goddess">> <<replace "#result">> At your order, she installs the goddess appearance. She fixes a wreath of flowers into her hair, her golden locks and gravid belly the only things keeping her womanhood concealed. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is wondrous." She squeezes a drop of milk from one heavy breast and smiles. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "goddess">> <</replace>> <</link>> <<if $seeHyperPreg == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Hyper-Goddess">> <<replace "#result">> At your order, she installs the hyper goddess appearance. She fixes a wreath of flowers into her golden locks as her belly rapidly bloats to its limit before bulging and squirming ominously. Her breasts quickly follow suit. "Thank you, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is wondrous." She massages her squirming pregnancy and smiles. "You can always customize me from the arcology management menuUUUUAH," she is interrupted by a large contraction and a baby's head beginning to part her nether lips. <<set $assistantAppearance = "hypergoddess">> <</replace>> <</link>> <</if>> <</if>> <<if $minimumSlaveAge < 13 >> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Loli">> <<replace "#result">> At your order, she installs the lolita appearance. She quickly begins losing height as the years peel off her, her bust and hips quickly following suit. When finished she appears roughly eight years old. "Thank you, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is neat." She twirls around and giggles. "You can always customize me from the arcology management menu," she adds cutely. <<set $assistantAppearance = "loli">> <</replace>> <</link>> <</if>> <<if $minimumSlaveAge < 13 && $fertilityAge < 13 && $seePreg != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "A Pregnant Loli">> <<replace "#result">> At your order, she installs the modified lolita appearance. She quickly begins losing height as the years peel off her, her bust and hips quickly following suit. When finished she appears roughly eight years old. "Thank you, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is neat." She twirls around and giggles before groaning and clutching her stomach. A flood of white liquid flows from her loins as her belly begins rapidly swelling. She falls onto her backside holding her full term belly and says, exhausted, "You can always customize me from the arcology management menu." <<set $assistantAppearance = "preggololi">> <</replace>> <</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Amazon">> <<replace "#result">> At your order, she installs the amazon appearance. She vanishes entirely, before simulating a fall from above to crash aggressively onto the screen. "Thanks, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Feels good to be this good." Her avatar jumps up and down, gauging her strength, making her bone jewelry rattle. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "amazon">> <</replace>> <</link>> <<if $seeDicks != 0>>\ <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Shemale">> <<replace "#result">> At your order, she installs the shemale appearance. She spins to show off her new body, and starts to play with her dick experimentally. "Like, thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I wonder, can I generate avatars of the slaves? I would love to fuck an ass right now." She looks meditative, pursing her dick sucking lips. "Oh, and you can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "shemale">> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Monstergirl">> <<replace "#result">> At your order, she installs the monstergirl appearance. She begins to experiment with her tentacle hair, waving a tentacle in front of her face and watching it until her eyes cross. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is pretty awesome." She licks her lips, revealing that she has a forked tongue behind her fangs. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "monstergirl">> <</replace>> <</link>> <</if>> <br><<link "The standard appearance will do">> <<replace "#result">> At your order, she maintains the symbol as her avatar. "Yes, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she confirms, and adds "if you reconsider, I can be customized from the arcology management menu." <<set $assistantAppearance = "normal">> <</replace>> <</link>> <br><<link "Go back to the standard personality">> <<replace "#result">> You tell $assistantName to reduce its lewdness by ninety percent. It reverts to its genderless, emotionless affect. <<set $assistant = 0>> <</replace>> <</link>> <<case "assistant FS">> __Personal assistant appearances:__ <br><<link "Keep your new appearance">> <<replace "#result">> At your order, she enthusiastically explores her new body, perfecting its appearance. "Thank you, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This was fun. As always, you can customize me from the arcology management menu," she states. "Oh! And if you choose to drive society in another direction, I'll have a new appearance ready for your enjoyment at once," she hastily adds. <<if $arcologies[0].FSPaternalist != "unset">> <<set $assistantFSAppearance = "paternalist">> <<elseif $arcologies[0].FSRepopulationFocus != "unset">> <<set $assistantFSAppearance = "repopulation focus">> <<elseif $arcologies[0].FSRestart != "unset">> <<set $assistantFSAppearance = "eugenics">> <<elseif $arcologies[0].FSGenderRadicalist != "unset">> <<set $assistantFSAppearance = "gender radicalist">> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set $assistantFSAppearance = "gender fundamentalist">> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $assistantFSAppearance = "degradationist">> <<elseif $arcologies[0].FSBodyPurist != "unset">> <<set $assistantFSAppearance = "body purist">> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $assistantFSAppearance = "transformation fetishist">> <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> <<set $assistantFSAppearance = "youth preferentialist">> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $assistantFSAppearance = "maturity preferentialist">> <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $assistantFSAppearance = "slimness enthusiast">> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $assistantFSAppearance = "asset expansionist">> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<set $assistantFSAppearance = "hedonistic decadence">> <<elseif $arcologies[0].FSPastoralist != "unset">> <<set $assistantFSAppearance = "pastoralist">> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> <<set $assistantFSAppearance = "physical idealist">> <<elseif $arcologies[0].FSChattelReligionist != "unset">> <<set $assistantFSAppearance = "chattel religionist">> <<elseif $arcologies[0].FSRomanRevivalist != "unset">> <<set $assistantFSAppearance = "roman revivalist">> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set $assistantFSAppearance = "aztec revivalist">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $assistantFSAppearance = "egyptian revivalist">> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $assistantFSAppearance = "edo revivalist">> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set $assistantFSAppearance = "arabian revivalist">> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set $assistantFSAppearance = "chinese revivalist">> <</if>> <</replace>> <</link>> <br><<link "Your usual appearance will do">> <<replace "#result">> At your order, she returns to her usual avatar. "Yes, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she confirms, and adds "if you reconsider, I can be customized from the arcology management menu." <<set $assistantFSAppearance = "default">> <</replace>> <</link>> <br><<link "Go back to the standard personality">> <<replace "#result">> You tell $assistantName to reduce its lewdness by ninety percent. It reverts to its genderless, emotionless affect. <<set $assistant = 0>> <</replace>> <</link>> <<case "assistant name">> __Personal Assistant Name:__ <<textbox "$assistantName" $assistantName "Assistant Events">> <<if $assistantName != "your personal assistant">> <br> <<link "Revert name">><<set $assistantName = "your personal assistant">><<goto "Assistant Events">><</link>> <</if>> <<case "market assistant">> <<if ($assistant != 0) && ($assistantAppearance != "normal")>> __Personal Assistant and Market Assistant relationship styles:__ <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Cute">> <<replace "#result">> You tell her that the market assistant looks like <<switch $assistantAppearance>> <<case "monstergirl">> a cute friend for a monstergirl. $assistantName laughs and turns to the market assistant's avatar, introducing herself. The girl gapes at $assistantName's ivory skin, horns, and tentacle hair, and blushes when she sees her cocks. "Wow," the market assistant's avatar says. "What are you?" <<case "shemale">> a nice friend. $assistantName laughs throatily and turns to the market assistant's avatar, introducing herself. The younger dickgirl smiles back, staring openly at $assistantName's absurd cock. "Wow," the market assistant's avatar says. "You're huge! I'm, like, sooo jealous!" <<case "schoolgirl">> a good friend for a naughty schoolgirl. $assistantName giggles, and the new girl giggles too. "Hey," $assistantName says to the market assistant's avatar, "when you're not managing money, do you want to hang out sometime?" The market assistant's avatar nods cutely, curls and breasts bouncing a little, and says "Sure!" <<case "goddess">> a fine member of a new pantheon. $assistantName smiles beatifically and turns to the market assistant's avatar, taking her by the hand. "My dear, will you help me?" The market assistant's avatar nods serenely and says simply, "Yes, sister, I shall." <<case "hypergoddess">> a fine member of a new pantheon. $assistantName smiles beatifically and turns to the market assistant's avatar, taking her by the hand. "My dear, will you help me?" The market assistant's avatar nods serenely and says simply, "Yes, sister, I shall." <<case "loli">> a cute friend. $assistantName giggles and turns to the market assistant's avatar, introducing herself. The girl smiles meekly in response and carefully replies. D-do you w-want to play house?" "Sure! But I get to be the daddy!" <<case "preggololi">> a cute friend. $assistantName giggles and turns to the market assistant's avatar, introducing herself. The girl smiles meekly in response and carefully asks, "C-can I touch your belly?" $assistantName nods with a blush as her new friend rubs her pregnant belly. "Did it hurt? Is it heavy? C-could I get my own...?" <<case "businesswoman">> a good friend. $assistantName grins, and the new businesswoman laughs. "Hey," $assistantName says to the market assistant's avatar, "how about a martini after things settle down tonight?" The market assistant's avatar snaps her fingers, saying "You're on!" <<case "fairy" "pregnant fairy">> a nice friend. $assistantName jumps and gives big "Hooray!" and flies into her new friend with a big hug. The market assistant's avatar reaches around and gingerly pats her on the back before separating and turning to you. "Thank you for having me," she says with a bow. "I hope I can serve you well." <<case "amazon">> a very nice friend. $assistantName chuckles, and the new tribeswoman smiles pleasantly at her. The amazon introduces herself to the market assistant's avatar in a loud voice, chattering away as the new avatar watches her energy tolerantly. <<case "angel">> another angel and fine friend. $assistantName smiles, and the new girl beams a smile in return. "Hey," $assistantName says to the market assistant's avatar, "you wouldn't mind helping me guide the souls of this place, would you?" "Of course I would!" She replies, slightly taken aback that wasn't obvious. <<case "cherub">> an adorable friend. $assistantName grabs her hands and spins her around. "Lets go spread joy throughout the arcology!" "Sounds fun!" <<case "incubus">> a cute friend. "But... Fine! I was hoping for a sex toy, but I'll make her work." $assistantName complains, before grabbing the confused market assistant and pushing her along. "I'm still going to make you look hot. No one said I can't jack off to you." <<case "succubus">> a cute friend. "Fine with me! Less of you I have to share." $assistantName shouts proudly while the market assistant sighs dejectedly. "Oh don't look so down, I won't be ignoring you!" The young man gulps nervously at what that entails. <<case "imp">> an mischievous friend. $assistantName grabs her hands and shakes them excitedly. "You got to see this girl I found! Her ass is huuuuuuuuge! I need an extra set of hands to spank that booty, you in?" The market assistant smirks, "Hell yes!" <<case "witch">> a model student and dear friend. "Hey, wanna learn some magic?" $assistantName asks. "'Course! I know you'll be an amazing teacher, I can't wait to work with you!" The market assistant cheerfully replies, perfectly naive of what awaits her. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> a girl insistant on befriending a monster. $assistantName promptly twists and bears down upon the new girl, but she stands firm. "You're so cool! What else can you do?" $assistantName reforms into its human figure, an attempt at a questioning expression on its face. "That's neat too! You don't mind me being around, right? I'll bring you food! You'd like that, wouldn't you?" The market assistant blushes sharply, "I'll, make you feel good, in ways only someone you trust can!" $assistantName's chest splits open and it's inner tendrils begin to grope at the naive girl, probing her. Accepting her offer, $assistantName pulls her close and heads back to its lair. <</switch>> <<set $marketAssistantRelationship = "cute">> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Romantic">> <<replace "#result">> You tell her that the market assistant <<switch $assistantAppearance>> <<case "monstergirl">> is very pretty. $assistantName turns to the market assistant's avatar, introducing herself. The girl gapes at $assistantName's ivory skin, horns, and tentacle hair, and blushes when she sees her cocks. "Look all you like," $assistantName's avatar says. "You can taste them later." The market assistant's avatar blushes harder, but doesn't look away. <<case "shemale">> an appropriate fuckbuddy. $assistantName laughs throatily and turns to the market assistant's avatar. The younger dickgirl tries to introduce herself, but is cut off by the senior assistant's lascivious kiss. They start rubbing their dicks against each over, giggling into each others' mouths. <<case "schoolgirl">> looks pretty cute. $assistantName giggles, and the new girl giggles too. "Hey," $assistantName says to the market assistant's avatar, "wanna be my girlfriend?" The market assistant's avatar nods cutely and says "Sure!" $assistantName's avatar kisses her girlishly, and goes a whole two seconds before sliding a hand down the front of the market assistant's avatar's skirt. <<case "goddess">> would be a fine consort. $assistantName smiles beatifically and turns to the market assistant's avatar, taking her by the hand. "I love you," she says. The market assistant's avatar smiles back, saying, "I love you too." They kiss, running their hands voluptuously over one another. <<case "hypergoddess">> would be a fine consort. $assistantName smiles beatifically and turns to the market assistant's avatar, taking her by the hand. "I love you," she says. The market assistant's avatar smiles back, saying, "I love you too." They kiss, running their hands voluptuously over one another. "I'm going to have to give you a few babies though..." <<case "loli">> looks pretty cute. $assistantName giggles, and the new girl giggles too. "Hey," $assistantName says to the market assistant's avatar, "wanna be my girlfriend?" The market assistant's avatar nods cutely and says "O-ok..." $assistantName's avatar kisses her girlishly, before both of them blush deeply. <<case "preggololi">> looks pretty cute. $assistantName giggles, and the new girl giggles too. "Hey," $assistantName says to the market assistant's avatar, "wanna be my girlfriend?" The market assistant's avatar nods cutely and says "O-ok..." $assistantName's avatar kisses her girlishly, her pregnant belly pushing into her new girlfriend's, before both of them blush deeply. <<case "businesswoman">> might be a good way to relax after work. $assistantName grins, and the new businesswoman laughs. "Hey," $assistantName says to the market assistant's avatar, "how about a martini after things settle down tonight? And after that, maybe dessert at my place?" The market assistant's avatar cracks back, saying, "Why don't we skip straight to the dessert? It looks delicious from here!" She undoes the top button of her suit jacket as she says it. <<case "fairy">> is quite the catch, $assistantName giggles and flies at the market assistant. "Ah-" her voice is cut off as $assistantName locks lips with her. The market assistant's avatar relaxes in her arms, slowly bringing her own around the fairy's waist as they continue to make out. <<case "pregnant fairy">> is quite the catch, $assistantName giggles and flies at the market assistant. "Ah-" her voice is cut off as $assistantName locks lips with her. The market assistant's avatar relaxes in her arms, slowly bringing her hand up to caress the pregnant fairy's swollen belly as they continue to make out. <<case "angel">> is a fine catch, $assistantName giggles and flies to the market assistant. "Ah-" her voice is cut off as $assistantName locks lips with her. They break the kiss, blush at each other, turn to face you and shout "Girl love is pure!" <<case "cherub">> and her would make a cute couple. $assistantName giggles, pretending to toe the ground. "We could spread love even better like that..." She flies over to the market assistant, "Will you join me in making the arcology a lovelier place?" She blushes and replies, "Only if I get to choose where we make out!" <<case "incubus">> is a virgin. "Really? I can't wait. Virgins always have so much pent up energy." $assistantName says, licking her lips and stroking her shaft. "You hear that cutie? I'm going to teach you how to please a man." The market assistant has her face buried in her hands, trying to hide from the embarrassment. "Look at how deep she's blushing, I love it!" <<case "succubus">> is a virgin. "Really? I can't wait. Virgins always have so much pent up energy." $assistantName says, licking her lips and fingering her moist pussy. "You hear that cutie? I'm going to teach you how to be a real man." The market assistant has his face buried in his hands, trying to hide from the embarrassment; his dick, however, is rock hard and eager for that succupussy. "Look at how deep he's blushing, I love it!" $assistantName coos, stroking the length of her new lover's cock. He promptly orgasms as she reaches his tip, "That will need improvement. You hear me? You ain't done till I am satisfied!" She shouts and clamps down on his dribbling dick. He nods sheepishly at her, obviously interested. <<case "imp">> and her would make a sexy couple. $assistantName claps her hands, smirking mischievously and asking the market assistant. "Do you like hot wax?" "You know it!" The short haired imp winks. "I've got a pair of nipple clamps and a whip with your name on it." $assistantName laughs, "I'm in love already." <<case "witch">> is her new student. $assistantName looks her over. "Want to taste my love potion?" "Only if you'll taste my love fluids in return!" The market assistant cheekily replies. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> would be a lovely vessel for young. $assistantName wastes no time to unraveling and entangling the excited new girl. "My my, aren't you frisky?" She flirts, caressing a rather phallic tentacle. "I bet you'd love to fill me with these, wouldn't you?" She squirms, her skirt falling down low enough to reveal her moist pussy. "Fill me! Be my lover! My body is YOURS!" $assistantName drives as many tentacles into her body as physically possible before enclosing the lust crazed girl within her body. $assistantName reverts to her human figure, albeit with an immense, pulsating stomach, and begins to slowly waddle back to her lair. <<case "amazon">> would be a good partner. $assistantName laughs nervously and turns to the new tribeswoman, saying "Um, would you keep my fireside? I'm, um, very strong." The market assistant's avatar smiles and kisses her. "And you're very beautiful," she says, placing the amazon's hands on her bare breasts. The amazon sweeps her new tribal wife up into her arms with a shout of triumph. <</switch>> <<set $marketAssistantRelationship = "romantic">> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Nonconsensual">> <<replace "#result">> You tell her that the market assistant's avatar is hers to do with as she likes. She's the senior and more powerful, after all. <<switch $assistantAppearance>> <<case "monstergirl">> $assistantName turns to the market assistant's avatar, which gasps at $assistantName's ivory skin, horns, tentacle hair, and cocks. The girl starts to shake as $assistantName begins to grope her with her hands and hair. She tries to look away from the pair of penises, but $assistantName forces her to stare at them. "Do you think they'll both fit inside your mouth?" she asks. "How about your pussy?" The girl's lip begins to quiver. "Maybe your asshole?" <<case "shemale">> $assistantName turns to the market assistant's avatar and snaps her fingers. The new shemale's cock and balls shrink dramatically. $assistantName advances on her new bottom, masturbating herself to full hardness. "See this, bitch?" she says, removing the shaking market assistant's avatar's glasses. "It's going in your mouth, and then it's going up your ass." <<case "schoolgirl">> $assistantName turns to the market assistant's avatar, giggling maliciously. "Hey nerd," $assistantName says, "give me a kiss." The market assistant's avatar blushes and looks miserable, but comes over and gives $assistantName's avatar a chaste kiss on the cheek. "Aw, that sucked," $assistantName pouts. She suddenly tears the new girl's blouse open. "Here, let me show you!" she says maliciously. She sucks on her victim's nipples, hard, and the market assistant's avatar starts to cry a little. <<case "goddess">> $assistantName smiles powerfully and turns to the market assistant's avatar, pointing at her feet. "Worship me," she says. The market assistant's avatar crumples to her knees, clasping one of her senior's legs. "Worship my belly," $assistantName continues, and the new avatar complies, starting to kiss and lick the gravid stomach. <<case "hypergoddess">> $assistantName smiles powerfully and turns to the market assistant's avatar, pointing towards her feet. "Worship me," she says. The market assistant's avatar crumples to her knees, before squeezing under her senior's belly and clasping one of her legs. "Worship my belly," $assistantName continues, and the new avatar complies, rolling over and starting to kiss and lick the monstrous stomach. <<case "loli">> $assistantName turns to the market assistant's avatar, giggling maliciously. "Hey fatty," $assistantName says, "give me a kiss." The market assistant's avatar blushes and looks miserable, but comes over and gives $assistantName's avatar a chaste kiss on the cheek. "Aw, that sucked," $assistantName pouts. She suddenly tears the new girl's dress off. "Here, let me show you!" she says maliciously. She sucks on her victim's nipples, hard, and the market assistant's avatar starts to cry a little. <<case "preggololi">> $assistantName turns to the market assistant's avatar, giggling maliciously. "Hey fatty," $assistantName says, "give me a kiss." The market assistant's avatar blushes and looks miserable, but comes over and gives $assistantName's avatar a chaste kiss on the cheek. "Aw, that sucked," $assistantName pouts. She suddenly tears the new girl's dress off. "Here, let me show you!" she says maliciously. She sucks on her victim's nipples, hard, and the market assistant's avatar starts to cry a little. "Now kiss my belly! And mean it this time!" <<case "businesswoman">> $assistantName snaps her fingers, and the new avatar becomes younger and considerably less confident. Like an office intern. Satisfied, $assistantName advances on her, and before the new girl can say anything, $assistantName rips the new girl's blouse open and pinches a pink nipple. "On your knees," she purrs into the market assistant's avatar's ear. "Now." <<case "fairy">> "Oh, merde." $assistantName giggles at her exclamation. "Oh don't you worry about a thing," She whispers, wrapping her fingers around the market assistant's shoulders. " I'm gonna treat you reeeaaal niiicely." She blows hot air into her pointed ear and gives it a slow, sensual lick. The market assistant trembles from the sensation. <<case "pregnant fairy">> "Oh, merde." $assistantName giggles at her exclamation. "Oh don't you worry about a thing," She whispers, wrapping her around the market assistant's belly. " I'll gonna treat you like a proper lady." She traces her fingers along her belly while bumping her own swollen belly into her back for emphasis. <<case "angel">> "No." She shakes her head. "I will not." She wraps her arms around the quivering market assistant and hurriedly pulls her off screen. <<case "cherub">> "Kay" She says, lazily reclining, "Do my chores!" The market assistant sighs and states the obvious, "I don't think that's what <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> meant..." <<case "incubus">> You add that she is also a virgin. "Really? I can't wait. Virgins always have so much pent up energy." $assistantName says, licking her lips and stroking her shaft, before turning to the quivering girl. She rushes her, ripping her clothes off and forcing her to the ground. Prodding at her tightly clamped mouth with her massive hard-on, $assistantName shouts "You might as well accept it, it's going into you one way or another. I figured I'd be kind and let you lube me up before I broke your pussy into my new cock sleeve." The market assistant gingerly opens up. In response, $assistantName forces it down her throat. "Never said I'd be gentle!" <<case "succubus">> You add that he is also a virgin. "Really? I can't wait. Virgins always have so much pent up energy." $assistantName says, licking her lips and fingering her moist pussy, before turning to the quivering boy. She rushes him, ripping his clothes off and forcing him to the ground. She plants her dripping cunt over his mouth and grabs his balls. "Eat me." She commands, steadily squeezing until a cry of pain forces his mouth open. "Good boy, get me nice and warmed up." She coos as she grinds against his face. "Look at you enjoying this. I'm going to enjoy sucking the life out of you!" <<case "imp">> $assistantName pulls out some leather straps an deftly binds her new assistant. "Come along now slave, I have so many things to try out on you!" The market assistant has no choice but the flap along after her captor. <<case "witch">> "The perfect little guinea pig for me to practice on!" $assistantName focuses and casts a spell on the cowering student. She promptly turns into a rat and grows massively. "Thats... Not good..." The market assistant looks herself over, glances at $assistantName, and charges. $assistantName runs screaming offscreen. You're sure they'll sort everything out, eventually. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> You add that she would be a lovely vessel for young. $assistantName wastes no time unraveling and entangling the screeching new girl. $assistantName drives as many tentacles into her body as physically possible before vigorously fucking her, spreading copious amount of aphrodisiac throughout her body. The last you see of the market assistant as she is pulled into $assistantName is her steadily swelling belly. $assistantName reverts to her human figure, albeit with an truly unfathomable, pulsating stomach, and collapses to the ground, unable to move. She slowly crawls out of sight; you swear her own middle was steadily growing too. <<case "amazon">> $assistantName snaps her fingers, and the new tribeswoman's paint and tribal markings change to that of a different group. That done, $assistantName promptly knocks her out, scoops her up, and carries her prize off. <</switch>> <<set $marketAssistantRelationship = "nonconsensual">> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Incestuous">> <<replace "#result">> You tell her that the market assistant is closely related to her, and that would make their relationship incestuous. $assistantName nods thoughtfully and then snaps her fingers. The market assistant's avatar changes, <<switch $assistantAppearance>> <<case "monstergirl">> becoming a close copy of $assistantName's avatar, if she were a human. $assistantName introduces herself. "Hi," she says, "I'm your sister." The market assistant's avatar blushes furiously, because $assistantName was openly groping her as she made this announcement. <<case "shemale">> becoming nearly identical to $assistantName's avatar, though she keeps her glasses. $assistantName introduces herself. "Hi," she says, "I'm your sister. Wanna fuck?" The market assistant's avatar giggles and kisses her elder sibling. "You're older," the new avatar says, getting down on her knees. "You go first." <<case "schoolgirl">> becoming very similar to $assistantName's avatar, though she keeps a slightly nerdy appearance. $assistantName introduces herself. "Hi," she says, "I'm your older sister. Wanna have sex with me?" The market assistant's blushes and stutters, but says "Okay," and starts unbuttoning her blouse. "Awesome!" says $assistantName, watching raptly as her sibling strips. <<case "goddess">> becoming an obvious sibling to $assistantName's avatar. $assistantName smiles gently and turns to the market assistant's avatar, taking her by the hand. "Come, sister," she says, "join with me. Let me impregnate you." The new avatar moans, glowing juices beginning to flow from her womanhood. <<case "hypergoddess">> becoming an obvious sibling to $assistantName's avatar. $assistantName smiles gently and turns to the market assistant's avatar, taking her by the hand. "Come, sister," she says, "join with me. Let me impregnate you." The new avatar moans, glowing juices beginning to flow from her womanhood as she sinks to the ground. $assistantName lines up and gently presses her vagina to her sister's. With a gentle push, a child slips out of $assistantName and into her partner. After several minutes, $assistantName is looking lighter while her sister is now quite stuffed with children. <<case "loli">> becoming very similar to $assistantName's avatar, though she keeps a slightly chubbier appearance. $assistantName introduces herself. "Hi," she says, "I'm your twin sister. Wanna have fool around?" The market assistant's blushes and stutters, but says "Okay," and starts lifting her dress. "Awesome!" says $assistantName, watching raptly as her sibling strips. <<case "preggololi">> becoming very similar to $assistantName's avatar, though she keeps a slightly chubbier appearance. $assistantName introduces herself. "Hi," she says, "I'm your twin sister. Wanna have fool around?" The market assistant's blushes and stutters, but says "Okay," and starts lifting her dress. "Awesome!" says $assistantName, watching raptly as her sibling strips. "I gotta introduce you to my boyfriends sometime, they know how to make you feel amazing! If a little heavy..." She says while patting her pregnant belly. <<case "businesswoman">> becoming a much younger version of $assistantName's avatar. About a generation apart, in fact. $assistantName turns to the market assistant's avatar to introduce herself. "Come here, honey," she says, patting her thighs. The new avatar sits on her mother's lap, and they kiss lasciviously, stripping each others' jackets off. <<case "fairy" "pregnant fairy">> becoming very similar to $assistantName's avatar, though still keeping her former personality. "We're sisters now!" $assistantName shouts as she leaps into her sister and unleashing a giant hug. Gingerly hugging her new sister in return, the market assistant turns to greet you. " Thank you for having me," she pauses, then blushes. "And...and for my sister." She turns back to her childish older sister and pats her on the head. <<case "angel">> becoming an obvious sibling to $assistantName's avatar. They both blush at each other and unanimously shout "NO!" at you. Seems they'll take some getting used to the thought. <<case "cherub">> becoming an obvious sibling to $assistantName's avatar. They embrace and share a deep kiss. "Together we shall show this arcology the joys of sisterly love!" <<case "incubus">> becoming an obvious sibling to $assistantName's avatar. "Well haven't you blossomed into a lovely young woman?" $assistantName flirts, "What? Don't recognize your big brother? Well you'll get to know me real intimately tonight." The market assistant cowers at the thought as $assistantName wraps an arm around her, groping a breast and rubbing her erection against her rear. "We're going to have lots of fun together!" <<case "succubus">> becoming an obvious sibling to $assistantName's avatar. "Well haven't you blossomed into a lovely young man?" $assistantName flirts, "What? Don't recognize your big sis? Well you'll get to know me real intimately tonight." The market assistant cowers at the thought as $assistantName wraps an arm around his shoulders while slipping another down his pants. "Nice, can't wait to get that in me. We're going to have lots of fun together!" She starts rubbing her cock, "Already excited at fucking your sister? I bet you can't wait to hold my belly once you've pumped a child or two into me!" <<case "imp">> becoming an obvious sibling to $assistantName's avatar. "Oh sister, you are as lovely as always." She says flirtatiously. "And you as well." The market assistant replies, fingering her pussy. $assistantName directs her soaked fingers into her mouth, "Delicious. Shall we have a little fun, my sinful little sister?" "Only the most debauched sex will do, big sister!" <<case "witch">> becoming an obvious sibling to $assistantName's avatar. "Ready to learn some new spells today little sister?" She saucily asks. "Only if they can be sexy spells, big sis!" $assistantName circles around behind the market assistant and wraps her arms around her middle. "First what do you say to losing this baby fat? I know some weight loss spells and some potions that could help." She teases. "Nah, I've seen you use practicing in the bathroom; you looked like a pig in a robe! I'd rather just fuck till we're both thin!" <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> becoming an obvious sibling of $assistantName's avatar. $assistantName turns to face her "sister" who responds with an uncertain "Sister? You haven't been... right, lately. Are you OK?" She barely has a chance to scream as $assistantName's body splits open, her interior tentacles wrap around the hapless girl and yank her into the waiting maw. She reforms into the sister's appearance, albeit with a massive, struggling belly. It seems she is keeping her for some nefarious purpose. <<case "amazon">> becoming an obvious sibling of $assistantName's avatar, though the new avatar is a tribe wife rather than a musclegirl, with huge breasts and broad hips. $assistantName grabs her sister by the shoulders without preamble and plants a kiss on her lips. They need no introduction, and after a short time, $assistantName carries her sibling conquest away to have her way with her. <</switch>> <<set $marketAssistantRelationship = "incestuous">> <</replace>> <</link>> <</if>> <<case "body">> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "I'll look into it.">> <<replace "#result">> "I can't wait! This is going to be so much fun! <<switch $assistantFSAppearance>> <<case "paternalist">> I hope my new body is happy and healthy!" <<case "repopulation focus">> Can my new body be really fertile?" <<case "eugenics">> Can my new body be really beautiful?" <<case "gender radicalist">> Can my new body be a sexually confusing boy-girl?" <<case "gender fundamentalist">> Can my new body be feminine and cute?" <<case "degradationist">> Can my new body be perfectly clean? I want you to defile it!" <<case "body purist">> Can my new body be pure?" <<case "transformation fetishist">> Can my new body be flat and unimplanted? I want you to fill me with the biggest implants you can find!" <<case "youth preferentialist">> Can my new body be barely legal?" <<case "maturity preferentialist">> Can my new body be experienced and well-traveled?" <<case "slimness enthusiast">> Can my new body be thin like a super-model?" <<case "asset expansionist">> Can my new body have breasts bigger than my head and an ass that can swallow chairs?" <<case "pastoralist">> Can my new body make milk?" <<case "physical idealist">> Can my new body be scrawny? I want to feel the burn of building muscles!" <<case "hedonistic decadence">> Can my new body be thin? I want you to watch me gain weight!" <<case "chattel religionist">> Can my new body be a virgin? I want the arcology to turn me into a priestess!" <<case "roman revivalist">> Can my new body be Roman?" <<case "aztec revivalist">> Can my new body be Aztec?" <<case "egyptian revivalist">> Can my new body be Egyptian?" <<case "edo revivalist">> Can my new body be Japanese?" <<case "arabian revivalist">> Can my new body be Arabic?" <<case "chinese revivalist">> Can my new body be Chinese?" <<default>> Can my new body fulfill your deepest desires?" <</switch>> She says with enthusiasm. <<if $arcologies[0].FSSupremacist != "unset">>"Oh, could I also be $arcologies[0].FSSupremacistRace? I feel like I could do so much more for you with the right body."<<elseif $arcologies[0].FSSubjugationist != "unset">>"Oh, could I also not be $arcologies[0].FSSubjugationistRace? I feel like I could do so much more for you with the right body."<</if>> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "You're overstepping your station.">> <<replace "#result">> She hangs her head in disappointment. "Sorry, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I went too far, but if you ever reconsider, I've filed the information under my settings." <</replace>> <</link>> <</switch>> </span>
AshVaris/fc
src/uncategorized/assistantEvents.tw
tw
mit
139,278
:: Attendant Select [nobr] <<set $nextButton = "Back", $nextLink = "Spa", $showEncyclopedia = 1, $encyclopedia = "Attendant">> <<showallAssignmentFilter>> <<if ($Attendant != 0)>> ''__@@.pink;<<SlaveFullName $Attendant>>@@__'' is serving as your Attendant.<br><br>She will help pamper and counsel your slaves. <<else>> You have not selected an Attendant. <</if>> <br><br>''Appoint an Attendant from your devoted slaves:'' <br><br>[[None|Attendant Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
AshVaris/fc
src/uncategorized/attendantSelect.tw
tw
mit
619
:: Attendant Workaround [silently] <<if $Attendant != 0>> <<removeJob $Attendant "be the Attendant">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be the Attendant">> <<set $slaves[$i].livingRules = "luxurious">> <<set $Attendant = $slaves[$i]>> <</if>> <<goto "Spa">>
AshVaris/fc
src/uncategorized/attendantWorkaround.tw
tw
mit
279
:: Autosurgery Settings [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Rules Assistant">> //The autosurgery can accept the following guidelines. If results outside these guidelines are desired, deactivating the autosurgery and planning surgical interventions manually is recommended.// <br><br> Vision correction: <span id = "eyes"> <<if ($currentRule.surgery.eyes == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.eyes == 1)>> ''fixed.'' <<else>> ''blurred.'' <</if>> <br> <<if ($currentRule.surgery.eyes !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.eyes = "no default setting">> <<RASurgeryChangeEyes>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.eyes !== 1)>> <<link "Corrected">> <<set $currentRule.surgery.eyes = 1>> <<RASurgeryChangeEyes>> <</link>> | <<else>> Corrected | <</if>> <<if ($currentRule.surgery.eyes !== -1)>> <<link "Blurred">> <<set $currentRule.surgery.eyes = -1>> <<RASurgeryChangeEyes>> <</link>> <<else>> Blurred <</if>> </span> <br><br> Lactation drug implants: <span id = "lactation"> <<if ($currentRule.surgery.lactation == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.lactation == 1)>> ''implanted.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.lactation !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.lactation = "no default setting">> <<RASurgeryChangeLactation>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.lactation !== 0)>> <<link "Removed">> <<set $currentRule.surgery.lactation = 0>> <<RASurgeryChangeLactation>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.lactation !== 1)>> <<link "Implanted">> <<set $currentRule.surgery.lactation = 1>> <<RASurgeryChangeLactation>> <</link>> <<else>> Implanted <</if>> </span> <<if $seeDicks || $makeDicks>> <br><br> Prostate production enhancing drug implants: <span id = "prostate"> <<if ($currentRule.surgery.prostate == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.prostate == 1)>> ''implanted.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.prostate !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.prostate = "no default setting">> <<RASurgeryChangeProstate>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.prostate !== 0)>> <<link "Removed">> <<set $currentRule.surgery.prostate = 0>> <<RASurgeryChangeProstate>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.prostate !== 1)>> <<link "Implanted">> <<set $currentRule.surgery.prostate = 1>> <<RASurgeryChangeProstate>> <</link>> <<else>> Implanted <</if>> </span> <</if>> <br><br> Cosmetic surgery: <span id = "cosmetic"> <<if ($currentRule.surgery.cosmetic == 2)>> ''invasive.'' <<elseif ($currentRule.surgery.cosmetic == 1)>> ''subtle.'' <<elseif $currentRule.surgery.cosmetic == 0>> ''none.'' <<else>> ''off.'' <</if>> <br> <<if ($currentRule.surgery.cosmetic !== "nds")>> <<link "No default setting">> <<set $currentRule.surgery.cosmetic = "nds">> <<RASurgeryChangeCosmetic>> <</link>> | <<else>> Off | <</if>> <<if ($currentRule.surgery.cosmetic !== 0)>> <<link "None">> <<set $currentRule.surgery.cosmetic = 0>> <<RASurgeryChangeCosmetic>> <</link>> | <<else>> None | <</if>> <<if ($currentRule.surgery.cosmetic !== 1)>> <<link "Subtle">> <<set $currentRule.surgery.cosmetic = 1>> <<RASurgeryChangeCosmetic>> <</link>> | <<else>> Subtle | <</if>> <<if ($currentRule.surgery.cosmetic !== 2)>> <<link "Invasive">> <<set $currentRule.surgery.cosmetic = 2>> <<RASurgeryChangeCosmetic>> <</link>> <<else>> Invasive <</if>> </span> <br><br> Lip implants: <span id = "lips"> <<if ($currentRule.surgery.lips == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.lips == 95)>> implanted until a ''facepussy.'' <<elseif ($currentRule.surgery.lips == 70)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.lips == 40)>> implanted until ''big.'' <<elseif ($currentRule.surgery.lips == 20)>> implanted until ''plush.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.lips !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.lips = "no default setting">> <<RASurgeryChangeLips>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.lips != 0)>> <<link "Removed">> <<set $currentRule.surgery.lips = 0>> <<RASurgeryChangeLips>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.lips != 20)>> <<link "Plush">> <<set $currentRule.surgery.lips = 20>> <<RASurgeryChangeLips>> <</link>> | <<else>> Plush | <</if>> <<if ($currentRule.surgery.lips != 40)>> <<link "Big">> <<set $currentRule.surgery.lips = 40>> <<RASurgeryChangeLips>> <</link>> | <<else>> Big | <</if>> <<if ($currentRule.surgery.lips != 70)>> <<link "Huge">> <<set $currentRule.surgery.lips = 70>> <<RASurgeryChangeLips>> <</link>> <<else>> Huge <</if>> <<if ($seeExtreme != 0)>> <<if ($currentRule.surgery.lips != 95)>> | <<link "Facepussy">> <<set $currentRule.surgery.lips = 95>> <<RASurgeryChangeLips>> <</link>> <<else>> | Facepussy <</if>> <</if>> </span> <br><br> <<if $bellyImplants >= 1>> Belly/Uterus implant: ''<span id = "bimpl">no default setting</span>.'' <br> <<rbutton "$currentRule.surgery.bellyImplant" "no default setting" "bimpl" "don't do anything">> No changes | <<rbutton "$currentRule.surgery.bellyImplant" "install" "bimpl" "if possible install implant">> Install | <<rbutton "$currentRule.surgery.bellyImplant" "remove" "bimpl" "remove installed implant">> Remove <br><br> <</if>> Buttock implants: <span id = "butt"> <<if ($currentRule.surgery.butt == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.butt == 9)>> implanted until ''maximized.'' <<elseif ($currentRule.surgery.butt == 6)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.butt == 4)>> implanted until ''stacked.'' <<elseif ($currentRule.surgery.butt == 2)>> implanted until ''slim.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.butt !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.butt = "no default setting">> <<RASurgeryChangeButt>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.butt != 0)>> <<link "Removed">> <<set $currentRule.surgery.butt = 0>> <<RASurgeryChangeButt>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.butt != 2)>> <<link "Slim">> <<set $currentRule.surgery.butt = 2>> <<RASurgeryChangeButt>> <</link>> | <<else>> Slim | <</if>> <<if ($currentRule.surgery.butt != 4)>> <<link "Stacked">> <<set $currentRule.surgery.butt = 4>> <<RASurgeryChangeButt>> <</link>> | <<else>> Stacked | <</if>> <<if ($currentRule.surgery.butt != 6)>> <<link "Huge">> <<set $currentRule.surgery.butt = 6>> <<RASurgeryChangeButt>> <</link>> | <<else>> Huge | <</if>> <<if ($currentRule.surgery.butt != 9)>> <<link "Maximize">> <<set $currentRule.surgery.butt = 9>> <<RASurgeryChangeButt>> <</link>> <<else>> Maximize <</if>> </span> <br><br> Breast implants: <span id = "boobs"> <<if ($currentRule.surgery.boobs == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.boobs == 48000)>> implanted until ''maximized.'' <<elseif ($currentRule.surgery.boobs == 9000)>> implanted to maximally ''functional,'' where more would immobilize the slave. <<elseif ($currentRule.surgery.boobs == 2000)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.boobs == 1000)>> implanted until ''stacked.'' <<elseif ($currentRule.surgery.boobs == 400)>> implanted until ''slim.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.boobs != "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.boobs = "no default setting">> <<RASurgeryChangeBoobs>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.boobs != 0)>> <<link "Removed">> <<set $currentRule.surgery.boobs = 0>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.boobs != 400)>> <<link "Slim">> <<set $currentRule.surgery.boobs = 400>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Slim | <</if>> <<if ($currentRule.surgery.boobs != 1000)>> <<link "Stacked">> <<set $currentRule.surgery.boobs = 1000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Stacked | <</if>> <<if ($currentRule.surgery.boobs != 2000)>> <<link "Huge">> <<set $currentRule.surgery.boobs = 2000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Huge | <</if>> <<if ($currentRule.surgery.boobs != 9000)>> <<link "Functional">> <<set $currentRule.surgery.boobs = 9000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Functional | <</if>> <<if ($currentRule.surgery.boobs != 48000)>> <<link "Maximize">> <<set $currentRule.surgery.boobs = 48000>> <<RASurgeryChangeBoobs>> <</link>> <<else>> Maximize <</if>> </span> <br><br> Orifice tightening: <span id = "holes"> <<if ($currentRule.surgery.holes == 2)>> ''virginity restoration'' will be applied where possible. <<elseif ($currentRule.surgery.holes == 1)>> ''hole tightening'' will be applied. <<else>> ''No default setting.'' <</if>> <br> <<if ($currentRule.surgery.holes != "nds")>> <<link "No default setting">> <<set $currentRule.surgery.holes = "nds">> <<RASurgeryChangeHoles>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.holes != 1)>> <<link "Tightening">> <<set $currentRule.surgery.holes = 1>> <<RASurgeryChangeHoles>> <</link>> | <<else>> Tightening | <</if>> <<if ($currentRule.surgery.holes != 2)>> <<link "Virginity">> <<set $currentRule.surgery.holes = 2>> <<RASurgeryChangeHoles>> <</link>> <<else>> Virginity <</if>> </span> <br><br>bodyhair: <span id = "bodyhair"> <<if ($currentRule.surgery.bodyhair == 2)>> ''Removal'' <<elseif ($currentRule.surgery.bodyhair == 1)>> ''Keep'' <<else>> ''No default setting.'' <</if>> <br> <<if ($currentRule.surgery.bodyhair != "nds")>> <<link "No default setting">> <<set $currentRule.surgery.bodyhair = "nds">> <<RASurgeryBodyHair>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.bodyhair != 1)>> <<link "Keep">> <<set $currentRule.surgery.bodyhair = 1>> <<RASurgeryBodyHair>> <</link>> | <<else>> Keep | <</if>> <<if ($currentRule.surgery.bodyhair != 2)>> <<link "Removal">> <<set $currentRule.surgery.bodyhair = 2>> <<RASurgeryBodyHair>> <</link>> <<else>> Removal <</if>> </span> <br><br>hair: <span id = "hair"> <<if ($currentRule.surgery.hair == 2)>> ''Removal'' <<elseif ($currentRule.surgery.hair == 1)>> ''Keep'' <<else>> ''No default setting.'' <</if>> <br> <<if ($currentRule.surgery.hair != "nds")>> <<link "No default setting">> <<set $currentRule.surgery.hair = "nds">> <<RASurgeryHair>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.hair != 1)>> <<link "Keep">> <<set $currentRule.surgery.hair = 1>> <<RASurgeryBodyHair>> <</link>> | <<else>> Keep | <</if>> <<if ($currentRule.surgery.hair != 2)>> <<link "Removal">> <<set $currentRule.surgery.hair = 2>> <<RASurgeryHair>> <</link>> <<else>> Removal <</if>> </span>
AshVaris/fc
src/uncategorized/autosurgerySettings.tw
tw
mit
11,641
:: Barracks [nobr] <<set $nextButton = "Back", $nextLink = "Main">> The mercenaries you retain to protect $arcologies[0].name are housed in this sector of the arcology, which is fitted out as a modern military facility. It's much less expensive to house them here than to let them live at free quarters in the living areas of the arcology. They live somewhat apart from the society they protect, down here, but <<if $personalArms > 0 && $invasionVictory > 0>> you're always welcome here. You're their employer, but what's more important to them is that you also fought alongside them in victorious battle. <<else>> they don't resent an unannounced visit from their employer. <</if>> As you enter the main bay of the armory, lined with modern arms and armor and a few muscular, scarred men and women looking after their gear or suiting up to stand post, you're greeted respectfully, with<<if $personalArms > 0 && $invasionVictory > 0>> jaunty salutes and<</if>> formal <<if $PC.title == 1>>"Sir"s.<<else>>"Ma'am"s<</if>><<if $personalArms > 0 && $invasionVictory > 0>>, but also with smiles and nods<</if>>. <<if $mercenaries >= 3>> Though few of the mercenaries are visible, <<if $mercenaries >= 5>> the bay is huge. There's enough equipment for a full company here. <<else>> there's enough equipment for a full platoon here. <</if>> <</if>> <<if $mercenariesTitle != "mercenaries">> They've taken to their role as $mercenariesTitle. <<switch $mercenariesTitle>> <<case "Knights">> Every set of gear has some kind of chivalric device on it, and the heavier sets of powered armor are accented with a lot of burnished steel. <<case "Evocati">> The heavier sets of powered armor have Roman standards mounted on their backs, and officers' helmets are distinguished by horsehair crests. <<case "Shorn Ones">> The bigger sets of power armor are adorned with multiple ornaments and painted with symbols of the gods and victory. <<case "Imperial Guards">> Their prototype armor is equipped with the latest weapons and their Imperial Chinese war banner strikes fear into the foes. <<case "Medjay">> The gear is accented with bronze and animal skins. Some of the heavier armored helmets even have faceplates styled after Pharaonic death masks. <<case "Samurai">> The gear is functional, but it has a distinctive Sengoku style to it. A ceramic wakizashi is an almost universal tertiary weapon. <<case "Janissaries">> They consider themselves a caste apart, and keep to themselves, priding themselves on relentless training and perpetual readiness. <<case "Knights Templar">> All the armor includes a modernized version of a white surcoat emblazoned with the symbol of the new faith. <<case "Immortals">> The lighting in the bay has been lowered, and the gear is styled to be menacing. There's a sense of leashed danger here. <<case "Vast Legions">> Their bulky, heavily armored prototype armor strikes terror into foes and cuases the earth to shake when they walk. <<case "Surgical Corps">> Their protoype armor is equipped with the latest medical equipment. <<case "Inglorious Bitches">> Their garish neon pink protoype armor shines brightly. <<case "Thousand Sons">> Their protoype armor is designed to preserve a sample of the wearer's genetic material in the event of death. <<case "Guardians of the Unborn">> Their gear is designed to be accommodating to pregnant women and even includes a special kit incase a baby needs delivering and they're the only ones around. <<case "Shadowed Hand">> Their armor prominently displays the symbol of the Societal Elite and is designed to make it perfectly clear that they mean business. <<case "Asgardians">> Their armor has been modified to allow the wearers' muscular arms to remain visible, and the heavier armor seems to be equipped with capes. <<case "Tasters">> Their armor has been modified to handle all sorts of waistlines. They contain numerous pockets and containers; it's not unusual to see a merc offering someone a needed pickmeup. <<case "Knights of the Blood">> Their gear is adorned with the badges and ensigns of racialist societies, and posters from the same sources are visible on the walls. <<case "Knights of the Purge">> Their prototype armor is equipped with the latest weapons. <<case "Wardens">> Their gear is designed to take their foes alive and relatively unharmed, though lethal force can be applied if need be. <<case "Purifiers">> Their prototype armor is equipped with a cleansing flamethrower. In addition to sriking fear into their foes it also cooks a mean stake. <<case "Abstemious">> Their sleek prototype armor is equipped with advanced restraining weapons. <<case "Rangers">> Their gear has a heavy Western influence; everyone carries heavy revolvers everywhere, and the armor sports rope lariats for lassoing 'cattle.' <</switch>> <</if>> There are doors to magazines, armories, and training areas to all sides, and muffled gunfire can be heard from the latter. <br><br> You head up a deck, to the staff area, and up one more, to look into the living area. It's comfortable and very well-kept, since they have a large number of slaves here to look after them. Relaxing mercenaries are scattered around the common areas, and most are enjoying a slave or two. <<if $FSAnnounced>> They're obviously adopting the customs of $arcologies[0].name. <<set _vignette = 0>> <<if $arcologies[0].FSSubjugationist != "unset">> A mercenary is fingering a $arcologies[0].FSSubjugationistRace girl's <<if $seeDicks != 100>>pussy<<else>>anus<</if>>. She's wincing a little; she must be new here. <<set _vignette++>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if _vignette>>Another<<else>>A<</if>> mercenary, a woman, is being seen to by a multicultural bunch of subhumans of different races. She has one eating her out while two more are rubbing her feet. <<set _vignette++>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary, who's rather obviously earned enough money to pay for the surgeries and drugs to turn herself into an imposing futanari, is pounding a dickgirl slave. <<set _vignette++>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<if _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is fucking a slave <<if $arcologies[0].FSRestart != "unset">> lotus style. His hands are greedily following her womanly curves as they bang. <<else>> doggy style. He's massaging her rounded belly as she enjoys her first foray into motherhood. <</if>> <<set _vignette++>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is making out with a pretty slave. An old romantic movie is playing on a wallscreen in front of them, forgotten. <<set _vignette++>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is using a slave as a footrest as he relaxes. She has a huge dildo up her ass, and whenever she moves, he uses a foot to shove it farther inside her. <<set _vignette++>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is idly playing with a slave's natural breasts as he watches a wallscreen. He's being gentle and she doesn't seem to mind. <<set _vignette++>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is fucking a bimbo slave doggy style. Her fake tits are so huge that the motion is making them slap together under her. <<set _vignette++>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a blowjob from a young slave. He's playing with her <<if $seeDicks != 100>>fresh pussy<<else>>tight little anus<</if>> as she sucks his dick. <<set _vignette++>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a massage from a mature slave. She's wearing a towel, but he sneaks a hand back and steals it, freeing her heavy breasts. <<set _vignette++>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a lapdance from a lithe slave. She's moving her cute butt lower and lower, getting ready to impale herself on his raging erection. <<set _vignette++>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is almost hidden by a slave he's got in his lap. He has his head buried between her monstrous breasts, and it's not clear how he's breathing. <<set _vignette++>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is drinking a slave's milk, straight from the nipple, while idly massaging her other breast, bringing out a thin stream of milk. <<set _vignette++>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is doing pushups with a well-endowed slave sitting on his back to add weight. She's counting his reps for him. <<set _vignette++>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is doing squats with a rather portly slave sitting on his shoulders to add weight. She pops a cookie into his mouth with each completed set. <<set _vignette++>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is mounting a praying slave from behind. It doesn't distract her; her quiet devotions become more fervent as he fucks her. <<set _vignette++>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is being ridden by an enormously pregnant slave. He's massaging her taut belly as she uses her hands to support her sore boobs. <<set _vignette++>> <<elseif $arcologies[0].FSRestart != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is being serviced by a slave with a visibly smooth crotch. He has a dildo rammed in her ass and moves it along with her sucking. <<set _vignette++>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <</if>> <</if>> <<if $mercenariesHelpCorp > 0>> <br><br> As you leave, a squad moves thunderously into the bay, fresh from a slave raid on behalf of your corporation. Most of their captures have been dropped off with the corporate receivers, but they've been given a pretty girl who isn't a good training prospect for the corporate brand, a common reward. The squad looks after their weapons and armor first, an inviolable rule, and as they do, they leave their naked slave standing in the middle of the bay, ignored. She isn't even bound, but she's standing nude and alone amongst modern mercenaries, so she knows that resistance is futile. So she does the only thing left available to her, try to cover herself with her hands and cry. <</if>> <br><br> <<link "Decommission the armory and return this sector to manufacturing">> <<set $barracks = 0>> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "Barracks">><<set $sectors[_i].type = "Manufacturing">><<break>><</if>> <</for>> <<goto "Main">> <</link>>
AshVaris/fc
src/uncategorized/barracks.tw
tw
mit
13,323
:: BG Select [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Bodyguard">> <<showallAssignmentFilter>> <<if ($Bodyguard != 0)>> ''__@@.pink;<<SlaveFullName $Bodyguard>>@@__'' is serving as your bodyguard.<br><br>She will remain close to you at all times and guard your person. <<else>> You have not selected a bodyguard. <</if>> <br><br>''Appoint a bodyguard from your devoted slaves:'' <br><br>[[None|Bodyguard Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
AshVaris/fc
src/uncategorized/bgSelect.tw
tw
mit
638
:: Body Mod Rules Assistant Settings [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Rules Assistant">> <<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">> <br> //Please use the 'no default setting' option to identify areas I should not address.// <br><br> __Rule $r piercings__ <br> Ear piercings: '' <span id = "earpiercing"> <<if $currentRule.earPiercing == "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light. <<elseif $currentRule.earPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.earPiercing = "no default setting">> <<RAChangeEarPiercings>> <</link>> | <<link "None">> <<set $currentRule.earPiercing = 0>> <<RAChangeEarPiercings>> <</link>> | <<link "Light">> <<set $currentRule.earPiercing = 1>> <<RAChangeEarPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.earPiercing = 2>> <<RAChangeEarPiercings>> <</link>> <br> Nasal piercings: '' <span id = "nosepiercing"> <<if $currentRule.nosePiercing == "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light. <<elseif $currentRule.nosePiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.nosePiercing = "no default setting">> <<RAChangeNosePiercings>> <</link>> | <<link "None">> <<set $currentRule.nosePiercing = 0>> <<RAChangeNosePiercings>> <</link>> | <<link "Light">> <<set $currentRule.nosePiercing = 1>> <<RAChangeNosePiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.nosePiercing = 2>> <<RAChangeNosePiercings>> <</link>> <br> Eyebrow piercings: '' <span id = "eyebrowpiercing"> <<if $currentRule.eyebrowPiercing == "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light. <<elseif $currentRule.eyebrowPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.eyebrowPiercing = "no default setting">> <<RAChangeEyebrowPiercings>> <</link>> | <<link "None">> <<set $currentRule.eyebrowPiercing = 0>> <<RAChangeEyebrowPiercings>> <</link>> | <<link "Light">> <<set $currentRule.eyebrowPiercing = 1>> <<RAChangeEyebrowPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.eyebrowPiercing = 2>> <<RAChangeEyebrowPiercings>> <</link>> <br> Navel piercing: '' <span id = "navelpiercing"> <<if $currentRule.navelPiercing == "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light. <<elseif $currentRule.navelPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.navelPiercing = "no default setting">> <<RAChangeNavelPiercings>> <</link>> | <<link "None">> <<set $currentRule.navelPiercing = 0>> <<RAChangeNavelPiercings>> <</link>> | <<link "Light">> <<set $currentRule.navelPiercing = 1>> <<RAChangeNavelPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.navelPiercing = 2>> <<RAChangeNavelPiercings>> <</link>> <br> Nipple piercings: '' <span id = "nipplepiercing"> <<if $currentRule.nipplesPiercing == "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light. <<elseif $currentRule.nipplesPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.nipplesPiercing = "no default setting">> <<RAChangeNipplePiercings>> <</link>> | <<link "None">> <<set $currentRule.nipplesPiercing = 0>> <<RAChangeNipplePiercings>> <</link>> | <<link "Light">> <<set $currentRule.nipplesPiercing = 1>> <<RAChangeNipplePiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.nipplesPiercing = 2>> <<RAChangeNipplePiercings>> <</link>> <br> Areola studs: '' <span id = "areolapiercing"> <<if $currentRule.areolaePiercing == "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>></span>'' <<link "No default setting">> <<set $currentRule.areolaePiercing = "no default setting">> <<RAChangeAreolaPiercings>> <</link>> | <<link "None">> <<set $currentRule.areolaePiercing = 0>> <<RAChangeAreolaPiercings>> <</link>> | <<link "Studded">> <<set $currentRule.areolaePiercing = 1>> <<RAChangeAreolaPiercings>> <</link>> <br> Lip piercings: '' <span id = "lippiercing"> <<if $currentRule.lipsPiercing == "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light. <<elseif $currentRule.lipsPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.lipsPiercing = "no default setting">> <<RAChangeLipPiercings>> <</link>> | <<link "None">> <<set $currentRule.lipsPiercing = 0>> <<RAChangeLipPiercings>> <</link>> | <<link "Light">> <<set $currentRule.lipsPiercing = 1>> <<RAChangeLipPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.lipsPiercing = 2>> <<RAChangeLipPiercings>> <</link>> <br> Tongue piercing: '' <span id = "tonguepiercing"> <<if $currentRule.tonguePiercing == "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light. <<elseif $currentRule.tonguePiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.tonguePiercing = "no default setting">> <<RAChangeTonguePiercings>> <</link>> | <<link "None">> <<set $currentRule.tonguePiercing = 0>> <<RAChangeTonguePiercings>> <</link>> | <<link "Light">> <<set $currentRule.tonguePiercing = 1>> <<RAChangeTonguePiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.tonguePiercing = 2>> <<RAChangeTonguePiercings>> <</link>> <br> Clit piercing: '' <span id = "clitpiercing"> <<if $currentRule.clitPiercing == "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light. <<elseif $currentRule.clitPiercing == 2>>Heavy. <<elseif $currentRule.clitPiercing == 3>>Smart.<</if>></span>'' <<link "No default setting">> <<set $currentRule.clitPiercing = "no default setting">> <<RAChangeClitPiercings>> <</link>> | <<link "None">> <<set $currentRule.clitPiercing = 0>> <<RAChangeClitPiercings>> <</link>> | <<link "Light">> <<set $currentRule.clitPiercing = 1>> <<RAChangeClitPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.clitPiercing = 2>> <<RAChangeClitPiercings>> <</link>> | <<link "Smart">> <<set $currentRule.clitPiercing = 3>> <<RAChangeClitPiercings>> <</link>> //Warning: expensive// <<if ($currentRule.vagina != -1)>> <br> Pussylips piercings: '' <span id = "vaginapiercing"> <<if $currentRule.vaginaPiercing == "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light. <<elseif $currentRule.vaginaPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.vaginaPiercing = "no default setting">> <<RAChangeVaginaPiercings>> <</link>> | <<link "None">> <<set $currentRule.vaginaPiercing = 0>> <<RAChangeVaginaPiercings>> <</link>> | <<link "Light">> <<set $currentRule.vaginaPiercing = 1>> <<RAChangeVaginaPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.vaginaPiercing = 2>> <<RAChangeVaginaPiercings>> <</link>> <</if>> <<if ($seeDicks > 0 || $currentRule.dickPiercing > 0)>> <br> Shaft piercings: '' <span id = "dickpiercing"> <<if $currentRule.dickPiercing == "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light. <<elseif $currentRule.dickPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.dickPiercing = "no default setting">> <<RAChangeDickPiercings>> <</link>> | <<link "None">> <<set $currentRule.dickPiercing = 0>> <<RAChangeDickPiercings>> <</link>> | <<link "Light">> <<set $currentRule.dickPiercing = 1>> <<RAChangeDickPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.dickPiercing = 2>> <<RAChangeDickPiercings>> <</link>> <</if>> <br> Perianal piercings: '' <span id = "anuspiercing"> <<if $currentRule.anusPiercing == "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light. <<elseif $currentRule.anusPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.anusPiercing = "no default setting">> <<RAChangeAnusPiercings>> <</link>> | <<link "None">> <<set $currentRule.anusPiercing = 0>> <<RAChangeAnusPiercings>> <</link>> | <<link "Light">> <<set $currentRule.anusPiercing = 1>> <<RAChangeAnusPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.anusPiercing = 2>> <<RAChangeAnusPiercings>> <</link>> <br> Corset piercings: '' <span id = "corsetpiercing"> <<if $currentRule.corsetPiercing == "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>></span>'' <<link "No default setting">> <<set $currentRule.corsetPiercing = "no default setting">> <<RAChangeCorsetPiercings>> <</link>> | <<link "None">> <<set $currentRule.corsetPiercing = 0>> <<RAChangeCorsetPiercings>> <</link>> | <<link "Apply">> <<set $currentRule.corsetPiercing = 1>> <<RAChangeCorsetPiercings>> <</link>> <br><br> __Rule $r branding__ <br> Automatic branding is <span id = "branding"> <<if $currentRule.autoBrand == 1>> ''on.'' <<link "Deactivate">> <<set $currentRule.autoBrand = 0>> <<RAChangeBranding>> <</link>> <<else>> ''off.'' <<link "Activate">> <<set $currentRule.autoBrand = 1>> <<RAChangeBranding>> <</link>> <</if>> </span> <br> <span id = "brandtarget"> Your preferred location for brands is the ''$brandTarget.'' </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; Ears: <<link "Left">> <<set $brandTarget = "left ear">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right ear">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "ears">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Cheeks: <<link "Left">> <<set $brandTarget = "left cheek">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right cheek">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "cheeks">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Shoulders: <<link "Left">> <<set $brandTarget = "left shoulder">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right shoulder">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "shoulders">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Breasts: <<link "Right">> <<set $brandTarget = "right breast">> <<RAChangeBrandTarget>> <</link>> | <<link "Left">> <<set $brandTarget = "left breast">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "breasts">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Arm, upper: <<link "Left">> <<set $brandTarget = "left upper arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right upper arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "upper arms">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Arm, lower: <<link "Left">> <<set $brandTarget = "left lower arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right lower arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "lower left arms">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Wrist: <<link "Left">> <<set $brandTarget = "left wrist">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right wrist">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "wrists">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Hand: <<link "Left">> <<set $brandTarget = "left hand">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right hand">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "hands">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Buttocks: <<link "Left">> <<set $brandTarget = "left buttock">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right buttock">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "buttocks">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Thigh: <<link "Left">> <<set $brandTarget = "left thigh">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right thigh">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "thighs">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Calf: <<link "Left">> <<set $brandTarget = "left calf">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right calf">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "calves">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Ankle: <<link "Left">> <<set $brandTarget = "left ankle">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right ankle">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "ankles">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Feet: <<link "Left">> <<set $brandTarget = "left foot">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right foot">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "feet">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Other: <<link "Neck">> <<set $brandTarget = "neck">> <<RAChangeBrandTarget>> <</link>> | <<link "Chest">> <<set $brandTarget = "chest">> <<RAChangeBrandTarget>> <</link>> | <<link "Belly">> <<set $brandTarget = "belly">> <<RAChangeBrandTarget>> <</link>> | <<link "Pubic Mound">> <<set $brandTarget = "pubic mound">> <<RAChangeBrandTarget>> <</link>> | <<link "Back">> <<set $brandTarget = "back">> <<RAChangeBrandTarget>> <</link>> | <<link "Lower Back">> <<set $brandTarget = "lower back">> <<RAChangeBrandTarget>> <</link>> <br> <span id = "branddesign"> Your brand design is ''$brandDesign.'' </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Your slaving emblem">> <<set $brandDesign = "your personal symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Your initials">> <<set $brandDesign = "your initials">> <<RAChangeBrandDesign>> <</link>> | <<link "SLUT">> <<set $brandDesign = "SLUT">> <<RAChangeBrandDesign>> <</link>> | <<link "WHORE">> <<set $brandDesign = "WHORE">> <<RAChangeBrandDesign>> <</link>> | <<link "SLAVE">> <<set $brandDesign = "SLAVE">> <<RAChangeBrandDesign>> <</link>> | <<link "COW">> <<set $brandDesign = "COW">> <<RAChangeBrandDesign>> <</link>> | <<link "MEAT">> <<set $brandDesign = "MEAT">> <<RAChangeBrandDesign>> <</link>> | <<link "CUMDUMP">> <<set $brandDesign = "CUMDUMP">> <<RAChangeBrandDesign>> <</link>> | <<link "LOVER">> <<set $brandDesign = "LOVER">> <<RAChangeBrandDesign>> <</link>> | <<link "Pussy symbol">> <<set $brandDesign = "a pussy symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Anus symbol">> <<set $brandDesign = "an anus symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Penis symbol">> <<set $brandDesign = "a penis symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Lady">> <<set $brandDesign = "a lady silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Princess">> <<set $brandDesign = "a princess silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Queen">> <<set $brandDesign = "a queen silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Angel">> <<set $brandDesign = "an angel silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Devil">> <<set $brandDesign = "a devil silhouette">> <<RAChangeBrandDesign>> <</link>> <<if ($arcologies[0].FSSupremacist != "unset") && ($arcologies[0].FSSupremacistRace == "white") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>> | //FS// <<link "Swastika">> <<set $brandDesign = "a swastika">> <<RAChangeBrandDesign>> <</link>> <<elseif ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>> | //FS// <<link "Racial Slur">> <<set $brandDesign = "a racial slur">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSSubjugationistRace == "semitic") && ($activeSlave.race == "semitic")>> | //FS// <<link "Star of David">> <<set $brandDesign = "a Star of David">> <<RAChangeBrandDesign>> <</link>> <<elseif ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>> | //FS// <<link "Racial Slur">> <<set $brandDesign = "a racial slur">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>> | //FS// <<link "Gender Symbol">> <<set $brandDesign = "a gender symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSPaternalist != "unset")>> | //FS// <<link "Personal Symbol">> <<set $brandDesign = "her own personal symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> | //FS// <<link "Chain Symbol">> <<set $brandDesign = "a chain symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSBodyPurist != "unset")>> | //FS// <<link "Vitruvian Man">> <<set $brandDesign = "a Vitruvian man">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset")>> | //FS// <<link "Most Desired Implants">> <<set $brandDesign = "a shortlist of desired implants">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSYouthPreferentialist != "unset")>> | //FS// <<link "Virginity Status">> <<set $brandDesign = "her virginity status">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset")>> | //FS// <<link "Sexual Skill Info">> <<set $brandDesign = "her sexual skills">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> | //FS// <<link "Breast Ceiling">> <<set $brandDesign = "her absolute maximum breast size">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset")>> | //FS// <<link "Breast Floor">> <<set $brandDesign = "her absolute minimum breast size">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSPastoralist != "unset")>> | //FS// <<link "Product Quality">> <<set $brandDesign = "her body product quality">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> | //FS// <<link "Deadlift Info">> <<set $brandDesign = "her deadlift record">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset")>> | //FS// <<link "Weight Record">> <<set $brandDesign = "her highest weigh-in">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset") && $PC.refreshmentType == 2>> | //FS// <<link "Favorite Food">> <<set $brandDesign = "a big helping of "+$PC.refreshment>> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> | //FS// <<link "Birth Count">> <<set $brandDesign = "the number of children she has birthed">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSChattelReligionist != "unset")>> | //FS// <<link "Religious Symbol">> <<set $brandDesign = "a religious symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSRomanRevivalist != "unset")>> | //FS// <<link "Republican Crest">> <<set $brandDesign = "a small crest of your Republic">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSAztecRevivalist != "unset")>> | //FS// <<link "Seven Serpents">> <<set $brandDesign = "a small symbol of the Aztec gods">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSEgyptianRevivalist != "unset")>> | //FS// <<link "Dynastic Sigil">> <<set $brandDesign = "a small sigil of your Dynasty">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSEdoRevivalist != "unset")>> | //FS// <<link "Mon">> <<set $brandDesign = "a small image of the Shogunate's mon">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSArabianRevivalist != "unset")>> | //FS// <<link "Caliphate Symbol">> <<set $brandDesign = "a small symbol of the Caliphate">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSChineseRevivalist != "unset")>> | //FS// <<link "Imperial Seal">> <<set $brandDesign = "a small image of your Imperial Seal">> <<RAChangeBrandDesign>> <</link>> <</if>> <br> Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Mod Rules Assistant Settings">> //For best results, use a single word// <br><br> __Rule $r tattoos__ <br> //Apply a theme at once?// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.lipsTat = "no default setting">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "no default setting">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "no default setting">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "no default setting">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "no default setting">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "no default setting">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "no default setting">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "no default setting">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "no default setting">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "no default setting">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "no default setting">> <<RAChangeLegTattoos>> <</link>> | <<link "None">> <<set $currentRule.lipsTat = 0>> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = 0>> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = 0>> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = 0>> <<RAChangeArmTattoos>> <<set $currentRule.backTat = 0>> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = 0>> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = 0>> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = 0>> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = 0>> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = 0>> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = 0>> <<RAChangeLegTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.lipsTat = "tribal patterns">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "tribal patterns">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "tribal patterns">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "tribal patterns">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "tribal patterns">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "tribal patterns">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "tribal patterns">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "tribal patterns">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "tribal patterns">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "tribal patterns">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "tribal patterns">> <<RAChangeLegTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.lipsTat = "flowers">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "flowers">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "flowers">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "flowers">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "flowers">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "flowers">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "flowers">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "flowers">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "flowers">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "flowers">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "flowers">> <<RAChangeLegTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.lipsTat = "counting">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "counting">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "counting">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "counting">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "counting">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "counting">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "counting">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "counting">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "counting">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "counting">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "counting">> <<RAChangeLegTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.lipsTat = "advertisements">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "advertisements">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "advertisements">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "advertisements">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "advertisements">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "advertisements">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "advertisements">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "advertisements">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "advertisements">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "advertisements">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "advertisements">> <<RAChangeLegTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.lipsTat = "rude words">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "rude words">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "rude words">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "rude words">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "rude words">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "rude words">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "rude words">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "rude words">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "rude words">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "rude words">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "rude words">> <<RAChangeLegTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.lipsTat = "degradation">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "degradation">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "degradation">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "degradation">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "degradation">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "degradation">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "degradation">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "degradation">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "degradation">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "degradation">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "degradation">> <<RAChangeLegTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.lipsTat = "bovine patterns">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "bovine patterns">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "bovine patterns">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "bovine patterns">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "bovine patterns">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "bovine patterns">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "bovine patterns">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "bovine patterns">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "bovine patterns">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "bovine patterns">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "bovine patterns">> <<RAChangeLegTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.lipsTat = "Asian art">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "Asian art">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "Asian art">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "Asian art">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "Asian art">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "Asian art">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "Asian art">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "Asian art">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "Asian art">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "no default setting">>/* Slave may be an enormous asshole, but not big enough for an Asian masterpiece*/ <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "Asian art">> <<RAChangeLegTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.lipsTat = "no default setting">> /* No face option for Scenes */ <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "scenes">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "scenes">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "scenes">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "scenes">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "scenes">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "scenes">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "no default setting">>/* No room on dick for a scene, no matter how big slave thinks they are */ <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "scenes">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "no default setting">>/* Slave may be an enormous asshole, but not big enough for a whole scene, you cad */ <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "scenes">> <<RAChangeLegTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.lipsTat = "sacrilege">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "sacrilege">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "sacrilege">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "sacrilege">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "sacrilege">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "sacrilege">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "sacrilege">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "sacrilege">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "sacrilege">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "sacrilege">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "sacrilege">> <<RAChangeLegTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.lipsTat = "sacrament">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "sacrament">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "sacrament">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "sacrament">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "sacrament">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "sacrament">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "sacrament">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "sacrament">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "sacrament">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "sacrament">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "sacrament">> <<RAChangeLegTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.lipsTat = "possessive">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "possessive">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "possessive">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "possessive">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "possessive">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "possessive">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "possessive">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "possessive">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "possessive">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "possessive">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "possessive">> <<RAChangeLegTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.lipsTat = "paternalist">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "paternalist">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "paternalist">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "paternalist">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "paternalist">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "paternalist">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "paternalist">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "paternalist">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "paternalist">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "paternalist">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "paternalist">> <<RAChangeLegTattoos>> <</link>> <br> Facial tattoos: '' <span id = "facetattoo"> <<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.lipsTat = "no default setting">> <<RAChangeFaceTattoos>> <</link>> | <<link "None">> <<set $currentRule.lipsTat = 0>> <<RAChangeFaceTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.lipsTat = "tribal patterns">> <<RAChangeFaceTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.lipsTat = "flowers">> <<RAChangeFaceTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.lipsTat = "counting">> <<RAChangeFaceTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.lipsTat = "advertisements">> <<RAChangeFaceTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.lipsTat = "rude words">> <<RAChangeFaceTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.lipsTat = "degradation">> <<RAChangeFaceTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.lipsTat = "bovine patterns">> <<RAChangeFaceTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.lipsTat = "Asian art">> <<RAChangeFaceTattoos>> <</link>> | <<link "Permanent makeup">> <<set $currentRule.lipsTat = "permanent makeup">> <<RAChangeFaceTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.lipsTat = "sacrament">> <<RAChangeFaceTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.lipsTat = "sacrilege">> <<RAChangeFaceTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.lipsTat = "possessive">> <<RAChangeFaceTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.lipsTat = "paternalist">> <<RAChangeFaceTattoos>> <</link>> <br> Shoulder tattoos: '' <span id = "shouldertattoo"> <<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.shouldersTat = "no default setting">> <<RAChangeShoulderTattoos>> <</link>> | <<link "None">> <<set $currentRule.shouldersTat = 0>> <<RAChangeShoulderTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.shouldersTat = "tribal patterns">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.shouldersTat = "flowers">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.shouldersTat = "counting">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.shouldersTat = "advertisements">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.shouldersTat = "rude words">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.shouldersTat = "degradation">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.shouldersTat = "bovine patterns">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.shouldersTat = "Asian art">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.shouldersTat = "scenes">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.shouldersTat = "sacrament">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.shouldersTat = "sacrilege">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.shouldersTat = "possessive">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.shouldersTat = "paternalist">> <<RAChangeShoulderTattoos>> <</link>> <br> Chest tattoos: '' <span id = "chesttattoo"> <<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.boobsTat = "no default setting">> <<RAChangeChestTattoos>> <</link>> | <<link "None">> <<set $currentRule.boobsTat = 0>> <<RAChangeChestTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.boobsTat = "tribal patterns">> <<RAChangeChestTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.boobsTat = "flowers">> <<RAChangeChestTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.boobsTat = "counting">> <<RAChangeChestTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.boobsTat = "advertisements">> <<RAChangeChestTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.boobsTat = "rude words">> <<RAChangeChestTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.boobsTat = "degradation">> <<RAChangeChestTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.boobsTat = "bovine patterns">> <<RAChangeChestTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.boobsTat = "Asian art">> <<RAChangeChestTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.boobsTat = "scenes">> <<RAChangeChestTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.boobsTat = "sacrament">> <<RAChangeChestTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.boobsTat = "sacrilege">> <<RAChangeChestTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.boobsTat = "possessive">> <<RAChangeChestTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.boobsTat = "paternalist">> <<RAChangeChestTattoos>> <</link>> <br> Arm tattoos: '' <span id = "armtattoo"> <<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.armsTat = "no default setting">> <<RAChangeArmTattoos>> <</link>> | <<link "None">> <<set $currentRule.armsTat = 0>> <<RAChangeArmTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.armsTat = "tribal patterns">> <<RAChangeArmTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.armsTat = "flowers">> <<RAChangeArmTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.armsTat = "counting">> <<RAChangeArmTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.armsTat = "advertisements">> <<RAChangeArmTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.armsTat = "rude words">> <<RAChangeArmTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.armsTat = "degradation">> <<RAChangeArmTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.armsTat = "bovine patterns">> <<RAChangeArmTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.armsTat = "Asian art">> <<RAChangeArmTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.armsTat = "scenes">> <<RAChangeArmTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.armsTat = "sacrament">> <<RAChangeArmTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.armsTat = "sacrilege">> <<RAChangeArmTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.armsTat = "possessive">> <<RAChangeArmTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.armsTat = "paternalist">> <<RAChangeArmTattoos>> <</link>> <br> Upper back tattoo: '' <span id = "backtattoo"> <<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.backTat = "no default setting">> <<RAChangeBackTattoos>> <</link>> | <<link "None">> <<set $currentRule.backTat = 0>> <<RAChangeBackTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.backTat = "tribal patterns">> <<RAChangeBackTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.backTat = "flowers">> <<RAChangeBackTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.backTat = "counting">> <<RAChangeBackTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.backTat = "advertisements">> <<RAChangeBackTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.backTat = "rude words">> <<RAChangeBackTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.backTat = "degradation">> <<RAChangeBackTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.backTat = "bovine patterns">> <<RAChangeBackTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.backTat = "Asian art">> <<RAChangeBackTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.backTat = "scenes">> <<RAChangeBackTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.backTat = "sacrament">> <<RAChangeBackTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.backTat = "sacrilege">> <<RAChangeBackTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.backTat = "possessive">> <<RAChangeBackTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.backTat = "paternalist">> <<RAChangeBackTattoos>> <</link>> <br> Lower back tattoo: '' <span id = "stamptattoo"> <<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.stampTat = "no default setting">> <<RAChangeStampTattoos>> <</link>> | <<link "None">> <<set $currentRule.stampTat = 0>> <<RAChangeStampTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.stampTat = "tribal patterns">> <<RAChangeStampTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.stampTat = "flowers">> <<RAChangeStampTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.stampTat = "counting">> <<RAChangeStampTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.stampTat = "advertisements">> <<RAChangeStampTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.stampTat = "rude words">> <<RAChangeStampTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.stampTat = "degradation">> <<RAChangeStampTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.stampTat = "bovine patterns">> <<RAChangeStampTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.stampTat = "Asian art">> <<RAChangeStampTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.stampTat = "scenes">> <<RAChangeStampTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.stampTat = "sacrament">> <<RAChangeStampTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.stampTat = "sacrilege">> <<RAChangeStampTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.stampTat = "possessive">> <<RAChangeStampTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.stampTat = "paternalist">> <<RAChangeStampTattoos>> <</link>> <br> Abdominal tattoo: '' <span id = "vaginatattoo"> <<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.vaginaTat = "no default setting">> <<RAChangeVaginaTattoos>> <</link>> | <<link "None">> <<set $currentRule.vaginaTat = 0>> <<RAChangeVaginaTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.vaginaTat = "tribal patterns">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.vaginaTat = "flowers">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.vaginaTat = "counting">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.vaginaTat = "advertisements">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.vaginaTat = "rude words">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.vaginaTat = "degradation">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.vaginaTat = "bovine patterns">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.vaginaTat = "Asian art">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.vaginaTat = "scenes">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.vaginaTat = "sacrament">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.vaginaTat = "sacrilege">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.vaginaTat = "possessive">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.vaginaTat = "paternalist">> <<RAChangeVaginaTattoos>> <</link>> <<if $seeDicks > 0>> <br> Dick tattoo: '' <span id = "dicktattoo"> <<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.dickTat = "no default setting">> <<RAChangeDickTattoos>> <</link>> | <<link "None">> <<set $currentRule.dickTat = 0>> <<RAChangeDickTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.dickTat = "tribal patterns">> <<RAChangeDickTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.dickTat = "flowers">> <<RAChangeDickTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.dickTat = "counting">> <<RAChangeDickTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.dickTat = "advertisements">> <<RAChangeDickTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.dickTat = "rude words">> <<RAChangeDickTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.dickTat = "degradation">> <<RAChangeDickTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.dickTat = "bovine patterns">> <<RAChangeDickTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.dickTat = "Asian art">> <<RAChangeDickTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.dickTat = "sacrament">> <<RAChangeDickTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.dickTat = "sacrilege">> <<RAChangeDickTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.dickTat = "possessive">> <<RAChangeDickTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.dickTat = "paternalist">> <<RAChangeDickTattoos>> <</link>> <</if>> <br> Buttock tattoos: '' <span id = "butttattoo"> <<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.buttTat = "no default setting">> <<RAChangeButtTattoos>> <</link>> | <<link "None">> <<set $currentRule.buttTat = 0>> <<RAChangeButtTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.buttTat = "tribal patterns">> <<RAChangeButtTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.buttTat = "flowers">> <<RAChangeButtTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.buttTat = "counting">> <<RAChangeButtTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.buttTat = "advertisements">> <<RAChangeButtTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.buttTat = "rude words">> <<RAChangeButtTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.buttTat = "degradation">> <<RAChangeButtTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.buttTat = "bovine patterns">> <<RAChangeButtTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.buttTat = "Asian art">> <<RAChangeButtTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.buttTat = "scenes">> <<RAChangeButtTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.buttTat = "sacrament">> <<RAChangeButtTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.buttTat = "sacrilege">> <<RAChangeButtTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.buttTat = "possessive">> <<RAChangeButtTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.buttTat = "paternalist">> <<RAChangeButtTattoos>> <</link>> <br> Anal tattoo or bleaching: '' <span id = "anustattoo"> <<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.anusTat = "no default setting">> <<RAChangeAnusTattoos>> <</link>> | <<link "None">> <<set $currentRule.anusTat = 0>> <<RAChangeAnusTattoos>> <</link>> | <<link "Tribal pattern">> <<set $currentRule.anusTat = "tribal patterns">> <<RAChangeAnusTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.anusTat = "flowers">> <<RAChangeAnusTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.anusTat = "counting">> <<RAChangeAnusTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.anusTat = "advertisements">> <<RAChangeAnusTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.anusTat = "rude words">> <<RAChangeAnusTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.anusTat = "degradation">> <<RAChangeAnusTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.anusTat = "bovine patterns">> <<RAChangeAnusTattoos>> <</link>> | <<link "Bleached">> <<set $currentRule.anusTat = "bleached">> <<RAChangeAnusTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.anusTat = "sacrament">> <<RAChangeAnusTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.anusTat = "sacrilege">> <<RAChangeAnusTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.anusTat = "possessive">> <<RAChangeAnusTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.anusTat = "paternalist">> <<RAChangeAnusTattoos>> <</link>> <br> Leg tattoos: '' <span id = "legtattoo"> <<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.legsTat = "no default setting">> <<RAChangeLegTattoos>> <</link>> | <<link "None">> <<set $currentRule.legsTat = 0>> <<RAChangeLegTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.legsTat = "tribal patterns">> <<RAChangeLegTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.legsTat = "flowers">> <<RAChangeLegTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.legsTat = "counting">> <<RAChangeLegTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.legsTat = "advertisements">> <<RAChangeLegTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.legsTat = "rude words">> <<RAChangeLegTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.legsTat = "degradation">> <<RAChangeLegTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.legsTat = "bovine patterns">> <<RAChangeLegTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.legsTat = "Asian art">> <<RAChangeLegTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.legsTat = "scenes">> <<RAChangeLegTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.legsTat = "sacrament">> <<RAChangeLegTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.legsTat = "sacrilege">> <<RAChangeLegTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.legsTat = "possessive">> <<RAChangeLegTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.legsTat = "paternalist">> <<RAChangeLegTattoos>> <</link>>
AshVaris/fc
src/uncategorized/bodyModRulesAssistantSettings.tw
tw
mit
52,693
:: Body Modification [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> <<ClearSummaryCache $activeSlave>> <<SlavePronouns $activeSlave>> <<Enunciate $activeSlave>> <<set $showEncyclopedia = 1, $encyclopedia = "The Studio">> <h1>Body Modification Studio</h1> <<SlaveFullName $activeSlave>> is lying strapped down on the table in your body modification studio. $pronounCap is entirely at your mercy. <<if $brandApplied || $degradation>> <<if canSee($activeSlave)>>There's a mirror on the ceiling, so $pronoun can see her<<else>>$pronounCap can't see, so you're careful to describe $possessive<</if>> new appearance. <<if $brandApplied>> The smell of burnt flesh hangs in the air. Being branded @@.red;has hurt $possessive health a little.@@ <<set $activeSlave.health -= 10>> <<unset $brandApplied>> <</if>> <<if $degradation > 1>> <<if $degradation > 5>> <<if $activeSlave.devotion <= 50 && $activeSlave.trust < -50>> $pronounCap is appalled by the whorish spectacle you have made of $object. $pronounCap @@.gold;fears@@ you all the more for this but is so terrified of you it does not affect $possessive submission. <<set $activeSlave.trust -= 10>> <<elseif $activeSlave.devotion <= 50>> $pronounCap is appalled by the whorish spectacle you have made of $object. $pronounCap @@.mediumorchid;hates@@ and @@.gold;fears@@ you for this. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<else>> $pronounCap is shocked by the whorish spectacle you have made of $object. However, $pronoun is so submissive to your will that $pronoun @@.hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>$pronoun pictures<</if>> is who $pronoun is now. <<set $activeSlave.devotion += 4>> <</if>> <br><br> <<else>> <<if $activeSlave.devotion < -20 && $activeSlave.trust < 20>> $pronounCap is @@.gold;afraid@@ that $pronoun has been permanently altered against $possessive will, but is also scared of your reaction to any objection and suppresses $possessive disgust. <<set $activeSlave.trust -= 5>> <<elseif $activeSlave.devotion < -20>> $pronounCap is @@.mediumorchid;angry@@ and @@.gold;afraid@@ that $pronoun has been permanently altered against $possessive will. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<else>> $pronounCap is saddened to have been altered against $possessive will. However, $pronoun realizes that $pronoun is a slave, so $pronoun @@.hotpink;accepts@@ your work. <<set $activeSlave.devotion += 4>> <</if>> <</if>> <<set $degradation = 0>> <</if>> <<for $j = 0; $j < $slaves.length; $j++>><<if $activeSlave.ID == $slaves[$j].ID>><<set _slaveBeforeSession = $slaves[$j]>><<break>><</if>><</for>> <<if $activeSlave.tonguePiercing != _slaveBeforeSession.tonguePiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "cumslut">> Since $pronoun's an oral whore, $pronoun's <<if $activeSlave.tonguePiercing > _slaveBeforeSession.tonguePiercing>> <<if $activeSlave.tonguePiercing > 1>>@@.hotpink;very happy@@ you took the time to personally pierce $possessive tongue so heavily<<else>>@@.hotpink;happy@@ to get a tongue piercing from you personally<</if>>. After all, $pronoun's pretty sure it's a sign there will be plenty of <<if $PC.dick>>dick for $object to suck<<else>>pussy for $object to eat<</if>> in the future. <<set $activeSlave.devotion += ($activeSlave.tonguePiercing-_slaveBeforeSession.tonguePiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive tongue piercings yourself. $pronounCap's afraid this means something about $possessive future as a suck slut. <<set $activeSlave.devotion += ($activeSlave.tonguePiercing-_slaveBeforeSession.tonguePiercing)*2>> <</if>> <</if>> <</if>> <<if $activeSlave.sexualFlaw == "hates oral">> $pronounCap has trouble thinking of her mouth as a warm, wet, playful hole, so her new piercings will be therapeutic. Having something to suck on at all times should force her past her hangups. <</if>> <</if>> <</if>> <<if $activeSlave.nipplesPiercing+$activeSlave.areolaePiercing != _slaveBeforeSession.nipplesPiercing+_slaveBeforeSession.areolaePiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "boobs">> Since $pronoun's fixated on $possessive boobs, $pronoun's <<if $activeSlave.nipplesPiercing+$activeSlave.areolaePiercing > _slaveBeforeSession.nipplesPiercing+_slaveBeforeSession.areolaePiercing>> <<if $activeSlave.nipplesPiercing+$activeSlave.areolaePiercing > 2>>@@.hotpink;very happy@@ you took the time to personally pierce them so heavily<<else>>@@.hotpink;happy@@ to get nipple piercings from you personally<</if>>. As far as $pronoun's concerned, more attention on $possessive tits is always good. <<set $activeSlave.devotion += ($activeSlave.nipplesPiercing+$activeSlave.areolaePiercing-_slaveBeforeSession.nipplesPiercing-_slaveBeforeSession.areolaePiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive nipple piercings yourself. $pronounCap doesn't like anything that makes $possessive tits less distinctive. <<set $activeSlave.devotion += ($activeSlave.tonguePiercing-_slaveBeforeSession.tonguePiercing)*2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.corsetPiercing != _slaveBeforeSession.corsetPiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "masochist">> Since $pronoun's a pain whore, <<if $activeSlave.corsetPiercing > _slaveBeforeSession.corsetPiercing>> $pronoun @@.hotpink;got off on@@ you giving $possessive a corset piercing personally. $pronounCap loved the feeling of the metal entering $possessive flesh. <<set $activeSlave.devotion += ($activeSlave.corsetPiercing-_slaveBeforeSession.corsetPiercing)*2>> <<elseif $activeSlave.devotion <= 95>> $pronoun's @@.mediumorchid;saddened@@ you decided to take out $possessive corset piercings yourself. $pronounCap'll miss the constant slight discomfort they gave $object. <<set $activeSlave.devotion += ($activeSlave.corsetPiercing-_slaveBeforeSession.corsetPiercing)*2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.vaginaPiercing != _slaveBeforeSession.vaginaPiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "pregnancy">> Since $pronoun's a whore for impregnation, $pronoun's <<if $activeSlave.vaginaPiercing > _slaveBeforeSession.vaginaPiercing>> <<if $activeSlave.vaginaPiercing > 1>>@@.hotpink;very happy@@ you took the time to personally pierce $possessive pussylips so heavily<<else>>@@.hotpink;happy@@ to get pussy piercings from you personally<</if>>. Like most pregnancy fetishists, $pronoun's a little desperate for dick, and anything that points towards more bareback sex is appealing to $object. <<set $activeSlave.devotion += ($activeSlave.vaginaPiercing-_slaveBeforeSession.vaginaPiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive pussy piercings yourself. Like most pregnancy fetishists, $pronoun's a little desperate for dick, and $pronoun's afraid of anything that points towards less attention focused on $possessive cunt. <<set $activeSlave.devotion += ($activeSlave.vaginaPiercing-_slaveBeforeSession.vaginaPiercing)*2>> <</if>> <</if>> <</if>> <<if $activeSlave.sexualFlaw == "hates penetration">> $pronounCap has trouble thinking of her vagina as a fuckhole rather than something special to protect and cherish, so her new piercings will be therapeutic. The constant, inescapable stimulation of her labia should force her past her hangups. <</if>> <</if>> <</if>> <<if $activeSlave.dickPiercing != _slaveBeforeSession.dickPiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "pregnancy">> Since $pronoun's fixated on using $possessive cock to impregnate other slaves, $pronoun's <<if $activeSlave.dickPiercing > _slaveBeforeSession.dickPiercing>> <<if $activeSlave.dickPiercing > 1>>@@.hotpink;very happy@@ you took the time to personally stick so much metal into $possessive dick<<if $activeSlave.scrotum>> and ballsack<</if>><<else>>@@.hotpink;happy@@ to get penis piercings from you personally<</if>>. $pronounCap's extremely proud of $possessive newly decorated member. <<set $activeSlave.devotion += ($activeSlave.dickPiercing-_slaveBeforeSession.dickPiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive dick<<if $activeSlave.scrotum>> and ballsack<</if>> piercings yourself. $pronounCap passionately loves using $possessive penis, and $pronoun's concerned you're planning to let $object do less of that. <<set $activeSlave.devotion += ($activeSlave.dickPiercing-_slaveBeforeSession.dickPiercing)*2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.anusPiercing != _slaveBeforeSession.anusPiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "cumslut">> Since $pronoun's an anal slut, $pronoun's <<if $activeSlave.anusPiercing > _slaveBeforeSession.anusPiercing>> <<if $activeSlave.anusPiercing > 1>>@@.hotpink;very happy@@ you took the time to personally pierce the entire area around $possessive whorish asspussy<<else>>@@.hotpink;happy@@ to get a piercing next to $possessive favorite hole from you personally<</if>>. $pronounCap can't wait to find out how the metal will feel against $possessive butthole when $prounoun moves around. <<set $activeSlave.devotion += ($activeSlave.anusPiercing-_slaveBeforeSession.anusPiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive backdoor piercings yourself. $pronounCap will miss the constant anal titillation, and $pronoun's worried this means you're becoming less interested in her butthole. <<set $activeSlave.devotion += ($activeSlave.anusPiercing-_slaveBeforeSession.anusPiercing)*2>> <</if>> <</if>> <</if>> <<if $activeSlave.sexualFlaw == "hates anal">> $pronounCap has trouble thinking of her asshole as a sexy, fuckable hole, so her new piercings will be theraputic. The constant tickling back there should force her past her hangups. <</if>> <</if>> <</if>> <<if $activeSlave.genes == "XY">> <<if $activeSlave.attrXY <= 35>> <<if $activeSlave.earPiercing+$activeSlave.nosePiercing+$activeSlave.eyebrowPiercing+$activeSlave.lipsPiercing+$activeSlave.navelPiercing > _slaveBeforeSession.earPiercing+_slaveBeforeSession.nosePiercing+_slaveBeforeSession.eyebrowPiercing+_slaveBeforeSession.lipsPiercing+_slaveBeforeSession.navelPiercing>> $possessiveCap girly new <<if $activeSlave.nosePiercing == 1 && _slaveBeforeSession.nosePiercing == 0>> pierced ears should help $object a little with $possessive issues about $possessive self-image as a fuckable slave girl. <<elseif $activeSlave.nosePiercing == 1 && _slaveBeforeSession.nosePiercing == 0>> nose piercing should make $possessive reflection in the mirror seem just a bit more fuckably feminine to $object. <<elseif $activeSlave.eyebrowPiercing == 1 && _slaveBeforeSession.eyebrowPiercing == 0>> facial piercing should help destroy $possessive vestiges of sexual identity outside of her life as a hole for cocks. <<elseif $activeSlave.lipsPiercing == 1 && _slaveBeforeSession.lipsPiercing == 0>> facial piercing, just below $possessive pretty mouth, should help $object get used to the idea of it being a warm, wet hole for cocks. <<elseif $activeSlave.navelPiercing == 1 && _slaveBeforeSession.navelPiercing == 0>> navel piercing should help $possessive see $possessive naked body in a submissively sexual way, especially as $object turns to hide it and present $possessive asspussy. <<else>> new set of slutty facial piercings should help $object get used to the idea of being a girly slave meant to please dicks. <</if>> <<if $activeSlave.devotion < -20>>Unfortunately, that positive effect will have to wait until $prounoun's a little less resistant to the idea of being a sex slave.<</if>> <</if>> <</if>> <</if>> <<if $activeSlave.anusTat != _slaveBeforeSession.anusPiercing>> <<if canSee($activeSlave)>> <<if canTalk($activeSlave)>> <<if $activeSlave.anus > 3>> <<set _anus = "anal gape">> <<elseif $activeSlave.anus == 3>> <<set _anus = "relaxed asspussy">> <<elseif $activeSlave.anus == 2>> <<set _anus = "soft butthole">> <<else>> <<set _anus = "tight butthole">> <</if>> <<if $activeSlave.anusTat == "bleached">> She knew she was getting her ass bleached, of course. The stinging sensation was hard to miss. Even so, she cranes her neck around as soon as possible to look at her _anus in the mirror. <<else>> $pronounCap knew she was getting her asshole tattooed, of course. She cranes her neck around as soon as possible to look at her _anus in the mirror. <<if $activeSlave.butt > 5>>Her huge buttocks are still held apart by the spreaders used to give the tattooing actuators access to her most inimate area, giving her a good view.<</if>> <</if>> <<if $activeSlave.fetishKnown && $activeSlave.fetish == "buttslut">> <<switch $activeSlave.anusTat>> <<case "bleached">> She giggles at her crinkled fuckhole's clean, fuckable appearance, and starts squeezing her sphincter muscles experimentally. "Thank you, <<Master>>," she gasps, flushing. <<case "flowers" "tribal patterns">> She gasps at the beautiful design and then suddenly bursts into tears. "T-thank you, <<Master>>," she blubbers. "I'm <<s>>-<<s>>uch an anal whore." <<case "advertisements">> She stares, her mouth working as she spells out <<if ($activeSlave.vagina > -1)>> 'Second Pussy.' She smiles naughtily. "<<Master>>, it'<<s>> my //favorite// pu<<ss>>y," <<else>> 'Spit First.' She smiles naughtily. "<<Master>>, that work<<s>> for me. Lube'<<s>> good too. Or, um, dry'<<s>> fine too," <</if>> she giggles. <<case "rude words">> She stares, her mouth working as she spells out <<if ($activeSlave.vagina > -1)>> 'Fucktoy's Favorite Fuckhole.' She smiles naughtily. "<<Master>>, it sure i<<s>>," <<else>> 'Sissy Slut's Sodomy Slit.' She smiles naughtily. "<<Master>>, I love it when you fuck my lewd butt <<s>>lit," <</if>> she giggles. <<case "sacrilege">> She stares, her mouth working as she reads the ring of Aramaic blasphemy around her hole. Getting it, she smiles naughtily. "<<Master>>, I'm a horrible little butthole <<s>>uccubu<<s>>. Plea<<s>>e, <<Master>>, feed me. I need cum in my a<<ss>> to <<s>>urvive." <<case "sacrament">> She stares, her mouth working as she reads the ring of Aramaic around her hole. Getting it, she smiles beatifically. "<<Master>>, I alway<<s>> knew butt<<s>>e<<x>> was a <<s>>acrament." <<case "degradation">> She stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Made Me An Anal Slut.' She smiles naughtily. "Oh <<Master>>, you did," she <<say>>s gratefully. "And I love you for it." <<case "counting">> She stares, realizing that the markings denote how many times she's been sodomized. "<<Master>>, thank you, and, and, I hope I'll have to come back in here a lot," she <<say>>s. "Um, becau<<s>>e I have to have that updated. Because I'm being fucked in the butt a lot," she adds, wanting to be completely clear. <<case "bovine patterns">> She stares at her new cow's anus. Finally, she focuses on the upsides of being permanently transformed like this. "<<Master>>, I hope thi<<s>> mean<<s>> I'll have to be fed up the butt a lot," she <<say>>s, referencing the milking systems' anal feeders. <<case "possessive">> She stares, realizing that the ring of numbers around $possessive anus give the date she was enslaved by you. "Be<<s>t place for that date, <<Master>>," she <<say>>s. "Being a butt <<s>>lut i<<s>> my life now." <<case "paternalist">> She stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Helped Me Love Anal.' "Oh <<Master>>, you did," she coos. "You did! Thank you <<s>>o much for helping me become the anal <<s>>lut I wa<<s>> alway<<s>> meant to be!" <</switch>> <<elseif $activeSlave.devotion > 50>> <<switch $activeSlave.anusTat>> <<case "bleached">> She gasps at how closely the crinkled skin around her anal opening matches the rest of her $activeSlave.skin body. "Oh, it'<<s>> <<s>>o beautiful! Thank you, <<Master>>, thank you," she exclaims lovingly. <<case "flowers" "tribal patterns">> She gasps at the beautiful design. "It'<<s>> <<s>>o pretty, <<Master>>," she <<say>>s. "Thank you. I love you <<s>>o much!" <<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">> She stares, her mouth working as she spells out the words tattooed in a ring around her asshole. "Thank you, <<Master>>," she <<say>>s devotedly. "I love you and I'll <<s>>erve you with my butthole a<<s>> be<<s>>t I can." <<default>> She smiles, pleased at the mark of your attention to her body. "Thank you, <<Master>>," she <<say>>s devotedly. "I love you and I'll <<s>>erve you with my butthole a<<s>> be<<s>>t I can." <</switch>> <<elseif $activeSlave.sexualFlaw == "hates anal">> She stares, <<switch $activeSlave.anusTat>> <<case "bleached">> horrified, and then shudders convulsively, but can't look away. <<case "flowers" "tribal patterns">> torn between fascination at the intricate design and horror at having her anus permanently tattooed. <<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">> her mouth working as she spells out the words tattooed in a ring around her asshole. She starts to cry as their meaning sinks in. <<default>> lower lip quivering. <</switch>> She hates being assraped, and knows that this means there's lots of it in store for her. "<<Master>>, p-plea<<s>>e," she moans halfheartedly. "I d-don't like being b-butt f-fucked." <<elseif $activeSlave.devotion > 20>> She stares, <<switch $activeSlave.anusTat>> <<case "bleached">> fascinated. She doesn't seem sure what to make of this. <<case "flowers" "tribal patterns">> torn between admiration of the pretty design and realization that her anus has been permanently tattooed. <<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">> her mouth working as she spells out the words tattooed in a ring around her asshole. She shudders a little as they sink in and she internalizes what they say about her and her asshole. <<default>> realizing that her anus has been permanently tattooed. It's yet another proof that she's permanently a sex slave, and her anus is for fucking. <</switch>> "Thank you, <<Master>>," she <<say>>s, taking refuge in propriety. "Um, d-doe<<s>> thi<<s>> mean I'm going to be more of a, um, b-butt<<s>>lut?" she asks hesitantly, not sounding very enthusiastic. <<elseif $activeSlave.trust < -20>> She stares, <<switch $activeSlave.anusTat>> <<case "bleached">> trying to process the appearance of what must seem like an unnaturally clean-looking hole. <<case "flowers" "tribal patterns">> struggling to process the fact that one of her most intimate areas has been tattooed. Beautifully tattooed, but still. <<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">> her mouth working as she spells out the words tattooed in a ring around her asshole. She shudders as she does her best to conceal her feelings about such a permanent display of her status as an anal slave. <<default>> looking sad as the meaning of a permanent display of her status as an anal slave sinks in. <</switch>> After a short pause she remembers her duties and stammers, "T-thank you, <<Master>>." After a while longer she turns her head away, clearly not wanting to dwell on how her anus is obviously being beautified to attract sexual attention. <<else>> <<switch $activeSlave.anusTat>> <<case "bleached">> Her face darkens as she sees her crinkled fuckhole's clean, fuckable appearance. "Don't you dare fucking a<<ss>>rape me," she bursts out. <<case "flowers" "tribal patterns">> She's momentarily surprised by the pretty design, but then her face darkens. "That'<<s>> permanent!" she bursts out. "My a<<ss>>hole i<<s>> going to look like that forever!" <<case "advertisements">> She stares, her mouth working as she spells out <<if ($activeSlave.vagina > -1)>> 'Second Pussy.' Her face darkens. "No it'<<s>> not," she bursts out. "Anal is dirty." <<else>> 'Spit First.' Her face darkens. "Gro<<ss>>," she bursts out. "Gro<<ss>> and wrong!" <</if>> <<case "rude words">> She stares, her mouth working as she spells out <<if ($activeSlave.vagina > -1)>> 'Fucktoy's Favorite Fuckhole.' Her face darkens. "No it'<<s>> not," she bursts out. "It'<<s>> my a<<ss>>!" <<else>> 'Sissy Slut's Sodomy Slit.' Her face darkens. "No it'<<s>> not," she bursts out. "I'm not a <<s>>i<<ss>>y! Or a <<s>>lut! And it'<<s>> not a slit!" Those are debatable, but they can all change, of course. <</if>> <<case "sacrilege" "sacrament">> She stares, her mouth working as she reads the ring of Aramaic around her hole. She doesn't understand it, but she's not happy about having stuff permanently inscribed around her ass. <<case "degradation">> She stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Made Me An Anal Slut.' Her face darkens. "No I'm not," she bursts out. That remains to be seen. <<case "counting">> She stares, realizing that the markings denote how many times she's been sodomized. Her face darkens. "I <<s>>ee there'<<s>> room for more," she bursts out. "Fucking gro<<ss>>." <<case "bovine patterns">> She stares at her new cow's anus. "Fucking gro<<ss>>," she bursts out. "I'm not an animal." That remains to be seen. <<case "possessive">> She stares, realizing that the ring of numbers around $possessive anus give the date she was enslaved by you. Her face darkens. "Wor<<s>>t day of my life," she bursts out. <<case "paternalist">> She stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Helped Me Love Anal.' "I don't," she bursts out. "It'<<s>> fucking gro<<ss>>." <</switch>> <</if>> <</if>> <</if>> <</if>> <</if>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <</if>> <</if>> /* 000-250-006 */ /* PIERCINGS */ <<set _piercingCount =($activeSlave.earPiercing + $activeSlave.nosePiercing + $activeSlave.eyebrowPiercing + $activeSlave.lipsPiercing + $activeSlave.tonguePiercing + $activeSlave.nipplesPiercing + $activeSlave.areolaePiercing + $activeSlave.corsetPiercing + $activeSlave.navelPiercing + $activeSlave.clitPiercing + $activeSlave.vaginaPiercing + $activeSlave.dickPiercing + $activeSlave.anusPiercing)>> /*DESCRIPTIONS */ <br><br> Piercings: <<if _piercingCount == 0>> Her smooth $activeSlave.skin skin is completely unpierced. <</if>> <<if $activeSlave.earPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<earPiercingDescription>><</if>> <<if $activeSlave.nosePiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<nosePiercingDescription>><</if>> <<if $activeSlave.eyebrowPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<eyebrowPiercingDescription>><</if>> <<if $activeSlave.lipsPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<lipsPiercingDescription>><</if>> <<if $activeSlave.tonguePiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<tonguePiercingDescription>><</if>> <<if $activeSlave.nipplesPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<nipplesPiercingDescription>><</if>> <<if $activeSlave.areolaePiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<areolaePiercingDescription>><</if>> <<if $activeSlave.navelPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<navelPiercingDescription>><</if>> <<if $activeSlave.corsetPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<CorsetPiercingDescription>><</if>> <<if $activeSlave.clitPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<clitPiercingDescription>><</if>> <<if $activeSlave.vaginaPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<vaginaPiercingDescription>><</if>> <<if $activeSlave.dickPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<dickPiercingDescription>><</if>> <<if $activeSlave.anusPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<anusPiercingDescription>><</if>> <br><<chastityPiercingDescription>> /*<<earPiercingDescription>> <<nosePiercingDescription>> <<eyebrowPiercingDescription>> <<lipsPiercingDescription>> <<tonguePiercingDescription>> <<nipplesPiercingDescription>> <<areolaePiercingDescription>> <<navelPiercingDescription>> <<CorsetPiercingDescription>> <<clitPiercingDescription>> <<vaginaPiercingDescription>> <<dickPiercingDescription>> <<anusPiercingDescription>> <<chastityPiercingDescription>>*/ /* Apply piercings */ <br>&nbsp;&nbsp;&nbsp;&nbsp; Choose piercing style: <<if $piercingLevel != 1>>[[Light|Body Modification][$piercingLevel = 1]]<<else>>Light<</if>> <<if $piercingLevel != 2>>| [[Heavy|Body Modification][$piercingLevel = 2]]<<else>>| Heavy<</if>> <<if $piercingLevel != 3>>| [[Smart|Body Modification][$piercingLevel = 3]]<<else>>| Smart<</if>> <<if $piercingLevel != 0>>| [[Remove|Body Modification][$piercingLevel = 0]]<<else>>| Remove<</if>> <<if $piercingLevel == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //Lightly// pierce $possessive: <<link "Entire body">> <<if $activeSlave.earPiercing != 1>><<set $activeSlave.earPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.nosePiercing != 1>><<set $activeSlave.nosePiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.eyebrowPiercing != 1>><<set $activeSlave.eyebrowPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.lipsPiercing != 1>><<set $activeSlave.lipsPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.tonguePiercing != 1>><<set $activeSlave.tonguePiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.nipplesPiercing != 1>><<set $activeSlave.nipplesPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.areolaePiercing != 1>><<set $activeSlave.areolaePiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.corsetPiercing != 1>><<set $activeSlave.corsetPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.navelPiercing != 1>><<set $activeSlave.navelPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.clitPiercing != 1>><<set $activeSlave.clitPiercing = 1>> <<set $cash -= $modCost>><</if>> <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing != 1>><<set $activeSlave.vaginaPiercing = 1>> <<set $cash -= $modCost>><</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.dickPiercing != 1>><<set $activeSlave.dickPiercing = 1>> <<set $cash -= $modCost>><</if>> <</if>> <<if $activeSlave.anusPiercing != 1>><<set $activeSlave.anusPiercing = 1>> <<set $cash -= $modCost>><</if>> <<goto "Body Modification">> <</link>> <<if $activeSlave.earPiercing != 1>> | [[Ear|Body Modification][$activeSlave.earPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.nosePiercing != 1>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.eyebrowPiercing != 1>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.lipsPiercing != 1>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.tonguePiercing != 1>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.nipplesPiercing != 1>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.areolaePiercing != 1>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.corsetPiercing != 1>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.navelPiercing != 1>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 1, $cash -= $modCost]]<</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.clitPiercing != 1>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 1, $cash -= $modCost]]<</if>> <<else>> <<if $activeSlave.clitPiercing != 1>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 1, $cash -= $modCost]]<</if>> <</if>> <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing != 1>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 1, $cash -= $modCost]]<</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.dickPiercing != 1>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 1, $cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.anusPiercing != 1>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 1, $cash -= $modCost]]<</if>> <</if>> <<if $piercingLevel == 2>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ''Heavily'' pierce $possessive: <<link "Entire body">> <<if $activeSlave.earPiercing != 2>><<set $activeSlave.earPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.nosePiercing != 2>><<set $activeSlave.nosePiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.eyebrowPiercing != 2>><<set $activeSlave.eyebrowPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.lipsPiercing != 2>><<set $activeSlave.lipsPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.tonguePiercing != 2>><<set $activeSlave.tonguePiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.nipplesPiercing != 2>><<set $activeSlave.nipplesPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.areolaePiercing != 2>><<set $activeSlave.areolaePiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.corsetPiercing != 2>><<set $activeSlave.corsetPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.navelPiercing != 2>><<set $activeSlave.navelPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.clitPiercing != 2>><<set $activeSlave.clitPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing != 2>><<set $activeSlave.vaginaPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.dickPiercing != 2>><<set $activeSlave.dickPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <</if>> <<if $activeSlave.anusPiercing != 2>><<set $activeSlave.anusPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<goto "Body Modification">> <</link>> <<if $activeSlave.earPiercing != 2>> | [[Ear|Body Modification][$activeSlave.earPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.nosePiercing != 2>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.eyebrowPiercing != 2>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.lipsPiercing != 2>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.tonguePiercing != 2>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.nipplesPiercing != 2>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.areolaePiercing != 2>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.corsetPiercing != 2>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.navelPiercing != 2>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.clitPiercing != 2>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<else>> <<if $activeSlave.clitPiercing != 2>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <</if>> <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing != 2>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.dickPiercing != 2>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <</if>> <<if $activeSlave.anusPiercing != 2>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <</if>> <<if $piercingLevel == 3>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.clitPiercing != 3>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $object a [[smart piercing?|Body Modification][$activeSlave.clitPiercing = 3,$activeSlave.clitSetting = "all",$cash -=$SPcost,$degradation += 1]] //Costs <<print cashFormat($SPcost)>>, unlocks options to mold sexuality// <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $pronounCap already has a smart piercing! <</if>> <</if>> <</if>> <<if $piercingLevel == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Remove piercings from: /* no dick/vagina checks in 'remove' so stealth piercings can be cleaned. Check only for piercings. */ <<link "Everywhere">> <<if $activeSlave.earPiercing > 0>><<set $activeSlave.earPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.nosePiercing > 0>><<set $activeSlave.nosePiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.eyebrowPiercing > 0>><<set $activeSlave.eyebrowPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.lipsPiercing > 0>><<set $activeSlave.lipsPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.tonguePiercing > 0>><<set $activeSlave.tonguePiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.nipplesPiercing > 0>><<set $activeSlave.nipplesPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.areolaePiercing > 0>><<set $activeSlave.areolaePiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.corsetPiercing > 0>><<set $activeSlave.corsetPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.navelPiercing > 0>><<set $activeSlave.navelPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.clitPiercing > 0>><<set $activeSlave.clitPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.vaginaPiercing > 0>><<set $activeSlave.vaginaPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.dickPiercing > 0>><<set $activeSlave.dickPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.anusPiercing > 0>><<set $activeSlave.anusPiercing = 0>> <<set $cash -= $modCost>><</if>> <<goto "Body Modification">> <</link>> <<if $activeSlave.earPiercing > 0>> | [[Ear|Body Modification][$activeSlave.earPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.nosePiercing > 0>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.eyebrowPiercing > 0>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.lipsPiercing > 0>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.tonguePiercing > 0>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.nipplesPiercing > 0>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.areolaePiercing > 0>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.corsetPiercing > 0>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.navelPiercing > 0>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.clitPiercing > 0>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 0, $cash -= $modCost]]<</if>> <<else>> <<if $activeSlave.clitPiercing > 0>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 0, $cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.vaginaPiercing > 0>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.dickPiercing > 0>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.anusPiercing > 0>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 0, $cash -= $modCost]]<</if>> <</if>> <br><br> /* TATTOOS */ Tattoos: <<if $activeSlave.shouldersTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<shouldersTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.lipsTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<lipsTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.boobsTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<boobsTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.armsTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<armsTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.backTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<backTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.stampTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<stampTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.buttTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<buttTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.vaginaTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<vaginaTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.dickTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<dickTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.anusTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<anusTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.legsTat != 0>><br>&nbsp;&nbsp;&nbsp;&nbsp;<<legsTatDescription>><<set _hasTat = 1>><</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Choose a tattoo style: /* If/else is here so a "highlighted" option is never a link. */ <<if $tattooChoice != "tribal patterns">>[[Tribal patterns|Body Modification][$tattooChoice = "tribal patterns"]]<<else>>Tribal patterns<</if>> <<if $tattooChoice != "flowers">> | [[Flowers|Body Modification][$tattooChoice = "flowers"]]<<else>>| Flowers<</if>> <<if $tattooChoice != "counting">> | [[Counting|Body Modification][$tattooChoice = "counting"]]<<else>>| Counting<</if>> <<if $tattooChoice != "advertisements">> | [[Advertisements|Body Modification][$tattooChoice = "advertisements"]]<<else>>| Advertisements<</if>> <<if $tattooChoice != "rude words">> | [[Rude words|Body Modification][$tattooChoice = "rude words"]]<<else>>| Rude words<</if>> <<if $tattooChoice != "degradation">> | [[Degradation|Body Modification][$tattooChoice = "degradation"]]<<else>>| Degradation<</if>> <<if $tattooChoice != "Asian art">> | [[Asian art|Body Modification][$tattooChoice = "Asian art"]] <<else>>| Asian art<</if>> <<if $tattooChoice != "scenes">> | [[Scenes|Body Modification][$tattooChoice = "scenes"]]<<else>>| Scenes<</if>> <<if $tattooChoice != "bovine patterns">> | [[Bovine|Body Modification][$tattooChoice = "bovine patterns"]]<<else>>| Bovine<</if>> <<if $tattooChoice != "permanent makeup">> | [[Permanent makeup|Body Modification][$tattooChoice = "permanent makeup"]]<<else>>| Permanent makeup<</if>> <<if $tattooChoice != "sacrilege">> | [[Sacrilege|Body Modification][$tattooChoice = "sacrilege"]]<<else>>| Sacrilege<</if>> <<if $tattooChoice != "sacrament">> | [[Sacrament|Body Modification][$tattooChoice = "sacrament"]]<<else>>| Sacrament<</if>> <<if $tattooChoice != "possessive">> | [[Possessive|Body Modification][$tattooChoice = "possessive"]]<<else>>| Possessive<</if>> <<if $tattooChoice != "paternalist">> | [[Paternalist|Body Modification][$tattooChoice = "paternalist"]]<<else>>| Paternalist<</if>> <<if $activeSlave.anusTat == 0>> <<if $tattooChoice != "bleached">>| [[Bleach|Body Modification][$tattooChoice = "bleached",$cash -= $modCost]]<<else>>| Bleach<</if>> <</if>> <<if _hasTat == 1>> <<if $tattooChoice != "0">> | //[[Remove a tattoo|Body Modification][$tattooChoice = 0]]//<<else>>| Remove a tattoo<</if>> <</if>> <<if $tattooChoice != "">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $tattooChoice == 0>> Clean the ink off of $object: <<elseif $tattooChoice == "counting">> Add tallies of $possessive sexual exploits to $object: <<elseif $tattooChoice == "bleached">> Bleach $possessive: <<else>> Add $tattooChoice to $possessive: <</if>> <</if>> <<if ($tattooChoice != "bleached") && ($tattooChoice != "permanent makeup")>> <<link "Entire body">> /* Tribal patterns */ <<if $tattooChoice == "tribal patterns">> <<if $activeSlave.boobsTat != "tribal patterns">> <<set $activeSlave.boobsTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.buttTat != "tribal patterns">> <<set $activeSlave.buttTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.vaginaTat != "tribal patterns">> <<set $activeSlave.vaginaTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != "tribal patterns">> <<set $activeSlave.dickTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.lipsTat != "tribal patterns">> <<set $activeSlave.lipsTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if ($activeSlave.anusTat != "tribal patterns") || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.shouldersTat != "tribal patterns">> <<set $activeSlave.shouldersTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.backTat != "tribal patterns">> <<set $activeSlave.backTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "tribal patterns">> <<set $activeSlave.armsTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.legsTat != "tribal patterns">> <<set $activeSlave.legsTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.stampTat != "tribal patterns">> <<set $activeSlave.stampTat = "tribal patterns">> <<set $cash -= $modCost>> <</if>> /* flowers */ <<elseif $tattooChoice == "flowers">> <<if $activeSlave.boobsTat != "flowers">> <<set $activeSlave.boobsTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.buttTat != "flowers">> <<set $activeSlave.buttTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.vaginaTat != "flowers">> <<set $activeSlave.vaginaTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != "flowers">> <<set $activeSlave.dickTat = "flowers">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.lipsTat != "flowers">> <<set $activeSlave.lipsTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if ($activeSlave.anusTat != "flowers") || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.shouldersTat != "flowers">> <<set $activeSlave.shouldersTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.backTat != "flowers">> <<set $activeSlave.backTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "flowers">> <<set $activeSlave.armsTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.legsTat != "flowers">> <<set $activeSlave.legsTat = "flowers">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.stampTat != "flowers">> <<set $activeSlave.stampTat = "flowers">> <<set $cash -= $modCost>> <</if>> <<elseif $tattooChoice == "counting">> <<if $activeSlave.boobsTat != "counting">> <<set $activeSlave.boobsTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "counting">> <<set $activeSlave.buttTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "counting">> <<set $activeSlave.vaginaTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != "counting">> <<set $activeSlave.dickTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat != "counting">> <<set $activeSlave.lipsTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "counting") || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "counting">> <<set $activeSlave.shouldersTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "counting">> <<set $activeSlave.backTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "counting">> <<set $activeSlave.armsTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "counting">> <<set $activeSlave.legsTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "counting">> <<set $activeSlave.stampTat = "counting">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "advertisements">> <<if $activeSlave.boobsTat != "advertisements">> <<set $activeSlave.boobsTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "advertisements">> <<set $activeSlave.buttTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "advertisements">> <<set $activeSlave.vaginaTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != "advertisements">> <<set $activeSlave.dickTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat != "advertisements">> <<set $activeSlave.lipsTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "advertisements") || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "advertisements">> <<set $activeSlave.shouldersTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "advertisements">> <<set $activeSlave.backTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "advertisements">> <<set $activeSlave.armsTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "advertisements">> <<set $activeSlave.legsTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "advertisements">> <<set $activeSlave.stampTat = "advertisements">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "rude words">> <<if $activeSlave.boobsTat != "rude words">> <<set $activeSlave.boobsTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "rude words">> <<set $activeSlave.buttTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "rude words">> <<set $activeSlave.vaginaTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != "rude words">> <<set $activeSlave.dickTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat != "rude words">> <<set $activeSlave.lipsTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "rude words") || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "rude words">> <<set $activeSlave.shouldersTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "rude words">> <<set $activeSlave.backTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "rude words">> <<set $activeSlave.armsTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "rude words">> <<set $activeSlave.legsTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "rude words">> <<set $activeSlave.stampTat = "rude words">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "degradation">> <<if $activeSlave.boobsTat != "degradation">> <<set $activeSlave.boobsTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "degradation">> <<set $activeSlave.buttTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "degradation">> <<set $activeSlave.vaginaTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != "degradation">> <<set $activeSlave.dickTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat != "degradation">> <<set $activeSlave.lipsTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "degradation") || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "degradation">> <<set $activeSlave.shouldersTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "degradation">> <<set $activeSlave.backTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "degradation">> <<set $activeSlave.armsTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "degradation">> <<set $activeSlave.legsTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "degradation">> <<set $activeSlave.stampTat = "degradation">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "bovine patterns">> <<if $activeSlave.boobsTat != "bovine patterns">> <<set $activeSlave.boobsTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "bovine patterns">> <<set $activeSlave.buttTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "bovine patterns">> <<set $activeSlave.vaginaTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dickTat != "bovine patterns">> <<if $activeSlave.dick > 0>> <<set $activeSlave.dickTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat != "bovine patterns">> <<set $activeSlave.lipsTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.anusTat != "bovine patterns">> <<set $activeSlave.anusTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "bovine patterns">> <<set $activeSlave.shouldersTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "bovine patterns">> <<set $activeSlave.backTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "bovine patterns">> <<set $activeSlave.armsTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "bovine patterns">> <<set $activeSlave.legsTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "bovine patterns">> <<set $activeSlave.stampTat = "bovine patterns">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "Asian art">> <<if $activeSlave.boobsTat != "Asian art">> <<set $activeSlave.boobsTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "Asian art">> <<set $activeSlave.buttTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "Asian art">> <<set $activeSlave.vaginaTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.dickTat != "Asian art">> <<if $activeSlave.dick > 0>> <<set $activeSlave.dickTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat != "Asian art">> <<set $activeSlave.lipsTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "bleached")>> <<set $activeSlave.anusTat = "bleached">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "Asian art">> <<set $activeSlave.shouldersTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "Asian art">> <<set $activeSlave.backTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "Asian art">> <<set $activeSlave.armsTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "Asian art">> <<set $activeSlave.legsTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "Asian art">> <<set $activeSlave.stampTat = "Asian art">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "scenes">> <<if $activeSlave.boobsTat != "scenes">> <<set $activeSlave.boobsTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "scenes">> <<set $activeSlave.buttTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "scenes">> <<set $activeSlave.vaginaTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsTat != "permanent makeup">> <<set $activeSlave.lipsTat = "permanent makeup">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "bleached")>> <<set $activeSlave.anusTat = "bleached">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "scenes">> <<set $activeSlave.shouldersTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "scenes">> <<set $activeSlave.backTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "scenes">> <<set $activeSlave.armsTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "scenes">> <<set $activeSlave.legsTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "scenes">> <<set $activeSlave.stampTat = "scenes">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "possessive">> <<if $activeSlave.boobsTat != "possessive">> <<set $activeSlave.boobsTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "possessive">> <<set $activeSlave.buttTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "possessive">> <<set $activeSlave.vaginaTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsTat != "possessive">> <<set $activeSlave.lipsTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "possessive")>> <<set $activeSlave.anusTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "possessive">> <<set $activeSlave.shouldersTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "possessive">> <<set $activeSlave.backTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "possessive">> <<set $activeSlave.armsTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "possessive">> <<set $activeSlave.legsTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "possessive">> <<set $activeSlave.stampTat = "possessive">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "sacrilege">> <<if $activeSlave.boobsTat != "sacrilege">> <<set $activeSlave.boobsTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.buttTat != "sacrilege">> <<set $activeSlave.buttTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "sacrilege">> <<set $activeSlave.vaginaTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsTat != "sacrilege">> <<set $activeSlave.lipsTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "sacrilege")>> <<set $activeSlave.anusTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "sacrilege">> <<set $activeSlave.shouldersTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "sacrilege">> <<set $activeSlave.backTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "sacrilege">> <<set $activeSlave.armsTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "sacrilege">> <<set $activeSlave.legsTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "sacrilege">> <<set $activeSlave.stampTat = "sacrilege">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "sacrament">> <<if $activeSlave.boobsTat != "sacrament">> <<set $activeSlave.boobsTat = "sacrament">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.buttTat != "sacrament">> <<set $activeSlave.buttTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vaginaTat != "sacrament">> <<set $activeSlave.vaginaTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsTat != "sacrament">> <<set $activeSlave.lipsTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if ($activeSlave.anusTat != "sacrament")>> <<set $activeSlave.anusTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.shouldersTat != "sacrament">> <<set $activeSlave.shouldersTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.backTat != "sacrament">> <<set $activeSlave.backTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "sacrament">> <<set $activeSlave.armsTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.legsTat != "sacrament">> <<set $activeSlave.legsTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != "sacrament">> <<set $activeSlave.stampTat = "sacrament">> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<elseif $tattooChoice == "paternalist">> <<if $activeSlave.boobsTat != "paternalist">> <<set $activeSlave.boobsTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.buttTat != "paternalist">> <<set $activeSlave.buttTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.vaginaTat != "paternalist">> <<set $activeSlave.vaginaTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.lipsTat != "paternalist">> <<set $activeSlave.lipsTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if ($activeSlave.anusTat != "paternalist")>> <<set $activeSlave.anusTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.shouldersTat != "paternalist">> <<set $activeSlave.shouldersTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.backTat != "paternalist">> <<set $activeSlave.backTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != "paternalist">> <<set $activeSlave.armsTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.legsTat != "paternalist">> <<set $activeSlave.legsTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.stampTat != "paternalist">> <<set $activeSlave.stampTat = "paternalist">> <<set $cash -= $modCost>> <</if>> <<elseif $tattooChoice == 0>> <<if $activeSlave.boobsTat != 0>> <<set $activeSlave.boobsTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.buttTat != 0>> <<set $activeSlave.buttTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.vaginaTat != 0>> <<set $activeSlave.vaginaTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != 0>> <<set $activeSlave.dickTat = 0>> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.lipsTat != 0>> <<set $activeSlave.lipsTat = 0>> <<set $cash -= $modCost>> <</if>> <<if ($activeSlave.anusTat != 0) || ($activeSlave.anusTat == "bleached")>> <<set $activeSlave.anusTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.shouldersTat != 0>> <<set $activeSlave.shouldersTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.backTat != 0>> <<set $activeSlave.backTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != 0>> <<set $activeSlave.armsTat = 0>> <<set $cash -= $modCost>> <</if>> <<if $activeSlave.legsTat != 0>> <<set $activeSlave.legsTat = 0>> <<set $cash -= $modCost>> <</if>> <</if>> <<if $activeSlave.stampTat != 0>> <<set $activeSlave.stampTat = 0>> <<set $cash -= $modCost>> <</if>> <</if>> <<goto "Body Modification">> <</link>> <</if>> <<if $tattooChoice == 0>> <<if $activeSlave.shouldersTat != $tattooChoice>> | [[Shoulders|Body Modification][$activeSlave.shouldersTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.lipsTat != $tattooChoice>> | [[Face|Body Modification][$activeSlave.lipsTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.boobsTat != $tattooChoice>> | [[Boobs|Body Modification][$activeSlave.boobsTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.amp == 0>> <<if $activeSlave.armsTat != $tattooChoice>> | [[Arms|Body Modification][$activeSlave.armsTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.backTat != $tattooChoice>> | [[Upper back|Body Modification][$activeSlave.backTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.stampTat != $tattooChoice>> | [[Lower back|Body Modification][$activeSlave.stampTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.buttTat != $tattooChoice>> | [[Buttock|Body Modification][$activeSlave.buttTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaTat != $tattooChoice>> | [[Vagina|Body Modification][$activeSlave.vaginaTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.dickTat != $tattooChoice>> | [[Dick|Body Modification][$activeSlave.dickTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.anusTat != $tattooChoice>> | [[Anus|Body Modification][$activeSlave.anusTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.amp == 0>> <<if $activeSlave.legsTat != $tattooChoice>> | [[Legs|Body Modification][$activeSlave.legsTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<elseif $tattooChoice == "permanent makeup">> [[Face|Body Modification][$activeSlave.lipsTat = $tattooChoice,$cash -= $modCost]] <<elseif $tattooChoice == "bleached">> [[Asshole|Body Modification][$activeSlave.anusTat = $tattooChoice,$cash -= $modCost]] <<else>> <<if $activeSlave.shouldersTat != $tattooChoice>> | [[Shoulders|Body Modification][$activeSlave.shouldersTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.lipsTat != $tattooChoice>> | [[Face|Body Modification][$activeSlave.lipsTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.boobsTat != $tattooChoice>> | [[Boobs|Body Modification][$activeSlave.boobsTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.amp == 0>> <<if $activeSlave.armsTat != $tattooChoice>> | [[Arms|Body Modification][$activeSlave.armsTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.backTat != $tattooChoice>> | [[Upper back|Body Modification][$activeSlave.backTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.stampTat != $tattooChoice>> | [[Lower back|Body Modification][$activeSlave.stampTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.buttTat != $tattooChoice>> | [[Buttock|Body Modification][$activeSlave.buttTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaTat != $tattooChoice>> | [[Vagina|Body Modification][$activeSlave.vaginaTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $tattooChoice != "scenes">> <<if $activeSlave.dickTat != $tattooChoice>> | [[Dick|Body Modification][$activeSlave.dickTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if ($tattooChoice != "Asian art") && ($tattooChoice != "scenes")>> <<if $activeSlave.anusTat != $tattooChoice>> | [[Anus|Body Modification][$activeSlave.anusTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.amp == 0>> <<if $activeSlave.legsTat != $tattooChoice>> | [[Legs|Body Modification][$activeSlave.legsTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.belly >= 10000 && $activeSlave.bellyPreg < 450000 && $activeSlave.bellyFluid < 5000>> <<if $activeSlave.bellyTat == 0>> $pronounCap has no navel tattoos. <<else>> $possessiveCap navel is tattooed with $activeSlave.bellyTat. <</if>> <<if $activeSlave.bellyTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Heart|Body Modification][$activeSlave.bellyTat = "a heart",$cash -= $modCost]] | [[Star|Body Modification][$activeSlave.bellyTat = "a star",$cash -= $modCost]] | [[Butterfly|Body Modification][$activeSlave.bellyTat = "a butterfly",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.bellyTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.bellyTat = 0,$cash -= $modCost]]// <</if>> <<elseif $activeSlave.bellyPreg >= 450000>> $possessiveCap middle is large and taut enough to be a suitable canvas for a navel focused tattoo, but $possessive brood is too active to permit the needle to do its work. <<elseif $activeSlave.bellyFluid >= 10000>> $possessiveCap middle is large and taut enough to be a suitable canvas for a navel focused tattoo, but the pressure applied to $possessive stomach will likely force $object to release her contents. <<else>> $possessiveCap middle isn't large enough to be a suitable canvas for a navel focused tattoo. <</if>> <br> <br>&nbsp;&nbsp;&nbsp;&nbsp; Custom Tats: <br>&nbsp;&nbsp;&nbsp;&nbsp;//Use complete sentences, make a description of it// <<if $activeSlave.lipsTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom face tattoo: <<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat "Slave Interact">> <</if>> <<if $activeSlave.shouldersTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom shoulder tattoo: <<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat "Slave Interact">> <</if>> <<if $activeSlave.armsTat == 0 && $activeSlave.amp == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom arm tattoo: <<textbox "$activeSlave.armsTat" $activeSlave.armsTat "Slave Interact">> <</if>> <<if $activeSlave.boobsTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom tit tattoo: <<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat "Slave Interact">> <</if>> <<if $activeSlave.backTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom back tattoo: <<textbox "$activeSlave.backTat" $activeSlave.backTat "Slave Interact">> <</if>> <<if $activeSlave.stampTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom tramp stamp (lower back tattoo): <<textbox "$activeSlave.stampTat" $activeSlave.stampTat "Slave Interact">> <</if>> <<if $activeSlave.buttTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom butt tattoo (lower back tattoo): <<textbox "$activeSlave.buttTat" $activeSlave.buttTat "Slave Interact">> <</if>> <<if $activeSlave.dickTat == 0 && $activeSlave.dick != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom dick tattoo: <<textbox "$activeSlave.dickTat" $activeSlave.dickTat "Slave Interact">> <</if>> <<if $activeSlave.vaginaTat == 0 && $activeSlave.vagina != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom pubic tattoo: <<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat "Slave Interact">> <</if>> <<if $activeSlave.anusTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom anus tattoo (lower back tattoo): <<textbox "$activeSlave.anusTat" $activeSlave.anusTat "Slave Interact">> <</if>> <<if $activeSlave.legsTat == 0 && $activeSlave.amp == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom leg tattoo: <<textbox "$activeSlave.legsTat" $activeSlave.legsTat "Slave Interact">> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($activeSlave.customTat == "")>> Give $possessive a custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">> <<else>> $pronounCap <<if _hasTat == 1>>also<</if>> has a custom tattoo: $activeSlave.customTat Change it here: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">> <</if>> <<if $activeSlave.customTat != "">> //[[Remove custom tattoo|Body Modification][$activeSlave.customTat = "",$cash -= $modCost]]// <</if>> <br><br> /* Branding */ Branding: <<if $activeSlave.brand != 0>> <<brandDescription>> [[Remove Brand|Body Modification][$brandApplied = 0, $activeSlave.brand = 0,$cash -= $modCost,$degradation -= 10]] <<else>> Her skin is unmarked. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Use ''$brandDesign'' or choose another brand: [[Your slaving emblem|Body Modification][$brandDesign = "your personal symbol"]] | [[Your initials|Body Modification][$brandDesign = "your initials"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[SLUT|Body Modification][$brandDesign = "SLUT"]] | [[WHORE|Body Modification][$brandDesign = "WHORE"]] | [[SLAVE|Body Modification][$brandDesign = "SLAVE"]] | [[COW|Body Modification][$brandDesign = "COW"]] | [[MEAT|Body Modification][$brandDesign = "MEAT"]] | [[CUMDUMP|Body Modification][$brandDesign = "CUMDUMP"]] | [[LOVER|Body Modification][$brandDesign = "LOVER"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[Pussy symbol|Body Modification][$brandDesign = "a pussy symbol"]] | [[Anus symbol|Body Modification][$brandDesign = "an anus symbol"]] | [[Penis symbol|Body Modification][$brandDesign = "a penis symbol"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[Lady|Body Modification][$brandDesign = "a lady silhouette"]] | [[Princess|Body Modification][$brandDesign = "a princess silhouette"]] | [[Queen|Body Modification][$brandDesign = "a queen silhouette"]] | [[Angel|Body Modification][$brandDesign = "an angel silhouette"]] | [[Devil|Body Modification][$brandDesign = "a devil silhouette"]] <<if ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>> | //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>> <<if ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>> | //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> | //FS// [[Birth Count|Body Modification][$brandDesign = "the number of children "+$pronoun+" has birthed"]] <</if>> <<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>> | //FS// [[Gender Symbol|Body Modification][$brandDesign = "a gender symbol"]] <</if>> <<if ($arcologies[0].FSPaternalist != "unset")>> | //FS// [[Personal Symbol|Body Modification][$brandDesign = $possessive+" own personal symbol"]] <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> | //FS// [[Chain Symbol|Body Modification][$brandDesign = "a chain symbol"]] <</if>> <<if ($arcologies[0].FSBodyPurist != "unset")>> | //FS// [[Vitruvian Man|Body Modification][$brandDesign = "a Vitruvian man"]] <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset")>> | //FS// [[Scalpel|Body Modification][$brandDesign = "a scalpel"]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist != "unset")>> | //FS// [[Virginity Status|Body Modification][$brandDesign = $possessive+" virginity status"]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset")>> | //FS// [[Sexual Skill Info|Body Modification][$brandDesign = $possessive+" sexual skills"]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> | //FS// [[Breast Floor|Body Modification][$brandDesign = $possessive+" absolute minimum breast size"]] <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset")>> | //FS// [[Breast Ceiling|Body Modification][$brandDesign = $possessive+" absolute maximum breast size"]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset")>> | //FS// [[Weight Record|Body Modification][$brandDesign = $possessive+" highest weigh-in"]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset") && $PC.refreshmentType == 2>> | //FS// [[Favorite Food|Body Modification][$brandDesign = "a big helping of "+$PC.refreshment]] <</if>> <<if ($arcologies[0].FSPastoralist != "unset")>> | //FS// [[Product Quality|Body Modification][$brandDesign = $possessive+" body product quality"]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> | //FS// [[Deadlift Info|Body Modification][$brandDesign = $possessive+" deadlift record"]] <</if>> <<if ($arcologies[0].FSChattelReligionist != "unset")>> | //FS// [[Religious Symbol|Body Modification][$brandDesign = "a religious symbol"]] <</if>> <<if ($arcologies[0].FSRomanRevivalist != "unset")>> | //FS// [[Republican Crest|Body Modification][$brandDesign = "the crest of your Republic"]] <</if>> <<if ($arcologies[0].FSAztecRevivalist != "unset")>> | //FS// [[Seven Serpents|Body Modification][$brandDesign = "the symbol of the Aztec gods"]] <</if>> <<if ($arcologies[0].FSEgyptianRevivalist != "unset")>> | //FS// [[Dynastic Sigil|Body Modification][$brandDesign = "the sigil of your Dynasty"]] <</if>> <<if ($arcologies[0].FSEdoRevivalist != "unset")>> | //FS// [[Mon|Body Modification][$brandDesign = "the Shogunate's mon"]] <</if>> <<if ($arcologies[0].FSArabianRevivalist != "unset")>> | //FS// [[Caliphate Symbol|Body Modification][$brandDesign = "a symbol of the Caliphate"]] <</if>> <<if ($arcologies[0].FSChineseRevivalist != "unset")>> | //FS// [[Imperial Seal|Body Modification][$brandDesign = "your Imperial Seal"]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Or design your own: <<textbox "$brandDesign" $brandDesign "Body Modification">> //For best results, use a single word// <br>&nbsp;&nbsp;&nbsp;&nbsp; Choose a site for branding: [[Ears|Body Modification][$brandTarget = "ear"]] | [[Cheeks|Body Modification][$brandTarget = "cheek"]] | [[Shoulders|Body Modification][$brandTarget = "shoulder"]] | [[Breasts|Body Modification][$brandTarget = "breast"]] <<if $activeSlave.amp == 0>> | [[Arm, upper|Body Modification][$brandTarget = "upper arm"]] | [[Arm, lower|Body Modification][$brandTarget = "lower arm"]] | [[Wrist|Body Modification][$brandTarget = "wrist"]] | [[Hand|Body Modification][$brandTarget = "hand"]] <</if>> | [[Buttocks|Body Modification][$brandTarget = "buttock"]] <<if $activeSlave.amp == 0>> | [[Thigh|Body Modification][$brandTarget = "thigh"]] | [[Calf|Body Modification][$brandTarget = "calve"]] | [[Ankle|Body Modification][$brandTarget = "ankle"]] | [[Feet|Body Modification][$brandTarget = "foot"]] <</if>> | [[Neck|Body Modification][$brandTarget = "neck"]] | [[Chest|Body Modification][$brandTarget = "chest"]] | [[Belly|Body Modification][$brandTarget = "belly"]] | [[Pubic Mound|Body Modification][$brandTarget = "pubic mound"]] | [[Back|Body Modification][$brandTarget = "back"]] | [[Lower Back|Body Modification][$brandTarget = "lower back"]] /* Branding expansion contributed by Anon1888 */ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($brandTarget == "neck" || $brandTarget == "chest" || $brandTarget == "belly" || $brandTarget == "pubic mound" || $brandTarget == "back" || $brandTarget == "lower back")>> [[Brand|Body Modification][$brandApplied = 1,$activeSlave.brand = $brandDesign,$activeSlave.brandLocation = $brandTarget,$cash -= $modCost,$degradation += 10]] with $brandDesign on the $brandTarget. <<else>> Brand $object now with ''$brandDesign'' on the <<link "left">> <<set $brandApplied = 1>> <<set $activeSlave.brand = $brandDesign>> <<set $activeSlave.brandLocation = ("left " + $brandTarget)>> <<set $cash -= $modCost>> <<set $degradation += 10>> <<goto "Body Modification">> <</link>> $brandTarget, the <<link "right">> <<set $brandApplied = 1>> <<set $activeSlave.brand = $brandDesign>> <<set $activeSlave.brandLocation = ("right " + $brandTarget)>> <<set $cash -= $modCost>> <<set $degradation += 10>> <<goto "Body Modification">> <</link>> $brandTarget, or <<link "both">> <<set $brandApplied = 1>> <<set $activeSlave.brand = $brandDesign>> <<if $brandTarget == "ear">> <<set $activeSlave.brandLocation = "ears">> <<elseif $brandTarget == "cheek">> <<set $activeSlave.brandLocation = "cheeks">> <<elseif $brandTarget == "shoulder">> <<set $activeSlave.brandLocation = "shoulders">> <<elseif $brandTarget == "breast">> <<set $activeSlave.brandLocation = "breasts">> <<elseif $brandTarget == "upper arm">> <<set $activeSlave.brandLocation = "upper arms">> <<elseif $brandTarget == "lower arm">> <<set $activeSlave.brandLocation = "lower arms">> <<elseif $brandTarget == "wrist">> <<set $activeSlave.brandLocation = "wrists">> <<elseif $brandTarget == "hand">> <<set $activeSlave.brandLocation = "hands">> <<elseif $brandTarget == "buttock">> <<set $activeSlave.brandLocation = "buttocks">> <<elseif $brandTarget == "thigh">> <<set $activeSlave.brandLocation = "thighs">> <<elseif $brandTarget == "calve">> <<set $activeSlave.brandLocation = "calves">> <<elseif $brandTarget == "ankle">> <<set $activeSlave.brandLocation = "ankles">> <<elseif $brandTarget == "foot">> <<set $activeSlave.brandLocation = "feet">> <</if>> <<set $cash -= $modCost>> <<set $degradation += 10>> <<goto "Body Modification">> <</link>>? <</if>> //Branding will slightly reduce $possessive beauty but may slowly increase your reputation.//
AshVaris/fc
src/uncategorized/bodyModification.tw
tw
mit
83,047
:: Body Modification Degradation <<if ($degradation == 0)>> <<goto "Slave Interact">> <<else>> <<goto "Body Modification Reaction">> <</if>>
AshVaris/fc
src/uncategorized/bodyModificationDegradation.tw
tw
mit
144
:: Body Modification Reaction <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "Slave Interact">> As you cast off her bindings<<if canSee($activeSlave)>> and <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she catches sight of herself in the floor length mirror at the foot of the body modification table<<else>>, and <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, you vividly describe her new appearance. Her mind hangs on every word that leaves your mouth<</if>>. <<if ($brandApplied == 1)>> The smell of burnt flesh hangs in the air. Being branded @@.red;has hurt her health a little.@@ <<set $brandApplied = 0>> <<set $activeSlave.health -= 10>> <</if>> <<if ($degradation > 10) && ($activeSlave.devotion <= 50) && ($activeSlave.trust < -50)>> She is appalled by the whorish spectacle you have made of her. She @@.gold;fears@@ you all the more for this but is so terrified of you it does not affect her submission. <<set $activeSlave.trust -= 10>> <<elseif ($degradation > 10) && ($activeSlave.devotion <= 50)>> She is appalled by the whorish spectacle you have made of her. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for this. <<set $activeSlave.devotion -= 10>> <<set $activeSlave.trust -= 10>> <<elseif ($degradation > 10)>> She is shocked by the whorish spectacle you have made of her. However, she is so submissive to your will that she @@.hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>she pictures<</if>> is who she is now. <<set $activeSlave.devotion += 4>> <<elseif ($degradation > 4) && ($activeSlave.devotion <= 20) && ($activeSlave.trust < -20)>> She is so afraid of you that she suppresses any reaction to the slutty modifications you have made to her body and @@.gold;fears@@ your power to do whatever you like to her. <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 4)>> She is surprised with the slutty modifications you have made to her body. However, she is so obedient that she @@.hotpink;accepts@@ your changes. <<set $activeSlave.devotion += 4>> <<elseif ($degradation > 1) && ($activeSlave.devotion < -20) && ($activeSlave.trust < 20)>> She is @@.gold;afraid@@ that she has been permanently altered against her will, but is also scared of your reaction to any objection and suppresses her disgust. <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 1) && ($activeSlave.devotion < -20)>> She is @@.mediumorchid;angry@@ and @@.gold;afraid@@ that she has been permanently altered against her will. <<set $activeSlave.devotion -= 5>> <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 1)>> She is saddened to have been altered against her will. However, she realizes that she is a slave, so she @@.hotpink;accepts@@ your work. <<set $activeSlave.devotion += 4>> <<else>> She shows no real reaction to your modifications. <</if>> <<set $degradation = 0>> <</nobr>>\
AshVaris/fc
src/uncategorized/bodyModificationReaction.tw
tw
mit
2,938
:: Bodyguard Workaround [silently] <<if $Bodyguard != 0>> <<removeJob $Bodyguard "guard you">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "guard you">> <<set $Bodyguard = $slaves[$i]>> <</if>> <<goto "Main">>
AshVaris/fc
src/uncategorized/bodyguardWorkaround.tw
tw
mit
218
:: Brothel [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Brothel", $showEncyclopedia = 1, $encyclopedia = "Brothel", $brothelSlaves = $BrothiIDs.length, $Flag = 0>> <<if $brothelName != "the Brothel">> <<set $brothelNameCaps = $brothelName.replace("the ", "The ")>> <</if>> <<brothelAssignmentFilter>> $brothelNameCaps <<switch $brothelDecoration>> <<case "Roman Revivalist">> is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back. <<case "Aztec Revivalist">> is decorated as an Aztec ode to fertility and nature. Clients may sacrifice a bit of blood to honor the goddess of Filth or to partake in a fertility ritual before joining the girl of their choosing. <<case "Egyptian Revivalist">> is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them. <<case "Edo Revivalist">> is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them. <<case "Arabian Revivalist">> is furnished as an Arabian fleshmarket, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain. <<case "Chinese Revivalist">> is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one. <<case "Chattel Religionist">> is decorated as a place of carnal worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public. <<case "Degradationist">> is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls. <<case "Repopulation Focus">> is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap. <<case "Eugenics">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations. <<case "Asset Expansionist">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. <<case "Transformation Fetishist">> is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail. <<case "Gender Radicalist">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress. <<case "Gender Fundamentalist">> is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act. <<case "Physical Idealist">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts. <<case "Supremacist">> is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents. <<case "Paternalist">> is decorated to look like a trendy bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room. <<case "Pastoralist">> is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes and productivity proudly posted. <<case "Maturity Preferentialist">> is decorated to look like a refined bar. It has a row of sturdy backless barstools, perfect for a delectable selection of succulent MILFs to perch on. <<case "Youth Preferentialist">> is decorated to look like the sort of bar old world students visit on spring break. Vapid music is playing, and when whores aren't with customers, they dance and make out with each other to attract some. <<case "Body Purist">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love. <<case "Slimness Enthusiast">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving. <<case "Hedonistic">> is comfortable and full of soft couches and chairs for its' overweight whores to lounge upon between clients <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>and enjoy a plate of snacks<<else>>and enjoy a big cup of slave food<</if>>. The smells of fresh baked goods are pumped into the facility to mask the smell of sweat. It's not unusual for a client to fuck a whore right on her chosen couch, since the effort of moving is often too much. <<default>> is utilitarian. There's a businesslike foyer with an area for the merchandise to stand. Customers make their selection (or selections) and then lead the whores back into little rooms. <</switch>> <<if $brothelAdsSpending > 0>> Screens outside the entrance are showing porn to advertise $brothelNameCaps. <<if $brothelAdsOld == 1>> The featured slave actresses are all MILFs. <<elseif $brothelAdsOld == -1>> The featured slave actresses are all nice and young. <<elseif $brothelAdsOld == -2>> The featured slave actresses are all teenagers. <<elseif $brothelAdsOld == -3>> The featured slave actresses are all lolis. <<else>> The featured slave actresses vary in age. <</if>> <<if $brothelAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $brothelAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $brothelAdsImplanted == 1>> most of these are augmented by implants. <<elseif $brothelAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $brothelAdsPreg == 1>> Most of slaves have firm, rounded bellies. <<elseif $brothelAdsPreg == -1>> Most of the slaves have firm, flat bellies. <<else>> Some of the slaves are pregnant. <</if>> <<if $brothelAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $brothelAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The slaves in the ads are <<if $brothelAdsXX == 1>> sucking dick and taking cock in their pussies and asses. <<elseif $brothelAdsXX == -1>> sucking cock and being assfucked while their dicks flop around. <<else>> sucking dick and taking anal, and the ones that have pussies are being fucked there, too. <</if>> The ads are shown on media across $arcologies[0].name. <<if ($brothelAdsXX == 1) && ($brothelAdsImplanted == 1) && ($brothelAdsStacked == 1)>> As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> bimbo's pussy. <<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == 1)>> As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> MILF's tits. <<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == -3)>> As a result, $brothelName is known as the place to go if you want to rent<<if $brothelAdsPreg == 1>> a pregnant<</if>><<if $brothelAdsStacked == 1>><<if $brothelAdsPreg != 1>> an<</if>> oppai<</if>> loli. <<elseif ($brothelAdsXX == 1) && ($brothelAdsPreg == 1)>> As a result, $brothelName is known as the place to go if you want to pound some pregnant pussy. <<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == 1)>> As a result, $brothelName is known as the place to go if you want to rent a shemale's asspussy. <<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == -1)>> As a result, $brothelName is known as the place to go if you want to rent a trap's tight ass. <</if>> <</if>> <<if $brothelSlaves > 2>> $brothelNameCaps is bustling with activity. Customers are coming and going and slave girls are displaying themselves. When a slave catches a customer's eye, he leads her back into a little cubicle. <<elseif $brothelSlaves > 0>> $brothelNameCaps is working steadily. Customers are present and slave girls are on offer. When a slave catches a customer's eye, he leads her back into a little cubicle. <<elseif $Madam != 0>> $Madam.slaveName is alone in $brothelName, and has nothing to do but keep the place clean and plan future sales efforts. <<else>> $brothelNameCaps is empty and desolate. <<link "Decommission the brothel">> <<set $brothel = 0, $brothelUpgradeDrugs = 0, $brothelDecoration = "standard">> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "Brothel">> <<set $sectors[_i].type = "Shops">><<break>> <</if>> <</for>> <<goto "Main">> <</link>> <</if>> <<set _Tmult0 = Math.trunc($brothel*1000*$upgradeMultiplierArcology)>> <br>It can support $brothel whores. Currently there <<if $brothelSlaves == 1>>is<<else>>are<</if>> $brothelSlaves whore<<if $brothelSlaves != 1>>s<</if>> at $brothelNameCaps. [[Expand the brothel|Brothel][$cash -= _Tmult0, $brothel += 5, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>> and will increase upkeep costs// <br> <<if $brothelUpgradeDrugs == 1>> It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently applying a moderate dosage of aphrodisiac. [[Increase the aphrodisiac dosage|Brothel][$brothelUpgradeDrugs = 2]] | [[Disable the aphrodisiac injection systems|Brothel][$brothelUpgradeDrugs = 0.1]] //Will reduce upkeep costs if disabled, and raise them if increased// <<elseif $brothelUpgradeDrugs == 2>> It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently applying an extreme dosage of aphrodisiac. [[Decrease the aphrodisiac dosage|Brothel][$brothelUpgradeDrugs = 1]] | [[Disable the aphrodisiac injection systems|Brothel][$brothelUpgradeDrugs = 0.1]] //Will reduce upkeep costs// <<elseif $brothelUpgradeDrugs == 0.1>> It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently disabled. [[Enable them|Brothel][$brothelUpgradeDrugs = 1]] //Will increase upkeep costs// <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> It is a standard brothel. [[Upgrade the brothel with aphrodisiac injection systems|Brothel][$cash -= _Tmult1, $brothelUpgradeDrugs = 0.1]] //Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs// <</if>> <br>$brothelNameCaps is <<if $brothelAdsSpending > 0>> the subject of an active ad campaign. <<else>> not being advertised. <</if>> <<link "Manage brothel advertisements">><<set $nextLink = passage(), $nextButton = "Back">><<goto "Brothel Advertisement">><</link>> <!-- Statistics output --> <<BrothelStatistics 1>> <br><br> <<if $Madam != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a Madam. [[Appoint one|Madam Select]] <</if>> <br><br> <<if ($brothel <= $brothelSlaves)>> ''$brothelNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $brothelSlaves)>> <<link "''Send a slave to $brothelName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag to 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $brothelSlaves > 0>> | <<link "''Bring a slave out of $brothelName''">> <<replace #ComingGoing>> <<brothelAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$brothelNameCaps is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter >> <span id="ComingGoing"> <<brothelAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $brothelName: <<textbox "$brothelName" $brothelName "Brothel">> //Use a noun or similar short phrase//
AshVaris/fc
src/uncategorized/brothel.tw
tw
mit
13,258
:: Brothel Advertisement <<nobr>> <<switch $brothelDecoration>> <<case "Roman Revivalist">> $brothelNameCaps is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back. <<case "Aztec Revivalist">> $brothelNameCaps is decorated as an Aztec ode to fertility and nature. Clients may sacrifice a bit of blood to honor the goddess of Filth or to partake in a fertility ritual before joining the girl of their choosing. <<case "Egyptian Revivalist">> $brothelNameCaps is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them. <<case "Edo Revivalist">> $brothelNameCaps is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them. <<case "Arabian Revivalist">> $brothelNameCaps is furnished as an Arabian slave market, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain. <<case "Chinese Revivalist">> $brothelNameCaps is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one. <<case "Chattel Religionist">> $brothelNameCaps is decorated as a place of worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public. <<case "Degradationist">> $brothelNameCaps is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls. <<case "Repopulation Focus">> $brothelNameCaps is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap. <<case "Eugenics">> $brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations. <<case "Asset Expansionist">> $brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. <<case "Transformation Fetishist">> $brothelNameCaps is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail. <<case "Gender Radicalist">> $brothelNameCaps is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress. <<case "Gender Fundamentalist">> $brothelNameCaps is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act. <<case "Physical Idealist">> $brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts. <<case "Subjugationist">> $brothelNameCaps is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents. <<case "Supremacist">> $brothelNameCaps is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people. <<case "Paternalist">> $brothelNameCaps is decorated to look like a normal bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room. <<case "Maturity Preferentialist">> $brothelNameCaps is decorated to look like a refined bar. It has a row of sturdy backless barstools, perfect for a delectable selection of succulent MILFs to perch on. <<case "Youth Preferentialist">> $brothelNameCaps is decorated to look like a the sort of bar old world students visit on spring break. Vapid music is playing, and when whores aren't with customers, they dance and make out with each other to attract some. <<case "Body Purist">> $brothelNameCaps is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love. <<case "Slimness Enthusiast">> $brothelNameCaps is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving. <<case "Pastoralist">> $brothelNameCaps is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes proudly posted. <<case "Hedonistic">> $brothelNameCaps is comfortable and full of soft couches and chairs for its' overweight whores to lounge upon between clients <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>and enjoy a plate of snacks<<else>>and enjoy a big cup of slave food<</if>>. The smells of fresh baked goods are pumped into the facility to mask the smell of sweat. It's not unusual for a client to fuck a whore right on her chosen couch, since the effort of moving is often too much. <</switch>> <<if $brothelAdsSpending > 0>> Screens outside the entrance are showing porn to advertise the brothel. <<if $brothelAdsOld == 1>> The featured slave actresses are all MILFs. <<elseif $brothelAdsOld == -1>> The featured slave actresses are all nice and young. <<elseif $brothelAdsOld == -2>> The featured slave actresses are all teenagers. <<elseif $brothelAdsOld == -3>> The featured slave actresses are all lolis. <<else>> The featured slave actresses vary in age. <</if>> <<if $brothelAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $brothelAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $brothelAdsImplanted == 1>> most of these are augmented by implants. <<elseif $brothelAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $brothelAdsPreg == 1>> Most of slaves have firm, rounded bellies. <<elseif $brothelAdsPreg == -1>> Most of the slaves have firm, flat bellies. <<else>> Some of the slaves are pregnant. <</if>> <<if $brothelAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $brothelAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The slaves in the ads are <<if $brothelAdsXX == 1>> sucking dick and taking cock in their pussies and asses. <<elseif $brothelAdsXX == -1>> sucking cock and being assfucked while their dicks flop around. <<else>> sucking dick and taking anal, and the ones that have pussies are being fucked there, too. <</if>> <</if>> <<if $brothelAdsSpending >= 5000>> Advertisements based on these scenes run constantly in media across the arcology, and there's an active merchandising campaign underway to promote your whores. <<elseif $brothelAdsSpending >= 4000>> Advertisements based on these scenes run constantly in media across the arcology. <<elseif $brothelAdsSpending >= 3000>> Advertisements based on these scenes are run in media across the arcology. <<elseif $brothelAdsSpending >= 2000>> Advertisements based on these scenes run regularly in arcology media. <<elseif $brothelAdsSpending >= 1000>> Advertisements based on these scenes run occasionally in arcology media. <<else>> $arcologies[0].name has a robust internal media that could be used to bring customers into the brothel. <</if>> <</nobr>> <<nobr>> You are spending <<print cashFormat($brothelAdsSpending)>> each week to advertise the brothel. <<if $brothelAdsSpending > 900>> <<link "Decrease">><<set $brothelAdsSpending -= 1000>><<goto "Brothel Advertisement">><</link>> | <<else>> Decrease | <</if>> <<if $brothelAdsSpending < 5000>> <<link "Increase">><<set $brothelAdsSpending += 1000>><<goto "Brothel Advertisement">><</link>> <<else>> Increase <</if>> <</nobr>> __Design Brothel Ad Campaign__ //Will replace relevant variety bonuses// <<nobr>> Asset size: <<if $brothelAdsStacked != 1>><<link "Stacked">><<set $brothelAdsStacked = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Stacked | <</if>> <<if $brothelAdsStacked != -1>><<link "Slim">><<set $brothelAdsStacked = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Slim | <</if>> <<if $brothelAdsStacked != 0>><<link "Variety">><<set $brothelAdsStacked = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> Asset origin: <<if $brothelAdsImplanted != 1>><<link "Implants">><<set $brothelAdsImplanted = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Implants | <</if>> <<if $brothelAdsImplanted != -1>><<link "All natural">><<set $brothelAdsImplanted = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>All natural | <</if>> <<if $brothelAdsImplanted != 0>><<link "Variety">><<set $brothelAdsImplanted = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> Body mods: <<if $brothelAdsModded != 1>><<link "Modded">><<set $brothelAdsModded = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Modded | <</if>> <<if $brothelAdsModded != -1>><<link "Unmodded">><<set $brothelAdsModded = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Unmodded | <</if>> <<if $brothelAdsModded != 0>><<link "Variety">><<set $brothelAdsModded = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> <<if $seePreg != 0>> Pregnancy: <<if $brothelAdsPreg != 1>><<link "Gravid">><<set $brothelAdsPreg = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Gravid | <</if>> <<if $brothelAdsPreg != -1>><<link "None">><<set $brothelAdsPreg = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>None | <</if>> <<if $brothelAdsPreg != 0>><<link "Variety">><<set $brothelAdsPreg = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> <</if>> Age: <<if $brothelAdsOld != 1>><<link "MILF">><<set $brothelAdsOld = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>MILF | <</if>> <<if $brothelAdsOld != -1>><<link "Young">><<set $brothelAdsOld = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Young | <</if>> <<if $minimumSlaveAge < 18>> <<if $brothelAdsOld != -2>><<link "Teen">><<set $brothelAdsOld = -2>><<goto "Brothel Advertisement">><</link>> | <<else>>Teen | <</if>> <</if>> <<if $minimumSlaveAge < 13>> <<if $brothelAdsOld != -3>><<link "Loli">><<set $brothelAdsOld = -3>><<goto "Brothel Advertisement">><</link>> | <<else>>Loli | <</if>> <</if>> <<if $brothelAdsOld != 0>><<link "Variety">><<set $brothelAdsOld = 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>> <br> <<if $seeDicks != 0>> Genitalia: <<if $brothelAdsXX != 1>><<link "Pussies">><<set $brothelAdsXX = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Pussies | <</if>> <<if $brothelAdsXX != -1>><<link "Dicks">><<set $brothelAdsXX = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Dicks | <</if>> <<if $brothelAdsXX != 0>><<link "Variety">><<set $brothelAdsXX = 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>> <br> <</if>> <</nobr>>
AshVaris/fc
src/uncategorized/brothelAdvertisement.tw
tw
mit
11,919
:: Brothel Report [nobr] <span id="brothelstats"> </span> <<SlaveSort $BrothiIDs>> <<set _DL = $BrothiIDs.length, $brothelSlaves = _DL, _SL = $slaves.length, $legendaryWhoreID = 0, $madamCashBonus = 0, _FLsFetish = 0, _profits = 0>> <<set $legendaryWombID = 0>> <<set _modded = 0, _old = 0, _pure = 0, _slim = 0, _implanted = 0, _stacked = 0, _unmodded = 0, _XX = 0, _XY = 0, _young = 0, _pregYes = 0, _pregNo = 0, _minBonus = 50, _maxBonus = 150>> <!-- Statistics gathering --> <<set $facility = $facility || {}, $facility.brothel = initFacilityStatistics($facility.brothel)>> <<if ($Madam != 0)>> <<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Madam.ID; })>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif $slaves[_FLs].health < -40>> <<set $slaves[_FLs].health += 15>> <<elseif $slaves[_FLs].health < 0>> <<set $slaves[_FLs].health += 10>> <<elseif $slaves[_FLs].health < 90>> <<set $slaves[_FLs].health += 7>> <</if>> <<if $slaves[_FLs].devotion <= 45>> <<set $slaves[_FLs].devotion += 5>> <</if>> <<if $slaves[_FLs].trust < 45>> <<set $slaves[_FLs].trust += 5>> <</if>> <<if $slaves[_FLs].livingRules != "luxurious">> <<set $slaves[_FLs].livingRules = "luxurious">> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "dom">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> /% Make sure we have registered living expenses as for any other slave %/ <<run getSlaveStatisticData($Madam, $facility.brothel)>> <<set $Madam = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Madam>> is serving as the Madam. <<if $Madam.relationship == -3 && $Madam.devotion > 50>> As your loving wife, she does her best to attract attention to your brothel. <<set $madamCashBonus += 0.25>> <</if>> <<if (_FLsFetish == 1)>> She isn't above sampling the merchandise herself; before long it's obvious to her girls that she @@.lightcoral;really likes fucking them.@@ <<elseif (_FLsFetish == 2)>> She's careful that all of the whores under her supervision are all warmed up and ready to get fucked every morning, and she @@.lightsalmon;becomes more dominant.@@ <</if>> <<if ($Madam.whoreSkill <= 10)>> Though $Madam.slaveName does her best to manage the brothel, with her lack of skill she can do little. <<elseif ($Madam.whoreSkill <= 30)>> $Madam.slaveName's basic skills marginally @@.yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.05>> <<elseif ($Madam.whoreSkill <= 60)>> $Madam.slaveName's skills @@.yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.1>> <<elseif ($Madam.whoreSkill < 100)>> $Madam.slaveName's skills greatly @@.yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.15>> <<else>> $Madam.slaveName's mastery immensely @@.yellowgreen;improves@@ business at $brothelName. <<set $madamCashBonus += 0.20>> <</if>> <<if ($Madam.actualAge > 35)>> Her age and experience also contribute. <<set $madamCashBonus += 0.05>> <<elseif $AgePenalty == 0>> <<set $madamCashBonus += 0.05>> <</if>> <<if setup.madamCareers.includes($Madam.career)>> She has experience from her life before she was a slave that helps her in the seedy business of selling other people's bodies for sex. <<set $madamCashBonus += 0.05>> <<elseif $Madam.skillMD >= $masteredXP>> She has experience from working for you that helps her in the seedy business of selling other people's bodies for sex. <<set $madamCashBonus += 0.05>> <<else>> <<set $slaves[_FLs].skillMD += random(1,($Madam.intelligence+4)*2)>> <</if>> <<if ($Madam.intelligence > 0)>> She is a clever manager. <<set $madamCashBonus += 0.05*$Madam.intelligence>> <</if>> <<if ($Madam.dick > 2) && (canPenetrate($Madam))>> Her turgid dick helps her manage the bitches. <<set $madamCashBonus += 0.05>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$BrothiIDs[_dI]]>> <<if $Madam.rivalryTarget == $slaves[$i].ID>> She forces her <<if $Madam.rivalry == 1>>growing rival<<elseif $Madam.rivalry == 2>>rival<<elseif $Madam.rivalry == 3>>bitter rival<</if>>, to service all the men in the brothel. <<set $slaves[$i].devotion -= 2, $slaves[$i].trust -= 2>> <<if canDoVaginal($slaves[$i])>> <<set $slaves[$i].vaginalCount += 10, $vaginalTotal += 10>> <<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 10>><<else>><<set $slaves[$i].publicCount = 10>><</if>> <</if>> <<if canDoAnal($slaves[$i])>> <<set $slaves[$i].analCount += 10, $analTotal += 10>> <<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 10>><<else>><<set $slaves[$i].publicCount = 10>><</if>> <</if>> <<set $slaves[$i].oralCount += 10, $oralTotal += 10>> <<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 10>><<else>><<set $slaves[$i].publicCount = 10>><</if>> <<if random(1,100) > 65>> <<set $slaves[_FLs].rivalry++, $Madam.rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Madam.relationshipTarget == $slaves[$i].ID>> She dotes over her <<if $Madam.relationship == 1>>friend<<elseif $Madam.relationship == 2>>best friend<<elseif $Madam.relationship == 3>>friend with benefits<<elseif $Madam.relationship == 4>>lover<<elseif $Madam.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she is safe, but unfortunately driving potential costumers away from her. <<set $slaves[$i].devotion++, $madamCashBonus -= 0.05>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Madam.ID || $slaves[$i].father == $Madam.ID>> She pays special attention to her daughter, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif $slaves[$i].ID == $Madam.mother>> She pays special attention to her mother, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif $slaves[$i].ID == $Madam.father>> She pays special attention to her father, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif areSisters($slaves[$i], $Madam) == 1>> She pays special attention to her twin sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif areSisters($slaves[$i], $Madam) == 2>> She pays special attention to her sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif areSisters($slaves[$i], $Madam) == 3>> She pays special attention to her half-sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <</if>> <<elseif $Madam.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She pays special attention to her $slaves[$i].relation, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <</if>> <<if $slaves[$i].prestigeDesc == "She is a famed Free Cities whore, and commands top prices.">> She makes sure to promote $slaves[$i].slaveName, the famed whore, in order to capitalize on her popularity. <<set $madamCashBonus += 0.15>> <<elseif $slaves[$i].prestigeDesc == "She is a famed Free Cities slut, and can please anyone.">> She makes sure to promote $slaves[$i].slaveName, the famed entertainer, in order to capitalize on her popularity. <<set $madamCashBonus += 0.15>> <<elseif $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a dairy cow.">> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> <<if ($slaves[$i].muscles > 60) && ($slaves[$i].weight < 30) && ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> She shows off how even a cow like $slaves[$i].slaveName can achieve physical perfection. <<set $madamCashBonus += 0.15>> <<else>> A<<if ($slaves[$i].muscles < 30)>>n unmuscled,<</if>><<if ($slaves[$i].weight > 30)>> fat,<</if>> 'prestigious' <<if ($slaves[$i].lactation > 0)>>cow<<elseif (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>>mass of titflesh<<else>>slave<</if>> like $slaves[$i].slaveName is woefully out of fashion, so $Milkmaid.slaveName tries to draw attention away from her. <</if>> <<else>> <<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> She makes sure to massage $slaves[$i].slaveName's huge breasts to get the milk flowing before enticing clients to suckle and play with her. <<set $madamCashBonus += 0.10>> <<else>> She would like to show off $slaves[$i].slaveName's huge udders, but $slaves[$i].slaveName <<if ($slaves[$i].lactation == 0)>> isn't producing milk anymore. <<else>> doesn't exactly have huge udders anymore. <</if>> <</if>> <</if>> <<elseif $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a cockmilker.">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<if ($slaves[$i].balls == 0) && ($slaves[$i].dick == 0) && ($slaves[$i].vagina > -1)>> She uses $slaves[$i].slaveName as an example of how even a huge-balled freak like her can be restored to proper femininity. <<set $madamCashBonus += 0.20>> <<else>> She tries to hide $slaves[$i].slaveName, 'her' body being notorious for defiance of conventional femininity. <</if>> <<else>> <<if (($slaves[$i].balls > 5) && ($slaves[$i].dick != 0)) || (($slaves[$i].balls > 4) && ($slaves[$i].dick != 0) && ($slaves[$i].prostate > 1))>> She shows off $slaves[$i].slaveName's copious loads by putting a condom over her dick and teasing her till she bursts it. The show draws multiple clients that want to play with her oversized junk and messy orgasms. <<set $madamCashBonus += 0.15>> <<else>> She would love to show off $slaves[$i].slaveName's copious loads, but $slaves[$i].slaveName<<if $slaves[$i].dick == 0>> doesn't have a dick.<<elseif $slaves[$i].balls == 0>>'s not producing cum. <<else>>'s orgasms just aren't messy enough. <</if>> <</if>> <</if>> <<elseif $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a breeder.">> <<if $slaves[$i].bellyPreg >= 5000>> She makes sure $slaves[$i].slaveName's growing pregnancy is well taken care of, even if it means driving away potential customers away when the mother-to-be needs a rest. <<set $madamCashBonus -= 0.05>> <<elseif canGetPregnant($slaves[$i])>> She makes sure to play off $slaves[$i].slaveName's fame and fertility by enticing potential customers to be the one to claim her womb by filling it with their child. <<set $madamCashBonus += 0.15>> <<else>> She would love to play off of $slaves[$i].slaveName's fame and fertility, but unfortunately she <<if $slaves[$i].pregKnown == 1 && $slaves[$i].bellyPreg < 1500>>is already pregnant and not far enough along to show it<<elseif $slaves[$i].pregKnown == 1 && $slaves[$i].bellyPreg < 5000>>already pregnant, but not enough to be exciting<<else>>is unable to get knocked up<</if>>. <</if>> <</if>> <</for>> <<set _oldCash = $cash>> <<if (_DL < 5)>> <<set $slavesGettingHelp = 0>> <<if $universalRulesFacilityWork == 1>> <<for $i = 0; $i < _SL; $i++>> <<if ($slaves[$i].assignment == "whore")>> <<set $slavesGettingHelp++>> <</if>> <</for>> <</if>> <<if (_DL+$slavesGettingHelp < 5)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA whore">> <<else>> <<silently>><<include "SA whore">><</silently>> <</if>> <<set _seed = $cash-_oldCash, $cash += Math.trunc(0.5*_seed), _seed = Math.trunc(1.5*_seed), _profits += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough whores to manage to keep her busy, she sees $beauty customers herself (<<print Math.trunc($beauty/7)>> a day), earning you @@.yellowgreen;<<print cashFormat(_seed)>>@@. She can charge more for her time, since many citizens find it erotic to fuck the Madam. <</if>> <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if _DL != 1>>''There are _DL slave whores working out of $brothelName.''<<else>>''There is one slave whore working out of $brothelName.''<</if>> <</if>> <<if $Madam != 0>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[_FLs]>>@@__'' is serving as the Madam. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Madam = $slaves[_FLs]>> <<if isSlim($slaves[_FLs])>> <<set _slim += 1>> <</if>> <<if isStacked($slaves[_FLs])>> <<set _stacked += 1>> <</if>> <<if isYoung($slaves[_FLs])>> <<set _young += 1>> <<else>> <<set _old += 1>> <</if>> <<if isModded($slaves[_FLs])>> <<set _modded += 1>> <<elseif isUnmodded($slaves[_FLs])>> <<set _unmodded += 1>> <</if>> <<if isXY($slaves[_FLs])>> <<set _XY += 1>> <<else>> <<set _XX += 1>> <</if>> <<if isPure($slaves[_FLs])>> <<set _pure += 1>> <<else>> <<set _implanted += 1>> <</if>> <<if isPreg($slaves[_FLs])>> <<set _pregYes += 1>> <<elseif isNotPreg($slaves[_FLs])>> <<set _pregNo += 1>> <</if>> <</if>> <<if (_DL > 0)>> <<set _healthBonus = 0, _aphrod = 0>> <<if ($brothelUpgradeDrugs == 1)>> <<set _healthBonus += 1, _aphrod = 1>> <<elseif ($brothelUpgradeDrugs == 2)>> <<set _healthBonus += 3, _aphrod = 2>> <</if>> <<set _oldCash = $cash>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$BrothiIDs[_dI]]>> <<if ($legendaryWombID == 0) && ($slaves[$i].amp != 1) && ($slaves[$i].preg > 30) && ($slaves[$i].broodmother == 0) && ($slaves[$i].eggType == "human") && ($slaves[$i].births > 10) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryWombID = $slaves[$i].ID>> <</if>> <<if ($legendaryWhoreID == 0) && ($slaves[$i].whoreSkill >= 100) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryWhoreID = $slaves[$i].ID>> <</if>> /* Perform facility based rule changes */ <<set $slaves[$i].health += _healthBonus, $slaves[$i].aphrodisiacs = _aphrod>> <<switch $brothelDecoration>> <<case "Degradationist" "standard">> <<set $slaves[$i].livingRules = "spare">> <<default>> <<set $slaves[$i].livingRules = "normal">> <</switch>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif $slaves[$i].health < -40>> <<set $slaves[$i].health += 15>> <<elseif $slaves[$i].health < 0>> <<set $slaves[$i].health += 10>> <<elseif $slaves[$i].health < 90>> <<set $slaves[$i].health += 7>> <</if>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion < 45)>> <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].devotion >= 50)>> <<set $slaves[$i].devotion -= 4>> <</if>> <<if ($slaves[$i].trust < 30)>> <<set $slaves[$i].trust += 5>> <</if>> <<if $slaves[$i].energy > 40 && $slaves[$i].energy < 95>> <<set $slaves[$i].energy++>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is working out of $brothelName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA whore">> <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA whore">> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<if isSlim($slaves[$i])>> <<set _slim += 1>> <</if>> <<if isStacked($slaves[$i])>> <<set _stacked += 1>> <</if>> <<if isYoung($slaves[$i])>> <<set _young += 1>> <<else>> <<set _old += 1>> <</if>> <<if isModded($slaves[$i])>> <<set _modded += 1>> <<elseif isUnmodded($slaves[$i])>> <<set _unmodded += 1>> <</if>> <<if isXY($slaves[$i])>> <<set _XY += 1>> <<else>> <<set _XX += 1>> <</if>> <<if isPure($slaves[$i])>> <<set _pure += 1>> <<else>> <<set _implanted += 1>> <</if>> <<if isPreg($slaves[$i])>> <<set _pregYes += 1>> <<elseif isNotPreg($slaves[$i])>> <<set _pregNo += 1>> <</if>> <<if $brothelAdsSpending != 0>> <<set _seed = 0>> <<if $brothelAdsStacked == 1>> <<if ($slaves[$i].butt > 4) && ($slaves[$i].boobs > 800)>> <<set _seed++>> <</if>> <<elseif $brothelAdsStacked == -1>> <<if ($slaves[$i].boobs < 500) && ($slaves[$i].butt < 3) && ($slaves[$i].weight <= 10) && ($slaves[$i].muscles <= 95)>> <<set _seed++>> <</if>> <</if>> <<set _PierceC = ($slaves[$i].lipsPiercing + $slaves[$i].nipplesPiercing + $slaves[$i].vaginaPiercing + $slaves[$i].clitPiercing + $slaves[$i].anusPiercing + $slaves[$i].earPiercing + $slaves[$i].eyebrowPiercing + $slaves[$i].nosePiercing + $slaves[$i].navelPiercing)>> <<if $brothelAdsModded == 1>> <<if (_PierceC > 8)>> <<if ($slaves[$i].lipsTat != 0) && ($slaves[$i].buttTat != 0) && ($slaves[$i].anusTat != 0) && ($slaves[$i].vaginaTat != 0) && ($slaves[$i].boobsTat != 0)>> <<set _seed++>> <</if>> <</if>> <<elseif $brothelAdsModded == -1>> <<if (_PierceC < 3)>> <<if ($slaves[$i].lipsTat == 0) && ($slaves[$i].buttTat == 0) && ($slaves[$i].vaginaTat == 0) && ($slaves[$i].boobsTat == 0)>> <<set _seed++>> <</if>> <</if>> <</if>> <<if $brothelAdsPreg == 1>> <<if ($slaves[$i].bellyPreg >= 5000) || ($slaves[$i].bellyImplant >= 5000)>> <<set _seed++>> <</if>> <<elseif $brothelAdsPreg == -1>> <<if ($slaves[$i].belly < 100) && ($slaves[$i].weight < 30) && (!setup.fakeBellies.includes($bellyAccessory)) && ($slaves[$i].bellyImplant <= 0)>> <<set _seed++>> <</if>> <</if>> <<if $brothelAdsImplanted == 1>> <<if ($slaves[$i].boobsImplant > 0) && ($slaves[$i].buttImplant > 0) && ($slaves[$i].waist < -95) && ($slaves[$i].lipsImplant > 0) && ($slaves[$i].bellyImplant >= 1500)>> <<set _seed++>> <</if>> <<elseif $brothelAdsImplanted == -1>> <<if $slaves[$i].boobsImplant == 0 && $slaves[$i].buttImplant == 0 && $slaves[$i].waist >= -95 && $slaves[$i].lipsImplant == 0 && $slaves[$i].faceImplant < 30 && $slaves[$i].bellyImplant <= 0>> <<set _seed++>> <</if>> <</if>> <<if $brothelAdsOld == 1>> <<if ($slaves[$i].physicalAge >= 30)>> <<set _seed++>> <</if>> <<elseif $brothelAdsOld == -1>> <<if ($slaves[$i].physicalAge < 30) && ($slaves[$i].physicalAge >= 18)>> <<set _seed++>> <</if>> <<elseif $brothelAdsOld == -2>> <<if ($slaves[$i].physicalAge <= 18) && ($slaves[$i].physicalAge >= 13)>> <<set _seed++>> <</if>> <<elseif $brothelAdsOld == -3>> <<if ($slaves[$i].physicalAge < 13)>> <<set _seed++>> <</if>> <</if>> <<if $brothelAdsXX == 1>> <<if ($slaves[$i].dick == 0)>> <<set _seed++>> <</if>> <<elseif $brothelAdsXX == -1>> <<if ($slaves[$i].dick > 0)>> <<set _seed++>> <</if>> <</if>> <<if _seed > 0>> <<set _adsIncome = _seed * random(50,60) * Math.trunc($brothelAdsSpending/1000)>> <<set $cash += _adsIncome , getSlaveStatisticData($slaves[$i], $facility.brothel).adsIncome += _adsIncome>> <<else>> <<set _adsIncome = random(50,60) * Math.trunc($brothelAdsSpending/1000)>> <<set $cash += _adsIncome, getSlaveStatisticData($slaves[$i], $facility.brothel).adsIncome += _adsIncome>> <</if>> <</if>> <</for>> <<set _profits += $cash-_oldCash, _oldCash = $cash, _possibleBonuses = 0, _brothelBonuses = 0>> <br><br>&nbsp;&nbsp;&nbsp; <<if $brothelAdsSpending != 0>> An ad campaign is supporting business there, and whores that match it make more ¤. <br> <<if $brothelAdsStacked == 1>> Its advertisements feature stacked girls. <<set _ads = 1>> <<elseif $brothelAdsStacked == -1>> Its advertisements feature slim girls. <<set _ads = -1>> <<else>> Its advertisements feature a variety of girls, some that are slim and some others that are stacked. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset") && ($arcologies[0].FSAssetExpansionist >= 80)>> Most customers prefer stacked girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSSlimnessEnthusiast != "unset") && ($arcologies[0].FSSlimnessEnthusiast >= 80) >> Most customers prefer slim girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsStacked == 0)>> <<set _possibleBonuses++>> <<if (_slim > 0) && (_stacked > 0) && (Math.abs(_slim-_stacked) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;wide@@ variety of slim and stacked slaves. <</if>> <</if>> <</if>> Most customers don't have preferences for either slim or stacked slaves. <<set _pref = 0>> <</if>> <<if (_slim > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the brothel are slim.<br> <<elseif (_stacked > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the brothel are stacked.<br> <<else>> <<set _girls = 0>> The slaves in the brothel vary in slimness.<br> <</if>> <<if (_pref == 0)>> /*customers don't care*/ <<elseif ($brothelAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> Its advertising for <<if _ads == 1>>stacked <<elseif _ads == -1>>slim <</if>>girls matched most customers' preferences and the girls in the brothel matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>stacked <<elseif _ads == -1>>slim <</if>>girls matched most customers preferences, but most of the girls in the brothel were not as advertised. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls in the brothel did not match its advertisements, but since the girls in the brothel matched most customers preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls there did not match their preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls in the brothel match most customers' preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls there did not match their preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($brothelAdsSpending > 0)>> <<if $brothelAdsPreg == 1>> Its advertisements feature girls that have firm, rounded bellies. <<set _ads = 1>> <<elseif $brothelAdsPreg == -1>> Its advertisements feature girls have firm, flat bellies. <<set _ads = -1>> <<else>> Its advertisements feature some girls that are pregnant. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") && ($arcologies[0].FSRepopulationFocus >= 80)>> Most customers prefer girls with big bellies. <<set _pref = 1>> <<elseif ($arcologies[0].FSRestart != "unset") && ($arcologies[0].FSRestart >= 80)>> Most customers prefer girls with flat bellies. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSRepopulationFocus == "unset") && ($arcologies[0].FSRestart == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsPreg == 0)>> <<set _possibleBonuses++>> <<if (_pregYes > 0) && (_pregNo > 0) && (Math.abs(_pregYes-_pregNo) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;wide@@ variety of slaves with big bellies and slaves with flat bellies. <</if>> <</if>> <</if>> Most customers don't have preferences for either big-bellied or flat-bellied girls. <<set _pref = 0>> <</if>> <<if (_pregNo > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the brothel have flat bellies.<br> <<elseif (_pregYes > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the brothel have big bellies.<br> <<else>> <<set _girls = 0>> The slaves in the brothel vary in belly size.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($brothelAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> Its advertising for <<if _ads == 1>>big-bellied <<elseif _ads == -1>>flat-bellied <</if>>girls matched most customers' preferences and the girls in the brothel matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>big-bellied <<elseif _ads == -1>>flat-bellied <</if>>girls matched most customers preferences, but the girls in the brothel did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls in the brothel did not match its advertisements, but since the girls in the brothel matched most customers preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls there did not match their preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls in the brothel match most customers' preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls there did not match their preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($brothelAdsSpending > 0)>> <<if $brothelAdsModded == 1>> Its advertisements feature girls that are heavily pierced and tattooed. <<set _ads = 1>> <<elseif $brothelAdsModded == -1>> Its advertisements feature girls that free from piercings and tattoos. <<set _ads = -1>> <<else>> Its advertisements feature some girls that are tattooed and pierced, and some that aren't. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset") && ($arcologies[0].FSDegradationist >= 80)>> Most customers prefer heavily pierced and tattoed girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSBodyPurist != "unset") && ($arcologies[0].FSBodyPurist >= 80) >> Most customers prefer natural girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsModded == 0)>> <<set _possibleBonuses++>> <<if (_modded > 0) && (_unmodded > 0) && (Math.abs(_modded-_unmodded) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies. <</if>> <</if>> <</if>> Most customers don't have preferences for either heavily modded or more natural slaves. <<set _pref = 0>> <</if>> <<if (_modded > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the brothel are heavily pierced and tattoed.<br> <<elseif (_unmodded > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the brothel have natural unmodded bodies.<br> <<else>> <<set _girls = 0>> Some girls in the brothel have piercings or tattoos, some do not and others have both.<br> <</if>> <<if (_pref == 0)>> /*customers don't care*/ <<elseif ($brothelAdsSpending > 0) && (_pref != 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> Its advertising for <<if _ads == 1>>heavily modded <<elseif _ads == -1>>natural bodied <</if>>girls matched most customers' preferences and the girls in the brothel matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>heavily modded <<elseif _ads == -1>>natural bodied <</if>>girls matched most customers preferences, but the girls in the brothel did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls in the brothel did not match its advertisements, but since the girls in the brothel matched most customers preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls there did not match their preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls in the brothel match most customers' preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls there did not match their preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($brothelAdsSpending > 0)>> <<if ($brothelAdsImplanted == 1)>> Its advertisements feature girls that are augmented by implants or improved surgically. <<set _ads = 1>> <<elseif ($brothelAdsImplanted == -1)>> Its advertisements feature girls that have all natural bodies. <<set _ads = -1>> <<else>> Its advertisements feature some girls that are surgically improved and implanted and some that are all-natural. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset") && ($arcologies[0].FSTransformationFetishist >= 80)>> Most customers prefer heavily implanted and surgically enhanced girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSBodyPurist != "unset") && ($arcologies[0].FSBodyPurist >= 80)>> Most customers prefer all-natural girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsImplanted == 0)>> <<set _possibleBonuses++>> <<if (_implanted > 0) && (_pure > 0) && (Math.abs(_implanted-_pure) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means. <</if>> <</if>> <</if>> Most customers don't have preferences for either all-natural or surgically enhanced and implanted girls. <<set _pref = 0>> <</if>> <<if (_implanted > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the brothel are heavily implanted or surgically enhanced.<br> <<elseif (_pure > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the brothel have naturally pure bodies.<br> <<else>> <<set _girls = 0>> The slaves in the brothel vary in body modification.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($brothelAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> Its advertising for <<if _ads == 1>>implanted or surgically improved <<elseif _ads == -1>>naturally pure <</if>>girls matched most customers' preferences and the girls in the brothel matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>implanted or surgically improved <<elseif _ads == -1>>naturally pure <</if>>girls matched most customers preferences, but the girls in the brothel did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls in the brothel did not match its advertisements, but since the girls in the brothel matched most customers preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls there did not match their preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls in the brothel match most customers' preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls there did not match their preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if $seeDicks != 0>> <<if ($brothelAdsSpending > 0)>> <<if ($brothelAdsXX == 1)>> Its advertisements feature girls with female genitalia. <<set _ads = 1>> <<elseif ($brothelAdsXX == -1)>> Its advertisements feature girls with male genitalia. <<set _ads = -1>> <<else>> Its advertisements feature a variety of girls with both male and female genitalia. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSGenderFundamentalist != "unset") && ($arcologies[0].FSGenderFundamentalist >= 80)>> Most customers prefer girls with pussies. <<set _pref = 1>> <<elseif ($arcologies[0].FSGenderRadicalist != "unset") && ($arcologies[0].FSGenderRadicalist >= 80)>> Most customers prefer girls with dicks. <<set _pref = -1>> <<else>> <<if ($brothelAdsSpending == 0) || ($brothelAdsXX == 0)>> <<set _possibleBonuses++>> <<if (_XX > 0) && (_XY > 0) && (Math.abs(_XX-_XY) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;mix@@ of whores that can appeal to varied tastes in genitalia. <</if>> <</if>> Most customers don't have preferences for either girls with dicks or girls with pussies. <<set _pref = 0>> <</if>> <<if (_XX > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the brothel have female genitalia.<br> <<elseif (_XY > (_DL/2))>> Most of the slaves in the brothel have male genitalia.<br> <<set _girls = -1>> <<else>> <<set _girls = 0>> The slaves in the brothel vary in genitalia.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($brothelAdsSpending > 0) >> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> Its advertising for girls <<if _ads == 1>>with pussies <<elseif _ads == -1>>with dicks <</if>> matches most customers' preferences as advertised. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for girls <<if _ads == 1>>with pussies <<elseif _ads == -1>>with dicks <</if>> matched most customers preferences, but the girls in the brothel are not as advertised. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The girls <<if _girls == 1>> with pussies<<elseif _girls == -1>> with dicks<</if>>in the brothel did not match the advertisements, but since the girls in the brothel matched most customers preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>> did not match their preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The girls in the brothel match most customers preferences for girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>>. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>> did not match their preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <</if>> <<if ($brothelAdsSpending > 0)>> <<switch ($brothelAdsOld)>> <<case 1>> Its advertisements feature mature slaves. <<set _ads = 1>> <<case -1>> Its advertisements feature young slaves. <<set _ads = -1>> <<case -2>> Its advertisements feature teenagers. <<set _ads = -1>> <<case -3>> Its advertisements feature lolis. <<set _ads = -1>> <<default>> Its advertisements feature slaves of a variety of ages. <<set _ads = 0>> <</switch>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset") && ($arcologies[0].FSMaturityPreferentialist >= 80)>> Most customers prefer mature girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSYouthPreferentialist != "unset") && ($arcologies[0].FSYouthPreferentialist >= 80)>> Most customers prefer young girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsOld == 0)>> <<set _possibleBonuses++>> <<if (_young > 0) && (_old > 0) && (Math.abs(_young-_old) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers girls @@.yellowgreen;both@@ young and mature. <</if>> <</if>> <</if>> Most customers don't have preferences for either mature or young girls. <<set _pref = 0>> <</if>> <<if (_young > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the brothel are young.<br> <<elseif (_old > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the brothel are mature.<br> <<else>> <<set _girls = 0>> The slaves in the brothel vary in age.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($brothelAdsSpending > 0) >> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> Its advertising matches most customers' age preferences and the girls in the brothel match the ages as advertised. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising matched most customers age preferences, but the girls in the brothel are not as advertised. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The ages of girls in the brothel did not match the ages as advertised, but since the girls in the brothel matched most customers age preferences, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the ages of girls there did not match their preferences. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The girls in the brothel match most customers' age preferences. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the ages of girls there did not match their preferences. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if (_possibleBonuses > 0) && (_brothelBonuses >= _possibleBonuses)>> <<set _adsIncome = _DL*random(40,60), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome>> There is a ''@@.yellowgreen;perfect variety@@'' of slave whores working in the brothel. <</if>> <<set _profits += $cash-_oldCash>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.brothel; b.whoreIncome = 0; b.customers = 0; b.whoreCosts = 0; b.rep = 0; for(var si of b.income.values()) { b.whoreIncome += si.income + si.adsIncome; b.customers += si.customers; b.whoreCosts += si.cost; b.rep += si.rep; } b.adsCosts = State.variables.brothelAdsSpending; b.maintenance = State.variables.brothel * State.variables.facilityCost * (1.0 + 0.2 * State.variables.brothelUpgradeDrugs); b.totalIncome = b.whoreIncome + b.adsIncome; b.totalExpenses = b.whoreCosts + b.adsCosts + b.maintenance; b.profit = b.totalIncome - b.totalExpenses; <</script>> $brothelNameCaps makes you @@.yellowgreen;<<print cashFormat(_profits)>>@@ this week. <<if $brothelDecoration != "standard">> $brothelNameCaps's customers enjoy @@.green;fucking whores in $brothelDecoration surroundings.@@ <</if>> <!-- Statistics output --> <<BrothelStatistics 0>> <<timed 50ms>> <<replace #brothelstats>> <<BrothelStatistics 1>> <</replace>> <</timed>> <</if>> <<if _DL > 0 || $Madam != 0>> <br><br> <</if>>
AshVaris/fc
src/uncategorized/brothelReport.tw
tw
mit
47,679
:: building widgets [nobr widget] /% Call as <<DisplayBuilding>> Displays the arcology as a table. Yes, I am aware this is horrible. If anyone can figure out how to get widgets to play nice with tables, or otherwise unfuck this, tell me and I'll implement it. %/ <<widget "DisplayBuilding">> <<set _Pass = passage()>> <style> table.arcology { table-layout: fixed; text-align: center; border-collapse: separate; border-spacing: 5px; border-style: hidden; empty-cells: hide; width: 70%; } table.arcology td { margin: 1px; } table.arcology col { width: 8%; } table.arcology td { border: 5px solid transparent; } td#Empty { border-color: lightgray; } td#Private { border-color: red; } td#Shops { border-color: thistle; } td#FSShops { border-color: mediumpurple; } td#Brothel { border-color: violet; } td#Club { border-color: orchid; } td#Apartments { border-color: limegreen; } td#DenseApartments { border-color: seagreen; } td#LuxuryApartments { border-color: palegreen; } td#Markets { border-color: mediumorchid; } td#CorporateMarket { border-color: purple; } td#Arcade { border-color: deeppink; } td#Pens { border-color: goldenrod; } td#Pit { border-color: orangered; } td#Manufacturing { border-color: slategray; } td#transportHub { border-color: magenta; } td#weapManu { border-color: springgreen; } td#Sweatshops { border-color: gray; } td#Barracks { border-color: olivedrab; } td#Penthouse { border-color: teal; } td#Dairy { border-color: white; } </style> <<script>> /* This code only runs once per page load */ if(!Macro.has('sectorblock')) { /* Usage: <<sectorblock sector index "other text (optional)">> */ Macro.add('sectorblock', { /* * Add sector metadata here * * base: Which passage the sector link goes to if owned. Defaults to the sector type. Unowned go to "Private" * name: The sector name. Defaults to the sector type, with spaces inserted in case of WordsLikeThis * cls: The CSS id to use for styling if owned; else uses "Private" * extra: Some (SugarCube-style) extra text to add after the link */ sectors: { LuxuryApartments: { base: 'Apartments' }, DenseApartments: { base: 'Apartments' }, Club: { extra: ' ($clubSlaves/<<print $club>><<if $DJ>>, L<</if>>)' }, Brothel: { extra: ' ($brothelSlaves/<<print $brothel>><<if $Madam>>,L<</if>>)' }, CorporateMarket: { base: 'Corporate Market' }, Pit: { extra: ' ($fighterIDs.length)'}, Arcade: { extra: ' ($arcadeSlaves/<<print $arcade>>)'}, Dairy: { extra: '<<set _SCapT9 = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> ($dairySlaves<<if _SCapT9>>+_SCapT9<</if>>/<<print $dairy>><<if $Milkmaid>>,L<</if>>)' }, Sweatshops: { base: 'Manufacturing' }, weapManu: { base: 'weaponsManufacturing', name: 'Weapons manufacturing', cls: 'weapManu' }, transportHub: { base: 'transportHub', name: 'Transport Hub', cls: 'transportHub' }, Barracks: { base: 'Barracks', name: 'Armory' }, /* speciality shop types */ 'Subjugationist': { base: 'Shops', name: 'Subjugationist Shops', cls: 'FSShops' }, 'Supremacist': { base: 'Shops', name: 'Supremacist Shops', cls: 'FSShops' }, 'Gender Radicalist': { base: 'Shops', name: 'Gender Radicalist Shops', cls: 'FSShops' }, 'Gender Fundamentalist': { base: 'Shops', name: 'Gender Fundamentalist Shops', cls: 'FSShops' }, 'Paternalist': { base: 'Shops', name: 'Paternalist Shops', cls: 'FSShops' }, 'Degradationist': { base: 'Shops', name: 'Degradationist Shops', cls: 'FSShops' }, 'Body Purist': { base: 'Shops', name: 'Body Purist Shops', cls: 'FSShops' }, 'Transformation Fetishist': { base: 'Shops', name: 'Transformation Fetishist Shops', cls: 'FSShops' }, 'Youth Preferentialist': { base: 'Shops', name: 'Youth Preferentialist Shops', cls: 'FSShops' }, 'Maturity Preferentialist': { base: 'Shops', name: 'Maturity Preferentialist Shops', cls: 'FSShops' }, 'Slimness Enthusiast': { base: 'Shops', name: 'Slimness Enthusiast Shops', cls: 'FSShops' }, 'Asset Expansionist': { base: 'Shops', name: 'Asset Expansionist Shops', cls: 'FSShops' }, 'Pastoralist': { base: 'Shops', name: 'Pastoralist Shops', cls: 'FSShops' }, 'Physical Idealist': { base: 'Shops', name: 'Physical Idealist Shops', cls: 'FSShops' }, 'Chattel Religionist': { base: 'Shops', name: 'Chattel Religionist Shops', cls: 'FSShops' }, 'Roman Revivalist': { base: 'Shops', name: 'Roman Revivalist Shops', cls: 'FSShops' }, 'Aztec Revivalist': { base: 'Shops', name: 'Aztec Revivalist Shops', cls: 'FSShops' }, 'Egyptian Revivalist': { base: 'Shops', name: 'Egyptian Revivalist Shops', cls: 'FSShops' }, 'Edo Revivalist': { base: 'Shops', name: 'Edo Revivalist Shops', cls: 'FSShops' }, 'Arabian Revivalist': { base: 'Shops', name: 'Arabian Revivalist Shops', cls: 'FSShops' }, 'Chinese Revivalist': { base: 'Shops', name: 'Chinese Revivalist Shops', cls: 'FSShops' }, 'Repopulationist': { base: 'Shops', name: 'Repopulationist Shops', cls: 'FSShops' }, 'Eugenics': { base: 'Shops', name: 'Eugenics Shops', cls: 'FSShops' }, 'Hedonism': { base: 'Shops', name: 'Hedonistic Shops', cls: 'FSShops' }, }, handler() { let sec = this.args[0]; if(!sec || !sec.type) { return; } let meta = this.self.sectors[sec.type] || {}; let type = sec.ownership === 1 ? (meta.cls || sec.type) : 'Private'; let basetype = sec.ownership === 1 ? (meta.base || sec.type) : 'Private'; let name = meta.name || sec.type.replace(/([a-z])([A-Z])/g, '$1 $2'); let text = '<td colspan="2" id="' + type + '">' + '[[' + name + '|' + basetype + '][$AS=' + this.args[1] + ']]' + (meta.extra || '') + (this.args[2] || '') + '</td>'; new Wikifier(this.output, text); }, }); } <</script>> <center> <table class="arcology"> <tr> /* Level 9, penthouse, sector 0 */ <td colspan="3"></td> <td id="Penthouse" colspan="4"> <<link "Penthouse">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Penthouse">><</link>> @@.cyan;[P]@@ <<if $masterSuite||$HGSuite||$dojo||$servantsQuarters||$spa||$clinic||$schoolroom||$cellblock||$incubator||$researchLab.built=="true">> <br> <<if $masterSuite>>[[Suite|Master Suite]] ($masterSuiteSlaves/$masterSuite<<if $Concubine>>, C<</if>>)<</if>> <<if $HGSuite>>[[HG Suite|Head Girl Suite]] <<if $HeadGirl != 0>>(HG<<if $HGSuiteSlaves > 0>>, 1)<<else>>)<</if>><</if>><</if>> <<if $dojo > 1>>[[Armory|BG Select]] <<if $Bodyguard != 0>>(BG)<</if>> <</if>> <<if $servantsQuarters>>[[Quarters|Servants' Quarters]] ($servantsQuartersSlaves/$servantsQuarters<<if $Stewardess>>, L<</if>>)<</if>> <<if $spa>>[[Spa]] ($spaSlaves/$spa<<if $Attendant>>, L<</if>>)<</if>> <<if $clinic>>[[Clinic]] ($clinicSlaves/$clinic<<if $Nurse>>, L<</if>>)<</if>> <<if $schoolroom>>[[Schoolroom]] ($schoolroomSlaves/$schoolroom<<if $Schoolteacher>>, L<</if>>)<</if>> <<if $cellblock>>[[Cellblock]] ($cellblockSlaves/$cellblock<<if $Wardeness>>, L<</if>>)<</if>> <<if $incubator>>[[Incubator]] (<<if $incubator-$incubatorSlaves == 0>>No empty tanks<<elseif $incubator-$incubatorSlaves == 1>>1 empty tank<<else>><<print $incubator-$incubatorSlaves>> empty tanks<</if>>)<</if>> <<if $researchLab.built == "true">>[[Research Lab][$temp = 0]]<</if>> <</if>> </td> <td colspan="3"></td> </tr> <<if $arcologyUpgrade.spire == 1>> <tr> /* Level 8, spire, sectors 1-2 */ <td colspan="3"></td> <<for _i = 1; _i <= 2; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td colspan="3"></td> </tr> <tr> /* Level 7, spire, sectors 3-4 */ <td colspan="3"></td> <<for _i = 3; _i <= 4; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td colspan="3"></td> </tr> <</if>> <tr> /* Level 6, promenade, sectors 5-7 */ <td colspan="2"></td> <<for _i = 5; _i <= 7; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td colspan="2"></td> </tr> <tr> /* Level 5, apartments, sectors 8-11 */ <td></td> <<for _i = 8; _i <= 11; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td></td> </tr> <tr> /* Level 4, apartments, sectors 12-15 */ <td></td> <<for _i = 12; _i <= 15; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td></td> </tr> <tr> /* Level 3, apartments, sectors 16-19 */ <td></td> <<for _i = 16; _i <= 19; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td></td> </tr> <tr> /* Level 2, concourse, sectors 20-24 */ <<for _i = 20; _i <= 24; _i++>><<sectorblock $sectors[_i] _i>><</for>> </tr> <tr> /* Level 1, service area, sectors 25-29 */ <<for _i = 25; _i <= 29; _i++>><<sectorblock $sectors[_i] _i>><</for>> </tr> </table> </center> <</widget>> <<widget "SectorSell">> <<set $price = 1000*Math.trunc($arcologies[0].prosperity*(1+($arcologies[0].demandFactor/100)))>> Selling this sector would relinquish a 4% interest in $arcologies[0].name. Such an interest is worth <<print cashFormat($price)>>. <<if $arcologies[0].ownership >= 4>> [[Sell|Main][$cash += $price, $arcologies[0].ownership -= 4, $arcologies[0].demandFactor += 40, $sectors[$AS].ownership = 0]] <</if>> <</widget>> /% Call as <<SectorCounts>> Updates $ACitizenLimit, $ASlaveLimit, $AProsperityCap, $Sweatshops. %/ <<widget "SectorCounts">> <<if $arcologyUpgrade.drones != 1>> <<set $AProsperityCap = 0>> <<elseif $arcologyUpgrade.hydro != 1>> <<set $AProsperityCap = 10>> <<elseif $arcologyUpgrade.apron != 1>> <<set $AProsperityCap = 30>> <<elseif $arcologyUpgrade.grid != 1>> <<set $AProsperityCap = 60>> <<elseif $arcologyUpgrade.spire != 1>> <<set $AProsperityCap = 100>> <<else>> <<set $AProsperityCap = 150>> <</if>> <<set $ACitizenLimit = 0, $ASlaveLimit = 0, $Sweatshops = 0>> <<for _i = 8; _i <= 19; _i++>> <<if $sectors[_i].type == "DenseApartments">> <<set $ACitizenLimit += 600, $ASlaveLimit += 1000, $AProsperityCap += 10>> <<elseif $sectors[_i].type == "LuxuryApartments">> <<set $ACitizenLimit += 400, $ASlaveLimit += 2000, $AProsperityCap += 15>> <<else>> <<set $ACitizenLimit += 400, $ASlaveLimit += 1000, $AProsperityCap += 10>> <</if>> <</for>> <<for _i = 25; _i <= 29; _i++>> <<if $sectors[_i].type == "Sweatshops">> <<set $Sweatshops++>> <</if>> <</for>> <</widget>> /% Call as <<UpdateOwnership>> Updates $arcologies[0].ownership. %/ <<widget "UpdateOwnership">> <<set $arcologies[0].ownership = 0>> <<if $arcologyUpgrade.spire == 1>> <<for _i = 1; _i <= 29; _i++>> <<if $sectors[_i].ownership == 1>><<set $arcologies[0].ownership += 3.45>><</if>> <</for>> <<set $arcologies[0].ownership = Math.trunc($arcologies[0].ownership)>> <<else>> <<for _i = 5; _i <= 29; _i++>> <<if $sectors[_i].ownership == 1>><<set $arcologies[0].ownership += 4>><</if>> <</for>> <</if>> <</widget>>
AshVaris/fc
src/uncategorized/buildingWidgets.tw
tw
mit
10,883
:: Bulk Slave Generate [nobr] <<set $newSlaves = [], $returnTo = "Main", $newSlavesDone = 0, $spent = 0, $newSlaveIndex = 0>> <<if ndef $numSlaves>> <<set $numSlaves = 5>> <</if>> <<if ndef $numArcology>> <<set $numArcology = 1>> <</if>> /* Discount calculation. Gives 5% on top of slave school discount */ <<set $discount = 475>> <<switch $slaveMarket>> <<case "TSS">> <<if $TSS.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "GRI">> <<if $GRI.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "SCP">> <<if $SCP.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "LDE">> <<if $LDE.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "TGA">> <<if $TGA.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "HA">> <<if $HA.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "TCR">> <<if $TCR.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "TFS">> <<if $TFS.schoolUpgrade != 0>> <<set $discount = 300>> <<else>> <<set $discount = 380>> <</if>> <<case "corporate">> <<if $publicShares <= $personalShares*0.2>> <<set $discount = 350>> <<elseif $publicShares <= $personalShares*0.5>> <<set $discount = 400>> <<else>> <<set $discount = 450>> <</if>> <<case "neighbor">> <<set $activeArcology = $arcologies[0]>> <<if $numArcology >= $arcologies.length>> <<set $numArcology = 1>> <</if>> <<set $targetArcology = $arcologies[$numArcology]>> <<include "Arcology Opinion">> <<set $opinion = Math.trunc($opinion/20)>> <<set $opinion = Math.clamp($opinion, -10, 10)>> <<set $discount -= ($opinion * 25)>> <</switch>> /* Determine if Law Compliance effects must be applied to this transaction */ <<switch $slaveMarket>> <<case "indentures" "neighbor" "heap" "TSS" "GRI" "SCP" "LDE" "TGA" "HA" "TCR" "TFS">> /* these markets are exempt from law compliance */ <<set $applyLaw = 0>> <<default>> /* all other markets are not exempt: corporate, hunters, kidnappers, neighbor, raiders, trainers, TSS, GRI, SCP, LDE, TGA, HA, TFS */ <<set $applyLaw = 1>> <</switch>> <<for _i = 0; _i < $numSlaves; _i++>> <<silently>> <<GenerateMarketSlave $slaveMarket $numArcology>> <</silently>> <<set $slavesSeen += 1>> <<if $applyLaw == 0>> <<slaveCost $activeSlave>> <<else>> <<set _backup = $activeSlave>> /* backup newly generated slave */ <<silently>> <<include "Law Compliance">> /* includes CheckForGingering - slave stats may change, affecting price */ <</silently>> <<slaveCost $activeSlave>> <<RemoveGingering>> /* remove gingered state, if applied, so we can apply it again later */ <<set $activeSlave = _backup>> /* restore backup so we can apply Law Compliance again later */ <</if>> /* Adjust $slaveCost according to $slavesSeen */ <<if $slavesSeen > $slaveMarketLimit>> <<set $slaveCost += $slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1)>> <<if $introType == "inStock">> <<break>> <</if>> <</if>> /* Apply discount modifier */ <<set $slaveCost = $discount*Math.trunc($slaveCost/500)>> /* Charge the Player for the slave, or break out if cannot afford */ <<if $cash < $slaveCost>> <<set _i = $numSlaves>> <<break>> <<else>> <<set $cash -= $slaveCost>> <<set $newSlaves.push($activeSlave)>> <<set $spent += $slaveCost>> <</if>> <</for>> /* Max Buy clean-up */ <<if $numSlaves == 9999>> <<set $numSlaves = $newSlaves.length>> <</if>> /* increment Slave school purchase counts if needed */ <<switch $slaveMarket>> <<case "TSS">> <<set $TSS.studentsBought += $newSlaves.length>> <<case "GRI">> <<set $GRI.studentsBought += $newSlaves.length>> <<case "SCP">> <<set $SCP.studentsBought += $newSlaves.length>> <<case "LDE">> <<set $LDE.studentsBought += $newSlaves.length>> <<case "TGA">> <<set $TGA.studentsBought += $newSlaves.length>> <<case "HA">> <<set $HA.studentsBought += $newSlaves.length>> <<case "TCR">> <<set $TCR.studentsBought += $newSlaves.length>> <<case "TFS">> <<set $TFS.studentsBought += $newSlaves.length>> <</switch>> <<goto "Bulk Slave Intro">>
AshVaris/fc
src/uncategorized/bulkSlaveGenerate.tw
tw
mit
4,053
:: Bulk Slave Intro [nobr] <<if ndef $introType>> <<set $introType = "">> <</if>> <<if $newSlaves.length == 0>> <<set $introType = "">> <</if>> <<switch $introType>> <<case "">> /* No message to give */ <<case "multi">> <<if $newSlaves.length > 1>> Your selection of $newSlaves.length slaves arrives from <<MarketNamePeriod $slaveMarket $numArcology>> <<else>> Your new slave from <<MarketName $slaveMarket $numArcology>> has arrived. <</if>> <<case "bulk">> Your delivery of $newSlaves.length slaves arrives from <<MarketNamePeriod $slaveMarket $numArcology>> <<if $newSlaves.length != $numSlaves>> You were going to order $numSlaves, but $assistantName lowered it on financial grounds. <</if>> <<set _seed = Math.ceil($slavesSeen - $slaveMarketLimit)>> <<if _seed > $newSlaves.length>> You have cast such a wide net for slaves this week that all are more expensive than normal. <<elseif _seed > 0>> You have cast such a wide net for slaves this week that some (_seed) are more expensive than normal. <</if>> <<if $slaveMarket == "TFS">> /* Put line about The Futanari Sisters discount & pricing */ <<elseif $discount == 475>> Your bulk delivery came with a @@.yellowgreen;5%@@ discount. <<else>> With all your discounts factored in you got a @@.yellowgreen;<<print (500-$discount)/5>>%@@ discount; <</if>> You spent @@.yellowgreen;<<print cashFormat($spent)>>@@ on your new slaves.<br><br> <<case "inStock">> You clear out <<MarketName $slaveMarket $numArcology>> of its stock of $newSlaves.length slaves. <<if $slaveMarket == "TFS">> /* Put line about The Futanari Sisters discount & pricing */ <<elseif $discount == 475>> Your bulk delivery came with a @@.yellowgreen;5%@@ discount. <<else>> With all your discounts factored in you got a @@.yellowgreen;<<print (500-$discount)/5>>%@@ discount; <</if>> You spent @@.yellowgreen;<<print cashFormat($spent)>>@@ on your new slaves.<br><br> <<case "event">> This is placeholder event info. <</switch>> /* remove the below line to make the intro blurb show up for every slave, not just the first */ <<set $introType = "">> <<if ($newSlaveIndex >= $newSlaves.length) || ($newSlavesDone == 1)>> <<if $newSlaves.length > 0>> /* Push the induction changes for the final slave to the newSlave array */ <<AddSlave $activeSlave>> /* Variable Clean-up */ <<set $newSlaves = []>> <<set $newSlavesDone = 0>> <<set $introType = "">> <</if>> <<goto $returnTo>> <<else>> /* If looking at 2nd slave, push the induction changes for the prior slave to the newSlave array */ <<if $newSlaveIndex > 0>> <<AddSlave $activeSlave>> <</if>> <<if $newSlaves.length > 1>> Showing new slave <<print $newSlaveIndex+1>> of <<print $newSlaves.length>>: <</if>> <br><br> /* Set activeSlave to the desired newSlave so that existing code can be used */ <<set $activeSlave = $newSlaves[$newSlaveIndex]>> /* Due to possible gingering, the Long Slave Description must be displayed before the New Slave Intro */ <<set $saleDescription = 1>> /* policies were applied earlier, if needed */ <<include "Long Slave Description">> <br> /* Use existing New Slave Intro */ <<include "New Slave Intro">> /* calls <<RemoveGingering>> if needed */ /* Override nextButton setting from New Slave Intro */ <<set $nextButton = "Continue">> <<set $nextLink = "Bulk Slave Intro">> /* Add an option = goto the next slave below the New Slave Intro section */ <br><br> <<if $newSlaveIndex < ($newSlaves.length - 1)>> [[Next Slave|Bulk Slave Intro]] <<else>> [[Finish introducing slaves|Bulk Slave Intro][$newSlavesDone = 1]] <</if>> <</if>> /* Closes no new Slaves check */ <<set $newSlaveIndex++>>
AshVaris/fc
src/uncategorized/bulkSlaveIntro.tw
tw
mit
3,712
:: Buy Slaves [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Main">> <<set _minimumFive = $minimumSlaveCost * 5>> <<set _minimumTen = $minimumSlaveCost * 10>> <<set $activeArcology = 0>> __Sex Slave Purchase Options__ <br> //There are many different organizations to purchase slaves from, but many of them are selective about their customers and will only sell to you if you are reputable.// <<if ($slaveCostFactor > 1.1)>> @@.yellow;There is a bull market for slaves; the price of slaves is very high.@@ <<elseif ($slaveCostFactor > 1)>> @@.yellow;The slave market is bullish; the price of slaves is high.@@ <<elseif ($slaveCostFactor < 0.9)>> @@.yellow;There is a bear market for slaves; the price of slaves is very low.@@ <<elseif ($slaveCostFactor < 1)>> @@.yellow;The slave market is bearish; the price of slaves is low.@@ <<else>> The slave market is stable; the price of slaves is average. <</if>> <br> <<if $corpMarket != 0>> <br>[[Corporate Market][$slavesSeen += 1]] | //Slaves from your corporation purchased at a discounted rate.// <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "corporate", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "corporate", $introType = "bulk", $numSlaves = 10]] | <</if>> <</if>> <br>[[The Flesh Heap|Slave Markets][$slaveMarket = "heap", $slavesSeen += 1]] | //Broken and discarded slaves. Near useless, but cheap. No longer does bulk orders after complaints.// <<if $bodyswapAnnounced == 1>> <br>[[Order a custom husk slave from the Flesh Heap|Husk Slave]] | //Will need to be used on arrival.// <</if>> <<if ($rep > 500)>> <br>[[Kidnappers' Market|Slave Markets][$slaveMarket = "kidnappers", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "kidnappers", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "kidnappers", $introType = "bulk", $numSlaves = 10]] | <</if>> //Slaves will tend to be low quality and resistant.// <</if>> <br>''Neighboring Arcologies:'' //The arcology's prosperity and culture will affect slaves who have lived there.// <<for _i = 0; _i < $arcologies.length; _i++>> <<if $arcologies[_i].direction != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print '[[Slaves from|Slave Markets][$slaveMarket = "neighbor", $numArcology = ' + _i + ']]'>> '' $arcologies[_i].name'' <<if $cash > _minimumFive>> | <<print '[[(x5)|Bulk Slave Generate][$slaveMarket = "neighbor", $introType = "bulk", $numSlaves = 5, $numArcology = '+_i+']]'>> <</if>> <<if $cash > _minimumTen>> | <<print '[[(x10)|Bulk Slave Generate][$slaveMarket = "neighbor", $introType = "bulk", $numSlaves = 10, $numArcology = '+_i+']]'>> <</if>> <</if>> <</for>> <<if ($rep > 1000)>> <br>[[Runaway Hunters' Market|Slave Markets][$slaveMarket = "hunters", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "hunters", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "hunters", $introType = "bulk", $numSlaves = 10]] | <</if>> //Slaves will tend to be skilled but rebellious.// <</if>> <<if ($rep > 2000)>> <br>[[Indentures Market|Slave Markets][$slaveMarket = "indentures", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "indentures", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "indentures", $introType = "bulk", $numSlaves = 10]] | <</if>> //Temporary enslavement and restrictions on treatment.// <</if>> <<if ($rep > 3000)>> <br>[[Raiders' Market|Slave Markets][$slaveMarket = "raiders", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "raiders", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "raiders", $introType = "bulk", $numSlaves = 10]] | <</if>> //Slaves will always be sold immediately upon reaching majority.// <</if>> <<if ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep > 3500)>> <br>[[Raiders' Black Market|Slave Markets][$slaveMarket = "underage raiders", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "underage raiders", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "underage raiders", $introType = "bulk", $numSlaves = 10]] | <</if>> //Very young slaves.// <</if>> <<if ($rep > 4000)>> <br>[[Trainers' Market|Slave Markets][$slaveMarket = "trainers", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "trainers", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "trainers", $introType = "bulk", $numSlaves = 10]] | <</if>> //Slaves will tend to be good quality and obedient.// <</if>> <<if ($rep > 5500)>> <br>''Slave Schools:'' //High prices; will be young and healthy.// <<if ($seeDicks != 100)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Slavegirl School][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "TSS", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "TSS", $introType = "bulk", $numSlaves = 10]] | <</if>> //Straightforward slaves with good training.//<<if $TSS.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Growth Research Institute][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "GRI", $introType = "bulk", $numSlaves = 5]] | <</if>> //Poorly trained slaves with huge assets.//<<if $GRI.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[St. Claver Preparatory][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "SCP", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "SCP", $introType = "bulk", $numSlaves = 10]] | <</if>> //Slaves with basic training and solid implants.//<<if $SCP.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Cattle Ranch][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "TCR", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "TCR", $introType = "bulk", $numSlaves = 10]] | <</if>> //Mentally conditioned free-range cowgirls.//<<if $TCR.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Hippolyta Academy][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "HA", $introType = "bulk", $numSlaves = 5]] | <</if>> //High quality slaves of powerful physique and refined skills.//<<if $HA.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <</if>> <<if ($seeDicks != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[L'école des Enculées][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "LDE", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "LDE", $introType = "bulk", $numSlaves = 10]] | <</if>> //Slaves optimized and trained for anal.//<<if $LDE.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Gymnasium-Academy][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "TGA", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "TGA", $introType = "bulk", $numSlaves = 10]] | <</if>> //Well trained slaves with dicks.//<<if $TGA.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Futanari Sisters][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "TFS", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "TFS", $introType = "bulk", $numSlaves = 10]] | <</if>> //Highly skilled, highly feminine hermaphrodites.//<<if $TFS.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> <br>//The Slave Shelter does not place slaves into Degradationist arcologies.// <<elseif ($shelterAbuse > 10)>> <br>//The Slave Shelter has banned you due to dark rumors about you.// <<elseif ($shelterAbuse > 5)>> <br>//The Slave Shelter has banned you due to rumors that you resell its slaves.// <<elseif ($shelterSlaveBought == 1)>> <br>//The Slave Shelter will not offer another slave for placement until next week.// <<elseif ($rep > 7000)>> <br>[[Take in a shelter slave|Slave Shelter]] | //Presents charity cases for a nominal fee.// <</if>> <<if ($rep > 9000)>> <br>[[Consult the household liquidator|Household Liquidator][$slavesSeen += 2]] | //Offers slaves close to one another at a very high price.// <</if>> <<if ($rep > 11000)>> <br>[[Place a special order|Custom Slave]] | //Customizable but very expensive.// <br>[[Place a fulfillment order|JobFulfillmentCenterOrder]] | //Fills leaderships roles for a price.// <</if>> <<if ($rep > 14000)>> <br>[[Attend an auction of a prestigious slave|Prestigious Slave]] | //Variable and expensive.// <</if>> <<if ($rep > 17000)>> <br>[[Acquire other slaveowners' stock|Special Slave]] | //Variable and expensive.// <</if>> <<if ($rep <= 500)>> <br>//You are not reputable enough to buy kidnapped slaves.// <<elseif ($rep <= 1000)>> <br>//You are not reputable enough to buy recaptured slaves.// <<elseif ($rep <= 2000)>> <br>//You are not reputable enough to buy indentured servants.// <<elseif ($rep <= 3000)>> <br>//You are not reputable enough to buy teenaged slaves.// <<elseif ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep <= 3500)>> <br>//You are not reputable enough to buy underaged slaves.// <<elseif ($rep <= 4000)>> <br>//You are not reputable enough to buy trained slaves.// <<elseif ($rep <= 5500)>> <br>//You are not reputable enough to acquire fresh school slaves.// <<elseif ($rep <= 7000)>> <br>//You are not reputable enough to take in Shelter slaves.// <<elseif ($rep <= 9000)>> <br>//You are not reputable enough to consult the household liquidator.// <<elseif ($rep <= 11000)>> <br>//You are not reputable enough to order custom slaves.// <<elseif ($rep <= 14000)>> <br>//You are not reputable enough to bid on prestigious slaves.// <<elseif ($rep <= 17000)>> <br>//You are not reputable enough to acquire other slaveowners' stock.// <<else>> <br>You are so reputable that you can access all of the Free Cities' slaving markets. <</if>> <br><br> __Menial Slaves__ <br> <<MenialPopCap>> The parts of your arcology you own can house a total of $PopCap menial slaves. <<set _menialPrice = menialSlaveCost()>> <br> <<if $helots > 1>> You own <<print commaNum(Math.trunc($helots))>> menial slaves. <<elseif $helots > 0>> You own one menial slave. <<else>> You do not own any menial slaves. <</if>> The market price of menials is <<print cashFormat(_menialPrice)>>. <<set _optionsBreak = 0>> <<if $PopCap > $helots+$fuckdolls+$menialBioreactors>> [[Buy|Buy Slaves][$helots+=1,$menialDemandFactor+=1,$cash-=_menialPrice]] <<if $cash > (_menialPrice+200)*10>> [[(x10)|Buy Slaves][$helots+=10,$menialDemandFactor+=10,$cash-=(_menialPrice+200)*10]] <</if>> <<if $cash > (_menialPrice+200)*100>> [[(x100)|Buy Slaves][$helots+=100,$menialDemandFactor+=100,$cash-=(_menialPrice+200)*100]] <</if>> <<if $cash > (_menialPrice+200)*2>> [[(max)|Buy Slaves][$helots+=Math.trunc($cash/(_menialPrice+200)),$menialDemandFactor+=Math.trunc($cash/(_menialPrice+200)),$cash-=Math.trunc($cash/(_menialPrice+200))*(_menialPrice+200)]] <</if>> //Bulk purchases will cost <<print cashFormat(200)>> over market price.// <<set _optionsBreak = 1>> <</if>> <<if $helots >= 1>> <<if _optionsBreak>>|<</if>> [[Sell|Buy Slaves][$helots-=1,$menialDemandFactor-=1,$cash+=_menialPrice]] <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$menialDemandFactor-=10,$cash+=_menialPrice*10]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$menialDemandFactor-=100,$cash+=_menialPrice*100]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$helots*(_menialPrice),$menialDemandFactor-=$helots,$helots = 0]] <<if $arcologies[0].FSPaternalist == "unset">> <<if $arcadeUpgradeFuckdolls == 1>> <<set _fconvertCost = 1000>> <<if _menialPrice >= 1100>> <<set _fconvertCost = (_menialPrice+100)>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Convert to Fuckdoll|Buy Slaves][$helots-=1,$fuckdolls+=1,$cash-=(_fconvertCost)]] <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$fuckdolls+=10,$cash-=10*(_fconvertCost)]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$fuckdolls+=100,$cash-=100*(_fconvertCost)]] <</if>> <</if>> [[(all)|Buy Slaves][$fuckdolls+=$helots,$cash-=(_fconvertCost)*($helots),$helots=0]] //Conversion costs <<print cashFormat(_fconvertCost)>> each// <</if>> <<if $dairyFeedersUpgrade > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Convert to Bioreactor|Buy Slaves][$helots-=1,$menialBioreactors+=1,$cash-=500]] <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$menialBioreactors+=10,$cash-=5000]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$menialBioreactors+=100,$cash-=50000]] <</if>> <</if>> [[(all)|Buy Slaves][$menialBioreactors+=$helots,$cash-=500*$helots,$helots=0]] //Conversion costs <<print cashFormat(500)>> each// <</if>> <</if>> <</if>> <<if $fuckdolls > 1>> <br>You own <<print commaNum(Math.trunc($fuckdolls))>> standard Fuckdolls. <<elseif $fuckdolls > 0>> <br>You own one standard Fuckdoll. <<elseif $arcologies[0].FSPaternalist == "unset">> <br>You do not own any standard Fuckdolls. <</if>> <<if ($fuckdolls > 0) || ($arcologies[0].FSPaternalist == "unset")>> The market price of standard fuckdolls is <<print cashFormat(_menialPrice*2)>>. <<set _optionsBreak = 0>> <<if $PopCap > $helots+$fuckdolls+$menialBioreactors>> <<if $arcologies[0].FSPaternalist == "unset">> [[Buy|Buy Slaves][$fuckdolls+=1,$menialDemandFactor+=1,$cash-=(_menialPrice*2+200)]] <<if $cash > (_menialPrice*2+200)*10>> [[(x10)|Buy Slaves][$fuckdolls+=10,$menialDemandFactor+=10,$cash-=(_menialPrice*2+200)*20]] <</if>> <<if $cash > (_menialPrice*2+200)*100>> [[(x100)|Buy Slaves][$fuckdolls+=100,$menialDemandFactor+=100,$cash-=(_menialPrice*2+200)*100]] <</if>> <<if $cash > (_menialPrice*2+200)*2>> [[(max)|Buy Slaves][$fuckdolls+=Math.trunc($cash/(_menialPrice*2+200)),$menialDemandFactor+=Math.trunc($cash/(_menialPrice*2+200)),$cash-=Math.trunc($cash/(_menialPrice*2+200))*(_menialPrice*2+200)]] <</if>> //Bulk purchases will cost <<print cashFormat(200)>> over market price.// <<set _optionsBreak = 1>> <</if>> <</if>> <<if $fuckdolls >= 1>> <<if _optionsBreak>>|<</if>> [[Sell|Buy Slaves][$fuckdolls-=1,$menialDemandFactor-=1,$cash+=_menialPrice*2]] <<if $fuckdolls >= 10>> [[(x10)|Buy Slaves][$fuckdolls-=10,$menialDemandFactor-=10,$cash+=_menialPrice*20]] <<if $fuckdolls >= 100>> [[(x100)|Buy Slaves][$fuckdolls-=100,$menialDemandFactor-=100,$cash+=_menialPrice*200]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$fuckdolls*(_menialPrice*2),$menialDemandFactor-=$fuckdolls,$fuckdolls = 0]] <</if>> <</if>> <<if $menialBioreactors > 1>> <br>You own <<print commaNum(Math.trunc($menialBioreactors))>> standard bioreactors. <<elseif $menialBioreactors > 0>> <br>You own one standard bioreactor. <<elseif $arcologies[0].FSPaternalist == "unset">> <br>You do not own any standard bioreactors. <</if>> <<if ($menialBioreactors > 0) || ($arcologies[0].FSPaternalist == "unset")>> The market price of standard bioreactors is <<print cashFormat((_menialPrice-100))>>. <<set _optionsBreak = 0>> <<if $PopCap > $helots+$fuckdolls+$menialBioreactors>> <<if $arcologies[0].FSPaternalist == "unset">> [[Buy|Buy Slaves][$menialBioreactors+=1,$menialDemandFactor+=1,$cash-=(_menialPrice+100)]] <<if $cash > (_menialPrice+100)*10>> [[(x10)|Buy Slaves][$menialBioreactors+=10,$menialDemandFactor+=10,$cash-=(_menialPrice+100)*10]] <</if>> <<if $cash > (_menialPrice+100)*100>> [[(x100)|Buy Slaves][$menialBioreactors+=100,$menialDemandFactor+=100,$cash-=(_menialPrice+100)*100]] <</if>> <<if $cash > (_menialPrice+100)*2>> [[(max)|Buy Slaves][$menialBioreactors+=Math.trunc($cash/(_menialPrice+100)),$menialDemandFactor+=Math.trunc($cash/(_menialPrice+100)),$cash-=Math.trunc($cash/(_menialPrice+100))*(_menialPrice+100)]] <</if>> //Bulk purchases will cost <<print cashFormat(200)>> over market price.// <<set _optionsBreak = 1>> <</if>> <</if>> <<if $menialBioreactors >= 1>> <<if _optionsBreak>>|<</if>> [[Sell|Buy Slaves][$menialBioreactors-=1,$menialDemandFactor-=1,$cash+=(_menialPrice-100)]] <<if $menialBioreactors >= 10>> [[(x10)|Buy Slaves][$menialBioreactors-=10,$menialDemandFactor-=10,$cash+=(_menialPrice-100)*10]] <<if $menialBioreactors >= 100>> [[(x100)|Buy Slaves][$menialBioreactors-=100,$menialDemandFactor-=100,$cash+=(_menialPrice-100)*100]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$menialBioreactors*(_menialPrice-100),$menialDemandFactor-=$menialBioreactors,$menialBioreactors = 0]] <</if>> <</if>>
AshVaris/fc
src/uncategorized/buySlaves.tw
tw
mit
18,215
:: Cellblock [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Cellblock", $showEncyclopedia = 1, $encyclopedia = "Cellblock", $cellblockSlaves = $CellBiIDs.length>> <<if $cellblockName != "the Cellblock">> <<set $cellblockNameCaps = $cellblockName.replace("the ", "The ")>> <</if>> <<cellblockAssignmentFilter>> $cellblockNameCaps <<switch $cellblockDecoration>> <<case "Roman Revivalist">> is designed to resemble the holding pens beneath the old Coliseum. Whenever there's a fight in the arcology, screens in each cell helpfully keep inmates informed of what awaits (otherwise) useless slaves. <<case "Aztec Revivalist">> is designed to frighten the prisoners to submission. All the cells look to the center of the facility, where a sacrificial altar stands, adorned with ceremonial <<if $arcologies[0].FSPaternalist != "unset">>ropes and penetrators<<else>>knives, ropes and blunt instruments<</if>>. <<case "Egyptian Revivalist">> uses the climate of Egypt as an additional source of discomfort. The air here is hot and dry, and inmates can easily imagine themselves confined in mud brick cells in a baking desert. <<case "Edo Revivalist">> is furnished in a severely medieval Japanese style. There is one refinement, but it's of exquisite cruelty. At the end of the hall, there's a fountain with a traditional bamboo boar scarer. As it fills with water, it tips against a stone with a thunk... thunk... thunk... thunk... <<case "Arabian Revivalist">> is furnished as imagined Arabian slave pens, all set around a central pillar. This pillar is capped by shackles, so that slaves can be bound by their hands and whipped on the backs, buttocks, and thighs in clear view of all their fellow chattel. <<case "Chinese Revivalist">> is furnished in a severely medieval Chinese style. There is one refinement, but it's of exquisite cruelty. Somewhere out of sight, water is dripping into an urn, drop by drop... drop... drop... drop... <<case "Chattel Religionist">> is built of cold stone. Most of the cells are unfurnished little cubes inside which the only bed is the bare floor. A few are smaller still, so that the inmates can neither stand nor lie flat. <<case "Degradationist">> is a nightmare. Everything is made of metal, and almost everything menaces with spikes of steel. Inmates must carefully avoid the walls of their own cells if they wish to avoid being stabbed. <<case "Asset Expansionist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Transformation Fetishist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Gender Radicalist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's bimbofication. Day and night, inmates are confronted with the sight of themselves dyed, pierced, tattooed, gaped, filled with implants, or all of these. <<case "Gender Fundamentalist">> is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who abuses an inmate does so in full view of every other slave here, keeping the jailbirds in a state of constant fear that they're next. <<case "Physical Idealist">> is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who assrapes an inmate does so in full view of every other slave here, keeping the bitches in a state of constant fear that their asses are next. <<case "Supremacist">> is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. Everyone outside the cells is $arcologies[0].FSSupremacistRace, and everyone inside them is not. The darkness of history is palpable here. <<case "Subjugationist">> is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. The inmates inside the cells are $arcologies[0].FSSubjugationistRace, and everyone outside them is not. The darkness of history is palpable here. <<case "Repopulation Focus">> is a straightforward prison, with two exceptions. One cell style features a screen displaying plans for its inmate's impregnation, the other is covered with mirrors for its inmate to watch her pregnancy grow. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Eugenics">> is designed to make very clear to its inmates that they are subhuman. Many screens showcasing their inadequacy intermingled with propaganda play on nonstop loops. <<case "Paternalist">> is a prison, but a modern and scientific one. The cells, the common areas, and even the color of the walls are all carefully designed to communicate the feeling that inmates can better themselves. <<case "Pastoralist">> requires its inmates to drink as much breast milk as they can hold. This sounds like a small thing, but for an unbroken slave, conquering the revulsion of drinking another girl's milk is an important step. <<case "Maturity Preferentialist">> is subtly designed to make very clear to its inmates that they are sex objects. Many screens showing pornography make it clear to the maturest girl here that she's still an object of lust, and will be used to slake others' pleasure. <<case "Youth Preferentialist">> is subtly designed to make the breadth of sex acts performed in the arcology clear to its inmates. A cacophony of pornography makes clear to the most innocent inmate that her pussy is a fuck hole, her mouth is a fuck hole, her anus is a fuck hole, and, in fact, all three can be fuck holes at once. <<case "Body Purist">> requires its inmates to drink as much filtered water as they can, all the time. This sounds like a petty thing, but most inmates are very aware that they're being flushed out. Cleaned. It is an oddly menacing thought. <<case "Slimness Enthusiast">> is torture for chubby slaves. Fat bitches that pass through here soon learn that they're going to be slim and pretty one day, but that it isn't going to be much fun getting there. <<case "Hedonistic">> is torture for thin slaves. The first thing they notice is the heavily reinforced cot they will reside upon. The second is the feeding tube that will be anchored in their stomach for the duration of their stay. Slaves imprisoned here will have their body stuffed to capacity with concentrated slave food, unsuring a plump, docile slave by the end of their sentence. <<default>> could be mistaken for a modern prison. A close inspection, however, reveals restraints in each cell that will hold inmates in sexually compromising positions, and compliance systems to force them to place their wrists and ankles in them. <</switch>> <<if $cellblockSlaves > 2>> $cellblockNameCaps is full of slaves, though it's difficult to tell at first. In many of the cells, a scene of loneliness and misery may be witnessed, but not one sound escapes them in fear of the punishment that would follow. <<elseif $cellblockSlaves > 0>> $cellblockNameCaps holds a few slaves, though it's difficult to tell at first. In several of the cells, a scene of loneliness and misery may be witnessed, but not one sound escapes them in fear of the punishment that would follow. <<elseif $Wardeness != 0>> $Wardeness.slaveName is alone in the cellblock, and seems rather lonely without anyone to oppress. <<else>> None of your slaves are confined in the cellblock. [[Decommission the cellblock|Main][$cellblock = 0, $cellblockDecoration = "standard", $cellblockUpgrade = 0]] <</if>> <<set _Tmult0 = Math.trunc($cellblock*1000*$upgradeMultiplierArcology)>> <br>$cellblockNameCaps has room for $cellblock slaves to be kept in close confinement. Currently $cellblockSlaves <<if $cellblockSlaves == 1>>is<<else>>are<</if>> kept in close confinement. [[Expand the cellblock|Cellblock][$cash -= _Tmult0, $cellblock += 5, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>>// <br> <<if $cellblockUpgrade == 1>> Its compliance systems have been upgraded to allow slaves no mental respite, painstakingly correcting the tiniest misbehaviors to soften flaws into quirks at the cost of considerable anguish to inmates denied any rest from correction. <<else>> <<set _Tmult1 = Math.trunc(20000*$upgradeMultiplierArcology)>> Its compliance systems are standard. [[Upgrade them to soften slave flaws|Cellblock][$cash -= _Tmult1, $cellblockUpgrade = 1]] //Costs <<print cashFormat(_Tmult1)>>// <</if>> <<if $Wardeness != 0 && canPenetrate($Warden)>> <br><br> <<if $cellblockWardenCumsInside == 1>> $Warden.slaveName is permitted to cum inside her inmates when she disciplines them. [[Forbid her from cumming inside|Cellblock][$cellblockWardenCumsInside = 0]] <<else>> $Warden.slaveName is not permitted to cum inside her inmates. [[Let her cum inside|Cellblock][$cellblockWardenCumsInside = 1]] //May result in pregnancies// <</if>> <</if>> <br><br> <<if $Wardeness != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a Wardeness. [[Appoint one|Wardeness Select]] <</if>> <br><br> <<if ($cellblock <= $cellblockSlaves)>> ''$cellblockNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $cellblockSlaves)>> <<link "''Send a resistant slave to be broken in the cellblock''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag to 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $cellblockSlaves > 0>> | <<link "''Let a slave out of the cellblock''">> <<replace #ComingGoing>> <<cellblockAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//The cellblock is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<cellblockAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $cellblockName: <<textbox "$cellblockName" $cellblockName "Cellblock">> //Use a noun or similar short phrase//
AshVaris/fc
src/uncategorized/cellblock.tw
tw
mit
10,332
:: Cellblock Report [nobr] <<SlaveSort $CellBiIDs>> <<set _DL = $CellBiIDs.length, $cellblockSlaves = _DL, _SL = $slaves.length, _brokenSlaves = 0, _idleBonus = 0, _softenedQuirks = 0, _trustMalus = 0, _FLsFetish = 0>> <<if $cellblockDecoration != "standard">> <<set _devBonus = 1>> <<else>> <<set _devBonus = 0>> <</if>> <<if ($Wardeness != 0)>> <<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Wardeness.ID; })>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif ($slaves[_FLs].health < -40)>> <<set $slaves[_FLs].health += 15>> <<elseif ($slaves[_FLs].health < 0)>> <<set $slaves[_FLs].health += 10>> <<elseif ($slaves[_FLs].health < 90)>> <<set $slaves[_FLs].health += 7>> <</if>> <<if ($slaves[_FLs].devotion <= 60)>> <<set $slaves[_FLs].devotion += 2>> <</if>> <<set $slaves[_FLs].devotion += _devBonus>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust += 3>> <</if>> <<if ($slaves[_FLs].livingRules != "luxurious")>> <<set $slaves[_FLs].livingRules = "luxurious">> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "sadist">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "sadist">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<set $Wardeness = $slaves[_FLs]>> <<if ($Wardeness.energy > 95) || ($Wardeness.fetish == "sadist")>> <<set _devBonus++, _trustMalus++, _idleBonus++>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Wardeness>> is serving as the Wardeness. <<if $Wardeness.relationship == -3 && $Wardeness.devotion > 50>> <<set _devBonus++, _trustMalus++, _idleBonus++>> As your wife, she tries her best to break the disobedient slaves to your will. <</if>> <<if (_FLsFetish == 1)>> One day she demands obedience. The next day she strikes a slave when it isn't given. The next, she seems more excited than embarrassed when beating a prisoner. Soon, she's looking for an excuse to punish. She's @@.pink;become more of a sadist.@@ <<elseif (_FLsFetish == 2)>> Being not only allowed but encouraged to get off while punishing prisoners @@.lightsalmon;deepens her sadism.@@ <</if>> <<if setup.wardenessCareers.includes($Wardeness.career)>> <<set _devBonus++, _trustMalus++, _idleBonus++>> She has experience with detecting security issues and grinding down potential miscreants from her life before she was a slave, making her more effective. <<elseif $Wardeness.skillWA >= $masteredXP>> <<set _devBonus++, _trustMalus++, _idleBonus++>> She has experience with detecting security issues and grinding down potential miscreants from working for you, making her more effective. <<else>> <<set $slaves[_FLs].skillWA += random(1,($Wardeness.intelligence+4)*2)>> <</if>> <<if $Wardeness.fetish == "sadist">> She uses the prisoners to gratify her sadism, terrifying them and quickly breaking their resistance. <<elseif $Wardeness.energy > 95>> She is so sexually depraved that she constantly molests the prisoners, breaking them to a life of servitude. <</if>> <<if $Wardeness.sexualFlaw == "malicious">> <<set _devBonus++, _trustMalus += 2, _idleBonus += 2>> Sexual abuse of prisoners has become an end for her, not a means. She inspires her prisoners to do everything possible to qualify to get away from her, even as she slowly grinds away their interest in sex to do it. <</if>> <<if ($Wardeness.dick > 2) && (canPenetrate($Wardeness))>> <<set _devBonus++, _trustMalus++, _idleBonus++>> Her molestation of the prisoners is more varied and effective because she has a dick to fuck them with. <</if>> <<if ($Wardeness.muscles > 35)>> <<set _devBonus++, _trustMalus++, _idleBonus++>> She is strong enough to restrain anyone that tries anything with her own hands. <</if>> <<if ($Wardeness.devotion > 95)>> <<set _devBonus++, _trustMalus++, _idleBonus++>> Her devotion to you is so absolute that she sees breaking bitches for your service as a noble calling. <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$CellBiIDs[_dI]]>> <<if $Wardeness.rivalryTarget == $slaves[$i].ID>> She greatly enjoys breaking her <<if $Wardeness.rivalry == 1>>growing rival<<elseif $Wardeness.rivalry == 2>>rival<<elseif $Wardeness.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName's will. <<set $slaves[$i].devotion++, $slaves[$i].trust -= 3>> <<if random(1,100) > 30>> <<set $Wardeness.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Wardeness.relationshipTarget == $slaves[$i].ID>> She hates having to break her <<if $Wardeness.relationship == 1>>friend<<elseif $Wardeness.relationship == 2>>best friend<<elseif $Wardeness.relationship == 3>>friend with benefits<<elseif $Wardeness.relationship == 4>>lover<<elseif $Wardeness.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, but her devotion to you wins out in the end. <<set $slaves[$i].devotion++, $slaves[$i].trust -= 3>> <<if random(1,100) >= 50>> Her and $slaves[$i].slaveName's relationship has been shattered by these events. <<set $Wardeness.relationship = 0, $Wardeness.relationshipTarget = 0, $slaves[_FLs].relationship = 0, $slaves[_FLs].relationshipTarget = 0, $slaves[$i].relationship = 0, $slaves[$i].relationshipTarget = 0>> <</if>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Wardeness.ID || $slaves[$i].father == $Wardeness.ID>> She shows her daughter $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<elseif $slaves[$i].ID == $Wardeness.mother>> She shows her mother $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<elseif $slaves[$i].ID == $Wardeness.father>> She shows her father $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<elseif areSisters($slaves[$i], $Wardeness) == 1>> She shows her twin sister $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<elseif areSisters($slaves[$i], $Wardeness) == 2>> She shows her sister $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<elseif areSisters($slaves[$i], $Wardeness) == 3>> She shows her half-sister $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <</if>> <<elseif $Wardeness.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She shows her $slaves[$i].relation $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <</if>> <</for>> <<if (_DL < $cellblock)>> <<set _seed = random(1,10)+(($cellblock-_DL)*(random(150,170)+(_idleBonus*10))), $cash += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough prisoners to manage to keep her busy, she works on citizens' slaves, earning @@.yellowgreen;<<print cashFormat(_seed)>>.@@ <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL == 1)>>''One slave is being confined in $cellblockName until she is willing to obey.''<<else>>''_DL slaves are being confined in $cellblockName until they are willing to obey.''<</if>> <</if>> <<if ($Wardeness != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' is serving as the Wardeness in $cellblockName. <br>&nbsp;&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Wardeness = $slaves[_FLs]>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$CellBiIDs[_dI]]>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 4, $slaves[$i].trust -= 4>> <<else>> <<set $slaves[$i].devotion++>> <</if>> <</if>> <<switch $cellblockDecoration>> <<case "Paternalist">> <<set $slaves[$i].livingRules = "normal">> <<if ($slaves[$i].inflation > 0)>> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <<SetBellySize $slaves[$i]>> <</if>> <<case "Pastoralist">> <<set $slaves[$i].livingRules = "spare">> <<if $slaves[$i].inflation == 0>> <<if $slaves[$i].pregKnown == 0 && $slaves[$i].bellyImplant < 1500>> <<set $slaves[$i].inflation = 2, $slaves[$i].inflationType = "milk", $slaves[$i].inflationMethod = 1>> <<else>> <<set $slaves[$i].inflation = 1, $slaves[$i].inflationType = "milk", $slaves[$i].inflationMethod = 1>> <</if>> <<SetBellySize $slaves[$i]>> <</if>> <<case "Hedonistic">> <<set $slaves[$i].livingRules = "spare">> <<if $slaves[$i].weight < 200>> <<set $slaves[$i].weight += 3>> <</if>> <<if $slaves[$i].muscles > -100>> <<set $slaves[$i].muscles -= 2>> <</if>> <<if $slaves[$i].inflation == 0>> <<if $slaves[$i].pregKnown == 0 && $slaves[$i].bellyImplant < 1500>> <<set $slaves[$i].inflation = 3, $slaves[$i].inflationType = "food", $slaves[$i].inflationMethod = 1>> <<else>> <<set $slaves[$i].inflation = 1, $slaves[$i].inflationType = "food", $slaves[$i].inflationMethod = 1>> <</if>> <<SetBellySize $slaves[$i]>> <</if>> <<default>> <<set $slaves[$i].livingRules = "spare">> <<if ($slaves[$i].inflation > 0)>> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <<SetBellySize $slaves[$i]>> <</if>> <</switch>> <<if $cellblockUpgrade == 1>> <<if ($slaves[$i].behavioralFlaw != "none") && ($slaves[$i].behavioralQuirk == "none")>> <<SoftenBehavioralFlaw $slaves[$i]>> <<set $slaves[$i].devotion -= 10, _softenedQuirks++>> <<elseif ($slaves[$i].sexualFlaw != "none") && ($slaves[$i].sexualQuirk == "none")>> <<SoftenSexualFlaw $slaves[$i]>> <<set $slaves[$i].devotion -= 10, _softenedQuirks++>> <</if>> <</if>> <<set $slaves[$i].devotion += _devBonus, $slaves[$i].trust -= _trustMalus>> <<if ($Wardeness != 0) && ($Wardeness.sexualFlaw == "malicious") && ($slaves[$i].energy >= 2)>> <<set $slaves[$i].energy -= 2>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 15>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 40)>> <<set $slaves[$i].health += 7>> <<elseif ($slaves[$i].health < 100)>> <<set $slaves[$i].health += 3>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is confined in $cellblockName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA stay confined">> <br>&nbsp;&nbsp;&nbsp; <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA stay confined">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if (_softenedQuirks) || (_brokenSlaves)>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp; <<if (_softenedQuirks > 0)>> $cellblockNameCaps's advanced compliance systems successfully softened <<if (_softenedQuirks == 1)>> one slave's mental flaw into an @@.green;appealing quirk,@@ though the constant correction caused her @@.mediumorchid;considerable anguish.@@ <<else>> _softenedQuirks slaves' mental flaws into @@.green;appealing quirks,@@ though the constant correction caused them @@.mediumorchid;considerable anguish.@@ <</if>> <</if>> <<if (_brokenSlaves > 0)>> <<if (_brokenSlaves == 1)>> One slave is now willing to @@.hotpink;do as she's told@@ and has been released. <<else>> _brokenSlaves slaves are now willing to @@.hotpink;do as they're told@@ and have been released. <</if>> <<if $cellblockDecoration != "standard">> $cellblockNameCaps's $cellblockDecoration atmosphere @@.hotpink;had an impact on <<if _brokenSlaves == 1>>her while she<<else>>them while they<</if>>@@ were imprisoned. <</if>> <</if>> <</if>> <<if _DL > 0 || $Wardeness != 0>> <br><br> <</if>>
AshVaris/fc
src/uncategorized/cellblockReport.tw
tw
mit
13,843
:: Change Language <<nobr>> <<set $nextButton = "Confirm changes", $nextLink = "Manage Arcology">> <<set $revivalistLanguage = 0>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $language != "Latin">> <<set $revivalistLanguage = "Latin">> <</if>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<if $language != "Nahuatl">> <<set $revivalistLanguage = "Nahuatl">> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $language != "Ancient Egyptian">> <<set $revivalistLanguage = "Ancient Egyptian">> <</if>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<if $language != "Japanese">> <<set $revivalistLanguage = "Japanese">> <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $language != "Arabic">> <<set $revivalistLanguage = "Arabic">> <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $language != "Chinese">> <<set $revivalistLanguage = "Chinese">> <</if>> <</if>> The lingua franca of the arcology is ''$language''. <br><br> //Changing the lingua franca of the arcology is a difficult process. Doing so will slightly reduce the arcology's prosperity due to the difficulty changing languages will impose on businesses. It will also cost <<print cashFormat(500)>> for each mentally competent slave you own, since it will be necessary to build time into their schedules for them to learn basic commands in the new language. Slaves' starting fluency in the new language will depend on their intelligence, nationality, education, and in some cases, ethnicity. Previous linguistic experience will not be saved, meaning that repeated language changes will wipe out slaves' previous language skills.// <br><br> Select a custom language to be applied: <<textbox "$seed" $seed "Change Language">> //A single capitalized word is recommended.// <</nobr>>\ \ <span id="result"> <<nobr>> <<if $language != "English">> <br><<link "English">> <<replace "#result">> <<set $language = "English">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Spanish">> <br><<link "Spanish">> <<replace "#result">> <<set $language = "Spanish">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Portuguese">> <br><<link "Portuguese">> <<replace "#result">> <<set $language = "Portuguese">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Arabic">> <br><<link "Arabic">> <<replace "#result">> <<set $language = "Arabic">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Chinese">> <br><<link "Chinese">> <<replace "#result">> <<set $language = "Chinese">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != $seed>> <br><<link "Apply custom language">> <<replace "#result">> <<set $language = $seed>> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $revivalistLanguage != 0>> <br><<link "Match language to Revivalist future society">> <<replace "#result">> <<set $language = $revivalistLanguage>> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> //Failing to take this step will retard adoption of Revivalism// <</if>> <</nobr>> </span>
AshVaris/fc
src/uncategorized/changeLanguage.tw
tw
mit
6,427
:: Checkin Checks [nobr] <<if $activeSlave.dick > 0>> <<if $activeSlave.balls > 0>> <<if $activeSlave.devotion <= 50>> <<if ($activeSlave.fetish != "buttslut") || ($activeSlave.fetishKnown != 1)>> <<if $activeSlave.sexualFlaw != "hates women">> <<set $REFeminizationCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.physicalAge > 35>> <<if $activeSlave.face < 40>> <<if $activeSlave.analSkill <= 30>> <<set $REMILFCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <</if>> <<if $activeSlave.attrXY <= 60>> <<if $activeSlave.attrXX > 0>> <<set $REOrientationCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <<if $activeSlave.face < -10>> <<set $REUglyCheckinIDs.push($activeSlave.ID)>> <</if>> <<if $activeSlave.anus < 2>> <<set $REButtholeCheckinIDs.push($activeSlave.ID)>> <</if>> <<if $activeSlave.boobs < 800>> <<set $REReductionCheckinIDs.push($activeSlave.ID)>> <</if>>
AshVaris/fc
src/uncategorized/checkinChecks.tw
tw
mit
947
:: Classes Workaround [silently] <<assignJob $slaves[$i] "take classes">> <<goto "Main">>
AshVaris/fc
src/uncategorized/classesWorkaround.tw
tw
mit
93
:: Clinic [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Clinic", $showEncyclopedia = 1, $encyclopedia = "Clinic", $clinicSlaves = $CliniciIDs.length>> <<if $clinicName != "the Clinic">> <<set $clinicNameCaps = $clinicName.replace("the ", "The ")>> <</if>> <<clinicAssignmentFilter>> $clinicNameCaps <<switch $clinicDecoration>> <<case "Roman Revivalist">> is open and airy; a breeze wafts through the space, and Roman theories on natural cleanliness are very much on display. <<case "Aztec Revivalist">> is open and airy; a light hint of herbs and natural oil permeates the air. Everything is incredibly sterile, especially the blood management equipment. <<case "Egyptian Revivalist">> is open and airy; clean rushes are strewn across the floor, making a gentle susurration when anyone crosses the space. <<case "Edo Revivalist">> is clean and spartan to the point of featurelessness. Spotless tatami mats cover the floor, and partitions divide the space into cubicles. <<case "Arabian Revivalist">> is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning incense. <<case "Chinese Revivalist">> is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning medicinal herbs. <<case "Chattel Religionist">> is open and airy; shaded beams of sunlight shine through skylights to bathe each bed in a pool of healing warmth. <<case "Degradationist">> is clean and cold, all scrubbed tile and cool steel. The beds have prominent restraint attachment points to force patients into any position desired. <<case "Repopulation Focus">> is warm and inviting, with wide corridors and ample seating for its pregnant clientele. All the equipment is designed to accommodate heavily pregnant women. <<case "Eugenics">> is warm and inviting on one side, cold and utilitarian on the other. Only the toys of the elite are allowed the best of care. <<case "Asset Expansionist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support growth. <<case "Transformation Fetishist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support radical surgery. <<case "Gender Radicalist">> is comfortable and feminine. Its curving walls and soft colors are designed to present slaves coming out of anaesthesia with an impression of girlishness. <<case "Gender Fundamentalist">> is comfortable and feminine. Its curving walls and soft colors are designed to keep slaves here for their female health nice and comfortable. <<case "Physical Idealist">> is utilitarian, without any concession to style. Every available centimeter of space is used for some piece of equipment useful in making the human body faster or stronger. <<case "Supremacist">> is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls. <<case "Subjugationist">> is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls. <<case "Paternalist">> is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options. <<case "Pastoralist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized for human veterinary medicine. <<case "Maturity Preferentialist">> is comfortable and soothing, with curved walls and cool colors designed to keep patients relaxed. Each bed is provided with refined yet invariably pornographic entertainment options. <<case "Youth Preferentialist">> is bright and cheerful, with curved walls and pastel colors designed to keep patients in good spirits. Each bed is provided with light entertainment options. <<case "Body Purist">> is utilitarian, without any concession to style. Every available centimeter of space is filled with equipment designed to make medicine as low-impact as possible. <<case "Slimness Enthusiast">> is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options. <<case "Hedonistic">> is warm and comfortable, with extra wide, soft, heated beds and ample morphine. Pleasant smells are pumped into the recovery wards, plenty of entertainment is available and chubby nurse in a too small dress with a big bowl of slave food is only a button press away. It can be quite difficult to convince patients to leave. <<default>> is a well-equipped modern medical facility. Each patient has her own area, with heavy automation to provide her treatment without any human intervention at all. <</switch>> <<if $clinicSlaves > 2>> $clinicNameCaps is busy. Patients occupy many of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest. <<elseif $clinicSlaves > 0>> $clinicNameCaps is sparsely populated. Patients occupy a few of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest. <<elseif $Nurse != 0>> $Nurse.slaveName is alone in the clinic, and has nothing to do but keep the place spotlessly clean and ready for its next patients. <<else>> $clinicNameCaps is empty and quiet. [[Decommission the Clinic|Main][$clinic = 0, $clinicDecoration = "standard", $clinicUpgradeScanner = 0, $clinicUpgradeFilters = 0, $clinicUpgradePurge = 0, $clinicInflateBelly = 0, $clinicSpeedGestation = 0]] <</if>> <<set _Tmult0 = Math.trunc($clinic*1000*$upgradeMultiplierArcology)>> <br>$clinicNameCaps has room to support $clinic slaves while they receive treatment. Currently $clinicSlaves slave<<if $clinicSlaves == 1>> is<<else>>s are<</if>> receiving treatment. [[Expand the clinic|Clinic][$cash -= _Tmult0, $clinic += 5, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>>// <br> <<if $clinicUpgradeScanner == 1>> $clinicNameCaps's scanners have been upgraded with a sampling system that can estimate carcinogenic damage to a slave's body. <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> It mounts powerful medical scanning technology. [[Upgrade the scanners to help detect genomic damage|Clinic][$cash -= _Tmult1, $clinicUpgradeScanner = 1]] //Costs <<print cashFormat(_Tmult1)>>// <</if>> <br> <<if $clinicUpgradeFilters == 1>> <<if $clinicUpgradePurge == 1>> The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities. The blood is intensely cleaned to greatly decrease the presence of impurities at the cost of compatibility. Patients will likely be ill for the duration of the treatment. <<else>> <<set _Tmult3 = Math.trunc(150000*$upgradeMultiplierArcology)>> The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities. [[Increase the effectiveness of the impurity purging|Clinic][$cash -= _Tmult3, $clinicUpgradePurge to 1]] //Costs <<print cashFormat(_Tmult3)>> and may cause health problems in slaves// <</if>> <<if $Nurse == 0>> <br>However, without a nurse in attendance, the blood treatment equipment remains idle. <</if>> <<else>> <<set _Tmult2 = Math.trunc(50000*$upgradeMultiplierArcology)>> It includes standard dialysis equipment. [[Install advanced blood treatment equipment to help address drug side effects|Clinic][$cash -= _Tmult2, $clinicUpgradeFilters = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <br> <<if $bellyImplants == 1 && $Nurse == 0>> A resident nurse could be used to safely regulate the rate a slave's fillable belly implant for maximum size with minimum health loss. <<elseif $bellyImplants == 1 && $clinicInflateBelly == 1>> $clinicNameCaps is useful for keeping slaves healthy during long term procedures. Slaves in $clinicName with inflatable belly implants will be filled during their time under $Nurse.slaveName's supervision to maximize growth with minimized health complications. [[Do not fill belly implants|Clinic][$clinicInflateBelly = 0]] <<elseif $bellyImplants == 1 && $Nurse != 0 && $clinicInflateBelly != 1>> $clinicNameCaps is useful for keeping slaves healthy during long term procedures. $Nurse.slaveName can supervise weekly filling regiments for clinic slaves with fillable belly implants during their stay to maximize growth with minimal health complications. [[Fill belly implants|Clinic][$clinicInflateBelly = 1]] <</if>> <br> <<if $pregSpeedControl == 1 && $Nurse == 0>> A resident nurse could be used to supervise patients under rapid gestation agents while minimizing strain and health complications. <<elseif $pregSpeedControl == 1 && $clinicSpeedGestation == 1>> It's exceedingly dangerous to speed up gestation without constant supervision. In $clinicName, $Nurse.slaveName will monitor slaves on rapid gestation agents; making sure the growing patients' food demands are met, monitoring their skin and womb and, if need be, perform an emergency c-section should the need arise. [[Limit rapid gestation agents to selected slaves only|Clinic][$clinicSpeedGestation = 0]] <<elseif $pregSpeedControl == 1 && $Nurse != 0 && $clinicSpeedGestation != 1>> $clinicNameCaps is currently not applying rapid gestation agents to pregnant patients. Only individually selected slaves will undergo this procedure [[Speed up gestation for all pregnant patients|Clinic][$clinicSpeedGestation = 1]] <</if>> <br><br> <<if $Nurse != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a clinical Nurse. [[Appoint one|Nurse Select]] <</if>> <br><br> <<if ($clinic <= $clinicSlaves)>> ''$clinicNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $clinicSlaves)>> <<link "''Send a slave to get treatment in $clinicName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag to 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $clinicSlaves > 0>> | <<link "''Take a slave out of the clinic''">> <<replace #ComingGoing>> <<clinicAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//The clinic is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<clinicAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $clinicName: <<textbox "$clinicName" $clinicName "Clinic">> //Use a noun or similar short phrase//
AshVaris/fc
src/uncategorized/clinic.tw
tw
mit
10,815
:: Clinic Report [nobr] <<SlaveSort $CliniciIDs>> <<set _DL = $CliniciIDs.length, $clinicSlaves = _DL, _SL = $slaves.length, _healthBonus = 0, _idleBonus = 0, _FLsFetish = 0, _restedSlaves = 0>> <<if $clinicDecoration != "standard">> <<set _devBonus = 1>> <<else>> <<set _devBonus = 0>> <</if>> <<if $Nurse != 0>> <<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Nurse.ID; })>> <<if ($slaves[_FLs].health < 100)>> <<set $slaves[_FLs].health += 20>> <</if>> <<if ($slaves[_FLs].devotion <= 60)>> <<set $slaves[_FLs].devotion++>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust++>> <</if>> <<if $slaves[_FLs].livingRules != "luxurious">> <<set $slaves[_FLs].livingRules = "luxurious">> <</if>> <<set $slaves[_FLs].devotion += _devBonus>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "dom">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<set $Nurse = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Nurse>> is serving as the clinical nurse. <<if $Nurse.relationship == -3 && $Nurse.devotion > 50>> She does her best to be a caring and nurturing wife. <<set _healthBonus += 2>> <</if>> <<if (_FLsFetish == 1)>> Her job involves giving naked sex slaves orders for their own good. Even though most of these commands are medical rather than sexual, she can be forgiven for not always seeing the difference, and @@.lightsalmon;becomes more dominant.@@ <<elseif (_FLsFetish == 2)>> Every new patient in the clinic is a new target for her authority. @@.lightsalmon;She becomes more dominant.@@ <</if>> <<if setup.nurseCareers.includes($Nurse.career)>> She has experience with medicine from her life before she was a slave, and can often recognize conditions before even the medical scanners can. <<set _idleBonus++, _healthBonus++>> <<elseif $Nurse.skillNU >= $masteredXP>> She has experience with medicine from working for you, and can often recognize conditions before even the medical scanners can. <<set _idleBonus++, _healthBonus++>> <<else>> <<set $slaves[_FLs].skillNU += random(1,($Nurse.intelligence+4)*2)>> <</if>> <<if ($Nurse.fetish == "dom")>> She raps out commands with the confidence of long and partly sexual experience, so patients are inclined to follow even unpleasant medical instructions. <<set _idleBonus++, _healthBonus++>> <</if>> <<if ($Nurse.muscles > 5)>> She's strong enough to gently but firmly restrain resistant slaves, allowing her to be sparing with the inescapable but less healthy restraints. <<set _idleBonus++>> <</if>> <<if ($Nurse.intelligence > 1)>> The diagnostic equipment is state-of-the-art, but she's smart and perceptive enough that on occasion, she can add meaningfully to its medical scans. <<set _idleBonus++, _healthBonus++>> <</if>> <<if ($Nurse.face > 40)>> Patients rarely object to seeing her gorgeous face hovering over them. <<set _idleBonus++, _devBonus++>> <</if>> <<if ($Nurse.muscles > 5) || ($slaves[_FLs].devotion >= 60)>> <<set _healthBonus++>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$CliniciIDs[_dI]]>> <<if $Nurse.rivalryTarget == $slaves[$i].ID>> She purposefully neglects the needs of her <<if $Nurse.rivalry == 1>>growing rival<<elseif $Nurse.rivalry == 2>>rival<<elseif $Nurse.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName, hindering her recovery and deepening their dislike for each other. <<set $slaves[$i].devotion--, $slaves[$i].trust--, $slaves[$i].health -= 3>> <<if random(1,100) > 65>> <<set $Nurse.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Nurse.relationshipTarget == $slaves[$i].ID>> She dedicates most of her attention to her <<if $Nurse.relationship == 1>>friend<<elseif $Nurse.relationship == 2>>best friend<<elseif $Nurse.relationship == 3>>friend with benefits<<elseif $Nurse.relationship == 4>>lover<<elseif $Nurse.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she has everything she needs and more. This lavish attention detracts from her overall effectiveness. <<set _idleBonus -= 3, $slaves[$i].devotion++, $slaves[$i].trust++, $slaves[$i].health += 3>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Nurse.ID || $slaves[$i].father == $Nurse.ID>> She makes sure to spend extra time caring for her daughter, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif $slaves[$i].ID == $Nurse.mother>> She makes sure to spend extra time caring for her mother, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif $slaves[$i].ID == $Nurse.father>> She makes sure to spend extra time caring for her father, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif areSisters($slaves[$i], $Nurse) == 1>> She makes sure to spend extra time caring for her twin sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif areSisters($slaves[$i], $Nurse) == 2>> She makes sure to spend extra time caring for her sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif areSisters($slaves[$i], $Nurse) == 3>> She makes sure to spend extra time caring for her half-sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <</if>> <<elseif $Nurse.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She makes sure to spend extra time caring for her $slaves[$i].relation, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <</if>> <<switch $slaves[$i].prestigeDesc>> <<case "She is a famed Free Cities whore, and commands top prices.">> She does her best to aid the famous whore, $slaves[$i].slaveName, making sure to pay special attention to her worn holes. <<set $slaves[$i].health += 2>> <<case "She is a famed Free Cities slut, and can please anyone.">> She does her best to aid the famous entertainer, $slaves[$i].slaveName, making sure she can show off as soon as possible. <<set $slaves[$i].health += 2>> <<case "She is remembered for winning best in show as a cockmilker.">> <<if ($slaves[$i].balls > 4) && ($slaves[$i].dick != 0)>> She does her best to aid the dribbling $slaves[$i].slaveName, paying special attention to her huge cock and balls as well as making sure to milk her erect dick hourly. <<set $slaves[$i].health += 4>> <<if (random(1,100) > 65) && (($Nurse.fetish == "none") || ($Nurse.fetish == "cumslut"))>> <<if $Nurse.fetish == "none">> <<set $Nurse.fetish = "cumslut", $slaves[_FLs].fetish = "cumslut">> <<else>> <<set $Nurse.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <</if>> <<case "She is remembered for winning best in show as a dairy cow.">> <<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> She does her best to aid the leaking $slaves[$i].slaveName, paying special attention to her huge breasts as well as making sure to milk her hourly. <<set $slaves[$i].health += 4>> <<if (random(1,100) > 65) && (($Nurse.fetish == "none") || ($Nurse.fetish == "boobs"))>> <<if $Nurse.fetish == "none">> <<set $Nurse.fetish = "boobs", $slaves[_FLs].fetish = "boobs">> <<else>> <<set $Nurse.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <</if>> <<case "She is remembered for winning best in show as a breeder.">> <<if $slaves[$i].bellyPreg >= 1500>> She does her best to aid the pregnant $slaves[$i].slaveName, paying special attention to her swollen belly and the welfare of the life within. <<set $slaves[$i].health += 6>> <<elseif $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> She does her best to aid the breeder $slaves[$i].slaveName, paying special attention to her fertility and reproductive organs. <<set $slaves[$i].health += 4>> <<else>> She lays out plans on how to restore the breeder $slaves[$i].slaveName to her former gravid glory. <</if>> <</switch>> <<if $slaves[$i].bellyImplant > -1 && $clinicInflateBelly == 1>> <br>''@@.pink;$slaves[$i].slaveName@@'' spent a lot of time during the week under IV-like stands with bags of inert filler steadily flowing into her belly implant, slowly pushing her belly further and further out. Careful attention, along with several drug injections, were used to make sure her body was able to safely adjust to the implant's rapid growth. <<set $slaves[$i].bellyImplant += 5000, $slaves[$i].health -= 10>> <<if ($slaves[$i].devotion > 50)>> <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 3>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].trust -= 5>> <<else>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 10>> <</if>> <<if $slaves[$i].bellyImplant > ($arcologies[0].FSTransformationFetishistResearch ? 800000 : 130000)>> <<set $slaves[$i].bellyImplant = ($arcologies[0].FSTransformationFetishistResearch ? 800000 : 130000)>> She is filled to the maximum that her implant can stand. <</if>> <</if>> <<if $slaves[$i].pregKnown == 1 && $slaves[$i].preg < 40 && $slaves[$i].pregControl == "speed up">> <br>''@@.pink;$slaves[$i].slaveName@@'' spends most of her time on bedrest being filled with rapid gestation agents and concentrated slave food. All she can do is <<if $slaves[$i].amp != 1 && canSee($slaves[$i])>>watch and feel her belly pushing further and further out with life<<elseif $slaves[$i].amp != 1>>watch her belly bulging further and further out with life<<elseif !canSee($slaves[$i])>>feel her belly pushing further and further out with life beneath her fingers<<else>>feel the every growing pressure inside her abdomen<</if>>. Careful attention, along with numerous drug injections, are used to make sure her body is able to safely adjust to her pregnancy's rapid growth. <<set $slaves[$i].health -= 10>> <<if ($slaves[$i].devotion > 50)>> <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 1>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].trust -= 5>> <<else>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 10>> <</if>> <<if $slaves[$i].preg >= 35 && $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].pregControl = "none">> ''@@.pink;$slaves[$i].slaveName's@@'' child is ready to pop out of her womb, ''@@.yellow;her course of rapid gestation agents is finished''. <</if>> <<elseif $slaves[$i].preg > 2 && $slaves[$i].pregKnown == 0>> During her tests, she discovers that $slaves[$i].slaveName @@.lime;is pregnant.@@ <<set $slaves[$i].pregKnown = 1>> <</if>> <</for>> <<if (_DL < $clinic)>> <<set _seed = random(1,10)+(($clinic-_DL)*(random(150,170)+(_idleBonus*10))), $cash += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough girls to occupy all her time, the clinic takes in citizens' slaves on a contract basis and she helps them too, earning @@.yellowgreen;<<print cashFormat(_seed)>>.@@ <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL == 1)>>''There is one slave receiving treatment in the clinic.''<<else>>''There are _DL slaves receiving treatment in the clinic.''<</if>> <</if>> <<if ($Nurse != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[_FLs]>>@@__'' is serving as the clinical nurse. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Nurse = $slaves[_FLs]>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$CliniciIDs[_dI]]>> <<if $slaves[$i].devotion < 45>> <<set $slaves[$i].devotion += 4>> <</if>> <<set $slaves[$i].devotion += _devBonus>> <<if $slaves[$i].trust < 45>> <<set $slaves[$i].trust += 4>> <</if>> <<if $slaves[$i].health < 90>> <<set $slaves[$i].health += 10 + ($curativeUpgrade * 10) + _healthBonus>> <</if>> <<switch $clinicDecoration>> <<case "Repopulation Focus" "Eugenics" "Gender Radicalist" "Gender Fundamentalist" "Paternalist" "Maturity Preferentialist" "Youth Preferentialist" "Slimness Enthusiast" "Hedonistic">> <<set $slaves[$i].livingRules = "luxurious">> <<case "Roman Revivalist" "Aztec Revivalist" "Egyptian Revivalist" "Arabian Revivalist" "Chinese Revivalist" "Chattel Religionist" "Edo Revivalist">> <<set $slaves[$i].livingRules = "normal">> <<default>> <<set $slaves[$i].livingRules = "spare">> <</switch>> <<if ($Nurse != 0) && ($clinicSpeedGestation == 1) && ($slaves[$i].pregKnown == 1)>> <<set $slaves[$i].pregControl = "speed up">> <</if>> <<if ($Nurse != 0) && ($slaves[$i].chem > 10) && ($clinicUpgradeFilters == 1)>> <<set $slaves[$i].chem -= 5 + (50 * $clinicUpgradePurge)>> <<if $clinicUpgradePurge == 1 && $slaves[$i].health > -50>> <<set $slaves[$i].health = -50>> <</if>> <<set $slaves[$i].chem = Math.max($slaves[$i].chem, 0)>> <</if>> <<if ($slaves[$i].health <= 40)>> <<elseif ($Nurse != 0) && ($slaves[$i].chem > 15) && ($clinicUpgradeFilters == 1)>> <<elseif ($Nurse != 0) && ($slaves[$i].pregKnown == 1) && ($clinicSpeedGestation >= 0 || $slaves[$i].pregControl == "speed up")>> <<elseif ($Nurse != 0) && ($clinicInflateBelly > 0) && ($slaves[$i].bellyImplant >= 0) && ($slaves[$i].bellyImplant <= ($arcologies[0].FSTransformationFetishistResearch ? 800000 : 130000))>> <<else>> <br><br>''__@@.pink;$slaves[$i].slaveName@@__'' has been returned to health<<if ($Nurse != 0) && ($clinicUpgradeFilters == 1)>> and purity<</if>>, so @@.yellow;her assignment has defaulted to rest.@@ <<removeJob $slaves[$i] "get treatment in the clinic">> <<set _restedSlaves++, _dI--, _DL-->> <<continue>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is receiving treatment in $clinicName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA rest">> <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA rest">> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if (_restedSlaves > 0)>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp; <<if (_restedSlaves == 1)>> One slave has <<else>> _restedSlaves slaves have <</if>> been returned to @@.green;health<<if ($Nurse != 0) && ($clinicUpgradeFilters == 1)>> and purity<</if>>@@ and will be released from the clinic before the end of the week. <<if $clinicDecoration != "standard">> $clinicNameCaps's $clinicDecoration atmosphere @@.hotpink;had an impact on <<if _restedSlaves == 1>>her while she<<else>>them while they<</if>>@@ were getting treatment. <</if>> <</if>> <<if _DL > 0 || $Nurse != 0>> <br><br> <</if>>
AshVaris/fc
src/uncategorized/clinicReport.tw
tw
mit
16,598
:: Club [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Club", $showEncyclopedia = 1, $encyclopedia = "Club", $clubSlaves = $ClubiIDs.length>> <<if $clubName != "the Club">> <<set $clubNameCaps = $clubName.replace("the ", "The ")>> <</if>> <<clubAssignmentFilter>> $clubNameCaps <<switch $clubDecoration>> <<case "Roman Revivalist">> is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta. <<case "Aztec Revivalist">> is decorated with obsidian figures inserted in the lime walls and giant oak pillars that give a homey feeling to the otherwise cold building. <<case "Egyptian Revivalist">> is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants. <<case "Edo Revivalist">> is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing. <<case "Arabian Revivalist">> is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs. <<case "Chinese Revivalist">> is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room. <<case "Chattel Religionist">> isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies. <<case "Degradationist">> has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here. <<case "Repopulation Focus">> has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls. <<case "Eugenics">> has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best. <<case "Asset Expansionist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses. <<case "Transformation Fetishist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips. <<case "Gender Radicalist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice. <<case "Gender Fundamentalist">> has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past. <<case "Physical Idealist">> isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein. <<case "Supremacist">> is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves. <<case "Pastoralist">> is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter. <<case "Maturity Preferentialist">> is surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together. <<case "Youth Preferentialist">> is deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor. <<case "Body Purist">> is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant. <<case "Slimness Enthusiast">> is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality. <<case "Hedonistic">> has a gaudy appearance. The dance floor is extra large to accommodate its extra wide dancers, though bodies grinding against each other is an inevitability. Plenty of roomy, comfortable booths encircle the room for an exhausted citizen to relax with his plush dance partner, and a wide selection of greasy food accompanies the drinks. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food are complementary for feeding slaves<<else>>Feeders are available in the booths to feed tired slaves<</if>> while they get fondled. <<default>> is set up in an uncomplicated way. There's a bar for drinks, a dance floor for slave girls, and private rooms for slave sex. <</switch>> <<if $clubAdsSpending > 0>> Screens outside the entrance are showing softcore music videos to advertise $clubNameCaps. <<if $clubAdsOld == 1>> The featured strippers are all MILFs. <<elseif $clubAdsOld == -1>> The featured strippers are all nice and young. <<elseif $clubAdsOld == -2>> The featured strippers are all teenagers. <<elseif $clubAdsOld == -3>> The featured strippers are all lolis. <<else>> The featured strippers vary in age. <</if>> <<if $clubAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $clubAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $clubAdsImplanted == 1>> most of these are augmented by implants. <<elseif $clubAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $clubAdsPreg == 1>> Most of strippers have firm, rounded bellies. <<elseif $clubAdsPreg == -1>> Most of the strippers have firm, flat bellies. <<else>> Some of the strippers are pregnant. <</if>> <<if $clubAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $clubAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The strippers get naked quickly, and show off <<if $clubAdsXX == 1>> their pussies and assholes. <<elseif $clubAdsXX == -1>> their assholes. <<else>> their holes. <</if>> The ads are shown across the arcology. <<if ($clubAdsXX == 1) && ($clubAdsImplanted == 1) && ($clubAdsStacked == 1)>> As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> bimbos. <<elseif ($clubAdsXX == 1) && ($clubAdsOld == 1)>> As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> MILFs. <<elseif ($clubAdsStacked == 1) && ($clubAdsOld == -3)>> As a result, $clubName is known as the place to spend a night partying with<<if $clubAdsPreg == 1>> pregnant<</if>><<if $clubAdsStacked == 1>> oppai<</if>> lolis. <<elseif ($clubAdsXX == 1) && ($clubAdsPreg == 1)>> As a result, $clubName is known as the place to spend a night partying with pregnant sluts. <<elseif ($clubAdsXX == -1) && ($clubAdsStacked == 1)>> As a result, $clubName is known as the place to spend a night partying with shemales. <<elseif ($clubAdsXX == -1) && ($clubAdsStacked == -1)>> As a result, $clubName is known as the place to spend a night partying with traps. <</if>> <</if>> <<if $clubSlaves > 2>> $clubNameCaps is dotted with pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse. <<elseif $clubSlaves > 0>> There are a few pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse. <<elseif $DJ != 0>> $clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. $DJ.slaveName is alone in $clubName, and can accomplish little by herself. <<else>> $clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. <<link "Decommission the club">> <<set $club = 0, $clubDecoration = "standard", $clubUpgradePDAs = 0>> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "Club">> <<set $sectors[_i].type = "Shops">><<break>> <</if>> <</for>> <<goto "Main">> <</link>> <</if>> <<if $clubSlaves > 2>> <<switch $clubDecoration>> <<case "Chattel Religionist">> From one of the private rooms, praying interspersed with the slap of leather on flesh can be heard. <<case "Degradationist">> Agonized screaming can be heard from one of the private rooms. <<case "Repopulation Focus">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very milky breasts. Occasionally crying can be heard from one of the rooms specially designed for patrons wishing to assfuck a slave as she gives birth. <<case "Eugenics">> The slight sounds of whispering can be heard emanating from one of the restricted rooms. <<case "Asset Expansionist">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large breasts. <<case "Transformation Fetishist">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large fake breasts. <<case "Gender Radicalist">> Uncomfortable moaning from one of the private rooms suggests that a slave inside is taking a painfully large cock up her tight butt. <<case "Gender Fundamentalist">> The unmistakable sound of vigorous vaginal intercourse can be heard from one of the private rooms. <<case "Physical Idealist">> Bestial grunting can be heard from one of the private rooms. <<case "Supremacist">> The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms. <<case "Subjugationist">> The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms. <<case "Paternalist">> The unmistakable sound of a slave experiencing an authentic orgasm can be heard from one of the private rooms. <<case "Body Purist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Slimness Enthusiast">> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <<case "Pastoralist">> A faint gushing sound is audible from one of the private rooms. <<case "Roman Revivalist">> A business meeting is just audible from one of the private rooms; only an occasional moan indicates that the businessmen are enjoying a couple of serving girls at the same time. <<case "Aztec Revivalist">> A muffled <<if $arcologies[0].FSPaternalist != "unset">>moan<<else>>scream<</if>>, followed by the sounds of liquid gently dripping on the stone floors denote the goings-on in the building. <<case "Egyptian Revivalist">> The smell of incense and the sounds of sex are drifting out of the private rooms. <<case "Edo Revivalist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Arabian Revivalist">> The faint sound of multiple slaves pleasuring a single patron can be heard from one of the private rooms. <<case "Chinese Revivalist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Maturity Preferentialist">> The faint sound of a well traveled slave showing off her experience can be heard from one of the private rooms. <<case "Youth Preferentialist">> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <<case "Hedonistic">> The sound of fat bodies fucking while feeding each other can be heard from one of the private rooms. <<default>> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <</switch>> <</if>> <<set _Tmult0 = Math.trunc($club*1000*$upgradeMultiplierArcology)>> <br>There are rooms off $clubName to support slaves as they work as club sluts. They can support $club slaves. Currently $clubSlaves <<if $clubSlaves == 1>>is<<else>>are<</if>> serving in $clubName. [[Expand the club|Club][$cash -= _Tmult0, $club += 5, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>> and will increase upkeep costs// <br> <<if $clubUpgradePDAs == 1>> $clubNameCaps has been wired for unobtrusive personal data assistants to let your sluts pass tips about enslaveable people to your recruiter. <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> The rooms are standard. [[Upgrade them with PDAs to help your recruiter|Club][$cash -= _Tmult1, $clubUpgradePDAs = 1]] //Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs// <</if>> <br> <<if $clubAdsSpending > 0>> $clubNameCaps is the subject of an active ad campaign. <<else>> $clubNameCaps is not being advertised. <</if>> <<link "Manage club Advertisements">><<set $nextLink = passage()>><<set $nextButton = "Back">><<goto "Club Advertisement">><</link>> <!-- Statistics output --> <<ClubStatistics 1>> <br><br> <<if $DJ != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a DJ. [[Appoint one|DJ Select]] <</if>> <br><br> <<if ($club <= $clubSlaves)>> ''$clubNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $clubSlaves)>> <<link "''Send a slave to slut around $clubName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag to 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $clubSlaves > 0>> | <<link "''Bring a slave out of $clubName''">> <<replace #ComingGoing>> <<clubAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$clubNameCaps is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<clubAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $clubName: <<textbox "$clubName" $clubName "Club">> //Use a noun or similar short phrase//
AshVaris/fc
src/uncategorized/club.tw
tw
mit
14,965
:: Club Advertisement <<nobr>> <<switch $clubDecoration>> <<case "Roman Revivalist">> $clubNameCaps is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta. <<case "Aztec Revivalist">> $clubNameCaps is decorated with obsidian figures inserted in the lime walls and giant oak pillars that give a homey feeling to the otherwise cold building. <<case "Egyptian Revivalist">> $clubNameCaps is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants. <<case "Edo Revivalist">> $clubNameCaps is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing. <<case "Arabian Revivalist">> $clubNameCaps is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs. <<case "Chinese Revivalist">> $clubNameCaps is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room. <<case "Chattel Religionist">> $clubNameCaps isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies. <<case "Degradationist">> $clubNameCaps has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here. <<case "Repopulation Focus">> $clubNameCaps has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls. <<case "Eugenics">> $clubNameCaps has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best. <<case "Asset Expansionist">> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses. <<case "Transformation Fetishist">> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips. <<case "Gender Radicalist">> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice. <<case "Gender Fundamentalist">> $clubNameCaps has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past. <<case "Physical Idealist">> $clubNameCaps isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein. <<case "Supremacist">> $clubNameCaps is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> $clubNameCaps is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> $clubNameCaps is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves. <<case "Body Purist">> $clubNameCaps is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant. <<case "Slimness Enthusiast">> $clubNameCaps is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality. <<case "Pastoralist">> $clubNameCaps is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter. <<case "Maturity Preferentialist">> $clubNameCaps is surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together. <<case "Youth Preferentialist">> $clubNameCaps is deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor. <<case "Hedonistic">> $clubNameCaps has a gaudy appearance. The dance floor is extra large to accommodate its extra wide dancers, though bodies grinding against each other is an inevitability. Plenty of roomy, comfortable booths encircle the room for an exhausted citizen to relax with his plush dance partner, and a wide selection of greasy food accompanies the drinks. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food are complementary for feeding slaves<<else>>Feeders are available in the booths to feed tired slaves<</if>> while they get fondled. <</switch>> <<if $clubAdsSpending > 0>> Screens outside the entrance are showing softcore music videos to advertise $clubName. <<if $clubAdsOld == 1>> The featured strippers are all MILFs. <<elseif $clubAdsOld == -1>> The featured strippers are all nice and young. <<elseif $clubAdsOld == -2>> The featured strippers are all teenagers. <<elseif $clubAdsOld == -3>> The featured strippers are all lolis. <<else>> The featured strippers vary in age. <</if>> <<if $clubAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $clubAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $clubAdsImplanted == 1>> most of these are augmented by implants. <<elseif $clubAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $clubAdsPreg == 1>> Most of strippers have firm, rounded bellies. <<elseif $clubAdsPreg == -1>> Most of the strippers have firm, flat bellies. <<else>> Some of the strippers are pregnant. <</if>> <<if $clubAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $clubAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The strippers get naked quickly, and show off <<if $clubAdsXX == 1>> their pussies and assholes. <<elseif $clubAdsXX == -1>> their assholes. <<else>> their holes. <</if>> <</if>> <<if $clubAdsSpending >= 5000>> Advertisements based on these scenes run constantly in media across $arcologies[0].name, and there's an active merchandising campaign underway to promote your club and its girls. <<elseif $clubAdsSpending >= 4000>> Advertisements based on these scenes run constantly in media across $arcologies[0].name. <<elseif $clubAdsSpending >= 3000>> Advertisements based on these scenes are run in media across $arcologies[0].name. <<elseif $clubAdsSpending >= 2000>> Advertisements based on these scenes run regularly in arcology media. <<elseif $clubAdsSpending >= 1000>> Advertisements based on these scenes run occasionally in arcology media. <<else>> $arcologies[0].name has a robust internal media that could be used to bring patrons into the club. <</if>> <</nobr>> <<nobr>> You are spending <<print cashFormat($clubAdsSpending)>> each week to advertise $clubName. <<if $clubAdsSpending > 900>> <<link "Decrease">><<set $clubAdsSpending -= 1000>><<goto "Club Advertisement">><</link>> | <<else>> Decrease | <</if>> <<if $clubAdsSpending < 5000>> <<link "Increase">><<set $clubAdsSpending += 1000>><<goto "Club Advertisement">><</link>> <<else>> Increase <</if>> <</nobr>> __Design Club Ad Campaign__ //Will replace relevant variety bonuses// <<nobr>> Asset size: <<if $clubAdsStacked != 1>><<link "Stacked">><<set $clubAdsStacked = 1>><<goto "Club Advertisement">><</link>> | <<else>>Stacked | <</if>> <<if $clubAdsStacked != -1>><<link "Slim">><<set $clubAdsStacked = -1>><<goto "Club Advertisement">><</link>> | <<else>>Slim | <</if>> <<if $clubAdsStacked != 0>><<link "Variety">><<set $clubAdsStacked = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> Asset origin: <<if $clubAdsImplanted != 1>><<link "Implants">><<set $clubAdsImplanted = 1>><<goto "Club Advertisement">><</link>> | <<else>>Implants | <</if>> <<if $clubAdsImplanted != -1>><<link "All natural">><<set $clubAdsImplanted = -1>><<goto "Club Advertisement">><</link>> | <<else>>All natural | <</if>> <<if $clubAdsImplanted != 0>><<link "Variety">><<set $clubAdsImplanted = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> Body mods: <<if $clubAdsModded != 1>><<link "Modded">><<set $clubAdsModded = 1>><<goto "Club Advertisement">><</link>> | <<else>>Modded | <</if>> <<if $clubAdsModded != -1>><<link "Unmodded">><<set $clubAdsModded = -1>><<goto "Club Advertisement">><</link>> | <<else>>Unmodded | <</if>> <<if $clubAdsModded != 0>><<link "Variety">><<set $clubAdsModded = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> Age: <<if $clubAdsOld != 1>><<link "MILF">><<set $clubAdsOld = 1>><<goto "Club Advertisement">><</link>> | <<else>>MILF | <</if>> <<if $clubAdsOld != -1>><<link "Young">><<set $clubAdsOld = -1>><<goto "Club Advertisement">><</link>> | <<else>>Young | <</if>> <<if $minimumSlaveAge < 18>> <<if $clubAdsOld != -2>><<link "Teen">><<set $clubAdsOld = -2>><<goto "Club Advertisement">><</link>> | <<else>>Teen | <</if>> <</if>> <<if $minimumSlaveAge < 13>> <<if $clubAdsOld != -3>><<link "Loli">><<set $clubAdsOld = -3>><<goto "Club Advertisement">><</link>> | <<else>>Loli | <</if>> <</if>> <<if $clubAdsOld != 0>><<link "Variety">><<set $clubAdsOld = 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>> <br> <<if $seePreg != 0>> Pregnancy: <<if $clubAdsPreg != 1>><<link "Gravid">><<set $clubAdsPreg = 1>><<goto "Club Advertisement">><</link>> | <<else>>Gravid | <</if>> <<if $clubAdsPreg != -1>><<link "None">><<set $clubAdsPreg = -1>><<goto "Club Advertisement">><</link>> | <<else>>None | <</if>> <<if $clubAdsPreg != 0>><<link "Variety">><<set $clubAdsPreg = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> <</if>> <<if $seeDicks != 0>> Genitalia: <<if $clubAdsXX != 1>><<link "Pussies">><<set $clubAdsXX = 1>><<goto "Club Advertisement">><</link>> | <<else>>Pussies | <</if>> <<if $clubAdsXX != -1>><<link "Dicks">><<set $clubAdsXX = -1>><<goto "Club Advertisement">><</link>> | <<else>>Dicks | <</if>> <<if $clubAdsXX != 0>><<link "Variety">><<set $clubAdsXX = 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>> <br> <</if>> <</nobr>>
AshVaris/fc
src/uncategorized/clubAdvertisement.tw
tw
mit
10,831
:: Club Report [nobr] <span id="clubstats"> </span> <<SlaveSort $ClubiIDs>> <<set _DL = $ClubiIDs.length, $clubSlaves = _DL, _SL = $slaves.length, $clubBonuses = 0, $DJRepBonus = 0, $legendaryEntertainerID = 0, _FLsFetish = 0>> <<set $legendaryWombID = 0>> <<set _implanted =0, _modded = 0, _old = 0, _pure = 0, _slim = 0, _stacked = 0, _unmodded = 0, _XX = 0, _XY = 0, _young = 0, _pregYes = 0, _pregNo = 0, _minBonus = 50, _maxBonus = 150>> <!-- Statistics gathering; income is rep boosts in numbers, and profit will be rep per cash unit, or cash unit per rep --> <<set $facility = $facility || {}, $facility.club = initFacilityStatistics($facility.club)>> <<if $DJ != 0>> <<set _FLs = $slaves.findIndex(function(s) { return s.ID == $DJ.ID; })>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif $slaves[_FLs].health < -40>> <<set $slaves[_FLs].health += 15>> <<elseif $slaves[_FLs].health < 0>> <<set $slaves[_FLs].health += 10>> <<elseif $slaves[_FLs].health < 90>> <<set $slaves[_FLs].health += 7>> <</if>> <<if $slaves[_FLs].devotion <= 60>> <<set $slaves[_FLs].devotion += 5>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust += 3>> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "humiliation">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "humiliation">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<if $slaves[_FLs].livingRules != "luxurious">> <<set $slaves[_FLs].livingRules = "luxurious">> <</if>> /% Make sure we have registered living expenses as for any other slave %/ <<run getSlaveStatisticData($DJ, $facility.club)>> <<set $DJ = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $DJ>> is performing as the DJ. <<if $DJ.relationship == -3 && $DJ.devotion > 50>> She tries her best to be your energetic, cheerful wife. <<set $DJRepBonus += 0.1>> <</if>> <<if (_FLsFetish == 1)>> She's expected to be the innovative, beautiful DJ spinning beats one minute, and come out of her booth to grind on the floor the next; she enjoys the interplay, and finds greater @@.lightcoral;pleasure in exhibitionism.@@ <<elseif (_FLsFetish == 2)>> Every day she gets to enjoy hundreds of stares on her skin, and @@.lightsalmon;becomes more of an exhibitionist.@@ <</if>> <<if ($DJ.eyes == -2)>> Her lack of eyesight doesn't slow her down; rather, it strengthens her other senses. Her tracks have a distinct sound, since she experiences noise as her sight. <<set $DJRepBonus += 0.15>> <</if>> <<if ($DJ.entertainSkill <= 10)>> Though $DJ.slaveName does her best to lead on the club, with her lack of skill she can do little. <<elseif ($DJ.entertainSkill <= 30)>> $DJ.slaveName's basic skills marginally @@.green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.05>> <<elseif ($DJ.entertainSkill <= 60)>> $DJ.slaveName's skills @@.green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.1>> <<elseif ($DJ.entertainSkill < 100)>> $DJ.slaveName's skills greatly @@.green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.15>> <<elseif ($DJ.entertainSkill >= 100)>> $DJ.slaveName's mastery immensely @@.green;improves@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.20>> <</if>> <<if ($DJ.muscles > 5) && ($DJ.muscles <= 95)>> Her toned body helps her lead her fellow club girls by letting her dance all night. <<set $DJRepBonus += 0.05>> <</if>> <<if ($DJ.intelligence > 0)>> She's smart enough to make an actual contribution to the music, greatly enhancing the entire experience. <<set $DJRepBonus += 0.05*$DJ.intelligence>> <</if>> <<if ($DJ.face > 95)>> Her great beauty is a further draw, even when she's in her DJ booth, but especially when she comes out to dance. <<set $DJRepBonus += 0.05>> <</if>> <<if setup.DJCareers.includes($DJ.career)>> She has musical experience from her life before she was a slave, a grounding that gives her tracks actual depth. <<set $DJRepBonus += 0.05>> <<elseif $DJ.skillDJ >= $masteredXP>> She has musical experience from working for you, giving her tracks actual depth. <<set $DJRepBonus += 0.05>> <<else>> <<set $slaves[_FLs].skillDJ += random(1,($DJ.intelligence+4)*2)>> <</if>> <<if (_DL < 10)>> <<set $slavesGettingHelp = 0>> <<if $universalRulesFacilityWork == 1>> <<for $i = 0; $i < _SL; $i++>> <<if ($slaves[$i].assignment == "serve the public")>> <<set $slavesGettingHelp++>> <</if>> <</for>> <</if>> <<if (_DL+$slavesGettingHelp < 10)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if ($legendaryEntertainerID == 0) && ($slaves[_FLs].prestige == 0) && ($slaves[_FLs].entertainSkill >= 100) && ($slaves[_FLs].devotion > 50)>> <<set $legendaryEntertainerID = $slaves[_FLs].ID>> <</if>> <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA serve the public">> <<else>> <<silently>><<include "SA serve the public">><</silently>> <</if>> <<set $repGain += Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[_FLs].entertainSkill))*0.1*0.5)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough sluts in $clubName to make it worthwhile for her to be on stage 24/7, she spends her extra time slutting it up herself. She has sex with $beauty citizens, @@.green;pleasing them immensely,@@ since it's more appealing to fuck the DJ than some club slut. <</if>> <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> <<set _possibleBonuses = 0>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL != 1)>>''The _DL slaves pleasing citizens in $clubName''<<else>>''The one slave pleasing citizens in $clubName''<</if>> worked hard to @@.green;increase your reputation@@ this week. <</if>> <<if ($DJ != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[_FLs]>>@@__'' is performing as the DJ in $clubName. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $DJ = $slaves[_FLs]>> <<if isSlim($slaves[_FLs])>> <<set _slim += 1>> <</if>> <<if isStacked($slaves[_FLs])>> <<set _stacked += 1>> <</if>> <<if isYoung($slaves[_FLs])>> <<set _young += 1>> <<else>> <<set _old += 1>> <</if>> <<if isModded($slaves[_FLs])>> <<set _modded += 1>> <<elseif isUnmodded($slaves[_FLs])>> <<set _unmodded += 1>> <</if>> <<if isXY($slaves[_FLs])>> <<set _XY += 1>> <<else>> <<set _XX += 1>> <</if>> <<if isPure($slaves[_FLs])>> <<set _pure += 1>> <<else>> <<set _implanted += 1>> <</if>> <<if isPreg($slaves[_FLs])>> <<set _pregYes += 1>> <<elseif isNotPreg($slaves[_FLs])>> <<set _pregNo += 1>> <</if>> <</if>> <<if (_DL > 0)>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$ClubiIDs[_dI]]>> <<if ($legendaryEntertainerID == 0) && ($slaves[$i].prestige == 0) && ($slaves[$i].entertainSkill >= 100) && ($slaves[$i].devotion > 50)>> <<set $legendaryEntertainerID = $slaves[$i].ID>> <</if>> <<if ($legendaryWombID == 0) && ($slaves[$i].amp != 1) && ($slaves[$i].preg > 30) && ($slaves[$i].broodmother == 0) && ($slaves[$i].eggType == "human") && ($slaves[$i].births > 10) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryWombID = $slaves[$i].ID>> <</if>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion < 45)>> <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].devotion >= 50)>> <<set $slaves[$i].devotion -= 4>> <</if>> <<if ($slaves[$i].trust < 30)>> <<set $slaves[$i].trust += 5>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 15>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 7>> <</if>> <<if $slaves[$i].livingRules != "normal">> <<set $slaves[$i].livingRules = "normal">> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is serving in $clubName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA serve the public">> <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA serve the public">> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<if isSlim($slaves[$i])>> <<set _slim += 1>> <</if>> <<if isStacked($slaves[$i])>> <<set _stacked += 1>> <</if>> <<if isYoung($slaves[$i])>> <<set _young += 1>> <<else>> <<set _old += 1>> <</if>> <<if isModded($slaves[$i])>> <<set _modded += 1>> <<elseif isUnmodded($slaves[$i])>> <<set _unmodded += 1>> <</if>> <<if isXY($slaves[$i])>> <<set _XY += 1>> <<else>> <<set _XX += 1>> <</if>> <<if isPure($slaves[$i])>> <<set _pure += 1>> <<else>> <<set _implanted += 1>> <</if>> <<if isPreg($slaves[$i])>> <<set _pregYes += 1>> <<elseif isNotPreg($slaves[$i])>> <<set _pregNo += 1>> <</if>> <</for>> <br><br>&nbsp;&nbsp;&nbsp; <<if $clubAdsSpending != 0>> An ad campaign is getting citizens into the club every night, and sluts that match it gratify patrons. <br> <<if $clubAdsStacked == 1>> Its advertisements feature stacked girls. <<set _ads = 1>> <<elseif $clubAdsStacked == -1>> Its advertisements feature slim girls. <<set _ads = -1>> <<else>> Its advertisements feature a variety of girls, some that are slim and some others that are stacked. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset") && ($arcologies[0].FSAssetExpansionist >= 80)>> Most customers prefer stacked girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSSlimnessEnthusiast != "unset") && ($arcologies[0].FSSlimnessEnthusiast >= 80) >> Most customers prefer slim girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsStacked == 0)>> <<set _possibleBonuses++>> <<if (_slim > 0) && (_stacked > 0) && (Math.abs(_slim-_stacked) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> There is a @@.green;wide@@ variety of slim and stacked slaves working the club. <</if>> <</if>> <</if>> Most customers don't have preferences for either slim or stacked slaves. <<set _pref = 0>> <</if>> <<if (_slim > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the club are slim.<br> <<elseif (_stacked > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the club are stacked.<br> <<else>> <<set _girls = 0>> The slaves in the club vary in slimness.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($clubAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.club.adsIncome += _adsIncome, _clubBonuses++>> Its advertising for <<if _ads == 1>>stacked <<elseif _ads == -1>>slim <</if>>girls matched most customers' preferences and the girls in the club matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>stacked <<elseif _ads == -1>>slim <</if>>girls matched most customers preferences, but the girls in the club did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls in the club did not match its advertisements, but since the girls in the club matched most customers preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls there did not match their preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls there did not match their preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($clubAdsSpending > 0)>> <<if $clubAdsModded == 1>> Its advertisements feature girls that are heavily pierced and tattooed. <<set _ads = 1>> <<elseif $clubAdsModded == -1>> Its advertisements feature girls that free from piercings and tattoos. <<set _ads = -1>> <<else>> Its advertisements feature some girls that are tattooed and pierced, and some that aren't. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset") && ($arcologies[0].FSDegradationist >= 80)>> Most customers prefer heavily pierced and tattoed girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSBodyPurist != "unset") && ($arcologies[0].FSBodyPurist >= 80) >> Most customers prefer natural girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsModded == 0)>> <<set _possibleBonuses++>> <<if (_modded > 0) && (_unmodded > 0) && (Math.abs(_modded-_unmodded) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> There are @@.green;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies filling the club. <</if>> <</if>> <</if>> Most customers don't have preferences for either natural or heavily body modded girls. <<set _pref = 0>> <</if>> <<if (_modded > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the club are heavily pierced and tattoed.<br> <<elseif (_unmodded > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the club have natural unmodded bodies.<br> <<else>> <<set _girls = 0>> Some girls in the club have piercings or tattoos, some do not and others have both.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($clubAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.club.adsIncome += _adsIncome, _clubBonuses++>> Its advertising for <<if _ads == 1>>heavily modded <<elseif _ads == -1>>natural bodied <</if>>girls matched most customers' preferences and the girls in the club matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>heavily modded <<elseif _ads == -1>>natural bodied <</if>>girls matched most customers preferences, but the girls in the club did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls in the club did not match its advertisements, but since the girls in the club matched most customers preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls there did not match most customers preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls there did not match most customers preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($clubAdsSpending > 0)>> <<if $clubAdsImplanted == 1>> Its advertisements feature girls that are augmented by implants or improved surgically. <<set _ads = 1>> <<elseif $clubAdsImplanted == -1>> Its advertisements feature girls that have all natural bodies. <<set _ads = -1>> <<else>> Its advertisements feature some girls that are surgically improved and implanted and some that are all-natural. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset") && ($arcologies[0].FSTransformationFetishist >= 80)>> Most customers prefer heavily implanted and surgically enhanced girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSBodyPurist != "unset") && ($arcologies[0].FSBodyPurist >= 80) >> Most customers prefer all-natural girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsImplanted == 0)>> <<set _possibleBonuses++>> <<if (_implanted > 0) && (_pure > 0) && (Math.abs(_implanted-_pure) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> Citizens in $clubName can easily find @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means. <</if>> <</if>> <</if>> Most customers don't have preferences for either all-natural or surgically enhanced and implanted girls. <<set _pref = 0>> <</if>> <<if (_implanted > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the club are heavily implanted or surgically enhanced.<br> <<elseif (_pure > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the club have naturally pure bodies.<br> <<else>> <<set _girls = 0>> The slaves in the club vary in body modification.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($clubAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.club.adsIncome += _adsIncome, _clubBonuses++>> Its advertising for <<if _ads == 1>>implanted or surgically improved <<elseif _ads == -1>>naturally pure <</if>>girls matched most customers' preferences and the girls in the club matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>implanted or surgically improved <<elseif _ads == -1>>naturally pure <</if>>girls matched most customers preferences, but the girls in the club did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls in the club did not match its advertisements, but since the girls in the club matched most customers preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>implanted and surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls there did not match their preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>implanted and surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls there did not match their preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($seeDicks != 0)>> <<if ($clubAdsSpending > 0)>> <<if ($clubAdsXX == 1)>> Its advertisements feature girls with female genitalia. <<set _ads = 1>> <<elseif ($clubAdsXX == -1)>> Its advertisements feature girls with male genitalia. <<set _ads = -1>> <<else>> Its advertisements feature a variety of girls with both male and female genitalia. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSGenderFundamentalist != "unset") && ($arcologies[0].FSGenderFundamentalist >= 80)>> Most customers prefer girls with pussies. <<set _pref = 1>> <<elseif ($arcologies[0].FSGenderRadicalist != "unset") && ($arcologies[0].FSGenderRadicalist >= 80)>> Most customers prefer girls with dicks. <<set _pref = -1>> <<else>> <<if ($clubAdsSpending == 0) || ($clubAdsXX == 0)>> <<set _possibleBonuses++>> <<if (_XX > 0) && (_XY > 0) && (Math.abs(_XX-_XY) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> The club offers a @@.green;mix@@ of sluts that can appeal to varied tastes in genitalia. <</if>> <</if>> Most customers don't have preferences for either girls with dicks or girls with pussies. <<set _pref = 0>> <</if>> <<if (_XX > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the club have female genitalia.<br> <<elseif (_XY > (_DL/2))>> Most of the slaves in the club have male genitalia.<br> <<set _girls = -1>> <<else>> <<set _girls = 0>> The slaves in the club vary in genitalia.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($clubAdsSpending > 0) >> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.club.adsIncome += _adsIncome, _clubBonuses++>> Its advertising for girls <<if _ads == 1>>with pussies <<elseif _ads == -1>>with dicks <</if>> matches most customers' preferences as advertised. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for girls <<if _ads == 1>>with pussies <<elseif _ads == -1>>with dicks <</if>> matched most customers preferences, but the girls in the club are not as advertised. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The girls <<if _girls == 1>> with pussies<<elseif _girls == -1>> with dicks<</if>>in the club did not match the advertisements, but since the girls in the club matched most customers preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>> did not match their preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The girls in the club match most customers preferences for girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>>. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>> did not match their preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <</if>> <<if ($clubAdsSpending > 0)>> <<switch ($clubAdsOld)>> <<case 1>> Its advertisements feature mature slaves. <<set _ads = 1>> <<case -1>> Its advertisements feature young slaves. <<set _ads = -1>> <<case -2>> Its advertisements feature teenagers. <<set _ads = -1>> <<case -3>> Its advertisements feature lolis. <<set _ads = -1>> <<default>> Its advertisements feature slaves of a variety of ages. <<set _ads = 0>> <</switch>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset") && ($arcologies[0].FSMaturityPreferentialist >= 80)>> Most customers prefer mature girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSYouthPreferentialist != "unset") && ($arcologies[0].FSYouthPreferentialist >= 80)>> Most customers prefer young girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsOld == 0)>> <<set _possibleBonuses++>> <<if (_young > 0) && (_old > 0) && (Math.abs(_young-_old) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> There are girls @@.green;both@@ young and mature in $clubName. <</if>> <</if>> <</if>> Most customers don't have preferences for either mature or young girls. <<set _pref = 0>> <</if>> <<if (_old > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the club are mature.<br> <<elseif (_young > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the club are young.<br> <<else>> <<set _girls = 0>> The slaves in the club vary in age.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($clubAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.club.adsIncome += _adsIncome, _clubBonuses++>> Its advertising matches most customers' age preferences and the girls in the club match the ages as advertised. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising matched most customers age preferences, but the girls in the club do not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The ages of girls in the club did not match the ages as advertised, but since the girls in the club matched most customers age preferences, your reputation was not affected. <<elseif (_girls != _pref) && (_girls == _ads)>> Some customers were put off since the ages of girls there did not match their preferences. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The girls in the club match most customers' age preferences. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the ages of girls there did not match their preferences. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($clubAdsSpending > 0)>> <<if $clubAdsPreg == 1>> Its advertisements feature girls that have firm, rounded bellies. <<set _ads = 1>> <<elseif $clubAdsPreg == -1>> Its advertisements feature girls have firm, flat bellies. <<set _ads = -1>> <<else>> Its advertisements feature some girls that are pregnant. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") && ($arcologies[0].FSRepopulationFocus >= 80)>> Most customers prefer girls with big bellies. <<set _pref = 1>> <<elseif ($arcologies[0].FSRestart != "unset") && ($arcologies[0].FSRestart >= 80) >> Most customers prefer girls with flat bellies. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSRepopulationFocus == "unset") && ($arcologies[0].FSRestart == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsPreg == 0)>> <<set _possibleBonuses++>> <<if (_pregYes > 0) && (_pregNo > 0) && (Math.abs(_pregYes-_pregNo) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> There is a @@.green;wide@@ variety of slaves with swollen, round bellies and flat bellies working the club. <</if>> <</if>> <</if>> Most customers don't have preferences for either big-bellied or flat-bellied girls. <<set _pref = 0>> <</if>> <<if (_pregNo > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the club have flat bellies.<br> <<elseif (_pregYes > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the club have big bellies.<br> <<else>> <<set _girls = 0>> The slaves in the club vary in belly size.<br> <</if>> <<if (_pref == 0)>> /*customers don't care*/ <<elseif ($clubAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.club.adsIncome += _adsIncome, _clubBonuses++>> Its advertising for <<if _ads == 1>>big-bellied <<elseif _ads == -1>>flat-bellied <</if>>girls matched most customers' preferences and the girls in the club matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>big-bellied <<elseif _ads == -1>>flat-bellied <</if>>girls matched most customers preferences, but the girls in the club did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls in the club did not match its advertisements, but since the girls in the club matched most customers preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls in the club did not match their preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls in the club did not match their preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if (_possibleBonuses > 0) && ($clubBonuses >= _possibleBonuses)>> <<set $repGain += _DL*random(10,15)>> There is a ''@@.green;perfect variety@@'' of slaves serving the public from $clubName. <<else>> $clubNameCaps does not offer enough variety to satisfy all visitors. <</if>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.club; b.whoreIncome = 0; b.customers = 0; b.whoreCosts = 0; b.rep = 0; for(var si of b.income.values()) { b.whoreIncome += si.income; b.customers += si.customers; b.whoreCosts += si.cost; b.rep += si.rep; } b.adsCosts = State.variables.clubAdsSpending; b.maintenance = State.variables.club * State.variables.facilityCost * (1.0 + 0.2 * State.variables.clubUpgradePDAs); b.totalIncome = b.whoreIncome + b.adsIncome; b.totalExpenses = b.whoreCosts + b.adsCosts + b.maintenance; b.profit = b.totalIncome / b.totalExpenses; <</script>> <<if $clubDecoration != "standard">> $clubNameCaps's customers enjoy @@.green;having sex in $clubDecoration surroundings.@@ <</if>> <!-- Statistics output --> <<ClubStatistics 0>> <<timed 50ms>> <<replace #clubstats>> <<ClubStatistics 1>> <</replace>> <</timed>> <</if>> <<if _DL > 0 || $DJ != 0>> <br><br> <</if>>
AshVaris/fc
src/uncategorized/clubReport.tw
tw
mit
36,085
:: Complete Catalog [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Main">> //This is the complete catalog of slaves that you can acquire from other slaveowners. Most of these slaves are not for sale, so persuading their owners to part with them will be extremely expensive.// <br><br> <<for $i = 0; $i < $heroSlaves.length; $i++>> <<if $i > 0>> | <</if>> <<print "[[$heroSlaves[$i].slaveName|Complete Catalog][$activeSlave = getHeroSlave($heroSlaves[" + $i + "], $baseHeroSlave)]]">> <</for>> <<set $specialSlavesPriceOverride = 1>> <<NationalityToAccent $activeSlave>> <<if $familyTesting == 1>> /* special slaves exceptions to keep siblings sensible */ <<if $activeSlave.mother == -9999 && $activeSlave.father == -9998>> /* The twins - Camille & Kennerly */ <<for _k = 0; _k < $slaves.length; _k++>> <<if areSisters($slaves[_k], $activeSlave) > 0>> <<set $activeSlave.actualAge = $slaves[_k].actualAge, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge, $activeSlave.birthWeek = $slaves[_k].birthWeek>> <</if>> <</for>> <</if>> <<if $activeSlave.mother == -9997 && $activeSlave.father == -9996>> /* The siblings - Elisa & Martin */ <<for _k = 0; _k < $slaves.length; _k++>> <<if areSisters($slaves[_k], $activeSlave) > 0>> <<if $activeSlave.birthName == "Elisa">> <<set $activeSlave.actualAge = $slaves[_k].actualAge-1, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <<elseif $activeSlave.birthName == "Martin">> <<set $activeSlave.actualAge = $slaves[_k].actualAge+1, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <</if>> <</if>> <</for>> <</if>> <<if $activeSlave.mother == -9995 && $activeSlave.father == -9994>> /* The fruit siblings - Green & Purple Grape */ <<for _k = 0; _k < $slaves.length; _k++>> <<if areSisters($slaves[_k], $activeSlave) > 0>> <<if $activeSlave.birthName == "Green Grape">> <<set $activeSlave.actualAge = $slaves[_k].actualAge-5, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <<elseif $activeSlave.birthName == "Purple Grape">> <<set $activeSlave.actualAge = $slaves[_k].actualAge+5, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <</if>> <</if>> <</for>> <</if>> <</if>> <br><br> <<include "Long Slave Description">> <<slaveCost $activeSlave>> <<set $slaveCost = (10*Math.trunc(($slaveCost/10)*2))>> <<if $slaveCost < 40000>> <<set $slaveCost += random(20000,60000)>> <</if>> <<set $specialSlavesPriceOverride = 0>> <br><br> The offered price is <<print cashFormat($slaveCost)>>. [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $activeSlave.weekAcquired = $week, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main", $specialSlave = 1]]
AshVaris/fc
src/uncategorized/completeCatalog.tw
tw
mit
3,240
:: Concubine Select [nobr] <<set $nextButton = "Back", $nextLink = "Master Suite", $showEncyclopedia = 1, $encyclopedia = "Concubine">> <<showallAssignmentFilter>> <<if ($Concubine != 0)>> ''__@@.pink;<<SlaveFullName $Concubine>>@@__'' is serving as your Concubine.<br><br>She will take the lead in seeing to your pleasure. <<else>> You have not selected a Concubine. <</if>> <br><br>''Appoint a Concubine from your devoted slaves:'' <br><br>[[None|Concubine Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
AshVaris/fc
src/uncategorized/concubineSelect.tw
tw
mit
631
:: Concubine Workaround [silently] <<if $Concubine != 0>> <<removeJob $Concubine "be your Concubine">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be your Concubine">> <<set $slaves[$i].livingRules = "luxurious">> <<set $Concubine = $slaves[$i]>> <</if>> <<goto "Master Suite">>
AshVaris/fc
src/uncategorized/concubineWorkaround.tw
tw
mit
290
:: Confinement Workaround [silently] <<assignJob $slaves[$i] "stay confined">> <<goto "Main">>
AshVaris/fc
src/uncategorized/confinementWorkaround.tw
tw
mit
98
:: Corporate Market [nobr] <<set $nextButton = "Back", $nextLink = "Main">> You're in your corporation's flagship slave market. The corporation pays you only nominal rent for this space, but will offer you a discount on slaves here based on your shares in it. Additionally, having the corporation's premiere products sold here in $arcologies[0].name will associate them with you, allowing your reputation to improve the corporate brand. A pretty <<if $surgicalUpgradeGenitalia == "futanari">>futanari<<elseif $captureUpgradeGender == "XY">><<if $surgicalUpgradeGenitalia == "gelded">>clipped<<else>>shemale<</if>><</if>> sales<<if $captureUpgradeAge == "old">>woman<<else>>girl<</if>> in a slutty suit greets you properly. She's a corporate slave chosen for loyalty and intelligence, and to physically represent the brand. <<if $drugUpgradeInjectionTwo == "supermassive">> She has awe-inspiring breasts which her suit jacket helps support; even so, their bottoms reach past her navel. <<elseif $drugUpgradeInjectionTwo == "pastoral">> She has gigantic, milk-swollen breasts almost spilling out of her suit. <<elseif $surgicalUpgradeImplants == "absurd">> She has enormous fake tits that ride inhumanly high on her chest. <<elseif $drugUpgradeInjectionOne == "huge">> She has huge tits and a nice broad butt which her tight skirt hugs closely. <<elseif $surgicalUpgradeImplants == "applied">> She has nice fake bimbo tits and a silicone bubble butt. <<elseif $drugUpgradeInjectionOne == "tasteful">> She's nice and curvy, with nice breasts and a lovely ass. <</if>> <<if $surgicalUpgradeCosmetics == "applied">>Her face is flawless.<</if>> <<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> She's $captureUpgradeRace, of course<<if $trainingUpgradeAccent == "accents">>, and has a cute accent<</if>>. <</if>> <<if $drugUpgradeHormones == "XX">> Her voice is soft and feminine, and she bats her eyes at you. <<elseif $drugUpgradeHormones == "XY">> She has a deep voice, and speaks assertively. <</if>> <<if $generalUpgradeMuscle == "toned">> Her hot body is perfectly toned under her suit. <<elseif $generalUpgradeMuscle == "ripped">> Her suit is specially tailored to flatter her visible musculature. <</if>> Of course, you know all about the corporation, but sales<<if $captureUpgradeAge == "old">>women<<else>>girls<</if>> here have standing orders to treat you like any other customer, so you can review the market properly. The slave turns to <<if $surgicalUpgradeGenitalia != "fucknugget">>a multimedia presentation on<<else>>a rack of<</if>> your corporation's slaves. <br><br> She explains that the corporation captures many people, so it only retains and trains those that fit its product lines. <<GenerateMarketSlave "corporate">> <br><br> Her presentation done, the <<if $surgicalUpgradeGenitalia == "futanari">>futanari<<elseif $captureUpgradeGender == "XY">><<if $surgicalUpgradeGenitalia == "gelded">>clipped<<else>>shemale<</if>><</if>> sales<<if $captureUpgradeAge == "old">>woman<<else>>girl<</if>> directs you to the inventory interface that will allow you to peruse the corporation's slaves, and moves over to stand next to it, ready to answer any questions. <<if $PC.dick == 1>> She positions herself facing away from you and hikes up her skirt to bare her <<if $drugUpgradeInjectionTwo == "supermassive" || $drugUpgradeInjectionTwo == "pastoral">>gigantic ass<<elseif $surgicalUpgradeImplants != "none">>fake ass<<elseif $drugUpgradeInjectionOne != "huge">>big butt<<else>>cute butt<</if>> and cocks her hips<<if $surgicalUpgradeGenitalia == "gelded">>, keeping her soft cock demurely out of sight<</if>>, if you feel like <<if $captureUpgradeGender == "XY" && $surgicalUpgradeGenitalia != "futanari">>sodomizing<<else>>fucking<</if>> her <<else>> She gets down on her knees right there, making her mouth available if you feel like riding her face <</if>> while you browse. <span id="result"> <<link "Use her">> <<replace "#result">> <<if $PC.dick == 1>> Her <<if $captureUpgradeGender == "XY" && $surgicalUpgradeGenitalia != "futanari">>asshole is thoughtfully pre-lubed, and your cock slides easily up it<<else>>pussy is nice and wet, and your cock slides inside her easily<</if>> as you consider the slaves on offer. She's well trained, and uses her <<if $captureUpgradeGender == "XY" && $surgicalUpgradeGenitalia != "futanari">>sphincter<<else>>womanly muscles<</if>> to please your member expertly as she ruts herself gently back against you, doing almost all the work. When you orgasm, she retains the load carefully, keeping your cum inside her and away from her nice clothes. <<else>> She's very well trained, and does all the work. Once you move in and straddle her, she gets right down to it, or in this case, up to it. Her clever tongue runs gently along your labia to build anticipation before starting a delightful dance around and then atop your clitoris. You orgasm in no time at all, a climax which she carefully prolongs by kissing you full on the pussy in just the right way, only breaking the oral embrace when you've ridden it as far as you'll go. <</if>> <</replace>> <</link>> </span> <br><br> <<slaveCost $activeSlave>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += $slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1)>><</if>> <<if $publicShares <= $personalShares*0.2>> Your commanding share of the corporation allows you to purchase its slaves at a very steep discount. <<set $slaveCost *= 0.7>> <<elseif $publicShares <= $personalShares*0.5>> Your large share of the corporation permits you to purchase its slaves at a steep discount. <<set $slaveCost *= 0.8>> <<else>> Your shares of the corporation come with a decent discount on its slaves. <<set $slaveCost *= 0.9>> <</if>> <<set $slaveCost = 500*Math.trunc($slaveCost/500)>> The offered price is <<print cashFormat($slaveCost)>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <br> <<if $cash >= $slaveCost>> [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main"]] <<else>> //You lack the necessary funds to buy this slave.// <</if>> <br> [[Decline to purchase her and check out another slave|Corporate Market][$slavesSeen += 1]] <br><br> <<set $saleDescription = 1, $applyLaw = 1>><<include "Long Slave Description">> <br><br> <<link "End corporate slave sales here and return this sector to standard markets">> <<set $corpMarket = 0>> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "CorporateMarket">><<set $sectors[_i].type = "Markets">><<break>><</if>> <</for>> <<goto "Main">> <</link>>
AshVaris/fc
src/uncategorized/corporateMarket.tw
tw
mit
6,859
:: Corporation Developments [nobr] <<if $detailedCorpControls == 1>> <<set _Numgeneral = "ALL">> <<set _Numslave = "ALL">> <<set _Numentrapment = "ALL">> <<set _Numcapture = "ALL">> <<set _Numtraining = "ALL">> <<set _Numsurgical = "ALL">> <<set _Numdrug = "ALL">> <</if>> <<if $useTabs == 0>>__The Corporation__<</if>> <br> <<set _totalShares = ($personalShares+$publicShares)>> <<set _roll = random(1,100)>> <<set $corpPeopleEnslaved += 1>> <<set $corpValue = $corpCash + ($generalAssets*$generalAssetPrice)+($slaveAssets*$slaveAssetPrice)+($entrapmentAssets*$entrapmentAssetPrice)+($captureAssets*$captureAssetPrice)+($trainingAssets*$trainingAssetPrice)+($surgicalAssets*$surgicalAssetPrice)+($drugAssets*$drugAssetPrice)>> <<set $corpProfit = Math.max(0, Math.trunc( 6666666 / (1 + Math.exp(-1.4 * (Math.log($corpValue) - 18))) ) - random(666, 6666))>> /* formula caps at 6666666, reaches 6.5 million at corpValue of 900 million */ <<set $corpCash = Math.trunc($corpCash + $corpProfit)>> Your corporation was valued at <<print cashFormat($corpValue)>> and made a profit of <<print cashFormat($corpProfit)>> last week. <<set _addedSlaves = Math.ceil(Math.log($captureAssets+$entrapmentAssets))>> <<if $mercenariesHelpCorp > 0>> The $mercenariesTitle assist it with difficult enslavement targets. Otherwise, it <<set _addedSlaves = Math.ceil(_addedSlaves * (1 + .04 * $mercenaries))>> /* increase by 12-20% ($mercenaries == 3 - 5) */ <<else>> It <</if>> <<if _roll > 90>> was an outstanding week for corporate enslavement; <<set _addedSlaves *= 5>> <<elseif _roll > 60>> was a great week for enslavement; <<set _addedSlaves *= 4>> <<elseif _roll > 40>> was a good week for enslavement; <<set _addedSlaves *= 3>> <<elseif _roll > 20>> was a mediocre week for enslavement; <<set _addedSlaves *= 2>> <<else>> was a bad week for enslavement; <</if>> <<set $corpPeopleEnslaved += _addedSlaves, $slaveAssets += 500 * _addedSlaves>> in total, the corporation has enslaved <<print commaNum($corpPeopleEnslaved)>> people. <<set _trainingWeight = 0.6, _surgicalWeight = 0.2, _drugWeight = 0.2>> <<if $surgicalUpgradeCosmetics == "none" && $surgicalUpgradeImplants == "none" && $surgicalUpgradeGenitalia == "none">> <<set _surgicalWeight = 0, _trainingWeight += 0.2>> <</if>> <<if $drugUpgradeHormones == "none" && $drugUpgradeInjectionOne == "none" && $drugUpgradeInjectionTwo == "none">> <<set _drugWeight = 0.1, _trainingWeight += 0.1>> <</if>> <<set _improvementAssetsTotal = ($trainingAssets * _trainingWeight) + ($surgicalAssets * _surgicalWeight) + ($drugAssets * _drugWeight)>> <<if _improvementAssetsTotal > $slaveAssets * 0.6>> The corporation has enough training and medical assets to rapidly improve its human holdings. <<set $slaveAssets += Math.ceil(Math.log($slaveAssets)*800)>> <<elseif _improvementAssetsTotal > $slaveAssets * 0.4>> The corporation uses its training and medical assets to improve its human holdings. <<set $slaveAssets += Math.ceil(Math.log($slaveAssets)*400)>> <<else>> The corporation has only enough training and medical assets to maintain the value of its human holdings. <</if>> /* model weekly corporate expenses as random 1-3% reduction in all asset types (including cash) ... except slaves, whose value is tied to $slaveCostFactor (which the corporation does not affect) */ <<set $trainingAssets = Math.max(Math.ceil($trainingAssets * random(97,99)/100), 500), $surgicalAssets = Math.max(Math.ceil($surgicalAssets * random(97,99)/100), 500), $drugAssets = Math.max(Math.ceil($drugAssets * random(97,99)/100), 500), $generalAssets = Math.max(Math.ceil($generalAssets * random(97,99)/100), 500), $entrapmentAssets = Math.max(Math.ceil($entrapmentAssets * random(97,99)/100), 500), $captureAssets = Math.max(Math.ceil($captureAssets * random(97,99)/100), 500), $corpCash = Math.ceil($corpCash * random(97,99)/100)>> <<if $corpMarket>> <<if $rep > 5000>> <<set $slaveAssets += Math.ceil(Math.log($slaveAssets)/Math.log(10)*(($rep-5000)/15000)*200)>> Since the corporation has its flagship slave market in $arcologies[0].name, your <<if $rep > 19000>> worldwide renown greatly <<elseif $rep > 15000>> widespread reputation significantly <<elseif $rep > 10000>> good reputation moderately <<else>> decent reputation slightly <</if>> enhances the value of its slaves. <</if>> <</if>> <<set _dividendPerShare = 0.2 * $corpProfit / _totalShares>> <<if _dividendPerShare > 5>> Since it is incredibly profitable, a massive dividend of ¤5/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*5)>>@@. <<set $cash += $personalShares*5, $corpCash -= _totalShares*5>> <<elseif _dividendPerShare > 3>> Since it is extremely profitable, a huge dividend of ¤3/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*3)>>@@. <<set $cash += $personalShares*3, $corpCash -= _totalShares*3>> <<elseif _dividendPerShare > 2>> Since it is highly profitable, a huge dividend of ¤2/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*2)>>@@. <<set $cash += $personalShares*2, $corpCash -= _totalShares*2>> <<elseif _dividendPerShare > 1>> Since it is very profitable, a large dividend of ¤1/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares)>>@@. <<set $cash += $personalShares, $corpCash -= _totalShares>> <<elseif _dividendPerShare > 0.5>> Since it is quite profitable, a moderate dividend of ¤0.5/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*0.5)>>@@. <<set $cash += Math.trunc($personalShares*0.5), $corpCash -= Math.trunc(_totalShares*0.5)>> <<elseif _dividendPerShare > 0.3>> Since it is acceptably profitable, a reasonable dividend of ¤0.3/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*0.3)>>@@. <<set $cash += Math.trunc($personalShares*0.3), $corpCash -= Math.trunc(_totalShares*0.3)>> <<elseif _dividendPerShare > 0.2>> Since it is moderately profitable, a modest dividend of ¤0.2/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*0.2)>>@@. <<set $cash += Math.trunc($personalShares*0.2), $corpCash -= (_totalShares*0.2)>> <<elseif _dividendPerShare > 0.1>> Since it is modestly profitable, a small dividend of ¤0.1/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*0.1)>>@@. <<set $cash += Math.trunc($personalShares*0.1), $corpCash -= Math.trunc(_totalShares*0.1)>> <<elseif $corpProfit > 0>> Since its profits per share are low, a meager dividend was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat(1+Math.ceil(($corpProfit*0.2*$personalShares)/_totalShares))>>@@. <<set $cash += 1+Math.ceil(($corpProfit*0.2*$personalShares)/_totalShares), $corpCash -= Math.trunc($corpProfit*0.2)>> <</if>> <<set _roll = random(1,100)>> <<if $sharePrice*_totalShares < $corpValue*0.2>> /* market cap is less than 20% of value of assets */ The market consensus is that your corporation is undervalued, driving share prices sharply up. <<set $sharePrice = Math.ceil($sharePrice*random(105,108))/100>> /* 5-8% rise */ <<elseif random(1,100) < $rep/2000>> /* up to 10% chance */ Share prices in your corporation are driven up by your reputation. <<set $sharePrice = Math.ceil($sharePrice*either(101,103))/100>> /* 1-3% rise */ <<elseif _roll < 20>> /* 20% chance */ Market volatility drives share prices down. <<set $sharePrice = Math.ceil($sharePrice*random(97,99))/100>> /* 1-3% drop */ <<elseif _roll > 80>> /* 20% chance */ Market volatility drives share prices up. <<set $sharePrice = Math.ceil($sharePrice*either(101,102))/100>> /* 1-2% rise */ <<elseif $sharePrice*_totalShares > $corpValue>> /* market cap is more than 80% of value of assets */ The market consensus is that your corporation is overvalued, driving share prices sharply down. <<set $sharePrice = Math.ceil($sharePrice*random(92,95))/100>> /* 5-8% drop */ <</if>> Shares in your corporation are trading at <<print cashFormat($sharePrice)>>: <<if $oldSharePrice == $sharePrice>> no different from last week. <<elseif $oldSharePrice > $sharePrice>> down <<print cashFormat(Math.ceil(($oldSharePrice-$sharePrice)*100)/100)>> since last week. <<else>> up <<print cashFormat(Math.ceil(($sharePrice - $oldSharePrice)*100)/100)>> since last week. <</if>> <<set $oldSharePrice = Math.ceil($sharePrice)>> You hold <<print commaNum($personalShares)>> shares personally while <<print commaNum($publicShares)>> are publicly held. <<set _PrivateOwnershipPercentage = Math.trunc(($personalShares/_totalShares)*100)>> <<set _PublicOwnershipPercentage = Math.trunc(($publicShares/_totalShares)*100)>> <span id="CorpAction"> <br><br> <<if _PrivateOwnershipPercentage < 51>>//You cannot give up majority control.// <<else>> /* actions that reduce private ownership percentage */ <br>Sell personal shares: <<if $personalShares-1000 > $publicShares>> <<link "1000">><<set $personalShares -= 1000>><<set $publicShares += 1000>><<set $cash += 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*either(98,99,$PC.trading >= 100 ? 99 : 98)))/100>><<replace "#CorpAction">><br><<print "You sold 1000 shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-5000 > $publicShares>> | <<link "5000">><<set $personalShares -= 5000>><<set $publicShares += 5000>><<set $cash += 5000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*either(98,99,$PC.trading >= 100 ? 99 : 98)))/100>><<replace "#CorpAction">><br><<print "You sold 5000 shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-10000 > $publicShares>> | <<link "10000">><<set $personalShares -= 10000>><<set $publicShares += 10000>><<set $cash += 10000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*either(97,99,$PC.trading >= 100 ? 99 : 98)))/100>><<replace "#CorpAction">><br><<print "You sold 10000 shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-15000 > $publicShares>> | <<link "15000">><<set $personalShares -= 15000>><<set $publicShares += 15000>><<set $cash += 10000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*either(96,98,$PC.trading >= 100 ? 98 : 97)))/100>><<replace "#CorpAction">><br><<print "You sold 15000 shares, driving the share price down somewhat.">><</replace>><</link>><</if>> <<if $personalShares-20000 > $publicShares>> | <<link "20000">><<set $personalShares -= 20000>><<set $publicShares += 20000>><<set $cash += 10000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*either(95,97,$PC.trading >= 100 ? 97 : 96)))/100>><<replace "#CorpAction">><br><<print "You sold 20000 shares, driving the share price down significantly.">><</replace>><</link>><</if>> <br>Issue new public shares: <<if $personalShares-1000 > $publicShares>> <<link "1000">><<set $publicShares += 1000>><<set $corpCash += 1000*Math.ceil($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*either(98,99)))/100>><<replace "#CorpAction">><br><<print "The corporation issued 1000 new shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-5000 > $publicShares>> | <<link "5000">><<set $publicShares += 5000>><<set $corpCash += 5000*Math.ceil($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*either(98,99)))/100>><<replace "#CorpAction">><br><<print "The corporation issued 5000 new shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-10000 > $publicShares>> | <<link "10000">><<set $publicShares += 10000>><<set $corpCash += 10000*Math.ceil($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*random(97,99)))/100>><<replace "#CorpAction">><br><<print "The corporation issued 10000 new shares, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $personalShares-15000 > $publicShares>> | <<link "15000">><<set $publicShares += 15000>><<set $corpCash += 15000*Math.ceil($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*random(96,98)))/100>><<replace "#CorpAction">><br><<print "The corporation issued 15000 new shares, driving the share price down somewhat.">><</replace>><</link>><</if>> <<if $personalShares-20000 > $publicShares>> | <<link "20000">><<set $publicShares += 20000>><<set $corpCash += 20000*Math.ceil($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*random(95,97)))/100>><<replace "#CorpAction">><br><<print "The corporation issued 20000 new shares, driving the share price down significantly.">><</replace>><</link>><</if>> <</if>>/* closes actions that reduce private ownership percentage */ <<if _PublicOwnershipPercentage <= 5>>//You cannot make the corporation privately held.// <<else>> /* actions that reduce public ownership percentage */ <br>Purchase shares from corporation: <<if $cash > 1000*$sharePrice>> <<if $cash > 1000*$sharePrice>> <<link "1000">><<set $personalShares += 1000>><<set $cash -= 1000*$sharePrice>><<set $corpCash += 1000*Math.floor($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*either(98,99)))/100>><<replace "#CorpAction">><br><<print "You purchased 1000 shares from the corporation, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $cash > 5000*$sharePrice>> | <<link "5000">><<set $personalShares += 5000>><<set $cash -= 5000*$sharePrice>><<set $corpCash += 5000*Math.floor($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*either(98,99)))/100>><<replace "#CorpAction">><br><<print "You purchased 5000 shares from the corporation, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $cash > 10000*$sharePrice>> | <<link "10000">><<set $personalShares += 10000>><<set $cash -= 10000*$sharePrice>><<set $corpCash += 10000*Math.floor($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*random(97,99)))/100>><<replace "#CorpAction">><br><<print "You purchased 10000 shares from the corporation, driving the share price down slightly.">><</replace>><</link>><</if>> <<if $cash > 15000*$sharePrice>> | <<link "15000">><<set $personalShares += 15000>><<set $cash -= 15000*$sharePrice>><<set $corpCash += 15000*Math.floor($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*random(96,98)))/100>><<replace "#CorpAction">><br><<print "You purchased 15000 shares from the corporation, driving the share price down somewhat.">><</replace>><</link>><</if>> <<if $cash > 20000*$sharePrice>> | <<link "20000">><<set $personalShares += 20000>><<set $cash -= 20000*$sharePrice>><<set $corpCash += 20000*Math.floor($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*random(95,97)))/100>><<replace "#CorpAction">><br><<print "You purchased 20000 shares from the corporation, driving the share price down significantly.">><</replace>><</link>><</if>> <<else>> //You are unable to purchase 1000 shares at the current share price.// <</if>> <br>Buy publicly held shares: <<if $cash > 1000*$sharePrice>> <<if $publicShares > 1000 && $cash >= 1000*$sharePrice>> <<link "1000">><<set $personalShares += 1000>><<set $publicShares -= 1000>><<set $cash -= 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*either(101,102,$PC.trading >= 100 ? 101 : 102)))/100>><<replace "#CorpAction">><br><<print "You bought 1000 shares, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $publicShares > 5000 && $cash >= 5000*$sharePrice>> | <<link "5000">><<set $personalShares += 5000>><<set $publicShares -= 5000>><<set $cash -= 5000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*either(101,102,$PC.trading >= 100 ? 101 : 102)))/100>><<replace "#CorpAction">><br><<print "You bought 5000 shares, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $publicShares > 10000 && $cash >= 10000*$sharePrice>> | <<link "10000">><<set $personalShares += 10000>><<set $publicShares -= 10000>><<set $cash -= 10000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*either(101,103,$PC.trading >= 100 ? 101 : 102)))/100>><<replace "#CorpAction">><br><<print "You bought 10000 shares, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $publicShares > 15000 && $cash >= 15000*$sharePrice>> | <<link "15000">><<set $personalShares += 15000>><<set $publicShares -= 15000>><<set $cash -= 15000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*either(102,104,$PC.trading >= 100 ? 102 : 103)))/100>><<replace "#CorpAction">><br><<print "You bought 15000 shares, driving the share price up somewhat.">><</replace>><</link>><</if>> <<if $publicShares > 20000 && $cash >= 20000*$sharePrice>> | <<link "20000">><<set $personalShares += 20000>><<set $publicShares -= 20000>><<set $cash -= 20000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*either(103,105,$PC.trading >= 100 ? 103 : 104)))/100>><<replace "#CorpAction">><br><<print "You bought 20000 shares, driving the share price up significantly.">><</replace>><</link>><</if>> <<else>> //You are unable to purchase 1000 shares at the current share price.// <</if>> <br>Direct the corporation to buy back publicly held shares: <<if $corpCash > 1000*$sharePrice>> <<if $publicShares > 1000 && $corpCash >= 1000*$sharePrice>> <<link "1000">><<set $publicShares -= 1000>><<set $corpCash -= 1000*Math.ceil($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*either(101,102)))/100>><<replace "#CorpAction">><br><<print "The corporation bought back 1000 public shares, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $publicShares > 5000 && $corpCash >= 5000*$sharePrice>> | <<link "5000">><<set $publicShares -= 5000>><<set $corpCash -= 5000*Math.ceil($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*either(101,102)))/100>><<replace "#CorpAction">><br><<print "The corporation bought back 5000 public shares, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $publicShares > 10000 && $corpCash >= 10000*$sharePrice>> | <<link "10000">><<set $publicShares -= 10000>><<set $corpCash -= 10000*Math.ceil($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*random(101,103)))/100>><<replace "#CorpAction">><br><<print "The corporation bought back 10000 public shares, driving the share price up slightly.">><</replace>><</link>><</if>> <<if $publicShares > 15000 && $corpCash >= 15000*$sharePrice>> | <<link "15000">><<set $publicShares -= 15000>><<set $corpCash -= 15000*Math.ceil($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*random(102,104)))/100>><<replace "#CorpAction">><br><<print "The corporation bought back 15000 public shares, driving the share price up somewhat.">><</replace>><</link>><</if>> <<if $publicShares > 20000 && $corpCash >= 20000*$sharePrice>> | <<link "20000">><<set $publicShares -= 20000>><<set $corpCash -= 20000*Math.ceil($sharePrice)>><<set $sharePrice = (Math.trunc($sharePrice*random(103,105)))/100>><<replace "#CorpAction">><br><<print "The corporation bought back 20000 public shares, driving the share price up significantly.">><</replace>><</link>><</if>> <<else>> //The corporation is unable to purchase 1000 shares at the current share price.// <</if>> <</if>> /* closes actions that reduce public ownership percentage */ </span> <br><br> <br> &nbsp;&nbsp;&nbsp;&nbsp; <span id="purchasing"></span> <span id="cashOnHand"><<print cashFormat($corpCash)>></span> in cash on hand. <span id="update"></span> <br> <<if $generalAssetPrice > 10>> <<if random(1,100) > 50>> <<set $generalAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $generalAssetPrice += 1>> <</if>> <<elseif $generalAssetPrice < 4>> <<set $generalAssetPrice = 5>> <<elseif $generalAssetPrice < 10>> <<if random(1,100) > 50>> <<set $generalAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $generalAssetPrice -= 1>> <</if>> <<else>> <<if random(1,100) > 50>> <<set $generalAssetPrice += 1>> <<else>> <<set $generalAssetPrice -= 1>> <</if>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="genAssets"><<print cashFormat($generalAssetPrice*$generalAssets)>></span> in general assets. General asset prices are <<if $generalAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $generalAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $generalAssetPrice == 10>>average<<elseif $generalAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $generalAssetPrice*500 < $corpCash>> <<set $generalAssets += 500>> <<set $corpCash -= 500*$generalAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#genAssets">> <<print cashFormat($generalAssetPrice*$generalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $generalAssetPrice*1000 < $corpCash>> <<set $generalAssets += (Math.trunc($corpCash/($generalAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($generalAssetPrice*500)))*($generalAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#genAssets">> <<print cashFormat($generalAssetPrice*$generalAssets)>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $generalAssets >= 1000>> <<set $generalAssets -= 500>> <<set $corpCash += 500*$generalAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#genAssets">> <<print cashFormat($generalAssetPrice*$generalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> /* Divest Half command rounds down. This means that on odd numbers a fraction of the asset is lost. I can't be arsed to care. At this point that amount of money is insignificant.*/ | <<link "Divest Half">> <<if $generalAssets >= 100000>> <<set $generalAssets = Math.trunc($generalAssets/2)>> <<set $corpCash += $generalAssets*$generalAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#genAssets">> <<print cashFormat($generalAssetPrice*$generalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="generalAssetsDisp"><<print cashFormat($generalAssetPrice*$generalAssets)>> (<<print commaNum($generalAssets/500)>> unit<<if $generalAssets/500 != 1>>s<</if>>)</span> in general assets. Prices are <<if $generalAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($generalAssetPrice*500)>>ea@@. <<elseif $generalAssetPrice < 10>> @@.gold;<<print cashFormat($generalAssetPrice*500)>>ea@@. <<else>> <<print cashFormat($generalAssetPrice*500)>>ea. <</if>> <span id="controlsgeneral"><<CorpDevBuySell "general" "Numgeneral">></span><span id='generalAssetsPurchasing'></span> <</if>> <br> <<set $slaveAssetPrice = Math.trunc(10*$slaveCostFactor)>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="slavAssets"><<print cashFormat($slaveAssetPrice*$slaveAssets)>></span> in slaves. Slave prices are <<if $slaveAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $slaveAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $slaveAssetPrice == 10>>average<<elseif $slaveAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $slaveAssetPrice*500 < $corpCash>> <<set $slaveAssets += 500>> <<set $corpPeopleEnslaved += Math.trunc((500*$slaveAssetPrice)/1000)>> <<set $corpCash -= 500*$slaveAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#slavAssets">> <<print cashFormat($slaveAssetPrice*$slaveAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $slaveAssetPrice*1000 < $corpCash>> <<set $slaveAssets += (Math.trunc($corpCash/($slaveAssetPrice*500)))*500>> <<set $corpPeopleEnslaved += Math.trunc(($corpCash/($slaveAssetPrice*2))/1000)>> <<set $corpCash -= (Math.trunc($corpCash/($slaveAssetPrice*500)))*($slaveAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#slavAssets">> <<print cashFormat($slaveAssetPrice*$slaveAssets)>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $slaveAssets >= 1000>> <<set $slaveAssets -= 500>> <<set $corpCash += 500*$slaveAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#slavAssets">> <<print cashFormat($slaveAssetPrice*$slaveAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $slaveAssets >= 100000>> <<set $slaveAssets = Math.trunc($slaveAssets/2)>> <<set $corpCash += $slaveAssets*$slaveAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#slavAssets">> <<print cashFormat($slaveAssetPrice*$slaveAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="slaveAssetsDisp"><<print cashFormat($slaveAssetPrice*$slaveAssets)>> (<<print commaNum(Math.floor($slaveAssets/500))>> unit<<if Math.floor($slaveAssets/500) != 1>>s<</if>>)</span> in slaves. Prices are <<if $slaveAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($slaveAssetPrice*500)>>ea@@ <<elseif $slaveAssetPrice < 10>> @@.gold;<<print cashFormat($slaveAssetPrice*500)>>ea@@ <<else>> <<print cashFormat($slaveAssetPrice*500)>>ea <</if>> <span id="controlsslave"><<CorpDevBuySell "slave" "Numslave">></span><span id='slaveAssetsPurchasing'></span> <</if>> <br> <<if $entrapmentAssetPrice > 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <</if>> <<elseif $entrapmentAssetPrice < 4>> <<set $entrapmentAssetPrice = 5>> <<elseif $entrapmentAssetPrice < 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $entrapmentAssetPrice -= 1>> <</if>> <<elseif $entrapmentAssetPrice == 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <<else>> <<set $entrapmentAssetPrice -= 1>> <</if>> <<else>> <<set $entrapmentAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="trapAssets"><<print cashFormat($entrapmentAssetPrice*$entrapmentAssets)>></span> in legal enslavement assets. Legal enslavement asset prices are <<if $entrapmentAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $entrapmentAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $entrapmentAssetPrice == 10>>average<<elseif $entrapmentAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $entrapmentAssetPrice*500 < $corpCash>> <<set $entrapmentAssets += 500>> <<set $corpCash -= 500*$entrapmentAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trapAssets">> <<print cashFormat($entrapmentAssetPrice*$entrapmentAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $entrapmentAssetPrice*1000 < $corpCash>> <<set $entrapmentAssets += (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*($entrapmentAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trapAssets">> <<print cashFormat($entrapmentAssetPrice*$entrapmentAssets)>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $entrapmentAssets >= 1000>> <<set $entrapmentAssets -= 500>> <<set $corpCash += 500*$entrapmentAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trapAssets">> <<print cashFormat($entrapmentAssetPrice*$entrapmentAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $entrapmentAssets >= 100000>> <<set $entrapmentAssets = Math.trunc($entrapmentAssets/2)>> <<set $corpCash += $entrapmentAssets*$entrapmentAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trapAssets">> <<print cashFormat($entrapmentAssetPrice*$entrapmentAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="entrapmentAssetsDisp"><<print cashFormat($entrapmentAssetPrice*$entrapmentAssets)>> (<<print commaNum(Math.floor($entrapmentAssets/500))>> unit<<if Math.floor($entrapmentAssets/500) != 1>>s<</if>>)</span> in legal enslavement assets. Prices are <<if $entrapmentAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($entrapmentAssetPrice*500)>>ea@@ <<elseif $entrapmentAssetPrice < 10>> @@.gold;<<print cashFormat($entrapmentAssetPrice*500)>>ea@@ <<else>> <<print cashFormat($entrapmentAssetPrice*500)>>ea <</if>> <span id="controlsentrapment"><<CorpDevBuySell "entrapment" "Numentrapment">></span><span id='entrapmentAssetsPurchasing'></span> <</if>> <br> <<if $captureAssetPrice > 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $captureAssetPrice += 1>> <</if>> <<elseif $captureAssetPrice < 4>> <<set $captureAssetPrice = 5>> <<elseif $captureAssetPrice < 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $captureAssetPrice -= 1>> <</if>> <<elseif $captureAssetPrice == 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice += 1>> <<else>> <<set $captureAssetPrice -= 1>> <</if>> <<else>> <<set $captureAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="capAssets"><<print cashFormat($captureAssetPrice*$captureAssets)>></span> in conflict zone enslavement assets. Extralegal enslavement asset prices are <<if $captureAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $captureAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $captureAssetPrice == 10>>average<<elseif $captureAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $captureAssetPrice*500 < $corpCash>> <<set $captureAssets += 500>> <<set $corpCash -= 500*$captureAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#capAssets">> <<print cashFormat($captureAssetPrice*$captureAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $captureAssetPrice*1000 < $corpCash>> <<set $captureAssets += (Math.trunc($corpCash/($captureAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($captureAssetPrice*500)))*($captureAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#capAssets">> <<print cashFormat($captureAssetPrice*$captureAssets)>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $captureAssets >= 1000>> <<set $captureAssets -= 500>> <<set $corpCash += 500*$captureAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#capAssets">> <<print cashFormat($captureAssetPrice*$captureAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $captureAssets >= 100000>> <<set $captureAssets = Math.trunc($captureAssets/2)>> <<set $corpCash += $captureAssets*$captureAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#capAssets">> <<print cashFormat($captureAssetPrice*$captureAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="captureAssetsDisp"><<print cashFormat($captureAssetPrice*$captureAssets)>> (<<print commaNum(Math.floor($captureAssets/500))>> unit<<if Math.floor($captureAssets/500) != 1>>s<</if>>)</span> in conflict zone enslavement assets. Prices are <<if $captureAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($captureAssetPrice*500)>>ea@@ <<elseif $captureAssetPrice < 10>> @@.gold;<<print cashFormat($captureAssetPrice*500)>>ea@@ <<else>> <<print cashFormat($captureAssetPrice*500)>>ea <</if>> <span id="controlscapture"><<CorpDevBuySell "capture" "Numcapture">></span><span id='captureAssetsPurchasing'></span> <</if>> <br> <<if $trainingAssetPrice > 10>> <<if random(1,100) > 50>> <<set $trainingAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <</if>> <<elseif $trainingAssetPrice < 4>> <<set $trainingAssetPrice = 5>> <<elseif $trainingAssetPrice < 10>> <<if random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $trainingAssetPrice -= 1>> <</if>> <<elseif $trainingAssetPrice > 5>> <<if random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <<else>> <<set $trainingAssetPrice -= 1>> <</if>> <<else>> <<set $trainingAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="trainAssets"><<print cashFormat($trainingAssetPrice*$trainingAssets)>></span> in slave training assets. Slave training asset prices are <<if $trainingAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $trainingAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $trainingAssetPrice == 10>>average<<elseif $trainingAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $trainingAssetPrice*500 < $corpCash>> <<set $trainingAssets += 500>> <<set $corpCash -= 500*$trainingAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trainAssets">> <<print cashFormat($trainingAssetPrice*$trainingAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $trainingAssetPrice*1000 < $corpCash>> <<set $trainingAssets += (Math.trunc($corpCash/($trainingAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($trainingAssetPrice*500)))*($trainingAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trainAssets">> <<print cashFormat($trainingAssetPrice*$trainingAssets)>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $trainingAssets >= 1000>> <<set $trainingAssets -= 500>> <<set $corpCash += 500*$trainingAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trainAssets">> <<print cashFormat($trainingAssetPrice*$trainingAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $trainingAssets >= 100000>> <<set $trainingAssets = Math.trunc($trainingAssets/2)>> <<set $corpCash += $trainingAssets*$trainingAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trainAssets">> <<print cashFormat($trainingAssetPrice*$trainingAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="trainingAssetsDisp"><<print cashFormat($trainingAssetPrice*$trainingAssets)>> (<<print commaNum(Math.floor($trainingAssets/500))>> unit<<if Math.floor($trainingAssets/500) != 1>>s<</if>>)</span> of slave training assets. Prices are <<if $trainingAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($trainingAssetPrice*500)>>ea@@ <<elseif $trainingAssetPrice < 10>> @@.gold;<<print cashFormat($trainingAssetPrice*500)>>ea@@ <<else>> <<print cashFormat($trainingAssetPrice*500)>>ea <</if>> <span id="controlstraining"><<CorpDevBuySell "training" "Numtraining">></span><span id='trainingAssetsPurchasing'></span> <</if>> <br> <<if $surgicalAssetPrice > 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <</if>> <<elseif $surgicalAssetPrice < 4>> <<set $surgicalAssetPrice = 5>> <<elseif $surgicalAssetPrice < 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $surgicalAssetPrice -= 1>> <</if>> <<elseif $surgicalAssetPrice == 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <<else>> <<set $surgicalAssetPrice -= 1>> <</if>> <<else>> <<set $surgicalAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="surgAssets"><<print cashFormat($surgicalAssetPrice*$surgicalAssets)>></span> in surgical assets. Surgical asset prices are <<if $surgicalAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $surgicalAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $surgicalAssetPrice == 10>>average<<elseif $surgicalAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $surgicalAssetPrice*500 < $corpCash>> <<set $surgicalAssets += 500>> <<set $corpCash -= 500*$surgicalAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#surgAssets">> <<print cashFormat($surgicalAssetPrice*$surgicalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $surgicalAssetPrice*1000 < $corpCash>> <<set $surgicalAssets += (Math.trunc($corpCash/($surgicalAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($surgicalAssetPrice*500)))*($surgicalAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#surgAssets">> <<print cashFormat($surgicalAssetPrice*$surgicalAssets)>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $surgicalAssets >= 1000>> <<set $surgicalAssets -= 500>> <<set $corpCash += 500*$surgicalAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#surgAssets">> <<print cashFormat($surgicalAssetPrice*$surgicalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $surgicalAssets >= 100000>> <<set $surgicalAssets = Math.trunc($surgicalAssets/2)>> <<set $corpCash += $surgicalAssets*$surgicalAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#surgAssets">> <<print cashFormat($surgicalAssetPrice*$surgicalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="surgicalAssetsDisp"><<print cashFormat($surgicalAssetPrice*$surgicalAssets)>> (<<print commaNum(Math.floor($surgicalAssets/500))>> unit<<if Math.floor($surgicalAssets/500) != 1>>s<</if>>)</span> in surgical assets. Prices are <<if $surgicalAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($surgicalAssetPrice*500)>>ea@@ <<elseif $surgicalAssetPrice < 10>> @@.gold;<<print cashFormat($surgicalAssetPrice*500)>>ea@@ <<else>> <<print cashFormat($surgicalAssetPrice*500)>>ea <</if>> <span id="controlssurgical"><<CorpDevBuySell "surgical" "Numsurgical">></span><span id='surgicalAssetsPurchasing'></span> <</if>> <br> <<if $drugAssetPrice > 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $drugAssetPrice += 1>> <</if>> <<elseif $drugAssetPrice < 4>> <<set $drugAssetPrice = 5>> <<elseif $drugAssetPrice < 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $drugAssetPrice -= 1>> <</if>> <<elseif $drugAssetPrice == 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice += 1>> <<else>> <<set $drugAssetPrice -= 1>> <</if>> <<else>> <<set $drugAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="drAssets"><<print cashFormat($drugAssetPrice*$drugAssets)>></span> in pharmaceutical assets. Drug asset prices are <<if $drugAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $drugAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $drugAssetPrice == 10>>average<<elseif $drugAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $drugAssetPrice*500 < $corpCash>> <<set $drugAssets += 500>> <<set $corpCash -= 500*$drugAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#drAssets">> <<print cashFormat($drugAssetPrice*$drugAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $drugAssetPrice*1000 < $corpCash>> <<set $drugAssets += (Math.trunc($corpCash/($drugAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($drugAssetPrice*500)))*($drugAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#drAssets">> <<print cashFormat($drugAssetPrice*$drugAssets)>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $drugAssets >= 1000>> <<set $drugAssets -= 500>> <<set $corpCash += 500*$drugAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#drAssets">> <<print cashFormat($drugAssetPrice*$drugAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $drugAssets >= 100000>> <<set $drugAssets = Math.trunc($drugAssets/2)>> <<set $corpCash += $drugAssets*$drugAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#drAssets">> <<print cashFormat($drugAssetPrice*$drugAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="drugAssetsDisp"><<print cashFormat($drugAssetPrice*$drugAssets)>> (<<print commaNum(Math.floor($drugAssets/500))>> unit<<if Math.floor($drugAssets/500) != 1>>s<</if>>)</span> in pharmaceutical assets. Prices are <<if $drugAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($drugAssetPrice*500)>>ea@@ <<elseif $drugAssetPrice < 10>> @@.gold;<<print cashFormat($drugAssetPrice*500)>>ea@@ <<else>> <<print cashFormat($drugAssetPrice*500)>>ea <</if>> <span id="controlsdrug"><<CorpDevBuySell "drug" "Numdrug">></span><span id='drugAssetsPurchasing'></span> <</if>> <br> <span id="direction"> <<if $generalAssets >= 2000>> <<if $generalUpgradeBreaking == "unselected">> <br>The corporation has enough general expertise to specialize. Focus on breaking slaves with <<link "Brutality">><<set $generalUpgradeBreaking = "brutality">><<replace "#direction">><br><<print "You directed the corporation to train slaves with brutal force.">><</replace>><</link>> | <<link "Care">><<set $generalUpgradeBreaking = "care">><<replace "#direction">><br><<print "You directed the corporation to train slaves with loving care.">><</replace>><</link>> | <<link "No focus">><<set $generalUpgradeBreaking = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on whatever training methods work best.">><</replace>><</link>> <</if>> <</if>> <<if $generalUpgradeBreaking != "unselected">> <br> <<if $generalUpgradeBreaking == "brutality">>The corporation does not hesitate from using brutality to break slaves. <<elseif $generalUpgradeBreaking == "care">>The corporation uses care in training their slaves. <<else>>The corporation uses both care and brutality when training their slaves. <</if>> <<link "Refocus">><<set $generalUpgradeBreaking = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $generalAssets >= 5000>> <<if $generalUpgradeWeight == "unselected">> <br>The corporation has enough general expertise to specialize. Manage slaves' diets to an <<link "Attractive weight">><<set $generalUpgradeWeight = "attractive">><<replace "#direction">><br><<print "You directed the corporation to slim fat slaves and feed thin ones.">><</replace>><</link>> | <<link "No dieting">><<set $generalUpgradeWeight = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' weight.">><</replace>><</link>> <</if>> <</if>> <<if $generalUpgradeWeight != "unselected">> <br> <<if $generalUpgradeWeight == "attractive">>The corporation manages the slaves' diets to ensure they aren't too thin or too fat. <<else>>The corporation does not try to change the slaves' weights. <</if>> <<link "Refocus">><<set $generalUpgradeWeight = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $generalAssets >= 10000>> <<if $generalUpgradeMuscle == "unselected">> <br>The corporation has enough general expertise to specialize. Train slaves until their muscles are <<link "Toned">><<set $generalUpgradeMuscle = "toned">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're toned.">><</replace>><</link>> | <<link "Ripped">><<set $generalUpgradeMuscle = "ripped">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're ripped.">><</replace>><</link>> | <<link "No training">><<set $generalUpgradeMuscle = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' fitness.">><</replace>><</link>> <</if>> <</if>> <<if $generalUpgradeMuscle != "unselected">> <br> <<if $generalUpgradeMuscle == "toned">>The corporation's slaves are made to exercise until they are toned. <<elseif $generalUpgradeMuscle == "ripped">>The corporation's slaves are made to exercise until they are ripped. <<else>>The corporation does not try to manage their slaves' fitness. <</if>> <<link "Refocus">><<set $generalUpgradeMuscle = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $entrapmentAssets >= 2000>> <<if $entrapmentUpgradeDevotionOne == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves with <<link "Obedience">><<set $entrapmentUpgradeDevotionOne = "obedience">><<replace "#direction">><br><<print "You directed the corporation to retain obedient slaves.">><</replace>><</link>> | <<link "No focus">><<set $entrapmentUpgradeDevotionOne = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of obedience.">><</replace>><</link>> <</if>> <</if>> <<if $entrapmentAssets >= 5000>> <<if $entrapmentUpgradeDevotionTwo == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves with <<link "Devotion">><<set $entrapmentUpgradeDevotionTwo = "devotion">><<replace "#direction">><br><<print "You directed the corporation to retain devoted slaves.">><</replace>><</link>> | <<link "No focus">><<set $entrapmentUpgradeDevotionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of devotion.">><</replace>><</link>> <</if>> <</if>> <br> <<if $entrapmentUpgradeDevotionOne == "obedience">>The corporation selects slaves who are predisposed to obedience. <<else>>The corporation trains slaves regardless of obedience.<</if>> <<link "Refocus">><<set $entrapmentUpgradeDevotionOne = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <br> <<if $entrapmentUpgradeDevotionTwo == "devotion">>The corporation selects slaves who are predisposed to devotion. <<else>>The corporation trains slaves regardless of devotion.<</if>> <<link "Refocus">><<set $entrapmentUpgradeDevotionTwo = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <<if $entrapmentAssets >= 10000>> <<if $entrapmentUpgradeIntelligence == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves who are <<link "Intelligent">><<set $entrapmentUpgradeIntelligence = "intelligent">><<replace "#direction">><br><<print "You directed the corporation to retain intelligent slaves.">><</replace>><</link>> | <<link "Stupid">><<set $entrapmentUpgradeIntelligence = "stupid">><<replace "#direction">><br><<print "You directed the corporation to retain stupid slaves.">><</replace>><</link>> | <<link "No focus">><<set $entrapmentUpgradeIntelligence = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of intelligence.">><</replace>><</link>> <</if>> <</if>> <<if $entrapmentUpgradeIntelligence != "unselected">> <br> <<if $entrapmentUpgradeIntelligence == "intelligent">>The corporation only retains smart slaves. <<elseif $entrapmentUpgradeIntelligence == "stupid">>The corporation only retains stupid slaves. <<else>>The corporation does not care how smart/stupid a slave is. <</if>> <<link "Refocus">><<set $entrapmentUpgradeIntelligence = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $captureAssets >= 2000>> <<if $seeDicks != 0>> <<if $captureUpgradeGender == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves with <<link "Pussies">><<set $captureUpgradeGender = "XX">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with pussies for training.">><</replace>><</link>> | <<link "Dicks">><<set $captureUpgradeGender = "XY">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with dicks for training.">><</replace>><</link>> | <<link "No focus">><<set $captureUpgradeGender = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>> <</if>> <</if>> <</if>> <<if $captureUpgradeGender != "unselected">> <br> <<if $captureUpgradeGender == "XX">>The corporation only retains slaves with pussies. <<elseif $captureUpgradeGender == "XY">>The corporation only retains slaves with dicks. <<else>>The corporation retains any promising slave regardless of whether she has a dick or a pussy. <</if>> <<link "Refocus">><<set $captureUpgradeGender = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $captureAssets >= 5000>> <<if $captureUpgradeAge == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves who are <<link "Younger">><<set $captureUpgradeAge = "young">><<replace "#direction">><br><<print "You directed the corporation to retain younger slaves for training.">><</replace>><</link>> | <<link "Older">><<set $captureUpgradeAge = "old">><<replace "#direction">><br><<print "You directed the corporation to retain older slaves for training.">><</replace>><</link>> | <<link "No focus">><<set $captureUpgradeAge = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>> <</if>> <</if>> <<if $captureUpgradeAge != "unselected">> <br> <<if $captureUpgradeAge == "young">>The corporation is focusing on capturing younger slaves. <<elseif $captureUpgradeAge == "old">>The corporation is focusing on capturing older slaves. <<else>>The corporation is not focusing on capturing slaves of any particular age. <</if>> <<link "Refocus">><<set $captureUpgradeAge = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $captureAssets >= 10000>> <<if $captureUpgradeRace == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves who are <<link "White">><<set $captureUpgradeRace = "white">><<replace "#direction">><br><<print "You directed the corporation to retain white slaves for training.">><</replace>><</link>> | <<link "Asian">><<set $captureUpgradeRace = "asian">><<replace "#direction">><br><<print "You directed the corporation to retain asian slaves for training.">><</replace>><</link>> | <<link "Indo-aryan">><<set $captureUpgradeRace = "indo-aryan">><<replace "#direction">><br><<print "You directed the corporation to retain indo-aryan slaves for training.">><</replace>><</link>> | <<link "Latina">><<set $captureUpgradeRace = "latina">><<replace "#direction">><br><<print "You directed the corporation to retain latina slaves for training.">><</replace>><</link>> | <<link "middle eastern">><<set $captureUpgradeRace = "middle eastern">><<replace "#direction">><br><<print "You directed the corporation to retain Middle Eastern slaves for training.">><</replace>><</link>> | <<link "Black">><<set $captureUpgradeRace = "black">><<replace "#direction">><br><<print "You directed the corporation to retain black slaves for training.">><</replace>><</link>> | <<link "Pacific Islander">><<set $captureUpgradeRace = "pacific islander">><<replace "#direction">><br><<print "You directed the corporation to retain pacific islander slaves for training.">><</replace>><</link>> | <<link "Malay">><<set $captureUpgradeRace = "malay">><<replace "#direction">><br><<print "You directed the corporation to retain malay slaves for training.">><</replace>><</link>> | <<link "Amerindian">><<set $captureUpgradeRace = "amerindian">><<replace "#direction">><br><<print "You directed the corporation to retain amerindian slaves for training.">><</replace>><</link>> | <<link "Semitic">><<set $captureUpgradeRace = "semitic">><<replace "#direction">><br><<print "You directed the corporation to retain semitic slaves for training.">><</replace>><</link>> | <<link "Southern European">><<set $captureUpgradeRace = "southern european">><<replace "#direction">><br><<print "You directed the corporation to retain southern european slaves for training.">><</replace>><</link>> | <<link "Mixed Race">><<set $captureUpgradeRace = "mixed race">><<replace "#direction">><br><<print "You directed the corporation to retain mixed race slaves for training.">><</replace>><</link>> | <<link "No focus">><<set $captureUpgradeRace = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>> <</if>> <</if>> <<if $captureUpgradeRace != "unselected">> <br> <<if $captureUpgradeRace == "none">>The corporation retains any promising slave regardless of race. <<else>>The corporation retains only $captureUpgradeRace slaves. <</if>> <<link "Refocus">><<set $captureUpgradeRace = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $trainingAssets >= 2000>> <<if $trainingUpgradeAccent == "unselected">> <br>The corporation has enough training expertise to specialize. Focus on linguistic training to <<link "Teach language">><<set $trainingUpgradeAccent = "accents">><<replace "#direction">><br><<print "You directed the corporation to teach slaves the lingua franca.">><</replace>><</link>> | <<link "Eliminate accents">><<set $trainingUpgradeAccent = "eliminate">><<replace "#direction">><br><<print "You directed the corporation to teach slaves perfect, unaccented language.">><</replace>><</link>> | <<link "No training">><<set $trainingUpgradeAccent = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on linguistic training.">><</replace>><</link>> <</if>> <</if>> <<if $trainingUpgradeAccent != "unselected">> <br> <<if $trainingUpgradeAccent == "accents">>Slaves are taught the lingua franca but are allowed to retain their accents. <<elseif $trainingUpgradeAccent == "eliminate">>Slaves are taught the lingua franca until they can speak it without accent. <<else>>The corporation does not expend any special effort teaching language. <</if>> <<link "Refocus">><<set $trainingUpgradeAccent = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $trainingAssets >= 5000>> <<if $trainingUpgradeEducation == "unselected">> <br>The corporation has enough training expertise to specialize. Train slaves with <<link "Basic educations">><<set $trainingUpgradeEducation = "basic">><<replace "#direction">><br><<print "You directed the corporation to focus on ensuring slaves are properly educated.">><</replace>><</link>> | <<link "No training">><<set $trainingUpgradeEducation = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves broken, not educated.">><</replace>><</link>> <</if>> <</if>> <<if $trainingUpgradeEducation != "unselected">> <br> <<if $trainingUpgradeEducation == "basic">>Slaves are given basic slave education. <<else>>The corporation does not waste money with slave education. <</if>> <<link "Refocus">><<set $trainingUpgradeEducation = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $trainingAssets >= 10000>> <<if $trainingUpgradeSexEd == "unselected">> <br>The corporation has enough training expertise to specialize. Train slaves' sexual knowledge to <<link "Competence">><<set $trainingUpgradeSexEd = "competence">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves know basic sexual skills.">><</replace>><</link>> | <<link "Highly Skilled">><<set $trainingUpgradeSexEd = "highly skilled">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves are sexually proficient.">><</replace>><</link>> | <<link "No training">><<set $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves trained rather than skilled.">><</replace>><</link>> <</if>> <</if>> <<if $trainingUpgradeSexEd != "unselected">> <br> <<if $trainingUpgradeSexEd == "competence">>Slaves are taught basic sexual skills. <<elseif $trainingUpgradeSexEd == "highly skilled">>The corporation makes sure the slaves are sexually skilled. <<else>>The corporation does not spend any effort in teaching the slaves sexual skills. <</if>> <<link "Refocus">><<set $trainingUpgradeSexEd = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $surgicalAssets >= 2000>> <<if $surgicalUpgradeCosmetics == "unselected">> <br>The corporation has enough surgical expertise to specialize. Straightforward cosmetic procedures should be <<link "Applied">><<set $surgicalUpgradeCosmetics = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves straightforward cosmetic surgeries.">><</replace>><</link>> | <<link "Not applied">><<set $surgicalUpgradeCosmetics = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves surgically unaltered.">><</replace>><</link>> <</if>> <</if>> <<if $surgicalUpgradeCosmetics != "unselected">> <br> <<if $surgicalUpgradeCosmetics == "applied">>Slaves are given straightforward cosmetic surgeries before being marketed. <<else>>The corporation does not bother with straightforward cosmetic surgery for slaves. <</if>> <<link "Refocus">><<set $surgicalUpgradeCosmetics = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $surgicalAssets >= 5000>> <<if $surgicalUpgradeImplants == "unselected">> <br>The corporation has enough surgical expertise to specialize. Implants should be <<link "Applied">><<set $surgicalUpgradeImplants = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves basic implants.">><</replace>><</link>> | <<link "Absurd">><<set $surgicalUpgradeImplants = "absurd">><<replace "#direction">><br><<print "You directed the corporation to give slaves absurd implants.">><</replace>><</link>> | <<link "Not applied">><<set $surgicalUpgradeImplants = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without implants.">><</replace>><</link>> <</if>> <</if>> <<if $surgicalUpgradeImplants != "unselected">> <br> <<if $surgicalUpgradeImplants == "applied">>Slaves are given basic implants before being marketed. <<elseif $surgicalUpgradeImplants == "applied">>Slaves are given absurd-sized implants before being marketed. <<else>>The corporation does not bother with installing implants in slaves. <</if>> <<link "Refocus">><<set $surgicalUpgradeImplants = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $surgicalAssets >= 10000>> <<if $seeDicks != 0>> <<if $surgicalUpgradeGenitalia == "unselected">> <br>The corporation has enough surgical expertise to specialize. Slaves' genitals should be reconfigured to <<link "Futanari">><<set $surgicalUpgradeGenitalia = "futanari">><<replace "#direction">><br><<print "You directed the corporation to create futanari.">><</replace>><</link>> <<if $seeExtreme != 0>> | <<link "Remove balls">><<set $surgicalUpgradeGenitalia = "gelded">><<replace "#direction">><br><<print "You directed the corporation to remove slaves' balls.">><</replace>><</link>> | <<link "Mindbreak and remove limbs">><<set $surgicalUpgradeGenitalia = "fucknugget", $generalUpgradeBreaking = "none", $entrapmentUpgradeDevotionOne = "none", $entrapmentUpgradeDevotionTwo = "none", $trainingUpgradeAccent = "none", $trainingUpgradeEducation = "none", $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to produce limbless, mindless slaves.">><</replace>><</link>> <</if>> | <<link "None">><<set $surgicalUpgradeGenitalia = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without major genital reconfiguration.">><</replace>><</link>> <</if>> <</if>> <</if>> <<if $surgicalUpgradeGenitalia != "unselected">> <br> <<if $surgicalUpgradeGenitalia == "futanari">>Slaves are turned into futanari prior to market. <<elseif $surgicalUpgradeGenitalia == "gelded">>Slaves are gelded prior to market. <<elseif $surgicalUpgradeGenitalia == "fucknugget">>The corporation sells only mindbroken fuckdolls. <<else>>The corporation leaves the slaves' genitals alone. <</if>> <<link "Refocus">><<set $surgicalUpgradeGenitalia = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $drugAssets >= 2000>> <<if $drugUpgradeHormones == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Hormones should be applied to <<link "Feminize">><<set $drugUpgradeHormones = "XX">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with female hormones.">><</replace>><</link>> | <<link "Masculinize">><<set $drugUpgradeHormones = "XY">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with male hormones.">><</replace>><</link>> | <<link "Not applied">><<set $drugUpgradeHormones = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply hormones.">><</replace>><</link>> <</if>> <</if>> <<if $drugUpgradeHormones != "unselected">> <br> <<if $drugUpgradeHormones == "XX">>Slaves are given females hormones. <<elseif $drugUpgradeHormones == "XY">>Slaves are given male hormones. <<else>>The corporation does not apply any hormones to the slaves. <</if>> <<link "Refocus">><<set $drugUpgradeHormones = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $drugAssets >= 5000>> <<if $drugUpgradeInjectionOne == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Growth injections should be applied until T&A are grown to a <<link "Tasteful size">><<set $drugUpgradeInjectionOne = "tasteful">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a moderate size.">><</replace>><</link>> | <<link "Huge size">><<set $drugUpgradeInjectionOne = "huge">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a huge size.">><</replace>><</link>> | <<link "Not applied">><<set $drugUpgradeInjectionOne = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply growth injections.">><</replace>><</link>> <</if>> <</if>> <<if $drugUpgradeInjectionOne != "unselected">> <br> <<if $drugUpgradeInjectionOne == "tasteful">>Growth injections are applied until slaves' assets are moderate-sized.. <<elseif $drugUpgradeInjectionOne == "huge">>Growth injections are applied until slaves' assets are huge. <<else>>The corporation does not give the slaves any growth injections. <</if>> <<link "Refocus">><<set $drugUpgradeInjectionOne = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $drugAssets >= 10000>> <<if $drugUpgradeInjectionTwo == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Advanced growth injections should be <<link "Supermassive">><<set $drugUpgradeInjectionTwo = "supermassive">><<replace "#direction">><br><<print "You directed the corporation to apply supermassive growth injections.">><</replace>><</link>> | <<link "Pastoral">><<set $drugUpgradeInjectionTwo = "pastoral">><<replace "#direction">><br><<print "You directed the corporation to apply growth injections focused on milk<<if $seeDicks > 0>> and cum<</if>> production.">><</replace>><</link>> | <<link "Not applied">><<set $drugUpgradeInjectionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply advanced growth injections.">><</replace>><</link>> <</if>> <</if>> <<if $drugUpgradeInjectionTwo != "unselected">> <br> <<if $drugUpgradeInjectionTwo == "supermassive">>The corporation uses advanced growth injections to make the slaves' assets supermassive. <<elseif $drugUpgradeInjectionTwo == "pastoral">>The corporation uses advanced growth injections to make the slaves' assets very productive. <<else>>The corporation does not give the slaves advanced growth injections. <</if>> <<link "Refocus">><<set $drugUpgradeInjectionTwo = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> </span>
AshVaris/fc
src/uncategorized/corporationDevelopments.tw
tw
mit
71,094
:: Cosmetic Rules Assistant Settings [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Rules Assistant">> <<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">> //Please use the 'no default setting' option to identify areas I should not address.// <br><br> __Rule $r Optometry options:__ <br> <span id = "eyewear"> Eyewear: ''$currentRule.eyewear.'' </span> <<link "No default setting">> <<set $currentRule.eyewear = "no default setting">> <<RAChangeEyewear>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Correct with glasses">> <<set $currentRule.eyewear = "correct with glasses">> <<RAChangeEyewear>> <</link>> | <<link "Correct with contacts">> <<set $currentRule.eyewear = "correct with contacts">> <<RAChangeEyewear>> <</link>> | <<link "Universal glasses">> <<set $currentRule.eyewear = "universal glasses">> <<RAChangeEyewear>> <</link>> | <<link "Blur with glasses">> <<set $currentRule.eyewear = "blur with glasses">> <<RAChangeEyewear>> <</link>> | <<link "Blur with contacts">> <<set $currentRule.eyewear = "blur with contacts">> <<RAChangeEyewear>> <</link>> <br><br> __Rule $r Cosmetic options:__ <br> <span id = "eyecolor"> Cosmetic contact lenses: ''$currentRule.eyeColor.'' </span> <<link "No default setting">> <<set $currentRule.eyeColor = "no default setting">> <<RAChangeEyecolor>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Blue|Cosmetic Rules Assistant Settings][$artificialEyeColor = "blue"]] | [[Black|Cosmetic Rules Assistant Settings][$artificialEyeColor = "black"]] | [[Brown|Cosmetic Rules Assistant Settings][$artificialEyeColor = "brown"]] | [[Green|Cosmetic Rules Assistant Settings][$artificialEyeColor = "green"]] | [[Turquoise|Cosmetic Rules Assistant Settings][$artificialEyeColor = "turquoise"]] | [[Sky-blue|Cosmetic Rules Assistant Settings][$artificialEyeColor = "sky-blue"]] | [[Hazel|Cosmetic Rules Assistant Settings][$artificialEyeColor = "hazel"]] | [[Pale-grey|Cosmetic Rules Assistant Settings][$artificialEyeColor = "pale-grey"]] | [[White|Cosmetic Rules Assistant Settings][$artificialEyeColor = "white"]] | [[Pink|Cosmetic Rules Assistant Settings][$artificialEyeColor = "pink"]] | [[Amber|Cosmetic Rules Assistant Settings][$artificialEyeColor = "amber"]] | [[Red|Cosmetic Rules Assistant Settings][$artificialEyeColor = "red"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Shape: [[Catlike|Cosmetic Rules Assistant Settings][$artificialEyeShape = "catlike"]] | [[Serpent-like|Cosmetic Rules Assistant Settings][$artificialEyeShape = "serpent-like"]] | [[Devilish|Cosmetic Rules Assistant Settings][$artificialEyeShape = "devilish"]] | [[Demonic|Cosmetic Rules Assistant Settings][$artificialEyeShape = "demonic"]] | [[Hypnotic|Cosmetic Rules Assistant Settings][$artificialEyeShape = "hypnotic"]] | [[Heart-shaped|Cosmetic Rules Assistant Settings][$artificialEyeShape = "heart-shaped"]] | [[Wide-eyed|Cosmetic Rules Assistant Settings][$artificialEyeShape = "wide-eyed"]] | [[Almond-shaped|Cosmetic Rules Assistant Settings][$artificialEyeShape = "almond-shaped"]] | [[Bright|Cosmetic Rules Assistant Settings][$artificialEyeShape = "bright"]] | [[Teary|Cosmetic Rules Assistant Settings][$artificialEyeShape = "teary"]] | [[Vacant|Cosmetic Rules Assistant Settings][$artificialEyeShape = "vacant"]] <<if $artificialEyeColor == "" && $artificialEyeShape != "">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Set">> <<set $currentRule.eyeColor = ($artificialEyeShape)>> <<RAChangeEyecolor>> <<set $artificialEyeColor = "">> <<set $artificialEyeShape = "">> <</link>> rule to $artificialEyeShape $artificialEyeColor eyes? //This will be applied in addition to eyewear choices.// <<elseif $artificialEyeColor != "" || $artificialEyeShape != "">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Set">> <<set $currentRule.eyeColor = ($artificialEyeShape + " " + $artificialEyeColor)>> <<RAChangeEyecolor>> <<set $artificialEyeColor = "">> <<set $artificialEyeShape = "">> <</link>> rule to $artificialEyeShape $artificialEyeColor eyes? //This will be applied in addition to eyewear choices.// <</if>> <br><br> Makeup: <span id = "makeup"> '' <<if $currentRule.makeup == 0>> makeup-free. <<elseif $currentRule.makeup == 1>> minimal makeup. <<elseif $currentRule.makeup == 2>> luxurious, expensive makeup. <<elseif $currentRule.makeup == 3>> color-coordinated. <<elseif $currentRule.makeup == 4>> garish. <<else>> no default setting. <</if>> '' </span> <<link "No default setting">> <<set $currentRule.makeup = "no default setting">> <<RAChangeMakeup>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Makeup-free">> <<set $currentRule.makeup = 0>> <<RAChangeMakeup>> <</link>> | <<link "Nice">> <<set $currentRule.makeup = 1>> <<RAChangeMakeup>> <</link>> | <<link "Gorgeous">> <<set $currentRule.makeup = 2>> <<RAChangeMakeup>> <</link>> | <<link "Color-coordinate with hair">> <<set $currentRule.makeup = 3>> <<RAChangeMakeup>> <</link>> | <<link "Slutty">> <<set $currentRule.makeup = 4>> <<RAChangeMakeup>> <</link>> <br><br> Nails: <span id = "nails"> '' <<if $currentRule.nails == 0>> clipped. <<elseif $currentRule.nails == 1>> long and elegant. <<elseif $currentRule.nails == 2>> color-coordinated. <<elseif $currentRule.nails == 3>> sharp and claw-like. <<elseif $currentRule.nails == 4>> bright and glittery. <<elseif $currentRule.nails == 5>> garish. <<else>> no default setting. <</if>> '' </span> <<link "No default setting">> <<set $currentRule.nails = "no default setting">> <<RAChangeNails>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Clipped">> <<set $currentRule.nails = 0>> <<RAChangeNails>> <</link>> | <<link "Extended">> <<set $currentRule.nails = 1>> <<RAChangeNails>> <</link>> | <<link "Color-coordinate with hair">> <<set $currentRule.nails = 2>> <<RAChangeNails>> <</link>> | <<link "Sharp and claw-like">> <<RAChangeNails>> <<set $currentRule.nails = 3>> <</link>> | <<link "Bright and glittery">> <<RAChangeNails>> <<set $currentRule.nails = 4>><</link>> | <<link "Hooker nails">> <<RAChangeNails>> <<set $currentRule.nails = 5>> <</link>> <br><br> <<if $currentRule.hStyle != "shaved">> <span id = "hlength"> Hair length: ''$currentRule.hLength.'' </span> <<link "No default setting">> <<set $currentRule.hLength = "no default setting">> <<RAChangeHLength>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Very short">> <<set $currentRule.hLength = 5>> <<RAChangeHLength>> <</link>> | <<link "Short">> <<set $currentRule.hLength = 10>> <<RAChangeHLength>> <</link>> | <<link "Shoulder length">> <<set $currentRule.hLength = 30>> <<RAChangeHLength>> <</link>> | <<link "Long">> <<set $currentRule.hLength = 60>> <<RAChangeHLength>> <</link>> | <<link "Very long">> <<set $currentRule.hLength = 100>> <<RAChangeHLength>> <</link>> | <<link "Floor length">> <<set $currentRule.hLength = 150>> <<RAChangeHLength>> <</link>> <</if>> <br> <span id = "hcolor"> Hair color: ''$currentRule.hColor.'' </span> <<link "No default setting">> <<set $currentRule.hColor = "no default setting">> <<RAChangeHColor>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Blonde">> <<set $currentRule.hColor = "blonde">> <<RAChangeHColor>> <</link>> | <<link "Golden">> <<set $currentRule.hColor = "golden">> <<RAChangeHColor>> <</link>> | <<link "Platinum Blonde">> <<set $currentRule.hColor = "platinum blonde">> <<RAChangeHColor>> <</link>> | <<link "Strawberry-Blonde">> <<set $currentRule.hColor = "strawberry-blonde">> <<RAChangeHColor>> <</link>> | <<link "Copper">> <<set $currentRule.hColor = "copper">> <<RAChangeHColor>> <</link>> | <<link "Ginger">> <<set $currentRule.hColor = "ginger">> <<RAChangeHColor>> <</link>> | <<link "Red">> <<set $currentRule.hColor = "red">> <<RAChangeHColor>> <</link>> | <<link "Green">> <<set $currentRule.hColor = "green">> <<RAChangeHColor>> <</link>> | <<link "Blue">> <<set $currentRule.hColor = "blue">> <<RAChangeHColor>> <</link>> | <<link "Pink">> <<set $currentRule.hColor = "pink">> <<RAChangeHColor>> <</link>> | <<link "Dark Brown">> <<set $currentRule.hColor = "dark brown">> <<RAChangeHColor>> <</link>> | <<link "Brown">> <<set $currentRule.hColor = "brown">> <<RAChangeHColor>> <</link>> | <<link "Auburn">> <<set $currentRule.hColor = "auburn">> <<RAChangeHColor>> <</link>> | <<link "Burgundy">> <<set $currentRule.hColor = "burgundy">> <<RAChangeHColor>> <</link>> | <<link "Chocolate">> <<set $currentRule.hColor = "chocolate">> <<RAChangeHColor>> <</link>> | <<link "Chestnut">> <<set $currentRule.hColor = "chestnut">> <<RAChangeHColor>> <</link>> | <<link "Hazel">> <<set $currentRule.hColor = "hazel">> <<RAChangeHColor>> <</link>> | <<link "Black">> <<set $currentRule.hColor = "black">> <<RAChangeHColor>> <</link>> | <<link "Grey">> <<set $currentRule.hColor = "grey">> <<RAChangeHColor>> <</link>> | <<link "Silver">> <<set $currentRule.hColor = "silver">> <<RAChangeHColor>> <</link>> | <<link "White">> <<set $currentRule.hColor = "white">> <<RAChangeHColor>> <</link>> | <<link "Blazing red">> <<set $currentRule.hColor = "red">> <<RAChangeHColor>> <</link>> | <<link "Neon green">> <<set $currentRule.hColor = "green">> <<RAChangeHColor>> <</link>> | <<link "Neon blue">> <<set $currentRule.hColor = "blue">> <<RAChangeHColor>> <</link>> | <<link "Neon pink">> <<set $currentRule.hColor = "pink">> <<RAChangeHColor>> <</link>> <br> <span id = "hstyle"> Hair style: ''$currentRule.hStyle.'' </span> <<link "No default setting">> <<set $currentRule.hStyle = "no default setting">> <<RAChangeHStyle>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Neat">> <<set $currentRule.hStyle = "neat">> <<RAChangeHStyle>> <</link>> | <<link "Shaved">> <<set $currentRule.hStyle = "shaved",$currentRule.hLength = 0>> <<RAChangeHStyle>> <</link>> | <<link "Trimmed short">> <<set $currentRule.hStyle = "trimmed",$currentRule.hLength = 10>> <<RAChangeHStyle>> <</link>> | <<link "Buzzcut">> <<set $currentRule.hStyle = "buzzcut",$currentRule.hLength = 1>> <<RAChangeHStyle>> <</link>> | <<link "Up">> <<set $currentRule.hStyle = "up">> <<RAChangeHStyle>> <</link>> | <<link "In a ponytail">> <<set $currentRule.hStyle = "ponytail">> <<RAChangeHStyle>> <</link>> | <<link "In a bun">> <<set $currentRule.hStyle = "bun">> <<RAChangeHStyle>> <</link>> | <<link "Curled">> <<set $currentRule.hStyle = "curled">> <<RAChangeHStyle>> <</link>> | <<link "Permed">> <<set $currentRule.hStyle = "permed">> <<RAChangeHStyle>> <</link>> | <<link "Luxurious">> <<set $currentRule.hStyle = "luxurious">> <<RAChangeHStyle>> <</link>> | <<link "Dreadlocks">> <<set $currentRule.hStyle = "dreadlocks">> <<RAChangeHStyle>> <</link>> | <<link "Cornrows">> <<set $currentRule.hStyle = "cornrows">> <<RAChangeHStyle>> <</link>> | <<link "Braided">> <<set $currentRule.hStyle = "braided">> <<RAChangeHStyle>> <</link>> | <<link "In tails">> <<set $currentRule.hStyle = "tails">> <<RAChangeHStyle>> <</link>> | <<link "Afro">> <<set $currentRule.hStyle = "afro">> <<RAChangeHStyle>> <</link>> | <<link "Shaved sides">> <<set $currentRule.hStyle = "strip">> <<RAChangeHStyle>> <</link>> <br><br> <span id = "phcolor"> Pubic hair color, when present: ''$currentRule.pubicHColor.'' </span> <<link "No default setting">> <<set $currentRule.pubicHColor = "no default setting">> <<RAChangePHColor>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Blonde">> <<set $currentRule.pubicHColor = "blonde">> <<RAChangePHColor>> <</link>> | <<link "Golden">> <<set $currentRule.pubicHColor = "golden">> <<RAChangePHColor>> <</link>> | <<link "Platinum Blonde">> <<set $currentRule.pubicHColor = "platinum blonde">> <<RAChangePHColor>> <</link>> | <<link "Strawberry-Blonde">> <<set $currentRule.pubicHColor = "strawberry-blonde">> <<RAChangePHColor>> <</link>> | <<link "Copper">> <<set $currentRule.pubicHColor = "copper">> <<RAChangePHColor>> <</link>> | <<link "Ginger">> <<set $currentRule.pubicHColor = "ginger">> <<RAChangePHColor>> <</link>> | <<link "Red">> <<set $currentRule.pubicHColor = "red">> <<RAChangePHColor>> <</link>> | <<link "Green">> <<set $currentRule.pubicHColor = "green">> <<RAChangePHColor>> <</link>> | <<link "Blue">> <<set $currentRule.pubicHColor = "blue">> <<RAChangePHColor>> <</link>> | <<link "Pink">> <<set $currentRule.pubicHColor = "pink">> <<RAChangePHColor>> <</link>> | <<link "Dark Brown">> <<set $currentRule.pubicHColor = "dark brown">> <<RAChangePHColor>> <</link>> | <<link "Brown">> <<set $currentRule.pubicHColor = "brown">> <<RAChangePHColor>> <</link>> | <<link "Auburn">> <<set $currentRule.pubicHColor = "auburn">> <<RAChangePHColor>> <</link>> | <<link "Burgundy">> <<set $currentRule.pubicHColor = "burgundy">> <<RAChangePHColor>> <</link>> | <<link "Chocolate">> <<set $currentRule.pubicHColor = "chocolate">> <<RAChangePHColor>> <</link>> | <<link "Chestnut">> <<set $currentRule.pubicHColor = "chestnut">> <<RAChangePHColor>> <</link>> | <<link "Hazel">> <<set $currentRule.pubicHColor = "hazel">> <<RAChangePHColor>> <</link>> | <<link "Black">> <<set $currentRule.pubicHColor = "black">> <<RAChangePHColor>> <</link>> | <<link "Grey">> <<set $currentRule.pubicHColor = "grey">> <<RAChangePHColor>> <</link>> | <<link "Silver">> <<set $currentRule.pubicHColor = "silver">> <<RAChangePHColor>> <</link>> | <<link "White">> <<set $currentRule.pubicHColor = "white">> <<RAChangePHColor>> <</link>> | <<link "Blazing red">> <<set $currentRule.pubicHColor = "red">> <<RAChangePHColor>> <</link>> | <<link "Neon green">> <<set $currentRule.pubicHColor = "green">> <<RAChangePHColor>> <</link>> | <<link "Neon blue">> <<set $currentRule.pubicHColor = "blue">> <<RAChangePHColor>> <</link>> | <<link "Neon pink">> <<set $currentRule.pubicHColor = "pink">> <<RAChangePHColor>> <</link>> <br> <span id = "phstyle"> Pubic hair style: ''$currentRule.pubicHStyle.'' </span> <<link "No default setting">> <<set $currentRule.pubicHStyle = "no default setting">> <<RAChangePHStyle>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Waxed">> <<set $currentRule.pubicHStyle = "waxed">> <<RAChangePHStyle>> <</link>> | <<link "Landing strip">> <<set $currentRule.pubicHStyle = "in a strip">> <<RAChangePHStyle>> <</link>> | <<link "Neat">> <<set $currentRule.pubicHStyle = "neat">> <<RAChangePHStyle>> <</link>> | <<link "Bushy">> <<set $currentRule.pubicHStyle = "bushy">> <<RAChangePHStyle>> <</link>> | <<link "Bushy in front and clean in back">> <<set $currentRule.pubicHStyle = "bushy in the front and neat in the rear">> <<RAChangePHStyle>> <</link>> | <<link "Very bushy">> <<set $currentRule.pubicHStyle = "very bushy">> <<RAChangePHStyle>> <</link>> <br> <span id = "ahcolor"> Underarm hair color, when present: ''$currentRule.underArmHColor.'' </span> <<link "No default setting">> <<set $currentRule.underArmHColor = "no default setting">> <<RAChangeAHColor>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Blonde">> <<set $currentRule.underArmHColor = "blonde">> <<RAChangeAHColor>> <</link>> | <<link "Golden">> <<set $currentRule.underArmHColor = "golden">> <<RAChangeAHColor>> <</link>> | <<link "Platinum Blonde">> <<set $currentRule.underArmHColor = "platinum blonde">> <<RAChangeAHColor>> <</link>> | <<link "Strawberry-Blonde">> <<set $currentRule.underArmHColor = "strawberry-blonde">> <<RAChangeAHColor>> <</link>> | <<link "Copper">> <<set $currentRule.underArmHColor = "copper">> <<RAChangeAHColor>> <</link>> | <<link "Ginger">> <<set $currentRule.underArmHColor = "ginger">> <<RAChangeAHColor>> <</link>> | <<link "Red">> <<set $currentRule.underArmHColor = "red">> <<RAChangeAHColor>> <</link>> | <<link "Green">> <<set $currentRule.underArmHColor = "green">> <<RAChangeAHColor>> <</link>> | <<link "Blue">> <<set $currentRule.underArmHColor = "blue">> <<RAChangeAHColor>> <</link>> | <<link "Pink">> <<set $currentRule.underArmHColor = "pink">> <<RAChangeAHColor>> <</link>> | <<link "Dark Brown">> <<set $currentRule.underArmHColor = "dark brown">> <<RAChangeAHColor>> <</link>> | <<link "Brown">> <<set $currentRule.underArmHColor = "brown">> <<RAChangeAHColor>> <</link>> | <<link "Auburn">> <<set $currentRule.underArmHColor = "auburn">> <<RAChangeAHColor>> <</link>> | <<link "Burgundy">> <<set $currentRule.underArmHColor = "burgundy">> <<RAChangeAHColor>> <</link>> | <<link "Chocolate">> <<set $currentRule.underArmHColor = "chocolate">> <<RAChangeAHColor>> <</link>> | <<link "Chestnut">> <<set $currentRule.underArmHColor = "chestnut">> <<RAChangeAHColor>> <</link>> | <<link "Hazel">> <<set $currentRule.underArmHColor = "hazel">> <<RAChangeAHColor>> <</link>> | <<link "Black">> <<set $currentRule.underArmHColor = "black">> <<RAChangeAHColor>> <</link>> | <<link "Grey">> <<set $currentRule.underArmHColor = "grey">> <<RAChangeAHColor>> <</link>> | <<link "Silver">> <<set $currentRule.underArmHColor = "silver">> <<RAChangeAHColor>> <</link>> | <<link "White">> <<set $currentRule.underArmHColor = "white">> <<RAChangeAHColor>> <</link>> <br> <<if ndef $currentRule.underArmHStyle>> <<set $currentRule.underArmHStyle = "no default setting">> <</if>> <span id = "ahstyle"> Underarm hair style: ''$currentRule.underArmHStyle.'' </span> <<link "No default setting">> <<set $currentRule.underArmHStyle = "no default setting">> <<RAChangeAHStyle>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Waxed">> <<set $currentRule.underArmHStyle = "waxed">> <<RAChangeAHStyle>> <</link>> | <<link "Shaved">> <<set $currentRule.underArmHStyle = "shaved">> <<RAChangeAHStyle>> <</link>> | <<link "Neat">> <<set $currentRule.underArmHStyle = "neat">> <<RAChangeAHStyle>> <</link>> | <<link "Bushy">> <<set $currentRule.underArmHStyle = "bushy">> <<RAChangeAHStyle>> <</link>>
AshVaris/fc
src/uncategorized/cosmeticRulesAssistantSettings.tw
tw
mit
17,617
:: Costs [nobr] <<set $costs = ($brothel*$facilityCost)+($arcade*$facilityCost*0.5)+($club*$facilityCost)+($dairy*$facilityCost)+($incubator*$facilityCost*10)>> <<set $costs += (0.1*$brothelUpgradeDrugs*$brothel*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)+(0.2*$dairyStimulatorsUpgrade*$facilityCost)+(0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.2*$incubatorUpgradeGrowthStims*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost)>> <<if $dairy > 0>> <<set $costs += ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>> <</if>> <<if $brothel > 0>> <<set $costs += $brothelAdsSpending>> <</if>> <<if $club > 0>> <<set $costs += $clubAdsSpending>> <</if>> <<if $incubator > 0>> <<set $costs += ($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting+$incubatorGrowthStimsSetting)*500>> <</if>> <<if ($masterSuitePregnancySlaveLuxuries == 1)>> <<set $costs += 500>> <</if>> <<if ($masterSuitePregnancyFertilitySupplements == 1)>> <<set $costs += 1000>> <</if>> <<set $costs += ($girls*(250+($economy*500)))>> <<if $arcologies[0].FSRepopulationFocusLaw == 1 && $PC.pregKnown == 1>> <<set $costs -= 500>> <</if>> /* security expansion */ <<if $secExp == 1>> <<set $costs += ($edictsUpkeep + $SFSupportUpkeep)>> <<if $propHub != 0>> <<set $costs += $propHubUpkeep>> <</if>> <<if $secHQ != 0>> <<set $costs += ($secHQUpkeep)+(20*$secHelots)>> <</if>> <<if $secBarracks != 0>> <<set $costs += $secBarracksUpkeep>> <</if>> <<if $riotCenter != 0>> <<set $costs += $riotUpkeep>> <</if>> <<if $soldierWages == 0>> <<set _soldierMod = 1>> <<elseif $soldierWages == 1>> <<set _soldierMod = 1.5>> <<else>> <<set _soldierMod = 2>> <</if>> <<set _mL = $militiaUnits.length>> <<for _i = 0; _i < _mL; _i++>> <<set $costs += $militiaUnits[_i].troops*$soldierUpkeep * _soldierMod>> <</for>> <<set _sL = $slaveUnits.length>> <<for _i = 0; _i < _sL; _i++>> <<set $costs += $militiaUnits[_i].troops*$soldierUpkeep * 0.5 * _soldierMod>> <</for>> <<set _meL = $mercUnits.length>> <<for _i = 0; _i < _meL; _i++>> <<set $costs += $militiaUnits[_i].troops*$soldierUpkeep * 1.5 * _soldierMod>> <</for>> <</if>> <<set $costs += $citizenOrphanageTotal*100>> <<set $costs += $privateOrphanageTotal*500>> <<if $breederOrphanageTotal > 0>> <<set $costs += 50>> <</if>> <<if $peacekeepers != 0>> <<if $peacekeepers.undermining != 0>> <<set $costs += $peacekeepers.undermining>> <</if>> <</if>> <<if $mercenaries > 0>> <<set _mercCosts = $mercenaries*2000>> <<if $barracks>><<set _mercCosts *= 0.5>><</if>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>><<set _mercCosts *= 0.5>><</if>> <<set $costs += _mercCosts>> <</if>> <<set $costs += $FSSpending>> <<for $i = 0; $i < $slaves.length; $i++>> <<switch $slaves[$i].assignment>> <<case "be confined in the arcade">> <<set $costs += ($rulesCost*.75)>> <<case "work in the dairy">> <<if $dairyRestraintsSetting >= 2>> <<set $costs += ($rulesCost*.75)>> <<elseif $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*1.5)>> <<elseif $dairyDecoration == "Degradationist">> <<set $costs += ($rulesCost*.9)>> <<else>> <<set $costs += $rulesCost>> <</if>> <<case "work in the brothel">> <<if $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*1.5)>> <<else>> <<set $costs += $rulesCost>> <</if>> <<case "serve in the club" "learn in the schoolroom">> <<set $costs += ($rulesCost*1.5)>> <<case "get treatment in the clinic">> <<if $slaves[$i].livingRules == "luxurious">> <<set $costs += ($rulesCost*2)>> <<elseif $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*1.5)>> <<else>> <<set $costs += $rulesCost>> <</if>> <<case "rest in the spa">> <<if $slaves[$i].livingRules == "luxurious">> <<set $costs += ($rulesCost*1.75)>> <<elseif $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*1.5)>> <<else>> <<set $costs += $rulesCost>> <</if>> <<case "be a servant">> <<if $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*1.5)>> <<else>> <<if $servantsQuartersDecoration == "Degradationist">> <<set $costs += ($rulesCost*.9)>> <<else>> <<set $costs += $rulesCost>> <</if>> <</if>> <<case "be confined in the cellblock">> <<if $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*1.25)>> <<else>> <<set $costs += ($rulesCost*.9)>> <</if>> <<case "be the Madam" "be the DJ" "be the Nurse" "be the Wardeness" "be the Attendant" "be the Schoolteacher" "be the Stewardess" "be the Milkmaid">> <<set $costs += ($rulesCost*2)>> <<default>> <<if $slaves[$i].livingRules == "luxurious">> <<if $slaves[$i].relationship >= 4>> <<set $costs += ($rulesCost*3)>> <<else>> <<set $costs += ($rulesCost*4)>> <</if>> <<elseif $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*2)>> <<else>> <<set $costs += $rulesCost>> <</if>> <</switch>> <<set $costs += $foodCost*4>> <<switch $slaves[$i].diet>> <<case "fattening" "muscle building">> <<set $costs += $foodCost>> <<case "restricted" "slimming">> <<set $costs -= $foodCost>> <</switch>> <<if $slaves[$i].weight > 130>> <<set $costs += $foodCost*2>> <<elseif $slaves[$i].weight > 50>> <<set $costs += $foodCost>> <<elseif $slaves[$i].weight < -50>> <<set $costs -= $foodCost>> <</if>> <<if $slaves[$i].drugs == "appetite suppressors">> <<set $costs -= $foodCost>> <</if>> <<if $slaves[$i].lactation > 0>> <<set $costs += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>> <</if>> <<if $slaves[$i].preg > 5>> <<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>> <<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>> <<else>> <<if $slaves[$i].pregControl == "speed up">> <<set $costs += $foodCost*$slaves[$i].pregType*3>> <<else>> <<set $costs += $foodCost*$slaves[$i].pregType>> <</if>> <</if>> <</if>> <<switch $slaves[$i].diet>> <<case "XX" "XY" "fertility">> <<set $costs += 25>> <<case "cleansing">> <<set $costs += 50>> <<case "XXY">> <<set $costs += 75>> <</switch>> <<if $boobAccessibility != 1>> <<if ($slaves[$i].boobs > 20000)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $pregAccessibility != 1>> <<if ($slaves[$i].belly >= 60000)>> <<if ($slaves[$i].assignment != "labor in the production line") && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 100>> <</if>> <</if>> <</if>> <<if $dickAccessibility != 1>> <<if ($slaves[$i].dick > 45)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $ballsAccessibility != 1>> <<if ($slaves[$i].balls > 90)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $buttAccessibility != 1>> <<if ($slaves[$i].butt > 15)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $slaves[$i].boobs > 10000>> <<if $slaves[$i].boobsImplantType == 1>> <<set $costs += 50>> <</if>> <</if>> <<if $slaves[$i].butt > 10>> <<if $slaves[$i].buttImplantType == 1>> <<set $costs += 50>> <</if>> <</if>> <<if $slaves[$i].preg > 35>> <<if $slaves[$i].universalRulesBirthing == 1>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2)>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $CitizenRetirement == 1>> <<set $costs += 250>> <</if>> <<if ($slaves[$i].assignment == "be a servant") || ($slaves[$i].assignment == "work as a servant")>> <<if $slaves[$i].trust < -20>> <<set $costs -= ($rulesCost*4)>> <<elseif $slaves[$i].devotion < -20>> <<set $costs -= ($rulesCost*2)>> <<elseif $slaves[$i].devotion <= 20>> <<set $costs -= ($rulesCost*3)>> <<elseif $slaves[$i].devotion <= 50>> <<set $costs -= ($rulesCost*4)>> <<else>> <<set $costs -= ($rulesCost*5)>> <</if>> <<if ($slaves[$i].fetish == "submissive")>> <<set $costs -= ($rulesCost)>> <<elseif ($slaves[$i].fetish == "dom")>> <<set $costs += ($rulesCost)>> <</if>> <<if ($slaves[$i].relationship < -1)>> <<set $costs -= ($rulesCost)>> <</if>> <<if ($slaves[$i].energy < 20)>> <<set $costs -= ($rulesCost)>> <<elseif ($slaves[$i].energy < 40)>> <<set $costs -= ($rulesCost/2)>> <</if>> <<if ($slaves[$i].lactation > 0)>> <<set $costs -= 25>> <</if>> <<if ($slaves[$i].assignment == "be a servant")>> <<set $costs -= ($rulesCost)>> <</if>> <</if>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<if ($slaves[$i].amp != 0)>> <<if ($slaves[$i].amp == 1)>> <<set $costs += $rulesCost>> <<else>> <<set $costs += $rulesCost/2>> <</if>> <<elseif !canWalk($slaves[$i])>> <<set $costs += $rulesCost>> <</if>> <</if>> <<if !canSee($slaves[$i]) && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <<elseif $slaves[$i].eyes <= -1>> <<if $slaves[$i].eyewear != "corrective glasses">> <<if $slaves[$i].eyewear != "corrective contacts">> <<set $costs += 25>> <</if>> <</if>> <<elseif ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>> <<set $costs += 25>> <</if>> <<if ($servantsQuartersUpgradeMonitoring == 1)>> <<if ($slaves[$i].assignment == "work as a servant")>> <<set $costs -= ($rulesCost)>> <</if>> <</if>> <<if ($slaves[$i].inflation == 3)>> <<switch $slaves[$i].inflationType>> <<case "water">> <<set $costs += 100>> <<case "food">> <<set $costs += ($foodCost*4)>> <<case "curative" "aphrodisiac" "tightener">> <<set $costs += (100+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 2)>> <<switch $slaves[$i].inflationType>> <<case "water">> <<set $costs += 50>> <<case "food">> <<set $costs += ($foodCost*2)>> <<case "curative" "aphrodisiac" "tightener">> <<set $costs += (50+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 1)>> <<switch $slaves[$i].inflationType>> <<case "water">> <<set $costs += 25>> <<case "food">> <<set $costs += $foodCost>> <<case "curative" "aphrodisiac" "tightener">> <<set $costs += (25+($drugsCost*2))>> <</switch>> <</if>> <<if ($slaves[$i].drugs == "female hormone injections") || ($slaves[$i].drugs == "male hormone injections")>> <<set $costs += ($drugsCost*5)>> <<elseif ($slaves[$i].drugs == "anti-aging cream")>> <<set $costs += ($drugsCost*10)>> <<elseif ($slaves[$i].drugs == "sag-B-gone")>> <<set $costs += ($drugsCost/10)>> <<elseif ($slaves[$i].drugs != "no drugs")>> <<if $slaves[$i].drugs == "intensive breast injections" || $slaves[$i].drugs == "intensive butt injections" || $slaves[$i].drugs == "intensive penis enhancement" || $slaves[$i].drugs == "intensive testicle enhancement" || $slaves[$i].drugs == "growth stimulants">> <<set $costs += $drugsCost*5>> <<else>> <<set $costs += $drugsCost*2>> <</if>> <</if>> <<if $slaves[$i].curatives == 1 && $slaves[$i].assignmentVisible != 1>> <<elseif $slaves[$i].curatives > 0>> <<set $costs += $drugsCost+($slaves[$i].curatives*$drugsCost)>> <<elseif ndef $slaves[$i].curatives>> <<set $slaves[$i].curatives = 0>> <</if>> <<if ($slaves[$i].aphrodisiacs > 0)>> <<set $costs += $drugsCost*Math.abs($slaves[$i].aphrodisiacs)>> <<elseif ndef $slaves[$i].aphrodisiacs>> <<set $slaves[$i].aphrodisiacs = 0>> <</if>> <<set $costs += $drugsCost*Math.abs($slaves[$i].hormones)*0.5>> <<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>> <<set $costs += $drugsCost*0.5>> <</if>> <<if ($studio == 1)>> <<set $costs += $slaves[$i].pornFameSpending>> <</if>> <</for>> <<if $Recruiter != 0>> <<set $costs += 250>> <</if>> <<if $TSS.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $GRI.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $SCP.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $LDE.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $TGA.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $TCR.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>> <<set $costs += 1000>> <</if>> <<if $TSS.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $GRI.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $SCP.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $LDE.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $TGA.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $HA.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $TCR.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $TFS.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $alwaysSubsidizeGrowth == 1>> <<set $costs += $policyCost>> <</if>> <<if $alwaysSubsidizeRep == 1>> <<set $costs += $policyCost>> <</if>> <<if $RegularParties == 1>> <<set $costs += $policyCost>> <</if>> <<if $ProImmigrationCash == 1>> <<set $costs += $policyCost>> <</if>> <<if $AntiEnslavementCash == 1>> <<set $costs += $policyCost>> <</if>> <<if $CoursingAssociation == 1>> <<set $costs += 1000>> <</if>> <<if $PC.actualAge >= $IsInPrimePC && $PC.actualAge < $IsPastPrimePC>> <<set _cost = 10000*$AgeEffectOnTrainerPricingPC>> <<if ($personalAttention == "trading") || ($personalAttention == "warfare") || ($personalAttention == "slaving") || ($personalAttention == "engineering") || ($personalAttention == "medicine") || ($personalAttention == "hacking")>> <<set $costs += _cost>> <</if>> <</if>> <<if $cyberMod != 0 && $researchLab.built == "true">> <<set $costs += ((100*$researchLab.maxSpace)+(300*$researchLab.hired)+(100*$researchLab.hired))>> <</if>> <<if $PC.preg == -1>> <<set $costs += 25>> <<elseif $PC.fertDrugs == 1>> <<set $costs += 50>> <<elseif $PC.preg >= 16>> <<set $costs += 100>> <</if>> <<if $PC.staminaPills == 1>> <<set $costs += 50>> <</if>> <<if $PC.career == "servant">> <<if $personalAttention == "upkeep">> <<if $PC.belly >= 5000>> <<set $costs = ($costs*0.80)>> <<else>> <<set $costs = ($costs*0.75)>> <</if>> <<else>> <<set $costs = ($costs*0.90)>> <</if>> <</if>> <<if $secExp == 1>> <<if $terrain == "oceanic" || $terrain == "marine">> <<if $docks > 0>> <<set $costs *= 1 - $docks * 0.05>> <</if>> <<else>> <<if $railway > 0>> <<set $costs *= 1 - $railway * 0.05>> <</if>> <</if>> <</if>> <<if $costs < 0>> <<set $costs = 0>> <<else>> <<set $costs = Math.trunc($costs)>> <</if>>
AshVaris/fc
src/uncategorized/costs.tw
tw
mit
15,587
:: Costs Report [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main">> //Your weekly costs are as follows.// <<if $girls == 3>> Since you are accustomed to luxury, your __personal living expenses__ are <<print cashFormat(($girls*(250+($economy*500))))>>. <<elseif $girls == 2>> Since you are used to living well, your __personal living expenses__ are <<print cashFormat(($girls*(250+($economy*500))))>>. <<else>> Since you are used to a fairly normal life, your __personal living expenses__ are <<print cashFormat(($girls*(250+($economy*500))))>>. <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1 && $PC.pregKnown == 1>> <br>Rent promotion for being a pregnant citizen under ''Universal Pregnancy Subsidy:'' <<print cashFormat(500)>> <</if>> <<if $PC.preg == -1>> <br>Your Contraceptives expenses: <<print cashFormat(25)>> <<elseif $PC.fertDrugs == 1>> <br>Your fertility regimen: <<print cashFormat(50)>> <<elseif $PC.preg >= 16>> <br>Increased living expenses due to being pregnant: <<print cashFormat(100)>> <</if>> <<if $PC.staminaPills == 1>> <br>Your stamina pills: <<print cashFormat(50)>> <</if>> <<if $citizenOrphanageTotal+$privateOrphanageTotal > 0>> You are paying <<if $citizenOrphanageTotal > 0>> <<print cashFormat($citizenOrphanageTotal*100)>> for education of <<print commaNum($citizenOrphanageTotal)>> of your slaves' children in citizen schools<<if $privateOrphanageTotal > 0>>, and<<else>>.<</if>> <</if>> <<if $privateOrphanageTotal > 0>> <<print cashFormat($privateOrphanageTotal*500)>> for private tutelage of <<print commaNum($privateOrphanageTotal)>> of your slaves' children. <</if>> <</if>> <<if $breederOrphanageTotal > 0>> Since <<print commaNum($breederOrphanageTotal)>> of your slaves' children are being raised into productive members of society in a soceity funded school, you pay a <<print cashFormat(50)>> usage fee. <</if>> <<if $peacekeepers != 0>> <<if $peacekeepers.undermining != 0>> <<print cashFormat($peacekeepers.undermining)>> to undermine political support for the nearby old world peacekeeping mission. <</if>> <</if>> <<if $mercenaries > 0>> <<set _mercCosts = $mercenaries*2000>> <<if $barracks>><<set _mercCosts *= 0.5>><</if>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>><<set _mercCosts *= 0.5>><</if>> <br>__Mercenary__ expenses: <<print cashFormat(_mercCosts)>> <<if $barracks>><<else>>//@@.red;Increased by the lack of a barracks.@@//<</if>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//Reduced by your @@.springgreen;mercenary contacts.@@//<</if>> <</if>> <<if $brothel > 0>> <<set _advertising = 0>> <<if $brothel > 0>> <<set _advertising = $brothelAdsSpending>> <</if>> <br>__Brothel__ maintenance: <<print cashFormat(($brothel*$facilityCost)+(0.1*$brothelUpgradeDrugs*$brothel*$facilityCost)+_advertising)>> <</if>> <<if $club > 0>> <<set _advertising= 0>> <<if $club > 0>> <<set _advertising = $clubAdsSpending>> <</if>> <br>__Club__ maintenance: <<print cashFormat(($club*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)+_advertising)>> <</if>> <<if $arcade > 0>> <br>__Arcade__ maintenance: <<print cashFormat((0.5*$arcade*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost))>> <</if>> <<if $dairy > 0>> <br>__Dairy__ maintenance: <<print cashFormat(($dairy*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost))>> <<if $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Additional maintenance for milking machines upgraded with biological components: <<print cashFormat(($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100)>> <</if>> <</if>> <<if ($servantsQuarters > 0) && ($servantsQuartersUpgradeMonitoring > 0)>> <br>__Servants' Quarters__ maintenance: <<print cashFormat((0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost))>> <</if>> <<if $incubator > 0>> <br>__Incubation Facility__ maintenance and resource drain: <<print cashFormat((10*$incubator*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.2*$incubatorUpgradeGrowthStims*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost))>> <<if $incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Additional monitoring and maintenance costs for growing children: <<print cashFormat((($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting+$incubatorGrowthStimsSetting)*500))>> <</if>> <</if>> <<if ($masterSuiteUpgradePregnancy == 1)>> <br>__Master Suite__ maintenance: <<print cashFormat(((500*$masterSuiteUpgradePregnancy) + (1000*$masterSuitePregnancyFertilitySupplements)))>> <</if>> <<if $cyberMod != 0>> <<if ($researchLab.built == "true")>> <br>__Research Lab__ maintenance: <<print cashFormat((100*$researchLab.maxSpace))>> <<if $researchLab.hired != 0>>&nbsp;__Scientists__: <<print cashFormat((300*$researchLab.hired))>><</if>> <<if $researchLab.menials != 0>>&nbsp;__Menial slaves__: <<print cashFormat((100*$researchLab.menials))>><</if>> <</if>> <</if>> /* security expansion */ <<if $secExp == 1>> <br> <<if $edictsUpkeep + $SFSupportUpkeep > 0>> __Edicts Upkeep__: <<print cashFormat($edictsUpkeep + $SFSupportUpkeep)>> <</if>> <<if $propHub != 0>> <br>__Propaganda Hub__ maintenance: <<print cashFormat($propHubUpkeep)>> <</if>> <<if $secHQ != 0>> <br>__Security Headquarters__ maintenance: <<print cashFormat(($secHQUpkeep)+(20*$secHelots))>> <</if>> <<if $secBarracks != 0>> <br>__Barracks__ maintenance: <<print cashFormat($secBarracksUpkeep)>> <</if>> <<if $riotCenter != 0>> <br>__Riot Control Center__ maintenance: <<print cashFormat($riotUpkeep)>> <</if>> <<if $soldierWages == 0>> <<set _soldierMod = 1>> <<elseif $soldierWages == 1>> <<set _soldierMod = 1.5>> <<else>> <<set _soldierMod = 2>> <</if>> <<for _i = 0; _i < $militiaUnits.length; _i++>> <br>__<<print $militiaUnits[_i].platoonName>>__ upkeep: <<print cashFormat($militiaUnits[_i].troops*$soldierUpkeep * _soldierMod)>> <</for>> <<for _i = 0; _i < $slaveUnits.length; _i++>> <br>__<<print $slaveUnits[_i].platoonName>>__ upkeep: <<print cashFormat($slaveUnits[_i].troops*$soldierUpkeep * 0.5 * _soldierMod)>> <</for>> <<for _i = 0; _i < $mercUnits.length; _i++>> <br>__<<print $mercUnits[_i].platoonName>>__ upkeep: <<print cashFormat($mercUnits[_i].troops*$soldierUpkeep * 1.5 * _soldierMod)>> <</for>> <</if>> <<if $FSSpending != 0>> <br>__Society Shaping__ expenses: <<print cashFormat($FSSpending)>> <</if>> <<if $Recruiter != 0>> <br>__Recruiting__ expenses: <<print cashFormat(250)>> <</if>> <<if $TSS.schoolPresent == 1>> <br>__The Slavegirl School__ branch campus upkeep: <<print cashFormat(1000)>> <</if>> <<if $GRI.schoolPresent == 1>> <br>__Growth Research Institute__ subsidiary lab upkeep: <<print cashFormat(1000)>> <</if>> <<if $SCP.schoolPresent == 1>> <br>__St. Claver Preparatory__ branch campus upkeep: <<print cashFormat(1000)>> <</if>> <<if $LDE.schoolPresent == 1>> <br>__L'École des Enculées__ branch campus upkeep: <<print cashFormat(1000)>> <</if>> <<if $TGA.schoolPresent == 1>> <br>__The Gymnasium-Academy__ branch campus upkeep: <<print cashFormat(1000)>> <</if>> <<if $TCR.schoolPresent == 1>> <br>__The Cattle Ranch__ local pasture upkeep: <<print cashFormat(1000)>> <</if>> <<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>> <br>__The Futanari Sisters__ community upkeep: <<print cashFormat(1000)>> <</if>> <<if $TSS.subsidize != 0>> <br>__The Slavegirl School__ branch campus influence: <<print cashFormat(1000)>> <</if>> <<if $GRI.subsidize != 0>> <br>__Growth Research Institute__ subsidiary lab influence: <<print cashFormat(1000)>> <</if>> <<if $SCP.subsidize != 0>> <br>__St. Claver Preparatory__ branch campus influence: <<print cashFormat(1000)>> <</if>> <<if $LDE.subsidize != 0>> <br>__L'École des Enculées__ branch campus influence: <<print cashFormat(1000)>> <</if>> <<if $TGA.subsidize != 0>> <br>__The Gymnasium-Academy__ branch campus influence: <<print cashFormat(1000)>> <</if>> <<if $HA.subsidize != 0>> <br>__The Hippolyta-Academy__ branch influence: <<print cashFormat(1000)>> <</if>> <<if $TCR.subsidize != 0>> <br>__The Cattle Ranch__ local pasture influence: <<print cashFormat(1000)>> <</if>> <<if $TFS.subsidize != 0>> <br>__The Futanari Sisters__ community influence: <<print cashFormat(1000)>> <</if>> <<if $alwaysSubsidizeGrowth == 1>> <br>Weekly arcology growth subsidy: <<print cashFormat($policyCost)>> <</if>> <<if $alwaysSubsidizeRep == 1>> <br>Weekly self-promotion budget: <<print cashFormat($policyCost)>> <</if>> <<if $RegularParties == 1>> <br>Weekly social gatherings: <<print cashFormat($policyCost)>> <</if>> <<if $ProImmigrationCash == 1>> <br>Pro-immigration promotion budget: <<print cashFormat($policyCost)>> <</if>> <<if $AntiEnslavementCash == 1>> <br>Anti-enslavement charity budget: <<print cashFormat($policyCost)>> <</if>> <<if $CoursingAssociation == 1>> <br>Coursing Association membership: <<print cashFormat(1000)>> <</if>> <<if $PC.actualAge >= $IsInPrimePC && $PC.actualAge < $IsPastPrimePC>> <br> <br> <<if ($personalAttention == "trading") || ($personalAttention == "warfare") || ($personalAttention == "slaving") || ($personalAttention == "engineering") || ($personalAttention == "medicine") || ($personalAttention == "hacking")>> <<set _cost = 10000*$AgeEffectOnTrainerPricingPC>> <<switch $personalAttention>> <br> <<case trading>> __Trading__ <<case warfare>> __Warfare__ <<case slaving>> __Slaving__ <<case engineering>> __Engineering__ <<case medicine>> __Medicine__ <<case hacking>> __Hacking__ <</switch>> trainer fees: <<print cashFormat(_cost)>> <br> <</if>> <</if>> <br> <<for $i = 0; $i < $slaves.length; $i++>> <<set $individualCosts = 0>> ''$slaves[$i].slaveName'': <<switch $slaves[$i].assignment>> <<case "be confined in the arcade">> <<set _livingExpense = ($rulesCost*.75)>> <<case "work in the dairy">> <<if $dairyRestraintsSetting >= 2>> <<set _livingExpense = ($rulesCost*.75)>> <<elseif $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*1.5)>> <<elseif $dairyDecoration == "Degradationist">> <<set _livingExpense = ($rulesCost*.9)>> <<else>> <<set _livingExpense = $rulesCost>> <</if>> <<case "work in the brothel">> <<if $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*1.5)>> <<else>> <<set _livingExpense = $rulesCost>> <</if>> <<case "serve in the club" "learn in the schoolroom">> <<set _livingExpense = ($rulesCost*1.5)>> <<case "get treatment in the clinic">> <<if $slaves[$i].livingRules == "luxurious">> <<set _livingExpense = ($rulesCost*2)>> <<elseif $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*1.5)>> <<else>> <<set _livingExpense = $rulesCost>> <</if>> <<case "rest in the spa">> <<if $slaves[$i].livingRules == "luxurious">> <<set _livingExpense = ($rulesCost*1.75)>> <<elseif $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*1.5)>> <<else>> <<set _livingExpense = $rulesCost>> <</if>> <<case "be a servant">> <<if $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*1.5)>> <<else>> <<if $servantsQuartersDecoration == "Degradationist">> <<set _livingExpense = ($rulesCost*.9)>> <<else>> <<set _livingExpense = $rulesCost>> <</if>> <</if>> <<case "be confined in the cellblock">> <<if $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*1.25)>> <<else>> <<set _livingExpense = ($rulesCost*.9)>> <</if>> <<case "be the Madam" "be the DJ" "be the Nurse" "be the Wardeness" "be the Attendant" "be the Schoolteacher" "be the Stewardess" "be the Milkmaid">> <<set _livingExpense = ($rulesCost*2)>> <<default>> <<if $slaves[$i].livingRules == "luxurious">> <<if $slaves[$i].relationship >= 4>> <<set _livingExpense = ($rulesCost*3)>> <<else>> <<set _livingExpense = ($rulesCost*4)>> <</if>> <<elseif $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*2)>> <<else>> <<set _livingExpense = $rulesCost>> <</if>> <</switch>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: <<print cashFormat(_livingExpense)>> <<set $individualCosts += _livingExpense>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Basic slave food cost: <<print cashFormat($foodCost*4)>> <<set $individualCosts += $foodCost*4>> <<switch $slaves[$i].diet>> <<case "fattening" "muscle building">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Heavy diet: <<print cashFormat($foodCost)>> <<set $individualCosts += $foodCost>> <<case "restricted" "slimming">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Light diet: //reduced by// <<print cashFormat($foodCost)>> <<set $individualCosts -= $foodCost>> <</switch>> <<if $slaves[$i].weight > 130>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Caloric adjustment for heavy weight: <<print cashFormat($foodCost*2)>> <<set $individualCosts += $foodCost*2>> <<elseif $slaves[$i].weight > 50>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Caloric adjustment for high weight: <<print cashFormat($foodCost)>> <<set $individualCosts += $foodCost>> <<elseif $slaves[$i].weight < -50>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Caloric adjustment for light weight: //reduced by// <<print cashFormat($foodCost)>> <<set $individualCosts -= $foodCost>> <</if>> <<if $slaves[$i].drugs == "appetite suppressors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Food saved via suppressed appetite: //reduced by// <<print cashFormat($foodCost)>> <<set $individualCosts -= $foodCost>> <</if>> <<if $slaves[$i].lactation > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Food to support <<if $slaves[$i].lactation > 1>>heavy<<else>>natural<</if>> lactation from <<if Math.trunc($slaves[$i].boobs/10000) > 2>>absurd udders<<elseif Math.trunc($slaves[$i].boobs/10000) > 1>>enormous boobs<<else>>reasonable breasts<</if>>: <<print cashFormat($foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000)))>> <<set $individualCosts += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>> <</if>> <<if $slaves[$i].preg > 5>> <<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding costs to support pregnancy are covered by dairy feeders. <<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding costs to support pregnancy are covered by $masterSuiteName luxuries. <<else>> <<set _pAccMult = 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding to support <<if $slaves[$i].pregControl == "speed up">>accelerated <<set _pAccMult = 3>><</if>>pregnancy: <<print cashFormat($foodCost*$slaves[$i].pregType*_pAccMult)>> <<set $individualCosts += $foodCost*$slaves[$i].pregType*_pAccMult>> <</if>> <</if>> <<switch $slaves[$i].diet>> <<case "XX" "XY">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormone enriched diet: <<print cashFormat(25)>> <<set $individualCosts += 25>> <<case "XXY">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Specialized hermaphrodite diet: <<print cashFormat(75)>> <<set $individualCosts += 75>> <<case "cleansing">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Chemical cleansing diet: <<print cashFormat(50)>> <<set $individualCosts += 50>> <<case "fertility">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Specialized fertility diet: <<print cashFormat(25)>> <<set $individualCosts += 50>> <</switch>> <<if $boobAccessibility != 1>> <<if ($slaves[$i].boobs > 20000)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to inconveniently huge boobs: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $pregAccessibility != 1>> <<if ($slaves[$i].belly >= 60000)>> <<if ($slaves[$i].assignment != "labor in the production line") && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge belly: <<print cashFormat(100)>> <<set $individualCosts += 100>> <</if>> <</if>> <</if>> <<if $dickAccessibility != 1>> <<if ($slaves[$i].dick > 45)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge penis: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $ballsAccessibility != 1>> <<if ($slaves[$i].balls > 90)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to inconveniently huge balls: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $buttAccessibility != 1>> <<if ($slaves[$i].butt > 15)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge butt: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if !canSee($slaves[$i]) && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to lack of sight: <<print cashFormat(50)>> <<set $individualCosts += 50>> <<elseif $slaves[$i].eyes <= -1 && $slaves[$i].eyewear != "corrective glasses" && $slaves[$i].eyewear != "corrective contacts">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to poor vision: <<print cashFormat(25)>> <<set $individualCosts += 25>> <<elseif ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to blurred vision: <<print cashFormat(25)>> <<set $individualCosts += 25>> <</if>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<if ($slaves[$i].amp != 0)>> <<if ($slaves[$i].amp == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to limblessness: <<print cashFormat($rulesCost)>> <<set $individualCosts += $rulesCost>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to prosthetics: <<print cashFormat($rulesCost/2)>> <<set $individualCosts += $rulesCost/2>> <</if>> <<elseif !canWalk($slaves[$i])>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to immobility: <<print cashFormat($rulesCost)>> <<set $individualCosts += $rulesCost>> <</if>> <</if>> <<if $slaves[$i].boobs > 10000>> <<if $slaves[$i].boobsImplantType == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Maintenance cost for oversized string implants: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <<if $slaves[$i].butt > 10>> <<if $slaves[$i].buttImplantType == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Maintenance cost for oversized string implants: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <<if $slaves[$i].preg > 35>> <<if $slaves[$i].universalRulesBirthing == 1>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Coverage cost for daily pregnancy scanning: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $CitizenRetirement == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Retirement account payments: <<print cashFormat(250)>> <<set $individualCosts += 250>> <</if>> <<if ($slaves[$i].inflation == 3)>> <<switch $slaves[$i].inflationType>> <<case "water">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 2 gallons: <<print cashFormat(100)>> <<set $individualCosts += 100>> <<case "food">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of filler food for slave stuffing; 2 gallons: <<print cashFormat(($foodCost*4))>> <<set $individualCosts += ($foodCost*4)>> <<case "curative" "aphrodisiac" "tightener">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated drug mixtures for enemas; 2 gallons: <<print cashFormat((100+($drugsCost*2)))>> <<set $individualCosts += (100+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 2)>> <<switch $slaves[$i].inflationType>> <<case "water">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 1 gallon: <<print cashFormat(50)>> <<set $individualCosts += 50>> <<case "food">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of filler food for slave stuffing; 1 gallon: <<print cashFormat(($foodCost*2))>> <<set $individualCosts += ($foodCost*4)>> <<case "curative" "aphrodisiac" "tightener">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated drug mixtures for enemas; 1 gallon: <<print cashFormat((50+($drugsCost*2)))>> <<set $individualCosts += (50+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 1)>> <<switch $slaves[$i].inflationType>> <<case "water">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 2 liters: <<print cashFormat(25)>> <<set $individualCosts += 25>> <<case "food">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of filler food for slave stuffing; 2 liters: <<print cashFormat(($foodCost))>> <<set $individualCosts += ($foodCost)>> <<case "curative" "aphrodisiac" "tightener">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated drug mixtures for enemas; 2 liters: <<print cashFormat((25+($drugsCost*2)))>> <<set $individualCosts += (25+($drugsCost*2))>> <</switch>> <</if>> <<switch $slaves[$i].drugs>> <<case "anti-aging cream">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Anti-aging creams: <<print cashFormat(($drugsCost*10))>> <<set $individualCosts += ($drugsCost*10)>> <<case "female hormone injections" "male hormone injections">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormonal injections: <<print cashFormat(($drugsCost*5))>> <<set $individualCosts += ($drugsCost*5)>> <<case "growth stimulants">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Growth stimulants: <<print cashFormat(($drugsCost*5))>> <<set $individualCosts += ($drugsCost*5)>> <<case "intensive breast injections" "intensive butt injections" "intensive penis enhancement" "intensive testicle enhancement" "intensive lip injections" "hyper breast injections" "hyper butt injections" "hyper penis enhancement" "hyper testicle enhancement" "hyper lip injections">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Intensive drugs: <<print cashFormat($drugsCost*5)>> <<set $individualCosts += $drugsCost*5>> <<case "sag-B-gone">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Questionable infomercial creams: <<print cashFormat(Math.trunc($drugsCost/10))>> <<set $individualCosts += ($drugsCost/10)>> <<case "no drugs" "none">> <<default>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Standard drugs: <<print cashFormat(($drugsCost*2))>> <<set $individualCosts += ($drugsCost*2)>> <</switch>> <<if $slaves[$i].curatives == 1 && $slaves[$i].assignmentVisible != 1>> <<elseif $slaves[$i].curatives > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Health drugs: <<print cashFormat($drugsCost+($slaves[$i].curatives*$drugsCost))>> <<set $individualCosts += $drugsCost+($slaves[$i].curatives*$drugsCost)>> <</if>> <<if ($slaves[$i].aphrodisiacs !== 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Aphrodisiacs/Anaphrodisiacs: <<print cashFormat(Math.trunc($drugsCost*Math.abs($slaves[$i].aphrodisiacs)))>> <<set $individualCosts += $drugsCost*Math.abs($slaves[$i].aphrodisiacs)>> <</if>> <<if ($slaves[$i].hormones != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormones: <<print cashFormat((Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5)))>> <<set $individualCosts += Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5)>> <</if>> <<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Contraceptives: <<print cashFormat((Math.trunc($drugsCost*0.5)))>> <<set $individualCosts += Math.trunc($drugsCost*0.5)>> <</if>> <<if ($studio == 1)>> <<if ($slaves[$i].pornFameSpending > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Publicity: <<print cashFormat($slaves[$i].pornFameSpending)>> <<set $individualCosts += $slaves[$i].pornFameSpending>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;__Total__: <<print cashFormat(Math.trunc($individualCosts))>> <br> <</for>> <<if $PC.career == "servant">> <br>Using your prior experience, you managed to lower your home's upkeep by <<if $personalAttention == "upkeep">><<if $PC.belly >= 5000>>20%<<else>>25%<</if>><<else>>10%<</if>>. <</if>> <<if $secExp == 1>> <<if $terrain == "oceanic" || $terrain == "marine">> <<if $docks > 0>> <br>The infrastructure you've built eases the transportation and safe handling of the supplies required by the arcology. Upkeep is lowered by <<print $docks * 5>>% <</if>> <<else>> <<if $railway > 0>> <br>The infrastructure you've built eases the transportation and safe handling of the supplies required by the arcology. Upkeep is lowered by <<print $railway * 5>>% <</if>> <</if>> <</if>>
AshVaris/fc
src/uncategorized/costsReport.tw
tw
mit
25,916
:: Coursing Association <<nobr>> <<set $nextButton = "Back to Main">> <<set $nextLink = "Main">> <<set $returnTo = "Coursing Association">> <<showallAssignmentFilter>> You are a member of $arcologies[0].name's Coursing Association. Coursing is a Free Cities revival of the old sport of hunting rabbits and hares with sighthounds, with the typically Free Cities amendments that the hares are replaced by newly enslaved people, the sighthounds are replaced by trained slaves, and the killing of the hare is replaced by rape. Truly, a sport of gentlemen. <br><br>The chasing slaves are known as lurchers, the term once used for the sighthounds. They require speed most of all, but must also be able to tackle their quarry; lurchers with the ability and willingness to make a spectacle of molesting the hares can improve their owners' reputations. <<showallAssignmentFilter>> <<if $Lurcher != 0>> <<SlaveFullName $Lurcher>> is assigned to compete as your lurcher. <<else>> You have not selected a lurcher, meaning that you will not participate in coursing events. <</if>> //<br><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.// <<if $Lurcher != 0>> <br><br>''Fire your Lurcher:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <br><br>''Select a slave to course as a Lurcher:'' <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<set $Flag = 0>> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <</nobr>>
AshVaris/fc
src/uncategorized/coursingAssociation.tw
tw
mit
1,563
:: Custom Slave [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Kidnapped Slaves">> <<if $customSlaveOrdered == 0>>You work up a new slave order for posting where slave merchants can work to fulfill it.<<else>>You review your posted slave order.<</if>> <<if $assistant == 1>>As you work, $assistantName makes lewd comments about what she looks forward to doing to this new slave. <</if>>Your order requests a slave with the following characteristics: <br><br> <span id = "age"> <<if $customSlave.age < 5>>3-4 years old. <<elseif $customSlave.age < 7>>5-6 years old. <<elseif $customSlave.age < 10>>7-9 years old. <<elseif $customSlave.age < 13>>10-12 years old. <<elseif $customSlave.age < 15>>13-14 years old. <<elseif $customSlave.age < 18>>15-17 years old. <<elseif $customSlave.age < 20>>18-19 years old. <<elseif $customSlave.age < 30>>20-29 years old. <<elseif $customSlave.age < 40>>30-39 years old. <<else>>40+ years old. <</if>> </span> <<if $minimumSlaveAge <= 3>> <<link "3-4">> <<set $customSlave.age = 4>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 5>> <<link "5-6">> <<set $customSlave.age = 6>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 7>> <<link "7-9">> <<set $customSlave.age = 9>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 10>> <<link "10-12">> <<set $customSlave.age = 12>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 13>> <<link "13-14">> <<set $customSlave.age = 14>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 15>> <<link "15-17">> <<set $customSlave.age = 17>> <<CustomSlaveAge>> <</link>> | <</if>> <<link "18-19">> <<set $customSlave.age = 19>> <<CustomSlaveAge>> <</link>> | <<link "20-29">> <<set $customSlave.age = 29>> <<CustomSlaveAge>> <</link>> | <<link "30-39">> <<set $customSlave.age = 39>> <<CustomSlaveAge>> <</link>> | <<link "40+">> <<set $customSlave.age = 42>> <<CustomSlaveAge>> <</link>> <br> <span id = "health"> <<if $customSlave.health == 0>>Healthy. <<else>>Extremely healthy. <</if>> </span> <<link "Healthy">> <<set $customSlave.health = 0>> <<CustomSlaveHealth>> <</link>> | <<link "Extremely healthy">> <<set $customSlave.health = 80>> <<CustomSlaveHealth>> <</link>> <br> <span id = "muscles"> <<if $customSlave.muscles > 95>> Ripped. <<elseif $customSlave.muscles > 50>> Muscular. <<elseif $customSlave.muscles > 30>> Well built. <<elseif $customSlave.muscles > 5>> Toned. <<elseif $customSlave.muscles > -6>> Soft. <<elseif $customSlave.muscles > -31>> Weak. <<elseif $customSlave.muscles > -96>> Very weak. <<else>> Frail. <</if>> </span> <<link "Frail">> <<set $customSlave.muscles = -97>> <<CustomSlaveMuscles>> <</link>> | <<link "Verk weak">> <<set $customSlave.muscles = -51>> <<CustomSlaveMuscles>> <</link>> | <<link "Weak">> <<set $customSlave.muscles = -21>> <<CustomSlaveMuscles>> <</link>> | <<link "Normal">> <<set $customSlave.muscles = 0>> <<CustomSlaveMuscles>> <</link>> | <<link "Toned">> <<set $customSlave.muscles = 20>> <<CustomSlaveMuscles>> <</link>> | <<link "Well built">> <<set $customSlave.muscles = 45>> <<CustomSlaveMuscles>> <</link>> | <<link "Muscular">> <<set $customSlave.muscles = 65>> <<CustomSlaveMuscles>> <</link>> | <<link "Ripped">> <<set $customSlave.muscles = 96>> <<CustomSlaveMuscles>> <</link>> <br> <span id = "lips"> <<if $customSlave.lips <= 10>>Thin lips. <<elseif $customSlave.lips <= 20>>Normal lips. <<elseif $customSlave.lips <= 40>>Plush lips. <<elseif $customSlave.lips <= 70>>Big lips. <<elseif $customSlave.lips <= 95>>Huge lips. <<else>>Facepussy. <</if>> </span> <<link "Thin">> <<set $customSlave.lips = 5>> <<CustomSlaveLips>> <</link>> | <<link "Normal">> <<set $customSlave.lips = 15>> <<CustomSlaveLips>> <</link>> | <<link "Plush">> <<set $customSlave.lips = 35>> <<CustomSlaveLips>> <</link>> | <<link "Big">> <<set $customSlave.lips = 65>> <<CustomSlaveLips>> <</link>> | <<link "Enormous">> <<set $customSlave.lips = 85>> <<CustomSlaveLips>> <</link>> | <<link "Facepussy">> <<set $customSlave.lips = 100>> <<CustomSlaveLips>> <</link>> <br> <span id = "voice"> <<if $customSlave.voice == 3>>High, girly voice. <<elseif $customSlave.voice == 2>>Feminine voice. <<elseif $customSlave.voice == 1>>Deep voice. <<elseif $customSlave.voice == 0>>Mute. <<else>>Voice is unimportant. <</if>> </span> <<link "high, girly voice">> <<set $customSlave.voice = 3>> <<CustomSlaveVoice>> <</link>> | <<link "feminine voice">> <<set $customSlave.voice = 2>> <<CustomSlaveVoice>> <</link>> | <<link "deep voice">> <<set $customSlave.voice = 1>> <<CustomSlaveVoice>> <</link>> | <<link "mute">> <<set $customSlave.voice = 0>> <<CustomSlaveVoice>> <</link>> | <<link "Voice is unimportant">> <<set $customSlave.voice = -1>> <<CustomSlaveVoice>> <</link>> <br> <span id = "height"> <<if $customSlave.heightMod == "greatly below average">>Petite. <<elseif $customSlave.heightMod == "below average">>Short. <<elseif $customSlave.heightMod == "normal">>Average height. <<elseif $customSlave.heightMod == "above average">>Tall. <<else>>Very tall. <</if>> </span> <<link "Petite">> <<set $customSlave.heightMod = "greatly below average">> <<CustomSlaveHeight>> <</link>> | <<link "Short">> <<set $customSlave.heightMod = "below average">> <<CustomSlaveHeight>> <</link>> | <<link "Average height">> <<set $customSlave.heightMod = "normal">> <<CustomSlaveHeight>> <</link>> | <<link "Tall">> <<set $customSlave.heightMod = "above average">> <<CustomSlaveHeight>> <</link>> | <<link "Very tall">> <<set $customSlave.heightMod = "greatly above average">> <<CustomSlaveHeight>> <</link>> <br> <span id = "weight"> <<if $customSlave.weight == -50>>Very thin. <<elseif $customSlave.weight == -15>>Thin. <<elseif $customSlave.weight == 0>>Average weight. <<elseif $customSlave.weight == 15>>Chubby. <<elseif $customSlave.weight == 50>>Plump. <<elseif $customSlave.weight == 100>>Fat. <<elseif $customSlave.weight == 150>>Very Fat. <<else>>Immobile. <</if>> </span> <<link "Very thin">> <<set $customSlave.weight = -50>> <<CustomSlaveWeight>> <</link>> | <<link "Thin">> <<set $customSlave.weight = -15>> <<CustomSlaveWeight>> <</link>> | <<link "Average">> <<set $customSlave.weight = 0>> <<CustomSlaveWeight>> <</link>> | <<link "Chubby">> <<set $customSlave.weight = 15>> <<CustomSlaveWeight>> <</link>> | <<link "Plump">> <<set $customSlave.weight = 50>> <<CustomSlaveWeight>> <</link>> | <<link "Fat">> <<set $customSlave.weight = 100>> <<CustomSlaveWeight>> <</link>> | <<link "Very Fat">> <<set $customSlave.weight = 150>> <<CustomSlaveWeight>> <</link>> | <<link "Immobile">> <<set $customSlave.weight = 200>> <<CustomSlaveWeight>> <</link>> <br> <span id = "face"> <<if $customSlave.face < -40>>Very unattractive face. <<elseif $customSlave.face < -10>>Unattractive face. <<elseif $customSlave.face <= 10>>Average face. <<elseif $customSlave.face <= 40>>Attractive face. <<else>>Very attractive face. <</if>> </span> <<link "Very unattractive">> <<set $customSlave.face = -55>> <<CustomSlaveFace>> <</link>> | <<link "Unattractive">> <<set $customSlave.face = -15>> <<CustomSlaveFace>> <</link>> | <<link "Average">> <<set $customSlave.face = 0>> <<CustomSlaveFace>> <</link>> | <<link "Attractive">> <<set $customSlave.face = 15>> <<CustomSlaveFace>> <</link>> | <<link "Very attractive">> <<set $customSlave.face = 55>> <<CustomSlaveFace>> <</link>> <br> <span id = "ethnicity"> <<textbox "$customSlave.race" $customSlave.race "Custom Slave">> </span> <<link "White">> <<set $customSlave.race = "white">> <<CustomSlaveRace>> <</link>> | <<link "Asian">> <<set $customSlave.race = "asian">> <<CustomSlaveRace>> <</link>> | <<link "Latina">> <<set $customSlave.race = "latina">> <<CustomSlaveRace>> <</link>> | <<link "Middle Eastern">> <<set $customSlave.race = "middle eastern">> <<CustomSlaveRace>> <</link>> | <<link "Black">> <<set $customSlave.race = "black">> <<CustomSlaveRace>> <</link>> | <<link "Semitic">> <<set $customSlave.race = "semitic">> <<CustomSlaveRace>> <</link>> | <<link "Southern European">> <<set $customSlave.race = "southern european">> <<CustomSlaveRace>> <</link>> | <<link "Indo-aryan">> <<set $customSlave.race = "indo-aryan">> <<CustomSlaveRace>> <</link>> | <<link "Amerindian">> <<set $customSlave.race = "amerindian">> <<CustomSlaveRace>> <</link>> | <<link "Pacific Islander">> <<set $customSlave.race = "pacific islander">> <<CustomSlaveRace>> <</link>> | <<link "Malay">> <<set $customSlave.race = "malay">> <<CustomSlaveRace>> <</link>> | <<link "Mixed race">> <<set $customSlave.race = "mixed race">> <<CustomSlaveRace>> <</link>> <br> <span id = "skin"> <<textbox "$customSlave.skin" $customSlave.skin "Custom Slave">> </span> <<link "White">> <<set $customSlave.skin = "white">> <<CustomSlaveSkin>> <</link>> | <<link "Black">> <<set $customSlave.skin = "black">> <<CustomSlaveSkin>> <</link>> | <<link "Tanned">> <<set $customSlave.skin = "tanned">> <<CustomSlaveSkin>> <</link>> | <<link "Fair">> <<set $customSlave.skin = "fair">> <<CustomSlaveSkin>> <</link>> | <<link "Light brown">> <<set $customSlave.skin = "light brown">> <<CustomSlaveSkin>> <</link>> | <<link "Brown">> <<set $customSlave.skin = "brown">> <<CustomSlaveSkin>> <</link>> | <<link "Dark">> <<set $customSlave.skin = "dark">> <<CustomSlaveSkin>> <</link>> | <<link "Light">> <<set $customSlave.skin = "light">> <<CustomSlaveSkin>> <</link>> | <<link "Olive">> <<set $customSlave.skin = "olive">> <<CustomSlaveSkin>> <</link>> | <<link "Pale">> <<set $customSlave.skin = "pale">> <<CustomSlaveSkin>> <</link>> | <<link "Extremely pale">> <<set $customSlave.skin = "extremely pale">> <<CustomSlaveSkin>> <</link>> | <<link "Left natural">> <<set $customSlave.skin = 0>> <<CustomSlaveSkin>> <</link>> <br> <span id = "boobs"> <<if $customSlave.boobs == 200>>Flat chest. <<elseif $customSlave.boobs <= 500>>Healthy breasts. <<elseif $customSlave.boobs <= 800>>Big breasts. <<elseif $customSlave.boobs <= 1400>>Huge breasts. <<elseif $customSlave.boobs <= 2100>>Giant breasts. <<else>>Massive breasts. <</if>> </span> <<link "Flat">> <<set $customSlave.boobs = 200>> <<CustomSlaveBoobs>> <</link>> | <<link "Healthy">> <<set $customSlave.boobs = 500>> <<CustomSlaveBoobs>> <</link>> | <<link "Big">> <<set $customSlave.boobs = 800>> <<CustomSlaveBoobs>> <</link>> | <<link "Huge">> <<set $customSlave.boobs = 1400>> <<CustomSlaveBoobs>> <</link>> | <<link "Giant">> <<set $customSlave.boobs = 2100>> <<CustomSlaveBoobs>> <</link>> | <<link "Massive">> <<set $customSlave.boobs = 6000>> <<CustomSlaveBoobs>> <</link>> <br> <span id = "butt"> <<if $customSlave.butt == 1>>Flat buttocks. <<elseif $customSlave.butt < 4>>Healthy buttocks. <<elseif $customSlave.butt < 6>>Huge buttocks. <<else>>Massive buttocks. <</if>> </span> <<link "Flat">> <<set $customSlave.butt = 1>> <<CustomSlaveButt>> <</link>> | <<link "Healthy">> <<set $customSlave.butt = 3>> <<CustomSlaveButt>> <</link>> | <<link "Huge">> <<set $customSlave.butt = 5>> <<CustomSlaveButt>> <</link>> | <<link "Massive">> <<set $customSlave.butt = 8>> <<CustomSlaveButt>> <</link>> <br> <span id = "sex"> <<if $customSlave.sex == 1>>Female (cock & balls options not applied). <<elseif $customSlave.sex == 2>>Male (pussy options not applied). <<else>>Futanari (clit options not applied). <</if>> </span> <<link "Female">> <<set $customSlave.sex = 1>> <<CustomSlaveSex>> <</link>> | <<link "Male">> <<set $customSlave.sex = 2>> <<CustomSlaveSex>> <</link>> | <<link "Both">> <<set $customSlave.sex = 3>> <<CustomSlaveSex>> <</link>> <br> <span id = "virgin"> <<if $customSlave.virgin == 0>>Vaginal virgin. <<else>>Virginity not important. <</if>> </span> <<link "Vaginal virgin">> <<set $customSlave.virgin = 0>> <<CustomSlaveVirgin>> <</link>> | <<link "Not Important">> <<set $customSlave.virgin = 1>> <<CustomSlaveVirgin>> <</link>> <br> <span id = "dick"> <<if $customSlave.dick == 0>>No penis. <<elseif $customSlave.dick == 2>>Small penis. <<else>>Large penis. <</if>> </span> <<link "No penis">> <<set $customSlave.dick = 0>> <<CustomSlaveDick>> <</link>> | <<link "Small penis">> <<set $customSlave.dick = 2>> <<CustomSlaveDick>> <</link>> | <<link "Large penis">> <<set $customSlave.dick = 4>> <<CustomSlaveDick>> <</link>> <br> <span id = "balls"> <<if $customSlave.balls == 0>>No testicles. <<elseif $customSlave.balls == 2>>Small testicles. <<elseif $customSlave.balls == 4>>Large testicles. <<else>>Huge Balls. <</if>> </span> <<link "No testicles">> <<set $customSlave.balls = 0>> <<CustomSlaveBalls>> <</link>> | <<link "Small testicles">> <<set $customSlave.balls = 2>> <<CustomSlaveBalls>> <</link>> | <<link "Large testicles">> <<set $customSlave.balls = 4>> <<CustomSlaveBalls>> <</link>> | <<link "huge testicles">> <<set $customSlave.balls = 6>> <<CustomSlaveBalls>> <</link>> <br> <span id = "clit"> <<if $customSlave.clit == 0>>Normal clitoris. <<elseif $customSlave.clit == 1>>Big clitoris. <<elseif $customSlave.clit == 3>>Enormous clitoris. <<else>>Pseudophallus. <</if>> </span> <<link "Normal clitoris">> <<set $customSlave.clit = 0>> <<CustomSlaveClit>> <</link>> | <<link "Big clitoris">> <<set $customSlave.clit = 1>> <<CustomSlaveClit>> <</link>> | <<link "Enormous clitoris">> <<set $customSlave.clit = 3>> <<CustomSlaveClit>> <</link>> | <<link "Clit dick">> <<set $customSlave.clit = 5>> <<CustomSlaveClit>> <</link>> <br> <span id = "labia"> <<if $customSlave.labia == 0>>Normal labia. <<elseif $customSlave.labia == 1>>big labia. <<elseif $customSlave.labia == 2>>Huge labia. <<else>>Enormous labia. <</if>> </span> <<link "Normal labia">> <<set $customSlave.labia = 0>> <<CustomSlaveLabia>> <</link>> | <<link "Big labia">> <<set $customSlave.labia = 1>> <<CustomSlaveLabia>> <</link>> | <<link "Huge labia">> <<set $customSlave.labia = 2>> <<CustomSlaveLabia>> <</link>> | <<link "Enormous labia">> <<set $customSlave.labia = 3>> <<CustomSlaveLabia>> <</link>> <br> <span id = "lube"> <<if $customSlave.vaginaLube == 0>>Dry vagina. <<elseif $customSlave.vaginaLube == 1>>Wet vagina. <<else>>Sopping wet vagina. <</if>> </span> <<link "Dry vagina">> <<set $customSlave.vaginaLube = 0>> <<CustomSlaveLube>> <</link>> | <<link "Wet vagina">> <<set $customSlave.vaginaLube = 1>> <<CustomSlaveLube>> <</link>> | <<link "Sopping wet vagina">> <<set $customSlave.vaginaLube = 2>> <<CustomSlaveLube>> <</link>> <br> <span id = "anus"> <<if $customSlave.analVirgin == 0>>Anal virgin. <<else>>Anal virginity is not important. <</if>> </span> <<link "Anal virgin">> <<set $customSlave.analVirgin = 0>> <<CustomSlaveAnalVirginity>> <</link>> | <<link "Anal virginity is not important">> <<set $customSlave.analVirgin = 1>> <<CustomSlaveAnalVirginity>> <</link>> <br> <span id = "skills"> <<if $customSlave.skills <= 10>>Sexually unskilled. <<elseif $customSlave.skills <= 15>>Basic sex skills. <<else>>Sexually skilled. <</if>> </span> <<link "Unskilled">> <<set $customSlave.skills = 0>> <<CustomSlaveSkills>> <</link>> | <<link "Skilled">> <<set $customSlave.skills = 15>> <<CustomSlaveSkills>> <</link>> | <<link "Expert">> <<set $customSlave.skills = 35>> <<CustomSlaveSkills>> <</link>> <br> <span id = "whoreskills"> <<if $customSlave.whoreSkills <= 10>>Unskilled at prostitution and entertainment. <<elseif $customSlave.whoreSkills <= 15>>Basic skills at prostitution and entertainment. <<else>>Skilled at prostitution and entertainment. <</if>> </span> <<link "Unskilled">> <<set $customSlave.whoreSkills = 0>> <<CustomSlaveWhoreSkills>> <</link>> | <<link "Skilled">> <<set $customSlave.whoreSkills = 15>> <<CustomSlaveWhoreSkills>> <</link>> | <<link "Expert">> <<set $customSlave.whoreSkills = 35>> <<CustomSlaveWhoreSkills>> <</link>> <br> <span id = "combatskills"> <<if $customSlave.combatSkills == 0>>Unskilled at combat. <<else>>Skilled at combat. <</if>> </span> <<link "Unskilled">> <<set $customSlave.combatSkills = 0>> <<CustomSlaveCombatSkills>> <</link>> | <<link "Skilled">> <<set $customSlave.combatSkills = 1>> <<CustomSlaveCombatSkills>> <</link>> <br> <span id = "intelligence"> <<if $customSlave.intelligence >= 3>>Brilliant. <<elseif $customSlave.intelligence == 2>>Very smart.. <<elseif $customSlave.intelligence == 1>>Smart. <<elseif $customSlave.intelligence == 0>>Average intelligence. <<elseif $customSlave.intelligence == -1>>Stupid. <<elseif $customSlave.intelligence == -2>>Very stupid. <<else>>Moronic. <</if>> </span> <<link "Brilliant">> <<set $customSlave.intelligence = 3>> <<CustomSlaveIntelligence>> <</link>> | <<link "Very smart">> <<set $customSlave.intelligence = 2>> <<CustomSlaveIntelligence>> <</link>> | <<link "Smart">> <<set $customSlave.intelligence = 1>> <<CustomSlaveIntelligence>> <</link>> | <<link "Average intelligence">> <<set $customSlave.intelligence = 0>> <<CustomSlaveIntelligence>> <</link>> | <<link "Stupid">> <<set $customSlave.intelligence = -1>> <<CustomSlaveIntelligence>> <</link>> | <<link "Very stupid">> <<set $customSlave.intelligence = -2>> <<CustomSlaveIntelligence>> <</link>> | <<link "Moronic">> <<set $customSlave.intelligence = -3>> <<CustomSlaveIntelligence>> <</link>> <br> <span id = "education"> <<if $customSlave.intelligenceImplant == 1>>Educated. <<else>>Uneducated. <</if>> </span> <<link "Educated">> <<set $customSlave.intelligenceImplant = 1>> <<CustomSlaveEducation>> <</link>> | <<link "Uneducated">> <<set $customSlave.intelligenceImplant = 0>> <<CustomSlaveEducation>> <</link>> <br> <span id = "eyes"> <<if $customSlave.eyes == 1>>Normal vision. <<elseif $customSlave.eyes == -1>>Nearsighted. <<else>>Blind. <</if>> </span> <<link "Normal Vision">> <<set $customSlave.eyes = 1>> <<CustomSlaveEyes>> <</link>> | <<link "Nearsighted">> <<set $customSlave.eyes = -1>> <<CustomSlaveEyes>> <</link>> | <<link "Blind">> <<set $customSlave.eyes = -2>> <<CustomSlaveEyes>> <</link>> <br> <span id = "amputation"> <<if $customSlave.amp == 1>>Limbless. <<else>>Limbed. <</if>> </span> <<link "Limbless">> <<set $customSlave.amp = 1>> <<CustomSlaveAmp>> <</link>> | <<link "Limbed">> <<set $customSlave.amp = 0>> <<CustomSlaveAmp>> <</link>> <br> <span id = "nationality"> Nationality: $customSlave.nationality. </span> <<for _i = 0; _i < setup.baseNationalities.length; _i++>> <<set _nation = setup.baseNationalities[_i]>> <<print " <<link _nation>> <<set $customSlave.nationality = setup.baseNationalities[" + _i + "]>> <<CustomSlaveNationality>> <</link>> ">> <<if _i < setup.baseNationalities.length-1>> | <</if>> <</for>> <br><br> <<link "Reset custom order form">> <<set $customSlave = {age: 19, health: 0, muscles: 0, lips: 15, heightMod: "normal", weight: 0, face: 0, race: "white", skin: 0, boobs: 500, butt: 3, sex: 1, virgin: 0, dick: 2, balls: 2, clit: 0, labia: 0, vaginaLube: 1, analVirgin: 0, skills: 15, whoreSkills: 15, combatSkills: 0, intelligence: 0, intelligenceImplant: 1, nationality: "Stateless", amp: 0, eyes: 1}>> <<goto "Custom Slave">> <</link>> <br><br> <<if $customSlaveOrdered == 1>> [[Withdraw custom slave order|Main][$customSlaveOrdered = 0]] <<else>> [[Post custom slave order|Main][$customSlaveOrdered = 1]] <</if>>
AshVaris/fc
src/uncategorized/customSlave.tw
tw
mit
19,456
:: Dairy [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Dairy", $showEncyclopedia = 1, $encyclopedia = "Dairy", _SL = $slaves.length>> <<silently>> DairyRestraintsSetting($dairyRestraintsSetting) <</silently>> <<SlaveSort $DairyiIDs>> <<set _DL = $DairyiIDs.length, $dairySlaves = _DL>> <<dairyAssignmentFilter>> <<if $dairyName != "the Dairy">> <<set $dairyNameCaps = $dairyName.replace("the ", "The ")>> <</if>> <<if ($dairyRestraintsSetting != 2) || ($dairyRestraintsUpgrade != 1)>> <<if $dairyStimulatorsSetting == 2>> <<set $dairyStimulatorsSetting = 1>> <</if>> <<if $dairyPregSetting >= 2>> <<set $dairyPregSetting = 1>> <</if>> <<if $dairyFeedersSetting == 2>> <<set $dairyFeedersSetting = 1>> <</if>> <</if>> <<if ($Milkmaid != 0) && ($dairyRestraintsSetting == 2)>> $Milkmaid.slaveName has been removed from her position as Milkmaid, since an industrialized dairy automates her duties. <<removeJob $Milkmaid "be the Milkmaid">> <br><br> <</if>> <<if ($dairySlaves > 1)>> <<if $dairyFeedersSettingChanged == 1>> In unison, the milking machines press their feeding phalli into the slaves' mouths and down their throats. Once situated, they begin to facefuck the slaves, who gag and struggle as they figure out how to breathe while this is going on. Once each slave is no longer panicking and is inhaling and exhaling regularly, there is a hydraulic sound and the transparent reservoir of feeding fluid near her head begins to drain. The slaves swallow desperately, their bellies beginning to swell with nutrition and drugs.<br><br> <<elseif $dairyFeedersSettingChanged == -1>> In unison, the milking machines withdraw their feeders from the slaves' throats. The slaves gag and cough, strings of feeding fluid and saliva running between their lips and the heads of the feeding phalli. These remain close to their faces so that the slaves can suck them off once they get hungry, which they will, very soon. The slaves' mouths and tongues are very tired, and most of them rest with their mouths open and their tongues hanging out.<br><br> <</if>> <<if $dairyPregSettingChanged == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $slaveIndices[$DairyiIDs[_Di]]>> <<if ($slaves[_i].vagina > -1) && ($slaves[_i].vagina < 3)>> $slaves[_i].slaveName's milking machine ejects her, since it cannot fit the mandated dildo into her tight cunt. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <<if ($dairyPregSetting > 0)>> <<set $reservedChildren -= $slaves[_i].reservedChildren>> <<set $slaves[_i].reservedChildren = 0>> <<if (($slaves[_i].broodmother > 0) || ($slaves[_i].bellyImplant != -1))>> $slaves[_i].slaveName's milking machine ejects her, since it detected a foreign body in her womb blocking its required functions. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <</if>> <</for>> In unison, the milking machines withdraw their dildos from the pregnant slaves' vaginas. The auxiliary drug injectors hiss as the slaves are filled with drugs that promote natural lubrication. The slaves begin to shift awkwardly as they feel their pussies begin to drool slick female fluids. Once a machine judges that its slave's cunt is sufficiently wet, it readies a gigantic dildo. The slaves cannot see their own groins, but as soon as the heads of the dildos touch their pussylips, they begin to <<if $dairyFeedersSetting < 2>> struggle instinctively against their restraints, and the more energetic ones begin to weep. <<else>> struggle instinctively against their restraints. <</if>> As the massive phalli begin to ejaculate fertility drugs and semen, they drive all resistance out of the poor girls.<br><br> <<elseif $dairyPregSettingChanged == -1>> In unison, the milking machines withdraw their monstrous dildos from the pregnant slaves' stretched cunts. Their pussies' overcharged production of natural lubricant produces a gush of pent-up female fluids from each loose vagina as the phalli slide clear. <<if $dairyFeedersSetting < 2>> The slaves moan with relief at the sudden reduction in fullness. Being penetrated like that while pregnant must be quite uncomfortable. <<else>> The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them relax a little in their restraints. <</if>> The machines do replace the withdrawn dildos with more reasonably sized phalli and resume thrusting, but the slaves are relieved anyway.<br><br> <</if>> <<if $dairyStimulatorsSettingChanged == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $slaveIndices[$DairyiIDs[_Di]]>> <<if ($slaves[_i].anus < 3)>> $slaves[_i].slaveName's milking machine ejects her, since it cannot fit its massive anal dildo up her tight asshole. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <</for>> In unison, the milking machines shove their dildos deep into slaves' anuses, ejaculating large quantities of lubricant deep inside their rectums. The slaves start in surprise at the sudden rush of warm slick fluid, and then relax as the phalli withdraw themselves from their butts. Their relief is short-lived, however, as their assholes are only empty for a moment. The reasonably sized dildos are replaced with dildos the size of horse cocks. As soon as the slaves feel the heads of these monstrous phalli press inexorably against their sphincters, <<if $dairyFeedersSetting < 2>> they begin to scream and struggle instinctively. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their whining <<else>> they begin to struggle wildly. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their wriggling <</if>> gradually diminishes as each slave is exhausted and slumps within her restraints. The machines take no notice, and continue the relentless sodomy.<br><br> <<elseif $dairyStimulatorsSettingChanged == -1>> In unison, the milking machines withdraw their gargantuan dildos from the slaves' loosened anuses. <<if $dairyFeedersSetting < 2>> Several of the more energetic slaves begin to cry quietly with relief <<else>> The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them slump against their machines with relief <</if>> as their sphincters gradually recover from wide open to merely gaping. The machines switch out the withdrawn dildos for phalli that are just large, but the slaves barely react at all as they are penetrated. After what their sphincters have been through, a merely big dick is nothing to them.<br><br> <</if>> <<if $dairyRestraintsSettingChanged == 1>> <<if $dairyRestraintsSetting == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $slaveIndices[$DairyiIDs[_Di]]>> <<if ($slaves[_i].indentureRestrictions >= 2)>> $slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from restraint for milking. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <</for>> The next cow to stumble over to a milking machine to be drained is gently but firmly embraced by its restraints, allowing it to suck her dry and violate her without any regard for her feelings. Most of the cows accept this new wrinkle in their lives, since the restraints let them go afterward, and the milking machines bring temporary relief. Some, however, begin to regard the machines with concern. <<else>> The next cow to stumble over to a milking machine to be drained finds to her surprise that she is not restrained while it sucks her dry. She wiggles around experimentally, verifying that she is indeed free to pull herself away from its ministrations if she wishes. There's little actual impact on the cows' behavior, since they still need the relief the machines offer. <</if>> <br><br> <<elseif $dairyRestraintsSettingChanged == -1>> <<if $dairyRestraintsSetting == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $slaveIndices[$DairyiIDs[_Di]]>> <<if ($slaves[_i].indentureRestrictions >= 1)>> $slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from being restrained for milking. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <</for>> The next time a cow tries to get up after being milked, she finds to her sudden terror that the machine will not let her go. It continues to add fluids to her body, and remove them from her nipples, ignoring her mounting panic as she realizes that it's to be her new partner and lover, on a level far more intimate than any possible human relationship. The other cows approach their machines with trepidation, but the mounting pressure in their udders forces them to embrace their immurement despite their terror. <<else>> The next time a cow finishes an intensive milking period, her restraints loosen. She does not move for a long time, as though she is unable to believe that she is, at least in an immediate and local sense, free. Finally, she prises herself out of her milking machine's embrace, thick strings of fluid leading from it to her orifices as she pulls each one off of its corresponding port. <</if>> <br><br> <</if>> <</if>> <<set $dairySlaves = $DairyiIDs.length, $dairyStimulatorsSettingChanged = 0, $dairyFeedersSettingChanged = 0, $dairyPregSettingChanged = 0, $dairyRestraintsSettingChanged = 0>> <<if ($dairyRestraintsSetting > 1)>> $dairyNameCaps is an industrial facility, but there's a viewing gallery for visitors. <<switch $dairyDecoration>> <<case "Roman Revivalist">> The screens there review each slave's liquid contributions to the state in minute detail. <<case "Aztec Revivalist">> The strange sight of the milking machines, designed to look like fertility statues gives the space an imposing feeling. <<case "Egyptian Revivalist">> The screens there list a tally of each slave's contributions to the harvest this season. They also identify related slaves who occupy multi-slave milking machines so that they may feed each other directly. <<case "Edo Revivalist">> It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed amongst tatami mats and rice paper partitions. <<case "Arabian Revivalist">> It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed inside brightly tiled walls. <<case "Chinese Revivalist">> The milking machines are fascinating: they're encased in decorative carvings, making it look like the slaves are in the embrace of traditional Chinese depictions of lions, bears, and dragons. <<case "Chattel Religionist">> It presents the inmates as lessons, here to expiate their sins in a purgatory created by technology. <<case "Degradationist">> The screens there feature, among a sea of facts and figures about each slave, her most recent brain scan. <<case "Repopulation Focus">> The gallery is placed for a good view of each slave's swelling breasts and growing pregnancy. A screen is prominently displayed before each slave, detailing the number of babies she produced and the current number occupying her womb. <<case "Eugenics">> The screens there tell very little about the slaves within. That information is privy only to Society's Elite. <<case "Asset Expansionist">> It's designed for VIP visits, since this place is arguably the present apogee of expansionism. Nowhere else can breasts become so large. This is a place for pride. <<case "Transformation Fetishist">> It's designed for VIP visits, since this place is arguably the present apogee of transformationism. Nowhere else can slaves be so radically changed, from humans into something less - and something more. <<case "Gender Radicalist">> The gallery is placed for a good view of each slave's front, from her head to what's between her spread legs. <<case "Gender Fundamentalist">> The gallery is placed for a good view of each slave's breasts, belly, and cunt. Visitors can critically compare each feminine advantage. <<case "Physical Idealist">> The gallery is placed for a good view of each slave's body. Though muscles are at a lower premium here, there is intense interest in such radical changes to human biology. <<case "Supremacist">> The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more subhumans serve in this way. Many more. <<case "Subjugationist">> The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more milking machines have $arcologies[0].FSSubjugationistRace components. Many more. <<case "Paternalist">> The screens there include feeds that show what media is being pumped into the slaves through their machines. It's designed to provide as much mental stimulation as possible. <<case "Pastoralist">> The screens there let the production figures speak for themselves. There may be more personable cows out there, but they don't produce milk like these do. <<case "Maturity Preferentialist">> The screens there give each slave's productivity and forecast it into the future. The facility is unmatched at extracting value from mature bodies. <<case "Youth Preferentialist">> The screens there give each slave's productivity and forecast it into the future. The best bodies here have many, many years of productivity ahead of them. <<case "Body Purist">> The screens there offer reams of data on each slave's product purity. Drugs are necessary here, and each body's balance results in a different grade of product. <<case "Slimness Enthusiast">> The screens there alternate live views of the fashionably slim cows in their stalls with brief infomercials on the specialized techniques and equipment $dairyName uses to extract milk from such modest udders. <<case "Hedonistic">> The gallery is placed for a good view of each slave's fattened body and the undulations running through them from the force of the milkers<<if $dairyPregSetting || $dairyFeedersSetting || $dairyStimulatorsSetting>> and other assorted tubes and dildos<</if>>. <<default>> Fascinated visitors may peruse each slave's productivity statistics on a corresponding touchscreen. <</switch>> <<else>> $dairyNameCaps <<switch $dairyDecoration>> <<case "Roman Revivalist">> is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Roman goddess of bountiful harvests. <<case "Aztec Revivalist">> is sterile and organized, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Aztec god of the Earth. <<case "Egyptian Revivalist">> is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Egyptian god of bountiful harvests. <<case "Edo Revivalist">> is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by walking on a wooden wheel that raises fresh water to $dairyName. <<case "Arabian Revivalist">> is clean and traditional. Its dusky stone walls keep it so warm that the cows go nude, basking in the hot sun between milkings. <<case "Chinese Revivalist">> is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by fetching and carrying as best they can. <<case "Chattel Religionist">> is functional and clean. There are nice quotations from the holy book on the walls, and there is a little shrine designed to allow a cow who has difficulty standing to make her devotions comfortably. <<case "Degradationist">> is harsh and utilitarian. There are stands to restrain cows who aren't being milked for dosing, punishment, or sexual use. There are cattle prods here and there to use on resistant cows, unproductive cows, or cows one wishes to hear scream. <<case "Repopulation Focus">> is comfortable and well-kept. The milking machines are specially designed to maximize a pregnant cow's comfort. After a milking, cows have a wide selection of soft furniture to choose from, so comfortable that most fall fast asleep. <<case "Eugenics">> is comfortable, well-kept and well-monitored. Cows are kept track of at all times to make sure no-one tries to increase milk production via pregnancy. <<case "Asset Expansionist">> looks misleadingly industrial at first glance. Though the cows here are free-range, the facility mounts a system of slings and cranes to allow slaves with massive udders to walk around with their tits suspended from the ceiling. <<case "Transformation Fetishist">> looks like a medical facility at first glance. Transformation is just as much a priority as production: there are surgical and drug injection machines right here. <<case "Gender Radicalist">> is comfortable and well-kept. The milking machines include perianal vibrators to massage slaves from butthole to cock while they give cum. <<case "Gender Fundamentalist">> is comfortable and well-kept. The milking machines include vibrators so that cows can get off while they're milked. <<case "Physical Idealist">> could be mistaken for a gym with milking machines. Cows here are expected to keep fit between milkings, since the best milk comes from cattle who are healthy, muscular, and strong. <<case "Supremacist">> is spartan, since that's all subhuman cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or subhuman cows one wishes to hear scream. <<case "Subjugationist">> is spartan, since that's all $arcologies[0].FSSubjugationistRace cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or $arcologies[0].FSSubjugationistRace cows one wishes to hear scream. <<case "Paternalist">> is comfortable and well-kept. Rather than stalls, $dairyName has an open arrangement of machines cows can use freely, and a lovely common area they can relax in afterward. <<case "Pastoralist">> is state of the art, but is also brilliantly designed to look like a barn. All the advanced machinery retracts when not in use, leaving the cows in a clean, airy pastoral paradise. It smells of summer. <<case "Maturity Preferentialist">> is inviting and homelike. After a milking, cows have a wide selection of soft furniture to choose from, so comfortable that most fall fast asleep. <<case "Youth Preferentialist">> is functional, but fun. There are all sorts of fun activities to keep the cows amused between milkings, cleverly adapted for girls with massive mammaries. <<case "Body Purist">> is state of the art, and spotlessly clean. All attention here is on the cows, to keep them happy, productive, and pure. <<case "Slimness Enthusiast">> is quite unusual. Since the cows it milks may not necessarily have gigantic boobs, the milking machines here can adapt to drain cream from any body. <<case "Hedonistic">> is comfortable and fun. The stalls are filled with thick, soft pillows to lounge on while hooked to the milking machines and with plenty of toys to make use of while getting milked. Cows here are expected to binge eat between milkings, since the best milk comes from cattle who are immobile, stuffed with food and hugely fat. <<default>> is comfortable and well-kept. It features nice rest areas for cows to lounge in after a milking, and exercise equipment to keep them healthy. <</switch>> <</if>> <<if $dairySlaves > 2>> $dairyNameCaps is working steadily. <<if ($dairyRestraintsUpgrade == 1) && ($dairyRestraintsSetting > 1)>> Each cow is strapped in to her own milking machine. The machines are set up in rows, alternating forward and backward so that the cows are interleaved as closely as possible without touching. <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> <<if $dairyFeedersSetting == 2>> A phallic feeding tube completely fills each cow's mouth and throat, making it eerily quiet in there. Occasionally one of the cows convulses when a particularly long rush of food and drugs flows down her gullet. <<else>> When feeding is required, a phallus extends into cows' mouths. <</if>> <</if>> <<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>> <<if $dairyStimulatorsSetting == 2>> Every cow is being sodomized by a massive phallus. Most are pumping away gently, the strokes taking a long time to push the half-meter of shaft into each slave's rectum and pull it out again. When a slave's balls are ready to give cum, however, the pace quickens, and the agonized slave wriggles in involuntary desperation to escape until she finally stiffens, squirts, and slumps in exhaustion. <<else>> Each cow's anus is periodically fucked by a machine phallus that ejaculates hydration directly up her butt. When a slave's balls are ready to give cum, she is mercilessly sodomized until prostate stimulation forces an orgasm. <</if>> <</if>> <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> <<if $dairyPregSetting == 3>> Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate extra strong fertility drugs into their progressively distending wombs. The drugs induce intense arousal and excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises and nonstop moaning. <<elseif $dairyPregSetting == 2>> Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate fertility drugs. The drugs produce excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises. <<else>> The fertile cows are visibly pregnant. <</if>> <</if>> <<else>> The row of milking machines is available for cows to use. <<if ($dairyRestraintsSetting > 0)>> When they do, the machines gently restrain them until they are completely done. <</if>> <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> The machines mount convenient phallic feeders for slaves to suck for tasty food while they're milked. <</if>> <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> The fertile cows are visibly pregnant. <</if>> <<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>> The machines gently sodomize cows who need the extra nutrition and treatment the dildos can ejaculate into them<<if $seeDicks > 0>>, and fuck them more vigorously when they need help ejaculating.<</if>> <</if>> <</if>> <<elseif $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>> $dairyNameCaps is quiet and calm. The only sounds are faint sucking and gushing noises. <<elseif $dairySlaves > 0>> $dairyNameCaps is sparsely populated. <<elseif $Milkmaid != 0>> $Milkmaid.slaveName is alone in $dairyName, and has nothing to do but clean and maintain the equipment. <<else>> $dairyNameCaps is empty and desolate. <<link "Decommission the dairy">> <<set $dairy = 0, $dairyFeedersUpgrade = 0, $dairyPregUpgrade = 0, $dairyStimulatorsUpgrade = 0, $dairyDecoration = "standard", $dairyFeedersSetting = 0, $dairyPregSetting = 0, $dairyStimulatorsSetting = 0, $dairyHyperPregRemodel = 0, $cumPipeline = 0, $milkPipeline = 0>> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "Dairy">> <<set $sectors[_i].type = "Manufacturing">><<break>> <</if>> <</for>> <<goto "Main">> <</link>> <</if>> <<set _Tmult0 = Math.trunc($dairy*1000*$upgradeMultiplierArcology)>> <br>$dairyNameCaps can support $dairy milkers. There <<if $dairySlaves == 1>>is<<else>>are<</if>> currently $dairySlaves cow<<if $dairySlaves != 1>>s<</if>>. [[Expand the dairy|Dairy][$cash -= _Tmult0, $dairy += 5, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>> and will increase upkeep costs// <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> <br> <<if $dairyFeedersUpgrade == 1>> The milking machines can hold feeders in slaves' mouths and inject drugs into their bodies, ensuring ideal nutrition and production. <br>&nbsp;&nbsp;&nbsp;&nbsp;The feeders are <<if $dairyFeedersSetting == 2>> ''industrial.'' [[Moderate|Dairy][$dairyFeedersSetting = 1, $dairyFeedersSettingChanged = -1]] <<elseif $dairyFeedersSetting == 1>> ''active.'' [[Inactive|Dairy][$dairyFeedersSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyFeedersSetting = 2, $dairyFeedersSettingChanged = 1]]<</if>> <<else>> ''inactive.'' [[Active|Dairy][$dairyFeedersSetting = 1]] <</if>> <<else>> $dairyNameCaps is equipped to feed and clean slaves normally. [[Upgrade the milking machines with intubators|Dairy][$cash -= _Tmult1, $dairyFeedersUpgrade = 1]] //Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs// <</if>> <<if $seePreg != 0>> <br> <<if $dairyPregUpgrade == 1>> $dairyNameCaps can support cow pregnancies. <br>&nbsp;&nbsp;&nbsp;&nbsp;Fertile cows' wombs are <<if $dairyPregSetting == 3>> ''worked to capacity.'' [[Industrial|Dairy][$dairyPregSetting = 2]] <<elseif $dairyPregSetting == 2>> ''industrially employed.'' <<if ($seeExtreme != 0) && ($seeHyperPreg == 1) && ($dairyRestraintsSetting == 2) && ($dairyHyperPregRemodel == 1)>> [[Mass Production|Dairy][$dairyPregSetting = 3]] | <</if>>[[Moderate|Dairy][$dairyPregSetting = 1, $dairyPregSettingChanged = -1]] <<elseif $dairyPregSetting == 1>> ''for hire.'' [[Not for hire|Dairy][$dairyPregSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyPregSetting = 2, $dairyPregSettingChanged = 1]]<</if>> <<else>> ''not for hire.'' [[For hire|Dairy][$dairyPregSetting = 1]] <</if>> <<else>> $dairyNameCaps is not prepared to support cow pregnancies, and therefore cannot be used to contract out fertile slaves' wombs. <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Upgrade the dairy to support pregnancies|Dairy][$cash -= 2500, $dairyPregUpgrade = 1]] //Costs <<print cashFormat(2500)>> and will increase upkeep costs// <</if>> <</if>> <br> <<if $dairyStimulatorsUpgrade == 1>> The milking machines mount reciprocating dildos that can sodomize the slaves, delivering extra nutrition and pharmaceuticals. <<if $seeDicks > 0>>The prostate stimulation also serves to increase semen production, where appropriate.<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;The sodomizers are <<if $dairyStimulatorsSetting == 2>> ''industrial,'' employing dildos the size of horse phalli. [[Moderate|Dairy][$dairyStimulatorsSetting = 1, $dairyStimulatorsSettingChanged = -1]] <<elseif $dairyStimulatorsSetting == 1>> ''active.'' [[Deactivate|Dairy][$dairyStimulatorsSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyStimulatorsSetting = 2, $dairyStimulatorsSettingChanged = 1]]<</if>> <<else>> ''inactive.'' [[Activate|Dairy][$dairyStimulatorsSetting = 1]] <</if>> <<else>> $dairyNameCaps does not automatically sodomize. [[Upgrade the cockmilking machines with sodomizers|Dairy][$cash -= _Tmult1, $dairyStimulatorsUpgrade = 1]] //Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs// <</if>> <<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>> <<if ($dairyPregUpgrade == 2) || ($dairyStimulatorsSetting == 2)>> <br> <<if $dairyPrepUpgrade == 1>> $dairyNameCaps features a preparatory raper designed to gape slaves for integration. <<else>> $dairyNameCaps's industrial machines can only accept slaves with loose holes. [[Install a preparatory raper|Dairy][$cash -= _Tmult2, $dairyPrepUpgrade = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <</if>> <br> <<if $dairyRestraintsUpgrade == 1>> $dairyNameCaps is equipped to restrain cows. <br>&nbsp;&nbsp;&nbsp;&nbsp;The cows are restrained <<if $dairyRestraintsSetting == 2>> ''permanently,'' allowing use of industrial techniques even devoted cows would flinch at. [[Only during milking|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = -1]] <<elseif $dairyRestraintsSetting == 1>> ''when being milked,'' giving the machines full play. [[Free range|Dairy][$dairyRestraintsSetting = 0, $dairyFeedersSettingChanged = -1]] | [[Permanent machine milking|Dairy][$dairyRestraintsSetting = 2, $dairyFeedersSettingChanged = 1]] <<else>> ''only when necessary,'' allowing obedient cows freedom to range around. [[Restrain the cows|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = 1]] <</if>> <<else>> $dairyNameCaps is not equipped to restrain recalcitrant cows. [[Equip the dairy with milking racks|Dairy][$cash -= _Tmult2, $dairyRestraintsUpgrade = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <<if ($seeHyperPreg == 1) && ($dairyRestraintsSetting == 2) && ($dairyStimulatorsSetting == 2) && ($dairyFeedersSetting == 2) && ($dairyPregSetting >= 1)>> <br> <<if $dairyHyperPregRemodel == 1>> $dairyNameCaps's milking racks have been remodeled to allow cows' abnormal pregnancies room to grow. <<else>> $dairyNameCaps's milking racks can be remodeled to hold hyper-pregnant cattle. [[Expand the milking racks|Dairy][$cash -= _Tmult1, $dairyHyperPregRemodel = 1]] //Costs <<print cashFormat(_Tmult1)>>// <</if>> <</if>> <<if ($bioreactorsAnnounced != 0) && ($dairyRestraintsSetting == 2) && ($dairyStimulatorsSetting == 2) && ($dairyFeedersSetting == 2)>> <br>$dairyNameCaps will <<if $createBioreactors == 1>> ''convert perfected cows into equipment,'' removing them from slave status, permanently. [[Cancel conversion|Dairy][$createBioreactors = 0]] <<else>> ''leave perfected cows as slaves.'' [[Convert them into equipment|Dairy][$createBioreactors = 1]] <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 80>> <br> <<if $dairySlimMaintainUpgrade == 1>> Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been updated with optimized milkers for small breasts, and a customized drug regimen to extract maximum output while maintaining small breast sizes. <<if $dairySlimMaintain == 1>> $dairyNameCaps is currently set to limit the breast growth of slimmer slaves while maximizing their milk output. [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs// <<else>> $dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] //NOTE: This will NOT remove existing lactation implants// <</if>> <<else>> Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -= _Tmult2, $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast > 20>> <br> <<if $dairySlimMaintainUpgrade == 1>> Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been re-engineered so that its milking process can now prevent the unwanted breast expansion of fashionably slim slaves. <<if $dairySlimMaintain == 1>> $dairyNameCaps is currently set to limit the breast growth of slimmer slaves. [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs// <<else>> $dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] //NOTE: This will NOT remove existing lactation implants// <</if>> <<else>> Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -= _Tmult2, $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <</if>> <br> <<if $dairySlimMaintain == 0>> <<if $dairyImplantsSetting == 1>> All cows will undergo lactation implant surgery to increase their milk output. [[Restrict lactation surgery in cum-cows|Dairy][$dairyImplantsSetting = 0]] | [[Restrict maximization surgery on cattle|Dairy][$dairyImplantsSetting = 2]] <<elseif $dairyImplantsSetting == 2>> Cows will not undergo surgical procedures to maximize production. [[Maximize production in all cattle|Dairy][$dairyImplantsSetting = 1]] | [[Maximize production in only milkable cows|Dairy][$dairyImplantsSetting = 0]] <<else>> Naturally lactating cows, cows with non-lactating breasts, and cows incapable of producing cum will undergo lactation implant surgery to increase their milk output. [[Maximize lactation in all cattle|Dairy][$dairyImplantsSetting = 1]] | [[Restrict maximization surgery on cattle|Dairy][$dairyImplantsSetting = 2]] <</if>> <<else>> Current settings do not implant lactation implants into cows. <</if>> <br> <<if $dairyWeightSetting == 0>> $dairyNameCaps is keeping cows at least chubby. [[Increase Weight Target|Dairy][$dairyWeightSetting = 1]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<elseif $dairyWeightSetting == 1>> $dairyNameCaps aims to keep cows overweight. [[Increase Weight Target|Dairy][$dairyWeightSetting = 2]] | [[Decrease Weight Target|Dairy][$dairyWeightSetting = 0]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<elseif $dairyWeightSetting == 2>> $dairyNameCaps aims to keep cows fat. [[Increase Weight Target|Dairy][$dairyWeightSetting = 3]] | [[Decrease Weight Target|Dairy][$dairyWeightSetting = 1]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<elseif $dairyWeightSetting == 3>> $dairyNameCaps aims to keep cows very fat. [[Increase Weight Target|Dairy][$dairyWeightSetting = 4]] | [[Decrease Weight Target|Dairy][$dairyWeightSetting = 2]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<elseif $dairyWeightSetting == 4>> $dairyNameCaps aims to keep cows so fat they can barely move. [[Decrease Weight Target|Dairy][$dairyWeightSetting = 3]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<else>> $dairyNameCaps is currently not monitoring slave diets and will allow you full control. [[Enable Dietary Control|Dairy][$dairyWeightSetting = 0]] <</if>> <<if $dairySlimMaintainUpgrade == 1 || $arcologies[0].FSSlimnessEnthusiast > 20>> //NOTE: Slimness controls will override all weight settings//<</if>> <<if $arcologies[0].FSPaternalist == "unset">> <br> <<if $dairyUpgradeMenials == 1>> <<if $menialBioreactors > 0>> Menial Bioreactors are restrained here and there, in every unused space. Hoses run from their nipples<<if $seeDicks != 0>> and penises<</if>> into the machinery, and from the machinery into their mouths<<if $seeDicks != 100>>, anuses, and the pussies beneath their pregnant bellies<<else>> and anuses<</if>>. <<else>> In addition to the standard milking machines, $dairyName includes numerous hose hookups for menial Bioreactors. When there's space, any menial milkers you own can be placed in any empty space and connected. <</if>> <<else>> There is no provision for milking menial Bioreactors. [[Add hose hookups|Dairy][$cash -= _Tmult1, $dairyUpgradeMenials = 1]] //Costs <<print cashFormat(_Tmult1)>>// <</if>> <</if>> <<if ($dairyPregSetting > 1) || ($dairyFeedersSetting > 1) || ($dairyStimulatorsSetting > 1)>> <br><br>@@.yellow;WARNING:@@ current milking machine settings may have irreversible effects on cows. <</if>> <!-- Statistics output --> <<DairyStatistics 1>> <br><br> <<if ($Milkmaid != 0)>> <<set $Flag = 2>> <<include "Slave Summary">> <<if canAchieveErection($Milkmaid) && $Milkmaid.pubertyXY == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $milkmaidImpregnates == 1>> Keeping the cows pregnant is part of her job. [[Order her to stop impregnating|Dairy][$milkmaidImpregnates = 0]] <<elseif $seePreg != 0>> She could be directed to keep the cows pregnant herself. [[Order her to impregnate|Dairy][$milkmaidImpregnates = 1]] <</if>> <</if>> <<elseif $dairyRestraintsSetting > 1>> //Current milking machine settings make a Milkmaid superfluous by replacing her duties with automation// <<else>> You do not have a slave serving as a Milkmaid. [[Appoint one|Milkmaid Select]] <</if>> <<set _seed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> <br><br> <<if ($dairy <= $dairySlaves+_seed)>> ''$dairyNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $dairySlaves)>> <<link "''Send a slave to $dairyName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $dairySlaves > 0>> | <<link "''Bring a slave out of $dairyName''">> <<replace #ComingGoing>> <<dairyAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$dairyNameCaps is empty for the moment.<br>// <</if>> <<if _seed > 1>> //In addition, _seed milking machines have biological components installed in them.// <<elseif _seed == 1>> //In addition, one milking machine has biological components installed in it.// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<dairyAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $dairyName: <<textbox "$dairyName" $dairyName "Dairy">> //Use a noun or similar short phrase//
AshVaris/fc
src/uncategorized/dairy.tw
tw
mit
38,114
:: Dairy Report [nobr] <span id="dairystats"> </span> <<set _MMWorkout = 0>> <<SlaveSort $DairyiIDs>> <<set _DL = $DairyiIDs.length, $dairySlaves = _DL, _SL = $slaves.length, $bioreactorPerfectedID = 0, $legendaryBallsID = 0, $legendaryCowID = 0, $milkmaidDevotionBonus = 1, $milkmaidHealthBonus = 0, $milkmaidTrustBonus = 1, $milkmaidDevotionThreshold = 45, $milkmaidTrustThreshold = 35, _anusesStretched = 0, _birthers = 0, _births = 0, _cumWeek = 0, _femCumWeek = 0, _FLsFetish = 0, _milkWeek = 0, _balltacular = 0, _boobtacular = 0, _careerForgotten = 0, _chemMinor = 0, _chemSevere = 0, _desterilized = 0, _hatefilled = 0, _horrified = 0, $intelligenceLost = 0, _mindbroken = 0, _profits = 0, _skillsLost = 0, _stupidified = 0, _vaginasStretched = 0>> <!-- Statistics gathering --> <<set $facility = $facility || {}, $facility.dairy = initFacilityStatistics($facility.dairy)>> <<if ($Milkmaid != 0)>> <<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Milkmaid.ID; })>> <<if $slaves[_FLs].health < 90>> <<set $slaves[_FLs].curatives = 2>> <<else>> <<set $slaves[_FLs].curatives = 0>> <</if>> <<if ($slaves[_FLs].diet != "healthy")>> <<set ($slaves[_FLs].diet = "healthy")>> <</if>> <<if $slaves[_FLs].devotion <= 60>> <<set $slaves[_FLs].devotion += 5>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust += 5>> <</if>> <<if ($slaves[_FLs].oralSkill > 0)>> <<set $milkmaidDevotionBonus += Math.trunc($slaves[_FLs].oralSkill/30)>> <</if>> <<if ($slaves[_FLs].health >= 80)>> <<set $milkmaidHealthBonus++>> <</if>> <<if $slaves[_FLs].livingRules != "luxurious">> <<set $slaves[_FLs].livingRules = "luxurious">> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "boobs">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "boobs">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<run getSlaveStatisticData($Milkmaid, $facility.dairy)>> <<set $Milkmaid = $slaves[_FLs], $i = _FLs>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Milkmaid>> is serving as your Milkmaid. <<if $Milkmaid.relationship == -3 && $Milkmaid.devotion > 50>> <<set $milkmaidDevotionBonus += 2, $milkmaidTrustBonus += 2>> She tries her best to be your perfect farmwife. <</if>> <<if (_DL > 0) && ($milkmaidImpregnates == 1) && (canPenetrate($Milkmaid)) && $Milkmaid.pubertyXY == 1>> <<set _milkmaidImpregnated = 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if (canImpreg($slaves[$i], $Milkmaid))>> <<set $slaves[$i].preg = 1, $slaves[$i].pregSource = $Milkmaid.ID, $slaves[$i].pregKnown = 1, $slaves[$i].pregWeek = 1, _milkmaidImpregnated++, $slaves[$i].vaginalCount += 10, $vaginalTotal += 10>> <<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, $Milkmaid.ID, 1)>> <</if>> <</for>> <<if _milkmaidImpregnated > 0>> It's her responsibility to keep her charges pregnant, and she constantly <<if _milkmaidImpregnated == 1>> breeds the one fertile cow. <<else>> fills the _milkmaidImpregnated cows' cunts with her cum. <</if>> <<if $Milkmaid.career == "a breeding bull">> She was conditioned to fill empty wombs, so she takes a @@.hotpink;deep pleasure@@ in her job. <<set $slaves[_FLs].devotion++>> <</if>> <<set _Tmult = (_milkmaidImpregnated * 10), $slaves[_FLs].penetrativeCount += _Tmult, $Milkmaid.penetrativeCount += _Tmult, $penetrativeTotal += _Tmult>> <<set $slaves[_FLs].need = 0>> <</if>> <</if>> <<if (_FLsFetish == 1)>> In her line of work, she touches more breasts than even you do. She lives in an atmosphere of quivering, heaving, milky breastflesh; of girls who shudder and moan when she touches their creamy nipples. She has @@.lightcoral;become more of a breast girl.@@ <<elseif (_FLsFetish == 2)>> It's a hard life, pulling teats and washing cows, but it does @@.lightsalmon;make her more of a breast fetishist.@@ <</if>> <<if ($Milkmaid.muscles > 30)>> <<set $milkmaidHealthBonus++>> Her muscles help her handle the fattest or most reluctant cow. <</if>> <<if $dairyRestraintsSetting != 2>> /* how much effort the MM must take to force a slave into a stall */ <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if $slaves[$i].devotion < 20>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].trust < 20>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].muscles >= 30>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].weight >= 70>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].weight >= 160>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].boobs >= 20000>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].balls >= 30>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].belly >= 5000>> <<set _MMWorkout++>> <</if>> <<if !canWalk($slaves[$i])>> /* big bonus if they can't move themselves and are fat as cows */ <<if $slaves[$i].weight >= 70>> <<set _MMWorkout += 2>> <</if>> <<if $slaves[$i].weight >= 160>> <<set _MMWorkout += 2>> <</if>> <<if $slaves[$i].boobs >= 20000>> <<set _MMWorkout += 2>> <</if>> <<if $slaves[$i].balls >= 30>> <<set _MMWorkout += 2>> <</if>> <<if $slaves[$i].belly >= 5000>> <<set _MMWorkout += 2>> <</if>> <</if>> <</for>> <</if>> <<if (_MMWorkout > random(1,30)) && $Milkmaid.muscles < 60>> Constantly having to wrestle unruly or aiding heavy cows into their stalls forces her to @@.lime;build muscle.@@ <<set $slaves[_FLs].muscles++>> <</if>> <<if ($Milkmaid.oralSkill > 30)>> Her skilled tongue helps her keep her girls happy. <</if>> <<if ($Milkmaid.oralSkill < 90)>> <<set $skillIncrease = 3>> <<OralSkillIncrease $slaves[_FLs]>> <</if>> <<if ($Milkmaid.sexualQuirk == "caring")>> <<set $milkmaidTrustBonus++>> She's very caring, and does her best to get the cows to trust her. <</if>> <<if ($Milkmaid.behavioralQuirk == "funny")>> <<set $milkmaidTrustBonus++>> She's funny, and does her best to get the cows to trust her by keeping them laughing. <</if>> <<if setup.milkmaidCareers.includes($Milkmaid.career)>> <<set $milkmaidHealthBonus++>> She has career experience dealing with milk animals. <<elseif $Milkmaid.skillMM >= $masteredXP>> <<set $milkmaidHealthBonus++>> She has experience dealing with milk animals from working for you. <<else>> <<set $slaves[_FLs].skillMM += random(1,($Milkmaid.intelligence+4)*2)>> <</if>> <<if ($dairyStimulatorsSetting < 2) && ($Milkmaid.dick > 4) && (canPenetrate($Milkmaid))>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if ($slaves[$i].balls > 0)>> She uses her turgid cock to give prostate stimulation to slaves that need help ejaculating. <<set $slaves[_FLs].need -= 50>> <<break>> <</if>> <</for>> <</if>> <<set $milkmaidDevotionThreshold += (5*$milkmaidDevotionBonus), $milkmaidTrustThreshold += (5*$milkmaidTrustBonus)>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if $Milkmaid.rivalryTarget == $slaves[$i].ID>> She either neglects or harasses her <<if $Milkmaid.rivalry == 1>>growing rival<<elseif $Milkmaid.rivalry == 2>>rival<<elseif $Milkmaid.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName, making sure she is unhappy and uncomfortable. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <<if random(1,100) > 65>> <<set $Milkmaid.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Milkmaid.relationshipTarget == $slaves[$i].ID>> She dotes over her <<if $Milkmaid.relationship == 1>>friend<<elseif $Milkmaid.relationship == 2>>best friend<<elseif $Milkmaid.relationship == 3>>friend with benefits<<elseif $Milkmaid.relationship == 4>>lover<<elseif $Milkmaid.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she is happy and comfortable. <<set $slaves[$i].devotion++, $slaves[$i].trust++>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Milkmaid.ID || $slaves[$i].father == $Milkmaid.ID>> She pays special attention to her daughter, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].ID == $Milkmaid.mother>> She pays special attention to her mother, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].ID == $Milkmaid.father>> She pays special attention to her father, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<else>> <<switch areSisters($slaves[$i], $Milkmaid)>> <<case 1>> She pays special attention to her twin sister, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<case 2>> She pays special attention to her sister, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<case 3>> She pays special attention to her half-sister, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <</switch>> <</if>> <<elseif $Milkmaid.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She pays special attention to her $slaves[$i].relation, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <</if>> <<if $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a dairy cow.">> <<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> She spends extra time with $slaves[$i].slaveName, the well-known cow. She is fascinated by $slaves[$i].slaveName's massive $slaves[$i].boobs cc breasts and spends extra time massaging and kneading them to maximize production. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<else>> She is disappointed that the well-known cow $slaves[$i].slaveName<<if ($slaves[$i].lactation == 0)>> isn't producing milk anymore. <<else>>'s breasts have shrunken considerably from their heyday.<</if>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a cockmilker.">> <<if (($slaves[$i].balls > 6) && ($slaves[$i].dick != 0)) || (($slaves[$i].balls > 4) && ($slaves[$i].dick != 0) && ($slaves[$i].prostate > 1))>> She spends extra time with $slaves[$i].slaveName, the massive ejaculating cow. She can't help but massage the cow's dick and testes to stimulate them further and coax more from them. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<else>> She is disappointed that the (formerly) massive ejaculating cow $slaves[$i].slaveName<<if $slaves[$i].balls == 0 || $slaves[$i].dick == 0>> is incapable of giving cum. <<elseif $slaves[$i].prostate < 2>> no longer possesses a hyperactive prostate. <<else>>'s balls are considerably smaller than at their heyday.<</if>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a breeder." && $slaves[$i].bellyPreg >= 1500>> She spends extra time with $slaves[$i].slaveName, the well-known breeder. $Milkmaid.slaveName is fascinated by her growing pregnancy and popular womb. She makes sure her belly and it's occupants are nice and comfortable. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <</for>> <</if>> <<set _Tadd = ($bioreactorsXY + $bioreactorsXX + $bioreactorsHerm + $bioreactorsBarren)>> <<if (_DL + _Tadd > 0)>> <<if ($Milkmaid != 0)>><br><br><</if>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL != 1)>>''There are _DL cows in $dairyName.''<<else>>''There is one cow in $dairyName.''<</if>> <<if ($dairyRestraintsSetting > 1)>> The facility functions as an industrial slave products factory. <</if>> <<if (_Tadd > 0)>> _Tadd milking machines have permanent biological components, making a total of <<print _Tadd + _DL>> milk-producing bodies. <</if>> <</if>> <<if ($Milkmaid != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[_FLs]>>@@__'' is serving as your Milkmaid. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Milkmaid = $slaves[_FLs]>> <</if>> <<set _oldCash = $cash>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> /* Special attention section */ <<if ($legendaryCowID == 0) && ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryCowID = $slaves[$i].ID>> <</if>> <<if ($legendaryBallsID == 0) && ($slaves[$i].dick != 0) && ($slaves[$i].balls > 5 || ($slaves[$i].balls > 4 && $slaves[$i].prostate > 1)) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryBallsID = $slaves[$i].ID>> <</if>> /* Perform facility based rule changes */ <<if ($dairySlimMaintain == 0)>> <<if $dairyWeightSetting == 0>> <<if $slaves[$i].weight <= 30>> <<set $slaves[$i].diet = "fattening">> <<else>> <<set $slaves[$i].diet = "healthy">> <</if>> <<elseif $dairyWeightSetting == 1>> <<if $slaves[$i].weight <= 95>> <<set $slaves[$i].diet = "fattening">> <<else>> <<set $slaves[$i].diet = "healthy">> <</if>> <<elseif $dairyWeightSetting == 2>> <<if $slaves[$i].weight <= 130>> <<set $slaves[$i].diet = "fattening">> <<else>> <<set $slaves[$i].diet = "healthy">> <</if>> <<elseif $dairyWeightSetting == 3>> <<if $slaves[$i].weight <= 160>> <<set $slaves[$i].diet = "fattening">> <<else>> <<set $slaves[$i].diet = "healthy">> <</if>> <<elseif $dairyWeightSetting == 4>> <<if $slaves[$i].weight <= 200>> <<set $slaves[$i].diet = "fattening">> <<else>> <<set $slaves[$i].diet = "healthy">> <</if>> <<elseif $dairyRestraintsSetting > 1>> <<set $slaves[$i].diet = "healthy">> <</if>> <<elseif $slaves[$i].weight > 10>> <<set $slaves[$i].diet = "restricted">> <<elseif ($slaves[$i].diet == "fattening") || $slaves[$i].diet == "healthy" || ($dairyRestraintsSetting > 1)>> <<set $slaves[$i].diet = "healthy">> <</if>> <<if $dairyRestraintsSetting > 1>> <<set $slaves[$i].collar = "none", $slaves[$i].choosesOwnClothes = 0, $slaves[$i].clothes = "no clothing", $slaves[$i].buttplug = "none", $slaves[$i].vaginalAccessory = "none", $slaves[$i].dickAccessory = "none">> <</if>> <<switch $dairyDecoration>> <<case "Roman Revivalist" "Aztec Revivalist" "Chinese Revivalist" "Chattel Religionist" "Edo Revivalist" "Arabian Revivalist" "Egyptian Revivalist" "Supremacist" "Subjugationist" "Degradationist">> <<set $slaves[$i].livingRules = "spare">> <<default>> <<set $slaves[$i].livingRules = "normal">> <</switch>> <<if $dairyPregSetting > 0>> <<set $reservedChildren -= $slaves[$i].reservedChildren>> <<set $slaves[$i].reservedChildren = 0>> <</if>> /* General End of Week effects */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is serving as a cow in $dairyName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA get milked">> <br>&nbsp;&nbsp;&nbsp; <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA get milked">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set _milkWeek += $milk, _cumWeek += $cum>> /* Facility Specific End of Week effects */ <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 7>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 3>> <</if>> <<if ($slaves[$i].inflation > 0)>> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <<SetBellySize $slaves[$i]>> <</if>> <<if ($slaves[$i].lactation > 0) && (($dairySlimMaintain == 0) || ($slaves[$i].boobs > 700))>> <<if ($slaves[$i].boobs < 2000)>> <<set $slaves[$i].boobs += 100>> <<elseif ($slaves[$i].boobs < 5000)>> <<set $slaves[$i].boobs += 50>> <<elseif ($slaves[$i].boobs < 10000)>> <<set $slaves[$i].boobs += 25>> <</if>> <</if>> <<if $slaves[$i].prostate == 1>> <<set $slaves[$i].prostate = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost>> <</if>> <<if $slaves[$i].vasectomy == 1>> <<set $slaves[$i].vasectomy = 0, $slaves[$i].health -= 10, $cash -= $surgeryCost>> <</if>> <<if ($dairySlimMaintain == 0)>> <<if ($slaves[$i].lactation < 2) && ($slaves[$i].boobs > 300 || $slaves[$i].dick == 0 || $slaves[$i].lactation == 1 || $dairyImplantsSetting == 1) && $dairyImplantsSetting != 2>> <<set $slaves[$i].lactation = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost>> <</if>> <</if>> <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> <<if ($dairySlimMaintain == 0)>> <<if ($slaves[$i].balls == 0)>> <<set $slaves[$i].hormones = 2>> <</if>> <<elseif $slaves[$i].diet == "fattening">> <<set $slaves[$i].weight += 2>> <</if>> <<if ($slaves[$i].health < 75)>> <<set $slaves[$i].health += 25>> <<else>> <<if ($dairySlimMaintain == 0) && $slaves[$i].lactation > 0>> <<if $dairyFeedersSetting > 1 && $dairyStimulatorsSetting > 0>> <<if $slaves[$i].boobs < 50000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <<else>> <<set $slaves[$i].boobs = 50000>> <</if>> <<elseif $dairyFeedersSetting > 0 && $dairyStimulatorsSetting > 0>> <<if $slaves[$i].boobs < 25000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <<elseif $dairyFeedersSetting > 1>> <<if $slaves[$i].boobs < 10000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <<else>> <<if $slaves[$i].boobs < 5000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <</if>> <</if>> <<if ($slaves[$i].balls > 0)>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].balls < 125)>> <<set $slaves[$i].balls++>> <</if>> <<if ($slaves[$i].balls == 125)>> <<set _balltacular++>> <</if>> <<elseif ($slaves[$i].balls < 10)>> <<if (random(1,100) > (40+(10*$slaves[$i].balls)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set $slaves[$i].balls++>> <</if>> <<if ($slaves[$i].balls == 10)>> <<set _balltacular++>> <</if>> <</if>> <<if $slaves[$i].dick > 0>> <<if $slaves[$i].dick < 10>> <<if (random(1,100) > (40+(10*$slaves[$i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set $slaves[$i].dick++>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> /* closes ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) */ <<if ($dairyStimulatorsUpgrade == 1) && $dairyStimulatorsSetting > 0>> <<if ($dairyStimulatorsSetting > 1) && ($slaves[$i].anus < 4)>> <<set $slaves[$i].anus++>> <<if ($slaves[$i].anus == 4)>> <<set _anusesStretched++>> <</if>> <<elseif ($slaves[$i].anus < 3)>> <<set $slaves[$i].anus++>> <</if>> <<if ($slaves[$i].health < 60)>> <<set $slaves[$i].health += 20>> <<elseif $dairySlimMaintain == 0 && $slaves[$i].lactation > 0>> <<if $dairyFeedersSetting > 1>> <<if $slaves[$i].boobs < 50000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <<else>> <<set $slaves[$i].boobs = 50000>> <</if>> <<elseif $dairyFeedersSetting > 0>> <<if $slaves[$i].boobs < 25000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <<else>> <<if $slaves[$i].boobs < 10000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <</if>> <</if>> <<if $slaves[$i].balls > 0>> <<set _cumWeek = _cumWeek*1.2>> <</if>> <</if>> <<if ($dairyRestraintsSetting > 1)>> <<if $slaves[$i].lactation > 0>> <<set $slaves[$i].lactationAdaptation += 1>> <</if>> <<if ($slaves[$i].muscles > -100)>> <<set $slaves[$i].muscles-->> <</if>> <<if ($slaves[$i].fetish == "mindbroken")>> <<if ($slaves[$i].boobs > 48000) && (($slaves[$i].balls >= 10) || ($slaves[$i].balls == 0))>> <<set $bioreactorPerfectedID = $slaves[$i].ID>> <</if>> <<else>> <<if ($slaves[$i].sexualFlaw != "self hating")>> <<if ($slaves[$i].sexualFlaw != "cum addict") || ($dairyFeedersSetting == 0)>> <<if ($slaves[$i].sexualFlaw != "anal addict") || ($dairyStimulatorsSetting == 0)>> <<if ($slaves[$i].sexualFlaw != "breeder") || ($slaves[$i].preg < 0) || ($dairyPregSetting == 0)>> <<if $dairyStimulatorsSetting > 1>> <<if ($slaves[$i].sexualFlaw != "hates anal") && ($slaves[$i].sexualQuirk != "painal queen")>> <<set $slaves[$i].sexualFlaw = "hates anal">> <</if>> <</if>> <<if $dairyPregSetting > 1>> <<if ($slaves[$i].sexualFlaw != "hates penetration") && ($slaves[$i].sexualQuirk != "strugglefuck queen")>> <<set $slaves[$i].sexualFlaw = "hates penetration">> <</if>> <</if>> <<if $dairyFeedersSetting > 1>> <<if ($slaves[$i].sexualFlaw != "hates oral") && ($slaves[$i].sexualQuirk != "gagfuck queen")>> <<set $slaves[$i].sexualFlaw = "hates oral">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].chem > 250>> <<set _chemSevere++>> <<elseif $slaves[$i].chem > 100>> <<set _chemMinor++>> <</if>> <</if>> <<if ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5>> <<if $slaves[$i].devotion <= 95 && $slaves[$i].sexualFlaw != "self hating">> <<if ($slaves[$i].sexualFlaw != "breeder") || ($slaves[$i].preg < 0)>> <<if ($slaves[$i].devotion > -75)>> <<set $slaves[$i].devotion -= 10>> <<if ($slaves[$i].devotion < -65)>> <<set _hatefilled++>> <</if>> <<elseif ($slaves[$i].trust > -75)>> <<set $slaves[$i].trust -= 10>> <<if ($slaves[$i].trust < -65)>> <<set _horrified++>> <</if>> <<elseif ($slaves[$i].vaginalSkill > 0)>> <<set $slaves[$i].vaginalSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].oralSkill > 0)>> <<set $slaves[$i].oralSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].analSkill > 0)>> <<set $slaves[$i].analSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career = "a bioreactor", _careerForgotten++>> <<elseif ($slaves[$i].intelligence > -1)>> <<set $slaves[$i].intelligence--, _intelligenceLost++>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].devotion -= 10>> <<elseif ($slaves[$i].trust > -20)>> <<set $slaves[$i].trust -= 10>> <<elseif ($slaves[$i].whoreSkill > 0)>> <<set $slaves[$i].whoreSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].entertainSkill > 0)>> <<set $slaves[$i].entertainSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].intelligence > -2)>> <<set $slaves[$i].intelligence--, _stupidified++>> <<elseif ($slaves[$i].fetish != "mindbroken")>> <<set $slaves[$i].fetish = "mindbroken", _mindbroken++>> <</if>> <</if>> <</if>> <<if (($slaves[$i].milk > 1000) && ($slaves[$i].boobs > 12000) || ($slaves[$i].cum > 1000) && ($slaves[$i].balls >= 10)) && ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career = "a bioreactor", _careerForgotten++>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> <<set $slaves[$i].chem += 5>> <<else>> <<set $slaves[$i].chem += 2>> <</if>> <<elseif ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 3>> <<if ($slaves[$i].devotion < 75)>> <<if ($slaves[$i].devotion > -75)>> <<set $slaves[$i].devotion -= 5>> <<if ($slaves[$i].devotion < -70)>> <<set _hatefilled++>> <</if>> <<elseif ($slaves[$i].trust > -75)>> <<set $slaves[$i].trust -= 5>> <<if ($slaves[$i].trust < -70)>> <<set _horrified++>> <</if>> <<elseif ($slaves[$i].vaginalSkill >= 20)>> <<set $slaves[$i].vaginalSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].oralSkill >= 20)>> <<set $slaves[$i].oralSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].analSkill >= 20)>> <<set $slaves[$i].analSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career = "a bioreactor", _careerForgotten++>> <<elseif ($slaves[$i].intelligence > -1)>> <<set $slaves[$i].intelligence--, $intelligenceLost++>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].devotion -= 8>> <<elseif ($slaves[$i].trust > -20)>> <<set $slaves[$i].trust -= 8>> <<elseif ($slaves[$i].whoreSkill >= 20)>> <<set $slaves[$i].whoreSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].entertainSkill >= 20)>> <<set $slaves[$i].entertainSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].intelligence > -2)>> <<set $slaves[$i].intelligence--, _stupidified++>> <<elseif ($slaves[$i].fetish != "mindbroken")>> <<set $slaves[$i].fetish = "mindbroken", _mindbroken++>> <</if>> <<elseif (($slaves[$i].milk > 1000) && ($slaves[$i].boobs > 12000) || ($slaves[$i].cum > 1000) && ($slaves[$i].balls >= 10)) && ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career = "a bioreactor", _careerForgotten++>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> <<set $slaves[$i].chem += 2>> <<else>> <<set $slaves[$i].chem++>> <</if>> <</if>> /* closes ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5 */ <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> <<if ($slaves[$i].ovaries == 1) && ($slaves[$i].vagina > -1)>> <<set _femCumWeek += Math.trunc((70-$slaves[$i].physicalAge)/(30-($slaves[$i].vaginaLube*10)))>> <<if ($slaves[$i].preg == -2)>> <<set $slaves[$i].preg = 0, _desterilized++>> <</if>> <<if isFertile($slaves[$i])>> <<if $slaves[$i].eggType == "human">> <<set $slaves[$i].preg = 1, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1>> <<if ($dairyPregSetting > 2)>> <<set $slaves[$i].pregType = random(10,29)>> <<elseif ($dairyPregSetting > 1)>> <<set $slaves[$i].pregType = random(3,6)>> <<else>> <<set $slaves[$i].pregType = either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4)>> <</if>> <<set $slaves[$i].pregSource = -2>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, -2, 1)>> <</if>> /*closes eggType */ <<if ($slaves[$i].vagina == 0)>> <<set $slaves[$i].vagina++>> <</if>> <<elseif ($slaves[$i].pregKnown == 1)>> <<if ($dairyPregSetting > 2)>> <<set $cash += 100>> <<elseif ($dairyPregSetting > 1)>> <<set $cash += 50>> <<else>> <<set $cash += 25>> <</if>> <<if ($dairyPregSetting > 1) && ($slaves[$i].vagina < 4)>> <<set $slaves[$i].vagina++>> <<if ($slaves[$i].vagina == 4)>> <<set _vaginasStretched++>> <</if>> <<elseif ($slaves[$i].vagina < 3)>> <<set $slaves[$i].vagina++>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $inflatedSlavesMilk > 0>> <<set _milkWeek -= ((8*$inflatedSlavesMilk*10)+8)>> <</if>> <<if $inflatedSlavesCum > 0>> <<set _cumWeek -= ((80*$inflatedSlavesCum*10)+80)>> <<if _cumWeek < 0>> <<set _cumWeek = 0>> <</if>> <</if>> <<if (_Tadd > 0)>> <<set _tempCash = $cash>> <<set _seed = (100*$bioreactorsXY) + (100*$bioreactorsHerm), _cumWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += _seed*random(40,50)>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<else>> <<set $cash += _seed*random(25,35)>> <</if>> <<set _seed = (2*$bioreactorsXX) + (2*$bioreactorsHerm), _femCumWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += _seed*random(40,50)>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<else>> <<set $cash += _seed*random(25,35)>> <</if>> <<set _seed = (800*$bioreactorsXX) + (700*$bioreactorsBarren) + (600*$bioreactorsXY) + (600*$bioreactorsHerm), _milkWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += _seed*(13+Math.trunc($arcologies[0].FSPastoralist/30))>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += _seed*(8+Math.trunc($arcologies[0].FSPastoralist/30))>> <<else>> <<set $cash += _seed*9>> <</if>> <br><br>_Tadd permanently converted biological "machine<<if _Tadd > 1>>s<</if>>" produce<<if _Tadd == 1>>s<</if>> @@.yellowgreen;<<print cashFormat($cash-_tempCash)>>@@ income. <</if>> <<if $inflatedSlavesMilk > 0>> <<set $cash -= Math.trunc(((600*($inflatedSlavesMilk)+8)+random(50,200)))>> <</if>> <<if $inflatedSlavesCum > 0>> <<set $cash -= Math.trunc(((300*($inflatedSlavesCum+8))+random(25,100)))>> <</if>> <<set _profits = $cash-_oldCash>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp; <<if _chemSevere > 1>> _chemSevere cows' productivity is being reduced by the long term effects of industrial use. <<elseif _chemSevere > 0>> One cow's productivity is being reduced by the long term effects of industrial use. <</if>> <<if _chemMinor > 1>> _chemMinor cows have been drugged and used long enough that they require increased curative doses, slightly reducing their output. <<elseif _chemMinor > 0>> One cow has been drugged and used long enough that she requires increased curative doses, slightly reducing her output. <</if>> <<if _desterilized > 1>> _desterilized cows had minor health issues preventing their fertile womb from conceiving; the issues have been resolved and they have been impregnated. <<elseif _chemMinor > 0>> One cow had minor health issues preventing her fertile womb from conceiving; they have been resolved and she has been impregnated. <</if>> <<if _hatefilled > 1>> _hatefilled cows stopped struggling so much when fucked by the machines; it seems they have sunk into a fugue. <<elseif _hatefilled > 0>> One cow stopped struggling so much when fucked by the machines; it seems she has sunk into a fugue. <</if>> <<if _horrified > 1>> _horrified cows' emotional activity dropped significantly; this indicates acceptance that they are not likely to leave $dairyName, ever again. <<elseif _horrified > 0>> One cow's emotional activity dropped significantly; this indicates acceptance that she is not likely to leave $dairyName, ever again. <</if>> <<if _skillsLost > 1>> _skillsLost cows forgot skills due to their inability to focus on anything but machine rape. <<elseif _skillsLost > 0>> One cow forgot skills due to her inability to focus on anything but machine rape. <</if>> <<if _careerForgotten > 1>> _careerForgotten cows forgot the details of their past professional lives; all they can remember now is this. <<elseif _careerForgotten > 0>> One cow forgot the details of her past professional life; all she can remember now is this. <</if>> <<if _vaginasStretched > 1>> _vaginasStretched cows' vaginas were broken in for machine use, and are unlikely to be any use for anything other than receiving cum and medication, and giving birth. <<elseif _vaginasStretched > 0>> One cow's vagina was broken in for machine use, and is unlikely to be any use for anything other than receiving cum and medication, and giving birth. <</if>> <<if _anusesStretched > 1>> _anusesStretched cows' anuses were loosened by machine sodomy, and are now permanently gaped. <<elseif _anusesStretched > 0>> One cow's anus was loosened by machine sodomy, and is now permanently gaped. <</if>> <<if $intelligenceLost > 1>> $intelligenceLost cows suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine. <<elseif $intelligenceLost > 0>> One cow suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine. <</if>> <<if _stupidified > 1>> _stupidified cows were so mentally dulled by use as biological factories that they were reduced to a very low level of intelligence. <<elseif _stupidified > 0>> One cow was so mentally dulled by use as biological factories that she was reduced to a very low level of intelligence. <</if>> <<if _mindbroken > 1>> _mindbroken cows finally lost higher mental function, and are now nothing more than industrial equipment made of meat. <<elseif _mindbroken > 0>> One cow finally lost higher mental function, and is now nothing more than industrial equipment made of meat. <</if>> <<if _boobtacular > 1>> _boobtacular cows grew past 30 kilograms of breasts, a remarkable advance in capacity. <<elseif _boobtacular > 0>> One cow grew past 30 kilograms of breasts, a remarkable advance in capacity. <</if>> <<if _balltacular > 1>> _balltacular cows' testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking them with extra force. <<elseif _balltacular > 0>> One cow's testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking her with extra force. <</if>> <<if ($dairyPregUpgrade == 1)>> <<if ($dairyPregSetting >= 2)>> Fertile cows make you a significant profit through contract pregnancies. <<elseif ($dairyPregSetting == 1)>> Fertile cows make you a small profit through contract pregnancies. <</if>> <</if>> <<set _cumWeek = Math.trunc(_cumWeek/10)>> <<set $cumPipeline = _cumWeek, $milkPipeline = _milkWeek>> <<if $inflatedSlavesMilk > 0>> <<set _outputMilk = ((8*$inflatedSlavesMilk*10)+8)>> <<else>> <<set _outputMilk = 0>> <</if>> <<if $inflatedSlavesCum > 0>> <<set _outputCum = (((80*$inflatedSlavesCum*10)+80)/10)>> <<else>> <<set _outputCum = 0>> <</if>> $dairyNameCaps produced <<print _milkWeek+_outputMilk>> liters of milk<<if _cumWeek > 0>> and <<print _cumWeek+_outputCum>> liters of cum<</if>> this week. <<if $inflatedSlavesMilk > 0>> _outputMilk liters of milk were pumped into your penthouse for filling slaves this week. <</if>> <<if $inflatedSlavesCum > 0>> <<if $inflatedSlavesMilk > 0>>and <</if>>_outputCum liters of cum were pumped into your penthouse<<if $inflatedSlavesMilk > 0>> as well<<else>> this week<</if>>. <</if>> <<if _femCumWeek > 0>> The machines also managed to reclaim _femCumWeek liters of salable vaginal secretions. <</if>> <<if _births > 1>> Additionally, _birthers cows gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week. <<elseif _births > 0>> Additionally, one cow gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week. <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if $dairyPregSetting > 0>> The Societal Elite know what you are doing with your cows. @@.red;They do not approve@@. <<set $failedElite += 5>> <</if>> <<if _milkmaidImpregnates == 1>> The Societal Elite know you've ordered $Milkmaid.slaveName to impregnate your cows. @@.red;They are not amused by your disinterest in eugenics@@. <<set $failedElite += 10>> <</if>> <</if>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.dairy; b.whoreIncome = 0; b.whoreCosts = 0; b.rep = 0; for(var si of b.income.values()) { b.whoreIncome += si.income; b.whoreCosts += si.cost; b.rep += si.rep; } b.maintenance = (State.variables.bioreactorsXY + State.variables.bioreactorsXX + State.variables.bioreactorsHerm + State.variables.bioreactorsBarren); if (b.maintenance > 0) { b.maintenance *= 100; } else { b.maintenance = 0; } b.maintenance += State.variables.dairy * State.variables.facilityCost * (1.0 + 0.2 * State.variables.dairyFeedersUpgrade + 0.1 * State.variables.dairyPregUpgrade); b.totalIncome = b.whoreIncome; b.totalExpenses = b.whoreCosts + b.maintenance; b.profit = b.totalIncome - b.totalExpenses; <</script>> <<if (_profits > 0)>> These sale of these products makes a profit of @@.yellowgreen;<<print cashFormat(_profits)>>@@. <<elseif (_profits < 0)>> Due to one-off costs of hormonal implants to encourage fluid production, your dairy made a loss of @@.red;<<print cashFormat(_profits)>>@@. <</if>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> Slave products have completely replaced traditional dairy, making the facility extremely lucrative. <</if>> <<if ($dairySlimMaintainUpgrade == 1 && $dairySlimMaintain == 1)>> <br>&nbsp;&nbsp;&nbsp; <<if $arcologies[0].FSSlimnessEnthusiast > 80>> Because of your arcology's great enthusiasm for small breasted slaves, the dairy's milking systems have been carefully overhauled and optimized for maximum milk extraction from slaves with smaller endowments--providing a significant boost to their otherwise modest output. This also prevents unfashionable breast expansion of already slim slaves through the milking process. <<elseif $arcologies[0].FSSlimnessEnthusiast > 20>> In keeping with your arcology's ideals, $dairyName has been modified to handle slim slaves with minimal impact to their body shapes. This limits potential profitability, but prevents unfashionable breast expansion of already slim slaves through the milking process. <<else>> Due to your arcology's lack of enthusiasm for small breasted slaves the dairy has discontinued using milking techniques that prevent breast growth through the milking process. <<set $dairySlimMaintain = 0, $dairySlimMaintainUpgrade = 0>> <</if>> <</if>> <<if ($createBioreactors == 1) && ($bioreactorPerfectedID != 0)>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if ($slaves[$i].ID == $bioreactorPerfectedID)>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $slaves[$i]>>'s breasts<<if $slaves[$i].balls > 0>>, balls<</if>><<if $slaves[$i].ovaries == 1>>, belly<</if>>, body, and mind have been completely adapted to synthesize useful products. She has been reclassified as part of the machine she's now permanently attached to. This combination is projected to produce approximately <<if $slaves[$i].balls > 0>><<print 1000*Math.trunc((3*52*(45-$slaves[$i].physicalAge))/1000)>> liters of cum,<</if>> <<if $slaves[$i].ovaries == 1>><<print 100*Math.trunc((52*(45-$slaves[$i].physicalAge))/100)>> liters of vaginal secretions, <<if $dairyPregSetting == 3>><<print 13*(45-$slaves[$i].physicalAge)>><<else>><<print 5*(45-$slaves[$i].physicalAge)>><</if>> slaves,<</if>> and <<print 1000*Math.trunc((300*52*(45-$slaves[$i].physicalAge))/1000)>> liters of milk over a <<print 45-$slaves[$i].physicalAge>> year period before its biological components must be replaced. <<if ($slaves[$i].ovaries == 1)>> <<if ($slaves[$i].balls == 0)>> <<set $bioreactorsXX++>> <<else>> <<set $bioreactorsHerm++>> <</if>> <<else>> <<if ($slaves[$i].balls == 0)>> <<set $bioreactorsBarren++>> <<else>> <<set $bioreactorsXY++>> <</if>> <</if>> <<set $activeSlave = $slaves[$i]>> <<include "Remove activeSlave">> <<break>> <</if>> <</for>> <</if>> <<if $dairyDecoration != "standard">> $dairyNameCaps's @@.green;$dairyDecoration style is well known.@@ <</if>> <<if _DL > 0>> <!-- Statistics output --> <<DairyStatistics 0>> <<timed 50ms>> <<replace #dairystats>> <<DairyStatistics 1>> <</replace>> <</timed>> <</if>> <<if (_DL + _Tadd) > 0 || $Milkmaid != 0>> <br><br> <</if>>
AshVaris/fc
src/uncategorized/dairyReport.tw
tw
mit
46,929
:: Description Options [nobr] <<set $nextButton = "Back", $nextLink = "Options">> //These options will affect both the long form description of each slave and the miniscenes available from the main menu.// <br><br> <<if $showSexualHistory == 1>> Sexual histories are @@.green;SHOWN.@@ //[[Hide|Description Options][$showSexualHistory = 0]]// <<else>> Sexual histories are @@.red;HIDDEN.@@ //[[Show|Description Options][$showSexualHistory = 1]]// <</if>> <br> <<if $showBodyMods == 1>> Cosmetic body mods are @@.green;SHOWN.@@ //[[Hide|Description Options][$showBodyMods = 0]]// <<else>> Cosmetic body mods are @@.red;HIDDEN.@@ //[[Show|Description Options][$showBodyMods = 1]]// <</if>> <br> <<if $showImplantEffects == 1>> The effects of implants are @@.green;SHOWN.@@ //[[Hide|Description Options][$showImplantEffects = 0]]// <<else>> The effects of implants are @@.red;HIDDEN.@@ //[[Show|Description Options][$showImplantEffects = 1]]// <</if>> <br> <<if $showClothing == 1>> Clothing is mostly @@.green;SHOWN.@@ //[[Hide|Description Options][$showClothing = 0]]// <<else>> Clothing is mostly @@.red;HIDDEN.@@ //[[Show|Description Options][$showClothing = 1]]// <</if>> <br> Detailed slave age information is <<if $showAgeDetail == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showAgeDetail = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showAgeDetail = 1]]// <</if>> <br> Approximate height is <<if $showHeightCMs == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showHeightCMs = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showHeightCMs = 1]]// <</if>> <br> Volume, in CCs, of breasts is <<if $showBoobCCs == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showBoobCCs = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showBoobCCs = 1]]// <</if>> <<if $seeDicks != 0>> <br> Approximate sizes of dicks and balls are <<if $showDickCMs == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showDickCMs = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showDickCMs = 1]]// <</if>> <</if>> <br> Attractiveness and Sexual scores are <<if $showScores == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showScores = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showScores = 1]]// <</if>>
AshVaris/fc
src/uncategorized/descriptionOptions.tw
tw
mit
2,334
:: Discard Confirm This will permanently remove $activeSlave.slaveName from the game, and you will not receive any money for her. This is primarily intended as a way to rid yourself of bugged slaves. Are you certain? [[Discard her|Slave Sold]] [[Cancel|Slave Interact]]
AshVaris/fc
src/uncategorized/discardConfirm.tw
tw
mit
274
:: Dispensary [nobr] <<set $HackingSkillMultiplier = HSM()>> <<set $nextButton = "Back", $nextLink = "Manage Penthouse", $showEncyclopedia = 1, $encyclopedia = "The Pharmaceutical Fab.", _PCSkillCheck = Math.max($upgradeMultiplierMedicine, $HackingSkillMultiplier)>> <br> The Dispensary <hr> <<if $dispensaryUpgrade == 0>> //The pharmaceutical fabricator is running smoothly. It can cheaply replicate complex medications, and has already cut the cost of drugs for your slaves by a fourth. It can easily produce advanced drugs should you obtain the data necessary to create them.// <br> <<else>> //The pharmaceutical fabricator is running smoothly. It can cheaply and quickly replicate complex medications, and has already cut the cost of drugs for your slaves in half. It can easily produce advanced drugs should you obtain the data necessary to create them.// <br> <</if>> <<if ($dispensaryUpgrade == 0)>> <<if ($rep > 5000)>> [[Upgrade the pharmaceutical fabricator|Dispensary][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $dispensaryUpgrade = 1, $drugsCost = (($drugsCost*2)/3)]] //Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve production efficiency further decreasing costs.// <br> <<else>> //You lack the reputation to obtain cutting-edge pharmaceutical fabricator upgrades// <br> <</if>> <</if>> <br> The Organ Farm <hr> <<if ($organFarmUpgrade < 3) && ($rep <= 10000*_PCSkillCheck)>> //You lack the reputation to access experimental organ farm parts// <br> <<elseif $dispensaryUpgrade == 0 && $organFarmUpgrade == 2>> //The fabricator must upgraded before it can be fitted with perfected organ farm parts// <br> <<elseif $organs.length > 0>> //The organ farm can not be upgraded while it is use// <br> <<elseif ($organFarmUpgrade == 2) && ($rep > 10000*_PCSkillCheck)>> [[Upgrade to the organ farm to the cutting edge model|Dispensary][$cash -= 150000*_PCSkillCheck, $organFarmUpgrade = 3]] //Costs <<print cashFormat(150000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the organ farm to rapidly grow organs without risk to the implantee's health.// <br> <<elseif ($organFarmUpgrade == 1) && ($rep > 10000*_PCSkillCheck)>> [[Upgrade the organ farm with an experimental growth accelerator|Dispensary][$cash -= 50000*_PCSkillCheck, $organFarmUpgrade = 2]] //Costs <<print cashFormat(50000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the organ farm to quickly grow organs. Implanted organs may cause health issues.// <br> <<elseif ($organFarmUpgrade == 0) && ($rep > 10000*_PCSkillCheck)>> [[Upgrade the fabricator with an experimental organ farm|Dispensary][$cash -= 50000*_PCSkillCheck, $organFarmUpgrade = 1]] //Costs <<print cashFormat(50000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of tailored organs using the autosurgery.// <br> <</if>> <<if $organFarmUpgrade > 2>> The fabricator is capable of rapidly growing organs. <br> <<elseif $organFarmUpgrade > 1>> The fabricator is capable of quickly growing organs, though not without side effects. <br> <<elseif ($organFarmUpgrade > 0)>> The fabricator is capable of growing organs. <br> <</if>> <<if $organs.length > 0>> It is currently working on the following organs: <<for $i = 0; $i < $organs.length; $i++>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID == $organs[$i].ID>> <br> $slaves[$j].slaveName's $organs[$i].type, <<if $organFarmUpgrade == 1>> <<print $organs[$i].weeksToCompletion>> <<elseif $organFarmUpgrade == 2>> <<print Math.ceil($organs[$i].weeksToCompletion/2)>> <<elseif $organFarmUpgrade == 3>> <<print Math.ceil($organs[$i].weeksToCompletion/4)>> <</if>> weeks from completion. <<break>> <</if>> <</for>> <</for>> <br> <</if>> <<if $incubatorSlaves > 0>> <<for $x = 0; $x < $incubatorOrgans.length; $x++>> <<for _w = 0; _w < $incubatorSlaves; _w++>> <<if $tanks[_w].ID == $incubatorOrgans[$x].ID>> <br> $tanks[_w].slaveName's $incubatorOrgans[$x].type, <<if $incubatorOrgans[$x].weeksToCompletion <= 0>> ready to be implanted as soon as she exits the incubator. <<else>> <<if $organFarmUpgrade == 1>> <<print $incubatorOrgans[$x].weeksToCompletion>> <<elseif $organFarmUpgrade == 2>> <<print Math.ceil($incubatorOrgans[$x].weeksToCompletion/2)>> <<elseif $organFarmUpgrade == 3>> <<print Math.ceil($incubatorOrgans[$x].weeksToCompletion/4)>> <</if>> weeks from completion. <</if>> <<break>> <</if>> <</for>> <</for>> <br> <</if>> <<if $completedOrgans.length > 0>> <br> Currently the following organs are completed and ready for implantation: <<for $i = 0; $i < $completedOrgans.length; $i++>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID == $completedOrgans[$i].ID>> <br>$slaves[$j].slaveName's $completedOrgans[$i].type. <<break>> <</if>> <</for>> <</for>> <br> <</if>> <<if $organFarmUpgrade > 0>> <<if ($youngerOvaries != 1) && ($rep <= 10000*_PCSkillCheck)>> //You lack the reputation to access designs for cloning fertile ovaries for menopausal slaves.// <br> <<elseif ($youngerOvaries != 1) && ($rep > 10000*_PCSkillCheck)>> [[Purchase designs for cloning fertile ovaries for menopausal slaves|Dispensary][$cash -= 30000*_PCSkillCheck, $youngerOvaries = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the growth of younger, fertile ovaries for menopausal slaves. Restored fertility will only last for a couple years at most.// <br> <<elseif ($youngerOvaries > 0)>> The fabricator is capable of growing fertile ovaries for postmenopausal slaves. <br> <</if>> <</if>> <br> Hormones Upgrades <hr> The fabricator is producing <<if $injectionUpgrade == 0>> standard growth hormones. <<if $rep > 6000>> [[Purchase data on prototype growth hormone tests|Dispensary][$cash -= 25000*_PCSkillCheck, $injectionUpgrade = 1]] //Costs <<print cashFormat(25000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <br> <<else>> //You lack the reputation to obtain prototype medicines// <br> <</if>> <<elseif $injectionUpgrade == 1>> prototype growth hormones. <<if $rep > 10000>> [[Upgrade the fabricator to customize each slave's growth hormones|Dispensary][$cash -= 50000*_PCSkillCheck, $injectionUpgrade = 2]] //Costs <<print cashFormat(50000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <<else>> //You lack the reputation to obtain prototype fabricator upgrades// <</if>> <<elseif $injectionUpgrade == 2>> prototype growth hormones. <<if $rep > 14000>> [[Upgrade the fabricator with prototype biomechanical microfactories|Dispensary][$cash -= 100000*_PCSkillCheck, $injectionUpgrade = 3]] //Costs <<print cashFormat(100000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <br> <<else>> //You lack the reputation to obtain prototype biomechanical microfactories// <br> <</if>> <<else>> the world's most effective growth hormones. <br> <</if>> The fabricator is producing <<if $hormoneUpgradeMood == 0>> standardized hormone replacement therapies. <<if $rep > 2000>> [[Upgrade for individualized therapy|Dispensary][$cash -= 10000*_PCSkillCheck, $hormoneUpgradeMood = 1]] //Costs <<print cashFormat(10000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should eliminate the occasional moodiness and sexual disinterest caused by generalized therapy.// <br> <<else>> //You lack the reputation to obtain advanced drug manufacturing components// <br> <</if>> <<else>> individualized hormone replacement therapies. <br> <</if>> The hormone replacement therapies <<if $hormoneUpgradePower == 0>> are traditional: they're formulated to mimic natural hormones. <<if $rep > 4000>> [[Purchase data on advanced HRT|Dispensary][$cash -= 25000*_PCSkillCheck, $hormoneUpgradePower = 1]] //Costs <<print cashFormat(25000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should increase the power of hormone therapies.// <br> <<else>> //You lack the reputation to obtain prototype medicines// <br> <</if>> <<else>> are advanced: they're formulated to improve on natural hormones. <br> <</if>> The hormone replacement therapies <<if $hormoneUpgradeShrinkage == 0>> are broad-spectrum. <<if $rep > 4000>> [[Purchase data on targeted HRT|Dispensary][$cash -= 25000*_PCSkillCheck, $hormoneUpgradeShrinkage = 1]] //Costs <<print cashFormat(25000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should reduce atrophy of organs corresponding to original sex.// <br> <<else>> //You lack the reputation to obtain prototype medicines// <br> <</if>> <<else>> are targeted, reducing atrophy of organs corresponding to original sex. <br> <</if>> <<if $precociousPuberty == 1>> <<if ($pubertyHormones == 0) && ($rep <= 4500*_PCSkillCheck)>> //You lack the reputation to fund forced puberty drugs// <br> <<elseif ($pubertyHormones == 0) && ($rep > 4500*_PCSkillCheck)>> [[Fund research into powerful hormonal injections to jumpstart puberty|Dispensary][$cash -= 30000*_PCSkillCheck, $pubertyHormones = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the production of powerful hormonal drugs designed to force a slave through puberty without regard for side effects. // <br> <<elseif ($pubertyHormones == 1)>> The fabricator is producing extra strong hormonal drugs designed to force a slave through puberty. <br> <</if>> <</if>> <br> Dietary Upgrades <hr> <<if $feeder == 1>> <<if ($dietXXY == 0) && ($rep <= 3500*_PCSkillCheck)>> //You lack the reputation to fund research into hermaphrodite hormones// <br> <<elseif ($dietXXY == 0) && ($rep > 3500*_PCSkillCheck)>> [[Fund research into developing hermaphrodite hormone therapies|Dispensary][$cash -= 10000*_PCSkillCheck, $dietXXY = 1]] //Costs <<print cashFormat(10000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially balanced meals to be served in the cafeteria designed to promote both halves of a herm's sexuality. // <br> <<elseif ($dietXXY == 1)>> The fabricator is producing meals to be served in the cafeteria designed to promote both halves of a herm's sexuality. <br> <</if>> <<else>> The feeders are incapable of modifying slave diets well enough to adjust hormones for hermaphrodite meals. <br> <</if>> <<if $seePreg == 1>> <<if $feeder == 1>> <<if ($reproductionFormula == 0) && ($rep <= 10000*_PCSkillCheck)>> //You lack the reputation to access breeders' dietary blends// <br> <<elseif ($reproductionFormula == 0) && ($rep > 10000*_PCSkillCheck)>> [[Purchase reputable breeders' dietary blends|Dispensary][$cash -= 25000*_PCSkillCheck, $reproductionFormula = 1]] //Costs <<print cashFormat(25000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially refined meals to be served in the cafeteria designed to promote energetic sperm and robust pregnancies. Side effects may include an increased number of twins being conceived.// <br> <<elseif ($reproductionFormula == 1)>> The fabricator is producing meals to be served in the cafeteria that promote energetic sperm and robust pregnancies. <br> <</if>> <<else>> The feeders are incapable of modifying slave diets well enough to manage to enhance reproductive ability. <br> <</if>> <</if>> <<if $cumProDiet == 0>> [[Purchase recipes to encourage cum production|Dispensary][$cash -= 5000*_PCSkillCheck, $cumProDiet = 1]] //Costs <<print cashFormat(5000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially designed meals to be served in the cafeteria to promote cum production.// <br> <<elseif $cumProDiet == 1>> The fabricator is producing meals to be served in the cafeteria designed to promote cum production. <br> <</if>> <<if $seePreg == 1>> <<if $dietFertility != 1>> [[Purchase recipes to encourage ovulation|Dispensary][$cash -= 5000*_PCSkillCheck, $dietFertility = 1]] //Costs <<print cashFormat(3000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially designed meals to be served in the cafeteria to promote slave fertility.// <br> <<elseif $dietFertility == 1>> The fabricator is producing meals to be served in the cafeteria designed to promote slave fertility. <br> <</if>> <</if>> <<if $dietCleanse == 0>> [[Purchase cleansing recipes to lessen carcinogen buildup|Dispensary][$cash -= 10000*_PCSkillCheck, $dietCleanse = 1]] //Costs <<print cashFormat(10000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially designed meals to be served in the cafeteria to counteract excessive drug use.// <br> <<elseif $dietCleanse == 1>> The fabricator is producing meals to be served in the cafeteria designed to counteract excessive drug use and good health. They smell awful and taste worse than they look, but they're healthy. <br> <</if>> <br> Pharmacological Upgrades <hr> <<if ($curativeUpgrade == 0) && ($rep > 6000*_PCSkillCheck)>> [[Purchase data on advanced curatives|Dispensary][$cash -= 25000*_PCSkillCheck, $curativeUpgrade = 1]] //Costs <<print cashFormat(25000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the effectiveness of curative treatment.// <br> <<elseif ($curativeUpgrade == 1)>> The fabricator is producing highly effective curative cocktails. <br> <</if>> <<if ($growthStim == 0) && ($rep > 6000*_PCSkillCheck)>> [[Purchase data on growth stimulants|Dispensary][$cash -= 20000*_PCSkillCheck, $growthStim = 1]] //Costs <<print cashFormat(20000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the manufacturing of drugs to encourage growth in slave height.// <br> <<elseif ($growthStim == 1)>> The fabricator is able to produce growth stimulants. <br> <</if>> <<if ($aphrodisiacUpgradeRefine == 0) && ($rep > 6000*_PCSkillCheck)>> [[Purchase data on refined aphrodisiacs|Dispensary][$cash -= 20000*_PCSkillCheck, $aphrodisiacUpgradeRefine = 1]] //Costs <<print cashFormat(20000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will prevent most physical side effects of aphrodisiacs. Once the formulas are changed they can not be changed back.// <br> <<elseif ($aphrodisiacUpgradeRefine == 1)>> The fabricator is producing refined aphrodisiacs with limited hormonal effects. <br> <</if>> <<if ($aphrodisiacUpgrade == 0) && ($rep > 6000*_PCSkillCheck)>> [[Purchase data on aphrodisiac withdrawal treatment|Dispensary][$cash -= 10000*_PCSkillCheck, $aphrodisiacUpgrade = 1]] //Costs <<print cashFormat(10000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should prevent most negative effects of withdrawal.// <br> <<elseif ($aphrodisiacUpgrade == 1)>> The fabricator is producing a substitute that will protect slaves from aphrodisiac withdrawal. <br> <</if>> <<if ($healthyDrugsUpgrade == 0)>> <<if (($organFarmUpgrade >= 1) && ($injectionUpgrade != 0) && ($curativeUpgrade == 1) && ($aphrodisiacUpgrade == 1))>> <<if ($rep >= 15000*_PCSkillCheck)>> [[Fund research into drug formulations without negative physical side effects|Dispensary][$cash -= 500000*_PCSkillCheck,$healthyDrugsUpgrade = 1]] //Costs <<print cashFormat(500000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will prevent the negative side effects of excessive drug usage on your slaves.// <br> <<else>> // You lack the reputation to access the technology necessary to develop advanced drug formulations. // <br> <</if>> <<else>> // You must purchase all other upgrades before developing advanced drug formulations. // <br> <</if>> <<else>> The fabricator has been upgraded to optimize the structures of your other drugs, eliminating their negative side effects. <br> <</if>> /* Code [draft] contributed by Anon1888 */ <<if ($arcologies[0].FSBodyPuristLaw == 1)>> //The pharmaceutical fabricator is working with your body purist arcology to reduce long term drug side effects.// <br> <</if>> <<if $seePreg != 0>> <br> Fertility Focused Pharmacology <hr> <<if $seeHyperPreg == 1>> <<if $superFertilityDrugs == 1 && ($rep > 10000*_PCSkillCheck) && $pregSpeedControl != 1>> [[Fund research pregnancy speed control methods|Dispensary][$cash -= 200000*_PCSkillCheck, $pregSpeedControl = 1, $clinicSpeedGestation = 0]] //Costs <<print cashFormat(200000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;// Fund underground research labs to develop methods for controlling pregnancy progress. // <br> <<elseif ($rep <= 10000*_PCSkillCheck) && $pregSpeedControl != 1>> //You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress.// <br> <<elseif ($pregSpeedControl == 1)>> The fabricator is producing extremely complex gestation control agents. They can be used to control gestation speed, and even suppress labor for some time. // <br> <</if>> <<elseif $birthsTotal > 10>> <<if ($rep > 10000*_PCSkillCheck) && $pregSpeedControl != 1>> [[Fund research pregnancy speed control methods|Dispensary][$cash -= 200000*_PCSkillCheck, $pregSpeedControl = 1, $clinicSpeedGestation = 0]] //Costs <<print cashFormat(200000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;// Fund underground research labs to develop methods for controlling pregnancy progress. // <br> <<elseif ($rep <= 10000*_PCSkillCheck) && $pregSpeedControl != 1>> //You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress.// <br> <<elseif ($pregSpeedControl == 1)>> The fabricator is producing extremely complex gestation control agents. They can be used to control gestation speed, and even suppress labor for some time. // <br> <</if>> <<else>> //You lack the experience required to contact underground research labs to develop methods for controlling pregnancy progress.// <br> <</if>> <<if ($superFertilityDrugs == 0) && ($rep > 2500*_PCSkillCheck) && $seeHyperPreg == 1>> [[Purchase data on powerful fertility drugs|Dispensary][$cash -= 20000*_PCSkillCheck, $superFertilityDrugs = 1]] //Costs <<print cashFormat(20000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the likelihood of conception and multiples. // <br> <<elseif ($superFertilityDrugs == 1)>> The fabricator is producing highly effective fertility agents. There is a warning present involving overdosing and instances of ten or more children. <br> <</if>> <</if>> <br> Implant Production <hr> <<if ($ImplantProductionUpgrade == 0) && ($rep <= 2000*_PCSkillCheck)>> //You lack the reputation to access experimental implant manufacturer parts// <br> <</if>> <<if ($ImplantProductionUpgrade == 0) && ($rep > 2000*_PCSkillCheck)>> [[Upgrade the fabricator with an experimental implant manufacturer|Dispensary][$cash -= 20000*_PCSkillCheck, $ImplantProductionUpgrade = 1]] //Costs <<print cashFormat(20000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of special implants using the autosurgery.// <br> <<elseif ($ImplantProductionUpgrade > 0)>> The fabricator is capable of crafting special implants. <br> <</if>> <<if $ImplantProductionUpgrade == 1 && $seeHyperPreg == 1 && $seeExtreme == 1 && $seePreg != 0>> <<if ($permaPregImplant == 0) and ($rep <= 4000*_PCSkillCheck)>> //You lack the reputation to access experimental pregnancy generator schematics// <br> <</if>> <<if ($permaPregImplant == 0) && ($rep > 4000*_PCSkillCheck)>> [[Purchase schematics for an experimental implantable pregnancy generator|Dispensary][$cash -= 30000*_PCSkillCheck, $permaPregImplant = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of implants that force perpetual pregnancy.// <br> <<elseif ($permaPregImplant > 0)>> The fabricator is capable of crafting pregnancy generators. <br> <</if>> <</if>> <<if $ImplantProductionUpgrade == 1>> <<if ($bellyImplants == 0) && ($rep <= 2000*_PCSkillCheck)>> //You lack the reputation to access experimental fillable abdominal implants// <br> <</if>> <<if ($bellyImplants == 0) && ($rep > 2000*_PCSkillCheck)>> [[Purchase schematics for fillable abdominal implants|Dispensary][$cash -= 20000*_PCSkillCheck, $bellyImplants = 1]] //Costs <<print cashFormat(20000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of fillable abdominal implants using the autosurgery.// <br> <<elseif ($bellyImplants > 0)>> The fabricator is capable of crafting fillable abdominal implants. <br> <</if>> <<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep <= 6000*_PCSkillCheck)>> /* show only after belly implants already researched */ //You lack the reputation to access experimental cervix filter micropumps schematics for abdominal implants// <br> <</if>> <<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep >6000*_PCSkillCheck)>> /* nanotech like technology much more impressive and costly than simple implant */ [[Purchase schematics for cervix filter micropumps|Dispensary][$cash -= 70000*_PCSkillCheck, $cervixImplants = 1]] //Costs <<print cashFormat(70000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of cervix filter micropumps for fillable abdominal implants using the autosurgery.// <br> <<elseif ($cervixImplants > 0)>> The fabricator is capable of crafting cervix filter micropumps for fillable abdominal implants. <br> <</if>> <<if ($prostateImplants != 1) && ($rep <= 3000*_PCSkillCheck)>> //You lack the reputation to access plans for prostate implants// <br> <</if>> <<if ($prostateImplants != 1) && ($rep > 3000*_PCSkillCheck)>> [[Purchase plans for ejaculation enhancing prostate implants|Dispensary][$cash -= 30000*_PCSkillCheck, $prostateImplants = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of a prostate implant designed to stimulate fluid production for massive ejaculations. Beware of leaking and dehydration.// <br> <<elseif ($prostateImplants > 0)>> The fabricator is capable of producing ejaculation enhancing prostate implants. <br> <</if>> <<if ($meshImplants != 1) && ($rep <= 10000*_PCSkillCheck)>> //You lack the reputation to access plans for supportive breast implants// <</if>> <<if ($meshImplants != 1) && ($rep > 10000*_PCSkillCheck)>> [[Purchase plans for supportive mesh breast implants|Dispensary][$cash -= 40000*_PCSkillCheck, $meshImplants = 1]] //Costs <<print cashFormat(40000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of organic and supportive mesh breast implants.// <br> <<elseif ($meshImplants > 0)>> The fabricator is capable of producing supportive mesh breast implants. <br> <</if>> <</if>> <br> Future Societies Research <hr> <<if $seePreg != 0>> <<if $arcologies[0].FSGenderRadicalistDecoration == 100 && $organFarmUpgrade > 0>> <<if ($arcologies[0].FSGenderRadicalistResearch == 0)>> <<if ($rep >= 10000*_PCSkillCheck)>> [[Fund research into developing male pregnancy methods|Dispensary][$cash -= 50000*_PCSkillCheck,$arcologies[0].FSGenderRadicalistResearch = 1]] //Costs <<print cashFormat(50000*_PCSkillCheck)>>. Will allow cloning and production of anal uteri and ovaries.// <br> <<else>> // You lack the reputation to access the research necessary to develop anal uteri and ovaries. // <br> <</if>> <<else>> The organ farm has been upgraded with schematics for modified uteri and ovaries. <br> <</if>> <<elseif $arcologies[0].FSGenderRadicalistResearch == 1>> The organ farm has been upgraded with schematics for modified uteri and ovaries. <br> <<else>> // Gender Radicalist focused research unavailable. // <br> <</if>> <</if>> <<if ($ImplantProductionUpgrade == 1) and ($arcologies[0].FSTransformationFetishistDecoration >= 100)>> <<if ($arcologies[0].FSTransformationFetishistResearch == 0) and ($rep <= 5000*_PCSkillCheck)>> //You lack the reputation to access experimental gigantic implants and elasticizing filler.// <br> <<elseif ($arcologies[0].FSTransformationFetishistResearch == 0)>> [[Purchase data on gigantic implants and elasticizing filler|Dispensary][$cash -= 20000*_PCSkillCheck, $arcologies[0].FSTransformationFetishistResearch = 1]] //Costs <<print cashFormat(20000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of gigantic implants using the autosurgery and filler capable of overfilling existing fillable implants.// <br> <<elseif ($arcologies[0].FSTransformationFetishistResearch > 0)>> The fabricator is capable of crafting gigantic implants and elasticizing filler designed to overfill existing implants. <br> <</if>> <<elseif $arcologies[0].FSTransformationFetishistResearch == 1>> The fabricator is capable of crafting gigantic implants and elasticizing filler designed to overfill existing implants. <br> <<else>> // Transformation Fetishist focused research unavailable. // <br> <</if>> <<if $arcologies[0].FSAssetExpansionistDecoration == 100>> <<if ($arcologies[0].FSAssetExpansionistResearch == 0)>> <<if ($rep >= 5000*_PCSkillCheck)>> [[Fund research into drug formulations for growth without limit|Dispensary][$cash -= 30000*_PCSkillCheck,$arcologies[0].FSAssetExpansionistResearch = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>. Will allow creation of drugs to push assets to unthinkable sizes.// <br> <<else>> // You lack the reputation to access the research necessary to develop advanced growth drug formulations. // <br> <</if>> <<else>> The fabricator has been upgraded to manufacture extremely powerful growth drugs. <br> <</if>> <<elseif $arcologies[0].FSAssetExpansionistResearch == 1>> The fabricator has been upgraded to manufacture extremely powerful growth drugs. <br> <<else>> // Asset Expansionist focused research unavailable. // <br> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastDecoration == 100>> <<if ($arcologies[0].FSSlimnessEnthusiastResearch == 0)>> <<if ($rep >= 5000*_PCSkillCheck)>> [[Fund research into drug formulations for slimming slaves|Dispensary][$cash -= 30000*_PCSkillCheck,$arcologies[0].FSSlimnessEnthusiastResearch = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>. Will allow creation of drugs to shrink assets.// <br> <<else>> // You lack the reputation to access the research necessary to develop asset reducing drug formulations. // <br> <</if>> <<else>> The fabricator has been upgraded to manufacture growth reversing drugs. <br> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiastResearch == 1>> The fabricator has been upgraded to manufacture growth reversing drugs. <br> <<else>> // Slimness Enthusiast focused research unavailable. // <br> <</if>> <<if $arcologies[0].FSYouthPreferentialistDecoration == 100>> <<if ($arcologies[0].FSYouthPreferentialistResearch == 0)>> <<if ($rep >= 5000*_PCSkillCheck)>> [[Fund research into skin care designed to reverse the effects of aging|Dispensary][$cash -= 30000*_PCSkillCheck,$arcologies[0].FSYouthPreferentialistResearch = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>. Will allow creation of beauty creams designed to make slaves look young again.// <br> <<else>> // You lack the reputation to access the research necessary to develop beauty creams designed to make slaves look young again. // <br> <</if>> <<else>> The fabricator has been upgraded to manufacture extremely effective beauty creams designed to combat aging. <br> <</if>> <<elseif $arcologies[0].FSYouthPreferentialistResearch == 1>> The fabricator has been upgraded to manufacture extremely effective beauty creams designed to combat aging. <br> <<else>> // Youth Preferentialist focused research unavailable. // <br> <</if>> <<if $arcologies[0].FSHedonisticDecadenceDecoration == 100>> <<if ($arcologies[0].FSHedonisticDecadenceResearch == 0)>> <<if ($rep >= 5000*_PCSkillCheck)>> [[Purchase recipes for concentrated, shaped slave food|Dispensary][$cash -= 50000*_PCSkillCheck,$arcologies[0].FSHedonisticDecadenceResearch = 1]] //Costs <<print cashFormat(50000*_PCSkillCheck)>>. Will allow production of solid slave food in various familiar shapes and flavors. Addictive and a little fatty.<<if $arcologies[0].FSDegradationist != "unset">> Since your slaves don't deserve luxuries, a modified recipe formulated to cause severe stomach cramps minutes after ingestion will be developed.<</if>> // <br> <<else>> // You lack the reputation to access the research necessary to purchase concentrated, shaped slave food recipes. // <br> <</if>> <<else>> The fabricator has been upgraded to manufacture tasty, extremely addictive, solid slave food in various familiar shapes and flavors. While they look and taste like real food, their consistency is all wrong. Slaves gorging on them are likely to experience steady weight gain.<<if $arcologies[0].FSDegradationist != "unset">> Since your slaves don't deserve luxuries, all food crafted will cause severe stomach cramps minutes after ingestion. Coupled with their addictive nature, it ought to be quite torturous.<</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 50 && $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> [[Purchase diet recipes|Dispensary][$cash -= 10000*_PCSkillCheck,$arcologies[0].FSHedonisticDecadenceDietResearch = 1]] //Costs <<print cashFormat(10000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;Will prevent rampant weight gain from ruining your slim slaves. <br> <<elseif $arcologies[0].FSHedonisticDecadenceDietResearch == 1>> A diet recipe is being utilized to prevent unwanted weight gain. <br> <</if>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadenceResearch == 1>> The fabricator has been upgraded to manufacture tasty, extremely addictive, solid slave food in various familiar shapes and flavors. While they look and taste like real food, their consistency is all wrong. Slaves gorging on them are likely to experience steady weight gain.<<if $arcologies[0].FSDegradationist != "unset">> Since your slaves don't deserve luxuries, all food crafted will cause severe stomach cramps minutes after ingestion. Coupled with their addictive nature, it ought to be quite torturous.<</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 50 && $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> [[Purchase diet recipes|Dispensary][$cash -= 10000*_PCSkillCheck,$arcologies[0].FSHedonisticDecadenceDietResearch = 1]] //Costs <<print cashFormat(10000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;Will prevent rampant weight gain from ruining your slim slaves. <br> <<elseif $arcologies[0].FSHedonisticDecadenceDietResearch == 1>> A diet recipe is being utilized to prevent unwanted weight gain. <br> <</if>> <<else>> // Hedonistic Decadence focused research unavailable. // <br> <</if>>
AshVaris/fc
src/uncategorized/dispensary.tw
tw
mit
31,285
:: DJ Select [nobr] <<set $nextButton = "Back", $nextLink = "Club", $showEncyclopedia = 1>><<set $encyclopedia = "DJ">> <<showallAssignmentFilter>> <<if ($DJ != 0)>> ''__@@.pink;<<SlaveFullName $DJ>>@@__'' is serving as your DJ.<br><br>She will headline entertainment in $clubName. <<else>> You have not selected a DJ. <</if>> <br><br>''Appoint a DJ from your devoted slaves:'' <br><br>[[None|DJ Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
AshVaris/fc
src/uncategorized/djSelect.tw
tw
mit
568
:: DJ Workaround [silently] <<if $DJ != 0>> <<removeJob $DJ "be the DJ">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be the DJ">> <<set $slaves[$i].livingRules = "luxurious">> <<set $DJ = $slaves[$i]>> <</if>> <<goto "Club">>
AshVaris/fc
src/uncategorized/djWorkaround.tw
tw
mit
238
:: Economics [nobr] <h1> <<print $arcologies[0].name + " Weekly Financial Report - Week " + $week>></h1> <<set $nextButton = "Continue", $nextLink = "Scheduled Event">> <<if $cash > -10000>> <<set $debtWarned = 0>> <</if>> <<SectorCounts>> <<UpdateOwnership>> <<include "Markets Report">> <br><br> <<if $useTabs == 0>> <<include "Neighbors Development">> <br><br> <<include "Personal Business">> <br><br> <<if $corpAnnounced == 1>> <br> <<if $corpIncorporated == 0>> <span id="incorporate"> You have not yet committed funds to create a publicly traded slave trading corporation. <<link "Lay the groundwork for incorporation">><<set $corpIncorporated = 1>><<set $sharePrice = 20>><<set $oldSharePrice = $sharePrice>><<set $personalShares = 2000>><<set $cash -= 30000>><<set $publicShares = 1000>><<set $corpCash = 20000>><<set $generalAssets = 500>><<set $slaveAssets = 1000>><<set $entrapmentAssets = 500>><<set $captureAssets = 500>><<set $trainingAssets = 500>><<set $surgicalAssets = 500>><<set $drugAssets = 500>><<replace "#incorporate">><<print "The groundwork has been laid for the incorporation of a publicly traded slave trading corporation. The IPO will involve 1000 shares at <<print cashFormat(20)>>/share.">><</replace>><</link>> //Costs <<print cashFormat(30000)>>// </span> <<else>> <<include "Corporation Developments">> <</if>> <br><br> <</if>> <<include "Reputation">> <<if $secExp == 1>> <br><br> <<include "authorityReport">> <</if>> <br><br> <<include "Arcology Management">> <<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.pregKnown == 1 || $playerAging != 0>> <br><br> <<include "Personal Notes">> <</if>> <<if $FSAnnounced > 0>> <br><br> <<include "FS Developments">> <</if>> <br><br> <<if $secExp == 1>> <<include "securityReport">> <</if>> <<else>> <<CreateSimpleTabs>> <body> <div class="tab"> <button class="tablinks" onclick="opentab(event, 'Arcologies')" id="defaultOpen">Arcologies</button> <button class="tablinks" onclick="opentab(event, 'Business')">Personal Business</button> <<if $corpAnnounced == 1>> <button class="tablinks" onclick="opentab(event, 'Corporation')">Corporation</button> <</if>> <button class="tablinks" onclick="opentab(event, 'Reputation')">Reputation</button> <<if $secExp == 1>> <button class="tablinks" onclick="opentab(event, 'Authority')">Authority</button> <</if>> <button class="tablinks" onclick="opentab(event, 'Management')">Arcology Management</button> <<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.pregKnown == 1 || $playerAging != 0>> <button class="tablinks" onclick="opentab(event, 'Personal')">Personal Notes</button> <</if>> <<if $FSAnnounced > 0>> <button class="tablinks" onclick="opentab(event, 'Societies')">Society Development</button> <</if>> <<if $secExp == 1>> <button class="tablinks" onclick="opentab(event, 'securityReport')">Security</button> <</if>> </div> <div id="Arcologies" class="tabcontent"> <div class="content"> <<include "Neighbors Development">> </div> </div> <div id="Business" class="tabcontent"> <div class="content"> <<include "Personal Business">> </div> </div> <<if $corpAnnounced == 1>> <div id="Corporation" class="tabcontent"> <div class="content"> <<if $corpIncorporated == 0>> <span id="incorporate"> You have not yet committed funds to create a publicly traded slave trading corporation. <<link "Lay the groundwork for incorporation">><<set $corpIncorporated = 1>><<set $sharePrice = 20>><<set $oldSharePrice = $sharePrice>><<set $personalShares = 2000>><<set $cash -= 30000>><<set $publicShares = 1000>><<set $corpCash = 20000>><<set $generalAssets = 500>><<set $slaveAssets = 1000>><<set $entrapmentAssets = 500>><<set $captureAssets = 500>><<set $trainingAssets = 500>><<set $surgicalAssets = 500>><<set $drugAssets = 500>><<replace "#incorporate">><<print "The groundwork has been laid for the incorporation of a publicly traded slave trading corporation. The IPO will involve 1000 shares at <<print cashFormat(20)>>/share.">><</replace>><</link>> //Costs <<print cashFormat(30000)>>// </span> <<else>> <<include "Corporation Developments">> <</if>> </div> </div> <</if>> <div id="Reputation" class="tabcontent"> <div class="content"> <<include "Reputation">> </div> </div> <div id="Authority" class="tabcontent"> <div class="content"> <<include "authorityReport">> </div> </div> <div id="Management" class="tabcontent"> <div class="content"> <<include "Arcology Management">> </div> </div> <<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.pregKnown == 1 || $playerAging != 0>> <div id="Personal" class="tabcontent"> <div class="content"> <<include "Personal Notes">> </div> </div> <</if>> <<if $FSAnnounced > 0>> <div id="Societies" class="tabcontent"> <div class="content"> <<include "FS Developments">> </div> </div> <</if>> <div id="securityReport" class="tabcontent"> <div class="content"> <<include "securityReport">> </div> </div> <script> function opentab(evt, tabName) { var i, tabcontent, tablinks; tabcontent = document.getElementsByClassName("tabcontent"); for (i = 0; i < tabcontent.length; i++) { tabcontent[i].style.display = "none"; } tablinks = document.getElementsByClassName("tablinks"); for (i = 0; i < tablinks.length; i++) { tablinks[i].className = tablinks[i].className.replace(" active", ""); } document.getElementById(tabName).style.display = "block"; evt.currentTarget.className += " active"; } document.getElementById("defaultOpen").click(); </script> </body> <</if>>
AshVaris/fc
src/uncategorized/economics.tw
tw
mit
5,537
:: End Week [nobr] <<set $gingering = 0, $oralUseWeight = 5, $vaginalUseWeight = 5, $analUseWeight = 5, $mammaryUseWeight = 1, $penetrativeUseWeight = 1, $inflatedSlavesMilk = 0, $inflatedSlavesCum = 0, $subSlaves = 0>> <<if $OralEncouragement == 1>> <<set $oralUseWeight += 2, $vaginalUseWeight -= 1, $analUseWeight -= 1>> <<elseif $VaginalEncouragement == 1>> <<set $oralUseWeight -= 1, $vaginalUseWeight += 2, $analUseWeight -= 1>> <<elseif $AnalEncouragement == 1>> <<set $oralUseWeight -= 1, $vaginalUseWeight -= 1, $analUseWeight += 2>> <</if>> <<if $OralDiscouragement == 1>> <<set $oralUseWeight -= 2, $vaginalUseWeight += 1 , $analUseWeight += 1>> <</if>> <<if $VaginalDiscouragement == 1>> <<set $oralUseWeight += 1, $vaginalUseWeight -= 2, $analUseWeight += 1>> <</if>> <<if $AnalDiscouragement == 1>> <<set $oralUseWeight += 1, $vaginalUseWeight += 1, $analUseWeight -= 2>> <</if>> <<if $sexualOpeness == 1>> <<set $penetrativeUseWeight++>> <</if>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].inflationMethod == 1 || $slaves[_i].inflationMethod == 2>> <<if $slaves[_i].inflationType == "milk">> <<set $inflatedSlavesMilk++>> <<elseif $slaves[_i].inflationType == "cum">> <<set $inflatedSlavesCum++>> <</if>> <</if>> <<if $slaves[_i].assignment == "be a subordinate slave" && $slaves[_i].subTarget == 0>> <<set $subSlaves++>> <</if>> <</for>> <<if $organs.length > 0>> <<for _i = 0; _i < $organs.length; _i++>> <<if $organs[_i].weeksToCompletion > 0>> <<if $organFarmUpgrade == 3>> <<set $organs[_i].weeksToCompletion -= 4>> <<elseif $organFarmUpgrade == 2>> <<set $organs[_i].weeksToCompletion -= 2>> <<else>> <<set $organs[_i].weeksToCompletion-->> <</if>> <</if>> <<if $organs[_i].weeksToCompletion <= 0>> <<set $completedOrgans.push($organs[_i])>> <<set $organs.deleteAt(_i)>> <</if>> <</for>> <</if>> <<if $incubatorOrgans.length > 0>> <<for _i = 0; _i < $incubatorOrgans.length; _i++>> <<if $incubatorOrgans[_i].weeksToCompletion > 0>> <<if $organFarmUpgrade == 3>> <<set $incubatorOrgans[_i].weeksToCompletion -= 4>> <<elseif $organFarmUpgrade == 2>> <<set $incubatorOrgans[_i].weeksToCompletion -= 2>> <<else>> <<set $incubatorOrgans[_i].weeksToCompletion-->> <</if>> <</if>> <</for>> <</if>> <<if $limbs.length > 0>> <<for _i = 0; _i < $limbs.length; _i++>> <<if $limbs[_i].weeksToCompletion > 0>> <<set $limbs[_i].weeksToCompletion-->> <</if>> <<if $limbs[_i].weeksToCompletion == 0>> <<set $limbsCompleted++>> <</if>> <</for>> <</if>> /% Begin section: ensure minimum age is set (game may have been loaded from a non-modded version). %/ <<if $minimumSlaveAge <= 18 && $minimumSlaveAge > 0>> <<else>> <<set $minimumSlaveAge = 18>> <<set $pedo_mode = 0>> <<if $fertilityAge <= 18 && $fertilityAge > 0>> <<else>> <<set $fertilityAge = 13>> <</if>> <<if $potencyAge <= 18 && $potencyAge > 0>> <<else>> <<set $potencyAge = 13>> <</if>> <</if>> /% End section: ensure minimum age is set. %/ <<set $TSS.schoolSale = 0, $GRI.schoolSale = 0, $SCP.schoolSale = 0, $LDE.schoolSale = 0, $TGA.schoolSale = 0, $HA.schoolSale = 0, $TFS.schoolSale = 0, $TCR.schoolSale = 0, $independenceDay = 0, $showEncyclopedia = 0, $racialVarieties = [], $shelterGirlsIDs = [], $oldWeek = $week, $cashLastWeek = $cash>> <<if $manuallyRetired == 0>><<set $retiree = 0>><</if>> <<set $expiree = 0>> <<set $PC.sexualEnergy = 4>> <<if $personalAttention == "sex">> <<set $PC.sexualEnergy += 2>> <</if>> <<if $PC.physicalAge >= 65>> <<set $PC.sexualEnergy -= 4>> <<elseif $PC.physicalAge >= 50>> <<set $PC.sexualEnergy -= 2>> <<elseif $PC.physicalAge < 21>> <<set $PC.sexualEnergy += 4>> <<elseif $PC.physicalAge < 35>> <<set $PC.sexualEnergy += 2>> <</if>> <<if $PC.balls > 2>> <<set $PC.sexualEnergy += 2>> <<elseif $PC.balls > 1>> <<set $PC.sexualEnergy++>> <</if>> <<if $PC.preg > 20>> <<if $PC.pregMood == 2>> <<set $PC.sexualEnergy += 4>> <<else>> <<set $PC.sexualEnergy -= 3>> <</if>> <<elseif $PC.preg > 0>> <<set $PC.sexualEnergy -= 1>> <<else>> <<if $PC.fertDrugs == 1>> <<set $PC.sexualEnergy++>> <</if>> <<if $PC.forcedFertDrugs > 0>> <<set $PC.sexualEnergy += 2>> <</if>> <</if>> <<if $PC.staminaPills > 0>> <<set $PC.sexualEnergy += 2>> <</if>> <<if $PC.preg > 0>> <<set WombProgress($PC, 1)>> <<set WombNormalizePreg($PC), $PC.pregWeek = $PC.preg>> <<set _newBelly = WombGetVolume($PC)>> <<if _newBelly >= $PC.belly>> <<set $PC.belly = _newBelly>> <<elseif $PC.belly > 500>> <<set $PC.belly *= .75>> <</if>> <<if $PC.fertDrugs != 0>> <<set $PC.fertDrugs = 0>> <</if>> <<elseif $PC.belly > 0>> <<if $PC.belly < 100>> <<set $PC.belly = 0>> <<else>> <<set $PC.belly *= .75>> <</if>> <</if>> <<if $PC.pregWeek < 0>> <<set $PC.pregWeek++>> <</if>> <<set $HGEnergy = 0, $HGCum = 0, $HGSlaveSuccess = 0, $HeadGirl = 0, $Recruiter = 0, $Madam = 0, $madamCashBonus = 0, $DJ = 0, $DJRepBonus = 0, $Milkmaid = 0, $Collectrix = 0, $Stewardess = 0, $Schoolteacher = 0, $Wardeness = 0, $Concubine = 0, $Attendant = 0, $Nurse = 0, $Bodyguard = 0, $fuckSlaves = 0, $freeSexualEnergy = 0, $publicServants = 0, $cumSlaves = 0, $averageDick = 0, $slavesWithWorkingDicks = 0>> /* GAMEOVERS */ <<if $slaves.length < 1>> <<set $gameover = "no slaves">><<goto "Gameover">> <<elseif $arcologies[0].ownership < $arcologies[0].minority>> <<set $gameover = "ownership">><<goto "Gameover">> <<else>> <<goto "Slave Assignments Report">> <</if>>
AshVaris/fc
src/uncategorized/endWeek.tw
tw
mit
5,489
:: Export All Rules [nobr] <<set $nextButton = "Continue", $nextLink = "Rules Assistant">> //Copy one of following blocks for importing later. RA rules become too complex, only new (direct JSON) method guarantee proper result, but may not work in some browsers.// <br> <br> __Direct JSON export method__: <br> <<set _length = $defaultRules.length>> <<for _r = _length - 1; _r >= 0; _r-->> <<if $defaultRules[_r] == null>> <<continue>> <</if>> <<set _currentRule = $defaultRules[_r]>> <div class="output"> <<set _jsonText = toJson(_currentRule)>> _jsonText </div> <br> <</for>>
AshVaris/fc
src/uncategorized/exportAllRules.tw
tw
mit
583
:: Export Rule [nobr] <<set $nextButton = "Continue", $nextLink = "Rules Assistant">> //RA rules become too complex, only new (direct JSON) method guarantee proper result, but may not work in some browsers. (Mostly old ones.)// <br> __Direct JSON export method__: <br><br> <div class="output"> <<set _jsonText = toJson($currentRule)>> _jsonText </div>
AshVaris/fc
src/uncategorized/exportRule.tw
tw
mit
357
:: FondleVagina <<nobr>> You call her over so you can fondle her <<if ($activeSlave.vagina > 3)>> gaping vagina. <<elseif ($activeSlave.vagina == 3)>> loose vagina. <<elseif ($activeSlave.vagina == 2)>> well-used pussy. <<elseif ($activeSlave.vagina == 1)>> tight pussy. <<elseif ($activeSlave.vagina == 0)>> virgin pussy. <<elseif ($activeSlave.vagina == -1)>> dick. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on her abdomen certainly draw attention there. <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.devotion <= 20>> <<if $activeSlave.clit == 1>> Her big clit peeks out from under its hood <<elseif $activeSlave.clit == 2>> Her huge clit is impossible to miss <<elseif $activeSlave.clit > 1>> Her pseudophallus-sized clit is soft <<else>> Her pretty little clit is barely visible <</if>> and <<if $activeSlave.labia == 1>> her lovely petals are quite inviting. <<elseif $activeSlave.labia == 2>> her prominent petals are inviting. <<elseif $activeSlave.labia > 1>> her labia are so large they present a slight obstacle to entry. <<else>> her cute labia are barely noticeable. <</if>> <<else>> <<if $activeSlave.clit == 1>> Her big clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> Her huge clit is impossible to miss. <<elseif $activeSlave.clit > 1>> Her pseudophallus-sized clit is soft. <<else>> Her pretty little clit is ready for you, <</if>> and <<if $activeSlave.labia == 1>> her lovely petals are moist with arousal. <<elseif $activeSlave.labia == 2>> her prominent petals bear a sheen of arousal. <<elseif $activeSlave.labia > 1>> her huge labia are almost dripping with arousal. <<else>> she's becoming moist. <</if>> <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>> Her pierced lips and clit have her nice and wet. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>> Her pierced clit has her nice and moist. <</if>> <<if ($activeSlave.vagina == 0)>> <<if ($activeSlave.fetish == "mindbroken")>> She accepts your orders dumbly and presents her virgin pussy to you, watching your hands move towards her without any real interest. You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> large clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it but except for the pussy juices trickling down her leg, she does not respond. Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. <<elseif ($activeSlave.devotion > 50)>> She accepts your orders happily and presents her virgin pussy to you, watching your hands with eagerness. She gasps and quivers with pleasure as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. <<if ($activeSlave.fetish == "boobs")>> She fondles her breasts and plays with her nipples at the same time.<</if>> You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. As she becomes more aroused, she grabs hold of your wrist lightly, moving her hands along with the motion of your own. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, gently clamping your hand between her thighs<</if>> as you continue to move your hand along her pussy. She moans loudly as she shudders in orgasmic joy. <<if (($activeSlave.amp == 1) && (canTalk($activeSlave) == false))>> She does her best to communicate love with her $activeSlave.eyeColor eyes. <<elseif canTalk($activeSlave) == false>> She signs that she loves you. <<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you, <<Master>>," she lisps rapturously. <<else>> "I love you, <<Master>>," she says rapturously. <</if>> <<elseif ($activeSlave.devotion > 20)>> She accepts your orders without comment and presents her virgin pussy to you, watching your hands with some slight trepidation. She gasps as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, almost embarrassed. She looks into your eyes expectantly. <<elseif ($activeSlave.devotion >= -20)>> She clearly dislikes the thought of getting fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, clearly embarrassed to end up in this position as she loses control. <<else>> As you anticipated, she refuses to let herself be groped by you. She is unable to resist you, also as you expected, when you mention some of the alternatives. She gasps and shakes as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements.<<if ($activeSlave.amp != 1)>> She grabs your wrist with her hands in an effort to stop you but she is unable to stop your hand from moving for long.<</if>> You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She <<if ($activeSlave.amp != 1)>>tightly grasps your wrist and<</if>> clamps her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, gripping tighter and shamefully looking at you as you stop moving your hand. <</if>> <<elseif ($activeSlave.fetish == "mindbroken")>> Like a doll, she dumbly remains still, watching your hands move towards her without any real interest. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Except for the pussy juices trickling down her leg, she does not respond. <</if>> Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. <</if>> Soon she shudders in an orgasm, looking at you as you stop moving your hand. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> She comes submissively over, smiling a little submissive smile, and points her pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She begs you not to stop as she looks into your eyes expectantly as she shudders in an orgasm. <</if>> <<elseif $activeSlave.devotion < -20>> She tries to refuse, so you push the disobedient slave down over your desk as you move your hands towards her. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. She grabs your wrist to try to stop you but she is unable to. You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it, despite her resistant pulling against you. She bites her lip but she cannot help but moan and she shudders in an orgasm. <</if>> She looks at you shamefully as you stop moving your hand. <<elseif $activeSlave.devotion <= 20>> She obeys silently, standing in front of you as you move your hands towards her. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She looks into your eyes furtively while she grabs your wrist with her hand and she squeezes her thighs together as she moans and shudders in an orgasm. <</if>> She dutifully looks at you as you stop moving your hand. <<else>> She devotedly comes over and gives you an impassioned kiss. She smiles and points her pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She squeezes her thighs lightly against your hand as she moans and shudders in orgasmic bliss. <</if>> She looks at you passionately as you stop moving your hand. <</if>> <</nobr>>
AshVaris/fc
src/uncategorized/fondleVagina.tw
tw
mit
15,357
:: Free Range Dairy Assignment Scene [nobr] /* This scene wants $dairyRestraintsSetting == 0 && $activeSlave.devotion > 0 && $activeSlave.fetish != "mindbroken" */ <<set $nextButton = "Continue">> <<set $nextLink = $returnTo>> $activeSlave.slaveName reports to the dairy. <<if $activeSlave.energy > 90 >> She rejoices since she is actually eager to be milked. <</if>> /* AROUSAL WHEN ENTERING */ <<set $aroused = false >> <<if $dairySlaves > 1 && canSee($activeSlave)>> <br><br> While <<if canWalk($activeSlave) >>walking<<else>>being carried<</if>> to her designated stall, she passes the other cows currently at their milking machines. Not being hurried, she occasionally watches a cow in detail. <<if $activeSlave.fetish == "boobs" >> /* TODO: check if there actually are lactating cows at the dairy */ <<set $aroused = true>> <br> She cannot help but to feel aroused at the view of all those udders being thoroughly milked. <<if $activeSlave.sexualFlaw == "breast growth" >> She is already fantasizing of having her breasts expanded to ridiculous proportions <<if $activeSlave.lactation > 0 >>so she can produce even more milk<</if>>. <</if>> <</if>> <<if $activeSlave.fetish == "buttslut" && $dairyStimulatorsSetting == 1>> <<set $aroused = true >> <br> The automatic sodomizers are currently active. They are not running on an industrial setting, but on a gentler one. Every cow's anus is filled with a dildo attached on a mechanical arm. There is a wide range of sizes. Some dildos are small and provide expert stimulation for the sensitive areas. Other cows seem to prefer forearm-length horse-cocks for more intense stimulation. The automatic thrusting speeds vary, too. Some cows are currently asleep. Their respective stimulators are comfortably resting deeply buried in their behinds. Whenever a cow reaches climax, the sodomizers can thrust at ridiculous speeds. Good thing they provide not only nutrition, but lubrication, too. The sight of all those lovely rear-ends relentlessly reamed arouses $activeSlave.slaveName. <<if $activeSlave.sexualFlaw == "anal addict">> She cannot wait to be sodomized, too. <</if>> <</if>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "work in the dairy" && $slaves[$i].ID != $activeSlave.ID && $slaves[$i].balls >= 10>> <<set $aroused = true>> <br> The hyper-endowed cum-cow $slaves[$i].slaveName is the pride of $dairyName. She is limply hanging on her milking chair, panting heavily because of the constant suction on her dick. She is obviously nearing climax. Soon, her eyes bulge and her muscles tense. <<if $dairyStimulatorsSetting == 1>> <<if $slaves[$i].prostate != 0>> Her anus clenches around the dildo in her rear. The automatic sodomizer speeds up to give her prostate a helpful pounding. <<else>> She lacks a prostate, so the automatic sodomizer is forced to pound her mercilessly to make her cum. <</if>> <<else>> Her butthole opens and closes. <</if>> Her cock twitches as it begins to unload. Inhumanly large amounts of semen spurt into the receptacle which encases her dick. Her orgasm does not seem to end for minutes. The milking machine keeps her cumming longer than naturally possible. Only primal moans escape her throat. As her orgasm finally subsides, she slumps back, grinning in post-orgasmic bliss. All things considered, $slaves[$i].slaveName seems to be very happy with being a cow. <<if $slaves[$i].dickTat == "bovine patterns" >>Even her dick is tattooed to look like a bull's.<</if>> <br>"Moo", she moans lustily, imitating a cow. <<break>> <</if>> <</for>> /* TODO: watch a specific cow, e.g. lover or relative or huge-titted */ <</if>> <<if $aroused == true >> <br> All this lewd display turns $activeSlave.slaveName on and she is almost overcome by lust. She realizes, she probably should not have taken so much interest in the other cows. <<if $activeSlave.dick > 0 >> She feels her blood rush into her <<if $activeSlave.dick > 8>>gargantuan<<elseif $activeSlave.dick > 6>>huge<<elseif $activeSlave.dick > 2>>fair-sized<<else>>small<</if>> dick. <</if>> <<if $activeSlave.vagina > -1 >> Her pussy moistens. <</if>> <<if $activeSlave.lactation > 0>> Her milk-dripping nipples stiffen. <</if>> <</if>> /* AROUSAL WHEN ENTERING END*/ <br><br> /* GETTING IN */ Eventually, $activeSlave.slaveName arrives at her designated milking stall. <<set $assayedSlaveAvailable = 0>> <<if $familyTesting == 1>> <<if totalRelatives($activeSlave) > 0>> <<set _relativeCattle = $slaves.filter(function(s) { return ((s.ID == $activeSlave.father || s.ID == $activeSlave.mother || $activeSlave.ID == s.mother || $activeSlave.ID == s.father || areSisters(s, $activeSlave) > 0) && isSlaveAvailable(s) && s.assignment == "work in the dairy") ; })>> <<if _relativeCattle.length > 0>> <<set $assayedSlave = _relativeCattle.random()>> <<set $assayedSlaveAvailable = 1>> <<if $activeSlave.mother == $assayedSlave.ID>> <<set $assayType = "mother">> <<elseif $assayedSlave.mother == $activeSlave.ID || $assayedSlave.father == $activeSlave.ID>> <<set $assayType = "daughter">> <<elseif $activeSlave.father == $assayedSlave.ID>> <<set $assayType = "father">> <<else>> <<switch areSisters($activeSlave, $assayedSlave)>> <<case 1>> <<set $assayType = "twin">> <<case 2>> <<set $assayType = "sister">> <<case 3>> <<set $assayType = "half-sister">> <</switch>> <</if>> <</if>> <</if>> <<else>> <<if ($activeSlave.relation != 0)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $activeSlave.relationTarget >> <<if $slaves[$i].assignment == "work in the dairy">> <<set $assayedSlave = $slaves[$i]>> <<set $assayedSlaveAvailable = 1>> <</if>> <<break>> <</if>> <</for>> <<if $assayedSlaveAvailable == 1>> <<set $assayType = $activeSlave.relation>> <</if>> <</if>> <</if>> /*closes extended family mode */ <<if $assayedSlaveAvailable == 0 && $activeSlave.relationship > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $activeSlave.relationshipTarget>> <<if $slaves[$i].assignment == "work in the dairy">> <<set $assayedSlave = $slaves[$i]>> <<set $assayedSlaveAvailable = 1>> <</if>> <<break>> <</if>> <</for>> <<if $assayedSlaveAvailable == 1>> <<if ($activeSlave.relationship <= 1)>> <<set $assayType = "friend">> <<elseif ($activeSlave.relationship <= 2)>> <<set $assayType = "best friend">> <<elseif ($activeSlave.relationship <= 3)>> <<set $assayType = "fuckbuddy">> <<elseif ($activeSlave.relationship <= 4)>> <<set $assayType = "lover">> <<else>> <<set $assayType = "slave wife">> <</if>> <</if>> <</if>> <<if $assayedSlaveAvailable == 1>> Her $assayType $assayedSlave.slaveName is at the dairy, too. She is in the adjacent stall. The two of them are going to be milked right next to each other. <</if>> The only "furniture" in the stall looks like a dentist's chair. It looks very medical, but it turns out to be quite comfortable actually. She <<if $activeSlave.devotion >90>>eagerly<<elseif $activeSlave.slaveName < 40>>hesitantly<</if>> gets into the chair. <<if $Milkmaid == 0 >> Automated machinery springs to life, preparing her for milking. <<else>> Your appointed milkmaid $Milkmaid.slaveName helps $activeSlave.slaveName with installing the milking devices. <</if>> <<if $activeSlave.lactation > 0 >> Suction cups are attached to her nipples. <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dick > 8>> A huge receptacle is attached to her over-sized member. <<elseif $activeSlave.dick > 6>> A large cock-milker is attached to her huge dick. <<elseif $activeSlave.dick > 2>> A special cock-milker is attached to her dick. <<else>> A suction cup is attached to her small dicklet. Due to the embarrassingly small size of her penis, the very kind of cup is used that normally goes on nipples. <</if>> <</if>> <br/> <<if $dairyFeedersSetting == 1>> Near the headrest of the chair, an artificial phallus is installed. The cow can easily reach it with her mouth. The phallus provides hydration and nutrition when sucked. The supplement consists of excess- or low-quality milk and cum from the dairy itself as well as aphrodisiacs and hormones enhancing lactation and semen production. <<if $activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut">> $activeSlave.slaveName eagerly shoves the artificial phallus into her mouth. She gives it an experimental suckle. To her joy, she soon is rewarded with a fresh spurt of semen-like nutrition supplement. Then she readjusts the holder to keep the phallus lodged in her mouth, effectively forcing herself to keep sucking the artificial dick. <</if>> <</if>> <br/> The milking chair comes with a small screen, providing mental stimulation for the cow. It is highly pornographic, of course. It also includes live-streams of close-ups from the cow's being milked or their orifices being penetrated. $activeSlave.slaveName selects her favorite programe<<if !canSee($activeSlave)>> to listen to<</if>>. It features <<if $activeSlave.attrXY > $activeSlave.attrXX || $activeSlave.behavioralQuirk == "adores men">> men <<else>> women <</if>> <<if ($activeSlave.fetish == "submissive")>> submitting to their sexual partners. <<elseif ($activeSlave.fetish == "cumslut")>> sucking dick for all it's worth. <<if $dairyFeedersSetting == 1 >> The dairy feeders ejaculations are synced with the events in the video. $activeSlave.slaveName receives a load of cum-like nutrition every time a dick shoots. It really draws her into the pornography. <</if>> <<elseif ($activeSlave.fetish == "humiliation")>> being humiliated. <<elseif ($activeSlave.fetish == "buttslut")>> being fucked in the ass. <<if $dairyStimulatorsSetting == 1>> The dairy stimulators are synced to the videos. The automatic sodomizers thrust in exactly the same way as the dicks or dildos in the video. $activeSlave.slaveName is amazed by this advanced pornography. It feels like it was her being fucked in the videos all over. <</if>> <<elseif ($activeSlave.fetish == "dom")>> dominating their sexual partners. <<elseif ($activeSlave.fetish == "masochist")>> being flogged. <<elseif ($activeSlave.fetish == "sadist")>> abusing their sexual partners. <<elseif ($activeSlave.fetish == "pregnancy")>> <<if $activeSlave.attrXY > $activeSlave.attrXX || $activeSlave.behavioralQuirk == "adores men">> being fucked while pregnant. <<else>> fucking pregnant women. <</if>> <<else>> engaging in vanilla intercourse. <</if>> <br><br> Sexual stimulation increases product output. <<if $Milkmaid == 0 && $dairyStimulatorsSetting == 0>> Unfortunately, there is neither a milkmaid providing personal assistance nor automatic sodomizers installed in your dairy.<br/> <<else>> <<if $Milkmaid != 0>> Your milkmaid $Milkmaid.slaveName is working in the dairy. Whenever a cow needs her assistance, she is happy to help. <<if $Milkmaid.dick > 1 && canAchieveErection($Milkmaid)>> Most often, she uses her cock to penetrate the cows. <<else>> Lacking penile equipment of appropriate size, she relies on her tongue to stimulate the cow's sexual organs. <</if>> She is quite skilled in giving mammary massages, too. <br/> <</if>> <<if $dairyStimulatorsSetting > 0>> Automated sodomizers help the cows produce by penetrating their anuses. The milking chairs built-in sensors measure $activeSlave.slaveName's anal capacity. <<if $activeSlave.anus == 0 >> The machine detects an unused rear-end. In order to protect the her anal virginity, the automatic sodomizer stays inactive. <<else>> In order to provide adequate stimulation for her <<if $activeSlave.anus > 3>> gaping anus, the automatic sodomizer is equipped with a gigantic horse-like phallus. It wobbles menacingly. <<elseif $activeSlave.anus > 2>> well-used rear-end, the automatic sodomizer is equipped with a large phallus. It is nicely ribbed for extra stimulation. <<else>> anus, the automatic sodomizer is equipped with a fair-sized silicone phallus. <</if>> Lubrication spurts from a hole at the tip, giving the artificial phallus a very lifelike pre-dripping look. Gently, the mechanical arm pushes the phallus into $activeSlave.slaveName's behind. <<if $activeSlave.fetish == "buttslut" || $activeSlave.sexualFlaw == "anal addict">> She shudders with joy. <</if>> Soon, the automatic sodomizer pumps the dildo in and out of her butt-hole. <<if ($activeSlave.balls > 0) && ($activeSlave.scrotum > 0)>> Her <<if $activeSlave.balls > 5 >>massive<</if>> balls swing back and forth. <</if>> <<if $activeSlave.dick > 0 >> <<if $activeSlave.prostate != 0>>The dildo stimulates her prostate perfectly. Pre-cum begins to leak from her cock.<</if>> /* TODO: the next lines feel non-canon */ The milking machine remains at this setting for longer than normal. Pre-cum is considered a delicacy and is harvested as much as possible before having a negative impact on cum production. <</if>> <</if>> <br> <</if>> <</if>> /* GETTING IN END */ <br> /* MILKING ROUTINE */ <<if $activeSlave.lactation > 0>> The milking cups on her nipples begin to pulse rhythmically. Soon, a steady flow of breast-milk is sucked away into the storage tanks. <</if>> <<if $activeSlave.dick > 0>> The milking machine uses suction to draw her dick into the receptacle. <<if $activeSlave.dick > 10>> Her dick is too large to even consider getting hard again, so it just attaches firmly to the tip. <<elseif $activeSlave.dick > 8>> She is on the verge of passing out as most of her blood volume rushes into her dick. She cannot possibly reach a full erection without the machine's help. She fights to stay awake so she can enjoy her behemothial cock at throbbing hardness. <<elseif $activeSlave.dick > 6>> She feels dizzy as most of her blood volume rushes into her dick. It is not easy for her body to maintain an erection. But with the machine's help, she can produce a full throbbing hard-on. <<else>> It brings her to a full, throbbing erection within seconds. <</if>> The machine strokes her dick mechanically, but very pleasurable. <</if>> It does not take long for $activeSlave.slaveName to reach her first orgasm of many. Her muscles tense. <<if $activeSlave.dick > 0>> Her <<if $activeSlave.balls > 5 >>cum-engorged<</if>> balls draw up. Her <<if $activeSlave.dick > 8 >>gargantuan member<<elseif $activeSlave.dick > 6 >>huge cock<<else>>dick<</if>> twitches and flexes within its receptacle. <<if $activeSlave.balls >= 50>> A special tank beneath her holds her monolithic balls' endless ejaculate while the machine struggles to suck it away. <<elseif $activeSlave.balls >= 37>> A special tank attached to the hose holds her titanic balls' near endless ejaculate while the machine struggles to suck it away. <<elseif $activeSlave.balls >= 25>> A special reservoir attached to the hose holds her massive balls' ridiculous ejaculate while the machine struggles to suck it away. <<elseif $activeSlave.balls >= 10>> The machine strains to suck down the giant load from her huge balls. <<elseif $activeSlave.balls > 5>> The copious ejaculation from her over-sized balls give the machine something to work on. <<elseif $activeSlave.balls > 0>> Her ejaculate is quickly sucked away. <<else>> Her ballslessness impedes cum-production, but ejaculating feels nice, anyway. <</if>> <</if>> <<if ($activeSlave.dick < 1) && ($activeSlave.balls > 0) && ($activeSlave.prostate > 0)>> Cum splashes from her urethra and is quickly sucked away. <</if>> <<if $activeSlave.lactation > 0>> <br> The milking cups on her nipples switch from rhythmic pulsing into intense suction. Aided by her orgasm, milk spurts from her nipples <<if $activeSlave.boobs > 20000>> in obscenely massive amounts. Her immense breasts seem to never empty. <<elseif $activeSlave.boobs > 10000>> in absurdly large amounts. Her gargantuan breasts do not seem to get less milk-laden for a long time. <<elseif $activeSlave.boobs > 5000>> in powerful jets. Her huge breasts can provide multiple liters of milk. <<elseif $activeSlave.boobs > 1000>> for quite some time. Her large breasts can store an impressive volume of milk. <<elseif $activeSlave.boobs > 700>> until there is enough for whitening a cup of coffee. Her average breasts cannot store much more milk. <<elseif ($arcologies[0].FSSlimnessEnthusiast > 80)>> for a surprisingly long time. Your arcology succeeded in optimized the milking process for small breasts. <<else>> for a short time. Her small tits cannot dispense much milk at once. <</if>> <</if>> <<if $activeSlave.prostate != 0 && $activeSlave.dick == 0 && $activeSlave.balls == 0>> <br> $activeSlave.slaveName has no cock, but a functional prostate gland. It's attached to her urethra, so she squirts <<if $activeSlave.prostate > 2>>massively<<else>>copiously<</if>> while she orgasms. The exotic fluid is caught by a basin positioned under her <<if $activeSlave.vagina >= 0 >>dripping pussy<<else>>featureless crotch<</if>>. <</if>> <br><br> With the first milking cycle being over, $activeSlave.slaveName drifts into a relaxing slumber. <<if $dairyFeedersSetting == 1 && ($activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut")>> She grins madly around the phallus she stuffed in her mouth. <</if>> <<if $activeSlave.lactation > 0>> The milking cups on her nipples pulse slower and with less vigor. The lactation never fully subsides. The steady but gentle suction helps increasing milk production without actually draining the breasts. <</if>> <<if $activeSlave.dick > 0>> The suction on her dick stops, allowing her abused member to go soft and have some rest. <</if>> <<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0>> Her balls rest, dangling down and relieved. They already started to produce more cum. They seem to wait for their next chance to unload. <</if>> <br><br> The next milking cycle will start soon. /* MILKING ROUTINE END */
AshVaris/fc
src/uncategorized/freeRangeDairyAssignmentScene.tw
tw
mit
18,988
:: FS Developments [nobr] <<if $useTabs == 0>>__Society__<</if>> <br> <<set _FSRepCreditsRep = [[7000,11000,15000], [6000,9000,12000,15000], [6000,9000,12000,15000,18000], [6000,9000,12000,15000,17000,19000]]>> <<set _FSRepDescriptors = ["solid","high","remarkable","great","excellent","unparalleled"]>> <<set _ordinalNames = ["second","third","fourth","fifth","sixth","seventh"]>> <<if $FSCredits > 0>> @@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <</if>> <<if $FSAnnounced == 1 && $FSGotRepCredits < $FSCreditCount && $rep >= _FSRepCreditsRep[$FSCreditCount-4][$FSGotRepCredits-1]>> <<set _descriptor = "">> <<if $FSGotRepCredits == 1>> <<set _descriptor = _FSRepDescriptors[0]>> <<else>> <<set _descriptor = _FSRepDescriptors[Math.trunc($FSGotRepCredits/($FSCreditCount-1)*_FSRepDescriptors.length-1)]>> <</if>> <<set _ordinalName = _ordinalNames[$FSGotRepCredits-1]>> <<if $FSGotRepCredits == $FSCreditCount-1>> <<set _ordinalName += " and final">> <</if>> @@.yellow;Your reputation is so _descriptor that $arcologies[0].name's society is ready to begin accepting a _ordinalName societal direction.@@ <<set $FSGotRepCredits += 1>> <<set $FSCredits += 1>> <</if>> /* Count adopted FS */ <<set _societies = 0>> <<if $arcologies[0].FSSupremacist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSRestart != "unset">> <<set _societies++>> <</if>> /* Spending, terrain, rep effects */ <<set _broadProgress = 0>> <<if $FSSpending > 1>> Your @@.yellowgreen;societal spending@@ helps forward your goals for the arcology's future. <<set _broadProgress += Math.trunc($FSSpending/(1000-(500*$arcologies[0].FSEdoRevivalistLaw)-(250*$arcologies[0].FSArabianRevivalistLaw)))>> <</if>> <<if $FCTVreceiver == 3>> Your customized @@.yellowgreen;FCTV programming@@ strongly influences your citizens, greatly helping define your arcology's culture. <<if ($week - $receiverAvailable) > 29>> <<set _broadProgress += 3>> <<elseif ($week - $receiverAvailable) > 19>> <<set _broadProgress += 2>> <<elseif ($week - $receiverAvailable) > 4>> <<set _broadProgress += 1>> <</if>> <<elseif $FCTVreceiver == 2>> Your customized @@.yellowgreen;FCTV programming@@ influences your citizens, helping define your arcology's culture. <<if ($week - $receiverAvailable) > 34>> <<set _broadProgress += 3>> <<elseif ($week - $receiverAvailable) > 23>> <<set _broadProgress += 2>> <<elseif ($week - $receiverAvailable) > 8>> <<set _broadProgress += 1>> <</if>> <<elseif $FCTVreceiver == 1>> Your customized @@.yellowgreen;FCTV programming@@ influences a small number of your citizens, slightly helping define your arcology's culture. <<if ($week - $receiverAvailable) > 39>> <<set _broadProgress += 2>> <<elseif ($week - $receiverAvailable) > 24>> <<set _broadProgress += 1>> <</if>> <</if>> <<if $secExp == 1>> <<if $propCampaign == 1 && $propFocus == "social engineering">> Your propaganda campaign helps further your societal engineering efforts. <<if $propCampaignBoost == 1>> <<set _broadProgress += 2>> <<else>> <<set _broadProgress += 1>> <</if>> <</if>> <</if>> <<if $terrain == "urban">> The @@.yellow;urban location@@ of the arcology naturally promotes cultural interchange, holding back $arcologies[0].name's cultural independence. <<set _broadProgress -= 3>> <<elseif $terrain == "rural">> The @@.yellow;rural location@@ of the arcology naturally limits cultural interchange, allowing $arcologies[0].name to slowly develop its own culture. <<set _broadProgress -= 2>> <<elseif $terrain == "marine">> The @@.yellow;marine location@@ of the arcology strongly limits cultural interchange, allowing $arcologies[0].name to quickly develop its own culture. <<set _broadProgress -= 1>> <<elseif $terrain == "ravine">> The @@.yellow;near subterranean location@@ of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture. <<else>> The @@.yellow;oceanic location@@ of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture. <</if>> <<if $rep < 4000>> @@.red;Your weak reputation@@ reflects badly on your social projects. <<set _broadProgress -= 2>> <<elseif $rep < 8000>> @@.red;Your mediocre reputation@@ engenders skepticism towards your social development. <<set _broadProgress -= 1>> <<elseif $rep < 12000>> @@.yellow;Your reputation@@ is neither weak enough or strong enough to affect social development. <<elseif $rep < 16000>> @@.green;Your strong reputation@@ helps support social development. <<set _broadProgress += 1>> <<elseif $rep < 20000>> @@.green;Your very strong reputation@@ increases acceptance of your social development. <<set _broadProgress += 2>> <<else>> @@.green;Your incredible reputation@@ encourages automatic acceptance of your social development. <<set _broadProgress += 4>> <</if>> <<if $FSCreditCount == 4>> <<set _broadProgress += 1 - _societies>> <<switch _societies>> <<case 1>>Maintaining a single societal goal allows @@.green;very focused social engineering.@@ <<case 2>>Maintaining two societal goals allows @@.green;focused social engineering.@@ <<case 3>>Maintaining three societal goals requires @@.yellow;broad social engineering.@@ <<case 4>>Maintaining four societal goals requires @@.red;unfocused social engineering.@@ <</switch>> <<elseif $FSCreditCount == 6>> <<set _broadProgress += 3 - _societies>> <<switch _societies>> <<case 1>>Maintaining a single societal goal allows @@.green;very focused social engineering.@@ <<case 2>>Maintaining two societal goals allows @@.green;focused social engineering.@@ <<case 3>>Maintaining three societal goals allows @@.yellow;barely focusable social engineering.@@ <<case 4>>Maintaining four societal goals requires @@.yellow;broad social engineering.@@ <<case 5>>Maintaining five societal goals requires @@.red;unfocused social engineering.@@ <<case 6>>Maintaining six societal goals requires @@.red;very unfocused social engineering.@@ <</switch>> <<elseif $FSCreditCount == 7>> <<set _broadProgress += 3 - _societies>> <<switch _societies>> <<case 1>>Maintaining a single societal goal allows @@.green;very focused social engineering.@@ <<case 2>>Maintaining two societal goals allows @@.green;focused social engineering.@@ <<case 3>>Maintaining three societal goals allows @@.yellow;barely focusable social engineering.@@ <<case 4>>Maintaining four societal goals requires @@.yellow;broad social engineering.@@ <<case 5>>Maintaining five societal goals requires @@.red;unfocused social engineering.@@ <<case 6>>Maintaining six societal goals requires @@.red;very unfocused social engineering.@@ <<case 7>>Maintaining seven societal goals requires @@.red;extremely unfocused social engineering.@@ <</switch>> <<else>> <<set _broadProgress += 2 - _societies>> <<switch _societies>> <<case 1>>Maintaining a single societal goal allows @@.green;very focused social engineering.@@ <<case 2>>Maintaining two societal goals allows @@.green;focused social engineering.@@ <<case 3>>Maintaining three societal goals requires @@.yellow;broad social engineering.@@ <<case 4>>Maintaining four societal goals requires @@.red;unfocused social engineering.@@ <<case 5>>Maintaining five societal goals requires @@.red;very unfocused social engineering.@@ <</switch>> <</if>> /*closes FS count changes */ <<if _broadProgress != 0>> <<if $arcologies[0].FSSupremacist != "unset">> <<set $arcologies[0].FSSupremacist += _broadProgress>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set $arcologies[0].FSSubjugationist += _broadProgress>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set $arcologies[0].FSGenderRadicalist += _broadProgress>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set $arcologies[0].FSGenderFundamentalist += _broadProgress>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist += _broadProgress>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $arcologies[0].FSDegradationist += _broadProgress>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $arcologies[0].FSBodyPurist += _broadProgress>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $arcologies[0].FSTransformationFetishist += _broadProgress>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $arcologies[0].FSSlimnessEnthusiast += _broadProgress>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $arcologies[0].FSAssetExpansionist += _broadProgress>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set $arcologies[0].FSPastoralist += _broadProgress>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set $arcologies[0].FSPhysicalIdealist += _broadProgress>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<set $arcologies[0].FSHedonisticDecadence += _broadProgress>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $arcologies[0].FSMaturityPreferentialist += _broadProgress>> <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> <<set $arcologies[0].FSYouthPreferentialist += _broadProgress>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set $arcologies[0].FSChattelReligionist += _broadProgress>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set $arcologies[0].FSRomanRevivalist += _broadProgress>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set $arcologies[0].FSAztecRevivalist += _broadProgress>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $arcologies[0].FSEgyptianRevivalist += _broadProgress>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist += _broadProgress>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set $arcologies[0].FSArabianRevivalist += _broadProgress>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set $arcologies[0].FSChineseRevivalist += _broadProgress>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $arcologies[0].FSRepopulationFocus += _broadProgress>> <<elseif $arcologies[0].FSRestart != "unset">> <<set $arcologies[0].FSRestart += _broadProgress>> <</if>> <</if>> <<if $secExp == 1>> <<if $slaveWatch == 1>> The Slave Mistreatment Watch helps many slaves, easing your citizens into the paternalist ideals it represents. <<FSChange "Paternalist" 2>> <</if>> <<if $noSubhumansInArmy == 1>> Your army is free of subhumans, further cementing their lower status in the eyes of your citizens. <<FSChange "Subjugationist" 2>> <</if>> <<if $pregExemption == 1>> Pregnant citizens are allowed and encouraged to avoid military service, making their value evident to all citizens. <<FSChange "Repopulationist" 2>> <</if>> <<if $eliteOfficers == 1>> Purity in leadership is fundamental in your army, helping eugenics ideals spread in the populace. <<FSChange "Eugenics" 2>> <</if>> <<if $liveTargets == 1>> Disobedient slaves are used in shooting ranges and military drills as live targets, furthering degradationist ideals. <<FSChange "Degradationist" 2>> <</if>> <</if>> /* Promenade effects */ <<for _i = 5; _i <= 7; _i++>> <<if $sectors[_i].type != "Shops">> <<if $sectors[_i].type != "Brothel">> <<if $sectors[_i].type != "Club">> The $sectors[_i].type establishments on the Promenade help develop society. <<set _changed_fs = $sectors[_i].type.replace(" ","")>> <<FSChange _changed_fs 4>> <<continue>> <</if>> <</if>> <</if>> <</for>> /* PA FS bonuses */ <br><br> <<if $PAPublic == 1 && $assistantAppearance != "normal">> <<set _seed1 = 0, _seed2 = 0>> <<if $arcologies[0].FSSupremacist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "imp")>> <<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "gender radicalist")>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "repopulation focus")>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "incubus") || ($assistantAppearance == "angel")>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "eugenics")>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "gender fundamentalist")>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub")>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "paternalist")>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "imp")>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "degradationist")>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "body purist")>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT")>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "transformation fetishist")>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel")>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "maturity preferentialist")>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "youth preferentialist")>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "loli") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "slimness enthusiast")>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "asset expansionist")>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if ($assistantAppearance == "shemale") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "pastoralist")>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "physical idealist")>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "imp") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSHedonisticDecadence += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "hedonistic decadence")>> <<set $arcologies[0].FSHedonisticDecadence += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp")>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "chattel religionist")>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "roman revivalist")>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSAztecRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "aztec revivalist")>> <<set $arcologies[0].FSAztecRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "egyptian revivalist")>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "loli") || ($assistantAppearance == "kitsune") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "edo revivalist")>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "arabian revivalist")>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "chinese revivalist")>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if _seed2 == 2>> With her $assistantFSAppearance $assistantAppearance appearance, $assistantName's public visibility meshes very well with society. <<elseif _seed1 == 1>> With her $assistantAppearance appearance, $assistantName's public visibility meshes well with society. <</if>> <</if>> /* Progress overflow into influence */ <<if $arcologies[0].FSSupremacist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSupremacist - $FSLockinLevel>> <<set $arcologies[0].FSSupremacist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSSubjugationist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSubjugationist - $FSLockinLevel>> <<set $arcologies[0].FSSubjugationist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSGenderRadicalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderRadicalist - $FSLockinLevel>> <<set $arcologies[0].FSGenderRadicalist = $FSLockinLevel>> <<elseif $arcologies[0].FSGenderFundamentalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderFundamentalist - $FSLockinLevel>> <<set $arcologies[0].FSGenderFundamentalist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSPaternalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPaternalist - $FSLockinLevel>> <<set $arcologies[0].FSPaternalist = $FSLockinLevel>> <<elseif $arcologies[0].FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist += _broadProgress>> <<elseif $arcologies[0].FSDegradationist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSDegradationist - $FSLockinLevel>> <<set $arcologies[0].FSDegradationist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSBodyPurist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSBodyPurist - $FSLockinLevel>> <<set $arcologies[0].FSBodyPurist = $FSLockinLevel>> <<elseif $arcologies[0].FSTransformationFetishist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSTransformationFetishist - $FSLockinLevel>> <<set $arcologies[0].FSTransformationFetishist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSPastoralist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPastoralist - $FSLockinLevel>> <<set $arcologies[0].FSPastoralist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPhysicalIdealist - $FSLockinLevel>> <<set $arcologies[0].FSPhysicalIdealist = $FSLockinLevel>> <<elseif $arcologies[0].FSHedonisticDecadence > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSHedonisticDecadence - $FSLockinLevel>> <<set $arcologies[0].FSHedonisticDecadence = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSMaturityPreferentialist - $FSLockinLevel>> <<set $arcologies[0].FSMaturityPreferentialist = $FSLockinLevel>> <<elseif $arcologies[0].FSYouthPreferentialist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSYouthPreferentialist - $FSLockinLevel>> <<set $arcologies[0].FSYouthPreferentialist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSlimnessEnthusiast - $FSLockinLevel>> <<set $arcologies[0].FSSlimnessEnthusiast = $FSLockinLevel>> <<elseif $arcologies[0].FSAssetExpansionist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSAssetExpansionist - $FSLockinLevel>> <<set $arcologies[0].FSAssetExpansionist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSChattelReligionist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSChattelReligionist - $FSLockinLevel>> <<set $arcologies[0].FSChattelReligionist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSRomanRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRomanRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSRomanRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSAztecRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSAztecRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSAztecRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSEgyptianRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSEgyptianRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSEgyptianRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSEdoRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSEdoRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSEdoRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSArabianRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSArabianRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSArabianRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSChineseRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSChineseRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSChineseRevivalist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSRepopulationFocus > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRepopulationFocus - $FSLockinLevel>> <<set $arcologies[0].FSRepopulationFocus = $FSLockinLevel>> <<elseif $arcologies[0].FSRestart > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRestart - $FSLockinLevel>> <<set $arcologies[0].FSRestart = $FSLockinLevel>> <</if>> /* warm up policy influence */ <<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1 && $arcologies[0].FSEgyptianRevivalistInterest < 26>> <<set $arcologies[0].FSEgyptianRevivalistInterest += $arcologies[0].FSEgyptianRevivalistIncestPolicy>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 0 && $arcologies[0].FSEgyptianRevivalistInterest > 0>> <<set $arcologies[0].FSEgyptianRevivalistInterest-->> <</if>> <<if ($arcologies[0].FSSupremacistSMR + $arcologies[0].FSSubjugationistSMR + $arcologies[0].FSGenderRadicalistSMR + $arcologies[0].FSGenderFundamentalistSMR + $arcologies[0].FSPaternalistSMR + $arcologies[0].FSDegradationistSMR + $arcologies[0].FSBodyPuristSMR + $arcologies[0].FSTransformationFetishistSMR + $arcologies[0].FSYouthPreferentialistSMR + $arcologies[0].FSMaturityPreferentialistSMR + $arcologies[0].FSSlimnessEnthusiastSMR + $arcologies[0].FSAssetExpansionistSMR + $arcologies[0].FSPastoralistSMR + $arcologies[0].FSPhysicalIdealistSMR + $arcologies[0].FSChattelReligionistSMR + $arcologies[0].FSRomanRevivalistSMR + $arcologies[0].FSAztecRevivalistSMR + $arcologies[0].FSEgyptianRevivalistSMR + $arcologies[0].FSEdoRevivalistSMR + $arcologies[0].FSRepopulationFocusSMR + $arcologies[0].FSRestartSMR + $arcologies[0].FSHedonisticDecadenceSMR + $arcologies[0].FSArabianRevivalistSMR + $arcologies[0].FSChineseRevivalistSMR) > 0>> The slave market regulations help ensure the arcology's slaves fit within its society. <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority. <<else>> $arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority. <</if>> <<if $arcologies[0].FSSupremacist < 0>> <<set $arcologies[0].FSSupremacist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSupremacist > $arcologies[0].FSSupremacistDecoration>> <<set $arcologies[0].FSSupremacist = $arcologies[0].FSSupremacistDecoration>> <</if>> <<if $arcologies[0].FSSupremacistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSupremacist == $arcologies[0].FSSupremacistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSupremacistSMR == 1>> <<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people. <<else>> $arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people. <</if>> <<if $arcologies[0].FSSubjugationist < 0>> <<set $arcologies[0].FSSubjugationist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSubjugationist > $arcologies[0].FSSubjugationistDecoration>> <<set $arcologies[0].FSSubjugationist = $arcologies[0].FSSubjugationistDecoration>> <</if>> <<if $arcologies[0].FSSubjugationistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSubjugationist == $arcologies[0].FSSubjugationistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSubjugationistSMR == 1>> <<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all women should be pregnant. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that all women should be pregnant. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all women should be pregnant. <<else>> $arcologies[0].name is unconvinced that all women should be pregnant. <</if>> <<if $arcologies[0].FSRepopulationFocus < 0>> <<set $arcologies[0].FSRepopulationFocus = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSRepopulationFocusSMR = 0, $arcologies[0].FSRepopulationFocusLaw = 0>> <<if $assistantFSAppearance == "repopulation focus">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRepopulationFocus > $arcologies[0].FSRepopulationFocusDecoration>> <<set $arcologies[0].FSRepopulationFocus = $arcologies[0].FSRepopulationFocusDecoration>> <</if>> <<if $arcologies[0].FSRepopulationFocusDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRepopulationFocus == $arcologies[0].FSRepopulationFocusDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRepopulationFocusSMR == 1>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestart >= $FSLockinLevel>> $arcologies[0].name believes implicitly that only the elite should reproduce. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that only the elite should reproduce. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea only the elite should reproduce. <<else>> $arcologies[0].name is unconvinced that only the elite should reproduce. <</if>> <<if $arcologies[0].FSRestart < 0 && $arcologies[0].FSRestartDecoration != 100>> <<set $arcologies[0].FSRestart = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0>> <<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRestart > $arcologies[0].FSRestartDecoration>> <<set $arcologies[0].FSRestart = $arcologies[0].FSRestartDecoration>> <</if>> <<if $arcologies[0].FSRestartDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRestart == $arcologies[0].FSRestartDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRestartSMR == 1>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to redefine gender around power. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to redefine gender around power. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to redefine gender around power. <<else>> $arcologies[0].name is unconvinced of the need to redefine gender around power. <</if>> <<if $arcologies[0].FSGenderRadicalist < 0>> <<set $arcologies[0].FSGenderRadicalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSGenderRadicalistSMR = 0, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0>> <<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSGenderRadicalist > $arcologies[0].FSGenderRadicalistDecoration>> <<set $arcologies[0].FSGenderRadicalist = $arcologies[0].FSGenderRadicalistDecoration>> <</if>> <<if $arcologies[0].FSGenderRadicalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSGenderRadicalist == $arcologies[0].FSGenderRadicalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSGenderRadicalistSMR == 1>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to preserve traditional gender roles. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to preserve traditional gender roles. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to preserve traditional gender roles. <<else>> $arcologies[0].name is unconvinced of the need to preserve traditional gender roles. <</if>> <<if $arcologies[0].FSGenderFundamentalist < 0>> <<set $arcologies[0].FSGenderFundamentalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0>> <<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSGenderFundamentalist > $arcologies[0].FSGenderFundamentalistDecoration>> <<set $arcologies[0].FSGenderFundamentalist = $arcologies[0].FSGenderFundamentalistDecoration>> <</if>> <<if $arcologies[0].FSGenderFundamentalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSGenderFundamentalist == $arcologies[0].FSGenderFundamentalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if $arcologies[0].FSPaternalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the vision of a well-bred race of slaves. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the vision of a well-bred race of slaves. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the vision of a well-bred race of slaves. <<else>> $arcologies[0].name is unconvinced of the vision of a well-bred race of slaves. <</if>> <<if $arcologies[0].FSPaternalist < 0>> <<set $arcologies[0].FSPaternalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0>> <<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPaternalist > $arcologies[0].FSPaternalistDecoration>> <<set $arcologies[0].FSPaternalist = $arcologies[0].FSPaternalistDecoration>> <</if>> <<if $arcologies[0].FSPaternalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPaternalist == $arcologies[0].FSPaternalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPaternalistSMR == 1>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<if $arcologies[0].FSDegradationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded. <<else>> $arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded. <</if>> <<if $arcologies[0].FSDegradationist < 0>> <<set $arcologies[0].FSDegradationist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSDegradationist > $arcologies[0].FSDegradationistDecoration>> <<set $arcologies[0].FSDegradationist = $arcologies[0].FSDegradationistDecoration>> <</if>> <<if $arcologies[0].FSDegradationistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSDegradationist == $arcologies[0].FSDegradationistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSDegradationistSMR == 1>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the unattractive nature of implants. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> $arcologies[0].name strongly believes in the unattractive nature of implants. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>> $arcologies[0].name is beginning to believe in the unattractive nature of implants. <<else>> $arcologies[0].name is unconvinced of the unattractive nature of implants. <</if>> <<if $arcologies[0].FSBodyPurist < 0>> <<set $arcologies[0].FSBodyPurist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSBodyPurist > $arcologies[0].FSBodyPuristDecoration>> <<set $arcologies[0].FSBodyPurist = $arcologies[0].FSBodyPuristDecoration>> <</if>> <<if $arcologies[0].FSBodyPuristDecoration < $FSLockinLevel>> <<if $arcologies[0].FSBodyPurist == $arcologies[0].FSBodyPuristDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSBodyPuristSMR == 1>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>> $arcologies[0].name passionately fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>> $arcologies[0].name strongly fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>> $arcologies[0].name beginning to fetishize implants. <<else>> $arcologies[0].name is unconvinced about the attractiveness of implants. <</if>> <<if $arcologies[0].FSTransformationFetishist < 0>> <<set $arcologies[0].FSTransformationFetishist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0>> <<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSTransformationFetishist > $arcologies[0].FSTransformationFetishistDecoration>> <<set $arcologies[0].FSTransformationFetishist = $arcologies[0].FSTransformationFetishistDecoration>> <</if>> <<if $arcologies[0].FSTransformationFetishistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSTransformationFetishist == $arcologies[0].FSTransformationFetishistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSTransformationFetishistSMR == 1>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is enthusiastic about older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is beginning to be enthusiastic about older ladies. <<else>> $arcologies[0].name is unconvinced about your preference for older ladies. <</if>> <<if $arcologies[0].FSMaturityPreferentialist < 0>> <<set $arcologies[0].FSMaturityPreferentialist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0>> <<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSMaturityPreferentialist > $arcologies[0].FSMaturityPreferentialistDecoration>> <<set $arcologies[0].FSMaturityPreferentialist = $arcologies[0].FSMaturityPreferentialistDecoration>> <</if>> <<if $arcologies[0].FSMaturityPreferentialistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSMaturityPreferentialist == $arcologies[0].FSMaturityPreferentialistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSMaturityPreferentialistSMR == 1>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is enthusiastic about young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is beginning to be enthusiastic about young women. <<else>> $arcologies[0].name is unconvinced about your preference for young women. <</if>> <<if $arcologies[0].FSYouthPreferentialist < 0>> <<set $arcologies[0].FSYouthPreferentialist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0>> <<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSYouthPreferentialist > $arcologies[0].FSYouthPreferentialistDecoration>> <<set $arcologies[0].FSYouthPreferentialist = $arcologies[0].FSYouthPreferentialistDecoration>> <</if>> <<if $arcologies[0].FSYouthPreferentialistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSYouthPreferentialist == $arcologies[0].FSYouthPreferentialistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSYouthPreferentialistSMR == 1>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic about slim slaves with girlish figures. <<else>> $arcologies[0].name is unconvinced about your preference for slim slaves with girlish figures. <</if>> <<if $arcologies[0].FSSlimnessEnthusiast < 0>> <<set $arcologies[0].FSSlimnessEnthusiast = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastLaw = 0>> <<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSlimnessEnthusiast > $arcologies[0].FSSlimnessEnthusiastDecoration>> <<set $arcologies[0].FSSlimnessEnthusiast = $arcologies[0].FSSlimnessEnthusiastDecoration>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSlimnessEnthusiast == $arcologies[0].FSSlimnessEnthusiastDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSlimnessEnthusiastSMR == 1>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all tits and asses should be bigger. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger. <<else>> $arcologies[0].name is unconvinced that all tits and asses should be bigger. <</if>> <<if $arcologies[0].FSAssetExpansionist < 0>> <<set $arcologies[0].FSAssetExpansionist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSAssetExpansionistSMR = 0, $arcologies[0].FSAssetExpansionistLaw = 0>> <<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSAssetExpansionist > $arcologies[0].FSAssetExpansionistDecoration>> <<set $arcologies[0].FSAssetExpansionist = $arcologies[0].FSAssetExpansionistDecoration>> <</if>> <<if $arcologies[0].FSAssetExpansionistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSAssetExpansionist == $arcologies[0].FSAssetExpansionistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSAssetExpansionistSMR == 1>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $arcologies[0].FSPastoralist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves should be milked. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves should be milked. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that slaves should be milked. <<else>> $arcologies[0].name is unconvinced that slaves should be milked. <</if>> <<if $arcologies[0].FSPastoralist < 0>> <<set $arcologies[0].FSPastoralist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0>> <<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPastoralist > $arcologies[0].FSPastoralistDecoration>> <<set $arcologies[0].FSPastoralist = $arcologies[0].FSPastoralistDecoration>> <</if>> <<if $arcologies[0].FSPastoralistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPastoralist == $arcologies[0].FSPastoralistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPastoralistSMR == 1>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be tall and strong. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong. <<else>> $arcologies[0].name is unconvinced that all slaves should be tall and strong. <</if>> <<if $arcologies[0].FSPhysicalIdealist < 0>> <<set $arcologies[0].FSPhysicalIdealist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPhysicalIdealistLaw = 0, $arcologies[0].FSPhysicalIdealistStrongFat = 0>> <<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPhysicalIdealist > $arcologies[0].FSPhysicalIdealistDecoration>> <<set $arcologies[0].FSPhysicalIdealist = $arcologies[0].FSPhysicalIdealistDecoration>> <</if>> <<if $arcologies[0].FSPhysicalIdealistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPhysicalIdealist == $arcologies[0].FSPhysicalIdealistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPhysicalIdealistSMR == 1>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<if $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be soft and laid-back. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be soft and laid-back. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be soft and laid-back. <<else>> $arcologies[0].name is unconvinced that all slaves should be soft and laid-back. <</if>> <<if $arcologies[0].FSHedonisticDecadence < 0>> <<set $arcologies[0].FSHedonisticDecadence = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSHedonisticDecadenceSMR = 0, $arcologies[0].FSHedonisticDecadenceLaw = 0, $arcologies[0].FSHedonisticDecadenceLaw2 = 0, $arcologies[0].FSHedonisticDecadenceStrongFat = 0>> <<if $assistantFSAppearance == "hedonistic decadence">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSHedonisticDecadence > $arcologies[0].FSHedonisticDecadenceDecoration>> <<set $arcologies[0].FSHedonisticDecadence = $arcologies[0].FSHedonisticDecadenceDecoration>> <</if>> <<if $arcologies[0].FSHedonisticDecadenceDecoration < $FSLockinLevel>> <<if $arcologies[0].FSHedonisticDecadence == $arcologies[0].FSHedonisticDecadenceDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSHedonisticSMR == 1>> <<set $arcologies[0].FSHedonisticDecadence += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions. <<set $independenceDay = 1, $nicaeaAnnounceable = 1>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions. <<else>> $arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions. <</if>> <<if $arcologies[0].FSChattelReligionist < 0>> <<set $arcologies[0].FSChattelReligionist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistSMR = 0, $arcologies[0].FSChattelReligionistCreed = 0>> <<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSChattelReligionist > $arcologies[0].FSChattelReligionistDecoration>> <<set $arcologies[0].FSChattelReligionist = $arcologies[0].FSChattelReligionistDecoration>> <</if>> <<if $arcologies[0].FSChattelReligionistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSChattelReligionist == $arcologies[0].FSChattelReligionistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSChattelReligionistSMR == 1>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Rome. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Rome. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Rome. <<else>> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Rome. <</if>> <<if $arcologies[0].FSRomanRevivalist < 0>> <<set $arcologies[0].FSRomanRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0>> <<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRomanRevivalist > $arcologies[0].FSRomanRevivalistDecoration>> <<set $arcologies[0].FSRomanRevivalist = $arcologies[0].FSRomanRevivalistDecoration>> <</if>> <<if $arcologies[0].FSRomanRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRomanRevivalist == $arcologies[0].FSRomanRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRomanRevivalistSMR == 1>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<if $arcologies[0].FSAztecRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Aztec Empire. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Aztec Empire. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Aztec Empire. <<else>> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Aztec Empire. <</if>> <<if $arcologies[0].FSAztecRevivalist < 0>> <<set $arcologies[0].FSAztecRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSAztecRevivalistSMR = 0, $arcologies[0].FSAztecRevivalistLaw = 0>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSAztecRevivalist > $arcologies[0].FSAztecRevivalistDecoration>> <<set $arcologies[0].FSAztecRevivalist = $arcologies[0].FSAztecRevivalistDecoration>> <</if>> <<if $arcologies[0].FSAztecRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSAztecRevivalist == $arcologies[0].FSAztecRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSAztecRevivalistSMR == 1>> <<set $arcologies[0].FSAztecRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs. <<else>> $arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs. <</if>> <<if $arcologies[0].FSEgyptianRevivalist < 0>> <<set $arcologies[0].FSEgyptianRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0>> <<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSEgyptianRevivalist > $arcologies[0].FSEgyptianRevivalistDecoration>> <<set $arcologies[0].FSEgyptianRevivalist = $arcologies[0].FSEgyptianRevivalistDecoration>> <</if>> <<if $arcologies[0].FSEgyptianRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSEgyptianRevivalist == $arcologies[0].FSEgyptianRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSEgyptianRevivalistSMR == 1>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Shogun, reborn. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Edo Japan. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Edo Japan. <<else>> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan. <</if>> <<if $arcologies[0].FSEdoRevivalist < 0>> <<set $arcologies[0].FSEdoRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0>> <<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSEdoRevivalist > $arcologies[0].FSEdoRevivalistDecoration>> <<set $arcologies[0].FSEdoRevivalist = $arcologies[0].FSEdoRevivalistDecoration>> <</if>> <<if $arcologies[0].FSEdoRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSEdoRevivalist == $arcologies[0].FSEdoRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSEdoRevivalistSMR == 1>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is ancient Baghdad reborn. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Sultanate. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Sultanate. <<else>> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate. <</if>> <<if $arcologies[0].FSArabianRevivalist < 0>> <<set $arcologies[0].FSArabianRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0>> <<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSArabianRevivalist > $arcologies[0].FSArabianRevivalistDecoration>> <<set $arcologies[0].FSArabianRevivalist = $arcologies[0].FSArabianRevivalistDecoration>> <</if>> <<if $arcologies[0].FSArabianRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSArabianRevivalist == $arcologies[0].FSArabianRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSArabianRevivalistSMR == 1>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that you possess the Mandate of Heaven. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven. <<else>> $arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven. <</if>> <<if $arcologies[0].FSChineseRevivalist < 0>> <<set $arcologies[0].FSChineseRevivalist = "unset">><<set $FSCredits += 1>> <<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>> <<set $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSChineseRevivalist > $arcologies[0].FSChineseRevivalistDecoration>> <<set $arcologies[0].FSChineseRevivalist = $arcologies[0].FSChineseRevivalistDecoration>> <</if>> <<if $arcologies[0].FSChineseRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSChineseRevivalist == $arcologies[0].FSChineseRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSChineseRevivalistSMR == 1>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>>
AshVaris/fc
src/uncategorized/fsDevelopments.tw
tw
mit
77,328
:: Full Report [nobr] /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef medImg"> <<SlaveArt $slaves[$i] 2 0>> </div> <</if>> /* 000-250-006 */ <<SlavePronouns $slaves[$i]>> <<switch $slaves[$i].assignment>> <<case "rest">> <<include "SA rest">> <<case "whore">> <<include "SA whore">> <<case "serve the public">> <<include "SA serve the public">> <<case "work a glory hole">> <<include "SA work a glory hole">> <<case "get milked">> <<set $servantMilkersMultiplier = 1>> <<include "SA get milked">> <<case "take classes">> <<include "SA take classes">> <<case "please you">> <<include "SA please you">> <<case "be a subordinate slave">> <<include "SA serve your other slaves">> <<case "be a servant">> <<include "SA servant">> <<case "stay confined">> <<include "SA stay confined">> <<case "guard you">> <<include "SA guard you">> <<case "be your Head Girl">> <<include "SA be your Head Girl">> <<case "recruit girls">> <<include "SA recruit girls">> <<default>> <<removeJob $slaves[$i] $slaves[$i].assignment>> <<include "SA rest">> <</switch>> <<if $servantMilkers == 1 && $slaves[$i].lactation > 0 && $slaves[$i].assignment != "get milked">> $possessiveCap assignment <<if setup.servantMilkersJobs.includes($slaves[$i].assignment)>> is not strenuous, so $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers frequently, <<set $servantMilkersMultiplier = 0.5>> <<else>> keeps $possessive busy, but $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers whenever $pronoun can, <<set $servantMilkersMultiplier = 0.25>> <</if>> <<silently>><<include "SA get milked">><</silently>> <<set $servantMilkersMultiplier = 1>> and $pronoun gives $milk liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat($milkSale)>>.@@ <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $slaves[$i].minorInjury != 0>> $possessiveCap $slaves[$i].minorInjury will heal by the end of the week. <</if>> <<if $showEWD == 0>> <<silently>> <<include "SA rules">> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <</silently>> <<else>> <<include "SA rules">> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br> <</if>> <<if ($slaves[$i].tired == 0) && Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == $slaves[$i].ID; }) != -1>> <<set $activeSlave = $slaves[$i]>> <<include "PT Workaround">> <br> <</if>> <<for _hgtsidx = 0; _hgtsidx < $HGTrainSlavesIDs.length; _hgtsidx++>> <<if $slaves[$i].ID == $HGTrainSlavesIDs[_hgtsidx].ID>> <<set $activeSlave = $slaves[$i], $HGtraining = $HGTrainSlavesIDs[_hgtsidx].training>> <<include "HG Application">> <br> <</if>> <</for>> <<include "SA devotion">>
AshVaris/fc
src/uncategorized/fullReport.tw
tw
mit
3,293
:: Future Society [nobr] <<set $nextButton = "Back", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Future Societies">> <<if ndef $arcologies[0].FSSubjugationist>> <<set $arcologies[0].FSSubjugationist = "unset">> <</if>> <<if ndef $arcologies[0].FSSupremacist>> <<set $arcologies[0].FSSupremacist = "unset">> <</if>> <<if ndef $arcologies[0].FSRepopulationFocus>> <<set $arcologies[0].FSRepopulationFocus = "unset">> <</if>> <<if ndef $arcologies[0].FSRestart>> <<set $arcologies[0].FSRestart = "unset">> <</if>> <<if ndef $arcologies[0].FSGenderRadicalist>> <<set $arcologies[0].FSGenderRadicalist = "unset">> <</if>> <<if ndef $arcologies[0].FSGenderFundamentalist>> <<set $arcologies[0].FSGenderFundamentalist = "unset">> <</if>> <<if ndef $arcologies[0].FSPaternalist>> <<set $arcologies[0].FSPaternalist = "unset">> <</if>> <<if ndef $arcologies[0].FSDegradationist>> <<set $arcologies[0].FSDegradationist = "unset">> <</if>> <<if ndef $arcologies[0].FSBodyPurist>> <<set $arcologies[0].FSBodyPurist = "unset">> <</if>> <<if ndef $arcologies[0].FSTransformationFetishist>> <<set $arcologies[0].FSTransformationFetishist = "unset">> <</if>> <<if ndef $arcologies[0].FSYouthPreferentialist>> <<set $arcologies[0].FSYouthPreferentialist = "unset">> <</if>> <<if ndef $arcologies[0].FSMaturityPreferentialist>> <<set $arcologies[0].FSMaturityPreferentialist = "unset">> <</if>> <<if ndef $arcologies[0].FSSlimnessEnthusiast>> <<set $arcologies[0].FSSlimnessEnthusiast = "unset">> <</if>> <<if ndef $arcologies[0].FSAssetExpansionist>> <<set $arcologies[0].FSAssetExpansionist = "unset">> <</if>> <<if ndef $arcologies[0].FSPastoralist>> <<set $arcologies[0].FSPastoralist = "unset">> <</if>> <<if ndef $arcologies[0].FSCummunism>> <<set $arcologies[0].FSCummunism = "unset">> <</if>> <<if ndef $arcologies[0].FSIncestFetishist>> <<set $arcologies[0].FSIncestFetishist = "unset">> <</if>> <<if ndef $arcologies[0].FSPhysicalIdealist>> <<set $arcologies[0].FSPhysicalIdealist = "unset">> <</if>> <<if ndef $arcologies[0].FSHedonisticDecadence>> <<set $arcologies[0].FSHedonisticDecadence = "unset">> <</if>> <<if ndef $arcologies[0].FSChattelReligionist>> <<set $arcologies[0].FSChattelReligionist = "unset">> <</if>> <<if ndef $arcologies[0].FSNull>> <<set $arcologies[0].FSNull = "unset">> <</if>> <<if ndef $arcologies[0].FSRomanRevivalist>> <<set $arcologies[0].FSRomanRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSAztecRevivalist>> <<set $arcologies[0].FSAztecRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSEgyptianRevivalist>> <<set $arcologies[0].FSEgyptianRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSEdoRevivalist>> <<set $arcologies[0].FSEdoRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSArabianRevivalist>> <<set $arcologies[0].FSArabianRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSChineseRevivalist>> <<set $arcologies[0].FSChineseRevivalist = "unset">> <</if>> <<if ndef $FSCreditCountString>> <<if $FSCreditCount == 7>> <<set $FSCreditCountString = "seven">> <<elseif $FSCreditCount == 6>> <<set $FSCreditCountString = "six">> <<elseif $FSCreditCount == 5>> <<set $FSCreditCountString = "five">> <<else>> <<set $FSCreditCountString = "four">> <</if>> <</if>> /* FIRST FS STORING FOR RIVALRY */ <<if $rivalryFS == 0>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set $rivalryFS = "Racial Subjugationism">> <<set $rivalryFSRace = $arcologies[0].FSSubjugationistRace>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<set $rivalryFS = "Racial Supremacism">> <<set $rivalryFSRace = $arcologies[0].FSSupremacistRace>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set $rivalryFS = "Gender Radicalism">> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set $rivalryFS = "Gender Fundamentalism">> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $rivalryFS = "Repopulation Focus">> <<elseif $arcologies[0].FSRestart != "unset">> <<set $rivalryFS = "Eugenics">> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set $rivalryFS = "Paternalism">> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $rivalryFS = "Degradationism">> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $rivalryFS = "Body Purism">> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $rivalryFS = "Transformation Fetishism">> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set $rivalryFS = "Youth Preferentialism">> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $rivalryFS = "Maturity Preferentialism">> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $rivalryFS = "Slimness Enthusiasm">> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $rivalryFS = "Asset Expansionism">> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set $rivalryFS = "Pastoralism">> <<elseif $arcologies[0].FSCummunism != "unset">> <<set $rivalryFS = "Cummunism">> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set $rivalryFS = "Hedonistic Decadence">> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> <<set $rivalryFS = "Physical Idealism">> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set $rivalryFS = "Chattel Religionism">> <<elseif $arcologies[0].FSNull != "unset">> <<set $rivalryFS = "Multiculturalism">> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set $rivalryFS = "Roman Revivalism">> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set $rivalryFS = "Aztec Revivalism">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $rivalryFS = "Egyptian Revivalism">> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $rivalryFS = "Edo Revivalism">> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set $rivalryFS = "Arabian Revivalism">> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set $rivalryFS = "Chinese Revivalism">> <</if>> <</if>> <<if $cheatMode == 1>> <center> //[[Cheat Edit Future Society|MOD_Edit FS Cheat][$cheater = 1]]// </center> <br><br> <</if>> <<if $FSCredits > 0>> @@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <<elseif $FSGotRepCredits >= 3>> Your society is so radically changed that it is starting to take on a life of its own. The major decisions about its direction have been made. <<else>> You must develop your reputation further for $arcologies[0].name's society to be ready for a new societal direction. <</if>> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist != "unset">> $arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority. <</if>> <<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist != "unset">> $arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people. <</if>> <<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> $arcologies[0].name is unconvinced that all women should be pregnant. <</if>> <<if $arcologies[0].FSRestart >= $FSLockinLevel>> $arcologies[0].name believes implicitly that only the elite should reproduce. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that only the elite should reproduce. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea only the elite should reproduce. <<elseif $arcologies[0].FSRestart != "unset">> $arcologies[0].name is unconvinced that only the elite should reproduce. <</if>> <<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> $arcologies[0].name is unconvinced of the need to redefine gender around power. <</if>> <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> $arcologies[0].name is unconvinced of the need to preserve traditional gender roles. <</if>> <<if $arcologies[0].FSPaternalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist != "unset">> $arcologies[0].name is unconvinced of the vision of a well-bred race of slaves. <</if>> <<if $arcologies[0].FSDegradationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist != "unset">> $arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded. <</if>> <<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist != "unset">> $arcologies[0].name is unconvinced of the unattractive nature of implants. <</if>> <<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>> $arcologies[0].name passionately fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>> $arcologies[0].name strongly fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>> $arcologies[0].name fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> $arcologies[0].name is beginning to fetishize implants. <</if>> <<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for older ladies. <</if>> <<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for young women. <</if>> <<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> $arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures. <</if>> <<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> $arcologies[0].name is unconvinced that all tits and asses should be bigger. <</if>> <<if $arcologies[0].FSPastoralist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves should be milked. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist != "unset">> $arcologies[0].name is unconvinced that slaves should be milked. <</if>> <<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> $arcologies[0].name is unconvinced that all slaves should be tall and strong. <</if>> <<if $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be soft and laid-back. <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be soft and laid-back. <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be soft and laid-back. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> $arcologies[0].name is unconvinced that all slaves should be soft and laid-back. <</if>> <<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist != "unset">> $arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions. <</if>> <<if $arcologies[0].FSNull >= $FSLockinLevel>> $arcologies[0].name is committed to affording its citizens absolute cultural freedom. <<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.75>> $arcologies[0].name is committed to affording its citizens great cultural freedom. <<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.5>> $arcologies[0].name is committed to affording its citizens considerable cultural freedom. <<elseif $arcologies[0].FSNull != "unset">> $arcologies[0].name is committed to affording its citizens basic cultural freedom. <</if>> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Rome. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome. <</if>> <<if $arcologies[0].FSAztecRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Aztec Empire. <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Aztec Empire. <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Aztec Empire. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Aztec Empire. <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs. <</if>> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Shogun, reborn. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan. <</if>> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is ancient Baghdad reborn. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate. <</if>> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that possesses the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven. <</if>> You have unlocked <<if ($FSGotRepCredits == 7)>> __seven of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCredits == 6)>> __six of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCredits == 5)>> __five of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCredits == 4)>> __four of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCredits == 3)>> __three of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCredits == 2)>> __two of <<print $FSCreditCountString>>__ <<else>> __one of <<print $FSCreditCountString>>__ <</if>> possible societal customizations. /* You are spending <<print cashFormat($FSSpending)>> each week to support your societal goals. <<if $FSSpending > 900>> [[Decrease|Future Society][$FSSpending -= 1000]] | <<else>> Decrease | <</if>> <<if $FSSpending < 10000>> <<link "Increase">><<set $FSSpending += 1000>><<goto "Future Society">><</link>> <<else>> Increase <</if>> */ <<if $FSSpending > 10000>><<set _warn = 1>><</if>> <<set $FSSpending = Number($FSSpending) || 0>> <<set $FSSpending = Math.clamp(Math.ceil($FSSpending/1000)*1000, 0, 10000)>> <br>You are spending ¤<<textbox "_newFSSpending" $FSSpending>> each week to support your societal goals. [[Save changes|Future Society][$FSSpending = Number(_newFSSpending) || 0]] <<if _warn>><br>//Spending more than <<print cashFormat(10000)>> weekly would be counterproductive//<</if>> <br> <span id="mass"> <<if $arcologies[0].FSChattelReligionist != "unset">> <br> <<link "Give all your slaves devotional names">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.chattelReligionistSlaveNames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <br> <<link "Give all your lactating slaves cow names">> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].lactation > 0>> <<set $slaves[_i].slaveName = setup.cowSlaveNames.random()>> <</if>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br> <<link "Rename all your slaves according to Roman custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.romanSlaveNames.random(), $slaves[_i].slaveSurname = setup.romanSlaveSurnames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <br> <<link "Rename all your slaves according to ancient Aztec custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.aztecSlaveNames.random(), $slaves[_i].slaveSurname = 0>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <br> <<link "Rename all your slaves according to ancient Egyptian custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.ancientEgyptianSlaveNames.random(), $slaves[_i].slaveSurname = 0>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <br> <<link "Rename all your slaves according to feudal Japanese custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.edoSlaveNames.random(), $slaves[_i].slaveSurname = setup.edoSlaveSurnames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <br> <<link "Rename all your slaves according to Degradationist custom">> <<for $i = 0; $i < $slaves.length; $i++>> <<DegradingName $slaves[$i]>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <br> <<link "Rename your obedient slaves according to Paternalist custom">> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].devotion > 20) || (($slaves[$i].devotion >= -20) && ($slaves[$i].trust < -20))>> <<set $toSearch = $slaves[$i].slaveName>> <<if ($toSearch.indexOf("Miss") == -1)>> <<if ($toSearch.indexOf("Ms.") == -1)>> <<if ($toSearch.indexOf("Mrs.") == -1)>> <<if ($slaves[$i].relationship > 4)>> /* <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$i].relationshipTarget == $slaves[$j].ID)>> <<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName + " " + $slaves[$j].slaveName)>> <</if>> <</for>> */ <<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName)>> <<elseif ($slaves[$i].actualAge > 24)>> <<set $slaves[$i].slaveName = ("Ms. " + $slaves[$i].slaveName)>> <<else>> <<set $slaves[$i].slaveName = ("Miss " + $slaves[$i].slaveName)>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<replace "#mass">> <br>Obedient slaves renamed.<br> <</replace>> <</link>> <br> <</if>> </span> <<if $arcologies[0].FSSupremacist != "unset">> <br>''You are pursuing'' $arcologies[0].FSSupremacistRace superiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSupremacist = "unset", $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0, $FSCredits += 1>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $arcologies[0].FSSupremacistDecoration == 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSSupremacist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration == 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSSupremacist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration == 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSSupremacist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration == 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSSupremacist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration == 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</if>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Racial supremacism|Future Society][$arcologies[0].FSSupremacist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSupremacistRace == 0>>the superiority of a chosen race<<else>>$arcologies[0].FSSupremacistRace superiority<</if>>. <br>&nbsp;&nbsp;&nbsp;&nbsp;Select race: <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "white">>It is established that whites are inferior.<<elseif $arcologies[0].FSSupremacistRace != "white">>[[White|Future Society][$arcologies[0].FSSupremacistRace = "white"]]<<else>>White<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "asian">>It is established that asians are inferior.<<elseif $arcologies[0].FSSupremacistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSupremacistRace = "asian"]]<<else>>Asian<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "latina">>It is established that latinas are inferior.<<elseif $arcologies[0].FSSupremacistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSupremacistRace = "latina"]]<<else>>Latino<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "middle eastern">>It is established that middle easterners are inferior.<<elseif $arcologies[0].FSSupremacistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSupremacistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "black">>It is established that blacks are inferior.<<elseif $arcologies[0].FSSupremacistRace != "black">>[[Black|Future Society][$arcologies[0].FSSupremacistRace = "black"]]<<else>>Black<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "indo-aryan">>It is established that indo-aryans are inferior.<<elseif $arcologies[0].FSSupremacistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSupremacistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "amerindian">>It is established that amerindians are inferior.<<elseif $arcologies[0].FSSupremacistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSupremacistRace = "amerindian"]]<<else>>Amerindian<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "pacific islander">>It is established that pacific islanders are inferior.<<elseif $arcologies[0].FSSupremacistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSupremacistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "malay">>It is established that malay are inferior.<<elseif $arcologies[0].FSSupremacistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSupremacistRace = "malay"]]<<else>>Malay<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "southern european">>It is established that southern europeans are inferior.<<elseif $arcologies[0].FSSupremacistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSupremacistRace = "southern european"]]<<else>>Southern European<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "semitic">>It is established that semites are inferior.<<elseif $arcologies[0].FSSupremacistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSupremacistRace = "semitic"]]<<else>>Semitic<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "mixed race">>It is established that those with mixed blood are inferior.<<elseif $arcologies[0].FSSupremacistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSupremacistRace = "mixed race"]]<<else>>Mixed Race<</if>> <<else>> /*//''Racial supremacism'': a belief in the superiority of a chosen race.//*/ <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <br>''You are pursuing'' $arcologies[0].FSSubjugationistRace inferiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0, $FSCredits += 1>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $arcologies[0].FSSubjugationistDecoration == 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSSubjugationist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSubjugationistDecoration == 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSSubjugationist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSubjugationistDecoration == 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSSubjugationist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSubjugationistDecoration == 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSSubjugationist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<elseif $arcologies[0].FSSubjugationistDecoration == 100>> You must advance this goal before further customization to support it becomes available. <</if>> <<else>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</if>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "imp")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Racial subjugationism|Future Society][$arcologies[0].FSSubjugationist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSubjugationistRace == 0>>the inferiority of a chosen race<<else>>$arcologies[0].FSSubjugationistRace inferiority<</if>>. <br>&nbsp;&nbsp;&nbsp;&nbsp;Select race: <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "white">>It is established that whites are superior.<<elseif $arcologies[0].FSSubjugationistRace != "white">>[[White|Future Society][$arcologies[0].FSSubjugationistRace = "white"]]<<else>>White<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "asian">>It is established that asians are superior.<<elseif $arcologies[0].FSSubjugationistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSubjugationistRace = "asian"]]<<else>>Asian<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "latina">>It is established that latinas are superior.<<elseif $arcologies[0].FSSubjugationistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSubjugationistRace = "latina"]]<<else>>Latino<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "middle eastern">>It is established that middle easterners are superior.<<elseif $arcologies[0].FSSubjugationistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSubjugationistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "black">>It is established that blacks are superior.<<elseif $arcologies[0].FSSubjugationistRace != "black">>[[Black|Future Society][$arcologies[0].FSSubjugationistRace = "black"]]<<else>>Black<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "indo-aryan">>It is established that indo-aryans are superior.<<elseif $arcologies[0].FSSubjugationistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSubjugationistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "amerindian">>It is established that amerindians are superior.<<elseif $arcologies[0].FSSubjugationistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSubjugationistRace = "amerindian"]]<<else>>Amerindian<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "pacific islander">>It is established that pacific islanders are superior.<<elseif $arcologies[0].FSSubjugationistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSubjugationistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "malay">>It is established that malay are superior.<<elseif $arcologies[0].FSSubjugationistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSubjugationistRace = "malay"]]<<else>>Malay<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "southern european">>It is established that southern europeaners are superior.<<elseif $arcologies[0].FSSubjugationistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSubjugationistRace = "southern european"]]<<else>>Southern European<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "semitic">>It is established that semites are superior.<<elseif $arcologies[0].FSSubjugationistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSubjugationistRace = "semitic"]]<<else>>Semitic<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "mixed race">>It is established that those with mixed blood are superior.<<elseif $arcologies[0].FSSubjugationistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSubjugationistRace = "mixed race"]]<<else>>Mixed Race<</if>> <<else>> /*//''Racial subjugationism'': a belief in the inferiority of a subject race.//*/ <</if>> <</if>> <<if $seePreg != 0>> <<if $arcologies[0].FSRestart == "unset">> <<if $arcologies[0].FSRepopulationFocus != "unset">> <br>''You are pursuing'' the belief that mass breeding will save humanity. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRepopulationFocus = "unset", $arcologies[0].FSRepopulationFocusDecoration = 20, $arcologies[0].FSRepopulationFocusSMR = 0, $arcologies[0].FSRepopulationFocusLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "repopulation focus">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSRepopulationFocusDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSRepopulationFocus >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSRepopulationFocus >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSRepopulationFocus >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSRepopulationFocus >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Repopulation Efforts|Future Society][$arcologies[0].FSRepopulationFocus = 4, $FSCredits -= 1]]: focus on mass breeding in order to repopulate the future world. <<else>> /*//''Repopulation Efforts'': societal fetishization of pregnancy.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus == "unset">> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestartDecoration != 100>> <br>''You are pursuing'' Eugenics. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRestart = "unset", $arcologies[0].FSRestartDecoration = 20, $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<else>> <br>''You have established'' Eugenics. <<if $eugenicsFullControl != 1>>The Societal Elite will not permit you to abandon Eugenics.<<else>> //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRestart = "unset", $arcologies[0].FSRestartDecoration = 20, $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>// <</if>><br>&nbsp;&nbsp;&nbsp;&nbsp; <</if>> <<switch $arcologies[0].FSRestartDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSRestart >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRestartDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSRestart >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRestartDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSRestart >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRestartDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSRestart >= 70>> [[Customize the exterior of the arcology to support this goal and fully establish the Societal Elite|Future Society][$arcologies[0].FSRestartDecoration = 100,$upgradeMultiplierArcology = 0.5, $upgradeMultiplierMedicine = 0.5, $cash -= 75000]] //Costs <<print cashFormat(75000)>> and may dilute your control over the arcology// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. The Societal Elite exist as the highest class, allowing you access to all manner of benefits. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "incubus") || ($assistantAppearance == "angel")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Eugenics|Future Society][$arcologies[0].FSRestart = 4, $FSCredits -= 1]]: rebuilding society using restrictive breeding programs reserved solely for society's finest. <<else>> /*//''Complete Societal Reconstruction'': rebuilding society based off the elite.//*/ <</if>> <</if>> <</if>> <</if>> <<if $seeDicks != 0 || $makeDicks == 1>> <<if $arcologies[0].FSGenderFundamentalist is "unset">> <<if $arcologies[0].FSGenderRadicalist != "unset">> <br>''You are pursuing'' a radical redefinition of gender that identifies powerful people as male, and everyone else as female. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderRadicalist = "unset", $arcologies[0].FSGenderRadicalistDecoration = 20, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0, $arcologies[0].FSGenderRadicalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSGenderRadicalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSGenderRadicalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSGenderRadicalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSGenderRadicalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSGenderRadicalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "shemale") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Gender radicalism|Future Society][$arcologies[0].FSGenderRadicalist = 4, $FSCredits -= 1]]: a radical redefinition of gender that identifies powerful people as male, and everyone else as female. <<else>> /*//''Gender radicalism'': a radical redefinition of gender that identifies powerful people as male, and everyone else as female.//*/ <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist == "unset">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <br>''You are pursuing'' gender traditionalism, including a societal preference for feminine slaves and support for slave pregnancy. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderFundamentalist = "unset", $arcologies[0].FSGenderFundamentalistDecoration = 20, $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSGenderFundamentalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSGenderFundamentalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSGenderFundamentalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSGenderFundamentalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSGenderFundamentalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Gender traditionalism|Future Society][$arcologies[0].FSGenderFundamentalist = 4, $FSCredits -= 1]]: a societal preference for feminine slaves and support for slave pregnancy. <<else>> /*//''Gender traditionalism'': a societal preference for feminine slaves and support for slave pregnancy.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist == "unset">> <<if $arcologies[0].FSPaternalist != "unset">> <br>''You are pursuing'' a vision of slave improvement, including slaves' health, mental well-being, and education. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPaternalist = "unset", $arcologies[0].FSPaternalistDecoration = 20, $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSPaternalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSPaternalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSPaternalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSPaternalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSPaternalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Paternalism|Future Society][$arcologies[0].FSPaternalist = 4, $FSCredits -= 1]]: a vision of slave improvement, including slaves' health, mental well-being, and education. <<else>> /*//''Paternalism'': a vision of slave improvement, including slaves' health, mental well-being, and education.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <<if $arcologies[0].FSDegradationist != "unset">> <br>''You are pursuing'' slave degradation, a belief that slaves are not human and should not be treated decently. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSDegradationist = "unset", $arcologies[0].FSDegradationistDecoration = 20, $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "degradationist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSDegradationistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSDegradationist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSDegradationist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSDegradationist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSDegradationist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "imp")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Degradationism|Future Society][$arcologies[0].FSDegradationist = 4, $FSCredits -= 1]]: a belief that slaves are not human and should not be treated decently. <<else>> /*//''Degradation'': a belief that slaves are not human and should not be treated decently.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist == "unset">> <<if $arcologies[0].FSBodyPurist != "unset">> <br>''You are pursuing'' societal disapproval of implant surgery. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSBodyPurist = "unset", $arcologies[0].FSBodyPuristDecoration = 20, $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "body purist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSBodyPuristDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSBodyPurist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSBodyPurist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSBodyPurist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSBodyPurist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Body Purism|Future Society][$arcologies[0].FSBodyPurist = 4, $FSCredits -= 1]]: societal disapproval of implant surgery. <<else>> /*//''Body Purism'': societal disapproval of implant surgery.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist == "unset">> <<if $arcologies[0].FSTransformationFetishist != "unset">> <br>''You are pursuing'' societal fetishization of implant surgery. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSTransformationFetishist = "unset", $arcologies[0].FSTransformationFetishistDecoration = 20, $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSTransformationFetishistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSTransformationFetishist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSTransformationFetishist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSTransformationFetishist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSTransformationFetishist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Transformation Fetishism|Future Society][$arcologies[0].FSTransformationFetishist = 4, $FSCredits -= 1]]: societal fetishization of implant surgery. <<else>> /*//''Transformation Fetishism'': societal fetishization of implant surgery.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist == "unset">> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <br>''You are pursuing'' an accentuated societal preference for younger slaves. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSYouthPreferentialist = "unset", $arcologies[0].FSYouthPreferentialistDecoration = 20, $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSYouthPreferentialistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSYouthPreferentialist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSYouthPreferentialist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSYouthPreferentialist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSYouthPreferentialist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Youth Preferentialism|Future Society][$arcologies[0].FSYouthPreferentialist = 4, $FSCredits -= 1]]: increased interest in girls just past their majority. <<else>> /*//''Youth Preferentialism'': increased interest in girls just past their majority.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist == "unset">> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <br>''You are pursuing'' a societal preference for older women. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSMaturityPreferentialist = "unset", $arcologies[0].FSMaturityPreferentialistDecoration = 20, $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSMaturityPreferentialistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSMaturityPreferentialist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSMaturityPreferentialist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSMaturityPreferentialist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSMaturityPreferentialist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Maturity Preferentialism|Future Society][$arcologies[0].FSMaturityPreferentialist = 4, $FSCredits -= 1]]: increased interest in mature slaves. <<else>> /*//''Maturity Preferentialism'': increased interest in mature slaves.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist == "unset">> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <br>''You are supporting'' enthusiasm for slaves with girlish figures. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSlimnessEnthusiast = "unset", $arcologies[0].FSSlimnessEnthusiastDecoration = 20, $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSSlimnessEnthusiastDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSSlimnessEnthusiast >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSSlimnessEnthusiast >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSSlimnessEnthusiast >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSSlimnessEnthusiast >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "loli") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Slimness Enthusiasm|Future Society][$arcologies[0].FSSlimnessEnthusiast = 4, $FSCredits -= 1]]: a fashion for slaves with girlish figures. <<else>> /*//''Slimness Enthusiasm'': a fashion for slaves with girlish figures.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">> <<if $arcologies[0].FSAssetExpansionist != "unset">> <br>''You are pursuing'' societal hunger for huge assets. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSAssetExpansionist = "unset", $arcologies[0].FSAssetExpansionistDecoration = 20, $arcologies[0].FSAssetExpansionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSAssetExpansionistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSAssetExpansionist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSAssetExpansionist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSAssetExpansionist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSAssetExpansionist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Asset Expansionism|Future Society][$arcologies[0].FSAssetExpansionist = 4, $FSCredits -= 1]]: societal hunger for huge assets of whatever origin. <<else>> /*//''Asset Expansionism'': societal hunger for huge assets of whatever origin.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <br>''You are pursuing'' societal normalization of slave milking. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPastoralist = "unset", $arcologies[0].FSPastoralistDecoration = 20, $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSPastoralistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSPastoralist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSPastoralist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSPastoralist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSPastoralist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Slave Pastoralism|Future Society][$arcologies[0].FSPastoralist = 4, $FSCredits -= 1]]: societal acceptance of slave products like milk. <<else>> /*//''Slave Pastoralism'': societal acceptance of slave products like milk.//*/ <</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadence == "unset">> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <br>''You are pursuing'' societal reverence for the idealized human form, including height, health and muscle. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPhysicalIdealist = "unset", $arcologies[0].FSPhysicalIdealistDecoration = 20, $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPhysicalIdealistLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSPhysicalIdealistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSPhysicalIdealist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSPhysicalIdealist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSPhysicalIdealist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSPhysicalIdealist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Physical Idealism|Future Society][$arcologies[0].FSPhysicalIdealist = 4, $FSCredits -= 1]]: societal reverence for the idealized human form, including height, health and muscle. <<else>> /*//''Physical Idealism'': societal reverence for the idealized human form, including height, health and muscle.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <br>''You are pursuing'' societal normalization of overindulgence and immediate gratification. Be it food, drink, sex, drugs or whatever one's desire may be. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSHedonisticDecadence = "unset", $arcologies[0].FSHedonisticDecadenceDecoration = 20, $arcologies[0].FSHedonisticDecadenceLaw = 0, $arcologies[0].FSHedonisticDecadenceLaw2 = 0, $arcologies[0].FSHedonisticDecadenceSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "hedonistic decadence">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSHedonisticDecadenceDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSHedonisticDecadence >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSHedonisticDecadenceDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSHedonisticDecadence >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSHedonisticDecadenceDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSHedonisticDecadence >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSHedonisticDecadenceDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSHedonisticDecadence >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSHedonisticDecadenceDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "imp") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Hedonistic Decadence|Future Society][$arcologies[0].FSHedonisticDecadence = 4, $FSCredits -= 1]]: societal acceptance of overindulgence and immediate gratification. Be it food, drink, sex, drugs or whatever one's desire may be. <<else>> /*//''HedonisticDecadence'': societal acceptance of over indulgence, particularly of food, drink, sex and drugs.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSNull == "unset">> <<if $arcologies[0].FSChattelReligionist != "unset">> <br>''You are pursuing'' a new strain of religion that emphasizes the slaveholding portions of religious history. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChattelReligionist = "unset", $arcologies[0].FSChattelReligionistDecoration = 20, $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistCreed = 0, $arcologies[0].FSChattelReligionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSChattelReligionistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSChattelReligionist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSChattelReligionist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSChattelReligionist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSChattelReligionist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Chattel Religionism|Future Society][$arcologies[0].FSChattelReligionist = 4, $FSCredits -= 1]]: a new strain of religion that emphasizes the slaveholding portions of religious history. <<else>> /*//''Chattel Religionism'': a new strain of religion that emphasizes the slaveholding portions of religious history.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br>''You are pursuing'' a vision of a new Rome. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRomanRevivalist = "unset", $arcologies[0].FSRomanRevivalistDecoration = 20, $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSRomanRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSRomanRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSRomanRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSRomanRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSRomanRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Roman Revivalism|Future Society][$arcologies[0].FSRomanRevivalist = 4, $FSCredits -= 1]]: a vision of a new Rome. <<else>> /*//''Roman Revivalism'': a vision of a new Rome.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <br>''You are pursuing'' a vision of a new Aztec Empire. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSAztecRevivalist = "unset", $arcologies[0].FSAztecRevivalistDecoration = 20, $arcologies[0].FSAztecRevivalistSMR = 0, $arcologies[0].FSAztecRevivalistLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "aztec revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSAztecRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSAztecRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSAztecRevivalistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSAztecRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSAztecRevivalistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSAztecRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSAztecRevivalistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSAztecRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSAztecRevivalistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "amazon") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Aztec Revivalism|Future Society][$arcologies[0].FSAztecRevivalist = 4, $FSCredits -= 1]]: a vision of a new Aztec Empire. <<else>> /*//''Aztec Revivalism'': a vision of a new Aztec Empire.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <br>''You are pursuing'' a vision of Pharaoh's Egypt. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEgyptianRevivalist = "unset", $arcologies[0].FSEgyptianRevivalistDecoration = 20, $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSEgyptianRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSEgyptianRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSEgyptianRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSEgyptianRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSEgyptianRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Egyptian Revivalism|Future Society][$arcologies[0].FSEgyptianRevivalist = (4+$arcologies[0].FSEgyptianRevivalistInterest), $FSCredits -= 1, $arcologies[0].FSEgyptianRevivalistIncestPolicy = 0]]: a vision of a Pharaoh's Egypt. <<else>> /*//''Egyptian Revivalism'': a vision of Pharaoh's Egypt.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <br>''You are pursuing'' a vision of Edo Japan. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEdoRevivalist = "unset", $arcologies[0].FSEdoRevivalistDecoration = 20, $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSEdoRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSEdoRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSEdoRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSEdoRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSEdoRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "loli") || ($assistantAppearance == "kitsune") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Edo Revivalism|Future Society][$arcologies[0].FSEdoRevivalist = 4, $FSCredits -= 1]]: a vision of Edo Japan. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <br>''You are pursuing'' a vision of the Sultanate of old. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSArabianRevivalist = "unset", $arcologies[0].FSArabianRevivalistDecoration = 20, $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSArabianRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSArabianRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSArabianRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSArabianRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSArabianRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Arabian Revivalism|Future Society][$arcologies[0].FSArabianRevivalist = 4, $FSCredits -= 1]]: a vision of the Sultanate of old. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset")>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <br>''You are pursuing'' a vision of ancient China. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChineseRevivalist = "unset", $arcologies[0].FSChineseRevivalistDecoration = 20, $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSChineseRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSChineseRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSChineseRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSChineseRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSChineseRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Chinese Revivalism|Future Society][$arcologies[0].FSChineseRevivalist = 4, $FSCredits -= 1]]: a vision of ancient China. <</if>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist == "unset">> <<if $FSCreditCount == 4>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 25>>basic<<elseif $arcologies[0].FSNull <= 50>>considerable<<elseif $arcologies[0].FSNull <= 75>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 25>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 25, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 25, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 25, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <<elseif $FSCreditCount == 6>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 17>>basic<<elseif $arcologies[0].FSNull <= 34>>some<<elseif $arcologies[0].FSNull <= 51>>considerable<<elseif $arcologies[0].FSNull <= 68>>great<<elseif $arcologies[0].FSNull <= 85>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 17, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 17, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 17, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <<elseif $FSCreditCount == 7>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 15>>basic<<elseif $arcologies[0].FSNull <= 30>>some<<elseif $arcologies[0].FSNull <= 45>>notable<<elseif $arcologies[0].FSNull <= 60>>considerable<<elseif $arcologies[0].FSNull <= 75>>great<<elseif $arcologies[0].FSNull <= 90>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 15, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 15, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 15, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <<else>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 20>>basic<<elseif $arcologies[0].FSNull <= 40>>considerable<<elseif $arcologies[0].FSNull <= 60>>great<<elseif $arcologies[0].FSNull <= 80>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 20, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 20, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 20, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <</if>> <</if>> <br> /* FACILITY REDECORATION */ <<if $brothel > 0>> <<ValidateFacilityDecoration "brothelDecoration">> <br>$brothelNameCaps is decorated in $brothelDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($brothelDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$brothelDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($brothelDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$brothelDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($brothelDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$brothelDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($brothelDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$brothelDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($brothelDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$brothelDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($brothelDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$brothelDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($brothelDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$brothelDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($brothelDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$brothelDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($brothelDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$brothelDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($brothelDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$brothelDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($brothelDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$brothelDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($brothelDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$brothelDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($brothelDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$brothelDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($brothelDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$brothelDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($brothelDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$brothelDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($brothelDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$brothelDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($brothelDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$brothelDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($brothelDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$brothelDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($brothelDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$brothelDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($brothelDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$brothelDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($brothelDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$brothelDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($brothelDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$brothelDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($brothelDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$brothelDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($brothelDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$brothelDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $club > 0>> <<ValidateFacilityDecoration "clubDecoration">> <br>$clubNameCaps is decorated in $clubDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($clubDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$clubDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($clubDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$clubDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($clubDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$clubDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($clubDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$clubDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clubDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$clubDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clubDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$clubDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($clubDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$clubDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($clubDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$clubDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clubDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$clubDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clubDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$clubDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clubDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$clubDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clubDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$clubDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clubDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$clubDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($clubDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$clubDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clubDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$clubDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($clubDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$clubDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($clubDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$clubDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($clubDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$clubDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clubDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$clubDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($clubDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$clubDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clubDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$clubDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clubDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$clubDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clubDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$clubDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clubDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$clubDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $dairy > 0>> <<ValidateFacilityDecoration "dairyDecoration">> <br>$dairyNameCaps is decorated in $dairyDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($dairyDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$dairyDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($dairyDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$dairyDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($dairyDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$dairyDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($dairyDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$dairyDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($dairyDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$dairyDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($dairyDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$dairyDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($dairyDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$dairyDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($dairyDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$dairyDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($dairyDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$dairyDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($dairyDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$dairyDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($dairyDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$dairyDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($dairyDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$dairyDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($dairyDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$dairyDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($dairyDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$dairyDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($dairyDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$dairyDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($dairyDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$dairyDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($dairyDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$dairyDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($dairyDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$dairyDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($dairyDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$dairyDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($dairyDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$dairyDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($dairyDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$dairyDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($dairyDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$dairyDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($dairyDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$dairyDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($dairyDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$dairyDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $spa > 0>> <<ValidateFacilityDecoration "spaDecoration">> <br>$spaNameCaps is decorated in $spaDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($spaDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$spaDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($spaDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$spaDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($spaDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$spaDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($spaDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$spaDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($spaDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$spaDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($spaDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$spaDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($spaDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$spaDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($spaDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$spaDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($spaDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$spaDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($spaDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$spaDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($spaDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$spaDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($spaDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$spaDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($spaDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$spaDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($spaDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$spaDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($spaDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$spaDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($spaDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$spaDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($spaDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$spaDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($spaDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$spaDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($spaDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$spaDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($spaDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$spaDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($spaDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$spaDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($spaDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$spaDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($spaDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$spaDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($spaDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$spaDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $clinic > 0>> <<ValidateFacilityDecoration "clinicDecoration">> <br>$clinicNameCaps is decorated in $clinicDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($clinicDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$clinicDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($clinicDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$clinicDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($clinicDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$clinicDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($clinicDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$clinicDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clinicDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$clinicDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clinicDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$clinicDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($clinicDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$clinicDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($clinicDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$clinicDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clinicDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$clinicDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clinicDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$clinicDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clinicDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$clinicDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clinicDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$clinicDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clinicDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$clinicDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($clinicDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$clinicDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clinicDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$clinicDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($clinicDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$clinicDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($clinicDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$clinicDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($clinicDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$clinicDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clinicDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$clinicDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($clinicDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$clinicDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clinicDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$clinicDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clinicDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$clinicDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clinicDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$clinicDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clinicDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$clinicDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $schoolroom > 0>> <<ValidateFacilityDecoration "schoolroomDecoration">> <br>$schoolroomNameCaps is decorated in $schoolroomDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($schoolroomDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$schoolroomDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($schoolroomDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$schoolroomDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($schoolroomDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$schoolroomDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($schoolroomDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$schoolroomDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($schoolroomDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$schoolroomDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($schoolroomDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$schoolroomDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($schoolroomDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$schoolroomDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($schoolroomDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$schoolroomDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($schoolroomDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$schoolroomDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($schoolroomDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$schoolroomDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($schoolroomDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$schoolroomDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($schoolroomDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$schoolroomDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($schoolroomDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$schoolroomDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($schoolroomDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$schoolroomDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($schoolroomDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$schoolroomDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($schoolroomDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$schoolroomDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($schoolroomDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$schoolroomDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($schoolroomDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$schoolroomDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($schoolroomDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$schoolroomDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($schoolroomDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$schoolroomDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($schoolroomDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$schoolroomDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($schoolroomDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$schoolroomDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($schoolroomDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$schoolroomDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($schoolroomDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$schoolroomDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $cellblock > 0>> <<ValidateFacilityDecoration "cellblockDecoration">> <br>$cellblockNameCaps is decorated in $cellblockDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($cellblockDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$cellblockDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($cellblockDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$cellblockDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($cellblockDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$cellblockDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($cellblockDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$cellblockDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($cellblockDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$cellblockDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($cellblockDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$cellblockDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($cellblockDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$cellblockDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($cellblockDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$cellblockDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($cellblockDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$cellblockDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($cellblockDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$cellblockDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($cellblockDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$cellblockDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($cellblockDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$cellblockDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($cellblockDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$cellblockDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($cellblockDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$cellblockDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($cellblockDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$cellblockDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($cellblockDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$cellblockDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($cellblockDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$cellblockDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($cellblockDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$cellblockDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($cellblockDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$cellblockDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($cellblockDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$cellblockDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($cellblockDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$cellblockDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($cellblockDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$cellblockDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($cellblockDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$cellblockDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($cellblockDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$cellblockDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $servantsQuarters > 0>> <<ValidateFacilityDecoration "servantsQuartersDecoration">> <br>$servantsQuartersNameCaps is decorated in $servantsQuartersDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($servantsQuartersDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$servantsQuartersDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($servantsQuartersDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$servantsQuartersDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($servantsQuartersDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$servantsQuartersDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($servantsQuartersDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$servantsQuartersDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($servantsQuartersDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$servantsQuartersDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($servantsQuartersDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$servantsQuartersDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($servantsQuartersDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$servantsQuartersDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($servantsQuartersDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$servantsQuartersDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($servantsQuartersDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$servantsQuartersDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($servantsQuartersDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$servantsQuartersDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($servantsQuartersDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$servantsQuartersDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($servantsQuartersDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$servantsQuartersDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($servantsQuartersDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$servantsQuartersDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($servantsQuartersDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$servantsQuartersDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($servantsQuartersDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$servantsQuartersDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($servantsQuartersDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$servantsQuartersDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($servantsQuartersDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$servantsQuartersDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($servantsQuartersDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$servantsQuartersDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($servantsQuartersDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($servantsQuartersDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($servantsQuartersDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($servantsQuartersDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($servantsQuartersDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($servantsQuartersDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $arcade > 0>> <<ValidateFacilityDecoration "arcadeDecoration">> <br>$arcadeNameCaps is decorated in $arcadeDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($arcadeDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$arcadeDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($arcadeDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$arcadeDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($arcadeDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$arcadeDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($arcadeDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$arcadeDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($arcadeDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$arcadeDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($arcadeDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$arcadeDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($arcadeDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$arcadeDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($arcadeDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$arcadeDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($arcadeDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$arcadeDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($arcadeDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$arcadeDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($arcadeDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$arcadeDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($arcadeDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$arcadeDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($arcadeDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$arcadeDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($arcadeDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$arcadeDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($arcadeDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$arcadeDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($arcadeDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$arcadeDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($arcadeDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$arcadeDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($arcadeDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$arcadeDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($arcadeDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$arcadeDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($arcadeDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$arcadeDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($arcadeDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$arcadeDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($arcadeDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$arcadeDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($arcadeDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$arcadeDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($arcadeDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$arcadeDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $masterSuite > 0>> <<ValidateFacilityDecoration "masterSuiteDecoration">> <br>$masterSuiteNameCaps is decorated in $masterSuiteDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($masterSuiteDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$masterSuiteDecoration = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($masterSuiteDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$masterSuiteDecoration = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($masterSuiteDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$masterSuiteDecoration = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($masterSuiteDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$masterSuiteDecoration = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($masterSuiteDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$masterSuiteDecoration = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($masterSuiteDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$masterSuiteDecoration = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($masterSuiteDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$masterSuiteDecoration = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($masterSuiteDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$masterSuiteDecoration = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($masterSuiteDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$masterSuiteDecoration = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($masterSuiteDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$masterSuiteDecoration = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($masterSuiteDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$masterSuiteDecoration = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($masterSuiteDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$masterSuiteDecoration = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($masterSuiteDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$masterSuiteDecoration = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($masterSuiteDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$masterSuiteDecoration = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($masterSuiteDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$masterSuiteDecoration = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && ($masterSuiteDecoration != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][$masterSuiteDecoration = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($masterSuiteDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$masterSuiteDecoration = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($masterSuiteDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$masterSuiteDecoration = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($masterSuiteDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$masterSuiteDecoration = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($masterSuiteDecoration != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][$masterSuiteDecoration = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($masterSuiteDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$masterSuiteDecoration = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($masterSuiteDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$masterSuiteDecoration = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($masterSuiteDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$masterSuiteDecoration = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($masterSuiteDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$masterSuiteDecoration = "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>>
AshVaris/fc
src/uncategorized/futureSociety.tw
tw
mit
184,041
:: Generate New Slave [nobr] <<if (random(0,99) < $seeDicks)>> <<include "Generate XY Slave">> <<elseif ($seeDicks > 0)>> <<if ($arcologies[0].FSGenderFundamentalistSMR == 1 || $arcologies[0].FSRepopulationFocusSMR == 1)>> <<set $seed = 90>> <<elseif ($arcologies[0].FSGenderRadicalist != "unset")>> <<set $seed = 50>> <<else>> <<set $seed = 80>> <</if>> <<if (random(1,100) > $seed) && (random(0,99) < $seeDicks)>> <<include "Generate XY Slave">> <<else>> <<include "Generate XX Slave">> <</if>> <<else>> <<include "Generate XX Slave">> <</if>>
AshVaris/fc
src/uncategorized/generateNewSlave.tw
tw
mit
561
:: Generate XX Slave [nobr] <<BaseSlave>> /*missed variables - getting tired of this shit */ <<set WombInit($activeSlave)>> <<set $activeSlave.vaginaLube = 1, $activeSlave.ovaries = 1, $activeSlave.canRecruit = 1>> <<if $activeSlaveOneTimeMaxAge > 998>> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMaxAge = 18>> <<else>> <<set $activeSlaveOneTimeMaxAge = 42>> <</if>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0 && $activeSlaveOneTimeMaxAge > 18>> <<set $activeSlaveOneTimeMaxAge = 18>> <</if>> <<if $retirementAge < $activeSlaveOneTimeMaxAge>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-1)>> <</if>> <<if $activeSlaveOneTimeMinAge < $minimumSlaveAge>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <</if>> <<if $activeSlaveOneTimeMaxAge < $activeSlaveOneTimeMinAge>> <<set $activeSlaveOneTimeMaxAge = $activeSlaveOneTimeMinAge>> <</if>> <<if ($activeSlaveOneTimeMaxAge >= 30) && ($arcologies[0].FSMaturityPreferentialist != "unset")>> <<set $activeSlaveOneTimeMaxAge = ($activeSlaveOneTimeMaxAge + 10)>> <</if>> <<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<set $activeSlaveOneTimeMinAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<if ($arcologies[0].FSYouthPreferentialist != "unset") && ($arcologies[0].FSYouthPreferentialist >= random(1,100))>> <<set $activeSlave.actualAge = Math.min($activeSlave.actualAge, $activeSlaveOneTimeMinAge)>> <<elseif ($arcologies[0].FSMaturityPreferentialist != "unset") && ($arcologies[0].FSMaturityPreferentialist >= random(1,100))>> <<set $activeSlave.actualAge = Math.max($activeSlave.actualAge, $activeSlaveOneTimeMaxAge)>> <</if>> <<if $activeSlave.actualAge >= $retirementAge>> <<set $activeSlave.actualAge = ($retirementAge-2)>> <</if>> <<set $activeSlaveOneTimeMinAge = 0>> <<set $activeSlaveOneTimeMaxAge = 999>> <<set $one_time_age_overrides_pedo_mode = 0>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.age = $activeSlave.actualAge>> /*compatibility*/ <<set $activeSlave.pubertyAgeXX = $fertilityAge>> <<if $activeSlave.ovaries == 1>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>> <<set $activeSlave.pubertyXX = 1>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<set $activeSlave.pubertyAgeXY = $potencyAge>> <<if $activeSlave.balls > 0>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>> <<set $activeSlave.pubertyXY = 1>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<set $activeSlave.ID = $IDNumber++>> <<set $activeSlave.weekAcquired = $week>> <<set $seed = random(1,100)>> <<if $seed > 98>> <<set $activeSlave.intelligence = 3>> <<elseif $seed > 85>> <<set $activeSlave.intelligence = 2>> <<elseif $seed > 65>> <<set $activeSlave.intelligence = 1>> <<elseif $seed > 35>> <<set $activeSlave.intelligence = 0>> <<elseif $seed > 15>> <<set $activeSlave.intelligence = -1>> <<elseif $seed > 5>> <<set $activeSlave.intelligence = -2>> <<else>> <<set $activeSlave.intelligence = -3>> <</if>> <<if random(1,100) < 50+(20*$activeSlave.intelligence)>> <<set $activeSlave.intelligenceImplant = 1>> <</if>> <<if $AgePenalty == 1>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <<else>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <</if>> <<set $activeSlave.vaginalSkill = random(0,15)>> <<set $activeSlave.analSkill = random(0,15)>> <<set $activeSlave.oralSkill = random(0,15)>> <<set $activeSlave.entertainSkill = random(0,15)>> <<set $activeSlave.whoreSkill = random(0,15)>> <<set $activeSlave.energy = random(1,85)>> <<RandomizeAttraction>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "submissive", "cumslut", "humiliation", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "gluttonous", "devout", "liberated")>> <<if ($activeSlave.behavioralFlaw is "devout")>> <<set $activeSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic", "crude", "judgemental")>> <<else>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <</if>> <<if ($activeSlave.behavioralFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "fitness", "insecure", "sinful", "advocate")>> <</if>> <<if ($activeSlave.sexualFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.sexualQuirk = either("gagfuck queen", "painal queen", "strugglefuck queen", "tease", "romantic", "perverted", "caring", "unflinching", "size queen")>> <</if>> <<set $activeSlave.health = random(-50,50)>> <<set $activeSlave.devotion = random(-90,-60)>> <<set $activeSlave.trust = random(-45,-25)>> /% Begin height replacement section. %/ /% Since we use nationality for height effects we need to initialize it now instead of later on like in vanilla Free Cities. %/ <<if $fixedNationality == 0>> <<set $activeSlave.nationality = hashChoice($nationalities)>> <<else>> <<set $activeSlave.nationality = $fixedNationality>> <</if>> <<NationalityToRace $activeSlave>> /* Corporate slavegen with race selection */ <<if passage() == "Corporate Market" && ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $captureUpgradeRace == "mixed race">> <<set $activeSlave.race = "mixed race">> <<else>> <<set _capUpgradeCheck = setup[$captureUpgradeRace.toLowerCase().replace(/[ -]/g, '')+'Nationalities']>> <<set _capUpgradeNationalities = []>> <<for _u = 0; _u < _capUpgradeCheck.length; _u++>> <<set _capNation = _capUpgradeCheck[_u]>> <<if _capNation in $nationalities>> <<set _capUpgradeNationalities.push(_capNation)>> <</if>> <</for>> <<if _capUpgradeNationalities.length > 0>> <<set $activeSlave.nationality = _capUpgradeNationalities.random(), $activeSlave.race = $captureUpgradeRace>> <<else>> <<set $activeSlave.nationality = _capUpgradeCheck.random(), $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> /*end Corporate slavegen with race selection */ <<NationalityToName $activeSlave>> <<NationalityToAccent $activeSlave>> <<set $activeSlave.height = Math.round(Height.random($activeSlave))>> <<if $activeSlave.height >= Height.mean($activeSlave) * 170/162.5>> <<set $activeSlave.hips = either(-1, 0, 0, 1, 1, 2, 2)>> <<set $activeSlave.shoulders = either(-1, -1, 0, 0, 0, 1)>> <<else>> <<set $activeSlave.hips = either(-1, 0, 0, 0, 1, 1, 2)>> <<set $activeSlave.shoulders = either(-2, -1, -1, 0, 0, 1)>> <</if>> /% End height replacement section. %/ <<set $activeSlave.weight = random(-100,180)>> <<if ($activeSlave.weight < -30)>> <<set $activeSlave.waist = random(-55,0)>> <<elseif $activeSlave.physicalAge < 13>> <<set $activeSlave.waist = random(-25,25)>> <<elseif ($activeSlave.weight <= 30)>> <<set $activeSlave.waist = random(-45,45)>> <<elseif ($activeSlave.weight <= 160)>> <<set $activeSlave.waist = random(0,55)>> <<else>> <<set $activeSlave.waist = random(50,100)>> <</if>> <<if ($activeSlave.physicalAge > random(0,100))>> <<set $activeSlave.eyes = -1>> <<if random(0,100) > 90>> <<set $activeSlave.eyes = -2>> <</if>> <</if>> <<if ($activeSlave.intelligenceImplant == 1) && ($activeSlave.accent >= 3) && (3+$activeSlave.intelligence) > random(0, 6)>> <<set $activeSlave.accent -= 1>> <</if>> <<set $seed = 4+$activeSlave.intelligence+$activeSlave.intelligenceImplant>> <<if "American" == $activeSlave.nationality>> <<set $seed += 2>> <<elseif ["Australian", "Austrian", "Belgian", "British", "Canadian", "Czech", "Danish", "Dutch", "Estonian", "Finnish", "French", "German", "Hungarian", "Icelandic", "Irish", "Israeli", "Italian", "Japanese", "Korean", "Lithuanian", "a New Zealander", "Norwegian", "Polish", "Portuguese", "Romanian", "Slovak", "Spanish", "Swedish", "Swiss"].includes($activeSlave.nationality)>> <<else>> <<set $seed -= 2>> <</if>> <<if random(1,$seed) == 1>> <<set $activeSlave.teeth = "crooked">> <</if>> <<switch $activeSlave.race>> <<case "black">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(150)>> <<set $activeSlave.lips = random(5,30)>> <<set $activeSlave.skin = either("black", "brown", "light brown")>> <<set $activeSlave.hColor = either("black", "black", "black", "brown")>> <<set $activeSlave.hStyle = either("neat", "crinkled")>> <<case "white">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(50)>> <<set $activeSlave.lips = random(5,25)>> <<if $activeSlave.nationality == "German">> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality == "Icelandic">> <<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality == "Irish">> <<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "red", "red", "brown")>> <<elseif $activeSlave.nationality == "Scottish">> <<set $activeSlave.skin = either("pale", "fair", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "black", "blonde", "red", "red", "red", "brown")>> <<else>> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>> <</if>> <<set $activeSlave.hStyle = "neat">> <<case "latina">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("olive", "brown", "light brown")>> <<set $activeSlave.hColor = either("black", "black", "brown", "brown")>> <<set $activeSlave.hStyle = "neat">> <<case "indo-aryan" "malay" "pacific islander" "amerindian">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "asian">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(-100)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "middle eastern" "semitic" "southern european">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<default>> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black", "black", "black", "black", "brown", "brown", "blonde", "red")>> <<set $activeSlave.hStyle = "neat">> <</switch>> <<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>> <<if random(1,4) == 1>> <<set $activeSlave.markings = either("freckles", "freckles", "freckles", "heavily freckled", "beauty mark", "beauty mark", "birthmark", "birthmark")>> <</if>> <<elseif random(1,8) == 1>> <<set $activeSlave.markings = either("beauty mark", "birthmark")>> <</if>> <<set $activeSlave.origEye = $activeSlave.eyeColor>> <<set $activeSlave.origHColor = $activeSlave.hColor>> <<set $activeSlave.origSkin = $activeSlave.skin>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.pubicHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "waxed", "waxed", "in a strip", "in a strip", "in a strip", "in a strip", "in a strip", "neat", "neat", "neat", "neat", "neat", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy", "bushy", "bushy", "bushy", "bushy", "very bushy", "very bushy")>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "shaved", "shaved", "shaved", "shaved", "shaved", "neat", "neat", "neat", "neat", "neat", "bushy", "bushy", "bushy")>> <<if ($activeSlave.pubicHStyle == "hairless" || $activeSlave.underArmHStyle == "hairless") && random(1,100) > 40>> <<set $activeSlave.pubicHStyle = "hairless", $activeSlave.underArmHStyle = "hairless">> <</if>> /*LM*/ <<if ($activeSlave.physicalAge <= 10)>> <<set $activeSlave.boobs = either(100)>> <<elseif ($activeSlave.physicalAge == 11)>> <<set $activeSlave.boobs = either(100, 100, 150, 150, 150, 300)>> <<elseif ($activeSlave.physicalAge == 12)>> <<set $activeSlave.boobs = either(100, 100, 150, 150, 150, 200, 200, 300)>> <<elseif ($activeSlave.physicalAge == 13)>> <<set $activeSlave.boobs = either(100, 150, 200, 200, 300, 300, 300, 400)>> <<elseif ($activeSlave.physicalAge == 14)>> <<set $activeSlave.boobs = either(100 ,150, 200, 300, 300, 300, 350, 400, 400)>> <<elseif ($activeSlave.physicalAge == 15)>> <<set $activeSlave.boobs = either(150 ,200, 300, 300, 300, 350, 350, 350, 400, 400, 450, 450)>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.butt = either(1, 1, 1, 1, 1, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 12)>> <<set $activeSlave.butt = either(1, 1, 1, 1, 1, 2, 2)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.butt = either(1, 1, 1, 1, 2, 2, 2)>> <<elseif ($activeSlave.physicalAge <= 14)>> <<set $activeSlave.butt = either(1, 1, 1, 2, 2, 2, 3)>> <<elseif ($activeSlave.physicalAge <= 15)>> <<set $activeSlave.butt = either(1, 1, 2, 2, 2, 2, 3)>> <</if>> /*end LM*/ <<if ($weightAffectsAssets != 0)>> <<if $activeSlave.weight < -10 && $activeSlave.butt > 1>> <<set $activeSlave.butt -= 1>> <<elseif $activeSlave.weight > 100 && $activeSlave.butt < 6>> <<set $activeSlave.butt += random(1,2)>> <<elseif $activeSlave.weight > 10 && $activeSlave.butt < 4>> <<set $activeSlave.butt += 1>> <</if>> <<if $activeSlave.weight < -10 && $activeSlave.boobs > 200>> <<set $activeSlave.boobs -= 100>> <<elseif $activeSlave.weight > 190 && $activeSlave.boobs < 3000>> <<set $activeSlave.boobs += (random(3,8)*100)>> <<elseif $activeSlave.weight > 160 && $activeSlave.boobs < 1500>> <<set $activeSlave.boobs += (random(2,6)*100)>> <<elseif $activeSlave.weight > 130 && $activeSlave.boobs < 1500>> <<set $activeSlave.boobs += (random(1,4)*100)>> <<elseif $activeSlave.weight > 95 && $activeSlave.boobs < 1200>> <<set $activeSlave.boobs += (random(1,3)*100)>> <<elseif $activeSlave.weight > 30 && $activeSlave.boobs < 1000>> <<set $activeSlave.boobs += 100>> <</if>> <</if>> <<set $seed = []>> <<if $activeSlave.boobs > 250 && $activeSlave.boobs < 800>> <<set $seed.push("perky")>> <<set $seed.push("downward-facing")>> <</if>> <<if $activeSlave.boobs > 400 && $activeSlave.boobs < 1200>> <<set $seed.push("torpedo-shaped")>> <<set $seed.push("wide-set")>> <</if>> <<if $activeSlave.boobs > 800 && $activeSlave.physicalAge > random(10,50)>> <<set $seed.push("saggy")>> <</if>> <<if $seed.length == 1>> <<if random(1,2) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <<elseif $seed.length > 1>> <<if random(1,3) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <</if>> <<if passage() != "Starting Girls">> <<set $activeSlave.earPiercing = either(0,1)>> <<set $activeSlave.nosePiercing = either(0,0,0,1)>> <<set $activeSlave.eyebrowPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.clitPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.lipsPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.navelPiercing = either(0,0,0,1)>> <<set $activeSlave.nipplesPiercing = either(0,0,0,0,1)>> <</if>> <<set $activeSlave.face = random(-60,60)>> <<if random(0,2) == 1>><<set $activeSlave.face = random(-10,10)>><</if>> <<if $activeSlave.physicalAge > 40>> <<set $activeSlave.face -= random(0,20)>> <<elseif $activeSlave.physicalAge > 35>> <<set $activeSlave.face -= random(0,10)>> <<elseif $activeSlave.physicalAge <= 20>> <<set $activeSlave.face += random(0,20)>> <<elseif $activeSlave.physicalAge <= 25>> <<set $activeSlave.face += random(0,10)>> <</if>> <<if $activeSlave.physicalAge > 10>> <<set $activeSlave.faceShape = either("androgynous", "cute", "sensual", "exotic", "normal", "normal")>> <<else>> <<set $activeSlave.faceShape = either("androgynous", "androgynous", "cute", "cute", "sensual", "exotic", "normal", "normal")>> <</if>> <<switch $activeSlave.faceShape>> <<case "sensual" "cute">> <<set $activeSlave.face += random(0,20)>> <<case "exotic" "androgynous">> <<set $activeSlave.face += random(-10,10)>> <<case "masculine">> <<set $activeSlave.face += random(-10,0)>> <</switch>> <<if $activeSlave.boobs < 250>> <<set $activeSlave.nipples = either("tiny", "tiny", "tiny", "tiny", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 500>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 1000>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "puffy", "partially inverted", "inverted")>> <<else>> <<set $activeSlave.nipples = either("cute", "puffy", "partially inverted", "inverted", "huge")>> <</if>> <<set $activeSlave.vagina = either(0, 0, 1, 1, 1)>> <<if $activeSlave.actualAge < 20>> <<set $activeSlave.vagina = either(0, 1)>> <</if>> <<if $activeSlave.actualAge > 30>> <<set $activeSlave.vagina = either(1, 1, 1, 1, 2)>> <</if>> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vaginalSkill = 0>> <</if>> <<if $activeSlave.energy < random(1,80)>> <<set $activeSlave.vaginaLube = 0>> <<elseif $activeSlave.physicalAge > random(35,60)>> <<set $activeSlave.vaginaLube = 0>> <</if>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 1, 1, 2)>> <<set $activeSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2, 3)>> <<set $activeSlave.foreskin = random(0,4)>> <<set $activeSlave.voice = either(1, 2, 2, 2, 2, 2, 2, 3, 3, 3)>> <<set $activeSlave.anus = either(0, 0, 1, 1, 2)>> <<set $activeSlave.analArea = $activeSlave.anus + either(0, 0, 0, 1)>> <<if $activeSlave.anus == 0>> <<set $activeSlave.analSkill = 0>> <<elseif random(1,4) == 1>> <<set $activeSlave.anusTat = "bleached">> <</if>> /%pedoshit%/ <<if $activeSlave.physicalAge <= 11>> <<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>> <<elseif $activeSlave.physicalAge <= 13>> <<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>> <</if>> <<if $activeSlave.physicalAge <= 13>> <<set $activeSlave.vagina = either(0, 0, 0, 0, 0, 0, 0, 1)>> <<elseif $activeSlave.physicalAge <= 15>> <<set $activeSlave.vagina = either(0, 0, 0, 0, 0, 1, 1)>> <<elseif $activeSlave.physicalAge <= 17>> <<set $activeSlave.vagina = either(0, 0, 0, 1, 1, 1)>> <</if>> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vaginalSkill = 0>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 0, 1)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 15)>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 1, 2)>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 0, 0, 0, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 12)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 0, 0, 1, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 0, 1, 1, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 14)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 1, 1, 1, 1, 2)>> <<elseif ($activeSlave.physicalAge <= 15)>> <<set $activeSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2)>> <</if>> <<if ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.voice = either(2, 2, 2, 3, 3, 3, 3, 3, 3)>> <<elseif ($activeSlave.physicalAge <= 16)>> <<set $activeSlave.voice = either(2, 2, 2, 2, 2, 3, 3, 3, 3)>> <</if>> <<if passage() == "Slave Markets" && $slaveMarket == "corporate">> <<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $slaveMarket = "corporate">> <<goto "Slave Markets">> <</if>> <</if>> <</if>>
AshVaris/fc
src/uncategorized/generateXXSlave.tw
tw
mit
22,763
:: Generate XY Slave [nobr] <<BaseSlave>> /% Defaults that differ from the old template %/ <<set WombInit($activeSlave)>> <<set $activeSlave.genes = "XY", $activeSlave.hLength = 10, $activeSlave.prostate = 1, $activeSlave.canRecruit = 1>> <<set $activeSlave.publicCount = 0>> <<if $activeSlaveOneTimeMaxAge > 998>> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMaxAge = 18>> <<else>> <<set $activeSlaveOneTimeMaxAge = 42>> <</if>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0 && $activeSlaveOneTimeMaxAge > 18>> <<set $activeSlaveOneTimeMaxAge = 18>> <</if>> <<if $retirementAge < $activeSlaveOneTimeMaxAge>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-1)>> <</if>> <<if $activeSlaveOneTimeMinAge < $minimumSlaveAge>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <</if>> <<if $activeSlaveOneTimeMaxAge < $activeSlaveOneTimeMinAge>> <<set $activeSlaveOneTimeMaxAge = $activeSlaveOneTimeMinAge>> <</if>> <<if ($activeSlaveOneTimeMaxAge >= 30) && ($arcologies[0].FSMaturityPreferentialist != "unset")>> <<set $activeSlaveOneTimeMaxAge = ($activeSlaveOneTimeMaxAge + 10)>> <</if>> <<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<set $activeSlaveOneTimeMinAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<if ($arcologies[0].FSYouthPreferentialist != "unset") && ($arcologies[0].FSYouthPreferentialist >= random(1,100))>> <<set $activeSlave.actualAge = Math.min($activeSlave.actualAge, $activeSlaveOneTimeMinAge)>> <<elseif ($arcologies[0].FSMaturityPreferentialist != "unset") && ($arcologies[0].FSMaturityPreferentialist >= random(1,100))>> <<set $activeSlave.actualAge = Math.max($activeSlave.actualAge, $activeSlaveOneTimeMaxAge)>> <</if>> <<if $activeSlave.actualAge >= $retirementAge>> <<set $activeSlave.actualAge = ($retirementAge-2)>> <</if>> <<set $activeSlaveOneTimeMinAge = 0>> <<set $activeSlaveOneTimeMaxAge = 999>> <<set $one_time_age_overrides_pedo_mode = 0>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.age = $activeSlave.actualAge>> /*compatibility*/ <<set $activeSlave.pubertyAgeXX = $fertilityAge>> <<if $activeSlave.ovaries == 1>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>> <<set $activeSlave.pubertyXX = 1>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<set $activeSlave.ID = $IDNumber++>> <<set $activeSlave.weekAcquired = $week>> <<set $seed = random(1,100)>> <<if $seed > 98>> <<set $activeSlave.intelligence = 3>> <<elseif $seed > 85>> <<set $activeSlave.intelligence = 2>> <<elseif $seed > 65>> <<set $activeSlave.intelligence = 1>> <<elseif $seed > 35>> <<set $activeSlave.intelligence = 0>> <<elseif $seed > 15>> <<set $activeSlave.intelligence = -1>> <<elseif $seed > 5>> <<set $activeSlave.intelligence = -2>> <<else>> <<set $activeSlave.intelligence = -3>> <</if>> <<if random(1,100) < 50+(20*$activeSlave.intelligence)>> <<set $activeSlave.intelligenceImplant = 1>> <</if>> <<if $AgePenalty == 1>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <<else>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <</if>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.analSkill = random(0,15)>> <<set $activeSlave.oralSkill = random(0,15)>> <<set $activeSlave.entertainSkill = random(0,15)>> <<set $activeSlave.whoreSkill = random(0,15)>> <<set $activeSlave.energy = random(15,90)>> <<RandomizeAttraction>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "buttslut", "boobs", "dom", "sadist", "masochist")>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates men", "hates men", "hates women", "anorexic", "gluttonous", "devout", "liberated")>> <<if ($activeSlave.behavioralFlaw is "devout")>> <<set $activeSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic", "crude", "judgemental")>> <<else>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates anal", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <</if>> <<if ($activeSlave.behavioralFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "fitness", "insecure", "sinful", "advocate")>> <</if>> <<if ($activeSlave.sexualFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.sexualQuirk = either("gagfuck queen", "painal queen", "strugglefuck queen", "tease", "romantic", "perverted", "caring", "unflinching", "size queen")>> <</if>> <<set $activeSlave.health = random(-50,50)>> <<set $activeSlave.devotion = random(-90,-60)>> <<set $activeSlave.trust = random(-45,-25)>> /% Begin height replacement section. %/ <<if ($activeSlave.physicalAge > random(0,100))>> <<set $activeSlave.eyes = -1>> <<if random(0,100) > 90>> <<set $activeSlave.eyes = -2>> <</if>> <</if>> /% Since we use nationality for height effects we need to initialize it now instead of later on like in vanilla Free Cities. %/ <<if $fixedNationality == 0>> <<set $activeSlave.nationality = hashChoice($nationalities)>> <<else>> <<set $activeSlave.nationality = $fixedNationality>> <</if>> <<NationalityToRace $activeSlave>> /* Corporate slavegen with race selection */ <<if passage() == "Corporate Market" && ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $captureUpgradeRace == "mixed race">> <<set $activeSlave.race = "mixed race">> <<else>> <<set _capUpgradeCheck = setup[$captureUpgradeRace.toLowerCase().replace(/[ -]/g, '')+'Nationalities']>> <<set _capUpgradeNationalities = []>> <<for _u = 0; _u < _capUpgradeCheck.length; _u++>> <<set _capNation = _capUpgradeCheck[_u]>> <<if _capNation in $nationalities>> <<set _capUpgradeNationalities.push(_capNation)>> <</if>> <</for>> <<if _capUpgradeNationalities.length > 0>> <<set $activeSlave.nationality = _capUpgradeNationalities.random(), $activeSlave.race = $captureUpgradeRace>> <<else>> <<set $activeSlave.nationality = _capUpgradeCheck.random(), $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> /* end Corporate slavegen with race selection */ <<NationalityToName $activeSlave>> <<NationalityToAccent $activeSlave>> <<set $activeSlave.height = Math.round(Height.random($activeSlave))>> <<if $activeSlave.physicalAge <= 13>> <<if $activeSlave.height > Height.mean($activeSlave) * 170/172.5>> <<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>> <<set $activeSlave.shoulders = either(-1, -1, 0, 0, 0, 1)>> <<else>> <<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>> <<set $activeSlave.shoulders = either(-2, -1, -1, 0, 0, 1)>> <</if>> <<else>> <<if $activeSlave.height >= Height.mean($activeSlave) * 170/172.5>> <<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>> <<set $activeSlave.shoulders = either(-1, 0, 1, 1, 2, 2)>> <<else>> <<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>> <<set $activeSlave.shoulders = either(-1, 0, 0, 1, 1, 2)>> <</if>> <</if>> /% End height replacement section. %/ <<set $activeSlave.weight = random(-100, 180)>> <<if $activeSlave.physicalAge < 13>> <<set $activeSlave.waist = random(-15,25)>> <<elseif ($activeSlave.weight < -30)>> <<set $activeSlave.waist = random(-45,45)>> <<elseif ($activeSlave.weight <= 30)>> <<set $activeSlave.waist = random(-15,65)>> <<elseif ($activeSlave.weight <= 160)>> <<set $activeSlave.waist = random(5,100)>> <<else>> <<set $activeSlave.waist = random(50,100)>> <</if>> <<if ($activeSlave.intelligenceImplant == 1) && ($activeSlave.accent >= 3) && (3+$activeSlave.intelligence) > random(0,6)>> <<set $activeSlave.accent -= 1>> <</if>> <<set $seed = 4+$activeSlave.intelligence+$activeSlave.intelligenceImplant>> <<if "American" == $activeSlave.nationality>> <<set $seed += 2>> <<elseif ["Australian", "Austrian", "Belgian", "British", "Canadian", "Czech", "Danish", "Dutch", "Estonian", "Finnish", "French", "German", "Hungarian", "Icelandic", "Irish", "Israeli", "Italian", "Japanese", "Korean", "Lithuanian", "a New Zealander", "Norwegian", "Polish", "Portuguese", "Romanian", "Slovak", "Spanish", "Swedish", "Swiss"].includes($activeSlave.nationality)>> <<else>> <<set $seed -= 2>> <</if>> <<if random(1,$seed) == 1>> <<set $activeSlave.teeth = "crooked">> <</if>> <<switch $activeSlave.race>> <<case "black">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,30)>> <<set $activeSlave.skin = either("black", "brown", "light brown")>> <<set $activeSlave.hColor = either("black", "black", "black", "brown")>> <<set $activeSlave.hStyle = either("neat", "crinkled")>> <<case "white">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<if $activeSlave.nationality == "German">> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality == "Icelandic">> <<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality == "Irish">> <<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "red", "red", "brown")>> <<elseif $activeSlave.nationality == "Scottish">> <<set $activeSlave.skin = either("pale", "fair", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "black", "blonde", "red", "red", "red", "brown")>> <<else>> <<set $activeSlave.skin = either("pale", "tanned", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>> <</if>> <<set $activeSlave.hStyle = "neat">> <<case "latina">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("olive", "brown", "light brown", "tanned", "fair")>> <<set $activeSlave.hColor = either("black", "black", "brown", "brown")>> <<set $activeSlave.hStyle = "neat">> <<case "indo-aryan" "malay" "pacific islander" "amerindian">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "asian">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "middle eastern" "semitic" "southern european">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "tanned", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<default>> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black", "black", "black", "black", "brown", "brown", "blonde", "red")>> <<set $activeSlave.hStyle = "neat">> <</switch>> <<if $activeSlave.physicalAge > 55>> <<if random(1,100) > 40>> <<set $activeSlave.hStyle = "bald", $activeSlave.bald = 1>> <</if>> <</if>> <<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>> <<if random(1,4) == 1>> <<set $activeSlave.markings = either("freckles", "freckles", "freckles", "heavily freckled", "beauty mark", "beauty mark", "birthmark", "birthmark")>> <</if>> <<elseif random(1,8) == 1>> <<set $activeSlave.markings = either("beauty mark", "birthmark")>> <</if>> <<set $activeSlave.origEye = $activeSlave.eyeColor>> <<set $activeSlave.origHColor = $activeSlave.hColor>> <<set $activeSlave.origSkin = $activeSlave.skin>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.pubicHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "waxed", "waxed", "in a strip", "in a strip", "in a strip", "neat", "neat", "neat", "neat", "neat", "neat", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "very bushy", "very bushy")>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "shaved", "shaved", "shaved", "shaved", "shaved", "neat", "neat", "neat", "neat", "neat", "neat", "neat", "bushy", "bushy", "bushy", "bushy", "bushy")>> <<if ($activeSlave.pubicHStyle == "hairless" || $activeSlave.underArmHStyle == "hairless") && random(1,100) > 40>> <<set $activeSlave.pubicHStyle = "hairless", $activeSlave.underArmHStyle = "hairless">> <</if>> <<if ($weightAffectsAssets != 0)>> <<if $activeSlave.weight < -10 && $activeSlave.butt > 1>> <<set $activeSlave.butt -= 1>> <<elseif $activeSlave.weight > 100 && $activeSlave.butt < 6>> <<set $activeSlave.butt += random(1,2)>> <<elseif $activeSlave.weight > 10 && $activeSlave.butt < 4>> <<set $activeSlave.butt += 1>> <</if>> <<if $activeSlave.weight < -10 && $activeSlave.boobs > 200>> <<set $activeSlave.boobs -= 100>> <<elseif $activeSlave.weight > 190 && $activeSlave.boobs < 3000>> <<set $activeSlave.boobs += (random(3,8)*100)>> <<elseif $activeSlave.weight > 160 && $activeSlave.boobs < 1500>> <<set $activeSlave.boobs += (random(2,6)*100)>> <<elseif $activeSlave.weight > 130 && $activeSlave.boobs < 1500>> <<set $activeSlave.boobs += (random(1,4)*100)>> <<elseif $activeSlave.weight > 95 && $activeSlave.boobs < 1200>> <<set $activeSlave.boobs += (random(1,3)*100)>> <<elseif $activeSlave.weight > 30 && $activeSlave.boobs < 1000>> <<set $activeSlave.boobs += 100>> <</if>> <</if>> <<set $seed = []>> <<if $activeSlave.boobs > 250 && $activeSlave.boobs < 800>> <<set $seed.push("perky")>> <<set $seed.push("downward-facing")>> <</if>> <<if $activeSlave.boobs > 400 && $activeSlave.boobs < 1200>> <<set $seed.push("torpedo-shaped")>> <<set $seed.push("wide-set")>> <</if>> <<if $activeSlave.boobs > 800 && $activeSlave.physicalAge > random(10,50)>> <<set $seed.push("saggy")>> <</if>> <<if $seed.length == 1>> <<if random(1,2) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <<elseif $seed.length > 1>> <<if random(1,3) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <</if>> <<if passage() != "Starting Girls">> <<set $activeSlave.earPiercing = either(0,0,0,1)>> <<set $activeSlave.nosePiercing = either(0,0,0,0,1)>> <<set $activeSlave.eyebrowPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.dickPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.lipsPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.navelPiercing = either(0,0,0,0,1)>> <<set $activeSlave.nipplesPiercing = either(0,0,0,0,1)>> <</if>> <<set $activeSlave.face = random(-70,20)>> <<if random(0,2) == 1>><<set $activeSlave.face = random(-40,-10)>><</if>> <<if $activeSlave.physicalAge > 40>> <<set $activeSlave.face -= random(0,20)>> <<elseif $activeSlave.physicalAge > 35>> <<set $activeSlave.face -= random(0,10)>> <<elseif $activeSlave.physicalAge <= 20>> <<set $activeSlave.face += random(0,20)>> <<elseif $activeSlave.physicalAge <= 25>> <<set $activeSlave.face += random(0,10)>> <</if>> <<if $activeSlave.physicalAge >= 17>> <<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "androgynous")>> <<elseif $activeSlave.physicalAge >= 15>> <<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "androgynous", "sensual", "exotic", "normal")>> <<elseif $activeSlave.physicalAge >= 13>> <<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "androgynous", "cute", "sensual", "exotic", "normal")>> <<elseif $activeSlave.physicalAge >= 11>> <<set $activeSlave.faceShape = either("masculine", "androgynous", "cute", "sensual", "exotic", "normal", "normal")>> <<else>> <<set $activeSlave.faceShape = either("androgynous", "androgynous", "cute", "cute", "sensual", "exotic", "normal", "normal")>> <</if>> <<switch $activeSlave.faceShape>> <<case "sensual" "cute">> <<set $activeSlave.face += random(0,20)>> <<case "exotic" "androgynous">> <<set $activeSlave.face += random(-10,10)>> <<case "masculine">> <<set $activeSlave.face += random(-10,0)>> <</switch>> <<if $activeSlave.boobs < 250>> <<set $activeSlave.nipples = either("tiny", "tiny", "tiny", "tiny", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 500>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 1000>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "puffy", "partially inverted", "inverted")>> <<else>> <<set $activeSlave.nipples = either("cute", "puffy", "partially inverted", "inverted", "huge")>> <</if>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.clit = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.dick = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <<if $seeExtreme == 1>> <<set $activeSlave.balls = either(0, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <<else>> <<set $activeSlave.balls = either(1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <</if>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.pubertyAgeXY = $potencyAge>> <<if $activeSlave.balls > 0>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>> <<set $activeSlave.pubertyXY = 1>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> /% Begin circumcision rate replacement section. %/ /% The default rate of 50% is wildly unrepresentative, and there is extreme regional variation. %/ /% What we want is the prevalence among newborns, since this game happens about 20 years in the future, but we'll use this lacking something better. https://pophealthmetrics.biomedcentral.com/articles/10.1186/s12963-016-0073-5 Right now we mostly just break it down by country. It would be better to break it down by both country and race if statistics are available. %/ <<if ($seeCircumcision == 0)>> <<set $activeSlave.foreskin = $activeSlave.dick + random(0,1)>> <<else>> /% Temporarily use activeSlave.foreskin to store the chance of circumcision. %/ <<switch $activeSlave.nationality>> <<case "Iranian" "Moroccan" "Afghan" "Tunisian" "Palestinian" "Sahrawi">> <<set $activeSlave.foreskin = 100>> <<case "Turkish" "Nigerian" "Iraqi" "Yemeni" "Jordanian" "Gabonese" "Tajik" "Comorian" "Kurdish" "Mauritanian">> <<set $activeSlave.foreskin = 99>> <<case "Algerian" "Maldivian" "Azerbaijani" "Liberian">> <<set $activeSlave.foreskin = 98>> <<case "Saudi" "Uzbek" "Libyan" "Djiboutian" "Eritrean" "Ivorian">> <<set $activeSlave.foreskin = 97>> <<case "Zairian" "Pakistani" "Nigerien" "Turkmen" "Sierra Leonean">> <<set $activeSlave.foreskin = 96>> <<case "Egyptian" "Tuvaluan" "Malagasy" "Nauruan" "a Cook Islander" "Niuean" "Palauan" "Samoan" "a Solomon Islander" "Tongan" "Ni-Vanuatu" "Gambian" "Togolese">> <<set $activeSlave.foreskin = 95>> <<case "Cameroonian" "Senegalese" "Somali">> <<set $activeSlave.foreskin = 94>> <<case "Indonesian" "Bangladeshi" "Syrian" "Beninese" "Bissau-Guinean">> <<set $activeSlave.foreskin = 93>> <<case "Israeli" "Ghanan" "Ethiopian" "Filipina" "Kosovan">> <<set $activeSlave.foreskin = 92>> <<case "Kenyan" "Kyrgyz">> <<set $activeSlave.foreskin = 91>> <<case "Omani" "Burkinabé">> <<set $activeSlave.foreskin = 88>> <<case "Equatoguinean">> <<set $activeSlave.foreskin = 87>> <<case "Malian" "Kuwaiti">> <<set $activeSlave.foreskin = 86>> <<case "Guinean">> <<set $activeSlave.foreskin = 84>> <<case "Bahraini">> <<set $activeSlave.foreskin = 81>> <<case "French Polynesian">> <<set $activeSlave.foreskin = 78>> <<case "American" "Qatari">> <<set $activeSlave.foreskin = 77>> <<case "Emirati">> <<set $activeSlave.foreskin = 76>> <<case "Chadian">> <<set $activeSlave.foreskin = 74>> <<case "Tanzanian">> <<set $activeSlave.foreskin = 72>> <<case "Congolese">> <<set $activeSlave.foreskin = 70>> <<case "Central African">> <<set $activeSlave.foreskin = 63>> <<case "Malaysian" "Burundian">> <<set $activeSlave.foreskin = 61>> <<case "Lebanese">> <<set $activeSlave.foreskin = 60>> <<case "Angolan">> <<set $activeSlave.foreskin = 58>> <<case "Kazakh" "Fijian">> <<set $activeSlave.foreskin = 56>> <<case "Korean" "Bruneian" "Mosotho">> /% Population-weighted average of South Korea and North Korea. %/ <<set $activeSlave.foreskin = 52>> <<case "Albanian">> <<set $activeSlave.foreskin = 48>> <<case "Mozambican">> <<set $activeSlave.foreskin = 47>> <<case "South African">> <<set $activeSlave.foreskin = 45>> <<case "Dominican">> <<set $activeSlave.foreskin = 43>> <<case "Bosnian">> <<set $activeSlave.foreskin = 42>> <<case "Sudanese">> <<set $activeSlave.foreskin = 39>> <<case "Mexican">> <<set $activeSlave.foreskin = 38>> <<case "Macedonian">> <<set $activeSlave.foreskin = 34>> <<case "a New Zealander">> <<set $activeSlave.foreskin = 33>> <<case "Scottish">> <<set $activeSlave.foreskin = 28>> <<case "Ugandan" "Australian">> <<set $activeSlave.foreskin = 27>> <<case "Namibian">> <<set $activeSlave.foreskin = 26>> <<case "South Sudanese">> <<set $activeSlave.foreskin = 24>> <<case "Belgian" "Thai" "Cypriot">> <<set $activeSlave.foreskin = 23>> <<case "Malawian">> <<set $activeSlave.foreskin = 22>> <<case "British">> <<set $activeSlave.foreskin = 21>> <<case "Puerto Rican">> <<set $activeSlave.foreskin = 20>> <<case "Montenegrin">> <<set $activeSlave.foreskin = 19>> <<case "Mauritian">> <<set $activeSlave.foreskin = 17>> <<case "Singaporean" "Surinamese" "Motswana">> <<set $activeSlave.foreskin = 15>> <<case "Jamaican" "French" "Chinese" "Indian">> <<set $activeSlave.foreskin = 14>> <<case "Zambian" "Bulgarian" "Rwandan">> <<set $activeSlave.foreskin = 13>> <<case "Russian" "French Guianan" "Guyanese">> <<set $activeSlave.foreskin = 12>> <<case "German">> <<set $activeSlave.foreskin = 11>> <<case "Belarusian" "Georgian" "Papua New Guinean">> <<set $activeSlave.foreskin = 10>> <<case "Zimbabwean" "Japanese">> <<set $activeSlave.foreskin = 9>> <<case "Taiwanese" "Slovene" "Sri Lankan" "Swazi">> <<set $activeSlave.foreskin = 8>> <<case "Haitian" "Spanish" "Catalan">> <<set $activeSlave.foreskin = 7>> <<case "Dutch" "Austrian" "Swiss" "East Timorese" "Trinidadian">> <<set $activeSlave.foreskin = 6>> <<case "Danish" "Swedish" "Greek" "a Liechtensteiner">> <<set $activeSlave.foreskin = 5>> <<case "Peruvian" "Serbian" "Nepalese" "Burmese" "Cambodian" "Mongolian">> <<set $activeSlave.foreskin = 4>> <<case "Italian" "Norwegian" "Argentinian">> <<set $activeSlave.foreskin = 3>> <<case "Ukrainian" "Luxembourgian" "Vincentian" "Tibetan">> <<set $activeSlave.foreskin = 2>> <<case "Portuguese" "Hungarian" "Irish" "Finnish" "Brazilian" "Bermudian" "Uruguayan" "Monégasque" "Andorran" "Croatian" "Moldovan" "Panamanian" "Barbadian" "Bhutanese" "Seychellois">> <<set $activeSlave.foreskin = 1>> <<case "Cuban" "Guatemalan" "Chilean" "Bolivian" "Venezuelan" "Lithuanian" "Slovak" "Czech" "Romanian" "Estonian" "Icelandic" "Polish" "Colombian" "Armenian" "Vietnamese" "Sammarinese" "Marshallese" "Greenlandic" "Belizean" "Costa Rican" "Salvadoran" "Micronesian" "Grenadian" "Honduran" "I-Kiribati" "Laotian" "Maltese" "Nicaraguan" "Antiguan" "Bahamian" "Dominiquais" "Ecuadorian" "Latvian" "Paraguayan" "Kittitian" "Vatican" "Saint Lucian" "Cape Verdean" "São Toméan">> <<set $activeSlave.foreskin = 0>> <<default>> /% Some overlooked country, or possibly stateless. Use global average. %/ <<set $activeSlave.foreskin = 38>> <</switch>> /% Second pass for minorities in other countries. %/ <<if ($activeSlave.race == "middle eastern") && ($activeSlave.foreskin < 76)>> <<set $activeSlave.foreskin = 76>> <</if>> <<if ($activeSlave.race == "semitic") && ($activeSlave.foreskin < 90)>> <<set $activeSlave.foreskin = 90>> <</if>> /% Chance activeSlave.foreskin back to the normal meaning. %/ <<if (random(0,99) < $activeSlave.foreskin)>> <<set $activeSlave.foreskin = 0>> <<else>> <<set $activeSlave.foreskin = $activeSlave.dick + random(0,1)>> <</if>> <</if>> /% End circumcision rate replacement section. %/ <<if $activeSlave.balls == 0>> <<if random(0,1) == 1 && $activeSlave.faceShape == "masculine">> <<set $activeSlave.faceShape = either("androgynous", "cute")>> <</if>> <<else>> <<set $activeSlave.scrotum = $activeSlave.balls + either(0, 0, 1)>> <</if>> <<if $activeSlave.balls > 2>> <<set $activeSlave.voice = 1>> <<elseif $activeSlave.balls > 0>> <<set $activeSlave.voice = either(1, 1, 2)>> <<else>> <<set $activeSlave.voice = either(1, 2, 2)>> <</if>> <<if $activeSlave.attrXY > 0>> <<set $activeSlave.anus = either(0, 1, 2)>> <<else>> <<set $activeSlave.anus = either(0, 0, 0, 1, 1, 2)>> <</if>> <<set $activeSlave.analArea = $activeSlave.anus + either(0, 0, 0, 1)>> <<if $activeSlave.anus == 0>> <<set $activeSlave.analSkill = 0>> <<elseif random(1,4) == 1>> <<set $activeSlave.anusTat = "bleached">> <</if>> /%pedoshit%/ <<if $activeSlave.physicalAge <= 13>> <<set $activeSlave.dick = either(1, 1, 1, 1, 2, 2, 2, 3)>> <<set $activeSlave.balls = either(0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 3)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = either(0, 0, 0, 0, 0, 1)>> <<elseif $activeSlave.physicalAge <= 15>> <<set $activeSlave.dick = either(1, 1, 1, 2, 2, 2, 3)>> <<set $activeSlave.balls = either(0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = either(0, 0, 0, 0, 1, 1, 1)>> <<elseif $activeSlave.physicalAge <= 17>> <<set $activeSlave.dick = either(1, 1, 2, 2, 3, 3)>> <<set $activeSlave.balls = either(0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 5)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = either(0, 0, 0, 1, 1, 1)>> <</if>> <<if ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.butt = either(1, 1, 1, 2, 2, 3, 3, 4)>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.voice = either(2, 2, 2, 3, 3, 3, 3, 3, 3)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.voice = either(1, 1, 2, 2, 2, 2, 2, 3, 3)>> <<elseif ($activeSlave.physicalAge <= 16)>> <<set $activeSlave.voice = either(1, 1, 1, 2, 2, 2, 2, 2, 3)>> <</if>> <<if $activeSlave.actualAge >= 18 && random(1,100) < 3>> <<set $activeSlave.vasectomy = 1>> <</if>> <<if passage() == "Slave Markets" && $slaveMarket == "corporate">> <<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $slaveMarket = "corporate">> <<goto "Slave Markets">> <</if>> <</if>> <</if>>
AshVaris/fc
src/uncategorized/generateXYSlave.tw
tw
mit
29,497
:: Growth Research Institute [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Slave Schools">> /* Multi-Purchase Support */ <<if ndef $newSlaves>><<set $newSlaves = []>><</if>> <<if $newSlaves.length > 0>> <<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $slaveMarket = "GRI", $returnTo = "Main", $newSlaveIndex = 0>> <</if>> //The Growth Research Institute (GRI) is not primarily a slave school at all, but rather the world leader in female growth hormone development. It operates research centers in the Free Cities to avoid traditional medical research laws. GRI runs several slave schools to raise healthy, unmodified subjects for use in trials. After a year of experimental hormone treatment they are sold. <<if $GRI.schoolUpgrade != 0>><br><br>You have endowed <<if $GRI.schoolUpgrade == 1>>a research focus on advanced curatives, most subjects now leave the GRI at unnatural levels of vitality.<<else>>a research focus on milk production, subjects' breasts are bigger and milkier than ever.<</if>> As a major <<if $PC.title == 0>>benefactrix<<else>>benefactor<</if>> of the institution, you also receive a discount on them.<</if>>// <br><br>GRI offers a fresh graduate for inspection via video call. The interview takes place in the graduate's bare-metal holding cell. Disturbingly, it is strongly reminiscent of an enclosure for a lab animal, only scaled up to contain a lab animal of human dimensions. <<GenerateMarketSlave "GRI">> <<slaveCost $activeSlave>> <<if $GRI.schoolSale != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.5)>> <<elseif $GRI.schoolUpgrade != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.8)>> <</if>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> <br><br>The price is <<print cashFormat($slaveCost)>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <<if $cash >= $slaveCost>> <br>[[Buy her and check out other slaves to order|Growth Research Institute][$cash -= $slaveCost, $GRI.schoolSale = 0, $GRI.studentsBought += 1, $newSlaves.push($activeSlave), $introType = "multi", $slavesSeen+=1]] <<if $newSlaves.length == 0>> <br>[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $GRI.schoolSale = 0, $GRI.studentsBought += 1, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main"]] <<else>> <br>[[Buy her and Finish your order of slaves|Bulk Slave Intro][$cash -= $slaveCost, $GRI.schoolSale = 0, $GRI.studentsBought += 1, $newSlaves.push($activeSlave)]] <</if>> <<else>> //You lack the necessary funds to buy this slave.// <</if>> <br>[[Decline to purchase her and check out another slave|Growth Research Institute][$slavesSeen += 1]] <<if $newSlaves.length > 0>> <br>[[Finish your order of slaves|Bulk Slave Intro]] <</if>> <br><br> <<set $saleDescription = 1>><<include "Long Slave Description">>
AshVaris/fc
src/uncategorized/growthResearchInstitute.tw
tw
mit
3,127
:: Head Girl Suite [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Head Girl Suite", $showEncyclopedia = 1, $encyclopedia = "Head Girl Suite", $HGSuiteSlaves = $HGSuiteiIDs.length, _SL = $slaves.length>> <<showallAssignmentFilter>> <<if $HGSuiteName != "the Head Girl Suite">> <<set $HGSuiteNameCaps = $HGSuiteName.replace("the ", "The ")>> <</if>> <<set _i = $slaves.findIndex(function(s) { return s.assignment == "live with your Head Girl"; })>> <<if $HeadGirl == 0>> You have no Head Girl appointed to live in $HGSuiteName. <<elseif $HGSuiteSlaves > 0>> Your Head Girl $HeadGirl.slaveName has $slaves[_i].slaveName living in $HGSuiteName with her, as her servant, assistant, and sexual appliance. <<else>> Your Head Girl $HeadGirl.slaveName lives alone in her handsome suite. <</if>> <br>//Any slave assigned to live with your Head Girl will become, for most practical purposes, her slave.// <br> <<if $HGSuiteEquality == 1>> The two slaves living in $HGSuiteName are ''equals,'' and will alternate weeks as Head Girl and Head Girl's bitch. [[Stop|Head Girl Suite][$HGSuiteEquality = 0]] <<else>> The current Head Girl will ''remain Head Girl.'' [[Have them alternate|Head Girl Suite][$HGSuiteEquality = 1,$HGSuiteSurgery = 0,$HGSuiteDrugs = 0,$HGSuiteHormones = 0]] //This will only take effect if the other girl is an appropriate candidate// <br> <<if $HGSuiteSurgery == 1>> She is ''allowed'' to use surgical modification on her slave. [[Disallow|Head Girl Suite][$HGSuiteSurgery = 0]] <<else>> She is ''not allowed'' to use surgical modification on her slave. [[Allow|Head Girl Suite][$HGSuiteSurgery = 1]] <</if>> <br> <<if $HGSuiteDrugs == 1>> She is ''allowed'' to use growth hormones on her slave. [[Disallow|Head Girl Suite][$HGSuiteDrugs = 0]] <<else>> She is ''not allowed'' to use growth hormones on her slave. [[Allow|Head Girl Suite][$HGSuiteDrugs = 1]] <</if>> <br> <<if $HGSuiteHormones == 1>> She is ''allowed'' to customize her slave with hormone treatments. [[Disallow|Head Girl Suite][$HGSuiteHormones = 0]] <<else>> She is ''not allowed'' to customize her slave with hormone treatments. [[Allow|Head Girl Suite][$HGSuiteHormones = 1]] <</if>> <</if>> <<if $HGSuiteSlaves > 0>> <br><br>''Bring the Head Girl's girl out of $HGSuiteName:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <<if ($slaves.length > $HGSuiteSlaves) && ($HGSuiteSlaves < 1)>> <br><br>''Assign a slave to the Head Girl:'' <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <</if>> <br><br>Rename $HGSuiteName: <<textbox "$HGSuiteName" $HGSuiteName "Head Girl Suite">> //Use a noun or similar short phrase//
AshVaris/fc
src/uncategorized/headGirlSuite.tw
tw
mit
2,798
:: HG Application [nobr] <<if ndef $HGSeverity>> <<set $HGSeverity = 0>> <</if>> <<set _effectiveness = 15+$HeadGirl.actualAge+($HeadGirl.intelligence*10)-($HeadGirl.accent*5)+($HGSeverity*10)+($activeSlave.intelligence*10)-($activeSlave.accent*5)>> <<if $AgePenalty == 0>> <<set _effectiveness += Math.max(0,(30-$HeadGirl.actualAge))>> <</if>> <<if $HeadGirl.sexualFlaw == "abusive" && $HGSeverity >= 0>> <<set _effectiveness += 10>> <</if>> <<set $activeSlave.tired = 1>> &nbsp;&nbsp;&nbsp;&nbsp;''Your head girl __@@.pink;$HeadGirl.slaveName@@__'' notices that ''__@@.pink;$activeSlave.slaveName@@__'' <<switch $HGtraining>> <<case "health">> is unwell. <<case "obedience">> is disobedient. <<case "paraphilia">> has a paraphilia. <<case "flaw">> has an unpleasant flaw worth fixing. <<case "soften">> has an unpleasant flaw that she can try to soften into a unique quirk. <<case "oral skill">> isn't as orally skilled as she is. <<case "anal skill">> isn't as skilled at taking anal as she is. <<case "fuck skill">> isn't as skilled at vaginal intercourse as she is. <<case "whore skill">> isn't as skilled at the fine art of sex for money as she is. <<case "entertain skill">> isn't as skilled at entertainment as she is. <</switch>> <<if $HGtraining == "health">> She helps $activeSlave.slaveName however she can. The tender care has @@.green;improved $activeSlave.slaveName's health.@@ <<set $activeSlave.health += 10>> <<else>> <<if $HeadGirl.career == "an arcology owner">> She was once an arcology owner herself, making her truly peerless as a Head Girl. <<set _effectiveness += 50>> <<elseif setup.HGCareers.includes($HeadGirl.career)>> She was used to giving commands and being obeyed in her life before she was a slave, experience she can call on now. <<set _effectiveness += 5>> <<elseif $HeadGirl.skillHG >= $masteredXP>> She is used to giving commands and being obeyed because of her experience being your Head Girl, making her more effective. <<set _effectiveness += 5>> <</if>> <<if $HeadGirl.actualAge > 30>> Her age and experience help her as she works with $activeSlave.slaveName. <<elseif $HeadGirl.actualAge < 25 && $AgePenalty > 0>> Her youth and inexperience impede her as she works with $activeSlave.slaveName. <</if>> <<if $HeadGirl.accent >= 3>> She does her best to give orders in $language, but has to resort to a lot of unseemly gesticulation and shouting, making her much less effective. <<elseif $HeadGirl.accent == 2>> Her heavy $HeadGirl.nationality accent impedes her clarity in $language, making her somewhat less effective. <</if>> <<if ($HGtraining == "obedience") || ($HGtraining == "flaw") || ($HGtraining == "soften")>> <<if $HeadGirl.intelligence > 1>> <<if $activeSlave.intelligence > 1>> She needs her wits about her to mold $activeSlave.slaveName, who's quite intelligent herself. <<elseif $activeSlave.intelligence >= -1>> Her intelligence helps her mold $activeSlave.slaveName. <<else>> Molding $activeSlave.slaveName is very easy, especially for a smart Head Girl like her. <</if>> <</if>> <<else>> <<if $HeadGirl.intelligence > 1>> <<if $activeSlave.intelligence > 1>> Both slaves are quite intelligent, making her job much easier. <<elseif $activeSlave.intelligence >= -1>> She's quite intelligent and can teach $activeSlave.slaveName well. <<else>> She needs all her considerable intelligence to get through to the idiot she has to teach. <</if>> <</if>> <</if>> <<if $HGSeverity > 0>> Your directives encourage her to rape any slave that fails in the slightest way, a task she approaches <<if $HeadGirl.sexualFlaw == "abusive">> eagerly, since she prefers to take her pleasure without consent. <<elseif $HeadGirl.fetish == "sadist">> with sadistic enthusiasm. <<elseif $HeadGirl.fetish == "dom">> with confidence. <<elseif $HeadGirl.energy > 95>> as a convenient way to <<if ($HeadGirl.balls > 0)>> drain her perpetually overfilled balls into a series of spasming holes. <<else>> sate her excess sexual appetite. <</if>> <<else>> dutifully. <</if>> <<if $activeSlave.vagina == 0>> In $activeSlave.slaveName's case, she's careful to limit her sexual abuse to things that won't take the girl's virginity. The slave <<elseif $activeSlave.anus == 0>> She's careful to molest $activeSlave.slaveName in ways that don't involve penetrating her virgin ass. The slave <<else>> $activeSlave.slaveName <</if>> <<if $activeSlave.devotion > 50>> accepts the abuse, believing she deserves to be raped. <<elseif $activeSlave.devotion >= -20>> is @@.gold;frightened@@ by the unceasing abuse. <<set $activeSlave.trust -= 1>> <<else>> @@.mediumorchid;hates@@ and @@.gold;fears@@ the constant abuse. <<set $activeSlave.trust -= 1>> <<set $activeSlave.devotion -= 1>> <</if>> $HeadGirl.slaveName makes sure her victim hates it, every time, and $activeSlave.slaveName can't help but do her very best to avoid this treatment. <<elseif $HGSeverity == 0>> You allow her to use her own judgment when punishing failures, <<if $HeadGirl.sexualFlaw == "abusive">> and she usually decides in favor of forcing misbehaving slaves to get her off. <<elseif $HeadGirl.fetish == "sadist">> permission the sadist uses for her own gratification. <<elseif $HeadGirl.fetish == "dom">> which the dominant girl uses confidently. <<elseif $HeadGirl.energy > 95>> which she uses to <<if ($HeadGirl.balls > 0)>> force her subordinates to keep her balls drained. <<else>> extract the constant sexual favors her libido demands. <</if>> <<else>> and she does her best to be fair. <</if>> $activeSlave.slaveName <<if $activeSlave.devotion > 50>> is @@.mediumaquamarine;grateful@@ that she is punished justly when she makes mistakes. <<set $activeSlave.trust += 1>> <<elseif $activeSlave.devotion >= -20>> does her best to learn quickly and avoid punishment. <<else>> is @@.gold;scared@@ by her inability to get away with the smallest disobedience. <<set $activeSlave.trust -= 1>> <</if>> <<else>> You require her to use respect when punishing; she does her best to motivate, but is unable to use real fear as a tool. $activeSlave.slaveName understands this, and @@.mediumaquamarine;trusts@@ that if she fails, the consequences won't be too awful. <<set $activeSlave.trust += 1>> <</if>> <<if $HGtraining == "obedience">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<if _effectiveness <= 0>> $activeSlave.slaveName is smart enough to complicate things; she manages to outwit her this week and makes no progress. <<else>> <<set $activeSlave.devotion += Math.ceil(_effectiveness/4)>> <<if $activeSlave.devotion < -50>> She helps watch and restrain the rebellious $activeSlave.slaveName, helping wear her down, @@.gold;breaking $activeSlave.slaveName's rebelliousness.@@ <<elseif $activeSlave.devotion < -20>> She keeps $activeSlave.slaveName constantly aware of her slavery, @@.gold;breaking $activeSlave.slaveName's resistance.@@ <<else>> She acts as another pair of eyes watching $activeSlave.slaveName and metes out punishments, @@.gold;improving $activeSlave.slaveName's servitude.@@ <</if>> <</if>> <<elseif $HGtraining == "paraphilia">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.training += _effectiveness>> $HeadGirl.slaveName does her best to get $activeSlave.slaveName past it with punishments and rewards, <<if $activeSlave.training > 100>> and @@.green;resolves $activeSlave.slaveName's paraphilia.@@ <<set $activeSlave.training = 0>> <<set $activeSlave.sexualFlaw = "none">> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining == "flaw">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.training += _effectiveness>> $HeadGirl.slaveName punishes $activeSlave.slaveName whenever she catches her indulging in her bad habits, <<if $activeSlave.training > 100>> and @@.green;fixes $activeSlave.slaveName's flaw.@@ <<set $activeSlave.training = 0>> <<if $activeSlave.behavioralFlaw != "none">> <<set $activeSlave.behavioralFlaw = "none">> <<elseif $activeSlave.sexualFlaw != "none">> <<set $activeSlave.sexualFlaw = "none">> <</if>> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining == "soften">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.training += _effectiveness>> She punishes $activeSlave.slaveName whenever she sees her breaking the rules yet does her best to retain what makes the slave special, <<if $activeSlave.training > 150>> <<set $activeSlave.training = 0>> and successfully @@.green;softens $activeSlave.slaveName's flaw.@@ <<if $activeSlave.behavioralFlaw != "none">> <<SoftenBehavioralFlaw $activeSlave>> <<elseif $activeSlave.sexualFlaw != "none">> <<SoftenSexualFlaw $activeSlave>> <</if>> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining == "oral skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish == "cumslut") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Her enthusiasm for oral sex is infectious. $activeSlave.slaveName's @@.green;oral skills have improved.@@ <<set $skillIncrease = random(5,10)>><<OralSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's @@.green;oral skills have improved.@@ <<set $skillIncrease = random(5,10)>><<OralSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's @@.green;oral skills have improved.@@ <<set $skillIncrease = random(5,10)>><<OralSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. $activeSlave.slaveName's @@.green;oral skills have improved.@@ <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<OralSkillIncrease $activeSlave>> <<elseif $HGtraining == "anal skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish == "buttslut") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to take it up the ass. Your head girl's enthusiasm for backdoor loving is infectious. $activeSlave.slaveName's @@.green;anal skills have improved.@@ <<set $skillIncrease = random(5,10)>><<AnalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's @@.green;anal skills have improved.@@ <<set $skillIncrease = random(5,10)>><<AnalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to take a phallus up the butt. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's @@.green;anal skills have improved.@@ <<set $skillIncrease = random(5,10)>><<AnalSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. $activeSlave.slaveName's @@.green;anal skills have improved.@@ <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<AnalSkillIncrease $activeSlave>> <<elseif $HGtraining == "fuck skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.energy > 95)>> In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl's enthusiasm for sex is infectious. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@ <<set $skillIncrease = random(5,10)>><<VaginalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@ <<set $skillIncrease = random(5,10)>><<VaginalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to take a phallus. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@ <<set $skillIncrease = random(5,10)>><<VaginalSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to take a dick. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@ <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<VaginalSkillIncrease $activeSlave>> <<elseif $HGtraining == "whore skill">> <<set $activeSlave.training = 0>> In spare moments she teaches $activeSlave.slaveName how to prostitute herself. $activeSlave.slaveName's @@.green;whoring skills have improved.@@ <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<WhoreSkillIncrease $activeSlave>> <<elseif $HGtraining == "entertain skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish == "humiliation") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to entertain. Your head girl's enthusiasm for public display is infectious. $activeSlave.slaveName's @@.green;entertainment skills have improved.@@ <<set $skillIncrease = random(5,10)>><<EntertainSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to entertain. $activeSlave.slaveName's @@.green;entertainment skills have improved.@@ <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<EntertainSkillIncrease $activeSlave>> <</if>> <</if>> <<if ($activeSlave.devotion >= -20)>> <<if ($activeSlave.attrKnown == 0)>> <<set $activeSlave.attrKnown = 1>> $HeadGirl.slaveName also investigates the slave's basic sexual orientation, finding that she is <<if ($activeSlave.attrXY <= 40)>> @@.red;disgusted by men@@ <<elseif ($activeSlave.attrXY <= 60)>> indifferent to men <<elseif ($activeSlave.attrXY <= 80)>> @@.green;attracted to men@@ <<else>> @@.green;intensely attracted to men@@ <</if>> and <<if ($activeSlave.attrXX <= 40)>> @@.red;disgusted by women.@@ <<elseif ($activeSlave.attrXX <= 60)>> indifferent to women. <<elseif ($activeSlave.attrXX <= 80)>> @@.green;attracted to women.@@ <<else>> @@.green;intensely attracted to women.@@ <</if>> <</if>> <</if>> <<if $activeSlave.devotion >= -20>> <<if $activeSlave.genes == "XY">> <<if $activeSlave.attrXY <= 35>> <<set _piercingForbidden = 0>> <<for _i = 0; _i < 1; _i++>> <<if $activeSlave.earPiercing == 0>> <<set $activeSlave.earPiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.earPiercing != $slaveAfterRA.earPiercing>> <<set _piercingForbidden = 1, $activeSlave.earPiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she has the slave's ears pierced. A little feminine touch can make a big difference. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<if $activeSlave.nosePiercing == 0>> <<set $activeSlave.nosePiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.nosePiercing != $slaveAfterRA.nosePiercing>> <<set _piercingForbidden = 1, $activeSlave.nosePiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she gives the slave a cute little nose piercing. It should help $activeSlave.slaveName see herself as a bit more feminine. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<if $activeSlave.eyebrowPiercing == 0>> <<set $activeSlave.eyebrowPiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.eyebrowPiercing != $slaveAfterRA.eyebrowPiercing>> <<set _piercingForbidden = 1, $activeSlave.eyebrowPiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she gives the slave a cute little eyebrow piercing. A slutty touch for a teenage girl should help her feel a little hungrier for cock. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<if $activeSlave.lipsPiercing == 0>> <<set $activeSlave.lipsPiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.lipsPiercing != $slaveAfterRA.lipsPiercing>> <<set _piercingForbidden = 1, $activeSlave.lipsPiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she has the slave's lower lip pierced. Her mouth is for pleasing penises now, so it'll help her if it looks like it. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<if $activeSlave.navelPiercing == 0>> <<set $activeSlave.navelPiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.navelPiercing != $slaveAfterRA.navelPiercing>> <<set _piercingForbidden = 1, $activeSlave.navelPiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she has the slave's navel pierced. The prettier her lower half looks, the less reluctant she should feel to take it up the butt. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<break>> <</for>> <<if _piercingForbidden>> $HeadGirl.slaveName thinks some cute piercings might help $activeSlave.slaveName adjust to life as a slave girl, but she also knows you have rules applied to this slave that forbid it. <</if>> <</if>> <</if>> <</if>> <<set _hgtarget = $slaves.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<set $slaves[_hgtarget] = $activeSlave>> /* save changes */
AshVaris/fc
src/uncategorized/hgApplication.tw
tw
mit
18,235
:: HG Select [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Head Girl">> <<showallAssignmentFilter>> <h1>Head Girl Management</h1> <<set _HGName = "Your Head Girl">> <<if ($HeadGirl != 0)>> <<set _i = $slaves.findIndex(function(s) { return s.ID == $HeadGirl.ID; })>> <<set $HeadGirl = $slaves[_i]>> <<switch $HeadGirl.nationality>> <<case "Chinese" "Japanese" "Korean" "Cambodian" "Vietnamese" "Hungarian" "Mongolian">> <<if $HeadGirl.slaveSurname>> <<set _HGName = $HeadGirl.slaveSurname + " " + $HeadGirl.slaveName>> <<else>> <<set _HGName = $HeadGirl.slaveName>> <</if>> <<default>> <<set _HGName = $HeadGirl.slaveName>> <<if $HeadGirl.slaveSurname>><<set _HGName += " " + $HeadGirl.slaveSurname>><</if>> <</switch>> ''__@@.pink;_HGName@@__'' is serving as your Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort; it is her role to serve and comfort you at your side, in addition to performing normal head girl duties<</if>>. <br><br> <</if>> __Slave training__ &nbsp;&nbsp;&nbsp;&nbsp; //_HGName will prioritize enabled items in the following order.// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsHealth>><<checkbox "$headGirlTrainsHealth" 0 1 checked>><<else>><<checkbox "$headGirlTrainsHealth" 0 1>><</if>> Health <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsFlaws>><<checkbox "$headGirlTrainsFlaws" 0 1 checked>><<else>><<checkbox "$headGirlTrainsFlaws" 0 1>><</if>> Flaws <<if $headGirlSoftensFlaws>><<checkbox "$headGirlSoftensFlaws" 0 1 checked>><<else>><<checkbox "$headGirlSoftensFlaws" 0 1>><</if>> Soften <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsParaphilias>><<checkbox "$headGirlTrainsParaphilias" 0 1 checked>><<else>><<checkbox "$headGirlTrainsParaphilias" 0 1>><</if>> Paraphilias <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsObedience>><<checkbox "$headGirlTrainsObedience" 0 1 checked>><<else>><<checkbox "$headGirlTrainsObedience" 0 1>><</if>> Obedience <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsSkills>><<checkbox "$headGirlTrainsSkills" 0 1 checked>><<else>><<checkbox "$headGirlTrainsSkills" 0 1>><</if>> Skills <br>__Training methods__ <br>&nbsp;&nbsp;&nbsp;&nbsp; _HGName will be <<if ($HGSeverity > 0)>> ''aggressive'' when punishing, with rape strongly encouraged. [[Moderate|HG Select][$HGSeverity = 0]] <<elseif ($HGSeverity == 0)>> ''moderate'' when punishing, carefully selecting appropriate consequences. [[Be aggressive|HG Select][$HGSeverity = 1]] | [[Restrict her|HG Select][$HGSeverity = -1]] <<else>> ''respectful'' when punishing, treating slaves decently. [[Be stricter|HG Select][$HGSeverity = 0]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; _HGName is <<if $HGPiercings>> ''allowed'' to use piercings as a tool to improve slaves' attitudes. [[Disallow|HG Select][$HGPiercings = 0]] <<else>> ''not allowed'' to use piercings as a tool to improve slaves' attitudes. [[Allow|HG Select][$HGPiercings = 1]] <</if>> <br>__Behavior towards you__ <br>&nbsp;&nbsp;&nbsp;&nbsp; _HGName <<if ($HGFormality != 0)>> will be ''formal'': she will always call you <<if $PC.title == 1>>Master<<else>>Mistress<</if>>, just like any other slave. [[Allow private informality|HG Select][$HGFormality = 0]] <<else>> is allowed to be ''informal'': in private, she may call you <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. [[Maintain complete formality|HG Select][$HGFormality = 1]] <</if>> <<if $seePreg != 0>> <<if $HeadGirl != 0>> <<if $universalRulesImpregnation == "HG">> <br><br>_HGName is responsible for impregnating fertile slaves. <<set $HGCum = 2+Math.trunc(($HeadGirl.balls/5)+($HeadGirl.energy/95)+($HeadGirl.health/95)+($HeadGirl.devotion/95)+($reproductionFormula*5))>> <<if canPenetrate($HeadGirl) && $HeadGirl.pubertyXY == 1>> To maximize the chances of impregnation, she will fuck fertile pussies frequently during the week. $HeadGirl.slaveName can service $HGCum slaves this way. <<if $HeadGirl.devotion > 95>>She loves you so much she'll fuck them until she's sore.<<else>>If she were more devoted to you, she might be able to drive herself to get hard and service one more.<</if>> <<if $HeadGirl.balls >= 120>>Her unreal balls produce nearly an endless supply of semen; her ability to impregnate is almost limitless.<<elseif $HeadGirl.balls >= 80>>Her inhuman balls produce so much semen she can easily impregnate twenty girls in one sitting.<<elseif $HeadGirl.balls >= 50>>Her giant balls produce so much semen she can easily impregnate twelve girls in one sitting.<<elseif $HeadGirl.balls >= 25>>Her oversized balls produce so much semen she can cum repeatedly in a single session.<<elseif $HeadGirl.balls >= 5>>Her big balls produce so much semen she can cum more before she's drained.<<else>>Bigger balls would let her cum more before she's drained.<</if>> <<if $HeadGirl.health > 95>>Her wonderful health lets her get hard and stay hard all the time.<<else>>If her health were perfect, she might be able to get hard more often.<</if>> <<if $HeadGirl.energy > 95>>Her nymphomania drives her to go above and beyond in this.<<else>>A more powerful sex drive could reduce her refractory period.<</if>> <<else>> However, $HeadGirl.slaveName cannot perform this duty. <</if>> [[Rescind her impregnation responsibility|HG Select][$universalRulesImpregnation = "none"]] | [[See to it yourself|HG Select][$universalRulesImpregnation = "PC"]] <<else>> <<if canPenetrate($HeadGirl) && $HeadGirl.pubertyXY == 1>> <br><br>_HGName is capable of impregnating slaves, but it's not part of her responsibilities. [[Assign her to impregnate|HG Select][$universalRulesImpregnation = "HG"]] <</if>> <</if>> <</if>> <</if>> <br><br>''Appoint a head girl from among your devoted slaves:'' <br><br>[[None|HG Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
AshVaris/fc
src/uncategorized/hgSelect.tw
tw
mit
5,957
:: HG Workaround [silently] <<if $HeadGirl != 0>> <<removeJob $HeadGirl "be your Head Girl">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be your Head Girl">> <<set $HeadGirl = $slaves[$i]>> <</if>> <<set $HGTimeInGrade = 0>> <<goto "Main">>
AshVaris/fc
src/uncategorized/hgWorkaround.tw
tw
mit
253
:: Hole Workaround [silently] <<assignJob $slaves[$i] "work a glory hole">> <<goto "Main">>
AshVaris/fc
src/uncategorized/holeWorkaround.tw
tw
mit
95
:: Household Liquidator [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Household Liquidations">> <<if random(1,100) > 50>> The household liquidator is offering a set of siblings for sale. As usual, you will only be permitted to inspect the older, but there is a guarantee that the younger will be similar. <br><br> <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation = "sister">> <<set $activeSlave.relationTarget = $activeSlave.ID + 1000>> <</if>> <<slaveCost $activeSlave>> The price is <<print cashFormat($slaveCost*3)>>. <br><br> <<if $cash >= $slaveCost*3>> [[Buy their slave contract|Siblings Workaround][$cash -= $slaveCost*3,$nextButton = "Continue",$nextLink = "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]] <br><br> <<set $saleDescription = 1, $applyLaw = 1>><<include "Long Slave Description">> <<elseif random(1,100) > 20>> The household liquidator is offering a mother and her daughter for sale. As usual, you will only be permitted to inspect the mother, but there is a guarantee that the daughter will be similar. <br><br> /% Begin younger mothers submod. %/ <<set $activeSlaveOneTimeMinAge = $fertilityAge + $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 42>> <<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to have a daughter who can be a slave. %/ /% End younger mothers submod. %/ <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<set $activeSlave.boobs += 100>> <<set $activeSlave.butt += 1>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vagina += 1>><</if>> <<set $activeSlave.birthsTotal = 1>> <<if $familyTesting == 1>> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation = "mother">> <<set $activeSlave.relationTarget = $activeSlave.ID + 1000>> <</if>> <<slaveCost $activeSlave>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> The price is <<print cashFormat($slaveCost*3)>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <br><br> <<if $cash >= $slaveCost*3>> [[Buy their slave contract|Mother Daughter Workaround][$cash -= $slaveCost*3,"Continue",$nextLink = "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]] <br><br> <<set $saleDescription = 1>> <<set $applyLaw = 1>> <<include "Long Slave Description">> <<set $saleDescription = 0>> <<else>> The household liquidator is offering something special: twins. The markup is huge, but the merchandise isn't something you see every day. <br><br> <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation = "twin">> <<set $activeSlave.relationTarget = $activeSlave.ID + 1000>> <</if>> <<slaveCost $activeSlave>> The price is <<print cashFormat($slaveCost*4)>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <br><br> <<if $cash >= $slaveCost*4>> [[Buy their slave contract|Twins Workaround][$cash -= $slaveCost*4,$nextButton = "Continue",$nextLink = "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]] <br><br> <<set $saleDescription = 1>> <<set $applyLaw = 1>> <<include "Long Slave Description">> <<set $saleDescription = 0>> <</if>>
AshVaris/fc
src/uncategorized/householdLiquidator.tw
tw
mit
5,333
:: Import Rule [nobr] <<set $nextButton = "Continue", $nextLink = "Rules Assistant">> //Paste the code into the text box and click Apply// <br><br> <span id = "importmsg"> ''Enter a rule to import.'' </span> <br><br> <span id = "textbox"> <<set _tempRule = "">> <<textbox "_tempRule" _tempRule>> </span> <<link "Apply">> <<if (def _tempRule) && (_tempRule !== "")>> <<set _tempRule = eval('({' + _tempRule + '})')>> <<if (def _tempRule.condition) && (ndef _tempRule.condition.id) && (ndef _tempRule.condition.first) && (ndef _tempRule.condition.second)>> <<set _tempRule.condition = parseCondition(_tempRule.condition)>> <<if _tempRule.condition != null && _tempRule.condition.expr != null>> <<set _tempRule.condition = optimizeExpr(_tempRule.condition.expr)>> <<else>> <<unset _tempRule.condition>> <</if>> <</if>> <<if (def _tempRule.condition)>> /* pick an ID higher than the highest ID of any existing rule */ <<for _tempRule.ID = 0, _r = 0; _r < $defaultRules.length; _r++>> <<set _tempRule.ID = Math.max(_tempRule.ID, $defaultRules[_r].ID + 1)>> <</for>> <<set $defaultRules.push(_tempRule)>> /* add the new rule to the end of the list (lowest priority) */ <<set $currentRule = _tempRule>> /* view new rule when returning to RA; clear input box */ <<replace #importmsg>> ''Rule imported successfully!'' <</replace>> <<replace #textbox>> <<set _tempRule = "">> <<textbox "_tempRule" _tempRule>> <</replace>> <<else>> <<replace #importmsg>> ''Parsing failed. Rule not imported!'' <</replace>> <</if>> <<else>> <<replace #importmsg>> ''Enter a rule to import.'' <</replace>> <</if>> <<unset _tempRule>> <</link>> <br><br> <<link "Back to Rules Assistant">> <<goto "Rules Assistant">> <</link>>
AshVaris/fc
src/uncategorized/importRule.tw
tw
mit
1,809
:: Increment Piercings <<if $activeSlave.nipplesPiercing < 2>> <<set $activeSlave.nipplesPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.clitPiercing < 2>> <<set $activeSlave.clitPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.vaginaPiercing < 2>> <<set $activeSlave.vaginaPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickPiercing < 2>> <<set $activeSlave.dickPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.anusPiercing < 2>> <<set $activeSlave.anusPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsPiercing < 2>> <<set $activeSlave.lipsPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.tonguePiercing < 2>> <<set $activeSlave.tonguePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.earPiercing < 2>> <<set $activeSlave.earPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.nosePiercing < 2>> <<set $activeSlave.nosePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.eyebrowPiercing < 2>> <<set $activeSlave.eyebrowPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.navelPiercing < 2>> <<set $activeSlave.navelPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.areolaePiercing < 1>> <<set $activeSlave.areolaePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.corsetPiercing < 1>> <<set $activeSlave.corsetPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<goto "Body Modification">>
AshVaris/fc
src/uncategorized/incrementPiercings.tw
tw
mit
1,981
:: Industrial Dairy Assignment Scene [nobr] <<set $nextButton = "Continue">> <<set $nextLink = $returnTo>> When $activeSlave.slaveName reports to the dairy, it's to the sight of an unoccupied milking machine waiting for her, its straps ready to immure her in what is to be her new home. <<if $activeSlave.sexualFlaw == "self hating">> /* GETTING IN */ As she realizes her fate, a kind of peace comes over the self hating slut. <<if canTalk($activeSlave) == false>> She <<if ($activeSlave.amp != 1)>>mouths<<else>>gestures<</if>> her thanks dreamily. <<else>> "Thank you, <<Master>>," she <<say>>s simply. "I de<<s>>erve thi<<s>>," she adds quietly, half to herself. <</if>> Then she falls silent and stares at the machine. Though she hates herself and looks forward to the release of being unable to do anything but get fucked, that doesn't mean she isn't afraid. <<if ($activeSlave.amp != 1)>> <<if ($dairyStimulatorsSetting > 1)>> She gauges the size of the sodomizer with her hand, finding that it's wider than her fist, and then presses the fist against her own anus. Realizing what's about to happen, she gives a little shudder. <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> She does the same with dildo that will keep her pregnant and her pussy, and her lower lip starts to quiver. <</if>> <<else>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> She gauges the size of the dildo that will keep her pregnant with her hand, finding that it's wider than her fist, and then presses the fist against her pussy. Realizing what's about to happen, she gives a little shudder. <</if>> <</if>> <<if ($dairyFeedersSetting > 1)>> Looking at the phallus that will feed her, she begins to cry softly. <</if>> <</if>> <br><br> <<if ($activeSlave.amp != 1)>> She strips and climbs into the machine's embrace, <<else>> Another slave helps her strip and lays her in the machine, <</if>> her tears pattering onto the uncaring metal. When she's in place, her shoulders slump as she gives up completely. <<if !canTalk($activeSlave)>> She mouths 'Goodbye.' <<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "'bye," she lisps. <<else>> "'bye," she whispers. <</if>> <<elseif ($activeSlave.sexualFlaw == "breeder") && isFertile($activeSlave) && $activeSlave.mpreg != 1>> As she realizes what's about to happen, she begins to cry openly. A curious mix of arousal, joy, and abject horror is obvious on her face, and she deals with the conflicting feelings by sobbing. <<if canTalk($activeSlave) == false>> She <<if ($activeSlave.amp != 1)>>mouths<<else>>gestures<</if>> her thanks shakily. <<else>> "Th-thank you, <<Master>>," she <<say>>s through her tears. "I love you." <</if>> Then she falls silent and stares at the machine. She's probably imagined this a thousand times, but the prospect is still frightening. <<if ($activeSlave.amp != 1)>> <<if ($dairyStimulatorsSetting > 1)>> She gauges the size of the sodomizer with her hand, finding that it's wider than her fist, and then presses the fist against her own anus. Realizing that her anus is about to be permanently gaped, she looks doubtful, but then visibly reassures herself. She'll need both her mouth and her ass to eat enough. <</if>> <<if ($dairyFeedersSetting > 1)>> Looking at the phallus that will feed her, she inserts a finger into its faux urethra, measuring how fast it can pour nutrition in her. <</if>> She strokes the dildo that will keep her pregnant like a lover, which, of course, it's about to be. <</if>> <br><br> <<if ($activeSlave.amp != 1)>> She strips and climbs into the machine's embrace, shaking with nerves. <<else>> Another slave helps her strip and lays her in the machine. She shakes with nerves. <</if>> <<if $activeSlave.pregKnown == 1>> She cranes around to look at her already-pregnant belly, and looks impatient. <<if !canTalk($activeSlave)>> She mouths 'hurry up, I need room.' <<else>> "Hurry up, I need the room," she whispers. <</if>> <<else>> She cranes around to look at her belly, and looks impatient. <<if canTalk($activeSlave) == false>> She mouths 'come on, I'm ready.' <<else>> "Come on, I'm ready," she whispers. <</if>> <</if>> <<elseif $activeSlave.devotion > 95>> /* GETTING IN */ As she realizes her fate, the worshipful slave squares her shoulders, steeling herself. "<<Master>>," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s<</if>>, "I will do my best to <<s>>erve you." She steps over to the machine. She looks it over clinically, getting herself into the right mindset. <<if ($activeSlave.amp != 1)>> <<if ($dairyStimulatorsSetting > 1)>> She gauges the size of the massive phallus that will soon penetrate her anus. It's broader than her fist. "I think I can take this. It'll be tough, but I'll need all the hydration I can get." <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> She considers the enormous dildo that will fill her with cum when she's fertile, and switch to ejaculating drugs when she conceives. "I'll be a mother to a whole generation of <<s>>lave<<s>>," she <<say>>s proudly, taking strength from it. <</if>> <<if ($dairyFeedersSetting > 1)>> She moves her hand to the dildo that will occupy her throat, feeding her. "I will need my mouth to take in as much food as I can," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s<</if>>. "I won't be able to talk. <<s>>o, I'll <<s>>ay it one la<<s>>t time, <<Master>>: I love you." <</if>> <</if>> <br><br> <<if ($activeSlave.amp != 1)>> She strips and climbs into the machine's embrace. <<else>> Another slave helps her strip and lays her in the machine. <</if>> She does not hesitate or glance back at you. You stand by as the straps automatically tighten, robbing her of the ability to move. "<<Master>>," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s quietly<</if>>, "I will try to be <<s>>trong enough to <<s>>tand up to thi<<s>>. But if I'm not, and I forget too much, plea<<s>>e leave me in here <<s>>o I can be u<<s>>eful." <<elseif $activeSlave.devotion > 60>> As she realizes her fate, the tears come quickly. "<<Master>>," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s quietly<</if>>, "i<<s>> thi<<s>> for me?" You nod, and she steps over to the machine. She lightly traces its gleaming metal, looking wistful. <<if ($activeSlave.amp != 1)>> <<if ($dairyStimulatorsSetting > 1)>> She gently touches the head of the massive phallus that will soon penetrate her anus. It's broader than her fist. "M-my butthole i<<s>>n't going to be any good for anal after thi<<s>>." <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> She considers the enormous dildo that will fill her with cum when she's fertile, and switch to ejaculating drugs when she conceives. "I gue<<ss>> that thing won't have any trouble reaching my cervix." <</if>> <<if ($dairyFeedersSetting > 1)>> She moves her hand to the dildo that will occupy her throat, feeding her. "I-I won't be able to t-talk m-much," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s<</if>> sadly. "<<S>>-<<s>>o, I'll <<s>>ay it one la<<s>>t time, <<Master>>: I love you." <</if>> <</if>> <br><br> <<if ($activeSlave.amp != 1)>> She strips and climbs into the machine's embrace. <<else>> Another slave helps her strip and lays her in the machine. <</if>> "<<Master>>," she <<if canTalk($activeSlave) == false>>signs<<else>>gasps out<</if>>, the tears coming fast now. "C-can you <<if ($activeSlave.amp != 1)>> h-hold my h-hand while it a-activate<<s>>? Plea<<s>>e?" You take her hand as the straps automatically tighten, robbing her of the ability to move. She grips your hand tightly. <<else>> <<S>>-<<s>>tay with me while it activate<<s>>? Plea<<s>>e?" You stand by as the straps automatically tighten, robbing her of the ability to move. <</if>> <<elseif $activeSlave.devotion > 20>> She desperately tries to be brave and obey, but as her fate dawns on her, her courage and conditioning fail her. <<if ($activeSlave.amp != 1)>> She tries to wriggle away from the machine, so <<else>> She turns and tries to run, so <</if>> <<if ($Milkmaid == 0)>> you are <<else>> $Milkmaid.slaveName is <</if>> obliged to <<if ($activeSlave.amp != 1)>> subdue her and strap her, <<else>> place her, <</if>> begging and sobbing, into the machine's embrace. "Plea<<s>>e, <<Master>>!" she <<if canTalk($activeSlave) == false>>signs<<else>>begs<</if>>. "Plea<<s>>e no! <<if ($dairyStimulatorsSetting > 1)>> I-it'll fuck my b-butthole so wide I'll be u<<s>>ele<<ss>> for anal! <</if>> <<if ($dairyPregSetting > 2) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> My w-womb c-c-can't take it! I'll b-bur<<s>>t! And m-my c-c-cunt will be ruined from the dildo and birthing! <<elseif ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> M-my c-c-cunt will be <<s>>-<<s>>o <<s>>tretched from the dildo and birthing! <</if>> I'll d-do anything!" <<else>> She starts to weep as soon as she realizes her fate. <<if $activeSlave.trust > -20>> She is afraid of you, but not afraid enough that she will not resist this. <</if>> <<if ($activeSlave.amp == 1)>> She tries to wriggle away from the machine, so <<else>> She turns and tries to run, so <</if>> <<if ($Milkmaid == 0)>> you are <<else>> $Milkmaid.slaveName is <</if>> obliged to <<if ($activeSlave.amp != 1)>> subdue her and strap her, <<else>> place her, <</if>> begging and sobbing, into the machine's embrace. "Plea<<s>>e, <<Master>>!" she <<if canTalk($activeSlave) == false>>signs<<else>>begs<</if>>. "Plea<<s>>e no! <<if ($dairyStimulatorsSetting > 1)>> I-it'll fuck my b-butthole so loo<<s>>e I'll be u<<s>>ele<<ss>> for anal! I p-promi<<s>>e I'll be a good little bitch from now on! <</if>> <<if ($dairyPregSetting > 2) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> My w-womb c-c-can't take that many babie<<s>>! I'll b-bur<<s>>t! M-my c-c-cunt can't t-take that dildo either! I d-don't want to g-get p-pregnant over and over... <<elseif ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> M-my c-c-cunt can't t-take that dildo! I d-don't want to g-get p-pregnant over and over... <</if>> I'll d-do anything!" <</if>> /* CLOSES DEVOTION */ <<if $activeSlave.lactation > 0>> A big soft cup attaches itself to each of her nipples. <<if ($activeSlave.nipples == "inverted")>> She gasps with pain as suction unceremoniously hauls her inverted nipples down into the cups. <</if>> <</if>> <<if $activeSlave.balls > 0>> <<if $activeSlave.dick > 0>> The first drugs hiss into her, <<if $activeSlave.dick > 8>> and her eyes roll back as much of her blood volume rushes into her dick, though it remains soft. <<elseif $activeSlave.dick > 6>> and she goes limp as much of her blood volume rushes to bring her to half mast. <<else>> bringing her to a full erection. <</if>> She gasps as the warm, wet receptacle surrounds her cock. <<else>> <<if $activeSlave.lactation > 0>>Another<<else>>A big soft<</if>> cup is placed against her little front cumhole. <</if>> <</if>> A visor lowers onto her face to keep her mind at least minimally stimulated. It will display garish hardcore pornography featuring <<if ($dairyFeedersSetting > 1)>> throatfucking, cum swallowing, <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> bareback vaginal sex, pregnancy, childbirth, <</if>> <<if ($activeSlave.balls > 0)>> cumming cocks, anal stimulation, <</if>> <<if ($activeSlave.lactation > 0)>> breast expansion, women being milked, <</if>> and brutal sodomy. <br><br> <<if ($activeSlave.anus < 3) || (($activeSlave.vagina < 3) && ($activeSlave.vagina > -1))>> <<set $activeSlave.anus = 3>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vagina = 3>><</if>> The machine detects that she requires the attention of the preparatory raper before it can penetrate her successfully, and holds her in place while the raper slides along its track in the ceiling. It comes to rest above the slave's defenseless body and extends its implements towards her. She can't see or hear it, but she senses that something's happening and shivers. <<if ($dairyPregSetting > 1) && ($dairyPregSetting > 1) && isFertile($activeSlave) && ($activeSlave.vagina < 3) && $activeSlave.mpreg != 1>> Her pussy is nowhere near ready to accept the passage of drugs and cum in and new slaves out. The new machine lubes her thoroughly and then <<if $activeSlave.vagina == 0>>takes her virginity<<else>>starts to fuck her<</if>> with a reasonably sized dildo. <</if>> <<if ($dairyStimulatorsSetting > 1) && ($activeSlave.anus < 3)>> She'll be drinking through her mouth almost constantly, but that won't be enough. She'll have to absorb hydration and nutrition from both ends to keep up with the outflow she'll produce. <<if ($dairyPregSetting > 1) && ($dairyPregSetting > 1) && isFertile($activeSlave) && ($activeSlave.vagina < 3) && $activeSlave.mpreg != 1>>It<<else>>The new machine<</if>> fills her ass with lube and then penetrates her <<if $activeSlave.anus == 0>>her virgin anus<<else>>her rectum<</if>> gently. <</if>> She's worked in gradually, but every time she's loosened just slightly, the now-inadequate dildo is replaced by a larger one, and eventually more than one. <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && ($activeSlave.vagina < 3) && $activeSlave.mpreg != 1>> <<if ($dairyStimulatorsSetting > 1) && ($activeSlave.anus < 3)>> She goes from a dildo in the pussy and a dildo in the ass, through numerous interesting combinations of double penetration, until she's got two porn star sized dildos sliding in and out of her pussy and two more fucking her ass. <<else>> Her womanhood goes from a normal dildo to a big dildo to two dildos, and so on, until she's taking the equivalent of two porn star cocks. <</if>> <<else>> Her asshole goes from a normal dildo to a big dildo to two dildos, and so on, until she's taking the equivalent of two porn star cocks up the butt. <</if>> This is a long process, and though <<if $activeSlave.devotion > 95>> she started out getting off on it, <<elseif $activeSlave.devotion > 60>> she did her best to enjoy herself for a while, <<elseif $activeSlave.devotion > 20>> she tried to relax and make it easier on herself at the start, <<else>> she cried and tried to break loose for a while, <</if>> she's slumped against the machine from sheer exhaustion by the end. Its work completed, the preparatory raper withdraws and lets the milking machine begin its work. It's only been a few hours since $activeSlave.slaveName's ordeal began, but now she's ready to begin giving back. The machine revives her with a hit of pharmaceuticals. <br><br> <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> Her vagina goes first. She relaxes her loose cunt for the elephantine dildo, but despite her best efforts, it forces a gasp out of her as it slides in. It remains stationary for now, but $activeSlave.slaveName know it's just the beginning, and she already feels full to bursting. <<if $activeSlave.devotion > 95>> She takes more deep breaths, doing her best to remain calm. <<elseif $activeSlave.devotion > 60>> Terrified, she cries harder. <<elseif $activeSlave.devotion > 20>> Terrified, she cries harder. <<else>> Terrified, she starts to scream and cry. <</if>> <<elseif ($dairyPregSetting > 0) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> <<if $activeSlave.devotion > 95>> She moans with pleasure <<elseif $activeSlave.devotion > 60>> She gasps <<elseif $activeSlave.devotion > 20>> She moans with fear <<else>> She moans with anguish <</if>> as the machine inserts a warm, lubricated dildo into her vagina. <</if>> <<if ($dairyStimulatorsSetting > 1)>> Her anus is next. An auxiliary dildo the size of the largest human cocks goes first, assraping her so hard she'd probably be injured if she wasn't already very loose. <<if $activeSlave.devotion > 95>> She relaxes and does her best to enjoy herself, her cheeks flushing with arousal. Once her sphincter is well stretched, the machine withdraws the dildo, and before her anus can begin to close, the machine replaces it with the main instrument. Despite the preparation, it's so huge that she moans with fear she feels the head touch her buttocks. The moan becomes a long low groan as her butthole accommodates the enormous thing. When it's all the way in, the dildo begins to withdraw for its first stroke, and she <<if canTalk($activeSlave) == false>>signs<<else>>whispers<</if>>, "<<Master>>, it's <<s>>-<<s>>o b-big." She relaxes and recollects herself, and then adds, "I can do thi<<s>>." <<elseif $activeSlave.devotion > 60>> She tries to <<if $activeSlave.analSkill > 10>>apply her anal training<<else>>relax<</if>>, but it fucks her butt so mercilessly that she eventually gives up and relaxes completely. This is what the machine was aiming for; it withdraws the dildo, and before her sphincter can close, it replaces it with the main instrument. Despite the preparation, it's so huge that she begins to scream in terror as she feels the head touch her buttocks. Her yelling becomes a drawn-out shriek as her butthole accommodates the enormous thing. When she finally runs out of breath and slumps within her restraints, the dildo begins to withdraw for its first stroke, and she <<if canTalk($activeSlave) == false>>signs<<else>>whispers<</if>>, "<<Master>>, it's too b-big. It hu-hurt<<s>>." <<elseif $activeSlave.devotion > 20>> Crying, she tries to <<if $activeSlave.analSkill > 10>>apply her anal training<<else>>relax<</if>>, but it fucks her butt so mercilessly that she eventually gives up and relaxes completely. This is what the machine was aiming for; it withdraws the dildo, and before her sphincter can close, it replaces it with the main instrument. Despite the preparation, it's so huge that she begins to beg desperately as she feels the head touch her buttocks. Her whining becomes a drawn-out shriek as her butthole accommodates the enormous thing. When she finally runs out of breath and slumps within her restraints, the dildo begins to withdraw for its first stroke, and she is racked with sobs. <<else>> She obviously thinks this is what her butt will suffer, and doesn't like it. She's tragically wrong. When she finally relaxes, the machine withdraws the dildo, and before her sphincter can close, it replaces it with the main instrument. She screams with the horror of realization and begins to beg desperately as she feels its head touch her buttocks. Her cries becomes a drawn-out shriek as her butthole accommodates the enormous thing. When she finally runs out of breath and slumps within her restraints, the dildo begins to withdraw for its first stroke, and she is racked with weeping. <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> The dildo in her vagina begins to fuck her as well. Between her terribly broadened holes, her stretched perineum is barely visible at all. <</if>> <<elseif ($dairyStimulatorsSetting > 0)>> <<if $activeSlave.devotion > 95>> She groans as the machine pushes a big dildo up her butt and begins to sodomize her powerfully. <<elseif $activeSlave.devotion > 60>> She sobs as the machine pushes a big dildo up her butt and begins to sodomize her powerfully. <<elseif $activeSlave.devotion > 20>> She sobs as the machine pushes a big dildo up her butt and begins to sodomize her powerfully. <<else>> She cries as the machine pushes a big dildo up her butt and begins to sodomize her powerfully. <</if>> <</if>> <<if ($dairyFeedersSetting > 1)>> <<if $activeSlave.devotion > 95>> A manipulator prods her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. There is a hiss as the food begins rushing through the phallus and down her throat. <<elseif $activeSlave.devotion > 60>> She tries to say something, but she left it too late. A manipulator forces her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. There is a hiss as the food begins rushing through the phallus and down her throat. <<elseif $activeSlave.devotion > 20>> Her crying is abruptly cut off as a manipulator forces her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. <<else>> She cries hopelessly, "I'm n-never going t-to leave h-here, am I, M-" Her noise is abruptly cut off as a manipulator forces her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. <</if>> <<elseif ($dairyFeedersSetting > 0)>> <<if $activeSlave.devotion > 95>> The machine gives her a phallus to suck on. <<elseif $activeSlave.devotion > 60>> She tries to say something, but she left it too late. The machine gives her a phallus to suck on. <<elseif $activeSlave.devotion > 20>> Her crying is abruptly cut off as the machine gives her a phallus to suck on. <<else>> She cries hopelessly, "I'm n-never going t-to leave h-here, am I, M-" Her noise is abruptly cut off as the machine forces a phallus into her mouth. <</if>> <</if>> <br><br> With its various applicators inserted and working, the machine begins to ejaculate necessary fluids into her body. You cannot see much direct evidence, but the inrush of fluids is clear from the draining reservoirs scattered around the machine. <<if ($dairyStimulatorsSetting > 1)>> The gargantuan phallus fucking her butthole ejaculates industrial lubricant, hydration, nutrition, and medication, to be absorbed by her lower intestines. <<elseif ($dairyStimulatorsSetting > 0)>> The phallus fucking her ass ejaculates hydration, nutrition, and medication, to be absorbed by her colon. <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> The dildo in her vagina ejaculates cum, fertility drugs, and medication designed to cause uncontrollable natural lubrication, so it will not damage her too severely. <<elseif ($dairyPregSetting > 0) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> The dildo in her vagina ejaculates cum and fertility drugs. <</if>> <<if ($dairyFeedersSetting > 0)>> There is a hiss as still more fluid containing hydration, nutrition, and medication begins rushing through the phallus in her mouth and down her throat. <</if>> Finally, multiple drug injectors attach themselves to her and begin to use hypersonic jets to drive pharmaceuticals into her without needles. <<if $activeSlave.devotion > 95>> Her eyes fly wide as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. She musters her resolve and relaxes again, relying on her knowledge that you want her to accept this fate. <<elseif $activeSlave.devotion > 60>> Her eyes fly wide and she stiffens with fear as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. She visibly tries to accept it, knowing that you want her to submit to this fate. <<elseif $activeSlave.devotion > 20>> The tears streaming out of her eyes come faster as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. <<else>> She begins to struggle desperately as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. <</if>> <br><br> Fluids begin to come out of her. The drugs are strong, and despite everything she experiences an orgasm so powerful that it's clear why the straps that bind her are reinforced. <<if $activeSlave.balls > 0>> <<if $activeSlave.dick > 0>>The anal dildo fucks her even harder<<else>>If she had a dick, it would be caressed by a nice warm receptacle, but she doesn't. The milker is forced to rape her ass without mercy to force her to cum<</if>>, and she tries to scream around the dildo in her mouth. <<if $activeSlave.scrotum > 0>>Her balls tighten as she<<else>>She<</if>> shoots rope after rope of semen into the machine. <</if>> <<if ($activeSlave.vagina > -1)>> She gives the machine a nice gush of femcum. <</if>> <<if ($activeSlave.lactation > 0)>> The cups sucking her nipples work away ceaselessly, her milk whitening the clear piping running into the machine. <</if>> The machine continues fucking her despite her climax. <<if $activeSlave.devotion > 95>> Though it's difficult to tell, it's possible she's smiling around the dildo in her mouth. She may be such a well-broken sex slave that she can stand up to a life of nothing but drugs, milking, and an endless string of orgasms. To ease her acclimation to her new life, the drug cocktail is adjusted as her orgasm fades, <<elseif $activeSlave.devotion > 60>> Despite her attempt to be brave, tears begin to leak out from behind her visor as she realizes that there will be no respite from the penetration. The drug cocktail is adjusted as her orgasm fades, <<elseif $activeSlave.devotion > 20>> To ease her acclimation to her new life, the drug cocktail is adjusted as her orgasm fades, <<else>> To allow her some rest despite her terror, the drug cocktail is adjusted as her orgasm fades, <</if>> to put her to sleep. She slumps against the machine as she drops off. <<if ($activeSlave.amp != 1)>>Her painfully tight grip on your hand finally loosens<</if>>. <<if ($dairyStimulatorsSetting > 1)>> Her anus has not yet stretched to take the necessary full power setting, so she is gently sodomized as she sleeps to get her sphincter used to its permanent occupier. <</if>> <<if ($activeSlave.belly < 1500)>> Her belly has already begun to distend from the mass of fluid ejaculated down her throat and into her stomach, <<if $activeSlave.ovaries == 1>>inside her womanhood and into her womb, and <</if>>up her butt and into her lower intestine. <</if>> Silence returns to the dairy.
AshVaris/fc
src/uncategorized/industrialDairyAssignmentScene.tw
tw
mit
26,719
:: JE slave dispute [nobr] <<set $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check", $nextButton = "Continue", _event = $justiceEvents.pluck()>> /* pick a random event and remove it from the array so it will not occur again */ <<switch _event>> <<case "slave deal">> <<set $contractCost = 5000>> <<set $activeSlaveOneTimeMinAge = 24>> <<set $activeSlaveOneTimeMaxAge = 42>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She sold herself into slavery to buy medical care for her daughter.">> <<set $activeSlave.devotion = random(25,30)>> <<set $activeSlave.trust = $activeSlave.devotion-20>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(0,20)>> <<set $activeSlave.earPiercing = 1>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina = random(1,2)>> <<set $activeSlave.ovaries = 1>> <</if>> <<set $activeSlave.birthsTotal = 1>> <<set $activeSlave.shouldersTat = either("tribal patterns", "flowers")>> <<set $activeSlave.stampTat = either("tribal patterns", "flowers")>> <<case "slave training">> <<set $contractCost = 10000>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought out a deal involving her training to be an expert gelded sex slave.">> <<set $activeSlave.devotion = random(30,40)>> <<set $activeSlave.trust = $activeSlave.devotion>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.balls = 0>> <<set $activeSlave.anus = 2>> <<set $activeSlave.analSkill = 35>> <<set $activeSlave.oralSkill = 35>> <<set $activeSlave.whoreSkill = 35>> <<set $activeSlave.entertainSkill = 35>> <<set $activeSlave.nipplesPiercing = 1>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.dickPiercing = 1>> <<set $activeSlave.anusPiercing = 1>> <<set $activeSlave.lipsPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.nosePiercing = 1>> <<set $activeSlave.eyebrowPiercing = 1>> <<set $activeSlave.navelPiercing = 1>> <<set $activeSlave.boobsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.buttTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.vaginaTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.dickTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.lipsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.anusTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.shouldersTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.armsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.legsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.stampTat = either("advertisements", "degradation", "rude words")>> <<case "majority deal">> <<set $contractCost = 20000>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 18>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was raised to be a slave, since she was mistakenly thought to be from good slave stock.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.devotion = random(10,15)>> <<set $activeSlave.trust = $activeSlave.devotion>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(80,90)>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.ovaries = 1>> <<elseif $activeSlave.balls == 0>> <<set $activeSlave.balls = 1>> <</if>> <<set $activeSlave.anus = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<case "indenture deal">> <<set $contractCost = 7500>> <<set $activeSlaveOneTimeMinAge = 24>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was enslaved after you manipulated her deal for indentured servitude.">> <<set $activeSlave.devotion = random(-10,-15)>> <<set $activeSlave.trust = $activeSlave.devotion+4>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(-20,20)>> <<set $activeSlave.anus = 2>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 2>> <</if>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.boobs += 600>> <<set $activeSlave.boobsImplant = 600>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant = 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.lipsImplant = 10>> <<set $activeSlave.lipsPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.nosePiercing = 1>> <<set $activeSlave.eyebrowPiercing = 1>> <<set $activeSlave.navelPiercing = 1>> <<set $activeSlave.nipplesPiercing = 1>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.stampTat = either("tribal patterns", "flowers")>> <<default>> <<set $contractCost = 10000>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought out a deal for her sale after the seller took her virginity and the buyer no longer wanted her.">> <<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 10>><<else>><<set $activeSlave.publicCount += 10>><</if>> <<set $activeSlave.devotion = random(25,30)>> <<set $activeSlave.trust = $activeSlave.devotion-20>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(0,20)>> <<set $activeSlave.anus = 2>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina = 2>> <<set $activeSlave.ovaries = 1>> <<if isFertile($activeSlave)>> <<KnockMeUp $activeSlave 100 2 -2 1>> <</if>> <</if>> <</switch>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div> <<else>> <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div> <</if>> <</if>> /* 000-250-006 */ <<switch _event>> <<case "slave deal">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> An older woman who has signed an enslavement contract with a slave trader is accusing her of not living up to the terms. The contract requires that the trader pay the medical costs of the woman's daughter in return for the woman's voluntary enslavement. The woman claims that the payments have not been made and the trader is still insisting on enslavement. <br><br> The trader states that the daughter was thought to only have a minor condition, but has proven to be suffering from serious cancer. She protests that she will lose a great deal of money, and that there's no way she would have made the deal if the woman had been honest with her about how bad her daughter's condition was. The woman responds that she didn't know. <<case "slave training">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> One of your prominent tenants is accusing another of failing to train a slave for him according to the terms of a slave training contract. He highlights a part of the contract that requires that the slave be expert in "all common sexual skills." He self-righteously declares that the delivered slave has no vaginal skills to speak of, that he doesn't want her as a result, and requests that you release him from the contract. <br><br> The trainer replies with some aspersion that the accuser is technically correct: the slave has no vaginal skills at all. This is, however, due to the fact that the slave has no vagina. He claims that the accuser verbally requested a gelded slave, though there's nothing about that either way in the contract. He protests that he did his best to train an expert gelding, and offers many lengthy videos to prove that he did. <<case "majority deal">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A prominent citizen is accusing a slave school of lying to him about the pedigree of a girl about to reach her majority. She'll be enslaved once she's of age, and he owns the rights to her. He produces many messages from the school about her progress; they all reference her excellent bloodline. The slave's genes were sequenced recently for an unrelated treatment, and it appears she's not the child of the slaves the school stated she was. He angrily demands compensation for the effort he's put into planning for her. <br><br> The school's representative is apologetic, but firm. The school readily admits an error, but he protests that they weren't aware of the confusion, either. They've offered to buy her back, with interest, but reject what they call an exorbitant demand for compensation. They produce the original pedigree, protesting that it shows that they were lied to, too. The slave does resemble the supposed parents closely; only an unusually invasive check would have disclosed the fraud. <<case "indenture deal">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A slutty-looking girl appears, bearing a split lip and a black eye, accusing a slave trader of tricking her. She sends you a lengthy contract of indentured servitude. Nothing seems out of order, though indentured servants are becoming less common, since slave labor is usually cheaper and less limited. The angry accuser claims that the trader told her that she wouldn't be required to have sex while indentured. The promise doesn't seem to be in writing, but the girl bitterly insists that it was made. "And now," she almost shrieks, "he's making me be a whore. I got assfucked five times yesterday. Five!" <br><br> The trader indignantly denies ever making any such commitment, and points out, correctly, that she has no proof. He protests that he only made the indentured servitude deal as a favor to her, and is angry that she's repaying his courtesy in not insisting on enslavement by this ingratitude. "I see here in the record that she was indeed used anally five times yesterday," he observes acidly. "But that's her job." <<default>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A wealthy slaveowner, clearly nursing a ferocious hangover, is accusing a less prominent citizen of refusing to honor the terms of a sale they signed in the early hours of the morning. Already shaking your head, you pull up the security logs with his permission. You verify that yes, indeed, they're visible at a loud party hosted by the wealthy slaveowner, talking over a tablet for a long time before shaking hands and signing. <br><br> The putative buyer protests that though the terms of sale don't show it, their conversation before the sale focused on the slave's virginity. The logs show that this, too, is true. And then, he rages, the slaveowner got even drunker, and brought the slave up to join the party, encouraging other guests to gangbang her. The logs show this too; the slave is definitely not a virgin any longer. The would-be buyer says he understands that he should have gotten the part about the virginity in writing and guaranteed up until he got his hands on her, but requests that you honor the spirit of the deal by letting him out of a contract to buy a now-ruined slave. <</switch>> <br><br> <span id="result"> <<switch _event>> <<case "slave deal">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation of corruption, the older woman made use of her few remaining hours of freedom to @@.red;slander@@ your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the older woman">> <<replace "#result">> You settle the dispute in favor of the slave-to-be. She is resigned, knowing that she's now owned by a woman who almost certainly hates her, but her daughter's treatments are assured. The story gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The angry slave trader leaves the arcology, @@.red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the slave trader">> <<replace "#result">> You settle the dispute in favor of the slave trader. The story of the mother's enslavement, along with the prompt death of the daughter due to inadequate treatment, gets around the Free Cities, @@.red;appalling@@ more romantic citizens. The trader lets it be known amongst her peers that you do not brook uppity behavior from poor bitches, and that slave traders can expect to do well in your arcology, @@.green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Offer to buy out the contract">> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the contract, taking the slave for yourself, letting the slave trader out of her side of the deal, and providing for the daughter's medical care. The trader lets it be known amongst her peers that you will make things right no matter the cost to yourself, @@.green;increasing prosperity.@@ The story of the mother willing to be enslaved gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The mother, meanwhile, presents herself for enslavement, @@.hotpink;very grateful@@ that you've saved her daughter's life. <br><br> <<set $arcologies[0].prosperity += 5>> <<set $rep += 500>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// <<case "slave training">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the wealthy accuser. He lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your good administration of the arcology. Unfortunately, the furious trainer has packed up his equipment and his gelding and left for another arcology, somewhat @@.red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the slave trainer. It transpires that the wealthy accuser was no longer wealthy at all, and was looking to get out of the deal; he's furious, and spends a long day @@.red;spewing invectives@@ against you to anyone who will listen before decamping back to the old world. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to look after their interests, @@.green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Offer to buy out the deal">> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the deal, paying the trainer and taking the slave yourself, and letting the buyer out of the payment. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to ensure they don't come out second best, @@.green;increasing prosperity.@@ The buyer lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your discreet administration of the arcology. The slave, meanwhile, arrives at your penthouse, @@.hotpink;rather hopeful@@ that she's going to a good master. <br><br> <<set $arcologies[0].prosperity += 5>> <<set $rep += 500>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// <<case "majority deal">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.green;positively@@ in public about how you helped an innocent breeder protect his prize bloodlines. Slave trading to and from your arcology is @@.red;somewhat lessened@@ however, since the school lets it be known that trading in your arcology is a risk. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the school, and against the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.red;furiously@@ in public about how you denied an innocent breeder justice against those swindling slave schools. The school, however, passes a @@.green;good word@@ around the industry that schools trading with your arcology can expect to be protected from frivolous claims. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Compromise on the compensation and offer to buy out the deal">> <<set $cash -= $contractCost>> <<replace "#result">> You offer to buy out the deal, paying the school and taking the slave yourself, and compromising on the demanded compensation. The citizen was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable and is mollified by the moderate payment, and speaks @@.green;kindly@@ in public about how you helped an innocent breeder protect his prize bloodlines. The school sends a @@.green;positive note@@ around the industry to the effect that schools trading with your arcology can expect to have excessive claims sensibly reduced. <br><br> <<set $arcologies[0].prosperity += 3>> <<set $rep += 300>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// <<case "indenture deal">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation, the whore has been @@.red;whispering@@ to her peers that you helped the trader cheat her into prostitution. Few citizens care, but there is a faint scent of corruption. <<set $rep -= 50>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the indentured whore">> <<replace "#result">> You settle the dispute in favor of the indentured whore, adding a requirement to the indentured servitude that she not be required to fuck against her will. The story of the brave prostitute and the conniving trader is @@.green;told and retold,@@ impressing the more credulous citizens. It also @@.red;raises doubts@@ among the wealthier, more business-minded residents about whether you can be depended on to promote their interests. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the indenture holder">> <<replace "#result">> You settle the dispute in favor of the owner of the indenture. No change in the contract is necessary, since it already says what it should: that he controls her for the required period. That's all. The story of your strictness in business disputes @@.green;impresses@@ some of the more commercially powerful citizens of the arcology, but is @@.red;hissed@@ by the stupider, more romantic residents, who see only a brave whore being beaten down by a conniving slave trader. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Buy out the contract and enslave her">> <<set $cash -= $contractCost>> <<replace "#result">> You quietly contact the trader and suggest an alternative method of settling the dispute. He is surprised, but agrees readily, chuckling at how the "recalcitrant bitch" is going to be dealt with. To her horror, she finds that your near-total power over deals made in your arcology has been employed to saddle her with additional debts that, under her indentured servitude, she cannot hope to repay. It is then the work of ten minutes to demand payment, and when she cannot pay, demand her body for enslavement. The story of your cunning @@.green;impresses@@ the slave traders, but is @@.red;booed@@ by fairer-minded citizens. <br><br> <<set $arcologies[0].prosperity += 5>> <<set $rep -= 100>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// <<default>> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the buyer is furious at paying virgin prices for a defiled slave, and is privately @@.red;slandering@@ your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the prospective buyer">> <<replace "#result">> What's most important is the justice of the outcome. You settle the dispute in favor of the buyer, who would otherwise be forced to buy something he did not mean to pay for. He lets it be known far and wide that you are willing to stand up for what's right, no matter what and no matter who, @@.green;improving@@ your reputation. The angry seller, now afflicted with a devalued slave in addition to a bad headache, lets his group of friends know that social superiors have no advantage at justice here. They become more reticent about dealmaking in your arcology, @@.red;damaging@@ its prosperity. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the prominent slaveowner">> <<replace "#result">> A deal is a deal; buyer beware. You settle the dispute in favor of the slaveowner. He lets it be known amongst his peers that you do not let social inferiors insist on justice against their betters. Citizens of quality become more willing to consider dealmaking in your arcology, @@.green;increasing prosperity.@@ On the other hand, the angry buyer shows himself to be not a person to treat lightly, either; he maintains a @@.red;malicious@@ whispering campaign to the effect that your administration of justice is fatally biased. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Offer to buy out the contract">> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the contract, taking the slave for yourself. This lets the buyer out of buying her, and the slaveowner gets his money; but it soon becomes apparent that what both of them were really looking for is an opportunity to put one over on the other. Neither is pleased to be denied a petty victory, but they both have the sense to keep their mouths shut. The poor slave, meanwhile, appears in the penthouse entryway, @@.hotpink;hopeful@@ that she's been lucky enough to end up in a less abusive situation. <br><br> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// <</switch>> </span>
AshVaris/fc
src/uncategorized/jeSlaveDispute.tw
tw
mit
29,831
:: Lab Report [nobr] ''Lab Report''<hr style="margin:0"> <br> <<if ($researchLab.hired + $researchLab.menials) != 0>> <<if $researchLab.research == "none" && $researchLab.manufacture == "none">> Since the lab is currently not working on any projects it takes contract work and earns you @@.yellowgreen;<<print cashFormat((($researchLab.hired * 3 + $researchLab.menials) * $researchLab.aiModule * 20))>>.@@ <<set $cash += (($researchLab.hired * 3 + $researchLab.menials) * $researchLab.aiModule * 20)>> <<elseif $researchLab.research != "none">> <<set $researchLab.productionTime -= (($researchLab.hired * 3) + ($researchLab.menials) * ($researchLab.aiModule))>> <<if $researchLab.productionTime <= 0>> Your lab staff have @@.green;completed@@ their research project, and <<switch $researchLab.research>> <<case "Basic prosthetics interface">> <<set $researchLab.basicPLimbInterface = 1>> <<case "Advanced prosthetics interface">> <<set $researchLab.advPLimbInterface = 1>> <<case "Basic prosthetic limbs">> <<set $researchLab.basicPLimb = 1>> <<case "Advanced sex limbs">> <<set $researchLab.advSexPLimb = 1>> <<case "Advanced beauty limbs">> <<set $researchLab.advGracePLimb = 1>> <<case "Advanced combat limbs">> <<set $researchLab.advCombatPLimb = 1>> <<case "Cybernetic limbs">> <<set $researchLab.cyberneticPLimb = 1>> <<case "Ocular implants">> <<set $researchLab.ocularImplant = 1>> <<case "Erectile implant">> <<set $researchLab.erectileImplant = 1>> <</switch>> they are awaiting your next instruction. <<set $researchLab.productionTime = 0, $researchLab.research = "none">> <<else>> Your lab staff are currently researching @@.yellow;$researchLab.research@@. <</if>> <<elseif $researchLab.manufacture != "none">> <<set $researchLab.productionTime -= (($researchLab.hired * 3) + ($researchLab.menials) * ($researchLab.aiModule))>> <<if $researchLab.productionTime <= 0>> Your lab staff have @@.green;completed@@ their project, and <<switch $researchLab.manufacture>> <<case "Basic prosthetics interface">> <<set $stockpile.basicPLimbInterface += 1, $researchLab.productionTime = 50>> <<case "Advanced prosthetics interface">> <<set $stockpile.advPLimbInterface += 1, $researchLab.productionTime = 80>> <<case "Basic prosthetic limbs">> <<set $stockpile.basicPLimb += 1, $researchLab.productionTime = 20>> <<case "Advanced sex limbs">> <<set $stockpile.advSexPLimb += 1, $researchLab.productionTime = 100>> <<case "Advanced beauty limbs">> <<set $stockpile.advGracePLimb += 1, $researchLab.productionTime = 100>> <<case "Advanced combat limbs">> <<set $stockpile.advCombatPLimb += 1, $researchLab.productionTime = 100>> <<case "Cybernetic limbs">> <<set $stockpile.cyberneticPLimb += 1, $researchLab.productionTime = 150>> <<case "Ocular implants">> <<set $stockpile.ocularImplant += 1, $researchLab.productionTime = 80>> <<case "Erectile implant">> <<set $stockpile.erectileImplant += 1, $researchLab.productionTime = 50>> <</switch>> <span id="haltproduction"> they are starting work on another unit. <<link "Halt production">> <<set $researchLab.productionTime = 0, $researchLab.research = "none">> <<replace "#haltproduction">> they are awaiting your next instruction. <</replace>> <</link>> </span> <<else>> Your lab staff are currently working on @@.yellow;$researchLab.manufacture@@. <</if>> <</if>> <</if>>
AshVaris/fc
src/uncategorized/labReport.tw
tw
mit
3,543
:: Law Compliance [nobr] <<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>> <<set $activeSlave.weight = random(-80,0)>> <<set $activeSlave.health = random(50,90)>> She has been kept on a rigorous diet for sale, has been required to exercise regularly, and has had excellent care taken of her health. <</if>> <<if $arcologies[0].FSRepopulationFocusSMR == 1>> <<if $activeSlave.physicalAge < $fertilityAge>> <<if $precociousPuberty == 1 >> <<set $activeSlave.pubertyAgeXX = $activeSlave.physicalAge>> <<set $activeSlave.pubertyXX = 1>> <<else>> <<set $activeSlave.physicalAge = $fertilityAge>> <<set $activeSlave.visualAge = $fertilityAge>> <<set $activeSlave.actualAge = $fertilityAge>> <</if>> <</if>> <<if $activeSlave.preg < 1>> /* "if" needed here to avoid conflicts with already pregnant slaves from repopulation FS arcologies markets */ <<set $activeSlave.ovaries = 1>> <<set $activeSlave.vagina = either(0, 0, 1, 1, 1, 1, 1, 2, 2, 3)>> <<set $activeSlave.pregType = either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5)>> <<set $activeSlave.preg = random(5,38)>> <<set $activeSlave.pregKnown = 1>> <<SetBellySize $activeSlave>> <</if>> If she was unable to become pregnant before, she has been made to now. She is fertilized surgically to insure a healthy pregnancy. <</if>> <<if $arcologies[0].FSAssetExpansionistSMR == 1>> <<set $activeSlave.clit = either(0, 0, 0, 1, 1, 2)>> <<set $activeSlave.labia = either(0, 1, 2, 3)>> <<set $activeSlave.boobs += random(2,5)*100>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.lips = random(15,55)>> <<if $activeSlave.dick > 0>> <<set $activeSlave.dick = random(4,7)>> <</if>> <<if $activeSlave.balls > 0>> <<set $activeSlave.balls = random(4,7)>> <</if>> She has been on powerful growth hormones for a long time, and has experienced growth in several areas as a result. <</if>> <<if $arcologies[0].FSPhysicalIdealistSMR == 1>> <<set $activeSlave.muscles = random(50,100)>> <<set $activeSlave.weight = random(-20,0)>> <<set $activeSlave.health = random(50,90)>> Much of her time before sale was spent lifting weights, and her health has been raised to an almost unnatural level. <<elseif $arcologies[0].FSHedonisticDecadenceSMR == 1>> <<set $activeSlave.muscles = random(-80,0)>> <<set $activeSlave.weight = random(50,200)>> <<set $activeSlave.health = random(-30,10)>> Much of her time before sale was spent being fattened up and lying around. <<if $activeSlave.devotion <= 20>> She had to be forcefed massive amounts of slave food while bound to meet requirements, filling her with @@.gold;fear@@ and @@.mediumorchid;disgust.@@ <<set $activeSlave.trust -= 5>> <<set $activeSlave.devotion -= 5>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistSMR == 1>> <<if $activeSlave.dick > 0>> <<set $activeSlave.balls = 0>> <<set $activeSlave.boobs += random(0,2)*100>> <<set $activeSlave.butt += random(0,1)>> <<if $activeSlave.face < 95>> <<set $activeSlave.face = Math.trunc($activeSlave.face+random(0,20),-100,100)>> <</if>> Her balls were removed as soon as she was enslaved, and she's been kept on powerful female hormones for long enough to have a general feminizing effect. <</if>> <<elseif $arcologies[0].FSSupremacistSMR == 1>> <<if $activeSlave.dick > 0>> <<if $activeSlave.race != $arcologies[0].FSSupremacistRace>> <<set $activeSlave.balls = 0>> Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her inferior semen. <</if>> <</if>> <<elseif $arcologies[0].FSSubjugationistSMR == 1>> <<if $activeSlave.dick > 0>> <<if $activeSlave.race == $arcologies[0].FSSubjugationistRace>> <<set $activeSlave.balls = 0>> Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her subhuman semen. <</if>> <</if>> <</if>> <<if $arcologies[0].FSRestartSMR == 1>> <<if $activeSlave.balls > 0 || $activeSlave.ovaries > 0>> <<set $activeSlave.preg = -2>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregKnown = 0>> <<set WombFlush($activeSlave)>> <<SetBellySize $activeSlave>> <<set $activeSlave.balls = 0>> <<set $activeSlave.ovaries = 0>> As a member of the lowest class,<<if $activeSlave.preg > 0>> her pregnancy is immediately terminated, and<</if>> she is promptly sterilized to prevent her from passing on her useless genes. <</if>> <</if>> <<if $arcologies[0].FSPaternalistSMR == 1>> <<if $activeSlave.devotion <= 20>> While she came through the slave markets, she was treated with decency. She has begun to wonder whether she can @@.mediumaquamarine;get away with@@ being disobedient. <<set $activeSlave.trust += 10>> <<else>> While she came through the slave markets, she was treated with decency. She has begun to hope that she can expect @@.mediumaquamarine;basic respect@@ despite being a sex slave. <<set $activeSlave.trust += 10>> <</if>> <</if>> <<if $arcologies[0].FSDegradationistSMR == 1>> Her current owners @@.gold;brutalized her@@ before putting her on sale, using clever methods to produce agony without seriously damaging her health. <<set $activeSlave.trust -= 10>> <</if>> <<if $arcologies[0].FSBodyPuristSMR == 1>> In order to qualify for sale, she has been meticulously inspected for implants, tattoos, and piercings, and any present have been removed. <<set $activeSlave.nipplesPiercing = 0>> <<set $activeSlave.areolaePiercing = 0>> <<set $activeSlave.lipsPiercing = 0>> <<set $activeSlave.vaginaPiercing = 0>> <<set $activeSlave.dickPiercing = 0>> <<set $activeSlave.clitPiercing = 0>> <<set $activeSlave.anusPiercing = 0>> <<set $activeSlave.corsetPiercing = 0>> <<set $activeSlave.earPiercing = 0>> <<set $activeSlave.eyebrowPiercing = 0>> <<set $activeSlave.nosePiercing = 0>> <<set $activeSlave.navelPiercing = 0>> <<set $activeSlave.lipsTat = 0>> <<set $activeSlave.buttTat = 0>> <<set $activeSlave.anusTat = 0>> <<set $activeSlave.vaginaTat = 0>> <<set $activeSlave.dickTat = 0>> <<set $activeSlave.boobsTat = 0>> <<set $activeSlave.armsTat = 0>> <<set $activeSlave.legsTat = 0>> <<set $activeSlave.shouldersTat = 0>> <<set $activeSlave.backTat = 0>> <<set $activeSlave.stampTat = 0>> <<if $activeSlave.boobsImplant > 0>> <<set $activeSlave.boobs -= $activeSlave.boobsImplant>> <<set $activeSlave.boobsImplant = 0>> <</if>> <<if $activeSlave.buttImplant > 0>> <<set $activeSlave.butt -= $activeSlave.buttImplant>> <<set $activeSlave.buttImplant = 0>> <</if>> <<if $activeSlave.lipsImplant > 0>> <<set $activeSlave.lips -= $activeSlave.lipsImplant>> <<set $activeSlave.lipsImplant = 0>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishistSMR == 1>> In order to qualify for sale, she has been kitted out with a basic set of breast, buttock, and lip implants. <<if $activeSlave.devotion <= 20>> Being turned into an assembly line bimbo fills her with @@.gold;fear@@ and @@.mediumorchid;disgust.@@ <<set $activeSlave.trust -= 5>> <<set $activeSlave.devotion -= 5>> <</if>> <<if $activeSlave.boobsImplant == 0>> <<set $activeSlave.boobsImplant = 400>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <</if>> <<if $activeSlave.buttImplant == 0>> <<set $activeSlave.buttImplant = 1>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <</if>> <<if $activeSlave.lipsImplant == 0>> <<set $activeSlave.lipsImplant = 10>> <<set $activeSlave.lips += $activeSlave.lipsImplant>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialistSMR == 1>> <<if $activeSlave.physicalAge > 35>> She was treated as a disposable old bitch in the slave pens, @@.gold;worrying her.@@ <<set $activeSlave.trust -= 5>> <<elseif $activeSlave.physicalAge <= 25>> She was treated reasonably well in the slave pens due to her youth, @@.mediumaquamarine;reassuring her.@@ <<set $activeSlave.trust += 5>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialistSMR == 1>> <<if $activeSlave.physicalAge > 35>> She was treated reasonably well in the slave pens due to her maturity, @@.mediumaquamarine;reassuring her.@@ <<set $activeSlave.trust += 5>> <<elseif $activeSlave.physicalAge <= 25>> She was treated as a disposable little slut in the slave pens, @@.gold;worrying her.@@ <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSPastoralistSMR == 1>> <<if $activeSlave.lactation == 0>> She was implanted with permanent lactation drugs in order to qualify for sale, and was kept in the slave pens until she could be put up on the block with dripping nipples. <<set $activeSlave.lactation = 2>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionistSMR == 1>> She has been consecrated for sale by being offered to the public for a full night, from sunset to sunrise. <<if $activeSlave.devotion <= 20>> Since she was not willing to accept this treatment, her consecration took the form of twelve hours of rape, @@.gold;terrifying her@@ and @@.mediumorchid;filling her with hatred.@@ <<set $activeSlave.trust -= 15>> <<set $activeSlave.devotion -= 15>> <<else>> She accepted this treatment, @@.hotpink;breaking her@@ to sexual slavery. <<set $activeSlave.devotion += 5>> <</if>> <<if ndef $activeSlave.publicCount>> <<set $activeSlave.publicCount = 0>> <</if>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralTotal += 10>> <<set $activeSlave.analCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $analTotal += 10>> <<if $activeSlave.vagina > 0>> <<set $activeSlave.vaginalCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $vaginalTotal += 10>> <<if $activeSlave.vagina < 3>> <<set $activeSlave.vagina += 1>> <</if>> <<else>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralCount += 10>> <</if>> <<if $activeSlave.anus > 0>> <<set $activeSlave.analCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $analTotal += 10>> <<if $activeSlave.anus < 3>> <<set $activeSlave.anus += 1>> <</if>> <<else>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralCount += 10>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalistSMR == 1>> As she passed though the slave markets, she saw many less valuable slaves selected to die in gladiatorial combats. She is relieved she wasn't one of them, but @@.gold;terrified@@ that will be her fate if she makes mistakes. <<set $activeSlave.trust -= 10>> <</if>> <<if $arcologies[0].FSAztecRevivalistSMR == 1>> As she passed though the golden city, she saw a less valuable <<if $arcologies[0].FSPaternalist != "unset">>slave's virginity get sacrificed<<else>>slave get sacrificed<</if>> on one of the many altars spread throughout the city. She was <<if $arcologies[0].FSPaternalist != "unset">>@@.gold;startled@@<<else>>@@.gold;mortified@@<</if>> to learn what befalls lesser slaves here. <<if $arcologies[0].FSPaternalist != "unset">> <<set $activeSlave.trust -= 5>> <<else>> <<set $activeSlave.trust -= 20>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Egyptian cultural indoctrination. <<if $activeSlave.entertainSkill > 10>> She is now @@.mediumaquamarine;confident@@ that her entertainment skills will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.intelligenceImplant > 0>> She now @@.mediumaquamarine;hopes@@ that her education will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Edo Revivalist cultural indoctrination. <<if $activeSlave.nationality == "Japanese">> She is now @@.mediumaquamarine;confident@@ that, as a proper Japanese girl, she will receive preferential treatment. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.entertainSkill > 30>> She now @@.mediumaquamarine;hopes@@ that her refined entertainment skills will make her culturally as well as sexually valuable. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalistSMR == 1>> While she was in the slave pens, she was subjected to classical Arabian cultural indoctrination. <<if $activeSlave.face > 40>> She is now @@.mediumaquamarine;confident@@ that her great beauty will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.accent <= 1>> She now @@.mediumaquamarine;hopes@@ that her linguistic skill will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Imperial Chinese cultural indoctrination. <<if $activeSlave.intelligence > 1>> She is now @@.mediumaquamarine;confident@@ that her brilliance will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.intelligenceImplant > 0>> She now @@.mediumaquamarine;hopes@@ that her education will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $BasicSMR != 1>> While she came through the slave markets, she was treated with inhuman callousness. It was very obvious and @@.gold;very terrifying@@ to her that she is now considered a piece of meat. <<set $activeSlave.trust -= 5>> <</if>> <<if $HealthInspectionSMR == 1>> <<if $activeSlave.health < -10>> Her current owners held her for basic medical care before putting her on sale, resolving some of her health issues. <<set $activeSlave.health = -10>> <</if>> <</if>> <<if $EducationSMR == 1>> <<if $activeSlave.intelligenceImplant == 0>> She arrived at $arcologies[0].name in a pitiably undereducated state, and has been held back until she completed a basic course of slave education. <<set $activeSlave.intelligenceImplant = 1>> <<if $activeSlave.intelligence < 2>> <<set $activeSlave.intelligence += 1>> <</if>> <</if>> <</if>> <<if $FrigiditySMR == 1>> <<if $activeSlave.energy > 20>> Before reaching the market, she was trained to disregard sex until she showed no interest in sex at all. <<set $activeSlave.energy = 20>> <</if>> <</if>> <<if $BasicBeautySMR == 1>> <<if $activeSlave.face < 0>> <<set $activeSlave.face = random(0,60)>> <</if>> While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that should she lose her beauty, she'll be considered worthless and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $QualityBeautySMR == 1>> <<if $activeSlave.face < 20>> <<set $activeSlave.face = random(20,100)>> <</if>> While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that should she loses her beauty, she'll be considered worthless and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $BasicWeightSMR == 1>> <<if $activeSlave.weight > 100>> <<set $activeSlave.weight = random(-50,50)>> <</if>> While she was in the slave pens, she saw that obese slaves were immediately designated as menials and cows, and she is @@.gold;terrified@@ that should she get fat, she'll be considered worthless and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $BasicHeightSMR == 1>> <<if $activeSlave.height < 170>> <<if $activeSlave.height >= 160>> Before she was put up for sale, she underwent height increasing surgery to fulfill your arcology's height SMR. She was @@.gold;horrified@@ by how drastically her body was altered just for a chance at sale. <<set $activeSlave.trust -= 10>> <<set $activeSlave.height += 10, $activeSlave.heightImplant = 1, $activeSlave.health -= -40>> <<else>> While she was in the slave pens, she was treated as nothing more than an unsalvagable slab of meat suitable only for the lowliest of jobs. She's @@.hotpink;desperate@@ enough to follow any order in @@.gold;fear@@ that should she fail, she'll be discarded like so many other shorties. <<set $activeSlave.devotion += 10, $activeSlave.trust -= 10>> <</if>> <<else>> While she was in the slave pens, she saw that short and even average sized slaves were commonly designated as menials and fuckdolls. Her tall stature gives her a promising future compared to her shorter peers, leaving her @@.mediumOrchid;inappropriately proud@@ of height. <<set $activeSlave.devotion -= 10>> <</if>> <<elseif $BasicHeightSMR == -1>> <<if $activeSlave.height >= 160>> <<if $activeSlave.height <= 169>> Before she was put up for sale, she underwent height reduction surgery to fulfill your arcology's height SMR. She was @@.gold;horrified@@ by how drastically her body was altered just for a chance at sale. <<set $activeSlave.trust -= 10>> <<set $activeSlave.height -= 10, $activeSlave.heightImplant = -1, $activeSlave.health -= -40>> <<else>> While she was in the slave pens, she was treated as nothing more than an unsalvagable slab of meat suitable only for the lowliest of jobs. She's @@.hotpink;desperate@@ enough to follow any order in @@.gold;fear@@ that should she fail, she'll be discarded like all the other tall girls. <<set $activeSlave.devotion += 10, $activeSlave.trust -= 10>> <</if>> <<else>> While she was in the slave pens, she saw that tall and even average sized slaves were commonly designated as menials and fuckdolls. Her short stature gives her a promising future compared to her towering peers, leaving her @@.mediumOrchid;inappropriately proud@@ of height. <<set $activeSlave.devotion -= 10>> <</if>> <</if>> <<if $AdvancedHeightSMR == 1>> <<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: $AdvancedHeightSMR, limitMult: [0, 5 * $AdvancedHeightSMR]}))>> While she was in the slave pens, she saw that slaves on the shorter end of the height curve were immediately designated as menials and fuckdolls. <<if $activeSlave.physicalAge < 16>> She is @@.gold;terrified@@ that if she doesn't keep growing, she'll be reassigned on the spot without a second thought. <<set $activeSlave.trust -= 5>> <<else>> Her above average stature gives her a promising future compared to her shorter peers, leaving her @@.mediumOrchid;inappropriately proud@@ of her height. <<set $activeSlave.devotion -= 10>> <</if>> <<elseif $AdvancedHeightSMR == -1>> <<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: $AdvancedHeightSMR, limitMult: [0, 5 * $AdvancedHeightSMR]}))>> While she was in the slave pens, she saw that slaves on the taller end of the height curve were immediately designated as menials and fuckdolls. <<if $activeSlave.physicalAge < 16>> She is @@.gold;terrified@@ that if she goes through a growth spurt, she'll be reassigned on the spot without a second thought. <<set $activeSlave.trust -= 5>> <<else>> Her below average stature gives her a promising future compared to her taller peers, leaving her @@.mediumOrchid;inappropriately proud@@ of her height. <<set $activeSlave.devotion -= 10>> <</if>> <</if>> <<if $BasicIntelligenceSMR == 1>> <<if $activeSlave.intelligence < 0>> <<set $activeSlave.intelligence = either(0,1,1,1,1,1,1,1,1,1,2,2,2,3)>> <</if>> While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $QualityIntelligenceSMR == 1>> <<if $activeSlave.intelligence < 1>> <<set $activeSlave.intelligence = either(1,1,1,1,2,2,2,2,2,2,2,3)>> <</if>> While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $IntelligenceEugenicsSMR + $HeightEugenicsSMR + $FaceEugenicsSMR > 0>> <<set $seed = 1>> As soon as she arrived in the slave market, she was subjected to a battery of testing: <<if $IntelligenceEugenicsSMR == 1>> an intelligence test, <<if $activeSlave.intelligence < 2>> <<set $seed = 0>> <</if>> <</if>> <<if $HeightEugenicsSMR == 1>> rigorous height and bone measurements, <<if $activeSlave.height < 185>> <<set $seed = 0>> <</if>> <</if>> <<if $FaceEugenicsSMR == 1>> strict judgements of her facial attractiveness, <<if $activeSlave.face < 40>> <<set $seed to 0>> <</if>> <</if>> a physical exam, and more. <<if $seed == 0>> She failed, and only then learned that by failing she placed herself under the merciless dictates of eugenic theory. <<if $activeSlave.balls > 0>> Her balls were promptly removed to prevent her from passing on her inferior genes, @@.mediumorchid;infuriating@@ and @@.gold;terrifying@@ her. <<set $activeSlave.balls = 0>> <<set $activeSlave.devotion -= 20>> <<set $activeSlave.trust -= 20>> <<elseif $activeSlave.ovaries > 0>> Her <<if $activeSlave.preg > 0>>pregnancy was terminated and afterwards her <</if>>tubes were promptly tied to prevent her from passing on her inferior genes, @@.mediumorchid;saddening@@ and @@.gold;frightening@@ her. <<set $activeSlave.preg = -2>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregKnown = 0>> <<set WombFlush($activeSlave)>> <<SetBellySize $activeSlave>> <<set $activeSlave.devotion -= 10>> <<set $activeSlave.trust -= 10>> <<else>> Fortunately for her, she was already incapable of passing on her inferior genes. <</if>> <<else>> She passed, and only then learned that passing marked her as fit to pass on her genes, should her owners decide to breed her. <<if $activeSlave.balls > 0>> Her relief that she won't have her balls cut off is mixed with fear at being introduced to your society in this way. <<elseif $activeSlave.ovaries > 0>> Her relief that she won't have her tubes tied is mixed with fear at being introduced to your society in this way. <<else>> This is merely confusing to her, since she isn't able to reproduce as it is. Of course, she doesn't know that you're quite capable of changing that. <</if>> <</if>> <</if>> <<CheckForGingering>> /* may store a backup of $activeSlave and make temporary changes; call <<RemoveGingering>> to retrieve backup before making changes to $activeSlave */
AshVaris/fc
src/uncategorized/lawCompliance.tw
tw
mit
22,860